STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228131
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/46012679?noj=FRM46012679-16DC" width="1" height="1"></div>

Flash Pipes.swf

This is the info page for
Flash #23718

(Click the ID number above for more basic data on this flash file.)


Text
PLAY

Loading...

Flash

Start new game

Made by HamsterMan
Music by Dune

(Http://HamsterWorld.No-Ip.Info)

(www.chiptune.com)

ActionScript [AS1/AS2]

Frame 1
function LoadingFunction() { kBytesLoaded = this._parent.siteLoader.getBytesLoaded(); kBytesTotal = this._parent.siteLoader.getBytesTotal(); if (kBytesLoaded >= kBytesTotal) { if (WallTime <= 0) { attachMovie("Play", "Play", 1); _root.Play._x = 213; _root.Play._y = 155; LoadingText = ""; _root.Play.onPress = function () { WallTime = 3; attachMovie("Wall", "LowerWall", 11001); _root.LowerWall.gotoAndStop(1); _root.LowerWall._x = 0; _root.LowerWall._y = 363; attachMovie("Wall", "UpperWall", 11000); _root.UpperWall._rotation = 180; _root.UpperWall.gotoAndStop(1); _root.UpperWall._x = 499; _root.UpperWall._y = 0; this._x = -50; removeMovieClip("Play"); PieceClick = new Sound(); PieceClick.setVolume(200); PieceClick.attachSound("PieceClick"); mySound = new Sound(); mySound.setVolume(200); mySound.attachSound("Music"); mySound.start(0, 999); }; } if (WallTime > 0) { if (WallTime < 14) { _root.UpperWall._y = _root.UpperWall._y + WallTime; _root.LowerWall._y = _root.LowerWall._y - WallTime; WallTime = WallTime + 0.5; } else { NewGame = false; Opening = true; gotoAndStop (2); } } } } stop();
Instance of Symbol 94 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.LoadingFunction(); }
Frame 2
function initMenu() { WallTime = 0; } function OpenWall() { if ((WallTime < 14) & (Opening == true)) { _root.UpperWall._y = _root.UpperWall._y - WallTime; _root.LowerWall._y = _root.LowerWall._y + WallTime; WallTime = WallTime + 0.5; } else { Opening = false; if (WallTime < 14) { _root.UpperWall._y = _root.UpperWall._y + WallTime; _root.LowerWall._y = _root.LowerWall._y - WallTime; WallTime = WallTime + 0.5; } else if (NewGame == true) { gotoAndStop (3); } } } stop();
Instance of Symbol 94 MovieClip in Frame 2
onClipEvent (enterFrame) { _root.OpenWall(); } onClipEvent (load) { _root.initMenu(); }
Frame 3
function initGame() { Level = 1; FirstGame = true; GameMade = false; Score = 0; } function UpdateGame() { if (GameMade == false) { I = 0; if (FirstGame == true) { xp = 0; while (xp < 7) { I = I + 1; attachMovie("Pipes", "StartingPipesx" + xp, 500 - I); if (xp == 0) { _root["StartingPipesx" + xp].gotoAndStop(15); } else { _root["StartingPipesx" + xp].gotoAndStop(13); } _root["StartingPipesx" + xp]._x = 127 + (xp * 51); _root["StartingPipesx" + xp]._y = 4; xp++; } attachMovie("Storage", "StorageLower", 500 - I); _root.StorageLower.gotoAndStop(1); _root.StorageLower._x = 432; _root.StorageLower._y = 4; attachMovie("Storage", "StorageUpper", 6000); _root.StorageUpper.gotoAndStop(2); _root.StorageUpper._x = 432; _root.StorageUpper._y = 4; FirstGame = false; SlimeBalls = new Array(64); NextSlimeBall = 0; i = 0; while (i < 64) { attachMovie("Slime Ball", "SlimeBall" + i, 3000 + i); _root["SlimeBall" + i].gotoAndStop(1); _root["SlimeBall" + i]._alpha = 0; SlimeBalls[i] = new Array(2); SlimeBalls[i][0] = 0; SlimeBalls[i][1] = 0; i++; } attachMovie("Storage Slime", "AnimatedSlime", 4000); _root.AnimatedSlime.gotoAndPlay(1); _root.AnimatedSlime._alpha = 0; _root.AnimatedSlime._x = 449; _root.AnimatedSlime._y = 282; attachMovie("Storage Flat Slime", "LowerFlatSlime", 4001); _root.LowerFlatSlime.gotoAndStop(2); _root.LowerFlatSlime._alpha = 0; _root.LowerFlatSlime._x = 449; _root.LowerFlatSlime._y = 290; _root.LowerFlatSlime._yscale = 0; attachMovie("Storage Flat Slime", "UpperFlatSlime", 4002); _root.UpperFlatSlime.gotoAndStop(1); _root.UpperFlatSlime._alpha = 80; _root.UpperFlatSlime._x = 449; _root.UpperFlatSlime._y = 73; _root.UpperFlatSlime._yscale = 100; attachMovie("Storage Block", "StorageBlock", 4003); _root.StorageBlock.gotoAndStop(1); _root.StorageBlock._x = 448; _root.StorageBlock._y = 282; attachMovie("RedStripe", "RedStripe", 4004); _root.RedStripe.gotoAndStop(1); _root.RedStripe._x = 449; attachMovie("PartStorage", "PartStorage", 3500); _root.PartStorage.gotoAndStop(1); _root.PartStorage._alpha = 70; _root.PartStorage._x = 6; _root.PartStorage._y = 6; attachMovie("Background", "Background", 1); _root.Background._alpha = 100; _root.Background.gotoAndStop(1); attachMovie("Timer", "Timer", 10500); _root.Timer._alpha = 70; _root.Timer.gotoAndStop(1); _root.Timer._x = 379; _root.Timer._y = 4; _root.Timer.onPress = function () { TimeUntilStart = 0; }; Format = new TextFormat(); Format.font = "Tahoma"; Format.bullet = false; Format.bold = true; Format.align = "center"; _root.createTextField("Level1", 10503, 5, 5, 120, 50); Level1.border = false; Level1._alpha = 70; Level1.setTextFormat(Format); Level1.selectable = false; _root.createTextField("Level2", 10504, 6, 6, 120, 50); Level2.border = false; Level2._alpha = 70; Level2.setTextFormat(Format); Level2.selectable = false; _root.createTextField("TimeUntilStart1", 10501, 377, 0, 120, 50); TimeUntilStart1.border = false; TimeUntilStart1.setTextFormat(Format); TimeUntilStart1.selectable = false; _root.createTextField("TimeUntilStart2", 10502, 378, 1, 120, 50); TimeUntilStart2.border = false; TimeUntilStart2.setTextFormat(Format); TimeUntilStart2.selectable = false; _root.createTextField("Status1", 11004, 0, 150, 499, 50); Status1.border = false; Status1.setTextFormat(Format); Status1.selectable = false; _root.createTextField("Status2", 11005, 0, 150, 499, 50); Status2.border = false; Status2.setTextFormat(Format); Status2.selectable = false; } if (Level == 1) { TimeUntilStart = 150; FluidInTank = 100; NeededForVictory = 25; FirstPieceX = 0; FirstPieceY = 2; LastPieceX = 3; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "O _ _ _ _ _"; Buildup[3] = "J D L _ _ _"; Buildup[4] = "K A M _ _ _"; Buildup[5] = "J D D N N N"; Pieces = new Array(1); Pieces[0] = "D"; } if (Level == 2) { TimeUntilStart = 200; FluidInTank = 100; NeededForVictory = 25; FirstPieceX = 0; FirstPieceY = 2; LastPieceX = 3; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "O _ _ _ _ _"; Buildup[3] = "E A L _ _ _"; Buildup[4] = "C A C _ _ _"; Buildup[5] = "J A H N N N"; Pieces = new Array(4); Pieces[0] = "H"; Pieces[1] = "F"; Pieces[2] = "P"; Pieces[3] = "I"; } if (Level == 3) { TimeUntilStart = 250; FluidInTank = 100; NeededForVictory = 25; FirstPieceX = 0; FirstPieceY = 2; LastPieceX = 3; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "O _ _ _ _ _"; Buildup[3] = "C A A _ _ _"; Buildup[4] = "C C C _ _ _"; Buildup[5] = "A A J N N N"; Pieces = new Array(6); Pieces[0] = "J"; Pieces[1] = "K"; Pieces[2] = "L"; Pieces[3] = "M"; Pieces[4] = "C"; Pieces[5] = "D"; } if (Level == 4) { TimeUntilStart = 350; FluidInTank = 100; NeededForVictory = 25; FirstPieceX = 0; FirstPieceY = 2; LastPieceX = 3; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "O _ _ _ _ _"; Buildup[3] = "E A L _ _ _"; Buildup[4] = "A A A _ _ _"; Buildup[5] = "J A D N N N"; Pieces = new Array(8); Pieces[0] = "C"; Pieces[1] = "H"; Pieces[2] = "M"; Pieces[3] = "K"; Pieces[4] = "D"; Pieces[5] = "I"; Pieces[6] = "P"; Pieces[7] = "C"; } if (Level == 5) { TimeUntilStart = 400; FluidInTank = 100; NeededForVictory = 25; FirstPieceX = 0; FirstPieceY = 2; LastPieceX = 3; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "O _ _ _ _ _"; Buildup[3] = "C A A _ _ _"; Buildup[4] = "E A A _ _ _"; Buildup[5] = "A A J N N N"; Pieces = new Array(10); Pieces[0] = "J"; Pieces[1] = "K"; Pieces[2] = "L"; Pieces[3] = "I"; Pieces[4] = "M"; Pieces[5] = "G"; Pieces[6] = "E"; Pieces[7] = "F"; Pieces[8] = "C"; Pieces[9] = "P"; } if (Level == 6) { TimeUntilStart = 450; FluidInTank = 200; NeededForVictory = 75; FirstPieceX = 0; FirstPieceY = 1; LastPieceX = 4; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "E L A A _ _"; Buildup[3] = "A I A A _ _"; Buildup[4] = "A A I A _ _"; Buildup[5] = "A A J H N N"; Pieces = new Array(11); Pieces[0] = "L"; Pieces[1] = "J"; Pieces[2] = "F"; Pieces[3] = "I"; Pieces[4] = "P"; Pieces[5] = "P"; Pieces[6] = "P"; Pieces[7] = "C"; Pieces[8] = "D"; Pieces[9] = "K"; Pieces[10] = "M"; } if (Level == 7) { TimeUntilStart = 700; FluidInTank = 200; NeededForVictory = 75; FirstPieceX = 0; FirstPieceY = 1; LastPieceX = 4; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "E A A B _ _"; Buildup[3] = "E A A L _ _"; Buildup[4] = "C A A C _ _"; Buildup[5] = "J A A H N N"; Pieces = new Array(10); Pieces[0] = "I"; Pieces[1] = "C"; Pieces[2] = "H"; Pieces[3] = "F"; Pieces[4] = "L"; Pieces[5] = "H"; Pieces[6] = "D"; Pieces[7] = "I"; Pieces[8] = "P"; Pieces[9] = "F"; } if (Level == 8) { TimeUntilStart = 700; FluidInTank = 200; NeededForVictory = 75; FirstPieceX = 0; FirstPieceY = 1; LastPieceX = 4; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "J D D A _ _"; Buildup[3] = "A A A A _ _"; Buildup[4] = "A A A A _ _"; Buildup[5] = "A D D D N N"; Pieces = new Array(12); Pieces[0] = "F"; Pieces[1] = "H"; Pieces[2] = "J"; Pieces[3] = "M"; Pieces[4] = "M"; Pieces[5] = "L"; Pieces[6] = "K"; Pieces[7] = "N"; Pieces[8] = "J"; Pieces[9] = "M"; Pieces[10] = "P"; Pieces[11] = "K"; } if (Level == 9) { TimeUntilStart = 800; FluidInTank = 200; NeededForVictory = 75; FirstPieceX = 0; FirstPieceY = 1; LastPieceX = 4; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "C A A A _ _"; Buildup[3] = "J A A A _ _"; Buildup[4] = "A A A A _ _"; Buildup[5] = "A A J D N N"; Pieces = new Array(10); Pieces[0] = "M"; Pieces[1] = "K"; Pieces[2] = "K"; Pieces[3] = "M"; Pieces[4] = "C"; Pieces[5] = "D"; Pieces[6] = "L"; Pieces[7] = "P"; Pieces[8] = "C"; Pieces[9] = "D"; } if (Level == 10) { TimeUntilStart = 800; FluidInTank = 200; NeededForVictory = 75; FirstPieceX = 0; FirstPieceY = 1; LastPieceX = 4; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "O _ _ _ _ _"; Buildup[2] = "C A A P _ _"; Buildup[3] = "A A A A _ _"; Buildup[4] = "A A A A _ _"; Buildup[5] = "P A A D N N"; Pieces = new Array(14); Pieces[0] = "F"; Pieces[1] = "G"; Pieces[2] = "J"; Pieces[3] = "K"; Pieces[4] = "K"; Pieces[5] = "M"; Pieces[6] = "J"; Pieces[7] = "C"; Pieces[8] = "I"; Pieces[9] = "M"; Pieces[10] = "P"; Pieces[11] = "J"; Pieces[12] = "I"; Pieces[13] = "H"; } if (Level == 11) { TimeUntilStart = 700; FluidInTank = 300; NeededForVictory = 150; FirstPieceX = 0; FirstPieceY = 0; LastPieceX = 5; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "C A A B B _"; Buildup[2] = "A A C B B _"; Buildup[3] = "A D I D A _"; Buildup[4] = "B B C A A _"; Buildup[5] = "B B A A J N"; Pieces = new Array(14); Pieces[0] = "E"; Pieces[1] = "G"; Pieces[2] = "J"; Pieces[3] = "K"; Pieces[4] = "L"; Pieces[5] = "M"; Pieces[6] = "J"; Pieces[7] = "K"; Pieces[8] = "L"; Pieces[9] = "M"; Pieces[10] = "I"; Pieces[11] = "P"; Pieces[12] = "H"; Pieces[13] = "D"; } if (Level == 12) { TimeUntilStart = 1000; FluidInTank = 300; NeededForVictory = 150; FirstPieceX = 0; FirstPieceY = 0; LastPieceX = 5; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "C A A D A _"; Buildup[2] = "A B A B A _"; Buildup[3] = "A A A A A _"; Buildup[4] = "A B A B A _"; Buildup[5] = "A D A A J N"; Pieces = new Array(20); Pieces[0] = "I"; Pieces[1] = "E"; Pieces[2] = "G"; Pieces[3] = "C"; Pieces[4] = "C"; Pieces[5] = "C"; Pieces[6] = "P"; Pieces[7] = "P"; Pieces[8] = "J"; Pieces[9] = "K"; Pieces[10] = "L"; Pieces[11] = "M"; Pieces[12] = "C"; Pieces[13] = "C"; Pieces[14] = "C"; Pieces[15] = "C"; Pieces[16] = "K"; Pieces[17] = "L"; Pieces[18] = "H"; Pieces[19] = "F"; } if (Level == 13) { TimeUntilStart = 1000; FluidInTank = 300; NeededForVictory = 150; FirstPieceX = 0; FirstPieceY = 0; LastPieceX = 5; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "C B P B B _"; Buildup[2] = "J A A A A _"; Buildup[3] = "A A A A A _"; Buildup[4] = "A A A A L _"; Buildup[5] = "B B P B J N"; Pieces = new Array(15); Pieces[0] = "D"; Pieces[1] = "D"; Pieces[2] = "M"; Pieces[3] = "F"; Pieces[4] = "H"; Pieces[5] = "J"; Pieces[6] = "L"; Pieces[7] = "F"; Pieces[8] = "H"; Pieces[9] = "P"; Pieces[10] = "P"; Pieces[11] = "J"; Pieces[12] = "D"; Pieces[13] = "P"; Pieces[14] = "D"; } if (Level == 14) { TimeUntilStart = 1000; FluidInTank = 300; NeededForVictory = 150; FirstPieceX = 0; FirstPieceY = 0; LastPieceX = 5; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "E D F D L _"; Buildup[2] = "A A A A A _"; Buildup[3] = "A A A A A _"; Buildup[4] = "A A A A A _"; Buildup[5] = "J D H D H N"; Pieces = new Array(18); Pieces[0] = "C"; Pieces[1] = "C"; Pieces[2] = "C"; Pieces[3] = "K"; Pieces[4] = "M"; Pieces[5] = "K"; Pieces[6] = "M"; Pieces[7] = "I"; Pieces[8] = "E"; Pieces[9] = "G"; Pieces[10] = "C"; Pieces[11] = "C"; Pieces[12] = "C"; Pieces[13] = "H"; Pieces[14] = "J"; Pieces[15] = "M"; Pieces[16] = "D"; Pieces[17] = "I"; } if (Level == 15) { TimeUntilStart = 1000; FluidInTank = 300; NeededForVictory = 150; FirstPieceX = 0; FirstPieceY = 0; LastPieceX = 5; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "O _ _ _ _ _"; Buildup[1] = "C A A A A _"; Buildup[2] = "A I A I A _"; Buildup[3] = "A A I A A _"; Buildup[4] = "A I A I A _"; Buildup[5] = "A A A A J N"; Pieces = new Array(13); Pieces[0] = "I"; Pieces[1] = "E"; Pieces[2] = "L"; Pieces[3] = "L"; Pieces[4] = "H"; Pieces[5] = "P"; Pieces[6] = "P"; Pieces[7] = "P"; Pieces[8] = "P"; Pieces[9] = "H"; Pieces[10] = "F"; Pieces[11] = "J"; Pieces[12] = "P"; } if (Level == 16) { TimeUntilStart = 900; FluidInTank = 400; NeededForVictory = 250; FirstPieceX = 0; FirstPieceY = -1; LastPieceX = 6; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "J D A L A A"; Buildup[1] = "K L B C A A"; Buildup[2] = "C C A C C C"; Buildup[3] = "A J A M A C"; Buildup[4] = "C B A B C C"; Buildup[5] = "J D A A M J"; Pieces = new Array(16); Pieces[0] = "P"; Pieces[1] = "I"; Pieces[2] = "P"; Pieces[3] = "H"; Pieces[4] = "P"; Pieces[5] = "P"; Pieces[6] = "E"; Pieces[7] = "G"; Pieces[8] = "C"; Pieces[9] = "C"; Pieces[10] = "D"; Pieces[11] = "D"; Pieces[12] = "I"; Pieces[13] = "E"; Pieces[14] = "J"; Pieces[15] = "P"; } if (Level == 17) { TimeUntilStart = 1200; FluidInTank = 400; NeededForVictory = 250; FirstPieceX = 0; FirstPieceY = -1; LastPieceX = 6; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "E D D D D L"; Buildup[1] = "A A L K A A"; Buildup[2] = "A A C C A A"; Buildup[3] = "A A C C A A"; Buildup[4] = "A A M J A A"; Buildup[5] = "J D D D D H"; Pieces = new Array(17); Pieces[0] = "J"; Pieces[1] = "K"; Pieces[2] = "L"; Pieces[3] = "M"; Pieces[4] = "F"; Pieces[5] = "F"; Pieces[6] = "C"; Pieces[7] = "C"; Pieces[8] = "H"; Pieces[9] = "H"; Pieces[10] = "P"; Pieces[11] = "P"; Pieces[12] = "J"; Pieces[13] = "K"; Pieces[14] = "M"; Pieces[15] = "H"; Pieces[16] = "C"; } if (Level == 18) { TimeUntilStart = 1800; FluidInTank = 400; NeededForVictory = 250; FirstPieceX = 0; FirstPieceY = -1; LastPieceX = 6; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "J A K D A A"; Buildup[1] = "A A C B A A"; Buildup[2] = "C J A A B C"; Buildup[3] = "C B A A L C"; Buildup[4] = "A A B C A A"; Buildup[5] = "A A D M A D"; Pieces = new Array(22); Pieces[0] = "E"; Pieces[1] = "E"; Pieces[2] = "L"; Pieces[3] = "J"; Pieces[4] = "G"; Pieces[5] = "D"; Pieces[6] = "P"; Pieces[7] = "L"; Pieces[8] = "J"; Pieces[9] = "C"; Pieces[10] = "F"; Pieces[11] = "P"; Pieces[12] = "M"; Pieces[13] = "K"; Pieces[14] = "J"; Pieces[15] = "F"; Pieces[16] = "G"; Pieces[17] = "E"; Pieces[18] = "F"; Pieces[19] = "C"; Pieces[20] = "L"; Pieces[21] = "P"; } if (Level == 19) { TimeUntilStart = 1400; FluidInTank = 400; NeededForVictory = 250; FirstPieceX = 0; FirstPieceY = -1; LastPieceX = 6; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "C A A A A A"; Buildup[1] = "A A A A A A"; Buildup[2] = "A A A A A A"; Buildup[3] = "A A A A A A"; Buildup[4] = "A A A A A A"; Buildup[5] = "A A A A A D"; Pieces = new Array(24); Pieces[0] = "J"; Pieces[1] = "K"; Pieces[2] = "L"; Pieces[3] = "M"; Pieces[4] = "J"; Pieces[5] = "K"; Pieces[6] = "L"; Pieces[7] = "M"; Pieces[8] = "I"; Pieces[9] = "I"; Pieces[10] = "E"; Pieces[11] = "F"; Pieces[12] = "G"; Pieces[13] = "H"; Pieces[14] = "E"; Pieces[15] = "F"; Pieces[16] = "G"; Pieces[17] = "H"; Pieces[18] = "P"; Pieces[19] = "P"; Pieces[20] = "D"; Pieces[21] = "P"; Pieces[22] = "P"; Pieces[23] = "P"; } if (Level == 20) { TimeUntilStart = 2000; FluidInTank = 400; NeededForVictory = 250; FirstPieceX = 0; FirstPieceY = -1; LastPieceX = 6; LastPieceY = 5; Buildup = new Array(6); Buildup[0] = "C A A D L A"; Buildup[1] = "C C A A A L"; Buildup[2] = "A A A C A A"; Buildup[3] = "A C A A A M"; Buildup[4] = "A A L A A A"; Buildup[5] = "A D H A D D"; Pieces = new Array(16); Pieces[0] = "J"; Pieces[1] = "K"; Pieces[2] = "J"; Pieces[3] = "G"; Pieces[4] = "K"; Pieces[5] = "I"; Pieces[6] = "J"; Pieces[7] = "K"; Pieces[8] = "I"; Pieces[9] = "M"; Pieces[10] = "C"; Pieces[11] = "D"; Pieces[12] = "K"; Pieces[13] = "C"; Pieces[14] = "H"; Pieces[15] = "H"; } Level1.text = "Level " + Level; Format.size = 24; Format.color = 16724787 /* 0xFF3333 */; Level1.setTextFormat(Format); Level2.text = "Level " + Level; Format.size = 25; Format.color = 13373713 /* 0xCC1111 */; Level2.setTextFormat(Format); _root.Timer._alpha = 70; BuildupSplitted = new Array(6); WallTime = 0; TimeUntilNextLevel = 0; WallClosing = false; MissionComplete = false; MissionFailed = false; SelectedPiece = -1; RemovePiece = false; OverX = 0; OverY = 0; Forces = new Array(); TotalFluid = FluidInTank; Slimes = 0; UpdatePieces = true; FluidInEnd = 0; xp = 0; while (xp < 6) { Buildup[xp].reverse(Buildup[xp]); BuildupSplitted[xp] = Buildup[xp].split(" "); xp++; } _root.UpperFlatSlime._yscale = (FluidInTank / TotalFluid) * 100; _root.UpperFlatSlime._alpha = 80; _root.StorageBlock._y = 64 + ((FluidInTank / TotalFluid) * 218); _root.StorageBlock._alpha = 100; _root.LowerFlatSlime._alpha = 0; _root.AnimatedSlime._alpha = 0; _root.RedStripe._y = 289 - ((NeededForVictory / TotalFluid) * 218); Pipes = new Array(6); xp = 0; while (xp < 6) { Pipes[xp] = new Array(6); yp = 0; while (yp < 6) { Pipes[xp][yp] = new Array(3); Pipes[xp][yp][2] = new Array(4); i = 0; while (i < 4) { Pipes[xp][yp][2][i] = new Array(4); n = 0; while (n < 4) { Pipes[xp][yp][2][i][n] = new Array(5); Pipes[xp][yp][2][i][n][2] = 0; Pipes[xp][yp][2][i][n][3] = false; Pipes[xp][yp][2][i][n][4] = 1; removeMovieClip((((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n); n++; } i++; } if (BuildupSplitted[yp][xp] == "A") { Pipes[xp][yp][0] = 2; Pipes[xp][yp][1] = 1; } else if (BuildupSplitted[yp][xp] == "B") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 1; } else if (BuildupSplitted[yp][xp] == "C") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 2; } else if (BuildupSplitted[yp][xp] == "D") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 3; } else if (BuildupSplitted[yp][xp] == "E") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 4; } else if (BuildupSplitted[yp][xp] == "F") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 5; } else if (BuildupSplitted[yp][xp] == "G") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 6; } else if (BuildupSplitted[yp][xp] == "H") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 7; } else if (BuildupSplitted[yp][xp] == "I") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 8; } else if (BuildupSplitted[yp][xp] == "J") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 9; } else if (BuildupSplitted[yp][xp] == "K") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 10; } else if (BuildupSplitted[yp][xp] == "L") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 11; } else if (BuildupSplitted[yp][xp] == "M") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 12; } else if (BuildupSplitted[yp][xp] == "N") { Pipes[xp][yp][0] = 1; Pipes[xp][yp][1] = 13; } else if (BuildupSplitted[yp][xp] == "O") { Pipes[xp][yp][0] = 1; Pipes[xp][yp][1] = 14; } else if (BuildupSplitted[yp][xp] == "P") { Pipes[xp][yp][0] = 3; Pipes[xp][yp][1] = 16; } else if (BuildupSplitted[yp][xp] == "_") { Pipes[xp][yp][0] = 1; Pipes[xp][yp][1] = 1; } I = I + 1; removeMovieClip((("Platex" + xp) + "y") + yp); attachMovie("Plates", (("Platex" + xp) + "y") + yp, 1000 - I); _root[(("Platex" + xp) + "y") + yp].gotoAndStop(Pipes[xp][yp][0]); removeMovieClip((("Pipesx" + xp) + "y") + yp); attachMovie("Pipes", (("Pipesx" + xp) + "y") + yp, 2000 - I); _root[(("Pipesx" + xp) + "y") + yp].gotoAndStop(Pipes[xp][yp][1]); _root[(("Platex" + xp) + "y") + yp]._x = 127 + (xp * 51); _root[(("Platex" + xp) + "y") + yp]._y = 55 + (yp * 51); _root[(("Pipesx" + xp) + "y") + yp]._x = 127 + (xp * 51); _root[(("Pipesx" + xp) + "y") + yp]._y = 55 + (yp * 51); yp++; } xp++; } p = 0; while (p < Pieces.length) { if (Pieces[p] == "C") { Pipe = 2; } else if (Pieces[p] == "D") { Pipe = 3; } else if (Pieces[p] == "E") { Pipe = 4; } else if (Pieces[p] == "F") { Pipe = 5; } else if (Pieces[p] == "G") { Pipe = 6; } else if (Pieces[p] == "H") { Pipe = 7; } else if (Pieces[p] == "I") { Pipe = 8; } else if (Pieces[p] == "J") { Pipe = 9; } else if (Pieces[p] == "K") { Pipe = 10; } else if (Pieces[p] == "L") { Pipe = 11; } else if (Pieces[p] == "M") { Pipe = 12; } else if (Pieces[p] == "P") { Pipe = 16; } I = I + 1; removeMovieClip("Button" + p); attachMovie("Pipes", "Button" + p, 10000 - I); _root["Button" + p].gotoAndStop(Pipe); _root["Button" + p]._x = 10 + random(50); _root["Button" + p]._y = 10 + random(290); _root["Button" + p]._alpha = 100 + p; _root["Button" + p].onPress = function () { startDrag (this); if (((_root._xmouse - 127) > 0) & ((_root._ymouse - 55) > 0)) { xp = Math.round(((_root._xmouse - 127) - 25) / 51); yp = Math.round(((_root._ymouse - 55) - 25) / 51); if (((xp < 6) & (yp < 6)) & (SelectedPiece == -1)) { RemovePiece = true; OverX = xp; OverY = yp; if (this._alpha < 1) { SelectedPiece = Math.round(-1 * this._alpha); } } } }; _root["Button" + p].onRollOut = function () { stopDrag(); if (((_root._xmouse - 127) > 0) & ((_root._ymouse - 55) > 0)) { xp = Math.round(((_root._xmouse - 127) - 25) / 51); yp = Math.round(((_root._ymouse - 55) - 25) / 51); if (((xp < 6) & (yp < 6)) & (SelectedPiece == -1)) { RemovePiece = false; OverX = xp; OverY = yp; if (this._alpha > 99) { SelectedPiece = Math.round(this._alpha - 100); } } } }; _root["Button" + p].onRelease = function () { stopDrag(); if (((_root._xmouse - 127) > 0) & ((_root._ymouse - 55) > 0)) { xp = Math.round(((_root._xmouse - 127) - 25) / 51); yp = Math.round(((_root._ymouse - 55) - 25) / 51); if (((xp < 6) & (yp < 6)) & (SelectedPiece == -1)) { RemovePiece = false; OverX = xp; OverY = yp; if (this._alpha > 99) { SelectedPiece = Math.round(this._alpha - 100); } } } }; p++; } GameMade = true; } if (WallTime < 14) { if (WallTime > 0) { if (WallClosing == false) { _root.UpperWall._y = _root.UpperWall._y - WallTime; _root.LowerWall._y = _root.LowerWall._y + WallTime; Status1._y = _root.UpperWall._y - 48; Status2._y = _root.UpperWall._y - 46; } else { _root.UpperWall._y = _root.UpperWall._y + WallTime; _root.LowerWall._y = _root.LowerWall._y - WallTime; Status1._y = _root.UpperWall._y - 48; Status2._y = _root.UpperWall._y - 46; } } WallTime = WallTime + 0.5; } if (SelectedPiece > -1) { if (((Pipes[OverX][OverY][0] == 2) & (Pipes[OverX][OverY][1] == 1)) & (RemovePiece == false)) { _root["Button" + SelectedPiece]._x = 127 + (OverX * 51); _root["Button" + SelectedPiece]._y = 55 + (OverY * 51); _root["Button" + SelectedPiece]._alpha = -SelectedPiece; _root[(("Pipesx" + OverX) + "y") + OverY].gotoAndStop(_root["Button" + SelectedPiece]._currentframe); Pipes[OverX][OverY][1] = _root["Button" + SelectedPiece]._currentframe; UpdatePieces = true; PieceClick.start(0, 1); } else if (((Pipes[OverX][OverY][0] == 2) & (Pipes[OverX][OverY][1] > 1)) & (RemovePiece == true)) { _root["Button" + SelectedPiece]._alpha = 100 + SelectedPiece; _root[(("Pipesx" + OverX) + "y") + OverY].gotoAndStop(1); Pipes[OverX][OverY][1] = 1; UpdatePieces = true; } SelectedPiece = -1; } if (UpdatePieces == true) { UpdatePieces = false; Routes = new Array(); xp = 0; while (xp < 6) { yp = 0; while (yp < 6) { i = 0; while (i < 4) { n = 0; while (n < 4) { Pipes[xp][yp][2][i][n][0] = new Array(); Pipes[xp][yp][2][i][n][1] = false; n++; } i++; } yp++; } xp++; } Routes[0] = new Array(); Routes[0][0] = FirstPieceX; Routes[0][1] = FirstPieceY; Routes[0][2] = 2; Routes[0][3] = 0; Routes[0][4] = 0; Routes[0][5] = true; EndUpdate = false; while (EndUpdate == false) { Finished = 0; Length = Routes.length; r = 0; while (r < Length) { CreateRoute = false; if (Routes[r][5] == true) { Direction = Routes[r][2]; NumberOfParents = Routes[r][3]; ParentRoute = Routes[r][4]; if (Direction == 0) { Routes[r][1] = Routes[r][1] - 1; RevDirection = 2; } else if (Direction == 1) { Routes[r][0] = Routes[r][0] + 1; RevDirection = 3; } else if (Direction == 2) { Routes[r][1] = Routes[r][1] + 1; RevDirection = 0; } else if (Direction == 3) { Routes[r][0] = Routes[r][0] - 1; RevDirection = 1; } PositionX = Routes[r][0]; PositionY = Routes[r][1]; if (PositionY < 0) { CreateRoute = true; Routes[r][5] = false; } else if (PositionX > 6) { CreateRoute = true; Routes[r][5] = false; } else if (PositionY > 6) { CreateRoute = true; Routes[r][5] = false; } else if (PositionX < 0) { CreateRoute = true; Routes[r][5] = false; } else { Pipe = Pipes[PositionX][PositionY][1]; Left = false; Right = false; Up = false; Down = false; switch (Pipe) { case 1 : CreateRoute = true; Routes[r][5] = false; break; case 2 : Up = true; Down = true; break; case 3 : Left = true; Right = true; break; case 4 : Up = true; Right = true; Down = true; break; case 5 : Right = true; Left = true; Down = true; break; case 6 : Up = true; Down = true; Left = true; break; case 7 : Right = true; Up = true; Left = true; break; case 8 : Up = true; Down = true; Left = true; Right = true; break; case 9 : Up = true; Right = true; break; case 10 : Right = true; Down = true; break; case 11 : Down = true; Left = true; break; case 12 : Left = true; Up = true; break; case 16 : Routes[r][5] = false; } if (Routes[r][5] == true) { if (Direction == 0) { if (Down == false) { CreateRoute = true; Routes[r][5] = false; Left = false; Right = false; } Down = false; } else if (Direction == 1) { if (Left == false) { CreateRoute = true; Routes[r][5] = false; Down = false; Up = false; } Left = false; } else if (Direction == 2) { if (Up == false) { CreateRoute = true; Routes[r][5] = false; Left = false; Right = false; } Up = false; } else if (Direction == 3) { if (Right == false) { CreateRoute = true; Routes[r][5] = false; Down = false; Up = false; } Right = false; } if (Direction == 0) { n = 0; while (n < 4) { if (Pipes[PositionX][PositionY][2][n][2][0].length > 0) { l = 0; while (l < Pipes[PositionX][PositionY][2][n][2][0].length) { if ((Routes[Pipes[PositionX][PositionY][2][n][2][0][l]][3] < NumberOfParents) or (Pipes[PositionX][PositionY][2][n][2][1] == true)) { Routes[r][5] = false; Up = false; Down = false; Left = false; Right = false; } else { Routes[Pipes[PositionX][PositionY][2][n][2][0][l]][5] = false; } l++; } } n++; } } if (Direction == 1) { n = 0; while (n < 4) { if (Pipes[PositionX][PositionY][2][n][3][0].length > 0) { l = 0; while (l < Pipes[PositionX][PositionY][2][n][3][0].length) { if ((Routes[Pipes[PositionX][PositionY][2][n][3][0][l]][3] < NumberOfParents) or (Pipes[PositionX][PositionY][2][n][3][1] == true)) { Routes[r][5] = false; Up = false; Down = false; Left = false; Right = false; } else { Routes[Pipes[PositionX][PositionY][2][n][3][0][l]][5] = false; } l++; } } n++; } } if (Direction == 2) { n = 0; while (n < 4) { if (Pipes[PositionX][PositionY][2][n][0][0].length > 0) { l = 0; while (l < Pipes[PositionX][PositionY][2][n][0][0].length) { if ((Routes[Pipes[PositionX][PositionY][2][n][0][0][l]][3] < NumberOfParents) or (Pipes[PositionX][PositionY][2][n][0][1] == true)) { Routes[r][5] = false; Up = false; Down = false; Left = false; Right = false; } else { Routes[Pipes[PositionX][PositionY][2][n][0][0][l]][5] = false; } l++; } } n++; } } if (Direction == 3) { n = 0; while (n < 4) { if (Pipes[PositionX][PositionY][2][n][1][0].length > 0) { l = 0; while (l < Pipes[PositionX][PositionY][2][n][1][0].length) { if ((Routes[Pipes[PositionX][PositionY][2][n][1][0][l]][3] < NumberOfParents) or (Pipes[PositionX][PositionY][2][n][1][1] == true)) { Routes[r][5] = false; Up = false; Down = false; Left = false; Right = false; } else { Routes[Pipes[PositionX][PositionY][2][n][1][0][l]][5] = false; } l++; } } n++; } } NumberOfCurrents = 0; if (Up == true) { NumberOfCurrents = NumberOfCurrents + 1; } if (Left == true) { NumberOfCurrents = NumberOfCurrents + 1; } if (Down == true) { NumberOfCurrents = NumberOfCurrents + 1; } if (Right == true) { NumberOfCurrents = NumberOfCurrents + 1; } if (NumberOfCurrents == 1) { if (Up == true) { Routes[r][2] = 0; Pipes[PositionX][PositionY][2][RevDirection][0][0][Pipes[PositionX][PositionY][2][RevDirection][0][0].length] = r; } if (Right == true) { Routes[r][2] = 1; Pipes[PositionX][PositionY][2][RevDirection][1][0][Pipes[PositionX][PositionY][2][RevDirection][1][0].length] = r; } if (Down == true) { Routes[r][2] = 2; Pipes[PositionX][PositionY][2][RevDirection][2][0][Pipes[PositionX][PositionY][2][RevDirection][2][0].length] = r; } if (Left == true) { Routes[r][2] = 3; Pipes[PositionX][PositionY][2][RevDirection][3][0][Pipes[PositionX][PositionY][2][RevDirection][3][0].length] = r; } } else if (NumberOfCurrents > 1) { NewRoutes = Routes.length - 1; if (Up == true) { NewRoutes = NewRoutes + 1; Routes[NewRoutes] = new Array(); Routes[NewRoutes][0] = Routes[r][0]; Routes[NewRoutes][1] = Routes[r][1]; Routes[NewRoutes][2] = 0; Routes[NewRoutes][3] = Routes[r][3] + 1; Routes[NewRoutes][4] = r; Routes[NewRoutes][5] = true; Pipes[PositionX][PositionY][2][RevDirection][0][0][Pipes[PositionX][PositionY][2][RevDirection][0][0].length] = NewRoutes; } if (Right == true) { NewRoutes = NewRoutes + 1; Routes[NewRoutes] = new Array(); Routes[NewRoutes][0] = Routes[r][0]; Routes[NewRoutes][1] = Routes[r][1]; Routes[NewRoutes][2] = 1; Routes[NewRoutes][3] = Routes[r][3] + 1; Routes[NewRoutes][4] = r; Routes[NewRoutes][5] = true; Pipes[PositionX][PositionY][2][RevDirection][1][0][Pipes[PositionX][PositionY][2][RevDirection][1][0].length] = NewRoutes; } if (Down == true) { NewRoutes = NewRoutes + 1; Routes[NewRoutes] = new Array(); Routes[NewRoutes][0] = Routes[r][0]; Routes[NewRoutes][1] = Routes[r][1]; Routes[NewRoutes][2] = 2; Routes[NewRoutes][3] = Routes[r][3] + 1; Routes[NewRoutes][4] = r; Routes[NewRoutes][5] = true; Pipes[PositionX][PositionY][2][RevDirection][2][0][Pipes[PositionX][PositionY][2][RevDirection][2][0].length] = NewRoutes; } if (Left == true) { NewRoutes = NewRoutes + 1; Routes[NewRoutes] = new Array(); Routes[NewRoutes][0] = Routes[r][0]; Routes[NewRoutes][1] = Routes[r][1]; Routes[NewRoutes][2] = 3; Routes[NewRoutes][3] = Routes[r][3] + 1; Routes[NewRoutes][4] = r; Routes[NewRoutes][5] = true; Pipes[PositionX][PositionY][2][RevDirection][3][0][Pipes[PositionX][PositionY][2][RevDirection][3][0].length] = NewRoutes; } Routes[r][5] = false; } } } } else { Finished = Finished + 1; } if (CreateRoute == true) { Continue = true; AddingRoute = r; while (Continue == true) { xp = 0; while (xp < 6) { yp = 0; while (yp < 6) { i = 0; while (i < 4) { n = 0; while (n < 4) { if (Pipes[xp][yp][2][i][n][0].length > 0) { l = 0; while (l < Pipes[xp][yp][2][i][n][0].length) { if (Pipes[xp][yp][2][i][n][0][l] == AddingRoute) { Pipes[xp][yp][2][i][n][1] = true; } l++; } } n++; } i++; } yp++; } xp++; } if (Routes[AddingRoute][3] > 0) { AddingRoute = Routes[AddingRoute][4]; } else { Continue = false; } } } r++; } if (Finished == Routes.length) { EndUpdate = true; } xp = 0; while (xp < 6) { yp = 0; while (yp < 6) { i = 0; while (i < 4) { n = 0; while (n < 4) { if (Pipes[xp][yp][2][i][n][1] == true) { Exists = false; if (Forces.length > 0) { f = 0; while (f < Forces.length) { if ((((Forces[f][0] == xp) & (Forces[f][1] == yp)) & (Forces[f][2] == i)) & (Forces[f][3] == n)) { Exists = true; } f++; } } if (Exists == false) { Forces[Forces.length] = new Array(4); Forces[Forces.length - 1][0] = xp; Forces[Forces.length - 1][1] = yp; Forces[Forces.length - 1][2] = i; Forces[Forces.length - 1][3] = n; Slimes = Slimes + 1; PositionX = 127 + (xp * 51); PositionY = 55 + (yp * 51); if (((((i == 0) & (n == 2)) or ((i == 1) & (n == 3))) or ((i == 2) & (n == 0))) or ((i == 3) & (n == 1))) { attachMovie("StraightSlime", (((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n, 3000 - Slimes); if ((i == 0) & (n == 2)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 0; PositionX = PositionX - 1; } else if ((i == 1) & (n == 3)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 90; PositionX = PositionX + 51; PositionY = PositionY - 1; } else if ((i == 2) & (n == 0)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 180; PositionX = PositionX + 51; PositionY = PositionY + 51; PositionX = PositionX + 1; } else if ((i == 3) & (n == 1)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 270; PositionY = PositionY + 51; PositionY = PositionY + 1; } } else { attachMovie("CurveSlime", (((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n, 3000 - Slimes); if ((i == 0) & (n == 1)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 0; } else if ((i == 1) & (n == 2)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 90; PositionX = PositionX + 51; } else if ((i == 2) & (n == 3)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 180; PositionX = PositionX + 51; PositionY = PositionY + 51; } else if ((i == 3) & (n == 0)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 270; PositionY = PositionY + 51; } else if ((i == 0) & (n == 3)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 0; _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._xscale = -100; PositionX = PositionX + 51; } else if ((i == 3) & (n == 2)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 270; _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._xscale = -100; } else if ((i == 2) & (n == 1)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 180; _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._xscale = -100; PositionY = PositionY + 51; } else if ((i == 1) & (n == 0)) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._rotation = 90; _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._xscale = -100; PositionY = PositionY + 51; PositionX = PositionX + 51; } } _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n].gotoAndStop(1); _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._alpha = 80; _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._x = PositionX; _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._y = PositionY; } } n++; } i++; } yp++; } xp++; } } } if (TimeUntilStart > 0) { TimeUntilStart = TimeUntilStart - 1; if ((MissionComplete == false) & (MissionFailed == false)) { Minutes = (TimeUntilStart / 20) / 60; Seconds = (TimeUntilStart / 20) - (Math.floor(Minutes) * 60); TimeUntilStart1.text = (Math.floor(Minutes) + ":") + Math.floor(Seconds); TimeUntilStart2.text = (Math.floor(Minutes) + ":") + Math.floor(Seconds); Format.size = 23; Format.color = 4521796 /* 0x44FF44 */; TimeUntilStart1.setTextFormat(Format); Format.size = 24; Format.color = 2258722 /* 0x227722 */; TimeUntilStart2.setTextFormat(Format); } } else { TimeUntilStart1.text = ""; TimeUntilStart2.text = ""; _root.Timer._alpha = _root.Timer._alpha - 2; if (TimeUntilNextLevel > 0) { TimeUntilNextLevel = TimeUntilNextLevel - 1; if (TimeUntilNextLevel == 0) { if (MissionComplete == true) { if (Level == 21) { Opening = true; NewGame = false; Level1.removeTextField(); Level2.removeTextField(); TimeUntilStart1.removeTextField(); TimeUntilStart2.removeTextField(); Status1.removeTextField(); Status2.removeTextField(); removeMovieClip("Timer"); xp = 0; while (xp < 7) { removeMovieClip("StartingPipesx" + xp); xp++; } removeMovieClip("StorageLower"); removeMovieClip("StorageUpper"); i = 0; while (i < 64) { removeMovieClip("SlimeBall" + i); i++; } removeMovieClip("AnimatedSlime"); removeMovieClip("LowerFlatSlime"); removeMovieClip("UpperFlatSlime"); removeMovieClip("StorageBlock"); removeMovieClip("RedStripe"); removeMovieClip("PartStorage"); removeMovieClip("Background"); removeMovieClip("RedStripe"); xp = 0; while (xp < 6) { yp = 0; while (yp < 6) { removeMovieClip((("Platex" + xp) + "y") + yp); removeMovieClip((("Pipesx" + xp) + "y") + yp); i = 0; while (i < 4) { n = 0; while (n < 4) { removeMovieClip((((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n); n++; } i++; } yp++; } xp++; } p = 0; while (p < 50) { removeMovieClip("Button" + p); p++; } WallTime = 0; gotoAndStop (4); } else { GameMade = false; } } else if (MissionFailed == true) { Level1.removeTextField(); Level2.removeTextField(); TimeUntilStart1.removeTextField(); TimeUntilStart2.removeTextField(); Status1.removeTextField(); Status2.removeTextField(); removeMovieClip("Timer"); xp = 0; while (xp < 7) { removeMovieClip("StartingPipesx" + xp); xp++; } removeMovieClip("StorageLower"); removeMovieClip("StorageUpper"); i = 0; while (i < 64) { removeMovieClip("SlimeBall" + i); i++; } removeMovieClip("AnimatedSlime"); removeMovieClip("LowerFlatSlime"); removeMovieClip("UpperFlatSlime"); removeMovieClip("StorageBlock"); removeMovieClip("RedStripe"); removeMovieClip("PartStorage"); removeMovieClip("Background"); removeMovieClip("RedStripe"); xp = 0; while (xp < 6) { yp = 0; while (yp < 6) { removeMovieClip((("Platex" + xp) + "y") + yp); removeMovieClip((("Pipesx" + xp) + "y") + yp); i = 0; while (i < 4) { n = 0; while (n < 4) { removeMovieClip((((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n); n++; } i++; } yp++; } xp++; } p = 0; while (p < 50) { removeMovieClip("Button" + p); p++; } WallTime = 0; gotoAndStop (2); } } } else if (MissionComplete == true) { Level = Level + 1; WallClosing = true; WallTime = 0; TimeUntilNextLevel = 50; } else if (MissionFailed == true) { NewGame = false; Opening = true; WallClosing = true; WallTime = 0; TimeUntilNextLevel = 50; } n = 0; while (n < 4) { if ((Pipes[FirstPieceX][FirstPieceY + 1][2][0][n][1] == true) & (FluidInTank > 0)) { Pipes[FirstPieceX][FirstPieceY + 1][2][0][n][2] = Pipes[FirstPieceX][FirstPieceY + 1][2][0][n][2] + 1; Pipes[FirstPieceX][FirstPieceY + 1][2][0][n][4] = 1; FluidInTank = FluidInTank - 1; _root.UpperFlatSlime._yscale = (FluidInTank / TotalFluid) * 100; _root.StorageBlock._y = 64 + ((FluidInTank / TotalFluid) * 218); } if (FluidInTank == 0) { Pipes[FirstPieceX][FirstPieceY + 1][2][0][n][3] = true; _root.UpperFlatSlime._alpha = 0; _root.StorageBlock._alpha = 0; } else { Pipes[FirstPieceX][FirstPieceY + 1][2][0][n][3] = false; } n++; } FluidInSystem = false; if (Forces.length > 0) { f = Forces.length - 1; while (f > -1) { xp = Forces[f][0]; yp = Forces[f][1]; i = Forces[f][2]; n = Forces[f][3]; if (Pipes[xp][yp][2][i][n][1] == true) { s = 0; while (s < 4) { if (Pipes[xp][yp][2][s][i][2] > 0) { Pipes[xp][yp][2][i][n][4] = (Pipes[xp][yp][2][i][n][2] * Pipes[xp][yp][2][i][n][4]) + ((Pipes[xp][yp][2][s][i][2] * Pipes[xp][yp][2][s][i][4]) / (Pipes[xp][yp][2][s][i][2] + Pipes[xp][yp][2][i][n][2])); Pipes[xp][yp][2][i][n][2] = Pipes[xp][yp][2][i][n][2] + Pipes[xp][yp][2][s][i][2]; Pipes[xp][yp][2][s][i][2] = 0; } s++; } if (Pipes[xp][yp][2][i][n][2] > 0) { FluidInSystem = true; } if (Pipes[xp][yp][2][i][n][1] == true) { if (((Pipes[xp][yp][2][i][n][2] > 9) & (Pipes[xp][yp][2][i][n][3] == false)) or ((Pipes[xp][yp][2][i][n][2] > 0) & (Pipes[xp][yp][2][i][n][3] == true))) { if (n == 0) { if ((((((((yp == 0) or (Pipes[xp][yp - 1][1] == 1)) or (Pipes[xp][yp - 1][1] == 3)) or (Pipes[xp][yp - 1][1] == 7)) or (Pipes[xp][yp - 1][1] == 9)) or (Pipes[xp][yp - 1][1] == 12)) or (Pipes[xp][yp - 1][1] == 14)) or (Pipes[xp][yp - 1][1] == 13)) { NumberToShare = 1; SlimeBalls[NextSlimeBall][0] = random(3) - random(3); SlimeBalls[NextSlimeBall][1] = -(3 + random(5)); _root["SlimeBall" + NextSlimeBall]._x = ((127 + (xp * 51)) + 18) + random(20); _root["SlimeBall" + NextSlimeBall]._y = 55 + (yp * 51); _root["SlimeBall" + NextSlimeBall]._alpha = 80; if (NextSlimeBall > 63) { NextSlimeBall = 0; } else { NextSlimeBall = NextSlimeBall + 1; } } else { NumberToShare = 0; s = 0; while (s < 4) { if (Pipes[xp][yp - 1][2][2][s][1] == true) { NumberToShare = NumberToShare + 1; } s++; } s = 0; while (s < 4) { if (Pipes[xp][yp - 1][2][2][s][1] == true) { Value = (Pipes[xp][yp - 1][2][2][s][4] * Pipes[xp][yp - 1][2][2][s][2]) + (Pipes[xp][yp][2][i][n][4] / NumberToShare); Pipes[xp][yp - 1][2][2][s][2] = Pipes[xp][yp - 1][2][2][s][2] + 1; Pipes[xp][yp - 1][2][2][s][4] = Value / Pipes[xp][yp - 1][2][2][s][2]; } s++; } } } else if (n == 1) { if ((((((((xp == 5) or (Pipes[xp + 1][yp][1] == 1)) or (Pipes[xp + 1][yp][1] == 2)) or (Pipes[xp + 1][yp][1] == 4)) or (Pipes[xp + 1][yp][1] == 9)) or (Pipes[xp + 1][yp][1] == 10)) or (Pipes[xp + 1][yp][1] == 14)) or (Pipes[xp + 1][yp][1] == 13)) { NumberToShare = 1; if (((xp + 1) == LastPieceX) & (yp == LastPieceY)) { FluidInEnd = FluidInEnd + Pipes[xp][yp][2][i][n][4]; _root.LowerFlatSlime._yscale = (FluidInEnd / TotalFluid) * 100; _root.AnimatedSlime._y = 289 - ((FluidInEnd / TotalFluid) * 218); _root.LowerFlatSlime._alpha = 80; _root.AnimatedSlime._alpha = 80; } else { SlimeBalls[NextSlimeBall][0] = 3 + random(5); SlimeBalls[NextSlimeBall][1] = random(3) - random(3); _root["SlimeBall" + NextSlimeBall]._x = (127 + (xp * 51)) + 51; _root["SlimeBall" + NextSlimeBall]._y = ((55 + (yp * 51)) + 18) + random(20); _root["SlimeBall" + NextSlimeBall]._alpha = 80; if (NextSlimeBall > 63) { NextSlimeBall = 0; } else { NextSlimeBall = NextSlimeBall + 1; } } } else { NumberToShare = 0; s = 0; while (s < 4) { if (Pipes[xp + 1][yp][2][3][s][1] == true) { NumberToShare = NumberToShare + 1; } s++; } s = 0; while (s < 4) { if (Pipes[xp + 1][yp][2][3][s][1] == true) { Value = (Pipes[xp + 1][yp][2][3][s][4] * Pipes[xp + 1][yp][2][3][s][2]) + (Pipes[xp][yp][2][i][n][4] / NumberToShare); Pipes[xp + 1][yp][2][3][s][2] = Pipes[xp + 1][yp][2][3][s][2] + 1; Pipes[xp + 1][yp][2][3][s][4] = Value / Pipes[xp + 1][yp][2][3][s][2]; } s++; } } } else if (n == 2) { if ((((((((yp == 5) or (Pipes[xp][yp + 1][1] == 1)) or (Pipes[xp][yp + 1][1] == 3)) or (Pipes[xp][yp + 1][1] == 5)) or (Pipes[xp][yp + 1][1] == 10)) or (Pipes[xp][yp + 1][1] == 11)) or (Pipes[xp][yp + 1][1] == 14)) or (Pipes[xp][yp + 1][1] == 13)) { NumberToShare = 1; SlimeBalls[NextSlimeBall][0] = random(3) - random(3); SlimeBalls[NextSlimeBall][1] = 3 + random(5); _root["SlimeBall" + NextSlimeBall]._x = ((127 + (xp * 51)) + 18) + random(20); _root["SlimeBall" + NextSlimeBall]._y = (55 + (yp * 51)) + 51; _root["SlimeBall" + NextSlimeBall]._alpha = 80; if (NextSlimeBall > 63) { NextSlimeBall = 0; } else { NextSlimeBall = NextSlimeBall + 1; } } else { NumberToShare = 0; s = 0; while (s < 4) { if (Pipes[xp][yp + 1][2][0][s][1] == true) { NumberToShare = NumberToShare + 1; } s++; } s = 0; while (s < 4) { if (Pipes[xp][yp + 1][2][0][s][1] == true) { Value = (Pipes[xp][yp + 1][2][0][s][4] * Pipes[xp][yp + 1][2][0][s][2]) + (Pipes[xp][yp][2][i][n][4] / NumberToShare); Pipes[xp][yp + 1][2][0][s][2] = Pipes[xp][yp + 1][2][0][s][2] + 1; Pipes[xp][yp + 1][2][0][s][4] = Value / Pipes[xp][yp + 1][2][0][s][2]; } s++; } } } else if (n == 3) { if ((((((((xp == 0) or (Pipes[xp - 1][yp][1] == 1)) or (Pipes[xp - 1][yp][1] == 2)) or (Pipes[xp - 1][yp][1] == 6)) or (Pipes[xp - 1][yp][1] == 11)) or (Pipes[xp - 1][yp][1] == 12)) or (Pipes[xp - 1][yp][1] == 14)) or (Pipes[xp - 1][yp][1] == 13)) { NumberToShare = 1; SlimeBalls[NextSlimeBall][0] = -(5 + random(5)); SlimeBalls[NextSlimeBall][1] = random(3) - random(3); _root["SlimeBall" + NextSlimeBall]._x = 127 + (xp * 51); _root["SlimeBall" + NextSlimeBall]._y = ((55 + (yp * 51)) + 18) + random(20); _root["SlimeBall" + NextSlimeBall]._alpha = 80; if (NextSlimeBall > 63) { NextSlimeBall = 0; } else { NextSlimeBall = NextSlimeBall + 1; } } else { NumberToShare = 0; s = 0; while (s < 4) { if (Pipes[xp - 1][yp][2][1][s][1] == true) { NumberToShare = NumberToShare + 1; } s++; } s = 0; while (s < 4) { if (Pipes[xp - 1][yp][2][1][s][1] == true) { Value = (Pipes[xp - 1][yp][2][1][s][4] * Pipes[xp - 1][yp][2][1][s][2]) + (Pipes[xp][yp][2][i][n][4] / NumberToShare); Pipes[xp - 1][yp][2][1][s][2] = Pipes[xp - 1][yp][2][1][s][2] + 1; Pipes[xp - 1][yp][2][1][s][4] = Value / Pipes[xp - 1][yp][2][1][s][2]; } s++; } } } } } } if (Pipes[xp][yp][2][i][n][3] == true) { if (Pipes[xp][yp][2][i][n][2] > 0) { Pipes[xp][yp][2][i][n][2] = Pipes[xp][yp][2][i][n][2] - 1; } } else if (Pipes[xp][yp][2][i][n][2] > 9) { Pipes[xp][yp][2][i][n][2] = Pipes[xp][yp][2][i][n][2] - 1; if (Pipes[xp][yp][2][i][n][2] > 9) { Pipes[xp][yp][2][i][n][4] = (Pipes[xp][yp][2][i][n][2] * Pipes[xp][yp][2][i][n][4]) / 9; Pipes[xp][yp][2][i][n][2] = 9; } } if (((!((yp == (FirstPieceY + 1)) & (xp == FirstPieceX))) & (Pipes[xp][yp][2][i][n][2] > 0)) & (((((yp > 0) & (i == 0)) or ((xp < 5) & (i == 1))) or ((yp < 5) & (i == 2))) or ((xp > 0) & (i == 3)))) { if (i == 0) { ri = 2; PositionX = xp; PositionY = yp - 1; } else if (i == 1) { ri = 3; PositionX = xp + 1; PositionY = yp; } else if (i == 2) { ri = 0; PositionX = xp; PositionY = yp + 1; } else if (i == 3) { ri = 1; PositionX = xp - 1; PositionY = yp; } Force = false; s = 0; while (s < 4) { if (Pipes[PositionX][PositionY][2][s][ri][2] > 0) { Force = true; } s++; } if (Force == false) { Pipes[xp][yp][2][i][n][3] = true; } else { Pipes[xp][yp][2][i][n][3] = false; } } else if (Pipes[xp][yp][2][i][n][2] == 0) { Pipes[xp][yp][2][i][n][3] = false; } if (Pipes[xp][yp][2][i][n][2] >= 9) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n].gotoAndStop(10); } else if (Pipes[xp][yp][2][i][n][3] == false) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n].gotoAndStop(1 + Pipes[xp][yp][2][i][n][2]); } else { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n].gotoAndStop(19 - Pipes[xp][yp][2][i][n][2]); } if (Pipes[xp][yp][2][i][n][1] == false) { Alpha = _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._alpha; if (Alpha > 0) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._alpha = Math.round(Alpha - 10); } if (Alpha == 0) { Pipes[xp][yp][2][i][n][2] = 0; } } else if (Pipes[xp][yp][2][i][n][2] > 0) { _root[(((((("Slimesx" + xp) + "y") + yp) + "i") + i) + "n") + n]._alpha = 80; } if (Pipes[xp][yp][2][i][n][2] == 0) { Pipes[xp][yp][2][i][n][4] = 1; } f--; } } if ((FluidInSystem == false) & (TimeUntilNextLevel == 0)) { if (FluidInTank > 0) { FluidInTank = FluidInTank - 1; _root.UpperFlatSlime._yscale = (FluidInTank / TotalFluid) * 100; _root.StorageBlock._y = 64 + ((FluidInTank / TotalFluid) * 218); SlimeBalls[NextSlimeBall][1] = random(3) - random(3); _root["SlimeBall" + NextSlimeBall]._x = ((127 + (FirstPieceX * 51)) + 18) + random(20); SlimeBalls[NextSlimeBall][0] = ((((127 + (FirstPieceX * 51)) + 25) - _root["SlimeBall" + NextSlimeBall]._x) + random(5)) - random(5); _root["SlimeBall" + NextSlimeBall]._y = (55 + (FirstPieceY * 51)) + 51; _root["SlimeBall" + NextSlimeBall]._alpha = 80; if (NextSlimeBall > 63) { NextSlimeBall = 0; } else { NextSlimeBall = NextSlimeBall + 1; } } else if (FluidInEnd >= NeededForVictory) { Score = Score + FluidInEnd; if (Level < 20) { Format.size = 38; Format.color = 13883346 /* 0xD3D7D2 */; Status1.text = "Next level"; Status1.setTextFormat(Format); Format.color = 12238777 /* 0xBABFB9 */; Status2.text = "Next level"; Status2.setTextFormat(Format); Status1._y = _root.UpperWall._y - 48; Status2._y = _root.UpperWall._y - 46; } else { Status1.text = ""; Status2.text = ""; } MissionComplete = true; TimeUntilStart = 40; } else { MissionFailed = true; Format.size = 38; Format.color = 13883346 /* 0xD3D7D2 */; Status1.text = "Game over"; Status1.setTextFormat(Format); Format.color = 12238777 /* 0xBABFB9 */; Status2.text = "Game over"; Status2.setTextFormat(Format); Status1._y = _root.UpperWall._y - 48; Status2._y = _root.UpperWall._y - 46; TimeUntilStart = 40; } } } i = 0; while (i < 64) { Alpha = _root["SlimeBall" + i]._alpha; if (Alpha > 0) { PositionX = _root["SlimeBall" + i]._x; PositionY = _root["SlimeBall" + i]._y; _root["SlimeBall" + i]._x = PositionX + SlimeBalls[i][0]; _root["SlimeBall" + i]._y = PositionY + SlimeBalls[i][1]; _root["SlimeBall" + i]._alpha = Alpha - 10; Angle = Math.atan2(SlimeBalls[i][1], SlimeBalls[i][0]); Angle = Math.round((Angle / Math.PI) * 180); _root["SlimeBall" + i]._rotation = Angle; } i++; } } stop();
Instance of Symbol 94 MovieClip in Frame 3
onClipEvent (load) { _root.initGame(); } onClipEvent (enterFrame) { _root.UpdateGame(); }
Frame 4
function initEndScreen() { Format = new TextFormat(); Format.font = "Tahoma"; Format.bullet = false; Format.bold = true; Format.align = "center"; Format.size = 30; Format.color = 15658734 /* 0xEEEEEE */; _root.createTextField("ScoreField", 10503, 100, 300, 400, 50); ScoreField.text = ("Score: " + Math.round(Score)) + "/5000"; ScoreField.border = false; ScoreField.setTextFormat(Format); ScoreField.selectable = false; } function Ending() { if ((WallTime < 14) & (Opening == true)) { _root.UpperWall._y = _root.UpperWall._y - WallTime; _root.LowerWall._y = _root.LowerWall._y + WallTime; WallTime = WallTime + 0.5; } else { Opening = false; if (WallTime < 14) { _root.UpperWall._y = _root.UpperWall._y + WallTime; _root.LowerWall._y = _root.LowerWall._y - WallTime; WallTime = WallTime + 0.5; } else if (NewGame == true) { ScoreField.removeTextField(); gotoAndStop (3); } } } stop();
Instance of Symbol 94 MovieClip in Frame 4
onClipEvent (load) { _root.initEndScreen(); } onClipEvent (enterFrame) { _root.Ending(); }
Symbol 49 MovieClip [Storage Slime] Frame 11
gotoAndPlay (1);
Symbol 105 Button
on (release) { if ((Opening == false) & (NewGame == false)) { NewGame = true; WallTime = 0; PieceClick.start(0, 1); } }
Symbol 110 Button
on (release) { getURL ("http://HamsterWorld.No-Ip.Info"); }
Symbol 112 Button
on (release) { getURL ("http://www.chiptune.com"); }

Library Items

Symbol 1 Sound [PieceClick]
Symbol 2 Sound [Music]
Symbol 3 BitmapUsed by:4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 38 39 41 42 44 45 46 47 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 74 75 77 79 81 83
Symbol 4 GraphicUses:3Used by:21
Symbol 5 GraphicUses:3Used by:21
Symbol 6 GraphicUses:3Used by:21
Symbol 7 GraphicUses:3Used by:21
Symbol 8 GraphicUses:3Used by:21
Symbol 9 GraphicUses:3Used by:21
Symbol 10 GraphicUses:3Used by:21
Symbol 11 GraphicUses:3Used by:21
Symbol 12 GraphicUses:3Used by:21
Symbol 13 GraphicUses:3Used by:21
Symbol 14 GraphicUses:3Used by:21
Symbol 15 GraphicUses:3Used by:21
Symbol 16 GraphicUses:3Used by:21
Symbol 17 GraphicUses:3Used by:21
Symbol 18 GraphicUses:3Used by:21
Symbol 19 GraphicUses:3Used by:21
Symbol 20 GraphicUses:3Used by:21
Symbol 21 MovieClip [StraightSlime]Uses:4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Symbol 22 GraphicUses:3Used by:37
Symbol 23 GraphicUses:3Used by:37
Symbol 24 GraphicUses:3Used by:37
Symbol 25 GraphicUses:3Used by:37
Symbol 26 GraphicUses:3Used by:37
Symbol 27 GraphicUses:3Used by:37
Symbol 28 GraphicUses:3Used by:37
Symbol 29 GraphicUses:3Used by:37
Symbol 30 GraphicUses:3Used by:37
Symbol 31 GraphicUses:3Used by:37
Symbol 32 GraphicUses:3Used by:37
Symbol 33 GraphicUses:3Used by:37
Symbol 34 GraphicUses:3Used by:37
Symbol 35 GraphicUses:3Used by:37
Symbol 36 GraphicUses:3Used by:37
Symbol 37 MovieClip [Pipes]Uses:22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Symbol 38 GraphicUses:3Used by:40
Symbol 39 GraphicUses:3Used by:40
Symbol 40 MovieClip [Plates]Uses:38 39
Symbol 41 GraphicUses:3Used by:43
Symbol 42 GraphicUses:3Used by:43
Symbol 43 MovieClip [Storage]Uses:41 42
Symbol 44 GraphicUses:3Used by:49
Symbol 45 GraphicUses:3Used by:49
Symbol 46 GraphicUses:3Used by:49
Symbol 47 GraphicUses:3Used by:49
Symbol 48 GraphicUses:3Used by:49
Symbol 49 MovieClip [Storage Slime]Uses:44 45 46 47 48
Symbol 50 GraphicUses:3Used by:51
Symbol 51 MovieClip [Slime Ball]Uses:50
Symbol 52 GraphicUses:3Used by:53
Symbol 53 MovieClip [Bubble]Uses:52
Symbol 54 GraphicUses:3Used by:55
Symbol 55 MovieClip [Storage Block]Uses:54
Symbol 56 GraphicUses:3Used by:73
Symbol 57 GraphicUses:3Used by:73
Symbol 58 GraphicUses:3Used by:73
Symbol 59 GraphicUses:3Used by:73
Symbol 60 GraphicUses:3Used by:73
Symbol 61 GraphicUses:3Used by:73
Symbol 62 GraphicUses:3Used by:73
Symbol 63 GraphicUses:3Used by:73
Symbol 64 GraphicUses:3Used by:73
Symbol 65 GraphicUses:3Used by:73
Symbol 66 GraphicUses:3Used by:73
Symbol 67 GraphicUses:3Used by:73
Symbol 68 GraphicUses:3Used by:73
Symbol 69 GraphicUses:3Used by:73
Symbol 70 GraphicUses:3Used by:73
Symbol 71 GraphicUses:3Used by:73
Symbol 72 GraphicUses:3Used by:73
Symbol 73 MovieClip [CurveSlime]Uses:56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
Symbol 74 GraphicUses:3Used by:76
Symbol 75 GraphicUses:3Used by:76
Symbol 76 MovieClip [Storage Flat Slime]Uses:74 75
Symbol 77 GraphicUses:3Used by:78
Symbol 78 MovieClip [Storage Bubble]Uses:77
Symbol 79 GraphicUses:3Used by:80
Symbol 80 MovieClip [RedStripe]Uses:79
Symbol 81 GraphicUses:3Used by:82
Symbol 82 MovieClip [Wall]Uses:81
Symbol 83 GraphicUses:3Used by:84
Symbol 84 MovieClip [PartStorage]Uses:83
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClip [Background]Uses:86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [Timer]Uses:88
Symbol 90 GraphicUsed by:93
Symbol 91 FontUsed by:92 95 104 106
Symbol 92 EditableTextUses:91Used by:93
Symbol 93 MovieClip [Play]Uses:90 92
Symbol 94 MovieClipUsed by:Timeline
Symbol 95 EditableTextUses:91Used by:Timeline
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:Timeline
Symbol 101 FontUsed by:102
Symbol 102 TextUses:101Used by:Timeline
Symbol 103 GraphicUsed by:105
Symbol 104 TextUses:91Used by:105
Symbol 105 ButtonUses:103 104Used by:Timeline
Symbol 106 TextUses:91Used by:Timeline
Symbol 107 GraphicUsed by:110 112
Symbol 108 FontUsed by:109 111
Symbol 109 TextUses:108Used by:110
Symbol 110 ButtonUses:107 109Used by:Timeline
Symbol 111 TextUses:108Used by:112
Symbol 112 ButtonUses:107 111Used by:Timeline
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:Timeline

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "PieceClick"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Music"
ExportAssets (56)Timeline Frame 1Symbol 21 as "StraightSlime"
ExportAssets (56)Timeline Frame 1Symbol 37 as "Pipes"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Plates"
ExportAssets (56)Timeline Frame 1Symbol 43 as "Storage"
ExportAssets (56)Timeline Frame 1Symbol 49 as "Storage Slime"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Slime Ball"
ExportAssets (56)Timeline Frame 1Symbol 53 as "Bubble"
ExportAssets (56)Timeline Frame 1Symbol 55 as "Storage Block"
ExportAssets (56)Timeline Frame 1Symbol 73 as "CurveSlime"
ExportAssets (56)Timeline Frame 1Symbol 76 as "Storage Flat Slime"
ExportAssets (56)Timeline Frame 1Symbol 78 as "Storage Bubble"
ExportAssets (56)Timeline Frame 1Symbol 80 as "RedStripe"
ExportAssets (56)Timeline Frame 1Symbol 82 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 84 as "PartStorage"
ExportAssets (56)Timeline Frame 1Symbol 87 as "Background"
ExportAssets (56)Timeline Frame 1Symbol 89 as "Timer"
ExportAssets (56)Timeline Frame 1Symbol 93 as "Play"

Dynamic Text Variables

LoadingTextSymbol 95 EditableText"Loading..."




http://swfchan.com/5/23718/info.shtml
Created: 26/5 -2019 00:23:51 Last modified: 26/5 -2019 00:23:51 Server time: 16/05 -2024 04:00:42