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Beer Dude.swf

This is the info page for
Flash #24216

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Text
score

time

dudes

level

press C to try again

extra dudes:

final score

enter name:

or press SHIFT + N to play again

(will not record score)

press ENTER to record score

ActionScript [AS1/AS2]

Frame 1
_root.lives = 3; score = 0; _root.playlevel = 1; stop();
Instance of Symbol 73 MovieClip [high_scores] in Frame 1
onClipEvent (load) { gotoAndPlay (1); }
Frame 2
function buildMap(map) { this.attachMovie("empty", "clip", 0); this.scrClip._x = startX; this.scrClip._y = startY; mapW = map[0].length; mapH = map.length; var i = 0; while (i < mapH) { var j = 0; while (j < mapW) { this.clip.attachMovie("tile", (("t_" + i) + "_") + j, ++d); this.clip[(("t_" + i) + "_") + j]._x = j * tileW; this.clip[(("t_" + i) + "_") + j]._y = i * tileH; this.clip[(("t_" + i) + "_") + j].gotoAndStop(map[i][j]); this.clip[(("t_" + i) + "_") + j]._quality = "LOW"; if (map[i][j] == 3) { _root.exittile_i = i; _root.exittile_j = j; } if (map[i][j] >= 6) { _root.goodiesleft++; } if ((i == startPos[1]) && (j == startPos[0])) { this.clip.attachMovie("char", "char", 12000); this.clip.char.xpos = (j * tileW) + charW; this.clip.char.ypos = ((i + 1) * tileH) - charH; } j++; } i++; } k = 1; enemyvar = this["numenemies_" + playlevel]; while (k <= enemyvar) { thisenemy0 = this[(("enemy_" + playlevel) + "_") + k][0]; thisenemy1 = this[(("enemy_" + playlevel) + "_") + k][1]; this.clip.attachMovie("enemy", "enemy_" + k, ++d); this.clip["enemy_" + k].xpos = (thisenemy0 * tileW) - 6; this.clip["enemy_" + k].ypos = (thisenemy1 * tileH) - 11; this.clip["enemy_" + k].enemyW = 6; this.clip["enemy_" + k].enemyH = 11; this.clip["enemy_" + k].speed = 1; this.clip["enemy_" + k].num = k; k++; } } numenemies_1 = 2; startPos_1 = [2, 3]; enemy_1_1 = [24, 8]; enemy_1_2 = [11, 5]; map_1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1], [1, 1, 1, 1, 1, 3, 1, 6, 6, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 8, 8, 6, 6, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 6, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [7, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 1, 1, 1, 2, 2], [7, 7, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_2 = 3; startPos_2 = [6, 5]; enemy_2_1 = [20, 4]; enemy_2_2 = [9, 19]; enemy_2_3 = [22, 19]; map_2 = [[2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 8, 1, 1, 1, 1, 7, 6, 1, 1, 2, 2, 1, 1, 1, 1], [1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1], [1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 6, 2, 2, 2, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1], [1, 1, 1, 6, 2, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [1, 1, 1, 6, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [1, 1, 1, 6, 2, 2, 2, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2], [1, 1, 1, 6, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2], [1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 7, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 7, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 2, 1, 1, 1, 7, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 2], [7, 7, 7, 1, 1, 1, 1, 6, 6, 1, 1, 1, 1, 1, 2, 7, 7, 7, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 7, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_3 = 3; startPos_3 = [17, 5]; enemy_3_1 = [20, 3]; enemy_3_2 = [27, 11]; enemy_3_3 = [10, 12]; map_3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 7, 7, 1, 8, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 6, 6, 6, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 6, 6, 1, 1, 1, 8, 1, 2, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1], [1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 7, 1, 2, 2, 2, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_4 = 4; startPos_4 = [1, 14]; enemy_4_1 = [9, 19]; enemy_4_2 = [27, 19]; enemy_4_3 = [14, 2]; enemy_4_4 = [7, 10]; map_4 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7], [1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 6, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 8, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 8, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 8, 1, 1, 2, 1, 1, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1], [1, 1, 8, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 6], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 8, 8, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 1, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 7, 7, 7, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 7, 7], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_5 = 3; startPos_5 = [12, 4]; enemy_5_1 = [21, 5]; enemy_5_2 = [21, 15]; enemy_5_3 = [2, 7]; map_5 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 8, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1], [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 6, 1, 2, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 6, 6], [1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [8, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 7, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2], [2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [7, 7, 1, 1, 1, 1, 1, 6, 1, 1, 1, 2, 2, 1, 8, 1, 1, 1, 1, 6, 2, 2, 8, 7, 7, 1, 1, 1, 1, 1, 7, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_6 = 3; startPos_6 = [6, 5]; enemy_6_1 = [2, 16]; enemy_6_2 = [21, 18]; enemy_6_3 = [25, 6]; map_6 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2], [2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2], [2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 8, 2, 2, 1, 6, 1, 1, 1, 1, 6, 6, 1, 2, 2, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, 2, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, 2, 8, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2], [2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 7, 2], [2, 2, 1, 1, 8, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, 2, 1, 1, 1, 1, 1, 1, 3, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2], [2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2], [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 6, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2], [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 6, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2], [2, 2, 7, 7, 7, 1, 1, 1, 1, 1, 8, 2, 2, 6, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 6, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 1, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 1, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2], [2, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 8, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_7 = 2; startPos_7 = [15, 12]; enemy_7_1 = [7, 8]; enemy_7_2 = [29, 8]; map_7 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 7, 1, 8, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_8 = 2; startPos_8 = [2, 3]; enemy_8_1 = [8, 16]; enemy_8_2 = [24, 16]; map_8 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 1, 1, 1, 1, 1, 1, 1, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 7, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 8, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 1, 1, 1, 8, 8, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 7, 1, 1, 6, 1, 2, 1, 1, 1, 1], [1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; numenemies_9 = 1; startPos_9 = [1, 6]; enemy_9_1 = [14, 15]; map_9 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 8, 2, 8, 2, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 6, 6, 6, 6, 1, 6, 6, 6, 6, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 6, 6, 6, 6, 1, 6, 6, 6, 6, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 6, 6, 6, 6, 1, 6, 6, 6, 6, 1, 1, 1, 2, 8, 1, 1, 2, 1, 7, 7, 2, 2, 1, 2, 1, 1, 1, 1, 1], [1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1], [1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1], [1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1], [1, 1, 1, 7, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 7, 1, 1], [1, 1, 1, 7, 1, 1, 2, 1, 1, 2, 1, 6, 1, 1, 1, 1, 6, 6, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 2, 1, 1], [1, 1, 2, 2, 2, 2, 1, 7, 7, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 7, 7, 1, 2, 8, 2, 2, 2, 1], [1, 1, 1, 1, 1, 2, 1, 7, 7, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 7, 7, 1, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 8, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 6, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 6, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_10 = 4; startPos_10 = [4, 4]; enemy_10_1 = [2, 10]; enemy_10_2 = [3, 10]; enemy_10_3 = [10, 10]; enemy_10_4 = [27, 10]; map_10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 1, 1, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 8, 8, 8, 1, 1], [1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 6, 6, 1, 1, 1, 1, 6, 6, 6, 2, 1, 1, 2, 1, 6, 6, 1, 1, 1, 6, 1, 1], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 8, 8, 8, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2], [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 7, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2], [1, 1, 1, 1, 1, 7, 7, 7, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2], [1, 1, 1, 1, 7, 7, 7, 7, 7, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 3, 1, 1, 7, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_11 = 4; startPos_11 = [17, 1]; enemy_11_1 = [5, 3]; enemy_11_2 = [8, 3]; enemy_11_3 = [11, 3]; enemy_11_4 = [27, 3]; map_11 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 8, 6, 1], [1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 1, 1, 1, 1, 1, 7, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 7, 7, 1, 1, 1, 1, 7, 7, 7, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 7, 7, 7, 1, 1, 1, 7, 7, 7, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 7, 7, 7, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 6, 6, 6, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 3, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; numenemies_12 = 6; startPos_12 = [15, 3]; enemy_12_1 = [10, 2]; enemy_12_2 = [8, 2]; enemy_12_3 = [6, 2]; enemy_12_4 = [22, 2]; enemy_12_5 = [24, 2]; enemy_12_6 = [26, 2]; map_12 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1], [1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1], [1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1], [1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 2, 8, 2, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [2, 2, 2, 1, 6, 1, 1, 1, 1, 1, 1, 8, 8, 2, 2, 2, 1, 2, 2, 2, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2], [7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8], [7, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_13 = 5; startPos_13 = [1, 18]; enemy_13_1 = [9, 19]; enemy_13_2 = [22, 19]; enemy_13_3 = [19, 12]; enemy_13_4 = [17, 5]; enemy_13_5 = [24, 5]; map_13 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 7, 7, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 2, 2, 1, 6, 1, 1, 6, 6, 2, 2, 7, 7, 1, 1, 1, 1, 6, 1, 2, 2, 2, 1], [1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 8, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 7, 7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 6, 1, 1, 1, 1, 1, 1, 1], [1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 7, 1, 1, 8, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 6, 1], [1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 7, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 7, 1, 1, 1, 1, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 6, 1, 1, 1, 1, 7, 1, 2, 2, 1, 1, 6, 1, 2, 2, 1, 1, 1, 8, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2]]; numenemies_14 = 3; startPos_14 = [5, 8]; enemy_14_1 = [15, 4]; enemy_14_2 = [22, 10]; enemy_14_3 = [10, 19]; map_14 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1], [8, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 8], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 1, 1, 7, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 7, 7, 7, 7, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [7, 7, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 7, 7, 7, 7, 7, 7, 7, 7, 2, 1, 1, 1, 1, 7, 7], [2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1], [6, 6, 6, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6], [2, 2, 2, 1, 1, 1, 2, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 2, 2, 2], [1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; numenemies_15 = 0; startPos_15 = [3, 2]; map_15 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 7, 7, 2, 1, 1, 2, 2, 6, 6, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 8, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 7, 7, 2, 1, 1, 2, 2, 6, 6, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 8, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 1, 1, 2, 8, 1, 2, 2, 1, 1, 1, 1, 2, 8, 1, 1, 1, 1, 2, 2, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 2, 8, 2, 2, 7, 1, 7, 2, 1, 1, 8, 2, 1, 1, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 2, 2, 2, 1, 1, 2, 6, 1, 1, 2, 2, 1, 6, 6, 2, 8, 8, 1, 1, 2, 7, 7, 2, 2, 1, 1], [1, 1, 1, 1, 1, 6, 6, 1, 1, 7, 2, 1, 2, 6, 1, 1, 2, 2, 1, 6, 6, 1, 1, 8, 2, 1, 2, 7, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 1, 1, 7, 2, 1, 2, 6, 1, 1, 7, 7, 1, 6, 6, 1, 1, 8, 2, 1, 2, 7, 7, 7, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 1, 1, 7, 2, 1, 2, 6, 1, 1, 7, 7, 1, 6, 6, 1, 1, 8, 2, 1, 2, 7, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 1, 6, 6, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; _root.totallevels = 15; tileW = 12; tileH = 12; headinfo.swapDepths(1000); startPos = this["startPos_" + playlevel]; charH = 8; charW = 5; _root.timelefta = 99; tile1 = {walkable:"yes"}; tile2 = {walkable:"no"}; delete _root.gameovermessage; playlevel = _root.playlevel; map = this["map_" + playlevel]; buildMap(map); stop();
Instance of Symbol 63 MovieClip [top_row_text] "headinfo" in Frame 2
/* no clip actions */
Instance of Symbol 4 MovieClip [empty] in Frame 2
onClipEvent (enterFrame) { if (_root.iskilled != "yes") { _root.timelefta = _root.timelefta - 0.1; _root.timeleft = Math.round(_root.timelefta); } if (_root.timeleft <= 0) { _root.timelefta = 0; _root.gameovermessage = "Time's Up!"; _root.clip.char.gotoAndStop(6); } }
Instance of Symbol 79 MovieClip "messagebox" in Frame 2
onClipEvent (enterFrame) { this.swapDepths(1); }
Frame 3
_root.lives--; removeMovieClip(headinfo); stop();
Instance of Symbol 41 MovieClip "death" in Frame 3
onClipEvent (enterFrame) { this._y = this._y - 3; }
Instance of Symbol 4 MovieClip [empty] in Frame 3
onClipEvent (enterFrame) { if ((Key.getAscii() == 99) || (Key.getAscii() == 67)) { _root.iskilled = undefined; _root.gotoAndPlay(2); } if (_root.lives == 0) { _root.specialmessage = "ONE MORE TRY!"; } else { _root.specialmessage = ""; } }
Frame 4
removeMovieClip(headinfo); Selection.setFocus("_root.user_name"); stop();
Instance of Symbol 4 MovieClip [empty] in Frame 4
onClipEvent (enterFrame) { if (Key.getAscii() == "78") { _root.lives = 3; _root.score = 0; _root.playlevel = 1; _root.iskilled = undefined; _root.gotoAndPlay(2); } if (Key.isDown(13)) { _root.lives = 3; _root.playlevel = 1; _root.iskilled = undefined; _root.gotoAndPlay(6); } }
Frame 5
function endoflevel() { tick++; if (tick >= 20) { _root.timebonustext = "time bonus:"; bonusloop++; if (bonusloop <= _root.timeleft) { _root.timebonus++; } else { newloop++; if (newloop == 8) { _root.newscoretext = "score:"; _root.score = _root.score + _root.timebonus; _root.newscore = _root.score; } if (newloop >= 26) { _root.continuetext = "press C to start next level"; if ((Key.getAscii() == 99) || (Key.getAscii() == 67)) { if (_root.playlevel < _root.totallevels) { _root.playlevel++; } else { _root.playlevel = 1; } _root.gotoAndPlay(2); } } } } } removeMovieClip(headinfo); _root.timebonus = undefined; _root.timebonustext = undefined; _root.continuetext = undefined; tick = undefined; bonusloop = undefined; newloop = undefined; _root.newscoretext = undefined; _root.newscore = undefined; stop();
Instance of Symbol 4 MovieClip [empty] in Frame 5
onClipEvent (enterFrame) { _parent.endoflevel(); }
Instance of Symbol 30 MovieClip in Frame 5
onClipEvent (enterFrame) { this._x = this._x + 2; }
Frame 6
function addhighscore() { thisloop++; if (_root.CheckAdd == "1") { _root.score = 0; gotoAndStop (1); } else { gotoAndStop (6); } if (thisloop >= 15) { _root.addingmessage = "ADDING SCORE TO DATABASE..."; trace(_root.CheckAdd); } } loadVariablesNum ((("http://www.daveheinzel.com/beerdude/add_scores.php?name=" + _root.user_name) + "&score=") + _root.score, 0); thisloop = 0; stop();
Instance of Symbol 4 MovieClip [empty] in Frame 6
onClipEvent (enterFrame) { _parent.addhighscore(); }
Symbol 42 MovieClip [char] Frame 1
function render() { _y = Math.round(ypos); _x = Math.round(xpos); } function getcornersright() { cordrx = Math.ceil((xpos + charW) / tileW) - 1; cordtry = Math.ceil((ypos - charH) / tileH) - 1; cordcry = Math.ceil(ypos / tileH) - 1; cordbry = Math.ceil((ypos + charH) / tileH) - 1; trwalk = _root["tile" + _root.map[cordtry][cordrx]].walkable; crwalk = _root["tile" + _root.map[cordcry][cordrx]].walkable; brwalk = _root["tile" + _root.map[cordbry][cordrx]].walkable; tiletype = _root.map[cordcry][cordrx]; } function getcornersleft() { cordlx = Math.ceil((xpos - charW) / tileW) - 1; cordtry = Math.ceil((ypos - charH) / tileH) - 1; cordcly = Math.ceil(ypos / tileH) - 1; cordbly = Math.ceil((ypos + charH) / tileH) - 1; tlwalk = _root["tile" + _root.map[cordtry][cordlx]].walkable; clwalk = _root["tile" + _root.map[cordcly][cordlx]].walkable; blwalk = _root["tile" + _root.map[cordbly][cordlx]].walkable; } function getcornerstop() { cordty = Math.ceil((ypos - charH) / tileH) - 1; cordtlx = Math.ceil(((xpos - charW) + padding) / tileW) - 1; cordtcx = Math.ceil(xpos / tileW) - 1; cordtrx = Math.ceil(((xpos + charW) - padding) / tileW) - 1; tlwalk = _root["tile" + _root.map[cordty][cordtlx]].walkable; tcwalk = _root["tile" + _root.map[cordty][cordtcx]].walkable; trwalk = _root["tile" + _root.map[cordty][cordtrx]].walkable; } function getcornersbottom(gcb) { cordby = Math.ceil(((ypos + gcb) + charH) / tileH) - 1; cordblx = Math.ceil(((xpos - charW) + padding) / tileW) - 1; cordbcx = Math.ceil(xpos / tileW) - 1; cordbrx = Math.ceil(((xpos + charW) - padding) / tileW) - 1; blwalk = _root["tile" + _root.map[cordby][cordblx]].walkable; bcwalk = _root["tile" + _root.map[cordby][cordbcx]].walkable; brwalk = _root["tile" + _root.map[cordby][cordbrx]].walkable; } function control() { if (Key.isDown(16)) { running = "yes"; speed = runspeed; } else { speed = walkspeed; if (running == "yes") { running = "no"; } } if (Key.isDown(37)) { directionx = "left"; xpos = xpos - speed; this.getcornersleft(); if (((tlwalk == "no") || (clwalk == "no")) || (blwalk == "no")) { xpos = ((cordlx + 1) * tileW) + charW; } } else if (directionx == "left") { directionx = "still"; } if (Key.isDown(39)) { directionx = "right"; xpos = xpos + speed; this.getcornersright(); if (((trwalk == "no") || (crwalk == "no")) || (brwalk == "no")) { xpos = (cordrx * tileW) - charW; } } else if (directionx == "right") { directionx = "still"; } if (!jumping) { jumping = "no"; } if (((((jumping == "no") && (canjump != "no")) && (onground == "yes")) && (jumplup == "0")) && (Key.isDown(32))) { canjump = "no"; fspeed = 2; jumping = "yes"; onground = "no"; jumplup++; yjspeed = jumpspeed; } if (Key.isDown(32)) { canjump = "no"; } else { canjump = "yes"; } if (jumplup > 0) { if (jumplup >= (_root.tileH - jumpspeed)) { jumplup = (_root.tileH - jumpspeed) - 1; } yjspeed = Math.round(jumpspeed + (jumplup * gravity)); if (!Key.isDown(32)) { if (yjspeed < -3) { yjspeed = -3; jumplup = Math.abs(jumpspeed); } } if (yjspeed > (tileH - 1)) { yjspeed = tileH - 1; } if (yjspeed < 0) { ypos = ypos + Math.round(yjspeed); jumplup++; } else { jumplup = 0; } } else { jumplup = "0"; jumping = "no"; } this.getcornersbottom(1); if (jumplup == "0") { if (((blwalk == "no") || (bcwalk == "no")) || (brwalk == "no")) { bottomhit = "yes"; onground = "yes"; fspeed = 2; } else { bottomhit = "no"; if (jumplup == "0") { if (!fspeed) { fspeed = 2; } if (fspeed >= (tileH - 5)) { fspeed = tileH - 5; } ypos = ypos + Math.round(fspeed * gravity); fspeed++; } onground = "no"; } } this.getcornersbottom(); if (((blwalk == "no") || (bcwalk == "no")) || (brwalk == "no")) { ypos = (cordby * tileH) - charH; } if (onground == "no") { this.getcornerstop(); if (((tlwalk == "no") || (tcwalk == "no")) || (trwalk == "no")) { jumplup = 0; ypos = ((cordty + 1) * tileH) + (charH + 1); } } if (jumplup != "0") { directiony = "jumping"; } else if (fspeed != "2") { directiony = "falling"; } else { directiony = "still"; } if (ypos > 400) { ypos = 400; } if (xpos < charW) { xpos = charW; } if (xpos > 391) { xpos = 391; } if (directiony == "jumping") { this.gotoAndStop(4); } else if (directiony == "falling") { this.gotoAndStop(5); } else if (directionx == "still") { this.gotoAndStop(1); } else if (directionx == "left") { this.gotoAndStop(2); } else if (directionx == "right") { this.gotoAndStop(3); } coordx = Math.round((xpos + charW) / tileW) - 1; coordy = Math.round((ypos + charH) / tileH) - 1; tiletype = _root.map[coordy][coordx]; if (tiletype >= "6") { _root.map[coordy][coordx] = 1; _root.clip[(("t_" + coordy) + "_") + coordx].removeMovieClip(); _root.goodiesleft--; if (tiletype == "6") { _root.score = _root.score + 5; } if (tiletype == "7") { _root.score = _root.score + 10; } if (tiletype == "8") { _root.score = _root.score + 20; } } if (_root.goodiesleft <= 0) { _root.clip[(("t_" + _root.exittile_i) + "_") + _root.exittile_j].gotoAndStop(4); if (tiletype == "3") { removeMovieClip(_root.clip); removeMovieClip(_root.messagebox); _root.goodiesleft = 0; _root.gotoAndPlay(5); } } if (ypos > 254) { _root.gameovermessage = "PBR me ASAP!"; _root.iskilled = "yes"; _root.clip.char.gotoAndStop(6); } this.render(); } walkspeed = 3; runspeed = 5; jumpspeed = -14; gravity = 1.4; padding = 2; directionx = "still"; charW = _root.charW; charH = _root.charH; tileW = _root.tileW; tileH = _root.tileH; stop();
Instance of Symbol 4 MovieClip [empty] in Symbol 42 MovieClip [char] Frame 1
onClipEvent (enterFrame) { _parent.control(); }
Symbol 42 MovieClip [char] Frame 6
function diefunction() { dieloop++; if (dieloop >= 50) { removeMovieClip(_root.clip); removeMovieClip(_root.messagebox); _root.goodiesleft = 0; if (_root.lives > 0) { _root.gotoAndPlay(3); } else { _root.gotoAndStop(4); } } else { ypos = ypos - 3; } _y = Math.round(ypos); } stop();
Instance of Symbol 4 MovieClip [empty] in Symbol 42 MovieClip [char] Frame 6
onClipEvent (enterFrame) { _parent.diefunction(); }
Symbol 48 MovieClip [enemy] Frame 1
function render() { this._x = xpos; this._y = ypos; } function gettiles(psnum) { cordy = Math.ceil(ypos / tileH) - 1; cordx = Math.ceil((xpos + (psnum * (tileW / 2))) / tileW) - 1; cordcx = Math.ceil(xpos / tileW) - 1; tile_X = _root["tile" + _root.map[cordy][cordx]].walkable; tile_Y = _root["tile" + _root.map[cordy + 1][cordcx]].walkable; } function moveenemy() { this.gettiles(edirX); if (tile_X == "no") { edirX = edirX * -1; } if (tile_Y != "no") { if (fallspeed < tileH) { fallspeed++; } ypos = ypos + fallspeed; } else { ypos = (cordy * tileH) + enemyH; fallspeed = 0; } if (xpos < 5) { edirX = 1; } if (xpos > 392) { edirX = -1; } var xdist = (xpos - _root.clip.char.xpos); var ydist = ((ypos - enemyH) - _root.clip.char.ypos); if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (((enemyW * 2) + 0) + _root.char.width)) { _root.gameovermessage = "Watch out for them buggers!"; _root.iskilled = "yes"; _root.clip.char.gotoAndStop(6); } xpos = (xpos = xpos + (speed * edirX)); ypos = ypos; this.render(); } edirX = 1; tileW = _root.tileW; tileH = _root.tileH;
Instance of Symbol 4 MovieClip [empty] in Symbol 48 MovieClip [enemy] Frame 1
onClipEvent (enterFrame) { _parent.moveenemy(); }
Instance of Symbol 52 MovieClip [timebox] in Symbol 63 MovieClip [top_row_text] Frame 1
onClipEvent (enterFrame) { if (_root.timeleft < 10) { if ((_root.timeleft % 2) != 0) { this._alpha = 100; } else { this._alpha = 0; } } else { this._alpha = 0; } }
Symbol 73 MovieClip [high_scores] Frame 1
function loopnow() { thisloop++; if (_root.CheckLog == "1") { gotoAndStop (2); } else { gotoAndStop (1); } if (thisloop >= 15) { _root.loadingmessage = "LOADING HIGH SCORES..."; } } loadVariablesNum ("http://www.daveheinzel.com/beerdude/display_scores.php", 0); thisloop = 0; stop();
Instance of Symbol 4 MovieClip [empty] in Symbol 73 MovieClip [high_scores] Frame 1
onClipEvent (enterFrame) { _parent.loopnow(); }
Symbol 73 MovieClip [high_scores] Frame 2
stop();
Symbol 74 Button [play_again]
on (release) { gotoAndStop (2); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:17
Symbol 4 MovieClip [empty]Used by:17 42 48 73  Timeline
Symbol 5 GraphicUsed by:10
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:5 6 7 8 9Used by:17
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:17
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:17
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [tile]Uses:3 4 10 12 14 16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:42  Timeline
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:25
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClipUses:22 24Used by:42
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:30
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:27 29Used by:42  Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:42
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:42
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:41
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:38 40Used by:42  Timeline
Symbol 42 MovieClip [char]Uses:20 4 25 30 33 36 41
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:47
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:44 46Used by:48
Symbol 48 MovieClip [enemy]Uses:47 4
Symbol 49 GraphicUsed by:50 74
Symbol 50 Button [play_again]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [timebox]Uses:51Used by:63
Symbol 53 FontUsed by:54 57 59 61 66 68 70 72 83 86 91 95 100
Symbol 54 EditableTextUses:53Used by:63
Symbol 55 FontUsed by:56 58 60 62 64 65 67 69 71 78 80 81 82 87 88 89 90 92 96 97 101 102
Symbol 56 EditableTextUses:55Used by:63
Symbol 57 EditableTextUses:53Used by:63
Symbol 58 EditableTextUses:55Used by:63
Symbol 59 EditableTextUses:53Used by:63
Symbol 60 EditableTextUses:55Used by:63
Symbol 61 EditableTextUses:53Used by:63
Symbol 62 EditableTextUses:55Used by:63
Symbol 63 MovieClip [top_row_text]Uses:52 54 56 57 58 59 60 61 62Used by:Timeline
Symbol 64 EditableTextUses:55Used by:73
Symbol 65 EditableTextUses:55Used by:73
Symbol 66 EditableTextUses:53Used by:73
Symbol 67 EditableTextUses:55Used by:73
Symbol 68 EditableTextUses:53Used by:73
Symbol 69 EditableTextUses:55Used by:73
Symbol 70 EditableTextUses:53Used by:73
Symbol 71 EditableTextUses:55Used by:73
Symbol 72 EditableTextUses:53Used by:73
Symbol 73 MovieClip [high_scores]Uses:64 4 65 66 67 68 69 70 71 72Used by:Timeline
Symbol 74 Button [play_again]Uses:49Used by:Timeline
Symbol 75 BitmapUsed by:77
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:75 76Used by:Timeline
Symbol 78 EditableTextUses:55Used by:79
Symbol 79 MovieClipUses:78Used by:Timeline
Symbol 80 EditableTextUses:55Used by:Timeline
Symbol 81 EditableTextUses:55Used by:Timeline
Symbol 82 EditableTextUses:55Used by:Timeline
Symbol 83 EditableTextUses:53Used by:Timeline
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:Timeline
Symbol 86 EditableTextUses:53Used by:Timeline
Symbol 87 EditableTextUses:55Used by:Timeline
Symbol 88 EditableTextUses:55Used by:Timeline
Symbol 89 EditableTextUses:55Used by:Timeline
Symbol 90 EditableTextUses:55Used by:Timeline
Symbol 91 EditableTextUses:53Used by:Timeline
Symbol 92 EditableTextUses:55Used by:Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:Timeline
Symbol 95 EditableTextUses:53Used by:Timeline
Symbol 96 EditableTextUses:55Used by:Timeline
Symbol 97 EditableTextUses:55Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:Timeline
Symbol 100 EditableTextUses:53Used by:Timeline
Symbol 101 EditableTextUses:55Used by:Timeline
Symbol 102 EditableTextUses:55Used by:Timeline

Instance Names

"headinfo"Frame 2Symbol 63 MovieClip [top_row_text]
"messagebox"Frame 2Symbol 79 MovieClip
"death"Frame 3Symbol 41 MovieClip
"username"Frame 4Symbol 89 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 17 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 42 as "char"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 48 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 50 as "play_again"
ExportAssets (56)Timeline Frame 1Symbol 52 as "timebox"
ExportAssets (56)Timeline Frame 1Symbol 52 as "timebox"
ExportAssets (56)Timeline Frame 1Symbol 63 as "top_row_text"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 73 as "high_scores"
ExportAssets (56)Timeline Frame 1Symbol 74 as "play_again"
ExportAssets (56)Timeline Frame 1Symbol 74 as "play_again"
ExportAssets (56)Timeline Frame 1Symbol 73 as "high_scores"
ExportAssets (56)Timeline Frame 2Symbol 63 as "top_row_text"
ExportAssets (56)Timeline Frame 2Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 3Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 4Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 5Symbol 4 as "empty"
ExportAssets (56)Timeline Frame 6Symbol 4 as "empty"

Dynamic Text Variables

_root.scoreSymbol 56 EditableText""
_root.timeleftSymbol 58 EditableText""
_root.livesSymbol 60 EditableText""
_root.playlevelSymbol 62 EditableText""
_root.loadingmessageSymbol 64 EditableText""
_root.getscore1Symbol 65 EditableText""
_root.getname1Symbol 66 EditableText""
_root.getscore2Symbol 67 EditableText""
_root.getname2Symbol 68 EditableText""
_root.getscore3Symbol 69 EditableText""
_root.getname3Symbol 70 EditableText""
_root.getscore4Symbol 71 EditableText""
_root.getname4Symbol 72 EditableText""
_root.gameovermessageSymbol 78 EditableText""
_root.specialmessageSymbol 81 EditableText""
_root.livesSymbol 82 EditableText""
scoreSymbol 87 EditableText""
_root.user_nameSymbol 89 EditableText""
_root.timebonustextSymbol 95 EditableText""
_root.timebonusSymbol 96 EditableText""
_root.continuetextSymbol 97 EditableText""
_root.newscoretextSymbol 100 EditableText""
_root.newscoreSymbol 101 EditableText""
_root.addingmessageSymbol 102 EditableText""




http://swfchan.com/5/24216/info.shtml
Created: 25/5 -2019 09:33:35 Last modified: 25/5 -2019 09:33:35 Server time: 06/05 -2024 12:05:38