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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95470628?noj=FRM95470628-8DC" width="1" height="1"></div>

Armed Invasion.swf

This is the info page for
Flash #24590

(Click the ID number above for more basic data on this flash file.)


Text
GAME
OVER
score:

<p align="center"><font face="Times New Roman" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Your Name:</b></font></p>

<p align="center"><font face="Times New Roman" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Times New Roman" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>No Thanks</b></font></p>

<p align="left"></p>

<p align="center"><font face="Times New Roman" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>REPLAY</b></font></p>

<p align="center"><font face="Times New Roman" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>If you liked this game try Final Fortress!! </b></font></p>

<p align="center"><font face="Times New Roman" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Click Here!!</b></font></p>

<p align="center"><font face="Arial" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>000000000</b></font></p>

AMMO :

<p align="left"><font face="Arial" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

MONEY:

<p align="center"><font face="Arial" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

<p align="right"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0000000000000</b></font></p>

SCORE:

LEVEL:

<p align="center"><font face="Arial" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

HEALTH

LOADING......

ARMED INVASION

Bank: $

Upgrade Store

Increase Damage

Increase Ammo Loading Speed

Increase Repair Speed

Purchase Smart Turret (ST)

Increase ST Rate of Fire

Increase ST Rotation Speed

Increase Turret Speed

Upgrade to Machine Gun

FINISHED

<p align="center"><font face="Arial" size="27" color="#999900" letterSpacing="0.000000" kerning="1"><b>00000000</b></font></p>

<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>

<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Watch out for Bombers in</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>this level! They are very fast!</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>and will blow themselves up</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>oh, and they hit for a ton!!</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>X</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Watch out for Snipers in</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>this level! They will be hard</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>to see and will start shooting</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>at you from a farther distance</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>X</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Watch out for Tanks in</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>this level! They hit for alot </b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>more and will start shooting</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>at you from a farther distance</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>X</b></font></p>

<p align="left"></p>

<p align="left"><font face="Arial" size="29" color="#999900" letterSpacing="0.000000" kerning="1"><b>Play</b></font></p>

<p align="left"><font face="Arial" size="29" color="#999900" letterSpacing="0.000000" kerning="1"><b>Controls</b></font></p>

Put this Game
on your Site!

<p align="left"><font face="Arial" size="29" color="#999900" letterSpacing="0.000000" kerning="1"><b>Scores</b></font></p>

<p align="center"><font face="Times New Roman" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Sound</b></font></p>

On / Off

Enjoy Armed Invasion? Try Final Fortress!

Written and designed by Gabriel Doty / ehrenck@gmail.com

Turret:

Your Turret is controlled with your mouse. It has a limited range, if
you are out of range the turret will automatically move. The
crosshairs will also turn white when you are out of range

Fire:

To fire use your left mouse button, you must press it
continually, you cannot hold it down

Pause:

You can pause the game at any time by pressing the "P" key
on your keyboard.

Main Menu

Upgrades

At the end of every level you will have the option to upgrade
various items.
Turret Speed Upgrade: Increases travel speed of turret
Damage Upgrade: Upgrades bullet damage
Ammo Loader: Increases rate that ammo is replenished
Medical Upgrade: Increases rate that health is replenished
Smart Turret: Adds an automatic turret. You can have two
automatic turrets
Smart Turret Rate of Fire: Increases rate at which your
smart turret can fire

ActionScript [AS1/AS2]

Frame 1
this.preloader._width = 0; this.onEnterFrame = function () { tbytes = getBytesTotal(); bloaded = getBytesLoaded(); if (bloaded <= tbytes) { var _local2 = 300 / tbytes; this.preloader._width = (tbytes - (tbytes - bloaded)) * _local2; } if (bloaded == tbytes) { gotoAndPlay (6); kill(); } }; kill = function () { delete this.onEnterFrame; delete this.preloader; }; stop();
Frame 10
function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } _global.pause = true; _global.pauseDeploy = true; _global.sound_music_volume = 100; _global.sound_effect_volume = 40; var ScoreVal = 0; var listener = new Object(); var bulletcounter = 0; Key.addListener(listener); killListener = function () { Key.removeListener(listener); }; listener.onKeyDown = function () { if (code == 80) { if (_global.pause == false) { _global.pause = true; _global.pauseDeploy = true; } else if (_global.pause == true) { _global.pause = false; _global.pauseDeploy = false; } } }; _root.attachMovie("arcadetown_splash", "as", getNextHighestDepth()); _root.as._x = 320; _root.as._y = 240; init = function () { _root.createEmptyMovieClip("stage", 3); _root.createEmptyMovieClip("engine", -1); _root.createEmptyMovieClip("turrets", 5); _root.createEmptyMovieClip("stores", 15); _root.createEmptyMovieClip("menus", 7); _root.attachMovie("crosshairs", "crosshairs", 20); stage.attachMovie("backGround", "backGround", 3); stage.attachMovie("hitDetector", "hitDetector", -1); turrets.attachMovie("Turret", "Turret", 10); _root.turrets.Turret._x = 3.75; _root.turrets.Turret._y = 240; engine.attachMovie("ammoLoader", "ammoLoader", engine.getNextHighestDepth()); engine.attachMovie("healthRegen", "healthRegen", engine.getNextHighestDepth()); engine.attachMovie("badguysender", "badguysender", engine.getNextHighestDepth()); stage.attachMovie("healthCaller", "healthCaller", stage.getNextHighestDepth()); engine.attachMovie("levelCaller", "levelCaller", engine.getNextHighestDepth()); stores.attachMovie("storeValues", "storeValues", stores.getNextHighestDepth()); stage.attachMovie("scoreboard", "scoreboard", stage.getNextHighestDepth()); stage.scoreboard.score = 0; }; _root.createEmptyMovieClip("sound_music_mc", -10); _root.createEmptyMovieClip("sound_effect_mc", -11); sound_effect = new Sound(_root.sound_effect_mc); var path_mainbeat = ["groove", "heavy"]; var path_intrigue = ["intrigue2", "groove", "mainbeat"]; var path_intrigue2 = ["heavy", "intrigue"]; var path_heavy = ["groove", "intrigue", "intrigue2"]; var path_groove = ["heavy"]; var loop_current = "mainbeat"; var loop_next = ""; sound_music = new Sound(_root.sound_music_mc); sound_music.attachSound("music_mainbeat"); sound_music.onSoundComplete = function () { _root.loop_current = _root["path_" + _root.loop_current][random(_root["path_" + _root.loop_current].length)]; sound_music.attachSound("music_" + _root.loop_current); sound_music.start(); }; sound_music.start(); this.onEnterFrame = function () { sound_music.setVolume(_global.sound_music_volume); sound_effect.setVolume(_global.sound_effect_volume); }; stop();
Symbol 17 MovieClip [gameover] Frame 1
var score = _root.stage.scoreboard.score; this.replay.onRelease = function () { _root.stage.scoreboard.kill(); _root.engine.removeMovieClip(); _root.turrets.removeMovieClip(); _root.stores.removeMovieClip(); _root.menus.removeMovieClip(); _root.gotoAndPlay(6); _root.stage.removeMovieClip(); }; this.startover.onRelease = function () { _root.stage.scoreboard.kill(); _root.engine.removeMovieClip(); _root.turrets.removeMovieClip(); _root.stores.removeMovieClip(); _root.menus.removeMovieClip(); _root.gotoAndPlay(6); _root.stage.removeMovieClip(); }; this.submitscore.onRelease = function () { if (this._parent.playerName.text.length > 0) { var _local3 = (this._parent.playerName.text + "|") + _root.ScoreVal; var _local4 = _root.EncrpytString(_local3); getURL ("http://www.arcadetown.com/armedinvasion/hs.asp?" + _local4, "_blank"); _root.stage.scoreboard.kill(); _root.engine.removeMovieClip(); _root.turrets.removeMovieClip(); _root.stores.removeMovieClip(); _root.menus.removeMovieClip(); _root.gotoAndPlay(6); _root.stage.removeMovieClip(); } }; this.finalfortress.onRelease = function () { getURL ("http://www.arcadetown.com/finalfortress/game.asp"); };
Symbol 27 MovieClip [scoreboard] Frame 1
var rounds = 30; var funds = 0; var score = 0; var level = 0; this.onEnterFrame = function () { level = _root.engine.levelCaller.level; }; kill = function () { delete eval (this.onEnterFrame()); this.removeMovieClip(); };
Symbol 32 MovieClip [crosshairs] Frame 1
Mouse.hide(); this.startDrag(); this.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; if (_root.turrets.Turret.inrange == true) { gotoAndPlay (2); } }; stop();
Symbol 32 MovieClip [crosshairs] Frame 2
this.onEnterFrame = function () { if (_root.turrets.Turret.inrange == false) { gotoAndPlay (1); } }; stop();
Symbol 71 MovieClip Frame 15
stop();
Symbol 72 MovieClip [bullet1] Frame 1
stop();
Symbol 72 MovieClip [bullet1] Frame 15
delete this.onEnterFrame; this._parent.killme = true;
Symbol 75 MovieClip [sound] Frame 1
stop();
Symbol 75 MovieClip [sound] Frame 2
stop();
Symbol 316 MovieClip [__Packages.Trig] Frame 0
class Trig { function Trig () { } static function getAngle(xFrom, yFrom, xTo, yTo) { var _local1; if ((xFrom == xTo) && (yFrom == yTo)) { trace((xFrom + " ") + xTo); _local1 = null; } else { var _local4 = xTo - xFrom; var _local2 = yTo - yFrom; _local1 = Math.atan2(_local2, _local4); } return(_local1); } static function objectDistance(object1_f, object2_f) { return(Math.sqrt(((object2_f._x - object1_f._x) * (object2_f._x - object1_f._x)) + ((object2_f._y - object1_f._y) * (object2_f._y - object1_f._y)))); } static function distance(object1_f_x, object1_f_y, object2_f_x, object2_f_y) { return(Math.sqrt(((object2_f_x - object1_f_x) * (object2_f_x - object1_f_x)) + ((object2_f_y - object1_f_y) * (object2_f_y - object1_f_y)))); } static function trueRadian(radian) { var _local1; if (radian > Math.PI) { _local1 = radian; while (_local1 > Math.PI) { _local1 = _local1 - (Math.PI*2); } radian = _local1; } if (radian < -3.14159265358979) { _local1 = radian; while (_local1 < -3.14159265358979) { _local1 = _local1 + (Math.PI*2); } radian = _local1; } return(radian); } static function positiveRadian(radian) { radian = trueRadian(radian); radian = ((radian < 0) ? (radian + (Math.PI*2)) : (radian)); return(radian); } static function cWiseRadian(radian1, radian2) { var _local3; radian1 = positiveRadian(radian1); radian2 = positiveRadian(radian2); if (radian2 >= radian1) { _local3 = (Math.PI*2) - (radian1 + ((Math.PI*2) - radian2)); } else { _local3 = ((Math.PI*2) - radian1) + radian2; } return(_local3); } static function ccWiseRadian(radian1, radian2) { var _local3; radian1 = positiveRadian(radian1); radian2 = positiveRadian(radian2); if (radian2 >= radian1) { _local3 = radian1 + ((Math.PI*2) - radian2); } else { _local3 = (Math.PI*2) - (radian1 + ((Math.PI*2) - radian2)); } return(_local3); } static function rotationDirection(radian1, radian2) { var _local4; var _local5; var _local3; radian1 = positiveRadian(radian1); radian2 = positiveRadian(radian2); if (radian2 >= radian1) { _local4 = Math.abs(cWiseRadian(radian2, radian1)); _local5 = Math.abs(ccWiseRadian(radian2, radian1)); if (_local4 < _local5) { _local3 = -1; } else { _local3 = 1; } } else { _local4 = Math.abs(cWiseRadian(radian1, radian2)); _local5 = Math.abs(ccWiseRadian(radian1, radian2)); if (_local4 < _local5) { _local3 = 1; } else { _local3 = -1; } } return(_local3); } static function regularNormal(vector, angle) { var _local1; var _local6; var _local3; var _local4; var _local2; angle = trueRadian(angle); _local2 = trueRadian(vector + Math.PI); _local1 = positiveRadian(angle + (Math.PI/2)); _local6 = rotationDirection(_local2, _local1); if (_local6 > 0) { _local3 = Math.abs(cWiseRadian(_local2, _local1)); } else { _local3 = Math.abs(ccWiseRadian(_local2, _local1)); } if (_local3 < (Math.PI/2)) { _local4 = trueRadian(_local1); } else { _local4 = trueRadian(_local1 + Math.PI); } return(_local4); } static function inverseNormal(vector, angle) { var _local1; _local1 = trueRadian(regularNormal(vector, angle) + Math.PI); return(_local1); } static function aoi(vector, angle) { var _local2; var _local1; var _local4; var _local3; _local2 = positiveRadian(vector + Math.PI); _local1 = positiveRadian(regularNormal(vector, angle)); _local4 = rotationDirection(_local2, _local1); if (_local4 > 0) { _local3 = Math.abs(cWiseRadian(_local2, _local1)); } else { _local3 = Math.abs(ccWiseRadian(_local2, _local1)); } return(aoi); } static function vor(vector, angle) { var _local3; var _local1; var _local5; var _local4; var _local2; _local3 = positiveRadian(vector + Math.PI); _local1 = positiveRadian(regularNormal(vector, angle)); _local5 = rotationDirection(_local3, _local1); if (_local5 > 0) { _local4 = Math.abs(cWiseRadian(_local3, _local1)); _local2 = _local1 + _local4; } else { _local4 = Math.abs(ccWiseRadian(_local3, _local1)); _local2 = _local1 - _local4; } if (_local3 == (_local1 - (Math.PI/2))) { _local2 = _local3; } _local2 = trueRadian(_local2); return(_local2); } static function dbp(vector1, vector2) { var _local1 = 0; _local1 = Math.abs(vector1 - vector2); if (_local1 > (Math.PI/2)) { _local1 = (Math.PI/2) - (_local1 - (Math.PI/2)); } else { } if (_local1 < 0.1) { _local1 = (Math.PI/2); } return(_local1); } }
Symbol 80 MovieClip [Turret] Frame 1
var speed = 0.8; var damage = 1; var firing = false; var machineFire = false; var firemax = 5; var firecounter = 5; var inrange = true; this.turretfire.gotoAndStop(1); createEmptyMovieClip("Listener", -2); Listener.onEnterFrame = function () { if (_global.pause == false) { this.fireDelay = 9; this.fireCounter = 9; this._parent._rotation = (Trig.getAngle(this._parent._x, this._parent._y, _root.turrets._xmouse, _root.turrets._ymouse) * 180) / Math.PI; this._parent.inrange = true; if (this._parent._rotation < -15) { this._parent._rotation = -15; this._parent.inrange = false; this._parent._y = this._parent._y - speed; _root.stage.backGround.tower._y = _root.stage.backGround.tower._y - speed; } if (this._parent._rotation > 15) { this._parent._rotation = 15; this._parent.inrange = false; this._parent._y = this._parent._y + speed; _root.stage.backGround.tower._y = _root.stage.backGround.tower._y + speed; } if (this._parent._y < 26.5) { this._parent._y = 26.5; _root.stage.backGround.tower._y = -1; } if (this._parent._y > 453.5) { this._parent._y = 453.5; _root.stage.backGround.tower._y = 426.5; } Listener.onMouseDown = function () { if (machineFire == false) { fire(); } else { firing = true; } }; Listener.onMouseUp = function () { if (machineFire == true) { firing = false; } }; if (firing == true) { firecounter++; if (firecounter >= firemax) { fire(); firecounter = 0; } } } }; fire = function () { if (_root.stage.scoreboard.rounds >= 1) { if (_global.pause == false) { if (_root.stores.storeFront == undefined) { _root.stage.scoreboard.rounds = _root.stage.scoreboard.rounds - 1; this.turretfire.gotoAndPlay(2); _root.turrets.createEmptyMovieClip("shell" + _root.bulletcounter, _root.turrets.getNextHighestDepth()); _root.stage.hitDetector.bulletArray.push("shell" + _root.bulletcounter); this._parent["shell" + _root.bulletcounter].attachMovie("bullet1", "bullet1", getNextHighestDepth()); this._parent["shell" + _root.bulletcounter].sound = new Sound(_root.sound_effect_mc); this._parent["shell" + _root.bulletcounter].sound.attachSound("gunShot"); this._parent["shell" + _root.bulletcounter].sound.start(); this._parent["shell" + _root.bulletcounter].damage = damage; this._parent["shell" + _root.bulletcounter].bullet1._x = 70; this._parent["shell" + _root.bulletcounter].speed = 25; this._parent["shell" + _root.bulletcounter]._x = this._x; this._parent["shell" + _root.bulletcounter]._y = this._y; this._parent["shell" + _root.bulletcounter]._rotation = this._rotation; this._parent["shell" + _root.bulletcounter].onEnterFrame = function () { if (_global.pause == false) { this.bullet1._x = this.bullet1._x + this.speed; if (this.bullet1._x >= 700) { var _local4 = String(this); _local4 = this._name; h = 0; while (h < _root.stage.hitDetector.bulletArray.length) { if (_local4 == _root.stage.hitDetector.bulletArray[h]) { _root.stage.hitDetector.bulletArray.splice(h, 1); } h++; } this.killme = true; } } if (this.killme) { delete this.onEnterFrame; this.bullet1.removeMovieClip(); this.removeMovieClip(); } }; _root.bulletcounter++; } } } }; kill = function () { delete this.onEnterFrame; delete Listener.onEnterFrame; removeMovieClip(Listener); this.bulletcounter = 0; this.speed = 0.8; this.damage = 1; this.fireDelay = 9; this.fireCounter = 9; this.removeMovieClip(); }; stop();
Symbol 129 MovieClip Frame 30
stop();
Symbol 135 MovieClip Frame 54
stop();
Symbol 136 MovieClip [tankGuy] Frame 1
this.onEnterFrame = function () { if (_root.stores.storeFront == undefined) { if (_global.pause == false) { play(); } else { stop(); } } };
Symbol 136 MovieClip [tankGuy] Frame 46
gotoAndPlay (1);
Symbol 136 MovieClip [tankGuy] Frame 47
this.sound = new Sound(_root.sound_effect_mc); this.sound.attachSound("tanksound"); this.sound.start();
Symbol 136 MovieClip [tankGuy] Frame 110
gotoAndPlay ("fire");
Symbol 136 MovieClip [tankGuy] Frame 111
var counter = 0; var countermax = 90; this.sound = new Sound(_root.sound_effect_mc); this.sound.attachSound("kaboom"); this.sound.start();
Symbol 136 MovieClip [tankGuy] Frame 139
counter++;
Symbol 136 MovieClip [tankGuy] Frame 140
if (counter < countermax) { gotoAndPlay(this._currentframe - 1); }
Symbol 136 MovieClip [tankGuy] Frame 153
delete eval (this.onEnterFrame()); this._parent.killme = true; stop();
Symbol 147 MovieClip Frame 10
stop();
Symbol 150 MovieClip [badguySniper] Frame 1
this.onEnterFrame = function () { if (_root.stores.storeFront == undefined) { if (_global.pause == false) { play(); } else { stop(); } } };
Symbol 150 MovieClip [badguySniper] Frame 30
gotoAndPlay (1);
Symbol 150 MovieClip [badguySniper] Frame 31
this.sound = new Sound(_root.sound_effect_mc); this.sound.attachSound("badguysound"); this.sound.start();
Symbol 150 MovieClip [badguySniper] Frame 51
gotoAndPlay ("fire");
Symbol 150 MovieClip [badguySniper] Frame 61
var counter = 0; var countermax = 90;
Symbol 150 MovieClip [badguySniper] Frame 85
counter++;
Symbol 150 MovieClip [badguySniper] Frame 86
if (counter < countermax) { gotoAndPlay(this._currentframe - 1); }
Symbol 150 MovieClip [badguySniper] Frame 98
delete eval (this.onEnterFrame()); this._parent.killme = true; stop();
Symbol 153 MovieClip [badguy] Frame 1
this.onEnterFrame = function () { if (_root.stores.storeFront == undefined) { if (_global.pause == false) { play(); } else { stop(); } } };
Symbol 153 MovieClip [badguy] Frame 30
gotoAndPlay (1);
Symbol 153 MovieClip [badguy] Frame 31
this.sound = new Sound(_root.sound_effect_mc); this.sound.attachSound("badguysound"); this.sound.start();
Symbol 153 MovieClip [badguy] Frame 50
gotoAndPlay ("fire");
Symbol 153 MovieClip [badguy] Frame 61
var counter = 0; var countermax = 60;
Symbol 153 MovieClip [badguy] Frame 85
counter++;
Symbol 153 MovieClip [badguy] Frame 86
if (counter < countermax) { gotoAndPlay(this._currentframe - 1); }
Symbol 153 MovieClip [badguy] Frame 98
delete eval (this.onEnterFrame()); this._parent.killme = true; stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 2
stop();
Symbol 162 MovieClip [backGround] Frame 1
this.onEnterFrame = function () { if (_global.sound_music_volume == 0) { this.sound1.gotoAndPlay(2); } else { this.sound1.gotoAndPlay(1); } if (_global.sound_effect_volume == 0) { this.sound2.gotoAndPlay(2); } else { this.sound2.gotoAndPlay(1); } }; this.musicbutton.onRelease = function () { if (_global.sound_music_volume != 0) { _global.sound_music_volume = 0; } else { _global.sound_music_volume = 100; } }; this.effectsbutton.onRelease = function () { if (_global.sound_effect_volume != 0) { _global.sound_effect_volume = 0; } else { _global.sound_effect_volume = 40; } }; kill = function () { delete this.onEnterFrame; this.removeMovieClip(); };
Symbol 181 MovieClip [arcadetown_splash] Frame 85
_root.createEmptyMovieClip("menus", 4); _root.menus.attachMovie("mainMenu", "mainMenu", _root.menus.getNextHighestDepth()); this.removeMovieClip();
Symbol 237 MovieClip [storeFront] Frame 1
this._alpha = 1; this.alphacounter = 0; this.onEnterFrame = function () { _root.stores.storeFront.turretcost = _root.stores.storeValues.turretcost; _root.stores.storeFront.turretmaxlevel = _root.stores.storeValues.turretmaxlevel; _root.stores.storeFront.turretlevel = _root.stores.storeValues.turretlevel; _root.stores.storeFront.damagecost = _root.stores.storeValues.damagecost; _root.stores.storeFront.damagemaxlevel = _root.stores.storeValues.damagemaxlevel; _root.stores.storeFront.damagelevel = _root.stores.storeValues.damagelevel; _root.stores.storeFront.ammoloadercost = _root.stores.storeValues.ammoloadercost; _root.stores.storeFront.ammoloadermaxlevel = _root.stores.storeValues.ammoloadermaxlevel; _root.stores.storeFront.ammoloaderlevel = _root.stores.storeValues.ammoloaderlevel; _root.stores.storeFront.medicalcost = _root.stores.storeValues.medicalcost; _root.stores.storeFront.medicalmaxlevel = _root.stores.storeValues.medicalmaxlevel; _root.stores.storeFront.medicallevel = _root.stores.storeValues.medicallevel; _root.stores.storeFront.smartturretcost = _root.stores.storeValues.smartturretcost; _root.stores.storeFront.smartturretmaxlevel = _root.stores.storeValues.smartturretmaxlevel; _root.stores.storeFront.smartturretlevel = _root.stores.storeValues.smartturretlevel; _root.stores.storeFront.rateoffirecost = _root.stores.storeValues.rateoffirecost; _root.stores.storeFront.rateoffiremaxlevel = _root.stores.storeValues.rateoffiremaxlevel; _root.stores.storeFront.rateoffirelevel = _root.stores.storeValues.rateoffirelevel; _root.stores.storeFront.stspeedcost = _root.stores.storeValues.stspeedcost; _root.stores.storeFront.stspeedmaxlevel = _root.stores.storeValues.stspeedmaxlevel; _root.stores.storeFront.stspeedlevel = _root.stores.storeValues.stspeedlevel; _root.stores.storeFront.machinecost = _root.stores.storeValues.machinecost; _root.stores.storeFront.machinemaxlevel = _root.stores.storeValues.machinemaxlevel; _root.stores.storeFront.machinelevel = _root.stores.storeValues.machinelevel; _root.stores.storeFront.funds = _root.stage.scoreboard.funds; if (this._alpha > this.alphacounter) { this._alpha = this._alpha + 10; if (this._alpha >= 100) { this._alpha = 100; } } }; _root.stores.storeFront.buydamage.onRelease = function () { if (_root.stores.storeValues.damagecost <= _root.stage.scoreboard.funds) { if (_root.stores.storeValues.damagemaxlevel > _root.stores.storeValues.damagelevel) { _root.stage.scoreboard.funds = _root.stage.scoreboard.funds - _root.stores.storeValues.damagecost; increasedamage(); _root.stores.storeValues.damagelevel++; } } }; _root.stores.storeFront.buyammoloader.onRelease = function () { if (_root.stores.storeValues.ammoloadercost <= _root.stage.scoreboard.funds) { if (_root.stores.storeValues.ammoloadermaxlevel > _root.stores.storeValues.ammoloaderlevel) { _root.stage.scoreboard.funds = _root.stage.scoreboard.funds - _root.stores.storeValues.ammoloadercost; increaseammoloader(); _root.stores.storeValues.ammoloaderlevel++; } } }; _root.stores.storeFront.buymedical.onRelease = function () { if (_root.stores.storeValues.medicalcost <= _root.stage.scoreboard.funds) { if (_root.stores.storeValues.medicalmaxlevel > _root.stores.storeValues.medicallevel) { _root.stage.scoreboard.funds = _root.stage.scoreboard.funds - _root.stores.storeValues.medicalcost; increasemedical(); _root.stores.storeValues.medicallevel++; } } }; _root.stores.storeFront.buysmartturret.onRelease = function () { if (_root.stores.storeValues.smartturretcost <= _root.stage.scoreboard.funds) { if (_root.stores.storeValues.smartturretmaxlevel > _root.stores.storeValues.smartturretlevel) { _root.stage.scoreboard.funds = _root.stage.scoreboard.funds - _root.stores.storeValues.smartturretcost; addsmartturret(); _root.stores.storeValues.smartturretlevel++; } } }; _root.stores.storeFront.rateoffire.onRelease = function () { if (_root.stores.storeValues.rateoffirecost <= _root.stage.scoreboard.funds) { if (_root.stores.storeValues.rateoffiremaxlevel > _root.stores.storeValues.rateoffirelevel) { _root.stage.scoreboard.funds = _root.stage.scoreboard.funds - _root.stores.storeValues.rateoffirecost; increaserateoffire(); _root.stores.storeValues.rateoffirelevel++; } } }; _root.stores.storeFront.stspeed.onRelease = function () { if (_root.stores.storeValues.stspeedcost <= _root.stage.scoreboard.funds) { if (_root.stores.storeValues.stspeedmaxlevel > _root.stores.storeValues.stspeedlevel) { _root.stage.scoreboard.funds = _root.stage.scoreboard.funds - _root.stores.storeValues.stspeedcost; increasestspeed(); _root.stores.storeValues.stspeedlevel++; } } }; _root.stores.storeFront.machine.onRelease = function () { if (_root.stores.storeValues.machinecost <= _root.stage.scoreboard.funds) { if (_root.stores.storeValues.machinemaxlevel > _root.stores.storeValues.machinelevel) { _root.stage.scoreboard.funds = _root.stage.scoreboard.funds - _root.stores.storeValues.machinecost; increasemachine(); _root.stores.storeValues.machinelevel++; } } }; _root.stores.storeFront.buyturret.onRelease = function () { if (_root.stores.storeValues.turretcost <= _root.stage.scoreboard.funds) { if (_root.stores.storeValues.turretmaxlevel > _root.stores.storeValues.turretlevel) { _root.stage.scoreboard.funds = _root.stage.scoreboard.funds - _root.stores.storeValues.turretcost; increaseturret(); _root.stores.storeValues.turretlevel++; } } }; _root.stores.storeFront.finished.onRelease = function () { _root.engine.levelCaller.startNextLevel(); kill(); }; increaseturret = function () { _root.stores.storeValues.turretincrease(_root.stores.storeValues.turretlevel); }; increasedamage = function () { _root.stores.storeValues.damageincrease(_root.stores.storeValues.damagelevel); }; increaseammoloader = function () { _root.stores.storeValues.ammoloaderincrease(_root.stores.storeValues.ammoloaderlevel); }; increasemedical = function () { _root.stores.storeValues.medicalincrease(_root.stores.storeValues.medicallevel); }; addsmartturret = function () { _root.stores.storeValues.addsmartturret(_root.stores.storeValues.smartturretlevel); }; increaserateoffire = function () { _root.stores.storeValues.rateoffireincrease(_root.stores.storeValues.rateoffirelevel); }; increasestspeed = function () { _root.stores.storeValues.stspeedincrease(_root.stores.storeValues.stspeedlevel); }; increasemachine = function () { _root.stores.storeValues.machineincrease(_root.stores.storeValues.machinelevel); }; kill = function () { delete this.onEnterFrame; this.removeMovieClip(); };
Symbol 239 MovieClip [autoTurret] Frame 1
var speed = 0.8; var damage = 1; var fireDelay = 30; var fireCounter = 30; var finding = true; var luckyGuy = 0; var luckX = 0; var luckY = 0; var bulletSpeed = 25; var target = ""; var rotationSpeed = 0.7; var guyDefined = false; var tracking = true; this._parent.turretFire.gotoAndStop(5); createEmptyMovieClip("smartEngine", -2); smartEngine.onEnterFrame = function () { if (_global.pause == false) { if (_root.stage[target].killed) { luckX = 0; luckY = 0; guyDefined = false; finding = true; tracking = true; } if (finding == true) { target = _root.stage.hitDetector.badGuyArray[random(_root.stage.hitDetector.badGuyArray.length)]; if (target == undefined) { } else { luckyGuy = _root.stage[target].badguy; finding = false; guyDefined = true; } } luckX = 640 - Math.abs(luckyGuy._x); luckY = _root.stage[target]._y; if (guyDefined == true) { var _local5 = Trig.distance(this._parent._x, this._parent._y, luckX, luckY) / bulletSpeed; var _local4 = (Trig.getAngle(this._parent._x, this._parent._y, luckX - (_local5 * _root.stage[target].speed), luckY) * 180) / Math.PI; if (tracking == true) { if (this._parent._rotation < _local4) { this._parent._rotation = this._parent._rotation + rotationSpeed; } if (this._parent._rotation > _local4) { this._parent._rotation = this._parent._rotation - rotationSpeed; } if (Math.abs(this._parent._rotation - _local4) <= rotationSpeed) { this._parent._rotation = _local4; tracking = false; } } } if (finding == false) { if (tracking == false) { fireCounter++; if (fireCounter >= fireDelay) { fire(); fireCounter = 0; tracking = true; } if (fireCounter >= fireDelay) { fireCounter = fireDelay; } } } } }; fire = function () { if (_global.pause == false) { if (_root.stores.storeFront == undefined) { this.turretFire.gotoAndPlay(1); _root.turrets.createEmptyMovieClip("shell" + _root.bulletcounter, _root.turrets.getNextHighestDepth()); _root.stage.hitDetector.bulletArray.push("shell" + _root.bulletcounter); this._parent["shell" + _root.bulletcounter].attachMovie("turretBullet", "bullet1", getNextHighestDepth()); this._parent["shell" + _root.bulletcounter].sound = new Sound(_root.sound_effect_mc); this._parent["shell" + _root.bulletcounter].sound.attachSound("gunShot"); this._parent["shell" + _root.bulletcounter].sound.start(); this._parent["shell" + _root.bulletcounter].damage = damage; this._parent["shell" + _root.bulletcounter].bullet1._x = 25; this._parent["shell" + _root.bulletcounter].speed = bulletSpeed; this._parent["shell" + _root.bulletcounter]._x = this._x; this._parent["shell" + _root.bulletcounter]._y = this._y; this._parent["shell" + _root.bulletcounter]._rotation = this._rotation; this._parent["shell" + _root.bulletcounter].onEnterFrame = function () { if (_global.pause == false) { this.bullet1._x = this.bullet1._x + this.speed; if (this.bullet1._x >= 700) { var _local4 = String(this); _local4 = this._name; h = 0; while (h < _root.stage.hitDetector.bulletArray.length) { if (_local4 == _root.stage.hitDetector.bulletArray[h]) { _root.stage.hitDetector.bulletArray.splice(h, 1); } h++; } this.killme = true; } } if (this.killme) { delete this.onEnterFrame; this.bullet1.removeMovieClip(); this.removeMovieClip(); } }; _root.bulletcounter++; } } }; kill = function () { delete this.onEnterFrame; delete this.smartEngine.onEnterFrame; this.smartEngine.removeMovieClip(); this._root.bulletcounter = 0; this.speed = 0.8; this.damage = 1; this.fireDelay = 9; this.fireCounter = 9; this.removeMovieClip(); }; stop();
Symbol 243 MovieClip [bomber] Frame 1
this.onEnterFrame = function () { if (_root.stores.storeFront == undefined) { if (_global.pause == false) { play(); } else { stop(); } } };
Symbol 243 MovieClip [bomber] Frame 29
gotoAndPlay (1);
Symbol 243 MovieClip [bomber] Frame 30
_root.stage.healthCaller.healthBar._width = _root.stage.healthCaller.healthBar._width - 4; this.sound = new Sound(_root.sound_effect_mc); this.sound.attachSound("kaboom"); this.sound.start();
Symbol 243 MovieClip [bomber] Frame 40
var counter = 0; var countermax = 90; this.sound = new Sound(_root.sound_effect_mc); this.sound.attachSound("kaboom"); this.sound.start();
Symbol 243 MovieClip [bomber] Frame 64
counter++;
Symbol 243 MovieClip [bomber] Frame 65
if (counter < countermax) { gotoAndPlay(this._currentframe - 1); }
Symbol 243 MovieClip [bomber] Frame 77
delete eval (this.onEnterFrame()); this._parent.killme = true; stop();
Symbol 250 MovieClip [bomberWarning] Frame 1
this.exit.onRelease = function () { if (_global.pause == true) { _global.pause = false; _global.pauseDeploy = false; _root.stage.healthCaller.healthBar._width = 75; _root.engine.badguysender.deployCounter = 0; _root.stage.storeFront.kill(); _root.stage.attachMovie("levelChange", "levelChange", _root.stage.getNextHighestDepth()); _root.stage.levelChange.text = "Level " + _root.engine.levelCaller.level; _root.stage.levelChange._x = 250; _root.stage.levelChange._y = 195; kill(); } }; kill = function () { this.removeMovieClip(); };
Symbol 257 MovieClip [sniperWarning] Frame 1
this.exit.onRelease = function () { if (_global.pause == true) { _global.pause = false; _global.pauseDeploy = false; _root.stage.healthCaller.healthBar._width = 75; _root.engine.badguysender.deployCounter = 0; _root.stores.storeFront.kill(); _root.stage.attachMovie("levelChange", "levelChange", _root.stage.getNextHighestDepth()); _root.stage.levelChange.text = "Level " + _root.engine.levelCaller.level; _root.stage.levelChange._x = 250; _root.stage.levelChange._y = 195; kill(); } }; kill = function () { this.removeMovieClip(); };
Symbol 264 MovieClip [tankWarning] Frame 1
this.exit.onRelease = function () { if (_global.pause == true) { _global.pause = false; _global.pauseDeploy = false; _root.stage.healthCaller.healthBar._width = 75; _root.engine.badguysender.deployCounter = 0; _root.stores.storeFront.kill(); _root.stage.attachMovie("levelChange", "levelChange", _root.stage.getNextHighestDepth()); _root.stage.levelChange.text = "Level " + _root.engine.levelCaller.level; _root.stage.levelChange._x = 250; _root.stage.levelChange._y = 195; kill(); } }; kill = function () { this.removeMovieClip(); };
Symbol 265 MovieClip [turretbullet] Frame 1
stop();
Symbol 265 MovieClip [turretbullet] Frame 15
delete this.onEnterFrame; this._parent.killme = true;
Symbol 266 MovieClip [ammoLoader] Frame 1
var counter = 0; var counterMax = 50; this.onEnterFrame = function () { if (_global.pause == false) { counter++; if (counter >= counterMax) { _root.stage.scoreboard.rounds++; counter = 0; } } }; kill = function () { delete this.onEnterFrame; this.removeMovieClip(); };
Symbol 267 MovieClip [badguysender] Frame 1
var badguycounter = 0; var badGuySpeed = 1; var deployCounter = 0; createEmptyMovieClip("badguyGenerator", -1); badguyGenerator.counter = 0; badguyGenerator.countermax = 100; badguyGenerator.onEnterFrame = function () { if (_global.pauseDeploy == false) { this.counter++; if (this.counter >= this.countermax) { if (random(100) > 30) { i = 1; while (i < (random(4) + 1)) { Deploy(); deployCounter = deployCounter + 1; i++; } } this.counter = 0; } } }; Deploy = function () { _root.stage.createEmptyMovieClip("sender" + badguycounter, _root.stage.getNextHighestDepth()); _root.stage.hitDetector.badGuyArray.push("sender" + badguycounter); var _local4 = random(1000); if ((_local4 > 900) && (_root.engine.levelCaller.level >= 6)) { _root.stage["sender" + badguycounter].attachMovie("tankGuy", "badguy", _root.stage.getNextHighestDepth()); _root.stage["sender" + badguycounter].speed = badGuySpeed * 0.3; _root.stage["sender" + badguycounter]._y = random(412) + 18.75; _root.stage["sender" + badguycounter]._x = 650; _root.stage["sender" + badguycounter].score = 150; _root.stage["sender" + badguycounter].funds = 50; _root.stage["sender" + badguycounter].health = 10; _root.stage["sender" + badguycounter].killed = 0; _root.stage["sender" + badguycounter].healthDrain = 0.12; _root.stage["sender" + badguycounter].inRange = (random(200) * -1) + -100; _root.stage["sender" + badguycounter].onEnterFrame = function () { if (_global.pause == false) { this.badguy._x = this.badguy._x - this.speed; if (this.badguy._x <= this.inRange) { this.speed = 0; _root.stage.healthCaller.healthBar._width = _root.stage.healthCaller.healthBar._width - this.healthDrain; if (this.badguy._currentframe < 30) { this.badguy.gotoAndPlay("fire"); } } } if (this.killme) { this.badguy.removeMovieClip(); this.removeMovieClip(); } }; } else if ((_local4 > 800) && (_root.engine.levelCaller.level >= 4)) { _root.stage["sender" + badguycounter].attachMovie("bomber", "badguy", _root.stage.getNextHighestDepth()); _root.stage["sender" + badguycounter].speed = 3; _root.stage["sender" + badguycounter]._y = random(412) + 18.75; _root.stage["sender" + badguycounter]._x = 650; _root.stage["sender" + badguycounter].score = 100; _root.stage["sender" + badguycounter].funds = 40; _root.stage["sender" + badguycounter].health = 2; _root.stage["sender" + badguycounter].killed = 0; _root.stage["sender" + badguycounter].inRange = -600; _root.stage["sender" + badguycounter].onEnterFrame = function () { if (_global.pause == false) { this.badguy._x = this.badguy._x - this.speed; if (this.badguy._x <= this.inRange) { this.speed = 0; if (this.badguy._currentframe < 30) { this.badguy.gotoAndPlay("explode"); this.killed = 1; i = 0; while (i < _root.stage.hitDetector.badGuyArray.length) { if (this._name == _root.stage.hitDetector.badGuyArray[i]) { _root.stage.hitDetector.badGuyArray.splice(i, 1); } i++; } } } } if (this.killme) { this.badguy.removeMovieClip(); this.removeMovieClip(); } }; } else if ((_local4 > 700) && (_root.engine.levelCaller.level >= 2)) { _root.stage["sender" + badguycounter].attachMovie("badguySniper", "badguy", _root.stage.getNextHighestDepth()); _root.stage["sender" + badguycounter].speed = badGuySpeed * 0.75; _root.stage["sender" + badguycounter]._y = random(412) + 18.75; _root.stage["sender" + badguycounter]._x = 650; _root.stage["sender" + badguycounter]._alpha = 40; _root.stage["sender" + badguycounter].score = 75; _root.stage["sender" + badguycounter].funds = 30; _root.stage["sender" + badguycounter].health = 2; _root.stage["sender" + badguycounter].killed = 0; _root.stage["sender" + badguycounter].healthDrain = 0.028; _root.stage["sender" + badguycounter].inRange = (random(200) * -1) + -100; _root.stage["sender" + badguycounter].onEnterFrame = function () { if (_global.pause == false) { this.badguy._x = this.badguy._x - this.speed; if (this.badguy._x <= this.inRange) { this.speed = 0; _root.stage.healthCaller.healthBar._width = _root.stage.healthCaller.healthBar._width - this.healthDrain; if (this.badguy._currentframe < 30) { this.badguy.gotoAndPlay("fire"); } } } if (this.killme) { this.badguy.removeMovieClip(); this.removeMovieClip(); } }; } else { _root.stage["sender" + badguycounter].attachMovie("badguy", "badguy", _root.stage.getNextHighestDepth()); _root.stage["sender" + badguycounter].speed = badGuySpeed; _root.stage["sender" + badguycounter]._y = random(412) + 18.75; _root.stage["sender" + badguycounter]._x = 650; _root.stage["sender" + badguycounter].score = 50; _root.stage["sender" + badguycounter].funds = 20; _root.stage["sender" + badguycounter].health = 2; _root.stage["sender" + badguycounter].killed = 0; _root.stage["sender" + badguycounter].healthDrain = 0.026; _root.stage["sender" + badguycounter].inRange = (random(100) * -1) + -400; _root.stage["sender" + badguycounter].onEnterFrame = function () { if (_global.pause == false) { this.badguy._x = this.badguy._x - this.speed; if (this.badguy._x <= this.inRange) { this.speed = 0; _root.stage.healthCaller.healthBar._width = _root.stage.healthCaller.healthBar._width - this.healthDrain; if (this.badguy._currentframe < 30) { this.badguy.gotoAndPlay("fire"); } } } if (this.killme) { this.badguy.removeMovieClip(); this.removeMovieClip(); } }; } badguycounter++; }; kill = function () { delete this.onEnterFrame; delete _root.engine.badguysender.badguyGenerator.onEnterFrame; removeMovieClip(_root.engine.badguysender.badguyGenerator); this.badguycounter = 0; this.badGuySpeed = 1; this.deployCounter = 0; this.removeMovieClip(); };
Symbol 268 MovieClip [healthCaller] Frame 1
attachMovie("healthBar", "healthBar", getNextHighestDepth()); attachMovie("healthText", "healthText", getNextHighestDepth()); this.healthBar._width = 75; this.healthBar._x = 120; this.healthBar._y = 6; this.onEnterFrame = function () { if (_global.pause == false) { if (this.healthBar._width <= 1) { killall(); } } }; killall = function () { _root.stage.scoreboard._alpha = 0; _root.engine.badguysender.kill(); i = 0; while (i < _root.stage.hitDetector.badGuyArray.length) { removeMovieClip(_root.stage[_root.stage.hitDetector.badGuyArray[i]]); i++; } h = 0; while (h < _root.stage.hitDetector.bulletArray.length) { removeMovieClip(_root.stage[_root.stage.hitDetector.bulletArray[h]]); h++; } i = 0; while (i < _root.stage.hitDetector.badGuyArray.length) { _root.stage.hitDetector.badGuyArray.pop(); i++; } h = 0; while (h < _root.stage.hitDetector.bulletArray.length) { _root.stage.hitDetector.bulletArray.pop(); h++; } _root.killListener(); _root.stores.storeValues.kill(); _root.stage.backGround.kill(); _root.turrets.Turret.kill(); _root.turrets.autoTurret.kill(); _root.turrets.autoTurret2.kill(); _root.engine.healthRegen.kill(); _root.engine.ammoLoader.kill(); _root.stage.hitDetector.kill(); _root.engine.levelCaller.kill(); _root.stage.attachMovie("gameover", "gameover", _root.stage.getNextHighestDepth()); _root.ScoreVal = _root.stage.scoreboard.score; _root.stage.healthCaller.kill(); }; kill = function () { delete this.onEnterFrame; removeMovieClip(_root.stage.healthCaller.healthBar); removeMovieClip(_root.stage.healthCaller.healthText); this.removeMovieClip(); };
Symbol 269 MovieClip [healthRegen] Frame 1
var counter = 0; var healthCounter = 50; this.onEnterFrame = function () { if (_global.pause == false) { counter++; if (counter >= healthCounter) { if (_root.stage.healthCaller.healthBar._width < 75) { _root.stage.healthCaller.healthBar._width++; } counter = 0; } } }; kill = function () { delete this.onEnterFrame; this.counter = 0; this.healthCounter = 50; this.removeMovieClip(); };
Symbol 270 MovieClip [hitDetector] Frame 1
var bulletArray = new Array(); var badGuyArray = new Array(); createEmptyMovieClip("ArrayTests", -1); this.ArrayTests.onEnterFrame = function () { if (_global.pause == false) { h = 0; while (h < bulletArray.length) { i = 0; while (i < badGuyArray.length) { if (_root.turrets[bulletArray[h]].hitTest(_root.stage[badGuyArray[i]])) { _root.stage[badGuyArray[i]].health = _root.stage[badGuyArray[i]].health - _root.turrets[bulletArray[h]].damage; if (_root.stage[badGuyArray[i]].health >= 1) { _root.turrets[bulletArray[h]].speed = 0; _root.turrets[bulletArray[h]].bullet1.gotoAndPlay("explosion"); _root.stage.hitDetector.bulletArray.splice(h, 1); } if (_root.stage[badGuyArray[i]].health <= 0) { _root.turrets[bulletArray[h]].speed = 0; _root.stage[badGuyArray[i]].badguy._rotation = _root.turrets[bulletArray[h]]._rotation; _root.turrets[bulletArray[h]].bullet1.gotoAndPlay("explosion"); _root.stage[badGuyArray[i]].speed = 0; _root.stage[badGuyArray[i]].killed = 1; _root.stage[badGuyArray[i]]._alpha = 100; _root.stage[badGuyArray[i]].badguy.gotoAndPlay("blood"); _root.stage[badGuyArray[i]].healthDrain = 0; _root.stage.scoreboard.score = _root.stage.scoreboard.score + _root.stage[badGuyArray[i]].score; _root.stage.scoreboard.funds = _root.stage.scoreboard.funds + _root.stage[badGuyArray[i]].funds; _root.stage.hitDetector.bulletArray.splice(h, 1); _root.stage.hitDetector.badGuyArray.splice(i, 1); } } i++; } h++; } removeMovieClip(_root.turrets[bulletArray[h]]); _root.stage.hitDetector.bulletArray.splice(h, 1); } }; kill = function () { delete this.ArrayTests.onEnterFrame; this.ArrayTests.removeMovieClip(); this.removeMovieClip(); };
Symbol 271 MovieClip [levelCaller] Frame 1
var level = 0; var maxDeploy = 1; this.onEnterFrame = function () { if (_global.pause == false) { if (_root.engine.badguysender.deployCounter >= maxDeploy) { _global.pauseDeploy = true; if (_root.stage.hitDetector.badGuyArray.length == 0) { _root.stage.healthCaller.healthBar._width = 75; _root.stage.scoreboard.rounds = _root.stage.scoreboard.rounds + 15; openStore(); } } } }; increaselevel = function (f_level) { switch (f_level) { case 1 : _root.engine.badguysender.badGuySpeed = (random(10) / 10) + 0.5; _root.engine.badguysender.badguyGenerator.countermax = 50; maxDeploy = 7; break; case 2 : _root.engine.badguysender.badGuySpeed = (random(15) / 10) + 0.5; _root.engine.badguysender.badguyGenerator.countermax = 40; maxDeploy = 12; break; case 3 : _root.engine.badguysender.badGuySpeed = (random(20) / 10) + 0.75; _root.engine.badguysender.badguyGenerator.countermax = 35; maxDeploy = 18; break; case 4 : _root.engine.badguysender.badGuySpeed = (random(25) / 10) + 1; _root.engine.badguysender.badguyGenerator.countermax = 30; maxDeploy = 30; break; case 5 : _root.engine.badguysender.badGuySpeed = (random(30) / 10) + 1.1; _root.engine.badguysender.badguyGenerator.countermax = 25; maxDeploy = 40; break; case 6 : _root.engine.badguysender.badGuySpeed = (random(35) / 10) + 1.3; _root.engine.badguysender.badguyGenerator.countermax = 25; maxDeploy = 50; break; case 7 : _root.engine.badguysender.badGuySpeed = (random(40) / 10) + 1.6; _root.engine.badguysender.badguyGenerator.countermax = 20; maxDeploy = 60; break; case 8 : _root.engine.badguysender.badGuySpeed = (random(45) / 10) + 1.9; _root.engine.badguysender.badguyGenerator.countermax = 20; maxDeploy = 80; break; case 9 : _root.engine.badguysender.badGuySpeed = (random(55) / 10) + 2.1; _root.engine.badguysender.badguyGenerator.countermax = 15; maxDeploy = 100; break; case 10 : _root.engine.badguysender.badGuySpeed = (random(55) / 10) + 2.4; _root.engine.badguysender.badguyGenerator.countermax = 20; maxDeploy = 120; break; case 11 : _root.engine.badguysender.badGuySpeed = (random(55) / 10) + 2.7; _root.engine.badguysender.badguyGenerator.countermax = 20; maxDeploy = 150; break; case 12 : _root.engine.badguysender.badGuySpeed = (random(55) / 10) + 3.2; _root.engine.badguysender.badguyGenerator.countermax = 20; maxDeploy = 180; break; case 13 : _root.engine.badguysender.badGuySpeed = (random(55) / 10) + 4; _root.engine.badguysender.badguyGenerator.countermax = 20; maxDeploy = 220; break; case 14 : _root.engine.badguysender.badGuySpeed = (random(55) / 10) + 5; _root.engine.badguysender.badguyGenerator.countermax = 20; maxDeploy = 10000; } }; startNextLevel = function () { if (_root.engine.levelCaller.level == 2) { _root.stores.storeFront._alpha = 0; _root.stage.attachMovie("sniperWarning", "sniperWarning", _root.stage.getNextHighestDepth()); } else if (_root.engine.levelCaller.level == 4) { _root.stores.storeFront._alpha = 0; _root.stage.attachMovie("bomberWarning", "bomberWarning", _root.stage.getNextHighestDepth()); } else if (_root.engine.levelCaller.level == 6) { _root.stores.storeFront._alpha = 0; _root.stage.attachMovie("tankWarning", "tankWarning", _root.stage.getNextHighestDepth()); } else if (_global.pause == true) { _global.pause = false; _global.pauseDeploy = false; _root.engine.badguysender.deployCounter = 0; _root.stores.storeFront.kill(); _root.stage.attachMovie("levelChange", "levelChange", _root.stage.getNextHighestDepth()); _root.stage.levelChange.text = "Level " + level; _root.stage.levelChange._x = 250; _root.stage.levelChange._y = 195; } }; level++; increaselevel(level); startNextLevel(); kill = function () { delete this.onEnterFrame; this.level = 0; this.maxDeploy = 1; this.removeMovieClip(); }; openStore = function () { _global.pause = true; _root.stores.attachMovie("storeFront", "storeFront", _root.stores.getNextHighestDepth()); _root.turrets.autoTurret.finding = true; _root.turrets.autoTurret2.finding = true; level++; increaselevel(level); }; stop();
Symbol 273 MovieClip [levelChange] Frame 1
this._alpha = 1; this.alphaCounter = 1; this.onEnterFrame = function () { if (this.alphaCounter > 0) { this._alpha++; } else { this._alpha--; } if (this._alpha <= 0) { delete onEnterFrame; removeMovieClip(this); } else if (this._alpha >= 100) { this.alphaCounter = -1; } }; kill = function () { delete this.onEnterFrame; this.removeMovieClip(); };
Symbol 274 MovieClip [storeValues] Frame 1
var turretcost = 50; var turretlevel = 0; var turretmaxlevel = 5; var damagecost = 50; var damagelevel = 0; var damagemaxlevel = 5; var ammoloadercost = 50; var ammoloaderlevel = 0; var ammoloadermaxlevel = 5; var medicalcost = 50; var medicallevel = 0; var medicalmaxlevel = 5; var smartturretcost = 600; var smartturretlevel = 0; var smartturretmaxlevel = 2; var rateoffirecost = 100; var rateoffirelevel = 0; var rateoffiremaxlevel = 5; var stspeedcost = 100; var stspeedlevel = 0; var stspeedmaxlevel = 5; var machinecost = 3000; var machinelevel = 0; var machinemaxlevel = 1; turretincrease = function (f_turretlevel) { switch (f_turretlevel) { case 0 : _root.turrets.Turret.speed = 1.2; _root.stores.storeValues.turretcost = 100; break; case 1 : _root.turrets.Turret.speed = 1.6; _root.stores.storeValues.turretcost = 200; break; case 2 : _root.turrets.Turret.speed = 2; _root.stores.storeValues.turretcost = 400; break; case 3 : _root.turrets.Turret.speed = 2.4; _root.stores.storeValues.turretcost = 600; break; case 4 : _root.turrets.Turret.speed = 3; _root.stores.storeValues.turretcost = 1200; } }; damageincrease = function (f_damagelevel) { switch (f_damagelevel) { case 0 : _root.turrets.Turret.damage = 2; _root.stores.storeValues.damagecost = 100; break; case 1 : _root.turrets.Turret.damage = 3; _root.stores.storeValues.damagecost = 200; break; case 2 : _root.turrets.Turret.damage = 4; _root.stores.storeValues.damagecost = 400; break; case 3 : _root.turrets.Turret.damage = 5; _root.stores.storeValues.damagecost = 600; break; case 4 : _root.turrets.Turret.damage = 6; _root.stores.storeValues.damagecost = 1200; } }; ammoloaderincrease = function (f_ammoloaderlevel) { switch (f_ammoloaderlevel) { case 0 : _root.engine.ammoLoader.counterMax = 50; _root.stores.storeValues.ammoloadercost = 100; break; case 1 : _root.engine.ammoLoader.counterMax = 40; _root.stores.storeValues.ammoloadercost = 200; break; case 2 : _root.engine.ammoLoader.counterMax = 20; _root.stores.storeValues.ammoloadercost = 400; break; case 3 : _root.engine.ammoLoader.counterMax = 10; _root.stores.storeValues.ammoloadercost = 600; break; case 4 : _root.engine.ammoLoader.counterMax = 5; _root.stores.storeValues.ammoloadercost = 1200; } }; medicalincrease = function (f_medicallevel) { switch (f_medicallevel) { case 0 : _root.engine.healthRegen.healthCounter = 45; _root.stores.storeValues.medicalcost = 100; break; case 1 : _root.engine.healthRegen.healthCounter = 40; _root.stores.storeValues.medicalcost = 200; break; case 2 : _root.engine.healthRegen.healthCounter = 35; _root.stores.storeValues.medicalcost = 600; break; case 3 : _root.engine.healthRegen.healthCounter = 30; _root.stores.storeValues.medicalcost = 1200; break; case 4 : _root.engine.healthRegen.healthCounter = 25; _root.stores.storeValues.medicalcost = 2400; } }; addsmartturret = function (f_smartturretlevel) { switch (f_smartturretlevel) { case 0 : _root.turrets.attachMovie("autoTurret", "autoTurret", 5); _root.turrets.autoTurret._x = 60; _root.turrets.autoTurret._y = 40; _root.stores.storeValues.smartturretcost = 1200; break; case 1 : _root.turrets.attachMovie("autoTurret", "autoTurret2", 6); _root.turrets.autoTurret2._x = 60; _root.turrets.autoTurret2._y = 440; _root.stores.storeValues.smartturretcost = 2000; } }; rateoffireincrease = function (f_rateoffirelevel) { switch (f_rateoffirelevel) { case 0 : _root.turrets.autoTurret.fireDelay = 25; _root.turrets.autoTurret2.fireDelay = 25; _root.stores.storeValues.rateoffirecost = 200; break; case 1 : _root.turrets.autoTurret.fireDelay = 20; _root.turrets.autoTurret2.fireDelay = 20; _root.stores.storeValues.rateoffirecost = 400; break; case 2 : _root.turrets.autoTurret.fireDelay = 15; _root.turrets.autoTurret2.fireDelay = 15; _root.stores.storeValues.rateoffirecost = 600; break; case 3 : _root.turrets.autoTurret.fireDelay = 10; _root.turrets.autoTurret2.fireDelay = 10; _root.stores.storeValues.rateoffirecost = 1200; break; case 4 : _root.turrets.autoTurret.fireDelay = 8; _root.turrets.autoTurret2.fireDelay = 8; _root.stores.storeValues.rateoffirecost = 2000; } }; stspeedincrease = function (f_stspeedlevel) { switch (f_stspeedlevel) { case 0 : _root.turrets.autoTurret.rotationSpeed = 0.8; _root.turrets.autoTurret2.rotationSpeed = 0.8; _root.stores.storeValues.stspeedcost = 200; break; case 1 : _root.turrets.autoTurret.rotationSpeed = 0.9; _root.turrets.autoTurret2.rotationSpeed = 0.9; _root.stores.storeValues.stspeedcost = 400; break; case 2 : _root.turrets.autoTurret.rotationSpeed = 1; _root.turrets.autoTurret2.rotationSpeed = 1; _root.stores.storeValues.stspeedcost = 600; break; case 3 : _root.turrets.autoTurret.rotationSpeed = 1.1; _root.turrets.autoTurret2.rotationSpeed = 1.1; _root.stores.storeValues.stspeedcost = 800; break; case 4 : _root.turrets.autoTurret.rotationSpeed = 1.4; _root.turrets.autoTurret2.rotationSpeed = 25; _root.stores.storeValues.stspeedcost = 1000; } }; machineincrease = function (f_machinelevel) { if (!(f_machinelevel === 0)) { } else { _root.turrets.Turret.machineFire = true; _root.stores.storeValues.machinecost = 0; } }; kill = function () { this.removeMovieClip(); };
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
stop();
Symbol 292 MovieClip [mainMenu] Frame 1
this.play.onRelease = function () { _root.init(); this._parent.removeMovieClip(); }; this.controls.onRelease = function () { this._alpha = 0; _root.menus.attachMovie("menuControls", "menuControls", _root.menus.getNextHighestDepth()); }; this.arcadetown.onRelease = function () { getURL ((("http://www.arcadetown.com/index.asp?gameid=armedinvasion&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }; this.highscores.onRelease = function () { getURL ("http://www.arcadetown.com/armedinvasion/view_high_scores.asp", "_blank"); }; this.freecontent.onRelease = function () { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); }; this.finalfortress.onRelease = function () { getURL ("http://www.arcadetown.com/finalfortress/game.asp"); }; this.soundon.onRelease = function () { _global.sound_music_volume = 100; _global.sound_effect_volume = 40; }; this.controls.onRollOver = function () { this._parent.controlsborder.gotoAndPlay(2); }; this.controls.onRollOut = function () { this._parent.controlsborder.gotoAndPlay(1); }; this.play.onRollOver = function () { this._parent.playborder.gotoAndPlay(2); }; this.play.onRollOut = function () { this._parent.playborder.gotoAndPlay(1); }; this.highscores.onRollOver = function () { this._parent.highscoresborder.gotoAndPlay(2); }; this.highscores.onRollOut = function () { this._parent.highscoresborder.gotoAndPlay(1); }; this.soundoff.onRelease = function () { _global.sound_music_volume = 0; _global.sound_effect_volume = 0; };
Symbol 305 MovieClip [menuControls] Frame 1
_root.menus.menuControls.mainMenu.onRelease = function () { _root.menus.menuControls._alpha = 0; _root.menus.mainMenu._alpha = 100; this._parent.removeMovieClip(); };
Symbol 315 MovieClip Frame 1
this._visible = false; this.volume = 0; stop();

Library Items

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Symbol 19 TextUses:15Used by:27
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Symbol 26 EditableTextUses:15 202Used by:27
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Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [crosshairs]Uses:30 31
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Symbol 34 BitmapUsed by:35 36
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Symbol 71 MovieClipUses:35 37 40 43 46 49 52 55 58 61 64 67 70Used by:72 80 265
Symbol 72 MovieClip [bullet1]Uses:33 71Used by:237
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [sound]Uses:73 74Used by:162
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 TextUses:15Used by:Timeline
Symbol 316 MovieClip [__Packages.Trig]
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [Turret]Uses:79 71Used by:315
Symbol 81 GraphicUsed by:136
Symbol 82 GraphicUsed by:136
Symbol 83 GraphicUsed by:136
Symbol 84 GraphicUsed by:136
Symbol 85 GraphicUsed by:136
Symbol 86 GraphicUsed by:136
Symbol 87 GraphicUsed by:136
Symbol 88 GraphicUsed by:136
Symbol 89 GraphicUsed by:136
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:91Used by:129 135
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:129 135
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:129 135
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClipUses:100Used by:129 135
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:129 135
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:129 135
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:129 135
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:129 135
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:129 135
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:129 135
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:129 135
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClipUses:124Used by:129 135
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:129 135
Symbol 129 MovieClipUses:37 40 43 46 92 95 98 101 49 104 107 110 52 113 116 119 55 58 122 125 128 61 64 67 70Used by:136 150 153 243
Symbol 130 GraphicUsed by:136
Symbol 131 GraphicUsed by:136
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 MovieClipUses:37 40 43 46 92 95 98 101 49 104 107 110 52 113 116 119 55 58 122 125 128 61 64 67 70Used by:136
Symbol 136 MovieClip [tankGuy]Uses:81 82 83 84 85 86 87 88 89 129 130 131 132 133 134 135Used by:264 315
Symbol 137 GraphicUsed by:150 153 243
Symbol 138 GraphicUsed by:150 153 243
Symbol 139 GraphicUsed by:150 153
Symbol 140 GraphicUsed by:150
Symbol 141 GraphicUsed by:147
Symbol 142 GraphicUsed by:147
Symbol 143 GraphicUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:141 142 143 144 145 146Used by:150 153 243
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150 153
Symbol 150 MovieClip [badguySniper]Uses:137 138 139 140 129 147 148 149Used by:257 315
Symbol 151 GraphicUsed by:153
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [badguy]Uses:137 138 139 151 129 152 147 149Used by:315
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:162
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:162
Symbol 158 GraphicUsed by:162
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:159 160Used by:162
Symbol 162 MovieClip [backGround]Uses:155 157 158 75 161 14Used by:315
Symbol 163 GraphicUsed by:181
Symbol 164 GraphicUsed by:181
Symbol 165 GraphicUsed by:181
Symbol 166 GraphicUsed by:181
Symbol 167 GraphicUsed by:181
Symbol 168 GraphicUsed by:181
Symbol 169 GraphicUsed by:181
Symbol 170 GraphicUsed by:181
Symbol 171 GraphicUsed by:181
Symbol 172 GraphicUsed by:181
Symbol 173 GraphicUsed by:181
Symbol 174 GraphicUsed by:181
Symbol 175 GraphicUsed by:181
Symbol 176 GraphicUsed by:181
Symbol 177 ShapeTweeningUsed by:181
Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [arcadetown_splash]Uses:163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180Used by:315
Symbol 182 GraphicUsed by:237
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:237
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:237
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:237
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:195 237
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:237
Symbol 193 GraphicUsed by:194 195
Symbol 194 MovieClipUses:193Used by:237
Symbol 195 MovieClipUses:193 190Used by:237
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:237
Symbol 198 GraphicUsed by:237
Symbol 199 TextUses:4Used by:237
Symbol 200 TextUses:15Used by:237
Symbol 201 TextUses:4Used by:237
Symbol 202 FontUsed by:16 20 22 23 26 203 204 205 206 207 208 209 210 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 245 246 247 248 249 252 253 254 255 256 259 260 261 262 263 272 277 278 281
Symbol 203 TextUses:202Used by:237
Symbol 204 TextUses:202Used by:237
Symbol 205 TextUses:202Used by:237
Symbol 206 TextUses:202Used by:237
Symbol 207 TextUses:202Used by:237
Symbol 208 TextUses:202Used by:237
Symbol 209 TextUses:202Used by:237
Symbol 210 TextUses:202Used by:237
Symbol 211 TextUses:15Used by:237
Symbol 212 EditableTextUses:15 202Used by:237
Symbol 213 EditableTextUses:15 202Used by:237
Symbol 214 EditableTextUses:15 202Used by:237
Symbol 215 EditableTextUses:15 202Used by:237
Symbol 216 EditableTextUses:15 202Used by:237
Symbol 217 EditableTextUses:15 202Used by:237
Symbol 218 EditableTextUses:15 202Used by:237
Symbol 219 EditableTextUses:15 202Used by:237
Symbol 220 EditableTextUses:15 202Used by:237
Symbol 221 EditableTextUses:15 202Used by:237
Symbol 222 EditableTextUses:15 202Used by:237
Symbol 223 EditableTextUses:15 202Used by:237
Symbol 224 EditableTextUses:15 202Used by:237
Symbol 225 EditableTextUses:15 202Used by:237
Symbol 226 EditableTextUses:15 202Used by:237
Symbol 227 EditableTextUses:15 202Used by:237
Symbol 228 EditableTextUses:15 202Used by:237
Symbol 229 EditableTextUses:15 202Used by:237
Symbol 230 EditableTextUses:15 202Used by:237
Symbol 231 EditableTextUses:15 202Used by:237
Symbol 232 EditableTextUses:15 202Used by:237
Symbol 233 EditableTextUses:15 202Used by:237
Symbol 234 EditableTextUses:15 202Used by:237
Symbol 235 EditableTextUses:15 202Used by:237
Symbol 236 EditableTextUses:15 202Used by:237
Symbol 237 MovieClip [storeFront]Uses:182 184 186 188 190 192 194 195 197 72 198 199 200 201 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 14Used by:315
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClip [autoTurret]Uses:238Used by:315
Symbol 240 GraphicUsed by:243
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClip [bomber]Uses:137 138 240 241 242 129 147Used by:250 315
Symbol 244 GraphicUsed by:250
Symbol 245 EditableTextUses:15 202Used by:250
Symbol 246 EditableTextUses:15 202Used by:250
Symbol 247 EditableTextUses:15 202Used by:250
Symbol 248 EditableTextUses:15 202Used by:250
Symbol 249 EditableTextUses:15 202Used by:250
Symbol 250 MovieClip [bomberWarning]Uses:244 243 245 246 247 248 249 14Used by:315
Symbol 251 GraphicUsed by:257
Symbol 252 EditableTextUses:15 202Used by:257
Symbol 253 EditableTextUses:15 202Used by:257
Symbol 254 EditableTextUses:15 202Used by:257
Symbol 255 EditableTextUses:15 202Used by:257
Symbol 256 EditableTextUses:15 202Used by:257
Symbol 257 MovieClip [sniperWarning]Uses:251 252 253 254 255 256 150 14Used by:315
Symbol 258 GraphicUsed by:264
Symbol 259 EditableTextUses:15 202Used by:264
Symbol 260 EditableTextUses:15 202Used by:264
Symbol 261 EditableTextUses:15 202Used by:264
Symbol 262 EditableTextUses:15 202Used by:264
Symbol 263 EditableTextUses:15 202Used by:264
Symbol 264 MovieClip [tankWarning]Uses:258 136 259 260 261 262 263 14Used by:315
Symbol 265 MovieClip [turretbullet]Uses:33 71Used by:315
Symbol 266 MovieClip [ammoLoader]Used by:315
Symbol 267 MovieClip [badguysender]Used by:315
Symbol 268 MovieClip [healthCaller]Used by:315
Symbol 269 MovieClip [healthRegen]Used by:315
Symbol 270 MovieClip [hitDetector]Used by:315
Symbol 271 MovieClip [levelCaller]Used by:315
Symbol 272 EditableTextUses:202Used by:273
Symbol 273 MovieClip [levelChange]Uses:272Used by:315
Symbol 274 MovieClip [storeValues]Used by:315
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:292
Symbol 277 EditableTextUses:15 202Used by:292
Symbol 278 EditableTextUses:15 202Used by:292
Symbol 279 FontUsed by:6 7 8 10 11 12 280 286 287 303
Symbol 280 TextUses:279Used by:292
Symbol 281 EditableTextUses:15 202Used by:292
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:292
Symbol 284 EditableTextUses:4Used by:292
Symbol 285 TextUses:4Used by:292
Symbol 286 TextUses:279Used by:292
Symbol 287 TextUses:279Used by:292
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:291
Symbol 291 MovieClipUses:288 290Used by:292
Symbol 292 MovieClip [mainMenu]Uses:276 277 278 280 281 283 284 285 286 287 291 14Used by:315
Symbol 293 GraphicUsed by:305
Symbol 294 TextUses:4Used by:305
Symbol 295 TextUses:4Used by:305
Symbol 296 GraphicUsed by:305
Symbol 297 TextUses:4Used by:305
Symbol 298 TextUses:4Used by:305
Symbol 299 TextUses:4Used by:305
Symbol 300 TextUses:4Used by:305
Symbol 301 TextUses:4Used by:305
Symbol 302 TextUses:4Used by:305
Symbol 303 TextUses:4 279Used by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip [menuControls]Uses:293 294 295 296 297 298 299 300 301 302 303 304 14Used by:315
Symbol 306 Sound [tanksound]Used by:315
Symbol 307 Sound [music_intrigue]Used by:315
Symbol 308 Sound [music_groove]Used by:315
Symbol 309 Sound [gunshot]Used by:315
Symbol 310 Sound [badguysound]Used by:315
Symbol 311 Sound [heavy]Used by:315
Symbol 312 Sound [music_intrigue2]Used by:315
Symbol 313 Sound [kaboom]Used by:315
Symbol 314 Sound [music_mainbeat]Used by:315
Symbol 315 MovieClipUses:80 136 150 153 162 181 237 239 243 250 257 264 265 266 267 268 269 270 271 273 274 292 305 306 307 308 309 310 311 312 313 314Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 77 MovieClip
"playerName"Symbol 17 MovieClip [gameover] Frame 1Symbol 9 EditableText
"replay"Symbol 17 MovieClip [gameover] Frame 1Symbol 14 Button
"submitscore"Symbol 17 MovieClip [gameover] Frame 1Symbol 14 Button
"startover"Symbol 17 MovieClip [gameover] Frame 1Symbol 14 Button
"finalfortress"Symbol 17 MovieClip [gameover] Frame 1Symbol 14 Button
"turretfire"Symbol 80 MovieClip [Turret] Frame 1Symbol 71 MovieClip
"tower"Symbol 162 MovieClip [backGround] Frame 1Symbol 157 MovieClip
"sound1"Symbol 162 MovieClip [backGround] Frame 1Symbol 75 MovieClip [sound]
"sound2"Symbol 162 MovieClip [backGround] Frame 1Symbol 161 MovieClip
"musicbutton"Symbol 162 MovieClip [backGround] Frame 1Symbol 14 Button
"effectsbutton"Symbol 162 MovieClip [backGround] Frame 1Symbol 14 Button
"buyturret"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"buyammoloader"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"buydamage"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"buymedical"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"finished"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"buysmartturret"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"rateoffire"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"stspeed"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"machine"Symbol 237 MovieClip [storeFront] Frame 1Symbol 14 Button
"exit"Symbol 250 MovieClip [bomberWarning] Frame 1Symbol 14 Button
"exit"Symbol 257 MovieClip [sniperWarning] Frame 1Symbol 14 Button
"exit"Symbol 264 MovieClip [tankWarning] Frame 1Symbol 14 Button
"controlsborder"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 291 MovieClip
"highscoresborder"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 291 MovieClip
"playborder"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 291 MovieClip
"play"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 14 Button
"controls"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 14 Button
"arcadetown"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 14 Button
"highscores"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 14 Button
"freecontent"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 14 Button
"soundon"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 14 Button
"soundoff"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 14 Button
"finalfortress"Symbol 292 MovieClip [mainMenu] Frame 1Symbol 14 Button
"mainMenu"Symbol 305 MovieClip [menuControls] Frame 1Symbol 14 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "healthBar"
ExportAssets (56)Timeline Frame 1Symbol 17 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 27 as "scoreboard"
ExportAssets (56)Timeline Frame 1Symbol 29 as "healthText"
ExportAssets (56)Timeline Frame 1Symbol 32 as "crosshairs"
ExportAssets (56)Timeline Frame 1Symbol 72 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 75 as "sound"
ExportAssets (56)Timeline Frame 2Symbol 316 as "__Packages.Trig"
ExportAssets (56)Timeline Frame 5Symbol 80 as "Turret"
ExportAssets (56)Timeline Frame 5Symbol 136 as "tankGuy"
ExportAssets (56)Timeline Frame 5Symbol 150 as "badguySniper"
ExportAssets (56)Timeline Frame 5Symbol 153 as "badguy"
ExportAssets (56)Timeline Frame 5Symbol 162 as "backGround"
ExportAssets (56)Timeline Frame 5Symbol 181 as "arcadetown_splash"
ExportAssets (56)Timeline Frame 5Symbol 237 as "storeFront"
ExportAssets (56)Timeline Frame 5Symbol 239 as "autoTurret"
ExportAssets (56)Timeline Frame 5Symbol 243 as "bomber"
ExportAssets (56)Timeline Frame 5Symbol 250 as "bomberWarning"
ExportAssets (56)Timeline Frame 5Symbol 257 as "sniperWarning"
ExportAssets (56)Timeline Frame 5Symbol 264 as "tankWarning"
ExportAssets (56)Timeline Frame 5Symbol 265 as "turretbullet"
ExportAssets (56)Timeline Frame 5Symbol 266 as "ammoLoader"
ExportAssets (56)Timeline Frame 5Symbol 267 as "badguysender"
ExportAssets (56)Timeline Frame 5Symbol 268 as "healthCaller"
ExportAssets (56)Timeline Frame 5Symbol 269 as "healthRegen"
ExportAssets (56)Timeline Frame 5Symbol 270 as "hitDetector"
ExportAssets (56)Timeline Frame 5Symbol 271 as "levelCaller"
ExportAssets (56)Timeline Frame 5Symbol 273 as "levelChange"
ExportAssets (56)Timeline Frame 5Symbol 274 as "storeValues"
ExportAssets (56)Timeline Frame 5Symbol 292 as "mainMenu"
ExportAssets (56)Timeline Frame 5Symbol 305 as "menuControls"
ExportAssets (56)Timeline Frame 5Symbol 306 as "tanksound"
ExportAssets (56)Timeline Frame 5Symbol 307 as "music_intrigue"
ExportAssets (56)Timeline Frame 5Symbol 308 as "music_groove"
ExportAssets (56)Timeline Frame 5Symbol 309 as "gunshot"
ExportAssets (56)Timeline Frame 5Symbol 310 as "badguysound"
ExportAssets (56)Timeline Frame 5Symbol 311 as "heavy"
ExportAssets (56)Timeline Frame 5Symbol 312 as "music_intrigue2"
ExportAssets (56)Timeline Frame 5Symbol 313 as "kaboom"
ExportAssets (56)Timeline Frame 5Symbol 314 as "music_mainbeat"

Labels

"explosion"Symbol 72 MovieClip [bullet1] Frame 2
"remove"Symbol 72 MovieClip [bullet1] Frame 15
"fire"Symbol 136 MovieClip [tankGuy] Frame 47
"blood"Symbol 136 MovieClip [tankGuy] Frame 111
"fire"Symbol 150 MovieClip [badguySniper] Frame 31
"blood"Symbol 150 MovieClip [badguySniper] Frame 61
"fire"Symbol 153 MovieClip [badguy] Frame 31
"blood"Symbol 153 MovieClip [badguy] Frame 61
"explode"Symbol 243 MovieClip [bomber] Frame 30
"blood"Symbol 243 MovieClip [bomber] Frame 40
"explosion"Symbol 265 MovieClip [turretbullet] Frame 2
"remove"Symbol 265 MovieClip [turretbullet] Frame 15

Dynamic Text Variables

scoreSymbol 16 EditableText"<p align="center"><font face="Arial" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>000000000</b></font></p>"
roundsSymbol 20 EditableText"<p align="left"><font face="Arial" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
fundsSymbol 22 EditableText"<p align="center"><font face="Arial" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>"
scoreSymbol 23 EditableText"<p align="right"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0000000000000</b></font></p>"
levelSymbol 26 EditableText"<p align="center"><font face="Arial" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>"
fundsSymbol 212 EditableText"<p align="center"><font face="Arial" size="27" color="#999900" letterSpacing="0.000000" kerning="1"><b>00000000</b></font></p>"
smartturretcostSymbol 213 EditableText"<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
smartturretlevelSymbol 214 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
smartturretmaxlevelSymbol 215 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
rateoffiremaxlevelSymbol 216 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
turretcostSymbol 217 EditableText"<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
turretlevelSymbol 218 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
turretmaxlevelSymbol 219 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
damagecostSymbol 220 EditableText"<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
damagelevelSymbol 221 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
damagemaxlevelSymbol 222 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
ammoloadercostSymbol 223 EditableText"<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
ammoloaderlevelSymbol 224 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
ammoloadermaxlevelSymbol 225 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
medicalcostSymbol 226 EditableText"<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
medicallevelSymbol 227 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
medicalmaxlevelSymbol 228 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
stspeedcostSymbol 229 EditableText"<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
stspeedlevelSymbol 230 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
machinecostSymbol 231 EditableText"<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
machinelevelSymbol 232 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
machinemaxlevelSymbol 233 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
stspeedmaxlevelSymbol 234 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
rateoffirecostSymbol 235 EditableText"<p align="center"><font face="Arial" size="17" color="#cac902" letterSpacing="0.000000" kerning="1"><b>0000</b></font></p>"
rateoffirelevelSymbol 236 EditableText"<p align="center"><font face="Arial" size="10" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
textSymbol 272 EditableText"<p align="left"></p>"




http://swfchan.com/5/24590/info.shtml
Created: 24/5 -2019 18:38:21 Last modified: 24/5 -2019 18:38:21 Server time: 08/05 -2024 10:30:14