STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228131
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29441155?noj=FRM29441155-16DC" width="1" height="1"></div>

roll.swf

This is the info page for
Flash #23648

(Click the ID number above for more basic data on this flash file.)


Text
http://www.binarysun.co.uk/

MUSIC

COLLISION

LEVEL

BALLS

Press "P"
to Pause

WALLS

<p align="center"><font face="Kimberley" size="18" color="#dddd55" letterSpacing="0.000000" kerning="1">99</font></p>

<p align="center"><font face="Kimberley" size="18" color="#dddd55" letterSpacing="0.000000" kerning="1">99</font></p>

R   LL

Play

Play

Use this ...

... to push these ...

... into this ....

... or this

BINARY SUN

BINARY SUN

v0.3

Level 1

Level Name

HURRY UP

Level Score

Time Remaining

0123456789

x Lives Remaining

0123456789

TOTAL

0123456789

0123456789

Level Score

Pause

Return to Menu

Return to Menu

Lose a Life :(

Lose a Life :(

Game Over!!!

Congratulations!

WINNER

Final Score

0123456789

ActionScript [AS1/AS2]

Frame 1
function nextLevel() { lev++; newLevel(); } function quitGame() { killLevel(); ballKillAll(); _root.targetScope._x = -250; gotoAndStop ("menu"); } function newGame() { lev = 1; oldLev = 0; life = 3; score = 0; newLevel(); } function loseLife() { if (!lifeLost) { lifeLost = true; life--; deletePlayer(); _root.targetScope._x = -250; this.onEnterFrame = function () { }; if (life <= 0) { gotoAndStop ("gameOver"); } else { gotoAndStop ("loseLife"); } } } function deletePlayer() { var _local1 = balls.length - 1; while (_local1 >= 0) { if (balls[_local1] == player) { ballKill(_local1); } _local1--; } } function newLevel() { lifeLost = false; hurryUp = false; deathReason = ""; skipIntro = false; if (!draw_level(lev)) { gameComplete(); } else { _root.gotoAndStop("game"); player.vx = 0; player.vy = 0; timeStart(99); } } function killLevel() { for (all in _root.levelMC) { _root.levelMC[all].removeMovieClip(); } for (all in _root.levelCollision) { _root.levelCollision[all].removeMovieClip(); } for (all in _root.levelWallMC) { _root.levelWallMC[all].removeMovieClip(); } } function gameComplete() { gotoAndStop ("gameComplete"); } function addBall(x, y, type) { if (oldLev == lev) { return(true); } x = ((tileSize * x) + (tileSize / 2)) + randRange(-3, 3); y = ((tileSize * y) + (tileSize / 2)) + randRange(-3, 3); vx = 0; vy = 0; r = type; m = r; t = 2; balls.push(new ball(x, y, vx, vy, r, m, t)); } function draw_level(number) { if (oldLev != number) { ballKillAll(); } level = new Array(); switch (number) { case 1 : subtitle = "Tutorial 1 : In the Beginning"; ball_start_x = 1; ball_start_y = 3; gui_x = 0; gui_y = 0; level[0] = new Array(150, 1, 3, 1, 150, 150, 150, 4); level[1] = new Array(150, 1, 13, 5, 1, 1, 1, 1); level[2] = new Array(150, 150, 151, 150, 150, 150, 150, 150); level[3] = new Array(3, 2, 1, 1, 1, 1, 1, 200); level[4] = new Array(150, 150, 150, 150, 150, 150, 150, 151); level[5] = new Array(1, 1, 1, 1, 1, 4, 4, 4); addBall(5, 3, 8); break; case 2 : subtitle = "Tutorial 2 : Easy Movement"; ball_start_x = 0; ball_start_y = 2; gui_x = 3; gui_y = 4; level[0] = new Array(150, 150, 150, 150, 150, 150, 150, 151); level[1] = new Array(150, 151, 150, 150, 150, 150, 150, 150); level[2] = new Array(2, 3, 13, 103, 103, 103, 103, 200); level[3] = new Array(150, 150, 150, 150, 150, 150, 150, 150); level[4] = new Array(150, 150, 150, 150, 151, 150, 150, 150); level[5] = new Array(151, 150, 150, 150, 150, 150, 150, 150); addBall(2, 2, 20); break; case 3 : subtitle = "Tutorial 3 : Pop the RED Ball"; ball_start_x = 0; ball_start_y = 1; gui_x = 5; gui_y = 2; level[0] = new Array(151, 150, 151, 150, 150, 150, 150, 150); level[1] = new Array(2, 1, 1, 1, 1, 1, 1, 180); level[2] = new Array(150, 150, 151, 150, 150, 150, 150, 151); level[3] = new Array(1, 4, 180, 180, 1, 1, 3, 1); level[4] = new Array(6, 1, 5, 3, 1, 13, 180, 6); level[5] = new Array(1, 180, 180, 180, 180, 180, 180, 1); addBall(3, 1, 20); break; case 4 : subtitle = "Tutorial 4 : Oops - no friction!"; ball_start_x = 0; ball_start_y = 3; gui_x = 2; gui_y = 1; level[0] = new Array(105, 104, 150, 104, 104, 104, 105, 150); level[1] = new Array(104, 104, 150, 104, 105, 104, 104, 150); level[2] = new Array(151, 150, 150, 150, 150, 150, 150, 150); level[3] = new Array(2, 104, 104, 104, 104, 105, 104, 200); level[4] = new Array(150, 150, 150, 151, 150, 150, 150, 151); level[5] = new Array(104, 105, 150, 104, 104, 104, 104, 104); addBall(2, 3, 25); break; case 5 : subtitle = "Around and Around"; ball_start_x = 0; ball_start_y = 5; gui_x = 3; gui_y = 3; level[0] = new Array(1, 1, 1, 1, 1, 1, 3, 1); level[1] = new Array(1, 150, 150, 151, 150, 150, 150, 1); level[2] = new Array(3, 150, 4, 9, 4, 4, 151, 1); level[3] = new Array(1, 150, 4, 150, 150, 200, 150, 3); level[4] = new Array(1, 150, 9, 151, 150, 150, 150, 1); level[5] = new Array(2, 151, 1, 5, 1, 13, 1, 1); addBall(4, 2, 10); break; case 6 : subtitle = "2 by 4"; ball_start_x = 3; ball_start_y = 2; gui_x = 4; gui_y = 0; level[0] = new Array(150, 150, 151, 150, 150, 150, 150, 151); level[1] = new Array(3, 1, 1, 13, 1, 1, 1, 1); level[2] = new Array(1, 1, 1, 2, 3, 1, 1, 1); level[3] = new Array(4, 9, 4, 4, 4, 4, 4, 4); level[4] = new Array(6, 4, 4, 4, 4, 9, 4, 6); level[5] = new Array(200, 3, 1, 1, 1, 5, 1, 200); addBall(1, 1, 10); addBall(6, 1, 30); addBall(1, 4, 30); addBall(6, 4, 10); break; case 7 : subtitle = "Conveyor Confusion"; ball_start_x = 6; ball_start_y = 0; gui_x = 0; gui_y = 5; level[0] = new Array(200, 103, 103, 100, 102, 150, 2, 1); level[1] = new Array(200, 100, 102, 102, 101, 150, 1, 13); level[2] = new Array(180, 102, 102, 103, 101, 151, 6, 6); level[3] = new Array(200, 101, 103, 101, 103, 150, 100, 100); level[4] = new Array(151, 150, 101, 100, 102, 102, 102, 100); level[5] = new Array(180, 150, 101, 102, 101, 101, 102, 102); addBall(7, 1, 25); break; case 8 : subtitle = "Danger! Spikes!"; ball_start_x = 0; ball_start_y = 2; gui_x = 0; gui_y = 0; level[0] = new Array(150, 104, 104, 104, 180, 104, 104, 180); level[1] = new Array(3, 104, 105, 104, 104, 104, 104, 180); level[2] = new Array(2, 104, 104, 104, 104, 104, 104, 180); level[3] = new Array(13, 104, 104, 104, 104, 105, 104, 180); level[4] = new Array(1, 104, 104, 104, 104, 104, 104, 180); level[5] = new Array(180, 105, 104, 104, 180, 104, 104, 180); addBall(2, 1, 15); addBall(2, 2, 15); addBall(2, 3, 15); addBall(2, 4, 15); addBall(3, 1, 15); addBall(3, 2, 15); addBall(3, 3, 15); addBall(3, 4, 15); addBall(4, 1, 15); addBall(4, 2, 15); addBall(4, 3, 15); addBall(4, 4, 15); break; case 9 : subtitle = "Moving Icely"; ball_start_x = 6; ball_start_y = 0; gui_x = 7; gui_y = 1; level[0] = new Array(103, 104, 103, 103, 105, 104, 2, 180); level[1] = new Array(104, 150, 150, 150, 150, 151, 150, 150); level[2] = new Array(101, 150, 100, 104, 102, 150, 9, 4); level[3] = new Array(104, 151, 104, 150, 105, 151, 4, 4); level[4] = new Array(104, 150, 104, 150, 104, 150, 151, 100); level[5] = new Array(101, 104, 102, 151, 101, 105, 104, 102); addBall(6, 2, 20); addBall(6, 2, 15); addBall(7, 2, 20); addBall(6, 3, 15); addBall(6, 3, 20); break; case 10 : subtitle = "In the Middle"; ball_start_x = 3; ball_start_y = 2; gui_x = 3; gui_y = 0; level[0] = new Array(200, 150, 151, 150, 150, 150, 150, 200); level[1] = new Array(8, 1, 1, 100, 1, 1, 1, 8); level[2] = new Array(103, 103, 103, 2, 102, 102, 102, 102); level[3] = new Array(1, 4, 1, 101, 1, 1, 3, 1); level[4] = new Array(6, 1, 1, 101, 1, 13, 1, 6); level[5] = new Array(200, 150, 150, 150, 151, 150, 150, 200); addBall(1, 1, 10); addBall(6, 1, 30); addBall(1, 4, 30); addBall(6, 4, 10); break; case 11 : subtitle = "Slopes"; ball_start_x = 5; ball_start_y = 5; gui_x = 2; gui_y = 3; level[0] = new Array(150, 161, 162, 150, 150, 161, 1, 162); level[1] = new Array(161, 163, 164, 162, 161, 163, 164, 1); level[2] = new Array(1, 151, 150, 1, 1, 150, 161, 13); level[3] = new Array(1, 162, 150, 150, 150, 150, 1, 163); level[4] = new Array(164, 3, 1, 162, 150, 161, 5, 150); level[5] = new Array(150, 151, 164, 200, 150, 2, 1, 162); addBall(6, 4, 25); addBall(6, 0, 15); break; case 12 : subtitle = "3 Balls, 3 Holes"; ball_start_x = 7; ball_start_y = 1; gui_x = 4; gui_y = 4; level[0] = new Array(150, 150, 150, 151, 150, 150, 150, 1); level[1] = new Array(200, 103, 5, 1, 3, 1, 102, 2); level[2] = new Array(150, 151, 150, 150, 150, 150, 151, 1); level[3] = new Array(200, 103, 103, 1, 1, 3, 102, 1); level[4] = new Array(150, 150, 150, 150, 150, 151, 150, 1); level[5] = new Array(200, 103, 103, 103, 1, 3, 102, 1); addBall(2, 1, 20); addBall(3, 3, 25); addBall(4, 5, 30); break; case 13 : subtitle = "Oooh - Circles"; ball_start_x = 2; ball_start_y = 0; gui_x = 1; gui_y = 0; level[0] = new Array(200, 150, 2, 1, 1, 1, 1, 1); level[1] = new Array(1, 160, 1, 160, 1, 160, 1, 160); level[2] = new Array(1, 3, 1, 1, 1, 1, 5, 1); level[3] = new Array(160, 4, 160, 1, 160, 1, 160, 4); level[4] = new Array(1, 1, 1, 3, 1, 13, 1, 1); level[5] = new Array(1, 160, 1, 160, 1, 160, 1, 160); addBall(7, 3, 25); addBall(1, 3, 25); break; case 14 : subtitle = "Push it Round"; ball_start_x = 0; ball_start_y = 0; gui_x = 3; gui_y = 2; level[0] = new Array(2, 150, 13, 1, 5, 1, 1, 1); level[1] = new Array(1, 151, 1, 1, 1, 3, 1, 10); level[2] = new Array(1, 150, 1, 150, 151, 150, 150, 11); level[3] = new Array(1, 150, 5, 150, 4, 9, 4, 4); level[4] = new Array(1, 3, 1, 150, 4, 150, 150, 150); level[5] = new Array(164, 4, 163, 150, 9, 4, 4, 200); addBall(0, 2, 15); addBall(4, 1, 20); break; case 15 : subtitle = "Ouch Spiky"; ball_start_x = 0; ball_start_y = 0; gui_x = 1; gui_y = 0; level[0] = new Array(2, 150, 180, 1, 5, 13, 180, 150); level[1] = new Array(1, 180, 1, 1, 180, 3, 1, 180); level[2] = new Array(1, 180, 1, 150, 180, 1, 180, 150); level[3] = new Array(3, 150, 5, 180, 151, 9, 4, 4); level[4] = new Array(1, 180, 1, 150, 180, 180, 180, 5); level[5] = new Array(1, 4, 1, 180, 150, 200, 4, 4); addBall(7, 5, 25); break; case 16 : subtitle = "Ice Circles"; ball_start_x = 4; ball_start_y = 5; gui_x = 0; gui_y = 5; level[0] = new Array(104, 105, 104, 104, 104, 105, 104, 104); level[1] = new Array(1, 160, 1, 160, 1, 160, 1, 160); level[2] = new Array(104, 104, 105, 104, 104, 104, 104, 104); level[3] = new Array(160, 4, 160, 1, 160, 3, 160, 4); level[4] = new Array(104, 104, 104, 104, 105, 104, 104, 105); level[5] = new Array(150, 160, 1, 160, 2, 160, 200, 160); addBall(0, 0, 25); addBall(0, 2, 25); break; case 17 : subtitle = "A-Mazing"; ball_start_x = 2; ball_start_y = 0; gui_x = 1; gui_y = 0; level[0] = new Array(200, 150, 2, 160, 160, 3, 1, 1); level[1] = new Array(1, 160, 1, 1, 160, 1, 160, 1); level[2] = new Array(5, 1, 160, 1, 1, 1, 160, 5); level[3] = new Array(160, 1, 160, 4, 160, 160, 160, 1); level[4] = new Array(160, 3, 160, 1, 160, 1, 4, 1); level[5] = new Array(160, 1, 1, 1, 160, 1, 1, 160); addBall(5, 2, 30); addBall(6, 4, 30); break; case 18 : subtitle = "Ice Maze"; ball_start_x = 7; ball_start_y = 0; gui_x = 2; gui_y = 1; level[0] = new Array(180, 105, 104, 104, 104, 1, 151, 2); level[1] = new Array(150, 104, 150, 180, 180, 104, 150, 104); level[2] = new Array(1, 1, 150, 150, 105, 104, 150, 104); level[3] = new Array(3, 180, 150, 1, 104, 151, 1, 1); level[4] = new Array(1, 150, 150, 1, 180, 180, 1, 180); level[5] = new Array(200, 151, 180, 104, 104, 104, 104, 150); addBall(0, 4, 35); break; case 19 : subtitle = "Conveyor Carnage"; ball_start_x = 6; ball_start_y = 0; gui_x = 0; gui_y = 2; level[0] = new Array(150, 103, 103, 1, 103, 1, 2, 1); level[1] = new Array(180, 103, 5, 103, 12, 3, 1, 1); level[2] = new Array(150, 103, 103, 1, 103, 103, 1, 5); level[3] = new Array(200, 103, 4, 103, 103, 12, 1, 1); level[4] = new Array(150, 103, 1, 103, 1, 103, 103, 1); level[5] = new Array(180, 103, 1, 103, 3, 103, 12, 1); addBall(2, 1, 25); addBall(4, 5, 25); addBall(2, 3, 25); break; case 20 : subtitle = "It Takes All Types"; ball_start_x = 3; ball_start_y = 2; gui_x = 7; gui_y = 1; level[0] = new Array(105, 104, 105, 180, 104, 104, 104, 180); level[1] = new Array(104, 180, 104, 151, 105, 150, 105, 150); level[2] = new Array(200, 150, 1, 2, 1, 150, 104, 180); level[3] = new Array(104, 180, 1, 1, 1, 180, 104, 104); level[4] = new Array(103, 150, 180, 101, 150, 150, 180, 104); level[5] = new Array(102, 101, 102, 103, 180, 105, 104, 104); addBall(0, 1, 20); addBall(0, 3, 15); addBall(6, 2, 25); addBall(5, 5, 30); break; default : return(false); } killLevel(); balls.push(new ball(0, 0, 0, 0, 15, 15, 1)); _root.player = balls[balls.length - 1]; ballSetBounds(0, 0, 640, 480); oldLev = number; player.movie._x = (tileSize * ball_start_x) + (tileSize / 2); player.movie._y = (tileSize * ball_start_y) + (tileSize / 2); var _local2 = balls.length - 1; while (_local2 >= 0) { balls[_local2].vx = 0; balls[_local2].vy = 0; _local2--; } _root.gameGui._x = (tileSize * gui_x) + (tileSize / 2); _root.gameGui._y = (tileSize * gui_y) + (tileSize / 2); y = 0; while (y <= tileYCount) { x = 0; while (x <= tileXCount) { if (level[y][x] > 0) { depth = (y * 12) + x; tile = level[y][x]; tx = (x * tileSize) + (tileSize / 2); ty = (y * tileSize) + (tileSize / 2); if ((tile >= 150) && (tile <= 180)) { place_brick = _root.levelWallMC.attachMovie("brick", "brick_" + depth, _root.levelWallMC.getNextHighestDepth(), {_x:tx, _y:ty}); place_brick.gotoAndStop(tile); if (tile >= 150) { place_brick = _root.levelCollision.attachMovie("brickCollision", "brick_" + depth, _root.levelCollision.getNextHighestDepth(), {_x:tx, _y:ty}); place_brick.gotoAndStop(tile); } tile = 99; } place_brick = _root.levelMC.attachMovie("brick", "brick_" + depth, _root.levelMC.getNextHighestDepth(), {_x:tx, _y:ty}); place_brick.gotoAndStop(tile); } x++; } y++; } return(true); } function timeStart(time) { if (time != 0) { timeDirection = -1; } else { timeDirection = 1; } currentTime = time; startTime = getTimer(); timePauseLength = 0; timePauseStart = 0; } function timePause() { timePauseStart = getTimer(); } function timeUnpause() { timePauseLength = timePauseLength + (getTimer() - timePauseStart); } function timeStop() { totalTime = getTimer() - startTime; } function timeGetSecs() { return(Math.floor(timeGetMillisecs() / 1000)); } function timeGet() { return((timeGetSecs() * timeDirection) + currentTime); } function timeGetMillisecs() { return((getTimer() - startTime) - timePauseLength); } function ballShoot() { var _local1 = targetScope.power._totalframes / 2; var _local3 = Math.abs(targetScope.power._currentframe - _local1); var _local2 = ((_local1 - _local3) + 5) * 0.55; player.vx = player.vx + (Math.cos(radians(targetScope._rotation - 90)) * _local2); player.vy = player.vy + (Math.sin(radians(targetScope._rotation - 90)) * _local2); } function ballAmount() { return(balls.length); } function ballScale(ball, percent) { scale = (ball.radius * percent) / 5; ball.movie._xscale = (ball.movie._yscale = scale); } function ballKill(b) { balls[b].movie.removeMovieClip(); delete balls[b]; balls.splice(b, 1); } function ballKillAll() { var _local1 = balls.length - 1; while (_local1 >= 0) { ballKill(_local1); _local1--; } ballCount = 0; } function ballInBox(ball, x, y, width, height, debug) { if (debug == true) { trace((((((x + " : ") + y) + " : ") + width) + " : ") + height); } var _local3 = -0.6; var _local2 = ball.radius * (ball._z / 100); if (ball.movie._x < (x + _local2)) { ball.movie._x = x + _local2; ball.vx = ball.vx * _local3; playWallBounce = true; } if (ball.movie._x > ((x + width) - _local2)) { ball.movie._x = (x + width) - _local2; ball.vx = ball.vx * _local3; playWallBounce = true; } if (ball.movie._y < (y + _local2)) { ball.movie._y = y + _local2; ball.vy = ball.vy * _local3; playWallBounce = true; } if (ball.movie._y > ((y + height) - _local2)) { ball.movie._y = (y + height) - _local2; ball.vy = ball.vy * _local3; playWallBounce = true; } } function isBallInBox(ball, x, y, width, height, debug) { if (debug == true) { trace((((((x + " : ") + y) + " : ") + width) + " : ") + height); } if (ball.movie._x > x) { if (ball.movie._x < (x + width)) { if (ball.movie._y > y) { if (ball.movie._y < (y + height)) { return(true); } } } } return(false); } function ballReaction(b1, b2, dist, xdiff, ydiff) { var _local12 = Math.atan2(ydiff, xdiff); var _local4 = Math.cos(_local12); var _local3 = Math.sin(_local12); var _local5 = (_local4 * b1.vx) + (_local3 * b1.vy); var _local9 = (_local4 * b1.vy) - (_local3 * b1.vx); var _local6 = (_local4 * b2.vx) + (_local3 * b2.vy); var _local8 = (_local4 * b2.vy) - (_local3 * b2.vx); var _local14 = (_local5 * b1.mass) + (_local6 * b2.mass); var _local13 = _local5 - _local6; _local5 = (_local14 - (b2.mass * _local13)) / (b1.mass + b2.mass); _local6 = _local13 + _local5; b1.vx = (_local4 * _local5) - (_local3 * _local9); b1.vy = (_local4 * _local9) + (_local3 * _local5); b2.vx = (_local4 * _local6) - (_local3 * _local8); b2.vy = (_local4 * _local8) + (_local3 * _local6); b1.xmov = b1.xmov * 0.99; b1.ymov = b1.ymov * 0.99; b2.xmov = b2.xmov * 0.99; b2.ymov = b2.ymov * 0.99; var _local10 = (((b1.radius + b2.radius) + 2) - dist) / 2; var _local11 = _local4 * _local10; var _local7 = _local3 * _local10; b1.movie._x = b1.movie._x - _local11; b1.movie._y = b1.movie._y - _local7; b2.movie._x = b2.movie._x + _local11; b2.movie._y = b2.movie._y + _local7; } function isCollision(tx, ty) { tile = currentTile(tx, ty); if ((tile >= 150) && (tile <= 180)) { if (tile >= 160) { if (_root.levelCollision.hitTest(tx, ty, true)) { if (tile == 180) { playPop = true; return(2); } playWallBounce = true; return(1); } return(0); } playWallBounce = true; return(1); } return(0); } function print_r(obj, indent) { if (indent == null) { indent = " "; } var _local2 = ""; for (item in obj) { if (typeof(obj[item]) == "object") { _local2 = _local2 + (((indent + "[") + item) + "] => Object\n"); } else { _local2 = _local2 + (((((indent + "[") + item) + "] => ") + obj[item]) + newline); } _local2 = _local2 + print_r(obj[item], indent + " "); } return(_local2); } function soundAddSound(soundName) { snd = sounds.push(new soundCreate(soundName, false)); return(snd - 1); } function soundAddMusic(soundName) { music = sounds.push(new soundCreate(soundName, true)); return(music - 1); } function soundPlay(sound, loop) { if ((sounds[sound].delay <= 0) || (loop > 1)) { if (sounds[sound].isPlaying == false) { sounds[sound].sound.start(0, loop); sounds[sound].setVolume(100); if (loop > 1) { sounds[sound].isPlaying = true; } else { sounds[sound].isPlaying = false; } } else { sounds[s].setVolume(100); sounds[s].length = 0; sounds[s].duration = 0; } sounds[sound].delay = 6; } } function soundStop(sound) { sounds[sound].sound.stop(); sounds[sound].isPlaying = false; } function soundCreate(soundName, isMusic) { this.name = "sound_" + soundName; this.soundName = soundName; this.isPlaying = false; this.delay = 0; this.length = 0; this.duration = 0; if (isMusic == true) { _root.createEmptyMovieClip(this.name, _root.getNextHighestDepth()); this.sound = new Sound(this.name); } else { this.sound = new Sound(_root); } this.sound.attachSound(soundName); } function soundFadeCreate(s, duration) { if (sounds[s].isPlaying == true) { sounds[s].length = duration; sounds[s].duration = duration; } } function soundUpdate() { var _local1; for (var _local2 in sounds) { sounds[_local2].delay--; if (sounds[_local2].length > 0) { sounds[_local2].length--; _local1 = sounds[_local2].length / sounds[_local2].duration; _local1 = _local1 * 100; sounds[_local2].sound.setVolume(_local1); if (sounds[_local2].length <= 0) { sounds[_local2].sound.stop(); sounds[_local2].isPlaying = false; sounds[_local2].sound.setVolume(100); } } } } function soundFadeAll() { for (var _local1 in sounds) { soundF.push(new soundFade(_local1, 30)); } } function start() { intro.play(); } function reset() { _root.targetScope._x = -250; _root.gotoAndStop("menu"); } function quit() { GameManager.getInstance().gameDone(); } function enableConsole() { gameActive = false; GameManager.getInstance().enableConsole(); } function disableConsole() { gameActive = true; GameManager.getInstance().disableConsole(); } function preload() { this.onEnterFrame = function () { percentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _root.preloader.gotoAndStop(Math.floor(percentLoaded)); if (percentLoaded >= 95) { gotoAndStop ("loaded"); delete this.onEnterFrame; } }; } _global.yspeed = 0; _global.xspeed = 0; _global.lev = 1; _global.oldLev = 0; _global.life = 0; _global.lifeLost = false; _global.score = 0; _global.subtitleq = ""; _global.gameActive = false; _global.hurryUp = false; _global.deathReason = ""; _global.skipIntro = false; _global.newTarget = ""; _global.tileSize = 80; _global.tileXCount = 7; _global.tileYCount = 5; _global.playPop = false; _global.playBallBounce = false; _global.playWallBounce = false; updateMenu = function () { menuScope._x = player.movie._x; menuScope._y = player.movie._y; menuScope._rotation = -90 + degrees(Math.atan2(menuScope._y - _root._ymouse, menuScope._x - _xmouse)); }; updateGame = function () { friction = 0.99; power = 0.4; playPop = false; playBallBounce = false; playWallBounce = false; ballUpdate(); targetScope._x = player.movie._x; targetScope._y = player.movie._y; targetScope._rotation = -90 + degrees(Math.atan2(targetScope._y - _root._ymouse, targetScope._x - _xmouse)); gameTime = timeGet(); if (timeGet() <= 0) { deathReason = "Out of Time"; loseLife(); } if ((timeGet() <= 10) && (hurryUp == false)) { hurryUp = true; mcHurryUp.gotoAndPlay("play"); } if (playPop == true) { soundPlay(sndPop, 1); } if (playBallBounce == true) { soundPlay(sndBallBounce, 1); } if (playWallBounce == true) { soundPlay(sndWallBounce, 1); } if (ballAmount() <= 1) { if (balls[0] == player) { gotoAndStop ("levelComplete"); } else { loseLife(); } } }; _global.startTime = 0; _global.totalTime = 0; _global.timeDirection = 1; _global.timePauseLength = 0; _global.timePauseStart = 0; _global.currenttime = 0; _global.ballXMax; _global.ballYMax; _global.ballXMin; _global.ballYMin; _global.ballFriction = 0.97; _global.balls = Array(); _global.ballCount = 0; ballDemo = function () { ballSetBounds(0, 0, 550, 400); var _local3 = 5; var _local2 = _local3; while (_local2 >= 1) { var _local1 = 1; while (_local1 <= _local2) { x = ((5 - _local2) * 27) + 150; y = ((_local1 * 31) - ((_local2 * 31) / 2)) + 200; vx = 0; vy = 0; radius = 20; mass = radius * 5; balls.push(new ball(x, y, vx, vy, radius, mass)); _local1++; } _local2--; } balls.push(new ball(500, 115, -40, 1, 10, 25)); }; ball = function (x, y, vx, vy, r, m, t) { ballCount++; this._mcname = "ball" + ballCount; this.movie = _root.ballClip.attachMovie("ball", this._mcname, ballClip.getNextHighestDepth()); this.movie._x = x; this.movie._y = y; this._z = 100; this.movie._status = "alive"; this.vx = vx; this.vy = vy; this.vz = 0; this.radius = r; this.texture = t; if ((m == 0) || (m == undefined)) { this.mass = this.radius * 3; } else { this.mass = m; } this.movie.texture.gotoAndStop(t); this.movie.t = t; return(this); }; ballSetBounds = function (xMin, yMin, xMax, yMax) { ballXMax = xMax; ballYMax = yMax; ballXMin = xMin; ballYMin = yMin; }; ballReset = function (b) { b = balls[b]; b.movie._x = 0; b.movie._y = 0; b.vx = 0; b.vy = 0; }; ballUpdate = function () { var _local5; var _local4; var _local6; var _local3; var _local1 = balls.length - 1; while (_local1 >= 0) { if (balls[_local1].movie._status == "alive") { shapeCollision(balls[_local1]); if (Math.abs(balls[_local1].vx) < 0.1) { balls[_local1].vx = 0; } if (Math.abs(balls[_local1].vy) < 0.1) { balls[_local1].vy = 0; } var _local2 = balls.length - 1; while (_local2 >= 0) { if (_local2 != _local1) { if (Math.abs(balls[_local1]._z - balls[_local2]._z) < 5) { _local5 = balls[_local2].movie._x - balls[_local1].movie._x; _local4 = balls[_local2].movie._y - balls[_local1].movie._y; _local6 = (balls[_local1].radius + balls[_local2].radius) * (balls[_local1].radius + balls[_local2].radius); _local3 = (_local5 * _local5) + (_local4 * _local4); if (_local3 <= _local6) { playBallBounce = true; _local6 = balls[_local1].radius + balls[_local2].radius; _local3 = Math.sqrt(_local3); ballReaction(balls[_local1], balls[_local2], _local3, _local5, _local4); } } } _local2--; } } switch (currentTile(balls[_local1].movie._x, balls[_local1].movie._y)) { case 100 : balls[_local1].vx = balls[_local1].vx * ballFriction; balls[_local1].vy = balls[_local1].vy * ballFriction; balls[_local1].vy = balls[_local1].vy + 0.2; break; case 101 : balls[_local1].vx = balls[_local1].vx * ballFriction; balls[_local1].vy = balls[_local1].vy * ballFriction; balls[_local1].vy = balls[_local1].vy - 0.2; break; case 102 : balls[_local1].vx = balls[_local1].vx * ballFriction; balls[_local1].vy = balls[_local1].vy * ballFriction; balls[_local1].vx = balls[_local1].vx - 0.2; break; case 103 : balls[_local1].vx = balls[_local1].vx * ballFriction; balls[_local1].vy = balls[_local1].vy * ballFriction; balls[_local1].vx = balls[_local1].vx + 0.2; break; case 104 : case 105 : break; case 200 : boxSize = tileSize - balls[_local1].radius; boxX = Math.floor(balls[_local1].movie._x / tileSize) * tileSize; boxY = Math.floor(balls[_local1].movie._y / tileSize) * tileSize; boxX = boxX + (balls[_local1].radius / 2); boxY = boxY + (balls[_local1].radius / 2); if (isBallInBox(balls[_local1], boxX, boxY, boxSize, boxSize)) { balls[_local1].vz = -2; } break; default : balls[_local1].vx = balls[_local1].vx * ballFriction; balls[_local1].vy = balls[_local1].vy * ballFriction; } ballInBox(balls[_local1], 0, 0, ballXMax, ballYMax); balls[_local1].movie.texture._y = balls[_local1].movie.texture._y + (balls[_local1].vy / 2); balls[_local1].movie.texture._x = balls[_local1].movie.texture._x + (balls[_local1].vx / 2); if (balls[_local1].movie.texture._x > 53) { balls[_local1].movie.texture._x = balls[_local1].movie.texture._x - 63; } if (balls[_local1].movie.texture._x < -53) { balls[_local1].movie.texture._x = balls[_local1].movie.texture._x + 63; } if (balls[_local1].movie.texture._y > 53) { balls[_local1].movie.texture._y = balls[_local1].movie.texture._y - 63; } if (balls[_local1].movie.texture._y < -53) { balls[_local1].movie.texture._y = balls[_local1].movie.texture._y + 63; } ballScale(balls[_local1], balls[_local1]._z); if (balls[_local1].vz != 0) { boxSize = (tileSize * (balls[_local1]._z / 100)) + ((balls[_local1].radius * (balls[_local1]._z / 100)) * 2); boxOffset = (tileSize - boxSize) / 2; boxX = Math.floor(balls[_local1].movie._x / tileSize) * tileSize; boxY = Math.floor(balls[_local1].movie._y / tileSize) * tileSize; boxX = boxX + boxOffset; boxY = boxY + boxOffset; ballInBox(balls[_local1], boxX, boxY, boxSize, boxSize); } if (balls[_local1]._z < 0) { balls[_local1].movie._status = "dead"; } switch (balls[_local1].movie._status) { case "splat" : balls[_local1].movie.gotoAndPlay("splat"); balls[_local1].movie._status = "splatting"; balls[_local1].movie.texture.gotoAndStop(balls[_local1].texture); balls[_local1].movie.texture.stop(); break; case "dead" : if (balls[_local1] == player) { loseLife(); } ballKill(_local1); } _local1--; } }; currentTile = function (x, y) { brick_x = Math.floor(x / tileSize); brick_y = Math.floor(y / tileSize); return(level[brick_y][brick_x]); }; _global.maxSpeed = 20; shapeCollision = function (b) { var _local13 = 0; var _local7 = 24; var _local11 = 2; while (_local13 < _local11) { ((b.vx <= maxSpeed) ? (((b.vx >= (-maxSpeed)) ? 0 : ((b.vx = -maxSpeed)))) : ((b.vx = maxSpeed))); ((b.vy <= maxSpeed) ? (((b.vy >= (-maxSpeed)) ? 0 : ((b.vy = -maxSpeed)))) : ((b.vy = maxSpeed))); b.movie._x = b.movie._x + (b.vx / _local11); b.movie._y = b.movie._y + (b.vy / _local11); b._z = b._z + (b.vz / _local11); var _local4 = 0; var _local9 = 0; var _local8 = 0; var _local3 = 1; while (_local3 < _local7) { var _local6 = b.movie._x + (b.radius * Math.sin(radians((_local3 * 360) / _local7))); var _local5 = b.movie._y - (b.radius * Math.cos(radians((_local3 * 360) / _local7))); colStat = isCollision(_local6, _local5); switch (colStat) { case 1 : _local4++; _local9 = _local9 + _local6; _local8 = _local8 + _local5; break; case 2 : b.movie._status = "splat"; } _local3++; } if (_local4 > 0) { _root.pointer._rotation = (degrees(Math.atan2(b.movie._x - (_local9 / _local4), b.movie._y - (_local8 / _local4))) * -1) + 90; _root.pointer._x = b.movie._x - (b.radius * Math.sin(radians(_root.pointer._rotation + 90))); _root.pointer._y = b.movie._y + (b.radius * Math.cos(radians(_root.pointer._rotation + 90))); px = _root.pointer._x; py = _root.pointer._y; } if ((_local4 > 0) && (_local4 < _local7)) { ix = ((px - b.movie._x) / b.radius) * -1; iy = ((py - b.movie._y) / b.radius) * -1; speed = Math.sqrt((b.vx * b.vx) + (b.vy * b.vy)) * ballFriction; var _local12 = (degrees(Math.atan2(b.vx, b.vy)) * -1) + 90; var _local10 = ((2 * (_root.pointer._rotation - _local12)) + _local12) - 180; _root.pointer._rotation = _local10 - 180; b.vx = Math.sin(radians(_local10 + 90)) * speed; b.vy = Math.cos(radians(_local10 + 90)) * (-speed); while (isCollision(px, py)) { b.movie._x = b.movie._x + ix; b.movie._y = b.movie._y + iy; px = b.movie._x - (ix * b.radius); py = b.movie._y - (iy * b.radius); } } _local13++; } }; _global.cDeg = 57.2957795130823; _global.cRad = (Math.PI/180); degrees = function (r) { return(r * cDeg); }; radians = function (d) { return(d * cRad); }; randRange = function (min, max, integer) { if (integer == true) { return(Math.floor(Math.random() * ((max - min) + 1)) + min); } return((Math.random() * ((max - min) + 1)) + min); }; distance = function (x1, y1, x2, y2) { xD = x1 - x2; yD = y1 - y2; return(Math.sqrt((xD * xD) + (yD * yD))); }; sgn = function (number) { if (number < 0) { return(-1); } if (number > 0) { return(1); } return(0); }; _global.soundF = new Array(); _global.sounds = new Array(); preload(); stop();
Frame 5
start();
Frame 10
_global.sndMenu = soundAddMusic("menu"); _global.sndGame = soundAddMusic("game"); _global.sndBeep = soundAddSound("beep"); _global.sndPop = soundAddSound("pop"); _global.sndBallBounce = soundAddSound("ballBounce"); _global.sndWallBounce = soundAddSound("wallBounce");
Frame 15
stop(); enableConsole(); gameActive = false; soundPlay(sndMenu, 999); _root.b_play.onRelease = function () { soundPlay(sndBeep, 1); newGame(); }; _root.b_website.onRelease = function () { soundPlay(sndBeep, 1); getURL ("http://www.binarysun.co.uk/", "_blank"); }; onEnterFrame = function () { soundUpdate(); updateMenu(); };
Instance of Symbol 39 MovieClip "targetScope" in Frame 15
onClipEvent (mouseDown) { if (_root.gameActive == true) { _alpha = 100; power.gotoAndPlay(1); } } onClipEvent (mouseUp) { _alpha = 20; if (_root.gameActive == true) { _root.ballShoot(); } power.gotoAndStop(1); }
Instance of Symbol 39 MovieClip "menuScope" in Frame 15
onClipEvent (load) { _alpha = 15; _x = _root.menuPlayer._x; _y = _root.menuPlayer._y; power.gotoAndStop(1); }
Instance of Symbol 10 MovieClip [ball] in Frame 15
onClipEvent (load) { texture.gotoAndStop(2); }
Instance of Symbol 10 MovieClip [ball] in Frame 15
onClipEvent (load) { texture.gotoAndStop(2); }
Instance of Symbol 10 MovieClip [ball] in Frame 15
onClipEvent (load) { texture.gotoAndStop(2); }
Instance of Symbol 10 MovieClip [ball] in Frame 15
onClipEvent (load) { texture.gotoAndStop(2); }
Frame 20
disableConsole(); gameActive = true; messageLevel.level_title.text = "Level " + lev; messageLevel.level_description.text = subtitle; soundFadeCreate(sndMenu, 10); soundPlay(sndGame, 999); onEnterFrame = function () { updateGame(); soundUpdate(); if (Key.isDown(32) || (Key.isDown(80))) { timePause(); gotoAndStop ("pause"); } }; stop();
Frame 25
stop(); enableConsole(); gameActive = false; soundFadeCreate(sndGame, 8); soundPlay(sndMenu, 999); tTime = timeGet(); tOldScore = score; tLevelScore = tTime * life; tScore = tLevelScore + score; tLives = life; if (tTime >= 60) { life++; } score = tScore; _root.b_play.onRelease = function () { soundPlay(sndBeep, 1); nextLevel(); }; onEnterFrame = function () { soundUpdate(); };
Frame 30
stop(); enableConsole(); soundFadeCreate(sndGame, 8); _root.b_play.onRelease = function () { soundPlay(sndBeep, 1); timeUnpause(); skipIntro = true; gotoAndStop ("game"); }; _root.b_menu.onRelease = function () { soundPlay(sndBeep, 1); quitGame(); }; onEnterFrame = function () { soundUpdate(); };
Frame 36
stop(); enableConsole(); gameActive = false; level_reason.text = deathReason; soundFadeCreate(sndGame, 16); _root.b_play.onRelease = function () { soundPlay(sndBeep, 1); newLevel(); }; onEnterFrame = function () { soundUpdate(); };
Frame 41
stop(); enableConsole(); gameActive = false; soundPlay(sndMenu, 999); _root.b_play.onRelease = function () { soundPlay(sndBeep, 1); quitGame(); }; onEnterFrame = function () { soundUpdate(); };
Frame 46
stop(); enableConsole(); gameActive = false; soundPlay(sndMenu, 999); tScore = score; _root.b_play.onRelease = function () { soundPlay(sndBeep, 1); quitGame(); }; onEnterFrame = function () { soundUpdate(); };
Symbol 3 MovieClip [texture] Frame 1
stop();
Symbol 9 MovieClip Frame 16
stop();
Symbol 10 MovieClip [ball] Frame 1
stop();
Symbol 10 MovieClip [ball] Frame 11
texture.gotoAndStop(t);
Symbol 10 MovieClip [ball] Frame 26
_status = "dead"; stop();
Symbol 17 Button
on (release) { getURL ("http://www.binarysun.co.uk/", "_blank"); }
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 50
_root.gotoAndPlay("start");
Symbol 21 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 1
stop();
Symbol 112 MovieClip [brick] Frame 1
stop();
Symbol 119 MovieClip [brickCollision] Frame 1
stop();
Symbol 151 MovieClip Frame 1
if (_root.skipIntro == true) { gotoAndStop (51); }
Symbol 151 MovieClip Frame 51
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 51
stop();
Symbol 154 MovieClip Frame 10
stop();

Library Items

Symbol 1 GraphicUsed by:3
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [texture]Uses:1 2Used by:10
Symbol 4 GraphicUsed by:10
Symbol 5 GraphicUsed by:9 10
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 MovieClipUses:5Used by:10
Symbol 10 MovieClip [ball]Uses:4 5 3 6 7 8 9Used by:42  Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:17
Symbol 14 FontUsed by:15 23 32 34 41 120 124 125 129 134 136 138 139 140 141 144 145 147 149 150 152 159 160 161 162 164 165 166 167 168 169 172 173 176 177 178 181 189 191 192
Symbol 15 TextUses:14Used by:17
Symbol 16 GraphicUsed by:17
Symbol 17 ButtonUses:13 15 16Used by:18
Symbol 18 MovieClipUses:17Used by:Timeline
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21 146
Symbol 21 MovieClipUses:19 20Used by:Timeline
Symbol 22 GraphicUsed by:30
Symbol 23 TextUses:14Used by:30
Symbol 24 Sound [menu]Used by:30
Symbol 25 Sound [game]Used by:30
Symbol 26 Sound [beep]Used by:30
Symbol 27 Sound [pop]Used by:30
Symbol 28 Sound [ballBounce]Used by:30
Symbol 29 Sound [wallBounce]Used by:30
Symbol 30 MovieClipUses:22 23 24 25 26 27 28 29Used by:Timeline
Symbol 31 GraphicUsed by:33 35 42 121
Symbol 32 TextUses:14Used by:33
Symbol 33 MovieClipUses:31 32Used by:Timeline
Symbol 34 TextUses:14Used by:35
Symbol 35 MovieClipUses:31 34Used by:Timeline
Symbol 36 GraphicUsed by:39 190
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:36 38Used by:Timeline
Symbol 40 MovieClipUsed by:Timeline
Symbol 41 TextUses:14Used by:42
Symbol 42 MovieClipUses:31 41 10Used by:Timeline
Symbol 43 GraphicUsed by:121
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:112
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:112
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:112
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:112
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:112
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:112
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:112
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:112
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:112
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:112
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:112
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:112
Symbol 68 FontUsed by:69
Symbol 69 TextUses:68Used by:112
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:112
Symbol 72 GraphicUsed by:77 80 85 88
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:77
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77 80
Symbol 77 MovieClipUses:72 74 76Used by:112
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:72 79 76Used by:112
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85 88
Symbol 85 MovieClipUses:72 82 84Used by:112
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:72 87 84Used by:112
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:112
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:112
Symbol 93 GraphicUsed by:112
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:112
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:112
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:112
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:112
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:112
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:112
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:112
Symbol 108 BitmapUsed by:109 142
Symbol 109 GraphicUses:108Used by:112
Symbol 110 BitmapUsed by:111 142
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClip [brick]Uses:45 47 49 51 53 55 57 59 61 63 65 67 69 71 77 80 85 88 90 92 93 95 97 99 101 103 105 107 109 111Used by:121
Symbol 113 GraphicUsed by:119
Symbol 114 GraphicUsed by:119
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [brickCollision]Uses:113 114 115 116 117 118Used by:121
Symbol 120 TextUses:14Used by:121
Symbol 121 MovieClipUses:43 112 119 31 120Used by:Timeline
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:126
Symbol 124 EditableTextUses:14Used by:126
Symbol 125 EditableTextUses:14Used by:126
Symbol 126 MovieClipUses:123 124 125Used by:Timeline
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:Timeline
Symbol 129 TextUses:14Used by:Timeline
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:132 137
Symbol 132 MovieClipUses:131Used by:137
Symbol 133 GraphicUsed by:137
Symbol 134 TextUses:14Used by:137
Symbol 135 GraphicUsed by:137
Symbol 136 TextUses:14Used by:137
Symbol 137 ButtonUses:132 133 134 135 136 131Used by:Timeline
Symbol 138 TextUses:14Used by:Timeline
Symbol 139 TextUses:14Used by:Timeline
Symbol 140 TextUses:14Used by:Timeline
Symbol 141 TextUses:14Used by:Timeline
Symbol 142 GraphicUses:108 110Used by:143
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 TextUses:14Used by:146
Symbol 145 TextUses:14Used by:146
Symbol 146 ButtonUses:144 145 20Used by:Timeline
Symbol 147 TextUses:14Used by:Timeline
Symbol 148 GraphicUsed by:151 154
Symbol 149 EditableTextUses:14Used by:151
Symbol 150 EditableTextUses:14Used by:151
Symbol 151 MovieClipUses:148 149 150Used by:Timeline
Symbol 152 TextUses:14Used by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 MovieClipUses:148Used by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 TextUses:14Used by:Timeline
Symbol 160 TextUses:14Used by:Timeline
Symbol 161 EditableTextUses:14Used by:Timeline
Symbol 162 TextUses:14Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 EditableTextUses:14Used by:Timeline
Symbol 165 TextUses:14Used by:Timeline
Symbol 166 EditableTextUses:14Used by:Timeline
Symbol 167 EditableTextUses:14Used by:Timeline
Symbol 168 TextUses:14Used by:Timeline
Symbol 169 TextUses:14Used by:Timeline
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:174 175
Symbol 172 TextUses:14Used by:175
Symbol 173 TextUses:14Used by:175
Symbol 174 MovieClipUses:171Used by:175
Symbol 175 ButtonUses:171 172 173 174Used by:Timeline
Symbol 176 TextUses:14Used by:Timeline
Symbol 177 EditableTextUses:14Used by:Timeline
Symbol 178 TextUses:14Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:Timeline
Symbol 181 TextUses:14Used by:Timeline
Symbol 182 GraphicUsed by:190
Symbol 183 GraphicUsed by:190
Symbol 184 GraphicUsed by:190
Symbol 185 GraphicUsed by:190
Symbol 186 GraphicUsed by:190
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:190
Symbol 189 TextUses:14Used by:190
Symbol 190 MovieClipUses:182 183 184 185 186 187 188 36 189Used by:Timeline
Symbol 191 TextUses:14Used by:Timeline
Symbol 192 EditableTextUses:14Used by:Timeline

Instance Names

"intro"Frame 1Symbol 18 MovieClip
"preloader"Frame 1Symbol 21 MovieClip
"levelCollision"Frame 15Symbol 33 MovieClip
"levelMC"Frame 15Symbol 35 MovieClip
"targetScope"Frame 15Symbol 39 MovieClip
"pointer"Frame 15Symbol 40 MovieClip
"ballClip"Frame 15Symbol 42 MovieClip
"levelWallMC"Frame 15Symbol 121 MovieClip
"gameGui"Frame 15Symbol 126 MovieClip
"b_play"Frame 15Symbol 137 Button
"menuScope"Frame 15Symbol 39 MovieClip
"menuPlayer"Frame 15Symbol 10 MovieClip [ball]
"b_website"Frame 15Symbol 146 Button
"messageLevel"Frame 20Symbol 151 MovieClip
"mcHurryUp"Frame 20Symbol 153 MovieClip
"b_play"Frame 25Symbol 137 Button
"b_website"Frame 25Symbol 146 Button
"b_menu"Frame 30Symbol 175 Button
"level_reason"Frame 36Symbol 177 EditableText
"texture"Symbol 10 MovieClip [ball] Frame 1Symbol 3 MovieClip [texture]
"texture"Symbol 10 MovieClip [ball] Frame 11Symbol 3 MovieClip [texture]
"power"Symbol 39 MovieClip Frame 1Symbol 38 MovieClip
"level_title"Symbol 151 MovieClip Frame 1Symbol 149 EditableText
"level_description"Symbol 151 MovieClip Frame 1Symbol 150 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$q.$Y/dOleQUICR8V5nPD9MCb.."
ExportAssets (56)Timeline Frame 1Symbol 3 as "texture"
ExportAssets (56)Timeline Frame 1Symbol 10 as "ball"
ExportAssets (56)Timeline Frame 5Symbol 24 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 25 as "game"
ExportAssets (56)Timeline Frame 5Symbol 26 as "beep"
ExportAssets (56)Timeline Frame 5Symbol 27 as "pop"
ExportAssets (56)Timeline Frame 5Symbol 28 as "ballBounce"
ExportAssets (56)Timeline Frame 5Symbol 29 as "wallBounce"
ExportAssets (56)Timeline Frame 15Symbol 112 as "brick"
ExportAssets (56)Timeline Frame 15Symbol 119 as "brickCollision"

Labels

"loaded"Frame 5
"start"Frame 10
"menu"Frame 15
"game"Frame 20
"levelComplete"Frame 25
"pause"Frame 30
"loseLife"Frame 36
"gameOver"Frame 41
"gameComplete"Frame 46
"normal"Symbol 10 MovieClip [ball] Frame 1
"splat"Symbol 10 MovieClip [ball] Frame 5
"menu"Symbol 30 MovieClip Frame 6
"game"Symbol 30 MovieClip Frame 15
"beep"Symbol 30 MovieClip Frame 25
"pop"Symbol 30 MovieClip Frame 35
"ballBounce"Symbol 30 MovieClip Frame 45
"wallBounce"Symbol 30 MovieClip Frame 55
"play"Symbol 153 MovieClip Frame 2

Dynamic Text Variables

_root.gameTimeSymbol 124 EditableText"<p align="center"><font face="Kimberley" size="18" color="#dddd55" letterSpacing="0.000000" kerning="1">99</font></p>"
_root.lifeSymbol 125 EditableText"<p align="center"><font face="Kimberley" size="18" color="#dddd55" letterSpacing="0.000000" kerning="1">99</font></p>"
tTimeSymbol 161 EditableText"0123456789"
tLivesSymbol 164 EditableText"0123456789"
tScoreSymbol 166 EditableText"0123456789"
tLevelScoreSymbol 167 EditableText"0123456789"
tScoreSymbol 192 EditableText"0123456789"




http://swfchan.com/5/23648/info.shtml
Created: 26/5 -2019 02:29:46 Last modified: 26/5 -2019 02:29:46 Server time: 16/05 -2024 10:14:11