STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #23496 |
LOADING LOADING LOADING LOADING LOADING |
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The Window To Another Box |
The Window To Another Box |
STUDIOS |
STUDIOS |
STUDIOS |
SPONSORED BY: |
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Input Code |
Graphics and Scripting by Andrew Khassapov - IST Studios Sound Effects from Flashkit.com Music Loop by Adam Goh (Flashkit.com) Voices by George Pryor Based on Splinter Cell |
Instructions: Use Escape to exit. Use the Mouse to aim and fire. Use the WASD or Arrow keys to move. Hold Shift to run forwards only. Use Space Bar to knock out opponents. Use 'Q' to toggle quality. If you have not played before please take the tutorial. |
PLAY |
Tutorial |
IST |
IST |
IST |
TOR Communications Transcript . . |
TOR Communications Transcript . . . |
<p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b> </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>We've called you here because there has been an exceptionally large financial transfer detected by our system analysists...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> I don't see how you could make such a big deal over something as common as that....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Oh it didn't bother us until we discovered that a divident of the money was put into an 'ex-terrorists' credit account.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> So what do you want ME to do about it...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>We just need you to gain access to the InterNational Banks stored records to get the people involved in the transfer... and <sbr />whatever it was that cost $50 Million.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> Why not just hack their system...or ASK them.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Banks like this don't reveal information, especially plainly on 'suspicion'. And their systems defence is much more <sbr />advanced than the few cameras and guards they call security...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> Fine, so what exactly do you want me to do...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Just access their storage room and see if you can find anything, it shouldn't be very difficult.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> I'll see what I can do...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Good. You can leave right away.</b></font></p><p align="left"></p> |
Continue >> |
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<p align="left"><font face="arial" size="14" color="#006600" letterSpacing="0.000000" kerning="0"><b>Level 1 Code:</b></font></p> |
<p align="left"><font face="arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>ldc1xerves</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Good job Jhonen. We went over the transfer files and it appears that one Cateline Vladishkimov sold a TS43000K to an <sbr />unspecified person...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> A TS43000K what?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>That is the problem, nobody knows. But for $50 Million I can only assume horrible things...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> So why don't we just find her and...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>We have! That is why we need you. She is staying at the Totem Luxury Hotel. Just access her room and retrieve whatever <sbr />evidence there is.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> Why not just retrieve HER?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Security, she is heavily and constantly guarded. This is just easier.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> Fine. When do we leave?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Right now. We can take you there by helicopter and be there by sunset...</b></font></p><p align="left"></p> |
<p align="left"><font face="arial" size="14" color="#006600" letterSpacing="0.000000" kerning="0"><b>Level 2 Code:</b></font></p> |
<p align="left"><font face="arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>lv2intriquet</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR : </b></font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="1"><b>Jhonen</b></font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Good, we got ourselves a name. Someone named Donald Sergio...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> Sounds familiar....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Well it should, he was involved in alleged mass-murders and weapons theft, he's the leader of a mafia division in this area.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> Ah, him...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Yes, I'm glad you remember, because I'll need you to break into the hotel secured storage room and retrieve some <sbr />information for us. We need to know what it was that he bought...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> The same hotel?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Yes, that's where he is supposed to be staying tonight.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> Why not just force him out of his hotel room and interogate him?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Because for that money he could have bought himself a remote nuclear device... plus he's using his real name, it's not <sbr />right... seems too confident...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> So, what am I supposed to retrieve?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Just a laptop computer from his safe, it's the center one.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b> Alright...</b></font></p> |
<p align="left"><font face="arial" size="14" color="#006600" letterSpacing="0.000000" kerning="0"><b>Level 3 Code:</b></font></p> |
<p align="left"><font face="arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>lcr3tygerno</b></font></p> |
<p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b> Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen :</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR : </b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>Jhonen:</b></font></p><p align="left"><font face="Arial" size="12" color="#006600" letterSpacing="0.000000" kerning="0"><b>TOR:</b></font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> What just happened...? The Hotel was overwhelmed with guards..they were in the vault and...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Those weren't ordinary guards, they were Cateline Vladishkimovs special forces...terrorists basically...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> What were they doing in the vault?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>It appears they were after the same device as us, just for different reasons. The harddrive was entirely cleared...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> And the body?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>After confirmational DNA tests we determined it was Donald Sergio...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> OUR Donald Sergio?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Thats right, we don't have to worry about him anymore. But this is much bigger than that....</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> But how could this happen? Why would she do this?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>This is usual...$50 Million is alot of money, I assume Cateline wanted the money without having to give away the TS43000K...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> I know...but it seems like a severe thing to do...Cateline is massively rich anyway...</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Yes, it is rather suspicious.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> So we still don't know what the TS43000K is?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>No, Catelines men did a very good job of eradicating the evidence...but it seems important.</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b> Did they know we were coming?</b></font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>I...I don't know....</b></font></p><p align="left"></p> |
<p align="left"><font face="arial" size="14" color="#006600" letterSpacing="0.000000" kerning="0"><b>Game Completion Code:</b></font></p> |
<p align="left"><font face="arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>lvallcomplete</b></font></p> |
IST Studios |
$100$ |
x |
MISSION COMPLETE |
GAME OVER |
Objective Text |
NEXT |
NEXT |
First of all, press 'N' to go to the next instructions and 'B' to go back. Press ESCAPE to quit tutorial. And the grey line in the middle of the map is a wall, neither you or any other people can pass through it. |
Tutorial |
BACK |
BACK |
Use the arrow keys or the WASD keys to move. And SHIFT to run forwards only. |
Use the mouse to direct yourself and the left mouse button to fire - firing will alert people of your presence and they will become suspicious. |
Ok then. The first and most important move in this game is the melee knock-out. Move behind the nearest person, hold only your gun to their head and press the SPACE BAR. Try it. |
Secondly you have to know the effects of lights. Lights will make people aware of your presence and they will start moving towards you. To eliminate this threat the lights in your way must be destroyed. |
Move the aimer (using the mouse) over the center of the light, and fire. Then WAIT, firing will make people alert, until the background sound has ceased or (if sound is unavailable) until the people stop looking towards you when you move. |
Destroy the lights. After you have done this it would be safe to walk past them. Also this applies to changing between maps. |
Now there is another person, this time facing in your direction. Don't move too close to him, moving into his 'range of sight' (the light coming from him) will make him instantly fire at you, which will make everyone else on the map fire aswel. |
Also, he is in the 'range of sight' of a camera. Do not shoot at him! Shooting at people if they are in sight of cameras will cause everyone to fire instantly. First you must remove the camera. |
Cameras are very dangerous. Coming into the cameras 'range of sight' will set off an alarm and cause everyone to fire at you instantly. Keep far away from these until you have gotten rid of them. |
The only way to get rid of cameras is to shoot them, so save your ammo just in case you are faced with these. To destory them you must fire at the base of the camera, not the camera itself, so aim carefully. Destroy the camera. |
After the camera is destroyed the person in front of you should be easy to kill, either knock him out or fire at him. |
Now, the person guarding the 'doorway' is facing in your direction. Don't move too close to him, try to stay as far away from his 'range of sight' as possible. |
You can do two things: divert his attention by firing and moving away - then either moving around him or knocking him out. Or simply shooting him, since he isn't in light he is vulnerable and noone will notice (firing will still create suspicion though). |
Kill or move around the person. After you have done that there is another person facing in your direction, except this person is in light! Don't shoot, shooting people in light makes other people aware and they begin moving towards you, sometimes even firing at you. |
To get past this person you can either move around him, or shoot out the lights - then kill or move around him. Try getting past him. Remember you can use SHIFT to run if necessary. |
I suggest shooting out the light and killing the person, but your ammo is limited and sometimes it's better not to waste it. |
The next person is in a complicated situation. He is surrounded by lights. The only option here is to shoot the lights and then kill the person. |
Remember that firing does arouse suspicion. So be careful. Also when people are suspicious their health increases, and if they are moving towards you their health increases even more. And when they are firing their health is very high. |
After you have killed the person, exit through the door or gate located at the edge of the map, in this case it is above you. |
ActionScript [AS1/AS2]
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this._y = (Stage.height / 2) + ISTppXXYY; this._x = (Stage.width / 2) + ISTppXXYY; _global.ISTXXTEST = true; }Frame 2gotoAndStop (1);Instance of Symbol 43 MovieClip in Frame 3on (press) { getURL ("http://www.iststudios.cjb.net/", "_blank"); } onClipEvent (load) { ISTEngine = _root.ISTEngineSIGNED; amount = ISTEngine.amount; i = 1; while (i < amount) { removeMovieClip(_root["IST!MMF" + i]); removeMovieClip(ISTEngine); i++; } this._y = 0; this._x = (Stage.width - 1000) / 2; }Instance of Symbol 73 MovieClip in Frame 4onClipEvent (load) { _root.stop(); this._x = Stage.width / 2; this._y = Stage.height / 2; } on (release) { getURL ("http://www.freegamesjungle.com", "_blank"); }Frame 5stop();Frame 6stop(); _global.death = 0; _global.finish = 0;Instance of Symbol 104 MovieClip "Gs" in Frame 6onClipEvent (load) { } onClipEvent (enterFrame) { Mouse.hide(); startDrag (this, true); this.swapDepths(14000000); }Instance of Symbol 107 MovieClip "bak" in Frame 6onClipEvent (load) { temple = new Sound(this); temple.attachSound("Temple"); temple.start(0, 99); }Instance of Symbol 121 MovieClip in Frame 6on (release) { getURL ("http://www.freegamesjungle.com", "_blank"); }Frame 10gotoAndPlay(_currentframe + 1);Instance of Symbol 131 MovieClip "backscreen" in Frame 10onClipEvent (load) { hum = new Sound(this); hum.attachSound("humm"); hum.start(0, 999); }Frame 11stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 12gotoAndPlay(_currentframe - 1);Frame 13gotoAndPlay(_currentframe + 1);Frame 14stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 15gotoAndPlay(_currentframe - 1);Frame 16gotoAndPlay(_currentframe + 1);Frame 17stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 18gotoAndPlay(_currentframe - 1);Frame 19gotoAndPlay(_currentframe + 1);Frame 20stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 21gotoAndPlay(_currentframe - 1);Frame 24gotoAndStop(_currentframe + 1);Instance of Symbol 250 MovieClip "main" in Frame 24onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(-1, 0, 2); break; case 2 : map(-1, 1, 3); break; case 3 : map(0, 1, 4); } }Instance of Symbol 261 MovieClip "player" in Frame 24onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 26; bulleta = _root.bamount; bii = 40; light = main.light; lii = 14; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; mapp = 2; lset(1, -67, 25); lset(2, -323, 55); lset(3, -778, 130); lset(4, -160, 368); lset(5, -500, 34); lset(6, -147, 127); mapp = 3; lset(7, -638, -181); lset(8, -313, -116); lset(9, -108, -319); mapp = 4; lset(10, 509.9, -376.8); lset(11, 107.2, -379.4); lset(12, 345.3, -273.6); lset(13, 745.5, -347.2); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 334, 120, 150); eset(2, 349, 53, 100); eset(3, 141, 202, 100); eset(4, 80, 238, 90); eset(5, 116, 297, 80); mapp = 2; eset(6, -83, 97, -15); eset(7, -175, 118, -90); eset(8, -418, 363, -85); eset(9, -461, 182, -52); eset(10, -733, 170, 90); eset(11, -625, 44, 170); mapp = 3; eset(12, -677, -135, 10); eset(13, -604, -135, -20); eset(14, -578.6, -200, -90); eset(15, -525.3, -327.9, 80); eset(16, -557.3, -373.3, 90); eset(17, -153.3, -287.9, -80); eset(18, -286.6, -167.9, 30); mapp = 4; eset(19, 360, -83, -90); eset(20, 624, -24, -90); eset(21, 773.9, -31.9, -90); eset(22, 689, -156.7, -45); eset(23, 345.3, -228.8, 190); eset(24, 153.5, -307.3, 0); eset(25, 84, -303.4, 0); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }Instance of Symbol 196 MovieClip "Bullet" in Frame 24onClipEvent (load) { main = _root.main; blooding = main.blood; bloodcount = random(100); thisspeed = 40; player = _root.player; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); if (this._name != "Bullet") { this._x = player._x; this._y = player._y; this._rotation = player._rotation; } } onClipEvent (enterFrame) { if (this._name != "Bullet") { misc = 5; caii = 7; lii = player.lii; eii = player.eii; if (this._x >= xmax) { removeMovieClip(this); } else if (this._x <= xmin) { removeMovieClip(this); } else if (this._y <= ymin) { removeMovieClip(this); } else if (this._y >= ymax) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; e = 1; while (e < eii) { ee = main["enemy" + e]; if (this.hitTest(ee.ebody)) { Punch = new Sound(this); Punch.attachSound("Punch"); Punch.start(0, 0); ee.health = ee.health - (ee.healthset / ee.setting); duplicateMovieClip (blooding, "blood" + e, (e * 100) + bloodcount); blood = main["blood" + e]; blood._x = ee._x; blood._y = ee._y; blood._rotation = random(360); blood.gotoAndPlay(1); ca = 1; while (ca < caii) { cam = main["camera" + ca]; cambody = cam.camerabase; camerahead = cam.camerahead; if (ee.ebody.hitTest(camerahead)) { cam.camstart = true; e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting < ee.maxset) { ee.setting = ee.maxset; } e++; } } ca++; } l = 1; while (l < lii) { ll = main["light" + l]; if (ee.ebody.hitTest(ll)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting < ee.maxset) { ee.setting = 2; } e++; } } l++; } removeMovieClip(this); } e++; } l = 1; while (l < lii) { ll = main["light" + l]; if (this.hitTest(ll.linside)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); ll.gotoAndStop("break"); removeMovieClip(this); } l++; } miscc = 1; while (miscc < misc) { misco = main["misc" + miscc]; if (this.hitTest(misco)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); misco.dead = true; removeMovieClip(this); } miscc++; } ca = 1; while (ca < caii) { cam = main["camera" + ca]; cambody = cam.camerabase; if (this.hitTest(cam.camerabase)) { Glass = new Sound(ll); Glass.attachSound("Glass"); Glass.start(0, 0); cam.dead = 1; removeMovieClip(this); } ca++; } } }Instance of Symbol 271 MovieClip in Frame 24onClipEvent (load) { player = _root.player; } onClipEvent (enterFrame) { this._x = player._x; this._y = player._y; }Instance of Symbol 277 MovieClip "donemc" in Frame 24onClipEvent (load) { valuest = "gstart2"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { _quality = "LOW"; b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; timer1++; back._visible = 1; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { _quality = "HIGH"; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }Instance of Symbol 279 MovieClip "obtxt" in Frame 24onClipEvent (load) { this._visible = 0; }Frame 25stop();Frame 26gotoAndStop(_currentframe - 1);Frame 29gotoAndStop(_currentframe + 1);Instance of Symbol 293 MovieClip "main" in Frame 29onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, -1, 2); break; case 2 : map(-1, -1, 3); break; case 3 : map(-1, -2, 4); } }Instance of Symbol 261 MovieClip "player" in Frame 29onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 31; bulleta = _root.bamount; bii = 40; light = main.light; lii = 21; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 570, 344); lset(2, 664, 342); lset(3, 760, 344); lset(4, 45, 127); lset(5, 19, 348); lset(6, 130, 348); mapp = 2; lset(7, 557, 530); lset(8, 561, 658); lset(9, 341, 616); lset(10, 249, 716); mapp = 3; lset(11, -402, 714); lset(12, -567, 590); lset(13, -609, 679); lset(14, -577, 758); mapp = 4; lset(15, -653, 900); lset(16, -650, 1042); lset(17, -517, 1116); lset(18, -378, 909); lset(19, -192, 1025); lset(20, -188, 1170); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 131, 142, 90); eset(2, 211, 162, 90); eset(3, 190, 245, 75); eset(4, 345, 378, 0); eset(5, 407, 330, 0); eset(6, 279, 353, 0); mapp = 2; eset(7, 30, 535, 90); eset(8, 30, 646, 90); eset(9, 217, 437, -90); eset(10, 214, 532, -90); eset(11, 355, 747, 0); eset(12, 708, 522, -90); eset(13, 776, 657, -90); mapp = 3; eset(14, -307, 772, 0); eset(15, -310, 668, 120); eset(16, -407, 541, 90); eset(17, -308, 498, -100); eset(18, -707, 461, 90); eset(19, -769, 629, 100); eset(20, -751, 700, 90); eset(21, -735, 733, 90); mapp = 4; eset(22, -547, 944, -90); eset(23, -547, 1022, -90); eset(24, -750, 1116, 20); eset(25, -506, 1167, -50); eset(26, -446, 1107, 90); eset(27, -338, 825, -90); eset(28, -290, 906, 90); eset(29, -132, 980, 40); eset(30, -132, 1130, 40); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }Instance of Symbol 277 MovieClip "donemc" in Frame 29onClipEvent (load) { valuest = "gstart3"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; back._visible = 1; timer1++; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._visible = 1; back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }Instance of Symbol 279 MovieClip "obtxt2" in Frame 29onClipEvent (load) { this._visible = 0; }Frame 30stop();Frame 31gotoAndStop(_currentframe - 1);Frame 34gotoAndStop(_currentframe + 1);Instance of Symbol 296 MovieClip "main" in Frame 34onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = (-xx) * _global.stagex; _global.minusx = (-xx) * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, 1, 2); break; case 2 : map(0, 2, 3); break; case 3 : map(1, 2, 4); } }Instance of Symbol 261 MovieClip "player" in Frame 34onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 30; bulleta = _root.bamount; bii = 40; light = main.light; lii = 45; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 10, 280); lset(2, 140, 280); lset(3, 260, 280); lset(4, 380, 280); lset(5, 500, 280); lset(6, 630, 280); lset(7, 750, 280); lset(8, 10, 50); lset(9, 140, 50); lset(10, 260, 50); lset(11, 380, 50); lset(12, 500, 50); lset(13, 630, 50); lset(14, 750, 50); mapp = 2; lset(15, 40, -123); lset(16, 240, -123); lset(17, 440, -123); lset(18, 760, -181); lset(19, 760, -300); lset(20, 630, -181); lset(21, 630, -300); lset(22, 165, -395); lset(23, 275, -395); lset(24, 158, -185); lset(25, 147, -273); lset(26, 286, -273); lset(27, 300, -194); mapp = 3; lset(28, 80, -528); lset(29, 80, -616); lset(30, 80, -704); lset(31, 296, -795); lset(32, 505, -795); lset(33, 485, -565); lset(34, 717, -725); lset(35, 730, -469); lset(36, 481, -427); mapp = 4; lset(37, 1104, -586); lset(38, 1444, -474); lset(39, 1503, -538); lset(40, 1482, -755); lset(41, 1274, -780); lset(42, 927, -682); lset(43, 920, -764); lset(44, 821, -637); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 300, 200, 45); eset(2, 390, 200, 0); eset(3, 480, 200, -45); eset(4, 120, 360, 45); eset(5, 45, 360, 0); eset(6, 600, 340, 0); eset(7, 720, 340, -30); eset(8, 730, 230, 270); eset(9, 730, 130, 270); mapp = 2; eset(10, 253, -385, 180); eset(11, 173, -385, 180); eset(12, 200, -130, -45); eset(13, 430, -300, 90); mapp = 3; eset(14, 143, -548, 45); eset(15, 288, -548, -45); eset(16, 390, -750, -90); eset(17, 695, -645, -50); eset(18, 582, -529, -30); eset(19, 210, -685, 170); mapp = 4; eset(20, 1113, -430, -30); eset(21, 1078, -540, 120); eset(22, 1200, -496, -90); eset(23, 1557, -440, -45); eset(24, 1424, -760, 130); eset(25, 1356, -700, 100); eset(26, 1075, -750, 110); eset(27, 1077, -627, 80); eset(28, 912, -721, -90); eset(29, 870, -661, 0); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }Instance of Symbol 220 MovieClip "enemy" in Frame 34onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { if (health <= 0) { removeMovieClip(this); } if (setting == 0) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 0; sustime = 0; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 1; sustime = setting * framerate; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + xmove; this._y = this._y - ymove; } if (setting == maxset) { Beat.stop(); player = _root.player; eii = player.eii; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip ("/eBullet", ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = _root[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip ("/blood", "blood" + ee, (ee * 100) + bloodcount); blood = _root["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 229 MovieClip "light" in Frame 34onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } }Instance of Symbol 277 MovieClip "donemc" in Frame 34onClipEvent (load) { valuest = "gstart4"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; back._visible = 1; timer1++; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndPlay(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }Frame 35stop();Frame 36gotoAndStop(_currentframe - 1);Frame 39gotoAndStop(_currentframe + 1);Instance of Symbol 298 MovieClip "main" in Frame 39onClipEvent (load) { _global.map = 0; } onClipEvent (enterFrame) { function map(xx, yy, mapp) { _global.mapp = mapp; this._x = xx * _global.stagex; _global.minusx = xx * _global.stagex; this._y = yy * _global.stagey; _global.minusy = yy * _global.stagey; } switch (_global.map) { case 0 : map(0, 0, 1); break; case 1 : map(0, 1, 2); break; case 2 : map(0, 2, 3); } }Instance of Symbol 261 MovieClip "player" in Frame 39onClipEvent (load) { function lset(lll, xx, yy) { enemysetxyr = main["light" + lll]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.mapp = mapp; } function eset(eee, xx, yy, rr) { enemysetxyr = main["enemy" + eee]; enemysetxyr.xx = xx; enemysetxyr.yy = yy; enemysetxyr.rr = rr; enemysetxyr.mapp = mapp; } _global.death = 0; _global.finish = 0; _global.hp = 8; hptotal = _global.hp; framerate = 15; butime = 0; butimemax = framerate / 2; _global.stagex = Stage.width; _global.stagey = Stage.height; main = _root.main; hbar = _root.hbar; bmask = hbar.bmask; caii = 5; enemy = main.enemy; eii = 6; bulleta = _root.bamount; bii = 40; light = main.light; lii = 6; shotcounter = bii + 1000; shotcurrent = bii; b = 1; while (b < bii) { duplicateMovieClip (bulleta, "btimes" + b, b); btimes = _root["btimes" + b]; btimes._x = (b * btimes._width) + 18; b++; } l = 1; while (l < lii) { duplicateMovieClip (light, "light" + l, l + 100); ll = main["light" + l]; mapp = 1; lset(1, 500, 250); lset(2, 500, 350); lset(3, 377, 28); lset(4, 98, 147); lset(5, 100, 24); l++; } e = 1; while (e < eii) { duplicateMovieClip (enemy, "enemy" + e, e + 50); ee = main["enemy" + e]; ee.shootingtime = framerate * 3; ee.timetype = random(ee.shootingtime); ee.ee = e; mapp = 1; eset(1, 280, 300, 90); eset(2, 754, 195, 180); eset(3, 436, 77, 90); eset(4, 690, 287, -90); eset(5, 80, 74, 90); e++; } } onClipEvent (enterFrame) { function endg() { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } _global.death = 1; } function fcfire() { if (((mousedown == 1) && (shotcurrent >= 2)) && (butime == 0)) { sndShoot = new Sound(this); sndShoot.attachSound("Sniper"); sndShoot.start(0, 0); this.playerbody.gotoAndPlay("shoot"); duplicateMovieClip ("/Bullet", "Bullet" + shotcounter, shotcounter); shotcounter++; shotcurrent--; removeMovieClip(_root["btimes" + shotcurrent]); butime = butimemax; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting++; ee.sustime = 3 * framerate; e++; } } } if (_global.hp <= 0) { _global.hp = 0; endg(); } if (this._x >= _global.stagex) { this._x = _global.stagex; } else if (this._x <= 0) { this._x = 0; } else if (this._y <= 0) { this._y = 0; } else if (this._y >= _global.stagey) { this._y = _global.stagey; } percent = (_global.hp / hptotal) * 100; bmask._x = percent - 50; fcfire(); butime--; if (butime <= 0) { butime = 0; } KeyAl = 65; KeySd = 83; KeyDr = 68; KeyWu = 87; speedup = 8; speedd = 4; xmove = speed * Math.sin((this._rotation + rotdec) * (Math.PI/180)); ymove = speed * Math.cos((this._rotation + rotdec) * (Math.PI/180)); Rotationc = Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; steps = new Sound(this); steps.attachSound("steps"); if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (Key.isDown(16))) { _global.speedset = speedup - speedd; rotdec = 0; speed = speedup; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else { _global.speedset = 0; } if ((Key.isDown(38) || (Key.isDown(KeyWu))) && (!Key.isDown(16))) { rotdec = 0; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(40) || (Key.isDown(KeySd))) { rotdec = 0; speed = -speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } else if (!Key.isDown(16)) { speed = speedd; } else { speed = speedup; } if (((((Key.isDown(37) || (Key.isDown(KeyAl))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = -90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (((((Key.isDown(39) || (Key.isDown(KeyDr))) && (!Key.isDown(38))) && (!Key.isDown(KeyWu))) && (!Key.isDown(40))) && (!Key.isDown(KeySd))) { rotdec = 90; speed = speedd; steps.start(); this._x = this._x + xmove; this._y = this._y - ymove; } if (Key.isDown(81)) { toggleHighQuality(); } if (Key.isDown(32)) { this.playerbody1.gotoAndPlay("hit"); } if (Key.isDown(27)) { endg(); } } onClipEvent (mouseDown) { mousedown = 1; } onClipEvent (mouseUp) { mousedown = 0; }Instance of Symbol 220 MovieClip "enemy" in Frame 39onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { if (health <= 0) { removeMovieClip(this); } if (setting == 0) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 0; sustime = 0; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); sustime--; if (sustime <= 0) { setting = 1; sustime = setting * framerate; } player = _root.player; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + xmove; this._y = this._y - ymove; } if (setting == maxset) { Beat.stop(); player = _root.player; eii = player.eii; Rotationc = Math.atan2(player._y - this._y, player._x - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip ("/eBullet", ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = _root[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip ("/blood", "blood" + ee, (ee * 100) + bloodcount); blood = _root["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 229 MovieClip "light" in Frame 39onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } }Instance of Symbol 277 MovieClip "donemc" in Frame 39onClipEvent (load) { valuest = "menu"; _global.finish; main = _root.main; player = _root.player; head = player.playerhead; framerate = 15; _global.death; _global.stagex; _global.stagey; highest = 1048575 /* 0x0FFFFF */; done = 1; death = 2; this._x = 0; this._y = 0; this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; this.swapDepths(highest); text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; timer1 = 0; timerm = 2 * framerate; } onClipEvent (enterFrame) { if ((_global.death != 0) || (_global.finish != 0)) { b = 1; while (b < bii) { btimes = _root["btimes" + b]; removeMovieClip(btimes); b++; } this._x = _global.stagex / 2; this._y = _global.stagey / 2; this._width = _global.stagex; this._height = _global.stagey; this._alpha = 100; this._visible = 1; timer1++; back._visible = 1; if (_global.death != 0) { setting = death; text1.play(); text2.gotoAndStop(1); } else if (_global.finish != 0) { setting = done; text1.gotoAndStop(1); text2.play(); } this.gotoAndStop(setting); back._alpha = (timer1 / timerm) * 100; if ((timer1 >= timerm) && (_global.death != 0)) { _root.gotoAndStop("menu"); timer1 = 0; } if ((timer1 >= timerm) && (_global.finish != 0)) { _root.gotoAndStop(valuest); timer1 = 0; } eerie = new Sound(this); eerie.attachSound("GO"); eerie.start(); } else { this._width = 0; this._height = 0; this._alpha = 0; this._visible = 0; text1 = this.donemctext1; text2 = this.donemctext2; text1.gotoAndStop(1); text2.gotoAndStop(1); back = this.donemcback; back._alpha = 0; back._visible = 0; timer1 = 0; } }Frame 40stop();Frame 41gotoAndStop(_currentframe - 1);Frame 44gotoAndStop(_currentframe + 1);Instance of Symbol 334 MovieClip "staticobject" in Frame 44onClipEvent (load) { timers = 0; nr = new Sound(this); nr.attachSound("newsreport"); nr.start(0, 0); } onClipEvent (enterFrame) { seconds = 20.4; seconds2 = seconds - 0.9; framerate = 15; timesf = seconds * framerate; times2 = seconds2 * framerate; timers++; if (timers >= times2) { this.gotoAndPlay("off"); } if (timers >= timesf) { _root.gotoAndStop("menu"); } }Frame 45stop(); _global.finish = 0; _global.death = 0; _quality = "HIGH";Frame 46gotoAndStop(_currentframe - 1);Symbol 28 MovieClip Frame 1_root.stop(); stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (!_global.ISTXXTEST) { gotoAndStop ("Loading"); } if (_global.ISTXXTEST) { if (_global.PercentLoaded != 100) { gotoAndStop ("Loading"); } else { _root.gotoAndStop("Ist!Loaded"); } }Symbol 28 MovieClip Frame 2stop();Instance of Symbol 20 MovieClip "loader" in Symbol 28 MovieClip Frame 2onClipEvent (load) { if (!ISTXXTEST) { _xscale = 0; ISTxxXSCALE = 0.5; } } onClipEvent (enterFrame) { function ISTxxLoaded() { _root.gotoAndStop("Ist!Loaded"); } Display = Percentloadeddisplay; _parent.LoadBarLoading.loadingpercent = Display; _root.stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (ISTXXTEST) { if (_global.PercentLoaded != 100) { setProperty(this, _xscale , _global.PercentLoaded); Percentloadeddisplay = Math.round(_global.PercentLoaded) + "%"; } else { ISTxxLoaded(); } } else if (_xscale < 100) { _xscale = (_xscale + ISTxxXSCALE); Percentloadeddisplay = Math.round(_xscale) + "%"; } else { ISTxxLoaded(); } }Symbol 43 MovieClip Frame 60_root.gotoAndStop(_root._currentframe + 1); Mouse.show();Symbol 73 MovieClip Frame 77_root.gotoAndStop(_root._currentframe + 1);Symbol 97 MovieClip Frame 201_root.gotoAndStop(_root._currentframe + 1);Symbol 102 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("menu"); }Symbol 116 Buttonon (release) { bak = _root.bak; bak.temple.stop(); inputlvl = _root.inputlvl; if (inputlvl == "ldc1xerves") { _root.gotoAndPlay("gstart"); } else if (inputlvl == "lv2intriquet") { _root.gotoAndPlay("gstart2"); } else if (inputlvl == "lcr3tygerno") { _root.gotoAndPlay("gstart3"); } else if (inputlvl == "lvallcomplete") { _root.gotoAndPlay("gstart4"); } else { _root.gotoAndPlay("gstart"); } }Symbol 119 Buttonon (release) { bak = _root.bak; bak.temple.stop(); _root.gotoAndPlay("tutorial"); }Symbol 131 MovieClip Frame 1play();Symbol 131 MovieClip Frame 10gotoAndPlay (1);Symbol 138 Buttonon (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game"); }Symbol 143 Buttonon (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game2"); }Symbol 148 Buttonon (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("game3"); }Symbol 153 Buttonon (release) { _quality = "HIGH"; _root.backscreen.hum.stop(); _root.gotoAndPlay("end"); }Symbol 194 MovieClip Frame 1stop();Symbol 194 MovieClip Frame 2stop();Symbol 194 MovieClip Frame 3stop();Symbol 205 MovieClip Frame 1stop();Symbol 205 MovieClip Frame 2stop();Symbol 205 MovieClip Frame 3stop();Symbol 222 MovieClip Frame 5if (_parent._name != "blood") { removeMovieClip(_parent); }Symbol 222 MovieClip Frame 6gotoAndPlay(_currentframe - 1);Symbol 229 MovieClip Frame 1stop();Symbol 229 MovieClip Frame 2stop();Symbol 238 MovieClip Frame 1stop();Symbol 238 MovieClip Frame 2stop();Symbol 238 MovieClip Frame 3stop();Symbol 243 MovieClip Frame 1stop();Symbol 243 MovieClip Frame 2stop();Symbol 246 MovieClip Frame 1stop();Symbol 246 MovieClip Frame 2stop();Instance of Symbol 189 MovieClip "name me" in Symbol 250 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall1" in Symbol 250 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall2" in Symbol 250 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall3" in Symbol 250 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 194 MovieClip "name me" in Symbol 250 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 194 MovieClip "door1" in Symbol 250 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 194 MovieClip "door2" in Symbol 250 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }Instance of Symbol 194 MovieClip "door3" in Symbol 250 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(mdoor); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }Instance of Symbol 196 MovieClip "eBullet" in Symbol 250 MovieClip Frame 1onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }Instance of Symbol 220 MovieClip "enemy" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 6; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 229 MovieClip "light" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }Instance of Symbol 239 MovieClip "camera" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera1" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera2" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera3" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera4" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera5" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera6" in Symbol 250 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 243 MovieClip in Symbol 250 MovieClip Frame 1onClipEvent (load) { main = _root.main; _global.done = 0; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { _global.finish = true; this.gotoAndStop("off"); } }Instance of Symbol 246 MovieClip "misc1" in Symbol 250 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 248 MovieClip "vehicle" in Symbol 250 MovieClip Frame 1onClipEvent (load) { camstart = false; main = _root.main; dead = 0; off = 0; } onClipEvent (enterFrame) { function endall() { _global.finish = 1; } main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; if (this.hitTest(head)) { endall(); } }Instance of Symbol 246 MovieClip "misc2" in Symbol 250 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 246 MovieClip "misc3" in Symbol 250 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 246 MovieClip "misc4" in Symbol 250 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 243 MovieClip "end1" in Symbol 250 MovieClip Frame 1onClipEvent (load) { sound1 = 0; timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } vehicle._x = 647; vehicle._y = 154; vehicle._rotation = 90; this.gotoAndStop("off"); obtxt._visible = 1; _root.obtxt.obtext = "Good Job. Return outside, we have a vehicle waiting."; } else { obtxt._visible = 0; } }Symbol 253 MovieClip Frame 1stop();Symbol 256 MovieClip Frame 1stop();Symbol 256 MovieClip Frame 5_global.hitset = 1;Symbol 256 MovieClip Frame 8_global.hitset = 0; gotoAndStop (1);Symbol 256 MovieClip Frame 12gotoAndStop (1);Symbol 271 MovieClip Frame 15stop();Symbol 274 MovieClip Frame 30stop(); valuest = _root.donemc.valuest; _root.gotoAndPlay(valuest);Symbol 274 MovieClip Frame 31gotoAndPlay(_currentframe - 1); valuest = _root.donemc.valuest; _root.gotoAndPlay(valuest);Symbol 276 MovieClip Frame 30_root.gotoAndStop("menu"); gotoAndStop (1);Symbol 276 MovieClip Frame 31gotoAndPlay(_currentframe - 1);Symbol 291 MovieClip Frame 1stop();Symbol 291 MovieClip Frame 2stop();Instance of Symbol 284 MovieClip "noniwater" in Symbol 293 MovieClip Frame 1onClipEvent (enterFrame) { rwater = new Sound(this); rwater.attachSound("RWater"); mapp = 3; if (_global.mapp == mapp) { } else { rwater.stop(); } }Instance of Symbol 189 MovieClip "name me" in Symbol 293 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall1" in Symbol 293 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall2" in Symbol 293 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall3" in Symbol 293 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall4" in Symbol 293 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall5" in Symbol 293 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall6" in Symbol 293 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall7" in Symbol 293 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 194 MovieClip "name me" in Symbol 293 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 194 MovieClip "door1" in Symbol 293 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 194 MovieClip "door2" in Symbol 293 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }Instance of Symbol 194 MovieClip "door3" in Symbol 293 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }Instance of Symbol 196 MovieClip "eBullet" in Symbol 293 MovieClip Frame 1onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }Instance of Symbol 220 MovieClip "enemy" in Symbol 293 MovieClip Frame 1onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 9; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 229 MovieClip "light" in Symbol 293 MovieClip Frame 1onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }Instance of Symbol 239 MovieClip "camera" in Symbol 293 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera1" in Symbol 293 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera2" in Symbol 293 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera3" in Symbol 293 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera4" in Symbol 293 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 248 MovieClip "vehicle" in Symbol 293 MovieClip Frame 1onClipEvent (load) { camstart = false; main = _root.main; dead = 0; off = 0; } onClipEvent (enterFrame) { function endall() { _global.finish = 1; } main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; if (this.hitTest(head)) { endall(); } }Instance of Symbol 246 MovieClip "miscx" in Symbol 293 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 243 MovieClip "end1" in Symbol 293 MovieClip Frame 1onClipEvent (load) { timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { vehicle._x = 647; vehicle._y = 154; vehicle._rotation = 90; this.gotoAndStop("off"); obtxt._visible = 1; _root.obtxt.obtext = "Good Job. Return outside, we have a vehicle waiting."; } else { obtxt._visible = 0; } }Instance of Symbol 246 MovieClip "misc1" in Symbol 293 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 291 MovieClip "misc2" in Symbol 293 MovieClip Frame 1onClipEvent (load) { dead = false; main = _root.main; player = _root.player; head = player.playerhead; framerate = player.framerate; } onClipEvent (enterFrame) { if (dead == true) { this.gotoAndStop("off"); } }Instance of Symbol 243 MovieClip "end2" in Symbol 293 MovieClip Frame 1onClipEvent (load) { sound1 = 0; timers = 0; timerm = 30; main = _root.main; _global.done = 0; vehicle = main.vehicle; obtxt = _root.obtxt2; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { if (this.hitTest(head)) { obtxt._visible = 1; _root.obtxt2.obtext = "Nice Work. Return outside, we have a vehicle waiting."; powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } vehicle._x = 540; vehicle._y = 53.75; vehicle._rotation = 0; this.gotoAndStop("off"); } else { obtxt._visible = 0; } }Instance of Symbol 189 MovieClip "wall" in Symbol 296 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 189 MovieClip "wall2" in Symbol 296 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 194 MovieClip "door" in Symbol 296 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 0) { _global.map = 1; } else if (_global.map == 1) { _global.map = 0; } maptime = maptimeo; } } }Instance of Symbol 194 MovieClip "door2" in Symbol 296 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(door); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(1); if (_global.map == 1) { _global.map = 2; } else if (_global.map == 2) { _global.map = 1; } maptime = maptimeo; } } }Instance of Symbol 194 MovieClip "door3" in Symbol 296 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(mdoor); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { dif(0); if (_global.map == 2) { _global.map = 3; } else if (_global.map == 3) { _global.map = 2; } maptime = maptimeo; } } }Instance of Symbol 196 MovieClip "eBullet" in Symbol 296 MovieClip Frame 1onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }Instance of Symbol 220 MovieClip "enemy" in Symbol 296 MovieClip Frame 1onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(3) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 229 MovieClip "light" in Symbol 296 MovieClip Frame 1onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }Instance of Symbol 239 MovieClip "camera" in Symbol 296 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 239 MovieClip "camera1" in Symbol 296 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Instance of Symbol 243 MovieClip in Symbol 296 MovieClip Frame 1onClipEvent (load) { sound1 = 0; main = _root.main; _global.done = 0; player = _root.player; head = player.playerhead; framerate = player.framerate; _global.finish; } onClipEvent (enterFrame) { function done() { _global.finish = 1; this.gotoAndStop("off"); } if (this.hitTest(head)) { powerdown = new Sound(this); powerdown.attachSound("pdown"); if (sound1 == 0) { powerdown.start(0, 1); sound1 = 1; } done(); } }Instance of Symbol 189 MovieClip "wall" in Symbol 298 MovieClip Frame 1onClipEvent (load) { } onClipEvent (enterFrame) { function hit() { player._x = xx - xmove; player._y = yy + ymove; } main = _root.main; player = _root.player; head = player.playerhead; xx = player._x; yy = player._y; eii = player.eii; xmove = player.xmove; ymove = player.ymove; _global.speedset; pnx = this._x - xx; pny = this._y - yy; if (this.hitTest(head)) { hit(); } e = 1; while (e < eii) { ee = main["enemy" + e]; ebody = ee.ebody; if (this.hitTest(ebody)) { bxx = ee._x; byy = ee._y; bxmove = ee.xmove; bymove = ee.ymove; ee._x = bxx - bxmove; ee._y = byy + bymove; } e++; } }Instance of Symbol 194 MovieClip "door" in Symbol 298 MovieClip Frame 1onClipEvent (load) { mdoor = 3; door = 2; gate = 1; this.gotoAndStop(gate); player = _root.player; head = player.playerhead; _global.map; maptime = 0; } onClipEvent (enterFrame) { function dif(dif) { if (dif == 0) { player._x = _global.stagex - player._x; } if (dif == 1) { player._y = _global.stagey - player._y; } } maptimeo = player.framerate; maptime--; if (maptime <= 0) { maptime = 0; } if (maptime <= 0) { if (this.hitTest(head)) { _global.finish = 1; maptime = maptimeo; } } }Instance of Symbol 196 MovieClip "eBullet" in Symbol 298 MovieClip Frame 1onClipEvent (load) { main = _root.main; player = _root.player; thisspeed = 50; xmax = _global.stagex + 50; ymax = _global.stagey + 50; xmin = -(xmax - _global.stagex); ymin = -(ymax - _global.stagey); eii = player.eii; e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.setting + 3; ee.sustime = 6 * framerate; e++; } if (this._name != "eBullet") { } } onClipEvent (enterFrame) { if (this._name != "eBullet") { if (!this.hitTest(main)) { removeMovieClip(this); } firemovex = thisspeed * Math.sin(this._rotation * (Math.PI/180)); firemovey = (-thisspeed) * Math.cos(this._rotation * (Math.PI/180)); this._x = this._x + firemovex; this._y = this._y + firemovey; playerbody = player.playerbody1; damage = 1; if (this.hitTest(playerbody)) { _global.hp = _global.hp - damage; removeMovieClip(this); } } }Instance of Symbol 220 MovieClip "enemy" in Symbol 298 MovieClip Frame 1onClipEvent (load) { if (this._name != "enemy") { this._x = xx; this._y = yy; this._rotation = rr; main = _root.main; blooding = main.blood; player = _root.player; shotamount = player.shotcounter + player.shotcurrent; framerate = player.framerate; speed = 0.7; ebody = this.ebody; ehead = this.eheadroot; playerg = _root.player.playerbody1.playerbody.playergun; playerh = _root.player.playerhead; bloodcount = random(100); health = 4; healthset = health; shotset = 0; setting = 0; maxset = 3; type = random(8) + 1; typeg = random(3) + 1; this.eheadroot.ehead.gotoAndStop(type); this.egun.gotoAndStop(typeg); } } onClipEvent (enterFrame) { if (this._name != "enemy") { sustime--; if (_global.mapp != mapp) { setting = 0; } Rotationc = Math.atan2(playery - this._y, playerx - this._x); Rotationo = Math.round((Rotationc * 180) / Math.PI); xmove = speed * Math.sin(this._rotation * (Math.PI/180)); ymove = speed * Math.cos(this._rotation * (Math.PI/180)); if (health <= 0) { removeMovieClip(this); } if ((setting == 0) && (_global.mapp == mapp)) { Beat.stop(); } if (setting == 1) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 0; sustime = 0; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; } } if (setting == 2) { Beat = new Sound(_root); Beat.attachSound("Beat"); Beat.start(0, 0); if (sustime <= 0) { setting = 1; sustime = setting * framerate; } if (_global.mapp == mapp) { player = _root.player; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; this._x = this._x + xmove; this._y = this._y - ymove; } } if (setting == maxset) { Beat.stop(); if (_global.mapp == mapp) { player = _root.player; eii = player.eii; playery = player._y - _global.minusy; playerx = player._x - _global.minusx; this._rotation = Rotationo + 90; timetype--; if (timetype <= 0) { timetype = 0; } if (timetype == 0) { s = 1; while (s < 2) { eBullet = main.eBullet; sndShoot = new Sound(this); sndShoot.attachSound("Shoot"); sndShoot.start(0, 0); duplicateMovieClip (eBullet, ("ebullet" + ee) + shotset, (((this._x + this._y) + shotset) + ee) + shotamount); ebullet = main[("ebullet" + ee) + shotset]; ebullet._x = this._x; ebullet._y = this._y; ebullet._rotation = this._rotation; shotset++; timetype = shootingtime; s++; } } } } if (ehead.hitTest(playerh)) { setting = maxset; } if ((_global.hitset == 1) && (ebody.hitTest(playerg))) { Hit = new Sound(this); Hit.attachSound("Hit"); Hit.start(0, 0); duplicateMovieClip (blooding, "blood" + ee, (ee * 100) + bloodcount); blood = main["blood" + ee]; blood._x = this._x; blood._y = this._y; blood._rotation = random(360); blood.gotoAndPlay(1); hpses = 2; health = health - (healthset / (hpses * setting)); } if (setting >= maxset) { setting = maxset; } } }Instance of Symbol 229 MovieClip "light" in Symbol 298 MovieClip Frame 1onClipEvent (load) { if (this._name != "light") { main = _root.main; this._x = xx; this._y = yy; this._rotation = random(360); } } onClipEvent (enterFrame) { lighttell = _root.lighttell; player = _root.player; head = player.playerhead; light = this.lightshine; eii = player.eii; framerate = player.framerate; if (_global.mapp == mapp) { if (light.hitTest(head)) { e = 1; while (e < eii) { ee = main["enemy" + e]; if (ee.setting <= 1) { ee.setting = 1; ee.sustime = 2 * framerate; } if ((ee.setting == 2) || (ee.setting == 1)) { ee.setting = 2; ee.sustime = 3 * framerate; } e++; } } } }Instance of Symbol 239 MovieClip "camera1" in Symbol 298 MovieClip Frame 1onClipEvent (load) { if (this._name != "camera") { camstart = false; main = _root.main; dead = 0; off = 0; } } onClipEvent (enterFrame) { main = _root.main; chead = this.camerahead; cbase = this.camerabase; player = _root.player; head = player.playerhead; framerate = player.framerate; eii = player.eii; if (dead != 0) { chead.gotoAndStop("dead"); this.stop(); } if ((chead.hitTest(head) && (dead == 0)) || (camstart)) { if (off == 0) { horn = new Sound(this); horn.attachSound("Horn"); horn.start(); off = 1; } if (dead == 0) { chead.gotoAndStop("on"); } else { chead.gotoAndStop("dead"); } e = 1; while (e < eii) { ee = main["enemy" + e]; ee.setting = ee.maxset; e++; } } }Symbol 301 MovieClip Frame 1stop();Symbol 301 MovieClip Frame 2stop();Symbol 306 MovieClip Frame 1stop();Symbol 306 MovieClip Frame 2stop();Symbol 326 MovieClip Frame 1stop();Instance of Symbol 301 MovieClip in Symbol 326 MovieClip Frame 1onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { timer = 0; } b = 66; n = 78; tinst = _root.tinst; if (Key.isDown(n) && (timer <= 0)) { this.gotoAndStop(2); tinst.gotoAndStop(tinst._currentframe + 1); timer = 5; } else { this.gotoAndStop(1); } }Instance of Symbol 306 MovieClip in Symbol 326 MovieClip Frame 2onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer--; if (timer <= 0) { timer = 0; } b = 66; n = 78; tinst = _root.tinst; if (Key.isDown(b) && (timer <= 0)) { this.gotoAndStop(2); tinst.gotoAndStop(tinst._currentframe - 1); timer = 5; } else { this.gotoAndStop(1); } }Symbol 334 MovieClip Frame 100gotoAndPlay (1);Symbol 334 MovieClip Frame 105stop();
Library Items
Symbol 1 Sound [Temple] | ||
Symbol 2 Sound [Sniper] | ||
Symbol 3 Sound [Shoot] | ||
Symbol 4 Sound [RWater] | ||
Symbol 5 Sound [Punch] | ||
Symbol 6 Sound [pdown] | ||
Symbol 7 Sound [newsreport] | ||
Symbol 8 Sound [Humm] | ||
Symbol 9 Sound [Horn] | ||
Symbol 10 Sound [Hit] | ||
Symbol 11 Sound [Beat] | ||
Symbol 12 Sound [!!!!!] | ||
Symbol 13 Sound [GO] | ||
Symbol 14 Sound [Glass] | Used by:229 | |
Symbol 15 Graphic | Used by:189 Timeline | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:21 28 | |
Symbol 19 Graphic | Used by:20 29 96 272 | |
Symbol 20 MovieClip | Uses:19 | Used by:28 |
Symbol 21 MovieClip | Uses:18 | Used by:28 |
Symbol 22 Font | Used by:23 25 35 36 37 38 39 123 124 125 128 129 134 135 136 137 | |
Symbol 23 Text | Uses:22 | Used by:26 |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 EditableText | Uses:22 | Used by:26 |
Symbol 26 MovieClip | Uses:23 24 25 | Used by:28 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:18 20 21 26 27 | Used by:Timeline |
Symbol 29 MovieClip | Uses:19 | Used by:43 73 |
Symbol 30 Graphic | Used by:40 | |
Symbol 31 Graphic | Used by:34 | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:31 32 33 | Used by:40 |
Symbol 35 Text | Uses:22 | Used by:40 |
Symbol 36 Text | Uses:22 | Used by:40 |
Symbol 37 Text | Uses:22 | Used by:40 |
Symbol 38 Text | Uses:22 | Used by:40 |
Symbol 39 Text | Uses:22 | Used by:40 |
Symbol 40 MovieClip | Uses:30 34 35 36 37 38 39 | Used by:43 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:43 |
Symbol 43 MovieClip | Uses:29 40 42 SS1 | Used by:Timeline |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:48 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 |
Symbol 48 MovieClip | Uses:45 47 | Used by:73 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:73 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:73 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:73 |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:73 121 |
Symbol 57 Font | Used by:58 114 117 132 133 141 142 146 147 151 152 157 159 273 275 278 299 300 302 303 304 305 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 | |
Symbol 58 Text | Uses:57 | Used by:60 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:58 59 | Used by:73 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:73 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:73 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:73 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:73 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:73 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:73 |
Symbol 73 MovieClip | Uses:29 48 50 52 54 56 60 62 64 66 68 70 72 SS2 | Used by:Timeline |
Symbol 74 Graphic | Used by:97 | |
Symbol 75 Graphic | Used by:97 | |
Symbol 76 Graphic | Used by:79 97 | |
Symbol 77 Graphic | Used by:79 97 | |
Symbol 78 Graphic | Used by:97 | |
Symbol 79 MovieClip | Uses:76 77 | Used by:97 |
Symbol 80 Graphic | Used by:97 | |
Symbol 81 Graphic | Used by:97 | |
Symbol 82 Graphic | Used by:97 | |
Symbol 83 Graphic | Used by:97 | |
Symbol 84 Graphic | Used by:97 | |
Symbol 85 Graphic | Used by:97 | |
Symbol 86 Graphic | Used by:97 | |
Symbol 87 Graphic | Used by:97 | |
Symbol 88 Graphic | Used by:97 | |
Symbol 89 Graphic | Used by:97 | |
Symbol 90 Graphic | Used by:97 | |
Symbol 91 Graphic | Used by:97 | |
Symbol 92 Graphic | Used by:97 | |
Symbol 93 Graphic | Used by:97 | |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Graphic | Used by:97 | |
Symbol 96 MovieClip | Uses:19 | Used by:97 |
Symbol 97 MovieClip | Uses:74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 SS3 | Used by:Timeline |
Symbol 98 Font | Used by:99 101 108 109 110 139 140 144 145 149 150 154 155 264 | |
Symbol 99 Text | Uses:98 | Used by:102 |
Symbol 100 Graphic | Used by:102 138 143 148 153 | |
Symbol 101 Text | Uses:98 | Used by:102 |
Symbol 102 Button | Uses:99 100 101 | Used by:Timeline |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:103 | Used by:Timeline |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:107 |
Symbol 107 MovieClip | Uses:106 | Used by:Timeline |
Symbol 108 EditableText | Uses:98 | Used by:Timeline |
Symbol 109 Text | Uses:98 | Used by:Timeline |
Symbol 110 Text | Uses:98 | Used by:Timeline |
Symbol 111 Graphic | Used by:116 119 | |
Symbol 112 Graphic | Used by:116 119 | |
Symbol 113 Graphic | Used by:116 119 | |
Symbol 114 Text | Uses:57 | Used by:116 |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 Button | Uses:111 112 113 114 115 | Used by:Timeline |
Symbol 117 Text | Uses:57 | Used by:119 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 Button | Uses:111 112 113 117 118 | Used by:Timeline |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 56 | Used by:Timeline |
Symbol 122 Graphic | Used by:131 | |
Symbol 123 Text | Uses:22 | Used by:131 |
Symbol 124 Text | Uses:22 | Used by:131 |
Symbol 125 Text | Uses:22 | Used by:131 |
Symbol 126 Graphic | Used by:131 | |
Symbol 127 ShapeTweening | Used by:131 | |
Symbol 128 Text | Uses:22 | Used by:131 |
Symbol 129 Text | Uses:22 | Used by:131 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:122 123 124 125 126 127 128 129 130 | Used by:Timeline |
Symbol 132 EditableText | Uses:57 | Used by:Timeline |
Symbol 133 EditableText | Uses:57 | Used by:Timeline |
Symbol 134 Text | Uses:22 | Used by:138 143 148 153 |
Symbol 135 Text | Uses:22 | Used by:138 143 148 153 |
Symbol 136 Text | Uses:22 | Used by:138 143 148 153 |
Symbol 137 Text | Uses:22 | Used by:138 143 148 153 |
Symbol 138 Button | Uses:134 100 135 136 137 | Used by:Timeline |
Symbol 139 EditableText | Uses:98 | Used by:Timeline |
Symbol 140 EditableText | Uses:98 | Used by:Timeline |
Symbol 141 EditableText | Uses:57 | Used by:Timeline |
Symbol 142 EditableText | Uses:57 | Used by:Timeline |
Symbol 143 Button | Uses:134 100 135 136 137 | Used by:Timeline |
Symbol 144 EditableText | Uses:98 | Used by:Timeline |
Symbol 145 EditableText | Uses:98 | Used by:Timeline |
Symbol 146 EditableText | Uses:57 | Used by:Timeline |
Symbol 147 EditableText | Uses:57 | Used by:Timeline |
Symbol 148 Button | Uses:134 100 135 136 137 | Used by:Timeline |
Symbol 149 EditableText | Uses:98 | Used by:Timeline |
Symbol 150 EditableText | Uses:98 | Used by:Timeline |
Symbol 151 EditableText | Uses:57 | Used by:Timeline |
Symbol 152 EditableText | Uses:57 | Used by:Timeline |
Symbol 153 Button | Uses:134 100 135 136 137 | Used by:Timeline |
Symbol 154 EditableText | Uses:98 | Used by:Timeline |
Symbol 155 EditableText | Uses:98 | Used by:Timeline |
Symbol 156 Graphic | Used by:250 | |
Symbol 157 Text | Uses:57 | Used by:250 296 |
Symbol 158 Graphic | Used by:250 | |
Symbol 159 Text | Uses:57 | Used by:250 |
Symbol 160 Graphic | Used by:250 | |
Symbol 161 Graphic | Used by:250 | |
Symbol 162 Graphic | Used by:250 | |
Symbol 163 Graphic | Used by:250 | |
Symbol 164 Graphic | Used by:250 | |
Symbol 165 Graphic | Used by:250 | |
Symbol 166 Graphic | Used by:250 | |
Symbol 167 Graphic | Used by:250 | |
Symbol 168 Graphic | Used by:250 | |
Symbol 169 Graphic | Used by:250 | |
Symbol 170 Graphic | Used by:250 | |
Symbol 171 Graphic | Used by:250 | |
Symbol 172 Graphic | Used by:250 | |
Symbol 173 Graphic | Used by:250 | |
Symbol 174 Graphic | Used by:250 | |
Symbol 175 Graphic | Used by:250 | |
Symbol 176 Graphic | Used by:250 | |
Symbol 177 Graphic | Used by:250 | |
Symbol 178 Graphic | Used by:250 | |
Symbol 179 Graphic | Used by:250 | |
Symbol 180 Graphic | Used by:250 | |
Symbol 181 Graphic | Used by:250 | |
Symbol 182 Graphic | Used by:250 | |
Symbol 183 Graphic | Used by:250 | |
Symbol 184 Graphic | Used by:250 | |
Symbol 185 Graphic | Used by:250 | |
Symbol 186 Graphic | Used by:250 | |
Symbol 187 Graphic | Used by:250 | |
Symbol 188 Graphic | Used by:250 | |
Symbol 189 MovieClip | Uses:15 | Used by:250 293 296 298 |
Symbol 190 Graphic | Used by:250 | |
Symbol 191 Graphic | Used by:194 | |
Symbol 192 Graphic | Used by:194 | |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:191 192 193 | Used by:250 293 296 298 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:250 293 296 298 Timeline |
Symbol 197 Graphic | Used by:220 | |
Symbol 198 Graphic | Used by:201 | |
Symbol 199 Graphic | Used by:201 | |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:198 199 200 | Used by:220 |
Symbol 202 Graphic | Used by:205 | |
Symbol 203 Graphic | Used by:205 | |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:202 203 204 | Used by:220 |
Symbol 206 Graphic | Used by:218 | |
Symbol 207 Graphic | Used by:218 | |
Symbol 208 Graphic | Used by:218 | |
Symbol 209 Graphic | Used by:218 | |
Symbol 210 Graphic | Used by:218 | |
Symbol 211 Graphic | Used by:218 | |
Symbol 212 Graphic | Used by:218 | |
Symbol 213 Graphic | Used by:218 | |
Symbol 214 Graphic | Used by:218 | |
Symbol 215 Graphic | Used by:218 | |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:206 207 208 209 210 211 212 213 214 215 216 217 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:220 |
Symbol 220 MovieClip | Uses:197 201 205 219 | Used by:250 293 296 298 Timeline |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 | Used by:223 |
Symbol 223 MovieClip | Uses:222 | Used by:250 293 296 298 Timeline |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:224 | Used by:229 |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:229 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:225 227 228 14 | Used by:250 293 296 298 Timeline |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:230 | Used by:239 |
Symbol 232 Graphic | Used by:238 | |
Symbol 233 Graphic | Used by:238 | |
Symbol 234 Graphic | Used by:238 | |
Symbol 235 Graphic | Used by:238 | |
Symbol 236 Graphic | Used by:238 | |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:232 233 234 235 236 237 | Used by:239 |
Symbol 239 MovieClip | Uses:231 238 | Used by:250 293 296 298 |
Symbol 240 Graphic | Used by:250 | |
Symbol 241 Graphic | Used by:243 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:241 242 | Used by:250 293 296 |
Symbol 244 Graphic | Used by:246 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:244 245 | Used by:250 293 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:250 293 |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 194 196 220 223 229 239 240 243 246 248 249 | Used by:Timeline |
Symbol 251 Graphic | Used by:261 | |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:255 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:253 254 | Used by:256 |
Symbol 256 MovieClip | Uses:255 | Used by:261 |
Symbol 257 Graphic | Used by:260 | |
Symbol 258 Graphic | Used by:260 | |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:257 258 259 | Used by:261 |
Symbol 261 MovieClip | Uses:251 256 260 | Used by:Timeline |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:Timeline |
Symbol 264 Text | Uses:98 | Used by:Timeline |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:268 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:266 267 | Used by:Timeline |
Symbol 269 Graphic | Used by:271 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:269 270 | Used by:Timeline |
Symbol 272 MovieClip | Uses:19 | Used by:277 |
Symbol 273 Text | Uses:57 | Used by:274 |
Symbol 274 MovieClip | Uses:273 | Used by:277 |
Symbol 275 Text | Uses:57 | Used by:276 |
Symbol 276 MovieClip | Uses:275 | Used by:277 |
Symbol 277 MovieClip | Uses:272 274 276 | Used by:Timeline |
Symbol 278 EditableText | Uses:57 | Used by:279 |
Symbol 279 MovieClip | Uses:278 | Used by:Timeline |
Symbol 280 Graphic | Used by:293 | |
Symbol 281 ShapeTweening | Used by:284 | |
Symbol 282 ShapeTweening | Used by:284 | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:281 282 283 | Used by:293 |
Symbol 285 Graphic | Used by:293 | |
Symbol 286 Graphic | Used by:293 | |
Symbol 287 Graphic | Used by:293 | |
Symbol 288 Graphic | Used by:293 | |
Symbol 289 Graphic | Used by:291 | |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:289 290 | Used by:293 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:280 284 285 189 286 194 196 220 223 229 239 287 248 246 243 288 291 292 | Used by:Timeline |
Symbol 294 Graphic | Used by:296 | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:294 157 189 194 196 295 220 223 229 239 243 | Used by:Timeline |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:297 189 194 196 220 223 229 239 | Used by:Timeline |
Symbol 299 Text | Uses:57 | Used by:301 |
Symbol 300 Text | Uses:57 | Used by:301 |
Symbol 301 MovieClip | Uses:299 300 | Used by:326 |
Symbol 302 Text | Uses:57 | Used by:326 |
Symbol 303 Text | Uses:57 | Used by:326 |
Symbol 304 Text | Uses:57 | Used by:306 |
Symbol 305 Text | Uses:57 | Used by:306 |
Symbol 306 MovieClip | Uses:304 305 | Used by:326 |
Symbol 307 Text | Uses:57 | Used by:326 |
Symbol 308 Text | Uses:57 | Used by:326 |
Symbol 309 Text | Uses:57 | Used by:326 |
Symbol 310 Text | Uses:57 | Used by:326 |
Symbol 311 Text | Uses:57 | Used by:326 |
Symbol 312 Text | Uses:57 | Used by:326 |
Symbol 313 Text | Uses:57 | Used by:326 |
Symbol 314 Text | Uses:57 | Used by:326 |
Symbol 315 Text | Uses:57 | Used by:326 |
Symbol 316 Text | Uses:57 | Used by:326 |
Symbol 317 Text | Uses:57 | Used by:326 |
Symbol 318 Text | Uses:57 | Used by:326 |
Symbol 319 Text | Uses:57 | Used by:326 |
Symbol 320 Text | Uses:57 | Used by:326 |
Symbol 321 Text | Uses:57 | Used by:326 |
Symbol 322 Text | Uses:57 | Used by:326 |
Symbol 323 Text | Uses:57 | Used by:326 |
Symbol 324 Text | Uses:57 | Used by:326 |
Symbol 325 Text | Uses:57 | Used by:326 |
Symbol 326 MovieClip | Uses:301 302 303 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 | Used by:Timeline |
Symbol 327 Graphic | Used by:Timeline | |
Symbol 328 Bitmap | Used by:329 330 331 | |
Symbol 329 Graphic | Uses:328 | Used by:332 |
Symbol 330 Graphic | Uses:328 | Used by:332 |
Symbol 331 Graphic | Uses:328 | Used by:332 |
Symbol 332 MovieClip | Uses:329 330 331 | Used by:334 |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip | Uses:332 333 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 43 MovieClip | |
Streaming Sound 2 | Used by:Symbol 73 MovieClip | |
Streaming Sound 3 | Used by:Symbol 97 MovieClip |
Instance Names
"ISTEngineSIGNED" | Frame 1 | Symbol 17 MovieClip |
"IST!Auto Center" | Frame 1 | Symbol 28 MovieClip |
"Gs" | Frame 6 | Symbol 104 MovieClip |
"bak" | Frame 6 | Symbol 107 MovieClip |
"backscreen" | Frame 10 | Symbol 131 MovieClip |
"main" | Frame 24 | Symbol 250 MovieClip |
"player" | Frame 24 | Symbol 261 MovieClip |
"bamount" | Frame 24 | Symbol 263 MovieClip |
"Bullet" | Frame 24 | Symbol 196 MovieClip |
"hbar" | Frame 24 | Symbol 268 MovieClip |
"donemc" | Frame 24 | Symbol 277 MovieClip |
"obtxt" | Frame 24 | Symbol 279 MovieClip |
"main" | Frame 29 | Symbol 293 MovieClip |
"player" | Frame 29 | Symbol 261 MovieClip |
"donemc" | Frame 29 | Symbol 277 MovieClip |
"obtxt2" | Frame 29 | Symbol 279 MovieClip |
"main" | Frame 34 | Symbol 296 MovieClip |
"player" | Frame 34 | Symbol 261 MovieClip |
"blood" | Frame 34 | Symbol 223 MovieClip |
"enemy" | Frame 34 | Symbol 220 MovieClip |
"light" | Frame 34 | Symbol 229 MovieClip |
"donemc" | Frame 34 | Symbol 277 MovieClip |
"main" | Frame 39 | Symbol 298 MovieClip |
"player" | Frame 39 | Symbol 261 MovieClip |
"blood" | Frame 39 | Symbol 223 MovieClip |
"enemy" | Frame 39 | Symbol 220 MovieClip |
"light" | Frame 39 | Symbol 229 MovieClip |
"donemc" | Frame 39 | Symbol 277 MovieClip |
"tinst" | Frame 39 | Symbol 326 MovieClip |
"staticobject" | Frame 44 | Symbol 334 MovieClip |
"loadingpercent" | Symbol 26 MovieClip Frame 1 | Symbol 25 EditableText |
"loader" | Symbol 28 MovieClip Frame 2 | Symbol 20 MovieClip |
"LoadBarLoading" | Symbol 28 MovieClip Frame 2 | Symbol 26 MovieClip |
"ehead" | Symbol 219 MovieClip Frame 1 | Symbol 218 MovieClip |
"ebody" | Symbol 220 MovieClip Frame 1 | Symbol 201 MovieClip |
"egun" | Symbol 220 MovieClip Frame 1 | Symbol 205 MovieClip |
"eheadroot" | Symbol 220 MovieClip Frame 1 | Symbol 219 MovieClip |
"blood" | Symbol 223 MovieClip Frame 1 | Symbol 222 MovieClip |
"linside" | Symbol 229 MovieClip Frame 1 | Symbol 225 MovieClip |
"lightshine" | Symbol 229 MovieClip Frame 1 | Symbol 227 MovieClip |
"camerabase" | Symbol 239 MovieClip Frame 1 | Symbol 231 MovieClip |
"camerahead" | Symbol 239 MovieClip Frame 1 | Symbol 238 MovieClip |
"name me" | Symbol 250 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall1" | Symbol 250 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall2" | Symbol 250 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall3" | Symbol 250 MovieClip Frame 1 | Symbol 189 MovieClip |
"name me" | Symbol 250 MovieClip Frame 1 | Symbol 194 MovieClip |
"door1" | Symbol 250 MovieClip Frame 1 | Symbol 194 MovieClip |
"door2" | Symbol 250 MovieClip Frame 1 | Symbol 194 MovieClip |
"door3" | Symbol 250 MovieClip Frame 1 | Symbol 194 MovieClip |
"eBullet" | Symbol 250 MovieClip Frame 1 | Symbol 196 MovieClip |
"enemy" | Symbol 250 MovieClip Frame 1 | Symbol 220 MovieClip |
"blood" | Symbol 250 MovieClip Frame 1 | Symbol 223 MovieClip |
"light" | Symbol 250 MovieClip Frame 1 | Symbol 229 MovieClip |
"camera" | Symbol 250 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera1" | Symbol 250 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera2" | Symbol 250 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera3" | Symbol 250 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera4" | Symbol 250 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera5" | Symbol 250 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera6" | Symbol 250 MovieClip Frame 1 | Symbol 239 MovieClip |
"misc1" | Symbol 250 MovieClip Frame 1 | Symbol 246 MovieClip |
"vehicle" | Symbol 250 MovieClip Frame 1 | Symbol 248 MovieClip |
"misc2" | Symbol 250 MovieClip Frame 1 | Symbol 246 MovieClip |
"misc3" | Symbol 250 MovieClip Frame 1 | Symbol 246 MovieClip |
"misc4" | Symbol 250 MovieClip Frame 1 | Symbol 246 MovieClip |
"end1" | Symbol 250 MovieClip Frame 1 | Symbol 243 MovieClip |
"playergun" | Symbol 255 MovieClip Frame 1 | Symbol 253 MovieClip |
"playerbody" | Symbol 256 MovieClip Frame 1 | Symbol 255 MovieClip |
"playerbody1" | Symbol 261 MovieClip Frame 1 | Symbol 256 MovieClip |
"playerhead" | Symbol 261 MovieClip Frame 1 | Symbol 260 MovieClip |
"bmask" | Symbol 268 MovieClip Frame 1 | Symbol 266 MovieClip |
"donemcback" | Symbol 277 MovieClip Frame 1 | Symbol 272 MovieClip |
"donemctext2" | Symbol 277 MovieClip Frame 1 | Symbol 274 MovieClip |
"donemctext1" | Symbol 277 MovieClip Frame 2 | Symbol 276 MovieClip |
"obtext" | Symbol 279 MovieClip Frame 1 | Symbol 278 EditableText |
"noniwater" | Symbol 293 MovieClip Frame 1 | Symbol 284 MovieClip |
"name me" | Symbol 293 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall1" | Symbol 293 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall2" | Symbol 293 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall3" | Symbol 293 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall4" | Symbol 293 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall5" | Symbol 293 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall6" | Symbol 293 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall7" | Symbol 293 MovieClip Frame 1 | Symbol 189 MovieClip |
"name me" | Symbol 293 MovieClip Frame 1 | Symbol 194 MovieClip |
"door1" | Symbol 293 MovieClip Frame 1 | Symbol 194 MovieClip |
"door2" | Symbol 293 MovieClip Frame 1 | Symbol 194 MovieClip |
"door3" | Symbol 293 MovieClip Frame 1 | Symbol 194 MovieClip |
"eBullet" | Symbol 293 MovieClip Frame 1 | Symbol 196 MovieClip |
"enemy" | Symbol 293 MovieClip Frame 1 | Symbol 220 MovieClip |
"blood" | Symbol 293 MovieClip Frame 1 | Symbol 223 MovieClip |
"light" | Symbol 293 MovieClip Frame 1 | Symbol 229 MovieClip |
"camera" | Symbol 293 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera1" | Symbol 293 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera2" | Symbol 293 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera3" | Symbol 293 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera4" | Symbol 293 MovieClip Frame 1 | Symbol 239 MovieClip |
"vehicle" | Symbol 293 MovieClip Frame 1 | Symbol 248 MovieClip |
"miscx" | Symbol 293 MovieClip Frame 1 | Symbol 246 MovieClip |
"end1" | Symbol 293 MovieClip Frame 1 | Symbol 243 MovieClip |
"misc1" | Symbol 293 MovieClip Frame 1 | Symbol 246 MovieClip |
"misc2" | Symbol 293 MovieClip Frame 1 | Symbol 291 MovieClip |
"end2" | Symbol 293 MovieClip Frame 1 | Symbol 243 MovieClip |
"wall" | Symbol 296 MovieClip Frame 1 | Symbol 189 MovieClip |
"wall2" | Symbol 296 MovieClip Frame 1 | Symbol 189 MovieClip |
"door" | Symbol 296 MovieClip Frame 1 | Symbol 194 MovieClip |
"door2" | Symbol 296 MovieClip Frame 1 | Symbol 194 MovieClip |
"door3" | Symbol 296 MovieClip Frame 1 | Symbol 194 MovieClip |
"eBullet" | Symbol 296 MovieClip Frame 1 | Symbol 196 MovieClip |
"enemy" | Symbol 296 MovieClip Frame 1 | Symbol 220 MovieClip |
"blood" | Symbol 296 MovieClip Frame 1 | Symbol 223 MovieClip |
"light" | Symbol 296 MovieClip Frame 1 | Symbol 229 MovieClip |
"camera" | Symbol 296 MovieClip Frame 1 | Symbol 239 MovieClip |
"camera1" | Symbol 296 MovieClip Frame 1 | Symbol 239 MovieClip |
"wall" | Symbol 298 MovieClip Frame 1 | Symbol 189 MovieClip |
"door" | Symbol 298 MovieClip Frame 1 | Symbol 194 MovieClip |
"eBullet" | Symbol 298 MovieClip Frame 1 | Symbol 196 MovieClip |
"enemy" | Symbol 298 MovieClip Frame 1 | Symbol 220 MovieClip |
"blood" | Symbol 298 MovieClip Frame 1 | Symbol 223 MovieClip |
"light" | Symbol 298 MovieClip Frame 1 | Symbol 229 MovieClip |
"camera1" | Symbol 298 MovieClip Frame 1 | Symbol 239 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Temple" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Shoot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "RWater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Punch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "pdown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "newsreport" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "Humm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Horn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "Hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Beat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "!!!!!" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "GO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "Glass" |
ExportAssets (56) | Timeline Frame 24 | Symbol 14 as "Glass" |
Labels
"Ist!Loaded" | Frame 3 |
"menu" | Frame 6 |
"gstart" | Frame 11 |
"gstart2" | Frame 14 |
"gstart3" | Frame 17 |
"gstart4" | Frame 20 |
"game" | Frame 25 |
"game2" | Frame 30 |
"game3" | Frame 35 |
"tutorial" | Frame 40 |
"end" | Frame 45 |
"Loading" | Symbol 28 MovieClip Frame 2 |
"IST!End" | Symbol 43 MovieClip Frame 60 |
"terrorist" | Symbol 218 MovieClip Frame 1 |
"military" | Symbol 218 MovieClip Frame 4 |
"guard" | Symbol 218 MovieClip Frame 6 |
"hotel" | Symbol 218 MovieClip Frame 9 |
"break" | Symbol 229 MovieClip Frame 2 |
"off" | Symbol 238 MovieClip Frame 1 |
"on" | Symbol 238 MovieClip Frame 2 |
"dead" | Symbol 238 MovieClip Frame 3 |
"on" | Symbol 243 MovieClip Frame 1 |
"off" | Symbol 243 MovieClip Frame 2 |
"on" | Symbol 246 MovieClip Frame 1 |
"off" | Symbol 246 MovieClip Frame 2 |
"hit" | Symbol 256 MovieClip Frame 2 |
"shoot" | Symbol 256 MovieClip Frame 9 |
"done" | Symbol 277 MovieClip Frame 1 |
"death" | Symbol 277 MovieClip Frame 2 |
"on" | Symbol 291 MovieClip Frame 1 |
"off" | Symbol 291 MovieClip Frame 2 |
"off" | Symbol 334 MovieClip Frame 101 |
Dynamic Text Variables
loadingpercent | Symbol 25 EditableText | "***" |
inputlvl | Symbol 108 EditableText | "Input Code" |
obtext | Symbol 278 EditableText | "Objective Text" |
|