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Silhouette.swf

This is the info page for
Flash #23496

(Click the ID number above for more basic data on this flash file.)


Text
LOADING LOADING LOADING LOADING LOADING

***

The Window To Another Box

The Window To Another Box

STUDIOS

STUDIOS

STUDIOS

SPONSORED BY:

Skip Intro

Skip Into

Input Code

Graphics and Scripting by Andrew Khassapov - IST Studios
Sound Effects from Flashkit.com
Music Loop by Adam Goh (Flashkit.com)
Voices by George Pryor
Based on Splinter Cell

Instructions:
Use Escape to exit.
Use the Mouse to aim and fire.
Use the WASD or Arrow keys to move.
Hold Shift to run forwards only.
Use Space Bar to knock out opponents.
Use 'Q' to toggle quality.
If you have not played before please take
the tutorial.

PLAY

Tutorial

IST

IST

IST

TOR Communications Transcript . .

TOR Communications Transcript . . .

<p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b> </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>We&apos;ve called you here because there has been an exceptionally large financial transfer detected by our system analysists...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;I don&apos;t see how you could make such a big deal over something as common as that....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Oh it didn&apos;t bother us until we discovered that a divident of the money was put into an &apos;ex-terrorists&apos; credit account.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;So what do you want ME to do about it...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>We just need you to gain access to the InterNational Banks stored records to get the people involved in the transfer... and <sbr />whatever it was that cost $50 Million.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;Why not just hack their system...or ASK them.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Banks like this don&apos;t reveal information, especially plainly on &apos;suspicion&apos;. And their systems defence is much more <sbr />advanced than the few cameras and guards they call security...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;Fine, so what exactly do you want me to do...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Just access their storage room and see if you can find anything, it shouldn&apos;t be very difficult.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;I&apos;ll see what I can do...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Good. You can leave right away.</b></font></p><p align="left"></p>

Continue >>

Continue >>

Continue >>

Continue >>

<p align="left"><font face="arial" size="14" color="#006600" letterSpacing="0.000000" kerning="0"><b>Level 1 Code:</b></font></p>

<p align="left"><font face="arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>ldc1xerves</b></font></p>

<p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Good job Jhonen. We went over the transfer files and it appears that one Cateline Vladishkimov sold a TS43000K to an <sbr />unspecified person...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;A TS43000K what?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>That is the problem, nobody knows. But for $50 Million I can only assume horrible things...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;So why don&apos;t we just find her and...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>We have! That is why we need you. She is staying at the Totem Luxury Hotel. Just access her room and retrieve whatever <sbr />evidence there is.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;Why not just retrieve HER?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Security, she is heavily and constantly guarded. This is just easier.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;Fine. When do we leave?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Right now. We can take you there by helicopter and be there by sunset...</b></font></p><p align="left"></p>

<p align="left"><font face="arial" size="14" color="#006600" letterSpacing="0.000000" kerning="0"><b>Level 2 Code:</b></font></p>

<p align="left"><font face="arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>lv2intriquet</b></font></p>

<p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen</b></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Good, we got ourselves a name. Someone named Donald Sergio...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;Sounds familiar....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Well it should, he was involved in alleged mass-murders and weapons theft, he&apos;s the leader of a mafia division in this area.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;Ah, him...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Yes, I&apos;m glad you remember, because I&apos;ll need you to break into the hotel secured storage room and retrieve some <sbr />information for us. We need to know what it was that he bought...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;The same hotel?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Yes, that&apos;s where he is supposed to be staying tonight.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;Why not just force him out of his hotel room and interogate him?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Because for that money he could have bought himself a remote nuclear device... plus he&apos;s using his real name, it&apos;s not <sbr />right... seems too confident...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;So, what am I supposed to retrieve?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Just a laptop computer from his safe, it&apos;s the center one.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;Alright...</b></font></p>

<p align="left"><font face="arial" size="14" color="#006600" letterSpacing="0.000000" kerning="0"><b>Level 3 Code:</b></font></p>

<p align="left"><font face="arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>lcr3tygerno</b></font></p>

<p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR:</b></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;What just happened...? The Hotel was overwhelmed with guards..they were in the vault and...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Those weren&apos;t ordinary guards, they were Cateline Vladishkimovs special forces...terrorists basically...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;What were they doing in the vault?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>It appears they were after the same device as us, just for different reasons. The harddrive was entirely cleared...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;And the body?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>After confirmational DNA tests we determined it was Donald Sergio...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;OUR Donald Sergio?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Thats right, we don&apos;t have to worry about him anymore. But this is much bigger than that....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;But how could this happen? Why would she do this?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>This is usual...$50 Million is alot of money, I assume Cateline wanted the money without having to give away the TS43000K...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;I know...but it seems like a severe thing to do...Cateline is massively rich anyway...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Yes, it is rather suspicious.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;So we still don&apos;t know what the TS43000K is?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>No, Catelines men did a very good job of eradicating the evidence...but it seems important.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;Did they know we were coming?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>I...I don&apos;t know....</b></font></p><p align="left"></p>

<p align="left"><font face="arial" size="14" color="#006600" letterSpacing="0.000000" kerning="0"><b>Game Completion Code:</b></font></p>

<p align="left"><font face="arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>lvallcomplete</b></font></p>

IST Studios

$100$

x

MISSION
COMPLETE

GAME OVER

Objective Text

NEXT

NEXT

First of all, press 'N' to go to
the next instructions and 'B'
to go back. Press ESCAPE to
quit tutorial. And the grey line
in the middle of the map is a
wall, neither you or any other
people can pass through it.

Tutorial

BACK

BACK

Use the arrow keys or the
WASD keys to move. And
SHIFT to run forwards only.

Use the mouse to direct
yourself and the left mouse
button to fire - firing will alert
people of your presence and
they will become suspicious.

Ok then. The first and most
important move in this game
is the melee knock-out. Move
behind the nearest person,
hold only your gun to their
head and press the SPACE
BAR. Try it.

Secondly you have to know
the effects of lights. Lights
will make people aware of
your presence and they will
start moving towards you.
To eliminate this threat the
lights in your way must be
destroyed.

Move the aimer (using the
mouse) over the center of the
light, and fire. Then WAIT,
firing will make people alert,
until the background sound
has ceased or (if sound is
unavailable) until the people
stop looking towards you
when you move.

Destroy the lights. After you
have done this it would be
safe to walk past them.
Also this applies to changing
between maps.

Now there is another person,
this time facing in your
direction. Don't move too
close to him, moving into his
'range of sight' (the light
coming from him) will make
him instantly fire at you,
which will make everyone
else on the map fire aswel.

Also, he is in the 'range of
sight' of a camera. Do not
shoot at him! Shooting at
people if they are in sight of
cameras will cause everyone
to fire instantly. First you
must remove the camera.

Cameras are very dangerous.
Coming into the cameras
'range of sight' will set off an
alarm and cause everyone to
fire at you instantly. Keep far
away from these until you
have gotten rid of them.

The only way to get rid of
cameras is to shoot them, so
save your ammo just in case
you are faced with these.
To destory them you must
fire at the base of the camera,
not the camera itself, so aim
carefully. Destroy the camera.

After the camera is destroyed
the person in front of you
should be easy to kill, either
knock him out or fire at him.

Now, the person guarding the
'doorway' is facing in your
direction. Don't move too
close to him, try to stay as far
away from his 'range of sight'
as possible.

You can do two things: divert
his attention by firing and
moving away - then either
moving around him or
knocking him out. Or simply
shooting him, since he isn't
in light he is vulnerable and
noone will notice (firing will
still create suspicion though).

Kill or move around the
person. After you have done
that there is another person
facing in your direction,
except this person is in light!
Don't shoot, shooting people
in light makes other people
aware and they begin moving
towards you, sometimes even
firing at you.

To get past this person you
can either move around him,
or shoot out the lights - then
kill or move around him. Try
getting past him. Remember
you can use SHIFT to run if
necessary.

I suggest shooting out the
light and killing the person,
but your ammo is limited and
sometimes it's better not to
waste it.

The next person is in a
complicated situation. He is
surrounded by lights. The
only option here is to shoot
the lights and then kill the
person.

Remember that firing does
arouse suspicion. So be
careful. Also when people are
suspicious their health
increases, and if they are
moving towards you their
health increases even more.
And when they are firing their
health is very high.

After you have killed the
person, exit through the door
or gate located at the edge of
the map, in this case it is
above you.

ActionScript [AS1/AS2]

Instance of Symbol 17 MovieClip "ISTEngineSIGNED" in Frame 1
onClipEvent (load) { xp = 1; yp = 1; wwwvalue = 3; widthwww = (200 - (wwwvalue * this._width)) / 700; www = 1 - widthwww; if (this._name == "ISTEngineSIGNED") { startw = this._width; endw = 50; amount = 50; difw = (endw - startw) / amount; this.swapDepths(amount + 2); i = 1; while (i < amount) { duplicateMovieClip (this, "IST!MMF" + i, (amount + 1) - i); MMFi = _root["IST!MMF" + i]; ratio = _width / _height; MMFi._width = startw + (difw * i); MMFi._height = MMFi._width / ratio; i++; } } } onClipEvent (enterFrame) { MovieClip.prototype.mm = function (centerx, centery, inertia, k) { x = (-this._x) + centerx; y = (-this._y) + centery; xp = (xp * inertia) + (x * k); yp = (yp * inertia) + (y * k); _x = (_x + xp); _y = (_y + yp); }; this.mm(_root._xmouse, _root._ymouse, www, 0.1); }
Instance of Symbol 28 MovieClip "IST!Auto Center" in Frame 1
on (press) { getURL ("http://www.iststudios.cjb.net/", "_blank"); } onClipEvent (load) { ISTppXXYY = 0; this._y = (Stage.height / 2) + ISTppXXYY; this._x = (Stage.width / 2) + ISTppXXYY; _global.ISTXXTEST = true; }
Frame 2
gotoAndStop (1);
Instance of Symbol 43 MovieClip in Frame 3
on (press) { getURL ("http://www.iststudios.cjb.net/", "_blank"); } onClipEvent (load) { ISTEngine = _root.ISTEngineSIGNED; amount = ISTEngine.amount; i = 1; while (i < amount) { removeMovieClip(_root["IST!MMF" + i]); removeMovieClip(ISTEngine); i++; } this._y = 0; this._x = (Stage.width - 1000) / 2; }
Instance of Symbol 73 MovieClip in Frame 4
onClipEvent (load) { _root.stop(); this._x = Stage.width / 2; this._y = Stage.height / 2; } on (release) { getURL ("http://www.freegamesjungle.com", "_blank"); }
Frame 5
stop();
Frame 6
stop(); _global.death = 0; _global.finish = 0;
Instance of Symbol 104 MovieClip "Gs" in Frame 6
onClipEvent (load) { } onClipEvent (enterFrame) { Mouse.hide(); startDrag (this, true); this.swapDepths(14000000); }
Instance of Symbol 107 MovieClip "bak" in Frame 6
onClipEvent (load) { temple = new Sound(this); temple.attachSound("Temple"); temple.start(0, 99); }
Instance of Symbol 121 MovieClip in Frame 6
on (release) { getURL ("http://www.freegamesjungle.com", "_blank"); }
Frame 10
gotoAndPlay(_currentframe + 1);
Instance of Symbol 131 MovieClip "backscreen" in Frame 10
onClipEvent (load) { hum = new Sound(this); hum.attachSound("humm"); hum.start(0, 999); }
Frame 11
stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 12
gotoAndPlay(_currentframe - 1);
Frame 13
gotoAndPlay(_currentframe + 1);
Frame 14
stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 15
gotoAndPlay(_currentframe - 1);
Frame 16
gotoAndPlay(_currentframe + 1);
Frame 17
stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 18
gotoAndPlay(_currentframe - 1);
Frame 19
gotoAndPlay(_currentframe + 1);
Frame 20
stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 21
gotoAndPlay(_currentframe - 1);
Frame 24
gotoAndStop(_currentframe + 1);
Instance of Symbol 250 MovieClip "main" in Frame 24
onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(-1, 0, 2); break; case 2 : map(-1, 1, 3); break; case 3 : map(0, 1, 4); } }
Instance of Symbol 261 MovieClip "player" in Frame 24
onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 26; bulleta = _root.bamount; bii = 40; light = main.light; lii = 14; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; mapp = 2; lset(1, -67, 25); lset(2, -323, 55); lset(3, -778, 130); lset(4, -160, 368); lset(5, -500, 34); lset(6, -147, 127); mapp = 3; lset(7, -638, -181); lset(8, -313, -116); lset(9, -108, -319); mapp = 4; lset(10, 509.9, -376.8); lset(11, 107.2, -379.4); lset(12, 345.3, -273.6); lset(13, 745.5, -347.2); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 334, 120, 150); eset(2, 349, 53, 100); eset(3, 141, 202, 100); eset(4, 80, 238, 90); eset(5, 116, 297, 80); mapp = 2; eset(6, -83, 97, -15); eset(7, -175, 118, -90); eset(8, -418, 363, -85); eset(9, -461, 182, -52); eset(10, -733, 170, 90); eset(11, -625, 44, 170); mapp = 3; eset(12, -677, -135, 10); eset(13, -604, -135, -20); eset(14, -578.6, -200, -90); eset(15, -525.3, -327.9, 80); eset(16, -557.3, -373.3, 90); eset(17, -153.3, -287.9, -80); eset(18, -286.6, -167.9, 30); mapp = 4; eset(19, 360, -83, -90); eset(20, 624, -24, -90); eset(21, 773.9, -31.9, -90); eset(22, 689, -156.7, -45); eset(23, 345.3, -228.8, 190); eset(24, 153.5, -307.3, 0); eset(25, 84, -303.4, 0); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }
Instance of Symbol 196 MovieClip "Bullet" in Frame 24
onClipEvent (load) { main = _root.main; blooding = main.blood; bloodcount = random(100); thisspeed = 40; player = _root.player; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); if (this._name != "Bullet") { this._x = player._x; this._y = player._y; this._rotation = player._rotation; } } onClipEvent (enterFrame) { if (this._name != "Bullet") { misc = 5; caii = 7; lii = player.lii; eii = player.eii; if (this._x >= xmax) { removeMovieClip(this); } else if (this._x <= xmin) { removeMovieClip(this); } else if (this._y <= ymin) { removeMovieClip(this); } else if (this._y >= ymax) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; e = 1; while (e < eii) { ee = main["enemy" + e]; if (this.hitTest(ee.ebody)) { Punch = new Sound(this); Punch.attachSound("Punch"); Punch.start(0, 0); ee.health = ee.health - (ee.healthset / ee.setting); duplicateMovieClip (blooding, "blood" + e, (e * 100) + bloodcount); blood = main["blood" + e]; blood._x = ee._x; blood._y = ee._y; blood._rotation = random(360); blood.gotoAndPlay(1); ca = 1; while (ca < caii) { cam = main["camera" + ca]; cambody = cam.camerabase; camerahead = cam.camerahead; if (ee.ebody.hitTest(camerahead)) { cam.camstart = true; e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting < ee.maxset) { ee.setting = ee.maxset; } e++; } } ca++; } l = 1; while (l < lii) { ll = main["light" + l]; if (ee.ebody.hitTest(ll)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting < ee.maxset) { ee.setting = 2; } e++; } } l++; } removeMovieClip(this); } e++; } l = 1; while (l < lii) { ll = main["light" + l]; if (this.hitTest(ll.linside)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); ll.gotoAndStop("break"); removeMovieClip(this); } l++; } miscc = 1; while (miscc < misc) { misco = main["misc" + miscc]; if (this.hitTest(misco)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); misco.dead = true; removeMovieClip(this); } miscc++; } ca = 1; while (ca < caii) { cam = main["camera" + ca]; cambody = cam.camerabase; if (this.hitTest(cam.camerabase)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); cam.dead = 1; removeMovieClip(this); } ca++; } } }
Instance of Symbol 271 MovieClip in Frame 24
onClipEvent (load) { player = _root.player; } onClipEvent (enterFrame) { this._x = player._x; this._y = player._y; }
Instance of Symbol 277 MovieClip "donemc" in Frame 24
onClipEvent (load) { valuest = "gstart2"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { _quality = "LOW"; b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; timer1++; back._visible = 1; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { _quality = "HIGH"; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }
Instance of Symbol 279 MovieClip "obtxt" in Frame 24
onClipEvent (load) { this._visible = 0; }
Frame 25
stop();
Frame 26
gotoAndStop(_currentframe - 1);
Frame 29
gotoAndStop(_currentframe + 1);
Instance of Symbol 293 MovieClip "main" in Frame 29
onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, -1, 2); break; case 2 : map(-1, -1, 3); break; case 3 : map(-1, -2, 4); } }
Instance of Symbol 261 MovieClip "player" in Frame 29
onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 31; bulleta = _root.bamount; bii = 40; light = main.light; lii = 21; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 570, 344); lset(2, 664, 342); lset(3, 760, 344); lset(4, 45, 127); lset(5, 19, 348); lset(6, 130, 348); mapp = 2; lset(7, 557, 530); lset(8, 561, 658); lset(9, 341, 616); lset(10, 249, 716); mapp = 3; lset(11, -402, 714); lset(12, -567, 590); lset(13, -609, 679); lset(14, -577, 758); mapp = 4; lset(15, -653, 900); lset(16, -650, 1042); lset(17, -517, 1116); lset(18, -378, 909); lset(19, -192, 1025); lset(20, -188, 1170); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 131, 142, 90); eset(2, 211, 162, 90); eset(3, 190, 245, 75); eset(4, 345, 378, 0); eset(5, 407, 330, 0); eset(6, 279, 353, 0); mapp = 2; eset(7, 30, 535, 90); eset(8, 30, 646, 90); eset(9, 217, 437, -90); eset(10, 214, 532, -90); eset(11, 355, 747, 0); eset(12, 708, 522, -90); eset(13, 776, 657, -90); mapp = 3; eset(14, -307, 772, 0); eset(15, -310, 668, 120); eset(16, -407, 541, 90); eset(17, -308, 498, -100); eset(18, -707, 461, 90); eset(19, -769, 629, 100); eset(20, -751, 700, 90); eset(21, -735, 733, 90); mapp = 4; eset(22, -547, 944, -90); eset(23, -547, 1022, -90); eset(24, -750, 1116, 20); eset(25, -506, 1167, -50); eset(26, -446, 1107, 90); eset(27, -338, 825, -90); eset(28, -290, 906, 90); eset(29, -132, 980, 40); eset(30, -132, 1130, 40); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }
Instance of Symbol 277 MovieClip "donemc" in Frame 29
onClipEvent (load) { valuest = "gstart3"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; back._visible = 1; timer1++; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._visible = 1; back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }
Instance of Symbol 279 MovieClip "obtxt2" in Frame 29
onClipEvent (load) { this._visible = 0; }
Frame 30
stop();
Frame 31
gotoAndStop(_currentframe - 1);
Frame 34
gotoAndStop(_currentframe + 1);
Instance of Symbol 296 MovieClip "main" in Frame 34
onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, 1, 2); break; case 2 : map(0, 2, 3); break; case 3 : map(1, 2, 4); } }
Instance of Symbol 261 MovieClip "player" in Frame 34
onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 30; bulleta = _root.bamount; bii = 40; light = main.light; lii = 45; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 10, 280); lset(2, 140, 280); lset(3, 260, 280); lset(4, 380, 280); lset(5, 500, 280); lset(6, 630, 280); lset(7, 750, 280); lset(8, 10, 50); lset(9, 140, 50); lset(10, 260, 50); lset(11, 380, 50); lset(12, 500, 50); lset(13, 630, 50); lset(14, 750, 50); mapp = 2; lset(15, 40, -123); lset(16, 240, -123); lset(17, 440, -123); lset(18, 760, -181); lset(19, 760, -300); lset(20, 630, -181); lset(21, 630, -300); lset(22, 165, -395); lset(23, 275, -395); lset(24, 158, -185); lset(25, 147, -273); lset(26, 286, -273); lset(27, 300, -194); mapp = 3; lset(28, 80, -528); lset(29, 80, -616); lset(30, 80, -704); lset(31, 296, -795); lset(32, 505, -795); lset(33, 485, -565); lset(34, 717, -725); lset(35, 730, -469); lset(36, 481, -427); mapp = 4; lset(37, 1104, -586); lset(38, 1444, -474); lset(39, 1503, -538); lset(40, 1482, -755); lset(41, 1274, -780); lset(42, 927, -682); lset(43, 920, -764); lset(44, 821, -637); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 300, 200, 45); eset(2, 390, 200, 0); eset(3, 480, 200, -45); eset(4, 120, 360, 45); eset(5, 45, 360, 0); eset(6, 600, 340, 0); eset(7, 720, 340, -30); eset(8, 730, 230, 270); eset(9, 730, 130, 270); mapp = 2; eset(10, 253, -385, 180); eset(11, 173, -385, 180); eset(12, 200, -130, -45); eset(13, 430, -300, 90); mapp = 3; eset(14, 143, -548, 45); eset(15, 288, -548, -45); eset(16, 390, -750, -90); eset(17, 695, -645, -50); eset(18, 582, -529, -30); eset(19, 210, -685, 170); mapp = 4; eset(20, 1113, -430, -30); eset(21, 1078, -540, 120); eset(22, 1200, -496, -90); eset(23, 1557, -440, -45); eset(24, 1424, -760, 130); eset(25, 1356, -700, 100); eset(26, 1075, -750, 110); eset(27, 1077, -627, 80); eset(28, 912, -721, -90); eset(29, 870, -661, 0); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }
Instance of Symbol 220 MovieClip "enemy" in Frame 34
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { if (health <= 0) { removeMovieClip(this); } if (setting == 0) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 0; sustime = 0; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 1; sustime = setting * framerate; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + xmove; this._y = this._y - ymove; } if (setting == maxset) { Beat.stop(); player = _root.player; eii = player.eii; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip ("/eBullet", ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = _root[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip ("/blood", "blood" + ee, (ee * 100) + bloodcount); blood = _root["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 229 MovieClip "light" in Frame 34
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } }
Instance of Symbol 277 MovieClip "donemc" in Frame 34
onClipEvent (load) { valuest = "gstart4"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; back._visible = 1; timer1++; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }
Frame 35
stop();
Frame 36
gotoAndStop(_currentframe - 1);
Frame 39
gotoAndStop(_currentframe + 1);
Instance of Symbol 298 MovieClip "main" in Frame 39
onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = xx * _global.stagex; _global.minusx = xx * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, 1, 2); break; case 2 : map(0, 2, 3); } }
Instance of Symbol 261 MovieClip "player" in Frame 39
onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 6; bulleta = _root.bamount; bii = 40; light = main.light; lii = 6; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 500, 250); lset(2, 500, 350); lset(3, 377, 28); lset(4, 98, 147); lset(5, 100, 24); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 280, 300, 90); eset(2, 754, 195, 180); eset(3, 436, 77, 90); eset(4, 690, 287, -90); eset(5, 80, 74, 90); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }
Instance of Symbol 220 MovieClip "enemy" in Frame 39
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { if (health <= 0) { removeMovieClip(this); } if (setting == 0) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 0; sustime = 0; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 1; sustime = setting * framerate; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + xmove; this._y = this._y - ymove; } if (setting == maxset) { Beat.stop(); player = _root.player; eii = player.eii; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip ("/eBullet", ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = _root[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip ("/blood", "blood" + ee, (ee * 100) + bloodcount); blood = _root["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 229 MovieClip "light" in Frame 39
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } }
Instance of Symbol 277 MovieClip "donemc" in Frame 39
onClipEvent (load) { valuest = "menu"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; timer1++; back._visible = 1; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndStop(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }
Frame 40
stop();
Frame 41
gotoAndStop(_currentframe - 1);
Frame 44
gotoAndStop(_currentframe + 1);
Instance of Symbol 334 MovieClip "staticobject" in Frame 44
onClipEvent (load) { timers = 0; nr = new Sound(this); nr.attachSound("newsreport"); nr.start(0, 0); } onClipEvent (enterFrame) { seconds = 20.4; seconds2 = seconds - 0.9; framerate = 15; timesf = seconds * framerate; times2 = seconds2 * framerate; timers++; if (timers >= times2) { this.gotoAndPlay("off"); } if (timers >= timesf) { _root.gotoAndStop("menu"); } }
Frame 45
stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";
Frame 46
gotoAndStop(_currentframe - 1);
Symbol 28 MovieClip Frame 1
_root.stop(); stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (!_global.ISTXXTEST) { gotoAndStop ("Loading"); } if (_global.ISTXXTEST) { if (_global.PercentLoaded != 100) { gotoAndStop ("Loading"); } else { _root.gotoAndStop("Ist!Loaded"); } }
Symbol 28 MovieClip Frame 2
stop();
Instance of Symbol 20 MovieClip "loader" in Symbol 28 MovieClip Frame 2
onClipEvent (load) { if (!ISTXXTEST) { _xscale = 0; ISTxxXSCALE = 0.5; } } onClipEvent (enterFrame) { function ISTxxLoaded() { _root.gotoAndStop("Ist!Loaded"); } Display = Percentloadeddisplay; _parent.LoadBarLoading.loadingpercent = Display; _root.stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (ISTXXTEST) { if (_global.PercentLoaded != 100) { setProperty(this, _xscale , _global.PercentLoaded); Percentloadeddisplay = Math.round(_global.PercentLoaded) + "%"; } else { ISTxxLoaded(); } } else if (_xscale < 100) { _xscale = (_xscale + ISTxxXSCALE); Percentloadeddisplay = Math.round(_xscale) + "%"; } else { ISTxxLoaded(); } }
Symbol 43 MovieClip Frame 60
_root.gotoAndStop(_root._currentframe + 1); Mouse.show();
Symbol 73 MovieClip Frame 77
_root.gotoAndStop(_root._currentframe + 1);
Symbol 97 MovieClip Frame 201
_root.gotoAndStop(_root._currentframe + 1);
Symbol 102 Button
on (release) { stopAllSounds(); _root.gotoAndStop("menu"); }
Symbol 116 Button
on (release) { bak = _root.bak; bak.temple.stop(); inputlvl = _root.inputlvl; if (inputlvl == "ldc1xerves") { _root.gotoAndPlay("gstart"); } else if (inputlvl == "lv2intriquet") { _root.gotoAndPlay("gstart2"); } else if (inputlvl == "lcr3tygerno") { _root.gotoAndPlay("gstart3"); } else if (inputlvl == "lvallcomplete") { _root.gotoAndPlay("gstart4"); } else { _root.gotoAndPlay("gstart"); } }
Symbol 119 Button
on (release) { bak = _root.bak; bak.temple.stop(); _root.gotoAndPlay("tutorial"); }
Symbol 131 MovieClip Frame 1
play();
Symbol 131 MovieClip Frame 10
gotoAndPlay (1);
Symbol 138 Button
on (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game"); }
Symbol 143 Button
on (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game2"); }
Symbol 148 Button
on (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game3"); }
Symbol 153 Button
on (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("end"); }
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 2
stop();
Symbol 194 MovieClip Frame 3
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 2
stop();
Symbol 205 MovieClip Frame 3
stop();
Symbol 222 MovieClip Frame 5
if (_parent._name != "blood") { removeMovieClip(_parent); }
Symbol 222 MovieClip Frame 6
gotoAndPlay(_currentframe - 1);
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 2
stop();
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 2
stop();
Symbol 238 MovieClip Frame 3
stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 2
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 2
stop();
Instance of Symbol 189 MovieClip "name me" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall1" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall2" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall3" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 194 MovieClip "name me" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 194 MovieClip "door1" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 194 MovieClip "door2" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }
Instance of Symbol 194 MovieClip "door3" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(mdoor); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }
Instance of Symbol 196 MovieClip "eBullet" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }
Instance of Symbol 220 MovieClip "enemy" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 6; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 229 MovieClip "light" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }
Instance of Symbol 239 MovieClip "camera" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera1" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera2" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera3" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera4" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera5" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera6" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 243 MovieClip in Symbol 250 MovieClip Frame 1
onClipEvent (load) { main = _root.main; _global.done = 0; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { _global.finish = true; this.gotoAndStop("off"); } }
Instance of Symbol 246 MovieClip "misc1" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 248 MovieClip "vehicle" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { camstart = false; main = _root.main; dead = 0; off = 0; } onClipEvent (enterFrame) { function endall() { _global.finish = 1; } main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; if (this.hitTest(head)) { endall(); } }
Instance of Symbol 246 MovieClip "misc2" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 246 MovieClip "misc3" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 246 MovieClip "misc4" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 243 MovieClip "end1" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { sound1 = 0; timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } vehicle._x = 647; vehicle._y = 154; vehicle._rotation = 90; this.gotoAndStop("off"); obtxt._visible = 1; _root.obtxt.obtext = "Good Job. Return outside, we have a vehicle waiting."; } else { obtxt._visible = 0; } }
Symbol 253 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 5
_global.hitset = 1;
Symbol 256 MovieClip Frame 8
_global.hitset = 0; gotoAndStop (1);
Symbol 256 MovieClip Frame 12
gotoAndStop (1);
Symbol 271 MovieClip Frame 15
stop();
Symbol 274 MovieClip Frame 30
stop(); valuest = _root.donemc.valuest; _root.gotoAndPlay(valuest);
Symbol 274 MovieClip Frame 31
gotoAndPlay(_currentframe - 1); valuest = _root.donemc.valuest; _root.gotoAndPlay(valuest);
Symbol 276 MovieClip Frame 30
_root.gotoAndStop("menu"); gotoAndStop (1);
Symbol 276 MovieClip Frame 31
gotoAndPlay(_currentframe - 1);
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
stop();
Instance of Symbol 284 MovieClip "noniwater" in Symbol 293 MovieClip Frame 1
onClipEvent (enterFrame) { rwater = new Sound(this); rwater.attachSound("RWater"); mapp = 3; if (_global.mapp == mapp) { } else { rwater.stop(); } }
Instance of Symbol 189 MovieClip "name me" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall1" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall2" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall3" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall4" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall5" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall6" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall7" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 194 MovieClip "name me" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 194 MovieClip "door1" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 194 MovieClip "door2" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }
Instance of Symbol 194 MovieClip "door3" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }
Instance of Symbol 196 MovieClip "eBullet" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }
Instance of Symbol 220 MovieClip "enemy" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 9; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 229 MovieClip "light" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }
Instance of Symbol 239 MovieClip "camera" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera1" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera2" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera3" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera4" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 248 MovieClip "vehicle" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { camstart = false; main = _root.main; dead = 0; off = 0; } onClipEvent (enterFrame) { function endall() { _global.finish = 1; } main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; if (this.hitTest(head)) { endall(); } }
Instance of Symbol 246 MovieClip "miscx" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 243 MovieClip "end1" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { vehicle._x = 647; vehicle._y = 154; vehicle._rotation = 90; this.gotoAndStop("off"); obtxt._visible = 1; _root.obtxt.obtext = "Good Job. Return outside, we have a vehicle waiting."; } else { obtxt._visible = 0; } }
Instance of Symbol 246 MovieClip "misc1" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 291 MovieClip "misc2" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }
Instance of Symbol 243 MovieClip "end2" in Symbol 293 MovieClip Frame 1
onClipEvent (load) { sound1 = 0; timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt2; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { obtxt._visible = 1; _root.obtxt2.obtext = "Nice Work. Return outside, we have a vehicle waiting."; powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } vehicle._x = 540; vehicle._y = 53.75; vehicle._rotation = 0; this.gotoAndStop("off"); } else { obtxt._visible = 0; } }
Instance of Symbol 189 MovieClip "wall" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 189 MovieClip "wall2" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 194 MovieClip "door" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }
Instance of Symbol 194 MovieClip "door2" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }
Instance of Symbol 194 MovieClip "door3" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(mdoor); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }
Instance of Symbol 196 MovieClip "eBullet" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }
Instance of Symbol 220 MovieClip "enemy" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 229 MovieClip "light" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }
Instance of Symbol 239 MovieClip "camera" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 239 MovieClip "camera1" in Symbol 296 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Instance of Symbol 243 MovieClip in Symbol 296 MovieClip Frame 1
onClipEvent (load) { sound1 = 0; main = _root.main; _global.done = 0; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { function done() { _global.finish = 1; this.gotoAndStop("off"); } if (this.hitTest(head)) { powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } done(); } }
Instance of Symbol 189 MovieClip "wall" in Symbol 298 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }
Instance of Symbol 194 MovieClip "door" in Symbol 298 MovieClip Frame 1
onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { _global.finish = 1; maptime = maptimeo; } } }
Instance of Symbol 196 MovieClip "eBullet" in Symbol 298 MovieClip Frame 1
onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }
Instance of Symbol 220 MovieClip "enemy" in Symbol 298 MovieClip Frame 1
onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(8) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }
Instance of Symbol 229 MovieClip "light" in Symbol 298 MovieClip Frame 1
onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }
Instance of Symbol 239 MovieClip "camera1" in Symbol 298 MovieClip Frame 1
onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
stop();
Symbol 306 MovieClip Frame 1
stop();
Symbol 306 MovieClip Frame 2
stop();
Symbol 326 MovieClip Frame 1
stop();
Instance of Symbol 301 MovieClip in Symbol 326 MovieClip Frame 1
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { timer = 0; } b = 66; n = 78; tinst = _root.tinst; if (Key.isDown(n) && (timer <= 0)) { this.gotoAndStop(2); tinst.gotoAndStop(tinst._currentframe + 1); timer = 5; } else { this.gotoAndStop(1); } }
Instance of Symbol 306 MovieClip in Symbol 326 MovieClip Frame 2
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { timer = 0; } b = 66; n = 78; tinst = _root.tinst; if (Key.isDown(b) && (timer <= 0)) { this.gotoAndStop(2); tinst.gotoAndStop(tinst._currentframe - 1); timer = 5; } else { this.gotoAndStop(1); } }
Symbol 334 MovieClip Frame 100
gotoAndPlay (1);
Symbol 334 MovieClip Frame 105
stop();

Library Items

Symbol 1 Sound [Temple]
Symbol 2 Sound [Sniper]
Symbol 3 Sound [Shoot]
Symbol 4 Sound [RWater]
Symbol 5 Sound [Punch]
Symbol 6 Sound [pdown]
Symbol 7 Sound [newsreport]
Symbol 8 Sound [Humm]
Symbol 9 Sound [Horn]
Symbol 10 Sound [Hit]
Symbol 11 Sound [Beat]
Symbol 12 Sound [!!!!!]
Symbol 13 Sound [GO]
Symbol 14 Sound [Glass]Used by:229
Symbol 15 GraphicUsed by:189  Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:21 28
Symbol 19 GraphicUsed by:20 29 96 272
Symbol 20 MovieClipUses:19Used by:28
Symbol 21 MovieClipUses:18Used by:28
Symbol 22 FontUsed by:23 25 35 36 37 38 39 123 124 125 128 129 134 135 136 137
Symbol 23 TextUses:22Used by:26
Symbol 24 GraphicUsed by:26
Symbol 25 EditableTextUses:22Used by:26
Symbol 26 MovieClipUses:23 24 25Used by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:18 20 21 26 27Used by:Timeline
Symbol 29 MovieClipUses:19Used by:43 73
Symbol 30 GraphicUsed by:40
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:31 32 33Used by:40
Symbol 35 TextUses:22Used by:40
Symbol 36 TextUses:22Used by:40
Symbol 37 TextUses:22Used by:40
Symbol 38 TextUses:22Used by:40
Symbol 39 TextUses:22Used by:40
Symbol 40 MovieClipUses:30 34 35 36 37 38 39Used by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:29 40 42 SS1Used by:Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:48
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClipUses:45 47Used by:73
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:73
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:73
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:73
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:73 121
Symbol 57 FontUsed by:58 114 117 132 133 141 142 146 147 151 152 157 159 273 275 278 299 300 302 303 304 305 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325
Symbol 58 TextUses:57Used by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:58 59Used by:73
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:73
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:73
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:73
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:73
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:73
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClipUses:29 48 50 52 54 56 60 62 64 66 68 70 72 SS2Used by:Timeline
Symbol 74 GraphicUsed by:97
Symbol 75 GraphicUsed by:97
Symbol 76 GraphicUsed by:79 97
Symbol 77 GraphicUsed by:79 97
Symbol 78 GraphicUsed by:97
Symbol 79 MovieClipUses:76 77Used by:97
Symbol 80 GraphicUsed by:97
Symbol 81 GraphicUsed by:97
Symbol 82 GraphicUsed by:97
Symbol 83 GraphicUsed by:97
Symbol 84 GraphicUsed by:97
Symbol 85 GraphicUsed by:97
Symbol 86 GraphicUsed by:97
Symbol 87 GraphicUsed by:97
Symbol 88 GraphicUsed by:97
Symbol 89 GraphicUsed by:97
Symbol 90 GraphicUsed by:97
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 MovieClipUses:19Used by:97
Symbol 97 MovieClipUses:74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 SS3Used by:Timeline
Symbol 98 FontUsed by:99 101 108 109 110 139 140 144 145 149 150 154 155 264
Symbol 99 TextUses:98Used by:102
Symbol 100 GraphicUsed by:102 138 143 148 153
Symbol 101 TextUses:98Used by:102
Symbol 102 ButtonUses:99 100 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:Timeline
Symbol 108 EditableTextUses:98Used by:Timeline
Symbol 109 TextUses:98Used by:Timeline
Symbol 110 TextUses:98Used by:Timeline
Symbol 111 GraphicUsed by:116 119
Symbol 112 GraphicUsed by:116 119
Symbol 113 GraphicUsed by:116 119
Symbol 114 TextUses:57Used by:116
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:111 112 113 114 115Used by:Timeline
Symbol 117 TextUses:57Used by:119
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:111 112 113 117 118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120 56Used by:Timeline
Symbol 122 GraphicUsed by:131
Symbol 123 TextUses:22Used by:131
Symbol 124 TextUses:22Used by:131
Symbol 125 TextUses:22Used by:131
Symbol 126 GraphicUsed by:131
Symbol 127 ShapeTweeningUsed by:131
Symbol 128 TextUses:22Used by:131
Symbol 129 TextUses:22Used by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:122 123 124 125 126 127 128 129 130Used by:Timeline
Symbol 132 EditableTextUses:57Used by:Timeline
Symbol 133 EditableTextUses:57Used by:Timeline
Symbol 134 TextUses:22Used by:138 143 148 153
Symbol 135 TextUses:22Used by:138 143 148 153
Symbol 136 TextUses:22Used by:138 143 148 153
Symbol 137 TextUses:22Used by:138 143 148 153
Symbol 138 ButtonUses:134 100 135 136 137Used by:Timeline
Symbol 139 EditableTextUses:98Used by:Timeline
Symbol 140 EditableTextUses:98Used by:Timeline
Symbol 141 EditableTextUses:57Used by:Timeline
Symbol 142 EditableTextUses:57Used by:Timeline
Symbol 143 ButtonUses:134 100 135 136 137Used by:Timeline
Symbol 144 EditableTextUses:98Used by:Timeline
Symbol 145 EditableTextUses:98Used by:Timeline
Symbol 146 EditableTextUses:57Used by:Timeline
Symbol 147 EditableTextUses:57Used by:Timeline
Symbol 148 ButtonUses:134 100 135 136 137Used by:Timeline
Symbol 149 EditableTextUses:98Used by:Timeline
Symbol 150 EditableTextUses:98Used by:Timeline
Symbol 151 EditableTextUses:57Used by:Timeline
Symbol 152 EditableTextUses:57Used by:Timeline
Symbol 153 ButtonUses:134 100 135 136 137Used by:Timeline
Symbol 154 EditableTextUses:98Used by:Timeline
Symbol 155 EditableTextUses:98Used by:Timeline
Symbol 156 GraphicUsed by:250
Symbol 157 TextUses:57Used by:250 296
Symbol 158 GraphicUsed by:250
Symbol 159 TextUses:57Used by:250
Symbol 160 GraphicUsed by:250
Symbol 161 GraphicUsed by:250
Symbol 162 GraphicUsed by:250
Symbol 163 GraphicUsed by:250
Symbol 164 GraphicUsed by:250
Symbol 165 GraphicUsed by:250
Symbol 166 GraphicUsed by:250
Symbol 167 GraphicUsed by:250
Symbol 168 GraphicUsed by:250
Symbol 169 GraphicUsed by:250
Symbol 170 GraphicUsed by:250
Symbol 171 GraphicUsed by:250
Symbol 172 GraphicUsed by:250
Symbol 173 GraphicUsed by:250
Symbol 174 GraphicUsed by:250
Symbol 175 GraphicUsed by:250
Symbol 176 GraphicUsed by:250
Symbol 177 GraphicUsed by:250
Symbol 178 GraphicUsed by:250
Symbol 179 GraphicUsed by:250
Symbol 180 GraphicUsed by:250
Symbol 181 GraphicUsed by:250
Symbol 182 GraphicUsed by:250
Symbol 183 GraphicUsed by:250
Symbol 184 GraphicUsed by:250
Symbol 185 GraphicUsed by:250
Symbol 186 GraphicUsed by:250
Symbol 187 GraphicUsed by:250
Symbol 188 GraphicUsed by:250
Symbol 189 MovieClipUses:15Used by:250 293 296 298
Symbol 190 GraphicUsed by:250
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:191 192 193Used by:250 293 296 298
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:250 293 296 298  Timeline
Symbol 197 GraphicUsed by:220
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:198 199 200Used by:220
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:202 203 204Used by:220
Symbol 206 GraphicUsed by:218
Symbol 207 GraphicUsed by:218
Symbol 208 GraphicUsed by:218
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:206 207 208 209 210 211 212 213 214 215 216 217Used by:219
Symbol 219 MovieClipUses:218Used by:220
Symbol 220 MovieClipUses:197 201 205 219Used by:250 293 296 298  Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClipUses:222Used by:250 293 296 298  Timeline
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:229
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:225 227 228 14Used by:250 293 296 298  Timeline
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:239
Symbol 232 GraphicUsed by:238
Symbol 233 GraphicUsed by:238
Symbol 234 GraphicUsed by:238
Symbol 235 GraphicUsed by:238
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:232 233 234 235 236 237Used by:239
Symbol 239 MovieClipUses:231 238Used by:250 293 296 298
Symbol 240 GraphicUsed by:250
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:241 242Used by:250 293 296
Symbol 244 GraphicUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:244 245Used by:250 293
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:250 293
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 194 196 220 223 229 239 240 243 246 248 249Used by:Timeline
Symbol 251 GraphicUsed by:261
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:253 254Used by:256
Symbol 256 MovieClipUses:255Used by:261
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:257 258 259Used by:261
Symbol 261 MovieClipUses:251 256 260Used by:Timeline
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:Timeline
Symbol 264 TextUses:98Used by:Timeline
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:266 267Used by:Timeline
Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:269 270Used by:Timeline
Symbol 272 MovieClipUses:19Used by:277
Symbol 273 TextUses:57Used by:274
Symbol 274 MovieClipUses:273Used by:277
Symbol 275 TextUses:57Used by:276
Symbol 276 MovieClipUses:275Used by:277
Symbol 277 MovieClipUses:272 274 276Used by:Timeline
Symbol 278 EditableTextUses:57Used by:279
Symbol 279 MovieClipUses:278Used by:Timeline
Symbol 280 GraphicUsed by:293
Symbol 281 ShapeTweeningUsed by:284
Symbol 282 ShapeTweeningUsed by:284
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:281 282 283Used by:293
Symbol 285 GraphicUsed by:293
Symbol 286 GraphicUsed by:293
Symbol 287 GraphicUsed by:293
Symbol 288 GraphicUsed by:293
Symbol 289 GraphicUsed by:291
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:289 290Used by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:280 284 285 189 286 194 196 220 223 229 239 287 248 246 243 288 291 292Used by:Timeline
Symbol 294 GraphicUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:294 157 189 194 196 295 220 223 229 239 243Used by:Timeline
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297 189 194 196 220 223 229 239Used by:Timeline
Symbol 299 TextUses:57Used by:301
Symbol 300 TextUses:57Used by:301
Symbol 301 MovieClipUses:299 300Used by:326
Symbol 302 TextUses:57Used by:326
Symbol 303 TextUses:57Used by:326
Symbol 304 TextUses:57Used by:306
Symbol 305 TextUses:57Used by:306
Symbol 306 MovieClipUses:304 305Used by:326
Symbol 307 TextUses:57Used by:326
Symbol 308 TextUses:57Used by:326
Symbol 309 TextUses:57Used by:326
Symbol 310 TextUses:57Used by:326
Symbol 311 TextUses:57Used by:326
Symbol 312 TextUses:57Used by:326
Symbol 313 TextUses:57Used by:326
Symbol 314 TextUses:57Used by:326
Symbol 315 TextUses:57Used by:326
Symbol 316 TextUses:57Used by:326
Symbol 317 TextUses:57Used by:326
Symbol 318 TextUses:57Used by:326
Symbol 319 TextUses:57Used by:326
Symbol 320 TextUses:57Used by:326
Symbol 321 TextUses:57Used by:326
Symbol 322 TextUses:57Used by:326
Symbol 323 TextUses:57Used by:326
Symbol 324 TextUses:57Used by:326
Symbol 325 TextUses:57Used by:326
Symbol 326 MovieClipUses:301 302 303 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325Used by:Timeline
Symbol 327 GraphicUsed by:Timeline
Symbol 328 BitmapUsed by:329 330 331
Symbol 329 GraphicUses:328Used by:332
Symbol 330 GraphicUses:328Used by:332
Symbol 331 GraphicUses:328Used by:332
Symbol 332 MovieClipUses:329 330 331Used by:334
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:332 333Used by:Timeline
Streaming Sound 1Used by:Symbol 43 MovieClip
Streaming Sound 2Used by:Symbol 73 MovieClip
Streaming Sound 3Used by:Symbol 97 MovieClip

Instance Names

"ISTEngineSIGNED"Frame 1Symbol 17 MovieClip
"IST!Auto Center"Frame 1Symbol 28 MovieClip
"Gs"Frame 6Symbol 104 MovieClip
"bak"Frame 6Symbol 107 MovieClip
"backscreen"Frame 10Symbol 131 MovieClip
"main"Frame 24Symbol 250 MovieClip
"player"Frame 24Symbol 261 MovieClip
"bamount"Frame 24Symbol 263 MovieClip
"Bullet"Frame 24Symbol 196 MovieClip
"hbar"Frame 24Symbol 268 MovieClip
"donemc"Frame 24Symbol 277 MovieClip
"obtxt"Frame 24Symbol 279 MovieClip
"main"Frame 29Symbol 293 MovieClip
"player"Frame 29Symbol 261 MovieClip
"donemc"Frame 29Symbol 277 MovieClip
"obtxt2"Frame 29Symbol 279 MovieClip
"main"Frame 34Symbol 296 MovieClip
"player"Frame 34Symbol 261 MovieClip
"blood"Frame 34Symbol 223 MovieClip
"enemy"Frame 34Symbol 220 MovieClip
"light"Frame 34Symbol 229 MovieClip
"donemc"Frame 34Symbol 277 MovieClip
"main"Frame 39Symbol 298 MovieClip
"player"Frame 39Symbol 261 MovieClip
"blood"Frame 39Symbol 223 MovieClip
"enemy"Frame 39Symbol 220 MovieClip
"light"Frame 39Symbol 229 MovieClip
"donemc"Frame 39Symbol 277 MovieClip
"tinst"Frame 39Symbol 326 MovieClip
"staticobject"Frame 44Symbol 334 MovieClip
"loadingpercent"Symbol 26 MovieClip Frame 1Symbol 25 EditableText
"loader"Symbol 28 MovieClip Frame 2Symbol 20 MovieClip
"LoadBarLoading"Symbol 28 MovieClip Frame 2Symbol 26 MovieClip
"ehead"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip
"ebody"Symbol 220 MovieClip Frame 1Symbol 201 MovieClip
"egun"Symbol 220 MovieClip Frame 1Symbol 205 MovieClip
"eheadroot"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"blood"Symbol 223 MovieClip Frame 1Symbol 222 MovieClip
"linside"Symbol 229 MovieClip Frame 1Symbol 225 MovieClip
"lightshine"Symbol 229 MovieClip Frame 1Symbol 227 MovieClip
"camerabase"Symbol 239 MovieClip Frame 1Symbol 231 MovieClip
"camerahead"Symbol 239 MovieClip Frame 1Symbol 238 MovieClip
"name me"Symbol 250 MovieClip Frame 1Symbol 189 MovieClip
"wall1"Symbol 250 MovieClip Frame 1Symbol 189 MovieClip
"wall2"Symbol 250 MovieClip Frame 1Symbol 189 MovieClip
"wall3"Symbol 250 MovieClip Frame 1Symbol 189 MovieClip
"name me"Symbol 250 MovieClip Frame 1Symbol 194 MovieClip
"door1"Symbol 250 MovieClip Frame 1Symbol 194 MovieClip
"door2"Symbol 250 MovieClip Frame 1Symbol 194 MovieClip
"door3"Symbol 250 MovieClip Frame 1Symbol 194 MovieClip
"eBullet"Symbol 250 MovieClip Frame 1Symbol 196 MovieClip
"enemy"Symbol 250 MovieClip Frame 1Symbol 220 MovieClip
"blood"Symbol 250 MovieClip Frame 1Symbol 223 MovieClip
"light"Symbol 250 MovieClip Frame 1Symbol 229 MovieClip
"camera"Symbol 250 MovieClip Frame 1Symbol 239 MovieClip
"camera1"Symbol 250 MovieClip Frame 1Symbol 239 MovieClip
"camera2"Symbol 250 MovieClip Frame 1Symbol 239 MovieClip
"camera3"Symbol 250 MovieClip Frame 1Symbol 239 MovieClip
"camera4"Symbol 250 MovieClip Frame 1Symbol 239 MovieClip
"camera5"Symbol 250 MovieClip Frame 1Symbol 239 MovieClip
"camera6"Symbol 250 MovieClip Frame 1Symbol 239 MovieClip
"misc1"Symbol 250 MovieClip Frame 1Symbol 246 MovieClip
"vehicle"Symbol 250 MovieClip Frame 1Symbol 248 MovieClip
"misc2"Symbol 250 MovieClip Frame 1Symbol 246 MovieClip
"misc3"Symbol 250 MovieClip Frame 1Symbol 246 MovieClip
"misc4"Symbol 250 MovieClip Frame 1Symbol 246 MovieClip
"end1"Symbol 250 MovieClip Frame 1Symbol 243 MovieClip
"playergun"Symbol 255 MovieClip Frame 1Symbol 253 MovieClip
"playerbody"Symbol 256 MovieClip Frame 1Symbol 255 MovieClip
"playerbody1"Symbol 261 MovieClip Frame 1Symbol 256 MovieClip
"playerhead"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip
"bmask"Symbol 268 MovieClip Frame 1Symbol 266 MovieClip
"donemcback"Symbol 277 MovieClip Frame 1Symbol 272 MovieClip
"donemctext2"Symbol 277 MovieClip Frame 1Symbol 274 MovieClip
"donemctext1"Symbol 277 MovieClip Frame 2Symbol 276 MovieClip
"obtext"Symbol 279 MovieClip Frame 1Symbol 278 EditableText
"noniwater"Symbol 293 MovieClip Frame 1Symbol 284 MovieClip
"name me"Symbol 293 MovieClip Frame 1Symbol 189 MovieClip
"wall1"Symbol 293 MovieClip Frame 1Symbol 189 MovieClip
"wall2"Symbol 293 MovieClip Frame 1Symbol 189 MovieClip
"wall3"Symbol 293 MovieClip Frame 1Symbol 189 MovieClip
"wall4"Symbol 293 MovieClip Frame 1Symbol 189 MovieClip
"wall5"Symbol 293 MovieClip Frame 1Symbol 189 MovieClip
"wall6"Symbol 293 MovieClip Frame 1Symbol 189 MovieClip
"wall7"Symbol 293 MovieClip Frame 1Symbol 189 MovieClip
"name me"Symbol 293 MovieClip Frame 1Symbol 194 MovieClip
"door1"Symbol 293 MovieClip Frame 1Symbol 194 MovieClip
"door2"Symbol 293 MovieClip Frame 1Symbol 194 MovieClip
"door3"Symbol 293 MovieClip Frame 1Symbol 194 MovieClip
"eBullet"Symbol 293 MovieClip Frame 1Symbol 196 MovieClip
"enemy"Symbol 293 MovieClip Frame 1Symbol 220 MovieClip
"blood"Symbol 293 MovieClip Frame 1Symbol 223 MovieClip
"light"Symbol 293 MovieClip Frame 1Symbol 229 MovieClip
"camera"Symbol 293 MovieClip Frame 1Symbol 239 MovieClip
"camera1"Symbol 293 MovieClip Frame 1Symbol 239 MovieClip
"camera2"Symbol 293 MovieClip Frame 1Symbol 239 MovieClip
"camera3"Symbol 293 MovieClip Frame 1Symbol 239 MovieClip
"camera4"Symbol 293 MovieClip Frame 1Symbol 239 MovieClip
"vehicle"Symbol 293 MovieClip Frame 1Symbol 248 MovieClip
"miscx"Symbol 293 MovieClip Frame 1Symbol 246 MovieClip
"end1"Symbol 293 MovieClip Frame 1Symbol 243 MovieClip
"misc1"Symbol 293 MovieClip Frame 1Symbol 246 MovieClip
"misc2"Symbol 293 MovieClip Frame 1Symbol 291 MovieClip
"end2"Symbol 293 MovieClip Frame 1Symbol 243 MovieClip
"wall"Symbol 296 MovieClip Frame 1Symbol 189 MovieClip
"wall2"Symbol 296 MovieClip Frame 1Symbol 189 MovieClip
"door"Symbol 296 MovieClip Frame 1Symbol 194 MovieClip
"door2"Symbol 296 MovieClip Frame 1Symbol 194 MovieClip
"door3"Symbol 296 MovieClip Frame 1Symbol 194 MovieClip
"eBullet"Symbol 296 MovieClip Frame 1Symbol 196 MovieClip
"enemy"Symbol 296 MovieClip Frame 1Symbol 220 MovieClip
"blood"Symbol 296 MovieClip Frame 1Symbol 223 MovieClip
"light"Symbol 296 MovieClip Frame 1Symbol 229 MovieClip
"camera"Symbol 296 MovieClip Frame 1Symbol 239 MovieClip
"camera1"Symbol 296 MovieClip Frame 1Symbol 239 MovieClip
"wall"Symbol 298 MovieClip Frame 1Symbol 189 MovieClip
"door"Symbol 298 MovieClip Frame 1Symbol 194 MovieClip
"eBullet"Symbol 298 MovieClip Frame 1Symbol 196 MovieClip
"enemy"Symbol 298 MovieClip Frame 1Symbol 220 MovieClip
"blood"Symbol 298 MovieClip Frame 1Symbol 223 MovieClip
"light"Symbol 298 MovieClip Frame 1Symbol 229 MovieClip
"camera1"Symbol 298 MovieClip Frame 1Symbol 239 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Temple"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Sniper"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Shoot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "RWater"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Punch"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pdown"
ExportAssets (56)Timeline Frame 1Symbol 7 as "newsreport"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Humm"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Horn"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Hit"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Beat"
ExportAssets (56)Timeline Frame 1Symbol 12 as "!!!!!"
ExportAssets (56)Timeline Frame 1Symbol 13 as "GO"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Glass"
ExportAssets (56)Timeline Frame 24Symbol 14 as "Glass"

Labels

"Ist!Loaded"Frame 3
"menu"Frame 6
"gstart"Frame 11
"gstart2"Frame 14
"gstart3"Frame 17
"gstart4"Frame 20
"game"Frame 25
"game2"Frame 30
"game3"Frame 35
"tutorial"Frame 40
"end"Frame 45
"Loading"Symbol 28 MovieClip Frame 2
"IST!End"Symbol 43 MovieClip Frame 60
"terrorist"Symbol 218 MovieClip Frame 1
"military"Symbol 218 MovieClip Frame 4
"guard"Symbol 218 MovieClip Frame 6
"hotel"Symbol 218 MovieClip Frame 9
"break"Symbol 229 MovieClip Frame 2
"off"Symbol 238 MovieClip Frame 1
"on"Symbol 238 MovieClip Frame 2
"dead"Symbol 238 MovieClip Frame 3
"on"Symbol 243 MovieClip Frame 1
"off"Symbol 243 MovieClip Frame 2
"on"Symbol 246 MovieClip Frame 1
"off"Symbol 246 MovieClip Frame 2
"hit"Symbol 256 MovieClip Frame 2
"shoot"Symbol 256 MovieClip Frame 9
"done"Symbol 277 MovieClip Frame 1
"death"Symbol 277 MovieClip Frame 2
"on"Symbol 291 MovieClip Frame 1
"off"Symbol 291 MovieClip Frame 2
"off"Symbol 334 MovieClip Frame 101

Dynamic Text Variables

loadingpercentSymbol 25 EditableText"***"
inputlvlSymbol 108 EditableText"Input Code"
obtextSymbol 278 EditableText"Objective Text"




http://swfchan.com/5/23496/info.shtml
Created: 26/5 -2019 04:24:27 Last modified: 26/5 -2019 04:24:27 Server time: 16/05 -2024 21:06:25