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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/10892928?noj=FRM10892928-27DC" width="1" height="1"></div>

Play 2 Win Football.swf

This is the info page for
Flash #24492

(Click the ID number above for more basic data on this flash file.)


Text
SHOT 999

LOADING

0000

0000

TIME

00:00

0 0

SCORED

0000

3

An online slots site like you've never seen before -
not to mention the great sounds. This super sassy
site is serious fun. Play just for fun or for real money.
And if slots are not your thing how about video poker
or champagne keno? Come and see for yourself - these
streets are paved with gold!!
www.SlotsAndTheCity.com
WWW.GLOBALDIPGAMING.COM

LOADING

4

The nets first Irish themed casino - with all
the luck of the Irish this is the place to get
your feet tapping and your pulse racing
with the sheer thrill of this great no
download site - play for fun or for
real - the choice is yours. Come
on in the craic is mighty!
www.PaddysGold.com
WWW.GLOBALDIPGAMING.COM

6

9999

South Africa

Toby James Freeman

9999

Score

Country

Nickname

Rank

ENTER

To view your best score (or a friend's), enter an email address
below. If you think you're a good shot, challenge your friends.

ITS OK TO CONTACT ME

DON'T CONTACT ME

NICKNAME

COUNTRY

EMAIL

For your chance at fame and fortune, enter your details below.
If you're already in the league then just enter your email.

5

YOUR EMAIL

YOUR FRIENDS


Enter their emails below to send them the challenge.

3

CHALLENGE A FRIEND

Well done! If you enjoyed playing why not note
down your best score and challenge your friends
to a game!

For more quality gaming with no
downloads, check out
Venetian Gold Casino.
Paddy's Gold Casino.
Slots and the  City.

2

We know what gamblers really want - an exciting online
experience with all the thrills and big payouts of a
real Vegas casino, complete security and the
best odds in town. With no time-consuming
downloads and the best games, our sites
represent the next generation of online
gaming. Try the free preview play at:
www.VenetianGold.com
WWW.GLOBALDIPGAMING.COM

1

The aim of the game is 2 slam in as many goals as
possible in 3 minutes. Each shot is a free kick
from a random spot on the edge of the box.
You get bonus points 4 more skillful shots,
so stick it in the top corner, or in-off
the woodwork 2 score higher.
2 aim, move the mouse below
the ball (see the green dot),
then click 2 shoot.
Click and drag 2
bend the shot.

VENETIAN GOLD CASINO

PADDY'S GOLD CASINO

SLOTS & THE CITY

GLOBAL DIP GAMING

START

ActionScript [AS1/AS2]

Frame 1
_quality = "BEST";
Frame 2
if (_framesloaded < _totalframes) { frameNum = math.floor((getBytesLoaded() / getBytesTotal()) * 100); iProgress.gotoAndStop(frameNum); vShot = frameNum + "%"; } else { gotoAndStop (4); }
Frame 3
gotoAndPlay (2);
Frame 4
function constantsObject() { this.MOVIE_WIDTH = 700; this.QUALITY_LOW = "MEDIUM"; this.QUALITY_MEDIUM = "MEDIUM"; this.QUALITY_HIGH = "BEST"; this.URL_COMMAND = "http://www.beatbeckham.com/CommandServer"; this.URL_TANDC = "http://www.venetianGold.com/footy.htm"; this.URL_VENETIAN_GOLD = "http://www.venetiangold.com"; this.URL_SLOTS_AND_THE_CITY = "http://www.slotsandthecity.com"; this.URL_PADDYS_GOLD = "http://www.paddysgold.com"; this.TIME_GAME = 180; this.TIME_WARNING = 15; this.SCORE_GOAL = 80; this.SCORE_CORNER = 60; this.SCORE_HEIGHT = 40; this.SCORE_SWERVE = 20; this.SCORE_HIT_BAR = 25; this.SCORE_HIT_POST = 15; this.SHOTS_WITHOUT_WALL = 5; this.MENU_COMMAND_GOTO_PAGE = 0; this.MENU_COMMAND_START_GAME = 1; this.MENU_COMMAND_GET_TOP_SCORES = 2; this.BUTTON_CREDITS = 0; this.BUTTON_ENTER_LEAGUE = 1; this.BUTTON_TELL_A_FRIEND = 2; this.SEND_SUBMIT_SCORE = 3; this.SEND_GET_TOP_SCORES = 4; this.SEND_TELL_FRIENDS = 5; this.BUTTON_CANCEL = 6; this.BUTTON_OK = 7; this.BUTTONTYPE_GOTO_PAGE = 0; this.BUTTONTYPE_SUBMIT_FORM = 1; this.BUTTONTYPE_CANCEL_FORM = 2; var goto = this.BUTTONTYPE_GOTO_PAGE; var send = this.BUTTONTYPE_SUBMIT_FORM; var other = this.BUTTONTYPE_OTHER; this.BUTTONTYPE_LIST = [goto, goto, goto, send, send, send, other, other]; this.FORM_SUBMIT_SCORE = 0; this.FORM_GET_TOP_SCORES = 1; this.FORM_TELL_FRIENDS = 2; this.COMMAND_SUBMIT_SCORE = "submitScore"; this.COMMAND_GET_TOP_SCORES = "getTopScores"; this.COMMAND_TELL_FRIENDS = "tellFriends"; this.ERROR_NONE = 0; this.ERROR_BUSY = 1; this.ERROR_COMMS_FAILED = 2; this.ERROR_BACKEND_FAILED = 3; this.PAGE_INTRO = 0; this.PAGE_INSTRUCTIONS = 1; this.PAGE_GAME_OVER = 2; this.PAGE_TELL_A_FRIEND = 3; this.PAGE_ENTER_LEAGUE = 4; this.PAGE_LEAGUE_TABLE = 5; this.PAGE_VENETIAN_GOLD = 6; this.PAGE_CREDITS = 7; this.PAGE_LOADING = 8; this.PAGES = 9; this.BALL_RADIUS = 24; this.WOODWORK_RADIUS = 12; this.X_GOAL_L = -605; this.X_GOAL_R = 615; this.Y_BOARD = 270; this.Y_GOAL = 425; this.Z_FENCE = 4000; this.Z_NET = 2500; this.Z_GOAL = 2000; this.Z_GOALIE = 1900; this.Z_WALL = 700; this.Z_CAMERA = -500; this.ZDEPTH_BACK = 1; this.ZDEPTH_NET = 3; this.ZDEPTH_GOAL = 5; this.ZDEPTH_GOALIE = 7; this.ZDEPTH_WALL = 9; this.ZDEPTH_LAUNCHER = 11; this.ZDEPTH_DISPLAYS = 13; this.ZDEPTH_PANEL = 100; this.ZDEPTH_CONTENT = 200; this.ZDEPTH_MENU = 300; this.ZDEPTH_BORDER = 400; this.ZDEPTH_FRAME = 500; this.ZDEPTH_UNDER = -1; this.ZDEPTH_OVER = 1; this.MODE_GAME_VIEWING_PAGES = 0; this.MODE_GAME_PREPARING_SHOT = 1; this.MODE_GAME_AIMING_SHOT = 2; this.MODE_GAME_FLYING_BALL = 3; this.MODE_PAGE_OFF = 0; this.MODE_PAGE_PREPARING_VIEW = 1; this.MODE_PAGE_ANIMATING_ON = 2; this.MODE_PAGE_ON = 3; this.MODE_ANIMATING_OFF = 4; this.MODE_LAUNCHER_LOCKED = 0; this.MODE_LAUNCHER_STATIC = 1; this.MODE_LAUNCHER_AUTO = 2; this.MODE_LAUNCHER_AIM = 3; this.MODE_LAUNCHER_SWERVE = 4; this.MODE_BALL_STATIC = 0; this.MODE_BALL_FLYING = 1; this.MODE_BALL_SEEKING = 2; this.MODE_BALL_DEAD = 3; this.MODE_GOALIE_READY = 0; this.MODE_GOALIE_TRACKING = 1; this.MODE_GOALIE_DIVING = 2; this.MODE_GOALIE_WAITING = 3; this.MODE_GOALIE_RESETING = 4; this.MODE_WALL_READY = 0; this.MODE_WALL_SEEKING = 1; this.RAD_TO_DEG = 57.2957795130823; this.DEG_TO_RAD = (Math.PI/180); if (_root.goldUrl != null) { this.URL_VENETIAN_GOLD = _root.goldUrl; } } fscommand ("showmenu", "false"); fscommand ("allowScale", "false"); fscommand ("fullScreen", "false"); oC = new constantsObject(); _quality = oC.QUALITY_LOW; play();
Instance of Symbol 26 MovieClip "iBack" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 31 MovieClip "iNet" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 34 MovieClip "iGoal" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 51 MovieClip "iGoalie" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 56 MovieClip "iWall" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 81 MovieClip "iLauncher" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 86 MovieClip "iBall" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 104 MovieClip "iDisplays" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 201 MovieClip "iItem0" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 205 MovieClip "iItem1" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 209 MovieClip "iItem2" in Frame 4
onClipEvent (load) { this._visible = false; }
Instance of Symbol 215 MovieClip "iItem3" in Frame 4
onClipEvent (load) { this._visible = false; }
Frame 5
function func_degToRad(degrees) { return((degrees * Math.PI) / 180); } function func_radToDeg(radians) { return((radians * 180) / Math.PI); } function func_aTanRadians(x, y) { var angle; if (y == 0) { var rightAngle = (Math.PI/2); if (0 < x) { angle = rightAngle; } else { angle = -rightAngle; } } else { angle = Math.atan(x / y); } return(angle); } function func_aTanDegrees(x, y) { var angle; if (y == 0) { if (0 < x) { angle = 90; } else { angle = -90; } } else { angle = Math.atan(x / y) * _root.oC.RAD_TO_DEG; } return(angle); } function func_randomInt(range) { return(Math.floor((range - 0.001) * Math.random())); } function func_wrapInt(value, min, max) { if (value < min) { value = (min - value) + (max - 1); } else if (max < value) { value = (value - max) + (min - 1); } return(value); } function func_sign(value) { return((2 * (value >= 0)) - 1); } function func_stringToBool(theString) { with (this) { return(theString.toUpperCase() != "FALSE"); } } function func_boolToString(theBool) { with (this) { return(theBool.toString().toUpperCase()); } } function func_allSpaces(theString) { with (this) { var spaces = ""; var i = 0; while (i < theString.length) { spaces = spaces + " "; i++; } return(theString.indexOf(spaces) != -1); } } function func_isBlank(theString) { with (this) { var allSpaces = _root.func_allSpaces(theString); var empty = ((theString == "") or (theString == null)); return(allSpaces or empty); } }
Frame 6
function func_getChildValue(rootNode, childName) { with (this) { var node = func_findChildNode(rootNode, childName); var result; if (node == null) { result = null; } else { result = node.firstChild.nodeValue; } return(result); } } function func_findChildNode(rootNode, childName) { with (this) { var childNode = rootNode.firstChild; while ((childNode.nodeName != childName) and (childNode != null)) { childNode = childNode.nextSibling; } return(childNode); } } function func_getChildList(rootNode, childName) { with (this) { var childList = []; var childNode = rootNode.firstChild; while (childNode != null) { if (childNode.nodeName == childName) { childList.push(childNode); } childNode = childNode.nextSibling; } return(childList); } } function func_createAppendNode(xmlObj, rootNode, nodeName) { with (this) { var node = xmlObj.createElement(nodeName); rootNode.appendChild(node); return(node); } } function func_createAppendTextNode(xmlObj, rootNode, nodeName, contentText) { with (this) { var node = func_createAppendNode(xmlObj, rootNode, nodeName); textNode = xmlObj.createTextNode(contentText); node.appendChild(textNode); return(node); } }
Frame 7
function soundsObject(game) { this.oGame = game; this.pKick = this.addSound("sound_kick", _root); this.pBounce = this.addSound("sound_bounce", _root.iBall); this.pWoodwork = this.addSound("sound_woodwork", _root); this.pAtmosphere = this.addSound("sound_atmosphere", _root.iBack); this.pGoal = this.addSound("sound_goal", _root.iGoal); this.pMiss = this.addSound("sound_miss", _root.iNet); this.pWhistle = this.addSound("sound_whistle", _root.iDisplays); } soundsObject.prototype.addSound = function (soundName, movie) { with (this) { var s = new sound(movie); s.attachSound(soundName); return(s); } };
Frame 9
function cameraObject(game) { this.oC = game.oC; this.pOriginX = 350; this.pOriginY = 310; this.pVanishingPointY = 150; this.pFocalLength = 800; this.pX = 0; this.init(); this.reset(); } cameraObject.prototype.init = function () { with (this) { } }; cameraObject.prototype.reset = function () { with (this) { pX = 0; } }; cameraObject.prototype.setPosition = function (x) { with (this) { pX = x; } }; cameraObject.prototype.calculateScreenPosition = function (object, x, y, z) { with (this) { var perspective = (pFocalLength / (z + pFocalLength)); var screenX = (pOriginX + ((x - pX) * perspective)); var height = (y * perspective); var groundScreenY = (pVanishingPointY * (1 - (pFocalLength / (pFocalLength + z)))); var screenY = (pOriginY - (groundScreenY + height)); object.setScreenPosition(screenX, screenY, height, perspective); } };
Frame 10
function viewObject(game) { this.mBack = _root.iBack; this.mNet = _root.iNet; this.mGoal = _root.iGoal; this.mGoalie = _root.iGoalie; this.mWall = _root.iWall; this.mLauncher = _root.iLauncher; this.mBall = _root.iBall; this.mDisplays = _root.iDisplays; this.mPanelAnim = _root.iPanelAnim; this.mContent = _root.iContent; this.mBorder = _root.iBorder; this.mFrame = _root.iFrame; this.oGame = game; this.oCamera = game.oCamera; this.oArrivalCallback = null; this.oC = game.oC; this.pFrames = 200; this.pSnapDistance = 0.1; this.pAcceleration = 10; this.pDeceleration = 2; this.pViewScaleX = 13.4; this.pTrackingInertia = 2; this.pMoving = true; this.pDestX = 100; this.pX = 100; this.pSpeed = 0; this.init(); } viewObject.prototype.init = function () { with (this) { mBack.swapDepths(oC.ZDEPTH_BACK); mNet.swapDepths(oC.ZDEPTH_NET); mGoal.swapDepths(oC.ZDEPTH_GOAL); mGoalie.swapDepths(oC.ZDEPTH_GOALIE); mWall.swapDepths(oC.ZDEPTH_WALL); mLauncher.swapDepths(oC.ZDEPTH_LAUNCHER); mDisplays.swapDepths(oC.ZDEPTH_DISPLAYS); mBorder.swapDepths(oC.ZDEPTH_BORDER); mFrame.swapDepths(oC.ZDEPTH_FRAME); mPanelAnim.swapDepths(oC.ZDEPTH_PANEL); mContent.swapDepths(oC.ZDEPTH_CONTENT); mBack.gotoAndStop(pFrames); mNet.gotoAndStop(pFrames); mGoal.gotoAndStop(pFrames); mLauncher._x = 999; mGoalie._x = 999; mWall._x = 999; mBall._x = 999; mBack._visible = true; mNet._visible = true; mGoal._visible = true; mGoalie._visible = true; mWall._visible = true; mLauncher._visible = true; mDisplays._visible = true; mBall._visible = true; } }; viewObject.prototype.setDestination = function (destX, callbackObject) { with (this) { oArrivalCallback = callbackObject; pDestX = Math.max(0, Math.min(100, destX)); pMoving = true; } }; viewObject.prototype.update = function () { with (this) { if (pMoving) { var distance = (pDestX - pX); var arrived = (pSnapDistance >= Math.abs(distance)); if (arrived) { arriveAtDestination(); } else { updatePosition(distance); } updateCamera(); updateMovies(); } } }; viewObject.prototype.setRandomDestination = function () { with (this) { var r = Math.random(); if (r >= 0.98) { setDestination(100, null); } else if ((r >= 0.74) and (0.76 >= r)) { setDestination(75, null); } else if ((r >= 0.49) and (0.51 >= r)) { setDestination(50, null); } else if ((r >= 0.24) and (0.26 >= r)) { setDestination(25, null); } else if (0.02 >= r) { setDestination(0, null); } else { setDestination(r * 100, null); } } }; viewObject.prototype.updatePosition = function (distance) { with (this) { var accel = pAcceleration; var decel = pDeceleration; if (oGame.pMode == oC.MODE_GAME_FLYING_BALL) { accel = accel * pTrackingInertia; decel = decel * pTrackingInertia; } var decelSpeed = (distance / decel); var speedChange = ((decelSpeed - pSpeed) / accel); var accelSpeed = (pSpeed + speedChange); var accelerating = (Math.abs(accelSpeed) < Math.abs(decelSpeed)); if (accelerating) { pSpeed = accelSpeed; } else { pSpeed = decelSpeed; } pX = pX + pSpeed; } }; viewObject.prototype.updateCamera = function () { with (this) { oCamera.setPosition(pViewScaleX * (pX - 50)); } }; viewObject.prototype.updateMovies = function () { with (this) { var frame = Math.floor((pX * pFrames) / 100); mBack.gotoAndStop(frame); mNet.gotoAndStop(frame); mGoal.gotoAndStop(frame); } }; viewObject.prototype.arriveAtDestination = function () { with (this) { pX = pDestX; pSpeed = 0; pMoving = false; if (oArrivalCallback != null) { oArrivalCallback.viewArrived(); } } };
Frame 11
function launcherObject(game) { this.mLauncher = _root.iLauncher; this.mArrow = this.mLauncher.iArrow; this.mRadial = this.mLauncher.iRadial; this.mAltitude = this.mLauncher.iAltitude; this.mInputPoint = this.mLauncher.iInputPoint; this.mCircle = this.mLauncher.iCircle; this.mButton = this.mLauncher.iButton; this.mShotNumber = this.mLauncher.iShotNumber; this.oGame = game; this.oCamera = game.oCamera; this.oC = game.oC; this.pInputInertia = 3; this.pInputLimitX = 50; this.pInputLimitY = []; this.pInputMinY = 4; this.pInputAreaHeight = 40; this.pInputScale = 1.75; this.pOvalRadiusH = 50; this.pOvalRadiusV = 18; this.pAngleCorrection = 7; this.pAspectRatio = this.pOvalRadiusH / (this.pOvalRadiusV - this.pAngleCorrection); this.pChipCorrection = 1.4; this.pChipPower = 150; this.pPower = 300; this.pViewCorrection = 61.75; this.pXCorrection = 825; this.pRangeX = 900; this.pMode = null; this.pInputX = 0; this.pInputY = 0; this.pArrowX = 0; this.pArrowY = 0; this.pArrowAngle = 0; this.pRadialY = 0; this.pInputRadialY = 0; this.pRadialAngle = 0; this.pAltitudeHeight = 0; this.pX = 0; this.pPressX = 0; this.pPressY = 0; this.pSwerveInputX = 0; this.pScreenX = this.mLauncher._x; this.pScreenY = this.mLauncher._y; this.pHeightAboveGround = 0; this.pPerspective = 1; this.init(); this.reset(); } launcherObject.prototype.init = function () { with (this) { mLauncher.oLauncher = this; var yScale = (pOvalRadiusV / pInputLimitX); var rSquared = (pInputLimitX * pInputLimitX); var y; var x = 0; while (pInputLimitX >= x) { y = Math.sqrt(rSquared - (x * x)); pInputLimitY[x] = Math.max(pInputMinY, y * yScale); x = x + 1; } } }; launcherObject.prototype.reset = function () { with (this) { setPosition(0); updateSwerve(0); skipShowSpotAnimation(); changeModeTo(oC.MODE_LAUNCHER_LOCKED); } }; launcherObject.prototype.launch = function (ball) { with (this) { var power = (pPower / (pAltitudeHeight + pChipPower)); var dx = (power * pArrowX); var dy = ((power * pAltitudeHeight) / pChipCorrection); var dz = ((power * pAspectRatio) * (-pRadialY)); var launchAngle = _root.func_aTanRadians(dx, dz); var viewOffset = ((50 - oGame.oView.pX) / pViewCorrection); var xOffset = (pX / pXCorrection); var correctedAngle = (((launchAngle * 1.1) + viewOffset) + xOffset); var xzPower = Math.sqrt((dx * dx) + (dz * dz)); dx = xzPower * Math.sin(correctedAngle); dz = xzPower * Math.cos(correctedAngle); ball.reset(); ball.kick(dx, dy, dz, pSwerveInputX); } }; launcherObject.prototype.setRandomPosition = function () { with (this) { var x = (((Math.random() * pRangeX) * 2) - pRangeX); setPosition(x); } }; launcherObject.prototype.setPosition = function (x) { with (this) { pX = x; } }; launcherObject.prototype.startShowSpotAnimation = function () { with (this) { mCircle.gotoAndPlay("showSpot"); } }; launcherObject.prototype.skipShowSpotAnimation = function () { with (this) { mCircle.gotoAndStop("skipShowSpot"); endShowSpotAnimation(); } }; launcherObject.prototype.endShowSpotAnimation = function () { with (this) { var viewX = ((48 * (pX / pRangeX)) + 50); oGame.endShowSpotAnimation(viewX); } }; launcherObject.prototype.lock = function () { with (this) { changeModeTo(oC.MODE_LAUNCHER_LOCKED); } }; launcherObject.prototype.unlock = function () { with (this) { if (pMode == oC.MODE_LAUNCHER_LOCKED) { changeModeTo(oC.MODE_LAUNCHER_AUTO); } } }; launcherObject.prototype.changeModeTo = function (newMode) { with (this) { if (pMode == oC.MODE_LAUNCHER_SWERVE) { updateSwerve(0); pInputX = mLauncher._xmouse; pInputY = mLauncher._ymouse; updateGeometry(); } pMode = newMode; if (pMode == oC.MODE_LAUNCHER_AIM) { enableTriangle(true); enableInputPoint(true, true); enableButton(true); } else if (pMode == oC.MODE_LAUNCHER_SWERVE) { enableTriangle(true); enableArrow(true); enableInputPoint(false, false); enableButton(true); } else if (pMode == oC.MODE_LAUNCHER_AUTO) { enableTriangle(true); enableInputPoint(true, false); enableButton(true); } else if (pMode == oC.MODE_LAUNCHER_STATIC) { enableInputPoint(false, false); enableTriangle(false); enableButton(true); } else if (pMode == oC.MODE_LAUNCHER_LOCKED) { enableTriangle(false); enableInputPoint(false, false); enableButton(false); } } }; launcherObject.prototype.enableInputPoint = function (visible, replaceCursor) { with (this) { mInputPoint._visible = visible; if (replaceCursor) { Mouse.hide(); mInputPoint.startDrag(true); } else { Mouse.show(); mInputPoint.stopDrag(); } } }; launcherObject.prototype.enableTriangle = function (visible) { with (this) { mArrow._visible = visible; mRadial._visible = visible; mAltitude._visible = visible; } }; launcherObject.prototype.enableArrow = function (visible) { with (this) { pInputX = mLauncher._xmouse - pPressX; mArrow._visible = visible; } }; launcherObject.prototype.enableButton = function (visible) { with (this) { mButton._visible = visible; } }; launcherObject.prototype.stopSwerving = function () { with (this) { changeModeTo(oC.MODE_LAUNCHER_STATIC); var overFlag = mButton.hitTest(_root._xMouse, _root._yMouse); rollOverHandler(overFlag); } }; launcherObject.prototype.rollOverHandler = function (overFlag) { with (this) { if ((pMode != oC.MODE_LAUNCHER_LOCKED) and (pMode != oC.MODE_LAUNCHER_SWERVE)) { if (overFlag) { changeModeTo(oC.MODE_LAUNCHER_AIM); } else { changeModeTo(oC.MODE_LAUNCHER_STATIC); } } } }; launcherObject.prototype.pressHandler = function () { with (this) { if (pMode != oC.MODE_LAUNCHER_LOCKED) { pPressX = mLauncher._xmouse; pPressY = mLauncher._ymouse; changeModeTo(oC.MODE_LAUNCHER_SWERVE); } } }; launcherObject.prototype.releaseHandler = function () { with (this) { if (pMode != oC.MODE_LAUNCHER_LOCKED) { oGame.takeShot(); } } }; launcherObject.prototype.update = function () { with (this) { updateScreenPosition(); updateMovie(); if (pMode == oC.MODE_LAUNCHER_AIM) { if (setInputsFromMouse()) { updateGeometry(); } } else if (pMode == oC.MODE_LAUNCHER_SWERVE) { if (setInputsFromSwerve()) { updateSwerve(pInputX * -2); } } else if (pMode == oC.MODE_LAUNCHER_AUTO) { if (setInputsFromAuto()) { updateGeometry(); } } } }; launcherObject.prototype.timedLaunch = function (seconds) { with (this) { var time = getTimer(); if ((_root.lastBall + (seconds * 1000)) < time) { launch(oGame.oBall); _root.lastBall = time; } } }; launcherObject.prototype.updateScreenPosition = function () { with (this) { oCamera.calculateScreenPosition(this, pX, 0, 0); } }; launcherObject.prototype.setScreenPosition = function (x, y, height, perspective) { with (this) { pScreenX = x; pScreenY = y; pHeightAboveGround = height; pPerspective = perspective; } }; launcherObject.prototype.updateMovie = function () { with (this) { mLauncher._x = pScreenX; } }; launcherObject.prototype.setInputsFromMouse = function () { with (this) { var mouseX = mLauncher._xmouse; var mouseY = mLauncher._ymouse; var inputX = (pInputX + ((mouseX - pInputX) / pInputInertia)); var inputY = (pInputY + ((mouseY - pInputY) / pInputInertia)); var changedFlag = limitInputs(inputX, inputY); return(changedFlag); } }; launcherObject.prototype.setInputsFromAuto = function () { with (this) { var time = (getTimer() / 500); var inputX = (pOvalRadiusH * Math.sin(time)); var inputY = (((pOvalRadiusV * 2) * Math.cos(time)) + (pInputAreaHeight / 2)); var changedFlag = limitInputs(inputX, inputY); mInputPoint._x = pInputX; mInputPoint._y = pInputY; return(changedFlag); } }; launcherObject.prototype.limitInputs = function (inputX, inputY) { with (this) { if (inputX < (-pInputLimitX)) { inputX = -pInputLimitX; } else if (pInputLimitX < inputX) { inputX = pInputLimitX; } var x = Math.abs(Math.round(inputX)); pInputRadialY = pInputLimitY[x]; var minInputY = pInputRadialY; var maxInputY = (minInputY + pInputAreaHeight); if (inputY < minInputY) { inputY = minInputY; } else if (maxInputY < inputY) { inputY = maxInputY; } var changedFlag = ((inputX != pInputX) or (inputY != pInputY)); pInputX = inputX; pInputY = inputY; return(changedFlag); } }; launcherObject.prototype.setInputsFromSwerve = function () { with (this) { var mouseX = ((mLauncher._xmouse - pPressX) * 3); var mouseY = ((mLauncher._ymouse - pPressY) * 3); var inputX = (pInputX + ((mouseX - pInputX) / pInputInertia)); var inputY = (pInputY + ((mouseY - pInputY) / pInputInertia)); var changedFlag = limitInputs(inputX, inputY); return(changedFlag); } }; launcherObject.prototype.updateSwerve = function (swerveX) { with (this) { pSwerveInputX = swerveX; mArrow.gotoAndStop(Math.round(swerveX / 4) + 51); } }; launcherObject.prototype.updateGeometry = function () { with (this) { pArrowX = (-pInputX) * pInputScale; pArrowY = (-pInputY) * pInputScale; pRadialY = (-pInputRadialY) * pInputScale; updateArrow(); updateRadial(); updateAltitude(); } }; launcherObject.prototype.updateArrow = function () { with (this) { mArrow._x = pArrowX; mArrow._y = pArrowY; pArrowAngle = -_root.func_aTanDegrees(pArrowX, pArrowY); mArrow._rotation = pArrowAngle; } }; launcherObject.prototype.updateRadial = function () { with (this) { mRadial._x = pArrowX; mRadial._y = pRadialY; pRadialAngle = -_root.func_aTanDegrees(pArrowX, pRadialY); mRadial._rotation = pRadialAngle; } }; launcherObject.prototype.updateAltitude = function () { with (this) { mAltitude._x = pArrowX; mAltitude._y = pArrowY; pAltitudeHeight = pRadialY - pArrowY; mAltitude._height = pAltitudeHeight; } }; launcherObject.prototype.showShotNumber = function (shotNumber) { with (this) { mShotNumber.vShot = "SHOT " + shotNumber; mShotNumber.gotoAndPlay("on"); } }; launcherObject.prototype.hideShotNumber = function () { with (this) { mShotNumber.gotoAndStop("off"); } };
Frame 12
function ballObject(game) { this.mBall = _root.iBall; this.mShadow = this.mBall.iShadow; this.mDisplays = _root.iDisplays; this.mDeadBall = this.mDisplays.iDeadBall; this.mNetWobble = _root.iNet.iWobble; this.mGoalie = _root.iGoalie.iAnim; this.mWall = _root.iWall.iAnim; this.oGame = game; this.oCamera = game.oCamera; this.oC = game.oC; this.pGravity = -3; this.pAirFriction = 0.98; this.pGroundFriction = 0.92; this.pBounce = 0.6; this.pMinBounce = 2; this.pBallHitRadius = this.oC.BALL_RADIUS + this.oC.WOODWORK_RADIUS; this.pReturnInertia = 5; this.pRollOnInertia = 4; this.pSeekInertia = null; this.pSeekBounce = 5; this.pSnapDistance = 50; this.pSnapSpeed = 2; this.pDisplaysOffsetX = -this.mDisplays._x; this.pDisplaysOffsetY = -this.mDisplays._y; this.pGoalieHitRadius = 7; this.pSwerveScale = 0.05; this.pSwerveStrength = 1.006; this.pSwerveDuration = 15; this.pMode = null; this.pOriginalSwerveX = 0; this.pSwerveX = 0; this.pSwerveTime = 0; this.pX = 0; this.pY = 0; this.pZ = 0; this.pOldX = 0; this.pOldY = 0; this.pOldZ = 0; this.pDX = 0; this.pDY = 0; this.pDZ = 0; this.pDestX = 0; this.pDestY = 0; this.pDestZ = 0; this.pBehindWall = false; this.pBehindGoalie = false; this.pBehindGoal = false; this.pBehindNet = false; this.pInGoal = false; this.pScreenX = this.mBall._x; this.pScreenY = this.mBall._y; this.pHeightAboveGround = 0; this.pPerspective = 1; this.init(); this.reset(); } ballObject.prototype.init = function () { with (this) { } }; ballObject.prototype.reset = function () { with (this) { resetZDepthFlags(); resetZdepth(); setPositionStatic(oGame.oLauncher.pX, 0, 0); changeModeTo(oC.MODE_BALL_STATIC); } }; ballObject.prototype.kick = function (dx, dy, dz, swerveX) { with (this) { pOriginalSwerveX = swerveX * pSwerveScale; pSwerveX = pOriginalSwerveX; pSwerveTime = pSwerveDuration; setSpeed(dx, dy, dz); oGame.oSounds.pKick.start(); changeModeTo(oC.MODE_BALL_FLYING); } }; ballObject.prototype.startReturnToLauncher = function () { with (this) { var launcherX = oGame.oLauncher.pX; seekPoint(launcherX, 0, 0, pReturnInertia); } }; ballObject.prototype.rollOn = function () { with (this) { var launcherX = oGame.oLauncher.pX; setPositionStatic(launcherX, 0, oC.Z_CAMERA); seekPoint(launcherX, 0, 0, pRollOnInertia); } }; ballObject.prototype.seekPoint = function (x, y, z, inertia) { with (this) { resetZdepth(); pSeekInertia = inertia; setDestinationPosition(x, y, z); changeModeTo(oC.MODE_BALL_SEEKING); } }; ballObject.prototype.isInMode = function (mode) { with (this) { return(mode == pMode); } }; ballObject.prototype.changeModeTo = function (newMode) { with (this) { if (pMode == oC.MODE_BALL_DEAD) { mBall._x = 999; mBall._visible = true; } pMode = newMode; if (pMode == oC.MODE_BALL_DEAD) { mBall._visible = false; } } }; ballObject.prototype.update = function () { with (this) { updateScreenPosition(); updateMovie(); if (pMode == oC.MODE_BALL_FLYING) { updateFlying(); } else if (pMode == oC.MODE_BALL_SEEKING) { updateSeeking(); } } }; ballObject.prototype.updateSeeking = function () { with (this) { var dx = (pDestX - pX); var dz = (pDestZ - pZ); var d = (Math.abs(dx) + Math.abs(dz)); var destY = (d / pSeekBounce); var dy = (destY - pY); if (d < pSnapDistance) { pX = pDestX; pY = pDestY; pZ = pDestZ; changeModeTo(oC.MODE_BALL_STATIC); } else { pX = pX + (dx / pSeekInertia); pY = pY + (dy / pSeekInertia); pZ = pZ + (dz / pSeekInertia); } } }; ballObject.prototype.updateFlying = function () { with (this) { updatePhysics(); checkIfDead(); } }; ballObject.prototype.updatePhysics = function () { with (this) { var friction; var gravity; if ((pY == 0) and (pDY == 0)) { friction = pGroundFriction; gravity = 0; } else { friction = pAirFriction; gravity = pGravity; } if (0 < pSwerveTime) { pSwerveTime = pSwerveTime - 1; pSwerveX = pSwerveX * pSwerveStrength; pDX = pDX + pSwerveX; } setSpeed(pDX * friction, pDY + gravity, pDZ * friction); setOldPosition(pX, pY, pZ); setPosition(pX + pDX, pY + pDY, pZ + pDZ); detectCollisions(); } }; ballObject.prototype.updateScreenPosition = function () { with (this) { oCamera.calculateScreenPosition(this, pX, pY, pZ); } }; ballObject.prototype.updateMovie = function () { with (this) { mBall._x = pScreenX; mBall._y = pScreenY; var scale = (100 * pPerspective); mBall._xScale = scale; mBall._yScale = scale; var shadowOffset = ((pHeightAboveGround * 100) / scale); mShadow._x = (-shadowOffset) / 2; mShadow._y = shadowOffset; } }; ballObject.prototype.checkIfDead = function () { with (this) { var stopped = isStopped(); var offScreen = isOffScreen(); if (stopped or offScreen) { if (!offScreen) { showDeadBall(); } setSpeed(0, 0, 0); changeModeTo(oC.MODE_BALL_DEAD); } } }; ballObject.prototype.isStopped = function () { with (this) { var stopped = (pY == 0); if (stopped) { var speed = ((Math.abs(pDX) + Math.abs(pDY)) + Math.abs(pDZ)); stopped = speed < pSnapSpeed; } return(stopped); } }; ballObject.prototype.isOffScreen = function () { with (this) { var x = mBall._x; var offFlag = ((x < 0) or (oC.MOVIE_WIDTH < x)); if (!offFlag) { offFlag = pZ < oC.Z_CAMERA; } return(offFlag); } }; ballObject.prototype.showDeadBall = function () { with (this) { mDeadBall._x = mBall._x + pDisplaysOffsetX; mDeadBall._y = mBall._y + pDisplaysOffsetY; mDeadBall._xScale = mBall._xScale; mDeadBall._yScale = mBall._yScale; mDeadBall.gotoAndPlay("on"); } }; ballObject.prototype.detectCollisions = function () { with (this) { if (pY < 0) { hitGround(); } var crossingGoalLine = crossingLineZ(oC.Z_GOAL); if (crossingGoalLine) { pBehindGoal = crossingGoalLine < 0; var hitFlag = detectHitGoalie(); if (!hitFlag) { detectHitGoal(); } if (!pInGoal) { var missSound = oGame.oSounds.pMiss; var x = (100 - (Math.max(0, Math.abs(pX) - oC.X_GOAL_R) / 4)); var volume = Math.max(10, Math.min(90, x)); var pan = Math.max(-100, Math.min(100, (-pX) / 10)); missSound.setPan(pan); missSound.setVolume(volume); missSound.start(); oGame.pNoise = Math.max(oGame.pDestNoise, volume); } } else { detectHitNotGoal(); } updateZdepth(); } }; ballObject.prototype.detectHitGoal = function () { with (this) { var betweenPosts = ((pX >= oC.X_GOAL_L) and (oC.X_GOAL_R >= pX)); var belowBar = (pY < oC.Y_GOAL); var barDY = (pY - oC.Y_GOAL); var absBarDY = Math.abs(barDY); var nearBar = (pBallHitRadius >= absBarDY); if (nearBar and betweenPosts) { hitBar(barDY, absBarDY); } else if (belowBar) { detectHitPosts(betweenPosts); } } }; ballObject.prototype.detectHitPosts = function (betweenPosts) { with (this) { var leftPostDX = (pX - oC.X_GOAL_L); var absLeftPostDX = Math.abs(leftPostDX); if (pBallHitRadius >= absLeftPostDX) { hitPost(leftPostDX, absLeftPostDX, 1); } else { var rightPostDX = (pX - oC.X_GOAL_R); var absRightPostDX = Math.abs(rightPostDX); if (pBallHitRadius >= absRightPostDX) { hitPost(rightPostDX, absRightPostDX, -1); } else if (betweenPosts) { goalDetected(); } } } }; ballObject.prototype.detectHitNotGoal = function () { with (this) { if (pBehindGoal) { var crossingNetLine = crossingLineZ(oC.Z_NET); if (crossingNetLine) { pBehindNet = crossingNetLine < 0; detectHitNet(); } detectHitBehindGoal(); } else { var hitFlag = detectHitGoalie(); if (!hitFlag) { detectHitWall(); } } } }; ballObject.prototype.detectHitNet = function () { with (this) { if ((oC.Y_GOAL >= pY) or (oC.Y_GOAL >= pOldY)) { if ((pX >= oC.X_GOAL_L) or (pOldX >= oC.X_GOAL_L)) { if ((oC.X_GOAL_R >= pX) or (oC.X_GOAL_R >= pOldX)) { hitNet(); } } } } }; ballObject.prototype.detectHitBehindGoal = function () { with (this) { if (pBehindNet) { if (oC.Z_FENCE < pZ) { hitFence(); } } else { detectHitTopNet(); detectHitSideNets(); } } }; ballObject.prototype.detectHitGoalie = function () { with (this) { var hitFlag = false; var crossingGoalieLine = crossingLineZ(oC.Z_GOALIE); if (crossingGoalieLine) { pBehindGoalie = crossingGoalieLine < 0; hitFlag = detectHitMovie(mGoalie, pGoalieHitRadius); if (hitFlag) { hitGoalie(); } } return(hitFlag); } }; ballObject.prototype.detectHitWall = function () { with (this) { var crossingWallLine = crossingLineZ(oC.Z_WALL); if (crossingWallLine) { pBehindWall = crossingWallLine < 0; var hitFlag = detectHitMovie(mWall, mBall._width / 4.5); if (hitFlag) { hitWall(); } } } }; ballObject.prototype.detectHitMovie = function (mMovie, r) { with (this) { var hitFlag = mMovie.hitTest(mBall); if (hitFlag) { var x = pScreenX; var y = pScreenY; hitFlag = mMovie.hitTest(x, y - r, true); if (!hitFlag) { hitFlag = mMovie.hitTest(x - r, y, true); if (!hitFlag) { hitFlag = mMovie.hitTest(x + r, y, true); if (!hitFlag) { hitFlag = mMovie.hitTest(x, y + r, true); if (!hitFlag) { hitFlag = detectBallDiagonals(mMovie, r); } } } } } return(hitFlag); } }; ballObject.prototype.detectBallDiagonals = function (mTarget, radius) { with (this) { var d = (radius * 0.7); var x = pScreenX; var y = pScreenY; var hitFlag = mTarget.hitTest(x - d, y + d, true); if (!hitFlag) { hitFlag = mTarget.hitTest(x + d, y + d, true); if (!hitFlag) { hitFlag = mTarget.hitTest(x - d, y - d, true); if (!hitFlag) { hitFlag = mTarget.hitTest(x + d, y - d, true); } } } return(hitFlag); } }; ballObject.prototype.detectHitTopNet = function () { with (this) { if ((pX >= oC.X_GOAL_L) and (oC.X_GOAL_R >= pX)) { var crossingTopNet = crossingLineY(oC.Y_GOAL); if (crossingTopNet) { hitTopNet(crossingTopNet); } } } }; ballObject.prototype.detectHitSideNets = function () { with (this) { if ((oC.Y_GOAL >= pY) or (oC.Y_GOAL >= pOldY)) { if (crossingLineX(oC.X_GOAL_L)) { hitSideNet(oC.X_GOAL_L); } else if (crossingLineX(oC.X_GOAL_R)) { hitSideNet(oC.X_GOAL_R); } } } }; ballObject.prototype.crossingLineX = function (lineX) { with (this) { var crossed = 0; if (pX >= lineX) { crossed = -(pOldX < lineX); } if (lineX >= pX) { crossed = lineX < pOldX; } return(crossed); } }; ballObject.prototype.crossingLineY = function (lineY) { with (this) { var crossed = 0; if (pY >= lineY) { crossed = -(pOldY < lineY); } if (lineY >= pY) { crossed = lineY < pOldY; } return(crossed); } }; ballObject.prototype.crossingLineZ = function (lineZ) { with (this) { var crossed = 0; if (pZ >= lineZ) { crossed = -(pOldZ < lineZ); } if (lineZ >= pZ) { crossed = lineZ < pOldZ; } return(crossed); } }; ballObject.prototype.hitGround = function () { with (this) { pY = 0; pDY = (-pDY) * pBounce; pOldY = pY; pSwerveX = 0; if (pDY < pMinBounce) { pDY = 0; } var bounceSound = oGame.oSounds.pBounce; var volume = Math.max(0, Math.min(100, Math.abs(pDY) * 2)); var pan = Math.max(-100, Math.min(100, (-pX) / 7)); bounceSound.setPan(pan); bounceSound.setVolume(volume); bounceSound.start(); } }; ballObject.prototype.hitFence = function () { with (this) { pZ = oC.Z_FENCE; pOldZ = pZ; if (oC.Y_BOARD < pY) { pDX = pDX / 6; pDY = pDY / 6; pDZ = (pBounce / 1.7) * (-pDZ); } else { pDX = pDX / 3; pDZ = pBounce * (-pDZ); } pSwerveX = 0; } }; ballObject.prototype.hitNet = function () { with (this) { pBehindNet = !pBehindNet; pZ = oC.Z_NET; pOldZ = pZ; pDX = pDX / 10; pDY = 0; pDZ = (-pDZ) / 20; mNetWobble.gotoAndPlay("wobble"); pSwerveX = 0; } }; ballObject.prototype.hitSideNet = function (netX) { with (this) { pX = netX; pOldX = pX; pDX = (-pDX) / 10; pDY = 1; pDZ = pDZ / 10; pSwerveX = 0; } }; ballObject.prototype.hitTopNet = function (aboveNet) { with (this) { pY = oC.Y_GOAL; pOldY = pY; if (0 < aboveNet) { pDZ = -Math.abs(pDZ); hitNet(); pDZ = 30; } else { pDX = pDX / 10; pDY = 0; pDZ = pDZ / 10; } pSwerveX = 0; } }; ballObject.prototype.hitBar = function (barDY, absBarDY) { with (this) { var hitDZ = pDZ; var zFactor = (((2 * absBarDY) / pBallHitRadius) - 1); pDZ = zFactor * (pDZ * pBounce); var sign = 1; if (barDY != 0) { sign = barDY / absBarDY; } var yFactor = ((1 - Math.abs(zFactor)) * sign); pDY = pDY + ((yFactor * hitDZ) / 4); pZ = oC.Z_GOAL; pOldZ = pZ; pSwerveX = 0; oGame.increaseScore(oC.SCORE_HIT_BAR, pScreenX, pScreenY - 12); oGame.oSounds.pWoodwork.start(); if (0 >= pDZ) { pBehindGoal = false; } else if (barDY < 0) { goalDetected(); } } }; ballObject.prototype.hitPost = function (postDX, absPostDX, inGoalSign) { with (this) { var hitDZ = pDZ; var zFactor = (((2 * absPostDX) / pBallHitRadius) - 1); pDZ = zFactor * (pDZ * pBounce); var sign = 1; if (postDX != 0) { sign = postDX / absPostDX; } var xFactor = ((1 - Math.abs(zFactor)) * sign); pDX = pDX + (xFactor * hitDZ); pZ = oC.Z_GOAL; pOldZ = pZ; pSwerveX = 0; oGame.increaseScore(oC.SCORE_HIT_POST, pScreenX, pScreenY + 12); oGame.oSounds.pWoodwork.start(); if (pDZ < 0) { pBehindGoal = false; } else if (0 < (postDX * inGoalSign)) { goalDetected(); } } }; ballObject.prototype.hitGoalie = function () { with (this) { pZ = oC.Z_GOALIE; pOldZ = pZ; pDX = pDX / 4; pDY = pDY / 4; pDZ = (-pDZ) / 4; pSwerveX = 0; pBehindGoalie = !pBehindGoalie; var bounceSound = oGame.oSounds.pBounce; var volume = Math.max(20, Math.min(100, Math.abs(pDZ) * 2)); var pan = Math.max(-100, Math.min(100, (-pX) / 7)); bounceSound.setPan(pan); bounceSound.setVolume(volume); bounceSound.start(); pBehindGoal = false; } }; ballObject.prototype.hitWall = function () { with (this) { pZ = oC.Z_WALL; pOldZ = pZ; pDX = ((pX - oGame.oWall.pX) + 100) / 3; pDY = pDY / 1.5; pDZ = (-pDZ) / 5; pSwerveX = 0; var bounceSound = oGame.oSounds.pBounce; var pan = Math.max(-100, Math.min(100, (-pX) / 7)); bounceSound.setPan(pan); bounceSound.setVolume(100); bounceSound.start(); pBehindWall = !pBehindWall; } }; ballObject.prototype.goalDetected = function () { with (this) { if (!pInGoal) { var cornerPoints = ((Math.abs(pX) / oC.X_GOAL_R) * oC.SCORE_CORNER); var heightPoints = ((Math.abs(pY) / oC.Y_GOAL) * oC.SCORE_HEIGHT); var swervePoints = ((Math.abs(pOriginalSwerveX) / 5) * oC.SCORE_SWERVE); var points = Math.floor(((oC.SCORE_GOAL + cornerPoints) + heightPoints) + swervePoints); oGame.scoreGoal(points, pScreenX, pScreenY); pInGoal = true; } } }; ballObject.prototype.resetZDepthFlags = function () { with (this) { pBehindWall = false; pBehindGoalie = false; pBehindGoal = false; pBehindNet = false; pInGoal = false; } }; ballObject.prototype.resetZdepth = function () { with (this) { setZdepth(oC.ZDEPTH_LAUNCHER + oC.ZDEPTH_OVER); } }; ballObject.prototype.updateZdepth = function () { with (this) { if (!pBehindWall) { setZdepthBehind(oC.ZDEPTH_WALL, false); } else if (!pBehindGoalie) { setZdepthBehind(oC.ZDEPTH_GOALIE, false); } else if (!pBehindGoal) { setZdepthBehind(oC.ZDEPTH_GOAL, false); } else { setZdepthBehind(oC.ZDEPTH_NET, pBehindNet); } } }; ballObject.prototype.setZdepthBehind = function (depth, behindFlag) { with (this) { var depthOffset; if (behindFlag) { depthOffset = oC.ZDEPTH_UNDER; } else { depthOffset = oC.ZDEPTH_OVER; } setZdepth(depth + depthOffset); } }; ballObject.prototype.setZdepth = function (depth) { with (this) { mBall.swapDepths(depth); } }; ballObject.prototype.setPositionStatic = function (x, y, z) { with (this) { setPosition(x, y, z); setOldPosition(x, y, z); setSpeed(0, 0, 0); } }; ballObject.prototype.setPosition = function (x, y, z) { with (this) { if (x != null) { pX = x; } if (y != null) { pY = y; } if (z != null) { pZ = z; } } }; ballObject.prototype.setOldPosition = function (x, y, z) { with (this) { if (x != null) { pOldX = x; } if (y != null) { pOldY = y; } if (z != null) { pOldZ = z; } } }; ballObject.prototype.setDestinationPosition = function (x, y, z) { with (this) { if (x != null) { pDestX = x; } if (y != null) { pDestY = y; } if (z != null) { pDestZ = z; } } }; ballObject.prototype.setSpeed = function (dx, dy, dz) { with (this) { if (dx != null) { pDX = dx; } if (dy != null) { pDY = dy; } if (dz != null) { pDZ = dz; } } }; ballObject.prototype.setScreenPosition = function (x, y, height, perspective) { with (this) { pScreenX = x; pScreenY = y; pHeightAboveGround = height; pPerspective = perspective; } };
Frame 13
function goalieObject(game) { this.mGoalie = _root.iGoalie; this.mAnim = this.mGoalie.iAnim; this.mLegs = this.mAnim.iLegs; this.mArms = this.mAnim.iArms; this.oGame = game; this.oCamera = game.oCamera; this.oBall = game.oBall; this.oC = game.oC; this.pWobbleX = 7; this.pWobblePeriod = 90; this.pWobbleArms = 20; this.pArmsPeriod = 200; this.pArmsInertia = 2.5; this.pResetInertia = 8; this.pTrackingInertia = 3; this.pRangeX = 600; this.pSnapX = 20; this.pMode = null; this.pX = 0; this.pResetX = 0; this.pArmsHeight = 0; this.pArmsDest = 0; this.pScreenX = this.mGoalie._x; this.pScreenY = this.mGoalie._y; this.pHeightAboveGround = 0; this.pPerspective = 1; this.init(); this.reset(); } goalieObject.prototype.init = function () { with (this) { } }; goalieObject.prototype.reset = function () { with (this) { setPosition(pResetX); changeModeTo(oC.MODE_GOALIE_READY); } }; goalieObject.prototype.setPosition = function (x) { with (this) { pX = x; } }; goalieObject.prototype.changeModeTo = function (newMode) { with (this) { pMode = newMode; if (pMode == oC.MODE_GOALIE_READY) { mLegs.vMove = false; } else if (pMode == oC.MODE_GOALIE_WAITING) { mLegs.vMove = false; } else if (pMode == oC.MODE_GOALIE_RESETING) { mLegs.vMove = true; pArmsDest = 100; } } }; goalieObject.prototype.update = function () { with (this) { if (pMode == oC.MODE_GOALIE_TRACKING) { updateTracking(); } else if (pMode == oC.MODE_GOALIE_READY) { updateReady(); } else if (pMode == oC.MODE_GOALIE_RESETING) { updateReseting(); } else if (pMode == oC.MODE_GOALIE_WAITING) { updateWaiting(); } updateScreenPosition(); updateMovie(); } }; goalieObject.prototype.updateReady = function () { with (this) { var time = getTimer(); var destX = (pResetX + (pWobbleX * Math.sin(time / pWobblePeriod))); pX = pX + ((destX - pX) / pResetInertia); pArmsDest = 30 + (pWobbleArms * Math.sin(time / pArmsPeriod)); } }; goalieObject.prototype.updateTracking = function () { with (this) { var destX = Math.max(-pRangeX, Math.min(pRangeX, oBall.pX)); var dx = (destX - pX); pX = pX + (dx / pTrackingInertia); mLegs.vMove = pSnapX < Math.abs(dx); pArmsDest = Math.min(100, oBall.pY / 2); if (oBall.pBehindGoal or (oBall.pDZ < 0)) { changeModeTo(oC.MODE_GOALIE_WAITING); } } }; goalieObject.prototype.updateWaiting = function () { with (this) { pArmsDest = pArmsDest / 1.3; } }; goalieObject.prototype.updateReseting = function () { with (this) { var dx = (pResetX - pX); pX = pX + (dx / pResetInertia); if (Math.abs(dx) < pSnapX) { changeModeTo(oC.MODE_GOALIE_READY); } } }; goalieObject.prototype.updateScreenPosition = function () { with (this) { oCamera.calculateScreenPosition(this, pX, 0, oC.Z_GOALIE); } }; goalieObject.prototype.setScreenPosition = function (x, y, height, perspective) { with (this) { pScreenX = x; pScreenY = y; pHeightAboveGround = height; pPerspective = perspective; } }; goalieObject.prototype.updateMovie = function () { with (this) { mGoalie._x = pScreenX; pArmsHeight = pArmsHeight + ((pArmsDest - pArmsHeight) / pArmsInertia); var frame = (Math.floor(pArmsHeight) + 1); mArms.gotoAndStop(frame); } };
Frame 14
function wallObject(game) { this.mWall = _root.iWall; this.oGame = game; this.oCamera = game.oCamera; this.oC = game.oC; this.pSeekingInertia = 7; this.pSnapX = 1; this.pPracticeX = -200; this.pMoveDistance = 100; this.pMode = null; this.pX = -500; this.pDestX = 0; this.pScreenX = this.mWall._x; this.pScreenY = this.mWall._y; this.pHeightAboveGround = 0; this.pPerspective = 1; this.init(); this.reset(); } wallObject.prototype.init = function () { with (this) { } }; wallObject.prototype.reset = function () { with (this) { startSeeking(pPracticeX); } }; wallObject.prototype.setPosition = function (x) { with (this) { pX = x; } }; wallObject.prototype.startSeeking = function (x) { with (this) { if (pMode != oC.MODE_WALL_SEEKING) { changeModeTo(oC.MODE_WALL_SEEKING); } pDestX = x; } }; wallObject.prototype.startRandomMove = function (x) { with (this) { var sign; if (Math.random() < 0.5) { sign = -1; } else { sign = 1; } startSeeking(x + (pMoveDistance * sign)); } }; wallObject.prototype.changeModeTo = function (newMode) { with (this) { pMode = newMode; } }; wallObject.prototype.update = function () { with (this) { if (pMode == oC.MODE_WALL_READY) { updateReady(); } else if (pMode == oC.MODE_WALL_SEEKING) { updateSeeking(); } updateScreenPosition(); updateMovie(); } }; wallObject.prototype.updateReady = function () { with (this) { } }; wallObject.prototype.updateSeeking = function () { with (this) { var dx = (pDestX - pX); pX = pX + (dx / pSeekingInertia); if (Math.abs(dx) < pSnapX) { pX = pDestX; changeModeTo(oC.MODE_WALL_READY); } } }; wallObject.prototype.updateScreenPosition = function () { with (this) { oCamera.calculateScreenPosition(this, pX, 0, oC.Z_WALL); } }; wallObject.prototype.setScreenPosition = function (x, y, height, perspective) { with (this) { pScreenX = x; pScreenY = y; pHeightAboveGround = height; pPerspective = perspective; } }; wallObject.prototype.updateMovie = function () { with (this) { mWall._x = pScreenX; } };
Frame 15
function scoreObject(game) { this.mDisplays = _root.iDisplays; this.mScore = this.mDisplays.iScore; this.mPointsDisplayList = []; this.oGame = game; this.oC = game.oC; this.pPointDisplays = 3; this.pDisplaysOffsetX = -this.mDisplays._x; this.pDisplaysOffsetY = -this.mDisplays._y; this.pVisible = false; this.pScore = 0; this.pGoals = 0; this.pNextPointDisplay = 0; this.init(); this.reset(); } scoreObject.prototype.init = function () { with (this) { var mPoints; var i = 0; while (i < pPointDisplays) { mPoints = eval ("mDisplays.iPoints" + i); mPointsDisplayList[i] = mPoints; i++; } } }; scoreObject.prototype.reset = function () { with (this) { pScore = 0; displayScore(pScore); pGoals = 0; displayGoals(pGoals); flashCursor(); } }; scoreObject.prototype.increaseScore = function (points, x, y) { with (this) { pScore = pScore + points; displayScore(pScore); flashCursor(); showPoints(points, x, y); } }; scoreObject.prototype.increaseGoals = function () { with (this) { pGoals++; displayGoals(pGoals); } }; scoreObject.prototype.displayScore = function (score) { with (this) { if (score < 10) { score = "000" + score; } else if (score < 100) { score = "00" + score; } else if (score < 1000) { score = "0" + score; } mScore.vScore = score; } }; scoreObject.prototype.flashCursor = function () { with (this) { mScore.iCursor.gotoAndPlay("on"); } }; scoreObject.prototype.showHide = function (showFlag) { with (this) { if (showFlag != pVisible) { var frame; if (showFlag) { frame = "animateOn"; } else { frame = "animateOff"; } mScore.gotoAndPlay(frame); pVisible = showFlag; } } }; scoreObject.prototype.showPoints = function (points, x, y) { with (this) { var mPoints = mPointsDisplayList[pNextPointDisplay]; pNextPointDisplay++; if (pNextPointDisplay == pPointDisplays) { pNextPointDisplay = 0; } mPoints.vPoints = points; mPoints._x = x + pDisplaysOffsetX; mPoints._y = y + pDisplaysOffsetY; mPoints.gotoAndPlay("on"); } }; scoreObject.prototype.displayGoals = function () { with (this) { var units = (pGoals % 10); var tens = Math.floor(pGoals / 10); mScore.vGoals = (tens + " ") + units; } };
Frame 16
function timerObject(game) { this.mDisplays = _root.iDisplays; this.mTimer = this.mDisplays.iTimer; this.oGame = game; this.oC = game.oC; this.pRunning = false; this.pEndTime = 0; this.pOldSeconds = null; this.pVisible = false; this.init(); this.reset(); } timerObject.prototype.init = function () { with (this) { } }; timerObject.prototype.reset = function () { with (this) { pRunning = false; pVisible = false; mTimer.gotoAndStop("off"); } }; timerObject.prototype.setCountdown = function (duration) { with (this) { var startTime = getTimer(); pEndTime = startTime + (duration * 1000); pOldSeconds = null; pRunning = true; } }; timerObject.prototype.update = function () { with (this) { if (pRunning) { var seconds = Math.floor((pEndTime - getTimer()) / 1000); if (0 >= seconds) { timeout(); } else if (seconds != pOldSeconds) { pOldSeconds = seconds; displayTime(seconds); if (seconds == oC.TIME_WARNING) { flashCursor(); } } } } }; timerObject.prototype.timeout = function () { with (this) { pRunning = false; displayTime(0); oGame.endCountdown(); } }; timerObject.prototype.displayTime = function (seconds) { with (this) { var mins = Math.floor(seconds / 60); var secs = (seconds - (mins * 60)); if (secs < 10) { secs = "0" + secs; } mTimer.vTime = (("0" + mins) + ":") + secs; } }; timerObject.prototype.flashCursor = function () { with (this) { mTimer.iCursor.gotoAndPlay("on"); } }; timerObject.prototype.showHide = function (showFlag) { with (this) { if (showFlag != pVisible) { var frame; if (showFlag) { frame = "animateOn"; } else { frame = "animateOff"; } mTimer.gotoAndPlay(frame); pVisible = showFlag; } } };
Frame 17
function panelObject(game) { this.mPanelAnim = _root.iPanelAnim; this.mPanel = this.mPanelAnim.iPanel; this.mItemList = []; this.oGame = game; this.oCamera = game.oCamera; this.oView = game.oView; this.oC = game.oC; this.pItems = 4; this.pOnViewPosition = 60; this.pOffViewPosition = 0; this.pBallSeekInertia = 3; this.pBallReturnInertia = 2; this.pMode = null; this.pItemXList = new Array(this.pItems); this.pItemZList = new Array(this.pItems); this.pMenuActive = false; this.pHighlightItem = null; this.pScreenX = this.mLauncher._x; this.pScreenY = this.mLauncher._y; this.pHeightAboveGround = 0; this.pPerspective = 1; this.init(); this.reset(); } panelObject.prototype.init = function () { with (this) { var mItem; var i = 0; while (i < pItems) { mItem = eval ("_root.iItem" + i); mItemList[i] = mItem; mItem.oPanel = this; mItem.vItemNumber = i; mItem.swapDepths((oC.ZDEPTH_MENU + i) + 1); pItemXList[i] = 195; pItemZList[i] = 470 - (i * 195); i++; } } }; panelObject.prototype.reset = function () { with (this) { highlightMenuItem(null); changeModeTo(oC.MODE_PAGE_OFF); } }; panelObject.prototype.startAnimatingOn = function (pageID) { with (this) { changeModeTo(oC.MODE_PAGE_ANIMATING_ON); mPanel.gotoAndStop(pageID + 1); oView.setDestination(pOnViewPosition, this); } }; panelObject.prototype.viewArrived = function () { with (this) { if (pMode == oC.MODE_PAGE_ANIMATING_ON) { endAnimatingOn(); } else if (pMode == oC.MODE_PAGE_ANIMATING_OFF) { endAnimatingOff(); } } }; panelObject.prototype.endAnimatingOn = function () { with (this) { menuItemRollOverHandler(null, false); oGame.oPages.oContent.startAnimatingOn(); } }; panelObject.prototype.startAnimatingOff = function () { with (this) { changeModeTo(oC.MODE_PAGE_ANIMATING_OFF); oView.setDestination(pOffViewPosition, this); } }; panelObject.prototype.endAnimatingOff = function () { with (this) { changeModeTo(oC.MODE_PAGE_OFF); oGame.oPages.endAnimatingOff(); } }; panelObject.prototype.changeModeTo = function (newMode) { with (this) { if (pMode == oC.MODE_PAGE_OFF) { showHide(true); } pMode = newMode; if (pMode == oC.MODE_PAGE_OFF) { showHide(false); } } }; panelObject.prototype.showHide = function (showFlag) { with (this) { mPanelAnim._visible = showFlag; var i = 0; while (i < pItems) { mItemList[i]._visible = showFlag; i++; } } }; panelObject.prototype.buttonHandler = function (buttonID, mForm) { with (this) { if (pMenuActive) { pMenuActive = false; oGame.oPages.buttonHandler(buttonID, mForm); } } }; panelObject.prototype.menuItemPressHandler = function (itemNumber) { with (this) { if (pMenuActive) { pMenuActive = false; highlightMenuItem(itemNumber); oGame.menuItemPressHandler(itemNumber); } } }; panelObject.prototype.highlightMenuItem = function (itemNumber) { with (this) { if (pHighlightItem != null) { mItemList[pHighlightItem].gotoAndStop("off"); } if (itemNumber != null) { mItemList[itemNumber].gotoAndStop("on"); } pHighlightItem = itemNumber; } }; panelObject.prototype.menuItemRollOverHandler = function (itemNumber, overFlag) { with (this) { if (pMenuActive) { if (overFlag) { oGame.oLauncher.lock(); var x = ((pItemXList[itemNumber] - 35) - (itemNumber * 2)); var y = 0; var z = pItemZList[itemNumber]; oGame.oBall.seekPoint(x, y, z, pBallSeekInertia); } else { oGame.oLauncher.unlock(); oGame.oBall.seekPoint(0, 0, 0, pBallReturnInertia); } } } }; panelObject.prototype.update = function () { with (this) { if (pMode != oC.MODE_PAGE_OFF) { var i = 0; while (i < pItems) { updateItemPosition(i); i++; } var frame = ((2 * Math.round(oGame.oView.pX)) + 1); mPanelAnim.gotoAndStop(frame); } } }; panelObject.prototype.updateItemPosition = function (itemNumber) { with (this) { var x = pItemXList[itemNumber]; var z = pItemZList[itemNumber]; oCamera.calculateScreenPosition(this, x, 0, z); var mItem = mItemList[itemNumber]; mItem._x = pScreenX; mItem._y = pScreenY; } }; panelObject.prototype.setScreenPosition = function (x, y, height, perspective) { with (this) { pScreenX = x; pScreenY = y; pHeightAboveGround = height; pPerspective = perspective; } };
Frame 18
function contentObject(game) { this.mContent = _root.iContent; this.mPageList = []; this.mLoadingPage = null; this.mLeagueTablePage = null; this.oGame = game; this.oC = game.oC; this.pPages = this.oC.PAGES; this.pMode = null; this.init(); this.reset(); } contentObject.prototype.init = function () { with (this) { var mPage; var i = 0; while (i < pPages) { mPage = eval ("mContent.iPage" + i); mPageList[i] = mPage; mPage.oContent = this; mPage.oGame = oGame; i++; } mLoadingPage = mPageList[oC.PAGE_LOADING]; mLeagueTablePage = mPageList[oC.PAGE_LEAGUE_TABLE]; } }; contentObject.prototype.reset = function () { with (this) { changeModeTo(oC.MODE_PAGE_OFF); } }; contentObject.prototype.startAnimatingOn = function () { with (this) { _quality = oC.QUALITY_MEDIUM; changeModeTo(oC.MODE_PAGE_ANIMATING_ON); var pageID = oGame.oPages.pCurrentPageID; mPageList[pageID].gotoAndPlay("animateOn"); } }; contentObject.prototype.endAnimatingOn = function () { with (this) { _quality = oC.QUALITY_HIGH; changeModeTo(oC.MODE_PAGE_ON); oGame.oPages.endAnimatingOn(); } }; contentObject.prototype.startAnimatingOff = function () { with (this) { changeModeTo(oC.MODE_PAGE_ANIMATING_OFF); var pageID = oGame.oPages.pCurrentPageID; mPageList[pageID].gotoAndPlay("animateOff"); } }; contentObject.prototype.endAnimatingOff = function () { with (this) { _quality = oC.QUALITY_LOW; changeModeTo(oC.MODE_PAGE_OFF); oGame.oPages.oPanel.startAnimatingOff(); } }; contentObject.prototype.changeModeTo = function (newMode) { with (this) { if (pMode == oC.MODE_PAGE_OFF) { showHide(true); } pMode = newMode; if (pMode == oC.MODE_PAGE_OFF) { showHide(false); } } }; contentObject.prototype.showHide = function (showFlag) { with (this) { mContent._visible = showFlag; } }; contentObject.prototype.setLoadingText = function (heading, bodyText) { with (this) { if (heading != null) { mLoadingPage.vHeading = heading; } if (bodyText != null) { mLoadingPage.vBodyText = bodyText; } } }; contentObject.prototype.setLoadingState = function (errorID) { with (this) { mLoadingPage.setLoadingState(errorID); } }; contentObject.prototype.setTableRow = function (rowNumber, rowData) { with (this) { mLeagueTablePage.setTableRow(rowNumber, rowData); } };
Frame 19
function pagesObject(game) { this.oGame = game; this.oView = game.oView; this.oPanel = new panelObject(game); this.oContent = new contentObject(game); this.oFormData = null; this.oC = game.oC; this.pViewReadyPosition = 0; this.pMenuCommandList = []; this.pMenuParameterList = []; this.pMode = null; this.pCurrentPageID = null; this.pNextPageID = null; this.pMenuCommand = null; this.pMenuParameter = null; this.init(); this.reset(); } pagesObject.prototype.init = function () { with (this) { pMenuCommandList[0] = oC.MENU_COMMAND_GOTO_PAGE; pMenuCommandList[1] = oC.MENU_COMMAND_GOTO_PAGE; pMenuCommandList[2] = oC.MENU_COMMAND_GOTO_PAGE; pMenuCommandList[3] = oC.MENU_COMMAND_START_GAME; pMenuParameterList[0] = oC.PAGE_INSTRUCTIONS; pMenuParameterList[1] = oC.PAGE_VENETIAN_GOLD; pMenuParameterList[2] = oC.PAGE_CREDITS; pMenuParameterList[3] = null; } }; pagesObject.prototype.reset = function () { with (this) { clearMenuCommand(); changeModeTo(oC.MODE_PAGE_OFF); } }; pagesObject.prototype.gotoPage = function (pageID) { with (this) { pNextPageID = pageID; if (pMode == oC.MODE_PAGE_ON) { startAnimatingOff(); } else if (pMode == oC.MODE_PAGE_OFF) { if (pageID != null) { startPreparingView(); } } } }; pagesObject.prototype.startPreparingView = function () { with (this) { changeModeTo(oC.MODE_PAGE_PREPARING_VIEW); oGame.oTimer.showHide(false); oView.setDestination(pViewReadyPosition, this); } }; pagesObject.prototype.viewArrived = function () { with (this) { if (pMode == oC.MODE_PAGE_PREPARING_VIEW) { startAnimatingOn(); } } }; pagesObject.prototype.startAnimatingOn = function () { with (this) { pCurrentPageID = pNextPageID; pNextPageID = null; changeModeTo(oC.MODE_PAGE_ANIMATING_ON); if (pCurrentPageID == oC.PAGE_GAME_OVER) { oGame.oLauncher.reset(); oGame.oBall.startReturnToLauncher(); } oPanel.startAnimatingOn(pCurrentPageID); } }; pagesObject.prototype.endAnimatingOn = function () { with (this) { changeModeTo(oC.MODE_PAGE_ON); if (pNextPageID != null) { gotoPage(pNextPageID); } else { oPanel.pMenuActive = true; oGame.pageArrived(pCurrentPageID); } } }; pagesObject.prototype.startAnimatingOff = function () { with (this) { changeModeTo(oC.MODE_PAGE_ANIMATING_OFF); oContent.startAnimatingOff(); } }; pagesObject.prototype.endAnimatingOff = function () { with (this) { changeModeTo(oC.MODE_PAGE_OFF); if (pNextPageID != null) { gotoPage(pNextPageID); } else if (pMenuCommand != null) { processMenuCommand(pMenuCommand, pMenuParameter); } } }; pagesObject.prototype.changeModeTo = function (newMode) { with (this) { pMode = newMode; } }; pagesObject.prototype.buttonHandler = function (buttonID, mForm) { with (this) { var buttonType = oC.BUTTONTYPE_LIST[buttonID]; if (buttonType == oC.BUTTONTYPE_GOTO_PAGE) { processGotoPageButton(buttonID); } else if (buttonType == oC.BUTTONTYPE_SUBMIT_FORM) { processSubmitButton(buttonID, mForm); } else if (buttonType == oC.BUTTONTYPE_OTHER) { processOtherButton(buttonID); } } }; pagesObject.prototype.processGotoPageButton = function (buttonID) { with (this) { var pageID = null; if (buttonID == oC.BUTTON_CREDITS) { pageID = oC.PAGE_CREDITS; } else if (buttonID == oC.BUTTON_ENTER_LEAGUE) { pageID = oC.PAGE_ENTER_LEAGUE; } else if (buttonID == oC.BUTTON_TELL_A_FRIEND) { pageID = oC.PAGE_TELL_A_FRIEND; } if (pageID != null) { oGame.clearMenuHighlight(); gotoPage(pageID); } } }; pagesObject.prototype.processSubmitButton = function (buttonID, mForm) { with (this) { var formID = null; if (buttonID == oC.SEND_SUBMIT_SCORE) { formID = oC.FORM_SUBMIT_SCORE; } else if (buttonID == oC.SEND_GET_TOP_SCORES) { formID = oC.FORM_GET_TOP_SCORES; } else if (buttonID == oC.SEND_TELL_FRIENDS) { formID = oC.FORM_TELL_FRIENDS; } if (formID != null) { var valid = trySubmitForm(formID, mForm); if (valid) { oGame.clearMenuHighlight(); gotoPage(oC.PAGE_LOADING); } else { oPanel.pMenuActive = true; } } } }; pagesObject.prototype.processOtherButton = function (buttonID) { with (this) { if (buttonID == oC.BUTTON_CANCEL) { processCancelButton(); } else if (buttonID == oC.BUTTON_OK) { processOKButton(); } } }; pagesObject.prototype.processCancelButton = function () { with (this) { var pageID = null; var formID = oFormData.pFormID; if (formID == oC.FORM_SUBMIT_SCORE) { pageID = oC.PAGE_ENTER_LEAGUE; } else if (formID == oC.FORM_GET_TOP_SCORES) { pageID = oC.PAGE_LEAGUE_TABLE; } else if (formID == oC.FORM_TELL_FRIENDS) { pageID = oC.PAGE_TELL_A_FRIEND; } if (pageID != null) { oGame.clearMenuHighlight(); gotoPage(pageID); } } }; pagesObject.prototype.processOKButton = function () { with (this) { var pageID = null; var formID = oFormData.pFormID; if (formID == oC.FORM_SUBMIT_SCORE) { pageID = oC.PAGE_LEAGUE_TABLE; } else if (formID == oC.FORM_GET_TOP_SCORES) { pageID = oC.PAGE_LEAGUE_TABLE; } else if (formID == oC.FORM_TELL_FRIENDS) { pageID = oC.PAGE_TELL_A_FRIEND; } if (pageID != null) { oGame.clearMenuHighlight(); gotoPage(pageID); } } }; pagesObject.prototype.trySubmitForm = function (formID, mForm) { with (this) { oFormData = extractFormData(formID, mForm); validateForm(oFormData); var valid = oFormData.pValid; if (valid) { submitForm(oFormData); } else { displayValidationError(oFormData); } return(valid); } }; pagesObject.prototype.submitForm = function (formData) { with (this) { oContent.setLoadingState(oC.ERROR_BUSY); oGame.submitForm(formData); } }; pagesObject.prototype.extractFormData = function (formID, mForm) { with (this) { var formData = new Object(); formData.pFormID = formID; formData.mForm = mForm; if (formID == oC.FORM_SUBMIT_SCORE) { formData.pCommand = oC.COMMAND_SUBMIT_SCORE; formData.pEmail = _root.vEmail; formData.pNickname = _root.vNickname; formData.pCountry = _root.vCountry; formData.pDpa = _root.vDpa; formData.pScore = oGame.oScore.pScore; formData.pGoals = oGame.oScore.pGoals; } else if (formID == oC.FORM_GET_TOP_SCORES) { formData.pCommand = oC.COMMAND_GET_TOP_SCORES; formData.pEmail = _root.vEmail; } else if (formID == oC.FORM_TELL_FRIENDS) { formData.pCommand = oC.COMMAND_TELL_FRIENDS; formData.pEmail = _root.vEmail; formData.pFriendList = []; var i = 0; while (i < 5) { formData.pFriendList[i] = eval ("_root.vFriend" + i); i++; } } return(formData); } }; pagesObject.prototype.validateForm = function (formData) { with (this) { formData.pValid = true; var formID = formData.pFormID; if (formID == oC.FORM_SUBMIT_SCORE) { validateSubmitScore(formData); } else if (formID == oC.FORM_GET_TOP_SCORES) { validateGetTopScores(formData); } else if (formID == oC.FORM_TELL_FRIENDS) { validateTellFriends(formData); } } }; pagesObject.prototype.validateSubmitScore = function (formData) { with (this) { var email = formData.pEmail; validateEmail(formData, email); if (formData.pValid) { if (_root.func_isBlank(formData.pNickname)) { var indexAt = email.indexOf("@"); var nickname = email.substring(0, indexAt); formData.pNickname = nickname; } if (_root.func_isBlank(formData.pCountry)) { var indexDot = email.lastIndexOf("."); var country = email.substring(indexDot + 1); formData.pCountry = country; } } } }; pagesObject.prototype.validateGetTopScores = function (formData) { with (this) { var email = formData.pEmail; if (_root.func_isBlank(email)) { formData.pEmail = ""; } else { validateEmail(formData, email); } } }; pagesObject.prototype.validateTellFriends = function (formData) { with (this) { validateEmail(formData, formData.pEmail); if (formData.pValid) { var friendList = formData.pFriendList; var friendCount = 0; var friend; var blank; var i = 0; while (i < 5) { friend = friendList[i]; if (!_root.func_isBlank(friend)) { validateEmail(formData, friend); friendCount++; if (!formData.pValid) { break; } } i++; } if (formData.pValid and (friendCount == 0)) { setRequiredError(formData, "'YOUR FRIENDS'. Enter at least one."); } } } }; pagesObject.prototype.validateRequired = function (formData, fieldName, fieldValue) { with (this) { var valid = (!_root.func_isBlank(fieldValue)); if (!valid) { setRequiredError(formData, ("'" + fieldName) + "'"); } } }; pagesObject.prototype.validateEmail = function (formData, email) { with (this) { var valid = validateEmailFormat(email); if (!valid) { setEmailError(formData, email); } } }; pagesObject.prototype.validateEmailFormat = function (email) { with (this) { var indexAt = email.indexOf("@"); var url = email.substring(indexAt + 1); var indexDot = url.indexOf("."); return(((0 < indexAt) and (0 < indexDot)) and (indexDot < (url.length - 1))); } }; pagesObject.prototype.setRequiredError = function (formData, fieldName) { with (this) { formData.pErrorMessage = ("This field is required: " + fieldName) + "\n Please fill it in and press the send button again."; formData.pValid = false; } }; pagesObject.prototype.setEmailError = function (formData, email) { with (this) { var shortEmail = email.substring(0, 18); if (shortEmail.length < email.length) { shortEmail = shortEmail + "..."; } formData.pErrorMessage = ("This email is not valid: '" + shortEmail) + "'.\n Please correct it and press the send button again."; formData.pValid = false; } }; pagesObject.prototype.displayValidationError = function (formData) { with (this) { formData.mForm.vBodyText = formData.pErrorMessage; } }; pagesObject.prototype.processMenuSelection = function (itemNumber) { with (this) { var command = pMenuCommandList[itemNumber]; var parameter = pMenuParameterList[itemNumber]; if (command == oC.MENU_COMMAND_GOTO_PAGE) { gotoPage(parameter); } else { pMenuCommand = command; pMenuParameter = parameter; gotoPage(null); } } }; pagesObject.prototype.processMenuCommand = function (command, parameter) { with (this) { if (command == oC.MENU_COMMAND_START_GAME) { oGame.startGame(); } else if (command == oC.MENU_COMMAND_GET_TOP_SCORES) { if (!validateEmailFormat(_root.vEmail)) { _root.vEmail = ""; } processSubmitButton(oC.SEND_GET_TOP_SCORES, oContent.mLeagueTablePage); } clearMenuCommand(); } }; pagesObject.prototype.clearMenuCommand = function () { with (this) { pMenuCommand = null; pMenuParameter = null; } }; pagesObject.prototype.update = function () { with (this) { oPanel.update(); } };
Frame 20
function commsObject(game) { this.oGame = game; this.oXmlResponse = new XML(); this.oXmlCommand = new XML(); this.oC = game.oC; this.pCommandName = null; this.init(); } commsObject.prototype.init = function () { with (this) { oXmlResponse.onLoad = this.onResponse; } }; commsObject.prototype.func_findChildNode = _root.func_findChildNode; commsObject.prototype.func_getChildValue = _root.func_getChildValue; commsObject.prototype.func_createAppendNode = _root.func_createAppendNode; commsObject.prototype.func_createAppendTextNode = _root.func_createAppendTextNode; commsObject.prototype.func_getChildList = _root.func_getChildList; commsObject.prototype.sendSubmitScore = function (formData) { with (this) { resetXmlCommands(); resetXmlCommands(); var commandNode = addXmlCommand("submitScore"); addXmlCommandParam(commandNode, "email", formData.pEmail); addXmlCommandParam(commandNode, "nickname", formData.pNickname); addXmlCommandParam(commandNode, "country", formData.pCountry); addXmlCommandParam(commandNode, "dpaOption", _root.func_boolToString(formData.pDpa)); addXmlCommandParam(commandNode, "score", formData.pScore); addXmlCommandParam(commandNode, "goals", formData.pGoals); sendXmlCommands(oXmlResponse); } }; commsObject.prototype.sendGetTopScores = function (formData) { with (this) { resetXmlCommands(); resetXmlCommands(); var commandNode = addXmlCommand("getTopScores"); addXmlCommandParam(commandNode, "email", formData.pEmail); sendXmlCommands(oXmlResponse); } }; commsObject.prototype.sendTellFriends = function (formData) { with (this) { resetXmlCommands(); resetXmlCommands(); var commandNode = addXmlCommand("tellFriends"); addXmlCommandParam(commandNode, "email", formData.pEmail); var paramsNode = func_findChildNode(commandNode, "parameters"); var friendsNode = func_createAppendNode(oXmlCommand, paramsNode, "friends"); var friendList = formData.pFriendList; var friends = friendList.length; var friendNode; var email; var i = 0; while (i < friends) { email = friendList[i]; if (!_root.func_isBlank(email)) { friendNode = func_createAppendNode(oXmlCommand, friendsNode, "friend"); friendNode.attributes.email = email; } i++; } sendXmlCommands(oXmlResponse); } }; commsObject.prototype.resetXmlCommands = function () { with (this) { oXmlCommand = new XML(); func_createAppendNode(oXmlCommand, oXmlCommand, "xml"); } }; commsObject.prototype.addXmlCommand = function (commandName) { with (this) { pCommandName = commandName; var xmlNode = func_findChildNode(oXmlCommand, "xml"); var commandNode = func_createAppendNode(oXmlCommand, xmlNode, "command"); commandNode.attributes.name = commandName; var paramsNode = func_createAppendNode(oXmlCommand, commandNode, "parameters"); return(commandNode); } }; commsObject.prototype.addXmlCommandParam = function (commandNode, paramName, paramValue) { with (this) { var paramsNode = func_findChildNode(commandNode, "parameters"); if (paramsNode != null) { func_createAppendTextNode(oXmlCommand, paramsNode, paramName, paramValue); } } }; commsObject.prototype.sendXmlCommands = function (response) { with (this) { if (!oGame.pDebug) { if (response != null) { oXmlCommand.sendAndLoad(oC.URL_COMMAND, response); } else { oXmlCommand.send(oC.URL_COMMAND); } } else { response.load(("Debug/" + pCommandName) + ".xml"); } displayCommand(); } }; commsObject.prototype.displayCommand = function () { with (this) { if (oGame.pShowDebug) { var command = oXmlCommand.toString(); trace(command); _root.vCommand = command; } } }; commsObject.prototype.getLeagueTableData = function (responseNode) { with (this) { var paramsNode = func_findChildNode(responseNode, "parameters"); var playersNode = func_findChildNode(paramsNode, "players"); var playerNodeList = func_getChildList(playersNode, "player"); var rowDataList = []; var playerNode; var rowData; var i = 0; while (6 >= i) { playerNode = playerNodeList[i]; rowData = new Object(); rowData.pRank = playerNode.attributes.rank; rowData.pNickname = _root.func_getChildValue(playerNode, "nickname"); rowData.pCountry = _root.func_getChildValue(playerNode, "country"); rowData.pScore = _root.func_getChildValue(playerNode, "score"); if (rowData.pRank == null) { rowData.pRank = ""; } if (rowData.pNickname == null) { rowData.pNickname = ""; } if (rowData.pCountry == null) { rowData.pCountry = ""; } if (rowData.pScore == null) { rowData.pScore = ""; } rowDataList[i] = rowData; i++; } return(rowDataList); } }; commsObject.prototype.onResponseHandler = function (rootNode, responseNode) { with (this) { if (oGame.pShowDebug) { var xmlString = rootNode.toString(); trace("\nRESPONSE:" + xmlString); _root.vCommand = ("RESPONSE:\n" + xmlString) + newline; } var statusNode = func_findChildNode(responseNode, "status"); var status = statusNode.firstChild.nodeValue; if (status != "OK") { xmlErrorHandler(oC.ERROR_BACKEND_FAILED, rootNode); } else { oGame.xmlResponseHandler(responseNode); } } }; commsObject.prototype.xmlErrorHandler = function (errorID, node) { with (this) { if (oGame.pShowDebug) { var xmlString = node.toString(); trace((("\nXML ERROR:" + errorID) + newline) + xmlString); _root.vCommand = (("XML ERROR:" + errorID) + newline) + xmlString; } oGame.xmlErrorHandler(errorID); } }; commsObject.prototype.onResponse = function (successFlag) { with (this) { if (successFlag) { var xmlNode = _root.func_findChildNode(this, "xml"); var responseNode = _root.func_findChildNode(xmlNode, "response"); successFlag = responseNode != null; } if (successFlag) { _root.oGame.oComms.onResponseHandler(this, responseNode); } else { _root.oGame.oComms.xmlErrorHandler(_root.oC.ERROR_COMMS_FAILED, this); } } };
Frame 21
function gameObject(constants) { this.oC = constants; this.pDebug = false; this.pShowDebug = false; this.pMode = null; this.pViewReady = false; this.pShotNumber = 0; this.pNoise = 0; this.pDestNoise = 0; this.oSounds = new soundsObject(this); this.oCamera = new cameraObject(this); this.oView = new viewObject(this); this.oLauncher = new launcherObject(this); this.oBall = new ballObject(this); this.oGoalie = new goalieObject(this); this.oWall = new wallObject(this); this.oScore = new scoreObject(this); this.oTimer = new timerObject(this); this.oPages = new pagesObject(this); this.oComms = new commsObject(this); this.init(); this.reset(); } gameObject.prototype.init = function () { with (this) { oSounds.pAtmosphere.setVolume(0); oSounds.pAtmosphere.start(0, 999); pDestNoise = 30; oScore.showHide(true); } }; gameObject.prototype.reset = function () { with (this) { changeModeTo(oC.MODE_GAME_VIEWING_PAGES); oPages.gotoPage(oC.PAGE_INTRO); } }; gameObject.prototype.startGame = function () { with (this) { pDestNoise = 40; oSounds.pWhistle.setVolume(5); oScore.reset(); oTimer.setCountdown(oC.TIME_GAME); oTimer.showHide(true); pShotNumber = 1; startNewShot(); } }; gameObject.prototype.startNewShot = function () { with (this) { pViewReady = false; changeModeTo(oC.MODE_GAME_PREPARING_SHOT); oLauncher.setRandomPosition(); oLauncher.startShowSpotAnimation(); var launcherX = oLauncher.pX; var goalieX; if (0 < launcherX) { goalieX = -200 + (launcherX / 5); } else { goalieX = 200 + (launcherX / 5); } oGoalie.pResetX = goalieX; oGoalie.changeModeTo(oC.MODE_GOALIE_RESETING); var noWall = ((pShotNumber % oC.SHOTS_WITHOUT_WALL) == 0); var wallX; if (0 < launcherX) { if (noWall) { wallX = 1500; } else { wallX = 80 + (oLauncher.pX / 1.5); } } else if (noWall) { wallX = -1500; } else { wallX = -80 + (oLauncher.pX / 1.5); } oWall.startSeeking(wallX); } }; gameObject.prototype.endShowSpotAnimation = function (viewX) { with (this) { if (pMode == oC.MODE_GAME_PREPARING_SHOT) { oView.setDestination(viewX, this); } } }; gameObject.prototype.viewArrived = function () { with (this) { if (pMode == oC.MODE_GAME_PREPARING_SHOT) { pViewReady = true; oLauncher.showShotNumber(pShotNumber); pShotNumber++; } } }; gameObject.prototype.pageArrived = function (pageID) { with (this) { oLauncher.unlock(); } }; gameObject.prototype.takeShot = function () { with (this) { if (pMode == oC.MODE_GAME_AIMING_SHOT) { oWall.startRandomMove(oWall.pDestX); oLauncher.launch(oBall); oLauncher.lock(); changeModeTo(oC.MODE_GAME_FLYING_BALL); } else { oLauncher.launch(oBall); oLauncher.stopSwerving(); } oGoalie.changeModeTo(oC.MODE_GOALIE_TRACKING); } }; gameObject.prototype.changeModeTo = function (newMode) { with (this) { pMode = newMode; } }; gameObject.prototype.scoreGoal = function (points, screenX, screenY) { with (this) { if (pMode == oC.MODE_GAME_FLYING_BALL) { oScore.increaseGoals(); } var volume = Math.max(0, Math.min(100, points / 2)); var goalSound = oSounds.pGoal; goalSound.setVolume(volume); goalSound.start(); pNoise = 50 + (points / 10); increaseScore(points, screenX, screenY); } }; gameObject.prototype.increaseScore = function (points, screenX, screenY) { with (this) { if (pMode == oC.MODE_GAME_FLYING_BALL) { oScore.increaseScore(points, screenX, screenY); } else { oScore.flashCursor(); oScore.showPoints(points, screenX, screenY); } } }; gameObject.prototype.endCountdown = function () { with (this) { gameOver(); } }; gameObject.prototype.gameOver = function () { with (this) { clearMenuHighlight(); oLauncher.hideShotNumber(); oGoalie.changeModeTo(oC.MODE_GOALIE_RESETING); oWall.startSeeking(oWall.pPracticeX); pDestNoise = 20; oSounds.pWhistle.setVolume(20); oSounds.pWhistle.start(0, 2); changeModeTo(oC.MODE_GAME_VIEWING_PAGES); oPages.gotoPage(oC.PAGE_GAME_OVER); } }; gameObject.prototype.submitForm = function (formData) { with (this) { var heading; var bodyText; if (formData.pFormID == oC.FORM_SUBMIT_SCORE) { heading = "UPDATING LEAGUE..."; bodyText = "Your score is being added to the league table.\n Please wait a moment."; oPages.oContent.setLoadingText(heading, bodyText); oComms.sendSubmitScore(formData); } else if (formData.pFormID == oC.FORM_GET_TOP_SCORES) { heading = "LOADING LEAGUE..."; bodyText = "The league table is being downloaded.\n Please wait a moment."; oPages.oContent.setLoadingText(heading, bodyText); oComms.sendGetTopScores(formData); } else if (formData.pFormID == oC.FORM_TELL_FRIENDS) { heading = "SENDING CHALLENGE..."; bodyText = "The challenge is being sent to your friends.\n Please wait a moment."; oPages.oContent.setLoadingText(heading, bodyText); oComms.sendTellFriends(formData); } } }; gameObject.prototype.xmlResponseHandler = function (responseNode) { with (this) { var commandName = responseNode.attributes.command; var bodyText; if (commandName == oC.COMMAND_SUBMIT_SCORE) { bodyText = "Your score has been added to the league table.\n Please continue."; oPages.oContent.setLoadingText(null, bodyText); processLeagueTable(responseNode); } else if (commandName == oC.COMMAND_GET_TOP_SCORES) { bodyText = "The league table has been downloaded.\n Please continue."; oPages.oContent.setLoadingText(null, bodyText); processLeagueTable(responseNode); if (pMode == oC.MODE_GAME_VIEWING_PAGES) { oPages.gotoPage(oC.PAGE_LEAGUE_TABLE); } } else if (commandName == oC.COMMAND_TELL_FRIENDS) { bodyText = "The challenge has been sent to your friends.\n Please continue."; oPages.oContent.setLoadingText(null, bodyText); } oPages.oContent.setLoadingState(oC.ERROR_NONE); } }; gameObject.prototype.processLeagueTable = function (responseNode) { with (this) { var rowDataList = oComms.getLeagueTableData(responseNode); var i = 0; while (6 >= i) { oPages.oContent.setTableRow(i, rowDataList[i]); i++; } } }; gameObject.prototype.xmlErrorHandler = function (errorID) { with (this) { oPages.oContent.setLoadingText("WARNING!", "There was a problem reaching the game server.\n Sorry, your request was not processed."); oPages.oContent.setLoadingState(errorID); } }; gameObject.prototype.linkHandler = function (link) { with (this) { getURL(link, "_blank"); } }; gameObject.prototype.menuItemPressHandler = function (itemNumber) { with (this) { oLauncher.lock(); oBall.pInGoal = true; oBall.kick(-75, 50, 300, 0); oPages.processMenuSelection(itemNumber); } }; gameObject.prototype.setMenuHighlight = function (itemNumber) { with (this) { oPages.oPanel.highlightMenuItem(itemNumber); } }; gameObject.prototype.clearMenuHighlight = function () { with (this) { oPages.oPanel.highlightMenuItem(null); } }; gameObject.prototype.update = function () { with (this) { if (pMode == oC.MODE_GAME_VIEWING_PAGES) { updateViewingPages(); } else if (pMode == oC.MODE_GAME_PREPARING_SHOT) { updatePreparingShot(); } else if (pMode == oC.MODE_GAME_AIMING_SHOT) { updateAimingKick(); } else if (pMode == oC.MODE_GAME_FLYING_BALL) { updateFlyingBall(); } if (pNoise != pDestNoise) { var error = (pDestNoise - pNoise); if (1 < Math.abs(error)) { pNoise = pNoise + (error / 100); } else { pNoise = pDestNoise; } oSounds.pAtmosphere.setVolume(pNoise); } } }; gameObject.prototype.updateViewingPages = function () { with (this) { oView.update(); oLauncher.update(); oGoalie.update(); oWall.update(); oBall.update(); oPages.update(); if (oBall.isInMode(oC.MODE_BALL_DEAD)) { oBall.rollOn(); } } }; gameObject.prototype.updatePreparingShot = function () { with (this) { oView.update(); oLauncher.update(); oGoalie.update(); oWall.update(); oBall.update(); if (pViewReady) { if (pMode == oC.MODE_GAME_PREPARING_SHOT) { oLauncher.unlock(); oBall.rollOn(); changeModeTo(oC.MODE_GAME_AIMING_SHOT); oSounds.pWhistle.start(); } } oTimer.update(); } }; gameObject.prototype.updateAimingKick = function () { with (this) { oLauncher.update(); oGoalie.update(); oWall.update(); oBall.update(); oTimer.update(); } }; gameObject.prototype.updateFlyingBall = function () { with (this) { oView.setDestination((oBall.pX / 18) + 50, null); oView.update(); oLauncher.update(); oGoalie.update(); oWall.update(); oBall.update(); if (oBall.isInMode(oC.MODE_BALL_DEAD)) { startNewShot(); } oTimer.update(); } };
Frame 23
oGame = new gameObject(oC); stop();
Instance of Symbol 220 MovieClip in Frame 23
onClipEvent (enterFrame) { _root.oGame.update(); }
Symbol 10 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 20
gotoAndStop (1);
Symbol 31 MovieClip Frame 1
stop();
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stop();
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stop();
Symbol 49 MovieClip Frame 1
play();
Symbol 49 MovieClip Frame 2
if (vMove) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 49 MovieClip Frame 10
if (vMove) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 50 MovieClip Frame 1
stop();
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stop();
Symbol 55 MovieClip Frame 1
play();
Symbol 55 MovieClip Frame 18
gotoAndPlay(loop);
Symbol 56 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 1
play();
Symbol 60 MovieClip Frame 25
stop();
Symbol 61 Button
on (press) { _parent.oLauncher.pressHandler(); } on (release, releaseOutside) { _parent.oLauncher.releaseHandler(); } on (rollOver, dragOver) { _parent.oLauncher.rollOverHandler(true); } on (rollOut, dragOut) { _parent.oLauncher.rollOverHandler(false); }
Symbol 62 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 20
_parent.oLauncher.endShowSpotAnimation();
Symbol 64 MovieClip Frame 21
stop();
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stop();
Symbol 77 MovieClip Frame 1
play();
Symbol 77 MovieClip Frame 7
gotoAndPlay (1);
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stop();
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stop();
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play();
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stop();
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stop();
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stop();
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stop();
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stop();
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play();
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stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
play();
Symbol 92 MovieClip Frame 47
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 2
play();
Symbol 98 MovieClip Frame 15
if (vLoop) { gotoAndPlay (2); } else { stop(); }
Symbol 99 MovieClip Frame 1
stop();
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stop();
Instance of Symbol 98 MovieClip "iCursor" in Symbol 99 MovieClip Frame 19
onClipEvent (enterFrame) { vLoop = true; }
Symbol 99 MovieClip Frame 36
stop();
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stop();
Symbol 103 MovieClip Frame 2
play();
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stop();
Instance of Symbol 98 MovieClip "iCursor" in Symbol 103 MovieClip Frame 19
onClipEvent (enterFrame) { vLoop = false; }
Symbol 103 MovieClip Frame 20
play();
Symbol 103 MovieClip Frame 36
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 116 Button
on (press) { getURL ("http://www.globalDipGaming.com", "_blank"); }
Symbol 117 Button
on (press) { oGame.linkHandler(_root.oC.URL_SLOTS_AND_THE_CITY); }
Symbol 120 MovieClip Frame 1
vHeading = "SLOTS & THE CITY"; stop();
Symbol 120 MovieClip Frame 2
play();
Symbol 120 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
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play();
Symbol 122 MovieClip Frame 1
vHeading = "SLOTS & THE CITY"; stop();
Symbol 122 MovieClip Frame 2
play();
Symbol 122 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
Symbol 122 MovieClip Frame 8
play();
Symbol 122 MovieClip Frame 11
oContent.endAnimatingOff(); stop();
Symbol 124 Button
on (press) { oGame.linkHandler(_root.oC.URL_PADDYS_GOLD); }
Symbol 125 MovieClip Frame 1
vHeading = "PADDY'S GOLD CASINO"; stop();
Symbol 125 MovieClip Frame 2
play();
Symbol 125 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
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play();
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oContent.endAnimatingOff(); stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 144 Button
on (press) { var oPanel = oGame.oPages.oPanel; oPanel.buttonHandler(oPanel.oC.SEND_GET_TOP_SCORES, this); }
Symbol 146 Button
on (press) { oGame.oPages.oPanel.buttonHandler(oGame.oC.BUTTON_TELL_A_FRIEND); }
Symbol 147 MovieClip Frame 1
function setTableRow(rowNumber, rowData) { vRowList[rowNumber] = rowData; updateTableRow(rowNumber); } function updateTable() { var i = 0; while (6 >= i) { updateTableRow(i); i++; } } function updateTableRow(rowNumber) { var rowData = vRowList[rowNumber]; var mRow = eval ("iRow" + rowNumber); if (mRow != null) { mRow.vRank = rowData.pRank; mRow.vName = rowData.pNickname; mRow.vCountry = rowData.pCountry; mRow.vScore = rowData.pScore; } } if (vRowList == null) { vRowList = []; } vHeading = "6 OF THE BEST"; stop();
Symbol 147 MovieClip Frame 2
vBodyText = "To view your best score (or a friend's) enter an email address\n below. If you think you're a good shot, challenge your friends."; updateTable(); play();
Symbol 147 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
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play();
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oContent.endAnimatingOff(); stop();
Symbol 153 Button
on (press) { var oPanel = oGame.oPages.oPanel; oPanel.buttonHandler(oPanel.oC.SEND_SUBMIT_SCORE, this); }
Symbol 155 Button
on (press) { _root.vDPA = false; gotoAndStop (3); }
Symbol 157 Button
on (press) { _root.vDPA = true; gotoAndStop (2); }
Symbol 158 MovieClip Frame 1
if (_root.vDPA == null) { _root.vDPA = true; } if (_root.vDPA == true) { gotoAndStop (2); } else { gotoAndStop (3); }
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stop();
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vHeading = "UP 4 THE CUP!"; stop();
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vBodyText = "For your chance at fame and fortune, enter your details below.\n If you're already in the league then just enter your email."; play();
Symbol 163 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
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play();
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oContent.endAnimatingOff(); stop();
Symbol 167 Button
on (press) { var oPanel = oGame.oPages.oPanel; oPanel.buttonHandler(oPanel.oC.SEND_TELL_FRIENDS, this); }
Symbol 175 MovieClip Frame 1
vHeading = "5 A-SIDE CHALLENGE..."; stop();
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vBodyText = "See if up to 5 friends can beat your best submitted score so far.\n Enter their emails below to send them the challenge."; play();
Symbol 175 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
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play();
Symbol 175 MovieClip Frame 11
oContent.endAnimatingOff(); stop();
Symbol 179 Button
on (press) { oGame.oPages.oPanel.buttonHandler(oGame.oC.BUTTON_TELL_A_FRIEND); }
Symbol 182 Button
on (press) { getURL ("http://www.venetiangold.com", "_blank"); }
Symbol 183 Button
on (press) { getURL ("http://www.paddysgold.com", "_blank"); }
Symbol 184 Button
on (press) { getURL ("http://www.slotsandthecity.com", "_blank"); }
Symbol 185 MovieClip Frame 1
vHeading = "3 MINUTES ARE UP!"; stop();
Symbol 185 MovieClip Frame 2
play();
Symbol 185 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
Symbol 185 MovieClip Frame 8
play();
Symbol 185 MovieClip Frame 11
oContent.endAnimatingOff(); stop();
Symbol 191 Button
on (press) { oGame.linkHandler(_root.oC.URL_VENETIAN_GOLD); }
Symbol 192 MovieClip Frame 1
vHeading = "VENETIAN GOLD CASINO"; stop();
Symbol 192 MovieClip Frame 2
play();
Symbol 192 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
Symbol 192 MovieClip Frame 8
play();
Symbol 192 MovieClip Frame 11
oContent.endAnimatingOff(); stop();
Symbol 196 MovieClip Frame 1
vHeading = "PLAY 2 WIN ..."; stop();
Symbol 196 MovieClip Frame 2
play();
Symbol 196 MovieClip Frame 7
oContent.endAnimatingOn(); stop();
Symbol 196 MovieClip Frame 8
play();
Symbol 196 MovieClip Frame 11
oContent.endAnimatingOff(); stop();
Symbol 197 MovieClip Frame 1
stop();
Symbol 199 Button
on (press) { oPanel.menuItemPressHandler(vItemNumber); } on (rollOver, dragOver) { oPanel.menuItemRollOverHandler(vItemNumber, true); } on (rollOut, dragOut) { oPanel.menuItemRollOverHandler(vItemNumber, false); }
Symbol 200 Button
on (rollOver, dragOver) { oPanel.menuItemRollOverHandler(vItemNumber, true); } on (rollOut, dragOut) { oPanel.menuItemRollOverHandler(vItemNumber, false); }
Symbol 201 MovieClip Frame 1
stop();
Symbol 203 Button
on (press) { oPanel.menuItemPressHandler(vItemNumber); } on (rollOver, dragOver) { oPanel.menuItemRollOverHandler(vItemNumber, true); } on (rollOut, dragOut) { oPanel.menuItemRollOverHandler(vItemNumber, false); }
Symbol 204 Button
on (rollOver, dragOver) { oPanel.menuItemRollOverHandler(vItemNumber, true); } on (rollOut, dragOut) { oPanel.menuItemRollOverHandler(vItemNumber, false); }
Symbol 205 MovieClip Frame 1
stop();
Symbol 207 Button
on (press) { oPanel.menuItemPressHandler(vItemNumber); } on (rollOver, dragOver) { oPanel.menuItemRollOverHandler(vItemNumber, true); } on (rollOut, dragOut) { oPanel.menuItemRollOverHandler(vItemNumber, false); }
Symbol 208 Button
on (rollOver, dragOver) { oPanel.menuItemRollOverHandler(vItemNumber, true); } on (rollOut, dragOut) { oPanel.menuItemRollOverHandler(vItemNumber, false); }
Symbol 209 MovieClip Frame 1
stop();
Symbol 211 Button
on (press) { getURL ("http://www.globalDipGaming.com", "_blank"); }
Symbol 213 Button
on (press) { oPanel.menuItemPressHandler(vItemNumber); } on (rollOver, dragOver) { oPanel.menuItemRollOverHandler(vItemNumber, true); } on (rollOut, dragOut) { oPanel.menuItemRollOverHandler(vItemNumber, false); }
Symbol 214 Button
on (rollOver, dragOver) { oPanel.menuItemRollOverHandler(vItemNumber, true); } on (rollOut, dragOut) { oPanel.menuItemRollOverHandler(vItemNumber, false); }
Symbol 215 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [sound_woodwork]
Symbol 2 Sound [sound_whistle]
Symbol 3 Sound [sound_miss]
Symbol 4 Sound [sound_kick]
Symbol 5 Sound [sound_goal]
Symbol 6 Sound [sound_bounce]
Symbol 7 Sound [sound_atmosphere]
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:8 9Used by:Timeline
Symbol 11 FontUsed by:12 13
Symbol 12 EditableTextUses:11Used by:80  Timeline
Symbol 13 TextUses:11Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:26
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:26
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:26
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:15 17 19 21 22 23 24 25Used by:Timeline
Symbol 27 GraphicUsed by:31
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:27 30Used by:Timeline
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:32 33Used by:Timeline
Symbol 35 GraphicUsed by:51
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:42
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:42
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:37 39 41Used by:50
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:49
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:49
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:44 46 48Used by:50
Symbol 50 MovieClipUses:42 49Used by:51
Symbol 51 MovieClipUses:35 50Used by:Timeline
Symbol 52 GraphicUsed by:55
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:52 54Used by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 GraphicUsed by:60 61
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:57 58 59Used by:61
Symbol 61 ButtonUses:60 57Used by:62
Symbol 62 MovieClipUses:61Used by:81
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:81
Symbol 65 GraphicUsed by:81
Symbol 66 GraphicUsed by:67 68 75
Symbol 67 MovieClipUses:66Used by:81
Symbol 68 MovieClipUses:66Used by:81
Symbol 69 ShapeTweeningUsed by:75
Symbol 70 GraphicUsed by:75
Symbol 71 ShapeTweeningUsed by:75
Symbol 72 ShapeTweeningUsed by:75
Symbol 73 ShapeTweeningUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:66 69 70 71 72 73 74Used by:81
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:77 78Used by:81
Symbol 80 MovieClipUses:12Used by:81
Symbol 81 MovieClipUses:62 64 65 67 68 75 79 80Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:86 88
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86 88
Symbol 86 MovieClipUses:83 85Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:83 87 85Used by:104
Symbol 89 FontUsed by:90 91 94 100 101 133 134 135 136 159 160 161 172 173
Symbol 90 EditableTextUses:89Used by:92
Symbol 91 EditableTextUses:89Used by:92
Symbol 92 MovieClipUses:90 91Used by:104
Symbol 93 GraphicUsed by:98 99 103
Symbol 94 TextUses:89Used by:99
Symbol 95 GraphicUsed by:99 103 116 117 124 144 146 153 155 157 167 179 182 183 184 191 199 200 203 204 207 208 211 213 214
Symbol 96 FontUsed by:97 102
Symbol 97 EditableTextUses:96Used by:99
Symbol 98 MovieClipUses:93Used by:99 103
Symbol 99 MovieClipUses:93 94 95 97 98Used by:104
Symbol 100 EditableTextUses:89Used by:103
Symbol 101 TextUses:89Used by:103
Symbol 102 EditableTextUses:96Used by:103
Symbol 103 MovieClipUses:93 100 101 95 102 98Used by:104
Symbol 104 MovieClipUses:88 92 99 103Used by:Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:Timeline
Symbol 108 GraphicUsed by:120 122 125 147 163 175 185 192 196
Symbol 109 GraphicUsed by:120 122 125
Symbol 110 FontUsed by:111 121 127 165 177 187 194
Symbol 111 TextUses:110Used by:120 125
Symbol 112 FontUsed by:114 123 128 129 130 131 138 145 150 151 152 162 166 168 169 170 171 174 180 181 190 198 202 206 210 212
Symbol 113 FontUsed by:114 123 190 195
Symbol 114 TextUses:112 113Used by:120 122
Symbol 115 GraphicUsed by:116 117 124 146 182 183 184 191
Symbol 116 ButtonUses:115 95Used by:120 122 125 192
Symbol 117 ButtonUses:115 95Used by:120 122
Symbol 118 FontUsed by:119 178
Symbol 119 EditableTextUses:118Used by:120 122 125 147 163 175 185 192 196
Symbol 120 MovieClipUses:108 109 111 114 116 117 119Used by:197
Symbol 121 TextUses:110Used by:122 163
Symbol 122 MovieClipUses:108 109 121 114 116 117 119Used by:197
Symbol 123 TextUses:112 113Used by:125
Symbol 124 ButtonUses:115 95Used by:125
Symbol 125 MovieClipUses:108 109 111 123 116 124 119Used by:197
Symbol 126 GraphicUsed by:147
Symbol 127 TextUses:110Used by:147
Symbol 128 EditableTextUses:112Used by:132
Symbol 129 EditableTextUses:112Used by:132
Symbol 130 EditableTextUses:112Used by:132
Symbol 131 EditableTextUses:112Used by:132
Symbol 132 MovieClipUses:128 129 130 131Used by:147
Symbol 133 TextUses:89Used by:147
Symbol 134 TextUses:89Used by:147
Symbol 135 TextUses:89Used by:147
Symbol 136 TextUses:89Used by:147
Symbol 137 GraphicUsed by:147
Symbol 138 EditableTextUses:112Used by:147
Symbol 139 GraphicUsed by:144 153 155 157 167
Symbol 140 GraphicUsed by:144 153 155 157 163 167 175 185
Symbol 141 FontUsed by:142 154 156
Symbol 142 TextUses:141Used by:144 153 167
Symbol 143 GraphicUsed by:144 153 155 157 167
Symbol 144 ButtonUses:139 140 142 143 95Used by:147
Symbol 145 EditableTextUses:112Used by:147
Symbol 146 ButtonUses:115 95Used by:147
Symbol 147 MovieClipUses:108 126 127 132 133 134 135 136 137 138 144 145 146 119Used by:197
Symbol 148 GraphicUsed by:163
Symbol 149 GraphicUsed by:163 175
Symbol 150 EditableTextUses:112Used by:163 175
Symbol 151 EditableTextUses:112Used by:163
Symbol 152 EditableTextUses:112Used by:163
Symbol 153 ButtonUses:139 140 142 143 95Used by:163
Symbol 154 TextUses:141Used by:155
Symbol 155 ButtonUses:139 140 154 143 95Used by:158
Symbol 156 TextUses:141Used by:157
Symbol 157 ButtonUses:139 140 156 143 95Used by:158
Symbol 158 MovieClipUses:155 157Used by:163 175
Symbol 159 TextUses:89Used by:163
Symbol 160 TextUses:89Used by:163
Symbol 161 TextUses:89Used by:163
Symbol 162 EditableTextUses:112Used by:163
Symbol 163 MovieClipUses:108 148 121 140 149 150 151 152 153 158 159 160 161 162 119Used by:197
Symbol 164 GraphicUsed by:175
Symbol 165 TextUses:110Used by:175
Symbol 166 EditableTextUses:112Used by:175
Symbol 167 ButtonUses:139 140 142 143 95Used by:175
Symbol 168 EditableTextUses:112Used by:175
Symbol 169 EditableTextUses:112Used by:175
Symbol 170 EditableTextUses:112Used by:175
Symbol 171 EditableTextUses:112Used by:175
Symbol 172 TextUses:89Used by:175
Symbol 173 TextUses:89Used by:175
Symbol 174 EditableTextUses:112Used by:175
Symbol 175 MovieClipUses:108 164 165 140 149 166 150 167 158 168 169 170 171 172 173 174 119Used by:197
Symbol 176 GraphicUsed by:185
Symbol 177 TextUses:110Used by:185
Symbol 178 TextUses:118Used by:179
Symbol 179 ButtonUses:178 95Used by:185
Symbol 180 TextUses:112Used by:185
Symbol 181 TextUses:112Used by:185
Symbol 182 ButtonUses:115 95Used by:185
Symbol 183 ButtonUses:115 95Used by:185
Symbol 184 ButtonUses:115 95Used by:185
Symbol 185 MovieClipUses:108 176 177 179 140 180 181 182 183 184 119Used by:197
Symbol 186 GraphicUsed by:192
Symbol 187 TextUses:110Used by:192
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:192
Symbol 190 TextUses:112 113Used by:192
Symbol 191 ButtonUses:115 95Used by:192
Symbol 192 MovieClipUses:108 186 187 189 190 191 116 119Used by:197
Symbol 193 GraphicUsed by:196
Symbol 194 TextUses:110Used by:196
Symbol 195 TextUses:113Used by:196
Symbol 196 MovieClipUses:108 193 194 195 119Used by:197
Symbol 197 MovieClipUses:120 122 125 147 163 175 185 192 196Used by:Timeline
Symbol 198 TextUses:112Used by:199 200
Symbol 199 ButtonUses:198 95Used by:201
Symbol 200 ButtonUses:198 95Used by:201
Symbol 201 MovieClipUses:199 200Used by:Timeline
Symbol 202 TextUses:112Used by:203 204
Symbol 203 ButtonUses:202 95Used by:205
Symbol 204 ButtonUses:202 95Used by:205
Symbol 205 MovieClipUses:203 204Used by:Timeline
Symbol 206 TextUses:112Used by:207 208
Symbol 207 ButtonUses:206 95Used by:209
Symbol 208 ButtonUses:206 95Used by:209
Symbol 209 MovieClipUses:207 208Used by:Timeline
Symbol 210 TextUses:112Used by:211
Symbol 211 ButtonUses:210 95Used by:215
Symbol 212 TextUses:112Used by:213 214
Symbol 213 ButtonUses:212 95Used by:215
Symbol 214 ButtonUses:212 95Used by:215
Symbol 215 MovieClipUses:211 213 214Used by:Timeline
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:Timeline
Symbol 218 GraphicUsed by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:Timeline

Instance Names

"iProgress"Frame 1Symbol 10 MovieClip
"iBack"Frame 4Symbol 26 MovieClip
"iNet"Frame 4Symbol 31 MovieClip
"iGoal"Frame 4Symbol 34 MovieClip
"iGoalie"Frame 4Symbol 51 MovieClip
"iWall"Frame 4Symbol 56 MovieClip
"iLauncher"Frame 4Symbol 81 MovieClip
"iBall"Frame 4Symbol 86 MovieClip
"iDisplays"Frame 4Symbol 104 MovieClip
"iPanelAnim"Frame 4Symbol 107 MovieClip
"iContent"Frame 4Symbol 197 MovieClip
"iItem0"Frame 4Symbol 201 MovieClip
"iItem1"Frame 4Symbol 205 MovieClip
"iItem2"Frame 4Symbol 209 MovieClip
"iItem3"Frame 4Symbol 215 MovieClip
"iBorder"Frame 4Symbol 217 MovieClip
"iWobble"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip
"iArms"Symbol 50 MovieClip Frame 1Symbol 42 MovieClip
"iLegs"Symbol 50 MovieClip Frame 1Symbol 49 MovieClip
"iAnim"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"iAnim"Symbol 56 MovieClip Frame 1Symbol 55 MovieClip
"iButton"Symbol 81 MovieClip Frame 1Symbol 62 MovieClip
"iCircle"Symbol 81 MovieClip Frame 1Symbol 64 MovieClip
"iAltitude"Symbol 81 MovieClip Frame 1Symbol 67 MovieClip
"iRadial"Symbol 81 MovieClip Frame 1Symbol 68 MovieClip
"iArrow"Symbol 81 MovieClip Frame 1Symbol 75 MovieClip
"iInputPoint"Symbol 81 MovieClip Frame 1Symbol 79 MovieClip
"iShotNumber"Symbol 81 MovieClip Frame 1Symbol 80 MovieClip
"iShadow"Symbol 86 MovieClip Frame 1Symbol 83 MovieClip
"iShadow"Symbol 88 MovieClip Frame 2Symbol 83 MovieClip
"iCursor"Symbol 99 MovieClip Frame 19Symbol 98 MovieClip
"iCursor"Symbol 103 MovieClip Frame 19Symbol 98 MovieClip
"iDeadBall"Symbol 104 MovieClip Frame 1Symbol 88 MovieClip
"iPoints0"Symbol 104 MovieClip Frame 1Symbol 92 MovieClip
"iPoints1"Symbol 104 MovieClip Frame 1Symbol 92 MovieClip
"iPoints2"Symbol 104 MovieClip Frame 1Symbol 92 MovieClip
"iTimer"Symbol 104 MovieClip Frame 1Symbol 99 MovieClip
"iScore"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"iPanel"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"iRow0"Symbol 147 MovieClip Frame 2Symbol 132 MovieClip
"iRow1"Symbol 147 MovieClip Frame 2Symbol 132 MovieClip
"iRow2"Symbol 147 MovieClip Frame 2Symbol 132 MovieClip
"iRow3"Symbol 147 MovieClip Frame 2Symbol 132 MovieClip
"iRow4"Symbol 147 MovieClip Frame 2Symbol 132 MovieClip
"iRow5"Symbol 147 MovieClip Frame 2Symbol 132 MovieClip
"iRow6"Symbol 147 MovieClip Frame 2Symbol 132 MovieClip
"iPage8"Symbol 197 MovieClip Frame 1Symbol 120 MovieClip
"iPage7"Symbol 197 MovieClip Frame 1Symbol 122 MovieClip
"iPage6"Symbol 197 MovieClip Frame 1Symbol 125 MovieClip
"iPage5"Symbol 197 MovieClip Frame 1Symbol 147 MovieClip
"iPage4"Symbol 197 MovieClip Frame 1Symbol 163 MovieClip
"iPage3"Symbol 197 MovieClip Frame 1Symbol 175 MovieClip
"iPage2"Symbol 197 MovieClip Frame 1Symbol 185 MovieClip
"iPage1"Symbol 197 MovieClip Frame 1Symbol 192 MovieClip
"iPage0"Symbol 197 MovieClip Frame 1Symbol 196 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sound_woodwork"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sound_whistle"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound_miss"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound_kick"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sound_goal"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sound_bounce"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sound_atmosphere"

Labels

"loop"Frame 2
"off"Symbol 30 MovieClip Frame 1
"wobble"Symbol 30 MovieClip Frame 2
"wait"Symbol 49 MovieClip Frame 1
"shuffle"Symbol 49 MovieClip Frame 3
"loop"Symbol 55 MovieClip Frame 1
"showSpot"Symbol 64 MovieClip Frame 2
"skipShowSpot"Symbol 64 MovieClip Frame 21
"loop"Symbol 77 MovieClip Frame 1
"start"Symbol 80 MovieClip Frame 1
"on"Symbol 80 MovieClip Frame 2
"off"Symbol 80 MovieClip Frame 40
"start"Symbol 88 MovieClip Frame 1
"on"Symbol 88 MovieClip Frame 2
"off"Symbol 92 MovieClip Frame 1
"on"Symbol 92 MovieClip Frame 2
"start"Symbol 98 MovieClip Frame 1
"on"Symbol 98 MovieClip Frame 2
"start"Symbol 99 MovieClip Frame 1
"animateOn"Symbol 99 MovieClip Frame 2
"on"Symbol 99 MovieClip Frame 19
"animateOff"Symbol 99 MovieClip Frame 20
"off"Symbol 99 MovieClip Frame 36
"start"Symbol 103 MovieClip Frame 1
"animateOn"Symbol 103 MovieClip Frame 2
"on"Symbol 103 MovieClip Frame 19
"animateOff"Symbol 103 MovieClip Frame 20
"off"Symbol 103 MovieClip Frame 36
"start"Symbol 120 MovieClip Frame 1
"animateOn"Symbol 120 MovieClip Frame 2
"on"Symbol 120 MovieClip Frame 7
"animateOff"Symbol 120 MovieClip Frame 8
"start"Symbol 122 MovieClip Frame 1
"animateOn"Symbol 122 MovieClip Frame 2
"on"Symbol 122 MovieClip Frame 7
"animateOff"Symbol 122 MovieClip Frame 8
"off"Symbol 122 MovieClip Frame 11
"start"Symbol 125 MovieClip Frame 1
"animateOn"Symbol 125 MovieClip Frame 2
"on"Symbol 125 MovieClip Frame 7
"animateOff"Symbol 125 MovieClip Frame 8
"off"Symbol 125 MovieClip Frame 11
"start"Symbol 147 MovieClip Frame 1
"animateOn"Symbol 147 MovieClip Frame 2
"on"Symbol 147 MovieClip Frame 7
"animateOff"Symbol 147 MovieClip Frame 8
"off"Symbol 147 MovieClip Frame 11
"yes"Symbol 158 MovieClip Frame 2
"no"Symbol 158 MovieClip Frame 3
"start"Symbol 163 MovieClip Frame 1
"animateOn"Symbol 163 MovieClip Frame 2
"on"Symbol 163 MovieClip Frame 7
"animateOff"Symbol 163 MovieClip Frame 8
"off"Symbol 163 MovieClip Frame 11
"start"Symbol 175 MovieClip Frame 1
"animateOn"Symbol 175 MovieClip Frame 2
"on"Symbol 175 MovieClip Frame 7
"animateOff"Symbol 175 MovieClip Frame 8
"off"Symbol 175 MovieClip Frame 11
"start"Symbol 185 MovieClip Frame 1
"animateOn"Symbol 185 MovieClip Frame 2
"on"Symbol 185 MovieClip Frame 7
"animateOff"Symbol 185 MovieClip Frame 8
"off"Symbol 185 MovieClip Frame 11
"start"Symbol 192 MovieClip Frame 1
"animateOn"Symbol 192 MovieClip Frame 2
"on"Symbol 192 MovieClip Frame 7
"animateOff"Symbol 192 MovieClip Frame 8
"off"Symbol 192 MovieClip Frame 11
"start"Symbol 196 MovieClip Frame 1
"animateOn"Symbol 196 MovieClip Frame 2
"on"Symbol 196 MovieClip Frame 7
"animateOff"Symbol 196 MovieClip Frame 8
"off"Symbol 196 MovieClip Frame 11
"off"Symbol 201 MovieClip Frame 1
"on"Symbol 201 MovieClip Frame 2
"off"Symbol 205 MovieClip Frame 1
"on"Symbol 205 MovieClip Frame 2
"off"Symbol 209 MovieClip Frame 1
"on"Symbol 209 MovieClip Frame 2
"off"Symbol 215 MovieClip Frame 1
"on"Symbol 215 MovieClip Frame 2

Dynamic Text Variables

vShotSymbol 12 EditableText"SHOT 999"
vPointsSymbol 90 EditableText"0000"
vPointsSymbol 91 EditableText"0000"
vTimeSymbol 97 EditableText"00:00"
vGoalsSymbol 100 EditableText"0 0"
vScoreSymbol 102 EditableText"0000"
vHeadingSymbol 119 EditableText"LOADING"
vScoreSymbol 128 EditableText"9999"
vCountrySymbol 129 EditableText"South Africa"
vNameSymbol 130 EditableText"Toby James Freeman"
vRankSymbol 131 EditableText"9999"
_root.vEmailSymbol 138 EditableText""
vBodyTextSymbol 145 EditableText"To view your best score (or a friend's), enter an email address   below. If you think you're a good shot, challenge your friends."
_root.vEmailSymbol 150 EditableText""
_root.vCountrySymbol 151 EditableText""
_root.vNicknameSymbol 152 EditableText""
vBodyTextSymbol 162 EditableText"For your chance at fame and fortune, enter your details below.   If you're already in the league then just enter your email."
_root.vFriend0Symbol 166 EditableText""
_root.vFriend1Symbol 168 EditableText""
_root.vFriend2Symbol 169 EditableText""
_root.vFriend3Symbol 170 EditableText""
_root.vFriend4Symbol 171 EditableText""
vBodyTextSymbol 174 EditableText"   Enter their emails below to send them the challenge."




http://swfchan.com/5/24492/info.shtml
Created: 24/5 -2019 23:09:19 Last modified: 24/5 -2019 23:09:19 Server time: 27/04 -2024 22:10:43