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Avenger.swf

This is the info page for
Flash #24151

(Click the ID number above for more basic data on this flash file.)


Text
W

d

ENER
GY

111111111

111111111

111111111

111111111

FLASH GAMES

.COM

000

067

543

123

285

211

065

003

106

723

247

CITY

BY
NIGHT

AVeNGER

AVeNGER

play more games

games by email

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games for your website

FLASH GAMES

.COM

247

to play more games like this press go

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LEVEL 1

LEVEL 1

WEAPON UPGRADE !

LEVEL II

LEVEL II

LEVEL 3

LEVEL 3

ENERY UP !

LEVEL 4

LEVEL 4

LEVEL 5

LEVEL 5

LEVEL 6

LEVEL 6

You have already FInished level:

You have already FInished level:

1

NEXT LEVEL...

qualified to hall of fame!

qualified to hall of fame!

score

You are a space defender and
You have to avenge your
friends which were destroyed
by invaders from helion
constelation.
Use control button to fire and
cursors to move a ship.
Watch for bonus after killing
bosses.
good luck.

hall of fame

hall of fame

please wait

please wait

you have qualified
want to leave your name?

you have qualified
want to leave your name?

score

0

score

0

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

hall of fame

enter your nick below

enter your nick below

my name

my name

ActionScript [AS1/AS2]

Frame 92
function game() { gotoAndStop (93); } function _game(f) { gotoAndStop(f +92); } function instr() { gotoAndStop (170); } function starting() { gotoAndStop (92); } function win() { gotoAndStop (92); } function hof(f) { gotoAndStop(f +170); } stop();
Instance of Symbol 243 MovieClip in Frame 92
//component parameters onClipEvent (initialize) { label = "Play Game"; wide = 99; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = false; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.game(); }
Instance of Symbol 243 MovieClip in Frame 92
//component parameters onClipEvent (initialize) { label = "Instructions"; wide = 101; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = false; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.instr(); }
Instance of Symbol 275 MovieClip in Frame 92
//component parameters onClipEvent (initialize) { label = "GO"; wide = 75; c1 = 0; c2 = 153; c3 = 0; hc1 = 0; hc2 = 200; hc3 = 0; baseMode = true; widthMode = true; rgb = 39168; rb = 255; gb = 255; bb = 255; hilitergb = 51200; } on (press) { getURL ("http://www.FlashGames247.com", "_blank"); }
Frame 93
menu.swapDepths(47); hero.swapDepths(46); gotoAndStop (94);
Frame 94
stop(); fabryki._visible = true; chmurki._visible = true; _root.menu._visible = true; hero._visible = true; trawka._visible = true; sun._visible = true; hero.swapDepths(46); level = 1; menu.level_txt.text = level; live = 3; wytrzyma = 3; if (_root.scr < 1000) { _root.scr = 0; } else { _root.scr = _root.ilePunktow; } menu.score_txt.text = scr; muzyka1 = new Sound(); muzyka1.attachSound("level1"); muzyka1.setVolume(90); muzyka1.start(0, 9999); trawka.trawka1.duplicateMovieClip("trawka1_dub", 100); trawka.trawka1_dub._x = trawka.trawka1._x + trawka.trawka1._width; bgstartx = trawka._x; bgSpeed = 5; trawka.onEnterFrame = function () { trawka._x = trawka._x - bgSpeed; if (trawka._x <= (bgstartx - trawka.trawka1._width)) { trawka._x = bgstartx - bgSpeed; } }; fabryki.fabryki1.duplicateMovieClip("fabryki1_dub", 100); fabryki.fabryki1_dub._x = fabryki.fabryki1._x + fabryki.fabryki1._width; bgstartx = fabryki._x; bgSpeed1 = 1; fabryki.onEnterFrame = function () { fabryki._x = fabryki._x - bgSpeed1; if (fabryki._x <= (bgstartx - fabryki.fabryki1._width)) { fabryki._x = bgstartx - bgSpeed1; } }; chmurki.chmurki1.duplicateMovieClip("chmurki1_dub", 100); chmurki.chmurki1_dub._x = chmurki.chmurki1._x + chmurki.chmurki1._width; bgstartx = chmurki._x; bgSpeed2 = 0.2; chmurki.onEnterFrame = function () { chmurki._x = chmurki._x - bgSpeed2; if (chmurki._x <= (bgstartx - chmurki.chmurki1._width)) { chmurki._x = bgstartx - bgSpeed2; } }; sun.onEnterFrame = function () { this._x = this._x - 0.05; }; Vpion = 5; Vpoz = 6; fireRate = 10; repeatTime = 0; firing = false; costrzela = "laser1"; klawiatura = new Object(); klawiatura.onKeyDown = function () { if (_root._currentframe >= 151) { return(undefined); } if ((firing == false) && (Key.getCode() == 17)) { firing = true; repeatTime = 0; } }; klawiatura.onKeyUp = function () { if (Key.getCode() == 17) { firing = false; } }; Key.addListener(klawiatura); hero.onEnterFrame = function () { trace(live); if (live <= 0) { _root.weaponLayer.removeMovieClip(); _root.enemyLayer.removeMovieClip(); _root.projectileLayer.removeMovieClip(); _root.projectileLayerHero.removeMovieClip(); delete this.onEnterFrame; delete trawka.onEnterFrame; delete sun.onEnterFrame; delete fabryki.onEnterFrame; delete chmurki.onEnterFrame; menu._visible = false; muzyka1.stop(); delete this.onEnterFrame; delete wyspa.onEnterFrame; muzyka3.stop(); delete this.onEnterFrame; delete wood1.onEnterFrame; delete sun3.onEnterFrame; delete mountain.onEnterFrame; delete chmurki3_1.onEnterFrame; muzyka2.stop(); delete this.onEnterFrame; delete ny.onEnterFrame; muzyka5.stop(); delete this.onEnterFrame; delete szkielet_zachod.onEnterFrame; muzyka4.stop(); pustynia._visible = false; tlo_pustynia._visible = false; gotoAndStop (162); } l = 0; while (l < 46) { var nm = ("enemy" + l); if (this._currentframe == 1) { if (this.hitTest(enemyLayer[nm])) { this.gotoAndPlay(2); enemyLayer[nm].gotoAndPlay(2); scr = scr + 100; menu.score_txt.text = scr; menu.maska._xscale = menu.maska._xscale - 30; if (menu.maska._xscale <= 0) { this.gotoAndPlay(3); menu.maska._xscale = 100; live--; costrzela = "laser1"; menu.maska_live._xscale = menu.maska_live._xscale + 20; } } } l++; } if (Key.isDown(38)) { hero._y = hero._y - Vpion; } else if (Key.isDown(40)) { hero._y = hero._y + Vpion; } if (Key.isDown(37)) { hero._x = hero._x - Vpoz; } else if (Key.isDown(39)) { hero._x = hero._x + Vpoz; } if (hero._x < 60) { hero._x = 60; } if (hero._y < 76) { hero._y = 76; } if (hero._y > 320) { hero._y = 320; } if (hero._x > 525) { hero._x = 525; } if (energyLayer.hitTest(hero)) { _root.lev3.gotoAndPlay("energyUP"); energyLayer.onEnterFrame = function () { energyLayer._xscale = energyLayer._xscale - 22; energyLayer._yscale = energyLayer._yscale - 22; UPUP = new Sound(); UPUP.attachSound("zoop"); UPUP.start(); if (energyLayer._xscale < 10) { menu.maska._xscale = 100; energyLayer.removeMovieClip(); } }; } if (weaponLayer.hitTest(hero)) { weaponLayer.onEnterFrame = function () { weaponLayer._xscale = weaponLayer._xscale - 25; weaponLayer._yscale = weaponLayer._yscale - 25; UPUP = new Sound(); UPUP.attachSound("zoop"); UPUP.start(); if (weaponLayer._xscale < 18) { weaponLayer.removeMovieClip(); if (costrzela == "laser1") { _root.lev1.gotoAndPlay("weaponUP"); costrzela = "laser1a"; } else if (costrzela == "laser1a") { _root.lev1.gotoAndPlay("weaponUP"); costrzela = "laser2"; } else if (costrzela == "laser2") { _root.lev1.gotoAndPlay("weaponUP"); costrzela = "bullet4"; } else if (costrzela == "bullet4") { _root.lev1.gotoAndPlay("weaponUP"); costrzela = "bullet5"; } else if (costrzela == "bullet5") { _root.lev1.gotoAndPlay("weaponUP"); costrzela = "super_bron"; } } }; } if (firing && (repeatTime == 0)) { bron = costrzela; createProjectileHero(bron, this._x, this._y, 20, 0); if ((costrzela == "laser1") || (costrzela == "laser1a")) { type1 = new Sound(); type1.attachSound("fx_1"); type1.start(); } else if (costrzela == "laser2") { type2 = new Sound(menu); type2.attachSound("fx_2"); type2.setVolume(30); type2.start(); } else if ((costrzela == "bullet4") || (costrzela == "bullet5")) { type3 = new Sound(); type3.attachSound("fx_3"); type3.setVolume(100); type3.start(); } else if (costrzela == "super_bron") { type4 = new Sound(); type4.attachSound("fx_super_b"); type4.setVolume(80); type4.start(); } } repeatTime++; repeatTime = repeatTime % fireRate; }; _root.createEmptyMovieClip("enemyLayer", 44); _root.createEmptyMovieClip("projectileLayer", 42); _root.createEmptyMovieClip("projectileLayerHero", 45); enemyCount = 0; ship_attack1 = function (type, ile) { wytrzyma_ship = 2; var zmianaX = 500; var zmianaY = 120; i = ile; while (i > 0) { zmianaX = zmianaX + 60; zmianaY = zmianaY + 60; enemyCount++; enemyCount = enemyCount % 30; var nm = ("enemy" + enemyCount); enemyLayer.attachMovie(type, nm, enemyCount); enemyLayer[nm]._y = zmianaY; enemyLayer[nm]._x = zmianaX; enemyLayer[nm].dx = 11; enemyLayer[nm].onEnterFrame = function () { if (this._x <= 250) { this._dx = 0; if ((this.f != true) && (this._currentframe == 1)) { kierunekX = (Math.random() * -5) - 14; kierunekY = (Math.random() * -6) + 2; createProjectile("bullet3", this._x, this._y, kierunekX, kierunekY); } this.f = true; } else { this._x = this._x - this.dx; } if (this.f) { this._x = this._x + 20; } if (this._x > 700) { this.removeMovieClip(); } }; i--; } }; ship_attack2 = function (type, y, ilosc, dol_czy_gora) { wytrzyma_ship = 5; var zmiana1 = 700; j = ilosc; while (j > 0) { zmiana1 = zmiana1 + 60; enemyCount++; enemyCount = enemyCount % 20; var nm = ("enemy" + enemyCount); enemyLayer.attachMovie(type, nm, enemyCount); enemyLayer[nm]._x = zmiana1; enemyLayer[nm].yline = y; enemyLayer[nm]._y = y; enemyLayer[nm].dx = 8; enemyLayer[nm].t = Math.random() * 5; enemyLayer[nm].onEnterFrame = function () { if (this._x < 200) { this._y = this._y + dol_czy_gora; this._x = this._x - 7; } else { this._y = this.yline + (Math.sin(this.t) * 22); this._x = this._x - this.dx; this.t = this.t + 0.5; } if ((this._y > 400) || (this._x < -10)) { this.removeMovieClip(); } }; j--; } }; ship_attack3 = function (type, y, ile, dol_czy_gora) { wytrzyma_ship = 1; var zmiana = 700; i = ile; while (i > 0) { zmiana = zmiana + 60; enemyCount++; enemyCount = enemyCount % 25; var nm = ("enemy" + enemyCount); enemyLayer.attachMovie(type, nm, enemyCount); enemyLayer[nm]._y = y; enemyLayer[nm]._x = zmiana; enemyLayer[nm].dx = 11; enemyLayer[nm].onEnterFrame = function () { this._x = this._x - this.dx; if (this._x < 290) { this._y = this._y + dol_czy_gora; if ((this.f != true) && (this._currentframe == 1)) { kierunekX = (Math.random() * -5) - 5; kierunekY = (Math.random() * -6) + 4; createProjectile("bullet1", this._x, this._y, kierunekX, kierunekY); } this.f = true; if (this._y >= 300) { this._x = this._x + 10; } } if ((this._y > 400) || (this._x < -10)) { this.removeMovieClip(); } }; i--; } }; boss_attack1 = function (type, x, y, jaka_bron) { wytrzyma = 18; bossCount = 12; bossCount++; if (bossCount == 17) { bossCount = 12; } spadaj = 0; var nm = ("boss" + bossCount); enemyLayer.attachMovie(type, nm, bossCount); enemyLayer[nm]._y = y; enemyLayer[nm]._x = x; enemyLayer[nm].dy = 0; enemyLayer[nm].dx = -8; enemyLayer[nm].onEnterFrame = function () { if (this._x <= 350) { this.dx = 0; if ((this.f != true) && (this._currentframe == 1)) { kierunekX = (Math.random() * -5) - 14; kierunekY = (Math.random() * -6) + 2; createProjectile("bullet2", this._x, this._y + 20, kierunekX, kierunekY); this.f = true; spadaj++; } switch (this._y) { case 150 : this.dy = 2; this.f = false; break; case 170 : case 190 : case 200 : case 220 : case 240 : case 280 : this.f = false; break; case 300 : this.dy = -2; this.f = false; } } if (wytrzyma <= 0) { addWeapon("weapon", jaka_bron, 600, 250, 5); } if (spadaj >= 15) { this.dx = 5; } if ((this._x > 600) || (this._y < -100)) { this.removeMovieClip(); } this._y = this._y + this.dy; this._x = this._x + this.dx; }; }; boss_attack2 = function (type, x, y, jaka_bron) { wytrzyma = 11; bossCount = 0; bossCount++; if (bossCount == 11) { bossCount = 0; } spadaj = 0; var nm = ("boss" + bossCount); enemyLayer.attachMovie(type, nm, bossCount); enemyLayer[nm]._y = y; enemyLayer[nm]._x = x; enemyLayer[nm].dy = 0; enemyLayer[nm].dx = -8; enemyLayer[nm].onEnterFrame = function () { if (this._x <= 350) { this.dx = 0; if ((this.f != true) && (this._currentframe == 1)) { kierunekX = (Math.random() * -5) - 14; kierunekY = (Math.random() * -6) + 2; createProjectile("bullet1", this._x, this._y + 40, kierunekX, kierunekY); createProjectile("bullet1", this._x, this._y - 28, kierunekX, kierunekY); this.f = true; spadaj++; } switch (this._y) { case 150 : this.dy = 2; this.f = false; break; case 170 : case 190 : case 200 : case 220 : case 240 : case 280 : this.f = false; break; case 300 : this.dy = -2; this.f = false; } } if (wytrzyma <= 0) { addWeapon("weapon1", jaka_bron, 600, 200, 3); } if (spadaj >= 15) { this.dx = 5; } if ((this._x > 600) || (this._y < -100)) { this.removeMovieClip(); } this._y = this._y + this.dy; this._x = this._x + this.dx; }; }; boss_attack_energy = function (type, x, y, jaka_bron) { wytrzyma = 11; bossCount = 17; bossCount++; if (bossCount == 20) { bossCount = 17; } spadaj = 0; var nm = ("boss" + bossCount); enemyLayer.attachMovie(type, nm, bossCount); enemyLayer[nm]._y = y; enemyLayer[nm]._x = x; enemyLayer[nm].dy = 0; enemyLayer[nm].dx = -8; enemyLayer[nm].onEnterFrame = function () { if (this._x <= 350) { this.dx = 0; if ((this.f != true) && (this._currentframe == 1)) { kierunekX = (Math.random() * -5) - 14; kierunekY = (Math.random() * -6) + 2; createProjectile("bullet1", this._x, this._y + 40, kierunekX, kierunekY); createProjectile("bullet1", this._x, this._y - 28, kierunekX, kierunekY); this.f = true; spadaj++; } switch (this._y) { case 150 : this.dy = 2; this.f = false; break; case 170 : case 190 : case 200 : case 220 : case 240 : case 280 : this.f = false; break; case 300 : this.dy = -2; this.f = false; } } if (wytrzyma <= 0) { addEnergy("energy", 600, 200, 5); } if (spadaj >= 15) { this.dx = 5; } if ((this._x > 600) || (this._y < -100)) { this.removeMovieClip(); } this._y = this._y + this.dy; this._x = this._x + this.dx; }; }; projectileCount = 0; createProjectile = function (type, x, y, dx, dy) { var nm = ("proj" + projectileCount); projectileLayer.attachMovie(type, nm, projectileCount); projectileLayer[nm]._x = x; projectileLayer[nm]._y = y; projectileLayer[nm].dx = dx; projectileLayer[nm].dy = dy; projectileLayer[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._x < 0) { this.removeMovieClip(); } if (hero._currentframe == 1) { if (this.hitTest(hero)) { hero.gotoAndPlay(2); this.removeMovieClip(); menu.maska._xscale = menu.maska._xscale - 10; if (menu.maska._xscale <= 0) { menu.maska._xscale = 100; hero.gotoAndPlay(3); live--; costrzela = "laser1"; menu.maska_live._xscale = menu.maska_live._xscale + 20; } if (live < 0) { gotoAndPlay (162); } } } }; projectileCount++; projectileCount = projectileCount % 22; }; createProjectileHero = function (type, x, y, dx, dy) { var nm = ("proj" + projectileCount); projectileLayerHero.attachMovie(type, nm, projectileCount); projectileLayerHero[nm]._x = x; projectileLayerHero[nm]._y = y; projectileLayerHero[nm].dx = dx; projectileLayerHero[nm].dy = dy; projectileLayerHero[nm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._x > 540) { this.removeMovieClip(); } var i = 0; while (i < 2) { var mm = ("bossik" + i); if (this.hitTest(enemyLayer[mm]) && (enemyLayer[mm]._currentframe == 1)) { scr = scr + 200; this.removeMovieClip(); menu.score_txt.text = scr; przenies = przenies - 1; if (przenies <= 0) { enemyLayer[mm].play(); } } i++; } var i = 0; while (i < 21) { var enm = ("boss" + i); if (this.hitTest(enemyLayer[enm]) && (enemyLayer[enm]._currentframe == 1)) { scr = scr + 150; this.removeMovieClip(); menu.score_txt.text = scr; wytrzyma = wytrzyma - 1; if (wytrzyma <= 0) { enemyLayer[enm].play(); } } i++; } var i = 0; while (i < 46) { var enm = ("enemy" + i); if (this.hitTest(enemyLayer[enm]) && (enemyLayer[enm]._currentframe == 1)) { wytrzyma_ship = wytrzyma_ship - 1; this.removeMovieClip(); if (wytrzyma_ship <= 0) { enemyLayer[enm].play(); scr = scr + 100; menu.score_txt.text = scr; } } i++; } }; projectileCount++; projectileCount = projectileCount % 22; }; addW_count = 0; addWeapon = function (type, nazwa, x, y, dx) { _root.createEmptyMovieClip("weaponLayer", 43); addW_count++; weaponLayer.attachMovie(type, nazwa, addW_count); weaponLayer._x = x; weaponLayer._y = y; weaponLayer.onEnterFrame = function () { weaponLayer._x = weaponLayer._x - dx; }; }; addEnergy = function (type, x, y, dx) { _root.createEmptyMovieClip("energyLayer", 43); addW_count++; energyLayer.attachMovie(type, dodaj, addW_count); energyLayer._x = x; energyLayer._y = y; energyLayer.onEnterFrame = function () { energyLayer._x = energyLayer._x - dx; }; }; attackTime = 0; next_lev = false; this.onEnterFrame = function () { if (attackTime == 50) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship2", sx, 6, 7); } if (attackTime == 120) { ship_attack0("ship1", 3); } if (attackTime == 250) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship3", sx, 8, 7); } if (attackTime == 350) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship2", sx, 5, -7); } if (attackTime == 420) { ship_attack1("ship1", 3); } if (attackTime == 480) { boss_attack1("boss1", 600, 150, laser2a); } if (attackTime == 650) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship2", sx, 5, 9); } if (attackTime == 780) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship2", sx, 8, -8); } if (attackTime == 890) { boss_attack2("boss3", 600, 150, bullet1); } if (attackTime == 1050) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship3", sx, 4, 3); } if (attackTime == 1100) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship2", sx, 6, 5); } if (attackTime == 1200) { boss_attack1("boss1", 600, 150, bullet1); } if (attackTime == 1250) { boss_attack2("boss3", 600, 150, bullet_boss); } if (attackTime == 1400) { ship_attack1("ship1", 2); } if (attackTime == 1450) { ship_attack1("ship1", 2); } if (attackTime == 1550) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship2", sx, 5, 8); } if (attackTime == 1600) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship2", sx, 5, -8); } if (attackTime == 1700) { ship_attack1("ship2", 4); } if (attackTime == 1720) { boss_level("boss_koniec_1", 600, 150, bullet1); } if (((attackTime > 1750) && (przenies <= 0)) && (next_lev == true)) { delete this.onEnterFrame; delete trawka.onEnterFrame; delete sun.onEnterFrame; delete fabryki.onEnterFrame; delete chmurki.onEnterFrame; fabryki._visible = false; chmurki._visible = false; trawka._visible = false; sun._visible = false; muzyka1.stop(); gotoAndPlay (152); } attackTime++; trace(attackTime); trace(przenies); trace(next_lev); }; boss_level = function (type, x, y, jaka_bron) { przenies = 25; bossikCount = 0; bossikCount++; bossik = bossik % 2; var mm = ("bossik" + bossikCount); enemyLayer.attachMovie(type, mm, bossikCount); enemyLayer[mm]._y = y; enemyLayer[mm]._x = x; enemyLayer[mm].dy = 0; enemyLayer[mm].dx = -8; enemyLayer[mm].onEnterFrame = function () { if (this._x <= 380) { this.dx = 0; if ((this.f != true) && (this._currentframe == 1)) { kierunekX = (Math.random() * -5) - 14; kierunekY = (Math.random() * -6) + 2; createProjectile("bullet2", this._x, this._y + 20, kierunekX, kierunekY); this.f = true; } switch (this._y) { case 150 : this.dy = 2; this.f = false; break; case 170 : case 190 : case 200 : case 220 : case 240 : case 280 : this.f = false; break; case 300 : this.dy = -2; this.f = false; } } if ((this._x > 600) || (this._y < -100)) { this.removeMovieClip(); } this._y = this._y + this.dy; this._x = this._x + this.dx; }; }; ship_attack0 = function (type, ile) { wytrzyma_ship = 2; var zmianaX = 500; var zmianaY = 120; enemyCount2 = 35; i = ile; while (i > 0) { zmianaX = zmianaX + 60; zmianaY = zmianaY + 60; enemyCount2++; if (enemyCount2 == 45) { enemyCount = 35; } var nm = ("enemy" + enemyCount2); enemyLayer.attachMovie(type, nm, enemyCount2); enemyLayer[nm]._y = zmianaY; enemyLayer[nm]._x = zmianaX; enemyLayer[nm].dx = 15; enemyLayer[nm].onEnterFrame = function () { if (this._x <= 250) { this.f = true; } else { this._x = this._x - this.dx; } if (this.f) { gdziesX = (Math.random() * 13) + 7; gdziesY = (Math.random() * 12) + 5; this._y = this._y - gdziesY; this._x = this._x - gdziesX; } if (this._x < -20) { this.removeMovieClip(); } }; i--; } };
Frame 102
stop(); wyspa._visible = true; attackTime = 0; level = 2; menu.level_txt.text = level; wyspa.onEnterFrame = function () { this._x = this._x - 0.8; if (this._x < -200) { this._x = 700; } }; muzyka3 = new Sound(); muzyka3.attachSound("level2"); muzyka3.setVolume(100); muzyka3.start(0, 9999); next_lev = false; this.onEnterFrame = function () { if (attackTime == 50) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship4", sx, 6, 7); } if (attackTime == 120) { ship_attack0("ship1MaW", 3); } if (attackTime == 250) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship5", sx, 8, 7); } if (attackTime == 350) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship3", sx, 5, -7); } if (attackTime == 400) { ship_attack0("ship1", 2); } if (attackTime == 420) { ship_attack1("ship7", 3); } if (attackTime == 440) { boss_attack1("boss2", 600, 150, laser2a); } if (attackTime == 600) { ship_attack1("ship1", 3); } if (attackTime == 700) { ship_attack0("ship1MaW", 2); } if (attackTime == 880) { boss_attack2("boss3MaW", 600, 150, laser2a); } if (attackTime == 905) { boss_attack1("boss1MaW", 600, 150, bullet_boss); } if (attackTime == 950) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship5", sx, 2, -7); } if (attackTime == 1050) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship4", sx, 5, 7); } if (attackTime == 1120) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship7", sx, 6, 7); } if (attackTime == 1290) { ship_attack1("ship1Maw", 4); } if (attackTime == 1380) { boss_attack1("boss1MaW", 600, 150, laser2a); } if (attackTime == 1480) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship5", sx, 5, -8); } if (attackTime == 1500) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship6", sx, 5, 8); } if (attackTime == 1600) { boss_level("boss_koniec_2", 600, 150, bullet1); } if (((attackTime > 1650) && (przenies <= 0)) && (next_lev == true)) { delete this.onEnterFrame; delete wyspa.onEnterFrame; wyspa._visible = false; muzyka3.stop(); gotoAndPlay (152); } attackTime++; trace(attackTime); };
Frame 112
stop(); level = 3; chmurki3_1._visible = true; wood1._visible = true; sun3._visible = true; mountain._visible = true; tlo3._visible = true; menu.level_txt.text = level; muzyka2 = new Sound(lev3); muzyka2.attachSound("lee"); muzyka2.setVolume(70); muzyka2.start(0, 9999); wood1.wood.duplicateMovieClip("wood_dub", 101); wood1.wood_dub._x = wood1.wood._x + wood1.wood._width; bgstartx = wood1._x; bgSpeed = 5; wood1.onEnterFrame = function () { wood1._x = wood1._x - bgSpeed; if (wood1._x <= (bgstartx - wood1.wood._width)) { wood1._x = bgstartx - bgSpeed; } }; mountain.mountain1.duplicateMovieClip("mountain1_dub", 100); mountain.mountain1_dub._x = mountain.mountain1._x + mountain.mountain1._width; bgstartx = mountain._x; bgSpeed1 = 1; mountain.onEnterFrame = function () { mountain._x = mountain._x - bgSpeed1; if (mountain._x <= (bgstartx - mountain.mountain1._width)) { mountain._x = bgstartx - bgSpeed1; } }; chmurki3_1.chmurki3.duplicateMovieClip("chmurki3_dub", 100); chmurki3_1.chmurki3_dub._x = chmurki3_1.chmurki3._x + chmurki3_1.chmurki3._width; bgstartx = chmurki3_1._x; bgSpeed2 = 0.2; chmurki3_1.onEnterFrame = function () { chmurki3_1._x = chmurki3_1._x - bgSpeed2; if (chmurki3_1._x <= (bgstartx - chmurki3_1.chmurki3._width)) { chmurki3_1._x = bgstartx - bgSpeed2; } }; sun3.onEnterFrame = function () { this._x = this._x - 0.05; }; attackTime = 0; next_lev = false; this.onEnterFrame = function () { if (attackTime == 50) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship8", sx, 6, 7); } if (attackTime == 130) { ship_attack0("ship1", 1); } if (attackTime == 250) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship1MaW", sx, 8, 7); } if (attackTime == 350) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship7", sx, 5, -7); } if (attackTime == 420) { ship_attack1("ship6", 3); } if (attackTime == 480) { boss_attack1("boss1MaW", 600, 150, laser2a); } if (attackTime == 560) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship8", sx, 5, -7); } if (attackTime == 600) { boss_attack_energy("boss4", 600, 150, bullet_boss); } if (attackTime == 620) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship1MaW", sx, 3, -7); } if (attackTime == 700) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship7", sx, 3, -7); } if (attackTime == 730) { ship_attack1("ship6", 6); } if (attackTime == 880) { boss_attack2("boss3MaW", 600, 150, laser2a); } if (attackTime == 905) { boss_attack1("boss1MaW", 600, 150, bullet_boss); } if (attackTime == 950) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship5", sx, 2, -7); } if (attackTime == 1050) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship2", sx, 5, 7); } if (attackTime == 1120) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship7", sx, 6, 7); } if (attackTime == 1290) { ship_attack1("ship1Maw", 4); } if (attackTime == 1380) { boss_attack1("boss1MaW", 600, 150, laser2a); } if (attackTime == 1480) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship5", sx, 5, -8); } if (attackTime == 1500) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship6", sx, 5, 8); } if (attackTime == 1550) { boss_level("boss_koniec_3", 600, 150, bullet1); } if (((attackTime > 1600) && (przenies <= 0)) && (next_lev == true)) { delete this.onEnterFrame; delete wood1.onEnterFrame; delete sun3.onEnterFrame; delete mountain.onEnterFrame; delete chmurki3_1.onEnterFrame; chmurki3_1._visible = false; wood1._visible = false; sun3._visible = false; mountain._visible = false; tlo3._visible = false; muzyka2.stop(); gotoAndPlay (152); } attackTime++; trace(attackTime); };
Frame 122
stop(); szkielet.szkielet1.duplicateMovieClip("szkielet1_dub", 100); szkielet.szkielet1_dub._x = szkielet.szkielet1._x + szkielet.szkielet1._width; bgstartx = szkielet._x; bgSpeed2 = 1; szkielet.onEnterFrame = function () { szkielet._x = szkielet._x - bgSpeed2; if (szkielet._x <= (bgstartx - szkielet.szkielet1._width)) { szkielet._x = bgstartx - bgSpeed2; } }; level = 4; menu.level_txt.text = level; attackTime = 0; ny._visible = true; muzyka5 = new Sound(); muzyka5.attachSound("level4"); muzyka5.setVolume(100); muzyka5.start(0, 9999); next_lev = false; this.onEnterFrame = function () { if (attackTime == 50) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship4", sx, 6, 7); } if (attackTime == 110) { ship_attack0("ship1MaW", 3); } if (attackTime == 250) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship6", sx, 8, 7); } if (attackTime == 350) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship4", sx, 5, -7); } if (attackTime == 420) { ship_attack1("ship7", 3); } if (attackTime == 450) { ship_attack1("ship1", 4); } if (attackTime == 480) { boss_attack_energy("boss3MaW", 600, 150, bullet_boss); } if (attackTime == 560) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship2", sx, 6, 7); } if (attackTime == 620) { ship_attack0("ship1MaW", 3); } if (attackTime == 750) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship6", sx, 7, 7); } if (attackTime == 950) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship8", sx, 5, -7); } if (attackTime == 1120) { ship_attack1("ship7", 3); } if (attackTime == 1250) { ship_attack1("ship1", 4); } if (attackTime == 1290) { boss_attack1("boss1", 600, 150, bullet1); } if (attackTime == 1430) { boss_level("boss_koniec_4", 600, 150, bullet3); } if (((attackTime > 700) && (przenies <= 0)) && (next_lev == true)) { delete this.onEnterFrame; delete ny.onEnterFrame; ny._visible = false; muzyka5.stop(); gotoAndPlay (152); } attackTime++; trace(attackTime); };
Frame 132
stop(); attackTime = 0; level = 5; zachod_slonca._visible = true; szkielet_zachod._visible = true; menu.level_txt.text = level; szkielet_zachod.szkielet_zachod1.duplicateMovieClip("szkielet_zachod1_dub", 100); szkielet_zachod.szkielet_zachod1_dub._x = szkielet_zachod.szkielet_zachod1._x + szkielet_zachod.szkielet_zachod1._width; bgstartx = szkielet_zachod._x; bgSpeed1 = 1; szkielet_zachod.onEnterFrame = function () { szkielet_zachod._x = szkielet_zachod._x - bgSpeed1; if (szkielet_zachod._x <= (bgstartx - szkielet_zachod.szkielet_zachod1._width)) { szkielet_zachod._x = bgstartx - bgSpeed1; } }; muzyka4 = new Sound(); muzyka4.attachSound("level5"); muzyka4.setVolume(100); muzyka4.start(0, 9999); next_lev = false; this.onEnterFrame = function () { if (attackTime == 40) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship4", sx, 6, 7); } if (attackTime == 110) { ship_attack0("ship1", 3); } if (attackTime == 250) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship6", sx, 7, 7); } if (attackTime == 350) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship4", sx, 2, -7); } if (attackTime == 420) { ship_attack1("ship7", 3); } if (attackTime == 480) { boss_attack2("boss4", 600, 150, laser2a); } if (attackTime == 580) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship4", sx, 6, -7); } if (attackTime == 600) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship6", sx, 2, 7); } if (attackTime == 610) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship4", sx, 2, -7); } if (attackTime == 630) { ship_attack1("ship7", 5); } if (attackTime == 650) { boss_attack_energy("boss2", 600, 150, bullet_boss); } if (attackTime == 690) { boss_attack1("boss4", 600, 150, laser2a); } if (attackTime == 699) { ship_attack1("ship1", 4); } if (attackTime == 730) { ship_attack1("ship2", 2); } if (attackTime == 790) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship4", sx, 5, 7); } if (attackTime == 850) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship8", sx, 3, 7); } if (attackTime == 920) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship4", sx, 7, -7); } if (attackTime == 1000) { ship_attack1("ship6", 3); } if (attackTime == 1130) { boss_attack1("boss2", 600, 150, laser2a); } if (attackTime == 1200) { var sx = ((Math.random() * 280) + 100); ship_attack3("ship6", sx, 2, -7); } if (attackTime == 1250) { var sx = ((Math.random() * 80) + 180); ship_attack2("ship5", sx, 5, 7); } if (attackTime == 1380) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship2", sx, 5, -7); } if (attackTime == 1420) { ship_attack1("ship8", 3); } if (attackTime == 1500) { var sx = ((Math.random() * 150) + 180); ship_attack2("ship2", sx, 9, -7); } if (attackTime == 1600) { var sx = ((Math.random() * 180) + 120); ship_attack3("ship4", sx, 1, 7); } if (attackTime == 1650) { ship_attack1("ship6", 3); } if (attackTime == 1660) { ship_attack1("ship1MaW", 2); } if (attackTime == 1670) { ship_attack1("ship1", 1); } if (attackTime == 1700) { ship_attack1("ship1MaW", 4); } if (attackTime == 1750) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship2", sx, 4, -7); } if (attackTime == 1880) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship8", sx, 8, 7); } if (attackTime == 1980) { boss_attack_energy("boss4", 600, 150, bullet_boss); } if (attackTime == 2010) { ship_attack0("ship1MaW", 3); } if (attackTime == 2210) { boss_level("boss_koniec_5", 600, 150, bullet1); } if (((attackTime > 2220) && (przenies <= 0)) && (next_lev == true)) { delete this.onEnterFrame; delete szkielet_zachod.onEnterFrame; zachod_slonca._visible = false; szkielet_zachod._visible = false; muzyka4.stop(); gotoAndPlay (152); } attackTime++; trace(attackTime); };
Frame 142
stop(); muzyka6 = new Sound(pustynia); muzyka6.attachSound("last_lev"); muzyka6.setVolume(100); muzyka6.start(0, 9999); attackTime = 0; level = 6; menu.level_txt.text = level; pustynia._visible = true; tlo_pustynia._visible = true; pustynia.pustynia1.duplicateMovieClip("pustynia1_dub", 100); pustynia.pustynia1_dub._x = pustynia.pustynia1._x + pustynia.pustynia1._width; bgstartx = pustynia._x; bgSpeed1 = 1; pustynia.onEnterFrame = function () { pustynia._x = pustynia._x - bgSpeed1; if (pustynia._x <= (bgstartx - pustynia.pustynia1._width)) { pustynia._x = bgstartx - bgSpeed1; } }; next_lev = false; this.onEnterFrame = function () { if (attackTime == 50) { var sx = ((Math.random() * 180) + 100); ship_attack3("ship4", sx, 6, 7); } if (attackTime == 111) { ship_attack0("ship1", 3); } if (attackTime == 250) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship6", sx, 8, 7); } if (attackTime == 350) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship4", sx, 5, -7); } if (attackTime == 420) { ship_attack1("ship7", 3); } if (attackTime == 480) { boss_attack2("boss2", 600, 150, laser2a); } if (attackTime == 530) { boss_attack1("boss1MaW", 600, 150, laser_boss); } if (attackTime == 600) { var sx = ((Math.random() * 100) + 180); ship_attack2("ship6", sx, 8, -7); } if (attackTime == 730) { var sx = ((Math.random() * 120) + 120); ship_attack3("ship4", sx, 5, 7); } if (attackTime == 750) { ship_attack1("ship7", 3); } if (attackTime == 800) { boss_attack1("boss2", 600, 150, bullet1); } if (attackTime == 850) { ship_attack0("ship1MaW", 3); } if (attackTime == 900) { boss_level("last_boss", 600, 150, laser_boss); } if (((attackTime > 1000) && (przenies <= 0)) && (next_lev == true)) { muzyka6.stop(); delete this.onEnterFrame; delete pustynia.onEnterFrame; pustynia._visible = false; tlo_pustynia._visible = false; menu._visible = false; hero._visible = false; level_change_MC._visible = false; gotoAndStop (152); } attackTime++; trace(attackTime); trace(next_lev); trace(przenies); };
Frame 152
stop(); changee = new Sound(); changee.attachSound("changee"); changee.setVolume(70); changee.start(0, 9999); level_change_MC._visible = true; level_change_MC.swapDepths(100); level_change_MC.przeskok.enabled = true;
Instance of Symbol 275 MovieClip in Frame 152
//component parameters onClipEvent (initialize) { label = "GO"; wide = 75; c1 = 0; c2 = 153; c3 = 0; hc1 = 0; hc2 = 200; hc3 = 0; baseMode = true; widthMode = true; rgb = 39168; rb = 255; gb = 255; bb = 255; hilitergb = 51200; } on (press) { getURL ("http://www.FlashGames247.com", "_blank"); }
Frame 162
_root.hoff._visible = false; _root.r = 0; _root.onData = function () { if (s == 1) { _root.hoff._visible = true; } }; _root.loadVariables("hof.php?s=" + _root.scr); stop();
Instance of Symbol 243 MovieClip in Frame 162
//component parameters onClipEvent (initialize) { label = "Play Again"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = true; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.starting(); }
Instance of Symbol 243 MovieClip in Frame 162
//component parameters onClipEvent (initialize) { label = "Hall Of Fame"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = false; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.hof(1); }
Instance of Symbol 243 MovieClip in Frame 170
//component parameters onClipEvent (initialize) { label = "Play Game"; wide = 99; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = false; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.game(); }
Frame 171
if (_root.r == 1) { if (_root.s == 1) { _root.hof(2); } else { _root.hof(3); } } else { _root.onData = function () { if (_root.s == 1) { _root.hof(2); } else { _root.hof(3); } }; } stop();
Instance of Symbol 243 MovieClip in Frame 171
//component parameters onClipEvent (initialize) { label = "Cancel"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = true; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.starting(); }
Instance of Symbol 243 MovieClip in Frame 172
//component parameters onClipEvent (initialize) { label = "Yes"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = true; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.hof(5); }
Instance of Symbol 243 MovieClip in Frame 172
//component parameters onClipEvent (initialize) { label = "No"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = true; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.hof(4); }
Instance of Symbol 243 MovieClip in Frame 173
//component parameters onClipEvent (initialize) { label = "Play Again"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = true; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.starting(); }
Instance of Symbol 243 MovieClip in Frame 174
//component parameters onClipEvent (initialize) { label = "Sign In"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = true; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.hof(5); }
Instance of Symbol 243 MovieClip in Frame 175
//component parameters onClipEvent (initialize) { label = "Send"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = true; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.r = 0; _root.loadVariables((("addme.php?s=" + _root.scr) + "&n=") + escape(_root.nam)); _root.hof(1); }
Instance of Symbol 243 MovieClip in Frame 175
//component parameters onClipEvent (initialize) { label = "Cancel"; wide = 112; c1 = 160; c2 = 0; c3 = 0; hc1 = 180; hc2 = 0; hc3 = 0; baseMode = false; widthMode = true; rgb = 10485760 /* 0xA00000 */; rb = 255; gb = 255; bb = 255; hilitergb = 11796480 /* 0xB40000 */; } on (press) { _root.hof(4); }
Symbol 31 MovieClip [laser2] Frame 16
this.gotoAndStop(7);
Symbol 69 MovieClip Frame 1
fx_bum2 = new Sound(this); fx_bum2.attachSound("wybuszek"); fx_bum2.setVolume(100); fx_bum2.start();
Symbol 69 MovieClip Frame 8
fx_bum2.stop(); _parent.removeMovieClip();
Symbol 70 MovieClip [ship8] Frame 1
stop();
Symbol 70 MovieClip [ship8] Frame 2
stop();
Symbol 72 MovieClip [ship7] Frame 1
stop();
Symbol 72 MovieClip [ship7] Frame 2
stop();
Symbol 74 MovieClip [ship3] Frame 1
stop();
Symbol 74 MovieClip [ship3] Frame 2
stop();
Symbol 91 MovieClip Frame 1
fx_bum1 = new Sound(this); fx_bum1.attachSound("bum1"); fx_bum1.setVolume(100); fx_bum1.start();
Symbol 91 MovieClip Frame 16
stop(); fx_bum1.stop(); _parent.removeMovieClip();
Symbol 92 MovieClip [ship1] Frame 1
stop();
Symbol 92 MovieClip [ship1] Frame 2
stop();
Symbol 99 MovieClip Frame 18
_parent.gotoAndStop(1);
Symbol 100 MovieClip Frame 1
fx_bum1 = new Sound(this); fx_bum1.attachSound("bum1"); fx_bum1.setVolume(100); fx_bum1.start();
Symbol 100 MovieClip Frame 16
stop(); fx_bum1.stop(); if (_parent._parent.live <= 0) { _parent._parent.hero.removeMovieClip(); } else { _parent.gotoAndStop(1); }
Symbol 101 MovieClip [old_hero] Frame 1
stop();
Symbol 101 MovieClip [old_hero] Frame 2
stop();
Symbol 101 MovieClip [old_hero] Frame 3
stop();
Symbol 103 MovieClip [boss4] Frame 1
stop();
Symbol 103 MovieClip [boss4] Frame 2
stop();
Symbol 106 MovieClip [boss3] Frame 1
stop();
Symbol 106 MovieClip [boss3] Frame 2
stop();
Symbol 109 MovieClip [boss1] Frame 1
stop();
Symbol 109 MovieClip [boss1] Frame 2
stop();
Symbol 111 MovieClip [boss3MaW] Frame 1
stop();
Symbol 111 MovieClip [boss3MaW] Frame 2
stop();
Symbol 113 MovieClip [boss_koniec_1] Frame 1
stop();
Symbol 113 MovieClip [boss_koniec_1] Frame 2
fx_bum1 = new Sound(this); fx_bum1.attachSound("bum1"); fx_bum1.setVolume(100); fx_bum1.start();
Symbol 113 MovieClip [boss_koniec_1] Frame 35
stop(); _root.next_lev = true; fx_bum1.stop(); this.removeMovieClip();
Symbol 117 MovieClip Frame 1
fx_bum1 = new Sound(this); fx_bum1.attachSound("bum1"); fx_bum1.setVolume(100); fx_bum1.start();
Symbol 117 MovieClip Frame 34
stop(); _root.next_lev = true; fx_bum1.stop(); _parent.removeMovieClip();
Symbol 118 MovieClip [boss_koniec_2] Frame 1
stop();
Symbol 118 MovieClip [boss_koniec_2] Frame 2
stop();
Symbol 119 MovieClip [boss_koniec_3] Frame 1
stop();
Symbol 119 MovieClip [boss_koniec_3] Frame 2
stop();
Symbol 121 MovieClip [boss_koniec_4] Frame 1
stop();
Symbol 121 MovieClip [boss_koniec_4] Frame 2
stop();
Symbol 123 MovieClip [boss_koniec_5] Frame 1
stop();
Symbol 123 MovieClip [boss_koniec_5] Frame 2
stop();
Symbol 129 MovieClip [heros] Frame 1
stop();
Symbol 129 MovieClip [heros] Frame 2
stop();
Symbol 130 MovieClip [boss_koniec_6] Frame 1
stop();
Symbol 130 MovieClip [boss_koniec_6] Frame 2
stop();
Symbol 131 MovieClip [last_boss] Frame 1
stop();
Symbol 131 MovieClip [last_boss] Frame 2
stop();
Symbol 138 MovieClip [ship6] Frame 1
stop();
Symbol 138 MovieClip [ship6] Frame 2
stop();
Symbol 140 MovieClip [ship5] Frame 1
stop();
Symbol 140 MovieClip [ship5] Frame 2
stop();
Symbol 142 MovieClip [ship2] Frame 1
stop();
Symbol 142 MovieClip [ship2] Frame 2
stop();
Symbol 144 MovieClip [ship4] Frame 1
stop();
Symbol 144 MovieClip [ship4] Frame 2
stop();
Symbol 145 MovieClip [boss2] Frame 1
stop();
Symbol 145 MovieClip [boss2] Frame 2
stop();
Symbol 149 MovieClip Frame 18
_parent.gotoAndStop(1);
Symbol 150 MovieClip Frame 1
fx_bum1 = new Sound(this); fx_bum1.attachSound("bum1"); fx_bum1.setVolume(100); fx_bum1.start();
Symbol 150 MovieClip Frame 16
stop(); fx_bum1.stop(); if (_parent._parent.live <= 0) { _parent._parent.hero.removeMovieClip(); } else { _parent.gotoAndStop(1); }
Symbol 151 MovieClip [old_hero] Frame 1
stop();
Symbol 151 MovieClip [old_hero] Frame 2
stop();
Symbol 151 MovieClip [old_hero] Frame 3
stop();
Symbol 153 MovieClip [ship1MaW] Frame 1
stop();
Symbol 153 MovieClip [ship1MaW] Frame 2
stop();
Symbol 154 MovieClip [boss1MaW] Frame 1
stop();
Symbol 154 MovieClip [boss1MaW] Frame 2
stop();
Symbol 164 MovieClip Frame 1
_root.stop(); Stage.scaleMode = "noScale"; fscommand ("trapallkeys", true); Stage.showMenu = false; this.sg = []; for (var i in this) { if (this[i]._totalframes == 1) { this.sg.push(this[i]); this[i]._alpha = 20; } } this._tm = getTimer(); this.onEnterFrame = function () { var ld = _root.getBytesLoaded(); var tt = _root.getBytesTotal(); this.bytes = ld; this.procent = ((tt > 0) ? ((100 * ld) / tt) : 0); this.time = (getTimer() - this._tm) / 1000; this.transfer = this.bytes / this.time; var pr = Math.floor(this.procent); var i = 100; while (i > (100 - pr)) { this.sg[i]._alpha = 40; i--; } if (pr >= 100) { this.onEnterFrame = null; _root.play(); } };
Symbol 191 MovieClip Frame 1
function sss(a) { var v = a.ss.getVolume(); if (v >= 100) { clearInterval(a.it); } else { a.ss.setVolume(v + 3); } } this.ss = new Sound(this); this.ss.attachSound("muza"); this.ss.setVolume(0); this.ss.start(0, 100000); this.it = setInterval(sss, 33, this);
Symbol 191 MovieClip Frame 56
stop();
Symbol 197 MovieClip Frame 175
this.gotoAndPlay(5);
Symbol 221 MovieClip Frame 12
stop();
Symbol 243 MovieClip Frame 1
this.onPress = function () { pressing = true; i = 1; while (i <= 3) { buttonColor = new Color(eval ("piece" + i).colorchip); buttonColor.setRGB(3355443); lowColor = new Color(eval ("piece" + i).bottomhilite); lowColorTransform = new Object(); lowColorTransform = {ra:"0", rb:"200", ga:"0", gb:"200", ba:"0", bb:"200", aa:"100", ab:"0"}; lowColor.setTransform(lowColorTransform); i++; } }; this.onRelease = function () { pressing = false; }; this.onReleaseOutside = function () { pressing = false; }; this.onEnterFrame = function () { if (pressing != true) { i = 1; while (i <= 3) { buttonColor = new Color(eval ("piece" + i).colorchip); buttonColor.setRGB(rgb); lowColor = new Color(eval ("piece" + i).bottomhilite); lowColorTransform = new Object(); lowColorTransform = {ra:"0", rb:hc1, ga:"0", gb:hc2, ba:"0", bb:hc3, aa:"100", ab:"0"}; lowColor.setTransform(lowColorTransform); i++; } } }; with (piece2) { _width = _parent.wide; piece1._x = _x - (_width / 2); piece3._x = _x + (_width / 2); _parent.midshadow._width = _width; _parent.leftshadow._x = _x - (_width / 2); _parent.rightshadow._x = _x + (_width / 2); } label1.autoSize = "center"; label2.autoSize = "center";
Symbol 251 Button
on (press) { getURL ("http://www.FlashGames247.com", "_blank"); }
Symbol 252 Button
on (press) { getURL ("http://www.FlashGames247.com/gamesbyemail", "_blank"); }
Symbol 253 Button
on (press) { getURL ("http://www.FlashGames247.com/addflashgames", "_blank"); }
Symbol 254 Button
on (press) { getURL ("http://www.FlashGames247.com/download/stateczki_good_mx.exe", "_blank"); }
Instance of Symbol 259 MovieClip in Symbol 260 MovieClip Frame 1
on (press) { getURL ("http://www.FlashGames247.com", "_blank"); }
Symbol 275 MovieClip Frame 1
this.onPress = function () { pressing = true; i = 1; while (i <= 3) { buttonColor = new Color(eval ("piece" + i).colorchip); buttonColor.setRGB(3355443); lowColor = new Color(eval ("piece" + i).bottomhilite); lowColorTransform = new Object(); lowColorTransform = {ra:"0", rb:"200", ga:"0", gb:"200", ba:"0", bb:"200", aa:"100", ab:"0"}; lowColor.setTransform(lowColorTransform); i++; } }; this.onRelease = function () { pressing = false; }; this.onReleaseOutside = function () { pressing = false; }; this.onEnterFrame = function () { if (pressing != true) { i = 1; while (i <= 3) { buttonColor = new Color(eval ("piece" + i).colorchip); buttonColor.setRGB(rgb); lowColor = new Color(eval ("piece" + i).bottomhilite); lowColorTransform = new Object(); lowColorTransform = {ra:"0", rb:hc1, ga:"0", gb:hc2, ba:"0", bb:hc3, aa:"100", ab:"0"}; lowColor.setTransform(lowColorTransform); i++; } } }; with (piece2) { _width = _parent.wide; piece1._x = _x - (_width / 2); piece3._x = _x + (_width / 2); _parent.midshadow._width = _width; _parent.leftshadow._x = _x - (_width / 2); _parent.rightshadow._x = _x + (_width / 2); } label1.autoSize = "center"; label2.autoSize = "center";
Symbol 307 MovieClip Frame 1
this.swapDepths(50);
Symbol 307 MovieClip Frame 24
stop();
Symbol 307 MovieClip Frame 30
this.swapDepths(50);
Symbol 307 MovieClip Frame 56
this.swapDepths(1); stop();
Symbol 315 MovieClip Frame 1
this.play(); this.swapDepths(50);
Symbol 315 MovieClip Frame 25
stop(); this.swapDepths(1);
Symbol 329 MovieClip Frame 1
this.swapDepths(50);
Symbol 329 MovieClip Frame 25
stop(); this.swapDepths(1);
Symbol 329 MovieClip Frame 30
this.swapDepths(50);
Symbol 329 MovieClip Frame 52
stop(); this.swapDepths(1);
Symbol 340 MovieClip Frame 1
this.swapDepths(50);
Symbol 340 MovieClip Frame 25
stop(); this.swapDepths(1);
Symbol 349 MovieClip Frame 1
this.swapDepths(50);
Symbol 349 MovieClip Frame 25
stop(); this.swapDepths(1);
Symbol 359 MovieClip Frame 1
this.swapDepths(50);
Symbol 359 MovieClip Frame 25
stop(); this.swapDepths(1);
Symbol 377 MovieClip Frame 1
level_txt.text = _parent.level; TextField.prototype.mechText = function (myText, interv) { index++; ref.htmltext = myText.substr(0, index) + "_"; if (index == myText.length) { clearInterval(intervalID); } if (!intervalID) { intervalID = setInterval(this.mechText, interv, myText, interv); ref = this; } }; if (_parent.level == 1) { box.mechText("All enemies on level one have been destoroyed and You have survived. Congratulations Commandor. But our mission haven't been finished yet...", 30); } if (_parent.level == 2) { box.mechText("All enemies on level two have been destoroyed and You have survived. Congratulations Commandor. But our mission haven't been finished yet...", 30); } if (_parent.level == 3) { box.mechText("All enemies on level three have been destoroyed and You have survived. Congratulations Commandor. But our mission haven't been finished yet...", 30); } if (_parent.level == 4) { box.mechText("All enemies on level four have been destoroyed and You have survived. Congratulations Commandor. But our mission haven't been finished yet...", 30); } if (_parent.level == 5) { box.mechText("All enemies on level five have been destoroyed and You have survived. Congratulations Commandor. But our mission haven't been finished yet...", 30); } if (_parent.level == 6) { box.mechText("Congratulation Commander- You have avenged Your friends and You have destroyed enemies from helion constelation. You are a hero ", 30); } przeskok.onRelease = function () { _root.level_change_MC._visible = false; this.enabled = false; if (_parent.level == 1) { _parent.changee.stop(); _parent.gotoAndPlay("level_2"); _root.level_change_MC._visible = false; } if (_parent.level == 2) { _parent.changee.stop(); _parent.gotoAndPlay("level_3"); _root.level_change_MC._visible = false; } if (_parent.level == 3) { _parent.changee.stop(); _parent.gotoAndPlay("level_4"); _root.level_change_MC._visible = false; } if (_parent.level == 4) { _parent.changee.stop(); _parent.gotoAndPlay("level_5"); _root.level_change_MC._visible = false; } if (_parent.level == 5) { _parent.changee.stop(); _parent.gotoAndPlay("level_6"); _root.level_change_MC._visible = false; } if (_parent.level == 6) { _parent.changee.stop(); _parent.gotoAndPlay("level_1"); _root.ilePunktow = _root.scr; _root.level_change_MC._visible = false; } };
Symbol 390 MovieClip Frame 25
stop();
Symbol 392 MovieClip Frame 10
stop();

Library Items

Symbol 1 Sound [zoop]
Symbol 2 Sound [level1]
Symbol 3 Sound [fx_super_b]
Symbol 4 Sound [last_lev]
Symbol 5 Sound [changee]
Symbol 6 Sound [level4]
Symbol 7 Sound [laser]
Symbol 8 Sound [fx_3]
Symbol 9 Sound [fx_2]
Symbol 10 Sound [fx_1]
Symbol 11 Sound [level2]
Symbol 12 Sound [level5]
Symbol 13 Sound [wybuszek]
Symbol 14 Sound [bum1]
Symbol 15 Sound [lee]
Symbol 16 Sound [laser]Used by:99
Symbol 17 Sound [laser]Used by:149
Symbol 18 GraphicUsed by:21
Symbol 19 FontUsed by:20 23
Symbol 20 TextUses:19Used by:21
Symbol 21 MovieClip [weapon]Uses:18 20
Symbol 22 GraphicUsed by:24
Symbol 23 TextUses:19Used by:24
Symbol 24 MovieClip [weapon1]Uses:22 23
Symbol 25 GraphicUsed by:26 136
Symbol 26 MovieClip [super_bron]Uses:25
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClipUses:27 29Used by:31
Symbol 31 MovieClip [laser2]Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [laser1a]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [laser1]Uses:34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [laser_boss]Uses:36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [bullet5]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [bullet4]Uses:40
Symbol 42 ShapeTweeningUsed by:45
Symbol 43 ShapeTweeningUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [bullet3]Uses:42 43 44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [bullet2]Uses:46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [bullet1]Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [bullet_boss]Uses:50
Symbol 52 GraphicUsed by:70
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:69
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:69
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:69
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:69
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:69
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:69
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:54 56 58 60 62 64 66 68Used by:70 72 74 103 145
Symbol 70 MovieClip [ship8]Uses:52 69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [ship7]Uses:71 69
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [ship3]Uses:73 69
Symbol 75 GraphicUsed by:92
Symbol 76 GraphicUsed by:91 100 113 117 150
Symbol 77 GraphicUsed by:91 100 113 117 150
Symbol 78 GraphicUsed by:91 100 113 117 150
Symbol 79 GraphicUsed by:91 100 113 117 150
Symbol 80 GraphicUsed by:91 100 113 117 150
Symbol 81 GraphicUsed by:91 100 113 117 150
Symbol 82 GraphicUsed by:91 100 113 117 150
Symbol 83 GraphicUsed by:91 100 113 117 150
Symbol 84 GraphicUsed by:91 100 113 117 150
Symbol 85 GraphicUsed by:91 100 113 117 150
Symbol 86 GraphicUsed by:91 100 113 117 150
Symbol 87 GraphicUsed by:91 100 113 117 150
Symbol 88 GraphicUsed by:91 100 113 117 150
Symbol 89 GraphicUsed by:91 100 113 117 150
Symbol 90 GraphicUsed by:91 100 150
Symbol 91 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90Used by:92 106 109 111 130 138 140 142 144 153 154
Symbol 92 MovieClip [ship1]Uses:75 91
Symbol 93 GraphicUsed by:96 146
Symbol 94 GraphicUsed by:96 146
Symbol 95 GraphicUsed by:96 146
Symbol 96 MovieClipUses:93 94 95Used by:101 129 131
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98 16Used by:101
Symbol 100 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90Used by:101
Symbol 101 MovieClip [old_hero]Uses:96 97 99 100
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [boss4]Uses:102 69
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106 119
Symbol 106 MovieClip [boss3]Uses:105 91
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109 113
Symbol 109 MovieClip [boss1]Uses:108 91
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [boss3MaW]Uses:110 91
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [boss_koniec_1]Uses:108 76 77 78 79 80 81 82 83 84 85 86 87 88 89 112
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:118 145
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 116Used by:118 119 121 123 129 131
Symbol 118 MovieClip [boss_koniec_2]Uses:115 117
Symbol 119 MovieClip [boss_koniec_3]Uses:105 117
Symbol 120 GraphicUsed by:121 154
Symbol 121 MovieClip [boss_koniec_4]Uses:120 117
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [boss_koniec_5]Uses:122 117
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:129 131
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:129 131
Symbol 128 GraphicUsed by:129 131
Symbol 129 MovieClip [heros]Uses:96 125 127 128 117Used by:130
Symbol 130 MovieClip [boss_koniec_6]Uses:129 91
Symbol 131 MovieClip [last_boss]Uses:128 96 125 127 117
Symbol 132 GraphicUsed by:135
Symbol 133 FontUsed by:134 240 273
Symbol 134 EditableTextUses:133Used by:135
Symbol 135 MovieClip [energy]Uses:132 134
Symbol 136 MovieClip [super_bron2]Uses:25
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [ship6]Uses:137 91Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [ship5]Uses:139 91Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [ship2]Uses:141 91Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [ship4]Uses:143 91Used by:Timeline
Symbol 145 MovieClip [boss2]Uses:115 69Used by:Timeline
Symbol 146 MovieClipUses:93 94 95Used by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148 17Used by:151
Symbol 150 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90Used by:151
Symbol 151 MovieClip [old_hero]Uses:146 147 149 150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [ship1MaW]Uses:152 91Used by:Timeline
Symbol 154 MovieClip [boss1MaW]Uses:120 91Used by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 GraphicUsed by:164
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:164
Symbol 159 FontUsed by:160 161 162 163
Symbol 160 EditableTextUses:159Used by:164
Symbol 161 EditableTextUses:159Used by:164
Symbol 162 EditableTextUses:159Used by:164
Symbol 163 EditableTextUses:159Used by:164
Symbol 164 MovieClipUses:156 158 160 161 162 163Used by:Timeline
Symbol 165 SoundUsed by:191
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:191
Symbol 168 GraphicUsed by:173
Symbol 169 FontUsed by:170 171 178 180 181 182 183 184 185 186 187 188 189 256 257 258
Symbol 170 TextUses:169Used by:172
Symbol 171 TextUses:169Used by:172
Symbol 172 MovieClipUses:170 171Used by:173
Symbol 173 MovieClipUses:168 172Used by:191
Symbol 174 ShapeTweeningUsed by:191
Symbol 175 ShapeTweeningUsed by:191
Symbol 176 ShapeTweeningUsed by:191
Symbol 177 GraphicUsed by:191
Symbol 178 TextUses:169Used by:191
Symbol 179 SoundUsed by:191
Symbol 180 TextUses:169Used by:191
Symbol 181 TextUses:169Used by:191
Symbol 182 TextUses:169Used by:191
Symbol 183 TextUses:169Used by:191
Symbol 184 TextUses:169Used by:191
Symbol 185 TextUses:169Used by:191
Symbol 186 TextUses:169Used by:191
Symbol 187 TextUses:169Used by:191
Symbol 188 TextUses:169Used by:191
Symbol 189 TextUses:169Used by:191
Symbol 190 SoundUsed by:191
Symbol 191 MovieClipUses:165 167 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190Used by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 GraphicUsed by:198
Symbol 194 FontUsed by:195 196
Symbol 195 TextUses:194Used by:197
Symbol 196 TextUses:194Used by:197
Symbol 197 MovieClipUses:195 196Used by:198 311
Symbol 198 MovieClipUses:193 197Used by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 GraphicUsed by:364  Timeline
Symbol 206 GraphicUsed by:215
Symbol 207 GraphicUsed by:215
Symbol 208 GraphicUsed by:215
Symbol 209 GraphicUsed by:215
Symbol 210 GraphicUsed by:215
Symbol 211 GraphicUsed by:215
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:206 207 208 209 210 211 212 213 214Used by:364  Timeline
Symbol 216 GraphicUsed by:364  Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 FontUsed by:219 220 245 246 247 248 286 303 304 312 313 325 326 337 338 346 347 356 357 365 366 368 369 374 382 391 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483
Symbol 219 TextUses:218Used by:221
Symbol 220 TextUses:218Used by:221
Symbol 221 MovieClipUses:219 220Used by:Timeline
Symbol 222 GraphicUsed by:223 262
Symbol 223 MovieClipUses:222Used by:243
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:243
Symbol 226 GraphicUsed by:227 265
Symbol 227 MovieClipUses:226Used by:232
Symbol 228 GraphicUsed by:229 266
Symbol 229 MovieClipUses:228Used by:232
Symbol 230 GraphicUsed by:231 267
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClipUses:227 229 231Used by:243
Symbol 233 GraphicUsed by:234 269
Symbol 234 MovieClipUses:233Used by:239
Symbol 235 GraphicUsed by:236 270
Symbol 236 MovieClipUses:235Used by:239
Symbol 237 GraphicUsed by:238 271
Symbol 238 MovieClipUses:237Used by:239
Symbol 239 MovieClipUses:234 236 238Used by:243
Symbol 240 EditableTextUses:133Used by:243
Symbol 241 FontUsed by:242 261 274 276 306 328 379 380 393 394 395 396 397 398 484 485 487 488
Symbol 242 EditableTextUses:241Used by:243
Symbol 243 MovieClipUses:223 225 232 239 240 242Used by:Timeline
Symbol 244 GraphicUsed by:260
Symbol 245 TextUses:218Used by:260
Symbol 246 TextUses:218Used by:260
Symbol 247 TextUses:218Used by:260
Symbol 248 TextUses:218Used by:260
Symbol 249 GraphicUsed by:251 252 253 254
Symbol 250 GraphicUsed by:251 252 253 254
Symbol 251 ButtonUses:249 250Used by:260
Symbol 252 ButtonUses:249 250Used by:260
Symbol 253 ButtonUses:249 250Used by:260
Symbol 254 ButtonUses:249 250Used by:260
Symbol 255 GraphicUsed by:259
Symbol 256 TextUses:169Used by:259
Symbol 257 TextUses:169Used by:259
Symbol 258 TextUses:169Used by:259
Symbol 259 MovieClipUses:255 256 257 258Used by:260
Symbol 260 MovieClipUses:244 245 246 247 248 251 252 253 254 259Used by:Timeline
Symbol 261 TextUses:241Used by:Timeline
Symbol 262 MovieClipUses:222Used by:275
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:275
Symbol 265 MovieClipUses:226Used by:268
Symbol 266 MovieClipUses:228Used by:268
Symbol 267 MovieClipUses:230Used by:268
Symbol 268 MovieClipUses:265 266 267Used by:275
Symbol 269 MovieClipUses:233Used by:272
Symbol 270 MovieClipUses:235Used by:272
Symbol 271 MovieClipUses:237Used by:272
Symbol 272 MovieClipUses:269 270 271Used by:275
Symbol 273 EditableTextUses:133Used by:275
Symbol 274 EditableTextUses:241Used by:275
Symbol 275 MovieClipUses:262 264 268 272 273 274Used by:Timeline
Symbol 276 TextUses:241Used by:Timeline
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:287
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:287
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:287
Symbol 283 GraphicUsed by:287
Symbol 284 FontUsed by:285
Symbol 285 EditableTextUses:284Used by:287
Symbol 286 EditableTextUses:218Used by:287
Symbol 287 MovieClipUses:278 280 282 283 285 286Used by:Timeline
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:Timeline
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:292  Timeline
Symbol 292 MovieClipUses:291Used by:Timeline
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:295
Symbol 295 MovieClipUses:294Used by:Timeline
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:298
Symbol 298 MovieClipUses:297Used by:Timeline
Symbol 299 GraphicUsed by:302
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:302
Symbol 302 MovieClipUses:299 301Used by:Timeline
Symbol 303 TextUses:218Used by:305
Symbol 304 TextUses:218Used by:305
Symbol 305 MovieClipUses:303 304Used by:307
Symbol 306 TextUses:241Used by:307
Symbol 307 MovieClipUses:305 306Used by:Timeline
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:Timeline
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310 197Used by:Timeline
Symbol 312 TextUses:218Used by:314
Symbol 313 TextUses:218Used by:314
Symbol 314 MovieClipUses:312 313Used by:315
Symbol 315 MovieClipUses:314Used by:Timeline
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClipUses:317Used by:Timeline
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:321
Symbol 321 MovieClipUses:320Used by:Timeline
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:324
Symbol 324 MovieClipUses:323Used by:Timeline
Symbol 325 TextUses:218Used by:327
Symbol 326 TextUses:218Used by:327
Symbol 327 MovieClipUses:325 326Used by:329
Symbol 328 TextUses:241Used by:329
Symbol 329 MovieClipUses:327 328Used by:Timeline
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:Timeline
Symbol 332 GraphicUsed by:335
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:335
Symbol 335 MovieClipUses:332 334Used by:336
Symbol 336 MovieClipUses:335Used by:Timeline
Symbol 337 TextUses:218Used by:339
Symbol 338 TextUses:218Used by:339
Symbol 339 MovieClipUses:337 338Used by:340
Symbol 340 MovieClipUses:339Used by:Timeline
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:Timeline
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:345
Symbol 345 MovieClipUses:344Used by:Timeline
Symbol 346 TextUses:218Used by:348
Symbol 347 TextUses:218Used by:348
Symbol 348 MovieClipUses:346 347Used by:349
Symbol 349 MovieClipUses:348Used by:Timeline
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:Timeline
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:354
Symbol 354 MovieClipUses:353Used by:355
Symbol 355 MovieClipUses:354Used by:Timeline
Symbol 356 TextUses:218Used by:358
Symbol 357 TextUses:218Used by:358
Symbol 358 MovieClipUses:356 357Used by:359
Symbol 359 MovieClipUses:358Used by:Timeline
Symbol 360 GraphicUsed by:377
Symbol 361 GraphicUsed by:364
Symbol 362 GraphicUsed by:364
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:361 362 205 215 216 363Used by:377
Symbol 365 TextUses:218Used by:367
Symbol 366 TextUses:218Used by:367
Symbol 367 MovieClipUses:365 366Used by:377
Symbol 368 EditableTextUses:218Used by:377
Symbol 369 EditableTextUses:218Used by:377
Symbol 370 GraphicUsed by:377
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:377
Symbol 373 GraphicUsed by:376
Symbol 374 TextUses:218Used by:375
Symbol 375 MovieClipUses:374Used by:376
Symbol 376 MovieClipUses:373 375Used by:377
Symbol 377 MovieClipUses:360 364 367 368 369 370 372 376Used by:Timeline
Symbol 378 GraphicUsed by:Timeline
Symbol 379 TextUses:241Used by:381
Symbol 380 TextUses:241Used by:381
Symbol 381 MovieClipUses:379 380Used by:Timeline
Symbol 382 EditableTextUses:218Used by:Timeline
Symbol 383 GraphicUsed by:390
Symbol 384 GraphicUsed by:390
Symbol 385 GraphicUsed by:390
Symbol 386 GraphicUsed by:390
Symbol 387 GraphicUsed by:390
Symbol 388 GraphicUsed by:390
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:383 384 385 386 387 388 389Used by:Timeline
Symbol 391 TextUses:218Used by:392
Symbol 392 MovieClipUses:391Used by:Timeline
Symbol 393 TextUses:241Used by:Timeline
Symbol 394 TextUses:241Used by:Timeline
Symbol 395 TextUses:241Used by:Timeline
Symbol 396 TextUses:241Used by:Timeline
Symbol 397 TextUses:241Used by:Timeline
Symbol 398 TextUses:241Used by:Timeline
Symbol 399 TextUses:218Used by:Timeline
Symbol 400 EditableTextUses:218Used by:Timeline
Symbol 401 TextUses:218Used by:Timeline
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Symbol 440 EditableTextUses:218Used by:Timeline
Symbol 441 EditableTextUses:218Used by:Timeline
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Symbol 443 FontUsed by:444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463
Symbol 444 EditableTextUses:443Used by:Timeline
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Symbol 449 EditableTextUses:443Used by:Timeline
Symbol 450 EditableTextUses:443Used by:Timeline
Symbol 451 EditableTextUses:443Used by:Timeline
Symbol 452 EditableTextUses:443Used by:Timeline
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Symbol 457 EditableTextUses:443Used by:Timeline
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Symbol 460 EditableTextUses:443Used by:Timeline
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Symbol 464 EditableTextUses:218Used by:Timeline
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Symbol 470 EditableTextUses:218Used by:Timeline
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Symbol 480 EditableTextUses:218Used by:Timeline
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Symbol 483 EditableTextUses:218Used by:Timeline
Symbol 484 TextUses:241Used by:Timeline
Symbol 485 TextUses:241Used by:Timeline
Symbol 486 GraphicUsed by:Timeline
Symbol 487 EditableTextUses:241Used by:Timeline
Symbol 488 EditableTextUses:241Used by:Timeline

Instance Names

"intro"Frame 2Symbol 191 MovieClip
"hero"Frame 93Symbol 151 MovieClip [old_hero]
"menu"Frame 93Symbol 287 MovieClip
"tlo"Frame 94Symbol 289 MovieClip
"sun"Frame 94Symbol 292 MovieClip
"chmurki"Frame 94Symbol 295 MovieClip
"fabryki"Frame 94Symbol 298 MovieClip
"trawka"Frame 94Symbol 302 MovieClip
"lev1"Frame 94Symbol 307 MovieClip
"wyspa"Frame 102Symbol 311 MovieClip
"lev2"Frame 102Symbol 315 MovieClip
"tlo3"Frame 112Symbol 289 MovieClip
"sun3"Frame 112Symbol 291 MovieClip
"mountain"Frame 112Symbol 318 MovieClip
"wood1"Frame 112Symbol 321 MovieClip
"chmurki3_1"Frame 112Symbol 324 MovieClip
"lev3"Frame 112Symbol 329 MovieClip
"ny"Frame 122Symbol 331 MovieClip
"szkielet"Frame 122Symbol 336 MovieClip
"lev4"Frame 122Symbol 340 MovieClip
"zachod_slonca"Frame 132Symbol 342 MovieClip
"szkielet_zachod"Frame 132Symbol 345 MovieClip
"lev5"Frame 132Symbol 349 MovieClip
"tlo_pustynia"Frame 142Symbol 351 MovieClip
"pustynia"Frame 142Symbol 355 MovieClip
"lev6"Frame 142Symbol 359 MovieClip
"level_change_MC"Frame 152Symbol 377 MovieClip
"hoff"Frame 162Symbol 381 MovieClip
"dol_hero"Symbol 129 MovieClip [heros] Frame 1Symbol 125 MovieClip
"gora_hero"Symbol 129 MovieClip [heros] Frame 1Symbol 127 MovieClip
"colorchip"Symbol 232 MovieClip Frame 1Symbol 227 MovieClip
"bottomhilite"Symbol 232 MovieClip Frame 1Symbol 229 MovieClip
"tophilite"Symbol 232 MovieClip Frame 1Symbol 231 MovieClip
"colorchip"Symbol 239 MovieClip Frame 1Symbol 234 MovieClip
"bottomhilite"Symbol 239 MovieClip Frame 1Symbol 236 MovieClip
"tophilite"Symbol 239 MovieClip Frame 1Symbol 238 MovieClip
"midshadow"Symbol 243 MovieClip Frame 1Symbol 223 MovieClip
"rightshadow"Symbol 243 MovieClip Frame 1Symbol 225 MovieClip
"leftshadow"Symbol 243 MovieClip Frame 1Symbol 225 MovieClip
"piece2"Symbol 243 MovieClip Frame 1Symbol 232 MovieClip
"piece1"Symbol 243 MovieClip Frame 1Symbol 239 MovieClip
"piece3"Symbol 243 MovieClip Frame 1Symbol 239 MovieClip
"label2"Symbol 243 MovieClip Frame 1Symbol 240 EditableText
"label1"Symbol 243 MovieClip Frame 1Symbol 242 EditableText
"colorchip"Symbol 268 MovieClip Frame 1Symbol 265 MovieClip
"bottomhilite"Symbol 268 MovieClip Frame 1Symbol 266 MovieClip
"tophilite"Symbol 268 MovieClip Frame 1Symbol 267 MovieClip
"colorchip"Symbol 272 MovieClip Frame 1Symbol 269 MovieClip
"bottomhilite"Symbol 272 MovieClip Frame 1Symbol 270 MovieClip
"tophilite"Symbol 272 MovieClip Frame 1Symbol 271 MovieClip
"midshadow"Symbol 275 MovieClip Frame 1Symbol 262 MovieClip
"rightshadow"Symbol 275 MovieClip Frame 1Symbol 264 MovieClip
"leftshadow"Symbol 275 MovieClip Frame 1Symbol 264 MovieClip
"piece2"Symbol 275 MovieClip Frame 1Symbol 268 MovieClip
"piece1"Symbol 275 MovieClip Frame 1Symbol 272 MovieClip
"piece3"Symbol 275 MovieClip Frame 1Symbol 272 MovieClip
"label2"Symbol 275 MovieClip Frame 1Symbol 273 EditableText
"label1"Symbol 275 MovieClip Frame 1Symbol 274 EditableText
"maska_live"Symbol 287 MovieClip Frame 1Symbol 280 MovieClip
"maska"Symbol 287 MovieClip Frame 1Symbol 280 MovieClip
"score_txt"Symbol 287 MovieClip Frame 1Symbol 285 EditableText
"level_txt"Symbol 287 MovieClip Frame 1Symbol 286 EditableText
"sun1"Symbol 292 MovieClip Frame 1Symbol 291 MovieClip
"chmurki1"Symbol 295 MovieClip Frame 1Symbol 294 MovieClip
"fabryki1"Symbol 298 MovieClip Frame 1Symbol 297 MovieClip
"trawka1"Symbol 302 MovieClip Frame 1Symbol 301 MovieClip
"mountain1"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"wood"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"chmury3"Symbol 324 MovieClip Frame 1Symbol 323 MovieClip
"szkielet1"Symbol 336 MovieClip Frame 1Symbol 335 MovieClip
"szkielet_zachod1"Symbol 345 MovieClip Frame 1Symbol 344 MovieClip
"pustynia1"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"trela"Symbol 377 MovieClip Frame 1Symbol 364 MovieClip
"level_txt"Symbol 377 MovieClip Frame 1Symbol 368 EditableText
"box"Symbol 377 MovieClip Frame 1Symbol 369 EditableText
"przeskok"Symbol 377 MovieClip Frame 1Symbol 376 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "zoop"
ExportAssets (56)Timeline Frame 1Symbol 2 as "level1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "fx_super_b"
ExportAssets (56)Timeline Frame 1Symbol 4 as "last_lev"
ExportAssets (56)Timeline Frame 1Symbol 5 as "changee"
ExportAssets (56)Timeline Frame 1Symbol 6 as "level4"
ExportAssets (56)Timeline Frame 1Symbol 7 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fx_3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fx_2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "fx_1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "level2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "level5"
ExportAssets (56)Timeline Frame 1Symbol 13 as "wybuszek"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bum1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "lee"
ExportAssets (56)Timeline Frame 1Symbol 16 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 17 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 21 as "weapon"
ExportAssets (56)Timeline Frame 1Symbol 24 as "weapon1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "super_bron"
ExportAssets (56)Timeline Frame 1Symbol 31 as "laser2"
ExportAssets (56)Timeline Frame 1Symbol 33 as "laser1a"
ExportAssets (56)Timeline Frame 1Symbol 35 as "laser1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "laser_boss"
ExportAssets (56)Timeline Frame 1Symbol 39 as "bullet5"
ExportAssets (56)Timeline Frame 1Symbol 41 as "bullet4"
ExportAssets (56)Timeline Frame 1Symbol 45 as "bullet3"
ExportAssets (56)Timeline Frame 1Symbol 47 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 49 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 51 as "bullet_boss"
ExportAssets (56)Timeline Frame 1Symbol 70 as "ship8"
ExportAssets (56)Timeline Frame 1Symbol 72 as "ship7"
ExportAssets (56)Timeline Frame 1Symbol 74 as "ship3"
ExportAssets (56)Timeline Frame 1Symbol 92 as "ship1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 101 as "old_hero"
ExportAssets (56)Timeline Frame 1Symbol 103 as "boss4"
ExportAssets (56)Timeline Frame 1Symbol 106 as "boss3"
ExportAssets (56)Timeline Frame 1Symbol 109 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 111 as "boss3MaW"
ExportAssets (56)Timeline Frame 1Symbol 113 as "boss_koniec_1"
ExportAssets (56)Timeline Frame 1Symbol 118 as "boss_koniec_2"
ExportAssets (56)Timeline Frame 1Symbol 119 as "boss_koniec_3"
ExportAssets (56)Timeline Frame 1Symbol 121 as "boss_koniec_4"
ExportAssets (56)Timeline Frame 1Symbol 123 as "boss_koniec_5"
ExportAssets (56)Timeline Frame 1Symbol 129 as "heros"
ExportAssets (56)Timeline Frame 1Symbol 129 as "heros"
ExportAssets (56)Timeline Frame 1Symbol 130 as "boss_koniec_6"
ExportAssets (56)Timeline Frame 1Symbol 131 as "last_boss"
ExportAssets (56)Timeline Frame 1Symbol 135 as "energy"
ExportAssets (56)Timeline Frame 1Symbol 136 as "super_bron2"
ExportAssets (56)Timeline Frame 1Symbol 138 as "ship6"
ExportAssets (56)Timeline Frame 1Symbol 140 as "ship5"
ExportAssets (56)Timeline Frame 1Symbol 142 as "ship2"
ExportAssets (56)Timeline Frame 1Symbol 144 as "ship4"
ExportAssets (56)Timeline Frame 1Symbol 145 as "boss2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 151 as "old_hero"
ExportAssets (56)Timeline Frame 1Symbol 153 as "ship1MaW"
ExportAssets (56)Timeline Frame 1Symbol 154 as "boss1MaW"
ExportAssets (56)Timeline Frame 92Symbol 154 as "boss1MaW"
ExportAssets (56)Timeline Frame 92Symbol 153 as "ship1MaW"
ExportAssets (56)Timeline Frame 93Symbol 151 as "old_hero"
ExportAssets (56)Timeline Frame 170Symbol 145 as "boss2"
ExportAssets (56)Timeline Frame 170Symbol 144 as "ship4"
ExportAssets (56)Timeline Frame 170Symbol 142 as "ship2"
ExportAssets (56)Timeline Frame 170Symbol 140 as "ship5"
ExportAssets (56)Timeline Frame 170Symbol 138 as "ship6"

Labels

"level_1"Frame 94
"level_2"Frame 102
"level_3"Frame 112
"level_4"Frame 122
"level_5"Frame 132
"level_6"Frame 142
"level_change"Frame 152
"game_over"Frame 162
#"Symbol_7"Symbol 223 MovieClip Frame 1
#"Symbol_8"Symbol 225 MovieClip Frame 1
#"Symbol_14"Symbol 227 MovieClip Frame 1
#"Symbol_13"Symbol 229 MovieClip Frame 1
#"Symbol_12"Symbol 231 MovieClip Frame 1
#"Symbol_9"Symbol 234 MovieClip Frame 1
#"Symbol_11"Symbol 236 MovieClip Frame 1
#"Symbol_10"Symbol 238 MovieClip Frame 1
#"Symbol_3"Symbol 239 MovieClip Frame 1
#"Symbol_7"Symbol 262 MovieClip Frame 1
#"Symbol_8"Symbol 264 MovieClip Frame 1
#"Symbol_14"Symbol 265 MovieClip Frame 1
#"Symbol_13"Symbol 266 MovieClip Frame 1
#"Symbol_12"Symbol 267 MovieClip Frame 1
#"Symbol_9"Symbol 269 MovieClip Frame 1
#"Symbol_11"Symbol 270 MovieClip Frame 1
#"Symbol_10"Symbol 271 MovieClip Frame 1
#"Symbol_3"Symbol 272 MovieClip Frame 1
"weaponUP"Symbol 307 MovieClip Frame 30
"energyUP"Symbol 329 MovieClip Frame 30

Dynamic Text Variables

timeSymbol 160 EditableText"111111111"
transferSymbol 161 EditableText"111111111"
procentSymbol 162 EditableText"111111111"
bytesSymbol 163 EditableText"111111111"
labelSymbol 240 EditableText"       "
labelSymbol 242 EditableText"       "
labelSymbol 273 EditableText"       "
labelSymbol 274 EditableText"       "
scrSymbol 382 EditableText"score"
scrSymbol 400 EditableText"0"
scrSymbol 402 EditableText"0"
n0Symbol 403 EditableText"hall of fame"
s0Symbol 404 EditableText"hall of fame"
n1Symbol 405 EditableText"hall of fame"
s1Symbol 406 EditableText"hall of fame"
n2Symbol 407 EditableText"hall of fame"
s2Symbol 408 EditableText"hall of fame"
n3Symbol 409 EditableText"hall of fame"
s3Symbol 410 EditableText"hall of fame"
n4Symbol 411 EditableText"hall of fame"
s4Symbol 412 EditableText"hall of fame"
n5Symbol 413 EditableText"hall of fame"
s5Symbol 414 EditableText"hall of fame"
n6Symbol 415 EditableText"hall of fame"
s6Symbol 416 EditableText"hall of fame"
n7Symbol 417 EditableText"hall of fame"
s7Symbol 418 EditableText"hall of fame"
n8Symbol 419 EditableText"hall of fame"
s8Symbol 420 EditableText"hall of fame"
n9Symbol 421 EditableText"hall of fame"
s9Symbol 422 EditableText"hall of fame"
n0Symbol 423 EditableText"hall of fame"
s0Symbol 424 EditableText"hall of fame"
n1Symbol 425 EditableText"hall of fame"
s1Symbol 426 EditableText"hall of fame"
n2Symbol 427 EditableText"hall of fame"
s2Symbol 428 EditableText"hall of fame"
n3Symbol 429 EditableText"hall of fame"
s3Symbol 430 EditableText"hall of fame"
n4Symbol 431 EditableText"hall of fame"
s4Symbol 432 EditableText"hall of fame"
n5Symbol 433 EditableText"hall of fame"
s5Symbol 434 EditableText"hall of fame"
n6Symbol 435 EditableText"hall of fame"
s6Symbol 436 EditableText"hall of fame"
n7Symbol 437 EditableText"hall of fame"
s7Symbol 438 EditableText"hall of fame"
n8Symbol 439 EditableText"hall of fame"
s8Symbol 440 EditableText"hall of fame"
n9Symbol 441 EditableText"hall of fame"
s9Symbol 442 EditableText"hall of fame"
n0Symbol 444 EditableText"hall of fame"
s0Symbol 445 EditableText"hall of fame"
n1Symbol 446 EditableText"hall of fame"
s1Symbol 447 EditableText"hall of fame"
n2Symbol 448 EditableText"hall of fame"
s2Symbol 449 EditableText"hall of fame"
n3Symbol 450 EditableText"hall of fame"
s3Symbol 451 EditableText"hall of fame"
n4Symbol 452 EditableText"hall of fame"
s4Symbol 453 EditableText"hall of fame"
n5Symbol 454 EditableText"hall of fame"
s5Symbol 455 EditableText"hall of fame"
n6Symbol 456 EditableText"hall of fame"
s6Symbol 457 EditableText"hall of fame"
n7Symbol 458 EditableText"hall of fame"
s7Symbol 459 EditableText"hall of fame"
n8Symbol 460 EditableText"hall of fame"
s8Symbol 461 EditableText"hall of fame"
n9Symbol 462 EditableText"hall of fame"
s9Symbol 463 EditableText"hall of fame"
n0Symbol 464 EditableText"hall of fame"
s0Symbol 465 EditableText"hall of fame"
n1Symbol 466 EditableText"hall of fame"
s1Symbol 467 EditableText"hall of fame"
n2Symbol 468 EditableText"hall of fame"
s2Symbol 469 EditableText"hall of fame"
n3Symbol 470 EditableText"hall of fame"
s3Symbol 471 EditableText"hall of fame"
n4Symbol 472 EditableText"hall of fame"
s4Symbol 473 EditableText"hall of fame"
n5Symbol 474 EditableText"hall of fame"
s5Symbol 475 EditableText"hall of fame"
n6Symbol 476 EditableText"hall of fame"
s6Symbol 477 EditableText"hall of fame"
n7Symbol 478 EditableText"hall of fame"
s7Symbol 479 EditableText"hall of fame"
n8Symbol 480 EditableText"hall of fame"
s8Symbol 481 EditableText"hall of fame"
n9Symbol 482 EditableText"hall of fame"
s9Symbol 483 EditableText"hall of fame"
namSymbol 487 EditableText"my name"
namSymbol 488 EditableText"my name"




http://swfchan.com/5/24151/info.shtml
Created: 25/5 -2019 11:49:42 Last modified: 25/5 -2019 11:49:42 Server time: 12/05 -2024 18:02:53