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Substitute.swf

This is the info page for
Flash #23958

(Click the ID number above for more basic data on this flash file.)


Text
?

Level Select

Level Select

Instructions

Instructions

Play More Games

Play More Games

Instructions

Control:

*Do the tutorial for all other information

Goal:

You must kill all Sub-virus monster
that try to reach the city.

move turret = mouse
Shoot = left click
Upgrade list = left click on turret

<p align="left"><font face="_typewriter" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Level 1 </b><font size="18" color="#00ff00"><b>(Easy)</b></font></font></p>

<p align="left"><font face="_typewriter" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Level 2 </b><font size="18" color="#ffff00"><b>(Normal)</b></font></font></p>

<p align="left"><font face="_typewriter" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Level 3 </b><font size="18" color="#ff0000"><b>(Hard)</b></font></font></p>

<p align="left"><font face="_typewriter" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Level 4 </b><font size="18" color="#990066"><b>(Damn Hard)</b></font></font></p>

- 20 rounds

- No timing

- 40$ start

- 1,000 survivors

- 30 rounds

- 30 seconds

- 25$ start

- 1,500 survivors

- 40 rounds

- 20 secondes

- 10$ start

- 2,000 survivors

- 50 rounds

- 15 secondes

- 15$ start

- 3,000 survivors

START

START

START

Back

Back

During World War Three, the United States were creating a
powerful biological bomb that would be able to kill people
without doing any damage to the building they were in. During
their test on animals in a wasteland, something unexpected
happened. It seemed as though the DNA of living creatures mixed
with the biological gas from the bomb was able to produce some
sort of plant that was able to multiply itself at an exceptional
rate. Now called the 'Sub-Virus', we know that in order to live
and to reproduce, the Sub-Virus plant needs fresh blood. Your
mission consists of protecting a city from the Sub-Virus.

<p align="center"><font face="_typewriter" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Start</b></font></p>

<p align="center"><font face="_typewriter" size="12" color="#990000" letterSpacing="0.000000" kerning="0"><b>Start</b></font></p>

<p align="left"><font face="_typewriter" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Next Wave</b></font></p>

<p align="left"><font face="_typewriter" size="12" color="#990000" letterSpacing="0.000000" kerning="0"><b>Next Wave</b></font></p>

<p align="left"><font face="_typewriter" size="12" color="#666666" letterSpacing="0.000000" kerning="0"><b>Next Wave</b></font></p>

<p align="left"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Survivors:</b></font></p>

<p align="left"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Pause/Quit</b></font></p>

Music:

/

On

Off

1000

40

Wave

<p align="left"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Money: $</b></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(1)</b><font size="13"><b>Turret $20</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(2)</b><font size="13"><b>Mine $12</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(3)</b><font size="13"><b>Para Beam $15</b></font></font></p>

Buy

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(4)</b><font size="13"><b>Fire bomb $50</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(5)</b><font size="13"><b>Death Beam $60</b></font></font></p>

Buy

Hi, I am the scientist who will teach
you how to use all our elaborated
weapons that you will be required to
use during your battle against the
Sub-Virus.

Ok

Ok

First, take a look at our multiple
weapons and gadgets. Press 'Ok' when
you are done.

Prev

Prev

Next

Next

Turret

Turrets are sophisticated robots that act on
their own. They are fast, but their damage
in the basic state is low. Make sure
you upgrade them.

Mine

One of the most useful gadgets we have.
It's not expensive, and it can deal a
great amount of damage to a decent range.

Para Beam

Once you buy a Para Beam, the next shot
of your main turret will paralyze every enemy
that stand in the beam range. This will last
for about five secondes.

Fire bomb

Once you buy one, it will automatically
launch a missile that will blow up in
the middle of the field causing great damage.

Death Beam

Once you buy a Death Beam, the next shot
of your main turret will kill mostly
everything in it's way. This weapon has
great use against an enemy that is
hard to kill.

Note that the number beside each
gadgets correspond to the key on your
keyboard. Those shortcut will get
very useful on higher levels.

'Q' is also a shortcut you can use to
cancel a purshase or to return on the
list of gadgets. 'P' can be used to
pause the game anytime you want.

Now let's talk about upgrades that
you can purchase anytime during and
after an enemy wave.

Current Stats

Range:

Damage:

Upgrades

0.29

5

Damage:

Freeze gun

Speed cannon

0.43

Buy

Range:

Buy

15

Buy

Buy

$10

$20

$300

$250

First, when you click on your main
turret, this bar comes up. On this,
you can see all the upgrades
available to you.

When you click

Current Stats

Range:

Damage:

Upgrades

0.5

3

Damage:

Speed shot

0.6

Range:

Buy

6

Buy

Buy

$5

$10

$80

Same goes with the automatic turrets.
Note that every automatic turret that
you purchase will require individual
upgrades.

When you click

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(1)</b><font size="13"><b>Turret $20</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(2)</b><font size="13"><b>Mine $12</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(3)</b><font size="13"><b>Para Beam $15</b></font></font></p>

Buy

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(4)</b><font size="13"><b>Fire bomb $50</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(5)</b><font size="13"><b>Death Beam $60</b></font></font></p>

Buy

Now, let's talk about some important
gameplay elements.

The easiest way to victory is to know
how to spend your money. At the end
of each wave you will gain interest
from the total money you have. So the
more you have, the more you get.

But keep in mind that when you play
on Normal, Hard, or Damn Hard, if you
don't kill all enemies before the
timer gets to zero, you will not
receive your interest.

The viral force have retreated!
We have about    hours before they send more troops.

How do you want to spend that time ?

Search for an anti-virus (Lvl=1 / 0%)

Upgrade soldier's equipment (Lvl=1 / 0%)

Search for survivors (100/50 soldiers)

??

*Soldiers are still considered as 'survivors'

Train 50 soldiers

*Max Level is 3

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(1)</b><font size="13"><b>Turret $20</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(2)</b><font size="13"><b>Mine $12</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(3)</b><font size="13"><b>Para Beam $15</b></font></font></p>

Buy

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(4)</b><font size="13"><b>Fire bomb $50</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(5)</b><font size="13"><b>Death Beam $60</b></font></font></p>

Buy

Every five waves, enemies will
retreat for a random number of hours.
You will need to decide where to
spend that time.

The viral force have retreated!
We have about    hours before they send more troops.

How do you want to spend that time ?

Search for an anti-virus (Lvl=1 / 0%)

Upgrade soldier's equipment (Lvl=1 / 0%)

Search for survivors (100/50 soldiers)

??

*Soldiers are still considered as 'survivors'

Train 50 soldiers

*Max Level is 3

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(1)</b><font size="13"><b>Turret $20</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(2)</b><font size="13"><b>Mine $12</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(3)</b><font size="13"><b>Para Beam $15</b></font></font></p>

Buy

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(4)</b><font size="13"><b>Fire bomb $50</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(5)</b><font size="13"><b>Death Beam $60</b></font></font></p>

Buy

The anti-virus and equipment can be
upgraded. The more hours you have,
the more percentage you will gain.

The viral force have retreated!
We have about    hours before they send more troops.

How do you want to spend that time ?

Search for an anti-virus (Lvl=1 / 0%)

Upgrade soldier's equipment (Lvl=1 / 0%)

Search for survivors (100/50 soldiers)

??

*Soldiers are still considered as 'survivors'

Train 50 soldiers

*Max Level is 3

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(1)</b><font size="13"><b>Turret $20</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(2)</b><font size="13"><b>Mine $12</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(3)</b><font size="13"><b>Para Beam $15</b></font></font></p>

Buy

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(4)</b><font size="13"><b>Fire bomb $50</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(5)</b><font size="13"><b>Death Beam $60</b></font></font></p>

Buy

A high anti-virus level will make the
survivors more resistant against the
virus. And with a high equipment
level, you will be able to find more
survivors.

The viral force have retreated!
We have about    hours before they send more troops.

How do you want to spend that time ?

Search for an anti-virus (Lvl=1 / 0%)

Upgrade soldier's equipment (Lvl=1 / 0%)

Search for survivors (100/50 soldiers)

??

*Soldiers are still considered as 'survivors'

Train 50 soldiers

*Max Level is 3

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(1)</b><font size="13"><b>Turret $20</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(2)</b><font size="13"><b>Mine $12</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(3)</b><font size="13"><b>Para Beam $15</b></font></font></p>

Buy

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(4)</b><font size="13"><b>Fire bomb $50</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(5)</b><font size="13"><b>Death Beam $60</b></font></font></p>

Buy

Note that you always start with 100
soldiers. You need a minimum of 50
soldiers to perform a search for
survivors. So make sure not to loose
too many soldiers.

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(1)</b><font size="13"><b>Turret $20</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(2)</b><font size="13"><b>Mine $12</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(3)</b><font size="13"><b>Para Beam $15</b></font></font></p>

Buy

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(4)</b><font size="13"><b>Fire bomb $50</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(5)</b><font size="13"><b>Death Beam $60</b></font></font></p>

Buy

Next time, you can just press 'K' to
skip this tutorial.
I think that you are now ready to
face the battle field. Good luck.

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(1)</b><font size="13"><b>Turret $20</b></font></font></p>

Buy

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(2)</b><font size="13"><b>Mine $12</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(4)</b><font size="13"><b>Fire bomb $50</b></font></font></p>

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(5)</b><font size="13"><b>Death Beam $60</b></font></font></p>

Cancel

Cancel

<p align="left"><font face="_typewriter" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(3)</b><font size="13"><b>Para Beam $15</b></font></font></p>

Current Stats

Range:

Damage:

Upgrades

Damage:

Freeze gun

Speed cannon

Range:

Current Stats

Range:

Damage:

Upgrades

Damage:

Speed shot

Range:

You survived!

Ok

Ok

There is no more sign of any viral forces.
So we can call this a victory, for now...

Numbers of survivors:

Medal:

Money =

Survivors =

Damage =

Medal

Score

Total =

x15 =

x5 =

/10 =

*Damage are from the main turret only

*Score can only be submited on mofunzone

Play with score at MoFunZone!

Play with score at MoFunZone!

<p align="left"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Survivors:</b></font></p>

<p align="left"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Pause/Quit</b></font></p>

Music:

/

<p align="left"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Money: </b><font color="#00ff00"><b>$</b></font></font></p>

On

On

Off

Off

Do you want to quit ?

YES

YES

NO

NO

Wave

The viral force have retreated!
We have about    hours before they send more troops.

How do you want to spend that time ?

*Soldiers are still considered as 'survivors'

Train 50 soldiers

*Max Level is 3

Result!

Next Wave

Next Wave

<p align="center"></p>

You survived!

There is no more sign of any viral forces.
So we can call this a victory, for now...

Numbers of survivors:

Medal:

Money =

Survivors =

Damage =

Medal

Score

Total =

x15 =

x5 =

/10 =

*Damage are from the main turret only

*Score can only be submited on mofunzone

<p align="left"><font face="_typewriter" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Time:</b></font></p>

You survived!

There is no more sign of any viral forces.
So we can call this a victory, for now...

Numbers of survivors:

Medal:

Money =

Survivors =

Damage =

Medal

Score

Total =

x15 =

x5 =

/10 =

*Damage are from the main turret only

*Score can only be submited on mofunzone

You survived!

There is no more sign of any viral forces.
So we can call this a victory, for now...

Numbers of survivors:

Medal:

Money =

Survivors =

Damage =

Medal

Score

Total =

x15 =

x5 =

/10 =

*Damage are from the main turret only

*Score can only be submited on mofunzone

<p align="left"><font face="_typewriter" size="30" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Game Over</b></font></p>

ActionScript [AS1/AS2]

Frame 1
function goTo() { getURL ("http://www.MoFunZone.com"); } var newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); newMenu.customItems.push(new ContextMenuItem("MoFunZone.com - Play More Games", goTo)); this.menu = newMenu; _root.savefile = SharedObject.getLocal("Substitute"); _root.arrayMedal = _root.savefile.data.arrayMedal; if (_root.arrayMedal[0] > 0) { _root.arrayLockLevel = _root.savefile.data.arrayLockLevel; _root.LevelPos = _root.savefile.data.LevelPos; } else { _root.arrayLockLevel = new Array(0, 0, 0); _root.arrayMedal = new Array(0, 0, 0, 0); } _root.Tuto = 0; stop();
Instance of Symbol 139 MovieClip "CURSOR" in Frame 1
onClipEvent (load) { startDrag ("_root.CURSOR", true); Mouse.hide(); }
Instance of Symbol 144 MovieClip in Frame 2
on (release) { getURL ("http://www.mofunzone.com/", "_blank"); }
Frame 2
if (false) { }
Frame 15
stop();
Frame 28
if (_root.Tuto == 0) { _root.gotoAndPlay("Tutorial"); }
Instance of Symbol 235 MovieClip in Frame 28
onClipEvent (enterFrame) { if (_root.arrayLockLevel[0] == 1) { this.gotoAndStop(2); } }
Instance of Symbol 242 MovieClip "Medal1" in Frame 28
onClipEvent (enterFrame) { if (_root.arrayMedal[0] == 0) { _root.Medal1.gotoAndStop(1); } else if (_root.arrayMedal[0] == 1) { _root.Medal1.gotoAndStop(2); } else if (_root.arrayMedal[0] == 2) { _root.Medal1.gotoAndStop(3); } else if (_root.arrayMedal[0] == 3) { _root.Medal1.gotoAndStop(4); } else if (_root.arrayMedal[0] == 4) { _root.Medal1.gotoAndStop(5); } }
Instance of Symbol 242 MovieClip "Medal2" in Frame 28
onClipEvent (enterFrame) { if (_root.arrayMedal[1] == 0) { _root.Medal2.gotoAndStop(1); } else if (_root.arrayMedal[1] == 1) { _root.Medal2.gotoAndStop(2); } else if (_root.arrayMedal[1] == 2) { _root.Medal2.gotoAndStop(3); } else if (_root.arrayMedal[1] == 3) { _root.Medal2.gotoAndStop(4); } else if (_root.arrayMedal[1] == 4) { _root.Medal2.gotoAndStop(5); } }
Instance of Symbol 242 MovieClip "Medal3" in Frame 28
onClipEvent (enterFrame) { if (_root.arrayMedal[2] == 0) { _root.Medal3.gotoAndStop(1); } else if (_root.arrayMedal[2] == 1) { _root.Medal3.gotoAndStop(2); } else if (_root.arrayMedal[2] == 2) { _root.Medal3.gotoAndStop(3); } else if (_root.arrayMedal[2] == 3) { _root.Medal3.gotoAndStop(4); } else if (_root.arrayMedal[2] == 4) { _root.Medal3.gotoAndStop(5); } }
Instance of Symbol 242 MovieClip "Medal4" in Frame 28
onClipEvent (enterFrame) { if (_root.arrayMedal[3] == 0) { _root.Medal4.gotoAndStop(1); } else if (_root.arrayMedal[3] == 1) { _root.Medal4.gotoAndStop(2); } else if (_root.arrayMedal[3] == 2) { _root.Medal4.gotoAndStop(3); } else if (_root.arrayMedal[3] == 3) { _root.Medal4.gotoAndStop(4); } else if (_root.arrayMedal[3] == 4) { _root.Medal4.gotoAndStop(5); } }
Instance of Symbol 235 MovieClip in Frame 28
onClipEvent (enterFrame) { if (_root.arrayLockLevel[1] == 1) { this.gotoAndStop(2); } }
Instance of Symbol 235 MovieClip in Frame 28
onClipEvent (enterFrame) { if (_root.arrayLockLevel[2] == 1) { this.gotoAndStop(2); } }
Frame 40
_root.Tuto = 0; stop();
Instance of Symbol 248 MovieClip "Start1" in Frame 40
on (release) { _root.GameStart = 1; _root.Level = 1; _root.play(); } on (rollOver) { _root.Start1.gotoAndStop(2); } on (rollOut) { _root.Start1.gotoAndStop(1); }
Instance of Symbol 248 MovieClip "Start2" in Frame 40
on (release) { if (_root.arrayLockLevel[0] == 1) { _root.GameStart = 1; _root.Level = 2; _root.play(); } } on (rollOver) { if (_root.arrayLockLevel[0] == 1) { _root.Start2.gotoAndStop(2); } } on (rollOut) { _root.Start2.gotoAndStop(1); }
Instance of Symbol 248 MovieClip "Start3" in Frame 40
on (release) { if (_root.arrayLockLevel[1] == 1) { _root.GameStart = 1; _root.Level = 3; _root.play(); } } on (rollOver) { if (_root.arrayLockLevel[1] == 1) { _root.Start3.gotoAndStop(2); } } on (rollOut) { _root.Start3.gotoAndStop(1); }
Instance of Symbol 248 MovieClip "Start4" in Frame 40
on (release) { if (_root.arrayLockLevel[2] == 1) { _root.GameStart = 1; _root.Level = 4; _root.play(); } } on (rollOver) { if (_root.arrayLockLevel[2] == 1) { _root.Start4.gotoAndStop(2); } } on (rollOut) { _root.Start4.gotoAndStop(1); }
Instance of Symbol 251 MovieClip in Frame 40
on (release) { _root.GameStart = 0; _root.play(); } on (rollOver) { this.gotoAndStop(2); this.useHandCursor = false; } on (rollOut) { this.gotoAndStop(1); }
Frame 41
if (false) { }
Frame 53
if (_root.GameStart == 0) { gotoAndPlay (2); } else if (_root.GameStart == 1) { stopAllSounds(); switch (_root.Level) { case 1 : _root.gotoAndPlay("Level1"); break; case 2 : _root.gotoAndStop("Level2"); break; case 3 : _root.gotoAndStop("Level3"); break; case 4 : _root.gotoAndStop("Level4"); } }
Frame 54
stopAllSounds(); _root.Tuto = 1;
Instance of Symbol 264 MovieClip in Frame 54
onClipEvent (enterFrame) { if (Key.isDown(75)) { _root.Fade.play(); } }
Instance of Symbol 139 MovieClip "CURSOR" in Frame 54
onClipEvent (load) { startDrag ("_root.CURSOR", true); Mouse.hide(); }
Frame 66
stop();
Frame 67
if (false) { }
Frame 80
if (false) { }
Frame 92
stop();
Frame 93
_root.General.gotoAndPlay(1); stop();
Frame 94
_root.General.gotoAndPlay(1); stop();
Frame 95
_root.General.gotoAndPlay(1); stop();
Frame 96
_root.General.gotoAndPlay(1); stop();
Frame 97
_root.General.gotoAndPlay(1); stop();
Frame 98
_root.General.gotoAndPlay(1); stop();
Frame 99
_root.General.gotoAndPlay(1); stop();
Frame 100
_root.General.gotoAndPlay(1); stop();
Frame 101
_root.General.gotoAndPlay(1); stop();
Frame 102
_root.General.gotoAndPlay(1); stop();
Frame 103
_root.General.gotoAndPlay(1); stop();
Frame 104
_root.General.gotoAndPlay(1); stop();
Frame 105
_root.General.gotoAndPlay(1); stop();
Frame 106
_root.General.gotoAndPlay(1); stop();
Frame 118
_root.gotoAndPlay("TutoEnd"); stopAllSounds();
Frame 119
_root.Music.gotoAndStop(2); _root.Pause = 0; _root.SemiPause = 0; _root.Ez = 1; _root.arrayRngMainUpgradePrice = new Array(0, 10, 25, 50, 70, "-"); _root.arrayDmgMainUpgradePrice = new Array(0, 20, 60, 120, 300, "-"); _root.arrayRngMainUpgrade = new Array(0.285714285714286, 0.428571428571429, 0.714285714285714, 0.857142857142857, 1, "-"); _root.arrayDmgMainUpgrade = new Array(5, 15, 40, 90, 200, "-"); _root.arrayCannon = new Array(0, 0, 0, 0, 0, 0); _root.arrayDmgTurretUpgradePrice = new Array(10, 20, 40, 65, 100, "-"); _root.arrayDmgTurretUpgrade = new Array(5, 11, 23, 37, 65, "-"); _root.arrayRngTurretUpgradePrice = new Array(5, 10, 18, 30, "-"); _root.arrayRngTurretUpgrade = new Array(0.6, 0.7, 0.8, 1, "-"); _root.RngMainUpgrade = 1; _root.DmgMainUpgrade = 1; _root.Mrng = _root.arrayRngMainUpgrade[0]; _root.Mdmg = _root.arrayDmgMainUpgrade[0]; _root.FreezeGun = 0; _root.SpeedCannon = 0; _root.AntiVirusLevel = 0; _root.AntiVirusPercent = 0; _root.AntiVirus = new Array(0, 0.15, 0.3, 0.5); _root.EquipmentLevel = 0; _root.EquipmentPercent = 0; _root.SurvivorMIN = new Array(10, 50, 100, 150); _root.SurvivorMAX = new Array(100, 250, 400, 600); _root.NbSoldiers = 100; _root.OK = 0; _root.nbEnemy = 600; _root.nbMine = 0; _root.nbTurret = 450; _root.Money = 40; _root.Survivor = 1000; _root.CWave.nbWave = 0; _root.DeathBeamON = 0; _root.ParaBeamON = 0; _root.DamageCause = 0; stop();
Instance of Symbol 511 MovieClip "MainRange" in Frame 119
on (press) { if (_root.Pause == 0) { if (this.hitTest(_root.Cursor) && (_root.SemiPause == 0)) { _root.MainCannon.play(); } if (this.hitTest(_root.MineCursor)) { duplicateMovieClip ("_root.Mine", "Mine" + _root.nbMine, _root.nbMine); setProperty("_root.Mine" + _root.nbMine, _y , _root.MineCursor._y); setProperty("_root.Mine" + _root.nbMine, _x , _root.MineCursor._x); _root.Shop.Cancel.gotoAndStop(1); _root.nbMine++; _root.Money = _root.Money - 12; startDrag ("_root.Cursor", true); _root.MineCursor._x = 1000; Mouse.hide(); } } }
Instance of Symbol 623 MovieClip "SecCannon" in Frame 119
onClipEvent (enterFrame) { var p = 500; i = 600; while (i >= 500) { if (this.TurretRange.hitTest(_root["Enemy" + i].Ene) && (_root.Pause == 0)) { if (i > p) { p = i; } rx = _root["Enemy" + p]._x; ry = _root["Enemy" + p]._y; cx = this.Gun._x; cy = this.Gun._y; angle = (Math.atan2((ry - cy) - _y, (rx - cx) - _x) * 180) / Math.PI; this.Gun._rotation = angle; this.Gun.play(); if (this.Gun._currentframe == 2) { _root["Enemy" + p].EHP = _root["Enemy" + p].EHP - this.TurretATK; } } i--; } }
Instance of Symbol 282 MovieClip "MainCannon" in Frame 119
onClipEvent (enterFrame) { if ((_root.Pause == 0) && (_root.SemiPause == 0)) { this._x = _root.Cursor._x; if (this._x < 125) { this._x = 125; } else if (this._x > 330) { this._x = 330; } } } on (release) { if (this.hitTest(_root.Cursor) && (_root.Pause == 0)) { i = 450; while (i <= 460) { _root["SecCannon" + i].TurretRange._alpha = 0; i++; } i = 450; while (i <= 460) { _root["SecCannonRight" + i].TurretRange._alpha = 0; i++; } _root.Shop.gotoAndStop(2); _root.MainCBRange._alpha = 20; } } on (rollOver) { var myGlowFilter = (new flash.filters.GlowFilter(16777215, 1, 9, 9, 2, 1, false, false)); this.filters = [myGlowFilter]; } on (rollOut) { this.filters = undefined; }
Instance of Symbol 627 MovieClip "Bullet" in Frame 119
onClipEvent (enterFrame) { if (this.hitTest(_root.MainCBRange)) { this._y = this._y - 30; } else { this.gotoAndStop(1); } }
Instance of Symbol 635 MovieClip "Mine" in Frame 119
onClipEvent (enterFrame) { i = 500; while (i <= 600) { if (this.hitTest(_root["Enemy" + i])) { this.gotoAndStop(11); } i++; } }
Instance of Symbol 642 MovieClip "Paralizers" in Frame 119
onClipEvent (load) { this.swapDepths(9998); } onClipEvent (enterFrame) { if ((this._currentframe == 2) && (this._y <= 0)) { this.play(); } else if ((this._currentframe == 2) && (this._y >= 0)) { this._y = this._y - 30; } }
Instance of Symbol 651 MovieClip "Nuke" in Frame 119
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 653 MovieClip "DeathBeam" in Frame 119
onClipEvent (enterFrame) { if (this.hitTest(_root.MainRange)) { this._y = this._y - 30; } else if (this._y < 0) { _root.DeathIcon.gotoAndStop(1); this._y = 1000; this.gotoAndStop(1); } }
Instance of Symbol 659 MovieClip "SecCannonRight" in Frame 119
onClipEvent (enterFrame) { var p = 500; i = 600; while (i >= 500) { if (this.TurretRange.hitTest(_root["Enemy" + i].Ene) && (_root.Pause == 0)) { if (i > p) { p = i; } rx = _root["Enemy" + p]._x; ry = _root["Enemy" + p]._y; cx = this.Gun._x; cy = this.Gun._y; angle = (Math.atan2((ry - cy) - _y, (rx - cx) - _x) * 180) / Math.PI; this.Gun._rotation = angle; this.Gun.play(); if (this.Gun._currentframe == 2) { _root["Enemy" + p].EHP = _root["Enemy" + p].EHP - this.TurretATK; if (_root["Enemy" + p].EHP <= 0) { _root["Enemy" + p].EHP = 0; } } } i--; } }
Instance of Symbol 662 MovieClip "NoCannon1" in Frame 119
on (release) { if (this._alpha != 0) { _root.Money = _root.Money - 20; _root.nbTurret++; _root.arrayCannon[0] = 1; i = 0; while (i < 6) { _root["NoCannon" + (i + 1)]._alpha = 0; i++; } duplicateMovieClip ("_root.SecCannon", "SecCannon" + _root.nbTurret, _root.nbTurret); setProperty("_root.SecCannon" + _root.nbTurret, _y , this._y); setProperty("_root.SecCannon" + _root.nbTurret, _x , this._x); tellTarget ("_root.SecCannon" + _root.nbTurret) { gotoAndStop (2); }; _root["SecCannon" + _root.nbTurret].TurretATK = 3; _root["SecCannon" + _root.nbTurret].TurretATKLvl = 0; _root["SecCannon" + _root.nbTurret].TurretRNG = 0.5; _root["SecCannon" + _root.nbTurret].TurretRNGLvl = 0; _root["SecCannon" + _root.nbTurret].SpeedShotTurret = 0; _root.Shop.Cancel.gotoAndStop(1); startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; Mouse.hide(); } }
Instance of Symbol 662 MovieClip "NoCannon2" in Frame 119
on (release) { if (this._alpha != 0) { _root.Money = _root.Money - 20; _root.nbTurret++; _root.arrayCannon[1] = 1; i = 0; while (i < 6) { _root["NoCannon" + (i + 1)]._alpha = 0; i++; } duplicateMovieClip ("_root.SecCannon", "SecCannon" + _root.nbTurret, _root.nbTurret); setProperty("_root.SecCannon" + _root.nbTurret, _y , this._y); setProperty("_root.SecCannon" + _root.nbTurret, _x , this._x); tellTarget ("_root.SecCannon" + _root.nbTurret) { gotoAndStop (2); }; _root["SecCannon" + _root.nbTurret].TurretATK = 3; _root["SecCannon" + _root.nbTurret].TurretATKLvl = 0; _root["SecCannon" + _root.nbTurret].TurretRNG = 0.5; _root["SecCannon" + _root.nbTurret].TurretRNGLvl = 0; _root["SecCannon" + _root.nbTurret].SpeedShotTurret = 0; _root.Shop.Cancel.gotoAndStop(1); startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; Mouse.hide(); } }
Instance of Symbol 662 MovieClip "NoCannon3" in Frame 119
on (release) { if (this._alpha != 0) { _root.Money = _root.Money - 20; _root.nbTurret++; _root.arrayCannon[2] = 1; i = 0; while (i < 6) { _root["NoCannon" + (i + 1)]._alpha = 0; i++; } duplicateMovieClip ("_root.SecCannon", "SecCannon" + _root.nbTurret, _root.nbTurret); setProperty("_root.SecCannon" + _root.nbTurret, _y , this._y); setProperty("_root.SecCannon" + _root.nbTurret, _x , this._x); tellTarget ("_root.SecCannon" + _root.nbTurret) { gotoAndStop (2); }; _root["SecCannon" + _root.nbTurret].TurretATK = 3; _root["SecCannon" + _root.nbTurret].TurretATKLvl = 0; _root["SecCannon" + _root.nbTurret].TurretRNG = 0.5; _root["SecCannon" + _root.nbTurret].TurretRNGLvl = 0; _root["SecCannon" + _root.nbTurret].SpeedShotTurret = 0; _root.Shop.Cancel.gotoAndStop(1); startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; Mouse.hide(); } }
Instance of Symbol 662 MovieClip "NoCannon4" in Frame 119
on (release) { if (this._alpha != 0) { _root.Money = _root.Money - 20; _root.nbTurret++; _root.arrayCannon[3] = 1; i = 0; while (i < 6) { _root["NoCannon" + (i + 1)]._alpha = 0; i++; } duplicateMovieClip ("_root.SecCannonRight", "SecCannonRight" + _root.nbTurret, _root.nbTurret); setProperty("_root.SecCannonRight" + _root.nbTurret, _y , this._y); setProperty("_root.SecCannonRight" + _root.nbTurret, _x , this._x); tellTarget ("_root.SecCannonRight" + _root.nbTurret) { gotoAndStop (2); }; _root["SecCannonRight" + _root.nbTurret].TurretATK = 3; _root["SecCannonRight" + _root.nbTurret].TurretATKLvl = 0; _root["SecCannonRight" + _root.nbTurret].TurretRNG = 0.5; _root["SecCannonRight" + _root.nbTurret].TurretRNGLvl = 0; _root["SecCannonRight" + _root.nbTurret].SpeedShotTurret = 0; _root.Shop.Cancel.gotoAndStop(1); startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; Mouse.hide(); } }
Instance of Symbol 662 MovieClip "NoCannon5" in Frame 119
on (release) { if (this._alpha != 0) { _root.Money = _root.Money - 20; _root.nbTurret++; _root.arrayCannon[4] = 1; i = 0; while (i < 6) { _root["NoCannon" + (i + 1)]._alpha = 0; i++; } duplicateMovieClip ("_root.SecCannonRight", "SecCannonRight" + _root.nbTurret, _root.nbTurret); setProperty("_root.SecCannonRight" + _root.nbTurret, _y , this._y); setProperty("_root.SecCannonRight" + _root.nbTurret, _x , this._x); tellTarget ("_root.SecCannonRight" + _root.nbTurret) { gotoAndStop (2); }; _root["SecCannonRight" + _root.nbTurret].TurretATK = 3; _root["SecCannonRight" + _root.nbTurret].TurretATKLvl = 0; _root["SecCannonRight" + _root.nbTurret].TurretRNG = 0.5; _root["SecCannonRight" + _root.nbTurret].TurretRNGLvl = 0; _root["SecCannonRight" + _root.nbTurret].SpeedShotTurret = 0; _root.Shop.Cancel.gotoAndStop(1); startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; Mouse.hide(); } }
Instance of Symbol 662 MovieClip "NoCannon6" in Frame 119
on (release) { if (this._alpha != 0) { _root.Money = _root.Money - 20; _root.nbTurret++; _root.arrayCannon[5] = 1; i = 0; while (i < 6) { _root["NoCannon" + (i + 1)]._alpha = 0; i++; } duplicateMovieClip ("_root.SecCannonRight", "SecCannonRight" + _root.nbTurret, _root.nbTurret); setProperty("_root.SecCannonRight" + _root.nbTurret, _y , this._y); setProperty("_root.SecCannonRight" + _root.nbTurret, _x , this._x); tellTarget ("_root.SecCannonRight" + _root.nbTurret) { gotoAndStop (2); }; _root["SecCannonRight" + _root.nbTurret].TurretATK = 3; _root["SecCannonRight" + _root.nbTurret].TurretATKLvl = 0; _root["SecCannonRight" + _root.nbTurret].TurretRNG = 0.5; _root["SecCannonRight" + _root.nbTurret].TurretRNGLvl = 0; _root["SecCannonRight" + _root.nbTurret].SpeedShotTurret = 0; _root.Shop.Cancel.gotoAndStop(1); startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; Mouse.hide(); } }
Instance of Symbol 284 MovieClip "OverBar" in Frame 119
onClipEvent (load) { this.swapDepths(10000); }
Instance of Symbol 290 MovieClip in Frame 119
onClipEvent (enterFrame) { if ((_root.CWave.nbWave == 0) && (_root.Pause == 0)) { if (this.hitTest(_root.Cursor)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else if (((_root.CWave.nbWave > 0) && (_root.Pause == 0)) && (_root.SemiPause == 0)) { if (this.hitTest(_root.Cursor)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(5); } var NbEnemyLeft = 0; i = 500; while (i <= 600) { if (_root["Enemy" + i].EHP > 0) { NbEnemyLeft++; this.gotoAndStop(5); } i++; } if ((_root.OK == 1) && (NbEnemyLeft == 0)) { _root.Interest.play(); _root.OK = 0; } if (_root.CWave.nbWave == 21) { _root.Pause = 1; _root.Win.play(); _root.CWave.nbWave = 20; } } on (release) { if ((_root.Pause == 0) && (_root.SemiPause == 0)) { if (this.hitTest(_root.Cursor) && (this._currentframe != 5)) { if ((((_root.CWave.nbWave % 5) == 0) && (_root.CWave.nbWave != 0)) && (_root.CWave.nbWave != 20)) { _root.SemiPause = 1; _root.Quiet.play(); } else { _root.CWave.nbWave++; if (_root.Wave._currentframe <= 20) { _root.OK = 1; _root.Wave.nextFrame(); } } } else { _root.Errors.play(); } } else { _root.Errors.play(); } }
Instance of Symbol 751 MovieClip "Win" in Frame 119
onClipEvent (load) { this.swapDepths(10003); } onClipEvent (enterFrame) { if (_root.Survivor > 1000) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(65535); } else if ((_root.Survivor <= 1000) && (_root.Survivor > 700)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(65280); } else if ((_root.Survivor <= 700) && (_root.Survivor > 200)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(16776960); } else if ((_root.Survivor <= 200) && (_root.Survivor > 0)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(16711680); } else { i = 500; while (i <= 600) { if (_root["Enemy" + i]._currentframe != 1) { _root["Enemy" + i].removeMovieClip(); } i++; } i = 450; while (i < 460) { _root["SecCannon" + i].removeMovieClip(); i++; } i = 450; while (i < 460) { _root["SecCannonRight" + i].removeMovieClip(); i++; } i = 0; while (i <= 200) { _root["Mine" + i].removeMovieClip(); i++; } _root.Cursor.removeMovieClip(); _root.OverBar.removeMovieClip(); _root.Paralizers.removeMovieClip(); _root.Nuke.removeMovieClip(); _root.WarningMSG.removeMovieClip(); _root.CWave.removeMovieClip(); _root.Ctime.removeMovieClip(); _root.Quit.removeMovieClip(); _root.Quiet.removeMovieClip(); stopAllSounds(); _root.Survivor = 0; _root.Pause = 1; _root.gotoAndPlay("GameOver"); _root.Win.removeMovieClip(); } }
Instance of Symbol 754 MovieClip in Frame 119
onClipEvent (enterFrame) { if ((_root.Pause == 0) && (_root.Quit._currentframe == 1)) { if (Key.isDown(80)) { startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; _root.MineCursor._x = 1000; _root.ParalizerCursor._x = 1000; _root.Pause = 1; _root.TimerClip.stop(); _root.Shop.gotoAndStop(4); _root.Quit.play(); } } } on (release) { if ((this.hitTest(_root.Cursor) && (_root.Pause == 0)) && (_root.Quit._currentframe == 1)) { startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; _root.MineCursor._x = 1000; _root.ParalizerCursor._x = 1000; _root.Pause = 1; _root.TimerClip.stop(); _root.Shop.gotoAndStop(4); Gray = new Color(this); Gray.setRGB(16777215); Gray.reduceRGB(100); _root.Quit.play(); } } on (rollOver) { if (_root.Pause == 0) { Gray = new Color(this); Gray.setRGB(10066329); } } on (rollOut) { if (_root.Pause == 0) { Gray = new Color(this); Gray.setRGB(16777215); } }
Instance of Symbol 775 MovieClip "Quit" in Frame 119
onClipEvent (load) { this.swapDepths(99999); }
Instance of Symbol 778 MovieClip "CWave" in Frame 119
onClipEvent (load) { this.swapDepths(10001); }
Instance of Symbol 805 MovieClip "Quiet" in Frame 119
onClipEvent (load) { this.swapDepths(10002); }
Instance of Symbol 811 MovieClip "WarningMSG" in Frame 119
onClipEvent (load) { this.swapDepths(10004); }
Instance of Symbol 813 MovieClip "FadeIn" in Frame 119
onClipEvent (load) { this.swapDepths(100000); }
Instance of Symbol 139 MovieClip "Cursor" in Frame 119
onClipEvent (load) { startDrag ("_root.Cursor", true); this.swapDepths(20000); Mouse.hide(); }
Instance of Symbol 303 MovieClip "CannonCursor" in Frame 119
onClipEvent (load) { this.swapDepths(20001); } onClipEvent (enterFrame) { if (this._x > 225) { _xscale = -100; } else { _xscale = 100; } }
Instance of Symbol 821 MovieClip "MineCursor" in Frame 119
onClipEvent (load) { this.swapDepths(20002); }
Frame 120
_root.Music.gotoAndStop(2); _root.Pause = 0; _root.SemiPause = 0; _root.Ez = 0; _root.arrayRngMainUpgradePrice = new Array(0, 10, 25, 50, 70, "-"); _root.arrayDmgMainUpgradePrice = new Array(0, 20, 60, 120, 300, "-"); _root.arrayRngMainUpgrade = new Array(0.285714285714286, 0.428571428571429, 0.714285714285714, 0.857142857142857, 1, "-"); _root.arrayDmgMainUpgrade = new Array(5, 15, 40, 90, 200, "-"); _root.arrayCannon = new Array(0, 0, 0, 0, 0, 0, 0, 0); _root.arrayDmgTurretUpgradePrice = new Array(10, 20, 40, 65, 100, "-"); _root.arrayDmgTurretUpgrade = new Array(5, 11, 23, 37, 65, "-"); _root.arrayRngTurretUpgradePrice = new Array(5, 10, 18, 30, "-"); _root.arrayRngTurretUpgrade = new Array(0.6, 0.7, 0.8, 1, "-"); _root.RngMainUpgrade = 1; _root.DmgMainUpgrade = 1; _root.Mrng = _root.arrayRngMainUpgrade[0]; _root.Mdmg = _root.arrayDmgMainUpgrade[0]; _root.FreezeGun = 0; _root.SpeedCannon = 0; _root.AntiVirusLevel = 0; _root.AntiVirusPercent = 0; _root.AntiVirus = new Array(0, 0.15, 0.3, 0.5); _root.EquipmentLevel = 0; _root.EquipmentPercent = 0; _root.SurvivorMIN = new Array(10, 50, 100, 150); _root.SurvivorMAX = new Array(100, 250, 400, 600); _root.NbSoldiers = 100; _root.OK = 0; _root.AfterQuiet = 0; _root.DoNextWave = 1; _root.nbEnemy = 600; _root.nbMine = 0; _root.nbTurret = 450; _root.Money = 25; _root.Survivor = 1500; _root.CWave.nbWave = 0; _root.DeathBeamON = 0; _root.ParaBeamON = 0; _root.DamageCause = 0; stop();
Instance of Symbol 290 MovieClip "NextWave" in Frame 120
onClipEvent (enterFrame) { var NbEnemyLeft = 0; if ((_root.CWave.nbWave == 0) && (_root.Pause == 0)) { if (this.hitTest(_root.Cursor)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else if (((_root.CWave.nbWave > 0) && (_root.Pause == 0)) && (_root.SemiPause == 0)) { if (this.hitTest(_root.Cursor)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(5); } i = 500; while (i <= 600) { if (_root["Enemy" + i].EHP > 0) { _root.OK = 1; _root.DoNextWave = 0; this.gotoAndStop(5); NbEnemyLeft++; } i++; } if ((_root.OK == 1) && (NbEnemyLeft == 0)) { _root.DoNextWave = 1; _root.Interest.play(); _root.OK = 0; } if (((_root.Ctime.Timer == 0) && (_root.Pause == 0)) && (_root.SemiPause == 0)) { if (((((_root.CWave.nbWave % 5) == 0) && (_root.CWave.nbWave != 0)) && (_root.CWave.nbWave != 30)) && (_root.AfterQuiet == 0)) { _root.TimerClip.gotoAndStop(1); if (NbEnemyLeft == 0) { _root.SemiPause = 1; _root.Quiet.play(); } } else { _root.AfterQuiet = 0; if (_root.CWave.nbWave < 30) { _root.CWave.nbWave++; _root.Ctime.Timer = 30; _root.Wave.nextFrame(); } } } if (((_root.CWave.nbWave == 30) && (NbEnemyLeft == 0)) && (_root.Pause == 0)) { _root.TimerClip.stop(); _root.Ctime.Timer = 0; _root.Pause = 1; _root.Win.play(); } } on (release) { if (((_root.Pause == 0) && (_root.DoNextWave == 1)) && (_root.SemiPause == 0)) { if ((((_root.CWave.nbWave % 5) == 0) && (_root.CWave.nbWave != 0)) && (_root.CWave.nbWave != 30)) { _root.TimerClip.gotoAndStop(1); if (NbEnemyLeft == 0) { _root.Ctime.Timer = 0; _root.SemiPause = 1; _root.Quiet.play(); } } else { _root.Ctime.Timer = 30; _root.TimerClip.play(); _root.CWave.nbWave++; _root.Wave.nextFrame(); _root.OK = 1; } } else { _root.Errors.play(); } }
Instance of Symbol 847 MovieClip "Win" in Frame 120
onClipEvent (load) { this.swapDepths(10003); } onClipEvent (enterFrame) { if (_root.Survivor > 1500) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(65535); } else if ((_root.Survivor <= 1500) && (_root.Survivor > 1000)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(65280); } else if ((_root.Survivor <= 1000) && (_root.Survivor > 500)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(16776960); } else if ((_root.Survivor <= 500) && (_root.Survivor > 0)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(16711680); } else { i = 500; while (i <= 600) { if (_root["Enemy" + i]._currentframe != 1) { _root["Enemy" + i].removeMovieClip(); } i++; } i = 450; while (i < 460) { _root["SecCannon" + i].removeMovieClip(); i++; } i = 450; while (i < 460) { _root["SecCannonRight" + i].removeMovieClip(); i++; } i = 0; while (i <= 200) { _root["Mine" + i].removeMovieClip(); i++; } _root.Cursor.removeMovieClip(); _root.OverBar.removeMovieClip(); _root.Paralizers.removeMovieClip(); _root.Nuke.removeMovieClip(); _root.WarningMSG.removeMovieClip(); _root.CWave.removeMovieClip(); _root.Ctime.removeMovieClip(); _root.Quit.removeMovieClip(); _root.Quiet.removeMovieClip(); stopAllSounds(); _root.Survivor = 0; _root.Pause = 1; _root.gotoAndPlay("GameOver"); _root.Win.removeMovieClip(); } }
Instance of Symbol 850 MovieClip "Ctime" in Frame 120
onClipEvent (load) { this.swapDepths(10010); }
Frame 121
_root.Music.gotoAndStop(2); _root.Pause = 0; _root.SemiPause = 0; _root.Ez = 0; _root.arrayRngMainUpgradePrice = new Array(0, 10, 25, 50, 70, "-"); _root.arrayDmgMainUpgradePrice = new Array(0, 20, 60, 120, 300, "-"); _root.arrayRngMainUpgrade = new Array(0.285714285714286, 0.428571428571429, 0.714285714285714, 0.857142857142857, 1, "-"); _root.arrayDmgMainUpgrade = new Array(5, 15, 40, 90, 200, "-"); _root.arrayCannon = new Array(0, 0, 0, 0, 0, 0, 0, 0); _root.arrayDmgTurretUpgradePrice = new Array(10, 20, 40, 65, 100, "-"); _root.arrayDmgTurretUpgrade = new Array(5, 11, 23, 37, 65, "-"); _root.arrayRngTurretUpgradePrice = new Array(5, 10, 18, 30, "-"); _root.arrayRngTurretUpgrade = new Array(0.6, 0.7, 0.8, 1, "-"); _root.RngMainUpgrade = 1; _root.DmgMainUpgrade = 1; _root.Mrng = _root.arrayRngMainUpgrade[0]; _root.Mdmg = _root.arrayDmgMainUpgrade[0]; _root.FreezeGun = 0; _root.SpeedCannon = 0; _root.AntiVirusLevel = 0; _root.AntiVirusPercent = 0; _root.AntiVirus = new Array(0, 0.15, 0.3, 0.5); _root.EquipmentLevel = 0; _root.EquipmentPercent = 0; _root.SurvivorMIN = new Array(10, 50, 100, 150); _root.SurvivorMAX = new Array(100, 250, 400, 600); _root.NbSoldiers = 100; _root.OK = 0; _root.AfterQuiet = 0; _root.DoNextWave = 1; _root.nbEnemy = 600; _root.nbMine = 0; _root.nbTurret = 450; _root.Money = 10; _root.Survivor = 2000; _root.CWave.nbWave = 0; _root.DeathBeamON = 0; _root.ParaBeamON = 0; _root.DamageCause = 0; stop();
Instance of Symbol 290 MovieClip "NextWave" in Frame 121
onClipEvent (enterFrame) { var NbEnemyLeft = 0; if ((_root.CWave.nbWave == 0) && (_root.Pause == 0)) { if (this.hitTest(_root.Cursor)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else if (((_root.CWave.nbWave > 0) && (_root.Pause == 0)) && (_root.SemiPause == 0)) { if (this.hitTest(_root.Cursor)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(5); } i = 500; while (i <= 600) { if (_root["Enemy" + i].EHP > 0) { _root.OK = 1; _root.DoNextWave = 0; this.gotoAndStop(5); NbEnemyLeft++; } i++; } if ((_root.OK == 1) && (NbEnemyLeft == 0)) { _root.DoNextWave = 1; _root.Interest.play(); _root.OK = 0; } if (((_root.Ctime.Timer == 0) && (_root.Pause == 0)) && (_root.SemiPause == 0)) { if (((((_root.CWave.nbWave % 5) == 0) && (_root.CWave.nbWave != 0)) && (_root.CWave.nbWave != 40)) && (_root.AfterQuiet == 0)) { _root.TimerClip.gotoAndStop(1); if (NbEnemyLeft == 0) { _root.SemiPause = 1; _root.Quiet.play(); } } else { _root.AfterQuiet = 0; if (_root.CWave.nbWave < 40) { _root.CWave.nbWave++; _root.Ctime.Timer = 20; _root.Wave.nextFrame(); } } } if (((_root.CWave.nbWave == 40) && (NbEnemyLeft == 0)) && (_root.Pause == 0)) { _root.TimerClip.stop(); _root.Ctime.Timer = 0; _root.Pause = 1; _root.Win.play(); } } on (release) { if (((_root.Pause == 0) && (_root.DoNextWave == 1)) && (_root.SemiPause == 0)) { if ((((_root.CWave.nbWave % 5) == 0) && (_root.CWave.nbWave != 0)) && (_root.CWave.nbWave != 40)) { _root.TimerClip.gotoAndStop(1); if (NbEnemyLeft == 0) { _root.Ctime.Timer = 0; _root.SemiPause = 1; _root.Quiet.play(); } } else { _root.Ctime.Timer = 20; _root.TimerClip.play(); _root.CWave.nbWave++; _root.Wave.nextFrame(); _root.OK = 1; } } else { _root.Errors.play(); } }
Instance of Symbol 876 MovieClip "Win" in Frame 121
onClipEvent (load) { this.swapDepths(10003); } onClipEvent (enterFrame) { if (_root.Survivor > 2000) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(65535); } else if ((_root.Survivor <= 2000) && (_root.Survivor > 1300)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(65280); } else if ((_root.Survivor <= 1300) && (_root.Survivor > 600)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(16776960); } else if ((_root.Survivor <= 600) && (_root.Survivor > 0)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(16711680); } else { i = 500; while (i <= 600) { if (_root["Enemy" + i]._currentframe != 1) { _root["Enemy" + i].removeMovieClip(); } i++; } i = 450; while (i < 460) { _root["SecCannon" + i].removeMovieClip(); i++; } i = 450; while (i < 460) { _root["SecCannonRight" + i].removeMovieClip(); i++; } i = 0; while (i <= 200) { _root["Mine" + i].removeMovieClip(); i++; } _root.Cursor.removeMovieClip(); _root.OverBar.removeMovieClip(); _root.Paralizers.removeMovieClip(); _root.Nuke.removeMovieClip(); _root.WarningMSG.removeMovieClip(); _root.CWave.removeMovieClip(); _root.Ctime.removeMovieClip(); _root.Quit.removeMovieClip(); _root.Quiet.removeMovieClip(); stopAllSounds(); _root.Survivor = 0; _root.Pause = 1; _root.gotoAndPlay("GameOver"); _root.Win.removeMovieClip(); } }
Frame 122
_root.Music.gotoAndStop(2); _root.Pause = 0; _root.SemiPause = 0; _root.Ez = 0; _root.arrayRngMainUpgradePrice = new Array(0, 10, 25, 50, 70, "-"); _root.arrayDmgMainUpgradePrice = new Array(0, 20, 60, 120, 300, "-"); _root.arrayRngMainUpgrade = new Array(0.285714285714286, 0.428571428571429, 0.714285714285714, 0.857142857142857, 1, "-"); _root.arrayDmgMainUpgrade = new Array(5, 15, 40, 90, 200, "-"); _root.arrayCannon = new Array(0, 0, 0, 0, 0, 0, 0, 0); _root.arrayDmgTurretUpgradePrice = new Array(10, 20, 40, 65, 100, "-"); _root.arrayDmgTurretUpgrade = new Array(5, 11, 23, 37, 65, "-"); _root.arrayRngTurretUpgradePrice = new Array(5, 10, 18, 30, "-"); _root.arrayRngTurretUpgrade = new Array(0.6, 0.7, 0.8, 1, "-"); _root.RngMainUpgrade = 1; _root.DmgMainUpgrade = 1; _root.Mrng = _root.arrayRngMainUpgrade[0]; _root.Mdmg = _root.arrayDmgMainUpgrade[0]; _root.FreezeGun = 0; _root.SpeedCannon = 0; _root.AntiVirusLevel = 0; _root.AntiVirusPercent = 0; _root.AntiVirus = new Array(0, 0.15, 0.3, 0.5); _root.EquipmentLevel = 0; _root.EquipmentPercent = 0; _root.SurvivorMIN = new Array(10, 50, 100, 150); _root.SurvivorMAX = new Array(100, 250, 400, 600); _root.NbSoldiers = 100; _root.OK = 0; _root.AfterQuiet = 0; _root.DoNextWave = 1; _root.nbEnemy = 600; _root.nbMine = 0; _root.nbTurret = 450; _root.Money = 15; _root.Survivor = 3000; _root.CWave.nbWave = 0; _root.DeathBeamON = 0; _root.ParaBeamON = 0; _root.DamageCause = 0; stop();
Instance of Symbol 290 MovieClip "NextWave" in Frame 122
onClipEvent (enterFrame) { var NbEnemyLeft = 0; if ((_root.CWave.nbWave == 0) && (_root.Pause == 0)) { if (this.hitTest(_root.Cursor)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else if (((_root.CWave.nbWave > 0) && (_root.Pause == 0)) && (_root.SemiPause == 0)) { if (this.hitTest(_root.Cursor)) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } else { this.gotoAndStop(5); } i = 500; while (i <= 600) { if (_root["Enemy" + i].EHP > 0) { _root.OK = 1; _root.DoNextWave = 0; this.gotoAndStop(5); NbEnemyLeft++; } i++; } if ((_root.OK == 1) && (NbEnemyLeft == 0)) { _root.DoNextWave = 1; _root.Interest.play(); _root.OK = 0; } if (((_root.Ctime.Timer == 0) && (_root.Pause == 0)) && (_root.SemiPause == 0)) { if (((((_root.CWave.nbWave % 5) == 0) && (_root.CWave.nbWave != 0)) && (_root.CWave.nbWave != 50)) && (_root.AfterQuiet == 0)) { _root.TimerClip.gotoAndStop(1); if (NbEnemyLeft == 0) { _root.SemiPause = 1; _root.Quiet.play(); } } else { _root.AfterQuiet = 0; if (_root.CWave.nbWave < 51) { _root.CWave.nbWave++; _root.Ctime.Timer = 15; _root.Wave.nextFrame(); } } } if (((_root.CWave.nbWave == 51) && (NbEnemyLeft == 0)) && (_root.Pause == 0)) { _root.CWave.nbWave = 50; _root.TimerClip.stop(); _root.Ctime.Timer = 0; _root.Pause = 1; _root.Win.play(); } } on (release) { if (((_root.Pause == 0) && (_root.DoNextWave == 1)) && (_root.SemiPause == 0)) { if ((((_root.CWave.nbWave % 5) == 0) && (_root.CWave.nbWave != 0)) && (_root.CWave.nbWave != 50)) { _root.TimerClip.gotoAndStop(1); if (NbEnemyLeft == 0) { _root.Ctime.Timer = 0; _root.SemiPause = 1; _root.Quiet.play(); } } else { _root.Ctime.Timer = 15; _root.TimerClip.play(); _root.CWave.nbWave++; _root.Wave.nextFrame(); _root.OK = 1; } } else { _root.Errors.play(); } }
Instance of Symbol 902 MovieClip "Win" in Frame 122
onClipEvent (load) { this.swapDepths(10003); } onClipEvent (enterFrame) { if (_root.Survivor > 3000) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(65535); } else if ((_root.Survivor <= 3000) && (_root.Survivor > 2000)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(65280); } else if ((_root.Survivor <= 2000) && (_root.Survivor > 800)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(16776960); } else if ((_root.Survivor <= 800) && (_root.Survivor > 0)) { TXTcolor = new Color(_root.SurvivorTXT); TXTcolor.setRGB(16711680); } else { i = 500; while (i <= 600) { if (_root["Enemy" + i]._currentframe != 1) { _root["Enemy" + i].removeMovieClip(); } i++; } i = 450; while (i < 460) { _root["SecCannon" + i].removeMovieClip(); i++; } i = 450; while (i < 460) { _root["SecCannonRight" + i].removeMovieClip(); i++; } i = 0; while (i <= 200) { _root["Mine" + i].removeMovieClip(); i++; } _root.Cursor.removeMovieClip(); _root.OverBar.removeMovieClip(); _root.Paralizers.removeMovieClip(); _root.Nuke.removeMovieClip(); _root.WarningMSG.removeMovieClip(); _root.CWave.removeMovieClip(); _root.Ctime.removeMovieClip(); _root.Quit.removeMovieClip(); _root.Quiet.removeMovieClip(); stopAllSounds(); _root.Survivor = 0; _root.Pause = 1; _root.gotoAndPlay("GameOver"); _root.Win.removeMovieClip(); } }
Frame 123
_root.Dead.Shop.gotoAndStop(4);
Frame 172
if (false) { }
Frame 243
if (false) { }
Frame 283
_root.gotoAndPlay("Back");
Symbol 28 MovieClip Frame 11
_parent.gotoAndStop(2);
Symbol 38 MovieClip Frame 1
this.onEnterFrame = function () { bytesloaded = Math.round(_root.getBytesLoaded()); bytestotal = Math.round(_root.getBytesTotal()); percent = bytesloaded / bytestotal; barmask._xscale = percent * 100; };
Symbol 70 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 70 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 81 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 81 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 89 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 89 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 97 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 97 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 105 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 105 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 113 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 113 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 121 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 121 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.nextFrame(); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 129 MovieClip Frame 1
if (Math.random() > 0.5) { _xscale = (-_xscale); _x = (_x - _parent.shiftamt); }
Symbol 129 MovieClip Frame 90
if (_parent.isloaded) { _parent.gotoAndStop(10); } else { thenextframe = Math.ceil(Math.random() * 8) + 1; if (thenextframe == _parent._currentframe) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(thenextframe); } }
Symbol 136 MovieClip Frame 133
_root.play();
Symbol 137 MovieClip Frame 1
stop(); _root.stop(); shiftamt = 17; isloaded = false; this.onEnterFrame = function () { bytesloaded = Math.round(_root.getBytesLoaded()); bytestotal = Math.round(_root.getBytesTotal()); percent = bytesloaded / bytestotal; if (bytesloaded == bytestotal) { isloaded = true; } }; this.onRelease = function () { getURL ("http://www.mofunzone.com/", "_blank"); };
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 2
stop();
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 2
stop();
Symbol 195 MovieClip Frame 40
stop();
Instance of Symbol 188 MovieClip "B1" in Symbol 195 MovieClip Frame 40
on (release) { _root.play(); _root.Buttons.gotoAndStop(39); } on (rollOver) { _root.Buttons.B1.gotoAndStop(2); _root.Buttons.B1.useHandCursor = false; } on (rollOut) { _root.Buttons.B1.gotoAndStop(1); }
Instance of Symbol 191 MovieClip "B2" in Symbol 195 MovieClip Frame 40
on (release) { _root.MenuButton = 0; _root.Paper.play(); _root.Buttons.gotoAndStop(41); } on (rollOver) { _root.Buttons.B2.gotoAndStop(2); _root.Buttons.B2.useHandCursor = false; } on (rollOut) { _root.Buttons.B2.gotoAndStop(1); }
Instance of Symbol 194 MovieClip "B3" in Symbol 195 MovieClip Frame 40
on (release) { getURL ("http://www.mofunzone.com/", "_blank"); } on (rollOver) { _root.Buttons.B3.gotoAndStop(2); _root.Buttons.B3.useHandCursor = false; } on (rollOut) { _root.Buttons.B3.gotoAndStop(1); }
Symbol 195 MovieClip Frame 41
stop();
Symbol 207 Button
on (release) { _root.Paper.gotoAndPlay(17); }
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 15
stop();
Symbol 209 MovieClip Frame 30
_root.Buttons.prevFrame();
Symbol 235 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 2
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
stop();
Symbol 242 MovieClip Frame 3
stop();
Symbol 242 MovieClip Frame 4
stop();
Symbol 242 MovieClip Frame 5
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 2
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 2
stop();
Symbol 255 Button
on (release) { getURL ("http://www.mofunzone.com/game_scores/substitute/level_1_highscores.shtml", "_blank"); }
Symbol 256 Button
on (release) { getURL ("http://www.mofunzone.com/game_scores/substitute/level_2_highscores.shtml", "_blank"); }
Symbol 257 Button
on (release) { getURL ("http://www.mofunzone.com/game_scores/substitute/level_3_highscores.shtml", "_blank"); }
Symbol 258 Button
on (release) { getURL ("http://www.mofunzone.com/game_scores/substitute/level_4_highscores.shtml", "_blank"); }
Symbol 266 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 17
stopAllSounds(); _root.gotoAndPlay("TutoEnd");
Symbol 271 Button
on (release) { _root.play(); }
Symbol 272 MovieClip Frame 200
stop();
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 2
if (_root.ParaBeamON == 1) { _root.Paralizers._x = _root.MainCannon._x; _root.Paralizers._y = _root.MainCannon._y - 40; _root.Paralizers.gotoAndStop(2); _root.ParaBeamON = 0; } else if (_root.DeathBeamON == 1) { _root.DeathBeam._x = _root.MainCannon._x; _root.DeathBeam._y = _root.MainCannon._y - 40; _root.DeathBeam.gotoAndStop(2); _root.DeathBeamON = 0; } else { if (_root.FreezeGun == 0) { _root.Bullet.gotoAndStop(2); } else { _root.Bullet.gotoAndStop(3); } _root.Bullet._x = _root.MainCannon._x; _root.Bullet._y = _root.MainCannon._y - 40; }
Symbol 282 MovieClip Frame 10
if (_root.SpeedCannon == 1) { this.gotoAndStop(1); }
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 2
stop();
Symbol 290 MovieClip Frame 3
stop();
Symbol 290 MovieClip Frame 4
stop();
Symbol 290 MovieClip Frame 5
stop();
Symbol 329 MovieClip Frame 99
stop();
Symbol 332 Button
on (release) { nextFrame(); }
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 2
stop();
Symbol 341 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 2
stop();
Symbol 352 MovieClip Frame 1
stop();
Instance of Symbol 338 MovieClip in Symbol 352 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.Tool._currentframe == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (release) { _root.Tool.prevFrame(); }
Instance of Symbol 341 MovieClip in Symbol 352 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.Tool._currentframe == 5) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (release) { _root.Tool.nextFrame(); }
Symbol 352 MovieClip Frame 2
stop();
Symbol 352 MovieClip Frame 3
stop();
Symbol 352 MovieClip Frame 4
stop();
Symbol 352 MovieClip Frame 5
stop();
Symbol 508 Button
on (release) { play(); }
Symbol 530 MovieClip Frame 7
_parent.removeMovieClip();
Symbol 605 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 2
stop();
Instance of Symbol 523 MovieClip "Ene" in Symbol 605 MovieClip Frame 2
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 3
stop();
Symbol 605 MovieClip Frame 4
stop();
Instance of Symbol 539 MovieClip "Ene" in Symbol 605 MovieClip Frame 4
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 5
stop();
Symbol 605 MovieClip Frame 6
stop();
Instance of Symbol 550 MovieClip "Ene" in Symbol 605 MovieClip Frame 6
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 7
stop();
Symbol 605 MovieClip Frame 8
stop();
Instance of Symbol 559 MovieClip "Ene" in Symbol 605 MovieClip Frame 8
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 9
stop();
Symbol 605 MovieClip Frame 10
stop();
Instance of Symbol 568 MovieClip "Ene" in Symbol 605 MovieClip Frame 10
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 11
stop();
Symbol 605 MovieClip Frame 12
stop();
Instance of Symbol 575 MovieClip "Ene" in Symbol 605 MovieClip Frame 12
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 13
stop();
Symbol 605 MovieClip Frame 14
stop();
Instance of Symbol 584 MovieClip "Ene" in Symbol 605 MovieClip Frame 14
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 15
stop();
Symbol 605 MovieClip Frame 16
stop();
Instance of Symbol 550 MovieClip "Ene" in Symbol 605 MovieClip Frame 16
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 17
stop();
Symbol 605 MovieClip Frame 18
stop();
Instance of Symbol 575 MovieClip "Ene" in Symbol 605 MovieClip Frame 18
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 19
stop();
Symbol 605 MovieClip Frame 20
stop();
Instance of Symbol 539 MovieClip "Ene" in Symbol 605 MovieClip Frame 20
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 21
stop();
Symbol 605 MovieClip Frame 22
stop();
Instance of Symbol 568 MovieClip "Ene" in Symbol 605 MovieClip Frame 22
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 23
stop();
Symbol 605 MovieClip Frame 24
stop();
Instance of Symbol 523 MovieClip "Ene" in Symbol 605 MovieClip Frame 24
onClipEvent (load) { var Speed; Speed = _parent.ESPEED; } onClipEvent (enterFrame) { if (_root.Pause == 0) { if (this.hitTest(_root.MainCannon)) { if (_parent._x <= 225) { _parent._x = _parent._x - Speed; } else { _parent._x = _parent._x + Speed; } } if (this.hitTest(_root.Paralizers)) { _parent._y = _parent._y + 0; } else { _parent._y = _parent._y + Speed; } } i = 0; while (i <= 10) { if (this.hitTest(_root.DeathBeam)) { _parent.EHP = _parent.EHP - 1000; } if (this.hitTest(_root.Bullet)) { if (_root.FreezeGun == 1) { Speed = _parent.ESPEED / 2; } _root.Bullet.gotoAndStop(1); _root.DamageCause = _root.DamageCause + _root.Mdmg; _parent.EHP = _parent.EHP - _root.Mdmg; } i++; } if (_parent._y >= 400) { _root.Warning.play(); _root.PeopleKilled = Math.round((Math.random() * _parent.EINFECT) + (_parent.EINFECT / 2)); _root.PeopleKilled = _root.PeopleKilled - (_root.PeopleKilled * _root.AntiVirus[_root.AntiVirusLevel]); _root.Survivor = _root.Survivor - Math.round(_root.PeopleKilled); _parent.removeMovieClip(); } if (_parent.EHP <= 0) { _parent.EHP = 0; _root.Money = _root.Money + _parent.EMONEY; _parent.nextFrame(); } }
Symbol 605 MovieClip Frame 25
stop();
Symbol 606 MovieClip Frame 1
stop();
Symbol 606 MovieClip Frame 2
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (2); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 2; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 10; _root["Enemy" + _root.nbEnemy].ESPEED = 0.7; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 3
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (4); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 5; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 14; _root["Enemy" + _root.nbEnemy].ESPEED = 0.8; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 4
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (6); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 7; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 18; _root["Enemy" + _root.nbEnemy].ESPEED = 0.7; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 5
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (8); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 9; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 22; _root["Enemy" + _root.nbEnemy].ESPEED = 0.9; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 6
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (10); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 14; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 26; _root["Enemy" + _root.nbEnemy].ESPEED = 0.7; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 7
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will have fast monsters!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (12); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 20; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 30; _root["Enemy" + _root.nbEnemy].ESPEED = 0.6; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 8
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (14); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 30; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 34; _root["Enemy" + _root.nbEnemy].ESPEED = 1.2; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 9
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (2); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 55; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 38; _root["Enemy" + _root.nbEnemy].ESPEED = 0.8; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 10
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will be a boss!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (4); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 70; _root["Enemy" + _root.nbEnemy].EMONEY = 1; _root["Enemy" + _root.nbEnemy].EINFECT = 42; _root["Enemy" + _root.nbEnemy].ESPEED = 0.9; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 11
duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , -25); setProperty("_root.Enemy" + _root.nbEnemy, _x , 225); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (16); _root["Enemy" + _root.nbEnemy].EHP = 900; _root["Enemy" + _root.nbEnemy].EMONEY = 30; _root["Enemy" + _root.nbEnemy].EINFECT = 100; _root["Enemy" + _root.nbEnemy].ESPEED = 0.4; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } }; stop();
Symbol 606 MovieClip Frame 12
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (8); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 80; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 45; _root["Enemy" + _root.nbEnemy].ESPEED = 1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 13
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (10); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 100; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 50; _root["Enemy" + _root.nbEnemy].ESPEED = 0.8; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 14
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will have fast monsters!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (12); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 130; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 55; _root["Enemy" + _root.nbEnemy].ESPEED = 0.7; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 15
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (14); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 110; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 60; _root["Enemy" + _root.nbEnemy].ESPEED = 1.3; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 16
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (2); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 140; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 65; _root["Enemy" + _root.nbEnemy].ESPEED = 0.9; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 17
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (4); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 160; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 70; _root["Enemy" + _root.nbEnemy].ESPEED = 1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 18
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (6); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 170; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 75; _root["Enemy" + _root.nbEnemy].ESPEED = 0.9; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 19
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (8); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 180; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 80; _root["Enemy" + _root.nbEnemy].ESPEED = 1.1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 20
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will be a boss!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (10); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 200; _root["Enemy" + _root.nbEnemy].EMONEY = 2; _root["Enemy" + _root.nbEnemy].EINFECT = 85; _root["Enemy" + _root.nbEnemy].ESPEED = 0.9; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 21
if (_root.Ez == 0) { _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will have fast monsters!"; } duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , -25); setProperty("_root.Enemy" + _root.nbEnemy, _x , 225); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (18); _root["Enemy" + _root.nbEnemy].EHP = 1800; _root["Enemy" + _root.nbEnemy].EMONEY = 60; _root["Enemy" + _root.nbEnemy].EINFECT = 300; _root["Enemy" + _root.nbEnemy].ESPEED = 0.5; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } }; stop();
Symbol 606 MovieClip Frame 22
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (14); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 190; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 90; _root["Enemy" + _root.nbEnemy].ESPEED = 1.4; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 23
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (2); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 230; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 95; _root["Enemy" + _root.nbEnemy].ESPEED = 1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 24
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (4); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 245; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 100; _root["Enemy" + _root.nbEnemy].ESPEED = 1.1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 25
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (6); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 260; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 110; _root["Enemy" + _root.nbEnemy].ESPEED = 1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 26
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (8); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 290; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 120; _root["Enemy" + _root.nbEnemy].ESPEED = 1.2; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 27
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (10); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 315; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 140; _root["Enemy" + _root.nbEnemy].ESPEED = 1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 28
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will have fast monsters!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (12); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 335; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 160; _root["Enemy" + _root.nbEnemy].ESPEED = 0.9; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 29
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (14); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 300; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 180; _root["Enemy" + _root.nbEnemy].ESPEED = 1.5; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 30
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will be a boss!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (2); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 355; _root["Enemy" + _root.nbEnemy].EMONEY = 3; _root["Enemy" + _root.nbEnemy].EINFECT = 200; _root["Enemy" + _root.nbEnemy].ESPEED = 1.1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 31
duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , -25); setProperty("_root.Enemy" + _root.nbEnemy, _x , 225); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (20); _root["Enemy" + _root.nbEnemy].EHP = 5000; _root["Enemy" + _root.nbEnemy].EMONEY = 100; _root["Enemy" + _root.nbEnemy].EINFECT = 600; _root["Enemy" + _root.nbEnemy].ESPEED = 0.5; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } }; stop();
Symbol 606 MovieClip Frame 32
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (6); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 370; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 240; _root["Enemy" + _root.nbEnemy].ESPEED = 1.1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 33
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (8); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 400; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 260; _root["Enemy" + _root.nbEnemy].ESPEED = 1.3; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 34
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (10); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 435; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 280; _root["Enemy" + _root.nbEnemy].ESPEED = 1.1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 35
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will have fast monsters!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (12); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 460; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 295; _root["Enemy" + _root.nbEnemy].ESPEED = 1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 36
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (14); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 490; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 300; _root["Enemy" + _root.nbEnemy].ESPEED = 1.6; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 37
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (2); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 525; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 305; _root["Enemy" + _root.nbEnemy].ESPEED = 1.2; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 38
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (4); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 555; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 310; _root["Enemy" + _root.nbEnemy].ESPEED = 1.3; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 39
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (6); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 590; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 315; _root["Enemy" + _root.nbEnemy].ESPEED = 1.2; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 40
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will be a boss!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (8); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 635; _root["Enemy" + _root.nbEnemy].EMONEY = 4; _root["Enemy" + _root.nbEnemy].EINFECT = 400; _root["Enemy" + _root.nbEnemy].ESPEED = 1.4; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 41
duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , -25); setProperty("_root.Enemy" + _root.nbEnemy, _x , 225); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (22); _root["Enemy" + _root.nbEnemy].EHP = 20000; _root["Enemy" + _root.nbEnemy].EMONEY = 180; _root["Enemy" + _root.nbEnemy].EINFECT = 1000; _root["Enemy" + _root.nbEnemy].ESPEED = 0.5; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } }; stop();
Symbol 606 MovieClip Frame 42
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will have fast monsters!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (12); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 670; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 320; _root["Enemy" + _root.nbEnemy].ESPEED = 1.1; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 43
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (14); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 720; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 330; _root["Enemy" + _root.nbEnemy].ESPEED = 1.7; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 44
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (2); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 760; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 340; _root["Enemy" + _root.nbEnemy].ESPEED = 1.3; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 45
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (4); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 800; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 350; _root["Enemy" + _root.nbEnemy].ESPEED = 1.4; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 46
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (6); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 850; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 360; _root["Enemy" + _root.nbEnemy].ESPEED = 1.3; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 47
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (8); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 900; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 370; _root["Enemy" + _root.nbEnemy].ESPEED = 1.5; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } _root.OK = 1; stop();
Symbol 606 MovieClip Frame 48
var Distanse = 0; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (10); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 950; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 380; _root["Enemy" + _root.nbEnemy].ESPEED = 1.3; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 49
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will have fast monsters!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (12); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 1000; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 390; _root["Enemy" + _root.nbEnemy].ESPEED = 1.2; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 50
var Distanse = 0; _root.WarningMSG.play(); _root.WarningMSG.Fade.Warning = "Next wave will be a boss!"; i = 0; while (i < 15) { duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , Distanse); setProperty("_root.Enemy" + _root.nbEnemy, _x , (Math.random() * 200) + 125); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (14); }; Distanse = Distanse - 20; _root["Enemy" + _root.nbEnemy].EHP = 1000; _root["Enemy" + _root.nbEnemy].EMONEY = 5; _root["Enemy" + _root.nbEnemy].EINFECT = 400; _root["Enemy" + _root.nbEnemy].ESPEED = 1.8; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } i++; } stop();
Symbol 606 MovieClip Frame 51
duplicateMovieClip ("_root.Enemy", "Enemy" + _root.nbEnemy, _root.nbEnemy); setProperty("_root.Enemy" + _root.nbEnemy, _y , -25); setProperty("_root.Enemy" + _root.nbEnemy, _x , 225); tellTarget ("_root.Enemy" + _root.nbEnemy) { gotoAndStop (24); _root["Enemy" + _root.nbEnemy].EHP = 90000 /* 0x015F90 */; _root["Enemy" + _root.nbEnemy].EMONEY = 200; _root["Enemy" + _root.nbEnemy].EINFECT = 3000; _root["Enemy" + _root.nbEnemy].ESPEED = 0.3; _root.nbEnemy--; if (_root.nbEnemy == 500) { _root.nbEnemy = 600; } }; stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 18
if (_parent.SpeedShotTurret == 1) { gotoAndStop (1); }
Symbol 615 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 2
stop();
Symbol 615 MovieClip Frame 3
stop();
Symbol 615 MovieClip Frame 4
stop();
Symbol 615 MovieClip Frame 5
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 2
stop();
Instance of Symbol 612 MovieClip "Gun" in Symbol 623 MovieClip Frame 2
onClipEvent (enterFrame) { switch (_parent.TurretRNGLvl) { case 0 : _parent.TurretRange.gotoAndStop(1); break; case 1 : _parent.TurretRange.gotoAndStop(2); break; case 2 : _parent.TurretRange.gotoAndStop(3); break; case 3 : _parent.TurretRange.gotoAndStop(4); break; case 4 : _parent.TurretRange.gotoAndStop(5); } } on (release) { if (this.hitTest(_root.Cursor) && (_root.Pause == 0)) { i = 450; while (i <= 458) { _root["SecCannon" + i].TurretRange._alpha = 0; i++; } i = 450; while (i <= 458) { _root["SecCannonRight" + i].TurretRange._alpha = 0; i++; } _root.MainCBRange._alpha = 0; _parent.TurretRange._alpha = 20; _root.Shop.gotoAndStop(3); _root.Shop.MainDamage = _parent.TurretATK; _root.Shop.NextDamage = _root.arrayDmgTurretUpgrade[_parent.TurretATKLvl]; _root.Shop.MainRange = _parent.TurretRNG; _root.Shop.NextRange = _root.arrayRngTurretUpgrade[_parent.TurretRNGLvl]; _root.Shop.UpDmgBuy = "$" + _root.arrayDmgTurretUpgradePrice[_parent.TurretATKLvl]; _root.Shop.UpRngBuy = "$" + _root.arrayRngTurretUpgradePrice[_parent.TurretRNGLvl]; if (_parent.SpeedShotTurret == 1) { _root.Shop.SeedShotBuy = "-"; } else { _root.Shop.SeedShotBuy = "$80"; } } } on (rollOver) { if (_root.Pause == 0) { var myGlowFilter = (new flash.filters.GlowFilter(16777215, 1, 9, 9, 1, 1, false, false)); _parent.BackTurret.filters = [myGlowFilter]; this.filters = [myGlowFilter]; } } on (rollOut) { _parent.BackTurret.filters = undefined; this.filters = undefined; }
Symbol 627 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 2
stop();
Symbol 627 MovieClip Frame 3
stop();
Symbol 633 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 635 MovieClip Frame 10
gotoAndPlay (1);
Symbol 635 MovieClip Frame 11
stop();
Instance of Symbol 633 MovieClip "Explosion" in Symbol 635 MovieClip Frame 11
onClipEvent (enterFrame) { i = 500; while (i <= 600) { if (this.hitTest(_root["Enemy" + i])) { _root["Enemy" + i].EHP = _root["Enemy" + i].EHP - 13; } i++; } }
Symbol 642 MovieClip Frame 1
stop();
Symbol 642 MovieClip Frame 2
stop();
Symbol 642 MovieClip Frame 3
_root.ParaIcon.gotoAndStop(1);
Symbol 651 MovieClip Frame 1
stop();
Instance of Symbol 650 MovieClip in Symbol 651 MovieClip Frame 41
onClipEvent (enterFrame) { i = 500; while (i <= 600) { if (this.hitTest(_root["Enemy" + i])) { _root["Enemy" + i].EHP = _root["Enemy" + i].EHP - 25; } i++; } }
Symbol 653 MovieClip Frame 1
stop();
Symbol 653 MovieClip Frame 2
stop();
Symbol 659 MovieClip Frame 1
stop();
Symbol 659 MovieClip Frame 2
stop();
Instance of Symbol 612 MovieClip "Gun" in Symbol 659 MovieClip Frame 2
onClipEvent (enterFrame) { switch (_parent.TurretRNGLvl) { case 0 : _parent.TurretRange.gotoAndStop(1); break; case 1 : _parent.TurretRange.gotoAndStop(2); break; case 2 : _parent.TurretRange.gotoAndStop(3); break; case 3 : _parent.TurretRange.gotoAndStop(4); break; case 4 : _parent.TurretRange.gotoAndStop(5); } } on (release) { if (this.hitTest(_root.Cursor) && (_root.Pause == 0)) { i = 450; while (i <= 458) { _root["SecCannon" + i].TurretRange._alpha = 0; i++; } i = 450; while (i <= 458) { _root["SecCannonRight" + i].TurretRange._alpha = 0; i++; } _root.MainCBRange._alpha = 0; _parent.TurretRange._alpha = 20; _root.Shop.gotoAndStop(3); _root.Shop.MainDamage = _parent.TurretATK; _root.Shop.NextDamage = _root.arrayDmgTurretUpgrade[_parent.TurretATKLvl]; _root.Shop.MainRange = _parent.TurretRNG; _root.Shop.NextRange = _root.arrayRngTurretUpgrade[_parent.TurretRNGLvl]; _root.Shop.UpDmgBuy = "$" + _root.arrayDmgTurretUpgradePrice[_parent.TurretATKLvl]; _root.Shop.UpRngBuy = "$" + _root.arrayRngTurretUpgradePrice[_parent.TurretRNGLvl]; if (_parent.SpeedShotTurret == 1) { _root.Shop.SeedShotBuy = "-"; } else { _root.Shop.SeedShotBuy = "$80"; } } } on (rollOver) { if (_root.Pause == 0) { var myGlowFilter = (new flash.filters.GlowFilter(16777215, 1, 9, 9, 1, 1, false, false)); _parent.BackTurret.filters = [myGlowFilter]; this.filters = [myGlowFilter]; } } on (rollOut) { _parent.BackTurret.filters = undefined; this.filters = undefined; }
Symbol 660 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 2
stop();
Symbol 660 MovieClip Frame 3
stop();
Symbol 660 MovieClip Frame 4
stop();
Symbol 660 MovieClip Frame 5
stop();
Symbol 673 MovieClip Frame 1
stop();
Symbol 673 MovieClip Frame 2
stop();
Symbol 673 MovieClip Frame 3
stop();
Symbol 687 Button
on (release) { if (_root.Pause == 0) { if ((_root.Money >= 230) && (_root.SpeedCannon == 0)) { _root.Money = _root.Money - 230; _root.SpeedCannon = 1; _root.Shop.SpeedCannonBuy = "-"; } else { _root.Errors.play(); } } } on (rollOver) { Teal = new Color(_root.Shop.Buy4); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(_root.Shop.Buy4); Teal.setRGB(65535); }
Symbol 689 Button
on (release) { if (_root.Pause == 0) { if ((_root.Money >= _root.arrayRngMainUpgradePrice[_root.RngMainUpgrade]) && (_root.RngMainUpgrade != 5)) { _root.Money = _root.Money - _root.arrayRngMainUpgradePrice[_root.RngMainUpgrade]; _root.MainCBRange.nextFrame(); _root.Mrng = Math.round(_root.arrayRngMainUpgrade[_root.RngMainUpgrade] * 100) / 100; _root.RngMainUpgrade++; _root.Shop.NextRange = Math.round(_root.arrayRngMainUpgrade[_root.RngMainUpgrade] * 100) / 100; _root.Shop.MainRange = Math.round(_root.Mrng * 100) / 100; _root.Shop.UpRngBuy = "$" + _root.arrayRngMainUpgradePrice[_root.RngMainUpgrade]; } else { _root.Errors.play(); } if (_root.RngMainUpgrade == 5) { _root.Shop.NextRange = "-"; } } } on (rollOver) { Teal = new Color(_root.Shop.Buy1); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(_root.Shop.Buy1); Teal.setRGB(65535); }
Symbol 691 Button
on (release) { if (_root.Pause == 0) { if ((_root.Money >= _root.arrayDmgMainUpgradePrice[_root.DmgMainUpgrade]) && (_root.DmgMainUpgrade != 5)) { _root.Money = _root.Money - _root.arrayDmgMainUpgradePrice[_root.DmgMainUpgrade]; _root.Mdmg = _root.arrayDmgMainUpgrade[_root.DmgMainUpgrade]; _root.DmgMainUpgrade++; _root.Shop.MainDamage = _root.Mdmg; _root.Shop.NextDamage = _root.arrayDmgMainUpgrade[_root.DmgMainUpgrade]; _root.Shop.UpDmgBuy = "$" + _root.arrayDmgMainUpgradePrice[_root.DmgMainUpgrade]; } else { _root.Errors.play(); } if (_root.DmgMainUpgrade == 5) { _root.Shop.NextDamage = "-"; } } } on (rollOver) { Teal = new Color(_root.Shop.Buy2); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(_root.Shop.Buy2); Teal.setRGB(65535); }
Symbol 692 Button
on (release) { if (_root.Pause == 0) { if ((_root.Money >= 280) && (_root.FreezeGun == 0)) { _root.Money = _root.Money - 280; _root.FreezeGun = 1; _root.Shop.FreezeGunBuy = "-"; } else { _root.Errors.play(); } } } on (rollOver) { Teal = new Color(_root.Shop.Buy3); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(_root.Shop.Buy3); Teal.setRGB(65535); }
Symbol 708 Button
on (release) { if (_root.Pause == 0) { i = 450; while (i <= 456) { if (_root["SecCannon" + i].TurretRange._alpha > 0) { if ((_root.Money >= _root.arrayRngTurretUpgradePrice[_root["SecCannon" + i].TurretRNGLvl]) && (_root["SecCannon" + i].TurretRNGLvl != 4)) { _root.Money = _root.Money - _root.arrayRngTurretUpgradePrice[_root["SecCannon" + i].TurretRNGLvl]; _root["SecCannon" + i].TurretRNG = _root.arrayRngTurretUpgrade[_root["SecCannon" + i].TurretRNGLvl]; _root["SecCannon" + i].TurretRNGLvl++; _root.Shop.MainRange = _root["SecCannon" + i].TurretRNG; _root.Shop.NextRange = _root.arrayRngTurretUpgrade[_root["SecCannon" + i].TurretRNGLvl]; _root.Shop.UpRngBuy = "$" + _root.arrayRngTurretUpgradePrice[_root["SecCannon" + i].TurretRNGLvl]; } else { _root.Errors.play(); } if (_root["SecCannon" + i].TurretRNGLvl == 4) { _root.Shop.NextRange = "-"; } } if (_root["SecCannonRight" + i].TurretRange._alpha > 0) { if ((_root.Money >= _root.arrayRngTurretUpgradePrice[_root["SecCannonRight" + i].TurretRNGLvl]) && (_root["SecCannonRight" + i].TurretRNGLvl != 4)) { _root.Money = _root.Money - _root.arrayRngTurretUpgradePrice[_root["SecCannonRight" + i].TurretRNGLvl]; _root["SecCannonRight" + i].TurretRNG = _root.arrayRngTurretUpgrade[_root["SecCannonRight" + i].TurretRNGLvl]; _root["SecCannonRight" + i].TurretRNGLvl++; _root.Shop.MainRange = _root["SecCannonRight" + i].TurretRNG; _root.Shop.NextRange = _root.arrayRngTurretUpgrade[_root["SecCannonRight" + i].TurretRNGLvl]; _root.Shop.UpRngBuy = "$" + _root.arrayRngTurretUpgradePrice[_root["SecCannonRight" + i].TurretRNGLvl]; } else { _root.Errors.play(); } if (_root["SecCannonRight" + i].TurretRNGLvl == 4) { _root.Shop.NextRange = "-"; } } i++; } } } on (rollOver) { Teal = new Color(_root.Shop.Buy1); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(_root.Shop.Buy1); Teal.setRGB(65535); }
Symbol 710 Button
on (release) { if (_root.Pause == 0) { i = 450; while (i <= 456) { if (_root["SecCannon" + i].TurretRange._alpha > 0) { if ((_root.Money >= _root.arrayDmgTurretUpgradePrice[_root["SecCannon" + i].TurretATKLvl]) && (_root["SecCannon" + i].TurretATKLvl != 5)) { _root.Money = _root.Money - _root.arrayDmgTurretUpgradePrice[_root["SecCannon" + i].TurretATKLvl]; _root["SecCannon" + i].TurretATK = _root.arrayDmgTurretUpgrade[_root["SecCannon" + i].TurretATKLvl]; _root["SecCannon" + i].TurretATKLvl++; _root.Shop.MainDamage = _root["SecCannon" + i].TurretATK; _root.Shop.NextDamage = _root.arrayDmgTurretUpgrade[_root["SecCannon" + i].TurretATKLvl]; _root.Shop.UpDmgBuy = "$" + _root.arrayDmgTurretUpgradePrice[_root["SecCannon" + i].TurretATKLvl]; } else { _root.Errors.play(); } if (_root["SecCannon" + i].TurretATKLvl == 5) { _root.Shop.NextDamage = "-"; } } if (_root["SecCannonRight" + i].TurretRange._alpha > 0) { if ((_root.Money >= _root.arrayDmgTurretUpgradePrice[_root["SecCannonRight" + i].TurretATKLvl]) && (_root["SecCannonRight" + i].TurretATKLvl != 5)) { _root.Money = _root.Money - _root.arrayDmgTurretUpgradePrice[_root["SecCannonRight" + i].TurretATKLvl]; _root["SecCannonRight" + i].TurretATK = _root.arrayDmgTurretUpgrade[_root["SecCannonRight" + i].TurretATKLvl]; _root["SecCannonRight" + i].TurretATKLvl++; _root.Shop.MainDamage = _root["SecCannonRight" + i].TurretATK; _root.Shop.NextDamage = _root.arrayDmgTurretUpgrade[_root["SecCannonRight" + i].TurretATKLvl]; _root.Shop.UpDmgBuy = "$" + _root.arrayDmgTurretUpgradePrice[_root["SecCannonRight" + i].TurretATKLvl]; } else { _root.Errors.play(); } if (_root["SecCannonRight" + i].TurretATKLvl == 5) { _root.Shop.NextDamage = "-"; } } i++; } } } on (rollOver) { Teal = new Color(_root.Shop.Buy2); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(_root.Shop.Buy2); Teal.setRGB(65535); }
Symbol 711 Button
on (release) { if (_root.Pause == 0) { i = 450; while (i <= 456) { if (_root["SecCannon" + i].TurretRange._alpha > 0) { if ((_root.Money >= 80) && (_root["SecCannon" + i].SpeedShotTurret != 1)) { _root.Money = _root.Money - 80; _root["SecCannon" + i].SpeedShotTurret = 1; _root.Shop.SeedShotBuy = "-"; } else { _root.Errors.play(); } } if (_root["SecCannonRight" + i].TurretRange._alpha > 0) { if ((_root.Money >= 80) && (_root["SecCannonRight" + i].SpeedShotTurret != 1)) { _root.Money = _root.Money - 80; _root["SecCannonRight" + i].SpeedShotTurret = 1; _root.Shop.SeedShotBuy = "-"; } else { _root.Errors.play(); } } i++; } } } on (rollOver) { Teal = new Color(_root.Shop.Buy3); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(_root.Shop.Buy3); Teal.setRGB(65535); }
Symbol 716 MovieClip Frame 1
stop();
Instance of Symbol 667 MovieClip in Symbol 716 MovieClip Frame 1
onClipEvent (enterFrame) { if ((Key.isDown(49) && (_root.Pause == 0)) && (_root.Cursor._x != 1000)) { if ((_root.Money >= 20) && (_root.nbTurret < 558)) { i = 0; while (i < 6) { if (_root.arrayCannon[i] == 0) { _root["NoCannon" + (i + 1)]._alpha = 20; } i++; } _root.Shop.Cancel.gotoAndStop(2); startDrag ("_root.CannonCursor", true); _root.Cursor._x = 1000; Mouse.hide(); } else { _root.Errors.play(); } } } on (release) { if (this.hitTest(_root.Cursor) && (_root.Pause == 0)) { if ((_root.Money >= 20) && (_root.nbTurret < 558)) { i = 0; while (i < 6) { if (_root.arrayCannon[i] == 0) { _root["NoCannon" + (i + 1)]._alpha = 20; } i++; } _root.Shop.Cancel.gotoAndStop(2); startDrag ("_root.CannonCursor", true); _root.Cursor._x = 1000; Mouse.hide(); } else { _root.Errors.play(); } } } on (rollOver) { Teal = new Color(this); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(this); Teal.setRGB(65535); }
Instance of Symbol 667 MovieClip in Symbol 716 MovieClip Frame 1
onClipEvent (enterFrame) { if ((Key.isDown(50) && (_root.Pause == 0)) && (_root.Cursor._x != 1000)) { if (_root.Money >= 10) { _root.Shop.Cancel.gotoAndStop(2); startDrag ("_root.MineCursor", true); _root.Cursor._x = 1000; Mouse.hide(); } else { _root.Errors.play(); } } } on (release) { if (this.hitTest(_root.Cursor) && (_root.Pause == 0)) { if (_root.Money >= 10) { _root.Shop.Cancel.gotoAndStop(2); startDrag ("_root.MineCursor", true); _root.Cursor._x = 1000; Mouse.hide(); } else { _root.Errors.play(); } } } on (rollOver) { Teal = new Color(this); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(this); Teal.setRGB(65535); }
Instance of Symbol 667 MovieClip in Symbol 716 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(51) && (_root.Pause == 0)) { if ((((_root.Money >= 15) && (_root.Paralizers._currentframe == 1)) && (_root.ParaBeamON == 0)) && (_root.DeathBeamON == 0)) { _root.Money = _root.Money - 15; _root.ParaIcon.gotoAndStop(2); _root.ParaBeamON = 1; } else { _root.Errors.play(); } } } on (release) { if (this.hitTest(_root.Cursor) && (_root.Pause == 0)) { if ((((_root.Money >= 15) && (_root.Paralizers._currentframe == 1)) && (_root.ParaBeamON == 0)) && (_root.DeathBeamON == 0)) { _root.Money = _root.Money - 15; _root.ParaIcon.gotoAndStop(2); _root.ParaBeamON = 1; } else { _root.Errors.play(); } } } on (rollOver) { Teal = new Color(this); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(this); Teal.setRGB(65535); }
Instance of Symbol 667 MovieClip in Symbol 716 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(52) && (_root.Pause == 0)) { if ((_root.Money >= 50) && (_root.Nuke._currentframe == 1)) { _root.Money = _root.Money - 50; _root.Nuke.play(); } else { _root.Errors.play(); } } } on (release) { if (this.hitTest(_root.Cursor) && (_root.Pause == 0)) { if ((_root.Money >= 50) && (_root.Nuke._currentframe == 1)) { _root.Money = _root.Money - 50; _root.Nuke.play(); } else { _root.Errors.play(); } } } on (rollOver) { Teal = new Color(this); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(this); Teal.setRGB(65535); }
Instance of Symbol 667 MovieClip in Symbol 716 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(53) && (_root.Pause == 0)) { if ((((_root.Money >= 60) && (_root.DeathBeam._currentframe == 1)) && (_root.DeathBeamON == 0)) && (_root.ParaBeamON == 0)) { _root.DeathBeamON = 1; _root.DeathIcon.gotoAndStop(2); _root.Money = _root.Money - 60; } else { _root.Errors.play(); } } } on (release) { if (this.hitTest(_root.Cursor) && (_root.Pause == 0)) { if ((((_root.Money >= 60) && (_root.DeathBeam._currentframe == 1)) && (_root.DeathBeamON == 0)) && (_root.ParaBeamON == 0)) { _root.DeathBeamON = 1; _root.DeathIcon.gotoAndStop(2); _root.Money = _root.Money - 60; } else { _root.Errors.play(); } } } on (rollOver) { Teal = new Color(this); Teal.setRGB(16777215); } on (rollOut) { Teal = new Color(this); Teal.setRGB(65535); }
Instance of Symbol 673 MovieClip "Cancel" in Symbol 716 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(81)) { i = 0; while (i < 10) { if (_root.arrayCannon[i] == 0) { _root["NoCannon" + (i + 1)]._alpha = 0; } i++; } startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; _root.MineCursor._x = 1000; _root.ParalizerCursor._x = 1000; Mouse.hide(); this.gotoAndStop(1); } } on (release) { i = 0; while (i < 10) { if (_root.arrayCannon[i] == 0) { _root["NoCannon" + (i + 1)]._alpha = 0; } i++; } startDrag ("_root.Cursor", true); _root.CannonCursor._x = 1000; _root.MineCursor._x = 1000; _root.ParalizerCursor._x = 1000; Mouse.hide(); this.gotoAndStop(1); } on (rollOver) { if (this._currentframe != 1) { this.gotoAndStop(3); } } on (rollOut) { if (this._currentframe != 1) { this.gotoAndStop(2); } }
Symbol 716 MovieClip Frame 2
_root.Shop.MainRange = Math.round(_root.Mrng * 100) / 100; _root.Shop.MainDamage = _root.Mdmg; _root.Shop.NextRange = Math.round(_root.arrayRngMainUpgrade[_root.RngMainUpgrade] * 100) / 100; _root.Shop.NextDamage = _root.arrayDmgMainUpgrade[_root.DmgMainUpgrade]; _root.Shop.UpRngBuy = "$" + _root.arrayRngMainUpgradePrice[_root.RngMainUpgrade]; _root.Shop.UpDmgBuy = "$" + _root.arrayDmgMainUpgradePrice[_root.DmgMainUpgrade]; if (_root.RngMainUpgrade == 5) { _root.Shop.NextRange = "-"; } if (_root.FreezeGun == 1) { _root.Shop.FreezeGunBuy = "-"; } else { _root.Shop.FreezeGunBuy = "$280"; } if (_root.SpeedCannon == 1) { _root.Shop.SpeedCannonBuy = "-"; } else { _root.Shop.SpeedCannonBuy = "$230"; }
Instance of Symbol 682 MovieClip in Symbol 716 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.Pause == 0) { if (Key.isDown(81)) { _root.MainCBRange._alpha = 0; _root.Shop.gotoAndStop(1); } } } on (release) { if (_root.Pause == 0) { _root.MainCBRange._alpha = 0; _root.Shop.gotoAndStop(1); } } on (rollOver) { Gray = new Color(this); Gray.setRGB(10066329); Gray.reduceRGB(100); } on (rollOut) { Gray = new Color(this); Gray.setRGB(16777215); Gray.reduceRGB(100); }
Symbol 716 MovieClip Frame 3
stop();
Instance of Symbol 682 MovieClip in Symbol 716 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.Pause == 0) { if (Key.isDown(81)) { i = 450; while (i <= 460) { _root["SecCannon" + i].TurretRange._alpha = 0; i++; } i = 450; while (i <= 460) { _root["SecCannonRight" + i].TurretRange._alpha = 0; i++; } _root.Shop.gotoAndStop(1); } } } on (release) { if (_root.Pause == 0) { i = 450; while (i <= 460) { _root["SecCannon" + i].TurretRange._alpha = 0; i++; } i = 450; while (i <= 460) { _root["SecCannonRight" + i].TurretRange._alpha = 0; i++; } _root.Shop.gotoAndStop(1); } } on (rollOver) { Gray = new Color(this); Gray.setRGB(10066329); Gray.reduceRGB(100); } on (rollOut) { Gray = new Color(this); Gray.setRGB(16777215); Gray.reduceRGB(100); }
Symbol 716 MovieClip Frame 4
stop();
Symbol 718 MovieClip Frame 1
stop();
Symbol 718 MovieClip Frame 2
stop();
Symbol 724 Button
on (release) { i = 500; while (i <= 600) { if (_root["Enemy" + i]._currentframe != 1) { _root["Enemy" + i].removeMovieClip(); } i++; } i = 450; while (i < 460) { _root["SecCannon" + i].removeMovieClip(); i++; } i = 450; while (i < 460) { _root["SecCannonRight" + i].removeMovieClip(); i++; } i = 0; while (i <= 200) { _root["Mine" + i].removeMovieClip(); i++; } _root.Cursor.removeMovieClip(); _root.OverBar.removeMovieClip(); _root.Paralizers.removeMovieClip(); _root.Nuke.removeMovieClip(); _root.WarningMSG.removeMovieClip(); _root.CWave.removeMovieClip(); _root.Ctime.removeMovieClip(); _root.Quit.removeMovieClip(); _root.Quiet.removeMovieClip(); stopAllSounds(); _root.gotoAndPlay("Back"); _root.Win.removeMovieClip(); }
Symbol 750 MovieClip Frame 1
stop();
Symbol 750 MovieClip Frame 2
stop();
Symbol 751 MovieClip Frame 1
stop();
Instance of Symbol 144 MovieClip in Symbol 751 MovieClip Frame 2
on (release) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 751 MovieClip Frame 10
_root.Win.FinalSurvivor = _root.Survivor; if (_root.Survivor > 1000) { _root.Win.Medal = "Diamond"; if (_root.arrayMedal[0] < 4) { _root.arrayMedal[0] = 4; } } else if ((_root.Survivor <= 1000) && (_root.Survivor >= 700)) { _root.Win.Medal = "Gold"; if (_root.arrayMedal[0] < 3) { _root.arrayMedal[0] = 3; } } else if ((_root.Survivor < 700) && (_root.Survivor >= 400)) { _root.Win.Medal = "Silver"; if (_root.arrayMedal[0] < 2) { _root.arrayMedal[0] = 2; } } else if (_root.Survivor < 400) { _root.Win.Medal = "Bronze"; if (_root.arrayMedal[0] < 1) { _root.arrayMedal[0] = 1; } } _root.Win.Money = _root.Money; _root.Win.Survivor = _root.Survivor; _root.Win.DamageCause = _root.DamageCause; _root.Win.MoneyPoints = _root.Money * 15; _root.Win.SurvivorPoints = _root.Survivor * 5; _root.Win.DamagePoints = Math.round(_root.DamageCause / 10); _root.Win.Total = (_root.Win.MoneyPoints + _root.Win.SurvivorPoints) + _root.Win.DamagePoints; _root.arrayLockLevel[0] = 1; _root.savefile.data.arrayLockLevel = _root.arrayLockLevel; _root.savefile.data.arrayMedal = _root.arrayMedal; stop();
Instance of Symbol 750 MovieClip in Symbol 751 MovieClip Frame 10
on (release) { getURL ("http://www.mofunzone.com/online_games/substitute.shtml", "_blank"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 760 Button
on (release) { if (this.hitTest(_root.Cursor)) { _root.Music.gotoAndStop(2); } }
Symbol 763 Button
on (release) { if (this.hitTest(_root.Cursor)) { stopAllSounds(); _root.Music.gotoAndStop(1); } }
Symbol 771 Button
on (release) { _root.FadeIn.play(); }
Symbol 774 Button
on (release) { _root.Quit.play(); }
Symbol 775 MovieClip Frame 1
stop();
Symbol 775 MovieClip Frame 11
stop();
Symbol 775 MovieClip Frame 20
_root.Shop.gotoAndStop(1); _root.Pause = 0; if (_root.TimerClip._currentframe != 1) { _root.TimerClip.play(); }
Symbol 788 Button
on (release) { if (_root.AntiVirusLevel < 3) { _root.Choice = 1; this.play(); } else { _root.Errors.play(); } }
Symbol 789 Button
on (release) { if (_root.EquipmentLevel < 3) { _root.Choice = 2; this.play(); } else { _root.Errors.play(); } }
Symbol 790 Button
on (release) { if (_root.NbSoldiers >= 50) { _root.Choice = 3; this.play(); } }
Symbol 793 Button
on (release) { _root.Choice = 4; this.play(); }
Symbol 802 Button
on (release) { _root.Choice1 = 0; _root.Choice2 = 0; _root.Choice3 = 0; this.play(); }
Symbol 805 MovieClip Frame 1
stop();
Symbol 805 MovieClip Frame 10
_root.Quiet.Hours = Math.round((Math.random() * 60) + 24); _root.SpareTime = _root.Quiet.Hours; if (_root.AntiVirusLevel == 3) { _root.AntiVirusPercent = 0; } if (_root.EquipmentLevel == 3) { _root.EquipmentPercent = 0; } _root.Quiet.Q1 = ((("Search for an anti-virus (Lvl=" + _root.AntiVirusLevel) + " / ") + _root.AntiVirusPercent) + "%)"; _root.Quiet.Q2 = ((("Upgrade soldier's equipment (Lvl=" + _root.EquipmentLevel) + " / ") + _root.EquipmentPercent) + "%)"; _root.Quiet.Q3 = ("Search for survivors (" + _root.NbSoldiers) + "/50 soldiers)"; stop();
Symbol 805 MovieClip Frame 29
if (_root.Choice == 1) { var LevelStart = _root.AntiVirusLevel; var PercentRandom; var PercentGain = 0; i = 1; while (i < _root.SpareTime) { PercentRandom = Math.round((Math.random() * 3) + 1); PercentGain = PercentGain + PercentRandom; _root.AntiVirusPercent = _root.AntiVirusPercent + PercentRandom; if ((_root.AntiVirusPercent >= 100) && (_root.AntiVirusLevel < 2)) { _root.AntiVirusPercent = 0; _root.AntiVirusLevel++; } else if ((_root.AntiVirusPercent >= 100) && (_root.AntiVirusLevel == 2)) { PercentGain = PercentGain - (_root.AntiVirusPercent - 100); _root.AntiVirusPercent = 0; _root.AntiVirusLevel++; } i++; } if (_root.SpareTime <= 30) { _root.Quiet.Result = ("Even if we didn't had much time to work on the anti-virus, we manage to increase our work by " + PercentGain) + "%."; } else if ((_root.SpareTime <= 70) && (_root.SpareTime > 30)) { _root.Quiet.Result = ("Our project to find an anti-virus have increase by " + PercentGain) + "%."; } else if (_root.SpareTime > 70) { _root.Quiet.Result = ("Thanks to the time we had, we manage to increase our knowledge by " + PercentGain) + "%."; } if ((LevelStart != _root.AntiVirusLevel) && (_root.AntiVirusLevel != 3)) { _root.Quiet.Result = _root.Quiet.Result + ((" We now have an anti-virus level " + _root.AntiVirusLevel) + "."); } else if ((LevelStart != _root.AntiVirusLevel) && (_root.AntiVirusLevel == 3)) { _root.Quiet.Result = _root.Quiet.Result + ((" We now have an anti-virus level " + _root.AntiVirusLevel) + ". But the bad news is that we now know that the anti-virus will never be 100% effectif. We can still save about 50% of the infected people but thats all we can do."); } } if (_root.Choice == 2) { var LevelStart = _root.EquipmentLevel; var PercentRandom; var PercentGain = 0; i = 1; while (i < _root.SpareTime) { PercentRandom = Math.round((Math.random() * 4) + 1); PercentGain = PercentGain + PercentRandom; _root.EquipmentPercent = _root.EquipmentPercent + PercentRandom; if ((_root.EquipmentPercent >= 100) && (_root.EquipmentLevel < 2)) { _root.EquipmentPercent = 0; _root.EquipmentLevel++; } else if ((_root.EquipmentPercent >= 100) && (_root.EquipmentLevel == 2)) { PercentGain = PercentGain - (_root.EquipmentPercent - 100); _root.EquipmentPercent = 0; _root.EquipmentLevel++; } i++; } if (_root.SpareTime <= 30) { _root.Quiet.Result = ("Time was an issu, but our work for new equipments have increase by " + PercentGain) + "%."; } else if ((_root.SpareTime <= 70) && (_root.SpareTime > 30)) { _root.Quiet.Result = ("We had enough time to gain " + PercentGain) + "%."; } else if (_root.SpareTime > 70) { _root.Quiet.Result = ("Thanks to the time we had, our work for new equipments have increase by " + PercentGain) + "%."; } if ((LevelStart != _root.EquipmentLevel) && (_root.EquipmentLevel != 3)) { _root.Quiet.Result = _root.Quiet.Result + ((" Our equipments are now level " + _root.EquipmentLevel) + "."); } else if ((LevelStart != _root.EquipmentLevel) && (_root.EquipmentLevel == 3)) { _root.Quiet.Result = _root.Quiet.Result + ((" Our equipments are now level " + _root.EquipmentLevel) + ". It's about the best we can do. Good luck on your future investigation."); } } if (_root.Choice == 3) { var SucessOrFailure = Math.round((Math.random() * 100) + 1); var DeadOrAlive = Math.round((Math.random() * 100) + 1); var nbSurvivorFound = Math.round((Math.random() * _root.SurvivorMAX[_root.EquipmentLevel]) + _root.SurvivorMIN[_root.EquipmentLevel]); if (_root.SpareTime <= 30) { var Time = 40; var Deaths = 40; var nbDeath = Math.round((Math.random() * 40) + 1); var TotalFailure = Math.round((Math.random() * 4) + 1); } else if ((_root.SpareTime <= 45) && (_root.SpareTime > 30)) { var Time = 70; var Deaths = 65; var nbDeath = Math.round((Math.random() * 30) + 1); var TotalFailure = Math.round((Math.random() * 6) + 1); } else if ((_root.SpareTime <= 70) && (_root.SpareTime > 45)) { var Time = 90; var Deaths = 80; var nbDeath = Math.round((Math.random() * 20) + 1); var TotalFailure = Math.round((Math.random() * 8) + 1); } else if (_root.SpareTime > 70) { var Time = 99; var Deaths = 50; var nbDeath = Math.round((Math.random() * 30) + 1); var TotalFailure = Math.round((Math.random() * 10) + 1); } if (SucessOrFailure <= Time) { _root.Quiet.Result = "The search for survivors was sucessfull! "; if (DeadOrAlive <= Deaths) { _root.Quiet.Result = _root.Quiet.Result + (("Durring the search, none of our soldiers got attacked. Our team found " + nbSurvivorFound) + " survivors."); _root.Survivor = _root.Survivor + nbSurvivorFound; } else if (DeadOrAlive > Deaths) { _root.Quiet.Result = _root.Quiet.Result + (((("Sadly, " + nbDeath) + " of our soldiers died during the rescue of the ") + nbSurvivorFound) + " survivors they found."); _root.Survivor = _root.Survivor - nbDeath; _root.NbSoldiers = _root.NbSoldiers - nbDeath; _root.Survivor = _root.Survivor + nbSurvivorFound; } } else if (SucessOrFailure > Time) { _root.Quiet.Result = "The search for survivors was a failure! "; if (TotalFailure == 1) { _root.Quiet.Result = "The search for survivors was a total failure! The whole team of 50 soldiers got killed during the search."; _root.Survivor = _root.Survivor - 50; _root.NbSoldiers = _root.NbSoldiers - 50; } else if (DeadOrAlive <= Deaths) { _root.Quiet.Result = _root.Quiet.Result + "The team wasn't able to localize any survivors but, we havn't lost any of our soldiers."; } else if (DeadOrAlive > Deaths) { _root.Quiet.Result = _root.Quiet.Result + (("The team wasn't able to localize any survivors and we lost " + nbDeath) + " of our soldiers."); _root.Survivor = _root.Survivor - nbDeath; _root.NbSoldiers = _root.NbSoldiers - nbDeath; } } } if (_root.Choice == 4) { if (_root.SpareTime <= 30) { _root.Quiet.Result = "We didn't have a lot of time but we still manage to train our 50 soldiers"; } else if ((_root.SpareTime <= 70) && (_root.SpareTime > 30)) { _root.Quiet.Result = "The 50 soldiers have been trained."; } else if (_root.SpareTime > 70) { _root.Quiet.Result = "We had more then enough time to train the 50 soldiers."; } _root.NbSoldiers = _root.NbSoldiers + 50; _root.Quiet.Result = _root.Quiet.Result + ((" We now have " + _root.NbSoldiers) + " soldiers ready to go on rescue mission."); } stop();
Symbol 805 MovieClip Frame 39
_root.SemiPause = 0; _root.TimerClip.play(); _root.AfterQuiet = 1; if (_root.Ctime.Timer == undefined) { _root.CWave.nbWave++; _root.Wave.nextFrame(); }
Symbol 806 MovieClip Frame 1
stop();
Symbol 806 MovieClip Frame 2
if (_root.Money >= 400) { _root.Money = _root.Money + Math.round(_root.Money * 0.05); } else if ((_root.Money > 100) && (_root.Money < 400)) { _root.Money = _root.Money + Math.round(_root.Money * 0.12); } else { _root.Money = _root.Money + Math.round(_root.Money * 0.15); }
Symbol 807 MovieClip Frame 1
stop();
Symbol 807 MovieClip Frame 41
if (_root.Ctime.Timer > 0) { _root.Ctime.Timer--; } gotoAndPlay (2);
Symbol 811 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 17
i = 500; while (i <= 600) { if (_root["Enemy" + i]._currentframe != 1) { _root["Enemy" + i].removeMovieClip(); } i++; } i = 450; while (i < 460) { _root["SecCannon" + i].removeMovieClip(); i++; } i = 450; while (i < 460) { _root["SecCannonRight" + i].removeMovieClip(); i++; } i = 0; while (i <= 200) { _root["Mine" + i].removeMovieClip(); i++; } _root.Cursor.removeMovieClip(); _root.OverBar.removeMovieClip(); _root.Paralizers.removeMovieClip(); _root.Nuke.removeMovieClip(); _root.WarningMSG.removeMovieClip(); _root.CWave.removeMovieClip(); _root.Ctime.removeMovieClip(); _root.Quit.removeMovieClip(); _root.Quiet.removeMovieClip(); _root.Win.removeMovieClip(); stopAllSounds(); _root.gotoAndPlay("Back"); _root.FadeIn.removeMovieClip();
Symbol 815 MovieClip Frame 1
stop();
Symbol 815 MovieClip Frame 2
stop();
Symbol 817 MovieClip Frame 1
stop();
Symbol 819 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 1
stop();
Instance of Symbol 144 MovieClip in Symbol 847 MovieClip Frame 2
on (release) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 847 MovieClip Frame 10
_root.Win.FinalSurvivor = _root.Survivor; if (_root.Survivor > 1500) { _root.Win.Medal = "Diamond"; if (_root.arrayMedal[1] < 4) { _root.arrayMedal[1] = 4; } } else if ((_root.Survivor <= 1500) && (_root.Survivor >= 1000)) { _root.Win.Medal = "Gold"; if (_root.arrayMedal[1] < 3) { _root.arrayMedal[1] = 3; } } else if ((_root.Survivor < 1000) && (_root.Survivor >= 600)) { _root.Win.Medal = "Silver"; if (_root.arrayMedal[1] < 2) { _root.arrayMedal[1] = 2; } } else if (_root.Survivor < 600) { _root.Win.Medal = "Bronze"; if (_root.arrayMedal[1] < 1) { _root.arrayMedal[1] = 1; } } _root.Win.Money = _root.Money; _root.Win.Survivor = _root.Survivor; _root.Win.DamageCause = _root.DamageCause; _root.Win.MoneyPoints = _root.Money * 15; _root.Win.SurvivorPoints = _root.Survivor * 5; _root.Win.DamagePoints = Math.round(_root.DamageCause / 10); _root.Win.Total = (_root.Win.MoneyPoints + _root.Win.SurvivorPoints) + _root.Win.DamagePoints; _root.arrayLockLevel[1] = 1; _root.savefile.data.arrayLockLevel = _root.arrayLockLevel; _root.savefile.data.arrayMedal = _root.arrayMedal; stop();
Instance of Symbol 750 MovieClip in Symbol 847 MovieClip Frame 10
on (release) { getURL ("http://www.mofunzone.com/online_games/substitute.shtml", "_blank"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 876 MovieClip Frame 1
stop();
Instance of Symbol 144 MovieClip in Symbol 876 MovieClip Frame 2
on (release) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 876 MovieClip Frame 10
_root.Win.FinalSurvivor = _root.Survivor; if (_root.Survivor > 2000) { _root.Win.Medal = "Diamond"; if (_root.arrayMedal[2] < 4) { _root.arrayMedal[2] = 4; } } else if ((_root.Survivor <= 2000) && (_root.Survivor >= 1200)) { _root.Win.Medal = "Gold"; if (_root.arrayMedal[2] < 3) { _root.arrayMedal[2] = 3; } } else if ((_root.Survivor < 1200) && (_root.Survivor >= 600)) { _root.Win.Medal = "Silver"; if (_root.arrayMedal[2] < 2) { _root.arrayMedal[2] = 2; } } else if (_root.Survivor < 600) { _root.Win.Medal = "Bronze"; if (_root.arrayMedal[2] < 1) { _root.arrayMedal[2] = 1; } } _root.Win.Money = _root.Money; _root.Win.Survivor = _root.Survivor; _root.Win.DamageCause = _root.DamageCause; _root.Win.MoneyPoints = _root.Money * 15; _root.Win.SurvivorPoints = _root.Survivor * 5; _root.Win.DamagePoints = Math.round(_root.DamageCause / 10); _root.Win.Total = (_root.Win.MoneyPoints + _root.Win.SurvivorPoints) + _root.Win.DamagePoints; _root.arrayLockLevel[2] = 1; _root.savefile.data.arrayLockLevel = _root.arrayLockLevel; _root.savefile.data.arrayMedal = _root.arrayMedal; stop();
Instance of Symbol 750 MovieClip in Symbol 876 MovieClip Frame 10
on (release) { getURL ("http://www.mofunzone.com/online_games/substitute.shtml", "_blank"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 902 MovieClip Frame 1
stop();
Instance of Symbol 144 MovieClip in Symbol 902 MovieClip Frame 2
on (release) { getURL ("http://www.mofunzone.com/", "_blank"); }
Symbol 902 MovieClip Frame 10
_root.Win.FinalSurvivor = _root.Survivor; if (_root.Survivor > 2800) { _root.Win.Medal = "Diamond"; if (_root.arrayMedal[3] < 4) { _root.arrayMedal[3] = 4; } } else if ((_root.Survivor <= 2800) && (_root.Survivor >= 1500)) { _root.Win.Medal = "Gold"; if (_root.arrayMedal[3] < 3) { _root.arrayMedal[3] = 3; } } else if ((_root.Survivor < 1500) && (_root.Survivor >= 800)) { _root.Win.Medal = "Silver"; if (_root.arrayMedal[3] < 2) { _root.arrayMedal[3] = 2; } } else if (_root.Survivor < 800) { _root.Win.Medal = "Bronze"; if (_root.arrayMedal[3] < 1) { _root.arrayMedal[3] = 1; } } _root.Win.Money = _root.Money; _root.Win.Survivor = _root.Survivor; _root.Win.DamageCause = _root.DamageCause; _root.Win.MoneyPoints = _root.Money * 15; _root.Win.SurvivorPoints = _root.Survivor * 5; _root.Win.DamagePoints = Math.round(_root.DamageCause / 10); _root.Win.Total = (_root.Win.MoneyPoints + _root.Win.SurvivorPoints) + _root.Win.DamagePoints; _root.savefile.data.arrayMedal = _root.arrayMedal; stop();
Instance of Symbol 750 MovieClip in Symbol 902 MovieClip Frame 10
on (release) { getURL ("http://www.mofunzone.com/online_games/substitute.shtml", "_blank"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }

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Streaming Sound 1Used by:Symbol 136 MovieClip

Instance Names

"CURSOR"Frame 1Symbol 139 MovieClip
"Buttons"Frame 15Symbol 195 MovieClip
"Paper"Frame 15Symbol 209 MovieClip
"Medal1"Frame 28Symbol 242 MovieClip
"Medal2"Frame 28Symbol 242 MovieClip
"Medal3"Frame 28Symbol 242 MovieClip
"Medal4"Frame 28Symbol 242 MovieClip
"Start1"Frame 28Symbol 248 MovieClip
"Start2"Frame 28Symbol 248 MovieClip
"Start3"Frame 28Symbol 248 MovieClip
"Start4"Frame 28Symbol 248 MovieClip
"Start1"Frame 40Symbol 248 MovieClip
"Start2"Frame 40Symbol 248 MovieClip
"Start3"Frame 40Symbol 248 MovieClip
"Start4"Frame 40Symbol 248 MovieClip
"Start1"Frame 41Symbol 248 MovieClip
"Start2"Frame 41Symbol 248 MovieClip
"Start3"Frame 41Symbol 248 MovieClip
"Start4"Frame 41Symbol 248 MovieClip
"Fade"Frame 54Symbol 266 MovieClip
"CURSOR"Frame 54Symbol 139 MovieClip
"MainCannon"Frame 80Symbol 282 MovieClip
"OverBar"Frame 80Symbol 284 MovieClip
"NextWave"Frame 80Symbol 290 MovieClip
"CannonCursor"Frame 80Symbol 303 MovieClip
"General"Frame 92Symbol 329 MovieClip
"Tool"Frame 93Symbol 352 MovieClip
"MainRange"Frame 119Symbol 511 MovieClip
"Enemy"Frame 119Symbol 605 MovieClip
"Wave"Frame 119Symbol 606 MovieClip
"SecCannon"Frame 119Symbol 623 MovieClip
"MainCannon"Frame 119Symbol 282 MovieClip
"Bullet"Frame 119Symbol 627 MovieClip
"Mine"Frame 119Symbol 635 MovieClip
"Paralizers"Frame 119Symbol 642 MovieClip
"Nuke"Frame 119Symbol 651 MovieClip
"DeathBeam"Frame 119Symbol 653 MovieClip
"SecCannonRight"Frame 119Symbol 659 MovieClip
"MainCBRange"Frame 119Symbol 660 MovieClip
"NoCannon1"Frame 119Symbol 662 MovieClip
"NoCannon2"Frame 119Symbol 662 MovieClip
"NoCannon3"Frame 119Symbol 662 MovieClip
"NoCannon4"Frame 119Symbol 662 MovieClip
"NoCannon5"Frame 119Symbol 662 MovieClip
"NoCannon6"Frame 119Symbol 662 MovieClip
"Shop"Frame 119Symbol 716 MovieClip
"OverBar"Frame 119Symbol 284 MovieClip
"ParaIcon"Frame 119Symbol 718 MovieClip
"DeathIcon"Frame 119Symbol 718 MovieClip
"Win"Frame 119Symbol 751 MovieClip
"SurvivorTXT"Frame 119Symbol 764 EditableText
"Quit"Frame 119Symbol 775 MovieClip
"CWave"Frame 119Symbol 778 MovieClip
"Quiet"Frame 119Symbol 805 MovieClip
"Interest"Frame 119Symbol 806 MovieClip
"TimerClip"Frame 119Symbol 807 MovieClip
"WarningMSG"Frame 119Symbol 811 MovieClip
"FadeIn"Frame 119Symbol 813 MovieClip
"Music"Frame 119Symbol 815 MovieClip
"Errors"Frame 119Symbol 817 MovieClip
"Warning"Frame 119Symbol 819 MovieClip
"Cursor"Frame 119Symbol 139 MovieClip
"CannonCursor"Frame 119Symbol 303 MovieClip
"MineCursor"Frame 119Symbol 821 MovieClip
"NextWave"Frame 120Symbol 290 MovieClip
"Win"Frame 120Symbol 847 MovieClip
"Ctime"Frame 120Symbol 850 MovieClip
"NextWave"Frame 121Symbol 290 MovieClip
"Win"Frame 121Symbol 876 MovieClip
"NextWave"Frame 122Symbol 290 MovieClip
"Win"Frame 122Symbol 902 MovieClip
"Dead"Frame 123Symbol 904 MovieClip
"barmask"Symbol 38 MovieClip Frame 1Symbol 34 MovieClip
"B1"Symbol 195 MovieClip Frame 40Symbol 188 MovieClip
"B2"Symbol 195 MovieClip Frame 40Symbol 191 MovieClip
"B3"Symbol 195 MovieClip Frame 40Symbol 194 MovieClip
"Ene"Symbol 605 MovieClip Frame 2Symbol 523 MovieClip
"Ene"Symbol 605 MovieClip Frame 4Symbol 539 MovieClip
"Ene"Symbol 605 MovieClip Frame 6Symbol 550 MovieClip
"Ene"Symbol 605 MovieClip Frame 8Symbol 559 MovieClip
"Ene"Symbol 605 MovieClip Frame 10Symbol 568 MovieClip
"Ene"Symbol 605 MovieClip Frame 12Symbol 575 MovieClip
"Ene"Symbol 605 MovieClip Frame 14Symbol 584 MovieClip
"Ene"Symbol 605 MovieClip Frame 16Symbol 550 MovieClip
"Ene"Symbol 605 MovieClip Frame 18Symbol 575 MovieClip
"Ene"Symbol 605 MovieClip Frame 20Symbol 539 MovieClip
"Ene"Symbol 605 MovieClip Frame 22Symbol 568 MovieClip
"Ene"Symbol 605 MovieClip Frame 24Symbol 523 MovieClip
"BackTurret"Symbol 623 MovieClip Frame 2Symbol 608 MovieClip
"Gun"Symbol 623 MovieClip Frame 2Symbol 612 MovieClip
"TurretRange"Symbol 623 MovieClip Frame 2Symbol 615 MovieClip
"Explosion"Symbol 635 MovieClip Frame 11Symbol 633 MovieClip
"BackTurret"Symbol 659 MovieClip Frame 2Symbol 608 MovieClip
"Gun"Symbol 659 MovieClip Frame 2Symbol 612 MovieClip
"TurretRange"Symbol 659 MovieClip Frame 2Symbol 615 MovieClip
"Cancel"Symbol 716 MovieClip Frame 1Symbol 673 MovieClip
"Buy4"Symbol 716 MovieClip Frame 2Symbol 687 Button
"Buy1"Symbol 716 MovieClip Frame 2Symbol 689 Button
"Buy2"Symbol 716 MovieClip Frame 2Symbol 691 Button
"Buy3"Symbol 716 MovieClip Frame 2Symbol 692 Button
"Buy1"Symbol 716 MovieClip Frame 3Symbol 708 Button
"Buy2"Symbol 716 MovieClip Frame 3Symbol 710 Button
"Buy3"Symbol 716 MovieClip Frame 3Symbol 711 Button
"Fade"Symbol 811 MovieClip Frame 1Symbol 810 MovieClip
"Shop"Symbol 904 MovieClip Frame 1Symbol 716 MovieClip
"MainCannon"Symbol 904 MovieClip Frame 1Symbol 282 MovieClip
"OverBar"Symbol 904 MovieClip Frame 1Symbol 284 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"Back"Frame 2
"Loaded"Frame 15
"TutoEnd"Frame 28
"Tutorial"Frame 54
"TutoFade"Frame 107
"Level1"Frame 119
"Level2"Frame 120
"Level3"Frame 121
"Level4"Frame 122
"GameOver"Frame 123

Dynamic Text Variables

nbWaveSymbol 300 EditableText""
Q1Symbol 418 EditableText"Search for an anti-virus (Lvl=1 / 0%)"
Q2Symbol 419 EditableText"Upgrade soldier's equipment (Lvl=1 / 0%)"
Q3Symbol 420 EditableText"Search for survivors (100/50 soldiers)"
HoursSymbol 421 EditableText"??"
Q1Symbol 439 EditableText"Search for an anti-virus (Lvl=1 / 0%)"
Q2Symbol 440 EditableText"Upgrade soldier's equipment (Lvl=1 / 0%)"
Q3Symbol 441 EditableText"Search for survivors (100/50 soldiers)"
HoursSymbol 442 EditableText"??"
Q1Symbol 459 EditableText"Search for an anti-virus (Lvl=1 / 0%)"
Q2Symbol 460 EditableText"Upgrade soldier's equipment (Lvl=1 / 0%)"
Q3Symbol 461 EditableText"Search for survivors (100/50 soldiers)"
HoursSymbol 462 EditableText"??"
Q1Symbol 479 EditableText"Search for an anti-virus (Lvl=1 / 0%)"
Q2Symbol 480 EditableText"Upgrade soldier's equipment (Lvl=1 / 0%)"
Q3Symbol 481 EditableText"Search for survivors (100/50 soldiers)"
HoursSymbol 482 EditableText"??"
ESPEEDSymbol 516 EditableText""
EMONEYSymbol 517 EditableText""
EINFECTSymbol 518 EditableText""
EHPSymbol 519 EditableText""
ESPEEDSymbol 532 EditableText""
EMONEYSymbol 533 EditableText""
EINFECTSymbol 534 EditableText""
EHPSymbol 540 EditableText""
ESPEEDSymbol 542 EditableText""
EMONEYSymbol 543 EditableText""
EINFECTSymbol 544 EditableText""
EHPSymbol 551 EditableText""
ESPEEDSymbol 552 EditableText""
EMONEYSymbol 553 EditableText""
EINFECTSymbol 554 EditableText""
EHPSymbol 555 EditableText""
ESPEEDSymbol 560 EditableText""
EMONEYSymbol 561 EditableText""
EINFECTSymbol 562 EditableText""
EHPSymbol 563 EditableText""
ESPEEDSymbol 569 EditableText""
EMONEYSymbol 570 EditableText""
EINFECTSymbol 571 EditableText""
EHPSymbol 572 EditableText""
ESPEEDSymbol 576 EditableText""
EMONEYSymbol 577 EditableText""
EINFECTSymbol 578 EditableText""
EHPSymbol 579 EditableText""
ESPEEDSymbol 585 EditableText""
EMONEYSymbol 586 EditableText""
EINFECTSymbol 587 EditableText""
EHPSymbol 588 EditableText""
ESPEEDSymbol 589 EditableText""
EMONEYSymbol 590 EditableText""
EINFECTSymbol 591 EditableText""
EHPSymbol 592 EditableText""
ESPEEDSymbol 593 EditableText""
EMONEYSymbol 594 EditableText""
EINFECTSymbol 595 EditableText""
EHPSymbol 596 EditableText""
ESPEEDSymbol 597 EditableText""
EMONEYSymbol 598 EditableText""
EINFECTSymbol 599 EditableText""
EHPSymbol 600 EditableText""
ESPEEDSymbol 601 EditableText""
EMONEYSymbol 602 EditableText""
EINFECTSymbol 603 EditableText""
EHPSymbol 604 EditableText""
TurretATKSymbol 617 EditableText""
TurretRNGSymbol 618 EditableText""
TurretATKLvlSymbol 619 EditableText""
TurretRNGLvlSymbol 620 EditableText""
SpeedShotTurretSymbol 621 EditableText""
TurretATKSymbol 654 EditableText""
TurretRNGSymbol 655 EditableText""
TurretATKLvlSymbol 656 EditableText""
TurretRNGLvlSymbol 657 EditableText""
SpeedShotTurretSymbol 658 EditableText""
MainRangeSymbol 680 EditableText""
MainDamageSymbol 681 EditableText""
NextRangeSymbol 686 EditableText""
NextDamageSymbol 690 EditableText""
UpRngBuySymbol 693 EditableText""
UpDmgBuySymbol 694 EditableText""
FreezeGunBuySymbol 695 EditableText""
SpeedCannonBuySymbol 696 EditableText""
MainRangeSymbol 702 EditableText""
MainDamageSymbol 703 EditableText""
NextRangeSymbol 706 EditableText""
NextDamageSymbol 709 EditableText""
UpRngBuySymbol 712 EditableText""
UpDmgBuySymbol 713 EditableText""
SeedShotBuySymbol 714 EditableText""
MedalSymbol 728 EditableText""
FinalSurvivorSymbol 729 EditableText""
MoneySymbol 736 EditableText""
SurvivorSymbol 738 EditableText""
MoneyPointsSymbol 739 EditableText""
SurvivorPointsSymbol 741 EditableText""
DamageCauseSymbol 742 EditableText""
DamagePointsSymbol 744 EditableText""
TotalSymbol 745 EditableText""
SurvivorSymbol 764 EditableText""
MoneySymbol 765 EditableText""
nbWaveSymbol 777 EditableText""
Q1Symbol 783 EditableText""
Q2Symbol 784 EditableText""
Q3Symbol 785 EditableText""
HoursSymbol 791 EditableText""
ResultSymbol 803 EditableText""
WarningSymbol 809 EditableText"<p align="center"></p>"
MedalSymbol 827 EditableText""
FinalSurvivorSymbol 828 EditableText""
MoneySymbol 835 EditableText""
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Created: 25/5 -2019 17:47:29 Last modified: 25/5 -2019 17:47:29 Server time: 11/05 -2024 15:41:41