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Sin War.swf

This is the info page for
Flash #24479

(Click the ID number above for more basic data on this flash file.)


Text
Loading: WARNING!

Warning!
The following internet game contains violent photo-realistic
action scene's which may offend the young and weak-minded.
The game developers can not be held responsible for any actual
fysical violence done to (or by) the gameplayer.
This game is free for distribution if no changes are made to it's
structure or content.
All images, animations and sounds are copyright of the game
developers and may not be distributed without writen notice.
Future versions will contain more action and violence. Please
check http://www.sin.be for updates.
By clicking agree you agree to all above terms and state that we
can not be haeld responcible for your deeds.
EXIT        AGREE

loading, please wait...

presents

READY?

READY?

1.the initiation

Ok, so you want to be a part of the gang?!
There are just a few things you've got to proove first!
You've got to proove how much you hate the other side.
Do this by killing 30 of the others,
a small sacrifice if you think you're one of us.
Also you should be fast enough to join us.
We have placed a bomb in the building,
it will blow after 90 seconds.
We have informed the other side,
so they know you're coming! And before you ask,
yes, they are armed and will shoot!
Everytime you're hit,
you loose 2 seconds.
If you're really one of us you won't let us down!

LOADED

10

RELOAD

AMMO

90

Play again?

Play again?

GAME OVER

You win level 1
go to level 2

2. the revenge

Damn that went good!
The other side has suffered some serious damage.
But there's no fight without revenge!
They sent a message for you!
Just stay alive for 60 seconds!
Every time you get shot 3 seconds
are added to your time.
Now comes the tricky part...
you've only got 10 clips,
so shoot to kill!
By the way, I heard they got a few new guys too,
so watch your back!
Hey, if you can come out of here alive, YOU'RE ONE OF US!!!

90

You just ran out of ammo!

You win level 2
go to level 3

3. the trap.

Our arms supplier has dropped
a shipment of ammo in the
EX-command post.

It's your job to get it!

Ofcourse there could be an ambush,
in that case try to retrieve the ammo,
and you can give the weapons a first
tial run!

Watch out some of the new weapons
can do some real damage!




(this level is under construction,
I might need some encouragement to continu).

EXIT

EXIT

the EXIT

Thank you for playing this game.

Dispite what it may look like at the moment,
this game is intended to make you think.

In the battle of life the others
are always the bad guys...

another goverment trick for power?


Remember this game is under construction,
the true goal is not yet achieved.

Comments and suggestions to
wim@sin.be

If you would like to stay informed of future updates
put "war update" in the subject line.

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false");
Frame 8
ifFrameLoaded (21) { gotoAndPlay (20); }
Frame 15
gotoAndPlay (1);
Frame 21
ifFrameLoaded (161) { gotoAndStop (23); }
Frame 22
gotoAndPlay (21);
Frame 275
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); stop();
Frame 276
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); Set("/sound:clip", "20");
Frame 277
startDrag ("/mouse", true); setProperty("/bg", _x , (-getProperty("/mouse", _x)) * "0.8");
Frame 278
if ((/time:time < "0") or (/sound:clip < "0")) { gotoAndStop (295); } else { gotoAndPlay (277); }
Frame 311
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); stop();
Frame 312
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); Set("/sound:clip", "10"); Set("/time:time", "60");
Frame 313
startDrag ("/mouse", true); setProperty("/bg2", _x , (-getProperty("/mouse", _x)) * "0.8");
Frame 314
if (/sound:clip < "0") { gotoAndStop (331); } else { gotoAndPlay (313); } if (/time:time < "0") { gotoAndStop (341); }
Frame 362
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); stop();
Frame 363
fscommand ("fullscreen", "true"); fscommand ("showmenu", "false"); Set("/sound:clip", "20"); Set("/time:time", "60");
Frame 364
startDrag ("/mouse", true); setProperty("/bg", _y , (-getProperty("/mouse", _y)) * "0.8");
Frame 365
if ((/time:time < "0") or (/sound:clip < "0")) { gotoAndStop (382); } else { gotoAndPlay (364); }
Frame 413
stop();
Symbol 22 MovieClip Frame 19
gotoAndPlay (1);
Symbol 26 Button
on (release) { play(); }
Symbol 27 Button
on (release) { getURL ("http://www.disney.com"); fscommand ("quit"); }
Symbol 35 MovieClip Frame 1
stop();
Symbol 50 Button
on (release) { gotoAndPlay (276); }
Symbol 53 Button
on (release) { tellTarget ("/sound") { nextFrame(); } }
Symbol 58 Button
on (press) { tellTarget ("/sound") { nextFrame(); }; if (/sound:ammo == "1") { gotoAndPlay (107); } }
Symbol 71 MovieClip Frame 26
Set("/time:time", /time:time - "2");
Symbol 71 MovieClip Frame 106
gotoAndPlay (1);
Symbol 71 MovieClip Frame 107
tellTarget ("/kills") { nextFrame(); }
Symbol 71 MovieClip Frame 278
gotoAndPlay (1);
Symbol 72 MovieClip Frame 222
stop();
Symbol 85 Button
on (press) { gotoAndStop (1); clip = clip - "1"; }
Symbol 86 MovieClip Frame 1
stop(); ammo = "1";
Symbol 86 MovieClip Frame 2
tellTarget ("/mouse") { play(); }
Symbol 86 MovieClip Frame 3
tellTarget ("/mouse") { play(); }
Symbol 86 MovieClip Frame 4
tellTarget ("/mouse") { play(); }
Symbol 86 MovieClip Frame 5
tellTarget ("/mouse") { play(); }
Symbol 86 MovieClip Frame 6
tellTarget ("/mouse") { play(); }
Symbol 86 MovieClip Frame 7
ammo = "0"; tellTarget ("/mouse") { play(); }
Symbol 86 MovieClip Frame 8
ammo = "0";
Symbol 86 MovieClip Frame 9
prevFrame();
Symbol 89 MovieClip Frame 1
time = time - "1";
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 31
tellTarget ("/") { gotoAndStop ("win"); }
Symbol 94 Button
on (release) { gotoAndStop (275); }
Symbol 97 Button
on (release) { gotoAndPlay (311); }
Symbol 98 Button
on (release) { gotoAndPlay (312); }
Symbol 106 Button
on (press) { tellTarget ("/sound") { nextFrame(); }; if (/sound:ammo == "1") { gotoAndPlay (107); } }
Symbol 114 MovieClip Frame 26
Set("/time:time", /time:time + "2");
Symbol 114 MovieClip Frame 106
gotoAndPlay (1);
Symbol 114 MovieClip Frame 107
tellTarget ("/kills") { nextFrame(); }
Symbol 114 MovieClip Frame 278
gotoAndPlay (1);
Symbol 117 Button
on (press) { tellTarget ("/sound") { nextFrame(); }; if (/sound:ammo == "1") { gotoAndPlay (107); } }
Symbol 129 MovieClip Frame 26
Set("/time:time", /time:time + "2");
Symbol 129 MovieClip Frame 106
gotoAndPlay (1);
Symbol 129 MovieClip Frame 107
tellTarget ("/kills") { nextFrame(); }
Symbol 129 MovieClip Frame 278
gotoAndPlay (1);
Symbol 132 Button
on (press) { tellTarget ("/sound") { nextFrame(); }; if (/sound:ammo == "1") { gotoAndPlay (107); } }
Symbol 144 MovieClip Frame 26
Set("/time:time", /time:time + "2");
Symbol 144 MovieClip Frame 106
gotoAndPlay (1);
Symbol 144 MovieClip Frame 107
tellTarget ("/kills") { nextFrame(); }
Symbol 144 MovieClip Frame 278
gotoAndPlay (1);
Symbol 145 MovieClip Frame 227
stop();
Symbol 148 MovieClip Frame 1
time = time - "1";
Symbol 150 Button
on (release) { gotoAndStop (311); }
Symbol 152 Button
on (release) { gotoAndPlay (362); }
Symbol 153 Button
on (release) { gotoAndPlay (363); }
Symbol 158 Button
on (press) { tellTarget ("/sound") { nextFrame(); } }
Symbol 165 Button
on (release) { fscommand ("quit"); }

Library Items

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Symbol 146 MovieClipUses:102 53 145Used by:Timeline
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Symbol 165 ButtonUses:160 161 162 163 164Used by:Timeline
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Instance Names

"bg"Frame 276Symbol 73 MovieClip
"mouse"Frame 276Symbol 35 MovieClip
"sound"Frame 276Symbol 86 MovieClip
"time"Frame 276Symbol 89 MovieClip
"kills"Frame 276Symbol 91 MovieClip
"bg2"Frame 312Symbol 146 MovieClip
"mouse"Frame 312Symbol 35 MovieClip
"sound"Frame 312Symbol 86 MovieClip
"time"Frame 312Symbol 148 MovieClip
"bg"Frame 363Symbol 159 MovieClip
"mouse"Frame 363Symbol 35 MovieClip
"sound"Frame 363Symbol 86 MovieClip
"time"Frame 363Symbol 89 MovieClip

Labels

"loose"Frame 295
"win"Frame 305
"loose2"Frame 331
"win2"Frame 341
"loose3"Frame 382
"win3"Frame 392
"killed"Symbol 71 MovieClip Frame 107
"killed"Symbol 114 MovieClip Frame 107
"killed"Symbol 129 MovieClip Frame 107
"killed"Symbol 144 MovieClip Frame 107

Dynamic Text Variables

clipSymbol 79 EditableText"10"
timeSymbol 88 EditableText"90"
timeSymbol 147 EditableText"90"




http://swfchan.com/5/24479/info.shtml
Created: 24/5 -2019 23:31:14 Last modified: 24/5 -2019 23:31:14 Server time: 28/04 -2024 04:21:59