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Binky's Quest.swf

This is the info page for
Flash #24616

(Click the ID number above for more basic data on this flash file.)


Text
life:

Score:

X

Time:

Paused

Loading

GAME OVER

Score:

Main Menu

Main Menu

Submit Score?

Sumbit Score?

Please Enter Your Name to Submit Score!!

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You can see all scores at
www.jonahtaylor.com/binkysquest

Stage Score:

Stage Complete!

Total Score:

Life Bonus :

Next Stage ->

Next Stage ->

New Weapon Aquired:

Flame Thrower

Cool Wave Thing

Swirly Purple Stuff

Time Bonus:

Play Game

Instructions

Game Story

High Scores

Credits

Top Scores

1.

2.

3.

4.

5.

for more scores, visit www.jonahtaylor.com

Jonah Taylor

0

0

0

0

0000000000

Done

Done

Jonah

Jonah

Jonah

Jonah

Instructions

* To help Binky take back his planet,
you must destroy all enemies in all 20 stages.
Faster Time = Better Score

Move around/Aim gun

Shoot

Hold Still

Pause Game

(to shoot without running)

Credits

Josh Hovey      - Basic music/sound fx
and weapons engine/
Idea Man

James Gronseth - Minor enemy's AI

Jonah Taylor    - Everything Else!!!

EMAIL US !!!

Stages 1 - 4
Forest Land

Stages 6 - 10
Frost Land

Stages 11 - 15
Firey Mountain

Stages 16 - 20
Mech-World

Skip ->

Skip ->

You've Won!!!

Binky's Quest

ActionScript [AS1/AS2]

Frame 1
function resetStage() { var _local1 = _root; _local1._x = xnorm; _local1._y = ynorm; _local1._xscale = xscalenorm; _local1._yscale = yscalenorm; } function buildMap(map) { var _local1 = this; enemyArray = new Array(); enemyCount = 0; enemiesKilled = 0; timecount = 0; timetaken = 0; _local1.attachMovie("empty", "scrClip", 0); _local1.scrClip._x = startX; _local1.scrClip._y = startY; mapW = map[0].length; mapH = map.length; cMap = map; var starty; var startx; if (startPos[1] < (visAreaY - 4)) { starty = visAreaY - 5; } else { starty = startPos[1]; } if ((startPos[0] + visAreaX) > (mapW + 2)) { startx = (mapW - visAreaX) + 2; } else { startx = startPos[0]; } toplayer = 4000; d = 0; var _local3 = mapH; while (_local3 >= -1) { var _local2 = -1; while (_local2 < (mapW + 1)) { var enemytile = false; if (map[_local3][_local2] > 18) { enemytile = true; } currentdepth = d; if ((map[_local3][_local2] > 9) && (map[_local3][_local2] < 14)) { d = toplayer; } _local1.scrClip.attachMovie("tile", (("t_" + _local3) + "_") + _local2, ++d); _local1.scrClip[(("t_" + _local3) + "_") + _local2]._x = _local2 * tileW; _local1.scrClip[(("t_" + _local3) + "_") + _local2]._y = _local3 * tileH; if (enemytile) { var enemyName = ("enemy" + enemyArray.length); if (((map[_local3][_local2] == 24) || (map[_local3][_local2] == 25)) || (map[_local3][_local2] == 28)) { _local1.scrClip.attachMovie("tile", enemyName, 0); } else { _local1.scrClip.attachMovie("tile", enemyName, 2000 + (++d)); } _local1.scrClip[enemyName]._x = _local2 * tileW; _local1.scrClip[enemyName]._y = _local3 * tileH; _local1.scrClip[enemyName].gotoAndStop(map[_local3][_local2] + 1); _local1.scrClip[enemyName].enemy.xpos = (_local2 * tileW) + (tileW / 2); _local1.scrClip[enemyName].enemy.ypos = (_local3 * tileH) + (tileH / 2); enemyArray.push(enemyName); _local1.scrClip[(("t_" + _local3) + "_") + _local2].gotoAndStop(2); scrClip[(("t_" + _local3) + "_") + _local2].tile_frame = 2; if (map[_local3][_local2] < 30) { enemyCount++; } } else { _local1.scrClip[(("t_" + _local3) + "_") + _local2].gotoAndStop(map[_local3][_local2] + 1); scrClip[(("t_" + _local3) + "_") + _local2].tile_frame = map[_local3][_local2] + 1; } _local1.scrClip[(("t_" + _local3) + "_") + _local2]._visible = false; d = currentdepth; d++; toplayer++; _local2++; } _local3--; } i = (starty - visAreaY) + 5; while (i < (starty + 4)) { j = startx - 2; while (j < ((startx + visAreaX) - 1)) { scrClip[(("t_" + i) + "_") + j]._visible = true; if ((i == startPos[1]) && (j == startPos[0])) { _local1.scrClip.attachMovie("Binky", "char", 3500); _local1.scrClip.char.xpos = (j * tileW) + (tileW / 2); _local1.scrClip.char.ypos = (i * tileH) + (tileH / 2); _local1.attachMovie("binky's_bar", "bar", 100); _local1.scrClip.bar._x = 0; _local1.scrClip.bar._x = 0; var k = 0; while (k < maxBullets) { var bulletName = ("bullet" + k); bulletsArray.push(bulletName); _local1.scrClip.attachMovie("bullet", bulletName, 3000 + k); _local1.scrClip[bulletName].xpos = (j * tileW) + (tileW / 2); _local1.scrClip[bulletName].ypos = (i * tileH) + (tileH / 2); _local1.scrClip[bulletName]._visible = false; k++; } var m = 0; while (m < maxBullets) { var enemybulletName = ("enemybullet" + m); enemybulletsArray.push(enemybulletName); _local1.scrClip.attachMovie("enemybullet", enemybulletName, 3100 + m); _local1.scrClip[enemybulletName].xpos = (j * tileW) + (tileW / 2); _local1.scrClip[enemybulletName].ypos = (i * tileH) + (tileH / 2); _local1.scrClip[enemybulletName]._visible = false; m++; } } j++; } i++; } var magicNumber = ((mapH - visAreaX) + 2); var fix_y = (((mapH - starty) - magicNumber) * tileH); var fix_x = ((startx - 1) * tileW); _local1.scrClip._y = _local1.scrClip._y + fix_y; _local1.scrClip._x = _local1.scrClip._x - fix_x; xpos = _local1.scrClip._x; ypos = _local1.scrClip._y; if (!initialized) { INTERVAL_ID = setInterval(goGame, 12); } initialized = true; } function goGame() { var _local1 = _root; if (Key.isDown(80)) { if (p_hasrealeased) { pausegame = !_local1.pausegame; pause_screen.nextFrame(); p_hasrealeased = false; } } else { p_hasrealeased = true; } if (!pausegame) { if (timecount >= 83) { timetaken++; timecount = 0; } timecount++; _local1.scrClip.char.control(); updateBullets(); updateEnemies(); life = _local1.scrClip.char.life; if (enemiesKilled == enemyCount) { gotoAndStop ("tallyScore"); } } } function doScroll(dir) { var _local1 = this; xScrSpeed = _local1.scrClip.char.xspeed; yScrSpeed = _local1.scrClip.char.yspeed; xpos = _local1.scrClip._x; ypos = _local1.scrClip._y; if ((dir == "right") && (j < (mapW + 2))) { if (xpos > ((-(mapW - 7)) * tileW)) { _local1.scrClip._x = Math.round(xpos - xScrSpeed); } majorX = majorX - (-xScrSpeed); if (majorX >= tileW) { var _local3 = (i - visAreaY) + 1; while (_local3 < i) { var _local2 = j; while (_local2 < (j + 1)) { _local1.scrClip[(("t_" + _local3) + "_") + _local2]._visible = true; _local1.scrClip[(("t_" + _local3) + "_") + ((_local2 - visAreaX) - 1)]._visible = false; _local2++; } _local3++; } j++; majorX = majorX - tileW; } } if ((dir == "left") && ((j - visAreaX) > -1)) { if (xpos < -1) { _local1.scrClip._x = Math.round(xpos - xScrSpeed); } majorX = majorX - (-xScrSpeed); if (majorX <= 0) { j--; var _local3 = (i - visAreaY) + 1; while (_local3 < i) { var _local2 = (j - visAreaX) - 1; while (_local2 < (j - visAreaX)) { _local1.scrClip[(("t_" + _local3) + "_") + _local2]._visible = true; _local1.scrClip[(("t_" + _local3) + "_") + ((_local2 + visAreaX) + 1)]._visible = false; _local2++; } _local3++; } majorX = majorX + tileW; } } if ((dir == "up") && ((i - visAreaY) > -2)) { if (ypos < 10) { _local1.scrClip._y = _local1.scrClip._y - _local1.scrClip.char.yspeed; } majorY = majorY - (-_local1.scrClip.char.yspeed); if (majorY <= 0) { i--; var _local3 = (i - visAreaY) + 1; while (_local3 < ((i - visAreaY) + 2)) { var _local2 = (j - visAreaX) - 1; while (_local2 < j) { _local1.scrClip[(("t_" + _local3) + "_") + _local2]._visible = true; _local1.scrClip[(("t_" + ((_local3 + visAreaY) - 1)) + "_") + _local2]._visible = false; _local2++; } _local3++; } majorY = majorY + tileH; } } if ((dir == "down") && (i < (mapH + 1))) { if (ypos > ((-(mapH - 6)) * tileH)) { _local1.scrClip._y = _local1.scrClip._y - _local1.scrClip.char.yspeed; } majorY = majorY - (-_local1.scrClip.char.yspeed); if (majorY >= tileH) { var _local3 = i; while (_local3 < (i + 1)) { var _local2 = (j - visareaX) - 1; while (_local2 < j) { _local1.scrClip[(("t_" + _local3) + "_") + _local2]._visible = true; _local1.scrClip[(("t_" + ((_local3 - visAreaY) + 1)) + "_") + _local2]._visible = false; _local2++; } _local3++; } i++; majorY = majorY - tileH; } } } function updateEnemies() { var _local3 = this; var _local1 = 0; while (_local1 < enemyArray.length) { var _local2 = enemyArray[_local1]; if (!_local3.scrClip[_local2].enemy.dead) { _local3.scrClip[_local2].enemy.control(); } _local1++; } } function updateBullets() { var _local1 = this; var _local3 = 0; while (_local3 < maxBullets) { var _local2 = bulletsArray[_local3]; var enemybulletClip = enemybulletsArray[_local3]; if (_local1.scrClip[_local2]._visible) { _local1.scrClip[_local2].control(); } else { _local1.scrClip[_local2]._x = -200; _local1.scrClip[_local2]._y = 800; } if (_local1.scrClip[enemybulletClip]._visible) { _local1.scrClip[enemybulletClip].control(); } else { _local1.scrClip[enemybulletClip]._x = -200; _local1.scrClip[enemybulletClip]._y = 800; } _local3++; } } function shoot() { var _local1 = this; lastShot = getTimer(); var _local2 = bulletsArray[bulletCount]; _local1.scrClip[_local2].gotoAndStop(ammoType); _local1.scrClip[_local2].justFired = true; _local1.scrClip[_local2].xpos = _local1.scrClip.char.xpos + gunposx; _local1.scrClip[_local2].ypos = _local1.scrClip.char.ypos + gunposy; _local1.scrClip[_local2].dirx = _local1.scrClip.char.dirx; _local1.scrClip[_local2].diry = _local1.scrClip.char.diry; _local1.scrClip[_local2]._xscale = _local1.scrClip[_local2].realXScale; _local1.scrClip[_local2]._yscale = _local1.scrClip[_local2].realYScale; _local1.scrClip[_local2]._rotation = 0; _local1.scrClip[_local2]._visible = true; } function enemyshoot(enemySource, ydir, xdir, xposi, yposi, type) { var _local2 = this; enemySource.lastShot = getTimer(); var _local1 = enemybulletsArray[enemybulletCount]; _local2.scrClip[_local1].gotoAndStop(type); _local2.scrClip[_local1].justFired = true; _local2.scrClip[_local1].xpos = xposi; _local2.scrClip[_local1].ypos = yposi; _local2.scrClip[_local1].dirx = xdir; _local2.scrClip[_local1].diry = ydir; _local2.scrClip[_local1]._visible = true; } function encode(datastring) { var _local2 = datastring; encodedText = ""; offset = 1; var _local1 = 0; while (_local1 < _local2.length) { encodedText = encodedText + chr(_local2.charCodeAt(_local1) + offset); if (offset == 1) { offset = 5; } else if (offset == 5) { offset = 3; } else { offset = 1; } _local1++; } return(encodedText); } stop(); fscommand ("allowscale", false); tileW = 64; tileH = 64; visAreaX = 11; visAreaY = 9; startX = 0; startY = -384; majorX = 0; majorY = 0; scrSpeed = 5; bulletsArray = new Array(); enemybulletsArray = new Array(); maxBullets = 20; bulletCount = 0; enemybulletCount = 1; shootSpeed = 100; ammoType = 1; level = 0; xtramen = 2; score = 0; totalScore = 0; pausegame = false; p_hasreleased = true; timecount = 0; timetaken = 0; attachMovie("pause_screen", "pause_screen", 1); xnorm = _root._x; ynorm = _root._y; xscalenorm = _root._xscale; yscalenorm = _root._yscale;
Instance of Symbol 582 MovieClip in Frame 1
onClipEvent (load) { _quality = "medium"; }
Instance of Symbol 594 MovieClip "bar" in Frame 1
onClipEvent (enterFrame) { PercentLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { this.percent = PercentLoaded + "%"; _root.isloaded = false; timer = getTimer(); } else if ((timer + 1000) < getTimer()) { _root.isloaded = true; _root.gotoAndStop("MainMenu"); _root.play(); } }
Frame 2
stop(); map = [[6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 15, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 12, 12, 6], [6, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 7, 7, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 5, 5, 5, 5, 5, 5, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 6], [6, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 7, 7, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 6], [6, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 12, 12, 12, 12, 12, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 12, 12, 12, 12, 12, 12, 6], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]]; startPos = [3, 2]; score = 0; buildMap(map);
Frame 3
stop(); map = [[6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 20, 1, 1, 1, 6], [6, 7, 7, 7, 7, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 6], [6, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 12, 12, 1, 1, 1, 1, 12, 12, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 6], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]]; startPos = [5, 10]; score = 0; buildMap(map);
Frame 4
stop(); map = [[6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 15, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 5, 5, 5, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6], [6, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 11, 1, 1, 1, 1, 11, 1, 1, 6], [6, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 5, 5, 5, 1, 1, 1, 5, 1, 1, 6], [6, 1, 1, 19, 1, 12, 12, 12, 1, 11, 11, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 6], [6, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 7, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 11, 11, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 5, 5, 1, 19, 1, 1, 1, 19, 6], [6, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 7, 1, 1, 1, 7, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 6], [6, 1, 11, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 5, 1, 5, 5, 5, 1, 5, 5, 5, 5, 5, 5, 6], [6, 1, 5, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 21, 1, 11, 1, 1, 6], [6, 5, 5, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 8, 1, 1, 11, 5, 5, 5, 5, 11, 12, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 19, 1, 1, 11, 12, 12, 8, 6], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]]; startPos = [14, 18]; score = 0; buildMap(map);
Frame 5
stop(); map = [[6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 6], [6, 1, 1, 19, 1, 1, 7, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 7, 1, 1, 1, 1, 1, 6], [6, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 20, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 20, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 6], [6, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 1, 1, 6], [6, 1, 1, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 1, 1, 6], [6, 1, 1, 7, 7, 5, 5, 5, 1, 1, 1, 1, 1, 1, 21, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 7, 7, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 6], [6, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 6], [6, 1, 11, 1, 1, 1, 1, 1, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 1, 1, 1, 1, 1, 11, 1, 6], [6, 7, 7, 7, 7, 7, 7, 7, 7, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 7, 7, 7, 7, 7, 7, 7, 7, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 12, 12, 12, 1, 1, 1, 12, 12, 12, 1, 1, 8, 8, 1, 1, 12, 12, 12, 1, 1, 1, 12, 12, 12, 1, 1, 6], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]]; startPos = [15, 21]; score = 0; buildMap(map);
Frame 6
stop(); ammoType = 1; level = 5; map = [[6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23, 6], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]]; startPos = [5, 5]; score = 0; buildMap(map);
Frame 7
stop(); ammoType = 2; level = 6; map = [[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 5, 2, 2, 2, 5, 1, 5, 3, 3, 3, 3, 3, 2, 2, 1, 1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 3], [3, 5, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 5, 5, 21, 1, 1, 1, 3], [3, 1, 5, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 19, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 5, 5, 5, 5, 1, 1, 3], [3, 1, 1, 1, 5, 5, 5, 5, 1, 1, 3, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 1, 1, 3], [3, 1, 5, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 5, 3], [3, 1, 21, 1, 5, 1, 1, 1, 1, 1, 3, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 1, 1, 3], [3, 9, 1, 1, 1, 1, 1, 5, 5, 1, 3, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3], [3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 5, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3], [3, 2, 2, 3, 3, 2, 2, 2, 2, 3, 3, 3, 2, 2, 3, 3, 3, 2, 2, 2, 3, 3, 3, 2, 2, 3, 3, 2, 2, 2, 3, 3, 2, 2, 3, 3, 3]]; startPos = [6, 15]; score = 0; buildMap(map);
Frame 8
stop(); level = 7; ammoType = 2; map = [[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 1, 1, 30, 1, 30, 1, 1, 30, 1, 1, 1, 30, 1, 1, 30, 1, 1, 30, 1, 1, 30, 1, 1, 1, 1, 30, 30, 1, 30, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 3], [3, 2, 2, 2, 2, 2, 5, 5, 2, 2, 2, 2, 2, 5, 5, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 2, 2, 2, 2, 2, 2, 2, 1, 1, 3], [3, 1, 1, 1, 30, 1, 1, 1, 1, 30, 30, 1, 1, 1, 1, 1, 30, 1, 30, 1, 1, 30, 1, 1, 1, 1, 30, 30, 1, 1, 30, 30, 1, 5, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 2, 2, 2, 2, 5, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 2, 2, 2, 2, 2, 2, 5, 5, 3], [3, 5, 1, 1, 1, 30, 30, 1, 1, 1, 1, 30, 30, 1, 1, 1, 1, 1, 30, 1, 30, 1, 30, 1, 1, 1, 30, 1, 1, 1, 1, 30, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 3], [3, 5, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 2, 2, 1, 1, 3], [3, 1, 1, 1, 30, 30, 30, 1, 1, 30, 1, 1, 1, 30, 1, 1, 30, 1, 30, 1, 30, 30, 1, 1, 30, 30, 1, 30, 1, 1, 1, 30, 1, 5, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 3], [3, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [2, 17]; score = 0; buildMap(map);
Frame 9
stop(); ammoType = 2; map = [[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 9, 19, 1, 1, 1, 1, 1, 3], [3, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 3], [3, 1, 1, 1, 1, 21, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 3], [3, 1, 1, 1, 1, 5, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 2, 2, 1, 5, 1, 5, 1, 2, 2, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 9, 1, 1, 21, 1, 1, 3], [3, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 3], [3, 1, 1, 1, 1, 1, 19, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 20, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 3], [3, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 16, 1, 1, 9, 3], [3, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 2, 2, 2, 2, 2, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 2, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 3], [3, 2, 2, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 1, 9, 2, 3], [3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]]; startPos = [2, 22]; score = 0; buildMap(map);
Frame 10
stop(); map = [[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 1, 1, 1, 1, 1, 30, 1, 1, 1, 30, 1, 1, 30, 1, 1, 1, 1, 30, 1, 1, 30, 1, 1, 30, 1, 1, 30, 1, 30, 1, 30, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 1, 3], [3, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 1, 5, 1, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3], [3, 5, 1, 1, 1, 30, 1, 1, 30, 1, 1, 30, 1, 1, 1, 1, 1, 1, 30, 1, 1, 30, 1, 1, 1, 1, 1, 30, 1, 30, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 20, 1, 1, 16, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 9, 1, 1, 1, 1, 3], [3, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 3, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 5, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 3], [3, 1, 21, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 3], [3, 1, 1, 1, 1, 5, 5, 1, 5, 1, 5, 2, 2, 2, 5, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3], [3, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 5, 1, 1, 1, 1, 3, 1, 19, 1, 1, 1, 5, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 21, 1, 1, 1, 5, 1, 1, 1, 1, 5, 5, 5, 5, 1, 5, 5, 5, 1, 5, 5, 5, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 9, 1, 1, 1, 1, 1, 16, 1, 22, 1, 1, 16, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 16, 16, 1, 1, 22, 1, 1, 1, 9, 3], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [2, 21]; score = 0; buildMap(map);
Frame 11
stop(); level = 10; ammoType = 2; map = [[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 3], [3, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 1, 1, 1, 1, 9, 1, 1, 1, 3], [3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [7, 10]; score = 0; buildMap(map);
Frame 12
stop(); level = 11; ammoType = 3; map = [[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 4], [4, 5, 5, 5, 5, 5, 5, 1, 5, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 17, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 32, 32, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 19, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 32, 1, 9, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 4], [4, 17, 17, 1, 1, 9, 1, 1, 31, 1, 9, 1, 17, 17, 1, 32, 32, 1, 1, 9, 1, 1, 31, 1, 1, 17, 17, 17, 17, 4], [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]]; startPos = [2, 19]; score = 0; buildMap(map);
Frame 13
stop(); level = 12; ammoType = 3; map = [[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 19, 1, 1, 4], [4, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 4], [4, 5, 5, 5, 5, 5, 1, 5, 5, 5, 5, 5, 5, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 4], [4, 31, 1, 17, 1, 9, 1, 1, 1, 1, 1, 17, 1, 1, 4], [4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 4], [4, 1, 17, 1, 1, 1, 1, 1, 1, 31, 1, 1, 9, 1, 4], [4, 5, 5, 5, 5, 5, 5, 1, 5, 5, 5, 5, 5, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 4], [4, 1, 1, 31, 1, 1, 9, 1, 1, 1, 1, 17, 17, 1, 4], [4, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 19, 1, 1, 4], [4, 1, 17, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 4], [4, 5, 5, 5, 5, 5, 1, 5, 5, 5, 5, 5, 5, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 4], [4, 31, 1, 17, 1, 9, 1, 1, 1, 1, 1, 1, 1, 17, 4], [4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 4], [4, 1, 17, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 4], [4, 5, 5, 5, 5, 5, 5, 1, 5, 5, 5, 5, 5, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 4], [4, 1, 1, 31, 1, 1, 9, 1, 1, 1, 1, 17, 17, 1, 4], [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [2, 37]; score = 0; buildMap(map);
Frame 14
stop(); level = 13; ammoType = 3; map = [[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 4], [4, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 32, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 5, 5, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 32, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 19, 1, 1, 1, 1, 1, 4], [4, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 4], [4, 1, 5, 1, 1, 1, 1, 1, 1, 5, 1, 1, 26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 4], [4, 1, 1, 32, 32, 32, 1, 32, 32, 1, 32, 32, 32, 32, 1, 32, 32, 1, 32, 1, 32, 32, 32, 1, 32, 1, 32, 1, 32, 32, 9, 9, 32, 1, 32, 32, 32, 1, 32, 32, 4], [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]]; startPos = [2, 9]; score = 0; buildMap(map);
Frame 15
stop(); level = 14; ammoType = 3; map = [[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 32, 17, 26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 9, 17, 26, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 19, 17, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 31, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 4, 1, 17, 4], [4, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 5, 5, 5, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 32, 17, 17, 19, 1, 1, 1, 1, 1, 9, 31, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 26, 1, 1, 1, 4], [4, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 26, 31, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 9, 1, 1, 1, 1, 1, 1, 9, 17, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 32, 32, 32, 1, 1, 1, 1, 17, 17, 1, 9, 1, 4], [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]]; startPos = [5, 19]; score = 0; buildMap(map);
Frame 16
stop(); level = 15; ammoType = 3; map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 5, 5, 5, 1, 1, 1, 1, 1, 5, 5, 1, 1, 5, 5, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 5, 1, 1, 1, 4], [4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4], [4, 1, 5, 5, 1, 5, 1, 1, 1, 5, 5, 1, 1, 5, 5, 1, 1, 4], [4, 1, 1, 1, 1, 17, 1, 1, 1, 25, 1, 1, 1, 1, 17, 1, 1, 4], [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [5, 7]; score = 0; buildMap(map);
Frame 17
stop(); level = 16; ammoType = 4; map = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 9], [9, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 33, 1, 1, 9], [9, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 27, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 27, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 33, 1, 1, 1, 1, 1, 5, 5, 5, 1, 5, 1, 5, 5, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 21, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 27, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 27, 1, 1, 9], [9, 1, 5, 1, 1, 1, 1, 1, 27, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 18, 18, 18, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 5, 5, 33, 1, 1, 1, 1, 1, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [3, 1]; score = 0; buildMap(map);
Frame 18
stop(); level = 17; ammoType = 4; map = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 18, 27, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 33, 1, 18, 27, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 5, 5, 1, 9], [9, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 13, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 18, 27, 18, 1, 1, 33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 9], [9, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 19, 13, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 33, 1, 1, 1, 1, 1, 1, 5, 1, 1, 9], [9, 1, 1, 13, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 27, 13, 33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 18, 18, 18, 21, 1, 1, 1, 1, 1, 13, 33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 9], [9, 5, 1, 1, 27, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 27, 1, 1, 1, 1, 1, 5, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; startPos = [3, 13]; score = 0; buildMap(map);
Frame 19
stop(); level = 18; ammoType = 4; map = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 33, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 33, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 5, 1, 5, 1, 5, 1, 1, 1, 1, 9], [9, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 27, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 27, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 18, 18, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 33, 1, 1, 1, 1, 1, 5, 5, 5, 1, 5, 1, 5, 5, 1, 1, 5, 5, 5, 5, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 9], [9, 1, 1, 1, 1, 19, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 27, 1, 1, 1, 1, 5, 1, 1, 27, 1, 1, 1, 1, 1, 1, 1, 27, 1, 1, 5, 1, 1, 1, 1, 27, 1, 1, 1, 1, 5, 1, 1, 9], [9, 1, 1, 1, 33, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 18, 18, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 18, 18, 18, 1, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [4, 2]; score = 0; buildMap(map);
Frame 20
stop(); level = 19; ammoType = 4; map = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 27, 1, 1, 1, 27, 1, 1, 27, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 13, 1, 1, 1, 1, 33, 1, 33, 1, 1, 1, 18, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 9], [9, 1, 33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 5, 1, 1, 1, 1, 26, 1, 1, 1, 26, 1, 1, 26, 1, 1, 1, 1, 1, 5, 1, 9], [9, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 33, 1, 9], [9, 1, 5, 1, 1, 1, 1, 22, 1, 1, 1, 22, 1, 1, 22, 1, 1, 1, 1, 1, 5, 1, 9], [9, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 9], [9, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 9], [9, 1, 33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 5, 1, 1, 1, 1, 21, 1, 1, 1, 21, 1, 1, 21, 1, 1, 1, 1, 1, 5, 1, 9], [9, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 5, 1, 1, 1, 1, 19, 1, 1, 1, 19, 1, 1, 19, 1, 1, 1, 1, 1, 5, 1, 9], [9, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 5, 1, 1, 1, 1, 20, 1, 1, 1, 20, 1, 1, 20, 1, 1, 1, 1, 1, 5, 1, 9], [9, 1, 13, 13, 1, 1, 1, 1, 1, 1, 1, 18, 18, 1, 1, 1, 1, 1, 1, 13, 13, 1, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [2, 19]; score = 0; buildMap(map);
Frame 21
stop(); level = 20; ammoType = 4; map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 5, 5, 5, 1, 1, 1, 1, 1, 5, 5, 1, 1, 5, 5, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 5, 5, 28, 1, 1, 1, 5, 1, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 1, 5, 5, 1, 5, 1, 1, 1, 5, 5, 1, 1, 5, 5, 1, 1, 9], [9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; startPos = [5, 7]; score = 0; buildMap(map);
Frame 22
stop(); clearInterval(INTERVAL_ID); initialized = false; removeMovieClip("scrClip"); removeMovieClip("bar");
Instance of Symbol 640 MovieClip in Frame 22
onClipEvent (load) { gotoAndStop (1); }
Frame 23
stop(); clearInterval(INTERVAL_ID); initialized = false; removeMovieClip("scrClip"); removeMovieClip("bar");
Instance of Symbol 652 MovieClip in Frame 23
onClipEvent (enterFrame) { if (((_root.score == 0) && (_root.life == 0)) && (_root.bonus == 0)) { gotoAndStop (2); } else { if (_root.bonus > 0) { _root.totalScore++; _root.bonus--; } if (_root.score > 0) { if (_root.score != 1) { _root.totalScore = _root.totalScore + 2; _root.score = _root.score - 2; } else { _root.totalScore++; _root.score--; } } if (_root.life > 0) { _root.totalScore++; _root.life--; } } }
Instance of Symbol 658 MovieClip in Frame 23
onClipEvent (load) { if (_root.level == 5) { gotoAndStop (1); } else if (_root.level == 10) { gotoAndStop (2); } else if (_root.level == 15) { gotoAndStop (3); } else { gotoAndStop (4); } }
Instance of Symbol 661 MovieClip in Frame 23
onClipEvent (load) { if (_root.level == 5) { _root.bonus = 0; gotoAndStop (2); } else if (_root.level == 10) { _root.bonus = 0; gotoAndStop (2); } else if (_root.level == 15) { _root.bonus = 0; gotoAndStop (2); } else if (_root.level == 20) { _root.bonus = 0; gotoAndStop (2); } else { _root.bonus = ((_root.enemyCount * 4) - _root.timetaken) * 10; if (_root.bonus < 0) { _root.bonus = 0; } } }
Frame 24
clearInterval(INTERVAL_ID); initialized = false; removeMovieClip("scrClip"); removeMovieClip("bar"); if (xtramen == 1) { messagebox = "One Life Remaining"; } else { messagebox = xtramen + " Lives Remaining"; }
Frame 58
gotoAndStop(level + 1);
Frame 59
stop(); Stage.showMenu = false; Stage.scaleMode = "exactFit"; resetStage(); totalScore = 0;
Frame 60
stop();
Frame 61
stop();
Instance of Symbol 640 MovieClip in Frame 61
onClipEvent (load) { gotoAndStop (1); }
Frame 62
stop(); _quality = "high";
Instance of Symbol 843 MovieClip in Frame 62
onClipEvent (load) { _quality = "high"; }
Symbol 6 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 1
stop();
Symbol 16 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 1
stop();
Instance of Symbol 26 MovieClip "head" in Symbol 30 MovieClip Frame 1
/* no clip actions */
Symbol 30 MovieClip Frame 58
gotoAndPlay (1);
Symbol 31 MovieClip Frame 17
gotoAndPlay (1);
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 2
stop();
Instance of Symbol 31 MovieClip "stuff" in Symbol 32 MovieClip Frame 2
onClipEvent (enterFrame) { play(); }
Symbol 35 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 1
stop(); faceLeft = true;
Symbol 40 MovieClip Frame 5
stop(); faceLeft = false;
Symbol 40 MovieClip Frame 9
gotoAndStop (1);
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 2
gotoAndStop (1);
Symbol 43 MovieClip [Binky] Frame 1
function render() { _y = Math.round(ypos); _x = Math.round(xpos); } function updateEdges() { lastdownY = downY; downY = Math.floor((ypos + 35) / tileH); upY = Math.floor((ypos - 30) / tileH); leftX = Math.floor((xpos - 15) / tileW); rightX = Math.floor((xpos + 15) / tileW); downY2 = Math.floor((ypos + 25) / tileH); upY2 = Math.floor((ypos - 25) / tileH); centerX = Math.floor(xpos / tileW); centerY = Math.floor(ypos / tileH); } function weaponCollisionCheck() { var _local2 = _root; var _local3 = 0; while (_local3 < _local2.maxBullets) { var _local1 = _local2.enemybulletsArray[_local3]; if (_local2.scrClip[_local1]._visible && (this.hitTest(_local2.scrClip[_local1]))) { if (_local2.scrClip[_local1].life > 0) { _local2.scrClip[_local1].isDead = true; hurt(_local2.scrClip[_local1].power); } } _local3++; } } function hurt(power) { if (!invinsible) { justhurt = true; hurtnoise.gotoAndPlay(2); life = life - power; } } function control(dir) { var _local1 = _root; if (life <= 0) { if (_local1.xtramen == 0) { _local1.gotoAndStop("gameover"); } else { _local1.gotoAndPlay("restart"); _local1.xtramen--; } } if (justhurt == true) { hurtTimer = getTimer(); var _local3 = {rb:90}; new Color(binky).setTransform(_local3); justhurt = false; invinsible = true; } if (invinsible) { if ((hurtTimer + 1000) < getTimer()) { var _local3 = {rb:0}; new Color(binky).setTransform(_local3); invinsible = false; } } if (cMap[centerY + 1][centerX] == 2) { groundFriction = 0.97; } else { groundFriction = 0.8; } if (binky.faceLeft) { dirx = -1; _local1.gunposx = -40; } else { dirx = 1; _local1.gunposx = 50; } if (yspeed == 0) { diry = 0; } binky.animations.stuff.gunhand.gunstuff._rotation = -90; binky.animations.stuff.head.headstuff._rotation = 0; if (!shooting) { binky.animations.stuff.gunhand.gunstuff._rotation = -35; } myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if ((Key.isDown(32) and (!Key.isDown(88))) || (autoJump)) { if (onGround && (getTimer() > (justLandedTimer + 100))) { if (autoJump) { jumpspeed = 50; maxHeight = 6; autoJump = false; } yspeed = -jumpspeed; onGround = false; jumpPos = downY; } } _local1.gunposy = -10; if (Key.isDown(37)) { if (!Key.isDown(88)) { if (cMap[centerY + 1][centerX] != 2) { if (!onGround) { if ((xspeed >= -10) && (xspeed <= 10)) { xspeed = -speed; } } else { xspeed = -speed; } } else if ((xspeed <= 3) && (xpseed >= -15)) { xspeed--; } } dirx = -1; diry = 0; if (shooting) { binky.animations.stuff.gunhand.gunstuff._rotation = -90; binky.animations.stuff.head.headstuff._rotation = 0; } } else if (Key.isDown(39)) { if (!Key.isDown(88)) { if (cMap[centerY + 1][centerX] != 2) { if (!onGround) { if ((xspeed >= -10) && (xspeed <= 10)) { xspeed = speed; } } else { xspeed = speed; } } else if ((xspeed >= -3) && (xpeed <= 15)) { xspeed++; } } dirx = 1; diry = 0; if (shooting) { binky.animations.stuff.gunhand.gunstuff._rotation = -90; binky.animations.stuff.head.headstuff._rotation = 0; } } if (Key.isDown(38)) { _local1.gunposy = -30; if (Key.isDown(37)) { diry = -1; dirx = -1; if (shooting) { binky.animations.stuff.gunhand.gunstuff._rotation = -135; binky.animations.stuff.head.headstuff._rotation = 45; } } else if (Key.isDown(39)) { diry = -1; dirx = 1; if (shooting) { binky.animations.stuff.gunhand.gunstuff._rotation = -125; binky.animations.stuff.head.headstuff._rotation = 45; } } else { if (shooting) { _local1.gunposx = 0; binky.animations.stuff.gunhand.gunstuff._rotation = 180; binky.animations.stuff.head.headstuff._rotation = 60; } diry = -1; dirx = 0; } } if (Key.isDown(40)) { _local1.gunposy = 35; if (Key.isDown(37)) { diry = 1; dirx = -1; if (shooting) { binky.animations.stuff.gunhand.gunstuff._rotation = -35; binky.animations.stuff.head.headstuff._rotation = -45; } } else if (Key.isDown(39)) { diry = 1; dirx = 1; if (shooting) { binky.animations.stuff.gunhand.gunstuff._rotation = -35; binky.animations.stuff.head.headstuff._rotation = -45; } } else { diry = 1; dirx = 0; if (shooting) { if (binky.faceleft) { _local1.gunposx = -10; } else { _local1.gunposx = 20; } binky.animations.stuff.gunhand.gunstuff._rotation = 0; binky.animations.stuff.head.headstuff._rotation = -60; } } } if (Key.isDown(90) and (getTimer() > (_local1.lastShot + shootSpeed))) { if (_local1.bulletCount < _local1.maxBullets) { shooting = true; _local1.shoot(); _local1.bulletCount++; } else { _local1.bulletCount = 0; } } else if (!Key.isDown(90)) { shooting = false; } if (!onGround) { if (yspeed < 40) { yspeed = yspeed + gravity; } yspeed = yspeed * airFriction; } if (onGround) { xspeed = xspeed * groundFriction; } ypos = ypos + yspeed; xpos = xpos + xspeed; updateEdges(); if (cMap[centerY][centerX] == 12) { hiding = true; } else { hiding = false; } if ((((cMap[downY2][leftX] > 1) && (cMap[downY2][leftX] < 11)) && (cMap[downY2][leftX] != 5)) || (((cMap[upY2][leftX] > 1) && (cMap[upY2][leftX] < 11)) && (cMap[upY2][leftX] != 5))) { xpos = xpos - xspeed; updateEdges(); if (((cMap[centerY][centerX - 1] > 1) && (cMap[centerY][centerX - 1] < 11)) && (cMap[centerY][centerX - 1] != 5)) { xspeed = 0; } } if ((((cMap[downY2][rightX] > 1) && (cMap[downY2][rightX] < 11)) && (cMap[downY2][rightX] != 5)) || (((cMap[upY2][rightX] > 1) && (cMap[upY2][rightX] < 11)) && (cMap[upY2][rightX] != 5))) { xpos = xpos - xspeed; updateEdges(); if (((cMap[centerY][centerX + 1] > 1) && (cMap[centerY][centerX + 1] < 11)) && (cMap[centerY][centerX + 1] != 5)) { xspeed = 0; } } if ((((cMap[upY][leftX] > 1) && (cMap[upY][leftX] < 11)) && (cMap[upY][leftX] != 5)) || (((cMap[upY][rightX] > 1) && (cMap[upY][rightX] < 11)) && (cMap[upY][rightX] != 5))) { var _local2 = (upY * tileH) + (tileH * 1.5); ypos = (_local2 - gravity) + 15; yspeed = 0; } if ((((yspeed >= 0) && (lastdownY <= downY)) && (downY >= (jumpPos - maxHeight))) || (onGround)) { if (((cMap[downY][leftX] > 1) && (cMap[downY][leftX] < 11)) || ((cMap[downY][rightX] > 1) && (cMap[downY][rightX] < 11))) { if ((cMap[centerY][centerX] != 5) || ((cMap[centerY][centerX] == 5) && ((cMap[centerY - 1][centerX] <= 1) || (cMap[centerY - 1][centerX] >= 11)))) { onGround = true; setOnGround(); } } else { onGround = false; } } if ((myRealx < 250) && (xspeed < 0)) { _local1.doScroll("left"); } if ((myRealx > 300) && (xspeed > 0)) { _local1.doScroll("right"); } if (yspeed < 0) { if (myRealy < 150) { _local1.doScroll("up"); } } else if (myRealy > 160) { _local1.doScroll("down"); } this.render(); weaponCollisionCheck(); animateBinky(); } function setOnGround() { var _local1 = (downY * tileH) - (tileH / 2); ypos = _local1 + gravity; yspeed = 0; jumpspeed = 30; maxHeight = 2; jumpPos = downY; if (!onGround) { justLandedTimer = getTimer(); } } function animateBinky() { if (Key.isDown(37)) { if (!binky.faceLeft) { binky.play(); } else if (!Key.isDown(88)) { binky.gotoAndStop("left"); binky.animations.gotoAndStop(2); } } else if (Key.isDown(39)) { if (binky.faceLeft) { binky.play(); } else if (!Key.isDown(88)) { binky.gotoAndStop("right"); binky.animations.gotoAndStop(2); } } else { binky.animations.gotoAndStop(1); } } stop(); speed = 10; xspeed = (yspeed = 0); jumpspeed = 30; maxHeight = 2; shootSpeed = 100; dirx = -1; diry = 0; cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; jumpPos = Math.floor((ypos + 35) / tileH); shooting = false; autoJump = false; life = 50; gravity = 2.5; groundFriction = 0.8; airFriction = 1;
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 2
stop();
Symbol 60 MovieClip Frame 3
stop();
Symbol 60 MovieClip Frame 4
stop();
Symbol 112 MovieClip Frame 60
gotoAndPlay (1);
Symbol 127 MovieClip Frame 14
stop(); _parent.hasExploded = true; _parent.gotoAndStop("itemframe");
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 2
stop();
Symbol 138 MovieClip Frame 3
stop();
Symbol 140 MovieClip [itemSound] Frame 1
stop();
Symbol 140 MovieClip [itemSound] Frame 2
gotoAndStop (1);
Symbol 141 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (firstTimeCalled) { time = getTimer(); firstTimeCalled = false; } if (getTimer() < (time + 5000)) { if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; if (item.itemType == "bonus") { _local1.xtramen++; } else { _local1.scrClip.char.life = _local1.scrClip.char.life + 5; } _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } else { item._visible = false; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 141 MovieClip Frame 2
stop(); _root.score = _root.score + 25;
Symbol 141 MovieClip Frame 3
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 141 MovieClip Frame 3
onClipEvent (load) { item = random(100); if (item < 5) { gotoAndStop (2); itemType = "bonus"; } else { itemType = "normal"; gotoAndStop (1); } }
Symbol 149 MovieClip Frame 19
gotoAndPlay (1);
Symbol 150 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (firstTimeCalled) { time = getTimer(); firstTimeCalled = false; } if (getTimer() < (time + 5000)) { if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; if (item.itemType == "bonus") { _local1.xtramen++; } else { _local1.scrClip.char.life = _local1.scrClip.char.life + 5; } _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } else { item._visible = false; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 150 MovieClip Frame 2
stop(); _root.score = _root.score + 15;
Symbol 150 MovieClip Frame 3
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 150 MovieClip Frame 3
onClipEvent (load) { item = random(100); if (item < 5) { gotoAndStop (2); itemType = "bonus"; } else { itemType = "normal"; gotoAndStop (1); } }
Symbol 158 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (firstTimeCalled) { time = getTimer(); firstTimeCalled = false; } if (getTimer() < (time + 5000)) { if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; if (item.itemType == "bonus") { _local1.xtramen++; } else { _local1.scrClip.char.life = _local1.scrClip.char.life + 5; } _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } else { item._visible = false; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 158 MovieClip Frame 2
stop(); _root.score = _root.score + 15;
Symbol 158 MovieClip Frame 3
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 158 MovieClip Frame 3
onClipEvent (load) { item = random(100); if (item < 5) { gotoAndStop (2); itemType = "bonus"; } else { itemType = "normal"; gotoAndStop (1); } }
Symbol 172 MovieClip Frame 20
gotoAndPlay (1);
Symbol 176 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (firstTimeCalled) { time = getTimer(); firstTimeCalled = false; } if (getTimer() < (time + 5000)) { if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; if (item.itemType == "bonus") { _local1.xtramen++; } else { _local1.scrClip.char.life = _local1.scrClip.char.life + 5; } _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } else { item._visible = false; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 176 MovieClip Frame 2
stop();
Symbol 176 MovieClip Frame 3
stop(); _root.score = _root.score + 15;
Symbol 176 MovieClip Frame 4
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 176 MovieClip Frame 4
onClipEvent (load) { item = random(100); if (item < 5) { gotoAndStop (2); itemType = "bonus"; } else { itemType = "normal"; gotoAndStop (1); } }
Symbol 186 MovieClip Frame 35
stop(); _parent._parent.ypos = _parent._parent.STARTY; _parent._parent.dying = false; _parent._parent.growing = true;
Symbol 193 MovieClip Frame 15
stop(); _parent._parent.growing = false; _parent.gotoAndStop("normal");
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 2
stop();
Symbol 194 MovieClip Frame 3
stop();
Symbol 204 MovieClip Frame 20
stop(); _parent.gotoAndStop("norm");
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 2
stop();
Symbol 215 MovieClip Frame 20
gotoAndPlay (1);
Symbol 216 MovieClip Frame 30
gotoAndPlay (1);
Symbol 217 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (firstTimeCalled) { time = getTimer(); firstTimeCalled = false; } if (getTimer() < (time + 5000)) { if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; if (item.itemType == "bonus") { _local1.xtramen++; } else { _local1.scrClip.char.life = _local1.scrClip.char.life + 5; } _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } else { item._visible = false; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 217 MovieClip Frame 2
stop(); _root.score = _root.score + 15;
Symbol 217 MovieClip Frame 3
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 217 MovieClip Frame 3
onClipEvent (load) { item = random(100); if (item < 5) { gotoAndStop (2); itemType = "bonus"; } else { itemType = "normal"; gotoAndStop (1); } }
Symbol 234 MovieClip Frame 60
gotoAndPlay (1);
Symbol 235 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (firstTimeCalled) { time = getTimer(); firstTimeCalled = false; } if (getTimer() < (time + 5000)) { if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; if (item.itemType == "bonus") { _local1.xtramen++; } else { _local1.scrClip.char.life = _local1.scrClip.char.life + 5; } _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } else { item._visible = false; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 235 MovieClip Frame 2
stop(); _root.score = _root.score + 25;
Symbol 235 MovieClip Frame 3
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 235 MovieClip Frame 3
onClipEvent (load) { item = random(100); if (item < 5) { gotoAndStop (2); itemType = "bonus"; } else { itemType = "normal"; gotoAndStop (1); } }
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 2
stop();
Symbol 240 MovieClip Frame 1
function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function updateEdges() { downY = Math.floor((ypos + 35) / tileH); upY = Math.floor((ypos - 30) / tileH); leftX = Math.floor((xpos - 30) / tileW); rightX = Math.floor((xpos + 30) / tileW); downY2 = Math.floor((ypos + 30) / tileH); upY2 = Math.floor((ypos - 30) / tileH); } function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if (life < 0) { if (!enemy.hasExploded) { enemy.gotoAndStop("dead"); } else { enemy.itemCollisionCheck(); } } else if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = Math.abs(myRealx - _local1.scrClip.char.myRealx); disY = Math.abs(myRealy - _local1.scrClip.char.myRealy); if ((beingShot == true) || ((_local1.scrClip.char.hiding == false) && ((disX < (400 + awareness)) && (disY < (100 + awareness))))) { near = true; attacking = false; awareness = 200; if (myRealx > _local1.scrClip.char.myRealx) { _xscale = scale; dirx = -1; if (disY <= 64) { if (disX <= 64) { xspeed = 1.3 * speed; } else if (disX <= 256) { attacking = true; } else { xspeed = -1.3 * speed; } binkyIsNotBelow(); binkyIsNotAbove(); } else if (myRealy < _local1.scrClip.char.myRealy) { binkyIsNotAbove(); BinkyIsBelow = true; if (!runRightBelow) { runLeftBelow = true; } } else if (myRealy > _local1.scrClip.char.myRealy) { binkyIsNotBelow(); BinkyIsAbove = true; if (!runRightAbove) { runLeftAbove = true; } jumpNow(); if ((!Jump) && (disX > 16)) { xspeed = -1.3 * speed; } } } else if (myRealx < _local1.scrClip.char.myRealx) { _xscale = (-scale); dirx = 1; if (disY <= 64) { if (disX <= 64) { xspeed = -1.3 * speed; } else if (disX <= 256) { attacking = true; } else { xspeed = 1.3 * speed; } binkyIsNotBelow(); binkyIsNotAbove(); } else if (myRealy < _local1.scrClip.char.myRealy) { binkyIsNotAbove(); BinkyIsBelow = true; if (!runLeftBelow) { runRightBelow = true; } } else if (myRealy > _local1.scrClip.char.myRealy) { binkyIsNotBelow(); BinkyIsAbove = true; if (!runLeftAbove) { runRightAbove = true; } jumpNow(); if ((!Jump) && (disX > 16)) { xspeed = 1.3 * speed; } } } if (BinkyIsBelow) { if (runLeftBelow) { xspeed = -1.3 * speed; } else if (runRightBelow) { xspeed = 1.3 * speed; } } else if (BinkyIsAbove) { if (runLeftAbove) { xspeed = -1.3 * speed; } else if (runRightAbove) { xspeed = 1.3 * speed; } } } else { near = false; attacking = false; awareness = 0; binkyIsNotBelow(); binkyIsNotAbove(); } if (near == false) { if (count < 180) { xspeed = (speed * 3) / 4; _xscale = (-scale); dirx = 1; count++; } else if (count < 360) { xspeed = ((-speed) * 3) / 4; _xscale = scale; dirx = -1; count++; } else { count = 0; } } if (attacking == true) { if (getTimer() > (lastShot + 800)) { if (_local1.enemybulletCount <= _local1.maxBullets) { if (dirx == -1) { enemygunloc.xpos = xpos + enemygunloc._x; } else { enemygunloc.xpos = xpos - enemygunloc._x; } enemygunloc.ypos = ypos + enemygunloc._y; _local1.enemyshoot(this, 0, dirx, enemygunloc.xpos, enemygunloc.ypos, 1); _local1.enemybulletCount++; } else { _local1.enemybulletCount = 0; } } } if (beingShot) { beingShot = false; } if (!onGround) { if (yspeed < 40) { yspeed = yspeed + gravity; } yspeed = yspeed * airFriction; } if (onGround) { xspeed = xspeed * groundFriction; } ypos = ypos + yspeed; xpos = xpos + xspeed; updateEdges(); if ((((cMap[downY2][leftX] > 1) && (cMap[downY2][leftX] < 10)) && (cMap[downY2][leftX] != 5)) || (((cMap[upY2][leftX] > 1) && (cMap[upY2][leftX] < 10)) && (cMap[upY2][leftX] != 5))) { if (near == true) { jumpNow(); } else { count = 0; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[downY2][rightX] > 1) && (cMap[downY2][rightX] < 10)) && (cMap[downY2][rightX] != 5)) || (((cMap[upY2][rightX] > 1) && (cMap[upY2][rightX] < 10)) && (cMap[upY2][rightX] != 5))) { if (near == true) { jumpNow(); } else { count = 181; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[upY][leftX] > 1) && (cMap[upY][leftX] < 10)) && (cMap[upY][leftX] != 5)) || (((cMap[upY][rightX] > 1) && (cMap[upY][rightX] < 10)) && (cMap[upY][rightX] != 5))) { var _local2 = (upY * tileH) + (tileH * 1.5); ypos = _local2 - gravity; yspeed = 0; } if ((((yspeed > 0) && (lastdownY <= downY)) && (downY >= (jumpPos - 2))) || (onGround)) { if (((cMap[downY][leftX] > 1) && (cMap[downY][leftX] < 11)) || ((cMap[downY][rightX] > 1) && (cMap[downY][rightX] < 11))) { var _local3 = (downY * tileH) - (tileH / 2); ypos = _local3 + gravity; yspeed = 0; if (!onGround) { justLandedTimer = getTimer(); } onGround = true; if (onGroundTimer == 0) { refreshChaseDirection(); } onGroundTimer++; } else { if (onGround && (near == false)) { if (count < 180) { count = 181; } else if (count < 360) { count = 0; } } onGround = false; onGroundTimer = 0; } } this.render(); weaponCollisionCheck(); } } function jumpNow() { var _local1 = random(300); if (onGround) { if (_local1 <= 5) { Jump = true; yspeed = -jumpspeed; jumpPos = downY; onGround = false; } else { Jump = false; refreshChaseDirection(); } } } function binkyIsNotBelow() { runLeftBelow = false; runRightBelow = false; BinkyIsBelow = false; } function binkyIsNotAbove() { runLeftAbove = false; runRightAbove = false; BinkyIsAbove = false; } function refreshChaseDirection() { if (BinkyIsBelow || (BinkyIsAbove)) { binkyIsNotBelow(); binkyIsNotAbove(); } } function weaponCollisionCheck() { var _local2 = _root; var _local3 = 0; while (_local3 < _local2.maxBullets) { var _local1 = _local2.bulletsArray[_local3]; if (_local2.scrClip[_local1]._visible && (this.hitTest(_local2.scrClip[_local1]))) { life = life - _local2.scrClip[_local1].power; _local2.scrClip[_local1].isDead = true; beingShot = true; } _local3++; } } stop(); dead = false; life = 50 + (5 * _root.level); speed = 5; jumpspeed = 18; cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; count = 0; temp = 0; dirx = -1; lastShot = 0; near = false; attacking = false; awareness = 0; gravity = 0.8; groundFriction = 0.8; airFriction = 0.98; scale = _xscale;
Symbol 240 MovieClip Frame 2
function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function updateEdges() { downY = Math.floor((ypos + 35) / tileH); upY = Math.floor((ypos - 30) / tileH); leftX = Math.floor((xpos - 30) / tileW); rightX = Math.floor((xpos + 30) / tileW); downY2 = Math.floor((ypos + 30) / tileH); upY2 = Math.floor((ypos - 30) / tileH); } function control() { var _local1 = _root; var _local2 = this; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if (life < 0) { if (!enemy.hasExploded) { enemy.gotoAndStop("dead"); } else { enemy.itemCollisionCheck(); } } else if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = Math.abs(myRealx - _local1.scrClip.char.myRealx); disY = Math.abs(myRealy - _local1.scrClip.char.myRealy); if ((beingShot == true) || ((_local1.scrClip.char.hiding == false) && ((disX < (200 + awareness)) && (disY < (200 + awareness))))) { near = true; awareness = 300; if (myRealx > _local1.scrClip.char.myRealx) { _xscale = scale; dirx = -1; closeLeft = false; closeEdgeLeft = false; if (disX < 128) { if (!closeEdgeRight) { xspeed = (speed * 3) / 4; closeRight = true; } else { xspeed = (speed * -3) / 4; } } else { closeRight = false; } } else { _xscale = (-scale); dirx = 1; closeRight = false; closeEdgeRight = false; if (disX < 128) { if (!closeEdgeLeft) { xspeed = (speed * -3) / 4; closeLeft = true; } else { xspeed = (speed * 3) / 4; } } else { closeLeft = false; } } } else { near = false; closeRight = false; closeLeft = false; closeEdgeLeft = false; closeEdgeRight = false; awareness = 0; } if (near == false) { if (count < 180) { xspeed = (speed * 3) / 4; _xscale = (-scale); dirx = 1; count++; } else if (count < 360) { xspeed = ((-speed) * 3) / 4; _xscale = scale; dirx = -1; count++; } else { count = 0; } } if (near == true) { if (getTimer() > (lastShot + 800)) { if ((_local1.enemybulletCount + 3) > _local1.maxBullets) { _local1.enemybulletCount = 0; } if (dirx == -1) { enemygunloc.xpos = xpos + enemygunloc._x; } else { enemygunloc.xpos = xpos - enemygunloc._x; } enemygunloc.ypos = ypos + enemygunloc._y; _local1.enemyshoot(_local2, -1, dirx, enemygunloc.xpos, enemygunloc.ypos, 1); _local1.enemybulletCount++; _local1.enemyshoot(_local2, 1, dirx, enemygunloc.xpos, enemygunloc.ypos, 1); _local1.enemybulletCount++; _local1.enemyshoot(_local2, 0, dirx, enemygunloc.xpos, enemygunloc.ypos, 1); _local1.enemybulletCount++; } } if (beingShot) { beingShot = false; } if (!onGround) { if (yspeed < 40) { yspeed = yspeed + gravity; } yspeed = yspeed * airFriction; } if (onGround) { xspeed = xspeed * groundFriction; } ypos = ypos + yspeed; xpos = xpos + xspeed; updateEdges(); if ((((cMap[downY2][leftX] > 1) && (cMap[downY2][leftX] < 11)) && (cMap[downY2][leftX] != 5)) || (((cMap[upY2][leftX] > 1) && (cMap[upY2][leftX] < 11)) && (cMap[upY2][leftX] != 5))) { if (!near) { count = 0; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[downY2][rightX] > 1) && (cMap[downY2][rightX] < 11)) && (cMap[downY2][rightX] != 5)) || (((cMap[upY2][rightX] > 1) && (cMap[upY2][rightX] < 11)) && (cMap[upY2][rightX] != 5))) { if (!near) { count = 181; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[upY][leftX] > 1) && (cMap[upY][leftX] < 11)) && (cMap[upY][leftX] != 5)) || (((cMap[upY][rightX] > 1) && (cMap[upY][rightX] < 11)) && (cMap[upY][rightX] != 5))) { var _local3 = (upY * tileH) + (tileH * 1.5); ypos = _local3 - gravity; yspeed = 0; } if ((((yspeed > 0) && (lastdownY <= downY)) && (downY >= (jumpPos - 2))) || (onGround)) { if (((cMap[downY][leftX] > 1) && (cMap[downY][leftX] < 11)) || ((cMap[downY][rightX] > 1) && (cMap[downY][rightX] < 11))) { var ground = ((downY * tileH) - (tileH / 2)); ypos = ground + gravity; yspeed = 0; if (!onGround) { justLandedTimer = getTimer(); } onGround = true; } else { if (onGround && (count < 180)) { count = 181; } else if (onGround && (count < 360)) { count = 0; } if (onGround && (closeRight)) { closeEdgeRight = true; xspeed = (speed * -3) / 4; } else if (onGround && (closeLeft)) { closeEdgeLeft = true; xspeed = (speed * 3) / 4; } } } _local2.render(); weaponCollisionCheck(); } } stop(); dead = false; life = 80 + (5 * _root.level); speed = 5; jumpspeed = 18; cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; count = 0; temp = 0; near = false; closeEdgeLeft = false; closeEdgeRight = false; dirx = -1; lastShot = 0; awareness = 0; gravity = 0.8; groundFriction = 0.8; airFriction = 0.98; scale = _xscale;
Symbol 240 MovieClip Frame 3
function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function updateEdges() { downY = Math.floor((ypos + 35) / tileH); upY = Math.floor((ypos - 30) / tileH); leftX = Math.floor((xpos - 30) / tileW); rightX = Math.floor((xpos + 30) / tileW); downY2 = Math.floor((ypos + 30) / tileH); upY2 = Math.floor((ypos - 30) / tileH); } function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if (life < 0) { if (!enemy.hasExploded) { enemy.gotoAndStop("dead"); } else { enemy.itemCollisionCheck(); } } else if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = Math.abs(myRealx - _local1.scrClip.char.myRealx); disY = Math.abs(myRealy - _local1.scrClip.char.myRealy); if ((beingShot == true) || ((_local1.scrClip.char.hiding == false) && ((disX < (400 + awareness)) && (disY < (100 + awareness))))) { near = true; attacking = false; awareness = 200; if (myRealx > _local1.scrClip.char.myRealx) { _xscale = scale; dirx = -1; if (disY <= 32) { if (disX <= 64) { xspeed = 1.3 * speed; } else if (disX <= 256) { attacking = true; } else { xspeed = -1.3 * speed; } binkyIsNotBelow(); binkyIsNotAbove(); } else if (myRealy < _local1.scrClip.char.myRealy) { binkyIsNotAbove(); BinkyIsBelow = true; if (!runRightBelow) { runLeftBelow = true; } } else if (myRealy > _local1.scrClip.char.myRealy) { binkyIsNotBelow(); BinkyIsAbove = true; if (!runRightAbove) { runLeftAbove = true; } jumpNow(); } } else if (myRealx < _local1.scrClip.char.myRealx) { _xscale = (-scale); dirx = 1; if (disY <= 32) { if (disX <= 64) { xspeed = -1.3 * speed; } else if (disX <= 256) { attacking = true; } else { xspeed = 1.3 * speed; } binkyIsNotBelow(); binkyIsNotAbove(); } else if (myRealy < _local1.scrClip.char.myRealy) { binkyIsNotAbove(); BinkyIsBelow = true; if (!runLeftBelow) { runRightBelow = true; } } else if (myRealy > _local1.scrClip.char.myRealy) { binkyIsNotBelow(); BinkyIsAbove = true; if (!runLeftAbove) { runRightAbove = true; } jumpNow(); } } if (BinkyIsBelow) { if (runLeftBelow) { xspeed = -1.3 * speed; } else if (runRightBelow) { xspeed = 1.3 * speed; } } else if (BinkyIsAbove) { if (runLeftAbove) { xspeed = -1.3 * speed; } else if (runRightAbove) { xspeed = 1.3 * speed; } } } else { near = false; attacking = false; awareness = 0; binkyIsNotBelow(); binkyIsNotAbove(); } if (near == false) { if (count < 180) { xspeed = (speed * 3) / 4; _xscale = (-scale); dirx = 1; count++; } else if (count < 360) { xspeed = ((-speed) * 3) / 4; _xscale = scale; dirx = -1; count++; } else { count = 0; } } if (attacking == true) { if (getTimer() > (lastShot + 800)) { if (_local1.enemybulletCount < _local1.maxBullets) { if (dirx == -1) { enemygunloc.xpos = xpos + enemygunloc._x; } else { enemygunloc.xpos = xpos - enemygunloc._x; } enemygunloc.ypos = ypos + enemygunloc._y; _local1.enemyshoot(this, 0, dirx, enemygunloc.xpos, enemygunloc.ypos, 1); _local1.enemybulletCount++; } else { _local1.enemybulletCount = 0; } } } if (beingShot) { beingShot = false; } if (onGround) { xspeed = xspeed * groundFriction; } else { if (yspeed < 40) { yspeed = yspeed + gravity; } yspeed = yspeed * airFriction; } ypos = ypos + yspeed; xpos = xpos + xspeed; updateEdges(); if ((((cMap[downY2][leftX] > 1) && (cMap[downY2][leftX] < 10)) && (cMap[downY2][leftX] != 5)) || (((cMap[upY2][leftX] > 1) && (cMap[upY2][leftX] < 10)) && (cMap[upY2][leftX] != 5))) { if (near == true) { jumpNow(); } else { count = 0; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[downY2][rightX] > 1) && (cMap[downY2][rightX] < 10)) && (cMap[downY2][rightX] != 5)) || (((cMap[upY2][rightX] > 1) && (cMap[upY2][rightX] < 10)) && (cMap[upY2][rightX] != 5))) { if (near == true) { jumpNow(); } else { count = 181; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[upY][leftX] > 1) && (cMap[upY][leftX] < 10)) && (cMap[upY][leftX] != 5)) || (((cMap[upY][rightX] > 1) && (cMap[upY][rightX] < 10)) && (cMap[upY][rightX] != 5))) { var _local2 = (upY * tileH) + (tileH * 1.5); ypos = _local2 - gravity; yspeed = 0; } if ((((yspeed > 0) && (lastdownY <= downY)) && (downY >= (jumpPos - 2))) || (onGround)) { if (((cMap[downY][leftX] > 1) && (cMap[downY][leftX] < 11)) || ((cMap[downY][rightX] > 1) && (cMap[downY][rightX] < 11))) { var _local3 = (downY * tileH) - (tileH / 2); ypos = _local3 + gravity; yspeed = 0; if (!onGround) { justLandedTimer = getTimer(); } onGround = true; } else { if (onGround && (near == false)) { if (count < 180) { count = 181; } else if (count < 360) { count = 0; } } onGround = false; } } this.render(); weaponCollisionCheck(); } } function jumpNow() { if (onGround) { yspeed = -jumpspeed; jumpPos = downY; onGround = false; } } stop(); dead = false; life = 60 + (5 * _root.level); speed = 5; jumpspeed = 18; cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; count = 0; temp = 0; dirx = -1; lastShot = 0; near = false; attacking = false; awareness = 0; gravity = 0.8; groundFriction = 0.8; airFriction = 0.98; scale = _xscale;
Symbol 240 MovieClip Frame 4
function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function updateEdges() { downY = Math.floor((ypos + 35) / tileH); upY = Math.floor((ypos - 30) / tileH); leftX = Math.floor((xpos - 30) / tileW); rightX = Math.floor((xpos + 30) / tileW); downY2 = Math.floor((ypos + 30) / tileH); upY2 = Math.floor((ypos - 30) / tileH); } function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if (life < 0) { if (!enemy.hasExploded) { enemy.gotoAndStop("dead"); } else { enemy.itemCollisionCheck(); } } else { if ((xspeed > 8) || (xspeed < -8)) { enemy.gotoAndStop("charge"); if (this.enemy.turtle.hitscreen.hitTest(_local1.scrClip.char)) { _local1.scrClip.char.hurt(5); } } else { enemy.gotoAndStop("normal"); } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = Math.abs(myRealx - _local1.scrClip.char.myRealx); disY = Math.abs(myRealy - _local1.scrClip.char.myRealy); if ((beingShot == true) || ((_local1.scrClip.char.hiding == false) && ((disX < (400 + awareness)) && (disY < (100 + awareness))))) { near = true; awareness = 300; if (myRealx > _local1.scrClip.char.myRealx) { rightSide = true; if (!leftSide) { if (rightSide) { _xscale = scale; dirx = -1; xspeed = (-150 / runTimer) * speed; runTimer = runTimer - 15; if (runTimer < 50) { runTimer = 50; } } } else { xspeed = (150 / runTimer) * speed; runTimer = runTimer + 4; if (runTimer > 500) { runTimer = 500; leftSide = false; } } power = Math.floor(powerIntial / runTimer); } else { leftSide = true; if (!rightSide) { if (leftSide) { _xscale = (-scale); dirx = 1; xspeed = (150 / runTimer) * speed; runTimer = runTimer - 15; if (runTimer < 50) { runTimer = 50; } } } else { xspeed = (-150 / runTimer) * speed; runTimer = runTimer + 4; if (runTimer > 500) { runTimer = 500; rightSide = false; } } power = Math.floor(powerIntial / runTimer); } } else { near = false; awareness = 0; runTimer = 500; rightSide = false; leftSide = false; } if (near == false) { if (count < 180) { xspeed = (speed * 3) / 4; _xscale = (-scale); dirx = 1; count++; } else if (count < 360) { xspeed = ((-speed) * 3) / 4; _xscale = scale; dirx = -1; count++; } else { count = 0; } } if (beingShot) { beingShot = false; } if (!onGround) { if (yspeed < 40) { yspeed = yspeed + gravity; } yspeed = yspeed * airFriction; } if (onGround) { xspeed = xspeed * groundFriction; } ypos = ypos + yspeed; xpos = xpos + xspeed; updateEdges(); if ((((cMap[downY2][leftX] > 1) && (cMap[downY2][leftX] < 11)) && (cMap[downY2][leftX] != 5)) || (((cMap[upY2][leftX] > 1) && (cMap[upY2][leftX] < 11)) && (cMap[upY2][leftX] != 5))) { if (near) { refreshChaseDirection(); } else { count = 0; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[downY2][rightX] > 1) && (cMap[downY2][rightX] < 11)) && (cMap[downY2][rightX] != 5)) || (((cMap[upY2][rightX] > 1) && (cMap[upY2][rightX] < 11)) && (cMap[upY2][rightX] != 5))) { if (near) { refreshChaseDirection(); } else { count = 181; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[upY][leftX] > 1) && (cMap[upY][leftX] < 11)) && (cMap[upY][leftX] != 5)) || (((cMap[upY][rightX] > 1) && (cMap[upY][rightX] < 11)) && (cMap[upY][rightX] != 5))) { var _local2 = (upY * tileH) + (tileH * 1.5); ypos = _local2 - gravity; yspeed = 0; } if ((((yspeed > 0) && (lastdownY <= downY)) && (downY >= (jumpPos - 2))) || (onGround)) { if (((cMap[downY][leftX] > 1) && (cMap[downY][leftX] < 11)) || ((cMap[downY][rightX] > 1) && (cMap[downY][rightX] < 11))) { var _local3 = (downY * tileH) - (tileH / 2); ypos = _local3 + gravity; yspeed = 0; if (!onGround) { justLandedTimer = getTimer(); } onGround = true; } else { if (onGround && (count < 180)) { count = 181; } else if (onGround && (count < 360)) { count = 0; } onGround = false; } } this.render(); weaponCollisionCheck(); } } } function refreshChaseDirection() { if (rightSide || (leftSide)) { rightSide = false; leftSide = false; runTimer = 500; } } stop(); dead = false; life = 100; speed = 5; jumpspeed = 18; cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; count = 0; temp = 0; near = false; runTimer = 500; power = 5; powerIntial = 1000; dirx = -1; lastShot = 0; awareness = 0; gravity = 0.8; groundFriction = 0.8; airFriction = 0.98; scale = _xscale;
Symbol 240 MovieClip Frame 5
function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = Math.abs(myRealx - _local1.scrClip.char.myRealx); disY = myRealy - _local1.scrClip.char.myRealy; if (((((!falling) && (!growing)) && (!dying)) && (disY < 0)) && (disX < 100)) { falling = true; speed = 0; enemy.gotoAndStop("normal"); } else if (falling) { if (this.enemy.hitTest(_local1.scrClip.char)) { _local1.scrClip.char.hurt(5); } ypos = ypos + speed; speed++; centerX = Math.floor(xpos / _local1.tileW); centerY = Math.floor(ypos / _local1.tileH); tile = _local1.cMap[centerY + 1][centerX]; if ((tile > 1) && (tile < 11)) { falling = false; enemy.gotoAndStop("die"); dying = true; } } else if (growing) { enemy.gotoAndStop("regenerate"); } } render(); } stop(); STARTY = ypos; dead = false; life = 40; speed = 0; cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; falling = false; growing = false; dying = false; enemy.gotoAndStop("normal");
Symbol 240 MovieClip Frame 6
function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = Math.abs(myRealx - _local1.scrClip.char.myRealx); disY = Math.abs(myRealy - _local1.scrClip.char.myRealy); if ((disX < 35) && (disY < 35)) { if (!timerIsReset) { timer = getTimer(); timerIsReset = true; } if (getTimer() > (timer + 800)) { timerIsReset = false; _local1.scrClip.char.autoJump = true; enemy.gotoAndStop("go"); } } else { timerIsReset = false; } } render(); } stop(); cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; timerIsReset = false;
Symbol 240 MovieClip Frame 7
function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function updateEdges() { downY = Math.floor((ypos + 35) / tileH); upY = Math.floor((ypos - 30) / tileH); leftX = Math.floor((xpos - 30) / tileW); rightX = Math.floor((xpos + 30) / tileW); downY2 = Math.floor((ypos + 30) / tileH); upY2 = Math.floor((ypos - 30) / tileH); } function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if (life < 0) { if (!enemy.hasExploded) { enemy.gotoAndStop("dead"); } else { enemy.itemCollisionCheck(); } } else if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = Math.abs(myRealx - _local1.scrClip.char.myRealx); disY = Math.abs(myRealy - _local1.scrClip.char.myRealy); if ((beingShot == true) || ((_local1.scrClip.char.hiding == false) && ((disX < (400 + awareness)) && (disY < (100 + awareness))))) { near = true; attacking = false; awareness = 200; if (myRealx > _local1.scrClip.char.myRealx) { _xscale = scale; dirx = -1; if (disY <= 32) { if (disX <= 150) { xspeed = 1.3 * speed; } else if (disX <= 256) { attacking = true; } else { xspeed = -1.3 * speed; } binkyIsNotBelow(); binkyIsNotAbove(); } else if (myRealy < _local1.scrClip.char.myRealy) { binkyIsNotAbove(); BinkyIsBelow = true; if (!runRightBelow) { runLeftBelow = true; } } else if (myRealy > _local1.scrClip.char.myRealy) { binkyIsNotBelow(); BinkyIsAbove = true; if (!runRightAbove) { runLeftAbove = true; } jumpNow(); } } else if (myRealx < _local1.scrClip.char.myRealx) { _xscale = (-scale); dirx = 1; if (disY <= 32) { if (disX <= 150) { xspeed = -1.3 * speed; } else if (disX <= 256) { attacking = true; } else { xspeed = 1.3 * speed; } binkyIsNotBelow(); binkyIsNotAbove(); } else if (myRealy < _local1.scrClip.char.myRealy) { binkyIsNotAbove(); BinkyIsBelow = true; if (!runLeftBelow) { runRightBelow = true; } } else if (myRealy > _local1.scrClip.char.myRealy) { binkyIsNotBelow(); BinkyIsAbove = true; if (!runLeftAbove) { runRightAbove = true; } jumpNow(); } } if (BinkyIsBelow) { if (runLeftBelow) { xspeed = -1.3 * speed; } else if (runRightBelow) { xspeed = 1.3 * speed; } } else if (BinkyIsAbove) { if (runLeftAbove) { xspeed = -1.3 * speed; } else if (runRightAbove) { xspeed = 1.3 * speed; } } } else { near = false; attacking = false; awareness = 0; binkyIsNotBelow(); binkyIsNotAbove(); } if (near == false) { if (count < 180) { xspeed = (speed * 3) / 4; _xscale = (-scale); dirx = 1; count++; } else if (count < 360) { xspeed = ((-speed) * 3) / 4; _xscale = scale; dirx = -1; count++; } else { count = 0; } } if (attacking == true) { if (getTimer() > (lastShot + 35)) { if (_local1.enemybulletCount < _local1.maxBullets) { if (dirx == -1) { enemygunloc.xpos = xpos + enemygunloc._x; } else { enemygunloc.xpos = xpos - enemygunloc._x; } enemygunloc.ypos = ypos + enemygunloc._y; _local1.enemyshoot(this, 0, dirx, enemygunloc.xpos, enemygunloc.ypos, "flame"); _local1.enemybulletCount++; } else { _local1.enemybulletCount = 0; } } } if (beingShot) { beingShot = false; } if (onGround) { xspeed = xspeed * groundFriction; } else { if (yspeed < 40) { yspeed = yspeed + gravity; } yspeed = yspeed * airFriction; } ypos = ypos + yspeed; xpos = xpos + xspeed; updateEdges(); if ((((cMap[downY2][leftX] > 1) && (cMap[downY2][leftX] < 10)) && (cMap[downY2][leftX] != 5)) || (((cMap[upY2][leftX] > 1) && (cMap[upY2][leftX] < 10)) && (cMap[upY2][leftX] != 5))) { if (near == true) { jumpNow(); } else { count = 0; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[downY2][rightX] > 1) && (cMap[downY2][rightX] < 10)) && (cMap[downY2][rightX] != 5)) || (((cMap[upY2][rightX] > 1) && (cMap[upY2][rightX] < 10)) && (cMap[upY2][rightX] != 5))) { if (near == true) { jumpNow(); } else { count = 181; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[upY][leftX] > 1) && (cMap[upY][leftX] < 10)) && (cMap[upY][leftX] != 5)) || (((cMap[upY][rightX] > 1) && (cMap[upY][rightX] < 10)) && (cMap[upY][rightX] != 5))) { var _local2 = (upY * tileH) + (tileH * 1.5); ypos = _local2 - gravity; yspeed = 0; } if ((((yspeed > 0) && (lastdownY <= downY)) && (downY >= (jumpPos - 2))) || (onGround)) { if (((cMap[downY][leftX] > 1) && (cMap[downY][leftX] < 11)) || ((cMap[downY][rightX] > 1) && (cMap[downY][rightX] < 11))) { var _local3 = (downY * tileH) - (tileH / 2); ypos = _local3 + gravity; yspeed = 0; if (!onGround) { justLandedTimer = getTimer(); } onGround = true; } else { if (onGround && (near == false)) { if (count < 180) { count = 181; } else if (count < 360) { count = 0; } } onGround = false; } } this.render(); weaponCollisionCheck(); } } function jumpNow() { if (onGround) { yspeed = -jumpspeed; jumpPos = downY; onGround = false; } } stop(); dead = false; life = 150; speed = 5; jumpspeed = 18; cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; count = 0; temp = 0; dirx = -1; lastShot = 0; near = false; attacking = false; awareness = 0; gravity = 0.8; groundFriction = 0.8; airFriction = 0.98; scale = _xscale;
Symbol 240 MovieClip Frame 8
function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; if (!haveamount) { amount = 1000 + (1000 * random(4)); haveamount = true; } if ((time + amount) < getTimer()) { if (_local1.enemybulletCount < _local1.maxBullets) { enemygunloc.xpos = xpos + enemygunloc._x; enemygunloc.ypos = ypos + enemygunloc._y; _local1.enemyshoot(this, -1, 0, enemygunloc.xpos, enemygunloc.ypos, "fireball"); _local1.enemybulletCount++; } else { _local1.enemybulletCount = 0; } haveamount = false; time = getTimer(); } } render(); } stop(); cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; time = getTimer(); haveamount = false;
Symbol 240 MovieClip Frame 9
function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function updateEdges() { downY = Math.floor((ypos + 35) / tileH); upY = Math.floor((ypos - 30) / tileH); leftX = Math.floor((xpos - 30) / tileW); rightX = Math.floor((xpos + 30) / tileW); downY2 = Math.floor((ypos + 30) / tileH); upY2 = Math.floor((ypos - 30) / tileH); } function control() { var _local1 = _root; var _local2 = this; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if (life < 0) { if (!enemy.hasExploded) { enemy.gotoAndStop("dead"); } else { enemy.itemCollisionCheck(); } } else if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = Math.abs(myRealx - _local1.scrClip.char.myRealx); disY = Math.abs(myRealy - _local1.scrClip.char.myRealy); if ((beingShot == true) || ((_local1.scrClip.char.hiding == false) && ((disX < (400 + awareness)) && (disY < (100 + awareness))))) { near = true; attacking = false; awareness = 200; if (myRealx > _local1.scrClip.char.myRealx) { _xscale = scale; dirx = -1; if (disY <= 64) { if (disX <= 64) { xspeed = 1.3 * speed; } else if (disX <= 256) { attacking = true; } else { xspeed = -1.3 * speed; } binkyIsNotBelow(); binkyIsNotAbove(); } else if (myRealy < _local1.scrClip.char.myRealy) { binkyIsNotAbove(); BinkyIsBelow = true; if (!runRightBelow) { runLeftBelow = true; } } else if (myRealy > _local1.scrClip.char.myRealy) { binkyIsNotBelow(); BinkyIsAbove = true; if (!runRightAbove) { runLeftAbove = true; } jumpNow(); if ((!Jump) && (disX > 16)) { xspeed = -1.3 * speed; } } } else if (myRealx < _local1.scrClip.char.myRealx) { _xscale = (-scale); dirx = 1; if (disY <= 64) { if (disX <= 64) { xspeed = -1.3 * speed; } else if (disX <= 256) { attacking = true; } else { xspeed = 1.3 * speed; } binkyIsNotBelow(); binkyIsNotAbove(); } else if (myRealy < _local1.scrClip.char.myRealy) { binkyIsNotAbove(); BinkyIsBelow = true; if (!runLeftBelow) { runRightBelow = true; } } else if (myRealy > _local1.scrClip.char.myRealy) { binkyIsNotBelow(); BinkyIsAbove = true; if (!runLeftAbove) { runRightAbove = true; } jumpNow(); if ((!Jump) && (disX > 16)) { xspeed = 1.3 * speed; } } } if (BinkyIsBelow) { if (runLeftBelow) { xspeed = -1.3 * speed; } else if (runRightBelow) { xspeed = 1.3 * speed; } } else if (BinkyIsAbove) { if (runLeftAbove) { xspeed = -1.3 * speed; } else if (runRightAbove) { xspeed = 1.3 * speed; } } } else { near = false; attacking = false; awareness = 0; binkyIsNotBelow(); binkyIsNotAbove(); } if (near == false) { if (count < 180) { xspeed = (speed * 3) / 4; _xscale = (-scale); dirx = 1; count++; } else if (count < 360) { xspeed = ((-speed) * 3) / 4; _xscale = scale; dirx = -1; count++; } else { count = 0; } } if (attacking == true) { if (getTimer() > (lastShot + 800)) { if ((_local1.enemybulletCount + 3) > _local1.maxBullets) { _local1.enemybulletCount = 0; } if (dirx == -1) { enemygunloc.xpos = xpos + enemygunloc._x; } else { enemygunloc.xpos = xpos - enemygunloc._x; } enemygunloc.ypos = ypos + enemygunloc._y; _local1.enemyshoot(_local2, -1, dirx, enemygunloc.xpos, enemygunloc.ypos, "sparky"); _local1.enemybulletCount++; _local1.enemyshoot(_local2, 1, dirx, enemygunloc.xpos, enemygunloc.ypos, "sparky"); _local1.enemybulletCount++; _local1.enemyshoot(_local2, 0, dirx, enemygunloc.xpos, enemygunloc.ypos, "sparky"); _local1.enemybulletCount++; } } if (beingShot) { beingShot = false; } if (!onGround) { if (yspeed < 40) { yspeed = yspeed + gravity; } yspeed = yspeed * airFriction; } if (onGround) { xspeed = xspeed * groundFriction; } ypos = ypos + yspeed; xpos = xpos + xspeed; updateEdges(); if ((((cMap[downY2][leftX] > 1) && (cMap[downY2][leftX] < 10)) && (cMap[downY2][leftX] != 5)) || (((cMap[upY2][leftX] > 1) && (cMap[upY2][leftX] < 10)) && (cMap[upY2][leftX] != 5))) { if (near == true) { jumpNow(); } else { count = 0; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[downY2][rightX] > 1) && (cMap[downY2][rightX] < 10)) && (cMap[downY2][rightX] != 5)) || (((cMap[upY2][rightX] > 1) && (cMap[upY2][rightX] < 10)) && (cMap[upY2][rightX] != 5))) { if (near == true) { jumpNow(); } else { count = 181; } xpos = xpos - xspeed; xspeed = 0; updateEdges(); } if ((((cMap[upY][leftX] > 1) && (cMap[upY][leftX] < 10)) && (cMap[upY][leftX] != 5)) || (((cMap[upY][rightX] > 1) && (cMap[upY][rightX] < 10)) && (cMap[upY][rightX] != 5))) { var _local3 = (upY * tileH) + (tileH * 1.5); ypos = _local3 - gravity; yspeed = 0; } if ((((yspeed > 0) && (lastdownY <= downY)) && (downY >= (jumpPos - 2))) || (onGround)) { if (((cMap[downY][leftX] > 1) && (cMap[downY][leftX] < 11)) || ((cMap[downY][rightX] > 1) && (cMap[downY][rightX] < 11))) { var ground = ((downY * tileH) - (tileH / 2)); ypos = ground + gravity; yspeed = 0; if (!onGround) { justLandedTimer = getTimer(); } onGround = true; if (onGroundTimer == 0) { refreshChaseDirection(); } onGroundTimer++; } else { if (onGround && (near == false)) { if (count < 180) { count = 181; } else if (count < 360) { count = 0; } } onGround = false; onGroundTimer = 0; } } _local2.render(); weaponCollisionCheck(); } } stop(); dead = false; life = 120; speed = 7; jumpspeed = 18; cMap = _root.cMap; tileW = _root.tileW; tileH = _root.tileH; count = 0; temp = 0; dirx = -1; lastShot = 0; near = false; attacking = false; awareness = 0; gravity = 0.8; groundFriction = 0.8; airFriction = 0.98; scale = _xscale;
Symbol 240 MovieClip Frame 10
function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else { _visible = true; disX = myRealx - _local1.scrClip.char.myRealx; disY = myRealy - _local1.scrClip.char.myRealy; if ((((disX < 50) && (disX > -50)) && (disY < 50)) && (disY > -50)) { eye.gotoAndStop(2); eye._rotation = 0; } else { eye.gotoAndStop(1); if (disY <= 0) { eye._rotation = ((-Math.atan(disX / disY)) * 180) / Math.PI; } else { eye._rotation = 180 - ((Math.atan(disX / disY) * 180) / Math.PI); } } } render(); } stop();
Symbol 259 MovieClip Frame 45
_parent._parent.launching = true;
Symbol 259 MovieClip Frame 70
_parent._parent.attacking = false; _parent._parent.attackCount++; _parent._parent.waiting = getTimer();
Symbol 261 MovieClip Frame 21
_parent._parent.launching = true;
Symbol 261 MovieClip Frame 30
_parent._parent.attacking = false; _parent._parent.attackCount++; _parent._parent.waiting = getTimer();
Symbol 267 MovieClip Frame 1
count = 0;
Symbol 267 MovieClip Frame 40
if (count == 10) { _parent._parent.doneTeasing = true; } else { count++; gotoAndPlay (20); }
Symbol 273 MovieClip Frame 64
_parent._parent.hurting = false; _parent._parent.attackCount = 0;
Symbol 274 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; _local1.scrClip.char.life = _local1.scrClip.char.life + 5; _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 274 MovieClip Frame 2
stop();
Symbol 274 MovieClip Frame 3
stop();
Symbol 274 MovieClip Frame 4
stop();
Symbol 274 MovieClip Frame 5
stop();
Symbol 274 MovieClip Frame 6
stop(); _root.score = _root.score + 500;
Symbol 274 MovieClip Frame 7
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 274 MovieClip Frame 7
onClipEvent (load) { gotoAndStop (3); }
Symbol 285 MovieClip Frame 1
function control() { var _local1 = _root; if (life == 0) { if (!boss.hasExploded) { boss.gotoAndStop("dead"); } else { boss.itemCollisionCheck(); } } else if (attackCount >= 4) { if (boss.hitTest(spikes) && (spikespeed > 0)) { if (!hurting) { life--; } hurting = true; } if (doneTeasing) { attackCount = 0; doneTeasing = false; } else if (hurting) { boss.gotoAndStop("hurt"); } else { boss.gotoAndStop("tease"); } } else if (!attacking) { boss.gotoAndStop("idle"); if (getTimer() > (waiting + 4000)) { attacknum = random(2); attacking = true; } } else if (attacknum == 0) { boss.gotoAndStop("attack1"); if (launching) { if (_local1.enemybulletCount >= _local1.maxBullets) { _local1.enemybulletCount = 0; } enemygunloc.xpos = xpos + enemygunloc._x; enemygunloc.ypos = ypos + enemygunloc._y; _local1.enemyshoot(this, -1, -1, enemygunloc.xpos, enemygunloc.ypos, "blob"); _local1.enemybulletCount++; launching = false; } } else { boss.gotoAndStop("attack2"); if (launching) { if (_local1.enemybulletCount >= _local1.maxBullets) { _local1.enemybulletCount = 0; } enemygunloc2.xpos = xpos + enemygunloc2._x; enemygunloc2.ypos = ypos + enemygunloc2._y; _local1.enemyshoot(this, 0, -1, enemygunloc2.xpos, enemygunloc2.ypos, "vine"); _local1.enemybulletCount++; launching = false; } } platformRealy = (_parent._y + platform._y) + _local1.ypos; if (((_local1.scrClip.char.yspeed > 0) && (platform.hitTest(_local1.scrClip.char))) && ((_local1.scrClip.char.myRealY - 50) < platformRealy)) { platform._y = platform._y + _local1.scrClip.char.yspeed; vine._y = vine._y + _local1.scrClip.char.yspeed; spikes._y = spikes._y - _local1.scrClip.char.yspeed; spikespeed = 0; } else if (platform._y > platformStartY) { if (platform.hitTest(_local1.scrClip.char) && ((_local1.scrClip.char.myRealY - 50) < platformRealy)) { } else { spikespeed++; platform._y = platform._y - spikespeed; vine._y = vine._y - spikespeed; spikes._y = spikes._y + spikespeed; } } else { spikespeed = 0; } } attacking = false; launching = false; waiting = getTimer(); platformStartY = platform._y; attackCount = 0; doneTeasing = false; hurting = false; life = 3;
Symbol 293 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 312 MovieClip Frame 50
gotoAndPlay (1);
Symbol 313 MovieClip Frame 50
gotoAndPlay (1);
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 2
stop();
Symbol 324 MovieClip Frame 20
_parent._parent.launching = true;
Instance of Symbol 318 MovieClip in Symbol 324 MovieClip Frame 56
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 323 MovieClip in Symbol 324 MovieClip Frame 56
onClipEvent (load) { gotoAndStop (2); }
Symbol 324 MovieClip Frame 70
_parent._parent.attacking = false; _parent._parent.waiting = getTimer();
Symbol 330 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 336 MovieClip Frame 14
_parent._parent.launching = true;
Symbol 336 MovieClip Frame 38
_parent._parent.attacking = false; _parent._parent.waiting = getTimer();
Symbol 340 MovieClip Frame 115
stop(); _parent._parent.rolling = true; _parent._parent.timer = getTimer();
Symbol 342 MovieClip Frame 31
if (((_parent._parent.fallenTimer + 4000) > getTimer()) && (_parent._parent.fallenhits < 50)) { gotoAndPlay (3); } else if (_parent._parent.fallenhits >= 50) { _parent._parent.downcount++; }
Symbol 342 MovieClip Frame 61
_parent._parent.fallen = false; _parent._parent.headlife = 100; _parent._parent.fallenhits = 0;
Symbol 343 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; _local1.scrClip.char.life = _local1.scrClip.char.life + 5; _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 343 MovieClip Frame 7
stop(); _root.score = _root.score + 500;
Symbol 343 MovieClip Frame 8
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 343 MovieClip Frame 8
onClipEvent (load) { gotoAndStop (4); }
Symbol 344 MovieClip Frame 1
function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function weaponCollisionCheck() { var _local2 = _root; var _local3 = 0; while (_local3 < _local2.maxBullets) { var _local1 = _local2.bulletsArray[_local3]; if (headlife <= 0) { if (_local2.scrClip[_local1]._visible && (boss.hitTest(_local2.scrClip[_local1]))) { if (fallen) { fallenhits = fallenhits + _local2.scrClip[_local1].power; var colors = {rb:75}; new Color(boss).setTransform(colors); } _local2.scrClip[_local1].isDead = true; } } else if (_local2.scrClip[_local1]._visible && (boss.anim.head.hitTest(_local2.scrClip[_local1]))) { headlife = headlife - _local2.scrClip[_local1].power; _local2.scrClip[_local1].isDead = true; var colors = {rb:75}; new Color(boss.anim.head).setTransform(colors); if (boss.anim.head._rotation != headrot) { boss.anim.head._rotation = headrot; } else { randomrot = random(3); if (randomrot == 0) { boss.anim.head._rotation = boss.anim.head._rotation - 20; } else if (randomrot == 1) { boss.anim.head._rotation = boss.anim.head._rotation + 20; } else { boss.anim.head._rotation = boss.anim.head._rotation - 10; } } } _local3++; } } function control() { var _local1 = _root; var _local2 = this; var _local3 = {rb:0}; new Color(boss.anim.head).setTransform(_local3); new Color(boss).setTransform(_local3); boss.anim.head._rotation = headrot; if (downcount == 3) { if (!boss.hasExploded) { boss.gotoAndStop("dead"); } else { boss.itemCollisionCheck(); } } else { myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; disX = myRealx - _local1.scrClip.char.myRealx; disY = myRealy - _local1.scrClip.char.myRealy; if (headlife <= 0) { if (fallen == true) { boss.gotoAndStop("fallen"); } else { boss.gotoAndStop("attack3"); if (rolling == true) { boss.anim.ball._rotation = boss.anim.ball._rotation - 10; centerX = Math.floor(xpos / _local1.tileW); centerY = Math.floor(ypos / _local1.tileH); leftTile = _local1.cMap[centerY][centerX - 1]; rightTile = _local1.cMap[centerY][centerX + 1]; if (boss.anim.hitscreen.hitTest(_local1.scrClip.char)) { if (!_local1.scrClip.char.invinsible) { _local1.scrClip.char.life = _local1.scrClip.char.life - 5; _local1.scrClip.char.justhurt = true; } } if ((((leftTile > 1) && (leftTile < 10)) && (leftTile != 5)) || (((rightTile > 1) && (rightTile < 10)) && (rightTile != 5))) { _xscale = (-_xscale); } if (_xscale == scale) { xpos = xpos - 10; } else { xpos = xpos + 10; } if ((timer + 6000) < getTimer()) { rolling = false; fallen = true; fallenTimer = getTimer(); } } } } else if (!attacking) { if (getTimer() > (waiting + 4000)) { attacknum = random(2); attacking = true; } centerX = Math.floor(xpos / _local1.tileW); centerY = Math.floor(ypos / _local1.tileH); leftTile = _local1.cMap[centerY][centerX - 1]; rightTile = _local1.cMap[centerY][centerX + 1]; if (disX > 100) { _xscale = scale; if (((leftTile <= 1) || (leftTile == 5)) || (leftTile >= 10)) { xpos = xpos - speed; } boss.gotoAndStop("walk"); } else if (disX < -200) { _xscale = (-scale); if (((rightTile <= 1) || (rightTile == 5)) || (rightTile >= 10)) { xpos = xpos + speed; } boss.gotoAndStop("walk"); } else { boss.gotoAndStop("idle"); } } else if (attacknum == 0) { boss.gotoAndStop("attack1"); if (launching) { if ((_local1.enemybulletCount + 1) > _local1.maxBullets) { _local1.enemybulletCount = 0; } if (_xscale == scale) { enemygunloc1.xpos = xpos + enemygunloc1._x; enemygunloc2.xpos = xpos + enemygunloc2._x; } else { enemygunloc1.xpos = xpos - enemygunloc1._x; enemygunloc2.xpos = xpos - enemygunloc2._x; } enemygunloc1.ypos = ypos + enemygunloc1._y; enemygunloc2.ypos = ypos + enemygunloc2._y; _local1.enemyshoot(_local2, 0, 0, enemygunloc1.xpos, enemygunloc1.ypos, "mis2"); _local1.enemybulletCount++; _local1.enemyshoot(_local2, 0, 0, enemygunloc2.xpos, enemygunloc2.ypos, "mis1"); _local1.enemybulletCount++; launching = false; } } else { boss.gotoAndStop("attack2"); if (launching) { if ((_local1.enemybulletCount + 2) > _local1.maxBullets) { _local1.enemybulletCount = 0; } if (_xscale == scale) { enemygunloc3.xpos = xpos + enemygunloc3._x; } else { enemygunloc3.xpos = xpos - enemygunloc3._x; } enemygunloc3.ypos = ypos + enemygunloc3._y; _local1.enemyshoot(_local2, -1, -1, enemygunloc3.xpos, enemygunloc3.ypos, "spark"); _local1.enemybulletCount++; _local1.enemyshoot(_local2, -1, 0, enemygunloc3.xpos, enemygunloc3.ypos, "spark"); _local1.enemybulletCount++; _local1.enemyshoot(_local2, -1, 1, enemygunloc3.xpos, enemygunloc3.ypos, "spark"); _local1.enemybulletCount++; launching = false; } } weaponCollisionCheck(); } render(); } scale = _xscale; headrot = boss.anim.head._rotation; speed = 3; attacking = false; launching = false; waiting = getTimer(); life = 100; headlife = 100; fallenhits = 0; downcount = 0;
Symbol 347 MovieClip Frame 1
function itemCollisionCheck() { var _local1 = _root; if (firstTimeCalled) { time = getTimer(); firstTimeCalled = false; } if (getTimer() < (time + 5000)) { if (item._visible && (item.hitTest(_local1.scrClip.char))) { itemSound.gotoAndPlay(2); item._visible = false; _local1.scrClip.char.life = _local1.scrClip.char.life + 5; _local1.score = _local1.score + 10; _local1.enemiesKilled++; _parent.dead = true; } } else { item._visible = false; _local1.enemiesKilled++; _parent.dead = true; } } stop(); hasExploded = false; firstTimeCalled = true;
Symbol 347 MovieClip Frame 2
stop(); _root.score = _root.score + 500;
Symbol 347 MovieClip Frame 3
stop();
Instance of Symbol 138 MovieClip "item" in Symbol 347 MovieClip Frame 3
onClipEvent (load) { gotoAndStop (5); }
Symbol 356 MovieClip Frame 1
function control() { if (hasControls == true) { if (currentXLocations[index + 1] != undefined) { _x = currentXLocations[index]; _y = currentYLocations[index]; _rotation = currentRotations[index]; index++; } else { hasControls = false; } } } hasControls = false; index = 0;
Symbol 365 MovieClip Frame 45
_parent.gotoAndStop(2);
Symbol 366 MovieClip Frame 1
stop(); isInUse = true;
Symbol 366 MovieClip Frame 2
stop(); isInUse = false;
Symbol 367 MovieClip Frame 1
function weaponCollisionCheck() { var _local1 = _root; var _local3 = 0; while (_local3 < _local1.maxBullets) { var _local2 = _local1.bulletsArray[_local3]; if (((((!morphing) && (centerX > -1)) && (centerX < (_local1.mapW + 1))) && (centerY > -1)) && (centerY < _local1.mapH)) { if (_local1.scrClip[_local2]._visible && (this.head.hitTest(_local1.scrClip[_local2]))) { life = life - _local1.scrClip[_local2].power; _local1.scrClip[_local2].isDead = true; if (life < ((segArray.length - 1) * 800)) { morphing = true; morphingTime = getTimer(); } } } _local3++; } } function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function control() { var _local1 = this; var _local3 = _root; if (hasDied) { if (!head.hasExploded) { head.gotoAndStop("dead"); } else { head.itemCollisionCheck(); } } else { head._x = head._x + (Math.sin((head._rotation * Math.PI) / 180) * speed); head._y = head._y - (Math.cos((head._rotation * Math.PI) / 180) * speed); centerX = Math.floor((xpos + head._x) / _local3.tileW); centerY = Math.floor((ypos + head._y) / _local3.tileH); if (morphing) { if ((morphingTime + 2000) < getTimer()) { _local1[segArray[segArray.length - 1]]._visible = false; segArray.pop(); _local3.score = _local3.score + 100; if (segArray.length == 0) { hasDied = true; } else { speed = speed + 2; sinRot++; haveEnoughData = false; var _local2 = 0; while (_local2 < (segArray.length - 1)) { _local1[segArray[_local2]].hasControls = false; _local2++; } currentXLocations = new Array(); currentYLocations = new Array(); currentRotations = new Array(); lasttime = getTimer(); } morphing = false; } else { head._rotation = head._rotation + 90; } } else if ((((centerX > (_local3.mapW + 3)) || (centerX < -3)) || (centerY > (_local3.mapH + 3))) || (centerY < -3)) { head._rotation = head._rotation + (90 + random(30)); } else { if (head.hitscreen.hitTest(_local3.scrClip.char)) { if (!_local3.scrClip.char.invinsible) { _local3.scrClip.char.life = _local3.scrClip.char.life - 2; _local3.scrClip.char.justhurt = true; } } if (sinCount < 20) { head._rotation = head._rotation + sinRot; } else if (sinCount < 40) { head._rotation = head._rotation - sinRot; } else { sinCount = 0; } sinCount++; } if (!haveEnoughData) { if (((lasttime + 50) + ((head._height / speed) * 12)) <= getTimer()) { haveEnoughData = true; } } if ((!_local1[segArray[0]].hasControls) && (haveEnoughData)) { var _local2 = segArray.length - 1; while (_local2 >= 0) { if (_local2 == 0) { _local1[segArray[_local2]].currentXLocations = currentXLocations; _local1[segArray[_local2]].currentYLocations = currentYLocations; _local1[segArray[_local2]].currentRotations = currentRotations; } else { _local1[segArray[_local2]].currentXLocations = _local1[segArray[_local2 - 1]].currentXLocations; _local1[segArray[_local2]].currentYLocations = _local1[segArray[_local2 - 1]].currentYLocations; _local1[segArray[_local2]].currentRotations = _local1[segArray[_local2 - 1]].currentRotations; } _local1[segArray[_local2]].hasControls = true; _local1[segArray[_local2]].index = 0; _local2--; } currentXLocations = new Array(); currentYLocations = new Array(); currentRotations = new Array(); } currentXLocations.push(head._x); currentYLocations.push(head._y); currentRotations.push(head._rotation); var _local2 = 0; while (_local2 < segArray.length) { _local1[segArray[_local2]].control(); _local2++; } if (centerX == 0) { wormhole_left._y = head._y; if (!wormhole_left.isInUse) { wormhole_left.gotoAndStop(1); } } else if ((centerX + 1) == _local3.mapW) { wormhole_right._y = head._y; if (!wormhole_right.isInUse) { wormhole_right.gotoAndStop(1); } } if ((centerY + 1) == 0) { wormhole_up._x = head._x; if (!wormhole_up.isInUse) { wormhole_up.gotoAndStop(1); } } else if ((centerY + 1) == _local3.mapH) { wormhole_down._x = head._x; if (!wormhole_down.isInUse) { wormhole_down.gotoAndStop(1); } } weaponCollisionCheck(); } render(); } segArray = new Array(); segArray.push("seg1"); segArray.push("seg2"); segArray.push("seg3"); segArray.push("seg4"); lasttime = getTimer(); haveEnoughData = false; morphing = false; morphingTime = 0; speed = 10; life = 800 * segArray.length; hasDied = false; currentXLocations = new Array(); currentYLocations = new Array(); currentRotations = new Array(); sinCount = 0; sinRot = 5; head._rotation = 0; wormhole_left._x = wormhole_left._x + ((-xpos) - _root.tileW); wormhole_right._x = wormhole_right._x + ((-xpos) + ((_root.mapW + 1) * _root.tileW)); wormhole_up._y = wormhole_up._y + (-ypos); wormhole_down._y = wormhole_down._y + ((-ypos) + ((_root.mapH - 1) * _root.tileH));
Instance of Symbol 366 MovieClip "wormhole_down" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 366 MovieClip "wormhole_up" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 366 MovieClip "wormhole_left" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 366 MovieClip "wormhole_right" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Symbol 376 MovieClip Frame 30
_root.scrClip.enemy0.enemy.launching = true;
Symbol 376 MovieClip Frame 90
_parent.gotoAndStop(2);
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 2
stop();
Instance of Symbol 377 MovieClip "hand" in Symbol 378 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Symbol 380 MovieClip Frame 50
_parent._parent._parent.readytoMove = true; _parent.gotoAndStop("reappear");
Symbol 381 MovieClip Frame 50
_parent._parent._parent.reinit(); _parent.gotoAndStop("idle");
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 2
stop();
Symbol 382 MovieClip Frame 3
stop();
Symbol 390 MovieClip Frame 80
gotoAndPlay (1);
Symbol 401 MovieClip Frame 60
stop(); _parent._parent.phase = "two"; _parent._parent.reinit2(); _parent.gotoAndStop("phase2");
Symbol 402 MovieClip Frame 60
gotoAndPlay (1);
Symbol 403 MovieClip Frame 60
gotoAndPlay (1);
Symbol 413 MovieClip Frame 1
stop();
Symbol 413 MovieClip Frame 2
stop();
Symbol 413 MovieClip Frame 3
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 2
stop();
Symbol 420 MovieClip Frame 3
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 2
stop();
Symbol 427 MovieClip Frame 49
_parent._parent.phase = "three"; _parent._parent.reinit3(); _parent.gotoAndStop("phase3");
Symbol 428 MovieClip Frame 40
gotoAndPlay (1);
Symbol 429 MovieClip Frame 16
stop();
Instance of Symbol 413 MovieClip "arm1" in Symbol 430 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("itemframe"); }
Instance of Symbol 413 MovieClip "arm2" in Symbol 430 MovieClip Frame 1
onClipEvent (load) { gotoAndStop ("itemframe"); }
Instance of Symbol 424 MovieClip "body" in Symbol 430 MovieClip Frame 1
onClipEvent (load) { eye.gotoAndStop("itemframe"); }
Symbol 430 MovieClip Frame 150
_root.score = _root.score + 500; _root.enemiesKilled++;
Symbol 431 MovieClip Frame 1
stop();
Symbol 431 MovieClip Frame 2
stop();
Symbol 431 MovieClip Frame 3
stop();
Symbol 431 MovieClip Frame 4
stop();
Symbol 431 MovieClip Frame 5
stop();
Symbol 431 MovieClip Frame 6
stop();
Symbol 432 MovieClip Frame 1
function render() { _parent._y = Math.round(ypos); _parent._x = Math.round(xpos); } function reinit() { doneMoving = false; go = false; timer = getTimer(); hasShot = false; shootTime = (timer + 2000) + random(500); } function reinit2() { newangle = newangle + (180 + random(30)); speed = 8; xgood = (ygood = false); } function reinit3() { hand1life = (hand2life = (eyelife = 500)); hand1IsDead = (hand2IsDead = (eyeIsDead = false)); timer = getTimer(); shootTime1 = (timer + 500) + random(500); launching1 = (launching2 = (launching3 = false)); shootTime2 = (timer + 3000) + random(500); shootTime3 = (timer + 4000) + random(500); startRot = 0; } function weaponCollisionCheck() { var _local2 = _root; var _local3 = 0; while (_local3 < _local2.maxBullets) { var _local1 = _local2.bulletsArray[_local3]; if (_local2.scrClip[_local1]._visible && (this.hitTest(_local2.scrClip[_local1]))) { secondlife = secondlife - _local2.scrClip[_local1].power; var colors = {rb:75}; new Color(boss).setTransform(colors); _local2.scrClip[_local1].isDead = true; } _local3++; } } function weaponCollisionCheck2() { var _local2 = _root; var _local3 = 0; while (_local3 < _local2.maxBullets) { var _local1 = _local2.bulletsArray[_local3]; if (_local2.scrClip[_local1]._visible) { if ((!hand1IsDead) && (this.boss.phase3.arm1.hand.hitTest(_local2.scrClip[_local1]))) { hand1life = hand1life - _local2.scrClip[_local1].power; var colors = {rb:75}; new Color(boss.phase3.arm1.hand).setTransform(colors); _local2.scrClip[_local1].isDead = true; } if ((!hand2IsDead) && (this.boss.phase3.arm2.hand.hitTest(_local2.scrClip[_local1]))) { hand2life = hand2life - _local2.scrClip[_local1].power; var colors = {rb:75}; new Color(boss.phase3.arm2.hand).setTransform(colors); _local2.scrClip[_local1].isDead = true; } if ((!eyeIsDead) && (this.boss.phase3.body.eye.hitTest(_local2.scrClip[_local1]))) { eyelife = eyelife - _local2.scrClip[_local1].power; var colors = {rb:75}; new Color(boss.phase3.body.eye).setTransform(colors); _local2.scrClip[_local1].isDead = true; } } _local3++; } } function ownWeaponCollisionCheck() { var _local2 = _root; var _local3 = 0; while (_local3 < _local2.maxBullets) { var _local1 = _local2.enemybulletsArray[_local3]; if ((_local2.scrClip[_local1]._visible && (!_local2.scrClip[_local1].isDead)) && (boss.phase1.hitscreen.hitTest(_local2.scrClip[_local1]))) { if (_local2.scrClip[_local1].isReversed) { _local2.scrClip[_local1].isDead = true; var colors = {rb:75}; new Color(boss).setTransform(colors); hitcount++; rad = rad + 10; } } _local3++; } } function control() { var _local1 = _root; var _local2 = this; if (hasDied) { if (!hasExploded) { gotoAndStop ("dead"); } else { itemCollisionCheck(); } } else if (phase == "one") { var _local3 = {rb:0}; new Color(boss).setTransform(_local3); var angle = (getTimer() * speedScale); boss._x = cx + (Math.sin(-angle) * rad); boss._y = cy + (Math.cos(-angle) * rad); if (hitcount > 2) { _local1.score = _local1.score + 500; phase = "transition1"; } else { if (hasShot) { if (go) { if (!doneMoving) { if (readytoMove) { randomX = random(_local1.mapW - 3); if (randomX < 3) { randomX = randomX + 3; } randomY = random(_local1.mapH - 3); if (randomY < 4) { randomY = randomY + 4; } xpos = randomX * _local1.tileW; ypos = randomY * _local1.tileH; readytoMove = false; } } } else if ((timer + 2000) < getTimer()) { boss.phase1.gotoAndStop("disappear"); go = true; } } else if (shootTime < getTimer()) { boss.phase1.animations.full.hand.gotoAndStop(1); if (launching) { if (_local1.enemybulletCount >= _local1.maxBullets) { _local1.enemybulletCount = 0; } enemygunloc_x = xpos + enemygunloc._x; enemygunloc_y = ypos + enemygunloc._y; _local1.enemyshoot(_local2, -1, -1, enemygunloc_x, enemygunloc_y, "wizball"); _local1.enemybulletCount++; launching = false; timer = getTimer(); hasShot = true; } } ownWeaponCollisionCheck(); } } else if (phase == "two") { if (secondlife < 0) { var _local3 = {rb:0}; new Color(boss).setTransform(_local3); _local1.score = _local1.score + 500; phase = "transition2"; } else { var _local3 = {rb:0}; new Color(boss).setTransform(_local3); weaponCollisionCheck(); xdir = Math.sin((newangle * Math.PI) / 180); ydir = Math.cos((newangle * Math.PI) / 180); xpos = xpos + (xdir * speed); ypos = ypos - (ydir * speed); centerX = Math.floor(xpos / _local1.tileW); centerY = Math.floor(ypos / _local1.tileH); upTile = _local1.cMap[centerY - 3][centerX]; downTile = _local1.cMap[centerY + 2][centerX]; rightTile = _local1.cMap[centerY - 2][centerX + 1]; leftTile = _local1.cMap[centerY - 2][centerX - 1]; if (((((upTile > 1) && (upTile < 10)) && (upTile != 5)) && (ydir > 0)) || ((((downTile > 1) && (downTile < 10)) && (downTile != 5)) && (ydir <= 0))) { reinit2(); } if (((((leftTile > 1) && (leftTile < 10)) && (leftTile != 5)) && (xdir < 0)) || ((((rightTile > 1) && (rightTile < 10)) && (rightTile != 5)) && (xdir >= 0))) { reinit2(); } if (launching) { if ((_local1.enemybulletCount + 1) > _local1.maxBullets) { _local1.enemybulletCount = 0; } enemygunloc_x = xpos + enemygunloc._x; enemygunloc_y = ypos + enemygunloc._y; enemygunloc1_x = xpos + enemygunloc2._x; enemygunloc1_y = ypos + enemygunloc2._y; _local1.enemyshoot(_local2, -1, -1, enemygunloc_x, enemygunloc_y, "bomb"); _local1.enemybulletCount++; _local1.enemyshoot(_local2, -1, 1, enemygunloc1_x, enemygunloc1_y, "bomb"); _local1.enemybulletCount++; timer = getTimer(); shootTime = (timer + 500) + random(500); launching = false; } else if (shootTime < getTimer()) { launching = true; } } } else if (phase == "three") { if ((hand1IsDead && (hand2IsDead)) && (eyeIsDead)) { boss.gotoAndStop("die"); } else { var _local3 = {rb:0}; new Color(boss.phase3.arm1.hand).setTransform(_local3); new Color(boss.phase3.arm2.hand).setTransform(_local3); new Color(boss.phase3.body.eye).setTransform(_local3); weaponCollisionCheck2(); if (!hand1IsDead) { if (hand1life < 0) { boss.phase3.arm1.gotoAndStop(2); _local1.score = _local1.score + 100; hand1IsDead = true; } if (launching1) { if ((_local1.enemybulletCount + 1) > _local1.maxBullets) { _local1.enemybulletCount = 0; } enemygunloc_x = xpos + enemygunloc3._x; enemygunloc_y = ypos + enemygunloc3._y; _local1.enemyshoot(_local2, 0, 0, enemygunloc_x, enemygunloc_y, "star"); _local1.enemybulletCount++; timer = getTimer(); shootTime1 = (timer + 3000) + random(500); launching1 = false; } else if (shootTime1 < getTimer()) { launching1 = true; } } if (!hand2IsDead) { if (hand2life < 0) { boss.phase3.arm2.gotoAndStop(2); _local1.score = _local1.score + 100; hand2IsDead = true; } if (launching2) { if ((_local1.enemybulletCount + 1) > _local1.maxBullets) { _local1.enemybulletCount = 0; } enemygunloc_x = xpos + enemygunloc4._x; enemygunloc_y = ypos + enemygunloc4._y; _local1.enemyshoot(_local2, 0, 0, enemygunloc_x, enemygunloc_y, "star"); _local1.enemybulletCount++; timer = getTimer(); shootTime2 = (timer + 3000) + random(500); launching2 = false; } else if (shootTime2 < getTimer()) { launching2 = true; } } if (!eyeIsDead) { if (eyelife < 0) { boss.phase3.body.eye.gotoAndStop(2); boss.phase3.body.laser.gotoAndStop(1); _local1.score = _local1.score + 100; eyeIsDead = true; } if (launching3) { if (boss.phase3.body.laser.hitTest(_local1.scrClip.char)) { if (!_local1.scrClip.char.invinsible) { _local1.scrClip.char.life = _local1.scrClip.char.life - 2; _local1.scrClip.char.justhurt = true; } } lasercount++; boss.phase3.body.laser.gotoAndStop(2); boss.phase3.body.laser._rotation = boss.phase3.body.laser._rotation + 3; if (lasercount > 30) { timer = getTimer(); shootTime3 = (timer + 3000) + random(500); launching3 = false; } } else { boss.phase3.body.laser.gotoAndStop(1); laserx = (xpos + _local1.xpos) + 20; lasery = (ypos + _local1.ypos) - 200; disX = laserx - _local1.scrClip.char.myRealx; disY = lasery - _local1.scrClip.char.myRealy; if (disY <= 0) { boss.phase3.body.laser._rotation = ((-Math.atan(disX / disY)) * 180) / Math.PI; } else { boss.phase3.body.laser._rotation = 180 - ((Math.atan(disX / disY) * 180) / Math.PI); } if (shootTime3 < getTimer()) { startRot = boss.phase3.body.laser._rotation; lasercount = 0; launching3 = true; } } } else { boss.phase3.body.laser.gotoAndStop(1); } } } else if (phase == "transition1") { if (Math.round(boss._x) < -60) { boss._x++; } else if (Math.round(boss._x) > -60) { boss._x--; } else { xgood = true; } if (Math.round(boss._y) < -208) { boss._y++; } else if (Math.round(boss._y) > -208) { boss._y--; } else { ygood = true; } centerX = Math.floor(xpos / _local1.tileW); centerY = Math.floor(ypos / _local1.tileH); if (centerY < (_local1.mapH - 3)) { ypos++; } else if (xgood && (ygood)) { myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; disX = myRealx - _local1.scrClip.char.myRealx; disY = myRealy - _local1.scrClip.char.myRealy; if ((Math.abs(disX) < 400) && (Math.abs(disY) < 200)) { boss.gotoAndStop("transition1"); } } } else if (phase == "transition2") { centerX = Math.floor(xpos / _local1.tileW); centerY = Math.floor(ypos / _local1.tileH); if ((centerY < (_local1.mapH - 3)) || (centerY > (_local1.mapH - 3))) { if (centerY < (_local1.mapH - 3)) { ypos++; } else { ypos--; } } else { ygood = true; } if ((centerX < (_local1.mapW / 2)) || (centerX > (_local1.mapW / 2))) { if (centerX < (_local1.mapW / 2)) { xpos = xpos + 2; } else { xpos = xpos - 2; } } else { xgood = true; } if (centerY < (_local1.mapH - 3)) { ypos++; } else { ygood = true; } if (xgood && (ygood)) { myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; disX = myRealx - _local1.scrClip.char.myRealx; disY = myRealy - _local1.scrClip.char.myRealy; if ((Math.abs(disX) < 400) && (Math.abs(disY) < 200)) { boss.gotoAndStop("transition2"); } } } render(); } hasDied = false; hasShot = false; doneMoving = false; go = false; timer = getTimer(); doneMoving = false; readytoMove = false; shootTime = timer + 2000; hitcount = 0; secondlife = 2000; cx = 15; cy = -180; rad = 75; speed = 2; speedScale = 0.00628318530717959 / speed; newangle = 180; phase = "one";
Symbol 433 MovieClip [tile] Frame 1
stop();
Symbol 433 MovieClip [tile] Frame 2
stop();
Symbol 433 MovieClip [tile] Frame 3
stop();
Symbol 433 MovieClip [tile] Frame 4
stop();
Symbol 433 MovieClip [tile] Frame 5
stop();
Symbol 433 MovieClip [tile] Frame 6
stop();
Instance of Symbol 60 MovieClip in Symbol 433 MovieClip [tile] Frame 6
onClipEvent (load) { if (_root.level <= 5) { gotoAndStop (1); } else if (_root.level <= 10) { gotoAndStop (2); } else if (_root.level <= 15) { gotoAndStop (3); } else if (_root.level <= 20) { gotoAndStop (4); } }
Symbol 433 MovieClip [tile] Frame 7
stop();
Symbol 433 MovieClip [tile] Frame 8
stop();
Symbol 433 MovieClip [tile] Frame 9
stop();
Symbol 433 MovieClip [tile] Frame 10
stop();
Instance of Symbol 73 MovieClip in Symbol 433 MovieClip [tile] Frame 10
onClipEvent (load) { if (_root.level <= 10) { gotoAndStop (1); } else if (_root.level <= 15) { gotoAndStop (2); } else if (_root.level <= 20) { gotoAndStop (3); } }
Symbol 433 MovieClip [tile] Frame 11
stop();
Symbol 433 MovieClip [tile] Frame 12
stop();
Symbol 433 MovieClip [tile] Frame 13
stop();
Symbol 433 MovieClip [tile] Frame 16
stop();
Symbol 433 MovieClip [tile] Frame 17
stop();
Symbol 433 MovieClip [tile] Frame 20
stop();
Symbol 433 MovieClip [tile] Frame 21
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 21
onClipEvent (load) { gotoAndStop (2); }
Symbol 433 MovieClip [tile] Frame 22
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 22
onClipEvent (load) { gotoAndStop (3); }
Symbol 433 MovieClip [tile] Frame 23
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 23
onClipEvent (load) { gotoAndStop (4); }
Symbol 433 MovieClip [tile] Frame 24
stop();
Symbol 433 MovieClip [tile] Frame 25
stop();
Symbol 433 MovieClip [tile] Frame 26
stop();
Symbol 433 MovieClip [tile] Frame 27
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 27
onClipEvent (load) { gotoAndStop (7); }
Symbol 433 MovieClip [tile] Frame 28
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 28
onClipEvent (load) { gotoAndStop (9); }
Symbol 433 MovieClip [tile] Frame 29
stop();
Symbol 433 MovieClip [tile] Frame 30
stop();
Symbol 433 MovieClip [tile] Frame 31
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 31
onClipEvent (load) { gotoAndStop (5); }
Symbol 433 MovieClip [tile] Frame 32
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 32
onClipEvent (load) { gotoAndStop (6); }
Symbol 433 MovieClip [tile] Frame 33
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 33
onClipEvent (load) { gotoAndStop (8); }
Symbol 433 MovieClip [tile] Frame 34
stop();
Instance of Symbol 240 MovieClip "enemy" in Symbol 433 MovieClip [tile] Frame 34
onClipEvent (load) { gotoAndStop (10); }
Symbol 439 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 2
gotoAndStop (1);
Symbol 447 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 2
stop(); _root.score = _root.score + 50;
Symbol 447 MovieClip Frame 3
stop(); _parent._visible = false; _parent.isDead = false;
Symbol 450 MovieClip Frame 1
stop();
Symbol 450 MovieClip Frame 2
stop(); _root.score = _root.score + 50;
Symbol 450 MovieClip Frame 3
stop(); _parent._visible = false; _parent.isDead = false;
Symbol 469 MovieClip Frame 5
stop();
Symbol 473 MovieClip Frame 10
stop();
Symbol 474 MovieClip Frame 5
_parent.gotoAndStop("down");
Symbol 475 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 2
stop();
Symbol 475 MovieClip Frame 3
stop();
Symbol 475 MovieClip Frame 4
stop();
Symbol 484 MovieClip Frame 14
gotoAndPlay (3);
Symbol 486 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 2
gotoAndStop (1);
Symbol 490 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 2
gotoAndStop (1);
Symbol 493 MovieClip Frame 1
stop();
Symbol 493 MovieClip Frame 2
stop();
Symbol 493 MovieClip Frame 3
stop(); _parent.reinit(); _parent._visible = false;
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
gotoAndStop (1);
Symbol 497 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 2
stop();
Symbol 497 MovieClip Frame 3
stop(); _parent.reinit(); _parent._visible = false;
Symbol 500 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 2
stop();
Symbol 500 MovieClip Frame 3
stop(); _parent.reinit(); _parent._visible = false;
Symbol 503 MovieClip [enemybullet] Frame 1
function weaponCollisionCheck() { var _local2 = _root; var _local3; while (_local3 < _local2.maxBullets) { var _local1 = _local2.bulletsArray[_local3]; if (_local2.scrClip[_local1]._visible && (this.hitTest(_local2.scrClip[_local1]))) { life = life - _local2.scrClip[_local1].power; _local2.scrClip[_local1].isDead = true; } _local3++; } } function render() { _y = Math.round(ypos); _x = Math.round(xpos); } function control() { if (isDead) { _visible = false; isDead = false; } myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { _xscale = realXScale; _yscale = realYScale; ammoSound6.gotoAndPlay(2); justFired = false; } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } this.render(); } stop(); realYScale = _yscale; realXScale = _xscale; speed = 15; justFired = false; isDead = false; power = 5; life = 100;
Symbol 503 MovieClip [enemybullet] Frame 2
function control() { var _local1 = _root; if ((life <= 0) || (isDead)) { mis.gotoAndStop("dead"); } else { myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; Ax = _local1.scrClip.char.myRealx; Ay = _local1.scrClip.char.myRealy; Bx = myRealx; By = myRealy; A = Math.abs(Ax - Bx); B = Math.abs(Ay - By); Dir = Math.atan2(B, A); Dir = (Dir * 180) / Math.PI; if (Ay > By) { if (Ax < Bx) { Dir = (-Dir) + 270; } if (Ax > Bx) { Dir = Dir + 90; } } if (Ay < By) { if (Ax < Bx) { Dir = Dir + 270; } if (Ax > Bx) { Dir = (-Dir) + 90; } } ComX = Math.sin((_rotation * Math.PI) / 180) * speed; ComY = Math.cos((_rotation * Math.PI) / 180) * speed; xpos = xpos + ComX; ypos = ypos - ComY; Diff = Math.abs(Dir - _rotation); if (Ax < Bx) { Dir = Dir - 360; Diff = Math.abs(Dir - _rotation); if (Diff > Sens) { if (_rotation > Dir) { _rotation = ((Rot = Rot - Sens)); } else if (_rotation < Dir) { _rotation = ((Rot = Rot + Sens)); } } } if (Ax > Bx) { if (Diff > Sens) { if (_rotation > Dir) { _rotation = ((Rot = Rot - Sens)); } else if (_rotation < Dir) { _rotation = ((Rot = Rot + Sens)); } } } weaponCollisionCheck(); } render(); } speed = 7; life = 8; justFired = false; isDead = false; power = 10; Sens = 10;
Symbol 503 MovieClip [enemybullet] Frame 3
function control() { var _local1 = _root; if ((life <= 0) || (isDead)) { mis.gotoAndStop("dead"); } else { myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; Ax = _local1.scrClip.char.myRealx; Ay = _local1.scrClip.char.myRealy; Bx = myRealx; By = myRealy; A = Math.abs(Ax - Bx); B = Math.abs(Ay - By); Dir = Math.atan2(B, A); Dir = (Dir * 180) / Math.PI; if (Ay > By) { if (Ax < Bx) { Dir = (-Dir) + 270; } if (Ax > Bx) { Dir = Dir + 90; } } if (Ay < By) { if (Ax < Bx) { Dir = Dir + 270; } if (Ax > Bx) { Dir = (-Dir) + 90; } } ComX = Math.sin((_rotation * Math.PI) / 180) * speed; ComY = Math.cos((_rotation * Math.PI) / 180) * speed; xpos = xpos + ComX; ypos = ypos - ComY; Diff = Math.abs(Dir - _rotation); if (Ax < Bx) { Dir = Dir - 360; Diff = Math.abs(Dir - _rotation); if (Diff > Sens) { if (_rotation > Dir) { _rotation = ((Rot = Rot - Sens)); } else if (_rotation < Dir) { _rotation = ((Rot = Rot + Sens)); } } } if (Ax > Bx) { if (Diff > Sens) { if (_rotation > Dir) { _rotation = ((Rot = Rot - Sens)); } else if (_rotation < Dir) { _rotation = ((Rot = Rot + Sens)); } } } weaponCollisionCheck(); } render(); } speed = 7; life = 8; justFired = false; isDead = false; power = 10; Sens = 10;
Symbol 503 MovieClip [enemybullet] Frame 4
function control() { myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if ((myRealy > 400) || (isDead)) { _visible = false; isDead = false; } if (justFired) { if (diry < 0) { yspeed = -15; } else { yspeed = 15; } justFired = false; } xpos = xpos + (speed * dirx); ypos = ypos + yspeed; yspeed++; this.render(); } speed = 10; isDead = false; power = 5; life = 100;
Symbol 503 MovieClip [enemybullet] Frame 5
function control() { myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { vinesound.gotoAndPlay(2); justFired = false; } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; isDead = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } this.render(); } stop(); speed = 15; justFired = false; isDead = false; power = 5; life = 100;
Symbol 503 MovieClip [enemybullet] Frame 6
function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if ((((myRealx > 900) || (myRealx < -300)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; isDead = false; } else { xpos = xpos + (speed * dirx); ypos = ypos + yspeed; yspeed++; centerX = Math.floor(xpos / _local1.tileW); centerY = Math.floor(ypos / _local1.tileH); downTile = _local1.cMap[centerY + 1][centerX]; if (yspeed >= 0) { if ((downTile > 1) && (downTile < 11)) { if (beenJumping == true) { blob.gotoAndStop("landing"); jumpTimer = getTimer(); beenJumping = false; } if ((jumpTimer + 1000) <= getTimer()) { yspeed = -15; speed = 10; beenJumping = true; } else { speed = 0; yspeed = 0; } } else { blob.gotoAndStop("falling"); } } else { blob.gotoAndStop("jumping"); } } this.render(); } stop(); speed = 3; justFired = false; isDead = false; power = 5; beenJumping = true; life = 100;
Symbol 503 MovieClip [enemybullet] Frame 7
function control(dir) { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { _xscale = realXScale; _yscale = realYScale; _visible = true; _alpha = 100; power = 5; ammoSound4.gotoAndPlay(2); justFired = false; } if (_alpha > 20) { _alpha = (_alpha - 5); } else { isDead = true; } if (isDead) { power = 0; _alpha = (_alpha - 5); if (_alpha < 0) { _visible = false; _alpha = 100; isDead = false; power = 5; _xscale = realXScale; _yscale = realYScale; } } if (dirx == -1) { _local1._rotation = 180; } if (dirx == 1) { _local1._rotation = 0; } if (diry == -1) { _local1._rotation = 270; } if (diry == 1) { _local1._rotation = 90; } if ((dirx == -1) and (diry == -1)) { _local1._rotation = 225; } if ((dirx == 1) and (diry == -1)) { _local1._rotation = 315; } if ((dirx == -1) and (diry == 1)) { _local1._rotation = 135; } if ((dirx == 1) and (diry == 1)) { _local1._rotation = 45; } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { isDead = true; _xscale = realXScale; _yscale = realYScale; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); if (((xpos % 6) <= 2) || ((ypos % 3) <= 2)) { _xscale = (_xscale + 25); _yscale = (_yscale + 25); } } _local1.render(); } stop(); speed = 7; power = 5; justFired = false; isDead = false; stop();
Symbol 503 MovieClip [enemybullet] Frame 8
function control() { myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (((ypos > startY) && (yspeed > 0)) || (isDead)) { _rotation = 0; _visible = false; isDead = false; } if (justFired) { fireballsound.gotoAndPlay(2); yspeed = -10 - random(10); startY = ypos; justFired = false; } _rotation = (_rotation + 45); ypos = ypos + yspeed; yspeed++; this.render(); } isDead = false; power = 5; life = 100;
Symbol 503 MovieClip [enemybullet] Frame 9
function reinit() { isDead = false; power = 5; isReversed = false; life = 100; count = 0; _rotation = 0; } function weaponCollisionCheck() { var _local2 = _root; var _local3; while (_local3 < _local2.maxBullets) { var _local1 = _local2.bulletsArray[_local3]; if (_local2.scrClip[_local1]._visible && (this.hitTest(_local2.scrClip[_local1]))) { if (!isReversed) { count++; if (count > 20) { isReversed = true; life = 0; count = 0; } } xspeed = xspeed + (0.5 * _local2.scrClip[_local1].dirx); yspeed = yspeed + (0.5 * _local2.scrClip[_local1].diry); _local2.scrClip[_local1].isDead = true; } _local3++; } } function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; if ((((myRealx > 1000) || (myRealx < -400)) || (myRealy > 1000)) || (myRealy < -400)) { _visible = false; isDead = false; } else if (isDead) { life = 0; ball.gotoAndStop("dead"); } else { if (justFired) { wizsound.gotoAndPlay(2); charX = _local1.scrClip.char.myRealx; charY = _local1.scrClip.char.myRealy; disX = myRealX - charX; disY = myRealY - charY; if (math.abs(disX) < 100) { xspeed = 0; } else if (disX < 0) { xspeed = 3; } else { xspeed = -3; } if (Math.abs(disY) < 100) { yspeed = 0; } else if (disY < 0) { yspeed = 3; } else { yspeed = -3; } justFired = false; } xpos = xpos + xspeed; ypos = ypos + yspeed; if (xspeed <= 0) { _rotation = (_rotation - 3); } else { _rotation = (_rotation + 3); } weaponCollisionCheck(); this.render(); } }
Symbol 503 MovieClip [enemybullet] Frame 10
function reinit() { var _local1 = _root; _rotation = 0; bomb.gotoAndStop("norm"); life = 40; speed = 0; cMap = _local1.cMap; tileW = _local1.tileW; tileH = _local1.tileH; isDead = false; } function control() { var _local1 = _root; myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; centerX = Math.floor(xpos / _local1.tileW); centerY = Math.floor(ypos / _local1.tileH); tile = _local1.cMap[centerY + 1][centerX]; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy < -200)) || (myRealy > 600)) { _visible = false; } else if (isDead || ((tile > 1) && (tile < 11))) { life = 0; bomb.gotoAndStop("dead"); } else { _visible = true; if (justFired) { if (diry < 0) { yspeed = -15; } else { yspeed = 15; } justFired = false; } xpos = xpos + (speed * dirx); ypos = ypos + yspeed; yspeed++; } render(); } stop(); reinit();
Symbol 503 MovieClip [enemybullet] Frame 11
function reinit() { _rotation = 0; angle = 0; speed = 12; life = 4; justFired = false; isDead = false; power = 5; Sens = 10; } function control() { var _local1 = _root; if ((life <= 0) || (isDead)) { mis.gotoAndStop("dead"); } else { myRealx = xpos + _local1.xpos; myRealy = ypos + _local1.ypos; Ax = _local1.scrClip.char.myRealx; Ay = _local1.scrClip.char.myRealy; Bx = myRealx; By = myRealy; A = Math.abs(Ax - Bx); B = Math.abs(Ay - By); Dir = Math.atan2(B, A); Dir = (Dir * 180) / Math.PI; if (Ay > By) { if (Ax < Bx) { Dir = (-Dir) + 270; } if (Ax > Bx) { Dir = Dir + 90; } } if (Ay < By) { if (Ax < Bx) { Dir = Dir + 270; } if (Ax > Bx) { Dir = (-Dir) + 90; } } ComX = Math.sin((angle * Math.PI) / 180) * speed; ComY = Math.cos((angle * Math.PI) / 180) * speed; xpos = xpos + ComX; ypos = ypos - ComY; Diff = Math.abs(Dir - angle); if (Ax < Bx) { Dir = Dir - 360; Diff = Math.abs(Dir - angle); if (Diff > Sens) { if (angle > Dir) { angle = (Rot = Rot - Sens); } else if (angle < Dir) { angle = (Rot = Rot + Sens); } } } if (Ax > Bx) { if (Diff > Sens) { if (angle > Dir) { angle = (Rot = Rot - Sens); } else if (angle < Dir) { angle = (Rot = Rot + Sens); } } } if (angle < 0) { _rotation = (_rotation - 20); } else { _rotation = (_rotation + 20); } weaponCollisionCheck(); } render(); } reinit();
Symbol 503 MovieClip [enemybullet] Frame 12
function control() { if (isDead) { _visible = false; isDead = false; } myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { _xscale = realXScale; _yscale = realYScale; ammoSound6.gotoAndPlay(2); justFired = false; } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } _rotation = (_rotation + 3); this.render(); } stop(); realYScale = _yscale; realXScale = _xscale; speed = 15; justFired = false; isDead = false; power = 2; life = 100;
Symbol 510 MovieClip [ammoSound2] Frame 1
stop();
Symbol 510 MovieClip [ammoSound2] Frame 2
gotoAndStop (1);
Symbol 513 MovieClip Frame 4
stop();
Symbol 515 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 2
gotoAndStop (1);
Symbol 518 MovieClip [ammo3] Frame 3
stop();
Symbol 529 MovieClip [ammoSound3] Frame 1
stop();
Symbol 529 MovieClip [ammoSound3] Frame 4
gotoAndStop (1);
Symbol 541 MovieClip Frame 11
_parent._visible = false; stop();
Symbol 550 MovieClip Frame 15
_parent._visible = false; stop();
Symbol 557 MovieClip Frame 13
_parent._visible = false; stop();
Symbol 558 MovieClip [bullet] Frame 1
function render() { _y = Math.round(ypos); _x = Math.round(xpos); } function control(dir) { myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { ammoSound1.gotoAndPlay(2); justFired = false; } if (isDead) { isDead = false; gotoAndStop (11); } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } this.render(); } stop(); speed = 25; power = 2; justFired = false; isDead = false; _root.scrClip.char.shootSpeed = 100; dirx = _root.scrClip.char.dirx; diry = _root.scrClip.char.diry; realYScale = ammo1._yscale; realXScale = ammo1._xscale; tileW = _root.tileW; tileH = _root.tileH;
Symbol 558 MovieClip [bullet] Frame 2
function control(dir) { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { _visible = true; _alpha = 100; power = 2; ammoSound4.gotoAndPlay(2); justFired = false; } if (_alpha > 20) { _alpha = (_alpha - 5); } else { isDead = true; } if (isDead) { power = 0; _alpha = (_alpha - 5); if (_alpha < 0) { _visible = false; _alpha = 100; isDead = false; power = 2; } } if (dirx == -1) { _local1._rotation = 180; } if (dirx == 1) { _local1._rotation = 0; } if (diry == -1) { _local1._rotation = 270; } if (diry == 1) { _local1._rotation = 90; } if ((dirx == -1) and (diry == -1)) { _local1._rotation = 225; } if ((dirx == 1) and (diry == -1)) { _local1._rotation = 315; } if ((dirx == -1) and (diry == 1)) { _local1._rotation = 135; } if ((dirx == 1) and (diry == 1)) { _local1._rotation = 45; } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { isDead = true; _local1._xscale = realXScale; _local1._yscale = realYScale; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); if (((xpos % 6) <= 2) || ((ypos % 3) <= 2)) { _xscale = (_xscale + 25); _yscale = (_yscale + 25); } } _local1.render(); } stop(); speed = 7; power = 2; justFired = false; isDead = false; _root.scrClip.char.shootSpeed = 35; stop();
Symbol 558 MovieClip [bullet] Frame 3
function control(dir) { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { _local1._visible = true; ammoSound5.gotoAndPlay(2); justFired = false; } if (isDead) { _xscale = realXScale; _yscale = realYScale; gotoAndStop (13); isDead = false; } if (dirx == -1) { _local1._rotation = 180; } if (dirx == 1) { _local1._rotation = 0; } if (diry == -1) { _local1._rotation = 270; } if (diry == 1) { _local1._rotation = 90; } if ((dirx == -1) and (diry == -1)) { _local1._rotation = 225; } if ((dirx == 1) and (diry == -1)) { _local1._rotation = 315; } if ((dirx == -1) and (diry == 1)) { _local1._rotation = 135; } if ((dirx == 1) and (diry == 1)) { _local1._rotation = 45; } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; _local1._xscale = realXScale; _local1._yscale = realYScale; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); if (((xpos % 3) <= 2) || ((ypos % 3) <= 2)) { _local1._xscale = _local1._xscale + 35; _local1._yscale = _local1._yscale + 35; } } _local1.render(); } stop(); speed = 10; power = 3; justFired = false; isDead = false; _root.scrClip.char.shootSpeed = 50; charXpos = _root.scrClip.char.xpos; charYpos = _root.scrClip.char.ypos; stop();
Symbol 558 MovieClip [bullet] Frame 4
function control(dir) { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { _local1._visible = true; ammoSound2.gotoAndPlay(2); justFired = false; } if (isDead) { gotoAndStop (14); isDead = false; } if (dirx == -1) { _local1._rotation = 180; } if (dirx == 1) { _local1._rotation = 0; } if (diry == -1) { _local1._rotation = 270; } if (diry == 1) { _local1._rotation = 90; } if ((dirx == -1) and (diry == -1)) { _local1._rotation = 225; } if ((dirx == 1) and (diry == -1)) { _local1._rotation = 315; } if ((dirx == -1) and (diry == 1)) { _local1._rotation = 135; } if ((dirx == 1) and (diry == 1)) { _local1._rotation = 45; } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { angle = degrees * (Math.PI/180); degrees = degrees + 30; ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); xposition = radius * Math.sin(angle); yposition = radius * Math.cos(angle); spiral._x = xposition + spiralcenter._x; spiral._y = yposition + spiralcenter._y; } _local1.render(); } stop(); speed = 20; radius = 20; degrees = 60; power = 5; justFired = false; isDead = false; _root.scrClip.char.shootSpeed = 75; stop();
Symbol 558 MovieClip [bullet] Frame 5
function control(dir) { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; if (justFired) { _local1._visible = true; ammoSound3.gotoAndPlay(2); justFired = false; } if (isDead) { _local1._rotation = 0; isDead = false; gotoAndStop (13); } if (dirx == -1) { _local1._rotation = 180; } if (dirx == 1) { _local1._rotation = 0; } if (diry == -1) { _local1._rotation = 270; } if (diry == 1) { _local1._rotation = 90; } if ((dirx == -1) and (diry == -1)) { _local1._rotation = 225; } if ((dirx == 1) and (diry == -1)) { _local1._rotation = 315; } if ((dirx == -1) and (diry == 1)) { _local1._rotation = 135; } if ((dirx == 1) and (diry == 1)) { _local1._rotation = 45; } if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } _local1.render(); } stop(); speed = 20; power = 4; justFired = false; isDead = false; stop();
Symbol 558 MovieClip [bullet] Frame 11
function render() { _y = Math.round(ypos); _x = Math.round(xpos); } function control(dir) { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; _local1._xscale = realXScale; _local1._yscale = realYScale; _local1._rotation = 0; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } _local1.render(); } stop(); speed = 0; power = 0; dirx = 0; diry = 0; tileW = _root.tileW; tileH = _root.tileH;
Symbol 558 MovieClip [bullet] Frame 12
function render() { _y = Math.round(ypos); _x = Math.round(xpos); } function control(dir) { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; _local1._xscale = realXScale; _local1._yscale = realYScale; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } _local1.render(); } stop(); speed = 0; power = 0; dirx = 0; diry = 0; tileW = _root.tileW; tileH = _root.tileH;
Symbol 558 MovieClip [bullet] Frame 13
function render() { _y = Math.round(ypos); _x = Math.round(xpos); } function control() { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; _local1._xscale = realXScale; _local1._yscale = realYScale; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } _local1.render(); } stop(); speed = 0; power = 0; dirx = 0; diry = 0; tileW = _root.tileW; tileH = _root.tileH;
Symbol 558 MovieClip [bullet] Frame 14
function render() { _y = Math.round(ypos); _x = Math.round(xpos); } function control(dir) { var _local1 = this; myRealx = xpos + _root.xpos; myRealy = ypos + _root.ypos; _local1._xscale = realXScale; _local1._yscale = realYScale; if ((((myRealx > 800) || (myRealx < -200)) || (myRealy > 800)) || (myRealy < -200)) { _visible = false; } else { ypos = ypos + (speed * diry); xpos = xpos + (speed * dirx); } _local1.render(); } stop(); speed = 0; power = 0; dirx = 0; diry = 0; tileW = _root.tileW; tileH = _root.tileH;
Symbol 572 MovieClip [pause_screen] Frame 1
stop();
Symbol 572 MovieClip [pause_screen] Frame 2
stop();
Symbol 572 MovieClip [pause_screen] Frame 3
gotoAndStop (1);
Symbol 582 MovieClip Frame 60
gotoAndPlay (1);
Symbol 594 MovieClip Frame 1
stop(); _root.isloaded = false;
Symbol 594 MovieClip Frame 2
stop();
Symbol 616 Button
on (press) { gotoAndStop ("question"); }
Symbol 619 Button
on (press) { gotoAndStop ("submit"); }
Symbol 624 Button
on (press) { gamedata = _root.encode((((playername + "<END>") + _root.totalScore) + "<END>") + _root.level); _parent.gamedata = gamedata; _parent.loadVariables("http://www.jonahtaylor.com/binkysquest/scores/submitscore.php", "POST"); _parent.gotoAndStop("success"); }
Symbol 626 Button
on (press) { _parent.gotoAndStop("first"); }
Symbol 632 Button
on (press) { _root.gotoAndStop("MainMenu"); }
Symbol 634 Button
on (press) { _parent.gotoAndStop("first"); }
Symbol 637 Button
on (press) { _parent.gotoAndStop("last"); }
Symbol 639 Button
on (press) { _root.gotoAndStop("MainMenu"); }
Symbol 651 Button
on (release) { if (_root.level == 20) { _root.gotoAndStop("WIN"); } else if ((((_root.level == 0) || (_root.level == 5)) || (_root.level == 10)) || (_root.level == 15)) { _root.timetaken = 0; _root.level++; _root.gotoAndStop("stagetransition"); } else { _root.timetaken = 0; _root.level++; _root.gotoAndStop(_root.level + 1); } }
Symbol 652 MovieClip Frame 1
stop();
Symbol 658 MovieClip Frame 1
stop();
Symbol 658 MovieClip Frame 2
stop();
Symbol 658 MovieClip Frame 3
stop();
Symbol 661 MovieClip Frame 1
stop();
Symbol 661 MovieClip Frame 2
stop();
Symbol 674 MovieClip Frame 25
stop(); morph = false; _parent.menus.showTransition = true;
Symbol 674 MovieClip Frame 50
gotoAndPlay (1);
Symbol 678 Button
on (press) { _root.level = 1; xtramen = 2; _root.gotoAndStop("stagetransition"); _root._quality = "low"; }
Symbol 680 Button
on (press) { _parent.showTransition = true; _parent.transitionFrame = "Instructions"; }
Symbol 682 Button
on (press) { _root.gotoAndStop("intro"); _root._quality = "high"; }
Symbol 684 Button
on (press) { _parent.showTransition = true; _parent.transitionFrame = "Scores"; _parent.loadVariables("http://www.jonahtaylor.com/binkysquest/scores/getscores_ingame.php", "GET"); }
Symbol 686 Button
on (press) { _parent.showTransition = true; _parent.transitionFrame = "Credits"; }
Symbol 696 Button
on (release) { getURL ("http://www.jonahtaylor.com/binkysquest", "_blank"); }
Symbol 706 Button
on (press) { showTransition = true; transitionFrame = "Menu"; }
Symbol 727 Button
on (release) { getURL ("mailto:bqfanmail@jonahtaylor.com"); }
Symbol 729 MovieClip Frame 1
name1 = "Player1"; score1 = 0; name2 = "Player2"; score2 = 0; name3 = "Player3"; score3 = 0; name4 = "Player4"; score4 = 0; name5 = "Player5"; score5 = 0;
Symbol 729 MovieClip Frame 25
stop(); showTransition = false;
Symbol 729 MovieClip Frame 50
gotoAndStop(transitionFrame); showTransition = false; _parent.bubble.morph = true;
Symbol 729 MovieClip Frame 76
stop(); showTransition = false;
Symbol 729 MovieClip Frame 101
gotoAndStop(transitionFrame); showTransition = false; _parent.bubble.morph = true;
Symbol 729 MovieClip Frame 128
stop(); showTransition = false;
Symbol 729 MovieClip Frame 152
gotoAndStop(transitionFrame); showTransition = false; _parent.bubble.morph = true;
Symbol 729 MovieClip Frame 178
stop(); showTransition = false;
Symbol 729 MovieClip Frame 203
gotoAndStop(transitionFrame); showTransition = false; _parent.bubble.morph = true;
Instance of Symbol 674 MovieClip "bubble" in Symbol 730 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); morph = true; } onClipEvent (enterFrame) { if (morph == true) { play(); } else { stop(); } }
Instance of Symbol 729 MovieClip "menus" in Symbol 730 MovieClip Frame 1
onClipEvent (load) { stop(); showTransition = false; transitionFrame = "Menu"; } onClipEvent (enterFrame) { if (showTransition) { play(); } else { stop(); } }
Symbol 785 MovieClip Frame 1
stop();
Symbol 785 MovieClip Frame 2
stop();
Symbol 785 MovieClip Frame 3
stop();
Symbol 785 MovieClip Frame 4
stop();
Symbol 790 Button
on (press) { _root.gotoAndStop(_root.level + 1); }
Instance of Symbol 785 MovieClip in Symbol 791 MovieClip Frame 1
onClipEvent (load) { switch (_root.level) { case 1 : gotoAndStop (1); break; case 6 : gotoAndStop (2); break; case 11 : gotoAndStop (3); break; case 16 : gotoAndStop (4); } }
Symbol 791 MovieClip Frame 213
_root.gotoAndStop(_root.level + 1);
Symbol 806 Button
on (press) { _root.gotoAndStop("MainMenu"); }
Symbol 807 MovieClip Frame 1
function camControl() { var _local2 = _parent; var _local3 = this; parentColor.setTransform(camColor.getTransform()); var _local1 = sX / _local3._width; var scaleY = (sY / _local3._height); _local2._x = cX - (_local3._x * _local1); _local2._y = cY - (_local3._y * scaleY); _local2._xscale = 100 * _local1; _local2._yscale = 100 * scaleY; } function resetStage() { var _local1 = _parent; var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _local1._xscale = 100; _local1._yscale = 100; _local1._x = 0; _local1._y = 0; } this.camera._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 830 MovieClip Frame 10
gotoAndPlay (1);
Symbol 843 MovieClip Frame 6181
_root.gotoAndStop("MainMenu");

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Symbol 529 MovieClip [ammoSound3]Used by:558
Symbol 530 GraphicUsed by:541
Symbol 531 SoundUsed by:541
Symbol 532 GraphicUsed by:541
Symbol 533 GraphicUsed by:541
Symbol 534 GraphicUsed by:541
Symbol 535 GraphicUsed by:541
Symbol 536 GraphicUsed by:541
Symbol 537 GraphicUsed by:541
Symbol 538 GraphicUsed by:541
Symbol 539 GraphicUsed by:541
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:530 531 532 533 534 535 536 537 538 539 540Used by:558
Symbol 542 GraphicUsed by:550
Symbol 543 SoundUsed by:550
Symbol 544 GraphicUsed by:550
Symbol 545 GraphicUsed by:550
Symbol 546 GraphicUsed by:550
Symbol 547 GraphicUsed by:550
Symbol 548 GraphicUsed by:550
Symbol 549 GraphicUsed by:550
Symbol 550 MovieClipUses:542 543 544 545 546 547 548 549Used by:558
Symbol 551 GraphicUsed by:557
Symbol 552 GraphicUsed by:557
Symbol 553 GraphicUsed by:557
Symbol 554 GraphicUsed by:557
Symbol 555 GraphicUsed by:557
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:551 552 553 554 555 556Used by:558
Symbol 558 MovieClip [bullet]Uses:508 510 484 486 513 515 518 528 529 541 550 557
Symbol 559 MovieClip [bulletSounds]
Symbol 560 FontUsed by:561 562 563 564 565 566 567 568 571 621 630 636 642 643 644 646 647 648 649 650 659 660 662 742 753 778 783 788 789
Symbol 561 EditableTextUses:560Used by:569
Symbol 562 TextUses:560Used by:569
Symbol 563 EditableTextUses:560Used by:569
Symbol 564 TextUses:560Used by:569
Symbol 565 EditableTextUses:560Used by:569
Symbol 566 TextUses:560Used by:569
Symbol 567 EditableTextUses:560Used by:569
Symbol 568 TextUses:560Used by:569
Symbol 569 MovieClip [binky's_bar]Uses:561 562 563 564 38 565 566 567 568
Symbol 570 GraphicUsed by:572
Symbol 571 TextUses:560Used by:572
Symbol 572 MovieClip [pause_screen]Uses:570 571
Symbol 573 GraphicUsed by:582
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:574Used by:582
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:582
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:582
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:580Used by:582
Symbol 582 MovieClipUses:573 575 577 579 581Used by:731  Timeline
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClipUses:583Used by:Timeline
Symbol 585 GraphicUsed by:Timeline
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClipUses:586Used by:731  Timeline
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:590
Symbol 590 MovieClipUses:589Used by:731  Timeline
Symbol 591 FontUsed by:592 593 614 615 617 618 623 631 633 653 654 655 656
Symbol 592 TextUses:591Used by:594
Symbol 593 EditableTextUses:591Used by:594
Symbol 594 MovieClipUses:592 593Used by:Timeline
Symbol 595 GraphicUsed by:Timeline
Symbol 596 SoundUsed by:Timeline
Symbol 597 SoundUsed by:Timeline
Symbol 598 SoundUsed by:Timeline
Symbol 599 GraphicUsed by:Timeline
Symbol 600 SoundUsed by:Timeline
Symbol 601 GraphicUsed by:Timeline
Symbol 602 SoundUsed by:Timeline
Symbol 603 GraphicUsed by:Timeline
Symbol 604 SoundUsed by:Timeline
Symbol 605 GraphicUsed by:608
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClipUses:606Used by:608
Symbol 608 MovieClipUses:605 607Used by:Timeline
Symbol 609 FontUsed by:610 645 796
Symbol 610 TextUses:609Used by:Timeline
Symbol 611 FontUsed by:612 613 627 698 699 700 701 702 703 707 708 709 710 797
Symbol 612 TextUses:611Used by:Timeline
Symbol 613 EditableTextUses:611Used by:Timeline
Symbol 614 TextUses:591Used by:616 639
Symbol 615 TextUses:591Used by:616 639
Symbol 616 ButtonUses:174 614 615 173Used by:640
Symbol 617 TextUses:591Used by:619
Symbol 618 TextUses:591Used by:619
Symbol 619 ButtonUses:174 617 618 173Used by:640
Symbol 620 GraphicUsed by:628
Symbol 621 TextUses:560Used by:628
Symbol 622 GraphicUsed by:624 632 634
Symbol 623 TextUses:591Used by:624
Symbol 624 ButtonUses:622 623Used by:628
Symbol 625 GraphicUsed by:626 637
Symbol 626 ButtonUses:174 625 173Used by:628 635
Symbol 627 EditableTextUses:611Used by:628
Symbol 628 MovieClipUses:620 621 624 626 627Used by:640
Symbol 629 GraphicUsed by:635 638
Symbol 630 TextUses:560Used by:635
Symbol 631 TextUses:591Used by:632
Symbol 632 ButtonUses:622 631Used by:635 638
Symbol 633 TextUses:591Used by:634
Symbol 634 ButtonUses:622 633Used by:635
Symbol 635 MovieClipUses:629 630 626 632 634Used by:640
Symbol 636 TextUses:560Used by:638
Symbol 637 ButtonUses:174 625 173Used by:638
Symbol 638 MovieClipUses:629 636 637 632Used by:640
Symbol 639 ButtonUses:174 614 615 173Used by:640
Symbol 640 MovieClipUses:616 619 628 635 638 639Used by:Timeline
Symbol 641 SoundUsed by:Timeline
Symbol 642 TextUses:560Used by:652
Symbol 643 EditableTextUses:560Used by:652
Symbol 644 EditableTextUses:560Used by:652
Symbol 645 TextUses:609Used by:652
Symbol 646 TextUses:560Used by:652
Symbol 647 TextUses:560Used by:652
Symbol 648 EditableTextUses:560Used by:652
Symbol 649 TextUses:560Used by:651
Symbol 650 TextUses:560Used by:651
Symbol 651 ButtonUses:174 649 650 173Used by:652
Symbol 652 MovieClipUses:642 643 644 645 646 647 648 651Used by:Timeline
Symbol 653 TextUses:591Used by:658
Symbol 654 TextUses:591Used by:658
Symbol 655 TextUses:591Used by:658
Symbol 656 TextUses:591Used by:658
Symbol 657 GraphicUses:136Used by:658
Symbol 658 MovieClipUses:653 654 133 655 135 656 657Used by:Timeline
Symbol 659 TextUses:560Used by:661
Symbol 660 EditableTextUses:560Used by:661
Symbol 661 MovieClipUses:659 660Used by:Timeline
Symbol 662 EditableTextUses:560Used by:Timeline
Symbol 663 ShapeTweeningUsed by:674
Symbol 664 ShapeTweeningUsed by:674
Symbol 665 ShapeTweeningUsed by:674
Symbol 666 ShapeTweeningUsed by:674
Symbol 667 ShapeTweeningUsed by:674
Symbol 668 ShapeTweeningUsed by:674
Symbol 669 ShapeTweeningUsed by:674
Symbol 670 ShapeTweeningUsed by:674
Symbol 671 ShapeTweeningUsed by:674
Symbol 672 ShapeTweeningUsed by:674
Symbol 673 GraphicUsed by:674
Symbol 674 MovieClipUses:663 664 665 666 667 668 669 670 671 672 673Used by:730
Symbol 675 MovieClipUses:173Used by:678 680 682 684 686 696 706 727
Symbol 676 FontUsed by:677 679 681 683 685 689 690 691 692 693 694 695 704 705 711 714 715 716 717 718 719 722 723 724 725 726
Symbol 677 TextUses:676Used by:678
Symbol 678 ButtonUses:675 677 173Used by:687
Symbol 679 TextUses:676Used by:680
Symbol 680 ButtonUses:675 679 173Used by:687
Symbol 681 TextUses:676Used by:682
Symbol 682 ButtonUses:675 681 173Used by:687
Symbol 683 TextUses:676Used by:684
Symbol 684 ButtonUses:675 683 173Used by:687
Symbol 685 TextUses:676Used by:686
Symbol 686 ButtonUses:675 685 173Used by:687
Symbol 687 MovieClipUses:678 680 682 684 686Used by:729
Symbol 688 SoundUsed by:729 791
Symbol 689 TextUses:676Used by:697
Symbol 690 TextUses:676Used by:697
Symbol 691 TextUses:676Used by:697
Symbol 692 TextUses:676Used by:697
Symbol 693 TextUses:676Used by:697
Symbol 694 TextUses:676Used by:697
Symbol 695 TextUses:676Used by:696
Symbol 696 ButtonUses:675 695 173Used by:697
Symbol 697 MovieClipUses:689 690 691 692 693 694 696Used by:729
Symbol 698 EditableTextUses:611Used by:729
Symbol 699 EditableTextUses:611Used by:729
Symbol 700 EditableTextUses:611Used by:729
Symbol 701 EditableTextUses:611Used by:729
Symbol 702 EditableTextUses:611Used by:729
Symbol 703 EditableTextUses:611Used by:729
Symbol 704 TextUses:676Used by:706
Symbol 705 TextUses:676Used by:706
Symbol 706 ButtonUses:675 704 705 173Used by:729
Symbol 707 EditableTextUses:611Used by:729
Symbol 708 EditableTextUses:611Used by:729
Symbol 709 EditableTextUses:611Used by:729
Symbol 710 EditableTextUses:611Used by:729
Symbol 711 TextUses:676Used by:721
Symbol 712 GraphicUsed by:713
Symbol 713 MovieClipUses:712Used by:721
Symbol 714 TextUses:676Used by:721
Symbol 715 TextUses:676Used by:721
Symbol 716 TextUses:676Used by:721
Symbol 717 TextUses:676Used by:721
Symbol 718 TextUses:676Used by:721
Symbol 719 TextUses:676Used by:721
Symbol 720 GraphicUsed by:721
Symbol 721 MovieClipUses:711 713 714 715 716 717 718 719 720Used by:729
Symbol 722 TextUses:676Used by:728
Symbol 723 TextUses:676Used by:728
Symbol 724 TextUses:676Used by:728
Symbol 725 TextUses:676Used by:728
Symbol 726 TextUses:676Used by:727
Symbol 727 ButtonUses:675 726 173Used by:728
Symbol 728 MovieClipUses:722 723 724 725 727Used by:729
Symbol 729 MovieClipUses:687 688 697 698 699 700 701 702 703 706 707 708 709 710 721 728Used by:730
Symbol 730 MovieClipUses:674 729Used by:731
Symbol 731 MovieClipUses:582 587 590 730Used by:Timeline
Symbol 732 SoundUsed by:Timeline
Symbol 733 GraphicUsed by:743 754 779 784 795
Symbol 734 GraphicUsed by:743
Symbol 735 GraphicUsed by:736 745
Symbol 736 MovieClipUses:735Used by:743 795
Symbol 737 GraphicUsed by:741
Symbol 738 GraphicUsed by:739 748
Symbol 739 MovieClipUses:738Used by:741
Symbol 740 GraphicUsed by:741
Symbol 741 MovieClipUses:737 739 740Used by:743
Symbol 742 TextUses:560Used by:743
Symbol 743 MovieClipUses:733 734 736 741 742Used by:785
Symbol 744 GraphicUsed by:754
Symbol 745 MovieClipUses:735Used by:754 779 819
Symbol 746 GraphicUsed by:754
Symbol 747 GraphicUsed by:750
Symbol 748 MovieClipUses:738Used by:750 766 843
Symbol 749 GraphicUsed by:750
Symbol 750 MovieClipUses:747 748 749Used by:754
Symbol 751 GraphicUsed by:752
Symbol 752 MovieClipUses:751Used by:754
Symbol 753 TextUses:560Used by:754
Symbol 754 MovieClipUses:733 744 745 746 750 752 753Used by:785
Symbol 755 GraphicUsed by:779
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:756Used by:779
Symbol 758 GraphicUsed by:759
Symbol 759 MovieClipUses:758Used by:779
Symbol 760 GraphicUsed by:761
Symbol 761 MovieClipUses:760Used by:766
Symbol 762 GraphicUsed by:766
Symbol 763 GraphicUsed by:764
Symbol 764 MovieClipUses:763Used by:766 838
Symbol 765 GraphicUsed by:766
Symbol 766 MovieClipUses:761 762 764 748 765Used by:779
Symbol 767 GraphicUsed by:768
Symbol 768 MovieClipUses:767Used by:777
Symbol 769 GraphicUsed by:770
Symbol 770 MovieClipUses:769Used by:777
Symbol 771 GraphicUsed by:772
Symbol 772 MovieClipUses:771Used by:777
Symbol 773 GraphicUsed by:774
Symbol 774 MovieClipUses:773Used by:777
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClipUses:775Used by:777
Symbol 777 MovieClipUses:768 770 772 774 776Used by:779
Symbol 778 TextUses:560Used by:779
Symbol 779 MovieClipUses:733 755 757 745 759 766 777 778Used by:785
Symbol 780 GraphicUsed by:784
Symbol 781 GraphicUsed by:782
Symbol 782 MovieClipUses:781Used by:784
Symbol 783 TextUses:560Used by:784
Symbol 784 MovieClipUses:733 780 782 783Used by:785
Symbol 785 MovieClipUses:743 754 779 784Used by:791
Symbol 786 GraphicUsed by:787
Symbol 787 MovieClipUses:786Used by:791
Symbol 788 TextUses:560Used by:790 806
Symbol 789 TextUses:560Used by:790 806
Symbol 790 ButtonUses:174 788 789 173Used by:791
Symbol 791 MovieClipUses:785 787 790 688 SS1Used by:Timeline
Symbol 792 GraphicUsed by:795
Symbol 793 GraphicUsed by:794
Symbol 794 MovieClipUses:793Used by:795
Symbol 795 MovieClipUses:733 792 794 736Used by:Timeline
Symbol 796 TextUses:609Used by:Timeline
Symbol 797 EditableTextUses:611Used by:Timeline
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:843
Symbol 800 GraphicUsed by:843
Symbol 801 FontUsed by:802
Symbol 802 TextUses:801Used by:803
Symbol 803 MovieClipUses:802Used by:843
Symbol 804 GraphicUsed by:805
Symbol 805 MovieClipUses:804Used by:807
Symbol 806 ButtonUses:174 788 789 173Used by:807
Symbol 807 MovieClipUses:805 806Used by:843
Symbol 808 GraphicUsed by:843
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:809Used by:843
Symbol 811 GraphicUsed by:812
Symbol 812 MovieClipUses:811Used by:843
Symbol 813 GraphicUsed by:819
Symbol 814 GraphicUsed by:815
Symbol 815 MovieClipUses:814Used by:819
Symbol 816 GraphicUsed by:819
Symbol 817 GraphicUsed by:818
Symbol 818 MovieClipUses:817Used by:819
Symbol 819 MovieClipUses:813 815 816 818 745Used by:843
Symbol 820 GraphicUsed by:821
Symbol 821 MovieClipUses:820Used by:843
Symbol 822 GraphicUsed by:823
Symbol 823 MovieClipUses:822Used by:843
Symbol 824 GraphicUsed by:825
Symbol 825 MovieClipUses:824Used by:843
Symbol 826 GraphicUsed by:830
Symbol 827 GraphicUsed by:828
Symbol 828 MovieClipUses:827Used by:830
Symbol 829 GraphicUsed by:830
Symbol 830 MovieClipUses:826 828 829Used by:843
Symbol 831 GraphicUsed by:843
Symbol 832 GraphicUsed by:833
Symbol 833 MovieClipUses:832Used by:843
Symbol 834 GraphicUsed by:843
Symbol 835 GraphicUsed by:836
Symbol 836 MovieClipUses:835Used by:843
Symbol 837 GraphicUsed by:838
Symbol 838 MovieClipUses:837 764Used by:843
Symbol 839 GraphicUsed by:843
Symbol 840 GraphicUsed by:841
Symbol 841 MovieClipUses:840Used by:843
Symbol 842 GraphicUsed by:843
Symbol 843 MovieClipUses:799 800 803 807 808 810 812 819 821 823 825 830 831 833 834 836 838 839 841 842 748 SS2Used by:Timeline
Streaming Sound 1Used by:Symbol 791 MovieClip
Streaming Sound 2Used by:Symbol 843 MovieClip

Instance Names

"bar"Frame 1Symbol 594 MovieClip
"gunstuff"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"headstuff"Symbol 26 MovieClip Frame 1Symbol 25 MovieClip
"gunhand"Symbol 30 MovieClip Frame 1Symbol 13 MovieClip
"head"Symbol 30 MovieClip Frame 1Symbol 26 MovieClip
"gunhand"Symbol 31 MovieClip Frame 1Symbol 13 MovieClip
"head"Symbol 31 MovieClip Frame 1Symbol 26 MovieClip
"stuff"Symbol 32 MovieClip Frame 1Symbol 30 MovieClip
"stuff"Symbol 32 MovieClip Frame 2Symbol 31 MovieClip
"animations"Symbol 40 MovieClip Frame 1Symbol 32 MovieClip
"animations"Symbol 40 MovieClip Frame 5Symbol 32 MovieClip
"binky"Symbol 43 MovieClip [Binky] Frame 1Symbol 40 MovieClip
"hurtnoise"Symbol 43 MovieClip [Binky] Frame 1Symbol 42 MovieClip
"item"Symbol 141 MovieClip Frame 3Symbol 138 MovieClip
"itemSound"Symbol 141 MovieClip Frame 3Symbol 140 MovieClip [itemSound]
"item"Symbol 150 MovieClip Frame 3Symbol 138 MovieClip
"itemSound"Symbol 150 MovieClip Frame 3Symbol 140 MovieClip [itemSound]
"item"Symbol 158 MovieClip Frame 3Symbol 138 MovieClip
"itemSound"Symbol 158 MovieClip Frame 3Symbol 140 MovieClip [itemSound]
"hitscreen"Symbol 175 MovieClip Frame 1Symbol 174 MovieClip
"turtle"Symbol 176 MovieClip Frame 2Symbol 175 MovieClip
"item"Symbol 176 MovieClip Frame 4Symbol 138 MovieClip
"itemSound"Symbol 176 MovieClip Frame 4Symbol 140 MovieClip [itemSound]
"item"Symbol 217 MovieClip Frame 3Symbol 138 MovieClip
"itemSound"Symbol 217 MovieClip Frame 3Symbol 140 MovieClip [itemSound]
"item"Symbol 235 MovieClip Frame 3Symbol 138 MovieClip
"itemSound"Symbol 235 MovieClip Frame 3Symbol 140 MovieClip [itemSound]
"enemy"Symbol 240 MovieClip Frame 1Symbol 141 MovieClip
"enemygunloc"Symbol 240 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"enemy"Symbol 240 MovieClip Frame 2Symbol 150 MovieClip
"enemy"Symbol 240 MovieClip Frame 3Symbol 158 MovieClip
"enemy"Symbol 240 MovieClip Frame 4Symbol 176 MovieClip
"enemy"Symbol 240 MovieClip Frame 5Symbol 194 MovieClip
"enemy"Symbol 240 MovieClip Frame 6Symbol 205 MovieClip
"enemygunloc"Symbol 240 MovieClip Frame 7Symbol 142 MovieClip [enemygunloc]
"enemy"Symbol 240 MovieClip Frame 7Symbol 217 MovieClip
"enemy"Symbol 240 MovieClip Frame 9Symbol 235 MovieClip
"eye"Symbol 240 MovieClip Frame 10Symbol 239 MovieClip
"item"Symbol 274 MovieClip Frame 7Symbol 138 MovieClip
"itemSound"Symbol 274 MovieClip Frame 7Symbol 140 MovieClip [itemSound]
"boss"Symbol 285 MovieClip Frame 1Symbol 274 MovieClip
"enemygunloc2"Symbol 285 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"enemygunloc"Symbol 285 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"platform"Symbol 285 MovieClip Frame 1Symbol 277 MovieClip
"spikes"Symbol 285 MovieClip Frame 1Symbol 284 MovieClip
"vine"Symbol 285 MovieClip Frame 1Symbol 281 MovieClip
"head"Symbol 312 MovieClip Frame 1Symbol 308 MovieClip
"head"Symbol 313 MovieClip Frame 1Symbol 308 MovieClip
"head"Symbol 324 MovieClip Frame 1Symbol 308 MovieClip
"head"Symbol 336 MovieClip Frame 1Symbol 308 MovieClip
"head"Symbol 336 MovieClip Frame 10Symbol 330 MovieClip
"head"Symbol 336 MovieClip Frame 18Symbol 335 MovieClip
"head"Symbol 336 MovieClip Frame 29Symbol 330 MovieClip
"head"Symbol 338 MovieClip Frame 1Symbol 308 MovieClip
"head"Symbol 340 MovieClip Frame 6Symbol 330 MovieClip
"head"Symbol 340 MovieClip Frame 11Symbol 335 MovieClip
"head"Symbol 340 MovieClip Frame 17Symbol 330 MovieClip
"head"Symbol 340 MovieClip Frame 32Symbol 330 MovieClip
"head"Symbol 340 MovieClip Frame 38Symbol 335 MovieClip
"head"Symbol 340 MovieClip Frame 45Symbol 330 MovieClip
"head"Symbol 340 MovieClip Frame 55Symbol 330 MovieClip
"head"Symbol 340 MovieClip Frame 60Symbol 335 MovieClip
"head"Symbol 340 MovieClip Frame 67Symbol 330 MovieClip
"head"Symbol 340 MovieClip Frame 80Symbol 330 MovieClip
"head"Symbol 340 MovieClip Frame 87Symbol 335 MovieClip
"head"Symbol 340 MovieClip Frame 93Symbol 330 MovieClip
"hitscreen"Symbol 340 MovieClip Frame 115Symbol 174 MovieClip
"ball"Symbol 340 MovieClip Frame 115Symbol 338 MovieClip
"head"Symbol 342 MovieClip Frame 8Symbol 330 MovieClip
"head"Symbol 342 MovieClip Frame 15Symbol 335 MovieClip
"head"Symbol 342 MovieClip Frame 23Symbol 330 MovieClip
"anim"Symbol 343 MovieClip Frame 1Symbol 312 MovieClip
"anim"Symbol 343 MovieClip Frame 2Symbol 313 MovieClip
"anim"Symbol 343 MovieClip Frame 3Symbol 324 MovieClip
"anim"Symbol 343 MovieClip Frame 4Symbol 336 MovieClip
"anim"Symbol 343 MovieClip Frame 5Symbol 340 MovieClip
"item"Symbol 343 MovieClip Frame 8Symbol 138 MovieClip
"itemSound"Symbol 343 MovieClip Frame 8Symbol 140 MovieClip [itemSound]
"boss"Symbol 344 MovieClip Frame 1Symbol 343 MovieClip
"enemygunloc3"Symbol 344 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"enemygunloc1"Symbol 344 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"enemygunloc2"Symbol 344 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"hitscreen"Symbol 347 MovieClip Frame 1Symbol 174 MovieClip
"item"Symbol 347 MovieClip Frame 3Symbol 138 MovieClip
"itemSound"Symbol 347 MovieClip Frame 3Symbol 140 MovieClip [itemSound]
"head"Symbol 367 MovieClip Frame 1Symbol 347 MovieClip
"seg1"Symbol 367 MovieClip Frame 1Symbol 356 MovieClip
"seg2"Symbol 367 MovieClip Frame 1Symbol 356 MovieClip
"seg3"Symbol 367 MovieClip Frame 1Symbol 356 MovieClip
"seg4"Symbol 367 MovieClip Frame 1Symbol 356 MovieClip
"wormhole_down"Symbol 367 MovieClip Frame 1Symbol 366 MovieClip
"wormhole_up"Symbol 367 MovieClip Frame 1Symbol 366 MovieClip
"wormhole_left"Symbol 367 MovieClip Frame 1Symbol 366 MovieClip
"wormhole_right"Symbol 367 MovieClip Frame 1Symbol 366 MovieClip
"hand"Symbol 378 MovieClip Frame 1Symbol 377 MovieClip
"full"Symbol 379 MovieClip Frame 1Symbol 378 MovieClip
"full"Symbol 380 MovieClip Frame 1Symbol 378 MovieClip
"full"Symbol 381 MovieClip Frame 1Symbol 378 MovieClip
"animations"Symbol 382 MovieClip Frame 1Symbol 379 MovieClip
"hitscreen"Symbol 382 MovieClip Frame 1Symbol 174 MovieClip
"animations"Symbol 401 MovieClip Frame 1Symbol 379 MovieClip
"hand"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"eye"Symbol 424 MovieClip Frame 1Symbol 420 MovieClip
"laser"Symbol 424 MovieClip Frame 1Symbol 423 MovieClip
"arm1"Symbol 428 MovieClip Frame 1Symbol 413 MovieClip
"arm2"Symbol 428 MovieClip Frame 1Symbol 413 MovieClip
"body"Symbol 428 MovieClip Frame 1Symbol 424 MovieClip
"arm1"Symbol 430 MovieClip Frame 1Symbol 413 MovieClip
"arm2"Symbol 430 MovieClip Frame 1Symbol 413 MovieClip
"body"Symbol 430 MovieClip Frame 1Symbol 424 MovieClip
"phase1"Symbol 431 MovieClip Frame 1Symbol 382 MovieClip
"phase3"Symbol 431 MovieClip Frame 4Symbol 427 MovieClip
"phase3"Symbol 431 MovieClip Frame 5Symbol 428 MovieClip
"boss"Symbol 432 MovieClip Frame 1Symbol 431 MovieClip
"enemygunloc"Symbol 432 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"enemygunloc2"Symbol 432 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"enemygunloc4"Symbol 432 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"enemygunloc3"Symbol 432 MovieClip Frame 1Symbol 142 MovieClip [enemygunloc]
"enemy"Symbol 433 MovieClip [tile] Frame 20Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 21Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 22Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 23Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 24Symbol 285 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 25Symbol 344 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 26Symbol 367 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 27Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 28Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 29Symbol 432 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 31Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 32Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 33Symbol 240 MovieClip
"enemy"Symbol 433 MovieClip [tile] Frame 34Symbol 240 MovieClip
"enemyammo1"Symbol 503 MovieClip [enemybullet] Frame 1Symbol 437 MovieClip
"ammoSound6"Symbol 503 MovieClip [enemybullet] Frame 1Symbol 439 MovieClip
"mis"Symbol 503 MovieClip [enemybullet] Frame 2Symbol 447 MovieClip
"mis"Symbol 503 MovieClip [enemybullet] Frame 3Symbol 450 MovieClip
"blob"Symbol 503 MovieClip [enemybullet] Frame 6Symbol 475 MovieClip
"flames"Symbol 503 MovieClip [enemybullet] Frame 7Symbol 484 MovieClip
"ammoSound4"Symbol 503 MovieClip [enemybullet] Frame 7Symbol 486 MovieClip
"fireballsound"Symbol 503 MovieClip [enemybullet] Frame 8Symbol 490 MovieClip
"ball"Symbol 503 MovieClip [enemybullet] Frame 9Symbol 493 MovieClip
"wizsound"Symbol 503 MovieClip [enemybullet] Frame 9Symbol 494 MovieClip
"bomb"Symbol 503 MovieClip [enemybullet] Frame 10Symbol 497 MovieClip
"mis"Symbol 503 MovieClip [enemybullet] Frame 11Symbol 500 MovieClip
"ammoSound6"Symbol 503 MovieClip [enemybullet] Frame 12Symbol 439 MovieClip
"ammo1"Symbol 558 MovieClip [bullet] Frame 1Symbol 508 MovieClip [ammo1]
"ammoSound1"Symbol 558 MovieClip [bullet] Frame 1Symbol 510 MovieClip [ammoSound2]
"ammoSound4"Symbol 558 MovieClip [bullet] Frame 2Symbol 486 MovieClip
"ammoSound5"Symbol 558 MovieClip [bullet] Frame 3Symbol 515 MovieClip
"spiral"Symbol 558 MovieClip [bullet] Frame 4Symbol 518 MovieClip [ammo3]
"ammoSound2"Symbol 558 MovieClip [bullet] Frame 4Symbol 510 MovieClip [ammoSound2]
"ammoSound3"Symbol 558 MovieClip [bullet] Frame 5Symbol 529 MovieClip [ammoSound3]
"ammo11"Symbol 558 MovieClip [bullet] Frame 11Symbol 541 MovieClip
"score"Symbol 652 MovieClip Frame 1Symbol 643 EditableText
"totalScore"Symbol 652 MovieClip Frame 1Symbol 644 EditableText
"score"Symbol 652 MovieClip Frame 1Symbol 648 EditableText
"score"Symbol 661 MovieClip Frame 1Symbol 660 EditableText
"scoretable"Symbol 729 MovieClip Frame 51Symbol 697 MovieClip
"bubble"Symbol 730 MovieClip Frame 1Symbol 674 MovieClip
"menus"Symbol 730 MovieClip Frame 1Symbol 729 MovieClip
"camera"Symbol 807 MovieClip Frame 1Symbol 805 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 43 as "Binky"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 433 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 503 as "enemybullet"
ExportAssets (56)Timeline Frame 1Symbol 508 as "ammo1"
ExportAssets (56)Timeline Frame 1Symbol 510 as "ammoSound2"
ExportAssets (56)Timeline Frame 1Symbol 518 as "ammo3"
ExportAssets (56)Timeline Frame 1Symbol 510 as "ammoSound2"
ExportAssets (56)Timeline Frame 1Symbol 529 as "ammoSound3"
ExportAssets (56)Timeline Frame 1Symbol 529 as "ammoSound3"
ExportAssets (56)Timeline Frame 1Symbol 529 as "ammoSound3"
ExportAssets (56)Timeline Frame 1Symbol 529 as "ammoSound3"
ExportAssets (56)Timeline Frame 1Symbol 529 as "ammoSound3"
ExportAssets (56)Timeline Frame 1Symbol 529 as "ammoSound3"
ExportAssets (56)Timeline Frame 1Symbol 558 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 518 as "ammo3"
ExportAssets (56)Timeline Frame 1Symbol 508 as "ammo1"
ExportAssets (56)Timeline Frame 1Symbol 559 as "bulletSounds"
ExportAssets (56)Timeline Frame 1Symbol 510 as "ammoSound2"
ExportAssets (56)Timeline Frame 1Symbol 529 as "ammoSound3"
ExportAssets (56)Timeline Frame 1Symbol 569 as "binky's_bar"
ExportAssets (56)Timeline Frame 1Symbol 140 as "itemSound"
ExportAssets (56)Timeline Frame 1Symbol 142 as "enemygunloc"
ExportAssets (56)Timeline Frame 1Symbol 572 as "pause_screen"

Labels

"gameover"Frame 22
"tallyScore"Frame 23
"restart"Frame 24
"MainMenu"Frame 59
"stagetransition"Frame 60
"WIN"Frame 61
"intro"Frame 62
"left"Symbol 40 MovieClip Frame 1
"right"Symbol 40 MovieClip Frame 5
"idle"Symbol 141 MovieClip Frame 1
"dead"Symbol 141 MovieClip Frame 2
"itemframe"Symbol 141 MovieClip Frame 3
"moving"Symbol 150 MovieClip Frame 1
"dead"Symbol 150 MovieClip Frame 2
"itemframe"Symbol 150 MovieClip Frame 3
"moving"Symbol 158 MovieClip Frame 1
"dead"Symbol 158 MovieClip Frame 2
"itemframe"Symbol 158 MovieClip Frame 3
"normal"Symbol 176 MovieClip Frame 1
"charge"Symbol 176 MovieClip Frame 2
"dead"Symbol 176 MovieClip Frame 3
"itemframe"Symbol 176 MovieClip Frame 4
"normal"Symbol 194 MovieClip Frame 1
"die"Symbol 194 MovieClip Frame 2
"regenerate"Symbol 194 MovieClip Frame 3
"norm"Symbol 205 MovieClip Frame 1
"go"Symbol 205 MovieClip Frame 2
"moving"Symbol 217 MovieClip Frame 1
"dead"Symbol 217 MovieClip Frame 2
"itemframe"Symbol 217 MovieClip Frame 3
"idle"Symbol 235 MovieClip Frame 1
"dead"Symbol 235 MovieClip Frame 2
"itemframe"Symbol 235 MovieClip Frame 3
"idle"Symbol 274 MovieClip Frame 1
"attack1"Symbol 274 MovieClip Frame 2
"attack2"Symbol 274 MovieClip Frame 3
"tease"Symbol 274 MovieClip Frame 4
"hurt"Symbol 274 MovieClip Frame 5
"dead"Symbol 274 MovieClip Frame 6
"itemframe"Symbol 274 MovieClip Frame 7
"idle"Symbol 343 MovieClip Frame 1
"walk"Symbol 343 MovieClip Frame 2
"attack1"Symbol 343 MovieClip Frame 3
"attack2"Symbol 343 MovieClip Frame 4
"attack3"Symbol 343 MovieClip Frame 5
"fallen"Symbol 343 MovieClip Frame 6
"dead"Symbol 343 MovieClip Frame 7
"itemframe"Symbol 343 MovieClip Frame 8
"dead"Symbol 347 MovieClip Frame 2
"itemframe"Symbol 347 MovieClip Frame 3
"idle"Symbol 382 MovieClip Frame 1
"disappear"Symbol 382 MovieClip Frame 2
"reappear"Symbol 382 MovieClip Frame 3
"dead"Symbol 413 MovieClip Frame 2
"itemframe"Symbol 413 MovieClip Frame 3
"dead"Symbol 420 MovieClip Frame 2
"itemframe"Symbol 420 MovieClip Frame 3
"transition1"Symbol 431 MovieClip Frame 2
"phase2"Symbol 431 MovieClip Frame 3
"transition2"Symbol 431 MovieClip Frame 4
"phase3"Symbol 431 MovieClip Frame 5
"die"Symbol 431 MovieClip Frame 6
"dead"Symbol 447 MovieClip Frame 2
"itemframe"Symbol 447 MovieClip Frame 3
"dead"Symbol 450 MovieClip Frame 2
"itemframe"Symbol 450 MovieClip Frame 3
"down"Symbol 475 MovieClip Frame 1
"jumping"Symbol 475 MovieClip Frame 2
"falling"Symbol 475 MovieClip Frame 3
"landing"Symbol 475 MovieClip Frame 4
"dead"Symbol 493 MovieClip Frame 2
"itemframe"Symbol 493 MovieClip Frame 3
"normal"Symbol 497 MovieClip Frame 1
"norm"Symbol 497 MovieClip Frame 1
"dead"Symbol 497 MovieClip Frame 2
"itemframe"Symbol 497 MovieClip Frame 3
"dead"Symbol 500 MovieClip Frame 2
"itemframe"Symbol 500 MovieClip Frame 3
"mis2"Symbol 503 MovieClip [enemybullet] Frame 2
"mis1"Symbol 503 MovieClip [enemybullet] Frame 3
"spark"Symbol 503 MovieClip [enemybullet] Frame 4
"vine"Symbol 503 MovieClip [enemybullet] Frame 5
"blob"Symbol 503 MovieClip [enemybullet] Frame 6
"flame"Symbol 503 MovieClip [enemybullet] Frame 7
"fireball"Symbol 503 MovieClip [enemybullet] Frame 8
"wizball"Symbol 503 MovieClip [enemybullet] Frame 9
"bomb"Symbol 503 MovieClip [enemybullet] Frame 10
"star"Symbol 503 MovieClip [enemybullet] Frame 11
"sparky"Symbol 503 MovieClip [enemybullet] Frame 12
"first"Symbol 640 MovieClip Frame 1
"submit"Symbol 640 MovieClip Frame 2
"question"Symbol 640 MovieClip Frame 3
"success"Symbol 640 MovieClip Frame 4
"last"Symbol 640 MovieClip Frame 5
"Menu"Symbol 729 MovieClip Frame 1
"Scores"Symbol 729 MovieClip Frame 51
"Instructions"Symbol 729 MovieClip Frame 102
"Credits"Symbol 729 MovieClip Frame 153

Dynamic Text Variables

_root.lifeSymbol 561 EditableText""
_root.scoreSymbol 563 EditableText""
_root.xtramenSymbol 565 EditableText""
_root.timetakenSymbol 567 EditableText""
percentSymbol 593 EditableText""
totalScoreSymbol 613 EditableText""
playernameSymbol 627 EditableText""
_root.scoreSymbol 643 EditableText""
_root.totalScoreSymbol 644 EditableText""
_root.lifeSymbol 648 EditableText""
_root.bonusSymbol 660 EditableText""
messageboxSymbol 662 EditableText""
name1Symbol 698 EditableText"Jonah Taylor"
score1Symbol 699 EditableText"0"
score2Symbol 700 EditableText"0"
score3Symbol 701 EditableText"0"
score4Symbol 702 EditableText"0"
score5Symbol 703 EditableText"0000000000"
name2Symbol 707 EditableText"Jonah"
name3Symbol 708 EditableText"Jonah"
name4Symbol 709 EditableText"Jonah"
name5Symbol 710 EditableText"Jonah"
totalScoreSymbol 797 EditableText""




http://swfchan.com/5/24616/info.shtml
Created: 24/5 -2019 18:06:47 Last modified: 24/5 -2019 18:06:47 Server time: 08/05 -2024 14:39:23