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Legend of the Dragon Fist 1.swf

This is the info page for
Flash #24528

(Click the ID number above for more basic data on this flash file.)


Text
100% Loaded

Performance

Enter Cheat Code

Single Player

Quit

Instructions

Single Game / 2 Player

A Ben Olding Game - www.benolding.co.uk

GO >>

Your Name:

Choose Character...

Special Move: Shaolin Finger Jab

Special Move: Flying Fist

Special Move: Throwing Star

Special Move: Electric Aura

Special Move: Heavenly Whirlwind Kick

Special Move: Sword Swipe

Special Move: Grab 'n' Smack

Special Move: Spinning Claws

Quality

Close

NUM 5

NUM 4

DOWN

UP

RIGHT

LEFT

Kick

Punch

Block

Jump

Move Right

Move Left

Y

T

S

W

D

A

Right Player Controls

Left Player Controls

D+B

Back Flip

P+K

Special Move

D = Down

U = Up

B = Back

F = Forward

K = Kick

P = Punch

K (While jumping)

P (While jumping)

Flying Kick

Air Punch

B+K

D+P

Hard Kick

Double Punch

D+K

B+P

Low Kick

Hard Punch

F+K

F+P

Middle Kick

Long Punch

K

P

High Kick

Quick Punch

Move List

Moves

Controls

Main Menu

0

0

Level:

Score:

Next Opponent...

Computer

Human

?????

?????

Next Fight >>

Main Menu

No

Yes

?????

?????

?????

?????

4 hit combo

Big Combo!

45% Damage

Big Combo!

45% Damage

4 hit combo

Note: Scores obtained while using a cheat code will not be added to the highscore table.

Cheat Code:

Main Menu

You will be rewarded with extra points if you manage to hit your
opponent several times quickly or keep him up im the air.

Combos

Each character has a powerful special move that is a very useful tool
for defeating your enemies. You may use it by holding down both the
punch and kick buttons, but only when your special move bar has
turned red (located at the top of the screen underneath the life bar)

Special Moves

The object of the game (in single player mode) is to defeat 10
opponents that will get slightly harder each level. You can defeat
them by using a combination of punches and kicks and also, your
character's special move. When your opponents life bar has
completely disappeared, you have won.

Object

- This game is not about frantically hitting buttons. It is about timing
and control.
- Use your special move as part of a combo for maximum damage.
- The low kick is the only non special move that can penetrate a
block.
- Do not forget to block!
- The hard punch and hard kick may seem slow, but mastering these
is the key to winning the game.
- Backflips are a good way to quickly move out of danger
- There is no time limit, so sometimes it is wise to move away and
recharge your special move

Tips

If the game runs slowly during the game, try clicking the button at
bottom of the screen marked 'Quality'. This will reduce the quality of
the graphics, but will make the game run faster and smoother.

Game Speed

NUM 5

NUM 4

DOWN

UP

RIGHT

LEFT

Kick

Punch

Block

Jump

Move Right

Move Left

Y

T

S

W

D

A

Right Player Controls

Left Player Controls

Controls

D+B

Back Flip

P+K

Special Move

D = Down

U = Up

B = Back

F = Forward

K = Kick

P = Punch

K (While jumping)

P (While jumping)

Flying Kick

Air Punch

B+K

D+P

Hard Kick

Double Punch

D+K

B+P

Low Kick

Hard Punch

F+K

F+P

Middle Kick

Long Punch

K

P

High Kick

Quick Punch

Move List

On

Off

Blood:

Shaking:

Toggle Quality

Change these settings if the game feels jerky or slow.

ActionScript [AS1/AS2]

Frame 1
loaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "% Loaded"; loadednum = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; ifFrameLoaded (4) { gotoAndPlay (3); } _root.bloodOn = true; _root.shakingOn = true;
Frame 2
gotoAndPlay (1);
Frame 3
loaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "% Loaded"; loadednum = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { gotoAndPlay (5); }
Instance of Symbol 19 MovieClip in Frame 3
onClipEvent (enterFrame) { setProperty(this, _xscale , _root.loadednum); setProperty(this, _yscale , _root.loadednum); setProperty(this, _alpha , _root.loadednum); setProperty(this, _rotation , _root.loadednum * 3.6); }
Frame 4
gotoAndPlay (3);
Frame 5
Characters = 8; CharacterNames = new Array("Shaolin", "Wu Tang", "Ninja", "Green Serpent", "Master Cheng", "Dragon Guard", "Lo Ki", "Chingamy Yip", "High Priest", "Dragon Master"); CharacterMoves = new Array(2, 5, 3, 4, 1, 6, 7, 8, 1, 9); CharacterIncrease = new Array(1, 1.5, 2.2, 2, 1, 1, 1, 1, 3, 2); function Hit(obj, target, range, power, place, projectile, noswipe, bothways) { if ((bothways = "yes")) { inrange = ((range >= (obj._x - target._x)) && (obj.hitTest(target) || (projectile == "yes"))) && (target.dead != true); } else { inrange = (((range >= Math.abs(obj._x - target._x)) && (((target._x < obj._x) && (obj.Facing == "Left")) || ((obj._x < target._x) && (obj.Facing == "Right")))) && (obj.hitTest(target) || (projectile == "yes"))) && (target.dead != true); } if ((target.jumping == true) && (place == "low")) { inrange = false; } if (target.combo >= 50) { inrange = false; } if (inrange) { bloodamount = Math.ceil(power) / 40; if (((target.blocking != true) || (place == "low")) || (_root.cheat == "noblocking")) { if (target.girl == "yes") { if (0.5 < Math.random()) { _root.sound.gotoAndStop("Hit1"); } else { _root.sound.gotoAndStop("Hit4"); } } else { _root.sound.gotoAndStop("Hit" + (random(5) + 1)); } if (obj.Char == 10) { target.life = target.life - (power * 2); } else if ((_root.cheat == "ultimate") && (target == _root.rightplayer)) { target.life = target.life - (power * 3); } else { target.life = target.life - power; } target.combo = target.combo + 1; target.combodamage = target.combodamage + power; target.comboreset.gotoAndPlay(1); } else { _root.sound.gotoAndStop("blocked"); target.life = target.life - 1; } if ((((target.jumping || (FacingRightWay(obj, target) == false)) || (power >= 200)) && (target.blocking != true)) || (0 >= target.life)) { _root.MakeBlood(target, bloodamount); if (((_root.cheat == "hardhit") || ((_root.cheat == "ultimate") && (target == _root.rightplayer))) || (obj.Char == 10)) { if (projectile != "yes") { target.sidespeed = (target._x - obj._x) / 2; } target.spin = (obj._y - target._y) / 2; target.upspeed = ((obj._y - target._y) / 2) + 20; } else { if (projectile != "yes") { target.sidespeed = (target._x - obj._x) / 5; } target.spin = (obj._y - target._y) / 5; target.upspeed = ((obj._y - target._y) / 5) + 20; } target.falling = true; target.jumping = false; target.gotoAndPlay("fall"); } else { if ((target.blocking == true) && (_root.cheat != "noblocking")) { target.gotoAndPlay("blocking" + (random(4) + 1)); if (target._x < obj._x) { move = (-power) / 4; } else { move = power / 4; } } else { if (target._x < obj._x) { move = -power; } else { move = power; } if (place == "middle") { _root.MakeBlood(target, bloodamount); target.gotoAndPlay("lightmiddlehit"); } else if (place == "low") { target.gotoAndPlay("lightlowhit"); } else { _root.MakeBlood(target, bloodamount); target.gotoAndPlay("lighthit"); } } if (MoveFighter(target, move) == false) { MoveFighter(obj, (-move) / 2); } } return(true); } if (obj.jumping == false) { if (noswipe != "yes") { if (obj.girl == "yes") { _root.sound.gotoAndStop("swipe" + (random(2) + 1)); } else { _root.sound.gotoAndStop("swipe" + (random(3) + 1)); } } } return(false); } function MoveFighter(obj, amount) { obj.blocking = false; if (((0 < amount) && ((obj._x + amount) < 700)) || ((amount < 0) && (100 < (obj._x + amount)))) { setProperty(obj, _x , obj._x + amount); return(true); } if (700 < (obj._x + amount)) { setProperty(obj, _x , 700); return(false); } if ((obj._x + amount) < 100) { setProperty(obj, _x , 100); return(false); } } function FacingRightWay(obj, oppo) { if (((obj.Facing == "Right") && (obj._x < oppo._x)) || ((obj.Facing == "Left") && (oppo._x < obj._x))) { return(true); } return(false); } function MakeBlood(target, amount) { if (_root.bloodOn) { if ((_root.cheat == "moreblood") || ((_root.cheat == "ultimate") && (target == _root.rightplayer))) { bamount = amount * 3; } else { bamount = amount; } i = 0; while (i < bamount) { _root.bloodnum = Number(_root.bloodnum) + 1; if (50 < _root.bloodnum) { _root.bloodnum = 0; } bloodname = "blood" + _root.bloodnum; _root.attachMovie("blood", bloodname, _root.bloodnum); setProperty(bloodname, _x , target._x); setProperty(bloodname, _y , target._y - 60); i++; } } } function clearblood() { i = 0; while (50 >= i) { eval ("_root.blood" + i).removeMovieClip(); i++; } } stop(); _root.startingLife = 3000; _root.maxcombo = 0; FightInProgress = false; fscommand ("allowscale", "false"); fscommand ("fullscreen", "true"); fscommand ("trapallkeys", "true"); clearblood();
Frame 7
_root.nextchar = random(8) + 1; if ((_root.cheat == "iamadragon") || (_root.cheat == "worship")) { nextFrame(); } _root.level = 0; _root.score = 0; _root.difficulty = 2;
Instance of Symbol 67 MovieClip in Frame 7
onClipEvent (enterFrame) { _root.LeftChar = Char; }
Frame 8
_root.difficulty = _root.difficulty * 2; _root.nextchar = _root.nextchar + 1; if (8 < _root.nextchar) { _root.nextchar = 1; } _root.rightchar = _root.nextchar; clearblood();
Instance of Symbol 154 MovieClip in Frame 8
onClipEvent (load) { _root.level = _root.level + 1; _root.leveldisplay = "Level " + _root.level; }
Frame 9
stop(); LeftChar = random(Characters) + 1; RightChar = random(Characters) + 1; if (_root.cheat == "iamadragon") { LeftChar = 10; RightChar = 10; } else if (_root.cheat == "worship") { LeftChar = 9; RightChar = 9; } LeftPlayerName = _root.CharacterNames[LeftChar - 1]; RightPlayerName = _root.CharacterNames[RightChar - 1]; clearblood();
Instance of Symbol 161 MovieClip in Frame 9
onClipEvent (load) { Player = "Right"; gotoAndStop (2); }
Instance of Symbol 161 MovieClip in Frame 9
onClipEvent (load) { Player = "Left"; gotoAndStop (2); }
Frame 10
gotoAndStop (1);
Frame 11
if ((_root.cheat + "") != "") { LeftPlayerName = "Cheater"; } else if ((_root.name != "") && (_root.gamemode == "singleplayer")) { LeftPlayerName = _root.name; } else { LeftPlayerName = _root.CharacterNames[LeftChar - 1]; } if (((_root.cheat + "") != "") && (_root.gamemode != "singleplayer")) { RightPlayerName = "Cheater"; } else { RightPlayerName = _root.CharacterNames[RightChar - 1]; } _root.floorlevel = 445; FightInProgress = true;
Instance of Symbol 139 MovieClip in Frame 11
onClipEvent (enterFrame) { if (Key.isDown(27)) { stopAllSounds(); _root.gotoAndStop("mainmenu"); } }
Instance of Symbol 196 MovieClip "finish" in Frame 11
onClipEvent (enterFrame) { if (_root.gamemode == "singleplayer") { if (_root.rightplayer.dead == true) { gotoAndStop (2); } else if (_root.leftplayer.dead == true) { gotoAndStop (3); } } else if (_root.rightplayer.dead == true) { gotoAndStop (4); } else if (_root.leftplayer.dead == true) { gotoAndStop (5); } }
Instance of Symbol 232 MovieClip "rightlifebar" in Frame 11
onClipEvent (load) { player = _root.rightplayer; }
Instance of Symbol 232 MovieClip "leftlifebar" in Frame 11
onClipEvent (load) { player = _root.leftplayer; }
Instance of Symbol 237 MovieClip in Frame 11
onClipEvent (load) { Player = _root.rightplayer; }
Instance of Symbol 237 MovieClip in Frame 11
onClipEvent (load) { Player = _root.leftplayer; }
Instance of Symbol 396 MovieClip "rightplayer" in Frame 11
onClipEvent (load) { if (((_root.gamemode == "singleplayer") && (_root.level == 9)) || ((_root.cheat == "worship") && (_root.gamemode != "singleplayer"))) { Char = 9; } else if (((_root.gamemode == "singleplayer") && (_root.level == 10)) || ((_root.cheat == "iamadragon") && (_root.gamemode != "singleplayer"))) { Char = 10; } else { Char = _root.RightChar; } if (((_root.RightChar == _root.LeftChar) || (_root.cheat == "iamadragon")) || (_root.cheat == "worship")) { DispChar = Char + 10; } else { DispChar = Char; } _root.RightPlayerName = _root.CharacterNames[Char - 1]; if (_root.cheat == "masterthefist") { specialmove = _root.CharacterMoves[9]; } else { specialmove = _root.CharacterMoves[Char - 1]; } if (_root.cheat == "imspecial") { specialincrease = 50; } else if (_root.cheat == "imadragon") { specialincrease = 2; } else { specialincrease = _root.CharacterIncrease[Char - 1]; } AI = _root.RightAI; opponent = _root.LeftPlayer; if (_root.gamemode == "singleplayer") { difficulty = _root.difficulty; } else { difficulty = 100; } life = _root.startingLife; specialpower = 75; } onClipEvent (enterFrame) { if ((_root.leftplayer._x == _root.rightplayer._x) && (this.jumping != true)) { setProperty(this, _x , this._x + 1); } _root.rightlifebar.inner.gotoAndStop(DispChar); }
Instance of Symbol 396 MovieClip "leftplayer" in Frame 11
onClipEvent (load) { if (_root.cheat == "iamadragon") { _root.LeftChar = 10; } if (_root.cheat == "worship") { _root.LeftChar = 9; } Char = _root.LeftChar; DispChar = Char; if (_root.cheat == "masterthefist") { specialmove = _root.CharacterMoves[9]; } else { specialmove = _root.CharacterMoves[Char - 1]; } if (_root.cheat == "imspecial") { specialincrease = 50; } else if (_root.cheat == "imadragon") { specialincrease = 2; } else { specialincrease = _root.CharacterIncrease[Char - 1]; } if (_root.cheat == "cyborg") { AI = true; } else { AI = _root.LeftAI; } opponent = _root.RightPlayer; difficulty = 100; life = _root.startingLife; specialpower = 75; } onClipEvent (enterFrame) { _root.leftlifebar.inner.gotoAndStop(DispChar); if ((_root.leftplayer._x == _root.rightplayer._x) && (this.jumping != true)) { setProperty(this, _x , this._x - 1); } }
Instance of Symbol 399 MovieClip in Frame 11
onClipEvent (load) { Player = _root.rightplayer; }
Instance of Symbol 399 MovieClip in Frame 11
onClipEvent (load) { Player = _root.leftplayer; }
Instance of Symbol 417 MovieClip in Frame 11
onClipEvent (load) { level = random(5) + 1; do { level = random(5) + 1; } while (level == _root.lastlevel); _root.lastlevel = level; if (1 < level) { gotoAndStop(level); } else { stop(); } }
Frame 12
gotoAndStop (1);
Frame 13
if ((_root.cheat + "") == "") { _root.level = 11; character = _root.leftchar; } arrCheats = new Array("hardhit", "noblocking", "moreblood", "masterthefist", "imspecial", "cyborg", "worship", "shakey", "iamadragon", "ultimate"); if (arrCheats[_root.leftchar - 1] != "") { _root.cheatdisplay = "Cheat Code: " + arrCheats[_root.leftchar - 1]; } else { _root.cheatdisplay = ""; } clearblood();
Frame 14
gotoAndStop (1);
Instance of Symbol 496 MovieClip in Frame 17
onClipEvent (load) { if (_root.bloodOn == false) { gotoAndStop (2); } }
Instance of Symbol 498 MovieClip in Frame 17
onClipEvent (load) { if (_root.shakingOn == false) { gotoAndStop (2); } }
Symbol 11 MovieClip [blood] Frame 1
function bloodmove() { if ((upspeed < 0) && (this._y >= origy)) { gotoAndPlay (7); setProperty(this, _rotation , 0); } else { setProperty(this, _y , this._y - upspeed); if ((60 < this._x) && (this._x < 740)) { setProperty(this, _x , this._x + sidespeed); } upspeed = upspeed - 5; } } upspeed = Math.random() * 40; sidespeed = (Math.random() * 20) - 10; origy = _root.floorlevel; size = random(50) + 80; setProperty(this, _xscale , size); setProperty(this, _yscale , size); if (0.5 < Math.random()) { setProperty(this, _xscale , -this._xscale); }
Symbol 11 MovieClip [blood] Frame 2
bloodmove();
Symbol 11 MovieClip [blood] Frame 3
bloodmove();
Symbol 11 MovieClip [blood] Frame 4
bloodmove();
Symbol 11 MovieClip [blood] Frame 5
bloodmove();
Symbol 11 MovieClip [blood] Frame 6
gotoAndPlay (5);
Symbol 11 MovieClip [blood] Frame 7
setProperty(this, _alpha , this._alpha - 0.1); if (this._alpha < 1) { this.removeMovieClip(); }
Symbol 11 MovieClip [blood] Frame 8
gotoAndPlay (7);
Symbol 13 MovieClip [NinjaStar] Frame 1
if (this.hitTest(opponent)) { _root.Hit(player, opponent, 7000, 250, "middle", "yes"); removeMovieClip(this); } if ((this._x < 800) && (0 < this._x)) { setProperty(this, _rotation , this._rotation + (speed * 3)); setProperty(this, _x , this._x + speed); } else { removeMovieClip(this); }
Symbol 13 MovieClip [NinjaStar] Frame 2
gotoAndPlay (1);
Symbol 21 Button
on (release) { gotoAndStop (17); }
Symbol 22 Button
on (release) { gotoAndStop (15); }
Symbol 23 Button
on (release) { gamemode = "singleplayer"; _root.RightChar = random(8) + 1; gotoAndStop (6); }
Symbol 24 Button
on (release) { if (online == "true") { getURL ("default.asp"); } else { fscommand ("quit"); } }
Symbol 25 Button
on (release) { gotoAndStop (16); }
Symbol 26 Button
on (release) { gamemode = "quick"; gotoAndPlay (9); }
Symbol 27 Button
on (release) { getURL ("http://www.benolding.co.uk", "_blank"); fscommand ("quit"); }
Symbol 43 Button
on (release, keyPress "<Enter>") { if ((_root.name + "") != "") { gotoAndStop (7); } }
Symbol 47 Button
on (release) { gotoAndStop (8); }
Symbol 49 Button
on (release) { prevFrame(); }
Symbol 50 Button
on (release) { nextFrame(); }
Symbol 67 MovieClip Frame 1
if (randomised == "true") { gotoAndStop (9); } else { randomised = "true"; gotoAndStop(random(8) + 2); }
Symbol 67 MovieClip Frame 2
Char = 1; stop();
Symbol 67 MovieClip Frame 3
Char = 2;
Symbol 67 MovieClip Frame 4
Char = 3;
Symbol 67 MovieClip Frame 5
Char = 4;
Symbol 67 MovieClip Frame 6
Char = 5;
Symbol 67 MovieClip Frame 7
Char = 6;
Symbol 67 MovieClip Frame 8
Char = 7;
Symbol 67 MovieClip Frame 9
Char = 8;
Symbol 67 MovieClip Frame 10
gotoAndStop (2);
Symbol 68 Button
on (release) { toggleHighQuality(); }
Symbol 69 Button
on (release) { if (switchedon != true) { switchedon = true; controls.gotoAndStop("moves"); } }
Symbol 70 Button
on (release) { if (switchedon != true) { switchedon = true; controls.gotoAndStop("controls"); } }
Symbol 71 Button
on (release) { if (_root.FightInProgress) { _root.finish.gotoAndStop("quit"); } else { _root.gotoAndStop("mainmenu"); } }
Symbol 73 Button
on (release) { gotoAndStop (1); }
Symbol 130 MovieClip Frame 1
switchedon = false; stop();
Symbol 139 MovieClip Frame 1
if (_root.gamemode == "singleplayer") { stop(); } else { gotoAndStop (2); }
Symbol 141 Button
on (release) { stopAllSounds(); _root.LeftAI = false; _root.RightAI = true; gotoAndStop (11); }
Symbol 154 MovieClip Frame 1
if (_root.level == 9) { gotoAndStop (10); } else if (_root.level == 10) { gotoAndStop (11); } else { gotoAndStop(_root.nextchar + 1); }
Symbol 154 MovieClip Frame 2
Char = 1; stop();
Symbol 154 MovieClip Frame 3
Char = 2;
Symbol 154 MovieClip Frame 4
Char = 3;
Symbol 154 MovieClip Frame 5
Char = 4;
Symbol 154 MovieClip Frame 6
Char = 5;
Symbol 154 MovieClip Frame 7
Char = 6;
Symbol 154 MovieClip Frame 8
Char = 7;
Symbol 154 MovieClip Frame 9
Char = 8;
Symbol 154 MovieClip Frame 10
Char = 9;
Symbol 154 MovieClip Frame 11
Char = 10;
Symbol 155 Button
on (release) { nextFrame(); }
Symbol 158 Button
on (release) { prevFrame(); }
Symbol 161 MovieClip Frame 1
if (Player == "Left") { _root.LeftAI = true; } else { _root.RightAI = true; } stop();
Symbol 161 MovieClip Frame 2
if (Player == "Left") { _root.LeftAI = false; } else { _root.RightAI = false; }
Symbol 162 Button
on (release) { stopAllSounds(); gotoAndStop (11); }
Symbol 164 Button
on (release) { if ((_root.cheat != "iamadragon") && (_root.cheat != "worship")) { _root.RightChar = _root.RightChar - 1; if (_root.RightChar < 1) { _root.RightChar = Characters; } _root.RightPlayerName = _root.CharacterNames[_root.RightChar - 1]; } }
Symbol 165 Button
on (release) { if ((_root.cheat != "iamadragon") && (_root.cheat != "worship")) { _root.RightChar = _root.RightChar + 1; if (Characters < _root.RightChar) { _root.RightChar = 1; } _root.RightPlayerName = _root.CharacterNames[_root.RightChar - 1]; } }
Symbol 167 Button
on (release) { if ((_root.cheat != "iamadragon") && (_root.cheat != "worship")) { _root.Leftchar = _root.Leftchar - 1; if (_root.Leftchar < 1) { _root.Leftchar = Characters; } _root.Leftplayername = _root.characternames[_root.Leftchar - 1]; } }
Symbol 168 Button
on (release) { if ((_root.cheat != "iamadragon") && (_root.cheat != "worship")) { _root.Leftchar = _root.Leftchar + 1; if (characters < _root.Leftchar) { _root.Leftchar = 1; } _root.Leftplayername = _root.characternames[_root.Leftchar - 1]; } }
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 2
gotoAndStop (1);
Symbol 182 MovieClip Frame 3
gotoAndStop (1);
Symbol 182 MovieClip Frame 4
gotoAndStop (1);
Symbol 182 MovieClip Frame 5
gotoAndStop (1);
Symbol 182 MovieClip Frame 6
gotoAndStop (1);
Symbol 182 MovieClip Frame 7
gotoAndStop (1);
Symbol 182 MovieClip Frame 8
gotoAndStop (1);
Symbol 182 MovieClip Frame 9
gotoAndStop (1);
Symbol 182 MovieClip Frame 10
gotoAndStop (1);
Symbol 182 MovieClip Frame 11
gotoAndStop (1);
Symbol 182 MovieClip Frame 12
gotoAndStop (1);
Symbol 182 MovieClip Frame 13
gotoAndStop (1);
Symbol 182 MovieClip Frame 14
gotoAndStop (1);
Symbol 183 Button
on (release) { stopAllSounds(); if (_root.level >= 10) { _root.gotoAndStop("finish"); } else { _root.gotoAndStop("nextopponent"); } }
Symbol 187 Button
on (release) { stopAllSounds(); _root.gotoAndStop("mainmenu"); }
Symbol 192 Button
on (release) { gotoAndStop (1); }
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 2
_root.FightInProgress = false; if (_root.gamemode == "singleplayer") { _root.score = (_root.score + _root.leftplayer.life) + (_root.level * 500); }
Symbol 196 MovieClip Frame 3
_root.FightInProgress = false; if ((_root.cheat + "") == "") { score = _root.score; character = _root.leftchar; name = _root.name; level = _root.level; maxcombo = _root.maxcombo; }
Symbol 196 MovieClip Frame 4
_root.FightInProgress = false;
Symbol 196 MovieClip Frame 5
_root.FightInProgress = false;
Symbol 208 MovieClip Frame 1
if (Number(0 + amount) < 1) { gotoAndPlay (45); } else { damage = Math.ceil((damageamount / _root.startinglife) * 100) + "% Damage"; displaytext = amount + " hit combo"; if ((_root.gamemode == "singleplayer") && (this == _root.leftcombo)) { if (_root.maxcombo < amount) { _root.maxcombo = amount; } _root.score = _root.score + (amount * 25); } if (amount >= 5) { _root.sound.gotoAndStop("combo"); if (amount >= 10) { bigcombo = "Huge Combo!"; _root.score = _root.score + 100; } else if (amount >= 15) { bigcombo = "Massive Combo!"; _root.score = _root.score + 200; } else if (amount >= 20) { _root.score = _root.score + 400; bigcombo = "Amazing Combo!"; } else if (amount >= 25) { _root.score = _root.score + 800; bigcombo = "Insane Combo!"; } else if (amount >= 50) { _root.score = _root.score + 1000; bigcombo = "Maximum Combo!"; } else { _root.score = _root.score + 50; bigcombo = "Big Combo!"; } } else { bigcombo = ""; } }
Symbol 208 MovieClip Frame 45
stop();
Symbol 210 MovieClip Frame 1
if (_root.shake >= 1) { if (_root.cheat != "shakey") { setProperty(_root, _x , ((Math.random() * _root.shake) * 2) - _root.shake); setProperty(_root, _y , ((Math.random() * _root.shake) * 2) - _root.shake); } else { setProperty(_root, _x , (((Math.random() * _root.shake) * 2) - _root.shake) * 2); setProperty(_root, _y , (((Math.random() * _root.shake) * 2) - _root.shake) * 2); } _root.shake = _root.shake / 1.3; } else { setProperty(_root, _x , 0); setProperty(_root, _y , 0); _root.shake = 0; }
Symbol 210 MovieClip Frame 2
gotoAndPlay (1);
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 20
if (_parent.Player == _root.rightplayer) { nextFrame(); } else { stop(); }
Instance of Symbol 230 MovieClip "inner" in Symbol 232 MovieClip Frame 1
onClipEvent (enterFrame) { if (((this._parent.player.life / _root.startingLife) * 400) < this._width) { setProperty(this, _width , this._width - 5); } if (this._parent.player.life < 0) { setProperty(this, _alpha , this._width - 1); } }
Symbol 236 MovieClip Frame 1
stop();
Instance of Symbol 236 MovieClip in Symbol 237 MovieClip Frame 1
onClipEvent (enterFrame) { setProperty(this, _width , _parent.Player.specialpower); if (_parent.Player.specialpower >= 100) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 238 MovieClip Frame 10
if (_parent.falling != true) { if ((1 < _parent.combo) || (_root.cheat == "percentage")) { if (_parent == _root.leftplayer) { _root.rightcombo.amount = _parent.combo; _root.rightcombo.damageamount = _parent.combodamage; _root.rightcombo.gotoAndPlay(1); } else { _root.leftcombo.amount = _parent.combo; _root.leftcombo.damageamount = _parent.combodamage; _root.leftcombo.gotoAndPlay(1); } } _parent.combo = 0; _parent.combodamage = 0; stop(); } else { gotoAndPlay (1); }
Symbol 258 MovieClip Frame 1
gotoAndStop(_parent.DispChar); stop();
Symbol 276 MovieClip Frame 1
gotoAndStop(_parent.DispChar); stop();
Symbol 298 MovieClip Frame 1
stop(); gotoAndStop(_parent.DispChar);
Symbol 298 MovieClip Frame 8
_parent.girl = "yes";
Symbol 298 MovieClip Frame 9
_parent.sorcerer = "yes";
Symbol 298 MovieClip Frame 18
_parent.girl = "yes";
Symbol 298 MovieClip Frame 19
_parent.sorcerer = "yes";
Symbol 306 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 1
gotoAndStop(_parent.DispChar); stop();
Instance of Symbol 306 MovieClip in Symbol 323 MovieClip Frame 6
onClipEvent (enterFrame) { if (_parent._parent.SwordHidden == "Yes") { gotoAndStop (2); } }
Instance of Symbol 306 MovieClip in Symbol 323 MovieClip Frame 9
onClipEvent (enterFrame) { if (_parent._parent.SwordHidden == "Yes") { gotoAndStop (2); } }
Instance of Symbol 306 MovieClip in Symbol 323 MovieClip Frame 16
onClipEvent (enterFrame) { if (_parent._parent.SwordHidden == "Yes") { gotoAndStop (2); } }
Instance of Symbol 306 MovieClip in Symbol 323 MovieClip Frame 19
onClipEvent (enterFrame) { if (_parent._parent.SwordHidden == "Yes") { gotoAndStop (2); } }
Symbol 334 MovieClip Frame 1
stop(); gotoAndStop(_parent.DispChar);
Symbol 342 MovieClip Frame 1
stop(); gotoAndStop(_parent.DispChar);
Symbol 363 MovieClip Frame 1
stop(); gotoAndStop(_parent.DispChar);
Symbol 372 MovieClip Frame 1
setProperty(this, _rotation , random(360));
Symbol 372 MovieClip Frame 2
setProperty(this, _rotation , random(360));
Symbol 372 MovieClip Frame 3
gotoAndPlay (1);
Symbol 395 MovieClip Frame 5
gotoAndPlay (1);
Symbol 396 MovieClip Frame 1
function PlayerControl() { SwordHidden = "No"; if (_root.FightInProgress) { if (falling == true) { gotoAndPlay (64); } else if (bowed == "yes") { if (specialpower < 100) { specialpower = specialpower + specialincrease; } else if (100 < specialpower) { specialpower = 100; } if (_rotation != 0) { gotoAndPlay (68); } setProperty(this, _y , origy); dead = false; jumping = false; if (origy != _y) { setProperty(this, _y , origy); } if ((origxscale + "") == "") { origxscale = _xscale; origy = _y; } if (opponent._x < _x) { facing = "Left"; setProperty(this, _xscale , -origxscale); } else { facing = "Right"; setProperty(this, _xscale , origxscale); } Speed = 10; dist = Math.abs(_root.LeftPlayer._x - _root.RightPlayer._x); if (AI) { if (97 < random(100)) { if (50 < random(100)) { sidespeed = 10; } else if (50 < random(100)) { sidespeed = -10; } else { sidespeed = 0; } upspeed = 40; gotoAndPlay (61); } else if ((100 - difficulty) < random(100)) { if ((85 < random(100)) && (dist < 110)) { gotoAndPlay (97); } else if (75 < random(100)) { if ((specialpower >= 100) && (specialmove == 1)) { gotoAndPlay (224); } if (((specialpower >= 100) && (specialmove == 2)) && (dist < 90)) { gotoAndPlay (230); } if (((specialpower >= 100) && (specialmove == 3)) && (100 < dist)) { gotoAndPlay (240); } if (((specialpower >= 100) && (specialmove == 4)) && (dist < 200)) { gotoAndPlay (250); } if ((specialpower >= 100) && (specialmove == 5)) { gotoAndPlay (268); } if (((specialpower >= 100) && (specialmove == 6)) && (dist < 180)) { gotoAndPlay (275); } if (((specialpower >= 100) && (specialmove == 7)) && (dist < 150)) { gotoAndPlay (283); } if (((specialpower >= 100) && (specialmove == 8)) && (dist < 400)) { gotoAndPlay (306); } if (((specialpower >= 100) && (specialmove == 9)) && (dist < 120)) { gotoAndPlay (313); } } else if ((85 < random(100)) && (dist < 100)) { gotoAndPlay (161); } else if ((95 < random(100)) && (dist < 150)) { gotoAndPlay("longpunch" + (random(2) + 1)); } else if ((55 < random(100)) && (dist < 90)) { gotoAndPlay("quickpunch" + (random(3) + 1)); } else if ((85 < random(100)) && (dist < 120)) { gotoAndPlay (146); } else if ((85 < random(100)) && (dist < 70)) { gotoAndPlay (43); } else if ((75 < random(100)) && (dist < 110)) { gotoAndPlay("lowkick" + (random(1) + 1)); } else if (Key.isDown(KEYKick)) { gotoAndPlay (37); } else if ((95 < random(100)) && (dist < 200)) { gotoAndPlay (53); } else if (30 < random(100)) { blocking = true; gotoAndPlay (119); } else if (90 < random(100)) { gotoAndPlay (19); } else { gotoAndPlay (13); blocking = false; } } } else { if (this == _root.LeftPlayer) { KEYLeft = 65; KEYRight = 68; KEYUp = 87; KEYDown = 83; KEYPunch = 84; KEYKick = 89; } else { KEYLeft = 37; KEYRight = 39; KEYUp = 38; KEYDown = 40; KEYPunch = 100; KEYKick = 101; } if (facing == "Left") { KEYAway = KeyRight; KEYTowards = KeyLeft; } else { KEYAway = KeyLeft; KEYTowards = KeyRight; } if (Key.isDown(KEYUp)) { if (Key.isDown(KEYRight)) { sidespeed = 10; } else if (Key.isDown(KEYLeft)) { sidespeed = -10; } else { sidespeed = 0; } upspeed = 40; gotoAndPlay (61); } else if (Key.isDown(KEYPunch) && (Key.isDown(KEYAway))) { gotoAndPlay (97); } else if (Key.isDown(KEYPunch) && (Key.isDown(KEYDown))) { gotoAndPlay (161); } else if (Key.isDown(KEYPunch) && (Key.isDown(KEYTowards))) { gotoAndPlay("longpunch" + (random(2) + 1)); } else if (Key.isDown(KEYPunch) && Key.isDown(KEYKick)) { if (specialpower >= 100) { gotoAndPlay("special" + specialmove); } } else if (Key.isDown(KEYPunch)) { gotoAndPlay("quickpunch" + (random(3) + 1)); } else if (Key.isDown(KEYKick) && Key.isDown(KEYAway)) { gotoAndPlay (146); } else if (Key.isDown(KEYKick) && Key.isDown(KEYTowards)) { gotoAndPlay (43); } else if (Key.isDown(KEYKick) && Key.isDown(KEYDown)) { gotoAndPlay("lowkick" + (random(2) + 1)); } else if (Key.isDown(KEYKick)) { gotoAndPlay (37); } else if (Key.isDown(KEYDown) && Key.isDown(KEYAway)) { gotoAndPlay (53); } else if (Key.isDown(KEYTowards)) { gotoAndPlay (13); } else if (Key.isDown(KEYAway)) { gotoAndPlay (19); } else if (Key.isDown(KEYDown) && (Blockmovement != true)) { blocking = true; gotoAndPlay (119); } else { blocking = false; } } } } if ((bowed != "yes") || (opponent.dead == true)) { gotoAndPlay (205); } } function Walk(obj, move) { if (((((Key.isDown(KEYLeft) || (Key.isDown(KEYRight))) && (Key.isDown(KEYUp) == false)) && (Key.isDown(KEYpunch) == false)) && (Key.isDown(KEYkick) == false)) || (AI == true)) { _root.MoveFighter(this, move); } else { gotoAndPlay (1); } } PlayerControl(); if (8 < random(10)) { gotoAndPlay (7); }
Symbol 396 MovieClip Frame 2
PlayerControl();
Symbol 396 MovieClip Frame 3
PlayerControl();
Symbol 396 MovieClip Frame 4
PlayerControl();
Symbol 396 MovieClip Frame 5
PlayerControl();
Symbol 396 MovieClip Frame 6
gotoAndPlay (1);
Symbol 396 MovieClip Frame 7
PlayerControl();
Symbol 396 MovieClip Frame 8
PlayerControl();
Symbol 396 MovieClip Frame 9
PlayerControl();
Symbol 396 MovieClip Frame 10
PlayerControl();
Symbol 396 MovieClip Frame 11
PlayerControl();
Symbol 396 MovieClip Frame 12
gotoAndPlay (7);
Symbol 396 MovieClip Frame 13
dist = Math.abs(_root.LeftPlayer._x - _root.RightPlayer._x); if (facing == "Left") { move = -Speed; } else { move = Speed; } Walk(this, move);
Symbol 396 MovieClip Frame 14
Walk(this, move);
Symbol 396 MovieClip Frame 15
Walk(this, move);
Symbol 396 MovieClip Frame 16
Walk(this, move);
Symbol 396 MovieClip Frame 17
Walk(this, move);
Symbol 396 MovieClip Frame 18
gotoAndPlay (1);
Symbol 396 MovieClip Frame 19
if (facing == "Left") { move = Speed; } else { move = -Speed; } Walk(this, move);
Symbol 396 MovieClip Frame 20
Walk(this, move);
Symbol 396 MovieClip Frame 21
Walk(this, move);
Symbol 396 MovieClip Frame 22
Walk(this, move);
Symbol 396 MovieClip Frame 23
Walk(this, move);
Symbol 396 MovieClip Frame 24
gotoAndPlay (1);
Symbol 396 MovieClip Frame 26
_root.Hit(this, opponent, 90, 60);
Symbol 396 MovieClip Frame 28
gotoAndPlay (1);
Symbol 396 MovieClip Frame 30
_root.Hit(this, opponent, 90, 60);
Symbol 396 MovieClip Frame 32
gotoAndPlay (1);
Symbol 396 MovieClip Frame 34
_root.Hit(this, opponent, 90, 60);
Symbol 396 MovieClip Frame 36
gotoAndPlay (1);
Symbol 396 MovieClip Frame 39
_root.Hit(this, opponent, 60, 150);
Symbol 396 MovieClip Frame 42
gotoAndPlay (1);
Symbol 396 MovieClip Frame 45
_root.Hit(this, opponent, 80, 100, "middle");
Symbol 396 MovieClip Frame 48
gotoAndPlay (1);
Symbol 396 MovieClip Frame 49
if (sorcerer == "yes") { specialmove = random(7) + 1; }
Symbol 396 MovieClip Frame 52
gotoAndPlay (1);
Symbol 396 MovieClip Frame 53
if (facing == "Left") { move = 2 * Speed; } else { move = 2 * (-Speed); } _root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 54
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 55
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 56
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 57
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 58
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 59
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 60
gotoAndPlay (1);
Symbol 396 MovieClip Frame 62
function jumpingmovement() { blocking = false; if (falling == true) { gotoAndPlay (64); } if ((upspeed < 0) && (this._y >= origy)) { setProperty(this, _y , origy); jumping = false; gotoAndPlay (1); } else { jumping = true; setProperty(this, _y , this._y - upspeed); _root.MoveFighter(this, sidespeed); upspeed = upspeed - 5; } } if (AI) { dist = Math.abs(_root.LeftPlayer._x - _root.RightPlayer._x); if (dist < 150) { if (30 < random(100)) { gotoAndPlay (77); } else { gotoAndPlay (124); } } } else { if (Key.isDown(KEYKick)) { gotoAndPlay (77); } if (Key.isDown(KEYPunch)) { gotoAndPlay (124); } } jumpingmovement();
Symbol 396 MovieClip Frame 63
gotoAndPlay (62);
Symbol 396 MovieClip Frame 64
function fallmovement() { if ((upspeed < 0) && (this._y >= origy)) { setProperty(this, _y , origy); setProperty(this, _rotation , 0); gotoAndPlay (68); } else { setProperty(this, _y , this._y - upspeed); if (((0 < sidespeed) && ((this._x + sidespeed) < 700)) || ((sidespeed < 0) && (100 < (this._x + sidespeed)))) { setProperty(this, _x , this._x + sidespeed); } else { sidespeed = (-sidespeed) / 2; spin = (-spin) / 2; } setProperty(this, _rotation , this._rotation - spin); upspeed = upspeed - 5; } } jumping = false; fallmovement();
Symbol 396 MovieClip Frame 65
fallmovement();
Symbol 396 MovieClip Frame 66
fallmovement();
Symbol 396 MovieClip Frame 67
gotoAndPlay (64);
Symbol 396 MovieClip Frame 68
jumping = false; falling = false; setProperty(this, _rotation , 0); HitSound = new Sound(); if (girl == "yes") { _root.sound.gotoAndStop("Hardland2"); } else { _root.sound.gotoAndStop("Hardland" + (random(2) + 1)); } HitSound.start(0, 1); if (_root.shakingOn) { _root.shake = _root.shake + ((-upspeed) / 3); } if (0 >= life) { gotoAndPlay (204); } if (sorcerer == "yes") { specialmove = random(7) + 1; }
Symbol 396 MovieClip Frame 76
gotoAndPlay (1);
Symbol 396 MovieClip Frame 77
jumpingmovement(); range = 65; power = 200;
Symbol 396 MovieClip Frame 78
jumpingmovement();
Symbol 396 MovieClip Frame 79
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 396 MovieClip Frame 80
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 396 MovieClip Frame 81
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 396 MovieClip Frame 82
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 396 MovieClip Frame 83
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 396 MovieClip Frame 84
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 396 MovieClip Frame 85
jumpingmovement(); if (_root.Hit(this, opponent, range, power)) { sidespeed = (-sidespeed) / 2; gotoAndPlay (86); }
Symbol 396 MovieClip Frame 86
jumpingmovement();
Symbol 396 MovieClip Frame 87
jumpingmovement();
Symbol 396 MovieClip Frame 88
jumpingmovement();
Symbol 396 MovieClip Frame 89
jumpingmovement(); gotoAndPlay (62);
Symbol 396 MovieClip Frame 96
gotoAndPlay (1);
Symbol 396 MovieClip Frame 103
_root.Hit(this, opponent, 110, 330);
Symbol 396 MovieClip Frame 118
gotoAndPlay (1);
Symbol 396 MovieClip Frame 119
PlayerControl();
Symbol 396 MovieClip Frame 123
if (Key.isDown(KEYDown)) { gotoAndPlay (119); } else { gotoAndPlay (1); }
Symbol 396 MovieClip Frame 124
jumpingmovement();
Symbol 396 MovieClip Frame 125
jumpingmovement();
Symbol 396 MovieClip Frame 126
jumpingmovement(); if (_root.Hit(this, opponent, 130, 150)) { sidespeed = (-sidespeed) / 2; }
Symbol 396 MovieClip Frame 127
jumpingmovement();
Symbol 396 MovieClip Frame 128
jumpingmovement();
Symbol 396 MovieClip Frame 129
jumpingmovement();
Symbol 396 MovieClip Frame 130
jumpingmovement();
Symbol 396 MovieClip Frame 131
jumpingmovement();
Symbol 396 MovieClip Frame 132
jumpingmovement();
Symbol 396 MovieClip Frame 133
gotoAndPlay (62);
Symbol 396 MovieClip Frame 136
gotoAndPlay (1);
Symbol 396 MovieClip Frame 139
gotoAndPlay (1);
Symbol 396 MovieClip Frame 142
gotoAndPlay (1);
Symbol 396 MovieClip Frame 145
gotoAndPlay (1);
Symbol 396 MovieClip Frame 151
_root.Hit(this, opponent, 120, 210);
Symbol 396 MovieClip Frame 153
if (facing == "Left") { move = Speed * 1.5; } else { move = (-Speed) * 1.5; } _root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 154
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 155
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 156
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 157
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 158
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 159
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 160
gotoAndPlay (1);
Symbol 396 MovieClip Frame 165
_root.Hit(this, opponent, 100, 150, "middle");
Symbol 396 MovieClip Frame 171
gotoAndPlay (1);
Symbol 396 MovieClip Frame 172
range = 150; power = 40;
Symbol 396 MovieClip Frame 174
_root.Hit(this, opponent, range, power);
Symbol 396 MovieClip Frame 180
gotoAndPlay (1);
Symbol 396 MovieClip Frame 181
range = 150; power = 40;
Symbol 396 MovieClip Frame 183
_root.Hit(this, opponent, range, power);
Symbol 396 MovieClip Frame 189
gotoAndPlay (1);
Symbol 396 MovieClip Frame 191
_root.Hit(this, opponent, 110, 60, "low");
Symbol 396 MovieClip Frame 196
gotoAndPlay (1);
Symbol 396 MovieClip Frame 197
if (facing == "Left") { move = Speed; } else { move = -Speed; } _root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 198
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 199
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 200
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 201
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 202
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 203
gotoAndPlay (1);
Symbol 396 MovieClip Frame 204
dead = true; stop();
Symbol 396 MovieClip Frame 205
if ((origxscale + "") == "") { origxscale = _xscale; origy = _y; } if (opponent._x < _x) { facing = "Left"; setProperty(this, _xscale , -origxscale); } else { facing = "Right"; setProperty(this, _xscale , origxscale); } setProperty(this, _y , origy); if ((this.hitTest(opponent) && (200 < this._x)) && (this._x < 600)) { gotoAndPlay (53); } else if (opponent.dead) { stopAllSounds(); gong = new Sound(); gong.attachSound("gong"); gong.start(); }
Symbol 396 MovieClip Frame 216
if (opponent.dead) { gotoAndStop (223); } else { bowed = "yes"; gotoAndPlay (1); }
Symbol 396 MovieClip Frame 218
_root.Hit(this, opponent, 110, 60, "low");
Symbol 396 MovieClip Frame 222
gotoAndPlay (1);
Symbol 396 MovieClip Frame 224
loopsleft = 9; if (facing == "Right") { move = Speed * 1.5; } else { move = (-Speed) * 1.5; } blocking = true; range = 65; power = 50; _root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 225
loopsleft = loopsleft - 1; _root.MoveFighter(this, move); _root.Hit(this, opponent, range, power); specialpower = 0;
Symbol 396 MovieClip Frame 226
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 227
_root.MoveFighter(this, move); _root.Hit(this, opponent, range, power);
Symbol 396 MovieClip Frame 228
_root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 229
if (0 >= loopsleft) { gotoAndPlay (1); blocking = false; } else { gotoAndPlay (225); }
Symbol 396 MovieClip Frame 232
_root.Hit(this, opponent, 90, 1000); specialpower = 0;
Symbol 396 MovieClip Frame 239
gotoAndPlay (1);
Symbol 396 MovieClip Frame 243
_root.StarNum = Number((0 + _root.StarNum) + 1); _root.attachMovie("NinjaStar", "NinjaStar" + _root.StarNum, _root.StarNum); NewStar = eval ("_root.NinjaStar" + _root.StarNum); setProperty(NewStar, _y , this._y - 50); setProperty(NewStar, _width , 30); setProperty(NewStar, _height , 30); setProperty(NewStar, _y , this._y - 50); NewStar.opponent = opponent; NewStar.player = this; if (Facing == "Right") { NewStar.speed = 25; setProperty(NewStar, _x , this._x + 50); } else { NewStar.speed = -25; setProperty(NewStar, _x , this._x - 50); } specialpower = 0;
Symbol 396 MovieClip Frame 249
gotoAndPlay (1);
Symbol 396 MovieClip Frame 252
specialpower = 0; range = 150; power = 400;
Symbol 396 MovieClip Frame 253
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 254
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 255
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 256
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 257
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 258
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 259
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 260
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 261
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 262
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 263
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 264
if (_root.Hit(this, opponent, range, power, "", "", "yes", "yes")) { gotoAndPlay (265); }
Symbol 396 MovieClip Frame 267
gotoAndPlay (1);
Symbol 396 MovieClip Frame 269
loopsleft = 5; if (facing == "Right") { move = Speed * 3.5; } else { move = (-Speed) * 3.5; } range = 100; power = 400; _root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 271
loopsleft = loopsleft - 1; _root.MoveFighter(this, move); specialpower = 0; if (_root.Hit(this, opponent, range, power) || (loopsleft < 1)) { gotoAndPlay (1); }
Symbol 396 MovieClip Frame 272
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, range, power) || (loopsleft < 1)) { gotoAndPlay (1); }
Symbol 396 MovieClip Frame 273
_root.MoveFighter(this, move); if (_root.Hit(this, opponent, range, power) || (loopsleft < 1)) { gotoAndPlay (1); }
Symbol 396 MovieClip Frame 274
gotoAndPlay (271);
Symbol 396 MovieClip Frame 275
SwordHidden = "Yes";
Symbol 396 MovieClip Frame 277
_root.Hit(this, opponent, 170, 550); specialpower = 0;
Symbol 396 MovieClip Frame 281
SwordHidden = "No";
Symbol 396 MovieClip Frame 282
gotoAndPlay (1);
Symbol 396 MovieClip Frame 285
opponent.blocking = false; dist = Math.abs(opponent._x - this._x); specialpower = 0; if ((dist < 120) && (this.hitTest(opponent))) { opponent.gotoAndPlay("Held"); if (facing == "Right") { setProperty(opponent, _x , this._x + 70); } else { setProperty(opponent, _x , this._x - 70); } setProperty(opponent, _y , this._y - 40); setProperty(opponent, _rotation , 0); } else { gotoAndPlay (1); }
Symbol 396 MovieClip Frame 286
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 396 MovieClip Frame 292
if (facing == "Right") { setProperty(opponent, _x , this._x + 50); } else { setProperty(opponent, _x , this._x - 50); } _root.Hit(this, opponent, 170, 550);
Symbol 396 MovieClip Frame 296
gotoAndPlay (1);
Symbol 396 MovieClip Frame 305
falling = true; gotoAndPlay (64);
Symbol 396 MovieClip Frame 306
loopsleft = 8; if (facing == "Right") { move = speed * 4; } else { move = (-speed) * 4; }
Symbol 396 MovieClip Frame 310
loopsleft = loopsleft - 1; specialpower = 0; _root.Hit(this, opponent, 90, 250, "", "", "", "yes"); if ((loopsleft < 1) || (_root.MoveFighter(this, move) == false)) { gotoAndPlay (1); } move = move * 0.8;
Symbol 396 MovieClip Frame 311
if (loopsleft < 1) { gotoAndPlay (1); } _root.Hit(this, opponent, 100, 150); _root.MoveFighter(this, move);
Symbol 396 MovieClip Frame 312
gotoAndPlay (310);
Symbol 396 MovieClip Frame 315
opponent.blocking = false; dist = Math.abs(opponent._x - this._x); specialpower = 0; if ((dist < 120) && (this.hitTest(opponent))) { opponent.gotoAndPlay("Held"); if (facing == "Right") { setProperty(opponent, _x , this._x + 70); } else { setProperty(opponent, _x , this._x - 70); } setProperty(opponent, _y , this._y - 40); setProperty(opponent, _rotation , 0); } else { gotoAndPlay (1); }
Symbol 396 MovieClip Frame 316
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 396 MovieClip Frame 317
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 396 MovieClip Frame 318
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 396 MovieClip Frame 319
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 396 MovieClip Frame 320
setProperty(opponent, _y , this._y - 30); if (facing == "Right") { setProperty(opponent, _x , this._x + 60); } else { setProperty(opponent, _x , this._x - 60); }
Symbol 396 MovieClip Frame 321
opponent.gotoAndPlay("Held");
Symbol 396 MovieClip Frame 327
opponent.gotoAndPlay("Held");
Symbol 396 MovieClip Frame 334
opponent.gotoAndPlay("Held");
Symbol 396 MovieClip Frame 341
stopAllSounds(); opponent.gotoAndPlay("Held");
Symbol 396 MovieClip Frame 348
if (facing == "Right") { setProperty(opponent, _x , this._x + 50); } else { setProperty(opponent, _x , this._x - 50); } _root.Hit(this, opponent, 170, 3000);
Symbol 396 MovieClip Frame 349
if (opponent.girl == "yes") { _root.sound.gotoAndStop("fscream"); } else { _root.sound.gotoAndStop("mscream"); }
Symbol 396 MovieClip Frame 453
gotoAndPlay (1);
Symbol 399 MovieClip Frame 1
setProperty(this, _x , Player._x); if (Player._y != Player.origy) { gotoAndPlay (3); } if (Player.facing == "Right") { setProperty(this, _xscale , 100); } else if (Player.facing == "Left") { setProperty(this, _xscale , -100); } if (Player.dead) { gotoAndStop (5); }
Symbol 399 MovieClip Frame 2
gotoAndPlay (1);
Symbol 399 MovieClip Frame 3
setProperty(this, _x , Player._x); if (Math.abs(50 < (100 * (Player._y / Player.origy)))) { if (Player.facing == "Right") { setProperty(this, _xscale , 100 * (Player._y / Player.origy)); } else if (Player.facing == "Left") { setProperty(this, _xscale , -100 * (Player._y / Player.origy)); } } if (Player._y == Player.origy) { gotoAndPlay (1); }
Symbol 399 MovieClip Frame 4
gotoAndPlay (3);
Symbol 399 MovieClip Frame 5
stop();
Symbol 420 Button
on (release) { gotoAndStop (5); }
Symbol 426 Button
on (release) { _root.gotoAndStop("mainmenu"); }
Symbol 493 MovieClip Frame 1
stop();
Symbol 496 MovieClip Frame 1
stop(); _root.bloodOn = true;
Symbol 496 MovieClip Frame 2
_root.bloodOn = false;
Symbol 498 MovieClip Frame 1
stop(); _root.shakingOn = true;
Symbol 498 MovieClip Frame 2
_root.shakingOn = false;

Library Items

Symbol 1 Sound [hit1]Used by:182
Symbol 2 Sound [hardland1]Used by:182
Symbol 3 Sound [swipe2]Used by:182 396
Symbol 4 Sound [swipe3]Used by:182 396
Symbol 5 Sound [gong]Used by:Timeline
Symbol 6 GraphicUsed by:11
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [blood]Uses:6 7 8 9 10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [NinjaStar]Uses:12Used by:396
Symbol 14 GraphicUsed by:Timeline
Symbol 15 FontUsed by:16 51 53 55 57 59 61 63 65 72 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 97 98 99 100 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 131 132 133 134 135 136 137 202 203 204 205 206 207 425 427 429 431 434 436 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 461 462 463 464 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490
Symbol 16 EditableTextUses:15Used by:Timeline
Symbol 17 GraphicUsed by:230  Timeline
Symbol 18 GraphicUsed by:19  Timeline
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21 22 23 24 25 26 27 68 69 70 71 73 155 158 183 187 192 426
Symbol 21 ButtonUses:20Used by:Timeline
Symbol 22 ButtonUses:20Used by:Timeline
Symbol 23 ButtonUses:20Used by:Timeline
Symbol 24 ButtonUses:20Used by:Timeline
Symbol 25 ButtonUses:20Used by:Timeline
Symbol 26 ButtonUses:20Used by:Timeline
Symbol 27 ButtonUses:20Used by:Timeline
Symbol 28 FontUsed by:29 30 31 32 33 34 44 46 74 93 94 128 140 156 159 163 166 188 193 194 198 199 200 201 422 423 428 430 432 435 437 457 458 459 491 494 495 497 499 500 501
Symbol 29 TextUses:28Used by:Timeline
Symbol 30 TextUses:28Used by:Timeline
Symbol 31 TextUses:28Used by:Timeline
Symbol 32 TextUses:28Used by:Timeline
Symbol 33 TextUses:28Used by:Timeline
Symbol 34 TextUses:28Used by:Timeline
Symbol 35 FontUsed by:36 45 184 419 424
Symbol 36 TextUses:35Used by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:43 47 141 162 420
Symbol 39 GraphicUsed by:43 47 141 162 420
Symbol 40 GraphicUsed by:43 47 141 162 420
Symbol 41 FontUsed by:42
Symbol 42 TextUses:41Used by:43 47 141 162 420
Symbol 43 ButtonUses:38 39 40 42Used by:Timeline
Symbol 44 TextUses:28Used by:Timeline
Symbol 45 EditableTextUses:35Used by:Timeline
Symbol 46 TextUses:28Used by:Timeline
Symbol 47 ButtonUses:38 39 40 42Used by:Timeline
Symbol 48 GraphicUsed by:49 50 164 165 167 168
Symbol 49 ButtonUses:48Used by:67 493
Symbol 50 ButtonUses:48Used by:67 493
Symbol 51 TextUses:15Used by:67
Symbol 52 GraphicUsed by:67 154
Symbol 53 TextUses:15Used by:67
Symbol 54 GraphicUsed by:67 154
Symbol 55 TextUses:15Used by:67
Symbol 56 GraphicUsed by:67 154
Symbol 57 TextUses:15Used by:67
Symbol 58 GraphicUsed by:67 154
Symbol 59 TextUses:15Used by:67
Symbol 60 GraphicUsed by:67 154
Symbol 61 TextUses:15Used by:67
Symbol 62 GraphicUsed by:67 154
Symbol 63 TextUses:15Used by:67
Symbol 64 GraphicUsed by:67 154
Symbol 65 TextUses:15Used by:67
Symbol 66 GraphicUsed by:67 154
Symbol 67 MovieClipUses:49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66Used by:Timeline
Symbol 68 ButtonUses:20Used by:139  Timeline
Symbol 69 ButtonUses:20Used by:139
Symbol 70 ButtonUses:20Used by:139
Symbol 71 ButtonUses:20Used by:139
Symbol 72 TextUses:15Used by:139
Symbol 73 ButtonUses:20Used by:130
Symbol 74 TextUses:28Used by:130
Symbol 75 TextUses:15Used by:130
Symbol 76 TextUses:15Used by:130
Symbol 77 TextUses:15Used by:130
Symbol 78 TextUses:15Used by:130
Symbol 79 TextUses:15Used by:130
Symbol 80 TextUses:15Used by:130
Symbol 81 TextUses:15Used by:130
Symbol 82 TextUses:15Used by:130
Symbol 83 TextUses:15Used by:130
Symbol 84 TextUses:15Used by:130
Symbol 85 TextUses:15Used by:130
Symbol 86 TextUses:15Used by:130
Symbol 87 TextUses:15Used by:130
Symbol 88 TextUses:15Used by:130
Symbol 89 TextUses:15Used by:130
Symbol 90 TextUses:15Used by:130
Symbol 91 TextUses:15Used by:130
Symbol 92 TextUses:15Used by:130
Symbol 93 TextUses:28Used by:130
Symbol 94 TextUses:28Used by:130
Symbol 95 GraphicUsed by:130
Symbol 96 GraphicUsed by:130
Symbol 97 TextUses:15Used by:130
Symbol 98 TextUses:15Used by:130
Symbol 99 TextUses:15Used by:130
Symbol 100 TextUses:15Used by:130
Symbol 101 FontUsed by:102 103 104 105 106 107 465 466 467 468 469 470
Symbol 102 TextUses:101Used by:130
Symbol 103 TextUses:101Used by:130
Symbol 104 TextUses:101Used by:130
Symbol 105 TextUses:101Used by:130
Symbol 106 TextUses:101Used by:130
Symbol 107 TextUses:101Used by:130
Symbol 108 TextUses:15Used by:130
Symbol 109 TextUses:15Used by:130
Symbol 110 TextUses:15Used by:130
Symbol 111 TextUses:15Used by:130
Symbol 112 TextUses:15Used by:130
Symbol 113 TextUses:15Used by:130
Symbol 114 TextUses:15Used by:130
Symbol 115 TextUses:15Used by:130
Symbol 116 TextUses:15Used by:130
Symbol 117 TextUses:15Used by:130
Symbol 118 TextUses:15Used by:130
Symbol 119 TextUses:15Used by:130
Symbol 120 TextUses:15Used by:130
Symbol 121 TextUses:15Used by:130
Symbol 122 TextUses:15Used by:130
Symbol 123 TextUses:15Used by:130
Symbol 124 TextUses:15Used by:130
Symbol 125 TextUses:15Used by:130
Symbol 126 TextUses:15Used by:130
Symbol 127 TextUses:15Used by:130
Symbol 128 TextUses:28Used by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129Used by:139
Symbol 131 TextUses:15Used by:139
Symbol 132 TextUses:15Used by:139
Symbol 133 TextUses:15Used by:139
Symbol 134 EditableTextUses:15Used by:139
Symbol 135 EditableTextUses:15Used by:139
Symbol 136 TextUses:15Used by:139
Symbol 137 TextUses:15Used by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:68 69 70 71 72 130 131 132 133 134 135 136 137 138Used by:Timeline
Symbol 140 TextUses:28Used by:Timeline
Symbol 141 ButtonUses:38 39 40 42Used by:Timeline
Symbol 142 SoundUsed by:154
Symbol 143 SoundUsed by:154
Symbol 144 SoundUsed by:154
Symbol 145 SoundUsed by:154
Symbol 146 SoundUsed by:154
Symbol 147 SoundUsed by:154
Symbol 148 SoundUsed by:154
Symbol 149 SoundUsed by:154
Symbol 150 GraphicUsed by:154
Symbol 151 SoundUsed by:154
Symbol 152 GraphicUsed by:154
Symbol 153 SoundUsed by:154
Symbol 154 MovieClipUses:52 142 54 143 56 144 58 145 60 146 62 147 64 148 66 149 150 151 152 153Used by:Timeline
Symbol 155 ButtonUses:20Used by:161 496 498
Symbol 156 TextUses:28Used by:161
Symbol 157 GraphicUsed by:161
Symbol 158 ButtonUses:20Used by:161 496 498
Symbol 159 TextUses:28Used by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:155 156 157 158 159 160Used by:Timeline
Symbol 162 ButtonUses:38 39 40 42Used by:Timeline
Symbol 163 EditableTextUses:28Used by:Timeline
Symbol 164 ButtonUses:48Used by:Timeline
Symbol 165 ButtonUses:48Used by:Timeline
Symbol 166 EditableTextUses:28Used by:Timeline
Symbol 167 ButtonUses:48Used by:Timeline
Symbol 168 ButtonUses:48Used by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 GraphicUsed by:Timeline
Symbol 171 GraphicUsed by:182
Symbol 172 SoundUsed by:182
Symbol 173 SoundUsed by:182
Symbol 174 SoundUsed by:182
Symbol 175 SoundUsed by:182
Symbol 176 SoundUsed by:182
Symbol 177 SoundUsed by:182
Symbol 178 SoundUsed by:182
Symbol 179 SoundUsed by:182
Symbol 180 SoundUsed by:182
Symbol 181 SoundUsed by:182
Symbol 182 MovieClipUses:171 2 172 1 173 174 175 176 177 178 3 4 179 180 181Used by:Timeline
Symbol 183 ButtonUses:20Used by:196
Symbol 184 TextUses:35Used by:196
Symbol 185 GraphicUsed by:196
Symbol 186 GraphicUsed by:196
Symbol 187 ButtonUses:20Used by:196
Symbol 188 TextUses:28Used by:196
Symbol 189 GraphicUsed by:196
Symbol 190 GraphicUsed by:196
Symbol 191 GraphicUsed by:196
Symbol 192 ButtonUses:20Used by:196
Symbol 193 TextUses:28Used by:196
Symbol 194 TextUses:28Used by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:183 184 185 186 187 188 189 190 191 192 193 194 195Used by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 EditableTextUses:28Used by:Timeline
Symbol 199 EditableTextUses:28Used by:Timeline
Symbol 200 EditableTextUses:28Used by:Timeline
Symbol 201 EditableTextUses:28Used by:Timeline
Symbol 202 EditableTextUses:15Used by:208
Symbol 203 EditableTextUses:15Used by:208
Symbol 204 EditableTextUses:15Used by:208
Symbol 205 EditableTextUses:15Used by:208
Symbol 206 EditableTextUses:15Used by:208
Symbol 207 EditableTextUses:15Used by:208
Symbol 208 MovieClipUses:202 203 204 205 206 207Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:Timeline
Symbol 211 GraphicUsed by:232
Symbol 212 GraphicUsed by:230
Symbol 213 GraphicUsed by:230
Symbol 214 GraphicUsed by:230
Symbol 215 GraphicUsed by:230
Symbol 216 GraphicUsed by:230
Symbol 217 GraphicUsed by:230
Symbol 218 GraphicUsed by:230
Symbol 219 GraphicUsed by:230
Symbol 220 GraphicUsed by:230
Symbol 221 GraphicUsed by:230
Symbol 222 GraphicUsed by:230
Symbol 223 GraphicUsed by:230
Symbol 224 GraphicUsed by:230
Symbol 225 GraphicUsed by:230
Symbol 226 GraphicUsed by:230
Symbol 227 GraphicUsed by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:212 213 17 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229Used by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:211 230 231Used by:Timeline
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:234 235Used by:237
Symbol 237 MovieClipUses:233 236Used by:Timeline
Symbol 238 MovieClipUsed by:396
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:396
Symbol 241 GraphicUsed by:258
Symbol 242 GraphicUsed by:258
Symbol 243 GraphicUsed by:258
Symbol 244 GraphicUsed by:258
Symbol 245 GraphicUsed by:258
Symbol 246 GraphicUsed by:258
Symbol 247 GraphicUsed by:258
Symbol 248 GraphicUsed by:258
Symbol 249 GraphicUsed by:258
Symbol 250 GraphicUsed by:258
Symbol 251 GraphicUsed by:258
Symbol 252 GraphicUsed by:258
Symbol 253 GraphicUsed by:258
Symbol 254 GraphicUsed by:258
Symbol 255 GraphicUsed by:258
Symbol 256 GraphicUsed by:258
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257Used by:396
Symbol 259 GraphicUsed by:276
Symbol 260 GraphicUsed by:276
Symbol 261 GraphicUsed by:276
Symbol 262 GraphicUsed by:276
Symbol 263 GraphicUsed by:276
Symbol 264 GraphicUsed by:276
Symbol 265 GraphicUsed by:276
Symbol 266 GraphicUsed by:276
Symbol 267 GraphicUsed by:276
Symbol 268 GraphicUsed by:276
Symbol 269 GraphicUsed by:276
Symbol 270 GraphicUsed by:276
Symbol 271 GraphicUsed by:276
Symbol 272 GraphicUsed by:276
Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:276
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275Used by:396
Symbol 277 GraphicUsed by:298
Symbol 278 GraphicUsed by:298
Symbol 279 GraphicUsed by:298
Symbol 280 GraphicUsed by:298
Symbol 281 GraphicUsed by:298
Symbol 282 GraphicUsed by:298
Symbol 283 GraphicUsed by:298
Symbol 284 GraphicUsed by:298
Symbol 285 GraphicUsed by:298
Symbol 286 GraphicUsed by:298
Symbol 287 GraphicUsed by:298
Symbol 288 GraphicUsed by:298
Symbol 289 GraphicUsed by:298
Symbol 290 GraphicUsed by:298
Symbol 291 GraphicUsed by:298
Symbol 292 GraphicUsed by:298
Symbol 293 GraphicUsed by:298
Symbol 294 GraphicUsed by:298
Symbol 295 GraphicUsed by:298
Symbol 296 GraphicUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297Used by:396
Symbol 299 GraphicUsed by:323
Symbol 300 GraphicUsed by:323
Symbol 301 GraphicUsed by:323
Symbol 302 GraphicUsed by:323
Symbol 303 GraphicUsed by:323
Symbol 304 GraphicUsed by:323
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:323
Symbol 307 GraphicUsed by:323
Symbol 308 GraphicUsed by:323
Symbol 309 GraphicUsed by:323
Symbol 310 GraphicUsed by:323
Symbol 311 GraphicUsed by:323
Symbol 312 GraphicUsed by:323
Symbol 313 GraphicUsed by:323
Symbol 314 GraphicUsed by:323
Symbol 315 GraphicUsed by:323
Symbol 316 GraphicUsed by:323
Symbol 317 GraphicUsed by:323
Symbol 318 GraphicUsed by:323
Symbol 319 GraphicUsed by:323
Symbol 320 GraphicUsed by:323
Symbol 321 GraphicUsed by:323
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:299 300 301 302 303 304 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322Used by:396
Symbol 324 GraphicUsed by:334
Symbol 325 GraphicUsed by:334
Symbol 326 GraphicUsed by:334
Symbol 327 GraphicUsed by:334
Symbol 328 GraphicUsed by:334
Symbol 329 GraphicUsed by:334
Symbol 330 GraphicUsed by:334
Symbol 331 GraphicUsed by:334
Symbol 332 GraphicUsed by:334
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:324 325 326 327 328 329 330 331 332 333Used by:396
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:396
Symbol 337 GraphicUsed by:342
Symbol 338 GraphicUsed by:342
Symbol 339 GraphicUsed by:342
Symbol 340 GraphicUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:337 338 339 340 341Used by:396
Symbol 343 GraphicUsed by:363
Symbol 344 GraphicUsed by:363
Symbol 345 GraphicUsed by:363
Symbol 346 GraphicUsed by:363
Symbol 347 GraphicUsed by:363
Symbol 348 GraphicUsed by:363
Symbol 349 GraphicUsed by:363
Symbol 350 GraphicUsed by:363
Symbol 351 GraphicUsed by:363
Symbol 352 GraphicUsed by:363
Symbol 353 GraphicUsed by:363
Symbol 354 GraphicUsed by:363
Symbol 355 GraphicUsed by:363
Symbol 356 GraphicUsed by:363
Symbol 357 GraphicUsed by:363
Symbol 358 GraphicUsed by:363
Symbol 359 GraphicUsed by:363
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362Used by:396
Symbol 364 SoundUsed by:396
Symbol 365 GraphicUsed by:396
Symbol 366 SoundUsed by:396
Symbol 367 GraphicUsed by:396
Symbol 368 GraphicUsed by:396
Symbol 369 GraphicUsed by:396
Symbol 370 GraphicUsed by:372
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:370 371Used by:396
Symbol 373 SoundUsed by:396
Symbol 374 GraphicUsed by:396
Symbol 375 SoundUsed by:396
Symbol 376 GraphicUsed by:396
Symbol 377 GraphicUsed by:396
Symbol 378 GraphicUsed by:396
Symbol 379 GraphicUsed by:396
Symbol 380 GraphicUsed by:396
Symbol 381 GraphicUsed by:396
Symbol 382 GraphicUsed by:396
Symbol 383 GraphicUsed by:396
Symbol 384 SoundUsed by:396
Symbol 385 GraphicUsed by:396
Symbol 386 GraphicUsed by:396
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:396
Symbol 389 SoundUsed by:396
Symbol 390 GraphicUsed by:395
Symbol 391 GraphicUsed by:395
Symbol 392 GraphicUsed by:395
Symbol 393 GraphicUsed by:395
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:390 391 392 393 394Used by:396
Symbol 396 MovieClipUses:238 240 258 276 298 323 334 336 342 363 4 3 364 365 366 367 368 369 13 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 388 389 395Used by:Timeline
Symbol 397 GraphicUsed by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:397 398Used by:Timeline
Symbol 400 GraphicUsed by:417
Symbol 401 GraphicUsed by:417
Symbol 402 GraphicUsed by:417
Symbol 403 GraphicUsed by:417
Symbol 404 GraphicUsed by:417
Symbol 405 GraphicUsed by:417
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClipUses:406Used by:417
Symbol 408 GraphicUsed by:417
Symbol 409 GraphicUsed by:417
Symbol 410 GraphicUsed by:417
Symbol 411 GraphicUsed by:417
Symbol 412 GraphicUsed by:417
Symbol 413 GraphicUsed by:417
Symbol 414 GraphicUsed by:417
Symbol 415 GraphicUsed by:417
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:400 401 402 403 404 405 407 408 409 410 411 412 413 414 415 416Used by:Timeline
Symbol 418 SoundUsed by:Timeline
Symbol 419 EditableTextUses:35Used by:Timeline
Symbol 420 ButtonUses:38 39 40 42Used by:Timeline
Symbol 421 GraphicUsed by:Timeline
Symbol 422 TextUses:28Used by:Timeline
Symbol 423 TextUses:28Used by:Timeline
Symbol 424 EditableTextUses:35Used by:Timeline
Symbol 425 TextUses:15Used by:493
Symbol 426 ButtonUses:20Used by:493
Symbol 427 TextUses:15Used by:493
Symbol 428 TextUses:28Used by:493
Symbol 429 TextUses:15Used by:493
Symbol 430 TextUses:28Used by:493
Symbol 431 TextUses:15Used by:493
Symbol 432 TextUses:28Used by:493
Symbol 433 GraphicUsed by:493
Symbol 434 TextUses:15Used by:493
Symbol 435 TextUses:28Used by:493
Symbol 436 TextUses:15Used by:493
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Symbol 438 GraphicUsed by:493
Symbol 439 TextUses:15Used by:493
Symbol 440 TextUses:15Used by:493
Symbol 441 TextUses:15Used by:493
Symbol 442 TextUses:15Used by:493
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Symbol 444 TextUses:15Used by:493
Symbol 445 TextUses:15Used by:493
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Symbol 450 TextUses:15Used by:493
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Symbol 454 TextUses:15Used by:493
Symbol 455 TextUses:15Used by:493
Symbol 456 TextUses:15Used by:493
Symbol 457 TextUses:28Used by:493
Symbol 458 TextUses:28Used by:493
Symbol 459 TextUses:28Used by:493
Symbol 460 GraphicUsed by:493
Symbol 461 TextUses:15Used by:493
Symbol 462 TextUses:15Used by:493
Symbol 463 TextUses:15Used by:493
Symbol 464 TextUses:15Used by:493
Symbol 465 TextUses:101Used by:493
Symbol 466 TextUses:101Used by:493
Symbol 467 TextUses:101Used by:493
Symbol 468 TextUses:101Used by:493
Symbol 469 TextUses:101Used by:493
Symbol 470 TextUses:101Used by:493
Symbol 471 TextUses:15Used by:493
Symbol 472 TextUses:15Used by:493
Symbol 473 TextUses:15Used by:493
Symbol 474 TextUses:15Used by:493
Symbol 475 TextUses:15Used by:493
Symbol 476 TextUses:15Used by:493
Symbol 477 TextUses:15Used by:493
Symbol 478 TextUses:15Used by:493
Symbol 479 TextUses:15Used by:493
Symbol 480 TextUses:15Used by:493
Symbol 481 TextUses:15Used by:493
Symbol 482 TextUses:15Used by:493
Symbol 483 TextUses:15Used by:493
Symbol 484 TextUses:15Used by:493
Symbol 485 TextUses:15Used by:493
Symbol 486 TextUses:15Used by:493
Symbol 487 TextUses:15Used by:493
Symbol 488 TextUses:15Used by:493
Symbol 489 TextUses:15Used by:493
Symbol 490 TextUses:15Used by:493
Symbol 491 TextUses:28Used by:493
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClipUses:425 426 50 427 428 429 430 431 432 433 434 435 49 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492Used by:Timeline
Symbol 494 TextUses:28Used by:496 498
Symbol 495 TextUses:28Used by:496 498
Symbol 496 MovieClipUses:155 494 158 495Used by:Timeline
Symbol 497 TextUses:28Used by:Timeline
Symbol 498 MovieClipUses:155 494 158 495Used by:Timeline
Symbol 499 TextUses:28Used by:Timeline
Symbol 500 TextUses:28Used by:Timeline
Symbol 501 TextUses:28Used by:Timeline

Instance Names

"sound"Frame 11Symbol 182 MovieClip
"finish"Frame 11Symbol 196 MovieClip
"rightcombo"Frame 11Symbol 208 MovieClip
"leftcombo"Frame 11Symbol 208 MovieClip
"rightlifebar"Frame 11Symbol 232 MovieClip
"leftlifebar"Frame 11Symbol 232 MovieClip
"rightplayer"Frame 11Symbol 396 MovieClip
"leftplayer"Frame 11Symbol 396 MovieClip
"controls"Symbol 139 MovieClip Frame 1Symbol 130 MovieClip
"inner"Symbol 232 MovieClip Frame 1Symbol 230 MovieClip
"comboreset"Symbol 396 MovieClip Frame 1Symbol 238 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$NG$fr9S8kVEB0sJD9C3cX39D0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "hit1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hardland1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "swipe2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "swipe3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gong"
ExportAssets (56)Timeline Frame 1Symbol 11 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 13 as "NinjaStar"
ExportAssets (56)Timeline Frame 5Symbol 5 as "gong"
ExportAssets (56)Timeline Frame 7Symbol 5 as "gong"
ExportAssets (56)Timeline Frame 9Symbol 5 as "gong"
ExportAssets (56)Timeline Frame 11Symbol 2 as "hardland1"
ExportAssets (56)Timeline Frame 11Symbol 1 as "hit1"
ExportAssets (56)Timeline Frame 11Symbol 3 as "swipe2"
ExportAssets (56)Timeline Frame 11Symbol 4 as "swipe3"
ExportAssets (56)Timeline Frame 11Symbol 4 as "swipe3"
ExportAssets (56)Timeline Frame 11Symbol 4 as "swipe3"
ExportAssets (56)Timeline Frame 11Symbol 3 as "swipe2"
ExportAssets (56)Timeline Frame 11Symbol 4 as "swipe3"
ExportAssets (56)Timeline Frame 11Symbol 13 as "NinjaStar"
ExportAssets (56)Timeline Frame 11Symbol 3 as "swipe2"

Labels

"mainmenu"Frame 5
"entername"Frame 6
"chooseplayer"Frame 7
"nextopponent"Frame 8
"2player"Frame 9
"game"Frame 11
"finish"Frame 13
"cheatcode"Frame 15
"instructions"Frame 16
"performance"Frame 17
"start"Symbol 11 MovieClip [blood] Frame 2
"fade"Symbol 11 MovieClip [blood] Frame 7
"controls"Symbol 130 MovieClip Frame 2
"moves"Symbol 130 MovieClip Frame 3
"Hardland1"Symbol 182 MovieClip Frame 2
"Hardland2"Symbol 182 MovieClip Frame 3
"hit1"Symbol 182 MovieClip Frame 4
"hit2"Symbol 182 MovieClip Frame 5
"hit3"Symbol 182 MovieClip Frame 6
"blocked"Symbol 182 MovieClip Frame 7
"hit5"Symbol 182 MovieClip Frame 8
"hit4"Symbol 182 MovieClip Frame 9
"swipe1"Symbol 182 MovieClip Frame 10
"swipe2"Symbol 182 MovieClip Frame 11
"swipe3"Symbol 182 MovieClip Frame 12
"mscream"Symbol 182 MovieClip Frame 13
"fscream"Symbol 182 MovieClip Frame 14
"combo"Symbol 182 MovieClip Frame 15
"quit"Symbol 196 MovieClip Frame 6
"hide"Symbol 208 MovieClip Frame 45
"Sword"Symbol 306 MovieClip Frame 1
"ready1"Symbol 396 MovieClip Frame 1
"ready2"Symbol 396 MovieClip Frame 7
"moveforward"Symbol 396 MovieClip Frame 13
"movebackward"Symbol 396 MovieClip Frame 19
"quickpunch1"Symbol 396 MovieClip Frame 25
"quickpunch2"Symbol 396 MovieClip Frame 29
"quickpunch3"Symbol 396 MovieClip Frame 33
"quickkick1"Symbol 396 MovieClip Frame 37
"quickkick2"Symbol 396 MovieClip Frame 43
"lighthit"Symbol 396 MovieClip Frame 49
"flip"Symbol 396 MovieClip Frame 53
"jump"Symbol 396 MovieClip Frame 61
"jumping"Symbol 396 MovieClip Frame 62
"fall"Symbol 396 MovieClip Frame 64
"onfloor"Symbol 396 MovieClip Frame 68
"airkick"Symbol 396 MovieClip Frame 77
"stopkick"Symbol 396 MovieClip Frame 86
"lightmiddlehit"Symbol 396 MovieClip Frame 90
"uppercut"Symbol 396 MovieClip Frame 97
"crouch"Symbol 396 MovieClip Frame 119
"airpunch"Symbol 396 MovieClip Frame 124
"blocking1"Symbol 396 MovieClip Frame 134
"blocking2"Symbol 396 MovieClip Frame 137
"blocking3"Symbol 396 MovieClip Frame 140
"blocking4"Symbol 396 MovieClip Frame 143
"hardkick"Symbol 396 MovieClip Frame 146
"hardpunch"Symbol 396 MovieClip Frame 161
"longpunch1"Symbol 396 MovieClip Frame 172
"longpunch2"Symbol 396 MovieClip Frame 181
"lowkick1"Symbol 396 MovieClip Frame 190
"lightlowhit"Symbol 396 MovieClip Frame 197
"dead"Symbol 396 MovieClip Frame 204
"bow"Symbol 396 MovieClip Frame 205
"lowkick2"Symbol 396 MovieClip Frame 217
"winner"Symbol 396 MovieClip Frame 223
"special1"Symbol 396 MovieClip Frame 224
"kickingloop"Symbol 396 MovieClip Frame 225
"special2"Symbol 396 MovieClip Frame 230
"special3"Symbol 396 MovieClip Frame 240
"special4"Symbol 396 MovieClip Frame 250
"stopping"Symbol 396 MovieClip Frame 265
"special5"Symbol 396 MovieClip Frame 268
"flyloop"Symbol 396 MovieClip Frame 271
"special6"Symbol 396 MovieClip Frame 275
"special7"Symbol 396 MovieClip Frame 283
"punchloop"Symbol 396 MovieClip Frame 286
"held"Symbol 396 MovieClip Frame 297
"special8"Symbol 396 MovieClip Frame 306
"spinloop"Symbol 396 MovieClip Frame 310
"special9"Symbol 396 MovieClip Frame 313

Dynamic Text Variables

loadedSymbol 16 EditableText"100% Loaded"
_root.nameSymbol 45 EditableText""
_root.levelSymbol 134 EditableText"0"
_root.scoreSymbol 135 EditableText"0"
RightPlayerNameSymbol 163 EditableText"?????"
LeftPlayerNameSymbol 166 EditableText"?????"
RightPlayerNameSymbol 198 EditableText"?????"
RightPlayerNameSymbol 199 EditableText"?????"
LeftPlayerNameSymbol 200 EditableText"?????"
LeftPlayerNameSymbol 201 EditableText"?????"
displaytextSymbol 202 EditableText"4 hit combo"
bigcomboSymbol 203 EditableText"Big Combo!"
damageSymbol 204 EditableText"45% Damage"
bigcomboSymbol 205 EditableText"Big Combo!"
damageSymbol 206 EditableText"45% Damage"
displaytextSymbol 207 EditableText"4 hit combo"
_root.cheatdisplaySymbol 419 EditableText""
_root.cheatSymbol 424 EditableText""




http://swfchan.com/5/24528/info.shtml
Created: 24/5 -2019 21:16:58 Last modified: 24/5 -2019 21:16:58 Server time: 13/05 -2024 14:39:05