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Flash #24738

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ActionScript [AS1/AS2]

Frame 5
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); loadedkbytes = Math.ceil(loadedbytes / 1000); totalkbytes = Math.ceil(totalbytes / 1000); if (loadedbytes == totalbytes) { gotoAndStop (13); } percentLoaded = int(loadedbytes / (totalbytes / 100)); loadProgress.gotoAndStop(percentLoaded); if (percentLoaded < 100) { frame = percentLoaded; }
Frame 6
gotoAndPlay (5);
Frame 20
function mySound(soundName, volume) { this.aSound = true; this.myName = soundName; this.thisSound = new Sound(); this.thisSound._obj = this; this.thisSound.onSoundComplete = function () { trace(this._obj.myName + " has ended! "); this._obj.playing = false; }; this.thisSound.attachSound(soundName); this.thisSound.setVolume(volume); this.currentVolume = volume; this.playing = false; } function initIntro() { introSlide = 1; maxSlides = 7; introMusic = new mySound("track06.aif", 50); gameMusic = new mySound("track03.aif", 50); hitAir = new mySound("hit01-air.aif", 50); hitContact = new mySound("hit01-contact.aif", 50); diginoise1 = new mySound("diginoise01.aif", 50); diginoise2 = new mySound("diginoise02.aif", 50); diginoise3 = new mySound("diginoise03.aif", 50); diginoise4 = new mySound("diginoise04.aif", 50); bloopblipbeep02 = new mySound("bloopblipbeep02.aif", 50); ouch = new mySound("ouch.aif", 50); soundOh = new mySound("oh.aif", 50); introMusic.playSound(100, 40); } function nextSlide() { introSlide++; if (introSlide <= maxSlides) { introText.gotoAndStop(introSlide); introAnim.gotoAndStop(introSlide); } else { introSlide = 1; introText.gotoAndStop(introSlide); introAnim.gotoAndStop(introSlide); } } mySound.prototype.playSound = function (loops, volume) { trace((("playing: " + this.myName) + " :: ") + this.playing); if (!this.playing) { this.thisSound.start(0, loops); this.currentVolume = volume; this.thisSound.setVolume(this.currentVolume); this.playing = true; } }; mySound.prototype.stopSound = function () { trace((("stopping: " + this.myName) + " :: ") + this.playing); if (this.playing) { this.thisSound.stop(); this.playing = false; } }; mySound.prototype.fade = function (fadeTarget, rate) { trace("fade called"); if (this.playing) { this.fadeTarget = fadeTarget; trace(this.currentVolume); if (this.currentVolume > this.fadeTarget) { trace("fading down"); this.fadeMotor = setInterval(this, "fadeOut", rate); } else if (this.currentVolume < this.fadeTarget) { trace("fading up"); this.fadeMotor = setInterval(this, "fadeIn", rate); } } }; mySound.prototype.fadeOut = function () { if (this.currentVolume > this.fadeTarget) { this.currentVolume--; this.thisSound.setVolume(this.currentVolume); } else { trace("fadeout complete"); clearInterval(this.fadeMotor); } }; mySound.prototype.fadeIn = function () { if (this.currentVolume < this.fadeTarget) { this.currentVolume++; this.thisSound.setVolume(this.currentVolume); } else { trace("fadein complete"); clearInterval(this.fadeMotor); } }; initIntro();
Frame 30
removeMovieClip(gameOverDialog); stop();
Frame 38
attachMovie("HUD", "HUD", 1000001); stop();
Frame 43
function init() { attachMovie("foregroundWrapper", "foregroundWrapper", 1000000); foregroundWrapper._y = 16; myPlayer = new Player(selectedPlayer, 30, 240, playBorderTop._y, playBorderBottom._y); rootPlayer = this[selectedPlayer]; playBorderTop._visible = false; playBorderBottom._visible = false; playBorderLeft._visible = false; playBorderRight._visible = false; enemyID = 2; activeEnemies = 0; backgroundArray = new Array("suburbs", "suburbs", "suburbs", "suburbs", "suburbs", "suburbsForest", "forest", "forest", "forest", "forest", "forestTundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra", "tundra"); currentBackground = 0; initBackground(); deployEnemySeed = 200; typeToDeploy = 1; maxEnemies = 2; score = 0; balking = false; dikDikArray = new Array(); dikDikArray.push(500); i = 1; while (i <= 300) { dikDikArray.push(i * 1000); i++; } currentDikDikDepoy = 0; removeEnemyX = -20; introMusic.stopSound(); gameMusic.playSound(100, 40); } function removeAllObjects() { trace("removeAllObjects running"); for (p in this) { if (this[p].aSound) { trace(("protecting sound: " + p) + " from erase"); } else { trace("\tremoving: " + p.toString()); this[p] = null; delete this[p]; removeMovieClip(this[p]); } } } function getActiveEnemies() { activeEnemies = 0; for (mc in this) { if (typeof(this[mc]) == "movieclip") { if ((this[mc].myApps.spriteType == "enemy") and this[mc].myApps.alive) { activeEnemies++; } } } return(activeEnemies); } function allowContinue() { myReturn = false; for (mc in this) { if (typeof(this[mc]) == "movieclip") { if ((this[mc].myApps.spriteType == "enemy") and this[mc].myApps.alive) { if (this[mc]._x < 20) { myReturn = false; break; } myReturn = true; } } } return(myReturn); } function gameOver() { gotoAndStop (49); } function initBackground() { foregroundWrapper.attachMovie("fg" + backgroundArray[currentBackground], "back" + currentBackground, currentBackground + 1); backgroundWrapper.attachMovie("bg" + backgroundArray[currentBackground], "back" + currentBackground, currentBackground + 1); } function updateBackground() { backgroundRightX = backgroundWrapper._x + backgroundWrapper._width; if (backgroundWrapper._x < ((currentBackground * 500) * -1)) { currentBackground++; trace("adding new background"); bgSectionTitle = "back" + currentBackground; backgroundWrapper.attachMovie("bg" + backgroundArray[currentBackground], bgSectionTitle, currentBackground + 1); backgroundWrapper[bgSectionTitle]._x = currentBackground * 500; foregroundWrapper.attachMovie("fg" + backgroundArray[currentBackground], bgSectionTitle, currentBackground + 1); foregroundWrapper[bgSectionTitle]._x = (currentBackground * 500) * 1.25; if (currentBackground > 1) { backgroundWrapper["back" + (currentBackground - 2)].removeMovieClip(); foregroundWrapper["back" + (currentBackground - 2)].removeMovieClip(); } } } function moveBackground(pixels) { if (allowContinue()) { if ((backgroundWrapper._x - pixels) < 0) { backgroundWrapper._x = backgroundWrapper._x - pixels; foregroundWrapper._x = foregroundWrapper._x - (pixels * 1.25); for (mc in this) { if ((this[mc].myApps.spriteType == "enemy") and (typeof(this[mc]) == "movieclip")) { this[mc]._x = this[mc]._x - pixels; } } updateBackground(); } } } function deployEnemy(eType) { ex = 540; playingField = playBorderBottom._y - playBorderTop._y; ey = random(playingField); ey = ey + playBorderTop._y; this["enemy" + enemyID] = new Enemy("enemy" + eType, enemyID, ex, ey, playBorderTop._y, playBorderBottom._y, myPlayer, eType); enemyID++; activeEnemies++; } function removeEnemy(targetEnemyObj, targetEnemyClip) { targetEnemyClip.removeMovieClip(); targetEnemyObj = null; } function setSpriteDepth(name, y, spriteType) { if (spriteType == "enemy") { if (y != rootPlayer._y) { name.swapDepths(y); } else { trace("levelY collide!!"); if (name.myApps.currentSpeedY < 0) { newY = y - 1; setSpriteDepth(name, newY, spriteType); } else if (name.myApps.currentSpeedY > 0) { newY = y + 1; setSpriteDepth(name, newY, spriteType); } } } if (spriteType == "player") { if (activeEnemies > 0) { startEnemyCheck = enemyID - activeEnemies; i = startEnemyCheck; while (i <= enemyID) { if (y != this["enemy" + enemyID]._y) { name.swapDepths(y); } else { if (name.myApps.currentSpeedY < 0) { newY = y - 1; setSpriteDepth(name, newY, spriteType); return; } if (name.myApps.currentSpeedY > 0) { newY = y + 1; setSpriteDepth(name, newY, spriteType); return; } } i++; } } } } function addScore(points) { score = score + points; } function checkCollision() { if (activeEnemies > 0) { startEnemyCheck = enemyID - activeEnemies; for (mc in this) { if ((this[mc].myApps.spriteType == "enemy") and (typeof(this[mc]) == "movieclip")) { if (this[mc].hitTest(rootPlayer)) { distanceBetweenSprites = rootPlayer._y - this[mc]._y; if ((distanceBetweenSprites > -10) and (distanceBetweenSprites < 10)) { if (rootPlayer.myApps.attacking) { if (((rootPlayer.myApps.lastDir == "forward") and (rootPlayer._x < this[mc]._x)) or ((rootPlayer.myApps.lastDir == "backward") and (rootPlayer._x > this[mc]._x))) { hitContact.playSound(1, 40); trace("ENEMY HIT!"); if (this[mc].myApps.alive) { if (rootPlayer._x < this[mc]._x) { rootPlayer._x = rootPlayer._x - 5; this[mc]._x = this[mc]._x + 5; } else { rootPlayer._x = rootPlayer._x + 5; this[mc]._x = this[mc]._x - 5; } rootPlayer.playerStates.attachMovie("blam", "blam", 1); rootPlayer.playerStates.blam._x = 20; trace("health: " + this[mc].myApps.health); this[mc].myApps.health--; this[mc].myApps.displayHealth(); if (this[mc].myApps.health == 0) { addScore(this[mc].myApps.points); this[mc].myApps.killed(); } if (this[mc].myApps.eType == "Dikdik") { bloopblipbeep02.playSound(1, 40); myPlayer.health = 100; } } return(false); } if (this[mc].myApps.alive) { balk = true; myPlayer.health = myPlayer.health - 10; if (myPlayer.health < 0) { hud.healthMeter.gotoAndStop(1); return(true); } if (rootPlayer._x < this[mc]._x) { myPlayer.currentSpeedX = -5; } else { myPlayer.currentSpeedX = 5; } if (rootPlayer._y < 241) { myPlayer.currentSpeedY = 5; } else { myPlayer.currentSpeedY = -5; } } } else if (this[mc].myApps.alive) { soundOh.playSound(1, 40); balk = true; myPlayer.health = myPlayer.health - 10; if (myPlayer.health < 0) { hud.healthMeter.gotoAndStop(1); return(true); } if (rootPlayer._x < this[mc]._x) { myPlayer.currentSpeedX = -5; } else { myPlayer.currentSpeedX = 5; } if (rootPlayer._y < 241) { myPlayer.currentSpeedY = 5; } else { myPlayer.currentSpeedY = -5; } } } } } } } } function Enemy(enemyName, enemyID, startX, startY, topBorder, botBorder, playerName, eType) { trace("deploying enemy: " + enemyName); this.enemyName = attachMovie(enemyName, "enemyClip" + enemyID, enemyID); this.eType = eType; this.spriteType = "enemy"; this.enemyName._x = startX; this.enemyName._y = startY; this.enemyName.myApps = this; this.playerName = playerName; if (this.eType == "Zombie") { this.maxSpeed = 0.3; this.points = 100; this.originalHealth = 1; } else if (this.eType == "Pirate") { this.maxSpeed = 2; this.points = 150; this.originalHealth = 5; } else if (this.eType == "Ninja") { this.maxSpeed = 3; this.points = 200; this.originalHealth = 10; } else if (this.eType == "Dikdik") { this.maxSpeed = 6; this.points = 250; this.originalHealth = 1; } this.health = this.originalHealth; this.displayHealth(); this.currentSpeedX = 0; this.currentSpeedY = 0; this.speedIncrement = 1; this.topBorder = topBorder; this.botBorder = botBorder; this.alive = true; this.currentDirection = "left"; } function Player(playerName, startX, startY, topBorder, botBorder) { this.playerName = attachMovie("player" + playerName, playerName, 1); this.playerName._x = startX; this.playerName._y = startY; this.playerName.myApps = this; this.maxSpeed = 6; this.health = 100; this.currentSpeedX = 0; this.currentSpeedY = 0; this.speedIncrement = 1; this.topBorder = topBorder; this.botBorder = botBorder; this.startScrollLeft = 35; this.startScrollRight = 300; this.alive = true; } onenterframe = function () { hud.healthMeter.gotoAndStop(myPlayer.health); if (myPlayer.alive) { if (currentBackground > 5) { typeToDeploy = 2; maxEnemies = 3; } if (currentBackground > 10) { typeToDeploy = 3; maxEnemies = 5; } if (getActiveEnemies() < maxEnemies) { checkForDeploy = random(20); if ((checkForDeploy == 0) or (getActiveEnemies() == 0)) { r = random(typeToDeploy); trace("number generated:" + r); if (r == 0) { trace("deploying: Zombie"); deployEnemy("Zombie"); } if (r == 1) { trace("deploying: Pirate"); deployEnemy("Pirate"); } if (r == 2) { trace("deploying: Ninja"); deployEnemy("Ninja"); } } } if (score >= dikDikArray[currentDikDikDepoy]) { deployEnemy("Dikdik"); currentDikDikDepoy++; } } }; enemy.prototype.displayHealth = function () { this.healthPercentage = int((100 / this.originalHealth) * this.health); this.enemyName.walk.healthDisplay.gotoAndStop(this.healthPercentage); }; enemy.prototype.moveEnemy = function () { if (this.enemyName._x < playBorderLeft._x) { this.currentDirection = "right"; } else if (this.enemyName._x > playBorderRight._x) { this.currentDirection = "left"; } if ((Math.abs(this.currentSpeedX) > 0) or (Math.abs(this.currentSpeedY) > 0)) { if (this.enemyName.walk._currentframe == 1) { this.enemyName.walk.gotoAndPlay("run"); } } else { this.enemyName.walk.gotoAndStop("still"); } this.enemyName._x = this.enemyName._x + this.currentSpeedX; this.oldEnemyY = this.enemyName._y; if ((this.enemyName._y > this.topBorder) and (this.currentSpeedY < 0)) { this.enemyName._y = this.enemyName._y + this.currentSpeedY; } else if ((this.enemyName._y < this.botBorder) and (this.currentSpeedY > 0)) { this.enemyName._y = this.enemyName._y + this.currentSpeedY; } if (this.currentSpeedX > 0) { this.enemyName.gotoAndStop("forward"); } else if (this.currentSpeedX < 0) { this.enemyName.gotoAndStop("backward"); } if (this.oldEnemyY != this.enemyName._y) { setSpriteDepth(this.enemyName, this.enemyName._y, "enemy"); } }; enemy.prototype.killed = function () { trace("enemy killed"); this.currentSpeedX = 0; this.currentSpeedY = 0; rs = random(4) + 1; _root["diginoise" + rs].playSound(1, 40); this.alive = false; }; enemy.prototype.calculateSpeed = function (direction) { if ((this.currentSpeedX > (this.maxSpeed * -1)) and (direction == "l")) { this.currentSpeedX = this.currentSpeedX - this.speedIncrement; } else if ((this.currentSpeedX < this.maxSpeed) and (direction == "r")) { this.currentSpeedX = this.currentSpeedX + this.speedIncrement; } else if (direction == "hUp") { if (this.currentSpeedX < 0) { this.currentSpeedX++; } else if (this.currentSpeedX > 0) { this.currentSpeedX--; } } if ((this.currentSpeedY > (this.maxSpeed * -1)) and (direction == "u")) { this.currentSpeedY = this.currentSpeedY - this.speedIncrement; } else if ((this.currentSpeedY < this.maxSpeed) and (direction == "d")) { this.currentSpeedY = this.currentSpeedY + this.speedIncrement; } else if (direction == "vUp") { if (this.currentSpeedY < 0) { this.currentSpeedY++; } else if (this.currentSpeedY > 0) { this.currentSpeedY--; } } }; player.prototype.movePlayer = function () { if ((!balk) and (!balking)) { if ((Math.abs(this.currentSpeedX) > 0) or (Math.abs(this.currentSpeedY) > 0)) { if (this.playerName.playerStates._currentframe == 1) { this.playerName.playerStates.gotoAndPlay("run"); } } else if (!this.attacking) { this.playerName.playerStates.gotoAndStop("still"); } } else if (!balking) { balking = true; this.playerName.playerStates.gotoAndPlay("balk"); } if ((this.playerName._x < this.startScrollRight) and (this.currentSpeedX > 0)) { this.playerName._x = this.playerName._x + this.currentSpeedX; } else if ((this.playerName._x > this.startScrollLeft) and (this.currentSpeedX < 0)) { this.playerName._x = this.playerName._x + this.currentSpeedX; } else if (this.currentSpeedX < 0) { } else if (this.currentSpeedX > 0) { _root.moveBackGround(this.currentSpeedX); } this.oldPlayerY = this.playerName._y; if ((this.playerName._y > this.topBorder) and (this.currentSpeedY < 0)) { this.playerName._y = this.playerName._y + this.currentSpeedY; } else if ((this.playerName._y < this.botBorder) and (this.currentSpeedY > 0)) { this.playerName._y = this.playerName._y + this.currentSpeedY; } if (!balk) { if (this.currentSpeedX > 0) { this.playerName.gotoAndStop("forward"); this.lastDir = "forward"; } else if (this.currentSpeedX < 0) { this.playerName.gotoAndStop("backward"); this.lastDir = "backward"; } } if (this.oldPlayerY != this.playerName._y) { setSpriteDepth(this.playerName, this.playerName._y, "player"); } if (checkCollision()) { this.alive = false; this.playerName.gotoAndStop("dead"); gameOver(); } }; player.prototype.attack = function (attackType) { if (!balking) { if (attackType == "off") { trace("attackType: " + attackType); this.allowAttack = true; this.attacking = false; } if (this.allowAttack and (attackType != "off")) { hitAir.playSound(1, 40); trace("attackType: " + attackType); this.playerName.playerStates.gotoAndPlay(attackType); this.allowAttack = false; this.attacking = true; } } }; player.prototype.calculateSpeed = function (direction) { if ((this.currentSpeedX > (this.maxSpeed * -1)) and (direction == "l")) { this.currentSpeedX = this.currentSpeedX - this.speedIncrement; } else if ((this.currentSpeedX < this.maxSpeed) and (direction == "r")) { this.currentSpeedX = this.currentSpeedX + this.speedIncrement; } else if (direction == "hUp") { if (this.currentSpeedX < 0) { this.currentSpeedX++; } else if (this.currentSpeedX > 0) { this.currentSpeedX--; } } if ((this.currentSpeedY > (this.maxSpeed * -1)) and (direction == "u")) { this.currentSpeedY = this.currentSpeedY - this.speedIncrement; } else if ((this.currentSpeedY < this.maxSpeed) and (direction == "d")) { this.currentSpeedY = this.currentSpeedY + this.speedIncrement; } else if (direction == "vUp") { if (this.currentSpeedY < 0) { this.currentSpeedY++; } else if (this.currentSpeedY > 0) { this.currentSpeedY--; } } }; init(); stop();
Frame 49
gameMusic.stopSound(); introMusic.playSound(100, 40); ouch.playSound(1, 40); attachMovie("gameOverDialog", "gameOverDialog", 1000002);
Symbol 24 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 24
gotoAndPlay (10);
Symbol 39 MovieClip Frame 14
stop();
Symbol 40 MovieClip [enemyNinja] Frame 1
onenterframe = function () { if (myApps.alive) { r = random(3); if (r == 1) { myApps.calculateSpeed("u"); } else if (r == 2) { myApps.calculateSpeed("d"); } if (myApps.currentDirection == "left") { div = 9; } else if (myApps.currentDirection == "right") { div = 5; } r = random(14); if (r < div) { myApps.calculateSpeed("l"); } else if (myApps.enemyName._x < 400) { myApps.calculateSpeed("r"); } } else { gotoAndStop (20); } myApps.moveEnemy(); if (myApps.enemyName._x < _root.removeEnemyX) { _root.removeEnemy(myApps, this); } };
Symbol 40 MovieClip [enemyNinja] Frame 5
stop();
Symbol 40 MovieClip [enemyNinja] Frame 13
stop();
Symbol 44 Button
on (keyPress "A") { myApps.attack("punch"); } on (keyPress "a") { myApps.attack("punch"); } on (keyPress "S") { myApps.attack("kick"); } on (keyPress "s") { myApps.attack("kick"); }
Symbol 55 MovieClip Frame 1
_parent.myApps.attack("off");
Symbol 55 MovieClip Frame 11
gotoAndPlay (7);
Symbol 55 MovieClip Frame 19
gotoAndStop (1);
Symbol 55 MovieClip Frame 28
gotoAndStop (1);
Symbol 55 MovieClip Frame 40
_root.balk = false; _root.balking = false; gotoAndStop (1);
Symbol 57 MovieClip Frame 14
stop();
Symbol 58 MovieClip [playerAdam] Frame 1
onenterframe = function () { if (myApps.alive) { if (Key.isDown(38)) { myApps.calculateSpeed("u"); } else if (Key.isDown(40)) { myApps.calculateSpeed("d"); } else { myApps.calculateSpeed("vUp"); } if (Key.isDown(39)) { myApps.calculateSpeed("r"); } else if (Key.isDown(37)) { myApps.calculateSpeed("l"); } else { myApps.calculateSpeed("hUp"); } myApps.movePlayer(); } };
Symbol 58 MovieClip [playerAdam] Frame 5
stop();
Symbol 58 MovieClip [playerAdam] Frame 13
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 14
gotoAndPlay (10);
Symbol 81 MovieClip Frame 14
stop();
Symbol 82 MovieClip [enemyDikdik] Frame 1
onenterframe = function () { if (myApps.alive) { r = random(3); if (r == 1) { myApps.calculateSpeed("u"); } else if (r == 2) { myApps.calculateSpeed("d"); } r = random(14); if (r < 8) { myApps.calculateSpeed("l"); } else if (myApps.enemyName._x < 400) { myApps.calculateSpeed("r"); } } else { gotoAndStop (20); } myApps.moveEnemy(); if (myApps.enemyName._x < -50) { _root.removeEnemy(myApps, this); } };
Symbol 82 MovieClip [enemyDikdik] Frame 5
stop();
Symbol 82 MovieClip [enemyDikdik] Frame 13
stop();
Symbol 89 MovieClip Frame 14
gotoAndPlay (10);
Symbol 91 MovieClip Frame 14
stop();
Symbol 92 MovieClip [enemyZombie] Frame 1
onenterframe = function () { if (myApps.alive) { r = random(3); if (r == 1) { myApps.calculateSpeed("u"); } else if (r == 2) { myApps.calculateSpeed("d"); } if (myApps.currentDirection == "left") { div = 9; } else if (myApps.currentDirection == "right") { div = 5; } r = random(14); if (r < div) { myApps.calculateSpeed("l"); } else if (myApps.enemyName._x < 400) { myApps.calculateSpeed("r"); } } else { gotoAndStop (20); } myApps.moveEnemy(); if (myApps.enemyName._x < _root.removeEnemyX) { _root.removeEnemy(myApps, this); } };
Symbol 92 MovieClip [enemyZombie] Frame 5
stop();
Symbol 92 MovieClip [enemyZombie] Frame 13
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 16
gotoAndPlay (10);
Symbol 101 MovieClip Frame 14
stop();
Symbol 102 MovieClip [enemyPirate] Frame 1
onenterframe = function () { if (myApps.alive) { r = random(3); if (r == 1) { myApps.calculateSpeed("u"); } else if (r == 2) { myApps.calculateSpeed("d"); } if (myApps.currentDirection == "left") { div = 9; } else if (myApps.currentDirection == "right") { div = 5; } r = random(14); if (r < div) { myApps.calculateSpeed("l"); } else if (myApps.enemyName._x < 400) { myApps.calculateSpeed("r"); } } else { gotoAndStop (20); } myApps.moveEnemy(); if (myApps.enemyName._x < _root.removeEnemyX) { _root.removeEnemy(myApps, this); } };
Symbol 102 MovieClip [enemyPirate] Frame 5
stop();
Symbol 102 MovieClip [enemyPirate] Frame 13
stop();
Symbol 115 MovieClip Frame 1
_parent.myApps.attack("off");
Symbol 115 MovieClip Frame 11
gotoAndPlay (7);
Symbol 115 MovieClip Frame 19
gotoAndStop (1);
Symbol 115 MovieClip Frame 28
gotoAndStop (1);
Symbol 115 MovieClip Frame 39
_root.balk = false; _root.balking = false; gotoAndStop (1);
Symbol 117 MovieClip Frame 14
stop();
Symbol 118 MovieClip [playerMorgan] Frame 1
onenterframe = function () { if (myApps.alive) { if (Key.isDown(38)) { myApps.calculateSpeed("u"); } else if (Key.isDown(40)) { myApps.calculateSpeed("d"); } else { myApps.calculateSpeed("vUp"); } if (Key.isDown(39)) { myApps.calculateSpeed("r"); } else if (Key.isDown(37)) { myApps.calculateSpeed("l"); } else { myApps.calculateSpeed("hUp"); } myApps.movePlayer(); } };
Symbol 118 MovieClip [playerMorgan] Frame 5
stop();
Symbol 118 MovieClip [playerMorgan] Frame 13
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 159 Button
on (release) { _parent.gotoAndStop("startScreen"); _parent.removeAllObjects(); }
Symbol 164 Button
on (release) { getURL ("http://www.orangedesign.com", _blank); }
Symbol 165 MovieClip [gameOverDialog] Frame 30
if (_parent.score > 25000) { finalText = "You're a l337 gamer. You r0X0rs our b0x0rs!!!!"; } else if (_parent.score > 20000) { finalText = "You are almost a gaming god! Almost."; } else if (_parent.score > 15000) { finalText = "Not bad, but you could do better than that."; } else if (_parent.score > 10000) { finalText = "You didn't suck that badly, but you still sucked. Try again."; } else if (_parent.score > -1) { finalText = "You call yourself a gamer? Better get back to practicing."; } finalScore = "FINAL SCORE: " + _parent.score; stop();
Symbol 169 MovieClip [blam] Frame 3
removeMovieClip(this);
Symbol 176 MovieClip Frame 1
stop();
Symbol 181 Button
on (release) { gotoAndStop (20); }
Symbol 227 MovieClip Frame 167
gotoAndPlay (67);
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 7
_root.gotoAndStop("startScreen");
Symbol 241 MovieClip Frame 1
stop();
Symbol 244 Button
on (release) { gotoAndStop (30); }
Symbol 247 Button
on (release) { nextSlide(); }
Symbol 255 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 103
gotoAndPlay (8);
Symbol 259 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 101
gotoAndPlay (8);
Symbol 260 Button
on (rollOver) { _root.morgansign.gotoAndStop("down"); _root.morganrun.gotoAndPlay("active"); } on (rollOut) { _root.morgansign.gotoAndStop("up"); _root.morganrun.gotoAndStop("still"); } on (release) { selectedPlayer = "Morgan"; gotoAndStop (38); }
Symbol 261 Button
on (rollOver) { _root.adamsign.gotoAndStop("down"); _root.adamrun.gotoAndPlay("active"); } on (rollOut) { _root.adamsign.gotoAndStop("up"); _root.adamrun.gotoAndStop("still"); } on (release) { selectedPlayer = "Adam"; gotoAndStop (38); }
Symbol 264 Button
on (rollOver) { _root.morgansign.gotoAndStop("down"); _root.morganrun.gotoAndPlay("active"); } on (rollOut) { _root.morgansign.gotoAndStop("up"); _root.morganrun.gotoAndStop("still"); } on (release) { selectedPlayer = "Morgan"; gotoAndStop (38); }
Symbol 267 Button
on (rollOver) { _root.adamsign.gotoAndStop("down"); _root.adamrun.gotoAndPlay("active"); } on (rollOut) { _root.adamsign.gotoAndStop("up"); _root.adamrun.gotoAndStop("still"); } on (release) { selectedPlayer = "Adam"; gotoAndStop (38); }
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 7
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 7
stop();
Symbol 311 Button
on (release) { gotoAndStop (43); }

Library Items

Symbol 1 Sound [track06.aif]
Symbol 2 Sound [track03.aif]
Symbol 3 Sound [ouch.aif]
Symbol 4 Sound [oh.aif]
Symbol 5 Sound [hit01-contact.aif]
Symbol 6 Sound [hit01-air.aif]
Symbol 7 Sound [diginoise04.aif]
Symbol 8 Sound [diginoise03.aif]
Symbol 9 Sound [diginoise02.aif]
Symbol 10 Sound [diginoise01.aif]
Symbol 11 Sound [bloopblipbeep02.aif]
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:40 58 82 92 102 118 255 259
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:29 30
Symbol 17 ShapeTweeningUsed by:24
Symbol 18 GraphicUsed by:24
Symbol 19 GraphicUsed by:24
Symbol 20 ShapeTweeningUsed by:24
Symbol 21 GraphicUsed by:24 176
Symbol 22 ShapeTweeningUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:17 18 19 20 21 22 23Used by:29 79 89 99
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:29
Symbol 27 BitmapUsed by:28 221
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:16 24 26 28Used by:40
Symbol 30 MovieClipUses:16Used by:39
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:39 57 81 91 101 117
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:39 57 81 91 101 117
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:39 57 81 91 101 117
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39 57 81 91 101 117
Symbol 39 MovieClipUses:30 32 34 36 38Used by:40
Symbol 40 MovieClip [enemyNinja]Uses:14 29 39
Symbol 41 BitmapUsed by:42 256
Symbol 42 GraphicUses:41Used by:55 56 58 259
Symbol 43 GraphicUsed by:44 164 260 261
Symbol 44 ButtonUses:43Used by:58 118
Symbol 45 BitmapUsed by:46 210
Symbol 46 GraphicUses:45Used by:55 212
Symbol 47 BitmapUsed by:48 209
Symbol 48 GraphicUses:47Used by:55 212
Symbol 49 BitmapUsed by:50 258
Symbol 50 GraphicUses:49Used by:55 259
Symbol 51 BitmapUsed by:52 257
Symbol 52 GraphicUses:51Used by:55 227 259
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55 216
Symbol 55 MovieClipUses:42 46 48 50 52 54Used by:58
Symbol 56 MovieClipUses:42Used by:57
Symbol 57 MovieClipUses:56 32 34 36 38Used by:58
Symbol 58 MovieClip [playerAdam]Uses:14 42 44 55 57
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [fgSuburbsForest]Uses:60
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClip [bgSuburbsForest]Uses:63
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [fgForestTundra]Uses:66
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [bgForestTundra]Uses:69
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:79 80 226
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:79
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:72 24 74 76 78Used by:82
Symbol 80 MovieClipUses:72Used by:81
Symbol 81 MovieClipUses:80 32 34 36 38Used by:82
Symbol 82 MovieClip [enemyDikdik]Uses:14 79 81
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:89 90 223
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:89
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:84 24 86 88Used by:92
Symbol 90 MovieClipUses:84Used by:91
Symbol 91 MovieClipUses:90 32 34 36 38Used by:92
Symbol 92 MovieClip [enemyZombie]Uses:14 89 91
Symbol 93 BitmapUsed by:94 224
Symbol 94 GraphicUses:93Used by:99 100
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:99
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClipUses:94 24 96 98Used by:102
Symbol 100 MovieClipUses:94Used by:101
Symbol 101 MovieClipUses:100 32 34 36 38Used by:102
Symbol 102 MovieClip [enemyPirate]Uses:14 99 101
Symbol 103 BitmapUsed by:104 252
Symbol 104 GraphicUses:103Used by:115 116 118 255
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:115
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:115
Symbol 109 BitmapUsed by:110 254
Symbol 110 GraphicUses:109Used by:115 255
Symbol 111 BitmapUsed by:112 253
Symbol 112 GraphicUses:111Used by:115 255
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115 217
Symbol 115 MovieClipUses:104 106 108 110 112 114Used by:118
Symbol 116 MovieClipUses:104Used by:117
Symbol 117 MovieClipUses:116 32 34 36 38Used by:118
Symbol 118 MovieClip [playerMorgan]Uses:14 104 44 115 117
Symbol 119 BitmapUsed by:120 308
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClip [fgSuburbs]Uses:120
Symbol 122 BitmapUsed by:123 308
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClip [bgSuburbs]Uses:123
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClip [fgForest]Uses:126
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClip [bgForest]Uses:129
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClip [fgTundra]Uses:132
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClip [bgTundra]Uses:135
Symbol 137 MovieClip [foregroundWrapper]
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:148
Symbol 140 ShapeTweeningUsed by:144
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:140 142 143Used by:148
Symbol 145 FontUsed by:146 147 160 161 162 163 248 249
Symbol 146 EditableTextUses:145Used by:148
Symbol 147 EditableTextUses:145Used by:148
Symbol 148 MovieClip [HUD]Uses:139 144 146 147
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:165
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:156
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:156
Symbol 155 GraphicUsed by:156
Symbol 156 ButtonUses:152 154 155Used by:165
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 ButtonUses:158Used by:165
Symbol 160 EditableTextUses:145Used by:165
Symbol 161 EditableTextUses:145Used by:165
Symbol 162 EditableTextUses:145Used by:165
Symbol 163 EditableTextUses:145Used by:165
Symbol 164 ButtonUses:43Used by:165  Timeline
Symbol 165 MovieClip [gameOverDialog]Uses:150 156 159 160 161 162 163 164
Symbol 166 BitmapUsed by:167 168
Symbol 167 GraphicUses:166Used by:169
Symbol 168 GraphicUses:166Used by:169
Symbol 169 MovieClip [blam]Uses:167 168Used by:227
Symbol 170 BitmapUsed by:172
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:170 171Used by:Timeline
Symbol 173 ShapeTweeningUsed by:176
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:173 175 21Used by:Timeline
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:181
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 ButtonUses:178 180Used by:Timeline
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:Timeline
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:208 212 213 214 215
Symbol 186 BitmapUsed by:187 211
Symbol 187 GraphicUses:186Used by:208 212 213 214
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:208 212 213 214 227
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:208 212 213 214 227
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:208 212 213 227
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:208 212 213
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:208 212 213
Symbol 198 BitmapUsed by:199 211
Symbol 199 GraphicUses:198Used by:208 212 213 214
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:208 212 213 214
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:208 212 213 214
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:208 212 213 214 227
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208 212 213 214 227
Symbol 208 MovieClipUses:185 187 189 191 193 195 197 199 201 203 205 207Used by:228
Symbol 209 GraphicUses:47Used by:212
Symbol 210 GraphicUses:45Used by:212
Symbol 211 GraphicUses:198 186Used by:212
Symbol 212 MovieClipUses:185 187 189 191 209 210 46 48 211 193 195 199 197 203 201 205 207Used by:228
Symbol 213 MovieClipUses:185 187 189 191 199 203 205 207 195 197 201 193Used by:228
Symbol 214 MovieClipUses:185 187 189 191 201 199 203 205 207Used by:228
Symbol 215 MovieClipUses:185Used by:227
Symbol 216 MovieClipUses:54Used by:227
Symbol 217 MovieClipUses:114Used by:227
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:220
Symbol 220 MovieClipUses:219Used by:227
Symbol 221 GraphicUses:27Used by:222
Symbol 222 MovieClipUses:221Used by:227
Symbol 223 MovieClipUses:84Used by:227
Symbol 224 GraphicUses:93Used by:225
Symbol 225 MovieClipUses:224Used by:227
Symbol 226 MovieClipUses:72Used by:227
Symbol 227 MovieClipUses:215 189 193 191 52 207 169 205 216 217 220 222 223 225 226Used by:228
Symbol 228 MovieClipUses:208 212 213 214 227Used by:Timeline
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:241
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:241
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:241
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:241
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:241
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:241
Symbol 241 MovieClipUses:230 232 234 236 238 240Used by:Timeline
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244
Symbol 244 ButtonUses:243Used by:Timeline
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:247
Symbol 247 ButtonUses:246Used by:Timeline
Symbol 248 EditableTextUses:145Used by:Timeline
Symbol 249 EditableTextUses:145Used by:Timeline
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:Timeline
Symbol 252 GraphicUses:103Used by:255
Symbol 253 GraphicUses:111Used by:255
Symbol 254 GraphicUses:109Used by:255
Symbol 255 MovieClipUses:14 104 112 110 252 253 254Used by:Timeline
Symbol 256 GraphicUses:41Used by:259
Symbol 257 GraphicUses:51Used by:259
Symbol 258 GraphicUses:49Used by:259
Symbol 259 MovieClipUses:14 42 52 50 256 257 258Used by:Timeline
Symbol 260 ButtonUses:43Used by:Timeline
Symbol 261 ButtonUses:43Used by:Timeline
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:264
Symbol 264 ButtonUses:263Used by:Timeline
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:267
Symbol 267 ButtonUses:266Used by:Timeline
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
Symbol 273 MovieClipUses:272Used by:Timeline
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:278
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:278
Symbol 278 MovieClipUses:275 277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:287
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:287
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:287
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:287
Symbol 287 MovieClipUses:280 282 284 286Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:302
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:302
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:302
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:302
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:302
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:302
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClipUses:289 291 293 295 297 299 301Used by:Timeline
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClipUses:304Used by:Timeline
Symbol 306 MovieClipUsed by:Timeline
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307 119 122Used by:Timeline
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 ButtonUses:310Used by:Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:Timeline

Instance Names

"loadProgress"Frame 5Symbol 176 MovieClip
"introAnim"Frame 20Symbol 228 MovieClip
"introText"Frame 20Symbol 241 MovieClip
"morganrun"Frame 30Symbol 255 MovieClip
"adamrun"Frame 30Symbol 259 MovieClip
"morgansign"Frame 30Symbol 270 MovieClip
"adamsign"Frame 30Symbol 273 MovieClip
"backgroundWrapper"Frame 38Symbol 306 MovieClip
"playBorderTop"Frame 43Symbol 313 MovieClip
"playBorderBottom"Frame 43Symbol 313 MovieClip
"playBorderLeft"Frame 43Symbol 313 MovieClip
"playBorderRight"Frame 43Symbol 313 MovieClip
"healthDisplay"Symbol 29 MovieClip Frame 1Symbol 24 MovieClip
"shadowClip"Symbol 40 MovieClip [enemyNinja] Frame 1Symbol 14 MovieClip
"walk"Symbol 40 MovieClip [enemyNinja] Frame 1Symbol 29 MovieClip
"shadowClip"Symbol 58 MovieClip [playerAdam] Frame 1Symbol 14 MovieClip
"playerStates"Symbol 58 MovieClip [playerAdam] Frame 5Symbol 55 MovieClip
"healthDisplay"Symbol 79 MovieClip Frame 1Symbol 24 MovieClip
"shadowClip"Symbol 82 MovieClip [enemyDikdik] Frame 1Symbol 14 MovieClip
"walk"Symbol 82 MovieClip [enemyDikdik] Frame 1Symbol 79 MovieClip
"healthDisplay"Symbol 89 MovieClip Frame 1Symbol 24 MovieClip
"shadowClip"Symbol 92 MovieClip [enemyZombie] Frame 1Symbol 14 MovieClip
"walk"Symbol 92 MovieClip [enemyZombie] Frame 1Symbol 89 MovieClip
"healthDisplay"Symbol 99 MovieClip Frame 1Symbol 24 MovieClip
"shadowClip"Symbol 102 MovieClip [enemyPirate] Frame 1Symbol 14 MovieClip
"walk"Symbol 102 MovieClip [enemyPirate] Frame 1Symbol 99 MovieClip
"shadowClip"Symbol 118 MovieClip [playerMorgan] Frame 1Symbol 14 MovieClip
"playerStates"Symbol 118 MovieClip [playerMorgan] Frame 5Symbol 115 MovieClip
"healthMeter"Symbol 148 MovieClip [HUD] Frame 1Symbol 144 MovieClip
"shadowClip"Symbol 255 MovieClip Frame 1Symbol 14 MovieClip
"shadowClip"Symbol 259 MovieClip Frame 1Symbol 14 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "track06.aif"
ExportAssets (56)Timeline Frame 1Symbol 2 as "track03.aif"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ouch.aif"
ExportAssets (56)Timeline Frame 1Symbol 4 as "oh.aif"
ExportAssets (56)Timeline Frame 1Symbol 5 as "hit01-contact.aif"
ExportAssets (56)Timeline Frame 1Symbol 6 as "hit01-air.aif"
ExportAssets (56)Timeline Frame 1Symbol 7 as "diginoise04.aif"
ExportAssets (56)Timeline Frame 1Symbol 8 as "diginoise03.aif"
ExportAssets (56)Timeline Frame 1Symbol 9 as "diginoise02.aif"
ExportAssets (56)Timeline Frame 1Symbol 10 as "diginoise01.aif"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bloopblipbeep02.aif"
ExportAssets (56)Timeline Frame 1Symbol 40 as "enemyNinja"
ExportAssets (56)Timeline Frame 1Symbol 58 as "playerAdam"
ExportAssets (56)Timeline Frame 1Symbol 61 as "fgSuburbsForest"
ExportAssets (56)Timeline Frame 1Symbol 64 as "bgSuburbsForest"
ExportAssets (56)Timeline Frame 1Symbol 67 as "fgForestTundra"
ExportAssets (56)Timeline Frame 1Symbol 70 as "bgForestTundra"
ExportAssets (56)Timeline Frame 1Symbol 82 as "enemyDikdik"
ExportAssets (56)Timeline Frame 1Symbol 92 as "enemyZombie"
ExportAssets (56)Timeline Frame 1Symbol 102 as "enemyPirate"
ExportAssets (56)Timeline Frame 1Symbol 118 as "playerMorgan"
ExportAssets (56)Timeline Frame 1Symbol 121 as "fgSuburbs"
ExportAssets (56)Timeline Frame 1Symbol 124 as "bgSuburbs"
ExportAssets (56)Timeline Frame 1Symbol 127 as "fgForest"
ExportAssets (56)Timeline Frame 1Symbol 130 as "bgForest"
ExportAssets (56)Timeline Frame 1Symbol 133 as "fgTundra"
ExportAssets (56)Timeline Frame 1Symbol 136 as "bgTundra"
ExportAssets (56)Timeline Frame 1Symbol 137 as "foregroundWrapper"
ExportAssets (56)Timeline Frame 1Symbol 148 as "HUD"
ExportAssets (56)Timeline Frame 1Symbol 165 as "gameOverDialog"
ExportAssets (56)Timeline Frame 1Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
ExportAssets (56)Timeline Frame 20Symbol 169 as "blam"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$lZ$.og9wZZ9hKgv9qshxi2Gq1."
DebugMX1 (63)Timeline Frame 1

Labels

"loading"Frame 5
"loaded"Frame 13
"intro"Frame 20
"startScreen"Frame 30
"preGame"Frame 38
"game"Frame 43
"dead"Frame 49
"still"Symbol 29 MovieClip Frame 1
"run"Symbol 29 MovieClip Frame 10
"forward"Symbol 40 MovieClip [enemyNinja] Frame 5
"backward"Symbol 40 MovieClip [enemyNinja] Frame 13
"dead"Symbol 40 MovieClip [enemyNinja] Frame 20
"still"Symbol 55 MovieClip Frame 1
"run"Symbol 55 MovieClip Frame 7
"kick"Symbol 55 MovieClip Frame 14
"punch"Symbol 55 MovieClip Frame 23
"balk"Symbol 55 MovieClip Frame 34
"forward"Symbol 58 MovieClip [playerAdam] Frame 5
"backward"Symbol 58 MovieClip [playerAdam] Frame 13
"dead"Symbol 58 MovieClip [playerAdam] Frame 25
"still"Symbol 79 MovieClip Frame 1
"run"Symbol 79 MovieClip Frame 10
"forward"Symbol 82 MovieClip [enemyDikdik] Frame 5
"backward"Symbol 82 MovieClip [enemyDikdik] Frame 13
"dead"Symbol 82 MovieClip [enemyDikdik] Frame 20
"still"Symbol 89 MovieClip Frame 1
"run"Symbol 89 MovieClip Frame 10
"forward"Symbol 92 MovieClip [enemyZombie] Frame 5
"backward"Symbol 92 MovieClip [enemyZombie] Frame 13
"dead"Symbol 92 MovieClip [enemyZombie] Frame 20
"still"Symbol 99 MovieClip Frame 1
"run"Symbol 99 MovieClip Frame 10
"forward"Symbol 102 MovieClip [enemyPirate] Frame 5
"backward"Symbol 102 MovieClip [enemyPirate] Frame 13
"dead"Symbol 102 MovieClip [enemyPirate] Frame 20
"still"Symbol 115 MovieClip Frame 1
"run"Symbol 115 MovieClip Frame 7
"kick"Symbol 115 MovieClip Frame 14
"punch"Symbol 115 MovieClip Frame 23
"balk"Symbol 115 MovieClip Frame 33
"forward"Symbol 118 MovieClip [playerMorgan] Frame 5
"backward"Symbol 118 MovieClip [playerMorgan] Frame 13
"dead"Symbol 118 MovieClip [playerMorgan] Frame 25
"blasted"Symbol 227 MovieClip Frame 67
"still"Symbol 255 MovieClip Frame 1
"active"Symbol 255 MovieClip Frame 8
"still"Symbol 259 MovieClip Frame 1
"active"Symbol 259 MovieClip Frame 8
"up"Symbol 270 MovieClip Frame 1
"down"Symbol 270 MovieClip Frame 7
"up"Symbol 273 MovieClip Frame 1
"down"Symbol 273 MovieClip Frame 7

Dynamic Text Variables

_parent.scoreSymbol 146 EditableText""
_parent.scoreSymbol 147 EditableText""
finalTextSymbol 160 EditableText"12345"
finalTextSymbol 161 EditableText"12345"
finalScoreSymbol 162 EditableText"12345"
finalScoreSymbol 163 EditableText"12345"




http://swfchan.com/5/24738/info.shtml
Created: 24/5 -2019 14:12:39 Last modified: 24/5 -2019 14:12:39 Server time: 12/05 -2024 03:28:10