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Maximillian B.swf

This is the info page for
Flash #24193

(Click the ID number above for more basic data on this flash file.)


Text
:Lives

Room:

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 10 MovieClip [loader] in Frame 1
onClipEvent (enterFrame) { loadingPercent = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _xscale = loadingPercent; _parent.loadDisplay = loadingPercent + "%"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { _parent.gotoAndPlay(3); } }
Instance of Symbol 10 MovieClip [loader] in Frame 1
onClipEvent (enterFrame) { loadingPercent = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _xscale = loadingPercent; if (_root.getBytesLoaded() == _root.getBytesTotal()) { _parent.gotoAndPlay(3); } }
Frame 2
stop();
Frame 3
function Balls(cx1, cy1, cd1, cx2, cy2, cd2, cx3, cy3, cd3, cx4, cy4, cd4, cx5, cy5, cd5, cx6, cy6, cd6, cx7, cy7, cd7, cx8, cy8, cd8, cx9, cy9, cd9, cx10, cy10, cd10, cx11, cy11, cd11, cx12, cy12, cd12, cx13, cy13, cd13, cx14, cy14, cd14, cx15, cy15, cd15, cx16, cy16, cd16, cx17, cy17, cd17, cx18, cy18, cd18, cx19, cy19, cd19, cx20, cy20, cd20, cx21, cy21, cd21, cx22, cy22, cd22, cx23, cy23, cd23, cx24, cy24, cd24, cx25, cy25, cd25) { this.cbx1 = cx1; this.cby1 = cy1; this.cbd1 = cd1; this.cbx2 = cx2; this.cby2 = cy2; this.cbd2 = cd2; this.cbx3 = cx3; this.cby3 = cy3; this.cbd3 = cd3; this.cbx4 = cx4; this.cby4 = cy4; this.cbd4 = cd4; this.cbx5 = cx5; this.cby5 = cy5; this.cbd5 = cd5; this.cbx6 = cx6; this.cby6 = cy6; this.cbd6 = cd6; this.cbx7 = cx7; this.cby7 = cy7; this.cbd7 = cd7; this.cbx8 = cx8; this.cby8 = cy8; this.cbd8 = cd8; this.cbx9 = cx9; this.cby9 = cy9; this.cbd9 = cd9; this.cbx10 = cx10; this.cby10 = cy10; this.cbd10 = cd10; this.cbx11 = cx11; this.cby11 = cy11; this.cbd11 = cd11; this.cbx12 = cx12; this.cby12 = cy12; this.cbd12 = cd12; this.cbx13 = cx13; this.cby13 = cy13; this.cbd13 = cd13; this.cbx14 = cx14; this.cby14 = cy14; this.cbd14 = cd14; this.cbx15 = cx15; this.cby15 = cy15; this.cbd15 = cd15; this.cbx16 = cx16; this.cby16 = cy16; this.cbd16 = cd16; this.cbx17 = cx17; this.cby17 = cy17; this.cbd17 = cd17; this.cbx18 = cx18; this.cby18 = cy18; this.cbd18 = cd18; this.cbx19 = cx19; this.cby19 = cy19; this.cbd19 = cd19; this.cbx20 = cx20; this.cby20 = cy20; this.cbd20 = cd20; this.cbx21 = cx21; this.cby21 = cy21; this.cbd21 = cd21; this.cbx22 = cx22; this.cby22 = cy22; this.cbd22 = cd22; this.cbx23 = cx23; this.cby23 = cy23; this.cbd23 = cd23; this.cbx24 = cx24; this.cby24 = cy24; this.cbd24 = cd24; this.cbx25 = cx25; this.cby25 = cy25; this.cbd25 = cd25; } function Boxes(x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, x6, y6, x7, y7, x8, y8, x9, y9, x10, y10, x11, y11, x12, y12, x13, y13, x14, y14, x15, y15, x16, y16, x17, y17, x18, y18, x19, y19, x20, y20, x21, y21, x22, y22, x23, y23, x24, y24, x25, y25, x26, y26, x27, y27, x28, y28, x29, y29, x30, y30, x31, y31, x32, y32, x33, y33, x34, y34, x35, y35, x36, y36, x37, y37, x38, y38, x39, y39, x40, y40, x41, y41, x42, y42, x43, y43, x44, y44, x45, y45, x46, y46, x47, y47, x48, y48, x49, y49, x50, y50, x51, y51, x52, y52, x53, y53, x54, y54, x55, y55, x56, y56, x57, y57, x58, y58, x59, y59, x60, y60, x61, y61, x62, y62, x63, y63, x64, y64, x65, y65, x66, y66, x67, y67, x68, y68, x69, y69, x70, y70, x71, y71, x72, y72, x73, y73, x74, y74, x75, y75) { this.bx1 = x1; this.by1 = y1; this.bx2 = x2; this.by2 = y2; this.bx3 = x3; this.by3 = y3; this.bx4 = x4; this.by4 = y4; this.bx5 = x5; this.by5 = y5; this.bx6 = x6; this.by6 = y6; this.bx7 = x7; this.by7 = y7; this.bx8 = x8; this.by8 = y8; this.bx9 = x9; this.by9 = y9; this.bx10 = x10; this.by10 = y10; this.bx11 = x11; this.by11 = y11; this.bx12 = x12; this.by12 = y12; this.bx13 = x13; this.by13 = y13; this.bx14 = x14; this.by14 = y14; this.bx15 = x15; this.by15 = y15; this.bx16 = x16; this.by16 = y16; this.bx17 = x17; this.by17 = y17; this.bx18 = x18; this.by18 = y18; this.bx19 = x19; this.by19 = y19; this.bx20 = x20; this.by20 = y20; this.bx21 = x21; this.by21 = y21; this.bx22 = x22; this.by22 = y22; this.bx23 = x23; this.by23 = y23; this.bx24 = x24; this.by24 = y24; this.bx25 = x25; this.by25 = y25; this.bx26 = x26; this.by26 = y26; this.bx27 = x27; this.by27 = y27; this.bx28 = x28; this.by28 = y28; this.bx29 = x29; this.by29 = y29; this.bx30 = x30; this.by30 = y30; this.bx31 = x31; this.by31 = y31; this.bx32 = x32; this.by32 = y32; this.bx33 = x33; this.by33 = y33; this.bx34 = x34; this.by34 = y34; this.bx35 = x35; this.by35 = y35; this.bx36 = x36; this.by36 = y36; this.bx37 = x37; this.by37 = y37; this.bx38 = x38; this.by38 = y38; this.bx39 = x39; this.by39 = y39; this.bx40 = x40; this.by40 = y40; this.bx41 = x41; this.by41 = y41; this.bx42 = x42; this.by42 = y42; this.bx43 = x43; this.by43 = y43; this.bx44 = x44; this.by44 = y44; this.bx45 = x45; this.by45 = y45; this.bx46 = x46; this.by46 = y46; this.bx47 = x47; this.by47 = y47; this.bx48 = x48; this.by48 = y48; this.bx49 = x49; this.by49 = y49; this.bx50 = x50; this.by50 = y50; this.bx51 = x51; this.by51 = y51; this.bx52 = x52; this.by52 = y52; this.bx53 = x53; this.by53 = y53; this.bx54 = x54; this.by54 = y54; this.bx55 = x55; this.by55 = y55; this.bx56 = x56; this.by56 = y56; this.bx57 = x57; this.by57 = y57; this.bx58 = x58; this.by58 = y58; this.bx59 = x59; this.by59 = y59; this.bx60 = x60; this.by60 = y60; this.bx61 = x61; this.by61 = y61; this.bx62 = x62; this.by62 = y62; this.bx63 = x63; this.by63 = y63; this.bx64 = x64; this.by64 = y64; this.bx65 = x65; this.by65 = y65; this.bx66 = x66; this.by66 = y66; this.bx67 = x67; this.by67 = y67; this.bx68 = x68; this.by68 = y68; this.bx69 = x69; this.by69 = y69; this.bx70 = x70; this.by70 = y70; this.bx71 = x71; this.by71 = y71; this.bx72 = x72; this.by72 = y72; this.bx73 = x73; this.by73 = y73; this.bx74 = x74; this.by74 = y74; this.bx75 = x75; this.by75 = y75; } stopAllSounds(); var siteStyle = new TextFormat(); siteStyle.font = "OE2"; siteStyle.size = 18; siteStyle.color = 16776960 /* 0xFFFF00 */; siteStyle.bold = true; maxTrk = new Sound(); maxTrk.attachSound("MaxTrax"); pulsnd = new Sound(); pulsnd.attachSound("Pulsar"); ambs = new Sound(); ambs.attachSound("Amb"); ups = new Sound(); ups.attachSound("Up"); bmp = new Sound(); bmp.attachSound("bump"); pu = new Sound(); pu.attachSound("pickup"); dr = new Sound(); dr.attachSound("drop"); oc = new Sound(); oc.attachSound("Ouch"); yw = new Sound(); yw.attachSound("YouWin"); lr = new Sound(); lr.attachSound("LeftRight"); drr = new Sound(); drr.attachSound("Door"); go = new Sound(); go.attachSound("GameOver"); max = {}; max2 = {}; tit = {}; brief1 = {}; win = {}; spi = {}; long1 = {}; ins1 = {}; flame = {}; power = {}; ouch = {}; theend = {}; roomNumber = 1; rooms = 9; lives = 9; Mouse.addListener(_root); tit.mc = attachMovie("Title", "tit2", 10000, 1); wall = new Array(rooms); plant = new Array(rooms); dor = new Array(rooms); ba = new Array(rooms); bb = new Array(rooms); balls = new Array(26); ballxt = new Array(26); ballyt = new Array(26); ballxi = new Array(26); ballyi = new Array(26); boxes = new Array(76); numBoxes = [9, 12, 42, 24, 12, 15, 74, 20, 28]; numBalls = [8, 10, 15, 7, 0, 13, 25, 10, 9]; maxStartx = [228, 444, 228, 444, 444, 444, 444, 60, 444]; maxStarty = [328, 328, 40, 328, 56, 328, 328, 328, 328]; plantX = [12, 12, 12, 12, 12, -100, -100, 12, 108]; plantY = [8, 8, 136, 8, 8, -100, -100, 8, 72]; wallX = [12, 12, 12, -12, 12, 12, 12, 12, 12]; wallY = [8, 8, 8, 8, 8, 8, 8, 8, 8]; doorX = [12, 228, 60, 60, -100, 12, 36, 12, 468]; doorY = [296, 360, 296, 72, -100, 328, 8, 312, 328]; powerX = [60, 60, 228, 12, -100, 420, 60, 444, 252]; powerY = [40, 328, 280, 168, -100, 40, 328, 344, 200]; baX = [-100, 372, -100, 84, 36, -100, -100, 252, 60]; baY = [-100, 152, -100, 312, 24, -100, -100, 104, 72]; bbX = [-100, 372, -100, 396, 36, -100, -100, 252, 132]; bbY = [-100, 200, -100, 312, 24, -100, -100, 104, 72]; ball = new Array(); box = new Array(); i = 1; while (i < (rooms + 1)) { wall[i] = {}; plant[i] = {}; dor[i] = {}; ba[i] = {}; bb[i] = {}; i++; } j = 1; while (j < 76) { boxes[j] = {}; j++; } k = 1; while (k < 26) { balls[k] = {}; k++; }
Frame 4
stopAllSounds(); tit.mc._alpha = 100; maxTrk.start(0, 9); onEnterFrame = function () { _root.onMouseDown = function () { tit.mc._alpha = 0; gotoAndStop (5); }; }; stop();
Frame 5
brief1.mc = attachMovie("Brief1", "brief2", 6900, 1); ins1.mc = attachMovie("Instructions1", "inst1", 6901, 1); ins1.mc._alpha = 100; this.createTextField("textWindow", 6600, 10, 0, 492, 2830); textWindow.background = true; textWindow.backgroundColor = 0; textWindow.border = false; textWindow.type = "static"; textWindow.multiline = true; textWindow.wordWrap = true; textWindow.embedFonts = true; textWindow.cacheAsBitmap = true; MasterText = "\r\r\r\r\r\r\r\r\r\r\r\rMAXIMILLIAN B.\r\rBy J.D. Casten \u2013 (designed for the 8-bit Atari in 1987)\r\r Maximillian B. approached the large oak doors slowly and cautiously. As he drew ever closer, the doors creaked open, revealing an office the size of a basketball court and barren except for a large desk.\r\r \"Hurry up, Maxy babe,\" echoed a voice from behind the desk. \"My oh my, what a beak you have! You know, plastic surgery can do wonders these days.\" Max's bill began to clatter. Aunt Icked, the family's wealthy oddball, always gave him the chills.\r\r \"You asked to see me?\" gagged Max. Aunt Icked rarely summoned him just to make fun of his long beak.\r\r \"Yes Max, I have an assignment for you. This is big-time, Max.\" Aunt Icked pulled a few documents and a train ticket out of her desk and handed them to Max.\r\r \"Shouldn't cousin Sly handle matters of this sort? I'm an inventor, not an inspector.\" But Max's heart began to pound harder: this was a dream come true for him.\r\r \"No,\" replied Aunt Icked, \"this job requires someone with extra brain-power -- but you'll do. You and your Clijum-9 aircar are perfect for this mission. Besides, Sly has had terrible nightmares lately, and he needs all the rest he can get.\"\r\r \"What's the mission?\" questioned Max. Max swelled with pride: he had become an inspector.\r\r Aunt Icked sighed gravely. \"A Mechanical Electrical Operational Weapon manufactured by Icked Industries has gone haywire. The contraption took off in the middle of the night and holed up somewhere in the Rodentential section of Burger city. Evidently the machine has been terrorizing the mice and other rodent residents. Your mission is to enter the fortress and destroy the Mechanical Electrical Operational Weapon. The details are in those documents. Get your little ducktail moving.\"\r\rTHE MISSION\r\r On the train ride to Burger City, Max studied the material. Apparently the mechanical menace had built a fortress in a large mountain of deadly vampire vegetation. Max would have to climb and jump on the framework of the fortress, but could he avoid the vampire vegetation?\r\r The fortress has nine rooms, most of them isolated from one another by locked doors. The only way for Max to unlock a door is to overload the power pulsar in each room by feeding all the power charges from the room into the pulsar. The power charges move in straight paths until something blocks their way, making them turn counter-clockwise. The charges are lethal, so Max will need to move special electro-cubes around to change the paths of the charges.\r\r Once Max finds the Mechanical Electrical Operational Weapon, he must neutralize it with charges to complete his mission.\r\rCLIJUM-9 OPERATION\r\r In his amazing Clijum-9 micromini aircar, Max can move horizontally, jump, climb walls and pick up and deposit electro-cubes.\r\r To move, press the left or right arrow keys. To jump, press the space bar. To climb, press the space bar while facing in the direction of a wall (pressing the arrow key makes the Clijum-9 grasp the wall). Press the shift key to face forward.\r\r To pick up an electro-cube, press up the up arrow key; and to put one down, press the down arrow key. Picking up an electro-cube requires that the cube be in front of Max's aircar. When Max picks up an electro-cube, it becomes semi-material, and can be moved trough objects: but it must be dropped in an open space\u2014and it will deflect power-charges even in this semi-material state.\r\r Max begins with nine lives in Room One of the fortress. If Max loses a life, he'll have to start over at the room entrance. This \"room restart\" can also be activated at any time without losing a life by pressing the [Esc] key. The game ends when Max destroys the Mechanical Electrical Operational Weapon or when he loses all nine lives.\r\rHINTS\r\r First, get thoroughly familiar with the Clijum-9 aircar. Remember that left and right motion in jumps can be controlled continually with the arrow keys. Max is tough and can take falls from any height. He can't fly, but he can glide down in any direction. Electro-cubes can be put anywhere -- even in mid-air.\r\r Maximillian B. is just as much a game of intellect as of dexterity. Completion of the game rests heavily on strategic positioning of the electro-cubes. It only takes one cube to change the direction of a charge. In some cases (such as room one -- this is a hint) the charges will be trapped by Electro-cubes, and Max must set them free. On these screens, it is wise to set up a path for the charges to follow before letting them free.\r\r There are many ways to solve each screen, and it is possible to complete the mission.\r\r Good luck to you and Max!\r\r(Cheat Codes at www.jdcasten.info)\r\r\r\r\r\r\r\r\r\r\r\r\r"; textWindow.text = MasterText; textWindow.setTextFormat(siteStyle); brief1.mc._y = 262; onEnterFrame = function () { if (Key.isDown(32)) { ins1.mc._alpha = 0; removeMovieClip(brief1.mc); removeMovieClip(ins1.mc); textWindow.removeTextField(); maxTrk.stop(); gotoAndPlay (10); } textWindow._y = textWindow._y - 0.5; if (textWindow._y < -2560) { textWindow._y = 0; } }; stop();
Frame 10
onEnterFrame = function () { ball[1] = new Balls(36, 296, 1, 60, 296, 1, 84, 296, 1, 36, 312, 1, 84, 312, 1, 36, 328, 1, 60, 328, 1, 84, 328, 1); ball[2] = new Balls(132, 312, 2, 180, 312, 2, 228, 312, 2, 276, 312, 2, 324, 312, 2, 132, 344, 2, 180, 344, 2, 228, 344, 2, 276, 344, 2, 324, 344, 2); ball[3] = new Balls(180, 136, 1, 204, 136, 1, 228, 136, 1, 252, 136, 1, 276, 136, 1, 180, 152, 1, 204, 152, 1, 228, 152, 1, 252, 152, 1, 276, 152, 1, 180, 168, 1, 204, 168, 1, 228, 168, 1, 252, 168, 1, 276, 168, 1); ball[4] = new Balls(252, 56, 4, 252, 104, 4, 252, 152, 4, 252, 200, 4, 252, 248, 4, 372, 312, 3, 108, 344, 1); ball[5] = new Balls(0, 0, 0); ball[6] = new Balls(108, 24, 4, 252, 40, 1, 204, 136, 3, 324, 232, 1, 36, 280, 1, 60, 280, 1, 84, 280, 1, 36, 312, 1, 60, 312, 1, 84, 312, 1, 36, 344, 1, 60, 344, 1, 84, 344, 1); ball[7] = new Balls(252, 40, 2, 300, 40, 1, 324, 40, 1, 348, 40, 1, 372, 40, 1, 396, 40, 1, 420, 40, 1, 324, 56, 1, 348, 56, 1, 396, 56, 1, 420, 56, 1, 324, 72, 1, 348, 72, 1, 372, 72, 1, 396, 72, 1, 420, 72, 1, 132, 88, 4, 252, 88, 2, 348, 88, 1, 372, 88, 1, 396, 88, 1, 420, 88, 1, 396, 104, 1, 420, 104, 1, 132, 136, 4); ball[8] = new Balls(204, 24, 3, 84, 40, 2, 132, 40, 4, 84, 88, 2, 84, 136, 2, 132, 136, 4, 84, 184, 2, 84, 232, 2, 132, 232, 4, 84, 280, 2); ball[9] = new Balls(132, 120, 1, 156, 104, 3, 228, 104, 3, 300, 104, 3, 372, 104, 3, 372, 136, 2, 372, 184, 2, 372, 232, 2, 372, 264, 1); box[1] = new Boxes(372, 88, 372, 168, 372, 184, 372, 200, 372, 280, 36, 280, 60, 280, 84, 280, 108, 280); box[2] = new Boxes(372, 24, 396, 24, 372, 40, 396, 40, 372, 56, 396, 56, 372, 312, 396, 312, 372, 328, 396, 328, 372, 344, 396, 344); box[3] = new Boxes(156, 120, 180, 120, 204, 120, 228, 120, 228, 120, 252, 120, 276, 120, 300, 120, 156, 136, 300, 136, 156, 152, 300, 152, 156, 168, 300, 168, 156, 184, 180, 184, 204, 184, 228, 184, 252, 184, 276, 184, 300, 184, 348, 248, 372, 248, 396, 248, 348, 264, 372, 264, 396, 264, 348, 280, 372, 280, 396, 280, 348, 296, 372, 296, 396, 296, 348, 312, 372, 312, 396, 312, 348, 328, 372, 328, 396, 328, 348, 344, 372, 344, 396, 344); box[4] = new Boxes(324, 72, 324, 88, 324, 104, 204, 104, 204, 120, 204, 136, 180, 200, 204, 200, 228, 200, 180, 216, 204, 216, 228, 216, 180, 232, 204, 232, 228, 232, 180, 248, 204, 248, 228, 248, 180, 264, 204, 264, 228, 264, 180, 280, 204, 280, 228, 280); box[5] = new Boxes(276, 56, 300, 56, 276, 72, 300, 72, 276, 184, 300, 184, 276, 200, 300, 200, 276, 248, 300, 248, 276, 264, 300, 264); box[6] = new Boxes(36, 264, 60, 264, 84, 264, 108, 264, 108, 280, 36, 296, 60, 296, 84, 296, 108, 296, 108, 312, 36, 328, 60, 328, 84, 328, 108, 328, 108, 344); box[7] = new Boxes(276, 40, 276, 56, 300, 56, 276, 72, 300, 72, 276, 88, 300, 88, 324, 88, 300, 104, 324, 104, 348, 104, 372, 104, 348, 120, 372, 120, 396, 120, 420, 120, 36, 168, 60, 168, 84, 168, 36, 184, 60, 184, 84, 184, 108, 184, 132, 184, 108, 200, 132, 200, 156, 200, 180, 200, 156, 216, 180, 216, 180, 232, 204, 232, 228, 232, 36, 248, 60, 248, 84, 248, 204, 248, 228, 248, 252, 248, 36, 264, 60, 264, 84, 264, 108, 264, 132, 264, 228, 264, 252, 264, 36, 280, 60, 280, 84, 280, 108, 280, 132, 280, 156, 280, 252, 280, 276, 280, 132, 296, 156, 296, 180, 296, 252, 296, 276, 296, 132, 312, 156, 312, 180, 312, 276, 312, 300, 312, 132, 328, 156, 328, 180, 328, 276, 328, 300, 328, 132, 344, 156, 344, 180, 344, 276, 344, 300, 344); box[8] = new Boxes(108, 40, 108, 56, 108, 72, 108, 88, 108, 104, 108, 120, 108, 136, 108, 152, 108, 168, 420, 56, 420, 72, 372, 296, 396, 296, 420, 296, 444, 296, 468, 296, 372, 312, 372, 328, 372, 344, 372, 360); box[9] = new Boxes(36, 88, 60, 88, 60, 120, 84, 120, 36, 152, 60, 152, 60, 184, 84, 184, 84, 200, 36, 216, 84, 216, 36, 232, 84, 232, 108, 264, 132, 328, 156, 328, 180, 328, 204, 328, 228, 328, 252, 328, 276, 328, 300, 328, 324, 328, 348, 328, 372, 328, 396, 264, 420, 56, 444, 56); gotoAndPlay (12); }; stop();
Frame 12
ambs.stop(); ambs.start(0, 100); onEnterFrame = function () { removeMovieClip(max.mc); max.mc = attachMovie("MaxB", "max2", 7000, 1); removeMovieClip(flame.mc); flame.mc = attachMovie("Flame", "flame2", 1, 1); removeMovieClip(power.mc); power.mc = attachMovie("Power", "power2", 900, 1); j = 1; while (j < 76) { removeMovieClip(boxes[j].mc); if (j <= numBoxes[roomNumber - 1]) { boxes[j].mc = attachMovie("Box", "box" + j, 300 + j, 1); boxes[j].mc._x = box[roomNumber]["bx" + j]; boxes[j].mc._y = box[roomNumber]["by" + j]; } j++; } i = 1; while (i < 26) { removeMovieClip(balls[i].mc); if (i <= numBalls[roomNumber - 1]) { balls[i].mc = attachMovie("Chaos", "chaos" + i, 400 + i, 1); balls[i].mc._x = ball[roomNumber]["cbx" + i]; balls[i].mc._y = ball[roomNumber]["cby" + i]; ballxt[i] = ball[roomNumber]["cbx" + i]; ballyt[i] = ball[roomNumber]["cby" + i]; } i++; } k = 1; while (k <= rooms) { removeMovieClip(dor[k].mc); removeMovieClip(wall[k].mc); removeMovieClip(plant[k].mc); removeMovieClip(ba[k].mc); removeMovieClip(bb[k].mc); k++; } ba[roomNumber].mc = attachMovie("BlinkA" + roomNumber, "bla", 80 + roomNumber, 1); bb[roomNumber].mc = attachMovie("BlinkB" + roomNumber, "blb", 90 + roomNumber, 1); dor[roomNumber].mc = attachMovie("Door" + roomNumber, "door", 70 + roomNumber, 1); wall[roomNumber].mc = attachMovie("Walls" + roomNumber, "walls", 500 + roomNumber, 1); plant[roomNumber].mc = attachMovie("Plants" + roomNumber, "plants", 60 + roomNumber, 1); wall[roomNumber].mc._xscale = 100; wall[roomNumber].mc._yscale = 100; plant[roomNumber].mc._xscale = 100; plant[roomNumber].mc._yscale = 100; dor[roomNumber].mc._xscale = 100; dor[roomNumber].mc._yscale = 100; ba[roomNumber].mc._xscale = 100; bb[roomNumber].mc._yscale = 100; ba[roomNumber].mc._xscale = 100; bb[roomNumber].mc._yscale = 100; wall[roomNumber].mc._x = wallX[roomNumber - 1]; wall[roomNumber].mc._y = wallY[roomNumber - 1]; dor[roomNumber].mc._x = doorX[roomNumber - 1]; dor[roomNumber].mc._y = doorY[roomNumber - 1]; plant[roomNumber].mc._x = plantX[roomNumber - 1]; plant[roomNumber].mc._y = plantY[roomNumber - 1]; maxx = maxStartx[roomNumber - 1]; maxy = maxStarty[roomNumber - 1]; max.mc._x = maxx; max.mc._y = maxy; power.mc._x = powerX[roomNumber - 1]; power.mc._y = powerY[roomNumber - 1]; ba[roomNumber].mc._x = baX[roomNumber - 1]; ba[roomNumber].mc._y = baY[roomNumber - 1]; bb[roomNumber].mc._x = bbX[roomNumber - 1]; bb[roomNumber].mc._y = bbY[roomNumber - 1]; max.mc._rotation = 0; max.mc._alpha = 100; max.mc._xscale = 100; max.mc._yscale = 100; _root.image = 1; img = 1; blink = 0; carry = 0; zapped = 0; center = 32; gotoAndStop (15); };
Frame 15
count = 0; cx = 0; cy = 0; onEnterFrame = function () { count = count + 1; if (count == 4) { killed = 0; if ((((((((maxx == powerX[roomNumber - 1]) && ((maxy == powerY[roomNumber - 1]) || (maxy == (powerY[roomNumber - 1] - 16)))) || (plant[roomNumber].mc.hitTest(maxx + 1, maxy, true))) || (plant[roomNumber].mc.hitTest(maxx + 1, maxy + 16, true))) || (ba[roomNumber].mc.hitTest(maxx + 8, maxy, true))) || (ba[roomNumber].mc.hitTest(maxx + 8, maxy + 16, true))) || (bb[roomNumber].mc.hitTest(maxx + 8, maxy, true))) || (bb[roomNumber].mc.hitTest(maxx + 8, maxy + 16, true))) { killed = 1; gotoAndPlay (17); } else { if (((((maxx < 36) || (maxy > 372)) || (maxy < 24)) && (killed == 0)) || (Key.isDown(33))) { if (roomNumber < 9) { roomNumber = roomNumber + 1; gotoAndStop (10); } else { gotoAndPlay (24); } } count = 0; oldboxdown = boxdown; oy = maxy; boxup = 0; boxupleft = 0; boxleft = 0; boxupright = 0; boxright = 0; boxdown = 0; lowbox = 0; center = center - 1; if (Key.isDown(45)) { lives = lives + 1; } if (Key.isDown(16) || (center == 0)) { img = 2; _root.eyes = 0; if (carry > 0) { box[roomNumber]["bx" + carry] = maxx; } } if (center == -16) { center = 6; _root.eyes = Math.floor(Math.random() * 2); } n = 1; while (n <= numBoxes[roomNumber - 1]) { if (n != carry) { tbx = box[roomNumber]["bx" + n]; tby = box[roomNumber]["by" + n]; if (tby == (maxy + 16)) { if (tbx == (maxx - 24)) { boxleft = 1; if (img == 1) { lowbox = n; } } if (tbx == (maxx + 24)) { boxright = 1; if (img == 3) { lowbox = n; } } } if (tby == maxy) { if (tbx == (maxx - 24)) { boxupleft = 1; } if (tbx == (maxx + 24)) { boxupright = 1; } } } n++; } left = 0; right = 0; up = 0; olddown = down; down = 0; if ((((((((((boxleft == 1) || (boxupleft == 1)) || (wall[roomNumber].mc.hitTest(maxx - 8, maxy, true))) or wall[roomNumber].mc.hitTest(maxx - 8, maxy + 24, true)) or dor[roomNumber].mc.hitTest(maxx - 8, macy, true)) || (dor[roomNumber].mc.hitTest(maxx - 8, maxy + 24, true))) or ba[roomNumber].mc.hitTest(maxx - 8, maxy, true)) or ba[roomNumber].mc.hitTest(maxx - 8, maxy + 24, true)) || (bb[roomNumber].mc.hitTest(maxx - 8, maxy, true))) || (bb[roomNumber].mc.hitTest(maxx - 8, maxy + 24, true))) { left = 1; } if ((((((((((boxright == 1) || (boxupright == 1)) || (wall[roomNumber].mc.hitTest(maxx + 48, maxy, true))) or wall[roomNumber].mc.hitTest(maxx + 48, maxy + 16, true)) or dor[roomNumber].mc.hitTest(maxx + 48, macy, true)) || (dor[roomNumber].mc.hitTest(maxx + 48, maxy + 16, true))) or ba[roomNumber].mc.hitTest(maxx + 48, maxy, true)) or ba[roomNumber].mc.hitTest(maxx + 48, maxy + 16, true)) || (bb[roomNumber].mc.hitTest(maxx + 48, maxy, true))) || (bb[roomNumber].mc.hitTest(maxx + 48, maxy + 16, true))) { right = 1; } keyLeft = 0; keyRight = 0; oldcling = cling; cling = 0; if (Key.isDown(37)) { center = 18; if (left == 0) { maxx = maxx - 24; lr.start(0, 1); } else { cling = 1; } img = img - 1; keyLeft = 1; if (img < 1) { img = 1; } } if (Key.isDown(39)) { center = 18; if (right == 0) { maxx = maxx + 24; lr.start(0, 1); } else { cling = 1; } img = img + 1; keyRight = 1; if (img > 3) { img = 3; } } n = 1; while (n <= numBoxes[roomNumber - 1]) { if (n != carry) { tbx = box[roomNumber]["bx" + n]; tby = box[roomNumber]["by" + n]; if ((maxx == tbx) && (tby == (maxy - 16))) { boxup = 1; } if ((maxx == tbx) && (tby == (maxy + 32))) { boxdown = 1; } } n++; } if (((((boxup == 1) || (wall[roomNumber].mc.hitTest(maxx + 8, maxy - 16, true))) || (dor[roomNumber].mc.hitTest(maxx + 8, maxy - 16, true))) || (ba[roomNumber].mc.hitTest(maxx + 8, maxy - 16, true))) || (bb[roomNumber].mc.hitTest(maxx + 8, maxy - 16, true))) { up = 1; } if (((((boxdown == 1) || (wall[roomNumber].mc.hitTest(maxx + 8, maxy + 38, true))) || (dor[roomNumber].mc.hitTest(maxx + 8, maxy + 38, true))) || (ba[roomNumber].mc.hitTest(maxx + 8, maxy + 38, true))) || (bb[roomNumber].mc.hitTest(maxx + 8, maxy + 38, true))) { down = 1; } if ((((down == 0) && (boxdown == 0)) && (jump <= 1)) && (cling == 0)) { maxy = maxy + 16; } jump = jump - 1; if (Key.isDown(38)) { if ((lowbox > 0) and (carry == 0)) { pu.start(0, 1); carry = lowbox; center = 0; } } if (Key.isDown(40)) { caryhit = 0; center = 0; o = 1; while (o <= numBoxes[roomNumber - 1]) { cbx = box[roomNumber]["bx" + o]; cby = box[roomNumber]["by" + o]; if (((cx == cbx) && (cy == cby)) && (o != carry)) { caryhit = 1; } o++; } p = 1; while (p <= numBalls[roomNumber - 1]) { cbx = balls[roomNumber]["cbx" + p]; cby = balls[roomNumber]["cby" + p]; if ((cx == cbx) && (cy == cby)) { caryhit = 1; } p++; } if (wall[roomNumber].mc.hitTest(cx + 24, cy, true) or plant[roomNumber].mc.hitTest(cx + 24, cy, true)) { caryhit = 1; } if ((carry > 0) && (caryhit == 0)) { dr.start(0, 1); if (img == 2) { cx = maxx; cy = maxy + 16; box[roomNumber]["bx" + carry] = maxx; } boxes[carry].mc._y = box[roomNumber]["bx" + carry]; boxes[carry].mc._y = box[roomNumber]["by" + carry]; boxes[carry].mc._alpha = 100; carry = 0; } } else if (carry > 0) { ocx = cx; ocy = cy; cr = carry; caryhit = 0; cy = maxy + 16; if (img == 1) { cx = maxx + 24; } if (img == 3) { cx = maxx - 24; } if ((img != 1) && (img != 3)) { cx = maxx; } box[roomNumber]["bx" + cr] = cx; box[roomNumber]["by" + cr] = cy; } if (Key.isDown(27)) { gotoAndPlay (10); } flamea = 10; if (Key.isDown(32)) { ups.start(0, 1); flamea = 100; if ((((img == 3) and (right == 1)) or ((img == 1) and (left == 1))) and (up == 0)) { maxy = oy - 16; } else if (((up == 0) and (jump <= 1)) and ((((down == 1) or (olddown == 1)) or (oldboxdown == 1)) or (oldcling == 1))) { maxy = oy - 16; jump = 5; } } flame.mc._alpha = flamea; _root.image = img; blink = blink + 1; if (blink == 16) { ba[roomNumber].mc = attachMovie("BlinkA" + roomNumber, "bla", 5080 + roomNumber, 1); ba[roomNumber].mc._x = baX[roomNumber - 1]; ba[roomNumber].mc._y = baY[roomNumber - 1]; removeMovieClip(bb[roomNumber].mc); } if (blink == 32) { bb[roomNumber].mc = attachMovie("BlinkB" + roomNumber, "blb", 5090 + roomNumber, 1); bb[roomNumber].mc._x = bbX[roomNumber - 1]; bb[roomNumber].mc._y = bbY[roomNumber - 1]; removeMovieClip(ba[roomNumber].mc); blink = 0; } nobump = 0; i = 1; while (i <= numBalls[roomNumber - 1]) { oldx = ball[roomNumber]["cbx" + i]; oldy = ball[roomNumber]["cby" + i]; dir = ball[roomNumber]["cbd" + i]; xx = oldx; yy = oldy; if ((xx == powerX[roomNumber - 1]) && (yy == powerY[roomNumber - 1])) { if (dir > 0) { ball[roomNumber]["cbd" + i] = 0; balls[i].mc._xscale = 300; balls[i].mc._yscale = 300; balls[i].mc._x = xx - 24; balls[i].mc._y = yy - 16; balls[i].mc._alpha = 20; pulsnd.start(0, 1); zapped = zapped + 1; if (zapped == numBalls[roomNumber - 1]) { drr.start(0, 1); removeMovieClip(dor[roomNumber].mc); } } } else { if (dir == 1) { xx = xx + 24; ballxt[i] = xx; } if (dir == 2) { yy = yy - 16; ballyt[i] = yy; } if (dir == 3) { xx = xx - 24; ballxt[i] = xx; } if (dir == 4) { yy = yy + 16; ballyt[i] = yy; } ht = 0; j = 1; while (j <= numBalls[roomNumber - 1]) { if (((xx == ball[roomNumber]["cbx" + j]) && (yy == ball[roomNumber]["cby" + j])) && (ball[roomNumber]["cbd" + j] > 0)) { ht = 1; } j++; } k = 1; while (k <= numBoxes[roomNumber - 1]) { if ((xx == box[roomNumber]["bx" + k]) && (yy == box[roomNumber]["by" + k])) { ht = 1; } k++; } if (((((wall[roomNumber].mc.hitTest(xx + 24, yy, true) || (dor[roomNumber].mc.hitTest(xx + 24, yy, true))) || (plant[roomNumber].mc.hitTest(xx + 24, yy, true))) || (ba[roomNumber].mc.hitTest(xx + 24, yy, true))) || (bb[roomNumber].mc.hitTest(xx + 24, yy, true))) || (ht == 1)) { ballxt[i] = oldx; ballyt[i] = oldy; dir = dir + 1; if (nobump == 0) { bmp.start(0, 1); nobump = 1; } ball[roomNumber]["cbd" + i] = dir; if (dir >= 5) { dir = 1; ball[roomNumber]["cbd" + i] = dir; } } else { ball[roomNumber]["cbx" + i] = xx; ball[roomNumber]["cby" + i] = yy; if (((maxy == yy) or (maxy == (yy - 16))) && (maxx == xx)) { gotoAndStop (17); } } } i++; } } } m = 1; while (m <= numBalls[roomNumber - 1]) { if (ball[roomNumber]["cbd" + m] != 0) { if (ballxt[m] > balls[m].mc._x) { balls[m].mc._x = balls[m].mc._x + 6; } if (ballxt[m] < balls[m].mc._x) { balls[m].mc._x = balls[m].mc._x - 6; } if (ballyt[m] > balls[m].mc._y) { balls[m].mc._y = balls[m].mc._y + 4; } if (ballyt[m] < balls[m].mc._y) { balls[m].mc._y = balls[m].mc._y - 4; } } m++; } if (maxx > max.mc._x) { max.mc._x = max.mc._x + 6; } if (maxx < max.mc._x) { max.mc._x = max.mc._x - 6; } if (maxy > max.mc._y) { max.mc._y = max.mc._y + 4; } if (maxy < max.mc._y) { max.mc._y = max.mc._y - 4; } flame.mc._x = max.mc._x; flame.mc._y = max.mc._y + 30; if (carry > 0) { boxes[carry].mc._y = max.mc._y + 16; boxes[carry].mc._alpha = 50; if (img == 1) { boxes[carry].mc._x = max.mc._x + 24; } if (img == 3) { boxes[carry].mc._x = max.mc._x - 24; } if ((img != 1) && (img != 3)) { boxes[carry].mc._x = max.mc._x; } } }; stop();
Frame 17
countera = 0; counterb = 100; flame.mc._alpha = 0; ouch.mc = attachMovie("Ouchie", "ouchie2", 6000, 1); ouch.mc._alpha = 0; stopAllSounds(); oc.start(0, 1); onEnterFrame = function () { max.mc._alpha = 100 - countera; max.mc._xscale = countera * 10; max.mc._yscale = countera * 10; max.mc._x = max.mc._x - 2; max.mc._y = max.mc._y - 2; ouch.mc._alpha = countera; counterb = counterb - 1; countera = countera + 1; if (countera >= 100) { lives = lives - 1; if (lives < 0) { gotoAndPlay (20); } else { removeMovieClip(ouch.mc); gotoAndPlay (10); } } }; stop();
Frame 20
theend.mc = attachMovie("THEND", "thend2", 6005, 1); theend.mc._x = 251; theend.mc._y = 208; theend.mc._xscale = 0; theend.mc._yscale = 0; counterb = 0; oc.stop(); go.start(0, 2); onEnterFrame = function () { if (counterb <= 100) { theend.mc._rotation = counterb * 7.2; theend.mc._xscale = counterb; theend.mc._yscale = counterb; } counterb = counterb + 1; if (counterb > 400) { removeMovieClip(theend.mc); removeMovieClip(ouch.mc); lives = 9; roomNumber = 1; gotoAndPlay (4); } }; stop();
Frame 24
spi.mc = attachMovie("Spinner", "spin1", 9011, 1); max2.mc = attachMovie("MaxB", "Maxwin2", 9020, 1); win.mc = attachMovie("HurrayWin", "win2", 9015, 1); stopAllSounds(); yw.start(0, 5); spi.mc._x = 251; spi.mc._y = 208; max2.mc._x = 203; max2.mc._y = 174; max2.mc._xscale = 400; max2.mc._yscale = 400; _root.eyes = 0; _root.image = 2; counterc = 0; max.mc._alpha = 0; onEnterFrame = function () { counterc = counterc + 1; if (counterc == 16) { _root.eyes = 1; } if (counterc == 32) { _root.eyes = 0; } if ((counterc > 64) and (Math.floor(Math.random() * 100) == 0)) { counterc = 0; } spi.mc._rotation = spi.mc._rotation + 5; if (Key.isDown(32)) { removeMovieClip(spi.mc); removeMovieClip(win.mc); removeMovieClip(max2.mc); gotoAndPlay (4); lives = 9; roomNumber = 1; } }; stop();
Frame 25
stop();
Symbol 14 MovieClip [Spinner] Frame 1
_rotation = (_rotation + 1);
Symbol 117 MovieClip [MaxB] Frame 1
onEnterFrame = function () { if (_root.eyes == 1) { gotoAndPlay (5); } if (_root.image == 1) { gotoAndPlay (2); } if ((_root.image == 2) and (_root.eyes != 1)) { gotoAndPlay (3); } if (_root.image == 3) { gotoAndPlay (4); } }; stop();
Symbol 117 MovieClip [MaxB] Frame 2
stop();
Symbol 117 MovieClip [MaxB] Frame 3
stop();
Symbol 117 MovieClip [MaxB] Frame 4
stop();
Symbol 176 MovieClip [Box] Frame 1
onEnterFrame = function () { go = Math.floor(Math.random() * 4) + 2; gotoAndPlay(go); }; stop();
Symbol 176 MovieClip [Box] Frame 2
stop();
Symbol 176 MovieClip [Box] Frame 3
stop();
Symbol 176 MovieClip [Box] Frame 4
stop();
Symbol 176 MovieClip [Box] Frame 5
stop();

Library Items

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Symbol 2 Sound [drop]
Symbol 3 Sound [bump]
Symbol 4 MovieClip [Loading]
Symbol 5 BitmapUsed by:6 112
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClip [Ouchie]Uses:6Used by:Timeline
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClip [loader]Uses:9Used by:Timeline
Symbol 11 EditableTextUses:1Used by:Timeline
Symbol 12 BitmapUsed by:13 85
Symbol 13 GraphicUses:12Used by:14
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Symbol 16 BitmapUsed by:25 112
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Symbol 26 BitmapUsed by:27 157
Symbol 27 GraphicUses:26Used by:42
Symbol 28 BitmapUsed by:29 157
Symbol 29 GraphicUses:28Used by:42
Symbol 30 BitmapUsed by:31 157
Symbol 31 GraphicUses:30Used by:42
Symbol 32 BitmapUsed by:33 157
Symbol 33 GraphicUses:32Used by:42
Symbol 34 BitmapUsed by:35 157
Symbol 35 GraphicUses:34Used by:42
Symbol 36 BitmapUsed by:37 157
Symbol 37 GraphicUses:36Used by:42
Symbol 38 BitmapUsed by:39 157
Symbol 39 GraphicUses:38Used by:42
Symbol 40 BitmapUsed by:41 157
Symbol 41 GraphicUses:40Used by:42
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Symbol 44 BitmapUsed by:47 49 53 56 61 63 65 67 171
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Symbol 46 BitmapUsed by:47 49 53 56 61 63 65 67 127
Symbol 47 GraphicUses:21 20 19 18 43 23 44 24 45 46 15Used by:48
Symbol 48 MovieClip [Walls9]Uses:25 42 47Used by:Timeline
Symbol 49 GraphicUses:24 23 44 43 15 46 45 17Used by:50
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Symbol 51 BitmapUsed by:53 56 76 86 88 93 95 97 99 101
Symbol 52 BitmapUsed by:53 56 76 86 88 93 95 97 99 101
Symbol 53 GraphicUses:46 15 45 24 23 44 43 17 51 52Used by:54
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Symbol 55 BitmapUsed by:56 76 88 95 97 99 101
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Symbol 57 MovieClip [Walls6]Uses:56Used by:Timeline
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Symbol 59 MovieClip [Walls5]Uses:58Used by:Timeline
Symbol 60 BitmapUsed by:61 67 90 143
Symbol 61 GraphicUses:15 45 17 60 23 44 46Used by:62
Symbol 62 MovieClip [Walls4]Uses:61Used by:Timeline
Symbol 63 GraphicUses:46 15 24 23 44 43 45 17Used by:64
Symbol 64 MovieClip [Walls3]Uses:63Used by:Timeline
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Symbol 79 GraphicUses:75Used by:81
Symbol 80 GraphicUses:72Used by:81
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Symbol 82 BitmapUsed by:83 85
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [THEND]Uses:83Used by:Timeline
Symbol 85 GraphicUses:82 12Used by:Timeline
Symbol 86 GraphicUses:70 71 51 52Used by:87
Symbol 87 MovieClip [Plants9]Uses:86Used by:Timeline
Symbol 88 GraphicUses:52 51 55 70 71 69Used by:89
Symbol 89 MovieClip [Plants8]Uses:88Used by:Timeline
Symbol 90 GraphicUses:60Used by:91 92 141 182 183 188 191 196 197 201 203  Timeline
Symbol 91 MovieClip [Plants7]Uses:90Used by:Timeline
Symbol 92 MovieClip [Plants6]Uses:90Used by:Timeline
Symbol 93 GraphicUses:51 52Used by:94
Symbol 94 MovieClip [Plants5]Uses:93Used by:Timeline
Symbol 95 GraphicUses:70 52 51 71 69 55Used by:96
Symbol 96 MovieClip [Plants4]Uses:95Used by:Timeline
Symbol 97 GraphicUses:70 52 51 55 71Used by:98
Symbol 98 MovieClip [Plants3]Uses:97Used by:Timeline
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Symbol 100 MovieClip [Plants2]Uses:99Used by:Timeline
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Symbol 115 GraphicUses:109Used by:117
Symbol 116 GraphicUses:108Used by:117
Symbol 117 MovieClip [MaxB]Uses:113 114 115 116Used by:Timeline
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120  Timeline
Symbol 120 MovieClip [Instructions1]Uses:119Used by:Timeline
Symbol 121 BitmapUsed by:122 127
Symbol 122 GraphicUses:121Used by:123
Symbol 123 MovieClip [HurrayWin]Uses:122Used by:Timeline
Symbol 124 BitmapUsed by:127 128
Symbol 125 BitmapUsed by:127 129
Symbol 126 BitmapUsed by:127 132
Symbol 127 GraphicUses:121 46 45 124 125 126Used by:Timeline
Symbol 128 GraphicUses:124Used by:133
Symbol 129 GraphicUses:125Used by:133
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:133
Symbol 132 GraphicUses:126Used by:133
Symbol 133 MovieClip [Flame]Uses:128 129 131 132Used by:Timeline
Symbol 134 GraphicUses:17Used by:135 140 142
Symbol 135 MovieClip [Door9]Uses:134Used by:Timeline
Symbol 136 GraphicUses:17Used by:137 148
Symbol 137 MovieClip [Door8]Uses:136Used by:Timeline
Symbol 138 GraphicUses:17Used by:139
Symbol 139 MovieClip [Door7]Uses:138Used by:Timeline
Symbol 140 MovieClip [Door6]Uses:134Used by:Timeline
Symbol 141 MovieClip [Door5]Uses:90Used by:Timeline
Symbol 142 MovieClip [Door4]Uses:134Used by:Timeline
Symbol 143 GraphicUses:60 17Used by:144
Symbol 144 MovieClip [Door3]Uses:143Used by:Timeline
Symbol 145 GraphicUses:22Used by:Timeline
Symbol 146 GraphicUses:17Used by:147  Timeline
Symbol 147 MovieClip [Door2]Uses:146Used by:Timeline
Symbol 148 MovieClip [Door1]Uses:136Used by:Timeline
Symbol 149 BitmapUsed by:157 165
Symbol 150 BitmapUsed by:157 164
Symbol 151 BitmapUsed by:157 163
Symbol 152 BitmapUsed by:157 162
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Symbol 164 GraphicUses:150Used by:166
Symbol 165 GraphicUses:149Used by:166
Symbol 166 MovieClip [Chaos]Uses:158 159 160 161 162 163 164 165Used by:Timeline
Symbol 167 GraphicUses:18 19 20 21Used by:Timeline
Symbol 168 BitmapUsed by:169 171
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClip [Brief1]Uses:169Used by:Timeline
Symbol 171 GraphicUses:168 24 23 44 43Used by:Timeline
Symbol 172 GraphicUses:106Used by:176
Symbol 173 GraphicUses:105Used by:176
Symbol 174 GraphicUses:104Used by:176
Symbol 175 GraphicUses:103Used by:176
Symbol 176 MovieClip [Box]Uses:172 173 174 175Used by:Timeline
Symbol 177 GraphicUses:15Used by:Timeline
Symbol 178 GraphicUses:22Used by:179
Symbol 179 MovieClip [BlinkB9]Uses:178Used by:Timeline
Symbol 180 GraphicUses:22Used by:181
Symbol 181 MovieClip [BlinkB8]Uses:180Used by:Timeline
Symbol 182 MovieClip [BlinkB7]Uses:90Used by:Timeline
Symbol 183 MovieClip [BlinkB6]Uses:90Used by:Timeline
Symbol 184 GraphicUses:22Used by:185
Symbol 185 MovieClip [BlinkB5]Uses:184Used by:Timeline
Symbol 186 GraphicUses:22Used by:187 200
Symbol 187 MovieClip [BlinkB4]Uses:186Used by:Timeline
Symbol 188 MovieClip [BlinkB3]Uses:90Used by:Timeline
Symbol 189 GraphicUses:22Used by:190 202
Symbol 190 MovieClip [BlinkB2]Uses:189Used by:Timeline
Symbol 191 MovieClip [BlinkB1]Uses:90Used by:Timeline
Symbol 192 GraphicUses:22Used by:193
Symbol 193 MovieClip [BlinkA9]Uses:192Used by:Timeline
Symbol 194 GraphicUses:22Used by:195
Symbol 195 MovieClip [BlinkA8]Uses:194Used by:Timeline
Symbol 196 MovieClip [BlinkA7]Uses:90Used by:Timeline
Symbol 197 MovieClip [BlinkA6]Uses:90Used by:Timeline
Symbol 198 GraphicUses:22Used by:199
Symbol 199 MovieClip [BlinkA5]Uses:198Used by:Timeline
Symbol 200 MovieClip [BlinkA4]Uses:186Used by:Timeline
Symbol 201 MovieClip [BlinkA3]Uses:90Used by:Timeline
Symbol 202 MovieClip [BlinkA2]Uses:189Used by:Timeline
Symbol 203 MovieClip [BlinkA1]Uses:90Used by:Timeline
Symbol 204 Sound [Amb]Used by:Timeline
Symbol 205 Sound [Pickup]Used by:Timeline
Symbol 206 Sound [Up]Used by:Timeline
Symbol 207 Sound [LeftRight]Used by:Timeline
Symbol 208 Sound [Door]Used by:Timeline
Symbol 209 Sound [Ouch]Used by:Timeline
Symbol 210 Sound [Pulsar]Used by:Timeline
Symbol 211 Sound [GameOver]Used by:Timeline
Symbol 212 Sound [YouWin]Used by:Timeline
Symbol 213 Sound [MaxTrax]Used by:Timeline
Symbol 214 EditableTextUses:1Used by:Timeline
Symbol 215 TextUses:1Used by:Timeline
Symbol 216 EditableTextUses:1Used by:Timeline
Symbol 217 TextUses:1Used by:Timeline

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1261 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "OE2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bump"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Loading"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Ouchie"
ExportAssets (56)Timeline Frame 1Symbol 10 as "loader"
ExportAssets (56)Timeline Frame 1Symbol 1 as "OE2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "loader"
ExportAssets (56)Timeline Frame 1Symbol 10 as "loader"
ExportAssets (56)Timeline Frame 2Symbol 14 as "Spinner"
ExportAssets (56)Timeline Frame 2Symbol 42 as "Power"
ExportAssets (56)Timeline Frame 2Symbol 42 as "Power"
ExportAssets (56)Timeline Frame 2Symbol 48 as "Walls9"
ExportAssets (56)Timeline Frame 2Symbol 50 as "Walls8"
ExportAssets (56)Timeline Frame 2Symbol 54 as "Walls7"
ExportAssets (56)Timeline Frame 2Symbol 57 as "Walls6"
ExportAssets (56)Timeline Frame 2Symbol 59 as "Walls5"
ExportAssets (56)Timeline Frame 2Symbol 62 as "Walls4"
ExportAssets (56)Timeline Frame 2Symbol 64 as "Walls3"
ExportAssets (56)Timeline Frame 2Symbol 66 as "Walls2"
ExportAssets (56)Timeline Frame 2Symbol 68 as "Walls1"
ExportAssets (56)Timeline Frame 2Symbol 81 as "Title"
ExportAssets (56)Timeline Frame 2Symbol 84 as "THEND"
ExportAssets (56)Timeline Frame 2Symbol 42 as "Power"
ExportAssets (56)Timeline Frame 2Symbol 87 as "Plants9"
ExportAssets (56)Timeline Frame 2Symbol 89 as "Plants8"
ExportAssets (56)Timeline Frame 2Symbol 91 as "Plants7"
ExportAssets (56)Timeline Frame 2Symbol 92 as "Plants6"
ExportAssets (56)Timeline Frame 2Symbol 94 as "Plants5"
ExportAssets (56)Timeline Frame 2Symbol 96 as "Plants4"
ExportAssets (56)Timeline Frame 2Symbol 98 as "Plants3"
ExportAssets (56)Timeline Frame 2Symbol 100 as "Plants2"
ExportAssets (56)Timeline Frame 2Symbol 102 as "Plants1"
ExportAssets (56)Timeline Frame 2Symbol 7 as "Ouchie"
ExportAssets (56)Timeline Frame 2Symbol 117 as "MaxB"
ExportAssets (56)Timeline Frame 2Symbol 120 as "Instructions1"
ExportAssets (56)Timeline Frame 2Symbol 123 as "HurrayWin"
ExportAssets (56)Timeline Frame 2Symbol 133 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 135 as "Door9"
ExportAssets (56)Timeline Frame 2Symbol 137 as "Door8"
ExportAssets (56)Timeline Frame 2Symbol 139 as "Door7"
ExportAssets (56)Timeline Frame 2Symbol 140 as "Door6"
ExportAssets (56)Timeline Frame 2Symbol 141 as "Door5"
ExportAssets (56)Timeline Frame 2Symbol 142 as "Door4"
ExportAssets (56)Timeline Frame 2Symbol 144 as "Door3"
ExportAssets (56)Timeline Frame 2Symbol 147 as "Door2"
ExportAssets (56)Timeline Frame 2Symbol 148 as "Door1"
ExportAssets (56)Timeline Frame 2Symbol 166 as "Chaos"
ExportAssets (56)Timeline Frame 2Symbol 170 as "Brief1"
ExportAssets (56)Timeline Frame 2Symbol 176 as "Box"
ExportAssets (56)Timeline Frame 2Symbol 179 as "BlinkB9"
ExportAssets (56)Timeline Frame 2Symbol 181 as "BlinkB8"
ExportAssets (56)Timeline Frame 2Symbol 182 as "BlinkB7"
ExportAssets (56)Timeline Frame 2Symbol 183 as "BlinkB6"
ExportAssets (56)Timeline Frame 2Symbol 185 as "BlinkB5"
ExportAssets (56)Timeline Frame 2Symbol 187 as "BlinkB4"
ExportAssets (56)Timeline Frame 2Symbol 188 as "BlinkB3"
ExportAssets (56)Timeline Frame 2Symbol 190 as "BlinkB2"
ExportAssets (56)Timeline Frame 2Symbol 191 as "BlinkB1"
ExportAssets (56)Timeline Frame 2Symbol 193 as "BlinkA9"
ExportAssets (56)Timeline Frame 2Symbol 195 as "BlinkA8"
ExportAssets (56)Timeline Frame 2Symbol 196 as "BlinkA7"
ExportAssets (56)Timeline Frame 2Symbol 197 as "BlinkA6"
ExportAssets (56)Timeline Frame 2Symbol 199 as "BlinkA5"
ExportAssets (56)Timeline Frame 2Symbol 200 as "BlinkA4"
ExportAssets (56)Timeline Frame 2Symbol 201 as "BlinkA3"
ExportAssets (56)Timeline Frame 2Symbol 202 as "BlinkA2"
ExportAssets (56)Timeline Frame 2Symbol 203 as "BlinkA1"
ExportAssets (56)Timeline Frame 2Symbol 204 as "Amb"
ExportAssets (56)Timeline Frame 2Symbol 205 as "Pickup"
ExportAssets (56)Timeline Frame 2Symbol 206 as "Up"
ExportAssets (56)Timeline Frame 2Symbol 207 as "LeftRight"
ExportAssets (56)Timeline Frame 2Symbol 208 as "Door"
ExportAssets (56)Timeline Frame 2Symbol 209 as "Ouch"
ExportAssets (56)Timeline Frame 2Symbol 210 as "Pulsar"
ExportAssets (56)Timeline Frame 2Symbol 211 as "GameOver"
ExportAssets (56)Timeline Frame 2Symbol 212 as "YouWin"
ExportAssets (56)Timeline Frame 2Symbol 213 as "MaxTrax"
ExportAssets (56)Timeline Frame 15Symbol 1 as "OE2"
ExportAssets (56)Timeline Frame 15Symbol 1 as "OE2"
ExportAssets (56)Timeline Frame 15Symbol 1 as "OE2"
ExportAssets (56)Timeline Frame 15Symbol 1 as "OE2"

Dynamic Text Variables

loadDisplaySymbol 11 EditableText""
livesSymbol 214 EditableText""
roomNumberSymbol 216 EditableText""




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Created: 25/5 -2019 10:19:45 Last modified: 25/5 -2019 10:19:45 Server time: 12/05 -2024 18:32:49