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Sim Girl.swf

This is the info page for
Flash #24557

(Click the ID number above for more basic data on this flash file.)


Text
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PLAY NOW!!

The Original Net Dating Simulator

(b2.3)

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

PRESS SPACE BAR TO START

i

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 100
About Her:
For your practice
purpose
Strength: Very Weak
Speed: Very Slow
Weakness: Lower Body

N/A

N/A

N/A

Personal Infomation

Name:

Height:

Weight:




Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to start game.

DNA Manipulation


Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.




Strength:
Knowledge:
Charm:
Pts Left:

Enemy's Hp

Your Strength:


Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :


TARGET

USE ITEM


X


Start Tutorial!









Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
You can see which
part you are aiming at
the bottom of the screen.
When you r done click next.









Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice punches are only effective
to specific parts of body. For
example, you can  attack my head
by using Hi punch ONLY.









Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.









You should notice that
there are two bars at the
bottom. One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.









Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.









And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!









Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key of using Dragon's punch
is to do a combo.




First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands off the head
and just before knock down)
This is the moment that
I am vulnerable. Try it now and
remember the timing.









And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!









Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
opponent will move and it is
harder to follow your target.









By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of coz
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defence, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.









Getting enough hits?
Click next.









OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the blue icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I would do it
when I am in defence mode
or while the opponent is down.
Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.









That's all for today.
Getting enough practice?
Click next to exit tutorial.


FIGHT!












You Win !!


Wage + Bonus $


Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!


$





(recommended)









Good job you save her and
she is very impressed !!


Relationship +


Ok you can
have the girl back!

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!


Relationship -

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:


Your Swimming Speed:


Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s



DUEL
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will get drown.
3. Drink Coffee        to restore energy quickily.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM




Your Strength:


Press H on/off Hyper Mode





YOU WIN!

Charm +

Congratulation
You 've earned the followings!



Strength +

Money +


Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.



Congratulation
You are the man!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

Your Home

Fukoma High

Shopping Mall

Tomoko's home

PUB

Fight Club

City Hall



EN



Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

end

SIMKIA

Home     Fukoma High     Fight Club     Shopping Mall     Job Centre     Tomoko's home

send

Exit

Menu

SIMGIRL WIRELESS





Tomoko

Kotomi

Ami

Names

Phone#: 866-930-6122

Press send to call

Ami

Phone#: 866-731-8410

Press send to call
En -5

Kotomi

<p align="left"><font face="_sans" size="26" color="#fbfbfb" letterSpacing="-1.450000" kerning="0"><b> &nbsp;&nbsp;</b><font letterSpacing="0.000000"><b>Z</b></font></font></p><p align="left"><font face="_sans" size="26" color="#fbfbfb" letterSpacing="-1.450000" kerning="0"><b> &nbsp;</b><font letterSpacing="0.000000"><b>Z</b></font></font></p><p align="left"><font face="_sans" size="26" color="#fbfbfb" letterSpacing="0.000000" kerning="0"><b>Z</b></font></p><p align="left"></p>

Phone#: 866-656-7354

Tomoko

<p align="left"><font face="_sans" size="32" color="#fbfbfb" letterSpacing="-1.800000" kerning="0"><b> &nbsp;&nbsp;</b><font letterSpacing="0.000000"><b>Z</b></font></font></p><p align="left"><font face="_sans" size="32" color="#fbfbfb" letterSpacing="-1.800000" kerning="0"><b> &nbsp;</b><font letterSpacing="0.000000"><b>Z</b></font></font></p><p align="left"><font face="_sans" size="32" color="#fbfbfb" letterSpacing="0.000000" kerning="0"><b>Z</b></font></p><p align="left"></p>

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive

Incoming call...

Reject

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko





Status

Help

Quit

To Do



Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

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7

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Press SPACE to quit

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School Events

Holidays

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To Do List Page 2

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Press SPACE to quit

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To Do List Page 3

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>1</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>2</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>4</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>5</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>6</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>7</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>8</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>9</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-1.800000" kerning="0"><b>6</b><font letterSpacing="0.000000"><b>3</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>1</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>2</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>3</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>4</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>5</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>6</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>0</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>8</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>9</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>0</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>1</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>2</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>3</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-1.800000" kerning="0"><b>7</b><font letterSpacing="0.000000"><b>7</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>5</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>6</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>4</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>7</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>8</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-1.800000" kerning="0"><b>8</b><font letterSpacing="0.000000"><b>9</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>0</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-0.500000" kerning="0">F<font letterSpacing="0.300000">i<font letterSpacing="-0.550000">r<font letterSpacing="-3.450000">e<font letterSpacing="-0.650000">w<font letterSpacing="-2.500000">o</font></font>r<font letterSpacing="0.000000">k</font></font></font></font></font></p><p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-0.500000" kerning="0">F<font letterSpacing="-3.450000">e<font letterSpacing="-2.900000">s<font letterSpacing="0.650000">t<font letterSpacing="0.300000">i<font letterSpacing="-0.950000">v<font letterSpacing="-2.200000">a<font letterSpacing="0.000000">l</font></font></font></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-2.550000" kerning="0">G<font letterSpacing="-2.200000">a<font letterSpacing="-3.450000">me<font letterSpacing="-0.950000"> <font letterSpacing="-3.300000">S<font letterSpacing="-1.850000">h<font letterSpacing="-2.500000">o<font letterSpacing="0.000000">w</font></font></font></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="0.100000" kerning="0">M<font letterSpacing="0.300000">i<font letterSpacing="-2.900000">ss<font letterSpacing="-0.950000"> <font letterSpacing="-0.500000">F<font letterSpacing="-1.550000">u</font></font>k<font letterSpacing="-2.500000">o<font letterSpacing="-3.450000">m<font letterSpacing="0.000000">a</font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="-2.000000" kerning="0">P<font letterSpacing="-2.200000">a<font letterSpacing="-2.500000">g<font letterSpacing="-3.450000">e</font></font>a<font letterSpacing="-1.550000">n<font letterSpacing="0.000000">t</font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="-0.500000" kerning="0">F<font letterSpacing="0.300000">i<font letterSpacing="-1.550000">n<font letterSpacing="-2.200000">a</font></font>l<font letterSpacing="-0.950000"> <font letterSpacing="-0.750000">E<font letterSpacing="-1.300000">x<font letterSpacing="-2.200000">a<font letterSpacing="0.000000">m</font></font></font></font></font></font></font></p><p align="left"></p>

To Do List Page 4

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>6</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>7</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>9</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="-1.800000" kerning="0"><b>10</b><font letterSpacing="0.000000"><b>0</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>8</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ff0000" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>1</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>2</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>3</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>4</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffcc00" letterSpacing="-1.800000" kerning="0"><b>9</b><font letterSpacing="0.000000"><b>5</b></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#5450a3" letterSpacing="-2.000000" kerning="0">P<font letterSpacing="-0.550000">r<font letterSpacing="-2.500000">o<font letterSpacing="-3.450000">m<font letterSpacing="-0.950000"> <font letterSpacing="-0.350000">N<font letterSpacing="0.300000">i</font></font></font>g<font letterSpacing="-1.850000">h<font letterSpacing="0.000000">t</font></font></font></font></font></font></p><p align="left"></p>

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/200

Relationship

EXP























z

Sleep

Recharge your Hp

Leave

Leave

Back to map

Play

Play





DAY


Energy Restored!





100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

Hey! It's just not the time to sleep,
I still have something to do...

Ami:
Hey Wake up! Tomorrow we'll have an exam,
let's go study together!

Yeah ok! (+ Relationship and Knowledge)
I have something else to do...

EXIT

Study

En -50

Raise your knowledge

Woo

Foolin around w/ chicks

Swim

Play swimming mini game





Knowledge level increased!

Knowledge +


Sorry! You don't have enough Money or Energy.
(Click the above button to go back.)

Pick the girl you want to meet!
Tomoko - 20En                       Ami - 5En                      Kotomi - 20En

Not completed

Not available
in version 2.0

Salesman

En -45

Work as a salesperson,
Wage = Charm x $1.5

Tutor

En -35

1+1=2

Teach some fuckin kids
Wage = Knowledge x $2.5

Drug Dealer

If you'r busted,
you need to pay Wage x 3.
Wage = Strength x $ 5.0





IBM

Your have earned:


$

1+1=?

Your have earned:


Your have earned:


You are busted!! You need to pay for the lawyer.
(click the above button to continue)

Drink Beer

En -20
$ -20

Raise your charm level

Train

Raise your strength

Fight

Fight for money





Charm level increased!!

Charm +


Strength level increased!!

Strength +


Tutorial
Easy
Normal
Hard

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

School is close on Sunday and Holidays.

Stop trying! She won't let you in.

Sim_Man: Hey I haven't done this part yet! Now Get out of my property

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<p align="center"><font face="Comic Sans MS" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Buy </b><font color="#ffff00"><b>N</b></font><b>ecklace</b></font></p><p align="center"></p>

$ -1000

<p align="center"><font face="Comic Sans MS" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Buy Necklace</b></font></p><p align="center"></p>

<p align="center"><font face="Comic Sans MS" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Buy Necklace</b></font></p><p align="center"></p>

<p align="center"><font face="Comic Sans MS" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Buy Necklace</b></font></p><p align="center"></p>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee





Talk

Talk

<p align="left"><font face="_sans" size="26" color="#333333" letterSpacing="-5.350000" kerning="0"><b>S</b><font letterSpacing="-4.400000"><b>p</b><font letterSpacing="-5.550000"><b>ec</b><font letterSpacing="-0.900000"><b>i</b><font letterSpacing="-3.500000"><b>a</b></font><b>l</b><font letterSpacing="-1.450000"><b> </b><font letterSpacing="-1.200000"><b>E</b><font letterSpacing="-2.950000"><b>v</b></font></font></font><b>e</b><font letterSpacing="-3.900000"><b>n</b><font letterSpacing="-0.300000"><b>t</b><font letterSpacing="0.000000"><b>!</b></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="26" color="#333333" letterSpacing="-2.800000" kerning="0">Y<font letterSpacing="-4.050000">o<font letterSpacing="-2.500000">u<font letterSpacing="-1.500000"> <font letterSpacing="1.100000">f<font letterSpacing="0.450000">i</font></font>n<font letterSpacing="-3.000000">d</font> <font letterSpacing="-2.900000">T</font></font>o<font letterSpacing="-5.550000">m</font></font>o<font letterSpacing="-1.550000">k</font>o<font letterSpacing="-1.500000"> <font letterSpacing="0.450000">i<font letterSpacing="-2.500000">n</font></font> <font letterSpacing="1.100000">t<font letterSpacing="-3.000000">h<font letterSpacing="-5.600000">e<font letterSpacing="0.000000"> </font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="26" color="#333333" letterSpacing="-4.700000" kerning="0">s<font letterSpacing="-3.000000">h<font letterSpacing="-4.050000">o</font>pp<font letterSpacing="0.450000">i<font letterSpacing="-2.500000">n<font letterSpacing="-4.050000">g<font letterSpacing="-1.500000"> <font letterSpacing="-5.550000">m<font letterSpacing="-3.550000">a</font></font></font>ll<font letterSpacing="0.000000">!</font></font></font></font></font></font></p><p align="left"></p>

1. Say Hi
2. Give her a hug
3. A soft kiss

1. Say Goodbye
2. Go shopping together

After a short conversation...

1. 'Try it on !'
2. Ignore

She is staring at a necklace...

1. 'It's lovely. I like it very much!'
2. 'Not bad.'

Tomoko: Do you like it?

1. Pay for her
2. Go to washroom

She loves the necklace(On Sale~$800 only) !!

Tomoko:
You are so sweet!!

Tomoko:
Hihi !

Tomoko:
How sweet...

Tomoko:
That's great!

Tomoko:
Yeah see you around!

Tomoko:
What time is it?
Oh I've got to go, bye now!

You don't have enough money!!

You are reaching your wallet...

Tomoko:
How embarrassing...

Date

Date

<p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-4.500000" kerning="0"><b>S</b><font letterSpacing="-3.700000"><b>p</b><font letterSpacing="-4.700000"><b>ec</b><font letterSpacing="-0.800000"><b>i</b><font letterSpacing="-2.950000"><b>a</b></font><b>l</b><font letterSpacing="-1.200000"><b> </b><font letterSpacing="-0.950000"><b>E</b><font letterSpacing="-2.500000"><b>v</b></font></font></font><b>e</b><font letterSpacing="-3.300000"><b>n</b><font letterSpacing="-0.250000"><b>t</b><font letterSpacing="-1.200000"><b> </b><font letterSpacing="-4.400000"><b>C</b><font letterSpacing="-4.600000"><b>o</b><font letterSpacing="-5.850000"><b>m</b></font></font></font></font></font><b>p</b></font><b>l</b></font><b>e</b><font letterSpacing="-0.250000"><b>t</b></font><b>e</b></font><b>d</b><font letterSpacing="0.000000"><b>!</b></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-3.450000" kerning="0">Goo<font letterSpacing="-2.550000">d<font letterSpacing="-1.250000"> <font letterSpacing="-3.950000">s</font></font>h<font letterSpacing="-4.750000">e<font letterSpacing="-1.250000"> <font letterSpacing="0.350000">i<font letterSpacing="-3.950000">s</font></font> </font></font>h<font letterSpacing="-3.000000">a</font>pp<font letterSpacing="-2.200000">y<font letterSpacing="0.000000">.</font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-2.700000" kerning="0">R<font letterSpacing="-4.750000">e<font letterSpacing="0.350000">l<font letterSpacing="-3.000000">a<font letterSpacing="0.950000">t</font></font>i<font letterSpacing="-3.450000">o<font letterSpacing="-2.150000">n<font letterSpacing="-3.950000">s<font letterSpacing="-2.550000">h</font></font></font>i<font letterSpacing="-2.550000">p<font letterSpacing="-1.250000"> </font></font></font>e<font letterSpacing="-1.750000">x<font letterSpacing="-2.550000">p<font letterSpacing="-1.250000"> </font></font>i<font letterSpacing="-2.150000">n<font letterSpacing="-3.500000">c<font letterSpacing="-0.750000">r</font></font></font>e<font letterSpacing="-3.000000">a<font letterSpacing="-3.950000">s</font></font></font>e<font letterSpacing="-2.550000">d<font letterSpacing="0.000000">!</font></font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-1.000000" kerning="0">A<font letterSpacing="-3.950000">s<font letterSpacing="-1.300000">k<font letterSpacing="-1.250000"> <font letterSpacing="-2.550000">h<font letterSpacing="-4.750000">e<font letterSpacing="-0.750000">r</font></font> <font letterSpacing="0.950000">t<font letterSpacing="-3.450000">o</font></font> <font letterSpacing="-3.450000">go</font></font> </font></font>s<font letterSpacing="-3.450000">o<font letterSpacing="-4.700000">m<font letterSpacing="-4.750000">e<font letterSpacing="-0.950000">w<font letterSpacing="-2.550000">h</font></font>e<font letterSpacing="-0.750000">r</font>e<font letterSpacing="-1.250000"> </font>e<font letterSpacing="0.350000">l</font></font></font>s<font letterSpacing="0.000000">e</font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-0.950000" kerning="0">w<font letterSpacing="0.350000">i<font letterSpacing="0.950000">t<font letterSpacing="-2.550000">h<font letterSpacing="-1.250000"> <font letterSpacing="-2.200000">y<font letterSpacing="-3.450000">o<font letterSpacing="-2.150000">u<font letterSpacing="0.000000">!</font></font></font></font></font></font></font></font></font></p><p align="left"></p>

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Ask

?

Ask

Give

Give

Lv:
exp:



Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

<p align="left"><font face="_sans" size="26" color="#333333" letterSpacing="-2.800000" kerning="0">Y<font letterSpacing="-4.050000">o<font letterSpacing="-2.500000">u<font letterSpacing="-1.500000"> <font letterSpacing="0.000000">j</font></font>u<font letterSpacing="-4.700000">s<font letterSpacing="1.100000">t<font letterSpacing="-1.500000"> <font letterSpacing="-5.550000">m<font letterSpacing="-3.550000">a<font letterSpacing="-3.000000">d<font letterSpacing="-5.600000">e</font></font></font> <font letterSpacing="-3.550000">a</font></font> </font></font>n<font letterSpacing="-5.600000">e<font letterSpacing="-1.100000">w<font letterSpacing="-1.500000"> <font letterSpacing="1.100000">f<font letterSpacing="-0.850000">r<font letterSpacing="0.450000">i</font></font></font>e</font></font></font>n<font letterSpacing="-3.000000">d<font letterSpacing="0.000000">!!</font></font></font></font></font></font></p><p align="left"><font face="_sans" size="26" color="#333333" letterSpacing="-5.400000" kerning="0">S<font letterSpacing="-3.000000">h<font letterSpacing="-5.600000">e<font letterSpacing="-0.800000">&apos;<font letterSpacing="0.450000">ll<font letterSpacing="-1.500000"> <font letterSpacing="1.100000">t<font letterSpacing="-3.550000">a<font letterSpacing="-1.550000">k</font></font></font></font>e<font letterSpacing="-1.500000"> <font letterSpacing="-2.600000">y<font letterSpacing="-4.050000">o<font letterSpacing="-2.500000">u<font letterSpacing="-0.850000">r</font></font></font> <font letterSpacing="-4.050000">g</font></font>i<font letterSpacing="1.100000">ft<font letterSpacing="-4.700000">s</font></font> <font letterSpacing="1.100000">f<font letterSpacing="-0.850000">r<font letterSpacing="-4.050000">o<font letterSpacing="-5.550000">m<font letterSpacing="0.000000"> </font></font></font></font></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="26" color="#333333" letterSpacing="-2.500000" kerning="0">n<font letterSpacing="-4.050000">o<font letterSpacing="-1.100000">w<font letterSpacing="-1.500000"> </font></font>o</font>n<font letterSpacing="0.000000">.</font></font></p><p align="left"></p>



Girl:
My name is Tomoko Saeki...
How about yours?

Girl:
Er...  well I've to go,
can I talk to you later?

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.



Ami:
Go away!!

1. General Info
2. Gifts
3. Items
4. Dating
5. Hints and Tips



Ami:
My name is Tomoko Saeki...
How about yours?

Ami:
Er...  well I've to go,
can I talk to you later?

Ami:
Sorry I can't take your gifts...

Ami:
Stop kidding!!

Press Space to SKIP

ZZZ...zzz...ZZZ...zzz...

What time is it now...?

Shit! 8:23... almost time for school...
I hate school man...

Well my name is...


I am an ordinary man with an ordinary life...

McDonalds, Starbucks, Coke, IKEA, Levis...
well you get the point.

I never do well in school... I am no good at any
sport and I have no girlfriend... oh what a piece
of crap!!

About a week ago, I decided that I need a
change... a big one... so I left home...

And came here ... Japan.

I don't know why I choose this country, I can
never learn the damn language... I like playing
video games... yeah... that's why I am here.

And the chicks are pretty hot too...

But they won't like me! I can't talk to them...
I am broke... God damn it!
I think I will just kill myself now...

??????????

A girl with armor and gun:   Hi there!

Hey!! Who the hell are you? What are you
doing in my... bedroom?

Girl:    I'm a DNA Operator.  ID number
D-2673FT752. I work in the shadows
manipulating  DNA...
I come from 63 years in the future.

(Am I fully awake? But this dream is so real
and the girl is cute too...)

What DNA operator? I don't know any future
shit now get out of my property!

Girl:   Calm down Mr.


You are my client. You in the future,
ask me to come back and manipulate
your DNA.

Why... why would I want to do that?

Girl:   Sorry this is confidential and I cannot
tell you but I think you know better than me.
You do want to be a better man, don't you.

Girl:   Ok sir! I don't have much time here.
This bullet contains the DCM, DNA Control
Medicine, that you will... have chosen in
the future.

Girl:   And now I am going to inject this bullet
into your body... don't worry it won't hurt and
you will wake up as if this never happen.

This is ridiculous! Wait wait wait...
I don't wanna die now... at least not like this...

! ! ! ! ! ! ! ! ! ! !

Girl:    Sir... when you wake up, your DNA will be
manipulated and your charm, knowledge and
strength will grow rapidly.

You will understand and speak every single
language in the world...

You:    Wait... I... I... didn't... get...
Will... we... meet... meet again?

Girl:   No!  Since your future has been changed we
will never meet again. Have a nice dream sir...
I am going back to the future! Take Care.

Shit! 8:28... almost time for school...
I hate school man...

Wait a sec... it's so familiar... and I feel a little
bit... unusual.

Oh Whatever... got to go!

First day in Fukoma High!

Girl :   Hi! I havent seen you before in school...
you new here ?

You :   Yeah im new!

Girl :   Very good to meet you I am Ami
School journalist and if anyone knows all the girls
and boys of our fair school its me !

Ami :   Let me show you around...

Ami :   The girl over there is Tomoko,
the Sexy Queen of Fumoko High.

Ami :   All the boyz are crazy about her...

Ami :   Don't even think about it!
She won't talk to guys like you...
Sorry... hehe.

New Girl :   Hey Ami !

Girl :   *whispers to Ami* Who's this?

Ami :   Stud I want you to meet my friend
Kotomi Takanashi

Kotomi :   Oh hi.. its really good to meet you!

Kotomi :   Sorry I'm in a hurry, see you guys later!

Ami :   She is a little bit shy but she is cute isn't it?
She is the second most popular girl in our school.

You:    By the way... who's that tall guy over
there? He doesn't look very friendly.

Ami:   Oh? That's Ryuji, the captain of the
swimming team... Rich, arrogant, handsome
and popuplar... a professional woman player.

Ami:   Although personally I find him
disgusting, almost every single girl in school
like him.

You:   No way!! He's GAY! Fucking GAY!

Ami:   Well... believe it or not, if you want to get
any hot girl he will be in your way...

Ami:   Forget about him, let's talk about
something else...

Ami:   We have different functions at the
City Hall on holidays, and those are great
chances to meet girls...

Ami:  It is important to check your To Do List
often for holidays... you don't want to miss
any big event, do you?

Ami:   Where...? Come on it's in your Palm.
Just press the To Do Key and it will show up.

You two keep talking for another 15 minutes...

Ami :   Oh I have to go too, if you have any
questions about the girls or you want any
tips and hints...ask me.

Ami :   You can treat me as your guide. Bye!

Seeya Ami !!
(Thanks God this is a good school with
lots of chicks...)

Ok It's time to go to class now...
Let's see... Japanese 100, Room 2036...
should be this one...

Oral English

! ! ! ! ! !   ! ! ! ! ! !   ! ! ! ! ! !

WOW !!!

Excuse me! Is this Room 203...

Teacher:   This is Room 2038, English 310.
Are you in the right room?

Oh yeah... I am the new student... and English...
right I need English.
(Wrong room... who cares!!)

Teacher:   Are you sure?
You speak very fluent English...

Well... I... I have a grammar problem... and
I can't spell, I can't even spell the word
... Apple, yeah... I always go like
A... P... L... E, aple.

Teacher:   Sorry this is Oral English Class, you
should take a grammar course instead...

(Damnit...!)
Oral English...? Yeah... my oral is horrible, ...
you know I have this accent, and people
here don't understand me...

so I want to learn the Japanese accent...

Teacher:   Ohh ok... I will try to help you
with your...accent.
(What an asshole!)

Teacher:   My name is Akira... maybe you
can be my assistant... if you... don't mind?

No I don't ! My pleasure...

Akira:   Oh great Thank you.  I always want an
assistant. Now please have a seat our class
will start very soon.

(Oh yeah... I LOVE school!)

Akira:   Good morning everyone!
Today I will teach you how to speak English
in a German way...

Z...Z...Z...Z...Z...Z...!!
(How come I am so tired... ? What
did I do this morning?)

Akira:   Hello? Wake up!! Class is over!

Opps... sorry... I am so sorry...
I don't feel very well this morning...

Akira:    It's ok... come and see me after school,
we will have a talk.

?????  Ok... no problem. In your office?

Akira:   Nope! Do you know the local pub?
I will be waiting for you there.

Ok... this sounds good!
(What the hell? My life is changing!)

Akira:   Ok so see you there! Bye now.

Near the pub...

(Holy shit! This place looks scary!
I can't believe that my teacher will come
to this kinda place.)

Akira:   Hey overhere! In the washroom!

(Oh my fucking God!!!)
Yeah... I am coming in!

Akira:   I want you to do me a favor...

Oh I will do anything you want...
Please tell me teacher...
(I still can't believe it...)

Akira:   ... I want you...

Oh yes!! Come on baby...

Akira:   I want you to fight me.

Haha... ? Fight... ? I am sorry my
ears are not very good...

Akira:    I said I want you to FIGHT me!!

Hahaha... fight? ... why...?

Akira:    Come on fight me!
Fight me like a man!!

It's a joke! It's a joke right...?
Haha it's funny... ... ...

Akira:   It's not a joke. Do you really think I am that
stupid? Telling me that you can't spell apple and
then slept in my class... and now you treat me
like a slut...

Hold on a sec... I didn't start the whole thing...

Akira:   Your horny face makes me sick!
You want me to teach you huh?
Now I am going to teach you a lesson!

Fuck This makes no sense at all...
I am leaving... anyway
I don't fight woman!

Hey!! I don't want to fight...
(Why am I seeing stars around me...
she's good...)

Akira:    If you do anything silly again,
I will kick your...
oh... what a wimp... can't even take one.

(Oh my head...)

(First day school... got beat up by...
an English teacher...)

......

Hello, Mr.


(Who's that !? ... who's calling my name?)

You don't know me...
but I know you very well...

Let me tell you something about your fate.

From now on, Within 100 days, you will find a girl that
truly in love with you, and you will eventually marry
her and live with her for the rest of your life.

This girl will save you from a fatal accident, which
will happen exactly 100 days later.

100 days later... that is my prom...

But due to an unexpected interference happened this
morning, your fate is not an absolute truth... you have
to determine it yourself.

This morning...? Yeah I know that something
had happened this morning...

Find your true love within these 100 days. If you and the girl
fail to fall in love with each other, we will all in trouble.

We? Why we?

One falls and the whole thing collapses.

I don't understand you... anyway who's the
girl...

You will have to find out yourself. Just follows your heart.

And before I leave, let me give you a piece of advice.

Build up your strength, knowledge and charm as soon as
possible!! Without these three qualities, you will never
get the girl.

Wait... who are you? Why are you telling
me all these?

I am just a foture teller. Remember,
One falls, the others collapse. Good Luck!

Special Event: KOF CosPlay

Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular to the KOF tournaments.
Takuma Sakazaki is Yuri's father, as he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan
Height : 168 cm
Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America
Height : 168 cm
Weight : 49 kg

Do you love Blue Mary? Comon everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan
Height : 165 cm
Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

Vote for:

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her!

The Winner is... Kotomi Takanashi!!

Kotomi :   Oh you did vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko :  Oh my god I am hyper!
Baby I love you. (kiss)

7:30 pm

Tomoko:   Please no... don't do that...

Akira:   Don't act like an innocent little girl Tomoko,
you know you like it this way....

Tomoko:   NO!! Stop it! You are hurting me...

Akira:   I've heard all the stories about you.
Wearing those sexy outfits, making guys horny
and then dance away from their attentions...

Akira:   It's time for you to be punished, you
little slut...



Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

<p align="left"><font face="_sans" size="28" color="#333333" letterSpacing="-2.950000" kerning="0">Y<font letterSpacing="-4.350000">o<font letterSpacing="-2.650000">u<font letterSpacing="-1.600000"> <font letterSpacing="1.200000">t<font letterSpacing="-1.200000">w</font></font></font>o<font letterSpacing="-1.600000"> <font letterSpacing="-3.800000">b<font letterSpacing="-6.050000">e<font letterSpacing="-4.500000">c</font></font></font>o<font letterSpacing="-6.000000">m<font letterSpacing="-6.050000">e</font></font> </font></font>goo<font letterSpacing="-3.250000">d<font letterSpacing="-1.600000"> <font letterSpacing="1.200000">f<font letterSpacing="-0.950000">r<font letterSpacing="0.450000">i<font letterSpacing="-6.050000">e<font letterSpacing="-2.650000">n</font></font></font></font>d<font letterSpacing="-5.050000">s<font letterSpacing="0.000000">,</font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="28" color="#333333" letterSpacing="-3.800000" kerning="0">a<font letterSpacing="-2.650000">n<font letterSpacing="-3.250000">d<font letterSpacing="-1.600000"> </font></font>n<font letterSpacing="-4.350000">o<font letterSpacing="-1.200000">w<font letterSpacing="-1.600000"> <font letterSpacing="-2.800000">y</font></font>o</font></font>u<font letterSpacing="-1.600000"> <font letterSpacing="-4.500000">c</font></font>a</font>n<font letterSpacing="-1.600000"> <font letterSpacing="-4.500000">c</font></font>a<font letterSpacing="0.450000">ll<font letterSpacing="-1.600000"> <font letterSpacing="-3.250000">h<font letterSpacing="-6.050000">e<font letterSpacing="-0.950000">r</font></font> </font></font>b<font letterSpacing="-2.800000">y<font letterSpacing="0.000000"> </font></font></font></font></p><p align="left"><font face="_sans" size="28" color="#333333" letterSpacing="-3.250000" kerning="0">ph<font letterSpacing="-4.350000">o<font letterSpacing="-2.650000">n<font letterSpacing="-6.050000">e<font letterSpacing="0.100000">!<font letterSpacing="0.000000">!</font></font></font></font></font></font></p><p align="left"></p>

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...




Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

I am BAD



Tomoko:
I usually go shopping on Sunday.
(Day 7, 14, 21, 28 and so on)

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

<p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-2.650000" kerning="0">Y<font letterSpacing="-3.900000">o<font letterSpacing="-2.400000">u<font letterSpacing="-1.450000"> <font letterSpacing="1.050000">t<font letterSpacing="-1.050000">w</font></font></font>o<font letterSpacing="-1.450000"> <font letterSpacing="-3.400000">b<font letterSpacing="-5.400000">e<font letterSpacing="-4.000000">c</font></font></font>o<font letterSpacing="-5.350000">m<font letterSpacing="-5.400000">e</font></font> <font letterSpacing="-4.000000">c<font letterSpacing="0.450000">l</font></font></font>o<font letterSpacing="-4.500000">s<font letterSpacing="-5.400000">e<font letterSpacing="-1.450000"> <font letterSpacing="1.050000">f<font letterSpacing="-0.850000">r<font letterSpacing="0.450000">i</font></font></font>e</font></font>n<font letterSpacing="-2.900000">d</font>s<font letterSpacing="0.000000">,</font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-2.400000" kerning="0">n<font letterSpacing="-3.900000">o<font letterSpacing="-1.050000">w<font letterSpacing="-1.450000"> <font letterSpacing="-2.500000">y</font></font>o</font></font>u<font letterSpacing="-1.450000"> <font letterSpacing="-4.000000">c<font letterSpacing="-3.400000">a</font></font>n</font> <font letterSpacing="-4.500000">s<font letterSpacing="1.050000">t<font letterSpacing="-3.400000">a<font letterSpacing="-0.850000">r</font></font>t<font letterSpacing="-1.450000"> <font letterSpacing="-2.900000">d<font letterSpacing="-3.400000">a</font></font>t<font letterSpacing="0.450000">i</font></font></font>n<font letterSpacing="0.000000">g</font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-2.900000" kerning="0">h<font letterSpacing="-5.400000">e<font letterSpacing="-0.850000">r<font letterSpacing="-1.450000"> <font letterSpacing="-3.400000">a<font letterSpacing="-2.400000">n</font></font></font>d<font letterSpacing="-1.450000"> <font letterSpacing="-4.500000">s</font></font></font>h</font>e<font letterSpacing="-1.450000"> <font letterSpacing="-1.050000">w<font letterSpacing="0.450000">ill</font></font> <font letterSpacing="-3.400000">a<font letterSpacing="-2.400000">n<font letterSpacing="-4.500000">s<font letterSpacing="-1.050000">w<font letterSpacing="-5.400000">e<font letterSpacing="0.000000">r</font></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-3.400000" kerning="0">a<font letterSpacing="-4.500000">s<font letterSpacing="-1.450000"> <font letterSpacing="0.450000">l<font letterSpacing="-3.900000">o<font letterSpacing="-2.400000">n</font>g</font></font> </font></font>a<font letterSpacing="-4.500000">s<font letterSpacing="-1.450000"> <font letterSpacing="-2.500000">y<font letterSpacing="-3.900000">o<font letterSpacing="-2.400000">u</font></font> </font></font>a</font>s<font letterSpacing="-1.500000">k<font letterSpacing="0.000000">!!</font></font></font></p><p align="left"></p>

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!




Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...



Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
My father is working overseas
and I never see him.
The nights are always lonely.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)


Tomoko:
Well I maybe free on...
(WeekDay #):


Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.




Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)


Pick a day:

Tomoko:
Sorry I am not available on that day.



Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)


Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan





Tomoko:
Wow this is so beautiful!!
I love it! (kiss)


(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)



Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...




Kotomi:
Thank you!!

Kotomi:
......



Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!




Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...



Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)


Kotomi:
Well I maybe free on...
(WeekDay #):


Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
My mommy is working for
MIScom.

Kotomi:
Sport Car? I like 360 Spider.




Kotomi:
Oh I LIKE it!  Thank you...


(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.



Kotomi
I wish one day I could drive a
spaceship... hehe.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)


Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:





Kotomi:
Wow this is so beautiful!!
I love it! (kiss)


(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She didn't go to school...
You'd better find out what's
going on.



Tomoko: Hey... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)



Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the aquatic centre and see who's the
fastest man in school! Girls, please come with
us.

Kotomi: Oh... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)



Girls: You look pretty tired today,
please go home and take a rest.

Kiss

Kiss

Album

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
You wish!

<p align="left"><font face="_sans" size="24" color="#000000" letterSpacing="-4.900000" kerning="0"><b>S</b><font letterSpacing="-4.050000"><b>h</b><font letterSpacing="-5.150000"><b>e</b><font letterSpacing="-1.350000"><b> </b><font letterSpacing="-0.850000"><b>i</b><font letterSpacing="-5.600000"><b>s</b></font></font><b> </b><font letterSpacing="-6.400000"><b>m</b></font></font><b>e</b><font letterSpacing="-0.850000"><b>l</b><font letterSpacing="-0.250000"><b>t</b></font><b>i</b><font letterSpacing="-3.550000"><b>n</b><font letterSpacing="-5.000000"><b>g</b><font letterSpacing="-1.300000"><b>..</b><font letterSpacing="0.000000"><b>.</b></font></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="23" color="#000000" letterSpacing="-1.100000" kerning="0">E<font letterSpacing="-3.150000">a<font letterSpacing="-4.150000">s<font letterSpacing="-2.300000">y<font letterSpacing="-1.350000"> </font></font>b<font letterSpacing="-3.600000">o<font letterSpacing="-2.300000">y<font letterSpacing="0.000000">!<font letterSpacing="-1.350000"> <font letterSpacing="-2.450000">Y</font></font></font>o<font letterSpacing="-2.200000">u<font letterSpacing="-1.350000"> </font></font></font>a<font letterSpacing="-0.750000">r<font letterSpacing="-5.000000">e<font letterSpacing="-1.350000"> </font></font></font>a<font letterSpacing="0.400000">l<font letterSpacing="-4.900000">m</font></font>o</font>s<font letterSpacing="0.000000">t</font></font></font></font></p><p align="left"><font face="_sans" size="23" color="#000000" letterSpacing="0.950000" kerning="0">t<font letterSpacing="-2.700000">h<font letterSpacing="-5.000000">e<font letterSpacing="-0.750000">r</font>e<font letterSpacing="-1.350000">. <font letterSpacing="-2.300000">J<font letterSpacing="-2.200000">u<font letterSpacing="-4.150000">s</font></font></font></font>t<font letterSpacing="-1.350000"> <font letterSpacing="0.400000">i<font letterSpacing="-4.900000">m</font></font></font>p<font letterSpacing="-0.750000">r</font>e<font letterSpacing="-4.150000">ss<font letterSpacing="-1.350000"> </font></font>h</font>e<font letterSpacing="0.000000">r</font></font></font></p><p align="left"><font face="_sans" size="23" color="#000000" letterSpacing="-3.600000" kerning="0">o<font letterSpacing="-2.200000">n<font letterSpacing="-5.000000">e<font letterSpacing="-1.350000"> <font letterSpacing="0.400000">l<font letterSpacing="-3.150000">a<font letterSpacing="-4.150000">s<font letterSpacing="0.950000">t</font></font></font> <font letterSpacing="0.950000">t</font>i<font letterSpacing="-4.900000">m</font></font>e</font> <font letterSpacing="-3.150000">a</font></font>n<font letterSpacing="-2.700000">d<font letterSpacing="-1.350000"> <font letterSpacing="-4.150000">s</font></font>h<font letterSpacing="-5.000000">e<font letterSpacing="-1.350000"> <font letterSpacing="0.400000">i<font letterSpacing="-4.150000">s<font letterSpacing="0.000000"> </font></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="23" color="#000000" letterSpacing="-3.150000" kerning="0">a<font letterSpacing="0.400000">ll<font letterSpacing="-1.350000"> <font letterSpacing="-2.300000">y<font letterSpacing="-3.600000">o<font letterSpacing="-2.200000">u<font letterSpacing="-0.750000">r<font letterSpacing="-4.150000">s<font letterSpacing="0.000000">!</font></font></font></font> <font letterSpacing="-4.750000">S<font letterSpacing="0.950000">t</font></font></font></font>a<font letterSpacing="-2.300000">y</font> <font letterSpacing="-3.700000">c<font letterSpacing="-3.600000">oo</font></font>l</font> <font letterSpacing="0.000000">!!</font></font></font></p><p align="left"></p>

Tomoko:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000


Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.


Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!


Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):


Tomoko:
Well, how many?


Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $


Tomoko:
Hey you are right!!

You lost: $


Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

$ -150

Hot Beach

Hot Beach

$- 300

Space Trip

Space Trip

$- 5000

Blue Mountain

Blue Mountain

$ -500

Sleeping Forest

Sleeping Forest

$ -300

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

$ -200

<p align="left"><font face="_sans" size="18" color="#333333" letterSpacing="-0.350000" kerning="0"><b>D</b><font letterSpacing="-2.400000"><b>a</b><font letterSpacing="0.000000"><b>y</b></font></font></font></p><p align="left"></p>



Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper


Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink


Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom


Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters


Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song


Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High


Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21


Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773


1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?


Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)




Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)




Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

<p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-3.950000" kerning="0">G<font letterSpacing="-0.850000">r<font letterSpacing="-5.400000">e<font letterSpacing="-3.400000">a<font letterSpacing="1.050000">t<font letterSpacing="-1.450000"> <font letterSpacing="-2.500000">J<font letterSpacing="-3.900000">o</font></font></font>b<font letterSpacing="0.000000">!!<font letterSpacing="-1.450000"> <font letterSpacing="-2.750000">T<font letterSpacing="-2.900000">h</font></font></font></font>e<font letterSpacing="-1.450000"> </font>f</font>a<font letterSpacing="-5.350000">m<font letterSpacing="-3.900000">o<font letterSpacing="-2.400000">u<font letterSpacing="-4.500000">s<font letterSpacing="0.000000"> </font></font></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="0.150000" kerning="0">M<font letterSpacing="0.450000">i<font letterSpacing="-4.500000">ss<font letterSpacing="-1.450000"> <font letterSpacing="-0.750000">F<font letterSpacing="-2.400000">u<font letterSpacing="-1.500000">k<font letterSpacing="-3.900000">o<font letterSpacing="-5.350000">m<font letterSpacing="-3.400000">a</font></font></font></font> <font letterSpacing="-1.050000">H</font></font></font>i<font letterSpacing="-3.900000">g<font letterSpacing="0.000000">h</font></font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="0.450000" kerning="0">i<font letterSpacing="-4.500000">s<font letterSpacing="-1.450000"> <font letterSpacing="-2.400000">n<font letterSpacing="-3.900000">o<font letterSpacing="-1.050000">w</font></font> <font letterSpacing="-2.500000">y<font letterSpacing="-3.900000">o</font></font>u<font letterSpacing="-0.850000">r</font></font> <font letterSpacing="-3.900000">g</font></font>i<font letterSpacing="-0.850000">r</font></font>l<font letterSpacing="1.050000">f<font letterSpacing="-0.850000">r</font></font>i<font letterSpacing="-5.400000">e<font letterSpacing="-2.400000">n<font letterSpacing="-2.900000">d<font letterSpacing="0.000000">! </font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-2.650000" kerning="0">Y<font letterSpacing="-3.900000">o<font letterSpacing="-2.400000">u<font letterSpacing="-1.450000"> <font letterSpacing="-4.000000">c<font letterSpacing="-3.400000">a</font></font>n</font> <font letterSpacing="-1.500000">v<font letterSpacing="0.450000">i<font letterSpacing="-4.500000">s</font>i<font letterSpacing="1.050000">t<font letterSpacing="-1.450000"> <font letterSpacing="-2.900000">h<font letterSpacing="-5.400000">e<font letterSpacing="-0.850000">r<font letterSpacing="0.000000"> </font></font></font></font></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-2.900000" kerning="0">p<font letterSpacing="0.450000">l<font letterSpacing="-3.400000">a<font letterSpacing="-4.000000">c<font letterSpacing="-5.400000">e<font letterSpacing="-1.450000"> <font letterSpacing="1.050000">f<font letterSpacing="-0.850000">r<font letterSpacing="-3.900000">o<font letterSpacing="-5.350000">m</font></font></font> <font letterSpacing="-2.400000">n<font letterSpacing="-3.900000">o<font letterSpacing="-1.050000">w</font></font></font> <font letterSpacing="-3.900000">o<font letterSpacing="-2.400000">n</font></font> <font letterSpacing="0.000000">!!</font></font></font></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-2.450000" kerning="0">T<font letterSpacing="-3.450000">o<font letterSpacing="-4.700000">m</font>o<font letterSpacing="-1.300000">k</font>o<font letterSpacing="0.000000">:</font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-1.400000" kerning="0">W<font letterSpacing="-3.450000">o<font letterSpacing="-0.950000">w<font letterSpacing="0.000000">!<font letterSpacing="-1.250000"> <font letterSpacing="2.250000">I</font> </font></font>w<font letterSpacing="0.350000">ill<font letterSpacing="-1.250000"> <font letterSpacing="-4.700000">m</font></font>i<font letterSpacing="-3.950000">ss<font letterSpacing="-1.250000"> <font letterSpacing="-2.200000">y</font></font></font>o<font letterSpacing="-2.150000">u<font letterSpacing="-1.250000">... <font letterSpacing="-4.450000">C<font letterSpacing="-3.000000">a</font></font></font>ll<font letterSpacing="-1.250000"> <font letterSpacing="-4.700000">m<font letterSpacing="-4.750000">e</font></font> <font letterSpacing="-3.950000">s</font></font></font>oo<font letterSpacing="-2.150000">n<font letterSpacing="0.000000">.</font></font></font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-2.750000" kerning="0">P<font letterSpacing="0.350000">l<font letterSpacing="-4.750000">e<font letterSpacing="-3.000000">a<font letterSpacing="-3.950000">s</font></font>e<font letterSpacing="-1.250000"> <font letterSpacing="-1.300000">k</font></font>ee<font letterSpacing="-2.550000">p<font letterSpacing="-1.250000"> <font letterSpacing="0.950000">t</font></font>h</font></font>i<font letterSpacing="-3.950000">s<font letterSpacing="0.000000">!</font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-1.650000" kerning="0">(<font letterSpacing="-3.450000">Goo<font letterSpacing="-2.550000">d<font letterSpacing="-1.250000"> <font letterSpacing="-2.200000">J</font></font>o<font letterSpacing="-3.000000">b<font letterSpacing="0.000000">!<font letterSpacing="-1.250000"> <font letterSpacing="-4.550000">S</font></font></font>h<font letterSpacing="-4.750000">e<font letterSpacing="-1.250000"> <font letterSpacing="0.350000">i<font letterSpacing="-3.950000">s</font></font> <font letterSpacing="0.350000">i<font letterSpacing="-4.700000">m</font></font></font>p<font letterSpacing="-0.750000">r</font>e<font letterSpacing="-3.950000">ss</font>e</font></font>d<font letterSpacing="-1.250000"> <font letterSpacing="-3.000000">a<font letterSpacing="-2.150000">n</font></font>d<font letterSpacing="0.000000"> </font></font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-3.450000" kerning="0">g<font letterSpacing="0.350000">i<font letterSpacing="-1.300000">v<font letterSpacing="-4.750000">e<font letterSpacing="-3.950000">s<font letterSpacing="-1.250000"> <font letterSpacing="-2.200000">y</font></font></font></font>o<font letterSpacing="-2.150000">u<font letterSpacing="-1.250000"> </font></font></font>o<font letterSpacing="-2.150000">n<font letterSpacing="-4.750000">e<font letterSpacing="-1.250000"> <font letterSpacing="-2.550000">p</font></font></font>i<font letterSpacing="-4.750000">e<font letterSpacing="-3.500000">c</font>e<font letterSpacing="-1.250000"> </font></font></font>o<font letterSpacing="0.950000">f<font letterSpacing="-1.250000"> <font letterSpacing="-2.550000">p<font letterSpacing="-2.150000">u<font letterSpacing="-1.300000">zz</font></font></font>l<font letterSpacing="-4.750000">e</font>.<font letterSpacing="0.000000">)</font></font></font></font></font></p><p align="left"></p>

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!










Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)
















No idea. I should have turned it off.
(Kotomi will be mad at me...)







Tomoko:
My blood type...

1. A
2. B
3. O
4. AB


Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm


Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm


Tomoko:
My hip's size...


Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm


Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg


Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama


Tomoko:
Do you remember when we first kiss?

Enter a day number:


Answer (1-100):


Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)







Tomoko:
Let's do something else...

Great Job!! The famous Miss Fukoma High
is now your girlfriend! You can visit her
place from now on !!










One of my clients... he's very annoying.
(Kotomi will be mad at me...)











1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm






Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)







YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!
Finally, no more guessing!!



Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...


Kotomi:
I usually like to wear clothes in those
colors...


Kotomi:
My mommy goes to work everyday...


Kotomi:
Let's go see my fav movie again...


Kotomi:
Yeah I remember the song...


Kotomi...
I go to school with Ami everyday...


Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21


Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!



Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)




Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)




Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

<p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-3.950000" kerning="0">G<font letterSpacing="-0.850000">r<font letterSpacing="-5.400000">e<font letterSpacing="-3.400000">a<font letterSpacing="1.050000">t<font letterSpacing="-1.450000"> <font letterSpacing="-2.500000">J<font letterSpacing="-3.900000">o</font></font></font>b<font letterSpacing="0.000000">!!<font letterSpacing="-1.450000"> <font letterSpacing="-5.050000">C<font letterSpacing="-2.400000">u</font></font></font>t</font></font>e<font letterSpacing="-1.450000"> <font letterSpacing="-0.150000">K<font letterSpacing="-3.900000">o<font letterSpacing="1.050000">t</font>o<font letterSpacing="-5.350000">m<font letterSpacing="0.000000">i</font></font></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="0.450000" kerning="0">i<font letterSpacing="-4.500000">s<font letterSpacing="-1.450000"> <font letterSpacing="-2.400000">n<font letterSpacing="-3.900000">o<font letterSpacing="-1.050000">w</font></font> <font letterSpacing="-2.500000">y<font letterSpacing="-3.900000">o</font></font>u<font letterSpacing="-0.850000">r</font></font> <font letterSpacing="-3.900000">g</font></font>i<font letterSpacing="-0.850000">r</font></font>l<font letterSpacing="1.050000">f<font letterSpacing="-0.850000">r</font></font>i<font letterSpacing="-5.400000">e<font letterSpacing="-2.400000">n<font letterSpacing="-2.900000">d<font letterSpacing="0.000000">! </font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-2.650000" kerning="0">Y<font letterSpacing="-3.900000">o<font letterSpacing="-2.400000">u<font letterSpacing="-1.450000"> <font letterSpacing="-4.000000">c<font letterSpacing="-3.400000">a</font></font>n</font> <font letterSpacing="-1.500000">v<font letterSpacing="0.450000">i<font letterSpacing="-4.500000">s</font>i<font letterSpacing="1.050000">t<font letterSpacing="-1.450000"> <font letterSpacing="-2.900000">h<font letterSpacing="-5.400000">e<font letterSpacing="-0.850000">r<font letterSpacing="0.000000"> </font></font></font></font></font></font></font></font></font></font></font></p><p align="left"><font face="_sans" size="25" color="#333333" letterSpacing="-2.900000" kerning="0">p<font letterSpacing="0.450000">l<font letterSpacing="-3.400000">a<font letterSpacing="-4.000000">c<font letterSpacing="-5.400000">e<font letterSpacing="-1.450000"> <font letterSpacing="1.050000">f<font letterSpacing="-0.850000">r<font letterSpacing="-3.900000">o<font letterSpacing="-5.350000">m</font></font></font> <font letterSpacing="-2.400000">n<font letterSpacing="-3.900000">o<font letterSpacing="-1.050000">w</font></font></font> <font letterSpacing="-3.900000">o<font letterSpacing="-2.400000">n</font></font> <font letterSpacing="0.000000">!!</font></font></font></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-0.150000" kerning="0">K<font letterSpacing="-3.450000">o<font letterSpacing="0.950000">t</font>o<font letterSpacing="-4.700000">m<font letterSpacing="0.350000">i<font letterSpacing="0.000000">:</font></font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-1.400000" kerning="0">W<font letterSpacing="-3.450000">o<font letterSpacing="-0.950000">w<font letterSpacing="0.000000">!<font letterSpacing="-1.250000"> <font letterSpacing="2.250000">I</font> </font></font>w<font letterSpacing="0.350000">ill<font letterSpacing="-1.250000"> <font letterSpacing="-4.700000">m</font></font>i<font letterSpacing="-3.950000">ss<font letterSpacing="-1.250000"> <font letterSpacing="-2.200000">y</font></font></font>o<font letterSpacing="-2.150000">u<font letterSpacing="-1.250000">... <font letterSpacing="-4.450000">C<font letterSpacing="-3.000000">a</font></font></font>ll<font letterSpacing="-1.250000"> <font letterSpacing="-4.700000">m<font letterSpacing="-4.750000">e</font></font> <font letterSpacing="-3.950000">s</font></font></font>oo<font letterSpacing="-2.150000">n<font letterSpacing="0.000000">.</font></font></font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-2.750000" kerning="0">P<font letterSpacing="0.350000">l<font letterSpacing="-4.750000">e<font letterSpacing="-3.000000">a<font letterSpacing="-3.950000">s</font></font>e<font letterSpacing="-1.250000"> <font letterSpacing="-1.300000">k</font></font>ee<font letterSpacing="-2.550000">p<font letterSpacing="-1.250000"> <font letterSpacing="0.950000">t</font></font>h</font></font>i<font letterSpacing="-3.950000">s<font letterSpacing="0.000000">!</font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-1.650000" kerning="0">(<font letterSpacing="-3.450000">Goo<font letterSpacing="-2.550000">d<font letterSpacing="-1.250000"> <font letterSpacing="-2.200000">J</font></font>o<font letterSpacing="-3.000000">b<font letterSpacing="0.000000">!<font letterSpacing="-1.250000"> <font letterSpacing="-4.550000">S</font></font></font>h<font letterSpacing="-4.750000">e<font letterSpacing="-1.250000"> <font letterSpacing="0.350000">i<font letterSpacing="-3.950000">s</font></font> <font letterSpacing="0.350000">i<font letterSpacing="-4.700000">m</font></font></font>p<font letterSpacing="-0.750000">r</font>e<font letterSpacing="-3.950000">ss</font>e</font></font>d<font letterSpacing="-1.250000"> <font letterSpacing="-3.000000">a<font letterSpacing="-2.150000">n</font></font>d<font letterSpacing="0.000000"> </font></font></font></font></font></p><p align="left"><font face="_sans" size="22" color="#333333" letterSpacing="-3.450000" kerning="0">g<font letterSpacing="0.350000">i<font letterSpacing="-1.300000">v<font letterSpacing="-4.750000">e<font letterSpacing="-3.950000">s<font letterSpacing="-1.250000"> <font letterSpacing="-2.200000">y</font></font></font></font>o<font letterSpacing="-2.150000">u<font letterSpacing="-1.250000"> </font></font></font>o<font letterSpacing="-2.150000">n<font letterSpacing="-4.750000">e<font letterSpacing="-1.250000"> <font letterSpacing="-2.550000">p</font></font></font>i<font letterSpacing="-4.750000">e<font letterSpacing="-3.500000">c</font>e<font letterSpacing="-1.250000"> </font></font></font>o<font letterSpacing="0.950000">f<font letterSpacing="-1.250000"> <font letterSpacing="-2.550000">p<font letterSpacing="-2.150000">u<font letterSpacing="-1.300000">zz</font></font></font>l<font letterSpacing="-4.750000">e</font>.<font letterSpacing="0.000000">)</font></font></font></font></font></p><p align="left"></p>

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Not Available in version 2.0

















Kotomi:
My blood type...


Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm


Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm


Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm


Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm


Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg


Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama


Kotomi:
I will never forget our first kiss...






































<p align="left"><font face="_sans" size="26" color="#333333" letterSpacing="-0.850000" kerning="0">F<font letterSpacing="0.450000">i<font letterSpacing="-2.500000">n<font letterSpacing="-3.550000">a</font></font>ll<font letterSpacing="-2.600000">y<font letterSpacing="-1.450000">,<font letterSpacing="-1.500000"> </font></font>y<font letterSpacing="-4.050000">o<font letterSpacing="-2.500000">u<font letterSpacing="-1.500000"> <font letterSpacing="1.100000">t<font letterSpacing="-1.100000">w</font></font></font>o<font letterSpacing="-1.500000"> <font letterSpacing="-3.550000">b<font letterSpacing="-5.600000">e<font letterSpacing="-4.150000">c</font></font></font>o<font letterSpacing="-5.550000">m<font letterSpacing="-5.600000">e</font></font> </font></font></font>l<font letterSpacing="-4.050000">o<font letterSpacing="-1.550000">v<font letterSpacing="-5.600000">e</font></font></font>r<font letterSpacing="-4.700000">s<font letterSpacing="0.000000">! </font></font></font></font></font></p><p align="left"></p>

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

W A I 8 2 6

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:









YOUR REPORT

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:






00

00

00

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Please visit the link below to see the ending movie
http://www.newgrounds.com/portal/view.php?id=86787

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (7958) { gotoAndStop (6); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 200
gotoAndPlay (1348);
Frame 210
gotoAndPlay (201);
Frame 226
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 227
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 228
stop(); _quality = "MEDIUM"; stop();
Frame 230
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 231
gotoAndPlay (230);
Frame 232
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 233
gotoAndPlay (232);
Frame 235
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 236
gotoAndPlay (235);
Frame 237
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 238
gotoAndPlay (237);
Frame 240
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 246
gotoAndPlay (240);
Frame 247
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 253
gotoAndPlay (247);
Frame 258
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (timer > 3)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 264
gotoAndPlay (258);
Frame 267
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (timer > 3)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 272
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 279
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 287
gotoAndPlay (267);
Frame 289
_quality = "MEDIUM"; stop();
Frame 290
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (timer > 3)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 292
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 294
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 298
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 300
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 302
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (timer > 3)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 305
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 307
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 308
gotoAndPlay (290);
Frame 341
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 408
stop();
Frame 455
stop();
Frame 457
_quality = "MEDIUM"; stop();
Frame 458
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (timer > 3)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 460
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 462
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 466
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 468
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 470
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (timer > 3)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (577); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 473
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 475
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 476
gotoAndPlay (458);
Frame 509
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 576
stop();
Frame 623
stop();
Frame 625
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 637
stop();
Frame 638
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 685
if (choice == 0) { gotoAndPlay (688); } else { gotoAndPlay (686); }
Frame 686
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (699); } if (x1 >= 585) { gotoAndPlay (729); } if (x2 >= 548) { gotoAndPlay (729); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 687
gotoAndPlay (686);
Frame 688
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (699); } if (x1 >= 585) { gotoAndPlay (729); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 689
gotoAndPlay (688);
Frame 728
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; ch = ch + chadd; stadd = 5; st = st + stadd; gotoAndStop (760); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; ch = ch + chadd; stadd = 6; st = st + stadd; gotoAndStop (760); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; ch = ch + chadd; stadd = 7; st = st + stadd; gotoAndStop (760); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; ch = ch + chadd; stadd = 8; st = st + stadd; gotoAndStop (760); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; ch = ch + chadd; stadd = 10; st = st + stadd; gotoAndStop (760); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (762); }
Frame 759
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (763); } else { chadd = 5; ch = ch - chadd; stadd = 5; st = st + stadd; gotoAndStop (761); }
Frame 771
if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (timer > 100) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (787); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 786
gotoAndStop (771);
Frame 859
if (luck == 0) { gotoAndStop (907); } if (luck == 1) { gotoAndStop (906); }
Frame 899
gotoAndStop (860);
Frame 906
ship2 = ship2 - 50;
Frame 907
ship = ship - 50;
Frame 913
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 925
day = day + 1; if ((((((((((((((day == 6) || (day == 13)) || (day == 20)) || (day == 27)) || (day == 34)) || (day == 41)) || (day == 48)) || (day == 55)) || (day == 62)) || (day == 69)) || (day == 76)) || (day == 83)) || (day == 90)) || (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) || (day == 12)) || (day == 19)) || (day == 26)) || (day == 33)) || (day == 40)) || (day == 47)) || (day == 54)) || (day == 61)) || (day == 68)) || (day == 75)) || (day == 82)) || (day == 89)) || (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) || (day == 11)) || (day == 18)) || (day == 25)) || (day == 32)) || (day == 39)) || (day == 46)) || (day == 53)) || (day == 60)) || (day == 67)) || (day == 74)) || (day == 81)) || (day == 88)) || (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) || (day == 10)) || (day == 17)) || (day == 24)) || (day == 31)) || (day == 38)) || (day == 45)) || (day == 52)) || (day == 59)) || (day == 66)) || (day == 73)) || (day == 80)) || (day == 87)) || (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) || (day == 9)) || (day == 16)) || (day == 23)) || (day == 30)) || (day == 37)) || (day == 44)) || (day == 51)) || (day == 58)) || (day == 65)) || (day == 72)) || (day == 79)) || (day == 86)) || (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 948
if (day >= 100) { gotoAndStop (949); } else { gotoAndStop (771); }
Frame 983
gotoAndStop (954);
Frame 1023
gotoAndStop (994);
Frame 1053
gotoAndStop (994);
Frame 1083
gotoAndStop (994);
Frame 1115
gotoAndStop (1086);
Frame 1146
gotoAndStop (1086);
Frame 1161
gotoAndStop (1152);
Frame 1164
gotoAndStop (1162);
Frame 1166
gotoAndStop (1162);
Frame 1168
gotoAndStop (1162);
Frame 1170
gotoAndStop (1162);
Frame 1172
gotoAndStop (1162);
Frame 1174
gotoAndStop (1162);
Frame 1176
gotoAndStop (1162);
Frame 1178
gotoAndStop (1162);
Frame 1180
gotoAndStop (1162);
Frame 1182
gotoAndStop (1162);
Frame 1184
gotoAndStop (1162);
Frame 1186
gotoAndStop (1162);
Frame 1188
gotoAndStop (1162);
Frame 1190
gotoAndStop (1162);
Frame 1192
gotoAndStop (1162);
Frame 1200
gotoAndStop (1194);
Frame 1258
stop();
Frame 1265
gotoAndStop (1194);
Frame 1267
gotoAndStop (1194);
Frame 1277
gotoAndStop (1271);
Frame 1335
stop();
Frame 1342
gotoAndStop (1271);
Frame 1344
gotoAndStop (1271);
Frame 1382
stop();
Frame 1460
stop();
Frame 1515
stop();
Frame 1563
stop();
Frame 1568
stop();
Frame 1646
stop();
Frame 1663
stop();
Frame 1670
gotoAndStop (771);
Frame 1693
tellTarget ("/badgirl") { gotoAndPlay ("attack"); };
Frame 1698
stop();
Frame 1967
stop();
Frame 2070
school = 1; gotoAndStop (771);
Frame 2071
school = 2; stop();
Frame 2159
gotoAndStop (2153);
Frame 2217
stop();
Frame 2222
gotoAndStop (2153);
Frame 2224
gotoAndStop (2153);
Frame 2226
gotoAndStop (2153);
Frame 2230
gotoAndStop (2153);
Frame 2253
gotoAndStop (2228);
Frame 2278
gotoAndStop (2228);
Frame 2303
gotoAndStop (2228);
Frame 2317
gotoAndStop (2304);
Frame 2323
gotoAndStop (2304);
Frame 2325
gotoAndStop (2304);
Frame 2383
stop();
Frame 2388
gotoAndStop (2304);
Frame 2390
gotoAndStop (2304);
Frame 2392
gotoAndStop (2304);
Frame 2396
gotoAndStop (2304);
Frame 2419
gotoAndStop (2394);
Frame 2444
gotoAndStop (2394);
Frame 2469
gotoAndStop (2394);
Frame 2476
gotoAndStop (2470);
Frame 2480
gotoAndStop (2470);
Frame 2483
gotoAndStop (2470);
Frame 2489
gotoAndStop (2470);
Frame 2491
gotoAndStop (2470);
Frame 2493
gotoAndStop (2470);
Frame 2495
gotoAndStop (2470);
Frame 2497
gotoAndStop (2470);
Frame 2563
gotoAndStop (2470);
Frame 2585
gotoAndStop (2560);
Frame 2610
gotoAndStop (2560);
Frame 2635
gotoAndStop (2560);
Frame 2637
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 2643
gotoAndStop (2637);
Frame 2648
gotoAndStop (2637);
Frame 2650
gotoAndStop (2637);
Frame 2656
gotoAndStop (2637);
Frame 2658
gotoAndStop (2637);
Frame 2660
gotoAndStop (2637);
Frame 2662
gotoAndStop (2637);
Frame 2664
gotoAndStop (2637);
Frame 2666
gotoAndStop (2637);
Frame 2670
gotoAndStop (2637);
Frame 2691
stop();
Frame 2692
gotoAndStop (2637);
Frame 2730
gotoAndStop (2637);
Frame 2752
gotoAndStop (2727);
Frame 2777
gotoAndStop (2727);
Frame 2802
gotoAndStop (2727);
Frame 2810
gotoAndStop (2804);
Frame 2868
stop();
Frame 2873
gotoAndStop (2804);
Frame 2875
gotoAndStop (2804);
Frame 2877
gotoAndStop (2804);
Frame 2881
gotoAndStop (2804);
Frame 2904
gotoAndStop (2879);
Frame 2929
gotoAndStop (2879);
Frame 2954
gotoAndStop (2879);
Frame 2968
gotoAndStop (2955);
Frame 2974
gotoAndStop (2955);
Frame 2976
gotoAndStop (2955);
Frame 3034
stop();
Frame 3039
gotoAndStop (2955);
Frame 3041
gotoAndStop (2955);
Frame 3043
gotoAndStop (2955);
Frame 3047
gotoAndStop (2955);
Frame 3070
gotoAndStop (3045);
Frame 3095
gotoAndStop (3045);
Frame 3120
gotoAndStop (3045);
Frame 3127
gotoAndStop (3121);
Frame 3131
gotoAndStop (3121);
Frame 3134
gotoAndStop (3121);
Frame 3140
gotoAndStop (3121);
Frame 3142
gotoAndStop (3121);
Frame 3144
gotoAndStop (3121);
Frame 3146
gotoAndStop (3121);
Frame 3148
gotoAndStop (3121);
Frame 3214
gotoAndStop (3121);
Frame 3236
gotoAndStop (3211);
Frame 3261
gotoAndStop (3211);
Frame 3286
gotoAndStop (3211);
Frame 3288
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 3294
gotoAndStop (3288);
Frame 3299
gotoAndStop (3288);
Frame 3301
gotoAndStop (3288);
Frame 3307
gotoAndStop (3288);
Frame 3309
gotoAndStop (3288);
Frame 3311
gotoAndStop (3288);
Frame 3313
gotoAndStop (3288);
Frame 3315
gotoAndStop (3288);
Frame 3317
gotoAndStop (3288);
Frame 3321
gotoAndStop (3288);
Frame 3342
stop();
Frame 3343
gotoAndStop (3288);
Frame 3381
gotoAndStop (3288);
Frame 3403
gotoAndStop (3378);
Frame 3428
gotoAndStop (3378);
Frame 3453
gotoAndStop (3378);
Frame 3464
gotoAndStop (3460);
Frame 3466
gotoAndStop (3460);
Frame 3619
gotoAndStop (3460);
Frame 3646
stopAllSounds();
Frame 3647
stopAllSounds();
Frame 3648
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3664
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3671
stop();
Frame 3697
stopAllSounds();
Frame 3847
if (kiss == 1) { gotoAndPlay (3848); } else { gotoAndStop (3648); }
Frame 3907
stop();
Frame 3916
gotoAndStop (3648);
Frame 3938
gotoAndStop (3664);
Frame 3963
gotoAndStop (3664);
Frame 3988
gotoAndStop (3664);
Frame 3989
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4005
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4012
stop();
Frame 4038
stopAllSounds();
Frame 4188
if (kiss == 1) { gotoAndPlay (4189); } else { gotoAndStop (3989); }
Frame 4248
stop();
Frame 4257
gotoAndStop (3989);
Frame 4279
gotoAndStop (4005);
Frame 4304
gotoAndStop (4005);
Frame 4329
gotoAndStop (4005);
Frame 4343
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4366
stop();
Frame 4392
stopAllSounds();
Frame 4542
if (kiss == 1) { gotoAndPlay (4543); } else { gotoAndStop (4343); }
Frame 4602
stop();
Frame 4611
gotoAndStop (4343);
Frame 4633
gotoAndStop (4359);
Frame 4658
gotoAndStop (4359);
Frame 4683
gotoAndStop (4359);
Frame 4696
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4719
stop();
Frame 4745
stopAllSounds();
Frame 4895
if (kiss == 1) { gotoAndPlay (4896); } else { gotoAndStop (4696); }
Frame 4955
stop();
Frame 4964
gotoAndStop (4696);
Frame 4986
gotoAndStop (4712);
Frame 5011
gotoAndStop (4712);
Frame 5036
gotoAndStop (4712);
Frame 5049
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5072
stop();
Frame 5098
stopAllSounds();
Frame 5248
if (kiss == 1) { gotoAndPlay (5249); } else { gotoAndStop (5049); }
Frame 5308
stop();
Frame 5317
gotoAndStop (5049);
Frame 5339
gotoAndStop (5065);
Frame 5364
gotoAndStop (5065);
Frame 5389
gotoAndStop (5065);
Frame 5402
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5425
stop();
Frame 5451
stopAllSounds();
Frame 5601
if (kiss == 1) { gotoAndPlay (5602); } else { gotoAndStop (5402); }
Frame 5661
stop();
Frame 5670
gotoAndStop (5402);
Frame 5692
gotoAndStop (5418);
Frame 5717
gotoAndStop (5418);
Frame 5742
gotoAndStop (5418);
Frame 5756
stopAllSounds();
Frame 5757
stopAllSounds();
Frame 5758
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5774
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5781
stop();
Frame 5807
stopAllSounds();
Frame 5957
if (kiss2 == 1) { gotoAndPlay (5958); } else { gotoAndStop (5758); }
Frame 6017
stop();
Frame 6026
gotoAndStop (5758);
Frame 6048
gotoAndStop (5774);
Frame 6073
gotoAndStop (5774);
Frame 6098
gotoAndStop (5774);
Frame 6111
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6127
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6134
stop();
Frame 6160
stopAllSounds();
Frame 6310
if (kiss2 == 1) { gotoAndPlay (6311); } else { gotoAndStop (6111); }
Frame 6370
stop();
Frame 6379
gotoAndStop (6111);
Frame 6401
gotoAndStop (6127);
Frame 6426
gotoAndStop (6127);
Frame 6451
gotoAndStop (6127);
Frame 6464
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6480
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6487
stop();
Frame 6513
stopAllSounds();
Frame 6663
if (kiss2 == 1) { gotoAndPlay (6664); } else { gotoAndStop (6464); }
Frame 6723
stop();
Frame 6732
gotoAndStop (6464);
Frame 6754
gotoAndStop (6480);
Frame 6779
gotoAndStop (6480);
Frame 6804
gotoAndStop (6480);
Frame 6817
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6833
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood <= 300) && (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood <= 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6840
stop();
Frame 6866
stopAllSounds();
Frame 7016
if (kiss2 == 1) { gotoAndPlay (7017); } else { gotoAndStop (6817); }
Frame 7076
stop();
Frame 7085
gotoAndStop (6817);
Frame 7107
gotoAndStop (6833);
Frame 7132
gotoAndStop (6833);
Frame 7157
gotoAndStop (6833);
Frame 7170
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (mood <= 50) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (7370); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7180
gotoAndStop (7170);
Frame 7193
stop();
Frame 7219
stopAllSounds();
Frame 7369
stopAllSounds(); gotoAndStop (7170);
Frame 7429
stop();
Frame 7430
gotoAndStop (7170);
Frame 7438
gotoAndStop (7170);
Frame 7460
gotoAndStop (7186);
Frame 7485
gotoAndStop (7186);
Frame 7510
gotoAndStop (7186);
Frame 7524
gotoAndStop (3625);
Frame 7534
gotoAndStop (3625);
Frame 7544
gotoAndStop (3625);
Frame 7554
gotoAndStop (3625);
Frame 7565
gotoAndStop (3634);
Frame 7575
gotoAndStop (3634);
Frame 7585
gotoAndStop (3634);
Frame 7596
gotoAndStop (3634);
Frame 7605
gotoAndStop (3628);
Frame 7615
gotoAndStop (3628);
Frame 7625
gotoAndStop (3628);
Frame 7635
gotoAndStop (3628);
Frame 7694
gotoAndStop (3631);
Frame 7754
gotoAndStop (3631);
Frame 7814
gotoAndStop (3631);
Frame 7875
gotoAndStop (3631);
Frame 7955
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 7956
stop();
Frame 7960
gotoAndStop (7959);
Frame 8006
gotoAndStop (8007);
Frame 8008
gotoAndStop (8007);
Frame 8016
gotoAndStop (8017);
Frame 8018
gotoAndStop (8017);
Frame 8036
gotoAndStop (8037);
Frame 8038
gotoAndStop (8037);
Frame 8046
gotoAndStop (8047);
Frame 8048
gotoAndStop (8047);
Frame 8056
gotoAndStop (8057);
Frame 8059
gotoAndStop (8058);
Frame 8066
gotoAndStop (8067);
Frame 8068
gotoAndStop (8067);
Frame 8076
gotoAndStop (8077);
Frame 8078
gotoAndStop (8077);
Frame 8086
gotoAndStop (8087);
Frame 8088
gotoAndStop (8087);
Symbol 17 Button
on (release) { gotoAndPlay (201); }
Symbol 44 MovieClip Frame 129
gotoAndPlay (29);
Symbol 47 Button
on (keyPress "<Space>") { gotoAndStop (211); }
Symbol 48 Button
on (keyPress "p") { day = 1; week = "MON"; hp = 100; money = 30000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 1; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 100; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; stopAllSounds(); gotoAndStop (771); }
Symbol 62 Button
on (release) { style = 1; gotoAndStop (226); }
Symbol 64 Button
on (release) { style = 2; gotoAndStop (226); }
Symbol 65 Button
on (release) { style = 3; gotoAndStop (226); }
Symbol 66 Button
on (release) { style = 4; gotoAndStop (226); }
Symbol 91 MovieClip Frame 20
gotoAndPlay (1);
Symbol 91 MovieClip Frame 24
gotoAndPlay (1);
Symbol 91 MovieClip Frame 70
gotoAndPlay (1);
Symbol 91 MovieClip Frame 74
gotoAndPlay (1);
Symbol 91 MovieClip Frame 78
gotoAndPlay (1);
Symbol 91 MovieClip Frame 100
gotoAndPlay (1);
Symbol 91 MovieClip Frame 162
stop();
Symbol 92 Button
on (release) { if (money >= 100) { enemyhp = 1800; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; damage = 15; wage = 100; } gotoAndStop (289); }
Symbol 94 Button
on (release) { if (money >= 100) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; } gotoAndStop (457); }
Symbol 111 Button
on (release, keyPress "<End>") { if ((age >= 100) && (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 1; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stopAllSounds(); gotoAndPlay (7); } }
Symbol 115 Button
on (release) { stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; state = 0; state2 = 1; ship = 0; ship2 = 20; st = 170; kn = 170; ch = 170; } stopAllSounds(); gotoAndPlay (1519); }
Symbol 118 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 123 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 125 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 126 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 127 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 128 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 159 MovieClip Frame 19
gotoAndPlay (1);
Symbol 159 MovieClip Frame 39
gotoAndPlay (1);
Symbol 159 MovieClip Frame 43
gotoAndPlay (1);
Symbol 159 MovieClip Frame 49
gotoAndPlay (1);
Symbol 159 MovieClip Frame 75
gotoAndPlay (1);
Symbol 159 MovieClip Frame 81
gotoAndPlay (1);
Symbol 159 MovieClip Frame 83
gotoAndPlay (1);
Symbol 159 MovieClip Frame 85
gotoAndPlay (1);
Symbol 159 MovieClip Frame 87
gotoAndPlay (1);
Symbol 159 MovieClip Frame 111
gotoAndPlay (1);
Symbol 159 MovieClip Frame 136
gotoAndPlay (1);
Symbol 159 MovieClip Frame 141
gotoAndPlay (1);
Symbol 159 MovieClip Frame 146
gotoAndPlay (1);
Symbol 159 MovieClip Frame 151
gotoAndPlay (1);
Symbol 159 MovieClip Frame 161
gotoAndPlay (1);
Symbol 161 Button
on (release) { _quality = "HIGH"; }
Symbol 163 Button
on (release) { _quality = "MEDIUM"; }
Symbol 164 Button
on (release) { _quality = "LOW"; }
Symbol 166 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (yourhp <= 400) { yourhp = yourhp + 100; } else if (yourhp > 400) { yourhp = 500; } } }
Symbol 176 Button
on (release) { stopAllSounds(); lemon = 3; pill = 3; enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 179 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 180 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 181 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 183 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (timer > 3)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 185 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (timer > 3)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 186 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (timer > 3)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 200 Button
on (release) { gotoAndPlay (230); }
Symbol 204 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (timer > 3)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 205 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (timer > 3)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 206 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (timer > 3)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 213 Button
on (release) { enemyhp = 3000; gotoAndPlay (232); }
Symbol 214 Button
on (keyPress "x") { if (youren > 0) { def = 0; if ((attack == 3) && (timer > 3)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 224 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (234); }
Symbol 234 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (235); }
Symbol 237 Button
on (keyPress "s") { if (youren > 0) { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (timer > 3)) { if (count <= 5) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (count <= 10) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (count <= 15) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (count <= 20) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 245 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (237); }
Symbol 246 Button
on (keyPress "w") { if (youren > 0) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (timer > 3)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 256 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (239); }
Symbol 266 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (240); }
Symbol 271 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (247); }
Symbol 275 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (timer > 3)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 282 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (254); }
Symbol 292 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 303 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (258); }
Symbol 305 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 315 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (265); }
Symbol 326 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (267); }
Symbol 327 Button
on (release) { if (pill >= 1) { if (yourhp <= 350) { yourhp = yourhp + 150; } else if (yourhp > 350) { yourhp = 500; } } }
Symbol 330 Button
on (release) { if (lemon >= 1) { if (youren <= 450) { youren = youren + 50; } else if (youren > 450) { youren = 500; } } }
Symbol 338 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (771); }
Symbol 344 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 345 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (timer > 3)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 346 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 347 Button
on (keyPress "w") { if (youren > 0) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } else if (((countt < stopq) && (timer > 3)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 348 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (yourhp <= 350) { yourhp = yourhp + 150; } else if (yourhp > 350) { yourhp = 500; } } }
Symbol 349 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (timer > 3)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 350 Button
on (keyPress "x") { if (youren > 0) { def = 0; if ((attack == 3) && (timer > 3)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } } else { youren = 0; } }
Symbol 351 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (timer > 3)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 354 Button
on (keyPress "s") { if (youren > 0) { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (timer > 3)) { if (count <= 3) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (count <= 6) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (count <= 9) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (count <= 12) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 355 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (youren <= 450) { youren = youren + 50; } else if (youren > 450) { youren = 500; } } }
Symbol 362 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 363 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 365 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 375 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 384 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 396 MovieClip Frame 9
gotoAndPlay (1);
Symbol 396 MovieClip Frame 14
gotoAndPlay (1);
Symbol 396 MovieClip Frame 59
gotoAndPlay (1);
Symbol 396 MovieClip Frame 63
gotoAndPlay (1);
Symbol 396 MovieClip Frame 67
gotoAndPlay (1);
Symbol 396 MovieClip Frame 91
gotoAndPlay (1);
Symbol 396 MovieClip Frame 150
stop();
Symbol 397 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 398 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 399 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (timer > 3)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 400 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 401 Button
on (keyPress "w") { if (youren > 0) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } else if (((countt < stopq) && (timer > 3)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 402 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (timer > 3)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 403 Button
on (keyPress "x") { if (youren > 0) { def = 0; if ((attack == 3) && (timer > 3)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } } else { youren = 0; } }
Symbol 404 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (timer > 3)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } } }
Symbol 407 Button
on (keyPress "s") { if (youren > 0) { def = 0; if ((attack == 0) && (timer > 3)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (timer > 3)) { if (count <= 2) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (count <= 4) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (count <= 6) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (count <= 8) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (509); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 415 Button
on (release) { ship = ship + wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 422 Button
on (release) { ship = ship - wage; _quality = "HIGH"; gotoAndStop (771); }
Symbol 433 MovieClip Frame 1
stop();
Symbol 435 Button
on (release) { choice = 5; speed1 = 2.5 + (random(6) / 10); speed2 = 2.5 + (random(6) / 10); gotoAndStop (639); }
Symbol 436 Button
on (release) { choice = 4; speed1 = 1.8 + (random(6) / 10); speed2 = 1.8 + (random(6) / 10); gotoAndStop (639); }
Symbol 437 Button
on (release) { choice = 2; speed1 = 0.7 + (random(3) / 10); speed2 = 0.7 + (random(3) / 10); gotoAndStop (639); }
Symbol 438 Button
on (release) { choice = 3; speed1 = 1.3 + (random(4) / 10); speed2 = 1.3 + (random(4) / 10); gotoAndStop (639); }
Symbol 439 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (639); }
Symbol 447 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (639); }
Symbol 461 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 465 Button
on (release) { gotoAndPlay (640); }
Symbol 486 MovieClip Frame 8
gotoAndPlay (1);
Symbol 486 MovieClip Frame 14
gotoAndPlay (1);
Symbol 486 MovieClip Frame 21
gotoAndPlay (1);
Symbol 486 MovieClip Frame 30
gotoAndPlay (1);
Symbol 486 MovieClip Frame 38
gotoAndPlay (31);
Symbol 486 MovieClip Frame 66
stop();
Symbol 497 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 499 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 500 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (energy <= 100) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 501 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 507 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 528 Button
on (release) { gotoAndStop (771); }
Symbol 540 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (914); }
Symbol 545 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((day == 7) || (day == 17)) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { gotoAndStop (1149); } else if ((((day == 27) || (day == 55)) || (day == 83)) || (day == 97)) { gotoAndStop (3457); } else { gotoAndStop (954); } }
Symbol 551 Button
on (release, keyPress "s") { stopAllSounds(); if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; gotoAndStop (1162); } else { gotoAndStop (1152); } } else { gotoAndStop (1152); } }
Symbol 556 Button
on (release, keyPress "t") { stopAllSounds(); if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3620); } else { gotoAndStop (1150); } }
Symbol 563 Button
on (release, keyPress "f") { stopAllSounds(); if (school == 0) { gotoAndStop (1675); } else { gotoAndStop (1086); } }
Symbol 568 Button
on (release, keyPress "b") { stopAllSounds(); if ((day == 17) && (school == 1)) { gotoAndStop (2071); } else { gotoAndStop (994); } }
Symbol 583 Button
on (release) { gotoAndStop (908); }
Symbol 602 Button
on (release) { gotoAndStop (860); }
Symbol 604 Button
on (release) { if (luck == 0) { gotoAndStop (905); } if (luck == 1) { gotoAndStop (904); } }
Symbol 615 Button
on (release) { gotoAndStop (771); }
Symbol 617 Button
on (release) { gotoAndStop (861); }
Symbol 628 Button
on (release) { if (state >= 2) { gotoAndStop (864); } else { gotoAndStop (865); } }
Symbol 630 Button
on (release) { if (state2 >= 2) { gotoAndStop (863); } else { gotoAndStop (865); } }
Symbol 632 Button
on (release) { gotoAndStop (865); }
Symbol 634 Button
on (release) { gotoAndStop (860); }
Symbol 637 Button
on (release) { gotoAndStop (861); }
Symbol 639 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (869); } else { gotoAndStop (866); } }
Symbol 653 MovieClip Frame 1
stop();
Symbol 654 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); gotoAndPlay (869); } else { gotoAndStop (866); } }
Symbol 666 MovieClip Frame 1
stop();
Symbol 676 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (870); }
Symbol 682 Button
on (release) { stopAllSounds(); gotoAndStop (906); }
Symbol 683 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (869); }
Symbol 684 Button
on (release) { stopAllSounds(); gotoAndStop (907); }
Symbol 693 Button
on (press) { gotoAndStop (913); }
Symbol 694 Button
on (release) { gotoAndStop (1148); }
Symbol 700 Button
on (press) { gotoAndStop (909); }
Symbol 702 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 746 Button
on (release) { nextFrame(); }
Symbol 783 Button
on (release) { prevFrame(); }
Symbol 862 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 884 Button
on (release, keyPress "s") { if (school == 0) { gotoAndStop (951); } else if ((day == 17) && (school == 1)) { gotoAndStop (951); } else { hp = "100"; special = 0; gotoAndPlay (915); } }
Symbol 889 Button
on (release, keyPress "e") { gotoAndStop (771); }
Symbol 893 Button
on (release, keyPress "p") { gotoAndStop (950); }
Symbol 912 Button
on (release) { stopAllSounds(); gotoAndStop (7958); }
Symbol 915 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) && (pic2 != 1)) && (pic3 != 1)) && (pic4 != 1)) && (pic5 != 1)) && (pic6 != 1)) { gotoAndStop (914); } else { gotoAndPlay (7955); } }
Symbol 917 Button
on (release) { gotoAndStop (914); }
Symbol 919 Button
on (release) { nextFrame(); }
Symbol 927 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) || (style == 2)) { knadd = 3 + random(3); kn = kn + knadd; } else if (style == 3) { knadd = 11 + random(4); kn = kn + knadd; } else { knadd = 7 + random(3); kn = kn + knadd; } if (kn > 200) { kn = 200; } gotoAndPlay (955); } } else { gotoAndStop (984); } }
Symbol 930 Button
on (release, keyPress "w") { gotoAndStop (993); }
Symbol 934 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (625); } else { gotoAndStop (984); } }
Symbol 948 Button
on (release) { gotoAndStop (954); }
Symbol 950 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); luck = random(100); if (state2 == 0) { gotoAndStop (1194); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (3458); ship2 = ship2 - 5; } else { gotoAndStop (2804); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (3458); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (2955); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (3458); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (3121); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (3288); } else if (luck >= 85) { gotoAndStop (3458); ship = ship - 200; } else { gotoAndStop (3288); } } else if (state2 == 9) { gotoAndStop (3455); } } else { gotoAndStop (984); } }
Symbol 952 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (1194); } else if (state == 1) { if (luck >= 85) { gotoAndStop (3456); ship = ship - 5; } else { gotoAndStop (2153); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (3456); ship = ship - 25; } else { luck = random(14); gotoAndStop (2304); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (3456); ship = ship - 120; } else { luck = random(14); gotoAndStop (2470); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (3455); } else if (luck >= 85) { gotoAndStop (3456); ship = ship - 300; } else { gotoAndStop (2637); } } else if (state == 9) { gotoAndStop (3455); } } else { gotoAndStop (984); } }
Symbol 954 Button
on (release, keyPress "e") { gotoAndStop (954); }
Symbol 962 Button
on (release, keyPress "s") { if (hp >= 45) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 45; gotoAndPlay (995); } else { gotoAndStop (1084); } }
Symbol 969 Button
on (release, keyPress "t") { if (hp >= 35) { wage = Number(kn * 2.5); money = money + wage; hp = hp - 35; gotoAndPlay (1024); } else { gotoAndStop (1084); } }
Symbol 974 Button
on (release, keyPress "d") { luck = random(100); if (hp >= 50) { if (luck < 15) { gotoAndStop (1085); } else { wage = Number(st * 5); money = money + wage; hp = hp - 50; gotoAndPlay (1054); } } else { gotoAndStop (1084); } }
Symbol 1000 Button
on (release) { gotoAndStop (994); }
Symbol 1001 Button
on (release) { wage = Number(st * 5); money = money - (wage * 3); hp = 0; gotoAndStop (771); }
Symbol 1009 Button
on (release, keyPress "d") { if ((hp >= 20) && (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 5 + random(4); ch = ch + chadd; } else { chadd = 3 + random(3); ch = ch + chadd; } if (ch > 200) { ch = 200; } gotoAndPlay (1087); } } else { gotoAndStop (1116); } }
Symbol 1013 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { stadd = 11 + random(4); st = st + stadd; } else if (style == 3) { stadd = 3 + random(3); st = st + stadd; } else { stadd = 7 + random(3); st = st + stadd; } if (st > 200) { st = 200; } gotoAndPlay (1117); } } else { gotoAndStop (1116); } }
Symbol 1016 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (1147); } else { gotoAndStop (1116); } }
Symbol 1027 Button
on (release) { gotoAndStop (1086); }
Symbol 1035 Button
on (release) { gotoAndStop (225); }
Symbol 1036 Button
on (release) { gotoAndStop (228); }
Symbol 1042 Button
on (release, keyPress "<Space>") { gotoAndStop (771); }
Symbol 1044 Button
on (release) { gotoAndStop (771); }
Symbol 1053 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1057 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1063 Button
on (release, keyPress "n") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1068 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1072 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1078 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (1154); } else { gotoAndStop (1153); } }
Symbol 1083 Button
on (release) { gotoAndStop (1152); }
Symbol 1089 Button
on (release, keyPress "t") { gotoAndStop (1165); }
Symbol 1090 Button
on (release, keyPress "e") { gotoAndStop (1152); }
Symbol 1096 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 1098 Button
on (release) { if ((state == 3) && (state == 4)) { gotoAndStop (1185); } else { gotoAndStop (1177); } }
Symbol 1099 Button
on (release) { if (state == 1) { gotoAndStop (1185); } else { gotoAndStop (1179); } }
Symbol 1100 Button
on (release) { if (state <= 2) { gotoAndStop (1185); } else { gotoAndStop (1179); } }
Symbol 1102 Button
on (release) { gotoAndStop (1183); }
Symbol 1103 Button
on (release) { gotoAndStop (1181); }
Symbol 1106 Button
on (release) { gotoAndStop (1171); }
Symbol 1107 Button
on (release) { gotoAndStop (1185); }
Symbol 1112 Button
on (release) { gotoAndStop (1173); }
Symbol 1115 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (1175); } else { gotoAndStop (1187); } }
Symbol 1118 Button
on (release) { if (state >= 3) { gotoAndStop (1189); } else { gotoAndStop (1191); } }
Symbol 1120 Button
on (release) { gotoAndStop (1167); }
Symbol 1123 Button
on (release) { if (state == 1) { gotoAndStop (1193); } else { gotoAndStop (1169); } }
Symbol 1125 Button
on (release) { gotoAndStop (1152); }
Symbol 1130 Button
on (release) { gotoAndStop (1175); }
Symbol 1131 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (1152); }
Symbol 1135 Button
on (release, keyPress "d") { gotoAndStop (3645); }
Symbol 1138 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (1152); }
Symbol 1144 Button
on (release, keyPress "a") { gotoAndStop (1199); }
Symbol 1145 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1195); } else if (ship < 12) { gotoAndStop (1196); } else if (ship < 20) { gotoAndStop (1197); } else { gotoAndStop (1198); } }
Symbol 1149 Button
on (release, keyPress "g") { gotoAndStop (1269); }
Symbol 1150 Button
on (release, keyPress "d") { gotoAndStop (1270); }
Symbol 1159 Button
on (release) { if (ship >= 20) { gotoAndStop (1266); } else { gotoAndStop (1268); } }
Symbol 1163 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (2153); }
Symbol 1167 Button
on (release) { stopAllSounds(); gotoAndPlay (1201); }
Symbol 1169 Button
on (release) { gotoAndStop (1194); }
Symbol 1172 Button
on (release, keyPress "a") { gotoAndStop (1276); }
Symbol 1173 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1272); } else if (ship < 12) { gotoAndStop (1273); } else if (ship < 20) { gotoAndStop (1274); } else { gotoAndStop (1275); } }
Symbol 1174 Button
on (release, keyPress "g") { gotoAndStop (1346); }
Symbol 1175 Button
on (release, keyPress "d") { gotoAndStop (1347); }
Symbol 1180 Button
on (release) { if (ship >= 20) { gotoAndStop (1343); } else { gotoAndStop (1345); } }
Symbol 1184 Button
on (release) { stopAllSounds(); gotoAndPlay (1278); }
Symbol 1186 Button
on (release) { gotoAndStop (1271); }
Symbol 1190 Button
on (keyPress "<Space>") { gotoAndStop (227); }
Symbol 1204 Button
on (release) { gotoAndPlay (1394); }
Symbol 1220 Button
on (release) { gotoAndPlay (1471); }
Symbol 1227 Button
on (release) { gotoAndStop (227); }
Symbol 1228 Button
on (keyPress "<Space>") { gotoAndStop (1568); }
Symbol 1231 Button
on (release) { gotoAndStop (1568); }
Symbol 1234 Button
on (keyPress "<Space>") { gotoAndStop (771); }
Symbol 1282 Button
on (release) { gotoAndPlay (1611); }
Symbol 1285 Button
on (release) { play(); }
Symbol 1294 Button
on (keyPress "<Space>") { school = 1; gotoAndStop (771); }
Symbol 1368 Button
on (release) { gotoAndStop (2099); ship = ship + 100; }
Symbol 1369 Button
on (release) { gotoAndStop (2095); ship3 = ship3 + 100; }
Symbol 1370 Button
on (release) { gotoAndStop (2097); ship2 = ship2 + 100; }
Symbol 1386 Button
on (release, keyPress "a") { gotoAndStop (2158); }
Symbol 1387 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (2154); } else if (ship < 45) { gotoAndStop (2155); } else if (ship < 65) { gotoAndStop (2156); } else { gotoAndStop (2157); } }
Symbol 1388 Button
on (release, keyPress "g") { gotoAndStop (2227); }
Symbol 1389 Button
on (release, keyPress "d") { gotoAndStop (2229); }
Symbol 1397 Button
on (release) { if (ship >= 65) { gotoAndStop (2223); } else { gotoAndStop (2225); } }
Symbol 1399 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (2304); }
Symbol 1401 Button
on (release) { stopAllSounds(); gotoAndPlay (2160); }
Symbol 1403 Button
on (release) { gotoAndStop (2153); }
Symbol 1404 Button
on (release) { gotoAndStop (2153); }
Symbol 1409 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2257); } }
Symbol 1412 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2282); } }
Symbol 1413 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2232); } }
Symbol 1418 MovieClip Frame 20
stop();
Symbol 1422 MovieClip Frame 20
stop();
Symbol 1425 MovieClip Frame 20
stop();
Symbol 1426 Button
on (release, keyPress "a") { gotoAndStop (2324); }
Symbol 1427 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2314); } else if (luck == 0) { gotoAndStop (2305); } else if (luck == 1) { gotoAndStop (2306); } else if (luck == 2) { gotoAndStop (2307); } else if (luck == 3) { gotoAndStop (2308); } else if (luck == 4) { gotoAndStop (2309); } else if (luck == 5) { gotoAndStop (2310); } else if (luck == 6) { gotoAndStop (2311); } else if (luck == 7) { gotoAndStop (2312); } else if (luck == 8) { gotoAndStop (2313); } else if (luck == 9) { gotoAndStop (2308); } else if ((luck == 10) || (luck == 11)) { gotoAndStop (2318); } else { gotoAndStop (2320); } }
Symbol 1428 Button
on (release, keyPress "g") { gotoAndStop (2393); }
Symbol 1429 Button
on (release, keyPress "d") { gotoAndStop (2395); }
Symbol 1444 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (2319); }
Symbol 1445 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (2319); }
Symbol 1446 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (2319); }
Symbol 1450 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (2321); }
Symbol 1451 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (2322); }
Symbol 1455 Button
on (release) { if (ship >= 350) { gotoAndStop (2389); } else { gotoAndStop (2391); } }
Symbol 1457 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (2470); }
Symbol 1459 Button
on (release) { stopAllSounds(); gotoAndPlay (2326); }
Symbol 1461 Button
on (release) { gotoAndStop (2304); }
Symbol 1462 Button
on (release) { gotoAndStop (2304); }
Symbol 1466 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2423); } }
Symbol 1467 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2448); } }
Symbol 1468 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2398); } }
Symbol 1471 Button
on (release, keyPress "a") { if (luck <= 2) { gotoAndStop (2490); } else if (luck <= 5) { gotoAndStop (2492); } else if (luck <= 8) { gotoAndStop (2494); } else if (luck <= 11) { gotoAndStop (2496); } else { gotoAndStop (2498); } }
Symbol 1472 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (2481); } else if (luck == 0) { gotoAndStop (2471); } else if (luck == 1) { gotoAndStop (2472); } else if (luck == 2) { gotoAndStop (2473); } else if (luck == 3) { gotoAndStop (2474); } else if (luck == 4) { gotoAndStop (2475); } else if (luck == 5) { gotoAndStop (2482); } else if (luck == 6) { gotoAndStop (2477); } else if (luck == 7) { gotoAndStop (2478); } else if (luck == 8) { gotoAndStop (2479); } else if (luck == 9) { gotoAndStop (2474); } else if ((luck == 10) || (luck == 11)) { gotoAndStop (2484); } else { gotoAndStop (2486); } }
Symbol 1473 Button
on (release, keyPress "g") { gotoAndStop (2559); }
Symbol 1474 Button
on (release, keyPress "d") { gotoAndStop (2561); }
Symbol 1489 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (2485); }
Symbol 1490 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (2485); }
Symbol 1491 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2485); }
Symbol 1495 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (2488); }
Symbol 1496 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2487); }
Symbol 1503 Button
on (release) { gotoAndStop (2470); }
Symbol 1507 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2589); } }
Symbol 1508 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2614); } }
Symbol 1509 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2564); } }
Symbol 1511 Button
on (release) { gotoAndStop (2470); }
Symbol 1513 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3645); } else { gotoAndStop (2562); } }
Symbol 1517 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (2657); } else if (luck < 30) { gotoAndStop (2659); } else if (luck < 45) { gotoAndStop (2661); } else if (luck < 60) { gotoAndStop (2663); } else if (luck < 75) { gotoAndStop (2665); } else { gotoAndStop (2667); } }
Symbol 1518 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (2638); } else if (luck < 14) { gotoAndStop (2639); } else if (luck < 21) { gotoAndStop (2640); } else if (luck < 28) { gotoAndStop (2641); } else if (luck < 35) { gotoAndStop (2642); } else if (luck < 42) { gotoAndStop (2649); } else if (luck < 49) { gotoAndStop (2644); } else if (luck < 56) { gotoAndStop (2645); } else if (luck < 63) { gotoAndStop (2646); } else if (luck < 70) { gotoAndStop (2641); } else if (luck < 85) { gotoAndStop (2651); } else { gotoAndStop (2653); } }
Symbol 1519 Button
on (release, keyPress "g") { gotoAndStop (2726); }
Symbol 1520 Button
on (release, keyPress "d") { gotoAndStop (2728); }
Symbol 1524 Button
on (release) { if (mind == 1) { gotoAndPlay (2671); } }
Symbol 1538 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (2652); }
Symbol 1539 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2652); }
Symbol 1540 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2652); }
Symbol 1543 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2654); }
Symbol 1544 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2654); }
Symbol 1545 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (2654); }
Symbol 1558 Button
on (release, keyPress "x") { gotoAndStop (2637); }
Symbol 1562 Button
on (release) { gotoAndStop (2637); }
Symbol 1566 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2756); } }
Symbol 1567 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2781); } }
Symbol 1568 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2731); } }
Symbol 1570 Button
on (release) { gotoAndStop (2637); }
Symbol 1571 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3645); } else { gotoAndStop (2729); } }
Symbol 1574 Button
on (release, keyPress "a") { gotoAndStop (2809); }
Symbol 1575 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (2805); } else if (ship2 < 45) { gotoAndStop (2806); } else if (ship2 < 65) { gotoAndStop (2807); } else { gotoAndStop (2808); } }
Symbol 1576 Button
on (release, keyPress "g") { gotoAndStop (2878); }
Symbol 1577 Button
on (release, keyPress "d") { gotoAndStop (2880); }
Symbol 1584 Button
on (release) { if (ship2 >= 65) { gotoAndStop (2874); } else { gotoAndStop (2876); } }
Symbol 1585 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (2955); }
Symbol 1587 Button
on (release) { stopAllSounds(); gotoAndPlay (2811); }
Symbol 1589 Button
on (release) { gotoAndStop (2804); }
Symbol 1590 Button
on (release) { gotoAndStop (2804); }
Symbol 1594 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (2908); } }
Symbol 1595 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (2933); } }
Symbol 1596 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (2883); } }
Symbol 1599 Button
on (release, keyPress "a") { gotoAndStop (2975); }
Symbol 1600 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2965); } else if (luck == 0) { gotoAndStop (2956); } else if (luck == 1) { gotoAndStop (2957); } else if (luck == 2) { gotoAndStop (2958); } else if (luck == 3) { gotoAndStop (2959); } else if (luck == 4) { gotoAndStop (2960); } else if (luck == 5) { gotoAndStop (2961); } else if (luck == 6) { gotoAndStop (2962); } else if (luck == 7) { gotoAndStop (2963); } else if (luck == 8) { gotoAndStop (2964); } else if (luck == 9) { gotoAndStop (2959); } else if ((luck == 10) || (luck == 11)) { gotoAndStop (2969); } else { gotoAndStop (2971); } }
Symbol 1601 Button
on (release, keyPress "g") { gotoAndStop (3044); }
Symbol 1602 Button
on (release, keyPress "d") { gotoAndStop (3046); }
Symbol 1615 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (2970); }
Symbol 1616 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (2970); }
Symbol 1617 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2970); }
Symbol 1620 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2972); }
Symbol 1621 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (2973); }
Symbol 1624 Button
on (release) { if (ship2 >= 350) { gotoAndStop (3040); } else { gotoAndStop (3042); } }
Symbol 1625 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (3121); }
Symbol 1627 Button
on (release) { stopAllSounds(); gotoAndPlay (2977); }
Symbol 1629 Button
on (release) { gotoAndStop (2955); }
Symbol 1630 Button
on (release) { gotoAndStop (2955); }
Symbol 1634 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3074); } }
Symbol 1635 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3099); } }
Symbol 1636 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3049); } }
Symbol 1639 Button
on (release, keyPress "a") { if (luck <= 2) { gotoAndStop (3141); } else if (luck <= 5) { gotoAndStop (3143); } else if (luck <= 8) { gotoAndStop (3145); } else if (luck <= 11) { gotoAndStop (3147); } else { gotoAndStop (3149); } }
Symbol 1640 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (3132); } else if (luck == 0) { gotoAndStop (3122); } else if (luck == 1) { gotoAndStop (3123); } else if (luck == 2) { gotoAndStop (3124); } else if (luck == 3) { gotoAndStop (3125); } else if (luck == 4) { gotoAndStop (3126); } else if (luck == 5) { gotoAndStop (3133); } else if (luck == 6) { gotoAndStop (3128); } else if (luck == 7) { gotoAndStop (3129); } else if (luck == 8) { gotoAndStop (3130); } else if (luck == 9) { gotoAndStop (3125); } else if ((luck == 10) || (luck == 11)) { gotoAndStop (3135); } else { gotoAndStop (3137); } }
Symbol 1641 Button
on (release, keyPress "g") { gotoAndStop (3210); }
Symbol 1642 Button
on (release, keyPress "d") { gotoAndStop (3212); }
Symbol 1655 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (3136); }
Symbol 1656 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (3136); }
Symbol 1657 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (3136); }
Symbol 1659 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (3138); }
Symbol 1660 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (3139); }
Symbol 1668 Button
on (release) { gotoAndStop (3121); }
Symbol 1672 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3240); } }
Symbol 1673 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3265); } }
Symbol 1674 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3215); } }
Symbol 1676 Button
on (release) { gotoAndStop (3121); }
Symbol 1677 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5755); } else { gotoAndStop (3213); } }
Symbol 1681 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (3308); } else if (luck < 30) { gotoAndStop (3310); } else if (luck < 45) { gotoAndStop (3312); } else if (luck < 60) { gotoAndStop (3314); } else if (luck < 75) { gotoAndStop (3316); } else { gotoAndStop (3318); } }
Symbol 1682 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (3289); } else if (luck < 14) { gotoAndStop (3290); } else if (luck < 21) { gotoAndStop (3291); } else if (luck < 28) { gotoAndStop (3292); } else if (luck < 35) { gotoAndStop (3293); } else if (luck < 42) { gotoAndStop (3300); } else if (luck < 49) { gotoAndStop (3295); } else if (luck < 56) { gotoAndStop (3296); } else if (luck < 63) { gotoAndStop (3297); } else if (luck < 70) { gotoAndStop (3292); } else if (luck < 85) { gotoAndStop (3302); } else { gotoAndStop (3304); } }
Symbol 1683 Button
on (release, keyPress "g") { gotoAndStop (3377); }
Symbol 1684 Button
on (release, keyPress "d") { gotoAndStop (3379); }
Symbol 1687 Button
on (release) { if (mind == 1) { gotoAndPlay (3322); } }
Symbol 1696 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (3303); }
Symbol 1697 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (3303); }
Symbol 1698 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (3303); }
Symbol 1699 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (3305); }
Symbol 1700 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (3305); }
Symbol 1701 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (3305); }
Symbol 1713 Button
on (release, keyPress "x") { gotoAndStop (3288); }
Symbol 1716 Button
on (release) { gotoAndStop (3288); }
Symbol 1720 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3407); } }
Symbol 1721 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3432); } }
Symbol 1722 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3382); } }
Symbol 1724 Button
on (release) { gotoAndStop (3288); }
Symbol 1725 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5755); } else { gotoAndStop (3380); } }
Symbol 1735 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (638); } else { gotoAndStop (3459); } }
Symbol 1744 Button
on (release, keyPress "a") { gotoAndStop (3461); }
Symbol 1748 Button
on (release, keyPress "k") { gotoAndPlay (3469); }
Symbol 1749 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (771); }
Symbol 1753 Button
on (release, keyPress "m") { gotoAndStop (3462); }
Symbol 1754 Button
on (release, keyPress "p") { gotoAndStop (3622); }
Symbol 1756 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (3465); } else { gotoAndStop (3463); } }
Symbol 1757 Button
on (release) { gotoAndStop (7876); }
Symbol 1759 Button
on (release) { gotoAndStop (7906); }
Symbol 1760 Button
on (release) { gotoAndStop (3460); }
Symbol 1762 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 3) { mood = 100; cond = 2; } else if (luck <= 7) { mood = 20; cond = 0; } else if (luck <= 11) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (7170); }
Symbol 1772 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (3624); } else if (luck == 2) { gotoAndStop (3627); } else if (luck == 3) { gotoAndStop (3630); } else if (luck == 0) { gotoAndStop (3633); } }
Symbol 1773 Button
on (release) { state = 4; gotoAndStop (3460); }
Symbol 1775 Button
on (release, keyPress "e") { gotoAndStop (3460); }
Symbol 1777 Button
on (release) { gotoAndStop (3623); }
Symbol 1779 Button
on (release) { gotoAndStop (3622); }
Symbol 1782 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 1785 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 1788 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 1791 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 1795 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 1798 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 1801 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 1804 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 1807 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 1810 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 1813 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 1815 Button
on (release) { gotoAndStop (7512); }
Symbol 1817 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 1820 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 1823 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 1826 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 1829 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 1832 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 1835 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 1838 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 1840 Button
on (release) { gotoAndStop (7513); }
Symbol 1842 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 1845 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 1848 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 1851 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 1854 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 1856 Button
on (release) { gotoAndStop (7514); }
Symbol 1858 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 1861 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 1864 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 1867 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 1870 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 1872 Button
on (release) { gotoAndStop (7515); }
Symbol 1873 Button
on (release) { gotoAndStop (7511); }
Symbol 1875 Button
on (release, keyPress "e") { if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3620); } }
Symbol 1877 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7516); } else if (luck == 2) { gotoAndPlay (7526); } else if (luck == 3) { gotoAndPlay (7536); } else if (luck == 0) { gotoAndPlay (7546); } } }
Symbol 1880 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7516); } else if (luck == 2) { gotoAndPlay (7526); } else if (luck == 3) { gotoAndPlay (7536); } else if (luck == 0) { gotoAndPlay (7546); } } }
Symbol 1881 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7516); } else if (luck == 2) { gotoAndPlay (7526); } else if (luck == 3) { gotoAndPlay (7536); } else if (luck == 0) { gotoAndPlay (7546); } } }
Symbol 1884 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3626); }
Symbol 1886 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3626); }
Symbol 1887 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3626); }
Symbol 1889 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3626); }
Symbol 1892 Button
on (release) { if (luck == 1) { gotoAndStop (7516); } else if (luck == 2) { gotoAndStop (7525); } else if (luck == 3) { gotoAndStop (7535); } else if (luck == 0) { gotoAndStop (7545); } }
Symbol 1893 Button
on (release) { if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3620); } }
Symbol 1894 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7597); } else if (luck == 2) { gotoAndPlay (7607); } else if (luck == 3) { gotoAndPlay (7617); } else if (luck == 0) { gotoAndPlay (7627); } } }
Symbol 1896 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7597); } else if (luck == 2) { gotoAndPlay (7607); } else if (luck == 3) { gotoAndPlay (7617); } else if (luck == 0) { gotoAndPlay (7627); } } }
Symbol 1897 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7597); } else if (luck == 2) { gotoAndPlay (7607); } else if (luck == 3) { gotoAndPlay (7617); } else if (luck == 0) { gotoAndPlay (7627); } } }
Symbol 1899 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3629); }
Symbol 1901 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3629); }
Symbol 1902 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3629); }
Symbol 1903 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3629); }
Symbol 1904 Button
on (release) { if (luck == 1) { gotoAndStop (7597); } else if (luck == 2) { gotoAndStop (7606); } else if (luck == 3) { gotoAndStop (7616); } else if (luck == 0) { gotoAndStop (7626); } }
Symbol 1905 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7636); } else if (luck == 2) { gotoAndPlay (7696); } else if (luck == 3) { gotoAndPlay (7756); } else if (luck == 0) { gotoAndPlay (7816); } } }
Symbol 1907 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7636); } else if (luck == 2) { gotoAndPlay (7696); } else if (luck == 3) { gotoAndPlay (7756); } else if (luck == 0) { gotoAndPlay (7816); } } }
Symbol 1908 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7636); } else if (luck == 2) { gotoAndPlay (7696); } else if (luck == 3) { gotoAndPlay (7756); } else if (luck == 0) { gotoAndPlay (7816); } } }
Symbol 1912 Button
on (release) { if ((countt == 8) && (luck == 1)) { count = 1; } if ((countt == 7) && (luck == 2)) { count = 1; } if ((countt == 5) && (luck == 3)) { count = 1; } if ((countt == 4) && (luck == 0)) { count = 1; } gotoAndStop (3632); }
Symbol 1914 Button
on (release) { if (luck == 1) { gotoAndStop (7636); } else if (luck == 2) { gotoAndStop (7696); } else if (luck == 3) { gotoAndStop (7756); } else if (luck == 0) { gotoAndStop (7816); } }
Symbol 1915 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7557); } else if (luck == 2) { gotoAndPlay (7567); } else if (luck == 3) { gotoAndPlay (7577); } else if (luck == 0) { gotoAndPlay (7587); } } }
Symbol 1917 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7557); } else if (luck == 2) { gotoAndPlay (7567); } else if (luck == 3) { gotoAndPlay (7577); } else if (luck == 0) { gotoAndPlay (7587); } } }
Symbol 1918 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7557); } else if (luck == 2) { gotoAndPlay (7567); } else if (luck == 3) { gotoAndPlay (7577); } else if (luck == 0) { gotoAndPlay (7587); } } }
Symbol 1921 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3635); }
Symbol 1922 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3635); }
Symbol 1923 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3635); }
Symbol 1924 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3635); }
Symbol 1925 Button
on (release) { if (luck == 1) { gotoAndStop (7558); } else if (luck == 2) { gotoAndStop (7568); } else if (luck == 3) { gotoAndStop (7578); } else if (luck == 0) { gotoAndStop (7588); } }
Symbol 1928 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3621); } }
Symbol 1932 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (3460); } else if (state == 9) { gotoAndStop (3620); } }
Symbol 1943 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 8) { mood = 100; cond = 2; } else if (luck <= 10) { mood = 20; cond = 0; } else if (luck <= 12) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3648); } else { gotoAndStop (3647); } }
Symbol 1948 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 1) { mood = 0; cond = 2; } else if (luck <= 3) { mood = 20; cond = 0; } else if (luck <= 5) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4696); } else { gotoAndStop (3647); } } else { gotoAndStop (3646); } }
Symbol 1954 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 8) { mood = 100; cond = 2; } else if (luck <= 10) { mood = 20; cond = 0; } else if (luck <= 12) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5402); } else { gotoAndStop (3647); } } else { gotoAndStop (3646); } }
Symbol 1960 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 1) { mood = 100; cond = 2; } else if (luck <= 11) { mood = 20; cond = 0; } else if (luck <= 14) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5049); } else { gotoAndStop (3647); } } else { gotoAndStop (3646); } }
Symbol 1966 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 1) { mood = 100; cond = 2; } else if (luck <= 3) { mood = 20; cond = 0; } else if (luck <= 16) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4343); } else { gotoAndStop (3647); } }
Symbol 1979 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 1) { mood = 100; cond = 2; } else if (luck <= 11) { mood = 20; cond = 0; } else if (luck <= 14) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3989); } else { gotoAndStop (3647); } }
Symbol 1983 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (2470); } else if (state == 4) { gotoAndStop (2637); } }
Symbol 1985 Button
on (release) { gotoAndStop (3645); }
Symbol 1990 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3908); } else { gotoAndStop (3909); } }
Symbol 1991 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3649); } else if (luck == 1) { gotoAndStop (3650); } else if (luck == 2) { gotoAndStop (3651); } else if (luck == 3) { gotoAndStop (3652); } else if (luck == 4) { gotoAndStop (3653); } else if (luck == 5) { gotoAndStop (3654); } else if (luck == 6) { gotoAndStop (3655); } else if (luck == 7) { gotoAndStop (3656); } else if (state2 >= 2) { gotoAndStop (3657); } else { gotoAndStop (3656); } } else { gotoAndStop (3674); } }
Symbol 1992 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3697); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3673); } } else { gotoAndStop (3674); } }
Symbol 1993 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (3663); } else { gotoAndStop (3665); } }
Symbol 1997 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (3666); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3673); } } else { gotoAndStop (3674); } }
Symbol 2001 Button
on (release, keyPress "u") { gotoAndStop (3660); }
Symbol 2008 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3648); }
Symbol 2015 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3648); }
Symbol 2019 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3648); }
Symbol 2023 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3648); }
Symbol 2033 Button
on (release) { stopAllSounds(); gotoAndStop (3659); }
Symbol 2034 Button
on (release) { stopAllSounds(); gotoAndStop (3658); }
Symbol 2038 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (3648); }
Symbol 2039 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3658); }
Symbol 2043 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3648); }
Symbol 2048 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3661); } else { gotoAndStop (3662); } } else { gotoAndStop (3665); } }
Symbol 2049 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (3661); } else { gotoAndStop (3662); } } else { gotoAndStop (3665); } }
Symbol 2050 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3661); } else { gotoAndStop (3662); } } else { gotoAndStop (3665); } }
Symbol 2052 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3648); }
Symbol 2054 Button
on (release) { gotoAndStop (3648); }
Symbol 2058 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (3942); } else { gotoAndStop (3665); } }
Symbol 2059 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3967); } else { gotoAndStop (3665); } }
Symbol 2060 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3917); } else { gotoAndStop (3665); } }
Symbol 2063 Button
on (release) { countt = 1; gotoAndStop (3648); }
Symbol 2070 Button
on (release) { stopAllSounds(); gotoAndStop (3847); }
Symbol 2072 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3648); }
Symbol 2074 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (3910); } }
Symbol 2077 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (3910); } }
Symbol 2080 Button
on (release) { gotoAndStop (457); }
Symbol 2082 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4249); } else { gotoAndStop (4250); } }
Symbol 2083 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3990); } else if (luck == 1) { gotoAndStop (3991); } else if (luck == 2) { gotoAndStop (3992); } else if (luck == 3) { gotoAndStop (3993); } else if (luck == 4) { gotoAndStop (3994); } else if (luck == 5) { gotoAndStop (3995); } else if (luck == 6) { gotoAndStop (3996); } else if (luck == 7) { gotoAndStop (3997); } else if (state2 >= 2) { gotoAndStop (3998); } else { gotoAndStop (3997); } } else { gotoAndStop (4015); } }
Symbol 2084 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4038); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4014); } } else { gotoAndStop (4015); } }
Symbol 2085 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (4004); } else { gotoAndStop (4006); } }
Symbol 2086 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (4007); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4014); } } else { gotoAndStop (4015); } }
Symbol 2087 Button
on (release, keyPress "u") { gotoAndStop (4001); }
Symbol 2089 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3989); }
Symbol 2092 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3989); }
Symbol 2094 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3989); }
Symbol 2096 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3989); }
Symbol 2100 Button
on (release) { stopAllSounds(); gotoAndStop (4000); }
Symbol 2101 Button
on (release) { stopAllSounds(); gotoAndStop (3999); }
Symbol 2103 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (3989); }
Symbol 2104 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3999); }
Symbol 2106 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3989); }
Symbol 2110 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4002); } else { gotoAndStop (4003); } } else { gotoAndStop (4006); } }
Symbol 2111 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (4002); } else { gotoAndStop (4003); } } else { gotoAndStop (4006); } }
Symbol 2112 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4002); } else { gotoAndStop (4003); } } else { gotoAndStop (4006); } }
Symbol 2113 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3989); }
Symbol 2114 Button
on (release) { gotoAndStop (3989); }
Symbol 2118 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4283); } else { gotoAndStop (4006); } }
Symbol 2119 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4308); } else { gotoAndStop (4006); } }
Symbol 2120 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (4258); } else { gotoAndStop (4006); } }
Symbol 2121 Button
on (release) { countt = 1; gotoAndStop (3989); }
Symbol 2122 Button
on (release) { stopAllSounds(); gotoAndStop (4188); }
Symbol 2123 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3989); }
Symbol 2125 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (4251); } }
Symbol 2126 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4251); } }
Symbol 2130 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4603); } else { gotoAndStop (4604); } }
Symbol 2131 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4344); } else if (luck == 1) { gotoAndStop (4345); } else if (luck == 2) { gotoAndStop (4346); } else if (luck == 3) { gotoAndStop (4347); } else if (luck == 4) { gotoAndStop (4348); } else if (luck == 5) { gotoAndStop (4349); } else if (luck == 6) { gotoAndStop (4350); } else if (luck == 7) { gotoAndStop (4351); } else if (state2 >= 2) { gotoAndStop (4352); } else { gotoAndStop (4351); } } else { gotoAndStop (4369); } }
Symbol 2132 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4392); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4368); } } else { gotoAndStop (4369); } }
Symbol 2133 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (4358); } else { gotoAndStop (4360); } }
Symbol 2134 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (4361); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4368); } } else { gotoAndStop (4369); } }
Symbol 2135 Button
on (release, keyPress "u") { gotoAndStop (4355); }
Symbol 2137 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4343); }
Symbol 2140 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4343); }
Symbol 2142 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4343); }
Symbol 2144 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4343); }
Symbol 2148 Button
on (release) { stopAllSounds(); gotoAndStop (4354); }
Symbol 2149 Button
on (release) { stopAllSounds(); gotoAndStop (4353); }
Symbol 2151 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4343); }
Symbol 2152 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4353); }
Symbol 2154 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4343); }
Symbol 2158 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4356); } else { gotoAndStop (4357); } } else { gotoAndStop (4360); } }
Symbol 2159 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (4356); } else { gotoAndStop (4357); } } else { gotoAndStop (4360); } }
Symbol 2160 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4356); } else { gotoAndStop (4357); } } else { gotoAndStop (4360); } }
Symbol 2161 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4343); }
Symbol 2162 Button
on (release) { gotoAndStop (4343); }
Symbol 2166 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4637); } else { gotoAndStop (4360); } }
Symbol 2167 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4662); } else { gotoAndStop (4360); } }
Symbol 2168 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (4612); } else { gotoAndStop (4360); } }
Symbol 2169 Button
on (release) { countt = 1; gotoAndStop (4343); }
Symbol 2170 Button
on (release) { stopAllSounds(); gotoAndStop (4542); }
Symbol 2171 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4343); }
Symbol 2173 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (4605); } }
Symbol 2174 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4605); } }
Symbol 2177 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4956); } else { gotoAndStop (4957); } }
Symbol 2178 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4697); } else if (luck == 1) { gotoAndStop (4698); } else if (luck == 2) { gotoAndStop (4699); } else if (luck == 3) { gotoAndStop (4700); } else if (luck == 4) { gotoAndStop (4701); } else if (luck == 5) { gotoAndStop (4702); } else if (luck == 6) { gotoAndStop (4703); } else if (luck == 7) { gotoAndStop (4704); } else if (state2 >= 2) { gotoAndStop (4705); } else { gotoAndStop (4704); } } else { gotoAndStop (4722); } }
Symbol 2179 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4745); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4721); } } else { gotoAndStop (4722); } }
Symbol 2180 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (4711); } else { gotoAndStop (4713); } }
Symbol 2181 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (4714); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4721); } } else { gotoAndStop (4722); } }
Symbol 2182 Button
on (release, keyPress "u") { gotoAndStop (4708); }
Symbol 2186 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2190 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2199 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2206 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2211 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4696); }
Symbol 2212 Button
on (release) { stopAllSounds(); gotoAndStop (4707); }
Symbol 2213 Button
on (release) { stopAllSounds(); gotoAndStop (4706); }
Symbol 2215 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4696); }
Symbol 2216 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4706); }
Symbol 2218 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4696); }
Symbol 2222 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4709); } else { gotoAndStop (4710); } } else { gotoAndStop (4713); } }
Symbol 2223 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (4709); } else { gotoAndStop (4710); } } else { gotoAndStop (4713); } }
Symbol 2224 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4709); } else { gotoAndStop (4710); } } else { gotoAndStop (4713); } }
Symbol 2225 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4696); }
Symbol 2226 Button
on (release) { gotoAndStop (4696); }
Symbol 2230 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4990); } else { gotoAndStop (4713); } }
Symbol 2231 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5015); } else { gotoAndStop (4713); } }
Symbol 2232 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (4965); } else { gotoAndStop (4713); } }
Symbol 2233 Button
on (release) { countt = 1; gotoAndStop (4696); }
Symbol 2235 Button
on (release) { stopAllSounds(); gotoAndStop (4895); }
Symbol 2237 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4696); }
Symbol 2239 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (4958); } }
Symbol 2240 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (4958); } }
Symbol 2243 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5309); } else { gotoAndStop (5310); } }
Symbol 2244 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5050); } else if (luck == 1) { gotoAndStop (5051); } else if (luck == 2) { gotoAndStop (5052); } else if (luck == 3) { gotoAndStop (5053); } else if (luck == 4) { gotoAndStop (5054); } else if (luck == 5) { gotoAndStop (5055); } else if (luck == 6) { gotoAndStop (5056); } else if (luck == 7) { gotoAndStop (5057); } else if (state2 >= 2) { gotoAndStop (5058); } else { gotoAndStop (5057); } } else { gotoAndStop (5075); } }
Symbol 2245 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5098); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5074); } } else { gotoAndStop (5075); } }
Symbol 2246 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (5064); } else { gotoAndStop (5066); } }
Symbol 2247 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (5067); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5074); } } else { gotoAndStop (5075); } }
Symbol 2248 Button
on (release, keyPress "u") { gotoAndStop (5061); }
Symbol 2250 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2252 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2256 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2259 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2261 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5049); }
Symbol 2262 Button
on (release) { stopAllSounds(); gotoAndStop (5060); }
Symbol 2263 Button
on (release) { stopAllSounds(); gotoAndStop (5059); }
Symbol 2265 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5049); }
Symbol 2266 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5059); }
Symbol 2268 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5049); }
Symbol 2272 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5062); } else { gotoAndStop (5063); } } else { gotoAndStop (5066); } }
Symbol 2273 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (5062); } else { gotoAndStop (5063); } } else { gotoAndStop (5066); } }
Symbol 2274 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5062); } else { gotoAndStop (5063); } } else { gotoAndStop (5066); } }
Symbol 2275 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5049); }
Symbol 2276 Button
on (release) { gotoAndStop (5049); }
Symbol 2280 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5343); } else { gotoAndStop (5066); } }
Symbol 2281 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5368); } else { gotoAndStop (5066); } }
Symbol 2282 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5318); } else { gotoAndStop (5066); } }
Symbol 2283 Button
on (release) { countt = 1; gotoAndStop (5049); }
Symbol 2284 Button
on (release) { stopAllSounds(); gotoAndStop (5248); }
Symbol 2285 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5049); }
Symbol 2287 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (771); } else { gotoAndStop (5311); } }
Symbol 2288 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (5311); } }
Symbol 2292 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5662); } else { gotoAndStop (5663); } }
Symbol 2293 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5403); } else if (luck == 1) { gotoAndStop (5404); } else if (luck == 2) { gotoAndStop (5405); } else if (luck == 3) { gotoAndStop (5406); } else if (luck == 4) { gotoAndStop (5407); } else if (luck == 5) { gotoAndStop (5408); } else if (luck == 6) { gotoAndStop (5409); } else if (luck == 7) { gotoAndStop (5410); } else if (state2 >= 2) { gotoAndStop (5411); } else { gotoAndStop (5410); } } else { gotoAndStop (5428); } }
Symbol 2294 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5451); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5427); } } else { gotoAndStop (5428); } }
Symbol 2295 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (5417); } else { gotoAndStop (5419); } }
Symbol 2296 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (5420); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5427); } } else { gotoAndStop (5428); } }
Symbol 2297 Button
on (release, keyPress "u") { gotoAndStop (5414); }
Symbol 2299 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2301 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2306 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2309 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2311 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5402); }
Symbol 2312 Button
on (release) { stopAllSounds(); gotoAndStop (5413); }
Symbol 2313 Button
on (release) { stopAllSounds(); gotoAndStop (5412); }
Symbol 2315 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5402); }
Symbol 2316 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5412); }
Symbol 2318 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5402); }
Symbol 2322 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5415); } else { gotoAndStop (5416); } } else { gotoAndStop (5419); } }
Symbol 2323 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (5415); } else { gotoAndStop (5416); } } else { gotoAndStop (5419); } }
Symbol 2324 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5415); } else { gotoAndStop (5416); } } else { gotoAndStop (5419); } }
Symbol 2325 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5402); }
Symbol 2326 Button
on (release) { gotoAndStop (5402); }
Symbol 2330 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (5696); } else { gotoAndStop (5419); } }
Symbol 2331 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5721); } else { gotoAndStop (5419); } }
Symbol 2332 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5671); } else { gotoAndStop (5419); } }
Symbol 2333 Button
on (release) { countt = 1; gotoAndStop (5402); }
Symbol 2334 Button
on (release) { stopAllSounds(); gotoAndStop (5601); }
Symbol 2335 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5402); }
Symbol 2337 Button
on (release) { pic1 = 1; gotoAndStop (5664); }
Symbol 2338 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (5664); } }
Symbol 2340 Button
on (release) { mind = 1; gotoAndStop (771); }
Symbol 2343 Button
on (release) { stopAllSounds(); if ((money >= 150) && (day <= 99)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 8) { mood = 100; cond = 2; } else if (luck <= 10) { mood = 20; cond = 0; } else if (luck <= 12) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3648); } else { gotoAndStop (5757); } }
Symbol 2344 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 1) { mood = 0; cond = 2; } else if (luck <= 3) { mood = 20; cond = 0; } else if (luck <= 5) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6464); } else { gotoAndStop (5757); } } else { gotoAndStop (5756); } }
Symbol 2345 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) && (day <= 95)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 8) { mood = 100; cond = 2; } else if (luck <= 10) { mood = 20; cond = 0; } else if (luck <= 12) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5402); } else { gotoAndStop (5757); } } else { gotoAndStop (5756); } }
Symbol 2346 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 1) { mood = 100; cond = 2; } else if (luck <= 11) { mood = 20; cond = 0; } else if (luck <= 14) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6817); } else { gotoAndStop (5757); } } else { gotoAndStop (5756); } }
Symbol 2347 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 1) { mood = 100; cond = 2; } else if (luck <= 3) { mood = 20; cond = 0; } else if (luck <= 16) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6111); } else { gotoAndStop (5757); } }
Symbol 2350 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (3121); } else if (state2 == 4) { gotoAndStop (3288); } }
Symbol 2351 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (luck <= 1) { mood = 100; cond = 2; } else if (luck <= 11) { mood = 20; cond = 0; } else if (luck <= 14) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5758); } else { gotoAndStop (5757); } }
Symbol 2353 Button
on (release) { gotoAndStop (5755); }
Symbol 2354 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6018); } else { gotoAndStop (6019); } }
Symbol 2355 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5759); } else if (luck == 1) { gotoAndStop (5760); } else if (luck == 2) { gotoAndStop (5761); } else if (luck == 3) { gotoAndStop (5762); } else if (luck == 4) { gotoAndStop (5763); } else if (luck == 5) { gotoAndStop (5764); } else if (luck == 6) { gotoAndStop (5765); } else if (luck == 7) { gotoAndStop (5766); } else if (state >= 2) { gotoAndStop (5767); } else { gotoAndStop (5766); } } else { gotoAndStop (5784); } }
Symbol 2356 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship2 >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5807); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5783); } } else { gotoAndStop (5784); } }
Symbol 2357 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (5773); } else { gotoAndStop (5775); } }
Symbol 2358 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5776); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5783); } } else { gotoAndStop (5784); } }
Symbol 2359 Button
on (release, keyPress "u") { gotoAndStop (5770); }
Symbol 2362 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2365 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2368 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2371 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2376 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2380 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5758); }
Symbol 2383 Button
on (release) { stopAllSounds(); gotoAndStop (5769); }
Symbol 2384 Button
on (release) { stopAllSounds(); gotoAndStop (5768); }
Symbol 2386 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5758); }
Symbol 2387 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5768); }
Symbol 2391 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5758); }
Symbol 2395 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5771); } else { gotoAndStop (5772); } } else { gotoAndStop (5775); } }
Symbol 2396 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (5771); } else { gotoAndStop (5772); } } else { gotoAndStop (5775); } }
Symbol 2397 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5771); } else { gotoAndStop (5772); } } else { gotoAndStop (5775); } }
Symbol 2399 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5758); }
Symbol 2401 Button
on (release) { gotoAndStop (5758); }
Symbol 2405 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6052); } else { gotoAndStop (5775); } }
Symbol 2406 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (6077); } else { gotoAndStop (5775); } }
Symbol 2407 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (6027); } else { gotoAndStop (5775); } }
Symbol 2410 Button
on (release) { countt = 1; gotoAndStop (5758); }
Symbol 2417 Button
on (release) { stopAllSounds(); gotoAndStop (5957); }
Symbol 2419 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5758); }
Symbol 2420 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (6020); } }
Symbol 2423 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (6020); } }
Symbol 2426 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6371); } else { gotoAndStop (6372); } }
Symbol 2427 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6112); } else if (luck == 1) { gotoAndStop (6113); } else if (luck == 2) { gotoAndStop (6114); } else if (luck == 3) { gotoAndStop (6115); } else if (luck == 4) { gotoAndStop (6116); } else if (luck == 5) { gotoAndStop (6117); } else if (luck == 6) { gotoAndStop (6118); } else if (luck == 7) { gotoAndStop (6119); } else if (state >= 2) { gotoAndStop (6120); } else { gotoAndStop (6119); } } else { gotoAndStop (6137); } }
Symbol 2428 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship2 >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6160); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6136); } } else { gotoAndStop (6137); } }
Symbol 2429 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (6126); } else { gotoAndStop (6128); } }
Symbol 2430 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6129); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6136); } } else { gotoAndStop (6137); } }
Symbol 2431 Button
on (release, keyPress "u") { gotoAndStop (6123); }
Symbol 2433 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2435 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2437 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2439 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2442 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2444 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6111); }
Symbol 2446 Button
on (release) { stopAllSounds(); gotoAndStop (6122); }
Symbol 2447 Button
on (release) { stopAllSounds(); gotoAndStop (6121); }
Symbol 2449 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6111); }
Symbol 2450 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6121); }
Symbol 2451 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6111); }
Symbol 2455 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6124); } else { gotoAndStop (6125); } } else { gotoAndStop (6128); } }
Symbol 2456 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (6124); } else { gotoAndStop (6125); } } else { gotoAndStop (6128); } }
Symbol 2457 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6124); } else { gotoAndStop (6125); } } else { gotoAndStop (6128); } }
Symbol 2458 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6111); }
Symbol 2459 Button
on (release) { gotoAndStop (6111); }
Symbol 2463 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6405); } else { gotoAndStop (6128); } }
Symbol 2464 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6430); } else { gotoAndStop (6128); } }
Symbol 2465 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (6380); } else { gotoAndStop (6128); } }
Symbol 2466 Button
on (release) { countt = 1; gotoAndStop (6111); }
Symbol 2467 Button
on (release) { stopAllSounds(); gotoAndStop (6310); }
Symbol 2468 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6111); }
Symbol 2469 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (6373); } }
Symbol 2470 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (6373); } }
Symbol 2472 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6724); } else { gotoAndStop (6725); } }
Symbol 2473 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6465); } else if (luck == 1) { gotoAndStop (6466); } else if (luck == 2) { gotoAndStop (6467); } else if (luck == 3) { gotoAndStop (6468); } else if (luck == 4) { gotoAndStop (6469); } else if (luck == 5) { gotoAndStop (6470); } else if (luck == 6) { gotoAndStop (6471); } else if (luck == 7) { gotoAndStop (6472); } else if (state >= 2) { gotoAndStop (6473); } else { gotoAndStop (6472); } } else { gotoAndStop (6490); } }
Symbol 2474 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship2 >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6513); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6489); } } else { gotoAndStop (6490); } }
Symbol 2475 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (6479); } else { gotoAndStop (6481); } }
Symbol 2476 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6482); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6489); } } else { gotoAndStop (6490); } }
Symbol 2477 Button
on (release, keyPress "u") { gotoAndStop (6476); }
Symbol 2479 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2482 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2486 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2490 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2494 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2504 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6464); }
Symbol 2506 Button
on (release) { stopAllSounds(); gotoAndStop (6475); }
Symbol 2507 Button
on (release) { stopAllSounds(); gotoAndStop (6474); }
Symbol 2509 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6464); }
Symbol 2510 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6474); }
Symbol 2511 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6464); }
Symbol 2515 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6477); } else { gotoAndStop (6478); } } else { gotoAndStop (6481); } }
Symbol 2516 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (6477); } else { gotoAndStop (6478); } } else { gotoAndStop (6481); } }
Symbol 2517 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6477); } else { gotoAndStop (6478); } } else { gotoAndStop (6481); } }
Symbol 2518 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6464); }
Symbol 2519 Button
on (release) { gotoAndStop (6464); }
Symbol 2523 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (6758); } else { gotoAndStop (6481); } }
Symbol 2524 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6783); } else { gotoAndStop (6481); } }
Symbol 2525 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (6733); } else { gotoAndStop (6481); } }
Symbol 2526 Button
on (release) { countt = 1; gotoAndStop (6464); }
Symbol 2527 Button
on (release) { stopAllSounds(); gotoAndStop (6663); }
Symbol 2528 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6464); }
Symbol 2529 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (6726); } }
Symbol 2530 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (6726); } }
Symbol 2534 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (7077); } else { gotoAndStop (7078); } }
Symbol 2535 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6818); } else if (luck == 1) { gotoAndStop (6819); } else if (luck == 2) { gotoAndStop (6820); } else if (luck == 3) { gotoAndStop (6821); } else if (luck == 4) { gotoAndStop (6822); } else if (luck == 5) { gotoAndStop (6823); } else if (luck == 6) { gotoAndStop (6824); } else if (luck == 7) { gotoAndStop (6825); } else if (state >= 2) { gotoAndStop (6826); } else { gotoAndStop (6825); } } else { gotoAndStop (6843); } }
Symbol 2536 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship2 >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6866); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6842); } } else { gotoAndStop (6843); } }
Symbol 2537 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (6832); } else { gotoAndStop (6834); } }
Symbol 2538 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6835); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6842); } } else { gotoAndStop (6843); } }
Symbol 2539 Button
on (release, keyPress "u") { gotoAndStop (6829); }
Symbol 2541 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2543 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2545 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2547 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2549 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2553 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6817); }
Symbol 2554 Button
on (release) { stopAllSounds(); gotoAndStop (6828); }
Symbol 2555 Button
on (release) { stopAllSounds(); gotoAndStop (6827); }
Symbol 2557 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6817); }
Symbol 2558 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6827); }
Symbol 2559 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6817); }
Symbol 2563 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6830); } else { gotoAndStop (6831); } } else { gotoAndStop (6834); } }
Symbol 2564 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (6830); } else { gotoAndStop (6831); } } else { gotoAndStop (6834); } }
Symbol 2565 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6830); } else { gotoAndStop (6831); } } else { gotoAndStop (6834); } }
Symbol 2566 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6817); }
Symbol 2567 Button
on (release) { gotoAndStop (6817); }
Symbol 2571 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (7111); } else { gotoAndStop (6834); } }
Symbol 2572 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (7136); } else { gotoAndStop (6834); } }
Symbol 2573 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (7086); } else { gotoAndStop (6834); } }
Symbol 2574 Button
on (release) { countt = 1; gotoAndStop (6817); }
Symbol 2575 Button
on (release) { stopAllSounds(); gotoAndStop (7016); }
Symbol 2576 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6817); }
Symbol 2577 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (771); } else { gotoAndStop (7079); } }
Symbol 2578 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (771); } else { gotoAndStop (7079); } }
Symbol 2581 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (7431); }
Symbol 2582 Button
on (release, keyPress "t") { if ((count <= 6) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (7171); } else if (luck == 1) { gotoAndStop (7172); } else if (luck == 2) { gotoAndStop (7173); } else if (luck == 3) { gotoAndStop (7174); } else if (luck == 4) { gotoAndStop (7175); } else if (luck == 5) { gotoAndStop (7176); } else if (luck == 6) { gotoAndStop (7177); } else { gotoAndStop (7179); } } else if (count == 7) { gotoAndStop (7178); } else { gotoAndStop (7196); } }
Symbol 2583 Button
on (release, keyPress "k") { if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7219); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7195); } } else { gotoAndStop (7196); } }
Symbol 2584 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndStop (7185); } else { gotoAndStop (7187); } }
Symbol 2585 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (7188); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7195); } } else { gotoAndStop (7196); } }
Symbol 2586 Button
on (release, keyPress "u") { gotoAndStop (7182); }
Symbol 2588 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2590 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2594 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2597 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2599 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2601 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7170); }
Symbol 2605 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7183); } else { gotoAndStop (7184); } } else { gotoAndStop (7187); } }
Symbol 2606 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (mood <= 50) { gotoAndStop (7183); } else { gotoAndStop (7184); } } else { gotoAndStop (7187); } }
Symbol 2607 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7183); } else { gotoAndStop (7184); } } else { gotoAndStop (7187); } }
Symbol 2608 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7170); }
Symbol 2609 Button
on (release) { gotoAndStop (7170); }
Symbol 2613 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (7464); } else { gotoAndStop (7187); } }
Symbol 2614 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (7489); } else { gotoAndStop (7187); } }
Symbol 2615 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (7439); } else { gotoAndStop (7187); } }
Symbol 2616 Button
on (release) { countt = 1; gotoAndStop (7170); }
Symbol 2617 Button
on (release) { stopAllSounds(); gotoAndStop (7369); }
Symbol 2619 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (7958); }
Symbol 2622 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 2625 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 2628 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 2630 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 2632 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 2634 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 2637 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 2639 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 2642 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 2645 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 2648 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 2650 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 2652 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 2655 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 2658 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 2661 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 2664 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 2667 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 2670 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 2673 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 2676 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 2678 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 2681 Button
on (release, keyPress "x") { gotoAndStop (3623); }
Symbol 2682 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (3643); } else if (count == 0) { gotoAndStop (3644); } }
Symbol 2685 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2686 Button
on (release, keyPress "x") { gotoAndStop (3460); }
Symbol 2687 Button
on (release, keyPress "b") { gotoAndStop (7876); }
Symbol 2689 Button
on (release, keyPress "<Space>") { if ((rest == 1) || (rest == 3)) { gotoAndStop (7888); } else if ((forest == 1) || (forest == 3)) { gotoAndStop (7890); } else if ((gold == 1) || (gold == 3)) { gotoAndStop (7884); } else if ((beach == 1) || (beach == 3)) { gotoAndStop (7886); } else if ((blue == 1) || (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) || (space == 3)) { gotoAndStop (7894); } }
Symbol 2690 Button
on (release, keyPress "<Space>") { if ((beach == 1) || (beach == 3)) { gotoAndStop (7886); } else if ((blue == 1) || (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) || (space == 3)) { gotoAndStop (7894); } }
Symbol 2691 Button
on (release, keyPress "<Space>") { if ((blue == 1) || (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) || (space == 3)) { gotoAndStop (7894); } }
Symbol 2692 Button
on (release, keyPress "<Space>") { if ((forest == 1) || (forest == 3)) { gotoAndStop (7890); } else if ((gold == 1) || (gold == 3)) { gotoAndStop (7884); } else if ((beach == 1) || (beach == 3)) { gotoAndStop (7886); } else if ((blue == 1) || (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) || (space == 3)) { gotoAndStop (7894); } }
Symbol 2694 Button
on (release, keyPress "<Space>") { if ((gold == 1) || (gold == 3)) { gotoAndStop (7884); } else if ((beach == 1) || (beach == 3)) { gotoAndStop (7886); } else if ((blue == 1) || (blue == 3)) { gotoAndStop (7892); } else if ((space == 1) || (space == 3)) { gotoAndStop (7894); } }
Symbol 2695 Button
on (release, keyPress "<Space>") { if ((space == 1) || (space == 3)) { gotoAndStop (7894); } }
Symbol 2696 Button
on (release, keyPress "<Space>") { gotoAndStop (7876); }
Symbol 2697 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2698 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 2703 Button
on (release, keyPress "<Space>") { gotoAndStop (7906); }
Symbol 2707 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 2709 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 2711 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 2713 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 2715 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 2717 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 2720 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (914); }
Symbol 2733 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 2744 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (8058); } else if (state <= 3) { gotoAndStop (8007); } else if ((state == 4) || (state == 9)) { if (count != 6) { gotoAndStop (8017); } else if ((ship >= 6000) && (count == 6)) { gotoAndStop (8037); } } else if ((state == 5) && (count != 6)) { gotoAndStop (8047); } else if ((state == 5) && (count == 6)) { gotoAndStop (8057); } }
Symbol 2745 Button
on (release) { prevFrame(); }
Symbol 2748 Button
on (release) { gotoAndStop (8058); }
Symbol 2753 Button
on (release) { gotoAndStop (8067); }
Symbol 2755 Button
on (release) { gotoAndStop (8077); }
Symbol 2757 Button
on (release) { gotoAndStop (8087); }
Symbol 2767 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/portal/view.php?id=86787", "_top"); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:1768  Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:6  Timeline
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 FontUsed by:9 33 38 67 68 69 70 96 110 114 603 844 845 1034 1189 1554 1555 1556 1557 1560 1709 1710 1711 1712
Symbol 9 TextUses:8Used by:Timeline
Symbol 10 FontUsed by:11
Symbol 11 EditableTextUses:10Used by:Timeline
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Symbol 1465 EditableTextUses:105Used by:Timeline
Symbol 1466 ButtonUses:21 22 988Used by:Timeline
Symbol 1467 ButtonUses:21 863 1410 1411 988Used by:Timeline
Symbol 1468 ButtonUses:21 864 988Used by:Timeline
Symbol 1469 TextUses:198Used by:Timeline
Symbol 1470 TextUses:198Used by:Timeline
Symbol 1471 ButtonUses:21 1140 1142 1143Used by:Timeline
Symbol 1472 ButtonUses:21 1086 1087 1088Used by:Timeline
Symbol 1473 ButtonUses:21 1146 1147 1148Used by:Timeline
Symbol 1474 ButtonUses:21 1132 1133 1134Used by:Timeline
Symbol 1475 EditableTextUses:105Used by:Timeline
Symbol 1476 EditableTextUses:105Used by:Timeline
Symbol 1477 TextUses:198Used by:Timeline
Symbol 1478 TextUses:198Used by:Timeline
Symbol 1479 TextUses:198Used by:Timeline
Symbol 1480 TextUses:198Used by:Timeline
Symbol 1481 TextUses:198Used by:Timeline
Symbol 1482 TextUses:198Used by:Timeline
Symbol 1483 TextUses:198Used by:Timeline
Symbol 1484 EditableTextUses:198Used by:Timeline
Symbol 1485 TextUses:198Used by:Timeline
Symbol 1486 EditableTextUses:198Used by:Timeline
Symbol 1487 TextUses:198Used by:Timeline
Symbol 1488 TextUses:198Used by:Timeline
Symbol 1489 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1490 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1491 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1492 TextUses:198Used by:Timeline
Symbol 1493 TextUses:198Used by:Timeline
Symbol 1494 TextUses:198Used by:Timeline
Symbol 1495 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1496 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1497 TextUses:198Used by:Timeline
Symbol 1498 TextUses:198Used by:Timeline
Symbol 1499 TextUses:198Used by:Timeline
Symbol 1500 TextUses:198Used by:Timeline
Symbol 1501 TextUses:198Used by:Timeline
Symbol 1502 TextUses:198Used by:Timeline
Symbol 1503 ButtonUses:21 885 886 887 888 539Used by:Timeline
Symbol 1504 EditableTextUses:105Used by:Timeline
Symbol 1505 EditableTextUses:105Used by:Timeline
Symbol 1506 EditableTextUses:105Used by:Timeline
Symbol 1507 ButtonUses:21 22 988Used by:Timeline
Symbol 1508 ButtonUses:21 863 1410 1411 988Used by:Timeline
Symbol 1509 ButtonUses:21 864 988Used by:Timeline
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Symbol 1511 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1512 EditableTextUses:198Used by:Timeline
Symbol 1513 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1514 EditableTextUses:198Used by:Timeline
Symbol 1515 TextUses:198Used by:Timeline
Symbol 1516 TextUses:198Used by:Timeline
Symbol 1517 ButtonUses:21 1140 1142 1143Used by:Timeline
Symbol 1518 ButtonUses:21 1086 1087 1088Used by:Timeline
Symbol 1519 ButtonUses:21 1146 1147 1148Used by:Timeline
Symbol 1520 ButtonUses:21 1132 1133 1134Used by:Timeline
Symbol 1521 EditableTextUses:105Used by:Timeline
Symbol 1522 EditableTextUses:105Used by:Timeline
Symbol 1523 GraphicUsed by:1524 1687 2340 2678
Symbol 1524 ButtonUses:1523Used by:Timeline
Symbol 1525 GraphicUsed by:1526
Symbol 1526 MovieClipUses:1525Used by:Timeline
Symbol 1527 TextUses:198Used by:Timeline
Symbol 1528 TextUses:198Used by:Timeline
Symbol 1529 TextUses:198Used by:Timeline
Symbol 1530 TextUses:198Used by:Timeline
Symbol 1531 TextUses:198Used by:Timeline
Symbol 1532 TextUses:198Used by:Timeline
Symbol 1533 TextUses:198Used by:Timeline
Symbol 1534 TextUses:198Used by:Timeline
Symbol 1535 EditableTextUses:198Used by:Timeline
Symbol 1536 TextUses:198Used by:Timeline
Symbol 1537 TextUses:198Used by:Timeline
Symbol 1538 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1539 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1540 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1541 TextUses:198Used by:Timeline
Symbol 1542 TextUses:198Used by:Timeline
Symbol 1543 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1544 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1545 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1546 TextUses:198Used by:Timeline
Symbol 1547 TextUses:198Used by:Timeline
Symbol 1548 TextUses:198Used by:Timeline
Symbol 1549 TextUses:198Used by:Timeline
Symbol 1550 TextUses:198Used by:Timeline
Symbol 1551 TextUses:198Used by:Timeline
Symbol 1552 TextUses:198Used by:Timeline
Symbol 1553 GraphicUsed by:Timeline
Symbol 1554 TextUses:8Used by:Timeline
Symbol 1555 TextUses:8Used by:Timeline
Symbol 1556 TextUses:8Used by:Timeline
Symbol 1557 TextUses:8Used by:Timeline
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Symbol 1559 TextUses:26Used by:Timeline
Symbol 1560 TextUses:8Used by:Timeline
Symbol 1561 EditableTextUses:26Used by:Timeline
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Symbol 1564 EditableTextUses:105Used by:Timeline
Symbol 1565 EditableTextUses:105Used by:Timeline
Symbol 1566 ButtonUses:21 22 988Used by:Timeline
Symbol 1567 ButtonUses:21 863 1410 1411 988Used by:Timeline
Symbol 1568 ButtonUses:21 864 988Used by:Timeline
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Symbol 1570 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1571 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1572 EditableTextUses:198Used by:Timeline
Symbol 1573 EditableTextUses:198Used by:Timeline
Symbol 1574 ButtonUses:21 1140 1142 1143Used by:Timeline
Symbol 1575 ButtonUses:21 1086 1087 1088Used by:Timeline
Symbol 1576 ButtonUses:21 1146 1147 1148Used by:Timeline
Symbol 1577 ButtonUses:21 1132 1133 1134Used by:Timeline
Symbol 1578 EditableTextUses:105Used by:Timeline
Symbol 1579 EditableTextUses:105Used by:Timeline
Symbol 1580 TextUses:198Used by:Timeline
Symbol 1581 TextUses:198Used by:Timeline
Symbol 1582 TextUses:198Used by:Timeline
Symbol 1583 TextUses:198Used by:Timeline
Symbol 1584 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1585 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1586 TextUses:198Used by:Timeline
Symbol 1587 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1588 TextUses:198Used by:Timeline
Symbol 1589 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1590 ButtonUses:21 885 886 887 888 539Used by:Timeline
Symbol 1591 EditableTextUses:105Used by:Timeline
Symbol 1592 EditableTextUses:105Used by:Timeline
Symbol 1593 EditableTextUses:105Used by:Timeline
Symbol 1594 ButtonUses:21 22 988Used by:Timeline
Symbol 1595 ButtonUses:21 863 1410 1411 988Used by:Timeline
Symbol 1596 ButtonUses:21 864 988Used by:Timeline
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Symbol 1601 ButtonUses:21 1146 1147 1148Used by:Timeline
Symbol 1602 ButtonUses:21 1132 1133 1134Used by:Timeline
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Symbol 1606 TextUses:198Used by:Timeline
Symbol 1607 TextUses:198Used by:Timeline
Symbol 1608 TextUses:198Used by:Timeline
Symbol 1609 TextUses:198Used by:Timeline
Symbol 1610 TextUses:198Used by:Timeline
Symbol 1611 TextUses:198Used by:Timeline
Symbol 1612 TextUses:198Used by:Timeline
Symbol 1613 TextUses:198Used by:Timeline
Symbol 1614 TextUses:198Used by:Timeline
Symbol 1615 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1616 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1617 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1618 TextUses:198Used by:Timeline
Symbol 1619 TextUses:198Used by:Timeline
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Symbol 1621 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1622 TextUses:198Used by:Timeline
Symbol 1623 TextUses:198Used by:Timeline
Symbol 1624 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1625 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1627 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1628 TextUses:198Used by:Timeline
Symbol 1629 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1630 ButtonUses:21 885 886 887 888 539Used by:Timeline
Symbol 1631 EditableTextUses:105Used by:Timeline
Symbol 1632 EditableTextUses:105Used by:Timeline
Symbol 1633 EditableTextUses:105Used by:Timeline
Symbol 1634 ButtonUses:21 22 988Used by:Timeline
Symbol 1635 ButtonUses:21 863 1410 1411 988Used by:Timeline
Symbol 1636 ButtonUses:21 864 988Used by:Timeline
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Symbol 1638 TextUses:198Used by:Timeline
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Symbol 1640 ButtonUses:21 1086 1087 1088Used by:Timeline
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Symbol 1642 ButtonUses:21 1132 1133 1134Used by:Timeline
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Symbol 1644 EditableTextUses:105Used by:Timeline
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Symbol 1646 TextUses:198Used by:Timeline
Symbol 1647 TextUses:198Used by:Timeline
Symbol 1648 TextUses:198Used by:Timeline
Symbol 1649 TextUses:198Used by:Timeline
Symbol 1650 TextUses:198Used by:Timeline
Symbol 1651 TextUses:198Used by:Timeline
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Symbol 1653 TextUses:198Used by:Timeline
Symbol 1654 EditableTextUses:198Used by:Timeline
Symbol 1655 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1656 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1657 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1660 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1662 TextUses:198Used by:Timeline
Symbol 1663 TextUses:198Used by:Timeline
Symbol 1664 TextUses:198Used by:Timeline
Symbol 1665 TextUses:198Used by:Timeline
Symbol 1666 TextUses:198Used by:Timeline
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Symbol 1670 EditableTextUses:105Used by:Timeline
Symbol 1671 EditableTextUses:105Used by:Timeline
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Symbol 1673 ButtonUses:21 863 1410 1411 988Used by:Timeline
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Symbol 1678 EditableTextUses:198Used by:Timeline
Symbol 1679 EditableTextUses:198Used by:Timeline
Symbol 1680 TextUses:198Used by:Timeline
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Symbol 1682 ButtonUses:21 1086 1087 1088Used by:Timeline
Symbol 1683 ButtonUses:21 1146 1147 1148Used by:Timeline
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Symbol 1686 EditableTextUses:105Used by:Timeline
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Symbol 1689 TextUses:198Used by:Timeline
Symbol 1690 TextUses:198Used by:Timeline
Symbol 1691 TextUses:198Used by:Timeline
Symbol 1692 TextUses:198Used by:Timeline
Symbol 1693 TextUses:198Used by:Timeline
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Symbol 1696 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1697 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1698 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1703 TextUses:198Used by:Timeline
Symbol 1704 TextUses:198Used by:Timeline
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Symbol 1706 TextUses:198Used by:Timeline
Symbol 1707 TextUses:198Used by:Timeline
Symbol 1708 TextUses:198Used by:Timeline
Symbol 1709 TextUses:8Used by:Timeline
Symbol 1710 TextUses:8Used by:Timeline
Symbol 1711 TextUses:8Used by:Timeline
Symbol 1712 TextUses:8Used by:Timeline
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Symbol 1714 TextUses:26Used by:Timeline
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Symbol 1718 EditableTextUses:105Used by:Timeline
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Symbol 1721 ButtonUses:21 863 1410 1411 988Used by:Timeline
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Symbol 1725 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1727 EditableTextUses:198Used by:Timeline
Symbol 1728 TextUses:198Used by:Timeline
Symbol 1729 EditableTextUses:105Used by:Timeline
Symbol 1730 EditableTextUses:105Used by:Timeline
Symbol 1731 TextUses:198Used by:Timeline
Symbol 1732 EditableTextUses:105Used by:Timeline
Symbol 1733 EditableTextUses:105Used by:Timeline
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Symbol 1738 EditableTextUses:105Used by:Timeline
Symbol 1739 TextUses:198Used by:Timeline
Symbol 1740 GraphicUsed by:Timeline
Symbol 1741 GraphicUsed by:1768  Timeline
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Symbol 1743 MovieClipUses:1742Used by:Timeline
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Symbol 1747 TextUses:71Used by:1748 1992 2084 2132 2179 2245 2294 2356 2428 2474 2536 2583
Symbol 1748 ButtonUses:21 1745 1746 1747 539Used by:Timeline
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Symbol 1751 GraphicUsed by:1753
Symbol 1752 TextUses:71Used by:1753
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Symbol 1754 ButtonUses:21 890 891 892 539Used by:Timeline
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Symbol 1756 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1757 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1759 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1760 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1761 TextUses:198Used by:Timeline
Symbol 1762 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1763 EditableTextUses:36Used by:Timeline
Symbol 1764 TextUses:198Used by:Timeline
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Symbol 1766 GraphicUsed by:1768 2069
Symbol 1767 GraphicUsed by:1768 2069 2416
Symbol 1768 MovieClipUses:1765 1766 1767 2 1741Used by:Timeline
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Symbol 1770 MovieClipUses:1769Used by:Timeline
Symbol 1771 TextUses:198Used by:Timeline
Symbol 1772 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1773 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1776 TextUses:198Used by:Timeline
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Symbol 1778 TextUses:198Used by:Timeline
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Symbol 1780 TextUses:198Used by:Timeline
Symbol 1781 GraphicUsed by:1782 1922
Symbol 1782 ButtonUses:1781Used by:1783 1815 1840
Symbol 1783 MovieClipUses:1782Used by:1815 1840  Timeline
Symbol 1784 GraphicUsed by:1785
Symbol 1785 ButtonUses:1784Used by:1786
Symbol 1786 MovieClipUses:1785Used by:1815  Timeline
Symbol 1787 GraphicUsed by:1788
Symbol 1788 ButtonUses:1787Used by:1789 1815
Symbol 1789 MovieClipUses:1788Used by:1815  Timeline
Symbol 1790 GraphicUsed by:1791
Symbol 1791 ButtonUses:1790Used by:1792 1815
Symbol 1792 MovieClipUses:1791Used by:1815  Timeline
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Symbol 1794 GraphicUsed by:1795
Symbol 1795 ButtonUses:1793 1794Used by:1796
Symbol 1796 MovieClipUses:1795Used by:1815  Timeline
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Symbol 1799 MovieClipUses:1798Used by:1815 1856  Timeline
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Symbol 1801 ButtonUses:1800Used by:1802 1815
Symbol 1802 MovieClipUses:1801Used by:1815  Timeline
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Symbol 1805 MovieClipUses:1804Used by:1815 1856  Timeline
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Symbol 1808 MovieClipUses:1807Used by:1815  Timeline
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Symbol 1814 MovieClipUses:1813Used by:1815  Timeline
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Symbol 1817 ButtonUses:1816Used by:1818 1840
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Symbol 1820 ButtonUses:1819Used by:1821 1840
Symbol 1821 MovieClipUses:1820Used by:1840  Timeline
Symbol 1822 GraphicUsed by:1823
Symbol 1823 ButtonUses:1822Used by:1824
Symbol 1824 MovieClipUses:1823Used by:1840  Timeline
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Symbol 1878 TextUses:198Used by:Timeline
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Symbol 1886 ButtonUses:1885Used by:Timeline
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Symbol 1893 ButtonUses:21 885 886 887 888 539Used by:Timeline
Symbol 1894 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1896 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1905 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1909 TextUses:198Used by:Timeline
Symbol 1910 TextUses:198Used by:Timeline
Symbol 1911 EditableTextUses:198Used by:Timeline
Symbol 1912 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1913 TextUses:198Used by:Timeline
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Symbol 1915 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1916 EditableTextUses:132Used by:Timeline
Symbol 1917 ButtonUses:12 13 14 15 16Used by:Timeline
Symbol 1918 ButtonUses:12 13 14 15 16Used by:Timeline
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Symbol 1929 TextUses:198Used by:Timeline
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Symbol 1931 EditableTextUses:198Used by:Timeline
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Symbol 1933 TextUses:198Used by:Timeline
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Instance Names

"statusbar"Frame 1Symbol 6 MovieClip
"badguy"Frame 225Symbol 91 MovieClip
"man4"Frame 226Symbol 59 MovieClip
"man3"Frame 226Symbol 57 MovieClip
"man2"Frame 226Symbol 55 MovieClip
"man1"Frame 226Symbol 53 MovieClip
"man4"Frame 227Symbol 59 MovieClip
"man3"Frame 227Symbol 57 MovieClip
"man2"Frame 227Symbol 55 MovieClip
"man1"Frame 227Symbol 53 MovieClip
"lock"Frame 228Symbol 159 MovieClip
"badguy"Frame 229Symbol 91 MovieClip
"hp"Frame 229Symbol 6 MovieClip
"yourhp"Frame 229Symbol 6 MovieClip
"youren"Frame 229Symbol 6 MovieClip
"lock"Frame 289Symbol 159 MovieClip
"badguy"Frame 290Symbol 91 MovieClip
"hp"Frame 290Symbol 6 MovieClip
"yourhp"Frame 290Symbol 6 MovieClip
"youren"Frame 290Symbol 6 MovieClip
"badguy"Frame 341Symbol 91 MovieClip
"lock"Frame 341Symbol 159 MovieClip
"lock"Frame 409Symbol 159 MovieClip
"lock"Frame 457Symbol 159 MovieClip
"badguy"Frame 458Symbol 396 MovieClip
"hp"Frame 458Symbol 6 MovieClip
"yourhp"Frame 458Symbol 6 MovieClip
"youren"Frame 458Symbol 6 MovieClip
"badguy"Frame 509Symbol 396 MovieClip
"lock"Frame 509Symbol 159 MovieClip
"lock"Frame 577Symbol 159 MovieClip
"cheer"Frame 625Symbol 433 MovieClip
"cheer"Frame 639Symbol 433 MovieClip
"fog"Frame 639Symbol 6 MovieClip
"you"Frame 686Symbol 486 MovieClip
"swim01"Frame 686Symbol 491 MovieClip
"swim02"Frame 686Symbol 496 MovieClip
"hp"Frame 686Symbol 6 MovieClip
"fog"Frame 686Symbol 6 MovieClip
"swim03"Frame 688Symbol 513 MovieClip
"blood"Frame 771Symbol 6 MovieClip
"man4"Frame 913Symbol 59 MovieClip
"man3"Frame 913Symbol 57 MovieClip
"man2"Frame 913Symbol 55 MovieClip
"man1"Frame 913Symbol 53 MovieClip
"blood"Frame 913Symbol 6 MovieClip
"badgirl"Frame 1687Symbol 91 MovieClip
"cross"Frame 2637Symbol 1526 MovieClip
"cross"Frame 3288Symbol 1526 MovieClip
"facial"Frame 3648Symbol 666 MovieClip
"blood"Frame 3648Symbol 6 MovieClip
"facial"Frame 3989Symbol 666 MovieClip
"blood"Frame 3989Symbol 6 MovieClip
"facial"Frame 4343Symbol 666 MovieClip
"blood"Frame 4343Symbol 6 MovieClip
"facial"Frame 4696Symbol 666 MovieClip
"blood"Frame 4696Symbol 6 MovieClip
"facial"Frame 5049Symbol 666 MovieClip
"blood"Frame 5049Symbol 6 MovieClip
"facial"Frame 5402Symbol 666 MovieClip
"blood"Frame 5402Symbol 6 MovieClip
"facial2"Frame 5758Symbol 653 MovieClip
"blood"Frame 5758Symbol 6 MovieClip
"facial2"Frame 6111Symbol 653 MovieClip
"blood"Frame 6111Symbol 6 MovieClip
"facial2"Frame 6464Symbol 653 MovieClip
"blood"Frame 6464Symbol 6 MovieClip
"facial2"Frame 6817Symbol 653 MovieClip
"blood"Frame 6817Symbol 6 MovieClip
"facial"Frame 7170Symbol 666 MovieClip
"blood"Frame 7170Symbol 6 MovieClip
"Astock"Frame 7511Symbol 2623 MovieClip
"Astock2"Frame 7511Symbol 1833 MovieClip
"Bstock"Frame 7511Symbol 2626 MovieClip
"Bstock2"Frame 7511Symbol 1868 MovieClip
"panty"Frame 7511Symbol 2629 MovieClip
"Apanty2"Frame 7511Symbol 2631 MovieClip
"Apanty3"Frame 7511Symbol 1783 MovieClip
"Bpanty"Frame 7511Symbol 2633 MovieClip
"Bpanty2"Frame 7511Symbol 2635 MovieClip
"Bpanty3"Frame 7511Symbol 2638 MovieClip
"Cpanty"Frame 7511Symbol 1799 MovieClip
"Cpanty2"Frame 7511Symbol 2640 MovieClip
"Bpanty4"Frame 7511Symbol 1843 MovieClip
"wrap"Frame 7511Symbol 1859 MovieClip
"wrap2"Frame 7511Symbol 1862 MovieClip
"bra"Frame 7511Symbol 2643 MovieClip
"Abra2"Frame 7511Symbol 2646 MovieClip
"Abra3"Frame 7511Symbol 1818 MovieClip
"Bbra"Frame 7511Symbol 1802 MovieClip
"Bbra2"Frame 7511Symbol 2649 MovieClip
"Bbra3"Frame 7511Symbol 2651 MovieClip
"Bbra4"Frame 7511Symbol 1846 MovieClip
"wrap3"Frame 7511Symbol 2653 MovieClip
"wrap4"Frame 7511Symbol 1865 MovieClip
"Asock"Frame 7511Symbol 1805 MovieClip
"Asock2"Frame 7511Symbol 2656 MovieClip
"Asock3"Frame 7511Symbol 1786 MovieClip
"vest"Frame 7511Symbol 2659 MovieClip
"vest3"Frame 7511Symbol 2662 MovieClip
"vest4"Frame 7511Symbol 2665 MovieClip
"vest5"Frame 7511Symbol 1789 MovieClip
"short"Frame 7511Symbol 1821 MovieClip
"skirt"Frame 7511Symbol 1836 MovieClip
"skirt3"Frame 7511Symbol 1792 MovieClip
"skirt2"Frame 7511Symbol 1808 MovieClip
"skirt4"Frame 7511Symbol 1824 MovieClip
"tshirt"Frame 7511Symbol 2668 MovieClip
"tshirt2"Frame 7511Symbol 1839 MovieClip
"sm"Frame 7511Symbol 1871 MovieClip
"top"Frame 7511Symbol 1827 MovieClip
"boot"Frame 7511Symbol 1811 MovieClip
"boot2"Frame 7511Symbol 1830 MovieClip
"shoes"Frame 7511Symbol 1849 MovieClip
"uniform"Frame 7511Symbol 1796 MovieClip
"uniform2"Frame 7511Symbol 1814 MovieClip
"dress"Frame 7511Symbol 1855 MovieClip
"dress2"Frame 7511Symbol 1852 MovieClip
"tower"Frame 7511Symbol 1097 MovieClip
"necklace"Frame 7511Symbol 2671 MovieClip
"necklace2"Frame 7511Symbol 2674 MovieClip
"rabbit"Frame 7511Symbol 2677 MovieClip
"scouter"Frame 7511Symbol 2679 MovieClip
"Bbra4"Frame 7514Symbol 1846 MovieClip
"Bpanty4"Frame 7514Symbol 1843 MovieClip
"wrap"Frame 7514Symbol 1859 MovieClip
"wrap2"Frame 7514Symbol 1862 MovieClip
"bra"Frame 7514Symbol 2643 MovieClip
"Abra2"Frame 7514Symbol 2646 MovieClip
"Abra3"Frame 7514Symbol 1818 MovieClip
"Bbra"Frame 7514Symbol 1802 MovieClip
"Bbra2"Frame 7514Symbol 2649 MovieClip
"Bbra3"Frame 7514Symbol 2651 MovieClip
"Bpanty4"Frame 7515Symbol 1843 MovieClip
"wrap"Frame 7515Symbol 1859 MovieClip
"wrap2"Frame 7515Symbol 1862 MovieClip
"bra"Frame 7515Symbol 2643 MovieClip
"Abra2"Frame 7515Symbol 2646 MovieClip
"Abra3"Frame 7515Symbol 1818 MovieClip
"Bbra"Frame 7515Symbol 1802 MovieClip
"Bbra2"Frame 7515Symbol 2649 MovieClip
"Bbra3"Frame 7515Symbol 2651 MovieClip
"Bbra4"Frame 7515Symbol 1846 MovieClip
"wrap3"Frame 7516Symbol 2653 MovieClip
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"Asock"Frame 7516Symbol 1805 MovieClip
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"vest"Frame 7516Symbol 2659 MovieClip
"vest3"Frame 7516Symbol 2662 MovieClip
"vest4"Frame 7516Symbol 2665 MovieClip
"vest5"Frame 7516Symbol 1789 MovieClip
"short"Frame 7516Symbol 1821 MovieClip
"skirt"Frame 7516Symbol 1836 MovieClip
"skirt3"Frame 7516Symbol 1792 MovieClip
"skirt2"Frame 7516Symbol 1808 MovieClip
"skirt4"Frame 7516Symbol 1824 MovieClip
"tshirt"Frame 7516Symbol 2668 MovieClip
"tshirt2"Frame 7516Symbol 1839 MovieClip
"sm"Frame 7516Symbol 1871 MovieClip
"top"Frame 7516Symbol 1827 MovieClip
"boot"Frame 7516Symbol 1811 MovieClip
"boot2"Frame 7516Symbol 1830 MovieClip
"shoes"Frame 7516Symbol 1849 MovieClip
"uniform"Frame 7516Symbol 1796 MovieClip
"uniform2"Frame 7516Symbol 1814 MovieClip
"dress"Frame 7516Symbol 1855 MovieClip
"dress2"Frame 7516Symbol 1852 MovieClip
"tower"Frame 7516Symbol 1097 MovieClip
"necklace"Frame 7516Symbol 2671 MovieClip
"necklace2"Frame 7516Symbol 2674 MovieClip
"rabbit"Frame 7516Symbol 2677 MovieClip
"Bpanty4"Frame 7535Symbol 1843 MovieClip
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"wrap2"Frame 7557Symbol 1862 MovieClip
"bra"Frame 7557Symbol 2643 MovieClip
"Abra2"Frame 7557Symbol 2646 MovieClip
"Abra3"Frame 7557Symbol 1818 MovieClip
"Bbra"Frame 7557Symbol 1802 MovieClip
"Bbra2"Frame 7557Symbol 2649 MovieClip
"Bbra3"Frame 7557Symbol 2651 MovieClip
"wrap3"Frame 7557Symbol 2653 MovieClip
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"Asock"Frame 7557Symbol 1805 MovieClip
"Asock2"Frame 7557Symbol 2656 MovieClip
"Asock3"Frame 7557Symbol 1786 MovieClip
"vest"Frame 7557Symbol 2659 MovieClip
"vest3"Frame 7557Symbol 2662 MovieClip
"vest4"Frame 7557Symbol 2665 MovieClip
"vest5"Frame 7557Symbol 1789 MovieClip
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"skirt2"Frame 7557Symbol 1808 MovieClip
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"tshirt2"Frame 7557Symbol 1839 MovieClip
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"shoes"Frame 7557Symbol 1849 MovieClip
"uniform"Frame 7557Symbol 1796 MovieClip
"uniform2"Frame 7557Symbol 1814 MovieClip
"dress"Frame 7557Symbol 1855 MovieClip
"dress2"Frame 7557Symbol 1852 MovieClip
"tower"Frame 7557Symbol 1097 MovieClip
"necklace"Frame 7557Symbol 2671 MovieClip
"necklace2"Frame 7557Symbol 2674 MovieClip
"rabbit"Frame 7557Symbol 2677 MovieClip
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"wrap"Frame 7597Symbol 1859 MovieClip
"wrap2"Frame 7597Symbol 1862 MovieClip
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"Abra2"Frame 7597Symbol 2646 MovieClip
"Abra3"Frame 7597Symbol 1818 MovieClip
"Bbra"Frame 7597Symbol 1802 MovieClip
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"Bbra4"Frame 7597Symbol 1846 MovieClip
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"vest5"Frame 7597Symbol 1789 MovieClip
"short"Frame 7597Symbol 1821 MovieClip
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"skirt2"Frame 7597Symbol 1808 MovieClip
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"shoes"Frame 7597Symbol 1849 MovieClip
"uniform"Frame 7597Symbol 1796 MovieClip
"uniform2"Frame 7597Symbol 1814 MovieClip
"dress"Frame 7597Symbol 1855 MovieClip
"dress2"Frame 7597Symbol 1852 MovieClip
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"necklace"Frame 7597Symbol 2671 MovieClip
"necklace2"Frame 7597Symbol 2674 MovieClip
"rabbit"Frame 7597Symbol 2677 MovieClip
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"Asock"Frame 7906Symbol 1805 MovieClip
"skirt2"Frame 7906Symbol 1808 MovieClip
"boot"Frame 7906Symbol 1811 MovieClip
"uniform2"Frame 7906Symbol 1814 MovieClip
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"vest5"Frame 7911Symbol 1789 MovieClip
"skirt3"Frame 7911Symbol 1792 MovieClip
"uniform"Frame 7911Symbol 1796 MovieClip
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"Bbra4"Frame 7915Symbol 1846 MovieClip
"shoes"Frame 7915Symbol 1849 MovieClip
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"short"Frame 7926Symbol 1821 MovieClip
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"top"Frame 7926Symbol 1827 MovieClip
"boot2"Frame 7926Symbol 1830 MovieClip
"Astock2"Frame 7931Symbol 1833 MovieClip
"Apanty3"Frame 7931Symbol 1783 MovieClip
"skirt"Frame 7931Symbol 1836 MovieClip
"tshirt2"Frame 7931Symbol 1839 MovieClip
"boot"Frame 7931Symbol 1811 MovieClip
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"wrap4"Frame 7939Symbol 1865 MovieClip
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"pic2"Frame 7955Symbol 2710 MovieClip
"pic3"Frame 7955Symbol 2712 MovieClip
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"win"Frame 341
"lose"Frame 409
"win"Frame 509
"lose"Frame 577
"not done"Frame 951
"mode"Frame 1147
"lesson start"Frame 1611
"pub"Frame 1675
"hit"Symbol 91 MovieClip Frame 21
"flying"Symbol 91 MovieClip Frame 25
"attack"Symbol 91 MovieClip Frame 71
"block"Symbol 91 MovieClip Frame 75
"defence"Symbol 91 MovieClip Frame 79
"winning"Symbol 91 MovieClip Frame 101
"attack"Symbol 159 MovieClip Frame 36
"hit"Symbol 159 MovieClip Frame 40
"hit2"Symbol 159 MovieClip Frame 44
"hit3"Symbol 159 MovieClip Frame 50
"hit4"Symbol 159 MovieClip Frame 76
"ball"Symbol 159 MovieClip Frame 82
"ball1"Symbol 159 MovieClip Frame 84
"ball2"Symbol 159 MovieClip Frame 86
"ball3"Symbol 159 MovieClip Frame 88
"wind"Symbol 159 MovieClip Frame 112
"kick1"Symbol 159 MovieClip Frame 137
"kick3"Symbol 159 MovieClip Frame 142
"kick2"Symbol 159 MovieClip Frame 147
"taking hit"Symbol 159 MovieClip Frame 152
"def"Symbol 159 MovieClip Frame 162
"hit"Symbol 396 MovieClip Frame 10
"flying"Symbol 396 MovieClip Frame 15
"attack"Symbol 396 MovieClip Frame 60
"block"Symbol 396 MovieClip Frame 64
"defence"Symbol 396 MovieClip Frame 68
"winning"Symbol 396 MovieClip Frame 92
"dr"Symbol 486 MovieClip Frame 39

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http://swfchan.com/5/24557/info.shtml
Created: 14/1 -2019 05:33:30 Last modified: 14/1 -2019 05:33:30 Server time: 27/04 -2024 05:40:00