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Animal Hunter.swf

This is the info page for
Flash #24397

(Click the ID number above for more basic data on this flash file.)


Text
Some computers may experience frame lag so adjust the quality.
If you don't like hunting animals, leave.

99

999

ActionScript [AS1/AS2]

Frame 1
function timeIncrease(amount) { time = time + amount; updateTimer(); } function updateTimer() { timer = math.floor(time); } function itemSpawner(target, ostrich) { var _local1 = this; var _local2 = _root; var _local3 = "clock" + iI; _local2.attachMovie("clockItem", _local3, 340 + iI); iI++; if (iI > 15) { iI = 0; } addScrollObj(_local3); _local2[_local3]._x = _local2[target]._x; _local2[_local3]._y = _local2[target]._y; _local2[_local3].name = _local3; _local2[_local3].rate = 5; _local2[_local3].xrate = random(11) - 5; _local2[_local3].ostrich = ostrich; _local2[_local3].onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - _local1.rate; _local1._x = _local1._x + _local1.xrate; _local1.rate = _local1.rate - 0.40875; if (_local1._y > 360) { _local1.onEnterFrame = function () { var _local1 = this; if (_local1.hitTest(archer.body)) { removeScrollObj(_local1.name); Player[_local1.type] = Player[_local1.type] + _local1.amount; timeIncrease(3); _local1.removeMovieClip(); } if ((_local1._x < -540) || (_local1._x > 1080)) { removeScrollObj(_local1.name); _local1.removeMovieClip(); } }; } }; if (random(12) == 0) { if (random(2) == 0) { _local3 = "speed" + iI; _local2.attachMovie("speedItem", _local3, 340 + iI); iI++; if (iI > 15) { iI = 0; } addScrollObj(_local3); _local2[_local3]._x = _local2[target]._x; _local2[_local3]._y = _local2[target]._y; _local2[_local3].name = _local3; _local2[_local3].rate = 5; _local2[_local3].xrate = random(11) - 5; _local2[_local3].ostrich = ostrich; _local2[_local3].onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - _local1.rate; _local1._x = _local1._x + _local1.xrate; _local1.rate = _local1.rate - 0.40875; if (_local1._y > 360) { _local1.onEnterFrame = function () { var _local1 = this; if (_local1.hitTest(archer.body)) { removeScrollObj(_local1.name); Player[_local1.type] = Player[_local1.type] + _local1.amount; speedBoost = speedBoost + 280; _local1.removeMovieClip(); } if ((_local1._x < -540) || (_local1._x > 1080)) { removeScrollObj(_local1.name); _local1.removeMovieClip(); } }; } }; } else { _local3 = "clock" + iI; _local2.attachMovie("powerItem", _local3, 340 + iI); iI++; if (iI > 15) { iI = 0; } addScrollObj(_local3); _local2[_local3]._x = _local2[target]._x; _local2[_local3]._y = _local2[target]._y; _local2[_local3].name = _local3; _local2[_local3].rate = 5; _local2[_local3].xrate = random(11) - 5; _local2[_local3].ostrich = ostrich; _local2[_local3].onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - _local1.rate; _local1._x = _local1._x + _local1.xrate; _local1.rate = _local1.rate - 0.40875; if (_local1._y > 360) { _local1.onEnterFrame = function () { var _local1 = this; if (_local1.hitTest(archer.body)) { removeScrollObj(_local1.name); Player[_local1.type] = Player[_local1.type] + _local1.amount; powerBoost = powerBoost + 280; _local1.removeMovieClip(); } if ((_local1._x < -540) || (_local1._x > 1080)) { removeScrollObj(_local1.name); _local1.removeMovieClip(); } }; } }; } } } function footStepLeft() { meow = new Sound(); meow.attachSound(currentStage + "FootStepLeft"); meow.onSoundComplete = function () { delete this; }; meow.start(); } function footStepRight() { meow = new Sound(); meow.attachSound(currentStage + "FootStepRight"); meow.onSoundComplete = function () { delete this; }; meow.start(); } function initEngine(stage) { AnimalSpawner = setInterval(animalSpawnerFunction, 500); Key.addListener(keyListener); map = _root[stage + "Map"]; walkDirection = "right"; angle = 0; walkCycle = 9; currentChunk = 1; shotMagnitude = 0; pauseEngine = false; aC = 1; aI = 1; iI = 0; arrowsArray = new Array(); animalsArray = new Array(); charging = false; reloading = false; engineLoaded = true; setupMap(stage); updateMap(); updatePlayerInfo(); updateDisplays(); _root.onEnterFrame = huntEngineEnterFrame; time = 120; speedBoost = 0; powerBoost = 0; walkRate = 5; pullbackRate = 3; angleRate = 2; totalTime = 0; } function destroyEngine() { clearInterval(AnimalSpawner); Key.removeListener(keyListener); delete map; delete walkDirection; delete angle; delete walkCycle; delete currentChunk; delete shotMagnitude; delete pauseEngine; delete aI; delete iI; delete charging; delete reloading; delete _root.onEnterFrame; delete arrowsArray; delete aC; } function setupMap(stage) { var _local1 = stage; background.gotoAndStop(_local1); backgroundFar.gotoAndStop(_local1); backgroundBehind.gotoAndStop(_local1); backgroundFront.gotoAndStop(_local1); } function calcFPS() { var _local1 = getTimer(); recentNumFrames++; if (recentNumFrames == recentSetting) { var _local2 = (_local1 - recentStartTime) / 1000; recentFPSoutput = Math.round(recentNumFrames / _local2); recentStartTime = _local1; recentNumFrames = 0; } } function setArcherFrame(frameToSet) { archer.body.gotoAndStop(frameToSet); archer.shadow.gotoAndStop(frameToSet); } function setBowFrame(frameToSet) { archer.body.bow.gotoAndStop(frameToSet); archer.shadow.bow.gotoAndStop(frameToSet); } function setBowAngle(angleToSet) { var _local1 = angleToSet; archer.body.head._rotation = 90 + (_local1 / 2); archer.body.head.gotoAndStop(walkDirection); archer.shadow.head._rotation = 90 + (_local1 / 2); archer.shadow.head.gotoAndStop(walkDirection); archer.body.head._x = headInfo.xArray[archer.body._currentframe]; archer.body.head._y = headInfo.yArray[archer.body._currentframe]; archer.shadow.head._x = headInfo.xArray[archer.body._currentframe]; archer.shadow.head._y = headInfo.yArray[archer.body._currentframe]; archer.body.bow._rotation = _local1; archer.shadow.bow._rotation = _local1; if (walkDirection == "right") { if (!reloading) { archer.body.bow.gotoAndStop("rightArrow"); archer.shadow.bow.gotoAndStop("rightArrow"); } } else if (!reloading) { archer.body.bow.gotoAndStop("leftArrow"); archer.shadow.bow.gotoAndStop("leftArrow"); } archer.body.bow._x = BowInfo.xArray[archer.body._currentframe]; archer.body.bow._y = BowInfo.yArray[archer.body._currentframe]; archer.shadow.bow._x = BowInfo.xArray[archer.body._currentframe]; archer.shadow.bow._y = BowInfo.yArray[archer.body._currentframe]; if (Player.arrowsLeft == 0) { archer.body.bow.gotoAndStop(walkDirection + "NoArrow"); archer.shadow.bow.gotoAndStop(walkDirection + "NoArrow"); } } function updateBow() { if (walkDirection == "right") { setBowAngle(180 - angle); } else { setBowAngle(180 + angle); } } function updateMap() { background.chunkLeft.gotoAndStop(map[currentChunk - 1]); background.chunkCenter.gotoAndStop(map[currentChunk]); background.chunkRight.gotoAndStop(map[currentChunk + 1]); questChunkChecker(); } function moveBackground(amountToMove) { background._x = background._x + amountToMove; } function moveForeground(amountToMove) { backgroundFront._x = backgroundFront._x + amountToMove; if (backgroundFront._x < -540) { backgroundFront._x = backgroundFront._x + 540; } else if (backgroundFront._x > 540) { backgroundFront._x = backgroundFront._x + -540; } } function moveBackdrop(amountToMove) { } function moveFarground(amountToMove) { backgroundFar._x = backgroundFar._x + amountToMove; if (backgroundFar._x < -540) { backgroundFar._x = backgroundFar._x + 540; } else if (backgroundFar._x > 540) { backgroundFar._x = backgroundFar._x + -540; } } function reloadAnim() { angle = angle * 0.7; setBowAngle(angle); archer.body.bow.gotoAndStop(walkDirection + "NoArrow"); archer.shadow.bow.gotoAndStop(walkDirection + "NoArrow"); if ((archer.body.bow._rotation < 3) && (archer.body.bow._rotation > -3)) { clearInterval(reloadInterval); archer.body.bow.gotoAndPlay(walkDirection + "reload"); archer.shadow.bow.gotoAndPlay(walkDirection + "reload"); angle = 0; setBowAngle(angle); } } function updatePower() { PBC.powerBar.gotoAndStop(shotMagnitude); archer.body.bow.gotoAndStop(walkDirection + shotMagnitude); archer.shadow.bow.gotoAndStop(walkDirection + shotMagnitude); if (shotMagnitude == 0) { PBC.powerBar.gotoAndStop(1); } if (shotMagnitude == 25) { archer.body.bow.gotoAndStop(walkDirection + 24); archer.shadow.bow.gotoAndStop(walkDirection + 24); } } function addArrow(name) { arrowsArray.push(name); } function removeArrow(name) { var _local1 = name; i = 0; while (i < arrowsArray.length) { if (arrowsArray[i] == _local1) { arrowsArray.splice(i, 1); return; } i++; } } function addAnimal(name) { animalsArray.push(name); } function removeAnimal(name) { var _local1 = name; i = 0; while (i < animalsArray.length) { if (animalsArray[i] == _local1) { animalsArray.splice(i, 1); return; } i++; } } function removeScrollObj(name) { var _local1 = name; i = 0; while (i < scrollObjects.length) { if (scrollObjects[i] == _local1) { scrollObjects.splice(i, 1); return; } i++; } } function addScrollObj(name) { scrollObjects.push(name); } function fire() { var _local1 = _root; var _local2 = this; reloading = true; reloadInterval = setInterval(reloadAnim, 41); archer.body.bow.gotoAndStop(walkDirection + "NoArrow"); archer.shadow.bow.gotoAndStop(walkDirection + "NoArrow"); archer.body.bow.reloadStep = 0; var arrowName = ("arrow" + aI); addScrollObj(arrowName); addArrow(arrowName); _local1.attachMovie("arrow", arrowName, 10 + aI); _local1[arrowName]._x = archer._x + (archer.body.bow._x * 0.54); if (walkDirection == "right") { _local1[arrowName]._x = _local1[arrowName]._x + 20; } _local1[arrowName]._y = archer._y + (archer.body.bow._y * 0.57); _local1[arrowName].name = arrowName; if (powerBoost > 0) { _local1[arrowName].Vx = (Math.cos(angle * (Math.PI/180)) * shotMagnitude) * 2; } else { _local1[arrowName].Vx = Math.cos(angle * (Math.PI/180)) * shotMagnitude; } if (walkDirection == "right") { _local1[arrowName].Vx = _local1[arrowName].Vx * -1; } if (powerBoost > 0) { _local1[arrowName].Vy = (Math.sin(angle * (Math.PI/180)) * shotMagnitude) * 2; } else { _local1[arrowName].Vy = Math.sin(angle * (Math.PI/180)) * shotMagnitude; } aI++; if (aI > 10) { aI = 0; } _local1[arrowName].onEnterFrame = function () { var _local1 = _root; var _local2 = this; _local2._x = _local2._x - Number(_local2.Vx); _local2._y = _local2._y - Number(_local2.Vy); _local2.Vy = _local2.Vy - 0.40875; _local2.angle = Math.atan2(_local2.Vy, _local2.Vx) * 57.2957795130823; _local2._rotation = _local2.angle; i = 0; while (i < animalsArray.length) { if (_local1[animalsArray[i]].body.hitTest(_local2._x, _local2._y, true)) { var _local3 = Math.round(Math.abs(Math.sqrt(Math.pow(_local2.Vy, 2) + Math.pow(_local2.Vx, 2)))); trace(("took out " + _local3) + " damage"); _local1.attachMovie("damageDisplayer", "damageDisplay" + _local3, 600 + _local3); _local1["damageDisplay" + _local3].damage = _local3; _local1["damageDisplay" + _local3].rate = 2; _local1["damageDisplay" + _local3]._x = _local2._x; if (_local1["damageDisplay" + _local3]._x < 0) { _local1["damageDisplay" + _local3]._x = -20; } else if (_local1["damageDisplay" + _local3]._x > 520) { _local1["damageDisplay" + _local3]._x = 480; } _local1["damageDisplay" + _local3]._y = _local2._y; _local1["damageDisplay" + _local3].onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - _local1.rate; _local1.rate = _local1.rate * 1.1; if (_local1._y < -40) { _local1.removeMovieClip(); } }; _local1[animalsArray[i]].pissed = true; _local1[animalsArray[i]].health = _local1[animalsArray[i]].health - _local3; if (_local1[animalsArray[i]].health < 1) { _local1[animalsArray[i]].die(); } _local1[animalsArray[i]].makeNoise(); _local1[animalsArray[i]].HPBC._visible = true; if (_local1[animalsArray[i]].health < 1) { _local1[animalsArray[i]].HPBC.HPbar.gotoAndStop(1); } else { _local1[animalsArray[i]].HPBC.HPbar.gotoAndStop(Math.round((_local1[animalsArray[i]].health / _local1[animalsArray[i]].maxHealth) * 25)); } removeScrollObj(_local2.name); removeArrow(_local2.name); _local2.removeMovieClip(); } i++; } if (((_local2._y > 360) || (_local2._x < -540)) || (_local2._x > 1080)) { removeScrollObj(_local2.name); removeArrow(_local2.name); _local2.removeMovieClip(); } }; } function spawnAnimal(spawnDir, spawnLevel) { var _local2 = _root; var _local1 = "animal" + aC; addAnimal(_local1); animalType = ((spawnLevel == "low") ? (lowAnimals[random(lowAnimals.length)]) : (highAnimals[random(highAnimals.length)])); _local2.attachMovie(animalType, _local1, 100 + aC, _local2[animalType + "Obj"]); aC++; if (aC > 15) { aC = 1; } _local2[_local1].HPBC._visible = false; _local2[_local1].name = _local1; _local2[_local1].initialize(spawnDir); _local2[_local1].health = _local2[_local1].maxHealth; _local2[_local1].makeNoise(); trace("spawned a " + animalType); } function animalSpawnerFunction() { if ((!pauseEngine) && (animalsArray.length < 1)) { if (Key.isDown(39)) { ((random(2) == 0) ? (spawnAnimal("right", "low")) : (spawnAnimal("right", "high"))); } else if (Key.isDown(37)) { ((random(2) == 0) ? (spawnAnimal("left", "low")) : (spawnAnimal("left", "high"))); } else if (random(2) == 0) { ((random(2) == 0) ? (spawnAnimal("left", "low")) : (spawnAnimal("left", "high"))); } else { ((random(2) == 0) ? (spawnAnimal("right", "low")) : (spawnAnimal("right", "high"))); } } } function huntEngineEnterFrame() { var _local1 = _root; if (speedBoost > 0) { speedBoost--; speedBoostIcon._visible = true; } else { speedBoostIcon._visible = false; } if (powerBoost > 0) { powerBoost--; powerBoostIcon._visible = true; } else { powerBoostIcon._visible = false; } if (showFPS) { calcFPS(); } if (!pauseEngine) { time = time - 0.0416666666666667; totalTime++; if (time < 0) { time = 0; pauseEngine = true; contain.gotoAndPlay(2); destroyEngine(); trace("game ova"); } updateTimer(); if (Key.isDown(32) && (!reloading)) { if (powerBoost > 0) { if (shotMagnitude < 25) { shotMagnitude = shotMagnitude + 2; } else { shotMagnitude = 25; } } else if (shotMagnitude < 25) { shotMagnitude++; } } if (Key.isDown(38) && (!reloading)) { if (angle < 70) { if (speedBoost > 0) { angle = angle + 4; } else { angle = angle + 2; } } } if (Key.isDown(40) && (!reloading)) { if (angle > -45) { if (speedBoost > 0) { angle = angle - 4; } else { angle = angle - 2; } } } if (Key.isDown(37)) { if (walkCycle == 1) { walkCycle = 8; } walkDirection = "left"; if (speedBoost > 0) { moveBackground(7); moveForeground(14); moveBackdrop(2); moveFarground(3); } else { moveBackground(5); moveForeground(10); moveBackdrop(1); moveFarground(2); } walkCycle++; i = 0; while (i < scrollObjects.length) { if (speedBoost > 0) { _local1[scrollObjects[i]]._x = _local1[scrollObjects[i]]._x + 7; } else { _local1[scrollObjects[i]]._x = _local1[scrollObjects[i]]._x + 5; } i++; } if (background._x > 0) { background.chunkLeft._visible = true; background.chunkRight._visible = false; } if (background._x > 540) { if (currentChunk == 0) { moveBackground(-540); currentChunk = map.length; updateMap(); } else { moveBackground(-540); currentChunk--; updateMap(); } } if (reloading) { archer.body.bow.gotoAndPlay(65 + archer.body.bow.reloadStep); archer.shadow.bow.gotoAndPlay(65 + archer.body.bow.reloadStep); } } else if (Key.isDown(39)) { if (walkCycle == 1) { walkCycle = 8; } walkDirection = "right"; if (speedBoost > 0) { moveBackground(-7); moveForeground(-14); moveBackdrop(-2); moveFarground(-3); } else { moveBackground(-5); moveForeground(-10); moveBackdrop(-1); moveFarground(-2); } i = 0; while (i < scrollObjects.length) { if (speedBoost > 0) { _local1[scrollObjects[i]]._x = _local1[scrollObjects[i]]._x + -7; } else { _local1[scrollObjects[i]]._x = _local1[scrollObjects[i]]._x + -5; } i++; } if (background._x < 0) { background.chunkLeft._visible = false; background.chunkRight._visible = true; } walkCycle++; if (background._x < -540) { if (currentChunk == map.length) { moveBackground(540); currentChunk == 0; updateMap(); } else { moveBackground(540); currentChunk++; updateMap(); } } if (reloading) { archer.body.bow.gotoAndPlay(27 + archer.body.bow.reloadStep); archer.shadow.bow.gotoAndPlay(27 + archer.body.bow.reloadStep); } } else { walkCycle = 1; } if (walkCycle > 13) { walkCycle = 2; } setArcherFrame(walkDirection + walkCycle); updateBow(); if ((!reloading) && (Key.isDown(32))) { updatePower(); } } } keyListener = new Object(); keyListener.onKeyDown = function () { if (!pauseEngine) { if ((Key.getCode() == 32) && (!reloading)) { charging = true; } } }; keyListener.onKeyUp = function () { if (!pauseEngine) { if ((Key.getCode() == 32) && (!reloading)) { fire(); shotMagnitude = 0; charging = false; updatePower(); } } }; buttonsEnabled = true; showFPS = true; engineLoaded = false; lowAnimals = new Array("rabbit", "ostrich"); highAnimals = new Array("eagle"); headInfo = new Object(); headInfo.xArray = new Array(0, -42.1, -30.9, -39.7, -41.6, -40.2, -39.2, -38.2, -38.2, -37.2, -37.7, -39.2, -41.4, -41.4, -39.7, -35.3, -38.2, -36.7, -36.2, -36.2, -35.8, -38.2, -35.8, -39.2, -37.7, -36.2, -36.2); headInfo.yArray = new Array(0, -145.9, -145.9, -146.9, -150.8, -151.3, -155.3, -155.3, -151.8, -147.9, -150.4, -153.8, -159.7, -155.7, -151.8, -146.9, -150.4, -151.8, -155.3, -155.3, -151.3, -147.4, -150.8, -153.8, -159.7, -155.3, -151.3); BowInfo = new Object(); BowInfo.xArray = new Array(0, -41.4, -33.6, -40, -41.5, -41, -39, -38.1, -37, -37.8, -37.5, -39, -39.5, -39, -37, -35.6, -38.5, -36.4, -37.6, -36.7, -36.8, -38, -36.4, -39.6, -39.1, -38.9, -38.5); BowInfo.yArray = new Array(0, -136.7, -137.6, -135.6, -138.6, -140.1, -143.3, -144.3, -139.9, -136.1, -138.9, -141.9, -147.8, -143.4, -139.8, -135.6, -138.6, -140.1, -143.3, -144.3, -139.9, -136.1, -138.9, -141.9, -147.8, -143.4, -139.8); scrollObjects = new Array(); plainsMap = new Array(1, 4, 3, 3, 2, 3, 1, 2, 5, 2); forestMap = new Array(1, 3, 1, 2, 2, 1, 2, 1, 4, 2); dummySound = new Sound(); homeMusic = new Sound(); homeMusic.attachSound("homeMusicLoop"); forestMusic = new Sound(); forestMusic.attachSound("forestMusic"); plainsMusic = new Sound(); plainsMusic.attachSound("plainsMusic"); showForeground = true; ostrichObj = new Object(); ostrichObj.initialize = function (dir) { var _local1 = this; addScrollObj(_local1.name); _local1._y = 360; if (dir == "right") { _local1.walkDir = "left"; _local1._x = 620; } else { _local1.walkDir = "right"; _local1._x = -80; } _local1.walkCycle = 2; _local1.isMoving = true; _local1.pissed = false; _local1.maxHealth = 20; _local1.makeNoise = function () { var _local1 = new Sound(); _local1.attachSound("ostrichSound"); _local1.onSoundComplete = function () { delete this; }; _local1.start(); }; _local1.die = function () { var _local1 = this; _local1.dead = true; _local1.HPBC._visible = false; _local1.body.gotoAndStop(_local1.walkDir + "Die"); _local1.shadow.gotoAndStop(_local1.walkDir + "Die"); removeAnimal(_local1.name); }; _local1.onEnterFrame = function () { var _local1 = this; if ((!_local1.dead) && (!pauseEngine)) { _local1.walkCycle++; if (!_local1.pissed) { if (_local1.walkCycle > 14) { _local1.walkCycle = 2; if (random(7) == 0) { if (_local1.isMoving) { _local1.isMoving = false; } else { _local1.isMoving = true; if (random(2) == 0) { _local1.walkDir = "left"; } else { _local1.walkDir = "right"; } } } } if (_local1.isMoving) { _local1.body.gotoAndStop(_local1.walkDir + _local1.walkCycle); _local1.shadow.gotoAndStop(_local1.walkDir + _local1.walkCycle); if (_local1.walkDir == "left") { _local1._x = _local1._x - 3; } else { _local1._x = _local1._x + 3; } if ((_local1._x > 180) && (_local1._x < 340)) { _local1.pissed = true; } } else { _local1.body.gotoAndStop(_local1.walkDir + "1"); _local1.shadow.gotoAndStop(_local1.walkDir + "1"); } } else { if (_local1.walkCycle > 14) { _local1.walkCycle = 2; } if (_local1._x > 280) { _local1.walkDir = "right"; _local1._x = _local1._x + 8.5; } else { _local1.walkDir = "left"; _local1._x = _local1._x - 8.5; } _local1.body.gotoAndStop(_local1.walkDir + _local1.walkCycle); _local1.shadow.gotoAndStop(_local1.walkDir + _local1.walkCycle); } } if ((_local1._x < -540) || (_local1._x > 1080)) { removeAnimal(_local1.name); removeScrollObj(_local1.name); _local1.removeMovieClip(); } }; }; rabbitObj = new Object(); rabbitObj.initialize = function (dir) { var _local1 = this; addScrollObj(_local1.name); _local1._y = 360; if (dir == "right") { _local1.walkDir = "left"; _local1._x = 620; } else { _local1.walkDir = "right"; _local1._x = -80; } _local1.dead = false; _local1.cycler = 0; _local1.maxHealth = 15; _local1.makeNoise = function () { var _local1 = new Sound(); if (!this.dead) { _local1.attachSound("rabbitNormal"); } else { _local1.attachSound("rabbitDeath"); } _local1.onSoundComplete = function () { delete this; }; _local1.start(); }; _local1.die = function () { var _local1 = this; _local1.dead = true; _local1.makeNoise(); _local1.HPBC._visible = false; _local1.body.gotoAndStop(_local1.walkDir + "Die"); _local1.shadow.gotoAndStop(_local1.walkDir + "Die"); removeAnimal(_local1.name); }; _local1.onEnterFrame = function () { var _local1 = this; if ((!_local1.dead) && (!pauseEngine)) { _local1.cycler++; if (_local1.cycler >= 72) { _local1.cycler = 0; switch (random(4)) { case 0 : _local1.body.gotoAndPlay("leftJump"); _local1.shadow.gotoAndPlay("leftJump"); _local1.walkDir = "left"; break; case 1 : _local1.body.gotoAndPlay("rightJump"); _local1.shadow.gotoAndPlay("rightJump"); _local1.walkDir = "right"; break; case 2 : _local1.body.gotoAndStop("left"); _local1.shadow.gotoAndStop("left"); _local1.walkDir = "left"; break; case 3 : _local1.body.gotoAndStop("right"); _local1.shadow.gotoAndStop("right"); _local1.walkDir = "right"; break; default : trace("what?"); } } } if ((_local1._x < -200) || (_local1._x > 740)) { removeAnimal(_local1.name); removeScrollObj(_local1.name); _local1.removeMovieClip(); } }; }; eagleObj = new Object(); eagleObj.initialize = function (dir) { var _local1 = this; trace("init Eagle"); addScrollObj(_local1.name); _local1._y = 70 + random(30); if (dir == "right") { _local1.walkDir = "left"; _local1._x = 640; _local1.body.gotoAndPlay("left"); _local1.vX = -8; } else { _local1.walkDir = "right"; _local1._x = -100; _local1.body.gotoAndPlay("right"); _local1.vX = 8; } _local1.dead = false; _local1.Vy = 0; _local1.maxHealth = 10; _local1.makeNoise = function () { JimmySound = new Sound(); JimmySound.attachSound("eagleSound"); JimmySound.onSoundComplete = function () { delete this; }; JimmySound.start(); }; _local1.die = function () { var _local1 = this; _local1.dead = true; _local1.makeNoise(); _local1.HPBC._visible = false; _local1.body.gotoAndStop(_local1.walkDir + "Die"); removeAnimal(_local1.name); }; _local1.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + _local1.vX; if (_local1.dead) { _local1._y = _local1._y + _local1.Vy; _local1.Vy = _local1.Vy + 0.40875; if (_local1._y > 360) { _local1._y = 360; _local1.deathCycle = 0; _local1.onEnterFrame = function () { var _local1 = this; _local1.deathCycle++; if (_local1.deathCycle == 30) { itemSpawner(_local1.name, false); removeScrollObj(_local1.name); _local1.removeMovieClip(); } }; } } if ((_local1._x < -200) || (_local1._x > 740)) { removeAnimal(_local1.name); removeScrollObj(_local1.name); _local1.removeMovieClip(); } }; }; stop();
Instance of Symbol 110 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.gotoAndPlay("intro"); _root.introCounter = 0; } else { this.loadBar.gotoAndStop(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 25)); } }
Frame 8
introCounter++;
Instance of Symbol 115 MovieClip "fader" in Frame 8
onClipEvent (load) { this.swapDepths(1020); }
Frame 9
if (introCounter >= 80) { fader.gotoAndPlay(2); fader.frameToGoTo = "mainMenu"; fader.soundToFade = "dummySound"; fader.soundToStart = "dummySound"; stop(); } else { gotoAndPlay ("intro"); }
Frame 15
newGameBTN.enabled = true; continueBTN.enabled = true;
Frame 22
initEngine(currentStage); contain.swapDepths(1008); PBC.swapDepths(1005); if (showForeground) { backgroundFront.swapDepths(1004); backgroundFront.gotoAndStop("show"); } else { backgroundFront.gotoAndStop("hide"); } if (showFPS) { var startTime = getTimer(); var recentSetting = 10; var recentNumFrames = 0; var recentStartTime = startTime; }
Symbol 28 MovieClip Frame 7
stop();
Symbol 36 MovieClip Frame 1
_parent._parent.HPBC._visible = false;
Symbol 36 MovieClip Frame 38
_root.itemSpawner(_parent._parent.name, false); _root.removeScrollObj(_parent._parent.name); _parent._parent.removeMovieClip();
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 12
_parent._x = _parent._x + 3;
Symbol 37 MovieClip Frame 13
_parent._x = _parent._x + 3;
Symbol 37 MovieClip Frame 14
_parent._x = _parent._x + 3;
Symbol 37 MovieClip Frame 15
_parent._x = _parent._x + 3;
Symbol 37 MovieClip Frame 16
_parent._x = _parent._x + 3;
Symbol 37 MovieClip Frame 17
_parent._x = _parent._x + 3;
Symbol 37 MovieClip Frame 18
_parent._x = _parent._x + 3; if (random(5) == 0) { gotoAndPlay (12); }
Symbol 37 MovieClip Frame 19
gotoAndStop ("right");
Symbol 37 MovieClip Frame 30
_parent._x = _parent._x - 3;
Symbol 37 MovieClip Frame 31
_parent._x = _parent._x - 3;
Symbol 37 MovieClip Frame 32
_parent._x = _parent._x - 3;
Symbol 37 MovieClip Frame 33
_parent._x = _parent._x - 3;
Symbol 37 MovieClip Frame 34
_parent._x = _parent._x - 3;
Symbol 37 MovieClip Frame 35
_parent._x = _parent._x - 3; if (random(5) == 0) { gotoAndPlay (30); }
Symbol 37 MovieClip Frame 36
gotoAndStop ("left");
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 25
stop();
Symbol 49 MovieClip Frame 30
stop();
Symbol 53 MovieClip Frame 10
stop();
Symbol 69 MovieClip Frame 11
gotoAndPlay ("right");
Symbol 69 MovieClip Frame 19
gotoAndPlay ("left");
Symbol 92 MovieClip Frame 1
_parent._parent.HPBC._visible = false;
Symbol 92 MovieClip Frame 51
_root.itemSpawner(_parent._parent.name, true); _root.removeScrollObj(_parent._parent.name); _parent._parent.removeMovieClip();
Symbol 93 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 2
_root[soundToFade].setVolume(90); _root.pauseEngine = true; _root.enableButtons();
Symbol 115 MovieClip Frame 3
_root[soundToFade].setVolume(80);
Symbol 115 MovieClip Frame 4
_root[soundToFade].setVolume(70);
Symbol 115 MovieClip Frame 5
_root[soundToFade].setVolume(60);
Symbol 115 MovieClip Frame 6
_root[soundToFade].setVolume(50);
Symbol 115 MovieClip Frame 7
_root[soundToFade].setVolume(40);
Symbol 115 MovieClip Frame 8
_root[soundToFade].setVolume(30);
Symbol 115 MovieClip Frame 9
_root[soundToFade].setVolume(20);
Symbol 115 MovieClip Frame 10
_root[soundToFade].setVolume(10);
Symbol 115 MovieClip Frame 15
_root[soundToFade].stop(); if (_root.engineLoaded) { _root.foreground.swapDepths(-1); _root.HPBC.swapDepths(-2); trace("engine is loaded, deleting shit"); _root.engineLoaded = false; i = 0; while (i < _root.scrollObjects.length) { _root[_root.scrollObjects[i]].removeMovieClip(); i++; } }
Symbol 115 MovieClip Frame 16
_root[soundToStart].start(0, 9999); _root[soundToStart].setVolume(0); this.swapDepths(1020); _root.contain.gotoAndStop(1); _root.gotoAndStop(frameToGoTo);
Symbol 115 MovieClip Frame 22
_root[soundToStart].setVolume(10);
Symbol 115 MovieClip Frame 23
_root[soundToStart].setVolume(20);
Symbol 115 MovieClip Frame 24
_root[soundToStart].setVolume(30);
Symbol 115 MovieClip Frame 25
_root[soundToStart].setVolume(40);
Symbol 115 MovieClip Frame 26
_root[soundToStart].setVolume(50);
Symbol 115 MovieClip Frame 27
_root[soundToStart].setVolume(60);
Symbol 115 MovieClip Frame 28
_root[soundToStart].setVolume(70);
Symbol 115 MovieClip Frame 29
_root[soundToStart].setVolume(80);
Symbol 115 MovieClip Frame 30
_root[soundToStart].setVolume(90);
Symbol 115 MovieClip Frame 31
_root[soundToStart].setVolume(100); _root.disableButtons(); gotoAndStop (1); _root.pauseEngine = false;
Symbol 119 Button
on (press) { getURL ("http://www.wonpwn.com"); }
Symbol 124 Button
on (press) { getURL ("http://www.wonpwn.com"); }
Symbol 128 Button
on (release) { newGameBTN.enabled = false; fader.gotoAndPlay(2); fader.frameToGoTo = "hunt"; fader.soundToFade = "dummySound"; fader.soundToStart = "forestMusic"; currentStage = "forest"; }
Symbol 147 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 28
reloadStep = 1;
Symbol 185 MovieClip Frame 29
reloadStep = 2;
Symbol 185 MovieClip Frame 30
reloadStep = 3;
Symbol 185 MovieClip Frame 31
reloadStep = 4;
Symbol 185 MovieClip Frame 32
reloadStep = 5;
Symbol 185 MovieClip Frame 33
reloadStep = 6;
Symbol 185 MovieClip Frame 34
reloadStep = 7;
Symbol 185 MovieClip Frame 35
reloadStep = 8;
Symbol 185 MovieClip Frame 36
reloadStep = 9;
Symbol 185 MovieClip Frame 37
reloadStep = 10;
Symbol 185 MovieClip Frame 38
gotoAndStop(_root.walkDirection + "Arrow"); _root.reloading = false;
Symbol 185 MovieClip Frame 39
stop();
Symbol 185 MovieClip Frame 66
reloadStep = 1;
Symbol 185 MovieClip Frame 67
reloadStep = 2;
Symbol 185 MovieClip Frame 68
reloadStep = 3;
Symbol 185 MovieClip Frame 69
reloadStep = 4;
Symbol 185 MovieClip Frame 70
reloadStep = 5;
Symbol 185 MovieClip Frame 71
reloadStep = 6;
Symbol 185 MovieClip Frame 72
reloadStep = 7;
Symbol 185 MovieClip Frame 73
reloadStep = 8;
Symbol 185 MovieClip Frame 74
reloadStep = 9;
Symbol 185 MovieClip Frame 75
reloadStep = 10;
Symbol 185 MovieClip Frame 76
gotoAndStop(_root.walkDirection + "Arrow"); _root.reloading = false;
Symbol 188 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 3
_root.footStepRight();
Symbol 218 MovieClip Frame 8
_root.footStepLeft();
Symbol 218 MovieClip Frame 20
_root.footStepLeft();
Symbol 218 MovieClip Frame 26
_root.footStepRight();
Symbol 229 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 238 Button
on (release) { _root.fader.gotoAndPlay(2); _root.fader.frameToGoTo = "hunt"; _root.fader.soundToFade = "dummySound"; _root.fader.soundToStart = "forestMusic"; _root.currentStage = "forest"; _root.pauseEngine = false; _root.destroyEngine(); _root.initEngine(); }
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 20
stop(); scorey = Math.round(_root.totalTime / 24) + " seconds";

Library Items

Symbol 1 Sound [rabbitDeath]
Symbol 2 Sound [rabbitNormal]
Symbol 3 Sound [ostrichSound]
Symbol 4 Sound [forestFootStepRight]
Symbol 5 Sound [forestFootStepLeft]
Symbol 6 Sound [forestMusic]
Symbol 7 Sound [eagleSound]
Symbol 8 Sound [croikey]
Symbol 9 GraphicUsed by:10 20
Symbol 10 MovieClipUses:9Used by:19 36
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:19 36 37
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:19 36 37
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:19 20 36
Symbol 17 GraphicUsed by:18 20
Symbol 18 MovieClipUses:17Used by:19 36
Symbol 19 MovieClipUses:10 12 14 16 18Used by:37
Symbol 20 MovieClipUses:9 16 17Used by:37
Symbol 21 GraphicUsed by:28
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:21 22 23 24 25 26 27Used by:36
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:36
Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:10 12 14 16 18 28 30 31 32 33 34 35Used by:37
Symbol 37 MovieClipUses:19 20 12 14 36Used by:44
Symbol 38 GraphicUsed by:42
Symbol 39 ShapeTweeningUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:38 39 40 41Used by:43 110 232
Symbol 43 MovieClipUses:42Used by:44 94
Symbol 44 MovieClip [rabbit]Uses:37 43
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48 92
Symbol 48 MovieClipUses:45 47Used by:49
Symbol 49 MovieClipUses:48Used by:69
Symbol 50 GraphicUsed by:69
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:69
Symbol 54 GraphicUsed by:69
Symbol 55 GraphicUsed by:69
Symbol 56 GraphicUsed by:69
Symbol 57 GraphicUsed by:69
Symbol 58 GraphicUsed by:69
Symbol 59 GraphicUsed by:69
Symbol 60 GraphicUsed by:69
Symbol 61 GraphicUsed by:69
Symbol 62 GraphicUsed by:69
Symbol 63 GraphicUsed by:69
Symbol 64 GraphicUsed by:69
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:49 50 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68Used by:70
Symbol 70 MovieClip [eagle]Uses:69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:92 93
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:92 93
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:92 93
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:81 92
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81 92
Symbol 81 MovieClipUses:78 80Used by:93
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:92 93
Symbol 84 GraphicUsed by:93
Symbol 85 GraphicUsed by:93
Symbol 86 GraphicUsed by:93
Symbol 87 ShapeTweeningUsed by:92
Symbol 88 ShapeTweeningUsed by:92
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:72 74 76 78 80 83 87 47 88 90 91Used by:93
Symbol 93 MovieClipUses:72 74 76 81 83 84 85 86 92Used by:94
Symbol 94 MovieClip [ostrich]Uses:93 43
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [arrow]Uses:95
Symbol 97 FontUsed by:98 239
Symbol 98 EditableTextUses:97Used by:99
Symbol 99 MovieClip [damageDisplayer]Uses:98
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [item]Uses:100
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [speedItem]Uses:102Used by:Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [powerItem]Uses:104Used by:Timeline
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [clockItem]Uses:106Used by:Timeline
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:108 42 109Used by:Timeline
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:Timeline
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115 241
Symbol 115 MovieClipUses:113 114Used by:Timeline
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 ButtonUses:121 122 123Used by:Timeline
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 ButtonUses:125 126 127Used by:Timeline
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 ButtonUses:129 130 131Used by:Timeline
Symbol 133 GraphicUsed by:Timeline
Symbol 134 FontUsed by:135
Symbol 135 TextUses:134Used by:Timeline
Symbol 136 BitmapUsed by:137 142 144 145 146
Symbol 137 GraphicUses:136Used by:138
Symbol 138 MovieClipUses:137Used by:141
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClipUses:138 140Used by:Timeline
Symbol 142 GraphicUses:136Used by:147
Symbol 143 BitmapUsed by:144 145 146
Symbol 144 GraphicUses:143 136Used by:147
Symbol 145 GraphicUses:143 136Used by:147
Symbol 146 GraphicUses:143 136Used by:147
Symbol 147 MovieClipUses:142 144 145 146Used by:151
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:148 149Used by:151
Symbol 151 MovieClipUses:147 150Used by:Timeline
Symbol 152 GraphicUsed by:218
Symbol 153 GraphicUsed by:218
Symbol 154 GraphicUsed by:218
Symbol 155 GraphicUsed by:218
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:218
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:162 185
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:162 185
Symbol 162 MovieClipUses:159 161Used by:185
Symbol 163 GraphicUsed by:185
Symbol 164 GraphicUsed by:185
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:185
Symbol 167 GraphicUsed by:185
Symbol 168 ShapeTweeningUsed by:185
Symbol 169 GraphicUsed by:185
Symbol 170 GraphicUsed by:185
Symbol 171 GraphicUsed by:185
Symbol 172 GraphicUsed by:185
Symbol 173 GraphicUsed by:185
Symbol 174 GraphicUsed by:185
Symbol 175 GraphicUsed by:185
Symbol 176 GraphicUsed by:185
Symbol 177 ShapeTweeningUsed by:185
Symbol 178 GraphicUsed by:185
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:162 163 164 166 167 159 161 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184Used by:218
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:186 187Used by:218
Symbol 189 GraphicUsed by:218
Symbol 190 GraphicUsed by:218
Symbol 191 GraphicUsed by:218
Symbol 192 GraphicUsed by:218
Symbol 193 GraphicUsed by:218
Symbol 194 GraphicUsed by:218
Symbol 195 GraphicUsed by:218
Symbol 196 GraphicUsed by:218
Symbol 197 GraphicUsed by:218
Symbol 198 GraphicUsed by:218
Symbol 199 GraphicUsed by:218
Symbol 200 GraphicUsed by:218
Symbol 201 GraphicUsed by:218
Symbol 202 GraphicUsed by:218
Symbol 203 GraphicUsed by:218
Symbol 204 GraphicUsed by:218
Symbol 205 GraphicUsed by:218
Symbol 206 GraphicUsed by:218
Symbol 207 GraphicUsed by:218
Symbol 208 GraphicUsed by:218
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:152 153 154 155 157 185 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217Used by:219
Symbol 219 MovieClipUses:218Used by:Timeline
Symbol 220 GraphicUsed by:Timeline
Symbol 221 FontUsed by:222 224
Symbol 222 EditableTextUses:221Used by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 EditableTextUses:221Used by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClipUses:227Used by:229
Symbol 229 MovieClipUses:228Used by:Timeline
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:230 42 231Used by:Timeline
Symbol 233 ShapeTweeningUsed by:241
Symbol 234 GraphicUsed by:241
Symbol 235 GraphicUsed by:238
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 ButtonUses:235 236 237Used by:241
Symbol 239 EditableTextUses:97Used by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:233 114 234 238 239 240Used by:Timeline

Instance Names

"fader"Frame 8Symbol 115 MovieClip
"newGameBTN"Frame 15Symbol 128 Button
"backgroundFar"Frame 22Symbol 141 MovieClip
"background"Frame 22Symbol 151 MovieClip
"archer"Frame 22Symbol 219 MovieClip
"backgroundFront"Frame 22Symbol 229 MovieClip
"PBC"Frame 22Symbol 232 MovieClip
"powerBoostIcon"Frame 22Symbol 105 MovieClip [powerItem]
"speedBoostIcon"Frame 22Symbol 103 MovieClip [speedItem]
"contain"Frame 22Symbol 241 MovieClip
"HPbar"Symbol 43 MovieClip Frame 1Symbol 42 MovieClip
"shadow"Symbol 44 MovieClip [rabbit] Frame 1Symbol 37 MovieClip
"body"Symbol 44 MovieClip [rabbit] Frame 1Symbol 37 MovieClip
"HPBC"Symbol 44 MovieClip [rabbit] Frame 1Symbol 43 MovieClip
"body"Symbol 70 MovieClip [eagle] Frame 1Symbol 69 MovieClip
"shadow"Symbol 94 MovieClip [ostrich] Frame 1Symbol 93 MovieClip
"body"Symbol 94 MovieClip [ostrich] Frame 1Symbol 93 MovieClip
"HPBC"Symbol 94 MovieClip [ostrich] Frame 1Symbol 43 MovieClip
"loadBar"Symbol 110 MovieClip Frame 1Symbol 42 MovieClip
"chunkCenter"Symbol 141 MovieClip Frame 1Symbol 138 MovieClip
"chunkRight"Symbol 141 MovieClip Frame 1Symbol 138 MovieClip
"chunkLeft"Symbol 141 MovieClip Frame 1Symbol 138 MovieClip
"chunkCenter"Symbol 141 MovieClip Frame 2Symbol 140 MovieClip
"chunkLeft"Symbol 141 MovieClip Frame 2Symbol 140 MovieClip
"chunkRight"Symbol 141 MovieClip Frame 2Symbol 140 MovieClip
"bow"Symbol 218 MovieClip Frame 1Symbol 185 MovieClip
"head"Symbol 218 MovieClip Frame 1Symbol 188 MovieClip
"shadow"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip
"body"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip
"powerBar"Symbol 232 MovieClip Frame 1Symbol 42 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$U1$q2ovRyGbvEgvmAdgNqwBm0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "rabbitDeath"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rabbitNormal"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ostrichSound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "forestFootStepRight"
ExportAssets (56)Timeline Frame 1Symbol 5 as "forestFootStepLeft"
ExportAssets (56)Timeline Frame 1Symbol 6 as "forestMusic"
ExportAssets (56)Timeline Frame 1Symbol 7 as "eagleSound"
ExportAssets (56)Timeline Frame 1Symbol 8 as "croikey"
ExportAssets (56)Timeline Frame 1Symbol 44 as "rabbit"
ExportAssets (56)Timeline Frame 1Symbol 70 as "eagle"
ExportAssets (56)Timeline Frame 1Symbol 94 as "ostrich"
ExportAssets (56)Timeline Frame 1Symbol 96 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 99 as "damageDisplayer"
ExportAssets (56)Timeline Frame 1Symbol 101 as "item"
ExportAssets (56)Timeline Frame 1Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 1Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 1Symbol 107 as "clockItem"
ExportAssets (56)Timeline Frame 15Symbol 107 as "clockItem"
ExportAssets (56)Timeline Frame 15Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 15Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 16Symbol 107 as "clockItem"
ExportAssets (56)Timeline Frame 16Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 16Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 17Symbol 107 as "clockItem"
ExportAssets (56)Timeline Frame 17Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 17Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 18Symbol 107 as "clockItem"
ExportAssets (56)Timeline Frame 18Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 18Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 19Symbol 107 as "clockItem"
ExportAssets (56)Timeline Frame 19Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 19Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 20Symbol 107 as "clockItem"
ExportAssets (56)Timeline Frame 20Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 20Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 21Symbol 107 as "clockItem"
ExportAssets (56)Timeline Frame 21Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 21Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 22Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 22Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 23Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 23Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 24Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 24Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 25Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 25Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 26Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 26Symbol 103 as "speedItem"
ExportAssets (56)Timeline Frame 27Symbol 105 as "powerItem"
ExportAssets (56)Timeline Frame 27Symbol 103 as "speedItem"

Labels

"preload"Frame 1
"intro"Frame 8
"mainMenu"Frame 15
"hunt"Frame 22
"gameOver"Frame 28
"right"Symbol 37 MovieClip Frame 1
"left"Symbol 37 MovieClip Frame 2
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Created: 25/5 -2019 02:14:24 Last modified: 25/5 -2019 02:14:24 Server time: 11/05 -2024 21:31:58