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Airstrike.swf

This is the info page for
Flash #24573

(Click the ID number above for more basic data on this flash file.)


Text
Beta version ended...

Created by: Rens Rongen
ronge05@hotmail.com

Retry

Retry

Retry

YOU ARE NUKED

Results:

Score:

Bombs:

Vehicles:

Time:

FPS:

Main objective:
- Defend the nukes stored inside the base.

Important:
- Take down as many enemy airplanes as possible!
- Kill bombs before they hit the ground!
- Don't waste your ammo! This will cost you points!

Enemy airplanes are approaching your nuclear storage base! Defend the nukes at all  cost!

Loading...

Airstrike v1.0beta

©RRongen
ronge05@hotmail.com

ActionScript [AS1/AS2]

Frame 1
function setStatus() { pl_status.b_l = _root.getBytesLoaded(); pl_status.b_t = _root.getBytesTotal(); pl_status.pc_l = (100 / pl_status.b_t) * pl_status.b_l; _root.loader.sub_loader._width = Math.round(pl_status.pc_l * 2); _root.loader.sub_loader._x = -100 + Math.round(pl_status.pc_l); status_txt.text = ((((("(" + pl_status.b_l) + " \\") + pl_status.b_t) + ") - (") + pl_status.pc_l) + "%)"; if ((Math.round(pl_status.pc_l) == 100) && (!pl_status.isset)) { _root.loading_show.text = "Completed! Click anywhere to continue..."; pl_status.loaded_ = true; pl_status.isset = true; } } function getClick() { if (pl_status.loaded_) { gotoAndStop (2); } else { _root.loading_show.text = "Please wait for ready..."; } } stop(); pl_status = {b_l:0, b_t:0, pc_l:0, loaded_:false, isset:false};
Instance of Symbol 192 MovieClip [background] in Frame 1
on (release) { _root.getClick(); }
Instance of Symbol 190 MovieClip [loader] "loader" in Frame 1
onClipEvent (enterFrame) { if (!_root.pl_status.loaded_) { _root.setStatus(); } }
Frame 2
function gameSetup() { _root.attachMovie("pointer", "pointer", 1000); _root.pointer._x = 100; _root.pointer._y = 100; } function updateMultiple() { if (radar.active) { radar.rbuf = (((radar.rotation >= 80) || (radar.rotation <= -20)) ? (((radar.rbuf == 1) ? -1 : 1)) : (radar.rbuf)); radar.rotation = radar.rotation + radar.rbuf; _root.main_base.radar_station.sourcer._rotation = radar.rotation; } gCloud = Math.random() * 100; if (gCloud > 98.5) { _root.cloud_layer.attachMovie("clouds", "cloud_" + cCloud, 1000 + cCloud); _root.cloud_layer["cloud_" + cCloud].gotoAndStop(Math.round(Math.random * 2) + 1); _root.cloud_layer["cloud_" + cCloud]._x = -150; _root.cloud_layer["cloud_" + cCloud]._y = 10 + (Math.random() * 50); _root.cloud_layer["cloud_" + cCloud]._xscale = 30 + (Math.random() * 70); _root.cloud_layer["cloud_" + cCloud]._yscale = 30 + (Math.random() * 70); _root.cloud_layer["cloud_" + cCloud]._alpha = 30 + (Math.random() * 70); cCloud++; } for (a in _root.cloud_layer) { _root.cloud_layer[a]._x = _root.cloud_layer[a]._x + game.wind; if ((_root.cloud_layer[a]._x < (game.ml - 150)) || (_root.cloud_layer[a]._x > (game.mr + 150))) { _root.cloud_layer[a].removeMovieClip(); } } } function updatePGun() { player.aim = false; if (((player.rotation >= 0) && (player.rotation <= 90)) && (player.active)) { player.rotation = (_ymouse - 250) * -1; player.aim = true; } if (player.active && ((player.rotation < 0) || (player.rotation > 90))) { player.rotation = ((player.rotation < 0) ? 0 : 90); player.aim = true; } if (player.aim) { _root.p_gun.gun_turret._rotation = player.rotation; } _root.pointer._x = 526 + (((100 * Math.cos(player.rotation / 59)) * 2) * -1); _root.pointer._y = 324 + (((100 * Math.sin(player.rotation / 59)) * 2) * -1); _root.pointer._rotation = player.rotation - 45; } function fireGun() { _root.bullet_clip.attachMovie(["bullet_" + player.gunmode], ["bullet_" + cb], cb); _root.bullet_clip["bullet_" + cb]._x = (520 - ((player.lastfired == 2) ? 6.4 : 0)) + (((17 * Math.cos(player.rotation / 59)) * 2) * -1); _root.bullet_clip["bullet_" + cb]._y = (324 - ((player.lastfired == 2) ? 0 : 4)) + (((17 * Math.sin(player.rotation / 59)) * 2) * -1); gf[cb] = new gunFire(["bullet_" + cb], cb, ((player.lastfired == 2) ? 0.05 : 0) + (Math.cos(player.rotation / 57.5) * -1), ((player.lastfired == 2) ? 0 : 0.02) + (Math.sin(player.rotation / 57.5) * -1), player.damage, 10); _root.bullet_clip["bullet_" + cb]._rotation = player.rotation; stats.fired++; countB++; cb++; } function moveObjects() { for (a in _root.enemy_layer) { if (((_root.enemy_layer[a]._x > enemy[a.substr(5, 6)].dCoord) && (enemy[a.substr(5, 6)].dropped == false)) && (enemy[a.substr(5, 6)].active)) { getBomb(_root.enemy_layer[a]._x, _root.enemy_layer[a]._y, enemy[a.substr(5, 6)].weapon, enemy[a.substr(5, 6)].wSpeed); enemy[a.substr(5, 6)].dropped = true; } if (!enemy[a.substr(5, 6)].active) { if (_root.enemy_layer[a].explosion._currentframe == _root.enemy_layer[a].explosion._totalframes) { _root.enemy_layer[a].removeMovieClip(); } } _root.enemy_layer[a]._x = _root.enemy_layer[a]._x + enemy[a.substr(5, 6)].speed; if ((_root.enemy_layer[a]._x < (game.ml - 150)) || (_root.enemy_layer[a]._x > (game.mr + 150))) { _root.enemy_layer[a].removeMovieClip(); escapes++; } } for (b in _root.bullet_clip) { if (!gf[b.substr(7, 8)].active) { _root.bullet_clip[b].removeMovieClip(); } if (gf[b.substr(7, 8)].active) { _root.bullet_clip[b]._x = _root.bullet_clip[b]._x + (gf[b.substr(7, 8)].speed * gf[b.substr(7, 8)].dirX); _root.bullet_clip[b]._y = _root.bullet_clip[b]._y + (gf[b.substr(7, 8)].speed * gf[b.substr(7, 8)].dirY); if ((((_root.bullet_clip[b]._x < game.ml) || (_root.bullet_clip[b]._x > game.mr)) || (_root.bullet_clip[b]._y < game.mt)) || (_root.bullet_clip[b]._y > game.mb)) { _root.bullet_clip[b].removeMovieClip(); stats.missed++; countB--; } for (c in _root.bomb_layer) { if (_root.bomb_layer[c].hitTest(Math.round(_root.bullet_clip[b]._x + (gf[b.substr(7, 8)].dirX * gf[b.substr(7, 8)].speed)), Math.round(_root.bullet_clip[b]._y + (gf[b.substr(7, 8)].dirY * gf[b.substr(7, 8)].speed)), true)) { _root.bomb_layer[c].gotoAndStop(2); gf[b.substr(7, 8)].active = false; bomb[c.substr(5, 6)].life = bomb[c.substr(5, 6)].life - gf[b.substr(7, 8)].damage; if ((bomb[c.substr(5, 6)].life <= 0) && (bomb[c.substr(5, 6)].active == true)) { bomb[c.substr(5, 6)].active = false; _root.bomb_layer[c].attachMovie("explosion_1", "explosion", 100); _root.bomb_layer[c].gotoAndPlay(2); stats.score = stats.score + bomb[c.substr(5, 6)].score; showScore(bomb[c.substr(5, 6)].score, _root.bomb_layer[c]._x, _root.bomb_layer[c]._y); stats.bombs++; } } } for (a in _root.enemy_layer) { if (_root.enemy_layer[a].hitTest(Math.round(_root.bullet_clip[b]._x + (gf[b.substr(7, 8)].dirX * gf[b.substr(7, 8)].speed)), Math.round(_root.bullet_clip[b]._y + (gf[b.substr(7, 8)].dirY * gf[b.substr(7, 8)].speed)), true)) { _root.bullet_clip[b].gotoAndStop(2); gf[b.substr(7, 8)].active = false; enemy[a.substr(5, 6)].life = enemy[a.substr(5, 6)].life - gf[b.substr(7, 8)].damage; if ((enemy[a.substr(5, 6)].life <= 0) && (enemy[a.substr(5, 6)].active == true)) { enemy[a.substr(5, 6)].active = false; _root.enemy_layer[a].attachMovie("explosion_1", "explosion", 100); _root.enemy_layer[a].gotoAndPlay(2); stats.score = stats.score + (enemy[a.substr(5, 6)].score + ((enemy[a.substr(5, 6)].dropped == false) ? 50 : 0)); showScore(enemy[a.substr(5, 6)].score + ((enemy[a.substr(5, 6)].dropped == false) ? 50 : 0), _root.enemy_layer[a]._x, _root.enemy_layer[a]._y); stats.veh++; } } } } } for (c in _root.bomb_layer) { if (!bomb[c.substr(5, 6)].active) { if (_root.bomb_layer[c].explosion._currentframe == _root.bomb_layer[c].explosion._totalframes) { _root.bomb_layer[c].removeMovieClip(); } } if (bomb[c.substr(5, 6)].active) { _root.bomb_layer[c]._rotation = _root.bomb_layer[c]._rotation + ((_root.bomb_layer[c]._rotation < 0) ? 1 : 0); _root.bomb_layer[c]._x = _root.bomb_layer[c]._x + ((_root.bomb_layer[c]._rotation * -1) / 25); _root.bomb_layer[c]._y = _root.bomb_layer[c]._y + (bomb[c.substr(5, 6)].speed / 3); bomb[c.substr(5, 6)].cx = _root.bomb_layer[c]._x; bomb[c.substr(5, 6)].cy = _root.bomb_layer[c]._y; bomb[c.substr(5, 6)].cLevel = Math.round(_root.bomb_layer[c]._x / 40); if (bomb[c.substr(5, 6)].speed < 30) { bomb[c.substr(5, 6)].speed = bomb[c.substr(5, 6)].speed + bomb[c.substr(5, 6)].gravity; } if (_root.bomb_layer[c]._y > (bomb[c.substr(5, 6)].iCoord + (bomb[c.substr(5, 6)].level * 35))) { bomb[c.substr(5, 6)].active = false; getBaseDmg(bomb[c.substr(5, 6)], hitZone[bomb[c.substr(5, 6)].level][bomb[c.substr(5, 6)].cLevel]); _root.crater_clip.attachMovie("crater", ["crater_" + ci], cs + ci); _root.bomb_layer[c].attachMovie("impact_" + bomb[c.substr(5, 6)].num, "explosion", 100); _root.crater_clip["crater_" + ci]._x = Math.round(bomb[c.substr(5, 6)].cx); _root.crater_clip["crater_" + ci]._y = Math.round(bomb[c.substr(5, 6)].cy); _root.bomb_layer[c].gotoAndStop(2); bHit++; ci++; } } } } function getEnemies() { rndSpawn = Math.random() * 100; rndDrop = -30 + Math.round(Math.random() * 400); rndPick = Math.round(Math.random() * (game.level - 1)); if (rndSpawn > game.sFreq) { _root.enemy_layer.attachMovie(eType[rndPick], ["unit_" + ce], 1000 + ce); _root.enemy_layer["unit_" + ce]._x = -150; _root.enemy_layer["unit_" + ce]._y = 10 + (Math.random() * 200); enemy[ce] = new spawnEnemy(["enemy_" + ce], ce, eSpeed[rndPick], rndPick + 1, Math.round(1 + (Math.random() * 3)), eLife[rndPick], rndDrop, bSpeed[rndPick], eScore[rndPick]); if (radar.active) { _root.attachMovie("incoming", ["incoming"], 100); _root.incoming._x = 0; _root.incoming._y = _root.enemy_layer["unit_" + ce]._y; blip = 3; } ce++; } } function getBomb(cx, cy, bType, bSpeed) { _root.bomb_layer.attachMovie(["bomb_" + bType], ["bomb_" + cd], cd); _root.bomb_layer["bomb_" + cd]._x = cx; _root.bomb_layer["bomb_" + cd]._y = cy + 20; _root.bomb_layer["bomb_" + cd]._rotation = 270; bomb[cd] = new dropBomb(["bomb_" + cd], bType, pSpeed[bType - 1], bDamage[bType - 1], bGrav[bType - 1], bScore[bType - 1], Math.round(Math.random() * 2), Math.round(cx / 40), cx, cy); cd++; } function showStats() { _root.sb_.score_.text = "Score: " + stats.score; _root.sb_.time_.text = ("Time: " + stats.timec) + " sec"; _root.sb_.bombs_.text = "Bombs: " + stats.bombs; _root.sb_.vehicles_.text = "Vehicles: " + stats.veh; stats.timec++; } function showScore(points, cx, cy) { _root.attachMovie("f_score", ["f_score" + cs], cs); _root["f_score" + cs].sTxt.textColor = ((points <= 50) ? "0xff0000" : ((((points > 50) && (points < 200)) ? "0x0000ff" : "0xff7700"))); _root["f_score" + cs].sTxt.text = points; _root["f_score" + cs]._x = cx; _root["f_score" + cs]._y = cy; cs++; } function getBaseDmg(projectile, target) { switch (target) { case "tower_1" : if (tower1.active) { tower1.life = tower1.life - projectile.damage; tower1.active = ((tower1.life > 0) ? 1 : 0); if (!tower1.active) { _root.smoke_clip.attachMovie("smoke", ["smoke" + cb], 100 + ci); _root.smoke_clip["smoke" + ci]._x = 60; _root.smoke_clip["smoke" + ci]._y = 400; } } return; case "tower_2" : if (tower2.active) { tower2.life = tower2.life - projectile.damage; tower2.active = ((tower2.life > 0) ? 1 : 0); if (!tower2.active) { _root.smoke_clip.attachMovie("smoke", ["smoke" + ci], 100 + ci); _root.smoke_clip["smoke" + ci]._x = 350; _root.smoke_clip["smoke" + ci]._y = 400; } } return; case "gate_" : if (gate.active) { gate.life = gate.life - projectile.damage; gate.active = ((gate.life > 0) ? 1 : 0); } return; case "munition_" : if (munition.active) { munition.life = munition.life - projectile.damage; munition.active = ((munition.life > 0) ? 1 : 0); if ((!munition.active) && (!game.nuked)) { game.nuked = true; _root.main_base.attachMovie("nuke_exp", "nuke_exp", 100000); _root.main_base.nuke_exp._x = -130; _root.main_base.nuke_exp._y = 200; } } return; case "radar_" : if (radar.active) { radar.life = radar.life - projectile.damage; radar.active = ((radar.life > 0) ? 1 : 0); if (!radar.active) { _root.smoke_clip.attachMovie("smoke", ["smoke" + ci], 100 + ci); _root.smoke_clip["smoke" + ci]._x = 395; _root.smoke_clip["smoke" + ci]._y = 455; with (main_base.radar_station) { gotoAndStop(2); } } } return; } } function endTest() { gotoAndStop (3); } function checkFps(arg) { switch (arg) { case 0 : fCount++; break; case 1 : _root.sb_.fps_.text = "Fps: " + fCount; fCount = 0; game.sFreq = game.sFreq - 0.0005; } } function resetGame() { for (a in _root) { removeMovieClip(a); } clearInterval(fci); clearInterval(ssi); clearInterval(uli); } stop(); game = {ml:-20, mr:600, mt:-10, mb:550, wind:2, level:2, sFreq:99.4, nuked:false}; gf = {}; bomb = {}; enemy = {}; gunFire = {}; dropBomb = {}; player = {life:500, active:true, gunmode:1, aim:true, interval:50, rotation:0, lastfired:2, firing:false, damage:5}; stats = {score:0, fScore:0, veh:0, bombs:0, timec:0, fired:0, missed:0, accuracy:0}; radar = {life:200, active:true, rotation:0, rbuf:1}; gate = {life:500, active:true}; tower1 = {life:100, active:true}; tower2 = {life:100, active:true}; munition = {life:100, active:true}; var cb = ((cd = (ce = (db = (a = (udInt = (ci = (cs = (escapes = (bHit = 0)))))))))); var rndSpawn = ((rndPick = (rndDrop = 0))); var cCloud = ((gCloud = 0)); var efCount = 0; var countB = 0; var csVar = ((sVar = "")); var fci; var ssi; var uli; var stopped = false; var blip = 0; var eType = new Array("jet_1", "jet_2", "bomber_1", "bomber_2", "heli_1", "scud_1", "para_1", "nuke_1"); var eScore = new Array(100, 200, 300, 400, 500, 600, 700); var eSpeed = new Array(6, 5, 3, 3, 2, 6, 1, 2); var eLife = new Array(10, 15, 70, 110, 80, 5, 20, 20); var bDamage = new Array(100, 200, 300, 400, 500, 600, 700, 800); var bScore = new Array(50, 50, 150, 200, 250, 300, 350); var bGrav = new Array(0.15, 0.25, 0.1, 0.1, 0.1, 0.1, 0.1); var pSpeed = new Array(0.1, 1, 1, 1, 1, 1, 1, 1); var hitZone = new Array(["tower_1", "tower_1", "tower_1", "", "", "gate_", "gate_", "gate_", "tower_2", "tower_2", "tower_2", "", "", "", ""], ["", "munition_", "munition_", "munition_", "munition_", "munition_", "munition_", "munition_", "", "radar_", "radar_", "radar_", "", "", ""], ["", "munition_", "munition_", "munition_", "munition_", "munition_", "munition_", "munition_", "", "radar_", "radar_", "radar_", "", "", ""]); var bType = new Array(); Mouse.hide(); gameSetup(); gunFire = function (newId, newNum, newDirX, newDirY, newDamage, newSpeed) { this.id = newId; this.num = newNum; this.dirX = newDirX; this.dirY = newDirY; this.damage = newDamage; this.speed = newSpeed; }; gunFire.prototype.active = true; spawnEnemy = function (newId, newNum, newSpeed, newWeapon, newFrequency, newLife, newCoord, newWSpeed, newScore) { this.id = newId; this.num = newNum; this.speed = newSpeed; this.weapon = newWeapon; this.dFrequency = newFrequency; this.life = newLife; this.dCoord = newCoord; this.wSpeed = newWSpeed; this.score = newScore; }; spawnEnemy.prototype.active = true; spawnEnemy.prototype.dropped = false; dropBomb = function (newId, newNum, newSpeed, newDamage, newGravity, newScore, newLevel, newCLevel, newCx, newCy) { this.id = newId; this.num = newNum; this.speed = newSpeed; this.damage = newDamage; this.gravity = newGravity; this.score = newScore; this.level = newLevel; this.cLevel = newCLevel; this.cx = newCx; this.cy = newCy; }; dropBomb.prototype.active = true; dropBomb.prototype.iCoord = 420; ssi = setInterval(showStats, 1000, null); var fCount = 0; fci = setInterval(checkFps, 1000, 1);
Instance of Symbol 182 MovieClip [level_1] "main_base" in Frame 2
on (press) { Mouse.hide(); _root.player.firing = true; _root.player.lastfired = ((_root.player.lastfired == 2) ? 1 : 2); with (_root.p_gun.gun_turret) { gotoAndPlay(((_root.player.lastfired == 2) ? 5 : 12)); } with (_root.pointer) { gotoAndPlay(2); } } on (release, releaseOutside) { _root.player.firing = false; with (_root.p_gun.gun_turret) { gotoAndStop(1); } with (_root.pointer) { gotoAndPlay(16); } }
Instance of Symbol 164 MovieClip [get_frames] in Frame 2
onClipEvent (enterFrame) { if (_root.stopped == false) { _root.updatePGun(); _root.checkFps(0); _root.moveObjects(); _root.getEnemies(); _root.udInt++; if (_root.udInt == 5) { _root.updateMultiple(); _root.udInt = 0; } _root.m_pointer._x = ((_ymouse > 400) ? (_xmouse) : (_root.m_pointer._x)); _root.m_pointer._y = ((_ymouse > 400) ? (_ymouse) : 400); } }
Frame 3
stop(); var playerRank = ""; var ranking = new Array("Ultra n00b", "Semi-ultra noob", "Newbie", "Below average", "Average", "Pretty good", "Very good", "Damn good", "Dominating", "Godlike"); stats.accuracy = Math.round((100 / stats.fired) * (stats.fired - stats.missed)); stats.fScore = ((stats.score * Math.ceil(stats.timec / 30)) + (stats.accuracy * 3)) - ((bHit * 10) + (escapes * 10)); csVar = ((((((((("Score: " + stats.score) + "\nTime: ") + stats.timec) + " seconds\nAccuracy: ") + stats.accuracy) + "%\nEscaped enemies: ") + escapes) + "\nTimes hit: ") + bHit) + "\n_______________"; stopped = true; playerRank = ((stats.fScore < 40000) ? (ranking[Math.round(stats.fScore / 4000)]) : "Unstoppable"); _root.attachMovie("defeat", "defeat", 5000); _root.defeat._x = 300; _root.defeat._y = 250; _root.defeat.calc_score.text = csVar; _root.defeat.final_results.text = "Final score: " + stats.fScore; _root.defeat.ranking_txt.text = "| Your ranking: " + playerRank; Mouse.show(); _root.resetGame();
Symbol 8 MovieClip [pointer] Frame 1
stop();
Symbol 8 MovieClip [pointer] Frame 15
stop();
Symbol 8 MovieClip [pointer] Frame 30
gotoAndStop (1);
Symbol 11 MovieClip [bullet_1] Frame 1
stop();
Symbol 14 MovieClip [clouds] Frame 1
stop();
Symbol 14 MovieClip [clouds] Frame 2
stop();
Symbol 21 MovieClip [jet_1] Frame 1
stop();
Symbol 21 MovieClip [jet_1] Frame 2
stop();
Symbol 23 MovieClip [jet_2] Frame 1
stop();
Symbol 23 MovieClip [jet_2] Frame 2
stop();
Symbol 40 MovieClip [explosion_1] Frame 12
stop();
Symbol 42 MovieClip [bomb_1] Frame 1
stop();
Symbol 42 MovieClip [bomb_1] Frame 2
stop();
Symbol 49 MovieClip [incoming] Frame 13
if (_root.blip > 0) { _root.blip--; gotoAndPlay (1); } else if (_root.blip == 0) { stop(); }
Symbol 57 MovieClip [bomb_2] Frame 1
stop();
Symbol 57 MovieClip [bomb_2] Frame 2
stop();
Symbol 69 MovieClip [impact_2] Frame 15
stop();
Symbol 81 MovieClip [impact_1] Frame 15
stop();
Symbol 95 MovieClip [nuke_exp] Frame 69
stop(); _root.endTest();
Symbol 99 MovieClip [f_score] Frame 20
removeMovieClip(this);
Symbol 117 MovieClip [smoke] Frame 62
gotoAndPlay (25);
Symbol 118 Button [retry]
on (release) { gotoAndStop (2); }
Symbol 126 MovieClip [defeat_] Frame 1
stop();
Symbol 162 MovieClip [rotating_half] Frame 1
stop(); stop(); stop();
Symbol 162 MovieClip [rotating_half] Frame 5
_root.fireGun();
Symbol 162 MovieClip [rotating_half] Frame 12
_root.player.lastfired = 1; _root.fireGun();
Symbol 162 MovieClip [rotating_half] Frame 19
gotoAndPlay (5); _root.player.lastfired = 2;
Symbol 175 MovieClip [radio_antenna] Frame 1
stop();
Symbol 175 MovieClip [radio_antenna] Frame 2
stop();

Library Items

Symbol 1 Graphic [l_tower]Used by:2 182
Symbol 2 MovieClip [l_tower]Uses:1
Symbol 3 MovieClip [gate]
Symbol 4 GraphicUsed by:8
Symbol 5 ShapeTweeningUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 ShapeTweeningUsed by:8
Symbol 8 MovieClip [pointer]Uses:4 5 6 7
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [bullet_1]Uses:9 10
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [clouds]Uses:12 13
Symbol 15 GraphicUsed by:21
Symbol 16 ShapeTweeningUsed by:19
Symbol 17 ShapeTweeningUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [light_afterburner]Uses:16 17 18Used by:21 23
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [jet_1]Uses:15 19 20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [jet_2]Uses:22 19
Symbol 24 MovieClip [bomber_1]
Symbol 25 MovieClip [bomber_2]
Symbol 26 MovieClip [heli_1]
Symbol 27 MovieClip [scud_1]
Symbol 28 MovieClip [para_1]
Symbol 29 GraphicUsed by:40
Symbol 30 GraphicUsed by:40
Symbol 31 GraphicUsed by:40
Symbol 32 GraphicUsed by:40
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:40
Symbol 35 GraphicUsed by:40
Symbol 36 GraphicUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [explosion_1]Uses:29 30 31 32 33 34 35 36 37 38 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [bomb_1]Uses:41
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [incoming]Uses:43 44 45 46 47 48
Symbol 50 GraphicUsed by:55
Symbol 51 FontUsed by:52 101 103 105 121 122 123 124 184 185 193 194
Symbol 52 EditableTextUses:51Used by:55
Symbol 53 FontUsed by:54 125
Symbol 54 EditableTextUses:53Used by:55
Symbol 55 Button [end_test]Uses:50 52 54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [bomb_2]Uses:56
Symbol 58 GraphicUsed by:69
Symbol 59 GraphicUsed by:69
Symbol 60 GraphicUsed by:69
Symbol 61 GraphicUsed by:69
Symbol 62 GraphicUsed by:69
Symbol 63 GraphicUsed by:69
Symbol 64 GraphicUsed by:69
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [impact_2]Uses:58 59 60 61 62 63 64 65 66 67 68
Symbol 70 GraphicUsed by:81
Symbol 71 GraphicUsed by:81
Symbol 72 GraphicUsed by:81
Symbol 73 GraphicUsed by:81
Symbol 74 GraphicUsed by:81
Symbol 75 GraphicUsed by:81
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [impact_1]Uses:70 71 72 73 74 75 76 77 78 79 80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [dropping]Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [crater]Uses:84
Symbol 86 ShapeTweeningUsed by:95
Symbol 87 GraphicUsed by:95
Symbol 88 ShapeTweeningUsed by:95
Symbol 89 ShapeTweeningUsed by:95
Symbol 90 ShapeTweeningUsed by:95
Symbol 91 ShapeTweeningUsed by:95
Symbol 92 ShapeTweeningUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [nuke_exp]Uses:86 87 88 89 90 91 92 93 94
Symbol 96 FontUsed by:97 98
Symbol 97 EditableTextUses:96Used by:99
Symbol 98 EditableTextUses:96Used by:99
Symbol 99 MovieClip [f_score]Uses:97 98
Symbol 100 GraphicUsed by:107 118
Symbol 101 EditableTextUses:51Used by:107 118
Symbol 102 GraphicUsed by:107 118
Symbol 103 EditableTextUses:51Used by:107 118
Symbol 104 GraphicUsed by:107 118
Symbol 105 EditableTextUses:51Used by:107 118
Symbol 106 GraphicUsed by:107 118
Symbol 107 Button [retry]Uses:100 101 102 103 104 105 106
Symbol 108 GraphicUsed by:117
Symbol 109 GraphicUsed by:117
Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [smoke]Uses:108 109 110 111 112 113 114 115 116
Symbol 118 Button [retry]Uses:100 101 102 103 104 105 106Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:126
Symbol 121 EditableTextUses:51Used by:126
Symbol 122 EditableTextUses:51Used by:126
Symbol 123 TextUses:51Used by:126
Symbol 124 TextUses:51Used by:126
Symbol 125 EditableTextUses:53Used by:126
Symbol 126 MovieClip [defeat_]Uses:120 121 122 123 124 125Used by:Timeline
Symbol 127 MovieClip [smokes]Used by:Timeline
Symbol 128 MovieClip [craters]Used by:Timeline
Symbol 129 GraphicUsed by:137
Symbol 130 FontUsed by:131 132 133 134
Symbol 131 EditableTextUses:130Used by:137
Symbol 132 EditableTextUses:130Used by:137
Symbol 133 EditableTextUses:130Used by:137
Symbol 134 EditableTextUses:130Used by:137
Symbol 135 FontUsed by:136
Symbol 136 EditableTextUses:135Used by:137
Symbol 137 MovieClip [scoreboard]Uses:129 131 132 133 134 136Used by:Timeline
Symbol 138 MovieClip [bomb_layer]Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [m_pointer]Uses:139Used by:Timeline
Symbol 141 MovieClip [cloud_layer]Used by:Timeline
Symbol 142 MovieClip [bullet_clip]Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [stationary_half]Uses:143Used by:163
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [twin_gun1]Uses:145Used by:162
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:162
Symbol 149 GraphicUsed by:162
Symbol 150 GraphicUsed by:162
Symbol 151 GraphicUsed by:162
Symbol 152 GraphicUsed by:162
Symbol 153 GraphicUsed by:162
Symbol 154 GraphicUsed by:162
Symbol 155 GraphicUsed by:162
Symbol 156 GraphicUsed by:162
Symbol 157 GraphicUsed by:162
Symbol 158 GraphicUsed by:162
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [rotating_half]Uses:146 148 149 150 151 152 153 154 155 156 157 158 159 160 161Used by:163
Symbol 163 MovieClip [player_gun]Uses:162 144Used by:Timeline
Symbol 164 MovieClip [get_frames]Used by:Timeline
Symbol 165 GraphicUsed by:170
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:170
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClip [munition]Uses:165 167 169Used by:182
Symbol 171 Graphic [radio_antenna]Used by:175
Symbol 172 Graphic [sourcer]Used by:173
Symbol 173 MovieClip [sourcer]Uses:172Used by:175
Symbol 174 Graphic [radio_antenna]Used by:175
Symbol 175 MovieClip [radio_antenna]Uses:174 173 171Used by:182
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [r_tower]Uses:176Used by:182
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip [c_tower]Uses:178Used by:182
Symbol 180 GraphicUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [level_1]Uses:180 179 1 177 175 181 170Used by:Timeline
Symbol 183 GraphicUsed by:186
Symbol 184 EditableTextUses:51Used by:186
Symbol 185 EditableTextUses:51Used by:186
Symbol 186 MovieClip [Main_Info]Uses:183 184 185Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [sub_layer]Uses:187Used by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [loader]Uses:188 189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [background]Uses:191Used by:Timeline
Symbol 193 EditableTextUses:51Used by:Timeline
Symbol 194 EditableTextUses:51Used by:Timeline
Symbol 195 FontUsed by:196 197
Symbol 196 EditableTextUses:195Used by:Timeline
Symbol 197 EditableTextUses:195Used by:Timeline
Symbol 198 MovieClipUsed by:Timeline

Instance Names

"loader"Frame 1Symbol 190 MovieClip [loader]
"status_txt"Frame 1Symbol 193 EditableText
"loading_show"Frame 1Symbol 194 EditableText
"main_base"Frame 2Symbol 182 MovieClip [level_1]
"p_gun"Frame 2Symbol 163 MovieClip [player_gun]
"bullet_clip"Frame 2Symbol 142 MovieClip [bullet_clip]
"cloud_layer"Frame 2Symbol 141 MovieClip [cloud_layer]
"enemy_layer"Frame 2Symbol 198 MovieClip
"m_pointer"Frame 2Symbol 140 MovieClip [m_pointer]
"bomb_layer"Frame 2Symbol 138 MovieClip [bomb_layer]
"sb_"Frame 2Symbol 137 MovieClip [scoreboard]
"crater_clip"Frame 2Symbol 128 MovieClip [craters]
"smoke_clip"Frame 2Symbol 127 MovieClip [smokes]
"defeat"Frame 3Symbol 126 MovieClip [defeat_]
"sTxt"Symbol 99 MovieClip [f_score] Frame 1Symbol 97 EditableText
"final_results"Symbol 126 MovieClip [defeat_] Frame 1Symbol 121 EditableText
"ranking_txt"Symbol 126 MovieClip [defeat_] Frame 1Symbol 122 EditableText
"calc_score"Symbol 126 MovieClip [defeat_] Frame 1Symbol 125 EditableText
"score_"Symbol 137 MovieClip [scoreboard] Frame 1Symbol 131 EditableText
"bombs_"Symbol 137 MovieClip [scoreboard] Frame 1Symbol 132 EditableText
"vehicles_"Symbol 137 MovieClip [scoreboard] Frame 1Symbol 133 EditableText
"time_"Symbol 137 MovieClip [scoreboard] Frame 1Symbol 134 EditableText
"fps_"Symbol 137 MovieClip [scoreboard] Frame 1Symbol 136 EditableText
"gun_turret"Symbol 163 MovieClip [player_gun] Frame 1Symbol 162 MovieClip [rotating_half]
"sourcer"Symbol 175 MovieClip [radio_antenna] Frame 1Symbol 173 MovieClip [sourcer]
"radar_station"Symbol 182 MovieClip [level_1] Frame 1Symbol 175 MovieClip [radio_antenna]
"sub_loader"Symbol 190 MovieClip [loader] Frame 1Symbol 188 MovieClip [sub_layer]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "l_tower"
ExportAssets (56)Timeline Frame 1Symbol 2 as "l_tower"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gate"
ExportAssets (56)Timeline Frame 1Symbol 8 as "pointer"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bullet_1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "clouds"
ExportAssets (56)Timeline Frame 1Symbol 19 as "light_afterburner"
ExportAssets (56)Timeline Frame 1Symbol 21 as "jet_1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "light_afterburner"
ExportAssets (56)Timeline Frame 1Symbol 19 as "light_afterburner"
ExportAssets (56)Timeline Frame 1Symbol 19 as "light_afterburner"
ExportAssets (56)Timeline Frame 1Symbol 23 as "jet_2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "bomber_1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "bomber_2"
ExportAssets (56)Timeline Frame 1Symbol 26 as "heli_1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "scud_1"
ExportAssets (56)Timeline Frame 1Symbol 28 as "para_1"
ExportAssets (56)Timeline Frame 1Symbol 40 as "explosion_1"
ExportAssets (56)Timeline Frame 1Symbol 42 as "bomb_1"
ExportAssets (56)Timeline Frame 1Symbol 49 as "incoming"
ExportAssets (56)Timeline Frame 1Symbol 55 as "end_test"
ExportAssets (56)Timeline Frame 1Symbol 57 as "bomb_2"
ExportAssets (56)Timeline Frame 1Symbol 69 as "impact_2"
ExportAssets (56)Timeline Frame 1Symbol 81 as "impact_1"
ExportAssets (56)Timeline Frame 1Symbol 83 as "dropping"
ExportAssets (56)Timeline Frame 1Symbol 85 as "crater"
ExportAssets (56)Timeline Frame 1Symbol 95 as "nuke_exp"
ExportAssets (56)Timeline Frame 1Symbol 99 as "f_score"
ExportAssets (56)Timeline Frame 1Symbol 107 as "retry"
ExportAssets (56)Timeline Frame 1Symbol 117 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 118 as "retry"
ExportAssets (56)Timeline Frame 1Symbol 126 as "defeat_"
ExportAssets (56)Timeline Frame 1Symbol 127 as "smokes"
ExportAssets (56)Timeline Frame 1Symbol 128 as "craters"
ExportAssets (56)Timeline Frame 1Symbol 137 as "scoreboard"
ExportAssets (56)Timeline Frame 1Symbol 138 as "bomb_layer"
ExportAssets (56)Timeline Frame 1Symbol 140 as "m_pointer"
ExportAssets (56)Timeline Frame 1Symbol 141 as "cloud_layer"
ExportAssets (56)Timeline Frame 1Symbol 142 as "bullet_clip"
ExportAssets (56)Timeline Frame 1Symbol 144 as "stationary_half"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "twin_gun1"
ExportAssets (56)Timeline Frame 1Symbol 162 as "rotating_half"
ExportAssets (56)Timeline Frame 1Symbol 162 as "rotating_half"
ExportAssets (56)Timeline Frame 1Symbol 144 as "stationary_half"
ExportAssets (56)Timeline Frame 1Symbol 163 as "player_gun"
ExportAssets (56)Timeline Frame 1Symbol 164 as "get_frames"
ExportAssets (56)Timeline Frame 1Symbol 170 as "munition"
ExportAssets (56)Timeline Frame 1Symbol 171 as "radio_antenna"
ExportAssets (56)Timeline Frame 1Symbol 172 as "sourcer"
ExportAssets (56)Timeline Frame 1Symbol 172 as "sourcer"
ExportAssets (56)Timeline Frame 1Symbol 173 as "sourcer"
ExportAssets (56)Timeline Frame 1Symbol 174 as "radio_antenna"
ExportAssets (56)Timeline Frame 1Symbol 174 as "radio_antenna"
ExportAssets (56)Timeline Frame 1Symbol 173 as "sourcer"
ExportAssets (56)Timeline Frame 1Symbol 171 as "radio_antenna"
ExportAssets (56)Timeline Frame 1Symbol 173 as "sourcer"
ExportAssets (56)Timeline Frame 1Symbol 175 as "radio_antenna"
ExportAssets (56)Timeline Frame 1Symbol 177 as "r_tower"
ExportAssets (56)Timeline Frame 1Symbol 1 as "l_tower"
ExportAssets (56)Timeline Frame 1Symbol 179 as "c_tower"
ExportAssets (56)Timeline Frame 1Symbol 179 as "c_tower"
ExportAssets (56)Timeline Frame 1Symbol 1 as "l_tower"
ExportAssets (56)Timeline Frame 1Symbol 177 as "r_tower"
ExportAssets (56)Timeline Frame 1Symbol 175 as "radio_antenna"
ExportAssets (56)Timeline Frame 1Symbol 170 as "munition"
ExportAssets (56)Timeline Frame 1Symbol 182 as "level_1"
ExportAssets (56)Timeline Frame 1Symbol 186 as "Main_Info"
ExportAssets (56)Timeline Frame 1Symbol 188 as "sub_layer"
ExportAssets (56)Timeline Frame 1Symbol 188 as "sub_layer"
ExportAssets (56)Timeline Frame 1Symbol 190 as "loader"
ExportAssets (56)Timeline Frame 1Symbol 192 as "background"
ExportAssets (56)Timeline Frame 1Symbol 192 as "background"
ExportAssets (56)Timeline Frame 1Symbol 190 as "loader"
ExportAssets (56)Timeline Frame 1Symbol 186 as "Main_Info"
ExportAssets (56)Timeline Frame 2Symbol 182 as "level_1"
ExportAssets (56)Timeline Frame 2Symbol 164 as "get_frames"
ExportAssets (56)Timeline Frame 2Symbol 163 as "player_gun"
ExportAssets (56)Timeline Frame 2Symbol 142 as "bullet_clip"
ExportAssets (56)Timeline Frame 2Symbol 141 as "cloud_layer"
ExportAssets (56)Timeline Frame 2Symbol 140 as "m_pointer"
ExportAssets (56)Timeline Frame 2Symbol 138 as "bomb_layer"
ExportAssets (56)Timeline Frame 2Symbol 137 as "scoreboard"
ExportAssets (56)Timeline Frame 2Symbol 128 as "craters"
ExportAssets (56)Timeline Frame 2Symbol 127 as "smokes"
ExportAssets (56)Timeline Frame 3Symbol 126 as "defeat_"
ExportAssets (56)Timeline Frame 3Symbol 118 as "retry"




http://swfchan.com/5/24573/info.shtml
Created: 24/5 -2019 18:58:01 Last modified: 24/5 -2019 18:58:01 Server time: 08/05 -2024 23:27:24