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Gangstas.swf

This is the info page for
Flash #24513

(Click the ID number above for more basic data on this flash file.)


Text
Loading

Loading.

Loading..

Loading...

Respect:

Days left:

Strength:

Intelligence:

HP:

Money:

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#FFFFFF"><A HREF="http://www.gamesforyourwebsite.com" target = "_blank"><B>Put This On Your Site!</B></A></FONT></P>

This is the game Gangstas. You have 365 days to earn respect in this city. Below is the
menu and above is your current status. When the time is up, the amount of
respect you have will give a final judgment on how you´ve done. It will also say
if the judgment can get better, so you know when you´ve completed the game.
All the symbols will now be explained. (Note: None of the events occuring in this
game are allowed to do in reality!)

Next

Skip all

0

365

0

0

100

0

B

ank

This is your respect. Gain respect by completing gang missions and do
criminal actions.

0

365

0

0

100

Strength. Gain this by going to the hospital and perform surgery. Strength
helps you in certain situations, such as in the fight arena.

0

365

0

0

100

Your energy. Everything you do craves energy. Sleep in your house to restore
energy. Sleep reduces the number of days left by 1.

0

365

0

0

100

Money.

0

365

0

0

100

Intelligence. You gain intelligence in the same way as strength. Intelligence
helps in situations such as fraud.

0

365

0

0

100

The number of days left. When this reaches 0 the game ends.

0

365

0

0

100

Your house. Here you can sleep.

0

365

0

0

100

The crime menu. Choose between many different criminal actions to gain money
and respect.

0

365

0

0

100

The weapons shop. Buying weapons helps you in the same way as strength.

0

365

0

0

100

Hospital. Here you can buy strength and intelligence.

0

365

0

0

100

Fight arena. Strength is all that matters here. Bet money on yourself and hope
you are lucky.

0

365

0

0

100

Professor's. Buy nice stuff for outrageous prices.

0

365

0

0

100

Bank. No, you do not rob this one. Click the banner to get a one-time 10.000 $
boost to your cashflow.

0

365

0

0

100

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#FFFFFF"><A HREF="http://www.gamesforyourwebsite.com" target = "_blank"><B>Put This On Your Site!</B></A></FONT></P>

0

365

0

0

100

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#FFFFFF"><A HREF="http://www.gamesforyourwebsite.com" target = "_blank"><B>Put This On Your Site!</B></A></FONT></P>

0

365

10

10

Start

Choose from the menu

0

1000

365

House

Sleep?

HP = 100 Days left - 1

0

0

1000

10

10

365

Crimes

Pickpocket

Fraud

Car theft

Rob villa

Bank robbery

Jewelry store robbery

Extortion

Rob store

Rob taxi

Deal drugs

0

0

1000

10

10

Accept?

Yes

No

(HP - 20)

You succeeded. Profit:

Respect:

Back

The guy you tried to rob turned out to be a professional wrestler. He looks pretty pissed off.

Fight

Run

He was REALLY strong. You got beat up pretty bad.

Respect -

Not enough HP.

That little turd didn´t stand a chance.

Profit:

The old lady forgot her money at home.

Go away

Beat her up

You killed the old lady!

A cop spotted you. Yelling "freeze!" he is running towards you.

You killed the cop. You found some money on the carcass.

You are busted! Pay fine or go to prison.

Fine

Respect-

Fine:

Prison days:

Prison

You are now being released from prison.

The guy you tried to rob was broke. Asking him if he had any spare change he looked funny at you.
After a while of thinking, he gave you his shoes.

A fat guy was walking in the park. You reached for his wallet and grabbed it. Your back almost broke
when you felt the weight of it. You can´t believe how lucky you are!

Rob Taxi

While kindly asking for the money the driver responds in some arabic language.

Get out

You hit the driver in the head. After several hits the driver was still babling in his language. Frustrated,
you beat him to death.

One punch in the head and the driver jumped up, red in the face. You don´t remember much but
you think he was pretty skilled in the martial arts.

"What a drag man. You´re my first customer dude! I ain´t got no money!"

When demanding some money, the driver says: "Get the f*ck outta here, I ain´t  got time for you."

Apparently, the driver had bigger mouth than muscles.

When you decided to stay in the car, the driver pulled out some pepper-spray.

The driver was a cop working undercover.

You killed the cop with ease. However, there was no money in the taxi.

When you got to the word "money" you got hit in the face. The next thing you know you wake up on
the sidewalk.

As soon as the driver saw you, he knew what was going on. He opened the door and ran away.
You took the money and then sold the car.

(HP - 30)

When you cut the wires, you got a shock. You ran away crying.

The door opened, and then the car exploded. You survived, but your pride took a big hit.

As you were meddling with the wires, the owner of the car padded you on the shoulder.

You killed the poor guy and sold his car.

He picked up a big rock and hit you in the face.

You can´t open the car.

Brake the window

A big ugly dog sat in the car and started to bark at you. You decided to go away.

You kicked him down to the ground and, just to be sure, kicked him some more.  Then you stole the car.

A gold car! No problems, you just took it and sold it, for an amazing prize!

(HP - 35)

The guy didn´t mind you spreading out rumours about him.

The guy threatened to spread rumours about you too.

Stop extortion

Don´t care

He put out some rumour about you being a woman. That hurt.

The guy got so pissed off at you, that he want to deal with you himself.

You smiled at him and then killed him twice.

He beat you up. While you were lying on the ground he started to kick you. When you started to cry:
"Mommy!", he stopped. But he took your wallet.

Money -

After several threatening letters, you realized noone  was home.

The family was poor. You got some change and a newspaper.

The guy got scared and called the cops immediately. They surprised you.

You killed the cop.

Profit:

The guy was so scared that he gave you his life savings!

(HP - 40)

Money-

The drugs you bought were bad.You sold for less than you bought them for.

An addict beat you up and took your drugs.

Respect-

You got chased by some cops. You accidentaly dropped the drugs.

A cop wants to arrest you.

You brutally killed the cop and dumped the body in a toilet.

Money:

The addict didn´t hear the prize , so he gave you all he had.

(HP - 45)

You were so nervous that you grabbed some meat instead of money. Later you sold it.

The shopowner stands with a REALLY big gun. He asks you to leave.

Leave

The guy shot you. It really, really, really, really hurt.

You killed him and took the money.

A guard is walking towards you with his gun up.

It was an even struggle, but finally you were the winner.

The store kept all it´s assets inside the store. They won´t do that again.

(HP - 50)

They caught you. You didn´t go to prison, but they broadcasted your face all over the country!

They called the cops, now they´re knocking on your door.

You killed them all.

You made really big bucks!

You broke the door and entered the house. You were met by a family eating dinner. You apologized
and leaved.

You started to look for valuables when somebody came home. He chased you to the backyard where
you climbed up a tree. Soon the whole neighbourhood was laughing at you.

When you entered the bedroom, you saw a gold watch. You thought it was a Rolex. Excited, you ran
out of the house with the watch. After a closer look you found out it was a Roleks. You threw it away.

The door had several locks and no matter how hard you tried they wouldn´t budge.

The family was home and called the cops. You ran away in terror. With your usual luck you finally
stood face-to-face with a cop.

He started to babbling about some western duel when you saw your chance. You quickly killed him.

This family was EXTREMELY rich. You went out with a big sack of money.

Rob jewelry store

(HP - 75)

You didn´t notice the big "Sale" sign on the way in. The store was empty of jewels.

You tried to brake the security glass for half an hour. It wouldn´t brake.

You got locked in by the security system. When the people outside heard you crying they let you go.
But it cost you some pride.

When you entered and threatened the store owner he started smiling. You turned around saw
two angry cops.

You killed them both and ran away.

They had an exhibit on how much diamonds weigh. Conveniently they were placed in a bucket and
were just begging for you to take them.

Rob bank

(HP - 100)

The bank was closed. Try again later.

You went in, asked for the money and ran out. But you forgot to actually take the money.

"We don´t take robberies on sundays. That´s strict policy. Come again tomorrow."

The guards are running towards you.

You killed the guards.

You got really lucky. They had all the money out in the open when you came in.

365

Weapon Shop

20.000 $ Knife

Current weapon:

100.000 $ Gun

Shotgun 200.000 $

Machine gun 300.000 $

Bazooka 500.000 $

Laser 750.000 $

Nuclear gun 1.000.000 $

10.000 $ Rock

40.000 $ Taser

150.000 $ Minigun

0

0

1000

10

10

365

Hospital

200.000 $ Brain surgery

100.000 $ Muscle implants

0

0

1000

10

10

365

Fighting arena

First bet money on yourself then fight an opponent. The more strength and hp you
have you will increase your chance of winning. You will get back the bet + 50 %.

Accept?

0

0

1000

10

10

Fight

Bet:

0

Money:

0

Chicken out

Back

After a pretty even fight, you stood as the winner.

Loss:

The guy punched you so hard so you fell to the ground. Then, he sat on you until you gave up.

Not enough money.

365

1000

Professor's

0

0

1.000.000 $ Extreme drugs 1.000 HP

100.000.000 $ Time travel +100 days

10

10

365

Bank

0

0

1000

10

10

Deposit

Account:

Withdraw

Click  here to earn 1.000 $

365

End!

0

0

1000

10

10

Your rating:

Play again?

Schmuck

You can do better!

Moron

Untalented

Poor

Average

Good

Great

Excellent

Gifted

Godfather

You have reached the highest rating!

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (93) { gotoAndPlay (3); } stage.showmenu = false;
Frame 2
gotoAndPlay (1);
Frame 41
stop(); intro.onPress = function () { getURL ("http://www.urgames.com/", "_blank"); };
Frame 42
stop();
Frame 56
_root.money = 0; _root.respect = 0; _root.strength = 0; _root.hp = 100; _root.intelligence = 0; _root.daysleft = 365; _root.weaponi = "None"; play();
Frame 85
_root.italy._visible = false; stop();
Instance of Symbol 208 MovieClip "musik" in Frame 85
onClipEvent (enterFrame) { _root.moneyshow = _root.money + " $"; if (_root.daysleft <= 0) { tellTarget ("_root") { gotoAndStop ("end"); }; } }
Frame 86
stop();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Frame 91
stop();
Frame 92
stop();
Instance of Symbol 675 MovieClip in Frame 92
onClipEvent (enterFrame) { if (_root.bankpressed1 == true) { this._visible = false; } }
Instance of Symbol 678 MovieClip in Frame 92
onClipEvent (enterFrame) { if (_root.bankpressed2 == true) { this._visible = false; } }
Instance of Symbol 680 MovieClip in Frame 92
onClipEvent (enterFrame) { if (_root.bankpressed3 == true) { this._visible = false; } }
Instance of Symbol 682 MovieClip in Frame 92
onClipEvent (enterFrame) { if (_root.bankpressed4 == true) { this._visible = false; } }
Frame 93
stop();
Instance of Symbol 706 MovieClip in Frame 93
onClipEvent (enterFrame) { stop(); if (_root.respect < 1) { _root.respect = 1; } nr = Math.round((_root.respect / 10) + 1); } onClipEvent (load) { gotoAndStop((currentframe = nr) +55); }
Symbol 14 MovieClip Frame 40
stop(); _root.play();
Symbol 24 Button
on (release) { getURL ("http://www.urgames.com", "_blank"); }
Symbol 29 Button
on (release) { nextFrame(); }
Symbol 32 Button
on (release) { gotoAndStop (56); }
Symbol 51 MovieClip Frame 31
stop();
Symbol 151 Button
on (release) { gotoAndStop (56); }
Symbol 171 MovieClip Frame 61
stop();
Symbol 174 Button
on (release) { gotoAndPlay (88); }
Symbol 175 Button
on (release) { gotoAndPlay (92); }
Symbol 176 Button
on (release) { gotoAndStop (89); }
Symbol 177 Button
on (release) { gotoAndStop (86); }
Symbol 178 Button
on (release) { gotoAndStop (91); }
Symbol 179 Button
on (release) { gotoAndPlay (90); }
Symbol 180 Button
on (release) { gotoAndStop (87); }
Symbol 201 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 205 Button
on (release) { nextFrame(); tellTarget ("_root.musik") { stop(); }; }
Symbol 206 Button
on (release) { prevFrame(); tellTarget ("_root.musik") { play(); }; }
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 2
stop();
Symbol 214 Button
on (release) { _root.daysleft = _root.daysleft - 1; _root.hp = 100; interest = random(10) / 10; _root.bankmoney = _root.bankmoney + Math.round(_root.bankmoney / interest); gotoAndStop (85); }
Symbol 224 Button
on (release) { _root.crimepickpocket._visible = true; }
Symbol 234 Button
on (release) { _root.crimerobtaxi._visible = true; }
Symbol 235 Button
on (release) { _root.crimecartheft._visible = true; }
Symbol 236 Button
on (release) { _root.crimeextortion._visible = true; }
Symbol 237 Button
on (release) { _root.crimedealdrugs._visible = true; }
Symbol 238 Button
on (release) { _root.crimerobstore._visible = true; }
Symbol 239 Button
on (release) { _root.crimefraud._visible = true; }
Symbol 240 Button
on (release) { _root.crimerobvilla._visible = true; }
Symbol 241 Button
on (release) { _root.crimejewelry._visible = true; }
Symbol 242 Button
on (release) { _root.crimebank._visible = true; }
Symbol 250 Button
on (release) { sannolikhet = random(1000); chans = (sannolikhet - _root.strength) - _root.intelligence; if (_root.hp < 20) { gotoAndStop (5); } else { _root.hp = _root.hp - 20; } if (chans < 750) { nextFrame(); } else if (chans > 950) { gotoAndPlay (3); } else if (chans > 900) { gotoAndPlay (7); } else if (chans > 850) { gotoAndPlay (9); } else if (chans > 752) { gotoAndPlay (13); } else if (chans == 751) { gotoAndPlay (14); } }
Symbol 251 Button
on (release) { _root.crimepickpocket._visible = false; }
Symbol 257 Button
on (release) { _root.crimepickpocket._visible = false; gotoAndPlay (1); }
Symbol 264 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimepickpocket._visible = false; } else if (chans < 500) { gotoAndPlay (4); } }
Symbol 268 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (6); } else if (chans < 500) { gotoAndPlay (4); } }
Symbol 280 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 700) { gotoAndPlay (8); } else { gotoAndPlay (9); } }
Symbol 285 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimepickpocket._visible = false; } else if (chans < 500) { gotoAndPlay (11); } }
Symbol 286 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (10); } else if (chans < 500) { gotoAndPlay (11); } }
Symbol 292 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimepickpocket._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 2
stop();
Symbol 310 MovieClip Frame 1
stop(); _root.crimepickpocket._visible = false;
Symbol 310 MovieClip Frame 2
stop(); pengar = random(700); _root.money = _root.money + pengar; respekt = random(2); _root.respect = _root.respect + respekt;
Symbol 310 MovieClip Frame 3
stop();
Symbol 310 MovieClip Frame 4
stop(); respekt = random(2) + 1; _root.respect = _root.respect - respekt;
Symbol 310 MovieClip Frame 5
stop();
Symbol 310 MovieClip Frame 6
stop(); pengar = random(800); _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 310 MovieClip Frame 7
stop();
Symbol 310 MovieClip Frame 8
stop(); respekt = random(2); _root.respect = _root.respect + respekt;
Symbol 310 MovieClip Frame 9
stop();
Symbol 310 MovieClip Frame 10
stop(); pengar = random(900); _root.money = _root.money + pengar; respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 310 MovieClip Frame 11
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(7) + 1; fine = days * 2156; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 310 MovieClip Frame 12
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 310 MovieClip Frame 13
stop(); pengar = random(15); _root.money = _root.money + pengar;
Symbol 310 MovieClip Frame 14
stop(); pengar = random(2500) + 4000; _root.money = _root.money + pengar;
Symbol 312 Button
on (release) { sannolikhet = random(1000); chans = (sannolikhet - _root.strength) - _root.weapon; if (_root.hp < 20) { gotoAndStop (16); } else { _root.hp = _root.hp - 20; } if (chans < 700) { nextFrame(); } else if (chans > 950) { gotoAndPlay (3); } else if (chans > 900) { gotoAndPlay (6); } else if (chans > 850) { gotoAndPlay (7); } else if (chans > 800) { gotoAndPlay (10); } else if (chans > 702) { gotoAndPlay (14); } else if (chans == 701) { gotoAndPlay (15); } }
Symbol 313 Button
on (release) { _root.crimerobtaxi._visible = false; }
Symbol 316 Button
on (release) { _root.crimerobtaxi._visible = false; gotoAndPlay (1); }
Symbol 319 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (4); } else if (sannolikhet < 500) { gotoAndPlay (5); } }
Symbol 327 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (8); } else if (chans < 500) { gotoAndPlay (9); } }
Symbol 334 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimepickpocket._visible = false; } else if (chans < 500) { gotoAndPlay (12); } }
Symbol 335 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (11); } else if (sannolikhet < 500) { gotoAndPlay (12); } }
Symbol 338 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimecartheft._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 347 MovieClip Frame 1
stop(); _root.crimerobtaxi._visible = false;
Symbol 347 MovieClip Frame 2
stop(); stop(); pengar = random(2000) + 200; _root.money = _root.money + pengar; respekt = random(3); _root.respect = _root.respect + respekt;
Symbol 347 MovieClip Frame 3
stop();
Symbol 347 MovieClip Frame 4
stop(); pengar = random(2000) + 200; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 347 MovieClip Frame 5
stop(); respekt = random(3) + 1; _root.respect = _root.respect - respekt;
Symbol 347 MovieClip Frame 6
stop();
Symbol 347 MovieClip Frame 7
stop();
Symbol 347 MovieClip Frame 8
stop(); pengar = random(2000) + 200; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 347 MovieClip Frame 9
stop(); respekt = random(3) + 1; _root.respect = _root.respect - respekt;
Symbol 347 MovieClip Frame 10
stop();
Symbol 347 MovieClip Frame 11
stop(); respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 347 MovieClip Frame 12
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(10) + 3; fine = days * 2256; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 347 MovieClip Frame 13
_root.hp = 100; _root.daysleft = _root.daysleft - days; stop();
Symbol 347 MovieClip Frame 14
stop(); respekt = random(3) + 1; _root.respect = _root.respect - respekt;
Symbol 347 MovieClip Frame 15
stop(); pengar = random(6000) + 6000; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 347 MovieClip Frame 16
stop();
Symbol 348 Button
on (release) { sannolikhet = random(1000); chans = (sannolikhet - _root.intelligence) - _root.strength; if (_root.hp < 30) { gotoAndStop (15); } else { _root.hp = _root.hp - 30; if (chans < 650) { gotoAndPlay (14); } else if (chans > 950) { gotoAndPlay (2); } else if (chans > 900) { gotoAndPlay (3); } else if (chans > 850) { gotoAndPlay (4); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (8); } else if (chans > 652) { gotoAndPlay (9); } else if (chans == 651) { gotoAndPlay (1); } } }
Symbol 349 Button
on (release) { _root.crimecartheft._visible = false; }
Symbol 352 Button
on (release) { _root.crimecartheft._visible = false; gotoAndPlay (1); }
Symbol 357 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimecartheft._visible = false; } else if (chans < 500) { gotoAndPlay (1); } }
Symbol 358 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (5); } else if (chans < 500) { gotoAndPlay (6); } }
Symbol 365 Button
on (release) { chans = random(1000); if (chans > 500) { gotoAndPlay (14); } else if (chans < 500) { gotoAndPlay (9); } }
Symbol 368 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimecartheft._visible = false; } else if (chans < 500) { gotoAndPlay (11); } }
Symbol 369 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (10); } else if (sannolikhet < 500) { gotoAndPlay (11); } }
Symbol 373 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimecartheft._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 377 Button
on (release) { _root.crimerobtaxi._visible = false; gotoAndPlay (1); }
Symbol 383 MovieClip Frame 1
stop(); _root.crimecartheft._visible = false;
Symbol 383 MovieClip Frame 2
stop(); respekt = random(3) + 1; _root.respect = _root.respect - respekt;
Symbol 383 MovieClip Frame 3
stop(); respekt = random(6) + 1; _root.respect = _root.respect - respekt;
Symbol 383 MovieClip Frame 4
stop();
Symbol 383 MovieClip Frame 5
stop(); pengar = random(3000) + 1000; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 383 MovieClip Frame 6
stop(); respekt = random(6) + 1; _root.respect = _root.respect - respekt;
Symbol 383 MovieClip Frame 7
stop();
Symbol 383 MovieClip Frame 8
stop();
Symbol 383 MovieClip Frame 9
stop();
Symbol 383 MovieClip Frame 10
stop(); pengar = random(3000) + 1000; _root.money = _root.money + pengar; respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 383 MovieClip Frame 11
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(15) + 5; fine = days * 2356; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 383 MovieClip Frame 12
_root.hp = 100; _root.daysleft = _root.daysleft - days; stop();
Symbol 383 MovieClip Frame 13
stop(); pengar = random(15000) + 15000; _root.money = _root.money + pengar; respekt = random(8); _root.respect = _root.respect + respekt;
Symbol 383 MovieClip Frame 14
stop(); pengar = random(3000) + 1000; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 383 MovieClip Frame 15
stop();
Symbol 384 Button
on (release) { sannolikhet = random(1000); chans = sannolikhet - _root.intelligence; if (_root.hp < 35) { gotoAndStop (3); } else { _root.hp = _root.hp - 35; if (chans < 600) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (7); } else if (chans > 800) { gotoAndPlay (10); } else if (chans > 750) { gotoAndPlay (11); } else if (chans > 602) { gotoAndPlay (12); } else if (chans == 601) { gotoAndPlay (16); } } }
Symbol 385 Button
on (release) { _root.crimeextortion._visible = false; }
Symbol 387 Button
on (release) { _root.crimeextortion._visible = false; gotoAndPlay (1); }
Symbol 394 Button
on (release) { chans = random(1000); sannolikhet = chans; if (chans > 500) { gotoAndPlay (2); } else if (chans < 500) { gotoAndPlay (6); } }
Symbol 398 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimeextortion._visible = false; } else if (chans < 500) { gotoAndPlay (9); } }
Symbol 399 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (chans > 500) { gotoAndPlay (8); } else if (chans < 500) { gotoAndPlay (9); } }
Symbol 411 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimeextortion._visible = false; } else if (chans < 500) { gotoAndPlay (14); } }
Symbol 412 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet < 700) { gotoAndPlay (13); } else { gotoAndPlay (14); } }
Symbol 415 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimeextortion._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 423 MovieClip Frame 1
stop(); _root.crimeextortion._visible = false;
Symbol 423 MovieClip Frame 2
stop(); pengar = random(3000) + 2000; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 423 MovieClip Frame 3
stop();
Symbol 423 MovieClip Frame 4
stop();
Symbol 423 MovieClip Frame 5
stop();
Symbol 423 MovieClip Frame 6
stop(); respekt = random(10) + 1; _root.respect = _root.respect - respekt;
Symbol 423 MovieClip Frame 7
stop();
Symbol 423 MovieClip Frame 8
stop(); respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 423 MovieClip Frame 9
stop(); respekt = random(9) + 1; _root.respect = _root.respect - respekt; pengar = random(1000) + 1; _root.money = _root.money - pengar;
Symbol 423 MovieClip Frame 10
stop(); respekt = random(4) + 1; _root.respect = _root.respect - respekt;
Symbol 423 MovieClip Frame 11
stop(); pengar = random(14) + 1; _root.money = _root.money + pengar;
Symbol 423 MovieClip Frame 12
stop();
Symbol 423 MovieClip Frame 13
stop(); respekt = random(6) + 1; _root.respect = _root.respect + respekt;
Symbol 423 MovieClip Frame 14
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(17) + 7; fine = days * 2456; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 423 MovieClip Frame 15
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 423 MovieClip Frame 16
pengar = random(25000) + 20000; _root.money = _root.money + pengar; respekt = random(8); _root.respect = _root.respect + respekt; stop();
Symbol 424 Button
on (release) { sannolikhet = random(1000); chans = sannolikhet - _root.intelligence; if (_root.hp < 40) { gotoAndStop (3); } else { _root.hp = _root.hp - 40; if (chans < 600) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (6); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (7); } else if (chans > 602) { gotoAndPlay (7); } else if (chans == 601) { gotoAndPlay (11); } } }
Symbol 425 Button
on (release) { _root.crimedealdrugs._visible = false; }
Symbol 427 Button
on (release) { _root.crimedealdrugs._visible = false; gotoAndPlay (1); }
Symbol 441 Button
on (release) { chans = random(1000); if (chans < 600) { _root.crimedealdrugs._visible = false; } else { gotoAndPlay (9); } }
Symbol 442 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet < 750) { gotoAndPlay (8); } else { gotoAndPlay (9); } }
Symbol 447 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimedealdrugs._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 454 MovieClip Frame 1
stop(); _root.crimedealdrugs._visible = false;
Symbol 454 MovieClip Frame 2
stop(); pengar = random(4000) + 3000; _root.money = _root.money + pengar; respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 454 MovieClip Frame 3
stop();
Symbol 454 MovieClip Frame 4
stop(); pengar = random(3000) + 1000; _root.money = _root.money - pengar;
Symbol 454 MovieClip Frame 5
pengar = random(3000) + 1000; _root.money = _root.money - pengar; stop(); respekt = random(6) + 1; _root.respect = _root.respect - respekt;
Symbol 454 MovieClip Frame 6
pengar = random(3000) + 1000; _root.money = _root.money - pengar; stop(); respekt = random(6) + 1; _root.respect = _root.respect - respekt;
Symbol 454 MovieClip Frame 7
stop();
Symbol 454 MovieClip Frame 8
stop(); pengar = random(4000) + 3000; _root.money = _root.money + pengar; respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 454 MovieClip Frame 9
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(22) + 8; fine = days * 2556; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 454 MovieClip Frame 10
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 454 MovieClip Frame 11
stop(); pengar = random(25000) + 20000; _root.money = _root.money + pengar; respekt = random(8); _root.respect = _root.respect + respekt;
Symbol 455 Button
on (release) { sannolikhet = random(1000); chans = (sannolikhet - _root.intelligence) - _root.weapon; if (_root.hp < 45) { gotoAndStop (3); } else { _root.hp = _root.hp - 45; } if (chans < 500) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (8); } else if (chans > 800) { gotoAndPlay (8); } else if (chans > 750) { gotoAndPlay (8); } else if (chans > 502) { gotoAndPlay (8); } else if (chans == 501) { gotoAndPlay (12); } }
Symbol 456 Button
on (release) { _root.crimerobstore._visible = false; }
Symbol 458 Button
on (release) { _root.crimerobstore._visible = false; gotoAndPlay (1); }
Symbol 465 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (6); } else { gotoAndPlay (7); } }
Symbol 472 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (10); } else { _root.crimerobstore._visible = false; gotoAndPlay (1); } }
Symbol 473 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (10); } else { gotoAndPlay (9); } }
Symbol 476 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimerobstore._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 483 MovieClip Frame 1
stop(); _root.crimerobstore._visible = false;
Symbol 483 MovieClip Frame 2
stop(); pengar = random(5000) + 5000; _root.money = _root.money + pengar; respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 483 MovieClip Frame 3
stop();
Symbol 483 MovieClip Frame 4
stop(); pengar = random(50) + 5; _root.money = _root.money + pengar;
Symbol 483 MovieClip Frame 5
stop();
Symbol 483 MovieClip Frame 6
stop(); respekt = random(59) + 1; _root.respect = _root.respect - respekt;
Symbol 483 MovieClip Frame 7
stop(); pengar = random(5000) + 5000; _root.money = _root.money + pengar; respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 483 MovieClip Frame 8
stop();
Symbol 483 MovieClip Frame 9
stop(); respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 483 MovieClip Frame 10
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(26) + 9; fine = days * 2656; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 483 MovieClip Frame 11
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 483 MovieClip Frame 12
stop(); pengar = random(250000) + 25000; _root.money = _root.money + pengar; respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 484 Button
on (release) { sannolikhet = random(1000); chans = sannolikhet - _root.intelligence; if (_root.hp < 50) { gotoAndStop (9); } else { _root.hp = _root.hp - 50; if (chans < 500) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (3); } else if (chans > 900) { gotoAndPlay (4); } else if (chans > 850) { gotoAndPlay (4); } else if (chans > 800) { gotoAndPlay (4); } else if (chans > 750) { gotoAndPlay (4); } else if (chans > 502) { gotoAndPlay (4); } else if (chans == 501) { gotoAndPlay (8); } } }
Symbol 485 Button
on (release) { _root.crimefraud._visible = false; }
Symbol 487 Button
on (release) { _root.crimefraud._visible = false; gotoAndPlay (1); }
Symbol 493 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (6); } else { _root.crimefraud._visible = false; gotoAndPlay (1); } }
Symbol 494 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (6); } else { gotoAndPlay (5); } }
Symbol 497 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimefraud._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 504 MovieClip Frame 1
stop(); _root.crimefraud._visible = false;
Symbol 504 MovieClip Frame 2
stop(); pengar = random(7500) + 7500; _root.money = _root.money + pengar; respekt = random(8); _root.respect = _root.respect + respekt;
Symbol 504 MovieClip Frame 3
stop(); respekt = random(18) + 2; _root.respect = _root.respect - respekt;
Symbol 504 MovieClip Frame 4
stop();
Symbol 504 MovieClip Frame 5
stop(); respekt = random(9) + 1; _root.respect = _root.respect + respekt;
Symbol 504 MovieClip Frame 6
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(30) + 10; fine = days * 2756; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 504 MovieClip Frame 7
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 504 MovieClip Frame 8
stop(); pengar = random(25000) + 25000; _root.money = _root.money + pengar; respekt = random(7); _root.respect = _root.respect + respekt;
Symbol 504 MovieClip Frame 9
stop();
Symbol 505 Button
on (release) { sannolikhet = random(1000); chans = sannolikhet - _root.intelligence; if (_root.hp < 50) { gotoAndStop (3); } else { _root.hp = _root.hp - 50; } if (chans < 450) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (6); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (8); } else if (chans > 452) { gotoAndPlay (8); } else if (chans == 451) { gotoAndPlay (12); } }
Symbol 506 Button
on (release) { _root.crimerobvilla._visible = false; }
Symbol 507 Button
on (release) { _root.crimerobvilla._visible = false; gotoAndPlay (1); }
Symbol 516 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (10); } else { _root.crimerobvilla._visible = false; gotoAndPlay (1); } }
Symbol 517 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (10); } else { gotoAndPlay (9); } }
Symbol 520 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimerobvilla._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 527 MovieClip Frame 1
stop(); _root.crimerobvilla._visible = false;
Symbol 527 MovieClip Frame 2
stop(); pengar = random(10000) + 8000; _root.money = _root.money + pengar; respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 527 MovieClip Frame 3
stop();
Symbol 527 MovieClip Frame 4
stop();
Symbol 527 MovieClip Frame 5
respekt = random(8) + 2; _root.respect = _root.respect - respekt; stop();
Symbol 527 MovieClip Frame 6
stop();
Symbol 527 MovieClip Frame 7
stop();
Symbol 527 MovieClip Frame 8
stop();
Symbol 527 MovieClip Frame 9
stop(); respekt = random(7) + 3; _root.respect = _root.respect + respekt;
Symbol 527 MovieClip Frame 10
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(34) + 11; fine = days * 2856; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 527 MovieClip Frame 11
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 527 MovieClip Frame 12
stop(); pengar = random(300000) + 30000; _root.money = _root.money + pengar; respekt = random(7); _root.respect = _root.respect + respekt;
Symbol 529 Button
on (release) { sannolikhet = random(1000); chans = ((sannolikhet - _root.intelligence) - _root.weapon) - _root.strength; if (_root.hp < 75) { gotoAndStop (3); } else { _root.hp = _root.hp - 75; if (chans < 350) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (6); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (7); } else if (chans > 352) { gotoAndPlay (7); } else if (chans == 351) { gotoAndPlay (11); } } }
Symbol 530 Button
on (release) { _root.crimejewelry._visible = false; }
Symbol 532 Button
on (release) { _root.crimejewelry._visible = false; gotoAndPlay (1); }
Symbol 540 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (9); } else { _root.crimejewelry._visible = false; gotoAndPlay (1); } }
Symbol 541 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (9); } else { gotoAndPlay (8); } }
Symbol 544 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimejewelry._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 548 Button
on (release) { _root.crimerobvilla._visible = false; gotoAndPlay (1); }
Symbol 552 MovieClip Frame 1
stop(); _root.crimejewelry._visible = false;
Symbol 552 MovieClip Frame 2
stop(); pengar = random(20000) + 20000; _root.money = _root.money + pengar; respekt = random(15) + 5; _root.respect = _root.respect + respekt;
Symbol 552 MovieClip Frame 3
stop();
Symbol 552 MovieClip Frame 4
stop();
Symbol 552 MovieClip Frame 5
stop();
Symbol 552 MovieClip Frame 6
stop(); respekt = random(15) + 5; _root.respect = _root.respect - respekt;
Symbol 552 MovieClip Frame 7
stop();
Symbol 552 MovieClip Frame 8
stop(); respekt = random(15) + 2; _root.respect = _root.respect + respekt;
Symbol 552 MovieClip Frame 9
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(38) + 12; fine = days * 2956; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 552 MovieClip Frame 10
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 552 MovieClip Frame 11
pengar = random(400000) + 40000; _root.money = _root.money + pengar; respekt = random(7); _root.respect = _root.respect + respekt; stop();
Symbol 554 Button
on (release) { sannolikhet = random(1000); chans = ((sannolikhet - _root.intelligence) - _root.weapon) - _root.strength; if (_root.hp < 100) { gotoAndStop (3); } else { _root.hp = _root.hp - 100; if (chans < 100) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (6); } else if (chans > 850) { gotoAndPlay (5); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (7); } else if (chans > 102) { gotoAndPlay (7); } else if (chans == 101) { gotoAndPlay (11); } } }
Symbol 555 Button
on (release) { _root.crimebank._visible = false; }
Symbol 557 Button
on (release) { _root.crimebank._visible = false; gotoAndPlay (1); }
Symbol 564 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (9); } else { _root.crimejewelry._visible = false; gotoAndPlay (1); } }
Symbol 565 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (9); } else { gotoAndPlay (8); } }
Symbol 569 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimebank._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 576 MovieClip Frame 1
stop(); _root.crimebank._visible = false;
Symbol 576 MovieClip Frame 2
stop(); pengar = random(200000) + 200000; _root.money = _root.money + pengar; respekt = random(20) + 20; _root.respect = _root.respect + respekt;
Symbol 576 MovieClip Frame 3
stop();
Symbol 576 MovieClip Frame 4
stop();
Symbol 576 MovieClip Frame 5
stop(); respekt = random(10) + 5; _root.respect = _root.respect - respekt;
Symbol 576 MovieClip Frame 6
stop();
Symbol 576 MovieClip Frame 7
stop();
Symbol 576 MovieClip Frame 8
respekt = random(8) + 2; _root.respect = _root.respect + respekt; stop();
Symbol 576 MovieClip Frame 9
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(42) + 13; fine = days * 3056; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 576 MovieClip Frame 10
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 576 MovieClip Frame 11
stop(); pengar = random(400000) + 400000; _root.money = _root.money + pengar; respekt = random(20) + 20; _root.respect = _root.respect + respekt;
Symbol 591 Button
on (release) { if (_root.money > 9999) { _root.weaponi = "Rock"; _root.weapon = 10; _root.money = _root.money - 10000; } }
Symbol 592 Button
on (release) { if (_root.money > 39999) { _root.weaponi = "Taser"; _root.weapon = 30; _root.money = _root.money - 40000; } }
Symbol 593 Button
on (release) { if (_root.money > 149999) { _root.weaponi = "Minigun"; _root.weapon = 50; _root.money = _root.money - 150000; } }
Symbol 594 Button
on (release) { if (_root.money > 99999) { _root.weaponi = "Gun"; _root.weapon = 40; _root.money = _root.money - 100000; } }
Symbol 595 Button
on (release) { if (_root.money > 19999) { _root.weaponi = "Knife"; _root.weapon = 20; _root.money = _root.money - 20000; } }
Symbol 596 Button
on (release) { if (_root.money > 199999) { _root.weaponi = "Shotgun"; _root.weapon = 60; _root.money = _root.money - 200000; } }
Symbol 597 Button
on (release) { if (_root.money > 499999) { _root.weaponi = "Bazooka"; _root.weapon = 80; _root.money = _root.money - 500000; } }
Symbol 598 Button
on (release) { if (_root.money > 999999) { _root.weaponi = "Nuclear gun"; _root.weapon = 100; _root.money = _root.money - 1000000; } }
Symbol 599 Button
on (release) { if (_root.money > 749999) { _root.weaponi = "Laser"; _root.weapon = 90; _root.money = _root.money - 750000; } }
Symbol 600 Button
on (release) { if (_root.money > 299999) { _root.weaponi = "Machine gun"; _root.weapon = 70; _root.money = _root.money - 300000; } }
Symbol 610 Button
on (release) { if (_root.money > 99999) { if (_root.strength < 100) { _root.strength = _root.strength + 10; _root.money = _root.money - 100000; tellTarget ("_root.strengthbar") { nextFrame(); }; } } }
Symbol 611 Button
on (release) { if (_root.money > 199999) { if (_root.intelligence < 100) { _root.intelligence = _root.intelligence + 10; _root.money = _root.money - 200000; tellTarget ("_root.intelligencebar") { nextFrame(); }; } } }
Symbol 620 Button
on (release) { _root.fight._visible = true; }
Symbol 628 Button
on (release) { if (_root.fight.bet > 0) { if (_root.money < _root.fight.bet) { gotoAndStop (4); } else { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.hp; if (sannolikhet < 400) { gotoAndStop (2); } else { gotoAndStop (3); } } } else { gotoAndStop (4); } }
Symbol 633 Button
on (release) { _root.fight._visible = false; }
Symbol 636 Button
on (release) { _root.fight._visible = false; gotoAndStop (1); _root.money = _root.money + Math.round(_root.fight.bet / 2); }
Symbol 638 Button
on (release) { _root.fight._visible = false; } on (release) { gotoAndStop (1); }
Symbol 642 Button
on (release) { _root.fight._visible = false; gotoAndStop (1); }
Symbol 644 MovieClip Frame 1
stop(); _root.fight._visible = false; money = _root.money; _root.fight.bet = 0;
Symbol 644 MovieClip Frame 2
stop();
Symbol 644 MovieClip Frame 3
stop(); _root.money = _root.money - bet;
Symbol 644 MovieClip Frame 4
stop();
Symbol 653 Button
on (release) { if (_root.money >= 100000000) { _root.daysleft = _root.daysleft + 100; _root.money = _root.money - 100000000; _root.hp = 100; tellTarget ("_root") { gotoAndStop ("house"); }; } }
Symbol 654 Button
on (release) { if (_root.money >= 1000000) { _root.hp = 1000; _root.money = _root.money - 1000000; tellTarget ("_root") { gotoAndStop ("house"); }; } }
Symbol 664 Button
on (release) { if (_root.deposit > 0) { if (_root.deposit <= _root.money) { _root.bankmoney = _root.bankmoney + _root.deposit; _root.money = _root.money - _root.deposit; _root.deposit = ""; } } }
Symbol 669 Button
on (release) { if (_root.withdraw > 0) { if (_root.withdraw <= _root.bankmoney) { _root.money = _root.money + _root.withdraw; _root.bankmoney = _root.bankmoney - _root.withdraw; _root.withdraw = ""; } } }
Symbol 674 Button
on (press) { _root.bankpressed1 = true; _root.money = _root.money + 1000; getURL ("http://www.urgames.com"); }
Symbol 677 Button
on (press) { _root.bankpressed2 = true; _root.money = _root.money + 1000; getURL ("http://www.musicvideoman.com"); }
Symbol 679 Button
on (press) { _root.bankpressed3 = true; _root.money = _root.money + 1000; getURL ("http://www.lyricslife.com"); }
Symbol 681 Button
on (press) { _root.bankpressed4 = true; _root.money = _root.money + 1000; getURL ("http://www.cheats2go.com"); }
Symbol 692 Button
on (release) { tellTarget ("_root") { gotoAndPlay (1); }; }

Library Items

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Streaming Sound 1Used by:Symbol 208 MovieClip

Instance Names

"intro"Frame 41Symbol 14 MovieClip
"strengthbar"Frame 85Symbol 201 MovieClip
"intelligencebar"Frame 85Symbol 202 MovieClip
"musik"Frame 85Symbol 208 MovieClip
"crimepickpocket"Frame 87Symbol 310 MovieClip
"crimerobtaxi"Frame 87Symbol 347 MovieClip
"crimecartheft"Frame 87Symbol 383 MovieClip
"crimeextortion"Frame 87Symbol 423 MovieClip
"crimedealdrugs"Frame 87Symbol 454 MovieClip
"crimerobstore"Frame 87Symbol 483 MovieClip
"crimefraud"Frame 87Symbol 504 MovieClip
"crimerobvilla"Frame 87Symbol 527 MovieClip
"crimejewelry"Frame 87Symbol 552 MovieClip
"crimebank"Frame 87Symbol 576 MovieClip
"fight"Frame 90Symbol 644 MovieClip
"skymmare"Symbol 310 MovieClip Frame 11Symbol 303 MovieClip
"skymmare"Symbol 347 MovieClip Frame 12Symbol 303 MovieClip
"skymmare"Symbol 383 MovieClip Frame 11Symbol 303 MovieClip
"skymmare"Symbol 423 MovieClip Frame 14Symbol 303 MovieClip
"skymmare"Symbol 454 MovieClip Frame 9Symbol 303 MovieClip
"skymmare"Symbol 483 MovieClip Frame 10Symbol 303 MovieClip
"skymmare"Symbol 504 MovieClip Frame 6Symbol 303 MovieClip
"skymmare"Symbol 527 MovieClip Frame 10Symbol 303 MovieClip
"skymmare"Symbol 552 MovieClip Frame 9Symbol 303 MovieClip
"skymmare"Symbol 576 MovieClip Frame 9Symbol 303 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$yt$89NBMcpKdEKmGPKaIOdRg.."

Labels

"start"Frame 85
"house"Frame 86
"crime"Frame 87
"weaponshop"Frame 88
"hospital"Frame 89
"fight"Frame 90
"casino"Frame 91
"gang"Frame 92
"end"Frame 93
"kille"Symbol 310 MovieClip Frame 3
"killeslag"Symbol 310 MovieClip Frame 4
"hp"Symbol 310 MovieClip Frame 5
"killedog"Symbol 310 MovieClip Frame 6
"tant"Symbol 310 MovieClip Frame 7
"tantdog"Symbol 310 MovieClip Frame 8
"polis"Symbol 310 MovieClip Frame 9
"polisdog"Symbol 310 MovieClip Frame 10
"polistog"Symbol 310 MovieClip Frame 11
"kille2"Symbol 310 MovieClip Frame 13
"tjock"Symbol 310 MovieClip Frame 14
"arab"Symbol 347 MovieClip Frame 3
"arabdog"Symbol 347 MovieClip Frame 4
"arabslog"Symbol 347 MovieClip Frame 5
"broke"Symbol 347 MovieClip Frame 6
"glare"Symbol 347 MovieClip Frame 7
"taxikilledog"Symbol 347 MovieClip Frame 8
"taxikilleslog"Symbol 347 MovieClip Frame 9
"polis"Symbol 347 MovieClip Frame 10
"polisdog"Symbol 347 MovieClip Frame 11
"polistog"Symbol 347 MovieClip Frame 12
"slagen"Symbol 347 MovieClip Frame 14
"fickbil"Symbol 347 MovieClip Frame 15
"hp"Symbol 347 MovieClip Frame 16
"elstöt"Symbol 383 MovieClip Frame 2
"bomb"Symbol 383 MovieClip Frame 3
"förare"Symbol 383 MovieClip Frame 4
"föraredog"Symbol 383 MovieClip Frame 5
"förareslog"Symbol 383 MovieClip Frame 6
"låst"Symbol 383 MovieClip Frame 7
"hund"Symbol 383 MovieClip Frame 8
"polis"Symbol 383 MovieClip Frame 9
"polisdog"Symbol 383 MovieClip Frame 10
"polistog"Symbol 383 MovieClip Frame 11
"fickbil"Symbol 383 MovieClip Frame 13
"lyckas"Symbol 383 MovieClip Frame 14
"hp"Symbol 383 MovieClip Frame 15
"lyckas"Symbol 423 MovieClip Frame 2
"hp"Symbol 423 MovieClip Frame 3
"brysig"Symbol 423 MovieClip Frame 4
"sprida"Symbol 423 MovieClip Frame 5
"spridadog"Symbol 423 MovieClip Frame 6
"slåss"Symbol 423 MovieClip Frame 7
"slåssdog"Symbol 423 MovieClip Frame 8
"slåsslog"Symbol 423 MovieClip Frame 9
"ingen"Symbol 423 MovieClip Frame 10
"fattig"Symbol 423 MovieClip Frame 11
"polis"Symbol 423 MovieClip Frame 12
"polisdog"Symbol 423 MovieClip Frame 13
"polistog"Symbol 423 MovieClip Frame 14
"rik"Symbol 423 MovieClip Frame 16
"lyckas"Symbol 454 MovieClip Frame 2
"hp"Symbol 454 MovieClip Frame 3
"dålig"Symbol 454 MovieClip Frame 4
"påtänd"Symbol 454 MovieClip Frame 5
"jagad"Symbol 454 MovieClip Frame 6
"polis"Symbol 454 MovieClip Frame 7
"polisdog"Symbol 454 MovieClip Frame 8
"polistog"Symbol 454 MovieClip Frame 9
"konstig"Symbol 454 MovieClip Frame 11
"lyckas"Symbol 483 MovieClip Frame 2
"hp"Symbol 483 MovieClip Frame 3
"kött"Symbol 483 MovieClip Frame 4
"vapen"Symbol 483 MovieClip Frame 5
"vapensköt"Symbol 483 MovieClip Frame 6
"vapendog"Symbol 483 MovieClip Frame 7
"polis"Symbol 483 MovieClip Frame 8
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"rik"Symbol 483 MovieClip Frame 12
"lyckas"Symbol 504 MovieClip Frame 2
"uthängd"Symbol 504 MovieClip Frame 3
"polis"Symbol 504 MovieClip Frame 4
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"rik"Symbol 504 MovieClip Frame 8
"hp"Symbol 504 MovieClip Frame 9
"lyckas"Symbol 527 MovieClip Frame 2
"hp"Symbol 527 MovieClip Frame 3
"hemma"Symbol 527 MovieClip Frame 4
"hemma2"Symbol 527 MovieClip Frame 5
"rolex"Symbol 527 MovieClip Frame 6
"låst"Symbol 527 MovieClip Frame 7
"polis"Symbol 527 MovieClip Frame 8
"polisdog"Symbol 527 MovieClip Frame 9
"polistog"Symbol 527 MovieClip Frame 10
"rik"Symbol 527 MovieClip Frame 12
"lyckas"Symbol 552 MovieClip Frame 2
"hp"Symbol 552 MovieClip Frame 3
"inget"Symbol 552 MovieClip Frame 4
"glas"Symbol 552 MovieClip Frame 5
"inlåst"Symbol 552 MovieClip Frame 6
"polis"Symbol 552 MovieClip Frame 7
"polisdog"Symbol 552 MovieClip Frame 8
"polistog"Symbol 552 MovieClip Frame 9
"rik"Symbol 552 MovieClip Frame 11
"lyckas"Symbol 576 MovieClip Frame 2
"hp"Symbol 576 MovieClip Frame 3
"stängt"Symbol 576 MovieClip Frame 4
"nervös"Symbol 576 MovieClip Frame 5
"söndag"Symbol 576 MovieClip Frame 6
"polis"Symbol 576 MovieClip Frame 7
"polisdog"Symbol 576 MovieClip Frame 8
"polistog"Symbol 576 MovieClip Frame 9
"rik"Symbol 576 MovieClip Frame 11
"lyckas"Symbol 644 MovieClip Frame 2
"förlora"Symbol 644 MovieClip Frame 3
"over"Symbol 644 MovieClip Frame 4

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hpSymbol 58 EditableText"100"
hpSymbol 66 EditableText"100"
hpSymbol 74 EditableText"100"
hpSymbol 82 EditableText"100"
hpSymbol 90 EditableText"100"
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hpSymbol 147 EditableText"100"
hpSymbol 156 EditableText"100"
hpSymbol 166 EditableText"100"
respectSymbol 183 EditableText"0"
daysleftSymbol 184 EditableText"365"
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hpSymbol 203 EditableText"1000"
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fineSymbol 499 EditableText""
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respektSymbol 519 EditableText""
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fineSymbol 522 EditableText""
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pengarSymbol 533 EditableText""
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pengarSymbol 558 EditableText""
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fineSymbol 571 EditableText""
daysSymbol 572 EditableText""
pengarSymbol 573 EditableText""
respektSymbol 574 EditableText""
daysleftSymbol 577 EditableText"365"
weaponiSymbol 581 EditableText""
respectSymbol 601 EditableText"0"
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hpSymbol 603 EditableText"1000"
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hpSymbol 624 EditableText"1000"
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betSymbol 630 EditableText"0"
moneySymbol 632 EditableText"0"
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daysleftSymbol 657 EditableText"365"
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hpSymbol 661 EditableText"1000"
strengthSymbol 662 EditableText"10"
intelligenceSymbol 663 EditableText"10"
depositSymbol 666 EditableText""
bankmoneySymbol 668 EditableText""
withdrawSymbol 671 EditableText""
banktalkSymbol 676 EditableText""
daysleftSymbol 683 EditableText"365"
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intelligenceSymbol 689 EditableText"10"




http://swfchan.com/5/24513/info.shtml
Created: 24/5 -2019 21:36:39 Last modified: 24/5 -2019 21:36:39 Server time: 13/05 -2024 20:10:57