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Enemy Lines.swf

This is the info page for
Flash #24675

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<p align="center"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>enemy</b></font></p>

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<p align="center"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>score</b></font></p>

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<p align="center"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>level</b></font></p>

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<p align="center"></p>

ActionScript [AS1/AS2]

Frame 1
function createMusic() { _root.createEmptyMovieClip("music", _root.getNextHighestDepth()); _root.music.createEmptyMovieClip("m_day", music.getNextHighestDepth()); _root.s_day = new Sound(music.m_day); _root.s_day.attachSound("back_day"); _root.music.createEmptyMovieClip("m_night", music.getNextHighestDepth()); _root.s_night = new Sound(music.m_night); _root.s_night.attachSound("back_night"); _root.music.createEmptyMovieClip("m_button", music.getNextHighestDepth()); _root.s_button = new Sound(music.m_button); _root.s_button.attachSound("button"); _root.music.createEmptyMovieClip("m_enemy_die", music.getNextHighestDepth()); _root.s_enemy_die = new Sound(music.m_enemy_die); _root.s_enemy_die.attachSound("enemy_die"); _root.music.createEmptyMovieClip("m_enemy_die2", music.getNextHighestDepth()); _root.s_enemy_die2 = new Sound(music.m_enemy_die2); _root.s_enemy_die2.attachSound("enemy_die2"); _root.music.createEmptyMovieClip("m_enemy_gun", music.getNextHighestDepth()); _root.s_enemy_gun = new Sound(music.m_enemy_gun); _root.s_enemy_gun.attachSound("enemy_gun"); _root.music.createEmptyMovieClip("m_enemy_rifle", music.getNextHighestDepth()); _root.s_enemy_rifle = new Sound(music.m_enemy_rifle); _root.s_enemy_rifle.attachSound("enemy_rifle"); _root.music.createEmptyMovieClip("m_explode", music.getNextHighestDepth()); _root.s_explode = new Sound(music.m_explode); _root.s_explode.attachSound("explode"); _root.music.createEmptyMovieClip("m_explode_2", music.getNextHighestDepth()); _root.s_explode_2 = new Sound(music.m_explode_2); _root.s_explode_2.attachSound("explode_2"); _root.music.createEmptyMovieClip("m_flame", music.getNextHighestDepth()); _root.s_flame = new Sound(music.m_flame); _root.s_flame.attachSound("flame"); _root.music.createEmptyMovieClip("m_glass_hit", music.getNextHighestDepth()); _root.s_glass_hit = new Sound(music.m_glass_hit); _root.s_glass_hit.attachSound("glass_hit"); _root.music.createEmptyMovieClip("m_grenade", music.getNextHighestDepth()); _root.s_grenade = new Sound(music.m_grenade); _root.s_grenade.attachSound("grenadelauncher"); _root.music.createEmptyMovieClip("m_rail", music.getNextHighestDepth()); _root.s_rail = new Sound(music.m_rail); _root.s_rail.attachSound("rail"); _root.music.createEmptyMovieClip("m_rocket", music.getNextHighestDepth()); _root.s_rocket = new Sound(music.m_rocket); _root.s_rocket.attachSound("rocketlauncher"); _root.music.createEmptyMovieClip("m_shotgun", music.getNextHighestDepth()); _root.s_shotgun = new Sound(music.m_shotgun); _root.s_shotgun.attachSound("shotgun"); _root.music.createEmptyMovieClip("m_pistol", music.getNextHighestDepth()); _root.s_pistol = new Sound(music.m_pistol); _root.s_pistol.attachSound("pistol"); _root.music.createEmptyMovieClip("m_preload", music.getNextHighestDepth()); _root.s_preload = new Sound(music.m_pistol); _root.s_preload.attachSound("musicl"); _root.music.createEmptyMovieClip("m_men", music.getNextHighestDepth()); _root.s_men = new Sound(music.m_men); _root.s_men.attachSound("men"); _root.music.createEmptyMovieClip("m_pickup", music.getNextHighestDepth()); _root.s_pickup = new Sound(music.m_pickup); _root.s_pickup.attachSound("pickup"); _root.music.createEmptyMovieClip("m_laser_shot2", music.getNextHighestDepth()); _root.s_laser_shot2 = new Sound(music.m_laser_shot2); _root.s_laser_shot2.attachSound("laser_shot2"); } createMusic(); stop(); fscommand ("showmenu", false); function zadergka() { perc2++; if (perc2 >= 100) { clearInterval(fSetInterval); } } this.onEnterFrame = function () { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local5 = int((_local3 / _local4) * 100); var _local6; _local6 = ((perc2 > _local5) ? (_local5) : (perc2)); preloader.line._xscale = _local6; preloader.txt.text = _local6 + "%"; if ((_local4 == _local3) and (perc2 == 100)) { this.onEnterFrame = undefined; _root.nextFrame(); } }; _root.s_preload.start(); _root.s_preload.onSoundComplete = function () { _root.s_preload.start(); }; perc2 = 0; fSetInterval = setInterval(zadergka, 90);
Instance of Symbol 344 MovieClip in Frame 2
on (press) { _root.s_button.start(); } on (release) { _root.s_preload.stop(); _root.nextFrame(); }
Instance of Symbol 346 MovieClip in Frame 2
on (press) { _root.s_button.start(); _root.backlabel = "menu"; _root.gotoAndStop("instruction"); }
Instance of Symbol 348 MovieClip in Frame 2
on (release) { _root.s_preload.stop(); _root.s_button.start(); getURL ("www.sillybull.com"); }
Frame 3
function makeBaddyBullet(myX, myY, linkage, movie) { currentBaddy = movie; _root.attachMovie(linkage, "baddyBullet" + _root.particleCount, _root.particleCount); _root["baddyBullet" + _root.particleCount]._x = myX; _root["baddyBullet" + _root.particleCount]._y = myY; _root.particleCount++; } function initObjects() { for (var _local2 in _root) { if (_root[_local2].myType) { pickups.push(_root[_local2]); } } } function pointHitTest(clip1, clip2, dx, dy, n) { if (n == undefined) { n = 16; } if (dx == undefined) { dx = 0; } if (dy == undefined) { dy = 0; } var _local11 = clip1.getBounds(_root); var _local10 = clip2.getBounds(_root); var _local13 = Math.abs((_local11.xMax - _local11.xMin) * (_local11.yMax - _local11.yMin)); var _local12 = Math.abs((_local10.xMax - _local10.xMin) * (_local10.yMax - _local10.yMin)); var _local4 = ((_local13 > _local12) ? (_local10) : (_local11)); var _local3 = _local4.xMin + (n / 2); while (_local3 <= _local4.xMax) { var _local2 = _local4.yMin + (n / 2); while (_local2 <= _local4.yMax) { if (((clip1.hitTest(_local3, _local2, true) ? 1 : 0) + (clip2.hitTest(_local3 + dx, _local2 + dy, true) ? 1 : 0)) == 2) { return(true); } _local2 = _local2 + n; } _local3 = _local3 + n; } return(false); } stop(); var weapon1 = 49; var weapon2 = 50; var weapon3 = 51; var weapon4 = 52; var weapon5 = 53; var weapon6 = 54; var leftKey = 65; var downKey = 83; var rightKey = 68; var jumpKey = 87; var pauseKey = 80; var pickups = []; initObjects(); var particleCount = 6000; var baddyCounter = 4000; var pause = false; var ableToPause = null; var currentBaddy = null; this.createEmptyMovieClip("bullets", 200); this.createEmptyMovieClip("mines", 201); this.onEnterFrame = function () { if (Key.isDown(pauseKey)) { _root.mpause._x = _root.actEkran._x; _root.mpause._y = _root.actEkran._y; if (pause) { if (_root.mpause._currentframe == 5) { _root.mpause.gotoAndPlay("hide"); } } else if (_root.mpause._currentframe == 1) { pause = true; _root.mpause.gotoAndPlay("show"); } } }; Mouse.hide(); mpause.swapDepths(110002); death.swapDepths(110001); actEkran.swapDepths(110000); s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Frame 4
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 4
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 4
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 4
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 5
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 5
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 5
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 5
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 5
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 6
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 6
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 6
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 6
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 6
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 7
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 7
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 7
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 7
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 7
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 7
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 8
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 8
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 8
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 8
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 8
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 8
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 9
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 9
//component parameters onClipEvent (construct) { numgun = 4; countgun = 5; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 9
//component parameters onClipEvent (construct) { numgun = 4; countgun = 5; }
Instance of Symbol 114 MovieClip [cell] in Frame 9
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 9
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 10
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 10
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 10
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 10
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 10
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 10
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 11
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 11
//component parameters onClipEvent (construct) { numgun = 6; countgun = 2; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 11
//component parameters onClipEvent (construct) { numgun = 3; countgun = 5; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 11
//component parameters onClipEvent (construct) { numgun = 4; countgun = 5; }
Instance of Symbol 114 MovieClip [cell] in Frame 11
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 11
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 11
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 11
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 12
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 12
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 12
//component parameters onClipEvent (construct) { numgun = 5; countgun = 2; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 12
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 12
//component parameters onClipEvent (construct) { mannum = 2; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 12
//component parameters onClipEvent (construct) { mannum = 2; phealth = 40; }
Frame 13
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 13
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 114 MovieClip [cell] in Frame 13
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 13
//component parameters onClipEvent (construct) { mannum = 2; phealth = 50; }
Instance of Symbol 114 MovieClip [cell] in Frame 13
//component parameters onClipEvent (construct) { mannum = 2; phealth = 50; }
Frame 14
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 14
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 14
//component parameters onClipEvent (construct) { numgun = 5; countgun = 5; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 14
//component parameters onClipEvent (construct) { numgun = 3; countgun = 5; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 14
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 14
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 14
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 114 MovieClip [cell] in Frame 14
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 15
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 15
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 15
//component parameters onClipEvent (construct) { numgun = 4; countgun = 5; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 15
//component parameters onClipEvent (construct) { numgun = 5; countgun = 3; }
Instance of Symbol 114 MovieClip [cell] in Frame 15
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 15
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Frame 16
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 16
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 16
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 16
//component parameters onClipEvent (construct) { numgun = 6; countgun = 5; }
Instance of Symbol 114 MovieClip [cell] in Frame 16
//component parameters onClipEvent (construct) { mannum = 2; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 16
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 17
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 17
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 17
//component parameters onClipEvent (construct) { numgun = 4; countgun = 5; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 17
//component parameters onClipEvent (construct) { numgun = 5; countgun = 3; }
Instance of Symbol 114 MovieClip [cell] in Frame 17
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 17
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Frame 18
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 18
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 18
//component parameters onClipEvent (construct) { numgun = 6; countgun = 3; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 18
//component parameters onClipEvent (construct) { numgun = 5; countgun = 5; }
Instance of Symbol 114 MovieClip [cell] in Frame 18
//component parameters onClipEvent (construct) { mannum = 2; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 18
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 19
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 19
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 19
//component parameters onClipEvent (construct) { numgun = 6; countgun = 5; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 19
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 19
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 19
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 19
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Frame 20
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 20
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0413\u0440\u0430\u043D\u0430\u0442\u0430"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 20
//component parameters onClipEvent (construct) { numgun = 6; countgun = 3; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 20
//component parameters onClipEvent (construct) { numgun = 4; countgun = 5; }
Instance of Symbol 114 MovieClip [cell] in Frame 20
//component parameters onClipEvent (construct) { mannum = 2; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 20
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 21
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 21
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 21
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 21
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 21
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 21
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 21
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 21
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 21
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 21
//component parameters onClipEvent (construct) { numgun = 6; countgun = 5; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 21
//component parameters onClipEvent (construct) { numgun = 5; countgun = 10; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 21
//component parameters onClipEvent (construct) { numgun = 4; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 21
//component parameters onClipEvent (construct) { mannum = 1; phealth = 50; }
Instance of Symbol 114 MovieClip [cell] in Frame 21
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 114 MovieClip [cell] in Frame 21
//component parameters onClipEvent (construct) { mannum = 1; phealth = 50; }
Frame 22
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 265 MovieClip [simple] in Frame 22
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 22
//component parameters onClipEvent (construct) { numgun = 6; countgun = 3; }
Instance of Symbol 150 MovieClip [takeweapon] in Frame 22
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 114 MovieClip [cell] in Frame 22
//component parameters onClipEvent (construct) { mannum = 2; phealth = 100; }
Instance of Symbol 114 MovieClip [cell] in Frame 22
//component parameters onClipEvent (construct) { mannum = 2; phealth = 50; }
Frame 23
gotoAndStop ("menu2");
Frame 25
_root.createEmptyMovieClip("music", _root.getNextHighestDepth()); _root.music.createEmptyMovieClip("m_day", music.getNextHighestDepth()); _root.s_day = new Sound(music.m_day); _root.s_day.attachSound("back_day"); _root.music.createEmptyMovieClip("m_night", music.getNextHighestDepth()); _root.s_night = new Sound(music.m_night); _root.s_night.attachSound("back_night"); _root.music.createEmptyMovieClip("m_button", music.getNextHighestDepth()); _root.s_button = new Sound(music.m_button); _root.s_button.attachSound("button"); _root.music.createEmptyMovieClip("m_enemy_die", music.getNextHighestDepth()); _root.s_enemy_die = new Sound(music.m_enemy_die); _root.s_enemy_die.attachSound("enemy_die"); _root.music.createEmptyMovieClip("m_enemy_die2", music.getNextHighestDepth()); _root.s_enemy_die2 = new Sound(music.m_enemy_die2); _root.s_enemy_die2.attachSound("enemy_die2"); _root.music.createEmptyMovieClip("m_enemy_gun", music.getNextHighestDepth()); _root.s_enemy_gun = new Sound(music.m_enemy_gun); _root.s_enemy_gun.attachSound("enemy_gun"); _root.music.createEmptyMovieClip("m_enemy_rifle", music.getNextHighestDepth()); _root.s_enemy_rifle = new Sound(music.m_enemy_rifle); _root.s_enemy_rifle.attachSound("enemy_rifle"); _root.music.createEmptyMovieClip("m_explode", music.getNextHighestDepth()); _root.s_explode = new Sound(music.m_explode); _root.s_explode.attachSound("explode"); _root.music.createEmptyMovieClip("m_explode_2", music.getNextHighestDepth()); _root.s_explode_2 = new Sound(music.m_explode_2); _root.s_explode_2.attachSound("explode_2"); _root.music.createEmptyMovieClip("m_flame", music.getNextHighestDepth()); _root.s_flame = new Sound(music.m_flame); _root.s_flame.attachSound("flame"); _root.music.createEmptyMovieClip("m_glass_hit", music.getNextHighestDepth()); _root.s_glass_hit = new Sound(music.m_glass_hit); _root.s_glass_hit.attachSound("glass_hit"); _root.music.createEmptyMovieClip("m_grenade", music.getNextHighestDepth()); _root.s_grenade = new Sound(music.m_grenade); _root.s_grenade.attachSound("grenadelauncher"); _root.music.createEmptyMovieClip("m_rail", music.getNextHighestDepth()); _root.s_rail = new Sound(music.m_rail); _root.s_rail.attachSound("rail"); _root.music.createEmptyMovieClip("m_rocket", music.getNextHighestDepth()); _root.s_rocket = new Sound(music.m_rocket); _root.s_rocket.attachSound("rocketlauncher"); _root.music.createEmptyMovieClip("m_shotgun", music.getNextHighestDepth()); _root.s_shotgun = new Sound(music.m_shotgun); _root.s_shotgun.attachSound("shotgun"); _root.music.createEmptyMovieClip("m_pistol", music.getNextHighestDepth()); _root.s_pistol = new Sound(music.m_pistol); _root.s_pistol.attachSound("pistol"); _root.music.createEmptyMovieClip("m_preload", music.getNextHighestDepth()); _root.s_preload = new Sound(music.m_pistol); _root.s_preload.attachSound("musicl"); _root.music.createEmptyMovieClip("m_men", music.getNextHighestDepth()); _root.s_men = new Sound(music.m_men); _root.s_men.attachSound("men"); _root.music.createEmptyMovieClip("m_pickup", music.getNextHighestDepth()); _root.s_pickup = new Sound(music.m_pickup); _root.s_pickup.attachSound("pickup"); Mouse.show(); _root.mpause.removeMovieClip(); _root.death.removeMovieClip(); _root.actEkran.removeMovieClip(); _root._y = 0; _root._x = 0; _root.s_day.stop(); _root.s_night.stop(); _root.s_preload.stop(); _root.s_preload.start(0, 10000); txtscore.text = hud.score.score.text;
Instance of Symbol 546 MovieClip in Frame 25
on (press) { _root.s_button.start(); } on (release) { _root.s_preload.stop(); _root.gotoAndStop("gotolabel1"); }
Instance of Symbol 346 MovieClip in Frame 25
on (press) { _root.s_button.start(); _root.backlabel = "menu2"; _root.gotoAndStop("instruction"); }
Instance of Symbol 348 MovieClip in Frame 25
on (release) { _root.s_preload.stop(); _root.s_button.start(); getURL ("www.sillybull.com"); }
Instance of Symbol 548 MovieClip in Frame 25
on (release) { _root.s_preload.stop(); _root.s_button.start(); getURL ("http://www.freeaddictinggames.com"); }
Instance of Symbol 556 MovieClip in Frame 26
on (press) { _root.s_button.start(); _root.gotoAndStop(_root.backlabel); }
Frame 27
_root.gotoAndStop("level1");
Symbol 23 MovieClip [xy] Frame 1
this._visible = false;
Symbol 24 MovieClip Frame 12
_parent.removeMovieClip();
Symbol 25 MovieClip [bullet_shotgun] Frame 1
#initclip 35 Object.registerClass("bullet_shotgun", BulletShotgun); #endinitclip stop(); _root.s_shotgun.start();
Symbol 25 MovieClip [bullet_shotgun] Frame 2
this.removeMovieClip();
Symbol 39 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 40 MovieClip [pilot_bullet] Frame 1
#initclip 15 Object.registerClass("pilot_bullet", PilotBullet); #endinitclip stop(); _root.s_rocket.start();
Symbol 40 MovieClip [pilot_bullet] Frame 2
stop(); _root.s_explode.start();
Symbol 43 MovieClip [perec_bullet] Frame 1
#initclip 16 Object.registerClass("perec_bullet", SimpleBullet); #endinitclip stop();
Symbol 43 MovieClip [perec_bullet] Frame 2
this.removeMovieClip();
Symbol 52 MovieClip [bullet_rocket] Frame 1
#initclip 17 Object.registerClass("bullet_rocket", BulletPistol); #endinitclip stop(); _root.s_rocket.start();
Symbol 52 MovieClip [bullet_rocket] Frame 2
stop(); _root.s_explode.start();
Symbol 53 MovieClip [bullet_pistol] Frame 1
#initclip 18 Object.registerClass("bullet_pistol", BulletPistol); #endinitclip stop(); _root.s_pistol.start();
Symbol 53 MovieClip [bullet_pistol] Frame 2
this.removeMovieClip();
Symbol 56 MovieClip [weapon] Frame 1
#initclip 19 Object.registerClass("weapon", Gun); #endinitclip this.stop();
Symbol 56 MovieClip [weapon] Frame 2
this.stop();
Symbol 56 MovieClip [weapon] Frame 3
this.stop();
Symbol 56 MovieClip [weapon] Frame 4
this.stop();
Symbol 59 MovieClip [perec_bomb] Frame 1
#initclip 20 Object.registerClass("perec_bomb", SimpleBomb); #endinitclip stop(); _root.s_grenade.start();
Symbol 59 MovieClip [perec_bomb] Frame 2
stop(); _root.s_explode.start();
Symbol 62 MovieClip [bullet_grenade] Frame 1
#initclip 21 Object.registerClass("bullet_grenade", BulletGrenade); #endinitclip stop(); _root.s_grenade.start();
Symbol 62 MovieClip [bullet_grenade] Frame 2
stop(); _root.s_explode.start();
Symbol 65 MovieClip [perec_sniper] Frame 1
#initclip 22 Object.registerClass("perec_sniper", SimpleBullet); #endinitclip stop();
Symbol 65 MovieClip [perec_sniper] Frame 2
this.removeMovieClip();
Symbol 72 MovieClip [nextlevel_n] Frame 1
#initclip 23 Object.registerClass("nextlevel_n", nextlevel); #endinitclip
Symbol 83 MovieClip Frame 40
_parent._parent.fire = false;
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 10
_parent.action = "flying"; _parent.gotoAndStop(1);
Symbol 86 MovieClip Frame 19
_root.s_explode_2.start();
Symbol 86 MovieClip Frame 60
stop(); _parent._parent._parent.swapDepths(_parent._parent._parent.getNextHighestDepth()); _root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent._parent._parent.removeMovieClip();
Symbol 87 MovieClip Frame 38
stop();
Symbol 89 MovieClip [pilot] Frame 1
#initclip 24 Object.registerClass("pilot", Pilot); #endinitclip this.stop();
Symbol 89 MovieClip [pilot] Frame 2
this.stop();
Symbol 89 MovieClip [pilot] Frame 3
stop(); pilot.play();
Symbol 89 MovieClip [pilot] Frame 4
this.stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 2
stop();
Symbol 106 MovieClip Frame 3
stop();
Symbol 114 MovieClip [cell] Frame 1
#initclip 25 Object.registerClass("cell", cell); #endinitclip stop();
Symbol 114 MovieClip [cell] Frame 2
stop(); _root.s_glass_hit.start();
Symbol 114 MovieClip [cell] Frame 3
stop(); _root.s_glass_hit.start();
Symbol 114 MovieClip [cell] Frame 4
stop(); _root.s_glass_hit.start();
Symbol 114 MovieClip [cell] Frame 5
stop(); _root.s_glass_hit.start();
Symbol 114 MovieClip [cell] Frame 6
stop(); _root.s_glass_hit.start();
Symbol 117 MovieClip [blick] Frame 2
_parent.gotoAndStop(1);
Symbol 118 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 3
_parent.gotoAndStop(1);
Symbol 123 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 24
if (_root.player.totalBullets.flame > 0) { _root.player.totalBullets.flame--; }
Symbol 131 MovieClip Frame 1
Symbol 131 MovieClip Frame 10
gotoAndPlay (1);
Symbol 131 MovieClip Frame 11
stop(); _root.fireflame = fireflame;
Symbol 137 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 2
_root.s_rail.start();
Symbol 148 MovieClip Frame 9
with (_parent._parent._parent._parent._parent._parent) { totalBullets[currentGun]--; }
Symbol 148 MovieClip Frame 18
_parent.gotoAndStop(1);
Symbol 149 MovieClip Frame 1
_root.fireflame = undefined; stop();
Symbol 149 MovieClip Frame 2
stop(); _root.fireflame = fireflame;
Symbol 150 MovieClip [takeweapon] Frame 1
#initclip 26 Object.registerClass("takeweapon", takeweapon); #endinitclip stop();
Symbol 159 MovieClip Frame 1
_root.enemylaser = undefined; stop();
Symbol 159 MovieClip Frame 2
_root.enemylaser = enemylaser; _root.s_laser_shot2.start();
Symbol 159 MovieClip Frame 5
if (enemylaser.hitTest(_root.player.hit)) { _root.player.health = _root.player.health - _parent._parent._parent._parent.laserdamage; _root.player.action = "hero_hit"; }
Symbol 159 MovieClip Frame 10
_root.enemylaser = undefined; _parent._parent._parent._parent.action = "walking";
Symbol 160 MovieClip [e6_gun] Frame 1
#initclip 27 Object.registerClass("e6_gun", SimpleGun); #endinitclip
Symbol 166 MovieClip Frame 1
stop();
Symbol 171 MovieClip [e4arm] Frame 1
#initclip 28 Object.registerClass("e4arm", SimpleGun); #endinitclip
Symbol 175 MovieClip Frame 1
stop();
Symbol 180 MovieClip [e3arm] Frame 1
#initclip 29 Object.registerClass("e3arm", SimpleGun); #endinitclip
Symbol 187 MovieClip Frame 1
stop();
Symbol 192 MovieClip [e1arm] Frame 1
#initclip 30 Object.registerClass("e1arm", SimpleGun); #endinitclip
Symbol 203 MovieClip Frame 2
_parent.stepStart = true;
Symbol 203 MovieClip Frame 17
_parent.stepStart = false;
Symbol 204 MovieClip Frame 2
_parent.stepStart = true;
Symbol 204 MovieClip Frame 16
_parent.stepStart = false;
Symbol 205 MovieClip Frame 2
_parent.action = "firing"; _parent.stepStart = false;
Symbol 206 MovieClip Frame 1
_root.s_enemy_gun.start();
Symbol 206 MovieClip Frame 8
_parent.action = "walking";
Symbol 207 MovieClip Frame 1
_root.s_enemy_die.start();
Symbol 207 MovieClip Frame 35
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 208 MovieClip Frame 1
_root.s_enemy_die2.start();
Symbol 208 MovieClip Frame 33
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 223 MovieClip Frame 1
_parent.bayonetrun = false;
Symbol 223 MovieClip Frame 2
Symbol 223 MovieClip Frame 19
if (_parent.hitTest(_root.player)) { _root.player.health = _root.player.health - 5; _root.player.action = "hero_hit"; }
Symbol 223 MovieClip Frame 28
_parent.bayonetrun = true;
Symbol 228 MovieClip Frame 2
_parent.action = "walking"; _parent.stepStart = false;
Symbol 229 MovieClip Frame 1
_root.s_enemy_die.start();
Symbol 229 MovieClip Frame 35
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 230 MovieClip Frame 1
_root.s_enemy_die2.start();
Symbol 230 MovieClip Frame 19
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 241 MovieClip Frame 10
_parent.action = "walking";
Symbol 242 MovieClip Frame 2
_parent.action = "firing"; _parent.stepStart = false;
Symbol 243 MovieClip Frame 1
_root.s_enemy_die.start();
Symbol 243 MovieClip Frame 35
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 244 MovieClip Frame 1
_root.s_enemy_die2.start();
Symbol 244 MovieClip Frame 29
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 253 MovieClip Frame 1
_root.s_enemy_rifle.start();
Symbol 253 MovieClip Frame 4
_parent.action = "walking";
Symbol 254 MovieClip Frame 2
_parent.action = "firing"; _parent.stepStart = false;
Symbol 255 MovieClip Frame 1
_root.s_enemy_die.start();
Symbol 255 MovieClip Frame 30
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 256 MovieClip Frame 1
_root.s_enemy_die2.start();
Symbol 256 MovieClip Frame 20
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 5
_parent.action = "walking";
Symbol 263 MovieClip Frame 2
_parent.action = "firing"; _parent.stepStart = false;
Symbol 264 MovieClip Frame 1
_root.s_explode_2.start();
Symbol 264 MovieClip Frame 23
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 265 MovieClip [simple] Frame 1
#initclip 31 Object.registerClass("simple", Simple); #endinitclip stop();
Symbol 265 MovieClip [simple] Frame 2
stop();
Symbol 265 MovieClip [simple] Frame 3
stop();
Symbol 265 MovieClip [simple] Frame 4
stop();
Symbol 265 MovieClip [simple] Frame 5
stop();
Symbol 265 MovieClip [simple] Frame 6
stop();
Symbol 265 MovieClip [simple] Frame 7
stop();
Symbol 265 MovieClip [simple] Frame 9
stop();
Symbol 265 MovieClip [simple] Frame 10
stop();
Symbol 265 MovieClip [simple] Frame 11
stop();
Symbol 265 MovieClip [simple] Frame 12
stop();
Symbol 265 MovieClip [simple] Frame 13
stop();
Symbol 265 MovieClip [simple] Frame 14
stop();
Symbol 265 MovieClip [simple] Frame 16
stop();
Symbol 265 MovieClip [simple] Frame 17
stop();
Symbol 265 MovieClip [simple] Frame 18
stop();
Symbol 265 MovieClip [simple] Frame 19
stop();
Symbol 265 MovieClip [simple] Frame 20
stop();
Symbol 265 MovieClip [simple] Frame 21
stop();
Symbol 265 MovieClip [simple] Frame 22
stop();
Symbol 265 MovieClip [simple] Frame 24
stop();
Symbol 265 MovieClip [simple] Frame 25
stop();
Symbol 265 MovieClip [simple] Frame 26
stop();
Symbol 265 MovieClip [simple] Frame 27
stop();
Symbol 265 MovieClip [simple] Frame 28
stop();
Symbol 265 MovieClip [simple] Frame 29
stop();
Symbol 265 MovieClip [simple] Frame 30
stop();
Symbol 265 MovieClip [simple] Frame 32
stop();
Symbol 265 MovieClip [simple] Frame 33
stop();
Symbol 265 MovieClip [simple] Frame 34
stop();
Symbol 265 MovieClip [simple] Frame 35
stop();
Symbol 265 MovieClip [simple] Frame 36
stop();
Symbol 265 MovieClip [simple] Frame 37
stop();
Symbol 265 MovieClip [simple] Frame 38
stop();
Symbol 268 MovieClip [nextlevel] Frame 1
#initclip 32 Object.registerClass("nextlevel", nextlevel); #endinitclip
Symbol 275 MovieClip Frame 1
stop();
Symbol 276 MovieClip [hand_weapon] Frame 1
#initclip 33 Object.registerClass("hand_weapon", Gun); #endinitclip
Symbol 287 MovieClip Frame 26
gotoAndPlay (6);
Symbol 292 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 15
stop();
Symbol 293 MovieClip Frame 3
_parent.action = "walking"; _parent.gotoAndStop("hero_stand");
Symbol 294 MovieClip Frame 4
_parent.action = "walking";
Symbol 295 MovieClip [Player] Frame 1
#initclip 34 Object.registerClass("Player", Player); #endinitclip stop();
Symbol 295 MovieClip [Player] Frame 2
stop();
Symbol 295 MovieClip [Player] Frame 3
stop();
Symbol 295 MovieClip [Player] Frame 4
stop();
Symbol 295 MovieClip [Player] Frame 5
stop();
Symbol 295 MovieClip [Player] Frame 6
stop();
Symbol 340 MovieClip [preloader] Frame 1
bull.onRelease = function () { getURL ("http://sillybull.com"); };
Symbol 557 MovieClip [__Packages.PilotBullet] Frame 0
class PilotBullet extends MovieClip { var _rotation, onEnterFrame; function PilotBullet () { super(); damage = 5; angle = 2.61799387799149; _rotation = 150; if (_root.currentBaddy.direction == "right") { angle = 0.523598775598299; _rotation = 30; } speed = 20; myNumb = null; onEnterFrame = function () { if (!_root.pause) { if ((((this._x > ((-_root._x) - this._width)) && (this._x < (((-_root._x) + 600) + this._width))) && (this._y > ((-_root._y) - this._height))) && (this._y < (((-_root._y) + 450) + this._height))) { this._visible = true; } else { this._visible = false; } this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); if (_root.ground.hitTest(this._x, this._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } if (_root.player.hitTest(this._x, this._y, true) && (this._currentframe == 1)) { _root.player.health = _root.player.health - this.damage; _root.player.action = "hero_hit"; this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } } }; } var angle = null; var speed = null; var myNumb = null; var damage = null; }
Symbol 558 MovieClip [__Packages.SimpleBullet] Frame 0
class SimpleBullet extends MovieClip { var _rotation, onEnterFrame; function SimpleBullet () { super(); damage = 5; angle = ((-_root.currentBaddy.simple.body.gun._rotation) * Math.PI) / 180; _rotation = -_root.currentBaddy.simple.body.gun._rotation; if (_root.currentBaddy.direction == "left") { _rotation = _rotation * -1; _rotation = _rotation - 180; angle = angle * -1; angle = angle - Math.PI; } angle = angle + ((random(100) - 50) * 0.001); speed = 20; onEnterFrame = function () { if (!_root.pause) { this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); if (!this.hitTest(_root.actEkran)) { this.removeMovieClip(); } if (_root.ground.hitTest(this._x, this._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } if (_root.player.hitTest(this._x, this._y, true) && (this._currentframe == 1)) { _root.player.health = _root.player.health - this.damage; _root.player.action = "hero_hit"; this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } } }; } var angle = null; var speed = null; var myNumb = null; var damage = null; }
Symbol 559 MovieClip [__Packages.BulletPistol] Frame 0
class BulletPistol extends MovieClip { var _rotation, onEnterFrame, onUnload; function BulletPistol () { super(); angle = (_root.player.hero.body.hand._rotation * Math.PI) / 180; _rotation = _root.player.hero.body.hand._rotation; if (_root.player.myDirection == "left") { _rotation = _rotation * -1; _rotation = _rotation - 180; angle = angle * -1; angle = angle - Math.PI; } angle = angle + ((random(100) - 50) * 0.001); speed = 20; onEnterFrame = function () { if (!_root.pause) { if (!this.hitTest(_root.actEkran)) { this.removeMovieClip(); } this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); if (_root.ground.hitTest(this._x + this.xy._x, this._y + this.xy._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } } }; onUnload = function () { _root.player.bulletsUsed[this.myNumb] = false; if (this.myNumb == _root.player.highestBullet) { while ((_root.player.bulletsUsed[_root.player.highestBullet] != true) && (_root.player.highestBullet > 0)) { _root.player.highestBullet--; } } }; } var angle = null; var speed = null; var myNumb = null; }
Symbol 560 MovieClip [__Packages.Gun] Frame 0
class Gun extends MovieClip { var _rotation, _y, _parent, _x, onEnterFrame; function Gun () { super(); _rotation = (Math.atan2(_parent._ymouse - _y, _parent._xmouse - _x) * 180) / Math.PI; onEnterFrame = function () { if (this._parent._parent._parent.fire) { this.gotoAndStop(this._parent._parent._parent.currentGun + "_fire"); } else { this.gotoAndStop(this._parent._parent._parent.currentGun); } if (!_root.pause) { this._rotation = this._rotation + ((((Math.atan2(this._parent._ymouse - this._y, this._parent._xmouse - this._x) * 180) / Math.PI) - this._rotation) * 0.5); if (this._rotation < -100) { this._rotation = -100; } if (this._rotation > 100) { this._rotation = 100; } } }; } var mcGun = null; }
Symbol 561 MovieClip [__Packages.SimpleBomb] Frame 0
class SimpleBomb extends MovieClip { var _rotation, onEnterFrame, _x, _y; function SimpleBomb () { super(); damage = 5; var _local4 = {x:0, y:0}; xp = (_root.player._x + _root.player.hero._x) + _root.player.hero.xy._x; yp = (_root.player._y + _root.player.hero._y) + _root.player.hero.xy._y; _rotation = -_root.currentBaddy.simple.body.gun._rotation; if (_root.currentBaddy.direction == "left") { side = "left"; _rotation = _root.currentBaddy.simple.body.gun._rotation + 180; } else { side = "right"; } onEnterFrame = function () { if (!_root.pause) { if (this.g_angle != null) { this.direct_laying(); } else if (((this._x != 0) and (this._y != 0)) or (this.xm != null)) { if (this.xm == null) { this.xm = ((this._x > this.xp) ? (this.xp + ((this._x - this.xp) / 2)) : (this._x + ((this.xp - this._x) / 2))); this.ym = ((this._y > this.yp) ? (this.yp + ((this._y - this.yp) / 2)) : (this._y + ((this.yp - this._y) / 2))); this.r = Math.sqrt(((this._y - this.ym) * (this._y - this.ym)) + ((this._x - this.xm) * (this._x - this.xm))); this.angle = ((this.side == "left") ? (Math.asin((this._y - this.ym) / this.r)) : (Math.PI - Math.asin((this._y - this.ym) / this.r))); this.r = this.r / Math.sin((Math.PI/2) - this.alpha); this.beta = this.angle - (((this.angle > 0) and (this.side != "left")) ? (this.alpha) : (-this.alpha)); this.xm = this._x - (Math.cos(this.beta) * this.r); this.ym = this._y - (Math.sin(this.beta) * this.r); this.angle = this.beta; } if (this.side == "left") { this.angle = this.angle - (20 / this.r); } else { this.angle = this.angle + (20 / this.r); } if ((((this._x > (this.xp - (_root.player._width / 2))) and (this._x < (this.xp + (_root.player._width / 2)))) and (this._y < this.yp)) and (this._y > (_root.currentBaddy._y - (_root.currentBaddy._height / 2)))) { this.direct_laying(); } else if (this.side == "left") { if ((((this.xm + (this.r * Math.cos(this.angle))) - this._x) < -5) or (this.xm < this._x)) { this.dx = (this.xm + (this.r * Math.cos(this.angle))) - this._x; this._x = this.xm + (this.r * Math.cos(this.angle)); this.dy = (this.ym + (this.r * Math.sin(this.angle))) - this._y; this._y = this.ym + (this.r * Math.sin(this.angle)); } else { this._x = this._x + this.dx; if (this.dy > 0) { this.dy = this.dy + 1; this._y = this._y + this.dy; } else { this.dy = this.dy + 5; this._y = this._y + this.dy; } } } else if ((((this.xm + (this.r * Math.cos(this.angle))) - this._x) > 5) or (this.xm > this._x)) { this.dx = (this.xm + (this.r * Math.cos(this.angle))) - this._x; this._x = this.xm + (this.r * Math.cos(this.angle)); this.dy = (this.ym + (this.r * Math.sin(this.angle))) - this._y; this._y = this.ym + (this.r * Math.sin(this.angle)); } else { this._x = this._x + this.dx; if (this.dy > 0) { this.dy = this.dy + 1; this._y = this._y + this.dy; } else { this.dy = this.dy + 5; this._y = this._y + this.dy; } } } } if (_root.ground.hitTest(this._x, this._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } if (_root.player.hitTest(this._x, this._y, true) && (this._currentframe == 1)) { _root.player.health = _root.player.health - this.damage; _root.player.action = "hero_hit"; this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } }; } function direct_laying() { if (speed == null) { speed = 15; } if (g_r == null) { g_r = Math.sqrt(((_y - yp) * (_y - yp)) + ((_x - xp) * (_x - xp))); } if (g_angle == null) { g_angle = Math.asin((_y - yp) / g_r); if (_x < xp) { g_angle = g_angle * -1; } else { speed = speed * -1; } } _x = _x + (Math.cos(g_angle) * speed); _y = _y + (Math.sin(g_angle) * speed); } var angle = null; var g_angle = null; var g_r = null; var speed = null; var side = null; var myNumb = null; var damage = null; var xp = null; var yp = null; var xm = null; var ym = null; var alpha = -1.30899693899575; var beta = null; var dx = 0; var dy = 0; var r = null; var rx = null; }
Symbol 562 MovieClip [__Packages.BulletGrenade] Frame 0
class BulletGrenade extends MovieClip { var _rotation, _xscale, onUnload, onEnterFrame, _x, _y; function BulletGrenade () { super(); damage = 5; var _local4 = {x:0, y:0}; xp = _root.cursor._x; yp = _root.cursor._y; _rotation = _root.player.hero.body.hand._rotation; if (_root.player.myDirection == "left") { side = "left"; _rotation = -_root.player.hero.body.hand._rotation; _xscale = -100; } else { side = "right"; } onUnload = function () { _root.player.bulletsUsed[this.myNumb] = false; if (this.myNumb == _root.player.highestBullet) { while ((_root.player.bulletsUsed[_root.player.highestBullet] != true) && (_root.player.highestBullet > 0)) { _root.player.highestBullet--; } } }; onEnterFrame = function () { if (!_root.pause) { if (!this.hitTest(_root.actEkran)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; } if (this.g_angle != null) { this.direct_laying(); } else if (((this._x != 0) and (this._y != 0)) or (this.xm != null)) { if (this.xm == null) { this.xm = ((this._x > this.xp) ? (this.xp + ((this._x - this.xp) / 2)) : (this._x + ((this.xp - this._x) / 2))); this.ym = ((this._y > this.yp) ? (this.yp + ((this._y - this.yp) / 2)) : (this._y + ((this.yp - this._y) / 2))); this.r = Math.sqrt(((this._y - this.ym) * (this._y - this.ym)) + ((this._x - this.xm) * (this._x - this.xm))); this.angle = ((this.side == "left") ? (Math.asin((this._y - this.ym) / this.r)) : (Math.PI - Math.asin((this._y - this.ym) / this.r))); this.r = this.r / Math.sin((Math.PI/2) - this.alpha); this.beta = this.angle - (((this.angle > 0) and (this.side != "left")) ? (this.alpha) : (-this.alpha)); this.xm = this._x - (Math.cos(this.beta) * this.r); this.ym = this._y - (Math.sin(this.beta) * this.r); this.angle = this.beta; if ((((this._x > (this.xp - (_root.player.hit._width / 2))) and (this._x < (this.xp + (_root.player.hit._width / 2)))) and (this._y < this.yp)) and (this._y > (_root.currentBaddy._y - (_root.currentBaddy._height / 2)))) { this.direct_laying(); } } if (this.side == "left") { this.angle = this.angle - (20 / this.r); } else { this.angle = this.angle + (20 / this.r); } if (this.side == "left") { if ((((this.xm + (this.r * Math.cos(this.angle))) - this._x) < -5) or (this.xm < this._x)) { this.dx = (this.xm + (this.r * Math.cos(this.angle))) - this._x; this._x = this.xm + (this.r * Math.cos(this.angle)); this.dy = (this.ym + (this.r * Math.sin(this.angle))) - this._y; this._y = this.ym + (this.r * Math.sin(this.angle)); } else { this._x = this._x + this.dx; if (this.dy > 0) { this.dy = this.dy + 1; this._y = this._y + this.dy; } else { this.dy = this.dy + 5; this._y = this._y + this.dy; } } } else if ((((this.xm + (this.r * Math.cos(this.angle))) - this._x) > 5) or (this.xm > this._x)) { this.dx = (this.xm + (this.r * Math.cos(this.angle))) - this._x; this._x = this.xm + (this.r * Math.cos(this.angle)); this.dy = (this.ym + (this.r * Math.sin(this.angle))) - this._y; this._y = this.ym + (this.r * Math.sin(this.angle)); } else { this._x = this._x + this.dx; if (this.dy > 0) { this.dy = this.dy + 1; this._y = this._y + this.dy; } else { this.dy = this.dy + 5; this._y = this._y + this.dy; } } } } if (_root.ground.hitTest(this._x, this._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } }; } function direct_laying() { if (speed == null) { speed = 15; } if (g_r == null) { g_r = Math.sqrt(((_y - yp) * (_y - yp)) + ((_x - xp) * (_x - xp))); } if (g_angle == null) { g_angle = Math.asin((_y - yp) / g_r); if (_x < xp) { g_angle = g_angle * -1; } else { speed = speed * -1; } } _x = _x + (Math.cos(g_angle) * speed); _y = _y + (Math.sin(g_angle) * speed); } var angle = null; var g_angle = null; var g_r = null; var speed = null; var side = null; var myNumb = null; var damage = null; var xp = null; var yp = null; var xm = null; var ym = null; var alpha = -1.30899693899575; var beta = null; var dx = 0; var dy = 0; var r = null; var rx = null; }
Symbol 563 MovieClip [__Packages.nextlevel] Frame 0
class nextlevel extends MovieClip { var onEnterFrame, hitTest, _parent, _y, _x, swapDepths, removeMovieClip; function nextlevel () { super(); onEnterFrame = ai; } function ai() { if ((!_root.pause) and hitTest(_parent.actEkran)) { _y = _y + ySpeed; var _local3 = 0; while (_local3 <= 100) { if (_root.ground.hitTest(_x, _y - 3, true)) { _y = _y - 1; } else { break; } _local3++; } if (hitTest(_root.player.hit) and (int(_root.hud.score.cntenemy.text) == 0)) { _root.player.removeMovieClip(); _root.actEkran.gotoAndPlay("hide"); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } } } var ySpeed = 10; }
Symbol 564 MovieClip [__Packages.Pilot] Frame 0
class Pilot extends MovieClip { var onEnterFrame, _x, gotoAndStop, _y, _xscale, hitTest, _parent, hit; function Pilot () { super(); _root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) + 1; accelBrake = 50; deltax = (Math.random() * 50) + 10; deltay = (Math.random() * 50) + 10; xSpeed = 0; ySpeed = 0; yspeed = 5; maxSpeed = 10; xv = 0; yv = 0; oxy = {x:0, y:0}; brake = 1 - (maxSpeed / accelBrake); accel = 1 / brake; health = 13; shotTimer = 25; ctg = 1.73205080756888; esc = 20; bullets = 100000 /* 0x0186A0 */; action = "flying"; fire = false; eyeshot = 500; direction = "left"; onEnterFrame = ai; } function ai() { if (!_root.pause) { if (action == "flying") { if (Math.abs(_root.player._x - _x) < eyeshot) { eyeshot = 700; oxy = {x:0, y:0}; xy.localToGlobal(oxy); oxy.x = oxy.x - _root._x; oxy.y = oxy.y - _root._y; var _local11 = _root.player._y - 100; var _local9 = _root.player._x; var _local10 = 50; var _local7 = ctg * _local10; var _local5 = _local9 - _local7; var _local6 = _local9 + _local7; var _local8 = _local11; if (oxy.x > (_local6 + accelBrake)) { if (xSpeed > 0) { direction = "right"; if (oxy.x > (_local6 + (accelBrake * 4))) { xSpeed = xSpeed * brake; } if (xSpeed < 1) { xSpeed = 0; } } else if (xSpeed < 0) { direction = "left"; xSpeed = Math.max(xSpeed * accel, -maxSpeed); } else { direction = "left"; xSpeed = xSpeed - 1; } } else if ((oxy.x > _local6) && (oxy.x <= (_local6 + accelBrake))) { if (xSpeed > 0) { direction = "right"; xSpeed = Math.min(xSpeed * accel, maxSpeed); } else if (xSpeed < 0) { direction = "left"; xSpeed = xSpeed * brake; if (xSpeed > -1) { xSpeed = 0; } } else { direction = "left"; action = "firing"; } } else if ((oxy.x < _local5) && (oxy.x >= (_local5 - accelBrake))) { if (xSpeed < 0) { direction = "left"; xSpeed = Math.max(xSpeed * accel, -maxSpeed); } else if (xSpeed > 0) { direction = "right"; xSpeed = xSpeed * brake; if (xSpeed < 1) { xSpeed = 0; } } else { direction = "right"; action = "firing"; } } else if (oxy.x < (_local5 - accelBrake)) { if (xSpeed < 0) { direction = "left"; if (oxy.x < (_local5 - (accelBrake * 4))) { xSpeed = xSpeed * brake; } if (xSpeed > -1) { xSpeed = 0; } } else if (xSpeed > 0) { direction = "right"; xSpeed = Math.min(xSpeed * accel, maxSpeed); } else { direction = "right"; xSpeed = xSpeed + 1; } } else if (xSpeed > 0) { direction = "right"; xSpeed = Math.min(xSpeed * accel, maxSpeed); } else if (xSpeed < 0) { direction = "left"; xSpeed = Math.max(xSpeed * accel, -maxSpeed); } else { xSpeed = (Math.random() * 4) - 2; ((xSpeed < 0) ? ((direction = "left")) : ((direction = "right"))); } if ((oxy.y - yspeed) > _local8) { ySpeed = -yspeed; } else if ((oxy.y + yspeed) < _local8) { ySpeed = yspeed; } else { ySpeed = 0; } } else { xSpeed = 0; ySpeed = 0; } } else if (action == "escaping") { if (xSpeed > 0) { direction = "right"; xSpeed = Math.min(xSpeed * accel, maxSpeed); } else if (xSpeed < 0) { direction = "left"; xSpeed = Math.max(xSpeed * accel, -maxSpeed); } else { xSpeed = (Math.random() * 4) - 2; ((xSpeed < 0) ? ((direction = "left")) : ((direction = "right"))); } esc--; if (!esc) { action = "flying"; esc = 20; } } else if (action == "firing") { shotTimer--; if (shotTimer <= 0) { fire = true; var _local4 = {x:0, y:0}; xy.localToGlobal(_local4); _local4.x = _local4.x - _root._x; _local4.y = _local4.y - _root._y; if (xSpeed > 0) { _root.makeBaddyBullet(_local4.x, _local4.y, "pilot_bullet", this); } else { _root.makeBaddyBullet(_local4.x, _local4.y, "pilot_bullet", this); } bullets--; shotTimer = 25; } action = "flying"; } else if (action == "die") { gotoAndStop("pilot_die"); ySpeed++; if (_root.ground.hitTest(_x, _y + ySpeed, true)) { pilot.play(); ySpeed = 0; } } else if (action == "hit") { gotoAndStop("pilot_hit"); } _x = _x + xSpeed; _y = _y + ySpeed; if ((action == "flying") || (action == "escaping")) { gotoAndStop("pilot_fly"); } else if ((action == "firing") && (fire)) { gotoAndStop("pilot_fire"); } if (direction == "right") { _xscale = -100; } else { _xscale = 100; } if (hitTest(_parent.actEkran)) { if ((_root.fireflame != undefined) and (_root.player[_root.player.currentGun + "_damage"] != undefined)) { if (_root.pointHitTest(hit, _root.fireflame.hit, 0, 0, 10)) { if (health > 0) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); } if (rateLaser == 50) { if ((_root.player.currentGun == "flame") or (_root.player.currentGun == "laser")) { action = "hit"; } } rateLaser--; if (rateLaser == 0) { rateLaser = 70; } if (_root.player.currentGun == "laser") { } } else { rateLaser = 50; } } } var _local3 = 0; while (_local3 <= _root.player.highestBullet) { if (hitTest(_root.bullets["bullet" + _local3]._x, _root.bullets["bullet" + _local3]._y, true) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); action = "hit"; _root.bullets["bullet" + _local3].gotoAndStop(2); } if (hitTest(_root.bullets["bullet" + _local3].shot.xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { if (_root.player[_root.player.currentGun + "_damage"] != undefined) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); action = "hit"; _root.bullets["bullet" + _local3].gotoAndStop(2); _root.bullets["bullet" + _local3].onEnterFrame = null; } } _local3++; } if (health <= 0) { action = "die"; } } } var accel = null; var brake = null; var accelBrake = null; var deltax = null; var deltay = null; var xSpeed = null; var ySpeed = null; var yspeed = null; var maxSpeed = null; var oxy = null; var xv = null; var yv = null; var health = null; var shotTimer = null; var ctg = null; var esc = null; var bullets = null; var action = null; var fire = null; var eyeshot = null; var direction = null; var xy = null; var pilot = null; var rateLaser = 50; }
Symbol 565 MovieClip [__Packages.cell] Frame 0
class cell extends MovieClip { var prisoner, onEnterFrame, hitTest, _parent, _y, _totalframes, _currentframe, _x, tuman, play, phealth, swapDepths, removeMovieClip; function cell () { super(); prisoner.gotoAndStop(mannum); onEnterFrame = ai; } function ai() { if ((!_root.pause) and hitTest(_parent.actEkran)) { _y = _y + ySpeed; var _local3 = 0; while (_local3 <= 100) { if (_currentframe < _totalframes) { if (_root.ground.hitTest(_x, _y - 3, true) or _root.jaggies.hitTest(_x, _y - 3, true)) { _y = _y - 1; } else { break; } } else if (_root.ground.hitTest(_x + prisoner._x, (_y + prisoner._y) - 3, true) or _root.jaggies.hitTest(_x + prisoner._x, (_y + prisoner._y) - 3, true)) { _y = _y - 1; } else { break; } _local3++; } if (_currentframe < _totalframes) { if (_root.fireflame != undefined) { if (_root.pointHitTest(tuman, _root.fireflame.hit, 0, 0, 10)) { if (rateLaser == 30) { if ((_root.player.currentGun == "flame") or (_root.player.currentGun == "laser")) { play(); } } rateLaser--; if (rateLaser == 0) { rateLaser = 30; } } else { rateLaser = 30; } } _local3 = 0; while (_local3 <= _root.player.highestBullet) { if (hitTest(_root.bullets["bullet" + _local3].xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { play(); _root.bullets["bullet" + _local3].play(); _root.bullets["bullet" + _local3].onEnterFrame = null; } if (hitTest(_root.bullets["bullet" + _local3].shot.xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { play(); _root.bullets["bullet" + _local3].gotoAndStop(2); _root.bullets["bullet" + _local3].onEnterFrame = null; } _local3++; } } else if (prisoner.hitTest(_root.player.hit)) { _root.player.health = _root.player.health + phealth; _root.hud.score.score.text = int(_root.hud.score.score.text) + (phealth * 10); _root.s_men.start(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } } } var rateLaser = 30; var shotTimer = null; var ySpeed = 10; var mannum = 1; }
Symbol 566 MovieClip [__Packages.takeweapon] Frame 0
class takeweapon extends MovieClip { var gotoAndStop, numgun, onEnterFrame, hitTest, _parent, _y, _x, countgun, swapDepths, removeMovieClip; function takeweapon () { super(); gotoAndStop(numgun); onEnterFrame = ai; } function ai() { if ((!_root.pause) and hitTest(_parent.actEkran)) { _y = _y + ySpeed; var _local3 = 0; while (_local3 <= 100) { if (_root.ground.hitTest(_x, _y - 3, true) or _root.jaggies.hitTest(_x, _y - 3, true)) { _y = _y - 1; } else { break; } _local3++; } if (hitTest(_root.player.hit)) { switch (numgun) { case 2 : _root.player.totalBullets.shotgun = _root.player.totalBullets.shotgun + countgun; _root.hud.weapon.shotgun._alpha = 100; break; case 3 : _root.player.totalBullets.flame = _root.player.totalBullets.flame + countgun; _root.hud.weapon.flame._alpha = 100; break; case 4 : _root.player.totalBullets.grenade = _root.player.totalBullets.grenade + countgun; _root.hud.weapon.grenade._alpha = 100; break; case 5 : _root.player.totalBullets.rocket = _root.player.totalBullets.rocket + countgun; _root.hud.weapon.bazooka._alpha = 100; break; case 6 : _root.player.totalBullets.laser = _root.player.totalBullets.laser + countgun; _root.hud.weapon.laser._alpha = 100; } _root.s_pickup.start(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } } } var ySpeed = 10; }
Symbol 567 MovieClip [__Packages.SimpleGun] Frame 0
class SimpleGun extends MovieClip { var _parent, _rotation, _y, _x, onEnterFrame; function SimpleGun () { super(); xy.x = _root.player._x + _root._x; xy.y = (_root.player._y - (_root.player.hit._height / 2)) + _root._y; _parent.globalToLocal(xy); if ((_parent._parent._parent.numEnemy == 5) or (_parent._parent._parent._parent.numEnemy == 5)) { _rotation = (Math.atan2(xy.y - _y, xy.x - _x) * 180) / Math.PI; } else { _rotation = ((Math.atan2(xy.y - _y, xy.x - _x) - Math.PI) * 180) / Math.PI; } onEnterFrame = function () { if (!_root.pause) { if (this._parent._parent._parent.fire) { this.gotoAndStop("gun_fire"); } else { this.gotoAndStop("gun"); } this.xy.x = _root.player._x + _root._x; this.xy.y = (_root.player._y - (_root.player.hit._height / 2)) + _root._y; this._parent.globalToLocal(this.xy); if ((this._parent._parent._parent.numEnemy == 5) or (this._parent._parent._parent._parent.numEnemy == 5)) { this._rotation = (Math.atan2(this.xy.y - this._y, this.xy.x - this._x) * 180) / Math.PI; } else { this._rotation = ((Math.atan2(this.xy.y - this._y, this.xy.x - this._x) - Math.PI) * 180) / Math.PI; } } }; } var mcGun = null; var xy = {}; }
Symbol 568 MovieClip [__Packages.Simple] Frame 0
class Simple extends MovieClip { var numEnemy, rateWeapon, onEnterFrame, gotoAndStop, hitTest, _parent, _x, _width, runing, weapon, _height, _y, hit, bayonet, _xscale; function Simple () { super(); _root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) + 1; fram_die = (Math.ceil(Math.random() * 2) + "simple_die") + numEnemy; xSpeed = 0; ySpeed = 20; health = 13; shotTimer = rateWeapon; action = "walking"; fire = false; eyeshot = 300; direction = "right"; simple = simple; xy = simple.body.gun.xy; onEnterFrame = ai; } function die() { gotoAndStop(fram_die); } function ai() { if (!_root.pause) { if (health <= 0) { action = "die"; die(); return(undefined); } if (action == "walking") { if (hitTest(_parent.actEkran)) { activate = true; } if (activate) { eyeshot = 300; if (_x > (_root.player._x + (_root.player._width / 2))) { direction = "left"; } else if ((_x + (_width / 2)) < _root.player._x) { direction = "right"; } if (runing) { if (weapon == "\u0428\u0442\u044B\u043A") { if ((_x + 40) < _root.player._x) { xSpeed = speed; } else if ((_x - 40) > (_root.player._x + (_root.player.hit._width / 2))) { xSpeed = -speed; } else { xSpeed = 0; } shotTimer--; if (shotTimer <= 0) { shotTimer = rateWeapon; } } else if (Math.abs(_x - _root.player._x) < 150) { if ((_x - _root.player._x) > 0) { xSpeed = speed; } else { xSpeed = -speed; } } else if ((Math.abs(_root.player._x - _x) > 250) or ((!hitTest(_parent.actEkran)) and ((_y - _height) > (_parent.actEkran._y + _parent.actEkran.height)))) { if ((_x - _root.player._x) > 0) { xSpeed = -speed; } else { xSpeed = speed; } } else { xSpeed = 0; } } if (hitTest(_parent.actEkran) and (weapon != "\u0428\u0442\u044B\u043A")) { action = "firing"; } if ((weapon == "\u0428\u0442\u044B\u043A") and hit.hitTest(_parent.player.hit)) { xSpeed = 0; } if (((xSpeed > 0) && (!_root.ground.hitTest((_x + (_width / 2)) + xSpeed, _y - 5, true))) || ((xSpeed < 0) && (!_root.ground.hitTest((_x - (_width / 2)) + xSpeed, _y - 5, true)))) { _x = _x + xSpeed; } else if ((((xSpeed > 0) && (((_x + _width) + xSpeed) < (_root.ground._x + _root.ground._width))) && (!_root.ground.hitTest((_x + _width) + xSpeed, _y - 60, true))) || (((xSpeed < 0) && ((_x + xSpeed) > _root.ground._x)) && (!_root.ground.hitTest(_x + xSpeed, _y - 60, true)))) { if (Math.abs((xSpeed + ((xSpeed > 0) ? (_width / 2) : ((-_width) / 2))) - _root.player._x) > 350) { _y = _y - 80; _x = _x + (xSpeed + ((xSpeed > 0) ? (_width / 2) : ((-_width) / 2))); } else { xSpeed = 0; } } else { xSpeed = 0; } } } else if (action == "firing") { if (_x > (_root.player._x + (_root.player._width / 2))) { direction = "left"; } else if ((_x + (_width / 2)) < _root.player._x) { direction = "right"; } if (!_root.ground.hitTest(_x, _y + 3, true)) { _y = _y + 3; } if (runing) { if (Math.abs(_x - _root.player._x) < 150) { if ((_x - _root.player._x) > 0) { xSpeed = speed; } else { xSpeed = -speed; } } else if ((Math.abs(_root.player._x - _x) > 250) or ((!hitTest(_parent.actEkran)) and ((_y - _height) > (_parent.actEkran._y + _parent.actEkran.height)))) { if ((_x - _root.player._x) > 0) { xSpeed = -speed; } else { xSpeed = speed; } } else { xSpeed = 0; } if (((xSpeed > 0) && (!_root.ground.hitTest((_x + (_width / 2)) + xSpeed, _y - 5, true))) || ((xSpeed < 0) && (!_root.ground.hitTest((_x - (_width / 2)) + xSpeed, _y - 5, true)))) { _x = _x + xSpeed; } else if ((((xSpeed > 0) && (((_x + _width) + xSpeed) < (_root.ground._x + _root.ground._width))) && (!_root.ground.hitTest((_x + _width) + xSpeed, _y - 60, true))) || (((xSpeed < 0) && ((_x + xSpeed) > _root.ground._x)) && (!_root.ground.hitTest(_x + xSpeed, _y - 60, true)))) { if (Math.abs((xSpeed + ((xSpeed > 0) ? (_width / 2) : ((-_width) / 2))) - _root.player._x) > 350) { _y = _y - 80; _x = _x + (xSpeed + ((xSpeed > 0) ? (_width / 2) : ((-_width) / 2))); } else { xSpeed = 0; } } else { xSpeed = 0; } } shotTimer--; if ((shotTimer <= 0) and hitTest(_parent.actEkran)) { fire = true; var _local4 = {x:0, y:0}; xy.localToGlobal(_local4); _local4.x = _local4.x - _root._x; _local4.y = _local4.y - _root._y; if (weapon == "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435") { if (numEnemy == 3) { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_bomb", this); } else if (numEnemy == 4) { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_sniper", this); } else if (numEnemy == 1) { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_bullet", this); } action = "simple_fire"; if (numEnemy == 1) { if (countShot == 0) { shotTimer = rateWeapon; countShot = 2; } else { countShot--; shotTimer = 5; } } else { shotTimer = rateWeapon; } } else if (weapon == "\u0413\u0440\u0430\u043D\u0430\u0442\u0430") { if (xSpeed > 0) { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_bomb", this); } else { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_bomb", this); } action = "simple_fire"; shotTimer = rateWeapon; } } } else if (action == "down") { ySpeed++; if (((xSpeed > 0) && (!_root.ground.hitTest((_x + (_width / 2)) + xSpeed, _y - 50, true))) || ((xSpeed < 0) && (!_root.ground.hitTest((_x - (_width / 2)) + xSpeed, _y - 50, true)))) { _x = _x + xSpeed; } if (_root.ground.hitTest(_x, _y + ySpeed, true) or _root.jaggies.hitTest(_x, _y - 3, true)) { _y = _y + ySpeed; action = "walking"; } } _y = _y + ySpeed; if (action == "down") { gotoAndStop("simple_stand" + numEnemy); } else if ((action == "walking") or (action == "firing")) { if ((((xSpeed > 0) && (direction == "right")) || ((xSpeed < 0) && (direction == "left"))) || (((runing and bayonet) and (xSpeed != 0)) and bayonetrun)) { gotoAndStop("simple_walk" + numEnemy); } else if (((xSpeed > 0) && (direction == "left")) || ((xSpeed < 0) && (direction == "right"))) { gotoAndStop("simple_walkback" + numEnemy); } else if (!stepStart) { gotoAndStop("simple_stand" + numEnemy); } } else if (action == "simple_fire") { gotoAndStop("simple_fire" + numEnemy); simple.body.gun.weapon.play(); } else if (action == "hit") { gotoAndStop("simple_hit" + numEnemy); } if (direction == "right") { _xscale = 100; } else { _xscale = -100; } var _local3 = 0; while (_local3 <= 100) { if (_root.ground.hitTest(_x, _y - 3, true) or _root.jaggies.hitTest(_x, _y - 3, true)) { _y = _y - 1; } else { break; } if (_local3 == 100) { if (!_root.ground.hitTest(_x + 50, _y, true)) { _x = _x + 50; } else if (!_root.ground.hitTest(_x - 50, _y, true)) { _x = _x - 50; } } _local3++; } if (hitTest(_parent.actEkran)) { if ((_root.fireflame != undefined) and (_root.player[_root.player.currentGun + "_damage"] != undefined)) { if (_root.pointHitTest(hit, _root.fireflame.hit, 0, 0, 10)) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); if (rateLaser == 50) { if ((_root.player.currentGun == "flame") or (_root.player.currentGun == "laser")) { action = "hit"; } } rateLaser--; if (rateLaser == 0) { rateLaser = 70; } } else { rateLaser = 50; } } _local3 = 0; while (_local3 <= _root.player.highestBullet) { if (hit.hitTest(_root.bullets["bullet" + _local3].xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { if (_root.player[_root.player.currentGun + "_damage"] != undefined) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); action = "hit"; _root.bullets["bullet" + _local3].gotoAndStop(2); _root.bullets["bullet" + _local3].onEnterFrame = null; } } if (hit.hitTest(_root.bullets["bullet" + _local3].shot.xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { if (_root.player[_root.player.currentGun + "_damage"] != undefined) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); action = "hit"; _root.bullets["bullet" + _local3].gotoAndStop(2); _root.bullets["bullet" + _local3].onEnterFrame = null; } } _local3++; } } } } var speed = null; var countShot = 2; var xSpeed = null; var ySpeed = null; var health = null; var shotTimer = null; var action = null; var fram_die = null; var fire = null; var activate = false; var stepStart = false; var bayonetrun = true; var eyeshot = null; var laserdamage = 10; var direction = null; var simple = null; var xy = null; var fshotgun = true; var rateLaser = 50; }
Symbol 569 MovieClip [__Packages.Player] Frame 0
class Player extends MovieClip { var totalBullets, intervalBullets, fireInt, allhealth, swapDepths, _xscale, _width, _height, onEnterFrame, onMouseDown, onMouseUp, _parent, _x, _y, gotoAndStop, stop; function Player () { super(); totalBullets = new Array(); totalBullets.pistol = 1000000 /* 0x0F4240 */; totalBullets.shotgun = ((int(_root.hud.weapon_score.cntshotgun.text) > 0) ? (int(_root.hud.weapon_score.cntshotgun.text)) : 0); totalBullets.flame = ((int(_root.hud.weapon_score.cntflame.text) > 0) ? (int(_root.hud.weapon_score.cntflame.text)) : 0); totalBullets.grenade = ((int(_root.hud.weapon_score.cntgrenade.text) > 0) ? (int(_root.hud.weapon_score.cntgrenade.text)) : 0); totalBullets.rocket = ((int(_root.hud.weapon_score.cntbazooka.text) > 0) ? (int(_root.hud.weapon_score.cntbazooka.text)) : 0); totalBullets.laser = ((int(_root.hud.weapon_score.cntlaser.text) > 0) ? (int(_root.hud.weapon_score.cntlaser.text)) : 0); switch (_root.hud.weapon.activweapon._currentframe) { case 1 : currentGun = "pistol"; break; case 2 : currentGun = "shotgun"; break; case 3 : currentGun = "flame"; break; case 4 : currentGun = "grenade"; break; case 5 : currentGun = "rocket"; break; case 6 : currentGun = "laser"; } intervalBullets = new Array(); intervalBullets.pistol = 6; intervalBullets.shotgun = 30; intervalBullets.flame = 3; intervalBullets.grenade = 40; intervalBullets.rocket = 50; intervalBullets.laser = 60; fireInt = intervalBullets[currentGun]; allhealth = health; if (_root.hud.percent._currentframe > 1) { health = _root.hud.percent._currentframe; } swapDepths(100000); pickups = _root.pickups; xy = hero.body.gun.mcGun.xy; gun = hero.body.gun; hero.shield._visible = false; xscale = _xscale; myWidth = _width - 20; myHeight = _height - 20; halfHeight = myHeight / 2; interval = 0; controlTimer = 30; onEnterFrame = keyListener; onMouseDown = mouseListener; onMouseUp = fmouseUp; } function fmouseUp() { _root.s_flame.stop(); if (currentGun == "flame") { totalBullets[currentGun]--; hero.body.hand.gun.weapon.play(); _root.fireflame = undefined; } } function mouseListener() { if ((!_parent.pause) && (fire == false)) { fire = true; if ((currentGun == "flame") or (currentGun == "laser")) { hero.body.hand.gun.weapon.gotoAndStop("fire"); if (currentGun == "laser") { action = "hero_fire"; } else { _root.s_flame.start(1, 10000); } } else { makeBullet(); } } } function keyListener() { _root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; if (allhealth < health) { allhealth = health; } _root.hud.percent.gotoAndStop(Math.ceil((100 * health) / allhealth)); if (fire) { if (fireInt == 0) { fire = false; fireInt = intervalBullets[currentGun]; } fireInt--; } if (!_parent.pause) { if (totalBullets.shotgun == 0) { if (_root.hud.weapon.shotgun._alpha > 40) { _root.hud.weapon.shotgun._alpha = 40; _root.hud.weapon_score.cntshotgun.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntshotgun.text = totalBullets.shotgun; } if (totalBullets.flame == 0) { if (_root.hud.weapon.flame._alpha > 40) { _root.hud.weapon.flame._alpha = 40; _root.hud.weapon_score.cntflame.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntflame.text = totalBullets.flame; } if (totalBullets.grenade == 0) { if (_root.hud.weapon.grenade._alpha > 40) { _root.hud.weapon.grenade._alpha = 40; _root.hud.weapon_score.cntgrenade.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntgrenade.text = totalBullets.grenade; } if (totalBullets.rocket == 0) { if (_root.hud.weapon.bazooka._alpha > 40) { _root.hud.weapon.bazooka._alpha = 40; _root.hud.weapon_score.cntbazooka.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntbazooka.text = totalBullets.rocket; } if (totalBullets.laser == 0) { if (_root.hud.weapon.laser._alpha > 40) { hero.body.hand.gun.weapon.gotoAndStop(1); _root.fireflame = undefined; _root.hud.weapon.laser._alpha = 40; _root.hud.weapon_score.cntlaser.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntlaser.text = totalBullets.laser; } if (Key.isDown(_root.weapon1)) { _root.s_flame.stop(); currentGun = "pistol"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(1); } if (Key.isDown(_root.weapon2) and (totalBullets.shotgun > 0)) { _root.s_flame.stop(); currentGun = "shotgun"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(2); } if (Key.isDown(_root.weapon3) and (totalBullets.flame > 0)) { currentGun = "flame"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(3); } if (Key.isDown(_root.weapon4) and (totalBullets.grenade > 0)) { _root.s_flame.stop(); currentGun = "grenade"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(4); } if (Key.isDown(_root.weapon5) and (totalBullets.rocket > 0)) { _root.s_flame.stop(); currentGun = "rocket"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(5); } if (Key.isDown(_root.weapon6) and (totalBullets.laser > 0)) { _root.s_flame.stop(); currentGun = "laser"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(6); } if (nextOperation) { if (health <= 0) { action = "die"; health = 0; } if (control) { leftKey = _parent.leftKey; rightKey = _parent.rightKey; } else { rightKey = _parent.leftKey; leftKey = _parent.rightKey; controlTimer--; } if (!controlTimer) { control = true; controlTimer = 30; } if ((action == "standing") || (action == "walking")) { hero.body.jet.flame._visible = false; temperature = Math.max(temperature - cooling, 0); vSpeed = 1; if (Key.isDown(leftKey)) { hSpeed = -walkSpeed; action = "walking"; } else if (Key.isDown(rightKey)) { hSpeed = walkSpeed; action = "walking"; } else { hSpeed = 0; action = "standing"; } if ((!_parent.ground.hitTest(_x + (hit._width / 2), _y + 10, true)) and (!_parent.ground.hitTest(_x - (hit._width / 2), _y + 10, true))) { if ((!_parent.jaggies.hitTest(_x + (hit._width / 2), _y + 5, true)) and (!_parent.jaggies.hitTest(_x - (hit._width / 2), _y + 5, true))) { action = "down"; vSpeed = 0; } } if (Key.isDown(_parent.jumpKey)) { if (_parent.ground.hitTest(_x + (hit._width / 2), _y + 10, true) or _parent.ground.hitTest(_x - (hit._width / 2), _y + 10, true)) { jumpKeyDown = true; action = "jump"; vSpeed = -23; } if (_parent.jaggies.hitTest(_x + (hit._width / 2), _y + 5, true) or _parent.jaggies.hitTest(_x - (hit._width / 2), _y + 5, true)) { jumpKeyDown = true; action = "jump"; vSpeed = -23; } } } else if (action == "up") { hero.body.jet.flame._visible = true; if (Key.isDown(leftKey)) { if (hSpeed > ((-walkSpeed) * 1.5)) { hSpeed = hSpeed - 0.5; } } else if (Key.isDown(rightKey)) { if (hSpeed < (walkSpeed * 1.5)) { hSpeed = hSpeed + 0.5; } } vSpeed = vSpeed + 0.6; if ((Key.isDown(_parent.upKey) && (fuel > 0)) && (temperature < 100)) { hero.body.jet.flame._visible = true; temperature = Math.min(temperature + heating, 100); fuel = Math.max(fuel - fuelExpense, 0); vSpeed = vSpeed - 0.65; } else if (Key.isDown(_parent.downKey)) { vSpeed = vSpeed + 0.3; } if (vSpeed > 0) { action = "down"; } } else if (action == "jump") { temperature = Math.max(temperature - cooling, 0); if ((!Key.isDown(_parent.jumpKey)) && (!doubleJumpKeyDown)) { jumpKeyDown = false; } else if ((((!jumpKeyDown) && (!doubleJumpKeyDown)) && (fuel > 0)) && (temperature < 100)) { action = "up"; vSpeed = vSpeed - 13; temperature = Math.min(temperature + heating, 100); fuel = Math.max(fuel - fuelExpense, 0); doubleJumpKeyDown = true; } if (Key.isDown(leftKey)) { if (hSpeed > ((-walkSpeed) * 1.5)) { hSpeed = hSpeed - 0.5; } } else if (Key.isDown(rightKey)) { if (hSpeed < (walkSpeed * 1.5)) { hSpeed = hSpeed + 0.5; } } vSpeed = vSpeed + 2.6; if (vSpeed > 0) { doubleJumpKeyDown = false; action = "down"; } } else if (action == "down") { temperature = Math.max(temperature - cooling, 0); if (Key.isDown(leftKey)) { if (hSpeed > ((-walkSpeed) * 1.5)) { hSpeed = hSpeed - 0.5; } } else if (Key.isDown(rightKey)) { if (hSpeed < (walkSpeed * 1.5)) { hSpeed = hSpeed + 0.5; } } if (vSpeed < 6) { vSpeed = vSpeed + 3.6; } else { vSpeed = vSpeed + 2.1; } if ((Key.isDown(_parent.upKey) && (fuel > 0)) && (temperature < 100)) { vSpeed = vSpeed - 0.85; temperature = Math.min(temperature + heating, 100); fuel = Math.max(fuel - fuelExpense, 0); hero.body.jet.flame._visible = true; } else if (Key.isDown(_parent.downKey)) { if (vSpeed < 10) { vSpeed = vSpeed + 0.3; } } else { hero.body.jet.flame._visible = false; } if (_parent.ground.hitTest(_x, _y, true) or _parent.jaggies.hitTest(_x, _y, true)) { if (Key.isDown(leftKey) || Key.isDown(rightKey)) { action = "walking"; } else { action = "standing"; } } } if (hero.body.hand.gun.weapon.fireflame != undefined) { curFrame = hero.body.hand.gun.weapon.fireflame._currentframe; } else { curFrame = undefined; } if ((action == "walking") && ((Key.isDown(leftKey) && (_parent._xmouse < _x)) || (Key.isDown(rightKey) && (_parent._xmouse > _x)))) { gotoAndStop("hero_walk"); } else if ((action == "walking") && ((Key.isDown(leftKey) && (_parent._xmouse > _x)) || (Key.isDown(rightKey) && (_parent._xmouse < _x)))) { gotoAndStop("hero_walkback"); } else if (action == "down") { gotoAndStop("hero_jump"); hero.gotoAndPlay("jump_down"); } else if (action == "jump") { gotoAndStop("hero_jump"); hero.gotoAndPlay("jump_up"); } else if (action == "die") { stopAllSounds(); _root.death.play(); hSpeed = 0; } else if (action == "hero_hit") { gotoAndStop("hero_hit"); hSpeed = 0; } else if (action == "hero_fire") { gotoAndStop("hero_fire"); hero.body.hand.gun.weapon.gotoAndStop("fire"); } else { gotoAndStop("hero_stand"); } hero.body.hand.gun.gotoAndStop(currentGun); if (curFrame != undefined) { hero.body.hand.gun.weapon.gotoAndStop("fire"); hero.body.hand.gun.weapon.fireflame.gotoAndPlay(curFrame); } if (_root.fireflame != undefined) { if (currentGun == "flame") { hero.body.hand.gun.weapon.gotoAndStop("fire"); } } if (hSpeed != 0) { if (!_parent.pointHitTest(hit, _parent.ground, hSpeed + ((hSpeed > 0) ? 30 : -30), 0)) { _x = _x + hSpeed; lhSpeed = hSpeed; } } if (vSpeed != 0) { _y = _y + vSpeed; while ((vSpeed >= 0) && ((_parent.ground.hitTest(_x + (hit._width / 2), _y - 3, true) or _parent.ground.hitTest(_x - (hit._width / 2), _y - 3, true)) or (_parent.jaggies.hitTest(_x + (hit._width / 2), _y - 3, true) or _parent.jaggies.hitTest(_x - (hit._width / 2), _y - 3, true)))) { _y = _y - 1; action = "standing"; vSpeed = 0; } } var _local3 = 0; if (_parent._xmouse < _x) { myDirection = "left"; _local3 = 365; } else { myDirection = "right"; _local3 = 150; } if (myDirection == "left") { _xscale = -xscale; } else if (myDirection == "right") { _xscale = xscale; } if (playerCam) { if (Math.abs(((-_x) + _local3) - _parent._x) > 1) { _parent._x = _parent._x + (((((-_x) + _local3) - (hSpeed * 8)) - _parent._x) * 0.3); _parent.hud._x = -_parent._x; _parent.actEkran._x = -_parent._x; _parent.death._x = -_parent._x; _parent.groundstay._x = -_parent._x; } if ((action != "down") && (Math.abs(((-_y) + 330) - _parent._y) > 1)) { _parent._y = _parent._y + ((((-_y) + 330) - _parent._y) * 0.2); _parent.hud._y = -_parent._y; _parent.actEkran._y = -_parent._y; _parent.death._y = -_parent._y; _parent.groundstay._y = -_parent._y; } if ((action == "down") && (Math.abs(((-_y) + 150) - _parent._y) > 1)) { _parent._y = _parent._y + ((((-_y) + 150) - _parent._y) * 0.05); _parent.hud._y = -_parent._y; _parent.actEkran._y = -_parent._y; _parent.death._y = -_parent._y; _parent.groundstay._y = -_parent._y; } } } } else if (_parent.pause) { stop(); } } function makeBullet() { var _local4 = {x:0, y:0}; _root.player.hero.body.hand.gun.xy.localToGlobal(_local4); _local4.x = _local4.x - _root._x; _local4.y = _local4.y - _root._y; var _local3 = 0; while (_root.player.bulletsUsed[_local3] == true) { _local3++; } _root.player.bulletsUsed[_local3] = true; _root.bullets.attachMovie("bullet_" + _root.player.currentGun, "bullet" + _local3, _local3); _root.bullets["bullet" + _local3]._x = _local4.x; _root.bullets["bullet" + _local3]._y = _local4.y; if (totalBullets[currentGun] > 0) { totalBullets[currentGun]--; } _root.bullets["bullet" + _local3].myNumb = _local3; if (_local3 > _root.player.highestBullet) { _root.player.highestBullet = _local3; } action = "hero_fire"; } var action = "standing"; var myDirection = "right"; var jump = 7; var jumpKeyDown = false; var doubleJumpKeyDown = false; var walkSpeed = 9; var myWidth = null; var myHeight = null; var hSpeed = 0; var lhSpeed = 0; var vSpeed = null; var fuelExpense = 1; var cooling = 1; var heating = 1; var shieldDec = 0.5; var weapon = "pistol"; var xscale = null; var halfHeight = null; var pistolLevel = 1; var gunLevel = 1; var playerCam = true; var nextOperation = true; var bulletsUsed = []; var minesUsed = []; var highestBullet = 0; var highestMine = 0; var minesTotal = 0; var ammount = 1; var interval = 0; var gun_holderLevel = 10; var holderTimer = 10; var leftKey = null; var rightKey = null; var controlTimer = null; var fire = false; var xy = null; var gun = null; var hit = null; var pickups = null; var curFrame = undefined; var health = 100; var fuel = 0; var temperature = 0; var shield = 0; var currentGun = "pistol"; var pistol_damage = 2; var flame_damage = 0.4; var rocket_damage = 13; var shotgun_damage = 7; var laser_damage = 2; var grenade_damage = 10; var hero = null; var shieldBool = true; var control = true; var defence = 0; }
Symbol 570 MovieClip [__Packages.BulletShotgun] Frame 0
class BulletShotgun extends MovieClip { var _rotation, onEnterFrame, onUnload; function BulletShotgun () { super(); _rotation = _root.player.hero.body.hand._rotation; if (_root.player.myDirection == "left") { _rotation = _rotation * -1; _rotation = _rotation - 180; } onEnterFrame = function () { if (!_root.pause) { if (_root.pointHitTest(this.shot.xy, _root.ground, 0, 0, 1)) { this.removeMovieClip(); this.onEnterFrame = null; } } }; onUnload = function () { _root.player.bulletsUsed[this.myNumb] = false; if (this.myNumb == _root.player.highestBullet) { while ((_root.player.bulletsUsed[_root.player.highestBullet] != true) && (_root.player.highestBullet > 0)) { _root.player.highestBullet--; } } }; } var myNumb = null; }
Symbol 369 Button
on (release) { getURL ("www.sillybull.com"); }
Symbol 392 MovieClip Frame 1
stop();
Symbol 414 MovieClip Frame 19
stop();
Symbol 414 MovieClip Frame 29
_root.nextFrame();
Symbol 432 MovieClip Frame 149
_root.gotoAndStop("menu2"); _root.actEkran.removeMovieClip(); _root.mpause.removeMovieClip(); _parent.removeMovieClip();
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 9
_root.score = _root.hud.score.score.text; _root.gotoAndStop("lastdieframe");
Symbol 433 MovieClip Frame 14
stop(); _root.player.removeMovieClip();
Symbol 437 MovieClip Frame 1
stop();
Symbol 437 MovieClip Frame 5
stop(); _root.pause = true;
Symbol 437 MovieClip Frame 10
_root.pause = false;

Library Items

Symbol 1 Sound [shotgun]
Symbol 2 Sound [rocketlauncher]
Symbol 3 Sound [rail]
Symbol 4 Sound [pistol]
Symbol 5 Sound [pickup]
Symbol 6 Sound [men]
Symbol 7 Sound [laser_shot2]
Symbol 8 Sound [grenadelauncher]
Symbol 9 Sound [glass_hit]
Symbol 10 Sound [flame]
Symbol 11 Sound [explode_2]
Symbol 12 Sound [explode]
Symbol 13 Sound [enemy_rifle]
Symbol 14 Sound [enemy_gun]
Symbol 15 Sound [enemy_die2]
Symbol 16 Sound [enemy_die]
Symbol 17 Sound [button]
Symbol 18 Sound [back_night]
Symbol 19 Sound [back_day]
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [xy]Uses:22Used by:24 52 53 54 55 62 89 160 171 180 192 275 287 290 291 292 293 294
Symbol 24 MovieClipUses:21 23Used by:25
Symbol 25 MovieClip [bullet_shotgun]Uses:24
Symbol 26 GraphicUsed by:40
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:40
Symbol 29 GraphicUsed by:39
Symbol 30 GraphicUsed by:39
Symbol 31 GraphicUsed by:39
Symbol 32 GraphicUsed by:39
Symbol 33 GraphicUsed by:39
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:29 30 31 32 33 34 35 36 37 38Used by:40 52 59 62 86 264
Symbol 40 MovieClip [pilot_bullet]Uses:26 28 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClip [perec_bullet]Uses:42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:47 53
Symbol 47 MovieClip [hit_player]Uses:46
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:48 49 50Used by:52
Symbol 52 MovieClip [bullet_rocket]Uses:51 23 39
Symbol 53 MovieClip [bullet_pistol]Uses:46 23
Symbol 54 MovieClipUses:23Used by:56
Symbol 55 MovieClipUses:23Used by:56
Symbol 56 MovieClip [weapon]Uses:54 55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClip [perec_bomb]Uses:58 39
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62 137
Symbol 62 MovieClip [bullet_grenade]Uses:61 23 39
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClip [perec_sniper]Uses:64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:72 89 130 148 150 265 295 414 433 437
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:72 402
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClip [nextlevel_n]Uses:67 69 71Used by:Timeline
Symbol 73 GraphicUsed by:77
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:77 86
Symbol 77 MovieClipUses:73 76Used by:83
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:83 87
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:83 87
Symbol 83 MovieClipUses:77 79 82Used by:84
Symbol 84 MovieClipUses:83Used by:89
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85 76 39Used by:87
Symbol 87 MovieClipUses:86 79 82Used by:88
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 MovieClip [pilot]Uses:67 84 23 88Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:98
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:98
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:98
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:91 93 95 97Used by:106
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:105
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:105
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:100 102 104Used by:106
Symbol 106 MovieClipUses:98 105Used by:114
Symbol 107 GraphicUsed by:114
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:114 344 346 348 546 548
Symbol 110 GraphicUsed by:114
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [cell]Uses:106 107 109 110 111 112 113Used by:Timeline
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [blick]Uses:116Used by:118
Symbol 118 MovieClipUses:115 117Used by:150 275 392 393
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:120 121Used by:123
Symbol 123 MovieClipUses:119 122Used by:150 223 226 228 229 230 275 392 393
Symbol 124 GraphicUsed by:131
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:131
Symbol 127 GraphicUsed by:131
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:129 67Used by:131
Symbol 131 MovieClipUses:124 126 127 130Used by:150 275 392 393
Symbol 132 GraphicUsed by:137
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:137
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:132 134 135 136 61Used by:150 275 392 393
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:138 139Used by:150 275 392 393
Symbol 141 GraphicUsed by:149
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:148
Symbol 144 ShapeTweeningUsed by:148
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:148
Symbol 148 MovieClipUses:143 67 144 145 147Used by:149
Symbol 149 MovieClipUses:141 148Used by:150 275 392 393
Symbol 150 MovieClip [takeweapon]Uses:67 118 123 131 137 140 149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:159 264
Symbol 153 GraphicUsed by:158
Symbol 154 ShapeTweeningUsed by:158
Symbol 155 ShapeTweeningUsed by:158
Symbol 156 ShapeTweeningUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:153 154 155 156 157Used by:159
Symbol 159 MovieClipUses:152 158Used by:160
Symbol 160 MovieClip [e6_gun]Uses:159 23Used by:261
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:171 255 256
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:163 164 165Used by:171 255 256
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:171 255 256
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171 255 256
Symbol 171 MovieClip [e4arm]Uses:162 166 168 170 23Used by:251
Symbol 172 GraphicUsed by:175
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:175
Symbol 175 MovieClipUses:172 174Used by:180 243 244
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:180 243 244
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:180 243 244
Symbol 180 MovieClip [e3arm]Uses:175 177 179 23Used by:239
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:192 207 208
Symbol 183 GraphicUsed by:187
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:184 185Used by:187
Symbol 187 MovieClipUses:183 186Used by:192 207 208
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:192 201 207 208
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:192 207 208
Symbol 192 MovieClip [e1arm]Uses:182 187 189 191 23Used by:201
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:202 203 204 206 207 208
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:202 203 204 206 207 208
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:201 207 208
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:201 207 208
Symbol 201 MovieClipUses:198 189 200 192Used by:202 203 204 206
Symbol 202 MovieClipUses:194 196 201Used by:205 265
Symbol 203 MovieClipUses:194 196 201Used by:265
Symbol 204 MovieClipUses:194 196 201Used by:265
Symbol 205 MovieClipUses:202Used by:265
Symbol 206 MovieClipUses:194 196 201Used by:265
Symbol 207 MovieClipUses:194 196 198 189 182 200 187 191Used by:265
Symbol 208 MovieClipUses:194 196 198 189 182 200 187 191Used by:265
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:223 227 228 229 230
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:223 227 228 229 230
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:223 228 229 230
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:223 227 228 229 230
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:223 227 228 229 230
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:223 227 228 229 230
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223 228 229 230
Symbol 223 MovieClipUses:210 212 214 216 218 220 123 222Used by:265
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:224 123 225Used by:227
Symbol 227 MovieClipUses:210 212 218 220 226 216Used by:265
Symbol 228 MovieClipUses:210 212 214 216 218 220 123 222Used by:265
Symbol 229 MovieClipUses:214 216 210 212 218 220 123 222Used by:265
Symbol 230 MovieClipUses:214 216 210 212 218 220 123 222Used by:265
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:240 241 243 244
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:240 241 243 244
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:239 243 244
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:239 243 244
Symbol 239 MovieClipUses:236 238 180Used by:240 241
Symbol 240 MovieClipUses:232 234 239Used by:242 265
Symbol 241 MovieClipUses:232 234 239Used by:265
Symbol 242 MovieClipUses:240Used by:265
Symbol 243 MovieClipUses:232 234 175 236 238 177 179Used by:265
Symbol 244 MovieClipUses:232 234 175 236 238 177 179Used by:265
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:252 253 255 256
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:252 253 255 256
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:251 255 256
Symbol 251 MovieClipUses:250 171Used by:252 253
Symbol 252 MovieClipUses:246 248 251Used by:254 265
Symbol 253 MovieClipUses:246 248 251Used by:265
Symbol 254 MovieClipUses:252Used by:265
Symbol 255 MovieClipUses:246 248 162 166 168 250 170Used by:265
Symbol 256 MovieClipUses:246 248 162 166 168 250 170Used by:265
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:262 264
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:261 264
Symbol 261 MovieClipUses:260 160Used by:262
Symbol 262 MovieClipUses:258 261Used by:263 265
Symbol 263 MovieClipUses:262Used by:265
Symbol 264 MovieClipUses:260 258 152 39Used by:265
Symbol 265 MovieClip [simple]Uses:67 202 203 204 205 206 207 208 223 227 228 229 230 240 241 242 243 244 252 253 254 255 256 262 263 264Used by:Timeline
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:268
Symbol 268 MovieClip [nextlevel]Uses:267Used by:Timeline
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:276 432
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:275 432
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:275
Symbol 275 MovieClipUses:118 272 274 23 137 131 140 123 149Used by:276
Symbol 276 MovieClip [hand_weapon]Uses:270 275Used by:286 289
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:287 290 291 292 293 294 432
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:287 290 291 292 293 294 432
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:287 290 291 292 293 294 432
Symbol 283 GraphicUsed by:286
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:286 289 421
Symbol 286 MovieClipUses:283 285 276Used by:287 294
Symbol 287 MovieClipUses:278 280 282 286 23Used by:295
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288 285 276Used by:290 291 292 293
Symbol 290 MovieClipUses:278 280 282 289 23Used by:295
Symbol 291 MovieClipUses:278 280 282 289 23Used by:295
Symbol 292 MovieClipUses:278 280 282 289 23Used by:295
Symbol 293 MovieClipUses:278 280 282 289 23Used by:295
Symbol 294 MovieClipUses:278 280 282 286 23Used by:295
Symbol 295 MovieClip [Player]Uses:67 287 290 291 292 293 294Used by:Timeline
Symbol 296 GraphicUsed by:331
Symbol 297 GraphicUsed by:301
Symbol 298 GraphicUsed by:301
Symbol 299 GraphicUsed by:301
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:297 298 299 300Used by:331
Symbol 302 GraphicUsed by:307
Symbol 303 GraphicUsed by:307
Symbol 304 GraphicUsed by:307
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:302 303 304 305 306Used by:331
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:308 309Used by:331
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:330
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:315
Symbol 315 MovieClipUses:314Used by:330
Symbol 316 GraphicUsed by:330
Symbol 317 GraphicUsed by:319
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:317 318Used by:330
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:327
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:327
Symbol 324 GraphicUsed by:327
Symbol 325 GraphicUsed by:327
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:321 323 324 325 326Used by:330
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:330
Symbol 330 MovieClipUses:312 315 316 319 327 329Used by:331
Symbol 331 MovieClipUses:296 301 307 310 330Used by:340
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:340
Symbol 334 GraphicUsed by:340
Symbol 335 FontUsed by:336
Symbol 336 EditableTextUses:335Used by:340
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:340
Symbol 339 SoundUsed by:340
Symbol 340 MovieClip [preloader]Uses:331 333 334 336 338 339Used by:Timeline
Symbol 557 MovieClip [__Packages.PilotBullet]
Symbol 558 MovieClip [__Packages.SimpleBullet]
Symbol 559 MovieClip [__Packages.BulletPistol]
Symbol 560 MovieClip [__Packages.Gun]
Symbol 561 MovieClip [__Packages.SimpleBomb]
Symbol 562 MovieClip [__Packages.BulletGrenade]
Symbol 563 MovieClip [__Packages.nextlevel]
Symbol 564 MovieClip [__Packages.Pilot]
Symbol 565 MovieClip [__Packages.cell]
Symbol 566 MovieClip [__Packages.takeweapon]
Symbol 567 MovieClip [__Packages.SimpleGun]
Symbol 568 MovieClip [__Packages.Simple]
Symbol 569 MovieClip [__Packages.Player]
Symbol 570 MovieClip [__Packages.BulletShotgun]
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:Timeline
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:109 343Used by:Timeline
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:109 345Used by:Timeline
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:109 347Used by:Timeline
Symbol 349 GraphicUsed by:350 369
Symbol 350 MovieClipUses:349Used by:368
Symbol 351 GraphicUsed by:352 369
Symbol 352 MovieClipUses:351Used by:368
Symbol 353 GraphicUsed by:354 369
Symbol 354 MovieClipUses:353Used by:368
Symbol 355 GraphicUsed by:356 369
Symbol 356 MovieClipUses:355Used by:368
Symbol 357 GraphicUsed by:358 369
Symbol 358 MovieClipUses:357Used by:368
Symbol 359 GraphicUsed by:360 369
Symbol 360 MovieClipUses:359Used by:368
Symbol 361 GraphicUsed by:362 369
Symbol 362 MovieClipUses:361Used by:368
Symbol 363 GraphicUsed by:367 369
Symbol 364 GraphicUsed by:367
Symbol 365 GraphicUsed by:367
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:363 364 365 366Used by:368
Symbol 368 MovieClipUses:350 352 354 356 358 360 362 367Used by:369
Symbol 369 ButtonUses:368 349 351 353 355 357 359 361 363Used by:Timeline
Symbol 370 BitmapUsed by:372
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:370 371Used by:373
Symbol 373 MovieClipUses:372Used by:Timeline
Symbol 374 BitmapUsed by:378 438 482 488
Symbol 375 BitmapUsed by:378 438 445 452 458 477 496
Symbol 376 BitmapUsed by:378 438 496
Symbol 377 BitmapUsed by:378 438 458 482 486 496
Symbol 378 GraphicUses:374 375 376 377Used by:Timeline
Symbol 379 GraphicUsed by:383
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:382
Symbol 382 MovieClipUses:381Used by:383 440 447 454 460 473 484 490 494 498
Symbol 383 MovieClipUses:379 382Used by:Timeline
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:384Used by:386 441 448 455 461 466 474 480 485 487 491 495
Symbol 386 MovieClipUses:385Used by:Timeline
Symbol 387 GraphicUsed by:390
Symbol 388 FontUsed by:389 394 395 396 397 398 399 404 405 406 407 408
Symbol 389 TextUses:388Used by:390
Symbol 390 MovieClipUses:387 389Used by:410
Symbol 391 GraphicUsed by:410
Symbol 392 MovieClipUses:118 123 131 137 140 149Used by:393
Symbol 393 MovieClipUses:140 118 131 137 123 149 392Used by:410
Symbol 394 EditableTextUses:388Used by:400
Symbol 395 EditableTextUses:388Used by:400
Symbol 396 EditableTextUses:388Used by:400
Symbol 397 EditableTextUses:388Used by:400
Symbol 398 EditableTextUses:388Used by:400
Symbol 399 EditableTextUses:388Used by:400
Symbol 400 MovieClipUses:394 395 396 397 398 399Used by:410
Symbol 401 GraphicUsed by:402
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Symbol 403 GraphicUsed by:409
Symbol 404 EditableTextUses:388Used by:409
Symbol 405 EditableTextUses:388Used by:409
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Symbol 407 EditableTextUses:388Used by:409
Symbol 408 EditableTextUses:388Used by:409
Symbol 409 MovieClipUses:403 404 405 406 407 408Used by:410
Symbol 410 MovieClipUses:390 391 393 400 402 409Used by:Timeline
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:413
Symbol 413 MovieClipUses:412Used by:Timeline
Symbol 414 MovieClipUses:67Used by:Timeline
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClipUses:415Used by:433
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClipUses:417Used by:432
Symbol 419 GraphicUsed by:421
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:419 285 420Used by:432
Symbol 422 GraphicUsed by:423 428
Symbol 423 MovieClipUses:422Used by:432
Symbol 424 GraphicUsed by:427
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:425Used by:427 428 432
Symbol 427 MovieClipUses:424 426Used by:432
Symbol 428 MovieClipUses:426 422Used by:432
Symbol 429 GraphicUsed by:432
Symbol 430 GraphicUsed by:432
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:272 418 278 280 282 270 421 423 427 428 426 429 430 431Used by:433
Symbol 433 MovieClipUses:67 416 432Used by:Timeline
Symbol 434 ShapeTweeningUsed by:437
Symbol 435 ShapeTweeningUsed by:437
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:67 434 435 436Used by:Timeline
Symbol 438 GraphicUses:375 376 377 374Used by:Timeline
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:439 382Used by:Timeline
Symbol 441 MovieClipUses:385Used by:Timeline
Symbol 442 BitmapUsed by:445 458 471 477 488
Symbol 443 BitmapUsed by:445 452 465 471 477 486 492
Symbol 444 BitmapUsed by:445 452 471 492 496
Symbol 445 GraphicUses:442 443 444 375Used by:Timeline
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446 382Used by:Timeline
Symbol 448 MovieClipUses:385Used by:Timeline
Symbol 449 BitmapUsed by:452 458 465 482 486
Symbol 450 BitmapUsed by:452
Symbol 451 BitmapUsed by:452 465 492
Symbol 452 GraphicUses:449 450 451 443 444 375Used by:Timeline
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClipUses:453 382Used by:Timeline
Symbol 455 MovieClipUses:385Used by:Timeline
Symbol 456 BitmapUsed by:458
Symbol 457 BitmapUsed by:458 486
Symbol 458 GraphicUses:375 449 377 442 456 457Used by:Timeline
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:459 382Used by:Timeline
Symbol 461 MovieClipUses:385Used by:Timeline
Symbol 462 BitmapUsed by:465 471 486
Symbol 463 BitmapUsed by:465 486 492
Symbol 464 BitmapUsed by:465 496
Symbol 465 GraphicUses:462 449 463 451 443 464Used by:Timeline
Symbol 466 MovieClipUses:385Used by:Timeline
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:469
Symbol 469 MovieClipUses:468Used by:Timeline
Symbol 470 BitmapUsed by:471 496
Symbol 471 GraphicUses:462 470 444 443 442Used by:Timeline
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:472 382Used by:Timeline
Symbol 474 MovieClipUses:385Used by:Timeline
Symbol 475 BitmapUsed by:477 482 492
Symbol 476 BitmapUsed by:477 488
Symbol 477 GraphicUses:375 475 443 442 476Used by:Timeline
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClipUses:478Used by:480 485 487 491 495 499 513 522 529 533 538 542
Symbol 480 MovieClipUses:385 479Used by:Timeline
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:449 475 374 377 481Used by:Timeline
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483 382Used by:Timeline
Symbol 485 MovieClipUses:385 479Used by:Timeline
Symbol 486 GraphicUses:462 449 443 457 463 377Used by:Timeline
Symbol 487 MovieClipUses:385 479Used by:Timeline
Symbol 488 GraphicUses:476 374 442Used by:Timeline
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:489 382Used by:Timeline
Symbol 491 MovieClipUses:385 479Used by:Timeline
Symbol 492 GraphicUses:444 443 451 463 475Used by:Timeline
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:493 382Used by:Timeline
Symbol 495 MovieClipUses:385 479Used by:Timeline
Symbol 496 GraphicUses:444 375 376 470 377 464Used by:Timeline
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClipUses:497 382Used by:Timeline
Symbol 499 MovieClipUses:479Used by:Timeline
Symbol 500 BitmapUsed by:502
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:500 501Used by:503
Symbol 503 MovieClipUses:502Used by:Timeline
Symbol 504 BitmapUsed by:507 519 526 532 539
Symbol 505 BitmapUsed by:507 519 539
Symbol 506 BitmapUsed by:507 526 539
Symbol 507 GraphicUses:504 505 506Used by:Timeline
Symbol 508 GraphicUsed by:512
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:511
Symbol 511 MovieClipUses:510Used by:512 521 528 537
Symbol 512 MovieClipUses:508 511Used by:Timeline
Symbol 513 MovieClipUses:479Used by:Timeline
Symbol 514 BitmapUsed by:519 535
Symbol 515 BitmapUsed by:519 532 535
Symbol 516 BitmapUsed by:519
Symbol 517 BitmapUsed by:519 532
Symbol 518 BitmapUsed by:519 526 532 535 539
Symbol 519 GraphicUses:505 514 515 504 516 517 518Used by:Timeline
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:520 511Used by:Timeline
Symbol 522 MovieClipUses:479Used by:Timeline
Symbol 523 BitmapUsed by:526 532 535
Symbol 524 BitmapUsed by:526
Symbol 525 BitmapUsed by:526 532
Symbol 526 GraphicUses:504 523 524 518 525 506Used by:Timeline
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527 511Used by:Timeline
Symbol 529 MovieClipUses:479Used by:Timeline
Symbol 530 BitmapUsed by:532
Symbol 531 BitmapUsed by:532 539
Symbol 532 GraphicUses:518 530 515 504 517 531 525 523Used by:Timeline
Symbol 533 MovieClipUses:479Used by:Timeline
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:518 534 515 514 523Used by:Timeline
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:536 511Used by:Timeline
Symbol 538 MovieClipUses:479Used by:Timeline
Symbol 539 GraphicUses:518 504 506 505 531Used by:Timeline
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540Used by:Timeline
Symbol 542 MovieClipUses:479Used by:Timeline
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:Timeline
Symbol 545 GraphicUsed by:546
Symbol 546 MovieClipUses:109 545Used by:Timeline
Symbol 547 GraphicUsed by:548
Symbol 548 MovieClipUses:109 547Used by:Timeline
Symbol 549 FontUsed by:550
Symbol 550 EditableTextUses:549Used by:Timeline
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClipUses:551Used by:Timeline
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:Timeline
Symbol 555 GraphicUsed by:556
Symbol 556 MovieClipUses:555Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 340 MovieClip [preloader]
"groundstay"Frame 3Symbol 373 MovieClip
"ground"Frame 3Symbol 383 MovieClip
"jaggies"Frame 3Symbol 386 MovieClip
"player"Frame 3Symbol 295 MovieClip [Player]
"hud"Frame 3Symbol 410 MovieClip
"cursor"Frame 3Symbol 413 MovieClip
"actEkran"Frame 3Symbol 414 MovieClip
"death"Frame 3Symbol 433 MovieClip
"mpause"Frame 3Symbol 437 MovieClip
"player"Frame 4Symbol 295 MovieClip [Player]
"ground"Frame 5Symbol 440 MovieClip
"jaggies"Frame 5Symbol 441 MovieClip
"player"Frame 5Symbol 295 MovieClip [Player]
"ground"Frame 6Symbol 447 MovieClip
"jaggies"Frame 6Symbol 448 MovieClip
"player"Frame 6Symbol 295 MovieClip [Player]
"ground"Frame 7Symbol 454 MovieClip
"jaggies"Frame 7Symbol 455 MovieClip
"player"Frame 7Symbol 295 MovieClip [Player]
"ground"Frame 8Symbol 460 MovieClip
"jaggies"Frame 8Symbol 461 MovieClip
"player"Frame 8Symbol 295 MovieClip [Player]
"jaggies"Frame 9Symbol 466 MovieClip
"player"Frame 9Symbol 295 MovieClip [Player]
"groundstay"Frame 10Symbol 469 MovieClip
"ground"Frame 10Symbol 473 MovieClip
"jaggies"Frame 10Symbol 474 MovieClip
"player"Frame 10Symbol 295 MovieClip [Player]
"jaggies"Frame 11Symbol 480 MovieClip
"player"Frame 11Symbol 295 MovieClip [Player]
"ground"Frame 12Symbol 484 MovieClip
"jaggies"Frame 12Symbol 485 MovieClip
"player"Frame 12Symbol 295 MovieClip [Player]
"jaggies"Frame 13Symbol 487 MovieClip
"player"Frame 13Symbol 295 MovieClip [Player]
"ground"Frame 14Symbol 490 MovieClip
"jaggies"Frame 14Symbol 491 MovieClip
"player"Frame 14Symbol 295 MovieClip [Player]
"ground"Frame 15Symbol 494 MovieClip
"jaggies"Frame 15Symbol 495 MovieClip
"player"Frame 15Symbol 295 MovieClip [Player]
"ground"Frame 16Symbol 498 MovieClip
"jaggies"Frame 16Symbol 499 MovieClip
"player"Frame 16Symbol 295 MovieClip [Player]
"groundstay"Frame 17Symbol 503 MovieClip
"ground"Frame 17Symbol 512 MovieClip
"jaggies"Frame 17Symbol 513 MovieClip
"player"Frame 17Symbol 295 MovieClip [Player]
"ground"Frame 18Symbol 521 MovieClip
"jaggies"Frame 18Symbol 522 MovieClip
"player"Frame 18Symbol 295 MovieClip [Player]
"ground"Frame 19Symbol 528 MovieClip
"jaggies"Frame 19Symbol 529 MovieClip
"player"Frame 19Symbol 295 MovieClip [Player]
"jaggies"Frame 20Symbol 533 MovieClip
"player"Frame 20Symbol 295 MovieClip [Player]
"ground"Frame 21Symbol 537 MovieClip
"jaggies"Frame 21Symbol 538 MovieClip
"player"Frame 21Symbol 295 MovieClip [Player]
"ground"Frame 22Symbol 541 MovieClip
"jaggies"Frame 22Symbol 542 MovieClip
"player"Frame 22Symbol 295 MovieClip [Player]
"txtscore"Frame 25Symbol 550 EditableText
"xy"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip [xy]
"shot"Symbol 25 MovieClip [bullet_shotgun] Frame 1Symbol 24 MovieClip
"xy"Symbol 52 MovieClip [bullet_rocket] Frame 1Symbol 23 MovieClip [xy]
"xy"Symbol 53 MovieClip [bullet_pistol] Frame 1Symbol 23 MovieClip [xy]
"xy"Symbol 54 MovieClip Frame 1Symbol 23 MovieClip [xy]
"xy"Symbol 55 MovieClip Frame 1Symbol 23 MovieClip [xy]
"mcGun"Symbol 56 MovieClip [weapon] Frame 1Symbol 54 MovieClip
"mcGun"Symbol 56 MovieClip [weapon] Frame 3Symbol 55 MovieClip
"xy"Symbol 62 MovieClip [bullet_grenade] Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 83 MovieClip Frame 1Symbol 77 MovieClip
"pilot"Symbol 84 MovieClip Frame 1Symbol 83 MovieClip
"body"Symbol 87 MovieClip Frame 1Symbol 86 MovieClip
"enemy"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"hit"Symbol 89 MovieClip [pilot] Frame 1Symbol 67 MovieClip
"pilot"Symbol 89 MovieClip [pilot] Frame 1Symbol 84 MovieClip
"xy"Symbol 89 MovieClip [pilot] Frame 1Symbol 23 MovieClip [xy]
"pilot"Symbol 89 MovieClip [pilot] Frame 4Symbol 88 MovieClip
"men"Symbol 106 MovieClip Frame 1Symbol 98 MovieClip
"men"Symbol 106 MovieClip Frame 3Symbol 105 MovieClip
"prisoner"Symbol 114 MovieClip [cell] Frame 1Symbol 106 MovieClip
"tuman"Symbol 114 MovieClip [cell] Frame 1Symbol 109 MovieClip
"hit"Symbol 130 MovieClip Frame 1Symbol 67 MovieClip
"fireflame"Symbol 131 MovieClip Frame 11Symbol 130 MovieClip
"hit"Symbol 148 MovieClip Frame 1Symbol 67 MovieClip
"fireflame"Symbol 149 MovieClip Frame 2Symbol 148 MovieClip
"hit"Symbol 150 MovieClip [takeweapon] Frame 1Symbol 67 MovieClip
"shotgun"Symbol 150 MovieClip [takeweapon] Frame 2Symbol 123 MovieClip
"flame"Symbol 150 MovieClip [takeweapon] Frame 3Symbol 131 MovieClip
"grenade"Symbol 150 MovieClip [takeweapon] Frame 4Symbol 137 MovieClip
"bazooka"Symbol 150 MovieClip [takeweapon] Frame 5Symbol 140 MovieClip
"laser"Symbol 150 MovieClip [takeweapon] Frame 6Symbol 149 MovieClip
"weapon"Symbol 159 MovieClip Frame 1Symbol 152 MovieClip
"enemylaser"Symbol 159 MovieClip Frame 2Symbol 158 MovieClip
"weapon"Symbol 160 MovieClip [e6_gun] Frame 1Symbol 159 MovieClip
"xy"Symbol 160 MovieClip [e6_gun] Frame 1Symbol 23 MovieClip [xy]
"weapon"Symbol 171 MovieClip [e4arm] Frame 1Symbol 166 MovieClip
"xy"Symbol 171 MovieClip [e4arm] Frame 1Symbol 23 MovieClip [xy]
"weapon"Symbol 180 MovieClip [e3arm] Frame 1Symbol 175 MovieClip
"xy"Symbol 180 MovieClip [e3arm] Frame 1Symbol 23 MovieClip [xy]
"weapon"Symbol 192 MovieClip [e1arm] Frame 1Symbol 187 MovieClip
"xy"Symbol 192 MovieClip [e1arm] Frame 1Symbol 23 MovieClip [xy]
"gun"Symbol 201 MovieClip Frame 1Symbol 192 MovieClip [e1arm]
"body"Symbol 202 MovieClip Frame 1Symbol 201 MovieClip
"body"Symbol 203 MovieClip Frame 1Symbol 201 MovieClip
"body"Symbol 204 MovieClip Frame 1Symbol 201 MovieClip
"simple"Symbol 205 MovieClip Frame 1Symbol 202 MovieClip
"body"Symbol 206 MovieClip Frame 1Symbol 201 MovieClip
"gun"Symbol 239 MovieClip Frame 1Symbol 180 MovieClip [e3arm]
"body"Symbol 240 MovieClip Frame 1Symbol 239 MovieClip
"body"Symbol 241 MovieClip Frame 1Symbol 239 MovieClip
"gun"Symbol 251 MovieClip Frame 1Symbol 171 MovieClip [e4arm]
"body"Symbol 252 MovieClip Frame 1Symbol 251 MovieClip
"body"Symbol 253 MovieClip Frame 1Symbol 251 MovieClip
"simple"Symbol 254 MovieClip Frame 1Symbol 252 MovieClip
"gun"Symbol 261 MovieClip Frame 1Symbol 160 MovieClip [e6_gun]
"body"Symbol 262 MovieClip Frame 1Symbol 261 MovieClip
"simple"Symbol 263 MovieClip Frame 1Symbol 262 MovieClip
"hit"Symbol 265 MovieClip [simple] Frame 1Symbol 67 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 1Symbol 202 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 2Symbol 203 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 3Symbol 204 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 4Symbol 205 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 5Symbol 206 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 6Symbol 207 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 7Symbol 208 MovieClip
"hit"Symbol 265 MovieClip [simple] Frame 9Symbol 67 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 9Symbol 223 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 10Symbol 227 MovieClip
"hit"Symbol 265 MovieClip [simple] Frame 16Symbol 67 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 16Symbol 240 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 19Symbol 241 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 20Symbol 242 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 21Symbol 243 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 22Symbol 244 MovieClip
"hit"Symbol 265 MovieClip [simple] Frame 24Symbol 67 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 24Symbol 252 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 27Symbol 253 MovieClip
"hit"Symbol 265 MovieClip [simple] Frame 32Symbol 67 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 32Symbol 262 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 35Symbol 262 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 36Symbol 263 MovieClip
"simple"Symbol 265 MovieClip [simple] Frame 37Symbol 264 MovieClip
"weapon"Symbol 275 MovieClip Frame 1Symbol 118 MovieClip
"xy"Symbol 275 MovieClip Frame 1Symbol 23 MovieClip [xy]
"weapon"Symbol 275 MovieClip Frame 2Symbol 137 MovieClip
"weapon"Symbol 275 MovieClip Frame 3Symbol 131 MovieClip
"weapon"Symbol 275 MovieClip Frame 4Symbol 140 MovieClip
"xy"Symbol 275 MovieClip Frame 4Symbol 23 MovieClip [xy]
"weapon"Symbol 275 MovieClip Frame 5Symbol 123 MovieClip
"weapon"Symbol 275 MovieClip Frame 6Symbol 149 MovieClip
"gun"Symbol 276 MovieClip [hand_weapon] Frame 1Symbol 275 MovieClip
"hand"Symbol 286 MovieClip Frame 1Symbol 276 MovieClip [hand_weapon]
"body"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"xy"Symbol 287 MovieClip Frame 1Symbol 23 MovieClip [xy]
"hand"Symbol 289 MovieClip Frame 1Symbol 276 MovieClip [hand_weapon]
"body"Symbol 290 MovieClip Frame 1Symbol 289 MovieClip
"xy"Symbol 290 MovieClip Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 291 MovieClip Frame 1Symbol 289 MovieClip
"xy"Symbol 291 MovieClip Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 292 MovieClip Frame 1Symbol 289 MovieClip
"xy"Symbol 292 MovieClip Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 293 MovieClip Frame 1Symbol 289 MovieClip
"xy"Symbol 293 MovieClip Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 294 MovieClip Frame 1Symbol 286 MovieClip
"xy"Symbol 294 MovieClip Frame 1Symbol 23 MovieClip [xy]
"hit"Symbol 295 MovieClip [Player] Frame 1Symbol 67 MovieClip
"hero"Symbol 295 MovieClip [Player] Frame 1Symbol 287 MovieClip
"hero"Symbol 295 MovieClip [Player] Frame 2Symbol 290 MovieClip
"hero"Symbol 295 MovieClip [Player] Frame 3Symbol 291 MovieClip
"hero"Symbol 295 MovieClip [Player] Frame 4Symbol 292 MovieClip
"hero"Symbol 295 MovieClip [Player] Frame 5Symbol 293 MovieClip
"hero"Symbol 295 MovieClip [Player] Frame 6Symbol 294 MovieClip
"line"Symbol 340 MovieClip [preloader] Frame 1Symbol 333 MovieClip
"txt"Symbol 340 MovieClip [preloader] Frame 1Symbol 336 EditableText
"bull"Symbol 340 MovieClip [preloader] Frame 1Symbol 338 MovieClip
"shotgun"Symbol 392 MovieClip Frame 2Symbol 123 MovieClip
"flame"Symbol 392 MovieClip Frame 3Symbol 131 MovieClip
"grenade"Symbol 392 MovieClip Frame 4Symbol 137 MovieClip
"bazooka"Symbol 392 MovieClip Frame 5Symbol 140 MovieClip
"laser"Symbol 392 MovieClip Frame 6Symbol 149 MovieClip
"bazooka"Symbol 393 MovieClip Frame 1Symbol 140 MovieClip
"pistopl"Symbol 393 MovieClip Frame 1Symbol 118 MovieClip
"flame"Symbol 393 MovieClip Frame 1Symbol 131 MovieClip
"grenade"Symbol 393 MovieClip Frame 1Symbol 137 MovieClip
"shotgun"Symbol 393 MovieClip Frame 1Symbol 123 MovieClip
"laser"Symbol 393 MovieClip Frame 1Symbol 149 MovieClip
"activweapon"Symbol 393 MovieClip Frame 1Symbol 392 MovieClip
"cntenemy"Symbol 400 MovieClip Frame 1Symbol 395 EditableText
"score"Symbol 400 MovieClip Frame 1Symbol 397 EditableText
"level"Symbol 400 MovieClip Frame 1Symbol 399 EditableText
"cntshotgun"Symbol 409 MovieClip Frame 1Symbol 404 EditableText
"cntflame"Symbol 409 MovieClip Frame 1Symbol 405 EditableText
"cntgrenade"Symbol 409 MovieClip Frame 1Symbol 406 EditableText
"cntbazooka"Symbol 409 MovieClip Frame 1Symbol 407 EditableText
"cntlaser"Symbol 409 MovieClip Frame 1Symbol 408 EditableText
"weapon"Symbol 410 MovieClip Frame 1Symbol 393 MovieClip
"score"Symbol 410 MovieClip Frame 1Symbol 400 MovieClip
"percent"Symbol 410 MovieClip Frame 1Symbol 402 MovieClip
"weapon_score"Symbol 410 MovieClip Frame 1Symbol 409 MovieClip
"actEkran"Symbol 414 MovieClip Frame 1Symbol 67 MovieClip
"actEkran"Symbol 433 MovieClip Frame 1Symbol 67 MovieClip
"actEkran"Symbol 433 MovieClip Frame 9Symbol 67 MovieClip
"actEkran"Symbol 437 MovieClip Frame 1Symbol 67 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rocketlauncher"
ExportAssets (56)Timeline Frame 1Symbol 3 as "rail"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pistol"
ExportAssets (56)Timeline Frame 1Symbol 5 as "pickup"
ExportAssets (56)Timeline Frame 1Symbol 6 as "men"
ExportAssets (56)Timeline Frame 1Symbol 7 as "laser_shot2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "grenadelauncher"
ExportAssets (56)Timeline Frame 1Symbol 9 as "glass_hit"
ExportAssets (56)Timeline Frame 1Symbol 10 as "flame"
ExportAssets (56)Timeline Frame 1Symbol 11 as "explode_2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 13 as "enemy_rifle"
ExportAssets (56)Timeline Frame 1Symbol 14 as "enemy_gun"
ExportAssets (56)Timeline Frame 1Symbol 15 as "enemy_die2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "enemy_die"
ExportAssets (56)Timeline Frame 1Symbol 17 as "button"
ExportAssets (56)Timeline Frame 1Symbol 18 as "back_night"
ExportAssets (56)Timeline Frame 1Symbol 19 as "back_day"
ExportAssets (56)Timeline Frame 1Symbol 23 as "xy"
ExportAssets (56)Timeline Frame 1Symbol 25 as "bullet_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 40 as "pilot_bullet"
ExportAssets (56)Timeline Frame 1Symbol 43 as "perec_bullet"
ExportAssets (56)Timeline Frame 1Symbol 47 as "hit_player"
ExportAssets (56)Timeline Frame 1Symbol 52 as "bullet_rocket"
ExportAssets (56)Timeline Frame 1Symbol 53 as "bullet_pistol"
ExportAssets (56)Timeline Frame 1Symbol 56 as "weapon"
ExportAssets (56)Timeline Frame 1Symbol 59 as "perec_bomb"
ExportAssets (56)Timeline Frame 1Symbol 62 as "bullet_grenade"
ExportAssets (56)Timeline Frame 1Symbol 65 as "perec_sniper"
ExportAssets (56)Timeline Frame 1Symbol 72 as "nextlevel_n"
ExportAssets (56)Timeline Frame 1Symbol 89 as "pilot"
ExportAssets (56)Timeline Frame 1Symbol 114 as "cell"
ExportAssets (56)Timeline Frame 1Symbol 117 as "blick"
ExportAssets (56)Timeline Frame 1Symbol 150 as "takeweapon"
ExportAssets (56)Timeline Frame 1Symbol 160 as "e6_gun"
ExportAssets (56)Timeline Frame 1Symbol 171 as "e4arm"
ExportAssets (56)Timeline Frame 1Symbol 180 as "e3arm"
ExportAssets (56)Timeline Frame 1Symbol 192 as "e1arm"
ExportAssets (56)Timeline Frame 1Symbol 265 as "simple"
ExportAssets (56)Timeline Frame 1Symbol 268 as "nextlevel"
ExportAssets (56)Timeline Frame 1Symbol 276 as "hand_weapon"
ExportAssets (56)Timeline Frame 1Symbol 295 as "Player"
ExportAssets (56)Timeline Frame 1Symbol 340 as "preloader"
ExportAssets (56)Timeline Frame 1Symbol 557 as "__Packages.PilotBullet"
ExportAssets (56)Timeline Frame 1Symbol 558 as "__Packages.SimpleBullet"
ExportAssets (56)Timeline Frame 1Symbol 559 as "__Packages.BulletPistol"
ExportAssets (56)Timeline Frame 1Symbol 560 as "__Packages.Gun"
ExportAssets (56)Timeline Frame 1Symbol 561 as "__Packages.SimpleBomb"
ExportAssets (56)Timeline Frame 1Symbol 562 as "__Packages.BulletGrenade"
ExportAssets (56)Timeline Frame 1Symbol 563 as "__Packages.nextlevel"
ExportAssets (56)Timeline Frame 1Symbol 564 as "__Packages.Pilot"
ExportAssets (56)Timeline Frame 1Symbol 565 as "__Packages.cell"
ExportAssets (56)Timeline Frame 1Symbol 566 as "__Packages.takeweapon"
ExportAssets (56)Timeline Frame 1Symbol 567 as "__Packages.SimpleGun"
ExportAssets (56)Timeline Frame 1Symbol 568 as "__Packages.Simple"
ExportAssets (56)Timeline Frame 1Symbol 569 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 570 as "__Packages.BulletShotgun"

Labels

"menu"Frame 2
"level1"Frame 3
"lastdieframe"Frame 24
"menu2"Frame 25
"instruction"Frame 26
"gotolabel1"Frame 27
"pistol"Symbol 56 MovieClip [weapon] Frame 1
"pistol_fire"Symbol 56 MovieClip [weapon] Frame 2
"gun"Symbol 56 MovieClip [weapon] Frame 3
"gun_fire"Symbol 56 MovieClip [weapon] Frame 4
"pilot_fly"Symbol 89 MovieClip [pilot] Frame 1
"pilot_fire"Symbol 89 MovieClip [pilot] Frame 2
"pilot_hit"Symbol 89 MovieClip [pilot] Frame 3
"pilot_die"Symbol 89 MovieClip [pilot] Frame 4
"fire"Symbol 118 MovieClip Frame 2
"fire"Symbol 123 MovieClip Frame 2
"fire"Symbol 131 MovieClip Frame 11
"fire"Symbol 149 MovieClip Frame 2
"simple_stand1"Symbol 265 MovieClip [simple] Frame 1
"simple_walk1"Symbol 265 MovieClip [simple] Frame 2
"simple_walkback1"Symbol 265 MovieClip [simple] Frame 3
"simple_hit1"Symbol 265 MovieClip [simple] Frame 4
"simple_fire1"Symbol 265 MovieClip [simple] Frame 5
"1simple_die1"Symbol 265 MovieClip [simple] Frame 6
"2simple_die1"Symbol 265 MovieClip [simple] Frame 7
"simple_stand2"Symbol 265 MovieClip [simple] Frame 9
"simple_walk2"Symbol 265 MovieClip [simple] Frame 10
"simple_walkback2"Symbol 265 MovieClip [simple] Frame 11
"simple_hit2"Symbol 265 MovieClip [simple] Frame 12
"1simple_die2"Symbol 265 MovieClip [simple] Frame 13
"2simple_die2"Symbol 265 MovieClip [simple] Frame 14
"simple_stand3"Symbol 265 MovieClip [simple] Frame 16
"simple_walk3"Symbol 265 MovieClip [simple] Frame 17
"simple_walkback3"Symbol 265 MovieClip [simple] Frame 18
"simple_fire3"Symbol 265 MovieClip [simple] Frame 19
"simple_hit3"Symbol 265 MovieClip [simple] Frame 20
"1simple_die3"Symbol 265 MovieClip [simple] Frame 21
"2simple_die3"Symbol 265 MovieClip [simple] Frame 22
"simple_stand4"Symbol 265 MovieClip [simple] Frame 24
"simple_walk4"Symbol 265 MovieClip [simple] Frame 25
"simple_walkback4"Symbol 265 MovieClip [simple] Frame 26
"simple_fire4"Symbol 265 MovieClip [simple] Frame 27
"simple_hit4"Symbol 265 MovieClip [simple] Frame 28
"1simple_die4"Symbol 265 MovieClip [simple] Frame 29
"2simple_die4"Symbol 265 MovieClip [simple] Frame 30
"simple_stand5"Symbol 265 MovieClip [simple] Frame 32
"simple_fire5"Symbol 265 MovieClip [simple] Frame 35
"simple_hit5"Symbol 265 MovieClip [simple] Frame 36
"1simple_die5"Symbol 265 MovieClip [simple] Frame 37
"2simple_die5"Symbol 265 MovieClip [simple] Frame 38
"pistol"Symbol 275 MovieClip Frame 1
"grenade"Symbol 275 MovieClip Frame 2
"flame"Symbol 275 MovieClip Frame 3
"rocket"Symbol 275 MovieClip Frame 4
"shotgun"Symbol 275 MovieClip Frame 5
"laser"Symbol 275 MovieClip Frame 6
"jump_up"Symbol 292 MovieClip Frame 1
"jump_down"Symbol 292 MovieClip Frame 15
"hero_stand"Symbol 295 MovieClip [Player] Frame 1
"hero_walk"Symbol 295 MovieClip [Player] Frame 2
"hero_walkback"Symbol 295 MovieClip [Player] Frame 3
"hero_jump"Symbol 295 MovieClip [Player] Frame 4
"hero_hit"Symbol 295 MovieClip [Player] Frame 5
"hero_fire"Symbol 295 MovieClip [Player] Frame 6
"show"Symbol 414 MovieClip Frame 10
"hide"Symbol 414 MovieClip Frame 19
"hero_die"Symbol 433 MovieClip Frame 1
"show"Symbol 437 MovieClip Frame 1
"hide"Symbol 437 MovieClip Frame 5




http://swfchan.com/5/24675/info.shtml
Created: 24/5 -2019 16:28:35 Last modified: 24/5 -2019 16:28:35 Server time: 09/05 -2024 10:28:17