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Entrainement Batteurs.swf

This is the info page for
Flash #23515

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"></P>

REJOUER

3

VIES:

TIME

000

SCORE:

INSTRUCTIONS

INSTRUCTIONS

DÉBUT DE
L'ENTRAÎNEMENT

DÉBUT DE
L'ENTRAÎNEMENT

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Symbol 12 MovieClip Frame 1
fileSize = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); percent = int((loaded / fileSize) * 100) + "%"; if (loaded < fileSize) { bar._xscale = (loaded / fileSize) * 100; } else { _root.play(); }
Symbol 12 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 23 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 50
gotoAndStop (1);
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 10
gotoAndStop (1);
Symbol 56 Button
on (release) { _parent._parent.gameInit(); _parent._parent.state = 1; _parent._visible = 0; }
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 45
stop();
Symbol 58 MovieClip Frame 1
_visible = 0;
Symbol 58 MovieClip Frame 2
if ((_visible == 1) && (trigger == 0)) { text.play(); trigger = 1; } else if (_visible == 0) { text.gotoAndStop(1); trigger = 0; }
Symbol 58 MovieClip Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 85 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 104 Button
on (release) { play(); }
Symbol 107 Button
on (release) { _parent._parent.gameInit(); _parent._parent.state = 1; _parent._visible = 0; }
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 11
stop();
Symbol 114 MovieClip Frame 1
function initLvl() { level++; HUD.gems.gotoAndStop(level); HUD.clock.gotoAndStop(1); if (level == 1) { levelSnd.attachSound("firstLevel"); levelSnd.start(); msg_box._visible = 1; game_msg = "Prèpare-toi pour le Niveau 1!\nProtége les Poursuiveurs du Cognard !"; timeLimit = 30000; ball_cnt = 1; maxBallSpeed = 6; ballChaos = 10; trackSpeed = 1; comp_cnt = 1; compSpeed = 5; path0 = new Array("p1", "p2"); targetIndex0 = 1; comp0Target = path0[targetIndex0]; comp0._x = this[path0[0]]._x; comp0._y = this[path0[0]]._y; comp0.vx = this[comp0Target]._x - comp0._x; comp0.vy = this[comp0Target]._y - comp0._y; normVector(comp0, 0); } else if (level == 2) { levelSnd.attachSound("level"); levelSnd.start(); msg_box._visible = 1; game_msg = "Bien joué !\nPrépare-toi pour le niveau 2"; timeLimit = 30000; ball_cnt = 1; maxBallSpeed = 7; ballChaos = 10; trackSpeed = 1.5; comp_cnt = 1; compSpeed = 5; path0 = new Array("p3", "p4", "p5", "p6"); targetIndex0 = 1; comp0Target = path0[targetIndex0]; comp0._x = this[path0[0]]._x; comp0._y = this[path0[0]]._y; comp0.vx = this[comp0Target]._x - comp0._x; comp0.vy = this[comp0Target]._y - comp0._y; normVector(comp0, 0); } else if (level == 3) { levelSnd.attachSound("level"); levelSnd.start(); msg_box._visible = 1; game_msg = "Niveau 3\nUn nouveau Poursuiveur à défendre !"; timeLimit = 30000; ball_cnt = 1; maxBallSpeed = 6; ballChaos = 15; trackSpeed = 2; comp_cnt = 2; compSpeed = 5; path0 = new Array("p7", "p8"); path1 = new Array("p9", "p10"); targetIndex0 = 1; targetIndex1 = 1; comp0Target = path0[targetIndex0]; comp1Target = path1[targetIndex1]; comp0._x = this[path0[0]]._x; comp0._y = this[path0[0]]._y; comp1._x = this[path1[0]]._x; comp1._y = this[path1[0]]._y; comp0.vx = this[comp0Target]._x - comp0._x; comp0.vy = this[comp0Target]._y - comp0._y; comp1.vx = this[comp1Target]._x - comp1._x; comp1.vy = this[comp1Target]._y - comp1._y; normVector(comp0, 0); normVector(comp1, 0); } else if (level == 4) { levelSnd.attachSound("level"); levelSnd.start(); msg_box._visible = 1; game_msg = "Génial !\nPassons au niveau 4"; timeLimit = 30000; ball_cnt = 1; maxBallSpeed = 7; ballChaos = 20; trackSpeed = 2.5; comp_cnt = 2; compSpeed = 3; path0 = new Array("p11", "p12"); path1 = new Array("p13", "p14"); targetIndex0 = 1; targetIndex1 = 1; comp0Target = path0[targetIndex0]; comp1Target = path1[targetIndex1]; comp0._x = this[path0[0]]._x; comp0._y = this[path0[0]]._y; comp1._x = this[path1[0]]._x; comp1._y = this[path1[0]]._y; comp0.vx = this[comp0Target]._x - comp0._x; comp0.vy = this[comp0Target]._y - comp0._y; comp1.vx = this[comp1Target]._x - comp1._x; comp1.vy = this[comp1Target]._y - comp1._y; normVector(comp0, 0); normVector(comp1, 0); } else if (level == 5) { levelSnd.attachSound("level"); levelSnd.start(); msg_box._visible = 1; game_msg = "Niveau 5\nIl y a maintenant deux Cognards à surveiller !"; timeLimit = 30000; ball_cnt = 2; maxBallSpeed = 6; ballChaos = 10; trackSpeed = 1; comp_cnt = 1; comp1._x = -200; compSpeed = 5; path0 = new Array("p15", "p16"); targetIndex0 = 1; comp0Target = path0[targetIndex0]; comp0._x = this[path0[0]]._x; comp0._y = this[path0[0]]._y; comp0.vx = this[comp0Target]._x - comp0._x; comp0.vy = this[comp0Target]._y - comp0._y; normVector(comp0, 0); } else if (level == 6) { levelSnd.attachSound("level"); levelSnd.start(); msg_box._visible = 1; game_msg = "Bravo ! Tu as réussi à atteindre le Niveau 6 !"; timeLimit = 30000; ball_cnt = 2; maxBallSpeed = 7; ballChaos = 12; trackSpeed = 1.5; comp_cnt = 1; compSpeed = 5; path0 = new Array("p17", "p18", "p19", "p20"); targetIndex0 = 1; comp0Target = path0[targetIndex0]; comp0._x = this[path0[0]]._x; comp0._y = this[path0[0]]._y; comp0.vx = this[comp0Target]._x - comp0._x; comp0.vy = this[comp0Target]._y - comp0._y; normVector(comp0, 0); } else if (level == 7) { levelSnd.attachSound("level"); levelSnd.start(); msg_box._visible = 1; game_msg = "Niveau 7\nIl n’en reste plus qu'un !"; timeLimit = 30000; ball_cnt = 2; maxBallSpeed = 6; ballChaos = 15; trackSpeed = 2; comp_cnt = 2; compSpeed = 5; path0 = new Array("p21", "p22"); path1 = new Array("p23", "p24"); targetIndex0 = 1; targetIndex1 = 1; comp0Target = path0[targetIndex0]; comp1Target = path1[targetIndex1]; comp0._x = this[path0[0]]._x; comp0._y = this[path0[0]]._y; comp1._x = this[path1[0]]._x; comp1._y = this[path1[0]]._y; comp0.vx = this[comp0Target]._x - comp0._x; comp0.vy = this[comp0Target]._y - comp0._y; comp1.vx = this[comp1Target]._x - comp1._x; comp1.vy = this[comp1Target]._y - comp1._y; normVector(comp0, 0); normVector(comp1, 0); } else if (level == 8) { levelSnd.attachSound("level"); levelSnd.start(); msg_box._visible = 1; game_msg = "Tu es vraiment doué !\nNiveau 8"; timeLimit = 30000; ball_cnt = 2; maxBallSpeed = 7; ballChaos = 20; trackSpeed = 2.5; comp_cnt = 2; compSpeed = 5; path0 = new Array("p25", "p26"); path1 = new Array("p27", "p28"); targetIndex0 = 1; targetIndex1 = 1; comp0Target = path0[targetIndex0]; comp1Target = path1[targetIndex1]; comp0._x = this[path0[0]]._x; comp0._y = this[path0[0]]._y; comp1._x = this[path1[0]]._x; comp1._y = this[path1[0]]._y; comp0.vx = this[comp0Target]._x - comp0._x; comp0.vy = this[comp0Target]._y - comp0._y; comp1.vx = this[comp1Target]._x - comp1._x; comp1.vy = this[comp1Target]._y - comp1._y; normVector(comp0, 0); normVector(comp1, 0); } levelSet = true; } function normVector(obj, type) { if (obj.vx == 0) { var x = 0.1; } else { var x = obj.vx; } if (obj.vy == 0) { var y = 0.1; } else { var y = obj.vy; } var v = Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2)); if (type == 0) { if (x < 0) { obj.nx = (-x) / v; } else { obj.nx = x / v; } if (y < 0) { obj.ny = (-y) / v; } else { obj.ny = y / v; } } else { obj.nx = x / v; obj.ny = y / v; } obj.vx = obj.nx * 10; obj.vy = obj.ny * 10; } function gameInit() { lives = 3; score = 0; disTime = ":00"; level = 0; msg_box._visible = 0; levelSet = false; compHit = false; comp1._x = -200; ball1._x = -200; ambSnd.attachSound("ambientLoop"); ambSnd.start(0, 999); } function randomDeathMsg() { var case = random(5); if (case == 0) { deathMsg = "HÉ !"; } else if (case == 1) { deathMsg = "OUILLE !"; } else if (case == 2) { deathMsg = "AÏE !"; } else if (case == 3) { deathMsg = "OH NON !"; } else { deathMsg = "HOUPS !"; } } function envInit() { randomDeathMsg(); i = 1; while (ball_cnt >= i) { this["ball" + i]._x = random(MOV_WIDTH); this["ball" + i]._y = random(50) + 400; this["ball" + i].vx = (random(51) - 25) * 0.1; this["ball" + i].vy = (-random(101)) * 0.1; normVector(this["ball" + i], 0); i++; } } function timer() { time = getTimer() - controlTime; if (time < 10000) { disTime = ":0" + int(time * 0.001); } else { disTime = ":" + int(time * 0.001); } clockFrame = int((time / timeLimit) * HUD.clock._totalframes) + 1; HUD.clock.gotoAndStop(clockFrame); if (time >= timeLimit) { controlTime = getTimer(); state = 1; } } function pause(limit) { var myTime; if (!timeGate) { pauseControl = getTimer(); timeGate = true; return(false); } myTime = getTimer() - pauseControl; if (myTime >= limit) { timeGate = false; controlTime = controlTime + limit; return(true); } return(false); } function setCompPos() { i = 0; while (i < comp_cnt) { if (this["comp" + i]._x < this[this[("comp" + i) + "Target"]]._x) { this["comp" + i]._x = this["comp" + i]._x + (compSpeed * this["comp" + i].nx); } else { this["comp" + i]._x = this["comp" + i]._x - (compSpeed * this["comp" + i].nx); } if (this["comp" + i]._y < this[this[("comp" + i) + "Target"]]._y) { this["comp" + i]._y = this["comp" + i]._y + (compSpeed * this["comp" + i].ny); } else { this["comp" + i]._y = this["comp" + i]._y - (compSpeed * this["comp" + i].ny); } if ((((this["comp" + i]._x < (this[this[("comp" + i) + "Target"]]._x + (compSpeed * 2))) && ((this[this[("comp" + i) + "Target"]]._x - (compSpeed * 2)) < this["comp" + i]._x)) && (this["comp" + i]._y < (this[this[("comp" + i) + "Target"]]._y + (compSpeed * 2)))) && ((this[this[("comp" + i) + "Target"]]._y - (compSpeed * 2)) < this["comp" + i]._y)) { if (this["targetIndex" + i] < (this["path" + i].length - 1)) { this["targetIndex" + i]++; } else { this["targetIndex" + i] = 0; } this[("comp" + i) + "Target"] = this["path" + i][this["targetIndex" + i]]; this["comp" + i].vx = this[("comp" + i) + "Target"]._x - this["comp" + i]._x; this["comp" + i].vy = this[("comp" + i) + "Target"]._y - this["comp" + i]._y; normVector("comp" + i, 0); } i++; } } function collision() { i = 1; while (ball_cnt >= i) { if ((-gutter) >= this["ball" + i]._x) { this["ball" + i].vx = -this["ball" + i].vx; this["ball" + i].nx = -this["ball" + i].nx; this["ball" + i]._x = (-gutter) + (this["ball" + i]._width / 2); } else if (this["ball" + i]._x >= (MOV_WIDTH + gutter)) { this["ball" + i].vx = -this["ball" + i].vx; this["ball" + i].nx = -this["ball" + i].nx; this["ball" + i]._x = MOV_WIDTH + gutter; } if ((-gutter) >= this["ball" + i]._y) { this["ball" + i].vy = -this["ball" + i].vy; this["ball" + i].ny = -this["ball" + i].ny; this["ball" + i]._y = (-gutter) + (this["ball" + i]._width / 2); } else if (this["ball" + i]._y >= (MOV_HEIGHT + gutter)) { this["ball" + i].vy = -this["ball" + i].vy; this["ball" + i].ny = -this["ball" + i].ny; this["ball" + i]._y = MOV_HEIGHT + gutter; } if (this["hit" + i]) { this["ball" + i].vx = -this["ball" + i].vx; this["ball" + i].vy = -this["ball" + i].vy; this["ball" + i].nx = -this["ball" + i].nx; this["ball" + i].ny = -this["ball" + i].ny; this["ball" + i]._x = this["ball" + i]._x + (sprite1._width * this["ball" + i].nx); this["ball" + i]._y = this["ball" + i]._y + (sprite1._width * this["ball" + i].ny); if (!this["ball" + i].hitTest(sprite1)) { this["hit" + i] = false; } } else if (this["ball" + i].hitTest(sprite1)) { eventSnd.attachSound("Hit"); eventSnd.start(); sprite1.beater.club.play(); score++; this["hit" + i] = true; } if (compHit) { if (!this["ball" + i].hitTest(comp0)) { compHit = false; state = 2; } if (!this["ball" + i].hitTest(comp1)) { compHit = false; state = 2; } } else { if (this["ball" + i].hitTest(comp0)) { eventSnd.attachSound("personHit"); eventSnd.start(); comp0.animation.msg = deathMsg; comp0.animation.play(); compHit = true; state = 2; } if (this["ball" + i].hitTest(comp1)) { eventSnd.attachSound("personHit"); eventSnd.start(); comp1.animation.msg = deathMsg; comp1.animation.play(); compHit = true; state = 2; } } i++; } } function setBallPos() { ball1._x = ball1._x + (ball1.nx * maxBallSpeed); ball1._y = ball1._y + (ball1.ny * maxBallSpeed); ball2._x = ball2._x + (ball2.nx * maxBallSpeed); ball2._y = ball2._y + (ball2.ny * maxBallSpeed); } function bludgerAI() { i = 1; while (ball_cnt >= i) { if (25 >= random(101)) { this["ball" + i].vx = this["ball" + i].vx + (random(ballChaos) - (ballChaos / 2)); } if (10 >= random(101)) { this["ball" + i].vy = this["ball" + i].vy + (random(ballChaos) - (ballChaos / 2)); } var tV = {vx:comp0._x - this["ball" + i]._x, vy:comp0._y - this["ball" + i]._y}; normVector(tV, 0); var xTrack = (tV.nx * trackSpeed); var yTrack = (tV.ny * trackSpeed); if (this["ball" + i]._x < comp0._x) { this["ball" + i].vx = this["ball" + i].vx + xTrack; } else { this["ball" + i].vx = this["ball" + i].vx - xTrack; } if (this["ball" + i]._y < comp0._y) { this["ball" + i].vy = this["ball" + i].vy + yTrack; } else { this["ball" + i].vy = this["ball" + i].vy - yTrack; } normVector(this["ball" + i], 1); i++; } } function setPlayerCursor() { if (mousePass == 1) { mousex2 = _xmouse; mousedx = mousex2 - mousex1; mousex1 = mousex2; mousePass = 0; } else { mousePass = 1; } var maxBank = 45; var maxVel = 100; var bank = ((mousedx / maxVel) * maxBank); sprite1._rotation = bank; if (5 < mousedx) { sprite1.beater.gotoAndStop(1); } else if (mousedx < -5) { sprite1.beater.gotoAndStop(2); } } function bonusCheck() { var bonusScore = (score - (level * 25)); if (bonusScore == 0) { bonusSnd.play(); } } fscommand ("allowScale", false); MOV_HEIGHT = 480; MOV_WIDTH = 640; gutter = 50; state = 0; levelSnd = new Sound(); eventSnd = new Sound(); ambSnd = new Sound(); function control() { if (state == 1) { if (8 < level) { levelSnd.attachSound("cheer"); levelSnd.start(); state = 5; } else if (!levelSet) { initLvl(); envInit(); } if (pause(3000)) { controlTime = getTimer(); msg_box._visible = 0; levelSet = false; state = 3; } } else if (state == 2) { lives--; if (lives == 0) { levelSnd.attachSound("gameOver"); levelSnd.start(); state = 5; } else { compHit = false; envInit(); state = 4; } } else if (state == 3) { timer(); setCompPos(); collision(); setBallPos(); bludgerAI(); bonusCheck(); } else if (state == 4) { if (pause(2000)) { state = 3; } } else if (state == 5) { ambSnd.stop("ambientLoop"); endgame._visible = 1; state = 0; } setPlayerCursor(); sprite1._x = _xmouse; sprite1._y = _ymouse; }
Symbol 114 MovieClip Frame 2
control();
Symbol 114 MovieClip Frame 3
control(); gotoAndPlay(_currentframe - 1);

Library Items

Symbol 1 Sound [level]
Symbol 2 Sound [personHit]
Symbol 3 Sound [firstLevel]
Symbol 4 Sound [gameOver]
Symbol 5 Sound [hit]
Symbol 6 Sound [ambientLoop]
Symbol 7 Sound [cheer]Used by:41
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:12
Symbol 10 FontUsed by:11 38 39 88 97 102 103 105 106
Symbol 11 EditableTextUses:10Used by:12
Symbol 12 MovieClipUses:9 11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 MovieClipUsed by:114
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:114
Symbol 19 BitmapUsed by:20 21 22
Symbol 20 GraphicUses:19Used by:23
Symbol 21 GraphicUses:19Used by:23
Symbol 22 GraphicUses:19Used by:23
Symbol 23 MovieClipUses:20 21 22Used by:24
Symbol 24 MovieClipUses:23Used by:27
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:24 26Used by:114
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:114
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:37
Symbol 33 GraphicUsed by:36
Symbol 34 FontUsed by:35
Symbol 35 EditableTextUses:34Used by:36
Symbol 36 MovieClipUses:33 35Used by:37
Symbol 37 MovieClipUses:32 36Used by:114
Symbol 38 EditableTextUses:10Used by:40
Symbol 39 EditableTextUses:10Used by:40
Symbol 40 MovieClipUses:38 39Used by:114
Symbol 41 MovieClipUses:7Used by:114
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:58
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46 47
Symbol 46 MovieClipUses:45Used by:57
Symbol 47 MovieClipUses:45Used by:57
Symbol 48 GraphicUsed by:53 56 104 107
Symbol 49 GraphicUsed by:53 56 104 107
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:53 56 104 107
Symbol 52 GraphicUsed by:53 56 104 107
Symbol 53 MovieClipUses:48 49 51 52Used by:56 104 107
Symbol 54 FontUsed by:55
Symbol 55 TextUses:54Used by:56
Symbol 56 ButtonUses:53 55 48 49 51 52Used by:57
Symbol 57 MovieClipUses:46 47 56Used by:58
Symbol 58 MovieClipUses:43 57Used by:114
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:99
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClipUses:62Used by:85
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClipUses:65Used by:85
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:85
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:85
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:85
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:85
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClipUses:80Used by:85
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:63 66 69 72 75 78 81 84Used by:99
Symbol 86 FontUsed by:87 89 90 98
Symbol 87 EditableTextUses:86Used by:99
Symbol 88 EditableTextUses:10Used by:99
Symbol 89 TextUses:86Used by:99
Symbol 90 TextUses:86Used by:99
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:96
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:92 95Used by:99
Symbol 97 EditableTextUses:10Used by:99
Symbol 98 TextUses:86Used by:99
Symbol 99 MovieClipUses:60 85 87 88 89 90 96 97 98Used by:114
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:113
Symbol 102 TextUses:10Used by:104
Symbol 103 TextUses:10Used by:104
Symbol 104 ButtonUses:53 102 103 48 49 51 52Used by:112
Symbol 105 TextUses:10Used by:107
Symbol 106 TextUses:10Used by:107
Symbol 107 ButtonUses:53 105 106 48 49 51 52Used by:112
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110 111
Symbol 110 MovieClipUses:109Used by:112
Symbol 111 MovieClipUses:109Used by:112
Symbol 112 MovieClipUses:104 107 110 111Used by:113
Symbol 113 MovieClipUses:101 112Used by:114
Symbol 114 MovieClipUses:16 18 27 30 37 40 41 58 99 113Used by:Timeline

Instance Names

"bar"Symbol 12 MovieClip Frame 1Symbol 9 MovieClip
"club"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"beater"Symbol 27 MovieClip Frame 1Symbol 24 MovieClip
"animation"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"text"Symbol 58 MovieClip Frame 1Symbol 57 MovieClip
"gems"Symbol 99 MovieClip Frame 1Symbol 85 MovieClip
"clock"Symbol 99 MovieClip Frame 1Symbol 96 MovieClip
"p25"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p26"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p27"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p28"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p21"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p22"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p24"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p23"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p17"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p18"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p20"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p19"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p16"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p15"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p11"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p12"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p14"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p13"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p7"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p8"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p9"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p10"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p3"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p4"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p6"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p5"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p1"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"p2"Symbol 114 MovieClip Frame 1Symbol 16 MovieClip
"sprite1"Symbol 114 MovieClip Frame 1Symbol 27 MovieClip
"ball1"Symbol 114 MovieClip Frame 1Symbol 30 MovieClip
"ball2"Symbol 114 MovieClip Frame 1Symbol 30 MovieClip
"comp0"Symbol 114 MovieClip Frame 1Symbol 37 MovieClip
"comp1"Symbol 114 MovieClip Frame 1Symbol 37 MovieClip
"msg_box"Symbol 114 MovieClip Frame 1Symbol 40 MovieClip
"bonusSnd"Symbol 114 MovieClip Frame 1Symbol 41 MovieClip
"endgame"Symbol 114 MovieClip Frame 1Symbol 58 MovieClip
"HUD"Symbol 114 MovieClip Frame 1Symbol 99 MovieClip

Special Tags

EnableDebugger (58)Timeline Frame 131 bytes "..$1$wU$8Hv0Cz7EBTDGotVBHS77s1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "level"
ExportAssets (56)Timeline Frame 1Symbol 2 as "personHit"
ExportAssets (56)Timeline Frame 1Symbol 3 as "firstLevel"
ExportAssets (56)Timeline Frame 1Symbol 4 as "gameOver"
ExportAssets (56)Timeline Frame 1Symbol 5 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ambientLoop"
ExportAssets (56)Timeline Frame 1Symbol 7 as "cheer"
ExportAssets (56)Timeline Frame 2Symbol 7 as "cheer"

Dynamic Text Variables

percentSymbol 11 EditableText""
msgSymbol 35 EditableText"<P ALIGN="LEFT"></P>"
_parent.game_msgSymbol 38 EditableText""
_parent.game_msgSymbol 39 EditableText""
_parent.disTimeSymbol 87 EditableText""
_parent.livesSymbol 88 EditableText"3"
_parent.scoreSymbol 97 EditableText"000"




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Created: 26/5 -2019 04:11:09 Last modified: 26/5 -2019 04:11:09 Server time: 30/04 -2024 18:33:13