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Knugg Rally.swf

This is the info page for
Flash #24830

(Click the ID number above for more basic data on this flash file.)


Text
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HEAD TO HEAD CHALLENGES

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TM

SECRET CODE:

T

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space

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E: Gentle Turn

E

250

BACK

BACK

Every year Superdudes from all across the known and unknown
universe gather for the great Knugg Rally. The race consists of
three different circuits, each with its own unique terrain. The
competition is fierce - do you have what it takes to win?

STORY

SCORING

1st place:
checkpoint:
knugg pickup:
rocketing opponent:
extra rockets:
extra turbos:

1000
100
250 per knugg
250 per hit
100 each
100 each

The Agresso is a slow indestructible tank of a vehicle, for when you feel like running over your problems instead of going around them. A roomy interior gives you plenty of space for Rockets and Turbos.

Max Rockets: 5
Max Turbos: 5
Mass: 3000
Top Speed: 190

Agresso

The Nimoy Asteroid Cluster is a favorite place to race. Make sure to bring your own oxygen, and watch out for the mining equipment!

Too slow, 1st is the best buddy
deal with it

Track: Blah blah
Time: blah blah

as
as

x5 = +500 Knuggs
x0 = +0 Knuggs

Total Knuggs:

Congrats
You won the Elleg’Drak Ruins circuit.

Secret Code: Agresso

Total Time:
Total Knuggs: 1041295481235

ALIEN ALLEY AMBUSH

ALIEN ALLEY AMBUSH

ActionScript [AS1/AS2]

Frame 1
play(); loadframe = 24; loadfinished = "menuload";
Instance of Symbol 57 MovieClip "session" in Frame 1
onClipEvent (load) { result = 0; loadVariables ("/bin/getSessionStatus.php", this, "GET"); onEnterFrame = function () { result = int(result); gotoAndStop(result + 1); }; }
Frame 2
play();
Instance of Symbol 65 MovieClip "preloaderGrfx" in Frame 2
//component parameters onClipEvent (initialize) { mcLoader = "_root"; } onClipEvent (load) { this.percent.display = "0%"; this.percent._x = 260; this.loaderbar._xscale = 0; this.loadText = "LOADING"; this.initialized = true; } onClipEvent (enterFrame) { if (this.initialized) { this.percent.display = _parent.displayLoaded + "%"; this.percent._x = (260 + _parent.displayLoaded) - 0.5; this.loaderbar._xscale = _parent.displayLoaded; } }
Frame 3
gotoAndPlay(_currentframe - 1); displayLoaded = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); ifFrameLoaded (loadframe) { gotoAndStop(loadfinished); }
Frame 9
function newSound(name) { var soundholder = soundboard.createEmptyMovieClip("SoundClip_" + soundnum, soundnum); tsound = (soundboard["Sound_" + soundnum] = new Sound(soundholder)); tsound.attachSound(name); soundnum++; return(tsound); } function newMusic(name) { var soundholder = soundboard.createEmptyMovieClip("MusicClip", 0); tsound = (soundboard.music = new Sound(soundholder)); tsound.attachSound(name); return(tsound); } if (soundboard == undefined) { sounds = 1; musics = 1; soundnum = 1; soundboard = createEmptyMovieClip("soundboard", 64); } if (thequality == undefined) { thequality = "low"; } _quality = "high"; onEnterFrame = null; c0.stop(); c1.stop(); sdeath.stop(); srocketlaunch.stop(); sJump.stop(); sLand.stop(); sTurbo.stop(); sClick.stop(); sCheckpoint.stop(); sSkid.stop(); sWinner.stop(); sLoser.stop(); sTurboGet.stop(); sRocketGet.stop(); s1.stop(); s2.stop(); s3.stop(); sGo.stop(); music.stop(); music = newMusic("music0"); music.setVolume(50); if (musics) { music.start(0, 99999); } fps.removeMovieClip(""); world.removeMovieClip(""); over.removeMovieClip(""); display.removeMovieClip("");
Frame 10
function setMap(str) { mapd = str.split("|"); AIlev = Math.min(100, int(mapd[0])) / 100; ocar = int(mapd[1]); tileset = mapd[2]; mapa = mapd[3].split("#"); mapname = unescape(mapd[4]); var y = 0; while (y < mapa.length) { mapa[y] = mapa[y].split(";"); var x = 0; while (x < mapa[y].length) { mapa[y][x] = mapa[y][x].split(","); var z = 0; while (z < mapa[y][x].length) { mapa[y][x][z] = int(mapa[y][x][z]); z++; } x++; } y++; } } function starterMap() { if (importer != null) { maparr[startmap] = importer; } setMap(maparr[startmap]); if (tileset == "n") { loadframe = 85; mapframe = "ngamestart"; } else if (tileset == "i") { loadframe = 100; mapframe = "igamestart"; } else { loadframe = 70; mapframe = "dgamestart"; } if (getBytesLoaded() >= getBytesTotal()) { if (carSetup == undefined) { gotoAndStop (50); } else { gotoAndStop(mapframe); } } else { loadfinished = "code"; gotoAndPlay (2); } } stop(); _quality = "high"; Stage.scaleMode = "noScale"; secretpopup = ""; pcar = 0; score = 0; grandtotaltime = 0; startmap = 0; maparrn = new Array(); maparrn[0] = "80|2|n|31,0;32,0;4,0;8,0;5,0;1,0;2,0#1,0;3,0;9,0;33,0;9,0;3,0;31,0#4,0;8,0;6,3;1,0;7,2;8,0;5,0#14,0;32,0;31,0;2,0;3,0;31,0;24,0#7,0;8,0;5,2;33,0;4,1;8,0;6,0#31,0;3,0;9,0;34,0;9,0;3,0;33,0#32,0;33,0;7,0;8,0;6,0;1,0;2,0|Mean%20Streets"; maparrn[1] = "80|1|n|2,0;4,0;13,0;25,0;5,0;3,0;34,0;3,0#31,0;9,0;3,0;32,0;9,0;4,0;25,0;5,0#4,0;6,0;33,0;4,0;6,0;16,0;31,0;9,0#9,1;34,0;1,0;7,0;5,0;7,0;5,0;18,0#26,0;3,0;2,0;4,0;6,0;4,0;6,0;2,0#7,0;5,0;33,0;7,0;5,0;7,0;5,0;28,0#1,0;9,0;32,0;1,0;7,0;25,3;6,0;9,1#31,0;7,0;11,0;8,2;8,0;23,0;8,0;6,0|NostrumX%27s%20Getaway"; maparrn[2] = "90|3|n|4,0;8,0;5,0;3,0;33,0;31,0;4,0;8,0;5,0#9,0;4,1;10,0;5,1;1,0;4,3;10,0;5,3;9,0#9,0;9,3;26,0;9,3;32,0;9,1;26,0;9,1;9,0#9,0;7,1;10,0;6,1;1,0;7,3;10,0;6,3;9,0#14,0;31,0;9,0;34,0;3,0;33,0;9,0;34,0;24,0#9,0;1,0;7,0;8,0;15,0;8,0;6,0;1,0;9,0#9,0;2,0;3,0;1,0;3,0;32,0;1,0;31,0;9,0#7,0;8,0;17,0;31,0;27,0;8,0;8,0;8,0;6,0|Alien%20Alley%20Ambush"; maparrn[3] = "90|0|n|4,0;11,0;8,0;11,0;5,0;32,0;4,0;5,0;31,0;1,0#7,0;5,2;2,0;33,0;26,0;3,0;30,0;26,0;2,0;3,0#4,0;6,0;32,0;3,0;7,0;8,1;29,0;9,2;19,0;5,0#7,3;5,0;4,0;13,1;5,0;1,0;20,0;7,0;13,0;6,0#33,0;26,0;9,0;34,0;26,0;4,0;6,0;33,0;31,0;32,0#31,0;18,0;30,0;4,0;6,0;9,0;31,0;3,0;1,0;2,0#4,0;8,0;11,0;6,0;34,0;24,0;34,0;1,0;1,0;1,0#9,0;28,0;20,0;31,0;3,0;26,0;2,0;1,0;3,0;1,0#26,0;7,32;6,0;4,0;5,0;9,0;32,0;3,0;1,0;1,0#7,0;11,0;8,0;6,0;7,1;6,0;1,0;31,0;1,0;1,0|Wonder%20Wall%20City"; maparrn[4] = "90|4|n|34,0;4,0;5,0;1,0;4,0;13,2;5,0;34,0#4,0;6,3;9,0;32,0;30,0;2,0;7,0;5,0#7,0;5,0;26,0;1,0;3,0;31,0;4,0;6,0#4,3;6,0;9,1;33,0;20,0;34,0;9,1;33,0#26,0;2,0;7,0;29,0;12,0;19,0;6,0;1,0#7,32;25,0;5,0;2,0;7,0;5,0;3,0;2,0#3,0;4,2;6,0;1,0;4,0;6,0;4,0;5,0#1,0;7,0;5,0;33,0;12,0;31,0;9,2;26,0#4,0;5,0;7,0;17,0;9,0;27,0;6,0;14,0#26,0;9,1;31,0;2,0;24,0;32,0;4,0;6,0#16,2;7,0;25,0;11,0;6,0;3,0;7,0;5,0#7,0;29,0;33,0;19,3;29,0;3,0;19,3;6,0|Black%20Hole%20Blues"; maparrn[5] = "100|0|n|4,0;8,0;5,0;32,0;4,0;25,0;8,0;5,0;31,0;33,0;4,0;5,0#9,0;34,0;30,0;3,0;9,0;4,0;17,0;12,0;27,0;25,0;6,0;9,0#7,0;8,1;25,0;21,0;6,0;26,0;34,0;9,0;3,0;32,0;2,0;14,32#32,0;31,0;20,0;31,0;33,0;7,0;25,0;6,0;4,0;25,0;5,0;9,0#4,0;8,2;6,0;3,0;1,0;31,0;2,0;3,0;9,0;2,0;7,0;6,0#26,0;1,0;4,0;8,0;5,0;4,0;25,0;29,0;12,32;19,0;5,0;33,0#9,0;3,0;26,0;32,0;9,0;14,32;31,0;33,0;26,0;32,0;26,0;34,0#7,0;29,0;9,0;19,0;6,0;7,0;8,0;5,0;7,0;25,0;6,0;3,0#31,0;2,0;7,0;8,0;11,0;11,0;8,0;6,0;1,0;31,0;1,0;3,0|Power%20Pie%20500"; maparrn[6] = "100|3|n|2,0;4,0;8,0;8,0;17,0;27,0;21,0;8,0;5,0;2,0#31,0;7,0;8,0;8,1;5,0;4,0;8,1;8,0;6,0;3,0#32,0;1,0;33,0;34,0;9,2;9,2;31,0;32,0;34,0;33,0#4,0;25,0;13,2;8,0;6,0;7,0;8,0;8,2;25,0;5,0#7,0;8,0;25,0;8,0;5,0;4,0;8,0;25,0;8,0;6,0#1,0;4,3;8,0;25,0;6,0;7,0;25,0;8,0;5,3;3,0#34,0;7,0;25,0;8,0;5,3;4,3;8,0;25,0;6,0;32,0#3,0;31,0;4,0;25,0;6,2;7,1;25,0;5,0;2,0;1,0#1,0;2,0;7,0;8,3;11,0;11,0;8,3;6,0;34,0;33,0|Evilgold%27s%20Run"; maparrd = new Array(); maparrd[0] = "50|3|d|3,0;1,0;4,0;8,0;5,0#1,0;32,0;9,0;2,0;14,2#4,0;29,0;9,3;19,0;6,0#9,1;31,0;26,0;1,0;33,0#7,0;21,0;6,0;34,0;3,0|The%20Dig"; maparrd[1] = "60|2|d|4,0;15,0;5,0;34,0;3,0#9,0;32,0;26,0;1,0;31,0#18,0;1,0;7,0;25,0;5,0#31,0;3,0;2,0;3,0;9,2#28,0;1,0;4,0;21,0;6,0#14,0;33,0;9,1;34,0;32,0#7,2;25,0;6,0;33,0;1,0|Adelgar%20Gorge"; maparrd[2] = "70|0|d|4,0;8,0;17,0;3,0;27,0;8,0;5,0#9,0;2,0;1,0;31,0;1,0;34,0;9,1#9,2;3,0;4,0;8,0;5,0;1,0;14,0#30,0;1,0;9,0;31,0;18,0;3,0;9,0#33,0;1,0;7,0;8,2;11,0;8,0;6,0#20,0;34,0;1,0;3,0;28,0;1,0;1,0#7,0;8,0;23,0;8,3;6,0;32,0;33,0|HillPaul%20Crater"; maparrd[3] = "85|4|d|4,0;8,0;5,0;33,0;1,0;3,0;4,0;8,32;5,0#9,0;2,0;9,0;1,0;1,0;1,0;9,0;31,0;9,0#9,1;3,0;16,2;34,0;2,0;3,0;26,0;33,0;9,0#7,0;25,0;10,0;25,0;21,0;8,0;10,0;13,1;6,0#3,0;1,0;9,0;33,0;1,0;1,0;26,0;32,0;1,0#1,0;31,0;9,0;1,0;1,0;34,0;9,0;1,0;3,0#4,0;29,0;12,0;19,0;8,0;11,0;6,0;31,0;1,0#9,2;3,0;16,0;3,0;1,0;33,0;1,0;1,0;1,0#7,0;8,0;6,0;32,0;1,0;1,0;1,0;1,0;1,0|Strange%20Frontiers"; maparrd[4] = "90|1|d|4,0;8,0;5,0;3,0;33,0;4,0;11,0;5,0#9,0;32,0;26,0;1,0;3,0;9,0;34,0;9,0#26,0;1,0;18,0;1,0;1,0;30,0;3,0;14,2#24,0;1,0;2,0;3,0;1,0;31,0;1,0;26,0#9,32;33,0;28,0;1,0;3,0;20,0;2,0;9,0#7,0;29,0;26,0;19,0;29,32;26,0;19,0;6,0#3,0;31,0;9,0;1,0;34,0;9,0;32,0;1,0#1,0;33,0;7,0;11,2;13,1;6,0;1,0;33,0|The%20Wastelands"; maparrd[5] = "95|0|d|1,0;1,0;1,0;3,0;4,0;25,0;11,0;25,0;5,0#3,0;1,0;3,0;1,0;9,0;1,0;2,0;4,0;6,0#1,0;34,0;1,0;2,0;22,0;1,0;33,0;7,32;5,0#1,0;3,0;4,0;5,0;9,0;34,0;1,0;4,0;6,0#1,0;1,0;12,0;7,0;6,0;3,0;1,0;16,0;3,0#3,0;33,0;7,0;8,0;5,0;1,0;3,0;26,0;1,0#1,0;4,0;8,0;17,0;9,1;27,3;5,0;30,0;3,0#3,0;26,0;31,0;4,0;6,0;1,0;7,0;8,32;5,0#4,32;6,0;3,0;7,0;5,0;3,0;34,0;20,0;9,0#9,0;3,0;2,0;4,0;6,0;4,0;8,1;6,0;14,0#7,0;5,0;1,0;7,32;5,0;26,0;31,0;4,0;6,0#3,0;7,0;25,0;15,0;6,0;7,0;25,0;6,0;2,0|Million%20Mile%20Desert"; maparrd[6] = "95|1|d|4,0;5,0;31,0;1,0;3,0;34,0;1,0;3,0;32,0#14,0;30,0;2,0;3,0;32,0;3,0;33,0;4,0;5,0#7,0;11,0;8,0;25,0;5,0;31,0;2,0;18,0;26,0#32,0;20,0;4,0;25,0;6,3;34,0;4,0;11,0;6,2#4,0;6,0;7,3;25,0;8,0;5,0;9,0;28,0;3,0#7,2;5,0;3,0;4,0;8,0;6,3;24,0;7,0;5,1#4,0;6,0;31,0;9,0;1,0;32,0;9,2;31,0;12,0#7,0;15,0;29,0;12,3;19,2;29,0;12,0;19,0;6,0#3,0;1,0;2,0;7,0;8,0;8,1;6,0;2,0;3,0|Lonewolf%20Mesa"; maparri = new Array(); maparri[0] = "80|1|i|1,0;4,0;25,0;21,0;25,0;8,0;5,0;1,0#4,0;6,2;31,0;33,0;4,0;8,2;6,0;34,0#26,0;2,0;1,0;31,0;18,0;1,0;31,0;1,0#9,1;4,0;15,0;29,0;3,0;19,0;25,0;5,3#7,0;6,0;31,0;1,0;28,0;1,0;32,0;26,0#31,0;32,0;1,0;31,0;7,0;13,1;11,0;6,0|Sunken%20Ruins"; maparri[1] = "85|2|i|1,0;2,0;4,0;8,0;29,0;32,0;19,0;25,0;5,0;34,0#4,0;23,0;6,1;1,0;31,0;33,0;1,0;31,0;7,0;5,0#9,0;34,0;1,0;34,0;3,0;1,0;31,0;1,0;4,0;6,1#26,0;1,0;31,0;1,0;31,0;1,0;33,0;31,0;7,0;5,0#7,0;8,0;17,3;33,0;27,0;17,2;34,0;27,0;13,2;6,0|DarkVisor%27s%20Delite"; maparri[2] = "90|0|i|33,0;4,0;11,0;5,0;31,0;1,0;31,0#33,0;9,0;34,0;9,0;1,0;31,0;34,0#4,1;10,0;5,1;9,0;33,0;1,0;31,0#9,3;9,0;9,3;9,0;1,0;31,0;1,0#7,1;10,0;6,1;7,0;8,0;5,0;31,0#1,0;14,0;31,0;32,0;31,0;16,0;1,0#31,0;18,0;1,0;33,0;4,3;10,0;5,3#1,0;2,0;31,0;34,0;9,1;9,0;9,1#31,0;28,0;1,0;31,0;7,3;10,0;6,3#32,0;9,0;31,0;1,0;31,0;9,0;1,0#31,0;9,0;34,0;31,0;1,0;9,0;31,0#33,0;9,0;31,0;3,0;31,0;9,0;1,0#31,0;7,0;11,0;21,0;8,0;6,0;33,0|UT%20Island"; maparri[3] = "95|2|i|34,0;1,0;4,0;21,0;25,0;5,0;34,0;31,0#4,0;11,0;6,0;32,0;1,0;7,2;25,0;5,0#26,0;31,0;4,0;25,0;5,0;31,0;1,0;9,0#9,1;33,0;9,0;34,0;9,0;33,0;31,0;26,0#26,0;31,0;18,0;31,0;7,0;25,0;8,0;6,32#7,0;8,0;8,32;29,0;34,0;19,0;8,0;5,0#31,0;2,0;28,0;1,0;31,0;33,0;31,0;12,2#34,0;31,0;7,1;25,0;13,0;25,0;8,0;6,0|Atlantis%202%2E0"; maparri[4] = "95|1|i|4,0;11,0;5,0;4,0;5,0;34,0;1,0;3,0;31,0;4,0;5,0#26,0;4,0;6,0;26,1;26,0;32,0;33,0;4,0;5,2;26,0;26,0#9,1;9,2;4,0;6,0;24,0;1,0;4,0;6,0;7,0;6,0;16,1#26,0;7,0;6,0;4,0;6,0;3,0;12,0;33,0;34,0;1,0;30,0#7,0;11,0;5,0;7,3;11,0;25,0;6,0;32,0;31,0;2,0;3,0#4,0;17,2;9,0;27,0;8,0;5,0;4,0;8,0;11,0;5,0;20,3#26,0;2,0;26,0;1,0;31,0;12,0;26,2;33,0;4,0;6,0;30,0#7,0;25,0;6,0;34,0;3,0;12,0;7,0;5,0;7,0;5,0;31,0#33,0;31,0;4,0;25,0;15,1;6,0;31,0;12,0;34,0;26,0;20,3#3,0;34,0;26,0;2,0;3,0;1,0;32,0;9,0;4,2;6,0;9,0#2,0;32,0;7,0;17,0;31,0;27,0;8,32;6,0;7,0;25,0;6,0|Fathoms%20Five"; maparri[5] = "97|4|i|4,0;13,0;25,0;5,0;37,0;38,0;38,0;39,0;31,0;32,0#7,0;8,3;29,0;9,0;19,0;15,32;29,0;19,0;15,0;5,0#4,0;8,0;5,0;7,0;11,2;25,0;5,0;33,0;4,0;6,0#12,0;2,0;7,0;25,0;5,0;4,0;6,0;4,0;6,0;31,0#12,1;4,0;25,32;5,0;14,0;14,0;4,0;6,1;34,0;1,0#30,0;12,0;1,0;7,0;6,0;26,0;26,0;4,0;5,0;31,0#33,0;12,0;31,0;33,0;1,0;18,0;30,0;16,2;26,0;1,0#20,0;7,0;21,0;8,0;17,0;32,0;27,0;10,0;10,0;5,0#16,0;4,0;5,1;4,0;5,0;28,0;20,0;7,3;10,0;6,3#7,0;6,0;7,0;6,0;7,0;6,2;7,0;15,1;6,0;3,0|Elleg%27Drak%27s%20Revenge"; maparri[6] = "100|4|i|4,0;25,0;5,3;4,0;5,3;4,0;5,0;3,0#14,0;3,0;7,0;6,3;7,0;6,3;30,0;33,0#7,0;11,2;5,0;31,0;2,0;4,0;8,2;5,0#4,0;8,1;6,0;4,0;25,0;6,0;20,0;26,0#7,0;5,0;32,0;18,0;1,0;31,0;30,0;12,0#34,0;7,0;17,0;3,0;27,0;21,0;8,1;6,0#31,0;33,0;31,0;28,0;31,0;33,0;20,0;31,0#1,0;31,0;1,0;9,32;32,0;31,0;9,0;1,0#31,0;32,0;34,0;7,0;13,0;25,0;6,3;3,0|Poison%20Eva%27s%20Peril"; sClick = newSound("sClick"); sRollOver = newSound("sRollOver"); maparr = maparrd; gId = 6; getHighScores = function () { gotoAndStop (15); if (_level1024.loaded == 1) { _level1024.doGetScores(gId); } clearInterval(highscoresi); }; sendHighScore = function () { gotoAndStop (16); if (_level1024.loaded == 1) { _level1024.dosubmit(score, gId); } clearInterval(highscoresi); }; if (highscores == undefined) { loadMovieNum ("hsmodule.swf", 1024); highscores = 1024; } else { _level1024.clear_screen(); }
Frame 15
highscoresi = setInterval(getHighScores, 100);
Frame 17
stop(); if (thequality == "low") { qs.gotoAndStop(1); } else if (thequality == "medium") { qs.gotoAndStop(2); } else { qs.gotoAndStop(3); } if (sounds) { ss.gotoAndStop(1); } else { ss.gotoAndStop(2); }
Frame 21
stop();
Frame 25
call("menuload"); upsell.displayUpsellPage(); stop();
Frame 28
stop();
Frame 30
stop();
Instance of Symbol 215 MovieClip in Frame 30
onClipEvent (load) { this.gfx._visible = 0; this.hitArea = this.gfx; this.onRelease = function () { if (this.useHandCursor) { _root.maparr = _root.maparrn; _root.gotoAndStop("carselect"); } }; this.onRollOver = function () { _root.trackdescription = "Only registered Superdudes are eligible to race on all three tracks.\nGo to www.superdudes.net to join today!"; }; this.useHandCursor = 0; _root.blanker1._alpha = 50; } onClipEvent (enterFrame) { if (_root.session.result != 0) { this.useHandCursor = 1; _root.blanker1._alpha = 0; this.onRollOver = function () { if (_root.sounds) { _root.sRollover.start(); } this.gotoAndStop(2); _root.trackdescription = "This sprawling metropolis is built on the edge of a black hole, plunging it into perpetual night. Only the fearless race here."; }; this.onRollOut = function () { this.gotoAndStop(1); }; } }
Instance of Symbol 215 MovieClip in Frame 30
onClipEvent (load) { this.gfx._visible = 0; this.hitArea = this.gfx; this.onRelease = function () { if (this.useHandCursor) { _root.maparr = _root.maparri; _root.gotoAndStop("carselect"); } }; this.onRollOver = function () { _root.trackdescription = "Only registered Superdudes are eligible to race on all three tracks.\nGo to www.superdudes.net to join today!"; }; this.useHandCursor = 0; _root.blanker2._alpha = 50; } onClipEvent (enterFrame) { if (_root.session.result != 0) { this.useHandCursor = 1; _root.blanker2._alpha = 0; this.onRollOver = function () { this.gotoAndStop(2); if (_root.sounds) { _root.sRollover.start(); } _root.trackdescription = "Recently discovered by a team of astro-archaeologists, these submerged ruins present some of the most challenging racing conditions anywhere."; }; this.onRollOut = function () { this.gotoAndStop(1); }; } }
Frame 35
call("menuload"); if (place != undefined) { if (place == 1) { cscore = cscore + 1000; score = score + cscore; startmap++; command = "next race"; if (startmap >= (maparr.length - 1)) { if (secrettrack) { if (startmap >= maparr.length) { gotoAndStop (40); } } else { gotoAndStop (40); } } else if ((startmap >= 3) && (session.result == 0)) { command = "end game"; } } else { command = "retry"; if (place == 2) { } } } totaltime = totaltime / 1000; grandtotaltime = grandtotaltime + totaltime; times = totaltime.toString(); mili = times.substr(times.indexOf(".") + 1, 1); mins = Math.floor(totaltime / 60); secs = Math.floor(totaltime) - (mins * 60); secs = secs.toString(); while (secs.length < 2) { secs = "0" + secs; } if (place == 1) { ci.gotoAndStop(pcar + 1); if (switchcars) { ci.gfx.nextFrame(); } pd = "You came in 1st place!\n\n\n"; } else { ci._visible = 0; pd = "Too Slow! You must place 1st\nto qualify for the next race.\n\n"; } pd = pd + "Track: "; pd = pd + mapname; pd = pd + (((((("\nTime: " + mins) + ".") + secs) + ".") + mili) + "\n\n"); if (place == 1) { pd2 = ((("x" + turbos) + ": +") + (turbos * 100)) + " Knuggs\n"; pd2 = pd2 + (((("x" + rockets) + ": +") + (rockets * 100)) + " Knuggs\n"); } else { pd2 = "x0: +0 Knuggs\n"; pd2 = pd2 + "x0: +0 Knuggs\n"; } pd2 = pd2 + "\nTotal Knuggs: "; pd2 = pd2 + score; nextTrack = function () { if (startmap != -1) { if ((startmap >= 3) && (session.result == 0)) { gotoAndStop (25); } else { setMap(maparr[startmap]); if (carSetup == undefined) { gotoAndStop (50); } else { gotoAndStop(mapframe); } } } else { gotoAndStop (10); } };
Instance of Symbol 244 MovieClip "ci" in Frame 35
onClipEvent (enterFrame) { gfx._rotation = gfx._rotation + 5; }
Frame 40
times = grandtotaltime.toString(); mili = times.substr(times.indexOf(".") + 1, 1); mins = Math.floor(grandtotaltime / 60); secs = Math.floor(grandtotaltime) - (mins * 60); secs = secs.toString(); while (secs.length < 2) { secs = "0" + secs; } pd = "Congratulations!\nYou won the"; if (tileset == "n") { pd = pd + " Asteroid Rally "; } else if (tileset == "d") { pd = pd + " Black Hole City "; } else { pd = pd + " Elleg'Drak Ruins "; } pd = pd + "circuit.\n\n"; if (tileset == "n") { pd = pd + "Secret Code: rallyx"; pd3 = "Unlock the Secret Bonus Track in each circuit!"; } else if (tileset == "d") { pd = pd + "Secret Code: ikea"; pd3 = "Enable Alternate Color Cars for your racer!"; } else { pd = pd + "Secret Code: agresso"; pd3 = "Enable Maximum AI for opponent cars!"; } if (hardmode == 1) { pd3 = pd3 + "\nHard mode: +2500 Knuggs!"; score = score + 2500; } else if (hardmode == 2) { pd3 = pd3 + "\nExtra-Hard mode: +5000 Knuggs!!!"; score = score + 5000; } else if (easymode == 1) { pd3 = pd3 + "\nEasy mode: -2500 Knuggs."; score = score - 2500; } pd2 = (((("Total Time: " + mins) + ".") + secs) + ".") + mili; pd2 = pd2 + "\nTotal Knuggs:"; pd2 = pd2 + score;
Frame 50
function copyArray(arr, w, h) { var tmp = new Array(); var y = 0; while (y < height) { tmp[y] = new Array(); var x = 0; while (x < width) { tmp[y][x] = new Array(); tmp[y][x][0] = arr[y][x][0]; tmp[y][x][1] = arr[y][x][1]; x++; } y++; } return(tmp); } function drawMap(arr, clipname, depth, tileset, startdepth, realmap, hidden) { if (realmap) { width = arr[0].length; height = arr.length; map = copyArray(arr, width, height); powerups = new Array(); } var holder = createEmptyMovieClip(clipname, depth); var y = 0; while (y < (sth + 1)) { var x = 0; while (x < (stw + 1)) { var temp = holder.attachMovie(tileset, (("tile_" + y) + "_") + x, (startdepth + (y * width)) + x); holder[(("tilepointer_" + y) + "_") + x] = temp; temp._y = (y * tileHeight) - 1; temp._x = (x * tileWidth) - 1; temp.gotoAndStop(arr[y][x][0] + 1); if (hidden) { temp._visible = 0; } x++; } y++; } if (realmap) { entityDepth = width * height; powerups = new Array(); poweruptime = 160; if (addDirs(map)) { } } if (hidden) { temp._visible = 0; } return(holder); } function crop(num, plus, max) { var temp = (num + plus); while (temp > max) { temp = temp - max; } return(temp); } function addDirs(arr) { var dx; var dy; var dr; var ok; var starts = 0; checkpoints = 0; waypoints = 0; jumps = new Array(); var y = 0; while (y < height) { var x = 0; while (x < width) { if ((arr[y][x][0] >= (startss + 1)) && (arr[y][x][0] <= (startss + 4))) { dx = (sx = x); dy = (sy = y); sr = (arr[y][x][0] - startss) - 1; if ((arr[y][x][0] - startss) == 1) { dr = 2; } else if ((arr[y][x][0] - startss) == 2) { dr = 3; } else if ((arr[y][x][0] - startss) == 3) { dr = 0; } else if ((arr[y][x][0] - startss) == 4) { dr = 1; } starts++; if (starts > 1) { return(0); } entityDepth++; var temp = world.attachMovie("Startgate", "Checkpoint_" + (checkpoints++), entityDepth); temp._x = (dx * tileWidth) + (tileWidth / 2); temp._y = (dy * tileHeight) + (tileHeight / 2); temp._rotation = crop(directions[arr[dy][dx][0]][dr], 2, 4) * 90; sr = temp._rotation; temp._visible = 0; temp.waynum = 0; } if (arr[y][x][1] != 0) { powerups.push({ons:1, ticks:poweruptime, x:x, y:y}); } x++; } y++; } var d = (width * height); while ((dr != -1) && (d != 0)) { var j = 0; entityDepth++; var temp = world.attachMovie("wayPoint", "wayPoint_" + (waypoints++), entityDepth); temp._x = (dx * tileWidth) + (tileWidth / 2); temp._y = (dy * tileHeight) + (tileHeight / 2); if ((arr[dy][dx][0] >= 4) && (arr[dy][dx][0] <= 7)) { if (arr[dy][dx][0] == 4) { temp._x = temp._x + 20; temp._y = temp._y + 20; } else if (arr[dy][dx][0] == 5) { temp._x = temp._x - 20; temp._y = temp._y + 20; } else if (arr[dy][dx][0] == 6) { temp._x = temp._x - 20; temp._y = temp._y - 20; } else { temp._x = temp._x + 20; temp._y = temp._y - 20; } } temp._rotation = crop(directions[arr[dy][dx][0]][dr], 2, 4) * 90; temp._visible = 0; temp.num = waypoints - 1; temp.waynum = waypoints - 1; if ((arr[dy][dx][0] >= 13) && (arr[dy][dx][0] <= 16)) { entityDepth++; var temp = world.attachMovie("Checkpoint", "Checkpoint_" + (checkpoints++), entityDepth); temp._x = (dx * tileWidth) + (tileWidth / 2); temp._y = (dy * tileHeight) + (tileHeight / 2); temp._rotation = crop(directions[arr[dy][dx][0]][dr], 2, 4) * 90; temp._visible = 0; temp.waynum = waypoints - 1; } dr = directions[arr[dy][dx][0]][dr]; if (dr > 3) { dr = dr - 4; j = dr + 1; entityDepth++; var temp = world.attachMovie("Jump", "Jump_" + entityDepth, entityDepth); temp._x = (dx * tileWidth) + (tileWidth / 2); temp._y = (dy * tileHeight) + (tileHeight / 2); temp._rotation = crop(dr, 2, 4) * 90; temp._visible = 0; temp.reset = waypoints; world["waypoint_" + (waypoints - 1)].isjump = 1; jumps.push([dx, dy, temp]); temp.waynum = waypoints - 1; } do { if (dr == 0) { dx--; } else if (dr == 1) { dy--; } else if (dr == 2) { dx++; } else if (dr == 3) { dy++; } } while (((((j && (directions[arr[dy][dx][0]][dr] == -1)) && (dx >= 0)) && (dy >= 0)) && (dx < width)) && (dy < height)); if ((dx == sx) && (dy == sy)) { ok++; break; } d--; } return(ok); } function getWorldPos(clip, pos, xscroll, yscroll) { if (xscroll) { pos[0] = Math.floor((-clip._x) / tileWidth); } if (yscroll) { pos[1] = Math.floor((-clip._y) / tileHeight); } } function scrollMap(clip, arr, pos, bounds, xscroll, yscroll, hold) { if (hold) { if (clip._x < ((-(width * tileWidth)) + sw)) { clip._x = (-(width * tileWidth)) + sw; } if (clip._x > 0) { clip._x = 0; } if (clip._y < ((-(height * tileHeight)) + sh)) { clip._y = (-(height * tileHeight)) + sh; } if (clip._y > 0) { clip._y = 0; } } var oldpos = new Array(pos[0], pos[1]); getWorldPos(clip, pos, xscroll, yscroll); if (oldpos[0] != pos[0]) { if (oldpos[0] < pos[0]) { while (oldpos[0] != pos[0]) { var dy = bounds[1]; var ty = oldpos[1]; var ly = 0; while (ly < (sth + 1)) { clip[(("tile_" + dy) + "_") + bounds[0]]._x = clip[(("tile_" + dy) + "_") + bounds[0]]._x + ((stw + 1) * tileWidth); clip[(("tile_" + dy) + "_") + bounds[0]].gotoAndStop(arr[ty][(oldpos[0] + stw) + 1][0] + 1); clip[(("tilepointer_" + ty) + "_") + ((oldpos[0] + stw) + 1)] = clip[(("tile_" + dy) + "_") + bounds[0]]; dy++; if (dy > sth) { dy = 0; } ty++; ly++; } oldpos[0]++; bounds[0]++; if (bounds[0] > stw) { bounds[0] = 0; } } } else { while (oldpos[0] != pos[0]) { var dl = (bounds[0] - 1); if (dl < 0) { dl = stw; } var dy = bounds[1]; var ty = oldpos[1]; var ly = 0; while (ly < (sth + 1)) { clip[(("tile_" + dy) + "_") + dl]._x = clip[(("tile_" + dy) + "_") + dl]._x - ((stw + 1) * tileWidth); clip[(("tile_" + dy) + "_") + dl].gotoAndStop(arr[ty][oldpos[0] - 1][0] + 1); clip[(("tilepointer_" + ty) + "_") + (oldpos[0] - 1)] = clip[(("tile_" + dy) + "_") + dl]; dy++; if (dy > sth) { dy = 0; } ty++; ly++; } oldpos[0]--; bounds[0]--; if (bounds[0] < 0) { bounds[0] = stw; } } } } if (oldpos[1] != pos[1]) { if (oldpos[1] < pos[1]) { while (oldpos[1] != pos[1]) { var dx = bounds[0]; var tx = oldpos[0]; var lx = 0; while (lx < (stw + 1)) { clip[(("tile_" + bounds[1]) + "_") + dx]._y = clip[(("tile_" + bounds[1]) + "_") + dx]._y + ((sth + 1) * tileWidth); clip[(("tile_" + bounds[1]) + "_") + dx].gotoAndStop(arr[(oldpos[1] + sth) + 1][tx][0] + 1); clip[(("tilepointer_" + ((oldpos[1] + sth) + 1)) + "_") + tx] = clip[(("tile_" + bounds[1]) + "_") + dx]; dx++; if (dx > stw) { dx = 0; } tx++; lx++; } oldpos[1]++; bounds[1]++; if (bounds[1] > sth) { bounds[1] = 0; } } } else { while (oldpos[1] != pos[1]) { var dl = (bounds[1] - 1); if (dl < 0) { dl = sth; } var dx = bounds[0]; var tx = oldpos[0]; var lx = 0; while (lx < (stw + 1)) { clip[(("tile_" + dl) + "_") + dx]._y = clip[(("tile_" + dl) + "_") + dx]._y - ((sth + 1) * tileWidth); clip[(("tile_" + dl) + "_") + dx].gotoAndStop(arr[oldpos[1] - 1][tx][0] + 1); clip[(("tilepointer_" + (oldpos[1] - 1)) + "_") + tx] = clip[(("tile_" + dl) + "_") + dx]; dx++; if (dx > stw) { dx = 0; } tx++; lx++; } oldpos[1]--; bounds[1]--; if (bounds[1] < 0) { bounds[1] = sth; } } } } } function scroll() { world._x = (-player._x) + (sw / 2); world._y = (-player._y) + (sh / 2); return(1); } function powerup() { if (!this.inPlace) { if (!((((this.x < worldpos[0]) || (this.y < worldpos[1])) || (this.x > (worldpos[0] + stw))) || (this.y > (worldpos[1] + sth)))) { this._visible = 1; var tries = 0; do { xc = ((this.x * tileWidth) + random(tileWidth / 2)) + (tileWidth / 4); yc = ((this.y * tileHeight) + random(tileHeight / 2)) + (tileHeight / 4); tries++; } while (hitCheck(xc, yc) && (tries < 25)); if (tries >= 24) { this.removeMovieClip(""); } this._x = xc; this._y = yc; this.inPlace = 1; } } else { got = null; if (this.hitTest(player.gfx) && (!player.jump)) { got = player; } if (this.hitTest(opponent.gfx) && (!opponent.jump)) { got = opponent; } if (got != null) { if (this._currentframe == 1) { if ((got == player) && (got.power < got.maxpower)) { got.power++; if (sounds) { sTurboGet.start(); } // unexpected jump } return(undefined); } if (this._currentframe == 2) { if (got.rockets < got.maxrockets) { got.rockets++; if ((got == player) && (sounds)) { sRocketGet.start(); } // unexpected jump } return(undefined); } if (this._currentframe == 3) { if (got == player) { cscore = cscore + 250; if (sounds) { sKnuggGet.start(); } } else { return(undefined); } } this.parent.knugggotten++; this.parent.ons = 1; this.removeMovieClip(""); } if ((((this.x < worldpos[0]) || (this.y < worldpos[1])) || (this.x > (worldpos[0] + stw))) || (this.y > (worldpos[1] + sth))) { this._visible = 0; } else { this._visible = 1; } } } _quality = thequality; stop(); directions = new Array(); directions[0] = [-1, -1, -1, -1]; directions[1] = [-1, -1, -1, -1]; directions[2] = [-1, -1, -1, -1]; directions[3] = [-1, -1, -1, -1]; directions[4] = [3, 2, -1, -1]; directions[5] = [-1, 0, 3, -1]; directions[6] = [-1, -1, 1, 0]; directions[7] = [1, -1, -1, 2]; directions[8] = [0, -1, 2, -1]; directions[9] = [-1, 1, -1, 3]; directions[10] = [0, 1, 2, 3]; directions[11] = [0, -1, 2, -1]; directions[12] = [-1, 1, -1, 3]; directions[13] = [-1, -1, 2, -1]; directions[14] = [-1, -1, -1, 3]; directions[15] = [0, -1, -1, -1]; directions[16] = [-1, 1, -1, -1]; directions[17] = [-1, -1, 6, -1]; directions[18] = [-1, -1, -1, 7]; directions[19] = [4, -1, -1, -1]; directions[20] = [-1, 5, -1, -1]; directions[21] = [-1, -1, 2, -1]; directions[22] = [-1, -1, -1, 3]; directions[23] = [0, -1, -1, -1]; directions[24] = [-1, 1, -1, -1]; directions[25] = [0, -1, 2, -1]; directions[26] = [-1, 1, -1, 3]; directions[27] = [-1, -1, 2, -1]; directions[28] = [-1, -1, -1, 3]; directions[29] = [0, -1, -1, -1]; directions[30] = [-1, 1, -1, -1]; directions[31] = [-1, -1, -1, -1]; directions[32] = [-1, -1, -1, -1]; directions[33] = [-1, -1, -1, -1]; directions[34] = [-1, -1, -1, -1]; directions[35] = [-1, -1, -1, -1]; directions[36] = [-1, -1, -1, -1]; directions[37] = [-1, -1, -1, -1]; directions[38] = [-1, -1, -1, -1]; directions[39] = [-1, -1, -1, -1]; directions[40] = [-1, -1, -1, -1]; directions[41] = [-1, -1, -1, -1]; directions[42] = [-1, -1, -1, -1]; directions[43] = [-1, -1, -1, -1]; var startss = 20; fps.mapname = mapname; sw = 400; sh = 400; tileWidth = (tileHeight = 150); stw = Math.ceil(sw / tileWidth); sth = Math.ceil(sh / tileHeight); spw = stw * tileWidth; sph = sth * tileHeight; p180 = 0.0174532925199433 /* Math.PI/180 */; shadowdepth = 5000; maxshadowdepth = 7499; sdepth = shadowdepth; normaldepth = 7500; maxnormaldepth = 9999; ndepth = normaldepth; soverdepth = 12500; maxsoverdepth = 14999; sodepth = soverdepth; overdepth = 15000; maxoverdepth = 17499; odepth = overdepth; accelKey = 38; decelKey = 40; leftKey = 37; rightKey = 39; jumpKey = 13; handbrakeKey = 32; fineTurnKey = 69; rocketKey = 82; boostKey = 84; play();
Frame 51
function carSetup(name, into, AI, accel, maxspeed, turnspeed, friction, jumppower, jumpcontrol, wheels, mass, handbrakespeed, maxhandbrake, maxrockets, maxpower) { if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } var clip = into.attachMovie(name, "Car_" + ndepth, ndepth); clip.xspeed = 0; clip.yspeed = 0; clip.speed = 0; clip.maxspeed = maxspeed; clip.maxrevspeed = (-clip.maxspeed) / 2; clip.turnspeed = turnspeed; clip.accel = accel / 10; clip.rot = 0; clip.friction = friction / 100; clip.jumppower = jumppower; clip.jump = 0; clip.jumptime = 0; clip.jumpmaxtime = 0; clip.jumpcontrol = jumpcontrol / 10; if ((sdepth++) > maxshadowdepth) { sdepth = shadowdepth; } clip.wheels = wheels; clip.skid = 0; clip.left = 0; clip.right = 0; clip.shadow = into.attachMovie(name + "_shadow", clip._name + "_shadow", sdepth); clip.powertime = 0; if (!AI) { clip.frame = carFrame; clip.time = 0; clip.laptime = Number.POSITIVE_INFINITY; clip.totaltime = 0; } else { clip.frame = carAIFrame; clip.nextway = 1; clip.target = world["Waypoint_" + clip.nextway]; } clip.nextcheck = 0; clip.lap = 0; clip.power = 0; clip.rockets = 0; clip.rocket = 0; clip.mass = mass; clip.handbrakespeed = handbrakespeed; clip.maxhandbrake = maxhandbrake; clip.handbrake = 1; clip.maxrockets = maxrockets; clip.maxpower = maxpower; return(clip); } function hitCheck(x, y) { var checkx = (x + world._x); var checky = (y + world._y); var tilex = Math.floor(x / tileWidth); var tiley = Math.floor(y / tileHeight); var checkt = collision[(("tilepointer_" + tiley) + "_") + tilex]; if (checkt.hitTest(checkx, checky, 1)) { return(1); } return(0); } function carNoControl() { this.flashing = 1; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; var starta = 0; var enda = 8; var col = 0; var i = starta; while (i < enda) { var check = this["a" + i]; var point = {x:check._x, y:check._y}; this.localToGlobal(point); point.x = point.x - world._x; point.y = point.y - world._y; if (hitCheck(point.x, point.y)) { col++; break; } i++; } if (col) { this._x = this._x - this.xspeed; this._y = this._y - this.yspeed; this.xspeed = this.xspeed * -0.25; this.yspeed = this.yspeed * -0.25; } this.shadow._x = (this._x + 4) + ((this.jumpmaxtime / 2) * ((100 - this.shadow._alpha) / 100)); this.shadow._y = (this._y + 4) + ((this.jumpmaxtime / 2) * ((100 - this.shadow._alpha) / 100)); this.shadow._rotation = this.rot; this.x = Math.floor(this._x / tileWidth); this.y = Math.floor(this._y / tileHeight); if ((((this.x < worldpos[0]) || (this.y < worldpos[1])) || (this.x > (worldpos[0] + stw))) || (this.y > (worldpos[1] + sth))) { this._visible = 0; this.shadow._visible = 0; this.xspeed = (this.yspeed = (this.speed = 0)); } else { this._visible = 1; this.shadow._visible = 1; } } function clipTest(one, two) { if ((((!two.flashing) && (!two.jump)) && (one.a1.hitTest(two.gfx))) && (one.speed > 0)) { if (one.mass > two.mass) { if (random(10) > 5) { two._x = two._x + (one.speed * Math.cos((this.rot + 45) * p180)); two._y = two._y + (one.speed * Math.sin((this.rot + 45) * p180)); } else { two._x = two._x + (one.speed * Math.cos((this.rot - 45) * p180)); two._y = two._y + (one.speed * Math.sin((this.rot - 45) * p180)); } } else { one.speed = Math.min(one.speed, two.speed) * 0.5; } if ((one == player) && (sounds)) { c1.start(); } one.powertime = 0; } } function clipFlashing(clip) { if (clip.flashing) { clip.speed = (clip.xspeed = (clip.yspeed = 0)); clip.powertime = 0; clip.flashing--; if (clip.jumpflashing) { if (!clip.flashing) { clip.jumpflashing = 0; clip.skid = 0; clip._x = clip.jumpReset._x; clip._y = clip.jumpReset._y; clip._rotation = (clip.rot = clip.jumpReset._rotation); } return(undefined); } if ((clip.flashing % 4) == 1) { clip._visible = 0; } if ((clip.flashing % 4) == 0) { clip._visible = 1; } return(1); } } function makeSkids(clip, draw) { var i = 0; while (i < clip.wheels) { var check = clip["s" + i]; var point = {x:check._x, y:check._y}; clip.localToGlobal(point); check.x = point.x - world._x; check.y = point.y - world._y; i++; } } function carFrame() { if (clipFlashing(this)) { return(undefined); } this.x = Math.floor(this._x / tileWidth); this.y = Math.floor(this._y / tileHeight); if (!this.jump) { makeSkids(this); if (!this.nocontrol) { this.rotdif; if (Key.isDown(fineTurnKey)) { if (Key.isDown(leftKey)) { this.rotdif = (-Math.min(this.turnspeed, this.turnspeed * (this.speed / this.maxspeed))) / 2; this.left++; if (this.right > 0) { this.handbrake = 1; } this.right = 0; } if (Key.isDown(rightKey)) { this.rotdif = Math.min(this.turnspeed, this.turnspeed * (this.speed / this.maxspeed)) / 2; if (this.left > 0) { this.handbrake = 1; } this.left = 0; this.right++; } } else { if (Key.isDown(leftKey)) { this.rotdif = -Math.min(this.turnspeed, this.turnspeed * (this.speed / this.maxspeed)); this.left++; if (this.right > 0) { this.handbrake = 1; } this.right = 0; } if (Key.isDown(rightKey)) { this.rotdif = Math.min(this.turnspeed, this.turnspeed * (this.speed / this.maxspeed)); if (this.left > 0) { this.handbrake = 1; } this.left = 0; this.right++; } } if ((!Key.isDown(leftKey)) && (!Key.isDown(rightKey))) { this.left = 0; this.right = 0; } if (Key.isDown(accelKey)) { if (this.speed < 0) { this.speed = this.speed + (this.accel * 2); } else if (this.powertime) { this.speed = this.speed + (this.accel * 2); } else { this.speed = this.speed + this.accel; } } if (this.speed > this.maxspeed) { if (!this.powertime) { this.speed = Math.max(this.maxspeed, this.speed - 1); } else { this.speed = Math.min(this.speed, this.maxspeed * 1.5); } } if (Key.isDown(decelKey)) { this.speed = Math.max(this.maxrevspeed, this.speed - this.accel); } if (this.rockets) { if (Key.isDown(rocketKey)) { if (this.rocket == 0) { this.rocket = 1; if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } attachRockets(this, opponent); this.rockets--; if (sounds) { sRocketLaunch.start(); } } } else { this.rocket = 0; } } fps.rockets.gotoAndStop(this.rockets + 1); if (this.power && (!this.powertime)) { if (Key.isDown(boostKey)) { this.powertime = 64; this.power--; if (sounds) { sTurbo.start(); } this.speed = this.maxspeed * 1.5; this.skid = this.skid + 10; } } if (this.powertime > 0) { this.powertime--; } fps.turbos.gotoAndStop(this.power + 1); this.jumpnow = 0; var i = 0; while (i < jumps.length) { if ((((this.x == jumps[i][0]) && (this.y == jumps[i][1])) && (this.gfx.hitTest(jumps[i][2]))) && (this.speed >= (this.maxspeed / 2))) { this.jumpnow = 1; this.jumpreset = world["waypoint_" + jumps[i][2].reset]; break; } i++; } if (this.jumpnow) { if (sounds) { sJump.start(); } jumpNowStart(this); } } else { this.nocontrol--; } this.rot = this.rot + this.rotdif; this.rotdif = 0; this.rot = (this.rot + 360) % 360; this.rotd = (this.rotd + 360) % 360; this.dif = this.rot - this.rotd; this.dif = ((this.dif > 179) ? (-360 + this.dif) : (this.dif)); this.dif = ((this.dif < -179) ? (360 + this.dif) : (this.dif)); if (Key.isDown(handbrakeKey)) { if (this.speed > (this.maxspeed / 2)) { this.handbrake = this.handbrake + this.handbrakespeed; if (this.handbrake > this.maxhandbrake) { this.handbrake = this.maxhandbrake; } this.skid++; } if (this.handbrake > (this.maxhandbrake / 2)) { this.speed = this.speed * 0.94; } } else if ((this.speed >= (this.maxspeed - 1)) && ((this.left > 15) || (this.right > 15))) { if (this.handbrake > 3) { this.handbrake--; } else if (this.handbrake < 3) { this.handbrake++; } } else { this.handbrake--; if (this.handbrake < 1) { this.handbrake = 1; } } this.rotd = this.rotd + (this.dif / this.handbrake); if (Math.abs(this.speed) > 0.3) { this.xspeed = this.speed * Math.cos(this.rotd * p180); this.yspeed = this.speed * Math.sin(this.rotd * p180); } else { this.xspeed = (this.yspeed = 0); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this.rot; if (Key.isDown(8) && (this.lap > 0)) { this.flashing = 20; this.jump = 0; this.skid = 0; this.speed = 0; this.xspeed = (this.yspeed = 0); this._x = this.lastCheck._x; this._y = this.lastCheck._y; this.rot = (this._rotation = this.lastCheck._rotation); } this.speed = this.speed * this.friction; var starta = 0; var enda = 8; if (this.speed > 0) { enda = 5; } else if (!Key.isDown(handbrakeKey)) { starta = 3; } var col = 0; var i = starta; while (i < enda) { var check = this["a" + i]; var point = {x:check._x, y:check._y}; this.localToGlobal(point); point.x = point.x - world._x; point.y = point.y - world._y; if (hitCheck(point.x, point.y)) { col++; break; } i++; } if (col) { this.handbrake = 1; if (this.speed > (this.maxspeed - (this.maxspeed / 4))) { if (sounds) { c0.start(); } } this.skid = 3; var lhit = 0; var rhit = 0; var check = this.mh; var point = {x:check._x, y:check._y}; this.localToGlobal(point); point.x = point.x - world._x; point.y = point.y - world._y; if (hitCheck(point.x, point.y)) { lhit = (rhit = 1); } else { var check = this.lh; var point = {x:check._x, y:check._y}; this.localToGlobal(point); point.x = point.x - world._x; point.y = point.y - world._y; if (hitCheck(point.x, point.y)) { lhit = 1; } var check = this.rh; var point = {x:check._x, y:check._y}; this.localToGlobal(point); point.x = point.x - world._x; point.y = point.y - world._y; if (hitCheck(point.x, point.y)) { rhit = 1; } } if ((this.speed <= 0) || (lhit && (rhit))) { this._x = this._x - (this.xspeed * 1.2); this._y = this._y - (this.yspeed * 1.2); if (this.speed < 0) { this.speed = this.speed * -0.35; } else { this.speed = Math.min(this.speed, this.maxspeed) * -0.35; } } else if (lhit) { this._x = this._x - this.xspeed; this._y = this._y - this.yspeed; this.speed = Math.min(this.speed, this.maxspeed) * 0.85; this.rot = (this._rotation = this._rotation + (this.turnspeed * (this.speed / this.maxspeed))); } else if (rhit) { this._x = this._x - this.xspeed; this._y = this._y - this.yspeed; this.speed = Math.min(this.speed, this.maxspeed) * 0.85; this.rot = (this._rotation = this._rotation - (this.turnspeed * (this.speed / this.maxspeed))); } if (Key.isDown(handbrakekey)) { this.speed = this.speed * 0.2; } } clipTest(this, opponent); if (((this.left > 10) || (this.right > 10)) && (!Key.isDown(fineTurnKey))) { this.skid++; } if (this.skid > 0) { var i = 0; while (i < this.wheels) { var check = this["s" + i]; var point = {x:check._x, y:check._y}; this.localToGlobal(point); var temp = over.draw.attachMovie("skid", "skid_" + (over.draw.skids++), over.draw.skids++); temp.lineStyle(2, 0, 100); temp.moveTo(check.x - temp._x, check.y - temp._y); temp.lineTo((point.x - world._x) - temp._x, (point.y - world._y) - temp._y); i++; } this.skid--; if (sounds) { sSkid.setVolume(100); } } else { sSkid.setVolume(0); } } else { sSkid.setVolume(0); this.jumptime++; if (this.jumptime > this.jumpmaxtime) { this.rotdif = 0; this.jump = 0; makeSkids(this); this.skid = 3; this._xscale = (this._yscale = 100); this.handbrake = 1; this.shadow._alpha = 100; if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } if ((sdepth++) > maxshadowdepth) { sdepth = shadowdepth; } this.shadow.swapDepths(sdepth); this.swapDepths(ndepth); var col = 0; var i = 0; while (i < 8) { var check = this["a" + i]; var point = {x:check._x, y:check._y}; this.localToGlobal(point); point.x = point.x - world._x; point.y = point.y - world._y; if (hitCheck(point.x, point.y)) { col++; break; } i++; } if (((((this._x < 0) || (this._y < 0)) || (this._x > (width * tileWidth))) || (this._y > (height * tileHeight))) || (col)) { if (sounds) { sDeath.start(); } this.flashing = 30; if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } var temp = over.attachMovie("Explosion", "Explosion_" + ndepth, ndepth); temp._x = this._x; temp._y = this._y; this.jumpflashing = 1; } else if ((this.a1.hitTest(opponent.gfx) && (!opponent.jump)) && (!opponent.flashing)) { this.flashing = 20; } else { makeSkids(this); if (sounds) { sLand.start(); } } } else if (this.jumptime < (this.jumpmaxtime / 2)) { this._xscale = (this._yscale = 100 + ((this.jumpmaxheight * this.jumptime) / (this.jumpmaxtime / 2))); this.shadow._alpha = 100 - ((this.jumpmaxheight * this.jumptime) / (this.jumpmaxtime / 2)); } else { this._xscale = (this._yscale = (100 + this.jumpmaxheight) - ((this.jumpmaxheight * (this.jumptime - (this.jumpmaxtime / 2))) / (this.jumpmaxtime / 2))); this.shadow._alpha = (100 - this.jumpmaxheight) + ((this.jumpmaxheight * (this.jumptime - (this.jumpmaxtime / 2))) / (this.jumpmaxtime / 2)); } if (Key.isDown(leftKey)) { this.rot = this.rot - ((this.turnspeed * (this.speed / this.maxspeed)) * this.jumpcontrol); } if (Key.isDown(rightKey)) { this.rot = this.rot + ((this.turnspeed * (this.speed / this.maxspeed)) * this.jumpcontrol); } this.xspeed = this.speed * Math.cos(this.rot * p180); this.yspeed = this.speed * Math.sin(this.rot * p180); this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this.rot; } this.shadow._x = (this._x + 4) + ((this.jumpmaxtime / 2) * ((100 - this.shadow._alpha) / 100)); this.shadow._y = (this._y + 4) + ((this.jumpmaxtime / 2) * ((100 - this.shadow._alpha) / 100)); this.shadow._rotation = this.rot; this.shadow._xscale = (this.shadow._yscale = 100 + ((this._xscale - 100) / 2)); totaltime = getTimer() - this.totaltime; if (this.gfx.hitTest(world["Checkpoint_" + this.nextcheck])) { this.lastCheck = world["Checkpoint_" + this.nextcheck]; if (this.lap > 0) { if (sounds) { sCheckpoint.start(); } display.gotoAndPlay("checkpoint"); } if (this.nextcheck == 0) { this.time = getTimer(); this.laptime = this.time - this.lastlap; this.lastlap = this.time; this.lap++; if (this.lap > 1) { display.gotoAndPlay("lap" + this.lap); } if (this.lap > 3) { this.lap = 3; display.gotoAndPlay("finish"); rockets = this.rockets; turbos = this.power; cscore = cscore + (rockets * 100); cscore = cscore + (turbos * 100); this.onEnterFrame = carNoControl; sSkid.stop(); if (place == 0) { place = 1; if (sounds) { sWinner.start(); } } else if (sounds) { sLoser.start(); } } else if (this.lap > 1) { cscore = cscore + 100; } } else { cscore = cscore + 100; } this.nextcheck++; if (this.nextcheck >= checkpoints) { this.nextcheck = 0; } } bmpText("k", 6, score); fps.lap.gotoAndStop(this.lap + 1); fps.lap2.gotoAndStop(4); if (this.lap < 2) { this.laptime = Number.POSITIVE_INFINITY; this.bestlap = Number.POSITIVE_INFINITY; } else if (this.laptime < this.bestlap) { this.bestlap = this.laptime; } bmpTime("t", totaltime / 1000); bmpTime("b", this.bestlap / 1000); } play();
Frame 52
function jumpNowStart(clip) { clip.jumpmaxtime = Math.abs(Math.floor(clip.jumppower * (clip.speed / clip.maxspeed))); if (clip.jumpmaxtime > 0) { clip.speed = Math.max(clip.maxspeed, 8); clip.jump = 1; clip.jumpmaxheight = clip.jumpmaxtime * 2; clip.jumptime = 0; if ((sodepth++) > maxsoverdepth) { sodepth = soverdepth; } clip.shadow.swapDepths(sodepth); if ((odepth++) > maxoverdepth) { odepth = overdepth; } clip.swapDepths(odepth); } } function checkSide(clip, clipcheck) { var pointchecks = 8; var points = 0; var check = clipcheck; var point = {x:check._x, y:check._y}; clip.localToGlobal(point); point.x = point.x - world._x; point.y = point.y - world._y; var pointxdif = (9 * Math.cos((clip.rot + check._rotation) * p180)); var pointydif = (9 * Math.sin((clip.rot + check._rotation) * p180)); var i = 1; while (i < pointchecks) { if (hitCheck(point.x + (pointxdif * i), point.y + (pointydif * i))) { points = i; if (hitCheck(point.x + (pointxdif * (i - 1)), point.y + (pointydif * (i - 1)))) { points = i - 1; break; } break; } check.gotoAndStop(1); i = i + 2; } return(points); } function attachRockets(clip, clip2) { if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } var temp = over.attachMovie("rocket", "rocket_" + ndepth, ndepth); temp.xspeed = (2 * clip.maxspeed) * Math.cos(clip.rot * p180); temp.yspeed = (2 * clip.maxspeed) * Math.sin(clip.rot * p180); temp._x = clip._x + temp.xspeed; temp._y = clip._y + temp.yspeed; if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } var temp2 = over.attachMovie("rocket", "rocket_" + ndepth, ndepth); temp2.xspeed = (2 * clip.maxspeed) * Math.cos((clip.rot + 5) * p180); temp2.yspeed = (2 * clip.maxspeed) * Math.sin((clip.rot + 5) * p180); temp2._x = clip._x + temp2.xspeed; temp2._y = clip._y + temp2.yspeed; if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } var temp3 = over.attachMovie("rocket", "rocket_" + ndepth, ndepth); temp3.xspeed = (2 * clip.maxspeed) * Math.cos((clip.rot - 5) * p180); temp3.yspeed = (2 * clip.maxspeed) * Math.sin((clip.rot - 5) * p180); temp3._x = clip._x + temp3.xspeed; temp3._y = clip._y + temp3.yspeed; temp.target = clip2; temp.parent = clip; temp2.target = clip2; temp2.parent = clip; temp3.target = clip2; temp3.parent = clip; temp.onEnterFrame = (temp2.onEnterFrame = (temp3.onEnterFrame = rocketFrame)); } function rocketFrame() { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (this.hitTest(this.target.gfx) && (!this.target.jump)) { if (this.parent == player) { cscore = cscore + 250; } this.target.jump = 1; this.target.jumpmaxtime = this.target.jumppower; this.target.jumptime = 0; this.target.jumpmaxheight = this.target.jumpmaxtime * 2; this.target.speed = (this.target.xspeed = (this.target.yspeed = 0)); if ((sodepth++) > maxsoverdepth) { sodepth = soverdepth; } this.target.shadow.swapDepths(sodepth); if ((odepth++) > maxoverdepth) { odepth = overdepth; } this.target.swapDepths(odepth); if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } var temp = over.attachMovie("Explosion", "Explosion_" + ndepth, ndepth); temp._x = this._x; temp._y = this._y; if (sounds) { sDeath.start(); } this.removeMovieClip(""); } this.x = Math.floor(this._x / tileWidth); this.y = Math.floor(this._y / tileHeight); if ((((this.x < worldpos[0]) || (this.y < worldpos[1])) || (this.x > (worldpos[0] + stw))) || (this.y > (worldpos[1] + sth))) { this._visible = 0; } else { this._visible = 1; } if ((((this.x < 0) || (this.y < 0)) || (this.x > width)) || (this.y > height)) { this.removeMovieClip(""); } } function bmpTime(namestart, time) { var ass = time.toString(); var mili = ass.substr(ass.indexOf(".") + 1, 1); var mins = Math.floor(time / 60); var secs = (Math.floor(time) - (mins * 60)); bmpText(namestart, 2, mins); bmpText(namestart + "2", 2, secs); fps[namestart + "30"].gotoAndStop(int(mili) + 1); } function bmpText(namestart, numspots, num) { var tmp = num.toString(); while (tmp.length < numspots) { tmp = "0" + tmp; } var i = 0; while (i < numspots) { fps[namestart + i].gotoAndStop(int(tmp.charAt(i)) + 1); i++; } } function dist(clip, clip2) { var dy = (clip2._y - clip._y); var dx = (clip2._x - clip._x); return(Math.sqrt((dx * dx) + (dy * dy))); } function CarAIFrame() { if (clipFlashing(this)) { return(undefined); } if (!this.jump) { this.destrot = (360 - ((Math.atan2(this._x - this.target._x, this._y - this.target._y) * 180) / Math.PI)) - 90; this.destrot = (this.destrot + 360) % 360; this.rot = (this.rot + 360) % 360; this.dist = dist(this, this.target); if (((this.dist < 55) || (Math.abs(this.rot - this.destrot) > 20)) || (this.lasttarget.isJump)) { if ((Math.abs(this.rot - this.destrot) > 340) || (Math.abs(this.rot - this.destrot) < 20)) { if ((this.t++) > 15) { this.randturn = 0 + random(2); this.t = 0; } if (this.randturn) { this.rot = this.rot + 0.5; } else { this.rot = this.rot - 0.5; } r = 0; l = 0; } else if (((this.rot < this.destrot) && ((this.destrot - this.rot) < 180)) || (((this.destrot - this.rot) < -180) && (this.destrot < 100))) { this.rot = this.rot + Math.min(this.turnspeed, (this.turnspeed * this.speed) / this.maxspeed); r++; l = 0; } else if ((this.rot > this.destrot) || (((this.destrot - this.rot) > 180) && (this.destrot > 260))) { this.rot = this.rot - Math.min(this.turnspeed, (this.turnspeed * this.speed) / this.maxspeed); r = 0; l++; } } else { if ((this.t++) > 15) { this.randturn = 0 + random(2); this.t = 0; } if (this.randturn) { this.rot = this.rot + 0.5; } else { this.rot = this.rot - 0.5; } } if (this._visible) { var pointchecks = 8; var pointleft = 0; var pointright = 0; pointleft = checkSide(this, this.lv); pointright = checkSide(this, this.rv); if (pointleft) { this.rot = this.rot + ((this.turnspeed * 2) * (1 - (pointleft / pointchecks))); } if (pointright) { this.rot = this.rot - ((this.turnspeed * 2) * (1 - (pointright / pointchecks))); } } clipTest(opponent, player); this.jumpnow = 0; var i = 0; while (i < jumps.length) { if ((((this.x == jumps[i][0]) && (this.y == jumps[i][1])) && (this.gfx.hitTest(jumps[i][2]))) && (this.speed >= (this.maxspeed / 2))) { this.jumpnow = 1; this.jumpreset = world["waypoint_" + jumps[i][2].reset]; break; } i++; } if (this.jumpnow) { jumpNowStart(this); } else if (this.powertime) { this.speed = Math.min(this.speed + (this.accel * 2), this.maxspeed * 1.5); } else { this.speed = Math.min(this.speed + this.accel, this.maxspeed); } this._rotation = this.rot; if (this.power && (!this.powertime)) { this.powertime = 64; this.power--; } if (this.powertime > 0) { this.powertime--; } if (this.rockets && (!this.rocket)) { if (player.gfx.hitTest(this.r) || (player.gfx.hitTest(this.rl))) { this.rocket = 1; } } if (this.rocket) { attachRockets(this, player); if (sounds) { sRocketLaunch.start(); } this.rockets--; this.rocket = 0; } this.xspeed = this.speed * Math.cos(this.rot * p180); this.yspeed = this.speed * Math.sin(this.rot * p180); this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.speed = this.speed * this.friction; } else { this.destrot = (360 - ((Math.atan2(this._x - this.target._x, this._y - this.target._y) * 180) / Math.PI)) - 90; this.destrot = (this.destrot + 360) % 360; this.rot = (this.rot + 360) % 360; this.dist = dist(this, this.target); if (Math.abs(this.rot - this.destrot) < 15) { } else if (((this.rot < this.destrot) && ((this.destrot - this.rot) < 180)) || (((this.destrot - this.rot) < -180) && (this.destrot < 100))) { this.rot = this.rot + (Math.min(this.turnspeed, (this.turnspeed * this.speed) / this.maxspeed) * this.jumpcontrol); r++; l = 0; } else if ((this.rot > this.destrot) || (((this.destrot - this.rot) > 180) && (this.destrot > 260))) { this.rot = this.rot - (Math.min(this.turnspeed, (this.turnspeed * this.speed) / this.maxspeed) * this.jumpcontrol); r = 0; l++; } this.jumptime++; if (this.jumptime > this.jumpmaxtime) { this.rotdif = 0; this.jump = 0; this.skid = 3; this._xscale = (this._yscale = 100); this.shadow._alpha = 100; if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } if ((sdepth++) > maxshadowdepth) { sdepth = shadowdepth; } this.shadow.swapDepths(sdepth); this.swapDepths(ndepth); var col = 0; var i = 0; while (i < 8) { var check = this["a" + i]; var point = {x:check._x, y:check._y}; this.localToGlobal(point); point.x = point.x - world._x; point.y = point.y - world._y; if (hitCheck(point.x, point.y)) { col++; break; } i++; } if (((((this._x < 0) || (this._y < 0)) || (this._x > (width * tileWidth))) || (this._y > (height * tileHeight))) || (col)) { this.flashing = 30; if (sounds) { sDeath.start(); } if ((ndepth++) > maxnormaldepth) { ndepth = normaldepth; } var temp = over.attachMovie("Explosion", "Explosion_" + ndepth, ndepth); temp._x = this._x; temp._y = this._y; this.jumpflashing = 1; this.nextway = this.jumpReset.waynum; this.target = world["Waypoint_" + this.nextway]; if ((this.nextway++) >= waypoints) { this.nextway = 0; this.target = world["Waypoint_" + this.nextway]; } } if ((this.a1.hitTest(player.gfx) && (!player.jump)) && (!player.flashing)) { this.flashing = 20; } } else if (this.jumptime < (this.jumpmaxtime / 2)) { this._xscale = (this._yscale = 100 + ((this.jumpmaxheight * this.jumptime) / (this.jumpmaxtime / 2))); this.shadow._alpha = 100 - ((this.jumpmaxheight * this.jumptime) / (this.jumpmaxtime / 2)); } else { this._xscale = (this._yscale = (100 + this.jumpmaxheight) - ((this.jumpmaxheight * (this.jumptime - (this.jumpmaxtime / 2))) / (this.jumpmaxtime / 2))); this.shadow._alpha = (100 - this.jumpmaxheight) + ((this.jumpmaxheight * (this.jumptime - (this.jumpmaxtime / 2))) / (this.jumpmaxtime / 2)); } this.xspeed = this.speed * Math.cos(this.rot * p180); this.yspeed = this.speed * Math.sin(this.rot * p180); this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this.rot; } this.shadow._x = (this._x + 4) + ((this.jumpmaxtime / 2) * ((100 - this.shadow._alpha) / 100)); this.shadow._y = (this._y + 4) + ((this.jumpmaxtime / 2) * ((100 - this.shadow._alpha) / 100)); this.shadow._rotation = this.rot; this.shadow._xscale = (this.shadow._yscale = 100 + ((this._xscale - 100) / 2)); if (this.gfx.hitTest(world["Checkpoint_" + this.nextcheck])) { this.lastCheck = world["Checkpoint_" + this.nextcheck]; if (this.nextcheck == 0) { this.lap++; if (this.lap > 3) { this.onEnterFrame = carNoControl; if (place == 0) { place = 2; } } } this.nextcheck++; if (this.nextcheck >= checkpoints) { this.nextcheck = 0; } this.nextway = this.lastCheck.waynum; this.target = world["Waypoint_" + this.nextway]; if ((this.nextway++) >= waypoints) { this.nextway = 0; this.target = world["Waypoint_" + this.nextway]; } } if (dist(this, this.target) < 75) { this.lasttarget = this.target; this.target = world["Waypoint_" + this.nextway]; if ((this.nextway++) >= waypoints) { this.nextway = 0; this.target = world["Waypoint_" + this.nextway]; } } this.x = Math.floor(this._x / tileWidth); this.y = Math.floor(this._y / tileHeight); if ((((this.x < worldpos[0]) || (this.y < worldpos[1])) || (this.x > (worldpos[0] + stw))) || (this.y > (worldpos[1] + sth))) { this._visible = 0; this.shadow._visible = 0; } else { this._visible = 1; this.shadow._visible = 1; } } gotoAndStop(mapframe);
Frame 65
function scrollAndUpdate() { if (scroll()) { collision._x = world._x; collision._y = world._y; over._x = world._x; over._y = world._y; scrollMap(world, map, worldpos, worldbounds, 1, 1, 1); scrollMap(collision, map, collisionpos, collisionbounds, 1, 1, 1); scrollMap(over, map, overpos, overbounds, 1, 1, 1); } } _quality = thequality; bmpText("k", 6, score); fps.lap2.gotoAndStop(4); if (((tileset != "d") && (tileset != "n")) && (tileset != "i")) { tileset = "d"; } world = drawMap(mapa, "world", 1, tileset + "tiles", 0, 1, 0); worldpos = [0, 0]; worldbounds = [0, 0]; over = drawMap(map, "over", 2, tileset + "over", 10000, 0, 0); overpos = [0, 0]; overbounds = [0, 0]; over.createEmptyMovieClip("draw", 4500); collision = drawMap(map, "collision", 0, "collision", 0, 0, 1); collisionpos = new Array(0, 0); collisionbounds = new Array(0, 0); music.stop(); if (tileset == "n") { music = newMusic("music2"); music.setVolume(50); } else if (tileset == "i") { music = newMusic("music3"); music.setVolume(50); } else { music = newMusic("music1"); music.setVolume(50); } if (musics) { music.start(0, 99999); } c0 = newSound("sSmallCrash"); c1 = newSound("sBigCrash"); sdeath = newSound("sDeath"); srocketlaunch = newSound("sRocketLaunch"); sJump = newSound("sJump"); sLand = newSound("sLand"); sTurbo = newSound("sTurbo"); sClick = newSound("sClick"); sCheckpoint = newSound("sCheckPoint"); sSkid = newSound("sSkid"); sWinner = newSound("sWinner"); sLoser = newSound("sLoser"); sSkid.setVolume(0); sSkid.start(0, 999999); s1 = newSound("s1"); s2 = newSound("s2"); s3 = newSound("s3"); sgo = newSound("sgo"); sTurboGet = newSound("sTurboGet"); sRocketGet = newSound("sRocketGet"); sKnuggGet = newSound("sKnuggGet"); turbos = (rockets = 0); turboboost = -1; knugggotten = 0; cscore = 0; display = attachMovie("Display", "Displayer", 4); display.onEnterFrame = function () { if (display.go) { if ((turboboost == 1) && (sounds)) { sTurbo.start(); } player.onEnterFrame = player.frame; player.totaltime = getTimer(); opponent.onEnterFrame = opponent.frame; this.onEnterFrame = null; } else if (Key.isDown(accelKey)) { if (turboboost == -1) { if (turbotime) { player.speed = player.maxspeed * 1.5; player.powertime = 7; player.skid = 5; turboboost = 1; } else { turboboost = 0; } } } }; carname = "Car" + pcar; if ((pcar == 4) || (crazycars)) { player = carSetup(carname, over, 0, 5, 8.5, 9.2, 100, 40, 8, 0, 2, 2, 16, 0, 2); } else if ((pcar == 0) || (pcar == undefined)) { player = carSetup(carname, over, 0, 5, 8.1, 7, 95, 40, 1, 6, 4, 2, 16, 4, 4); } else if (pcar == 1) { player = carSetup(carname, over, 0, 4.5, 8.2, 8, 97, 40, 2, 4, 3, 2, 16, 3, 3); } else if (pcar == 2) { player = carSetup(carname, over, 0, 10, 7.8, 10, 98, 40, 4, 3, 1, 2, 16, 2, 2); } else if (pcar == 3) { player = carSetup(carname, over, 0, 4.8, 8, 6.8, 95, 40, 1, 4, 5, 2, 16, 5, 5); } player._x = ((sx * tileWidth) + (tileWidth / 2)) + (25 * Math.cos((sr + 90) * p180)); player._y = ((sy * tileHeight) + (tileHeight / 2)) + (25 * Math.sin((sr + 90) * p180)); player._rotation = (player.rot = sr); player.shadow._x = player._x + 4; player.shadow._y = player._y + 4; player.shadow._rotation = player._rotation; if (hardmode) { if (hardmode == 1) { AIlev = 1; } else { AIlev = 1.2; } } if (easymode) { AIlev = 0.5; } if ((ocar == 0) || (ocar == undefined)) { opponent = carSetup("Car0", over, 1, 5, 8.1 * AIlev, 7, 95, 40, 1, 6, 4, 2, 16, 4, 4); } else if (ocar == 1) { opponent = carSetup("Car1", over, 1, 4.5, 8.2 * AIlev, 8, 97, 40, 2, 4, 3, 2, 16, 3, 3); } else if (ocar == 2) { opponent = carSetup("Car2", over, 1, 10, 7.8 * AIlev, 10, 98, 40, 4, 3, 1, 2, 16, 2, 2); } else if (ocar == 3) { opponent = carSetup("Car3", over, 1, 4.8, 8 * AIlev, 6.8, 95, 40, 1, 4, 5, 2, 16, 5, 5); } else if (ocar == 4) { opponent = carSetup("Car4", over, 1, 5, 8.5 * AIlev, 9.2, 100, 40, 8, 0, 2, 2, 16, 0, 2); } if (switchcars) { player.gfx.nextFrame(); } else if (pcar == ocar) { opponent.gfx.nextFrame(); } opponent._x = ((sx * tileWidth) + (tileWidth / 2)) + (25 * Math.cos((sr - 90) * p180)); opponent._y = ((sy * tileHeight) + (tileHeight / 2)) + (25 * Math.sin((sr - 90) * p180)); opponent._rotation = (opponent.rot = sr); opponent.shadow._x = opponent._x + 4; opponent.shadow._y = opponent._y + 4; opponent.shadow._rotation = opponent._rotation; first = 1; fps.swapDepths(10000); place = 0; Key.addListener(this); scrollAndUpdate(); onEnterFrame = function () { if (Key.isDown(77)) { if (k77) { musics = !musics; if (musics) { music.start(0, 99999); } else { music.stop(); } k77 = 0; } } else { k77 = 1; } if (Key.isDown(83)) { if (k83) { sounds = !sounds; k83 = 0; } } else { k83 = 1; } scrollAndUpdate(); var i = 0; while (i < powerups.length) { var p = powerups[i]; if (p.ons) { p.ticks++; if (p.ticks > poweruptime) { if ((sdepth++) > maxshadowdepth) { sdepth = shadowndepth; } var temp = over.attachMovie("Powerup", (("Powerup_" + p.y) + "_") + p.x, sdepth); temp._x = -100; temp._y = -100; temp._visible = 0; temp.x = p.x; temp.y = p.y; temp.inPlace = 0; temp.parent = p; if (map[p.y][p.x][1] == 32) { temp.gotoAndStop(random(temp._totalframes) + 1); } else { temp.gotoAndStop(map[p.y][p.x][1]); } temp.onEnterFrame = powerup; if ((temp._currentframe == 3) && (p.knugggotten >= 3)) { if (map[p.y][p.x][1] == 3) { temp.removeMovieClip(""); } else { temp.gotoAndStop(2); } } p.ticks = 0; p.ons = 0; } } i++; } }; play();
Frame 66
gotoAndStop (67);
Frame 67
stop();
Frame 68
gotoAndStop (67);
Frame 80
call("dgamestart");
Frame 81
gotoAndStop (82);
Frame 82
stop();
Frame 83
gotoAndStop (82);
Frame 95
call("dgamestart");
Frame 96
gotoAndStop (97);
Frame 97
stop();
Frame 98
gotoAndStop (97);
Symbol 21 Button
on (release) { _root.gotoAndStop("menu"); _parent.clearScreen(); }
Symbol 24 Button
on (release) { getURL ("/join/index.php?ref=knugg_rally", "_blank"); }
Symbol 52 MovieClip Frame 25
gotoAndPlay (15);
Instance of Symbol 60 MovieClip "percent" in Symbol 65 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = (260 + _parent.percentloaded) - 0.5; }
Symbol 94 Button
on (release) { if (getBytesTotal() >= getBytesLoaded()) { gotoAndStop (30); } else { loadframe = 34; loadfinished = "levelselect"; gotoAndStop (2); } if (sounds) { sClick.start(); } } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 98 Button
on (release) { gotoAndStop (17); if (sounds) { sClick.start(); } } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 102 Button
on (release) { gotoAndStop (21); if (sounds) { sClick.start(); } } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 106 Button
on (release) { gotoAndStop (15); if (sounds) { sClick.start(); } } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 111 Button
on (release, keyPress "<Enter>") { if (secretcode.length <= 1) { Selection.setFocus(secretcodebox); return(undefined); } if (secretcode.toLowerCase() == "ikea") { if (switchcars == undefined) { switchcars = 1; } else { switchcars = !switchcars; } if (switchcars == 1) { secretpopup = "Alternate color cars enabled"; } else { secretpopup = "Alternate color cars disabled"; } if (sounds) { sClick.stop(); sClick.start(); } } if (secretcode.toLowerCase() == "agresso") { if (hardmode == undefined) { hardmode = 1; } else if (hardmode != 1) { hardmode = 1; } else { hardmode = 0; } if (hardmode) { secretpopup = "Hard mode enabled"; easymode = 0; } else { secretpopup = "Hard mode disabled"; } if (sounds) { sClick.stop(); sClick.start(); } } if (secretcode.toLowerCase() == "rallyx") { secrettrack = 1; secretpopup = "Secret tracks unlocked"; if (sounds) { sClick.stop(); sClick.start(); } } if (secretcode.toLowerCase() == "iopred") { secretpopup = "iopred is the yellow ninja "; if (hardmode == undefined) { hardmode = 2; } else if (hardmode != 2) { hardmode = 2; } else { hardmode = 0; } if (hardmode) { secretpopup = secretpopup + "(Extra Hard mode enabled)"; easymode = 0; } else { secretpopup = secretpopup + "(Extra Hard mode disabled)"; } if (sounds) { sClick.stop(); sClick.start(); } } if (secretcode.toLowerCase() == "infrarat") { secretpopup = "Infrarat is multi-dimensional "; if (easymode == undefined) { easymode = 1; } else { easymode = !easymode; } if (easymode == 1) { secretpopup = secretpopup + "(Easy mode enabled)"; hardmode = 0; } else { secretpopup = secretpopup + "(Easy mode disabled)"; } if (sounds) { sClick.stop(); sClick.start(); } } if (secretcode.toLowerCase() == "strawberrybattle") { if (crazycars == undefined) { crazycars = 1; } else { crazycars = !crazycars; } if (crazycars == 1) { secretpopup = "Mentat clearance sale mode enabled"; } else { secretpopup = "Mentat clearance sale mode disabled"; } if (sounds) { sClick.stop(); sClick.start(); } } if (secretcode.toLowerCase() == "stun-v") { secretpopup = "All codes reset"; easymode = 0; hardmode = 0; switchcars = 0; secrettrack = 0; if (sounds) { sClick.stop(); sClick.start(); } } if ((secretcode.toLowerCase() == "boost") || (secretcode.toLowerCase() == "turbo")) { secretpopup = "Accelerate just before 'Go!' for a turbo start"; if (sounds) { sClick.stop(); sClick.start(); } } if ((secretcode.toLowerCase() == "creator") || (secretcode.toLowerCase() == "programmer")) { secretpopup = "Programmed by Chris \"iopred\" Rhodes"; if (sounds) { sClick.stop(); sClick.start(); } } secretcode = ""; } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 114 MovieClip Frame 1
function createUpsellPage() { attachMovie("superdudes_UpsellScreen", "upsellMC", 1); upsellMC._x = Stage.width / 2; upsellMC._y = Stage.height / 2; upsellMC._visible = false; } function createBackground() { this.createEmptyMovieClip("backgroundMC", 0); backgroundMC._alpha = 0; with (backgroundMC) { beginFill(997247, 100); lineTo(Stage.width, 0); lineTo(Stage.width, Stage.height); lineTo(0, Stage.height); lineTo(0, 0); endFill(); } backgroundMC.onPress = function () { }; backgroundMC.useHandCursor = false; } function clearScreen() { removeMovieClip("upsellMC"); removeMovieClip("backgroundMC"); _quality = prevQuality; backgroundMC._visible = false; backgroundMC._alpha = 0; upsellMC._visible = false; if (this.onEnterFrame != undefined) { delete this.onEnterFrame; } } function displayUpsellPage() { createUpsellPage(); createBackground(); prevQuality = _quality; _quality = "Low"; this.onEnterFrame = function () { if (backgroundMC._alpha < 100) { backgroundMC._alpha = backgroundMC._alpha + 5; } else { upsellMC._visible = true; _quality = prevQuality; delete this.onEnterFrame; } }; } hs_url = "/bin/getSessionStatus.php"; game_id = 6;
Symbol 120 Button
on (release) { _level1024.clear_screen(); gotoAndStop (10); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 123 Button
on (release) { _level1024.clear_screen(); gotoAndStop (10); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 128 Button
on (release) { sounds = 1; musics = 1; music.start(0, 99999); ss.gotoAndStop(1); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 132 Button
on (release) { musics = 0; music.stop(); sounds = 0; ss.gotoAndStop(2); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 136 Button
on (release) { thequality = "low"; qs.gotoAndStop(1); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 140 Button
on (release) { thequality = "medium"; qs.gotoAndStop(2); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 144 Button
on (release) { thequality = "high"; qs.gotoAndStop(3); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 158 Button
on (release) { _level1024.clear_screen(); nextFrame(); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 165 Button
on (release) { _level1024.clear_screen(); prevFrame(); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 171 Button
on (rollOver) { cs.gotoAndStop(2); cname = "Stun-V"; cstat = "Max Rockets: 4\nMax Turbos: 4\nMass: 2500\nTop Speed: 192"; cs.gotoAndStop(2); cdescription = "The Stun-V is the pinnacle of Knugg Rally technology, with reasonable speed and good storage capacity. Its unique six-wheeled design helps this racer hug the track even at high speeds."; cj1.play(); if (sounds) { sRollover.start(); } } on (release) { pcar = 0; starterMap(); }
Symbol 172 Button
on (rollOver) { cs.gotoAndStop(5); cname = "Vortek"; cstat = "Max Rockets: 3\nMax Turbos: 3\nMass: 2000\nTop Speed: 194"; cdescription = "The Vortek features a state-of-the-art quantum effect engine, giving it incredible power but low acceleration. A good all-around vehicle, the Vortek has been a favorite of Knugg Rally racers for years."; cj4.play(); if (sounds) { sRollover.start(); } } on (release) { pcar = 1; starterMap(); }
Symbol 173 Button
on (rollOver) { cs.gotoAndStop(4); cname = "Axcel"; cstat = "Max Rockets: 2\nMax Turbos: 2\nMass: 1000 \nTop Speed: 186"; cdescription = "The designers of the Axcel had only one goal in mind: acceleration! The Axcel is always first out of the starting gate, but its ultra-lightweight construction limits its top speed and cargo capacity."; cj3.play(); if (sounds) { sRollover.start(); } } on (release) { pcar = 2; starterMap(); }
Symbol 174 Button
on (rollOver) { cs.gotoAndStop(1); cname = "Agresso"; cstat = "Max Rockets: 5\nMax Turbos: 5\nMass: 3000\nTop Speed: 190"; cdescription = "The Agresso is a slow indestructible tank of a vehicle, for when you feel like running over your problems instead of going around them. A roomy interior gives you plenty of space for Rockets and Turbos."; cj0.play(); if (sounds) { sRollover.start(); } } on (release) { pcar = 3; starterMap(); }
Symbol 175 Button
on (rollOver) { cs.gotoAndStop(3); cname = "Mentat"; cstat = "Max Rockets: 0\nMax Turbos: 2\nMass: 1500\nTop Speed: 200"; cdescription = "The Mentat is a revolutionary leap in Superdudes technology, offering unparalleled speed and handling. Floating effortlessly above the track, the Mentat\u00EDs weakness is its complete lack of weapons."; cj2.play(); if (sounds) { sRollover.start(); } } on (release) { pcar = 4; starterMap(); }
Symbol 183 MovieClip Frame 1
stop();
Symbol 190 Button
on (release) { _level1024.clear_screen(); gotoAndStop (30); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 193 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 212 Button
on (rollOver) { trackdescription = "The Nimoy Asteroid Cluster is a favorite place to race. Make sure to bring your own oxygen, and watch out for the mining equipment!"; if (sounds) { sRollover.start(); } } on (release) { maparr = maparrd; gotoAndStop (28); }
Symbol 215 MovieClip Frame 1
stop();
Symbol 225 Button
on (release) { _parent._parent.nextTrack(); } on (rollOver) { if (_root.sounds) { _root.sRollover.start(); } }
Symbol 229 Button
on (release) { _parent._parent.nextTrack(); } on (rollOver) { if (_root.sounds) { _root.sRollover.start(); } }
Symbol 230 MovieClip Frame 1
stop();
Symbol 231 Button
on (release) { _level1024.clear_screen(); if (_root.session.result != 0) { _root.gotoAndStop("menu"); } else { _root.gotoAndStop("upsell"); } } on (rollOver) { if (_root.sounds) { _root.sRollover.start(); } }
Symbol 235 Button
on (release) { _parent.highscoresi = setInterval(_parent.sendHighScore, 100); }
Symbol 236 MovieClip Frame 1
if ((_parent.score != 0) && (_parent.session.result != 0)) { nextFrame(); } else { stop(); } if (_parent.place != 1) { nt.gotoAndStop(2); }
Symbol 236 MovieClip Frame 2
stop(); if (_parent.place != 1) { nt.gotoAndStop(2); }
Symbol 245 Button
on (release) { highscoresi = setInterval(sendHighScore, 100); } on (rollOver) { if (sounds) { sRollover.start(); } }
Symbol 253 MovieClip [Explosion] Frame 31
stop(); removeMovieClip("");
Symbol 273 MovieClip [Display] Frame 1
tn.mapname = _parent.mapname; if (_parent.sounds) { _parent.s3.start(); }
Symbol 273 MovieClip [Display] Frame 30
if (_parent.sounds) { _parent.s2.start(); }
Symbol 273 MovieClip [Display] Frame 60
if (_parent.sounds) { _parent.s1.start(); }
Symbol 273 MovieClip [Display] Frame 85
_root.turbotime = 1;
Symbol 273 MovieClip [Display] Frame 90
_root.turbotime = 0; if (_parent.sounds) { _parent.sgo.start(); } go = 1;
Symbol 273 MovieClip [Display] Frame 120
stop();
Symbol 273 MovieClip [Display] Frame 140
stop();
Symbol 273 MovieClip [Display] Frame 160
stop();
Symbol 273 MovieClip [Display] Frame 180
stop();
Symbol 273 MovieClip [Display] Frame 200
stop();
Symbol 273 MovieClip [Display] Frame 250
stop(); _root.gotoAndStop("endrace"); _root.onEnterFrame = null;
Symbol 295 MovieClip [Skid] Frame 50
this.removeMovieClip("");
Symbol 357 MovieClip Frame 1
stop();
Symbol 365 Button
on (release) { _parent.place = 3; if (_parent.session.result != 0) { _parent.gotoAndStop("endrace"); } else { _parent.gotoAndStop("upsell"); } }
Symbol 386 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 1
stop();

Library Items

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Symbol 2 MovieClipUses:1Used by:54
Symbol 3 GraphicUsed by:54
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
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Symbol 82 Sound [sRollover]Used by:357  Timeline
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Symbol 85 GraphicUsed by:89
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Symbol 291 GraphicUses:290Used by:292
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Symbol 340 Sound [s2]Used by:357
Symbol 341 Sound [sBigCrash]Used by:357
Symbol 342 Sound [sCheckpoint]Used by:357
Symbol 343 Sound [sDeath]Used by:357
Symbol 344 Sound [sGo]Used by:357
Symbol 345 Sound [sRocketLaunch]Used by:357
Symbol 346 Sound [sJump]Used by:357
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Symbol 348 Sound [sSkid]Used by:357
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Symbol 351 Sound [sWinner]Used by:357
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Symbol 518 MovieClip [nover]Uses:410 411 412 413 516 517Used by:Timeline
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Symbol 572 Sound [Music3]Used by:Timeline

Instance Names

"session"Frame 1Symbol 57 MovieClip
"preloaderGrfx"Frame 2Symbol 65 MovieClip
"secretcodebox"Frame 10Symbol 112 EditableText
"upsell"Frame 10Symbol 114 MovieClip
"qs"Frame 17Symbol 147 MovieClip
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"ki"Frame 35Symbol 242 MovieClip
"ci"Frame 35Symbol 244 MovieClip
"mknugg"Frame 40Symbol 242 MovieClip
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"fps"Frame 80Symbol 408 MovieClip
"fps"Frame 95Symbol 408 MovieClip
"percent"Symbol 65 MovieClip Frame 1Symbol 60 MovieClip
"loaderbar"Symbol 65 MovieClip Frame 1Symbol 63 MovieClip
"gfx"Symbol 215 MovieClip Frame 1Symbol 214 MovieClip
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"b30"Symbol 408 MovieClip Frame 1Symbol 407 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 54 as "superdudes_UpsellScreen"
ExportAssets (56)Timeline Frame 6Symbol 80 as "Music0"
ExportAssets (56)Timeline Frame 6Symbol 81 as "sClick"
ExportAssets (56)Timeline Frame 6Symbol 82 as "sRollover"
ExportAssets (56)Timeline Frame 55Symbol 253 as "Explosion"
ExportAssets (56)Timeline Frame 55Symbol 273 as "Display"
ExportAssets (56)Timeline Frame 55Symbol 285 as "rocket"
ExportAssets (56)Timeline Frame 55Symbol 292 as "Powerup"
ExportAssets (56)Timeline Frame 55Symbol 294 as "wayPoint"
ExportAssets (56)Timeline Frame 55Symbol 295 as "Skid"
ExportAssets (56)Timeline Frame 55Symbol 296 as "checkpoint"
ExportAssets (56)Timeline Frame 55Symbol 297 as "startgate"
ExportAssets (56)Timeline Frame 55Symbol 298 as "jump"
ExportAssets (56)Timeline Frame 55Symbol 300 as "dot"
ExportAssets (56)Timeline Frame 55Symbol 319 as "collision"
ExportAssets (56)Timeline Frame 55Symbol 324 as "Car0"
ExportAssets (56)Timeline Frame 55Symbol 325 as "Car1"
ExportAssets (56)Timeline Frame 55Symbol 326 as "Car2"
ExportAssets (56)Timeline Frame 55Symbol 327 as "Car3"
ExportAssets (56)Timeline Frame 55Symbol 328 as "Car4"
ExportAssets (56)Timeline Frame 55Symbol 330 as "Car0_Shadow"
ExportAssets (56)Timeline Frame 55Symbol 332 as "Car1_Shadow"
ExportAssets (56)Timeline Frame 55Symbol 334 as "Car2_Shadow"
ExportAssets (56)Timeline Frame 55Symbol 336 as "Car3_Shadow"
ExportAssets (56)Timeline Frame 55Symbol 338 as "Car4_Shadow"
ExportAssets (56)Timeline Frame 55Symbol 339 as "s1"
ExportAssets (56)Timeline Frame 55Symbol 340 as "s2"
ExportAssets (56)Timeline Frame 55Symbol 341 as "sBigCrash"
ExportAssets (56)Timeline Frame 55Symbol 342 as "sCheckpoint"
ExportAssets (56)Timeline Frame 55Symbol 81 as "sClick"
ExportAssets (56)Timeline Frame 55Symbol 343 as "sDeath"
ExportAssets (56)Timeline Frame 55Symbol 344 as "sGo"
ExportAssets (56)Timeline Frame 55Symbol 345 as "sRocketLaunch"
ExportAssets (56)Timeline Frame 55Symbol 346 as "sJump"
ExportAssets (56)Timeline Frame 55Symbol 347 as "sLand"
ExportAssets (56)Timeline Frame 55Symbol 82 as "sRollover"
ExportAssets (56)Timeline Frame 55Symbol 348 as "sSkid"
ExportAssets (56)Timeline Frame 55Symbol 349 as "sSmallCrash"
ExportAssets (56)Timeline Frame 55Symbol 350 as "sTurbo"
ExportAssets (56)Timeline Frame 55Symbol 351 as "sWinner"
ExportAssets (56)Timeline Frame 55Symbol 352 as "s3"
ExportAssets (56)Timeline Frame 55Symbol 353 as "sLoser"
ExportAssets (56)Timeline Frame 55Symbol 354 as "sRocketGet"
ExportAssets (56)Timeline Frame 55Symbol 355 as "sTurboGet"
ExportAssets (56)Timeline Frame 55Symbol 356 as "sKnuggGet"
ExportAssets (56)Timeline Frame 56Symbol 253 as "Explosion"
ExportAssets (56)Timeline Frame 56Symbol 273 as "Display"
ExportAssets (56)Timeline Frame 56Symbol 285 as "rocket"
ExportAssets (56)Timeline Frame 56Symbol 292 as "Powerup"
ExportAssets (56)Timeline Frame 56Symbol 294 as "wayPoint"
ExportAssets (56)Timeline Frame 56Symbol 295 as "Skid"
ExportAssets (56)Timeline Frame 56Symbol 296 as "checkpoint"
ExportAssets (56)Timeline Frame 56Symbol 297 as "startgate"
ExportAssets (56)Timeline Frame 56Symbol 298 as "jump"
ExportAssets (56)Timeline Frame 56Symbol 300 as "dot"
ExportAssets (56)Timeline Frame 56Symbol 319 as "collision"
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ExportAssets (56)Timeline Frame 56Symbol 336 as "Car3_Shadow"
ExportAssets (56)Timeline Frame 56Symbol 338 as "Car4_Shadow"
ExportAssets (56)Timeline Frame 57Symbol 253 as "Explosion"
ExportAssets (56)Timeline Frame 57Symbol 273 as "Display"
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ExportAssets (56)Timeline Frame 57Symbol 292 as "Powerup"
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ExportAssets (56)Timeline Frame 57Symbol 295 as "Skid"
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ExportAssets (56)Timeline Frame 57Symbol 330 as "Car0_Shadow"
ExportAssets (56)Timeline Frame 57Symbol 332 as "Car1_Shadow"
ExportAssets (56)Timeline Frame 57Symbol 334 as "Car2_Shadow"
ExportAssets (56)Timeline Frame 57Symbol 336 as "Car3_Shadow"
ExportAssets (56)Timeline Frame 57Symbol 338 as "Car4_Shadow"
ExportAssets (56)Timeline Frame 58Symbol 253 as "Explosion"
ExportAssets (56)Timeline Frame 58Symbol 273 as "Display"
ExportAssets (56)Timeline Frame 58Symbol 285 as "rocket"
ExportAssets (56)Timeline Frame 58Symbol 292 as "Powerup"
ExportAssets (56)Timeline Frame 58Symbol 294 as "wayPoint"
ExportAssets (56)Timeline Frame 58Symbol 295 as "Skid"
ExportAssets (56)Timeline Frame 58Symbol 296 as "checkpoint"
ExportAssets (56)Timeline Frame 58Symbol 297 as "startgate"
ExportAssets (56)Timeline Frame 58Symbol 298 as "jump"
ExportAssets (56)Timeline Frame 58Symbol 300 as "dot"
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ExportAssets (56)Timeline Frame 58Symbol 325 as "Car1"
ExportAssets (56)Timeline Frame 58Symbol 326 as "Car2"
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ExportAssets (56)Timeline Frame 58Symbol 328 as "Car4"
ExportAssets (56)Timeline Frame 58Symbol 330 as "Car0_Shadow"
ExportAssets (56)Timeline Frame 58Symbol 332 as "Car1_Shadow"
ExportAssets (56)Timeline Frame 58Symbol 334 as "Car2_Shadow"
ExportAssets (56)Timeline Frame 58Symbol 336 as "Car3_Shadow"
ExportAssets (56)Timeline Frame 58Symbol 338 as "Car4_Shadow"
ExportAssets (56)Timeline Frame 59Symbol 253 as "Explosion"
ExportAssets (56)Timeline Frame 59Symbol 273 as "Display"
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ExportAssets (56)Timeline Frame 61Symbol 465 as "dtiles"
ExportAssets (56)Timeline Frame 62Symbol 417 as "dover"
ExportAssets (56)Timeline Frame 62Symbol 465 as "dtiles"
ExportAssets (56)Timeline Frame 63Symbol 417 as "dover"
ExportAssets (56)Timeline Frame 63Symbol 465 as "dtiles"
ExportAssets (56)Timeline Frame 64Symbol 417 as "dover"
ExportAssets (56)Timeline Frame 64Symbol 465 as "dtiles"
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ExportAssets (56)Timeline Frame 77Symbol 514 as "ntiles"
ExportAssets (56)Timeline Frame 77Symbol 518 as "nover"
ExportAssets (56)Timeline Frame 78Symbol 514 as "ntiles"
ExportAssets (56)Timeline Frame 78Symbol 518 as "nover"
ExportAssets (56)Timeline Frame 79Symbol 514 as "ntiles"
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ExportAssets (56)Timeline Frame 92Symbol 523 as "iover"
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ExportAssets (56)Timeline Frame 93Symbol 523 as "iover"
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ExportAssets (56)Timeline Frame 94Symbol 523 as "iover"
ExportAssets (56)Timeline Frame 94Symbol 571 as "itiles"

Labels

"loading"Frame 2
"menuload"Frame 9
"menu"Frame 10
"highscores"Frame 15
"highscoressend"Frame 16
"options"Frame 17
"instructions"Frame 21
"upsell"Frame 25
"carselect"Frame 28
"levelselect"Frame 30
"endrace"Frame 35
"endcircuit"Frame 40
"Code"Frame 50
"mainload"Frame 55
"dload"Frame 60
"dgamestart"Frame 65
"dgame"Frame 67
"nload"Frame 75
"ngamestart"Frame 80
"ngame"Frame 82
"iload"Frame 90
"igamestart"Frame 95
"igame"Frame 97
"superdudes"Symbol 52 MovieClip Frame 15
"checkpoint"Symbol 273 MovieClip [Display] Frame 125
"lap1"Symbol 273 MovieClip [Display] Frame 145
"lap2"Symbol 273 MovieClip [Display] Frame 165
"lap3"Symbol 273 MovieClip [Display] Frame 185
"finish"Symbol 273 MovieClip [Display] Frame 205

Dynamic Text Variables

displaySymbol 59 EditableText""
loadTextSymbol 64 EditableText""
secretcodeSymbol 112 EditableText""
secretpopupSymbol 113 EditableText""
cdescriptionSymbol 184 EditableText"The Agresso is a slow indestructible tank of a vehicle, for when you feel like running over your problems instead of going around them. A roomy interior gives you plenty of space for Rockets and Turbos."
cstatSymbol 185 EditableText"Max Rockets: 5 Max Turbos: 5 Mass: 3000 Top Speed: 190"
cnameSymbol 186 EditableText"Agresso"
trackdescriptionSymbol 216 EditableText"The Nimoy Asteroid Cluster is a favorite place to race. Make sure to bring your own oxygen, and watch out for the mining equipment!"
pdSymbol 237 EditableText"Too slow, 1st is the best buddy deal with it Track: Blah blah Time: blah blah as as"
pd2Symbol 243 EditableText"x5 = +500 Knuggs x0 = +0 Knuggs Total Knuggs:"
pdSymbol 246 EditableText"Congrats You won the Elleg’Drak Ruins circuit. Secret Code: Agresso"
pd3Symbol 247 EditableText""
pd2Symbol 248 EditableText"Total Time: Total Knuggs: 1041295481235"
mapnameSymbol 256 EditableText"ALIEN ALLEY AMBUSH"
mapnameSymbol 257 EditableText"ALIEN ALLEY AMBUSH"




http://swfchan.com/5/24830/info.shtml
Created: 24/5 -2019 11:15:34 Last modified: 24/5 -2019 11:15:34 Server time: 30/04 -2024 22:04:57