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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/25747066?noj=FRM25747066-16DC" width="1" height="1"></div>

Dodge Ball.swf

This is the info page for
Flash #24072

(Click the ID number above for more basic data on this flash file.)


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<p align="center"><font face="Eddie" size="38" color="#000000" letterSpacing="60.000000" kerning="0">DODGE</font></p><p align="center"></p>

<p align="center"><font face="Eddie" size="38" color="#000000" letterSpacing="60.000000" kerning="0">BALL</font></p><p align="center"></p>

<p align="center"><font face="256 Bytes" size="38" color="#ffffff" letterSpacing="19.000000" kerning="0">START</font></p>

<p align="center"><font face="256 Bytes" size="38" color="#ffffff" letterSpacing="19.000000" kerning="0">START</font></p>

<p align="center"><font face="256 Bytes" size="38" color="#ffffff" letterSpacing="19.000000" kerning="0">START</font></p>

<p align="center"><font face="256 Bytes" size="23" color="#ffffff" letterSpacing="19.000000" kerning="0">by thistler</font></p>

Presented by: maxgames.com

<p align="center"><font face="Eddie" size="38" color="#ffffff" letterSpacing="60.000000" kerning="0">DODGE</font></p><p align="center"></p>

<p align="center"><font face="Eddie" size="38" color="#ffffff" letterSpacing="60.000000" kerning="0">BALL</font></p><p align="center"></p>

<p align="center"><font face="256 Bytes" size="23" color="#ffffff" letterSpacing="19.000000" kerning="0">by thistler</font></p>

<p align="center"><font face="256 Bytes" size="21" color="#ffffff" letterSpacing="7.000000" kerning="0">music by chromatronic</font></p><p align="center"></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="4.000000" kerning="0"><b>- Use LEFT &amp; RIGHT arrows to move</b></font></p><p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="4.000000" kerning="0"><b>- Use SPACEBAR to pickup and throw balls</b></font></p><p align="left"></p><p align="left"></p>

Try to get rid of all your balls before the
timer runs out.  To make things harder
your opponent will try to knock you out, so
keep moving!

<p align="center"><font face="256 Bytes" size="39" color="#ffffff" letterSpacing="4.000000" kerning="0">INSTRUCTIONS :</font></p>

ROUND : 1

P1 : 1

CPU : 1

TIME : 60

PLAYER 1 WINS

- game over -

- game over -

LEVEL : 1

- good luck -

- good luck -

BAD LUCK

Better luck next time.

CONGRATULATIONS

WELL DONE!  keep an eye out for
dodge ball 2, coming soon :)

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); Stage.scaleMode = "noScale";
Frame 201
stop();
Frame 251
stop();
Frame 252
stop();
Frame 253
function setUpAngle() { _root.attachMovie("empty", "screen2", 3, {_x:100, _y:80}); game.clip2 = _root.screen2; game.clip2._xscale = 200; game.clip2._yscale = 200; game.clip2.attachMovie("square2", "arena", 2); name = "enemy" + game.level; game.clip2.attachMovie(name, "char2", 1, {_x:150, _y:0}); game.clip2.char2._xscale = 50; game.clip2.char2._yscale = 50; game.clip2.attachMovie("char", "char", 300, {_x:10, _y:150}); _root.hud.swapDepths(1000); _root.hud.alert = ""; _root.hud.round = "ROUND : " + game.round; _root.hud.time = "TIME : " + game.time; _root.hud.p1 = "P1 : " + game.p1; _root.hud.cpu = "CPU : " + game.cpu; } function setUpSounds() { game.music = new Array(); game.sounds = new Array(); this.createEmptyMovieClip("sounds_mc", getNextHighestDepth()); _root.sounds = new Sound(sounds_mc); sounds.sound_punch = new Sound(sounds_mc); sounds.sound_punch.attachSound("sound_punch"); game.sounds.push("INSERT4"); sounds.sound_throw = new Sound(sounds_mc); sounds.sound_throw.attachSound("sound_throw"); game.sounds.push("BEEPDBL"); sounds.sound_warble = new Sound(sounds_mc); sounds.sound_warble.attachSound("sound_warble"); game.sounds.push("rs_dryfire"); sounds.sound_snooker = new Sound(sounds_mc); sounds.sound_snooker.attachSound("sound_snooker"); game.sounds.push("rs_rocket_launcher"); } function gametime() { if (!game.paws) { if (game.time > 0) { game.time--; _root.hud.time = "TIME : " + game.time; } else { game.paws = true; checkBalls(); } } } function setUp() { setUpAngle(); destroyAll(); _root.stasis = false; game.game = true; _root.hud.level = "LEVEL " + game.level; game.round++; _root.hud.round = "ROUND : " + game.round; game.time = 60; game.paws = false; _root.paws = false; clearInterval(game.timer); game.timer = setInterval(this, "gametime", 1000); _root.attachMovie("empty", "screen", 2, {_x:150, _y:50}); game.clip = _root.screen; game.clip._alpha = 0; game.clip._xscale = 1; game.clip._yscale = 1; game.clip.attachMovie("char", "char2", 1, {_x:150, _y:0}); enemy = new game["enemy" + game.level](); enemy.clip = game.clip.char2; enemy.clip.gotoAndStop(1); enemy.double = game.clip2.char2; game.clip.attachMovie("char", "char", 2, {_x:10, _y:300}); char.clip = game.clip.char; char.clip.gotoAndStop(1); char.clip._yscale = -100; char.double = game.clip2.char; game.clip.attachMovie("square", "arena", 3); game.arena = game.clip.arena; var _local4 = 25; var _local6 = 300; var _local5 = 0; i = 0; while (i < 6) { var _local3 = "topball" + i; game[_local3] = new game.ball(); game.clip.attachMovie("topball", _local3, 100 + i); game.clip2.attachMovie("topball", _local3, 100 + i); game[_local3].clip = game.clip[_local3]; game[_local3].double = game.clip2[_local3]; game.balls.push(_local3); game[_local3].pos = 1; game[_local3].clip._x = _local4; game[_local3].clip._y = _local5; game[_local3].double._x = _local4; game[_local3].double._y = _local5; _local3 = "lowerball" + i; game[_local3] = new game.ball(); game.clip.attachMovie("lowerball", _local3, 110 + i); game.clip2.attachMovie("lowerball", _local3, 110 + i); game[_local3].clip = game.clip[_local3]; game[_local3].double = game.clip2[_local3]; game.balls.push(_local3); game[_local3].pos = 2; game[_local3].clip._x = _local4; game[_local3].clip._y = _local6; game[_local3].double._x = _local4; game[_local3].double._y = 150; _local4 = _local4 + (game[_local3].diameter * 2); i++; } } function checkKeys() { if (_root.stasis) { if (Key.isDown(32)) { setUp(); _root.stasis = false; _root.hud.alert = ""; _root.hud.round = "ROUND : " + game.round; } } if ((!game.paws) && (game.time > 0)) { if (!char.stun) { if (Key.isDown(37)) { if (char.clip._x > 10) { char.clip._x = char.clip._x - char.speed; } } else if (Key.isDown(39)) { if (char.clip._x < 190) { char.clip._x = char.clip._x + char.speed; } } if (Key.isDown(32) && (!char.press)) { char.press = true; if (char.carry) { throwBall(char, -1); } else if (!char.carry) { checkPickUp(char, 2); } } } if (!Key.isDown(32)) { char.press = false; } } moveBalls(); if (((!enemy.stun) && (game.time > 0)) and (!game.paws)) { enemyAI(); } checkBallX(); updateScreen2(); } function checkPickUp(ob, pos) { i = 0; while (i < game.balls.length) { name = game.balls[i]; obb = game[name]; if (obb.pos == pos) { var _local2 = obb.clip._x; var _local4 = ob.clip._x - ob.width; var _local3 = ob.clip._x + ob.width; if ((_local2 > _local4) && (_local2 < _local3)) { obb.clip._alpha = 0; obb.double._alpha = 0; obb.pickup = true; obb.clip._x = _local2; ob.carry = obb; ob.clip.gotoAndStop(2); ob.double.gotoAndStop(2); break; } } i++; } } function throwBall(ob, dir) { sounds.sound_throw.start(); ob.clip.gotoAndStop(3); ob.double.gotoAndStop(3); ob.carry.pos = 0; ob.carry.dir = dir; ob.carry.clip._y = ob.carry.clip._y + (5 * dir); ob.carry.clip._x = ob.clip._x; ob.carry.clip._alpha = 100; ob.carry.double._x = (100 - ob.carry.double._xscale) + (ob.carry.clip._x * ((ob.carry.double._y + 150) / 300)); ob.carry.double._alpha = 100; ob.carry = false; ob.stun = true; clearInterval(ob.throwTimer); ob.throwTimer = setInterval(this, "throwTime", ob.recoveryTime, ob); } function moveBalls() { i = 0; while (i < game.balls.length) { name = game.balls[i]; ob = game[name]; if (ob.pos == 0) { ob.clip._y = ob.clip._y + (ob.speed * ob.dir); ob.double._y = ob.clip._y / 2; ob.double.play(); if ((ob.clip._x < 10) or (ob.clip._x > 190)) { ob.xmove = ob.xmove * -1; ob.clip._x = ob.clip._x + ob.xmove; } else { ob.clip._x = ob.clip._x + ob.xmove; } switch (ob.dir) { case -1 : if (ob.clip._y <= 0) { ob.pos = 1; ob.clip._y = 0; ob.double._y = 0; ob.pickup = false; checkHit(ob); } break; case 1 : if (ob.clip._y < 300) { break; } ob.pos = 2; ob.clip._y = 300; ob.double._y = 150; ob.pickup = false; checkHit(ob); } } ob.double._yscale = (ob.double._y + 150) / 3; ob.double._xscale = (ob.double._y + 150) / 3; ob.double._x = (100 - ob.double._xscale) + (ob.clip._x * ((ob.double._y + 150) / 300)); i++; } } function checkHit(ob) { sounds.sound_punch.start(); sounds.sound_warble.start(); ob.xmove = 0; switch (ob.pos) { case 1 : x = ob.clip._x; x1 = enemy.clip._x - (enemy.width * 1.5); x2 = enemy.clip._x + (enemy.width * 1.5); if ((x > x1) && (x < x2)) { enemy.clip.gotoAndStop(4); enemy.double.gotoAndStop(4); enemy.stun = true; clearInterval(enemy.throwTimer); enemy.throwTimer = setInterval(this, "throwTime", enemy.recoveryTime * 2, enemy); if (enemy.carry) { enemy.carry.pos = 1; enemy.carry.dir = dir; enemy.carry.clip._y = 0; enemy.carry.double._y = 0; enemy.carry.clip._x = ob.clip._x; enemy.carry.clip._alpha = 100; enemy.carry.pickup = false; enemy.carry.double._x = ob.clip._x; enemy.carry.double._alpha = 100; enemy.carry = false; enemy.stun = true; } } break; case 2 : x = ob.clip._x; x1 = char.clip._x - (char.width * 1.5); x2 = char.clip._x + (char.width * 1.5); if (!((x > x1) && (x < x2))) { break; } char.clip.gotoAndStop(4); char.double.gotoAndStop(4); char.stun = true; clearInterval(char.throwTimer); char.throwTimer = setInterval(this, "throwTime", char.recoveryTime * 2, char); if (!char.carry) { break; } char.carry.pos = 2; char.carry.dir = dir; char.carry.clip._y = 300; char.carry.double._y = 150; char.carry.clip._x = ob.clip._x; ob.double._x = ob.clip._x; char.carry.clip._alpha = 100; char.carry.pickup = false; char.carry.double._x = ob.clip._x; char.carry.double._alpha = 100; char.carry = false; char.stun = true; } checkBallX(); if (game.game) { checkBalls(); } } function throwTime(ob) { clearInterval(ob.throwTimer); ob.stun = false; if (!ob.carry) { ob.clip.gotoAndStop(1); ob.double.gotoAndStop(1); } } function enemyAI() { ob = enemy; if (!ob.stun) { ob.left = 0; ob.right = 0; if (!ob.carry) { i = 0; while (i < game.balls.length) { name = game.balls[i]; obb = game[name]; if (obb.pos == 1) { if (obb.clip._x < ob.clip._x) { ob.left++; } else { ob.right++; } } i++; } } if (ob.carry) { if (ob.clip._x < char.clip._x) { ob.left = 0; ob.right = 1; } else { ob.left = 1; ob.right = 0; } if ((ob.clip._x > (char.clip._x - char.width)) && (ob.clip._x < (char.clip._x + char.width))) { throwBall(ob, 1); } } if (!ob.stun) { if (ob.left > ob.right) { if (ob.clip._x > 10) { ob.clip._x = ob.clip._x - ob.speed; if (!ob.carry) { checkPickUp(ob, 1); } } } else if (ob.clip._x < 200) { ob.clip._x = ob.clip._x + ob.speed; if (!ob.carry) { checkPickUp(ob, 1); } } } } } function checkBallX() { i = 0; while (i < game.balls.length) { name = game.balls[i]; ob = game[name]; x = ob.clip._x; y = ob.clip._y; j = 0; while (j < game.balls.length) { name2 = game.balls[j]; obb = game[name2]; if (j != i) { xx = obb.clip._x; yy = obb.clip._y; x1 = obb.clip._x - obb.diameter; x2 = obb.clip._x + obb.diameter; if ((ob.pos == obb.pos) && (ob.pos != 0)) { if ((x > x1) && (x < x2)) { if (x > xx) { if (x < 190) { ob.clip._x = ob.clip._x + 2; ob.double._x = (100 - ob.double._xscale) + (ob.clip._x * ((ob.double._y + 150) / 300)); ob.double.ball.play(); } if (xx > 10) { obb.clip._x = obb.clip._x - 2; obb.double._x = (100 - obb.double._xscale) + (obb.clip._x * ((obb.double._y + 150) / 300)); obb.double.ball.play(); } } else { if (x > 10) { ob.clip._x = ob.clip._x - 2; ob.double._x = (100 - ob.double._xscale) + (ob.clip._x * ((ob.double._y + 150) / 300)); ob.double.ball.play(); } if (xx < 190) { obb.clip._x = obb.clip._x + 2; obb.double._x = (100 - obb.double._xscale) + (obb.clip._x * ((obb.double._y + 150) / 300)); obb.double.ball.play(); } } } } if ((ob.pos == 0) && (obb.pos == 0)) { var _local1 = getDistance(x, xx, y, yy); if (_local1 < ob.diameter) { sounds.sound_snooker.start(); if (x < xx) { ob.xmove = -3; obb.xmove = 3; } else { ob.xmove = 3; obb.xmove = -3; } ob.double.ball.gotoAndPlay(11); ob.clip._x = ob.clip._x + ob.xmove; ob.double._x = (100 - ob.double._xscale) + (ob.clip._x * ((ob.double._y + 150) / 300)); obb.double.ball.gotoAndPlay(11); obb.clip._x = obb.clip._x + obb.xmove; obb.double._x = (100 - obb.double._xscale) + (obb.clip._x * ((obb.double._y + 150) / 300)); } } } j++; } i++; } } function getDistance(x1, x2, y1, y2) { getDistance_delta_x = x1 - x2; getDistance_delta_y = y1 - y2; getDistance_distance = Math.sqrt((getDistance_delta_x * getDistance_delta_x) + (getDistance_delta_y * getDistance_delta_y)); return(getDistance_distance); } function updateScreen2() { game.clip2.char2._x = (game.clip.char2._x / 2) + 50; game.clip2.char._x = game.clip.char._x; } function checkBalls() { roundover = false; balls1 = 0; balls2 = 0; ball = 0; i = 0; while (i < game.balls.length) { name = game.balls[i]; ob = game[name]; if (ob.pos == 0) { ball = 1; } if (ob.pos != 0) { if (ob.pos == 1) { balls1++; } if (ob.pos == 2) { balls2++; } } else { balls1 = 1; balls2 = 1; } i++; } if ((balls1 == 0) or (balls2 == 0)) { if (balls2 == 0) { game.p1++; _root.hud.alert = "- P1 WINS -"; _root.hud.p1 = "P1 : " + game.p1; roundover = true; } if (balls1 == 0) { game.cpu++; _root.hud.alert = "- CPU WINS -"; _root.hud.cpu = "CPU : " + game.cpu; roundover = true; } } if ((game.time <= 0) && (ball == 0)) { _root.paws = true; if (balls1 < balls2) { game.cpu++; _root.hud.alert = "- CPU WINS -"; _root.hud.cpu = "CPU : " + game.cpu; roundover = true; } else if (balls2 < balls1) { game.p1++; _root.hud.alert = "- P1 WINS -"; _root.hud.p1 = "P1 : " + game.p1; roundover = true; } else if (balls2 == balls1) { game.p1++; _root.hud.alert = "- DRAW -"; _root.hud.p1 = "P1 : " + game.p1; game.cpu++; _root.hud.cpu = "CPU : " + game.cpu; roundover = true; } } if (roundover) { _root.hud.round = "ROUND : " + game.round; game.game = false; game.paws = true; _root.paws = false; if (game.p1 == (game.cpu + 2)) { _root.hud.txt_MC.alert = "P1 WINS MATCH"; _root.hud.txt_MC.gotoAndPlay(2); _root.hud.alert = "- WELL DONE -"; game.level++; game.round = 0; game.cpu = 0; game.p1 = 0; _root.hud.cpu = "CPU : " + game.cpu; _root.hud.p1 = "P1 : " + game.p1; if (game.level == 6) { removeMovieClip(game.clip2); removeMovieClip(_root.hud); _root.gotoAndStop("win"); } } else if (game.cpu == (game.p1 + 2)) { _root.hud.alert = "CPU WINS MATCH"; removeMovieClip(game.clip2); removeMovieClip(_root.hud); _root.gotoAndStop("lose"); } else { _root.hud.txt_MC.alert = "ROUND OVER"; _root.hud.txt_MC.gotoAndPlay(2); } } } function destroyAll() { delete enemy; char.carry = false; char.double.gotoAndStop(1); i = 0; while (i < game.balls.length) { name = game.balls[i]; ob = game[name]; removeMovieClip(game.clip[name]); delete ob; game.balls.splice(i); i++; } } char = {name:"plyer1", speed:3, carry:false, stun:false, press:false, width:15, recoveryTime:600}; game = {level:1, round:0, p1:0, cpu:0, time:60, paws:false}; game.ball = function () { }; game.ball.prototype.diameter = 15; game.ball.prototype.radius = 7.5; game.ball.prototype.pickup = false; game.ball.prototype.speed = 10; game.balls = new Array(); game.enemy1 = function () { }; game.enemy1.prototype.speed = 2; game.enemy1.prototype.carry = false; game.enemy1.prototype.stun = false; game.enemy1.prototype.width = 15; game.enemy1.prototype.recoveryTime = 600; game.enemy1.prototype.left = 0; game.enemy1.prototype.right = 0; game.enemy1.prototype.target = false; game.enemy1.prototype.dir = 0; game.enemy1.prototype.throwTime = 300; game.enemy1.prototype.name = "enemy1"; game.enemy2 = function () { }; game.enemy2.prototype.speed = 2.5; game.enemy2.prototype.carry = false; game.enemy2.prototype.stun = false; game.enemy2.prototype.width = 15; game.enemy2.prototype.recoveryTime = 600; game.enemy2.prototype.left = 0; game.enemy2.prototype.right = 0; game.enemy2.prototype.target = false; game.enemy2.prototype.dir = 0; game.enemy2.prototype.throwTime = 300; game.enemy2.prototype.name = "enemy1"; game.enemy3 = function () { }; game.enemy3.prototype.speed = 2.5; game.enemy3.prototype.carry = false; game.enemy3.prototype.stun = false; game.enemy3.prototype.width = 15; game.enemy3.prototype.recoveryTime = 500; game.enemy3.prototype.left = 0; game.enemy3.prototype.right = 0; game.enemy3.prototype.target = false; game.enemy3.prototype.dir = 0; game.enemy3.prototype.throwTime = 300; game.enemy3.prototype.name = "enemy1"; game.enemy4 = function () { }; game.enemy4.prototype.speed = 3; game.enemy4.prototype.carry = false; game.enemy4.prototype.stun = false; game.enemy4.prototype.width = 15; game.enemy4.prototype.recoveryTime = 500; game.enemy4.prototype.left = 0; game.enemy4.prototype.right = 0; game.enemy4.prototype.target = false; game.enemy4.prototype.dir = 0; game.enemy4.prototype.throwTime = 300; game.enemy4.prototype.name = "enemy1"; game.enemy5 = function () { }; game.enemy5.prototype.speed = 4; game.enemy5.prototype.carry = false; game.enemy5.prototype.stun = false; game.enemy5.prototype.width = 15; game.enemy5.prototype.recoveryTime = 400; game.enemy5.prototype.left = 0; game.enemy5.prototype.right = 0; game.enemy5.prototype.target = false; game.enemy5.prototype.dir = 0; game.enemy5.prototype.throwTime = 300; game.enemy5.prototype.name = "enemy1"; setUp(); setUpSounds(); stop();
Instance of Symbol 49 MovieClip [empty] in Frame 253
onClipEvent (enterFrame) { if (!_root.paws) { _root.checkKeys(); } }
Symbol 11 MovieClip [ball] Frame 1
stop();
Symbol 11 MovieClip [ball] Frame 10
gotoAndPlay (1);
Symbol 28 MovieClip Frame 10
stop();
Symbol 35 MovieClip [enemy1] Frame 1
stop();
Symbol 43 MovieClip Frame 10
stop();
Symbol 48 MovieClip [char] Frame 1
stop();
Symbol 55 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 58 MovieClip Frame 60
stop();
Symbol 65 MovieClip Frame 1
var gameBytesTotal = 0; var gameBytesLoaded = 0; var percent = 0;
Symbol 65 MovieClip Frame 3
gameBytesTotal = _root.getBytesTotal(); gameBytesLoaded = _root.getBytesLoaded(); percent = Math.round((gameBytesLoaded / gameBytesTotal) * 100); bar.loadbar._xscale = percent; if (((gameBytesLoaded >= gameBytesTotal) && (gameBytesTotal > 0)) && (_root.logo._currentframe >= _root.logo._totalframes)) { _root.play(); stop(); } else { gotoAndPlay ("preload"); }
Symbol 80 Button
on (press) { play(); }
Symbol 83 Button
on (press) { getURL ("http://maxgames.com", _blank); }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 83
stop(); _root.hud.alert = "- PRESS SPACE -"; _root.stasis = true;
Symbol 105 MovieClip Frame 83
stop();
Symbol 109 Button
on (press) { getURL ("http://maxgames.com", _blank); }
Symbol 117 MovieClip Frame 10
stop();
Symbol 122 MovieClip [enemy2] Frame 1
stop();
Symbol 127 MovieClip Frame 10
stop();
Symbol 132 MovieClip [enemy3] Frame 1
stop();
Symbol 137 MovieClip Frame 10
stop();
Symbol 142 MovieClip [enemy5] Frame 1
stop();
Symbol 147 MovieClip Frame 10
stop();
Symbol 152 MovieClip [enemy4] Frame 1
stop();
Symbol 153 Button
on (press) { stopAllSounds(); _root.gotoAndPlay(1); }

Library Items

Symbol 1 Sound [sound_warble]
Symbol 2 Sound [sound_throw]
Symbol 3 Sound [sound_snooker]
Symbol 4 Sound [sound_punch]
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [square2]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [square]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClip [ball]Uses:10Used by:12 20
Symbol 12 MovieClip [lowerball]Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:19 23 28 34 113 114 117 121 125 126 127 131 135 136 137 141 145 146 147 151
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:19 23
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19 113 125 135 145
Symbol 19 MovieClipUses:14 16 18Used by:35
Symbol 20 MovieClip [topball]Uses:11Used by:23 48 114 126 136 146
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23 114 126 136 146
Symbol 23 MovieClipUses:14 16 20 22Used by:35
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28 117 127 137 147
Symbol 28 MovieClipUses:14 25 27Used by:35
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:14 30 31 32 33Used by:35
Symbol 35 MovieClip [enemy1]Uses:19 23 28 34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:43 48
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:48
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:40Used by:48
Symbol 42 GraphicUsed by:48
Symbol 43 MovieClipUses:37Used by:48
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:44 45 46Used by:48
Symbol 48 MovieClip [char]Uses:37 39 41 20 42 43 47
Symbol 49 MovieClip [empty]Used by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:54Used by:Timeline
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:56 57Used by:Timeline
Symbol 59 SoundUsed by:Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:64
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClipUses:61 63Used by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 FontUsed by:67 89 90
Symbol 67 TextUses:66Used by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:Timeline
Symbol 72 FontUsed by:73 74 85 86
Symbol 73 EditableTextUses:72Used by:Timeline
Symbol 74 EditableTextUses:72Used by:Timeline
Symbol 75 FontUsed by:76 77 78 81 82 87 88 91 93 94 95 96 97 99 100 102 103 104
Symbol 76 EditableTextUses:75 154Used by:79 80 153
Symbol 77 EditableTextUses:75 154Used by:79
Symbol 78 EditableTextUses:75 154Used by:79
Symbol 79 MovieClipUses:76 77 78Used by:80 153
Symbol 80 ButtonUses:79 76Used by:Timeline
Symbol 81 EditableTextUses:75 154Used by:Timeline
Symbol 82 EditableTextUses:75Used by:83
Symbol 83 ButtonUses:82Used by:Timeline
Symbol 84 SoundUsed by:Timeline
Symbol 85 EditableTextUses:72Used by:Timeline
Symbol 86 EditableTextUses:72Used by:Timeline
Symbol 87 EditableTextUses:75 154Used by:Timeline
Symbol 88 EditableTextUses:75 154Used by:Timeline
Symbol 89 EditableTextUses:66Used by:Timeline
Symbol 90 TextUses:66Used by:Timeline
Symbol 91 EditableTextUses:75Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 EditableTextUses:75Used by:110
Symbol 94 EditableTextUses:75Used by:110
Symbol 95 EditableTextUses:75Used by:110
Symbol 96 EditableTextUses:75Used by:110
Symbol 97 EditableTextUses:75Used by:110
Symbol 98 GraphicUsed by:101 105
Symbol 99 EditableTextUses:75Used by:101
Symbol 100 EditableTextUses:75Used by:101
Symbol 101 MovieClipUses:98 99 100Used by:110
Symbol 102 EditableTextUses:75Used by:110
Symbol 103 EditableTextUses:75Used by:105
Symbol 104 EditableTextUses:75Used by:105
Symbol 105 MovieClipUses:98 103 104Used by:110
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108 109
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 ButtonUses:108 107Used by:110
Symbol 110 MovieClipUses:93 94 95 96 97 101 102 105 109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:113 114 116
Symbol 113 MovieClipUses:14 112 18Used by:122
Symbol 114 MovieClipUses:14 112 20 22Used by:122
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:112 115Used by:117
Symbol 117 MovieClipUses:14 116 27Used by:122
Symbol 118 GraphicUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:14 118 119 120Used by:122
Symbol 122 MovieClip [enemy2]Uses:113 114 117 121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:125 126 127
Symbol 125 MovieClipUses:14 124 18Used by:132
Symbol 126 MovieClipUses:14 124 20 22Used by:132
Symbol 127 MovieClipUses:14 124 27Used by:132
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:14 128 129 130Used by:132
Symbol 132 MovieClip [enemy3]Uses:125 126 127 131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:135 136 137
Symbol 135 MovieClipUses:14 134 18Used by:142
Symbol 136 MovieClipUses:14 134 20 22Used by:142
Symbol 137 MovieClipUses:14 134 27Used by:142
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:14 138 139 140Used by:142
Symbol 142 MovieClip [enemy5]Uses:135 136 137 141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:145 146 147
Symbol 145 MovieClipUses:14 144 18Used by:152
Symbol 146 MovieClipUses:14 144 20 22Used by:152
Symbol 147 MovieClipUses:14 144 27Used by:152
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:14 148 149 150Used by:152
Symbol 152 MovieClip [enemy4]Uses:145 146 147 151Used by:Timeline
Symbol 153 ButtonUses:79 76Used by:Timeline
Symbol 154 FontUsed by:76 77 78 81 87 88 155 156 157 158
Symbol 155 TextUses:154Used by:Timeline
Symbol 156 TextUses:154Used by:Timeline
Symbol 157 TextUses:154Used by:Timeline
Symbol 158 TextUses:154Used by:Timeline

Instance Names

"loading"Frame 201Symbol 65 MovieClip
"hud"Frame 253Symbol 110 MovieClip
"ball"Symbol 12 MovieClip [lowerball] Frame 1Symbol 11 MovieClip [ball]
"ball"Symbol 20 MovieClip [topball] Frame 1Symbol 11 MovieClip [ball]
"loadbar"Symbol 64 MovieClip Frame 1Symbol 63 MovieClip
"bar"Symbol 65 MovieClip Frame 1Symbol 64 MovieClip
"txt_MC"Symbol 110 MovieClip Frame 1Symbol 101 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sound_warble"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sound_throw"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound_snooker"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound_punch"
ExportAssets (56)Timeline Frame 1Symbol 6 as "square2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "square"
ExportAssets (56)Timeline Frame 1Symbol 11 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 12 as "lowerball"
ExportAssets (56)Timeline Frame 1Symbol 20 as "topball"
ExportAssets (56)Timeline Frame 1Symbol 35 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 48 as "char"
ExportAssets (56)Timeline Frame 1Symbol 49 as "empty"
ExportAssets (56)Timeline Frame 253Symbol 122 as "enemy2"
ExportAssets (56)Timeline Frame 253Symbol 132 as "enemy3"
ExportAssets (56)Timeline Frame 253Symbol 142 as "enemy5"
ExportAssets (56)Timeline Frame 253Symbol 152 as "enemy4"

Labels

"lose"Frame 254
"win"Frame 255
"preload"Symbol 65 MovieClip Frame 2

Dynamic Text Variables

roundSymbol 93 EditableText"ROUND : 1"
p1Symbol 94 EditableText"P1 : 1"
cpuSymbol 95 EditableText"CPU : 1"
timeSymbol 96 EditableText"TIME : 60"
alertSymbol 97 EditableText"PLAYER 1 WINS"
alertSymbol 99 EditableText"- game over -"
alertSymbol 100 EditableText"- game over -"
levelSymbol 102 EditableText"LEVEL : 1"
alertSymbol 103 EditableText"- good luck -"
alertSymbol 104 EditableText"- good luck -"




http://swfchan.com/5/24072/info.shtml
Created: 25/5 -2019 14:27:19 Last modified: 25/5 -2019 14:27:19 Server time: 16/05 -2024 01:48:44