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Battlefield General.swf

This is the info page for
Flash #24174

(Click the ID number above for more basic data on this flash file.)


Text
loader

S

enemy_control

egde

Continue

Continue

Continue

Main Menu

Main Menu

Main Menu

More Online Games

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Download Games

Download Games

Add This Game To Your Site

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GAME OVER

Submit Score

Submit Score

Submit Score

Final Score:

25000

25000

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

View Highscores

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View Highscores

Return To Game

Return To Game

Return To Game

Retry

Retry

Retry

Press 'P' to Continue

PAUSED

Battle

52

START

Final Score:

25000

Final Score:

25000

25000

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Battle:</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Units :</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">15</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Enemy :</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">15</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Gold :</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Swordsman</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">150</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Pikeman</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">30</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Archer</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">10</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Cavalry</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">40</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">400</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">4</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Canon</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">80</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">400</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Tower</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">300</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Repair castle or tower</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Repair</font></p>

100

150

200

300

400

500

X

20

2

2

2

2

2

600

Retry

Map

Deselect

Menu

Speed

<p align="left"><font face="Arial Baltic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

x

Pause

Castle

Controls

Arrow keys : scroll around landscape

'M' : map

'1' : select all swordsmen

'2' : select all pikemen

'3' : select all archers

'4' : select all cavalry units

'P' : pause

'5' : select all canon units

<p align="left"><font face="Arial Baltic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

<p align="left"></p>

<p align="left"></p>

Time:

:

hhhh

<p align="left"><font face="Albertus" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Battle</font></p>

<p align="left"><font face="Albertus" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">6</font></p>

Start

Start

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Our Emperor demands obedience from all surrounding lands, kill all enemy soldiers and burn their castle to ground. Leave no survivors.</font></p>

e

Q

Quality

Low

Low

Medium

Medium

High

High

Best

Best

<p align="left"><font face="Arial Baltic_16pt_st" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">hhhh</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial_15pt_st" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial_15pt_st" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Castle</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Tower</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="_sans_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Enemy store</font></p>

Enemies killed:

25

Soldiers left:

25

25

+

25

+

Gold left:

25

25

+

Castle integrity:

25

25

+

Towers left:

25

25

+

Total gold:

25

Emperor penalty:

25

Military budget:

25

Great Wall fund:

25

25

Gold for emperor:

25

25

25

YOU WON THE BATTLE!
WELL DONE!

Save Game

Save Game

Save Game

Next

Next

<p align="left"></p>

<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">File name:</font></p>

OK

OK

Cancel

Cancel

Game Saved

Gold:

25

Hit Points:

Level:

Upgrade Castle

15000

25000

Price:

2

Buy

Not enough funds

Maximum level

25

Hit points:

Level:

Buy General

1500

1000

price:

1

Strength:

30

Speed:

4

Weapon:

Sword

Soldiers in close proximity to the General will have their performance boosted.
A level 1 General will increase the fighting ability of your soldiers by 35%; Level
2 by 50%; and Level 3 by 65%.

Leadership:

Soldiers +35%

Hit points:

Level:

3000

3

Strength:

30

Speed:

5

Weapon:

Bow

Upgrade  General

2000

Upgrade

sold

Hit points:

Level:

2000

2

Strength:

45

Speed:

5

Weapon:

Pike

3000

Leadership:

Soldiers +65%

Leadership:

Soldiers +50%

General level:

25

Total gold:

25

Difficulty:

25

Castle level:

25

Battle 14 Data

Woohoo!

You made it through the the first 6 levels of Battlefield General!

View Highscores

View Highscores

View Highscores

Play Full Game

Play Full Game

Play Full Game

<p align="center"><font face="Albertus" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm" target = "_blank">For more exciting and challenging levels go to </a><font color="#ffff00"><a href="http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm" target = "_blank">freeworldgroup.com</a></font></font></p>

25000

25000

25000

Mission Failed

Not enough gold!

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">26</font></p>

<p align="left"><font face="Albertus" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Your Castle</font></p>

<p align="left"><font face="Albertus" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Enemy Castle</font></p>

Click map to go to new position

Mission

<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Our Emperor demands obedience from all surrounding lands, kill all enemy soldiers and burn their castle to ground. Leave no survivors.</font></p>

Return to last position

keyControl

Play game

Play game

More online games

More online games

Download games

Download games

Add game to your site

Add game to your site

Credits

Credits

View highscores

View Highscores

View Highscores

Copyright 2007 freeworldgroup.com

Copyright 2007 freeworldgroup.com

v.1.0

Play full version

Play full version

Play full version

Play full version

Play full version

Load Saved Game

2

2500

Normal

2500

Last level:

Final score:

2500

2

Battle 14 Details

New Game

New Game

INSTRUCTIONS

It is the Qin dynasty in ancient China.
The First Emperor Qin demands that all lands be pacified and be brought under his
dominion.  He has plans to build the Great Wall of China to protect his lands from the
barbarians to the north.
This is expensive business, so it is up to you to accumulate as much gold as possible in
each of your war campaigns.
If you accumulate less than 5000 gold pieces in any given mission, the Emperor will be
displeased and will take 250 gold pieces from your war fund as a punishment for your
poor service.  Any gold above 5000 gold pieces will be used by the Emperor towards
building the Great Wall.
Show the world you are a great General, pacify the lands, make as much gold as
possible, survive, and try to get on the highscore list!

CLICK

CLICK

Mouse point and click to select your military units. Click where you want it to go.

Back

Back

Back

CLICK + DRAG

You can select more than one unit by drawing a box around the units. Click where you want
them to go.

CTRL + CLICK

You can select more than one unit using CTRL + click. Click where you want them to go.

CTRL + CLICK + DRAG

If you have a specific route you want a unit(s) to follow, select unit first and then press  CTRL
and drag to draw a path. The unit will move in a straight line to the starting point of your path
and then follow it.

Use arrow keys to scroll around landscape.

To attack a specific enemy unit, select unit first and then click on enemy.

To put archer or canon on tower, select unit first and then click on tower.

General

Soldiers in close proximity to the General will have their performance boosted.
A level 1 General will increase the fighting ability of your soldiers by 35%; Level 2 by 50%; and
Level 3 by 65%

Skip

Skip

INSTRUCTIONS

SETTINGS

Difficulty

Easy

Easy

Normal

Normal

Hard

Hard

Image Quality

Warning: This is a CPU hungry game - if it seems to be
running too slowly, reduce the image quality of the game!

MUSIC CREDITS

Samurai Anthem by Dr. Sniper

music_mc

sound_mc

sound_mc2

pause_control

ActionScript [AS1/AS2]

Frame 1
MochiAd.showPreloaderAd({id:"a961b06a81d5604c", res:"750x580"});
Frame 3
if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } else { stop(); }
Frame 36
Frame 120
function scrollTo() { var _local1 = new Object(); _local1.x = stage_mc.startPos._x; _local1.y = stage_mc.startPos._y; stage_mc.localToGlobal(_local1); } function dotToTile(pos) { return(int(pos / tile_width)); } function tileToDot(pos) { return((pos * tile_width) + tile_half); } function snapToTile(pos) { return((int(pos / tile_width) * tile_width) + tile_half); } function toGlobal(obj1, obj2) { var _local1 = new Object(); _local1.x = obj1._x; _local1.y = obj1._y; obj2.localToGlobal(_local1); return(_local1); } function scroll_start(dir, obj) { if (flag_pause) { return(undefined); } var _local1 = 20; if (dir == "left") { var _local3 = toGlobal(stage_mc.egde_l, stage_mc); if (_local3.x > egdeX_min) { return(undefined); } stage_mc._x = stage_mc._x + _local1; } else if (dir == "right") { var _local3 = toGlobal(stage_mc.egde_r, stage_mc); if (_local3.x < egdeX_max) { return(undefined); } stage_mc._x = stage_mc._x - _local1; } else if (dir == "up") { var _local3 = toGlobal(stage_mc.egde_u, stage_mc); if ((_local3.y + _local1) > egdeY_min) { return(undefined); } stage_mc._y = stage_mc._y + _local1; } else if (dir == "down") { var _local3 = toGlobal(stage_mc.egde_d, stage_mc); if (_local3.y < egdeY_max) { return(undefined); } stage_mc._y = stage_mc._y - _local1; } else if (dir == "dr") { var _local3 = toGlobal(stage_mc.egde_d, stage_mc); if (_local3.y > egdeY_max) { stage_mc._y = stage_mc._y - _local1; } _local3 = toGlobal(stage_mc.egde_r, stage_mc); if (_local3.x > egdeX_max) { stage_mc._x = stage_mc._x - _local1; } } else if (dir == "dl") { var _local3 = toGlobal(stage_mc.egde_d, stage_mc); if (_local3.y > egdeY_max) { stage_mc._y = stage_mc._y - _local1; } _local3 = toGlobal(stage_mc.egde_l, stage_mc); if (_local3.x < egdeX_min) { stage_mc._x = stage_mc._x + _local1; } } else if (dir == "ur") { var _local3 = toGlobal(stage_mc.egde_u, stage_mc); if ((_local3.y + _local1) < egdeY_min) { stage_mc._y = stage_mc._y + _local1; } _local3 = toGlobal(stage_mc.egde_r, stage_mc); if (_local3.x > egdeX_max) { stage_mc._x = stage_mc._x - _local1; } } else if (dir == "ul") { var _local3 = toGlobal(stage_mc.egde_u, stage_mc); if ((_local3.y + _local1) < egdeY_min) { stage_mc._y = stage_mc._y + _local1; } _local3 = toGlobal(stage_mc.egde_l, stage_mc); if (_local3.x < egdeX_min) { stage_mc._x = stage_mc._x + _local1; } } } function scroll_stop() { delete this.onEnterFrame; } function checkBattle_role(role_type) { role_num--; this[("role" + role_type) + "_num"]--; trace("role_type: " + role_type); status_self_num(role_num); if (role_num == 0) { if (gold_total <= 100) { stage_lose(); } } } function checkBattle_general() { trace("checkBattle_general: " + checkBattle_general); general_type = 0; role_num--; status_self_num(role_num); if (role_num == 0) { if (gold_total <= 100) { stage_lose(); } } } function checkBattle_enemy(role_type) { enemyNum--; if (enemyNum < 0) { enemyNum = 0; } status_enemy_num(enemyNum); var _local2; if (game_level == 1) { _local2 = int(price_array[role_type] * 0.4); } else if (game_level == 3) { _local2 = int(price_array[role_type] * 0.2); } else { _local2 = int(price_array[role_type] * 0.3); } gold_total = gold_total + _local2; gold_killEnemy = gold_killEnemy + _local2; status_gold(gold_total); if (stageID == 5) { if (gold_total >= gold_mission5) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } } else if (stageID == 8) { if (gold_total >= gold_mission8) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } } if (enemyNum <= 0) { if ((mission[stageID] == "enemy") || (mission[stageID] == "defend")) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if ((mission[stageID] == "castle&enemy") && (stage_mc.base_enemy.inDead)) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if (mission[stageID] == "time") { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if (((stageID == 5) && (gold_total < gold_mission5)) && (stage_mc.times == 5)) { stage_lose2(); } else if (((stageID == 8) && (gold_total < gold_mission8)) && (stage_mc.times == 5)) { stage_lose2(); } } else if (mission[stageID] == "defend") { if (enemyNum_attack <= 0) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } } } function checkBattle_castle(loser) { if (loser == "role") { _root.stage_lose(); } else if ((mission[stageID] == "castle") && (loser == "enemy")) { _root.castle_life = _root.stage_mc.base_role.life; _root.stage_win(); _root.gold_total = _root.gold_total + 1000; _root.status_gold(_root.gold_total); } else if ((mission[stageID] == "castle&enemy") && (enemyNum == 0)) { _root.castle_life = _root.stage_mc.base_role.life; _root.stage_win(); _root.gold_total = _root.gold_total + 1000; _root.status_gold(_root.gold_total); } } function checkBattle_farmhouse(gold) { gold_total = gold_total + gold; status_gold(gold_total); var _local2 = ("You attacked enemy store,and got " + gold) + " GP."; status_showMsg(_local2); if (stage_mc.times == undefined) { stage_mc.times = 0; } stage_mc.times++; if (stageID == 5) { if (gold_total >= gold_mission5) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if ((stage_mc.times == 5) && (enemyNum == 0)) { stage_lose2(); } } else if (stageID == 8) { if (gold_total >= gold_mission8) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if ((stage_mc.times == 5) && (enemyNum == 0)) { stage_lose2(); } } } function checkBattle_fire() { _root.stage_lose(); } function setSpeed() { speed_rate++; if (speed_rate > 4) { speed_rate = 1; } } function right_menu() { myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); myContextMenu.customItems.push(new ContextMenuItem("Deselect all", mouse_control_mc.deSelectAll)); myContextMenu.customItems.push(new ContextMenuItem("Select all", mouse_control_mc.selectAll)); this.menu = myContextMenu; } function set_level() { if (game_level == 1) { gold_total = 1600; } else if (game_level == 3) { gold_total = 600; } else { gold_total = 1000; } } function game_save(name) { if (save_date.data.stageID == undefined) { save_date.data.stageID = 0; } else if (stageID > save_date.data.stageID) { save_date.data.stageID = stageID; } var _local1 = new Object(); if (game_level == 1) { _local1.difficulty = "Easy"; } else if (game_level == 3) { _local1.difficulty = "Hard"; } else { _local1.difficulty = "Normal"; } _local1.name = name; _local1.stageID = stageID; _local1.general_type = general_type; _local1.gold_total = gold_total; _local1.castle_life_total = castle_life_total; _local1.castle_level = castle_level; _local1.gold_score = gold_score; save_date.data["data" + name] = _local1; save_date.flush(); } function data_select(name) { gotoAndStop ("clear"); saveData_name = name; data_load(); _root.attachMovie("win", "win", depth_screen); win.gotoAndStop("load"); } function data_load() { var _local1 = save_date.data["data" + saveData_name]; stageID = _local1.stageID; general_type = _local1.general_type; gold_total = _local1.gold_total; castle_life_total = _local1.castle_life_total; castle_level = _local1.castle_level; game_level = _local1.game_level; gold_score = _local1.gold_score; stage_tempDate(); } function start_game() { trace("save_date.data.stageID: " + save_date.data.stageID); if (_root.save_date.data.stageID == undefined) { menu_mc.gotoAndStop("intr"); } else { menu_mc.gotoAndStop("load"); } } function loadData() { var _local1 = sceneArray[sceneID]; if ((_local1 == "ground3") || (sceneName == "ground4")) { inBox = true; } else if (_local1 == "room_number") { inSuit = true; } else if (sceneID >= 23) { inKnife = true; } } function viewHighscore() { getURL ("http://www.freeworldgroup.com/score/index.asp?game=battlefield_general", "_blank"); } function addStage() { stage_mc = _root.attachMovie("stage" + (stageID + 1), "stage_mc", depth_stage); scroll_control = _root.attachMovie("scroll_control", "scroll_control", depth_scroll); status_mc = _root.attachMovie("status_mc", "status_mc", depth_status); status_mc._x = 0; status_mc._y = 480; roleBuilding_mc = stage_mc.createEmptyMovieClip("roleBuilding_mc", depth_roleBuilding); enemyBuilding_mc = stage_mc.createEmptyMovieClip("enemyBuilding_mc", depth_enemyBuilding); body_loader = stage_mc.createEmptyMovieClip("body_loader", depth_body); roleShape_mc = stage_mc.createEmptyMovieClip("roleShape_mc", depth_roleShape); enemyShape_mc = stage_mc.createEmptyMovieClip("enemyShape_mc", depth_enemyShape); mouse_control_mc = stage_mc.attachMovie("mouse_control", "mouse_control_mc", depth_mouse); obj_loader = stage_mc.createEmptyMovieClip("obj_loader", depth_obj_loader); enemy_loader = stage_mc.enemy_loader; role_loader = stage_mc.role_loader; land_mc = stage_mc.land_mc; enemy_control = stage_mc.enemy_control; role_loader.swapDepths(depth_role); enemy_loader.swapDepths(depth_enemy); stage_mc.map_up.swapDepths(depth_map_up); stage_mc._x = stagePos[stageID][0]; stage_mc._y = stagePos[stageID][1]; var _local2 = role_loader.attachMovie("role6_" + general_type, "general", role_loader.getNextHighestDepth()); _local2._x = stage_mc.generalPos._x; _local2._y = stage_mc.generalPos._y; trace("addStage general_type: " + general_type); } function stage_init() { getEnemyNum(); getRoleNum(); status_mc.gotoAndStop("status"); status_stage(stageID + 1); status_self_num(role_num); status_enemy_num(enemyNum); status_gold(gold_total); castle_life = castle_life_total; if (mission[stageID] == "time") { status_mc.status.gotoAndStop("time"); status_stage(stageID + 1); status_self_num(role_num); status_enemy_num(enemyNum); status_gold(gold_total); } } function getEnemyNum() { var _local3 = 0; for (var _local6 in enemy_loader) { _local3++; enemy_loader[_local6].init2(_local3); } var _local1 = enemy_control.enemy_queue; var _local2 = 0; for (var _local5 in _local1) { for (var _local4 in _local1[_local5]) { _local2++; } } enemyNum_attack = _local2; trace("enemyNum_attack: " + enemyNum_attack); enemyNum = _local3 + _local2; enemyTotal = enemyNum; } function getRoleNum() { var _local1 = 0; for (var _local2 in role_loader) { _local1++; role_loader[_local2].initPos2(_local1); } role_num = _local1; } function stage_win() { game_pause(); inGameWin = true; status_mc.removeMovieClip(); _root.attachMovie("win", "win", depth_screen); } function stage_lose() { game_pause(); inGameOver = true; status_mc.removeMovieClip(); _root.attachMovie("lose", "lose", depth_screen); } function stage_lose2() { game_pause(); inGameOver = true; status_mc.removeMovieClip(); _root.attachMovie("lose2", "lose2", depth_screen); } function stage_resetDate() { speed_rate = 1; gold_killEnemy = 0; role1_num = 0; role2_num = 0; role3_num = 0; role4_num = 0; role5_num = 0; tower_num = 0; tower_enemy_num = 0; inGameOver = false; inGameWin = false; } function stage_clearDate() { } function stage_tempDate() { tempData.general_type = general_type; tempData.gold_total = gold_total; tempData.castle_life_total = castle_life_total; tempData.castle_level = castle_level; trace("stage_tempDate general_type: " + general_type); } function stage_loadTempDate() { general_type = tempData.general_type; gold_total = tempData.gold_total; castle_life_total = tempData.castle_life_total; castle_level = tempData.castle_level; trace("stage_loadTempDate general_type: " + general_type); } function stage_next() { trace("stage_next: " + stage_next); stage_mc.removeMovieClip(); stage_tempDate(); stage_resetDate(); stageID++; gotoAndPlay ("start"); } function game_play() { addStage(); game_ready(); } function game_ready() { flag_pause = true; status_mission(); musicStart(); } function game_start() { flag_pause = false; stage_init(); stage_tempDate(); enemy_control.control_start(); } function game_continue() { stopAllSounds(); stage_resetDate(); stage_loadTempDate(); tower_ico.removeMovieClip(); status_mc.removeMovieClip(); stage_mc.removeMovieClip(); gotoAndPlay ("start"); } function game_retry() { stopAllSounds(); stage_resetDate(); stage_loadTempDate(); tower_ico.removeMovieClip(); status_mc.removeMovieClip(); stage_mc.removeMovieClip(); screen_menu.removeMovieClip(); gotoAndPlay ("start"); } function game_mainMenu() { stopAllSounds(); stage_resetDate(); status_mc.removeMovieClip(); stage_mc.removeMovieClip(); screen_menu.removeMovieClip(); _root.gotoAndStop("menu"); } function game_menu() { if ((screen_menu instanceof MovieClip) != true) { status_mc._visible = false; this.attachMovie("screen_menu", "screen_menu", depth_screen); game_pause(); } else if (screen_menu instanceof MovieClip) { status_mc._visible = true; screen_menu.removeMovieClip(); game_pause(); } } function game_pauseScreen() { if (inGameOver) { return(undefined); } if (inGameWin) { return(undefined); } if (viewType == 2) { return(undefined); } if (screen_menu instanceof MovieClip) { return(undefined); } if (flag_pause == false) { status_mc._visible = false; this.attachMovie("screen_pause", "screen_pause", depth_screen); } else if (flag_pause == true) { status_mc._visible = true; screen_pause.removeMovieClip(); } game_pause(); } function game_pause() { if (flag_pause == false) { flag_pause = true; for (var _local3 in role_loader) { var _local1 = role_loader[_local3].body; for (var _local2 in _local1) { _local1[_local2].stop(); } } for (var _local3 in enemy_loader) { var _local1 = enemy_loader[_local3].body; for (var _local2 in _local1) { _local1[_local2].stop(); } } } else if (flag_pause == true) { flag_pause = false; for (var _local3 in role_loader) { var _local1 = role_loader[_local3].body; for (var _local2 in _local1) { _local1[_local2].play(); } } for (var _local3 in enemy_loader) { var _local1 = enemy_loader[_local3].body; for (var _local2 in _local1) { _local1[_local2].play(); } } } } function game_clearDate() { } function change_moveType(obj) { if (flag_pause) { return(undefined); } if (moveType == 1) { moveType = 2; obj.gotoAndStop(2); } else if (moveType == 2) { moveType = 1; obj.gotoAndStop(1); } } function change_View() { if (viewType == 1) { viewType = 2; zoom_out(); status_mc._visible = false; } else if ((viewType = 2)) { viewType = 1; zoom_in(); status_mc._visible = true; } } function change_View_start() { if (inGameOver) { return(undefined); } if (inGameWin) { return(undefined); } game_pause(); _root.attachMovie("map_mc1", "map_mc1", depth_map1); stage_mc.setMask(map_mc1.mask_mc); } function change_View_end() { stage_mc.setMask(null); map_mc1.removeMovieClip(); game_pause(); } function zoom_out() { if (stage_mc._xscale != 100) { return(undefined); } map_posx = stage_mc._x; map_posy = stage_mc._y; var _local1 = map_array[stageID]; var _local3 = _local1.w / stage_mc._width; var _local2 = _local1.h / stage_mc._height; stage_mc._x = _local1.x; stage_mc._y = _local1.y; stage_mc._width = _local1.w; stage_mc._height = _local1.h; map_mc1.pos_mc._x = 70 - (map_posx * _local3); map_mc1.pos_mc._y = 30 - (map_posy * _local2); map_mc1.pos_mc._xscale = _local2 * 100; map_mc1.pos_mc._yscale = _local2 * 100; } function zoom_in() { if (stage_mc._xscale == 100) { return(undefined); } stage_mc._xscale = 100; stage_mc._yscale = 100; stage_mc._x = map_posx; stage_mc._y = map_posy; } function gotoCastle() { gotoMap(stage_mc.base_role._x, stage_mc.base_role._y); } function gotoMap(posx, posy) { var _local2 = (egdeX_max / 2) - posx; var _local1 = (egdeY_max / 2) - posy; stage_mc._x = _local2; stage_mc._y = _local1; var _local6 = Math.abs(stage_mc.egde_r._x - stage_mc.egde_l._x); var _local7 = Math.abs(stage_mc.egde_u._y - stage_mc.egde_d._y); var _local8 = toGlobal(stage_mc.egde_l, stage_mc); if (_local8.x > egdeX_min) { _local2 = egdeX_min - 10; } var _local5 = toGlobal(stage_mc.egde_r, stage_mc); if (_local5.x < egdeX_max) { _local2 = egdeX_max - _local6; } var _local3 = toGlobal(stage_mc.egde_u, stage_mc); if (_local3.y > egdeY_min) { _local1 = egdeY_min - 10; } var _local4 = toGlobal(stage_mc.egde_d, stage_mc); if (_local4.y < egdeY_max) { _local1 = egdeY_max - _local7; } stage_mc._x = _local2; stage_mc._y = _local1; } function buy(id) { if (flag_pause) { return(undefined); } if (role_num >= role_max) { status_showMsg(msgObj.roleLimit); return(undefined); } if (reducePrice(id - 1) == false) { return(undefined); } var _local4 = role_loader.getNextHighestDepth(); var _local9 = role_loader.attachMovie("role" + id, "role_" + _local4, _local4); var _local5 = 40; var _local8 = role_num % 8; var _local2 = int(role_num / 8); if (_local2 == 5) { _local2 = 0; } var _local7 = stage_mc.roleDot._x + (_local8 * _local5); var _local6 = stage_mc.roleDot._y + (_local2 * _local5); _local9.initPos(stage_mc.startPos._x, stage_mc.startPos._y, id, _local7, _local6); role_num++; this[("role" + id) + "_num"]++; status_self_num(); } function general_buy(type, price) { if ((gold_total - price) < 0) { return(-1); } gold_total = gold_total - price; general_type = type; return(gold_total); } function buy_tower() { if (flag_pause) { return(undefined); } if (_root.tower_ico instanceof MovieClip) { return(undefined); } if (reducePrice(5) == false) { return(undefined); } var _local2 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie("tower_ico", "tower_ico", _local2); _local3.startDrag(true); } function set_tower() { if (flag_pause) { return(undefined); } var _local5 = 1; while (_local5 < 5) { var _local4 = tower_ico["dot" + _local5]; var _local2 = toGlobal(_local4, _local4._parent); if (stage_mc.tower_area.hitTest(_local2.x, _local2.y, true) != true) { return(false); } if (land_mc.hitTest(_local2.x, _local2.y, true)) { for (_local5 in _root.land_mc) { var _local3 = _root.land_mc[_local5]; if (_local3.hitTest(_local2.x, _local2.y, true)) { if (_local3.v_rate == 0) { return(false); } } } } if (roleBuilding_mc.hitTest(_local2.x, _local2.y, true)) { return(false); } _local5++; } var _local8 = stage_mc._xmouse; var _local7 = stage_mc._ymouse; if (_root._ymouse > egdeY_max) { return(false); } var _local6 = stage_mc.obj_loader.getNextHighestDepth(); var _local9 = stage_mc.obj_loader.attachMovie("tower", "tower_" + _local6, _local6); _local9.init(_local8, _local7, "role"); tower_num++; status_self_num(); tower_ico.removeMovieClip(); } function reducePrice(id) { var _local1 = price_array[id]; if ((gold_total - _local1) < 0) { status_showMsg(msgObj.money); return(false); } gold_total = gold_total - _local1; status_gold(gold_total); } function reduceGold(num) { if ((gold_total - num) < 0) { return(false); } gold_total = gold_total - num; return(gold_total); } function repair_start() { if (flag_pause) { return(undefined); } if ((_root.obj_select instanceof MovieClip) != true) { status_showMsg(msgObj.repair); return(undefined); } if (_root.obj_select.life == _root.obj_select._life) { return(undefined); } if (reducePrice(6) == false) { return(undefined); } _root.obj_select.repair(); _root.obj_select = null; } function repair_click() { if (flag_pause) { return(undefined); } repair_ico.removeMovieClip(); } function repair(price) { if ((gold_total - price) < 0) { return(false); } gold_total = gold_total - price; return(gold_total); } function repair_end() { trace("repair_end: " + repair_end); repair_ico.removeMovieClip(); } function upgrade(price, hp) { trace("gold_total: " + [gold_total, price]); if ((gold_total - price) < 0) { return(-1); } if (castle_level == (castle_array.length - 1)) { return(-2); } gold_total = gold_total - price; castle_life_total = hp; castle_level++; trace("gold_total: " + [gold_total, price]); return(gold_total); } function status_showMsg(msg) { status_mc.msg_mc.msg_txt.text = msg; status_mc.msg_mc.gotoAndPlay(1); } function status_mission() { status_mc.gotoAndStop("mission"); status_mc.stage2_txt.text = stageID + 1; status_mc.mission_txt.text = mission_text[stageID]; } function status_status() { status_mc.gotoAndStop("status"); } function status_stage(num) { status_mc.status.stage_txt.text = num; } function status_self_num() { with (status_mc.status) { self_num.text = role_num; s1.text = role1_num; s2.text = role2_num; s3.text = role3_num; s4.text = role4_num; s5.text = role5_num; s6.text = tower_num; } } function status_enemy_num(num) { status_mc.status.enemy_num.text = num; } function status_gold(num) { status_mc.status.gold_txt.text = num; } function status_roleInf(infObj) { status_mc.gotoAndStop("roleInf"); with (status_mc) { name_txt.text = infObj.name; ap_txt.text = infObj.ap; hp_txt.text = (infObj.hp + "/") + infObj.hp_max; v_txt.text = infObj.v; } } function status_castleInf(infObj) { status_mc.gotoAndStop("castleInf"); with (status_mc) { c_lv.text = infObj.lv; c_hp.text = (infObj.hp + "/") + infObj.hp_max; } } function status_towerInf(infObj) { status_mc.gotoAndStop("towerInf"); with (status_mc) { t_hp.text = (infObj.hp + "/") + infObj.hp_max; } } function status_farmhouseInf(infObj) { status_mc.gotoAndStop("farmhouseInf"); with (status_mc) { f_hp.text = (infObj.hp + "/") + infObj.hp_max; } } function getSound(obj) { if (soundOn) { return(true); } if (soundOn == false) { return(false); } } function getMusic(obj) { if (musicOn) { return(true); } if (musicOn == false) { return(false); } } function setSound(obj) { if (soundOn == false) { sword_snd.setVolume(100); soundOn = true; obj.gotoAndStop(1); } else if (soundOn) { sword_snd.setVolume(0); soundOn = false; obj.gotoAndStop(2); } } function setMusic(obj) { if (musicOn == false) { bgMusic_snd.setVolume(100); musicOn = true; obj.gotoAndStop(1); } else if (musicOn) { bgMusic_snd.setVolume(0); musicOn = false; obj.gotoAndStop(2); } } function musicStart() { music_mc.play(); } function soundStart(sound) { if (soundOn) { sound.start(); } } function game_setDifficulty(num) { game_level = num; menu_difficulty.mc_1.gotoAndStop(1); menu_difficulty.mc_2.gotoAndStop(1); menu_difficulty.mc_3.gotoAndStop(1); menu_difficulty["mc_" + game_level].gotoAndStop(2); set_level(num); } function game_getDifficulty(obj) { obj.mc1.gotoAndStop(1); obj.mc2.gotoAndStop(1); obj.mc3.gotoAndStop(1); obj["mc_" + game_level].gotoAndStop(2); menu_difficulty = obj; set_level(game_level); } function game_setQuality(num) { game_quality = num; menu_quality.mc_1.gotoAndStop(1); menu_quality.mc_2.gotoAndStop(1); menu_quality.mc_3.gotoAndStop(1); menu_quality.mc_4.gotoAndStop(1); menu_quality["mc_" + game_quality].gotoAndStop(2); if (num == 1) { _quality = "LOW"; } else if (num == 2) { _quality = "MEDIUM"; } else if (num == 4) { _quality = "BEST"; } else { _quality = "HIGH"; } } function game_getQuality(obj) { if (_quality == "LOW") { game_quality = 1; } else if (_quality == "MEDIUM") { game_quality = 2; } else if (_quality == "BEST") { game_quality = 4; } else { game_quality = 3; } obj.mc1.gotoAndStop(1); obj.mc2.gotoAndStop(1); obj.mc3.gotoAndStop(1); obj.mc4.gotoAndStop(1); obj["mc_" + game_quality].gotoAndStop(2); menu_quality = obj; } stop(); var egdeX_max = 750; var egdeX_min = 0; var egdeY_max = 480; var egdeY_min = 0; var screen_cX = (egdeX_max / 2); var screen_cY = (egdeY_max / 2); var tile_width = 40; var tile_half = (tile_width / 2); var role_dis = 50; var key_ctrl = 17; var depth_stage = 10; var depth_scroll = 30; var depth_status = 40; var depth_screen = 50; var depth_map1 = 15; var depth_map2 = 5; var depth_mouse = 360; var depth_map_up = 550; var depth_role = 500; var depth_enemy = 400; var depth_body = 100; var depth_roleBuilding = 80; var depth_enemyBuilding = 90; var depth_roleShape = 200; var depth_enemyShape = 300; var depth_obj_loader = 340; var role_loader; var enemy_loader; var stage_mc; var roleBuilding_mc; var enemyBuilding_mc; var body_loader; var roleShape_mc; var enemyShape_mc; var mouse_control_mc; var enemy_control; var scroll_control; var attackTarget; var land_mc; var obj_select; var selectArray = new Array(); var queue_cx; var queue_cy; var saveData_name; var role_max = 30; var stage_max = 6; var save_date = SharedObject.getLocal("bf"); var save_sceneID; _quality = "MEDIUM"; var gold_mission5 = 6000; var gold_mission8 = 7500; var stageID = 0; var general_type = 1; var gold_total = 1000; var gold_score = 0; var castle_life_total = 500; var castle_life; var castle_level = 1; var game_level = 2; var tempData = new Object(); tempData.general_type = general_type; tempData.gold_total = gold_total; tempData.castle_life_total = castle_life_total; tempData.castle_level = castle_level; var moveType = 1; var viewType = 1; var speed_rate = 1; var gold_stage = 0; var gold_killEnemy = 0; var flag_pause = false; var inGameWin = false; var inGameOver = false; var enemyNum = 0; var enemyNum_attack = 0; var enemyTotal = 0; var role_num = 0; var tower_enemy_num = 0; var tower_num = 0; var role1_num = 0; var role2_num = 0; var role3_num = 0; var role4_num = 0; var role5_num = 0; var msgObj = new Object(); msgObj.money = "Not enough funds"; msgObj.castleAttacked = "Castle being attacked by the enemy!"; msgObj.roleLimit = "Maximum number of units reached!"; msgObj.repair = "Click on your castle or tower first"; msgObj.powerUP = "Soldier power up!"; var stagePos = new Array(); stagePos[0] = [-800, -11]; stagePos[1] = [-230, -1130]; stagePos[2] = [-1200, 0]; stagePos[3] = [-820, 0]; stagePos[4] = [-20, -1630]; stagePos[5] = [-15, -5]; stagePos[6] = [-14, -10]; stagePos[7] = [-1150, -17]; stagePos[8] = [-1762, -8]; stagePos[9] = [-15, -4]; stagePos[10] = [-11, -13]; stagePos[11] = [-1770, -20]; stagePos[12] = [-1410, -15]; stagePos[13] = [-1914, -12]; var price_array = new Array(); price_array[0] = 100; price_array[1] = 200; price_array[2] = 150; price_array[3] = 300; price_array[4] = 400; price_array[5] = 500; price_array[6] = 600; var castle_array = new Array(); castle_array[0] = {hp:500, price:500}; castle_array[1] = {hp:600, price:800}; castle_array[2] = {hp:700, price:1100}; castle_array[3] = {hp:800, price:1400}; castle_array[4] = {hp:900, price:1700}; castle_array[5] = {hp:1000, price:2100}; castle_array[6] = {hp:1100, price:2400}; castle_array[7] = {hp:1200, price:2600}; castle_array[8] = {hp:1300, price:2800}; castle_array[9] = {hp:1400, price:3000}; var mission = new Array(); mission[0] = "castle"; mission[1] = "defend"; mission[2] = "castle"; mission[3] = "enemy"; mission[4] = "castle"; mission[5] = "gold"; mission[6] = "castle&enemy"; mission[7] = "defend"; mission[8] = "gold"; mission[9] = "castle&enemy"; mission[10] = "time"; mission[11] = "castle&enemy"; mission[12] = "defend"; mission[13] = "castle"; var mission_text = new Array(); mission_text[0] = "Your mission is to destroy the enemy castle and protect your castle from attack."; mission_text[1] = "Our spies have informed us that the enemy is planning a major offensive against us. Defend your castle with every last man."; mission_text[2] = "Your objective is to destroy all enemy units and take their castle."; mission_text[3] = "Enemy forces are gathering, kill them all before they can mount an attack."; mission_text[4] = "Our Emperor demands obedience from all surrounding lands, kill all enemy soldiers and burn their castle to ground. Leave no survivors.Protect your castle as they may launch a sneak attack."; mission_text[5] = "Our coffers are almost empty. It is time to raid enemy territory and take what is ours. Plunder enemy store houses and get a minimum of 6000 gold pieces."; mission_text[6] = "Wipe out all enemy soldiers and burn their castle to the ground. Watch out that they don't launch sneak attacks on your castle!"; mission_text[7] = "Military intelligence has informed us that the enemy plans a major attack on our castle. Prepare to defend it with your life!"; mission_text[8] = "War is an expensive business! Time to ransack enemy stores and take a minimum of 7500 gold pieces!"; mission_text[9] = "Kill all enemy soldiers and burn their damn castle to the ground. Protect your castle while you're at it!"; mission_text[10] = "Time is short - your castle is burning to the ground. Destroy all enemy soldiers before your time runs out."; mission_text[11] = "Once again, our mighty Emperor demands that you kill all opposing soldiers and burn their castle to the ground. Also, watch out for sneak attacks!"; mission_text[12] = "Our scouts have spotted the enemy camping near our castle. Prepare for an attack!"; mission_text[13] = "This is our last offensive. Protect your castle, kill the damned enemy, and burn their remaining stronghold to the ground."; var map_array = new Array(); map_array[0] = {x:71, y:30, w:696, h:584}; map_array[1] = {x:71, y:27, w:768, h:607}; map_array[2] = {x:70, y:40, w:674, h:539}; map_array[3] = {x:67, y:28, w:778, h:562}; map_array[4] = {x:70, y:31, w:693, h:542}; map_array[5] = {x:71, y:30, w:613, h:541}; map_array[6] = {x:71, y:30, w:638, h:579}; map_array[7] = {x:71, y:30, w:661, h:528}; map_array[8] = {x:71, y:31, w:658, h:528}; map_array[9] = {x:71, y:31, w:638, h:576}; map_array[10] = {x:71, y:31, w:638, h:576}; map_array[11] = {x:71, y:31, w:657, h:606}; map_array[12] = {x:71, y:31, w:638, h:576}; map_array[13] = {x:71, y:31, w:718, h:615}; var game_name = "battlefield_general"; var map_posx; var map_posy; var soundOn = true; var musicOn = true; var allSound_snd = new Sound(sound_mc); allSound_snd.setVolume(100); var bgMusic_snd = new Sound(music_mc); var sword_snd = new Sound(sound_mc); sword_snd.attachSound("sword"); var bow_snd = new Sound(sound_mc); bow_snd.attachSound("bow1"); var canon_snd = new Sound(sound_mc); canon_snd.attachSound("canon"); var pike_snd = new Sound(sound_mc); pike_snd.attachSound("pike"); var boom_snd = new Sound(sound_mc); boom_snd.attachSound("boom"); var menu_difficulty; var game_quality; var menu_quality;
Frame 121
game_play();
Instance of Symbol 1181 MovieClip in Frame 121
onClipEvent (keyDown) { if (Key.isDown(80)) { _root.game_pauseScreen(); } else if (Key.isDown(77)) { if ((_root.map_mc1 instanceof MovieClip) != true) { _root.change_View_start(); } else if (_root.map_mc1.opened) { _root.map_mc1.play(); } } else if (Key.isDown(49) || (Key.isDown(97))) { _root.mouse_control_mc.select_soldier(1); } else if (Key.isDown(50) || (Key.isDown(98))) { _root.mouse_control_mc.select_soldier(3); } else if (Key.isDown(51) || (Key.isDown(99))) { _root.mouse_control_mc.select_soldier(2); } else if (Key.isDown(52) || (Key.isDown(100))) { _root.mouse_control_mc.select_soldier(4); } else if (Key.isDown(53) || (Key.isDown(101))) { _root.mouse_control_mc.select_soldier(5); } }
Frame 122
stop(); right_menu();
Symbol 1182 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function showPreloaderAd(options) { var _local29 = {clip:_root, ad_msec:11000, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812}; options = _parseOptions(options, _local29); var _local15 = options.clip; var _local25 = options.ad_msec; delete options.ad_msec; var _local28 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(null); } _local15.stop(); var mc = _local15._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local16 = _getRes(options); var _local5 = _local16[0]; var _local14 = _local16[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local8 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local8._x = 10; _local8._y = _local14 - 20; var _local24 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local26 = options.outline; delete options.outline; var _local6 = _local8.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local8.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local24); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local7 = _local8.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local26, 100); _local7.moveTo(0, 0); _local7.lineTo(_local5 - 20, 0); _local7.lineTo(_local5 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local25; chk.ad_timeout = _local28; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local15 = {clip:_root, ad_msec:11000, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd"}; options = _parseOptions(options, _local15); var _local6 = options.clip; var _local12 = options.ad_msec; delete options.ad_msec; var _local14 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(null); } _local6.stop(); var mc = _local6._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local7 = _getRes(options); var _local16 = _local7[0]; var _local13 = _local7[1]; mc._x = _local16 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local12; chk.ad_timeout = _local14; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function load(options) { var _local14 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local14); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.3"; var _local7 = options.clip; if (!_isNetworkAvailable()) { return(false); } if (_local7._mochiad_loaded) { return(false); } var _local13 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local13); var _local12 = _getRes(options); options.res = (_local12[0] + "x") + _local12[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local11 = _local4.server; delete _local4.server; var _local10 = _local11.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local10); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local10); } } _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local10; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local11 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1183 MovieClip [__Packages.Role] Frame 0
class Role extends MovieClip { var role_side, role_type, _life, life, damage, V, role_dis, view_mode, checkAttack_time, checkView_time, start_dir, _rotation, startX, _x, startY, _y, targetX, targetY, dis_all, dis_now, Vx, Vy, body, onEnterFrame, moveOffset_x, moveOffset_y, dot_path, groupMove, dot_dx, dot_dy, checkBlock_timer, _parent, shape, lifeBar_mc, attackTarget, localToGlobal, dot1, building_self, target_building, building_opp, checkView_timer, checkAttack_timer, area_view, targetObj, area_attack, dir_angle, getNextHighestDepth, attachMovie, swapDepths, removeMovieClip, _damage, id, onwerObj, opp_base, mouse_mc, role_name, select_mc; function Role () { super(); add_listener(); role_side = "role"; role_type = 1; _life = 100; life = _life; damage = 20; V = 2; role_dis = 50; view_mode = "battle"; checkAttack_time = 500; checkAttack(); checkView_time = 1000; checkView(); if (start_dir == "down") { _rotation = 90; } else if (start_dir == "up") { _rotation = -90; } else if (start_dir == "right") { _rotation = 0; } else if (start_dir == "left") { _rotation = 180; } else { _rotation = 90; } } function move_toPos(t_x, t_y) { startX = _x; startY = _y; targetX = t_x; targetY = t_y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); dis_all = ExtMath.distance(startX, startY, targetX, targetY); dis_now = 0; Vx = V * ExtMath.cosD(_local2); Vy = V * ExtMath.sinD(_local2); _rotation = _local2; body.gotoAndStop("move"); onEnterFrame = move; inAttack = false; } function moveToPos(p, x, y, g) { moveOffset_x = x; moveOffset_y = y; dot_path = p; dot_id = 0; groupMove = g; move_path(); inAttack = false; } function moveToPos2(p, g) { dot_path = p; dot_id = 0; groupMove = g; move_path(); inAttack = false; } function move_path() { var _local4; var _local3; _local4 = int(dot_path[dot_id]._x); _local3 = int(dot_path[dot_id]._y); if (groupMove != true) { targetX = _local4; targetY = _local3; } else if ((dot_path.length > 1) && (dot_id < (dot_path.length - 1))) { targetX = _local4; targetY = _local3; } else if (_root.moveType == 2) { targetX = _local4 + dot_dx; targetY = _local3 + dot_dy; } else if (_root.moveType == 1) { targetX = _local4 + (moveOffset_x * _root.tile_width); targetY = _local3 + (moveOffset_y * _root.tile_width); } startX = _x; startY = _y; var _local5 = ExtMath.angleOfLine(startX, startY, targetX, targetY); dis_all = ExtMath.distance(startX, startY, targetX, targetY); dis_now = 0; Vx = V * ExtMath.cosD(_local5); Vy = V * ExtMath.sinD(_local5); _rotation = _local5; clearInterval(checkBlock_timer); checkBlock_timer = setInterval(this, "checkBlock_enemy", 400); body.gotoAndStop("move"); onEnterFrame = move; } function move_end() { if (dot_path == undefined) { move_stop(); return(undefined); } dot_id++; if (dot_id == dot_path.length) { trace("\u5230\u7ED3\u675F\u70B9"); move_stop(); return(undefined); } move_path(); } function move_stop() { body.gotoAndStop("stand"); onEnterFrame = null; checkView(); } function move() { if (_root.inGameOver) { move_stop(); return(undefined); } if (_root.flag_pause) { return(undefined); } if (inBlock) { return(undefined); } var _local3 = checkLand(); if (_local3 == 0) { var _local6 = 0; var _local5 = 0; if (Vx > 0) { _local6 = 1; } else if (Vx < 0) { _local6 = -1; } if (Vy > 0) { _local5 = 1; } else if (Vy < 0) { _local5 = -1; } var _local7 = 40; var _local4 = _root.toGlobal(this, _parent); var _local9 = _local4.x + (_local7 * _local6); var _local8 = _local4.y + (_local7 * _local5); if (_root.land_mc.hitTest(_local9, _local4.y, true)) { _x = _x - Vx; } if (_root.land_mc.hitTest(_local4.x, _local8, true)) { _y = _y - Vy; } return(undefined); } if (_local3 == 1) { _x = _x + (Vx * _root.speed_rate); _y = _y + (Vy * _root.speed_rate); dis_now = dis_now + (V * _root.speed_rate); } else { if (_local3 == 2) { return(undefined); } _x = _x + ((Vx * _local3) * _root.speed_rate); _y = _y + ((Vy * _local3) * _root.speed_rate); dis_now = dis_now + ((V * _local3) * _root.speed_rate); } shape._x = _x; shape._y = _y; lifeBar_mc._x = _x; lifeBar_mc._y = _y; if (dis_now >= dis_all) { move_end(); } } function move_follow() { if (_root.inGameOver) { move_stop(); return(undefined); } if (_root.flag_pause) { return(undefined); } startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local4 = ExtMath.angleOfLine(startX, startY, targetX, targetY); Vx = V * ExtMath.cosD(_local4); Vy = V * ExtMath.sinD(_local4); _rotation = _local4; if (inBlock) { trace("\u88AB\u963B\u6321"); return(undefined); } if ((Math.abs(targetX - _x) < 30) && (Math.abs(targetY - _y) < 30)) { return(undefined); } var _local3 = checkLand(); if (_local3 == 0) { move_stop(); return(undefined); } if (_local3 == 1) { _x = _x + (Vx * _root.speed_rate); _y = _y + (Vy * _root.speed_rate); } else { if (_local3 == 2) { return(undefined); } _x = _x + ((Vx * _local3) * _root.speed_rate); _y = _y + ((Vy * _local3) * _root.speed_rate); } shape._x = _x; shape._y = _y; lifeBar_mc._x = _x; lifeBar_mc._y = _y; } function move_continue() { move_stop(); } function checkBlock_role() { var _local4; _local4 = 1; while (_local4 < 3) { var _local5 = this["dot" + _local4]; var _local3 = new Object(); _local3.x = _local5._x; _local3.y = _local5._y; localToGlobal(_local3); if (_root.roleShape_mc.hitTest(_local3.x, _local3.y, true)) { inBlock = true; return(true); } _local4++; } inBlock = false; checkBlock_enemy(); } function checkBlock_enemy() { var _local4; _local4 = 1; while (_local4 < 3) { var _local5 = this["dot" + _local4]; var _local3 = new Object(); _local3.x = _local5._x; _local3.y = _local5._y; localToGlobal(_local3); if (_root.enemyShape_mc.hitTest(_local3.x, _local3.y, true)) { trace("checkBlock_enemy"); inBlock = true; return(true); } _local4++; } inBlock = false; } function checkBlock_target(t) { var _local3; _local3 = 1; while (_local3 < 3) { var _local4 = this["dot" + _local3]; var _local2 = new Object(); _local2.x = _local4._x; _local2.y = _local4._y; localToGlobal(_local2); if (t.hitTest(_local2.x, _local2.y, true)) { trace("checkBlock_role:"); inBlock = true; return(true); } _local3++; } inBlock = false; } function viewBlock_role(role) { } function checkLand() { var _local8 = dot1; var _local3 = new Object(); _local3.x = _local8._x; _local3.y = _local8._y; localToGlobal(_local3); if (building_self.hitTest(_local3.x, _local3.y, true)) { for (var _local7 in building_self) { var _local4 = building_self[_local7]; if (_local4.hitTest(_local3.x, _local3.y, true)) { target_building = _local4.body; if (role_type == 2) { var _local6 = 0; target_building.getIn(role_type, this, _local6); } else if (role_type == 5) { var _local6 = -10; target_building.getIn(role_type, this, _local6); } } } return(0); } if (building_opp.hitTest(_local3.x, _local3.y, true)) { target_check_obj(); return(2); } if (_root.land_mc.hitTest(_local3.x, _local3.y, true)) { for (var _local7 in _root.land_mc) { var _local5 = _root.land_mc[_local7]; if (_local5.hitTest(_local3.x, _local3.y, true)) { return(_local5.v_rate); } } } else if (((((_x + (Vx * _root.speed_rate)) > _parent._parent.egde_r._x) || ((_x + (Vx * _root.speed_rate)) < _parent._parent.egde_l._x)) || ((_y + (Vy * _root.speed_rate)) > _parent._parent.egde_d._y)) || ((_y + (Vy * _root.speed_rate)) < _parent._parent.egde_u._y)) { move_stop(); return(0); } return(1); } function getIn() { } function checkView() { clearInterval(checkView_timer); checkView_timer = setInterval(this, "searchTarget", checkView_time); } function checkAttack() { clearInterval(checkAttack_timer); checkAttack_timer = setInterval(this, "target_check", checkAttack_time); } function searchTarget() { if (_root.flag_pause) { return(undefined); } area_view.gotoAndPlay(2); if (area_view.hitTest(targetObj)) { var _local6 = new Array(); for (var _local4 in targetObj) { var _local5 = targetObj[_local4]; if (_local5.inObj) { continue; } var _local3 = new Object(); _local3.x = _local5._x; _local3.y = _local5._y; _local5._parent.localToGlobal(_local3); if (area_view.hitTest(_local3.x, _local3.y, true)) { _local6.push(_local5); } } if (_local6.length == 0) { return(undefined); } var _local7; var _local4 = 0; while (_local4 < _local6.length) { var _local5 = _local6[_local4]; if (_local4 == (_local6.length - 1)) { _local7 = _local5; break; } if (_local5.targeted_num < 2) { _local7 = _local5; } _local4++; } getTarget(_local7); _local7.targeted_num++; } } function getTarget(t) { clearInterval(checkView_timer); attackTarget = t; move_toTarget(); alert_send(attackTarget); } function target_check() { if (_root.flag_pause) { return(undefined); } if (attackTarget.isObj) { return(undefined); } area_attack.gotoAndPlay(2); var _local4 = _root.toGlobal(attackTarget, attackTarget._parent); if (area_attack.hitTest(_local4.x, _local4.y, true) && (attackTarget instanceof MovieClip)) { trace("11111"); attack_start(); return(true); } if (area_attack.hitTest(targetObj)) { for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; if (_local3.inObj) { continue; } _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_attack.hitTest(_local4.x, _local4.y, true) && (_local3 instanceof MovieClip)) { trace("222222==========="); attackTarget = _local3; attack_start(); return(true); } } } return(false); } function target_check_obj() { trace("target_check_obj: "); area_attack.gotoAndPlay(2); for (var _local3 in building_opp) { trace("target_check_obj: 1111 " + building_opp); var _local2 = building_opp[_local3]; if (_local2.body.inDead) { continue; } if (area_attack.hitTest(_local2)) { trace("target_check_obj: 2222 " + _local2.body); target_building = _local2.body; attack_obj(); return(true); } } target_building = null; return(false); } function move_toTarget() { inAttack = false; body.gotoAndStop("move"); onEnterFrame = function () { if (_root.flag_pause) { return(undefined); } if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } trace("move_toTarget: " + this.move_toTarget); this.move_follow(); }; } function face_target() { } function target_lost() { move_stop(); checkView(); } function attack_start() { inAttack = true; if (attackTarget.inObj) { attack_obj(); } else { body.gotoAndStop("attack"); } } function attack_end_check() { inAttack = false; if (target_check() == false) { attack_end(); } else if (_root.inGameOver) { move_stop(); } else if (_root.inGameWin) { move_stop(); } } function attack_end_check2() { inAttack = false; if (target_check_obj() == false) { attack_end(); } } function attack_end() { inAttack = false; body.gotoAndStop("stand"); checkView(); move_continue(); } function attack_obj() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); body.gotoAndStop("attack2"); _rotation = dir_angle; } function hitCheck(obj) { trace("hit===============" + attackTarget); if (obj.hitTest(attackTarget.shape)) { attackTarget.hited(damage, this); trace("damage: " + damage); } } function hit() { trace("hit: "); } function hited(d, role) { if (inDead) { return(undefined); } var _local2 = getNextHighestDepth(); var _local4 = attachMovie("blood", "blood" + _local2, _local2); life = life - d; showLife(); if (life <= 0) { die(); return(undefined); } if (role.inObj) { getTarget(role.obj_in); } else if ((attackTarget instanceof MovieClip) != true) { getTarget(role); } else if (attackTarget instanceof Obj) { getTarget(attackTarget); } } function die() { trace("die: "); if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); lifeBar_mc.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function checkBattle() { _root.checkBattle_role(role_type); } function fire_start() { var _local4 = 5; var _local7 = target_building._x; var _local6 = target_building._y; var _local5 = _root.stage_mc.getNextHighestDepth(); var _local3 = _root.stage_mc.attachMovie("fire", "fire_" + _local5, _local5); dir_angle = ExtMath.angleOfLine(_x, _y, _local7, _local6); _local3._x = _x; _local3._y = _y; _local3.Vx = _local4 * ExtMath.cosD(dir_angle); _local3.Vy = _local4 * ExtMath.sinD(dir_angle); _local3._rotation = dir_angle; var _local8 = ExtMath.distance(_x, _y, _local7, _local6); var f = (int(_local8 / _local4) - 1); var owner = this; _local3.onEnterFrame = function () { if (_root.flag_pause) { return(undefined); } this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { owner.target_building.hited(10, owner); delete this.onEnterFrame; this.removeMovieClip(); } }; } function powerUP(num) { if (damage_rate == 1) { if (_damage == undefined) { _damage = damage; } damage_rate = num; damage = damage * damage_rate; } } function powerDown() { if (damage_rate > 1) { damage_rate = 1; if (_damage != undefined) { damage = _damage; } } } function add_listener() { _root.stage_mc.mouse_control_mc.addEventListener("onClick", this); _root.stage_mc.mouse_control_mc.addEventListener("onMove", this); _root.stage_mc.mouse_control_mc.addEventListener("onDeSelect", this); _root.stage_mc.mouse_control_mc.addEventListener("onSetTarget", this); } function initPos(x, y, _id, t_x, t_y) { _x = x; _y = y; id = _id; var _local3 = _root.roleShape_mc.getNextHighestDepth(); shape = _root.roleShape_mc.attachMovie("role_shape", "role_shape" + _local3, _local3); shape._x = _x; shape._y = _y; _local3 = _root.stage_mc.getNextHighestDepth(); lifeBar_mc = _root.stage_mc.attachMovie("life_bar_role", "life_bar_role" + _local3, _local3); lifeBar_mc._x = _x; lifeBar_mc._y = _y; _rotation = -90; targetObj = _root.enemy_loader; onwerObj = _root.role_loader; opp_base = _root.stage_mc.base_enemy; building_self = _root.roleBuilding_mc; building_opp = _root.enemyBuilding_mc; move_toPos(t_x, t_y); } function initPos2(_id) { id = _id; var _local3 = _root.roleShape_mc.getNextHighestDepth(); shape = _root.roleShape_mc.attachMovie("role_shape", "role_shape" + _local3, _local3); shape._x = _x; shape._y = _y; _local3 = _root.stage_mc.getNextHighestDepth(); lifeBar_mc = _root.stage_mc.attachMovie("life_bar_role", "life_bar_role" + _local3, _local3); lifeBar_mc._x = _x; lifeBar_mc._y = _y; targetObj = _root.enemy_loader; onwerObj = _root.role_loader; opp_base = _root.stage_mc.base_enemy; building_self = _root.roleBuilding_mc; building_opp = _root.enemyBuilding_mc; } function onRollOver() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop("target"); } function onRollOut() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop(1); _root.status_status(); } function onPress() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop(1); _root.mouse_control_mc.checkSelect2(this); var _local3 = {hp:life, hp_max:_life, ap:damage, v:V, name:role_name}; _root.status_roleInf(_local3); } function onClick() { select_end(); } function onPause() { if (_root.flag_pause) { body.gotoAndStop("stand"); } } function select() { inSelect = true; select_mc.gotoAndStop("select"); showLife(); } function select_end() { inSelect = false; select_mc.gotoAndStop(1); hideLife(); trace("inSelect: " + inSelect); } function onDeSelect(obj) { trace("onDeSelect: " + onDeSelect); select_end(); } function onSetTarget(obj) { if (inSelect != true) { return(undefined); } var _local2 = obj.__target; if (_local2.isObj) { target_building = _local2; } else { target_building = null; } attackTarget = _local2; move_toTarget(); } function alert_send(t) { } function alert_get(t) { if (attackTarget != null) { return(undefined); } getTarget(t); } function showLife() { lifeBar_mc._visible = true; var _local2 = int((life / _life) * 100); lifeBar_mc.bar_mc._xscale = _local2; } function hideLife() { lifeBar_mc._visible = false; } var damage_rate = 1; var inAttackObj = false; var inSelect = false; var inSelect_temp = false; var inBlock = false; var inDead = false; var inAttack = false; var blockTimes = 0; var dot_id = 0; var targeted_num = 0; }
Symbol 1184 MovieClip [__Packages.ExtMath] Frame 0
class ExtMath extends Math { function ExtMath () { super(); } static function distance(x1, y1, x2, y2) { var _local1 = x2 - x1; var _local2 = y2 - y1; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } static function distance2(x1, y1, x2, y2) { var _local1 = x2 - x1; var _local2 = y2 - y1; return((_local1 * _local1) + (_local2 * _local2)); } static function degreesToRadians(angle) { return(angle * 0.01745329); } static function radiansToDegrees(angle) { return(angle * 57.29578); } static function sinD(angle) { return(Math.sin((angle * 3.141593) / 180)); } static function asinD(ratio) { return(Math.asin(ratio) * 57.29578); } static function cosD(angle) { return(Math.cos((angle * 3.141593) / 180)); } static function acosD(ratio) { return(Math.acos(ratio) * 57.29578); } static function tanD(angle) { return(Math.tan((angle * 3.141593) / 180)); } static function atan2D(y, x) { return(Math.atan2(y, x) * 57.29578); } static function angleOfLine(x1, y1, x2, y2) { return(atan2D(y2 - y1, x2 - x1)); } static function fixAngle(angle) { angle = angle % 360; return((((angle % 360) < 0) ? (angle + 360) : (angle))); } static function cartesianToFlash(o) { o._y = o._y * -1; o._rotation = o._rotation * -1; } static function flashToCartesian(o) { return(cartesianToFlash(o)); } static function cartesianToPolar(p) { var _local2 = Math.sqrt((p.x * p.x) + (p.y * p.y)); var _local3 = atan2D(p.y, p.x); return({r:_local2, t:_local3}); } static function polarToCartesian(p) { var _local2 = p.r * cosD(p.t); var _local3 = p.r * sinD(p.t); return({x:_local2, y:_local3}); } static var __proto__ = Math; }
Symbol 1185 MovieClip [__Packages.Obj] Frame 0
class Obj extends MovieClip { var isObj, gotoAndStop, type, shape, shape_mc, _x, _y, inDead, life, _life, body, lifeBar_mc, select_mc; function Obj () { super(); isObj = true; } function onRollOver() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s2"); showLife(); } function onRollOut() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); hideLife(); } function onPress() { if (_root.flag_pause) { return(undefined); } if (type == "enemy") { gotoAndStop("s1"); _root.mouse_control_mc.setTarget(this); } } function onLoad() { addShape(shape); } function addShape(shape) { var _local3; if (type == "enemy") { _local3 = _root.enemyBuilding_mc; } else { _local3 = _root.roleBuilding_mc; } var _local4 = _local3.getNextHighestDepth(); shape_mc = _local3.attachMovie(shape, "shape_" + _local4, _local4); shape_mc._x = _x; shape_mc._y = _y; shape_mc.body = this; trace((((("shape_mc: " + _local3) + " ") + shape) + " ") + this); } function selcet_on() { trace("this:::::: " + this); } function hited(d, role) { if (inDead) { return(undefined); } life = life - d; checkStatus(); showLife(); if (life <= 0) { die(); } } function checkStatus() { if ((life / _life) > 0.8) { body.gotoAndStop("s1"); } else if ((life / _life) < 0.25) { body.gotoAndStop("s4"); } else if ((life / _life) < 0.5) { body.gotoAndStop("s3"); } else if ((life / _life) < 0.75) { body.gotoAndStop("s2"); } } function die() { if (inDead) { return(undefined); } inDead = true; body.gotoAndStop("end"); } function showLife() { lifeBar_mc._visible = true; var _local2 = int((life / _life) * 100); lifeBar_mc.bar_mc._xscale = _local2; } function hideLife() { lifeBar_mc._visible = false; } function repair() { if (type == "enemy") { return(undefined); } life = life + 300; if (life > _life) { life = _life; } showLife(); checkStatus(); } function select() { _root.obj_select.select_end(); _root.obj_select = this; select_mc._visible = true; } function select_end() { select_mc._visible = false; } }
Symbol 1186 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends Role { var role_side, role_type, enemy_type, gold, view_mode, checkView_time, checkView, shape, start_dir, area_view, attachMovie, dot_id, body, inAttack, dot_path, startX, _x, startY, _y, targetX, targetY, dis_all, dis_now, Vx, V, Vy, _rotation, onEnterFrame, move, dot_path2_id, role_id, move_toPos, attack_obj, building_opp, lifeBar_mc, targetObj, onwerObj, opp_base, building_self, mouse_mc, select_mc, attackTarget, getTarget; function Enemy () { super(); role_side = "enemy"; role_type = 21; enemy_type = 1; gold = 100; view_mode = "battle"; checkView_time = 1000; checkView(); var _local5 = _root.enemyShape_mc.getNextHighestDepth(); shape = _root.enemyShape_mc.attachMovie("role_shape", "role_shape" + _local5, _local5); var _local4; if (start_dir == undefined) { _local4 = "area_view1"; } else { _local4 = "area_view2"; } area_view = attachMovie(_local4, "area_view", 124); initPos(); } function move_start() { trace("move_start:" + dot_id); dot_id = 0; move_path(); body.gotoAndStop("move"); inAttack = false; } function move_path() { var _local4 = dot_path[dot_id]._x; var _local3 = dot_path[dot_id]._y; startX = _x; startY = _y; targetX = _local4; targetY = _local3; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); dis_all = ExtMath.distance(startX, startY, targetX, targetY); dis_now = 0; Vx = V * ExtMath.cosD(_local2); Vy = V * ExtMath.sinD(_local2); _rotation = _local2; onEnterFrame = move; inAttack = false; } function move_continue() { if ((dot_id + 1) < dot_path.length) { if (checkDot(dot_id + 1)) { dot_id++; } else if (checkDot(dot_id)) { } else { dot_id++; } move_path(); body.gotoAndStop("move"); } else if ((dot_path2_id != undefined) && (dot_path2_id != -1)) { move_path(); body.gotoAndStop("move"); } else { move_end(); } inAttack = false; } function move_end() { if (dot_id == (dot_path.length - 1)) { trace("\u5230\u7ED3\u675F\u70B9"); if ((dot_path2_id != undefined) && (dot_path2_id != -1)) { dot_id = 0; move_path(); return(undefined); } move_endPos(); return(undefined); } dot_id++; move_path(); } function move_endPos() { var _local3; if (role_id > 8) { _local3 = _root.stage_mc["dot_" + int(Math.random() * 8)]; } else { _local3 = _root.stage_mc["dot_" + role_id]; } move_toPos(_local3._x, _local3._y); } function move_stop() { trace("move_stop: " + move_stop); body.gotoAndStop("stand"); onEnterFrame = null; checkView(); } function attack_base() { attack_obj(); } function getNextDot() { } function checkDot(_dot_id) { trace("checkDot::::::::: " + _dot_id); var _local7 = _x; var _local6 = _y; var _local14 = dot_path[_dot_id]._x; var _local15 = dot_path[_dot_id]._y; var _local13 = ExtMath.angleOfLine(_local7, _local6, _local14, _local15); var _local12 = 10; var _local11 = _local12 * ExtMath.cosD(_local13); var _local10 = _local12 * ExtMath.sinD(_local13); var _local17 = ExtMath.distance(_local7, _local6, _local14, _local15); var _local9 = int(_local17 / _local12); var _local8 = 0; do { _local7 = _local7 + _local11; _local6 = _local6 + _local10; var _local5 = _root.mouse_control_mc.getNextHighestDepth(); var _local3 = _root.mouse_control_mc.attachMovie("viewDot", "viewDot" + _local5, _local5); _local3._x = _local7; _local3._y = _local6; _local3._visible = false; var _local4 = _root.toGlobal(_local3, _local3._parent); if (_root.land_mc.hitTest(_local4.x, _local4.y, true)) { trace("\u6321\u4F4F"); if (building_opp.hitTest(_local4.x, _local4.y, true)) { return(true); } return(false); } _local8++; } while (_local8 <= _local9); return(true); } function init(_role_id, _dot_path) { role_id = _role_id; dot_path = _dot_path; } function init2(_role_id) { if ((dot_path2_id == undefined) || (dot_path2_id == -1)) { return(undefined); } role_id = _role_id; dot_path = _root.stage_mc.dot_path2[dot_path2_id]; move_start(); } function initPos() { shape._x = _x; shape._y = _y; if (start_dir == "down") { _rotation = 90; } else if (start_dir == "up") { _rotation = -90; } else if (start_dir == "right") { _rotation = 0; } else if (start_dir == "left") { _rotation = 180; } else { _rotation = 90; } var _local3 = _root.stage_mc.getNextHighestDepth(); lifeBar_mc = _root.stage_mc.attachMovie("life_bar_enemy", "life_bar_enemy" + _local3, _local3); lifeBar_mc._x = _x; lifeBar_mc._y = _y; targetObj = _root.role_loader; onwerObj = _root.enemy_loader; opp_base = _root.stage_mc.base_role; building_opp = _root.roleBuilding_mc; building_self = _root.enemyBuilding_mc; } function add_listener() { _root.stage_mc.mouse_control_mc.addEventListener("onPause", this); } function onClick() { } function onMove() { } function select() { } function select_end() { } function onRollOver() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop("target"); } function onRollOut() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop(1); } function onPress() { if (_root.flag_pause) { return(undefined); } _root.mouse_control_mc.setTarget(this); mouse_mc.gotoAndPlay("attack"); select_mc.gotoAndStop("select2"); } function checkBattle() { if ((_root.mission[_root.stageID] == "defend") && (start_dir == undefined)) { _root.enemyNum_attack--; } _root.checkBattle_enemy(enemy_type); } function target_lost() { trace("target_lost: "); move_stop(); checkView(); if ((dot_id + 1) < dot_path.length) { if (checkDot(dot_id + 1)) { dot_id++; } else if (checkDot(dot_id)) { } else { dot_id++; } move_path(); body.gotoAndStop("move"); } else { move_end(); } if (dot_path == undefined) { move_stop(); } } function alert_send(t) { for (var _local4 in onwerObj) { var _local2 = onwerObj[_local4]; if (_local2 == this) { continue; } if (_local2.shape.hitTest(area_view)) { _local2.alert_get(t); } } } function alert_get(t) { trace("alert_get: " + t); if (attackTarget instanceof MovieClip) { return(undefined); } getTarget(t); } var inMap = false; }
Symbol 1187 MovieClip [__Packages.Enemy2] Frame 0
class Enemy2 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, gold, checkAttack_time, area_view, attachMovie, inAttack, move_stop, body, _rotation, dir_angle, _x, _y, attackTarget, target_building; function Enemy2 () { super(); role_name = "Archer"; role_type = 22; enemy_type = 2; _life = 100; life = _life; damage = 10; V = 3; gold = 200; checkAttack_time = 1000; area_view = attachMovie("area_view3", "area_view", 124); } function attack_start() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); body.gotoAndStop("attack"); arrow_start(); _rotation = dir_angle; } function arrow_start() { var _local5 = 30; var _local7 = _root.stage_mc.getNextHighestDepth(); var _local3 = _root.stage_mc.attachMovie("arrow", "arrow_" + _local7, _local7); var _local4 = new Object(); _local4.x = _x; _local4.y = _y; var _local6 = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); _local3._x = _local4.x; _local3._y = _local4.y; _local3.Vx = _local5 * ExtMath.cosD(_local6); _local3.Vy = _local5 * ExtMath.sinD(_local6); _local3._rotation = _local6; var _local8 = ExtMath.distance(_local4.x, _local4.y, attackTarget._x, attackTarget._y); var f = int(_local8 / _local5); _local3.onEnterFrame = function () { this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { delete this.onEnterFrame; this.play(); } }; } function getIn() { target_building.getIn(role_type, this); } }
Symbol 1188 MovieClip [__Packages.Enemy2_2] Frame 0
class Enemy2_2 extends Enemy2 { var inObj, area_view, attachMovie, start_dir, _rotation, targetObj, onwerObj, opp_base, building_opp, building_self, obj_in, inAttack, move_stop, body, dir_angle, _x, _y, attackTarget, checkView_timer, onEnterFrame, startX, startY, targetX, targetY, inDead, checkBattle, role_type, shape, swapDepths, _parent, removeMovieClip; function Enemy2_2 () { super(); inObj = true; initPos(); area_view = attachMovie("area_view2", "area_view", 124); } function initPos(x, y, _id, t_x, t_y) { if (start_dir == "down") { _rotation = 90; } else if (start_dir == "up") { _rotation = -90; } else if (start_dir == "right") { _rotation = 0; } else if (start_dir == "left") { _rotation = 180; } else { _rotation = 90; } targetObj = _root.role_loader; onwerObj = _root.enemy_loader; opp_base = _root.stage_mc.base_role; building_opp = _root.roleBuilding_mc; building_self = _root.enemyBuilding_mc; } function onPress() { if (_root.flag_pause) { return(undefined); } obj_in.onPress(); } function attack_start() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); inAttack = true; body.gotoAndStop("attack"); arrow_start(); _rotation = dir_angle; } function arrow_start() { var _local5 = 30; var _local7 = _root.stage_mc.getNextHighestDepth(); var _local4 = _root.stage_mc.attachMovie("arrow", "arrow_" + _local7, _local7); var _local3 = new Object(); _local3.x = _x; _local3.y = _y; var _local6 = ExtMath.angleOfLine(_local3.x, _local3.y, attackTarget._x, attackTarget._y); _local4._x = _local3.x; _local4._y = _local3.y; _local4.Vx = _local5 * ExtMath.cosD(_local6); _local4.Vy = _local5 * ExtMath.sinD(_local6); _local4._rotation = _local6; var _local8 = ExtMath.distance(_local3.x, _local3.y, attackTarget._x, attackTarget._y); var f = int(_local8 / _local5); _local4.onEnterFrame = function () { this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { delete this.onEnterFrame; this.play(); } }; } function onMove(obj) { } function move_toPos(t_x, t_y) { } function moveToPos(p, x, y, g) { } function moveToPos2(p, g) { } function move_toTarget() { clearInterval(checkView_timer); onEnterFrame = function () { if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } this.move_follow(); }; } function move_follow() { startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); _rotation = _local2; } function die() { if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function die2() { if (inDead) { return(undefined); } inDead = true; checkBattle(); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } }
Symbol 1189 MovieClip [__Packages.Enemy3] Frame 0
class Enemy3 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, gold, checkAttack_time; function Enemy3 () { super(); role_name = "Pikeman"; role_type = 23; enemy_type = 3; _life = 200; life = _life; damage = 25; V = 2; gold = 150; checkAttack_time = 1000; } }
Symbol 1190 MovieClip [__Packages.Enemy4] Frame 0
class Enemy4 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, checkAttack_time; function Enemy4 () { super(); role_name = "Cavalry"; role_type = 24; enemy_type = 4; _life = 300; life = _life; damage = 30; V = 4; checkAttack_time = 500; } }
Symbol 1191 MovieClip [__Packages.Enemy5] Frame 0
class Enemy5 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, checkAttack_time, area_view, attachMovie, attackTarget, dir_angle, _x, _y, inAttack, body, move_stop, _rotation, attack_end, targetObj, target_building, area_attack, role_side; function Enemy5 () { super(); role_name = "cannon soldier"; role_type = 25; enemy_type = 5; _life = 300; life = _life; damage = 80; V = 1; checkAttack_time = 500; area_view = attachMovie("area_view3", "area_view", 124); } function attack_start() { trace("attack_start::::::::::: " + attackTarget); if ((attackTarget instanceof MovieClip) != true) { return(undefined); } dir_angle = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); var _local2 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); if (_local2 > 600) { return(undefined); } if (inAttack && (body.mc._currentframe > 1)) { return(undefined); } inAttack = true; move_stop(); body.gotoAndStop("attack"); _rotation = dir_angle; } function attack_obj() { attack_start(); } function attack_end_check() { inAttack = false; if ((attackTarget instanceof MovieClip) != true) { attack_end(); return(undefined); } var _local3 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); if (((_local3 > 600) || (_local3 == 0)) || (_local3 == undefined)) { attack_end(); trace("attack_end:::::::::::::::::::: " + attack_end); } if (target_check() == false) { attack_end(); } else if (_root.inGameOver) { move_stop(); } else if (_root.inGameWin) { move_stop(); } } function bomb_start() { if ((attackTarget instanceof MovieClip) != true) { return(undefined); } var _local6 = _root.stage_mc.getNextHighestDepth(); var _local4 = _root.stage_mc.attachMovie("bomb", "bomb_" + _local6, _local6); var _local5 = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); var _local3 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); _local3 = _local3 + (int(Math.random() * 150) - 75); if (_local3 < 150) { _local3 = 150; } _local4._x = _x + (_local3 * ExtMath.cosD(_local5)); _local4._y = _y + (_local3 * ExtMath.sinD(_local5)); _local4.role = this; } function hitCheck(obj) { for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local3._parent.localToGlobal(_local2); if (obj.hitTest(_local2.x, _local2.y, true)) { _local3.hited(damage, this); return(true); } } if (obj.hitTest(target_building.shape_mc)) { target_building.hited(damage, this); } } function target_check() { if (_root.flag_pause) { return(undefined); } area_attack.gotoAndPlay(2); var _local4 = _root.toGlobal(attackTarget, attackTarget._parent); if (area_attack.hitTest(_local4.x, _local4.y, true) && (attackTarget instanceof MovieClip)) { trace("eeeeeeee11111:" + [attackTarget, attackTarget._x, attackTarget._y, attackTarget._parent]); attack_start(); return(true); } if (area_attack.hitTest(_root.stage_mc.base_role._x + _root.stage_mc._x, _root.stage_mc.base_role._y + _root.stage_mc._y, true)) { target_building = _root.stage_mc.base_role; attackTarget = target_building; attack_obj(); return(true); } if (area_attack.hitTest(targetObj)) { trace("eeeeeeee22222"); for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; if (_local3.inObj) { continue; } _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_attack.hitTest(_local4.x, _local4.y, true)) { trace("222222==========="); attackTarget = _local3; attack_start(); return(true); } } } else if (area_attack.hitTest(target_building)) { if (((target_building.type == "role") && (role_side == "role")) || ((target_building.type == "enemy") && (role_side == "enemy"))) { return(false); } attackTarget = target_building; trace((("33333\uFF1A" + target_building) + "===") + attackTarget); attack_obj(); return(true); } return(false); } function getIn() { var _local2 = -10; target_building.getIn(role_type, this, _local2); } }
Symbol 1192 MovieClip [__Packages.Enemy5_2] Frame 0
class Enemy5_2 extends Enemy5 { var inObj, area_view, attachMovie, start_dir, _rotation, targetObj, onwerObj, opp_base, building_opp, building_self, obj_in, _x, _y, _parent, checkView_timer, onEnterFrame, startX, startY, targetX, attackTarget, targetY, inDead, checkBattle, role_type, shape, swapDepths, removeMovieClip; function Enemy5_2 () { super(); inObj = true; area_view = attachMovie("area_view3", "area_view", 124); initPos(); } function initPos() { if (start_dir == "down") { _rotation = 90; } else if (start_dir == "up") { _rotation = -90; } else if (start_dir == "right") { _rotation = 0; } else if (start_dir == "left") { _rotation = 180; } else { _rotation = 90; } targetObj = _root.role_loader; onwerObj = _root.enemy_loader; opp_base = _root.stage_mc.base_role; building_opp = _root.roleBuilding_mc; building_self = _root.enemyBuilding_mc; } function onPress() { if (_root.flag_pause) { return(undefined); } obj_in.onPress(); } function onMove(obj) { } function move_toPos(t_x, t_y) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function moveToPos(p, x, y, g) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function moveToPos2(p, g) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function move_toTarget() { trace("move_toTarget: " + move_toTarget); clearInterval(checkView_timer); onEnterFrame = function () { if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } this.move_follow(); }; } function move_follow() { startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); _rotation = _local2; } function die() { if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function die2() { if (inDead) { return(undefined); } inDead = true; checkBattle(); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } }
Symbol 1193 MovieClip [__Packages.Enemy1] Frame 0
class Enemy1 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, gold, checkAttack_time; function Enemy1 () { super(); role_name = "Swordsman"; role_type = 21; enemy_type = 1; _life = 150; life = _life; damage = 20; V = 2; gold = 100; checkAttack_time = 1000; } }
Symbol 1194 MovieClip [__Packages.Enemy6_1] Frame 0
class Enemy6_1 extends Enemy1 { var role_name, role_type, enemy_type, _life, life, damage, V, checkAttack_time; function Enemy6_1 () { super(); role_name = "General"; role_type = 26; enemy_type = 4; _life = 500; life = _life; damage = 20; V = 4; checkAttack_time = 500; } }
Symbol 1195 MovieClip [__Packages.Role1] Frame 0
class Role1 extends Role { var role_name, role_type, _life, life, damage, V, gold, checkAttack_time; function Role1 () { super(); role_name = "Swordsman"; role_type = 1; _life = 150; life = _life; damage = 20; V = 2; gold = 100; checkAttack_time = 1000; } }
Symbol 1196 MovieClip [__Packages.Role2] Frame 0
class Role2 extends Role { var role_name, role_type, _life, life, damage, V, gold, checkAttack_time, inAttack, move_stop, attackTarget, attack_obj, body, _rotation, dir_angle, _x, _y, target_building; function Role2 () { super(); role_name = "Archer"; role_type = 2; _life = 100; life = _life; damage = 10; V = 3; gold = 200; checkAttack_time = 1000; } function attack_start() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); inAttack = true; if (attackTarget.inObj) { attack_obj(); return(undefined); } body.gotoAndStop("attack"); body.gotoAndStop("attack"); arrow_start(); _rotation = dir_angle; } function arrow_start() { var _local5 = 30; var _local7 = _root.stage_mc.getNextHighestDepth(); var _local3 = _root.stage_mc.attachMovie("arrow", "arrow_" + _local7, _local7); var _local4 = new Object(); _local4.x = _x; _local4.y = _y; var _local6 = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); _local3._x = _local4.x; _local3._y = _local4.y; _local3.Vx = _local5 * ExtMath.cosD(_local6); _local3.Vy = _local5 * ExtMath.sinD(_local6); _local3._rotation = _local6; var _local8 = ExtMath.distance(_local4.x, _local4.y, attackTarget._x, attackTarget._y); var f = int(_local8 / _local5); _local3.onEnterFrame = function () { this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { delete this.onEnterFrame; this.play(); } }; } function hitCheck(obj) { if (obj.hitTest(attackTarget)) { attackTarget.hited(damage, this); } } function getIn() { var _local2 = 0; target_building.getIn(role_type, this, _local2); } }
Symbol 1197 MovieClip [__Packages.Role2_2] Frame 0
class Role2_2 extends Role2 { var inObj, _rotation, targetObj, onwerObj, opp_base, building_self, building_opp, inAttack, move_stop, body, dir_angle, _x, _y, attackTarget, checkView_timer, onEnterFrame, startX, startY, targetX, targetY, inDead, checkBattle, role_type, shape, swapDepths, _parent, removeMovieClip; function Role2_2 () { super(); inObj = true; initPos(); } function initPos(x, y, _id, t_x, t_y) { _rotation = -90; targetObj = _root.enemy_loader; onwerObj = _root.role_loader; opp_base = _root.stage_mc.base_enemy; building_self = _root.roleBuilding_mc; building_opp = _root.enemyBuilding_mc; } function attack_start() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); inAttack = true; body.gotoAndStop("attack"); arrow_start(); _rotation = dir_angle; } function arrow_start() { var _local5 = 30; var _local7 = _root.stage_mc.getNextHighestDepth(); var _local4 = _root.stage_mc.attachMovie("arrow", "arrow_" + _local7, _local7); var _local3 = new Object(); _local3.x = _x; _local3.y = _y; var _local6 = ExtMath.angleOfLine(_local3.x, _local3.y, attackTarget._x, attackTarget._y); _local4._x = _local3.x; _local4._y = _local3.y; _local4.Vx = _local5 * ExtMath.cosD(_local6); _local4.Vy = _local5 * ExtMath.sinD(_local6); _local4._rotation = _local6; var _local8 = ExtMath.distance(_local3.x, _local3.y, attackTarget._x, attackTarget._y); var f = int(_local8 / _local5); _local4.onEnterFrame = function () { this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { delete this.onEnterFrame; this.play(); } }; } function onMove(obj) { } function move_toPos(t_x, t_y) { } function moveToPos(p, x, y, g) { } function moveToPos2(p, g) { } function move_toTarget() { trace("move_toTarget: " + move_toTarget); clearInterval(checkView_timer); onEnterFrame = function () { if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } this.move_follow(); }; } function move_follow() { startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); _rotation = _local2; } function die() { if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function die2() { if (inDead) { return(undefined); } inDead = true; checkBattle(); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } }
Symbol 1198 MovieClip [__Packages.Role3] Frame 0
class Role3 extends Role { var role_name, role_type, _life, life, damage, V, gold, checkAttack_time; function Role3 () { super(); role_name = "Pikeman"; role_type = 3; _life = 200; life = _life; damage = 30; V = 2; gold = 150; checkAttack_time = 1000; } }
Symbol 1199 MovieClip [__Packages.Role4] Frame 0
class Role4 extends Role { var role_name, role_type, _life, life, damage, V, checkAttack_time; function Role4 () { super(); role_name = "Cavalry"; role_type = 4; _life = 400; life = _life; damage = 40; V = 4; checkAttack_time = 500; } }
Symbol 1200 MovieClip [__Packages.Role5] Frame 0
class Role5 extends Role { var role_name, role_type, _life, life, damage, V, checkAttack_time, attackTarget, dir_angle, _x, _y, inAttack, body, move_stop, _rotation, attack_end, targetObj, target_building, role_side, area_attack; function Role5 () { super(); role_name = "Canon"; role_type = 5; _life = 400; life = _life; damage = 80; V = 1; checkAttack_time = 500; } function attack_start() { if ((attackTarget instanceof MovieClip) != true) { return(undefined); } dir_angle = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); var _local2 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); if (_local2 > 600) { return(undefined); } if (inAttack && (body.mc._currentframe > 1)) { return(undefined); } inAttack = true; move_stop(); body.gotoAndStop("attack"); _rotation = dir_angle; } function attack_obj() { attack_start(); } function attack_end_check() { inAttack = false; if ((attackTarget instanceof MovieClip) != true) { attack_end(); return(undefined); } var _local3 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); if (((_local3 > 600) || (_local3 == 0)) || (_local3 == undefined)) { attack_end(); return(undefined); } if (target_check() == false) { attack_end(); } else if (_root.inGameOver) { move_stop(); } else if (_root.inGameWin) { move_stop(); } } function bomb_start() { var _local6 = _root.stage_mc.getNextHighestDepth(); var _local4 = _root.stage_mc.attachMovie("bomb", "bomb_" + _local6, _local6); var _local5 = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); var _local3 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); _local3 = _local3 + (int(Math.random() * 150) - 75); if (_local3 < 150) { _local3 = 150; } _local4._x = _x + (_local3 * ExtMath.cosD(_local5)); _local4._y = _y + (_local3 * ExtMath.sinD(_local5)); _local4.role = this; } function hitCheck(obj) { for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local3._parent.localToGlobal(_local2); if (obj.hitTest(_local2.x, _local2.y, true)) { _local3.hited(damage, this); return(true); } } if (obj.hitTest(target_building.shape_mc)) { target_building.hited(damage, this); } } function target_check() { if (_root.flag_pause) { return(undefined); } if (attackTarget.isObj) { if (((target_building.type == "role") && (role_side == "role")) || ((target_building.type == "enemy") && (role_side == "enemy"))) { return(undefined); } } area_attack.gotoAndPlay(2); var _local4 = _root.toGlobal(attackTarget, attackTarget._parent); if (area_attack.hitTest(_local4.x, _local4.y, true) && (attackTarget instanceof MovieClip)) { trace("11111"); attack_start(); return(true); } if (area_attack.hitTest(target_building)) { trace("33333\uFF1A" + target_building); attack_obj(); return(true); } if (area_attack.hitTest(targetObj)) { for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; if (_local3.inObj) { continue; } _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_attack.hitTest(_local4.x, _local4.y, true)) { trace("222222==========="); attackTarget = _local3; attack_start(); return(true); } } } return(false); } function getIn() { var _local2 = -10; target_building.getIn(role_type, this, _local2); } }
Symbol 1201 MovieClip [__Packages.Role5_2] Frame 0
class Role5_2 extends Role5 { var inObj, _rotation, targetObj, onwerObj, opp_base, building_self, building_opp, _x, _y, _parent, checkView_timer, onEnterFrame, startX, startY, targetX, attackTarget, targetY, inDead, checkBattle, role_type, shape, swapDepths, removeMovieClip; function Role5_2 () { super(); inObj = true; initPos(); } function initPos(x, y, _id, t_x, t_y) { _rotation = -90; targetObj = _root.enemy_loader; onwerObj = _root.role_loader; opp_base = _root.stage_mc.base_enemy; building_self = _root.roleBuilding_mc; building_opp = _root.enemyBuilding_mc; } function onMove(obj) { } function move_toPos(t_x, t_y) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function moveToPos(p, x, y, g) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function moveToPos2(p, g) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function move_toTarget() { trace("move_toTarget: " + move_toTarget); clearInterval(checkView_timer); onEnterFrame = function () { if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } this.move_follow(); }; } function move_follow() { startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); _rotation = _local2; } function die() { if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function die2() { if (inDead) { return(undefined); } inDead = true; checkBattle(); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } }
Symbol 1202 MovieClip [__Packages.Role6_1] Frame 0
class Role6_1 extends Role1 { var role_name, role_type, _life, life, damage, V, checkAttack_time, area_view, onwerObj; function Role6_1 () { super(); role_name = "General"; role_type = 6; _life = 1500; life = _life; damage = 30; V = 4; checkAttack_time = 500; } function move_toTarget() { check_powerUP(); super.move_toTarget(); } function check_powerUP() { if (_root.flag_pause) { return(undefined); } var _local5 = false; area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local6 in onwerObj) { var _local3 = onwerObj[_local6]; if (_local3 == this) { continue; } var _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_view.hitTest(_local4.x, _local4.y, true)) { _local3.powerUP(1.35); _local5 = true; } else { _local3.powerDown(); } } } } function check_powerDown() { area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local4 in onwerObj) { var _local2 = onwerObj[_local4]; if (_local2 == this) { continue; } var _local3 = new Object(); _local3.x = _local2._x; _local3.y = _local2._y; _local2._parent.localToGlobal(_local3); if (area_view.hitTest(_local3.x, _local3.y, true)) { _local2.powerDown(); } } } } function die() { check_powerDown(); super.die(); } function checkBattle() { _root.checkBattle_general(role_type); } }
Symbol 1203 MovieClip [__Packages.Role6_2] Frame 0
class Role6_2 extends Role4 { var role_name, role_type, _life, life, damage, V, checkAttack_time, area_view, onwerObj; function Role6_2 () { super(); role_name = "General"; role_type = 6; _life = 2000; life = _life; damage = 45; V = 5; checkAttack_time = 500; } function checkBattle() { _root.checkBattle_general(role_type); } function move_toTarget() { check_powerUP(); super.move_toTarget(); } function check_powerUP() { if (_root.flag_pause) { return(undefined); } var _local5 = false; area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local6 in onwerObj) { var _local3 = onwerObj[_local6]; if (_local3 == this) { continue; } var _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_view.hitTest(_local4.x, _local4.y, true)) { _local3.powerUP(1.5); _local5 = true; } else { _local3.powerDown(); } } } } function check_powerDown() { area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local4 in onwerObj) { var _local2 = onwerObj[_local4]; if (_local2 == this) { continue; } var _local3 = new Object(); _local3.x = _local2._x; _local3.y = _local2._y; _local2._parent.localToGlobal(_local3); if (area_view.hitTest(_local3.x, _local3.y, true)) { _local2.powerDown(); } } } } function die() { check_powerDown(); super.die(); } }
Symbol 1204 MovieClip [__Packages.Role6_3] Frame 0
class Role6_3 extends Role2 { var role_name, role_type, _life, life, damage, V, checkAttack_time, area_view, onwerObj; function Role6_3 () { super(); role_name = "General"; role_type = 6; _life = 3000; life = _life; damage = 30; V = 5; checkAttack_time = 500; } function checkBattle() { _root.checkBattle_general(role_type); } function move_toTarget() { check_powerUP(); super.move_toTarget(); } function check_powerUP() { if (_root.flag_pause) { return(undefined); } var _local5 = false; area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local6 in onwerObj) { var _local3 = onwerObj[_local6]; if (_local3 == this) { continue; } var _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_view.hitTest(_local4.x, _local4.y, true)) { _local3.powerUP(1.65); _local5 = true; } else { _local3.powerDown(); } } } } function check_powerDown() { area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local4 in onwerObj) { var _local2 = onwerObj[_local4]; if (_local2 == this) { continue; } var _local3 = new Object(); _local3.x = _local2._x; _local3.y = _local2._y; _local2._parent.localToGlobal(_local3); if (area_view.hitTest(_local3.x, _local3.y, true)) { _local2.powerDown(); } } } } function die() { check_powerDown(); super.die(); } }
Symbol 1205 MovieClip [__Packages.Obj_castle] Frame 0
class Obj_castle extends Obj { var _life, life, type, gotoAndStop, select, showLife, hideLife, inDead, checkStatus, _parent, body; function Obj_castle () { super(); _life = _root.castle_life_total; life = _life; } function onPress() { if (_root.flag_pause) { return(undefined); } if (type == "enemy") { gotoAndStop("s1"); _root.mouse_control_mc.setTarget(this); } select(); } function onRollOver() { if (_root.flag_pause) { return(undefined); } if (type == "role") { var _local3 = {lv:_root.castle_level, hp:life, hp_max:_life}; _root.status_castleInf(_local3); } gotoAndStop("s2"); showLife(); } function onRollOut() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.status_status(); hideLife(); } function hited(d, role) { if (inDead) { return(undefined); } life = life - d; checkStatus(); showLife(); if (life <= 0) { die(); } if ((_parent.alert == undefined) && (type != "enemy")) { _parent.alert = true; _root.status_showMsg(_root.msgObj.castleAttacked); } } function die() { if (inDead) { return(undefined); } inDead = true; body.gotoAndStop("end"); _root.checkBattle_castle(type); } }
Symbol 1206 MovieClip [__Packages.Enemy_control] Frame 0
class Enemy_control extends MovieClip { var enemy_id, enemy_queue_ID, add_time, queue_max, enemy_queue, _x, _y, add_timer, attack_timer, attack_time; function Enemy_control () { super(); enemy_id = 0; enemy_queue_ID = 0; add_time = 1000; queue_max = 5; } function enemy_add() { if (_root.flag_pause) { return(undefined); } var _local4 = enemy_queue[enemy_queue_ID][enemy_id]; var _local6 = getPath(_local4); var _local5 = _root.enemy_loader.getNextHighestDepth(); var _local3 = _root.enemy_loader.attachMovie("enemy" + _local4, "enemy_" + _local5, _local5); _local3._x = _x; _local3._y = _y; _local3.init(enemy_id, _local6); _local3.initPos(); _local3.move_start(); enemy_id++; if (enemy_id >= enemy_queue[enemy_queue_ID].length) { clearInterval(add_timer); enemy_id = 0; enemy_queue_ID++; if (enemy_queue_ID == enemy_queue.length) { clearInterval(attack_timer); addOver = true; } } } function attack_start() { enemy_id = 0; clearInterval(add_timer); add_timer = setInterval(this, "enemy_add", add_time); } function control_start() { clearInterval(attack_timer); attack_timer = setInterval(this, "attack_start", attack_time); } function getPath() { } function enemy_activate() { } function enemy_move(e_q) { enemy_queue = e_q; for (var _local3 in enemy_queue) { var _local2 = enemy_queue[_local3]; _local2.move_start(); } } var addOver = false; }
Symbol 1207 MovieClip [__Packages.Obj_tower] Frame 0
class Obj_tower extends Obj { var _life, life, enemy_add, gotoAndStop, select, type, showLife, hideLife, _x, _y, body, role, enemy_dir, inDead, shape_mc, enemy_link; function Obj_tower () { super(); _life = 300; life = _life; if ((enemy_add != "") && (enemy_add != undefined)) { getIn_enemy(); } } function onPress() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.mouse_control_mc.setTarget(this); select(); } function onRollOver() { if (_root.flag_pause) { return(undefined); } if (type == "role") { var _local3 = {hp:life, hp_max:_life}; _root.status_towerInf(_local3); } gotoAndStop("s2"); showLife(); } function onRollOut() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.status_status(); hideLife(); } function init(px, py, t) { _x = px; _y = py; type = t; } function checkStatus() { if ((life / _life) >= 0.5) { body.gotoAndStop("s1"); } else if ((life / _life) < 0.5) { body.gotoAndStop("s2"); } } function getIn(type, _role, offsetY) { if (_getIn) { return(undefined); } _getIn = true; var _local5 = _role._rotation; _role.lifeBar_mc.removeMovieClip(); _role.shape.removeMovieClip(); _role.removeMovieClip(); var _local3 = _root.role_loader.getNextHighestDepth(); role = _root.role_loader.attachMovie(("role" + type) + "_2", "role_" + _local3, _local3); role._x = _x; role._y = _y + offsetY; role.obj_in = this; role.inObj = true; role._rotation = _local5; } function getIn_enemy() { if (_getIn) { return(undefined); } _getIn = true; var _local3 = 0; if (enemy_add == "enemy5_2") { _local3 = -10; } var _local4 = _root.enemy_loader.getNextHighestDepth(); role = _root.enemy_loader.attachMovie(enemy_add, "enemy_" + _local4, _local4); role._x = _x; role._y = _y + _local3; role.start_dir = enemy_dir; role.initPos(); role.obj_in = this; role.inObj = true; _root.tower_enemy_num++; } function die() { if (inDead) { return(undefined); } inDead = true; body.gotoAndPlay("end"); shape_mc.removeMovieClip(); role.die2(); if ((type != "role") && (enemy_link != "")) { var _local3 = _root.enemy_loader[enemy_link]; _local3.die2(); } if (type == "role") { _root.tower_num--; _root.status_self_num(); } else { _root.gold_total = _root.gold_total + 200; _root.status_gold(_root.gold_total); } } var _getIn = false; }
Symbol 1208 MovieClip [__Packages.Obj_farmhouse] Frame 0
class Obj_farmhouse extends Obj { var _life, life, type, shape, gotoAndStop, body, inDead, shape_mc; function Obj_farmhouse () { super(); _life = 300; life = _life; type = "enemy"; shape = "shape_farmhouse"; } function onPress() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.mouse_control_mc.setTarget(this); } function onRollOver() { if (_root.flag_pause) { return(undefined); } var _local3 = {hp:life, hp_max:_life}; _root.status_farmhouseInf(_local3); gotoAndStop("s2"); } function onRollOut() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.status_status(); } function checkStatus() { if ((life / _life) < 0.5) { body.gotoAndStop("s2"); } } function die() { if (inDead) { return(undefined); } inDead = true; body.gotoAndPlay("end"); shape_mc.removeMovieClip(); _root.checkBattle_farmhouse(1000); } }
Symbol 1209 MovieClip [__Packages.Mouse_control] Frame 0
class Mouse_control extends MovieClip { var clickObj, moveObj, deSelectObj, setTargetObj, pauseObj, speedObj, mouseObj, selectArea, createEmptyMovieClip, depth_selectArea, clickIco, attachMovie, getNextHighestDepth, posStart_x, _xmouse, posStart_y, _ymouse, posPrev_x, posPrev_y, dot_path, onMouseMove, clickMap, now_select, dispatchEvent, groupArea; function Mouse_control () { super(); clickObj = {target:this, type:"onClick"}; moveObj = {target:this, type:"onMove"}; deSelectObj = {target:this, type:"onDeSelect"}; setTargetObj = {target:this, type:"onSetTarget"}; pauseObj = {target:this, type:"onPause"}; speedObj = {target:this, type:"onSetSpeed"}; mouseObj = {lastClickTime:0, clickTime:200}; mx.events.EventDispatcher.initialize(this); _root.selectArray = []; selectArea = createEmptyMovieClip("selectArea", depth_selectArea); clickIco = attachMovie("clickIco", "clickIco", getNextHighestDepth()); var onwer = this; _root.stage_mc.map.onPress = function () { onwer.clickMap = true; }; } function onPress() { if (_root.flag_pause) { return(undefined); } _root.repair_end(); } function onMouseDown() { if (_root.flag_pause) { return(undefined); } posStart_x = _xmouse; posStart_y = _ymouse; posPrev_x = posStart_x; posPrev_y = posStart_y; dot_path = []; var _local4 = getNextHighestDepth(); var _local3 = attachMovie("pathDot", "pathDot" + _local4, _local4); _local3._visible = false; _local3._x = posStart_x; _local3._y = posStart_y; dot_path.push(_local3); onMouseMove = draw_selectArea; if (Key.isDown(_root.key_ctrl)) { onMouseMove = draw_path; } } function onMouseUp() { if (_root.flag_pause) { return(undefined); } onMouseMove = null; checkSelect_area(); if (clickMap) { move_check(); clickMap = false; } else if (Key.isDown(_root.key_ctrl)) { move_check(); clickMap = false; } selectArea.clear(); for (var _local3 in dot_path) { dot_path[_local3]._visible = false; } } function doubleClick() { } function move_char() { if (Key.isDown(_root.key_ctrl)) { return(undefined); } var _local4 = _xmouse; var _local3 = _ymouse; now_select._x = _local4; now_select._y = _local3; } function draw_selectArea() { if (_root.flag_pause) { selectArea.clear(); return(undefined); } _root.obj_select.select_end(); if (Key.isDown(_root.key_ctrl)) { return(undefined); } selectArea.clear(); selectArea.lineStyle(1, 65280, 100); var _local4 = _xmouse; var _local3 = _ymouse; selectArea.moveTo(posStart_x, posStart_y); selectArea.lineTo(_local4, posStart_y); selectArea.lineTo(_local4, _local3); selectArea.lineTo(posStart_x, _local3); selectArea.lineTo(posStart_x, posStart_y); updateAfterEvent(); } function draw_path() { _root.obj_select.select_end(); if (check_inSelect() == false) { return(undefined); } var _local11 = _xmouse; var _local12 = _ymouse; var _local13 = ExtMath.distance(posPrev_x, posPrev_y, _local11, _local12); var _local9 = ExtMath.angleOfLine(posPrev_x, posPrev_y, _local11, _local12); var _local8 = 50; var _local10 = int(_local13 / _local8); if (_local10 == 0) { return(undefined); } if (_local10 > 0) { var _local7 = 0; while (_local7 < _local10) { var _local6 = getNextHighestDepth(); var _local3 = attachMovie("pathDot", "pathDot" + _local6, _local6); _local3._visible = true; var _local5 = posPrev_x + (_local8 * ExtMath.cosD(_local9)); var _local4 = posPrev_y + (_local8 * ExtMath.sinD(_local9)); _local3._x = _local5; _local3._y = _local4; posPrev_x = _local5; posPrev_y = _local4; dot_path.push(_local3); _local7++; } } updateAfterEvent(); } function checkSelect2(role) { _root.obj_select.select_end(); if (Key.isDown(_root.key_ctrl)) { role.select(); _root.selectArray.push(role); if (_root.selectArray.length == 1) { now_select = _root.selectArray[0]; } } else { if (role.inSelect) { role.select_end(); now_select = null; var _local3 = 0; while (_local3 < _root.selectArray.length) { if (_root.selectArray[_local3] == role) { _root.selectArray.splice(_local3, 1); break; } _local3++; } if (_root.selectArray.length == 1) { now_select = _root.selectArray[0]; } return(undefined); } select_end(); now_select = null; _root.selectArray = []; now_select = role; role.select(); _root.selectArray.push(role); } } function checkSelect_area() { if ((selectArea._width < 20) && (selectArea._height < 20)) { return(false); } clickMap = false; _root.selectArray = []; select_end(); for (var _local6 in _root.role_loader) { var _local3 = _root.role_loader[_local6]; if (_local3.shape.hitTest(selectArea)) { _local3.select(); _root.selectArray.push(_local3); } } var _local7 = _root.selectArray.length; if (_local7 == 1) { now_select = _root.selectArray[0]; } var _local5 = 0; var _local4 = 0; for (var _local6 in _root.selectArray) { var _local3 = _root.selectArray[_local6]; _local5 = _local5 + _local3._x; _local4 = _local4 + _local3._y; } _root.queue_cx = int(_local5 / _local7); _root.queue_cy = int(_local4 / _local7); for (var _local6 in _root.selectArray) { var _local3 = _root.selectArray[_local6]; _local3.dot_dx = _local3._x - _root.queue_cx; _local3.dot_dy = _local3._y - _root.queue_cy; } } function select_end() { trace("select_end: " + select_end); dispatchEvent(clickObj); } function selectAll() { for (var _local4 in _root.role_loader) { var _local3 = _root.role_loader[_local4]; _local3.select(); _root.selectArray.push(_local3); } groupArea = selectArea.getBounds(this); } function deSelectAll() { trace("deSelectAll: " + deSelectAll); now_select = null; _root.selectArray = []; trace("now_select: " + now_select); for (var _local4 in _root.role_loader) { var _local3 = _root.role_loader[_local4]; if (_local3.inSelect) { _local3.select_end(); } } } function check_inSelect() { for (var _local3 in _root.role_loader) { var _local2 = _root.role_loader[_local3]; if (_local2.inSelect) { return(true); } } return(false); } function select_soldier(type) { trace("select_soldier: " + type); clickMap = false; _root.selectArray = []; select_end(); for (var _local7 in _root.role_loader) { var _local3 = _root.role_loader[_local7]; if (_local3.shape.hitTest(_root.scroll_control) && (_local3.role_type == type)) { trace("role: " + _local3); _local3.select(); _root.selectArray.push(_local3); } } var _local8 = _root.selectArray.length; if (_local8 == 1) { now_select = _root.selectArray[0]; } var _local5 = 0; var _local4 = 0; for (var _local7 in _root.selectArray) { var _local3 = _root.selectArray[_local7]; _local5 = _local5 + _local3._x; _local4 = _local4 + _local3._y; } _root.queue_cx = int(_local5 / _local8); _root.queue_cy = int(_local4 / _local8); for (var _local7 in _root.selectArray) { var _local3 = _root.selectArray[_local7]; _local3.dot_dx = _local3._x - _root.queue_cx; _local3.dot_dy = _local3._y - _root.queue_cy; } } function move_check() { var _local12 = _xmouse; var _local11 = _ymouse; if (_root.role_loader.hitTest(_local12, _local11, true)) { return(undefined); } if (_root._ymouse > _root.egdeY_max) { return(undefined); } _root.obj_select.select_end(); for (var _local13 in _root.selectArray) { var _local6 = _root.selectArray[_local13]; if ((_local6 instanceof MovieClip) != true) { _root.selectArray.splice(_local13, 1); continue; } } var _local14 = _root.selectArray.length; if (_local14 < 1) { return(undefined); } clickIco.gotoAndPlay(1); clickIco._x = _local12; clickIco._y = _local11; trace("\u5355\u4E2A\u79FB\u52A8: " + now_select); if (_local14 == 1) { _root.groupMove = false; now_select.moveToPos(dot_path, 0, 0, _root.groupMove); return(undefined); } _root.groupMove = true; if (_root.moveType == 2) { trace("\u65B9\u5F0F2\uFF1A\u4FDD\u6301\u961F\u5F62"); for (var _local13 in _root.selectArray) { var _local6 = _root.selectArray[_local13]; _local6.moveToPos2(dot_path, _root.groupMove); } } else if (_root.moveType == 1) { trace("\u65B9\u5F0F1\uFF1A\u666E\u901A"); var _local7 = new Array(); for (var _local13 in _root.selectArray) { var _local6 = _root.selectArray[_local13]; _local7.push({role_id:_local6.id, role:_local6}); } _local7.sortOn("role_x", Array.DESCENDING | Array.NUMERIC); var _local4 = 0; var _local5 = 0; var _local8 = 3; var _local9 = int((_local8 - 1) / 2); for (var _local13 in _local7) { var _local6 = _local7[_local13].role; var _local3 = ExtMath.angleOfLine(_root.queue_cx, _root.queue_cy, _local12, _local11); _local3 = ExtMath.fixAngle(_local3); if (((_local3 > 45) && (_local3 < 135)) || ((_local3 > 225) && (_local3 < 315))) { _local6.moveToPos(dot_path, _local4 - _local9, _local5, _root.groupMove); _local4++; if (_local4 == _local8) { _local4 = 0; _local5++; } } else { _local6.moveToPos(dot_path, _local4, _local5 - _local9, _root.groupMove); _local5++; if (_local5 == _local8) { _local5 = 0; _local4++; } } } } } function setTarget(t) { setTargetObj.__target = t; dispatchEvent(setTargetObj); } function setSpeed(s_r) { speedObj.speed_rate = s_r; dispatchEvent(speedObj); } function pauseStart() { dispatchEvent(pauseObj); } function moveToPos() { move_check(); } var inDrag = false; var clickRole = false; }
Symbol 1210 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 8 MovieClip Frame 26
stop();
Symbol 17 MovieClip [body_1] Frame 90
this.removeMovieClip();
Symbol 18 MovieClip [body_2] Frame 90
this.removeMovieClip();
Symbol 19 MovieClip [body_3] Frame 90
this.removeMovieClip();
Symbol 21 MovieClip [body_4] Frame 90
this.removeMovieClip();
Symbol 37 MovieClip [bomb] Frame 1
role.hitCheck(this); _root.soundStart(_root.boom_snd);
Symbol 37 MovieClip [bomb] Frame 19
stop(); this.removeMovieClip();
Symbol 38 MovieClip [body_5] Frame 90
this.removeMovieClip();
Symbol 42 MovieClip [body_6] Frame 90
this.removeMovieClip();
Symbol 48 MovieClip [body_21] Frame 90
this.removeMovieClip();
Symbol 49 MovieClip [body_22] Frame 90
this.removeMovieClip();
Symbol 50 MovieClip [body_23] Frame 90
this.removeMovieClip();
Symbol 51 MovieClip [body_24] Frame 90
this.removeMovieClip();
Symbol 52 MovieClip [body_25] Frame 90
this.removeMovieClip();
Symbol 53 MovieClip [body_26] Frame 90
this.removeMovieClip();
Symbol 55 MovieClip [area_view1] Frame 1
stop(); this._visible = false;
Symbol 55 MovieClip [area_view1] Frame 2
Symbol 57 MovieClip [area_view2] Frame 1
stop(); this._visible = false;
Symbol 57 MovieClip [area_view2] Frame 2
Symbol 58 MovieClip [area_view3] Frame 1
stop(); this._visible = false;
Symbol 58 MovieClip [area_view3] Frame 2
Symbol 63 MovieClip [blood] Frame 9
this.removeMovieClip();
Symbol 66 MovieClip Frame 1
this._visible = false; stop();
Symbol 66 MovieClip Frame 2
stop(); this._visible = true;
Symbol 77 MovieClip Frame 1
this._visible = false; _parent._parent._parent.hitCheck(this);
Symbol 79 MovieClip Frame 3
_root.soundStart(_root.sword_snd);
Symbol 79 MovieClip Frame 10
_parent._parent.attack_end_check();
Symbol 81 MovieClip Frame 5
_parent._parent.fire_start();
Symbol 81 MovieClip Frame 24
_parent._parent.attack_end_check2();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 6
stop();
Symbol 82 MovieClip Frame 11
stop();
Symbol 82 MovieClip Frame 19
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
stop(); this._visible = false;
Symbol 96 MovieClip Frame 2
Symbol 97 MovieClip [enemy1] Frame 1
#initclip 59 Object.registerClass("enemy1", Enemy); #endinitclip
Symbol 100 MovieClip Frame 2
_root.soundStart(_root.bow_snd);
Symbol 100 MovieClip Frame 13
_parent._parent.attack_end_check();
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 6
stop();
Symbol 101 MovieClip Frame 11
stop();
Symbol 101 MovieClip Frame 19
stop();
Symbol 102 MovieClip Frame 1
stop(); this._visible = false;
Symbol 102 MovieClip Frame 2
Symbol 103 MovieClip [enemy2] Frame 1
#initclip 30 Object.registerClass("enemy2", Enemy2); #endinitclip
Symbol 104 MovieClip [enemy2_2] Frame 1
#initclip 31 Object.registerClass("enemy2_2", Enemy2_2); #endinitclip
Symbol 109 MovieClip Frame 3
_root.soundStart(_root.pike_snd);
Symbol 109 MovieClip Frame 14
_parent._parent.attack_end_check();
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 6
stop();
Symbol 110 MovieClip Frame 11
stop();
Symbol 110 MovieClip Frame 19
stop();
Symbol 111 MovieClip Frame 1
stop(); this._visible = false;
Symbol 111 MovieClip Frame 2
Symbol 112 MovieClip [enemy3] Frame 1
#initclip 32 Object.registerClass("enemy3", Enemy3); #endinitclip
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 6
stop();
Symbol 124 MovieClip Frame 11
stop();
Symbol 124 MovieClip Frame 19
stop();
Symbol 125 MovieClip Frame 1
stop(); this._visible = false;
Symbol 125 MovieClip Frame 2
Symbol 126 MovieClip [enemy4] Frame 1
#initclip 33 Object.registerClass("enemy4", Enemy4); #endinitclip
Symbol 130 MovieClip Frame 3
_root.soundStart(_root.canon_snd);
Symbol 130 MovieClip Frame 13
_parent._parent.bomb_start();
Symbol 130 MovieClip Frame 68
_parent._parent.attack_end_check();
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 6
stop();
Symbol 131 MovieClip Frame 11
stop();
Symbol 131 MovieClip Frame 19
stop();
Symbol 132 MovieClip Frame 1
stop(); this._visible = false;
Symbol 132 MovieClip Frame 2
Symbol 133 MovieClip [enemy5] Frame 1
#initclip 34 Object.registerClass("enemy5", Enemy5); #endinitclip
Symbol 134 MovieClip [enemy5_2] Frame 1
#initclip 35 Object.registerClass("enemy5_2", Enemy5_2); #endinitclip
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 6
stop();
Symbol 136 MovieClip Frame 11
stop();
Symbol 136 MovieClip Frame 17
stop();
Symbol 137 MovieClip [enemy6_1] Frame 1
#initclip 36 Object.registerClass("enemy6_1", Enemy6_1); #endinitclip
Symbol 139 MovieClip [role_shape] Frame 1
this._visible = false;
Symbol 140 MovieClip [role_shape_cannon] Frame 1
this._visible = false;
Symbol 149 MovieClip Frame 2
_root.soundStart(_root.sword_snd);
Symbol 149 MovieClip Frame 10
_parent._parent.attack_end_check();
Symbol 150 MovieClip Frame 5
_parent._parent.fire_start();
Symbol 150 MovieClip Frame 30
_parent._parent.attack_end_check2();
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 6
stop();
Symbol 151 MovieClip Frame 11
stop();
Symbol 151 MovieClip Frame 18
stop();
Symbol 152 MovieClip [role1] Frame 1
#initclip 37 Object.registerClass("role1", Role1); #endinitclip
Symbol 154 MovieClip Frame 3
_root.soundStart(_root.bow_snd);
Symbol 154 MovieClip Frame 13
_parent._parent.attack_end_check();
Symbol 155 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 6
stop();
Symbol 155 MovieClip Frame 11
stop();
Symbol 155 MovieClip Frame 19
stop();
Symbol 156 MovieClip [role2] Frame 1
#initclip 38 Object.registerClass("role2", Role2); #endinitclip
Symbol 157 MovieClip [role2_2] Frame 1
#initclip 39 Object.registerClass("role2_2", Role2_2); #endinitclip
Symbol 161 MovieClip Frame 2
_root.soundStart(_root.pike_snd);
Symbol 161 MovieClip Frame 14
_parent._parent.attack_end_check();
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 6
stop();
Symbol 162 MovieClip Frame 11
stop();
Symbol 162 MovieClip Frame 19
stop();
Symbol 163 MovieClip [role3] Frame 1
#initclip 40 Object.registerClass("role3", Role3); #endinitclip
Symbol 172 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 6
stop();
Symbol 172 MovieClip Frame 11
stop();
Symbol 172 MovieClip Frame 19
stop();
Symbol 173 MovieClip [role4] Frame 1
#initclip 41 Object.registerClass("role4", Role4); #endinitclip
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 6
stop();
Symbol 174 MovieClip Frame 11
stop();
Symbol 174 MovieClip Frame 19
stop();
Symbol 175 MovieClip Frame 1
stop(); this._visible = false;
Symbol 175 MovieClip Frame 2
Symbol 176 MovieClip [role5] Frame 1
#initclip 42 Object.registerClass("role5", Role5); #endinitclip
Symbol 177 MovieClip [role5_2] Frame 1
#initclip 43 Object.registerClass("role5_2", Role5_2); #endinitclip
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 6
stop();
Symbol 184 MovieClip Frame 11
stop();
Symbol 184 MovieClip Frame 17
stop();
Symbol 185 MovieClip [role6_1] Frame 1
#initclip 44 Object.registerClass("role6_1", Role6_1); #endinitclip
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 6
stop();
Symbol 187 MovieClip Frame 11
stop();
Symbol 187 MovieClip Frame 17
stop();
Symbol 188 MovieClip [role6_2] Frame 1
#initclip 45 Object.registerClass("role6_2", Role6_2); #endinitclip
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 6
stop();
Symbol 190 MovieClip Frame 11
stop();
Symbol 190 MovieClip Frame 17
stop();
Symbol 191 MovieClip [role6_3] Frame 1
#initclip 46 Object.registerClass("role6_3", Role6_3); #endinitclip
Symbol 193 MovieClip [arrow] Frame 1
stop();
Symbol 193 MovieClip [arrow] Frame 2
this.removeMovieClip();
Symbol 205 MovieClip Frame 1
this._visible = false;
Symbol 216 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 1
stop(); if (_parent._name == "base_enemy") { gotoAndStop (2); }
Symbol 231 MovieClip Frame 1
this._visible = false;
Symbol 235 MovieClip Frame 1
this._visible = false;
Symbol 236 MovieClip [castle] Frame 1
#initclip 47 Object.registerClass("castle", Obj_castle); #endinitclip stop(); shape = "shape_castle";
Symbol 238 MovieClip Frame 1
this._visible = false;
Symbol 241 MovieClip Frame 1
this._visible = false;
Symbol 244 MovieClip [enemy_control1] Frame 1
#initclip 48 Object.registerClass("enemy_control1", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 10000; var enemy_num = 24; enemy_queue = new Array(); enemy_queue[0] = [2, 2, 1, 3, 3]; enemy_queue[1] = [1, 1, 1, 1, 1]; enemy_queue[2] = [3, 3, 3, 3, 3]; enemy_queue[3] = [1, 1, 2, 2, 2];
Symbol 246 MovieClip Frame 1
this._visible = false;
Symbol 248 MovieClip Frame 1
v_rate = 0.2;
Symbol 250 MovieClip Frame 1
v_rate = 0.2;
Symbol 252 MovieClip Frame 1
v_rate = 0.4;
Symbol 253 MovieClip Frame 1
v_rate = 0.4;
Symbol 255 MovieClip Frame 1
v_rate = 0;
Symbol 257 MovieClip Frame 1
v_rate = 0.2;
Symbol 258 MovieClip Frame 1
this._visible = false;
Instance of Symbol 97 MovieClip [enemy1] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 137 MovieClip [enemy6_1] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 260 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Symbol 268 MovieClip Frame 1
this._visible = false;
Symbol 271 MovieClip Frame 1
this._visible = false;
Symbol 272 MovieClip [stage1] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5, a6]; dot_path[1] = [a1, a2, a3, a3_1, a3_2, a3_3, a3_4];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 272 MovieClip [stage1] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 272 MovieClip [stage1] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Symbol 281 MovieClip [enemy_control2] Frame 1
#initclip 49 Object.registerClass("enemy_control2", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [1, 1, 1, 1, 1, 1, 1, 1]; enemy_queue[1] = [3, 3, 3, 3, 3, 3, 3, 3]; enemy_queue[2] = [2, 2, 2, 1, 1, 1, 2, 2]; enemy_queue[3] = [2, 2, 2, 4, 4, 4, 4, 4]; enemy_queue[4] = [3, 3, 2, 2, 2, 2, 2, 2]; enemy_queue[5] = [4, 4, 4, 2, 2, 2, 4, 4]; enemy_queue[6] = [4, 4, 4, 4, 4, 4, "6_1"];
Symbol 281 MovieClip [enemy_control2] Frame 14
stop(); control_start();
Symbol 282 MovieClip Frame 1
this._visible = false;
Symbol 284 MovieClip Frame 1
v_rate = 0.2;
Symbol 285 MovieClip Frame 1
this._visible = false;
Symbol 290 MovieClip [stage2] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a2_1, a2_3, a2_4]; dot_path[1] = [a1, a2, a2_1, a2_2, a4_1, a4_2, a4_3]; dot_path[2] = [a1, a2, a3, a3_1, a3_2, a3_3, a3_4, a2_4];
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 290 MovieClip [stage2] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 290 MovieClip [stage2] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 296 MovieClip Frame 1
this._visible = false;
Symbol 299 MovieClip Frame 1
this._visible = false;
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 137 MovieClip [enemy6_1] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 301 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Symbol 304 MovieClip [stage4] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a2_1, a2_3, a2_4]; dot_path[1] = [a1, a2, a2_1, a2_2, a4_1, a4_2, a4_3]; dot_path[2] = [a1, a2, a3, a3_1, a3_2, a3_3, a3_4, a2_4];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 304 MovieClip [stage4] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 308 MovieClip [enemy_control5] Frame 1
#initclip 50 Object.registerClass("enemy_control5", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [1, 1, 1, 3, 3]; enemy_queue[1] = [3, 3, 3, 2, 2]; enemy_queue[2] = [2, 2, 2, 1, 1]; enemy_queue[3] = [2, 2, 2, 4, 4]; enemy_queue[4] = [4, 4, 2, 2, 2]; enemy_queue[5] = [4, 4, 2, 2, 2, 2]; enemy_queue[6] = [4, 4, 2, 2, 5, 5]; enemy_queue[7] = [2, 2, 2, 1, 1]; enemy_queue[8] = [1, 1, 1, 2, 2, 4]; enemy_queue[9] = [5, 5, 5, 3, 3, 4]; enemy_queue[10] = [4, 4, 4, 4, 4, "6_1"];
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 25
_parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 316 MovieClip [tower] Frame 1
#initclip 51 Object.registerClass("tower", Obj_tower); #endinitclip stop(); shape = "shape_tower";
Symbol 317 MovieClip Frame 1
this._visible = false;
Symbol 318 MovieClip Frame 1
this._visible = false;
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 320 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Symbol 323 MovieClip [stage5] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a2_4, a5_1, a5_2, a6, a7, a7_1, a7_2]; dot_path[1] = [a1, a2, a3, a4, a4_1, a4_2, a4_3, a4_4, a6, a7, a7_1, a7_2]; dot_path[2] = [a1, a2, a3, a4, a5_1, a9_1, a9_2, a9_3, a9_4, a9_5, a7_2];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 323 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 323 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 316 MovieClip [tower] "dd4" in Symbol 323 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] "dd3" in Symbol 323 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] "dd1" in Symbol 323 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] "dd2" in Symbol 323 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 25
_parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 331 MovieClip [farmhouse] Frame 1
#initclip 52 Object.registerClass("farmhouse", Obj_farmhouse); #endinitclip stop(); shape = "shape_farmhouse";
Symbol 332 MovieClip Frame 1
this._visible = false;
Symbol 334 MovieClip Frame 1
v_rate = 0;
Symbol 335 MovieClip Frame 1
this._visible = false;
Instance of Symbol 133 MovieClip [enemy5] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 2; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 2; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 2; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 2; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Symbol 340 MovieClip [stage6] Frame 1
dot_path2 = new Array(); dot_path2[0] = [a1, a2, a3, a4, a5, a6, a7, a8]; dot_path2[1] = [a21, a22, a23, a24]; dot_path2[2] = [a7, a8, a2, a3, a4, a5, a6];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 340 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 340 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 340 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 340 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 340 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 340 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Symbol 342 MovieClip [enemy_control11] Frame 1
#initclip 53 Object.registerClass("enemy_control11", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); _local1 = dot_path[0]; } else if (enemy_type == 5) { var _local3 = Math.random(); _local1 = dot_path[0]; } else { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [4, 4, 4, 4, 4, 4, 4, "6_1"]; enemy_queue[1] = [2, 2, 2, 2, 2, 2, 2, 2]; enemy_queue[2] = [5, 5, 5, 5, 5, 1, 1]; enemy_queue[3] = [2, 2, 2, 2, 3, 3, 3, 3]; enemy_queue[4] = [4, 4, 4, 4, 2, 2, 2, 2]; enemy_queue[5] = [4, 4, 4, 5, 5, "6_1"]; enemy_queue[6] = [4, 4, 2, 2, 2]; enemy_queue[7] = [3, 3, 2, 2, 2]; enemy_queue[8] = [4, 4, 2, 2, 1]; enemy_queue[9] = [4, 4, 2, 2, 3]; enemy_queue[10] = [4, 4, 2, 2, 5, "6_1"];
Symbol 343 MovieClip Frame 1
this._visible = false;
Symbol 344 MovieClip Frame 1
this._visible = false;
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 346 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Symbol 349 MovieClip [stage10] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5, a6, a7, a8, a9, a91]; dot_path[1] = [a1, a2, a3, a4, a5, a6, a7, a71, a72, a73, a91]; dot_path[2] = [a1, a2, a21, a22, a23, a24, a25, a26];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "left"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 349 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Symbol 351 MovieClip [pathDot] Frame 1
Symbol 353 MovieClip [shape_tower] Frame 1
this._visible = false; v_rate = 0;
Symbol 355 MovieClip [shape_castle] Frame 1
this._visible = false; v_rate = 0;
Symbol 356 MovieClip [shape_farmhouse] Frame 1
this._visible = false; v_rate = 0;
Symbol 357 MovieClip [tower_ico] Frame 1
function onMouseDown() { _root.set_tower(); }
Symbol 359 MovieClip [viewDot] Frame 1
this.swapDepths(10000);
Symbol 369 Button
on (release) { type = "continue"; play(); }
Symbol 373 Button
on (release) { type = "mainMenu"; play(); }
Symbol 377 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 381 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 385 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 390 Button
on (release) { gotoAndStop ("submit"); }
Symbol 398 Button
on (release) { gotoAndStop (1); }
Symbol 407 Button
on (release) { gotoAndStop ("submited"); }
Symbol 412 Button
on (release) { _root.viewHighscore(); }
Symbol 413 MovieClip Frame 1
stop(); if (_root.gold_score == 0) { this._visible = false; } gold_txt.text = _root.gold_score;
Symbol 413 MovieClip Frame 2
gold_txt.text = _root.gold_score;
Symbol 413 MovieClip Frame 3
function sendData() { send_var.game = _root.game_name; send_var.score = _root.gold_score; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = _root.gold_score; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 395 MovieClip in Symbol 413 MovieClip Frame 3
on (release) { }
Symbol 414 MovieClip [lose] Frame 1
stopAllSounds();
Symbol 414 MovieClip [lose] Frame 35
stop();
Symbol 414 MovieClip [lose] Frame 49
if (type == "continue") { _root.game_continue(); } else if (type == "mainMenu") { _root.game_mainMenu(); } this.removeMovieClip();
Symbol 418 Button
on (release) { _root.game_menu(); }
Symbol 422 Button
on (release) { _root.game_mainMenu(); }
Symbol 426 Button
on (release) { _root.game_retry(); }
Symbol 435 MovieClip [screen_ready] Frame 17
stage_txt.text = _root.stageID + 1;
Symbol 435 MovieClip [screen_ready] Frame 76
_root.game_start(); this.removeMovieClip();
Symbol 439 Button
on (release) { play(); }
Symbol 440 Button
on (release) { gotoAndStop ("submit"); }
Symbol 441 Button
on (release) { _root.viewHighscore(); }
Symbol 446 Button
on (release) { gotoAndStop ("submited"); }
Symbol 449 MovieClip Frame 1
stop(); if (_root.gold_score == 0) { this._visible = false; } gold_txt.text = _root.gold_score;
Symbol 449 MovieClip Frame 2
gold_txt.text = _root.gold_score;
Symbol 449 MovieClip Frame 3
function sendData() { send_var.game = _root.game_name; send_var.score = _root.gold_score; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = _root.gold_score; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 395 MovieClip in Symbol 449 MovieClip Frame 3
on (release) { }
Symbol 467 MovieClip [screen_winAll] Frame 1
Symbol 467 MovieClip [screen_winAll] Frame 329
stop();
Symbol 467 MovieClip [screen_winAll] Frame 330
_root.game_mainMenu(); _parent.removeMovieClip();
Symbol 492 MovieClip Frame 13
stop();
Instance of Symbol 395 MovieClip in Symbol 492 MovieClip Frame 13
on (release) { }
Symbol 495 Button
on (release) { _root.buy(1); }
Symbol 504 MovieClip Frame 13
stop();
Instance of Symbol 395 MovieClip in Symbol 504 MovieClip Frame 13
on (release) { }
Symbol 506 Button
on (release) { _root.buy(3); }
Symbol 515 MovieClip Frame 13
stop();
Instance of Symbol 395 MovieClip in Symbol 515 MovieClip Frame 13
on (release) { }
Symbol 517 Button
on (release) { _root.buy(2); }
Symbol 526 MovieClip Frame 13
stop();
Instance of Symbol 395 MovieClip in Symbol 526 MovieClip Frame 13
on (release) { }
Symbol 528 Button
on (release) { _root.buy(4); }
Symbol 537 MovieClip Frame 13
stop();
Instance of Symbol 395 MovieClip in Symbol 537 MovieClip Frame 13
on (release) { }
Symbol 539 Button
on (release) { _root.buy(5); }
Symbol 544 MovieClip Frame 13
stop();
Instance of Symbol 395 MovieClip in Symbol 544 MovieClip Frame 13
on (release) { }
Symbol 546 Button
on (release) { _root.buy_tower(); }
Symbol 550 MovieClip Frame 13
stop();
Instance of Symbol 395 MovieClip in Symbol 550 MovieClip Frame 13
on (release) { }
Symbol 552 Button
on (release) { _root.repair_start(); }
Symbol 553 MovieClip Frame 1
function buy(type) { if (type == 1) { _root.role1_num++; role1_txt.text = _root.role1_num; } else if (type == 2) { _root.role2_num++; role2_txt.text = _root.role2_num; } else if (type == 3) { _root.role3_num++; role3_txt.text = _root.role3_num; } else if (type == 4) { _root.role4_num++; role4_txt.text = _root.role4_num; } else if (type == 5) { _root.role5_num++; role5_txt.text = _root.role5_num; } }
Symbol 571 Button
on (release) { _root.game_retry(); }
Symbol 573 Button
on (release) { _root.change_View_start(); }
Symbol 575 Button
on (release) { _root.mouse_control_mc.deSelectAll(); }
Symbol 577 Button
on (release) { _root.game_menu(); }
Symbol 579 Button
on (release) { _root.setSpeed(); }
Symbol 584 Button
on (release) { _root.game_pauseScreen(); }
Symbol 586 Button
on (release) { _root.gotoCastle(); }
Symbol 588 Button
on (release) { play(); }
Symbol 598 Button
on (release) { gotoAndStop (1); }
Symbol 599 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 2
stop();
Instance of Symbol 395 MovieClip in Symbol 599 MovieClip Frame 2
on (release) { }
Symbol 606 MovieClip Frame 1
function setTime(m, s) { min = m; sec = s; setText(); } function startTimer() { clearInterval(start_timer); start_timer = setInterval(this, "countTime", 1000); } function stopTimer() { clearInterval(start_timer); } function continueTimer() { startTimer(); } function countTime() { if (_root.flag_pause) { return(undefined); } sec--; if (sec < 0) { sec = 59; min--; } setText(); setCastle(); if ((min == 0) && (sec == 0)) { stopTimer(); _root.checkBattle_fire(); } } function setText() { if (min < 10) { min_t = "0" + min; } else { min_t = min; } if (sec < 10) { sec_t = "0" + sec; } else { sec_t = sec; } } function setCastle() { if ((min == 4) && (sec == 0)) { _root.stage_mc.base_role.body.gotoAndStop("s3"); } else if ((min == 2) && (sec == 0)) { _root.stage_mc.base_role.body.gotoAndStop("s4"); } else if ((min == 0) && (sec == 0)) { _root.stage_mc.base_role.body.gotoAndStop("s5"); } } var sec; var min; var start_timer; setTime(5, 0); startTimer();
Symbol 607 MovieClip Frame 1
stop();
Symbol 610 MovieClip Frame 1
stop(); this._visible = false;
Symbol 610 MovieClip Frame 2
this._visible = true;
Symbol 610 MovieClip Frame 90
_root.status_status();
Symbol 616 Button
on (release) { _root.game_start(); }
Symbol 623 MovieClip Frame 1
stop(); if (_root.getMusic(this) == false) { gotoAndStop (2); }
Symbol 623 MovieClip Frame 2
stop();
Symbol 623 MovieClip Frame 3
gotoAndStop (1);
Symbol 624 Button
on (press) { play(); }
Symbol 625 MovieClip Frame 1
stop(); if (_root.getSound(this) == false) { gotoAndStop (2); }
Symbol 625 MovieClip Frame 2
stop();
Symbol 625 MovieClip Frame 3
gotoAndStop (1);
Symbol 627 Button
on (release) { gotoAndStop (2); }
Symbol 630 Button
on (release) { _root.game_setQuality(1); }
Symbol 633 MovieClip Frame 1
stop();
Symbol 635 Button
on (release) { _root.game_setQuality(2); }
Symbol 638 MovieClip Frame 1
stop();
Symbol 640 Button
on (release) { _root.game_setQuality(3); }
Symbol 643 MovieClip Frame 1
stop();
Symbol 645 Button
on (release) { _root.game_setQuality(4); }
Symbol 647 MovieClip Frame 1
stop();
Symbol 648 MovieClip Frame 1
_root.game_getQuality(this);
Symbol 649 Button
on (release) { gotoAndStop (1); }
Symbol 650 MovieClip Frame 1
stop();
Instance of Symbol 395 MovieClip in Symbol 650 MovieClip Frame 2
on (release) { }
Symbol 671 MovieClip [status_mc] Frame 1
this.swapDepths(25100); stop();
Instance of Symbol 471 MovieClip in Symbol 671 MovieClip [status_mc] Frame 1
on (release) { }
Instance of Symbol 623 MovieClip in Symbol 671 MovieClip [status_mc] Frame 7
on (release) { _root.setMusic(this); }
Instance of Symbol 625 MovieClip "sound_mc" in Symbol 671 MovieClip [status_mc] Frame 7
on (release) { _root.setSound(this); }
Symbol 706 MovieClip Frame 1
var enemy = (_root.enemyTotal - _root.enemyNum); enemy_txt.text = enemy; var gold1; if (_root.game_level == 1) { gold1 = int(_root.gold_killEnemy / 2); } else if (_root.game_level == 3) { gold1 = int(_root.gold_killEnemy / 4); } else { gold1 = int(_root.gold_killEnemy / 3); } gold1_txt.text = gold1 + " GP"; soldier_txt.text = _root.role_num; var gold2 = (_root.role_num * 100); gold2_txt.text = gold2 + " GP"; var integrity = (int((_root.castle_life / _root.castle_life_total) * 100) + "%"); var gold3 = int((1000 * _root.castle_life) / _root.castle_life_total); castle_txt.text = integrity; gold3_txt.text = gold3 + " GP"; if (_root.tower_num == 0) { tower_mc._visible = false; } else if (_root.tower_num > 0) { tower_mc._visible = true; } tower_mc.tower_txt.text = _root.tower_num; var gold4 = (500 * _root.tower_num); tower_mc.gold4_txt.text = gold4 + " GP"; goldLeft_txt.text = _root.gold_total + " GP"; gold5_txt.text = _root.gold_total + " GP"; var gold = (((gold1 + gold2) + gold3) + gold4); _root.gold_total = _root.gold_total + gold;
Symbol 706 MovieClip Frame 20
if (_root.gold_total >= 5000) { gotoAndStop ("s2"); } else if (_root.gold_total < 5000) { gotoAndStop ("s1"); }
Symbol 706 MovieClip Frame 21
stop(); total_gold_txt.text = _root.gold_total + " GP"; gold_e_txt.text = "250 GP"; gold_m_txt.text = (_root.gold_total - 250) + " GP"; _root.gold_score = _root.gold_score + 250; gold_score_txt.text = _root.gold_score + " GP";
Symbol 706 MovieClip Frame 26
stop(); total_gold_txt.text = _root.gold_total + " GP"; gold_f_txt.text = (_root.gold_total - 5000) + " GP"; gold_b_txt.text = "5000 GP"; _root.gold_score = _root.gold_score + (_root.gold_total - 5000); gold_score_txt.text = _root.gold_score + " GP"; _root.gold_total = 5000;
Symbol 706 MovieClip Frame 42
stop();
Symbol 711 Button
on (release) { gotoAndStop (2); }
Symbol 714 Button
on (release) { _parent.nextBattle(); }
Symbol 720 Button
on (release) { _root.game_save(name_txt.text); play(); }
Symbol 723 Button
on (release) { gotoAndStop (1); }
Symbol 725 MovieClip Frame 1
stop(); if ((_root.stageID + 1) >= _root.stage_max) { gotoAndStop ("s4"); }
Symbol 725 MovieClip Frame 2
stop(); name_txt.text = "Battle" + (_root.stageID + 1);
Symbol 725 MovieClip Frame 3
stop();
Symbol 725 MovieClip Frame 4
stop();
Symbol 739 MovieClip Frame 1
stop(); this._visible = false;
Symbol 739 MovieClip Frame 2
this._visible = true;
Symbol 739 MovieClip Frame 26
gotoAndStop (1);
Symbol 739 MovieClip Frame 27
this._visible = true;
Symbol 739 MovieClip Frame 50
gotoAndStop (1);
Symbol 740 MovieClip Frame 2
stop(); var gold = _root.gold_total; gold_txt.text = gold + " GP"; var level = _root.castle_level; var hp = _root.castle_array[level].hp; var price2 = _root.castle_array[level].price; lv_txt.text = level + 1; hp_txt.text = hp; price2_txt.text = price2 + " GP"; upgrade_btn.onRelease = function () { var _local2 = _root.upgrade(price2, hp); trace("gold_now:" + _local2); if (_local2 == -1) { msg_mc.play(); } else if (_local2 == -2) { msg_mc.gotoAndPlay("level"); } else { gotoAndPlay (1); } };
Symbol 741 Button
on (release) { play(); }
Symbol 773 MovieClip Frame 1
stop();
Symbol 785 MovieClip Frame 1
stop();
Symbol 790 MovieClip Frame 1
var gold = _root.gold_total; gold_txt.text = gold + " GP";
Symbol 790 MovieClip Frame 2
stop(); if (_root.general_type != 0) { gotoAndStop ("upgrade"); } buy_btn1.onRelease = function () { var _local2 = _root.general_buy(1, 1000); if (_local2 != -1) { gold_txt.text = _local2 + " GP"; gotoAndStop ("upgrade"); } else { msg_mc.play(); } };
Symbol 790 MovieClip Frame 5
var gold = _root.gold_total; gold_txt.text = gold + " GP"; if (_root.general_type == 2) { buy1_mc.gotoAndStop(2); } else if (_root.general_type == 3) { buy2_mc.gotoAndStop(2); } buy1_mc.buy_btn2.onRelease = function () { var _local2 = _root.general_buy(2, 2000); if (_local2 != -1) { gold_txt.text = _local2 + " GP"; buy1_mc.gotoAndStop(2); } else { msg_mc.play(); } }; buy2_mc.buy_btn3.onRelease = function () { var _local2 = _root.general_buy(3, 3000); if (_local2 != -1) { gold_txt.text = _local2 + " GP"; buy2_mc.gotoAndStop(2); } else { msg_mc.play(); } };
Symbol 800 MovieClip Frame 1
function showData(name) { var _local2 = _root.save_date.data["data" + name]; data_name = name; level_txt.text = ("Battle " + (_local2.stageID + 1)) + " Data"; difficulty_txt.text = _local2.difficulty; general_txt.text = _local2.general_type; total_gold_txt.text = _local2.gold_total; castle_txt.text = _local2.castle_level; } var data_name; showData(_root.saveData_name);
Symbol 801 Button
on (release) { gotoAndPlay ("s1"); }
Symbol 806 Button
on (release) { play(); }
Symbol 810 Button
on (release) { _root.viewHighscore(); }
Symbol 814 Button
on (release) { getURL ("http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm", "_blank"); }
Symbol 816 Button
on (release) { gotoAndStop ("submit"); }
Symbol 819 Button
on (release) { gotoAndStop (1); }
Symbol 822 Button
on (release) { gotoAndStop ("submited"); }
Symbol 823 MovieClip Frame 1
stop(); if (_root.gold_score == 0) { this._visible = false; } gold_txt.text = _root.gold_score;
Symbol 823 MovieClip Frame 2
gold_txt.text = _root.gold_score;
Symbol 823 MovieClip Frame 3
function sendData() { send_var.game = _root.game_name; send_var.score = _root.gold_score; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = _root.gold_score; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 395 MovieClip in Symbol 823 MovieClip Frame 3
on (release) { }
Symbol 824 MovieClip [win] Frame 29
function nextBattle() { if ((_root.stageID + 1) >= _root.stage_max) { gotoAndPlay ("winall"); } else { play(); } } stop();
Symbol 824 MovieClip [win] Frame 35
if (_root.castle_level == 10) { gotoAndPlay ("s2"); }
Symbol 824 MovieClip [win] Frame 36
stop();
Symbol 824 MovieClip [win] Frame 41
if (_root.general_type == 3) { gotoAndStop ("next"); }
Symbol 824 MovieClip [win] Frame 42
stop();
Symbol 824 MovieClip [win] Frame 49
_root.stage_next(); this.removeMovieClip();
Symbol 824 MovieClip [win] Frame 55
function nextBattle() { if ((_root.stageID + 1) >= _root.stage_max) { gotoAndPlay ("winall"); } else { gotoAndPlay ("s1"); } } stop();
Symbol 824 MovieClip [win] Frame 93
stop(); _root.status_mc.removeMovieClip(); _root.stage_mc.removeMovieClip();
Symbol 824 MovieClip [win] Frame 94
stop(); _root.game_mainMenu(); this.removeMovieClip();
Symbol 828 Button
on (release) { _root.game_retry(); play(); }
Symbol 829 MovieClip [lose2] Frame 1
stop();
Symbol 829 MovieClip [lose2] Frame 2
this.removeMovieClip();
Symbol 835 MovieClip [clickIco] Frame 11
stop();
Symbol 842 Button
on (release) { _parent._parent.show_mc.showData(name_txt.text); }
Symbol 845 MovieClip [life_bar_enemy] Frame 1
this._visible = false;
Symbol 846 MovieClip [life_bar_role] Frame 1
this._visible = false;
Symbol 854 Button
on (rollOver) { mission_mc._visible = true; } on (rollOut) { mission_mc._visible = false; }
Symbol 857 MovieClip Frame 1
this._visible = false; mission_txt.text = _root.mission_text[_root.stageID];
Symbol 859 Button
on (release) { play(); }
Symbol 861 MovieClip [map_mc1] Frame 10
_root.change_View(); _root.attachMovie("map_mc2", "map_mc2", _root.depth_map2);
Symbol 861 MovieClip [map_mc1] Frame 19
stop(); opened = true; if (_root.stage_mc.base_role != undefined) { var pt = _root.toGlobal(_root.stage_mc.base_role, _root.stage_mc); ico1._x = pt.x; ico1._y = pt.y; } if (_root.stage_mc.base_enemy != undefined) { pt = _root.toGlobal(_root.stage_mc.base_enemy, _root.stage_mc); ico2._x = pt.x; ico2._y = pt.y; } var posx; var posy; mask_mc.onPress = function () { posx = _root.stage_mc._xmouse; posy = _root.stage_mc._ymouse; play(); trace([posx, posy]); trace([_xmouse, _xmouse]); };
Symbol 861 MovieClip [map_mc1] Frame 20
_root.map_mc2.play();
Symbol 861 MovieClip [map_mc1] Frame 30
_root.change_View(); if (posx != undefined) { _root.gotoMap(posx, posy); } _root.map_mc2.removeMovieClip();
Symbol 861 MovieClip [map_mc1] Frame 39
stop(); _root.change_View_end();
Symbol 869 MovieClip [map_mc2] Frame 10
stop();
Symbol 869 MovieClip [map_mc2] Frame 21
stop();
Symbol 870 MovieClip [mouse_control] Frame 1
#initclip 54 Object.registerClass("mouse_control", Mouse_control); #endinitclip
Symbol 874 MovieClip [scroll_control] Frame 1
this._visible = false; onEnterFrame = function () { if (Key.isDown(38) && (Key.isDown(37))) { _root.scroll_start("ul"); } else if (Key.isDown(38) && (Key.isDown(39))) { _root.scroll_start("ur"); } else if (Key.isDown(40) && (Key.isDown(39))) { _root.scroll_start("dr"); } else if (Key.isDown(40) && (Key.isDown(37))) { _root.scroll_start("dl"); } else if (Key.isDown(38)) { _root.scroll_start("up"); } else if (Key.isDown(40)) { _root.scroll_start("down"); } else if (Key.isDown(37)) { _root.scroll_start("left"); } else if (Key.isDown(39)) { _root.scroll_start("right"); } };
Symbol 883 MovieClip Frame 1
this._visible = false;
Symbol 884 MovieClip Frame 1
this._visible = false;
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 137 MovieClip [enemy6_1] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Symbol 889 MovieClip [stage3] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a2_1, a2_3, a2_4]; dot_path[1] = [a1, a2, a2_1, a2_2, a4_1, a4_2, a4_3]; dot_path[2] = [a1, a2, a3, a3_1, a3_2, a3_3, a3_4, a2_4];
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 889 MovieClip [stage3] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 889 MovieClip [stage3] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 891 MovieClip Frame 1
this._visible = false;
Symbol 892 MovieClip Frame 1
this._visible = false;
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 894 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Symbol 897 MovieClip [stage7] Frame 1
dot_path2 = new Array(); dot_path2[0] = [a1, a2, a3, a4]; dot_path2[1] = [a21, a22, a23, a24, a25];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 897 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 316 MovieClip [tower] in Symbol 897 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 897 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 897 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 897 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 897 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 897 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Symbol 900 MovieClip [enemy_control8] Frame 1
#initclip 55 Object.registerClass("enemy_control8", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[2]; } } else { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 25000; enemy_queue = new Array(); enemy_queue[0] = [4, 4, 4, 2, 2, "6_1"]; enemy_queue[1] = [2, 2, 2, 2, 2, 2]; enemy_queue[2] = [5, 5, 5, 1, 1, 1]; enemy_queue[3] = [3, 3, 3, 3, 3, 3]; enemy_queue[4] = [4, 4, 4, 2, 2, 2]; enemy_queue[5] = [5, 5, 5, 5, 2, 2]; enemy_queue[6] = [4, 4, 2, 2, 5, 5]; enemy_queue[7] = [2, 2, 2, 2, 2, 2]; enemy_queue[8] = [1, 1, 1, 2, 2, 2]; enemy_queue[9] = [5, 5, 5, 3, 3, 3]; enemy_queue[10] = [3, 3, 3, 3, 3, 3]; enemy_queue[11] = [2, 2, 2, 4, 4, 4, 5, 5, 5]; enemy_queue[12] = [2, 2, 2, 2, 4, 4, 4, 4, "6_1"];
Symbol 901 MovieClip Frame 1
this._visible = false;
Symbol 902 MovieClip Frame 1
this._visible = false;
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 904 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Symbol 907 MovieClip [stage8] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5_1, a5_2, a5_3, a5_4, a5_5]; dot_path[1] = [a1, a2, a3, a4, a6_1, a6_2, a6_3]; dot_path[2] = [a1, a2, a3, a4, a6_1, a6_2, a7_1, a7_2, a7_3]; dot_path[3] = [a1, a2, a2_1, a2_2, a2_3, a2_4, a5_5];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 907 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Symbol 909 MovieClip Frame 1
this._visible = false;
Symbol 910 MovieClip Frame 1
this._visible = false;
Instance of Symbol 133 MovieClip [enemy5] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 2; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 2; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 912 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 2; }
Symbol 915 MovieClip [stage9] Frame 1
dot_path2 = new Array(); dot_path2[0] = [a1, a2, a3, a4, a5, a6, a7, a8]; dot_path2[1] = [a8, a1, a2, a3, a4, a5, a6, a7]; dot_path2[2] = [a4, a5, a6, a7, a8, a1, a2, a3];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "left"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "left"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 915 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Symbol 917 MovieClip Frame 1
this._visible = false;
Symbol 918 MovieClip Frame 1
this._visible = false;
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 920 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Symbol 921 MovieClip [enemy_control12] Frame 1
#initclip 56 Object.registerClass("enemy_control12", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; _local1 = dot_path[0]; return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [4, 4, 4, 4, 4, 4, "6_1"]; enemy_queue[1] = [2, 2, 2, 2, 2, 2, 2]; enemy_queue[2] = [5, 5, 5, 5, 1, 1]; enemy_queue[3] = [2, 2, 2, 3, 3, 3, 3]; enemy_queue[4] = [4, 4, 4, 2, 2, 2, 2]; enemy_queue[5] = [4, 4, 4, 5, 5, "6_1"]; enemy_queue[6] = [4, 4, 2, 2, 2]; enemy_queue[7] = [3, 3, 2, 2, 2]; enemy_queue[8] = [4, 4, 2, 2, 1]; enemy_queue[9] = [4, 4, 2, 2, 3]; enemy_queue[10] = [4, 4, 2, 2, 5, "6_1"];
Symbol 924 MovieClip [stage12] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5, a6, a7]; dot_path2 = new Array(); dot_path2[0] = [a21, a22];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 924 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Symbol 926 MovieClip [enemy_control13] Frame 1
#initclip 57 Object.registerClass("enemy_control13", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [4, 4, 4, 2, 2, "6_1"]; enemy_queue[1] = [2, 2, 2, 2, 2]; enemy_queue[2] = [5, 5, 5, 1, 1]; enemy_queue[3] = [5, 5, 5, 3, 3]; enemy_queue[4] = [4, 4, 2, 2, 2]; enemy_queue[5] = [4, 4, 2, 2, 2, 2]; enemy_queue[6] = [4, 4, 2, 2, 5, 5]; enemy_queue[7] = [2, 2, 2, 1, 1, "6_1"]; enemy_queue[8] = [1, 1, 1, 2, 2, 4]; enemy_queue[9] = [5, 5, 5, 3, 3, 4]; enemy_queue[10] = [2, 2, 3, 3, 3]; enemy_queue[11] = [2, 2, 4, 4, 4]; enemy_queue[12] = [4, 4, 5, 5, 5, "6_1"]; enemy_queue[13] = [3, 3, 3, 3, 3]; enemy_queue[14] = [4, 4, 4, 4, 4]; enemy_queue[15] = [5, 5, 5, 1, 1]; enemy_queue[16] = [5, 5, 5, 1, 1, "6_1"];
Symbol 927 MovieClip Frame 1
this._visible = false;
Symbol 928 MovieClip Frame 1
this._visible = false;
Instance of Symbol 103 MovieClip [enemy2] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 930 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Symbol 933 MovieClip [stage13] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a21, a22, a23, a24, a25, a26, a27]; dot_path[1] = [a1, a21, a22, a23, a24, a25, a31, a32, a33, a34]; dot_path[2] = [a1, a41, a42, a43];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 933 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 933 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 316 MovieClip [tower] in Symbol 933 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 933 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 933 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 933 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Symbol 936 MovieClip [enemy_control14] Frame 1
#initclip 58 Object.registerClass("enemy_control14", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 20000; enemy_queue = new Array(); enemy_queue[0] = [2, 2, 2, 3, 3, 5, 5, 5]; enemy_queue[1] = [5, 5, 5, 1, 1, 2, 2, 2]; enemy_queue[2] = [4, 4, 4, 2, 2, 2, 2, 4]; enemy_queue[3] = [3, 3, 3, 3, 3, "6_1"]; enemy_queue[4] = [4, 4, 2, 2, 3, 3, 3, 3]; enemy_queue[5] = [1, 1, 1, 1, 2, 2, 2, 2]; enemy_queue[6] = [3, 3, 3, 3, 5, 5, 5, 5]; enemy_queue[7] = [4, 4, 4, 4, 1, 1, 1, 1]; enemy_queue[8] = [4, 4, 4, 4, "6_1", 2, 2, 2]; enemy_queue[9] = [2, 2, 2, 2, 5, 5, 3, 3]; enemy_queue[10] = [2, 2, 2, 4, 4, 4, 5, 5]; enemy_queue[11] = [3, 3, 5, 5, 1, 1, 1, 1]; enemy_queue[12] = [2, 2, 2, 2, 1, 1, 1, 1]; enemy_queue[13] = [4, 4, 4, 1, 1, 1, 1, 1]; enemy_queue[14] = [4, 4, 4, 4, 4, 4, 4, "6_1"];
Symbol 937 MovieClip Frame 1
this._visible = false;
Symbol 938 MovieClip Frame 1
this._visible = false;
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 137 MovieClip [enemy6_1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 940 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Symbol 943 MovieClip [stage14] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5, a6, a7, a8, a9, a91, a92]; dot_path[1] = [a1, a2, a21, a22, a23, a24, a25, a26, a27]; dot_path[2] = [a1, a2, a3, a31, a32, a33];
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 331 MovieClip [farmhouse] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 316 MovieClip [tower] in Symbol 943 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Symbol 945 MovieClip Frame 1
stop(); shape = "shape_castle"; body.gotoAndStop(2);
Symbol 946 MovieClip Frame 1
this._visible = false;
Symbol 947 MovieClip Frame 1
this._visible = false;
Instance of Symbol 152 MovieClip [role1] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 152 MovieClip [role1] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 152 MovieClip [role1] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 152 MovieClip [role1] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 173 MovieClip [role4] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 173 MovieClip [role4] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 173 MovieClip [role4] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 173 MovieClip [role4] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 173 MovieClip [role4] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 173 MovieClip [role4] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 176 MovieClip [role5] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 176 MovieClip [role5] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 176 MovieClip [role5] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 152 MovieClip [role1] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 152 MovieClip [role1] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 152 MovieClip [role1] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 152 MovieClip [role1] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 176 MovieClip [role5] in Symbol 948 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 97 MovieClip [enemy1] in Symbol 949 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Symbol 952 MovieClip [stage11] Frame 1
dot_path2 = new Array(); dot_path2[0] = [a1, a2, a3, a4, a5, a6, a7]; dot_path2[1] = [a21, a22, a23, a24, a25];
Instance of Symbol 945 MovieClip "base_role" in Symbol 952 MovieClip [stage11] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 953 MovieClip Frame 1
stop(); this._visible = false;
Instance of Symbol 97 MovieClip [enemy1] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 103 MovieClip [enemy2] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 104 MovieClip [enemy2_2] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 112 MovieClip [enemy3] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 126 MovieClip [enemy4] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 133 MovieClip [enemy5] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy5_2] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 137 MovieClip [enemy6_1] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 152 MovieClip [role1] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 156 MovieClip [role2] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 163 MovieClip [role3] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 173 MovieClip [role4] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 176 MovieClip [role5] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 185 MovieClip [role6_1] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 188 MovieClip [role6_2] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 191 MovieClip [role6_3] in Symbol 953 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 316 MovieClip [tower] in Symbol 953 MovieClip Frame 6
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Symbol 954 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1034 Button
on (release) { _root.start_game(); }
Symbol 1037 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1040 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 1043 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 1046 Button
on (release) { _parent.gotoAndStop("credits"); }
Symbol 1050 Button
on (release) { _root.viewHighscore(); }
Symbol 1051 MovieClip Frame 1
stop();
Symbol 1051 MovieClip Frame 2
stop();
Symbol 1057 Button
on (release) { A_1.gotoAndStop(2); }
Symbol 1062 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1066 Button
on (release) { getURL ("http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm", "_blank"); }
Symbol 1072 Button
on (release) { getURL ("http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm", "_blank"); }
Symbol 1076 Button
on (release) { gotoAndStop (1); }
Symbol 1077 MovieClip Frame 1
var num = 0; for (var i in _root.save_date.data) { var stage_date = _root.save_date.data[i]; if (stage_date.name == undefined) { continue; } var mc = this.attachMovie("levelID_mc", "levelID_mc" + num, 100 + num); mc._x = 0; mc._y = 30 * num; mc.name_txt.text = stage_date.name; trace("mc_num:" + num); num++; } if (num == 0) { _parent.play(); }
Symbol 1081 Button
on (rollOver) { down(); } on (rollOut) { stopScroll(); }
Symbol 1084 Button
on (rollOver) { up(); } on (rollOut) { stopScroll(); }
Symbol 1094 Button
on (release) { _root.data_select(data_name); }
Symbol 1095 MovieClip Frame 1
function showData(name) { this._visible = true; var _local3 = _root.save_date.data["data" + name]; data_name = name; difficulty_txt.text = _local3.difficulty; level_txt.text = name + " Details"; general_txt.text = _local3.general_type; total_gold_txt.text = _local3.gold_total; castle_txt.text = _local3.castle_level; lastLevel_txt.text = _local3.stageID + 1; score_txt.text = _local3.gold_score; } stop(); if (d == undefined) { d = 0; this._visible = false; } var data_name;
Symbol 1098 Button
on (release) { play(); }
Symbol 1102 Button
on (release) { play(); }
Instance of Symbol 236 MovieClip [castle] "base_enemy" in Symbol 1103 MovieClip Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 236 MovieClip [castle] "base_role" in Symbol 1103 MovieClip Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 1104 Button
on (release) { nextFrame(); }
Symbol 1105 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 29
role.gotoAndStop("select");
Symbol 1109 MovieClip Frame 73
role.gotoAndStop("move");
Symbol 1114 Button
on (release) { prevFrame(); }
Symbol 1118 MovieClip Frame 83
role1.gotoAndStop("select"); role2.gotoAndStop("select"); role3.gotoAndStop("select");
Symbol 1118 MovieClip Frame 118
role1.gotoAndStop("move"); role2.gotoAndStop("move"); role3.gotoAndStop("move");
Symbol 1121 MovieClip Frame 29
role1.gotoAndStop("select");
Symbol 1121 MovieClip Frame 56
role2.gotoAndStop("select");
Symbol 1121 MovieClip Frame 83
role3.gotoAndStop("select");
Symbol 1121 MovieClip Frame 125
role1.gotoAndStop("move"); role2.gotoAndStop("move"); role3.gotoAndStop("move");
Symbol 1124 MovieClip Frame 29
role.gotoAndStop("select");
Symbol 1124 MovieClip Frame 115
role.gotoAndStop("move");
Instance of Symbol 1127 MovieClip in Symbol 1130 MovieClip Frame 1
onClipEvent (keyDown) { if (Key.isDown(_root.key_up)) { _parent.role.body.gotoAndStop("jump"); } }
Symbol 1132 MovieClip Frame 29
role.gotoAndStop("select");
Symbol 1132 MovieClip Frame 80
role.gotoAndStop("move");
Symbol 1132 MovieClip Frame 146
role.gotoAndStop("attack");
Symbol 1134 MovieClip Frame 1
stop();
Instance of Symbol 316 MovieClip [tower] in Symbol 1135 MovieClip Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Symbol 1135 MovieClip Frame 29
role.gotoAndStop("select");
Symbol 1135 MovieClip Frame 73
role.gotoAndStop("move");
Symbol 1140 MovieClip Frame 1
role1.gotoAndStop("attack"); role2.gotoAndStop("attack");
Symbol 1140 MovieClip Frame 60
stop();
Symbol 1142 MovieClip Frame 1
stop();
Symbol 1142 MovieClip Frame 2
stop();
Symbol 1142 MovieClip Frame 3
stop();
Symbol 1142 MovieClip Frame 4
stop();
Symbol 1142 MovieClip Frame 5
stop();
Symbol 1142 MovieClip Frame 6
stop();
Symbol 1142 MovieClip Frame 7
stop();
Symbol 1142 MovieClip Frame 8
stop();
Symbol 1142 MovieClip Frame 9
_parent.play();
Symbol 1145 Button
on (release) { play(); }
Symbol 1147 Button
on (release) { gotoAndStop (1); }
Symbol 1149 Button
on (release) { _root.play(); }
Symbol 1153 Button
on (release) { _root.game_setDifficulty(1); }
Symbol 1155 MovieClip Frame 1
stop();
Symbol 1157 Button
on (release) { _root.game_setDifficulty(2); }
Symbol 1160 MovieClip Frame 1
stop();
Symbol 1162 Button
on (release) { _root.game_setDifficulty(3); }
Symbol 1164 MovieClip Frame 1
stop();
Symbol 1165 MovieClip Frame 1
_root.game_getDifficulty(this);
Symbol 1168 MovieClip Frame 1
_root.game_getQuality(this);
Symbol 1171 Button
on (release) { gotoAndStop ("menu"); }
Symbol 1173 MovieClip Frame 1
stop();
Instance of Symbol 1067 MovieClip in Symbol 1173 MovieClip Frame 1
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1173 MovieClip Frame 2
play();
Symbol 1173 MovieClip Frame 6
function up() { onEnterFrame = function () { if ((mc._y + mc._height) < ((mask_mc._y + mask_mc._height) - 10)) { return(undefined); } mc._y = mc._y - v; }; } function down() { onEnterFrame = function () { if (mc._y > (mask_mc._y + 10)) { return(undefined); } mc._y = mc._y + v; }; } function stopScroll() { delete this.onEnterFrame; } stop(); mc.setMask(mask_mc); var v = 10;
Symbol 1173 MovieClip Frame 7
play();
Symbol 1173 MovieClip Frame 11
stop();
Symbol 1173 MovieClip Frame 12
stop();
Symbol 1173 MovieClip Frame 13
play();
Symbol 1173 MovieClip Frame 17
stop();
Symbol 1173 MovieClip Frame 18
play();
Symbol 1173 MovieClip Frame 22
stop();
Symbol 1175 MovieClip Frame 1
stop();
Symbol 1175 MovieClip Frame 2
stopAllSounds();
Symbol 1175 MovieClip Frame 11
gotoAndStop (1);
Symbol 1177 MovieClip Frame 1
stop();
Symbol 1177 MovieClip Frame 10
gotoAndStop (1);
Symbol 1179 MovieClip Frame 1
this._visible = false;
Symbol 1179 MovieClip Frame 22
stop();
Symbol 1181 MovieClip Frame 1
this._visible = false;

Library Items

Symbol 1182 MovieClip [__Packages.MochiAd]
Symbol 1183 MovieClip [__Packages.Role]
Symbol 1184 MovieClip [__Packages.ExtMath]
Symbol 1185 MovieClip [__Packages.Obj]
Symbol 1186 MovieClip [__Packages.Enemy]
Symbol 1187 MovieClip [__Packages.Enemy2]
Symbol 1188 MovieClip [__Packages.Enemy2_2]
Symbol 1189 MovieClip [__Packages.Enemy3]
Symbol 1190 MovieClip [__Packages.Enemy4]
Symbol 1191 MovieClip [__Packages.Enemy5]
Symbol 1192 MovieClip [__Packages.Enemy5_2]
Symbol 1193 MovieClip [__Packages.Enemy1]
Symbol 1194 MovieClip [__Packages.Enemy6_1]
Symbol 1195 MovieClip [__Packages.Role1]
Symbol 1196 MovieClip [__Packages.Role2]
Symbol 1197 MovieClip [__Packages.Role2_2]
Symbol 1198 MovieClip [__Packages.Role3]
Symbol 1199 MovieClip [__Packages.Role4]
Symbol 1200 MovieClip [__Packages.Role5]
Symbol 1201 MovieClip [__Packages.Role5_2]
Symbol 1202 MovieClip [__Packages.Role6_1]
Symbol 1203 MovieClip [__Packages.Role6_2]
Symbol 1204 MovieClip [__Packages.Role6_3]
Symbol 1205 MovieClip [__Packages.Obj_castle]
Symbol 1206 MovieClip [__Packages.Enemy_control]
Symbol 1207 MovieClip [__Packages.Obj_tower]
Symbol 1208 MovieClip [__Packages.Obj_farmhouse]
Symbol 1209 MovieClip [__Packages.Mouse_control]
Symbol 1210 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:8
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:8 1067  Timeline
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:8
Symbol 7 GraphicUsed by:8  Timeline
Symbol 8 MovieClipUses:2 4 6 7Used by:Timeline
Symbol 9 FontUsed by:10 472 475 477 479 489 490 491 501 502 503 512 513 514 523 524 525 534 535 536 543 548 572 574 576 578 580 583 585 587 589 601 602 629 632 634 637 639 642 644 646 656 657 658 661 662 663 665 666 669 670 736 771 772 855 860 1152 1154 1156 1159 1161 1163 1169
Symbol 10 TextUses:9Used by:953
Symbol 11 GraphicUsed by:17 18 19 21 38 42 48 49 50 51 52 53
Symbol 12 GraphicUsed by:17 18 19 21 38 42 51 53
Symbol 13 GraphicUsed by:17 18 19 21 38 51 53
Symbol 14 GraphicUsed by:17 18 19 21 38 42 51 53 145 149 150 151 153 154 155 158 161 162 170 172 174 183 184 186 187 189 190 553 790 1105 1109 1118 1121 1124 1132 1134 1135 1140
Symbol 15 GraphicUsed by:17 18 19 21 38 42 51 53 149 150 153 154 161
Symbol 16 GraphicUsed by:17 18 19 21 38 51 53
Symbol 17 MovieClip [body_1]Uses:11 12 13 14 15 16Used by:953
Symbol 18 MovieClip [body_2]Uses:11 12 13 14 15 16Used by:953
Symbol 19 MovieClip [body_3]Uses:11 12 13 14 15 16Used by:953
Symbol 20 GraphicUsed by:21 51 53
Symbol 21 MovieClip [body_4]Uses:11 12 13 14 15 16 20Used by:953
Symbol 22 GraphicUsed by:37
Symbol 23 GraphicUsed by:37
Symbol 24 GraphicUsed by:37 205
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:37
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:37
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:37
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [bomb]Uses:22 23 24 26 28 30 32 34 36Used by:38 52 216 315 330 953
Symbol 38 MovieClip [body_5]Uses:11 12 13 14 15 16 37Used by:953
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [body_6]Uses:11 12 39 14 15 40 41Used by:953
Symbol 43 GraphicUsed by:48 49 50 51 52 53
Symbol 44 GraphicUsed by:48 49 50 51 52 53
Symbol 45 GraphicUsed by:48 49 50 51 52 53 73 79 81 82 99 100 101 106 109 110 122 124 131 135 136 1132 1140
Symbol 46 GraphicUsed by:48 49 50 51 52 53 79 81 99 100 109
Symbol 47 GraphicUsed by:48 49 50 51 52 53
Symbol 48 MovieClip [body_21]Uses:11 43 44 45 46 47Used by:953 1132 1140
Symbol 49 MovieClip [body_22]Uses:11 43 44 45 46 47Used by:953
Symbol 50 MovieClip [body_23]Uses:11 43 44 45 46 47Used by:953
Symbol 51 MovieClip [body_24]Uses:11 43 44 45 46 47 20 12 13 14 15 16Used by:953
Symbol 52 MovieClip [body_25]Uses:11 43 44 45 46 47 37Used by:953
Symbol 53 MovieClip [body_26]Uses:11 43 44 45 46 47 20 12 13 14 15 16Used by:953
Symbol 54 GraphicUsed by:55 58
Symbol 55 MovieClip [area_view1]Uses:54Used by:152 163 173 185 188 790 953
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [area_view2]Uses:56Used by:156 157 191 790 953
Symbol 58 MovieClip [area_view3]Uses:54Used by:176 177 953
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [blood]Uses:59 60 61 62Used by:953
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:64 65Used by:97 103 104 112 126 133 134 137 152 156 157 163 173 176 177 185 188 191 790
Symbol 67 GraphicUsed by:73 79 82 135 136 145 149 151 183 184 553 790 1105 1109 1118 1121 1124 1132 1140
Symbol 68 GraphicUsed by:73 79 82 135 136 1132 1140
Symbol 69 GraphicUsed by:73 79 81 82 99 100 101 106 109 110 122 124 131 135 136 1132 1140
Symbol 70 GraphicUsed by:73 79 81 82 99 100 101 106 109 110 122 124 131 135 136 1132 1140
Symbol 71 GraphicUsed by:73 79 81 82 99 100 101 106 109 110 122 124 131 135 136 1132 1140
Symbol 72 GraphicUsed by:73 99 106 145 153 158
Symbol 73 MovieClipUses:67 68 45 69 70 71 72Used by:82
Symbol 74 GraphicUsed by:79
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:79 100 109 149 154 161
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:67 68 45 69 70 71 74 46 75 77 78Used by:82 136
Symbol 80 GraphicUsed by:81 150
Symbol 81 MovieClipUses:80 45 69 70 71 46Used by:82 101 110 124 136
Symbol 82 MovieClipUses:67 68 45 69 70 71 73 79 81Used by:97
Symbol 83 GraphicUsed by:86 1105 1134
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:83 84 85Used by:97 103 104 112 126 133 134 137 152 156 157 163 173 176 177 185 188 191 790
Symbol 87 GraphicUsed by:92 93
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:87 88 89 90 91Used by:93
Symbol 93 MovieClipUses:92 87Used by:97 137 152
Symbol 94 MovieClipUsed by:97 103 104 112 126 133 134 137 152 156 157 163 173 176 177 185 188 191 357 790
Symbol 95 GraphicUsed by:96 102 111 125 132 175
Symbol 96 MovieClipUses:95Used by:97 137 152 185
Symbol 97 MovieClip [enemy1]Uses:66 82 86 93 94 96Used by:260 301 320 337 346 886 894 912 920 930 940 949 953
Symbol 98 GraphicUsed by:99 100 101 131 153 154 155 174 189 190 553 1134 1135
Symbol 99 MovieClipUses:45 98 69 70 71 72 46Used by:101
Symbol 100 MovieClipUses:45 98 69 70 46 71 77Used by:101
Symbol 101 MovieClipUses:45 98 69 70 71 99 100 81Used by:103 104
Symbol 102 MovieClipUses:95Used by:103 104 156 157 191 790
Symbol 103 MovieClip [enemy2]Uses:66 86 101 94 102Used by:260 301 320 337 346 886 894 912 920 930 940 949 953
Symbol 104 MovieClip [enemy2_2]Uses:66 86 101 94 102Used by:953
Symbol 105 GraphicUsed by:106 109 110 122 124 158 161 162 170 172 186 187 553 1140
Symbol 106 MovieClipUses:45 69 70 105 71 72Used by:110
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:105 45 69 70 71 46 107 108 77Used by:110 124
Symbol 110 MovieClipUses:45 69 70 105 71 106 109 81Used by:112
Symbol 111 MovieClipUses:95Used by:112 163
Symbol 112 MovieClip [enemy3]Uses:66 86 110 94 111Used by:301 320 337 346 886 894 912 920 940 949 953
Symbol 113 GraphicUsed by:124
Symbol 114 GraphicUsed by:122 124 135 136
Symbol 115 GraphicUsed by:122 124 135 136
Symbol 116 GraphicUsed by:122 124 135 136 170 172 553
Symbol 117 GraphicUsed by:122 124 135 136 170 172 183 184 186 187 189 190 553 790 1140
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:118 114 115 116 117 105 45 69 70 71 119 120 121Used by:124
Symbol 123 GraphicUsed by:124 135 136
Symbol 124 MovieClipUses:113 114 115 116 117 105 45 69 70 71 122 123 109 81Used by:126
Symbol 125 MovieClipUses:95Used by:126 173 188 790
Symbol 126 MovieClip [enemy4]Uses:66 86 124 94 125Used by:301 320 337 346 886 894 904 912 920 940 949 953
Symbol 127 GraphicUsed by:130 131 174 553
Symbol 128 GraphicUsed by:130 131 174 553
Symbol 129 GraphicUsed by:130
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Symbol 1061 GraphicUsed by:1062
Symbol 1062 ButtonUses:1059 366 1060 1061Used by:1173
Symbol 1063 TextUses:1058Used by:1173
Symbol 1064 TextUses:1031Used by:1066
Symbol 1065 TextUses:1031Used by:1066
Symbol 1066 ButtonUses:1064 1065 360Used by:1173
Symbol 1067 MovieClipUses:4Used by:1173
Symbol 1068 TextUses:1058Used by:1072
Symbol 1069 TextUses:1058Used by:1072
Symbol 1070 TextUses:1058Used by:1072
Symbol 1071 GraphicUsed by:1072
Symbol 1072 ButtonUses:1068 1069 1070 1071Used by:1173
Symbol 1073 GraphicUsed by:1173
Symbol 1074 GraphicUsed by:1173
Symbol 1075 GraphicUsed by:1173
Symbol 1076 ButtonUses:370 371 372 366Used by:1173
Symbol 1077 MovieClipUsed by:1173
Symbol 1078 TextUses:242Used by:1173
Symbol 1079 GraphicUsed by:1081
Symbol 1080 GraphicUsed by:1081
Symbol 1081 ButtonUses:1079 1080Used by:1173
Symbol 1082 GraphicUsed by:1084
Symbol 1083 GraphicUsed by:1084
Symbol 1084 ButtonUses:1082 1083Used by:1173
Symbol 1085 EditableTextUses:269Used by:1095
Symbol 1086 EditableTextUses:269Used by:1095
Symbol 1087 EditableTextUses:269Used by:1095
Symbol 1088 EditableTextUses:269Used by:1095
Symbol 1089 TextUses:242Used by:1095
Symbol 1090 TextUses:242Used by:1095
Symbol 1091 EditableTextUses:269Used by:1095
Symbol 1092 EditableTextUses:269Used by:1095
Symbol 1093 EditableTextUses:242Used by:1095
Symbol 1094 ButtonUses:614 366 615Used by:1095
Symbol 1095 MovieClipUses:791 1085 793 1086 795 1087 1088 1089 1090 1091 797 1092 1093 1094Used by:1173
Symbol 1096 TextUses:242Used by:1098
Symbol 1097 TextUses:242Used by:1098
Symbol 1098 ButtonUses:1096 366 1097Used by:1173
Symbol 1099 GraphicUsed by:1173
Symbol 1100 TextUses:242Used by:1173
Symbol 1101 TextUses:269Used by:1173
Symbol 1102 ButtonUses:712 366 713Used by:1173
Symbol 1103 MovieClipUses:202 204 205 236 238 241Used by:1130 1142
Symbol 1104 ButtonUses:712 366 713Used by:1142
Symbol 1105 MovieClipUses:67 141 14 142 143 144 83 145 149Used by:1109 1118 1121 1124 1132 1140
Symbol 1106 GraphicUsed by:1109 1118 1121 1124 1132 1135
Symbol 1107 TextUses:242Used by:1109 1124 1132 1135
Symbol 1108 TextUses:242Used by:1109
Symbol 1109 MovieClipUses:1105 1106 1107 1108 830 831 832 833 834 67 141 14 142 143 144Used by:1142
Symbol 1110 TextUses:269Used by:1142
Symbol 1111 TextUses:242Used by:1114 1171
Symbol 1112 TextUses:242Used by:1114 1171
Symbol 1113 TextUses:242Used by:1114 1171
Symbol 1114 ButtonUses:1111 366 1112 1113Used by:1142
Symbol 1115 TextUses:242Used by:1118
Symbol 1116 GraphicUsed by:1117
Symbol 1117 MovieClipUses:1116Used by:1118
Symbol 1118 MovieClipUses:1105 1115 1106 1117 830 831 832 833 834 67 141 14 142 143 144Used by:1142
Symbol 1119 TextUses:269Used by:1142
Symbol 1120 TextUses:242Used by:1121
Symbol 1121 MovieClipUses:1105 1120 1106 830 831 832 833 834 67 141 14 142 143 144Used by:1142
Symbol 1122 TextUses:269Used by:1142
Symbol 1123 TextUses:242Used by:1124
Symbol 1124 MovieClipUses:1105 1106 1107 351 1123 830 831 832 833 834 67 141 14 142 143 144Used by:1142
Symbol 1125 TextUses:269Used by:1142
Symbol 1126 GraphicUsed by:1127
Symbol 1127 MovieClipUses:1126Used by:1130
Symbol 1128 GraphicUsed by:1129
Symbol 1129 MovieClipUses:1128Used by:1130
Symbol 1130 MovieClipUses:1103 1127 1129Used by:1142
Symbol 1131 TextUses:269Used by:1142
Symbol 1132 MovieClipUses:67 68 45 69 70 71 1105 1107 1106 830 831 832 833 834 48 141 14 142 143 144Used by:1142
Symbol 1133 TextUses:269Used by:1142
Symbol 1134 MovieClipUses:14 98 142 143 144 83 153 154Used by:1135
Symbol 1135 MovieClipUses:316 1107 1134 1106 830 831 832 833 834 14 98 142 143 144Used by:1142
Symbol 1136 TextUses:269Used by:1142
Symbol 1137 TextUses:242Used by:1140
Symbol 1138 GraphicUsed by:1140
Symbol 1139 GraphicUsed by:1140
Symbol 1140 MovieClipUses:1105 67 68 45 69 70 71 178 179 180 181 182 117 161 1137 1138 48 141 14 142 143 144 105 1139Used by:1142
Symbol 1141 TextUses:269Used by:1142
Symbol 1142 MovieClipUses:1103 471 1104 1109 1110 1114 1118 1119 1121 1122 1124 1125 1130 1131 1132 1133 1135 1136 1140 1141Used by:1173
Symbol 1143 TextUses:242Used by:1145
Symbol 1144 TextUses:242Used by:1145
Symbol 1145 ButtonUses:1143 366 1144Used by:1173
Symbol 1146 TextUses:242Used by:1173
Symbol 1147 ButtonUses:370 371 372 366Used by:1173
Symbol 1148 TextUses:242Used by:1173
Symbol 1149 ButtonUses:614 366 615Used by:1173
Symbol 1150 FontUsed by:1151 1167
Symbol 1151 TextUses:1150Used by:1173
Symbol 1152 TextUses:9Used by:1155
Symbol 1153 ButtonUses:397Used by:1155
Symbol 1154 TextUses:9Used by:1155
Symbol 1155 MovieClipUses:1152 1153 641 1154Used by:1165
Symbol 1156 TextUses:9Used by:1160
Symbol 1157 ButtonUses:397Used by:1160
Symbol 1158 GraphicUsed by:1160
Symbol 1159 TextUses:9Used by:1160
Symbol 1160 MovieClipUses:1156 1157 1158 1159Used by:1165
Symbol 1161 TextUses:9Used by:1164
Symbol 1162 ButtonUses:397Used by:1164
Symbol 1163 TextUses:9Used by:1164
Symbol 1164 MovieClipUses:1161 1162 641 1163Used by:1165
Symbol 1165 MovieClipUses:1155 1160 1164Used by:1173
Symbol 1166 GraphicUsed by:1173
Symbol 1167 TextUses:1150Used by:1173
Symbol 1168 MovieClipUses:633 638 643 647Used by:1173
Symbol 1169 TextUses:9Used by:1173
Symbol 1170 TextUses:242Used by:1173
Symbol 1171 ButtonUses:1111 366 1112 1113Used by:1173
Symbol 1172 TextUses:269Used by:1173
Symbol 1173 MovieClipUses:803 1026 1051 1057 1062 1063 1066 954 1067 1072 361 1073 1074 1075 1076 1077 1078 1081 1084 1095 1098 1099 1100 1101 1102 1142 1145 1146 1147 1148 1149 1151 1165 1166 1167 1168 1169 1170 1171 1172Used by:Timeline
Symbol 1174 TextUses:269Used by:1175
Symbol 1175 MovieClipUses:1174 875Used by:Timeline
Symbol 1176 TextUses:269Used by:1177
Symbol 1177 MovieClipUses:1176Used by:Timeline
Symbol 1178 TextUses:269Used by:1179
Symbol 1179 MovieClipUses:1178 876 875Used by:Timeline
Symbol 1180 TextUses:269Used by:1181
Symbol 1181 MovieClipUses:1180Used by:Timeline

Instance Names

"menu_mc"Frame 120Symbol 1173 MovieClip
"music_mc"Frame 120Symbol 1175 MovieClip
"sound_mc"Frame 120Symbol 1177 MovieClip
"area"Symbol 97 MovieClip [enemy1] Frame 1Symbol 66 MovieClip
"body"Symbol 97 MovieClip [enemy1] Frame 1Symbol 82 MovieClip
"select_mc"Symbol 97 MovieClip [enemy1] Frame 1Symbol 86 MovieClip
"mouse_mc"Symbol 97 MovieClip [enemy1] Frame 1Symbol 93 MovieClip
"dot1"Symbol 97 MovieClip [enemy1] Frame 1Symbol 94 MovieClip
"dot3"Symbol 97 MovieClip [enemy1] Frame 1Symbol 94 MovieClip
"dot2"Symbol 97 MovieClip [enemy1] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 97 MovieClip [enemy1] Frame 1Symbol 96 MovieClip
"area"Symbol 103 MovieClip [enemy2] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 103 MovieClip [enemy2] Frame 1Symbol 86 MovieClip
"body"Symbol 103 MovieClip [enemy2] Frame 1Symbol 101 MovieClip
"dot1"Symbol 103 MovieClip [enemy2] Frame 1Symbol 94 MovieClip
"dot2"Symbol 103 MovieClip [enemy2] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 103 MovieClip [enemy2] Frame 1Symbol 102 MovieClip
"area"Symbol 104 MovieClip [enemy2_2] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 104 MovieClip [enemy2_2] Frame 1Symbol 86 MovieClip
"body"Symbol 104 MovieClip [enemy2_2] Frame 1Symbol 101 MovieClip
"dot1"Symbol 104 MovieClip [enemy2_2] Frame 1Symbol 94 MovieClip
"dot2"Symbol 104 MovieClip [enemy2_2] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 104 MovieClip [enemy2_2] Frame 1Symbol 102 MovieClip
"area"Symbol 112 MovieClip [enemy3] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 112 MovieClip [enemy3] Frame 1Symbol 86 MovieClip
"body"Symbol 112 MovieClip [enemy3] Frame 1Symbol 110 MovieClip
"dot1"Symbol 112 MovieClip [enemy3] Frame 1Symbol 94 MovieClip
"dot3"Symbol 112 MovieClip [enemy3] Frame 1Symbol 94 MovieClip
"dot2"Symbol 112 MovieClip [enemy3] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 112 MovieClip [enemy3] Frame 1Symbol 111 MovieClip
"area"Symbol 126 MovieClip [enemy4] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 126 MovieClip [enemy4] Frame 1Symbol 86 MovieClip
"body"Symbol 126 MovieClip [enemy4] Frame 1Symbol 124 MovieClip
"dot1"Symbol 126 MovieClip [enemy4] Frame 1Symbol 94 MovieClip
"dot2"Symbol 126 MovieClip [enemy4] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 126 MovieClip [enemy4] Frame 1Symbol 125 MovieClip
"mc"Symbol 131 MovieClip Frame 11Symbol 130 MovieClip
"area"Symbol 133 MovieClip [enemy5] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 133 MovieClip [enemy5] Frame 1Symbol 86 MovieClip
"body"Symbol 133 MovieClip [enemy5] Frame 1Symbol 131 MovieClip
"dot1"Symbol 133 MovieClip [enemy5] Frame 1Symbol 94 MovieClip
"dot2"Symbol 133 MovieClip [enemy5] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 133 MovieClip [enemy5] Frame 1Symbol 132 MovieClip
"area"Symbol 134 MovieClip [enemy5_2] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 134 MovieClip [enemy5_2] Frame 1Symbol 86 MovieClip
"body"Symbol 134 MovieClip [enemy5_2] Frame 1Symbol 131 MovieClip
"dot1"Symbol 134 MovieClip [enemy5_2] Frame 1Symbol 94 MovieClip
"dot2"Symbol 134 MovieClip [enemy5_2] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 134 MovieClip [enemy5_2] Frame 1Symbol 132 MovieClip
"area"Symbol 137 MovieClip [enemy6_1] Frame 1Symbol 66 MovieClip
"body"Symbol 137 MovieClip [enemy6_1] Frame 1Symbol 136 MovieClip
"select_mc"Symbol 137 MovieClip [enemy6_1] Frame 1Symbol 86 MovieClip
"mouse_mc"Symbol 137 MovieClip [enemy6_1] Frame 1Symbol 93 MovieClip
"dot1"Symbol 137 MovieClip [enemy6_1] Frame 1Symbol 94 MovieClip
"dot3"Symbol 137 MovieClip [enemy6_1] Frame 1Symbol 94 MovieClip
"dot2"Symbol 137 MovieClip [enemy6_1] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 137 MovieClip [enemy6_1] Frame 1Symbol 96 MovieClip
"area"Symbol 152 MovieClip [role1] Frame 1Symbol 66 MovieClip
"body"Symbol 152 MovieClip [role1] Frame 1Symbol 151 MovieClip
"select_mc"Symbol 152 MovieClip [role1] Frame 1Symbol 86 MovieClip
"mouse_mc"Symbol 152 MovieClip [role1] Frame 1Symbol 93 MovieClip
"dot1"Symbol 152 MovieClip [role1] Frame 1Symbol 94 MovieClip
"dot2"Symbol 152 MovieClip [role1] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 152 MovieClip [role1] Frame 1Symbol 96 MovieClip
"area_view"Symbol 152 MovieClip [role1] Frame 1Symbol 55 MovieClip [area_view1]
"area"Symbol 156 MovieClip [role2] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 156 MovieClip [role2] Frame 1Symbol 86 MovieClip
"body"Symbol 156 MovieClip [role2] Frame 1Symbol 155 MovieClip
"dot1"Symbol 156 MovieClip [role2] Frame 1Symbol 94 MovieClip
"dot2"Symbol 156 MovieClip [role2] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 156 MovieClip [role2] Frame 1Symbol 102 MovieClip
"area_view"Symbol 156 MovieClip [role2] Frame 1Symbol 57 MovieClip [area_view2]
"area"Symbol 157 MovieClip [role2_2] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 157 MovieClip [role2_2] Frame 1Symbol 86 MovieClip
"body"Symbol 157 MovieClip [role2_2] Frame 1Symbol 155 MovieClip
"dot1"Symbol 157 MovieClip [role2_2] Frame 1Symbol 94 MovieClip
"dot2"Symbol 157 MovieClip [role2_2] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 157 MovieClip [role2_2] Frame 1Symbol 102 MovieClip
"area_view"Symbol 157 MovieClip [role2_2] Frame 1Symbol 57 MovieClip [area_view2]
"area"Symbol 163 MovieClip [role3] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 163 MovieClip [role3] Frame 1Symbol 86 MovieClip
"body"Symbol 163 MovieClip [role3] Frame 1Symbol 162 MovieClip
"dot1"Symbol 163 MovieClip [role3] Frame 1Symbol 94 MovieClip
"dot3"Symbol 163 MovieClip [role3] Frame 1Symbol 94 MovieClip
"dot2"Symbol 163 MovieClip [role3] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 163 MovieClip [role3] Frame 1Symbol 111 MovieClip
"area_view"Symbol 163 MovieClip [role3] Frame 1Symbol 55 MovieClip [area_view1]
"area"Symbol 173 MovieClip [role4] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 173 MovieClip [role4] Frame 1Symbol 86 MovieClip
"body"Symbol 173 MovieClip [role4] Frame 1Symbol 172 MovieClip
"dot1"Symbol 173 MovieClip [role4] Frame 1Symbol 94 MovieClip
"dot2"Symbol 173 MovieClip [role4] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 173 MovieClip [role4] Frame 1Symbol 125 MovieClip
"area_view"Symbol 173 MovieClip [role4] Frame 1Symbol 55 MovieClip [area_view1]
"mc"Symbol 174 MovieClip Frame 11Symbol 130 MovieClip
"area"Symbol 176 MovieClip [role5] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 176 MovieClip [role5] Frame 1Symbol 86 MovieClip
"body"Symbol 176 MovieClip [role5] Frame 1Symbol 174 MovieClip
"dot1"Symbol 176 MovieClip [role5] Frame 1Symbol 94 MovieClip
"dot2"Symbol 176 MovieClip [role5] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 176 MovieClip [role5] Frame 1Symbol 175 MovieClip
"area_view"Symbol 176 MovieClip [role5] Frame 1Symbol 58 MovieClip [area_view3]
"area"Symbol 177 MovieClip [role5_2] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 177 MovieClip [role5_2] Frame 1Symbol 86 MovieClip
"body"Symbol 177 MovieClip [role5_2] Frame 1Symbol 174 MovieClip
"dot1"Symbol 177 MovieClip [role5_2] Frame 1Symbol 94 MovieClip
"dot2"Symbol 177 MovieClip [role5_2] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 177 MovieClip [role5_2] Frame 1Symbol 175 MovieClip
"area_view"Symbol 177 MovieClip [role5_2] Frame 1Symbol 58 MovieClip [area_view3]
"area"Symbol 185 MovieClip [role6_1] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 185 MovieClip [role6_1] Frame 1Symbol 86 MovieClip
"body"Symbol 185 MovieClip [role6_1] Frame 1Symbol 184 MovieClip
"dot1"Symbol 185 MovieClip [role6_1] Frame 1Symbol 94 MovieClip
"dot2"Symbol 185 MovieClip [role6_1] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 185 MovieClip [role6_1] Frame 1Symbol 96 MovieClip
"area_view"Symbol 185 MovieClip [role6_1] Frame 1Symbol 55 MovieClip [area_view1]
"area"Symbol 188 MovieClip [role6_2] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 188 MovieClip [role6_2] Frame 1Symbol 86 MovieClip
"body"Symbol 188 MovieClip [role6_2] Frame 1Symbol 187 MovieClip
"dot1"Symbol 188 MovieClip [role6_2] Frame 1Symbol 94 MovieClip
"dot2"Symbol 188 MovieClip [role6_2] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 188 MovieClip [role6_2] Frame 1Symbol 125 MovieClip
"area_view"Symbol 188 MovieClip [role6_2] Frame 1Symbol 55 MovieClip [area_view1]
"area"Symbol 191 MovieClip [role6_3] Frame 1Symbol 66 MovieClip
"select_mc"Symbol 191 MovieClip [role6_3] Frame 1Symbol 86 MovieClip
"body"Symbol 191 MovieClip [role6_3] Frame 1Symbol 190 MovieClip
"dot1"Symbol 191 MovieClip [role6_3] Frame 1Symbol 94 MovieClip
"dot2"Symbol 191 MovieClip [role6_3] Frame 1Symbol 94 MovieClip
"area_attack"Symbol 191 MovieClip [role6_3] Frame 1Symbol 102 MovieClip
"area_view"Symbol 191 MovieClip [role6_3] Frame 1Symbol 57 MovieClip [area_view2]
"bar_mc"Symbol 235 MovieClip Frame 1Symbol 234 MovieClip
"body"Symbol 236 MovieClip [castle] Frame 1Symbol 216 MovieClip
"select_mc"Symbol 236 MovieClip [castle] Frame 1Symbol 231 MovieClip
"lifeBar_mc"Symbol 236 MovieClip [castle] Frame 1Symbol 235 MovieClip
"map"Symbol 272 MovieClip [stage1] Frame 1Symbol 202 MovieClip
"roleDot"Symbol 272 MovieClip [stage1] Frame 1Symbol 205 MovieClip
"base_role"Symbol 272 MovieClip [stage1] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 272 MovieClip [stage1] Frame 1Symbol 238 MovieClip
"startPos"Symbol 272 MovieClip [stage1] Frame 1Symbol 241 MovieClip
"generalPos"Symbol 272 MovieClip [stage1] Frame 1Symbol 205 MovieClip
"base_enemy"Symbol 272 MovieClip [stage1] Frame 1Symbol 236 MovieClip [castle]
"enemy_control"Symbol 272 MovieClip [stage1] Frame 1Symbol 244 MovieClip [enemy_control1]
"tower_area"Symbol 272 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"land_mc"Symbol 272 MovieClip [stage1] Frame 1Symbol 258 MovieClip
"role_loader"Symbol 272 MovieClip [stage1] Frame 1Symbol 259 MovieClip
"enemy_loader"Symbol 272 MovieClip [stage1] Frame 1Symbol 260 MovieClip [enemy_loader1_1]
"map_up"Symbol 272 MovieClip [stage1] Frame 1Symbol 266 MovieClip
"a2"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a1"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a3"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a4"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a6"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a5"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a3_1"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a3_2"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a3_4"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"a3_3"Symbol 272 MovieClip [stage1] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 272 MovieClip [stage1] Frame 1Symbol 271 MovieClip
"egde_l"Symbol 272 MovieClip [stage1] Frame 1Symbol 271 MovieClip
"egde_u"Symbol 272 MovieClip [stage1] Frame 1Symbol 271 MovieClip
"egde_r"Symbol 272 MovieClip [stage1] Frame 1Symbol 271 MovieClip
"map"Symbol 290 MovieClip [stage2] Frame 1Symbol 280 MovieClip
"base_enemy"Symbol 290 MovieClip [stage2] Frame 1Symbol 236 MovieClip [castle]
"enemy_control"Symbol 290 MovieClip [stage2] Frame 1Symbol 281 MovieClip [enemy_control2]
"roleDot"Symbol 290 MovieClip [stage2] Frame 1Symbol 205 MovieClip
"generalPos"Symbol 290 MovieClip [stage2] Frame 1Symbol 205 MovieClip
"base_role"Symbol 290 MovieClip [stage2] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 290 MovieClip [stage2] Frame 1Symbol 238 MovieClip
"startPos"Symbol 290 MovieClip [stage2] Frame 1Symbol 241 MovieClip
"tower_area"Symbol 290 MovieClip [stage2] Frame 1Symbol 282 MovieClip
"land_mc"Symbol 290 MovieClip [stage2] Frame 1Symbol 285 MovieClip
"role_loader"Symbol 290 MovieClip [stage2] Frame 1Symbol 286 MovieClip
"enemy_loader"Symbol 290 MovieClip [stage2] Frame 1Symbol 287 MovieClip
"map_up"Symbol 290 MovieClip [stage2] Frame 1Symbol 289 MovieClip
"a2"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a1"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a3"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a2_1"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a2_3"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a2_2"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a3_1"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a3_2"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a2_4"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a_last"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a3_3"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a3_4"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a4_1"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a4_2"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"a4_3"Symbol 290 MovieClip [stage2] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 290 MovieClip [stage2] Frame 1Symbol 271 MovieClip
"egde_l"Symbol 290 MovieClip [stage2] Frame 1Symbol 271 MovieClip
"egde_u"Symbol 290 MovieClip [stage2] Frame 1Symbol 271 MovieClip
"egde_r"Symbol 290 MovieClip [stage2] Frame 1Symbol 271 MovieClip
"map"Symbol 304 MovieClip [stage4] Frame 1Symbol 295 MovieClip
"roleDot"Symbol 304 MovieClip [stage4] Frame 1Symbol 205 MovieClip
"generalPos"Symbol 304 MovieClip [stage4] Frame 1Symbol 205 MovieClip
"base_role"Symbol 304 MovieClip [stage4] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 304 MovieClip [stage4] Frame 1Symbol 238 MovieClip
"startPos"Symbol 304 MovieClip [stage4] Frame 1Symbol 241 MovieClip
"tower_area"Symbol 304 MovieClip [stage4] Frame 1Symbol 296 MovieClip
"land_mc"Symbol 304 MovieClip [stage4] Frame 1Symbol 299 MovieClip
"role_loader"Symbol 304 MovieClip [stage4] Frame 1Symbol 300 MovieClip
"enemy_loader"Symbol 304 MovieClip [stage4] Frame 1Symbol 301 MovieClip
"map_up"Symbol 304 MovieClip [stage4] Frame 1Symbol 303 MovieClip
"a2"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a1"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a3"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a2_1"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a2_3"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a2_2"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a3_1"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a3_2"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a2_4"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a_last"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a3_3"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a3_4"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a4_1"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a4_2"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"a4_3"Symbol 304 MovieClip [stage4] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 304 MovieClip [stage4] Frame 1Symbol 271 MovieClip
"egde_l"Symbol 304 MovieClip [stage4] Frame 1Symbol 271 MovieClip
"egde_u"Symbol 304 MovieClip [stage4] Frame 1Symbol 271 MovieClip
"egde_r"Symbol 304 MovieClip [stage4] Frame 1Symbol 271 MovieClip
"body"Symbol 316 MovieClip [tower] Frame 1Symbol 315 MovieClip
"select_mc"Symbol 316 MovieClip [tower] Frame 1Symbol 231 MovieClip
"lifeBar_mc"Symbol 316 MovieClip [tower] Frame 1Symbol 235 MovieClip
"map"Symbol 323 MovieClip [stage5] Frame 1Symbol 306 MovieClip
"floor_mc"Symbol 323 MovieClip [stage5] Frame 1Symbol 307 MovieClip
"roleDot"Symbol 323 MovieClip [stage5] Frame 1Symbol 205 MovieClip
"generalPos"Symbol 323 MovieClip [stage5] Frame 1Symbol 205 MovieClip
"base_role"Symbol 323 MovieClip [stage5] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 323 MovieClip [stage5] Frame 1Symbol 238 MovieClip
"startPos"Symbol 323 MovieClip [stage5] Frame 1Symbol 241 MovieClip
"base_enemy"Symbol 323 MovieClip [stage5] Frame 1Symbol 236 MovieClip [castle]
"enemy_control"Symbol 323 MovieClip [stage5] Frame 1Symbol 308 MovieClip [enemy_control5]
"dd4"Symbol 323 MovieClip [stage5] Frame 1Symbol 316 MovieClip [tower]
"dd3"Symbol 323 MovieClip [stage5] Frame 1Symbol 316 MovieClip [tower]
"dd1"Symbol 323 MovieClip [stage5] Frame 1Symbol 316 MovieClip [tower]
"dd2"Symbol 323 MovieClip [stage5] Frame 1Symbol 316 MovieClip [tower]
"tower_area"Symbol 323 MovieClip [stage5] Frame 1Symbol 317 MovieClip
"land_mc"Symbol 323 MovieClip [stage5] Frame 1Symbol 318 MovieClip
"role_loader"Symbol 323 MovieClip [stage5] Frame 1Symbol 319 MovieClip
"enemy_loader"Symbol 323 MovieClip [stage5] Frame 1Symbol 320 MovieClip
"map_up"Symbol 323 MovieClip [stage5] Frame 1Symbol 322 MovieClip
"a2"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a1"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a3"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a5_1"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a4"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a9_1"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a9_2"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a6"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a4_4"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a7"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a5_2"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a4_1"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a4_2"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a4_3"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a7_1"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a7_2"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a9_3"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a9_4"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"a9_5"Symbol 323 MovieClip [stage5] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 323 MovieClip [stage5] Frame 1Symbol 271 MovieClip
"egde_l"Symbol 323 MovieClip [stage5] Frame 1Symbol 271 MovieClip
"egde_u"Symbol 323 MovieClip [stage5] Frame 1Symbol 271 MovieClip
"egde_r"Symbol 323 MovieClip [stage5] Frame 1Symbol 271 MovieClip
"body"Symbol 331 MovieClip [farmhouse] Frame 1Symbol 330 MovieClip
"map"Symbol 340 MovieClip [stage6] Frame 1Symbol 327 MovieClip
"floor_mc"Symbol 340 MovieClip [stage6] Frame 1Symbol 307 MovieClip
"roleDot"Symbol 340 MovieClip [stage6] Frame 1Symbol 205 MovieClip
"generalPos"Symbol 340 MovieClip [stage6] Frame 1Symbol 205 MovieClip
"base_role"Symbol 340 MovieClip [stage6] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 340 MovieClip [stage6] Frame 1Symbol 238 MovieClip
"startPos"Symbol 340 MovieClip [stage6] Frame 1Symbol 241 MovieClip
"tower_area"Symbol 340 MovieClip [stage6] Frame 1Symbol 332 MovieClip
"land_mc"Symbol 340 MovieClip [stage6] Frame 1Symbol 335 MovieClip
"role_loader"Symbol 340 MovieClip [stage6] Frame 1Symbol 336 MovieClip
"enemy_loader"Symbol 340 MovieClip [stage6] Frame 1Symbol 337 MovieClip
"map_up"Symbol 340 MovieClip [stage6] Frame 1Symbol 339 MovieClip
"a3"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a1"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a4"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a2"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a21"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a23"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a22"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a24"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a5"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a6"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a7"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"a8"Symbol 340 MovieClip [stage6] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 340 MovieClip [stage6] Frame 1Symbol 271 MovieClip
"egde_l"Symbol 340 MovieClip [stage6] Frame 1Symbol 271 MovieClip
"egde_u"Symbol 340 MovieClip [stage6] Frame 1Symbol 271 MovieClip
"egde_r"Symbol 340 MovieClip [stage6] Frame 1Symbol 271 MovieClip
"map"Symbol 349 MovieClip [stage10] Frame 1Symbol 341 MovieClip
"floor_mc"Symbol 349 MovieClip [stage10] Frame 1Symbol 307 MovieClip
"roleDot"Symbol 349 MovieClip [stage10] Frame 1Symbol 205 MovieClip
"base_role"Symbol 349 MovieClip [stage10] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 349 MovieClip [stage10] Frame 1Symbol 238 MovieClip
"startPos"Symbol 349 MovieClip [stage10] Frame 1Symbol 241 MovieClip
"base_enemy"Symbol 349 MovieClip [stage10] Frame 1Symbol 236 MovieClip [castle]
"enemy_control"Symbol 349 MovieClip [stage10] Frame 1Symbol 342 MovieClip [enemy_control11]
"generalPos"Symbol 349 MovieClip [stage10] Frame 1Symbol 205 MovieClip
"tower_area"Symbol 349 MovieClip [stage10] Frame 1Symbol 343 MovieClip
"land_mc"Symbol 349 MovieClip [stage10] Frame 1Symbol 344 MovieClip
"role_loader"Symbol 349 MovieClip [stage10] Frame 1Symbol 345 MovieClip
"enemy_loader"Symbol 349 MovieClip [stage10] Frame 1Symbol 346 MovieClip
"map_up"Symbol 349 MovieClip [stage10] Frame 1Symbol 348 MovieClip
"a71"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a91"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a9"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a8"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a5"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a2"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a4_4"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a3"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a25"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a23"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a22"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a21"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a1"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a4"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a6"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a7"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a26"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a24"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a73"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"a72"Symbol 349 MovieClip [stage10] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 349 MovieClip [stage10] Frame 1Symbol 271 MovieClip
"egde_l"Symbol 349 MovieClip [stage10] Frame 1Symbol 271 MovieClip
"egde_u"Symbol 349 MovieClip [stage10] Frame 1Symbol 271 MovieClip
"egde_r"Symbol 349 MovieClip [stage10] Frame 1Symbol 271 MovieClip
"body"Symbol 357 MovieClip [tower_ico] Frame 1Symbol 315 MovieClip
"dot1"Symbol 357 MovieClip [tower_ico] Frame 1Symbol 94 MovieClip
"dot2"Symbol 357 MovieClip [tower_ico] Frame 1Symbol 94 MovieClip
"dot3"Symbol 357 MovieClip [tower_ico] Frame 1Symbol 94 MovieClip
"dot4"Symbol 357 MovieClip [tower_ico] Frame 1Symbol 94 MovieClip
"gold_txt"Symbol 413 MovieClip Frame 1Symbol 392 EditableText
"gold_txt"Symbol 413 MovieClip Frame 2Symbol 393 EditableText
"gold_txt"Symbol 413 MovieClip Frame 3Symbol 400 EditableText
"name_txt"Symbol 413 MovieClip Frame 3Symbol 402 EditableText
"ok_btn"Symbol 413 MovieClip Frame 3Symbol 405 Button
"stage_txt"Symbol 435 MovieClip [screen_ready] Frame 17Symbol 433 EditableText
"gold_txt"Symbol 449 MovieClip Frame 1Symbol 443 EditableText
"gold_txt"Symbol 449 MovieClip Frame 2Symbol 445 EditableText
"gold_txt"Symbol 449 MovieClip Frame 3Symbol 447 EditableText
"name_txt"Symbol 449 MovieClip Frame 3Symbol 448 EditableText
"ok_btn"Symbol 449 MovieClip Frame 3Symbol 405 Button
"name_txt"Symbol 492 MovieClip Frame 13Symbol 484 EditableText
"ap_txt"Symbol 492 MovieClip Frame 13Symbol 486 EditableText
"hp_txt"Symbol 492 MovieClip Frame 13Symbol 487 EditableText
"v_txt"Symbol 492 MovieClip Frame 13Symbol 488 EditableText
"name_txt"Symbol 504 MovieClip Frame 13Symbol 497 EditableText
"ap_txt"Symbol 504 MovieClip Frame 13Symbol 498 EditableText
"hp_txt"Symbol 504 MovieClip Frame 13Symbol 499 EditableText
"v_txt"Symbol 504 MovieClip Frame 13Symbol 500 EditableText
"name_txt"Symbol 515 MovieClip Frame 13Symbol 508 EditableText
"ap_txt"Symbol 515 MovieClip Frame 13Symbol 509 EditableText
"hp_txt"Symbol 515 MovieClip Frame 13Symbol 510 EditableText
"v_txt"Symbol 515 MovieClip Frame 13Symbol 511 EditableText
"name_txt"Symbol 526 MovieClip Frame 13Symbol 519 EditableText
"ap_txt"Symbol 526 MovieClip Frame 13Symbol 520 EditableText
"hp_txt"Symbol 526 MovieClip Frame 13Symbol 521 EditableText
"v_txt"Symbol 526 MovieClip Frame 13Symbol 522 EditableText
"name_txt"Symbol 537 MovieClip Frame 13Symbol 530 EditableText
"ap_txt"Symbol 537 MovieClip Frame 13Symbol 531 EditableText
"hp_txt"Symbol 537 MovieClip Frame 13Symbol 532 EditableText
"v_txt"Symbol 537 MovieClip Frame 13Symbol 533 EditableText
"name_txt"Symbol 544 MovieClip Frame 13Symbol 541 EditableText
"hp_txt"Symbol 544 MovieClip Frame 13Symbol 542 EditableText
"name_txt"Symbol 550 MovieClip Frame 13Symbol 549 EditableText
"body"Symbol 553 MovieClip Frame 1Symbol 315 MovieClip
"stage_txt"Symbol 607 MovieClip Frame 1Symbol 474 EditableText
"self_num"Symbol 607 MovieClip Frame 1Symbol 476 EditableText
"enemy_num"Symbol 607 MovieClip Frame 1Symbol 478 EditableText
"gold_txt"Symbol 607 MovieClip Frame 1Symbol 480 EditableText
"s1"Symbol 607 MovieClip Frame 1Symbol 562 EditableText
"s3"Symbol 607 MovieClip Frame 1Symbol 563 EditableText
"s2"Symbol 607 MovieClip Frame 1Symbol 564 EditableText
"s4"Symbol 607 MovieClip Frame 1Symbol 565 EditableText
"s5"Symbol 607 MovieClip Frame 1Symbol 566 EditableText
"s6"Symbol 607 MovieClip Frame 1Symbol 567 EditableText
"timer_mc"Symbol 607 MovieClip Frame 2Symbol 606 MovieClip
"msg_txt"Symbol 610 MovieClip Frame 1Symbol 609 EditableText
"mc_1"Symbol 648 MovieClip Frame 1Symbol 633 MovieClip
"mc_2"Symbol 648 MovieClip Frame 1Symbol 638 MovieClip
"mc_3"Symbol 648 MovieClip Frame 1Symbol 643 MovieClip
"mc_4"Symbol 648 MovieClip Frame 1Symbol 647 MovieClip
"status"Symbol 671 MovieClip [status_mc] Frame 1Symbol 607 MovieClip
"msg_mc"Symbol 671 MovieClip [status_mc] Frame 1Symbol 610 MovieClip
"stage2_txt"Symbol 671 MovieClip [status_mc] Frame 1Symbol 613 EditableText
"mission_txt"Symbol 671 MovieClip [status_mc] Frame 1Symbol 617 EditableText
"sound_mc"Symbol 671 MovieClip [status_mc] Frame 7Symbol 625 MovieClip
"name_txt"Symbol 671 MovieClip [status_mc] Frame 13Symbol 652 EditableText
"ap_txt"Symbol 671 MovieClip [status_mc] Frame 13Symbol 653 EditableText
"hp_txt"Symbol 671 MovieClip [status_mc] Frame 13Symbol 654 EditableText
"v_txt"Symbol 671 MovieClip [status_mc] Frame 13Symbol 655 EditableText
"c_lv"Symbol 671 MovieClip [status_mc] Frame 20Symbol 659 EditableText
"c_hp"Symbol 671 MovieClip [status_mc] Frame 20Symbol 660 EditableText
"name_txt"Symbol 671 MovieClip [status_mc] Frame 20Symbol 663 EditableText
"t_hp"Symbol 671 MovieClip [status_mc] Frame 27Symbol 664 EditableText
"name_txt"Symbol 671 MovieClip [status_mc] Frame 27Symbol 665 EditableText
"t_hp"Symbol 671 MovieClip [status_mc] Frame 34Symbol 668 EditableText
"tower_txt"Symbol 692 MovieClip Frame 1Symbol 689 EditableText
"gold4_txt"Symbol 692 MovieClip Frame 1Symbol 690 EditableText
"enemy_txt"Symbol 706 MovieClip Frame 1Symbol 673 EditableText
"soldier_txt"Symbol 706 MovieClip Frame 1Symbol 675 EditableText
"gold1_txt"Symbol 706 MovieClip Frame 1Symbol 676 EditableText
"gold2_txt"Symbol 706 MovieClip Frame 1Symbol 678 EditableText
"goldLeft_txt"Symbol 706 MovieClip Frame 1Symbol 681 EditableText
"gold5_txt"Symbol 706 MovieClip Frame 1Symbol 682 EditableText
"castle_txt"Symbol 706 MovieClip Frame 1Symbol 685 EditableText
"gold3_txt"Symbol 706 MovieClip Frame 1Symbol 686 EditableText
"tower_mc"Symbol 706 MovieClip Frame 1Symbol 692 MovieClip
"total_gold_txt"Symbol 706 MovieClip Frame 21Symbol 694 EditableText
"gold_e_txt"Symbol 706 MovieClip Frame 21Symbol 696 EditableText
"gold_m_txt"Symbol 706 MovieClip Frame 21Symbol 698 EditableText
"gold_score_txt"Symbol 706 MovieClip Frame 21Symbol 700 EditableText
"total_gold_txt"Symbol 706 MovieClip Frame 26Symbol 701 EditableText
"gold_f_txt"Symbol 706 MovieClip Frame 26Symbol 703 EditableText
"gold_b_txt"Symbol 706 MovieClip Frame 26Symbol 704 EditableText
"gold_score_txt"Symbol 706 MovieClip Frame 26Symbol 705 EditableText
"name_txt"Symbol 725 MovieClip Frame 2Symbol 716 EditableText
"gold_txt"Symbol 739 MovieClip Frame 1Symbol 737 EditableText
"gold_txt"Symbol 739 MovieClip Frame 27Symbol 738 EditableText
"gold_txt"Symbol 740 MovieClip Frame 1Symbol 727 EditableText
"hp_txt"Symbol 740 MovieClip Frame 1Symbol 731 EditableText
"price2_txt"Symbol 740 MovieClip Frame 1Symbol 732 EditableText
"lv_txt"Symbol 740 MovieClip Frame 1Symbol 734 EditableText
"upgrade_btn"Symbol 740 MovieClip Frame 1Symbol 735 Button
"msg_mc"Symbol 740 MovieClip Frame 1Symbol 739 MovieClip
"price_txt"Symbol 773 MovieClip Frame 1Symbol 770 EditableText
"buy_btn2"Symbol 773 MovieClip Frame 1Symbol 735 Button
"price2_txt"Symbol 785 MovieClip Frame 1Symbol 784 EditableText
"buy_btn3"Symbol 785 MovieClip Frame 1Symbol 735 Button
"gold_txt"Symbol 790 MovieClip Frame 1Symbol 742 EditableText
"msg_mc"Symbol 790 MovieClip Frame 1Symbol 739 MovieClip
"hp_txt"Symbol 790 MovieClip Frame 1Symbol 746 EditableText
"price2_txt"Symbol 790 MovieClip Frame 1Symbol 747 EditableText
"lv_txt"Symbol 790 MovieClip Frame 1Symbol 749 EditableText
"buy_btn1"Symbol 790 MovieClip Frame 1Symbol 735 Button
"str_txt"Symbol 790 MovieClip Frame 1Symbol 751 EditableText
"sp_txt"Symbol 790 MovieClip Frame 1Symbol 753 EditableText
"lv_txt"Symbol 790 MovieClip Frame 1Symbol 755 EditableText
"sp_txt"Symbol 790 MovieClip Frame 1Symbol 758 EditableText
"area"Symbol 790 MovieClip Frame 5Symbol 66 MovieClip
"select_mc"Symbol 790 MovieClip Frame 5Symbol 86 MovieClip
"body"Symbol 790 MovieClip Frame 5Symbol 190 MovieClip
"dot1"Symbol 790 MovieClip Frame 5Symbol 94 MovieClip
"dot2"Symbol 790 MovieClip Frame 5Symbol 94 MovieClip
"area_attack"Symbol 790 MovieClip Frame 5Symbol 102 MovieClip
"area_view"Symbol 790 MovieClip Frame 5Symbol 57 MovieClip [area_view2]
"hp_txt"Symbol 790 MovieClip Frame 5Symbol 761 EditableText
"lv_txt"Symbol 790 MovieClip Frame 5Symbol 762 EditableText
"str_txt"Symbol 790 MovieClip Frame 5Symbol 764 EditableText
"sp_txt"Symbol 790 MovieClip Frame 5Symbol 766 EditableText
"lv_txt"Symbol 790 MovieClip Frame 5Symbol 768 EditableText
"buy1_mc"Symbol 790 MovieClip Frame 5Symbol 773 MovieClip
"area"Symbol 790 MovieClip Frame 5Symbol 66 MovieClip
"select_mc"Symbol 790 MovieClip Frame 5Symbol 86 MovieClip
"body"Symbol 790 MovieClip Frame 5Symbol 187 MovieClip
"dot1"Symbol 790 MovieClip Frame 5Symbol 94 MovieClip
"dot2"Symbol 790 MovieClip Frame 5Symbol 94 MovieClip
"area_attack"Symbol 790 MovieClip Frame 5Symbol 125 MovieClip
"area_view"Symbol 790 MovieClip Frame 5Symbol 55 MovieClip [area_view1]
"hp_txt"Symbol 790 MovieClip Frame 5Symbol 776 EditableText
"lv_txt"Symbol 790 MovieClip Frame 5Symbol 777 EditableText
"str_txt"Symbol 790 MovieClip Frame 5Symbol 779 EditableText
"sp_txt"Symbol 790 MovieClip Frame 5Symbol 781 EditableText
"lv_txt"Symbol 790 MovieClip Frame 5Symbol 783 EditableText
"buy2_mc"Symbol 790 MovieClip Frame 5Symbol 785 MovieClip
"sp_txt"Symbol 790 MovieClip Frame 5Symbol 787 EditableText
"sp_txt"Symbol 790 MovieClip Frame 5Symbol 789 EditableText
"general_txt"Symbol 800 MovieClip Frame 1Symbol 792 EditableText
"total_gold_txt"Symbol 800 MovieClip Frame 1Symbol 794 EditableText
"difficulty_txt"Symbol 800 MovieClip Frame 1Symbol 796 EditableText
"castle_txt"Symbol 800 MovieClip Frame 1Symbol 798 EditableText
"level_txt"Symbol 800 MovieClip Frame 1Symbol 799 EditableText
"gold_txt"Symbol 823 MovieClip Frame 1Symbol 817 EditableText
"gold_txt"Symbol 823 MovieClip Frame 2Symbol 818 EditableText
"gold_txt"Symbol 823 MovieClip Frame 3Symbol 820 EditableText
"name_txt"Symbol 823 MovieClip Frame 3Symbol 821 EditableText
"ok_btn"Symbol 823 MovieClip Frame 3Symbol 405 Button
"count_mc"Symbol 824 MovieClip [win] Frame 29Symbol 706 MovieClip
"save_mc"Symbol 824 MovieClip [win] Frame 29Symbol 725 MovieClip
"name_txt"Symbol 843 MovieClip [levelID_mc] Frame 1Symbol 841 EditableText
"bar_mc"Symbol 845 MovieClip [life_bar_enemy] Frame 1Symbol 844 MovieClip
"bar_mc"Symbol 846 MovieClip [life_bar_role] Frame 1Symbol 844 MovieClip
"mission_txt"Symbol 857 MovieClip Frame 1Symbol 856 EditableText
"mask_mc"Symbol 861 MovieClip [map_mc1] Frame 1Symbol 847 MovieClip
"ico1"Symbol 861 MovieClip [map_mc1] Frame 19Symbol 850 MovieClip
"ico2"Symbol 861 MovieClip [map_mc1] Frame 19Symbol 852 MovieClip
"mission_mc"Symbol 861 MovieClip [map_mc1] Frame 19Symbol 857 MovieClip
"area"Symbol 874 MovieClip [scroll_control] Frame 1Symbol 361 MovieClip
"map"Symbol 889 MovieClip [stage3] Frame 1Symbol 882 MovieClip
"base_enemy"Symbol 889 MovieClip [stage3] Frame 1Symbol 236 MovieClip [castle]
"roleDot"Symbol 889 MovieClip [stage3] Frame 1Symbol 205 MovieClip
"generalPos"Symbol 889 MovieClip [stage3] Frame 1Symbol 205 MovieClip
"base_role"Symbol 889 MovieClip [stage3] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 889 MovieClip [stage3] Frame 1Symbol 238 MovieClip
"startPos"Symbol 889 MovieClip [stage3] Frame 1Symbol 241 MovieClip
"tower_area"Symbol 889 MovieClip [stage3] Frame 1Symbol 883 MovieClip
"land_mc"Symbol 889 MovieClip [stage3] Frame 1Symbol 884 MovieClip
"role_loader"Symbol 889 MovieClip [stage3] Frame 1Symbol 885 MovieClip
"enemy_loader"Symbol 889 MovieClip [stage3] Frame 1Symbol 886 MovieClip
"map_up"Symbol 889 MovieClip [stage3] Frame 1Symbol 888 MovieClip
"a2"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a1"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a3"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a2_1"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a2_3"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a2_2"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a3_1"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a3_2"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a2_4"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a_last"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a3_3"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a3_4"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a4_1"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a4_2"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"a4_3"Symbol 889 MovieClip [stage3] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 889 MovieClip [stage3] Frame 1Symbol 271 MovieClip
"egde_l"Symbol 889 MovieClip [stage3] Frame 1Symbol 271 MovieClip
"egde_u"Symbol 889 MovieClip [stage3] Frame 1Symbol 271 MovieClip
"egde_r"Symbol 889 MovieClip [stage3] Frame 1Symbol 271 MovieClip
"map"Symbol 897 MovieClip [stage7] Frame 1Symbol 890 MovieClip
"floor_mc"Symbol 897 MovieClip [stage7] Frame 1Symbol 307 MovieClip
"roleDot"Symbol 897 MovieClip [stage7] Frame 1Symbol 205 MovieClip
"generalPos"Symbol 897 MovieClip [stage7] Frame 1Symbol 205 MovieClip
"base_role"Symbol 897 MovieClip [stage7] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 897 MovieClip [stage7] Frame 1Symbol 238 MovieClip
"startPos"Symbol 897 MovieClip [stage7] Frame 1Symbol 241 MovieClip
"base_enemy"Symbol 897 MovieClip [stage7] Frame 1Symbol 236 MovieClip [castle]
"tower_area"Symbol 897 MovieClip [stage7] Frame 1Symbol 891 MovieClip
"land_mc"Symbol 897 MovieClip [stage7] Frame 1Symbol 892 MovieClip
"role_loader"Symbol 897 MovieClip [stage7] Frame 1Symbol 893 MovieClip
"enemy_loader"Symbol 897 MovieClip [stage7] Frame 1Symbol 894 MovieClip
"map_up"Symbol 897 MovieClip [stage7] Frame 1Symbol 896 MovieClip
"a2"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"a1"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"a3"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"a25"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"a24"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"a23"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"a21"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"a22"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"a4"Symbol 897 MovieClip [stage7] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 897 MovieClip [stage7] Frame 1Symbol 271 MovieClip
"egde_l"Symbol 897 MovieClip [stage7] Frame 1Symbol 271 MovieClip
"egde_u"Symbol 897 MovieClip [stage7] Frame 1Symbol 271 MovieClip
"egde_r"Symbol 897 MovieClip [stage7] Frame 1Symbol 271 MovieClip
"map"Symbol 907 MovieClip [stage8] Frame 1Symbol 899 MovieClip
"floor_mc"Symbol 907 MovieClip [stage8] Frame 1Symbol 307 MovieClip
"roleDot"Symbol 907 MovieClip [stage8] Frame 1Symbol 205 MovieClip
"base_role"Symbol 907 MovieClip [stage8] Frame 1Symbol 236 MovieClip [castle]
"dot_8"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"dot_4"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"dot_2"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"dot_0"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"dot_3"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"dot_5"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"dot_1"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"dot_6"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"dot_7"Symbol 907 MovieClip [stage8] Frame 1Symbol 238 MovieClip
"startPos"Symbol 907 MovieClip [stage8] Frame 1Symbol 241 MovieClip
"base_enemy"Symbol 907 MovieClip [stage8] Frame 1Symbol 236 MovieClip [castle]
"enemy_control"Symbol 907 MovieClip [stage8] Frame 1Symbol 900 MovieClip [enemy_control8]
"generalPos"Symbol 907 MovieClip [stage8] Frame 1Symbol 205 MovieClip
"tower_area"Symbol 907 MovieClip [stage8] Frame 1Symbol 901 MovieClip
"land_mc"Symbol 907 MovieClip [stage8] Frame 1Symbol 902 MovieClip
"role_loader"Symbol 907 MovieClip [stage8] Frame 1Symbol 903 MovieClip
"enemy_loader"Symbol 907 MovieClip [stage8] Frame 1Symbol 904 MovieClip
"map_up"Symbol 907 MovieClip [stage8] Frame 1Symbol 906 MovieClip
"a6_3"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a9_3"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a1"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a2"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a3"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a4"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a5_1"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a6_1"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a6_2"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a5_2"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a5_3"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a5_4"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a5_5"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a7_1"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a7_2"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a7_3"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a2_1"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a2_2"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a2_3"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"a2_4"Symbol 907 MovieClip [stage8] Frame 1Symbol 268 MovieClip
"egde_d"Symbol 907 MovieClip [stage8] Frame 1Symbol 271 MovieClip
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Special Tags

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"attack"Symbol 155 MovieClip Frame 11
"attack2"Symbol 155 MovieClip Frame 19
"stand"Symbol 162 MovieClip Frame 1
"move"Symbol 162 MovieClip Frame 6
"attack"Symbol 162 MovieClip Frame 11
"attack2"Symbol 162 MovieClip Frame 19
"stand"Symbol 172 MovieClip Frame 1
"move"Symbol 172 MovieClip Frame 6
"attack"Symbol 172 MovieClip Frame 11
"attack2"Symbol 172 MovieClip Frame 19
"stand"Symbol 174 MovieClip Frame 1
"move"Symbol 174 MovieClip Frame 6
"attack"Symbol 174 MovieClip Frame 11
"attack2"Symbol 174 MovieClip Frame 19
"stand"Symbol 184 MovieClip Frame 1
"move"Symbol 184 MovieClip Frame 6
"attack"Symbol 184 MovieClip Frame 11
"attack2"Symbol 184 MovieClip Frame 17
"stand"Symbol 187 MovieClip Frame 1
"move"Symbol 187 MovieClip Frame 6
"attack"Symbol 187 MovieClip Frame 11
"attack2"Symbol 187 MovieClip Frame 17
"stand"Symbol 190 MovieClip Frame 1
"move"Symbol 190 MovieClip Frame 6
"attack"Symbol 190 MovieClip Frame 11
"attack2"Symbol 190 MovieClip Frame 17
"s1"Symbol 216 MovieClip Frame 1
"s2"Symbol 216 MovieClip Frame 2
"s3"Symbol 216 MovieClip Frame 3
"s4"Symbol 216 MovieClip Frame 4
"end"Symbol 216 MovieClip Frame 5
"s1"Symbol 236 MovieClip [castle] Frame 1
"s2"Symbol 236 MovieClip [castle] Frame 2
"s3"Symbol 236 MovieClip [castle] Frame 3
"s1"Symbol 315 MovieClip Frame 1
"s2"Symbol 315 MovieClip Frame 2
"end"Symbol 315 MovieClip Frame 3
"s1"Symbol 316 MovieClip [tower] Frame 1
"s2"Symbol 316 MovieClip [tower] Frame 2
"s2"Symbol 330 MovieClip Frame 2
"end"Symbol 330 MovieClip Frame 3
"s1"Symbol 331 MovieClip [farmhouse] Frame 1
"s2"Symbol 331 MovieClip [farmhouse] Frame 2
"submited"Symbol 413 MovieClip Frame 2
"submit"Symbol 413 MovieClip Frame 3
"sending"Symbol 413 MovieClip Frame 4
"done"Symbol 413 MovieClip Frame 5
"submited"Symbol 449 MovieClip Frame 2
"submit"Symbol 449 MovieClip Frame 3
"sending"Symbol 449 MovieClip Frame 4
"done"Symbol 449 MovieClip Frame 5
"time"Symbol 607 MovieClip Frame 2
"mission"Symbol 671 MovieClip [status_mc] Frame 1
"status"Symbol 671 MovieClip [status_mc] Frame 7
"roleInf"Symbol 671 MovieClip [status_mc] Frame 13
"castleInf"Symbol 671 MovieClip [status_mc] Frame 20
"towerInf"Symbol 671 MovieClip [status_mc] Frame 27
"farmhouseInf"Symbol 671 MovieClip [status_mc] Frame 34
"msg"Symbol 671 MovieClip [status_mc] Frame 44
"end"Symbol 671 MovieClip [status_mc] Frame 49
"s1"Symbol 706 MovieClip Frame 21
"s2"Symbol 706 MovieClip Frame 26
"s4"Symbol 725 MovieClip Frame 4
"level"Symbol 739 MovieClip Frame 27
"buy"Symbol 790 MovieClip Frame 1
"upgrade"Symbol 790 MovieClip Frame 5
"submited"Symbol 823 MovieClip Frame 2
"submit"Symbol 823 MovieClip Frame 3
"sending"Symbol 823 MovieClip Frame 4
"done"Symbol 823 MovieClip Frame 5
"s1"Symbol 824 MovieClip [win] Frame 35
"s2"Symbol 824 MovieClip [win] Frame 41
"next"Symbol 824 MovieClip [win] Frame 49
"load"Symbol 824 MovieClip [win] Frame 55
"winall"Symbol 824 MovieClip [win] Frame 61
"s1"Symbol 945 MovieClip Frame 1
"s2"Symbol 945 MovieClip Frame 2
"s3"Symbol 945 MovieClip Frame 3
"stand"Symbol 1105 MovieClip Frame 1
"select"Symbol 1105 MovieClip Frame 2
"move"Symbol 1105 MovieClip Frame 3
"attack"Symbol 1105 MovieClip Frame 4
"stand"Symbol 1134 MovieClip Frame 1
"select"Symbol 1134 MovieClip Frame 2
"move"Symbol 1134 MovieClip Frame 3
"attack"Symbol 1134 MovieClip Frame 4
"menu"Symbol 1173 MovieClip Frame 1
"load"Symbol 1173 MovieClip Frame 2
"intr"Symbol 1173 MovieClip Frame 7
"sim"Symbol 1173 MovieClip Frame 12
"setting"Symbol 1173 MovieClip Frame 13
"credits"Symbol 1173 MovieClip Frame 18

Dynamic Text Variables

_root.speed_rateSymbol 582 EditableText"<p align="left"><font face="Arial Baltic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>"
_root.speed_rateSymbol 600 EditableText"<p align="left"><font face="Arial Baltic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>"
sec_tSymbol 601 EditableText"<p align="left"></p>"
min_tSymbol 602 EditableText"<p align="left"></p>"




http://swfchan.com/5/24174/info.shtml
Created: 25/5 -2019 11:07:19 Last modified: 25/5 -2019 11:07:19 Server time: 13/05 -2024 02:12:55