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Adventures of a Cow.swf

This is the info page for
Flash #24009

(Click the ID number above for more basic data on this flash file.)


Text
dificil

dificil

facil

facil

Cargando, por favor espere

nivel

vidas

puntos

nivel

vidas

puntos

0

0

0

0

0

0

CLICK para continuar

ir a nivel...

dificil

dificil

instrucciones

instrucciones

jugar

jugar

facil

facil

puntuaciones

puntuaciones

u

u

un

un

una

una

una v

una v

una vi

una vi

una vid

una vid

una vida

una vida

una vida m

una vida m

una vida me

una vida me

una vida men

una vida men

una vida meno

una vida meno

una vida menos

una vida menos

Click para continuar

Game Over

Game Over

final

final

>

puntos obtenidos

puntos obtenidos

0

0

introduce tu nombre

introduce tu nombre

1

2

3

4

5

ActionScript [AS1/AS2]

Frame 1
var vidas = 4; var start = 1; var x = 2; var y = 1; var points = 0; var dificultad = 0; fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); stop();
Instance of Symbol 128 MovieClip [empty] in Frame 1
onClipEvent (enterFrame) { _root.barra._xscale = A; A = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _root.porcentaje = ("Completado: " + Math.round(A)) + "%"; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _root.gotoAndPlay("inicio"); } }
Frame 2
function buildMap(map) { _root.attachMovie("empty", "tiles", 2); _root.attachMovie("fondo", "fondo", 0); game.fondo = _root.fondo; game.fondo._x = game.tileW; game.fondo._y = 0; game.clip = _root.tiles; game.mapWidth = map[0].length; game.mapHeight = map.length; game.mapW = map[0].length * game.tileW; var i = 0; while (i < game.mapHeight) { var j = 0; while (j < game.mapWidth) { var name = ((("t_" + i) + "_") + j); game[name] = new game["Tile" + map[i][j]](); game.clip.attachMovie("tile", name, (i * 100) + (j * 2)); game.clip[name]._x = j * game.tileW; game.clip[name]._y = i * game.tileH; game.clip[name].gotoAndStop(game[name].frame); j++; } i++; } var doors = myDoors[game.currentMap]; var i = 0; while (i < doors.length) { var name = ((("t_" + doors[i][0]) + "_") + doors[i][1]); game[name].nextMap = doors[i][2]; game[name].nextY = doors[i][3]; game[name].nextX = doors[i][4]; i++; } game.auxY = myStart[game.currentMap][0]; game.auxX = myStart[game.currentMap][1]; game.openName = (("t_" + myOpen[game.currentMap][0]) + "_") + myOpen[game.currentMap][1]; if (_root.dificultad == 0) { var enemies = myEnemies[game.currentMap]; } if (_root.dificultad == 1) { var enemies = myEnemies2[game.currentMap]; } game.currentEnemies = enemies.length; var i = 0; while (i < game.currentEnemies) { var name = ("enemy" + i); game[name] = new game["Enemyp" + enemies[i][0]](); if (game[name].brain == 3) { game.clip.attachMovie("enemy" + enemies[i][0], name, 1); } else { game.clip.attachMovie("enemy" + enemies[i][0], name, 11001 + i); } game[name].clip = game.clip[name]; game[name].xtile = enemies[i][1]; game[name].ytile = enemies[i][2]; game[name].startx = enemies[i][1]; game[name].starty = enemies[i][2]; game[name].width = game.clip[name]._width / 2; game[name].height = game.clip[name]._height / 2; game[name].x = (game[name].xtile * game.tileW) + (game.tileW / 2); game[name].y = ((game[name].ytile + 1) * game.tileH) - game[name].height; game[name].clip._x = game[name].x; game[name].clip._y = game[name].y; i++; } game.movingtiles = myMovingTiles[game.currentMap]; var i = 0; while (i < game.movingtiles.length) { var name = ("movingtile" + i); game[name] = new game["MovingTile" + game.movingtiles[i][0]](); game.clip.attachMovie("movingtiles", name, 12001 + i); game[name].clip = game.clip[name]; game[name].clip.gotoAndStop(game.movingtiles[i][0]); game[name].xtile = game.movingtiles[i][1]; game[name].ytile = game.movingtiles[i][2]; game[name].x = (game[name].xtile * game.tileW) + (game.tileW / 2); game[name].y = (game[name].ytile * game.tileH) + (game.tileH / 2); game[name].clip._x = game[name].x; game[name].clip._y = game[name].y; game[name].minx = game[name].minx + game[name].xtile; game[name].maxx = game[name].maxx + game[name].xtile; game[name].miny = game[name].miny + game[name].ytile; game[name].maxy = game[name].maxy + game[name].ytile; i++; } game.clip.attachMovie("char", "char", 10000); char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileW) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(8); if (_root.dificultad == 0) { game.items = myItems[game.currentMap]; } if (_root.dificultad == 1) { game.items = myItems2[game.currentMap]; } var i = 0; while (i < game.items.length) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); game[name] = new game["Itemp" + game.items[i][0]](); game[name].position = i; game.clip.attachMovie("items", name, 10001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[i][0]); i++; } _root.variable = game.currentMap; _root.vidas = game.vidas; } function changeMap(ob) { var tempitems = []; var i = 0; while (i < game.items.length) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); delete game[name]; if (game.items[i]) { tempitems.push(game.items[i]); } i++; } if (_root.dificultad == 0) { myItems[game.currentMap] = tempitems; } if (_root.dificultad == 1) { myItems2[game.currentMap] = tempitems; } var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].nextMap; ob.ytile = game[name].nextY; ob.xtile = game[name].nextX; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); fall(ob); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor(((x - ob.width) + 1) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function moveChar(ob, dirx, diry, jump, fspeed) { if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = fspeed; } ob.lasty = ob.y; getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; } } if (diry == 1) { if ((ob.downleft and ob.downright) and (!checkMovingTiles(speed * diry))) { ob.y = ob.y + (speed * diry); } else { ob.jump = false; if (ob.onMovingTile) { ob.y = (ob.onMovingTile.y - ob.onMovingTile.height) - ob.height; } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } } getMyCorners(ob.x + (speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (speed * dirx); fall(ob); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } updateChar(ob, dirx, diry); return(true); } function updateChar(ob, dirx, diry) { ob.clip._x = ob.x; ob.clip._y = ob.y; if (dirx or diry) { if (dirx == -1) { ob.clip.gotoAndStop(1); ob.lastface = "izq"; } if (dirx == 1) { ob.clip.gotoAndStop(2); ob.lastface = "der"; } if (diry == -1) { if (ob.lastface == "izq") { ob.clip.gotoAndStop(3); } else { ob.clip.gotoAndStop(4); } } if (diry == 1) { if (ob.lastface == "izq") { ob.clip.gotoAndStop(5); } else { ob.clip.gotoAndStop(6); } } } ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (game[(("t_" + ob.ytile) + "_") + ob.xtile].end and (ob == _root.char)) { removeMovieClip(_root.char.clip); game.clip.attachMovie("char_anim", "char_anim", 10000); game.clip.char_anim._x = ob.x; game.clip.char_anim._y = ob.y; } if (game.clip[game.openName].puerta.open) { game[game.openName.position] = 0; game[game.openName].walkable = true; } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { _root.points = _root.points + itemname.points; removeMovieClip(itemname.clip); if (itemname.key) { puerta.start(); game.clip[game.openName].jose.play(); game[game.openName.position] = 0; game[game.openName].walkable = true; } else if (itemname.light) { luz.start(); game.fondo.play(); var i = 0; while (i < game.mapHeight) { var j = 0; while (j < game.mapWidth) { var name = ((("t_" + i) + "_") + j); if (game[name].night) { game.clip[name].anim.play(); } j++; } i++; } } else { game.items[itemname.position] = 0; puntos.start(); } delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } if (ob.ytile == (game.mapHeight - 1)) { lose(); } } function moveEnemy(ob, dirx, diry, jump) { if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; ob.jump = false; } } getMyCorners(ob.x + (speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (speed * dirx); fallEnemy(ob); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fallEnemy(ob); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); return(true); } function lose() { _root.vidas--; moo.start(); removeMovieClip(_root.char.clip); if (_root.char.lastface == "izq") { game.clip.attachMovie("char_die_left", "char_die", 10000); } else { game.clip.attachMovie("char_die_right", "char_die", 10000); } game.clip.char_die._x = char.x; game.clip.char_die._y = char.y; delete char; } function ComprobarVidas() { if (_root.vidas == 0) { _root.s.stop(); gameover = new Sound(); gameover.attachSound("gameover"); gameover.start(); removeMovieClip(_root.tiles); removeMovieClip(_root.fondo); _root.gotoAndPlay("gameover"); } else { _root.s.stop(); _root.y = _root.game.auxY; _root.x = _root.game.auxX; _root.start = _root.game.currentMap; removeMovieClip(_root.tiles); removeMovieClip(_root.fondo); _root.gotoAndStop("vidamenos"); } } function enemyBrain() { var i = 0; while (i < game.currentEnemies) { var name = ("enemy" + i); var ob = game[name]; var flag = true; if (ob.brain == 0) { getMyCorners(ob.x + (ob.speed * ob.xMove), ob.y + (ob.speed * ob.yMove), ob); if (ob.downleft and ob.downright) { fallEnemy(ob); moveEnemy(ob, ob.xMove, 0, 0, ob.speed); _root.jumpEnemy(ob); } else { var distan = (_root.char.x - ob.x); var balance = ((distan * 100) / (game.mapW - 150)); var volumen = (100 - Math.abs(balance / 2)); gota.setPan(balance); gota.setVolume(volumen); gota.start(); ob.ytile = ob.starty; moveEnemy(ob, ob.xMove, ob.yMove, 0, ob.speed); } } if (ob.brain == 1) { getMyCorners(ob.x + (ob.speed * ob.xMove), (ob.y + (ob.speed * ob.yMove)) + 1, ob); if ((!ob.downleft) and (!ob.downright)) { if (random(150) == 5) { ob.xMove = -ob.xMove; ob.yMove = -ob.yMove; } if (random(200) == 10) { ob.timer = 1; } if (ob.timer == 0) { moveEnemy(ob, ob.xMove, ob.yMove, 0, ob.speed); } else { ob.timer++; } if (ob.timer == 40) { ob.timer = 0; } } else { ob.xMove = -ob.xMove; ob.yMove = -ob.yMove; } } if (ob.brain == 2) { fallEnemy(ob); getMyCorners(ob.x + (ob.speed * ob.xMove), ob.y + (ob.speed * ob.yMove), ob); if (((!ob.upleft) and (!ob.downleft)) or ((!ob.upright) and (!ob.downright))) { ob.xMove = -ob.xMove; } moveEnemy(ob, ob.xMove, 0, 0, ob.speed); if (!ob.jump) { ob.jump = true; ob.jumpspeed = ob.jumpstart; } if (ob.jump) { _root.jumpEnemy(ob); } } if (ob.brain == 3) { ob.y = ob.y + (ob.speed * ob.yMove); ob.pincho = ob.pincho + ob.speed; if (ob.pincho > (ob.height + (ob.height / 2))) { ob.yMove = -ob.yMove; ob.pincho = 0; } ob.clip._x = ob.x; ob.clip._y = ob.y; var uno = Math.abs(char.x - ob.x); var dos = Math.abs(char.y - ob.y); if ((uno < (char.width + ob.width)) and (dos < (char.heigth + ob.height))) { lose(); } } if (ob.brain == 4) { getMyCorners(ob.x + (ob.speed * ob.xMove), ob.y + (ob.speed * ob.yMove), ob); if ((!ob.downleft) and (!ob.downright)) { ob.yMove = -ob.yMove; golpe.start(); if (ob.acelerar) { ob.speed++; } if (ob.decelerar) { ob.speed--; } } if ((!ob.upleft) and (!ob.upright)) { ob.yMove = -ob.yMove; golpe.start(); if (ob.acelerar) { ob.speed++; } if (ob.decelerar) { ob.speed--; } } if ((!ob.upright) and (!ob.downright)) { ob.xMove = -ob.xMove; golpe.start(); if (ob.acelerar) { ob.speed++; } if (ob.decelerar) { ob.speed--; } } if ((!ob.upleft) and (!ob.downleft)) { ob.xMove = -ob.xMove; golpe.start(); if (ob.acelerar) { ob.speed++; } if (ob.decelerar) { ob.speed--; } } if (_root.dificultad == 0) { if (ob.speed > 8) { ob.acelerar = false; } } if (_root.dificultad == 1) { if (ob.speed > 3) { ob.acelerar = false; } } if (ob.timer > 300) { ob.decelerar = true; } if (ob.speed < 4) { ob.decelerar = false; } if (!ob.stop) { ob.timer++; } moveEnemy(ob, ob.xMove, ob.yMove, 0, ob.speed); } if (ob.brain == 5) { var distancia = (_root.char.clip._x - ob.clip._x); if (distancia > 2) { ob.xMove = 1; } else if (distancia < -2) { ob.xMove = -1; } else { ob.xMove = 0; } moveEnemy(ob, ob.xMove, ob.yMove); getMyCorners(ob.x + (ob.speed * ob.xMove), ob.y + (ob.speed * ob.yMove), ob); if (((((!ob.downleft) and (!ob.downright)) or ((!ob.upleft) and (!ob.upright))) or (ob.ytile == (game.mapHeight - 2))) or (random(70) == 5)) { ob.yMove = -ob.yMove; } } if (ob.brain == 6) { getMyCorners(ob.x + (ob.Speed * ob.xMove), ob.y + (ob.Speed * ob.yMove), ob); ob.y = ob.y + (ob.Speed * ob.yMove); ob.clip._y = ob.y; if (((!ob.downleft) and (!ob.downright)) or ((!ob.upleft) and (!ob.upright))) { ob.yMove = -ob.yMove; } } if (ob.brain == 7) { getMyCorners(ob.x + (ob.Speed * ob.xMove), ob.y + (ob.Speed * ob.yMove), ob); ob.x = ob.x + (ob.Speed * ob.xMove); ob.clip._x = ob.x; if (((!ob.downleft) and (!ob.upleft)) or ((!ob.downright) and (!ob.upright))) { ob.xMove = -ob.xMove; } } var xdist = (ob.x - char.x); var ydist = (ob.y - char.y); if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (ob.width + char.width)) { lose(); } i++; } } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (ob.jumpspeed > (game.tileH / 1.5)) { ob.jumpspeed = game.tileH / 1.5; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (ob.jumpspeed > 0) { moveChar(ob, 0, 1, 1); } } function fall(ob) { if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if ((ob.downleft and ob.downright) and (!checkMovingTiles(1))) { ob.onMovingTile = false; ob.jumpspeed = 0; ob.jump = true; } } } function fallEnemy(ob) { if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; } } } function jumpEnemy(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (ob.jumpspeed > (game.tileH / 1.5)) { ob.jumpspeed = game.tileH / 1.5; } if (ob.jumpspeed < 0) { moveEnemy(ob, 0, -1, -1); } else if (ob.jumpspeed > 0) { moveEnemy(ob, 0, 1, 1); } } function checkMovingTiles(y) { var heroymax = ((char.y + char.height) + y); var heroxmax = (char.x + char.width); var heroxmin = (char.x - char.width); foundit = false; var i = 0; while (i < game.movingtiles.length) { var ob = game["movingtile" + i]; if (char.diry != -1) { var tileymax = (ob.y + ob.height); var tileymin = (ob.y - ob.height); var tilexmax = (ob.x + ob.width); var tilexmin = (ob.x - ob.width); if ((char.lasty + char.height) <= tileymin) { if ((heroymax <= tileymax) and (heroymax >= tileymin)) { if ((heroxmax > tilexmin) and (heroxmax < tilexmax)) { char.onMovingTile = ob; foundit = true; break; } if ((heroxmin > tilexmin) and (heroxmin < tilexmax)) { char.onMovingTile = ob; foundit = true; break; } } } } i++; } return(foundit); } function moveTiles() { var i = 0; while (i < game.movingtiles.length) { var ob = game["movingtile" + i]; getMyCorners(ob.x + (ob.speed * ob.dirx), ob.y + (ob.speed * ob.diry), ob); if ((ob.miny > ob.upY) or (ob.maxy < ob.downY)) { ob.diry = -ob.diry; } if ((ob.minx > ob.leftX) or (ob.maxx < ob.rightX)) { ob.dirx = -ob.dirx; } ob.x = ob.x + (ob.speed * ob.dirx); ob.y = ob.y + (ob.speed * ob.diry); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); ob.clip._x = ob.x; ob.clip._y = ob.y; if (ob.diry == -1) { checkMovingTiles(0); } i++; } if (char.onMovingTile) { getMyCorners(char.x, char.y + (char.onMovingTile.speed * char.onMovingTile.diry), char); if (char.onMovingTile.diry == -1) { if (char.upleft and char.upright) { char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height; } else { char.y = (char.ytile * game.tileH) + char.height; char.jumpspeed = 0; char.jump = true; char.onMovingTile = false; } } if (char.onMovingTile.diry == 1) { if (char.downleft and char.downright) { char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height; } else { char.onMovingTile = false; char.y = ((char.ytile + 1) * game.tileH) - char.height; } } getMyCorners(char.x + (char.onMovingTile.speed * char.onMovingTile.dirx), char.y, char); if (char.onMovingTile.dirx == -1) { if (char.downleft and char.upleft) { char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx); } else { char.x = (char.xtile * game.tileW) + char.width; fall(char); } } if (char.onMovingTile.dirx == 1) { if (char.upright and char.downright) { char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx); } else { fall(char); char.x = ((char.xtile + 1) * game.tileW) - char.width; } } updateChar(char); } } function detectKeys() { moveTiles(); var ob = _root.char; var fric = 0.95; var keyPressed = false; if ((Key.isDown(32) and (!ob.jump)) and char) { salto.start(); ob.onMovingTile = false; ob.jump = true; ob.jumpspeed = ob.jumpstart; } if (Key.isDown(39)) { keyPressed = _root.moveChar(ob, 1, 0, 0, ob.speed); frictionright = true; frictionleft = false; fspeed = ob.speed; } else if (Key.isDown(37)) { keyPressed = _root.moveChar(ob, -1, 0, 0, ob.speed); frictionleft = true; frictionright = false; fspeed = ob.speed; } else if ((frictionleft or frictionright) and game[(("t_" + (ob.ytile + 1)) + "_") + ob.xtile].snow) { fspeed = fspeed * fric; if (frictionleft) { _root.moveChar(ob, -1, 0, 0, fspeed); if (fspeed < 0.5) { frictionleft = false; } } if (frictionright) { _root.moveChar(ob, 1, 0, 0, fspeed); if (fspeed < 0.5) { frictionright = false; } } } if (ob.jump) { keyPressed = _root.jump(ob); } if (keyPressed or ob.jump) { ob.clip.char.play(); } else if (ob.lastface == "izq") { ob.clip.gotoAndStop(7); } else { ob.clip.gotoAndStop(8); } _root.enemyBrain(); _root.moveBullets(); } fscommand ("allowscale", false); salto = new Sound(); salto.attachSound("salto"); golpe = new Sound(); golpe.attachSound("golpe"); puntos = new Sound(); puntos.attachSound("puntos"); puerta = new Sound(); puerta.attachSound("puerta"); moo = new Sound(); moo.attachSound("moo"); luz = new Sound(); luz.attachSound("luz"); gota = new Sound(sonidogota); gota.attachSound("gota"); var pan = -100; s = new Sound(); s.attachSound("musica"); s.start(0, 9999); myDoors = [[0], [[6, 11, 2, 6, 1]], [[6, 0, 1, 6, 10], [6, 11, 3, 6, 1]], [[6, 0, 2, 6, 10], [6, 11, 4, 6, 1]], [[6, 0, 3, 6, 10], [5, 11, 5, 5, 1], [6, 11, 5, 6, 1]], [[5, 0, 4, 5, 10], [6, 0, 4, 6, 10], [1, 11, 6, 1, 1]], [[1, 0, 5, 1, 10], [1, 11, 7, 1, 1], [6, 11, 7, 6, 1]], [[1, 0, 6, 1, 10], [8, 4, 8, 0, 4]], [[6, 11, 9, 6, 1]], [[6, 0, 8, 6, 10], [2, 11, 10, 2, 1], [6, 11, 10, 6, 1]], [[2, 0, 9, 2, 10], [6, 0, 9, 6, 10], [1, 11, 11, 1, 1]], [[1, 0, 10, 1, 10], [8, 2, 12, 0, 2]], [[1, 11, 13, 1, 1]], [[1, 0, 12, 1, 10], [8, 2, 14, 0, 2]]]; myEnemies = [[0], [[1, 4, 1]], [[1, 9, 1], [2, 5, 3]], [[2, 7, 3]], [[8, 2, 2]], [[4, 9, 6], [6, 8, 1]], [[1, 6, 1], [3, 4, 1], [2, 5, 6]], [[9, 8, 5]], [[4, 6, 6], [1, 8, 3]], [], [[1, 3, 4], [10, 9, 6]], [[4, 3, 3], [10, 9, 5], [10, 7, 5], [10, 6, 5], [10, 5, 5], [10, 4, 5]], [[1, 6, 1], [8, 3, 1], [8, 5, 6], [8, 7, 3], [8, 9, 5]], [[11, 4, 6]], [[5, 4, 4]]]; myEnemies2 = [[0], [], [], [], [], [], [], [], [], [], [], [], [[2, 2, 6]], [[12, 4, 6]], [[5, 4, 4]]]; myStart = [[0], [1, 2], [6, 1], [6, 1], [6, 1], [5, 1], [1, 1], [1, 1], [0, 4], [6, 1], [2, 1], [1, 1], [0, 2], [1, 1], [0, 2]]; myOpen = [[0], [6, 8], [], [6, 9], [], [], [], [7, 4], [], [], [6, 5], [], [], [], [6, 9]]; myItems = [[0], [[1, 3, 5], [2, 7, 4]], [[2, 6, 3], [4, 8, 2]], [[1, 9, 1], [2, 2, 2], [2, 2, 1], [2, 9, 4]], [[4, 4, 1], [2, 6, 1], [2, 6, 2], [2, 8, 4]], [[2, 3, 5], [2, 4, 2], [2, 7, 6], [2, 8, 3], [4, 6, 1]], [[4, 10, 6]], [[1, 6, 6], [2, 4, 3], [2, 6, 3], [4, 9, 4]], [[2, 7, 3]], [[3, 2, 6], [4, 10, 6], [4, 10, 5]], [[1, 4, 6], [2, 7, 6], [4, 8, 3]], [[4, 9, 2], [2, 4, 4], [2, 4, 3]], [[2, 2, 6], [2, 4, 6], [2, 6, 6], [2, 8, 6]], [[4, 3, 6], [2, 5, 6], [4, 7, 6], [2, 9, 6]], [[5, 10, 6]]]; myItems2 = [[0], [[1, 3, 5], [2, 7, 4]], [[2, 8, 2]], [[1, 9, 1], [2, 2, 2]], [[2, 4, 1], [2, 8, 4]], [[2, 3, 5], [4, 6, 1]], [[4, 10, 6]], [[1, 6, 6], [2, 4, 3], [2, 6, 3]], [[2, 7, 3]], [[3, 2, 6]], [[1, 4, 6], [2, 7, 6], [4, 8, 3]], [[2, 9, 2], [2, 4, 3]], [], [[4, 3, 6], [2, 9, 6]], [[5, 10, 6]]]; myMovingTiles = [[0], [], [], [], [], [], [], [[1, 8, 7]], [], [], [[2, 6, 7], [3, 9, 3]], [[4, 6, 5], [5, 6, 7]], [[10, 2, 4], [7, 4, 3], [8, 6, 4], [9, 8, 1]], [[6, 6, 7]], []]; myMap1 = [[0, 1, 18, 1, 1, 18, 18, 18, 1, 1, 1, 0], [0, 16, 0, 0, 10, 0, 0, 0, 17, 1, 1, 0], [0, 1, 4, 19, 0, 0, 0, 0, 17, 1, 1, 0], [0, 1, 1, 16, 0, 0, 0, 0, 1, 1, 1, 0], [0, 1, 1, 18, 0, 0, 0, 0, 17, 1, 1, 0], [0, 1, 16, 0, 0, 0, 0, 0, 17, 18, 18, 0], [0, 1, 16, 0, 0, 0, 0, 0, 6, 0, 0, 2], [0, 1, 1, 4, 4, 4, 4, 4, 1, 4, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap2 = [[0, 1, 18, 1, 18, 18, 1, 1, 18, 1, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 10, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 21, 0, 17, 0], [0, 16, 0, 0, 21, 21, 21, 0, 0, 0, 17, 0], [0, 1, 21, 0, 0, 0, 0, 0, 0, 0, 17, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 7, 7, 7, 9, 7, 7, 9, 9, 7, 7, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap3 = [[0, 1, 18, 18, 18, 18, 1, 18, 18, 18, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 1, 16, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 21, 21, 4, 0, 17, 0], [0, 16, 0, 20, 0, 0, 0, 0, 17, 4, 18, 0], [2, 0, 0, 16, 0, 21, 0, 0, 0, 6, 0, 2], [0, 4, 4, 1, 5, 5, 5, 4, 4, 1, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap4 = [[0, 1, 18, 1, 18, 1, 18, 1, 18, 18, 1, 0], [0, 16, 0, 0, 0, 17, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 17, 16, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 16, 0, 0, 8, 7, 8, 0, 0, 17, 0], [0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [2, 0, 0, 8, 7, 8, 0, 0, 0, 0, 0, 2], [0, 4, 19, 5, 5, 5, 5, 5, 5, 5, 20, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap5 = [[0, 1, 1, 18, 1, 18, 18, 18, 18, 18, 18, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0], [0, 16, 0, 0, 20, 0, 0, 0, 0, 0, 1, 0], [0, 1, 19, 0, 0, 0, 0, 0, 19, 0, 1, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [2, 0, 0, 19, 0, 0, 0, 0, 0, 20, 1, 0], [0, 4, 5, 5, 5, 5, 5, 4, 5, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0]]; myMap6 = [[0, 1, 18, 18, 1, 18, 1, 18, 1, 18, 18, 0], [2, 0, 0, 0, 10, 0, 10, 0, 0, 0, 0, 2], [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 20, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 20, 1, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 1, 5, 5, 20, 4, 4, 4, 4, 4, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap7 = [[0, 18, 18, 18, 1, 18, 18, 1, 18, 18, 1, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 4, 21, 4, 21, 21, 4, 21, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 1, 0, 21, 21, 21, 21, 0, 0, 0, 17, 0], [0, 1, 0, 0, 0, 0, 0, 21, 0, 0, 17, 0], [0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 17, 0], [0, 5, 5, 16, 14, 1, 5, 5, 5, 5, 1, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]]; myMap8 = [[0, 1, 1, 16, 0, 17, 1, 1, 1, 1, 1, 0], [0, 1, 1, 16, 0, 17, 1, 1, 1, 1, 1, 0], [0, 1, 1, 16, 0, 17, 1, 18, 1, 1, 1, 0], [0, 1, 1, 16, 0, 17, 18, 0, 10, 17, 1, 0], [0, 1, 1, 16, 0, 0, 0, 0, 0, 18, 1, 0], [0, 1, 1, 16, 0, 0, 0, 0, 0, 0, 18, 0], [0, 1, 1, 16, 0, 20, 4, 4, 19, 0, 0, 2], [0, 1, 1, 1, 5, 17, 1, 1, 1, 4, 4, 0], [0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0]]; myMap9 = [[0, 27, 0, 0, 0, 0, 0, 0, 0, 26, 12, 0], [0, 27, 0, 22, 24, 0, 0, 0, 0, 26, 25, 0], [0, 27, 0, 0, 27, 0, 0, 0, 0, 0, 0, 2], [0, 27, 0, 22, 25, 24, 0, 0, 0, 0, 23, 0], [0, 27, 0, 0, 0, 26, 0, 0, 0, 23, 25, 0], [0, 25, 22, 22, 0, 27, 0, 0, 0, 26, 0, 0], [2, 0, 0, 0, 0, 26, 24, 0, 0, 27, 0, 2], [0, 11, 11, 11, 11, 12, 27, 28, 28, 26, 11, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap10 = [[0, 1, 18, 18, 1, 18, 18, 18, 18, 18, 18, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 19, 0, 4, 4, 19, 0, 0, 0, 0, 17, 0], [0, 16, 0, 10, 17, 16, 0, 0, 0, 0, 17, 0], [0, 18, 19, 0, 17, 16, 0, 0, 0, 0, 17, 0], [2, 0, 0, 0, 0, 6, 0, 0, 0, 0, 17, 0], [0, 4, 4, 4, 4, 19, 5, 5, 5, 5, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap11 = [[0, 18, 18, 18, 18, 18, 18, 18, 1, 18, 1, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 1, 4, 19, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 18, 18, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 5, 5, 5, 5, 5, 5, 5, 1, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap12 = [[0, 16, 0, 18, 18, 18, 18, 18, 18, 1, 18, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 1, 4, 4, 4, 4, 4, 4, 4, 4, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap13 = [[0, 18, 18, 18, 1, 18, 18, 18, 1, 18, 1, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 20, 21, 21, 21, 21, 19, 0, 17, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0], [0, 16, 0, 5, 5, 5, 5, 5, 5, 5, 17, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; myMap14 = [[0, 16, 0, 18, 1, 18, 18, 18, 18, 1, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 17, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 17, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 17, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 17, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 17, 1, 0], [0, 16, 0, 0, 0, 0, 0, 0, 0, 29, 0, 15], [0, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; game = {tileW:30, tileH:30, currentMap:_root.start, vidas:_root.vidas}; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = true; game.Tile2.prototype.frame = 3; game.Tile2.prototype.door = true; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = true; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile7.prototype.snow = true; game.Tile8 = function () { }; game.Tile8.prototype.walkable = true; game.Tile8.prototype.frame = 9; game.Tile8.prototype.snow = true; game.Tile9 = function () { }; game.Tile9.prototype.walkable = true; game.Tile9.prototype.frame = 10; game.Tile9.prototype.snow = true; game.Tile10 = function () { }; game.Tile10.prototype.walkable = true; game.Tile10.prototype.frame = 11; game.Tile11 = function () { }; game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 12; game.Tile11.prototype.night = true; game.Tile12 = function () { }; game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 13; game.Tile12.prototype.night = true; game.Tile13 = function () { }; game.Tile13.prototype.walkable = true; game.Tile13.prototype.frame = 14; game.Tile14 = function () { }; game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 15; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 16; game.Tile15.prototype.end = true; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 17; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 18; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 19; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 20; game.Tile20 = function () { }; game.Tile20.prototype.walkable = false; game.Tile20.prototype.frame = 21; game.Tile21 = function () { }; game.Tile21.prototype.walkable = false; game.Tile21.prototype.frame = 22; game.Tile22 = function () { }; game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 23; game.Tile22.prototype.night = true; game.Tile23 = function () { }; game.Tile23.prototype.walkable = false; game.Tile23.prototype.frame = 24; game.Tile23.prototype.night = true; game.Tile24 = function () { }; game.Tile24.prototype.walkable = false; game.Tile24.prototype.frame = 25; game.Tile24.prototype.night = true; game.Tile25 = function () { }; game.Tile25.prototype.walkable = false; game.Tile25.prototype.frame = 26; game.Tile25.prototype.night = true; game.Tile26 = function () { }; game.Tile26.prototype.walkable = false; game.Tile26.prototype.frame = 27; game.Tile26.prototype.night = true; game.Tile27 = function () { }; game.Tile27.prototype.walkable = false; game.Tile27.prototype.frame = 28; game.Tile27.prototype.night = true; game.Tile28 = function () { }; game.Tile28.prototype.walkable = true; game.Tile28.prototype.frame = 29; game.Tile28.prototype.night = true; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 30; game.MovingTile1 = function () { }; game.MovingTile1.prototype.speed = 2; game.MovingTile1.prototype.dirx = 1; game.MovingTile1.prototype.diry = 0; game.MovingTile1.prototype.minx = -2; game.MovingTile1.prototype.maxx = 1; game.MovingTile1.prototype.width = game.tileW / 2; game.MovingTile1.prototype.height = game.tileH / 2; game.MovingTile2 = function () { }; game.MovingTile2.prototype.speed = 5; game.MovingTile2.prototype.dirx = 1; game.MovingTile2.prototype.diry = 0; game.MovingTile2.prototype.minx = 0; game.MovingTile2.prototype.maxx = 3; game.MovingTile2.prototype.width = game.tileW / 2; game.MovingTile2.prototype.height = game.tileH / 2; game.MovingTile3 = function () { }; game.MovingTile3.prototype.speed = 4; game.MovingTile3.prototype.dirx = 0; game.MovingTile3.prototype.diry = 1; game.MovingTile3.prototype.miny = 0; game.MovingTile3.prototype.maxy = 3; game.MovingTile3.prototype.width = game.tileW / 2; game.MovingTile3.prototype.height = game.tileH / 2; game.MovingTile4 = function () { }; game.MovingTile4.prototype.speed = 5; game.MovingTile4.prototype.dirx = 1; game.MovingTile4.prototype.diry = 0; game.MovingTile4.prototype.minx = -2; game.MovingTile4.prototype.maxx = 3; game.MovingTile4.prototype.width = game.tileW / 2; game.MovingTile4.prototype.height = game.tileH / 2; game.MovingTile5 = function () { }; game.MovingTile5.prototype.speed = 4; game.MovingTile5.prototype.dirx = 1; game.MovingTile5.prototype.diry = 0; game.MovingTile5.prototype.minx = -3; game.MovingTile5.prototype.maxx = 3; game.MovingTile5.prototype.width = game.tileW / 2; game.MovingTile5.prototype.height = game.tileH / 2; game.MovingTile6 = function () { }; game.MovingTile6.prototype.speed = 4; game.MovingTile6.prototype.dirx = 1; game.MovingTile6.prototype.diry = 0; game.MovingTile6.prototype.minx = -3; game.MovingTile6.prototype.maxx = 3; game.MovingTile6.prototype.width = game.tileW / 2; game.MovingTile6.prototype.height = game.tileH / 2; game.MovingTile7 = function () { }; game.MovingTile7.prototype.speed = 3; game.MovingTile7.prototype.dirx = 0; game.MovingTile7.prototype.diry = 1; game.MovingTile7.prototype.miny = -1; game.MovingTile7.prototype.maxy = 1; game.MovingTile7.prototype.width = game.tileW / 2; game.MovingTile7.prototype.height = game.tileH / 2; game.MovingTile8 = function () { }; game.MovingTile8.prototype.speed = 2; game.MovingTile8.prototype.dirx = 0; game.MovingTile8.prototype.diry = 1; game.MovingTile8.prototype.miny = -2; game.MovingTile8.prototype.maxy = 0; game.MovingTile8.prototype.width = game.tileW / 2; game.MovingTile8.prototype.height = game.tileH / 2; game.MovingTile9 = function () { }; game.MovingTile9.prototype.speed = 2; game.MovingTile9.prototype.dirx = 0; game.MovingTile9.prototype.diry = 1; game.MovingTile9.prototype.miny = 0; game.MovingTile9.prototype.maxy = 3; game.MovingTile9.prototype.width = game.tileW / 2; game.MovingTile9.prototype.height = game.tileH / 2; game.MovingTile10 = function () { }; game.MovingTile10.prototype.speed = 1; game.MovingTile10.prototype.dirx = 0; game.MovingTile10.prototype.diry = 1; game.MovingTile10.prototype.miny = -1; game.MovingTile10.prototype.maxy = 1; game.MovingTile10.prototype.width = game.tileW / 2; game.MovingTile10.prototype.height = game.tileH / 2; game.Enemyp1 = function () { }; game.Enemyp1.prototype.xMove = 0; game.Enemyp1.prototype.yMove = 1; game.Enemyp1.prototype.speed = 5; game.Enemyp1.prototype.brain = 0; game.Enemyp1.prototype.gravity = 1; game.Enemyp2 = function () { }; game.Enemyp2.prototype.xMove = 1; game.Enemyp2.prototype.yMove = 0; game.Enemyp2.prototype.speed = 2; game.Enemyp2.prototype.brain = 1; game.Enemyp2.prototype.timer = 0; game.Enemyp3 = function () { }; game.Enemyp3.prototype.xMove = 0; game.Enemyp3.prototype.yMove = 1; game.Enemyp3.prototype.speed = 4; game.Enemyp3.prototype.brain = 0; game.Enemyp3.prototype.gravity = 1.2; game.Enemyp4 = function () { }; game.Enemyp4.prototype.xMove = 0; game.Enemyp4.prototype.yMove = 1; game.Enemyp4.prototype.speed = 4; game.Enemyp4.prototype.brain = 3; game.Enemyp4.prototype.pincho = 0; game.Enemyp5 = function () { }; game.Enemyp5.prototype.xMove = 1; game.Enemyp5.prototype.yMove = 1; game.Enemyp5.prototype.speed = 3; game.Enemyp5.prototype.brain = 4; game.Enemyp5.prototype.acelerar = true; game.Enemyp5.prototype.decelerar = false; game.Enemyp5.prototype.timer = 0; game.Enemyp5.prototype.stop = false; game.Enemyp6 = function () { }; game.Enemyp6.prototype.xMove = 0; game.Enemyp6.prototype.yMove = 1; game.Enemyp6.prototype.speed = 2; game.Enemyp6.prototype.brain = 5; game.Enemyp7 = function () { }; game.Enemyp7.prototype.xMove = 1; game.Enemyp7.prototype.yMove = 0; game.Enemyp7.prototype.speed = 4; game.Enemyp7.prototype.jumpstart = -20; game.Enemyp7.prototype.jump = false; game.Enemyp7.prototype.gravity = 2; game.Enemyp7.prototype.brain = 2; game.Enemyp8 = function () { }; game.Enemyp8.prototype.xMove = 0; game.Enemyp8.prototype.yMove = 1; game.Enemyp8.prototype.speed = 2; game.Enemyp8.prototype.brain = 6; game.Enemyp9 = function () { }; game.Enemyp9.prototype.xMove = 1; game.Enemyp9.prototype.yMove = 0; game.Enemyp9.prototype.speed = 2; game.Enemyp9.prototype.brain = 7; game.Enemyp10 = function () { }; game.Enemyp10.prototype.xMove = 0; game.Enemyp10.prototype.yMove = 0; game.Enemyp10.prototype.speed = 0; game.Enemyp10.prototype.brain = 7; game.Enemyp11 = function () { }; game.Enemyp11.prototype.xMove = 0; game.Enemyp11.prototype.yMove = 1; game.Enemyp11.prototype.speed = 3.5; game.Enemyp11.prototype.brain = 5; game.Enemyp12 = function () { }; game.Enemyp12.prototype.xMove = 0; game.Enemyp12.prototype.yMove = 1; game.Enemyp12.prototype.speed = 2; game.Enemyp12.prototype.brain = 5; game.Itemp1 = function () { }; game.Itemp1.prototype.points = 0; game.Itemp1.prototype.key = true; game.Itemp2 = function () { }; game.Itemp2.prototype.points = 5; game.Itemp3 = function () { }; game.Itemp3.prototype.points = 0; game.Itemp3.prototype.light = true; game.Itemp4 = function () { }; game.Itemp4.prototype.points = 15; game.Itemp5 = function () { }; game.Itemp5.prototype.points = 50; char = {xtile:_root.x, ytile:_root.y, speed:4, jumpstart:-17, gravity:2, jump:false, onMovingTile:false}; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); stop();
Instance of Symbol 128 MovieClip [empty] "controller" in Frame 2
onClipEvent (enterFrame) { _root.detectKeys(); }
Frame 3
stop();
Instance of Symbol 128 MovieClip [empty] in Frame 4
onClipEvent (load) { _root.fac._visible = false; _root.facil._visible = false; _root.dificil._visible = false; }
Frame 83
gotoAndPlay (4);
Frame 164
stop();
Frame 165
Frame 284
stop();
Frame 285
puntos = _root.points; _root.nom = ""; stop();
Frame 286
texto0 = ""; puntos0 = ""; texto1 = ""; puntos1 = ""; texto2 = ""; puntos2 = ""; texto3 = ""; puntos3 = ""; texto4 = ""; puntos4 = ""; var lv = new LoadVars(); lv.onLoad = function (success) { if (success) { texto0 = lv.texto0; texto1 = lv.texto1; texto2 = lv.texto2; texto3 = lv.texto3; texto4 = lv.texto4; puntos0 = lv.puntos0; puntos1 = lv.puntos1; puntos2 = lv.puntos2; puntos3 = lv.puntos3; puntos4 = lv.puntos4; } else { gotoAndStop (285); } }; lv.puntos = _root.points; lv.nombre = _root.nom; lv.sendAndLoad("valor.php", lv, "POST"); stop();
Frame 287
function interprete() { primerNivel = this.firstChild; segundoNivel = primerNivel.childNodes; teclas = segundoNivel[0].childNodes; objetos = segundoNivel[1].childNodes; texto0 = segundoNivel[0].nodeName; texto1 = (teclas[0].nodeName + " * ") + teclas[0].firstChild; texto2 = (teclas[1].nodeName + " * ") + teclas[1].firstChild; texto3 = (teclas[2].nodeName + " * ") + teclas[2].firstChild; texto4 = segundoNivel[1].nodeName; texto5 = objetos[0].firstChild; texto6 = objetos[1].firstChild; texto7 = objetos[2].firstChild; texto8 = objetos[3].firstChild; _root.uno._visible = true; _root.dos._visible = true; _root.tres._visible = true; _root.cuatro._visible = true; } texto0 = ""; texto1 = ""; texto2 = ""; texto3 = ""; texto4 = ""; _root.uno._visible = false; _root.dos._visible = false; _root.tres._visible = false; _root.cuatro._visible = false; nombres = new XML(); nombres.load("datos.xml"); nombres.onLoad = interprete; nombres.ignoreWhite = 1;
Symbol 24 MovieClip [char_die_left] Frame 20
_root.ComprobarVidas(); stop();
Symbol 25 MovieClip [char_anim] Frame 12
removeMovieClip(_root.tiles); removeMovieClip(_root.fondo); _root.gotoAndPlay("fin"); s.stop();
Symbol 26 MovieClip [char_die_right] Frame 20
_root.ComprobarVidas(); stop();
Symbol 46 MovieClip [char] Frame 1
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 10
stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 80
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 80
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 80
stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 80
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 80
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 80
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 80
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 80
stop();
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 80
stop();
Symbol 79 MovieClip Frame 1
var open = false;
Symbol 79 MovieClip Frame 356
var open = true;
Symbol 79 MovieClip Frame 400
stop();
Symbol 92 MovieClip [fondo] Frame 1
stop();
Symbol 92 MovieClip [fondo] Frame 80
stop();
Symbol 126 Button [boton_facil]
on (press) { _root.dificultad = 0; _root.fac._visible = false; _root.dific._visible = true; _root.facil._visible = false; _root.dificil._visible = false; }
Symbol 127 Button [boton_dificil]
on (press) { _root.dificultad = 1; _root.fac._visible = true; _root.dific._visible = false; _root.facil._visible = false; _root.dificil._visible = false; }
Symbol 149 Button
on (release, keyPress "<Enter>") { var s = _root.mystart; _root.vidas = 4; _root.start = stage; _root.y = s[stage][0]; _root.x = s[stage][1]; gotoAndStop (2); }
Symbol 165 MovieClip Frame 10
stop();
Symbol 167 Button
on (release) { _root.dificil._visible = true; _root.facil._visible = true; }
Symbol 170 MovieClip Frame 10
stop();
Symbol 172 Button
on (release) { _root.gotoAndStop("instrucciones"); }
Symbol 175 MovieClip Frame 10
stop();
Symbol 177 Button
on (release) { _root.gotoAndPlay("juego"); }
Symbol 182 MovieClip Frame 10
stop();
Symbol 183 Button
on (release) { _root.dificil._visible = true; _root.facil._visible = true; }
Symbol 186 MovieClip Frame 10
stop();
Symbol 187 Button
on (release) { _root.gotoAndPlay("puntuaciones"); }
Symbol 214 MovieClip Frame 14
stop();
Symbol 219 Button
on (release) { _root.gotoAndStop(2); }
Symbol 224 Button
on (release) { _root.gotoAndPlay("records"); }
Symbol 236 Button
on (press) { gotoAndStop (286); }
Symbol 244 Button
on (release) { s.stop(); gameover.stop(); var vidas = 4; var start = 1; var x = 2; var y = 1; var points = 0; _root.gotoAndPlay("inicio"); }
Symbol 271 Button
on (press) { _root.gotoAndPlay("inicio"); }

Library Items

Symbol 1 Sound [salto]
Symbol 2 Sound [puntos]
Symbol 3 Sound [puerta]
Symbol 4 Sound [musica]
Symbol 5 Sound [moo]
Symbol 6 Sound [luz]
Symbol 7 Sound [gota]
Symbol 8 Sound [golpe]
Symbol 9 Sound [gameover]
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:22  Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:22  Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:14 16Used by:22  Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:22  Timeline
Symbol 20 GraphicUsed by:21  Timeline
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [items]Uses:11 13 17 19 21
Symbol 23 GraphicUsed by:24 25 26 45
Symbol 24 MovieClip [char_die_left]Uses:23
Symbol 25 MovieClip [char_anim]Uses:23
Symbol 26 MovieClip [char_die_right]Uses:23
Symbol 27 GraphicUsed by:28 29
Symbol 28 MovieClip [enemy3]Uses:27
Symbol 29 MovieClip [enemy1]Uses:27
Symbol 30 GraphicUsed by:32 220
Symbol 31 GraphicUsed by:32 220
Symbol 32 MovieClipUses:30 31Used by:33
Symbol 33 MovieClip [enemy2]Uses:32
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [enemy76]Uses:34 35 36 37
Symbol 39 GraphicUsed by:41 189
Symbol 40 GraphicUsed by:41 189
Symbol 41 MovieClipUses:39 40Used by:46
Symbol 42 GraphicUsed by:43 44
Symbol 43 MovieClipUses:42Used by:46
Symbol 44 MovieClipUses:42Used by:46
Symbol 45 MovieClipUses:23Used by:46
Symbol 46 MovieClip [char]Uses:41 43 44 45
Symbol 47 GraphicUsed by:58 80
Symbol 48 GraphicUsed by:80
Symbol 49 GraphicUsed by:80
Symbol 50 GraphicUsed by:78 80
Symbol 51 GraphicUsed by:53 79
Symbol 52 GraphicUsed by:53 79
Symbol 53 MovieClipUses:51 52Used by:80
Symbol 54 GraphicUsed by:80
Symbol 55 GraphicUsed by:80
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:80
Symbol 58 MovieClipUses:47Used by:80
Symbol 59 GraphicUsed by:80  Timeline
Symbol 60 GraphicUsed by:80
Symbol 61 GraphicUsed by:80
Symbol 62 GraphicUsed by:80
Symbol 63 GraphicUsed by:80
Symbol 64 GraphicUsed by:80
Symbol 65 GraphicUsed by:80
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:80
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:80
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:80
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:80
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:80
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:80
Symbol 78 MovieClipUses:50Used by:80
Symbol 79 MovieClipUses:51 52Used by:80
Symbol 80 MovieClip [tile]Uses:47 48 49 50 53 54 55 57 58 59 60 61 62 63 64 65 67 69 71 73 75 77 78 79
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [enemy4]Uses:81
Symbol 83 GraphicUsed by:92
Symbol 84 GraphicUsed by:92  Timeline
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:85 86 87Used by:92  Timeline
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:89 90Used by:92  Timeline
Symbol 92 MovieClip [fondo]Uses:83 84 88 91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClip [enemy5]Uses:94
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:96 97 98Used by:100 101 102
Symbol 100 MovieClip [enemy12]Uses:99
Symbol 101 MovieClip [enemy11]Uses:99
Symbol 102 MovieClip [enemy6]Uses:99
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [movingtiles]Uses:103
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [enemy9]Uses:105 106 107
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [enemy10]Uses:109 110
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [enemy8]Uses:112 113 114
Symbol 116 FontUsed by:117 118 122 123 163 164 168 169 173 174 180 181 184 185 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 221 222 225 226 237 238 267 268 269 270
Symbol 117 TextUses:116Used by:121 126
Symbol 118 TextUses:116Used by:121 126
Symbol 119 GraphicUsed by:121 126
Symbol 120 SoundUsed by:121 125 126 127 167 172 177 183 187 236 244 271
Symbol 121 Button [boton_facil]Uses:117 118 119 120
Symbol 122 TextUses:116Used by:125 127
Symbol 123 TextUses:116Used by:125 127
Symbol 124 GraphicUsed by:125 127
Symbol 125 Button [boton_dificil]Uses:122 123 124 120
Symbol 126 Button [boton_facil]Uses:117 118 119 120Used by:Timeline
Symbol 127 Button [boton_dificil]Uses:122 123 124 120Used by:Timeline
Symbol 128 MovieClip [empty]Used by:Timeline
Symbol 129 FontUsed by:130 133
Symbol 130 EditableTextUses:129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 EditableTextUses:129Used by:Timeline
Symbol 134 GraphicUsed by:Timeline
Symbol 135 FontUsed by:136 137 138 139 140 141 142 143 144 145 146 147 230 239 240 241 242 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266
Symbol 136 TextUses:135Used by:Timeline
Symbol 137 TextUses:135Used by:Timeline
Symbol 138 TextUses:135Used by:Timeline
Symbol 139 TextUses:135Used by:Timeline
Symbol 140 TextUses:135Used by:Timeline
Symbol 141 TextUses:135Used by:Timeline
Symbol 142 EditableTextUses:135Used by:Timeline
Symbol 143 EditableTextUses:135Used by:Timeline
Symbol 144 EditableTextUses:135Used by:Timeline
Symbol 145 EditableTextUses:135Used by:Timeline
Symbol 146 EditableTextUses:135Used by:Timeline
Symbol 147 EditableTextUses:135Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 ButtonUses:148Used by:Timeline
Symbol 150 FontUsed by:151
Symbol 151 EditableTextUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 GraphicUsed by:156
Symbol 154 FontUsed by:155 157
Symbol 155 TextUses:154Used by:156
Symbol 156 MovieClipUses:153 155Used by:Timeline
Symbol 157 EditableTextUses:154Used by:Timeline
Symbol 158 GraphicUsed by:Timeline
Symbol 159 GraphicUsed by:Timeline
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:160 161Used by:Timeline
Symbol 163 TextUses:116Used by:165 167
Symbol 164 TextUses:116Used by:165 167
Symbol 165 MovieClipUses:163 164Used by:167
Symbol 166 GraphicUsed by:167 183 187
Symbol 167 ButtonUses:163 164 165 166 120Used by:Timeline
Symbol 168 TextUses:116Used by:170 172
Symbol 169 TextUses:116Used by:170 172
Symbol 170 MovieClipUses:168 169Used by:172
Symbol 171 GraphicUsed by:172
Symbol 172 ButtonUses:168 169 170 171 120Used by:Timeline
Symbol 173 TextUses:116Used by:175 177
Symbol 174 TextUses:116Used by:175 177
Symbol 175 MovieClipUses:173 174Used by:177
Symbol 176 GraphicUsed by:177
Symbol 177 ButtonUses:173 174 175 176 120Used by:Timeline
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:Timeline
Symbol 180 TextUses:116Used by:182 183
Symbol 181 TextUses:116Used by:182 183
Symbol 182 MovieClipUses:180 181Used by:183
Symbol 183 ButtonUses:180 181 182 166 120Used by:Timeline
Symbol 184 TextUses:116Used by:186 187
Symbol 185 TextUses:116Used by:186 187
Symbol 186 MovieClipUses:184 185Used by:187
Symbol 187 ButtonUses:184 185 186 166 120Used by:Timeline
Symbol 188 GraphicUsed by:Timeline
Symbol 189 MovieClipUses:39 40Used by:Timeline
Symbol 190 TextUses:116Used by:214
Symbol 191 TextUses:116Used by:214
Symbol 192 TextUses:116Used by:214
Symbol 193 TextUses:116Used by:214
Symbol 194 TextUses:116Used by:214
Symbol 195 TextUses:116Used by:214
Symbol 196 TextUses:116Used by:214
Symbol 197 TextUses:116Used by:214
Symbol 198 TextUses:116Used by:214
Symbol 199 TextUses:116Used by:214
Symbol 200 TextUses:116Used by:214
Symbol 201 TextUses:116Used by:214
Symbol 202 TextUses:116Used by:214
Symbol 203 TextUses:116Used by:214
Symbol 204 TextUses:116Used by:214
Symbol 205 TextUses:116Used by:214
Symbol 206 TextUses:116Used by:214
Symbol 207 TextUses:116Used by:214
Symbol 208 TextUses:116Used by:214
Symbol 209 TextUses:116Used by:214
Symbol 210 TextUses:116Used by:214
Symbol 211 TextUses:116Used by:214
Symbol 212 TextUses:116Used by:214
Symbol 213 TextUses:116Used by:214
Symbol 214 MovieClipUses:190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213Used by:Timeline
Symbol 215 FontUsed by:216
Symbol 216 TextUses:215Used by:217
Symbol 217 MovieClipUses:216Used by:Timeline
Symbol 218 GraphicUsed by:219 224
Symbol 219 ButtonUses:218Used by:Timeline
Symbol 220 MovieClipUses:30 31Used by:Timeline
Symbol 221 TextUses:116Used by:223
Symbol 222 TextUses:116Used by:223
Symbol 223 MovieClipUses:221 222Used by:Timeline
Symbol 224 ButtonUses:218Used by:Timeline
Symbol 225 TextUses:116Used by:227
Symbol 226 TextUses:116Used by:227
Symbol 227 MovieClipUses:225 226Used by:Timeline
Symbol 228 GraphicUsed by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 EditableTextUses:135Used by:Timeline
Symbol 231 GraphicUsed by:236 244 271
Symbol 232 FontUsed by:233
Symbol 233 TextUses:232Used by:236 244 271
Symbol 234 GraphicUsed by:236 244 271
Symbol 235 GraphicUsed by:236 244 271
Symbol 236 ButtonUses:231 233 234 235 120Used by:Timeline
Symbol 237 TextUses:116Used by:Timeline
Symbol 238 TextUses:116Used by:Timeline
Symbol 239 EditableTextUses:135Used by:Timeline
Symbol 240 EditableTextUses:135Used by:Timeline
Symbol 241 TextUses:135Used by:243
Symbol 242 TextUses:135Used by:243
Symbol 243 MovieClipUses:241 242Used by:Timeline
Symbol 244 ButtonUses:231 233 234 235 120Used by:Timeline
Symbol 245 TextUses:135Used by:Timeline
Symbol 246 TextUses:135Used by:Timeline
Symbol 247 TextUses:135Used by:Timeline
Symbol 248 TextUses:135Used by:Timeline
Symbol 249 TextUses:135Used by:Timeline
Symbol 250 EditableTextUses:135Used by:Timeline
Symbol 251 EditableTextUses:135Used by:Timeline
Symbol 252 EditableTextUses:135Used by:Timeline
Symbol 253 EditableTextUses:135Used by:Timeline
Symbol 254 EditableTextUses:135Used by:Timeline
Symbol 255 EditableTextUses:135Used by:Timeline
Symbol 256 EditableTextUses:135Used by:Timeline
Symbol 257 EditableTextUses:135Used by:Timeline
Symbol 258 EditableTextUses:135Used by:Timeline
Symbol 259 EditableTextUses:135Used by:Timeline
Symbol 260 EditableTextUses:135Used by:Timeline
Symbol 261 EditableTextUses:135Used by:Timeline
Symbol 262 EditableTextUses:135Used by:Timeline
Symbol 263 EditableTextUses:135Used by:Timeline
Symbol 264 EditableTextUses:135Used by:Timeline
Symbol 265 EditableTextUses:135Used by:Timeline
Symbol 266 EditableTextUses:135Used by:Timeline
Symbol 267 EditableTextUses:116Used by:Timeline
Symbol 268 EditableTextUses:116Used by:Timeline
Symbol 269 EditableTextUses:116Used by:Timeline
Symbol 270 EditableTextUses:116Used by:Timeline
Symbol 271 ButtonUses:231 233 234 235 120Used by:Timeline

Instance Names

"barra"Frame 1Symbol 132 MovieClip
"controller"Frame 2Symbol 128 MovieClip [empty]
"sonidogota"Frame 2Symbol 128 MovieClip [empty]
"nivel"Frame 3Symbol 156 MovieClip
"dific"Frame 4Symbol 167 Button
"facil"Frame 4Symbol 127 Button [boton_dificil]
"dificil"Frame 4Symbol 126 Button [boton_facil]
"fac"Frame 4Symbol 183 Button
"uno"Frame 287Symbol 19 MovieClip
"dos"Frame 287Symbol 13 MovieClip
"tres"Frame 287Symbol 11 MovieClip
"cuatro"Frame 287Symbol 17 MovieClip
"char"Symbol 46 MovieClip [char] Frame 1Symbol 41 MovieClip
"char"Symbol 46 MovieClip [char] Frame 3Symbol 43 MovieClip
"char"Symbol 46 MovieClip [char] Frame 5Symbol 44 MovieClip
"char"Symbol 46 MovieClip [char] Frame 7Symbol 45 MovieClip
"jose"Symbol 80 MovieClip [tile] Frame 7Symbol 53 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 12Symbol 57 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 13Symbol 58 MovieClip
"jose"Symbol 80 MovieClip [tile] Frame 15Symbol 53 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 23Symbol 67 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 24Symbol 69 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 25Symbol 71 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 26Symbol 73 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 27Symbol 75 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 28Symbol 77 MovieClip
"anim"Symbol 80 MovieClip [tile] Frame 29Symbol 78 MovieClip
"puerta"Symbol 80 MovieClip [tile] Frame 30Symbol 79 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "salto"
ExportAssets (56)Timeline Frame 1Symbol 2 as "puntos"
ExportAssets (56)Timeline Frame 1Symbol 3 as "puerta"
ExportAssets (56)Timeline Frame 1Symbol 4 as "musica"
ExportAssets (56)Timeline Frame 1Symbol 5 as "moo"
ExportAssets (56)Timeline Frame 1Symbol 6 as "luz"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gota"
ExportAssets (56)Timeline Frame 1Symbol 8 as "golpe"
ExportAssets (56)Timeline Frame 1Symbol 9 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 22 as "items"
ExportAssets (56)Timeline Frame 1Symbol 24 as "char_die_left"
ExportAssets (56)Timeline Frame 1Symbol 25 as "char_anim"
ExportAssets (56)Timeline Frame 1Symbol 26 as "char_die_right"
ExportAssets (56)Timeline Frame 1Symbol 28 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 29 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 33 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 38 as "enemy76"
ExportAssets (56)Timeline Frame 1Symbol 46 as "char"
ExportAssets (56)Timeline Frame 1Symbol 80 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 82 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 92 as "fondo"
ExportAssets (56)Timeline Frame 1Symbol 95 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 100 as "enemy12"
ExportAssets (56)Timeline Frame 1Symbol 101 as "enemy11"
ExportAssets (56)Timeline Frame 1Symbol 102 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 104 as "movingtiles"
ExportAssets (56)Timeline Frame 1Symbol 108 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 111 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 115 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 121 as "boton_facil"
ExportAssets (56)Timeline Frame 1Symbol 125 as "boton_dificil"
ExportAssets (56)Timeline Frame 1Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 1Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 1Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 2Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 2Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 4Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 4Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 4Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 5Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 5Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 5Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 6Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 6Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 6Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 7Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 7Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 7Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 8Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 8Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 8Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 9Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 9Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 9Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 10Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 10Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 10Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 11Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 11Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 11Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 12Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 12Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 12Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 13Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 13Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 13Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 14Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 14Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 14Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 15Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 15Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 15Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 16Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 16Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 16Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 17Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 17Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 17Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 18Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 18Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 18Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 19Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 19Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 19Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 20Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 20Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 20Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 21Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 21Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 21Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 22Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 22Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 22Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 23Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 23Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 23Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 24Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 24Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 24Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 25Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 25Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 25Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 26Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 26Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 26Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 27Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 27Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 27Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 28Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 28Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 28Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 29Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 29Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 29Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 30Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 30Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 30Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 31Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 31Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 31Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 32Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 32Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 32Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 33Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 33Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 33Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 34Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 34Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 34Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 35Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 35Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 35Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 36Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 36Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 36Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 37Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 37Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 37Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 38Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 38Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 38Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 39Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 39Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 39Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 40Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 40Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 40Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 41Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 41Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 41Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 42Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 42Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 42Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 43Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 43Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 43Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 44Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 44Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 44Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 45Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 45Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 45Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 46Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 46Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 46Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 47Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 47Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 47Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 48Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 48Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 48Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 49Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 49Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 49Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 50Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 50Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 50Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 51Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 51Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 51Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 52Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 52Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 52Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 53Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 53Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 53Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 54Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 54Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 54Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 55Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 55Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 55Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 56Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 56Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 56Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 57Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 57Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 57Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 58Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 58Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 58Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 59Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 59Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 59Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 60Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 60Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 60Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 61Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 61Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 61Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 62Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 62Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 62Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 63Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 63Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 63Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 64Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 64Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 64Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 65Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 65Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 65Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 66Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 66Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 66Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 67Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 67Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 67Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 68Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 68Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 68Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 69Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 69Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 69Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 70Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 70Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 70Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 71Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 71Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 71Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 72Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 72Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 72Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 73Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 73Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 73Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 74Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 74Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 74Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 75Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 75Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 75Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 76Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 76Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 76Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 77Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 77Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 77Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 78Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 78Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 78Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 79Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 79Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 79Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 80Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 80Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 80Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 81Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 81Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 81Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 82Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 82Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 82Symbol 128 as "empty"
ExportAssets (56)Timeline Frame 83Symbol 127 as "boton_dificil"
ExportAssets (56)Timeline Frame 83Symbol 126 as "boton_facil"
ExportAssets (56)Timeline Frame 83Symbol 128 as "empty"

Labels

"juego"Frame 2
"inicio"Frame 4
"vidamenos"Frame 84
"gameover"Frame 85
"fin"Frame 165
"records"Frame 285
"puntuaciones"Frame 286
"instrucciones"Frame 287

Dynamic Text Variables

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pointsSymbol 142 EditableText"0"
pointsSymbol 143 EditableText"0"
variableSymbol 144 EditableText"0"
variableSymbol 145 EditableText"0"
vidasSymbol 146 EditableText"0"
vidasSymbol 147 EditableText"0"
stageSymbol 157 EditableText""
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puntosSymbol 239 EditableText"0"
puntosSymbol 240 EditableText"0"
texto0Symbol 250 EditableText""
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texto3Symbol 252 EditableText""
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puntos4Symbol 259 EditableText""
texto1Symbol 260 EditableText""
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texto7Symbol 262 EditableText""
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texto3Symbol 266 EditableText""
texto0Symbol 267 EditableText""
texto0Symbol 268 EditableText""
texto4Symbol 269 EditableText""
texto4Symbol 270 EditableText""




http://swfchan.com/5/24009/info.shtml
Created: 25/5 -2019 16:40:23 Last modified: 25/5 -2019 16:40:23 Server time: 02/05 -2024 22:07:17