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Monkey Curling.swf

This is the info page for
Flash #24700

(Click the ID number above for more basic data on this flash file.)


Text
First you select a set of 3 monkeys to curl (you can select
multiple 'Standard' monkeys, but only one of each of the
rest). There are 5 to choose from...the more they cost, the
more points (and ultimately cash) they can earn you on each
shot. The object is to score points to get enough cash ($300
min) to buy your 3 monkeys for each round.

When in the game move your mouse over the Curling Alpha Male Champion Gorilla and position him where you please.
Then click on the gorilla and immediately move your mouse at the speed and direction you think would be appropriate for an oversized chimp to slide an undersized chimp along a short section of frozen water...

After your gorilla has released the slippery chimp, you must
now instruct the orangoutang (sat in the influence chair) to
attract or repel the chimp by clicking on the magnet or fan
(click once to turn on and once to turn off). You can also
click on the monkey (only once per shot) to give him an
extra push. The closer you get your monkey to the center of
the target the more points you get...

As you progress through the the game the center target gets progressively smaller  until you reach the dizzy heights of Grand Master... The cash you earn is based on points and the type of monkey you curl so choose your monkeys carefully!

This is your first monkey of average weight, speed and bounce ... and will get you the least points... pretty standard really!

$100

Slightly slower than the standard monkey and tends to be more affected by the influence chair, plus earns you more cash...

$200

A very quick and bouncy little fella... can be difficult to master but will earn you more cash...

$300

This little chap has a tendency to stick to the sides and the ice, you'll need a mighty gorilla but he can be a good earner...

$500

The ultimate monkey athlete, bouncy, quick & streamlined, and can't be influenced due to his high tech carbon graphite helmet, earns a pretty packet though!

$1000

This is your first monkey of average weight, speed and bounce ... and will get you the least points... pretty standard really!

3563456

3563456

10

234525

234525

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "BEST";
Frame 16
monkeyType1 = 0; monkeyType2 = 0; monkeyType3 = 0; score = 0; cash = 500; round = 1; level = 1; levelMulti = 1; hq = 1; play();
Frame 25
play();
Frame 180
stop();
Frame 181
play();
Frame 200
stop();
Frame 216
if ((Number(round) == 6) and (Number(level) < 5)) { level = Number(level) + 1; if (Number(level) > 3) { levelMulti = levelMulti * 3; } else { levelMulti = levelMulti * 2; } round = 1; } tellTarget ("/level") { gotoAndStop(../:level); }; goNumber = 1; num = 1; while (Number(num) <= 3) { tellTarget ("/selected" add num) { gotoAndStop (1); }; num = Number(num) + 1; } tellTarget ("/selBG") { gotoAndStop (1); }; nextFrame();
Frame 217
stop();
Frame 218
tellTarget ("/selector") { if (Number(_currentframe) > Number(endPoint)) { gotoAndStop(_currentframe - 1); } }; if (Number(/selector:move) == 1) { play(); } else { prevFrame(); }
Frame 219
prevFrame();
Frame 221
goNumber = 1; roundScore = 0;
Frame 251
suckCount = 0; blowCount = 0; suckActive = 0; blowActive = 0; ring = 0; scoring = 0; shotScore = 0; startScore = score; pushed = 0; pushOK = 0; monkeyActive = goNumber; drag = eval ("drag" add goNumber); infMax = eval ("infMax" add goNumber); infPower = eval ("infPower" add goNumber); rebound = eval ("rebound" add goNumber); scoreMulti = eval ("scoreMulti" add goNumber); tellTarget ("/trail1") { gotoAndStop (1); }; setProperty("/trail1", _x , 222.1); setProperty("/trail1", _y , 132.4); setProperty("/line1", _x , 577.5); setProperty("/line1", _y , 374.8); setProperty("/line2", _x , 577.5); setProperty("/line2", _y , 374.8); setProperty("/startBG", _x , 130.8); setProperty("/startBG", _y , 111.3); setProperty("/scoreRing", _x , 762); setProperty("/scoreRing", _y , 460.2); num = 1; while (Number(num) <= 3) { tellTarget ("/selected" add num) { gotoAndStop(eval ("../:monkeyType" add ../:num) + 1); }; num = Number(num) + 1; } tellTarget ("/selBG") { gotoAndStop(../:goNumber); }; tellTarget ("/scoreRing") { gotoAndStop(../:level); }; tellTarget ("/blower") { gotoAndStop (1); }; tellTarget ("/blower/fan") { gotoAndStop (1); }; tellTarget ("/blower/magnet") { gotoAndStop (1); }; setProperty("/powerbar", _yscale , 1); stop();
Frame 252
play();
Frame 253
dragX = getProperty("/trail0", _x); if (Number(dragX) < 145) { dragX = 145; } else if (Number(dragX) > 297) { dragX = 297; } dragY = Number((dragX - 145) / -2) + 170; setProperty("/trail1", _x , dragX); setProperty("/trail1", _y , dragY); prevFrame();
Frame 255
tellTarget ("/trail0") { gotoAndPlay ("2"); }; count = 0;
Frame 256
play();
Frame 257
if (Number(count) < 14) { count = Number(count) + 1; prevFrame(); } else if (Number(count) == 14) { startX = getProperty("/trail1", _x); startY = getProperty("/trail1", _y); count = Number(count) + 1; prevFrame(); } else if (Number(count) == 23) { dX = getProperty("/trail1", _x) - startX; dY = getProperty("/trail1", _y) - startY; if (Number(dX) < 0) { dX = 0; } if (Number(dY) < 0) { dY = 0; } direction = ((dY * 1.95) - dX) / 30; speed = (Number(dX) + Number(direction * 10)) / 5; speed = int(speed * 10) / 10; if (Number(speed) > 20) { speed = 20; } nextFrame(); } else { count = Number(count) + 1; prevFrame(); }
Frame 258
tellTarget ("/monkey") { gotoAndStop(eval ("../:monkeyType" add ../:goNumber)); }; setProperty("/monkey", _x , Number(Number(getProperty("/trail1", _x)) + 89) + Number(speed)); setProperty("/monkey", _y , Number(Number(Number(getProperty("/trail1", _y)) + 118) + Number(speed / 2)) + Number(direction)); tellTarget ("/trail0") { gotoAndStop (1); }; pushOK = 1; count = 0; backup = 0; countG = 0; distance = 0; bounce = 1; play();
Frame 259
if (Number(getProperty("/startBG", _x)) > Number(-200)) { setProperty("/startBG", _x , getProperty("/startBG", _x) - (speed * count)); setProperty("/startBG", _y , getProperty("/startBG", _y) - ((speed / 2) * count)); } else if (Number(getProperty("/line1", _x)) > Number(-200)) { setProperty("/line1", _x , getProperty("/line1", _x) - speed); setProperty("/line1", _y , getProperty("/line1", _y) - (speed / 2)); } else if (Number(getProperty("/line2", _x)) > Number(-200)) { setProperty("/line2", _x , getProperty("/line2", _x) - speed); setProperty("/line2", _y , getProperty("/line2", _y) - (speed / 2)); } else if (Number(getProperty("/scoreRing", _x)) > 240) { scoring = 1; setProperty("/scoreRing", _x , getProperty("/scoreRing", _x) - speed); setProperty("/scoreRing", _y , getProperty("/scoreRing", _y) - (speed / 2)); } else { ring = 1; backup = 0; count = 0; } if (Number(getProperty("/trail1", _x)) > Number(-150)) { gorillaSpeed = speed - (speed * countG); gorillaLag = speed * count; setProperty("/trail1", _x , (Number(getProperty("/trail1", _x)) + Number(gorillaSpeed)) - gorillaLag); setProperty("/trail1", _y , Number((Number(getProperty("/trail1", _y)) + Number(gorillaSpeed / 2)) - (gorillaLag / 2)) + Number(direction)); } if ((Number(suckActive) == 1) and (Number(suckCount) < Number(infMax))) { suckCount = Number(suckCount) + Number(infPower); } if ((Number(blowActive) == 1) and (Number(blowCount) > Number(infMax * -1))) { blowCount = blowCount - infPower; } direction = Number(Number(direction) + Number(blowCount)) + Number(suckCount); if (Number(count) <= 1) { monkeySpeed = speed - (speed * count); } else { lagFactor = (monkeyLag - xTest) / monkeyLag; monkeySpeed = Number(speed - (speed * count)) + Number(((lagFactor * speed) * count) * 0.9); } monkeySpeed = monkeySpeed * bounce; setProperty("/monkey", _x , (Number(getProperty("/monkey", _x)) + Number(monkeySpeed)) - (direction * 2)); setProperty("/monkey", _y , Number(Number(getProperty("/monkey", _y)) + Number(monkeySpeed / 2)) + Number(direction)); yOffset = 286 - getProperty("/monkey", _y); xOffset = getProperty("/monkey", _x) - 220; xTest = getProperty("/monkey", _x) - (220 + Number(yOffset * 2)); yTest = (286 + Number(xOffset / 2)) - getProperty("/monkey", _y); if ((Number(yTest) < 0) or (Number(yTest) > 180)) { speed = speed * rebound; direction = direction * -1; } if ((Number(ring) == 1) and (Number(xTest) > 30)) { bounce = -0.7 * rebound; drag = drag * 1.5; } if ((Number(count) == 1) and (Number(backup) == 0)) { monkeyLag = xTest; backup = 1; } if (((Number(xTest) > 0) and (Number(backup) == 1)) and (Number(ring) == 0)) { count = Number(count) + 0.05; } else { count = 1; } if (Number(countG) < 1) { countG = Number(countG) + 0.001; } distance = Number(distance) + 0.01; setProperty("/powerbar", _yscale , speed * 5); if (Number(distance) > 1) { speed = speed - (distance * drag); } if (Number(speed) < 1) { direction = speed * direction; } if ((Number(speed) < 0) or ((Number(bounce) < 0) and (Number(getProperty("/monkey", _x)) < Number(-100)))) { speed = 0; direction = 0; count = 0; gotoAndPlay ("shotEnd"); } play();
Frame 260
if (Number(scoring) == 1) { scoreX = getProperty("/scoreRing", _x) - getProperty("/monkey", _x); scoreY = getProperty("/scoreRing", _y) - getProperty("/monkey", _y); if (Number(scoreX) < 0) { scoreX = scoreX * -1; } if (Number(scoreY) < 0) { scoreY = scoreY * -1; } if (Number(level) < 5) { shotScoreTemp = (380 - ((level - 1) * 100)) - (Number(scoreX) + Number(scoreY * 2)); } else { shotScoreTemp = 50 - (Number(scoreX) + Number(scoreY * 2)); } if (Number(shotScoreTemp) <= 0) { shotScore = 0; } else { shotScore = Math.floor((shotScoreTemp * scoreMulti) * levelMulti); } } prevFrame();
Frame 262
play();
Frame 263
if (Number(count) < 20) { count = Number(count) + 1; prevFrame(); } else { roundScore = Number(roundScore) + Number(shotScore); trace((((roundScore + ", ") + shotScore) + ", ") + startScore); score = Number(startScore) + Number(shotScore); if (Number(goNumber) < 3) { goNumber = Number(goNumber) + 1; gotoAndStop (251); } }
Frame 264
monkeyType1 = 0; monkeyType2 = 0; monkeyType3 = 0; round = Number(round) + 1; cashInc = int(roundScore / 20); count = 0;
Frame 265
play();
Frame 266
if (Number(count) < 10) { cash = Number(cash) + Number(cashInc); count = Number(count) + 1; prevFrame(); } else if (Number(cash) < 300) { gotoAndPlay ("gameover"); } else { count = 0; nextFrame(); }
Frame 267
play();
Frame 268
if (Number(count) < 50) { count = Number(count) + 1; prevFrame(); } else { gotoAndPlay (216); }
Frame 270
gametable = "Curling"; scorecheck = score; scoregood = 0;
Frame 276
play();
Frame 277
if (Number(scoregood) == 0) { prevFrame(); } else if (Number(scoregood) == 1) { gotoAndStop ("enter"); } else if (Number(scoregood) == 2) { gotoAndStop ("lost"); }
Frame 281
play();
Frame 282
if (Number(update) == 0) { prevFrame(); } else { gotoAndStop ("playagain"); }
Frame 290
stop();
Symbol 13 MovieClip Frame 20
stop(); _parent.play();
Symbol 14 MovieClip Frame 1
stop(); this.onEnterFrame = function () { perc = Math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); gotoAndStop(perc); };
Symbol 14 MovieClip Frame 100
stop(); delete this.onEnterFrame;
Symbol 14 MovieClip Frame 106
_parent.nextFrame();
Symbol 27 MovieClip Frame 1
play();
Symbol 27 MovieClip Frame 86
stop(); _parent.play();
Symbol 34 Button
on (release) { getURL ("http://www.funflashgames.com", "_blank"); }
Symbol 37 Button
on (release) { getURL ("http://www.funflashgames.com/pages/FreeContent.htm", "_blank"); }
Symbol 51 MovieClip Frame 1
play();
Symbol 51 MovieClip Frame 25
gotoAndPlay (1);
Symbol 51 MovieClip Frame 30
play();
Symbol 51 MovieClip Frame 45
Set("../../:speed", Number(../../:speed) + 2);
Symbol 51 MovieClip Frame 50
gotoAndPlay (1);
Symbol 67 Button
on (release) { gotoAndPlay (181); }
Symbol 68 Button
on (release) { gotoAndPlay (216); }
Symbol 86 Button
on (release) { nextFrame(); }
Symbol 108 Button
on (release) { if (Number(/selector:move) == 0) { tellTarget ("/selector") { move = 1; if (Number(_currentframe) == 1) { gotoAndStop (51); } advance = 0; endPoint = _currentframe - 10; }; gotoAndPlay (218); } }
Symbol 112 Button
on (release) { tellTarget ("/selector") { if (Number(move) == 0) { move = 1; advance = 1; gotoAndPlay(Number(_currentframe) + 1); } }; }
Symbol 115 Button
on (release) { if ((Number(cash - monkeyPriceTemp) >= Number(300 - (goNumber * 100))) and ((((Number(monkeyTypeTemp) != Number(monkeyType1)) and (Number(monkeyTypeTemp) != Number(monkeyType2))) and (Number(monkeyTypeTemp) != Number(monkeyType3))) or (Number(monkeyTypeTemp) == 1))) { cash = cash - monkeyPriceTemp; Set("monkeyType" add goNumber, monkeyTypeTemp); monkeyPrice = monkeyPriceTemp; tellTarget ("/selected" add goNumber) { gotoAndStop(eval ("../:monkeyType" add ../:goNumber) + 1); }; if (eval ("monkeyType" add goNumber) == 1) { Set("drag" add goNumber, 0.02); Set("infMax" add goNumber, 0.01); Set("infPower" add goNumber, 0.0002); Set("rebound" add goNumber, 0.8); Set("scoreMulti" add goNumber, 1); } else if (eval ("monkeyType" add goNumber) == 2) { Set("drag" add goNumber, 0.03); Set("infMax" add goNumber, 0.04); Set("infPower" add goNumber, 0.002); Set("rebound" add goNumber, 0.7); Set("scoreMulti" add goNumber, 2); } else if (eval ("monkeyType" add goNumber) == 3) { Set("drag" add goNumber, 0.006); Set("infMax" add goNumber, 0.02); Set("infPower" add goNumber, 0.001); Set("rebound" add goNumber, 0.9); Set("scoreMulti" add goNumber, 3); } else if (eval ("monkeyType" add goNumber) == 4) { Set("drag" add goNumber, 0.15); Set("infMax" add goNumber, 0.01); Set("infPower" add goNumber, 5E-5); Set("rebound" add goNumber, 0.4); Set("scoreMulti" add goNumber, 5); } else { Set("drag" add goNumber, 0.01); Set("infMax" add goNumber, 0); Set("infPower" add goNumber, 0); Set("rebound" add goNumber, 1); Set("scoreMulti" add goNumber, 8); } tellTarget ("/sfx") { gotoAndPlay ("cash"); }; if (Number(goNumber) < 3) { goNumber = Number(goNumber) + 1; tellTarget ("/selBG") { gotoAndStop(../:goNumber); }; } else { gotoAndPlay ("ready"); } } else { tellTarget ("/sfx") { gotoAndPlay ("buzz"); }; } }
Symbol 116 Button
on (release) { if (eval ("monkeyType" add goNumber) != 0) { gotoAndPlay (251); } }
Symbol 119 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
move = 0; Set("../:monkeyTypeTemp", 1); Set("../:monkeyPriceTemp", 100); stop();
Symbol 141 MovieClip Frame 11
move = 0; Set("../:monkeyTypeTemp", 2); Set("../:monkeyPriceTemp", 200); stop();
Symbol 141 MovieClip Frame 21
move = 0; Set("../:monkeyTypeTemp", 3); Set("../:monkeyPriceTemp", 300); stop();
Symbol 141 MovieClip Frame 31
move = 0; Set("../:monkeyTypeTemp", 4); Set("../:monkeyPriceTemp", 500); stop();
Symbol 141 MovieClip Frame 41
move = 0; Set("../:monkeyTypeTemp", 5); Set("../:monkeyPriceTemp", 1000); stop();
Symbol 141 MovieClip Frame 51
if (Number(advance) == 1) { gotoAndStop (1); }
Symbol 150 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 1
Set("../:music", 0); stop();
Symbol 156 MovieClip Frame 50
gotoAndStop (1);
Symbol 156 MovieClip Frame 80
gotoAndStop (1);
Symbol 156 MovieClip Frame 151
gotoAndStop (1);
Symbol 156 MovieClip Frame 239
gotoAndStop (1);
Symbol 156 MovieClip Frame 356
gotoAndStop (1);
Symbol 177 MovieClip Frame 1
stop();
Symbol 179 Button
on (rollOver) { tellTarget ("../") { startDrag ("/trail0", true); nextFrame(); }; nextFrame(); }
Symbol 182 Button
on (release) { if (((Number(../:pushed) == 0) and (Number(../:pushOK) == 1)) and (Number(../:bounce) > 0)) { Set("../:pushed", 1); tellTarget ("anim") { gotoAndPlay ("push"); }; } }
Symbol 188 MovieClip Frame 1
play();
Symbol 188 MovieClip Frame 25
gotoAndPlay (1);
Symbol 188 MovieClip Frame 30
play();
Symbol 188 MovieClip Frame 45
Set("../../:speed", Number(../../:speed) + 2);
Symbol 188 MovieClip Frame 50
gotoAndPlay (1);
Symbol 193 MovieClip Frame 1
play();
Symbol 193 MovieClip Frame 25
gotoAndPlay (1);
Symbol 193 MovieClip Frame 30
play();
Symbol 193 MovieClip Frame 45
Set("../../:speed", Number(../../:speed) + 2);
Symbol 193 MovieClip Frame 50
gotoAndPlay (1);
Symbol 199 MovieClip Frame 1
play();
Symbol 199 MovieClip Frame 25
gotoAndPlay (1);
Symbol 199 MovieClip Frame 30
play();
Symbol 199 MovieClip Frame 45
Set("../../:speed", Number(../../:speed) + 2);
Symbol 199 MovieClip Frame 50
gotoAndPlay (1);
Symbol 205 MovieClip Frame 1
play();
Symbol 205 MovieClip Frame 25
gotoAndPlay (1);
Symbol 205 MovieClip Frame 30
play();
Symbol 205 MovieClip Frame 45
Set("../../:speed", Number(../../:speed) + 2);
Symbol 205 MovieClip Frame 50
gotoAndPlay (1);
Symbol 206 MovieClip Frame 1
stop();
Symbol 207 Button
on (release) { tellTarget ("../") { gotoAndPlay ("curl"); }; gotoAndPlay ("curl"); }
Symbol 212 MovieClip Frame 1
tellTarget ("monkey") { gotoAndStop(eval ("../../:monkeyType" add ../../:goNumber)); }; stop();
Symbol 212 MovieClip Frame 2
stop();
Symbol 212 MovieClip Frame 44
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 2
i = 1; a = 20; b = 1.8; k = 0; while (Number(i) >= 0) { Set(("/trail" add i) add ":x_value", getProperty("/trail" add i, _x)); Set(("/trail" add i) add ":y_value", getProperty("/trail" add i, _y)); Set(("/trail" add i) add ":vx", 0); Set(("/trail" add i) add ":vy", 0); i = i - 1; }
Symbol 213 MovieClip Frame 3
Set("/trail1:vx", (Number(/trail1:vx) + Number((((Number(/trail0:x_value) + Number(k)) - /trail1:x_value) * 1) / a)) / b); Set("/trail1:vy", (Number(/trail1:vy) + Number((((Number(/trail0:y_value) + Number(k)) - /trail1:y_value) * 1) / a)) / b); Set("/trail1:x_value", Number(/trail1:x_value) + Number(/trail1:vx)); Set("/trail1:y_value", Number(/trail1:y_value) + Number(/trail1:vy)); Set("/trail0:x_value", getProperty("/trail0", _x)); Set("/trail0:y_value", getProperty("/trail0", _y)); setProperty("/trail1", _x , /trail1:x_value); setProperty("/trail1", _y , /trail1:y_value); play();
Symbol 213 MovieClip Frame 4
prevFrame();
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 15
gotoAndPlay (3);
Symbol 225 MovieClip Frame 20
gotoAndStop (1);
Symbol 240 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 14
gotoAndPlay (5);
Symbol 240 MovieClip Frame 20
gotoAndStop (1);
Symbol 241 Button
on (release) { if (Number(../:suckActive) == 0) { Set("../:suckActive", 1); tellTarget ("magnet") { gotoAndPlay (2); }; } else { Set("../:suckCount", 0); Set("../:suckActive", 0); tellTarget ("magnet") { gotoAndPlay (20); }; } gotoAndPlay(Number(_currentframe) + 1); }
Symbol 242 Button
on (release) { if (Number(../:blowActive) == 0) { Set("../:blowActive", 1); tellTarget ("fan") { gotoAndPlay (2); }; } else { Set("../:blowCount", 0); Set("../:blowActive", 0); tellTarget ("fan") { gotoAndPlay ("stop"); }; } gotoAndPlay(Number(_currentframe) + 1); }
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 18
stop();
Symbol 244 MovieClip Frame 35
gotoAndStop (1);
Symbol 244 MovieClip Frame 36
gotoAndStop (1);
Symbol 257 Button
on (release) { score = 0; cash = 500; round = 1; level = 1; levelMulti = 1; gotoAndPlay (216); }

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Symbol 138 EditableTextUses:70Used by:141
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Symbol 140 EditableTextUses:70Used by:141
Symbol 141 MovieClipUses:123 124 125 126 127 121 75 81 79 77 128 129 130 131 132 133 134 135 136 137 138 139 140Used by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 FontUsed by:144 151 183 245 252
Symbol 144 EditableTextUses:143Used by:Timeline
Symbol 145 GraphicUsed by:150
Symbol 146 GraphicUsed by:150
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:145 146 147 148 149Used by:Timeline
Symbol 151 EditableTextUses:143Used by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 SoundUsed by:156
Symbol 154 SoundUsed by:156
Symbol 155 SoundUsed by:156
Symbol 156 MovieClipUses:153 154 155Used by:Timeline
Symbol 157 ButtonUses:104 105 106 107Used by:Timeline
Symbol 158 ButtonUses:109 110 111 107Used by:Timeline
Symbol 159 ButtonUses:113 114 106Used by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 GraphicUsed by:164
Symbol 162 FontUsed by:163
Symbol 163 EditableTextUses:162Used by:164
Symbol 164 MovieClipUses:161 163Used by:Timeline
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Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:169 170 171 172 173 174 175 176Used by:Timeline
Symbol 178 GraphicUsed by:179 207
Symbol 179 ButtonUses:178Used by:212
Symbol 180 GraphicUsed by:206
Symbol 181 GraphicUsed by:182 241 242
Symbol 182 ButtonUses:181Used by:206
Symbol 183 EditableTextUses:143Used by:206
Symbol 184 GraphicUsed by:206
Symbol 185 GraphicUsed by:188
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Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:44 45 185 186 187 49 48 50Used by:206
Symbol 189 GraphicUsed by:193
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Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:44 200 201 202 203 204 50Used by:206
Symbol 206 MovieClipUses:180 51 182 183 184 188 193 199 205Used by:212  Timeline
Symbol 207 ButtonUses:178Used by:212
Symbol 208 SoundUsed by:212
Symbol 209 GraphicUsed by:212
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Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:179 44 89 90 91 92 93 94 95 206 207 208 209 210 211Used by:Timeline
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Symbol 214 GraphicUsed by:244
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Symbol 216 GraphicUsed by:244
Symbol 217 GraphicUsed by:244
Symbol 218 GraphicUsed by:244
Symbol 219 GraphicUsed by:225
Symbol 220 GraphicUsed by:225
Symbol 221 SoundUsed by:225  Timeline
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:219 220 221 222 223 224Used by:244
Symbol 226 GraphicUsed by:244
Symbol 227 GraphicUsed by:244
Symbol 228 GraphicUsed by:244
Symbol 229 GraphicUsed by:244
Symbol 230 GraphicUsed by:244
Symbol 231 GraphicUsed by:240
Symbol 232 ShapeTweeningUsed by:240
Symbol 233 SoundUsed by:240  Timeline
Symbol 234 ShapeTweeningUsed by:240
Symbol 235 ShapeTweeningUsed by:240
Symbol 236 ShapeTweeningUsed by:240
Symbol 237 GraphicUsed by:240
Symbol 238 ShapeTweeningUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:231 232 233 234 235 236 237 238 239Used by:244
Symbol 241 ButtonUses:181Used by:244
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Symbol 243 SoundUsed by:244
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Symbol 245 EditableTextUses:143Used by:Timeline
Symbol 246 GraphicUsed by:Timeline
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Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:Timeline
Symbol 250 SoundUsed by:Timeline
Symbol 251 SoundUsed by:Timeline
Symbol 252 EditableTextUses:143Used by:Timeline
Symbol 253 GraphicUsed by:Timeline
Symbol 254 GraphicUsed by:257
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 ButtonUses:254 255 256Used by:Timeline

Instance Names

"selBG"Frame 216Symbol 119 MovieClip
"selected1"Frame 216Symbol 122 MovieClip
"selected2"Frame 216Symbol 122 MovieClip
"selected3"Frame 216Symbol 122 MovieClip
"selector"Frame 216Symbol 141 MovieClip
"level"Frame 216Symbol 150 MovieClip
"sfx"Frame 216Symbol 156 MovieClip
"line1"Frame 251Symbol 164 MovieClip
"line2"Frame 251Symbol 164 MovieClip
"startBG"Frame 251Symbol 168 MovieClip
"scoreRing"Frame 251Symbol 177 MovieClip
"trail1"Frame 251Symbol 212 MovieClip
"trail0"Frame 251Symbol 213 MovieClip
"blower"Frame 251Symbol 244 MovieClip
"selBG"Frame 251Symbol 119 MovieClip
"selected1"Frame 251Symbol 122 MovieClip
"selected2"Frame 251Symbol 122 MovieClip
"selected3"Frame 251Symbol 122 MovieClip
"powerbar"Frame 251Symbol 249 MovieClip
"sounds"Frame 251Symbol 156 MovieClip
"monkey"Frame 258Symbol 206 MovieClip
"anim"Symbol 206 MovieClip Frame 1Symbol 51 MovieClip
"anim"Symbol 206 MovieClip Frame 2Symbol 188 MovieClip
"anim"Symbol 206 MovieClip Frame 3Symbol 193 MovieClip
"anim"Symbol 206 MovieClip Frame 4Symbol 199 MovieClip
"anim"Symbol 206 MovieClip Frame 5Symbol 205 MovieClip
"monkey"Symbol 212 MovieClip Frame 1Symbol 206 MovieClip
"magnet"Symbol 244 MovieClip Frame 1Symbol 225 MovieClip
"fan"Symbol 244 MovieClip Frame 1Symbol 240 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"loadplay"Frame 25
"ready"Frame 221
"curl"Frame 255
"shotEnd"Frame 262
"gameover"Frame 270
"enter"Frame 280
"lost"Frame 285
"playagain"Frame 290
"loaded"Frame 299
"push"Symbol 51 MovieClip Frame 30
"cash"Symbol 156 MovieClip Frame 5
"buzz"Symbol 156 MovieClip Frame 55
"music1"Symbol 156 MovieClip Frame 85
"music2"Symbol 156 MovieClip Frame 156
"music3"Symbol 156 MovieClip Frame 257
"push"Symbol 188 MovieClip Frame 30
"push"Symbol 193 MovieClip Frame 30
"push"Symbol 199 MovieClip Frame 30
"push"Symbol 205 MovieClip Frame 30
"curl"Symbol 212 MovieClip Frame 5
"stop"Symbol 240 MovieClip Frame 17

Dynamic Text Variables

ins2Symbol 87 EditableText"When in the game move your mouse over the Curling Alpha Male Champion Gorilla and position him where you please. Then click on the gorilla and immediately move your mouse at the speed and direction you think would be appropriate for an oversized chimp to slide an undersized chimp along a short section of frozen water..."
ins4Symbol 99 EditableText"As you progress through the the game the center target gets progressively smaller  until you reach the dizzy heights of Grand Master... The cash you earn is based on points and the type of monkey you curl so choose your monkeys carefully!"
monkeydesc01Symbol 124 EditableText"This is your first monkey of average weight, speed and bounce ... and will get you the least points... pretty standard really!"
monkeydesc04Symbol 129 EditableText"Slightly slower than the standard monkey and tends to be more affected by the influence chair, plus earns you more cash..."
monkeydesc03Symbol 132 EditableText"A very quick and bouncy little fella... can be difficult to master but will earn you more cash..."
monkeydesc02Symbol 135 EditableText"This little chap has a tendency to stick to the sides and the ice, you'll need a mighty gorilla but he can be a good earner..."
monkeydesc05Symbol 138 EditableText"The ultimate monkey athlete, bouncy, quick & streamlined, and can't be influenced due to his high tech carbon graphite helmet, earns a pretty packet though!"
monkeydesc01Symbol 140 EditableText"This is your first monkey of average weight, speed and bounce ... and will get you the least points... pretty standard really!"
scoreSymbol 144 EditableText"3563456"
cashSymbol 151 EditableText"3563456"
LinemarkerSymbol 163 EditableText"10"
../:shotScoreSymbol 183 EditableText""
scoreSymbol 245 EditableText"234525"
cashSymbol 252 EditableText"234525"




http://swfchan.com/5/24700/info.shtml
Created: 24/5 -2019 15:04:31 Last modified: 24/5 -2019 15:04:31 Server time: 09/05 -2024 09:21:39