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All Hallow's Eve.swf

This is the info page for
Flash #24496

(Click the ID number above for more basic data on this flash file.)


Text
All Hallow's Eve

All Hallow's Eve

M

U

Are you prepared to defend yourself?

Let's Go!

Assault:

999999

999999

999999

999999

Money: $

Kills:

Points:

Can't you do better than this?

Instructions

Options

Credits

Play

Goal:
Kill the attacking zombies to earn money.
Use  your earnings to buy better weapons and defenses or
you're lunch.
You will only be safe if you can somehow survive all of the
enemy assaults.
Controls:
Aim and fire with the mouse. To use your alternate weapon,
hold down control or space while you fire with the mouse.
Heads Up Display:
The H.U.D. is shown at the top of the screen during the
enemy assaults and looks like this:
Upkeep Screen:
After each enemy assault, you will have a chance to work with
the upkeep screen.
On this screen, you may buy additional weapons and
defenses to aid you in your goal of staying alive. Mouse over
each item for sale to find out more about it.
You may only be allowed to have two weapons in use at one
time, but you can have all the defenses in use at once.
Damaged defenses may be repaired as your money allows.
Hints:
When it comes to killing enemies: extremity shots are okay
and body shots are good, but head shots are definitely the
best choice. You can blast away the enemies arms little by
little! Wheee!
Try to figure out how many shots are required to kill each
enemy type with each weapon and then only use the minimal
number of rounds necessary.
Is the game running too slow? There's a lot of code running in
the background, but try either dropping the flash quality to
"Low" or the background detail to help speed things up.

Defenses:500

Kills:16

Pts:6025

Assault:22/45

$:857

L

L

L

M

M

H

H

H

QUIT

REALLY?

REALLY?

Q:

Mouse over the heads up display above to learn about the
different pieces of information displayed in it.

Your total defenses.
This includes all defenses you currently have available.
When it's gone, you'rs in big trouble.

Your main weapon.
This shows the number of rounds available for your main
weapon and the time left to reload it.

Your alternate weapon.
The rounds in your alternate weapon and the reload time
left. Hold control or space while firing to use it.

The current assault.
This shows how many assaults are left and the time left in
the current assault.

Game points.
The number of points you have earned from killing enemies.

Money earned.
The money you have earned from killing enemies. Use this
to buy new weapons and defenses.

Kills.
The number of enemies you have dispatched during this
assault.

Flash quality.
Mouse over the L, M, or H to change the flash quality to
Low, Medium or High.

Quit.
Click this button to quit your current game.

Slower computer?  Try lower quality with decreased detail.

Detail level:

In-game Flash Quality:

Low

High

Medium

Difficulty:

Normal

Hard

Easy

Music:

Sound Effects:

Off

On

This game is copyright 2004, Skip Ernst
Music loops and some sound effects were taken
from various web sources including
GeeksWithGuns.com, FlashKit.com, etc.
For more games, check out                                     .

www.seawana.com

www.seawana.com

www.seawana.com

999

Defenses:99999

Kills:9999

Pts:9999999

Assault:99/9999

$:9999999

F

E

R

D

0

1

2

3

4

5

6

8

7

Buy

Buy

Can't Buy

Repair

Repair

Repair

Continue

Alt

Alt

Alt

Main

Main

Main

Assault:

1
2
3
4
5
6
7
8
9
10

Information








999999

999999

999999

999999

999999

-
-
-
-
1/sec
3/sec
-
100x1
10x30
-

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9
10

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9

bb
22
45
9mm beretta
shot
sniper
uzi
molotov
grenade

house
boards
sandbags
barricade
barbed
razor
gate
nails
mines
auto

Money: $

Total Kills:

Points:

Assault Kills:

Weapon

Shots

Dmg

Cost

Defense

Power

Zombies  break into the house,
quickly overpower you,
and begin to feast on your flesh.

Game Over

Game Over

Menu

999999

999999

999999

Money: $

Total Kills:

Points:

Finally, you can breathe a sigh of relief.

You have survived the undead attacks

... for now.

ActionScript [AS1/AS2]

Frame 1
percent_loaded = "0%";
Frame 3
_quality = "HIGH"; l = _root.getBytesLoaded(); t = _root.getBytesTotal(); percent = Math.ceil((l / t) * 100); loader_stone.percent_shadow.gotoAndStop(percent); loader_stone.percent_highlight.gotoAndStop(percent); darkness._alpha = percent; if (l < t) { gotoAndPlay ("preloader_loop"); }
Frame 80
foreground.duplicateMovieClip("foreground_top", 10000); foreground_top._width = 1000; foreground_top._height = 900; foreground_top._x = 0; foreground_top._y = 0; foreground_top.fog._alpha = 0; background_image.moon._rotation = -45; stopAllSounds(); gbl_level = (gbl_kills = (gbl_points = (gbl_money = 0))); gbl_level_win = 35; gbl_level_max = (gbl_kills_max = (gbl_points_max = (gbl_money_max = 0))); gbl_game_over = (gbl_suicide = 0); opt_quality = "MEDIUM"; gbl_sound_music = (gbl_sound_effects = 1); opt_difficulty = 2; opt_detail = 1; _quality = "HIGH"; gbl_game_mode = "title"; if (gbl_sound_music == 1) { music.gotoAndPlay("title"); }
Frame 117
title_container.gotoAndPlay("instructions");
Instance of Symbol 257 MovieClip in Frame 136
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 137
if (gbl_sound_music == 1) { music.gotoAndPlay("title"); } gbl_level = 0; _quality = "HIGH";
Frame 138
stop();
Frame 139
function level_setup() { gbl_level = gbl_level + 1; gbl_level_timer_max = (gbl_level_timer = 1000 + (gbl_level * (20 * opt_difficulty))); gbl_enemy_birth_timer = get_enemy_birth_rate(); gbl_enemy_type_limit = Math.min(Math.ceil(gbl_level / (5 - opt_difficulty)), 9); gbl_enemy_total = (ar_player[plkl] = 0); gbl_game_over = (gbl_suicide = 0); show_hud(); show_defenses(); foreground_top.fog._alpha = gbl_level * 5; background_image.play(); gbl_game_mode = "game"; } stopAllSounds(); background_image.gotoAndStop(((opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(opt_detail); ar_player = Array(0, 0, -1, -1, -1, -1, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1); ppts = 0; pmon = 1; pwp1 = 2; prw1 = 3; pwp2 = 4; prw2 = 5; pgkl = 6; plkl = 7; pw0 = 8; pd0 = 17; pdar = pd0 + 9; temp = Array("B.B. Gun", 0, 3, 30, 1, ".22 Pistol", 100, 4, 60, 2, "Colt 45", 225, 6, 90, 3, "9mm Beretta", 400, 8, 120, 4, "Shotgun", 600, 6, 150, 8, "Sniper Rifle", 1200, 12, 180, 8, "Uzi Carbine", 1700, 30, 120, 6, "Molotov C.T.", 2000, 2, 180, 15, "Frag. Grenade", 3000, 3, 150, 25); gbl_ar_weapons = Array(); q = 0; while ((q * 5) < temp.length) { gbl_ar_weapons[q] = Array(temp[q * 5], temp[(q * 5) + 1], temp[(q * 5) + 2], temp[(q * 5) + 3], temp[(q * 5) + 4]); q++; } ar_player[pwp1] = gbl_ar_weapons[0][1]; ar_player[pw0 + ar_player[pwp1]] = gbl_ar_weapons[0][2]; ar_player[prw1] = gbl_ar_weapons[0][3]; temp = Array("House", 0, 500, "Boards", 100, 100, "Sand Bags", 150, 150, "Barricade", 200, 200, "Barbed Wire", 300, 100, "Razor Wire", 1000, 250, "Iron Gate", 300, 300, "Bed of Nails", 500, 100, "Land Mines", 1000, 10, "Auto Repair", 2000, 0); gbl_ar_defenses = Array(); q = 0; while ((q * 3) < temp.length) { gbl_ar_defenses[q] = Array(temp[q * 3], temp[(q * 3) + 1], temp[(q * 3) + 2]); q++; } ar_player[pd0] = gbl_ar_defenses[0][2]; temp = Array(10, 3, 0.3, 0.8, 1.5, 15, 5, 0.4, 0.9, 2, 25, 8, 0.5, 1, 1.9, 40, 12, 0.6, 1.1, 2.2, 50, 18, 0.7, 1.2, 2.3, 75, 24, 0.8, 1.3, 2.2, 150, 32, 0.9, 1.4, 2.3, 250, 40, 1, 1.5, 2.4, 400, 50, 1.1, 1.6, 2.4); gbl_ar_enemies = Array(); q = 0; while ((q * 5) < temp.length) { gbl_ar_enemies[q] = Array(temp[q * 5], temp[(q * 5) + 1], temp[(q * 5) + 2], temp[(q * 5) + 3], temp[(q * 5) + 4]); q++; }
Instance of Symbol 620 MovieClip "weapon_2" in Frame 139
//component parameters onClipEvent (construct) { weapon = 2; }
Instance of Symbol 620 MovieClip "weapon_1" in Frame 139
//component parameters onClipEvent (construct) { weapon = 1; }
Instance of Symbol 291 MovieClip "total_defense_bar" in Frame 139
//component parameters onClipEvent (construct) { percent = 0; }
Instance of Symbol 291 MovieClip "time_bar" in Frame 139
//component parameters onClipEvent (construct) { percent = 0; }
Instance of Symbol 626 MovieClip "cursor" in Frame 139
onClipEvent (enterFrame) { Mouse.hide(); _root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; }
Frame 140
function show_hud() { temp = (temp2 = 0); q = 0; while (q < 7) { if (ar_player[pd0 + q] >= 0) { temp = temp + ar_player[pd0 + q]; temp2 = temp2 + gbl_ar_defenses[q][2]; } q++; } hud_defenses = "Defenses:" + Math.ceil(temp); total_defense_bar.percent = temp / temp2; if (temp == 0) { gbl_game_over = 1; } time_bar.percent = gbl_level_timer / gbl_level_timer_max; hud_money = "$:" + _root.ar_player[pmon]; hud_points = "Pts:" + _root.ar_player[ppts]; hud_kills = "Kills:" + _root.ar_player[plkl]; hud_time = (("Assault:" + ((_root.gbl_level_win - (5 * _root.opt_difficulty)) - _root.gbl_level)) + "-") + Math.ceil(gbl_level_timer / 30); weapon_1.rounds_all.gotoAndStop(ar_player[pwp1] + 2); weapon_1.rounds_all.rounds.gotoAndStop((gbl_ar_weapons[ar_player[pwp1]][2] - ar_player[pw0 + ar_player[pwp1]]) + 1); weapon_1.reload_bar.percent = ar_player[prw1] / gbl_ar_weapons[ar_player[pwp1]][3]; weapon_2.rounds_all.gotoAndStop(ar_player[pwp2] + 2); weapon_2.rounds_all.rounds.gotoAndStop((gbl_ar_weapons[ar_player[pwp2]][2] - ar_player[pw0 + ar_player[pwp2]]) + 1); weapon_2.reload_bar.percent = ar_player[prw2] / gbl_ar_weapons[ar_player[pwp2]][3]; } function auto_repair() { if (ar_player[pdar] > 0) { q = 6; while (q >= 0) { if ((ar_player[pd0 + q] >= 0) and (ar_player[pd0 + q] < gbl_ar_defenses[q][2])) { ar_player[pd0 + q] = ar_player[pd0 + q] + (ar_player[pdar] / 20); ar_player[pd0 + q] = Math.min(ar_player[pd0 + q], gbl_ar_defenses[q][2]); return; } q--; } } } function show_defenses() { q = 0; while (q < 9) { _root.temp = q; if (ar_player[pd0 + q] > 0) { tellTarget ("defense" + q) { _alpha = 100; }; tellTarget ("defbar" + q) { _alpha = 100; defense_power = Math.ceil(_root.ar_player[_root.pd0 + _root.temp]); }; tellTarget (("defbar" + q) + ".defense_bar") { percent = _root.ar_player[_root.pd0 + _root.temp] / _root.gbl_ar_defenses[_root.temp][2]; }; if (ar_player[pd0 + q] < (gbl_ar_defenses[q][2] / 2)) { tellTarget ("defense" + _root.temp) { nextFrame(); }; } else { tellTarget ("defense" + _root.temp) { gotoAndStop (1); }; } } else { ar_player[pd0 + q] == -1; tellTarget ("defense" + q) { _alpha = 0; }; tellTarget ("defbar" + q) { _alpha = 0; defense_power = ""; gotoAndStop (1); }; } q++; } } function get_enemy_birth_rate() { temp = Math.max(5 - opt_difficulty, (40 - (gbl_level * opt_difficulty)) + Math.round(Math.random() * (90 - (2 * gbl_level)))); return(temp); } function create_new_enemy() { gbl_enemy_birth_timer = gbl_enemy_birth_timer - 1; if (gbl_enemy_birth_timer == 0) { _root.temp = Math.ceil(Math.random() * _root.gbl_enemy_type_limit) - 1; enemy_container.duplicateMovieClip("enemy" + gbl_enemy_total, gbl_enemy_total); tellTarget ("enemy" + gbl_enemy_total) { enemy_type = _root.temp; gotoAndPlay (2); enemies.enemy.burning.stop(); }; gbl_enemy_birth_timer = get_enemy_birth_rate(); gbl_enemy_total++; } } function move_player() { if ((_root._xmouse < (_root.player._x - 40)) and (_root.player._x > 225)) { _root.player._x = _root.player._x - 1; _root.player.gotoAndStop("left"); return(undefined); } if ((_root._xmouse > (_root.player._x + 40)) and (_root.player._x < 275)) { _root.player._x = _root.player._x + 1; _root.player.gotoAndStop("right"); return(undefined); } _root.player.gotoAndStop("aim"); } function check_ammo() { if (Key.isDown(17) || (Key.isDown(32))) { if (ar_player[pw0 + ar_player[pwp2]] > 0) { return(2); } return(0); } if (ar_player[pw0 + ar_player[pwp1]] > 0) { return(1); } return(0); } function check_weapons_fired() { cursor.onMouseDown = function () { weapon_fired = check_ammo(); if (gbl_sound_effects == 1) { if (weapon_fired == 0) { gun_empty.gotoAndPlay(2); } else { frame = (ar_player[pwp1 + ((weapon_fired - 1) * 2)] * 2) + 2; gun_fire.gotoAndPlay(frame); } } if (weapon_fired == 1) { ar_player[pw0 + ar_player[pwp1]] = ar_player[pw0 + ar_player[pwp1]] - 1; if (ar_player[pw0 + ar_player[pwp1]] == 0) { ar_player[prw1] = 0; } show_shot(); } if (weapon_fired == 2) { ar_player[pw0 + ar_player[pwp2]] = ar_player[pw0 + ar_player[pwp2]] - 1; if (ar_player[pw0 + ar_player[pwp2]] == 0) { ar_player[prw2] = 0; } show_shot(); } }; } function show_shot() { if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] < 7) { if (_root._xmouse > _root.player._x) { bullet_tracer_right._height = _root._ymouse - _root.player._y; bullet_tracer_right._width = _root._xmouse - _root.player._x; bullet_tracer_right.play(); bullet_tracer_right._y = _root.player._y; bullet_tracer_right._x = _root.player._x; } else { bullet_tracer_left._height = _root._ymouse - _root.player._y; bullet_tracer_left._width = _root.player._x - _root._xmouse; bullet_tracer_left.play(); bullet_tracer_left._y = _root.player._y; bullet_tracer_left._x = _root.player._x; } } if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] == 7) { name = "fire" + Math.round(Math.random() * 10000); fire_container.fire.duplicateMovieClip("" + name, 4000 + Math.round(Math.random() * 1000)); tellTarget ("_root.fire_container." + name) { _x = _root._xmouse; _y = Math.max(_root._ymouse, 200); play(); }; } if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] == 8) { number = ar_player[pw0 + ar_player[pwp1 + ((weapon_fired - 1) * 2)]]; explosion_container.explosion.duplicateMovieClip("explosion" + number, 3000 + number); tellTarget ("_root.explosion_container.explosion" + number) { _x = _root._xmouse; _y = Math.max(_root._ymouse, 200); play(); }; } } function reload_weapons() { if (ar_player[pw0 + ar_player[pwp1]] == 0) { ar_player[prw1] = ar_player[prw1] + 1; if (ar_player[prw1] >= gbl_ar_weapons[ar_player[pwp1]][3]) { ar_player[pw0 + ar_player[pwp1]] = gbl_ar_weapons[ar_player[pwp1]][2]; ar_player[prw1] = gbl_ar_weapons[ar_player[pwp1]][3]; if (gbl_sound_effects == 1) { frame = (ar_player[pwp1] * 2) + 2; gun_reload.gotoAndPlay(frame); } } } if ((ar_player[pw0 + ar_player[pwp2]] == 0) and (ar_player[pwp2] != -1)) { ar_player[prw2] = ar_player[prw2] + 1; if (ar_player[prw2] >= gbl_ar_weapons[ar_player[pwp2]][3]) { ar_player[pw0 + ar_player[pwp2]] = gbl_ar_weapons[ar_player[pwp2]][2]; ar_player[prw2] = gbl_ar_weapons[ar_player[pwp2]][3]; } } } function set_tally_values() { upkeep_money = ar_player[pmon]; upkeep_points = ar_player[ppts]; upkeep_level = (gbl_level + "/") + (gbl_level_win - (5 * opt_difficulty)); upkeep_level_kills = ar_player[plkl]; upkeep_game_kills = ar_player[pgkl]; } function recall_max_scores() { if (gbl_money_max < ar_player[pmon]) { gbl_money_max = ar_player[pmon]; } if (gbl_points_max < ar_player[ppts]) { gbl_points_max = ar_player[ppts]; } if (gbl_kills_max < ar_player[pgkl]) { gbl_kills_max = ar_player[pgkl]; } if (gbl_level_max < gbl_level) { gbl_level_max = gbl_level; } } level_setup();
Frame 141
_quality = opt_quality; if (gbl_sound_music == 1) { stopAllSounds(); music.gotoAndPlay("game_start"); }
Frame 153
check_weapons_fired(); reload_weapons(); move_player(); auto_repair(); show_defenses(); show_hud(); if (gbl_level_timer > 0) { gbl_level_timer--; create_new_enemy(); } if (gbl_game_over == 1) { recall_max_scores(); set_tally_values(); gotoAndPlay ("game_over"); } else if ((gbl_level_timer > 0) or (gbl_enemy_total > ar_player[plkl])) { gotoAndPlay ("game_loop"); } else { ar_player[pgkl] = ar_player[pgkl] + ar_player[plkl]; play(); }
Frame 164
set_tally_values(); if (gbl_level == (gbl_level_win - (5 * opt_difficulty))) { recall_max_scores(); gotoAndPlay ("game_win"); }
Frame 165
function repair_cost(num) { return(Math.ceil((gbl_ar_defenses[num][2] - ar_player[pd0 + num]) / 2)); } function display_costs() { weap_name = ""; weap_shots = ""; weap_damage = ""; weap_cost = ""; q = 0; while (q < 9) { weap_name = weap_name + (gbl_ar_weapons[q][0] + newline); weap_shots = weap_shots + (gbl_ar_weapons[q][2] + newline); weap_damage = weap_damage + (gbl_ar_weapons[q][4] + newline); weap_cost = weap_cost + (("$" + gbl_ar_weapons[q][1]) + newline); q++; } def_name = ""; def_power = ""; def_cost = ""; q = 0; while (q < 10) { def_name = def_name + (gbl_ar_defenses[q][0] + newline); if ((ar_player[pd0 + q] == -1) or (q >= 7)) { def_cost = def_cost + (("$" + gbl_ar_defenses[q][1]) + newline); } else { def_cost = def_cost + (("$" + repair_cost(q)) + newline); } if (ar_player[pd0 + q] > -1) { def_power = def_power + (Math.ceil(ar_player[pd0 + q]) + newline); } else { def_power = def_power + (("+" + gbl_ar_defenses[q][2]) + newline); } q++; } } function update_weapon_buttons() { q = 0; while (q < 9) { if (ar_player[pw0 + q] == -1) { tellTarget ("weap_" + q) { gotoAndStop (1); }; if ((ar_player[pmon] >= gbl_ar_weapons[q][1]) and (ar_player[pw0 + q] == -1)) { tellTarget (("weap_" + q) + ".buy") { gotoAndStop (1); }; } else { tellTarget (("weap_" + q) + ".buy") { gotoAndStop (2); }; } } else { tellTarget ("weap_" + q) { gotoAndStop (2); }; tellTarget (("weap_" + q) + ".main") { gotoAndStop (1); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (1); }; if (_root.ar_player[pwp1] == q) { tellTarget (("weap_" + q) + ".main") { gotoAndStop (2); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (1); }; } else if (_root.ar_player[pwp2] == q) { tellTarget (("weap_" + q) + ".main") { gotoAndStop (1); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (2); }; } else if (_root.ar_player[pw0 + q] == -1) { } } q++; } } function update_defense_buttons() { q = 0; while (q < 9) { if ((ar_player[pmon] >= gbl_ar_defenses[q][1]) and (ar_player[pd0 + q] == -1)) { tellTarget ("def" + q) { gotoAndStop (1); }; } else { tellTarget ("def" + q) { gotoAndStop (2); }; } if ((ar_player[pd0 + q] != -1) and (q < 7)) { if ((ar_player[pmon] > 0) and (repair_cost(q) > 0)) { tellTarget ("def" + q) { gotoAndStop (3); }; } else { tellTarget ("def" + q) { gotoAndStop (4); }; } } q++; } if (ar_player[pmon] >= gbl_ar_defenses[q][1]) { tellTarget ("def" + q) { gotoAndStop (1); }; } else { tellTarget ("def" + q) { gotoAndStop (2); }; } } if (gbl_sound_music == 1) { stopAllSounds(); music.gotoAndPlay("upkeep"); } gbl_game_mode = "upkeep"; foreground_top.fog._alpha = 0; background_image.stop(); if (opt_quality == "LOW") { _quality = "MEDIUM"; } else { _quality = "HIGH"; } display_costs(); update_weapon_buttons(); update_defense_buttons();
Instance of Symbol 767 MovieClip "def0" in Frame 165
//component parameters onClipEvent (construct) { number = 0; }
Instance of Symbol 767 MovieClip "def1" in Frame 165
//component parameters onClipEvent (construct) { number = 1; }
Instance of Symbol 767 MovieClip "def2" in Frame 165
//component parameters onClipEvent (construct) { number = 2; }
Instance of Symbol 767 MovieClip "def3" in Frame 165
//component parameters onClipEvent (construct) { number = 3; }
Instance of Symbol 767 MovieClip "def4" in Frame 165
//component parameters onClipEvent (construct) { number = 4; }
Instance of Symbol 767 MovieClip "def5" in Frame 165
//component parameters onClipEvent (construct) { number = 5; }
Instance of Symbol 767 MovieClip "def6" in Frame 165
//component parameters onClipEvent (construct) { number = 6; }
Instance of Symbol 767 MovieClip "def7" in Frame 165
//component parameters onClipEvent (construct) { number = 7; }
Instance of Symbol 767 MovieClip "def8" in Frame 165
//component parameters onClipEvent (construct) { number = 8; }
Instance of Symbol 767 MovieClip "def9" in Frame 165
//component parameters onClipEvent (construct) { number = 9; }
Instance of Symbol 788 MovieClip "weap_0" in Frame 165
//component parameters onClipEvent (construct) { number = 0; }
Instance of Symbol 788 MovieClip "weap_4" in Frame 165
//component parameters onClipEvent (construct) { number = 4; }
Instance of Symbol 788 MovieClip "weap_3" in Frame 165
//component parameters onClipEvent (construct) { number = 3; }
Instance of Symbol 788 MovieClip "weap_1" in Frame 165
//component parameters onClipEvent (construct) { number = 1; }
Instance of Symbol 788 MovieClip "weap_7" in Frame 165
//component parameters onClipEvent (construct) { number = 7; }
Instance of Symbol 788 MovieClip "weap_8" in Frame 165
//component parameters onClipEvent (construct) { number = 8; }
Instance of Symbol 788 MovieClip "weap_2" in Frame 165
//component parameters onClipEvent (construct) { number = 2; }
Instance of Symbol 788 MovieClip "weap_6" in Frame 165
//component parameters onClipEvent (construct) { number = 6; }
Instance of Symbol 788 MovieClip "weap_5" in Frame 165
//component parameters onClipEvent (construct) { number = 5; }
Instance of Symbol 257 MovieClip in Frame 165
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 166
Frame 167
gotoAndPlay ("upkeep_loop");
Frame 168
foreground_top.fog._alpha = 0; background_image.stop(); gbl_game_mode = "game_over";
Instance of Symbol 626 MovieClip "cursor" in Frame 168
onClipEvent (enterFrame) { Mouse.hide(); _root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; }
Frame 172
_quality = "HIGH"; foreground_top.fog._alpha = 0; stop();
Frame 174
_quality = "HIGH"; foreground_top.fog._alpha = 0; stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 29
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 2
moon._rotation = moon._rotation + 0.01; if (moon._rotation > 90) { moon._rotation = 270; } cloud1._x = cloud1._x - 1; cloud2._x = cloud2._x - 1.2; cloud3._x = cloud3._x - 1.4; if (cloud1._x < -650) { cloud1._x = 420 + (Math.random() * 100); } if (cloud2._x < -650) { cloud2._x = 420 + (Math.random() * 100); } if (cloud3._x < -650) { cloud3._x = 420 + (Math.random() * 100); } gotoAndPlay ("complex");
Symbol 84 MovieClip Frame 4
moon._rotation = moon._rotation + 0.01; if (moon._rotation > 90) { moon._rotation = 270; } gotoAndPlay ("simple");
Symbol 91 MovieClip Frame 1
gotoAndStop(frame);
Symbol 93 MovieClip Frame 1
stop();
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 93 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(2); }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 4; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Symbol 101 MovieClip Frame 1
start_pause = Math.ceil((Math.random() * 600) + 60); blood_length = Math.random() * 25;
Symbol 101 MovieClip Frame 3
if (start_pause > 0) { start_pause--; } else if (line._height < blood_length) { blood_add = (1 - (line._height / blood_length)) / 2; line._height = line._height + blood_add; drop._y = drop._y + blood_add; } gotoAndPlay ("loop");
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 4
stop();
Symbol 114 MovieClip Frame 7
stop();
Symbol 114 MovieClip Frame 10
stop();
Symbol 114 MovieClip Frame 13
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 4
stop();
Symbol 120 MovieClip Frame 7
stop();
Symbol 120 MovieClip Frame 10
stop();
Symbol 120 MovieClip Frame 13
stop();
Symbol 126 Button
on (release) { _root.play(); }
Symbol 138 MovieClip Frame 1
if (_root.gbl_money_max == 0) { stop(); }
Symbol 138 MovieClip Frame 2
stop();
Symbol 143 Button
on (release) { gotoAndPlay ("instructions"); }
Symbol 146 Button
on (release) { gotoAndPlay ("options"); }
Symbol 149 Button
on (release) { gotoAndPlay ("credits"); }
Symbol 152 Button
on (release) { gotoAndPlay ("play"); }
Instance of Symbol 155 MovieClip "bar" in Symbol 156 MovieClip Frame 1
on (press) { startDrag (this, true, 0, 0, 0, 200); } on (release) { stopDrag(); }
Symbol 210 MovieClip Frame 1
if (_root.opt_difficulty == 1) { easy._alpha = 100; } else { easy._alpha = 0; } if (_root.opt_difficulty == 2) { normal._alpha = 100; } else { normal._alpha = 0; } if (_root.opt_difficulty == 3) { hard._alpha = 100; } else { hard._alpha = 0; }
Symbol 211 MovieClip Frame 1
if (_root.opt_quality == "LOW") { low._alpha = 100; } else { low._alpha = 0; } if (_root.opt_quality == "MEDIUM") { medium._alpha = 100; } else { medium._alpha = 0; } if (_root.opt_quality == "HIGH") { high._alpha = 100; } else { high._alpha = 0; }
Symbol 212 MovieClip Frame 1
if (_root.opt_detail == 1) { high._alpha = 100; } else { high._alpha = 0; } if (_root.opt_detail == 2) { low._alpha = 100; } else { low._alpha = 0; }
Symbol 213 MovieClip Frame 1
if (_root.gbl_sound_effects == 0) { low._alpha = 100; } else { low._alpha = 0; } if (_root.gbl_sound_effects == 1) { high._alpha = 100; } else { high._alpha = 0; }
Symbol 214 MovieClip Frame 1
if (_root.gbl_sound_music == 0) { low._alpha = 100; } else { low._alpha = 0; } if (_root.gbl_sound_music == 1) { high._alpha = 100; } else { high._alpha = 0; }
Symbol 220 Button
on (release) { _root.opt_detail = 2; background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail); }
Symbol 223 Button
on (release) { _root.opt_detail = 1; background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail); }
Symbol 224 Button
on (release) { _root.opt_quality = "LOW"; }
Symbol 227 Button
on (release) { _root.opt_quality = "MEDIUM"; }
Symbol 228 Button
on (release) { _root.opt_quality = "HIGH"; }
Symbol 232 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 2; }
Symbol 235 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 3; }
Symbol 238 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 1; }
Symbol 243 Button
on (release) { _root.gbl_sound_effects = 0; }
Symbol 244 Button
on (release) { stopAllSounds(); _root.gbl_sound_music = 0; }
Symbol 247 Button
on (release) { _root.gbl_sound_effects = 1; }
Symbol 248 Button
on (release) { _root.music.gotoAndPlay("title"); _root.gbl_sound_music = 1; }
Symbol 254 Button
on (release) { getURL ("http://www.seawana.com/games.php", _blank); }
Symbol 255 MovieClip Frame 5
gotoAndPlay ("play");
Symbol 255 MovieClip Frame 8
scroll_content._y = -Math.ceil(((scroll_content._height - 100) * (scrollbar.bar._y / scrollbar._height)) + 113); gotoAndPlay ("instructions");
Symbol 255 MovieClip Frame 9
background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail);
Symbol 255 MovieClip Frame 13
gotoAndPlay ("options");
Symbol 255 MovieClip Frame 19
gotoAndPlay ("credits");
Symbol 260 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 1
gotoAndStop(frame);
Symbol 268 MovieClip Frame 1
stop();
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 268 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(4); }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 267 MovieClip in Symbol 268 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Symbol 271 MovieClip Frame 1
gotoAndStop(frame);
Symbol 272 MovieClip Frame 1
stop();
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 271 MovieClip in Symbol 272 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 272 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(6); }
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(8); }
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(10); }
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(12); }
Symbol 289 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(14); }
Symbol 291 MovieClip Frame 1
this.light._width = this.dark._width * this.percent;
Symbol 292 MovieClip Frame 1
if (_root.opt_detail == 1) { backing._alpha = 50; } else { backing._alpha = 100; }
Instance of Symbol 291 MovieClip "defense_bar" in Symbol 292 MovieClip Frame 1
//component parameters onClipEvent (construct) { percent = 0.5; }
Symbol 302 Button
on (release) { if (_root.ar_player[_root.pwp1 + ((_root.weapon_fired - 1) * 2)] < 7) { _root.gbl_suicide = 1; _root.gbl_game_over = 1; } }
Symbol 321 Button
on (release) { if (_root.weapon_fired) { _parent._parent.health = _parent._parent.health - (_root.gbl_ar_weapons[_root.ar_player[_root.pwp1 + ((_root.weapon_fired - 1) * 2)]][4] * damage_percent); tellTarget ("_parent." + movie_clip_name) { nextFrame(); }; if ((_parent._parent._parent._parent.health_old - _parent._parent.health) >= (_parent._parent._parent._parent.health_max / 2)) { tellTarget ("_parent." + movie_clip_name) { nextFrame(); }; } if (_parent.health == 0) { gotoAndPlay ("die"); } } }
Symbol 327 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 331 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 332 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 340 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 1
stop();
Instance of Symbol 322 MovieClip in Symbol 361 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "leg_left"; damage_percent = 0.75; }
Symbol 363 MovieClip Frame 1
stop();
Symbol 365 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 1
stop();
Symbol 370 MovieClip Frame 1
stop();
Symbol 372 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 1
stop();
Instance of Symbol 322 MovieClip in Symbol 385 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "leg_right"; damage_percent = 0.75; }
Symbol 393 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 431 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 443 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 1
stop();
Instance of Symbol 322 MovieClip in Symbol 444 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "arm_right"; damage_percent = 0.4; }
Symbol 451 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 1
stop();
Symbol 466 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 1
stop();
Symbol 477 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 1
stop();
Symbol 496 MovieClip Frame 1
stop();
Instance of Symbol 322 MovieClip in Symbol 496 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "arm_left"; damage_percent = 0.4; }
Symbol 501 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 502 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 1
stop();
Symbol 517 MovieClip Frame 1
stop();
Instance of Symbol 322 MovieClip in Symbol 517 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "head"; damage_percent = 1.5; }
Instance of Symbol 322 MovieClip in Symbol 517 MovieClip Frame 7
//component parameters onClipEvent (construct) { movie_clip_name = "head"; damage_percent = 1.5; }
Symbol 519 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 1
stop();
Symbol 523 MovieClip Frame 1
stop();
Symbol 525 MovieClip Frame 1
stop();
Symbol 527 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 1
stop();
Instance of Symbol 322 MovieClip in Symbol 536 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "body"; damage_percent = 1; }
Symbol 542 MovieClip Frame 1
stop();
Symbol 543 MovieClip Frame 1
stop();
Instance of Symbol 322 MovieClip in Symbol 543 MovieClip Frame 9
//component parameters onClipEvent (construct) { movie_clip_name = "tail"; damage_percent = 0.3; }
Symbol 546 MovieClip Frame 1
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 546 MovieClip Frame 2
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 546 MovieClip Frame 3
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 546 MovieClip Frame 4
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 550 MovieClip Frame 35
stop();
Symbol 551 MovieClip Frame 3
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 5
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 7
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 9
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 11
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 13
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 15
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 17
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 19
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 21
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 23
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 25
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 27
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 29
if (attack == 1) { gotoAndPlay ("attack"); } else if (health > 0) { gotoAndPlay ("walk"); } else { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 32
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 34
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 36
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 38
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 40
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 42
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 44
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 46
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 48
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 50
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 52
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 54
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 56
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 58
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 551 MovieClip Frame 60
if (health > 0) { gotoAndPlay ("attack"); }
Symbol 551 MovieClip Frame 61
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("die1"); } if (temp == 2) { gotoAndPlay ("die2"); }
Symbol 551 MovieClip Frame 75
stop();
Symbol 551 MovieClip Frame 90
stop();
Symbol 551 MovieClip Frame 105
stop();
Symbol 551 MovieClip Frame 106
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("really_die1"); } if (temp == 2) { gotoAndPlay ("really_die2"); }
Symbol 551 MovieClip Frame 125
stop();
Symbol 551 MovieClip Frame 144
stop();
Symbol 551 MovieClip Frame 172
stop();
Symbol 551 MovieClip Frame 173
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("explode1"); } if (temp == 2) { gotoAndPlay ("explode2"); }
Symbol 551 MovieClip Frame 189
stop();
Symbol 551 MovieClip Frame 206
stop();
Symbol 551 MovieClip Frame 224
stop();
Symbol 552 MovieClip Frame 1
if (Math.random() < 0.5) { nextFrame(); } stop();
Symbol 552 MovieClip Frame 2
stop();
Symbol 574 MovieClip Frame 1
if (Math.random() < 0.5) { gotoAndPlay ("two"); }
Symbol 574 MovieClip Frame 12
stop();
Symbol 574 MovieClip Frame 25
stop();
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 2
_x = ((Math.random() * 460) + 20); _y = 430; ya = (0.4 + ((_root.gbl_ar_enemies[enemy_type][3] * Math.random()) / 2)) + ((_root.gbl_ar_enemies[enemy_type][3] * Math.random()) / 2); xa = ya * 0.8; enemies.enemy.heads.gotoAndStop(enemy_type + 1); enemies.enemy.bodys.gotoAndStop(enemy_type + 1); enemies.enemy.arm_lefts.gotoAndStop(enemy_type + 1); enemies.enemy.arm_rights.gotoAndStop(enemy_type + 1); enemies.enemy.leg_lefts.gotoAndStop(enemy_type + 1); enemies.enemy.leg_rights.gotoAndStop(enemy_type + 1); enemies.enemy.tails.gotoAndStop(enemy_type + 1); enemies.enemy.health = (enemies.enemy.total_health = _root.gbl_ar_enemies[enemy_type][1]); health_max = (health_old = enemies.enemy.health); enemies._width = enemies._width * _root.gbl_ar_enemies[enemy_type][4]; enemies._height = enemies._height * _root.gbl_ar_enemies[enemy_type][4]; step_test._y = enemies._height * 0.66; max_width = this._width; max_height = this._height; max_y = _y; enemies.enemy.attack = 0; speak_timer = Math.ceil(Math.random() * 60); play();
Symbol 575 MovieClip Frame 4
if (enemies.enemy.health > 0) { top_y = 185; defense_damage = 0; if (_root.ar_player[_root.pd0 + 3] > 0) { top_y = 195; } if (_root.ar_player[_root.pd0 + 4] > 0) { top_y = 210; defense_damage = 0.1; } if (_root.ar_player[_root.pd0 + 5] > 0) { top_y = 220; defense_damage = 0.3; } if (_root.ar_player[_root.pd0 + 6] > 0) { top_y = 230; defense_damage = 0; } if (_y > top_y) { _y = (_y - ya); percent = (max_y - _y) / max_y; this._width = max_width * (1 - percent); this._height = max_height * (1 - percent); if (_x < 240) { _x = (_x + (xa / 2)); if (_x < 200) { _x = (_x + (xa / 2)); } } if (_x > 260) { _x = (_x - (xa / 2)); if (_x > 300) { _x = (_x - (xa / 2)); } } } else { enemies.enemy.attack = 1; enemies.enemy.health = enemies.enemy.health - defense_damage; q = 6; while (q >= 0) { if (_root.ar_player[_root.pd0 + q] > 0) { _root.ar_player[_root.pd0 + q] = _root.ar_player[_root.pd0 + q] - _root.gbl_ar_enemies[enemy_type][2]; if (_root.ar_player[_root.pd0 + q] <= 0) { _root.ar_player[_root.pd0 + q] = -1; if (q == 0) { _root.gbl_game_over = 1; } } break; } q--; } } if (_root.gbl_sound_effects == 1) { if (speak_timer > 0) { speak_timer = speak_timer - 1; } else { tellTarget ("_root.enemy_" + enemy_type) { play(); }; speak_timer = Math.ceil(Math.random() * 90) + 60; } } } if ((step_test.hitTest(_root.defense7) && (enemies.enemy.health > 0)) && (_root.ar_player[_root.pd0 + 7] > 0)) { if ((Math.random() * 20) < 1) { enemies.enemy.health = enemies.enemy.health - 1; health_old = health_old - 1; _root.ar_player[_root.pd0 + 7] = _root.ar_player[_root.pd0 + 7] - 1; if (_root.ar_player[_root.pd0 + 7] == 0) { _root.ar_player[_root.pd0 + 7] = -1; } blood._y = 30; blood.play(); } } if ((_root.defense8.hitTest(_x + step_test._x, _y + (step_test._y * 0.66), true) && (enemies.enemy.health > 0)) && (_root.ar_player[_root.pd0 + 8] > 0)) { if ((Math.random() * 10) < 9) { name = "landmine" + _root.ar_player[_root.pd0 + 8]; enemies.enemy.health = enemies.enemy.health - 30; health_old = health_old - 30; _root.ar_player[_root.pd0 + 8] = _root.ar_player[_root.pd0 + 8] - 1; if (_root.ar_player[_root.pd0 + 8] == 0) { _root.ar_player[_root.pd0 + 8] = -1; } _root.explosion_container.explosion.duplicateMovieClip("" + name, 3000 + Math.round(Math.random() * 1000)); _root.temp1 = _x + step_test._x; _root.temp2 = _y + (step_test._y * 0.66); _root.explosion_container.explosion._x = _root.temp1; _root.explosion_container.explosion._y = _root.temp2; tellTarget ("_root.explosion_container." + name) { _x = _root.temp1; _y = _root.temp2; }; blood._y = 15; blood.play(); if (_root.gbl_sound_effects == 1) { _root.gun_fire.gotoAndPlay(20); } } } if ((((((((((this.hitTest(_root.explosion_container.landmine0) || (this.hitTest(_root.explosion_container.landmine1))) || (this.hitTest(_root.explosion_container.landmine2))) || (this.hitTest(_root.explosion_container.landmine3))) || (this.hitTest(_root.explosion_container.landmine4))) || (this.hitTest(_root.explosion_container.landmine5))) || (this.hitTest(_root.explosion_container.landmine6))) || (this.hitTest(_root.explosion_container.landmine7))) || (this.hitTest(_root.explosion_container.landmine8))) || (this.hitTest(_root.explosion_container.landmine9))) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 9) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[8][4] / 10); health_old = health_old - (_root.gbl_ar_weapons[8][4] / 10); blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (_root.fire_container.hitTest(_x + step_test._x, _y + (step_test._y * 0.66), true) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 3) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[7][4] / 5); health_old = health_old - (_root.gbl_ar_weapons[7][4] / 5); blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (((this.hitTest(_root.explosion_container.explosion0) || (this.hitTest(_root.explosion_container.explosion1))) || (this.hitTest(_root.explosion_container.explosion2))) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 10) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[8][4] / 10); health_old = health_old - (_root.gbl_ar_weapons[8][4] / 10); blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (enemies.enemy.health != health_old) { if (defense_damage == 0) { blood._x = _root._xmouse - _x; blood._y = _root._ymouse - _y; if (_root.gbl_sound_effects == 1) { _root.enemy_hit.play(); } } else { blood._y = 10 * _root.gbl_ar_enemies[enemy_type][4]; } blood.play(); } if ((enemies.enemy.health <= 0) or (_root.gbl_game_over == 1)) { _alpha = (_alpha - 2); if (_alpha <= 0) { _root.ar_player[_root.plkl] = _root.ar_player[_root.plkl] + 1; _root.ar_player[_root.ppts] = _root.ar_player[_root.ppts] + _root.gbl_ar_enemies[enemy_type][0]; _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] + (_root.gbl_ar_enemies[enemy_type][1] * (4 - _root.opt_difficulty)); this.removeMovieClip(); } } health_old = enemies.enemy.health; if ((_root.gbl_game_over == 1) || (_root.gbl_game_mode != "game")) { this.removeMovieClip(); } gotoAndPlay ("enemy_loop");
Symbol 578 MovieClip Frame 3
_x = -1000; stop();
Symbol 583 MovieClip Frame 289
this.removeMovieClip();
Symbol 585 MovieClip Frame 20
this.removeMovieClip();
Symbol 585 MovieClip Frame 21
stop();
Symbol 596 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 1
stop();
Symbol 602 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 1
stop();
Symbol 606 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
stop();
Instance of Symbol 291 MovieClip "reload_bar" in Symbol 620 MovieClip Frame 1
//component parameters onClipEvent (construct) { percent = 0; }
Symbol 621 Button
on (rollOver) { _root.opt_quality = "LOW"; _quality = _root.opt_quality; }
Symbol 622 Button
on (rollOver) { _root.opt_quality = "MEDIUM"; _quality = _root.opt_quality; }
Symbol 623 Button
on (rollOver) { _root.opt_quality = "HIGH"; _quality = _root.opt_quality; }
Symbol 624 Button
on (release) { _root.gbl_game_mode = "title"; _root.foreground_top.fog._alpha = 0; _root.gotoAndPlay("title_loop"); }
Symbol 638 MovieClip Frame 1
stop();
Symbol 638 MovieClip Frame 3
stop();
Symbol 638 MovieClip Frame 5
stop();
Symbol 638 MovieClip Frame 7
stop();
Symbol 638 MovieClip Frame 9
stop();
Symbol 638 MovieClip Frame 11
stop();
Symbol 638 MovieClip Frame 13
stop();
Symbol 638 MovieClip Frame 15
stop();
Symbol 638 MovieClip Frame 17
stop();
Symbol 638 MovieClip Frame 19
stop();
Symbol 638 MovieClip Frame 21
stop();
Symbol 641 MovieClip Frame 1
stop();
Symbol 641 MovieClip Frame 3
stop();
Symbol 641 MovieClip Frame 5
stop();
Symbol 641 MovieClip Frame 7
stop();
Symbol 641 MovieClip Frame 9
stop();
Symbol 641 MovieClip Frame 11
stop();
Symbol 641 MovieClip Frame 13
stop();
Symbol 641 MovieClip Frame 15
stop();
Symbol 641 MovieClip Frame 17
stop();
Symbol 641 MovieClip Frame 19
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 3
stop();
Symbol 651 MovieClip Frame 5
stop();
Symbol 651 MovieClip Frame 7
stop();
Symbol 651 MovieClip Frame 9
stop();
Symbol 651 MovieClip Frame 11
stop();
Symbol 651 MovieClip Frame 13
stop();
Symbol 651 MovieClip Frame 15
stop();
Symbol 651 MovieClip Frame 17
stop();
Symbol 651 MovieClip Frame 19
stop();
Symbol 660 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 3
stop();
Symbol 660 MovieClip Frame 5
stop();
Symbol 660 MovieClip Frame 7
stop();
Symbol 660 MovieClip Frame 9
stop();
Symbol 660 MovieClip Frame 11
stop();
Symbol 660 MovieClip Frame 13
stop();
Symbol 660 MovieClip Frame 15
stop();
Symbol 669 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 669 MovieClip Frame 4
gotoAndStop (1);
Symbol 669 MovieClip Frame 6
gotoAndStop (1);
Symbol 669 MovieClip Frame 8
gotoAndStop (1);
Symbol 669 MovieClip Frame 10
gotoAndStop (1);
Symbol 669 MovieClip Frame 12
gotoAndStop (1);
Symbol 669 MovieClip Frame 14
gotoAndStop (1);
Symbol 669 MovieClip Frame 16
gotoAndStop (1);
Symbol 677 MovieClip Frame 1
stop();
Symbol 677 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 677 MovieClip Frame 4
gotoAndStop (1);
Symbol 677 MovieClip Frame 6
gotoAndStop (1);
Symbol 677 MovieClip Frame 8
gotoAndStop (1);
Symbol 677 MovieClip Frame 10
gotoAndStop (1);
Symbol 677 MovieClip Frame 12
gotoAndStop (1);
Symbol 677 MovieClip Frame 14
gotoAndStop (1);
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 686 MovieClip Frame 4
gotoAndStop (1);
Symbol 686 MovieClip Frame 6
gotoAndStop (1);
Symbol 686 MovieClip Frame 8
gotoAndStop (1);
Symbol 686 MovieClip Frame 10
gotoAndStop (1);
Symbol 686 MovieClip Frame 12
gotoAndStop (1);
Symbol 686 MovieClip Frame 14
gotoAndStop (1);
Symbol 686 MovieClip Frame 16
gotoAndStop (1);
Symbol 692 MovieClip Frame 1
stop();
Symbol 692 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 692 MovieClip Frame 4
gotoAndStop (1);
Symbol 692 MovieClip Frame 6
gotoAndStop (1);
Symbol 692 MovieClip Frame 8
gotoAndStop (1);
Symbol 692 MovieClip Frame 10
gotoAndStop (1);
Symbol 700 MovieClip Frame 1
stop();
Symbol 700 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 700 MovieClip Frame 4
gotoAndStop (1);
Symbol 700 MovieClip Frame 6
gotoAndStop (1);
Symbol 700 MovieClip Frame 8
gotoAndStop (1);
Symbol 700 MovieClip Frame 10
gotoAndStop (1);
Symbol 700 MovieClip Frame 12
gotoAndStop (1);
Symbol 700 MovieClip Frame 14
gotoAndStop (1);
Symbol 708 MovieClip Frame 1
stop();
Symbol 708 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 708 MovieClip Frame 4
gotoAndStop (1);
Symbol 708 MovieClip Frame 6
gotoAndStop (1);
Symbol 708 MovieClip Frame 8
gotoAndStop (1);
Symbol 708 MovieClip Frame 10
gotoAndStop (1);
Symbol 708 MovieClip Frame 12
gotoAndStop (1);
Symbol 708 MovieClip Frame 14
gotoAndStop (1);
Symbol 715 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 715 MovieClip Frame 4
gotoAndStop (1);
Symbol 715 MovieClip Frame 6
gotoAndStop (1);
Symbol 715 MovieClip Frame 8
gotoAndStop (1);
Symbol 715 MovieClip Frame 10
gotoAndStop (1);
Symbol 715 MovieClip Frame 12
gotoAndStop (1);
Symbol 723 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 723 MovieClip Frame 4
gotoAndStop (1);
Symbol 723 MovieClip Frame 6
gotoAndStop (1);
Symbol 723 MovieClip Frame 8
gotoAndStop (1);
Symbol 723 MovieClip Frame 10
gotoAndStop (1);
Symbol 723 MovieClip Frame 12
gotoAndStop (1);
Symbol 723 MovieClip Frame 14
gotoAndStop (1);
Symbol 730 MovieClip Frame 1
stop();
Symbol 730 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 730 MovieClip Frame 4
gotoAndStop (1);
Symbol 730 MovieClip Frame 6
gotoAndStop (1);
Symbol 730 MovieClip Frame 8
gotoAndStop (1);
Symbol 730 MovieClip Frame 10
gotoAndStop (1);
Symbol 730 MovieClip Frame 12
gotoAndStop (1);
Symbol 730 MovieClip Frame 14
gotoAndStop (1);
Symbol 732 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 732 MovieClip Frame 4
gotoAndStop (1);
Symbol 732 MovieClip Frame 6
gotoAndStop (1);
Symbol 732 MovieClip Frame 8
gotoAndStop (1);
Symbol 732 MovieClip Frame 10
gotoAndStop (1);
Symbol 732 MovieClip Frame 12
gotoAndStop (1);
Symbol 732 MovieClip Frame 14
gotoAndStop (1);
Symbol 735 Button
on (rollOver) { item_description = "A piddley b.b. gun isn't worth much, but compared to nothing, it's fricken' priceless. Heck, it reloads pretty fast too."; } on (rollOut) { item_description = ""; }
Symbol 736 Button
on (rollOver) { item_description = "Get double the damage of the b.b. gun, a larger clip, and keep a fast reload speed to boot. This weapon is an easy first choice upgrade."; } on (rollOut) { item_description = ""; }
Symbol 737 Button
on (rollOver) { item_description = "This weapon offers great stopping power, six rounds, and a medium reload time. Nice."; } on (rollOut) { item_description = ""; }
Symbol 738 Button
on (rollOver) { item_description = "Cops don't use these babies for nothing. A larger magazine and a larger round makes for a larger hole in your target.\nReload speed: medium."; } on (rollOut) { item_description = ""; }
Symbol 739 Button
on (rollOver) { item_description = "Ch-chick!\nThat, my friend, is the sound of an enemy who won't be down for breakfast.\nReload speed: medium"; } on (rollOut) { item_description = ""; }
Symbol 740 Button
on (rollOver) { item_description = "Need damage power? Look no further than a high powered sniper rifle. It may reload slowly, but with a dozen round magazine, it barely matters."; } on (rollOut) { item_description = ""; }
Symbol 741 Button
on (rollOver) { item_description = "This weapon uses a smaller round for less damage, but that also allows it to hold a nice big clip.\nReload speed: slow"; } on (rollOut) { item_description = ""; }
Symbol 742 Button
on (rollOver) { item_description = "These puppies leave a lingering firey mess for your enemies to tangle with. It takes a while to reload, but they burn just as long so it evens out."; } on (rollOut) { item_description = ""; }
Symbol 743 Button
on (rollOver) { item_description = "With these, you can quickly kill more than one enemy per shot.\nGot grouping?\nGet grenades.\nReload speed: very slow"; } on (rollOut) { item_description = ""; }
Symbol 744 Button
on (rollOver) { item_description = "This is your last bastion of hope. Keep your house repaired or you're sure to become zombie food!"; } on (rollOut) { item_description = ""; }
Symbol 745 Button
on (rollOver) { item_description = "Use these to board up the door and windows of the lower floor for some added protection."; } on (rollOut) { item_description = ""; }
Symbol 746 Button
on (rollOver) { item_description = "Not only does barbed wire slow enemies down, it'll do some damage to them while they try to break through it."; } on (rollOut) { item_description = ""; }
Symbol 747 Button
on (rollOver) { item_description = "Yet another handy deterant for an advancing brainless army."; } on (rollOut) { item_description = ""; }
Symbol 748 Button
on (rollOver) { item_description = "A good stack of well placed sandbags will help keep those creepy bastards off your porch."; } on (rollOut) { item_description = ""; }
Symbol 749 Button
on (rollOver) { item_description = "Barbed wire has nothing on this stuff. This razor sharp wire slices through enemies like butter. Come and get it."; } on (rollOut) { item_description = ""; }
Symbol 750 Button
on (rollOver) { item_description = "Boom! If a zombie steps on one of these little friends, they're toast and so are their close friends!\nCase closed."; } on (rollOut) { item_description = ""; }
Symbol 751 Button
on (rollOver) { item_description = "Need some help?\nThis will automatically repair your damaged defenses (not including nails or mines)."; } on (rollOut) { item_description = ""; }
Symbol 752 Button
on (rollOver) { item_description = "Just a big tough iron gate."; } on (rollOut) { item_description = ""; }
Symbol 753 Button
on (rollOver) { item_description = "Throw a hundred of these babies onto your lawn to help repel any invading zombie forces."; } on (rollOut) { item_description = ""; }
Symbol 758 Button
on (rollOver) { _root.item_description = ("Buy " + _root.gbl_ar_defenses[number][0]) + " to increase your defenses."; } on (rollOut) { _root.item_description = ""; } on (release) { _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.gbl_ar_defenses[number][1]; if (number < (_root.pdar - _root.pd0)) { _root.ar_player[_root.pd0 + number] = _root.gbl_ar_defenses[number][2]; if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("defense_buy"); } } else if (_root.ar_player[_root.pd0 + number] == -1) { _root.ar_player[_root.pd0 + number] = 1; } else { _root.ar_player[_root.pd0 + number] = _root.ar_player[_root.pd0 + number] + 1; } _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 764 Button
on (rollOver) { _root.item_description = ("Repair your " + _root.gbl_ar_defenses[number][0]) + "."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pmon] >= _root.repair_cost(number)) { _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.repair_cost(number); _root.ar_player[_root.pd0 + number] = _root.gbl_ar_defenses[number][2]; } else { repair_percent = _root.ar_player[_root.pmon] / _root.repair_cost(number); _root.ar_player[_root.pmon] = 0; _root.ar_player[_root.pd0 + number] = _root.ar_player[_root.pd0 + number] + (_root.repair_cost(number) * repair_percent); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("defense_repair"); } _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 767 MovieClip Frame 1
stop();
Symbol 770 Button
on (release) { level_setup(); gotoAndPlay ("game_start"); }
Symbol 771 Button
on (rollOver) { _root.item_description = ("Purchase the " + _root.gbl_ar_weapons[number][0]) + "."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("weapon_buy"); } _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.gbl_ar_weapons[number][1]; _root.ar_player[_root.pw0 + number] = _root.gbl_ar_weapons[number][2]; _root.item_description = ""; _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 772 MovieClip Frame 1
stop();
Symbol 775 Button
on (rollOver) { _root.item_description = ("Set the " + _root.gbl_ar_weapons[number][0]) + " as your alternate weapon."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pwp1] == number) { temp = _root.ar_player[_root.pwp2]; _root.ar_player[_root.pwp2] = number; _root.ar_player[_root.pwp1] = temp; temp = _root.ar_player[_root.prw2]; _root.ar_player[_root.prw2] = _root.ar_player[_root.prw1]; _root.ar_player[_root.prw1] = temp; nextFrame(); } else { _root.ar_player[_root.pwp2] = number; _root.ar_player[_root.prw2] = _root.gbl_ar_weapons[_root.ar_player[_root.pwp2]][3]; nextFrame(); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("gun_select"); } _root.item_description = ("The " + _root.gbl_ar_weapons[number][0]) + " is now your alternate weapon.\nHold down Control or Space to use it instead of your main weapon."; _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 780 MovieClip Frame 1
stop();
Symbol 783 Button
on (rollOver) { _root.item_description = ("Set the " + _root.gbl_ar_weapons[number][0]) + " as your main weapon."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pwp2] == number) { temp = _root.ar_player[_root.pwp1]; _root.ar_player[_root.pwp1] = number; _root.ar_player[_root.pwp2] = temp; temp = _root.ar_player[_root.prw1]; _root.ar_player[_root.prw1] = _root.ar_player[_root.prw2]; _root.ar_player[_root.prw2] = temp; nextFrame(); } else { _root.ar_player[_root.pwp1] = number; _root.ar_player[_root.prw1] = _root.gbl_ar_weapons[_root.ar_player[_root.pwp1]][3]; nextFrame(); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("gun_select"); } _root.item_description = ("The " + _root.gbl_ar_weapons[number][0]) + " is now your main weapon."; _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 787 MovieClip Frame 1
stop();
Symbol 788 MovieClip Frame 1
buy.number = number; stop();
Symbol 788 MovieClip Frame 2
main.number = number; alt.number = number; stop();
Symbol 841 MovieClip Frame 1
if (_root.gbl_suicide == 1) { sum_up_text = "Your self inflicted wound incapacitates you.\nYou are eaten alive."; } else { sum_up_text = "The creatures break into the house,\n overpower you,\n and feast on your flesh."; }
Symbol 847 Button
on (release) { _root.gotoAndPlay("title_loop"); }
Symbol 858 MovieClip Frame 1
if (_root.gbl_sound_music == 1) { _root.stopAllSounds(); _root.music.gotoAndPlay("game_over"); }
Symbol 858 MovieClip Frame 277
stop();
Instance of Symbol 857 MovieClip "cursor" in Symbol 858 MovieClip Frame 277
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse - 250; this._y = _root._ymouse - 200; }
Symbol 868 Button
on (release) { gotoAndPlay ("title_loop"); }
Symbol 869 MovieClip Frame 1
if (_root.gbl_sound_music == 1) { _root.stopAllSounds(); _root.music.gotoAndPlay("game_over"); }
Instance of Symbol 257 MovieClip in Symbol 869 MovieClip Frame 202
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Symbol 869 MovieClip Frame 203
stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5 7 9  Timeline
Symbol 5 MovieClipUses:2 4Used by:863  Timeline
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6 4Used by:863  Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8 4Used by:863  Timeline
Symbol 10 GraphicUsed by:39  Timeline
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Symbol 816 GraphicUsed by:817
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Symbol 818 GraphicUsed by:819
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Symbol 820 GraphicUsed by:821
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Symbol 832 MovieClipUses:831Used by:837
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Symbol 836 MovieClipUses:835Used by:837
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Symbol 838 MovieClipUses:837Used by:858
Symbol 839 ShapeTweeningUsed by:858
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Symbol 841 MovieClipUses:840Used by:858
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Symbol 845 TextUses:95Used by:846
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Symbol 847 ButtonUses:846 125Used by:858 869
Symbol 848 FontUsed by:849 850 851
Symbol 849 EditableTextUses:848Used by:855
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Symbol 852 TextUses:95Used by:855
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Symbol 856 GraphicUsed by:857
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Symbol 859 TextUses:95Used by:860
Symbol 860 MovieClipUses:859Used by:869
Symbol 861 GraphicUsed by:863
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Symbol 863 MovieClipUses:861 44 7 5 9 862Used by:869
Symbol 864 TextUses:95Used by:865
Symbol 865 MovieClipUses:864Used by:869
Symbol 866 TextUses:95Used by:867
Symbol 867 MovieClipUses:866Used by:869
Symbol 868 ButtonUses:846 125Used by:869
Symbol 869 MovieClipUses:860 113 863 865 867 844 855 868 847 257Used by:Timeline

Instance Names

"loader_stone"Frame 1Symbol 40 MovieClip
"darkness"Frame 1Symbol 46 MovieClip
"background_image"Frame 80Symbol 84 MovieClip
"defense0"Frame 80Symbol 93 MovieClip
"foreground"Frame 80Symbol 107 MovieClip
"music"Frame 80Symbol 114 MovieClip
"upkeep"Frame 80Symbol 120 MovieClip
"title_container"Frame 117Symbol 255 MovieClip
"defense7"Frame 139Symbol 260 MovieClip
"defense8"Frame 139Symbol 263 MovieClip
"defense1"Frame 139Symbol 268 MovieClip
"defense2"Frame 139Symbol 272 MovieClip
"defense3"Frame 139Symbol 275 MovieClip
"defense4"Frame 139Symbol 279 MovieClip
"defense5"Frame 139Symbol 283 MovieClip
"defense6"Frame 139Symbol 289 MovieClip
"defbar0"Frame 139Symbol 292 MovieClip
"defbar1"Frame 139Symbol 292 MovieClip
"defbar2"Frame 139Symbol 292 MovieClip
"defbar4"Frame 139Symbol 292 MovieClip
"defbar5"Frame 139Symbol 292 MovieClip
"defbar6"Frame 139Symbol 292 MovieClip
"defbar3"Frame 139Symbol 292 MovieClip
"defbar7"Frame 139Symbol 292 MovieClip
"defbar8"Frame 139Symbol 292 MovieClip
"player"Frame 139Symbol 311 MovieClip
"enemy_container"Frame 139Symbol 575 MovieClip
"bullet_tracer_right"Frame 139Symbol 578 MovieClip
"bullet_tracer_left"Frame 139Symbol 578 MovieClip
"fire_container"Frame 139Symbol 584 MovieClip
"explosion_container"Frame 139Symbol 586 MovieClip
"weapon_2"Frame 139Symbol 620 MovieClip
"weapon_1"Frame 139Symbol 620 MovieClip
"total_defense_bar"Frame 139Symbol 291 MovieClip
"time_bar"Frame 139Symbol 291 MovieClip
"cursor"Frame 139Symbol 626 MovieClip
"gun_fire"Frame 139Symbol 638 MovieClip
"gun_empty"Frame 139Symbol 641 MovieClip
"gun_reload"Frame 139Symbol 651 MovieClip
"defense_break"Frame 139Symbol 660 MovieClip
"enemy_0"Frame 139Symbol 669 MovieClip
"enemy_1"Frame 139Symbol 677 MovieClip
"enemy_2"Frame 139Symbol 686 MovieClip
"enemy_3"Frame 139Symbol 692 MovieClip
"enemy_4"Frame 139Symbol 700 MovieClip
"enemy_5"Frame 139Symbol 708 MovieClip
"enemy_6"Frame 139Symbol 715 MovieClip
"enemy_8"Frame 139Symbol 723 MovieClip
"enemy_hit"Frame 139Symbol 730 MovieClip
"enemy_7"Frame 139Symbol 732 MovieClip
"def0"Frame 165Symbol 767 MovieClip
"def1"Frame 165Symbol 767 MovieClip
"def2"Frame 165Symbol 767 MovieClip
"def3"Frame 165Symbol 767 MovieClip
"def4"Frame 165Symbol 767 MovieClip
"def5"Frame 165Symbol 767 MovieClip
"def6"Frame 165Symbol 767 MovieClip
"def7"Frame 165Symbol 767 MovieClip
"def8"Frame 165Symbol 767 MovieClip
"def9"Frame 165Symbol 767 MovieClip
"weap_0"Frame 165Symbol 788 MovieClip
"weap_4"Frame 165Symbol 788 MovieClip
"weap_3"Frame 165Symbol 788 MovieClip
"weap_1"Frame 165Symbol 788 MovieClip
"weap_7"Frame 165Symbol 788 MovieClip
"weap_8"Frame 165Symbol 788 MovieClip
"weap_2"Frame 165Symbol 788 MovieClip
"weap_6"Frame 165Symbol 788 MovieClip
"weap_5"Frame 165Symbol 788 MovieClip
"cursor"Frame 168Symbol 626 MovieClip
"percent_shadow"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"percent_highlight"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"moon"Symbol 84 MovieClip Frame 1Symbol 70 MovieClip
"cloud1"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"cloud2"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"cloud3"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"drop"Symbol 101 MovieClip Frame 1Symbol 98 MovieClip
"line"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip
"fog"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"bar"Symbol 156 MovieClip Frame 1Symbol 155 MovieClip
"easy"Symbol 210 MovieClip Frame 1Symbol 140 MovieClip
"normal"Symbol 210 MovieClip Frame 1Symbol 140 MovieClip
"hard"Symbol 210 MovieClip Frame 1Symbol 140 MovieClip
"low"Symbol 211 MovieClip Frame 1Symbol 140 MovieClip
"medium"Symbol 211 MovieClip Frame 1Symbol 140 MovieClip
"high"Symbol 211 MovieClip Frame 1Symbol 140 MovieClip
"low"Symbol 212 MovieClip Frame 1Symbol 140 MovieClip
"high"Symbol 212 MovieClip Frame 1Symbol 140 MovieClip
"low"Symbol 213 MovieClip Frame 1Symbol 140 MovieClip
"high"Symbol 213 MovieClip Frame 1Symbol 140 MovieClip
"low"Symbol 214 MovieClip Frame 1Symbol 140 MovieClip
"high"Symbol 214 MovieClip Frame 1Symbol 140 MovieClip
"scrollbar"Symbol 255 MovieClip Frame 6Symbol 156 MovieClip
"scroll_content"Symbol 255 MovieClip Frame 6Symbol 208 MovieClip
"background_image"Symbol 255 MovieClip Frame 9Symbol 84 MovieClip
"fog"Symbol 255 MovieClip Frame 9Symbol 106 MovieClip
"dark"Symbol 291 MovieClip Frame 1Symbol 183 MovieClip
"light"Symbol 291 MovieClip Frame 1Symbol 183 MovieClip
"backing"Symbol 292 MovieClip Frame 1Symbol 63 MovieClip
"defense_bar"Symbol 292 MovieClip Frame 1Symbol 291 MovieClip
"leg_left"Symbol 361 MovieClip Frame 1Symbol 332 MovieClip
"leg_left"Symbol 361 MovieClip Frame 2Symbol 334 MovieClip
"leg_left"Symbol 361 MovieClip Frame 3Symbol 340 MovieClip
"leg_left"Symbol 361 MovieClip Frame 4Symbol 346 MovieClip
"leg_left"Symbol 361 MovieClip Frame 5Symbol 348 MovieClip
"leg_left"Symbol 361 MovieClip Frame 6Symbol 350 MovieClip
"leg_left"Symbol 361 MovieClip Frame 7Symbol 352 MovieClip
"leg_left"Symbol 361 MovieClip Frame 8Symbol 358 MovieClip
"leg_left"Symbol 361 MovieClip Frame 9Symbol 360 MovieClip
"leg_right"Symbol 385 MovieClip Frame 1Symbol 363 MovieClip
"leg_right"Symbol 385 MovieClip Frame 2Symbol 365 MovieClip
"leg_right"Symbol 385 MovieClip Frame 3Symbol 367 MovieClip
"leg_right"Symbol 385 MovieClip Frame 4Symbol 370 MovieClip
"leg_right"Symbol 385 MovieClip Frame 5Symbol 372 MovieClip
"leg_right"Symbol 385 MovieClip Frame 6Symbol 374 MovieClip
"leg_right"Symbol 385 MovieClip Frame 7Symbol 376 MovieClip
"leg_right"Symbol 385 MovieClip Frame 8Symbol 382 MovieClip
"leg_right"Symbol 385 MovieClip Frame 9Symbol 384 MovieClip
"arm_right"Symbol 444 MovieClip Frame 1Symbol 393 MovieClip
"arm_right"Symbol 444 MovieClip Frame 2Symbol 398 MovieClip
"arm_right"Symbol 444 MovieClip Frame 3Symbol 403 MovieClip
"arm_right"Symbol 444 MovieClip Frame 4Symbol 411 MovieClip
"arm_right"Symbol 444 MovieClip Frame 5Symbol 418 MovieClip
"arm_right"Symbol 444 MovieClip Frame 6Symbol 424 MovieClip
"arm_right"Symbol 444 MovieClip Frame 7Symbol 431 MovieClip
"arm_right"Symbol 444 MovieClip Frame 8Symbol 438 MovieClip
"arm_right"Symbol 444 MovieClip Frame 9Symbol 443 MovieClip
"arm_left"Symbol 496 MovieClip Frame 1Symbol 451 MovieClip
"arm_left"Symbol 496 MovieClip Frame 2Symbol 457 MovieClip
"arm_left"Symbol 496 MovieClip Frame 3Symbol 461 MovieClip
"arm_left"Symbol 496 MovieClip Frame 4Symbol 466 MovieClip
"arm_left"Symbol 496 MovieClip Frame 5Symbol 471 MovieClip
"arm_left"Symbol 496 MovieClip Frame 6Symbol 477 MovieClip
"arm_left"Symbol 496 MovieClip Frame 7Symbol 483 MovieClip
"arm_left"Symbol 496 MovieClip Frame 8Symbol 490 MovieClip
"arm_left"Symbol 496 MovieClip Frame 9Symbol 495 MovieClip
"head"Symbol 517 MovieClip Frame 1Symbol 502 MovieClip
"head"Symbol 517 MovieClip Frame 2Symbol 504 MovieClip
"head"Symbol 517 MovieClip Frame 3Symbol 506 MovieClip
"head"Symbol 517 MovieClip Frame 4Symbol 508 MovieClip
"head"Symbol 517 MovieClip Frame 5Symbol 510 MovieClip
"head"Symbol 517 MovieClip Frame 7Symbol 512 MovieClip
"head"Symbol 517 MovieClip Frame 8Symbol 514 MovieClip
"head"Symbol 517 MovieClip Frame 9Symbol 516 MovieClip
"body"Symbol 536 MovieClip Frame 1Symbol 519 MovieClip
"body"Symbol 536 MovieClip Frame 2Symbol 521 MovieClip
"body"Symbol 536 MovieClip Frame 3Symbol 523 MovieClip
"body"Symbol 536 MovieClip Frame 4Symbol 525 MovieClip
"body"Symbol 536 MovieClip Frame 5Symbol 527 MovieClip
"body"Symbol 536 MovieClip Frame 6Symbol 529 MovieClip
"body"Symbol 536 MovieClip Frame 7Symbol 531 MovieClip
"body"Symbol 536 MovieClip Frame 8Symbol 533 MovieClip
"body"Symbol 536 MovieClip Frame 9Symbol 535 MovieClip
"tail"Symbol 543 MovieClip Frame 9Symbol 542 MovieClip
"leg_lefts"Symbol 551 MovieClip Frame 1Symbol 361 MovieClip
"leg_rights"Symbol 551 MovieClip Frame 1Symbol 385 MovieClip
"arm_rights"Symbol 551 MovieClip Frame 1Symbol 444 MovieClip
"arm_lefts"Symbol 551 MovieClip Frame 1Symbol 496 MovieClip
"heads"Symbol 551 MovieClip Frame 1Symbol 517 MovieClip
"bodys"Symbol 551 MovieClip Frame 1Symbol 536 MovieClip
"tails"Symbol 551 MovieClip Frame 1Symbol 543 MovieClip
"burning"Symbol 551 MovieClip Frame 1Symbol 550 MovieClip
"tail"Symbol 551 MovieClip Frame 37Symbol 543 MovieClip
"enemy"Symbol 552 MovieClip Frame 1Symbol 551 MovieClip
"step_test"Symbol 575 MovieClip Frame 1Symbol 317 MovieClip
"enemies"Symbol 575 MovieClip Frame 1Symbol 552 MovieClip
"blood"Symbol 575 MovieClip Frame 1Symbol 574 MovieClip
"fire"Symbol 584 MovieClip Frame 1Symbol 583 MovieClip
"explosion"Symbol 586 MovieClip Frame 1Symbol 585 MovieClip
"rounds"Symbol 619 MovieClip Frame 2Symbol 596 MovieClip
"rounds"Symbol 619 MovieClip Frame 3Symbol 599 MovieClip
"rounds"Symbol 619 MovieClip Frame 4Symbol 602 MovieClip
"rounds"Symbol 619 MovieClip Frame 5Symbol 605 MovieClip
"rounds"Symbol 619 MovieClip Frame 6Symbol 606 MovieClip
"rounds"Symbol 619 MovieClip Frame 7Symbol 609 MovieClip
"rounds"Symbol 619 MovieClip Frame 8Symbol 612 MovieClip
"rounds"Symbol 619 MovieClip Frame 9Symbol 615 MovieClip
"rounds"Symbol 619 MovieClip Frame 10Symbol 618 MovieClip
"reload_bar"Symbol 620 MovieClip Frame 1Symbol 291 MovieClip
"rounds_all"Symbol 620 MovieClip Frame 1Symbol 619 MovieClip
"buy"Symbol 788 MovieClip Frame 1Symbol 772 MovieClip
"alt"Symbol 788 MovieClip Frame 2Symbol 780 MovieClip
"main"Symbol 788 MovieClip Frame 2Symbol 787 MovieClip
"cursor"Symbol 858 MovieClip Frame 277Symbol 857 MovieClip

Labels

"preloader_loop"Frame 2
"title_loop"Frame 137
"game_start"Frame 141
"game_loop"Frame 152
"upkeep_loop"Frame 166
"game_over"Frame 168
"game_win"Frame 174
"complex"Symbol 84 MovieClip Frame 1
"simple"Symbol 84 MovieClip Frame 3
"loop"Symbol 101 MovieClip Frame 2
"title"Symbol 114 MovieClip Frame 2
"game_start"Symbol 114 MovieClip Frame 5
"upkeep"Symbol 114 MovieClip Frame 8
"game_over"Symbol 114 MovieClip Frame 11
"weapon_buy"Symbol 120 MovieClip Frame 2
"defense_buy"Symbol 120 MovieClip Frame 5
"defense_repair"Symbol 120 MovieClip Frame 8
"gun_select"Symbol 120 MovieClip Frame 11
"play"Symbol 255 MovieClip Frame 1
"instructions"Symbol 255 MovieClip Frame 6
"options"Symbol 255 MovieClip Frame 9
"credits"Symbol 255 MovieClip Frame 14
"left"Symbol 311 MovieClip Frame 1
"aim"Symbol 311 MovieClip Frame 2
"right"Symbol 311 MovieClip Frame 3
"walk"Symbol 551 MovieClip Frame 1
"attack"Symbol 551 MovieClip Frame 30
"die"Symbol 551 MovieClip Frame 61
"die1"Symbol 551 MovieClip Frame 76
"die2"Symbol 551 MovieClip Frame 91
"really_die"Symbol 551 MovieClip Frame 106
"really_die1"Symbol 551 MovieClip Frame 126
"really_die2"Symbol 551 MovieClip Frame 145
"explode"Symbol 551 MovieClip Frame 173
"explode1"Symbol 551 MovieClip Frame 190
"explode 2"Symbol 551 MovieClip Frame 207
"two"Symbol 574 MovieClip Frame 13
"enemy_loop"Symbol 575 MovieClip Frame 3

Dynamic Text Variables

_root.gbl_money_maxSymbol 128 EditableText"999999"
_root.gbl_points_maxSymbol 130 EditableText"999999"
_root.gbl_kills_maxSymbol 131 EditableText"999999"
_root.gbl_level_maxSymbol 132 EditableText"999999"
hud_defensesSymbol 161 EditableText"Defenses:500   "
hud_killsSymbol 162 EditableText"Kills:16  "
hud_pointsSymbol 163 EditableText"Pts:6025  "
hud_timeSymbol 164 EditableText"Assault:22/45   "
hud_moneySymbol 165 EditableText"$:857  "
defense_powerSymbol 290 EditableText"999"
hud_defensesSymbol 588 EditableText"Defenses:99999"
hud_killsSymbol 589 EditableText"Kills:9999"
hud_pointsSymbol 590 EditableText"Pts:9999999"
hud_timeSymbol 591 EditableText"Assault:99/9999"
hud_moneySymbol 592 EditableText"$:9999999"
def_powerSymbol 791 EditableText"1 2 3 4 5 6 7 8 9 10"
item_descriptionSymbol 793 EditableText" "
upkeep_moneySymbol 794 EditableText"999999"
upkeep_pointsSymbol 795 EditableText"999999"
upkeep_level_killsSymbol 796 EditableText"999999"
upkeep_game_killsSymbol 797 EditableText"999999"
upkeep_levelSymbol 798 EditableText"999999"
weap_costSymbol 800 EditableText"1 2 3 4 5 6 7 8 9 "
def_costSymbol 801 EditableText"1 2 3 4 5 6 7 8 9 10"
weap_damageSymbol 802 EditableText"1 2 3 4 5 6 7 8 9 "
weap_shotsSymbol 803 EditableText"1 2 3 4 5 6 7 8 9 "
weap_nameSymbol 804 EditableText"bb 22 45 9mm beretta shot sniper uzi molotov grenade "
def_nameSymbol 805 EditableText"house boards sandbags barricade barbed razor gate nails mines auto"
sum_up_textSymbol 840 EditableText"Zombies  break into the house, quickly overpower you, and begin to feast on your flesh."
_root.upkeep_moneySymbol 849 EditableText"999999"
_root.upkeep_pointsSymbol 850 EditableText"999999"
_root.upkeep_game_killsSymbol 851 EditableText"999999"




http://swfchan.com/5/24496/info.shtml
Created: 24/5 -2019 23:01:10 Last modified: 24/5 -2019 23:01:10 Server time: 28/04 -2024 07:40:06