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Plinx.swf

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Flash #23804

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Text
PLINX WRITTEN BY LIGHTFORCE

PLAY

PLAY

Level:

Moves:

PLINX

A puzzle for your mind

reset

Sound On

Sound Off

In Place:

undo

ActionScript [AS1/AS2]

Frame 1
playing = 0; level = 1; snd2 = new Sound(_root.snd2); snd2.attachSound("snd2"); stop();
Instance of Symbol 37 MovieClip in Frame 1
onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " OF ") add int(_parent.getBytesTotal() / 1000)) add " LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _root.goButton._x = 240; } }
Frame 2
function buildBox(box) { var w = box[0].length; var h = box.length; var _local2 = 0; while (_local2 < h) { var _local1 = 0; while (_local1 < w) { this.attachMovie("box", (("box_" + _local2) + "_") + _local1, ++d); var _local3 = this[(("box_" + _local2) + "_") + _local1]; _local3._x = (_local1 * size) + width; _local3._y = (_local2 * size) + height; _local3.gotoAndStop(box[_local2][_local1]); _local1++; } _local2++; } if (!playing) { sndClip.gotoAndStop(2); } else { sndClip.gotoAndStop(1); } } function buildMap(map, exit) { var _local3 = this; W = map[0].length; H = map.length; var _local2 = 0; while (_local2 < h) { var _local1 = 0; while (_local1 < w) { _local3.attachMovie("tile", (("tile_" + _local2) + "_") + _local1, ++d); var t = _local3[(("tile_" + _local2) + "_") + _local1]; t._x = (_local1 * size) + width; t._y = (_local2 * size) + height; t.gotoAndStop(map[_local2][_local1]); t.exit = null; t.exitFrame = null; _local1++; } _local2++; } var c = 0; exitCounter = exit.length; while (c < exit.length) { var x = exit[c][0]; var y = exit[c][1]; _local3.attachMovie("exit", "exit" + e, ++e); var t = _local3["exit" + e]; t._x = (x * size) + width; t._y = (y * size) + height; t.gotoAndStop(exitFrame[c]); _local3[(("tile_" + y) + "_") + x].exit = 1; _local3[(("tile_" + y) + "_") + x].exitFrame = exitFrame[c]; c++; } } function createPlayer(x, y) { this.attachMovie("char", "char", ++d); char._x = (x * size) + width; char._y = (y * size) + height; cx = x; cy = y; } function doLevel(lv) { switch (lv) { case 1 : createPlayer(3, 8); return; case 2 : createPlayer(1, 8); return; case 3 : createPlayer(1, 6); return; case 4 : createPlayer(3, 7); return; case 5 : createPlayer(4, 4); return; case 6 : createPlayer(5, 6); return; case 7 : createPlayer(3, 6); return; case 8 : createPlayer(4, 7); return; case 9 : createPlayer(5, 5); return; case 10 : createPlayer(3, 3); return; case 11 : createPlayer(5, 7); return; case 12 : createPlayer(6, 4); return; case 13 : createPlayer(3, 5); return; case 14 : createPlayer(2, 5); return; case 15 : createPlayer(6, 4); return; case 16 : createPlayer(3, 6); return; case 17 : createPlayer(4, 2); return; case 18 : createPlayer(2, 6); return; case 19 : createPlayer(6, 5); return; case 20 : createPlayer(1, 6); } } function moveLeft() { if (myMap[cy][cx - 1] == 1) { saveCurrent(); char._x = char._x - 30; cx--; moves++; return(undefined); } if ((myMap[cy][cx - 1] > 1) and (myMap[cy][cx - 2] == 1)) { saveCurrent(); moves++; count = 0; step = 0; playGame = 0; px = cx - 1; py = cy; ob = this[(("tile_" + py) + "_") + px]; tempFrame = myMap[py][px]; char.play(); snd2.start(0, 1); move = setInterval(this, "moveTileLeft", 10); return(undefined); } } function moveTileLeft() { ob._x = ob._x - 2; count++; if (count == 15) { count = 0; step++; myMap[py][px] = 1; px--; if (myMap[py][px - 1] != 1) { ob.gotoAndStop(1); ob._x = ob._x + (size * step); myMap[py][px] = tempFrame; this[(("tile_" + py) + "_") + px].gotoAndStop(tempFrame); clearInterval(move); playGame = 1; } } } function moveRight() { if (myMap[cy][cx + 1] == 1) { saveCurrent(); char._x = char._x + 30; cx++; moves++; return(undefined); } if ((myMap[cy][cx + 1] > 1) and (myMap[cy][cx + 2] == 1)) { saveCurrent(); moves++; count = 0; step = 0; playGame = 0; px = cx + 1; py = cy; ob = this[(("tile_" + py) + "_") + px]; tempFrame = myMap[py][px]; char.play(); snd2.start(0, 1); move = setInterval(this, "moveTileRight", 10); return(undefined); } } function moveTileRight() { ob._x = ob._x + 2; count++; if (count == 15) { count = 0; step++; myMap[py][px] = 1; px++; if (myMap[py][px + 1] != 1) { ob.gotoAndStop(1); ob._x = ob._x - (size * step); myMap[py][px] = tempFrame; this[(("tile_" + py) + "_") + px].gotoAndStop(tempFrame); clearInterval(move); playGame = 1; } } } function moveDown() { if ((myMap[cy + 1][cx] == 1) and (cy < 8)) { saveCurrent(); char._y = char._y + 30; cy++; moves++; return(undefined); } if ((((myMap[cy + 1][cx] > 1) and (myMap[cy + 2][cx] == 1)) and (cy < 7)) or ((cy == 7) and (myMap[10][cx] == 1))) { saveCurrent(); moves++; count = 0; step = 0; playGame = 0; px = cx; py = cy + 1; ob = this[(("tile_" + py) + "_") + px]; tempFrame = myMap[py][px]; char.play(); snd2.start(0, 1); move = setInterval(this, "moveTileDown", 10); return(undefined); } } function moveTileDown() { ob._y = ob._y + 2; count++; if (count == 15) { count = 0; step++; myMap[py][px] = 1; py++; if ((myMap[py + 1][px] != 1) or (((myMap[11][px] != 1) and (myMap[10][px] != 1)) and (py > 7))) { ob.gotoAndStop(1); ob._y = ob._y - (size * step); myMap[py][px] = tempFrame; this[(("tile_" + py) + "_") + px].gotoAndStop(tempFrame); clearInterval(move); playGame = 1; checkWin(); } } } function moveUp() { if (myMap[cy - 1][cx] == 1) { saveCurrent(); char._y = char._y - 30; cy--; moves++; return(undefined); } if ((myMap[cy - 1][cx] > 1) and (myMap[cy - 2][cx] == 1)) { saveCurrent(); moves++; count = 0; step = 0; playGame = 0; px = cx; py = cy - 1; ob = this[(("tile_" + py) + "_") + px]; tempFrame = myMap[py][px]; char.play(); snd2.start(0, 1); move = setInterval(this, "moveTileUp", 10); return(undefined); } } function moveTileUp() { ob._y = ob._y - 2; count++; if (count == 15) { count = 0; step++; myMap[py][px] = 1; py--; if (myMap[py - 1][px] != 1) { ob.gotoAndStop(1); ob._y = ob._y + (size * step); myMap[py][px] = tempFrame; this[(("tile_" + py) + "_") + px].gotoAndStop(tempFrame); clearInterval(move); playGame = 1; } } } function checkWin() { var counter = 0; var _local2 = 10; while (_local2 < H) { var _local1 = 0; while (_local1 < W) { var _local3 = this[(("tile_" + _local2) + "_") + _local1]; if (_local3.exit and (myMap[_local2][_local1] > 1)) { if (_local3.exitFrame == (myMap[_local2][_local1] - 2)) { this[(("box_" + _local2) + "_") + _local1].gotoAndStop(3); counter++; } } else { this[(("box_" + _local2) + "_") + _local1].gotoAndStop(1); } _local1++; } _local2++; } correct = (counter + "/") + exitCounter; if (counter == exitCounter) { playGame = 0; this.attachMovie("labelClip", "labelClip", ++d); labelClip._width = 100; labelClip._height = 70; labelClip._x = 405; labelClip._y = 350; } } function saveCurrent() { var _local3 = this; var _local1 = 0; var _local2 = 0; while (_local2 < H) { while (_local1 < W) { _local3[(("tile_" + _local2) + "_") + _local1]["tmpCol" + moves] = myMap[_local2][_local1]; _local1++; } _local1 = 0; _local2++; } _local3["tmpCharX" + moves] = cx; _local3["tmpCharY" + moves] = cy; } function undoMove() { if (moves >= 1) { moves--; var _local1 = 0; var _local2 = 0; while (_local2 < H) { while (_local1 < W) { var _local3 = this[(("tile_" + _local2) + "_") + _local1]["tmpCol" + moves]; this[(("tile_" + _local2) + "_") + _local1].gotoAndStop(_local3); myMap[_local2][_local1] = _local3; _local1++; } _local1 = 0; _local2++; } _local1 = this["tmpCharX" + moves]; _local2 = this["tmpCharY" + moves]; char._x = (_local1 * size) + width; char._y = (_local2 * size) + height; cx = _local1; cy = _local2; checkWin(); } } myBox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 6, 1, 1, 5, 1, 1], [1, 1, 1, 2, 1, 6, 1, 1, 2, 1], [1, 1, 2, 1, 5, 1, 1, 1, 1, 1], [1, 1, 1, 2, 1, 2, 1, 6, 1, 1], [1, 1, 2, 1, 1, 1, 4, 1, 2, 1], [1, 2, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 4, 1, 6, 1, 1, 2, 1, 7, 1], [1, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 2, 1, 4, 1, 1, 1, 2, 1, 1], [1, 1, 2, 1, 1, 1, 6, 1, 1, 1], [1, 6, 1, 2, 1, 2, 1, 1, 1, 1], [1, 1, 1, 1, 2, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 1, 2, 1, 2, 1, 1], [1, 1, 6, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 5, 1, 2, 1, 1, 1], [1, 1, 1, 2, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 2, 1], [1, 1, 1, 1, 6, 1, 1, 1, 1, 1], [1, 1, 5, 1, 1, 1, 4, 1, 6, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap4 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 1, 1, 5, 1, 1], [1, 7, 1, 5, 1, 1, 1, 1, 5, 1], [1, 1, 2, 1, 1, 1, 2, 1, 1, 1], [1, 1, 1, 2, 1, 2, 1, 1, 2, 1], [1, 1, 2, 1, 1, 1, 6, 1, 1, 1], [1, 1, 1, 1, 2, 1, 1, 2, 1, 1], [1, 5, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap5 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 6, 1, 6, 1, 1, 2, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 3, 1, 1], [1, 2, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 5, 1, 1, 1, 1, 5, 1, 1], [1, 2, 1, 1, 2, 1, 1, 1, 2, 1], [1, 1, 1, 2, 1, 6, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 6, 1, 1, 1, 1, 1], [1, 4, 1, 1, 1, 1, 2, 1, 2, 1], [1, 1, 1, 3, 1, 2, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 2, 1, 1, 2, 1, 1], [1, 1, 1, 6, 1, 1, 4, 1, 1, 1], [1, 2, 1, 1, 2, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap7 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 2, 1, 2, 1, 2, 1, 1], [1, 1, 3, 1, 1, 1, 3, 1, 1, 1], [1, 2, 1, 6, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 3, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 5, 1, 2, 1, 1, 6, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap8 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 4, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 5, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 7, 1], [1, 5, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 4, 1, 1, 1, 1], [1, 7, 1, 1, 1, 1, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap9 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 4, 1, 1, 2, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 5, 1], [1, 1, 1, 1, 1, 1, 3, 1, 1, 1], [1, 1, 3, 1, 5, 1, 1, 1, 4, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 9, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 7, 1, 1, 1, 1], [1, 8, 1, 1, 1, 1, 1, 5, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 9, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 9, 1, 8, 1, 1, 1, 1, 1], [1, 7, 1, 1, 1, 1, 9, 1, 5, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap11 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 6, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 9, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 1, 1, 1, 1], [1, 6, 1, 1, 1, 1, 1, 1, 3, 1], [1, 1, 9, 1, 9, 1, 1, 9, 1, 1], [1, 1, 1, 7, 1, 1, 1, 1, 7, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap12 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 5, 1, 1, 9, 1, 1], [1, 1, 8, 1, 1, 8, 1, 1, 1, 1], [1, 1, 1, 1, 9, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 4, 1, 1], [1, 8, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 9, 1, 1, 4, 1, 9, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap13 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 3, 1, 1], [1, 1, 8, 1, 1, 1, 1, 1, 9, 1], [1, 1, 1, 1, 1, 1, 1, 9, 1, 1], [1, 1, 1, 1, 7, 1, 1, 1, 3, 1], [1, 8, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 9, 1, 1, 1, 1], [1, 1, 1, 1, 9, 1, 1, 1, 7, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap14 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 9, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 9, 1, 5, 1, 1], [1, 1, 9, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 5, 1, 8, 1], [1, 1, 1, 1, 1, 9, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 5, 1, 8, 1, 4, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap15 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 9, 1, 1, 1, 1, 1, 3, 1], [1, 1, 1, 8, 1, 1, 9, 1, 1, 1], [1, 1, 1, 1, 9, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 7, 1, 1, 9, 1, 1, 8, 1], [1, 1, 1, 1, 8, 1, 7, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap16 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 9, 1, 1, 1, 1], [1, 1, 5, 1, 9, 1, 1, 1, 1, 1], [1, 1, 1, 9, 1, 1, 1, 6, 1, 1], [1, 6, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 7, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 7, 1, 1], [1, 1, 1, 1, 9, 1, 1, 1, 5, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap17 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 8, 1, 1, 1, 3, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 9, 1], [1, 1, 1, 1, 8, 1, 1, 1, 1, 1], [1, 1, 9, 1, 1, 1, 5, 1, 1, 1], [1, 1, 1, 1, 1, 9, 1, 1, 5, 1], [1, 1, 1, 3, 1, 1, 1, 9, 1, 1], [1, 5, 1, 1, 9, 1, 5, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap18 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 5, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 5, 1, 1, 1], [1, 1, 9, 1, 4, 1, 1, 1, 9, 1], [1, 1, 1, 9, 1, 1, 1, 7, 1, 1], [1, 4, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 7, 1, 7, 1, 9, 1], [1, 1, 1, 9, 1, 1, 1, 7, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap19 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 5, 1, 1, 1, 1, 9, 1, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 9, 1, 5, 1, 8, 1, 3, 1, 1], [1, 1, 9, 1, 9, 1, 1, 1, 8, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 9, 1, 1, 9, 1, 1, 1, 1], [1, 1, 1, 1, 3, 1, 1, 8, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap20 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 1, 7, 1, 1, 10, 1, 10, 1], [1, 1, 1, 1, 1, 1, 1, 10, 1, 1], [1, 6, 1, 1, 10, 1, 7, 1, 5, 1], [1, 1, 1, 5, 1, 1, 1, 1, 1, 1], [1, 1, 10, 1, 1, 6, 1, 4, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 7, 1, 7, 1, 1, 10, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myExit1 = [[1, 10], [3, 10], [4, 10], [7, 10], [3, 11], [6, 11]]; myExit2 = [[2, 10], [5, 10], [8, 10], [2, 11], [6, 11], [8, 11]]; myExit3 = [[1, 10], [7, 10], [9, 10], [1, 11], [2, 11], [7, 11]]; myExit4 = [[1, 10], [7, 10], [8, 10], [1, 11], [7, 11], [8, 11]]; myExit5 = [[1, 10], [6, 10], [7, 10], [1, 11], [6, 11], [7, 11]]; myExit6 = [[5, 10], [6, 10], [8, 10], [5, 11], [6, 11]]; myExit7 = [[0, 10], [2, 10], [5, 10], [7, 10], [1, 11], [2, 11]]; myExit8 = [[2, 10], [5, 10], [1, 11], [2, 11], [4, 11], [9, 11]]; myExit9 = [[5, 10], [7, 10], [9, 10], [6, 11], [8, 11], [9, 11]]; myExit10 = [[0, 10], [1, 10], [2, 10], [8, 10], [2, 11], [8, 11]]; myExit11 = [[0, 10], [2, 10], [5, 10], [6, 10], [2, 11], [3, 11]]; myExit12 = [[0, 10], [6, 10], [1, 11], [4, 11], [6, 11], [8, 11]]; myExit13 = [[0, 10], [2, 10], [5, 10], [1, 11], [2, 11], [8, 11]]; myExit14 = [[1, 10], [2, 10], [3, 11], [4, 11], [5, 11], [7, 11]]; myExit15 = [[0, 10], [3, 10], [5, 10], [1, 11], [3, 11], [9, 11]]; myExit16 = [[1, 10], [4, 10], [1, 11], [5, 11], [6, 11], [9, 11]]; myExit17 = [[1, 10], [5, 10], [6, 10], [1, 11], [3, 11], [6, 11], [7, 11], [8, 11]]; myExit18 = [[1, 10], [2, 10], [3, 10], [9, 10], [1, 11], [2, 11], [3, 11], [8, 11]]; myExit19 = [[5, 10], [6, 10], [7, 10], [9, 10], [1, 11], [3, 11], [7, 11], [9, 11]]; myExit20 = [[1, 10], [4, 10], [7, 10], [9, 10], [0, 11], [1, 11], [3, 11], [4, 11], [5, 11], [6, 11]]; exitFrame1 = [3, 4, 4, 4, 2, 3]; exitFrame2 = [2, 2, 5, 4, 4, 4]; exitFrame3 = [3, 2, 3, 4, 4, 4]; exitFrame4 = [4, 3, 3, 3, 3, 5]; exitFrame5 = [3, 4, 4, 3, 1, 4]; exitFrame6 = [4, 1, 2, 2, 4]; exitFrame7 = [1, 3, 1, 1, 4, 4]; exitFrame8 = [5, 5, 2, 2, 3, 3]; exitFrame9 = [2, 2, 1, 1, 3, 3]; exitFrame10 = [3, 6, 5, 6, 5, 3]; exitFrame11 = [4, 1, 5, 5, 4, 4]; exitFrame12 = [6, 3, 6, 6, 2, 2]; exitFrame13 = [6, 1, 5, 6, 1, 5]; exitFrame14 = [6, 3, 2, 3, 6, 3]; exitFrame15 = [6, 6, 6, 5, 1, 5]; exitFrame16 = [3, 4, 4, 5, 5, 3]; exitFrame17 = [6, 3, 1, 3, 6, 1, 3, 3]; exitFrame18 = [5, 2, 2, 3, 5, 3, 5, 5]; exitFrame19 = [6, 3, 1, 1, 3, 6, 6, 1]; exitFrame20 = [2, 5, 3, 5, 4, 4, 3, 5, 5, 4]; size = 30; width = 30; height = 20; _root.onKeyDown = function () { if (playGame) { if (Key.isDown(37)) { moveLeft(); } else if (Key.isDown(39)) { moveRight(); } else if (Key.isDown(40)) { moveDown(); } else if (Key.isDown(38)) { moveUp(); } } }; d = 100; e = 0; moves = 0; playGame = 1; px = null; py = null; cx = null; cy = null; myMap = _root["myMap" + level]; myExit = _root["myExit" + level]; exitFrame = _root["exitFrame" + level]; buildBox(myBox); buildMap(myMap, myExit); doLevel(level); levelText = (level + "/") + 20; correct = "0/" + exitCounter; saveCurrent(); Key.addListener(_root); stop();
Frame 3
var i = 0; while (i < H) { var j = 0; while (j < W) { removeMovieClip(this[(("tile_" + i) + "_") + j]); removeMovieClip(this[(("box_" + i) + "_") + j]); j++; } i++; } var e = 1; while (e <= exitCounter) { removeMovieClip(this["exit" + e]); e++; } removeMovieClip(char); if (level > 20) { level = 1; } if (level < 1) { level = 20; } prevFrame();
Symbol 6 MovieClip Frame 91
removeMovieClip(_root.labelClip); _root.level++; _root.nextFrame();
Symbol 9 MovieClip [labelClip] Frame 10
stop();
Symbol 12 MovieClip [char] Frame 1
stop();
Symbol 22 MovieClip [tile] Frame 1
stop();
Symbol 44 Button
on (press) { play(); }
Symbol 46 Button
on (press) { getURL ("http://lightforce.freestuff.gr", "_blank"); }
Symbol 52 Button
on (release) { if (playing == 1) { stopAllSounds(); loop.gotoAndStop("Stop"); sndClip.gotoAndStop(2); playing = 0; } else { loop.gotoAndStop("Play"); sndClip.gotoAndStop(1); playing = 1; } }
Symbol 60 MovieClip Frame 2
stop();
Symbol 61 Button
on (press) { if (playGame) { nextFrame(); } }
Symbol 65 MovieClip Frame 1
stop();
Symbol 68 Button
on (press) { if (playGame) { level--; nextFrame(); } }
Symbol 69 Button
on (press) { if (playGame) { level++; nextFrame(); } }
Symbol 71 Button
on (press) { if (playGame) { undoMove(); } }

Library Items

Symbol 1 Sound [snd2]
Symbol 2 GraphicUsed by:3
Symbol 3 ButtonUses:2Used by:7
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClipUses:3 6Used by:9
Symbol 8 SoundUsed by:9
Symbol 9 MovieClip [labelClip]Uses:7 8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClip [char]Uses:11
Symbol 13 GraphicUsed by:22
Symbol 14 GraphicUsed by:22
Symbol 15 GraphicUsed by:22
Symbol 16 GraphicUsed by:22
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [tile]Uses:13 14 15 16 17 18 19 20 21
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 SoundUsed by:26
Symbol 26 MovieClip [box]Uses:23 24 25
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [exit]Uses:27 28 29 30 31 32
Symbol 34 GraphicUsed by:Timeline
Symbol 35 FontUsed by:36 38
Symbol 36 EditableTextUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 EditableTextUses:35Used by:Timeline
Symbol 39 FontUsed by:40 49 54 55 63
Symbol 40 TextUses:39Used by:44
Symbol 41 GraphicUsed by:44
Symbol 42 FontUsed by:43
Symbol 43 TextUses:42Used by:44
Symbol 44 ButtonUses:40 41 43Used by:Timeline
Symbol 45 GraphicUsed by:46 61 71
Symbol 46 ButtonUses:45Used by:Timeline
Symbol 47 FontUsed by:48 53 56 57 58 59 62 70
Symbol 48 TextUses:47Used by:Timeline
Symbol 49 EditableTextUses:39Used by:Timeline
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:50 51Used by:Timeline
Symbol 53 TextUses:47Used by:Timeline
Symbol 54 EditableTextUses:39Used by:Timeline
Symbol 55 TextUses:39Used by:Timeline
Symbol 56 TextUses:47Used by:Timeline
Symbol 57 TextUses:47Used by:Timeline
Symbol 58 TextUses:47Used by:60
Symbol 59 TextUses:47Used by:60
Symbol 60 MovieClipUses:58 59Used by:Timeline
Symbol 61 ButtonUses:45Used by:Timeline
Symbol 62 TextUses:47Used by:Timeline
Symbol 63 EditableTextUses:39Used by:Timeline
Symbol 64 SoundUsed by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:68 69
Symbol 67 GraphicUsed by:68 69
Symbol 68 ButtonUses:66 67Used by:Timeline
Symbol 69 ButtonUses:66 67Used by:Timeline
Symbol 70 TextUses:47Used by:Timeline
Symbol 71 ButtonUses:45Used by:Timeline

Instance Names

"goButton"Frame 1Symbol 44 Button
"sndClip"Frame 2Symbol 60 MovieClip
"loop"Frame 2Symbol 65 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$lM$gNwd9iBCQKyXMkieZqldm.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "snd2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "labelClip"
ExportAssets (56)Timeline Frame 1Symbol 12 as "char"
ExportAssets (56)Timeline Frame 1Symbol 22 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 26 as "box"
ExportAssets (56)Timeline Frame 1Symbol 33 as "exit"

Labels

"Stop"Symbol 65 MovieClip Frame 1
"Play"Symbol 65 MovieClip Frame 3

Dynamic Text Variables

textSymbol 36 EditableText""
levelTextSymbol 49 EditableText""
movesSymbol 54 EditableText""
correctSymbol 63 EditableText""




http://swfchan.com/5/23804/info.shtml
Created: 25/5 -2019 22:16:13 Last modified: 25/5 -2019 22:16:13 Server time: 09/05 -2024 19:19:32