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Blast Billiards.swf

This is the info page for
Flash #24546

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

MOUSEBREAKER PRODUCT

C 2002 ALL RIGHTS RESERVED

HOW TO PLAY

POSITION THE ANGLE OF THE CUE BY PLACING YOUR MOUSE NEXT TO THE BALL YOU'RE
AIMING FOR. HOLD DOWN YOUR  LEFT MOUSE BUTTON WHILE WATCHING THE POWER BAR.
RELEASE THE BUTTON TO SHOOT! BE CAREFUL - SINK THE CUE BALL, OR HIT THE DYNAMITE
AND THE GAME IS OVER! CLEAR THE TABLE EACH TIME TO REACH THE NEXT LEVEL. THERE
ARE A TOTAL OF 10 LEVELS!

PLAY

PLAY

v2.0

test2

POWER BAR

SCORE:

PLAY AGAIN?

ENTER YOUR NAME:

VIEW SCORES

SUBMIT SCORE

YOUR TOTAL SCORE:

CONTINUE

SCORE:

ONLINE GAMES

CONGRATULATIONS! YOUR FINAL SCORE IS

PLAY AGAIN

PLAY AGAIN

Levels Completed:

TO THIS NUMBER

SIMPLY SEND THIS TEXT MESSAGE

<txt body>

EMAIL:

ENTER A NICKNAME TO GET ON THE HIGHSCORE TABLE:

89080
to enter the competition and we'll send you the high score
table password so you can see your name up in lights.
Message charged at £1.50. Terms and conditions apply see www.playaholics.com

You're good enough to enter the competition for a
£250 Amazon voucher
and if you enter the competition, you'll also get to see the high score tables

YOUR FINAL SCORE IS

UNLUCKY!
YOU NEED TO SCORE ABOVE 2000 PTS
TO ENTER THE PRIZES DRAW.
HAVE ANOTHER GO!

6

6

YOUR SCORE HAS BEEN SUBMITTED AND IF IT IS HIGH
ENOUGH IT WILL APPEAR ON THE HIGHSCORE TABLE

ActionScript [AS1/AS2]

Frame 3
stop();
Frame 4
shotstarted = false; score = 0; timer = 100; level = 1; ballstop = 0.5; ball = 1; while (balls >= ball) { thisball = eval ("ball" + ball); trace((("startballx[" + ball) + "] = ") + thisball._x); trace((("startbally[" + ball) + "] = ") + thisball._y); ball++; }
Instance of Symbol 74 MovieClip "ball1" in Frame 4
onClipEvent (mouseDown) { if (!_level0.shotstarted) { powstart = getTimer(); moused = true; } } onClipEvent (mouseUp) { if ((!_level0.shotstarted) and moused) { moused = false; powstop = getTimer(); _level0.pwr = powstop - powstart; _level0.cuex = _xmouse; _level0.cuey = _ymouse; _level0.shotstarted = true; } } onClipEvent (enterFrame) { cuex = _xmouse; cuey = _ymouse; ncuey = (10 * (-cuey)) / (math.abs(cuex) + math.abs(cuey)); ncuex = (10 * cuex) / (math.abs(cuex) + math.abs(cuey)); rot = (Math.atan2(ncuex, ncuey) * 180) / 3.142; temppwr = getTimer() - powstart; if (!_level0.shotstarted) { if (moused) { pb = int(temppwr / 50); _level0.powerbar.gotoandstop(pb); } _level0.cue._x = _level0.ball1._x; _level0.cue._y = _level0.ball1._y; _level0.cue._rotation = ROT; } }
Instance of Symbol 77 MovieClip "t2" in Frame 4
onClipEvent (load) { rtime = _level0.timer; running = true; lasttime = -99; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } } raw = int(rtime); if (raw != lasttime) { time = raw; } else { lasttime = raw; } }
Instance of Symbol 77 MovieClip "t5" in Frame 4
onClipEvent (load) { rtime = _level0.timer; running = true; lasttime = -99; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } } raw = int(rtime); if (raw != lasttime) { time = raw; } else { lasttime = raw; } }
Instance of Symbol 77 MovieClip "t4" in Frame 4
onClipEvent (load) { rtime = _level0.timer; running = true; lasttime = -99; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } } raw = int(rtime); if (raw != lasttime) { time = raw; } else { lasttime = raw; } }
Instance of Symbol 77 MovieClip "t7" in Frame 4
onClipEvent (load) { rtime = _level0.timer; running = true; lasttime = -99; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } } raw = int(rtime); if (raw != lasttime) { time = raw; } else { lasttime = raw; } }
Instance of Symbol 78 MovieClip "t6" in Frame 4
onClipEvent (load) { rtime = _level0.timer; running = true; lasttime = -99; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } } raw = int(rtime); if (raw != lasttime) { time = raw; } else { lasttime = raw; } }
Instance of Symbol 77 MovieClip "t3" in Frame 4
onClipEvent (load) { rtime = _level0.timer; running = true; lasttime = -99; } onClipEvent (enterFrame) { if (running) { rtime = rtime - 0.05; if (rtime < 0) { rtime = 0; _level0.gameover = true; _root.gotoandplay("explode"); running = false; } } raw = int(rtime); if (raw != lasttime) { time = raw; } else { lasttime = raw; } }
Frame 5
function init_balls() { leveltext = level_text[level]; if (level_dynamite[level]) { dynamite._x = 400; dynamite._y = 300; } else { dynamite._x = -300; dynamite._y = -300; } trace(level); if (level_balls[level] == 1) { trace("init"); startballx[1] = 200 + random(30); startbally[1] = 120 + random(220); startballx[2] = 160; startbally[2] = 300; startballx[3] = 160; startbally[3] = 160; startballx[4] = 160; startbally[4] = 230; startballx[5] = 330; startbally[5] = 230; startballx[6] = 430; startbally[6] = 230; startballx[7] = 530; startbally[7] = 230; } else if (level_balls[level] == 2) { startballx[1] = (77.7 + random(20)) - random(20); startbally[1] = (230 + random(20)) - random(20); startballx[2] = 393.05; startbally[2] = 265.6; startballx[3] = 466.55; startbally[3] = 168.5; startballx[4] = 390.05; startbally[4] = 212.6; startballx[5] = 466.55; startbally[5] = 302.3; startballx[6] = 537; startbally[6] = 212.6; startballx[7] = 541; startbally[7] = 265.6; } else { dynamite._x = random(500) + 75; dynamite._y = random(160) + 150; item = 1; while (7 >= item) { safe = false; while (!safe) { placex = random(500) + 75; placey = random(200) + 130; safe = true; if (item == 1) { dbx = dynamite._x - placex; dby = dynamite._y - placey; delta = Math.sqrt((dby * dby) + (dbx * dbx)); if (delta < 70) { safe = false; } } else { checki = 1; while ((item - 1) >= checki) { dbx = startballx[checki] - placex; dby = startbally[checki] - placey; delta = Math.sqrt((dby * dby) + (dbx * dbx)); if (delta < (radius * 2)) { safe = false; } dbx = dynamite._x - placex; dby = dynamite._y - placey; delta = Math.sqrt((dby * dby) + (dbx * dbx)); if (delta < 70) { safe = false; } checki++; } } } startballx[item] = placex; startbally[item] = placey; item++; } } ball = 1; while (balls >= ball) { thisball = eval ("ball" + ball); thisball._x = startballx[ball]; thisball._y = startbally[ball]; realx[ball] = thisball._x; realy[ball] = _level0.starty - thisball._y; eval ("t" + ball)._x = thisball._x; eval ("t" + ball)._y = thisball._y; eval ("t" + ball).rtime = Level_timer[level]; eval ("t" + ball).running = true; potted[ball] = false; trace((("startballx[" + ball) + "] = ") + thisball._x); trace((("startbally[" + ball) + "] = ") + thisball._y); ball++; } } hit = 0; bonus = 0; gameover = false; u = 30; t = 0; radius = 24; a = -1; startx = white._x; balls = 7; ballspotted = 0; starty = 400; friction = 0.1; explode._x = -999; explode._y = -999; explode.gotoandstop(1); vx = new array(0, 0, 0); vy = new array(0, 0, 0); realx = new array(0, 200, 200); realy = new array(0, 300, 300); potted = new array(); startballx = new array(); startbally = new array(); max_level = 10; level_text = new Array(); level_balls = new Array(); level_dynamite = new Array(); level_timer = new Array(); level_text[1] = "LEVEL ONE: CLEAR THE BOMBS IN 100 SECONDS !"; level_text[2] = "LEVEL TWO: CLEAR THE CIRCLE OF BOMBS !"; level_text[3] = "LEVEL THREE: DON'T DISTURB THE DYNAMITE !"; level_text[4] = "LEVEL FOUR: DON'T DISTURB THE DYNAMITE !"; level_text[5] = "LEVEL FIVE: DON'T DISTURB THE DYNAMITE !"; level_text[6] = "LEVEL SIX: DON'T DISTURB THE DYNAMITE !"; level_text[7] = "LEVEL SEVEN: DON'T DISTURB THE DYNAMITE !"; level_text[8] = "LEVEL EIGHT: DON'T DISTURB THE DYNAMITE !"; level_text[9] = "LEVEL NINE: DON'T DISTURB THE DYNAMITE !"; level_text[10] = "FINAL LEVEL: DON'T DISTURB THE DYNAMITE !"; Level_balls[1] = 1; Level_balls[2] = 2; Level_balls[3] = 3; Level_balls[4] = 3; Level_balls[5] = 3; Level_balls[6] = 3; Level_balls[7] = 3; Level_balls[8] = 3; Level_balls[9] = 3; Level_balls[10] = 3; level_dynamite[1] = false; level_dynamite[2] = false; level_dynamite[3] = true; level_dynamite[4] = true; level_dynamite[5] = true; level_dynamite[6] = true; level_dynamite[7] = true; level_dynamite[8] = true; level_dynamite[9] = true; level_dynamite[10] = true; Level_timer[1] = 100; Level_timer[2] = 95; Level_timer[3] = 90; Level_timer[4] = 80; Level_timer[5] = 75; Level_timer[6] = 70; Level_timer[7] = 65; Level_timer[8] = 60; Level_timer[9] = 55; Level_timer[10] = 50; ball = 1; while (balls >= ball) { thisball = eval ("ball" + ball); trace((("startballx[" + ball) + "] = ") + thisball._x); trace((("startbally[" + ball) + "] = ") + thisball._y); ball++; } init_balls();
Frame 6
shotstarted = false;
Frame 7
cue.gotoandstop(1); powerbar.gotoandstop(1);
Frame 8
if (gameover) { gotoAndPlay (31); }
Frame 9
if (!shotstarted) { gotoAndPlay (8); }
Frame 10
power = pwr / 50; if (15 < power) { power = 15; } ncuey = (power * (-cuey)) / (math.abs(cuex) + math.abs(cuey)); ncuex = (power * cuex) / (math.abs(cuex) + math.abs(cuey)); vx[1] = ncuex; vy[1] = ncuey; shotstarted = true; cue.gotoandplay(2);
Frame 19
allstillc = 0; ii = 1; while (balls >= ii) { if ((vx[ii] == 0) and (vy[ii] == 0)) { allstillc++; } jj = ii + 1; while (balls >= jj) { white = eval ("_level0.ball" + ii); red = eval ("_level0.ball" + jj); why = starty - white._y; rey = starty - red._y; dby = (-why) + rey; dbx = (-white._x) + red._x; delta = Math.sqrt((dby * dby) + (dbx * dbx)); if (delta < radius) { trace("COLLIDE!"); white._x = white._x - vx[ii]; white._y = white._y + vy[ii]; realx[ii] = realx[ii] - vx[ii]; realy[ii] = realy[ii] - vy[ii]; red._x = red._x - vx[jj]; red._y = red._y + vy[jj]; realx[jj] = realx[jj] - vx[jj]; realy[jj] = realy[jj] - vy[jj]; x1 = white._x; y1 = starty - white._y; x2 = red._x; y2 = starty - red._y; angle = Math.atan2(y2 - y1, x2 - x1); x1 = vx[ii]; y1 = vy[ii]; x2 = vx[jj]; y2 = vy[jj]; if (3 < (((Math.abs(x1) + Math.abs(x2)) + Math.abs(y1)) + Math.abs(y2))) { shotsound.gotoandplay(2); } cma = Math.cos(-angle); sma = Math.sin(-angle); sa = Math.sin(angle); ca = Math.cos(angle); nx1 = (x1 * cma) - (y1 * sma); ny1 = (x1 * sma) + (y1 * cma); nx2 = (x2 * cma) - (y2 * sma); ny2 = (x2 * sma) + (y2 * cma); nx1 = nx2; x1 = (nx1 * ca) - (ny1 * sa); y1 = (nx1 * sa) + (ny1 * ca); next1x = x1; next1y = y1; x2 = white._x; y2 = starty - white._y; x1 = red._x; y1 = starty - red._y; angle = Math.atan2(y2 - y1, x2 - x1); x2 = vx[ii]; y2 = vy[ii]; x1 = vx[jj]; y1 = vy[jj]; nx1 = (x1 * Math.cos(-angle)) - (y1 * Math.sin(-angle)); ny1 = (x1 * Math.sin(-angle)) + (y1 * Math.cos(-angle)); nx2 = (x2 * Math.cos(-angle)) - (y2 * Math.sin(-angle)); ny2 = (x2 * Math.sin(-angle)) + (y2 * Math.cos(-angle)); nx1 = nx2; x1 = (nx1 * Math.cos(angle)) - (ny1 * Math.sin(angle)); y1 = (nx1 * Math.sin(angle)) + (ny1 * Math.cos(angle)); next2x = x1; next2y = y1; vx[ii] = next1x; vy[ii] = next1y; vx[jj] = next2x; vy[jj] = next2y; } jj++; } ii++; }
Frame 20
function update_balls() { ball = 1; while (balls >= ball) { bamc = eval ("ball" + ball); if (dynamite.hit.hittest(bamc._x, bamc._y, true)) { _level0.gameover = true; _root.gotoandplay("explode"); } if (!middle.hitTest(bamc._x, bamc._y, false)) { check_pockets(); } if (!potted[ball]) { if (_level0.shotstarted) { absvx = Math.ABS(vx[ball]); absvy = Math.ABS(vy[ball]); if ((absvx + absvy) == 0) { lessy = 0; lessx = 0; } else { lessy = absvy / (absvx + absvy); lessx = absvx / (absvx + absvy); } if (0 < Vx[ball]) { vx[ball] = vx[ball] - (_level0.friction * lessx); } else { vx[ball] = vx[ball] + (_level0.friction * lessx); } if (0 < Vy[ball]) { vy[ball] = vy[ball] - (_level0.friction * lessy); } else { vy[ball] = vy[ball] + (_level0.friction * lessy); } if ((absvx < ballstop) and (absvy < ballstop)) { vy[ball] = 0; vx[ball] = 0; } realx[ball] = realx[ball] + vx[ball]; realy[ball] = realy[ball] + vy[ball]; thisball = eval ("ball" + ball); thisball._x = realx[ball]; thisball._y = _level0.starty - realy[ball]; eval ("t" + ball)._x = thisball._x; eval ("t" + ball)._y = thisball._y; if (!middle.hitTest(bamc._x, bamc._y, false)) { check_wall(ball); } } } ball++; } } function check_pockets() { bamc = eval ("ball" + ball); p = 1; while (6 >= p) { pomc = eval ("pocket" + p); if (pomc.hittest(bamc._x, bamc._y, true)) { down.gotoandplay(2); score = score + eval ("t" + ball).time; bamc._visible = false; vx[ball] = 0; vy[ball] = 0; bamc._x = 100; bamc._y = 0; realx[ball] = 130 + (ballspotted * 30); realy[ball] = 350; bamc._y = _level0.starty - realy[ball]; bamc._x = realx[ball]; bamc._visible = true; potted[ball] = true; if (1 < ball) { ballspotted++; pomc.gotoandplay("red"); } else { pomc.gotoandplay("white"); _level0.gameover = true; _root.gotoandplay("explode"); } eval ("t" + ball).running = false; eval ("t" + ball)._y = bamc._y; eval ("t" + ball)._x = bamc._x; } p++; } } function check_wall(index) { if (realx[index] < 50) { realx[index] = 50; vx[index] = -vx[index]; } if (280 < realy[index]) { realy[index] = 280; vy[index] = -vy[index]; } if (realy[index] < 50) { realy[index] = 50; vy[index] = -vy[index]; } if (610 < realx[index]) { realx[index] = 610; vx[index] = -vx[index]; } } update_balls(); if ((allstillc < balls) and (!gameover)) { gotoAndPlay (19); }
Frame 21
if (gameover) { gotoAndPlay (31); }
Frame 22
if (ballspotted == (balls - 1)) { gotoAndPlay (59); }
Frame 28
gotoAndPlay (6);
Frame 31
explode._x = 300; explode._y = 200; explode.gotoandplay(2);
Frame 43
gotoAndPlay (139);
Frame 58
stop();
Frame 59
level++;
Frame 138
if (10 < level) { trace("here!"); gotoAndPlay (139); } else { gotoAndPlay (5); }
Frame 139
if (score < 2000) { gotoAndPlay (143); } else { band = 1; if (score >= 500) { band = 2; } if (score >= 750) { band = 3; } if (score >= 1000) { band = 4; } if (score >= 2000) { band = 5; } _level0.message = new array(); _level0.prize = new array(); trace(_level0.level); _level0.message[1] = "TXT BLAST BLUE"; _level0.message[2] = "TXT BLAST RED"; _level0.message[3] = "TXT BLAST GREEN"; _level0.message[4] = "TXT BLAST WHITE"; _level0.message[5] = "TXT BLAST GOLD"; _level0.prize[1] = "£25 Amazon voucher"; _level0.prize[2] = "£50 Amazon voucher"; _level0.prize[3] = "£75 Amazon voucher"; _level0.prize[4] = "£100 Amazon voucher"; _level0.prize[5] = "£250 Amazon voucher"; _level0.prize_txt = _level0.prize[band]; _level0.prize_txt_msg = _level0.message[band]; } explode.gotoandstop(1); explode._x = -999; stop();
Frame 143
stop();
Frame 151
command = "update"; this.loadVariables("highscores_bill_new.php?" + int(Math.random() * 100000), "POST");
Symbol 8 MovieClip Frame 7
gotoAndPlay (1);
Symbol 11 MovieClip Frame 32
gotoAndPlay (1);
Symbol 16 MovieClip Frame 1
doneLoading = 0; stop();
Instance of Symbol 13 MovieClip "bkgd" in Symbol 16 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.doneLoading == 0) { total = _parent._parent.getBytesTotal(); isloaded = _parent._parent.getBytesLoaded(); p = 100 * (isLoaded / total); _parent.bytes = ((int(isloaded / 1000) add " KB of ") add int(total / 1000)) add " KB"; _parent.percent = int(p) add "% LOADED"; _parent.bar._xscale = p; if (Number(95) < Number(p)) { _parent._parent.gotoAndPlay(Number(2)); _parent.gotoAndStop("off"); _parent.doneLoading = 1; } else { _parent._parent.gotoAndPlay(Number(1)); } } }
Instance of Symbol 13 MovieClip "bar" in Symbol 16 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.doneLoading == 0) { total = _parent._parent.getBytesTotal(); isloaded = _parent._parent.getBytesLoaded(); p = 100 * (isLoaded / total); _parent.bytes = ((int(isloaded / 1000) add " KB of ") add int(total / 1000)) add " KB"; _parent.percent = int(p) add "% LOADED"; _parent.bar._xscale = p; if (Number(95) < Number(p)) { _parent._parent.gotoAndPlay(Number(2)); _parent.gotoAndStop("off"); _parent.doneLoading = 1; } else { _parent._parent.gotoAndPlay(Number(1)); } } }
Symbol 27 Button
on (release) { play(); }
Symbol 63 MovieClip Frame 4
gotoAndPlay (1);
Symbol 66 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 12
gotoAndStop (1);
Symbol 66 MovieClip Frame 30
gotoAndStop (1);
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 12
gotoAndStop (1);
Symbol 67 MovieClip Frame 30
gotoAndStop (1);
Symbol 75 MovieClip Frame 4
gotoAndPlay (1);
Symbol 80 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 45
stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 20
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 105 Button
on (release) { init_balls(); score = 0; level = 1; gotoAndPlay (4); }
Symbol 112 Button
on (release) { getURL ("http://www.pendry-media.co.uk/cgi-bin/billiards/bill_read.pl", "_blank"); }
Symbol 114 Button
on (press) { if (0 < Number(length(name))) { security1 = Number(random(4)) + 2; security2 = (score * 4) - (security1 * security1); trace(security2); getURL ("http://www.pendry-media.co.uk/cgi-bin/billiards/billENTER.pl", "_blank", "GET"); } else { name = "Anon"; } } on (release) { score = "0"; }
Symbol 115 MovieClip Frame 1
score = _level0:score;
Symbol 123 Button
on (release) { gotoAndPlay (5); }
Symbol 130 Button
on (release) { getURL ("http://www.mousebreaker.co.uk"); }
Symbol 139 Button
on (release) { gotoAndPlay (4); }
Symbol 145 Button
on (release) { gotoAndStop (151); }
Symbol 147 Button
on (release) { init_balls(); score = 0; level = 1; gotoAndPlay (3); }
Symbol 154 Button
on (release) { getURL ("http://www.playaholics.com", "_blank"); }
Symbol 165 Button
on (press) { textDown.gotoAndPlay("down"); } on (release, dragOut) { textDown.gotoAndStop("empty"); }
Symbol 166 Button
on (press) { textUp.gotoAndPlay("up"); } on (release, dragOut) { textUp.gotoAndStop("empty"); }
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 2
if (_parent._parent.players.scroll < _parent._parent.players.maxscroll) { _parent._parent.players.scroll = _parent._parent.players.scroll + 1; _parent._parent.scores.scroll = _parent._parent.scores.scroll + 1; }
Symbol 167 MovieClip Frame 3
gotoAndPlay (2);
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 2
_parent._parent.players.scroll = _parent._parent.players.scroll - 1; _parent._parent.players.scroll = _parent._parent.scores.scroll - 1;
Symbol 168 MovieClip Frame 3
gotoAndPlay (2);

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Symbol 62 GraphicUsed by:63 75
Symbol 63 MovieClipUses:59 60 61 62Used by:66 67  Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:66 67
Symbol 66 MovieClipUses:55 57 58 63 65Used by:Timeline
Symbol 67 MovieClipUses:55 57 58 63 65Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:69 70Used by:Timeline
Symbol 72 EditableTextUses:2Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:59 73Used by:Timeline
Symbol 75 MovieClipUses:59 60 61 62Used by:Timeline
Symbol 76 EditableTextUses:2Used by:77 78
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 MovieClipUses:76Used by:Timeline
Symbol 79 SoundUsed by:80
Symbol 80 MovieClipUses:79Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:82 83Used by:Timeline
Symbol 85 TextUses:2Used by:Timeline
Symbol 86 GraphicUsed by:87 88
Symbol 87 MovieClipUses:86Used by:90 95
Symbol 88 MovieClipUses:86Used by:90  Timeline
Symbol 89 SoundUsed by:90
Symbol 90 MovieClipUses:87 88 89Used by:Timeline
Symbol 91 GraphicUsed by:95
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:95
Symbol 94 SoundUsed by:95
Symbol 95 MovieClipUses:91 93 87 94Used by:Timeline
Symbol 96 EditableTextUses:2Used by:Timeline
Symbol 97 TextUses:2Used by:Timeline
Symbol 98 SoundUsed by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 SoundUsed by:101
Symbol 101 MovieClipUses:100Used by:Timeline
Symbol 102 GraphicUsed by:Timeline
Symbol 103 GraphicUsed by:105 145 147
Symbol 104 TextUses:23Used by:105 147
Symbol 105 ButtonUses:103 104 22 26Used by:Timeline
Symbol 106 FontUsed by:107
Symbol 107 EditableTextUses:106Used by:115
Symbol 108 TextUses:2Used by:115
Symbol 109 FontUsed by:110
Symbol 110 EditableTextUses:109Used by:115
Symbol 111 TextUses:23Used by:112
Symbol 112 ButtonUses:22 111 26Used by:115
Symbol 113 TextUses:23Used by:114 145
Symbol 114 ButtonUses:22 113 26Used by:115
Symbol 115 MovieClipUses:107 108 110 112 114Used by:Timeline
Symbol 116 EditableTextUses:2Used by:Timeline
Symbol 117 TextUses:2Used by:Timeline
Symbol 118 GraphicUsed by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 TextUses:23Used by:123
Symbol 123 ButtonUses:22 122 26Used by:Timeline
Symbol 124 EditableTextUses:2Used by:Timeline
Symbol 125 TextUses:2Used by:Timeline
Symbol 126 SoundUsed by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:130
Symbol 129 TextUses:2Used by:130
Symbol 130 ButtonUses:128 129Used by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 TextUses:2Used by:Timeline
Symbol 133 GraphicUsed by:139
Symbol 134 FontUsed by:135 137
Symbol 135 TextUses:134Used by:139
Symbol 136 GraphicUsed by:139
Symbol 137 TextUses:134Used by:139
Symbol 138 GraphicUsed by:139
Symbol 139 ButtonUses:133 135 136 137 138Used by:Timeline
Symbol 140 EditableTextUses:2Used by:Timeline
Symbol 141 TextUses:2Used by:Timeline
Symbol 142 EditableTextUses:2Used by:Timeline
Symbol 143 TextUses:2Used by:Timeline
Symbol 144 EditableTextUses:2Used by:Timeline
Symbol 145 ButtonUses:103 113 22 26Used by:Timeline
Symbol 146 EditableTextUses:2Used by:Timeline
Symbol 147 ButtonUses:103 104 22 26Used by:Timeline
Symbol 148 TextUses:2Used by:Timeline
Symbol 149 EditableTextUses:2Used by:Timeline
Symbol 150 TextUses:2Used by:Timeline
Symbol 151 TextUses:2Used by:Timeline
Symbol 152 TextUses:2Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 ButtonUses:153Used by:Timeline
Symbol 155 TextUses:2Used by:Timeline
Symbol 156 TextUses:2Used by:Timeline
Symbol 157 EditableTextUses:2Used by:Timeline
Symbol 158 EditableTextUses:2Used by:Timeline
Symbol 159 EditableTextUses:2Used by:Timeline
Symbol 160 TextUses:2Used by:Timeline
Symbol 161 FontUsed by:162 163
Symbol 162 TextUses:161Used by:165 166
Symbol 163 TextUses:161Used by:165 166
Symbol 164 GraphicUsed by:165 166
Symbol 165 ButtonUses:162 163 164Used by:169
Symbol 166 ButtonUses:162 163 164Used by:169
Symbol 167 MovieClipUsed by:169
Symbol 168 MovieClipUsed by:169
Symbol 169 MovieClipUses:165 166 167 168Used by:Timeline
Symbol 170 TextUses:2Used by:Timeline

Instance Names

"middle"Frame 4Symbol 32 MovieClip
"pocket3"Frame 4Symbol 66 MovieClip
"pocket1"Frame 4Symbol 66 MovieClip
"pocket2"Frame 4Symbol 67 MovieClip
"pocket4"Frame 4Symbol 66 MovieClip
"pocket5"Frame 4Symbol 66 MovieClip
"pocket6"Frame 4Symbol 66 MovieClip
"dynamite"Frame 4Symbol 71 MovieClip
"ball1"Frame 4Symbol 74 MovieClip
"ball3"Frame 4Symbol 75 MovieClip
"ball2"Frame 4Symbol 63 MovieClip
"ball4"Frame 4Symbol 63 MovieClip
"ball5"Frame 4Symbol 75 MovieClip
"ball6"Frame 4Symbol 63 MovieClip
"ball7"Frame 4Symbol 63 MovieClip
"t2"Frame 4Symbol 77 MovieClip
"t5"Frame 4Symbol 77 MovieClip
"t4"Frame 4Symbol 77 MovieClip
"t7"Frame 4Symbol 77 MovieClip
"t6"Frame 4Symbol 78 MovieClip
"t3"Frame 4Symbol 77 MovieClip
"shotsound"Frame 4Symbol 80 MovieClip
"powerbar"Frame 4Symbol 84 MovieClip
"cue"Frame 4Symbol 90 MovieClip
"explode"Frame 4Symbol 95 MovieClip
"tick"Frame 4Symbol 99 MovieClip
"down"Frame 4Symbol 101 MovieClip
"bkgd"Symbol 16 MovieClip Frame 1Symbol 13 MovieClip
"bar"Symbol 16 MovieClip Frame 1Symbol 13 MovieClip
"hit"Symbol 71 MovieClip Frame 1Symbol 69 MovieClip
"textDown"Symbol 169 MovieClip Frame 1Symbol 167 MovieClip
"textUp"Symbol 169 MovieClip Frame 1Symbol 168 MovieClip

Labels

"loopo"Frame 19
"explode"Frame 31
"explode1"Frame 32
"end"Frame 43
"finished"Frame 49
"no_prize"Frame 143
"highscores"Frame 151
"on"Symbol 16 MovieClip Frame 1
"off"Symbol 16 MovieClip Frame 2
"red"Symbol 66 MovieClip Frame 2
"white"Symbol 66 MovieClip Frame 20
"red"Symbol 67 MovieClip Frame 2
"white"Symbol 67 MovieClip Frame 20
"empty"Symbol 167 MovieClip Frame 1
"down"Symbol 167 MovieClip Frame 2
"empty"Symbol 168 MovieClip Frame 1
"up"Symbol 168 MovieClip Frame 2

Dynamic Text Variables

percentSymbol 14 EditableText""
bytesSymbol 15 EditableText""
TextField17Symbol 30 EditableText"test2"
leveltextSymbol 72 EditableText""
timeSymbol 76 EditableText""
scoreSymbol 96 EditableText""
nameSymbol 107 EditableText""
timSymbol 110 EditableText""
scoreSymbol 116 EditableText""
scoreSymbol 124 EditableText""
scoreSymbol 140 EditableText""
_level0.levelSymbol 142 EditableText""
nameSymbol 144 EditableText""
emailSymbol 146 EditableText""
_level0.prize_txt_msgSymbol 149 EditableText"<txt body> "
scoreSymbol 157 EditableText""
_level0.levelSymbol 158 EditableText""
nameSymbol 159 EditableText""




http://swfchan.com/5/24546/info.shtml
Created: 24/5 -2019 20:13:32 Last modified: 24/5 -2019 20:13:32 Server time: 13/05 -2024 13:45:17