Frame 1
ifFrameLoaded (8) {
tellTarget ("/") {
gotoAndStop ("intro");
};
}
Frame 4
gotoAndPlay (1);
Frame 5
stop();
help = 5;
score = 0;
Frame 6
x = 1;
count = 0;
password = "ekin";
while (Number(x) < 6) {
Set("re" add x, 0);
x = Number(x) + 1;
}
stop();
Frame 7
x = 1;
count = 0;
password = "fukata";
while (Number(x) < 6) {
Set("re" add x, 0);
x = Number(x) + 1;
}
stop();
Frame 8
x = 1;
count = 0;
password = "mao";
while (Number(x) < 6) {
Set("re" add x, 0);
x = Number(x) + 1;
}
stop();
Frame 9
x = 1;
count = 0;
password = "lee";
while (Number(x) < 6) {
Set("re" add x, 0);
x = Number(x) + 1;
}
stop();
Frame 10
x = 1;
count = 0;
password = "earth";
while (Number(x) < 6) {
Set("re" add x, 0);
x = Number(x) + 1;
}
stop();
Frame 11
x = 1;
count = 0;
password = "stone";
while (Number(x) < 6) {
Set("re" add x, 0);
x = Number(x) + 1;
}
stop();
Frame 12
stop();
Symbol 17 Button
on (release, keyPress "<Enter>") {
if (password eq "ekin") {
gotoAndStop (6);
} else if (password eq "fukata") {
gotoAndStop (7);
} else if (password eq "mao") {
gotoAndStop (8);
} else if (password eq "lee") {
gotoAndStop (9);
} else if (password eq "building") {
gotoAndStop (5);
} else if (password eq "bank") {
gotoAndStop (5);
} else if (password eq "earth") {
gotoAndStop (10);
} else if (password eq "stone") {
gotoAndStop (11);
} else if (password eq "") {
gotoAndStop (6);
} else {
gotoAndStop (6);
}
}
Symbol 26 Button
on (release) {
if (0 < Number(score)) {
score = score - 5;
}
}
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 5
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 5
stop();
Symbol 35 Button
on (release) {
if (Number(re1) == 0) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = 1;
count = Number(count) + 1;
score = Number(score) + 10;
}
if (Number(count) == 5) {
nextFrame();
}
}
Symbol 36 Button
on (release) {
if (Number(re2) == 0) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = 1;
count = Number(count) + 1;
score = Number(score) + 10;
}
if (Number(count) == 5) {
nextFrame();
}
}
Symbol 37 Button
on (release) {
if (Number(re3) == 0) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = 1;
count = Number(count) + 1;
score = Number(score) + 10;
}
if (Number(count) == 5) {
nextFrame();
}
}
Symbol 38 Button
on (release) {
if (Number(re4) == 0) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = 1;
count = Number(count) + 1;
score = Number(score) + 10;
}
if (Number(count) == 5) {
nextFrame();
}
}
Symbol 39 Button
on (release) {
if (Number(re5) == 0) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = 1;
count = Number(count) + 1;
score = Number(score) + 10;
}
if (Number(count) == 5) {
nextFrame();
}
}
Symbol 47 MovieClip Frame 300
tellTarget ("/") {
gotoAndStop ("over");
};
Symbol 51 MovieClip Frame 1
time = "20";
Symbol 51 MovieClip Frame 13
if (Number(time) == 0) {
stop();
} else {
time = time - 1;
}
gotoAndPlay (2);
Symbol 59 Button
on (release) {
if ((0 < Number(help)) and (Number(re1) == 0)) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re2) == 0)) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re3) == 0)) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re4) == 0)) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re5) == 0)) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
}
if (Number(count) == 5) {
gotoAndStop (7);
}
}
Symbol 66 MovieClip Frame 300
tellTarget ("/") {
gotoAndStop ("over");
};
Symbol 70 Button
on (release) {
if ((0 < Number(help)) and (Number(re1) == 0)) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re2) == 0)) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re3) == 0)) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re4) == 0)) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re5) == 0)) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
}
if (Number(count) == 5) {
gotoAndStop (8);
}
}
Symbol 82 Button
on (release) {
if ((0 < Number(help)) and (Number(re1) == 0)) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re2) == 0)) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re3) == 0)) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re4) == 0)) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re5) == 0)) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
}
if (Number(count) == 5) {
gotoAndStop (9);
}
}
Symbol 87 Button
on (release) {
if (0 < Number(score)) {
score = score - 10;
}
}
Symbol 88 Button
on (release) {
if ((0 < Number(help)) and (Number(re1) == 0)) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re2) == 0)) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re3) == 0)) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re4) == 0)) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re5) == 0)) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
}
if (Number(count) == 5) {
gotoAndStop (10);
}
}
Symbol 98 Button
on (release) {
if (0 < Number(score)) {
score = score - 20;
}
}
Symbol 104 Button
on (release) {
if ((0 < Number(help)) and (Number(re1) == 0)) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re2) == 0)) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re3) == 0)) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re4) == 0)) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re5) == 0)) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
}
if (Number(count) == 5) {
gotoAndStop (11);
}
}
Symbol 109 Button
on (release) {
if ((0 < Number(help)) and (Number(re1) == 0)) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re2) == 0)) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re3) == 0)) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re4) == 0)) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
} else if ((0 < Number(help)) and (Number(re5) == 0)) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = 1;
count = Number(count) + 1;
help = help - 1;
if (0 < Number(score)) {
score = score - 5;
}
}
if (Number(count) == 5) {
gotoAndStop (12);
}
}
Symbol 120 Button
on (release) {
gotoAndStop (5);
}