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Super Spider.swf

This is the info page for
Flash #24510

(Click the ID number above for more basic data on this flash file.)


Text
AUDIO

Press Space to start

Nano Pong

Press Space to quit

Now Loading

Sorry if this takes a while

To pass the time , please take a look at
HeavyGames.com

the link will not take you out of this browser

You can also play this mini game
Press space to begin

tm

tm

Done Loading

Continue

Continue

http://uploads.ungrounded.net

Skip Intro

Skip Intro

For the most part , no bugs were harmed
during the making of this game

The one that was , had it coming

New Game

New Game

Load Game

Load Game

More Games

More Games

High Scores

High Scores

Instructions

Right - Rotate clockwise
Left - Rotate Counter Clockwise
Up - Move Forward
Down - Turn around (180 rotate)
X - Jump
C  - Use Weapons
V - Use Extendo Glove
Space - Weapons select Menu
Controls (Weapon select menu only)
Right/ Left - move curser
C - select weapon
Space - Close menu

Dual Cannons

000

000

/

Plasma Spring

Seeker Missile

Nano Turret

Disintegrator

Tesla Storm

Mini Nuke

The Preditor

Weapons Select Menu

The Weapons

Each weapon bought has a symbol
Use the curser to highlight the
symbol and press C to Equip it
Press Space to exit
The  WSM also acts as a pause screen

The Curser

Weapons Shop

Current wave

Armor Level

Upgrade

Upgrade

$

Save Game

Save Game

view

Basic laser gun.
It fires Two small beams simultaneously

Dual cannons-

0

0

Power LVL

Ammunition

BUY

BUY

$

+

000000000

000000000

0000000

Plasm Spring-

Fire an orb of plasma , that riqochets off of walls
and enemies.

Launch a single missile that locks on to an
enemy and hunts it until they collide. If the missiles power
level is beyond 2 , the missile will fire an arch of  heated plasma
apon a collision kill

Seeker Missile-

Deploy miniature turrets that fire with their
own artificial intelligence. Like the seeker missile it is capable
of launching archs of heated plasma apon a collision kill.

Nano Turret-

A flame thrower that burns foes
When its power is beyond level 2 , it is able to
obliterate foes with a much larger radius

Disintegrator-

A powerful weapon that fires an arch of electricity
at an enemy , and locks on to it for a period of
time, when the enemy dies , the arch seperates and hits
surrounding foes power up this weapon,
the stronger it is , the more arches it'll seperate into

Tesla Storm -

Mini Nuke  -

Launch a miniature Hydrogen bomb that evaporates
surrounding enemies in a massive radius of death.
When this weapon is strong enough , it will automatically
launch miniature nuclear warheads

The Preditor -

A devistating Weapon that launches four missiles that
independantly hunt down enemies. The missile will
chase its target until it hits it. If the target is killed
before the missile can hit.
The missile will then find a new target
When a missile makes a kill it launches an arch of heated plasma

000000000

000000000

0000000

Dual Cannons

Plasma Spring

Seeker missile

Nano Turret

Disintegrator

Tesla Storm

Mini Nuke

The Preditor

00

00

/

99999

+

Ammo

Score

Health

9999999

Dual Cannons

Plasma Spring

Seeker missile

Nano Turret

Disintegrator

Tesla Storm

Mini Nuke

Fusion Claw

+

ammo

Health

Score

Wave Complete

Game Over

Submit High Score

Submit High Score

Over all score

Your Name Here

ActionScript [AS1/AS2]

Frame 1
_root.weapon2 = true; _root.armor = 1; Stage.showMenu = false; function EncrpytString(strVal) { var strKey = "aHfEjcDebChGiAfIjDbEjacD"; var nLenKey = strKey.length; var strZero = "0"; var _local3 = ""; var nTot = strVal.length; var _local1 = 0; _local3 = ""; var nCodeVal; var nCodeKey; var _local2; var nChecksum = 0; nCnt = 0; while (nCnt < nTot) { nCodeVal = strVal.charCodeAt(nCnt); if (nCodeVal >= 128) { nCodeVal = "X"; } nCodeKey = strKey.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= nLenKey) { _local1 = 0; } _local2 = (nCodeVal % 16) + nCodeKey; _local3 = _local3 + String.fromCharCode(_local2); nChecksum = nChecksum + _local2; nCodeKey = strKey.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= nLenKey) { _local1 = 0; } _local2 = Math.floor(nCodeVal / 16) + nCodeKey; _local3 = _local3 + String.fromCharCode(_local2); nChecksum = nChecksum + _local2; nCnt++; } nChecksum = nChecksum % 256; nCodeKey = strKey.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= nLenKey) { _local1 = 0; } _local2 = (nChecksum % 16) + nCodeKey; _local3 = _local3 + String.fromCharCode(_local2); nCodeKey = strKey.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= nLenKey) { _local1 = 0; } _local2 = Math.floor(nChecksum / 16) + nCodeKey; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local3 = strUrl.toLowerCase(); var _local1 = _local3.indexOf(strParam); var nParamLen = strParam.length; if (_local1 > 0) { var nNumChars; var _local2 = _local3.indexOf("&", _local1 + nParamLen); if (_local2 > 0) { nNumChars = _local2 - _local1; } else { nNumChars = strUrl.length - _local1; } return(strUrl.substr(_local1 + nParamLen, nNumChars)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var nNumChars = _local1.length; var _local2 = _local1.indexOf("?", 0); if (_local2 > 0) { nNumChars = _local2; } var _local3 = "download"; if (_local1.substr(0, 4) == "http") { _local3 = strUrl.substr(7, nNumChars - 7); } return(_local3); } stop(); Stage.showMenu = false; _quality = "High";
Frame 2
stop(); Stage.showMenu = false; _quality = "High";
Frame 3
var savefile = SharedObject.getLocal("SpiderTron"); _root.oldWeapon2 = savefile.data.Weapon2; if (savefile.data.Weapon2 == undefined) { _root.Weapon2 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldarmor = savefile.data.armor; if (savefile.data.armor == undefined) { _root.armor = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldWeapon3 = savefile.data.Weapon3; if (savefile.data.Weapon2 == undefined) { _root.Weapon3 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldWeapon4 = savefile.data.Weapon4; if (savefile.data.Weapon2 == undefined) { _root.Weapon4 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldWeapon5 = savefile.data.Weapon5; if (savefile.data.Weapon2 == undefined) { _root.Weapon5 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldWeapon6 = savefile.data.Weapon6; if (savefile.data.Weapon6 == undefined) { _root.Weapon6 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldWeapon7 = savefile.data.Weapon7; if (savefile.data.Weapon7 == undefined) { _root.Weapon2 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldWeapon8 = savefile.data.Weapon8; if (savefile.data.Weapon8 == undefined) { _root.Weapon8 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldpower = savefile.data.power; if (savefile.data.power == undefined) { _root.power = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldpower2 = savefile.data.power2; if (savefile.data.power == undefined) { _root.power2 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldpower3 = savefile.data.power3; if (savefile.data.power == undefined) { _root.power3 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldpower4 = savefile.data.power4; if (savefile.data.power == undefined) { _root.power4 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldpower5 = savefile.data.power5; if (savefile.data.power5 == undefined) { _root.power5 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldpower6 = savefile.data.power6; if (savefile.data.power == undefined) { _root.power6 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldpower7 = savefile.data.power7; if (savefile.data.power7 == undefined) { _root.power7 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldpower8 = savefile.data.power8; if (savefile.data.power8 == undefined) { _root.power8 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldGA = savefile.data.GA; if (savefile.data.GA == undefined) { _root.GA = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldGA2 = savefile.data.GA2; if (savefile.data.GA2 == undefined) { _root.GA2 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldGA3 = savefile.data.GA3; if (savefile.data.GA3 == undefined) { _root.GA3 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldGA4 = savefile.data.GA4; if (savefile.data.GA4 == undefined) { _root.GA4 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldGA5 = savefile.data.GA5; if (savefile.data.GA5 == undefined) { _root.GA5 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldGA6 = savefile.data.GA6; if (savefile.data.GA6 == undefined) { _root.GA6 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldGA7 = savefile.data.GA7; if (savefile.data.GA7 == undefined) { _root.GA7 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.oldGA8 = savefile.data.GA8; if (savefile.data.GA8 == undefined) { _root.GA8 = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.cash = savefile.data.cash; if (savefile.data.cash == undefined) { _root.cash = 0; } var savefile = SharedObject.getLocal("SpiderTron"); _root.cash = savefile.data.Difficulty; if (savefile.data.Difficulty == undefined) { _root.Difficulty = 0; } stop(); Stage.showMenu = false; _quality = "High";
Instance of Symbol 102 MovieClip "loading" in Frame 3
onClipEvent (load) { this.gotoAndStop(1); }
Frame 4
stopAllSounds(); stop(); Stage.showMenu = false; _quality = "High";
Frame 6
stop(); Stage.showMenu = false; _quality = "High";
Instance of Symbol 177 MovieClip "spider" in Frame 6
onClipEvent (enterFrame) { if (_root.score <= 0) { _root.score = 0; } AMMO1 = 250 + (50 * _root.GA); GUN1 = 250 + (50 * _root.GA); AMMO2 = 50 + (25 * _root.GA2); GUN2 = 50 + (25 * _root.GA2); AMMO3 = 25 + (10 * _root.GA3); GUN3 = 25 + (10 * _root.GA3); AMMO4 = 20 + (5 * _root.GA4); GUN4 = 20 + (5 * _root.GA4); AMMO5 = 200 + (60 * _root.GA5); GUN5 = 200 + (60 * _root.GA5); AMMO6 = 20 + (4 * _root.GA6); GUN6 = 20 + (4 * _root.GA6); AMMO7 = 5 + (1 * _root.GA7); GUN7 = 5 + (1 * _root.GA7); AMMO8 = 15 + (5 * _root.GA8); GUN8 = 15 + (5 * _root.GA8); _root.waves = _root.difficulty + 1; _root.ARMORC = 2000 * _root.Armor; }
Instance of Symbol 275 MovieClip "BUYING" in Frame 6
onClipEvent (enterFrame) { if (_root.select <= 1) { this.gotoAndStop(1); this.EXR._visible = true; this.BUY._visible = false; this.EXR.PL = _root.power + 1; this.EXR.am = _root.spider.ammo1; this.gear.gotoAndStop(1); this.gear2.gotoAndStop(1); this.UPAm._visible = true; this.UPLVL._visible = true; this.POWC = 500 + (_root.power * 500); this.AMMOC = 500 + (_root.GA * 500); this.cost = _root.EMPTY; } if (_root.select == 2) { this.gotoAndStop(2); this.EXR._visible = true; this.BUY._visible = false; this.EXR.PL = _root.power2 + 1; this.EXR.am = _root.spider.ammo2; this.gear.gotoAndStop(2); this.gear2.gotoAndStop(2); this.UPAm._visible = true; this.UPLVL._visible = true; this.POWC = 500 + (_root.power2 * 500); this.AMMOC = 500 + (_root.GA2 * 500); this.cost = _root.EMPTY; } if ((_root.select == 3) && (_root.weapon3 == true)) { this.gotoAndStop(3); this.EXR._visible = true; this.BUY._visible = false; this.EXR.PL = _root.power3 + 1; this.EXR.am = _root.spider.ammo3; this.gear.gotoAndStop(3); this.gear2.gotoAndStop(3); this.UPAm._visible = true; this.UPLVL._visible = true; this.POWC = 700 + (_root.power3 * 700); this.AMMOC = 700 + (_root.GA3 * 700); this.cost = _root.EMPTY; } if ((_root.select == 3) && (_root.weapon3 != true)) { this.gotoAndStop(3); this.EXR._visible = false; this.BUY._visible = true; this.EXR.PL = _root.power3 + 1; this.EXR.am = _root.spider.ammo3; this.gear.gotoAndStop(3); this.gear2.gotoAndStop(3); this.UPAm._visible = false; this.UPLVL._visible = false; this.POWC = _root.EMPTY; this.AMMOC = _root.EMPTY; this.cost = 1300; } if ((_root.select == 4) && (_root.weapon4 == true)) { this.gotoAndStop(4); this.EXR._visible = true; this.BUY._visible = false; this.EXR.PL = _root.power4 + 1; this.EXR.am = _root.spider.ammo4; this.gear.gotoAndStop(4); this.gear2.gotoAndStop(4); this.UPAm._visible = true; this.UPLVL._visible = true; this.POWC = 800 + (_root.power4 * 800); this.AMMOC = 800 + (_root.GA4 * 800); this.cost = _root.EMPTY; } if ((_root.select == 4) && (_root.weapon4 != true)) { this.gotoAndStop(4); this.EXR._visible = false; this.BUY._visible = true; this.EXR.PL = _root.power4 + 1; this.EXR.am = _root.spider.ammo4; this.gear.gotoAndStop(4); this.gear2.gotoAndStop(4); this.UPAm._visible = false; this.UPLVL._visible = false; this.POWC = _root.EMPTY; this.AMMOC = _root.EMPTY; this.cost = 1600; } if ((_root.select == 5) && (_root.weapon5 == true)) { this.gotoAndStop(5); this.EXR._visible = true; this.BUY._visible = false; this.EXR.PL = _root.power5 + 1; this.EXR.am = _root.spider.ammo5; this.gear.gotoAndStop(5); this.gear2.gotoAndStop(5); this.UPAm._visible = true; this.UPLVL._visible = true; this.POWC = 1000 + (_root.power5 * 1000); this.AMMOC = 1000 + (_root.GA5 * 1000); this.cost = _root.EMPTY; } if ((_root.select == 5) && (_root.weapon5 != true)) { this.gotoAndStop(5); this.EXR._visible = false; this.BUY._visible = true; this.EXR.PL = _root.power5 + 1; this.EXR.am = _root.spider.ammo5; this.gear.gotoAndStop(5); this.gear2.gotoAndStop(5); this.UPAm._visible = false; this.UPLVL._visible = false; this.POWC = _root.EMPTY; this.AMMOC = _root.EMPTY; this.cost = 2200; } if ((_root.select == 6) && (_root.weapon6 == true)) { this.gotoAndStop(6); this.EXR._visible = true; this.BUY._visible = false; this.EXR.PL = _root.power6 + 1; this.EXR.am = _root.spider.ammo6; this.gear.gotoAndStop(6); this.gear2.gotoAndStop(6); this.UPAm._visible = true; this.UPLVL._visible = true; this.POWC = 1200 + (_root.power6 * 1200); this.AMMOC = 1200 + (_root.GA6 * 1200); this.cost = _root.EMPTY; } if ((_root.select == 6) && (_root.weapon6 != true)) { this.gotoAndStop(6); this.EXR._visible = false; this.BUY._visible = true; this.EXR.PL = _root.power6 + 1; this.EXR.am = _root.spider.ammo6; this.gear.gotoAndStop(6); this.gear2.gotoAndStop(6); this.UPAm._visible = false; this.UPLVL._visible = false; this.POWC = _root.EMPTY; this.AMMOC = _root.EMPTY; this.cost = 2600; } if ((_root.select == 7) && (_root.weapon7 == true)) { this.gotoAndStop(7); this.EXR._visible = true; this.BUY._visible = false; this.EXR.PL = _root.power7 + 1; this.EXR.am = _root.spider.ammo7; this.gear.gotoAndStop(7); this.gear2.gotoAndStop(7); this.UPAm._visible = true; this.UPLVL._visible = true; this.POWC = 1500 + (_root.power7 * 1400); this.AMMOC = 1500 + (_root.GA7 * 1400); this.cost = _root.EMPTY; } if ((_root.select == 7) && (_root.weapon7 != true)) { this.gotoAndStop(7); this.EXR._visible = false; this.BUY._visible = true; this.EXR.PL = _root.power7 + 1; this.EXR.am = _root.spider.ammo7; this.gear.gotoAndStop(7); this.gear2.gotoAndStop(7); this.UPAm._visible = false; this.UPLVL._visible = false; this.POWC = _root.EMPTY; this.AMMOC = _root.EMPTY; this.cost = 3500; } if ((_root.select == 8) && (_root.weapon8 == true)) { this.gotoAndStop(8); this.EXR._visible = true; this.BUY._visible = false; this.EXR.PL = _root.power8 + 1; this.EXR.am = _root.spider.ammo8; this.gear.gotoAndStop(8); this.gear2.gotoAndStop(8); this.UPAm._visible = true; this.UPLVL._visible = true; this.POWC = 2000 + (_root.power8 * 2000); this.AMMOC = 2000 + (_root.GA8 * 2000); this.cost = _root.EMPTY; } if ((_root.select == 8) && (_root.weapon8 != true)) { this.gotoAndStop(8); this.EXR._visible = false; this.BUY._visible = true; this.EXR.PL = _root.power8 + 1; this.EXR.am = _root.spider.ammo8; this.gear.gotoAndStop(8); this.gear2.gotoAndStop(8); this.UPAm._visible = false; this.UPLVL._visible = false; this.POWC = _root.EMPTY; this.AMMOC = _root.EMPTY; this.cost = 4000; } this.money = _root.cash; }
Instance of Symbol 102 MovieClip "loading" in Frame 6
onClipEvent (load) { this.gotoAndStop(1); }
Frame 7
stop();
Instance of Symbol 324 MovieClip "spider" in Frame 7
onClipEvent (load) { _rotation = 0; _root.GOR = 0; INTX = _xscale; INTY = _yscale; _root.gauge.collect._visible = false; hurt = 3 + (1 * _root.difficulty); Health = 500; AMMO1 = 250 + (50 * _root.GA); GUN1 = 250 + (50 * _root.GA); AMMO2 = 50 + (25 * _root.GA2); GUN2 = 50 + (25 * _root.GA2); AMMO3 = 25 + (10 * _root.GA3); GUN3 = 25 + (10 * _root.GA3); AMMO4 = 20 + (5 * _root.GA4); GUN4 = 20 + (5 * _root.GA4); AMMO5 = 200 + (60 * _root.GA5); GUN5 = 200 + (60 * _root.GA5); AMMO6 = 20 + (4 * _root.GA6); GUN6 = 20 + (4 * _root.GA6); AMMO7 = 5 + (1 * _root.GA7); GUN7 = 5 + (1 * _root.GA7); AMMO8 = 15 + (5 * _root.GA8); GUN8 = 15 + (5 * _root.GA8); timer = 0; _root.nextwave.swapDepths(60000); _root.Gameover.swapDepths(60002); _root.QS._visible = false; this.swapDepths(101); _root.gauge.swapDepths(50006); _root.QS.swapDepths(50005); _root.foreground.swapDepths(30000); element = 300; lamont = 0; BGtype = random(6); } onClipEvent (enterFrame) { if (((key.IsDown(39) && (pause != true)) && (attack <= 2)) && (Health > 0)) { _rotation = (_rotation + 2); } if (((key.IsDown(37) && (pause != true)) && (attack <= 2)) && (Health > 0)) { _rotation = (_rotation - 2); } if (((key.IsDown(38) && (pause != true)) && (attack <= 2)) && (Health > 0)) { _x = (_x + (5 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (5 * Math.sin(_rotation * (Math.PI/180)))); this.play(); REV = true; } if (((key.IsDown(40) && (pause != true)) && (REVERT != true)) && (Health > 0)) { _rotation = (_rotation + 180); REVERT = true; } if (((key.IsDown(88) && (jump != true)) && (pause != true)) && (Health > 0)) { jump = true; ACC = 5; this.swapDepths(20001); } if (((jump == true) && (pause != true)) && (Health > 0)) { ACC = ACC - 0.2; _xscale = (_xscale + ACC); _yscale = (_yscale + ACC); this.gotoAndStop("jumpN"); } if (jump != true) { ACC = 0; } if (pause == true) { this.stop(); } if (ACC <= -5) { this.swapDepths(101); ACC = 0; jump = false; _xscale = INTX; _yscale = INTY; this.gotoAndStop(1); } if (((key.IsDown(86) && (pause != true)) && (attack <= 0)) && (jump != true)) { this.gotoAndPlay("punch"); attack = 13; } if ((((((pause != true) && (attack > 0)) && (_x > 0)) && (_x < 900)) && (_y > 0)) && (_y < 450)) { _x = (_x + (attack * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (attack * Math.sin(_rotation * (Math.PI/180)))); attack = attack - 0.7; } if (attack <= 1) { attack = 0; } if ((this.CD.hitTest(_root.ENEMY) && (pause != true)) && (_root.ENEMY.Health > 0)) { _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - 5; _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); } if ((this.CD.hitTest(_root.ENEMY2) && (pause != true)) && (_root.ENEMY2.Health > 0)) { _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - 5; _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); } if ((this.CD.hitTest(_root.ENEMY3) && (pause != true)) && (_root.ENEMY3.Health > 0)) { _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - 5; _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); } if ((this.CD.hitTest(_root.ENEMY4) && (pause != true)) && (_root.ENEMY4.Health > 0)) { _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - 5; _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); } if ((this.CD.hitTest(_root.ENEMY5) && (pause != true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.play(); _root.ENEMY5.Health = _root.ENEMY5.Health - 5; _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); } if ((this.CD.hitTest(_root.ENEMY6) && (pause != true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - 5; _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); } if ((this.CD.hitTest(_root.ENEMY7) && (pause != true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - 5; _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); } if ((this.CD.hitTest(_root.ENEMY8) && (pause != true)) && (_root.ENEMY8.Health > 0)) { _root.ENEMY8.play(); _root.ENEMY8.Health = _root.ENEMY8.Health - 5; _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); } if (((((key.IsDown(67) && (jump != true)) && (REA != true)) && (weapon <= 1)) && (AMMO > 0)) && (pause != true)) { duplicateMovieClip (_root.laser, "null" + element, element); AMMO1 = AMMO1 - 1; REA = true; _root.soundFX.gotoAndPlay("laser"); } if ((((((key.IsDown(67) && (jump != true)) && (REA != true)) && (weapon == 2)) && (AMMO > 0)) && (pause != true)) && (REROCKET > 10)) { duplicateMovieClip (_root.laser2, "null" + element, element); AMMO2 = AMMO2 - 1; REA = true; REROCKET = 0; } if ((((((key.IsDown(67) && (jump != true)) && (REA != true)) && (weapon == 3)) && (AMMO > 0)) && (pause != true)) && (REROCKET > 40)) { duplicateMovieClip (_root.laser3, "null" + element, element); AMMO3 = AMMO3 - 1; REA = true; REROCKET = 0; } if ((((((key.IsDown(67) && (jump != true)) && (REA != true)) && (weapon == 4)) && (AMMO > 0)) && (pause != true)) && (REROCKET > 40)) { duplicateMovieClip (_root.laser4, "null" + element, lamont); AMMO4 = AMMO4 - 1; REA = true; REROCKET = 0; } if ((((key.IsDown(67) && (jump != true)) && (weapon == 5)) && (AMMO > 0)) && (pause != true)) { arrowk = arrowk + 1; } if (arrowk > 3) { arrowk = 0; duplicateMovieClip (_root.laser5, "null" + element, element); AMMO5 = AMMO5 - 1; _root.soundFX.gotoAndPlay("flame"); } if ((((((key.IsDown(67) && (jump != true)) && (REA != true)) && (weapon == 6)) && (AMMO > 0)) && (pause != true)) && (REROCKET > 100)) { duplicateMovieClip (_root.laser6, "null" + element, element); AMMO6 = AMMO6 - 1; REA = true; REROCKET = 0; } if ((((((key.IsDown(67) && (jump != true)) && (REA != true)) && (weapon == 7)) && (AMMO > 0)) && (pause != true)) && (REROCKET > 70)) { duplicateMovieClip (_root.laser7, "null" + element, element); AMMO7 = AMMO7 - 1; REA = true; REROCKET = 0; } if ((((((key.IsDown(67) && (jump != true)) && (REA != true)) && (weapon == 8)) && (AMMO > 0)) && (pause != true)) && (REROCKET > 50)) { duplicateMovieClip (_root.laser8, "null" + element, element); AMMO8 = AMMO8 - 1; REA = true; REROCKET = 0; DUB = true; } if (DUB == true) { dual = dual + 1; } if ((dual > 1) && (dual < 3)) { duplicateMovieClip (_root.laser9, "null" + element, element); } if ((dual > 4) && (dual < 6)) { duplicateMovieClip (_root.laser10, "null" + element, element); } if (dual > 7) { duplicateMovieClip (_root.laser8, "null" + element, element); dual = 0; DUB = false; } if (pause != true) { REROCKET = REROCKET + 1; } if (weapon <= 1) { AMMO = AMMO1; _root.gauge.AF1 = GUN1; _root.gauge.AM1 = AMMO1; _root.gauge.WEA.TE = _root.DC; _root.gauge.WEA.gotoAndStop(1); this.weap.gotoAndStop(1); } if (weapon == 2) { AMMO = AMMO2; _root.gauge.AF1 = GUN2; _root.gauge.AM1 = AMMO2; _root.gauge.WEA.TE = _root.PS; _root.gauge.WEA.gotoAndStop(2); this.weap.gotoAndStop(2); } if (weapon == 3) { AMMO = AMMO3; _root.gauge.AF1 = GUN3; _root.gauge.AM1 = AMMO3; _root.gauge.WEA.TE = _root.SM; _root.gauge.WEA.gotoAndStop(3); this.weap.gotoAndStop(3); } if (weapon == 4) { AMMO = AMMO4; _root.gauge.AF1 = GUN4; _root.gauge.AM1 = AMMO4; _root.gauge.WEA.TE = _root.NT; _root.gauge.WEA.gotoAndStop(4); this.weap.gotoAndStop(4); } if (weapon == 5) { AMMO = AMMO5; _root.gauge.AF1 = GUN5; _root.gauge.AM1 = AMMO5; _root.gauge.WEA.gotoAndStop(5); this.weap.gotoAndStop(5); _root.gauge.WEA.TE = _root.TD; } if (weapon == 6) { AMMO = AMMO6; _root.gauge.AF1 = GUN6; _root.gauge.AM1 = AMMO6; _root.gauge.WEA.TE = _root.TS; _root.gauge.WEA.gotoAndStop(6); this.weap.gotoAndStop(6); } if (weapon == 7) { AMMO = AMMO7; _root.gauge.AF1 = GUN7; _root.gauge.AM1 = AMMO7; _root.gauge.WEA.TE = _root.MN; _root.gauge.WEA.gotoAndStop(7); this.weap.gotoAndStop(7); } if (weapon == 8) { AMMO = AMMO8; _root.gauge.AF1 = GUN8; _root.gauge.AM1 = AMMO8; _root.gauge.WEA.TE = _root.FC; _root.gauge.WEA.gotoAndStop(8); this.weap.gotoAndStop(8); } if (weapon == 9) { AMMO = AMMO9; _root.gauge.AF1 = GUN9; _root.gauge.AM1 = AMMO9; _root.gauge.WEA.gotoAndStop(9); this.weap.gotoAndStop(9); } if (((key.IsDown(32) && (pause != true)) && (ROCK > 30)) && (completed != true)) { pause = true; rev = true; ROCK = 0; _root.QS._visible = true; } if (((key.IsDown(32) && (pause == true)) && (ROCK > 30)) && (completed != true)) { pause = false; rev = true; ROCK = 0; _root.QS._visible = false; } if (element > 999) { element = 300; } if (lamont > 88) { lamont = 0; } if ((this.FR.hitTest(_root.ENEMY) && (jump != true)) && (_root.ENEMY.Health > 0)) { _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.BR.hitTest(_root.ENEMY) && (jump != true)) && (_root.ENEMY.Health > 0)) { _x = (_x + (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.FR.hitTest(_root.ENEMY2) && (jump != true)) && (_root.ENEMY2.Health > 0)) { _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.BR.hitTest(_root.ENEMY2) && (jump != true)) && (_root.ENEMY2.Health > 0)) { _x = (_x + (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.FR.hitTest(_root.ENEMY3) && (jump != true)) && (_root.ENEMY3.Health > 0)) { _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.BR.hitTest(_root.ENEMY3) && (jump != true)) && (_root.ENEMY3.Health > 0)) { _x = (_x + (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.FR.hitTest(_root.ENEMY4) && (jump != true)) && (_root.ENEMY4.Health > 0)) { _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.BR.hitTest(_root.ENEMY4) && (jump != true)) && (_root.ENEMY4.Health > 0)) { _x = (_x + (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.FR.hitTest(_root.ENEMY5) && (jump != true)) && (_root.ENEMY5.Health > 0)) { _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.BR.hitTest(_root.ENEMY5) && (jump != true)) && (_root.ENEMY5.Health > 0)) { _x = (_x + (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.FR.hitTest(_root.ENEMY6) && (jump != true)) && (_root.ENEMY6.Health > 0)) { _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.BR.hitTest(_root.ENEMY6) && (jump != true)) && (_root.ENEMY6.Health > 0)) { _x = (_x + (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.FR.hitTest(_root.ENEMY7) && (jump != true)) && (_root.ENEMY7.Health > 0)) { _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.BR.hitTest(_root.ENEMY7) && (jump != true)) && (_root.ENEMY7.Health > 0)) { _x = (_x + (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.FR.hitTest(_root.ENEMY8) && (jump != true)) && (_root.ENEMY8.Health > 0)) { _x = (_x - (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if ((this.BR.hitTest(_root.ENEMY8) && (jump != true)) && (_root.ENEMY8.Health > 0)) { _x = (_x + (13 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (13 * Math.sin(_rotation * (Math.PI/180)))); Health = Health - (hurt / _root.armor); } if (_root.armor == undefined) { _root.armor = 1; } if (_y < 5) { _y = 8; } if (_x < 5) { _x = 8; } if (_y > 450) { _y = 447; } if (_x > 895) { _x = 893; } if (((pause != true) && (pickup > 0)) && (addition != true)) { revertor = revertor + 1; } if ((revertor > 100) && (pickup >= 0)) { pickup = pickup - 1; _root.cash = _root.cash + 1; _root.soundFX.play(); } if (pickup > 0) { _root.gauge.collect._visible = true; } if ((pickup <= 0) && (revertor > 0)) { revertor = 0; pickup = 0; _root.gauge.collect._visible = false; _root.soundfx.gotoAndPlay("cash"); } if (pause != true) { _quality = "Low"; } if (pause == true) { _quality = "High"; } if (pause != true) { timer = timer + 1; } if (((((((pause != true) && (timer > quota)) && (timer > 100)) && (_root.ENEMY.dying > 60)) && (_root.ENEMY2.dying > 60)) && (_root.ENEMY3.dying > 60)) && (_root.ENEMY4.dying > 60)) { completed = true; pause = true; _root.QS._visible = false; _root.cash = _root.cash + pickup; pickup = 0; _root.cash = _root.cash + bonus; bonus = Math.round(_root.score / 2000); _root.ENEMY._visible = false; _root.ENEMY2._visible = false; _root.ENEMY3._visible = false; _root.ENEMY4._visible = false; _root.ENEMY5._visible = false; _root.ENEMY6._visible = false; _root.nextwave.play(); } if (Health <= 0) { _root.gauge.bar._visible = false; dead = true; } if (dead == true) { death = death + 1; } if ((death > 4) && (death < 8)) { this.gotoAndPlay("dead"); } if (death > 60) { pause = true; _visible = false; completed = true; _root.GameOver.play(); } quota = 4000 + (400 * _root.difficulty); Stage.showMenu = false; _root.gauge.bar._width = Health * 1.8; _root.gauge.score = _root.score; _root.gauge.SC = _root.ScoreG; _root.gauge.HP = _root.healthG; _root.gauge.am = _root.ammoG; element = element + 1; rock = rock + 1; lamont = lamont + 1; _root.gauge.collect.plus = pickup; _root.gauge.plutonium = _root.cash; } onClipEvent (keyUp) { if (rev == true) { this.stop(); } REVERT = false; REA = false; RES = false; }
Instance of Symbol 352 MovieClip "ENEMY" in Frame 7
onClipEvent (load) { HEALTH = 100 + (100 * _root.difficulty); types = random(8); } onClipEvent (enterFrame) { if ((_root.spider.pause != true) && (Health > 0)) { _x = (_x - (1 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (1 * Math.sin(_rotation * (Math.PI/180)))); _rotation = (Math.atan2(_y - _root.spider._y, _x - _root.spider._x) / (Math.PI/180)); } if ((_root.spider.pause != true) && (Health > 0)) { this.skins.legs.play(); this.skins.legs3.play(); this.skins.legs2.play(); } if (_root.spider.pause == true) { this.skins.legs.stop(); this.skins.legs2.stop(); this.skins.legs3.stop(); } if (types <= 1) { this.skins.gotoAndStop(1); } if (types == 3) { this.skins.gotoAndStop(3); } if (types == 2) { this.skins.gotoAndStop(2); } if (types == 4) { this.skins.gotoAndStop(4); } if (types == 5) { this.skins.gotoAndStop(5); } if (types == 6) { this.skins.gotoAndStop(6); } if (types >= 7) { this.skins.gotoAndStop(7); } if (Health <= 0) { Health = 0; Death = true; } if (death == true) { dying = dying + 1; } if ((dying > 7) && (dead != true)) { dead = true; this.gotoAndPlay("dead"); pos = (-Math.random()) * 180; } if ((dying > 60) && (_root.spider.timer < _root.spider.quota)) { death = false; dying = 0; dead = false; _root.bomb = false; HEALTH = 100 + (100 * _root.difficulty); types = random(8); _x = (Math.random() * 800); _y = 700; this.gotoAndStop(1); } if ((dying > 25) && (_root.electrode == 1)) { _root.electrode = 0; } }
Instance of Symbol 352 MovieClip "ENEMY2" in Frame 7
onClipEvent (load) { HEALTH = 100 + (100 * _root.difficulty); types = random(8); } onClipEvent (enterFrame) { if ((_root.spider.pause != true) && (Health > 0)) { _x = (_x - (1 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (1 * Math.sin(_rotation * (Math.PI/180)))); _rotation = (Math.atan2(_y - _root.spider._y, _x - _root.spider._x) / (Math.PI/180)); } if ((_root.spider.pause != true) && (Health > 0)) { this.skins.legs.play(); this.skins.legs3.play(); this.skins.legs2.play(); } if (_root.spider.pause == true) { this.skins.legs.stop(); this.skins.legs2.stop(); this.skins.legs3.stop(); } if (types <= 1) { this.skins.gotoAndStop(1); } if (types == 3) { this.skins.gotoAndStop(3); } if (types == 2) { this.skins.gotoAndStop(2); } if (types == 4) { this.skins.gotoAndStop(4); } if (types == 5) { this.skins.gotoAndStop(5); } if (types == 6) { this.skins.gotoAndStop(6); } if (types >= 7) { this.skins.gotoAndStop(7); } if (Health <= 0) { Health = 0; Death = true; } if (death == true) { dying = dying + 1; } if ((dying > 7) && (dead != true)) { dead = true; _root.bomb2 = false; this.gotoAndPlay("dead"); pos = Math.random() * 180; } if ((dying > 60) && (_root.spider.timer < _root.spider.quota)) { death = false; dying = 0; dead = false; HEALTH = 100 + (100 * _root.difficulty); types = random(8); _x = 1000; _y = (Math.random() * 400); this.gotoAndStop(1); } if ((dying > 25) && (_root.electrode == 2)) { _root.electrode = 0; } }
Instance of Symbol 352 MovieClip "ENEMY3" in Frame 7
onClipEvent (load) { HEALTH = 100 + (100 * _root.difficulty); types = random(8); } onClipEvent (enterFrame) { if ((_root.spider.pause != true) && (Health > 0)) { _x = (_x - (1 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (1 * Math.sin(_rotation * (Math.PI/180)))); _rotation = (Math.atan2(_y - _root.spider._y, _x - _root.spider._x) / (Math.PI/180)); } if ((_root.spider.pause != true) && (Health > 0)) { this.skins.legs.play(); this.skins.legs3.play(); this.skins.legs2.play(); } if (_root.spider.pause == true) { this.skins.legs.stop(); this.skins.legs2.stop(); this.skins.legs3.stop(); } if (types <= 1) { this.skins.gotoAndStop(1); } if (types == 3) { this.skins.gotoAndStop(3); } if (types == 2) { this.skins.gotoAndStop(2); } if (types == 4) { this.skins.gotoAndStop(4); } if (types == 5) { this.skins.gotoAndStop(5); } if (types == 6) { this.skins.gotoAndStop(6); } if (types >= 7) { this.skins.gotoAndStop(7); } if (Health <= 0) { Health = 0; Death = true; } if (death == true) { dying = dying + 1; } if ((dying > 7) && (dead != true)) { dead = true; _root.bomb3 = false; this.gotoAndPlay("dead"); pos = Math.random() * 90; } if ((dying > 60) && (_root.spider.timer < _root.spider.quota)) { death = false; dying = 0; dead = false; HEALTH = 100 + (100 * _root.difficulty); types = random(8); _x = -100; _y = (Math.random() * 400); this.gotoAndStop(1); } if ((dying > 25) && (_root.electrode == 3)) { _root.electrode = 0; } }
Instance of Symbol 352 MovieClip "ENEMY4" in Frame 7
onClipEvent (load) { HEALTH = 100 + (100 * _root.difficulty); types = random(8); } onClipEvent (enterFrame) { if ((_root.spider.pause != true) && (Health > 0)) { _x = (_x - (1 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y - (1 * Math.sin(_rotation * (Math.PI/180)))); _rotation = (Math.atan2(_y - _root.spider._y, _x - _root.spider._x) / (Math.PI/180)); } if ((_root.spider.pause != true) && (Health > 0)) { this.skins.legs.play(); this.skins.legs3.play(); this.skins.legs2.play(); } if (_root.spider.pause == true) { this.skins.legs.stop(); this.skins.legs2.stop(); this.skins.legs3.stop(); } if (types <= 1) { this.skins.gotoAndStop(1); } if (types == 3) { this.skins.gotoAndStop(3); } if (types == 2) { this.skins.gotoAndStop(2); } if (types == 4) { this.skins.gotoAndStop(4); } if (types == 5) { this.skins.gotoAndStop(5); } if (types == 6) { this.skins.gotoAndStop(6); } if (types >= 7) { this.skins.gotoAndStop(7); } if (Health <= 0) { Health = 0; Death = true; } if (death == true) { dying = dying + 1; } if ((dying > 7) && (dead != true)) { dead = true; _root.bomb4 = false; this.gotoAndPlay("dead"); pos = Math.random() * -90; } if ((dying > 60) && (_root.spider.timer < _root.spider.quota)) { death = false; dying = 0; dead = false; HEALTH = 100 + (100 * _root.difficulty); types = random(8); _x = (Math.random() * 800); _y = -100; this.gotoAndStop(1); } if ((dying > 25) && (_root.electrode == 4)) { _root.electrode = 0; } }
Instance of Symbol 354 MovieClip "laser" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = _root.spider._rotation; _visible = true; } onClipEvent (enterFrame) { if ((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - 10; _root.ENEMY.Health = _root.ENEMY.Health - (3 * _root.power); _root.ENEMY.play(); removeMovieClip(this); _visible = false; } if ((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 10; _root.ENEMY2.Health = _root.ENEMY2.Health - (3 * _root.power); _root.ENEMY2.play(); removeMovieClip(this); _visible = false; } if ((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 10; _root.ENEMY3.Health = _root.ENEMY3.Health - (3 * _root.power); _root.ENEMY3.play(); removeMovieClip(this); _visible = false; } if ((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 10; _root.ENEMY4.Health = _root.ENEMY4.Health - (3 * _root.power); _root.ENEMY4.play(); removeMovieClip(this); _visible = false; } if ((this.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 10; _root.ENEMY5.play(); _root.ENEMY5.Health = _root.ENEMY5.Health - (3 * _root.power); removeMovieClip(this); _visible = false; } if ((this.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 10; _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - (3 * _root.power); removeMovieClip(this); _visible = false; } if ((this.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 10; _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - (3 * _root.power); removeMovieClip(this); _visible = false; } if ((this.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 10; _root.ENEMY.Health = _root.ENEMY.Health - (3 * _root.power); _root.ENEMY8.play(); removeMovieClip(this); _visible = false; } if (_x < 0) { _root.removeMovieClip(this); _visible = false; } if (_x > 900) { _root.removeMovieClip(this); _visible = false; } if (_y < 0) { _root.removeMovieClip(this); _visible = false; } if (_y > 575) { removeMovieClip(this); _visible = false; } if (_root.spider.pause != true) { _x = (_x + (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (10 * Math.sin(_rotation * (Math.PI/180)))); } removeMovieClip(_root.laser); _root.laser._visible = false; }
Instance of Symbol 356 MovieClip "laser2" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = _root.spider._rotation; _visible = true; XMOVE = 10; YMOVE = 10; HP = 5; } onClipEvent (enterFrame) { if ((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - 10; _root.ENEMY.Health = _root.ENEMY.Health - (3 * _root.power2); _root.ENEMY.play(); _rotation = ((Math.random() * 180) - (Math.random() * 180)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if ((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 10; _root.ENEMY2.Health = _root.ENEMY2.Health - (3 * _root.power2); _root.ENEMY2.play(); _rotation = ((Math.random() * 180) - (Math.random() * 180)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if ((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 10; _root.ENEMY3.Health = _root.ENEMY3.Health - (3 * _root.power2); _root.ENEMY3.play(); _rotation = ((Math.random() * 180) - (Math.random() * 180)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if ((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 10; _root.ENEMY4.Health = _root.ENEMY4.Health - (3 * _root.power2); _root.ENEMY4.play(); _rotation = ((Math.random() * 180) - (Math.random() * 180)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if ((this.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 10; _root.ENEMY5.Health = _root.ENEMY5.Health - (3 * _root.power2); _root.ENEMY5.play(); _rotation = ((Math.random() * 180) - (Math.random() * 180)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if ((this.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 10; _root.ENEMY6.Health = _root.ENEMY6.Health - (3 * _root.power2); _root.ENEMY6.play(); _rotation = ((Math.random() * 180) - (Math.random() * 180)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if ((this.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 10; _root.ENEMY7.Health = _root.ENEMY7.Health - (3 * _root.power2); _root.ENEMY7.play(); _rotation = ((Math.random() * 180) - (Math.random() * 180)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if ((this.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 10; _root.ENEMY8.play(); _root.ENEMY8.Health = _root.ENEMY8.Health - (3 * _root.power8); _rotation = ((Math.random() * 180) - (Math.random() * 180)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if (_x < 0) { _rotation = ((Math.random() * 90) - (Math.random() * 90)); _root.soundfx.gotoAndPlay("bounce"); HP = HP - 1; } if (_x > 900) { _rotation = ((90 + (Math.random() * 180)) - (Math.random() * 90)); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if (_y < 0) { _rotation = (Math.random() * 180); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if (_y > 575) { _rotation = ((-Math.random()) * 180); HP = HP - 1; _root.soundfx.gotoAndPlay("bounce"); } if (HP <= 0) { removeMovieClip(this); _visible = false; } if (_root.spider.pause != true) { _x = (_x + (10 * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (10 * Math.sin(_rotation * (Math.PI/180)))); } _root.removeMovieClip(_root.laser2); _root.laser2._visible = false; }
Instance of Symbol 424 MovieClip "laser3" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = _root.spider._rotation; _visible = true; motion = 10; HP = 5; DEATH = false; DYING = 0; lockon = 0; ACC = 0.1; } onClipEvent (enterFrame) { if ((((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) && (DEATH != true)) && (_root.power3 < 3)) { _root.ENEMY.Health = _root.ENEMY.Health - 100; _root.ENEMY.Health = _root.ENEMY.Health - (30 * _root.power3); _root.ENEMY.play(); MOTION = 0; this.play(); DEATH = true; } if ((((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) && (DEATH != true)) && (_root.power3 < 3)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 100; _root.ENEMY2.Health = _root.ENEMY2.Health - (30 * _root.power3); _root.ENEMY2.play(); MOTION = 0; this.play(); DEATH = true; } if ((((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) && (DEATH != true)) && (_root.power3 < 3)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 100; _root.ENEMY3.Health = _root.ENEMY3.Health - (30 * _root.power3); _root.ENEMY3.play(); MOTION = 0; this.play(); DEATH = true; } if ((((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) && (DEATH != true)) && (_root.power3 < 3)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 100; _root.ENEMY4.Health = _root.ENEMY4.Health - (30 * _root.power3); _root.ENEMY4.play(); MOTION = 0; this.play(); DEATH = true; } if ((((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) && (DEATH != true)) && (_root.power3 >= 2)) { _root.ENEMY.Health = _root.ENEMY.Health - 100; _root.ENEMY.Health = _root.ENEMY.Health - (30 * _root.power3); _root.ENEMY.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 1; } if ((((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) && (DEATH != true)) && (_root.power3 >= 2)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 100; _root.ENEMY2.Health = _root.ENEMY2.Health - (30 * _root.power3); _root.ENEMY2.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 2; } if ((((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) && (DEATH != true)) && (_root.power3 >= 2)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 100; _root.ENEMY3.Health = _root.ENEMY3.Health - (30 * _root.power3); _root.ENEMY3.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 3; } if ((((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) && (DEATH != true)) && (_root.power3 >= 2)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 100; _root.ENEMY4.Health = _root.ENEMY4.Health - (30 * _root.power3); _root.ENEMY4.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 4; } if (((this.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 100; _root.ENEMY5.Health = _root.ENEMY5.Health - (30 * _root.power3); _root.ENEMY5.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 100; _root.ENEMY6.Health = _root.ENEMY6.Health - (30 * _root.power3); _root.ENEMY6.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 100; _root.ENEMY7.Health = _root.ENEMY7.Health - (30 * _root.power3); _root.ENEMY7.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 100; _root.ENEMY8.Health = _root.ENEMY8.Health - (30 * _root.power3); _root.ENEMY8.play(); MOTION = 0; this.play(); DEATH = true; } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 200))) && (_root.ENEMY._x > (_x - 200))) && (_root.ENEMY._x < (_x + 200))) && (_root.ENEMY.HEALTH > 0)) && (lockon <= 0)) { lockon = 1; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); _root.soundFX.gotoAndPlay("rocket"); } if ((lockon == 1) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 200))) && (_root.ENEMY2._x > (_x - 200))) && (_root.ENEMY2._x < (_x + 200))) && (_root.ENEMY2.HEALTH > 0)) && (lockon <= 0)) { lockon = 2; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if ((lockon == 2) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 200))) && (_root.ENEMY3._x > (_x - 200))) && (_root.ENEMY3._x < (_x + 200))) && (_root.ENEMY3.HEALTH > 0)) && (lockon <= 0)) { lockon = 3; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if ((lockon == 3) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 200))) && (_root.ENEMY4._x > (_x - 200))) && (_root.ENEMY4._x < (_x + 200))) && (_root.ENEMY4.HEALTH > 0)) && (lockon <= 0)) { lockon = 4; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if ((lockon == 4) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 200))) && (_root.ENEMY5._x > (_x - 200))) && (_root.ENEMY5._x < (_x + 200))) && (_root.ENEMY5.HEALTH > 0)) && (lockon <= 0)) { lockon = 5; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if ((lockon == 5) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY5._y, _x - _root.ENEMY5._x) / (Math.PI/180))); } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 200))) && (_root.ENEMY6._x > (_x - 200))) && (_root.ENEMY6._x < (_x + 200))) && (_root.ENEMY6.HEALTH > 0)) && (lockon <= 0)) { lockon = 6; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if ((lockon == 6) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY6._y, _x - _root.ENEMY6._x) / (Math.PI/180))); } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 200))) && (_root.ENEMY7._x > (_x - 200))) && (_root.ENEMY7._x < (_x + 200))) && (_root.ENEMY7.HEALTH > 0)) && (lockon <= 0)) { lockon = 7; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if ((lockon == 7) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY7._y, _x - _root.ENEMY7._x) / (Math.PI/180))); } if ((((((_root.ENEMY8._y > (_y - 200)) && (_root.ENEMY8._y < (_y + 200))) && (_root.ENEMY8._x > (_x - 200))) && (_root.ENEMY8._x < (_x + 200))) && (_root.ENEMY8.HEALTH > 0)) && (lockon <= 0)) { lockon = 8; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if ((lockon == 8) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY8._y, _x - _root.ENEMY8._x) / (Math.PI/180))); } if (_x < 0) { MOTION = 0; this.play(); DEATH = true; } if (_x > 900) { MOTION = 0; this.play(); DEATH = true; } if (_y < 0) { MOTION = 0; this.play(); DEATH = true; } if (_y > 575) { MOTION = 0; this.play(); DEATH = true; } if (DEATH == true) { dying = dying + 1; } if (dying > 50) { _root.removeMovieClip(this); _visible = false; } if (_root.spider.pause != true) { _x = (_x + (MOTION * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (MOTION * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + XMA); _y = (_y - YMA); XMA = XMA * 0.9; YMA = YMA * 0.9; } _root.laser3.gotoAndStop("dead"); _root.removeMovieClip(_root.laser3); _root.laser3._visible = false; }
Instance of Symbol 452 MovieClip "laser4" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = _root.spider._rotation; _visible = true; motion = 10; HP = 5; DEATH = false; DYING = 0; lockon = 0; ACC = 0.1; time = 0; VIC = 9 + (Math.random() * 5); MORE = VIC / 2; _xscale = 100; _yscale = 100; } onClipEvent (enterFrame) { if (((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 200))) && (_root.ENEMY._x > (_x - 200))) && (_root.ENEMY._x < (_x + 200))) && (_root.ENEMY.HEALTH > 0)) && (lockon <= 0)) && (prep == true)) { lockon = 1; MOTION = -13; } if ((lockon == 1) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if (((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 200))) && (_root.ENEMY2._x > (_x - 200))) && (_root.ENEMY2._x < (_x + 200))) && (_root.ENEMY2.HEALTH > 0)) && (lockon <= 0)) && (prep == true)) { lockon = 2; MOTION = -13; } if ((lockon == 2) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if (((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 200))) && (_root.ENEMY3._x > (_x - 200))) && (_root.ENEMY3._x < (_x + 200))) && (_root.ENEMY3.HEALTH > 0)) && (lockon <= 0)) && (prep == true)) { lockon = 3; MOTION = -13; } if ((lockon == 3) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if (((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 200))) && (_root.ENEMY4._x > (_x - 200))) && (_root.ENEMY4._x < (_x + 200))) && (_root.ENEMY4.HEALTH > 0)) && (lockon <= 0)) && (prep == true)) { lockon = 4; MOTION = -13; } if ((lockon == 4) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if (((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 200))) && (_root.ENEMY5._x > (_x - 200))) && (_root.ENEMY5._x < (_x + 200))) && (_root.ENEMY5.HEALTH > 0)) && (lockon <= 0)) && (prep == true)) { lockon = 5; MOTION = -13; } if ((lockon == 5) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY5._y, _x - _root.ENEMY5._x) / (Math.PI/180))); } if (((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 200))) && (_root.ENEMY6._x > (_x - 200))) && (_root.ENEMY6._x < (_x + 200))) && (_root.ENEMY6.HEALTH > 0)) && (lockon <= 0)) && (prep == true)) { lockon = 6; MOTION = -13; } if ((lockon == 6) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY6._y, _x - _root.ENEMY6._x) / (Math.PI/180))); } if (((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 200))) && (_root.ENEMY7._x > (_x - 200))) && (_root.ENEMY7._x < (_x + 200))) && (_root.ENEMY7.HEALTH > 0)) && (lockon <= 0)) && (prep == true)) { lockon = 7; MOTION = -13; } if ((lockon == 7) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY7._y, _x - _root.ENEMY7._x) / (Math.PI/180))); } if (((((((_root.ENEMY8._y > (_y - 200)) && (_root.ENEMY8._y < (_y + 200))) && (_root.ENEMY8._x > (_x - 200))) && (_root.ENEMY8._x < (_x + 200))) && (_root.ENEMY8.HEALTH > 0)) && (lockon <= 0)) && (prep == true)) { lockon = 8; MOTION = -13; } if ((lockon == 8) && (DEATH != true)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY8._y, _x - _root.ENEMY8._x) / (Math.PI/180))); } if (((lockon == 1) && (_root.ENEMY.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 2) && (_root.ENEMY2.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 3) && (_root.ENEMY3.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 4) && (_root.ENEMY4.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 5) && (_root.ENEMY5.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 6) && (_root.ENEMY6.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 7) && (_root.ENEMY7.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 8) && (_root.ENEMY8.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (_root.spider.pause != true) { timer = timer + 1; } if (timer > 300) { DEATh = true; } if (((this.CD.hitTest(_root.ENEMY._x, _root.ENEMY._y, true) && (_visible == true)) && (_root.ENEMY.Health > 0)) && (_root.power4 < 3)) { _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - 6; _root.ENEMY.Health = _root.ENEMY.Health - (4 * _root.power4); } if (((this.CD.hitTest(_root.ENEMY2._x, _root.ENEMY2._y, true) && (_visible == true)) && (_root.ENEMY2.Health > 0)) && (_root.power4 < 3)) { _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - 6; _root.ENEMY2.Health = _root.ENEMY2.Health - (4 * _root.power4); } if (((this.CD.hitTest(_root.ENEMY3._x, _root.ENEMY._y, true) && (_visible == true)) && (_root.ENEMY3.Health > 0)) && (_root.power4 < 3)) { _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - 6; _root.ENEMY3.Health = _root.ENEMY3.Health - (4 * _root.power4); } if (((this.CD.hitTest(_root.ENEMY4._x, _root.ENEMY4._y, true) && (_visible == true)) && (_root.ENEMY4.Health > 0)) && (_root.power4 < 3)) { _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - 6; _root.ENEMY4.Health = _root.ENEMY4.Health - (4 * _root.power4); } if (((this.CD.hitTest(_root.ENEMY._x, _root.ENEMY._y, true) && (_visible == true)) && (_root.ENEMY.Health > 0)) && (_root.power4 >= 3)) { _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - 6; _root.ENEMY.Health = _root.ENEMY.Health - (4 * _root.power4); _root.electrode2 = 1; } if (((this.CD.hitTest(_root.ENEMY2._x, _root.ENEMY2._y, true) && (_visible == true)) && (_root.ENEMY2.Health > 0)) && (_root.power4 >= 3)) { _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - 6; _root.ENEMY2.Health = _root.ENEMY2.Health - (4 * _root.power4); _root.electrode2 = 2; } if (((this.CD.hitTest(_root.ENEMY3._x, _root.ENEMY._y, true) && (_visible == true)) && (_root.ENEMY3.Health > 0)) && (_root.power4 >= 3)) { _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - 6; _root.ENEMY3.Health = _root.ENEMY3.Health - (4 * _root.power4); _root.electrode2 = 3; } if (((this.CD.hitTest(_root.ENEMY4._x, _root.ENEMY4._y, true) && (_visible == true)) && (_root.ENEMY4.Health > 0)) && (_root.power4 >= 3)) { _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - 6; _root.ENEMY4.Health = _root.ENEMY4.Health - (4 * _root.power4); _root.electrode2 = 4; } if ((this.CD.hitTest(_root.ENEMY5._x, _root.ENEMY5._y, true) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.play(); _root.ENEMY5.Health = _root.ENEMY5.Health - 6; _root.ENEMY5.Health = _root.ENEMY5.Health - (4 * _root.power4); } if ((this.CD.hitTest(_root.ENEMY6._x, _root.ENEMY6._y, true) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - 6; _root.ENEMY6.Health = _root.ENEMY6.Health - (4 * _root.power4); } if ((this.CD.hitTest(_root.ENEMY7._x, _root.ENEMY7._y, true) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - 6; _root.ENEMY7.Health = _root.ENEMY7.Health - (4 * _root.power4); } if (this.CD.hitTest(_root.ENEMY8._x, _root.ENEMY8._y, (_visible == true) && (_root.ENEMY8.Health > 0))) { _root.ENEMY8.play(); _root.ENEMY8.Health = _root.ENEMY8.Health - 6; _root.ENEMY8.Health = _root.ENEMY8.Health - (4 * _root.power4); } if (_x < 0) { MOTION = 0; this.play(); DEATH = true; } if (_x > 900) { MOTION = 0; this.play(); DEATH = true; } if (_y < 0) { MOTION = 0; this.play(); DEATH = true; } if (_y > 575) { MOTION = 0; this.play(); DEATH = true; } if (DEATH == true) { dying = dying + 1; } if ((dying > 3) && (dying < 6)) { this.gotoAndPlay("die"); } if (dying > 50) { removeMovieClip(this); _visible = false; this.gotoAndStop("dead"); } if ((_root.spider.pause != true) && (_xscale >= 100)) { _x = (_x + (MORE * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (MORE * Math.sin(_rotation * (Math.PI/180)))); _xscale = (_xscale + VIC); VIC = VIC - 0.7; } if (MORE > 0) { MORE = MORE - 0.1; } if (MORE <= 0) { MORE = 0; } if (_xscale < 100) { _xscale = 99; VIC = 0; prep = true; } if ((_xscale < 100) && (_root.spider.pause != true)) { this.play(); } this.probe._rotation = this.probe._rotation + 3; this.probe.gotoAndStop(1); _yscale = _xscale; _root.laser4.gotoAndStop("DEAD"); _root.removeMovieClip(_root.laser4); _root.laser4._visible = false; }
Instance of Symbol 480 MovieClip "laser6" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = _root.spider._rotation; _visible = false; lockon = 0; XMOVE = 10; YMOVE = 10; _alpha = 100; HP = 5; this.laser.gotoAndStop(random(6)); } onClipEvent (enterFrame) { if ((this.box.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - 25; _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - (15 * _root.power6); _root.electrode = 1; HP = HP - 1; } if ((this.box.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 25; _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - (15 * _root.power6); _root.electrode = 2; HP = HP - 1; } if ((this.box.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 25; _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - (15 * _root.power6); _root.electrode = 3; HP = HP - 1; } if ((this.box.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 25; _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - (15 * _root.power6); _root.electrode = 4; HP = HP - 1; } if ((this.box.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 25; _root.ENEMY5.play(); _root.ENEMY5.Health = _root.ENEMY5.Health - (15 * _root.power6); _root.electrode = 5; HP = HP - 1; } if ((this.box.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 25; _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - (15 * _root.power6); _root.electrode = 6; HP = HP - 1; } if ((this.box.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 25; _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - (15 * _root.power6); HP = HP - 1; _root.electrode = 7; } if ((this.box.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 25; _root.ENEMY8.play(); _root.ENEMY8.Health = _root.ENEMY8.Health - (15 * _root.power6); HP = HP - 1; _root.electrode = 8; } if ((((((_root.ENEMY._y > (_y - 300)) && (_root.ENEMY._y < (_y + 300))) && (_root.ENEMY._x > (_x - 400))) && (_root.ENEMY._x < (_x + 400))) && (_root.ENEMY.HEALTH > 0)) && (lockon <= 0)) { lockon = 1; MOTION = -13; _visible = true; } if ((lockon == 1) && (_visible == true)) { XSCA = _root.ENEMY._x - _x; YSCA = _root.ENEMY._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if ((((((_root.ENEMY2._y > (_y - 300)) && (_root.ENEMY2._y < (_y + 300))) && (_root.ENEMY2._x > (_x - 400))) && (_root.ENEMY2._x < (_x + 400))) && (_root.ENEMY2.HEALTH > 0)) && (lockon <= 0)) { lockon = 2; _visible = true; } if ((lockon == 2) && (_visible == true)) { XSCA = _root.ENEMY2._x - _x; YSCA = _root.ENEMY2._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if ((((((_root.ENEMY3._y > (_y - 300)) && (_root.ENEMY3._y < (_y + 300))) && (_root.ENEMY3._x > (_x - 400))) && (_root.ENEMY3._x < (_x + 400))) && (_root.ENEMY3.HEALTH > 0)) && (lockon <= 0)) { lockon = 3; _visible = true; } if ((lockon == 3) && (_visible == true)) { XSCA = _root.ENEMY3._x - _x; YSCA = _root.ENEMY3._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if ((((((_root.ENEMY4._y > (_y - 300)) && (_root.ENEMY4._y < (_y + 300))) && (_root.ENEMY4._x > (_x - 400))) && (_root.ENEMY4._x < (_x + 400))) && (_root.ENEMY4.HEALTH > 0)) && (lockon <= 0)) { lockon = 4; _visible = true; } if ((lockon == 4) && (_visible == true)) { XSCA = _root.ENEMY4._x - _x; YSCA = _root.ENEMY4._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if ((((((_root.ENEMY5._y > (_y - 300)) && (_root.ENEMY5._y < (_y + 300))) && (_root.ENEMY5._x > (_x - 400))) && (_root.ENEMY5._x < (_x + 400))) && (_root.ENEMY5.HEALTH > 0)) && (lockon <= 0)) { lockon = 5; _visible = true; } if ((lockon == 5) && (_visible == true)) { XSCA = _root.ENEMY5._x - _x; YSCA = _root.ENEMY5._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY5._y, _x - _root.ENEMY5._x) / (Math.PI/180))); } if ((((((_root.ENEMY6._y > (_y - 300)) && (_root.ENEMY6._y < (_y + 300))) && (_root.ENEMY6._x > (_x - 400))) && (_root.ENEMY6._x < (_x + 400))) && (_root.ENEMY6.HEALTH > 0)) && (lockon <= 0)) { lockon = 6; _visible = true; } if ((lockon == 6) && (_visible == true)) { XSCA = _root.ENEMY6._x - _x; YSCA = _root.ENEMY6._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY6._y, _x - _root.ENEMY6._x) / (Math.PI/180))); } if ((((((_root.ENEMY7._y > (_y - 300)) && (_root.ENEMY7._y < (_y + 300))) && (_root.ENEMY7._x > (_x - 400))) && (_root.ENEMY7._x < (_x + 400))) && (_root.ENEMY7.HEALTH > 0)) && (lockon <= 0)) { lockon = 7; _visible = true; } if ((lockon == 7) && (_visible == true)) { XSCA = _root.ENEMY7._x - _x; YSCA = _root.ENEMY7._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY7._y, _x - _root.ENEMY7._x) / (Math.PI/180))); } if ((((((_root.ENEMY8._y > (_y - 300)) && (_root.ENEMY8._y < (_y + 300))) && (_root.ENEMY8._x > (_x - 400))) && (_root.ENEMY8._x < (_x + 400))) && (_root.ENEMY8.HEALTH > 0)) && (lockon <= 0)) { lockon = 8; _visible = true; } if ((lockon == 8) && (_visible == true)) { XSCA = _root.ENEMY8._x - _x; YSCA = _root.ENEMY8._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY8._y, _x - _root.ENEMY8._x) / (Math.PI/180))); } if (((time > 3) && (lockon <= 0)) && (_root.spider.pause != true)) { _visible = true; _alpha = (_alpha - 3); } if ((_alpha <= 0) && (time > 3)) { removeMovieClip(this); _visible = false; } if (lockon <= 0) { _xscale = 300; } if ((_root.spider.pause != true) && (time > 3)) { _alpha = (_alpha - 3); _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); } time = time + 1; removeMovieClip(_root.laser6); _root.laser6._visible = false; }
Instance of Symbol 491 MovieClip "laser7" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = _root.spider._rotation; _visible = true; motion = 10; HP = 5; DEATH = false; DYING = 0; lockon = 0; element = 0; ACC = 0.1; time = 0; VIC = 9 + (Math.random() * 5); MORE = VIC / 2; _xscale = 100; _yscale = 100; } onClipEvent (enterFrame) { if (((this.CD.hitTest(_root.ENEMY) && (_visible == true)) && (_root.ENEMY.Health > 0)) && ((-_root.power7) < 3)) { _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - 500; _root.ENEMY.Health = _root.ENEMY.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY2) && (_visible == true)) && (_root.ENEMY2.Health > 0)) && ((-_root.power7) < 3)) { _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - 500; _root.ENEMY2.Health = _root.ENEMY2.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY3) && (_visible == true)) && (_root.ENEMY3.Health > 0)) && ((-_root.power7) < 3)) { _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - 500; _root.ENEMY3.Health = _root.ENEMY3.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY4) && (_visible == true)) && (_root.ENEMY4.Health > 0)) && ((-_root.power7) < 3)) { _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - 500; _root.ENEMY4.Health = _root.ENEMY4.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY) && (_visible == true)) && (_root.ENEMY.Health > 0)) && (_root.power7 >= 3)) { _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - 500; _root.ENEMY.Health = _root.ENEMY.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY2) && (_visible == true)) && (_root.ENEMY2.Health > 0)) && (_root.power7 >= 3)) { _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - 500; _root.ENEMY2.Health = _root.ENEMY2.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY3) && (_visible == true)) && (_root.ENEMY3.Health > 0)) && (_root.power7 >= 3)) { _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - 500; _root.ENEMY3.Health = _root.ENEMY3.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY4) && (_visible == true)) && (_root.ENEMY4.Health > 0)) && (_root.power7 >= 3)) { _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - 500; _root.ENEMY4.Health = _root.ENEMY4.Health - (55 * _root.power7); } if ((this.CD.hitTest(_root.ENEMY5) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.play(); _root.ENEMY5.Health = _root.ENEMY5.Health - 500; _root.ENEMY5.Health = _root.ENEMY5.Health - (55 * _root.power7); } if ((this.CD.hitTest(_root.ENEMY6._x, _root.ENEMY6._y, true) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - 500; _root.ENEMY6.Health = _root.ENEMY6.Health - (55 * _root.power7); } if ((this.CD.hitTest(_root.ENEMY7._x, _root.ENEMY7._y, true) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - 500; _root.ENEMY7.Health = _root.ENEMY7.Health - (55 * _root.power7); } if (this.CD.hitTest(_root.ENEMY8._x, _root.ENEMY8._y, (_visible == true) && (_root.ENEMY8.Health > 0))) { _root.ENEMY8.play(); _root.ENEMY8.Health = _root.ENEMY8.Health - 500; _root.ENEMY8.Health = _root.ENEMY8.Health - (55 * _root.power7); } if (_x < 0) { MOTION = 0; this.play(); DEATH = true; } if (_x > 900) { MOTION = 0; this.play(); DEATH = true; } if (_y < 0) { MOTION = 0; this.play(); DEATH = true; } if (_y > 575) { MOTION = 0; this.play(); DEATH = true; } if (DEATH == true) { dying = dying + 1; } if ((dying > 3) && (dying < 6)) { this.gotoAndPlay("die"); } if (dying > 50) { _root.removeMovieClip(this); _visible = false; } if ((_root.spider.pause != true) && (_xscale >= 100)) { _x = (_x + (MORE * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (MORE * Math.sin(_rotation * (Math.PI/180)))); _xscale = (_xscale + VIC); VIC = VIC - 0.7; } if (MORE > 0) { MORE = MORE - 0.1; } if (MORE <= 0) { MORE = 0; } if (_xscale < 100) { _xscale = 99; VIC = 0; prep = true; } if (((_xscale < 100) && (_root.spider.pause != true)) && (time < 50)) { this.play(); time = time + 1; DEATHLAUNCH = true; _root.POSX = _x; _root.POSY = _y; } if (DEATHlaunch == true) { launch = launch + 1; } if ((launch > 7) && (_visible == true)) { launch = 0; } if (_root.spider.pause == true) { this.stop(); } if (time > 50) { Deathlaunch = false; launch = 0; _visible = false; removeMovieClip(this); } this.probe._rotation = this.probe._rotation + 3; this.probe.gotoAndStop(2); _yscale = _xscale; _root.laser7.gotoAndStop("DEAD"); _root.removeMovieClip(_root.laser7); _root.laser7._visible = false; element = element + 1; }
Instance of Symbol 424 MovieClip "laser8" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = _root.spider._rotation; _visible = true; motion = 20; HP = 5; DEATH = false; DYING = 0; lockon = 0; ACC = 0.1; } onClipEvent (enterFrame) { if (((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY.Health = _root.ENEMY.Health - 500; _root.ENEMY.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 1; } if (((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 500; _root.ENEMY2.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 2; } if (((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 500; _root.ENEMY3.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 3; } if (((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 500; _root.ENEMY4.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 4; } if (((this.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 500; _root.ENEMY5.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 500; _root.ENEMY6.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 500; _root.ENEMY7.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 500; _root.ENEMY8.play(); MOTION = 0; this.play(); DEATH = true; } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 200))) && (_root.ENEMY._x > (_x - 200))) && (_root.ENEMY._x < (_x + 200))) && (_root.ENEMY.HEALTH > 0)) && (lockon <= 0)) { lockon = 1; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 1) && (DEATH != true)) && (_root.ENEMY.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 200))) && (_root.ENEMY2._x > (_x - 200))) && (_root.ENEMY2._x < (_x + 200))) && (_root.ENEMY2.HEALTH > 0)) && (lockon <= 0)) { lockon = 2; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 2) && (DEATH != true)) && (_root.ENEMY2.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 200))) && (_root.ENEMY3._x > (_x - 200))) && (_root.ENEMY3._x < (_x + 200))) && (_root.ENEMY3.HEALTH > 0)) && (lockon <= 0)) { lockon = 3; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 3) && (DEATH != true)) && (_root.ENEMY3.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 200))) && (_root.ENEMY4._x > (_x - 200))) && (_root.ENEMY4._x < (_x + 200))) && (_root.ENEMY4.HEALTH > 0)) && (lockon <= 0)) { lockon = 4; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 4) && (DEATH != true)) && (_root.ENEMY4.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 200))) && (_root.ENEMY5._x > (_x - 200))) && (_root.ENEMY5._x < (_x + 200))) && (_root.ENEMY5.HEALTH > 0)) && (lockon <= 0)) { lockon = 5; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 5) && (DEATH != true)) && (_root.ENEMY5.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY5._y, _x - _root.ENEMY5._x) / (Math.PI/180))); } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 200))) && (_root.ENEMY6._x > (_x - 200))) && (_root.ENEMY6._x < (_x + 200))) && (_root.ENEMY6.HEALTH > 0)) && (lockon <= 0)) { lockon = 6; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 6) && (DEATH != true)) && (_root.ENEMY6.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY6._y, _x - _root.ENEMY6._x) / (Math.PI/180))); } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 200))) && (_root.ENEMY7._x > (_x - 200))) && (_root.ENEMY7._x < (_x + 200))) && (_root.ENEMY7.HEALTH > 0)) && (lockon <= 0)) { lockon = 7; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 7) && (DEATH != true)) && (_root.ENEMY7.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY7._y, _x - _root.ENEMY7._x) / (Math.PI/180))); } if ((((((_root.ENEMY8._y > (_y - 200)) && (_root.ENEMY8._y < (_y + 200))) && (_root.ENEMY8._x > (_x - 200))) && (_root.ENEMY8._x < (_x + 200))) && (_root.ENEMY8.HEALTH > 0)) && (lockon <= 0)) { lockon = 8; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 8) && (DEATH != true)) && (_root.ENEMY8.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY8._y, _x - _root.ENEMY8._x) / (Math.PI/180))); } if (((lockon == 1) && (_root.ENEMY.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 2) && (_root.ENEMY2.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 3) && (_root.ENEMY3.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 4) && (_root.ENEMY4.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 5) && (_root.ENEMY5.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 6) && (_root.ENEMY6.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 7) && (_root.ENEMY7.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 8) && (_root.ENEMY8.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (target <= 0) { motion = 20; } if (_x < 80) { _rotation = (_rotation - 24); } if (_x > 820) { _rotation = (_rotation + 24); } if (_y < 10) { _rotation = (_rotation + 24); } if (_y > 555) { _rotation = (_rotation - 24); } if (DEATH == true) { dying = dying + 1; } if (dying > 50) { removeMovieClip(this); _visible = false; } if (_root.spider.pause != true) { _x = (_x + (MOTION * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (MOTION * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + XMA); _y = (_y - YMA); XMA = XMA * 0.9; YMA = YMA * 0.9; } _root.laser8.gotoAndStop("dead"); _root.removeMovieClip(_root.laser8); _root.laser8._visible = false; }
Instance of Symbol 424 MovieClip "laser10" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (60 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (60 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = (_root.spider._rotation + 45); _visible = true; motion = 20; HP = 5; DEATH = false; DYING = 0; lockon = 0; ACC = 0.1; } onClipEvent (enterFrame) { if (((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY.Health = _root.ENEMY.Health - 500; _root.ENEMY.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 1; } if (((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 500; _root.ENEMY2.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 2; } if (((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 500; _root.ENEMY3.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 3; } if (((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 500; _root.ENEMY4.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 4; } if (((this.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 500; _root.ENEMY5.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 500; _root.ENEMY6.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 500; _root.ENEMY7.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 500; _root.ENEMY8.play(); MOTION = 0; this.play(); DEATH = true; } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 200))) && (_root.ENEMY._x > (_x - 200))) && (_root.ENEMY._x < (_x + 200))) && (_root.ENEMY.HEALTH > 0)) && (lockon <= 0)) { lockon = 1; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 1) && (DEATH != true)) && (_root.ENEMY.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 200))) && (_root.ENEMY2._x > (_x - 200))) && (_root.ENEMY2._x < (_x + 200))) && (_root.ENEMY2.HEALTH > 0)) && (lockon <= 0)) { lockon = 2; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 2) && (DEATH != true)) && (_root.ENEMY2.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 200))) && (_root.ENEMY3._x > (_x - 200))) && (_root.ENEMY3._x < (_x + 200))) && (_root.ENEMY3.HEALTH > 0)) && (lockon <= 0)) { lockon = 3; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 3) && (DEATH != true)) && (_root.ENEMY3.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 200))) && (_root.ENEMY4._x > (_x - 200))) && (_root.ENEMY4._x < (_x + 200))) && (_root.ENEMY4.HEALTH > 0)) && (lockon <= 0)) { lockon = 4; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 4) && (DEATH != true)) && (_root.ENEMY4.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 200))) && (_root.ENEMY5._x > (_x - 200))) && (_root.ENEMY5._x < (_x + 200))) && (_root.ENEMY5.HEALTH > 0)) && (lockon <= 0)) { lockon = 5; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 5) && (DEATH != true)) && (_root.ENEMY5.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY5._y, _x - _root.ENEMY5._x) / (Math.PI/180))); } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 200))) && (_root.ENEMY6._x > (_x - 200))) && (_root.ENEMY6._x < (_x + 200))) && (_root.ENEMY6.HEALTH > 0)) && (lockon <= 0)) { lockon = 6; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 6) && (DEATH != true)) && (_root.ENEMY6.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY6._y, _x - _root.ENEMY6._x) / (Math.PI/180))); } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 200))) && (_root.ENEMY7._x > (_x - 200))) && (_root.ENEMY7._x < (_x + 200))) && (_root.ENEMY7.HEALTH > 0)) && (lockon <= 0)) { lockon = 7; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 7) && (DEATH != true)) && (_root.ENEMY7.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY7._y, _x - _root.ENEMY7._x) / (Math.PI/180))); } if ((((((_root.ENEMY8._y > (_y - 200)) && (_root.ENEMY8._y < (_y + 200))) && (_root.ENEMY8._x > (_x - 200))) && (_root.ENEMY8._x < (_x + 200))) && (_root.ENEMY8.HEALTH > 0)) && (lockon <= 0)) { lockon = 8; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 8) && (DEATH != true)) && (_root.ENEMY8.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY8._y, _x - _root.ENEMY8._x) / (Math.PI/180))); } if (((lockon == 1) && (_root.ENEMY.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 2) && (_root.ENEMY2.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 3) && (_root.ENEMY3.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 4) && (_root.ENEMY4.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 5) && (_root.ENEMY5.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 6) && (_root.ENEMY6.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 7) && (_root.ENEMY7.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 8) && (_root.ENEMY8.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (target <= 0) { motion = 20; } if (_x < 80) { _rotation = (_rotation - 24); } if (_x > 820) { _rotation = (_rotation + 24); } if (_y < 0) { _rotation = (_rotation + 24); } if (_y > 575) { _rotation = (_rotation - 24); } if (DEATH == true) { dying = dying + 1; } if (dying > 50) { removeMovieClip(this); _visible = false; } if (_root.spider.pause != true) { _x = (_x + (MOTION * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (MOTION * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + XMA); _y = (_y - YMA); XMA = XMA * 0.9; YMA = YMA * 0.9; } _root.laser8.gotoAndStop("dead"); _root.removeMovieClip(_root.laser10); _root.laser10._visible = false; }
Instance of Symbol 424 MovieClip "laser9" in Frame 7
onClipEvent (load) { _x = (_root.spider._x + (60 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (60 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = (_root.spider._rotation - 45); _visible = true; motion = 20; HP = 5; DEATH = false; DYING = 0; lockon = 0; ACC = 0.1; } onClipEvent (enterFrame) { if (((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY.Health = _root.ENEMY.Health - 500; _root.ENEMY.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 1; } if (((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 500; _root.ENEMY2.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 2; } if (((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 500; _root.ENEMY3.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 3; } if (((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 500; _root.ENEMY4.play(); MOTION = 0; this.play(); DEATH = true; _root.electrode2 = 4; } if (((this.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 500; _root.ENEMY5.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 500; _root.ENEMY6.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 500; _root.ENEMY7.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 500; _root.ENEMY8.play(); MOTION = 0; this.play(); DEATH = true; } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 200))) && (_root.ENEMY._x > (_x - 200))) && (_root.ENEMY._x < (_x + 200))) && (_root.ENEMY.HEALTH > 0)) && (lockon <= 0)) { lockon = 1; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 1) && (DEATH != true)) && (_root.ENEMY.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 200))) && (_root.ENEMY2._x > (_x - 200))) && (_root.ENEMY2._x < (_x + 200))) && (_root.ENEMY2.HEALTH > 0)) && (lockon <= 0)) { lockon = 2; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 2) && (DEATH != true)) && (_root.ENEMY2.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 200))) && (_root.ENEMY3._x > (_x - 200))) && (_root.ENEMY3._x < (_x + 200))) && (_root.ENEMY3.HEALTH > 0)) && (lockon <= 0)) { lockon = 3; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 3) && (DEATH != true)) && (_root.ENEMY3.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 200))) && (_root.ENEMY4._x > (_x - 200))) && (_root.ENEMY4._x < (_x + 200))) && (_root.ENEMY4.HEALTH > 0)) && (lockon <= 0)) { lockon = 4; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 4) && (DEATH != true)) && (_root.ENEMY4.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 200))) && (_root.ENEMY5._x > (_x - 200))) && (_root.ENEMY5._x < (_x + 200))) && (_root.ENEMY5.HEALTH > 0)) && (lockon <= 0)) { lockon = 5; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 5) && (DEATH != true)) && (_root.ENEMY5.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY5._y, _x - _root.ENEMY5._x) / (Math.PI/180))); } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 200))) && (_root.ENEMY6._x > (_x - 200))) && (_root.ENEMY6._x < (_x + 200))) && (_root.ENEMY6.HEALTH > 0)) && (lockon <= 0)) { lockon = 6; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 6) && (DEATH != true)) && (_root.ENEMY6.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY6._y, _x - _root.ENEMY6._x) / (Math.PI/180))); } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 200))) && (_root.ENEMY7._x > (_x - 200))) && (_root.ENEMY7._x < (_x + 200))) && (_root.ENEMY7.HEALTH > 0)) && (lockon <= 0)) { lockon = 7; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 7) && (DEATH != true)) && (_root.ENEMY7.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY7._y, _x - _root.ENEMY7._x) / (Math.PI/180))); } if ((((((_root.ENEMY8._y > (_y - 200)) && (_root.ENEMY8._y < (_y + 200))) && (_root.ENEMY8._x > (_x - 200))) && (_root.ENEMY8._x < (_x + 200))) && (_root.ENEMY8.HEALTH > 0)) && (lockon <= 0)) { lockon = 8; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 8) && (DEATH != true)) && (_root.ENEMY8.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY8._y, _x - _root.ENEMY8._x) / (Math.PI/180))); } if (((lockon == 1) && (_root.ENEMY.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 2) && (_root.ENEMY2.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 3) && (_root.ENEMY3.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 4) && (_root.ENEMY4.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 5) && (_root.ENEMY5.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 6) && (_root.ENEMY6.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 7) && (_root.ENEMY7.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 8) && (_root.ENEMY8.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (target <= 0) { motion = 20; } if (_x < 80) { _rotation = (_rotation - 24); } if (_x > 820) { _rotation = (_rotation + 24); } if (_y < 0) { _rotation = (_rotation + 24); } if (_y > 575) { _rotation = (_rotation - 24); } if (_y > 575) { MOTION = 0; this.play(); DEATH = true; } if (DEATH == true) { dying = dying + 1; } if (dying > 50) { removeMovieClip(this); _visible = false; } if (_root.spider.pause != true) { _x = (_x + (MOTION * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (MOTION * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + XMA); _y = (_y - YMA); XMA = XMA * 0.9; YMA = YMA * 0.9; } _root.laser8.gotoAndStop("dead"); _root.removeMovieClip(_root.laser9); _root.laser9._visible = false; }
Instance of Symbol 480 MovieClip "electro" in Frame 7
onClipEvent (load) { _rotation = ((Math.random() * 180) - (Math.random() * 180)); loading = 0; lockon = random(5); goob = (Math.random() * 20) - (Math.random() * 20); _alpha = 100; _visible = false; } onClipEvent (enterFrame) { if (((loading > 3) && (_root.electrode == 1)) && (re != true)) { _x = _root.ENEMY._x; _y = _root.ENEMY._y; POSX = _root.ENEMY._x; POSY = _root.ENEMY._y; re = true; } if (((loading > 3) && (_root.electrode == 2)) && (re != true)) { _x = _root.ENEMY2._x; _y = _root.ENEMY2._y; POSX = _root.ENEMY2._x; POSY = _root.ENEMY2._y; re = true; } if (((loading > 3) && (_root.electrode == 3)) && (re != true)) { _x = _root.ENEMY3._x; _y = _root.ENEMY3._y; POSX = _root.ENEMY3._x; POSY = _root.ENEMY3._y; re = true; } if (((loading > 3) && (_root.electrode == 4)) && (re != true)) { _x = _root.ENEMY4._x; _y = _root.ENEMY4._y; POSX = _root.ENEMY4._x; POSY = _root.ENEMY4._y; re = true; } if (((loading > 3) && (_root.electrode == 5)) && (re != true)) { _x = _root.ENEMY5._x; _y = _root.ENEMY5._y; re = true; POSX = _root.ENEMY5._x; POSY = _root.ENEMY5._y; } if (((loading > 3) && (_root.electrode == 6)) && (re != true)) { _x = _root.ENEMY6._x; _y = _root.ENEMY6._y; re = true; POSX = _root.ENEMY6._x; POSY = _root.ENEMY6._y; } if ((loading > 6) && (loading < 9)) { _visible = true; } if ((this.box.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - 4; _root.ENEMY.play(); } if ((this.box.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 4; _root.ENEMY2.play(); } if ((this.box.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 4; _root.ENEMY3.play(); } if ((this.box.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 4; _root.ENEMY4.play(); } if ((this.box.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 4; _root.ENEMY5.play(); } if ((this.box.box.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 10; _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - (3 * _root.power); } if ((this.box.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 10; _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - (3 * _root.power); } if ((this.box.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 10; _root.ENEMY.Health = _root.ENEMY.Health - (3 * _root.power); _root.ENEMY8.play(); } if (_root.spider.pause != true) { loading = loading + 1; _x = POSX; _y = POSY; _alpha = (_alpha - 2); } if (lockon <= 1) { XSCA = _root.ENEMY._x - _x; YSCA = _root.ENEMY._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if (lockon == 2) { XSCA = _root.ENEMY2._x - _x; YSCA = _root.ENEMY2._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if (lockon == 3) { XSCA = _root.ENEMY3._x - _x; YSCA = _root.ENEMY3._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if (lockon >= 4) { XSCA = _root.ENEMY4._x - _x; YSCA = _root.ENEMY4._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if ((_root.electrode == 1) && (lockon <= 1)) { lockon = 2; } if ((_root.electrode == 2) && (lockon == 2)) { lockon = 3; } if ((_root.electrode == 3) && (lockon == 3)) { lockon = 3; } if ((_root.electrode == 4) && (lockon >= 4)) { lockon = 1; } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } _root.removeMovieClip(_root.electro); _root.electro._visible = false; }
Instance of Symbol 494 MovieClip "electro2" in Frame 7
onClipEvent (load) { _rotation = ((Math.random() * 180) - (Math.random() * 180)); loading = 0; lockon = random(5); goob = (Math.random() * 20) - (Math.random() * 20); _alpha = 100; _visible = false; } onClipEvent (enterFrame) { if (((loading > 3) && (_root.electrode2 == 1)) && (re != true)) { _x = _root.ENEMY._x; _y = _root.ENEMY._y; POSX = _root.ENEMY._x; POSY = _root.ENEMY._y; re = true; } if (((loading > 3) && (_root.electrode2 == 2)) && (re != true)) { _x = _root.ENEMY2._x; _y = _root.ENEMY2._y; POSX = _root.ENEMY2._x; POSY = _root.ENEMY2._y; re = true; } if (((loading > 3) && (_root.electrode2 == 3)) && (re != true)) { _x = _root.ENEMY3._x; _y = _root.ENEMY3._y; POSX = _root.ENEMY3._x; POSY = _root.ENEMY3._y; re = true; } if (((loading > 3) && (_root.electrode2 == 4)) && (re != true)) { _x = _root.ENEMY4._x; _y = _root.ENEMY4._y; POSX = _root.ENEMY4._x; POSY = _root.ENEMY4._y; re = true; } if (((loading > 3) && (_root.electrode2 == 5)) && (re != true)) { _x = _root.ENEMY5._x; _y = _root.ENEMY5._y; re = true; POSX = _root.ENEMY5._x; POSY = _root.ENEMY5._y; } if (((loading > 3) && (_root.electrode2 == 6)) && (re != true)) { _x = _root.ENEMY6._x; _y = _root.ENEMY6._y; re = true; POSX = _root.ENEMY6._x; POSY = _root.ENEMY6._y; } if ((loading > 6) && (loading < 9)) { _visible = true; } if ((this.box.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - 4; _root.ENEMY.play(); } if ((this.box.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 4; _root.ENEMY2.play(); } if ((this.box.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 4; _root.ENEMY3.play(); } if ((this.box.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 4; _root.ENEMY4.play(); } if ((this.box.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 4; _root.ENEMY5.play(); } if ((this.box.box.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 10; _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - (3 * _root.power); } if ((this.box.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 10; _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - (3 * _root.power); } if ((this.box.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 10; _root.ENEMY.Health = _root.ENEMY.Health - (3 * _root.power); _root.ENEMY8.play(); } if (_root.spider.pause != true) { loading = loading + 1; _x = POSX; _y = POSY; _alpha = (_alpha - 2); } if (lockon <= 1) { XSCA = _root.ENEMY._x - _x; YSCA = _root.ENEMY._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if (lockon == 2) { XSCA = _root.ENEMY2._x - _x; YSCA = _root.ENEMY2._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if (lockon == 3) { XSCA = _root.ENEMY3._x - _x; YSCA = _root.ENEMY3._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if (lockon >= 4) { XSCA = _root.ENEMY4._x - _x; YSCA = _root.ENEMY4._y - _y; ARC = (XSCA * XSCA) + (YSCA * YSCA); ELT = Math.sqrt(ARC); _xscale = (ELT / 3.2); _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if ((_root.electrode2 == 1) && (lockon <= 1)) { lockon = 2; } if ((_root.electrode2 == 2) && (lockon == 2)) { lockon = 3; } if ((_root.electrode2 == 3) && (lockon == 3)) { lockon = 3; } if ((_root.electrode2 == 4) && (lockon >= 4)) { lockon = 1; } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } _root.removeMovieClip(_root.electro2); _root.electro2._visible = false; }
Instance of Symbol 501 MovieClip "laser5" in Frame 7
onClipEvent (load) { _xscale = (70 + (Math.random() * 30)); _x = (_root.spider._x + (40 * Math.cos(_root.spider._rotation * (Math.PI/180)))); _y = (_root.spider._y + (40 * Math.sin(_root.spider._rotation * (Math.PI/180)))); _rotation = _root.spider._rotation; _visible = true; _alpha = 100; motion = 2 + (Math.random() * 2); org = (Math.random() * 1) - (Math.random() * 1); orgY = (Math.random() * 1) - (Math.random() * 1); } onClipEvent (enterFrame) { if (_root.spider.pause != true) { _x = (_x + (motion * Math.cos(_rotation * (Math.PI/180)))); _x = (_x + (org * Math.sin(_rotation * (Math.PI/180)))); _y = (_y + (motion * Math.sin(_rotation * (Math.PI/180)))); _y = (_y + (orgY * Math.cos(_rotation * (Math.PI/180)))); _alpha = (_alpha - 3); motion = motion * 0.97; this.laser.lase.play(); } if ((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - 3; _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - (1 * _root.power5); } if ((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 3; _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - (1 * _root.power5); } if ((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 3; _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - (1 * _root.power5); } if ((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 3; _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - (1 * _root.power5); } if ((this.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 3; _root.ENEMY5.play(); _root.ENEMY5.Health = _root.ENEMY5.Health - (1 * _root.power5); } if ((this.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 3; _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - (1 * _root.power5); } if ((this.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 3; _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - (1 * _root.power5); } if ((this.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 3; _root.ENEMY8.play(); _root.ENEMY8.Health = _root.ENEMY8.Health - (1 * _root.power5); } if ((_root.power5 < 3) && (_alpha > 95)) { this.gotoAndStop(1); } if ((_root.power5 >= 3) && (_alpha > 95)) { this.gotoAndStop(2); } if (_root.spider.pause == true) { this.stop(); } if (_alpha <= 0) { removeMovieClip(this); _visible = false; } _root.removeMovieClip(_root.laser5); _root.laser5._visible = false; _root.laser5._alpha = 0; _yscale = _xscale; }
Instance of Symbol 503 MovieClip "electro3" in Frame 7
onClipEvent (load) { _rotation = ((Math.random() * 180) - (Math.random() * 180)); loading = 0; lockon = random(5); goob = (Math.random() * 20) - (Math.random() * 20); _alpha = 100; _xscale = (400 + (Math.random() * 500)); _rotation = ((Math.random() * 180) + (Math.random() * -180)); _visible = false; } onClipEvent (enterFrame) { if (((loading > 3) && (_root.electrode == 1)) && (re != true)) { _x = _root.ENEMY._x; _y = _root.ENEMY._y; POSX = _root.ENEMY._x; POSY = _root.ENEMY._y; re = true; } if (((loading > 3) && (_root.electrode == 2)) && (re != true)) { _x = _root.ENEMY2._x; _y = _root.ENEMY2._y; POSX = _root.ENEMY2._x; POSY = _root.ENEMY2._y; re = true; } if (((loading > 3) && (_root.electrode == 3)) && (re != true)) { _x = _root.ENEMY3._x; _y = _root.ENEMY3._y; POSX = _root.ENEMY3._x; POSY = _root.ENEMY3._y; re = true; } if (((loading > 3) && (_root.electrode == 4)) && (re != true)) { _x = _root.ENEMY4._x; _y = _root.ENEMY4._y; POSX = _root.ENEMY4._x; POSY = _root.ENEMY4._y; re = true; } if (((loading > 3) && (_root.electrode == 5)) && (re != true)) { _x = _root.ENEMY5._x; _y = _root.ENEMY5._y; re = true; POSX = _root.ENEMY5._x; POSY = _root.ENEMY5._y; } if (((loading > 3) && (_root.electrode == 6)) && (re != true)) { _x = _root.ENEMY6._x; _y = _root.ENEMY6._y; re = true; POSX = _root.ENEMY6._x; POSY = _root.ENEMY6._y; } if ((loading > 6) && (loading < 9)) { _visible = true; } if ((this.box.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) { _root.ENEMY.Health = _root.ENEMY.Health - 57; _root.ENEMY.play(); } if ((this.box.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 57; _root.ENEMY2.play(); } if ((this.box.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 57; _root.ENEMY3.play(); } if ((this.box.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 57; _root.ENEMY4.play(); } if ((this.box.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 4; _root.ENEMY5.play(); } if ((this.box.box.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 10; _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - (3 * _root.power); } if ((this.box.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 10; _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - (3 * _root.power); } if ((this.box.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 10; _root.ENEMY.Health = _root.ENEMY.Health - (3 * _root.power); _root.ENEMY8.play(); } if (_root.spider.pause != true) { loading = loading + 1; _x = POSX; _y = POSY; _alpha = (_alpha - 2); } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } _root.removeMovieClip(_root.electro3); _root.electro3._visible = false; }
Instance of Symbol 506 MovieClip "bombS" in Frame 7
onClipEvent (load) { _x = random(800); _y = random(400); _rotation = ((Math.random() * 180) - (Math.random() * 180)); _visible = true; motion = 10; HP = 5; DEATH = false; this.gotoAndStop(1); DYING = 0; lockon = 0; ACC = 0.1; time = 0; VIC = 9 + (Math.random() * 5); MORE = VIC / 2; _xscale = 100; _yscale = 100; } onClipEvent (enterFrame) { if (((this.CD.hitTest(_root.ENEMY) && (_visible == true)) && (_root.ENEMY.Health > 0)) && ((-_root.power7) < 3)) { _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - 500; _root.ENEMY.Health = _root.ENEMY.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY2) && (_visible == true)) && (_root.ENEMY2.Health > 0)) && ((-_root.power7) < 3)) { _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - 500; _root.ENEMY2.Health = _root.ENEMY2.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY3) && (_visible == true)) && (_root.ENEMY3.Health > 0)) && ((-_root.power7) < 3)) { _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - 500; _root.ENEMY3.Health = _root.ENEMY3.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY4) && (_visible == true)) && (_root.ENEMY4.Health > 0)) && ((-_root.power7) < 3)) { _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - 500; _root.ENEMY4.Health = _root.ENEMY4.Health - (55 * _root.power7); } if (((this.CD.hitTest(_root.ENEMY) && (_visible == true)) && (_root.ENEMY.Health > 0)) && ((-_root.power7) >= 3)) { _root.ENEMY.play(); _root.ENEMY.Health = _root.ENEMY.Health - 500; _root.ENEMY.Health = _root.ENEMY.Health - (55 * _root.power7); _root.bomb = true; } if (((this.CD.hitTest(_root.ENEMY2) && (_visible == true)) && (_root.ENEMY2.Health > 0)) && ((-_root.power7) >= 3)) { _root.ENEMY2.play(); _root.ENEMY2.Health = _root.ENEMY2.Health - 500; _root.ENEMY2.Health = _root.ENEMY2.Health - (55 * _root.power7); _root.bomb = true; } if (((this.CD.hitTest(_root.ENEMY3) && (_visible == true)) && (_root.ENEMY3.Health > 0)) && ((-_root.power7) >= 3)) { _root.ENEMY3.play(); _root.ENEMY3.Health = _root.ENEMY3.Health - 500; _root.ENEMY3.Health = _root.ENEMY3.Health - (55 * _root.power7); _root.bomb = true; } if (((this.CD.hitTest(_root.ENEMY4) && (_visible == true)) && (_root.ENEMY4.Health > 0)) && ((-_root.power7) >= 3)) { _root.ENEMY4.play(); _root.ENEMY4.Health = _root.ENEMY4.Health - 500; _root.ENEMY4.Health = _root.ENEMY4.Health - (55 * _root.power7); _root.bomb = true; } if ((this.CD.hitTest(_root.ENEMY5) && (_visible == true)) && (_root.ENEMY5.Health > 0)) { _root.ENEMY5.play(); _root.ENEMY5.Health = _root.ENEMY5.Health - 500; _root.ENEMY5.Health = _root.ENEMY5.Health - (55 * _root.power7); } if ((this.CD.hitTest(_root.ENEMY6._x, _root.ENEMY6._y, true) && (_visible == true)) && (_root.ENEMY6.Health > 0)) { _root.ENEMY6.play(); _root.ENEMY6.Health = _root.ENEMY6.Health - 500; _root.ENEMY6.Health = _root.ENEMY6.Health - (55 * _root.power7); } if ((this.CD.hitTest(_root.ENEMY7._x, _root.ENEMY7._y, true) && (_visible == true)) && (_root.ENEMY7.Health > 0)) { _root.ENEMY7.play(); _root.ENEMY7.Health = _root.ENEMY7.Health - 500; _root.ENEMY7.Health = _root.ENEMY7.Health - (55 * _root.power7); } if (this.CD.hitTest(_root.ENEMY8._x, _root.ENEMY8._y, (_visible == true) && (_root.ENEMY8.Health > 0))) { _root.ENEMY8.play(); _root.ENEMY8.Health = _root.ENEMY8.Health - 500; _root.ENEMY8.Health = _root.ENEMY8.Health - (55 * _root.power7); } if (_x < 0) { MOTION = 0; this.play(); DEATH = true; } if (_x > 900) { MOTION = 0; this.play(); DEATH = true; } if (_y < 0) { MOTION = 0; this.play(); DEATH = true; } if (_y > 575) { MOTION = 0; this.play(); DEATH = true; } if (DEATH == true) { dying = dying + 1; } if ((dying > 3) && (dying < 6)) { this.gotoAndPlay("die"); } if (dying > 50) { _root.removeMovieClip(this); _visible = false; } if ((_root.spider.pause != true) && (_xscale >= 100)) { _x = (_x + (MORE * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (MORE * Math.sin(_rotation * (Math.PI/180)))); _xscale = (_xscale + VIC); VIC = VIC - 0.7; } if (MORE > 0) { MORE = MORE - 0.1; } if (MORE <= 0) { MORE = 0; } if (_xscale < 100) { _xscale = 99; VIC = 0; prep = true; } if (((_xscale < 100) && (_root.spider.pause != true)) && (time < 50)) { time = time + 1; } if ((time > 306) && (time < 310)) { this.play(); } if (_root.spider.pause == true) { this.stop(); } if (time > 360) { _visible = false; removeMovieClip(this); } this.probe._rotation = this.probe._rotation + 3; this.probe.gotoAndStop(2); _yscale = _xscale; _root.bombS.gotoAndStop("DEAD"); _root.removeMovieClip(_root.bombs); _root.bombS._visible = false; }
Instance of Symbol 424 MovieClip "minimis" in Frame 7
onClipEvent (load) { _x = _root.POSX; _y = _root.POSY; _rotation = ((Math.random() * 180) - (Math.random() * 180)); _visible = true; motion = 20; HP = 5; DEATH = false; DYING = 0; lockon = 0; ACC = 0.1; } onClipEvent (enterFrame) { if (((this.hitTest(_root.ENEMY) && (_root.ENEMY.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY.Health = _root.ENEMY.Health - 23; _root.ENEMY.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY2) && (_root.ENEMY2.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY2.Health = _root.ENEMY2.Health - 23; _root.ENEMY2.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY3) && (_root.ENEMY3.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY3.Health = _root.ENEMY3.Health - 23; _root.ENEMY3.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY4) && (_root.ENEMY4.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY4.Health = _root.ENEMY4.Health - 23; _root.ENEMY4.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY5) && (_root.ENEMY5.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY5.Health = _root.ENEMY5.Health - 500; _root.ENEMY5.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY6) && (_root.ENEMY6.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY6.Health = _root.ENEMY6.Health - 500; _root.ENEMY6.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY7) && (_root.ENEMY7.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY7.Health = _root.ENEMY7.Health - 500; _root.ENEMY7.play(); MOTION = 0; this.play(); DEATH = true; } if (((this.hitTest(_root.ENEMY8) && (_root.ENEMY8.Health > 0)) && (_visible == true)) && (DEATH != true)) { _root.ENEMY8.Health = _root.ENEMY8.Health - 500; _root.ENEMY8.play(); MOTION = 0; this.play(); DEATH = true; } if ((((((_root.ENEMY._y > (_y - 200)) && (_root.ENEMY._y < (_y + 200))) && (_root.ENEMY._x > (_x - 200))) && (_root.ENEMY._x < (_x + 200))) && (_root.ENEMY.HEALTH > 0)) && (lockon <= 0)) { lockon = 1; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 1) && (DEATH != true)) && (_root.ENEMY.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY._y, _x - _root.ENEMY._x) / (Math.PI/180))); } if ((((((_root.ENEMY2._y > (_y - 200)) && (_root.ENEMY2._y < (_y + 200))) && (_root.ENEMY2._x > (_x - 200))) && (_root.ENEMY2._x < (_x + 200))) && (_root.ENEMY2.HEALTH > 0)) && (lockon <= 0)) { lockon = 2; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 2) && (DEATH != true)) && (_root.ENEMY2.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY2._y, _x - _root.ENEMY2._x) / (Math.PI/180))); } if ((((((_root.ENEMY3._y > (_y - 200)) && (_root.ENEMY3._y < (_y + 200))) && (_root.ENEMY3._x > (_x - 200))) && (_root.ENEMY3._x < (_x + 200))) && (_root.ENEMY3.HEALTH > 0)) && (lockon <= 0)) { lockon = 3; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 3) && (DEATH != true)) && (_root.ENEMY3.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY3._y, _x - _root.ENEMY3._x) / (Math.PI/180))); } if ((((((_root.ENEMY4._y > (_y - 200)) && (_root.ENEMY4._y < (_y + 200))) && (_root.ENEMY4._x > (_x - 200))) && (_root.ENEMY4._x < (_x + 200))) && (_root.ENEMY4.HEALTH > 0)) && (lockon <= 0)) { lockon = 4; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 4) && (DEATH != true)) && (_root.ENEMY4.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY4._y, _x - _root.ENEMY4._x) / (Math.PI/180))); } if ((((((_root.ENEMY5._y > (_y - 200)) && (_root.ENEMY5._y < (_y + 200))) && (_root.ENEMY5._x > (_x - 200))) && (_root.ENEMY5._x < (_x + 200))) && (_root.ENEMY5.HEALTH > 0)) && (lockon <= 0)) { lockon = 5; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 5) && (DEATH != true)) && (_root.ENEMY5.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY5._y, _x - _root.ENEMY5._x) / (Math.PI/180))); } if ((((((_root.ENEMY6._y > (_y - 200)) && (_root.ENEMY6._y < (_y + 200))) && (_root.ENEMY6._x > (_x - 200))) && (_root.ENEMY6._x < (_x + 200))) && (_root.ENEMY6.HEALTH > 0)) && (lockon <= 0)) { lockon = 6; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 6) && (DEATH != true)) && (_root.ENEMY6.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY6._y, _x - _root.ENEMY6._x) / (Math.PI/180))); } if ((((((_root.ENEMY7._y > (_y - 200)) && (_root.ENEMY7._y < (_y + 200))) && (_root.ENEMY7._x > (_x - 200))) && (_root.ENEMY7._x < (_x + 200))) && (_root.ENEMY7.HEALTH > 0)) && (lockon <= 0)) { lockon = 7; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 7) && (DEATH != true)) && (_root.ENEMY7.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY7._y, _x - _root.ENEMY7._x) / (Math.PI/180))); } if ((((((_root.ENEMY8._y > (_y - 200)) && (_root.ENEMY8._y < (_y + 200))) && (_root.ENEMY8._x > (_x - 200))) && (_root.ENEMY8._x < (_x + 200))) && (_root.ENEMY8.HEALTH > 0)) && (lockon <= 0)) { lockon = 8; MOTION = -13; XMA = (Math.random() * 14) - (Math.random() * 14); YMA = (Math.random() * 14) - (Math.random() * 14); } if (((lockon == 8) && (DEATH != true)) && (_root.ENEMY8.Health > 0)) { motion = motion + (1 * ACC); ACC = ACC + 0.2; _rotation = (180 + (Math.atan2(_y - _root.ENEMY8._y, _x - _root.ENEMY8._x) / (Math.PI/180))); } if (((lockon == 1) && (_root.ENEMY.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 2) && (_root.ENEMY2.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 3) && (_root.ENEMY3.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 4) && (_root.ENEMY4.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 5) && (_root.ENEMY5.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 6) && (_root.ENEMY6.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 7) && (_root.ENEMY7.Health <= 0)) && (DEATH != true)) { lockon = 0; } if (((lockon == 8) && (_root.ENEMY8.Health <= 0)) && (DEATH != true)) { lockon = 0; } if ((target <= 0) && (DEATH != true)) { motion = 20; } if (_x < 80) { _rotation = (_rotation - 24); } if (_x > 820) { _rotation = (_rotation + 24); } if (_y < 10) { _rotation = (_rotation + 24); } if (_y > 555) { _rotation = (_rotation - 24); } if (DEATH == true) { dying = dying + 1; } if (dying > 50) { removeMovieClip(this); _visible = false; } if ((_root.spider.pause != true) && (Death != true)) { _x = (_x + (MOTION * Math.cos(_rotation * (Math.PI/180)))); _y = (_y + (MOTION * Math.sin(_rotation * (Math.PI/180)))); _x = (_x + XMA); _y = (_y - YMA); XMA = XMA * 0.9; YMA = YMA * 0.9; } _root.laser8.gotoAndStop("dead"); _root.removeMovieClip(_root.laser8); _root.laser8._visible = false; }
Instance of Symbol 518 MovieClip "foreground" in Frame 7
onClipEvent (enterFrame) { if (_root.spider.BGtype <= 1) { this.gotoAndStop(1); _root.BG.gotoAndStop(1); } if (((_root.spider.BGtype <= 1) && (_root.spider._x > 550)) && (_root.spider._y > 200)) { _alpha = 30; } if (((_root.spider.BGtype <= 1) && (_root.spider._x <= 650)) || ((_root.spider.BGtype <= 1) && (_root.spider._y <= 300))) { _alpha = 100; } if (_root.spider.BGtype == 2) { this.gotoAndStop(2); _root.BG.gotoAndStop(2); } if ((_root.spider.BGtype == 2) && (_root.spider._y > 300)) { _alpha = 30; } if ((_root.spider.BGtype == 2) && (_root.spider._y < 300)) { _alpha = 100; } if (_root.spider.BGtype == 3) { this.gotoAndStop(3); _root.BG.gotoAndStop(3); } if ((_root.spider.BGtype == 3) && (_root.spider._y > 300)) { _alpha = 30; } if ((_root.spider.BGtype == 3) && (_root.spider._y < 300)) { _alpha = 100; } if (_root.spider.BGtype == 4) { this.gotoAndStop(4); _root.BG.gotoAndStop(4); } if ((_root.spider.BGtype == 4) && (_root.spider._y > 300)) { _alpha = 30; } if ((_root.spider.BGtype == 4) && (_root.spider._y < 300)) { _alpha = 100; } if (_root.spider.BGtype == 5) { this.gotoAndStop(5); _root.BG.gotoAndStop(5); } if ((((_root.spider.BGtype == 5) && (_root.spider._x < 400)) && (_root.spider._y > 200)) || (((_root.spider.BGtype == 5) && (_root.spider._x > 590)) && (_root.spider._y > 200))) { _alpha = 30; } if ((((_root.spider.BGtype == 5) && (_root.spider._x < 590)) && (_root.spider._x > 400)) || ((_root.spider.BGtype == 5) && (_root.spider._y < 200))) { _alpha = 100; } }
Frame 9
for (i in _root) { _root[i].swapDepths(10102); removeMovieClip(_root[i]); }
Frame 10
_root.Difficulty = _root.Difficulty + 1;
Frame 11
gotoAndStop (6);
Frame 12
for (i in _root) { _root[i].swapDepths(10102); removeMovieClip(_root[i]); }
Frame 13
_root.cash = _root.cash - _root.GOR;
Frame 14
stop();
Instance of Symbol 583 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.scoreVal = _root.score; }
Frame 15
_root.score = 0;
Frame 22
gotoAndStop (6);
Symbol 11 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 3
gotoAndStop (1);
Symbol 11 MovieClip Frame 25
gotoAndStop (1);
Symbol 11 MovieClip Frame 28
gotoAndStop (1);
Symbol 11 MovieClip Frame 31
gotoAndStop (1);
Symbol 11 MovieClip Frame 34
gotoAndStop (1);
Symbol 11 MovieClip Frame 37
gotoAndStop (1);
Symbol 11 MovieClip Frame 40
gotoAndStop (1);
Symbol 11 MovieClip Frame 44
gotoAndStop (1);
Instance of Symbol 19 MovieClip "player" in Symbol 29 MovieClip Frame 1
onClipEvent (load) { Max = 5; Min = 357; } onClipEvent (enterFrame) { if ((_y > Max) && (key.IsDown(38))) { _y = (_y - 5); } else if ((_y < Min) && (key.IsDown(40))) { _y = (_y + 5); } }
Instance of Symbol 19 MovieClip "enemy" in Symbol 29 MovieClip Frame 1
onClipEvent (load) { Max = 5; Min = 357; _root.DIF = 1; } onClipEvent (enterFrame) { if (((_y > Max) && (_root.preloader.minigame.ball._y < (_y + 30))) && (_root.preloader.minigame.ball.started == true)) { _y = (_y - (2 * _root.DIF)); } else if (((_y < Min) && (_root.preloader.minigame.ball._y > (_y + 30))) && (_root.preloader.minigame.ball.started == true)) { _y = (_y + (2 * _root.DIF)); } }
Instance of Symbol 21 MovieClip "ball" in Symbol 29 MovieClip Frame 1
onClipEvent (load) { build = 6; Xmotion = 6; Ymotion = 6; _y = 240; XPOS = _x; EY = _root.preloader.minigame.ENEMY._y; PY = _root.preloader.minigame.player._y; _root.preloader.minigame.ENEMYscore = 0; _root.preloader.minigame.playerscore = 0; } onClipEvent (enterFrame) { if (started == true) { _x = (_x + Xmotion); _y = (_y - Ymotion); _root.preloader.minigame.nano.gotoAndStop(2); DUP = DUP + 1; } if (DUP > 3) { duplicateMovieClip (_root.preloader.minigame.orb, "null" + element, element); dup = 0; } if ((this.hitTest(_root.preloader.minigame.player) && (started == true)) && (key.IsDown(38))) { Xmotion = -build; build = build + 1; Ymotion = Math.random() * 12; _root.soundfx.gotoAndPlay("boing"); } else if ((this.hitTest(_root.preloader.minigame.player) && (started == true)) && (key.IsDown(40))) { Xmotion = -build; build = build + 1; Ymotion = (-Math.random()) * 12; _root.soundfx.gotoAndPlay("boing"); } else if (this.hitTest(_root.preloader.minigame.player) && (started == true)) { Xmotion = -build; build = build + 1; Ymotion = (Math.random() * 6) - (Math.random() * 6); _root.soundfx.gotoAndPlay("boing"); } if (this.hitTest(_root.preloader.minigame.ENEMY) && (started == true)) { Xmotion = build; build = build + 1; Ymotion = (Math.random() * DIFFC) - (Math.random() * DIFFC); _root.soundfx.gotoAndPlay("boing"); } if (_x <= 10) { _visible = false; _root.preloader.minigame.playerscore = _root.preloader.minigame.playerscore + 1; _x = 247; build = 0; started = false; Xmotion = 0; Ymotion = 0; _root.soundFX.gotoAndPlay("cash"); _root.DIF = _root.DIF + 0.1; Diffc = Diffc + 1; } if (_x >= 465) { _visible = false; _root.preloader.minigame.ENEMYscore = _root.preloader.minigame.ENEMYscore + 1; _x = 247; started = false; build = 0; Xmotion = 0; Ymotion = 0; } if (_y >= 435) { Ymotion = Math.random() * 6; _root.soundfx.gotoAndPlay("boing"); } if (_y <= 0) { Ymotion = Math.random() * -6; _root.soundfx.gotoAndPlay("boing"); } if (_visible == false) { reset = reset + 1; _x = XPOS; _y = 240; } if (reset > 30) { _visible = true; build = 6; reset = 0; started = true; Xmotion = 6; Ymotion = 0; } if (build > 12) { build = 12; } if (DIFFC > 12) { DIFFC = 12; } if (((key.IsDown(32) && (began != true)) && (started != true)) && (GRRR > 30)) { started = true; began = true; Ymotion = 0; GRRR = 0; } if (((key.IsDown(32) && (began == true)) && (started == true)) && (GRRR > 30)) { started = false; began = false; Ymotion = 0; GRRR = 0; _root.preloader.minigame.ENEMY._y = EY; _root.preloader.minigame.player._y = PY; _root.preloader.minigame.ENEMYscore = 0; _root.preloader.minigame.playerscore = 0; } if ((started != true) && (began != true)) { build = 6; _root.preloader.minigame.nano.gotoAndStop(1); DIFFC = 6; Xmotion = 6; Ymotion = 6; _y = 240; _x = XPOS; } if (element > 100) { element = 0; } element = element + 1; GRRR = GRRR + 1; }
Instance of Symbol 21 MovieClip "orb" in Symbol 29 MovieClip Frame 1
onClipEvent (load) { _x = _root.preloader.minigame.ball._x; _y = _root.preloader.minigame.ball._y; _alpha = 60; } onClipEvent (enterFrame) { if (_alpha <= 0) { removeMovieClip(this); _visible = false; } _alpha = (_alpha - 3); }
Symbol 50 Button
on (release) { getURL ("http://www.heavygames.com", "_blank"); }
Symbol 51 MovieClip Frame 1
stop();
Symbol 59 Button
on (release) { getURL ("http://www.dizimz.net", "_blank"); }
Symbol 66 Button
on (release) { play(); }
Symbol 69 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded * 6.2; percent = (Math.round(PercentLoaded) * 3) + 7; } else { gotoAndStop (3); }
Symbol 69 MovieClip Frame 2
gotoAndPlay (1);
Symbol 69 MovieClip Frame 3
stop();
Symbol 69 MovieClip Frame 70
stop(); _root.play();
Symbol 76 Button
on (release) { _root.Intro.gotoAndPlay("skip"); }
Symbol 85 MovieClip Frame 26
MM = _url; _root.NG = MM.slice(0, 29); trace(MM); if (_root.NG == _root.NGURL) { play(); } if (_root.NG != _root.NGURL) { _root.INTRO.gotoAndPlay("skipNG"); }
Symbol 85 MovieClip Frame 635
stop(); _root.play();
Symbol 89 Button
on (release) { _root.loading.play(); }
Symbol 92 Button
on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.Weapon2 == undefined) { _root.Weapon2 = false; } else { _root.Weapon2 = savefile.data.Weapon2; _root.soundFx.gotoAndPlay("cash"); } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.armor == undefined) { _root.armor = 1; } else { _root.armor = savefile.data.armor; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.Weapon3 == undefined) { _root.Weapon3 = false; } else { _root.Weapon3 = savefile.data.Weapon3; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.Weapon4 == undefined) { _root.Weapon4 = false; } else { _root.Weapon4 = savefile.data.Weapon4; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.Weapon5 == undefined) { _root.Weapon5 = false; } else { _root.Weapon5 = savefile.data.Weapon5; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.Weapon6 == undefined) { _root.Weapon6 = false; } else { _root.Weapon6 = savefile.data.Weapon6; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.Weapon7 == undefined) { _root.Weapon7 = false; } else { _root.Weapon7 = savefile.data.Weapon7; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.Weapon8 == undefined) { _root.Weapon8 = false; } else { _root.Weapon8 = savefile.data.Weapon8; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.power == undefined) { _root.power = false; } else { _root.power = savefile.data.power; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.power2 == undefined) { _root.power2 = false; } else { _root.power2 = savefile.data.power2; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.power3 == undefined) { _root.power3 = false; } else { _root.power3 = savefile.data.power3; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.power4 == undefined) { _root.power4 = false; } else { _root.power4 = savefile.data.power4; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.power5 == undefined) { _root.power5 = false; } else { _root.power5 = savefile.data.power5; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.power6 == undefined) { _root.power6 = false; } else { _root.power6 = savefile.data.power6; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.power7 == undefined) { _root.power7 = false; } else { _root.power7 = savefile.data.power7; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.power8 == undefined) { _root.power8 = false; } else { _root.power8 = savefile.data.power8; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.GA == undefined) { _root.GA = false; } else { _root.GA = savefile.data.GA; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.GA2 == undefined) { _root.GA2 = false; } else { _root.GA2 = savefile.data.GA2; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.GA3 == undefined) { _root.GA3 = false; } else { _root.GA3 = savefile.data.GA3; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.GA4 == undefined) { _root.GA4 = false; } else { _root.GA4 = savefile.data.GA4; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.GA5 == undefined) { _root.GA5 = false; } else { _root.GA5 = savefile.data.GA5; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.GA6 == undefined) { _root.GA6 = false; } else { _root.GA6 = savefile.data.GA6; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.GA7 == undefined) { _root.GA7 = false; } else { _root.GA7 = savefile.data.GA7; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.GA8 == undefined) { _root.GA8 = false; } else { _root.GA8 = savefile.data.GA8; } } on (release) { var savefile = SharedObject.getLocal("SpiderTron"); if (savefile.data.cash == undefined) { _root.cash = 0; _root.Difficulty = 0; } else { _root.cash = savefile.data.cash; _root.Difficulty = savefile.data.difficulty; } } on (release) { _root.loading.play(); } on (release) { _root.soundFX.gotoAndPlay("bounce"); }
Symbol 95 Button
on (release) { getURL ("http://www.heavygames.com", "_blank"); }
Symbol 98 Button
on (release) { getURL ("http://www.heavygames.com/spider/view_high_scores.asp", "_blank"); }
Symbol 102 MovieClip Frame 55
_root.play(); stop();
Symbol 105 Button
on (release) { _root.loading.play(); }
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 2
stop();
Symbol 125 MovieClip Frame 3
stop();
Symbol 125 MovieClip Frame 4
stop();
Symbol 125 MovieClip Frame 5
stop();
Symbol 125 MovieClip Frame 6
stop();
Symbol 125 MovieClip Frame 7
stop();
Symbol 125 MovieClip Frame 8
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 2
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 2
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 2
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 2
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 2
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 2
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 2
stop();
Symbol 152 MovieClip Frame 3
stop();
Symbol 152 MovieClip Frame 4
stop();
Symbol 152 MovieClip Frame 5
stop();
Symbol 152 MovieClip Frame 6
stop();
Symbol 152 MovieClip Frame 7
stop();
Symbol 152 MovieClip Frame 8
stop();
Instance of Symbol 128 MovieClip "WEA" in Symbol 153 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 55
_root.play(); stop();
Symbol 163 MovieClip Frame 41
stop();
Symbol 167 Button
on (release) { _root.select = 2; }
Symbol 168 Button
on (release) { _root.select = 3; }
Symbol 169 Button
on (release) { _root.select = 4; }
Symbol 170 Button
on (release) { _root.select = 5; }
Symbol 171 Button
on (release) { _root.select = 6; }
Symbol 172 Button
on (release) { _root.select = 7; }
Symbol 173 Button
on (release) { _root.select = 8; }
Symbol 174 Button
on (release) { _root.select = 1; }
Instance of Symbol 125 MovieClip in Symbol 175 MovieClip Frame 1
onClipEvent (enterFrame) { if ((key.IsDown(39) && (sick != true)) && (_root.select <= 1)) { _root.select = 2; sick = true; } if (((key.IsDown(39) && (sick != true)) && (_root.select > 1)) && (select < 8)) { _root.select = _root.select + 1; sick = true; } if ((key.IsDown(39) && (sick != true)) && (_root.select == 8)) { _root.select = 1; sick = true; } if ((key.IsDown(37) && (sick != true)) && (_root.select <= 1)) { _root.select = 8; sick = true; } if ((key.IsDown(37) && (sick != true)) && (_root.select > 1)) { _root.select = _root.select - 1; sick = true; } if (_root.select <= 1) { _root.QSE.WEA.gotoAndStop(1); this.gotoAndStop(1); this.ammo = _root.spider.ammo1; this.full = _root.spider.gun1; } if (_root.select == 2) { _root.QSE.WEA2.gotoAndStop(2); this.gotoAndStop(2); this.ammo = _root.spider.ammo2; this.full = _root.spider.gun2; } if (_root.select == 3) { this.ammo = _root.spider.ammo3; this.full = _root.spider.gun3; _root.QSE.WEA3.gotoAndStop(3); this.gotoAndStop(3); } if (_root.select == 4) { this.ammo = _root.spider.ammo4; this.full = _root.spider.gun4; _root.QSE.WEA4.gotoAndStop(4); this.gotoAndStop(4); } if (_root.select == 5) { this.ammo = _root.spider.ammo5; this.full = _root.spider.gun5; _root.QSE.WEA5.gotoAndStop(5); this.gotoAndStop(5); } if (_root.select == 6) { this.ammo = _root.spider.ammo6; this.full = _root.spider.gun6; _root.QSE.WEA6.gotoAndStop(6); this.gotoAndStop(6); } if (_root.select == 7) { this.ammo = _root.spider.ammo7; this.full = _root.spider.gun7; this.gotoAndStop(7); _root.QSE.WEA7.gotoAndStop(7); } if (_root.select == 8) { this.ammo = _root.spider.ammo8; this.full = _root.spider.gun8; this.gotoAndStop(8); _root.QSE.WEA8.gotoAndStop(8); } } onClipEvent (keyUp) { sick = false; }
Instance of Symbol 128 MovieClip "WEA" in Symbol 175 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 186 Button
on (release) { if (_root.ARMORC <= _root.cash) { _root.cash = _root.cash - _root.ARMORC; _root.armor = _root.armor + 1; _root.Soundfx.gotoAndPlay("cash"); } }
Symbol 190 Button
on (press) { savefile.data.Weapon2 = _root.Weapon2; savefile.data.Weapon3 = _root.Weapon3; savefile.flush(); } on (press) { savefile.data.Weapon4 = _root.Weapon4; savefile.data.Weapon5 = _root.Weapon5; savefile.flush(); } on (press) { savefile.data.Weapon6 = _root.Weapon6; savefile.data.Weapon7 = _root.Weapon7; savefile.flush(); } on (press) { savefile.data.Weapon8 = _root.Weapon8; savefile.data.power = _root.power; savefile.flush(); } on (press) { savefile.data.power2 = _root.power2; savefile.data.power3 = _root.power3; savefile.flush(); } on (press) { savefile.data.power4 = _root.power4; savefile.data.power5 = _root.power5; savefile.flush(); } on (press) { savefile.data.power6 = _root.power6; savefile.data.power7 = _root.power7; savefile.flush(); } on (press) { savefile.data.power8 = _root.power8; savefile.flush(); } on (press) { savefile.data.GA = _root.GA; savefile.data.GA2 = _root.GA2; savefile.flush(); } on (press) { savefile.data.GA3 = _root.GA3; savefile.data.GA4 = _root.GA4; savefile.flush(); } on (press) { savefile.data.GA5 = _root.GA5; savefile.data.GA6 = _root.GA6; savefile.flush(); } on (press) { savefile.data.GA7 = _root.GA7; savefile.data.GA8 = _root.GA8; savefile.flush(); } on (press) { savefile.data.cash = _root.cash; savefile.data.difficulty = _root.difficulty; savefile.flush(); } on (press) { savefile.data.armor = _root.armor; savefile.flush(); } on (release) { _root.soundFX.gotoAndPlay("cash"); }
Symbol 200 Button
on (release) { if ((_root.select <= 1) && (_root.buying.POWC <= _root.cash)) { _root.cash = _root.cash - _root.buying.POWC; _root.power = _root.power + 1; _root.Soundfx.gotoAndPlay("cash"); } if ((_root.select == 2) && (_root.buying.POWC <= _root.cash)) { _root.cash = _root.cash - _root.buying.POWC; _root.power2 = _root.power2 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 3) && (_root.buying.POWC <= _root.cash)) && (_root.weapon3 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power3 = _root.power3 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 4) && (_root.buying.POWC <= _root.cash)) && (_root.weapon4 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power4 = _root.power4 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 5) && (_root.buying.POWC <= _root.cash)) && (_root.weapon5 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power5 = _root.power5 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 6) && (_root.buying.POWC <= _root.cash)) && (_root.weapon6 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power6 = _root.power6 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 7) && (_root.buying.POWC <= _root.cash)) && (_root.weapon7 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power7 = _root.power7 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 8) && (_root.buying.POWC <= _root.cash)) && (_root.weapon8 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power8 = _root.power8 + 1; _root.Soundfx.gotoAndPlay("cash"); } }
Symbol 201 Button
on (release) { if ((_root.select <= 1) && (_root.buying.AMMOC <= _root.cash)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA = _root.GA + 1; _root.Soundfx.gotoAndPlay("cash"); } if ((_root.select == 2) && (_root.buying.AMMOC <= _root.cash)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA2 = _root.GA2 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 3) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon3 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA3 = _root.GA3 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 4) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon4 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA4 = _root.GA4 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 5) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon5 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA5 = _root.GA5 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 6) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon6 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA6 = _root.GA6 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 7) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon7 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA7 = _root.GA7 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 8) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon8 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA8 = _root.GA8 + 1; _root.Soundfx.gotoAndPlay("cash"); } }
Symbol 205 Button
on (release) { if (((_root.select == 2) && (_root.buying.cost <= _root.cash)) && (_root.weapon2 != true)) { _root.cash = _root.cash - _root.buying.cost; _root.weapon2 = true; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 3) && (_root.buying.cost <= _root.cash)) && (_root.weapon3 != true)) { _root.cash = _root.cash - _root.buying.cost; _root.weapon3 = true; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 4) && (_root.buying.cost <= _root.cash)) && (_root.weapon4 != true)) { _root.cash = _root.cash - _root.buying.cost; _root.weapon4 = true; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 5) && (_root.buying.cost <= _root.cash)) && (_root.weapon5 != true)) { _root.cash = _root.cash - _root.buying.cost; _root.weapon5 = true; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 6) && (_root.buying.cost <= _root.cash)) && (_root.weapon6 != true)) { _root.cash = _root.cash - _root.buying.cost; _root.weapon6 = true; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 7) && (_root.buying.cost <= _root.cash)) && (_root.weapon7 != true)) { _root.cash = _root.cash - _root.buying.cost; _root.weapon7 = true; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 8) && (_root.buying.cost <= _root.cash)) && (_root.weapon8 != true)) { _root.cash = _root.cash - _root.buying.cost; _root.weapon8 = true; _root.Soundfx.gotoAndPlay("cash"); } }
Symbol 240 MovieClip Frame 1
stop();
Instance of Symbol 239 MovieClip in Symbol 240 MovieClip Frame 1
onClipEvent (load) { _x = 0; _y = 0; XMOTION = (Math.random() * 7) - (Math.random() * 7); YMOTION = (Math.random() * 7) - (Math.random() * 7); _alpha = 100; } onClipEvent (enterFrame) { if (pecor > 20) { duplicateMovieClip (this, "nulls" + element, element); pecor = 0; } if (_alpha <= 0) { _visible = false; removeMovieClip(this); } _alpha = (_alpha - 4); _x = (_x + xmotion); xmotion = xmotion * 0.94; _y = (_y + ymotion); ymotion = ymotion * 0.94; pecor = pecor + 1; }
Symbol 240 MovieClip Frame 2
stop();
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 2
stop();
Instance of Symbol 241 MovieClip in Symbol 248 MovieClip Frame 6
onClipEvent (enterFrame) { this.serp.gotoAndStop(2); }
Instance of Symbol 244 MovieClip in Symbol 248 MovieClip Frame 6
onClipEvent (enterFrame) { this.gotoAndStop(2); }
Symbol 270 Button
on (release) { if ((_root.select <= 1) && (_root.buying.POWC <= _root.cash)) { _root.cash = _root.cash - _root.buying.POWC; _root.power = _root.power + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 2) && (_root.buying.POWC <= _root.cash)) && (_root.weapon2 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power2 = _root.power2 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 3) && (_root.buying.POWC <= _root.cash)) && (_root.weapon3 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power3 = _root.power3 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 4) && (_root.buying.POWC <= _root.cash)) && (_root.weapon4 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power4 = _root.power4 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 5) && (_root.buying.POWC <= _root.cash)) && (_root.weapon5 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power5 = _root.power5 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 6) && (_root.buying.POWC <= _root.cash)) && (_root.weapon6 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power6 = _root.power6 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 7) && (_root.buying.POWC <= _root.cash)) && (_root.weapon7 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power7 = _root.power7 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 8) && (_root.buying.POWC <= _root.cash)) && (_root.weapon8 == true)) { _root.cash = _root.cash - _root.buying.POWC; _root.power8 = _root.power8 + 1; _root.Soundfx.gotoAndPlay("cash"); } }
Symbol 271 Button
on (release) { if ((_root.select <= 1) && (_root.buying.AMMOC <= _root.cash)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA = _root.GA + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 2) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon2 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA2 = _root.GA2 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 3) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon3 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA3 = _root.GA3 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 4) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon4 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA4 = _root.GA4 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 5) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon5 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA5 = _root.GA5 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 6) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon6 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA6 = _root.GA6 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 7) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon7 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA7 = _root.GA7 + 1; _root.Soundfx.gotoAndPlay("cash"); } if (((_root.select == 8) && (_root.buying.AMMOC <= _root.cash)) && (_root.weapon8 == true)) { _root.cash = _root.cash - _root.buying.AMMOC; _root.GA8 = _root.GA8 + 1; _root.Soundfx.gotoAndPlay("cash"); } }
Instance of Symbol 244 MovieClip in Symbol 292 MovieClip Frame 6
onClipEvent (enterFrame) { this.gotoAndStop(2); }
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 53
gotoAndPlay (2);
Instance of Symbol 289 MovieClip in Symbol 324 MovieClip Frame 55
onClipEvent (enterFrame) { play(); }
Instance of Symbol 300 MovieClip "CD" in Symbol 324 MovieClip Frame 55
onClipEvent (enterFrame) { _root.spider.play(); }
Symbol 324 MovieClip Frame 81
gotoAndStop (1);
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 2
_root.score = _root.score + 5;
Symbol 352 MovieClip Frame 3
_root.score = _root.score + 5;
Symbol 352 MovieClip Frame 4
_root.score = _root.score + 5; _root.spider.pickup = _root.spider.pickup + 1; _root.GOR = _root.GOR + 1;
Symbol 352 MovieClip Frame 7
gotoAndStop (1);
Symbol 352 MovieClip Frame 8
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 9
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 10
if ((_root.electrode > 0) && (_root.power6 >= 2)) { duplicateMovieClip (_root.electro, "nullel" + _root.spider.element, _root.spider.element); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 11
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 12
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } if (_root.electrode > 0) { duplicateMovieClip (_root.electro, "nullel" + _root.spider.element, _root.spider.element); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 13
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 14
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } if (_root.electrode > 0) { duplicateMovieClip (_root.electro, "nullel" + _root.spider.element, _root.spider.element); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 15
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 16
if (_root.electrode2 > 0) { duplicateMovieClip (_root.electro2, "nullel" + _root.spider.element, _root.spider.element); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0; if ((_root.electrode > 0) && (_root.power6 >= 3)) { duplicateMovieClip (_root.electro3, "nullel" + _root.spider.element, _root.spider.element); }
Symbol 352 MovieClip Frame 17
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } _root.spider.pickup = _root.spider.pickup + 5; _root.GOR = _root.GOR + 5; _root.score = _root.score + 5; _root.spider.revertor = 0;
Symbol 352 MovieClip Frame 18
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } if ((_root.electrode > 0) && (_root.power6 >= 4)) { duplicateMovieClip (_root.electro3, "nullel" + _root.spider.element, _root.spider.element); }
Symbol 352 MovieClip Frame 19
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); }
Symbol 352 MovieClip Frame 20
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); } if ((_root.electrode > 0) && (_root.power6 >= 5)) { duplicateMovieClip (_root.electro3, "nullel" + _root.spider.element, _root.spider.element); }
Symbol 352 MovieClip Frame 21
if (_root.bomb == true) { duplicateMovieClip (_root.bombs, "nullbomb" + _root.spider.element, _root.spider.lamont); }
Symbol 352 MovieClip Frame 22
if ((_root.electrode > 0) && (_root.power6 >= 7)) { duplicateMovieClip (_root.electro3, "nullel" + _root.spider.element, _root.spider.element); }
Symbol 352 MovieClip Frame 70
stop();
Symbol 352 MovieClip Frame 74
gotoAndStop (70);
Symbol 352 MovieClip Frame 75
gotoAndStop (70);
Symbol 352 MovieClip Frame 76
gotoAndStop (70);
Symbol 352 MovieClip Frame 77
gotoAndStop (70);
Symbol 352 MovieClip Frame 147
duplicateMovieClip (_root.electro, "nullel" + _root.spider.element, element);
Symbol 352 MovieClip Frame 149
duplicateMovieClip (_root.electro, "nullel" + _root.spider.element, element);
Symbol 352 MovieClip Frame 254
_root.electrode = 0;
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 2
_root._y = random(6) - random(6); _root._x = random(6) - random(6); my_color = new Color(_root); myColorTransform = {ra:100, rb:70, ga:100, gb:50, ba:100, bb:28}; my_color.setTransform(myColorTransform); _root.spider.pickup = _root.spider.pickup + 2; _root.GOR = _root.GOR + 2; _root.spider.revertor = 0;
Symbol 424 MovieClip Frame 3
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; } _root.spider.pickup = _root.spider.pickup + 2; _root.GOR = _root.GOR + 2; _root.spider.revertor = 0;
Symbol 424 MovieClip Frame 4
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; } _root.spider.pickup = _root.spider.pickup + 2; _root.GOR = _root.GOR + 2; _root.spider.revertor = 0;
Symbol 424 MovieClip Frame 5
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; } my_color = new Color(_root); myColorTransform = {ra:100, rb:50, ga:100, gb:40, ba:100, bb:22}; my_color.setTransform(myColorTransform); _root.spider.pickup = _root.spider.pickup + 2; _root.GOR = _root.GOR + 2; _root.spider.revertor = 0;
Symbol 424 MovieClip Frame 6
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; } my_color = new Color(_root); myColorTransform = {ra:100, rb:40, ga:100, gb:30, ba:100, bb:14}; my_color.setTransform(myColorTransform);
Symbol 424 MovieClip Frame 7
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; } my_color = new Color(_root); myColorTransform = {ra:100, rb:30, ga:100, gb:15, ba:100, bb:7}; my_color.setTransform(myColorTransform);
Symbol 424 MovieClip Frame 8
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; } my_color = new Color(_root); myColorTransform = {ra:100, rb:20, ga:100, gb:5, ba:100, bb:2}; my_color.setTransform(myColorTransform);
Symbol 424 MovieClip Frame 9
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; } my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 424 MovieClip Frame 10
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; }
Symbol 424 MovieClip Frame 11
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; }
Symbol 424 MovieClip Frame 12
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; }
Symbol 424 MovieClip Frame 13
if (_root._y > 0) { _root._y = _root._y - 0.5; } if (_root._y < 0) { _root._y = _root._y + 0.5; } if (_root._x > 0) { _root._x = _root._x - 0.5; } if (_root._x < 0) { _root._x = _root._x + 0.5; }
Symbol 424 MovieClip Frame 14
_root._x = 0; _root._y = 0;
Symbol 424 MovieClip Frame 100
stop();
Symbol 424 MovieClip Frame 105
gotoAndPlay (100);
Symbol 452 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 26
gotoAndPlay ("WORP");
Symbol 452 MovieClip Frame 183
gotoAndPlay (180);
Symbol 452 MovieClip Frame 184
gotoAndPlay (180);
Symbol 452 MovieClip Frame 185
gotoAndPlay (180);
Symbol 452 MovieClip Frame 186
gotoAndPlay (180);
Symbol 452 MovieClip Frame 190
stop();
Symbol 476 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 2
stop();
Symbol 476 MovieClip Frame 3
stop();
Symbol 476 MovieClip Frame 4
stop();
Symbol 480 MovieClip Frame 1
_root._y = 1; my_color = new Color(_root); myColorTransform = {ra:100, rb:30, ga:100, gb:60, ba:100, bb:78}; my_color.setTransform(myColorTransform);
Symbol 480 MovieClip Frame 2
_root._y = -1;
Symbol 480 MovieClip Frame 3
_root._y = 1; _root._x = 2;
Symbol 480 MovieClip Frame 4
_root._y = -1; _root._x = -1; my_color = new Color(_root); myColorTransform = {ra:100, rb:20, ga:100, gb:40, ba:100, bb:58}; my_color.setTransform(myColorTransform);
Symbol 480 MovieClip Frame 5
_root._y = 1; my_color = new Color(_root); myColorTransform = {ra:100, rb:10, ga:100, gb:20, ba:100, bb:38}; my_color.setTransform(myColorTransform);
Symbol 480 MovieClip Frame 6
_root._y = -1; _root._x = 0; my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:10, ba:100, bb:18}; my_color.setTransform(myColorTransform);
Symbol 480 MovieClip Frame 7
_root._y = 0; my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 480 MovieClip Frame 8
my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 2
_root._y = 5; _root._x = -5; my_color = new Color(_root); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform);
Symbol 491 MovieClip Frame 3
_root._y = 4.5; _root._x = -4.5;
Symbol 491 MovieClip Frame 4
_root._y = 4; _root._x = -4;
Symbol 491 MovieClip Frame 5
_root._y = 3.5; _root._x = -3.5;
Symbol 491 MovieClip Frame 6
_root._y = 3; _root._x = -3; if (_root.power7 >= 3) { duplicateMovieClip (_root.minimis, "null" + _root.spider.element, _root.spider.element); }
Symbol 491 MovieClip Frame 7
_root._y = 2.5; _root._x = -2.5; my_color = new Color(_root); myColorTransform = {ra:-80, rb:220, ga:-80, gb:220, ba:-80, bb:220}; my_color.setTransform(myColorTransform);
Symbol 491 MovieClip Frame 8
_root._y = 2; _root._x = -2; my_color = new Color(_root); myColorTransform = {ra:-60, rb:170, ga:-60, gb:170, ba:-60, bb:170}; my_color.setTransform(myColorTransform);
Symbol 491 MovieClip Frame 9
_root._y = 1.5; _root._x = -1.5; my_color = new Color(_root); myColorTransform = {ra:-40, rb:110, ga:-40, gb:110, ba:-40, bb:110}; my_color.setTransform(myColorTransform); if (_root.power7 >= 3) { duplicateMovieClip (_root.minimis, "null" + _root.spider.element, _root.spider.element); }
Symbol 491 MovieClip Frame 10
_root._y = 1; _root._x = -1; my_color = new Color(_root); myColorTransform = {ra:-20, rb:50, ga:-20, gb:50, ba:-20, bb:50}; my_color.setTransform(myColorTransform);
Symbol 491 MovieClip Frame 11
_root._y = 0.5; _root._x = -0.5; my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 491 MovieClip Frame 12
_root._y = 0; _root._x = 0; my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); if (_root.power7 >= 3) { duplicateMovieClip (_root.minimis, "null" + _root.spider.element, _root.spider.element); }
Symbol 491 MovieClip Frame 13
my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 491 MovieClip Frame 14
my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); if (_root.power7 >= 3) { duplicateMovieClip (_root.minimis, "null" + _root.spider.element, _root.spider.element); }
Symbol 491 MovieClip Frame 90
stop();
Symbol 491 MovieClip Frame 95
gotoAndStop (90);
Symbol 493 MovieClip Frame 1
stop();
Symbol 493 MovieClip Frame 2
stop();
Symbol 493 MovieClip Frame 3
stop();
Symbol 493 MovieClip Frame 4
stop();
Symbol 494 MovieClip Frame 1
_root._y = 1; my_color = new Color(_root); myColorTransform = {ra:100, rb:140, ga:100, gb:60, ba:100, bb:78}; my_color.setTransform(myColorTransform);
Symbol 494 MovieClip Frame 2
_root._y = -1;
Symbol 494 MovieClip Frame 3
_root._y = 1; _root._x = 2;
Symbol 494 MovieClip Frame 4
_root._y = -1; _root._x = -1; my_color = new Color(_root); myColorTransform = {ra:100, rb:120, ga:100, gb:40, ba:100, bb:58}; my_color.setTransform(myColorTransform);
Symbol 494 MovieClip Frame 5
_root._y = 1; my_color = new Color(_root); myColorTransform = {ra:100, rb:100, ga:100, gb:20, ba:100, bb:38}; my_color.setTransform(myColorTransform);
Symbol 494 MovieClip Frame 6
_root._y = -1; _root._x = 0; my_color = new Color(_root); myColorTransform = {ra:100, rb:70, ga:100, gb:10, ba:100, bb:18}; my_color.setTransform(myColorTransform);
Symbol 494 MovieClip Frame 7
_root._y = 0; my_color = new Color(_root); myColorTransform = {ra:100, rb:40, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 494 MovieClip Frame 8
my_color = new Color(_root); myColorTransform = {ra:100, rb:20, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); stop();
Symbol 498 MovieClip Frame 35
stop();
Symbol 498 MovieClip Frame 38
gotoAndStop (35);
Symbol 498 MovieClip Frame 39
gotoAndStop (35);
Symbol 498 MovieClip Frame 40
gotoAndStop (35);
Symbol 501 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 2
stop();
Symbol 502 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 2
stop();
Symbol 502 MovieClip Frame 3
stop();
Symbol 502 MovieClip Frame 4
stop();
Symbol 503 MovieClip Frame 1
_root._y = 1; my_color = new Color(_root); myColorTransform = {ra:100, rb:30, ga:100, gb:170, ba:100, bb:78}; my_color.setTransform(myColorTransform);
Symbol 503 MovieClip Frame 2
_root._y = -1;
Symbol 503 MovieClip Frame 3
_root._y = 1; _root._x = 2;
Symbol 503 MovieClip Frame 4
_root._y = -1; _root._x = -1; my_color = new Color(_root); myColorTransform = {ra:100, rb:20, ga:100, gb:150, ba:100, bb:58}; my_color.setTransform(myColorTransform);
Symbol 503 MovieClip Frame 5
_root._y = 1; my_color = new Color(_root); myColorTransform = {ra:100, rb:10, ga:100, gb:120, ba:100, bb:38}; my_color.setTransform(myColorTransform);
Symbol 503 MovieClip Frame 6
_root._y = -1; _root._x = 0; my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:70, ba:100, bb:18}; my_color.setTransform(myColorTransform);
Symbol 503 MovieClip Frame 7
_root._y = 0; my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:40, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 503 MovieClip Frame 8
my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); stop();
Symbol 506 MovieClip Frame 2
my_color = new Color(_root); myColorTransform = {ra:100, rb:70, ga:100, gb:50, ba:100, bb:28}; my_color.setTransform(myColorTransform); _root.spider.pickup = _root.spider.pickup + 2; _root.GOR = _root.GOR + 2; _root.spider.revertor = 0;
Symbol 506 MovieClip Frame 3
_root.spider.pickup = _root.spider.pickup + 2; _root.GOR = _root.GOR + 2; _root.spider.revertor = 0;
Symbol 506 MovieClip Frame 4
_root.spider.pickup = _root.spider.pickup + 2; _root.GOR = _root.GOR + 2; _root.spider.revertor = 0;
Symbol 506 MovieClip Frame 5
my_color = new Color(_root); myColorTransform = {ra:100, rb:50, ga:100, gb:40, ba:100, bb:22}; my_color.setTransform(myColorTransform); _root.spider.pickup = _root.spider.pickup + 2; _root.GOR = _root.GOR + 2; _root.spider.revertor = 0;
Symbol 506 MovieClip Frame 6
my_color = new Color(_root); myColorTransform = {ra:100, rb:40, ga:100, gb:30, ba:100, bb:14}; my_color.setTransform(myColorTransform);
Symbol 506 MovieClip Frame 7
my_color = new Color(_root); myColorTransform = {ra:100, rb:30, ga:100, gb:15, ba:100, bb:7}; my_color.setTransform(myColorTransform);
Symbol 506 MovieClip Frame 8
my_color = new Color(_root); myColorTransform = {ra:100, rb:20, ga:100, gb:5, ba:100, bb:2}; my_color.setTransform(myColorTransform);
Symbol 506 MovieClip Frame 9
my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 506 MovieClip Frame 100
stop();
Symbol 506 MovieClip Frame 105
gotoAndPlay (100);
Instance of Symbol 125 MovieClip in Symbol 558 MovieClip Frame 1
onClipEvent (load) { _root.SOC = 1; } onClipEvent (enterFrame) { if (_root.spider.weapon <= 1) { _root.QS.WEA.gotoAndStop(2); } if (_root.spider.weapon == 2) { _root.QS.WEA2.gotoAndStop(2); } if (_root.spider.weapon == 3) { _root.QS.WEA3.gotoAndStop(2); } if (_root.spider.weapon == 4) { _root.QS.WEA4.gotoAndStop(2); } if (_root.spider.weapon == 5) { _root.QS.WEA5.gotoAndStop(2); } if (_root.spider.weapon == 6) { _root.QS.WEA6.gotoAndStop(2); } if (_root.spider.weapon == 7) { _root.QS.WEA7.gotoAndStop(2); } if (_root.spider.weapon == 8) { _root.QS.WEA8.gotoAndStop(2); } if (_root.spider.weapon > 1) { _root.QS.WEA.gotoAndStop(1); } if (_root.spider.weapon != 2) { _root.QS.WEA2.gotoAndStop(1); } if (_root.spider.weapon != 3) { _root.QS.WEA3.gotoAndStop(1); } if (_root.spider.weapon != 4) { _root.QS.WEA4.gotoAndStop(1); } if (_root.spider.weapon != 5) { _root.QS.WEA5.gotoAndStop(1); } if (_root.spider.weapon != 6) { _root.QS.WEA6.gotoAndStop(1); } if (_root.spider.weapon != 7) { _root.QS.WEA7.gotoAndStop(1); } if (_root.spider.weapon != 8) { _root.QS.WEA8.gotoAndStop(1); } if (_root.WEAPON3 != true) { _root.QS.WEA3._visible = false; } if (_root.WEAPON3 == true) { _root.QS.WEA3._visible = true; } if (_root.WEAPON4 != true) { _root.QS.WEA4._visible = false; } if (_root.WEAPON4 == true) { _root.QS.WEA4._visible = true; } if (_root.WEAPON5 != true) { _root.QS.WEA5._visible = false; } if (_root.WEAPON5 == true) { _root.QS.WEA5._visible = true; } if (_root.WEAPON6 != true) { _root.QS.WEA6._visible = false; } if (_root.WEAPON6 == true) { _root.QS.WEA6._visible = true; } if (_root.WEAPON7 != true) { _root.QS.WEA7._visible = false; } if (_root.WEAPON7 == true) { _root.QS.WEA7._visible = true; } if (_root.WEAPON8 != true) { _root.QS.WEA8._visible = false; } if (_root.WEAPON8 == true) { _root.QS.WEA8._visible = true; } if (((((_root.spider.pause == true) && (_root.spider.completed != true)) && (ref != true)) && (key.IsDown(39))) && (_root.SOC < 8)) { _root.SOC = _root.SOC + 1; ref = true; _root.soundFX.gotoAndPlay("nextOR"); lastkey = false; } if (((((_root.spider.pause == true) && (ref != true)) && (_root.spider.completed != true)) && (key.IsDown(39))) && (_root.SOC >= 8)) { _root.SOC = 1; ref = true; _root.soundFX.gotoAndPlay("nextOR"); lastkey = false; } if (((((_root.spider.pause == true) && (_root.spider.completed != true)) && (ref != true)) && (key.IsDown(37))) && (_root.SOC > 1)) { _root.SOC = _root.SOC - 1; ref = true; _root.soundFX.gotoAndPlay("nextOR"); lastkey = true; } if (((((_root.spider.pause == true) && (_root.spider.completed != true)) && (ref != true)) && (key.IsDown(37))) && (_root.SOC <= 1)) { _root.SOC = 8; ref = true; _root.soundFX.gotoAndPlay("nextOR"); lastkey = false; } if (_root.SOC <= 1) { _root.QS.SC.gotoAndStop(1); this.ammo = _root.spider.ammo1; this.full = _root.spider.gun1; _root.QS.info.gotoAndStop(1); } if (((_root.SOC == 2) && (_root.weapon2 == true)) || (_root.SOC == 2)) { _root.QS.SC.gotoAndStop(2); this.ammo = _root.spider.ammo2; this.full = _root.spider.gun2; _root.QS.info.gotoAndStop(2); } if (((_root.SOC == 3) && (_root.weapon3 == true)) || (_root.SOC == 3)) { this.ammo = _root.spider.ammo3; this.full = _root.spider.gun3; _root.QS.SC.gotoAndStop(3); _root.QS.info.gotoAndStop(3); } if (((_root.SOC == 4) && (_root.weapon4 == true)) || (_root.SOC == 4)) { _root.QS.SC.gotoAndStop(4); this.ammo = _root.spider.ammo4; this.full = _root.spider.gun4; _root.QS.info.gotoAndStop(4); } if (((_root.SOC == 5) && (_root.weapon5 == true)) || (_root.SOC == 5)) { _root.QS.SC.gotoAndStop(5); this.ammo = _root.spider.ammo5; this.full = _root.spider.gun5; _root.QS.info.gotoAndStop(5); } if (((_root.SOC == 6) && (_root.weapon6 == true)) || (_root.SOC == 6)) { this.ammo = _root.spider.ammo6; this.full = _root.spider.gun6; _root.QS.SC.gotoAndStop(6); _root.QS.info.gotoAndStop(6); } if (((_root.SOC == 7) && (_root.weapon7 == true)) || (_root.SOC == 7)) { this.ammo = _root.spider.ammo7; this.full = _root.spider.gun7; _root.QS.SC.gotoAndStop(7); _root.QS.info.gotoAndStop(7); } if (((_root.SOC == 8) && (_root.weapon8 == true)) || (_root.SOC == 8)) { _root.QS.SC.gotoAndStop(8); this.ammo = _root.spider.ammo8; this.full = _root.spider.gun8; _root.QS.info.gotoAndStop(8); } if ((((key.IsDown(67) && (_root.spider.completed != true)) && (_root.SOC <= 1)) && (_root.spider.pause == true)) && (ref != true)) { _root.spider.weapon = 1; _root.soundFX.gotoAndPlay("ON"); ref = true; } if ((((key.IsDown(67) && (_root.spider.completed != true)) && (_root.SOC == 2)) && (_root.spider.pause == true)) && (ref != true)) { _root.spider.weapon = 2; _root.soundFX.gotoAndPlay("ON"); ref = true; } if ((((key.IsDown(67) && (_root.SOC == 3)) && (_root.weapon3 == true)) && (_root.spider.pause == true)) && (ref != true)) { _root.spider.weapon = 3; _root.soundFX.gotoAndPlay("ON"); ref = true; } if (((((key.IsDown(67) && (_root.spider.completed != true)) && (_root.SOC == 4)) && (_root.weapon4 == true)) && (_root.spider.pause == true)) && (ref != true)) { _root.spider.weapon = 4; _root.soundFX.gotoAndPlay("ON"); ref = true; } if (((((key.IsDown(67) && (_root.spider.completed != true)) && (_root.SOC == 5)) && (_root.weapon5 == true)) && (_root.spider.pause == true)) && (ref != true)) { _root.spider.weapon = 5; _root.soundFX.gotoAndPlay("ON"); ref = true; } if (((((key.IsDown(67) && (_root.spider.completed != true)) && (_root.SOC == 6)) && (_root.weapon6 == true)) && (_root.spider.pause == true)) && (ref != true)) { _root.spider.weapon = 6; _root.soundFX.gotoAndPlay("ON"); ref = true; } if (((((key.IsDown(67) && (_root.spider.completed != true)) && (_root.SOC == 7)) && (_root.weapon7 == true)) && (_root.spider.pause == true)) && (ref != true)) { _root.spider.weapon = 7; _root.soundFX.gotoAndPlay("ON"); ref = true; } if (((((key.IsDown(67) && (_root.spider.completed != true)) && (_root.SOC == 8)) && (_root.weapon8 == true)) && (_root.spider.pause == true)) && (ref != true)) { _root.spider.weapon = 8; _root.soundFX.gotoAndPlay("ON"); ref = true; } if (_root.SOC <= 1) { this.gotoAndStop(1); } if ((_root.SOC == 2) && (_root.weapon2 == true)) { this.gotoAndStop(2); } if ((_root.SOC == 3) && (_root.weapon3 == true)) { this.gotoAndStop(3); } if ((_root.SOC == 4) && (_root.weapon4 == true)) { this.gotoAndStop(4); } if ((_root.SOC == 5) && (_root.weapon5 == true)) { this.gotoAndStop(5); } if ((_root.SOC == 6) && (_root.weapon6 == true)) { this.gotoAndStop(6); } if ((_root.SOC == 7) && (_root.weapon7 == true)) { this.gotoAndStop(7); } if ((_root.SOC == 8) && (_root.weapon8 == true)) { this.gotoAndStop(8); } if (((_root.SOC == 3) && (_root.weapon3 != true)) && (lastkey != true)) { _root.SOC = 4; } if (((_root.SOC == 4) && (_root.weapon4 != true)) && (lastkey != true)) { _root.SOC = 5; } if (((_root.SOC == 5) && (_root.weapon5 != true)) && (lastkey != true)) { _root.SOC = 6; } if (((_root.SOC == 6) && (_root.weapon6 != true)) && (lastkey != true)) { _root.SOC = 7; } if (((_root.SOC == 7) && (_root.weapon7 != true)) && (lastkey != true)) { _root.SOC = 8; } if (((_root.SOC == 8) && (_root.weapon8 != true)) && (lastkey != true)) { _root.SOC = 1; } if (((_root.SOC == 3) && (_root.weapon3 != true)) && (lastkey == true)) { _root.SOC = 2; } if (((_root.SOC == 4) && (_root.weapon4 != true)) && (lastkey == true)) { _root.SOC = 3; } if (((_root.SOC == 5) && (_root.weapon5 != true)) && (lastkey == true)) { _root.SOC = 4; } if (((_root.SOC == 6) && (_root.weapon6 != true)) && (lastkey == true)) { _root.SOC = 5; } if (((_root.SOC == 7) && (_root.weapon7 != true)) && (lastkey == true)) { _root.SOC = 6; } if (((_root.SOC == 8) && (_root.weapon8 != true)) && (lastkey == true)) { _root.SOC = 7; } rock = rock + 1; } onClipEvent (keyUp) { REF = false; }
Symbol 565 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 250
stop(); _root.play();
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 250
stop(); _root.play(); _root.gotoAndPlay("GO");
Symbol 572 Button
on (release) { play(); gotoAndStop (6); }
Symbol 576 Button
on (release) { var strOut = ((_root.playerName + "|") + _root.Score); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.heavygames.com/spider/hs.asp?" + strOut2, "_blank"); play(); }

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Symbol 332 EditableTextUses:1Used by:Timeline
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:335
Symbol 335 MovieClipUses:334Used by:348
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:348
Symbol 338 GraphicUsed by:339
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Symbol 345 MovieClipUses:344Used by:348
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:346Used by:348
Symbol 348 MovieClipUses:335 337 339 341 343 345 347Used by:352
Symbol 349 ShapeTweeningUsed by:352
Symbol 350 ShapeTweeningUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:348 302 322 323 349 350 351Used by:Timeline
Symbol 353 GraphicUsed by:354
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Symbol 356 MovieClipUses:355Used by:Timeline
Symbol 357 GraphicUsed by:395
Symbol 358 ShapeTweeningUsed by:395
Symbol 359 ShapeTweeningUsed by:395
Symbol 360 ShapeTweeningUsed by:395
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Symbol 362 GraphicUsed by:395
Symbol 363 GraphicUsed by:395
Symbol 364 ShapeTweeningUsed by:395
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Symbol 366 GraphicUsed by:395
Symbol 367 ShapeTweeningUsed by:395
Symbol 368 ShapeTweeningUsed by:395
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Symbol 373 GraphicUsed by:395
Symbol 374 ShapeTweeningUsed by:395
Symbol 375 GraphicUsed by:395
Symbol 376 GraphicUsed by:395
Symbol 377 GraphicUsed by:395
Symbol 378 GraphicUsed by:395
Symbol 379 ShapeTweeningUsed by:395
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Symbol 382 GraphicUsed by:395
Symbol 383 ShapeTweeningUsed by:395
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Symbol 385 GraphicUsed by:395
Symbol 386 ShapeTweeningUsed by:395
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Symbol 390 ShapeTweeningUsed by:395
Symbol 391 ShapeTweeningUsed by:395
Symbol 392 ShapeTweeningUsed by:395
Symbol 393 ShapeTweeningUsed by:395
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394Used by:424
Symbol 396 GraphicUsed by:419
Symbol 397 GraphicUsed by:419
Symbol 398 GraphicUsed by:419
Symbol 399 GraphicUsed by:419
Symbol 400 GraphicUsed by:419
Symbol 401 GraphicUsed by:419
Symbol 402 GraphicUsed by:419
Symbol 403 GraphicUsed by:419
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Symbol 406 GraphicUsed by:419
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Symbol 410 GraphicUsed by:419
Symbol 411 GraphicUsed by:419
Symbol 412 GraphicUsed by:419
Symbol 413 GraphicUsed by:419
Symbol 414 GraphicUsed by:419
Symbol 415 GraphicUsed by:419
Symbol 416 GraphicUsed by:419
Symbol 417 GraphicUsed by:419
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418Used by:424 452 506
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:424 506
Symbol 422 SoundUsed by:424 506
Symbol 423 SoundUsed by:424 506
Symbol 424 MovieClipUses:395 419 421 422 423Used by:Timeline
Symbol 425 GraphicUsed by:440
Symbol 426 ShapeTweeningUsed by:432
Symbol 427 ShapeTweeningUsed by:432
Symbol 428 GraphicUsed by:432
Symbol 429 ShapeTweeningUsed by:432
Symbol 430 ShapeTweeningUsed by:432
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:426 427 428 429 430 431Used by:440
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Symbol 438 GraphicUsed by:439
Symbol 439 MovieClipUses:433 434 435 436 437 438Used by:440
Symbol 440 MovieClipUses:425 432 439Used by:452 491 506
Symbol 441 GraphicUsed by:442
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Symbol 443 GraphicUsed by:452
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:444Used by:452
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:452 491
Symbol 448 SoundUsed by:452
Symbol 449 ShapeTweeningUsed by:452
Symbol 450 ShapeTweeningUsed by:452
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:440 442 443 445 447 448 419 449 450 451Used by:Timeline
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClipUses:453Used by:476 493 502
Symbol 455 GraphicUsed by:459
Symbol 456 GraphicUsed by:459
Symbol 457 GraphicUsed by:459
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:455 456 457 458Used by:476 493 502
Symbol 460 GraphicUsed by:476 502
Symbol 461 GraphicUsed by:465
Symbol 462 GraphicUsed by:465
Symbol 463 GraphicUsed by:465
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClipUses:461 462 463 464Used by:476 493 502
Symbol 466 GraphicUsed by:470
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Symbol 468 GraphicUsed by:470
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:466 467 468 469Used by:476 493 502
Symbol 471 GraphicUsed by:475
Symbol 472 GraphicUsed by:475
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Symbol 474 GraphicUsed by:475
Symbol 475 MovieClipUses:471 472 473 474Used by:476 493 502
Symbol 476 MovieClipUses:454 459 460 465 470 475Used by:480
Symbol 477 GraphicUsed by:478
Symbol 478 MovieClipUses:477Used by:480 494 503
Symbol 479 SoundUsed by:480 494 503
Symbol 480 MovieClipUses:476 478 479Used by:Timeline
Symbol 481 ShapeTweeningUsed by:491
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClipUses:482Used by:491
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:484Used by:491
Symbol 486 ShapeTweeningUsed by:491
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:487Used by:491
Symbol 489 SoundUsed by:491
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClipUses:440 481 483 485 486 488 447 489 490Used by:Timeline
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClipUses:454 459 492 465 470 475Used by:494
Symbol 494 MovieClipUses:493 478 479Used by:Timeline
Symbol 495 ShapeTweeningUsed by:498
Symbol 496 ShapeTweeningUsed by:498
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClipUses:495 496 497Used by:499 500
Symbol 499 MovieClipUses:498Used by:501
Symbol 500 MovieClipUses:498Used by:501
Symbol 501 MovieClipUses:499 500Used by:Timeline
Symbol 502 MovieClipUses:454 459 460 465 470 475Used by:503
Symbol 503 MovieClipUses:502 478 479Used by:Timeline
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:504Used by:506
Symbol 506 MovieClipUses:440 505 419 421 422 423Used by:Timeline
Symbol 507 GraphicUsed by:508
Symbol 508 MovieClipUses:507Used by:518
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:518
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClipUses:511Used by:518
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:513Used by:518
Symbol 515 GraphicUsed by:518
Symbol 516 GraphicUsed by:517
Symbol 517 MovieClipUses:516Used by:518
Symbol 518 MovieClipUses:508 510 512 514 515 517Used by:Timeline
Symbol 519 GraphicUsed by:552
Symbol 520 EditableTextUses:1Used by:552
Symbol 521 EditableTextUses:1Used by:552
Symbol 522 TextUses:1Used by:552
Symbol 523 GraphicUsed by:526
Symbol 524 EditableTextUses:1Used by:526
Symbol 525 TextUses:1Used by:526
Symbol 526 MovieClipUses:523 524 525Used by:552
Symbol 527 GraphicUsed by:552
Symbol 528 EditableTextUses:1Used by:552
Symbol 529 EditableTextUses:1Used by:552
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Symbol 533 MovieClipUses:532Used by:552
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Symbol 537 EditableTextUses:1Used by:549
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Symbol 539 GraphicUsed by:549
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Symbol 541 GraphicUsed by:549
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Symbol 545 GraphicUsed by:549
Symbol 546 EditableTextUses:1Used by:549
Symbol 547 EditableTextUses:1Used by:549
Symbol 548 EditableTextUses:1Used by:549
Symbol 549 MovieClipUses:536 537 129 538 539 540 541 542 543 544 545 546 144 547 147 548Used by:552
Symbol 550 GraphicUsed by:552
Symbol 551 TextUses:1Used by:552
Symbol 552 MovieClipUses:519 520 521 522 526 527 528 529 530 531 533 534 535 549 550 551Used by:Timeline
Symbol 553 EditableTextUses:1Used by:Timeline
Symbol 554 EditableTextUses:1Used by:Timeline
Symbol 555 EditableTextUses:1Used by:Timeline
Symbol 556 GraphicUsed by:Timeline
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:557 125 128 131 134 137 140 143 146 149 152Used by:Timeline
Symbol 559 ShapeTweeningUsed by:565
Symbol 560 ShapeTweeningUsed by:565
Symbol 561 GraphicUsed by:565 570
Symbol 562 GraphicUsed by:564 569
Symbol 563 TextUses:1Used by:564
Symbol 564 MovieClipUses:562 563Used by:565 570
Symbol 565 MovieClipUses:559 560 561 68 564Used by:Timeline
Symbol 566 ShapeTweeningUsed by:570
Symbol 567 ShapeTweeningUsed by:570
Symbol 568 TextUses:1Used by:569
Symbol 569 MovieClipUses:562 568Used by:570
Symbol 570 MovieClipUses:566 567 561 68 569 564Used by:Timeline
Symbol 571 GraphicUsed by:Timeline
Symbol 572 ButtonUses:63 64 65 6Used by:Timeline
Symbol 573 TextUses:22Used by:576
Symbol 574 GraphicUsed by:576
Symbol 575 TextUses:22Used by:576
Symbol 576 ButtonUses:573 574 575 6Used by:Timeline
Symbol 577 GraphicUsed by:Timeline
Symbol 578 EditableTextUses:1Used by:Timeline
Symbol 579 EditableTextUses:1Used by:Timeline
Symbol 580 GraphicUsed by:Timeline
Symbol 581 TextUses:1Used by:Timeline
Symbol 582 TextUses:1Used by:583
Symbol 583 MovieClipUses:582Used by:Timeline

Instance Names

"soundFX"Frame 1Symbol 11 MovieClip
"preloader"Frame 1Symbol 69 MovieClip
"INTRO"Frame 2Symbol 85 MovieClip
"loading"Frame 3Symbol 102 MovieClip
"loading"Frame 4Symbol 160 MovieClip
"QSE"Frame 6Symbol 175 MovieClip
"spider"Frame 6Symbol 177 MovieClip
"BUYING"Frame 6Symbol 275 MovieClip
"loading"Frame 6Symbol 102 MovieClip
"BG"Frame 7Symbol 287 MovieClip
"spider"Frame 7Symbol 324 MovieClip
"ENEMY"Frame 7Symbol 352 MovieClip
"ENEMY2"Frame 7Symbol 352 MovieClip
"ENEMY3"Frame 7Symbol 352 MovieClip
"ENEMY4"Frame 7Symbol 352 MovieClip
"laser"Frame 7Symbol 354 MovieClip
"laser2"Frame 7Symbol 356 MovieClip
"laser3"Frame 7Symbol 424 MovieClip
"laser4"Frame 7Symbol 452 MovieClip
"laser6"Frame 7Symbol 480 MovieClip
"laser7"Frame 7Symbol 491 MovieClip
"laser8"Frame 7Symbol 424 MovieClip
"laser10"Frame 7Symbol 424 MovieClip
"laser9"Frame 7Symbol 424 MovieClip
"electro"Frame 7Symbol 480 MovieClip
"electro2"Frame 7Symbol 494 MovieClip
"laser5"Frame 7Symbol 501 MovieClip
"electro3"Frame 7Symbol 503 MovieClip
"bombS"Frame 7Symbol 506 MovieClip
"minimis"Frame 7Symbol 424 MovieClip
"foreground"Frame 7Symbol 518 MovieClip
"gauge"Frame 7Symbol 552 MovieClip
"QS"Frame 7Symbol 558 MovieClip
"nextwave"Frame 7Symbol 565 MovieClip
"GameOver"Frame 7Symbol 570 MovieClip
"player"Symbol 29 MovieClip Frame 1Symbol 19 MovieClip
"enemy"Symbol 29 MovieClip Frame 1Symbol 19 MovieClip
"ball"Symbol 29 MovieClip Frame 1Symbol 21 MovieClip
"orb"Symbol 29 MovieClip Frame 1Symbol 21 MovieClip
"NANO"Symbol 29 MovieClip Frame 1Symbol 28 MovieClip
"minigame"Symbol 69 MovieClip Frame 1Symbol 29 MovieClip
"titled"Symbol 125 MovieClip Frame 3Symbol 116 MovieClip
"titled"Symbol 125 MovieClip Frame 5Symbol 120 MovieClip
"titled"Symbol 125 MovieClip Frame 6Symbol 122 MovieClip
"WEA"Symbol 153 MovieClip Frame 1Symbol 128 MovieClip
"WEA2"Symbol 153 MovieClip Frame 1Symbol 131 MovieClip
"WEA3"Symbol 153 MovieClip Frame 1Symbol 134 MovieClip
"WEA4"Symbol 153 MovieClip Frame 1Symbol 137 MovieClip
"WEA5"Symbol 153 MovieClip Frame 1Symbol 140 MovieClip
"WEA6"Symbol 153 MovieClip Frame 1Symbol 143 MovieClip
"WEA7"Symbol 153 MovieClip Frame 1Symbol 146 MovieClip
"WEA8"Symbol 153 MovieClip Frame 1Symbol 149 MovieClip
"SC"Symbol 153 MovieClip Frame 1Symbol 152 MovieClip
"WEA"Symbol 175 MovieClip Frame 1Symbol 128 MovieClip
"WEA2"Symbol 175 MovieClip Frame 1Symbol 131 MovieClip
"WEA3"Symbol 175 MovieClip Frame 1Symbol 134 MovieClip
"WEA4"Symbol 175 MovieClip Frame 1Symbol 137 MovieClip
"WEA5"Symbol 175 MovieClip Frame 1Symbol 140 MovieClip
"WEA6"Symbol 175 MovieClip Frame 1Symbol 143 MovieClip
"WEA7"Symbol 175 MovieClip Frame 1Symbol 146 MovieClip
"WEA8"Symbol 175 MovieClip Frame 1Symbol 149 MovieClip
"SC"Symbol 175 MovieClip Frame 1Symbol 152 MovieClip
"serp"Symbol 241 MovieClip Frame 1Symbol 240 MovieClip
"EXR"Symbol 275 MovieClip Frame 1Symbol 199 MovieClip
"UPLVL"Symbol 275 MovieClip Frame 1Symbol 200 Button
"UPAM"Symbol 275 MovieClip Frame 1Symbol 201 Button
"buy"Symbol 275 MovieClip Frame 1Symbol 205 Button
"GEAR2"Symbol 275 MovieClip Frame 1Symbol 248 MovieClip
"GEAR"Symbol 275 MovieClip Frame 1Symbol 248 MovieClip
"titled"Symbol 275 MovieClip Frame 3Symbol 256 MovieClip
"titled"Symbol 275 MovieClip Frame 4Symbol 259 MovieClip
"titled"Symbol 275 MovieClip Frame 5Symbol 262 MovieClip
"titled"Symbol 275 MovieClip Frame 6Symbol 265 MovieClip
"UPLVL"Symbol 275 MovieClip Frame 8Symbol 270 Button
"UPAM"Symbol 275 MovieClip Frame 8Symbol 271 Button
"weap"Symbol 324 MovieClip Frame 1Symbol 292 MovieClip
"FR"Symbol 324 MovieClip Frame 1Symbol 294 MovieClip
"BR"Symbol 324 MovieClip Frame 1Symbol 294 MovieClip
"CD"Symbol 324 MovieClip Frame 55Symbol 300 MovieClip
"legs"Symbol 348 MovieClip Frame 1Symbol 335 MovieClip
"skins"Symbol 352 MovieClip Frame 1Symbol 348 MovieClip
"skins"Symbol 352 MovieClip Frame 145Symbol 348 MovieClip
"probe"Symbol 452 MovieClip Frame 1Symbol 440 MovieClip
"CD"Symbol 452 MovieClip Frame 13Symbol 447 MovieClip
"CD"Symbol 452 MovieClip Frame 20Symbol 447 MovieClip
"laser"Symbol 480 MovieClip Frame 1Symbol 476 MovieClip
"Box"Symbol 480 MovieClip Frame 1Symbol 478 MovieClip
"probe"Symbol 491 MovieClip Frame 1Symbol 440 MovieClip
"CD"Symbol 491 MovieClip Frame 6Symbol 447 MovieClip
"Box"Symbol 494 MovieClip Frame 1Symbol 478 MovieClip
"lase"Symbol 499 MovieClip Frame 1Symbol 498 MovieClip
"lase"Symbol 500 MovieClip Frame 1Symbol 498 MovieClip
"laser"Symbol 501 MovieClip Frame 1Symbol 499 MovieClip
"laser"Symbol 501 MovieClip Frame 2Symbol 500 MovieClip
"Box"Symbol 503 MovieClip Frame 1Symbol 478 MovieClip
"probe"Symbol 506 MovieClip Frame 1Symbol 440 MovieClip
"CD"Symbol 506 MovieClip Frame 1Symbol 505 MovieClip
"collect"Symbol 552 MovieClip Frame 1Symbol 526 MovieClip
"bar"Symbol 552 MovieClip Frame 1Symbol 533 MovieClip
"WEA"Symbol 552 MovieClip Frame 1Symbol 549 MovieClip
"WEA"Symbol 558 MovieClip Frame 1Symbol 128 MovieClip
"WEA2"Symbol 558 MovieClip Frame 1Symbol 131 MovieClip
"WEA3"Symbol 558 MovieClip Frame 1Symbol 134 MovieClip
"WEA4"Symbol 558 MovieClip Frame 1Symbol 137 MovieClip
"WEA5"Symbol 558 MovieClip Frame 1Symbol 140 MovieClip
"WEA6"Symbol 558 MovieClip Frame 1Symbol 143 MovieClip
"WEA7"Symbol 558 MovieClip Frame 1Symbol 146 MovieClip
"WEA8"Symbol 558 MovieClip Frame 1Symbol 149 MovieClip
"SC"Symbol 558 MovieClip Frame 1Symbol 152 MovieClip

Labels

"GO"Frame 12
"rocket"Symbol 11 MovieClip Frame 4
"laser"Symbol 11 MovieClip Frame 26
"nextOR"Symbol 11 MovieClip Frame 29
"ON"Symbol 11 MovieClip Frame 32
"cash"Symbol 11 MovieClip Frame 35
"flame"Symbol 11 MovieClip Frame 38
"boing"Symbol 11 MovieClip Frame 41
"skipNG"Symbol 85 MovieClip Frame 203
"skip"Symbol 85 MovieClip Frame 628
"jumpN"Symbol 324 MovieClip Frame 54
"punch"Symbol 324 MovieClip Frame 55
"dead"Symbol 324 MovieClip Frame 82
"death"Symbol 324 MovieClip Frame 82
"dead"Symbol 352 MovieClip Frame 8
"gone"Symbol 352 MovieClip Frame 70
"burst"Symbol 352 MovieClip Frame 145
"dead"Symbol 424 MovieClip Frame 100
"worp"Symbol 452 MovieClip Frame 13
"die"Symbol 452 MovieClip Frame 27
"dead"Symbol 452 MovieClip Frame 180
"DEAD"Symbol 452 MovieClip Frame 190
"die"Symbol 491 MovieClip Frame 2
"dead"Symbol 491 MovieClip Frame 90
"dead"Symbol 506 MovieClip Frame 100

Dynamic Text Variables

ENEMYscoreSymbol 23 EditableText""
playerscoreSymbol 24 EditableText""
NGURLSymbol 71 EditableText"http://uploads.ungrounded.net"
EMPTYSymbol 103 EditableText"                            "
ammoSymbol 111 EditableText"000"
fullSymbol 112 EditableText"000"
WAVESSymbol 179 EditableText""
armorSymbol 182 EditableText""
armorCSymbol 183 EditableText""
PLSymbol 195 EditableText"0"
AMSymbol 196 EditableText"0"
moneySymbol 206 EditableText""
POWCSymbol 249 EditableText"000000000"
AMMOCSymbol 250 EditableText"000000000"
costSymbol 251 EditableText"0000000"
POWCSymbol 272 EditableText"000000000"
AMMOCSymbol 273 EditableText"000000000"
costSymbol 274 EditableText"0000000"
EMPTYSymbol 276 EditableText"                            "
DCSymbol 325 EditableText"Dual Cannons"
PSSymbol 326 EditableText"Plasma Spring"
SMSymbol 327 EditableText"Seeker missile"
NTSymbol 328 EditableText"Nano Turret"
TDSymbol 329 EditableText"Disintegrator"
TSSymbol 330 EditableText"Tesla Storm"
MNSymbol 331 EditableText"Mini Nuke"
FCSymbol 332 EditableText"The Preditor"
AM1Symbol 520 EditableText"00"
AF1Symbol 521 EditableText"00"
plusSymbol 524 EditableText"99999"
AMSymbol 528 EditableText"Ammo"
SCSymbol 529 EditableText"Score"
HPSymbol 530 EditableText"Health"
scoreSymbol 534 EditableText""
PlutoniumSymbol 535 EditableText"9999999"
TESymbol 537 EditableText"Dual Cannons"
TESymbol 538 EditableText"Plasma Spring"
TESymbol 540 EditableText"Seeker missile"
TESymbol 542 EditableText"Nano Turret"
TESymbol 544 EditableText"Disintegrator"
TESymbol 546 EditableText"Tesla Storm"
TESymbol 547 EditableText"Mini Nuke"
TESymbol 548 EditableText"Fusion Claw"
AMMOgSymbol 553 EditableText"ammo"
HealthGSymbol 554 EditableText"Health"
ScoreGSymbol 555 EditableText"Score"
scoreValSymbol 578 EditableText""
playerNameSymbol 579 EditableText""




http://swfchan.com/5/24510/info.shtml
Created: 24/5 -2019 21:42:08 Last modified: 24/5 -2019 21:42:08 Server time: 12/05 -2024 16:32:53