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memoryMatcher.swf

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Flash #246338

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Text
Start!

Get ready!

Game
Over

Score

Bonus

Total score

000000

000000

000000

Score

Complete

/100

0

Level

Completed!

0

Sound on

Exit game

Time to exit

00

Game
Over

Score

Complete

/100

0

Level

Completed!

Score

Bonus

Total score

000000

000000

000000

0

Time to exit

00

Registrera dig för att fortsätta spela och klara spelet!!!

Game
Over

Score

Bonus

Total score

000000

000000

000000

Score

Complete

0

/100

0

Level

Completed!

Time to exit

00

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Time to exit

00

Time to exit

00

ActionScript [AS3]

Section 1
//Integer64 (com.Integer64) package com { class Integer64 { private var p:Array; private var r:Array; private var s:Array; function Integer64(_arg1){ r = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; p = [0, 0, 0, 0, 0]; s = [0, 0, 0]; if (_arg1){ merge(_arg1); }; } public function binaryShiftRight(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local2 = ((_arg1 / 15) >> 0); _local3 = (_arg1 - (_local2 * 15)); _local4 = (p.length - 1); while (_local4 > 0) { _local5 = 0; while (_local5 < _local2) { p[_local5] = p[(_local5 + 1)]; _local5++; }; var _temp1 = _local4; _local4 = (_local4 - 1); var _local7 = _temp1; p[_local7] = 0; }; if (_local3 > 0){ _local6 = 0; while (_local6 < _local3) { shr(); _local6++; }; }; } public function mul32(_arg1:Number):void{ mul64(new Integer64(_arg1)); } private function merge(_arg1:Number):Number{ var _local2:*; _local2 = 0; while (_local2 < 3) { p[_local2] = (p[_local2] + (_arg1 & 32767)); _arg1 = (_arg1 >>> 15); _local2++; }; return (_arg1); } public function binaryShiftLeft(_arg1:Number):void{ var _local2:*; _local2 = 0; while (_local2 < _arg1) { shl(); _local2++; }; } public function mul64(_arg1:Integer64):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = 0; _local3 = 0; while (_local3 < 5) { _local4 = _arg1.p[_local3]; _local2 = (_local4 * p[0]); r[_local3][0] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (_local4 * p[1])); r[_local3][1] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (_local4 * p[2])); r[_local3][2] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (_local4 * p[3])); r[_local3][3] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (_local4 * p[4])); r[_local3][4] = (_local2 & 32767); _local3++; }; _local2 = r[0][0]; p[0] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (r[0][1] + r[1][0])); p[1] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + ((r[0][2] + r[1][1]) + r[2][0])); p[2] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (((r[0][3] + r[1][2]) + r[2][1]) + r[3][0])); p[3] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + ((((r[0][4] + r[1][3]) + r[2][2]) + r[3][1]) + r[4][0])); p[4] = (_local2 & 7); } private function shr():void{ var _local1:*; var _local2:*; var _local3:*; _local1 = 0; _local2 = 0; _local3 = (p.length - 1); while (_local3 >= 0) { _local1 = ((p[_local3] & 1) << 14); p[_local3] = (p[_local3] >> 1); p[_local3] = ((p[_local3] | _local2) & 32767); _local3--; _local2 = _local1; }; } public function init32(_arg1:Number):void{ p[0] = (_arg1 & 32767); _arg1 = (_arg1 >>> 15); p[1] = (_arg1 & 32767); _arg1 = (_arg1 >>> 15); p[2] = (_arg1 & 3); p[3] = 0; p[4] = 0; } public function init(_arg1:Integer64):void{ var _local2:*; _local2 = 0; while (_local2 < p.length) { p[_local2] = _arg1.p[_local2]; _local2++; }; } public function add32(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local2 = 0; _local3 = (_arg1 & 32767); _arg1 = (_arg1 >> 15); _local4 = (_arg1 & 32767); _arg1 = (_arg1 >> 15); _local5 = (_arg1 & 3); _local2 = (_local2 + (p[0] + _local3)); p[0] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (p[1] + _local4)); p[1] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (p[2] + _local5)); p[2] = (_local2 & 32767); } public function binaryNot(_arg1:Integer64):void{ p[0] = (p[0] ^ _arg1.p[0]); p[1] = (p[1] ^ _arg1.p[1]); p[2] = (p[2] ^ _arg1.p[2]); p[3] = (p[3] ^ _arg1.p[3]); p[4] = (p[4] ^ _arg1.p[4]); } public function get lsb():Number{ return (((p[0] | (p[1] << 15)) | ((p[2] & 3) << 30))); } public function get msb():Number{ return (((((p[2] >> 2) | ((p[3] << 15) >> 2)) | ((p[4] << (15 * 2)) >> 2)) & 2147483647)); } public function mulu32(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = 0; s[0] = (_arg1 & 32767); _arg1 = (_arg1 >>> 15); s[1] = (_arg1 & 32767); _arg1 = (_arg1 >>> 15); s[2] = (_arg1 & 3); _local3 = 0; while (_local3 < 3) { _local4 = s[_local3]; _local2 = (_local4 * p[0]); r[_local3][0] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (_local4 * p[1])); r[_local3][1] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (_local4 * p[2])); r[_local3][2] = (_local2 & 3); _local3++; }; _local2 = r[0][0]; p[0] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + (r[0][1] + r[1][0])); p[1] = (_local2 & 32767); _local2 = (_local2 >> 15); _local2 = (_local2 + ((r[0][2] + r[1][1]) + r[2][0])); p[2] = (_local2 & 3); p[3] = 0; p[4] = 0; } private function shl():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; _local1 = 0; _local2 = 0; _local3 = 0; _local4 = p.length; while (_local3 < _local4) { _local1 = ((p[_local3] & 0x4000) >> 14); p[_local3] = (p[_local3] << 1); p[_local3] = ((p[_local3] | _local2) & 32767); _local3++; _local2 = _local1; }; } public function add64(_arg1:Integer64):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = 0; _local3 = 1; _local4 = 0; while ((((_local3 < p.length)) && (!((_arg1.p[_local4] == 0))))) { _local3++; }; _local4 = 0; while (_local4 < _local3) { _local2 = (_local2 + (p[_local4] + _arg1.p[_local4])); p[_local4] = (_local2 & 32767); _local2 = (_local2 >> 15); _local4++; }; } } }//package com
Section 2
//Random (com.Random) package com { import flash.utils.*; public class Random { private var mti:Number; private var lastSeed:Number; private var mta:Array; private static var MATRIX_A:Number = 2567483615; private static var UPPER_MASK:Number = 2147483648; private static var LOWER_MASK:Number = 2147483647; private static var M:Number = 397; private static var N:Number = 624; private static var mag01:Array = [0, 2567483615]; public function Random(_arg1:Number){ mta = new Array(N); mti = (N + 1); if (_arg1){ init_genrand(_arg1); }; } private function init_genrand(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:Number; var _local6:*; _arg1 = int(_arg1); _local2 = getTimer(); lastSeed = _arg1; mta[0] = _arg1; _local3 = _arg1; _local4 = new Integer64(null); _local5 = N; mti = 1; while (mti < _local5) { _local4.init32(((_local3 >>> 30) ^ _local3)); _local4.mulu32(1812433253); _local3 = (mta[mti] = int((_local4.lsb + mti))); mti++; }; _local6 = getTimer(); } public function set seed(_arg1:Number){ init_genrand(_arg1); } public function nextDouble(){ return ((next(24) / (1 << 24))); } public function nextFloat(){ return ((next(24) / (1 << 24))); } public function get seed():Number{ return (lastSeed); } public function next(_arg1:Number){ if (_arg1 < 32){ return ((genrand_int32() & ((1 << _arg1) - 1))); }; return (genrand_int32()); } public function nextInt(_arg1:Number){ return (((genrand_int32() & 2147483647) % _arg1)); } private function genrand_int32(){ var _local1:Number; var _local2:Number; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; _local1 = N; _local2 = 0; if (mti >= _local1){ if (mti == (_local1 + 1)){ init_genrand(5489); }; _local3 = M; _local4 = UPPER_MASK; _local5 = LOWER_MASK; _local6 = mag01; _local7 = getTimer(); _local8 = 0; _local9 = (_local1 - _local3); _local10 = (_local3 - _local1); _local8 = 0; while (_local8 < _local9) { _local2 = ((mta[_local8] & _local4) | (mta[(_local8 + 1)] & _local5)); mta[_local8] = ((mta[(_local8 + _local3)] ^ (_local2 >>> 1)) ^ _local6[(_local2 & 1)]); _local8++; }; _local9 = (_local1 - 1); while (_local8 < _local9) { _local2 = ((mta[_local8] & _local4) | (mta[(_local8 + 1)] & _local5)); mta[_local8] = ((mta[(_local8 + _local10)] ^ (_local2 >>> 1)) ^ _local6[(_local2 & 1)]); _local8++; }; _local2 = ((mta[(_local1 - 1)] & _local4) | (mta[0] & _local5)); mta[(_local1 - 1)] = ((mta[(_local3 - 1)] ^ (_local2 >>> 1)) ^ _local6[(_local2 & 1)]); mti = 0; _local11 = getTimer(); }; _local2 = mta[mti++]; _local2 = (_local2 ^ (_local2 >>> 11)); _local2 = (_local2 ^ ((_local2 << 7) & 2636928640)); _local2 = (_local2 ^ ((_local2 << 15) & 4022730752)); _local2 = (_local2 ^ (_local2 >>> 18)); return (_local2); } } }//package com
Section 3
//GameLevel (gamelevel.GameLevel) package gamelevel { import gamestate.*; import source.*; public class GameLevel { public var levelScene; public var state:uint; public var allowHolder:Array; public var m_realParent:GameStatePlay; public var m_parent:MemoryMatcher; public function GameLevel(_arg1:MemoryMatcher, _arg2:GameStatePlay){ m_parent = _arg1; m_realParent = _arg2; m_parent.animationManager.animObjArray = new Array(); allowHolder = new Array(); } public function cleanScene(){ m_parent.animationManager.cleanAnimObjArray(); allowHolder = null; } public function updateClock(){ var _local1:*; _local1 = int((100 - (((m_parent.timeLeft / Constants.FPS) / m_parent.levelManager.levelArray[m_parent.currLevel].getTimeLimit()) * 100))); levelScene.clockPointer.gotoAndStop(_local1); } public function updateSound(){ if (m_parent.soundContainer.soundEnabled){ levelScene.soundControl.soundButton.gotoAndStop(1); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.soundControl.soundText.text = m_parent.m_localizedString["soundTextOff"]; } else { levelScene.soundControl.soundText.text = "Sound off"; }; } else { levelScene.soundControl.soundButton.gotoAndStop(2); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.soundControl.soundText.text = m_parent.m_localizedString["soundTextOn"]; } else { levelScene.soundControl.soundText.text = "Sound on"; }; }; } public function update(_arg1:int){ } public function updateBonusBar(){ var _local1:*; var _local2:*; _local1 = (m_parent.memoryCardContainer.comboCounter + 1); _local2 = levelScene.bonusBar.totalFrames; if (_local1 > _local2){ _local1 = _local2; }; levelScene.bonusBar.gotoAndStop(_local1); } public function exit(){ } public function enter(_arg1:int){ } } }//package gamelevel
Section 4
//GameLevel1 (gamelevel.GameLevel1) package gamelevel { import flash.events.*; import gamestate.*; import source.*; public class GameLevel1 extends GameLevel { public var timerText:Text; public var scoreText:Text; public function GameLevel1(_arg1:MemoryMatcher, _arg2:GameStatePlay){ super(_arg1, _arg2); m_parent.stage.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler); state = 1; levelScene = new LevelComplete1(); allowHolder[Constants.ALLOW_TRUE] = new Object(); allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL] = new Object(); allowHolder[Constants.ALLOW_COMBOS_4] = new Object(); allowHolder[Constants.ALLOW_COMBOS_5] = new Object(); allowHolder[Constants.ALLOW_LEVEL_COMPLETE] = new Object(); allowHolder[Constants.ALLOW_CRITICAL_TIME] = new Object(); allowHolder[Constants.ALLOW_COMBOS_2] = new Object(); allowHolder[Constants.ALLOW_RANDOM] = new Object(); } override public function update(_arg1:int){ var _local2:int; var _local3:int; var _local4:Number; _local2 = (m_parent.levelManager.levelArray[m_parent.currLevel].getNumStartRowsFilled() + m_parent.levelManager.levelArray[m_parent.currLevel].getNumFillRows()); _local3 = (_local2 * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide()); _local4 = ((m_parent.numBlocksRemoved / _local3) * 100); levelScene.scoreNum_left.text = String(int(m_parent.score)); levelScene.completeNum.text = String(int(_local4)); levelScene.completeMax.text = "/100"; updateClock(); updateBonusBar(); updateSound(); if (Constants.ALLOW_BANNER == true){ timerText.myTextField.text = String((m_parent.timeLeft / Constants.FPS)); scoreText.myTextField.text = ("Score: " + m_parent.score); }; allowHolder[Constants.ALLOW_TRUE].allow = true; allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL].allow = m_realParent.advanceToNextLevel; allowHolder[Constants.ALLOW_COMBOS_2].allow = (m_parent.memoryCardContainer.comboCounter >= 2); allowHolder[Constants.ALLOW_COMBOS_4].allow = (m_parent.memoryCardContainer.comboCounter >= 4); allowHolder[Constants.ALLOW_COMBOS_5].allow = (m_parent.memoryCardContainer.comboCounter >= 5); allowHolder[Constants.ALLOW_LEVEL_COMPLETE].allow = (m_realParent.state == 3); allowHolder[Constants.ALLOW_CRITICAL_TIME].allow = (m_parent.timeLeft <= (5 * Constants.FPS)); allowHolder[Constants.ALLOW_RANDOM].allow = ((Math.floor((Math.random() * 1000)))<2) ? true : false; if (m_realParent.advanceToNextLevel){ levelScene.completeNum.textColor = 0xFF00; }; m_parent.animationManager.update(_arg1); } public function basicScene(){ if (Constants.ALLOW_BANNER == true){ timerText = new Text(m_parent, 10, 40, 100, 100, 0xFF0000, ""); m_parent.renderManager.addRenderObject(timerText.myTextField, 10, "timerText.myTextField"); scoreText = new Text(m_parent, 10, 10, 100, 100, 0xFF0000, ""); m_parent.renderManager.addRenderObject(scoreText.myTextField, 10, "scoreText.myTextField"); } else { m_parent.renderManager.addRenderObject(levelScene.scoreText_left, 100, "levelScene.scoreText_left"); m_parent.renderManager.addRenderObject(levelScene.completeText, 100, "levelScene.completeText"); levelScene.completeNum.textColor = 0xFF0000; m_parent.renderManager.addRenderObject(levelScene.scoreNum_left, 100, "levelScene.scoreNum_left"); m_parent.renderManager.addRenderObject(levelScene.completeNum, 100, "levelScene.completeNum"); m_parent.renderManager.addRenderObject(levelScene.completeMax, 100, "levelScene.completeMax"); m_parent.renderManager.addRenderObject(levelScene.background.meatBone, 100, "levelScene.background.meatBone"); m_parent.renderManager.addRenderObject(levelScene.background.front, 1000, "levelScene.background.front"); m_parent.renderManager.addRenderObject(levelScene.background.back, 10000, "levelScene.background.back"); m_parent.renderManager.addRenderObject(levelScene.clockPointer, 100, "levelScene.clockPointer"); levelScene.clockPointer.gotoAndStop(1); m_parent.renderManager.addRenderObject(levelScene.bonusBar, 100, "levelScene.bonusBar"); levelScene.bonusBar.gotoAndStop(1); m_parent.renderManager.addRenderObject(levelScene.exitControl, 10, "levelScene.exitControl"); levelScene.exitControl.buttonMode = true; levelScene.exitControl.quitButton.gotoAndStop(1); updateSound(); m_parent.renderManager.addRenderObject(levelScene.soundControl, 10, "levelScene.soundControl"); levelScene.soundControl.buttonMode = true; if (!Constants.ALLOW_LOCAL_DATA){ levelScene.scoreText_left.text = m_parent.fixStr(m_parent.m_localizedString["scoreLeft"]); levelScene.completeText.text = m_parent.fixStr(m_parent.m_localizedString["completeLeft"]); levelScene.exitControl.exitGameText.text = m_parent.fixStr(m_parent.m_localizedString["exitGame"]); levelScene.getReady.getReady.getReady.getReady.text = m_parent.fixStr(m_parent.m_localizedString["getReady"]); levelScene.start.getReady.getReady.getReady.text = m_parent.fixStr(m_parent.m_localizedString["getReady"]); levelScene.start.start.start.text = m_parent.fixStr(m_parent.m_localizedString["start"]); }; m_parent.animationManager.addAnimObj(levelScene.background.weatherArrow, Constants.ANIM_REPEAT, 0.05, 100, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.fruit, Constants.ANIM_ONCE, 0.05, 100, allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL]); m_parent.animationManager.addAnimObj(levelScene.popComplete, Constants.ANIM_ONCE, 0.05, 100, allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL]); m_parent.animationManager.addAnimObj(levelScene.background.cat, Constants.ANIM_ONCE, 0.05, 500, allowHolder[Constants.ALLOW_COMBOS_4]); m_parent.animationManager.addAnimObj(levelScene.symbol, Constants.ANIM_REPEAT_TAIL, 0.05, 100, allowHolder[Constants.ALLOW_LEVEL_COMPLETE]); m_parent.animationManager.addAnimObj(levelScene.sewerLid, Constants.ANIM_ONCE_AND_RESET, 0.0005, 100, allowHolder[Constants.ALLOW_COMBOS_5], true); m_parent.animationManager.addAnimObj(levelScene.lampFlash, Constants.ANIM_REPEAT, 0.05, 100, allowHolder[Constants.ALLOW_CRITICAL_TIME]); m_parent.animationManager.addAnimObj(levelScene.clockRed, Constants.ANIM_REPEAT, 0.05, 200, allowHolder[Constants.ALLOW_CRITICAL_TIME]); m_parent.animationManager.addAnimObj(levelScene.background.cloud1, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.background.cloud2, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.background.cloud3, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.background.aeroplane, Constants.ANIM_REPEAT, 0.05, 5000, allowHolder[Constants.ALLOW_RANDOM]); m_parent.renderManager.addBottomShape(); }; m_parent.memoryCardContainer.addGirder(); } public function gameoverPreScene(){ m_parent.animationManager.removeAnimObj(levelScene.lampFlash); m_parent.animationManager.removeAnimObj(levelScene.clockRed); m_parent.memoryCardContainer.comboCounter = 0; m_parent.animationManager.addAnimObj(levelScene.gameOverCloud, Constants.ANIM_REPEAT_TAIL, 0.05, 100, allowHolder[Constants.ALLOW_TRUE]); } override public function enter(_arg1:int){ redrawGuibackground(); } override public function exit(){ cleanScene(); } public function levelCompletePreScene(){ m_parent.animationManager.removeAnimObj(levelScene.lampFlash); m_parent.animationManager.removeAnimObj(levelScene.clockRed); m_parent.memoryCardContainer.comboCounter = 0; } public function clickHandler(_arg1:MouseEvent){ if (Constants.ALLOW_BANNER == true){ if (m_realParent.exitGameFlagged){ m_parent.animationManager.cleanAnimObjArray(); m_parent.renderManager.cleanRenderObjectArray(); m_parent.score = 0; m_realParent.enter(-1); }; } else { if (_arg1.target == levelScene.soundControl.hitBox){ m_parent.soundContainer.soundEnable(!(m_parent.soundContainer.soundEnabled)); } else { if (_arg1.target == levelScene.exitControl.quitButtonHitBox){ if (((!(m_realParent.exitButtonPressed)) && (!(m_realParent.exitGameFlagged)))){ m_parent.sendToProxy("playData", (("90," + m_parent.ticks) + ",0=0")); m_realParent.enterGameOverState(Constants.REASON_GAME_QUIT); m_realParent.exitButtonPressed = true; }; }; }; }; } public function gameoverScene(){ m_parent.animationManager.removeAnimObj(levelScene.lampFlash); resultScene(); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.gameOverText.text = m_parent.fixStr(m_parent.m_localizedString["gameoverText"]); }; m_parent.renderManager.addRenderObject(levelScene.gameOverText, 50, "levelScene.gameOverText"); } public function levelCompleteScene(){ resultScene(); m_parent.renderManager.addRenderObject(levelScene.levelNumber, 50, "levelScene.levelNumber"); m_parent.renderManager.addRenderObject(levelScene.levelText, 50, "levelScene.levelText"); m_parent.renderManager.addRenderObject(levelScene.completedText, 50, "levelScene.completedText"); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.levelText.text = m_parent.fixStr(m_parent.m_localizedString["level"]); levelScene.completedText.text = m_parent.fixStr(m_parent.m_localizedString["completed"]); }; } public function redrawGuibackground(){ if (state == 1){ basicScene(); } else { if (state == 2){ levelCompleteScene(); basicScene(); } else { if (state == 3){ gameoverScene(); basicScene(); }; }; }; } public function resultScene(){ if (!Constants.ALLOW_LOCAL_DATA){ levelScene.scoreText_right.text = m_parent.fixStr(m_parent.m_localizedString["scoreText"]); levelScene.bonusText_right.text = m_parent.fixStr(m_parent.m_localizedString["bonusText"]); levelScene.totalText_right.text = m_parent.fixStr(m_parent.m_localizedString["totalScoreText"]); }; m_parent.renderManager.addRenderObject(levelScene.scoreLines, 50, "levelScene.scoreLines"); m_parent.renderManager.addRenderObject(levelScene.scoreText_right, 50, "levelScene.scoreText_right"); m_parent.renderManager.addRenderObject(levelScene.bonusText_right, 50, "levelScene.bonusText_right"); m_parent.renderManager.addRenderObject(levelScene.totalText_right, 50, "levelScene.totalText_right"); m_parent.renderManager.addRenderObject(levelScene.scoreNum_right, 50, "levelScene.scoreNum_right"); m_parent.renderManager.addRenderObject(levelScene.bonusNum_right, 50, "levelScene.bonusNum_right"); m_parent.renderManager.addRenderObject(levelScene.totalNum_right, 50, "levelScene.totalNum_right"); m_parent.renderManager.addRenderObject(levelScene.timeToExitText, 10, "levelScene.timeToExitText"); m_parent.renderManager.addRenderObject(levelScene.timeToExitValue, 10, "levelScene.timeToExitValue"); if (m_realParent.bonusAllowed){ levelScene.scoreNum_right.text = String(int(m_parent.scoreWithoutBonus)); levelScene.bonusNum_right.text = String(int((m_realParent.getClearBonus() + m_realParent.getTimeBonus()))); levelScene.totalNum_right.text = String(int(m_parent.score)); } else { levelScene.scoreNum_right.text = String(int(m_parent.scoreWithoutBonus)); levelScene.bonusNum_right.text = String(int(0)); levelScene.totalNum_right.text = String(int(m_parent.score)); }; } } }//package gamelevel
Section 5
//GameLevel2 (gamelevel.GameLevel2) package gamelevel { import flash.events.*; import gamestate.*; import source.*; public class GameLevel2 extends GameLevel { public function GameLevel2(_arg1:MemoryMatcher, _arg2:GameStatePlay){ super(_arg1, _arg2); m_parent.stage.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler); state = 1; levelScene = new LevelComplete2(); allowHolder[Constants.ALLOW_TRUE] = new Object(); allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL] = new Object(); allowHolder[Constants.ALLOW_COMBOS_4] = new Object(); allowHolder[Constants.ALLOW_COMBOS_5] = new Object(); allowHolder[Constants.ALLOW_LEVEL_COMPLETE] = new Object(); allowHolder[Constants.ALLOW_CRITICAL_TIME] = new Object(); allowHolder[Constants.ALLOW_RANDOM] = new Object(); } override public function update(_arg1:int){ var _local2:*; var _local3:*; var _local4:*; _local2 = (m_parent.levelManager.levelArray[m_parent.currLevel].getNumStartRowsFilled() + m_parent.levelManager.levelArray[m_parent.currLevel].getNumFillRows()); _local3 = (_local2 * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide()); _local4 = ((m_parent.numBlocksRemoved / _local3) * 100); levelScene.scoreNum_left.text = String(int(m_parent.score)); levelScene.completeNum.text = String(int(_local4)); levelScene.completeMax.text = "/100"; updateClock(); updateBonusBar(); updateSound(); allowHolder[Constants.ALLOW_TRUE].allow = true; allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL].allow = m_realParent.advanceToNextLevel; allowHolder[Constants.ALLOW_COMBOS_4].allow = (m_parent.memoryCardContainer.comboCounter >= 4); allowHolder[Constants.ALLOW_COMBOS_5].allow = (m_parent.memoryCardContainer.comboCounter >= 5); allowHolder[Constants.ALLOW_LEVEL_COMPLETE].allow = (m_realParent.state == 3); allowHolder[Constants.ALLOW_CRITICAL_TIME].allow = (m_parent.timeLeft <= (5 * Constants.FPS)); allowHolder[Constants.ALLOW_RANDOM].allow = ((Math.floor((Math.random() * 1000)))<2) ? true : false; if (m_realParent.advanceToNextLevel){ levelScene.completeNum.textColor = 0xFF00; }; m_parent.animationManager.update(_arg1); } public function gameoverPreScene(){ m_parent.animationManager.removeAnimObj(levelScene.clockRed); m_parent.memoryCardContainer.comboCounter = 0; m_parent.animationManager.addAnimObj(levelScene.gameOverCloud, Constants.ANIM_REPEAT_TAIL, 0.05, 100, allowHolder[Constants.ALLOW_TRUE]); } override public function enter(_arg1:int){ redrawGuibackground(); } override public function exit(){ cleanScene(); } public function levelCompletePreScene(){ m_parent.animationManager.removeAnimObj(levelScene.clockRed); m_parent.memoryCardContainer.comboCounter = 0; } public function clickHandler(_arg1:MouseEvent){ if (_arg1.target == levelScene.soundControl.hitBox){ m_parent.soundContainer.soundEnable(!(m_parent.soundContainer.soundEnabled)); } else { if (_arg1.target == levelScene.exitControl.quitButtonHitBox){ if (((!(m_realParent.exitButtonPressed)) && (!(m_realParent.exitGameFlagged)))){ m_parent.sendToProxy("playData", (("90," + m_parent.ticks) + ",0=0")); m_realParent.enterGameOverState(Constants.REASON_GAME_QUIT); m_realParent.exitButtonPressed = true; }; }; }; } public function gameoverScene(){ resultScene(); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.gameOverText.text = m_parent.fixStr(m_parent.m_localizedString["gameoverText"]); }; m_parent.renderManager.addRenderObject(levelScene.gameOverText, 50, "levelScene.gameOverText"); } public function freeGameScene(){ m_parent.renderManager.addRenderObject(levelScene.freeText, 1, "levelScene.freeText"); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.freeText.freeText.text = m_parent.fixStr(m_parent.m_localizedString["freeText"]); }; m_parent.renderManager.addRenderObject(levelScene.timeToExitText, 10, "levelScene.timeToExitText"); m_parent.renderManager.addRenderObject(levelScene.timeToExitValue, 10, "levelScene.timeToExitValue"); } public function levelCompleteScene(){ resultScene(); m_parent.renderManager.addRenderObject(levelScene.levelNumber, 1, "levelScene.levelNumber"); m_parent.renderManager.addRenderObject(levelScene.levelText, 1, "levelScene.levelText"); m_parent.renderManager.addRenderObject(levelScene.completedText, 1, "levelScene.completedText"); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.levelText.text = m_parent.fixStr(m_parent.m_localizedString["level"]); levelScene.completedText.text = m_parent.fixStr(m_parent.m_localizedString["completed"]); }; } public function redrawGuibackground(){ if (state == 1){ basicScene(); } else { if (state == 2){ levelCompleteScene(); basicScene(); } else { if (state == 3){ gameoverScene(); basicScene(); }; }; }; } public function resultScene(){ if (!Constants.ALLOW_LOCAL_DATA){ levelScene.scoreText_right.text = m_parent.fixStr(m_parent.m_localizedString["scoreText"]); levelScene.bonusText_right.text = m_parent.fixStr(m_parent.m_localizedString["bonusText"]); levelScene.totalText_right.text = m_parent.fixStr(m_parent.m_localizedString["totalScoreText"]); }; m_parent.renderManager.addRenderObject(levelScene.scoreLines, 50, "levelScene.scoreLines"); m_parent.renderManager.addRenderObject(levelScene.scoreText_right, 50, "levelScene.scoreText_right"); m_parent.renderManager.addRenderObject(levelScene.bonusText_right, 50, "levelScene.bonusText_right"); m_parent.renderManager.addRenderObject(levelScene.totalText_right, 50, "levelScene.totalText_right"); m_parent.renderManager.addRenderObject(levelScene.scoreNum_right, 50, "levelScene.scoreNum_right"); m_parent.renderManager.addRenderObject(levelScene.bonusNum_right, 50, "levelScene.bonusNum_right"); m_parent.renderManager.addRenderObject(levelScene.totalNum_right, 50, "levelScene.totalNum_right"); m_parent.renderManager.addRenderObject(levelScene.timeToExitText, 10, "levelScene.timeToExitText"); m_parent.renderManager.addRenderObject(levelScene.timeToExitValue, 10, "levelScene.timeToExitValue"); if (m_realParent.bonusAllowed){ levelScene.scoreNum_right.text = String(int(m_parent.scoreWithoutBonus)); levelScene.bonusNum_right.text = String(int((m_realParent.getClearBonus() + m_realParent.getTimeBonus()))); levelScene.totalNum_right.text = String(int(m_parent.score)); } else { levelScene.scoreNum_right.text = String(int(m_parent.scoreWithoutBonus)); levelScene.bonusNum_right.text = String(int(0)); levelScene.totalNum_right.text = String(int(m_parent.score)); }; } public function basicScene(){ m_parent.renderManager.addRenderObject(levelScene.scoreText_left, 100, "levelScene.exitControl"); m_parent.renderManager.addRenderObject(levelScene.completeText, 100, "levelScene.exitControl"); levelScene.completeNum.textColor = 0xFF0000; m_parent.renderManager.addRenderObject(levelScene.scoreNum_left, 100, "levelScene.scoreNum_left"); m_parent.renderManager.addRenderObject(levelScene.completeNum, 100, "levelScene.completeNum"); m_parent.renderManager.addRenderObject(levelScene.completeMax, 100, "levelScene.completeMax"); m_parent.renderManager.addRenderObject(levelScene.background.soda, 100, "levelScene.background.soda"); m_parent.renderManager.addRenderObject(levelScene.background.front, 1000, "levelScene.background.front"); m_parent.renderManager.addRenderObject(levelScene.background.back, 10000, "levelScene.background.back"); m_parent.renderManager.addRenderObject(levelScene.clockPointer, 100, "levelScene.clockPointer"); levelScene.clockPointer.gotoAndStop(1); m_parent.renderManager.addRenderObject(levelScene.bonusBar, 100, "levelScene.bonusBar"); levelScene.bonusBar.gotoAndStop(1); m_parent.renderManager.addRenderObject(levelScene.exitControl, 10, "levelScene.exitControl"); levelScene.exitControl.buttonMode = true; levelScene.exitControl.quitButton.gotoAndStop(1); updateSound(); m_parent.renderManager.addRenderObject(levelScene.soundControl, 10, "levelScene.soundControl"); levelScene.soundControl.buttonMode = true; if (!Constants.ALLOW_LOCAL_DATA){ levelScene.scoreText_left.text = m_parent.fixStr(m_parent.m_localizedString["scoreLeft"]); levelScene.completeText.text = m_parent.fixStr(m_parent.m_localizedString["completeLeft"]); levelScene.exitControl.exitGameText.text = m_parent.fixStr(m_parent.m_localizedString["exitGame"]); levelScene.getReady.getReady.getReady.getReady.text = m_parent.fixStr(m_parent.m_localizedString["getReady"]); levelScene.start.getReady.getReady.getReady.text = m_parent.fixStr(m_parent.m_localizedString["getReady"]); levelScene.start.start.start.text = m_parent.fixStr(m_parent.m_localizedString["start"]); }; m_parent.animationManager.addAnimObj(levelScene.background.smoke, Constants.ANIM_REPEAT, 0.05, 100, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.fruit, Constants.ANIM_ONCE, 0.05, 100, allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL]); m_parent.animationManager.addAnimObj(levelScene.popComplete, Constants.ANIM_ONCE, 0.05, 100, allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL]); m_parent.animationManager.addAnimObj(levelScene.background.rat, Constants.ANIM_ONCE, 0.05, 500, allowHolder[Constants.ALLOW_COMBOS_4]); m_parent.animationManager.addAnimObj(levelScene.symbol, Constants.ANIM_REPEAT_TAIL, 0.05, 100, allowHolder[Constants.ALLOW_LEVEL_COMPLETE]); m_parent.animationManager.addAnimObj(levelScene.background.waterDrip, Constants.ANIM_ONCE, 0.05, 100, allowHolder[Constants.ALLOW_COMBOS_5]); m_parent.animationManager.addAnimObj(levelScene.clockRed, Constants.ANIM_REPEAT, 0.05, 200, allowHolder[Constants.ALLOW_CRITICAL_TIME]); m_parent.animationManager.addAnimObj(levelScene.background.cloud1, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.background.cloud2, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.background.cloud3, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.background.blimp, Constants.ANIM_REPEAT, 0.05, 5000, allowHolder[Constants.ALLOW_RANDOM]); m_parent.renderManager.addBottomShape(); m_parent.memoryCardContainer.addGirder(); } } }//package gamelevel
Section 6
//GameLevel3 (gamelevel.GameLevel3) package gamelevel { import flash.events.*; import gamestate.*; import source.*; public class GameLevel3 extends GameLevel { public var carriageMovement:Number; public var carriageObjectArray:Array; public function GameLevel3(_arg1:MemoryMatcher, _arg2:GameStatePlay){ super(_arg1, _arg2); m_parent.stage.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler); state = 1; levelScene = new LevelComplete3(); allowHolder[Constants.ALLOW_TRUE] = new Object(); allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL] = new Object(); allowHolder[Constants.ALLOW_COMBOS_4] = new Object(); allowHolder[Constants.ALLOW_COMBOS_5] = new Object(); allowHolder[Constants.ALLOW_LEVEL_COMPLETE] = new Object(); allowHolder[Constants.ALLOW_CRITICAL_TIME] = new Object(); allowHolder[Constants.ALLOW_RANDOM] = new Object(); carriageObjectArray = new Array(); } override public function update(_arg1:int){ var _local2:*; var _local3:*; var _local4:*; _local2 = (m_parent.levelManager.levelArray[m_parent.currLevel].getNumStartRowsFilled() + m_parent.levelManager.levelArray[m_parent.currLevel].getNumFillRows()); _local3 = (_local2 * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide()); _local4 = ((m_parent.numBlocksRemoved / _local3) * 100); levelScene.scoreNum_left.text = String(int(m_parent.score)); levelScene.completeNum.text = String(int(_local4)); levelScene.completeMax.text = "/100"; updateClock(); updateBonusBar(); updateSound(); allowHolder[Constants.ALLOW_TRUE].allow = true; allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL].allow = m_realParent.advanceToNextLevel; allowHolder[Constants.ALLOW_COMBOS_4].allow = (m_parent.memoryCardContainer.comboCounter >= 4); allowHolder[Constants.ALLOW_COMBOS_5].allow = (m_parent.memoryCardContainer.comboCounter >= 5); allowHolder[Constants.ALLOW_LEVEL_COMPLETE].allow = (((m_realParent.state == 3)) || ((m_realParent.state == 5))); allowHolder[Constants.ALLOW_CRITICAL_TIME].allow = (m_parent.timeLeft <= (5 * Constants.FPS)); allowHolder[Constants.ALLOW_RANDOM].allow = ((Math.floor((Math.random() * 1000)))<2) ? true : false; if (m_realParent.advanceToNextLevel){ levelScene.completeNum.textColor = 0xFF00; }; m_parent.animationManager.update(_arg1); } public function gameoverPreScene(){ m_parent.animationManager.removeAnimObj(levelScene.clockRed); m_parent.memoryCardContainer.comboCounter = 0; m_parent.animationManager.addAnimObj(levelScene.gameOverCloud, Constants.ANIM_REPEAT_TAIL, 0.05, 100, allowHolder[Constants.ALLOW_TRUE]); } override public function enter(_arg1:int){ redrawGuibackground(); } public function addCarriage(){ addCarriageObject(levelScene.carriage.sausage, "levelScene.carriage.sausage", 100); addCarriageObject(levelScene.carriage.flower, "levelScene.carriage.flower", 80); addCarriageObject(levelScene.carriage.pinkguy, "levelScene.carriage.pinkguy", 90); addCarriageObject(levelScene.carriage.dog, "levelScene.carriage.dog", 100); addCarriageObject(levelScene.carriage.owl, "levelScene.carriage.owl", 90); addCarriageObject(levelScene.carriage.cactus, "levelScene.carriage.cactus", 80); addCarriageObject(levelScene.carriage.lavalamp, "levelScene.carriage.lavalamp", 100); addCarriageObject(levelScene.carriage.eye, "levelScene.carriage.eye", 90); addCarriageObject(levelScene.carriage.napoleon, "levelScene.carriage.napoleon", 80); addCarriageObject(levelScene.carriage.octopus, "levelScene.carriage.octopus", 100); addCarriageObject(levelScene.carriage.ghost, "levelScene.carriage.ghost", 100); addCarriageObject(levelScene.carriage.bunny, "levelScene.carriage.bunny", 90); addCarriageObject(levelScene.carriage.king, "levelScene.carriage.king", 100); addCarriageObject(levelScene.carriage.aristo, "levelScene.carriage.aristo", 100); addCarriageObject(levelScene.carriage.fish, "levelScene.carriage.fish", 100); addCarriageObject(levelScene.carriage.greenguy, "levelScene.carriage.greenguy", 90); addCarriageObject(levelScene.carriage.turtle, "levelScene.carriage.turtle", 80); addCarriageObject(levelScene.carriage.birdy, "levelScene.carriage.birdy", 100); addCarriageObject(levelScene.carriage.carriage_back, "levelScene.carriage.carriage_back", 110); addCarriageObject(levelScene.carriage.carriage_front, "levelScene.carriage.carriage_front", 50); addCarriageObject(levelScene.carriage.confetti, "levelScene.carriage.confetti", 120); } override public function exit(){ cleanScene(); } public function setCarriagePosition(_arg1, _arg2:Number, _arg3:Number){ _arg1.placedPositionX = (_arg1.originalPositionX + _arg2); _arg1.placedPositionY = (_arg1.originalPositionY + _arg3); _arg1.object.x = _arg1.placedPositionX; _arg1.object.y = _arg1.placedPositionY; } public function clickHandler(_arg1:MouseEvent){ if (_arg1.target == levelScene.soundControl.hitBox){ m_parent.soundContainer.soundEnable(!(m_parent.soundContainer.soundEnabled)); } else { if (_arg1.target == levelScene.exitControl.quitButtonHitBox){ if (((!(m_realParent.exitButtonPressed)) && (!(m_realParent.exitGameFlagged)))){ m_parent.sendToProxy("playData", (("90," + m_parent.ticks) + ",0=0")); m_realParent.enterGameOverState(Constants.REASON_GAME_QUIT); m_realParent.exitButtonPressed = true; }; }; }; } public function levelCompletePreScene(){ m_parent.animationManager.removeAnimObj(levelScene.clockRed); m_parent.memoryCardContainer.comboCounter = 0; } public function levelCompleteScene(){ resultScene(); m_parent.renderManager.addRenderObject(levelScene.levelNumber, 50, "levelScene.levelNumber"); m_parent.renderManager.addRenderObject(levelScene.levelText, 50, "levelScene.levelText"); m_parent.renderManager.addRenderObject(levelScene.completedText, 50, "levelScene.completedText"); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.levelText.text = m_parent.fixStr(m_parent.m_localizedString["level"]); levelScene.completedText.text = m_parent.fixStr(m_parent.m_localizedString["completed"]); }; if (m_realParent.levelPlayfieldCleared){ addCarriage(); }; } public function redrawGuibackground(){ if (state == 1){ basicScene(); } else { if (state == 2){ levelCompleteScene(); basicScene(); } else { if (state == 3){ gameoverScene(); basicScene(); }; }; }; } public function gameoverScene(){ resultScene(); if (!Constants.ALLOW_LOCAL_DATA){ levelScene.gameOverText.text = m_parent.fixStr(m_parent.m_localizedString["gameoverText"]); }; m_parent.renderManager.addRenderObject(levelScene.gameOverText, 50, "levelScene.gameOverText"); } public function resultScene(){ if (!Constants.ALLOW_LOCAL_DATA){ levelScene.scoreText_right.text = m_parent.fixStr(m_parent.m_localizedString["scoreText"]); levelScene.bonusText_right.text = m_parent.fixStr(m_parent.m_localizedString["bonusText"]); levelScene.totalText_right.text = m_parent.fixStr(m_parent.m_localizedString["totalScoreText"]); }; m_parent.renderManager.addRenderObject(levelScene.scoreLines, 50, "levelScene.scoreLines"); m_parent.renderManager.addRenderObject(levelScene.scoreText_right, 50, "levelScene.scoreText_right"); m_parent.renderManager.addRenderObject(levelScene.bonusText_right, 50, "levelScene.bonusText_right"); m_parent.renderManager.addRenderObject(levelScene.totalText_right, 50, "levelScene.totalText_right"); m_parent.renderManager.addRenderObject(levelScene.scoreNum_right, 50, "levelScene.scoreNum_right"); m_parent.renderManager.addRenderObject(levelScene.bonusNum_right, 50, "levelScene.bonusNum_right"); m_parent.renderManager.addRenderObject(levelScene.totalNum_right, 50, "levelScene.totalNum_right"); m_parent.renderManager.addRenderObject(levelScene.timeToExitText, 10, "levelScene.timeToExitText"); m_parent.renderManager.addRenderObject(levelScene.timeToExitValue, 10, "levelScene.timeToExitValue"); if (m_realParent.bonusAllowed){ levelScene.scoreNum_right.text = String(int(m_parent.scoreWithoutBonus)); levelScene.bonusNum_right.text = String(int((m_realParent.getClearBonus() + m_realParent.getTimeBonus()))); levelScene.totalNum_right.text = String(int(m_parent.score)); } else { levelScene.scoreNum_right.text = String(int(m_parent.scoreWithoutBonus)); levelScene.bonusNum_right.text = String(int(0)); levelScene.totalNum_right.text = String(int(m_parent.score)); }; } public function pullCarriage(_arg1:int){ var _local2:*; if (carriageMovement > -550){ carriageMovement = (carriageMovement - 10); _local2 = 0; while (_local2 < carriageObjectArray.length) { carriageObjectArray[_local2].object.x = (carriageObjectArray[_local2].placedPositionX + carriageMovement); carriageObjectArray[_local2].object.y = carriageObjectArray[_local2].placedPositionY; _local2++; }; }; } public function addCarriageObject(_arg1, _arg2:String, _arg3:uint){ var _local4:*; _local4 = new Object(); _local4.object = _arg1; _local4.originalPositionX = _arg1.x; _local4.originalPositionY = _arg1.y; carriageMovement = -1; setCarriagePosition(_local4, 700, 455); m_parent.animationManager.addAnimObj(_local4.object, Constants.ANIM_REPEAT, 0.05, _arg3, null, false, 0, "", _arg2); carriageObjectArray.push(_local4); } public function basicScene(){ m_parent.renderManager.addRenderObject(levelScene.scoreText_left, 100, "levelScene.scoreText_left"); m_parent.renderManager.addRenderObject(levelScene.completeText, 100, "levelScene.completeText"); levelScene.completeNum.textColor = 0xFF0000; m_parent.renderManager.addRenderObject(levelScene.scoreNum_left, 100, "levelScene.scoreNum_left"); m_parent.renderManager.addRenderObject(levelScene.completeNum, 100, "levelScene.completeNum"); m_parent.renderManager.addRenderObject(levelScene.completeMax, 100, "levelScene.completeMax"); m_parent.renderManager.addRenderObject(levelScene.background.front, 1000, "levelScene.front"); m_parent.renderManager.addRenderObject(levelScene.background.back3, 3000, "levelScene.back3"); m_parent.renderManager.addRenderObject(levelScene.background.back2, 5000, "levelScene.back2"); m_parent.renderManager.addRenderObject(levelScene.background.back, 10000, "levelScene.back"); m_parent.renderManager.addRenderObject(levelScene.clockPointer, 100, "levelScene.clockPointer"); levelScene.clockPointer.gotoAndStop(1); m_parent.renderManager.addRenderObject(levelScene.bonusBar, 100, "levelScene.bonusBar"); levelScene.bonusBar.gotoAndStop(1); m_parent.renderManager.addRenderObject(levelScene.exitControl, 10, "levelScene.exitControl"); levelScene.exitControl.buttonMode = true; levelScene.exitControl.quitButton.gotoAndStop(1); updateSound(); m_parent.renderManager.addRenderObject(levelScene.soundControl, 10, "levelScene.soundControl"); levelScene.soundControl.buttonMode = true; if (!Constants.ALLOW_LOCAL_DATA){ levelScene.scoreText_left.text = m_parent.fixStr(m_parent.m_localizedString["scoreLeft"]); levelScene.completeText.text = m_parent.fixStr(m_parent.m_localizedString["completeLeft"]); levelScene.exitControl.exitGameText.text = m_parent.fixStr(m_parent.m_localizedString["exitGame"]); levelScene.getReady.getReady.getReady.getReady.text = m_parent.fixStr(m_parent.m_localizedString["getReady"]); levelScene.start.getReady.getReady.getReady.text = m_parent.fixStr(m_parent.m_localizedString["getReady"]); levelScene.start.start.start.text = m_parent.fixStr(m_parent.m_localizedString["start"]); }; m_parent.animationManager.addAnimObj(levelScene.fruit, Constants.ANIM_ONCE, 0.05, 100, allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL]); m_parent.animationManager.addAnimObj(levelScene.popComplete, Constants.ANIM_ONCE, 0.05, 100, allowHolder[Constants.ALLOW_ADVANCE_TO_NEXT_LEVEL]); m_parent.animationManager.addAnimObj(levelScene.symbol, Constants.ANIM_REPEAT_TAIL, 0.05, 130, allowHolder[Constants.ALLOW_LEVEL_COMPLETE]); m_parent.animationManager.addAnimObj(levelScene.background.agent, Constants.ANIM_ONCE, 0.05, 1500, allowHolder[Constants.ALLOW_COMBOS_4]); m_parent.animationManager.addAnimObj(levelScene.background.wreckingBall, Constants.ANIM_STAY, 0.05, 100, allowHolder[Constants.ALLOW_COMBOS_5], true); m_parent.animationManager.addAnimObj(levelScene.clockRed, Constants.ANIM_REPEAT, 0.05, 200, allowHolder[Constants.ALLOW_CRITICAL_TIME]); m_parent.animationManager.addAnimObj(levelScene.background.cloud1, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.background.cloud2, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.animationManager.addAnimObj(levelScene.background.cloud3, Constants.ANIM_REPEAT, 0.01, 5000, allowHolder[Constants.ALLOW_TRUE]); m_parent.renderManager.addBottomShape(); m_parent.memoryCardContainer.addGirder(); } } }//package gamelevel
Section 7
//GameState (gamestate.GameState) package gamestate { public class GameState { public function startNextLevel(){ } public function enter(_arg1:int){ } public function update(_arg1:int){ } public function exit(){ } } }//package gamestate
Section 8
//GameStateIntro (gamestate.GameStateIntro) package gamestate { import flash.events.*; import flash.display.*; import source.*; import flash.text.*; import flash.utils.*; public class GameStateIntro extends GameState { public var introScene; public var inputFieldContainer:InputFieldContainer; public var allowHolder:Array; public var state:uint; public var soundFadeOut:Boolean; public var timeToExit:int; public var soundFadeIn:Boolean; public var m_parent:MemoryMatcher; public function GameStateIntro(_arg1:MemoryMatcher){ m_parent = _arg1; allowHolder = new Array(); allowHolder[Constants.ALLOW_TRUE] = new Object(); m_parent.stage.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler); } public function cleanScene(){ m_parent.animationManager.cleanAnimObjArray(); m_parent.renderManager.cleanRenderObjectArray(); introScene = null; } override public function update(_arg1:int){ if (state == Constants.INTRO_SCENE1_INIT){ addScene1(); state = 1; if (!Constants.ALLOW_LOCAL_DATA){ introScene.timeToExitText.text = m_parent.fixStr(m_parent.m_localizedString["timeToStart"]); }; }; if (state == Constants.INTRO_SCENE1_RUN){ updateSoundButton(); timeToExit = (timeToExit - _arg1); if (timeToExit < 0){ timeToExit = 0; }; introScene.timeToExitValue.text = String(int((timeToExit / 1000))); if ((timeToExit / 1000) <= (Constants.TIME_TO_EXIT_INTRO - Constants.TIME_TO_EXIT_INTRO_1)){ state = 2; }; } else { if (state == Constants.INTRO_SCENE2_INIT){ cleanScene1(); addScene2(); state = 3; if (!Constants.ALLOW_LOCAL_DATA){ introScene.timeToExitText.text = m_parent.fixStr(m_parent.m_localizedString["timeToStart"]); introScene.text1.text = m_parent.fixStr(m_parent.m_localizedString["introText1"]); introScene.text2.text = m_parent.fixStr(m_parent.m_localizedString["introText2"]); introScene.text3.text = m_parent.fixStr(m_parent.m_localizedString["introText3"]); }; } else { if (state == Constants.INTRO_SCENE2_RUN){ updateSoundButton(); timeToExit = (timeToExit - _arg1); if (timeToExit < 0){ timeToExit = 0; }; introScene.timeToExitValue.text = String(int((timeToExit / 1000))); if ((timeToExit / 1000) <= 0){ state = 4; }; } else { if (state == Constants.INTRO_SOUND_FADE_OUT){ timeToExit = (timeToExit - _arg1); if (timeToExit < 0){ timeToExit = 0; }; if ((timeToExit / 1000) <= 0){ m_parent.changeGamestate(GameStatePlay, 1); }; } else { if (state == Constants.INTRO_SKIP){ m_parent.changeGamestate(GameStatePlay, 1); } else { if (state == Constants.INTRO_EXIT){ if (timeToExit < getTimer()){ m_parent.exitGame(); }; }; }; }; }; }; }; allowHolder[Constants.ALLOW_TRUE].allow = true; m_parent.animationManager.update(_arg1); } public function cleanScene1(){ if (!(Constants.ALLOW_BANNER) == true){ m_parent.renderManager.removeRenderObject(introScene.timeToExitValue); m_parent.renderManager.removeRenderObject(introScene.exitControl); m_parent.renderManager.removeRenderObject(introScene.soundControl); m_parent.animationManager.removeAnimObj(introScene.people); m_parent.renderManager.removeRenderObject(introScene.background); m_parent.renderManager.removeRenderObject(introScene.beams); }; } public function updateSoundButton(){ if (m_parent.soundContainer.soundEnabled){ introScene.soundControl.soundButton.gotoAndStop(1); if (!Constants.ALLOW_LOCAL_DATA){ introScene.soundControl.soundText.text = m_parent.fixStr(m_parent.m_localizedString["soundTextOff"]); } else { introScene.soundControl.soundText.text = "Sound off"; }; } else { introScene.soundControl.soundButton.gotoAndStop(2); if (!Constants.ALLOW_LOCAL_DATA){ introScene.soundControl.soundText.text = m_parent.fixStr(m_parent.m_localizedString["soundTextOn"]); } else { introScene.soundControl.soundText.text = "Sound on"; }; }; } override public function enter(_arg1:int){ m_parent.gameState = Constants.GAMESTATE_INTRO; m_parent.soundContainer.playSound(Constants.SOUND_MEMMATCH_GAMESONG, 0); if (Constants.ALLOW_INPUT){ inputFieldContainer = new InputFieldContainer(m_parent); inputFieldContainer.addInputFields(m_parent); inputFieldContainer.updateFromInputFields(m_parent); }; if (Constants.ALLOW_INTRO){ if (Constants.ALLOW_BANNER == true){ state = 2; } else { state = 0; }; } else { state = 5; }; m_parent.soundContainer.changeVolume(Constants.SOUND_MEMMATCH_GAMESONG, 1); timeToExit = (Constants.TIME_TO_EXIT_INTRO * 1000); } override public function exit(){ if (Constants.ALLOW_INPUT){ inputFieldContainer.updateFromInputFields(m_parent); inputFieldContainer.cleanUp(m_parent); }; m_parent.soundContainer.stopSound(Constants.SOUND_MEMMATCH_GAMESONG); m_parent.stage.removeEventListener(MouseEvent.MOUSE_DOWN, clickHandler); if (inputFieldContainer){ inputFieldContainer = null; }; cleanScene(); } public function addScene1(){ m_parent.renderManager.renderObjectArray = new Array(); m_parent.animationManager.animObjArray = new Array(); introScene = new IntroScene1(); m_parent.renderManager.addRenderObject(introScene.timeToExitText, 10, "introScene.timeToExitText"); m_parent.renderManager.addRenderObject(introScene.timeToExitValue, 10, "introScene.timeToExitValue"); introScene.timeToExitValue.text = String(int((timeToExit / 1000))); m_parent.renderManager.addRenderObject(introScene.exitControl, 10, "levelScene.exitControl"); introScene.exitControl.buttonMode = true; introScene.exitControl.quitButton.gotoAndStop(1); updateSoundButton(); m_parent.renderManager.addRenderObject(introScene.soundControl, 10, "introScene.soundControl"); introScene.soundControl.buttonMode = true; if (!Constants.ALLOW_LOCAL_DATA){ introScene.exitControl.exitGameText.text = m_parent.fixStr(m_parent.m_localizedString["exitGame"]); }; m_parent.animationManager.addAnimObj(introScene.people, Constants.ANIM_REPEAT, 0.05, 60, null); m_parent.animationManager.addAnimObj(introScene.banner, Constants.ANIM_REPEAT, 0.05, 50, null); m_parent.renderManager.addRenderObject(introScene.background, 10000, "introScene.background"); m_parent.renderManager.addRenderObject(introScene.beams, 5000, "introScene.beams"); m_parent.renderManager.addBottomShape(); if (Constants.ALLOW_INPUT){ inputFieldContainer.moveAllToFront(); }; } public function addScene2(){ introScene = new IntroScene2(); m_parent.renderManager.addRenderObject(introScene.background, 10000, "introScene.background"); m_parent.renderManager.addRenderObject(introScene.beams, 5000, "introScene.beams"); m_parent.renderManager.addRenderObject(introScene.backgroundPink, 1000, "introScene.backgroundPink"); m_parent.renderManager.addRenderObject(introScene.people, 1500, "introScene.people"); m_parent.renderManager.addRenderObject(introScene.right, 100, "introScene.right"); m_parent.renderManager.addRenderObject(introScene.wrong, 100, "introScene.wrong"); m_parent.renderManager.addRenderObject(introScene.bulb, 100, "introScene.bulb"); m_parent.renderManager.addRenderObject(introScene.x2, 100, "introScene.x2"); m_parent.renderManager.addRenderObject(introScene.bricks, 800, "introScene.bricks"); m_parent.renderManager.addRenderObject(introScene.lines, 700, "introScene.lines"); m_parent.renderManager.addRenderObject(introScene.houseSide, 200, "introScene.houseSide"); if (!Constants.ALLOW_LOCAL_DATA){ introScene.exitControl.exitGameText.text = m_parent.fixStr(m_parent.m_localizedString["exitGame"]); }; m_parent.renderManager.addRenderObject(introScene.text1, 100, "introScene.text1"); m_parent.renderManager.addRenderObject(introScene.text2, 100, "introScene.text2"); m_parent.renderManager.addRenderObject(introScene.text3, 100, "introScene.text3"); m_parent.renderManager.addRenderObject(introScene.timeToExitValue, 10, "introScene.timeToExitValue"); introScene.timeToExitValue.text = String(int((timeToExit / 1000))); m_parent.renderManager.addRenderObject(introScene.exitControl, 10, "levelScene.exitControl"); introScene.exitControl.buttonMode = true; introScene.exitControl.quitButton.gotoAndStop(1); updateSoundButton(); m_parent.renderManager.addRenderObject(introScene.soundControl, 10, "introScene.soundControl"); introScene.soundControl.buttonMode = true; if (Constants.ALLOW_INPUT){ inputFieldContainer.moveAllToFront(); }; } public function clickHandler(_arg1:MouseEvent){ if (_arg1.target == introScene.soundControl.hitBox){ m_parent.soundContainer.soundEnable(!(m_parent.soundContainer.soundEnabled)); } else { if (_arg1.target == introScene.exitControl.quitButtonHitBox){ m_parent.changeGamestate(GameStatePlay, 2); } else { if (state == 1){ state = 2; } else { state = 4; timeToExit = 500; }; }; }; } } }//package gamestate
Section 9
//GameStatePlay (gamestate.GameStatePlay) package gamestate { import source.*; import gamelevel.*; import flash.utils.*; public class GameStatePlay extends GameState { public var bonusAllowed:Boolean; public var exitGameFlagged:Boolean; public var state:uint; public var exitButtonPressed:Boolean; public var levelPlayfieldCleared:Boolean; public var advanceToNextLevel:Boolean; public var currentGameLevel; public var m_parent:MemoryMatcher; public var allowedToStartNextLevel:Boolean; public var timeToExit:int; public var miniState:uint; public function GameStatePlay(_arg1:MemoryMatcher){ m_parent = _arg1; } public function updateGameOverState(_arg1:int){ timeToExit--; if (!Constants.ALLOW_LOCAL_DATA){ currentGameLevel.levelScene.timeToExitText.text = m_parent.fixStr(m_parent.m_localizedString["timeToExit"]); }; currentGameLevel.levelScene.timeToExitValue.text = String(int((timeToExit / Constants.FPS))); if (Constants.ALLOW_BANNER == true){ m_parent.memoryCardContainer.animateGirder(_arg1, true); } else { m_parent.memoryCardContainer.animateGirder(_arg1); if (miniState == 0){ if (timeToExit <= (8 * Constants.FPS)){ m_parent.renderManager.removeRenderObject(m_parent.memoryCardContainer.balkAnim); m_parent.memoryCardContainer.cleanMemoryCards(); m_parent.memoryCardContainer.cleanMemoryMiniCards(); if ((((m_parent.currLevel == 1)) && (m_parent.freeGame))){ currentGameLevel.freeGameScene(); } else { currentGameLevel.gameoverPreScene(); }; miniState = 1; }; } else { if (miniState == 1){ if (timeToExit <= (6 * Constants.FPS)){ m_parent.score = (m_parent.score + m_parent.bonus); if ((((m_parent.currLevel == 1)) && (m_parent.freeGame))){ currentGameLevel.freeGameScene(); } else { currentGameLevel.gameoverScene(); }; miniState = 2; allowedToStartNextLevel = true; }; }; }; if (timeToExit <= 0){ exit(); }; }; } public function enterFlashCardsState(){ miniState = 0; state = Constants.GAMESTATEPLAY_FLASH_CARDS; } override public function startNextLevel(){ if (allowedToStartNextLevel){ m_parent.gameState = Constants.GAMESTATE_PLAYING; cleanUp(); m_parent.currLevel++; startLevel(1); exitGameFlagged = false; currentGameLevel.levelScene.exitControl.visible = true; }; } public function changeGamelevel(_arg1:Class, _arg2:int){ if (currentGameLevel){ currentGameLevel.exit(); }; currentGameLevel = new _arg1(m_parent, this); currentGameLevel.enter(_arg2); } public function getTimeBonus():int{ var _local1:int; if (exitButtonPressed){ return (0); }; _local1 = int((((m_parent.timeLeft * 1) / (m_parent.levelManager.levelArray[m_parent.currLevel].getTimeLimit() * Constants.FPS)) * 500)); return (_local1); } override public function exit(){ if (allowedToStartNextLevel){ cleanUp(); m_parent.state = 1; state = 1000; }; } public function getTotalScore():int{ var _local1:int; _local1 = ((m_parent.score + getTimeBonus()) + getClearBonus()); return (_local1); } public function updatePlayGameState(_arg1:int){ m_parent.checkKeyboard(); if (((!(m_parent.soundContainer.isPlaying(Constants.SOUND_START))) && (!(m_parent.soundContainer.isPlaying(Constants.SOUND_MEMMATCH_LOOP))))){ m_parent.soundContainer.stopSound(Constants.SOUND_START); m_parent.soundContainer.playSound(Constants.SOUND_MEMMATCH_LOOP, 9999, true); }; m_parent.timeLeft = (m_parent.timeLeft - 1); m_parent.memoryCardContainer.update(_arg1, m_parent.levelManager.levelArray[m_parent.currLevel]); m_parent.memoryCardContainer.spawnNewCardOnTime(_arg1, m_parent.levelManager.levelArray[m_parent.currLevel]); m_parent.memoryCardContainer.manageChosenCards(m_parent.levelManager.levelArray[m_parent.currLevel]); levelAdvanceCheck(); if (!levelCompleteCheck()){ if (!outOfTimeCheck()){ gameoverCheck(); }; }; } public function enterLevelCompleteState(_arg1:uint){ var _local2:*; exitGameFlagged = true; currentGameLevel.levelScene.exitControl.visible = false; bonusAllowed = true; if (_arg1 == Constants.REASON_NEXT_LEVEL_ACCESS){ bonusAllowed = false; }; allowedToStartNextLevel = false; miniState = 0; state = Constants.GAMESTATEPLAY_LEVEL_COMPLETE; _local2 = 0; while (_local2 < m_parent.memoryCardContainer.memoryCards.length) { m_parent.memoryCardContainer.memoryCards[_local2].buttonMode = false; _local2++; }; m_parent.soundContainer.stopSound(Constants.SOUND_MEMMATCH_LOOP); updateBonus(); if (m_parent.currLevel < 2){ m_parent.gameState = Constants.GAMESTATE_LEVELCOMPLETE; m_parent.soundContainer.playSound(Constants.SOUND_MEM_LEVEL_CLEAR, 0); timeToExit = (Constants.TIME_TO_EXIT_LEVEL_COMLETE * Constants.FPS); } else { m_parent.gameState = Constants.GAMESTATE_GAMEOVER; m_parent.soundContainer.playSound(Constants.SOUND_MEM_GAMEOVER_POS, 0); m_parent.endGame((m_parent.score + m_parent.bonus)); timeToExit = (Constants.TIME_TO_EXIT_GAME_COMPLETE * Constants.FPS); }; } public function getTotalBonus():int{ var _local1:int; _local1 = (getTimeBonus() + getClearBonus()); return (_local1); } public function enterGetReadyAnimationState(){ var _local1:int; state = Constants.GAMESTATEPLAY_GET_READY_ANIMATION; miniState = 0; if (Constants.ALLOW_START_DELAY){ if (!(Constants.ALLOW_BANNER) == true){ m_parent.animationManager.addAnimObj(currentGameLevel.levelScene.getReady, Constants.ANIM_STAY, 0.02, 10, null); }; }; _local1 = 0; while (_local1 < m_parent.memoryCardContainer.memoryCards.length) { m_parent.memoryCardContainer.memoryCards[_local1].buttonMode = false; _local1++; }; } public function levelCompleteCheck():Boolean{ var _local1:Boolean; var _local2:uint; _local1 = (m_parent.memoryCardContainer.getNumCards() == (m_parent.levelManager.levelArray[m_parent.currLevel].getNumFillRows() * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide())); _local2 = m_parent.memoryCardContainer.getNumMemoryCards(); if (((_local1) && ((_local2 == 0)))){ enterLevelCompleteState(Constants.REASON_ALL_BLOCKS_CLEARED); levelPlayfieldCleared = true; return (true); }; return (false); } public function startLevel(_arg1:uint){ levelPlayfieldCleared = false; advanceToNextLevel = false; m_parent.numBlocksRemoved = 0; m_parent.timeLeft = (m_parent.levelManager.levelArray[m_parent.currLevel].getTimeLimit() * Constants.FPS); m_parent.renderManager.renderObjectArray = new Array(); m_parent.memoryCardContainer = new MemoryCardContainer(m_parent, m_parent.levelManager.levelArray[m_parent.currLevel]); m_parent.soundContainer.stopAllSounds(); if (m_parent.currLevel == 0){ changeGamelevel(GameLevel1, -1); } else { if (m_parent.currLevel == 1){ changeGamelevel(GameLevel2, -1); } else { if (m_parent.currLevel == 2){ changeGamelevel(GameLevel3, -1); }; }; }; if (_arg1 == 2){ enterGameOverState(Constants.REASON_GAME_QUIT); } else { m_parent.soundContainer.playSound(Constants.SOUND_MEM_LEVEL_START, 0); enterGetReadyAnimationState(); }; } public function addStartAnimation(){ timeToExit = 0; if (Constants.ALLOW_START_DELAY){ if (!(Constants.ALLOW_BANNER) == true){ m_parent.animationManager.addAnimObj(currentGameLevel.levelScene.start, Constants.ANIM_ONCE, 0.02, 10, null, true); }; m_parent.animationManager.removeAnimObj(currentGameLevel.levelScene.getReady); }; } public function cleanUp(){ currentGameLevel.cleanScene(); if (m_parent.memoryCardContainer){ m_parent.memoryCardContainer.cleanUpGame(); m_parent.memoryCardContainer = null; }; m_parent.renderManager.cleanRenderObjectArray(); } public function getClearBonus():int{ var _local1:int; var _local2:int; var _local3:int; var _local4:Number; if (exitButtonPressed){ return (0); }; _local1 = (m_parent.levelManager.levelArray[m_parent.currLevel].getNumStartRowsFilled() + m_parent.levelManager.levelArray[m_parent.currLevel].getNumFillRows()); _local2 = (_local1 * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide()); _local3 = m_parent.numBlocksRemoved; _local4 = (_local3 / _local2); return (int((_local4 * m_parent.levelManager.levelArray[m_parent.currLevel].getClearBonus()))); } override public function update(_arg1:int){ currentGameLevel.update(_arg1); if (state == Constants.GAMESTATEPLAY_GET_READY_ANIMATION){ updateGetReadyAnimationState(_arg1); }; if (state == Constants.GAMESTATEPLAY_FLASH_CARDS){ updateFlashCardsState(_arg1); }; if (state == Constants.GAMESTATEPLAY_START_ANIMATION){ updateStartAnimationState(_arg1); } else { if (state == Constants.GAMESTATEPLAY_PLAY_GAME){ updatePlayGameState(_arg1); } else { if (state == Constants.GAMESTATEPLAY_LEVEL_COMPLETE){ updateLevelCompleteState(_arg1); } else { if (state == Constants.GAMESTATEPLAY_GAME_OVER){ updateGameOverState(_arg1); } else { if (state == 1000){ }; }; }; }; }; } public function levelAdvanceCheck(){ var _local1:int; var _local2:int; var _local3:int; var _local4:Boolean; var _local5:Boolean; _local1 = (m_parent.levelManager.levelArray[m_parent.currLevel].getNumStartRowsFilled() + m_parent.levelManager.levelArray[m_parent.currLevel].getNumFillRows()); _local2 = (_local1 * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide()); _local3 = m_parent.memoryCardContainer.getNumMemoryCards(); _local4 = ((_local3 * 100) <= (_local2 * (100 - m_parent.levelManager.levelArray[m_parent.currLevel].getPercentageCleared()))); _local5 = (m_parent.memoryCardContainer.getNumCards() == (m_parent.levelManager.levelArray[m_parent.currLevel].getNumFillRows() * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide())); if (((_local5) && (_local4))){ advanceToNextLevel = true; }; } public function enterGameOverState(_arg1:uint){ var _local2:*; bonusAllowed = false; exitGameFlagged = true; currentGameLevel.levelScene.exitControl.visible = false; allowedToStartNextLevel = false; if (_arg1 == Constants.REASON_GAME_QUIT){ exitButtonPressed = true; m_parent.soundContainer.stopAllSounds(); if (m_parent.contains(currentGameLevel.levelScene.symbol)){ m_parent.renderManager.removeRenderObject(currentGameLevel.levelScene.symbol); }; }; m_parent.gameState = Constants.GAMESTATE_GAMEOVER; state = Constants.GAMESTATEPLAY_GAME_OVER; miniState = 0; m_parent.soundContainer.stopSound(Constants.SOUND_MEMMATCH_LOOP); if (m_parent.animationManager.exist(currentGameLevel.levelScene.getReady)){ m_parent.animationManager.removeAnimObj(currentGameLevel.levelScene.getReady); }; if (m_parent.animationManager.exist(currentGameLevel.levelScene.start)){ m_parent.animationManager.removeAnimObj(currentGameLevel.levelScene.start); }; _local2 = 0; while (_local2 < m_parent.memoryCardContainer.memoryCards.length) { m_parent.memoryCardContainer.memoryCards[_local2].buttonMode = false; _local2++; }; m_parent.soundContainer.playSound(Constants.SOUND_MEM_GAMEOVER_NEG, 0); updateBonus(); m_parent.endGame((m_parent.score + m_parent.bonus)); timeToExit = (Constants.TIME_TO_EXIT * Constants.FPS); } public function updateBonus(){ var _local1:int; if (bonusAllowed){ _local1 = getTotalBonus(); } else { _local1 = 0; }; if (Constants.ALLOW_BANNER == true){ _local1 = 0; }; m_parent.scoreWithoutBonus = m_parent.score; m_parent.bonus = _local1; m_parent.sendToProxy("playData", (((((("65," + m_parent.ticks) + ",") + _local1) + ",") + m_parent.timeLeft) + ",0=0")); } override public function enter(_arg1:int){ m_parent.gameState = Constants.GAMESTATE_PLAYING; state = Constants.GAMESTATEPLAY_GET_READY_ANIMATION; miniState = 0; exitButtonPressed = false; exitGameFlagged = false; if (Constants.ALLOW_PROXY){ m_parent.sendToProxy("gameStart", ""); }; if (Constants.ALLOW_PROXY){ m_parent.sendToProxy("playData", (((("11," + m_parent.ticks) + ",0,") + Constants.GAME_VERSION) + ",0=0")); }; startLevel(_arg1); } public function updateLevelCompleteState(_arg1:int){ timeToExit--; if (!Constants.ALLOW_LOCAL_DATA){ if (m_parent.currLevel < 2){ currentGameLevel.levelScene.timeToExitText.text = m_parent.fixStr(m_parent.m_localizedString["timeToStart"]); } else { currentGameLevel.levelScene.timeToExitText.text = m_parent.fixStr(m_parent.m_localizedString["timeToExit"]); }; }; currentGameLevel.levelScene.timeToExitValue.text = String(int((timeToExit / Constants.FPS))); if (Constants.ALLOW_BANNER == true){ m_parent.memoryCardContainer.animateGirder(_arg1, true); } else { m_parent.memoryCardContainer.animateGirder(_arg1); if (miniState == 0){ if (timeToExit <= (8 * Constants.FPS)){ m_parent.renderManager.removeRenderObject(m_parent.memoryCardContainer.balkAnim); m_parent.memoryCardContainer.cleanMemoryCards(); m_parent.memoryCardContainer.cleanMemoryMiniCards(); currentGameLevel.levelCompletePreScene(); miniState = 1; }; } else { if (miniState == 1){ if ((((timeToExit <= (6 * Constants.FPS))) || ((((timeToExit <= (8 * Constants.FPS))) && ((m_parent.currLevel > 1)))))){ miniState = 2; m_parent.score = (m_parent.score + m_parent.bonus); currentGameLevel.levelCompleteScene(); allowedToStartNextLevel = true; }; } else { if ((((miniState == 2)) && (!((m_parent.currLevel < 2))))){ currentGameLevel.pullCarriage(_arg1); }; }; }; if (timeToExit <= 0){ if (m_parent.currLevel < 2){ exitLevelCompleteState(); } else { exit(); }; }; }; } public function gameoverCheck():Boolean{ var _local1:int; var _local2:int; var _local3:int; _local1 = (m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksHigh() * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide()); _local2 = ((m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksHigh() + 1) * m_parent.levelManager.levelArray[m_parent.currLevel].getNumBlocksWide()); _local3 = _local1; while (_local3 < _local2) { if (m_parent.memoryCardContainer.getPlayfieldArray(_local3) == 1){ enterGameOverState(Constants.REASON_BUILT_TO_HIGH); return (true); }; _local3++; }; return (false); } public function updateGetReadyAnimationState(_arg1:int){ if (Constants.ALLOW_START_DELAY){ enterFlashCardsState(); } else { enterFlashCardsState(); }; } public function updateStartAnimationState(_arg1:int){ var _local2:int; if (miniState == 0){ timeToExit--; if (timeToExit <= 0){ timeToExit = (timeToExit + 100000); m_parent.soundContainer.stopAllSounds(); m_parent.soundContainer.playSound(Constants.SOUND_START, 0); }; if (Constants.ALLOW_FLASHING){ _local2 = 0; while (_local2 < m_parent.memoryCardContainer.memoryCards.length) { m_parent.memoryCardContainer.memoryCards[_local2].myWindow.updateCurtain(_arg1); _local2++; }; }; if (Constants.ALLOW_START_DELAY){ if (!m_parent.animationManager.exist(currentGameLevel.levelScene.start)){ miniState = 1; }; } else { miniState = 1; }; } else { if (miniState == 1){ m_parent.sendToProxy("playData", (("5," + m_parent.ticks) + ",0=0")); exitStartAnimationState(); }; }; } public function exitStartAnimationState(){ if (Constants.ALLOW_START_DELAY){ m_parent.renderManager.removeRenderObject(currentGameLevel.levelScene.start); }; enterPlayGameState(); } public function exitLevelCompleteState(){ m_parent.sendToProxy("playData", (((("1," + m_parent.ticks) + ",") + "exitLevelCompleteState") + ",0=0")); startNextLevel(); } public function enterPlayGameState(){ var _local1:int; if ((((m_parent.currLevel == 1)) && (m_parent.freeGame))){ enterGameOverState(Constants.REASON_FREEGAME); } else { _local1 = 0; while (_local1 < m_parent.memoryCardContainer.memoryCards.length) { m_parent.memoryCardContainer.memoryCards[_local1].buttonMode = true; _local1++; }; m_parent.memoryCardContainer.setTimeToSpawnCard(0); state = Constants.GAMESTATEPLAY_PLAY_GAME; }; } public function updateFlashCardsState(_arg1:int){ if (Constants.ALLOW_FLASHING){ if (m_parent.memoryCardContainer.flashThroughAllBlocks(m_parent.levelManager.levelArray[m_parent.currLevel], _arg1) == 1){ enterStartAnimationState(); }; } else { addStartAnimation(); enterStartAnimationState(); }; } public function outOfTimeCheck():Boolean{ if (m_parent.timeLeft < 0){ m_parent.timeLeft = 0; if (advanceToNextLevel){ enterLevelCompleteState(Constants.REASON_NEXT_LEVEL_ACCESS); } else { enterGameOverState(Constants.REASON_OUT_OF_TIME); }; return (true); } else { if ((((m_parent.timeLeft <= (5 * Constants.FPS))) && (!(m_parent.playedTimeRunningOut)))){ m_parent.playedTimeRunningOut = true; m_parent.soundContainer.playSound(Constants.SOUND_TIME_IS_RUNNING_OUT, 0); }; }; return (false); } public function enterStartAnimationState(){ m_parent.soundContainer.stopAllSounds(); miniState = 0; state = Constants.GAMESTATEPLAY_START_ANIMATION; } } }//package gamestate
Section 10
//GameStateReceiveGameData (gamestate.GameStateReceiveGameData) package gamestate { import source.*; public class GameStateReceiveGameData extends GameState { public var m_parent:MemoryMatcher; public function GameStateReceiveGameData(_arg1:MemoryMatcher){ m_parent = _arg1; } override public function enter(_arg1:int){ m_parent.gameState = Constants.GAMESTATE_WAITING_FOR_GAMEDATA; } override public function update(_arg1:int){ m_parent.receiveGameData(); } override public function exit(){ } } }//package gamestate
Section 11
//balk_anim_getReady_long_568 (memoryMatcher_fla.balk_anim_getReady_long_568) package memoryMatcher_fla { import flash.display.*; public dynamic class balk_anim_getReady_long_568 extends MovieClip { public var getReady:MovieClip; } }//package memoryMatcher_fla
Section 12
//balk_anim_start_509 (memoryMatcher_fla.balk_anim_start_509) package memoryMatcher_fla { import flash.display.*; public dynamic class balk_anim_start_509 extends MovieClip { public var start:MovieClip; public var getReady:MovieClip; } }//package memoryMatcher_fla
Section 13
//balk_anim_start_long_541 (memoryMatcher_fla.balk_anim_start_long_541) package memoryMatcher_fla { import flash.display.*; public dynamic class balk_anim_start_long_541 extends MovieClip { public var start:MovieClip; public var getReady:MovieClip; } }//package memoryMatcher_fla
Section 14
//carriage_545 (memoryMatcher_fla.carriage_545) package memoryMatcher_fla { import flash.display.*; public dynamic class carriage_545 extends MovieClip { public var sausage:Sausage_anim; public var pinkguy:Pinkguy_anim; public var napoleon:Napoleon_anim; public var carriage_back:MovieClip; public var eye:Eye_anim; public var cactus:Cactus_anim; public var carriage_front:MovieClip; public var dog:Dog_anim; public var flower:Flower_anim; public var octopus:Octopus_anim; public var fish:Fish_anim; public var turtle:Turtle_anim; public var greenguy:Greenguy_anim; public var owl:Owl_anim; public var bunny:Bunny_anim; public var king:King_anim; public var ghost:Ghost_anim; public var confetti:MovieClip; public var aristo:Aristo_anim; public var lavalamp:Lavalamp_anim; public var birdy:Birdy_anim; } }//package memoryMatcher_fla
Section 15
//exitControl_222 (memoryMatcher_fla.exitControl_222) package memoryMatcher_fla { import flash.display.*; import flash.text.*; public dynamic class exitControl_222 extends MovieClip { public var quitButton:MovieClip; public var exitGameText:TextField; public var quitButtonHitBox:MovieClip; } }//package memoryMatcher_fla
Section 16
//freeTextMC_539 (memoryMatcher_fla.freeTextMC_539) package memoryMatcher_fla { import flash.display.*; import flash.text.*; public dynamic class freeTextMC_539 extends MovieClip { public var freeText:TextField; } }//package memoryMatcher_fla
Section 17
//getready_anim_511 (memoryMatcher_fla.getready_anim_511) package memoryMatcher_fla { import flash.display.*; public dynamic class getready_anim_511 extends MovieClip { public var getReady:MovieClip; } }//package memoryMatcher_fla
Section 18
//getready_txt_512 (memoryMatcher_fla.getready_txt_512) package memoryMatcher_fla { import flash.display.*; import flash.text.*; public dynamic class getready_txt_512 extends MovieClip { public var getReady:TextField; } }//package memoryMatcher_fla
Section 19
//soundControl_219 (memoryMatcher_fla.soundControl_219) package memoryMatcher_fla { import flash.display.*; import flash.text.*; public dynamic class soundControl_219 extends MovieClip { public var soundText:TextField; public var soundButton:MovieClip; public var hitBox:MovieClip; } }//package memoryMatcher_fla
Section 20
//start_txt_510 (memoryMatcher_fla.start_txt_510) package memoryMatcher_fla { import flash.display.*; import flash.text.*; public dynamic class start_txt_510 extends MovieClip { public var start:TextField; } }//package memoryMatcher_fla
Section 21
//wreckingball_anim_164 (memoryMatcher_fla.wreckingball_anim_164) package memoryMatcher_fla { import flash.display.*; public dynamic class wreckingball_anim_164 extends MovieClip { public var wreckingBallAnim:MovieClip; } }//package memoryMatcher_fla
Section 22
//AnimationManager (source.AnimationManager) package source { import flash.utils.*; public class AnimationManager { public var animObjArray:Array; public var m_parent; public function AnimationManager(_arg1:MemoryMatcher){ m_parent = _arg1; } public function animate(_arg1, _arg2){ var _local3:*; var _local4:uint; var _local5:*; if ((((((((((_arg2.allow == null)) || (_arg2.allow.allow))) && ((_arg2.startTime < getTimer())))) || (_arg2.running))) && (!((_arg2.state == 2))))){ _arg2.running = true; if (_arg2.state == 0){ m_parent.renderManager.addRenderObject(_arg2.object, _arg2.zbuffer, _arg2.id, _arg2.scale); _arg2.object.gotoAndStop(_arg2.frame); _arg2.state = 1; } else { if (_arg2.state == 1){ _local3 = _arg2.object.totalFrames; if (_arg2.type == Constants.ANIM_MARKER){ _local3 = 28; }; if (_arg2.object.textscore){ _arg2.object.textscore.text = _arg2.text; }; _arg2.frame = (_arg2.frame + (_arg2.speed * _arg1)); _local4 = Math.round(_arg2.frame); if (_arg2.frame > _local3){ _arg2.frame = _local3; }; _arg2.object.gotoAndStop(_local4); _local5 = false; if (_local3 == _arg2.frame){ _local5 = true; }; if (_local5){ if (_arg2.type == Constants.ANIM_ONCE){ _arg2.state = 2; removeAnimObj(_arg2.object); _arg2.running = false; } else { if (_arg2.type == Constants.ANIM_STAY){ _arg2.state = 2; _arg2.running = false; } else { if (_arg2.type == Constants.ANIM_REPEAT){ _arg2.state = 1; _arg2.frame = 1; _arg2.running = false; } else { if (_arg2.type == Constants.ANIM_ONCE_AND_RESET){ _arg2.frame = 1; _arg2.object.gotoAndStop(_arg2.frame); _arg2.state = 2; _arg2.running = false; } else { if (_arg2.type == Constants.ANIM_REPEAT_TAIL){ _arg2.state = 1; _arg2.frame = (_local3 - 30); } else { if (_arg2.type == Constants.ANIM_MARKER){ _arg2.state = 1; _arg2.frame = 8; } else { trace("ERROR: animate type"); }; }; }; }; }; }; }; }; }; }; } public function removeAnimObj(_arg1){ var _local2:*; m_parent.renderManager.removeRenderObject(_arg1); if (_arg1){ if (animObjArray){ _local2 = 0; while (_local2 < animObjArray.length) { if (animObjArray[_local2]){ if (animObjArray[_local2].object){ if (animObjArray[_local2].object == _arg1){ animObjArray.splice(_local2, 1); }; }; }; _local2++; }; }; }; } public function cleanAnimObjArray(){ var _local1:*; if (animObjArray){ _local1 = (animObjArray.length - 1); while (_local1 >= 0) { if (animObjArray[_local1]){ if (animObjArray[_local1].object){ if (m_parent.contains(animObjArray[_local1].object)){ m_parent.removeChild(animObjArray[_local1].object); }; }; animObjArray[_local1] = null; }; animObjArray.pop(); _local1--; }; animObjArray = null; }; } public function addAnimObj(_arg1, _arg2:uint, _arg3:Number, _arg4:uint, _arg5, _arg6:Boolean=false, _arg7:Number=0, _arg8:String="", _arg9:String="animation not named yet!", _arg10=true){ var _local11:*; _local11 = new Object(); _local11.object = _arg1; _local11.allow = _arg5; _local11.state = 0; _local11.frame = 1; _local11.type = _arg2; _local11.speed = _arg3; _local11.zbuffer = _arg4; _local11.running = false; _local11.startTime = _arg7; _local11.text = _arg8; _local11.id = _arg9; _local11.scale = _arg10; animObjArray.push(_local11); if (_arg6){ m_parent.renderManager.addRenderObject(_local11.object, _local11.zbuffer, _local11.id, _local11.scale); _local11.object.gotoAndStop(_local11.frame); _local11.state = 1; }; } public function update(_arg1:int){ var _local2:*; if (animObjArray){ _local2 = 0; while (_local2 < animObjArray.length) { animate(_arg1, animObjArray[_local2]); _local2++; }; }; } public function exist(_arg1){ var _local2:*; if (_arg1){ if (animObjArray){ _local2 = 0; while (_local2 < animObjArray.length) { if (animObjArray[_local2]){ if (animObjArray[_local2].object){ if (animObjArray[_local2].object == _arg1){ return (true); }; }; }; _local2++; }; }; }; return (false); } } }//package source
Section 23
//BulbAnim (source.BulbAnim) package source { import flash.display.*; public dynamic class BulbAnim extends MovieClip { } }//package source
Section 24
//Constants (source.Constants) package source { public class Constants { public static const GAMESTATEPLAY_LEVEL_COMPLETE:uint = 3; public static const TEXT_TIME_NEXT_ROW:uint = 2; public static const SOUND_TYPE_MUSIC:uint = 1; public static const SETT_PERCENTAGE_FACEUPLOCKED_BLOCKS:uint = 0; public static const GAMESTATEPLAY_LAST_LEVEL_CLEARED:uint = 5; public static const GAMESTATE_LEVELCOMPLETE:uint = 3; public static const CARD_SPEED_FALL_BOOST:Number = 0.05; public static const PLAYGROUND_HEIGHT:uint = 475; public static const REASON_ALL_BLOCKS_CLEARED:uint = 2; public static const SETT_PERCENTAGE_PEEKABOO:uint = 8; public static const ANIM_MARKER:uint = 5; public static const JOKER_NEUTRAL:uint = 1000; public static const TIME_TO_EXIT_INTRO:uint = 20; public static const REASON_GAME_QUIT:uint = 6; public static const INTRO_SCENE1_RUN:uint = 1; public static const GAMESTATE_GAMEOVER:uint = 2; public static const ALLOW_FLASHING:Boolean = true; public static const REASON_NO_MORE_COMBINATIONS:uint = 3; public static const SCENE_BANNER_300x200:int = 3; public static const SETT_NUM_FILL_ROWS:uint = 1; public static const GAMESTATEPLAY_PLAY_GAME:uint = 2; public static const CARD_BACKSIDE_GOLD:uint = 2; public static const INTRO_SCENE1_INIT:uint = 0; public static const ALLOW_SOUND:Boolean = true; public static const CARD_BACKSIDE_NORMAL:uint = 0; public static const CARD_WAIT_MULTI:int = 1000; public static const ANIM_ONCE_AND_RESET:uint = 3; public static const POP_SCORE_POS:uint = 0; public static const TEXT_BONUS:uint = 3; public static const SETT_FALL_SPEED:uint = 4; public static const GOLD_GAME = true; public static const ANIM_BULB:uint = 1; public static const ALLOW_CHEAT_MODE:Boolean = false; public static const SCENE_BANNER_160x600:int = 2; public static const ANIM_POP_PAIR_STARBONUS:uint = 3; public static const INTRO_SOUND_FADE_OUT:uint = 4; public static const ALLOW_TRACE = false; public static const ALLOW_SCALE = false; public static const CARD_BACKSIDE_PEEKABOO:uint = 1; public static const ALLOW_RANDOM:uint = 8; public static const ANIM_POP_PAIR:uint = 2; public static const TEXT_TIME:uint = 0; public static const REASON_GAME_END:uint = 5; public static const REASON_OUT_OF_TIME:uint = 0; public static const SETT_NUM_DIFFERENT_BLOCK_FACES:uint = 6; public static const TIME_TO_EXIT_INTRO_1:uint = 5; public static const PLAYGROUND_TOP:uint = 0; public static const CURTAIN_CLOSE_SPEED:Number = 0.05; public static const SOUND_MEM_LEVEL_CLEAR:uint = 7; public static const JOKER_CARD_ADD:uint = 1000; public static const GAMESTATE_WAITING_FOR_GAMEDATA:uint = 8; public static const FPS:uint = 25; public static const SOUND_MEM_LEVEL_START:uint = 8; public static const ALLOW_CRITICAL_TIME:uint = 5; public static const GAMESTATEPLAY_START_ANIMATION:uint = 6; public static const ALLOW_TRUE:uint = 1; public static const BACKGROUND_LEVEL_COMPLETE:uint = 1; public static const SOUND_TYPE_EFFECT:uint = 0; public static const SCENE_BANNER_300x250:int = 0; public static const TIME_TO_EXIT:uint = 10; public static const INIT_STARTLEVEL:uint = 0; public static const SOUND_START:uint = 13; public static const ALLOW_LOCAL_DATA:Boolean = false; public static const INTRO_SCENE2_INIT:uint = 2; public static const SOUND_NO_MATCH:uint = 11; public static const ANIM_HORN:uint = 0; public static const CARD_BACKSIDE_BULB:uint = 3; public static const SETT_PERCENTAGE_GOLD:uint = 9; public static const ALLOW_BANNER = false; public static const SOUND_MEMMATCH_GAMESONG:uint = 9; public static const ALLOW_START_DELAY:Boolean = true; public static const SOUND_MEM_GAMEOVER_NEG:uint = 5; public static const ALLOW_INPUT:Boolean = false; public static const BACKGROUND_PLAYGAME:uint = 0; public static const SOUND_CARDMATCH_GOLD:uint = 4; public static const CARD_SPEED_FALL_REARRANGE:Number = 0.5; public static const BANNER:int = SCENE_BANNER_300x250; public static const REASON_NEXT_LEVEL_ACCESS:uint = 4; public static const INTRO_EXIT:uint = 6; public static const CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED:int = 1; public static const CARD_SCALE:Number = 0.9; public static const GAMESTATEPLAY_GAME_OVER:uint = 4; public static const CARD_BACK_SIDE:int = 0; public static const CARD_FRONT_SIDE_JOKER_SPECIFIED:int = 2; public static const ALLOW_LEVEL_PLAYFIELD_CLEARED:uint = 7; public static const ANIM_REPEAT_TAIL:uint = 4; public static const GAMESTATEPLAY_FLASH_CARDS:uint = 1; public static const REASON_BUILT_TO_HIGH:uint = 1; public static const CARD_CURRENT_SIDE:int = 3; public static const TEXT_LINES:uint = 1; public static const SOUND_MEMMATCH_LOOP:uint = 10; public static const SETT_NUM_START_ROWS_FILLED:uint = 7; public static const SOUND_TIME_IS_RUNNING_OUT:uint = 12; public static const SETT_CURR_LEVEL:uint = 11; public static const TIME_MINUTE_IN_SECONDS:uint = 60; public static const BACKGROUND_PAUSED:uint = 3; public static const ALLOW_DT:Boolean = false; public static const GAME_VERSION:Number = 1.03061225; public static const GAMESTATE_RESTART:uint = 10; public static const ALLOW_COMBOS_5:uint = 4; public static const SETT_NEW_ROW_DELAY:uint = 3; public static const ALLOW_COMBOS_2:uint = 6; public static const ALLOW_COMBOS_4:uint = 3; public static const TICKS_PER_SECOND:Number = 25; public static const ANIM_REPEAT:uint = 2; public static const GAMESTATE_PLAYING:uint = 7; public static const ALLOW_LEVEL_COMPLETE:uint = 0; public static const SCENE_BANNER_728x90:int = 1; public static const POP_SCORE_NEG:uint = 1; public static const INTRO_SKIP:uint = 5; public static const TIME_TO_EXIT_LEVEL_COMLETE:uint = 10; public static const ALLOW_ADVANCE_TO_NEXT_LEVEL:uint = 2; public static const ALLOW_INTRO:Boolean = true; public static const ALLOW_PROXY:Boolean = true; public static const SETT_PERCENTAGE_BULB:uint = 10; public static const SOUND_CARDMATCH_5:uint = 14; public static const CARD_WAIT_NO_MULTI:int = 400; public static const SOUND_CARDMATCH_2:uint = 1; public static const SOUND_CARDMATCH_3:uint = 2; public static const SOUND_CARDMATCH_4:uint = 3; public static const INTRO_SCENE2_RUN:uint = 3; public static const GAMESTATE_PAUSED:uint = 1; public static const ANIM_STAY:uint = 1; public static const GAMESTATE_INTRO:uint = 5; public static const BACKGROUND_GAMEOVER:uint = 2; public static const GAMESTATEPLAY_GET_READY_ANIMATION:uint = 0; public static const SOUND_MEM_GAMEOVER_POS:uint = 6; public static const TIME_TO_EXIT_GAME_COMPLETE:uint = 12; public static const JOKER_START_CARD:uint = 1000; public static const CARD_SEPARATION_SPAWN_TIME:uint = 200; public static const GAMESTATE_SETUP:uint = 6; public static const CURTAIN_OPEN_SPEED:Number = 0.05; public static const SETT_TIME_LIMIT:uint = 2; public static const SOUND_CARDMATCH_1:uint = 0; public static const ANIM_ONCE:uint = 0; public static const SETT_PERCENTAGE_CLEARED:uint = 5; public static const REASON_FREEGAME:uint = 7; public static var PLAYGROUND_LEFT:uint = 0; public static var allow_multiple_selection:Boolean = false; public static var PLAYGROUND_BOTTOM:uint = 0; public static var CARD_HEIGHT:uint = 0; public static var SCENE_SCALE_X:Number = 0; public static var SCENE_SCALE_Y:Number = 0; public static var CARD_WIDTH:uint = 0; if (ALLOW_BANNER == true){ if (BANNER == SCENE_BANNER_300x250){ SCENE_SCALE_X = 0.7; SCENE_SCALE_Y = 0.7; CARD_WIDTH = int(((60 * CARD_SCALE) * SCENE_SCALE_X)); CARD_HEIGHT = int(((60 * CARD_SCALE) * SCENE_SCALE_Y)); PLAYGROUND_LEFT = ((240 + (CARD_WIDTH / 2)) - 210); PLAYGROUND_BOTTOM = ((510 - (CARD_HEIGHT / 2)) - 290); } else { if (BANNER == SCENE_BANNER_728x90){ SCENE_SCALE_X = 1; SCENE_SCALE_Y = 1; CARD_WIDTH = int(((60 * CARD_SCALE) * SCENE_SCALE_X)); CARD_HEIGHT = int(((60 * CARD_SCALE) * SCENE_SCALE_Y)); PLAYGROUND_LEFT = ((240 + (CARD_WIDTH / 2)) - 200); PLAYGROUND_BOTTOM = ((510 - (CARD_HEIGHT / 2)) - 430); } else { if (BANNER == SCENE_BANNER_160x600){ SCENE_SCALE_X = 1; SCENE_SCALE_Y = 1; CARD_WIDTH = int(((60 * CARD_SCALE) * SCENE_SCALE_X)); CARD_HEIGHT = int(((60 * CARD_SCALE) * SCENE_SCALE_Y)); PLAYGROUND_LEFT = ((240 + (CARD_WIDTH / 2)) - 240); PLAYGROUND_BOTTOM = (510 - (CARD_HEIGHT / 2)); } else { if (BANNER == SCENE_BANNER_300x200){ SCENE_SCALE_X = 0.7; SCENE_SCALE_Y = 0.7; CARD_WIDTH = int(((60 * CARD_SCALE) * SCENE_SCALE_X)); CARD_HEIGHT = int(((60 * CARD_SCALE) * SCENE_SCALE_Y)); PLAYGROUND_LEFT = ((240 + (CARD_WIDTH / 2)) - 210); PLAYGROUND_BOTTOM = ((510 - (CARD_HEIGHT / 2)) - 290); }; }; }; }; } else { CARD_WIDTH = int((60 * CARD_SCALE)); CARD_HEIGHT = int((60 * CARD_SCALE)); PLAYGROUND_LEFT = (240 + (CARD_WIDTH / 2)); PLAYGROUND_BOTTOM = (510 - (CARD_HEIGHT / 2)); }; } }//package source
Section 25
//Curtains (source.Curtains) package source { import flash.display.*; public class Curtains extends MovieClip { private var curtainFrame:Number; public function Curtains(_arg1:int, _arg2:Boolean){ setupStartFrame(_arg1, _arg2); } public function setCurtainFrame(_arg1:uint):void{ curtainFrame = _arg1; } public function updateCurtain(_arg1:int, _arg2:int, _arg3:int, _arg4:Array, _arg5:Number, _arg6:Boolean, _arg7:Number):Boolean{ if (_arg2 == _arg4[Constants.CARD_BACK_SIDE]){ _arg6 = closeCurtain(_arg3, _arg5, _arg1, _arg6); } else { _arg6 = openCurtain(_arg3, _arg7, _arg1, _arg6); }; return (_arg6); } public function setupStartFrame(_arg1:int, _arg2:Boolean){ var _local3:uint; var _local4:uint; _local3 = (1 + (20 * _arg1)); _local4 = (20 + (20 * _arg1)); if (_arg2){ if (_arg1 == Constants.CARD_BACKSIDE_BULB){ curtainFrame = 1; } else { curtainFrame = _local3; }; } else { if (_arg1 == Constants.CARD_BACKSIDE_BULB){ curtainFrame = 20; } else { curtainFrame = _local4; }; }; this.gotoAndStop(curtainFrame); } public function closeCurtain(_arg1:int, _arg2:Number, _arg3:int, _arg4:Boolean):Boolean{ var _local5:uint; var _local6:uint; _local5 = (20 + (20 * _arg1)); if (_arg1 == Constants.CARD_BACKSIDE_BULB){ _local5 = 20; }; if (curtainFrame < _local5){ if (curtainFrame <= (_local5 - (_arg2 * _arg3))){ curtainFrame = (curtainFrame + (_arg2 * _arg3)); } else { curtainFrame = _local5; }; } else { _arg2 = Constants.CURTAIN_CLOSE_SPEED; _arg4 = true; }; _local6 = Math.floor(curtainFrame); this.gotoAndStop(_local6); return (_arg4); } public function openCurtain(_arg1:int, _arg2:Number, _arg3:int, _arg4:Boolean):Boolean{ var _local5:uint; var _local6:uint; _local5 = (1 + (20 * _arg1)); if (_arg1 == Constants.CARD_BACKSIDE_BULB){ _local5 = 1; }; _arg4 = false; if (curtainFrame > _local5){ if (curtainFrame >= (_local5 + (_arg2 * _arg3))){ curtainFrame = (curtainFrame - (_arg2 * _arg3)); } else { curtainFrame = _local5; }; } else { _arg2 = Constants.CURTAIN_OPEN_SPEED; }; _local6 = Math.floor(curtainFrame); this.gotoAndStop(_local6); return (_arg4); } } }//package source
Section 26
//HornAnim (source.HornAnim) package source { import flash.display.*; public dynamic class HornAnim extends MovieClip { } }//package source
Section 27
//InputFieldContainer (source.InputFieldContainer) package source { import flash.display.*; public class InputFieldContainer { public var m_parent; private var inputFieldArray:Array; public var background:Shape; public function InputFieldContainer(_arg1){ m_parent = _arg1; } public function addInputFields(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; addbackGround(_arg1); _local2 = 120; _local3 = 30; _local4 = 510; _local5 = 200; _local6 = 0; inputFieldArray = new Array(); inputFieldArray[Constants.SETT_PERCENTAGE_FACEUPLOCKED_BLOCKS] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Faceup blocks(%): ", 3); _local6++; inputFieldArray[Constants.SETT_NUM_FILL_ROWS] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Fill rows: ", 3); _local6++; inputFieldArray[Constants.SETT_TIME_LIMIT] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Time limit(sek): ", 3); _local6++; inputFieldArray[Constants.SETT_NEW_ROW_DELAY] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Row delay(sek): ", 3); _local6++; inputFieldArray[Constants.SETT_FALL_SPEED] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Fall speed: ", 3); _local6++; inputFieldArray[Constants.SETT_PERCENTAGE_CLEARED] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Clean limit(%): ", 3); _local6++; inputFieldArray[Constants.SETT_NUM_DIFFERENT_BLOCK_FACES] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Different cards(1-6): ", 3); _local6++; inputFieldArray[Constants.SETT_NUM_START_ROWS_FILLED] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Fill rows from start: ", 3); _local6++; inputFieldArray[Constants.SETT_PERCENTAGE_PEEKABOO] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Peekaboo(%): ", 3); _local6++; inputFieldArray[Constants.SETT_PERCENTAGE_GOLD] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Gold(%): ", 3); _local6++; inputFieldArray[Constants.SETT_PERCENTAGE_BULB] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Bulb(%): ", 3); _local6++; inputFieldArray[Constants.SETT_CURR_LEVEL] = new InputText(_arg1, _local4, ((_local6 * _local3) + _local5), _local2, 20, 0xFF0000, "Level(1-3): ", 1); _local6++; readStoredInputFieldParams(_arg1); updateToInputFields(_arg1); } public function cleanUp(_arg1){ var _local2:int; if (inputFieldArray){ _local2 = (inputFieldArray.length - 1); while (_local2 >= 0) { inputFieldArray[_local2].clean(_arg1); inputFieldArray[_local2] = null; inputFieldArray.pop(); _local2--; }; }; inputFieldArray = null; if (background){ _arg1.removeChild(background); background = null; }; } public function moveAllToFront(){ var _local1:int; _local1 = (inputFieldArray.length - 1); while (_local1 >= 0) { inputFieldArray[_local1].moveAllToFront(m_parent); _local1--; }; } public function addbackGround(_arg1){ background = new Shape(); background.graphics.beginFill(0xCCCCCC); background.graphics.drawRect(500, 190, 250, 370); background.graphics.endFill(); background.alpha = 0.5; _arg1.addChild(background); } public function updateFromInputFields(_arg1){ var _local2:*; var _local3:Array; var _local4:*; var _local5:*; var _local6:*; _arg1.myLocalData.data.setupSettings = new Array(); if (inputFieldArray[Constants.SETT_CURR_LEVEL].myInputField[0].length > 0){ _arg1.currLevel = int((inputFieldArray[Constants.SETT_CURR_LEVEL].myInputField[0].text - 1)); _arg1.myLocalData.data.currLevel = _arg1.currLevel; }; _local2 = 0; while (_local2 < (inputFieldArray.length - 1)) { _local3 = new Array(); _local4 = 0; while (_local4 < inputFieldArray[_local2].numInputFields) { _local5 = inputFieldArray[_local2]; if (_local5.myInputField[_local4].length > 0){ _local6 = int(_local5.myInputField[_local4].text); _arg1.levelManager.levelArray[_local4].setSetting(_local2, _local6); _local3[_local4] = _local6; }; _local4++; }; _arg1.myLocalData.data.setupSettings[_local2] = _local3; _local2++; }; } public function readStoredInputFieldParams(_arg1){ var _local2:*; var _local3:*; var _local4:*; if (_arg1.myLocalData.data.currLevel){ _arg1.currLevel = _arg1.myLocalData.data.currLevel; }; _local2 = 0; while (_local2 < (inputFieldArray.length - 1)) { if (((inputFieldArray) && (inputFieldArray[_local2]))){ _local3 = 0; while (_local3 < inputFieldArray[_local2].numInputFields) { if (((((((_arg1.myLocalData.data.setupSettings) && (_arg1.myLocalData.data.setupSettings))) && (_arg1.myLocalData.data.setupSettings[_local2]))) && (_arg1.myLocalData.data.setupSettings[_local2][_local3]))){ _local4 = _arg1.myLocalData.data.setupSettings[_local2][_local3]; _arg1.levelManager.levelArray[_local3].setSetting(_local2, _local4); }; _local3++; }; }; _local2++; }; } public function updateToInputFields(_arg1){ var _local2:*; var _local3:*; _local2 = 3; _local3 = 0; while (_local3 < _local2) { inputFieldArray[Constants.SETT_PERCENTAGE_FACEUPLOCKED_BLOCKS].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getChanceOfFaceupBlock(); inputFieldArray[Constants.SETT_NUM_FILL_ROWS].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getNumFillRows(); inputFieldArray[Constants.SETT_TIME_LIMIT].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getTimeLimit(); inputFieldArray[Constants.SETT_NEW_ROW_DELAY].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getNewRowDelay(); inputFieldArray[Constants.SETT_FALL_SPEED].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getFallSpeed(); inputFieldArray[Constants.SETT_PERCENTAGE_CLEARED].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getPercentageCleaned(); inputFieldArray[Constants.SETT_NUM_DIFFERENT_BLOCK_FACES].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getNumDifferentBlockFaces(); inputFieldArray[Constants.SETT_NUM_START_ROWS_FILLED].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getNumStartRowsFilled(); inputFieldArray[Constants.SETT_PERCENTAGE_PEEKABOO].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getPercentagePeekaboo(); inputFieldArray[Constants.SETT_PERCENTAGE_GOLD].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getPercentageGold(); inputFieldArray[Constants.SETT_PERCENTAGE_BULB].myInputField[_local3].text = _arg1.levelManager.levelArray[_local3].getPercentageBulb(); _local3++; }; inputFieldArray[Constants.SETT_CURR_LEVEL].myInputField[0].text = (_arg1.currLevel + 1); } } }//package source
Section 28
//InputText (source.InputText) package source { import flash.text.*; public class InputText { public var myLabel:TextField; private var myLabelText:String; public var inputFieldsCounter:uint; public var myInputField:Array; public var numInputFields:uint; public function InputText(_arg1:MemoryMatcher, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:uint, _arg6, _arg7:String, _arg8:uint){ var _local9:uint; super(); inputFieldsCounter = 0; myInputField = new Array(); addLabel(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); updateLabelText(_arg7); _local9 = 0; while (_local9 < _arg8) { addInputField(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local9++; }; numInputFields = _arg8; } public function addLabel(_arg1:MemoryMatcher, _arg2:uint, _arg3:uint, _arg4:uint, _arg5:uint, _arg6:uint){ myLabel = new TextField(); _arg1.addChild(myLabel); myLabel.x = _arg2; myLabel.y = _arg3; myLabel.width = _arg4; myLabel.height = _arg5; myLabel.textColor = _arg6; myLabel.selectable = false; } public function moveToFront(_arg1, _arg2):void{ _arg2.setChildIndex(_arg1, (_arg2.numChildren - 1)); } public function clean(_arg1){ var _local2:int; _arg1.removeChild(myLabel); myLabel = null; if (myInputField){ _local2 = (myInputField.length - 1); while (_local2 >= 0) { _arg1.removeChild(myInputField[_local2]); myInputField[_local2] = null; myInputField.pop(); _local2--; }; myInputField = null; }; } private function updateLabel():void{ myLabel.text = myLabelText; } public function showText(_arg1:MemoryMatcher, _arg2:Boolean):void{ var _local3:uint; _local3 = 0; while (_local3 < myInputField.length) { myInputField[_local3].visible = _arg2; if (_arg2){ moveToFront(myInputField[_local3], _arg1); }; _local3++; }; myLabel.visible = _arg2; if (_arg2){ moveToFront(myLabel, _arg1); }; } public function addInputField(_arg1:MemoryMatcher, _arg2:uint, _arg3:uint, _arg4:uint, _arg5:uint, _arg6:uint){ myInputField.push(new TextField()); _arg1.addChild(myInputField[inputFieldsCounter]); myInputField[inputFieldsCounter].x = ((_arg2 + 120) + (inputFieldsCounter * 40)); myInputField[inputFieldsCounter].y = _arg3; myInputField[inputFieldsCounter].width = 30; myInputField[inputFieldsCounter].height = _arg5; myInputField[inputFieldsCounter].textColor = _arg6; myInputField[inputFieldsCounter].type = TextFieldType.INPUT; myInputField[inputFieldsCounter].selectable = true; myInputField[inputFieldsCounter].border = true; inputFieldsCounter++; } public function setVisible(_arg1:Boolean):void{ myLabel.visible = _arg1; myInputField.visible = _arg1; } public function moveAllToFront(_arg1){ var _local2:uint; _local2 = 0; while (_local2 < myInputField.length) { moveToFront(myInputField[_local2], _arg1); _local2++; }; moveToFront(myLabel, _arg1); } public function updateLabelText(_arg1:String):void{ myLabelText = _arg1; updateLabel(); } } }//package source
Section 29
//KeyboardHandler (source.KeyboardHandler) package source { import flash.events.*; public class KeyboardHandler { public var keyState:Array; public var parent:MemoryMatcher; public function KeyboardHandler(_arg1, _arg2:MemoryMatcher){ var _local3:*; super(); keyState = new Array(); _arg2.stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); _arg2.stage.addEventListener(KeyboardEvent.KEY_UP, reportKeyUp); this.parent = _arg2; _local3 = 0; while (_local3 < 0xFF) { keyState[_local3] = false; _local3++; }; } private function reportKeyUp(_arg1:KeyboardEvent){ keyState[_arg1.keyCode] = false; } public function getDown(_arg1):Number{ return (keyState[_arg1]); } public function cleanUp(_arg1){ var _local2:int; if (keyState){ _local2 = (keyState.length - 1); while (_local2 >= 0) { keyState[_local2] = null; keyState.pop(); _local2--; }; keyState = null; }; _arg1.removeEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); _arg1.removeEventListener(KeyboardEvent.KEY_UP, reportKeyUp); parent = null; } private function reportKeyDown(_arg1:KeyboardEvent){ keyState[_arg1.keyCode] = true; } } }//package source
Section 30
//Level (source.Level) package source { public class Level { private var level:uint; private var newRowDelay:uint; private var chanceOfFaceupBlock:uint; public var cardSeparationDistance:uint; private var fallSpeed:uint; private var percentageJokers:uint; private var numBlocksWide:uint; private var numFillRows:uint; private var percentageCleared:uint; private var numStartRowsFilled:uint; public var chanceGold:uint; public var cardStartDistance:uint; private var clearBonus:uint; public var chanceBulb:uint; private var numDifferentBlockFaces:uint; private var numBlocksHigh:uint; public var chancePeekaboo:uint; private var timeLimit:uint; public function Level(_arg1:uint, _arg2:uint, _arg3:uint, _arg4:uint, _arg5:uint, _arg6:uint, _arg7:uint, _arg8:uint, _arg9:uint, _arg10:uint, _arg11:uint, _arg12:uint, _arg13:uint, _arg14:uint, _arg15:uint, _arg16:uint, _arg17:uint, _arg18:uint){ level = _arg1; timeLimit = _arg2; numBlocksWide = _arg3; numBlocksHigh = _arg4; numStartRowsFilled = _arg5; numFillRows = _arg6; newRowDelay = _arg7; numDifferentBlockFaces = _arg8; chanceOfFaceupBlock = _arg9; percentageJokers = _arg10; percentageCleared = _arg11; clearBonus = _arg12; fallSpeed = _arg13; chancePeekaboo = _arg14; chanceGold = _arg15; chanceBulb = _arg16; cardSeparationDistance = _arg17; cardStartDistance = _arg18; } public function getPercentageJokers():uint{ return (percentageJokers); } public function setSetting(_arg1:uint, _arg2:uint):void{ switch (_arg1){ case Constants.SETT_PERCENTAGE_FACEUPLOCKED_BLOCKS: chanceOfFaceupBlock = _arg2; break; case Constants.SETT_NUM_FILL_ROWS: numFillRows = _arg2; break; case Constants.SETT_TIME_LIMIT: timeLimit = _arg2; break; case Constants.SETT_NEW_ROW_DELAY: newRowDelay = _arg2; break; case Constants.SETT_FALL_SPEED: fallSpeed = _arg2; break; case Constants.SETT_PERCENTAGE_CLEARED: percentageCleared = _arg2; break; case Constants.SETT_NUM_DIFFERENT_BLOCK_FACES: numDifferentBlockFaces = _arg2; break; case Constants.SETT_NUM_START_ROWS_FILLED: numStartRowsFilled = _arg2; break; case Constants.SETT_PERCENTAGE_PEEKABOO: chancePeekaboo = _arg2; break; case Constants.SETT_PERCENTAGE_GOLD: chanceGold = _arg2; break; case Constants.SETT_PERCENTAGE_BULB: chanceBulb = _arg2; break; default: trace("ERROR: unknown setting"); break; }; } public function getPercentageGold():uint{ return (chanceGold); } public function setPercentageJokers(_arg1:uint):void{ percentageJokers = _arg1; } public function setPercentageGold(_arg1:uint):void{ chanceGold = _arg1; } public function setTimeLimit(_arg1:uint):void{ timeLimit = _arg1; } public function getNumStartRowsFilled():uint{ return (numStartRowsFilled); } public function setNumBlocksHigh(_arg1:uint):void{ numBlocksHigh = _arg1; } public function getNumBlocksHigh():uint{ return (numBlocksHigh); } public function setNumStartRowsFilled(_arg1:uint):void{ numStartRowsFilled = _arg1; } public function getPercentageBulb():uint{ return (chanceBulb); } public function setLevel(_arg1:uint):void{ level = _arg1; } public function setPercentageBulb(_arg1:uint):void{ chanceBulb = _arg1; } public function setChanceOfFaceupBlock(_arg1:uint):void{ chanceOfFaceupBlock = _arg1; } public function setFallSpeed(_arg1:uint):void{ fallSpeed = _arg1; } public function getPercentagePeekaboo():uint{ return (chancePeekaboo); } public function getLevel():uint{ return (level); } public function getClearBonus():uint{ return (clearBonus); } public function getTimeLimit():uint{ return (timeLimit); } public function getNewRowDelay():uint{ return (newRowDelay); } public function getChanceOfFaceupBlock():uint{ return (chanceOfFaceupBlock); } public function setNewRowDelay(_arg1:uint):void{ newRowDelay = _arg1; } public function setPercentagePeekaboo(_arg1:uint):void{ chancePeekaboo = _arg1; } public function getNumDifferentBlockFaces():uint{ return (numDifferentBlockFaces); } public function setClearBonus(_arg1:uint):void{ clearBonus = _arg1; } public function setNumDifferentBlockFaces(_arg1:uint):void{ numDifferentBlockFaces = _arg1; } public function getFallSpeed():uint{ return (fallSpeed); } public function setNumFillRows(_arg1:uint):void{ numFillRows = _arg1; } public function getNumBlocksWide():uint{ return (numBlocksWide); } public function getNumFillRows():uint{ return (numFillRows); } public function setNumBlocksWide(_arg1:uint):void{ numBlocksWide = _arg1; } public function setPercentageCleared(_arg1:uint):void{ percentageCleared = _arg1; } public function getPercentageCleared():uint{ return (percentageCleared); } } }//package source
Section 31
//LevelManager (source.LevelManager) package source { public class LevelManager { public var levelArray:Array; public function LevelManager(){ addLevels(); } private function addLevels(){ levelArray = new Array(); if (Constants.ALLOW_BANNER == true){ if (Constants.BANNER == Constants.SCENE_BANNER_300x250){ levelArray[0] = new Level(1, 15, 6, 7, 2, 0, 6, 4, 5, 0, 100, 0, 10, 0, 5, 10, 8, 5); } else { if (Constants.BANNER == Constants.SCENE_BANNER_728x90){ levelArray[0] = new Level(1, 15, 12, 7, 1, 0, 6, 4, 5, 0, 100, 0, 10, 0, 5, 10, 8, 5); } else { if (Constants.BANNER == Constants.SCENE_BANNER_160x600){ levelArray[0] = new Level(1, 15, 2, 7, 6, 0, 6, 4, 5, 0, 100, 0, 10, 0, 5, 10, 8, 5); } else { if (Constants.BANNER == Constants.SCENE_BANNER_300x200){ levelArray[0] = new Level(1, 15, 6, 7, 2, 0, 6, 4, 5, 0, 100, 0, 10, 0, 5, 10, 8, 5); }; }; }; }; } else { levelArray[0] = new Level(1, 80, 5, 7, 3, 5, 6, 4, 5, 0, 80, 1500, 10, 0, 5, 10, 8, 5); }; levelArray[1] = new Level(2, 100, 6, 7, 3, 5, 8, 5, 10, 0, 85, 3000, 10, 0, 7, 10, 7, 5); levelArray[2] = new Level(3, 120, 7, 7, 3, 5, 10, 6, 15, 0, 90, 4000, 10, 0, 9, 15, 7, 4); } public function removeLevels(){ var _local1:int; if (levelArray){ _local1 = (levelArray.length - 1); while (_local1 >= 0) { levelArray[_local1] = null; levelArray.pop(); _local1--; }; levelArray = null; }; } } }//package source
Section 32
//MemoryCard2 (source.MemoryCard2) package source { import flash.display.*; public class MemoryCard2 extends MovieClip { public var m_realParent:MemoryCardContainer; public var slot:uint; public var windowThingsAnim:MovieClip; public var winClosedState:Boolean; public var openSpeed:Number; public var showTimeStart:int; public var closeSpeed:Number; public var column:uint; public var showTime:int; public var windowThings:MovieClip; private var cardState:uint; public var showDelayTime:int; public var cardSide:Array; public var thingsAnimationLoaded:Boolean; public var speedBoost:uint; public var myWindow:MyWindow; public var m_parent:MemoryMatcher; public var selectionMark2:SelectionMark; public var tinted:Boolean; public var backSide:int; public var faceupLocked:Boolean; public function MemoryCard2(_arg1:MemoryMatcher, _arg2:MemoryCardContainer, _arg3:int, _arg4:int, _arg5:uint, _arg6:uint, _arg7:int, _arg8:Boolean, _arg9:Boolean, _arg10:uint, _arg11:uint){ if (Constants.ALLOW_CHEAT_MODE){ this.alpha = 0.5; }; m_parent = _arg1; m_realParent = _arg2; cleanUp(); thingsAnimationLoaded = false; winClosedState = true; openSpeed = Constants.CURTAIN_OPEN_SPEED; closeSpeed = Constants.CURTAIN_CLOSE_SPEED; showTime = 0; showDelayTime = 0; showTimeStart = 0; slot = 10000; cardState = 0; column = _arg5; speedBoost = _arg10; faceupLocked = _arg8; if (!Constants.ALLOW_FLASHING){ tinted = false; } else { tinted = true; }; selectionMark2 = new SelectionMark(m_parent, this); backSide = _arg7; myWindow = new MyWindow(_arg1, this, _arg6, backSide, _arg9); this.addChild(myWindow); setPosition(_arg3, _arg4); cardSide = new Array(); cardSide[Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED] = _arg6; cardSide[Constants.CARD_FRONT_SIDE_JOKER_SPECIFIED] = _arg6; cardSide[Constants.CARD_BACK_SIDE] = -1; if (_arg11 == Constants.CARD_BACK_SIDE){ cardSide[Constants.CARD_CURRENT_SIDE] = cardSide[Constants.CARD_BACK_SIDE]; } else { cardSide[Constants.CARD_CURRENT_SIDE] = cardSide[Constants.CARD_FRONT_SIDE_JOKER_SPECIFIED]; }; } public function flipCardSide(_arg1:int){ if (_arg1 == Constants.CARD_BACK_SIDE){ if (!faceupLocked){ cardSide[Constants.CARD_CURRENT_SIDE] = cardSide[Constants.CARD_BACK_SIDE]; }; } else { if ((((_arg1 == Constants.CARD_FRONT_SIDE_JOKER_SPECIFIED)) || ((_arg1 == Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED)))){ if (tinted){ endTint(); }; cardSide[Constants.CARD_CURRENT_SIDE] = cardSide[Constants.CARD_FRONT_SIDE_JOKER_SPECIFIED]; } else { if (cardSide[Constants.CARD_CURRENT_SIDE] == cardSide[Constants.CARD_BACK_SIDE]){ cardSide[Constants.CARD_CURRENT_SIDE] = cardSide[Constants.CARD_FRONT_SIDE_JOKER_SPECIFIED]; } else { if (!faceupLocked){ cardSide[Constants.CARD_CURRENT_SIDE] = cardSide[Constants.CARD_BACK_SIDE]; }; }; }; }; } public function cleanUp(){ var _local1:int; if (selectionMark2){ selectionMark2.cleanUp(); if (this.contains(selectionMark2)){ this.removeChild(selectionMark2); }; selectionMark2 = null; }; if (myWindow){ myWindow.cleanUp(m_parent); if (this.contains(myWindow)){ this.removeChild(myWindow); }; myWindow = null; }; if (cardSide){ _local1 = (cardSide.length - 1); while (_local1 >= 0) { cardSide[_local1] = null; cardSide.pop(); _local1--; }; cardSide = null; }; } public function setCardState(_arg1:uint):void{ cardState = _arg1; } public function checkForPlacement(_arg1:Array, _arg2:Level, _arg3:MemoryCard2){ var _local4:uint; var _local5:int; _local4 = 0; while (((_arg1[(column + (_local4 * _arg2.getNumBlocksWide()))]) && (((column + (_local4 * _arg2.getNumBlocksWide())) < (_arg2.getNumBlocksWide() * _arg2.getNumBlocksHigh()))))) { _local4++; }; if (Constants.ALLOW_BANNER == true){ _local5 = (Constants.CARD_HEIGHT + (_arg2.cardSeparationDistance * Constants.SCENE_SCALE_Y)); } else { _local5 = (Constants.CARD_HEIGHT + _arg2.cardSeparationDistance); }; if (((((column + (_local4 * _arg2.getNumBlocksWide())) < (_arg2.getNumBlocksWide() * (_arg2.getNumBlocksHigh() + 1)))) && ((y >= (Constants.PLAYGROUND_BOTTOM - (_local4 * _local5)))))){ m_parent.sendToProxy("playData", (("2," + m_parent.ticks) + ",0=0")); if (cardState != 2){ flipCardSide(Constants.CARD_BACK_SIDE); myWindow.showSymbol(); }; this.buttonMode = true; if (Constants.ALLOW_BANNER == true){ _local5 = (Constants.CARD_HEIGHT + (_arg2.cardSeparationDistance * Constants.SCENE_SCALE_Y)); } else { _local5 = (Constants.CARD_HEIGHT + _arg2.cardSeparationDistance); }; y = (Constants.PLAYGROUND_BOTTOM - (_local4 * _local5)); cardState = 1; slot = (column + (_local4 * _arg2.getNumBlocksWide())); _arg1[(column + (_local4 * _arg2.getNumBlocksWide()))] = 1; }; _local4 = 0; } public function checkForReleaseSlot(_arg1:Array, _arg2:Level){ var _local3:int; var _local4:int; _local3 = int((Math.floor((slot / _arg2.getNumBlocksWide())) - 1)); _local4 = (column + (_local3 * _arg2.getNumBlocksWide())); if ((((((_local3 >= 0)) && ((_arg1[_local4] == 0)))) && ((y < (Constants.PLAYGROUND_BOTTOM - (_local3 * Constants.CARD_HEIGHT)))))){ cardState = 2; _arg1[slot] = 0; slot = 10000; }; } public function flashCards(){ var _local1:int; _local1 = m_parent.ticks; if (((!((showTime == 0))) && ((_local1 > showTime)))){ myWindow.orderWinTint(); if (_local1 > (showTime + showDelayTime)){ if (((tinted) && (winClosedState))){ endTint(); }; }; }; } public function getSlot():uint{ return (slot); } public function checkForMouseClick(_arg1:int, _arg2:int):Boolean{ var _local3:int; var _local4:int; _local3 = (x - (Constants.CARD_WIDTH / 2)); _local4 = (y - (Constants.CARD_HEIGHT / 2)); if ((((((((_arg1 >= _local3)) && ((_arg1 <= (_local3 + Constants.CARD_WIDTH))))) && ((_arg2 >= _local4)))) && ((_arg2 <= (_local4 + Constants.CARD_HEIGHT))))){ m_realParent.clickMemorycard(this); return (true); }; return (false); } public function updateCard(_arg1:Number, _arg2:Level, _arg3:Array){ switch (cardState){ case 0: if (speedBoost != 0){ if (Constants.ALLOW_DT){ y = (y + (_arg1 * (Constants.CARD_SPEED_FALL_BOOST * speedBoost))); } else { y = (y + (50 * (Constants.CARD_SPEED_FALL_BOOST * speedBoost))); }; } else { if (Constants.ALLOW_DT){ y = (y + (_arg1 * (0.01 * _arg2.getFallSpeed()))); } else { y = (y + (50 * (0.01 * _arg2.getFallSpeed()))); }; }; checkForPlacement(_arg3, _arg2, this); break; case 1: checkForReleaseSlot(_arg3, _arg2); break; case 2: if (Constants.ALLOW_DT){ y = (y + (_arg1 * Constants.CARD_SPEED_FALL_REARRANGE)); } else { y = (y + (50 * Constants.CARD_SPEED_FALL_REARRANGE)); }; checkForPlacement(_arg3, _arg2, this); selectionMark2.updateSelectionMark(y); break; default: trace("ERROR: unknown cardState"); break; }; } public function endTint(){ myWindow.changeThingsAnim(cardSide[Constants.CARD_FRONT_SIDE_JOKER_SPECIFIED]); tinted = false; showTime = 0; } public function getCardState():uint{ return (cardState); } public function update(_arg1:int, _arg2:Array, _arg3:Level, _arg4:Boolean){ if (_arg4){ myWindow.gotoThingsFrame(1); } else { flashCards(); myWindow.update(_arg1, this); selectionMark2.update(_arg1); updateCard(_arg1, _arg3, _arg2); }; } public function getY():Number{ return (y); } public function setPosition(_arg1:int, _arg2:int){ x = _arg1; y = _arg2; } public function getSelectionMark():SelectionMark{ return (selectionMark2); } public function getCardSide(_arg1:int):int{ return (cardSide[_arg1]); } } }//package source
Section 33
//MemoryCardContainer (source.MemoryCardContainer) package source { import flash.display.*; import flash.utils.*; public class MemoryCardContainer extends MovieClip { public var barState:uint; public var comboCounter:uint; private var cardsFlipped:uint; public var flashPatternArray:Array; public var m_parent:MemoryMatcher; public var validPatternArray:Array; public var memoryCards:Array; public var timeToShowNextCard:int; private var blockrowHighlight:Array; private var chosenCards:Array; public var numCardsSpawned:uint; public var balkAnim; private var timeToFlipBack:int; private var memoryMiniCards:Array; private var numCards:uint; public var wrongCounter:uint; private var timeRowSpawnTime:int; private var usedCards:Array; public var girderFrame:int; private var playfieldArray:Array; public var currentCardToFlash:uint; private var shuffledDeck:Array; private var currentCardColumnToSpawn:uint; public var waitTime:int; private var timeToSpawnCard:int; public function MemoryCardContainer(_arg1:MemoryMatcher, _arg2:Level){ m_parent = _arg1; startUpGame(_arg2); } public function setTimeRowSpawnTime(_arg1:int){ timeRowSpawnTime = _arg1; } public function pullUpGirder(_arg1:Number):Boolean{ balkAnim.y = (balkAnim.y - 20); if (balkAnim.y < -500){ return (true); }; return (false); } public function startUpGame(_arg1:Level){ playfieldArray = new Array(); chosenCards = new Array(); flashPatternArray = new Array(); memoryCards = new Array(); memoryMiniCards = new Array(); blockrowHighlight = new Array(); shuffledDeck = new Array(); usedCards = new Array(); currentCardToFlash = 0; timeToShowNextCard = 0; currentCardColumnToSpawn = 0; cardsFlipped = 0; numCards = 0; comboCounter = 0; wrongCounter = 0; barState = 1000; numCardsSpawned = 0; timeRowSpawnTime = 0; calculatedeck(_arg1); addStartCards(_arg1); buildFlashpattern(_arg1); } public function showBulbNeighbours(_arg1:MemoryCard2, _arg2:Level){ var _local3:Array; var _local4:uint; var _local5:int; var _local6:int; _local3 = new Array(); _local4 = _arg1.slot; _local3[0] = -1; _local3[1] = -1; _local3[2] = -1; _local3[3] = -1; if ((_local4 % _arg2.getNumBlocksWide()) != (_arg2.getNumBlocksWide() - 1)){ _local3[0] = (_local4 + 1); }; if ((_local4 % _arg2.getNumBlocksWide()) != 0){ _local3[1] = (_local4 - 1); }; if (_local4 >= _arg2.getNumBlocksWide()){ _local3[3] = (_local4 - _arg2.getNumBlocksWide()); }; _local3[2] = (_local4 + _arg2.getNumBlocksWide()); _local5 = 0; while (_local5 < memoryCards.length) { _local6 = 0; while (_local6 < 4) { if ((((((memoryCards[_local5].slot == _local3[_local6])) && (!(memoryCards[_local5].faceupLocked)))) && ((_local3[_local6] >= 0)))){ memoryCards[_local5].showTime = m_parent.ticks; memoryCards[_local5].showDelayTime = (2 * Constants.FPS); memoryCards[_local5].openSpeed = 2; memoryCards[_local5].myWindow.changeThingsAnim((memoryCards[_local5].cardSide[Constants.CARD_FRONT_SIDE_JOKER_SPECIFIED] + 19)); memoryCards[_local5].tinted = true; }; _local6++; }; _local5++; }; } public function addGirder(){ girderFrame = 100; balkAnim = m_parent.currentGameState.currentGameLevel.levelScene.miniCardBar; m_parent.renderManager.addRenderObject(balkAnim, 80, "levelScene.miniCardBar"); balkAnim.gotoAndStop(girderFrame); balkAnim.y = -100; if (Constants.ALLOW_BANNER == true){ balkAnim.x = 10; balkAnim.y = 200; }; } public function calculateCurtain(_arg1:Level):uint{ var _local2:int; var _local3:int; _local2 = Constants.CARD_BACKSIDE_NORMAL; _local3 = int((Math.floor((m_parent.m_rng.nextDouble() * 100)) + 1)); if (_local3 <= _arg1.chanceGold){ _local2 = Constants.CARD_BACKSIDE_GOLD; } else { if (_local3 <= (_arg1.chanceGold + _arg1.chancePeekaboo)){ _local2 = Constants.CARD_BACKSIDE_PEEKABOO; } else { if (_local3 <= ((_arg1.chanceGold + _arg1.chancePeekaboo) + _arg1.chanceBulb)){ _local2 = Constants.CARD_BACKSIDE_BULB; }; }; }; return (_local2); } public function addScorepop(_arg1:int, _arg2:int, _arg3:int){ if (_arg3 >= 0){ addAnim(_arg1, _arg2, new Scorepop_positive(), 0, 0.2, String(_arg3)); } else { addAnim(_arg1, _arg2, new Scorepop_negative(), 0, 0.03, String(_arg3)); }; } public function addAnim(_arg1:uint, _arg2:uint, _arg3:DisplayObject, _arg4:Number, _arg5:Number, _arg6:String){ var _local7:Number; var _local8:Number; _local7 = 200; _arg3.x = _arg1; _arg3.y = _arg2; _local8 = (getTimer() + (_arg4 * _local7)); m_parent.animationManager.addAnimObj(_arg3, Constants.ANIM_ONCE, _arg5, 10, null, false, _local8, _arg6, "addAnim", false); } public function findClickedCard(_arg1:int, _arg2:int){ var _local3:int; _local3 = 0; while (_local3 < memoryCards.length) { if (memoryCards[_local3].checkForMouseClick(_arg1, _arg2)){ break; }; _local3++; }; } public function manageChosenCards(_arg1:Level){ var _local2:int; var _local3:int; var _local4:*; var _local5:int; var _local6:Boolean; var _local7:int; var _local8:int; var _local9:int; var _local10:uint; var _local11:uint; var _local12:Number; _local2 = 0; _local3 = 0; while (_local3 < usedCards.length) { _local4 = usedCards[_local3][0]; usedCards[_local3][1] = (usedCards[_local3][1] - 1); _local5 = usedCards[_local3][1]; if (((!((_local5 == 0))) && ((_local5 < 0)))){ _local6 = true; _local7 = 0; while (_local7 < (_local4.length - 1)) { if (_local4[_local7].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED) != _local4[(_local7 + 1)].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED)){ _local6 = false; }; _local7++; }; _local8 = _local4[1].x; _local9 = _local4[1].y; _local10 = 0; _local11 = 0; if (_local6){ _local7 = 0; while (_local7 < _local4.length) { if (_local4[_local7].backSide == Constants.CARD_BACKSIDE_GOLD){ _local11++; }; _local4[_local7].getSelectionMark().removeSelectionMark(_local4[_local7].winClosedState); m_parent.numBlocksRemoved++; removeCard(_local4[_local7], _local7, _arg1); _local7++; }; _local12 = 1; if (comboCounter > 0){ _local12 = (_local12 + (comboCounter * 0.1)); }; if (_local11 > 0){ m_parent.soundContainer.playSound(Constants.SOUND_CARDMATCH_GOLD, 0); } else { if (comboCounter > 0){ if (comboCounter == 1){ m_parent.soundContainer.playSound(Constants.SOUND_CARDMATCH_2, 0); } else { if (comboCounter == 2){ m_parent.soundContainer.playSound(Constants.SOUND_CARDMATCH_3, 0); } else { if (comboCounter == 3){ m_parent.soundContainer.playSound(Constants.SOUND_CARDMATCH_4, 0); } else { m_parent.soundContainer.playSound(Constants.SOUND_CARDMATCH_5, 0); }; }; }; } else { m_parent.soundContainer.playSound(Constants.SOUND_CARDMATCH_1, 0); }; }; _local2 = 0; _local2 = int(Math.round((100 * _local12))); if (_local11 == 2){ _local2 = (_local2 * 4); } else { if (_local11 == 1){ _local2 = (_local2 * 2); }; }; m_parent.score = (m_parent.score + _local2); comboCounter++; wrongCounter = 0; } else { m_parent.soundContainer.playSound(Constants.SOUND_NO_MATCH, 0); _local7 = 0; while (_local7 < _local4.length) { _local4[_local7].flipCardSide(Constants.CARD_BACK_SIDE); _local7++; }; _local7 = 0; while (_local7 < _local4.length) { _local4[_local7].getSelectionMark().removeSelectionMark(_local4[_local7].winClosedState); _local7++; }; _local2 = (-30 * (wrongCounter + 1)); if ((m_parent.score + _local2) >= 0){ m_parent.score = (m_parent.score + _local2); } else { _local2 = -(m_parent.score); m_parent.score = (m_parent.score + _local2); }; comboCounter = 0; wrongCounter++; }; m_parent.sendToProxy("playData", (((((((("75," + m_parent.ticks) + ",") + m_parent.score) + ",") + _local2) + ",") + _local11) + ",0=0")); if (_local2 != 0){ addScorepop(_local8, _local9, _local2); }; usedCards.splice(_local3, 1); }; _local3++; }; } public function getNumMemoryCards():uint{ return (memoryCards.length); } public function spawnNewCardOnTime(_arg1:Number, _arg2:Level){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:int; _local3 = 0; if (numCards < (_arg2.getNumFillRows() * _arg2.getNumBlocksWide())){ if (barState == 1000){ barState = 0; } else { if (barState == 0){ addMemoryMiniatureCards(_local3, _arg2); waitTime = Constants.FPS; barState = 1; girderFrame = 100; balkAnim.gotoAndStop(girderFrame); timeRowSpawnTime = (_arg2.getNewRowDelay() * Constants.FPS); } else { if (barState == 1){ _local4 = (waitTime * 4); _local5 = (50 - _local4); balkAnim.y = int(_local5); _local6 = 0; while (_local6 < memoryMiniCards.length) { memoryMiniCards[_local6].y = int((_local5 - 20)); _local6++; }; if (waitTime <= 0){ balkAnim.y = 51; barState = 2; _local6 = 0; while (_local6 < memoryMiniCards.length) { memoryMiniCards[_local6].y = (51 - 20); _local6++; }; m_parent.sendToProxy("playData", (("51," + m_parent.ticks) + ",0=0")); }; waitTime--; } else { if (barState == 2){ if (timeRowSpawnTime <= 0){ animateGirder(_arg1); if (timeToSpawnCard <= 0){ spawnCard(); timeToSpawnCard = 5; if (numCardsSpawned == _arg2.getNumBlocksWide()){ barState = 3; numCardsSpawned = 0; }; }; }; }; }; }; }; } else { if (barState == 0){ waitTime = Constants.FPS; barState = 1; girderFrame = 100; balkAnim.gotoAndStop(girderFrame); timeRowSpawnTime = (_arg2.getNewRowDelay() * Constants.FPS); } else { if (barState == 1){ _local4 = (waitTime * 4); _local5 = (50 - _local4); balkAnim.y = int(_local5); if (waitTime <= 0){ balkAnim.y = 51; barState = 2; }; waitTime--; }; }; }; if (barState == 3){ if (animateGirder(_arg1)){ barState = 0; }; }; timeRowSpawnTime--; timeToSpawnCard--; } public function animateGirder(_arg1:Number, _arg2=false):Boolean{ var _local3:int; var _local4:uint; var _local5:int; _local3 = 145; if (Constants.ALLOW_DT){ girderFrame = (girderFrame + 0.05); } else { girderFrame = (girderFrame + (50 * 0.05)); }; if (girderFrame <= (_local3 + 0.99)){ _local4 = Math.floor(girderFrame); balkAnim.gotoAndStop(_local4); if (_arg2 == true){ _local5 = 0; while (_local5 < memoryCards.length) { if ((memoryCards[_local5].column * 2) < (girderFrame - 100)){ memoryCards[_local5].y = (memoryCards[_local5].y + 10); }; _local5++; }; }; } else { balkAnim.gotoAndStop(145); return (pullUpGirder(_arg1)); }; return (false); } public function cleanFlashpattern(){ var _local1:int; if (flashPatternArray){ _local1 = (flashPatternArray.length - 1); while (_local1 >= 0) { flashPatternArray[_local1] = null; flashPatternArray.pop(); _local1--; }; flashPatternArray = null; }; } public function getPlayfieldArray(_arg1:uint):uint{ return (playfieldArray[_arg1]); } public function cleanShuffledDeck(){ var _local1:int; if (shuffledDeck){ _local1 = (shuffledDeck.length - 1); while (_local1 >= 0) { shuffledDeck[_local1] = null; shuffledDeck.pop(); _local1--; }; shuffledDeck = null; }; } public function update(_arg1:int, _arg2:Level){ var _local3:*; _local3 = 0; _local3 = 0; while (_local3 < memoryCards.length) { memoryCards[_local3].update(_arg1, playfieldArray, _arg2, false); _local3++; }; _local3 = 0; while (_local3 < memoryMiniCards.length) { memoryMiniCards[_local3].update(_arg1, playfieldArray, _arg2, true); _local3++; }; checkHighStack(_arg2); } public function cleanUpGame(){ cleanPlayfield(); cleanFlashpattern(); cleanMemoryCards(); cleanMemoryMiniCards(); cleanShuffledDeck(); cleanChosenCards(); cleanBlockrowHighlight(); cleanUsedCards(); } public function cleanMemoryCards(){ var _local1:int; if (memoryCards){ _local1 = (memoryCards.length - 1); while (_local1 >= 0) { memoryCards[_local1].cleanUp(); memoryCards[_local1] = null; m_parent.renderManager.removeRenderObject(memoryCards[_local1]); memoryCards.pop(); _local1--; }; memoryCards = null; }; } public function getNumCards():uint{ return (numCards); } public function cleanChosenCards(){ var _local1:int; if (chosenCards){ _local1 = (chosenCards.length - 1); while (_local1 >= 0) { chosenCards[_local1] = null; chosenCards.pop(); _local1--; }; chosenCards = null; }; } public function getTimeRowSpawnTime():int{ return (timeRowSpawnTime); } public function spawnCard(){ m_parent.sendToProxy("playData", (("50," + m_parent.ticks) + ",0=0")); numCardsSpawned++; makeCardAlive(); numCards++; } public function buildFlashpattern(_arg1:Level){ var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; var _local6:int; var _local7:int; var _local8:int; _local2 = _arg1.getNumBlocksWide(); _local3 = _arg1.getNumStartRowsFilled(); _local4 = int(Math.floor((Math.random() * 6))); _local5 = 0; while (_local5 < memoryCards.length) { if (_local4 == 0){ _local7 = (_local5 % _local2); _local8 = int((((_local3 - 1) - Math.floor((_local5 / _local2))) * _local2)); _local6 = (_local7 + _local8); } else { if (_local4 == 1){ _local7 = int(Math.floor((_local5 / _local3))); _local8 = (((_local3 - (_local5 % _local3)) - 1) * _local2); _local6 = (_local7 + _local8); } else { if (_local4 == 2){ _local7 = int(Math.abs((((Math.floor((_local5 / _local2)) % 2) * (_local2 - 1)) - (_local5 % _local2)))); _local8 = int((((_local3 - 1) - Math.floor((_local5 / _local2))) * _local2)); _local6 = (_local7 + _local8); } else { if (_local4 == 3){ _local7 = ((_local2 - (_local5 % _local2)) - 1); _local8 = int((Math.floor((_local5 / _local2)) * _local2)); _local6 = (_local7 + _local8); } else { if (_local4 == 4){ _local7 = int(((_local2 - Math.floor((_local5 / _local3))) - 1)); _local8 = ((_local5 % _local3) * _local2); _local6 = (_local7 + _local8); } else { if (_local4 == 5){ _local7 = int(Math.abs((((Math.floor(((_local5 + _local2) / _local2)) % 2) * (_local2 - 1)) - (_local5 % _local2)))); _local8 = int((Math.floor((_local5 / _local2)) * _local2)); _local6 = (_local7 + _local8); } else { _local7 = (_local5 % _local2); _local8 = int((Math.floor((_local5 / _local2)) * _local2)); _local6 = (_local7 + _local8); }; }; }; }; }; }; flashPatternArray.push(_local6); _local5++; }; } public function setTimeToSpawnCard(_arg1:int){ timeToSpawnCard = _arg1; } public function calculatedeck(_arg1:Level){ var _local2:Array; var _local3:uint; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:int; calculateValidPatterns(_arg1); _local2 = new Array(); _local3 = (_arg1.getNumStartRowsFilled() + _arg1.getNumFillRows()); _local4 = (_local3 * _arg1.getNumBlocksWide()); _local5 = 0; while (_local5 < _local4) { if ((_local5 == (_local4 - 1))){ trace("ERROR: dont use uneven pairs!"); _local6 = calculatePattern(_arg1); _local2.push(_local6); } else { _local6 = calculatePattern(_arg1); _local2.push(_local6); _local2.push(_local6); }; _local5 = (_local5 + 2); }; while (_local2.length > 0) { _local7 = Math.floor((m_parent.m_rng.nextDouble() * _local2.length)); shuffledDeck.push(_local2[_local7]); _local2.splice(_local7, 1); }; } public function calculateValidPatterns(_arg1:Level){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:Boolean; var _local9:int; validPatternArray = new Array(); _local2 = 4; _local3 = 5; _local4 = 6; _local5 = 10; if (_arg1.getLevel() == 1){ _local7 = 0; while (_local7 < _local2) { validPatternArray.push(_local7); _local7++; }; } else { if (_arg1.getLevel() == 2){ _local7 = 0; while (_local7 < _local3) { validPatternArray.push((_local7 + _local2)); _local7++; }; } else { if (_arg1.getLevel() == 3){ _local7 = 0; while (_local7 < _local4) { _local8 = true; while (_local8) { _local8 = false; _local6 = ((_local2 + _local3) + int(Math.floor((m_parent.m_rng.nextDouble() * _local5)))); _local9 = 0; while (_local9 < validPatternArray.length) { if (validPatternArray[_local9] == _local6){ _local8 = true; }; _local9++; }; }; validPatternArray.push(_local6); trace(("push: " + _local6)); _local7++; }; }; }; }; } public function addMemoryMiniatureCards(_arg1:int, _arg2:Level){ var _local3:uint; var _local4:Boolean; var _local5:uint; var _local6:int; var _local7:MemoryCard2; _local3 = 0; while (_local3 < _arg2.getNumBlocksWide()) { _local5 = shuffledDeck[(shuffledDeck.length - 1)]; shuffledDeck.pop(); if (_local5 == Constants.JOKER_NEUTRAL){ _local4 = true; } else { _local4 = (Math.round((m_parent.m_rng.nextDouble() * 100)) < _arg2.getChanceOfFaceupBlock()); }; _local6 = Constants.CARD_BACKSIDE_NORMAL; if (!_local4){ _local6 = calculateCurtain(_arg2); }; if (Constants.ALLOW_BANNER == true){ _local7 = new MemoryCard2(m_parent, this, ((Constants.PLAYGROUND_LEFT + (_arg2.cardStartDistance * Constants.SCENE_SCALE_X)) + (currentCardColumnToSpawn * (Constants.CARD_WIDTH + (_arg2.cardSeparationDistance * Constants.SCENE_SCALE_X)))), -100, currentCardColumnToSpawn, _local5, _local6, _local4, true, _arg1, Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED); } else { _local7 = new MemoryCard2(m_parent, this, ((Constants.PLAYGROUND_LEFT + _arg2.cardStartDistance) + (currentCardColumnToSpawn * (Constants.CARD_WIDTH + _arg2.cardSeparationDistance))), -100, currentCardColumnToSpawn, _local5, _local6, _local4, true, _arg1, Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED); }; m_parent.renderManager.addRenderObject(_local7, 200, "card", false); _local7.myWindow.myScale(Constants.CARD_SCALE, Constants.CARD_SCALE); memoryMiniCards.push(_local7); if (currentCardColumnToSpawn >= (_arg2.getNumBlocksWide() - 1)){ currentCardColumnToSpawn = 0; } else { currentCardColumnToSpawn++; }; _local3++; }; } public function clickMemorycard(_arg1:MemoryCard2){ var _local2:Boolean; var _local3:int; var _local4:Boolean; var _local5:Boolean; var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; _local2 = true; _local3 = 0; while (_local3 < cardsFlipped) { if (chosenCards[_local3] == _arg1){ _local2 = false; }; _local3++; }; _local4 = true; _local3 = 0; while (_local3 < (cardsFlipped - 1)) { if (chosenCards[_local3].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED) != chosenCards[(_local3 + 1)].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED)){ _local4 = false; }; _local3++; }; _local5 = (((_arg1.getCardState() == 1)) || ((_arg1.getCardState() == 2))); if (((((((((_local5) && (_local2))) && (_local4))) && ((((Constants.allow_multiple_selection == true)) || ((cardsFlipped < 2)))))) && (!(_arg1.getSelectionMark().locked)))){ _arg1.flipCardSide(1); chosenCards[cardsFlipped] = _arg1; cardsFlipped++; _arg1.getSelectionMark().addSelectionMark(_arg1.winClosedState); if (cardsFlipped >= 2){ _local4 = true; _local3 = (cardsFlipped - 2); while (_local3 >= 0) { if (chosenCards[_local3].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED) != chosenCards[(_local3 + 1)].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED)){ if ((((chosenCards[(_local3 + 1)].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED) == Constants.JOKER_NEUTRAL)) && (!((chosenCards[_local3].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED) == Constants.JOKER_NEUTRAL))))){ } else { if ((((chosenCards[_local3].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED) == Constants.JOKER_NEUTRAL)) && (!((chosenCards[(_local3 + 1)].getCardSide(Constants.CARD_FRONT_SIDE_NOT_JOKER_SPECIFIED) == Constants.JOKER_NEUTRAL))))){ } else { _local4 = false; }; }; }; _local3--; }; _local6 = Constants.CARD_WAIT_NO_MULTI; if (Constants.allow_multiple_selection){ _local6 = Constants.CARD_WAIT_MULTI; }; if (_local4){ timeToFlipBack = 10; } else { timeToFlipBack = 10; }; _local7 = new Array(); _local7[0] = chosenCards[0]; _local7[1] = chosenCards[1]; _local8 = new Array(); _local8[0] = _local7; _local8[1] = timeToFlipBack; usedCards.push(_local8); chosenCards[0].getSelectionMark().lockSelectionMark(_local4); chosenCards[1].getSelectionMark().lockSelectionMark(_local4); cardsFlipped = 0; }; }; } public function makeCardAlive(){ memoryMiniCards[0].myWindow.myScale(Constants.CARD_SCALE, Constants.CARD_SCALE); memoryMiniCards[0].y = 60; memoryCards.push(memoryMiniCards.shift()); } public function cleanUsedCards(){ var _local1:int; if (usedCards){ _local1 = (usedCards.length - 1); while (_local1 >= 0) { usedCards[_local1] = null; usedCards.pop(); _local1--; }; usedCards = null; }; } public function calculatePattern(_arg1:Level):uint{ var _local2:int; _local2 = int(Math.floor((m_parent.m_rng.nextDouble() * _arg1.getNumDifferentBlockFaces()))); if (_arg1.getLevel() == 2){ _local2 = (_local2 + 4); } else { if (_arg1.getLevel() == 3){ _local2 = validPatternArray[_local2]; }; }; return (_local2); } public function flashThroughAllBlocks(_arg1:Level, _arg2:Number):int{ var _local3:*; var _local4:uint; var _local5:uint; _local3 = 0; if ((((timeToShowNextCard <= 0)) && ((currentCardToFlash < memoryCards.length)))){ memoryCards[flashPatternArray[currentCardToFlash]].flipCardSide(Constants.CARD_FRONT_SIDE_JOKER_SPECIFIED); memoryCards[flashPatternArray[currentCardToFlash]].showTimeStart = getTimer(); currentCardToFlash++; timeToShowNextCard = 5; if (currentCardToFlash == 10){ m_parent.currentGameState.addStartAnimation(); }; }; _local4 = 500; _local5 = 0; while (_local5 < memoryCards.length) { memoryCards[_local5].myWindow.updateCurtain(_arg2); if (((((memoryCards[_local5].showTimeStart + _local4) < getTimer())) && (!((memoryCards[_local5].showTimeStart == 0))))){ memoryCards[_local5].flipCardSide(Constants.CARD_BACK_SIDE); if ((_local5 == flashPatternArray[(memoryCards.length - 1)])){ return (1); }; }; _local5++; }; timeToShowNextCard--; return (_local3); } public function addStartCards(_arg1:Level){ var _local2:uint; var _local3:uint; var _local4:uint; var _local5:Boolean; var _local6:int; var _local7:int; var _local8:MemoryCard2; _local2 = 0; _local3 = (_arg1.getNumStartRowsFilled() * _arg1.getNumBlocksWide()); _local4 = 0; while (_local4 < _local3) { _local6 = shuffledDeck[(shuffledDeck.length - 1)]; shuffledDeck.pop(); if (_local6 == Constants.JOKER_NEUTRAL){ _local5 = true; } else { _local5 = (Math.round((m_parent.m_rng.nextDouble() * 100)) < _arg1.getChanceOfFaceupBlock()); }; _local7 = Constants.CARD_BACKSIDE_NORMAL; if (!_local5){ _local7 = calculateCurtain(_arg1); }; if (Constants.ALLOW_BANNER == true){ _local8 = new MemoryCard2(m_parent, this, ((Constants.PLAYGROUND_LEFT + (_arg1.cardStartDistance * Constants.SCENE_SCALE_X)) + (currentCardColumnToSpawn * (Constants.CARD_WIDTH + (_arg1.cardSeparationDistance * Constants.SCENE_SCALE_X)))), 1000, currentCardColumnToSpawn, _local6, _local7, _local5, false, _local2, Constants.CARD_BACK_SIDE); } else { _local8 = new MemoryCard2(m_parent, this, ((Constants.PLAYGROUND_LEFT + _arg1.cardStartDistance) + (currentCardColumnToSpawn * (Constants.CARD_WIDTH + _arg1.cardSeparationDistance))), 1000, currentCardColumnToSpawn, _local6, _local7, _local5, false, _local2, Constants.CARD_BACK_SIDE); }; m_parent.renderManager.addRenderObject(_local8, 200, "card", false); memoryCards.push(_local8); _local8.myWindow.myScale(Constants.CARD_SCALE, Constants.CARD_SCALE); _local8.checkForPlacement(playfieldArray, _arg1, _local8); if (currentCardColumnToSpawn >= (_arg1.getNumBlocksWide() - 1)){ currentCardColumnToSpawn = 0; } else { currentCardColumnToSpawn++; }; _local4++; }; } public function removeCard(_arg1:MemoryCard2, _arg2:Number, _arg3:Level){ var _local4:int; var _local5:int; var _local6:int; _local4 = 0; while (_local4 < memoryCards.length) { if (memoryCards[_local4] == _arg1){ if (memoryCards[_local4].backSide == Constants.CARD_BACKSIDE_PEEKABOO){ addAnim(_arg1.x, _arg1.y, new HornAnim(), _arg2, 0.05, ""); } else { if (memoryCards[_local4].backSide == Constants.CARD_BACKSIDE_BULB){ showBulbNeighbours(memoryCards[_local4], _arg3); addAnim(_arg1.x, _arg1.y, new BulbAnim(), _arg2, 0.05, ""); }; }; if (memoryCards[_local4].backSide == Constants.CARD_BACKSIDE_GOLD){ addAnim(_arg1.x, _arg1.y, new PopPairStarbonus(), _arg2, 0.05, ""); } else { addAnim(_arg1.x, _arg1.y, new PopPair(), _arg2, 0.05, ""); }; _local5 = memoryCards[_local4].getSlot(); if (_local5 != 10000){ playfieldArray[_local5] = 0; }; m_parent.renderManager.removeRenderObject(memoryCards[_local4]); _local6 = _local4; while (_local6 < (memoryCards.length - 1)) { memoryCards[_local6] = memoryCards[(_local6 + 1)]; _local6++; }; memoryCards.pop(); return; }; _local4++; }; } public function cleanBlockrowHighlight(){ var _local1:int; if (blockrowHighlight){ _local1 = (blockrowHighlight.length - 1); while (_local1 >= 0) { blockrowHighlight[_local1] = null; blockrowHighlight.pop(); _local1--; }; blockrowHighlight = null; }; } public function cleanMemoryMiniCards(){ var _local1:int; if (memoryMiniCards){ _local1 = (memoryMiniCards.length - 1); while (_local1 >= 0) { memoryMiniCards[_local1].cleanUp(); m_parent.renderManager.removeRenderObject(memoryMiniCards[_local1]); memoryMiniCards[_local1] = null; memoryMiniCards.pop(); _local1--; }; memoryMiniCards = null; }; } public function checkHighStack(_arg1:Level){ var _local2:int; var _local3:uint; var _local4:int; _local2 = 0; while (_local2 < _arg1.getNumBlocksWide()) { _local3 = 0; _local4 = 0; while (_local4 < memoryCards.length) { if (memoryCards[_local4].column == _local2){ _local3++; }; _local4++; }; if (_local3 > 6){ blockrowHighlight[_local2] = true; } else { blockrowHighlight[_local2] = false; }; _local2++; }; updateHighlight(); } public function updateHighlight(){ var _local1:int; _local1 = 0; while (_local1 < memoryCards.length) { if (blockrowHighlight[memoryCards[_local1].column]){ memoryCards[_local1].myWindow.showWarning(true); } else { memoryCards[_local1].myWindow.showWarning(false); }; _local1++; }; } public function cleanPlayfield(){ var _local1:int; if (playfieldArray){ _local1 = 0; while (_local1 < playfieldArray.length) { playfieldArray[_local1] = null; playfieldArray.pop(); _local1++; }; playfieldArray = null; }; } } }//package source
Section 34
//MyWindow (source.MyWindow) package source { import flash.display.*; import flash.geom.*; public class MyWindow extends MovieClip { public var m_realParent; public var frontSide:int; public var windowBorder:WindowBorder; public var warningsquareAnim:WarningsquareAnim; private var symbol:MovieClip; private var matrix:Matrix; public var windowHolder:WindowHolder; public var curtainAnim:Curtains; public var thingsHolderObj:Object; public function MyWindow(_arg1:MemoryMatcher, _arg2:MemoryCard2, _arg3:uint, _arg4:int, _arg5:Boolean){ m_realParent = _arg2; warningsquareAnim = null; thingsHolderObj = new Object(); symbol = null; matrix = new Matrix(); addParts(_arg1, _arg3, _arg4, _arg5); } public function showSymbol(){ if (symbol){ symbol.visible = true; }; } public function myScale(_arg1:Number, _arg2:Number){ myScale2(windowHolder, _arg1, _arg2); myScale2(thingsHolderObj.thingsAnim, _arg1, _arg2); myScale2(windowBorder, _arg1, _arg2); myScale2(curtainAnim, _arg1, _arg2); if (symbol){ myScale2(symbol, _arg1, _arg2); }; } public function myScale2(_arg1:DisplayObject, _arg2:Number, _arg3:Number){ matrix.identity(); matrix.scale(_arg2, _arg3); matrix.translate(_arg1.x, _arg1.y); _arg1.transform.matrix = matrix; } public function moveToFront(_arg1){ this.setChildIndex(_arg1, (this.numChildren - 1)); } public function updateThings(_arg1:int, _arg2:MemoryCard2){ if ((((frontSide >= 19)) || (((!(_arg2.winClosedState)) && (((!(_arg2.faceupLocked)) || (_arg2.selectionMark2.marked))))))){ updateAnimation(_arg1); } else { thingsHolderObj.thingsAnim.gotoAndStop(1); }; } public function addSymbolAnim(_arg1:int){ switch (_arg1){ case Constants.CARD_BACKSIDE_NORMAL: break; case Constants.CARD_BACKSIDE_GOLD: break; case Constants.CARD_BACKSIDE_PEEKABOO: symbol = new HornAnim(); break; case Constants.CARD_BACKSIDE_BULB: symbol = new BulbAnim(); break; default: trace("ERROR: unknown symbol"); break; }; if (symbol){ this.addChild(symbol); symbol.gotoAndStop(1); symbol.visible = false; }; } public function updateCurtain(_arg1:int){ m_realParent.winClosedState = curtainAnim.updateCurtain(_arg1, m_realParent.cardSide[Constants.CARD_CURRENT_SIDE], m_realParent.backSide, m_realParent.cardSide, m_realParent.closeSpeed, m_realParent.winClosedState, m_realParent.openSpeed); } public function addThingsAnim(_arg1:uint){ var _local2:int; var _local3:*; frontSide = _arg1; _local2 = 19; thingsHolderObj.frame = 1; switch (_arg1){ case 0: thingsHolderObj.thingsAnim = new Aristo_anim(); thingsHolderObj.speed = 0.03; break; case 1: thingsHolderObj.thingsAnim = new Birdy_anim(); thingsHolderObj.speed = 0.03; break; case 2: thingsHolderObj.thingsAnim = new Bunny_anim(); thingsHolderObj.speed = 0.03; break; case 3: thingsHolderObj.thingsAnim = new Butterfly_anim(); thingsHolderObj.speed = 0.03; break; case 4: thingsHolderObj.thingsAnim = new Cactus_anim(); thingsHolderObj.speed = 0.03; break; case 5: thingsHolderObj.thingsAnim = new Dog_anim(); thingsHolderObj.speed = 0.03; break; case 6: thingsHolderObj.thingsAnim = new Eye_anim(); thingsHolderObj.speed = 0.03; break; case 7: thingsHolderObj.thingsAnim = new Fish_anim(); thingsHolderObj.speed = 0.03; break; case 8: thingsHolderObj.thingsAnim = new Flower_anim(); thingsHolderObj.speed = 0.03; break; case 9: thingsHolderObj.thingsAnim = new Ghost_anim(); thingsHolderObj.speed = 0.03; break; case 10: thingsHolderObj.thingsAnim = new Greenguy_anim(); thingsHolderObj.speed = 0.03; break; case 11: thingsHolderObj.thingsAnim = new King_anim(); thingsHolderObj.speed = 0.03; break; case 12: thingsHolderObj.thingsAnim = new Lavalamp_anim(); thingsHolderObj.speed = 0.03; break; case 13: thingsHolderObj.thingsAnim = new Napoleon_anim(); thingsHolderObj.speed = 0.03; break; case 14: thingsHolderObj.thingsAnim = new Octopus_anim(); thingsHolderObj.speed = 0.03; break; case 15: thingsHolderObj.thingsAnim = new Owl_anim(); thingsHolderObj.speed = 0.03; break; case 16: thingsHolderObj.thingsAnim = new Pinkguy_anim(); thingsHolderObj.speed = 0.03; break; case 17: thingsHolderObj.thingsAnim = new Sausage_anim(); thingsHolderObj.speed = 0.03; break; case 18: thingsHolderObj.thingsAnim = new Turtle_anim(); thingsHolderObj.speed = 0.03; break; case (0 + _local2): thingsHolderObj.thingsAnim = new Aristo_tint(); thingsHolderObj.speed = 0.03; break; case (1 + _local2): thingsHolderObj.thingsAnim = new Birdy_tint(); thingsHolderObj.speed = 0.03; break; case (2 + _local2): thingsHolderObj.thingsAnim = new Bunny_tint(); thingsHolderObj.speed = 0.03; break; case (3 + _local2): thingsHolderObj.thingsAnim = new Butterfly_tint(); thingsHolderObj.speed = 0.03; break; case (4 + _local2): thingsHolderObj.thingsAnim = new Cactus_tint(); thingsHolderObj.speed = 0.03; break; case (5 + _local2): thingsHolderObj.thingsAnim = new Dog_tint(); thingsHolderObj.speed = 0.03; break; case (6 + _local2): thingsHolderObj.thingsAnim = new Eye_tint(); thingsHolderObj.speed = 0.03; break; case (7 + _local2): thingsHolderObj.thingsAnim = new Fish_tint(); thingsHolderObj.speed = 0.03; break; case (8 + _local2): thingsHolderObj.thingsAnim = new Flower_tint(); thingsHolderObj.speed = 0.03; break; case (9 + _local2): thingsHolderObj.thingsAnim = new Ghost_tint(); thingsHolderObj.speed = 0.03; break; case (10 + _local2): thingsHolderObj.thingsAnim = new Greenguy_tint(); thingsHolderObj.speed = 0.03; break; case (11 + _local2): thingsHolderObj.thingsAnim = new King_tint(); thingsHolderObj.speed = 0.03; break; case (12 + _local2): thingsHolderObj.thingsAnim = new Lavalamp_tint(); thingsHolderObj.speed = 0.03; break; case (13 + _local2): thingsHolderObj.thingsAnim = new Napoleon_tint(); thingsHolderObj.speed = 0.03; break; case (14 + _local2): thingsHolderObj.thingsAnim = new Octopus_tint(); thingsHolderObj.speed = 0.03; break; case (15 + _local2): thingsHolderObj.thingsAnim = new Owl_tint(); thingsHolderObj.speed = 0.03; break; case (16 + _local2): thingsHolderObj.thingsAnim = new Pinkguy_tint(); thingsHolderObj.speed = 0.03; break; case (17 + _local2): thingsHolderObj.thingsAnim = new Sausage_tint(); thingsHolderObj.speed = 0.03; break; case (18 + _local2): thingsHolderObj.thingsAnim = new Turtle_tint(); thingsHolderObj.speed = 0.03; break; default: trace("Error: thingsanim not found"); break; }; if (thingsHolderObj.thingsAnim){ this.addChild(thingsHolderObj.thingsAnim); if (_arg1 >= _local2){ _local3 = thingsHolderObj.thingsAnim.getChildAt(0); _local3.gotoAndStop(thingsHolderObj.frame); } else { thingsHolderObj.thingsAnim.gotoAndStop(thingsHolderObj.frame); }; } else { trace("Error: thingsanim not found", _arg1); }; } public function orderWin(){ if (thingsHolderObj.thingsAnim){ moveToFront(thingsHolderObj.thingsAnim); } else { trace("no thingsAnim"); }; if (windowBorder){ moveToFront(windowBorder); } else { trace("no thingsAnim"); }; if (curtainAnim){ moveToFront(curtainAnim); } else { trace("no curtainAnim"); }; if (symbol){ moveToFront(symbol); }; if (warningsquareAnim){ moveToFront(warningsquareAnim); }; } public function updateAnimation(_arg1:Number){ var _local2:uint; var _local3:*; if (frontSide >= 19){ _local3 = thingsHolderObj.thingsAnim.getChildAt(0); thingsHolderObj.frame = (thingsHolderObj.frame + (_arg1 * thingsHolderObj.speed)); if (thingsHolderObj.frame > (_local3.totalFrames + 0.99)){ thingsHolderObj.frame = 1; }; _local2 = Math.floor(thingsHolderObj.frame); _local3.gotoAndStop(_local2); } else { thingsHolderObj.frame = (thingsHolderObj.frame + (_arg1 * thingsHolderObj.speed)); if (thingsHolderObj.frame > (thingsHolderObj.thingsAnim.totalFrames + 0.99)){ thingsHolderObj.frame = 1; }; _local2 = Math.floor(thingsHolderObj.frame); thingsHolderObj.thingsAnim.gotoAndStop(_local2); }; } public function gotoThingsFrame(_arg1:uint){ thingsHolderObj.frame = _arg1; thingsHolderObj.thingsAnim.gotoAndStop(thingsHolderObj.frame); } public function update(_arg1:int, _arg2:MemoryCard2){ updateCurtain(_arg1); updateThings(_arg1, _arg2); } public function changeThingsAnim(_arg1:uint){ if (thingsHolderObj.thingsAnim){ if (this.contains(thingsHolderObj.thingsAnim)){ this.removeChild(thingsHolderObj.thingsAnim); }; addThingsAnim(_arg1); myScale2(thingsHolderObj.thingsAnim, 0.9, 0.9); orderWin(); } else { trace("Error: thingsanim could not be changed"); }; } public function addParts(_arg1:MemoryMatcher, _arg2:uint, _arg3:int, _arg4:Boolean){ windowHolder = new WindowHolder(); this.addChild(windowHolder); addThingsAnim(_arg2); windowBorder = new WindowBorder(); this.addChild(windowBorder); curtainAnim = new Curtains(_arg3, _arg4); this.addChild(curtainAnim); addSymbolAnim(_arg3); } public function orderWinTint(){ if (curtainAnim){ moveToFront(curtainAnim); } else { trace("no curtainAnim"); }; if (thingsHolderObj.thingsAnim){ moveToFront(thingsHolderObj.thingsAnim); } else { trace("no thingsAnim"); }; if (windowBorder){ moveToFront(windowBorder); } else { trace("no thingsAnim"); }; if (symbol){ moveToFront(symbol); }; if (warningsquareAnim){ moveToFront(warningsquareAnim); }; } public function cleanUp(_arg1:MemoryMatcher){ if (windowHolder){ removeChild(windowHolder); windowHolder = null; }; if (curtainAnim){ removeChild(curtainAnim); curtainAnim = null; }; if (thingsHolderObj){ removeChild(thingsHolderObj.thingsAnim); thingsHolderObj.thingsAnim = null; thingsHolderObj = null; }; if (symbol){ removeChild(symbol); symbol = null; }; if (matrix){ matrix = null; }; if (windowBorder){ windowBorder = null; }; } public function showWarning(_arg1:Boolean){ if (_arg1){ if (warningsquareAnim == null){ warningsquareAnim = new WarningsquareAnim(); this.addChild(warningsquareAnim); }; } else { if (warningsquareAnim != null){ if (this.contains(warningsquareAnim)){ this.removeChild(warningsquareAnim); }; warningsquareAnim = null; }; }; } } }//package source
Section 35
//PopPair (source.PopPair) package source { import flash.display.*; public dynamic class PopPair extends MovieClip { } }//package source
Section 36
//PopPairStarbonus (source.PopPairStarbonus) package source { import flash.display.*; public dynamic class PopPairStarbonus extends MovieClip { } }//package source
Section 37
//RenderManager (source.RenderManager) package source { import flash.display.*; import flash.geom.*; import flash.utils.*; public class RenderManager { public var renderObjectArray:Array; private var matrix:Matrix; public var bottomShape:Shape; public var m_parent:MemoryMatcher; public function RenderManager(_arg1:MemoryMatcher){ m_parent = _arg1; renderObjectArray = new Array(); matrix = new Matrix(); } public function addBottomShape(){ } public function removeRenderObject(_arg1:DisplayObject){ var _local2:int; if (_arg1){ if (renderObjectArray){ _local2 = 0; while (_local2 < renderObjectArray.length) { if (renderObjectArray[_local2]){ if (renderObjectArray[_local2].object){ if (renderObjectArray[_local2].object == _arg1){ renderObjectArray.splice(_local2, 1); }; }; }; _local2++; }; }; if (m_parent.contains(_arg1)){ m_parent.removeChild(_arg1); }; }; } public function cleanRenderObjectArray(){ var _local1:int; if (renderObjectArray){ _local1 = (renderObjectArray.length - 1); while (_local1 >= 0) { if (renderObjectArray[_local1]){ if (renderObjectArray[_local1].object){ if (m_parent.contains(renderObjectArray[_local1].object)){ m_parent.removeChild(renderObjectArray[_local1].object); }; }; renderObjectArray[_local1] = null; }; renderObjectArray.pop(); _local1--; }; renderObjectArray = null; }; } public function addRenderObject(_arg1:DisplayObject, _arg2:uint, _arg3:String, _arg4=true){ var _local5:Object; var _local6:uint; var _local7:int; var _local8:int; if (_arg1){ if (Constants.ALLOW_BANNER == true){ if (!_arg4){ myScale(_arg1, Constants.SCENE_SCALE_X, Constants.SCENE_SCALE_Y); }; }; _local5 = new Object(); _local5.object = _arg1; _local5.id = _arg3; _local5.zbuffer = _arg2; m_parent.addChild(_local5.object); if (renderObjectArray){ _local6 = (m_parent.numChildren - 1); _local7 = 0; while (_local7 < renderObjectArray.length) { if (renderObjectArray[_local7]){ if (_local5.zbuffer >= renderObjectArray[_local7].zbuffer){ _local8 = 0; if (m_parent.contains(renderObjectArray[_local7].object)){ _local8 = m_parent.getChildIndex(renderObjectArray[_local7].object); m_parent.setChildIndex(_local5.object, _local8); _local6 = _local7; break; } else { trace((("ERROR: addRenderObject: " + _local5.id) + " - is not in display list!")); }; }; } else { trace((("ERROR: addRenderObject: " + _local5.id) + " - no such object in array!")); }; _local7++; }; renderObjectArray.splice(_local6, 0, _local5); } else { trace("ERROR: addRenderObject: array not found"); }; } else { trace((("ERROR: addRenderObject: " + _arg3) + " - object dont exist!")); }; } public function myScale(_arg1:DisplayObject, _arg2:Number, _arg3:Number){ matrix.identity(); matrix.scale(_arg2, _arg3); matrix.translate(_arg1.x, _arg1.y); _arg1.transform.matrix = matrix; } } }//package source
Section 38
//Scorepop_negative (source.Scorepop_negative) package source { import flash.display.*; import flash.text.*; public dynamic class Scorepop_negative extends MovieClip { public var textscore:TextField; } }//package source
Section 39
//Scorepop_positive (source.Scorepop_positive) package source { import flash.display.*; import flash.text.*; public dynamic class Scorepop_positive extends MovieClip { public var textscore:TextField; } }//package source
Section 40
//SelectionMark (source.SelectionMark) package source { import flash.display.*; public class SelectionMark extends MovieClip { public var m_realParent:MemoryCard2; public var locked:Boolean; public var marked:Boolean; public var markerAnim; public var m_parent:MemoryMatcher; public function SelectionMark(_arg1:MemoryMatcher, _arg2:MemoryCard2){ m_parent = _arg1; m_realParent = _arg2; marked = false; locked = false; } public function lockSelectionMark(_arg1:Boolean):void{ m_parent.animationManager.removeAnimObj(markerAnim.marker); if (_arg1){ markerAnim = new MarkerGreen(); } else { markerAnim = new MarkerRed(); }; markerAnim.marker.x = m_realParent.x; markerAnim.marker.y = m_realParent.y; m_parent.animationManager.addAnimObj(markerAnim.marker, Constants.ANIM_MARKER, 0.03, 50, null, false, 0, "", "markerAnim.marker", false); locked = true; } public function updateSelectionMark(_arg1:Number):void{ if (markerAnim){ markerAnim.marker.y = _arg1; }; } public function removeSelectionMark(_arg1:Boolean):void{ m_parent.animationManager.removeAnimObj(markerAnim.marker); _arg1 = true; locked = false; marked = false; } public function addSelectionMark(_arg1:Boolean):void{ markerAnim = new Marker(); markerAnim.marker.x = m_realParent.x; markerAnim.marker.y = m_realParent.y; m_parent.animationManager.addAnimObj(markerAnim.marker, Constants.ANIM_MARKER, 0.03, 50, null, false, 0, "", "markerAnim.marker", false); _arg1 = false; marked = true; } public function update(_arg1:int){ } public function cleanUp(){ if (markerAnim){ m_parent.animationManager.removeAnimObj(markerAnim.marker); }; } } }//package source
Section 41
//SoundContainer (source.SoundContainer) package source { public class SoundContainer { private var soundObjectArray:Array; public var soundEnabled:Boolean; public var volume:Number; public function SoundContainer(){ addSounds(); soundEnabled = true; volume = 1; } public function stopAllSounds(){ var _local1:int; if (Constants.ALLOW_SOUND){ if (soundObjectArray){ _local1 = (soundObjectArray.length - 1); while (_local1 >= 0) { soundObjectArray[_local1].stopSound(); _local1--; }; }; }; } public function addSounds(){ soundObjectArray = new Array(); } public function changeAllVolumes(_arg1:Number){ var _local2:int; volume = _arg1; if (Constants.ALLOW_SOUND){ if (soundObjectArray){ _local2 = 0; while (_local2 < soundObjectArray.length) { soundObjectArray[_local2].changeVolume(volume); trace(("changeVolume: " + volume)); _local2++; }; }; }; } public function update(_arg1:int){ var _local2:int; if (Constants.ALLOW_SOUND){ if (soundObjectArray){ _local2 = (soundObjectArray.length - 1); while (_local2 >= 0) { soundObjectArray[_local2].update(_arg1); if (!soundObjectArray[_local2].isPlaying){ soundObjectArray[_local2].clean(); soundObjectArray.splice(_local2, 1); }; _local2--; }; }; }; } public function changeVolume(_arg1:int, _arg2:Number){ var _local3:int; if (Constants.ALLOW_SOUND){ while (_local3 < soundObjectArray.length) { if (soundObjectArray[_local3].type == _arg1){ soundObjectArray[_local3].changeVolume(_arg2); }; _local3++; }; }; } public function stopSound(_arg1:uint){ var _local2:int; if (Constants.ALLOW_SOUND){ while (_local2 < soundObjectArray.length) { if (soundObjectArray[_local2].type == _arg1){ soundObjectArray[_local2].clean(); soundObjectArray.splice(_local2, 1); }; _local2++; }; }; } public function removeSounds(){ var _local1:int; if (soundObjectArray){ _local1 = (soundObjectArray.length - 1); while (_local1 >= 0) { soundObjectArray[_local1].clean(); soundObjectArray[_local1] = null; soundObjectArray.pop(); _local1--; }; soundObjectArray = null; }; } public function soundEnable(_arg1){ if (_arg1){ trace("sound on"); soundEnabled = true; changeAllVolumes(1); } else { trace("sound off"); soundEnabled = false; changeAllVolumes(0); }; } public function playSound(_arg1:uint, _arg2:int, _arg3=false, _arg4=false){ if (Constants.ALLOW_SOUND){ switch (_arg1){ case Constants.SOUND_CARDMATCH_1: soundObjectArray.push(new SoundObject(this, CardMatch1, Constants.SOUND_CARDMATCH_1, volume, Constants.SOUND_TYPE_EFFECT, 1)); break; case Constants.SOUND_CARDMATCH_2: soundObjectArray.push(new SoundObject(this, CardMatch2, Constants.SOUND_CARDMATCH_2, volume, Constants.SOUND_TYPE_EFFECT, 1)); break; case Constants.SOUND_CARDMATCH_3: soundObjectArray.push(new SoundObject(this, CardMatch3, Constants.SOUND_CARDMATCH_3, volume, Constants.SOUND_TYPE_EFFECT, 1)); break; case Constants.SOUND_CARDMATCH_4: soundObjectArray.push(new SoundObject(this, CardMatch4, Constants.SOUND_CARDMATCH_4, volume, Constants.SOUND_TYPE_EFFECT, 1)); break; case Constants.SOUND_CARDMATCH_5: soundObjectArray.push(new SoundObject(this, CardMatch5, Constants.SOUND_CARDMATCH_5, volume, Constants.SOUND_TYPE_EFFECT, 1)); break; case Constants.SOUND_CARDMATCH_GOLD: soundObjectArray.push(new SoundObject(this, GoldCardMatch, Constants.SOUND_CARDMATCH_GOLD, volume, Constants.SOUND_TYPE_EFFECT, 1)); break; case Constants.SOUND_MEM_GAMEOVER_NEG: soundObjectArray.push(new SoundObject(this, MemoryGameoverNeg, Constants.SOUND_MEM_GAMEOVER_NEG, volume, Constants.SOUND_TYPE_MUSIC, 0.5)); break; case Constants.SOUND_MEM_GAMEOVER_POS: soundObjectArray.push(new SoundObject(this, MemoryGameoverPos, Constants.SOUND_MEM_GAMEOVER_POS, volume, Constants.SOUND_TYPE_MUSIC, 0.5)); break; case Constants.SOUND_MEM_LEVEL_CLEAR: soundObjectArray.push(new SoundObject(this, MemoryLevelClear, Constants.SOUND_MEM_LEVEL_CLEAR, volume, Constants.SOUND_TYPE_MUSIC, 0.5)); break; case Constants.SOUND_MEM_LEVEL_START: soundObjectArray.push(new SoundObject(this, MemoryLevelStart, Constants.SOUND_MEM_LEVEL_START, volume, Constants.SOUND_TYPE_MUSIC, 0.5)); break; case Constants.SOUND_MEMMATCH_GAMESONG: soundObjectArray.push(new SoundObject(this, MemoryMatcherGamesong, Constants.SOUND_MEMMATCH_GAMESONG, volume, Constants.SOUND_TYPE_MUSIC, 0.5)); break; case Constants.SOUND_MEMMATCH_LOOP: soundObjectArray.push(new SoundObject(this, MemoryMatcherLoop, Constants.SOUND_MEMMATCH_LOOP, volume, Constants.SOUND_TYPE_MUSIC, 0.5)); break; case Constants.SOUND_NO_MATCH: soundObjectArray.push(new SoundObject(this, NoMatch, Constants.SOUND_NO_MATCH, volume, Constants.SOUND_TYPE_EFFECT, 1)); break; case Constants.SOUND_TIME_IS_RUNNING_OUT: soundObjectArray.push(new SoundObject(this, TimeIsRunningOut, Constants.SOUND_TIME_IS_RUNNING_OUT, volume, Constants.SOUND_TYPE_EFFECT, 1)); break; case Constants.SOUND_START: soundObjectArray.push(new SoundObject(this, StartSound, Constants.SOUND_START, volume, Constants.SOUND_TYPE_EFFECT, 0.5)); break; }; soundObjectArray[(soundObjectArray.length - 1)].playSound(_arg2, _arg3, _arg4); }; } public function isPlaying(_arg1:uint){ var _local2:int; if (Constants.ALLOW_SOUND){ while (_local2 < soundObjectArray.length) { if (soundObjectArray[_local2].type == _arg1){ if (soundObjectArray[_local2].isPlaying){ return (true); }; }; _local2++; }; }; return (false); } } }//package source
Section 42
//SoundObject (source.SoundObject) package source { import flash.events.*; import flash.display.*; import flash.media.*; public class SoundObject extends MovieClip { public var m_realParent:SoundContainer; public var volume:Number; public var sound; public var fadeOut:Boolean; private var soundChannel:SoundChannel; public var type:int; public var maxVolume:Number; public var isPlaying:Boolean; public var fadeIn:Boolean; public var soundType:uint; public function SoundObject(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ m_realParent = _arg1; sound = new (_arg2); soundChannel = new SoundChannel(); isPlaying = false; soundType = _arg5; maxVolume = _arg6; changeVolume(_arg4); fadeIn = false; fadeOut = false; type = _arg3; } public function stopSound(){ if (isPlaying){ soundChannel.stop(); isPlaying = false; soundChannel.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler); }; } public function clean(){ stopSound(); sound = null; soundChannel = null; } public function playSound(_arg1, _arg2, _arg3){ if (!isPlaying){ soundChannel = sound.play(0, _arg1); soundChannel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler); isPlaying = true; fadeIn = _arg2; fadeOut = _arg3; if (fadeIn){ volume = 0; }; changeVolume(volume); }; } public function soundCompleteHandler(_arg1:Event){ isPlaying = false; soundChannel.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler); } public function update(_arg1:int){ if (m_realParent.soundEnabled){ if (fadeIn){ fadeInSound(); }; if (fadeOut){ fadeOutSound(); }; } else { fadeIn = false; }; } public function fadeInSound(){ var _local1:*; _local1 = (volume + 0.05); if (_local1 < maxVolume){ changeVolume(_local1, true); } else { changeVolume(maxVolume, true); fadeIn = false; }; } public function changeVolume(_arg1, _arg2=false){ var _local3:SoundTransform; volume = _arg1; if (volume > maxVolume){ volume = maxVolume; }; _local3 = soundChannel.soundTransform; _local3.volume = volume; soundChannel.soundTransform = _local3; } public function fadeOutSound(){ var _local1:*; _local1 = (volume - 0.1); if (_local1 > 0){ changeVolume(_local1, true); } else { changeVolume(0, true); fadeOut = false; }; } } }//package source
Section 43
//TestGameData (source.TestGameData) package source { public class TestGameData { public var m_parent:MemoryMatcher; public function TestGameData(_arg1:MemoryMatcher){ m_parent = _arg1; } public function initialize(){ } public function insertGameData(){ var _local1:*; _local1 = Math.round((Math.random() * 2147483647)); m_parent.gameData = ((((((((((((((("<gamedata randomseed=\"" + _local1) + "\" lang=\"en\">") + "<userType id=\"0\">1</userType>") + "<text id=\"btn_quit_game\">QUIT</text>") + "<text id=\"btn_sound_off\">SOUND OFF</text>") + "<text id=\"btn_sound_on\">SOUND ON</text>") + "<text id=\"score\">SCORE: {0}</text>") + "<text id=\"time_left\">TIME LEFT: {0}</text>") + "<text id=\"instructions_title\">INSTRUCTIONS</text>") + "<text id=\"instructions_center\">Try to click the flashing box as many times possible before the time is up! It's not that hard.</text>") + "<text id=\"instructions_bottom\">The game will start in {0} seconds ...</text>") + "<text id=\"gameover_title\">GAME OVER</text>") + "<text id=\"gameover_center\">FINAL SCORE: {0}</text>") + "<text id=\"gameover_bottom\">The game will end in {0} seconds ...</text>") + "</gamedata>"); m_parent.print("insertGameData(): gameData has been planted."); } } }//package source
Section 44
//Text (source.Text) package source { import flash.text.*; public class Text { public var myTextField:TextField; private var myText:String; public function Text(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7=""):void{ myTextField = new TextField(); myTextField.x = _arg2; myTextField.y = _arg3; myTextField.width = _arg4; myTextField.height = _arg5; myTextField.textColor = _arg6; myTextField.selectable = false; updateText(_arg7); } private function updateTextField():void{ myTextField.text = myText; } public function clean(_arg1:MemoryMatcher):void{ _arg1.removeChild(myTextField); myTextField = null; } public function setPos(_arg1, _arg2):void{ myTextField.x = _arg1; myTextField.y = _arg2; } public function setVisible(_arg1:Boolean):void{ myTextField.visible = _arg1; } public function updateText(_arg1:String):void{ myText = _arg1; updateTextField(); } public function addToText(_arg1:String):void{ myText = (myText + _arg1); updateTextField(); } } }//package source
Section 45
//Timer (source.Timer) package source { import flash.utils.*; public class Timer { private var unprocessedTime:Number; private var lastTime:Number; public var fps:Number; public var currentTime:Number; private var msPerTick:Number; private var ticksPerSecond:Number; public var passedTime:Number; public function Timer(_arg1:Number){ ticksPerSecond = _arg1; msPerTick = (1000 / ticksPerSecond); lastTime = -1; unprocessedTime = 0; passedTime = 0; currentTime = 0; } public function advanceTime(){ var _local1:int; var _local2:int; if (lastTime == -1){ lastTime = getTimer(); }; _local1 = getTimer(); passedTime = (_local1 - lastTime); lastTime = _local1; unprocessedTime = (unprocessedTime + passedTime); currentTime = (currentTime + passedTime); _local2 = int((unprocessedTime / msPerTick)); unprocessedTime = (unprocessedTime - (_local2 * msPerTick)); return (_local2); } } }//package source
Section 46
//Aristo_anim (Aristo_anim) package { import flash.display.*; public dynamic class Aristo_anim extends MovieClip { } }//package
Section 47
//Aristo_tint (Aristo_tint) package { import flash.display.*; public dynamic class Aristo_tint extends MovieClip { } }//package
Section 48
//Back_01 (Back_01) package { import flash.display.*; public dynamic class Back_01 extends MovieClip { public var front:MovieClip; public var meatBone:MovieClip; public var weatherArrow:MovieClip; public var cloud2:MovieClip; public var aeroplane:MovieClip; public var cloud1:MovieClip; public var cat:MovieClip; public var cloud3:MovieClip; public var back:MovieClip; } }//package
Section 49
//Back_02 (Back_02) package { import flash.display.*; public dynamic class Back_02 extends MovieClip { public var waterDrip:MovieClip; public var rat:MovieClip; public var front:MovieClip; public var smoke:MovieClip; public var blimp:MovieClip; public var cloud2:MovieClip; public var cloud1:MovieClip; public var cloud3:MovieClip; public var soda:MovieClip; public var back:MovieClip; } }//package
Section 50
//Back_03 (Back_03) package { import flash.display.*; public dynamic class Back_03 extends MovieClip { public var agent:MovieClip; public var front:MovieClip; public var back2:MovieClip; public var back3:MovieClip; public var cloud2:MovieClip; public var cloud1:MovieClip; public var cloud3:MovieClip; public var back:MovieClip; public var wreckingBall:MovieClip; } }//package
Section 51
//BalkAnim (BalkAnim) package { import flash.display.*; public dynamic class BalkAnim extends MovieClip { } }//package
Section 52
//BalkAnimLong (BalkAnimLong) package { import flash.display.*; public dynamic class BalkAnimLong extends MovieClip { } }//package
Section 53
//Birdy_anim (Birdy_anim) package { import flash.display.*; public dynamic class Birdy_anim extends MovieClip { } }//package
Section 54
//Birdy_tint (Birdy_tint) package { import flash.display.*; public dynamic class Birdy_tint extends MovieClip { } }//package
Section 55
//Bulb_curtain (Bulb_curtain) package { import flash.display.*; public dynamic class Bulb_curtain extends MovieClip { } }//package
Section 56
//Bunny_anim (Bunny_anim) package { import flash.display.*; public dynamic class Bunny_anim extends MovieClip { } }//package
Section 57
//Bunny_tint (Bunny_tint) package { import flash.display.*; public dynamic class Bunny_tint extends MovieClip { } }//package
Section 58
//Butterfly_anim (Butterfly_anim) package { import flash.display.*; public dynamic class Butterfly_anim extends MovieClip { } }//package
Section 59
//Butterfly_tint (Butterfly_tint) package { import flash.display.*; public dynamic class Butterfly_tint extends MovieClip { } }//package
Section 60
//Cactus_anim (Cactus_anim) package { import flash.display.*; public dynamic class Cactus_anim extends MovieClip { } }//package
Section 61
//Cactus_tint (Cactus_tint) package { import flash.display.*; public dynamic class Cactus_tint extends MovieClip { } }//package
Section 62
//CardMatch1 (CardMatch1) package { import flash.media.*; public dynamic class CardMatch1 extends Sound { } }//package
Section 63
//CardMatch2 (CardMatch2) package { import flash.media.*; public dynamic class CardMatch2 extends Sound { } }//package
Section 64
//CardMatch3 (CardMatch3) package { import flash.media.*; public dynamic class CardMatch3 extends Sound { } }//package
Section 65
//CardMatch4 (CardMatch4) package { import flash.media.*; public dynamic class CardMatch4 extends Sound { } }//package
Section 66
//CardMatch5 (CardMatch5) package { import flash.media.*; public dynamic class CardMatch5 extends Sound { } }//package
Section 67
//Dog_anim (Dog_anim) package { import flash.display.*; public dynamic class Dog_anim extends MovieClip { } }//package
Section 68
//Dog_tint (Dog_tint) package { import flash.display.*; public dynamic class Dog_tint extends MovieClip { } }//package
Section 69
//Eye_anim (Eye_anim) package { import flash.display.*; public dynamic class Eye_anim extends MovieClip { } }//package
Section 70
//Eye_tint (Eye_tint) package { import flash.display.*; public dynamic class Eye_tint extends MovieClip { } }//package
Section 71
//Fish_anim (Fish_anim) package { import flash.display.*; public dynamic class Fish_anim extends MovieClip { } }//package
Section 72
//Fish_tint (Fish_tint) package { import flash.display.*; public dynamic class Fish_tint extends MovieClip { } }//package
Section 73
//Flower_anim (Flower_anim) package { import flash.display.*; public dynamic class Flower_anim extends MovieClip { } }//package
Section 74
//Flower_tint (Flower_tint) package { import flash.display.*; public dynamic class Flower_tint extends MovieClip { } }//package
Section 75
//GetReadyAnim (GetReadyAnim) package { import flash.display.*; public dynamic class GetReadyAnim extends MovieClip { public var getReady:MovieClip; } }//package
Section 76
//Ghost_anim (Ghost_anim) package { import flash.display.*; public dynamic class Ghost_anim extends MovieClip { } }//package
Section 77
//Ghost_tint (Ghost_tint) package { import flash.display.*; public dynamic class Ghost_tint extends MovieClip { } }//package
Section 78
//GoldCardMatch (GoldCardMatch) package { import flash.media.*; public dynamic class GoldCardMatch extends Sound { } }//package
Section 79
//Greenguy_anim (Greenguy_anim) package { import flash.display.*; public dynamic class Greenguy_anim extends MovieClip { } }//package
Section 80
//Greenguy_tint (Greenguy_tint) package { import flash.display.*; public dynamic class Greenguy_tint extends MovieClip { } }//package
Section 81
//Horn_curtain (Horn_curtain) package { import flash.display.*; public dynamic class Horn_curtain extends MovieClip { } }//package
Section 82
//IntroGangAnim (IntroGangAnim) package { import flash.display.*; public dynamic class IntroGangAnim extends MovieClip { } }//package
Section 83
//IntroScene1 (IntroScene1) package { import flash.display.*; import flash.text.*; public dynamic class IntroScene1 extends MovieClip { public var banner:MovieClip; public var background:MovieClip; public var soundControl:MovieClip; public var exitControl:MovieClip; public var people:IntroGangAnim; public var beams:MovieClip; public var timeToExitText:TextField; public var timeToExitValue:TextField; } }//package
Section 84
//IntroScene2 (IntroScene2) package { import flash.display.*; import flash.text.*; public dynamic class IntroScene2 extends MovieClip { public var bulb:MovieClip; public var right:MovieClip; public var banner:MovieClip; public var background:MovieClip; public var soundControl:MovieClip; public var exitControl:MovieClip; public var bricks:MovieClip; public var houseSide:MovieClip; public var text3:TextField; public var people:MovieClip; public var text2:TextField; public var wrong:MovieClip; public var text1:TextField; public var timeToExitText:TextField; public var x2:MovieClip; public var timeToExitValue:TextField; public var backgroundPink:MovieClip; public var beams:MovieClip; public var lines:MovieClip; } }//package
Section 85
//King_anim (King_anim) package { import flash.display.*; public dynamic class King_anim extends MovieClip { } }//package
Section 86
//King_tint (King_tint) package { import flash.display.*; public dynamic class King_tint extends MovieClip { } }//package
Section 87
//Lavalamp_anim (Lavalamp_anim) package { import flash.display.*; public dynamic class Lavalamp_anim extends MovieClip { } }//package
Section 88
//Lavalamp_tint (Lavalamp_tint) package { import flash.display.*; public dynamic class Lavalamp_tint extends MovieClip { } }//package
Section 89
//LevelComplete1 (LevelComplete1) package { import flash.display.*; import flash.text.*; public dynamic class LevelComplete1 extends MovieClip { public var levelNumber:MovieClip; public var completeText:TextField; public var bonusText_right:TextField; public var fruit:MovieClip; public var background:Back_01; public var completedText:TextField; public var gameOverText:TextField; public var scoreNum_right:TextField; public var totalNum_right:TextField; public var soundControl:MovieClip; public var exitControl:MovieClip; public var start:MovieClip; public var completeMax:TextField; public var sewerLid:MovieClip; public var clockPointer:MovieClip; public var scoreText_left:TextField; public var bonusBar:MovieClip; public var symbol:MovieClip; public var scoreLines:MovieClip; public var popComplete:MovieClip; public var completeNum:TextField; public var clockRed:MovieClip; public var timeToExitText:TextField; public var scoreText_right:TextField; public var miniCardBar:BalkAnim; public var timeToExitValue:TextField; public var levelText:TextField; public var scoreNum_left:TextField; public var bonusNum_right:TextField; public var getReady:GetReadyAnim; public var totalText_right:TextField; public var gameOverCloud:MovieClip; public var lampFlash:MovieClip; } }//package
Section 90
//LevelComplete2 (LevelComplete2) package { import flash.display.*; import flash.text.*; public dynamic class LevelComplete2 extends MovieClip { public var levelNumber:MovieClip; public var completeText:TextField; public var bonusText_right:TextField; public var fruit:MovieClip; public var background:Back_02; public var completedText:TextField; public var gameOverText:TextField; public var scoreNum_right:TextField; public var totalNum_right:TextField; public var soundControl:MovieClip; public var exitControl:MovieClip; public var start:MovieClip; public var completeMax:TextField; public var clockPointer:MovieClip; public var scoreText_left:TextField; public var bonusBar:MovieClip; public var symbol:MovieClip; public var scoreLines:MovieClip; public var popComplete:MovieClip; public var freeText:MovieClip; public var completeNum:TextField; public var clockRed:MovieClip; public var timeToExitText:TextField; public var scoreText_right:TextField; public var miniCardBar:BalkAnim; public var timeToExitValue:TextField; public var levelText:TextField; public var scoreNum_left:TextField; public var bonusNum_right:TextField; public var getReady:GetReadyAnim; public var totalText_right:TextField; public var gameOverCloud:MovieClip; } }//package
Section 91
//LevelComplete3 (LevelComplete3) package { import flash.display.*; import flash.text.*; public dynamic class LevelComplete3 extends MovieClip { public var levelNumber:MovieClip; public var completeText:TextField; public var bonusText_right:TextField; public var fruit:MovieClip; public var carriage:MovieClip; public var background:Back_03; public var completedText:TextField; public var gameOverText:TextField; public var scoreNum_right:TextField; public var totalNum_right:TextField; public var soundControl:MovieClip; public var exitControl:MovieClip; public var start:MovieClip; public var completeMax:TextField; public var clockPointer:MovieClip; public var scoreText_left:TextField; public var bonusBar:MovieClip; public var symbol:MovieClip; public var scoreLines:MovieClip; public var popComplete:MovieClip; public var miniCardBar:BalkAnimLong; public var completeNum:TextField; public var clockRed:MovieClip; public var timeToExitText:TextField; public var scoreText_right:TextField; public var timeToExitValue:TextField; public var levelText:TextField; public var scoreNum_left:TextField; public var bonusNum_right:TextField; public var getReady:MovieClip; public var totalText_right:TextField; public var gameOverCloud:MovieClip; } }//package
Section 92
//Marker (Marker) package { import flash.display.*; public dynamic class Marker extends MovieClip { public var marker:MovieClip; } }//package
Section 93
//MarkerGreen (MarkerGreen) package { import flash.display.*; public dynamic class MarkerGreen extends MovieClip { public var marker:MovieClip; } }//package
Section 94
//MarkerRed (MarkerRed) package { import flash.display.*; public dynamic class MarkerRed extends MovieClip { public var marker:MovieClip; } }//package
Section 95
//MemoryGameoverNeg (MemoryGameoverNeg) package { import flash.media.*; public dynamic class MemoryGameoverNeg extends Sound { } }//package
Section 96
//MemoryGameoverPos (MemoryGameoverPos) package { import flash.media.*; public dynamic class MemoryGameoverPos extends Sound { } }//package
Section 97
//MemoryLevelClear (MemoryLevelClear) package { import flash.media.*; public dynamic class MemoryLevelClear extends Sound { } }//package
Section 98
//MemoryLevelStart (MemoryLevelStart) package { import flash.media.*; public dynamic class MemoryLevelStart extends Sound { } }//package
Section 99
//MemoryMatcher (MemoryMatcher) package { import flash.events.*; import flash.display.*; import gamestate.*; import source.*; import flash.text.*; import com.*; import flash.net.*; import flash.utils.*; import flash.external.*; import flash.xml.*; import flash.system.*; public class MemoryMatcher extends MovieClip { private var lastFrameGraphicsTime:Number; public var numBlocksRemoved:int; public var bonus:int; public var soundContainer:SoundContainer; public var currentGameState; public var timeLeft:int; public var ticks:uint; public var freeGame:int; public var currLevel:int; private var stageKeyboardHandler:KeyboardHandler; public var state:int; public var score:int; private var m_gameDataAttrib:Object; public var gameData:String; public var m_rng:Random; public var renderManager:RenderManager; public var timer:Timer; public var gameStartSent:Boolean; public var backGround:MovieClip; public var myLocalData:SharedObject; public var testGameData:TestGameData; public var playedTimeRunningOut:Boolean; public var animationManager:AnimationManager; public var levelManager:LevelManager; public var m_localizedString:Object; public var fpsText:Text; public var gameState:int; public var memoryCardContainer:MemoryCardContainer; public var fpsGraphicsText:Text; private var lastFrameTime:Number; public var scoreWithoutBonus:int; public var updateTimer:Timer; public function MemoryMatcher(){ gameData = null; state = 0; freeGame = 0; gameStartSent = false; timer = new Timer(Constants.TICKS_PER_SECOND); animationManager = new AnimationManager(this); renderManager = new RenderManager(this); fpsText = new Text(this, 10, 10, 300, 100, 0xFF0000, ""); fpsGraphicsText = new Text(this, 10, 30, 300, 100, 0xFF0000, ""); changeGamestate(GameStateReceiveGameData, -1); m_gameDataAttrib = {}; m_localizedString = {}; myLocalData = SharedObject.getLocal("mygamedata"); myLocalData.flush(); if (Constants.ALLOW_LOCAL_DATA){ testGameData = new TestGameData(this); testGameData.insertGameData(); }; stage.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler); lastFrameTime = getTimer(); lastFrameGraphicsTime = getTimer(); stage.addEventListener(Event.ENTER_FRAME, advanceTime); } public function sendToProxy(_arg1:String, _arg2:String){ if (!Constants.ALLOW_LOCAL_DATA){ if (_arg1 == "playData"){ if (Constants.GOLD_GAME){ fscommand(_arg1, _arg2); }; } else { if (_arg1 == "gameStart"){ gameStartSent = true; }; fscommand(_arg1, _arg2); }; }; } public function changeGamestate(_arg1:Class, _arg2:int){ if (currentGameState){ currentGameState.exit(); }; currentGameState = new _arg1(this); currentGameState.enter(_arg2); } public function exitGame(){ print("exit game..."); cleanUpGame(); if (m_rng){ m_rng = null; }; if (Constants.ALLOW_PROXY){ sendToProxy("gameQuit", ""); }; } public function startUpGame(){ currLevel = Constants.INIT_STARTLEVEL; score = 0; ticks = 0; numBlocksRemoved = 0; playedTimeRunningOut = false; stageKeyboardHandler = new KeyboardHandler(stage, this); soundContainer = new SoundContainer(); levelManager = new LevelManager(); changeGamestate(GameStateIntro, -1); } public function getURL(_arg1:String, _arg2:String=null):void{ var request:URLRequest; var url = _arg1; var window = _arg2; request = new URLRequest(url); trace("getURL", url); try { navigateToURL(request, window); } catch(e:Error) { trace("Navigate to URL failed", e.message); }; } private function advanceTime(_arg1:Event):void{ var _local2:int; var _local3:*; var _local4:*; _local2 = (getTimer() - lastFrameGraphicsTime); lastFrameGraphicsTime = getTimer(); fpsGraphicsText.myTextField.text = String(("fps (graphics): " + int((1000 / _local2)))); _local3 = timer.advanceTime(); _local4 = 0; while (_local4 < _local3) { update(); ticks++; _local4++; }; } private function clickHandler(_arg1:MouseEvent){ var _local2:int; var _local3:int; var _local4:*; _local2 = int(_arg1.stageX); _local3 = int(_arg1.stageY); _local4 = 0; switch (gameState){ case Constants.GAMESTATE_INTRO: break; case Constants.GAMESTATE_SETUP: break; case Constants.GAMESTATE_PLAYING: if (currentGameState.state == 2){ memoryCardContainer.findClickedCard(_local2, _local3); sendToProxy("playData", ((((((("42," + ticks) + ",") + _local2) + ",") + _local3) + ",0=") + _local4)); }; break; case Constants.GAMESTATE_LEVELCOMPLETE: sendToProxy("playData", ((((((("42," + ticks) + ",") + _local2) + ",") + _local3) + ",0=") + _local4)); currentGameState.startNextLevel(); break; case Constants.GAMESTATE_GAMEOVER: currentGameState.exit(); break; default: print(("ERROR: unknown clicked gamestate: " + gameState)); break; }; } public function print(_arg1:String){ if (Constants.ALLOW_TRACE){ trace(_arg1); }; } public function receiveGameData(){ var _local1:Boolean; var _local2:Object; var _local3:String; var _local4:XMLDocument; var _local5:XMLNode; var _local6:int; var _local7:*; var _local8:XMLNode; _local1 = false; if (Constants.ALLOW_LOCAL_DATA){ if (gameData != null){ _local1 = true; }; } else { _local2 = ExternalInterface.call("getGameData"); if ((((_local2 == null)) || (!(_local2.success)))){ } else { gameData = _local2.message; _local1 = true; }; }; if (_local1){ _local4 = new XMLDocument(); _local4.ignoreWhite = true; _local4.parseXML(gameData); _local5 = _local4.firstChild; if (_local5.nodeName != "gamedata"){ print("Bad XML (expected <gamedata>)"); return; }; for (_local3 in _local5.attributes) { _local7 = _local5.attributes[_local3]; m_gameDataAttrib[_local3] = _local7; }; for (_local3 in _local5.childNodes) { _local8 = _local5.childNodes[_local3]; switch (_local8.nodeName){ case "text": m_localizedString[_local8.attributes.id] = _local8.firstChild.nodeValue; break; case "userType": if (_local8.attributes.id == 0){ if (!Constants.GOLD_GAME){ freeGame = parseInt(_local8.firstChild.nodeValue); print(("::" + freeGame)); }; }; break; default: break; }; }; _local6 = parseInt(m_gameDataAttrib["randomseed"]); m_rng = new Random(_local6); print(("init 0: seed=" + _local6)); startUpGame(); _local4 = null; return; }; print("waiting [_root.gameData] ..."); } public function update(){ var _local1:int; if (state == 0){ _local1 = (getTimer() - lastFrameTime); lastFrameTime = getTimer(); fpsText.myTextField.text = String(("fps (logics): " + int((1000 / _local1)))); if (currentGameState){ currentGameState.update(_local1); } else { print("currentGameState missing!"); }; if (soundContainer){ soundContainer.update(_local1); } else { print("soundContainer missing!"); }; } else { if (state == 1){ exitGame(); state = 2; }; }; } public function cleanUpGame(){ if (stageKeyboardHandler){ stageKeyboardHandler.cleanUp(stage); stageKeyboardHandler = null; }; if (levelManager){ levelManager.removeLevels(); levelManager = null; }; if (testGameData){ testGameData = null; }; if (soundContainer){ soundContainer.removeSounds(); soundContainer = null; }; } public function checkKeyboard(){ if (stageKeyboardHandler.getDown(32)){ sendToProxy("playData", (("25," + ticks) + ",0=0")); spawnNewRow(); }; } public function endGame(_arg1:int){ print("sending score..."); if (!gameStartSent){ if (Constants.ALLOW_PROXY){ sendToProxy("gameStart", ""); }; if (Constants.ALLOW_PROXY){ sendToProxy("playData", (((("11," + ticks) + ",0,") + Constants.GAME_VERSION) + ",0=0")); }; }; if (Constants.ALLOW_PROXY){ sendToProxy("playData", (("99," + ticks) + ",0=0")); sendToProxy("gameEnd", ("" + _arg1)); }; } public function spawnNewRow(){ memoryCardContainer.setTimeRowSpawnTime(0); } public function fixStr(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("\r\n").join("\n"); return (_local2); } } }//package
Section 100
//MemoryMatcherGamesong (MemoryMatcherGamesong) package { import flash.media.*; public dynamic class MemoryMatcherGamesong extends Sound { } }//package
Section 101
//MemoryMatcherLoop (MemoryMatcherLoop) package { import flash.media.*; public dynamic class MemoryMatcherLoop extends Sound { } }//package
Section 102
//MultiButton (MultiButton) package { import flash.display.*; public dynamic class MultiButton extends SimpleButton { } }//package
Section 103
//Napoleon_anim (Napoleon_anim) package { import flash.display.*; public dynamic class Napoleon_anim extends MovieClip { } }//package
Section 104
//Napoleon_tint (Napoleon_tint) package { import flash.display.*; public dynamic class Napoleon_tint extends MovieClip { } }//package
Section 105
//NoMatch (NoMatch) package { import flash.media.*; public dynamic class NoMatch extends Sound { } }//package
Section 106
//Octopus_anim (Octopus_anim) package { import flash.display.*; public dynamic class Octopus_anim extends MovieClip { } }//package
Section 107
//Octopus_tint (Octopus_tint) package { import flash.display.*; public dynamic class Octopus_tint extends MovieClip { } }//package
Section 108
//Owl_anim (Owl_anim) package { import flash.display.*; public dynamic class Owl_anim extends MovieClip { } }//package
Section 109
//Owl_tint (Owl_tint) package { import flash.display.*; public dynamic class Owl_tint extends MovieClip { } }//package
Section 110
//Pinkguy_anim (Pinkguy_anim) package { import flash.display.*; public dynamic class Pinkguy_anim extends MovieClip { } }//package
Section 111
//Pinkguy_tint (Pinkguy_tint) package { import flash.display.*; public dynamic class Pinkguy_tint extends MovieClip { } }//package
Section 112
//Sausage_anim (Sausage_anim) package { import flash.display.*; public dynamic class Sausage_anim extends MovieClip { } }//package
Section 113
//Sausage_tint (Sausage_tint) package { import flash.display.*; public dynamic class Sausage_tint extends MovieClip { } }//package
Section 114
//StartAnim (StartAnim) package { import flash.display.*; public dynamic class StartAnim extends MovieClip { public var start:MovieClip; public var getReady:MovieClip; } }//package
Section 115
//StartButton (StartButton) package { import flash.display.*; public dynamic class StartButton extends SimpleButton { } }//package
Section 116
//StartSound (StartSound) package { import flash.media.*; public dynamic class StartSound extends Sound { } }//package
Section 117
//StartText (StartText) package { import flash.display.*; public dynamic class StartText extends MovieClip { } }//package
Section 118
//Symbol1 (Symbol1) package { import flash.display.*; public dynamic class Symbol1 extends MovieClip { } }//package
Section 119
//Things (Things) package { import flash.display.*; public dynamic class Things extends MovieClip { } }//package
Section 120
//TimeIsRunningOut (TimeIsRunningOut) package { import flash.media.*; public dynamic class TimeIsRunningOut extends Sound { } }//package
Section 121
//Turtle_anim (Turtle_anim) package { import flash.display.*; public dynamic class Turtle_anim extends MovieClip { } }//package
Section 122
//Turtle_tint (Turtle_tint) package { import flash.display.*; public dynamic class Turtle_tint extends MovieClip { } }//package
Section 123
//WarningsquareAnim (WarningsquareAnim) package { import flash.display.*; public dynamic class WarningsquareAnim extends MovieClip { } }//package
Section 124
//WindowBorder (WindowBorder) package { import flash.display.*; public dynamic class WindowBorder extends MovieClip { } }//package
Section 125
//WindowHolder (WindowHolder) package { import flash.display.*; public dynamic class WindowHolder extends MovieClip { } }//package

Library Items

Symbol 1 Sound {TimeIsRunningOut}
Symbol 2 Sound {StartSound}
Symbol 3 Sound {NoMatch}
Symbol 4 Sound {MemoryMatcherLoop}
Symbol 5 Sound {MemoryMatcherGamesong}
Symbol 6 Sound {MemoryLevelStart}
Symbol 7 Sound {MemoryLevelClear}
Symbol 8 Sound {MemoryGameoverPos}
Symbol 9 Sound {MemoryGameoverNeg}
Symbol 10 Sound {GoldCardMatch}
Symbol 11 Sound {CardMatch5}
Symbol 12 Sound {CardMatch4}
Symbol 13 Sound {CardMatch3}
Symbol 14 Sound {CardMatch2}
Symbol 15 Sound {CardMatch1}
Symbol 16 GraphicUsed by:29 874 948 989
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:29 874 948 989
Symbol 19 GraphicUsed by:29 535 637 690 874 948 989
Symbol 20 GraphicUsed by:21 534
Symbol 21 MovieClipUses:20Used by:29 874 948 989
Symbol 22 GraphicUsed by:29 874 989
Symbol 23 FontUsed by:24 26 536 537 538 539 540 541 542 565 566 567 568 654 655 689 691 698 703 704 706 875 876 877 878 975 976 977 978 979 980 981 982 988 990 991 992 1093 1094 1095 1096 1097 1098 1099 1107 1108 1109 1110 1111 1139 1140 1146 1147 1245 1264 1265 1273 1274 1284 1285
Symbol 24 EditableTextUses:23Used by:25
Symbol 25 MovieClip {memoryMatcher_fla.start_txt_510}Uses:24Used by:29 535 874
Symbol 26 EditableTextUses:23Used by:27
Symbol 27 MovieClip {memoryMatcher_fla.getready_txt_512}Uses:26Used by:28
Symbol 28 MovieClip {memoryMatcher_fla.getready_anim_511}Uses:27Used by:29 535 690 874 989
Symbol 29 MovieClip {StartAnim}Uses:16 18 19 21 22 25 28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32 33 659
Symbol 32 MovieClip {source.PopPairStarbonus}Uses:31
Symbol 33 MovieClip {source.PopPair}Uses:31
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip {WarningsquareAnim}Uses:35
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip {Sausage_anim}Uses:37 38Used by:40 688
Symbol 40 MovieClip {Sausage_tint}Uses:39
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip {Turtle_anim}Uses:41 42Used by:44 688
Symbol 44 MovieClip {Turtle_tint}Uses:43
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip {Owl_anim}Uses:45 46Used by:48 688
Symbol 48 MovieClip {Owl_tint}Uses:47
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip {Pinkguy_anim}Uses:49 50Used by:52 688
Symbol 52 MovieClip {Pinkguy_tint}Uses:51
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip {Napoleon_anim}Uses:53 54Used by:56 688
Symbol 56 MovieClip {Napoleon_tint}Uses:55
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {Lavalamp_anim}Uses:57 58Used by:60 688
Symbol 60 MovieClip {Lavalamp_tint}Uses:59
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip {Octopus_anim}Uses:61 62Used by:64 688
Symbol 64 MovieClip {Octopus_tint}Uses:63
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip {Ghost_anim}Uses:65 66Used by:68 688
Symbol 68 MovieClip {Ghost_tint}Uses:67
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip {King_anim}Uses:69 70Used by:72 688
Symbol 72 MovieClip {King_tint}Uses:71
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {Greenguy_anim}Uses:73 74Used by:76 688
Symbol 76 MovieClip {Greenguy_tint}Uses:75
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip {Flower_anim}Uses:77 78 79Used by:81 688
Symbol 81 MovieClip {Flower_tint}Uses:80
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip {Eye_anim}Uses:82 83Used by:85 688
Symbol 85 MovieClip {Eye_tint}Uses:84
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip {Fish_anim}Uses:86 87Used by:89 688
Symbol 89 MovieClip {Fish_tint}Uses:88
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip {Cactus_anim}Uses:90 91 92Used by:94 688
Symbol 94 MovieClip {Cactus_tint}Uses:93
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip {Dog_anim}Uses:95 96Used by:98 688
Symbol 98 MovieClip {Dog_tint}Uses:97
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip {Bunny_anim}Uses:99 100Used by:102 688
Symbol 102 MovieClip {Bunny_tint}Uses:101
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip {Butterfly_anim}Uses:103 104Used by:106 688
Symbol 106 MovieClip {Butterfly_tint}Uses:105
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip {Birdy_anim}Uses:107 108Used by:110 688
Symbol 110 MovieClip {Birdy_tint}Uses:109
Symbol 111 GraphicUsed by:113
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Symbol 1187 MovieClipUses:1186Used by:1243
Symbol 1188 GraphicUsed by:1189
Symbol 1189 MovieClipUses:1188Used by:1243
Symbol 1190 GraphicUsed by:1191
Symbol 1191 MovieClipUses:1190Used by:1243
Symbol 1192 GraphicUsed by:1193
Symbol 1193 MovieClipUses:1192Used by:1243
Symbol 1194 GraphicUsed by:1195 1223
Symbol 1195 MovieClipUses:1194Used by:1243
Symbol 1196 GraphicUsed by:1197
Symbol 1197 MovieClipUses:1196Used by:1243
Symbol 1198 GraphicUsed by:1199
Symbol 1199 MovieClipUses:1198Used by:1243
Symbol 1200 GraphicUsed by:1201
Symbol 1201 MovieClipUses:1200Used by:1243
Symbol 1202 GraphicUsed by:1203
Symbol 1203 MovieClipUses:1202Used by:1243
Symbol 1204 GraphicUsed by:1205
Symbol 1205 MovieClipUses:1204Used by:1243
Symbol 1206 GraphicUsed by:1207
Symbol 1207 MovieClipUses:1206Used by:1243
Symbol 1208 GraphicUsed by:1209
Symbol 1209 MovieClipUses:1208Used by:1243
Symbol 1210 GraphicUsed by:1211
Symbol 1211 MovieClipUses:1210Used by:1243
Symbol 1212 GraphicUsed by:1213
Symbol 1213 MovieClipUses:1212Used by:1243
Symbol 1214 GraphicUsed by:1215
Symbol 1215 MovieClipUses:1214Used by:1243
Symbol 1216 MovieClipUses:1176Used by:1243
Symbol 1217 GraphicUsed by:1218
Symbol 1218 MovieClipUses:1217Used by:1243
Symbol 1219 GraphicUsed by:1220
Symbol 1220 MovieClipUses:1219Used by:1243
Symbol 1221 GraphicUsed by:1222
Symbol 1222 MovieClipUses:1221Used by:1243
Symbol 1223 MovieClipUses:1194Used by:1243
Symbol 1224 MovieClipUses:1172Used by:1243
Symbol 1225 GraphicUsed by:1226
Symbol 1226 MovieClipUses:1225Used by:1243
Symbol 1227 GraphicUsed by:1228
Symbol 1228 MovieClipUses:1227Used by:1243
Symbol 1229 GraphicUsed by:1230
Symbol 1230 MovieClipUses:1229Used by:1243
Symbol 1231 GraphicUsed by:1232
Symbol 1232 MovieClipUses:1231Used by:1243
Symbol 1233 GraphicUsed by:1234
Symbol 1234 MovieClipUses:1233Used by:1243
Symbol 1235 GraphicUsed by:1236
Symbol 1236 MovieClipUses:1235Used by:1243
Symbol 1237 GraphicUsed by:1238
Symbol 1238 MovieClipUses:1237Used by:1243
Symbol 1239 GraphicUsed by:1243
Symbol 1240 GraphicUsed by:1241
Symbol 1241 MovieClipUses:1240Used by:1243
Symbol 1242 GraphicUsed by:1243
Symbol 1243 MovieClipUses:1156 1158 1159 1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 1193 1195 1197 1199 1201 1203 1205 1207 1209 1211 1213 1215 1216 1218 1220 1222 1223 1224 1226 1228 1230 1232 1234 1236 1238 1239 1241 1242Used by:1244
Symbol 1244 MovieClipUses:1243Used by:1275 1286
Symbol 1245 EditableTextUses:23Used by:1275
Symbol 1246 GraphicUsed by:1247
Symbol 1247 MovieClipUses:1246Used by:1275
Symbol 1248 GraphicUsed by:1249
Symbol 1249 MovieClipUses:1248Used by:1275
Symbol 1250 GraphicUsed by:1256
Symbol 1251 GraphicUsed by:1252
Symbol 1252 MovieClipUses:1251Used by:1256
Symbol 1253 GraphicUsed by:1256
Symbol 1254 MovieClipUses:231Used by:1256
Symbol 1255 GraphicUsed by:1256
Symbol 1256 MovieClipUses:1250 1252 1253 1254 1255Used by:1275
Symbol 1257 GraphicUsed by:1262
Symbol 1258 GraphicUsed by:1260
Symbol 1259 GraphicUsed by:1260
Symbol 1260 MovieClipUses:1258 1259Used by:1262
Symbol 1261 GraphicUsed by:1262
Symbol 1262 MovieClipUses:1257 1260 1261Used by:1275
Symbol 1263 MovieClipUses:766 768 769 771 772 774Used by:1275
Symbol 1264 EditableTextUses:23Used by:1275
Symbol 1265 EditableTextUses:23Used by:1275
Symbol 1266 GraphicUses:678Used by:1267
Symbol 1267 MovieClipUses:1266Used by:1275
Symbol 1268 GraphicUsed by:1269
Symbol 1269 MovieClipUses:1268Used by:1275
Symbol 1270 GraphicUsed by:1271
Symbol 1271 MovieClipUses:1270Used by:1272
Symbol 1272 MovieClipUses:1271Used by:1275 1286
Symbol 1273 EditableTextUses:23Used by:1275
Symbol 1274 EditableTextUses:23Used by:1275
Symbol 1275 MovieClip {IntroScene2}Uses:1150 1153 1155 1244 1245 1247 1249 1256 1262 1263 1264 1265 1267 1269 1272 697 702 1273 1274
Symbol 1276 BitmapUsed by:1277
Symbol 1277 GraphicUses:1276Used by:1283
Symbol 1278 GraphicUsed by:1283
Symbol 1279 GraphicUsed by:1283
Symbol 1280 GraphicUsed by:1283
Symbol 1281 GraphicUsed by:1283
Symbol 1282 GraphicUsed by:1283
Symbol 1283 MovieClip {IntroGangAnim}Uses:1277 1278 1279 1280 1281 1282Used by:1286
Symbol 1284 EditableTextUses:23Used by:1286
Symbol 1285 EditableTextUses:23Used by:1286
Symbol 1286 MovieClip {IntroScene1}Uses:1150 1272 1283 1244 1284 697 702 1285
Symbol 1287 GraphicUsed by:1292
Symbol 1288 GraphicUsed by:1292
Symbol 1289 GraphicUsed by:1292
Symbol 1290 FontUsed by:1291 1294
Symbol 1291 EditableTextUses:1290Used by:1292
Symbol 1292 MovieClip {source.Scorepop_positive}Uses:1287 1288 1289 1291
Symbol 1293 GraphicUsed by:1296
Symbol 1294 EditableTextUses:1290Used by:1296
Symbol 1295 GraphicUsed by:1296
Symbol 1296 MovieClip {source.Scorepop_negative}Uses:1293 1294 1295
Symbol 1297 GraphicUsed by:1300
Symbol 1298 MovieClipUses:231Used by:1300
Symbol 1299 GraphicUsed by:1300
Symbol 1300 MovieClip {Bulb_curtain}Uses:1297 1298 1299Used by:1301
Symbol 1301 MovieClip {source.BulbAnim}Uses:1300
Symbol 1302 GraphicUsed by:1303
Symbol 1303 MovieClip {Horn_curtain}Uses:1302Used by:1304
Symbol 1304 MovieClip {source.HornAnim}Uses:1303
Symbol 1305 GraphicUsed by:1309
Symbol 1306 GraphicUsed by:1309
Symbol 1307 GraphicUsed by:1309
Symbol 1308 GraphicUsed by:1309
Symbol 1309 MovieClip {source.Curtains}Uses:1305 1306 1307 1308
Symbol 1310 MovieClip {Things}
Symbol 1311 GraphicUsed by:1313
Symbol 1312 GraphicUsed by:1313
Symbol 1313 MovieClip {Symbol1}Uses:1311 1312
Symbol 1314 Button {StartButton}
Symbol 1315 Button {MultiButton}
Symbol 1316 GraphicUsed by:1317
Symbol 1317 MovieClip {WindowHolder}Uses:1316
Symbol 1318 MovieClip {StartText}
Symbol 1319 GraphicUsed by:1416
Symbol 1320 GraphicUsed by:1416
Symbol 1321 GraphicUsed by:1416
Symbol 1322 GraphicUsed by:1416
Symbol 1323 GraphicUsed by:1416
Symbol 1324 GraphicUsed by:1416
Symbol 1325 GraphicUsed by:1416
Symbol 1326 GraphicUsed by:1416
Symbol 1327 GraphicUsed by:1416
Symbol 1328 GraphicUsed by:1416
Symbol 1329 GraphicUsed by:1416
Symbol 1330 GraphicUsed by:1416
Symbol 1331 GraphicUsed by:1416
Symbol 1332 GraphicUsed by:1416
Symbol 1333 GraphicUsed by:1416
Symbol 1334 GraphicUsed by:1416
Symbol 1335 GraphicUsed by:1416
Symbol 1336 GraphicUsed by:1416
Symbol 1337 GraphicUsed by:1416
Symbol 1338 GraphicUsed by:1416
Symbol 1339 GraphicUsed by:1416
Symbol 1340 GraphicUsed by:1416
Symbol 1341 GraphicUsed by:1416
Symbol 1342 GraphicUsed by:1416
Symbol 1343 GraphicUsed by:1416
Symbol 1344 GraphicUsed by:1416
Symbol 1345 GraphicUsed by:1416
Symbol 1346 GraphicUsed by:1416
Symbol 1347 GraphicUsed by:1416
Symbol 1348 GraphicUsed by:1416
Symbol 1349 GraphicUsed by:1416
Symbol 1350 GraphicUsed by:1416
Symbol 1351 GraphicUsed by:1416
Symbol 1352 GraphicUsed by:1416
Symbol 1353 GraphicUsed by:1416
Symbol 1354 GraphicUsed by:1416
Symbol 1355 GraphicUsed by:1416
Symbol 1356 GraphicUsed by:1416
Symbol 1357 GraphicUsed by:1416
Symbol 1358 GraphicUsed by:1416
Symbol 1359 GraphicUsed by:1416
Symbol 1360 GraphicUsed by:1416
Symbol 1361 GraphicUsed by:1416
Symbol 1362 GraphicUsed by:1416
Symbol 1363 GraphicUsed by:1416
Symbol 1364 GraphicUsed by:1416
Symbol 1365 GraphicUsed by:1416
Symbol 1366 GraphicUsed by:1416
Symbol 1367 GraphicUsed by:1416
Symbol 1368 GraphicUsed by:1416
Symbol 1369 GraphicUsed by:1416
Symbol 1370 GraphicUsed by:1416
Symbol 1371 GraphicUsed by:1416
Symbol 1372 GraphicUsed by:1416
Symbol 1373 GraphicUsed by:1416
Symbol 1374 GraphicUsed by:1416
Symbol 1375 GraphicUsed by:1416
Symbol 1376 GraphicUsed by:1416
Symbol 1377 GraphicUsed by:1416
Symbol 1378 GraphicUsed by:1416
Symbol 1379 GraphicUsed by:1416
Symbol 1380 GraphicUsed by:1416
Symbol 1381 GraphicUsed by:1416
Symbol 1382 GraphicUsed by:1416
Symbol 1383 GraphicUsed by:1416
Symbol 1384 GraphicUsed by:1416
Symbol 1385 GraphicUsed by:1416
Symbol 1386 GraphicUsed by:1416
Symbol 1387 GraphicUsed by:1416
Symbol 1388 GraphicUsed by:1416
Symbol 1389 GraphicUsed by:1416
Symbol 1390 GraphicUsed by:1416
Symbol 1391 GraphicUsed by:1416
Symbol 1392 GraphicUsed by:1416
Symbol 1393 GraphicUsed by:1416
Symbol 1394 GraphicUsed by:1416
Symbol 1395 GraphicUsed by:1416
Symbol 1396 GraphicUsed by:1416
Symbol 1397 GraphicUsed by:1416
Symbol 1398 GraphicUsed by:1416
Symbol 1399 GraphicUsed by:1416
Symbol 1400 GraphicUsed by:1416
Symbol 1401 GraphicUsed by:1416
Symbol 1402 GraphicUsed by:1416
Symbol 1403 GraphicUsed by:1416
Symbol 1404 GraphicUsed by:1416
Symbol 1405 GraphicUsed by:1416
Symbol 1406 GraphicUsed by:1416
Symbol 1407 GraphicUsed by:1416
Symbol 1408 GraphicUsed by:1416
Symbol 1409 GraphicUsed by:1416
Symbol 1410 GraphicUsed by:1416
Symbol 1411 GraphicUsed by:1416
Symbol 1412 GraphicUsed by:1416
Symbol 1413 GraphicUsed by:1416
Symbol 1414 GraphicUsed by:1416
Symbol 1415 GraphicUsed by:1416
Symbol 1416 MovieClipUses:1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415Used by:1417 1418 1419
Symbol 1417 MovieClip {MarkerGreen}Uses:1416
Symbol 1418 MovieClip {Marker}Uses:1416
Symbol 1419 MovieClip {MarkerRed}Uses:1416

Instance Names

"start"Symbol 25 MovieClip {memoryMatcher_fla.start_txt_510} Frame 1Symbol 24 EditableText
"getReady"Symbol 27 MovieClip {memoryMatcher_fla.getready_txt_512} Frame 1Symbol 26 EditableText
"getReady"Symbol 28 MovieClip {memoryMatcher_fla.getready_anim_511} Frame 1Symbol 27 MovieClip {memoryMatcher_fla.getready_txt_512}
"start"Symbol 29 MovieClip {StartAnim} Frame 1Symbol 25 MovieClip {memoryMatcher_fla.start_txt_510}
"getReady"Symbol 29 MovieClip {StartAnim} Frame 1Symbol 28 MovieClip {memoryMatcher_fla.getready_anim_511}
"wreckingBallAnim"Symbol 256 MovieClip {memoryMatcher_fla.wreckingball_anim_164} Frame 1Symbol 253 MovieClip
"back"Symbol 265 MovieClip {Back_03} Frame 1Symbol 118 MovieClip
"back2"Symbol 265 MovieClip {Back_03} Frame 1Symbol 120 MovieClip
"back3"Symbol 265 MovieClip {Back_03} Frame 1Symbol 122 MovieClip
"cloud3"Symbol 265 MovieClip {Back_03} Frame 1Symbol 124 MovieClip
"cloud2"Symbol 265 MovieClip {Back_03} Frame 1Symbol 126 MovieClip
"cloud1"Symbol 265 MovieClip {Back_03} Frame 1Symbol 128 MovieClip
"agent"Symbol 265 MovieClip {Back_03} Frame 1Symbol 134 MovieClip
"front"Symbol 265 MovieClip {Back_03} Frame 1Symbol 251 MovieClip
"wreckingBall"Symbol 265 MovieClip {Back_03} Frame 1Symbol 256 MovieClip {memoryMatcher_fla.wreckingball_anim_164}
"start"Symbol 535 MovieClip {memoryMatcher_fla.balk_anim_start_long_541} Frame 1Symbol 25 MovieClip {memoryMatcher_fla.start_txt_510}
"getReady"Symbol 535 MovieClip {memoryMatcher_fla.balk_anim_start_long_541} Frame 1Symbol 28 MovieClip {memoryMatcher_fla.getready_anim_511}
"sausage"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 39 MovieClip {Sausage_anim}
"carriage_back"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 682 MovieClip
"king"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 71 MovieClip {King_anim}
"aristo"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 113 MovieClip {Aristo_anim}
"dog"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 97 MovieClip {Dog_anim}
"fish"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 88 MovieClip {Fish_anim}
"ghost"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 67 MovieClip {Ghost_anim}
"bunny"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 101 MovieClip {Bunny_anim}
"greenguy"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 75 MovieClip {Greenguy_anim}
"lavalamp"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 59 MovieClip {Lavalamp_anim}
"eye"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 84 MovieClip {Eye_anim}
"octopus"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 63 MovieClip {Octopus_anim}
"owl"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 47 MovieClip {Owl_anim}
"pinkguy"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 51 MovieClip {Pinkguy_anim}
"turtle"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 43 MovieClip {Turtle_anim}
"napoleon"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 55 MovieClip {Napoleon_anim}
"carriage_front"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 684 MovieClip
"confetti"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 687 MovieClip
"cactus"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 93 MovieClip {Cactus_anim}
"birdy"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 109 MovieClip {Birdy_anim}
"flower"Symbol 688 MovieClip {memoryMatcher_fla.carriage_545} Frame 1Symbol 80 MovieClip {Flower_anim}
"getReady"Symbol 690 MovieClip {memoryMatcher_fla.balk_anim_getReady_long_568} Frame 1Symbol 28 MovieClip {memoryMatcher_fla.getready_anim_511}
"soundText"Symbol 697 MovieClip {memoryMatcher_fla.soundControl_219} Frame 1Symbol 691 EditableText
"soundButton"Symbol 697 MovieClip {memoryMatcher_fla.soundControl_219} Frame 1Symbol 694 MovieClip
"hitBox"Symbol 697 MovieClip {memoryMatcher_fla.soundControl_219} Frame 1Symbol 696 MovieClip
"exitGameText"Symbol 702 MovieClip {memoryMatcher_fla.exitControl_222} Frame 1Symbol 698 EditableText
"quitButton"Symbol 702 MovieClip {memoryMatcher_fla.exitControl_222} Frame 1Symbol 700 MovieClip
"quitButtonHitBox"Symbol 702 MovieClip {memoryMatcher_fla.exitControl_222} Frame 1Symbol 701 MovieClip
"background"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 265 MovieClip {Back_03}
"start"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 535 MovieClip {memoryMatcher_fla.balk_anim_start_long_541}
"gameOverText"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 536 EditableText
"scoreText_right"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 537 EditableText
"bonusText_right"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 538 EditableText
"totalText_right"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 539 EditableText
"scoreNum_right"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 540 EditableText
"totalNum_right"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 541 EditableText
"bonusNum_right"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 542 EditableText
"bonusBar"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 559 MovieClip
"clockRed"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 562 MovieClip
"clockPointer"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 564 MovieClip
"scoreText_left"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 565 EditableText
"completeText"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 566 EditableText
"completeMax"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 567 EditableText
"scoreNum_left"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 568 EditableText
"fruit"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 264 MovieClip
"miniCardBar"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 637 MovieClip {BalkAnimLong}
"symbol"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 653 MovieClip
"levelText"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 654 EditableText
"completedText"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 655 EditableText
"levelNumber"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 658 MovieClip
"popComplete"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 659 MovieClip
"gameOverCloud"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 677 MovieClip
"scoreLines"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 680 MovieClip
"carriage"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 688 MovieClip {memoryMatcher_fla.carriage_545}
"completeNum"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 689 EditableText
"getReady"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 690 MovieClip {memoryMatcher_fla.balk_anim_getReady_long_568}
"soundControl"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 697 MovieClip {memoryMatcher_fla.soundControl_219}
"exitControl"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 702 MovieClip {memoryMatcher_fla.exitControl_222}
"timeToExitText"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 703 EditableText
"timeToExitValue"Symbol 705 MovieClip {LevelComplete3} Frame 1Symbol 704 EditableText
"back"Symbol 873 MovieClip {Back_02} Frame 1Symbol 708 MovieClip
"cloud3"Symbol 873 MovieClip {Back_02} Frame 1Symbol 124 MovieClip
"cloud2"Symbol 873 MovieClip {Back_02} Frame 1Symbol 126 MovieClip
"cloud1"Symbol 873 MovieClip {Back_02} Frame 1Symbol 128 MovieClip
"blimp"Symbol 873 MovieClip {Back_02} Frame 1Symbol 711 MovieClip
"rat"Symbol 873 MovieClip {Back_02} Frame 1Symbol 717 MovieClip
"front"Symbol 873 MovieClip {Back_02} Frame 1Symbol 838 MovieClip
"smoke"Symbol 873 MovieClip {Back_02} Frame 1Symbol 843 MovieClip
"waterDrip"Symbol 873 MovieClip {Back_02} Frame 1Symbol 869 MovieClip
"soda"Symbol 873 MovieClip {Back_02} Frame 1Symbol 872 MovieClip
"start"Symbol 874 MovieClip {memoryMatcher_fla.balk_anim_start_509} Frame 1Symbol 25 MovieClip {memoryMatcher_fla.start_txt_510}
"getReady"Symbol 874 MovieClip {memoryMatcher_fla.balk_anim_start_509} Frame 1Symbol 28 MovieClip {memoryMatcher_fla.getready_anim_511}
"getReady"Symbol 989 MovieClip {GetReadyAnim} Frame 1Symbol 28 MovieClip {memoryMatcher_fla.getready_anim_511}
"freeText"Symbol 993 MovieClip {memoryMatcher_fla.freeTextMC_539} Frame 1Symbol 992 EditableText
"gameOverText"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 706 EditableText
"background"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 873 MovieClip {Back_02}
"start"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 874 MovieClip {memoryMatcher_fla.balk_anim_start_509}
"bonusBar"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 559 MovieClip
"clockRed"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 562 MovieClip
"clockPointer"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 564 MovieClip
"scoreText_left"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 875 EditableText
"completeText"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 876 EditableText
"completeMax"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 877 EditableText
"scoreNum_left"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 878 EditableText
"fruit"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 885 MovieClip
"miniCardBar"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 948 MovieClip {BalkAnim}
"symbol"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 974 MovieClip
"levelText"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 975 EditableText
"completedText"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 976 EditableText
"scoreText_right"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 977 EditableText
"bonusText_right"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 978 EditableText
"totalText_right"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 979 EditableText
"scoreNum_right"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 980 EditableText
"totalNum_right"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 981 EditableText
"bonusNum_right"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 982 EditableText
"levelNumber"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 985 MovieClip
"popComplete"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 659 MovieClip
"gameOverCloud"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 677 MovieClip
"scoreLines"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 987 MovieClip
"completeNum"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 988 EditableText
"getReady"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 989 MovieClip {GetReadyAnim}
"soundControl"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 697 MovieClip {memoryMatcher_fla.soundControl_219}
"exitControl"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 702 MovieClip {memoryMatcher_fla.exitControl_222}
"timeToExitText"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 990 EditableText
"timeToExitValue"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 991 EditableText
"freeText"Symbol 994 MovieClip {LevelComplete2} Frame 1Symbol 993 MovieClip {memoryMatcher_fla.freeTextMC_539}
"back"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 996 MovieClip
"cloud3"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 124 MovieClip
"aeroplane"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 999 MovieClip
"cloud2"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 126 MovieClip
"cloud1"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 128 MovieClip
"front"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 1083 MovieClip
"weatherArrow"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 1085 MovieClip
"cat"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 1089 MovieClip
"meatBone"Symbol 1092 MovieClip {Back_01} Frame 1Symbol 1091 MovieClip
"start"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 874 MovieClip {memoryMatcher_fla.balk_anim_start_509}
"background"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1092 MovieClip {Back_01}
"gameOverText"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1093 EditableText
"scoreText_right"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1094 EditableText
"bonusText_right"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1095 EditableText
"totalText_right"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1096 EditableText
"scoreNum_right"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1097 EditableText
"totalNum_right"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1098 EditableText
"bonusNum_right"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1099 EditableText
"clockRed"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 562 MovieClip
"fruit"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1106 MovieClip
"bonusBar"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 559 MovieClip
"scoreText_left"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1107 EditableText
"completeText"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1108 EditableText
"completeNum"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1109 EditableText
"completeMax"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1110 EditableText
"scoreNum_left"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1111 EditableText
"clockPointer"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 564 MovieClip
"lampFlash"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1114 MovieClip
"sewerLid"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1117 MovieClip
"miniCardBar"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 948 MovieClip {BalkAnim}
"symbol"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1138 MovieClip
"levelText"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1139 EditableText
"completedText"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1140 EditableText
"levelNumber"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1143 MovieClip
"scoreLines"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1145 MovieClip
"popComplete"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 659 MovieClip
"gameOverCloud"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 677 MovieClip
"getReady"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 989 MovieClip {GetReadyAnim}
"soundControl"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 697 MovieClip {memoryMatcher_fla.soundControl_219}
"exitControl"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 702 MovieClip {memoryMatcher_fla.exitControl_222}
"timeToExitText"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1146 EditableText
"timeToExitValue"Symbol 1148 MovieClip {LevelComplete1} Frame 1Symbol 1147 EditableText
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"beams"Symbol 1275 MovieClip {IntroScene2} Frame 1Symbol 1272 MovieClip
"soundControl"Symbol 1275 MovieClip {IntroScene2} Frame 1Symbol 697 MovieClip {memoryMatcher_fla.soundControl_219}
"exitControl"Symbol 1275 MovieClip {IntroScene2} Frame 1Symbol 702 MovieClip {memoryMatcher_fla.exitControl_222}
"timeToExitText"Symbol 1275 MovieClip {IntroScene2} Frame 1Symbol 1273 EditableText
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"background"Symbol 1286 MovieClip {IntroScene1} Frame 1Symbol 1150 MovieClip
"beams"Symbol 1286 MovieClip {IntroScene1} Frame 1Symbol 1272 MovieClip
"people"Symbol 1286 MovieClip {IntroScene1} Frame 1Symbol 1283 MovieClip {IntroGangAnim}
"banner"Symbol 1286 MovieClip {IntroScene1} Frame 1Symbol 1244 MovieClip
"timeToExitText"Symbol 1286 MovieClip {IntroScene1} Frame 1Symbol 1284 EditableText
"soundControl"Symbol 1286 MovieClip {IntroScene1} Frame 1Symbol 697 MovieClip {memoryMatcher_fla.soundControl_219}
"exitControl"Symbol 1286 MovieClip {IntroScene1} Frame 1Symbol 702 MovieClip {memoryMatcher_fla.exitControl_222}
"timeToExitValue"Symbol 1286 MovieClip {IntroScene1} Frame 1Symbol 1285 EditableText
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"textscore"Symbol 1296 MovieClip {source.Scorepop_negative} Frame 1Symbol 1294 EditableText
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"marker"Symbol 1419 MovieClip {MarkerRed} Frame 1Symbol 1416 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/50/246338/info.shtml
Created: 16/4 -2022 03:57:33 Last modified: 16/4 -2022 03:57:33 Server time: 16/05 -2024 10:42:32