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Galaxy Invaders.swf

This is the info page for
Flash #23879

(Click the ID number above for more basic data on this flash file.)


Text
0%

Click Left Button to Back

Move mouse to the left or to the right
to move the fighter ship.
To fire laser guns press left mouse button.
To launch missiles press “Control” key.

800/800

888

888

88888

Click Left Button

Game Over

Level

88

88

88

88

Level

88

Level Complete!

C O N G R A T U L A T I O N S!
You have completed
Galaxy Invaiders
On-Line version.
If you would like
to continue your adventure
please visit web-site
www.justfreegames.com
and download full version
game for free.

PAUSE

Extra-Life

ActionScript [AS1/AS2]

Instance of Symbol 5 MovieClip in Frame 2
on (press) { this._parent.more_pressed(); }
Instance of Symbol 12 MovieClip in Frame 2
on (press) { this._parent.more_pressed(); }
Frame 3
stot = this.getBytesTotal(); sloa = this.getBytesLoaded(); if (stot != 0) { per = Math.floor((sloa / stot) * 100); } else { per = 0; } mc_bar.mc._x = mc_bar.mc._width * (-1 + (sloa / stot)); txtPer = String(per) + "%"; if (((sloa >= 1) && (stot >= 1)) && (sloa == stot)) { gotoAndStop ("main"); inMenuFirst(); } else { gotoAndPlay (2); }
Instance of Symbol 166 MovieClip "mc_sloop" in Frame 5
onClipEvent (load) { var soundControl = new Sound(this); }
Instance of Symbol 171 MovieClip "btn_sound" in Frame 5
onClipEvent (load) { if (this._parent.stopSoundFlag) { this.gotoAndStop(2); } }
Instance of Symbol 172 MovieClip in Frame 6
on (release) { this._parent.back_pressed(); }
Frame 7
this.stop();
Instance of Symbol 64 MovieClip "mc_control" in Frame 7
onClipEvent (load) { this._parent.initLevel(); } onClipEvent (enterFrame) { this._parent.processGame(); } onClipEvent (keyDown) { this._parent.keyPressed(); updateAfterEvent(); } onClipEvent (mouseMove) { this._parent.myMouseMove(); updateAfterEvent(); } onClipEvent (mouseDown) { this._parent.myMouseDown(); updateAfterEvent(); }
Symbol 1 MovieClip Frame 1
#initclip 19 function soundOff() { mc_sloop.gotoAndStop(3); stopSoundFlag = true; } function soundOn() { mc_sloop.gotoAndStop(2); stopSoundFlag = false; } function new_game_pressed() { gameStart(); } function how_to_play_pressed() { this.gotoAndStop("rules"); } function more_pressed() { getURL ("http://www.justfreegames.com?r1=F&r2=GI&WT.mc_id=FlashGalaxyInvaders", "_blank"); } function back_pressed() { this.gotoAndStop("main"); } function inMenuFirst() { mc_sloop.gotoAndStop(2); } function gameStart() { _quality = "MEDIUM"; bonusScores = (scores = 0); lifeCount = maxLifeCount; CPlayer.rocketCount = 0; level = 0; nextLevel(); } function nextLevel() { level++; this.gotoAndStop("reset"); this.gotoAndStop("game"); } function newGame() { _quality = "HIGH"; this.gotoAndStop("main"); } function playSnd(lib_snd) { if (stopSoundFlag) { return(undefined); } s = new Sound(this); s.attachSound(lib_snd); s.start(); } function initLevel() { sndBonus = false; sndEnemyExp = false; sndHeroExp = false; sndLaserBoss = false; sndLaserHero = false; sndLaserHeroBig = false; sndRocket = false; lastTimer = getTimer(); shotCounter = 0; flyCounter = 0; boomCounter = 0; bonusCounter = 0; keyboardFlag = true; txtScores = scores; txtLifes = lifeCount; updateRockets(); mc_player.init(); bossLevel = levels[level - 1].length == 0; if (bossLevel) { boss = mc_enemies.attachMovie("lib_boss", "0", 0); boss.init(this); boss.setLevel(level); mc_ind.init(boss.getLifeCount()); } else { mc_ind._visible = false; enemyBlock.init(mc_enemies); enemyBlock.setLevel(levels[level - 1]); enemyBlock.recalcSpeed(); } CFlyEnemy.player = mc_player; CFlyEnemy.enemyBlock = enemyBlock; CSmallEnemy.player = mc_player; enemyBCounter = 0; enemyBCount = random(ENEMY_BMAX) + 1; slowTime.reset(); gameState = 0; mc_caption.gotoAndStop("stLevel"); mc_caption.mc.txtLevel = level; timeCounter.setTime(3000); messageFlag = false; } function processGame() { var _local7 = false; var _local9; var _local6; _local9 = getTimer(); _local6 = _local9 - lastTimer; txtFps = 1 / (_local6 / 1000); lastTimer = _local9; if (gameState == 2) { return(undefined); } if (gameState == 1) { if (mc_player.isDeadTooLong()) { if (lifeCount <= 0) { mc_caption.gotoAndStop("stOver"); gameState = 4; timeCounter.setTime(5000); messageFlag = false; } else { mc_player.init(); mc_player.toMig(); } } else if ((enemyBlock.getMC()._y + enemyBlock.getMC()._height) > 360) { if (mc_player.isLive()) { killPlayer(); } lifeCount = 0; updateLifes(); } } var _local4; var _local2; var _local3 = {x:0, y:0}; var _local8 = mc_player._x; if (Key.isDown(37)) { keyboardFlag = true; _local8 = 0; mc_player.keyboardFlag = true; } else if (Key.isDown(39)) { keyboardFlag = true; _local8 = 1000; mc_player.keyboardFlag = true; } else { mc_player.keyboardFlag = false; if (!keyboardFlag) { _local8 = this._xmouse; } } mc_player.process(_local6, _local8); processBonuses(_local6); if (gameState == 4) { if (!timeCounter.process(_local6)) { newGame(); return(undefined); } } else { if (gameState == 0) { if (!timeCounter.process(_local6)) { toGame(); } return(undefined); } if (gameState == 3) { if (!timeCounter.process(_local6)) { nextLevel(); return(undefined); } } } if (messageFlag) { if (!timeCounter.process(_local6)) { messageFlag = false; mc_caption.gotoAndStop("stEmpty"); return(undefined); } } if ((mc_player.isLive() && (Key.isDown(1))) || (Key.isDown(32))) { if (mc_player.canShot()) { playerShot(); } } if (bossLevel) { boss.process(_local6); if (!boss.isDead()) { _local7 = true; } while (_local3 = boss.smallsArray.pop() , _local3 != undefined) { addSmallEnemy(_local3.x, _local3.y); } while (_local3 = boss.shotsArray.pop() , _local3 != undefined) { doEnemyShot(_local3.x, _local3.y, BOSS_SHOT_SPEED, mc_player._x - _local3.x, mc_player._y - _local3.y, CShot.TYPE_BOSS); } } else { var _local11 = slowTime.process(_local6); var _local5; if (lifeCount > 0) { enemyBlock.process(_local11); } if (enemyBlock.isLive()) { _local7 = true; } while (_local5 = enemyBlock.shotArray.pop() , _local5 != undefined) { doEnemyShot(_local5.x, _local5.y, ENEMY_SHOT_SPEED, 0, 1, _local5.shotType); } var _local10 = enemyBlock.getFlyEnemy(); if (_local10 != null) { startFlyEnemy(_local10); } for (_local4 in mc_fly) { _local7 = true; _local2 = mc_fly[_local4]; _local2.process(_local6); if (_local2.endFly()) { _local2.returnEnemy(); _local2.removeMovieClip(); } else if (mc_player.isHere() && (mc_player.myHitTest(_local2.mc_hit))) { addScores(scrHit); killFlyEnemy(_local2); if (mc_player.doHit()) { killPlayer(); } } } } mc_bonEnemy.process(_local6); _local3 = {x:0, y:0}; if ((bossLevel == false) && (mc_bonEnemy.hasSmallEnemy(_local3))) { addSmallEnemy(_local3.x, _local3.y); } if (mc_bonEnemy.isLive()) { _local7 = true; } for (_local4 in mc_smalls) { _local7 = true; _local2 = mc_smalls[_local4]; _local2.process(_local6); if (_local2 == undefined) { continue; } if (mc_player.isHere() && (mc_player.myHitTest(_local2.mc_hit))) { addScores(scrSmallHit); killSmallEnemy(_local2); if (mc_player.doHit()) { killPlayer(); } } } processPlayerShots(_local6); if (enemyBlock.recalcSpeedFlag) { enemyBlock.recalcSpeed(); } if ((mc_player.isLive() && (gameState == 1)) && (_local7 == false)) { winLevel(); mc_bonEnemy.stopFlag = true; } if (sndLife) { playSnd("snd_life"); } else if (sndBonus) { playSnd("snd_bonus"); } else if (sndHeroExp) { playSnd("snd_hero_exp"); } else if (sndLaserBoss) { playSnd("snd_laser_boss"); } else if (sndLaserHeroBig) { playSnd("snd_laser_hero_big"); } else if (sndRocket) { playSnd("snd_rocket"); } else if (sndLaserHero) { playSnd("snd_laser_hero"); } else if (sndEnemyExp) { playSnd("snd_enemy_exp"); } sndBonus = false; sndHeroExp = false; sndLaserBoss = false; sndLaserHeroBig = false; sndRocket = false; sndLaserHero = false; sndEnemyExp = false; sndLife = false; } function keyPressed() { if (gameState == 1) { if (mc_player.isLive() && (Key.isDown(17))) { if (mc_player.canRocketShot()) { playerRocketShot(); } } } if ((gameState == 1) || (gameState == 0)) { if (Key.isDown(80)) { gameState = 2; mc_caption.gotoAndStop("stPause"); messageFlag = false; return(undefined); } } if (gameState == 2) { toGame(); return(undefined); } } function myMouseMove() { keyboardFlag = false; } function myMouseDown() { if (gameState == 0) { toGame(); return(undefined); } if (gameState == 4) { newGame(); return(undefined); } if (gameState == 3) { nextLevel(); return(undefined); } } function processPlayerShots(dTime) { var _local4; var _local1; var _local2; var _local3; var _local5 = {x:0, y:0}; for (_local4 in mc_pshots) { _local1 = mc_pshots[_local4]; _local5.x = _local1._x; _local5.y = _local1._y; mc_pshots.localToGlobal(_local5); if (bossLevel && (boss.isLive())) { if (boss.myHitTest(_local1.mc_hit)) { if ((_local1.shotType == CShot.TYPE_PL_ROCKET) || (_local1.shotType == CShot.TYPE_PL_LASER)) { doBoom(_local1._x, _local1._y, 50); } boss.doHit(_local1); mc_ind.setValue(boss.getLifeCount()); _local1.destroy(); addScores(scrBossHit); continue; } } _local2 = enemyBlock.getEnemy(_local1._x, _local1._y, _local1.mc_hit); if (_local2 != null) { if (_local2.decLife(_local1.damage)) { if (_local2.type == CEnemy.TYPE_2LIFE) { addScores(scrHit * 2); } else if (_local2.type == CEnemy.TYPE_3LIFE) { addScores(scrHit * 3); } else { addScores(scrHit); } checkBonus(enemyBlock.getMC()._x + _local2._x, enemyBlock.getMC()._y + _local2._y); doBoom(_local1._x, _local1._y, 70); enemyBlock.killEnemy(_local2); } else { doBoom(_local1._x, _local1._y, 60); } if (_local1.decLife()) { continue; } } for (_local3 in mc_smalls) { _local2 = mc_smalls[_local3]; if (_local2.mc_hit.hitTest(_local1.mc_hit)) { addScores(scrSmallHit); killSmallEnemy(_local2); if (_local1.decLife()) { _local1 = null; break; } } } if (_local1 == null) { continue; } if (mc_bonEnemy.isLive()) { if (mc_bonEnemy.hitTest(_local1.mc_hit)) { addScores(scrUpperEnemy); addBonus(mc_bonEnemy._x, mc_bonEnemy._y); doBoom(mc_bonEnemy._x, mc_bonEnemy._y, 90); mc_bonEnemy.destroy(); if (_local1.decLife()) { continue; } } } for (_local3 in mc_fly) { _local2 = mc_fly[_local3]; if (_local2.mc_hit.hitTest(_local1.mc_hit)) { addScores(scrHit); killFlyEnemy(_local2); if (_local1.decLife()) { _local1 = null; break; } } } if (_local1 != null) { _local1.process(dTime); } } for (_local4 in mc_eshots) { _local1 = mc_eshots[_local4]; _local1.process(dTime); if (mc_player.isHere() && (mc_player.myHitTest(_local1.mc_hit))) { _local1.destroy(); if (mc_player.doHit()) { killPlayer(); } } } } function killFlyEnemy(enemy) { doBoom(enemy._x, enemy._y, 60); enemyBlock.toNull(enemy.myFriend()); enemy.destroy(); } function killSmallEnemy(enemy) { doBoom(enemy._x, enemy._y, 60); enemy.destroy(); } function processBonuses(dTime) { var _local1; var _local3; var _local2; for (_local3 in mc_bonuses) { _local1 = mc_bonuses[_local3]; _local1.process(dTime); if (!mc_player.isLive()) { continue; } if (mc_player.mc.mc_hit.hitTest(_local1)) { _local2 = _local1.bonusType; if (_local2 != 4) { addScores(scrBonus); } sndBonus = true; switch (_local2) { case 1 : mc_player.addLaser(); break; case 2 : powerBonus(_local1._x); break; case 3 : mc_player.addRockets(); updateRockets(); break; case 4 : addScores(scrBonusBonus); break; case 5 : mc_player.addShield(); break; case 6 : slowTime.activate(); } _local1.destroy(); } } } function powerBonus(x) { var _local1; var _local2 = (mc_player._width * 2) / 7; var _local3 = (x - mc_player._width) + (_local2 / 2); _local1 = 0; while (_local1 < 7) { doShot(_local3 + (_local1 * _local2), LHEIGHT + random(55), PLAYER_SHOT_SPEED, 0, -1, CShot.TYPE_PL_ROCKET); _local1++; } } function doBoom(x, y, scale) { var _local1; _local1 = mc_booms.attachMovie("lib_boom", "" + boomCounter, boomCounter); _local1._x = x; _local1._y = y; _local1._xscale = (_local1._yscale = scale); boomCounter++; if (boomCounter > 1000) { boomCounter = 0; } sndEnemyExp = true; } function addBonus(x, y) { var _local1 = mc_bonuses.attachMovie("lib_bonus", "" + bonusCounter, bonusCounter); _local1.init(x, y); bonusCounter++; if (bonusCounter > 1000) { bonusCounter = 0; } } function checkBonus(x, y) { enemyBCounter++; if (enemyBCounter >= enemyBCount) { enemyBCounter = 0; enemyBCount = random(ENEMY_BMAX) + 1; addBonus(x, y); } } function addSmallEnemy(x, y) { var _local1; _local1 = mc_smalls.attachMovie("lib_smallEnemy", "" + flyCounter, flyCounter); _local1.init(x, y); flyCounter++; if (flyCounter == 1000) { flyCounter = 0; } } function startFlyEnemy(flyEnemy) { var _local1; _local1 = mc_fly.attachMovie("lib_flyEnemy", "" + flyCounter, flyCounter); _local1.init(flyEnemy); flyCounter++; if (flyCounter == 1000) { flyCounter = 0; } } function playerShot() { mc_player.shot(); if (mc_player.hasLaser()) { mc_player.shotLaser(); doShot(mc_player._x, mc_player._y - 7, PLAYER_SHOT_SPEED, 0, -1, CShot.TYPE_PL_LASER); } else { doShot(mc_player._x, mc_player._y - 7, PLAYER_SHOT_SPEED, 0, -1, CShot.TYPE_PL); } } function playerRocketShot() { var _local2 = {x:mc_player.mc.mc_p1._x, y:mc_player.mc.mc_p1._y}; var _local1 = {x:mc_player.mc.mc_p2._x, y:mc_player.mc.mc_p2._y}; mc_player.mc.localToGlobal(_local2); mc_player.mc.localToGlobal(_local1); mc_player._parent.globalToLocal(_local2); mc_player._parent.globalToLocal(_local1); doShot(_local2.x, _local2.y, PLAYER_SHOT_SPEED, 0, -1, CShot.TYPE_PL_ROCKET); doShot(_local1.x, _local1.y, PLAYER_SHOT_SPEED, 0, -1, CShot.TYPE_PL_ROCKET); mc_player.rocketShot(); updateRockets(); } function doShot(x, y, speed, dx, dy, shotType) { var _local1; _local1 = mc_pshots.attachMovie("lib_pshot", "" + shotCounter, shotCounter); _local1.init(x, y, speed, dx, dy, shotType); if (shotType == CShot.TYPE_PL_LASER) { sndLaserHeroBig = true; } else if (shotType == CShot.TYPE_PL_ROCKET) { sndRocket = true; } else { sndLaserHero = true; } shotCounter++; if (shotCounter > 1000) { shotCounter = 0; } } function doEnemyShot(x, y, speed, dx, dy, shotType) { var _local1; _local1 = mc_eshots.attachMovie("lib_pshot", "" + shotCounter, shotCounter); _local1.init(x, y, speed, dx, dy, shotType); if (shotType == CShot.TYPE_BOSS) { sndLaserBoss = true; } shotCounter++; if (shotCounter > 1000) { shotCounter = 0; } } function killPlayer() { sndHeroExp = true; doBoom(mc_player._x, mc_player._y, 150); mc_player.toDead(); CPlayer.rocketCount = 0; updateRockets(); lifeCount--; updateLifes(); } function addScores(scr) { scores = scores + scr; bonusScores = bonusScores + scr; if (bonusScores > LIFE_SCORES) { lifeCount++; updateLifes(); bonusScores = bonusScores - LIFE_SCORES; mc_caption.gotoAndStop("stLife"); timeCounter.setTime(2000); messageFlag = true; sndLife = true; } txtScores = scores; } function updateLifes() { txtLifes = lifeCount; } function updateRockets() { txtRockets = CPlayer.rocketCount; } function toGame() { gameState = 1; mc_caption.gotoAndStop("stEmpty"); messageFlag = false; } function winLevel() { if (level == maxLevel) { mc_caption.gotoAndStop("stWin"); timeCounter.setTime(50000); mc_player.toFlyOut(); messageFlag = false; gameState = 4; } else { mc_caption.gotoAndStop("stComplete"); timeCounter.setTime(3000); mc_player.toFlyOut(); messageFlag = false; gameState = 3; } } fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); var author = "Galimov Ruslan rigal@mail.ru"; var copyright = "www.sunnygames.com"; var lastTimer; var level; var maxLevel = 20; var stopSoundFlag = false; var scores; var bonusScores; var lifeCount; var maxLifeCount = 3; var scrHit = 10; var scrSmallHit = 5; var scrBonus = 10; var scrUpperEnemy = 20; var scrBoss = 1000; var scrBossHit = 2; var scrBonusBonus = 500; var LIFE_SCORES = 4000; var shotCounter; var flyCounter; var boomCounter; var bonusCounter; var bossLevel; var boss; var PLAYER_SHOT_SPEED = 200; var ENEMY_SHOT_SPEED = 150; var BOSS_SHOT_SPEED = 210; var enemyBCount; var enemyBCounter; var ENEMY_BMAX = 15; var slowTime = new CSlowTime(); var LHEIGHT = 400; var gameState; var timeCounter = new CTimeCounter(); var sndBonus; var sndEnemyExp; var sndHeroExp; var sndLaserBoss; var sndLaserHero; var sndLaserHeroBig; var sndRocket; var sndLife; var messageFlag; var enemyBlock = new CEnemyBlock(); var keyboardFlag; var levels = [[" 66 ", " 666666 ", " 66633666 ", " 6633333366 ", " 66633666 ", " 666666 ", " 66 "], [" 33 ", " 6 6 ", " 65 66 56 ", " 6566666656 ", " 65 66 56 ", " 6 6 ", " 33 "], [" 3355445533 ", " 3554444553 ", " 44444444 ", " 4446666444 ", " 44444444 ", " 6554444556 ", " 6655445566 "], [" 4444 ", " 44 33 44 ", " 3335555333 ", " 0 5555 0 ", " 00 33 00 ", " 0000 "], [" 0006666000 ", " 0466666640 ", " 04 6666 40 ", " 4444444444 ", " 24 5555 42 ", " 222 222 "], [" 11 11 ", " 5335115335 ", " 35111153 ", " 544445 ", " 544445 ", " 35111153 ", " 5335115335 ", " 11 11 "], [" 2121212121 ", " 1212121212 ", " 2 2 2 2 2 ", " 0 0 0 0 0 ", " 0 0 0 0 0 ", " 1616161616 ", " 6161616161 "], [" 666 444 ", " 636 434 ", " 5550550555 ", " 1115115111 ", " 5553003555 ", " 030 232 ", " 000 222 "], [" 4224 ", " 124421 ", " 2244444422 ", " 6664444666 ", " 0666446660 ", " 0066666600 ", " 306603 ", " 6006 "], [], [" 222222 ", " 25511552 ", " 2551221552 ", " 2512112152 ", " 6000220006 ", " 6600000066 ", " 66666666 ", " 666666 "], [" 331 133 ", " 0331 1330 ", " 03311330 ", " 422224 ", " 144441 ", " 13322331 ", " 0000 0000 "], [" 1111 1111 ", " 0202 2020 ", " 2020110202 ", " 22 ", " 4444116666 ", " 0004 6222 ", " 0004 6222 "], [" 0000 ", " 3 11 3 ", " 33122133 ", " 3332222333 ", " 33122133 ", " 3 22 3 ", " 0000 ", " 33 "], [" 55 55 ", " 44333344 ", " 4666666664 ", "455546645554", "443546645344", " 4333443334 ", " 44333344 ", " 443344 "], [" 1 444444 ", " 00000 1 ", " 1 222222 ", " 66666 1 ", " 1 44444 ", " 22222 1 ", " 1 00000 ", " 666666 "], [" 22222222 ", " 22000022 ", " 20022002 ", " 20222202 ", " 00022000 ", " 00000000 "], [" 451515154 ", " 2222222 ", " 666666 ", "301155551103", " 30300303 ", " 2 2 2 2 ", " 00 00 ", "44 4444 44"], [" 21212122 ", " 26666662 ", " 222222 ", "002111111200", " 222222 ", " 0 22 0 ", " 0 0 ", " 22 22 "], []]; #endinitclip
Symbol 226 MovieClip [__Packages.CSlowTime] Frame 0
class CSlowTime { var state, curTimer; function CSlowTime () { } function reset() { state = 0; } function process(dTime) { if (state == 0) { return(dTime); } if (state == 1) { curTimer = curTimer + dTime; if (curTimer > STOP_TIME) { state = 2; curTimer = 0; } return(dTime / 10); } if (state == 2) { curTimer = curTimer + dTime; if (curTimer >= ACC_TIME) { state = 0; return(dTime); } return(dTime * (0.1 + ((0.9 * curTimer) / ACC_TIME))); } } function activate() { state = 1; curTimer = 0; } static var STOP_TIME = 4000; static var ACC_TIME = 5000; }
Symbol 227 MovieClip [__Packages.CTimeCounter] Frame 0
class CTimeCounter { var curTime; function CTimeCounter () { } function setTime(time) { curTime = time; } function process(dTime) { curTime = curTime - dTime; return(curTime > 0); } function endTime() { curTime = 0; } }
Symbol 228 MovieClip [__Packages.CShot] Frame 0
class CShot extends MovieClip { var speed, dx, dy, _x, _y, shotType, lifeCount, damage, gotoAndStop, _rotation, _height, removeMovieClip; function CShot () { super(); } function init(x, y, speed_, dx_, dy_, shotType_) { speed = speed_; dx = dx_; dy = dy_; _x = x; _y = y; shotType = shotType_; if (shotType == TYPE_PL_LASER) { lifeCount = 3; } else { lifeCount = 1; } if ((shotType == TYPE_PL_ROCKET) || (shotType == TYPE_PL_LASER)) { damage = 3; } else { damage = 1; } gotoAndStop(shotType); var _local2 = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / _local2; dy = dy / _local2; _rotation = ((Math.atan2(dy, dx) * 180) / Math.PI) + 90; } function process(dTime) { var _local2 = (speed * dTime) / 1000; if (((shotType == TYPE_PL_LASER) || (shotType == TYPE_EN_LASER)) || (shotType == TYPE_BOSS)) { _rotation = _rotation + ((180 * dTime) / 1000); } _x = _x + (_local2 * dx); _y = _y + (_local2 * dy); if (dy > 0) { if ((_y - _height) > LHEIGHT) { destroy(); return(false); } } else if ((_y + _height) < 0) { destroy(); return(false); } return(true); } function decLife() { lifeCount--; if (lifeCount <= 0) { destroy(); return(true); } return(false); } function destroy() { removeMovieClip(); } var LHEIGHT = 400; static var TYPE_PL = 1; static var TYPE_PL_ROCKET = 2; static var TYPE_PL_LASER = 3; static var TYPE_EN = 4; static var TYPE_EN_LASER = 5; static var TYPE_EN_BLUE = 6; static var TYPE_BOSS = 7; }
Symbol 229 MovieClip [__Packages.CEnemy] Frame 0
class CEnemy extends MovieClip { var type, maxLifeCount, lifeCount, gotoAndStop, mc, state, col, row, lastShotTime, _visible, removeMovieClip; function CEnemy () { super(); } function init(type_, col_, row_) { type = type_; if (type == 0) { maxLifeCount = 2; } else if (type == 2) { maxLifeCount = 3; } else { maxLifeCount = 1; } lifeCount = maxLifeCount; gotoAndStop(type + 1); mc.gotoAndStop(1); state = 1; col = col_; row = row_; lastShotTime = 0; } function decLife(num) { var _local3; lifeCount = lifeCount - num; if (lifeCount < 0) { lifeCount = 0; } mc.gotoAndStop((maxLifeCount - lifeCount) + 1); return(lifeCount <= 0); } function hide() { state = 0; _visible = false; gotoAndStop("st_empty"); } function restore() { state = 1; _visible = true; gotoAndStop(type + 1); mc.gotoAndStop((maxLifeCount - lifeCount) + 1); } function destroy() { removeMovieClip(); } static var TYPE_2LIFE = 0; static var TYPE_FLY = 1; static var TYPE_3LIFE = 2; }
Symbol 230 MovieClip [__Packages.CSmallEnemy] Frame 0
class CSmallEnemy extends MovieClip { static var player; var _x, _y, tactic, state, _rotation, _height, removeMovieClip; function CSmallEnemy () { super(); } function init(x, y) { _x = x; _y = y; tactic = new CPursuitPattern(); tactic.init(this, player, SPEED, true); state = 0; } function process(dTime) { tactic.process(dTime); if (state == 0) { if (_y > DOWN_POINT) { delete tactic; tactic = new CFallPattern(); tactic.init(this, SPEED); state = 1; } } else if (state == 1) { _rotation = ((Math.atan2(player._y - _y, player._x - _x) * 180) / Math.PI) - 90; if (_y > (LHEIGHT + (_height / 2))) { destroy(); } } } function destroy() { removeMovieClip(); } static var LHEIGHT = 400; static var DOWN_POINT = LHEIGHT - 60; static var SPEED = 50; }
Symbol 231 MovieClip [__Packages.CPlayer] Frame 0
class CPlayer extends MovieClip { static var rocketCount; var mc, shotTime, rocketTime, state, leftFlag, rightFlag, moveTime, keyboardFlag, _x, _visible, _y, _height, _width, gotoAndPlay; function CPlayer () { super(); } function init() { mc.mc_laser._visible = (mc.mc_shield._visible = false); mc.mc_rocket._visible = rocketCount > 0; shotTime = 0; rocketTime = 0; state = 1; leftFlag = (rightFlag = false); moveTime = 0; keyboardFlag = false; _x = LWIDTH / 2; _visible = true; } function isHere() { return(state == 1); } function isLive() { return((state == 1) || (state == 2)); } function process(dTime, mouseX) { var _local2 = (speed * dTime) / 1000; moveTime = moveTime + dTime; if (state == 5) { if (moveTime >= 2000) { state = 6; } } else if (state == 3) { if (moveTime < ACC_DTIME) { _local2 = _local2 * (moveTime / ACC_DTIME); } _y = _y - _local2; if (_y < ((-_height) / 2)) { _visible = false; state = 4; } } else if ((state == 1) || (state == 2)) { if (keyboardFlag) { if ((mouseX - _x) > 0) { if (leftFlag) { moveTime = 0; } rightFlag = true; leftFlag = false; } else { if (rightFlag) { moveTime = 0; } rightFlag = false; leftFlag = true; } if (moveTime < ACC_DTIME) { _local2 = _local2 * (0.2 + ((0.8 * moveTime) / ACC_DTIME)); } } else { moveTime = 0; leftFlag = (rightFlag = false); } shotTime = shotTime + dTime; rocketTime = rocketTime + dTime; if (Math.abs(mouseX - _x) <= _local2) { _x = mouseX; } else if (mouseX > _x) { _x = _x + _local2; } else { _x = _x - _local2; } if (_x < (_width / 2)) { _x = _width / 2; } else if (_x > (LWIDTH - (_width / 2))) { _x = LWIDTH - (_width / 2); } } } function canShot() { return(shotTime >= SHOT_DTIME); } function shot() { shotTime = 0; } function canRocketShot() { return((rocketTime >= ROCKET_DTIME) && (rocketCount > 0)); } function rocketShot() { rocketCount = rocketCount - 2; rocketTime = 0; updateRocketView(); } function addRockets() { rocketCount = rocketCount + ADD_ROCKET_COUNT; updateRocketView(); } function addLaser() { mc.mc_laser._visible = true; } function hasLaser() { return(mc.mc_laser._visible); } function shotLaser() { mc.mc_laser._visible = false; } function addShield() { mc.mc_shield._visible = true; } function doHit() { if (mc.mc_shield._visible) { mc.mc_shield._visible = false; return(false); } return(true); } function myHitTest(hit) { if (mc.mc_shield._visible) { return(mc.mc_bonHit.hitTest(hit)); } return(mc.mc_hit.hitTest(hit)); } function updateRocketView() { if (rocketCount > 0) { mc.mc_rocket._visible = true; } else { mc.mc_rocket._visible = false; } } function toMig() { state = 2; gotoAndPlay(2); } function endMig() { if (state == 2) { state = 1; } } function toFlyOut() { state = 3; moveTime = 0; } function toDead() { state = 5; moveTime = 0; _visible = false; } function isDeadTooLong() { return(state == 6); } function isEndFly() { return(state == 4); } var speed = 400; var LWIDTH = 550; var ADD_ROCKET_COUNT = 6; var SHOT_DTIME = 650; var ROCKET_DTIME = 200; static var ACC_DTIME = 500; }
Symbol 232 MovieClip [__Packages.CProcessPatternInterface] Frame 0
interface CProcessPatternInterface { }
Symbol 233 MovieClip [__Packages.CPursuitPattern] Frame 0
class CPursuitPattern implements CProcessPatternInterface { var mc, goalMC, speed, rotateFlag; function CPursuitPattern () { } function init(mc_, goalMC_, speed_, rotateFlag_) { mc = mc_; goalMC = goalMC_; speed = speed_; rotateFlag = rotateFlag_; } function process(dTime) { var _local4 = (speed * dTime) / 1000; var _local3 = goalMC._x - mc._x; var _local2 = goalMC._y - mc._y; var _local6 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local5; _local3 = _local3 / _local6; _local2 = _local2 / _local6; _local5 = (_local3 * _local4) * 1.1; if (Math.abs(mc._x - goalMC._x) <= Math.abs(_local5)) { mc._x = goalMC._x; } else { mc._x = mc._x + _local5; } mc._y = mc._y + (_local2 * _local4); if (rotateFlag) { mc._rotation = ((Math.atan2(_local2, _local3) * 180) / Math.PI) - 90; } } }
Symbol 234 MovieClip [__Packages.CFallPattern] Frame 0
class CFallPattern implements CProcessPatternInterface { var mc, speed; function CFallPattern () { } function init(mc_, speed_) { mc = mc_; speed = speed_; } function process(dTime) { mc._y = mc._y + ((speed * dTime) / 1000); } }
Symbol 235 MovieClip [__Packages.CEnemyBlock] Frame 0
class CEnemyBlock { var enemy_arr, enemyNum_arr, enemyType_arr, flyEnemy_arr, shotCurTimes, shotArray, mc_e, curEnemyCount, flyDTime, flyCurTime, recalcSpeedFlag, localTime, dir, startEnemyCount, speed, blockWidth, downStep, blockDX; function CEnemyBlock () { var _local2; enemy_arr = new Array(MAX_COLS); enemyNum_arr = new Array(MAX_COLS); enemyType_arr = new Array(TYPES_COUNT); _local2 = 0; while (_local2 < MAX_COLS) { enemy_arr[_local2] = new Array(MAX_ROWS); _local2++; } flyEnemy_arr = null; shotCurTimes = new Array(SHOT_COUNT); shotArray = null; } function getMC() { return(mc_e); } function isLive() { return(curEnemyCount > 0); } function init(mc_enemies) { var _local2; var _local3; mc_e = mc_enemies; _local2 = 0; while (_local2 < MAX_COLS) { enemyNum_arr[_local2] = 0; _local3 = 0; while (_local3 < MAX_ROWS) { enemy_arr[_local2][_local3] = null; _local3++; } _local2++; } _local2 = 0; while (_local2 < TYPES_COUNT) { enemyType_arr[_local2] = 0; _local2++; } flyDTime = FLY_DTIME_MAX; flyCurTime = 0; if (flyEnemy_arr != null) { delete flyEnemy_arr; } flyEnemy_arr = new Array(); recalcSpeedFlag = false; _local2 = 0; while (_local2 < SHOT_COUNT) { shotCurTimes[_local2] = SHOT_MINTIME + random(SHOT_MAXTIME - SHOT_MINTIME); _local2++; } localTime = 0; if (shotArray != null) { delete shotArray; } shotArray = new Array(); } function setLevel(level_arr) { var _local8 = level_arr.length; var _local3; var _local5; var _local7; var _local2; var _local6 = 0; var _local4; curEnemyCount = 0; _local5 = 0; while (_local5 < _local8) { _local7 = level_arr[_local5]; _local3 = 0; while (_local3 < MAX_COLS) { _local2 = _local7.charCodeAt(_local3) - 48; if ((_local2 >= 0) && (_local2 <= 6)) { _local4 = mc_e.attachMovie("lib_enemy", "" + _local6, _local6); _local6++; _local4.init(_local2, _local3, _local5); addEnemy(_local4, _local3, _local5); enemyType_arr[_local2]++; if (_local2 == CEnemy.TYPE_FLY) { flyEnemy_arr.push(_local4); } curEnemyCount++; } _local3++; } _local5++; } mc_e._x = (LWIDTH - (MAX_COLS * ENEMY_DX)) / 2; mc_e._y = 50; if (Math.random() > 0.5) { dir = 1; } else { dir = -1; } recalcSpeedFlag = true; startEnemyCount = curEnemyCount; } function addEnemy(enemy, col, row) { enemy_arr[col][row] = enemy; enemyNum_arr[col]++; enemy._x = getX(col); enemy._y = getY(row); } function getX(col) { return((col + 0.5) * ENEMY_DX); } function getY(row) { return((row + 0.5) * ENEMY_DY); } function doShot() { var _local9; var _local5; var _local4 = random(MAX_COLS); var _local3 = random(MAX_ROWS); var _local2; var _local6; _local9 = 0; while (_local9 < MAX_COLS) { _local5 = 0; while (_local5 < MAX_ROWS) { _local2 = enemy_arr[_local4][_local3]; if (((_local2 != null) && (_local2.state == 1)) && ((localTime - _local2.lastShotTime) > SHOT_DTIME)) { if (_local2.type == CEnemy.TYPE_2LIFE) { _local6 = CShot.TYPE_EN_BLUE; } else if (_local2.type == CEnemy.TYPE_3LIFE) { _local6 = CShot.TYPE_EN_LASER; } else { _local6 = CShot.TYPE_EN; } shotArray.push({x:_local2._x + mc_e._x, y:_local2._y + mc_e._y, shotType:_local6}); _local2.lastShotTime = localTime; return(true); } _local4++; if (_local4 == MAX_COLS) { _local4 = 0; _local3++; if (_local3 == MAX_ROWS) { _local3 = 0; } } _local5++; } _local9++; } return(false); } function process(dTime) { var _local2; var _local4 = (speed * dTime) / 1000; _local2 = 0; while (_local2 < SHOT_COUNT) { shotCurTimes[_local2] = shotCurTimes[_local2] - dTime; if (shotCurTimes[_local2] <= 0) { if (doShot()) { shotCurTimes[_local2] = SHOT_MINTIME + random(SHOT_MAXTIME - SHOT_MINTIME); } } _local2++; } localTime = localTime + dTime; if (dir == 1) { mc_e._x = mc_e._x + _local4; if ((mc_e._x + blockWidth) > LWIDTH) { mc_e._x = (LWIDTH - blockWidth) - ((mc_e._x + blockWidth) - LWIDTH); dir = -1; mc_e._y = mc_e._y + downStep; } } else { mc_e._x = mc_e._x - _local4; if ((mc_e._x + blockDX) < 0) { mc_e._x = (-blockDX) - (mc_e._x + blockDX); dir = 1; mc_e._y = mc_e._y + downStep; } } if (enemyType_arr[CEnemy.TYPE_FLY] > 0) { flyCurTime = flyCurTime + dTime; } } function getEnemy(x, y, mc_hit) { var _local4; var _local3; var _local7 = {x:x, y:y}; var _local2 = null; _local4 = Math.round(((x - mc_e._x) / ENEMY_DX) - 0.5); _local3 = Math.round(((y - mc_e._y) / ENEMY_DY) - 0.5); if ((((_local4 >= 0) && (_local4 < MAX_COLS)) && (_local3 >= 0)) && (_local3 < MAX_ROWS)) { _local2 = enemy_arr[_local4][_local3]; } if (_local2 == null) { return(null); } if (_local2.mc.mc_hit.hitTest(mc_hit)) { return(_local2); } return(null); } function killEnemy(enemy) { enemy_arr[enemy.col][enemy.row] = null; enemyType_arr[enemy.type]--; curEnemyCount--; enemyNum_arr[enemy.col]--; enemy.destroy(); recalcSpeedFlag = true; } function toNull(enemy) { enemy_arr[enemy.col][enemy.row] = null; enemy.destroy(); } function getFlyEnemy() { if ((enemyType_arr[CEnemy.TYPE_FLY] == 0) || (flyCurTime <= flyDTime)) { return(null); } flyCurTime = 0; flyDTime = FLY_DTIME_MIN + (Math.random() * (FLY_DTIME_MAX - FLY_DTIME_MIN)); var _local3; var _local5 = flyEnemy_arr.length; var _local4; var _local2 = random(_local5); _local4 = 0; while (_local4 < _local5) { if ((flyEnemy_arr[_local2] != undefined) && (flyEnemy_arr[_local2].state == 1)) { _local3 = flyEnemy_arr[_local2]; _local3.hide(); enemyType_arr[CEnemy.TYPE_FLY]--; curEnemyCount--; enemy_arr[_local3.col][_local3.row] = null; enemyNum_arr[_local3.col]--; recalcSpeedFlag = true; return(_local3); } _local2++; if (_local2 == _local5) { _local2 = 0; } _local4++; } trace("OLA-LA! in CEnemyBlock.getFlyEnemy()"); } function returnFlyEnemy(enemy_mc) { enemy_mc.restore(); enemyType_arr[CEnemy.TYPE_FLY]++; enemyNum_arr[enemy_mc.col]++; curEnemyCount++; recalcSpeedFlag = true; } function recalcSpeed() { downStep = (DOWN_STEP * curEnemyCount) / startEnemyCount; if (curEnemyCount >= (startEnemyCount / 2)) { downStep = downStep + 2; } else if (curEnemyCount >= (startEnemyCount / 4)) { downStep = downStep + 1; } recalcSpeedFlag = false; var _local2; var _local4; var _local3; _local2 = 0; while (_local2 < MAX_COLS) { if (enemyNum_arr[_local2] > 0) { blockDX = ENEMY_DX * _local2; _local4 = _local2; break; } _local2++; } _local2 = MAX_COLS - 1; while (_local2 >= 0) { if (enemyNum_arr[_local2] > 0) { blockWidth = (_local2 + 1) * ENEMY_DX; _local3 = _local2; break; } _local2--; } speed = (((1 - (((_local3 - _local4) + 1) / MAX_COLS)) + 1) - (curEnemyCount / startEnemyCount)) / 2; speed = 0.1 + (0.9 * speed); speed = speed * 170; } function getFreeRandomPlace(point, enemy_mc) { var _local7; var _local6; var _local2 = random(MAX_COLS); var _local3 = Math.round(random(MAX_ROWS / 2)); _local7 = 0; while (_local7 < MAX_COLS) { _local6 = 0; while (_local6 < MAX_ROWS) { if ((enemyNum_arr[_local2] > 0) && (enemy_arr[_local2][_local3] == null)) { point.x = getX(_local2); point.y = getY(_local3); enemy_arr[_local2][_local3] = enemy_mc; enemy_mc.col = _local2; enemy_mc.row = _local3; enemy_mc._x = point.x; enemy_mc._y = point.y; return(undefined); } _local2++; if (_local2 == MAX_COLS) { _local2 = 0; _local3++; if (_local3 == MAX_ROWS) { _local3 = 0; } } _local6++; } _local7++; } _local2 = enemy_mc.col; _local3 = enemy_mc.row; point.x = getX(_local2); point.y = getY(_local3); enemy_arr[_local2][_local3] = enemy_mc; enemy_mc._x = point.x; enemy_mc._y = point.y; } var LWIDTH = 550; static var TYPES_COUNT = 7; var MAX_COLS = 12; var MAX_ROWS = 8; var ENEMY_DX = 40; var ENEMY_DY = 30; static var DOWN_STEP = 6; static var FLY_DTIME_MAX = 6000; static var FLY_DTIME_MIN = 1000; static var SHOT_DTIME = 1000; static var SHOT_MINTIME = 3000; static var SHOT_MAXTIME = 6500; static var SHOT_COUNT = 3; }
Symbol 236 MovieClip [__Packages.CFlyEnemy] Frame 0
class CFlyEnemy extends MovieClip { static var player, enemyBlock; var myFriend, _parent, _x, _y, tactic, state, returnFlag, startP, stop, _height, _width, removeMovieClip; function CFlyEnemy () { super(); } function init(myFriend_) { myFriend = myFriend_; var _local2 = {x:myFriend._x, y:myFriend._y}; myFriend._parent.localToGlobal(_local2); _parent.globalToLocal(_local2); _x = _local2.x; _y = _local2.y; tactic = new CPursuitPattern(); tactic.init(this, player, SPEED, false); state = 0; returnFlag = false; startP = {x:0, y:0}; enemyBlock.getFreeRandomPlace(startP, myFriend); stop(); } function process(dTime) { tactic.process(dTime); if (state == 0) { if (_y >= DOWN_POINT) { delete tactic; tactic = new CFallPattern(); tactic.init(this, SPEED); state = 1; } } else if (state == 1) { if ((_y + (_height / 2)) > LHEIGHT) { _y = (-_height) / 2; delete tactic; tactic = new CGoToPointPattern(); tactic.init(this, enemyBlock.getMC(), SPEED, startP.x, startP.y); state = 2; } } else if (state == 2) { var _local2 = enemyBlock.getMC(); if (_x < (_width / 2)) { _x = _width / 2; } else if (_x > (LWIDTH - (_width / 2))) { _x = LWIDTH - (_width / 2); } if ((Math.abs((_x - _local2._x) - startP.x) + Math.abs((_y - _local2._y) - startP.y)) < 1) { state = 3; } } } function endFly() { return(state == 3); } function returnEnemy() { enemyBlock.returnFlyEnemy(myFriend); } function destroy() { removeMovieClip(); } static var LHEIGHT = 400; static var LWIDTH = 550; static var DOWN_POINT = LHEIGHT - 60; static var SPEED = 100; }
Symbol 237 MovieClip [__Packages.CGoToPointPattern] Frame 0
class CGoToPointPattern implements CProcessPatternInterface { var mc, speed, goalMC, gX, gY; function CGoToPointPattern () { } function init(mc_, goalMC_, speed_, gX_, gY_) { mc = mc_; speed = speed_; goalMC = goalMC_; gX = gX_; gY = gY_; } function process(dTime) { var _local4 = (speed * dTime) / 1000; var _local3 = (goalMC._x + gX) - mc._x; var _local2 = (goalMC._y + gY) - mc._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 < _local4) { mc._x = goalMC._x + gX; mc._y = goalMC._y + gY; } else { _local3 = _local3 / _local5; _local2 = _local2 / _local5; mc._x = mc._x + (_local3 * _local4); mc._y = mc._y + (_local2 * _local4); } } }
Symbol 238 MovieClip [__Packages.CBonEnemy] Frame 0
class CBonEnemy extends MovieClip { var speed, stopFlag, timeCounter, _x, _width, _y, gotoAndStop, state, mc_point, localToGlobal, _parent; function CBonEnemy () { super(); speed = 25; destroy(); stopFlag = false; } function activate() { timeCounter = 0; _x = LWIDTH + (_width / 2); _y = 30; gotoAndStop(1); state = 1; } function isLive() { return(state == 1); } function process(dTime) { var _local2 = (speed * dTime) / 1000; timeCounter = timeCounter + dTime; if (state == 0) { if (timeCounter >= START_DTIME) { if (!stopFlag) { activate(); } } } if (state == 1) { _x = _x - _local2; if (_x < ((-_width) / 2)) { destroy(); } } } function hasSmallEnemy(point) { if ((((state == 0) || (_x < ACTIVE_WIDTH)) || (_x > (LWIDTH - ACTIVE_WIDTH))) || (timeCounter < SMALL_START_DTIME)) { return(false); } timeCounter = 0; point.x = mc_point._x; point.y = mc_point._y; localToGlobal(point); _parent.globalToLocal(point); return(true); } function destroy() { timeCounter = 0; gotoAndStop("st_empty"); state = 0; } static var LWIDTH = 550; static var START_DTIME = 16000; static var ACTIVE_WIDTH = 80; static var SMALL_START_DTIME = 1800; }
Symbol 239 MovieClip [__Packages.CBonus] Frame 0
class CBonus extends MovieClip { var _x, _y, bonusType, gotoAndStop, _height, removeMovieClip; function CBonus () { super(); } function init(x, y) { _x = x; _y = y; bonusType = random(6) + 1; if (bonusType == lastBonusNum) { if (random(2) == 0) { bonusType++; if (bonusType > BONUS_STOP) { bonusType = BONUS_LASER; } } else { bonusType--; if (bonusType < BONUS_LASER) { bonusType = BONUS_STOP; } } } lastBonusNum = bonusType; gotoAndStop(bonusType); } function process(dTime) { var _local2 = (SPEED * dTime) / 1000; _y = _y + _local2; if ((_y + (_height / 2)) > LHEIGHT) { destroy(); } } function destroy() { removeMovieClip(); } static var LHEIGHT = 400; static var BONUS_LASER = 1; static var BONUS_POWER = 2; static var BONUS_ROCKET = 3; static var BONUS_SCORE = 4; static var BONUS_SHIELD = 5; static var BONUS_STOP = 6; static var lastBonusNum = -1; static var SPEED = 50; }
Symbol 240 MovieClip [__Packages.CBoss] Frame 0
class CBoss extends MovieClip { var lifeCount, myRoot, tactic, smallsArray, shotsArray, shotTime, downShot, state, mc, _parent, boomTime, _x, _y, _visible, startLifeCount, gotoAndPlay; function CBoss () { super(); } function getLifeCount() { return(lifeCount); } function init(myRoot_) { myRoot = myRoot_; tactic = new CSinXMovePattern(); tactic.init(this, speed, 1, startX, startY); tactic.setSinParams(40, 2, 0); smallsArray = new Array(); shotsArray = new Array(); shotTime = 0; downShot = true; state = 0; } function process(dTime) { if (state == 4) { return(undefined); } tactic.process(dTime); shotTime = shotTime + dTime; if (shotTime > SHOT_DTIME) { var _local2 = {x:0, y:0}; shotTime = 0; if (state == 0) { if (downShot) { _local2.x = mc.mc_hole2._x; _local2.y = mc.mc_hole2._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); smallsArray.push({x:_local2.x, y:_local2.y}); _local2.x = mc.mc_hole3._x; _local2.y = mc.mc_hole3._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); smallsArray.push({x:_local2.x, y:_local2.y}); } else { _local2.x = mc.mc_hole1._x; _local2.y = mc.mc_hole1._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); smallsArray.push({x:_local2.x, y:_local2.y}); } } else if (state == 1) { if (downShot) { _local2.x = mc.mc_shot._x; _local2.y = mc.mc_shot._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); shotsArray.push({x:_local2.x, y:_local2.y}); } else { _local2.x = mc.mc_hole1._x; _local2.y = mc.mc_hole1._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); smallsArray.push({x:_local2.x, y:_local2.y}); } } else if (state == 2) { _local2.x = mc.mc_shot._x; _local2.y = mc.mc_shot._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); shotsArray.push({x:_local2.x, y:_local2.y}); } downShot = !downShot; } if (state == 3) { boomTime = boomTime + dTime; if (boomTime >= BOOM_DTIME) { boomTime = 0; myRoot.doBoom((_x + 30) - random(60), (_y + 30) - random(60), 100); } if ((_y - 100) > LHEIGHT) { _visible = false; state = 4; } } else if (_x > (startX + maxDx)) { tactic.goLeft(); } else if (_x < (startX - maxDx)) { tactic.goRight(); } } function setLevel(level) { lifeCount = Math.round((level / 10) * 200); startLifeCount = lifeCount; } function isLive() { return(state < 3); } function myHitTest(hit) { return(mc.mc_hit.hitTest(hit)); } function doHit(shot) { if (shot.shotType == CShot.TYPE_PL) { lifeCount = lifeCount - 5; } else if (shot.shotType == CShot.TYPE_PL_ROCKET) { lifeCount = lifeCount - 10; } else if (shot.shotType == CShot.TYPE_PL_LASER) { lifeCount = lifeCount - 15; } if ((state == 0) && (lifeCount <= ((startLifeCount * 2) / 3))) { mc.mc_lgun._visible = (mc.mc_rgun._visible = false); state = 1; var _local2 = {x:0, y:0}; _local2.x = mc.mc_lgun._x; _local2.y = mc.mc_lgun._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); myRoot.doBoom(_local2.x, _local2.y, 70); _local2.x = mc.mc_rgun._x; _local2.y = mc.mc_rgun._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); myRoot.doBoom(_local2.x, _local2.y, 70); } else if ((state == 1) && (lifeCount <= (startLifeCount / 3))) { mc.mc_cgun._visible = false; state = 2; var _local2 = {x:0, y:0}; _local2.x = mc.mc_cgun._x; _local2.y = mc.mc_cgun._y; mc.localToGlobal(_local2); _parent.globalToLocal(_local2); myRoot.doBoom(_local2.x, _local2.y, 70); } if (lifeCount <= 0) { lifeCount = 0; toDead(); } else { toMig(); } } function isDead() { return(state == 4); } function toMig() { gotoAndPlay(2); } function toDead() { state = 3; delete tactic; tactic = new CFallAndRotatePattern(); tactic.init(this); boomTime = BOOM_DTIME; } var LWIDTH = 550; var LHEIGHT = 400; var speed = 150; var startY = 150; var startX = CBoss.prototype.LWIDTH / 2; var maxDx = 135; static var BOOM_DTIME = 600; static var SHOT_DTIME = 1750; }
Symbol 241 MovieClip [__Packages.CSinXMovePattern] Frame 0
class CSinXMovePattern implements CProcessPatternInterface { var mc, speed, dir, x0, y0, fA, fB, fC; function CSinXMovePattern () { } function init(mc_, speed_, dir_, x0_, y0_) { mc = mc_; speed = speed_; dir = dir_; mc._x = (x0 = x0_); mc._y = (y0 = y0_); } function setSinParams(fA_, fB_, fC_) { fA = fA_; fB = fB_; fC = fC_; } function process(dTime) { var _local2 = (speed * dTime) / 1000; mc._x = mc._x + (_local2 * dir); mc._y = formSinX(mc._x); } function goLeft() { dir = -1; } function goRight() { dir = 1; } function formSinX(x) { return((fA * Math.sin((((fB * (x - x0)) + fC) / 180) * Math.PI)) + y0); } }
Symbol 242 MovieClip [__Packages.CFallAndRotatePattern] Frame 0
class CFallAndRotatePattern implements CProcessPatternInterface { var mc; function CFallAndRotatePattern () { } function init(mc_) { mc = mc_; } function process(dTime) { mc._y = mc._y + ((fallSpeed * dTime) / 1000); mc._rotation = mc._rotation - ((rotateSpeed * dTime) / 1000); } var fallSpeed = 100; var rotateSpeed = 80; }
Symbol 243 MovieClip [__Packages.CIndicator] Frame 0
class CIndicator extends MovieClip { var maxVal, txt, mc_bar; function CIndicator () { super(); } function init(maxVal_) { maxVal = maxVal_; txt = (maxVal + "/") + maxVal; } function setValue(val) { if (val < 0) { val = 0; } mc_bar._x = ((-(maxVal - val)) / maxVal) * WIDTH; txt = (val + "/") + maxVal; } var WIDTH = 250; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 22 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 25 MovieClip [lib_flyEnemy] Frame 1
#initclip 26 Object.registerClass("lib_flyEnemy", CFlyEnemy); #endinitclip
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 25 MovieClip [lib_flyEnemy] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 32 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 35 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 38 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 41 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 44 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 45 MovieClip [lib_enemy] Frame 1
#initclip 20 Object.registerClass("lib_enemy", CEnemy); #endinitclip this.stop();
Symbol 61 MovieClip [lib_pshot] Frame 1
#initclip 21 Object.registerClass("lib_pshot", CShot); #endinitclip
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 61 MovieClip [lib_pshot] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 56 MovieClip "mc_hit" in Symbol 61 MovieClip [lib_pshot] Frame 3
onClipEvent (load) { this._visible = false; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 61 MovieClip [lib_pshot] Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 56 MovieClip "mc_hit" in Symbol 61 MovieClip [lib_pshot] Frame 5
onClipEvent (load) { this._visible = false; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 61 MovieClip [lib_pshot] Frame 6
onClipEvent (load) { this._visible = false; }
Instance of Symbol 56 MovieClip "mc_hit" in Symbol 61 MovieClip [lib_pshot] Frame 7
onClipEvent (load) { this._visible = false; }
Symbol 65 MovieClip [lib_bonEnemy] Frame 1
#initclip 22 Object.registerClass("lib_bonEnemy", CBonEnemy); #endinitclip
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 65 MovieClip [lib_bonEnemy] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 68 MovieClip [lib_smallEnemy] Frame 1
#initclip 23 Object.registerClass("lib_smallEnemy", CSmallEnemy); #endinitclip
Instance of Symbol 56 MovieClip "mc_hit" in Symbol 68 MovieClip [lib_smallEnemy] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 110 MovieClip [lib_boom] Frame 23
this.removeMovieClip();
Symbol 123 MovieClip [lib_bonus] Frame 1
#initclip 24 Object.registerClass("lib_bonus", CBonus); #endinitclip
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 135 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 136 MovieClip [lib_boss] Frame 1
#initclip 25 Object.registerClass("lib_boss", CBoss); #endinitclip this.stop();
Symbol 154 Button
on (release) { new_game_pressed(); }
Symbol 159 Button
on (release) { how_to_play_pressed(); }
Symbol 164 Button
on (release) { more_pressed(); }
Symbol 166 MovieClip Frame 1
stop();
Symbol 168 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 170 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 171 MovieClip Frame 1
this.stop();
Symbol 182 MovieClip [mc_health_ind] Frame 1
#initclip 28 Object.registerClass("mc_health_ind", CIndicator); #endinitclip
Instance of Symbol 17 MovieClip "mc_bonHit" in Symbol 196 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 17 MovieClip "mc_hit" in Symbol 196 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 197 MovieClip [mc_player] Frame 1
#initclip 27 Object.registerClass("mc_player", CPlayer); #endinitclip this.stop();
Symbol 197 MovieClip [mc_player] Frame 33
this.endMig();
Symbol 217 Button
on (press) { this._parent.more_pressed(); }
Symbol 225 MovieClip Frame 1
this.stop();

Library Items

Symbol 1 MovieClipUsed by:Timeline
Symbol 226 MovieClip [__Packages.CSlowTime]
Symbol 227 MovieClip [__Packages.CTimeCounter]
Symbol 228 MovieClip [__Packages.CShot]
Symbol 229 MovieClip [__Packages.CEnemy]
Symbol 230 MovieClip [__Packages.CSmallEnemy]
Symbol 231 MovieClip [__Packages.CPlayer]
Symbol 232 MovieClip [__Packages.CProcessPatternInterface]
Symbol 233 MovieClip [__Packages.CPursuitPattern]
Symbol 234 MovieClip [__Packages.CFallPattern]
Symbol 235 MovieClip [__Packages.CEnemyBlock]
Symbol 236 MovieClip [__Packages.CFlyEnemy]
Symbol 237 MovieClip [__Packages.CGoToPointPattern]
Symbol 238 MovieClip [__Packages.CBonEnemy]
Symbol 239 MovieClip [__Packages.CBonus]
Symbol 240 MovieClip [__Packages.CBoss]
Symbol 241 MovieClip [__Packages.CSinXMovePattern]
Symbol 242 MovieClip [__Packages.CFallAndRotatePattern]
Symbol 243 MovieClip [__Packages.CIndicator]
Symbol 2 GraphicUsed by:154 159 164  Timeline
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:Timeline
Symbol 8 FontUsed by:9
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:14 168 170
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:17 217
Symbol 17 MovieClipUses:16Used by:22 25 32 35 38 41 44 61 65 135 196
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:22
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClipUses:17 19 21Used by:45
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [lib_flyEnemy]Uses:17 24Used by:45  Timeline
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:32
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:32
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:17 27 29 31Used by:45
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:17 34Used by:45
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:17 37Used by:45
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:17 40Used by:45
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClipUses:17 43Used by:45
Symbol 45 MovieClip [lib_enemy]Uses:22 25 32 35 38 41 44Used by:Timeline
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:61
Symbol 48 GraphicUsed by:51
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:48 50Used by:61
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:61
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:61 68
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:61
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [lib_pshot]Uses:47 17 51 54 56 58 60Used by:Timeline
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:65
Symbol 64 MovieClipUsed by:65 135 196  Timeline
Symbol 65 MovieClip [lib_bonEnemy]Uses:17 63 64Used by:Timeline
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [lib_smallEnemy]Uses:56 67Used by:Timeline
Symbol 69 BitmapUsed by:70 71 72 73
Symbol 70 GraphicUses:69Used by:110
Symbol 71 GraphicUses:69Used by:110
Symbol 72 GraphicUses:69Used by:110
Symbol 73 GraphicUses:69Used by:110
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:110
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:110
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:110
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:110
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:110
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:110
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:110
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:110
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:110
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:110
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:110
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:110
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:110
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:110
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:110
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:110
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:110
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClip [lib_boom]Uses:70 71 72 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109Used by:Timeline
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:123
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:123
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:123
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:123
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:123
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:123
Symbol 123 MovieClip [lib_bonus]Uses:112 114 116 118 120 122Used by:Timeline
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:135
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:135
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:131
Symbol 131 MovieClipUses:130Used by:135
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClipUses:17 125 128 131 134 64Used by:136
Symbol 136 MovieClip [lib_boss]Uses:135Used by:Timeline
Symbol 137 Sound [snd_life]Used by:145
Symbol 138 Sound [snd_bonus]Used by:145
Symbol 139 Sound [snd_enemy_exp]Used by:145
Symbol 140 Sound [snd_hero_exp]Used by:145
Symbol 141 Sound [snd_laser_boss]Used by:145
Symbol 142 Sound [snd_laser_hero]Used by:145
Symbol 143 Sound [snd_laser_hero_big]Used by:145
Symbol 144 Sound [snd_rocket]Used by:145
Symbol 145 MovieClipUses:137 138 139 140 141 142 143 144Used by:Timeline
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:172  Timeline
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:154
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:154
Symbol 152 SoundUsed by:154 159 164
Symbol 153 SoundUsed by:154 159 164
Symbol 154 ButtonUses:149 151 2 152 153Used by:Timeline
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:159
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 ButtonUses:156 158 2 152 153Used by:Timeline
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:164
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 ButtonUses:161 163 2 152 153Used by:Timeline
Symbol 165 SoundUsed by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 ButtonUses:167 13Used by:171
Symbol 169 GraphicUsed by:170
Symbol 170 ButtonUses:169 13Used by:171
Symbol 171 MovieClipUses:168 170Used by:Timeline
Symbol 172 MovieClipUses:147Used by:Timeline
Symbol 173 FontUsed by:174 175 181 202 203 206 207 208 209 210 211 212 214 218 219 222
Symbol 174 TextUses:173Used by:Timeline
Symbol 175 TextUses:173Used by:Timeline
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:Timeline
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:182
Symbol 181 EditableTextUses:173Used by:182
Symbol 182 MovieClip [mc_health_ind]Uses:178 180 181Used by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 GraphicUsed by:Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClipUses:186Used by:196
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:196
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClipUses:191Used by:196
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:17 187 189 192 195 64Used by:197
Symbol 197 MovieClip [mc_player]Uses:196Used by:Timeline
Symbol 198 FontUsed by:199 200 201
Symbol 199 EditableTextUses:198Used by:Timeline
Symbol 200 EditableTextUses:198Used by:Timeline
Symbol 201 EditableTextUses:198Used by:Timeline
Symbol 202 TextUses:173Used by:225
Symbol 203 TextUses:173Used by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClipUses:204Used by:225
Symbol 206 TextUses:173Used by:213
Symbol 207 EditableTextUses:173Used by:213
Symbol 208 EditableTextUses:173Used by:213
Symbol 209 EditableTextUses:173Used by:213
Symbol 210 EditableTextUses:173Used by:213
Symbol 211 TextUses:173Used by:213
Symbol 212 EditableTextUses:173Used by:213
Symbol 213 MovieClipUses:206 207 208 209 210 211 212Used by:225
Symbol 214 TextUses:173Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:225
Symbol 217 ButtonUses:16Used by:225
Symbol 218 TextUses:173Used by:225
Symbol 219 TextUses:173Used by:220
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClipUses:220Used by:225
Symbol 222 TextUses:173Used by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:225
Symbol 225 MovieClipUses:202 205 213 216 217 218 221 224Used by:Timeline

Instance Names

"mc_bar"Frame 2Symbol 15 MovieClip
"mc_sloop"Frame 5Symbol 166 MovieClip
"btn_sound"Frame 5Symbol 171 MovieClip
"mc_ind"Frame 7Symbol 182 MovieClip [mc_health_ind]
"mc_bonuses"Frame 7Symbol 64 MovieClip
"mc_enemies"Frame 7Symbol 64 MovieClip
"mc_fly"Frame 7Symbol 64 MovieClip
"mc_bonEnemy"Frame 7Symbol 65 MovieClip [lib_bonEnemy]
"mc_smalls"Frame 7Symbol 64 MovieClip
"mc_eshots"Frame 7Symbol 64 MovieClip
"mc_pshots"Frame 7Symbol 64 MovieClip
"mc_booms"Frame 7Symbol 64 MovieClip
"mc_player"Frame 7Symbol 197 MovieClip [mc_player]
"mc_caption"Frame 7Symbol 225 MovieClip
"mc_control"Frame 7Symbol 64 MovieClip
"mc"Symbol 15 MovieClip Frame 1Symbol 14 MovieClip
"mc_hit"Symbol 22 MovieClip Frame 1Symbol 17 MovieClip
"mc_hit"Symbol 25 MovieClip [lib_flyEnemy] Frame 1Symbol 17 MovieClip
"mc_hit"Symbol 32 MovieClip Frame 1Symbol 17 MovieClip
"mc_hit"Symbol 35 MovieClip Frame 1Symbol 17 MovieClip
"mc_hit"Symbol 38 MovieClip Frame 1Symbol 17 MovieClip
"mc_hit"Symbol 41 MovieClip Frame 1Symbol 17 MovieClip
"mc_hit"Symbol 44 MovieClip Frame 1Symbol 17 MovieClip
"mc"Symbol 45 MovieClip [lib_enemy] Frame 1Symbol 22 MovieClip
"mc"Symbol 45 MovieClip [lib_enemy] Frame 2Symbol 25 MovieClip [lib_flyEnemy]
"mc"Symbol 45 MovieClip [lib_enemy] Frame 3Symbol 32 MovieClip
"mc"Symbol 45 MovieClip [lib_enemy] Frame 4Symbol 35 MovieClip
"mc"Symbol 45 MovieClip [lib_enemy] Frame 5Symbol 38 MovieClip
"mc"Symbol 45 MovieClip [lib_enemy] Frame 6Symbol 41 MovieClip
"mc"Symbol 45 MovieClip [lib_enemy] Frame 7Symbol 44 MovieClip
"mc_hit"Symbol 61 MovieClip [lib_pshot] Frame 1Symbol 17 MovieClip
"mc"Symbol 61 MovieClip [lib_pshot] Frame 3Symbol 54 MovieClip
"mc_hit"Symbol 61 MovieClip [lib_pshot] Frame 3Symbol 56 MovieClip
"mc_hit"Symbol 61 MovieClip [lib_pshot] Frame 4Symbol 17 MovieClip
"mc"Symbol 61 MovieClip [lib_pshot] Frame 5Symbol 54 MovieClip
"mc_hit"Symbol 61 MovieClip [lib_pshot] Frame 5Symbol 56 MovieClip
"mc_hit"Symbol 61 MovieClip [lib_pshot] Frame 6Symbol 17 MovieClip
"mc"Symbol 61 MovieClip [lib_pshot] Frame 7Symbol 54 MovieClip
"mc_hit"Symbol 61 MovieClip [lib_pshot] Frame 7Symbol 56 MovieClip
"mc_hit"Symbol 65 MovieClip [lib_bonEnemy] Frame 1Symbol 17 MovieClip
"mc_point"Symbol 65 MovieClip [lib_bonEnemy] Frame 1Symbol 64 MovieClip
"mc_hit"Symbol 68 MovieClip [lib_smallEnemy] Frame 1Symbol 56 MovieClip
"mc_hit"Symbol 135 MovieClip Frame 1Symbol 17 MovieClip
"mc_cgun"Symbol 135 MovieClip Frame 1Symbol 128 MovieClip
"mc_lgun"Symbol 135 MovieClip Frame 1Symbol 131 MovieClip
"mc_rgun"Symbol 135 MovieClip Frame 1Symbol 134 MovieClip
"mc_hole2"Symbol 135 MovieClip Frame 1Symbol 64 MovieClip
"mc_hole3"Symbol 135 MovieClip Frame 1Symbol 64 MovieClip
"mc_hole1"Symbol 135 MovieClip Frame 1Symbol 64 MovieClip
"mc_shot"Symbol 135 MovieClip Frame 1Symbol 64 MovieClip
"mc"Symbol 136 MovieClip [lib_boss] Frame 1Symbol 135 MovieClip
"mc_bar"Symbol 182 MovieClip [mc_health_ind] Frame 1Symbol 180 MovieClip
"mc_bonHit"Symbol 196 MovieClip Frame 1Symbol 17 MovieClip
"mc_hit"Symbol 196 MovieClip Frame 1Symbol 17 MovieClip
"mc_laser"Symbol 196 MovieClip Frame 1Symbol 187 MovieClip
"mc_shield"Symbol 196 MovieClip Frame 1Symbol 192 MovieClip
"mc_rocket"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"mc_p1"Symbol 196 MovieClip Frame 1Symbol 64 MovieClip
"mc_p2"Symbol 196 MovieClip Frame 1Symbol 64 MovieClip
"mc"Symbol 197 MovieClip [mc_player] Frame 1Symbol 196 MovieClip
"mc"Symbol 225 MovieClip Frame 2Symbol 213 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 226 as "__Packages.CSlowTime"
ExportAssets (56)Timeline Frame 1Symbol 227 as "__Packages.CTimeCounter"
ExportAssets (56)Timeline Frame 1Symbol 228 as "__Packages.CShot"
ExportAssets (56)Timeline Frame 1Symbol 229 as "__Packages.CEnemy"
ExportAssets (56)Timeline Frame 1Symbol 230 as "__Packages.CSmallEnemy"
ExportAssets (56)Timeline Frame 1Symbol 231 as "__Packages.CPlayer"
ExportAssets (56)Timeline Frame 1Symbol 232 as "__Packages.CProcessPatternInterface"
ExportAssets (56)Timeline Frame 1Symbol 233 as "__Packages.CPursuitPattern"
ExportAssets (56)Timeline Frame 1Symbol 234 as "__Packages.CFallPattern"
ExportAssets (56)Timeline Frame 1Symbol 235 as "__Packages.CEnemyBlock"
ExportAssets (56)Timeline Frame 1Symbol 236 as "__Packages.CFlyEnemy"
ExportAssets (56)Timeline Frame 1Symbol 237 as "__Packages.CGoToPointPattern"
ExportAssets (56)Timeline Frame 1Symbol 238 as "__Packages.CBonEnemy"
ExportAssets (56)Timeline Frame 1Symbol 239 as "__Packages.CBonus"
ExportAssets (56)Timeline Frame 1Symbol 240 as "__Packages.CBoss"
ExportAssets (56)Timeline Frame 1Symbol 241 as "__Packages.CSinXMovePattern"
ExportAssets (56)Timeline Frame 1Symbol 242 as "__Packages.CFallAndRotatePattern"
ExportAssets (56)Timeline Frame 1Symbol 243 as "__Packages.CIndicator"
ExportAssets (56)Timeline Frame 4Symbol 25 as "lib_flyEnemy"
ExportAssets (56)Timeline Frame 4Symbol 45 as "lib_enemy"
ExportAssets (56)Timeline Frame 4Symbol 61 as "lib_pshot"
ExportAssets (56)Timeline Frame 4Symbol 25 as "lib_flyEnemy"
ExportAssets (56)Timeline Frame 4Symbol 65 as "lib_bonEnemy"
ExportAssets (56)Timeline Frame 4Symbol 68 as "lib_smallEnemy"
ExportAssets (56)Timeline Frame 4Symbol 110 as "lib_boom"
ExportAssets (56)Timeline Frame 4Symbol 123 as "lib_bonus"
ExportAssets (56)Timeline Frame 4Symbol 136 as "lib_boss"
ExportAssets (56)Timeline Frame 4Symbol 137 as "snd_life"
ExportAssets (56)Timeline Frame 4Symbol 138 as "snd_bonus"
ExportAssets (56)Timeline Frame 4Symbol 139 as "snd_enemy_exp"
ExportAssets (56)Timeline Frame 4Symbol 140 as "snd_hero_exp"
ExportAssets (56)Timeline Frame 4Symbol 141 as "snd_laser_boss"
ExportAssets (56)Timeline Frame 4Symbol 142 as "snd_laser_hero"
ExportAssets (56)Timeline Frame 4Symbol 143 as "snd_laser_hero_big"
ExportAssets (56)Timeline Frame 4Symbol 144 as "snd_rocket"
ExportAssets (56)Timeline Frame 7Symbol 182 as "mc_health_ind"
ExportAssets (56)Timeline Frame 7Symbol 65 as "lib_bonEnemy"
ExportAssets (56)Timeline Frame 7Symbol 197 as "mc_player"

Labels

"main"Frame 5
"rules"Frame 6
"game"Frame 7
"reset"Frame 8
"st_empty"Symbol 45 MovieClip [lib_enemy] Frame 8
"st_empty"Symbol 65 MovieClip [lib_bonEnemy] Frame 2
"stOver"Symbol 225 MovieClip Frame 1
"stLevel"Symbol 225 MovieClip Frame 2
"stComplete"Symbol 225 MovieClip Frame 3
"stWin"Symbol 225 MovieClip Frame 4
"stEmpty"Symbol 225 MovieClip Frame 5
"stPause"Symbol 225 MovieClip Frame 6
"stLife"Symbol 225 MovieClip Frame 7

Dynamic Text Variables

txtPerSymbol 9 EditableText"0%  "
txtSymbol 181 EditableText" 800/800 "
txtRocketsSymbol 199 EditableText"888"
txtLifesSymbol 200 EditableText"888"
txtScoresSymbol 201 EditableText"88888"
txtLevelSymbol 207 EditableText"88 "
txtLevelSymbol 208 EditableText"88 "
txtLevelSymbol 209 EditableText"88 "
txtLevelSymbol 210 EditableText"88 "
txtLevelSymbol 212 EditableText"88 "




http://swfchan.com/5/23879/info.shtml
Created: 25/5 -2019 20:07:37 Last modified: 25/5 -2019 20:07:37 Server time: 10/05 -2024 17:24:19