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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/94984054?noj=FRM94984054-28DC" width="1" height="1"></div>

spot-the-difference.swf

This is the info page for
Flash #24464

(Click the ID number above for more basic data on this flash file.)


Text
loading

loading

loading

loading

Welcome

START

START

password:

time:

score:

0

help

you still have

time(s) of

time:

score:

0

you still have

time(s) of

time:

score:

0

you still have

time(s) of

time:

score:

0

you still have

time(s) of

time:

score:

0

you still have

time(s) of

time:

score:

0

you still have

time(s) of

GAME
OVER

again?

again?

score:

password:

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (8) { tellTarget ("/") { gotoAndStop ("intro"); }; }
Frame 4
gotoAndPlay (1);
Frame 5
stop(); help = 5; score = 0;
Frame 6
x = 1; count = 0; password = "ekin"; while (Number(x) < 6) { Set("re" add x, 0); x = Number(x) + 1; } stop();
Frame 7
x = 1; count = 0; password = "fukata"; while (Number(x) < 6) { Set("re" add x, 0); x = Number(x) + 1; } stop();
Frame 8
x = 1; count = 0; password = "mao"; while (Number(x) < 6) { Set("re" add x, 0); x = Number(x) + 1; } stop();
Frame 9
x = 1; count = 0; password = "lee"; while (Number(x) < 6) { Set("re" add x, 0); x = Number(x) + 1; } stop();
Frame 10
x = 1; count = 0; password = "earth"; while (Number(x) < 6) { Set("re" add x, 0); x = Number(x) + 1; } stop();
Frame 11
x = 1; count = 0; password = "stone"; while (Number(x) < 6) { Set("re" add x, 0); x = Number(x) + 1; } stop();
Frame 12
stop();
Symbol 17 Button
on (release, keyPress "<Enter>") { if (password eq "ekin") { gotoAndStop (6); } else if (password eq "fukata") { gotoAndStop (7); } else if (password eq "mao") { gotoAndStop (8); } else if (password eq "lee") { gotoAndStop (9); } else if (password eq "building") { gotoAndStop (5); } else if (password eq "bank") { gotoAndStop (5); } else if (password eq "earth") { gotoAndStop (10); } else if (password eq "stone") { gotoAndStop (11); } else if (password eq "") { gotoAndStop (6); } else { gotoAndStop (6); } }
Symbol 26 Button
on (release) { if (0 < Number(score)) { score = score - 5; } }
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 5
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 5
stop();
Symbol 35 Button
on (release) { if (Number(re1) == 0) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = 1; count = Number(count) + 1; score = Number(score) + 10; } if (Number(count) == 5) { nextFrame(); } }
Symbol 36 Button
on (release) { if (Number(re2) == 0) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = 1; count = Number(count) + 1; score = Number(score) + 10; } if (Number(count) == 5) { nextFrame(); } }
Symbol 37 Button
on (release) { if (Number(re3) == 0) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = 1; count = Number(count) + 1; score = Number(score) + 10; } if (Number(count) == 5) { nextFrame(); } }
Symbol 38 Button
on (release) { if (Number(re4) == 0) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = 1; count = Number(count) + 1; score = Number(score) + 10; } if (Number(count) == 5) { nextFrame(); } }
Symbol 39 Button
on (release) { if (Number(re5) == 0) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = 1; count = Number(count) + 1; score = Number(score) + 10; } if (Number(count) == 5) { nextFrame(); } }
Symbol 47 MovieClip Frame 300
tellTarget ("/") { gotoAndStop ("over"); };
Symbol 51 MovieClip Frame 1
time = "20";
Symbol 51 MovieClip Frame 13
if (Number(time) == 0) { stop(); } else { time = time - 1; } gotoAndPlay (2);
Symbol 59 Button
on (release) { if ((0 < Number(help)) and (Number(re1) == 0)) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re2) == 0)) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re3) == 0)) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re4) == 0)) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re5) == 0)) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } if (Number(count) == 5) { gotoAndStop (7); } }
Symbol 66 MovieClip Frame 300
tellTarget ("/") { gotoAndStop ("over"); };
Symbol 70 Button
on (release) { if ((0 < Number(help)) and (Number(re1) == 0)) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re2) == 0)) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re3) == 0)) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re4) == 0)) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re5) == 0)) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } if (Number(count) == 5) { gotoAndStop (8); } }
Symbol 82 Button
on (release) { if ((0 < Number(help)) and (Number(re1) == 0)) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re2) == 0)) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re3) == 0)) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re4) == 0)) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re5) == 0)) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } if (Number(count) == 5) { gotoAndStop (9); } }
Symbol 87 Button
on (release) { if (0 < Number(score)) { score = score - 10; } }
Symbol 88 Button
on (release) { if ((0 < Number(help)) and (Number(re1) == 0)) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re2) == 0)) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re3) == 0)) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re4) == 0)) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re5) == 0)) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } if (Number(count) == 5) { gotoAndStop (10); } }
Symbol 98 Button
on (release) { if (0 < Number(score)) { score = score - 20; } }
Symbol 104 Button
on (release) { if ((0 < Number(help)) and (Number(re1) == 0)) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re2) == 0)) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re3) == 0)) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re4) == 0)) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re5) == 0)) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } if (Number(count) == 5) { gotoAndStop (11); } }
Symbol 109 Button
on (release) { if ((0 < Number(help)) and (Number(re1) == 0)) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re2) == 0)) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re3) == 0)) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re4) == 0)) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } else if ((0 < Number(help)) and (Number(re5) == 0)) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = 1; count = Number(count) + 1; help = help - 1; if (0 < Number(score)) { score = score - 5; } } if (Number(count) == 5) { gotoAndStop (12); } }
Symbol 120 Button
on (release) { gotoAndStop (5); }

Library Items

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Symbol 3 GraphicUsed by:Timeline
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Symbol 9 GraphicUsed by:Timeline
Symbol 10 FontUsed by:11 60 62 72 73 80 81 93 94 102 103 114 115
Symbol 11 TextUses:10Used by:Timeline
Symbol 12 GraphicUsed by:17
Symbol 13 FontUsed by:14 16
Symbol 14 TextUses:13Used by:17
Symbol 15 GraphicUsed by:17
Symbol 16 TextUses:13Used by:17
Symbol 17 ButtonUses:12 14 15 16Used by:Timeline
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Symbol 21 BitmapUsed by:23
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Symbol 23 GraphicUses:21 22Used by:Timeline
Symbol 24 GraphicUsed by:26 87 98
Symbol 25 SoundUsed by:26 87 98
Symbol 26 ButtonUses:24 25Used by:Timeline
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Instance Names

"1a"Frame 6Symbol 32 MovieClip
"2a"Frame 6Symbol 33 MovieClip
"3a"Frame 6Symbol 32 MovieClip
"4a"Frame 6Symbol 32 MovieClip
"5a"Frame 6Symbol 32 MovieClip
"1b"Frame 6Symbol 32 MovieClip
"2b"Frame 6Symbol 32 MovieClip
"3b"Frame 6Symbol 32 MovieClip
"4b"Frame 6Symbol 32 MovieClip
"5b"Frame 6Symbol 32 MovieClip
"1a"Frame 7Symbol 32 MovieClip
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"3a"Frame 7Symbol 32 MovieClip
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"5a"Frame 7Symbol 32 MovieClip
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"2b"Frame 7Symbol 32 MovieClip
"3b"Frame 7Symbol 32 MovieClip
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"5b"Frame 7Symbol 32 MovieClip
"1a"Frame 8Symbol 32 MovieClip
"2a"Frame 8Symbol 32 MovieClip
"3a"Frame 8Symbol 32 MovieClip
"4a"Frame 8Symbol 32 MovieClip
"5a"Frame 8Symbol 32 MovieClip
"1b"Frame 8Symbol 32 MovieClip
"2b"Frame 8Symbol 32 MovieClip
"3b"Frame 8Symbol 32 MovieClip
"4b"Frame 8Symbol 32 MovieClip
"5b"Frame 8Symbol 32 MovieClip
"1a"Frame 9Symbol 33 MovieClip
"2a"Frame 9Symbol 32 MovieClip
"3a"Frame 9Symbol 32 MovieClip
"4a"Frame 9Symbol 32 MovieClip
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"1b"Frame 9Symbol 32 MovieClip
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"1b"Frame 11Symbol 32 MovieClip
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"3b"Frame 11Symbol 32 MovieClip
"4b"Frame 11Symbol 32 MovieClip
"5b"Frame 11Symbol 32 MovieClip

Labels

"intro"Frame 5
"over"Frame 12

Dynamic Text Variables

TextField4Symbol 2 EditableText"loading"
TextField4Symbol 4 EditableText"loading"
TextField4Symbol 6 EditableText"loading"
TextField4Symbol 8 EditableText"loading"
passwordSymbol 19 EditableText""
TextField22Symbol 20 EditableText"password:"
timeSymbol 48 EditableText""
timeSymbol 49 EditableText""
timeSymbol 50 EditableText""
TextField7Symbol 53 EditableText"time:"
TextField13Symbol 54 EditableText"score:"
scoreSymbol 55 EditableText"0"
TextField8Symbol 60 EditableText"you still have"
helpSymbol 61 EditableText""
TextField11Symbol 62 EditableText"time(s) of"
TextField7Symbol 67 EditableText"time:"
TextField13Symbol 68 EditableText"score:"
scoreSymbol 69 EditableText"0"
helpSymbol 71 EditableText""
TextField8Symbol 72 EditableText"you still have"
TextField11Symbol 73 EditableText"time(s) of"
TextField7Symbol 77 EditableText"time:"
TextField13Symbol 78 EditableText"score:"
scoreSymbol 79 EditableText"0"
TextField8Symbol 80 EditableText"you still have"
TextField11Symbol 81 EditableText"time(s) of"
helpSymbol 83 EditableText""
helpSymbol 89 EditableText""
TextField7Symbol 90 EditableText"time:"
TextField13Symbol 91 EditableText"score:"
scoreSymbol 92 EditableText"0"
TextField8Symbol 93 EditableText"you still have"
TextField11Symbol 94 EditableText"time(s) of"
TextField7Symbol 99 EditableText"time:"
TextField13Symbol 100 EditableText"score:"
scoreSymbol 101 EditableText"0"
TextField8Symbol 102 EditableText"you still have"
TextField11Symbol 103 EditableText"time(s) of"
helpSymbol 105 EditableText""
helpSymbol 110 EditableText""
TextField7Symbol 111 EditableText"time:"
TextField13Symbol 112 EditableText"score:"
scoreSymbol 113 EditableText"0"
TextField8Symbol 114 EditableText"you still have"
TextField11Symbol 115 EditableText"time(s) of"
TextField2Symbol 116 EditableText"GAME OVER"
TextField17Symbol 121 EditableText"score:"
scoreSymbol 122 EditableText""
passwordSymbol 123 EditableText""
TextField20Symbol 124 EditableText"password:"




http://swfchan.com/5/24464/info.shtml
Created: 24/5 -2019 23:55:12 Last modified: 24/5 -2019 23:55:12 Server time: 28/04 -2024 03:52:38