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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89938658?noj=FRM89938658-8DC" width="1" height="1"></div>

Z Ball Challenge.swf

This is the info page for
Flash #24571

(Click the ID number above for more basic data on this flash file.)


Text
Arcade

Arcade

L

O

A

D

I

N

G

CONTINUE

CONTINUE

LOADED

Game Mode

Ball Type

Light

Light

Normal

Normal

Heavy

Heavy

Practice

Practice

START GAME

START GAME

REALITY

B

A

L

BALL

DEMO
VERSION

Game Mode

Ball Type

Difficulty

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

MAX Combo

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

NEXT

NEXT

In order for you to take the Warriors Path,
one must learn the basics, so lets get
started...

Welcome to Z Ball

This is you,  a young warrior  who lives for the thrill of
combat, striving to be the best you can possibly be.

S

W

A

D

Move around using W A S D.

SHIFT

Press & release SHIFT  to instantaneously move at 3X velocity.

When you attack, you will apply force towards the crosshairs.

This is your Target Reticle. Control it by moving your Mouse.

This is your Heads-Up Display

This displays your current Health.
As you lose Health, it will shrink.

This is your Stamina Meter.
It will drop as you perform techniques and will replenish over time .

This is your Power Meter.
This determines the strength of your next attack.
It will rise as you hold down the Left Mouse Button .
You can only charge as much as your current Stamina.

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.
The crosshair will change colour according to the amount charged.

The  crosshair colour indicates the
amount of Power  currently charged, and
hence the attack-type that will be used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

This is the Ball.
Charge it with energy by attacking it, then use it to strike
your opponent. Once you have hurt your opponent, you
may use melee attacks on him directly.
Keep it airbourne to score combo points. The more
combo points, the greater the damage you will inflict.

This is your Drone.
The Drone will follow you around, protecting you from
incoming attack. By attacking the Drone, you can use it as a
projectile to hit the ball, or to pick up various items.
It will always hit the ball up & towards you.

SPACEBAR

Press and release  SPACEBAR  to execute the currently
selected technique.

Some  techniques
require a certain
Combo Score before
they can be executed

Press Q  or E  to cycle through
your Special Techniques.

RETURN to START

RETURN to START

Now go, train hard, and be the best you can possibly be.
Good luck, young Warrior.

MAIN MENU

MAIN MENU

K

O

GAME OVER

GAME OVER!

PRACTICE

PRACTICE

HIT

COMBO!

HITS

0

TUTORIAL

TUTORIAL

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

FIGHT!

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

MAX Combo

0

1

0

noob

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

0

0

noob

STAGE

RANK

Current Tech

0

E

Q

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

Current Tech

0

E

Q

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "showAll"; Mouse.show(); Stage.showMenu = false; Mouse.show();
Instance of Symbol 20 MovieClip [duel] "duel" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.solo.gotoAndStop("OFF"); _root.practice.gotoAndStop("OFF"); _root.GameMode = 2; }
Instance of Symbol 14 MovieClip [solo] "solo" in Frame 2
on (press) { }
Instance of Symbol 139 MovieClip "TypeLight" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 3; }
Instance of Symbol 142 MovieClip "TypeNormal" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeLight.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 2; }
Instance of Symbol 145 MovieClip "TypeHeavy" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeLight.gotoAndStop("OFF"); _root.BallType = 1; }
Instance of Symbol 148 MovieClip "practice" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.duel.gotoAndStop("OFF"); _root.solo.gotoAndStop("OFF"); _root.GameMode = 3; }
Frame 20
Mouse.show(); MenuMusic = new Sound(); MenuMusic.attachSound("MenuBGM"); MenuMusic.start(0, 999); if (_root.GameMode == 2) { duel.gotoAndStop("ON"); practice.gotoAndStop("OFF"); } else if (_root.GameMode == 3) { practice.gotoAndStop("ON"); duel.gotoAndStop("OFF"); } if (_root.BallType == 3) { TypeLight.gotoAndStop("ON"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 2) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("ON"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 1) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("ON"); }
Frame 80
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999); stop();
Frame 81
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; PlayerMass = 1; Ball._xscale = 50; Ball._yscale = 50; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 1; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyHURT = false; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyHealth = 100; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; StaminaHUD._height = 1; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); BallSize = Ball._xscale; if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.05; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._y / 3; if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 3; PlayerForce = PlayerForce + 3; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 10)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - BallEnergy; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); this.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - PlayerForce; } } if (this.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((HURT == false) && (DEAD == false)) && (ATTACK == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.5; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((ATTACK == false) && (HURT == false)) && (DEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((TrainerATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if ((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (BallTag < 1) { EnemyVelX = EnemyMovX; EnemyVelY = EnemyMovY; } else if (BallTag == 1) { EnemyVelX = (EnemyMovX + EnemyMovX2) / 2; EnemyVelY = (EnemyMovY + EnemyMovY2) / 2; } else if ((BallTag > 1) && (EnemyAccel > 23)) { EnemyVelX = EnemyMovX + EnemyMovX2; EnemyVelY = EnemyMovY + EnemyMovY2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; EnemyNEUTRAL = true; } else { EnemyNEUTRAL == false; } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; } else if (this._x < Player._x) { this._xscale = -90; } } if (DEAD == false) { if (this.hitTest(ground) && (EnemyVelY > 0)) { EnemyVelY = EnemyVelY * -1; this._y = this._y - 5; } if (this.hitTest(wallRIGHT) && (EnemyVelX > 0)) { this._x = this._x - 5; EnemyVelX = -EnemyVelX; } if (this.hitTest(wallLEFT) && (EnemyVelX < 0)) { this._x = this._x + 5; EnemyVelX = EnemyVelX * -1; } if (this.hitTest(wallTOP) && (EnemyVelY < 0)) { this._y = this._y + 5; EnemyVelY = EnemyVelY * -1; } } EnemyHealthHUD._alpha = EnemyHealth; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 50) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (BallEnergy >= 90) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo > 50) && (BallEnergy < 90)) { BallTag = 2; EnemyPower = random(10) + 10; this.gotoAndPlay("ATTACK2"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Trainer2._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((EnemyChoice < 30) && (BallEnergy > 90)) && (BallTag == 1)) { this.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); EnemyHURT = true; bg.bg.gotoAndPlay(85); EnemyHealth = EnemyHealth - 100; BallEnergy = 0; EnemyDEAD = true; BallEnergyHUD._visible = false; GAMEOVER2.gotoAndPlay(1); GAMEOVER2._visible = true; Ball._visible = false; BallShadow._visible = false; Mouse.show(); } else if ((((BallEnergy >= 30) && (BallEnergy < 90)) && (BallTag == 1)) && (EnemyChoice < 30)) { this.gotoAndPlay("HURT"); EnemyHURT = true; EnemyHealth = EnemyHealth - (BallEnergy * (PlayerCombo + 1)); PlayerCombo = PlayerCombo + 1; BallEnergy = BallEnergy / 5; Ball._xscale = BallSize; Ball._yscale = BallSize; if (EnemyHealth < 1) { EnemyDEAD = true; Mouse.show(); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 101) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();
Instance of Symbol 942 MovieClip "Ball" in Frame 81
onClipEvent (enterFrame) { }
Instance of Symbol 810 MovieClip "Player" in Frame 81
/* no clip actions */
Frame 114
Stage.scaleMode = "showAll"; Mouse.show(); bg.bg.gotoAndPlay(2);
Instance of Symbol 1266 MovieClip in Frame 115
/* no clip actions */
Frame 206
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (StageLevel > 1) { EnemyDEAD = false; FightSound = new Sound(); FightSound.attachSound("FIGHT!"); FightSound.start(); BallVelX = BallVelX / 10; BallVelY = -30; } ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = PlayerMass * 0.9; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if (this.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / (StageLevel + 27); } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / (StageLevel + 27); PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if (((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = (random(7) + 20) / StageLevel; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if (EnemyHURT == true) { EnemyATTACK == false; } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if (EnemyHURTback == true) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (EnemyHURTback == true) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 30) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 30) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } PlayerScore = 0; StageLevel = 1; PlayerMass = 5; Ball._xscale = 30; Ball._yscale = 30; BallVelX = 50; BallVelY = -10; PlayerCombo = 0; PlayerMaxCombo = 0; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 942 MovieClip "Ball" in Frame 206
onClipEvent (enterFrame) { }
Instance of Symbol 810 MovieClip "Player" in Frame 206
/* no clip actions */
Instance of Symbol 1544 MovieClip "Enemy" in Frame 206
/* no clip actions */
Frame 244
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999);
Frame 245
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; TechMode = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener.onKeyUp = engineDEFEND; Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (Spiritball == true) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX + (SballDistX / 30); BallVelY = BallVelY + (SballDistY / 30); } if ((Spiritball == true) && (this.hitTest(target))) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX * -0.5; BallVelY = BallVelY * -0.5; BallTag = 1; BallEnergy = BallEnergy + 20; } if (this.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { PlayerWeight = PlayerMass * gravity; Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = this._x; Sniperline._y = this._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 700) * 100; Sniperline._rotation = angle * pi; if ((this.HITBOX.hitTest(Trainer) && (TechMode == 1)) && (TrainerORBIT == false)) { } if ((this.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { this.gotoAndPlay("Catch"); ATTACK = true; Trainer._visible = false; } if (Trainer._visible == false) { Trainer._x = this._x; Trainer._y = this._y; } if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Shield"; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; } else { Trainer._visible = false; } if (TechMode == 2) { if (PlayerCombo >= 5) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; } else { TechLogo.gotoAndStop("Spiritball"); TechLogo._alpha = 50; CurrentTech = "Spiritball (Combo 5)"; } } if (TechMode == 3) { if (PlayerCombo >= 10) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; } else { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 50; CurrentTech = "Super Beam (Combo 10)"; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { this._rotation = angle * pi; } else if (Kame == false) { this._rotation = DefaultPlayerRot; } if ((Spiritball == true) && (PlayerFacingL == true)) { this.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { this.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; aura._alpha = aura._alpha * 0.99; aura._visible = true; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((((!this.hitTest(ground)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (this.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((((HURT == false) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 3; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 3) { TechMode = 0; } } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (PlayerCombo >= 10)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (PlayerCombo >= 5)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; } if ((Key.getCode() == 32) && (TechMode == 0)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / 5; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { if (DEAD == false) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - this._x; MydistY = _ymouse - this._y; Mydir = Math.atan2(MydistY, MydistX); this._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { TO = TO + 1; if (TO >= 15) { TO = 0; TrainerORBIT = false; } Txdist = target._x - this._x; Tydist = target._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } else { Txdist = Player._x - this._x; Tydist = Player._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } TrainerVelX = TrainerVelX * 0.9; if ((((this.hitTest(Ball) && (this._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); EnemyAccel = (random(7) + 20) / StageLevel; if ((BallTag == 2) || (BallTag == 0)) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 2; } if (BallTag == 1) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) / 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) / 2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - 1; EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; EnemyPower = random(24) + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN2"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN1"); } } BallTag = 2; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = EnemyPlayerDistY / EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 50) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (((PlayerCombo + 1) * BallEnergy) / 10); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } } PlayerScore = 0; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -25; PlayerCombo = 0; PlayerMaxCombo = 0; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; aura._visible = false; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 942 MovieClip "Ball" in Frame 245
onClipEvent (enterFrame) { }
Instance of Symbol 810 MovieClip "Player" in Frame 245
/* no clip actions */
Instance of Symbol 1544 MovieClip "Enemy" in Frame 245
/* no clip actions */
Frame 268
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; TechMode = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; ORB.onEnterFrame = engineORB; DefendListener.onKeyUp = engineDEFEND; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (Spiritball == true) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX + (SballDistX / 30); BallVelY = BallVelY + (SballDistY / 30); } if ((Spiritball == true) && (this.hitTest(target))) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX * -0.5; BallVelY = BallVelY * -0.5; BallTag = 1; BallEnergy = BallEnergy + 20; } if (this.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { PlayerWeight = PlayerMass * gravity; Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = this._x; Sniperline._y = this._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 700) * 100; Sniperline._rotation = angle * pi; if ((this.HITBOX.hitTest(Trainer) && (TechMode == 1)) && (TrainerORBIT == false)) { } if ((this.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { this.gotoAndPlay("Catch"); ATTACK = true; Trainer._visible = false; } if (Trainer._visible == false) { Trainer._x = this._x; Trainer._y = this._y; } if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Shield"; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; } else { Trainer._visible = false; } if (TechMode == 2) { if (PlayerCombo >= 5) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; } else { TechLogo.gotoAndStop("Spiritball"); TechLogo._alpha = 50; CurrentTech = "Spiritball (Combo 5)"; } } if (TechMode == 3) { if (PlayerCombo >= 10) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; } else { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 50; CurrentTech = "Super Beam (Combo 10)"; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { this._rotation = angle * pi; } else if (Kame == false) { this._rotation = DefaultPlayerRot; } if ((Spiritball == true) && (PlayerFacingL == true)) { this.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { this.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; aura._alpha = aura._alpha * 0.99; aura._visible = false; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((((!this.hitTest(ground)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (this.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((((HURT == false) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 3; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 3) { TechMode = 0; } } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (PlayerCombo >= 10)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (PlayerCombo >= 5)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; } if ((Key.getCode() == 32) && (TechMode == 0)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / 5; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { if (DEAD == false) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - this._x; MydistY = _ymouse - this._y; Mydir = Math.atan2(MydistY, MydistX); this._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { TO = TO + 1; if (TO >= 15) { TO = 0; TrainerORBIT = false; } Txdist = target._x - this._x; Tydist = target._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } else { Txdist = Player._x - this._x; Tydist = Player._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } TrainerVelX = TrainerVelX * 0.9; if ((((this.hitTest(Ball) && (this._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineORB() { if (this._x > Player._x) { this._xscale = 100; } else if (this._x < Player._x) { this._xscale = -100; } if (BallTag > 1) { this._x = this._x + ORBvelX; this._y = this._y + ORBvelY; ORBtoBallDistX = Ball._x - this._x; ORBtoBallDistY = Ball._y - this._y; ORBvelX = ORBtoBallDistX / 30; ORBvelY = ORBtoBallDistY / 30; } if (this.hitTest(Ball) && (!Ball.hitTest(Player))) { this.gotoAndPlay("ATTACK1"); ORBtoPlayerDistX = Player._x - this._x; ORBtoPlayerDistY = Player._y - this._y; BallTag = 2; BallEnergy = BallEnergy + 10; BallVelX = ORBtoPlayerDistX / 20; BallVelY = ORBtoPlayerDistY / 20; } if (this.hitTest(ground) && (ORBvelY > 0)) { if (ORBvelY >= 5) { ORBvelY = ORBvelY * -1; } } if (this.hitTest(wallRIGHT) && (ORBvelX > 0)) { this._x = this._x - 1; ORBvelX = ORBvelX * -1; } if (this.hitTest(wallLEFT) && (ORBvelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (ORBvelY < 0)) { this._y = this._y + 1; ORBvelY = ORBvelY * -1; } } PlayerScore = 0; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -25; PlayerCombo = 0; PlayerMaxCombo = 0; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; aura._visible = false; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 942 MovieClip "Ball" in Frame 268
onClipEvent (enterFrame) { }
Instance of Symbol 810 MovieClip "Player" in Frame 268
/* no clip actions */
Symbol 14 MovieClip [solo] Frame 1
stop();
Symbol 14 MovieClip [solo] Frame 5
stop();
Symbol 20 MovieClip [duel] Frame 1
stop();
Symbol 20 MovieClip [duel] Frame 5
stop();
Symbol 111 MovieClip Frame 7
stop();
Symbol 113 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 133 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 133 MovieClip Frame 2
gotoAndPlay (1);
Symbol 133 MovieClip Frame 3
_root.P.gotoAndPlay(12); _root.GameMode = 2; _root.BallType = 2; _root.Difficulty = 2;
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 5
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 5
stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 5
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 5
stop();
Symbol 151 Button
on (release) { stopAllSounds(); if (_root.GameMode == 2) { _root.gotoAndPlay("LEVEL1"); } else if (_root.GameMode == 3) { _root.gotoAndPlay("TUTORIAL"); } }
Symbol 156 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("TEST"); }
Symbol 194 MovieClip Frame 65
stop();
Symbol 234 MovieClip Frame 29
gotoAndPlay (26);
Symbol 352 MovieClip Frame 50
stop();
Symbol 449 Button
on (release) { gotoAndPlay (2); }
Symbol 457 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 457 MovieClip Frame 10
gotoAndPlay (1);
Symbol 458 Button
on (release) { gotoAndPlay (9); }
Symbol 497 Button
on (release) { gotoAndPlay (16); }
Symbol 513 MovieClip Frame 34
stop();
Symbol 810 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 810 MovieClip Frame 10
gotoAndPlay (1);
Symbol 810 MovieClip Frame 22
gotoAndPlay (11);
Symbol 810 MovieClip Frame 34
gotoAndPlay (23);
Symbol 810 MovieClip Frame 46
gotoAndPlay (35);
Symbol 810 MovieClip Frame 51
gotoAndPlay (47);
Symbol 810 MovieClip Frame 58
gotoAndPlay (52);
Symbol 810 MovieClip Frame 72
_root.ATTACK = false; _root.TELEPORT = false; _root.HIT = false;
Symbol 810 MovieClip Frame 88
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 810 MovieClip Frame 108
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 810 MovieClip Frame 124
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 810 MovieClip Frame 141
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 810 MovieClip Frame 164
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 810 MovieClip Frame 174
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 810 MovieClip Frame 196
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 810 MovieClip Frame 205
_root.HURT = true; _root.HURTback = true;
Symbol 810 MovieClip Frame 233
stop();
Symbol 810 MovieClip Frame 238
_root.HURT = true; _root.HURTfront = true;
Symbol 810 MovieClip Frame 266
stop();
Symbol 810 MovieClip Frame 269
_root.HURTback = false;
Symbol 810 MovieClip Frame 277
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 810 MovieClip Frame 297
gotoAndStop (1);
Symbol 810 MovieClip Frame 307
_root.HURTfront = false;
Symbol 810 MovieClip Frame 315
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 810 MovieClip Frame 321
gotoAndStop (1);
Symbol 810 MovieClip Frame 356
stop();
Symbol 810 MovieClip Frame 389
stop();
Symbol 810 MovieClip Frame 399
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 810 MovieClip Frame 401
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 810 MovieClip Frame 410
_root.ATTACK = false;
Symbol 810 MovieClip Frame 412
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 810 MovieClip Frame 445
gotoAndStop (1); _root.init(); _root.PlayerHealth = 100; _root.EnemyHealth = 100; _root.EnemyDEAD = false; _root.BallVelY = -30; _root.Difficulty = _root.Difficulty * 0.9; _root.PlayerVelY = 2; _root.StageLevel = _root.StageLevel + 1;
Symbol 810 MovieClip Frame 454
_root.TELEPORT = false;
Symbol 810 MovieClip Frame 487
_root.KameHame = true;
Symbol 810 MovieClip Frame 535
_root.Kame = false; _root.KameHame = false; _root.ATTACK = false;
Symbol 810 MovieClip Frame 574
_root.Spiritball = true;
Symbol 810 MovieClip Frame 639
_root.Spiritball = false; _root.ATTACK = false;
Symbol 810 MovieClip Frame 654
_root.ATTACK = false;
Symbol 810 MovieClip Frame 663
_root.ATTACK = false;
Symbol 815 MovieClip Frame 1
stop(); _root.Player._visible = true; _root.Player._alpha = 100;
Symbol 815 MovieClip Frame 4
_root.Player._visible = false; _root.Player._x = _root.Player._x + (_root.PlayerVelX * 3); _root.Player._y = _root.Player._y + (_root.PlayerVelY * 3);
Symbol 815 MovieClip Frame 8
_root.Player._visible = true;
Symbol 815 MovieClip Frame 10
gotoAndStop (1);
Symbol 816 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 817 Button
on (release) { gotoAndPlay (22); }
Symbol 820 Button
on (release) { gotoAndPlay (28); }
Symbol 830 MovieClip Frame 1
stop();
Symbol 834 Button
on (release) { gotoAndStop (35); }
Symbol 839 Button
on (release) { gotoAndStop (37); }
Symbol 845 Button
on (release) { gotoAndStop (39); }
Symbol 849 Button
on (release) { gotoAndPlay (40); }
Symbol 863 Button
on (release) { gotoAndPlay (46); }
Symbol 909 Button
on (release) { gotoAndPlay (53); }
Symbol 942 MovieClip Frame 1
_root.BallTag = 0; stop();
Symbol 942 MovieClip Frame 81
stop();
Symbol 943 Button
on (release) { gotoAndStop (69); }
Symbol 957 MovieClip Frame 1
stop(); _root.TrainerATTACK = false; _root.EnemyATTACK2 = false;
Symbol 957 MovieClip Frame 20
gotoAndStop (1);
Symbol 957 MovieClip Frame 27
_root.Trainer._x = _root.Player._x; _root.Trainer._y = _root.Player._y; _root.Trainer._visible = false;
Symbol 957 MovieClip Frame 31
gotoAndStop (1);
Symbol 958 Button
on (release) { gotoAndPlay (62); }
Symbol 969 MovieClip Frame 3
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 969 MovieClip Frame 5
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 970 Button
on (release) { gotoAndPlay (70); }
Symbol 976 Button
on (release) { gotoAndStop (1); }
Symbol 978 MovieClip Frame 1
stop();
Instance of Symbol 457 MovieClip in Symbol 978 MovieClip Frame 3
/* no clip actions */
Symbol 978 MovieClip Frame 8
stop();
Symbol 978 MovieClip Frame 15
stop();
Instance of Symbol 457 MovieClip in Symbol 978 MovieClip Frame 16
/* no clip actions */
Symbol 978 MovieClip Frame 21
stop();
Instance of Symbol 457 MovieClip in Symbol 978 MovieClip Frame 22
/* no clip actions */
Symbol 978 MovieClip Frame 27
stop();
Symbol 978 MovieClip Frame 33
stop();
Symbol 978 MovieClip Frame 35
stop();
Symbol 978 MovieClip Frame 37
stop();
Symbol 978 MovieClip Frame 39
stop();
Symbol 978 MovieClip Frame 45
stop();
Symbol 978 MovieClip Frame 52
stop();
Symbol 978 MovieClip Frame 59
stop();
Instance of Symbol 942 MovieClip "Ball" in Symbol 978 MovieClip Frame 59
onClipEvent (enterFrame) { }
Symbol 978 MovieClip Frame 61
stop();
Symbol 978 MovieClip Frame 69
stop();
Symbol 978 MovieClip Frame 75
stop();
Instance of Symbol 457 MovieClip in Symbol 978 MovieClip Frame 75
/* no clip actions */
Symbol 985 Button
on (release) { _root.gotoAndStop("MAINMENU"); _root.GAMEOVER2._visible = false; }
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 20
stop();
Symbol 993 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); GAMEOVER._visible = false; Key.removeListener(DefendListener); }
Symbol 994 MovieClip Frame 1
stop();
Symbol 994 MovieClip Frame 2
_root.Enemy.gotoAndPlay("I WIN");
Symbol 994 MovieClip Frame 37
stop();
Symbol 995 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); }
Symbol 998 Button
on (release) { gotoAndStop (268); }
Symbol 1018 MovieClip Frame 1
stop();
Symbol 1022 MovieClip Frame 1
stop();
Symbol 1022 MovieClip Frame 12
gotoAndStop (1);
Symbol 1022 MovieClip Frame 24
gotoAndStop (1);
Symbol 1022 MovieClip Frame 36
gotoAndStop (1);
Symbol 1022 MovieClip Frame 48
gotoAndStop (1);
Symbol 1025 MovieClip Frame 1
play();
Symbol 1029 Button
on (release) { stopAllSounds(); _root.gotoAndStop("PRACTICE GAME"); }
Symbol 1140 MovieClip Frame 34
stop();
Symbol 1266 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1266 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1266 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1266 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1266 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1266 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1266 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1266 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1266 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1266 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1266 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1266 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1266 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1266 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1266 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1266 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1266 MovieClip Frame 233
stop();
Symbol 1266 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1266 MovieClip Frame 266
stop();
Symbol 1266 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1266 MovieClip Frame 277
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1266 MovieClip Frame 297
gotoAndStop (1);
Symbol 1266 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1266 MovieClip Frame 315
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1266 MovieClip Frame 321
gotoAndStop (1);
Symbol 1266 MovieClip Frame 356
stop();
Symbol 1266 MovieClip Frame 389
stop();
Symbol 1266 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1266 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1266 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1266 MovieClip Frame 445
stop();
Symbol 1266 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1544 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1544 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1544 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1544 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1544 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1544 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1544 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1544 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1544 MovieClip Frame 233
stop();
Symbol 1544 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1544 MovieClip Frame 266
stop();
Symbol 1544 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1544 MovieClip Frame 276
if (_root.EnemyDEAD == true) { gotoAndPlay (275); }
Symbol 1544 MovieClip Frame 297
gotoAndStop (1);
Symbol 1544 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1544 MovieClip Frame 315
if (_root.EnemyDEAD == true) { gotoAndPlay (314); }
Symbol 1544 MovieClip Frame 321
gotoAndStop (1);
Symbol 1544 MovieClip Frame 356
stop();
Symbol 1544 MovieClip Frame 389
stop();
Symbol 1544 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1544 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1544 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1544 MovieClip Frame 445
stop();
Symbol 1544 MovieClip Frame 453
if (_root.BallTag < 2) { _root.Enemy._x = random(700) + 100; _root.Enemy._y = random(200) + 100; } if (_root.BallTag == 2) { _root.Enemy._x = _root.Enemy._x + (_root.EnemyMovX * 5); _root.Enemy._y = _root.Enemy._y + (_root.EnemyMovY * 5); }
Symbol 1544 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1780 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _root.gotoAndStop("MAINMENU"); }
Symbol 1781 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _root.gotoAndStop("TUTORIAL"); }
Symbol 1791 MovieClip Frame 1
stop(); _root.EnemyATTACK = false;
Symbol 1791 MovieClip Frame 20
gotoAndStop (1);
Symbol 1791 MovieClip Frame 31
gotoAndStop (1);

Library Items

Symbol 1 Sound [bgm]
Symbol 2 Sound [SuperSpeed]
Symbol 3 Sound [ImpactHURT]
Symbol 4 Sound [wallIMPACT]
Symbol 5 Sound [speedup]
Symbol 6 Sound [PracticeBGM]
Symbol 7 Sound [reflect]
Symbol 8 Sound [HealthSound]
Symbol 9 Sound [MenuBGM]
Symbol 10 Sound [jump]
Symbol 11 Sound [ChargePush]
Symbol 12 Sound [FIGHT!]Used by:Timeline
Symbol 13 Sound [PainHURT]Used by:810 1266 1544
Symbol 14 MovieClip [solo]Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:20 113 139 142 145 148 151 449 458 497 817 820 834 839 845 849 863 909 943 958 970 976 983 985 993 995 998 1029 1780 1781
Symbol 17 FontUsed by:18 19 134 135 137 138 140 141 143 144 146 147 236 237 238 239 240 241 353 354 355 990 991 1030 1031 1032 1319 1320 1321 1556 1557 1558 1682 1683 1684
Symbol 18 TextUses:17Used by:20
Symbol 19 TextUses:17Used by:20
Symbol 20 MovieClip [duel]Uses:16 18 19Used by:Timeline
Symbol 21 GraphicUsed by:133
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:133
Symbol 24 GraphicUsed by:133
Symbol 25 GraphicUsed by:133
Symbol 26 GraphicUsed by:97
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:97 456 810 908 1130 1266 1544
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:97
Symbol 31 GraphicUsed by:97
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:97 234
Symbol 34 GraphicUsed by:97
Symbol 35 GraphicUsed by:97
Symbol 36 GraphicUsed by:97
Symbol 37 GraphicUsed by:97
Symbol 38 GraphicUsed by:97
Symbol 39 GraphicUsed by:97
Symbol 40 GraphicUsed by:97
Symbol 41 GraphicUsed by:97
Symbol 42 GraphicUsed by:97
Symbol 43 GraphicUsed by:97
Symbol 44 GraphicUsed by:97
Symbol 45 GraphicUsed by:97
Symbol 46 GraphicUsed by:97
Symbol 47 GraphicUsed by:97
Symbol 48 GraphicUsed by:97
Symbol 49 GraphicUsed by:97
Symbol 50 GraphicUsed by:97
Symbol 51 GraphicUsed by:97
Symbol 52 GraphicUsed by:97
Symbol 53 GraphicUsed by:97
Symbol 54 GraphicUsed by:97
Symbol 55 GraphicUsed by:97
Symbol 56 GraphicUsed by:97
Symbol 57 GraphicUsed by:97
Symbol 58 GraphicUsed by:97
Symbol 59 GraphicUsed by:97
Symbol 60 GraphicUsed by:97
Symbol 61 GraphicUsed by:74 776
Symbol 62 GraphicUsed by:67
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:62 65 66Used by:74  Timeline
Symbol 68 GraphicUsed by:74 776
Symbol 69 GraphicUsed by:74 776
Symbol 70 GraphicUsed by:74 776
Symbol 71 GraphicUsed by:74 776
Symbol 72 GraphicUsed by:74 776
Symbol 73 GraphicUsed by:74 776
Symbol 74 MovieClipUses:61 67 68 69 70 71 72 73Used by:97 762 783 1266  Timeline
Symbol 75 GraphicUsed by:97
Symbol 76 GraphicUsed by:97
Symbol 77 GraphicUsed by:97
Symbol 78 GraphicUsed by:97
Symbol 79 GraphicUsed by:97
Symbol 80 GraphicUsed by:97
Symbol 81 GraphicUsed by:97
Symbol 82 GraphicUsed by:97
Symbol 83 GraphicUsed by:97
Symbol 84 GraphicUsed by:97
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:97 810 908 1266 1544
Symbol 87 GraphicUsed by:97
Symbol 88 GraphicUsed by:97
Symbol 89 GraphicUsed by:97
Symbol 90 GraphicUsed by:97
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:26 28 30 31 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 74 75 76 77 78 79 80 81 82 83 84 86 87 88 89 90 91 92 93 94 95 96Used by:133
Symbol 98 FontUsed by:99 100 101 102 103 104 105 132 1014 1017 1019 1413 1651 1663 1664 1677 1679 1772 1773 1774 1777 1779
Symbol 99 TextUses:98Used by:106
Symbol 100 TextUses:98Used by:106
Symbol 101 TextUses:98Used by:106
Symbol 102 TextUses:98Used by:106
Symbol 103 TextUses:98Used by:106
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Instance Names

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Labels

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"Superbeam"Symbol 1675 MovieClip Frame 46
"IDLE"Symbol 1791 MovieClip Frame 1
"ATTACK1"Symbol 1791 MovieClip Frame 10
"ATTACK2"Symbol 1791 MovieClip Frame 21

Dynamic Text Variables

GameModeSymbol 239 EditableText"2"
BallTypeSymbol 240 EditableText"2"
DifficultySymbol 241 EditableText"2"
PlayerVelXSymbol 243 EditableText"0"
PlayerVelYSymbol 244 EditableText"0"
PlayerMassSymbol 248 EditableText"0"
PlayerWeightSymbol 249 EditableText"0"
ATTACKSymbol 253 EditableText"false"
PlayerRestXSymbol 255 EditableText"false"
PlayerRestYSymbol 257 EditableText"false"
BallVelXSymbol 259 EditableText"0"
BallVelYSymbol 260 EditableText"0"
BallMassSymbol 264 EditableText"0"
BallWeightSymbol 265 EditableText"0"
BallRestXSymbol 269 EditableText"false"
BallRestYSymbol 271 EditableText"false"
gravitySymbol 272 EditableText"0"
frictionAirXSymbol 273 EditableText"0"
XdistSymbol 276 EditableText"0"
YdistSymbol 277 EditableText"0"
frictionAirYSymbol 282 EditableText"0"
Player.hypSymbol 284 EditableText"0"
PlayerEnergySymbol 286 EditableText"100"
PlayerComboSymbol 287 EditableText"0"
PlayerHealthSymbol 290 EditableText"100"
PlayerMaxComboSymbol 292 EditableText"0"
BallEnergy2Symbol 294 EditableText"0"
PlayerForceSymbol 297 EditableText"0"
xmovSymbol 298 EditableText"0"
ymovSymbol 299 EditableText"0"
HURTSymbol 306 EditableText"false"
HURTfrontSymbol 308 EditableText"false"
HURTbackSymbol 310 EditableText"false"
DEADSymbol 312 EditableText"false"
NEUTRALSymbol 314 EditableText"false"
EnemyVelXSymbol 315 EditableText"0"
EnemyVelYSymbol 316 EditableText"0"
EnemyATTACKSymbol 321 EditableText"false"
EnemyHealthSymbol 323 EditableText"100"
EnemyHURTSymbol 327 EditableText"false"
EnemyDEADSymbol 329 EditableText"false"
EnemyNEUTRALSymbol 331 EditableText"false"
BallTagSymbol 332 EditableText"0"
GameModeSymbol 353 EditableText"2"
BallTypeSymbol 354 EditableText"2"
DifficultySymbol 355 EditableText"2"
PlayerVelXSymbol 357 EditableText"0"
PlayerVelYSymbol 358 EditableText"0"
PlayerMassSymbol 362 EditableText"0"
PlayerWeightSymbol 363 EditableText"0"
ATTACKSymbol 367 EditableText"false"
PlayerRestXSymbol 369 EditableText"false"
PlayerRestYSymbol 371 EditableText"false"
BallVelXSymbol 372 EditableText"0"
BallVelYSymbol 373 EditableText"0"
BallMassSymbol 377 EditableText"0"
BallWeightSymbol 378 EditableText"0"
BallRestXSymbol 382 EditableText"false"
BallRestYSymbol 384 EditableText"false"
gravitySymbol 385 EditableText"0"
frictionAirXSymbol 386 EditableText"0"
XdistSymbol 389 EditableText"0"
YdistSymbol 390 EditableText"0"
frictionAirYSymbol 395 EditableText"0"
Player.hypSymbol 397 EditableText"0"
PlayerEnergySymbol 399 EditableText"100"
PlayerComboSymbol 400 EditableText"0"
PlayerHealthSymbol 403 EditableText"100"
PlayerMaxComboSymbol 405 EditableText"0"
BallEnergy2Symbol 406 EditableText"0"
PlayerForceSymbol 409 EditableText"0"
xmovSymbol 410 EditableText"0"
ymovSymbol 411 EditableText"0"
HURTSymbol 418 EditableText"false"
HURTfrontSymbol 420 EditableText"false"
HURTbackSymbol 422 EditableText"false"
DEADSymbol 424 EditableText"false"
NEUTRALSymbol 426 EditableText"false"
EnemyVelXSymbol 427 EditableText"0"
EnemyVelYSymbol 428 EditableText"0"
EnemyATTACKSymbol 433 EditableText"false"
EnemyHealthSymbol 435 EditableText"100"
EnemyHURTSymbol 439 EditableText"false"
EnemyDEADSymbol 441 EditableText"false"
EnemyNEUTRALSymbol 443 EditableText"false"
BallTagSymbol 444 EditableText"0"
PlayerComboHUDSymbol 1019 EditableText"0"
GameModeSymbol 1030 EditableText"2"
BallTypeSymbol 1031 EditableText"2"
DifficultySymbol 1032 EditableText"2"
PlayerVelXSymbol 1033 EditableText"0"
PlayerVelYSymbol 1034 EditableText"0"
PlayerMassSymbol 1038 EditableText"0"
PlayerWeightSymbol 1039 EditableText"0"
ATTACKSymbol 1043 EditableText"false"
PlayerRestXSymbol 1045 EditableText"false"
PlayerRestYSymbol 1047 EditableText"false"
BallVelXSymbol 1048 EditableText"0"
BallVelYSymbol 1049 EditableText"0"
BallMassSymbol 1053 EditableText"0"
BallWeightSymbol 1054 EditableText"0"
BallRestXSymbol 1058 EditableText"false"
BallRestYSymbol 1060 EditableText"false"
gravitySymbol 1061 EditableText"0"
frictionAirXSymbol 1062 EditableText"0"
XdistSymbol 1065 EditableText"0"
YdistSymbol 1066 EditableText"0"
frictionAirYSymbol 1070 EditableText"0"
Player.hypSymbol 1072 EditableText"0"
PlayerEnergySymbol 1074 EditableText"100"
PlayerComboSymbol 1075 EditableText"0"
PlayerHealthSymbol 1078 EditableText"100"
PlayerMaxComboSymbol 1080 EditableText"0"
BallEnergy2Symbol 1081 EditableText"0"
PlayerForceSymbol 1084 EditableText"0"
xmovSymbol 1085 EditableText"0"
ymovSymbol 1086 EditableText"0"
HURTSymbol 1093 EditableText"false"
HURTfrontSymbol 1095 EditableText"false"
HURTbackSymbol 1097 EditableText"false"
DEADSymbol 1099 EditableText"false"
NEUTRALSymbol 1101 EditableText"false"
EnemyVelXSymbol 1102 EditableText"0"
EnemyVelYSymbol 1103 EditableText"0"
EnemyATTACKSymbol 1108 EditableText"false"
EnemyHealthSymbol 1109 EditableText"100"
EnemyHURTSymbol 1113 EditableText"false"
EnemyDEADSymbol 1115 EditableText"false"
EnemyNEUTRALSymbol 1117 EditableText"false"
BallTagSymbol 1118 EditableText"0"
GameModeSymbol 1319 EditableText"2"
BallTypeSymbol 1320 EditableText"2"
DifficultySymbol 1321 EditableText"2"
PlayerVelXSymbol 1322 EditableText"0"
PlayerVelYSymbol 1323 EditableText"0"
PlayerMassSymbol 1327 EditableText"0"
PlayerWeightSymbol 1328 EditableText"0"
ATTACKSymbol 1332 EditableText"false"
PlayerRestXSymbol 1334 EditableText"false"
PlayerRestYSymbol 1336 EditableText"false"
BallVelXSymbol 1337 EditableText"0"
BallVelYSymbol 1338 EditableText"0"
BallMassSymbol 1342 EditableText"0"
BallWeightSymbol 1343 EditableText"0"
BallRestXSymbol 1347 EditableText"false"
BallRestYSymbol 1349 EditableText"false"
gravitySymbol 1350 EditableText"0"
frictionAirXSymbol 1351 EditableText"0"
XdistSymbol 1354 EditableText"0"
YdistSymbol 1355 EditableText"0"
frictionAirYSymbol 1359 EditableText"0"
Player.hypSymbol 1361 EditableText"0"
PlayerEnergySymbol 1363 EditableText"100"
PlayerComboSymbol 1364 EditableText"0"
PlayerHealthSymbol 1367 EditableText"100"
PlayerMaxComboSymbol 1369 EditableText"0"
BallEnergy2Symbol 1370 EditableText"0"
PlayerForceSymbol 1373 EditableText"0"
xmovSymbol 1374 EditableText"0"
ymovSymbol 1375 EditableText"0"
HURTSymbol 1382 EditableText"false"
HURTfrontSymbol 1384 EditableText"false"
HURTbackSymbol 1386 EditableText"false"
DEADSymbol 1388 EditableText"false"
NEUTRALSymbol 1390 EditableText"false"
EnemyVelXSymbol 1391 EditableText"0"
EnemyVelYSymbol 1392 EditableText"0"
EnemyATTACKSymbol 1397 EditableText"false"
EnemyHealthSymbol 1398 EditableText"100"
EnemyHURTSymbol 1402 EditableText"false"
EnemyDEADSymbol 1404 EditableText"false"
EnemyNEUTRALSymbol 1406 EditableText"false"
BallTagSymbol 1407 EditableText"0"
_root.PlayerMaxComboSymbol 1409 EditableText"0"
PlayerComboHUDSymbol 1413 EditableText"0"
StageLevelSymbol 1547 EditableText"1"
PlayerScoreSymbol 1548 EditableText"0"
RankSymbol 1553 EditableText"noob"
GameModeSymbol 1556 EditableText"2"
BallTypeSymbol 1557 EditableText"2"
DifficultySymbol 1558 EditableText"2"
PlayerVelXSymbol 1559 EditableText"0"
PlayerVelYSymbol 1560 EditableText"0"
PlayerMassSymbol 1564 EditableText"0"
PlayerWeightSymbol 1565 EditableText"0"
ATTACKSymbol 1569 EditableText"false"
PlayerRestXSymbol 1571 EditableText"false"
PlayerRestYSymbol 1573 EditableText"false"
BallVelXSymbol 1574 EditableText"0"
BallVelYSymbol 1575 EditableText"0"
BallMassSymbol 1579 EditableText"0"
BallWeightSymbol 1580 EditableText"0"
BallRestXSymbol 1584 EditableText"false"
BallRestYSymbol 1586 EditableText"false"
gravitySymbol 1587 EditableText"0"
frictionAirXSymbol 1588 EditableText"0"
XdistSymbol 1591 EditableText"0"
YdistSymbol 1592 EditableText"0"
frictionAirYSymbol 1596 EditableText"0"
Player.hypSymbol 1598 EditableText"0"
PlayerEnergySymbol 1600 EditableText"100"
PlayerComboSymbol 1601 EditableText"0"
PlayerHealthSymbol 1604 EditableText"100"
PlayerMaxComboSymbol 1606 EditableText"0"
BallEnergy2Symbol 1607 EditableText"0"
PlayerForceSymbol 1610 EditableText"0"
xmovSymbol 1611 EditableText"0"
ymovSymbol 1612 EditableText"0"
HURTSymbol 1619 EditableText"false"
HURTfrontSymbol 1621 EditableText"false"
HURTbackSymbol 1623 EditableText"false"
DEADSymbol 1625 EditableText"false"
NEUTRALSymbol 1627 EditableText"false"
EnemyVelXSymbol 1628 EditableText"0"
EnemyVelYSymbol 1629 EditableText"0"
EnemyATTACKSymbol 1634 EditableText"false"
EnemyHealthSymbol 1635 EditableText"100"
EnemyHURTSymbol 1639 EditableText"false"
EnemyDEADSymbol 1641 EditableText"false"
EnemyNEUTRALSymbol 1643 EditableText"false"
BallTagSymbol 1644 EditableText"0"
PlayerComboHUDSymbol 1651 EditableText"0"
StageLevelSymbol 1654 EditableText"0"
PlayerScoreSymbol 1655 EditableText"0"
RankSymbol 1656 EditableText"noob"
CurrentTechSymbol 1663 EditableText"Current Tech"
TechModeSymbol 1664 EditableText"0"
GameModeSymbol 1682 EditableText"2"
BallTypeSymbol 1683 EditableText"2"
DifficultySymbol 1684 EditableText"2"
PlayerVelXSymbol 1685 EditableText"0"
PlayerVelYSymbol 1686 EditableText"0"
PlayerMassSymbol 1690 EditableText"0"
PlayerWeightSymbol 1691 EditableText"0"
ATTACKSymbol 1695 EditableText"false"
PlayerRestXSymbol 1697 EditableText"false"
PlayerRestYSymbol 1699 EditableText"false"
BallVelXSymbol 1700 EditableText"0"
BallVelYSymbol 1701 EditableText"0"
BallMassSymbol 1705 EditableText"0"
BallWeightSymbol 1706 EditableText"0"
BallRestXSymbol 1710 EditableText"false"
BallRestYSymbol 1712 EditableText"false"
gravitySymbol 1713 EditableText"0"
frictionAirXSymbol 1714 EditableText"0"
XdistSymbol 1717 EditableText"0"
YdistSymbol 1718 EditableText"0"
frictionAirYSymbol 1722 EditableText"0"
Player.hypSymbol 1724 EditableText"0"
PlayerEnergySymbol 1726 EditableText"100"
PlayerComboSymbol 1727 EditableText"0"
PlayerHealthSymbol 1730 EditableText"100"
PlayerMaxComboSymbol 1732 EditableText"0"
BallEnergy2Symbol 1733 EditableText"0"
PlayerForceSymbol 1736 EditableText"0"
xmovSymbol 1737 EditableText"0"
ymovSymbol 1738 EditableText"0"
HURTSymbol 1745 EditableText"false"
HURTfrontSymbol 1747 EditableText"false"
HURTbackSymbol 1749 EditableText"false"
DEADSymbol 1751 EditableText"false"
NEUTRALSymbol 1753 EditableText"false"
EnemyVelXSymbol 1754 EditableText"0"
EnemyVelYSymbol 1755 EditableText"0"
EnemyATTACKSymbol 1760 EditableText"false"
EnemyHealthSymbol 1761 EditableText"100"
EnemyHURTSymbol 1765 EditableText"false"
EnemyDEADSymbol 1767 EditableText"false"
EnemyNEUTRALSymbol 1769 EditableText"false"
BallTagSymbol 1770 EditableText"0"
PlayerComboHUDSymbol 1772 EditableText"0"
CurrentTechSymbol 1773 EditableText"Current Tech"
TechModeSymbol 1774 EditableText"0"




http://swfchan.com/5/24571/info.shtml
Created: 24/5 -2019 19:01:57 Last modified: 24/5 -2019 19:01:57 Server time: 08/05 -2024 22:02:54