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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/60987157?noj=FRM60987157-27DC" width="1" height="1"></div>

Outer Space Trace.swf

This is the info page for
Flash #23915

(Click the ID number above for more basic data on this flash file.)


Text
Max Connection
Max Combo

Star-riffic!

Stars Connected

<p align="center"><font face="Jimbo Std Black" size="34" color="#66ffff" letterSpacing="2.000000" kerning="1">20560120</font></p>

<p align="right"><font face="Jimbo Std Black" size="24" color="#66ffff" letterSpacing="0.000000" kerning="1">2889</font></p>

Final Score

<p align="center"><font face="Jimbo Std Condensed" size="18" color="#66ffff" letterSpacing="0.500000" kerning="1">24 x 100</font></p>

<p align="center"><font face="Jimbo Std Condensed" size="18" color="#66ffff" letterSpacing="0.500000" kerning="1">15 x 1000</font></p>

BEST!

Play Again

Play Again

Play Again

<p align="right"><font face="Shag-Lounge" size="60" color="#000000" letterSpacing="-0.300000" kerning="0">98%</font></p>

100%

Look Out!

<p align="center"><font face="Jimbo Std Black Condensed" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="center"><font face="Jimbo Std Black Condensed" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Combo x3</font></p><p align="center"><font face="Jimbo Std Black Condensed" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">123</font></p>

<p align="center"><font face="Jimbo Std Black Condensed" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">123</font></p>

Shooting Star!
+1000

Interstellar! +500

Star Bar

Level

<p align="left"></p>

Score

<p align="left"><font face="Jimbo Std Condensed" size="14" color="#ffcc00" letterSpacing="0.300000" kerning="1">0</font></p>

Time

<p align="left"></p>

<p align="center"><font face="Jimbo Std Black" size="34" color="#66ffff" letterSpacing="2.000000" kerning="1">20560120</font></p>

<p align="right"><font face="Jimbo Std Black" size="24" color="#66ffff" letterSpacing="0.000000" kerning="1">2889</font></p>

<p align="center"><font face="Jimbo Std Condensed" size="18" color="#66ffff" letterSpacing="0.500000" kerning="1">24 x 100</font></p>

<p align="center"><font face="Jimbo Std Condensed" size="18" color="#66ffff" letterSpacing="0.500000" kerning="1">15 x 1000</font></p>

You've unlocked an alien message!
Return to Invaded to check it out.

Click and hold your mouse button to draw connections
between stars and fill up your Star Bar before time runs out.
Connect other stars before those lines fade to score a combo.
Combos give you lots more points and fill the Star Bar faster.
See how many combos you can do in a row!

INSTRUCTIONS

Play

Play

Play

Play

Time Bonus
Connect Bonus

<p align="center"></p>

Stars

<p align="center"></p>

<p align="right"></p>

TOTAL  LEVEL SCORE

Combo Bonus
Level Score

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p><p align="center"></p>

<p align="center"></p>

Start

Start

Start

Start

ActionScript [AS1/AS2]

Frame 1
var LOCAL = true; var domXML = new XML(); if (LOCAL) { gotoAndPlay (2); } else { domXML.load("http://www.cartoonnetwork.com/crossdomain.xml"); } domXML.onLoad = function () { if (domXML.childNodes.length == 0) { getURL ("http://www.cartoonnetwork.com"); stop(); } else { gotoAndPlay (2); } }; stop();
Frame 2
function loadGame() { var _local1 = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (_local1 > 1) { preload_mc.done_txt.text = _local1 + "%"; } if (_local1 >= 100) { clearInterval(loadInt2); gotoAndStop ("start"); preload_mc.gotoAndPlay(2); } } preload_mc.swapDepths(500000); loadInt2 = setInterval(loadGame, 50); stop();
Symbol 21 MovieClip Frame 1
stop();
Symbol 34 MovieClip [loseScreen_noInvaded] Frame 41
stop();
Symbol 44 MovieClip Frame 12
gotoAndPlay (1);
Symbol 56 MovieClip Frame 30
gotoAndPlay (1);
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 40
stop();
Symbol 60 MovieClip [gameEntry] Frame 1
#initclip 35 Object.registerClass("gameEntry", Base.GameEntry); #endinitclip
Symbol 412 MovieClip Frame 1
stop();
Symbol 428 MovieClip [starHit] Frame 52
stop();
Symbol 433 MovieClip [comboBurst] Frame 52
stop();
Symbol 461 MovieClip [shootingStar_clicked] Frame 36
stop();
Symbol 467 MovieClip [star_clicked] Frame 26
stop();
Symbol 469 MovieClip [longShotPop] Frame 50
stop();
Symbol 483 MovieClip Frame 117
stop();
Symbol 491 MovieClip Frame 117
stop();
Symbol 501 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 1
stop();
Symbol 522 MovieClip [loseScreen] Frame 41
stop();
Symbol 530 MovieClip Frame 1
stop();
Symbol 531 MovieClip [instructions] Frame 41
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 553 MovieClip [tallyScreen] Frame 41
stop();
Symbol 557 MovieClip [getReady] Frame 41
stop();
Symbol 598 MovieClip Frame 1
stop();
Symbol 599 MovieClip [__Packages.Base.GameEntry] Frame 0
class Base.GameEntry extends MovieClip { var _timeMgr, _uiMgr, _padMgr, _gameData, _gameMgr, _profiler, _background, _gameLoaded, _stageLoaded, onEnterFrame, _parent, _multiplayer, _sndMgr; function GameEntry () { super(); _timeMgr = new Base.Time(); _uiMgr = new UI.UIManager(this); _padMgr = new Pad.PadManager(); _gameData = new Game.GameData(this); _gameMgr = new Game.GameManager(this); _profiler = new Base.Profile(this); _profiler.RegisterProfile("Game"); _background = new Base.Background(this); _gameLoaded = false; _stageLoaded = 1; onEnterFrame = Update; } function getDT() { return(_timeMgr.getElapsedTime()); } function getParent() { return(_parent); } function getTimeManager() { return(_timeMgr); } function getGameManager() { return(_gameMgr); } function getPadManager() { return(_padMgr); } function getGameData() { return(_gameData); } function getUIManager() { return(_uiMgr); } function isMultiplayer() { return(_multiplayer); } function getSoundManager() { return(_sndMgr); } function getProfiler() { return(_profiler); } function getBackground() { return(_background); } function getStageLoaded() { return(_stageLoaded); } function Update() { _timeMgr.markTimeThisTick(); _padMgr.Update(this); _uiMgr.Update(); _gameMgr.Update(this); return(undefined); } }
Symbol 600 MovieClip [__Packages.Base.Time] Frame 0
class Base.Time { var _currentTime, _timeLastTick, _gameSpeed, _startTime, _averageTime, _currentPlaceInAvgArray; function Time () { _currentTime = 0; _timeLastTick = 0.001; _gameSpeed = INITIAL_GAME_SPEED; _startTime = (getTimer() * INITIAL_GAME_SPEED) / 1000; _averageTime = new Array(0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666); _currentPlaceInAvgArray = 0; _currentTime = getTimer(); } function getElapsedTime() { return(_timeLastTick); } function getCurTime() { return(_currentTime); } function getGameSpeed() { return(_gameSpeed); } function getAverageTime() { var _local3 = 0; var _local2 = 0; while (_local2 < 10) { _local3 = _local3 + _averageTime[_local2]; _local2++; } _local3 = _local3 / 10; return(_local3); } function getFramerate() { return(Math.floor(1 / getAverageTime())); } function markTimeThisTick() { var _local2 = ((getTimer() * _gameSpeed) / 1000) - _startTime; _timeLastTick = _local2 - _currentTime; _currentTime = _local2; _averageTime[_currentPlaceInAvgArray++] = _timeLastTick; if (_currentPlaceInAvgArray >= 10) { _currentPlaceInAvgArray = 0; } if (_timeLastTick <= 0) { _timeLastTick = 0.001; } } function setGameSpeed(speed) { _gameSpeed = speed; if (_gameSpeed < MIN_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } else if (_gameSpeed > MAX_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } } static var INITIAL_GAME_SPEED = 1; static var MIN_GAME_SPEED = 0.001; static var MAX_GAME_SPEED = 100; }
Symbol 601 MovieClip [__Packages.UI.UIManager] Frame 0
class UI.UIManager { var _gameContext, _uiReturnVal, _screen, _children, _cursor, _cursorOn, _nonBufferCursor, _scoreBoard; function UIManager (gameContext) { _gameContext = gameContext; } function Update() { _uiReturnVal = -1; updateCursor(); updateScoreboard(); var _local3 = 0; while (_local3 < _screen.getNumChildren()) { var _local2 = _screen.getChildName(_local3); if (_screen.isChildAnimating(_local2)) { _screen.animateChild(_local2); } if (!_screen.getChildSelectable(_local2)) { } else { var _local8 = _children[_local3][5]; var _local5 = _children[_local3][6]; var _local9 = _children[_local3][7]; var _local10 = _children[_local3][8]; switch (_screen.getChildSelectable(_local2)) { case 1 : if (_screen.isMouseOverChild(_local2)) { if ((!_screen.isChildAnimating(_local2)) && (_screen.getChildCurrentAnimFrame(_local2) <= _local8)) { cursorOn(); _screen.startAnimatingChild(_local2, _local8, _local5, _local9, _local10); } if (_screen.getChildSelectOnKeyDown(_local2) && (_gameContext.getPadManager().getMouseJustPressed())) { cursorOff(); _uiReturnVal = _screen.getChildReturnVal(_local2); } else if ((!_screen.getChildSelectOnKeyDown(_local2)) && (_gameContext.getPadManager().getMouseReleased())) { cursorOff(); _uiReturnVal = _screen.getChildReturnVal(_local2); } } else if ((!_screen.isChildAnimating(_local2)) && (_screen.getChildCurrentAnimFrame(_local2) == _local5)) { _local8 = _children[_local3][6]; _local5 = _children[_local3][5]; cursorOff(); _screen.startAnimatingChild(_local2, _local8, _local5, _local9, _local10); } break; case 2 : var _local11 = _screen.getChildMouseIsOver(); if (_local11 != null) { cursorOn(); if (_screen.isMouseOverChild(_local2)) { if (_screen.getChildSelectOnKeyDown(_local2) && (_gameContext.getPadManager().getMouseJustPressed())) { _screen.moveChildToFrame(_local2, _local5); setUIReturnVal(_screen.getChildReturnVal(_local2)); var _local4 = 0; while (_children[_local3][11][_local4] != undefined) { var _local6 = _screen.getChildName(_children[_local3][11][_local4]); var _local7 = _children[_local4][5]; _screen.moveChildToFrame(_local6, _local7); _local4++; } } else if ((!_screen.getChildSelectOnKeyDown(_local2)) && (_gameContext.getPadManager().getMouseReleased())) { _screen.moveChildToFrame(_local2, _local5); setUIReturnVal(_screen.getChildReturnVal(_local2)); var _local4 = 0; while (_children[_local3][11][_local4] != undefined) { var _local6 = _screen.getChildName(_children[_local3][11][_local4]); var _local7 = _children[_local4][5]; _screen.moveChildToFrame(_local6, _local7); _local4++; } } } } else { cursorOff(); } break; } } _local3++; } } function moveScreenToFrame(num) { _screen.moveToFrame(num); } function setUIReturnVal(val) { _uiReturnVal = val; } function getUIReturnVal() { return(_uiReturnVal); } function getScreen() { return(_screen); } function showScreen(screen, initFrame, defaultSetting) { if (_screen != undefined) { removeScreen(); } _screen = new Base.SpriteEntity(_gameContext, screen.id, screen.idx, screen.spriteName, screen.clipName, screen.depth, screen.xPos, screen.yPos, screen.regPt, screen.w, screen.h); _children = screen.children; var _local3 = 0; var _local8 = 0; if (initFrame != undefined) { _local8 = initFrame; } _screen.moveToFrame(_local8); while (_children[_local3][0] != undefined) { _screen.addChild(screen.children[_local3][0], screen.children[_local3][1], screen.children[_local3][2], screen.children[_local3][3], screen.children[_local3][4], screen.children[_local3][9], screen.children[_local3][10]); _local3++; } var _local4 = 0; while (defaultSetting[_local4] != undefined) { var _local5 = _children[defaultSetting[_local4]][0]; var _local6 = _children[defaultSetting[_local4]][6]; _screen.moveChildToFrame(_local5, _local6); _local4++; } } function removeScreen() { _screen.removeSprite(); delete _screen; } function setCursor(sprite) { _cursor = new Base.SpriteEntity(_gameContext, sprite.id, sprite.idx, sprite.spriteName, sprite.clipName, sprite.depth, sprite.xPos, sprite.yPos, sprite.regPt, sprite.w, sprite.h); _cursor.setVisibility(false); _cursorOn = false; } function cursorOn() { if (!_cursor) { return(undefined); } if (_cursorOn == true) { return(undefined); } _cursorOn = true; updateCursor(); _cursor.setVisibility(true); Mouse.hide(); } function cursorOff() { if (!_cursor) { return(undefined); } if (_cursorOn == false) { return(undefined); } _cursorOn = false; _cursor.setVisibility(false); Mouse.show(); } function updateCursor() { if (_cursorOn) { _cursor.setPositionX(_gameContext.getPadManager().getMousePosX()); _cursor.setPositionY(_gameContext.getPadManager().getMousePosY()); } } function setNonBufferCursorPosition() { _nonBufferCursor.setPositionX(_gameContext.getPadManager().getMousePosX()); _nonBufferCursor.setPositionY(_gameContext.getPadManager().getMousePosY()); } function getCursor() { return(_cursor); } function addScoreboard(sprite) { } function updateScoreboard() { if (_scoreBoard == undefined) { return(undefined); } } }
Symbol 602 MovieClip [__Packages.Base.SpriteEntity] Frame 0
class Base.SpriteEntity { var _entityType, _id, _spName, _clName, _gameContext, _mc, _clipWidth, _clipHeight, _centerPoint, _startFrame, _endFrame, _framerate, _loopAnim, _animate, _animateTimer, _lastFrame, _c, _flipped, _mouseIsOver, _mouseRollOn, _mouseRollOff, _children, _collideOffsetX, _collideOffsetY, _moveSpeed, _destPosX, _destPosY, _startingPositionX, _startingPositionY, _depth, _faceDir; function SpriteEntity (gameContext, eType, id, spName, clName, depth, posX, posY, centerPoint, wth, hgt) { _entityType = eType; _id = id; _spName = spName; _clName = clName; _gameContext = gameContext; _mc = _gameContext.getParent().attachMovie(spName, clName, depth); _mc._visible = true; _mc._x = posX; _mc._y = posY; _clipWidth = ((wth > 0) ? (wth) : (_mc._width)); _clipHeight = ((hgt > 0) ? (hgt) : (_mc._height)); _centerPoint = centerPoint; _startFrame = 0; _endFrame = 0; _framerate = 30; _loopAnim = false; _animate = false; _animateTimer = 0; _lastFrame = 0; _c = 1; _flipped = false; _mc.gotoAndStop(_c); _mouseIsOver = false; _mouseRollOn = false; _mouseRollOff = false; _children = []; _collideOffsetX = 0; _collideOffsetY = 0; } function setMoveSpeed(speed) { _moveSpeed = speed; } function setDestPosX(pos) { _destPosX = pos; } function setDestPosY(pos) { _destPosY = pos; } function setStartingPositionToPosition() { _startingPositionX = getPositionX(); _startingPositionY = getPositionY(); } function getMoveSpeed() { return(_moveSpeed); } function getDestPosX() { return(_destPosX); } function getDestPosY() { return(_destPosY); } function getStartingPositionX() { return(_startingPositionX); } function getStartingPositionY() { return(_startingPositionY); } function setCollideOffsetXY(x, y) { _collideOffsetX = x; _collideOffsetY = y; } function getCollideOffsetX() { return(_collideOffsetX); } function getCollideOffsetY() { return(_collideOffsetY); } function isAtDestination() { return((((_mc._x == _destPosX) && (_mc._y == _destPosY)) ? true : false)); } function createChild(childName, upperLeftX, upperLeftY, w, h, isSelectable, returnVal) { _depth = getZDepth(); _children.push(childName + returnVal); _mc[childName + returnVal] = _mc.attachMovie(childName, ("minor_token" + (_depth * 10)) + returnVal, (_depth * 10) + returnVal); _mc[childName + returnVal]._x = w; _mc[childName + returnVal]._animiateChild = false; _mc[childName + returnVal]._lastChildFrame = 0; _mc[childName + returnVal]._startChildFrame = 1; _mc[childName + returnVal]._endChildFrame = 1; _mc[childName + returnVal]._childFramerate = 60; _mc[childName + returnVal]._childAnimateTimer = 0; _mc[childName + returnVal]._looping = false; _mc[childName + returnVal]._isSelectable = isSelectable & 127; _mc[childName + returnVal]._selectOnKeyDown = isSelectable >> 7; _mc[childName + returnVal]._returnVal = returnVal; _mc[childName + returnVal]._currentChildFrame = 0; _mc[childName + returnVal]._upperLeftX = upperLeftX; _mc[childName + returnVal]._upperLeftY = upperLeftY; _mc[childName + returnVal]._w = w; _mc[childName + returnVal]._h = h; _mc[childName + returnVal].gotoAndStop(_mc[childName]._startChildFrame); } function changeChild(oldChildName, newChildName) { var _local3 = _mc[oldChildName].getDepth(); var _local5 = _mc[oldChildName]._x; var _local4 = _mc[oldChildName]._y; _mc[oldChildName].removeMovieClip(); _mc[oldChildName] = _mc.attachMovie(newChildName, newChildName + _local3, _local3); _mc[oldChildName]._visible = true; _mc[oldChildName]._x = _local5; _mc[oldChildName]._y = _local4; } function addChild(childName, upperLeftX, upperLeftY, w, h, isSelectable, returnVal) { _children.push(childName); _mc[childName]._animiateChild = false; _mc[childName]._lastChildFrame = 0; _mc[childName]._startChildFrame = 1; _mc[childName]._endChildFrame = 1; _mc[childName]._childFramerate = 60; _mc[childName]._childAnimateTimer = 0; _mc[childName]._looping = false; _mc[childName]._isSelectable = isSelectable & 127; _mc[childName]._selectOnKeyDown = isSelectable >> 7; _mc[childName]._returnVal = returnVal; _mc[childName]._currentChildFrame = 0; _mc[childName]._upperLeftX = upperLeftX; _mc[childName]._upperLeftY = upperLeftY; _mc[childName]._w = w; _mc[childName]._h = h; _mc[childName]._animateIncrement = 1; _mc[childName].gotoAndStop(_mc[childName]._startChildFrame); } function getMovieClip() { return(_mc); } function getType() { return(_entityType); } function setZDepth(depth) { _mc.swapDepths(depth); } function getZDepth() { return(_mc.getDepth()); } function moveToFrame(frame) { _mc.gotoAndStop(frame); _lastFrame = frame; } function getCurrentFrame() { return(_mc._currentframe); } function setPosition(x, y) { _mc._x = x; _mc._y = y; } function setPositionX(x) { _mc._x = x; } function setPositionY(y) { _mc._y = y; } function setPositionXY(x, y) { setPositionX(x); setPositionY(y); } function movePositionXY(x, y) { setPositionX(_mc._x + x); setPositionY(_mc._y + y); } function setVisibility(vis) { _mc._visible = vis; } function getVisibility(Void) { return(_mc._visible); } function setRotation(angle) { _mc._rotation = angle; } function setFaceDir(num) { _faceDir = num; } function getFaceDir() { return(_faceDir); } function setFlipped() { _flipped = (_flipped ? false : true); _mc._xscale = _mc._xscale * -1; } function isFlipped() { return(_flipped); } function playFlipped() { if (_flipped) { return(undefined); } _flipped = true; _mc._xscale = _mc._xscale * -1; } function playUnflipped() { if (_flipped) { _mc._xscale = _mc._xscale * -1; } _flipped = false; } function setText(tName, str) { _mc[tName].text = str; } function setChildText(childName, tName, str) { _mc[childName][tName].text = str; } function changeSprite(spName, clName) { var _local4 = _mc.getDepth(); var _local3 = _mc._x; var _local2 = _mc._y; _mc.removeMovieClip(); _spName = spName; _clName = clName; _mc = _gameContext.getParent().attachMovie(spName, clName, _local4); _mc._visible = true; _mc._x = _local3; _mc._y = _local2; } function startAnimating(startFrame, endFrame, framerate, loopAnim, fromFrame) { _c = startFrame; _startFrame = startFrame; _endFrame = endFrame; _framerate = 1 / framerate; _loopAnim = loopAnim; _animate = true; _animateTimer = _framerate; if (fromFrame != undefined) { moveToFrame(fromFrame); } else { moveToFrame(startFrame); } } function getStartFrame() { return(_startFrame); } function animateSprite() { _animateTimer = _animateTimer - _gameContext.getDT(); if (_animateTimer <= 0) { _animateTimer = _framerate; if (_startFrame <= _endFrame) { _c++; if (_c > _endFrame) { if (_loopAnim) { _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return(1); } } } else { _c--; if (_c < _endFrame) { if (_loopAnim) { _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return(1); } } } moveToFrame(_c); } return(0); } function isAnimating() { return(_animate); } function doneAnimating() { _animate = false; } function startAnimatingChild(child, startFrame, endFrame, framerate, looping, fromFrame) { _mc[child]._startChildFrame = startFrame; _mc[child]._endChildFrame = endFrame; _mc[child]._childFramerate = framerate; _mc[child]._childAnimateTimer = 0; _mc[child]._looping = looping; if (fromFrame != undefined) { _mc[child]._currentChildFrame = fromFrame; } else { _mc[child]._currentChildFrame = startFrame; } _mc[child]._animateChild = true; _mc[child]._childAnimateTimer = 1 / _mc[child]._childFramerate; _mc[child].gotoAndStop(_mc[child]._currentChildFrame); } function setChildAnimateIncrement(child, num) { _mc[child]._animateIncrement = num; } function animateChild(child) { if (!_mc[child]._animateChild) { return(undefined); } if (_mc[child]._childFramerate == 0) { return(undefined); } _mc[child]._childAnimateTimer = _mc[child]._childAnimateTimer - _gameContext.getDT(); if (_mc[child]._childAnimateTimer <= 0) { _mc[child]._childAnimateTimer = 1 / _mc[child]._childFramerate; if (_mc[child]._startChildFrame < _mc[child]._endChildFrame) { _mc[child]._currentChildFrame = _mc[child]._currentChildFrame + _mc[child]._animateIncrement; if (_mc[child]._currentChildFrame > _mc[child]._endChildFrame) { if (_mc[child]._looping) { _mc[child]._currentChildFrame = _mc[child]._startChildFrame + (_mc[child]._currentChildFrame - _mc[child]._endChildFrame); } else { childDoneAnimating(child); _mc[child]._currentChildFrame = _mc[child]._endChildFrame; } } } else { _mc[child]._currentChildFrame--; if (_mc[child]._currentChildFrame < _mc[child]._endChildFrame) { if (_mc[child]._looping) { _mc[child]._currentChildFrame = _mc[child]._startChildFrame; } else { childDoneAnimating(child); _mc[child]._currentChildFrame = _mc[child]._endChildFrame; } } } _mc[child].gotoAndStop(_mc[child]._currentChildFrame); } } function isMouseOverChild(child) { if (_mc[child]._visible == false) { return(false); } var _local4 = (_mc._x + _mc[child]._x) + _mc[child]._upperLeftX; var _local6 = _local4 + _mc[child]._w; var _local3 = (_mc._y + _mc[child]._y) + _mc[child]._upperLeftY; var _local5 = _local3 + _mc[child]._h; if ((((_gameContext.getPadManager().getMousePosX() < _local4) || (_gameContext.getPadManager().getMousePosX() > _local6)) || (_gameContext.getPadManager().getMousePosY() < _local3)) || (_gameContext.getPadManager().getMousePosY() > _local5)) { return(false); } return(true); } function isBufferMouseOverChild(child) { return(true); } function handCursor(child, use) { _mc[child].useHandCursor = use; } function getNumChildren() { return(_children.length); } function getChildName(idx) { return(_children[idx]); } function getChild(child) { return(_mc[child]); } function getChildMouseIsOver() { var _local3 = _children.length; var _local2 = 0; while (_local2 < _local3) { if (isMouseOverChild(_children[_local2])) { return(_children[_local2]); } _local2++; } return(null); } function getChildCurrentAnimFrame(child) { return(_mc[child]._currentChildFrame); } function getChildStartFrame(child) { return(_mc[child]._startChildFrame); } function getChildEndFrame(child) { return(_mc[child]._endChildFrame); } function setChildFramerate(child, rate) { _mc[child]._childFramerate = rate; } function getChildFramerate(child) { return(_mc[child]._childFramerate); } function getChildLooping(child) { return(_mc[child]._looping); } function getChildSelectable(child) { return(_mc[child]._isSelectable); } function getChildSelectOnKeyDown(child) { return(_mc[child]._selectOnKeyDown); } function getChildReturnVal(child) { return(_mc[child]._returnVal); } function childDoneAnimating(child) { _mc[child]._animateChild = false; } function isChildAnimating(child) { return(_mc[child]._animateChild); } function moveChildToFrame(child, frame) { _mc[child]._currentChildFrame = frame; _mc[child].gotoAndStop(frame); } function getID() { return(_id); } function getGameContext() { return(_gameContext); } function getPositionX() { return(_mc._x); } function getPositionY() { return(_mc._y); } function getArea() { return(_clipWidth * _clipHeight); } function setWidth(w) { _clipWidth = w; } function getWidth() { return(_clipWidth); } function getHeight() { return(_clipHeight); } function getClipName() { return(_clName); } function isVisible() { return(_mc._visible); } function scaleSprite(scale) { _mc._xscale = _mc._xscale * scale; _mc._yscale = _mc._yscale * scale; } function removeSprite() { _mc.removeMovieClip(); } function isMouseRollOn() { return(_mouseRollOn); } function isMouseRollOff() { return(_mouseRollOff); } function isMouseOver(offsetX, offsetY) { var _local6 = false; if (offsetX == undefined) { offsetX = 0; } if (offsetY == undefined) { offsetY = 0; } if (_mouseIsOver) { _mouseRollOn = false; _local6 = true; } else { _mouseRollOn = true; } _mouseRollOff = false; _mouseIsOver = false; if (_mc._visible == false) { return(false); } var _local4 = _mc._x - (_clipWidth / 2); var _local5 = _mc._x + (_clipWidth / 2); var _local2 = _mc._y - _clipHeight; var _local3 = _mc._y; if (_centerPoint == 1) { _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 2) { _local4 = _mc._x; _local5 = _mc._x + _clipWidth; _local2 = _mc._y; _local3 = _mc._y + _clipHeight; } if (_centerPoint == 3) { _local4 = _mc.x - _clipWidth; _local5 = _mc.x; _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 4) { _local4 = _mc._x + 10; _local5 = _mc._x + 40; _local2 = _mc._y - 35; _local3 = _mc._y + 35; } if (((((_gameContext.getPadManager().getMousePosX() + offsetX) < _local4) || ((_gameContext.getPadManager().getMousePosX() + offsetX) > _local5)) || ((_gameContext.getPadManager().getMousePosY() + offsetY) < _local2)) || ((_gameContext.getPadManager().getMousePosY() + offsetY) > _local3)) { if (_local6) { _mouseRollOff = true; } return(false); } _mouseIsOver = true; return(true); } function getLeftX() { var _local2 = _mc._x - (_clipWidth / 2); if (_centerPoint == 2) { _local2 = _mc._x; } if (_centerPoint == 3) { _local2 = _mc.x - _clipWidth; } if (_centerPoint == 4) { _local2 = _mc._x + 10; } _local2 = _local2 + _collideOffsetX; return(_local2); } function getUpperY() { var _local2 = _mc._y - _clipHeight; if (_centerPoint == 1) { _local2 = _mc._y - (_clipHeight / 2); } if (_centerPoint == 2) { _local2 = _mc._y; } if (_centerPoint == 3) { _local2 = _mc._y - (_clipHeight / 2); } if (_centerPoint == 4) { _local2 = _mc._y - 35; } _local2 = _local2 + _collideOffsetY; return(_local2); } function getRightX() { var _local2 = _mc._x + (_clipWidth / 2); if (_centerPoint == 2) { _local2 = _mc._x + _clipWidth; } if (_centerPoint == 3) { _local2 = _mc.x; } if (_centerPoint == 4) { _local2 = _mc._x + 40; } return(_local2); } function getLowerY() { var _local2 = _mc._y; if (_centerPoint == 1) { _local2 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 2) { _local2 = _mc._y + _clipHeight; } if (_centerPoint == 3) { _local2 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 4) { _local2 = _mc._y + 35; } return(_local2); } function amCollidingWithStaticRectangle() { var _local4 = _mc._x - (_clipWidth / 2); var _local5 = _mc._x + (_clipWidth / 2); var _local2 = _mc._y - _clipHeight; var _local3 = _mc._y; if (_centerPoint == 1) { _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 2) { _local4 = _mc._x; _local5 = _mc._x + _clipWidth; _local2 = _mc._y; _local3 = _mc._y + _clipHeight; } if (_centerPoint == 3) { _local4 = _mc.x - _clipWidth; _local5 = _mc.x; _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 4) { _local4 = _mc._x + 10; _local5 = _mc._x + 40; _local2 = _mc._y - 35; _local3 = _mc._y + 35; } return(false); } function drawDebugLines() { var _local3 = -(_clipWidth / 2); var _local2 = -_clipHeight; var _local5 = _clipWidth / 2; var _local4 = 0; if (_centerPoint == 1) { _local2 = -(_clipHeight / 2); _local4 = _clipHeight / 2; } if (_centerPoint == 2) { _local3 = 0; _local2 = 0; _local5 = _clipWidth; _local4 = _clipHeight; } if (_centerPoint == 3) { _local3 = -_clipWidth; _local2 = -(_clipHeight / 2); } if (_centerPoint == 4) { } _mc.lines.clear(); _mc.lines.lineStyle(1, 16711935, 100); _mc.lines.moveTo(_local3 + _collideOffsetX, _local2 + _collideOffsetY); _mc.lines.lineTo(_local5 - _collideOffsetX, _local2 + _collideOffsetY); _mc.lines.lineTo(_local5 - _collideOffsetX, _local4); _mc.lines.lineTo(_local3 + _collideOffsetX, _local4); _mc.lines.lineTo(_local3 + _collideOffsetX, _local2 + _collideOffsetY); } function drawAsSelected() { var _local3 = -(_clipWidth / 2); var _local2 = -_clipHeight; var _local5 = _clipWidth / 2; var _local4 = 0; if (_centerPoint == 1) { _local2 = -(_clipHeight / 2); _local4 = _clipHeight / 2; } if (_centerPoint == 2) { _local3 = 0; _local2 = 0; _local5 = _clipWidth; _local4 = _clipHeight; } if (_centerPoint == 3) { _local3 = -_clipWidth; _local2 = -(_clipHeight / 2); } if (_centerPoint == 4) { } _mc.clear(); _mc.blendMode = "multiply"; _mc.beginFill(8355711, 100); _mc.moveTo(_local3, _local2); _mc.lineTo(_local5, _local2); _mc.lineTo(_local5, _local4); _mc.lineTo(_local3, _local4); _mc.lineTo(_local3, _local2); _mc.endFill(); } function drawAsUnselected() { _mc.clear(); _mc.blendMode = "normal"; } var test = []; }
Symbol 603 MovieClip [__Packages.Pad.PadManager] Frame 0
class Pad.PadManager { var _padData, _lastKeyPressed, _lastKeyReleaseTime, _keyTargeting, _mouseData, _keyTarget; function PadManager () { _padData = new Array(); _lastKeyPressed = 0; _lastKeyReleaseTime = 0; _keyTargeting = false; _mouseData = new Object(); _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseTimePressed = 0; _mouseData.mousePressedPosX = 0; _mouseData.mousePressedPosY = 0; _mouseData.mousePosX = 0; _mouseData.mousePosY = 0; Init(); } function getPadData() { return(_padData); } function getPadDataLength() { return(_padData.length); } function getKeyJustPressed(id) { return(_padData[id].keyPressed); } function getKeyStillPressed(id) { return(_padData[id].keyStillPressed); } function getCtrlDown() { if (Key.isDown(17)) { return(true); } return(false); } function getShiftDown() { if (Key.isDown(16)) { return(true); } return(false); } function getCurrentKeyAction(Void) { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyPressed) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getCurrentKeyActionHeld(Void) { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyStillPressed) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getCurrentKeyActionUp(Void) { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyReleased) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getTimeKeyActionHeld(Void) { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyStillPressed) { return(_padData[_local2].timePressed); } _local2++; } return(0); } function getKeyActionHeld(sAction) { var _local2 = 0; while (_local2 < _padData.length) { if ((_padData[_local2].keyAction == sAction) && (_padData[_local2].keyStillPressed)) { return(true); } _local2++; } return(false); } function getKeyDoubleTapped(sAction) { var _local2 = 0; while (_local2 < _padData.length) { if ((_padData[_local2].keyAction == sAction) && (_padData[_local2].doubleTapped)) { return(true); } _local2++; } return(false); } function getMouseJustPressed() { return(_mouseData.mouseJustPressed); } function getMouseStillPressed() { return(_mouseData.mouseStillPressed); } function getMouseReleased() { return(_mouseData.mouseReleased); } function getMouseTimePressed() { return(_mouseData.mouseTimePressed); } function getMousePressedPosX() { return(_mouseData.mousePressedPosX); } function getMousePressedPosY() { return(_mouseData.mousePressedPosY); } function getMousePosX() { return(_mouseData.mousePosX); } function getMousePosY() { return(_mouseData.mousePosY); } function Init() { mouseListener.onMouseDown = function () { _global.handleMousePress = true; return(undefined); }; mouseListener.onMouseUp = function () { _global.handleMouseRelease = true; return(undefined); }; mouseListener.onMouseMove = null; Mouse.addListener(mouseListener); setKeyControls(_controls); return(undefined); } function clearKeyControls() { _padData = []; } function setKeyControls(oControls) { var _local2 = 0; while (_local2 < oControls.length) { _padData.push({keyID:oControls[_local2].keyID, keyAction:oControls[_local2].keyAction, keyPressed:false, keyReleased:false, keyStillPressed:false, timePressed:0, doubleTapped:false}); _local2++; } } function setKeyTarget(oTarget) { _keyTargeting = true; _keyTarget = oTarget; } function getKeyTarget(oTarget) { return(_keyTarget); } function removeKeyTarget() { _keyTargeting = false; _keyTarget = null; } function Update(gameContext) { if (_mouseData.mouseReleased) { _mouseData.mouseReleased = false; } if (_global.handleMouseRelease) { _global.handleMouseRelease = false; _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = true; } else { if (_mouseData.mouseJustPressed) { _mouseData.mouseJustPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = true; } if (_mouseData.mouseStillPressed) { _mouseData.mouseTimePressed = _mouseData.mouseTimePressed + gameContext.getDT(); } } if (_global.handleMousePress) { _global.handleMousePress = false; _mouseData.mouseJustPressed = true; _mouseData.mousePressedPosX = _root._xmouse; _mouseData.mousePressedPosY = _root._ymouse; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = false; _mouseData.mouseTimePressed = 0; } _mouseData.mousePosX = _root._xmouse; _mouseData.mousePosY = _root._ymouse; var _local6 = Key.getCode(); var _local4 = 0; while (_local4 < _padData.length) { if (Key.isDown(_padData[_local4].keyID)) { if ((!_padData[_local4].keyPressed) && (!_padData[_local4].keyStillPressed)) { if (_padData[_local4].keyID == _lastKeyPressed) { if ((gameContext.getTimeManager().getCurTime() - _lastKeyReleaseTime) < 0.18) { _padData[_local4].doubleTapped = true; } } _padData[_local4].keyPressed = true; _padData[_local4].keyStillPressed = false; _padData[_local4].keyReleased = false; _padData[_local4].timePressed = 0; if (_keyTargeting) { _keyTarget.parseKeyAction(_padData[_local4].keyAction, "KEYDOWN", false); } } else if (_padData[_local4].keyPressed || (_padData[_local4].keyStillPressed)) { _padData[_local4].keyPressed = false; _padData[_local4].keyStillPressed = true; _padData[_local4].keyReleased = false; _padData[_local4].timePressed = _padData[_local4].timePressed + gameContext.getDT(); if (_keyTargeting) { _keyTarget.parseKeyAction(_padData[_local4].keyAction, "KEYHELD", false); } } } else if (_padData[_local4].keyStillPressed || (_padData[_local4].keyPressed)) { _padData[_local4].keyPressed = false; _padData[_local4].keyStillPressed = false; _padData[_local4].keyReleased = true; _padData[_local4].doubleTapped = false; _lastKeyPressed = _padData[_local4].keyID; _lastKeyReleaseTime = gameContext.getTimeManager().getCurTime(); if (_keyTargeting) { _keyTarget.parseKeyAction(_padData[_local4].keyAction, "KEYUP", false); } } _local4++; } return(undefined); } function toString(Void) { return("PadManager()"); } var mouseListener = new Object(); var _controls = [{keyAction:"a", keyID:65}, {keyAction:"b", keyID:66}, {keyAction:"c", keyID:67}, {keyAction:"d", keyID:68}, {keyAction:"e", keyID:69}, {keyAction:"f", keyID:70}, {keyAction:"g", keyID:71}, {keyAction:"h", keyID:72}, {keyAction:"i", keyID:73}, {keyAction:"j", keyID:74}, {keyAction:"k", keyID:75}, {keyAction:"l", keyID:76}, {keyAction:"m", keyID:77}, {keyAction:"o", keyID:78}, {keyAction:"p", keyID:79}, {keyAction:"q", keyID:80}, {keyAction:"r", keyID:81}, {keyAction:"s", keyID:82}, {keyAction:"t", keyID:83}, {keyAction:"u", keyID:84}, {keyAction:"v", keyID:85}, {keyAction:"w", keyID:86}, {keyAction:"x", keyID:87}, {keyAction:"y", keyID:88}, {keyAction:"z", keyID:89}, {keyAction:"upArrow", keyID:38}, {keyAction:"downArrow", keyID:40}, {keyAction:"leftArrow", keyID:37}, {keyAction:"rightArrow", keyID:39}]; }
Symbol 604 MovieClip [__Packages.Base.SoundModule] Frame 0
class Base.SoundModule { var _mc, _hash, _num, _active_sounds, _fade_interval, _defaultVol, _musicVol, _musicOff, _music_mute, _curr_music, _fade_interval2; function SoundModule (mc) { _mc = mc; _hash = {}; _num = 0; _active_sounds = []; _fade_interval = null; _defaultVol = 100; _musicVol = 50; _musicOff = false; } function SoundAvailable() { return(_active_sounds.length < 16); } function LoadSound(sound_name) { _num++; var _local3 = "mySound" + _num; _mc.createEmptyMovieClip(_local3, _num); var _local2 = new Sound(_mc[_local3]); _local2.parent = this; _local2.lastStart = 0; _local2.onSoundComplete = function () { this.parent.DeactivateSound(sound_name); }; _hash[sound_name] = _local2; return(_local2); } function createSoundInstance(sound_instance, ownerID) { var snd_Name = ((sound_instance + "_") + ownerID); _num++; var _local3 = "mySound" + _num; _mc.createEmptyMovieClip(_local3, _num); var _local2 = new Sound(_mc[_local3]); _local2.parent = this; _local2.lastStart = 0; _local2.onSoundComplete = function () { this.parent.DeactivateSound(snd_Name); }; _hash[snd_Name] = _local2; _local2.attachSound(sound_instance); return(snd_Name); } function SetMusicMute(oBool) { _music_mute = oBool; if (_music_mute == true) { StopMusic(); } else { PlayMusic(_curr_music); } } function GetMusicMute() { return(_music_mute); } function StopMusic() { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2] == _curr_music) { StopSound(_active_sounds[_local2]); break; } } _curr_music = "none"; } function StopAllSounds() { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2] != _curr_music) { StopSound(_active_sounds[_local2]); } } } function isPlayingPrefix(str) { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf(str) != -1) { return(true); } } return(false); } function AdjustMusicVolume(vol) { if (_curr_music == "none") { return(undefined); } _hash[_curr_music].setVolume(vol); } function GetCurMusic(Void) { return(_curr_music); } function getMusicOff() { return(_musicOff); } function setMusicOff(toSet) { _musicOff = toSet; } function setMusicVol(n) { _musicVol = n; _hash[_curr_music].setVolume(n); } function PlayMusic(str, useCurrentVolume) { if (_musicOff) { return(undefined); } if (str == _curr_music) { return(undefined); } if (str == "none") { FadeSound(_curr_music, _musicVol, 0, 2); _curr_music = "none"; } else { CrossFade(_curr_music, str, 0.5, useCurrentVolume); _curr_music = str; } } function DeactivateSound(snd) { var _local2 = _active_sounds.length; while (_local2--) { if (snd == _active_sounds[_local2]) { _active_sounds.splice(_local2, 1); break; } } } function DeactivateAllSounds() { _active_sounds = []; } function StopSound(snd) { var _local2 = _hash[snd]; _local2.stop(); DeactivateSound(snd); } function soundIsPlaying(snd) { for (var _local2 in _active_sounds) { if (_active_sounds[_local2] == snd) { return(true); } } return(false); } function PlaySound(snd, vol, pan, offset, loop, force) { for (var _local3 in _active_sounds) { if (_active_sounds[_local3] == snd) { if (force == undefined) { return(undefined); } } } if (SoundAvailable()) { var _local4 = _hash[snd]; if (vol == null) { _local4.setVolume(_defaultVol); } else { _local4.setVolume(vol); } if (pan != null) { _local4.setPan(pan); } if (offset == null) { offset = 0; } if (loop == null) { loop = 0; } _local4.start(offset, loop); _active_sounds.push(snd); } } function CrossFade(snd1, snd2, dur, useCurrentVolume) { var _local2 = _musicVol; if (useCurrentVolume != undefined) { _local2 = _hash[snd1].getVolume(); } FadeSound(snd1, _local2, 0, dur); PlaySound(snd2, 0, 0, 0, 9999); FadeSound2(snd2, 0, _local2, dur); } function FadeSound(snd, startVol, endVol, duration) { if (_fade_interval != null) { clearInterval(_fade_interval); } _hash[snd].setVolume(startVol); var _local2 = 1; if (endVol < startVol) { _local2 = -1; } var _local5 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval = setInterval(this, "Fade_Sound_Update", _local5, [snd, endVol, _local2]); } function FadeSound2(snd, startVol, endVol, duration) { if (_fade_interval2 != null) { clearInterval(_fade_interval2); } _hash[snd].setVolume(startVol); var _local2 = 1; if (endVol < startVol) { _local2 = -1; } var _local5 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval2 = setInterval(this, "Fade_Sound_Update2", _local5, [snd, endVol, _local2]); } function Fade_Sound_Update(sndAr) { var _local3 = sndAr[0]; var _local5 = sndAr[1]; var _local4 = sndAr[2]; var _local2 = _hash[_local3].getVolume() + _local4; if (((_local4 > 0) && (_local2 <= _local5)) || ((_local4 < 0) && (_local2 >= _local5))) { _hash[_local3].setVolume(_local2); if (_local2 <= 0) { StopSound(_local3); } } else { clearInterval(_fade_interval); } } function Fade_Sound_Update2(sndAr) { var _local3 = sndAr[0]; var _local5 = sndAr[1]; var _local4 = sndAr[2]; var _local2 = _hash[_local3].getVolume() + _local4; if (((_local4 > 0) && (_local2 <= _local5)) || ((_local4 < 0) && (_local2 >= _local5))) { _hash[_local3].setVolume(_local2); if (_local2 <= 0) { StopSound(_local3); } } else { clearInterval(_fade_interval2); } } function getSound(snd) { return(_hash[snd]); } function toString() { return("SoundModule()"); } function unload() { for (var _local3 in _hash) { delete _hash[_local3]; } var _local2 = 0; while (_local2 < _num) { _mc["mySound" + _num].removeMovieClip(); _local2++; } delete _hash; } static var MAX_SOUNDS = 16; }
Symbol 605 MovieClip [__Packages.Game.GameManager] Frame 0
class Game.GameManager { var _gameContext, _currentGameState, _pauseGameState, _nextGameState, _followingGameState; function GameManager (gameContext) { _gameContext = gameContext; _currentGameState = null; _pauseGameState = null; setNextState(Game.GameStates.G_TitleCard); } function setNextState(state) { _nextGameState = new state[undefined](_gameContext); } function setPauseState(state) { _pauseGameState = new state[undefined](_gameContext); } function setFollowingGameState(state) { _followingGameState = state; } function getFollowingGameState() { return(_followingGameState); } function Update() { if (_nextGameState.isTransitioning()) { return(undefined); } if (_pauseGameState != null) { _pauseGameState.Update(); return(undefined); } if (_currentGameState != _nextGameState) { _currentGameState = _nextGameState; _currentGameState.Entry(); } else if (_currentGameState == _nextGameState) { _currentGameState.PadInput(); _currentGameState.Update(); if (_currentGameState != _nextGameState) { _currentGameState.Exit(); delete _currentGameState; if (!_nextGameState) { } } } } }
Symbol 606 MovieClip [__Packages.Base.State] Frame 0
class Base.State { function State () { } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 607 MovieClip [__Packages.Base.GameState] Frame 0
class Base.GameState extends Base.State { static var _transition, _lastTransitionFrame, _screenFade, _fadeSpeed, _levelToReach, _currentAlphaVal, _isFading; function GameState () { super(); } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } function startScreenTransition(gameContext, spriteName, startFrame, endFrame, frameRate, depth) { _transition = new Base.SpriteEntity(gameContext, 5, 100, spriteName, spriteName, depth, 0, 2, -1, -1); _transition.startAnimating(startFrame, endFrame, frameRate, false); } function getTransitionFrame() { if (_transition) { return(_transition.getCurrentFrame()); } return(_lastTransitionFrame); } function isTransitioning() { if (_transition) { if (_transition.isAnimating()) { _transition.animateSprite(); return(true); } _lastTransitionFrame = _transition.getCurrentFrame(); _transition.removeSprite(); delete _transition; } return(false); } function startFadeOut(gameContext, spriteName, clipName, depth, fadeSpeed, level) { _screenFade = new Base.SpriteEntity(gameContext, 5, 100, spriteName, clipName, depth, 0, 0, 2, -1, -1); _fadeSpeed = fadeSpeed; _levelToReach = level; _currentAlphaVal = 0; _isFading = true; _screenFade.getMovieClip()._alpha = _currentAlphaVal; } function handleFadeOut() { if (_isFading) { _currentAlphaVal = _currentAlphaVal + _fadeSpeed; if (_currentAlphaVal >= _levelToReach) { _currentAlphaVal = _levelToReach; _isFading = false; } _screenFade.getMovieClip()._alpha = _currentAlphaVal; } } function continueFadeOut(fadeSpeed, level) { _isFading = true; _levelToReach = level; } function startFadeIn(fadeSpeed) { _isFading = true; _levelToReach = 0; _fadeSpeed = fadeSpeed; } function handleFadeIn() { _currentAlphaVal = _currentAlphaVal - _fadeSpeed; if (_currentAlphaVal <= _levelToReach) { _currentAlphaVal = _levelToReach; _isFading = false; _screenFade.removeSprite(); delete _screenFade; } _screenFade.getMovieClip()._alpha = _currentAlphaVal; } function isFading() { return(_isFading); } function setFadeDepth(depth) { _screenFade.setZDepth(depth); } }
Symbol 608 MovieClip [__Packages.Game.GameStates.G_TitleCard] Frame 0
class Game.GameStates.G_TitleCard extends Base.GameState { var _gameContext, _gameData, _screen; function G_TitleCard (gameContext) { super(); _gameContext = gameContext; _gameData = _gameContext.getGameData(); } function Entry() { var _local2 = _gameData.getScreen(0); _gameContext.getUIManager().showScreen(_local2); _screen = _gameContext.getUIManager().getScreen(); if (!_gameData._invaded) { _screen.getChild("btn_backtohub")._visible = false; } _gameData.getSoundModule().PlayMusic("music_title"); } function Update() { if (_screen.isMouseOverChild("btn_start") && (_gameContext.getPadManager().getMouseJustPressed())) { _screen.moveChildToFrame("btn_start", 7); _gameData.getTracker().sendEventCustom("fosters_play"); } if (_gameContext.getUIManager().getUIReturnVal() == 1) { _gameData.getSoundModule().PlaySound("bell15", 30); _gameContext.getGameManager().setNextState(Game.GameStates.G_Instructions); } if (_gameData._invaded) { if (_gameContext.getUIManager().getUIReturnVal() == 2) { _gameData.getSoundModule().PlaySound("bell15", 30); _gameData.exit(); } } } function Exit() { } }
Symbol 609 MovieClip [__Packages.Game.GameData] Frame 0
class Game.GameData { var _gameContext, _soundList, _soundMC, _soundModule, _starGrid, _timer, _drawPoints, _cPoints, _starPoints, _stars, _connectionTimeLimit, _comboTimeLimit, _connectionTimerStart, _comboTimerStart, _totalCombos, _hitComet, _longShot, _shatter, _levelMaxCombos, _levelMaxConnections, _totalMaxCombos, _totalMaxConnections, _totalStars, _clock, _ui, _characters, _timeCheat, _levelTimeout, _enemyTimeout, _cometTimeout, _levelPoints, _levelQuota, _levelTimerStart, _levelTimeLimit, _levelStars, _timeExpiring, _bg, _bg2, _starContainer, _constellation, _drawContainer, _starHitMC, _comboMC, _longShotMC, _cursorSprite, _particles, _comet, _enemy, _currEnemySound, _levelTimeRemaining, _starPointList, _adjComboTimeLimit, _shatterMCList, _tracker, _so, _bestScore; function GameData (gameContext) { _gameContext = gameContext; loadTracking(); _soundList = ["music_title", "music_inPlay", "music_levelComplete", "music_gameOver", "sfx_shatter", "sfx_fireworks", "sfx_comet", "sfx_combo", "sfx_jet", "sfx_plane", "sfx_ufo", "sfx_tally", "sfx_helicopter", "sfx_warning"]; var _local2 = 1; while (_local2 < 19) { _soundList.push("bell" + _local2); _local2++; } _soundMC = _gameContext.createEmptyMovieClip("sound_mc", _SOUND_DEPTH); _soundModule = new Base.SoundModule(_soundMC); _soundModule.setMusicVol(60); _local2 = 0; while (_local2 < _soundList.length) { var _local3 = _soundModule.LoadSound(_soundList[_local2]); _local3.attachSound(_soundList[_local2]); _local2++; } _starGrid = new Game.StarGrid(); initSO(); } function getScreen(num) { return(_screens[num]); } function init() { _timer = _gameContext.getTimeManager(); initParticles(); initCanvas(); _drawPoints = new Array(); _cPoints = new Array(); _starPoints = new Array(); _stars = new Array(); nextLevel(); cheatKeys(); } function reset() { _levelIndex = -1; _starCount = 0; _drawing = false; _connectionTimeLimit = 0.6; _comboTimeLimit = 6; _connectionTimerStart = 0; _connectionCount = 0; _comboCount = 0; _comboTimerStart = 0; _totalCombos = 0; _score = 0; _hitComet = false; _longShot = false; _shatter = false; _levelMaxCombos = 0; _levelMaxConnections = 0; _totalMaxCombos = 0; _totalMaxConnections = 0; _totalStars = 0; _clock = 0; _cPoints = []; } function updateClock() { if (_levelOver) { return(undefined); } _clock = _clock + _gameContext.getDT(); } function checkUIButtons() { if (_ui.isMouseOverChild("btn_ins")) { _ui.moveChildToFrame("btn_ins", 2); if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameManager().setPauseState(Game.GameStates.G_Pause); } } else { _ui.moveChildToFrame("btn_ins", 1); } if (_ui.isMouseOverChild("btn_music")) { if (_soundModule.getMusicOff()) { _ui.moveChildToFrame("btn_music", 4); } else { _ui.moveChildToFrame("btn_music", 2); } if (_gameContext.getPadManager().getMouseJustPressed()) { if (_soundModule.getMusicOff()) { _soundModule.setMusicOff(false); _soundModule.setMusicVol(60); _soundModule.PlayMusic("music_inPlay"); } else { _soundModule.setMusicOff(true); _soundModule.setMusicVol(0); } } } else if (_soundModule.getMusicOff()) { _ui.moveChildToFrame("btn_music", 3); } else { _ui.moveChildToFrame("btn_music", 1); } } function playCharacterAnimation(animType) { var _local2 = 0; while (_local2 < _animData.length) { if (_animData[_local2].anim == animType) { var _local3 = _animData[_local2].startFrame; var _local5 = _animData[_local2].endFrame; var _local6 = _animData[_local2].frameRate; var _local4 = _animData[_local2].looping; _characters.startAnimating(_local3, _local5, _local6, _local4); return(undefined); } _local2++; } } function getReadyMessage() { var _local2 = ["Make big connections for big scores! Fill your star bar before time runs out.", "Make a connection before your previous one fades away to make combos.", "Shooting stars mean big points!", "The bigger the combo, the faster it fades away.", "Watch out for obstacles like planes and helicopters.", "Missing a connection breaks your combo.", "Fill up your Star Bar fast for a big time bonus!", "", "", "Watch out for fireworks!", "Did you see a UFO?"]; if (_levelIndex < 11) { return(_local2[_levelIndex]); } return(""); } function nextLevel() { _clock = 0; _timeCheat = false; _global.clearTimeout(_levelTimeout); _global.clearTimeout(_enemyTimeout); _global.clearTimeout(_cometTimeout); _levelIndex++; _levelPoints = 0; _starPoints = 0; _comboCount = 0; _connectionCount = 0; var _local3 = [10000, 12000, 14000, 16000, 18000, 20000, 22000, 25000, 30000, 32000]; if (_levelIndex < 10) { _levelQuota = _local3[_levelIndex]; } else { _levelQuota = 32000 + (500 * (_levelIndex - 9)); } _levelTimerStart = _clock; if (_levelIndex < 5) { _levelTimeLimit = 120; } else { _levelTimeLimit = 180; } _levelStars = 0; _levelMaxCombos = 0; _levelMaxConnections = 0; _ui.setText("level", String(_levelIndex + 1)); _levelOver = false; clearStars(); _cPoints = []; initStars(); setParticleParams(); _timeExpiring = false; updateLevelBar(); updateLevelTimer(); _enemyTimeout = _global.setTimeout(this, "spawnEnemy", 4000 + Math.floor(3000 * Math.random())); if (_levelIndex > 1) { _cometTimeout = _global.setTimeout(this, "spawnComet", 30000 + Math.floor(30000 * Math.random())); } } function initBG() { _bg = new Base.SpriteEntity(_gameContext, 1, 1, "bg", "bg", _BG_DEPTH, 0, 0, 2, -1, -1); _bg2 = new Base.SpriteEntity(_gameContext, 1, 1, "bg2", "bg2", _BG2_DEPTH, 0, 0, 2, -1, -1); _characters = new Base.SpriteEntity(_gameContext, 1, 1, "characters", "characters", _CHAR_DEPTH, 530, 360, 2, -1, -1); _characters.scaleSprite(0.35); } function initCanvas() { _starContainer = new Base.SpriteEntity(_gameContext, 1, 1, "blank", "starContainer", _STAR_DEPTH, 0, 0, 2, -1, -1); _constellation = new Base.SpriteEntity(_gameContext, 1, 1, "blank", "constellation", _CONSTELLATION_DEPTH, 0, 0, 2, -1, -1); _drawContainer = new Base.SpriteEntity(_gameContext, 1, 1, "blank", "drawContainer", _DRAWING_DEPTH, 0, 0, 2, -1, -1); _starHitMC = _gameContext.getParent().attachMovie("starHit", "starHit", _POPUP_DEPTH); _comboMC = _gameContext.getParent().attachMovie("comboBurst", "comboBurst", _POPUP_DEPTH + 1); _comboMC._x = -800; _longShotMC = _gameContext.getParent().attachMovie("longShotPop", "longShotPop", _POPUP_DEPTH + 2); _longShotMC._x = -800; _cursorSprite = new Base.SpriteEntity(_gameContext, 1, 1, "cursor", "cursor", _CURSOR_DEPTH, 0, 0, 2, -1, -1); _cursorSprite.setPositionX(-200); showCursor(); _ui = new Base.SpriteEntity(_gameContext, 1, 1, "ui", "ui", _UI_DEPTH, 0, 0, 2, -1, -1); _ui.addChild("levelBar", 212, 11, 180, 2, 0, 0); _ui.addChild("timeBar", 440, 11, 180, 2, 0, 0); _ui.addChild("btn_music", 0, 0, 20, 20, 129, 1); _ui.addChild("btn_ins", 0, 0, 20, 20, 129, 2); } function getUI() { return(_ui); } function initParticles() { var _local2 = _gameContext.getParent().createEmptyMovieClip("particleContainer", _PARTICLE_DEPTH); _particles = new Game.ParticleSystem(_local2); setParticleParams(); } function initStars() { var _local2 = 0; while (_local2 < 8) { addStar(); _local2++; } } function spawnComet() { if (_levelOver) { _global.clearTimeout(_cometTimeout); return(undefined); } if (_comet) { _comet.remove(); } _comet = new Game.Comet(_gameContext, _COMET_DEPTH, 35, 5, "Comet"); _comet.launch(); } function spawnEnemy(n) { _global.clearTimeout(_enemyTimeout); if ((_levelIndex < 4) && (n == null)) { return(undefined); } if (_enemy) { _enemy.remove(); } var _local5 = [0, 1, 2, 3, 4, 5]; var _local3; if ((_levelIndex == 4) || (_levelIndex == 5)) { _local3 = 0; } else { _local3 = random(_levelIndex - 4) % 6; } if (n != null) { _local3 = n; } switch (_local3) { case 0 : _enemy = new Game.Plane(_gameContext, _ENEMY_DEPTH, 75, 2, 1, "Plane"); _currEnemySound = "sfx_jet"; break; case 1 : _enemy = new Game.Balloon(_gameContext, _ENEMY_DEPTH, "Balloon"); _currEnemySound = null; break; case 2 : _enemy = new Game.Plane(_gameContext, _ENEMY_DEPTH, 180, 5, 2, "BannerPlane"); _currEnemySound = "sfx_plane"; break; case 3 : _enemy = new Game.Heli(_gameContext, _ENEMY_DEPTH, 80, 5, "Helicopter"); _currEnemySound = "sfx_helicopter"; break; case 4 : _enemy = new Game.Fireworks(_gameContext, _ENEMY_DEPTH, 75, "Fireworks1"); _soundModule.PlaySound("sfx_fireworks"); _bg.startAnimating(2, 78, 30, false); break; case 5 : _enemy = new Game.Plane(_gameContext, _ENEMY_DEPTH, 45, 7, 6, "UFO"); _currEnemySound = "sfx_ufo"; } if ((_local3 != 1) && (_local3 != 4)) { _soundModule.PlaySound(_currEnemySound, 0, 0, 0, 999999); _soundModule.FadeSound(_currEnemySound, 1, 60, 2); } _enemy.launch(); } function finishEnemy() { if (!_levelOver) { _enemyTimeout = _global.setTimeout(this, "spawnEnemy", 4000 + Math.floor(3000 * Math.random())); } _soundModule.FadeSound(_currEnemySound, 50, 0, 2); } function finishComet() { if (!_levelOver) { _cometTimeout = _global.setTimeout(this, "spawnComet", 30000 + Math.floor(60000 * Math.random())); } } function cheatKeys() { _gameContext.getPadManager().clearKeyControls(); _gameContext.getPadManager().setKeyControls([{keyID:70, keyAction:"spawnFireworks"}, {keyID:85, keyAction:"spawnUFO"}, {keyID:84, keyAction:"add30"}]); } function checkForCheat() { switch (_gameContext.getPadManager().getCurrentKeyAction()) { case "add30" : if (!_timeCheat) { _levelTimeLimit = _levelTimeLimit + 30; _timeCheat = true; _soundModule.StopSound("sfx_warning"); _timeExpiring = false; } break; case "spawnComet" : spawnComet(); break; case "spawnPlane" : spawnEnemy(0); break; case "spawnBalloon" : spawnEnemy(1); break; case "spawnBannerPlane" : spawnEnemy(2); break; case "spawnHelicopter" : spawnEnemy(3); break; case "spawnFireworks" : spawnEnemy(4); break; case "spawnUFO" : spawnEnemy(5); break; case "levelUp" : clearConstellation(); killCombo(); stopDrawing(); nextLevel(); break; case "levelDown" : clearConstellation(); killCombo(); stopDrawing(); _levelIndex = _levelIndex - 2; nextLevel(); break; case "levelWin" : levelWin(); break; case "levelLose" : levelLose(); } } function updateDrawing() { if (_levelOver) { return(undefined); } var _local2 = _gameContext.getPadManager().getMousePosX(); var _local3 = _gameContext.getPadManager().getMousePosY(); _drawPoints.push({x:_local2, y:_local3}); if (_drawPoints.length > _maxPoints) { _drawPoints.shift(); } drawInk(); if (_mousebtn) { if (_drawing && ((_clock - _connectionTimerStart) >= _connectionTimeLimit)) { stopDrawing(); } checkMouseCollision(); } } function updateSky() { _bg.animateSprite(); } function setParticleParams() { _particles.setParam("_multiple", 1 + Math.min(4, _comboCount)); _particles.setParam("_initScale", 80 + (10 * Math.min(6, _comboCount))); _particles.setParam("_xvel", 1 + (Math.min(10, _comboCount) / 2)); _particles.setParam("_yvel", 1 + (Math.min(10, _comboCount) / 2)); _particles.setParam("_alphaVel", 4 + (2 * Math.min(5, _comboCount))); } function updateParticles() { _particles.update(); } function updateCharacters() { _characters.animateSprite(); if (!_characters.isAnimating()) { if (Math.random() < 0.1) { playCharacterAnimation("idle2"); } else { playCharacterAnimation("idle1"); } } } function updateCursor() { var _local2 = _gameContext.getPadManager().getMousePosX(); var _local3 = _gameContext.getPadManager().getMousePosY(); _cursorSprite.setPositionXY(_local2, _local3); _particles.moveTo(_local2, _local3); } function hideCursor() { Mouse.show(); _cursorSprite.setVisibility(false); } function showCursor() { Mouse.hide(); _cursorSprite.setVisibility(true); } function updateLevelBar() { _starPoints = _starPoints - 1; if (_starPoints < 0) { _starPoints = 0; } var _local2 = 1 + Math.floor((100 * _starPoints) / _levelQuota); if (_local2 > 101) { _local2 = 101; } var _local3 = _ui.getChildCurrentAnimFrame("levelBar"); if (_local3 < _local2) { _ui.moveChildToFrame("levelBar", _local3 + 1); } else if (_local3 > _local2) { _ui.moveChildToFrame("levelBar", _local2); } } function updateEntities() { _enemy.updateSprite(); _comet.updateSprite(); } function checkForWin() { _levelTimeRemaining = Math.floor(_levelTimeLimit - (_clock - _levelTimerStart)); if ((!_levelOver) && (_starPoints >= _levelQuota)) { levelWin(); } if ((_levelTimeRemaining == 0) && (!_levelOver)) { levelLose(); } } function levelLose() { if (!_levelOver) { _levelOver = true; _ui.getChild("timeBar").gotoAndPlay(102); _soundModule.StopSound("sfx_warning"); _soundModule.StopSound(_currEnemySound); clearConstellation(); clearDrawContainer(); clearEntities(); clearParticles(); clearStars(); playCharacterAnimation("idle1"); loseGame(); } } function levelWin() { _levelOver = true; resetInk(); finishEnemy(); clearParticles(); clearConstellation(); clearDrawContainer(); clearEntities(); clearStars(); playCharacterAnimation("jump"); _global.setTimeout(this, "showTally", 3000); _soundModule.StopSound(_currEnemySound); _soundModule.StopSound("sfx_warning"); _soundModule.PlayMusic("none"); _soundModule.PlaySound("music_levelComplete"); } function showTally() { _gameContext.getGameManager().setNextState(Game.GameStates.G_Tally); } function loseGame() { _gameContext.getGameManager().setNextState(Game.GameStates.G_LoseGame); } function checkMouse() { if (_levelOver) { return(undefined); } if (_gameContext.getPadManager().getMouseJustPressed() && (!_levelOver)) { _mousebtn = true; _drawing = true; _particles.resume(); _connectionTimerStart = _clock; _starPointList = []; } if (_gameContext.getPadManager().getMouseReleased()) { _mousebtn = false; if (_drawing) { stopDrawing(); } _particles.pause(); } } function stopDrawing() { _drawing = false; _cPoints = []; var _local2 = 0; while (_local2 < _starPointList.length) { _cPoints.push(_starPointList[_local2]); _local2++; } _starPointList = []; drawConstellation(); if (_connectionCount < 2) { killCombo(); clearConstellation(); } if (_connectionCount > 1) { _comboTimerStart = _clock; if (!comboTimerExpired()) { addCombo(); } else { var _local3 = 0; var _local5 = 0; if (_hitComet) { _local3 = 1000; } if (_longShot) { _local5 = 500; } addScore(((_connectionCount * 100) + _local3) + _local5); showAddScore(((_connectionCount * 100) + _local3) + _local5, _gameContext.getPadManager().getMousePosX(), _gameContext.getPadManager().getMousePosY() + 30); } } else if (_connectionCount == 1) { var _local4; if (_hitComet) { _local4 = 1000; } else { _local4 = 100; } addScore(_local4); showAddScore(_local4, _gameContext.getPadManager().getMousePosX(), _gameContext.getPadManager().getMousePosY() + 30); } _hitComet = false; _longShot = false; _connectionCount = 0; } function addCombo() { _comboCount++; _adjComboTimeLimit = Math.pow(0.9, _comboCount) * _comboTimeLimit; _levelMaxCombos = Math.max(_levelMaxCombos, _comboCount); _totalMaxCombos = Math.max(_totalMaxCombos, _comboCount); var _local3 = 100 * _connectionCount; var _local4 = 1000 * Number(_hitComet == true); var _local6 = 500 * Number(_longShot == true); var _local5 = 1 + (0.5 * (_comboCount - 1)); var _local2 = _local5 * ((_local3 + _local4) + _local6); addScore(_local2); if (_comboCount > 1) { showCombo(_local2, _gameContext.getPadManager().getMousePosX(), _gameContext.getPadManager().getMousePosY() + 30); _ui.getMovieClip().combos.text = _totalCombos; } else if (_comboCount == 1) { showAddScore(_local2, _gameContext.getPadManager().getMousePosX(), _gameContext.getPadManager().getMousePosY() + 30); } _totalCombos++; setParticleParams(); playCharacterAnimation(_animData[Math.min(7, _comboCount)].anim); } function clearConstellation() { var _local2 = _constellation.getMovieClip(); for (var _local3 in _local2) { _local2[_local3].removeMovieClip(); } _local2.clear(); } function clearParticles() { _particles.cleanUp(); } function clearEntities() { if (_enemy) { _enemy.remove(); } _global.clearTimeout(_enemyTimeout); if (_comet) { _comet.remove(); } _global.clearTimeout(_cometTimeout); } function fadeConstellation() { _constellation.getMovieClip()._alpha = (100 * (_adjComboTimeLimit - (_clock - _comboTimerStart))) / _adjComboTimeLimit; } function resetInk() { clearDrawContainer(); _drawPoints = []; } function clearDrawContainer() { _drawContainer.getMovieClip().clear(); } function clearStars() { var _local2 = _stars.length; while (_local2--) { _stars[_local2].removeMovieClip(); } _starGrid.initGrid(); } function drawInk() { clearDrawContainer(); var _local3 = _drawContainer.getMovieClip(); _local3.moveTo(_drawPoints[0].x, _drawPoints[0].y); var _local2 = 0; while (_local2 < _drawPoints.length) { if (_drawing) { _local3.blendMode = "screen"; _local3.lineStyle(_local2, 11184640, 100); } else { _local3.blendMode = "darken"; _local3.lineStyle(_local2, 1118634, 100); } _local3.lineTo(_drawPoints[_local2].x, _drawPoints[_local2].y); _local2++; } } function addStar() { _starCount++; var _local2 = _starContainer.getMovieClip().attachMovie("star", "star" + _starCount, 10000 + _starCount); var _local3 = _starGrid.newStar(); _local2._x = _local3.x; _local2._y = _local3.y; _local2.active = true; _local2.gotoAndPlay(random(100)); _stars.push(_local2); } function resetUI() { _ui.moveChildToFrame("timeBar", 1); _ui.moveChildToFrame("levelBar", 1); _ui.setText("time", "0"); } function updateLevelTimer() { var _local3 = Math.floor(_levelTimeLimit - (_clock - _levelTimerStart)); var _local5 = Math.floor(_local3 / 60); var _local2 = String(_local3 % 60); if (_local2 < 10) { _local2 = "0" + _local2; } if (_local3 < 10) { if (!_timeExpiring) { _ui.startAnimatingChild("timeBar", 101, 104, 30, true); _soundModule.PlaySound("sfx_warning", 100, 0, 0, 9999); _timeExpiring = true; } else { _ui.animateChild("timeBar"); } } else { var _local4 = 101 - Math.floor((100 * _local3) / _levelTimeLimit); _ui.moveChildToFrame("timeBar", _local4); } _ui.setText("time", String((_local5 + ":") + _local2)); } function updateComboTimer() { fadeConstellation(); if (comboTimerExpired()) { killCombo(); clearConstellation(); _cPoints = []; } } function comboTimerExpired() { return((_clock - _comboTimerStart) >= _adjComboTimeLimit); } function killCombo() { _comboCount = 0; _adjComboTimeLimit = _comboTimeLimit; _comboTimerStart = _clock; setParticleParams(); } function checkMouseCollision() { if (!_drawing) { return(undefined); } if (!_mousebtn) { return(undefined); } var _local2 = _stars.length; while (_local2--) { if (!_stars[_local2].active) { continue; } var _local5 = _gameContext.getPadManager().getMousePosX(); var _local6 = _gameContext.getPadManager().getMousePosY(); if (_stars[_local2].hitbox.hitTest(_local5, _local6, false)) { _connectionCount++; _levelMaxConnections = Math.max(_levelMaxConnections, _connectionCount); _totalMaxConnections = Math.max(_totalMaxConnections, _connectionCount); _levelStars++; _totalStars++; _connectionTimerStart = _clock; var _local4 = _stars[_local2]._x; var _local3 = _stars[_local2]._y; var _local8 = _stars[_local2].getDepth(); showStarHit(_local4, _local3); _starGrid.removeStar(_stars[_local2]._x, _stars[_local2]._y); _stars[_local2] = _starContainer.getMovieClip().attachMovie("star_clicked", "starClicked" + _starCount, _local8); _stars[_local2]._x = _local4; _stars[_local2]._y = _local3; var _local7 = new flash.geom.Point(_local4, _local3); _starPointList.push(_local7); _stars.splice(_local2, 1); addStar(); break; } } } function hitComet() { _hitComet = true; _starCount++; _connectionCount++; var _local4 = _comet.getMC()._x; var _local3 = _comet.getMC()._y; var _local5 = new flash.geom.Point(_local4, _local3); _starPointList.push(_local5); var _local6 = _comet.getMC().getDepth(); _comet.finish(); var _local2 = _starContainer.getMovieClip().attachMovie("shootingStar_clicked", "shootingStarClicked" + _starCount, _local6); _local2._x = _local4; _local2._y = _local3; _soundModule.PlaySound("sfx_comet", 80); _levelMaxConnections = Math.max(_levelMaxConnections, _connectionCount); _totalMaxConnections = Math.max(_totalMaxConnections, _connectionCount); _levelStars++; _totalStars++; _connectionTimerStart = _clock; if (_connectionCount == 1) { _cPoints = []; } } function checkForLongShot(pt1, pt2) { var _local3 = pt2.x - pt1.x; var _local2 = pt2.y - pt1.y; var _local1 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local1 > 300) { return(true); } return(false); } function checkEnemyCollision() { if (comboTimerExpired()) { return(undefined); } if (_levelOver) { return(undefined); } if (!_enemy.isActive()) { return(undefined); } if (_shatter) { return(undefined); } var _local2 = 0; while (_local2 < (_cPoints.length - 1)) { if (_enemy instanceof Game.Fireworks) { if (Game.Geometry.lineSegmentCircleCollision(_cPoints[_local2], _cPoints[_local2 + 1], _enemy.getCenter(), _enemy.getRadius())) { killCombo(); shatterConstellation(); } } else if (Game.Geometry.lineSegmentRectCollision(_cPoints[_local2], _cPoints[_local2 + 1], _enemy.getCollisionRect())) { killCombo(); shatterConstellation(); } _local2++; } } function checkCometCollision() { var _local2 = _gameContext.getPadManager().getMousePosX(); var _local3 = _gameContext.getPadManager().getMousePosY(); if (_drawing) { if (_comet.getMC().star.hitTest(_local2, _local3, false)) { hitComet(); } return(undefined); } } function addScore(n) { _score = _score + n; _ui.setText("score", _score); _levelPoints = _levelPoints + n; _starPoints = _starPoints + n; } function setScore(n) { _score = n; _ui.setText("score", _score); } function getScore() { return(_score); } function getLevelIndex() { return(_levelIndex); } function getTallyData() { var _local2 = new Object(); _local2.levelIndex = _levelIndex; _local2.stars = _levelStars; _local2.timeRemaining = _levelTimeRemaining; _local2.maxConnections = _levelMaxConnections; _local2.maxCombos = _levelMaxCombos; _local2.levelPoints = _levelPoints; return(_local2); } function getEndGameData() { var _local2 = new Object(); _local2.totalStars = _totalStars; _local2.maxCombos = _totalMaxCombos; _local2.maxConnections = _totalMaxConnections; _local2.totalScore = _score; return(_local2); } function drawConstellation() { _constellation.getMovieClip()._alpha = 100; if (_cPoints.length > 1) { clearConstellation(); var _local3 = _constellation.getMovieClip(); var _local2 = 0; while (_local2 < _cPoints.length) { var _local4 = _local3.attachMovie("conStar", "star" + _local2, 100 + _local2); _local4._x = _cPoints[_local2].x; _local4._y = _cPoints[_local2].y; if (_local2 == 0) { } else { _local3.moveTo(_cPoints[_local2 - 1].x, _cPoints[_local2 - 1].y); _local3.lineStyle(3, 16777215, 50); _local3.lineTo(_cPoints[_local2].x, _cPoints[_local2].y); if ((_local2 > 0) && (checkForLongShot(_cPoints[_local2], _cPoints[_local2 - 1]))) { showLongShot(_cPoints[_local2], _cPoints[_local2 - 1]); } } _local2++; } } _shatter = false; } function shatterConstellation() { _soundModule.PlaySound("sfx_shatter", 50); clearConstellation(); _shatterMCList = []; var _local5 = 0; var _local8 = _constellation.getMovieClip(); var _local3 = 0; while (_local3 < (_cPoints.length - 1)) { _local5++; var _local7 = new flash.geom.Point(0, 0); var _local6 = new flash.geom.Point(_cPoints[_local3 + 1].x - _cPoints[_local3].x, _cPoints[_local3 + 1].y - _cPoints[_local3].y); var _local4 = flash.geom.Point.interpolate(_local6, _local7, 0.5); var _local2 = _local8.createEmptyMovieClip("shatter" + _local5, 100000 + _local5); _local2.lineStyle(3, 16777215, 50); _local2._x = _cPoints[_local3].x; _local2._y = _cPoints[_local3].y; _local2.lineTo(_local4.x, _local4.y); _local2.vr = -4 + (4 * random(2)); _local2.vy = 0; _shatterMCList.push(_local2); _local5++; _local2 = _local8.createEmptyMovieClip("shatter" + _local5, 100000 + _local5); _local2.lineStyle(3, 16777215, 50); _local2._x = _cPoints[_local3].x + _local4.x; _local2._y = _cPoints[_local3].y + _local4.y; _local2.lineTo(_local4.x, _local4.y); _local2.vr = -4 + (4 * random(2)); _local2.vy = 0; _shatterMCList.push(_local2); _local3++; } _shatter = true; } function updateShatter() { if (!_shatter) { return(undefined); } var _local2 = _shatterMCList.length; var _local3 = false; while (_local2--) { _shatterMCList[_local2]._alpha = _shatterMCList[_local2]._alpha - 5; if (_shatterMCList[_local2]._alpha < 10) { _shatterMCList[_local2].removeMovieClip(); _local3 = true; } else { _shatterMCList[_local2]._rotation = _shatterMCList[_local2]._rotation + _shatterMCList[_local2].vr; _shatterMCList[_local2].vy = _shatterMCList[_local2].vy + 2; _shatterMCList[_local2]._y = _shatterMCList[_local2]._y + _shatterMCList[_local2].vy; } } if (_local3) { _cPoints = []; _shatter = false; } } function showLongShot(pt1, pt2) { _longShot = true; var _local3 = flash.geom.Point.interpolate(pt1, pt2, 0.5); var _local2 = 57.3248407643312 * Math.atan2(pt2.y - pt1.y, pt2.x - pt1.x); if (_local2 < 0) { _local2 = _local2 + 360; } if ((_local2 > 90) && (_local2 < 270)) { _local2 = _local2 + 180; } _longShotMC._x = _local3.x; _longShotMC._y = _local3.y; _longShotMC._rotation = _local2; _longShotMC.gotoAndPlay(2); } function showStarHit(x, y) { _starHitMC._x = x; _starHitMC._y = y; _starHitMC.gotoAndPlay(1); _starHitMC.mult.value.text = _connectionCount; if (_connectionCount < 18) { _soundModule.PlaySound("bell" + _connectionCount, 30, 0, 0, 0, true); } else { _soundModule.PlaySound("bell18", 30, 0, 0, 0, true); } } function showCombo(pts, x, y) { if (x < 80) { x = 80; } if (x > 520) { x = 520; } if (y < 180) { y = 180; } if (y > 320) { y = 320; } _comboMC._x = x; _comboMC._y = y - 50; _comboMC.gotoAndPlay(1); _comboMC.mult.gotoAndStop(1); _comboMC.mult.value.text = (("Combo " + _comboCount) + newline) + pts; _soundModule.PlaySound("sfx_combo", 40, 0, 0, 0, true); } function showAddScore(pts, x, y) { if (x < 80) { x = 80; } if (x > 520) { x = 520; } if (y < 180) { y = 180; } if (y > 320) { y = 320; } _comboMC._x = x; _comboMC._y = y - 50; _comboMC.gotoAndPlay(1); _comboMC.mult.gotoAndStop(2); _comboMC.mult.value.text = pts; } function getSoundModule() { return(_soundModule); } function toString(Void) { return("GameData()"); } function loadTracking() { _tracker = new GameTrack_AS2(10000); } function getTracker() { return(_tracker); } function initSO(Void) { _so = new CartoonSO("OuterSpaceTrace"); if (_so.__get___info()._bestStars == undefined) { _so.__get___info()._bestStars = 0; } if (_so.__get___info()._bestConnections == undefined) { _so.__get___info()._bestConnections = 0; } if (_so.__get___info()._bestCombos == undefined) { _so.__get___info()._bestCombos = 0; } if (_so.__get___info()._bestScore == undefined) { _so.__get___info()._bestScore = 0; } } function checkBestScore() { if (_score > _bestScore) { return(true); } return(false); } function checkBestData() { var _local2 = new Array(); if (_totalStars > _so.__get___info()._bestStars) { _so.__get___info()._bestStars = _totalStars; _local2.push(true); } else { _local2.push(false); } if (_totalMaxConnections > _so.__get___info()._bestConnections) { _so.__get___info()._bestConnections = _totalMaxConnections; _local2.push(true); } else { _local2.push(false); } if (_totalMaxCombos > _so.__get___info()._bestCombos) { _so.__get___info()._bestCombos = _totalMaxCombos; _local2.push(true); } else { _local2.push(false); } if (_score > _so.__get___info()._bestScore) { _so.__get___info()._bestScore = _score; _local2.push(true); } else { _local2.push(false); } return(_local2); } function exit() { _parent.onGameExit(); } var _invaded = false; var _maxPoints = 20; var _starCount = 0; var _maxStars = 10; var _connectionCount = 0; var _comboCount = 0; var _score = 0; var _levelIndex = 0; var _mousebtn = false; var _drawing = false; var _levelOver = false; var _screens = [{id:1, idx:1, spriteName:"titlecard", clipName:"titlecard", depth:1000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:2, children:[["btn_start", 0, 0, 200, 100, 1, 6, 30, false, 1, 1], ["btn_backtohub", 0, 0, 150, 75, 1, 2, 30, false, 1, 2]]}, {id:1, idx:1, spriteName:"instructions", clipName:"instructions", depth:1000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:1, children:[["btn_play", 0, 0, 200, 100, 1, 6, 30, false, 1, 1]]}, {id:1, idx:1, spriteName:"loseScreen", clipName:"loseScreen", depth:1000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:2, children:[["btn_playagain", 0, 0, 200, 100, 1, 6, 30, false, 1, 1], ["btn_backtohub", 0, 0, 150, 75, 1, 2, 30, false, 1, 2]]}, {id:1, idx:1, spriteName:"tallyScreen", clipName:"tallyScreen", depth:1000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:1, children:[["btn_continue", 30, 0, 90, 60, 1, 6, 30, false, 1, 1]]}, {id:1, idx:1, spriteName:"getReady", clipName:"getReady", depth:1000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:0}, {id:1, idx:1, spriteName:"loseScreen_noInvaded", clipName:"loseScreen_noInvaded", depth:1000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:1, children:[["btn_playagain", 0, 0, 200, 100, 1, 6, 30, false, 1, 1]]}]; var _animData = [{anim:"idle1", startFrame:1, endFrame:23, looping:true, frameRate:32}, {anim:"idle2", startFrame:24, endFrame:60, looping:false, frameRate:32}, {anim:"look", startFrame:61, endFrame:137, looping:false, frameRate:32}, {anim:"point", startFrame:138, endFrame:153, looping:false, frameRate:32}, {anim:"clap", startFrame:210, endFrame:268, looping:false, frameRate:32}, {anim:"jump", startFrame:154, endFrame:209, looping:false, frameRate:32}, {anim:"dance", startFrame:269, endFrame:369, looping:false, frameRate:32}, {anim:"hi5", startFrame:370, endFrame:416, looping:false, frameRate:32}]; var _SOUND_DEPTH = 5; var _BG_DEPTH = 10; var _PARTICLE_DEPTH = 100; var _CONSTELLATION_DEPTH = 200; var _DRAWING_DEPTH = 300; var _STAR_DEPTH = 400; var _COMET_DEPTH = 450; var _ENEMY_DEPTH = 500; var _BG2_DEPTH = 600; var _POPUP_DEPTH = 700; var _CHAR_DEPTH = 800; var _UI_DEPTH = 900; var _SCREEN_DEPTH = 1000; var _CURSOR_DEPTH = 1100; }
Symbol 610 MovieClip [__Packages.Game.StarGrid] Frame 0
class Game.StarGrid { var _grid, _numRows, _numCols; function StarGrid () { initGrid(); } function initGrid() { _grid = new Array(); _numRows = Math.floor(_totalHeight / _cellHeight); _numCols = Math.floor(_totalWidth / _cellWidth); var _local3 = 0; while (_local3 < _numRows) { var _local4 = new Array(); var _local2 = 0; while (_local2 < _numCols) { _local4[_local2] = 0; _local2++; } _grid.push(_local4); _local3++; } lockRow(0); lockRow(7); var _local5 = [5, 6, 5, 10, 5, 11, 6, 0, 6, 4, 6, 5, 6, 6, 6, 7, 6, 8, 6, 9, 6, 10, 6, 11]; while (_local5.length > 0) { var _local7 = _local5.shift(); var _local6 = _local5.shift(); lockCell(_local7, _local6); } _local3 = 0; while (_local3 < _grid.length) { _local3++; } } function lockCell(row, col) { _grid[row][col] = -1; } function lockRow(row) { var _local2 = 0; while (_local2 < _grid[row].length) { _grid[row][_local2] = -1; _local2++; } } function newStar() { var _local4 = -1; var _local3; var _local2; while (_local4 != 0) { _local3 = random(_numRows); _local2 = random(_numCols); _local4 = _grid[_local3][_local2]; } _grid[_local3][_local2] = 1; var _local6 = _cellWidth * (_local2 + Math.random()); if (_local6 < 25) { _local6 = _local6 + 25; } else if (_local6 > (_totalWidth - 25)) { _local6 = _local6 - 25; } var _local5 = _cellHeight * (_local3 + Math.random()); if (_local5 < 25) { _local5 = _local5 + 25; } else if (_local5 > (_totalHeight - 25)) { _local5 = _local5 - 25; } return(new flash.geom.Point(_local6, _local5)); } function removeStar(x, y) { var _local3 = Math.floor(x / _cellWidth); var _local2 = Math.floor(y / _cellHeight); _grid[_local2][_local3] = 0; } var _totalWidth = 600; var _totalHeight = 400; var _cellHeight = 50; var _cellWidth = 50; }
Symbol 611 MovieClip [__Packages.Game.ParticleSystem] Frame 0
class Game.ParticleSystem extends MovieClip { var _mc, _bmp, _bmpRect, _xvel, _yvel, _radial, _xvar, _yvar, _rotVar, _rotVel, _initScale, _scaleVel, _varDelay, _initAlpha, _alphaVel, _genInterval, _particleLinkage, _blend, _multiple, _particles, _trashcan, _count, _paused, _mcPool, _x, _y; function ParticleSystem (mc, dataObj) { super(); _mc = mc; _mc.createEmptyMovieClip("buffer", 999999); _mc.buffer._visible = false; _bmp = new flash.display.BitmapData(600, 400, true, 0); _bmpRect = new flash.geom.Rectangle(0, 0, 600, 400); _mc.attachBitmap(_bmp, 20000); if (!dataObj) { _xvel = 1; _yvel = 1; _radial = true; _xvar = 3; _yvar = 3; _rotVar = 20; _rotVel = 0; _initScale = 60; _scaleVel = -2; _varDelay = 5; _initAlpha = 100; _alphaVel = 5; _genInterval = 1; _particleLinkage = "particle"; _blend = "add"; _multiple = 1; } else { _xvel = dataObj.xvel; _yvel = dataObj.yvel; _radial = dataObj.radial; _xvar = dataObj.xvar; _yvar = dataObj.yvar; _rotVar = dataObj.rotVar; _initScale = dataObj.initScale; _scaleVel = dataObj.scaleVel; _varDelay = dataObj.varDelay; _initAlpha = dataObj.initAlpha; _alphaVel = dataObj.alphaVel; _genInterval = dataObj.genInterval; _particleLinkage = dataObj.particleLinkage; } init(); } function setParam(pName, pValue) { this[pName] = pValue; } function init() { _particles = []; _trashcan = []; _count = 0; _paused = true; _mcPool = new Array(); var _local3 = 0; while (_local3 < 20) { _count++; var _local2 = _mc.attachMovie(_particleLinkage, "p" + _count, _baseDepth + _count); _local2._x = -100; _local2._y = -100; _mcPool.push(_local2); _local3++; } } function onMouseDown() { resume(); } function onMouseUp() { pause(); } function pause() { _paused = true; } function resume() { _paused = false; } function update() { var _local8 = _multiple; if (_paused == false) { while (_local8--) { _count++; if ((_count % _genInterval) != 0) { return(undefined); } var _local7 = _x + random(_yvar); var _local6 = (_y + random(_xvar)) - ((_xvar - 1) / 2); var _local3; if (_mcPool.length == 0) { _local3 = _mc.buffer.attachMovie(_particleLinkage, "p" + (100 + _count), 100 + _count); _mcPool.push(_local3); } else { _local3 = _mcPool.pop(); _local3._visible = true; } _local3._xscale = (_local3._yscale = _initScale); _local3._x = _local7; _local3._y = _local6; if (_radial == true) { var _local4 = 57.2958279087978 * random(360); _local3.vx = _xvel * Math.cos(_local4); _local3.vy = _yvel * Math.sin(_local4); } else { _local3.vx = _xvel; _local3.vy = _yvel; } _local3._rotation = random(_rotVar); _local3._alpha = _initAlpha; _local3.delay = _varDelay; _local3.tick = 0; _particles.push(_local3); } } var _local5 = _particles.length; while (_local5--) { var _local2 = _particles[_local5]; _local2.tick++; _local2.vy = _local2.vy - _grav; _local2._y = _local2._y - _local2.vy; _local2._x = _local2._x + _local2.vx; _local2._rotation = _local2._rotation - _rotVel; if (_local2.tick > _local2.delay) { _local2._alpha = _local2._alpha - _alphaVel; } _local2._xscale = (_local2._yscale = _local2._yscale + _scaleVel); if ((_local2._alpha <= 10) || (_local2._xscale <= 10)) { _particles.splice(_local5, 1); _local2._x = -100; _local2._y = -100; _local2._visible = false; _mcPool.push(_local2); } _local2.blendMode = _blend; } _bmp.fillRect(_bmpRect, 0); _bmp.draw(_mc.buffer); } function cleanUp() { _paused = true; var _local3 = _particles.length; while (_local3--) { var _local2 = _particles[_local3]; _local2._x = -100; _local2._y = -100; _local2._visible = false; _mcPool.push(_local2); } _bmp.fillRect(_bmpRect, 0); _particles = []; } function moveTo(x, y) { _x = x; _y = y; } var _movesMax = 16; var _grav = 0; var _baseDepth = 500; }
Symbol 612 MovieClip [__Packages.Base.Entity] Frame 0
class Base.Entity { var _gameContext, _currentAIState, _nextAIState, _id, _type, _cpuControlled, _networkControlled, _moveSpeed, _destPosX, _destPosY, _startingPositionX, _startingPositionY, _followingAIState; function Entity (gameContext, entType, id, cpuControlled, networkControlled, state) { _gameContext = gameContext; _currentAIState = null; _nextAIState = new state[undefined](this); _id = id; _type = entType; } function getID() { return(_id); } function getType(Void) { return(_type); } function isCPUControlled() { return(_cpuControlled); } function isNetworkControlled() { return(_networkControlled); } function setMoveSpeed(speed) { _moveSpeed = speed; } function setDestPosX(pos) { _destPosX = pos; } function setDestPosY(pos) { _destPosY = pos; } function setStartingPositionToPosition() { _startingPositionX = 0; _startingPositionY = 0; } function getMoveSpeed() { return(_moveSpeed); } function getDestPosX() { return(_destPosX); } function getDestPosY() { return(_destPosY); } function getStartingPositionX() { return(_startingPositionX); } function getStartingPositionY() { return(_startingPositionY); } function isAtDestination() { return(true); } function setNextState(state) { _nextAIState = new state[undefined](this); } function setFollowingState(state) { _followingAIState = state; } function getFollowingState() { return(_followingAIState); } function Update() { if (_currentAIState != _nextAIState) { _currentAIState = _nextAIState; _currentAIState.Entry(_gameContext); } else if (_currentAIState == _nextAIState) { _currentAIState.PadInput(_gameContext); _currentAIState.Update(_gameContext); if (_currentAIState != _nextAIState) { _currentAIState.Exit(_gameContext); delete _currentAIState; if (!_nextAIState) { return(1); } } } return(0); } function toString(Void) { return("Entity()"); } }
Symbol 613 MovieClip [__Packages.Base.AIState] Frame 0
class Base.AIState extends Base.State { function AIState () { super(); } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 614 MovieClip [__Packages.Game.Comet] Frame 0
class Game.Comet extends Base.Entity { var _gameContext, _gameData, _type, _id, _x, _y, _vx, _vy, _speed, _width, _sprite, _cRect, _dir, setNextState; function Comet (gameContext, dp, w, sp, name) { super(gameContext, 2, 1, false, false, Game.AIStates.Enemy_Init); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _type = 2; _id = 1; _x = -200; _y = -200; _vx = 0; _vy = 0; _speed = sp; _width = w; _sprite = new Base.SpriteEntity(_gameContext, _type, _id, name, name, dp, -200, -200, 2, -1, -1); _cRect = new flash.geom.Rectangle(0, 0, _width, 35); } function updateSprite() { if (_active) { _sprite.animateSprite(); _x = _x + _vx; _vy = _vy + 0.05; _y = _y + _vy; var _local2 = 57.3248407643312 * Math.atan2(_vy, _vx); if (_dir == "right") { _sprite.setRotation(_local2); } else { _sprite.setRotation(180 + _local2); } _sprite.setPositionXY(_x, _y); if (_y > 500) { finish(); } _cRect.width = _width; _cRect.height = 35; } } function launch() { _sprite.startAnimating(1, 25, 30, true); if (Math.random() < 0.5) { startFromRight(); } else { startFromLeft(); } _active = true; } function finish() { _active = false; _sprite.setPositionXY(-300, -300); _gameData.finishComet(); } function startFromRight() { _x = 600 + _width; _y = 75 + Math.random(300); _vx = -_speed; _vy = 0; _sprite.playUnflipped(); _sprite.setPositionXY(_x, _y); _sprite.setRotation(180 + (57.3248407643312 * Math.atan2(_vy, _vx))); _dir = "left"; setNextState(Game.AIStates.Enemy_Fly); _cRect.topLeft = new flash.geom.Point(3, 3); } function startFromLeft() { _x = 1; _y = 75 + Math.random(300); _vx = _speed; _vy = 0; _sprite.setPositionXY(_x, _y); _sprite.playFlipped(); _sprite.setRotation(57.3248407643312 * Math.atan2(_vy, _vx)); _dir = "right"; setNextState(Game.AIStates.Enemy_Fly); _cRect.topLeft = new flash.geom.Point(-_width, 3); } function isActive() { return(_active); } function getMC() { return(_sprite.getMovieClip()); } function getCollisionRect() { return(_cRect); } function remove() { _sprite.removeSprite(); } function toString() { return("Comet()"); } var _active = false; }
Symbol 615 MovieClip [__Packages.Game.AIStates.Enemy_Init] Frame 0
class Game.AIStates.Enemy_Init extends Base.AIState { var _entity; function Enemy_Init (entity) { super(); _entity = entity; } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } function toString(Void) { return("Enemy_Init()"); } }
Symbol 616 MovieClip [__Packages.Game.Plane] Frame 0
class Game.Plane extends Base.Entity { var _gameContext, _gameData, _type, _id, _x, _y, _vx, _vy, _speed, _width, _frames, _sprite, _cRect, _dir, setNextState; function Plane (gameContext, dp, w, sp, fr, name) { super(gameContext, 2, 1, false, false, Game.AIStates.Enemy_Init); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _type = 2; _id = 1; _x = -200; _y = -200; _vx = 0; _vy = 0; _speed = sp; _width = w; _frames = fr; _sprite = new Base.SpriteEntity(_gameContext, _type, _id, name, name, dp, -200, -200, 2, -1, -1); _cRect = new flash.geom.Rectangle(0, 0, _width, 35); } function updateSprite() { if (_active) { _sprite.animateSprite(); _x = _x + _vx; _y = _y + _vy; _sprite.setPositionXY(_x, _y); if (_dir == "left") { _cRect.topLeft = new flash.geom.Point(_x - _width, _y); if (_x < 0) { finish(); } } else { _cRect.topLeft = new flash.geom.Point(_x, _y); if (_x > 600) { finish(); } } _cRect.width = _width; _cRect.height = 35; } } function launch() { if (Math.random() < 0.5) { startFromRight(); } else { startFromLeft(); } _active = true; _sprite.startAnimating(1, _frames, 31, true); } function finish() { _active = false; _gameData.finishEnemy(); } function startFromRight() { _x = 600 + _width; _y = 75 + (200 * Math.random()); _vx = -_speed; _sprite.playFlipped(); _sprite.setPositionXY(_x, _y); _dir = "left"; setNextState(Game.AIStates.Enemy_Fly); _cRect.topLeft = new flash.geom.Point(3, 3); var _local2 = _sprite.getMovieClip(); _local2.banner.gotoAndStop(2); } function startFromLeft() { _x = -_width; _y = 75 + (200 * Math.random()); _vx = _speed; _sprite.setPositionXY(_x, _y); _sprite.playUnflipped(); _dir = "right"; setNextState(Game.AIStates.Enemy_Fly); _cRect.topLeft = new flash.geom.Point(-_width, 3); var _local2 = _sprite.getMovieClip(); _local2.banner.gotoAndStop(1); } function isActive() { return(_active); } function getMC() { return(_sprite.getMovieClip()); } function getCollisionRect() { return(_cRect); } function remove() { _sprite.removeSprite(); } function toString() { return("Plane()"); } var _active = false; }
Symbol 617 MovieClip [__Packages.Game.AIStates.Enemy_Fly] Frame 0
class Game.AIStates.Enemy_Fly extends Base.AIState { var _entity; function Enemy_Fly (entity) { super(); _entity = entity; } function Entry(gameContext) { return(undefined); } function Update(gameContext) { _entity.updateSprite(); return(undefined); } function Exit(gameContext) { return(undefined); } function toString(Void) { return("Enemy_Fly()"); } }
Symbol 618 MovieClip [__Packages.Game.Balloon] Frame 0
class Game.Balloon extends Base.Entity { var _gameContext, _gameData, _type, _id, _x, _y, _vx, _vy, _sprite, _cRect, setNextState; function Balloon (gameContext, dp, name) { super(gameContext, 2, 1, false, false, Game.AIStates.Enemy_Init); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _type = 2; _id = 1; _x = -200; _y = -200; _vx = 0; _vy = 0; _sprite = new Base.SpriteEntity(_gameContext, _type, _id, name, name, dp, -200, -200, 2, -1, -1); _cRect = new flash.geom.Rectangle(0, 0, 73, 35); } function updateSprite() { if (_active) { _sprite.animateSprite(); _x = _x + _vx; _y = _y + _vy; _sprite.setPositionXY(_x, _y); _cRect.topLeft = new flash.geom.Point(_x, _y); if (_y < -100) { finish(); } _cRect.width = 35; _cRect.height = 35; } } function finish() { _active = false; _gameData.finishEnemy(); } function launch() { _x = 50 + (500 * Math.random()); _y = 420; _vx = 0; _vy = -2; _sprite.setPositionXY(_x, _y); _sprite.playUnflipped(); setNextState(Game.AIStates.Enemy_Fly); _cRect.topLeft = new flash.geom.Point(3, 3); _active = true; } function isActive() { return(_active); } function getMC() { return(_sprite.getMovieClip()); } function getCollisionRect() { return(_cRect); } function remove() { _sprite.removeSprite(); } function toString() { return("Balloon()"); } var _active = false; }
Symbol 619 MovieClip [__Packages.CartoonSO] Frame 0
class CartoonSO { var _$gameName, _$so; function CartoonSO (gName) { _$gameName = gName; _$so = SharedObject.getLocal(_$USERS_SO, _$USERS_SO_PATH); } function get _info() { if (_$so.data[_$gameName] == undefined) { _$so.data[_$gameName] = {}; } return(_$so.data[_$gameName]); } static var _$USERS_SO = "CN_users"; static var _$USERS_SO_PATH = "/"; }
Symbol 620 MovieClip [__Packages.GameTrack_AS2] Frame 0
class GameTrack_AS2 { var trkConnection; function GameTrack_AS2 (level) { trkConnection = new LocalConnection(); var _local2 = new Date().getTime(); loadMovieNum ("tracker.swf", level); } function sendEventReplay() { trackNewEvent("replay"); } function sendEventWin() { trackNewEvent("win"); } function sendEventLose() { trackNewEvent("lose"); } function sendEventCustom(event) { trackNewEvent("cust_" + event); } function trackNewEvent(eventName) { trkConnection.send("trkConnection", "sendTracking", eventName); } }
Symbol 621 MovieClip [__Packages.Game.GameStates.G_Pause] Frame 0
class Game.GameStates.G_Pause extends Base.GameState { var _gameContext, _gameData, _screen; function G_Pause (gameContext) { super(); _gameContext = gameContext; _gameData = _gameContext.getGameData(); } function Entry() { } function Update() { if (_screen == null) { _gameData.hideCursor(); var _local2 = _gameData.getScreen(1); _gameContext.getUIManager().showScreen(_local2); _screen = _gameContext.getUIManager().getScreen(); _screen.startAnimating(1, 11, 30, false); } else { _screen.animateSprite(); } if (_exit && (!_screen.isAnimating())) { _gameContext.getGameManager().setNextState(Game.GameStates.G_Init); } if (_gameContext.getUIManager().getUIReturnVal() == 1) { _gameData.showCursor(); _screen.moveChildToFrame("btn_play", 6); _screen.startAnimating(30, 41, 30, false); _exit = true; _gameData.getSoundModule().PlaySound("bell15", 30); } if (_exit) { _gameContext.getUIManager().removeScreen(); _gameContext.getGameManager().setPauseState(null); } } function Exit() { } var _exit = false; }
Symbol 622 MovieClip [__Packages.Game.GameStates.G_Init] Frame 0
class Game.GameStates.G_Init extends Base.GameState { var _gameContext, _gameData; function G_Init (gameContext) { super(); _gameContext = gameContext; _gameData = _gameContext.getGameData(); } function Entry() { _gameContext.getUIManager().removeScreen(); _gameData.reset(); _gameData.init(); } function Update() { _gameContext.getGameManager().setNextState(Game.GameStates.G_GetReady); } function Exit() { } }
Symbol 623 MovieClip [__Packages.Game.GameStates.G_GetReady] Frame 0
class Game.GameStates.G_GetReady extends Base.GameState { var _gameContext, _gameData, _timerStart, _screen; function G_GetReady (gameContext) { super(); _gameContext = gameContext; _gameData = _gameContext.getGameData(); } function Entry() { _timerStart = _gameContext.getTimeManager().getCurTime(); _gameData.getSoundModule().PlayMusic("music_inPlay"); var _local2 = _gameData.getScreen(4); _gameContext.getUIManager().showScreen(_local2); _screen = _gameContext.getUIManager().getScreen(); var _local3 = String("Level " + (_gameData.getLevelIndex() + 1)); _screen.setChildText("lvlprompt", "lvltxt", _local3); _screen.setChildText("lvlprompt", "subtext", _gameData.getReadyMessage()); _screen.startAnimating(1, 11, 30, false); } function Update() { _screen.animateSprite(); _gameData.updateCursor(); if (_exit && (!_screen.isAnimating())) { _gameContext.getGameManager().setNextState(Game.GameStates.G_InPlay); } if ((!_exit) && ((_gameContext.getTimeManager().getCurTime() - _timerStart) > _delay)) { _screen.startAnimating(30, 41, 30, false); _exit = true; } } function Exit() { _gameContext.getUIManager().removeScreen(); } var _delay = 4; var _exit = false; }
Symbol 624 MovieClip [__Packages.Game.GameStates.G_InPlay] Frame 0
class Game.GameStates.G_InPlay extends Base.GameState { var _gameContext, _gameData; function G_InPlay (gameContext) { super(); _gameContext = gameContext; _gameData = _gameContext.getGameData(); } function Entry() { _gameData.showCursor(); _gameData.getSoundModule().PlayMusic("music_inPlay"); } function Update() { _gameData.updateClock(); _gameData.checkForCheat(); _gameData.checkUIButtons(); _gameData.updateSky(); _gameData.updateCursor(); _gameData.checkMouse(); _gameData.updateDrawing(); _gameData.updateEntities(); _gameData.checkCometCollision(); _gameData.checkEnemyCollision(); _gameData.updateComboTimer(); _gameData.updateParticles(); _gameData.updateLevelBar(); _gameData.updateLevelTimer(); _gameData.updateCharacters(); _gameData.updateShatter(); _gameData.checkForWin(); } function Exit() { _gameData.hideCursor(); } }
Symbol 625 MovieClip [__Packages.Game.Heli] Frame 0
class Game.Heli extends Base.Entity { var _gameContext, _gameData, _type, _id, _x, _y, _vx, _vy, _speed, _width, _sprite, _cRect, _dir, _goalX, _timeout, _ydir, setNextState; function Heli (gameContext, dp, w, sp, name) { super(gameContext, 2, 1, false, false, Game.AIStates.Enemy_Init); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _type = 2; _id = 1; _x = -200; _y = -200; _vx = 0; _vy = 0; _speed = sp; _width = w; _sprite = new Base.SpriteEntity(_gameContext, _type, _id, name, name, dp, -200, -200, 2, -1, -1); _cRect = new flash.geom.Rectangle(0, 0, _width, 35); } function updateSprite() { _sprite.animateSprite(); if (_active && (!_hover)) { _x = _x + _vx; _y = _y + _vy; _sprite.setPositionXY(_x, _y); _cRect.topLeft = new flash.geom.Point(_x - (_width / 2), _y); if (_dir == -1) { if (_x < -100) { finish(); } if (_x < _goalX) { _hover = true; _timeout = _global.setTimeout(this, "stopHovering", 3000); } } else { _cRect.topLeft = new flash.geom.Point(_x, _y); if (_x > 700) { finish(); } if (_x > _goalX) { _hover = true; _timeout = _global.setTimeout(this, "stopHovering", 3000); } } if (_ydir == -1) { if (_y < _ymin) { _hover = true; _timeout = _global.setTimeout(this, "stopHovering", 3000); } } else if (_y > _ymax) { _hover = true; _timeout = _global.setTimeout(this, "stopHovering", 3000); } _cRect.width = _width; _cRect.height = 40; } } function stopHovering() { _hover = false; if ((_vy < 0) || (_vy > 0)) { _vy = 0; _vx = _speed * _dir; _ydir = -_ydir; } else if ((_vx < 0) || (_vx > 0)) { _vx = 0; _vy = _speed * _ydir; } _goalX = _goalX + (_dir * 100); } function launch() { _global.clearTimeout(_timeout); if (Math.random() < 0.5) { startFromRight(); } else { startFromLeft(); } _active = true; _sprite.startAnimating(1, 2, 15, true); } function finish() { _active = false; _global.clearTimeout(_timeout); _gameData.finishEnemy(); } function startFromRight() { _x = 600 + _width; _y = 75 + Math.random(300); _vx = -_speed; _sprite.playUnflipped(); _sprite.setPositionXY(_x, _y); _dir = -1; _ydir = 1; setNextState(Game.AIStates.Enemy_Fly); _cRect.topLeft = new flash.geom.Point(3, 3); _goalX = 500; } function startFromLeft() { _x = -_width; _y = 75 + Math.random(300); _vx = _speed; _sprite.setPositionXY(_x, _y); _sprite.playFlipped(); _dir = 1; _ydir = 1; setNextState(Game.AIStates.Enemy_Fly); _cRect.topLeft = new flash.geom.Point(-_width, 3); _goalX = 100; } function isActive() { return(_active); } function getMC() { return(_sprite.getMovieClip()); } function getCollisionRect() { return(_cRect); } function remove() { _sprite.removeSprite(); } function toString() { return("Heli()"); } var _ymin = 75; var _ymax = 250; var _active = false; var _hover = false; }
Symbol 626 MovieClip [__Packages.Game.Fireworks] Frame 0
class Game.Fireworks extends Base.Entity { var _gameContext, _gameData, _type, _id, _x, _y, _vx, _vy, _radius, _centerPoint, _sprite; function Fireworks (gameContext, dp, r, name) { super(gameContext, 2, 1, false, false, Game.AIStates.Enemy_Init); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _type = 2; _id = 1; _x = -200; _y = -200; _vx = 0; _vy = 0; _radius = r; _centerPoint = new flash.geom.Point(_x, _y); _sprite = new Base.SpriteEntity(_gameContext, _type, _id, name, name, dp, -200, -200, 2, -1, -1); } function updateSprite() { _sprite.animateSprite(); if (_sprite.getCurrentFrame() == 49) { _active = true; } if (_active && (!_sprite.isAnimating())) { finish(); } } function getCenter() { return(_centerPoint); } function getRadius() { return(_radius); } function launch() { var _local4 = random(3); switch (_local4) { case 0 : _sprite.changeSprite("Fireworks1", "Fireworks1"); _radius = 60; break; case 1 : _sprite.changeSprite("Fireworks2", "Fireworks2"); _radius = 75; break; case 2 : _sprite.changeSprite("Fireworks3", "Fireworks3"); _radius = 60; } var _local3 = 50 + (500 * Math.random()); var _local2 = 50 + (200 * Math.random()); _centerPoint = new flash.geom.Point(_local3, _local2); _sprite.setPositionXY(_local3, _local2); _sprite.startAnimating(1, 77, 30, false); } function finish() { _active = false; _gameData.finishEnemy(); } function isActive() { return(_active); } function getMC() { return(_sprite.getMovieClip()); } function remove() { _active = false; _sprite.removeSprite(); _centerPoint = new flash.geom.Point(-400, -400); } function toString() { return("Fireworks()"); } var _active = false; }
Symbol 627 MovieClip [__Packages.Game.GameStates.G_Tally] Frame 0
class Game.GameStates.G_Tally extends Base.GameState { var _gameContext, _gameData, _ui, _screen; function G_Tally (gameContext) { super(); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _ui = _gameData.getUI(); } function Entry() { _gameData.playCharacterAnimation("idle1"); var _local2 = _gameData.getScreen(3); _gameContext.getUIManager().showScreen(_local2); _screen = _gameContext.getUIManager().getScreen(); _gameData.getSoundModule().PlaySound("sfx_tally", 80); tabulate(); _screen.startAnimating(1, 11, 30, false); } function Update() { _screen.animateSprite(); if (_exit && (!_screen.isAnimating())) { _gameData.nextLevel(); _gameContext.getGameManager().setNextState(Game.GameStates.G_GetReady); } _gameData.updateCursor(); if (_gameContext.getUIManager().getUIReturnVal() == 1) { _ui.getChild("levelBar").play(); _gameData.getSoundModule().PlaySound("bell15", 30); _screen.moveChildToFrame("btn_continue", 6); _screen.startAnimating(30, 41, 30, false); _exit = true; } if (_screen.getCurrentFrame() == 109) { _ui.getChild("timerBar").gotoAndStop(1); } if (_screen.isMouseOverChild("btn_continue") && (_gameContext.getPadManager().getMouseJustPressed())) { _screen.moveChildToFrame("btn_continue", 7); } } function Exit() { _gameContext.getUIManager().removeScreen(); _gameData.getSoundModule().PlayMusic("music_inPlay"); } function tabulate() { var _local3 = _screen.getMovieClip().content; var _local2 = _gameData.getTallyData(); var _local7 = 0; _local3.levelComplete.text = ("Level " + (_local2.levelIndex + 1)) + " Complete!"; _local3.stars.text = _local2.stars + " stars"; var _local4 = _local2.timeRemaining * 100; _local3.timeBonus.text = _local2.timeRemaining + " x 100"; var _local6 = _local2.maxConnections * 100; _local3.connectionBonus.text = _local2.maxConnections + " x 100"; var _local5 = _local2.maxCombos * 100; _local3.comboBonus.text = _local2.maxCombos + " x 100"; _local3.levelScore.text = _local2.levelPoints; _local7 = ((_local4 + _local6) + _local5) + _local2.levelPoints; _local3.totalScore.text = _local7; _gameData.addScore((_local4 + _local6) + _local5); } var _exit = false; }
Symbol 628 MovieClip [__Packages.Game.GameStates.G_LoseGame] Frame 0
class Game.GameStates.G_LoseGame extends Base.GameState { var _gameContext, _gameData, _screen; function G_LoseGame (gameContext) { super(); _gameContext = gameContext; _gameData = _gameContext.getGameData(); } function Entry() { _parent.onWin(1); _gameData.getTracker().sendEventCustom("fosters_lose"); _gameData.getSoundModule().PlayMusic("none"); _gameData.getSoundModule().PlaySound("music_gameOver"); var _local3; if (_gameData._invaded) { _local3 = _gameData.getScreen(2); } else { _local3 = _gameData.getScreen(5); } _gameContext.getUIManager().showScreen(_local3); _screen = _gameContext.getUIManager().getScreen(); _screen.startAnimating(1, 11, 30, false); tabulate(); } function Update() { _screen.animateSprite(); _gameData.updateCursor(); if (_gameContext.getUIManager().getUIReturnVal() == 1) { _gameData.getTracker().sendEventReplay(); _gameData.getSoundModule().PlaySound("bell15", 30); _gameData.resetUI(); _gameContext.getGameManager().setNextState(Game.GameStates.G_TitleCard); } if (_gameData._invaded) { if (_gameContext.getUIManager().getUIReturnVal() == 2) { _gameData.getSoundModule().PlaySound("bell15", 30); _gameData.exit(); } } } function Exit() { } function tabulate() { var _local4 = _gameData.getEndGameData(); var _local5 = 0; _screen.setChildText("content", "stars", String(_local4.totalStars + " stars")); _screen.setChildText("content", "maxConnections", String(_local4.maxConnections)); _screen.setChildText("content", "maxCombos", String(_local4.maxCombos)); _screen.setChildText("content", "totalScore", String(_local4.totalScore)); var _local2 = _screen.getMovieClip().content; var _local3 = _gameData.checkBestData(); if (_local3[0]) { _local2.starsBest.gotoAndStop(2); } else { _local2.starsBest.gotoAndStop(1); } if (_local3[1]) { _local2.connectionsBest.gotoAndStop(2); } else { _local2.connectionsBest.gotoAndStop(1); } if (_local3[2]) { _local2.combosBest.gotoAndStop(2); } else { _local2.combosBest.gotoAndStop(1); } if (_local3[3]) { _local2.scoreBest.gotoAndStop(2); } else { _local2.scoreBest.gotoAndStop(1); } } }
Symbol 629 MovieClip [__Packages.Game.Geometry] Frame 0
class Game.Geometry { function Geometry () { } static function lineRectCollision(pt0, pt1, crect) { var _local7 = crect.topLeft; var _local6 = new flash.geom.Point(crect.right, crect.top); var _local5 = crect.bottomRight; var _local4 = new flash.geom.Point(crect.left, crect.bottom); if (pointAboveLine(_local7, pt0, pt1) && (!pointAboveLine(_local6, pt0, pt1))) { return(true); } if (pointAboveLine(_local6, pt0, pt1) && (!pointAboveLine(_local5, pt0, pt1))) { return(true); } if (pointAboveLine(_local5, pt0, pt1) && (!pointAboveLine(_local4, pt0, pt1))) { return(true); } if (pointAboveLine(_local4, pt0, pt1) && (!pointAboveLine(_local7, pt0, pt1))) { return(true); } return(false); } static function pointAboveLine(pt, pt0, pt1) { var _local1 = pt1.x - pt0.x; if (_local1 == 0) { _local1 = 1E-9; } var _local3 = (pt1.y - pt0.y) / _local1; var _local4 = pt0.y - (_local3 * pt0.x); var _local5 = (_local3 * pt.x) + _local4; if (_local5 > pt.y) { return(true); } return(false); } static function lineSegmentRectCollision(pt1, pt2, rect) { var _local3 = 0.05; var _local1 = 0; while (_local1 < 1) { var _local2 = flash.geom.Point.interpolate(pt1, pt2, _local1); if (rect.containsPoint(_local2)) { return(true); } _local1 = _local1 + _local3; } return(false); } static function lineSegmentCircleCollision(pt1, pt2, ptCirc, r) { var _local7 = 0.05; var _local1 = 0; while (_local1 < 1) { var _local4 = flash.geom.Point.interpolate(pt1, pt2, _local1); var _local3 = _local4.x - ptCirc.x; var _local2 = _local4.y - ptCirc.y; if (((_local3 * _local3) + (_local2 * _local2)) < (r * r)) { return(true); } _local1 = _local1 + _local7; } return(false); } }
Symbol 630 MovieClip [__Packages.Game.GameStates.G_Instructions] Frame 0
class Game.GameStates.G_Instructions extends Base.GameState { var _gameContext, _gameData, _screen; function G_Instructions (gameContext) { super(); _gameContext = gameContext; _gameData = _gameContext.getGameData(); } function Entry() { var _local2 = _gameData.getScreen(1); _gameContext.getUIManager().showScreen(_local2); _screen = _gameContext.getUIManager().getScreen(); _screen.startAnimating(1, 11, 30, false); _gameData.initBG(); } function Update() { _screen.animateSprite(); if (_screen.isMouseOverChild("btn_play") && (_gameContext.getPadManager().getMouseJustPressed())) { _screen.moveChildToFrame("btn_play", 7); } if (_exit && (!_screen.isAnimating())) { _gameContext.getGameManager().setNextState(Game.GameStates.G_Init); } if (_gameContext.getUIManager().getUIReturnVal() == 1) { _screen.moveChildToFrame("btn_play", 6); _screen.startAnimating(30, 41, 30, false); _exit = true; _gameData.getSoundModule().PlaySound("bell15", 30, 0, 0, 0, true); } } function Exit() { } var _exit = false; }
Symbol 631 MovieClip [__Packages.Base.Profile] Frame 0
class Base.Profile { var _gameContext, _profiles; function Profile (gameContext) { _gameContext = gameContext; _profiles = []; } function RegisterProfile(name) { _profiles.push(new Object()); var _local2 = _profiles.length - 1; _profiles[_local2].name = name; _profiles[_local2].startTime = 0; _profiles[_local2].endTime = 0; } function StartProfile(name) { var _local2 = 0; while (_local2 < _profiles.length) { if (_profiles[_local2].name == name) { _profiles[_local2].startTime = getTimer(); _profiles[_local2].endTime = 0; } _local2++; } } function EndProfile(name) { var _local2 = 0; while (_local2 < _profiles.length) { if (_profiles[_local2].name == name) { _profiles[_local2].endTime = getTimer(); } _local2++; } } function ReportProfile() { var _local2 = 0; while (_local2 < _profiles.length) { var _local3 = _profiles[_local2].endTime - _profiles[_local2].startTime; _local2++; } } }
Symbol 632 MovieClip [__Packages.Base.Background] Frame 0
class Base.Background { var _gameContext, _num, _scrollSpeed, _backgroundTimer, fg, _currentDepth, fg_bmp; function Background (gameContext) { _gameContext = gameContext; _num = 196; _scrollSpeed = 0.05; _backgroundTimer = _scrollSpeed; fg = []; _currentDepth = 0; } function addBackground(graphicName, numBackgrounds, loop, offsetY) { fg_bmp = flash.display.BitmapData.loadBitmap(graphicName); var _local3 = new Object(); _local3.amountToMoveX = 0; _local3.amountToMoveY = 0; _local3.bitmapWidth = fg_bmp.width; _local3.numBackgrounds = numBackgrounds; _local3.loop = loop; _local3._screen = []; fg.push(_local3); var _local2 = 0; while (_local2 < numBackgrounds) { var _local4 = (_local3.bitmapWidth * _local2) - 1; _currentDepth++; _local3._screen.push(_gameContext.getParent().createEmptyMovieClip("background" + _currentDepth, _currentDepth)); _local3._screen[_local2].attachBitmap(fg_bmp, 1); _local3._screen[_local2].rect = new flash.geom.Rectangle(0, 0, Stage.width, Stage.height); _local3._screen[_local2].bmp = fg_bmp; if (_local2 == 0) { _local3._screen[_local2].rect.offset(1, (fg_bmp.height + offsetY) - Stage.height); } else { _local3._screen[_local2].rect.offset(-_local4, (fg_bmp.height + offsetY) - Stage.height); } _local3._screen[_local2].scrollRect = _local3._screen[_local2].rect; _local2++; } fg[fg.length - 1].amountToMoveX = 0; fg[fg.length - 1].amountToMoveY = 0; return(fg.length); } function scrollClip(mc, x, y) { var _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.offset(x, y); _local2++; } if (mc._screen[0].rect.left <= 0) { _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.x = mc._screen[_local2].rect.x + mc.bitmapWidth; _local2++; } } else if (mc._screen[0].rect.right > (mc.bitmapWidth + Stage.width)) { _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.x = mc._screen[_local2].rect.x - mc.bitmapWidth; _local2++; } } _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].scrollRect = mc._screen[_local2].rect; _local2++; } } function moveBack(gameContext) { var _local2 = fg.length; if (_local2 < 1) { return(undefined); } while (_local2--) { if ((fg[_local2].amountToMoveX == 0) && (fg[_local2].amountToMoveY == 0)) { continue; } scrollClip(fg[_local2], fg[_local2].amountToMoveX, fg[_local2].amountToMoveY); fg[_local2].amountToMoveX = 0; fg[_local2].amountToMoveY = 0; } return(undefined); } function setAmountToMove(screenNum, x, y) { fg[screenNum].amountToMoveX = x; fg[screenNum].amountToMoveY = y; } function removeAllBackgrounds() { var _local3 = fg.length; while (_local3--) { var _local2 = fg[_local3]._screen.length; while (_local2--) { fg[_local3]._screen[_local2].removeMovieClip(); } } _currentDepth = 0; } }

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Symbol 59 MovieClipUses:35 44 46 48 56 58Used by:Timeline
Symbol 60 MovieClip [gameEntry]Used by:598  Timeline
Symbol 61 GraphicUsed by:324
Symbol 62 GraphicUsed by:324
Symbol 63 GraphicUsed by:324
Symbol 64 GraphicUsed by:324
Symbol 65 GraphicUsed by:324
Symbol 66 GraphicUsed by:324
Symbol 67 GraphicUsed by:324
Symbol 68 GraphicUsed by:324
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Symbol 70 GraphicUsed by:324
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Symbol 72 GraphicUsed by:324
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Symbol 74 GraphicUsed by:324
Symbol 75 GraphicUsed by:324
Symbol 76 GraphicUsed by:324
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Symbol 78 GraphicUsed by:324
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Symbol 84 GraphicUsed by:324
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Symbol 105 GraphicUsed by:324
Symbol 106 GraphicUsed by:324
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Symbol 108 GraphicUsed by:324
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Symbol 110 GraphicUsed by:324
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Symbol 123 GraphicUsed by:324
Symbol 124 GraphicUsed by:324
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Symbol 126 GraphicUsed by:324
Symbol 127 GraphicUsed by:324
Symbol 128 GraphicUsed by:324
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Symbol 130 GraphicUsed by:324
Symbol 131 GraphicUsed by:324
Symbol 132 GraphicUsed by:324
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Symbol 134 GraphicUsed by:324
Symbol 135 GraphicUsed by:324
Symbol 136 GraphicUsed by:324
Symbol 137 GraphicUsed by:324
Symbol 138 GraphicUsed by:324
Symbol 139 GraphicUsed by:324
Symbol 140 GraphicUsed by:324
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Symbol 142 GraphicUsed by:324
Symbol 143 GraphicUsed by:324
Symbol 144 GraphicUsed by:324
Symbol 145 GraphicUsed by:324
Symbol 146 GraphicUsed by:324
Symbol 147 GraphicUsed by:324
Symbol 148 GraphicUsed by:324
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Symbol 150 GraphicUsed by:324
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Symbol 152 GraphicUsed by:324
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Symbol 160 GraphicUsed by:324
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Symbol 176 GraphicUsed by:324
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Symbol 180 GraphicUsed by:324
Symbol 181 GraphicUsed by:324
Symbol 182 GraphicUsed by:324
Symbol 183 GraphicUsed by:324
Symbol 184 GraphicUsed by:324
Symbol 185 GraphicUsed by:324
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Symbol 187 GraphicUsed by:324
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Symbol 200 GraphicUsed by:324
Symbol 201 GraphicUsed by:324
Symbol 202 GraphicUsed by:324
Symbol 203 GraphicUsed by:324
Symbol 204 GraphicUsed by:324
Symbol 205 GraphicUsed by:324
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Symbol 207 GraphicUsed by:324
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Symbol 210 GraphicUsed by:324
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Symbol 212 GraphicUsed by:324
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Symbol 220 GraphicUsed by:324
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Symbol 222 GraphicUsed by:324
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Symbol 225 GraphicUsed by:324
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Symbol 228 GraphicUsed by:324
Symbol 229 GraphicUsed by:324
Symbol 230 GraphicUsed by:324
Symbol 231 GraphicUsed by:324
Symbol 232 GraphicUsed by:324
Symbol 233 GraphicUsed by:324
Symbol 234 GraphicUsed by:324
Symbol 235 GraphicUsed by:324
Symbol 236 GraphicUsed by:324
Symbol 237 GraphicUsed by:324
Symbol 238 GraphicUsed by:324
Symbol 239 ShapeTweeningUsed by:324
Symbol 240 ShapeTweeningUsed by:324
Symbol 241 ShapeTweeningUsed by:324
Symbol 242 ShapeTweeningUsed by:324
Symbol 243 GraphicUsed by:324
Symbol 244 GraphicUsed by:324
Symbol 245 GraphicUsed by:324
Symbol 246 GraphicUsed by:324
Symbol 247 GraphicUsed by:324
Symbol 248 GraphicUsed by:324
Symbol 249 GraphicUsed by:324
Symbol 250 GraphicUsed by:324
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Symbol 252 GraphicUsed by:324
Symbol 253 GraphicUsed by:324
Symbol 254 GraphicUsed by:324
Symbol 255 GraphicUsed by:324
Symbol 256 GraphicUsed by:324
Symbol 257 GraphicUsed by:324
Symbol 258 GraphicUsed by:324
Symbol 259 GraphicUsed by:324
Symbol 260 GraphicUsed by:324
Symbol 261 GraphicUsed by:324
Symbol 262 GraphicUsed by:324
Symbol 263 GraphicUsed by:324
Symbol 264 GraphicUsed by:324
Symbol 265 ShapeTweeningUsed by:324
Symbol 266 ShapeTweeningUsed by:324
Symbol 267 ShapeTweeningUsed by:324
Symbol 268 ShapeTweeningUsed by:324
Symbol 269 GraphicUsed by:324
Symbol 270 GraphicUsed by:324
Symbol 271 GraphicUsed by:324
Symbol 272 GraphicUsed by:324
Symbol 273 GraphicUsed by:324
Symbol 274 GraphicUsed by:324
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Symbol 280 GraphicUsed by:324
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Symbol 297 GraphicUsed by:324
Symbol 298 GraphicUsed by:324
Symbol 299 GraphicUsed by:324
Symbol 300 GraphicUsed by:324
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Symbol 302 GraphicUsed by:324
Symbol 303 GraphicUsed by:324
Symbol 304 GraphicUsed by:324
Symbol 305 GraphicUsed by:324
Symbol 306 GraphicUsed by:324
Symbol 307 GraphicUsed by:324
Symbol 308 GraphicUsed by:324
Symbol 309 GraphicUsed by:324
Symbol 310 GraphicUsed by:324
Symbol 311 GraphicUsed by:324
Symbol 312 GraphicUsed by:324
Symbol 313 GraphicUsed by:324
Symbol 314 GraphicUsed by:324
Symbol 315 GraphicUsed by:324
Symbol 316 GraphicUsed by:324
Symbol 317 GraphicUsed by:324
Symbol 318 GraphicUsed by:324
Symbol 319 GraphicUsed by:324
Symbol 320 GraphicUsed by:324
Symbol 321 GraphicUsed by:324
Symbol 322 GraphicUsed by:324
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClip [characters]Uses:61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323Used by:598
Symbol 325 GraphicUsed by:346
Symbol 326 GraphicUsed by:346
Symbol 327 GraphicUsed by:346
Symbol 328 GraphicUsed by:346
Symbol 329 GraphicUsed by:346
Symbol 330 GraphicUsed by:346
Symbol 331 GraphicUsed by:346
Symbol 332 GraphicUsed by:346
Symbol 333 GraphicUsed by:346
Symbol 334 GraphicUsed by:346
Symbol 335 GraphicUsed by:346
Symbol 336 GraphicUsed by:346
Symbol 337 GraphicUsed by:346
Symbol 338 GraphicUsed by:346
Symbol 339 GraphicUsed by:346
Symbol 340 GraphicUsed by:346
Symbol 341 GraphicUsed by:346
Symbol 342 GraphicUsed by:346
Symbol 343 GraphicUsed by:346
Symbol 344 GraphicUsed by:346
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClip [Balloon]Uses:325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345Used by:598
Symbol 347 GraphicUsed by:350
Symbol 348 GraphicUsed by:350
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:347 348 349Used by:356 360 397
Symbol 351 GraphicUsed by:356
Symbol 352 GraphicUsed by:356 360
Symbol 353 GraphicUsed by:356
Symbol 354 GraphicUsed by:356
Symbol 355 GraphicUsed by:356 360
Symbol 356 MovieClip [Fireworks1]Uses:350 351 352 353 354 355Used by:598
Symbol 357 GraphicUsed by:360
Symbol 358 GraphicUsed by:360
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClip [Fireworks2]Uses:350 357 352 358 359 355Used by:598
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:397
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:397
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:397
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:397
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:397
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:397
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:397
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:397
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:397
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:397
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:397
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:397
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:397
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:397
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:397
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:397
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:397
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:397
Symbol 397 MovieClip [Fireworks3]Uses:350 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396Used by:598
Symbol 398 GraphicUsed by:406
Symbol 399 GraphicUsed by:406
Symbol 400 GraphicUsed by:406
Symbol 401 GraphicUsed by:406
Symbol 402 GraphicUsed by:406
Symbol 403 GraphicUsed by:406
Symbol 404 GraphicUsed by:406
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClip [Helicopter]Uses:398 399 400 401 402 403 404 405Used by:598
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClip [Plane]Uses:407Used by:598
Symbol 409 GraphicUsed by:414
Symbol 410 GraphicUsed by:414
Symbol 411 TextUses:27Used by:412
Symbol 412 MovieClipUses:411Used by:414
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClip [BannerPlane]Uses:409 410 412 413Used by:598
Symbol 415 GraphicUsed by:421
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:416Used by:421
Symbol 418 GraphicUsed by:421
Symbol 419 GraphicUsed by:421
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClip [UFO]Uses:415 417 418 419 420Used by:598
Symbol 422 EditableTextUses:27Used by:423
Symbol 423 MovieClipUses:422Used by:428
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip [particle]Uses:424Used by:426 598
Symbol 426 MovieClipUses:425Used by:427 598
Symbol 427 MovieClipUses:426Used by:428 433 472
Symbol 428 MovieClip [starHit]Uses:423 427Used by:598
Symbol 429 EditableTextUses:27Used by:432
Symbol 430 GraphicUsed by:432
Symbol 431 EditableTextUses:27Used by:432
Symbol 432 MovieClipUses:429 430 431Used by:433
Symbol 433 MovieClip [comboBurst]Uses:432 427Used by:598
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:439
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:438
Symbol 438 MovieClipUses:437Used by:439 440
Symbol 439 MovieClip [bg]Uses:435 438Used by:598
Symbol 440 MovieClip [bg_lit]Uses:438Used by:598
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:441Used by:443
Symbol 443 MovieClip [bg2]Uses:442Used by:598
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClip [conStar]Uses:444Used by:598
Symbol 446 ShapeTweeningUsed by:461
Symbol 447 ShapeTweeningUsed by:454
Symbol 448 GraphicUsed by:451
Symbol 449 GraphicUsed by:450
Symbol 450 MovieClipUses:449Used by:451 598
Symbol 451 MovieClipUses:448 450Used by:454
Symbol 452 ShapeTweeningUsed by:454
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClip [star]Uses:447 451 4 452 453Used by:461 467 598
Symbol 455 TextUses:27Used by:456
Symbol 456 MovieClipUses:455Used by:461
Symbol 457 ShapeTweeningUsed by:461
Symbol 458 ShapeTweeningUsed by:461
Symbol 459 GraphicUsed by:461 467
Symbol 460 ShapeTweeningUsed by:461
Symbol 461 MovieClip [shootingStar_clicked]Uses:446 454 456 457 458 459 460Used by:598
Symbol 462 ShapeTweeningUsed by:467
Symbol 463 ShapeTweeningUsed by:467
Symbol 464 ShapeTweeningUsed by:467
Symbol 465 ShapeTweeningUsed by:467
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClip [star_clicked]Uses:462 454 463 464 459 465 466Used by:598
Symbol 468 TextUses:27Used by:469
Symbol 469 MovieClip [longShotPop]Uses:468Used by:598
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClip [cursor]Uses:470Used by:598
Symbol 472 MovieClipUses:427Used by:598
Symbol 473 MovieClip [blank]Used by:598
Symbol 474 GraphicUsed by:483
Symbol 475 GraphicUsed by:476
Symbol 476 MovieClipUses:475Used by:483
Symbol 477 ShapeTweeningUsed by:480
Symbol 478 ShapeTweeningUsed by:480
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:477 478 479Used by:483
Symbol 481 MovieClipUses:1Used by:482
Symbol 482 MovieClipUses:481Used by:483
Symbol 483 MovieClipUses:474 476 480 482Used by:507
Symbol 484 GraphicUsed by:491
Symbol 485 ShapeTweeningUsed by:488
Symbol 486 ShapeTweeningUsed by:488
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:485 486 487Used by:491
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:489Used by:491
Symbol 491 MovieClipUses:484 488 490Used by:507
Symbol 492 TextUses:6Used by:507
Symbol 493 TextUses:6Used by:507
Symbol 494 EditableTextUses:6Used by:507
Symbol 495 TextUses:6Used by:507
Symbol 496 EditableTextUses:6Used by:507
Symbol 497 TextUses:6Used by:507
Symbol 498 EditableTextUses:6Used by:507
Symbol 499 GraphicUsed by:501
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClipUses:499 500Used by:507
Symbol 502 GraphicUsed by:506
Symbol 503 GraphicUsed by:506
Symbol 504 GraphicUsed by:506
Symbol 505 GraphicUsed by:506
Symbol 506 MovieClipUses:502 503 504 505Used by:507
Symbol 507 MovieClip [ui]Uses:483 491 492 493 494 495 496 497 498 501 506Used by:598
Symbol 508 EditableTextUses:10Used by:516
Symbol 509 EditableTextUses:10Used by:516
Symbol 510 EditableTextUses:6Used by:516
Symbol 511 EditableTextUses:6Used by:516
Symbol 512 TextUses:6Used by:514
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:512 513Used by:516
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:5 7 8 9 508 509 13 510 511 514 21 515Used by:522
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:521
Symbol 519 BitmapUsed by:520
Symbol 520 GraphicUses:519Used by:521
Symbol 521 MovieClipUses:518 520Used by:522 565
Symbol 522 MovieClip [loseScreen]Uses:516 33 521Used by:598
Symbol 523 TextUses:6Used by:525
Symbol 524 TextUses:6Used by:525
Symbol 525 MovieClipUses:5 523 524Used by:531
Symbol 526 TextUses:27Used by:530
Symbol 527 TextUses:27Used by:530
Symbol 528 TextUses:27Used by:530
Symbol 529 TextUses:27Used by:530
Symbol 530 MovieClipUses:26 526 527 528 529 32Used by:531
Symbol 531 MovieClip [instructions]Uses:525 530Used by:598
Symbol 532 TextUses:6Used by:544
Symbol 533 EditableTextUses:6Used by:544
Symbol 534 TextUses:6Used by:544
Symbol 535 EditableTextUses:10Used by:544
Symbol 536 EditableTextUses:10Used by:544
Symbol 537 TextUses:6Used by:544
Symbol 538 TextUses:6Used by:544
Symbol 539 EditableTextUses:6Used by:544
Symbol 540 EditableTextUses:6Used by:544
Symbol 541 EditableTextUses:6Used by:544
Symbol 542 EditableTextUses:6Used by:544
Symbol 543 GraphicUsed by:544
Symbol 544 MovieClipUses:5 532 533 534 535 536 537 538 539 540 541 542 21 543Used by:553
Symbol 545 GraphicUsed by:547
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:545 546Used by:552
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:552
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:552
Symbol 552 MovieClipUses:26 547 549 551 32Used by:553
Symbol 553 MovieClip [tallyScreen]Uses:544 552Used by:598
Symbol 554 EditableTextUses:6Used by:556
Symbol 555 EditableTextUses:6Used by:556
Symbol 556 MovieClipUses:5 554 555Used by:557
Symbol 557 MovieClip [getReady]Uses:556Used by:598
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:565
Symbol 560 TextUses:27Used by:564
Symbol 561 TextUses:27Used by:564
Symbol 562 TextUses:27Used by:564
Symbol 563 TextUses:27Used by:564
Symbol 564 MovieClipUses:26 560 561 562 563 32Used by:565
Symbol 565 MovieClip [titlecard]Uses:559 564 521Used by:598
Symbol 566 Sound [sfx_shatter]Used by:598
Symbol 567 Sound [sfx_fireworks]Used by:598
Symbol 568 Sound [sfx_helicopter]Used by:598
Symbol 569 Sound [sfx_jet]Used by:598
Symbol 570 Sound [sfx_plane]Used by:598
Symbol 571 Sound [sfx_tally]Used by:598
Symbol 572 Sound [sfx_ufo]Used by:598
Symbol 573 Sound [bell1]Used by:598
Symbol 574 Sound [bell2]Used by:598
Symbol 575 Sound [bell3]Used by:598
Symbol 576 Sound [bell4]Used by:598
Symbol 577 Sound [bell5]Used by:598
Symbol 578 Sound [bell6]Used by:598
Symbol 579 Sound [bell7]Used by:598
Symbol 580 Sound [bell8]Used by:598
Symbol 581 Sound [bell9]Used by:598
Symbol 582 Sound [bell10]Used by:598
Symbol 583 Sound [bell11]Used by:598
Symbol 584 Sound [bell12]Used by:598
Symbol 585 Sound [bell13]Used by:598
Symbol 586 Sound [bell14]Used by:598
Symbol 587 Sound [bell15]Used by:598
Symbol 588 Sound [bell16]Used by:598
Symbol 589 Sound [bell17]Used by:598
Symbol 590 Sound [bell18]Used by:598
Symbol 591 Sound [sfx_warning]Used by:598
Symbol 592 Sound [music_title]Used by:598
Symbol 593 Sound [music_levelComplete]Used by:598
Symbol 594 Sound [music_inPlay]Used by:598
Symbol 595 Sound [music_gameOver]Used by:598
Symbol 596 Sound [sfx_combo]Used by:598
Symbol 597 Sound [sfx_comet]Used by:598
Symbol 598 MovieClipUses:34 60 324 346 356 360 397 406 408 414 421 428 433 439 440 443 445 5 461 467 425 469 454 471 450 426 472 473 507 522 531 553 557 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597Used by:Timeline
Symbol 599 MovieClip [__Packages.Base.GameEntry]
Symbol 600 MovieClip [__Packages.Base.Time]
Symbol 601 MovieClip [__Packages.UI.UIManager]
Symbol 602 MovieClip [__Packages.Base.SpriteEntity]
Symbol 603 MovieClip [__Packages.Pad.PadManager]
Symbol 604 MovieClip [__Packages.Base.SoundModule]
Symbol 605 MovieClip [__Packages.Game.GameManager]
Symbol 606 MovieClip [__Packages.Base.State]
Symbol 607 MovieClip [__Packages.Base.GameState]
Symbol 608 MovieClip [__Packages.Game.GameStates.G_TitleCard]
Symbol 609 MovieClip [__Packages.Game.GameData]
Symbol 610 MovieClip [__Packages.Game.StarGrid]
Symbol 611 MovieClip [__Packages.Game.ParticleSystem]
Symbol 612 MovieClip [__Packages.Base.Entity]
Symbol 613 MovieClip [__Packages.Base.AIState]
Symbol 614 MovieClip [__Packages.Game.Comet]
Symbol 615 MovieClip [__Packages.Game.AIStates.Enemy_Init]
Symbol 616 MovieClip [__Packages.Game.Plane]
Symbol 617 MovieClip [__Packages.Game.AIStates.Enemy_Fly]
Symbol 618 MovieClip [__Packages.Game.Balloon]
Symbol 619 MovieClip [__Packages.CartoonSO]
Symbol 620 MovieClip [__Packages.GameTrack_AS2]
Symbol 621 MovieClip [__Packages.Game.GameStates.G_Pause]
Symbol 622 MovieClip [__Packages.Game.GameStates.G_Init]
Symbol 623 MovieClip [__Packages.Game.GameStates.G_GetReady]
Symbol 624 MovieClip [__Packages.Game.GameStates.G_InPlay]
Symbol 625 MovieClip [__Packages.Game.Heli]
Symbol 626 MovieClip [__Packages.Game.Fireworks]
Symbol 627 MovieClip [__Packages.Game.GameStates.G_Tally]
Symbol 628 MovieClip [__Packages.Game.GameStates.G_LoseGame]
Symbol 629 MovieClip [__Packages.Game.Geometry]
Symbol 630 MovieClip [__Packages.Game.GameStates.G_Instructions]
Symbol 631 MovieClip [__Packages.Base.Profile]
Symbol 632 MovieClip [__Packages.Base.Background]

Instance Names

"preload_mc"Frame 1Symbol 59 MovieClip
"star"Symbol 5 MovieClip [comet] Frame 1Symbol 4 MovieClip
"totalScore"Symbol 23 MovieClip Frame 1Symbol 11 EditableText
"stars"Symbol 23 MovieClip Frame 1Symbol 12 EditableText
"maxConnections"Symbol 23 MovieClip Frame 1Symbol 14 EditableText
"maxCombos"Symbol 23 MovieClip Frame 1Symbol 15 EditableText
"connectionsBest"Symbol 23 MovieClip Frame 1Symbol 21 MovieClip
"combosBest"Symbol 23 MovieClip Frame 1Symbol 21 MovieClip
"scoreBest"Symbol 23 MovieClip Frame 1Symbol 21 MovieClip
"starsBest"Symbol 23 MovieClip Frame 1Symbol 21 MovieClip
"content"Symbol 34 MovieClip [loseScreen_noInvaded] Frame 1Symbol 23 MovieClip
"btn_playagain"Symbol 34 MovieClip [loseScreen_noInvaded] Frame 1Symbol 33 MovieClip
"mainLoadingBar_mc"Symbol 44 MovieClip Frame 1Symbol 39 MovieClip
"parentLoader_mc"Symbol 59 MovieClip Frame 1Symbol 44 MovieClip
"done_txt"Symbol 59 MovieClip Frame 1Symbol 48 EditableText
"banner"Symbol 414 MovieClip [BannerPlane] Frame 1Symbol 412 MovieClip
"value"Symbol 423 MovieClip Frame 1Symbol 422 EditableText
"mult"Symbol 428 MovieClip [starHit] Frame 1Symbol 423 MovieClip
"value"Symbol 432 MovieClip Frame 1Symbol 429 EditableText
"value"Symbol 432 MovieClip Frame 2Symbol 431 EditableText
"mult"Symbol 433 MovieClip [comboBurst] Frame 1Symbol 432 MovieClip
"hitbox"Symbol 454 MovieClip [star] Frame 1Symbol 4 MovieClip
"levelBar"Symbol 507 MovieClip [ui] Frame 1Symbol 483 MovieClip
"timeBar"Symbol 507 MovieClip [ui] Frame 1Symbol 491 MovieClip
"level"Symbol 507 MovieClip [ui] Frame 1Symbol 494 EditableText
"score"Symbol 507 MovieClip [ui] Frame 1Symbol 496 EditableText
"time"Symbol 507 MovieClip [ui] Frame 1Symbol 498 EditableText
"btn_ins"Symbol 507 MovieClip [ui] Frame 1Symbol 501 MovieClip
"btn_music"Symbol 507 MovieClip [ui] Frame 1Symbol 506 MovieClip
"totalScore"Symbol 516 MovieClip Frame 1Symbol 508 EditableText
"stars"Symbol 516 MovieClip Frame 1Symbol 509 EditableText
"maxConnections"Symbol 516 MovieClip Frame 1Symbol 510 EditableText
"maxCombos"Symbol 516 MovieClip Frame 1Symbol 511 EditableText
"msg_unlocked"Symbol 516 MovieClip Frame 1Symbol 514 MovieClip
"connectionsBest"Symbol 516 MovieClip Frame 1Symbol 21 MovieClip
"combosBest"Symbol 516 MovieClip Frame 1Symbol 21 MovieClip
"scoreBest"Symbol 516 MovieClip Frame 1Symbol 21 MovieClip
"starsBest"Symbol 516 MovieClip Frame 1Symbol 21 MovieClip
"content"Symbol 522 MovieClip [loseScreen] Frame 1Symbol 516 MovieClip
"btn_playagain"Symbol 522 MovieClip [loseScreen] Frame 1Symbol 33 MovieClip
"btn_backtohub"Symbol 522 MovieClip [loseScreen] Frame 1Symbol 521 MovieClip
"content"Symbol 531 MovieClip [instructions] Frame 1Symbol 525 MovieClip
"btn_play"Symbol 531 MovieClip [instructions] Frame 1Symbol 530 MovieClip
"levelComplete"Symbol 544 MovieClip Frame 1Symbol 533 EditableText
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Special Tags

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"dwn"Symbol 33 MovieClip Frame 7
"hit"Symbol 33 MovieClip Frame 12
"in"Symbol 34 MovieClip [loseScreen_noInvaded] Frame 1
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http://swfchan.com/5/23915/info.shtml
Created: 25/5 -2019 19:00:12 Last modified: 25/5 -2019 19:00:12 Server time: 27/04 -2024 23:03:46