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Ragnarok Endurance Arena 1.13.0.swf

This is the info page for
Flash #251706

(Click the ID number above for more basic data on this flash file.)


Text
ENDURANCE ARENA

Created by Wilson C. Zuñiga
©2004 and beyond.
Some rights reserved.

Version 1.13.0

High Scores

High Scores

High Scores

High Scores

New Game

New Game

New Game

New Game

Continue

Continue

Continue

Continue

Instructions

Instructions

Instructions

Instructions

Slot Machine

Slot Machine

Slot Machine

Slot Machine

Game Mode

Game Mode

Classic

Classic

Classic

Classic

Go Back

Go Back

Go Back

Go Back

Normal

Normal

Normal

Normal

Game Difficulty

Game Difficulty

Easy

Easy

Easy

Easy

Hard

Hard

Hard

Hard

Hard

__temp

TIP: Press 'Spacebar' to select "Fight" option.

Shop

Shop

Fight

Fight

30

30

FPS:

Character Status

Armor

Strength

Character Level

Agility

Dexterity

Vitality

Intelligence

Damage

Evasion

Accuracy

Max HP

Max MP

Skills

Provoke

Bash

Regen

Stats

Sword Mastery

Skill Points

Stat Points

Defend

Heal

1

Luck

Critical

Hits

Quicken

Defense

Weapon

Counterattack

Auto Quicken

Auto Attack

Show Status
on Level Up

Auto Defend

Auto Bash

Auto Heal
(     %)

40

Auto Provoke

Auto-Select
Slot Machine

TACTICS

Armors

Weapons

Shop

Money

1000000

z

Shop

Money

1000000

z

Armors

Wooden Mail
Defense 5
Lvl Req 10
Cost 10000z

Padded Armor
Defense 15
Lvl Req 25
Cost 20000z

Chain Mail
Defense 25
Lvl Req 40
Cost 30000z

Full Plate
Defense 35
Lvl Req 65
Cost 50000z

Plate Armor
Defense 45
Lvl Req 100
Cost 80000z

Weapons

Katana
Damage 10
Lvl Req 10
Cost 10000z

Slayer
Damage 20
Lvl Req 25
Cost 20000z

Bastard Sword
Damage 30
Lvl Req 40
Cost 30000z

Broad Sword
Damage 40
Lvl Req 65
Cost 50000z

Claymore
Damage 50
Lvl Req 100
Cost 80000z

TIP: Press 'Spacebar' to close "Shop" window.

next

next

next

Potions

Potions

Red Potion
HP Restored 100
Cost 500z
Inventory

Yellow Potion
HP Restored 300
Cost 1600z
Inventory

White Potion
HP Restored 800
Cost 4200z
Inventory

Blue Potion
MP Restored 50
Cost 4200z
Inventory

1

1

1

1

Miscellaneous

Miscellaneous

Zeny Booster
Duration 15 Rounds
Cost 15000z

Zeny Booster
Duration 15 Rounds
Cost 15000z

prev

prev

prev

prev

blueBarTemp

0

/

0

0

0

0

/

0

0

0

HI

HI

MED

MED

LOW

LOW

30

30

sound.drawweapon

Defend

Bash

Provoke

Heal

Quicken

Attack

Defend

Bash

Status

Heal

Provoke

Quicken

Use...

Red Potion
Yellow Potion
White Potion
Blue Potion

1

1

1

1

1

F

2

3

4

5

6

9

Quit Game

Save and
Exit Game

No

No

No

No

End this game and proceed to
game over screen?

Yes

Yes

Yes

Yes

sound.dash

sound.bash

sound.swingweapon

sound.slash

sound.wapak

sound.baphodie

sound.eddgadie

sound.clang

sound.aah

sound.ignite

sound.boom

Poison

Strip Armor

Miss

Strip Weapon

Misfortune

Slow

Restore

Damage

Zeny

autoSelectTemp

a

a

a

a

TIP: Press 'Spacebar' to close "Items obtained" window.

Items obtained...

Items obtained...

10203

10203

30

30

30

30

30

30

Save and
Exit Game

Save and
Exit Game

Save and
Exit Game

Save and
Exit Game

Save and
Exit Game

*Special Characters not allowed.

back

back

30

30

sound.slice

sound.fireball

Counterattack

Character Status

<p align="right"></p>

Armor

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Strength

Character Level

Agility

Dexterity

Vitality

Intelligence

Damage

Evasion

Accuracy

Max HP

Max MP

Skills

<p align="right"></p>

Provoke

Bash

<p align="right"></p>

Regen

Stats

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

Skill Points

<p align="right"></p>

Stat Points

Sword Mastery

<p align="right"></p>

Defend

<p align="right"></p>

Heal

<p align="right"></p>

Luck

Critical

<p align="right"></p>

Hits

<p align="right"></p>

Quicken

<p align="right"></p>

Defense

Weapon

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="right"></p>

<p align="right"></p>

<p align="right"></p>

saveTemp

Loading Scoreboard...

Name:

Password:

Load Game

Load Game

Load Game

Load Game

main

main

main

main

Clearing file...

Data cleared.

Now loading...

dataLoader2

ENDURANCE
ARENA

You are a skilled knight in Midgard, the world of Ragnarok. Your challenge
is to fight a series of battles with different creatures (Baphomet and Eddga)
in the endurance arena, fighting a stronger version of the opponents each
time while building up your own strength. With a variety of skills, you will try

GAME BASICS

In the game, you are given a set of commands at the bottom of the screen to control your character. These
commands are ATTACK, DEFEND, BASH, PROVOKE, HEAL and QUICKEN.

PROVOKE

HEAL

QUICKEN

ATTACK

DEFEND

BASH

Commands

- 0 MP. Slash the enemy a few times, the number of hits done depends on agility.

- 10 MP. Go into a defensive stance for a single turn, lowering damage receive from
physical attacks.

- 5 MP (lvl 1-5) / 10 MP (lvl 6-10). Unleash a single, powerful attack with
improved accuracy. Levels 6 and higher adds chance to stun the enemy.

- 10 MP. Taunt the enemy, lowering its defense at a cost of
increasing its physical and magical attacks.

- 20 MP. Call forth an aura of healing energy to heal wounds.

- 15 MP. Instill energy on the weapon, increasing the number of hits
per attack. Cancels out SLOW negative status effect.

to defeat the enemies as many times as you can until you are ultimately defeated. This is a game of strategy -
how you build your character and how you use him in battle will lead to your vicotry or your downfall.

Use...

USE...

- 0 MP. Use up available potions to restore HP or MP. Consumes 1 potion.

The status screen is accessed via the status button at the bottom of the screen adjacent the command
buttons. This screen also opens up after defeeating the enemy, which is when leveling up occurs. After
every level, you gain stat points which you can use to increase character stats. You can choose to increase
the level of  6 primary stats - STRENGTH, AGILITY, DEXTERITY, VITALITY, INTELLIGENCE and LUCK.

Status Screen

STRENGTH
AGILITY
DEXTERITY
VITALITY
INTELLIGENCE
LUCK

- increases the damage of physical attacks
- increases the number of hits per attack, also increases evasion
- increases accuracy
- increases maximum HP, improves natural HP regeneration (indirectly), improves
regen skill, reduces physical damage
- increases maximum MP, improves natural MP regeneration (indirectly), reduces magical
damage, improves heal skill
- increases chance for critical hit, which inflicts 120% of the maximum attack damage

PROVOKE
BASH
REGEN
QUICKEN
DEFEND

- Active skill. Increases amount of defense lowered/attack increased per additional
level. (see commands section for details)
- Active skill. Increases damage and stun chance per additonal level.
(see commands section for details)
- Passive skill. Heal HP per turn. Increases amount of HP regenerated per additonal level.
- Active skill. Decreases required agi for added attacks per additonal level.
(see commands section for details)
- Active skill. Increases added defense per additional level.
(see commands section for details)

At the bottom portion of the status screen, a selection of skills can also be leveled up thorugh the use of skill
points, which you gain every 2 levels. There are a total of seven skills - 5 active skills and 2 passive skills.

At the top portion of the combat screen, four horizontal bars are located. These are the character's and
enemy's HP and MP bars. The bars on the left are for the characters health and energy and the bar on the
right are for the enemy's. The top bar is the HP bar and the bottom bar is the MP bar. These give a graphic
representation of the health (HP) and mana (MP) of the combatants, which are also given, numerically,
beside these bars.  Once the character's HP gets to zero, the game ends.

HP and MP Bars

On the top left area of the screen is a Tactics selection box. Clicking on the radio buttons enables or
disables automatic activation of the corresponding commands. Listed below are the commands with
decreasing priority of activation (commands higher on the list will get activated first even if other auto-
commands have been selected).
AUTO HEAL
AUTO DEFEND
AUTO PROVOKE
AUTO QUICKEN
AUTO BASH
AUTO ATTACK

Tactics

- use heal when health falls below indicated percentage
- use defend automatically
- use provoke when provoke effect wears off
- use quicken  when quicken effect wears off
- use bash automatically
- use attack automatically

- Passive skill. Inflict additional damage. Increases additonal damage per aditional level.
- Active skill. Increases amount of HP healed per additional level.
(see commands section for details)
- Passive skill. Chance to counterattack after enemy's normal attack. Increases chance
of  activation per additional level.

SWORD MASTERY
HEAL
COUNTERATTACK

To diasable all auto-commands, click the 'TACTICS' button.

In the Slot Machine Mode, a slot machine will pop up after every battle, giving you a chance to either receive
a boost, a curse or no effect at all. The wheel of the slot machine corresponds to several possible effects
received during the next round.
MISS
RESTORE
ZENY
DAMAGE
STRIP ARMOR
STRIP WEAPON
POISON
SLOW
MISFORTUNE

Slot Machine Mode

- No effect.
- Fully restore HP and MP
- Receive 5,000 extra zeny
- Receive percentage damage
- Armor defense is ignored
- Weapon damage is ignored
- Receive percentage damage every turn
- Reduces evasion and attack swings by half
- Reduces critcal rating to zero

A shop button on the bottom adjacent the status button opens up the shop screen. In this screen you can
buy armor, weapons, and potions depending on the level of your character and the amount of money you
have. Money is earned randomly per battle at the amount of about 1200++ zeny (zeny is the currency of
Midgard).

Shop

The slot machine effects are temprorary
and will last for only one round, except those
that only deal or restore damage and add zeny.

On the upper right corner of the combat screen, during the manual
command selection phase (all tactics should be disabled), you can
find the 'save and exit game' button. Clicking this will open up a small
box which will ask for you name and password. The information
required is entirely up to you and does not require any kind of
registration. Upon clicking the 'save and exit game' button in the small
box, you will be brought to the title screen.

Saving

On the title screen you can choose to load a previous game by clicking
on the corresponding button. You will be presented with a small box
with which you can enter the name and password you previously
entered to save. Once loaded, the save file will be erased and the
game will bring you to the combat screen with the previous levels, HP,
MP, stats, money, etc..

Loading

NOTE: Save files are cleared automatically every 7 full days,
at the same time the daily high scores get cleared. Be sure to
access them before then. Also, the save system is not
perfect so save data may get lost. Use it at your own risk.

ActionScript [AS1/AS2]

Frame 1
var _mochiads_game_id = "890f3fb085f72295"; mochi.as2.MochiServices.connect("890f3fb085f72295"); var all_script_address = ""; mochi.as2.MochiAd.showPreGameAd({id:_mochiads_game_id, res:"550x400"}); score_script_address1 = all_script_address + "daily_scores.php"; score_script_address2 = all_script_address + "weekly_scores.php"; score_script_address3 = all_script_address + "monthly_scores.php"; if (_allowsound == false) { } else { _allowsound = true; } _uninitiated = true; _root._slotEffect = "MISS"; _justloaded = false;
Frame 9
if (_allowsound == false) { } else { _allowsound = true; } if (_allowmusic == false) { } else { _allowmusic = true; } _uninitiated = true; _justloaded = false; stop(); startNewGame = false; showHighScores = false; saveData = null; var saveData = SharedObject.getLocal("saveObject"); if (saveData.data._charlevel != undefined) { continueButton._visible = true; } else { continueButton._visible = false; }
Frame 10
stop(); _gameMode = null;
Frame 11
stop(); gameDifficulty = null;
Frame 12
if (showHighScores) { gotoAndPlay (926); }
Frame 28
if (_justloaded) { gotoAndPlay (35); }
Frame 35
function enemyAI() { if (_enemyStunned) { _enemyStunned = false; gotoAndPlay (719); } else if (_enemy == "bapho") { if ((((_enemyhp < (0.2 * _enemymaxhp)) && (random(100) < 50)) || ((random(100) < 20) && (_enemyhp < (0.8 * _enemymaxhp)))) && (_enemymp >= _healmpCost)) { _castedLoV = false; _enemymp = _enemymp - _healmpCost; gotoAndPlay (403); } else if (((random(100) < 30) && (_enemymp > _LoVmpCost)) && ((_castedLoV == false) || (_charlevel > 100))) { _enemymp = _enemymp - _LoVmpCost; gotoAndPlay (310); } else { _castedLoV = false; if ((random(100) < (25 + (_charlevel / 10))) && (_enemymp > _jumpAttackmpCost)) { _enemymp = _enemymp - _jumpAttackmpCost; gotoAndPlay (543); } else { gotoAndPlay (120); } } } else if (_enemy == "eddga") { if ((((_enemyhp < (0.2 * _enemymaxhp)) && (random(100) < 50)) || ((random(100) < 20) && (_enemyhp < (0.8 * _enemymaxhp)))) && (_enemymp >= _healmpCost)) { _enemymp = _enemymp - _healmpCost; gotoAndPlay (403); } else if ((random(100) < 40) && (_enemymp > _fireballmpCost)) { _enemymp = _enemymp - _fireballmpCost; gotoAndPlay (668); } else { gotoAndPlay (591); } } else if (_enemy == "turtle") { if ((((_enemyhp < (0.2 * _enemymaxhp)) && (random(100) < 50)) || ((random(100) < 20) && (_enemyhp < (0.8 * _enemymaxhp)))) && (_enemymp >= _healmpCost)) { _enemymp = _enemymp - _healmpCost; gotoAndPlay (403); } else if ((random(100) < 20) && (_enemymp > _waterballmpCost)) { _enemymp = _enemymp - _waterballmpCost; gotoAndPlay (840); } else { gotoAndPlay (765); } } } function getCharHP() { _root._charmaxhp = Math.round(((_root._charvit * 6) + (_root._charlevel * 11)) * (((100 + _root._charlevel) + _root._charvit) / 100)) + _root._charExtraHP; } function getCharMP() { _root._charmaxmp = Math.round((_root._charint + _root._charlevel) * _root._mpFactor); _levels50to100 = (_root._charint + _root._charlevel) - 50; if (_levels50to100 > 50) { _levels50to100 = 50; } else if (_levels50to100 < 0) { _levels50to100 = 0; } _root._charmaxmp = _root._charmaxmp + _levels50to100; _levels0to50 = _root._charint + _root._charlevel; if (_levels0to50 > 50) { _levels0to50 = 50; } _root._charmaxmp = _root._charmaxmp + _levels0to50; } function getEnemyMP() { _root._enemymp = (_root._enemymaxmp = Math.round((_root._enemyint + _root._enemylevel) * _mpFactor)); _levels50to100 = Math.round(_root._enemyint + _root._enemylevel) - 50; if (_levels50to100 > 50) { _levels50to100 = 50; } else if (_levels50to100 < 0) { _levels50to100 = 0; } _root._enemymp = (_root._enemymaxmp = _root._enemymaxmp + _levels50to100); _levels0to50 = Math.round(_root._enemyint) + _root._enemylevel; if (_levels0to50 > 50) { _levels0to50 = 50; } _root._enemymp = (_root._enemymaxmp = _root._enemymaxmp + Math.round(_levels0to50)); } function calculateDef() { if (_root._slotEffect == "STRIPARMOR") { _root._chardef = 10; } else { _root._chardef = _root._chararmor + 10; } } function calculatebaseDamage() { if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } _root._charbasedamage = (Math.round(_root._actualcharstr) + "-") + Math.round(_root._actualcharstr * 1.1); } function calculateCrit() { if (_root._slotEffect == "MISFORTUNE") { _root._charcrit = 0; } else { _root._charcrit = Math.floor(_root._charluk * 0.75) + 1; } } function calculateEva() { if (_root._slotEffect == "SLOW") { _root._chareva = ((Math.round(_root._charagi / 2) + " (") + ((70 - _root._enemydex) + Math.round(_root._charagi / 2))) + "%)"; } else { _root._chareva = ((_root._charagi + " (") + ((70 - _root._enemydex) + _root._charagi)) + "%)"; } } function calculateHit() { _root._charhit = (((_root._chardex + 50) + " (") + Math.round((_root._chardex + 50) - _root._enemyagi)) + "%)"; } function calculateHits() { if (_root._slotEffect == "SLOW") { _root._charhits = Math.floor((1 + Math.floor((_root._charagi + 1) / 20)) / 2); if (_root._charhits < 1) { _root._charhits = 1; } } else if (_root._quickenNow) { _root._charhits = 2 + Math.floor((_root._charagi + 1) / (20 - _root._quickenlevel)); } else { _root._charhits = 1 + Math.floor((_root._charagi + 1) / 20); } } function LoVSubDamage() { if (_quitgame) { _enemydamagedealt = Math.ceil(((_root._charmaxhp / 12) * (100 + random(50))) / 100); } else { _enemydamagedealt = Math.round((((_enemyint * (100 + random(100))) / 100) * (101 - (_charint / 1.5))) / 500); } } function waterballSubDamage() { if (_quitgame) { _enemydamagedealt = Math.ceil(((_root._charmaxhp / 3) * (100 + random(100))) / 100); } else { _enemydamagedealt = Math.round((((_enemyint * (100 + random(100))) / 100) * (101 - (_charint / 1.5))) / 110); } } function charhpbar() { _charhptemp = _charhptemp - ((_charhptemp - _charhp) / 9); if (_charhptemp < 0) { _charhptemp = 0; } charhealth.text = (charhealth2.text = Math.round(_charhptemp)); charmaxhealth.text = (charmaxhealth2.text = _charmaxhp); charhealthbar._xscale = ((_charhptemp - ((_charhptemp - _charhp) / 9)) / _charmaxhp) * 100; if (charhealthbar._xscale < 0) { charhealthbar._xscale = 0; } } function enemyhpbar() { _enemyhptemp = _enemyhptemp - ((_enemyhptemp - _enemyhp) / 9); if (_enemyhptemp < 0) { _enemyhptemp = 0; } enemyhealth.text = (enemyhealth2.text = Math.round(_enemyhptemp)); enemymaxhealth.text = (enemymaxhealth2.text = _enemymaxhp); enemyhealthbar._xscale = ((_enemyhptemp - ((_enemyhptemp - _enemyhp) / 9)) / _enemymaxhp) * 100; if (enemyhealthbar._xscale < 0) { enemyhealthbar._xscale = 0; } } function charmpbarFunction() { _charmptemp = _charmptemp - ((_charmptemp - _charmp) / 9); if (_charmptemp < 0) { _charmptemp = 0; } charmp.text = (charmp2.text = Math.round(_charmptemp)); charmaxmp.text = (charmaxmp2.text = _charmaxmp); charmpbar._xscale = ((_charmptemp - ((_charmptemp - _charmp) / 9)) / _charmaxmp) * 100; if (charmpbar._xscale < 0) { charmpbar._xscale = 0; } } function enemympbarFunction() { _enemymptemp = _enemymptemp - ((_enemymptemp - _enemymp) / 9); if (_enemymptemp < 0) { _enemymptemp = 0; } enemymp.text = (enemymp2.text = Math.round(_enemymptemp)); enemymaxmp.text = (enemymaxmp2.text = _enemymaxmp); enemympbar._xscale = ((_enemymptemp - ((_enemymptemp - _enemymp) / 9)) / _enemymaxmp) * 100; if (enemympbar._xscale < 0) { enemympbar._xscale = 0; } } saveComplete = function () { gotoAndStop (9); }; gotoandstop47 = function () { gotoAndStop (81); }; isDefendSuccessful = function () { if (_defendNow && (random(100) < (40 + (_defendlevel * 5)))) { _defendSuccess = true; } else { _defendSuccess = false; } }; ifDefendNow = function () { if (_defendSuccess) { _actualchardef = 100; } else if (_defendNow) { _actualchardef = _chardef + (2.5 * _defendlevel); } else { _actualchardef = _chardef; } }; toggleMusic = function () { if (bgmusic._currentframe == 2) { _allowmusic = false; } else if (bgmusic._currentframe == 3) { _allowsound = false; } else { _allowsound = true; _allowmusic = true; } }; commandAttack = function () { _bashNow = false; gotoAndPlay (81); }; commandDefend = function () { if (_defendlevel > 0) { _defendNow = true; gotoAndPlay (437); } }; commandBash = function () { if (_bashlevel > 0) { if ((_charmp >= _bashMPCost1) && (_bashlevel <= 5)) { _charmp = _charmp - _bashMPCost1; gotoAndPlay (81); _bashnow = true; } else if ((_charmp >= _bashMPCost2) && (_bashlevel >= 5)) { _charmp = _charmp - _bashMPCost2; gotoAndPlay (81); _bashnow = true; } } }; commandProvoke = function () { if (((_provokelevel > 0) && (_charmp >= 10)) && (_provokedThisRound == false)) { _provokeCounter = 6 + (_provokelevel / 2); _enemyprovoked = true; _provokedThisRound = true; _charmp = _charmp - 10; gotoAndPlay (234); } }; commandHeal = function () { if ((_heallevel > 0) && (_charmp >= 20)) { _charmp = _charmp - 20; gotoAndPlay (196); } }; commandQuicken = function () { if ((_charmp >= _quickenMPCost) && (_quickenNow == false)) { _quickenedThisRound = true; _charmp = _charmp - _quickenMPCost; if (_root._slotEffect == "SLOW") { _root._slotEffect = "MISS"; } else { _quickenCounter = 6 + (_quickenlevel / 2); _quickenNow = true; } _root.calculateHits(); gotoAndPlay (445); } }; commandStatus = function () { gotoAndStop (541); }; commandShop = function () { gotoAndStop (540); }; justInitiated = false; dmgtextSpeed = 20; _fpsdelay = getTimer(); _frames = 0; if (_justloaded) { if (_enemy == "") { _enemy = "bapho"; } } else { var randomNumber = random(100); if (randomNumber < 33) { _enemy = "eddga"; } else if (randomNumber < 66) { _enemy = "bapho"; } else { _enemy = "turtle"; } } charhpbar(); enemyhpbar(); charmpbarFunction(); enemympbarFunction(); _counterFactor = 7.5; _chardamageFactor = 0.25; _charExtraHP = 80; _enemyExtraHP = 80; _fireballmpCost = 25; _LoVmpCost = 40; _waterballmpCost = 25; _healmpCost = 20; _bashMPCost1 = 5; _bashMPCost2 = 10; _mpFactor = 0.8; _quickenMPCost = 15; _jumpAttackmpCost = 15; _charvitLimit = 99; _charintLimit = 99; _charstrLimit = 99; _charagiLimit = 99; _charlukLimit = 99; _chardexLimit = 99; if (_uninitiated) { justInitiated = true; stop(); _root.usedPotionThisRound = false; _uninitiated = false; _quickenedThisRound = false; _provokedThisRound = false; _charMoney = 0; _quickenNow = false; _showStatus = true; _autoSelect = true; _charWeaponDamage = 1; _statpoints = 48; _skillpoints = 1; _charlevel = 1; _charvit = 1; getCharHP(); _root._charhp = _root._charmaxhp; _charhptemp = 0; _charint = 1; getCharMP(); _root._charmp = _root._charmaxmp; _charmptemp = 0; _charstr = 1; _chararmor = 1; _charagi = 1; _charluk = 1; _chardex = 1; _heallevel = 0; _defendlevel = 0; _bashlevel = 0; _regenlevel = 0; _provokelevel = 0; _swordmasterylevel = 0; _quickenlevel = 0; _counterlevel = 0; redPotions = 0; yellowPotions = 0; whitePotions = 0; bluePotions = 0; _root._slotEffect = "MISS"; } _quickenCounter = 0; _provokeCounter = 0; _quickenedThisRound = false; _quickenNow = false; _enemyprovoked = false; _provokedThisRound = false; _justLeveledUp = true; _enemylevel = _charlevel; if (!_justloaded) { if (_enemy == "bapho") { _enemyExtraHP = 70 + (_enemylevel * 5); _enemyvit = 1; _enemyint = 5; _enemystr = 20; _enemydef = 1; _enemyagi = 1; _enemycrit = 1; _enemydex = 30; _levelupCounter = 1; while (_levelupCounter < _enemylevel) { _enemyvit = _enemyvit + 1; _enemyint = _enemyint + (1 + Math.floor(_levelupCounter / 50)); _enemystr = _enemystr + (2.6 + Math.floor(_levelupCounter / 50)); _enemydef = _enemydef + 0.5; _enemyagi = _enemyagi + 0.2; _enemydex = _enemydex + 1; _levelupCounter++; } } else if (_enemy == "eddga") { _enemyExtraHP = 80 + (_enemylevel * 7); _enemyvit = 5; _enemyint = 5; _enemystr = 20; _enemydef = 5; _enemyagi = -25; _enemycrit = 1; _enemydex = 25; _levelupCounter = 1; while (_levelupCounter < _enemylevel) { _enemyvit = _enemyvit + 1.33333333333333; _enemyint = _enemyint + (0.666666666666667 + (Math.floor(_levelupCounter / 50) * 0.666666666666667)); _enemystr = _enemystr + (3.1 + Math.floor(_levelupCounter / 50)); _enemydef = _enemydef + 0.5; _enemyagi = _enemyagi + 0.2; _enemydex = _enemydex + 1; _levelupCounter++; } } else if (_enemy == "turtle") { _enemyExtraHP = 100 + (_enemylevel * 10); _enemyvit = 10; _enemyint = 1; _enemystr = 15; _enemydef = 5; _enemyagi = -50; _enemycrit = 1; _enemydex = 49; _levelupCounter = 1; while (_levelupCounter < _enemylevel) { _enemyvit = _enemyvit + 1; _enemyint = _enemyint + (0.9 + (Math.floor(_levelupCounter / 50) * 0.9)); _enemystr = _enemystr + (2.85 + Math.floor(_levelupCounter / 50)); _enemydef = _enemydef + 0.6; _enemyagi = _enemyagi + 0.1; _enemydex = _enemydex + 1; _levelupCounter++; } } _enemyhp = (_enemymaxhp = Math.round((((_root._enemyvit * 6) + (_root._enemylevel * 6)) * ((100 + _root._enemylevel) + _root._enemyvit)) / 100) + _enemyExtraHP); _enemyhptemp = 0; getEnemyMP(); _enemymptemp = 0; if (_enemydef > 75) { _enemydef = 75; } _enemyprovoked = false; } _root.calculateHits(); _root.calculatebaseDamage(); _root.getCharHP(); _root.getCharMP(); _root.calculateEva(); _root.calculateHit(); _root.calculateDef(); _root.calculateCrit(); tacticsClip._visible = false; if ((_showStatus == false) || (_justloaded)) { statusScreen._visible = false; play(); } shopButton._visible = false; fightButton._visible = false; shopWindow._visible = false; dimmer._visible = false; fps.onEnterFrame = function () { _frames++; if ((getTimer() - _fpsdelay) >= 1000) { _fpsdelay = getTimer(); _framerate = _frames; _frames = 0; } };
Frame 36
tacticsClip._visible = true; statusScreen._visible = true; charhpbar(); enemyhpbar(); charmpbarFunction(); enemympbarFunction(); charhealthbar.onEnterFrame = function () { if (_allowsound) { if (_allowmusic) { tellTarget (bgmusic) { gotoAndStop (2); }; } else { tellTarget (bgmusic) { gotoAndStop (3); }; } } else { tellTarget (bgmusic) { gotoAndStop (4); }; } charhpbar(); enemyhpbar(); charmpbarFunction(); enemympbarFunction(); }; if (_enemy == "eddga") { tellTarget (enemyEnter) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyEnter) { gotoAndStop (3); }; }
Frame 65
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 76
if (_allowsound) { sound_drawweapon.play(); }
Frame 79
_quickenCounter--; _provokeCounter--; if (_quickenCounter <= 0) { _quickenedThisRound = false; _quickenNow = false; _root.calculateHits(); } if (_provokeCounter <= 0) { _enemyprovoked = false; _provokedThisRound = false; } if (_justloaded) { _justLeveledUp = false; _justloaded = false; _regenerateThisRound = true; } else if (_justLeveledUp) { _regenerateThisRound = true; _justLeveledUp = false; } else { _regenerateThisRound = false; } play(); if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 80
suicideButton._visible = false; suicideButton2._visible = false; _enemyStunned = false; if (_regenerateThisRound) { } else { usedPotionThisRound = false; _regenerateThisRound = true; if ((1 + Math.floor(_charmaxmp / 100)) < 10) { _charmp = _charmp + (1 + Math.floor(_charmaxmp / 100)); } else { _charmp = _charmp + 9; } if ((1 + Math.floor(_enemymaxmp / 100)) < 10) { _enemymp = _enemymp + (1 + Math.floor(_enemymaxmp / 100)); } else { _enemymp = _enemymp + 9; } if ((_root._slotEffect == "POISON") || (poisoncounter > 0)) { _charhp = _charhp - Math.floor(_charmaxhp / 20); poisoncounter--; } else { _charhp = _charhp + (1 + Math.floor(_charmaxhp / 100)); } _enemyhp = _enemyhp + (1 + Math.floor(_enemymaxhp / 100)); if (_charmp > _charmaxmp) { _charmp = _charmaxmp; } if (_enemymp > _enemymaxmp) { _enemymp = _enemymaxmp; } if (_charhp > _charmaxhp) { _charhp = _charmaxhp; } if (_charhp < 1) { _charhp = 1; } if (_enemyhp > _enemymaxhp) { _enemyhp = _enemymaxhp; } } charhpbar(); enemyhpbar(); charmpbarFunction(); enemympbarFunction(); stop(); if (((_autoHeal && (_charhp < ((_charmaxhp * _healPercent) / 100))) && (_heallevel > 0)) && (_charmp >= 20)) { _charmp = _charmp - 20; gotoAndPlay (196); } else if (_autoDefend && (_defendlevel > 0)) { _defendNow = true; gotoAndPlay (437); } else if (((_autoProvoke && (_provokelevel > 0)) && (_charmp >= 10)) && (_provokedThisRound == false)) { _provokeCounter = 6 + (_provokelevel / 2); _enemyprovoked = true; _provokedThisRound = true; _charmp = _charmp - 10; gotoAndPlay (234); } else if (((_autoQuicken && (_charmp >= 15)) && (_quickenlevel > 0)) && (_quickenNow == false)) { _quickenedThisRound = true; _charmp = _charmp - _quickenMPCost; if (_root._slotEffect == "SLOW") { _root._slotEffect = "MISS"; } else { _quickenCounter = 6 + (_quickenlevel / 2); _quickenNow = true; } _root.calculateHits(); gotoAndPlay (445); } else if (((_autoBash && (_charmp >= _bashMPCost1)) && (_bashlevel <= 5)) && (_bashlevel > 0)) { _charmp = _charmp - _bashMPCost1; gotoAndPlay (81); _bashnow = true; } else if ((_autoBash && (_charmp >= _bashMPCost2)) && (_bashlevel >= 5)) { _charmp = _charmp - _bashMPCost2; gotoAndPlay (81); _bashnow = true; } else if (_autoAttack) { _bashNow = false; gotoAndPlay (81); } _quitgame = false; function command(_button, _skillLevel, _skillMPCost) { if ((_skillLevel < 1) || (_charmp < _skillMPCost)) { if (_button == "defend") { defendButton._visible = false; } if (_button == "bash") { bashButton._visible = false; } if (_button == "provoke") { provokeButton._visible = false; } if (_button == "heal") { healButton._visible = false; } if (_button == "quicken") { quickenButton._visible = false; } } } potionList._visible = false; f_hint._visible = false; quickenButton._visible = true; defendButton._visible = true; bashButton._visible = true; provokeButton._visible = true; healButton._visible = true; if (usedPotionThisRound) { useButton._visible = false; } if (_quickenedThisRound) { quickenButton._visible = false; } if (_provokedThisRound) { provokeButton._visible = false; } command("defend", _defendlevel, 0); if (_bashlevel > 5) { command("bash", _bashlevel, 15); } else { command("bash", _bashlevel, 7); } command("provoke", _provokelevel, 15); command("heal", _heallevel, 20); command("quicken", _quickenlevel, 15); temp2.onEnterFrame = function () { if (Key.isDown(18)) { f_hint._visible = true; } else { f_hint._visible = false; } if (Key.isDown(112)) { commandAttack(); } else if (Key.isDown(113)) { commandDefend(); } else if (Key.isDown(114)) { commandBash(); } else if (Key.isDown(115)) { commandProvoke(); } else if (Key.isDown(116)) { commandHeal(); } else if (Key.isDown(117)) { commandQuicken(); } else if (Key.isDown(120)) { commandStatus(); } else if (Key.isDown(121)) { commandShop(); } quickenButton._visible = true; defendButton._visible = true; bashButton._visible = true; provokeButton._visible = true; healButton._visible = true; if (_quickenedThisRound) { quickenButton._visible = false; } if (_provokedThisRound) { provokeButton._visible = false; } command("defend", _defendlevel, 10); if (_bashlevel > 5) { command("bash", _bashlevel, 15); } else { command("bash", _bashlevel, 7); } command("provoke", _provokelevel, 15); command("heal", _heallevel, 20); command("quicken", _quickenlevel, _quickenMPCost); }; if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 81
_hitsDone = 0; _charAttackDamage = 0;
Frame 82
if (_allowsound) { sound_dash.play(); }
Frame 92
if (_allowsound && (_bashnow)) { sound_bash.play(); } if (_bashnow) { stop(); basheffect.play(); _bashcounter = 15; } basheffect.onEnterFrame = function () { if (_bashcounter > 0) { _bashcounter--; } else { play(); } }; if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 93
if (_allowsound) { sound_swingweapon.play(); }
Frame 94
_root.calculateCrit(); if (_bashnow) { _charhitrate = (_chardex + 50) + (5 * _bashlevel); } else { _charhitrate = _chardex + 50; } if ((_bashnow == false) && (random(100) < _charcrit)) { _enemywashit = true; _criticalAttackNow = true; } else if (random(100) < (_charhitrate - _enemyagi)) { _enemywashit = true; }
Frame 95
if (_allowsound) { if (_enemywashit) { if (_bashnow || (_criticalAttackNow)) { sound_wapak.play(); } else { sound_slash.play(); } } else { sound_dash.play(); } }
Frame 96
_enemyStunned = false; if (_enemywashit) { if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } if (_enemyprovoked) { _actualenemydef = _enemydef * (1 - (0.09 * _provokelevel)); } else { _actualenemydef = _enemydef; } if (_bashnow) { if ((_bashlevel > 5) && (random(100) < ((_bashlevel * 10) - 30))) { _enemyStunned = true; } if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * ((100 + (40 * _bashlevel)) + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * ((100 + (40 * _bashlevel)) + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } } else if (_criticalAttackNow) { if (_enemyprovoked) { _chardamagedealt = Math.round((_actualcharstr * 1.2) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round((_actualcharstr * 1.2) - (_enemyvit / 2)); } } else if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } if (_chardamagedealt < 1) { _chardamagedealt = 1; } _charAttackDamage = _charAttackDamage + _chardamagedealt; _enemyhp = _enemyhp - _chardamagedealt; _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; if ((_charhits > 1) && (_bashNow == false)) { _thousands = Math.floor(_chardamagedealt / 1000); _hundreds = Math.floor((_chardamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_chardamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_chardamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; } } } else if ((_charhits > 1) && (_bashNow == false)) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "m"; enemydamagedealt3.text = "i"; enemydamagedealt2.text = "s"; enemydamagedealt1.text = "s"; }; } basheffect2.stop(); if (_bashnow) { basheffect2.play(); whiteFlash.play(); } if (_criticalAttackNow) { basheffect2.play(); } if (_enemy == "eddga") { tellTarget (enemyHit) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyHit) { gotoAndStop (3); }; }
Frame 98
_hitsDone++; if (_enemyhp > 0) { if ((_charhits > _hitsDone) && (_bashNow == false)) { gotoAndPlay (92); } else if (_bashNow) { _bashnow = false; } } _digits = 0; if (_charAttackDamage > 0) { _enemywashit = false; _thousands = Math.floor(_charAttackDamage / 1000); _hundreds = Math.floor((_charAttackDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "-"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "-"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "-"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "-"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; if ((_enemyhp <= 0) && (_allowsound)) { if (_enemy == "eddga") { sound_eddgadie.play(); } else if (_enemy == "bapho") { sound_baphodie.play(); } } } else { _1.text = "m"; _2.text = "i"; _3.text = "s"; _4.text = "s"; _5.text = ""; } _criticalAttackNow = false; var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 99
enemyHit._visible = false; enemyDead._visible = false; if (_enemyhp > 0) { enemyHit._visible = true; if (_enemy == "eddga") { tellTarget (enemyHit) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyHit) { gotoAndStop (3); }; } } else { enemyDead._visible = true; if (_enemy == "bapho") { if (_allowsound) { sound_baphodie.play(); } } else if (_enemy == "eddga") { tellTarget (enemyDead) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyDead) { gotoAndStop (3); }; } whiteFlash.play(); }
Frame 103
if (_enemyhp > 0) { if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } } else { enemyStand._visible = false; }
Frame 104
if (_enemyhp > 0) { if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } } else { enemyStand._visible = false; }
Frame 118
if (_enemyhp <= 0) { leveledUpAlready = false; gotoAndPlay (536); } else { enemyAI(); }
Frame 120
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 151
_enemyhitrate = (_enemydex + _enemylevel) + 30; _charevarate = _charagi + _charlevel; if (random(100) < (_enemyhitrate - _charevarate)) { _charwashit = true; }
Frame 152
if (_allowsound) { if (_charwashit) { sound_slash.play(); } else { sound_dash.play(); } }
Frame 154
isDefendSuccessful(); if ((_allowsound && (_defendSuccess)) && (_charwashit)) { sound_clang.play(); }
Frame 158
charDie._visible = false; if (_defendNow) { charDefend._visible = true; tellTarget (charDefend) { gotoAndPlay (9); }; charHit._visible = false; } else { charDefend._visible = false; charHit._visible = true; }
Frame 160
_digits = 0; _charDead = false; if (_charwashit) { _charwashit = false; if (_enemyprovoked) { _actualenemystr = _enemystr * (1 + (0.02 * _provokelevel)); } else { _actualenemystr = _enemystr; } _root.calculateDef(); _root.ifDefendNow(); _enemydamagedealt = Math.round(((((_actualenemystr * (100 + random(10))) / 100) * (101 - _actualchardef)) / 100) - (_charvit / 2)); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; if ((_charhp <= 0) && (_allowsound)) { sound_chardie.play(); } } else { __1.text = "m"; __2.text = "i"; __3.text = "s"; __4.text = "s"; __5.text = ""; } if (_charhp > 0) { charDie._visible = false; } else { _charDead = true; whiteFlash.play(); charDie._visible = true; charHit._visible = false; charDefend._visible = false; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 164
_counterAttack = false; charCounter._visible = false; if ((_charDead == false) && (random(100) < (_counterlevel * _counterFactor))) { charHit._visible = false; charDefend._visible = false; charCounter._visible = true; _counterAttack = true; }
Frame 165
if (_allowsound && (_counterAttack)) { sound_swingweapon.play(); }
Frame 167
_root.calculateCrit(); if ((_charhp > 0) && (random(100) < _charcrit)) { _criticalAttackNow = true; } if (_allowsound && (_counterAttack)) { if (_criticalAttackNow) { sound_wapak.play(); } else { sound_slash.play(); } } if (_charhp > 0) { charDie._visible = false; charStand._visible = true; } else { charDie._visible = true; charStand._visible = false; }
Frame 168
if (_counterAttack) { if (_criticalAttackNow) { basheffect2.play(); } _charAttackDamage = 0; if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } if (_enemyprovoked) { _actualenemydef = _enemydef * (1 - (0.09 * _provokelevel)); } else { _actualenemydef = _enemydef; } if (_criticalAttackNow) { if (_enemyprovoked) { _chardamagedealt = Math.round((_actualcharstr * 1.2) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round((_actualcharstr * 1.2) - (_enemyvit / 2)); } } else if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } _chardamagedealt = _chardamagedealt * (1 + ((_counterlevel * 2) / 10)); if (_chardamagedealt < 1) { _chardamagedealt = 1; } if (_chardamagedealt >= _enemyhp) { _chardamagedealt = _enemyhp - 1; } _charAttackDamage = _charAttackDamage + _chardamagedealt; _enemyhp = _enemyhp - _chardamagedealt; _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; } enemyShadow._visible = false; baphohit._visible = false; if (_counterAttack) { baphohit._visible = true; baphoUncountered._visible = false; charStand._visible = false; enemyShadow._visible = true; }
Frame 171
if (_counterAttack) { _digits = 0; _thousands = Math.floor(_charAttackDamage / 1000); _hundreds = Math.floor((_charAttackDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "-"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "-"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "-"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "-"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } } var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 174
if (_charhp > 0) { charStand._visible = true; }
Frame 195
_defendNow = false; if (_charhp > 0) { if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); } } else { gotoAndStop (923); }
Frame 196
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 197
if (_allowsound) { sound_aah.play(); }
Frame 204
_digits = 0; if (_regennow) { _chardamagehealed = Math.round((5 * _regenlevel) + ((_charmaxhp / 500) * _regenlevel)); } else { _chardamagehealed = Math.round((((100 + (_charint * 2)) * ((_charvit + (_heallevel * 10)) + _charlevel)) * (100 + random(20))) / 15000); } if (_chardamagehealed > (_charmaxhp - _charhp)) { _chardamagehealed = _charmaxhp - _charhp; } _thousands = Math.floor(_chardamagehealed / 1000); _hundreds = Math.floor((_chardamagehealed - (_thousands * 1000)) / 100); _tens = Math.floor(((_chardamagehealed - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_chardamagehealed - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "+"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "+"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "+"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "+"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp + _chardamagehealed; var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 229
if (_regennow) { gotoAndPlay (79); _regennow = false; } else { enemyAI(); }
Frame 234
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 277
if (_enemy == "eddga") { tellTarget (enemyProvoked) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyProvoked) { gotoAndStop (3); }; }
Frame 309
enemyAI();
Frame 310
_castedLoV = true; if (_allowsound) { sound_ignite.play(); } if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 328
if (_allowsound) { sound_boom.play(); } _lovDamage = 0; LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; } duplicateMovieClip (charHit, "charHit2", 2000); charHit._x = 9999; _flameCounter = 50; flameExplosion.onEnterFrame = function () { if (_flameCounter > 0) { if ((_flameCounter % 10) == 1) { duplicateMovieClip (flameExplosion, "flameExplosion" + _flameCounter, _flameCounter + 2000); _random = (flameExplosion._xscale * (random(80) + 60)) / 100; setProperty("flameExplosion" + _flameCounter, _xscale , _random); setProperty("flameExplosion" + _flameCounter, _yscale , _random); setProperty("flameExplosion" + _flameCounter, _x , (flameExplosion._x + random(75)) - 38); setProperty("flameExplosion" + _flameCounter, _y , (flameExplosion._y + random(25)) - 10); } if ((_flameCounter % 10) == 5) { duplicateMovieClip (flameExplosion, "flameExplosion" + _flameCounter, _flameCounter); _random = (flameExplosion._xscale * (random(40) + 90)) / 100; setProperty("flameExplosion" + _flameCounter, _xscale , _random); setProperty("flameExplosion" + _flameCounter, _yscale , _random); setProperty("flameExplosion" + _flameCounter, _x , (flameExplosion._x + random(75)) - 38); setProperty("flameExplosion" + _flameCounter, _y , (flameExplosion._y + random(25)) - 20); } _flameCounter = _flameCounter - 1; } };
Frame 332
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage2) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage2) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage2) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage2) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 336
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage3) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage3) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage3) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage3) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 341
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage4) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage4) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage4) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage4) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 346
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage5) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage5) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage5) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage5) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 351
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage6) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage6) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage6) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage6) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 356
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage7) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage7) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage7) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage7) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 361
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage8) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage8) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage8) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage8) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 366
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage9) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage9) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage9) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage9) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 371
LoVSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _lovDamage = _lovDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage10) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage10) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage10) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage10) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 381
_digits = 0; _thousands = Math.floor(_lovDamage / 1000); _hundreds = Math.floor((_lovDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_lovDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_lovDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } if (_charhp > 0) { charDie._visible = false; } else { whiteFlash.play(); charDie._visible = true; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; }; if (_charhp > 0) { charStand._visible = true; } else { charStand._visible = false; }
Frame 382
removeMovieClip(charHit2);
Frame 402
_defendNow = false; if (_charhp > 0) { if (_quitgame) { gotoAndPlay (310); } else if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); } } else { gotoAndStop (923); }
Frame 403
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 404
if (_allowsound) { sound_aah.play(); }
Frame 411
_digits = 0; _enemydamagehealed = Math.round((_enemyint * ((50 + random(50)) + _enemyvit)) / 60); if (_enemydamagehealed > (_enemymaxhp - _enemyhp)) { _enemydamagehealed = _enemymaxhp - _enemyhp; } _thousands = Math.floor(_enemydamagehealed / 1000); _hundreds = Math.floor((_enemydamagehealed - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagehealed - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagehealed - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "+"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "+"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "+"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "+"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } _enemyhp = _enemyhp + _enemydamagehealed; var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 436
_defendNow = false; if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); }
Frame 437
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; } if (_defendNow) { charDefend._visible = true; charStand._visible = false; } else { charDefend._visible = false; charStand._visible = true; }
Frame 444
enemyAI();
Frame 445
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 473
enemyAI();
Frame 532
gotoAndPlay (5);
Frame 533
_root._autoSelected = false; eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 534
gotoAndPlay (538); gotoAndStop (538); eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 535
gotoAndPlay (537); eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 536
if (leveledUpAlready) { gotoAndPlay (5); } leveledUpAlready = true; _exp++; _temp12345 = 0; if (_exp >= _expLevelUp) { _exp = 0; _charlevel++; _temp12345 = 3 + Math.floor(_charlevel / 5); if (_temp12345 > 23) { _temp12345 = 23; } _statpoints = _statpoints + _temp12345; if ((_charlevel % 2) == 1) { _skillpoints++; } _temp1 = _root._charmaxhp; _root.getCharHP(); _root._charhp = _root._charhp + (_root._charmaxhp - _temp1); _temp2 = _root._charmaxmp; getCharMP(); _root._charmp = _root._charmp + ((_root._charmaxmp * 1.1) - _temp2); if (_root._charmp > _root._charmaxmp) { _root._charmp = _root._charmaxmp; } } eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 537
stop(); redPotionClip._visible = false; yellowPotionClip._visible = false; whitePotionClip._visible = false; bluePotionClip._visible = false; potionsObtainedCounter = 0; if (random(8) < 1) { redPotions++; redPotionClip._visible = true; potionsObtainedCounter++; } if (random(15) < 1) { yellowPotions++; yellowPotionClip._visible = true; potionsObtainedCounter++; } if (random(30) < 1) { whitePotions++; whitePotionClip._visible = true; potionsObtainedCounter++; } if (random(30) < 1) { bluePotions++; bluePotionClip._visible = true; potionsObtainedCounter++; } potionsPositionTemp = 0; while (potionsPositionTemp < potionsObtainedCounter) { if (redPotionClip._visible && (redPotionClip._x > 500)) { redPotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } else if (yellowPotionClip._visible && (yellowPotionClip._x > 500)) { yellowPotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } else if (whitePotionClip._visible && (whitePotionClip._x > 500)) { whitePotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } else if (bluePotionClip._visible && (bluePotionClip._x > 500)) { bluePotionClip._x = ((275 - (((potionsObtainedCounter - 1) * (redPotionClip._width - 5)) / 2)) + (potionsPositionTemp * (yellowPotionClip._width + 2.5))) - (potionsObtainedCounter * 2.5); } potionsPositionTemp++; } if (potionsObtainedCounter == 0) { zenyObtainedClip._y = 171 + (zenyObtainedClip._height / 2); } if (zenyBoosterCounter > 0) { var zenyCounter; zenyCounter = 0; while (zenyCounter < 15) { zenyObtained = 1200; while (random(10000) < 9996) { zenyObtained++; } zenyCounter++; } } else { var zenyCounter; zenyCounter = 0; while (zenyCounter < 15) { zenyObtained = 800; while (random(10000) < 9990) { zenyObtained++; } zenyCounter++; } } _charMoney = _charMoney + zenyObtained; zenyBoosterCounter--; eddgaDead._visible = false; baphoDead._visible = false; turtleDead._visible = false; if (_enemy == "eddga") { eddgaDead._visible = true; } else if (_enemy == "bapho") { baphoDead._visible = true; } else if (_enemy == "turtle") { turtleDead._visible = true; }
Frame 538
statusScreen._visible = true; statusEx._visible = true; gotoAndStop (35);
Frame 539
gotoAndStop (80); if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 540
_charhptemp = _charhptemp - ((_charhptemp - _charhp) / 9); if (_charhptemp < 0) { _charhptemp = 0; } charhealth.text = Math.round(_charhptemp); charmaxhealth.text = _charmaxhp; charhealthbar._xscale = ((_charhptemp - ((_charhptemp - _charhp) / 9)) / _charmaxhp) * 100; if (charhealthbar._xscale < 0) { charhealthbar._xscale = 0; } _enemyhptemp = _enemyhptemp - ((_enemyhptemp - _enemyhp) / 9); if (_enemyhptemp < 0) { _enemyhptemp = 0; } enemyhealth.text = Math.round(_enemyhptemp); enemymaxhealth.text = _enemymaxhp; enemyhealthbar._xscale = ((_enemyhptemp - ((_enemyhptemp - _enemyhp) / 9)) / _enemymaxhp) * 100; if (enemyhealthbar._xscale < 0) { enemyhealthbar._xscale = 0; } _charmptemp = _charmptemp - ((_charmptemp - _charmp) / 9); if (_charmptemp < 0) { _charmptemp = 0; } charmp.text = Math.round(_charmptemp); charmaxmp.text = _charmaxmp; charmpbar._xscale = ((_charmptemp - ((_charmptemp - _charmp) / 9)) / _charmaxmp) * 100; if (charmpbar._xscale < 0) { charmpbar._xscale = 0; } _enemymptemp = _enemymptemp - ((_enemymptemp - _enemymp) / 9); if (_enemymptemp < 0) { _enemymptemp = 0; } enemymp.text = Math.round(_enemymptemp); enemymaxmp.text = _enemymaxmp; enemympbar._xscale = ((_enemymptemp - ((_enemymptemp - _enemymp) / 9)) / _enemymaxmp) * 100; if (enemympbar._xscale < 0) { enemympbar._xscale = 0; } if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 541
_charhptemp = _charhptemp - ((_charhptemp - _charhp) / 9); if (_charhptemp < 0) { _charhptemp = 0; } charhealth.text = Math.round(_charhptemp); charmaxhealth.text = _charmaxhp; charhealthbar._xscale = ((_charhptemp - ((_charhptemp - _charhp) / 9)) / _charmaxhp) * 100; if (charhealthbar._xscale < 0) { charhealthbar._xscale = 0; } _enemyhptemp = _enemyhptemp - ((_enemyhptemp - _enemyhp) / 9); if (_enemyhptemp < 0) { _enemyhptemp = 0; } enemyhealth.text = Math.round(_enemyhptemp); enemymaxhealth.text = _enemymaxhp; enemyhealthbar._xscale = ((_enemyhptemp - ((_enemyhptemp - _enemyhp) / 9)) / _enemymaxhp) * 100; if (enemyhealthbar._xscale < 0) { enemyhealthbar._xscale = 0; } _charmptemp = _charmptemp - ((_charmptemp - _charmp) / 9); if (_charmptemp < 0) { _charmptemp = 0; } charmp.text = Math.round(_charmptemp); charmaxmp.text = _charmaxmp; charmpbar._xscale = ((_charmptemp - ((_charmptemp - _charmp) / 9)) / _charmaxmp) * 100; if (charmpbar._xscale < 0) { charmpbar._xscale = 0; } _enemymptemp = _enemymptemp - ((_enemymptemp - _enemymp) / 9); if (_enemymptemp < 0) { _enemymptemp = 0; } enemymp.text = Math.round(_enemymptemp); enemymaxmp.text = _enemymaxmp; enemympbar._xscale = ((_enemymptemp - ((_enemymptemp - _enemymp) / 9)) / _enemymaxmp) * 100; if (enemympbar._xscale < 0) { enemympbar._xscale = 0; } _root.calculateHits(); statusScreen._visible = (statusEx._visible = true); _root.calculatebaseDamage(); _root.getCharHP(); _root.getCharMP(); _root.calculateEva(); _root.calculateHit(); _root.calculateDef(); _root.calculateCrit(); if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 542
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 543
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 547
_enemyhitrate = (_enemydex + _enemylevel) + 50; _charevarate = _charagi + _charlevel; if (random(100) < (_enemyhitrate - _charevarate)) { _charwashit = true; }
Frame 548
if (_allowsound) { if (_charwashit) { sound_slash.play(); } else { sound_dash.play(); } }
Frame 550
isDefendSuccessful(); if ((_allowsound && (_defendSuccess)) && (_charwashit)) { sound_clang.play(); }
Frame 554
charDie._visible = false; if (_defendNow) { charDefend._visible = true; tellTarget (charDefend) { gotoAndPlay (9); }; charHit._visible = false; } else { charDefend._visible = false; charHit._visible = true; }
Frame 556
_digits = 0; if (_charwashit) { _charwashit = false; if (_enemyprovoked) { _actualenemystr = _enemystr * (1 + (0.02 * _provokelevel)); } else { _actualenemystr = _enemystr; } _root.calculateDef(); _root.ifDefendNow(); _enemydamagedealt = Math.round(((((_actualenemystr * (120 + random(50))) / 100) * (101 - _actualchardef)) / 100) - (_charvit / 2)); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; if ((_charhp <= 0) && (_allowsound)) { sound_chardie.play(); } } else { __1.text = "m"; __2.text = "i"; __3.text = "s"; __4.text = "s"; __5.text = ""; } if (_charhp > 0) { charDie._visible = false; } else { whiteFlash.play(); charDie._visible = true; charHit._visible = false; charDefend._visible = false; } _defendNow = false; var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 563
if (_charhp > 0) { charDie._visible = false; charStand._visible = true; } else { charDie._visible = true; charStand._visible = false; }
Frame 590
_defendNow = false; if (_charhp > 0) { if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); } } else { gotoAndStop (923); }
Frame 591
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 622
_enemyhitrate = (_enemydex + _enemylevel) + 30; _charevarate = _charagi + _charlevel; if (random(100) < (_enemyhitrate - _charevarate)) { _charwashit = true; } _poisonhit = false; if (random(300) < (_root._charlevel + 30)) { _charwashit = true; _poisonhit = true; }
Frame 624
if (_allowsound) { if (_charwashit) { sound_slice.play(); sound_wapaw.play(); } else { sound_dash.play(); } }
Frame 626
isDefendSuccessful(); if ((_allowsound && (_defendSuccess)) && (_charwashit)) { sound_clang.play(); }
Frame 631
charDie._visible = false; if (_defendNow) { charDefend._visible = true; tellTarget (charDefend) { gotoAndPlay (9); }; charHit._visible = false; } else { charDefend._visible = false; charHit._visible = true; }
Frame 634
if (_poisonhit) { poisoncounter = 3; poisonflash.play(); }
Frame 635
_digits = 0; _charDead = false; if (_charwashit) { _charwashit = false; if (_enemyprovoked) { _actualenemystr = _enemystr * (1 + (0.02 * _provokelevel)); } else { _actualenemystr = _enemystr; } _root.calculateDef(); _root.ifDefendNow(); _enemydamagedealt = Math.round(((((_actualenemystr * (100 + random(20))) / 100) * (101 - _actualchardef)) / 100) - (_charvit / 2)); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; if ((_charhp <= 0) && (_allowsound)) { sound_chardie.play(); } } else { __1.text = "m"; __2.text = "i"; __3.text = "s"; __4.text = "s"; __5.text = ""; } if (_charhp > 0) { charDie._visible = false; } else { whiteFlash.play(); _charDead = true; charDie._visible = true; charHit._visible = false; charDefend._visible = false; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 637
_counterAttack = false; charCounter._visible = false; if ((_charDead == false) && (random(100) < (_counterlevel * _counterFactor))) { charHit._visible = false; charDefend._visible = false; charCounter._visible = true; _counterAttack = true; }
Frame 638
if (_allowsound && (_counterAttack)) { sound_swingweapon.play(); }
Frame 640
_root.calculateCrit(); if ((_charhp > 0) && (random(100) < _charcrit)) { _criticalAttackNow = true; } if (_allowsound && (_counterAttack)) { if (_criticalAttackNow) { sound_wapak.play(); } else { sound_slash.play(); } }
Frame 641
if (_counterAttack) { if (_criticalAttackNow) { basheffect2.play(); } _charAttackDamage = 0; if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } if (_enemyprovoked) { _actualenemydef = _enemydef * (1 - (0.09 * _provokelevel)); } else { _actualenemydef = _enemydef; } if (_criticalAttackNow) { if (_enemyprovoked) { _chardamagedealt = Math.round((_actualcharstr * 1.2) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round((_actualcharstr * 1.2) - (_enemyvit / 2)); } } else if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } _chardamagedealt = _chardamagedealt * (1 + ((_counterlevel * 2) / 10)); if (_chardamagedealt < 1) { _chardamagedealt = 1; } if (_chardamagedealt >= _enemyhp) { _chardamagedealt = _enemyhp - 1; } _charAttackDamage = _charAttackDamage + _chardamagedealt; _enemyhp = _enemyhp - _chardamagedealt; _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; } eddgaHit._visible = false; if (_counterAttack) { charStand._visible = false; eddgaHit._visible = true; eddgaWalk._visible = false; } if (_charhp > 0) { charDie._visible = false; if (_counterAttack == false) { charStand._visible = true; } } else { charDie._visible = true; charStand._visible = false; }
Frame 644
minus.text = ""; chardamagedealt4.text = ""; chardamagedealt3.text = ""; chardamagedealt2.text = ""; chardamagedealt1.text = ""; if (_counterAttack) { _digits = 0; _thousands = Math.floor(_charAttackDamage / 1000); _hundreds = Math.floor((_charAttackDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "-"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "-"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "-"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "-"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } } var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 647
if (_charhp > 0) { charStand._visible = true; eddgaWalk._visible = true; }
Frame 667
_defendNow = false; if (_charhp > 0) { if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); } } else { gotoAndStop (923); }
Frame 668
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 669
if (_allowsound) { sound_fireball.play(); }
Frame 697
if (_quitgame) { _fireballDamage = (_charhp * (100 + random(20))) / 100; } else { _fireballDamage = Math.round(((((_enemyint * 15) * (100 + random(100))) / 100) * (101 - (_charint / 1.5))) / 500); } _charhp = _charhp - _fireballDamage; _digits = 0; _thousands = Math.floor(_fireballDamage / 1000); _hundreds = Math.floor((_fireballDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_fireballDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_fireballDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 707
if (_charhp > 0) { charDie._visible = false; } else { whiteFlash.play(); charDie._visible = true; } if (_charhp > 0) { charStand._visible = true; } else { charStand._visible = false; }
Frame 718
_defendNow = false; if (_charhp > 0) { if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); } } else { gotoAndStop (923); }
Frame 719
if (_enemy == "eddga") { tellTarget (enemyStand) { gotoAndStop (2); }; } else if (_enemy == "turtle") { tellTarget (enemyStand) { gotoAndStop (3); }; }
Frame 720
stunStars.play();
Frame 764
if (_charhp > 0) { if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); } } else { gotoAndStop (923); }
Frame 765
if (_charhp > 0) { charStand._visible = true; eddgaWalk._visible = true; } if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 792
_enemyhitrate = (_enemydex + _enemylevel) + 30; _charevarate = _charagi + _charlevel; if (random(100) < (_enemyhitrate - _charevarate)) { _charwashit = true; }
Frame 794
if (_allowsound) { if (_charwashit) { sound_slice.play(); sound_wapaw.play(); } else { sound_dash.play(); } }
Frame 796
isDefendSuccessful(); if ((_allowsound && (_defendSuccess)) && (_charwashit)) { sound_clang.play(); }
Frame 800
charDie._visible = false; if (_defendNow) { charDefend._visible = true; tellTarget (charDefend) { gotoAndPlay (9); }; charHit._visible = false; } else { charDefend._visible = false; charHit._visible = true; }
Frame 805
_digits = 0; _charDead = false; if (_charwashit) { _charwashit = false; if (_enemyprovoked) { _actualenemystr = _enemystr * (1 + (0.02 * _provokelevel)); } else { _actualenemystr = _enemystr; } _root.calculateDef(); _root.ifDefendNow(); _enemydamagedealt = Math.round(((((_actualenemystr * (100 + random(20))) / 100) * (101 - _actualchardef)) / 100) - (_charvit / 2)); if (_quitgame) { _enemydamagedealt = _charmaxhp * (1 + (Math.random() / 10)); } if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; if ((_charhp <= 0) && (_allowsound)) { sound_chardie.play(); } } else { __1.text = "m"; __2.text = "i"; __3.text = "s"; __4.text = "s"; __5.text = ""; } if (_charhp > 0) { charDie._visible = false; } else { whiteFlash.play(); _charDead = true; charDie._visible = true; charHit._visible = false; charDefend._visible = false; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 806
_counterAttack = false; charCounter._visible = false; if ((_charDead == false) && (random(100) < (_counterlevel * _counterFactor))) { charHit._visible = false; charDefend._visible = false; charCounter._visible = true; _counterAttack = true; }
Frame 808
if (_allowsound && (_counterAttack)) { sound_swingweapon.play(); }
Frame 810
_root.calculateCrit(); if ((_charhp > 0) && (random(100) < _charcrit)) { _criticalAttackNow = true; } if (_allowsound && (_counterAttack)) { if (_criticalAttackNow) { sound_wapak.play(); } else { sound_slash.play(); } } turtleHit._visible = false; if (_counterAttack) { charStand._visible = false; turtleHit._visible = true; turtleWalk._visible = false; } if (_charhp > 0) { charDie._visible = false; if (_counterAttack == false) { charStand._visible = true; } } else { charDie._visible = true; charStand._visible = false; }
Frame 811
if (_counterAttack) { if (_criticalAttackNow) { basheffect2.play(); } _charAttackDamage = 0; if (_root._slotEffect == "STRIPWEAPON") { _root._actualcharstr = ((_root._charstr + (4 * _root._swordmasterylevel)) + (_root._chardamageFactor * _root._charlevel)) + 20; } else { _root._actualcharstr = (((_root._charstr + (4 * _root._swordmasterylevel)) + _root._charWeaponDamage) + (_root._chardamageFactor * _root._charlevel)) + 20; } if (_enemyprovoked) { _actualenemydef = _enemydef * (1 - (0.09 * _provokelevel)); } else { _actualenemydef = _enemydef; } if (_criticalAttackNow) { if (_enemyprovoked) { _chardamagedealt = Math.round((_actualcharstr * 1.2) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round((_actualcharstr * 1.2) - (_enemyvit / 2)); } } else if (_enemyprovoked) { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - ((_enemyvit / 2) / 1.2)); } else { _chardamagedealt = Math.round(((((_actualcharstr * (100 + random(10))) / 100) * (101 - _actualenemydef)) / 100) - (_enemyvit / 2)); } _chardamagedealt = _chardamagedealt * (1 + ((_counterlevel * 2) / 10)); if (_chardamagedealt < 1) { _chardamagedealt = 1; } if (_chardamagedealt >= _enemyhp) { _chardamagedealt = _enemyhp - 1; } _charAttackDamage = _charAttackDamage + _chardamagedealt; _enemyhp = _enemyhp - _chardamagedealt; _chartotaldamagedealt = _chartotaldamagedealt + _chardamagedealt; }
Frame 814
minus.text = ""; chardamagedealt4.text = ""; chardamagedealt3.text = ""; chardamagedealt2.text = ""; chardamagedealt1.text = ""; if (_counterAttack) { _digits = 0; _thousands = Math.floor(_charAttackDamage / 1000); _hundreds = Math.floor((_charAttackDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_charAttackDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { _1.text = ""; _2.text = "-"; _3.text = _ones; _4.text = ""; _5.text = ""; } else if (_digits == 2) { _1.text = ""; _2.text = "-"; _3.text = _tens; _4.text = _ones; _5.text = ""; } else if (_digits == 3) { _1.text = "-"; _2.text = _hundreds; _3.text = _tens; _4.text = _ones; _5.text = ""; } else { _1.text = "-"; _2.text = _thousands; _3.text = _hundreds; _4.text = _tens; _5.text = _ones; } } var _speed1; var _speed2; var _speed3; var _speed4; var _speed5; var _1counter; var _2counter; var _3counter; var _4counter; var _5counter; _1._y = (_2._y = (_3._y = (_4._y = (_5._y = -100)))); _speed1 = (_speed2 = (_speed3 = (_speed4 = (_speed5 = 0)))); _ytarget = 130; _1counter = 0; _2counter = 3; _3counter = 6; _4counter = 9; _5counter = 12; ___temp.onEnterFrame = function () { if (_1counter <= 0) { if (_1counter == 0) { _1._y = _ytarget - 50; _1counter--; } if (_1._y < _ytarget) { _speed1 = _speed1 + ((_1._y - _ytarget) / dmgtextSpeed); if (Math.abs(_1._y - _ytarget) < 5) { _speed1 = _speed1 / 10; } } else { _1._y = _ytarget - 10; } } else { _1counter--; } if (_2counter <= 0) { if (_2counter == 0) { _2._y = _ytarget - 50; _2counter--; } if (_2._y < _ytarget) { _speed2 = _speed2 + ((_2._y - _ytarget) / dmgtextSpeed); if (Math.abs(_2._y - _ytarget) < 5) { _speed2 = _speed2 / 10; } } else { _2._y = _ytarget - 10; } } else { _2counter--; } if (_3counter <= 0) { if (_3counter == 0) { _3._y = _ytarget - 50; _3counter--; } if (_3._y < _ytarget) { _speed3 = _speed3 + ((_3._y - _ytarget) / dmgtextSpeed); if (Math.abs(_3._y - _ytarget) < 5) { _speed3 = _speed3 / 10; } } else { _3._y = _ytarget - 10; } } else { _3counter--; } if (_4counter <= 0) { if (_4counter == 0) { _4._y = _ytarget - 50; _4counter--; } if (_4._y < _ytarget) { _speed4 = _speed4 + ((_4._y - _ytarget) / dmgtextSpeed); if (Math.abs(_4._y - _ytarget) < 5) { _speed4 = _speed4 / 10; } } else { _4._y = _ytarget - 10; } } else { _4counter--; } if (_5counter <= 0) { if (_5counter == 0) { _5._y = _ytarget - 50; _5counter--; } if (_5._y < _ytarget) { _speed5 = _speed5 + ((_5._y - _ytarget) / dmgtextSpeed); if (Math.abs(_5._y - _ytarget) < 5) { _speed5 = _speed5 / 10; } } else { _5._y = _ytarget - 10; } } else { _5counter--; } _1._y = _1._y - _speed1; _2._y = _2._y - _speed2; _3._y = _3._y - _speed3; _4._y = _4._y - _speed4; _5._y = _5._y - _speed5; };
Frame 816
if (_charhp > 0) { charStand._visible = true; turtleWalk._visible = true; }
Frame 838
_defendNow = false; if (_charhp > 0) { if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); } } else { gotoAndStop (923); }
Frame 840
if (_defendNow) { charStand.gotoAndStop(2); } else { charStand.gotoAndStop(1); }
Frame 845
if (_allowsound) { sound_waterball.play(); }
Frame 873
_waterballDamage = 0; waterballSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _waterballDamage = _waterballDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 875
whiteFlash.gotoAndPlay(2);
Frame 880
whiteFlash.gotoAndPlay(2);
Frame 881
waterballSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _waterballDamage = _waterballDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage2) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage2) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage2) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage2) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 885
whiteFlash.gotoAndPlay(2);
Frame 889
waterballSubDamage(); if (_enemydamagedealt < 1) { _enemydamagedealt = 1; } _waterballDamage = _waterballDamage + _enemydamagedealt; _charhp = _charhp - _enemydamagedealt; _enemytotaldamagedealt = _enemytotaldamagedealt + _enemydamagedealt; _thousands = Math.floor(_enemydamagedealt / 1000); _hundreds = Math.floor((_enemydamagedealt - (_thousands * 1000)) / 100); _tens = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_enemydamagedealt - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { tellTarget (subDamage3) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._ones; enemydamagedealt2.text = ""; enemydamagedealt1.text = ""; }; } else if (_digits == 2) { tellTarget (subDamage3) { minus.text = ""; enemydamagedealt4.text = "-"; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else if (_digits == 3) { tellTarget (subDamage3) { minus.text = "-"; enemydamagedealt4.text = _root._hundreds; enemydamagedealt3.text = _root._tens; enemydamagedealt2.text = _root._ones; enemydamagedealt1.text = ""; }; } else { tellTarget (subDamage3) { minus.text = "-"; enemydamagedealt4.text = _root._thousands; enemydamagedealt3.text = _root._hundreds; enemydamagedealt2.text = _root._tens; enemydamagedealt1.text = _root._ones; }; }
Frame 891
charDie._visible = false; if (_charhp > 0) { charDie._visible = false; charStand._visible = true; } else { charDie._visible = true; charStand._visible = false; }
Frame 892
if (_charhp > 0) { charDie._visible = false; } else { whiteFlash.play(); charDie._visible = true; }
Frame 901
_digits = 0; _thousands = Math.floor(_waterballDamage / 1000); _hundreds = Math.floor((_waterballDamage - (_thousands * 1000)) / 100); _tens = Math.floor(((_waterballDamage - (_thousands * 1000)) - (_hundreds * 100)) / 10); _ones = Math.floor(((_waterballDamage - (_thousands * 1000)) - (_hundreds * 100)) - (_tens * 10)); if (_thousands == 0) { _thousands = ""; _digits = 3; if (_hundreds == 0) { _hundreds = ""; _digits = 2; if (_tens == 0) { _tens = ""; _digits = 1; } } } if (_digits == 1) { __1.text = ""; __2.text = "-"; __3.text = _ones; __4.text = ""; __5.text = ""; } else if (_digits == 2) { __1.text = ""; __2.text = "-"; __3.text = _tens; __4.text = _ones; __5.text = ""; } else if (_digits == 3) { __1.text = "-"; __2.text = _hundreds; __3.text = _tens; __4.text = _ones; __5.text = ""; } else { __1.text = "-"; __2.text = _thousands; __3.text = _hundreds; __4.text = _tens; __5.text = _ones; } var __speed1; var __speed2; var __speed3; var __speed4; var __speed5; var __1counter; var __2counter; var __3counter; var __4counter; var __5counter; __1._y = (__2._y = (__3._y = (__4._y = (__5._y = -100)))); __speed1 = (__speed2 = (__speed3 = (__speed4 = (__speed5 = 0)))); __ytarget = 130; __1counter = 0; __2counter = 3; __3counter = 6; __4counter = 9; __5counter = 12; __temp.onEnterFrame = function () { if (__1counter <= 0) { if (__1counter == 0) { __1._y = __ytarget - 50; __1counter--; } if (__1._y < __ytarget) { __speed1 = __speed1 + ((__1._y - __ytarget) / dmgtextSpeed); if (Math.abs(__1._y - __ytarget) < 5) { __speed1 = __speed1 / 10; } } else { __1._y = __ytarget - 10; } } else { __1counter--; } if (__2counter <= 0) { if (__2counter == 0) { __2._y = __ytarget - 50; __2counter--; } if (__2._y < __ytarget) { __speed2 = __speed2 + ((__2._y - __ytarget) / dmgtextSpeed); if (Math.abs(__2._y - __ytarget) < 5) { __speed2 = __speed2 / 10; } } else { __2._y = __ytarget - 10; } } else { __2counter--; } if (__3counter <= 0) { if (__3counter == 0) { __3._y = __ytarget - 50; __3counter--; } if (__3._y < __ytarget) { __speed3 = __speed3 + ((__3._y - __ytarget) / dmgtextSpeed); if (Math.abs(__3._y - __ytarget) < 5) { __speed3 = __speed3 / 10; } } else { __3._y = __ytarget - 10; } } else { __3counter--; } if (__4counter <= 0) { if (__4counter == 0) { __4._y = __ytarget - 50; __4counter--; } if (__4._y < __ytarget) { __speed4 = __speed4 + ((__4._y - __ytarget) / dmgtextSpeed); if (Math.abs(__4._y - __ytarget) < 5) { __speed4 = __speed4 / 10; } } else { __4._y = __ytarget - 10; } } else { __4counter--; } if (__5counter <= 0) { if (__5counter == 0) { __5._y = __ytarget - 50; __5counter--; } if (__5._y < __ytarget) { __speed5 = __speed5 + ((__5._y - __ytarget) / dmgtextSpeed); if (Math.abs(__5._y - __ytarget) < 5) { __speed5 = __speed5 / 10; } } else { __5._y = __ytarget - 10; } } else { __5counter--; } __1._y = __1._y - __speed1; __2._y = __2._y - __speed2; __3._y = __3._y - __speed3; __4._y = __4._y - __speed4; __5._y = __5._y - __speed5; };
Frame 922
_defendNow = false; if (_charhp > 0) { if ((_regenlevel > 0) && (_charhp < _charmaxhp)) { _regennow = true; gotoAndPlay (196); } else { gotoAndPlay (79); } } else { gotoAndStop (923); }
Frame 923
stop(); var saveData = SharedObject.getLocal("saveObject"); saveData.clear(); statusScreen._visible = (statusEx._visible = true); _root._slotEffect = "MISS"; _root.calculateHits(); _root.calculatebaseDamage(); _root.getCharHP(); _root.getCharMP(); _root.calculateEva(); _root.calculateHit(); _root.calculateDef(); _root.calculateCrit();
Frame 924
var o = {n:[4, 11, 0, 12, 11, 3, 9, 14, 2, 5, 5, 5, 10, 13, 14, 1], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var boardID = o.f(0, ""); if (_gameMode == "normal") { if (gameDifficulty == "easy") { mochi.as2.MochiScores.showLeaderboard({boardID:"4b0cb39e2555ade1", score:_root._charlevel}); } else if (gameDifficulty == "normal") { mochi.as2.MochiScores.showLeaderboard({boardID:"fb5fd0e86c995a66", score:_root._charlevel}); } else if (gameDifficulty == "hard") { mochi.as2.MochiScores.showLeaderboard({boardID:"d60ae6d0babff1dc", score:_root._charlevel}); } } else if (_gameMode == "SLOTMACHINE") { if (gameDifficulty == "easy") { mochi.as2.MochiScores.showLeaderboard({boardID:"b76d865e0d2d8df3", score:_root._charlevel}); } else if (gameDifficulty == "normal") { mochi.as2.MochiScores.showLeaderboard({boardID:"d48c6e99a305170e", score:_root._charlevel}); } else if (gameDifficulty == "hard") { mochi.as2.MochiScores.showLeaderboard({boardID:"354de0e6d593b7c3", score:_root._charlevel}); } }
Frame 925
gotoAndPlay (9);
Frame 926
stop(); var o = {n:[4, 11, 0, 12, 11, 3, 9, 14, 2, 5, 5, 5, 10, 13, 14, 1], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var boardID = o.f(0, ""); if (_gameMode == "normal") { if (gameDifficulty == "easy") { mochi.as2.MochiScores.showLeaderboard({boardID:"4b0cb39e2555ade1"}); } else if (gameDifficulty == "normal") { mochi.as2.MochiScores.showLeaderboard({boardID:"fb5fd0e86c995a66"}); } else if (gameDifficulty == "hard") { mochi.as2.MochiScores.showLeaderboard({boardID:"d60ae6d0babff1dc"}); } } else if (_gameMode == "SLOTMACHINE") { if (gameDifficulty == "easy") { mochi.as2.MochiScores.showLeaderboard({boardID:"b76d865e0d2d8df3"}); } else if (gameDifficulty == "normal") { mochi.as2.MochiScores.showLeaderboard({boardID:"d48c6e99a305170e"}); } else if (gameDifficulty == "hard") { mochi.as2.MochiScores.showLeaderboard({boardID:"354de0e6d593b7c3"}); } }
Frame 927
gotoAndPlay (9);
Frame 928
function loadDataFunction(_userName, _userPass, _fileAddress) { _root._loadName2 = _userName; _root._loadPass2 = _userPass; _uninitiated = false; redPotions = 0; yellowPotions = 0; whitePotions = 0; bluePotions = 0; _quickenedThisRound = false; _provokedThisRound = false; _charMoney = 0; _quickenNow = false; _showStatus = true; _autoSelect = true; _charWeaponDamage = 1; _statpoints = 48; _skillpoints = 1; _charlevel = 1; _charvit = 1; _charhptemp = 0; _charint = 1; _charmptemp = 0; _charstr = 1; _chardef = 5; _charagi = 1; _charluk = 1; _chardex = 1; _heallevel = 0; _defendlevel = 0; _bashlevel = 0; _regenlevel = 0; _provokelevel = 0; _swordmasterylevel = 0; _quickenlevel = 0; _counterlevel = 0; _enemylevel = 1; _enemyvit = 1; _enemyhptemp = 0; _enemyint = 5; _enemymptemp = 0; _enemystr = 20; _enemydef = 1; _enemyagi = 1; _enemycrit = 1; _enemydex = 30; _fileAddress = (((all_script_address + _userName) + "_") + _userPass) + ".php"; dataLoader2.loadVariables(_fileAddress, dataLoader2, "POST"); nowLoading._visible = true; } _fileAddress = ""; _loadCountdown = 0.5; _loadedAlready = false; nowLoading._visible = false; clearingFile._visible = false; clearSuccess._visible = false; _loadData = ""; dataLoader.action = ""; _root._loadName = ""; _root._loadPass = ""; _root._loadName2 = ""; _root._loadPass2 = ""; dataLoader._clearData = ""; dataLoader.onEnterFrame = function () { if (dataLoader2._loadData == "SUCCESS") { _root._enemy = dataLoader2._enemy; _root._gameMode = dataLoader2._gameMode; _root._chararmor = parseInt(dataLoader2._chararmor); _root._slotEffect = dataLoader2._slotEffect; _root._charMoney = parseInt(dataLoader2._charMoney); _root._quickenCounter = parseInt(dataLoader2._quickenCounter); _root._provokeCounter = parseInt(dataLoader2._provokeCounter); _root.zenyBoosterCounter = parseInt(dataLoader2._zenyBoosterCounter); _root.redPotions = parseInt(dataLoader2._redPotions); _root.yellowPotions = parseInt(dataLoader2._yellowPotions); _root.whitePotions = parseInt(dataLoader2._whitePotions); _root.bluePotions = parseInt(dataLoader2._bluePotions); _root._charWeaponDamage = parseInt(dataLoader2._charWeaponDamage); _root._charmaxhp = parseInt(dataLoader2._charmaxhp); _root._charhp = parseInt(dataLoader2._charhp); _root._charhptemp = parseInt(dataLoader2._charhptemp); _root._charmaxmp = parseInt(dataLoader2._charmaxmp); _root._charmp = parseInt(dataLoader2._charmp); _root._charmptemp = parseInt(dataLoader2._charmptemp); _root._charlevel = parseInt(dataLoader2._charlevel); _root._charstr = parseInt(dataLoader2._charstr); _root._charagi = parseInt(dataLoader2._charagi); _root._chardef = parseInt(dataLoader2._chardef); _root._chardex = parseInt(dataLoader2._chardex); _root._charvit = parseInt(dataLoader2._charvit); _root._charint = parseInt(dataLoader2._charint); _root._charluk = parseInt(dataLoader2._charluk); _root._provokelevel = parseInt(dataLoader2._provokelevel); _root._bashlevel = parseInt(dataLoader2._bashlevel); _root._regenlevel = parseInt(dataLoader2._regenlevel); _root._quickenlevel = parseInt(dataLoader2._quickenlevel); _root._defendlevel = parseInt(dataLoader2._defendlevel); _root._swordmasterylevel = parseInt(dataLoader2._swordmasterylevel); _root._counterlevel = parseInt(dataLoader2._counterlevel); _root._heallevel = parseInt(dataLoader2._heallevel); _root._statpoints = parseInt(dataLoader2._statpoints); _root._skillPoints = parseInt(dataLoader2._skillPoints); _root._enemylevel = parseInt(dataLoader2._enemylevel); _root._enemyvit = parseInt(dataLoader2._enemyvit); _root._enemymaxhp = parseInt(dataLoader2._enemymaxhp); _root._enemyhp = parseInt(dataLoader2._enemyhp); _root._enemyhptemp = parseInt(dataLoader2._enemyhptemp); _root._enemyint = parseInt(dataLoader2._enemyint); _root._enemymaxmp = parseInt(dataLoader2._enemymaxmp); _root._enemymp = parseInt(dataLoader2._enemymp); _root._enemymptemp = parseInt(dataLoader2._enemymptemp); _root._enemystr = parseInt(dataLoader2._enemystr); _root._enemydef = parseInt(dataLoader2._enemydef); _root._enemyagi = parseInt(dataLoader2._enemyagi); _root._enemydex = parseInt(dataLoader2._enemydex); dataLoader.userName = (_root._loadName2 + "_") + _root._loadPass2; dataLoader.loadVariables(all_script_address + "clearData.php", "GET"); _justloaded = true; dataLoader2._loadData = ""; _loadedAlready = true; if (dataLoader2._usedPotionThisRound == "true") { _root.usedPotionThisRound = true; } else { _root.usedPotionThisRound = false; } if ((dataLoader2._gameDifficulty != "easy") && (dataLoader2._gameDifficulty != "hard")) { _root.gameDifficulty = "normal"; } else { _root.gameDifficulty = dataLoader2._gameDifficulty; } _root._actualcharstr = (_root._charstr + (4 * _root._swordmasterylevel)) + _charWeaponDamage; _root._charbasedamage = (Math.round(_root._actualcharstr) + "-") + Math.round(_root._actualcharstr * 1.1); } if (dataLoader._clearData == "SUCCESS") { clearingFile._visible = false; clearSuccess._visible = true; if (_loadCountdown > 0) { _loadCountdown = _loadCountdown - 0.025; } else { _loadedAlready = false; gotoAndStop (35); } } else if (_loadedAlready) { nowLoading._visible = false; clearingFile._visible = true; } };
Frame 929
stop();
Frame 930
stop();
Frame 931
stop();
Frame 932
stop();
Frame 933
stop();
Symbol 1120 MovieClip [__Packages.mochi.as2.MochiSync] Frame 0
class mochi.as2.MochiSync { var _syncContainer; function MochiSync () { _syncContainer = {}; } function getProp(name) { return(_syncContainer[name]); } function setProp(name, value) { if (_syncContainer[name] == value) { return(undefined); } _syncContainer[name] = value; mochi.as2.MochiServices.send("sync_propUpdate", {name:name, value:value}); } function triggerEvent(eventType, args) { switch (eventType) { case SYNC_REQUEST : mochi.as2.MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY : _syncContainer[args.name] = args.value; } } static var SYNC_REQUEST = "SyncRequest"; static var SYNC_PROPERTY = "UpdateProperty"; }
Symbol 1121 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.3 as2"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { warnID(id, false); if ((!_connected) && (_clip == undefined)) { _connecting = true; init(id, clip); } if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local6 = "_mochiservices_com_" + id; var _local5 = new MovieClipLoader(); var _local3 = {}; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } if (urlOptions().servURL) { _servURL = urlOptions().servURL; } var _local4 = _servURL + _services; if (urlOptions().servicesURL) { _local4 = urlOptions().servicesURL; } allowDomains(_local4); _clip = clip.createEmptyMovieClip(_local6, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); if (_local3.waitInterval != null) { clearInterval(_local3.waitInterval); } _local3.onLoadError = loadError; _local3.onLoadStart = function (target_mc) { this.isLoading = true; }; _local3.startTime = getTimer(); _local3.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _local3.waitInterval = setInterval(_local3, "wait", 1000); _local5.addListener(_local3); _local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function loadError(target_mc, errorCode, httpStatus) { disconnect(); onError.apply(null, [errorCode]); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onEvent = function (pkg) { switch (pkg.target) { case "events" : mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args); break; case "coins" : mochi.as2.MochiCoins.triggerEvent(pkg.event, pkg.args); break; case "sync" : mochi.as2.MochiServices.servicesSync.triggerEvent(pkg.event, pkg.args); } }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError.apply(null, ["IOError"]); }; _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; var _local6; if (_root._url.indexOf("mochiad_options") != -1) { var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1; _local6 = _root._url.substr(_local2, _root._url.length); } else if (_root.mochiad_options) { _local6 = _root.mochiad_options; } if (_local6) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function warnID(bid, leaderboard) { bid = bid.toLowerCase(); if (bid.length != 16) { return(undefined); } if (bid == "1e113c7239048b3f") { if (leaderboard) { } return(undefined); } if (bid == "84993a1de4031cd8") { if (leaderboard) { } return(undefined); } var _local1 = 0; while (_local1 < bid.length) { switch (bid.charAt(_local1)) { case "0" : case "1" : case "2" : case "3" : case "4" : case "5" : case "6" : case "7" : case "8" : case "9" : case "a" : case "b" : case "c" : case "d" : case "e" : case "f" : break; default : return(undefined); } _local1++; } } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static function setContainer(clip) { } static function stayOnTop(clip) { } static var _servURL = "http://www.mochiads.com/static/lib/services/"; static var _services = "services.swf"; static var _mochiLC = "MochiLC.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; static var servicesSync = new mochi.as2.MochiSync(); }
Symbol 1122 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher { var eventTable; function MochiEventDispatcher () { eventTable = {}; } function buildDelegate(thisObject, thatObject) { var _local2 = {thisObject:thisObject, thatObject:thatObject}; if (thatObject != undefined) { var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject)); _local2.delegate = function (args) { funct.call(thisObject, args); }; } else { _local2.delegate = thisObject; } return(_local2); } function compareDelegate(d_A, d_B) { if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) { return(false); } return(true); } function addEventListener(event, thisObject, thatObject) { removeEventListener(event, thisObject, thatObject); eventTable[event].push(buildDelegate(thisObject, thatObject)); } function removeEventListener(event, thisObject, thatObject) { var _local3 = buildDelegate(thisObject, thatObject); if (eventTable[event] == undefined) { eventTable[event] = []; return(undefined); } for (var _local4 in eventTable[event]) { if (!compareDelegate(eventTable[event][_local4], _local3)) { continue; } eventTable[event].splice(Number(_local4), 1); } } function triggerEvent(event, args) { if (eventTable[event] == undefined) { return(undefined); } for (var _local4 in eventTable[event]) { eventTable[event][_local4].delegate(args); } } }
Symbol 1123 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents { static var gameStart, levelStart; function MochiEvents () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function startSession(achievementID) { mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null); } static function trigger(kind, obj) { if (obj == undefined) { obj = {}; } else if (obj.kind != undefined) { obj.kind = kind; } mochi.as2.MochiServices.send("events_triggerEvent", {eventObject:obj}, null, null); } static function setNotifications(clip, style) { var _local2 = {}; for (var _local3 in style) { _local2[_local3] = style[_local3]; } _local2.clip = clip; mochi.as2.MochiServices.send("events_setNotifications", _local2, null, null); } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static function startGame() { gameStart = new Date().getTime(); trigger("start_game"); } static function endGame() { var _local1 = new Date().getTime() - gameStart; trigger("end_game", {time:_local1}); } static function startLevel() { levelStart = new Date().getTime(); trigger("start_level"); } static function endLevel() { var _local1 = new Date().getTime() - levelStart; trigger("end_level", {time:_local1}); } static var ACHIEVEMENT_RECEIVED = "AchievementReceived"; static var ALIGN_TOP_LEFT = "ALIGN_TL"; static var ALIGN_TOP = "ALIGN_T"; static var ALIGN_TOP_RIGHT = "ALIGN_TR"; static var ALIGN_LEFT = "ALIGN_L"; static var ALIGN_CENTER = "ALIGN_C"; static var ALIGN_RIGHT = "ALIGN_R"; static var ALIGN_BOTTOM_LEFT = "ALIGN_BL"; static var ALIGN_BOTTOM = "ALIGN_B"; static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR"; static var FORMAT_SHORT = "ShortForm"; static var FORMAT_LONG = "LongForm"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 1124 MovieClip [__Packages.mochi.as2.MochiCoins] Frame 0
class mochi.as2.MochiCoins { function MochiCoins () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showStore(options) { mochi.as2.MochiServices.send("coins_showStore", {options:options}, null, null); } static function showItem(options) { if ((options == undefined) || (typeof(options.item) != "string")) { return(undefined); } mochi.as2.MochiServices.send("coins_showItem", {options:options}, null, null); } static function showVideo(options) { if ((options == undefined) || (typeof(options.item) != "string")) { return(undefined); } mochi.as2.MochiServices.send("coins_showVideo", {options:options}, null, null); } static function showLoginWidget(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("coins_showLoginWidget", {options:options}); } static function hideLoginWidget() { mochi.as2.MochiServices.send("coins_hideLoginWidget"); } static function getStoreItems() { mochi.as2.MochiServices.send("coins_getStoreItems"); } static function getUserInfo() { mochi.as2.MochiServices.send("coins_getUserInfo"); } static function saveUserProperties(properties) { mochi.as2.MochiServices.send("coins_saveUserProperties", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var LOGGED_IN = "LoggedIn"; static var LOGGED_OUT = "LoggedOut"; static var LOGIN_SHOW = "LoginShow"; static var LOGIN_HIDE = "LoginHide"; static var STORE_SHOW = "StoreShow"; static var STORE_HIDE = "StoreHide"; static var PROFILE_SHOW = "ProfileShow"; static var PROFILE_HIDE = "ProfileHide"; static var PROPERTIES_SAVED = "PropertySaved"; static var WIDGET_LOADED = "WidgetLoaded"; static var ITEM_OWNED = "ItemOwned"; static var ITEM_NEW = "ItemNew"; static var STORE_ITEMS = "StoreItems"; static var USER_INFO = "UserInfo"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var PROPERTIES_SIZE = "PropertiesSize"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 1125 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local2}, clip._mochiad._containerLCName); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { showPreGameAd(options); } static function showTimedAd(options) { showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; if (_local7._url.indexOf("http") != 0) { } var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new Object(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName); clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } static function containerNotify(clip, args, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.notify) { _local1.notify(args); } else { new LocalConnection().send(lcName, "notify", args); } } static function containerRpcResult(clip, callbackID, val, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.rpcResult) { _local1.rpcResult(callbackID, val); } else { new LocalConnection().send(lcName, "rpcResult", callbackID, val); } } }
Symbol 1126 MovieClip [__Packages.mochi.as2.MochiScores] Frame 0
class mochi.as2.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.as2.MochiServices.warnID(boardID, true); mochi.as2.MochiScores.boardID = boardID; mochi.as2.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { options.clip = mochi.as2.MochiServices.clip; if ((options.clip != mochi.as2.MochiServices.__get__clip()) || (mochi.as2.MochiServices.__get__childClip()._target == undefined)) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.connect(mochi.as2.MochiServices.__get__id(), options.clip); } delete options.clip; if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (options.score instanceof TextField) { if (options.score.text != undefined) { options.score = options.score.text; } } else if (options.score instanceof mochi.as2.MochiDigits) { options.score = options.score.value; } var _local1 = Number(options.score); if (isNaN(_local1)) { } else if ((_local1 == Number.NEGATIVE_INFINITY) || (_local1 == Number.POSITIVE_INFINITY)) { } else { if (Math.floor(_local1) != _local1) { } options.score = _local1; } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.as2.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.as2.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.as2.MochiServices.warnID(options.boardID, true); mochi.as2.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.as2.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { score = Number(score); if (isNaN(score)) { } else if ((score == Number.NEGATIVE_INFINITY) || (score == Number.POSITIVE_INFINITY)) { } else { if (Math.floor(score) != score) { } score = Number(score); } mochi.as2.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 1127 MovieClip [__Packages.mochi.as2.MochiDigits] Frame 0
class mochi.as2.MochiDigits { var Encoder, Fragment, Sibling; function MochiDigits (digit, index) { Encoder = 0; setValue(digit, index); } function get value() { return(Number(toString())); } function set value(v) { setValue(v); //return(value); } function addValue(v) { value = value + v; } function setValue(digit, index) { var _local3 = digit.toString(); if ((index == undefined) || (isNaN(index))) { index = 0; } Fragment = _local3.charCodeAt(index++) ^ Encoder; if (index < _local3.length) { Sibling = new mochi.as2.MochiDigits(digit, index); } else { Sibling = null; } reencode(); } function reencode() { var _local2 = int(2147483647 * Math.random()); Fragment = Fragment ^ (_local2 ^ Encoder); Encoder = _local2; } function toString() { var _local2 = String.fromCharCode(Fragment ^ Encoder); return(((Sibling != null) ? (_local2.concat(Sibling.toString())) : (_local2))); } }
Symbol 15 Button
on (release) { play(); showHighScores = true; }
Symbol 20 Button
on (release) { play(); startNewGame = true; }
Symbol 25 Button
on (release) { saveData = null; var saveData = SharedObject.getLocal("saveObject"); if (saveData.data._charlevel != undefined) { _uninitiated = false; _justloaded = true; redPotions = 0; yellowPotions = 0; whitePotions = 0; bluePotions = 0; _quickenedThisRound = false; _provokedThisRound = false; _charMoney = 0; _quickenNow = false; _showStatus = true; _autoSelect = true; _charWeaponDamage = 1; _statpoints = 48; _skillpoints = 1; _charlevel = 1; _charvit = 1; _charhptemp = 0; _charint = 1; _charmptemp = 0; _charstr = 1; _chardef = 5; _charagi = 1; _charluk = 1; _chardex = 1; _heallevel = 0; _defendlevel = 0; _bashlevel = 0; _regenlevel = 0; _provokelevel = 0; _swordmasterylevel = 0; _quickenlevel = 0; _counterlevel = 0; _enemylevel = 1; _enemyvit = 1; _enemyhptemp = 0; _enemyint = 5; _enemymptemp = 0; _enemystr = 20; _enemydef = 1; _enemyagi = 1; _enemycrit = 1; _enemydex = 30; _root._gameMode = saveData.data._gameMode; _root._slotEffect = saveData.data._slotEffect; _root._chararmor = saveData.data._chararmor; _root._enemy = saveData.data._enemy; _root.gameDifficulty = gameDifficulty; _root._quickenCounter = _quickenCounter; _root._provokeCounter = _provokeCounter; _root.poisoncounter = saveData.data.poisoncounter; _root.zenyBoosterCounter = zenyBoosterCounter; _root.usedPotionThisRound = saveData.data.usedPotionThisRound; _root.redPotions = saveData.data.redPotions; _root.yellowPotions = saveData.data.yellowPotions; _root.whitePotions = saveData.data.whitePotions; _root.bluePotions = saveData.data.bluePotions; _root._charMoney = saveData.data._charMoney; _root._charWeaponDamage = saveData.data._charWeaponDamage; _root._charmaxhp = saveData.data._charmaxhp; _root._charhp = saveData.data._charhp; _root.charhptemp = 0; _root._charmaxmp = saveData.data._charmaxmp; _root._charmp = saveData.data._charmp; _root.charmptemp = 0; _root._charlevel = saveData.data._charlevel; _root._charstr = saveData.data._charstr; _root._charagi = saveData.data._charagi; _root._chardef = saveData.data._chardef; _root._chardex = saveData.data._chardex; _root._charvit = saveData.data._charvit; _root._charint = saveData.data._charint; _root._charluk = saveData.data._charluk; _root._provokelevel = saveData.data._provokelevel; _root._bashlevel = saveData.data._bashlevel; _root._regenlevel = saveData.data._regenlevel; _root._quickenlevel = saveData.data._quickenlevel; _root._defendlevel = saveData.data._defendlevel; _root._swordmasterylevel = saveData.data._swordmasterylevel; _root._counterlevel = saveData.data._counterlevel; _root._heallevel = saveData.data._heallevel; _root._statpoints = saveData.data._statpoints; _root._skillPoints = saveData.data._skillPoints; _root._enemylevel = saveData.data._enemylevel; _root._enemyvit = saveData.data._enemyvit; _root._enemymaxhp = saveData.data._enemymaxhp; _root._enemyhp = saveData.data._enemyhp; _root.enemyhptemp = 0; _root._enemyint = saveData.data._enemyint; _root._enemymaxmp = saveData.data._enemymaxmp; _root._enemymp = saveData.data._enemymp; _root.enemymptemp = 0; _root._enemystr = saveData.data._enemystr; _root._enemydef = saveData.data._enemydef; _root._enemyagi = saveData.data._enemyagi; _root._enemydex = saveData.data._enemydex; _root._actualcharstr = (saveData.data._charstr + (4 * _root._swordmasterylevel)) + _charWeaponDamage; _root._charbasedamage = (Math.round(_root._actualcharstr) + "-") + Math.round(_root._actualcharstr * 1.1); saveData.clear(); gotoAndPlay (13); } else { continueButton._visible = false; } }
Symbol 30 Button
on (release) { gotoAndPlay (929); }
Symbol 36 Button
on (release) { _gameMode = "SLOTMACHINE"; play(); }
Symbol 44 Button
on (release) { _gameMode = "normal"; play(); }
Symbol 50 Button
on (release) { gotoAndPlay (9); }
Symbol 55 Button
on (release) { gameDifficulty = "normal"; play(); }
Symbol 62 Button
on (release) { gameDifficulty = "easy"; play(); }
Symbol 68 Button
on (release) { gameDifficulty = "hard"; play(); }
Symbol 69 Button
on (release) { gotoAndPlay (10); }
Symbol 76 Button
on (release) { statusScreen._visible = false; statusEx._visible = false; play(); }
Symbol 79 MovieClip Frame 1
Symbol 81 MovieClip Frame 1
function hidestatbutton(_type, _buttonName, _stat, _limit, _statCost, _statCost2) { if (_type == "stat") { if ((_root._statpoints < (1 + Math.floor((_stat - 1) / 10))) || (_stat >= _limit)) { tellTarget (statButtons) { setProperty(_buttonName, _visible , false); }; } else { tellTarget (statButtons) { setProperty(_buttonName, _visible , true); }; } } if (_type == "skill") { if ((_root._skillpoints < (1 + Math.floor((_stat - 1) / 10))) || (_stat >= _limit)) { tellTarget (skillButtons) { setProperty(_buttonName, _visible , false); }; } else { tellTarget (skillButtons) { setProperty(_buttonName, _visible , true); }; } } _statCost.text = 1 + Math.floor((_stat - 1) / 10); _statCost2.text = 1 + Math.floor((_stat - 1) / 10); } statButtons.onEnterFrame = function () { if (_root._statpoints <= 0) { statButtons._visible = false; } else { statButtons._visible = true; } if (_root._skillpoints <= 0) { skillButtons._visible = false; } else { skillButtons._visible = true; } hidestatbutton("stat", "strButton", _root._charstr, 99, strengthCost, strengthCost2); hidestatbutton("stat", "agiButton", _root._charagi, 99, agilityCost, agilityCost2); hidestatbutton("stat", "dexButton", _root._chardex, 99, dexterityCost, dexterityCost2); hidestatbutton("stat", "vitButton", _root._charvit, 99, vitalityCost, vitalityCost2); hidestatbutton("stat", "intButton", _root._charint, 99, intelligenceCost, intelligenceCost2); hidestatbutton("stat", "lukButton", _root._charluk, 99, luckCost, luckCost2); hidestatbutton("skill", "provokeButton", _root._provokelevel, 10); hidestatbutton("skill", "regenButton", _root._regenlevel, 10); hidestatbutton("skill", "bashButton", _root._bashlevel, 10); hidestatbutton("skill", "swordmasteryButton", _root._swordmasterylevel, 10); hidestatbutton("skill", "defendButton", _root._defendlevel, 10); hidestatbutton("skill", "healButton", _root._heallevel, 10); hidestatbutton("skill", "quickenButton", _root._quickenlevel, 10); };
Symbol 90 Button
on (release) { shopWindow._visible = true; shopButton._visible = false; fightButton._visible = false; dimmer._visible = false; }
Symbol 95 Button
on (release, keyPress "<Space>") { play(); }
Symbol 171 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charstr - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charstr++; _root._statpoints = _root._statpoints - _pointsrequired; _root.calculatebaseDamage(); } }
Symbol 172 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._chardex - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._chardex++; _root._statpoints = _root._statpoints - _pointsrequired; _root.calculateHit(); } }
Symbol 173 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charvit - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charvit++; _root._statpoints = _root._statpoints - _pointsrequired; _temp = _root._charmaxhp; _root.getCharHP(); _root._charhp = _root._charhp + (_root._charmaxhp - _temp); } }
Symbol 174 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charint - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charint++; _root._statpoints = _root._statpoints - _pointsrequired; _temp = _root._charmaxmp; _root.getCharMP(); _root._charmp = _root._charmp + (_root._charmaxmp - _temp); } }
Symbol 175 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charluk - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charluk++; _root._statpoints = _root._statpoints - _pointsrequired; _root.calculateCrit(); } }
Symbol 176 Button
on (release) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } _pointsrequired = initialPointsRequired + Math.floor((_root._charagi - 1) / 10); if (_root._statpoints >= _pointsrequired) { _root._charagi++; _root._statpoints = _root._statpoints - _pointsrequired; _root.calculateEva(); _root.calculateHits(); } }
Symbol 178 Button
on (release) { if (_root._skillpoints > 0) { _root._provokelevel++; _root._skillpoints--; } }
Symbol 179 Button
on (release) { if (_root._skillpoints > 0) { _root._regenlevel++; _root._skillpoints--; if (_root._skillpoints <= 0) { _root.statusButtons._visible = false; } } }
Symbol 180 Button
on (release) { if (_root._skillpoints > 0) { _root._bashlevel++; _root._skillpoints--; if (_root._skillpoints <= 0) { _root.statusButtons._visible = false; } } }
Symbol 181 Button
on (release) { if (_root._skillpoints > 0) { _root._swordmasterylevel++; _root._skillpoints--; _root.calculatebaseDamage(); if (_root._skillpoints <= 0) { _root._statusButtons._visible = false; } } }
Symbol 182 Button
on (release) { if (_root._skillpoints > 0) { _root._defendlevel++; _root._skillpoints--; } }
Symbol 183 Button
on (release) { if (_root._skillpoints > 0) { _root._heallevel++; _root._skillpoints--; } }
Symbol 184 Button
on (release) { if (_root._skillpoints > 0) { _root._quickenlevel++; _root._skillpoints--; if (_root._skillpoints <= 0) { _root.statusButtons._visible = false; } } }
Symbol 185 Button
on (release) { if (_root._skillpoints > 0) { _root._counterlevel++; _root._skillpoints--; } }
Symbol 187 MovieClip Frame 1
function hidestatbutton(_type, _buttonName, _stat, _limit, _statCost, _statCost2) { if (_root.gameDifficulty == "easy") { initialPointsRequired = 1; } else if (_root.gameDifficulty == "normal") { initialPointsRequired = 2; } else if (_root.gameDifficulty == "hard") { initialPointsRequired = 3; } if (_type == "stat") { if ((_root._statpoints < (initialPointsRequired + Math.floor((_stat - 1) / 10))) || (_stat >= _limit)) { tellTarget (statButtons) { setProperty(_buttonName, _visible , false); }; } else { tellTarget (statButtons) { setProperty(_buttonName, _visible , true); }; } } if (_type == "skill") { if ((_root._skillpoints < (1 + Math.floor((_stat - 1) / 10))) || (_stat >= _limit)) { tellTarget (skillButtons) { setProperty(_buttonName, _visible , false); }; } else { tellTarget (skillButtons) { setProperty(_buttonName, _visible , true); }; } } _statCost.text = initialPointsRequired + Math.floor((_stat - 1) / 10); _statCost2.text = initialPointsRequired + Math.floor((_stat - 1) / 10); } cursedText = new TextFormat(); cursedText.color = 16711680 /* 0xFF0000 */; normalText = new TextFormat(); normalText.color = 16777215 /* 0xFFFFFF */; misfortune._visible = false; stripweapon._visible = false; slowed._visible = false; striparmor._visible = false; critText.setTextFormat(normalText); damageText.setTextFormat(normalText); hitsText.setTextFormat(normalText); evasionText.setTextFormat(normalText); defText.setTextFormat(normalText); if (_root._slotEffect == "MISFORTUNE") { critText.setTextFormat(cursedText); } else if (_root._slotEffect == "STRIPWEAPON") { damageText.setTextFormat(cursedText); } else if (_root._slotEffect == "SLOW") { hitsText.setTextFormat(cursedText); evasionText.setTextFormat(cursedText); } else if (_root._slotEffect == "STRIPARMOR") { defText.setTextFormat(cursedText); } statButtons.onEnterFrame = function () { if (_root._statpoints <= 0) { statButtons._visible = false; } else { statButtons._visible = true; } if (_root._skillpoints <= 0) { skillButtons._visible = false; } else { skillButtons._visible = true; } hidestatbutton("stat", "strButton", _root._charstr, _root._charstrLimit, strengthCost, strengthCost2); hidestatbutton("stat", "agiButton", _root._charagi, _root._charagiLimit, agilityCost, agilityCost2); hidestatbutton("stat", "dexButton", _root._chardex, _root._chardexLimit, dexterityCost, dexterityCost2); hidestatbutton("stat", "vitButton", _root._charvit, _root._charvitLimit, vitalityCost, vitalityCost2); hidestatbutton("stat", "intButton", _root._charint, _root._charintLimit, intelligenceCost, intelligenceCost2); hidestatbutton("stat", "lukButton", _root._charluk, _root._charlukLimit, luckCost, luckCost2); hidestatbutton("skill", "provokeButton", _root._provokelevel, 10); hidestatbutton("skill", "regenButton", _root._regenlevel, 10); hidestatbutton("skill", "bashButton", _root._bashlevel, 10); hidestatbutton("skill", "swordmasteryButton", _root._swordmasterylevel, 10); hidestatbutton("skill", "defendButton", _root._defendlevel, 10); hidestatbutton("skill", "healButton", _root._heallevel, 10); hidestatbutton("skill", "quickenButton", _root._quickenlevel, 10); hidestatbutton("skill", "counterButton", _root._counterlevel, 10); };
Symbol 188 Button
on (release, keyPress "<Space>") { if (justInitiated || (_justloaded)) { play(); } else { statusScreen._visible = false; statusEx._visible = false; shopButton._visible = true; fightButton._visible = true; dimmer._visible = true; } }
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
stop();
Symbol 193 Button
on (release) { if (_root._autoDefend) { _root._autoDefend = false; } else { _root._autoDefend = true; } }
Symbol 194 Button
on (release) { if (_root._autoAttack) { _root._autoAttack = false; } else { _root._autoAttack = true; } }
Symbol 195 Button
on (release) { if (_root._autoBash) { _root._autoBash = false; } else { _root._autoBash = true; } }
Symbol 196 Button
on (release) { if (_root._autoHeal) { _root._autoHeal = false; } else { _root._autoHeal = true; } }
Symbol 197 Button
on (release) { if (_root._autoProvoke) { _root._autoProvoke = false; } else { _root._autoProvoke = true; } }
Symbol 198 Button
on (release) { if (_root._autoQuicken) { _root._autoQuicken = false; } else { _root._autoQuicken = true; } }
Symbol 199 Button
on (release) { if (_root._showStatus) { _root._showStatus = false; } else { _root._showStatus = true; } }
Symbol 200 Button
on (release) { if (_root._autoSelect) { _root._autoSelect = false; } else { _root._autoSelect = true; } }
Symbol 208 Button
on (release) { _root._healPercent = _root._healPercent + 5; if (_root._healPercent > 95) { _root._healPercent = 95; } }
Symbol 209 Button
on (release) { _root._healPercent = _root._healPercent - 5; if (_root._healPercent < 5) { _root._healPercent = 5; } }
Symbol 214 Button
on (release) { _root._autoAttack = false; _root._autoDefend = false; _root._autoBash = false; _root._autoProvoke = false; _root._autoHeal = false; _root._autoQuicken = false; }
Symbol 215 MovieClip Frame 1
autoAttackClip.onEnterFrame = function () { if (_root._autoAttack) { tellTarget (autoAttackClip) { gotoAndStop (2); }; } else { tellTarget (autoAttackClip) { gotoAndStop (1); }; } if (_root._autoDefend) { tellTarget (autoDefendClip) { gotoAndStop (2); }; } else { tellTarget (autoDefendClip) { gotoAndStop (1); }; } if (_root._autoBash) { tellTarget (autoBashClip) { gotoAndStop (2); }; } else { tellTarget (autoBashClip) { gotoAndStop (1); }; } if (_root._autoProvoke) { tellTarget (autoProvokeClip) { gotoAndStop (2); }; } else { tellTarget (autoProvokeClip) { gotoAndStop (1); }; } if (_root._autoHeal) { tellTarget (autoHealClip) { gotoAndStop (2); }; } else { tellTarget (autoHealClip) { gotoAndStop (1); }; } if (_root._autoQuicken) { tellTarget (autoQuickenClip) { gotoAndStop (2); }; } else { tellTarget (autoQuickenClip) { gotoAndStop (1); }; } if (_root._showStatus) { tellTarget (showStatusClip) { gotoAndStop (2); }; } else { tellTarget (showStatusClip) { gotoAndStop (1); }; } if (_root._autoSelect) { tellTarget (autoSelectClip) { gotoAndStop (2); }; } else { tellTarget (autoSelectClip) { gotoAndStop (1); }; } };
Symbol 251 Button
on (release) { buyArmor(10000, 5, 10); }
Symbol 254 Button
on (release) { buyArmor(20000, 15, 25); }
Symbol 262 Button
on (release) { buyArmor(30000, 25, 40); }
Symbol 265 Button
on (release) { buyArmor(50000, 35, 65); }
Symbol 268 Button
on (release) { buyArmor(80000, 45, 100); }
Symbol 275 Button
on (release) { buyWeapon(10000, 10, 10); }
Symbol 277 Button
on (release) { buyWeapon(20000, 20, 25); }
Symbol 279 Button
on (release) { buyWeapon(30000, 30, 40); }
Symbol 280 Button
on (release) { buyWeapon(50000, 40, 65); }
Symbol 281 Button
on (release) { buyWeapon(80000, 50, 100); }
Symbol 282 Button
on (release, keyPress "<Space>") { _root.shopWindow._visible = false; _root.shopButton._visible = true; _root.fightButton._visible = true; _root.dimmer._visible = true; }
Symbol 290 Button
on (release) { gotoAndStop (2); }
Symbol 305 Button
on (release) { buyPotion(1, 500); }
Symbol 308 Button
on (release) { buyPotion(2, 1600); }
Symbol 310 Button
on (release) { buyPotion(3, 4200); }
Symbol 313 Button
on (release) { buyPotion(4, 4200); }
Symbol 320 Button
on (release) { buyEnchantment(1, 15000, 0); }
Symbol 325 Button
on (release) { gotoAndStop (1); }
Symbol 326 MovieClip Frame 1
function buyEnchantment(_itemNum, _itemCost, _itemLevelReq) { if (_itemCost <= _root._charMoney) { _root._charMoney = _root._charMoney - _itemCost; if (_itemNum == 1) { _root.zenyBoosterCounter = 15; } } } function buyPotion(_itemNum, _itemCost) { if (_itemCost <= _root._charMoney) { _root._charMoney = _root._charMoney - _itemCost; if (_itemNum == 1) { _root.redPotions++; } else if (_itemNum == 2) { _root.yellowPotions++; } else if (_itemNum == 3) { _root.whitePotions++; } else if (_itemNum == 4) { _root.bluePotions++; } } } function buyArmor(_itemCost, _itemDefense, _itemLevelReq) { if (((_itemCost <= _root._charMoney) && (_itemLevelReq <= _root._charlevel)) && (_itemDefense > _root._chararmor)) { _root._charMoney = _root._charMoney - _itemCost; _root._chararmor = _itemDefense; } } function buyWeapon(_itemCost, _itemDamage, _itemLevelReq) { if (((_itemCost <= _root._charMoney) && (_itemLevelReq <= _root._charlevel)) && (_itemDamage > _root._charWeaponDamage)) { _root._charMoney = _root._charMoney - _itemCost; _root._charWeaponDamage = _itemDamage; } } function shop(_item, _itemCost, _itemLevelReq, _enchantmentCounter) { if (((_itemCost > _root._charMoney) || (_itemLevelReq > _root._charlevel)) || (_enchantmentCounter > 0)) { _item._visible = false; } } stop(); shop(woodenMail, 10000, 10); shop(paddedArmor, 20000, 25); shop(chainMail, 30000, 40); shop(fullPlate, 50000, 65); shop(plateArmor, 80000, 100); shop(katana, 10000, 10); shop(slayer, 20000, 25); shop(bastardSword, 30000, 40); shop(broadSword, 50000, 65); shop(claymore, 80000, 100); shopOnEnterClip.onEnterFrame = function () { shop(woodenMail, 10000, 10); shop(paddedArmor, 20000, 25); shop(chainMail, 30000, 40); shop(fullPlate, 50000, 65); shop(plateArmor, 80000, 100); shop(katana, 10000, 10); shop(slayer, 20000, 25); shop(bastardSword, 30000, 40); shop(broadSword, 50000, 65); shop(claymore, 80000, 100); shop(redPotion, 500); shop(yellowPotion, 1600); shop(whitePotion, 4200); shop(bluePotion, 4200); shop(zenyBooster, 15000, 0, _root.zenyBoosterCounter); };
Symbol 326 MovieClip Frame 2
shop(redPotion, 500); shop(yellowPotion, 1600); shop(whitePotion, 4200); shop(bluePotion, 4200); shop(zenyBooster, 15000, 0, _root.zenyBoosterCounter);
Symbol 359 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop(); blueBarTemp.onEnterFrame = function () { if ((_root._slotEffect == "POISON") || (_root.poisoncounter > 0)) { gotoAndStop (2); } else { gotoAndStop (1); } }; stop();
Symbol 368 MovieClip Frame 2
stop();
Symbol 388 Button
on (release) { toggleMusic(); } on (keyPress "M") { toggleMusic(); } on (keyPress "m") { toggleMusic(); }
Symbol 392 MovieClip Frame 2
stop();
Symbol 392 MovieClip Frame 3
stop();
Symbol 392 MovieClip Frame 4
stop();
Symbol 392 MovieClip Frame 5
gotoAndPlay (2);
Symbol 394 Button
on (release) { qualiToggle.play(); } on (keyPress "q") { qualiToggle.play(); } on (keyPress "Q") { qualiToggle.play(); }
Symbol 401 MovieClip Frame 1
stop(); _quality = "HIGH";
Symbol 401 MovieClip Frame 2
stop(); _quality = "MEDIUM";
Symbol 401 MovieClip Frame 3
stop(); _quality = "LOW";
Symbol 469 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 2
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 2
_root.gotoandstop47();
Symbol 507 MovieClip Frame 37
gotoAndStop (1); _root.enemyAI();
Symbol 507 MovieClip Frame 38
_root.gotoandstop47();
Symbol 507 MovieClip Frame 73
gotoAndStop (1); _root.enemyAI();
Symbol 507 MovieClip Frame 74
_root.gotoandstop47();
Symbol 507 MovieClip Frame 109
gotoAndStop (1); _root.enemyAI();
Symbol 507 MovieClip Frame 110
_root.gotoandstop47();
Symbol 507 MovieClip Frame 145
gotoAndStop (1); _root.enemyAI();
Symbol 528 Button
on (release) { commandAttack(); }
Symbol 532 Button
on (release) { commandDefend(); }
Symbol 536 Button
on (release) { commandBash(); }
Symbol 539 Button
on (release) { gotoAndPlay (840); }
Symbol 543 Button
on (release) { commandHeal(); }
Symbol 548 Button
on (release) { commandProvoke(); }
Symbol 549 Button
on (keyPress "<Escape>") { _quitgame = true; if (_enemy == "bapho") { gotoAndPlay (310); } else if (_enemy == "eddga") { gotoAndPlay (668); } } on (release) { _quitgame = true; if (_enemy == "bapho") { gotoAndPlay (310); } else if (_enemy == "eddga") { gotoAndPlay (668); } }
Symbol 551 Button
on (release) { commandQuicken(); }
Symbol 552 Button
on (release) { commandStatus(); }
Symbol 554 Button
on (release) { if (potionList._visible) { potionList._visible = false; } else { potionList._visible = true; } }
Symbol 561 Button
on (release) { if ((_root.redPotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoAndPlay(38); _root.potionList._visible = false; _root.useButton._visible = false; _root.redPotions--; _root._charhp = _root._charhp + 100; if (_root._charhp > _root._charmaxhp) { _root._charhp = _root._charmaxhp; } } }
Symbol 562 Button
on (release) { if ((_root.yellowPotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoAndPlay(74); _root.potionList._visible = false; _root.useButton._visible = false; _root.yellowPotions--; _root._charhp = _root._charhp + 300; if (_root._charhp > _root._charmaxhp) { _root._charhp = _root._charmaxhp; } } }
Symbol 563 Button
on (release) { if ((_root.whitePotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoAndPlay(110); _root.potionList._visible = false; _root.useButton._visible = false; _root.whitePotions--; _root._charhp = _root._charhp + 800; if (_root._charhp > _root._charmaxhp) { _root._charhp = _root._charmaxhp; } } }
Symbol 564 Button
on (release) { if ((_root.bluePotions > 0) && (_root.usedPotionThisRound == false)) { _root.usedPotionThisRound = true; _root.potionEffect.gotoAndPlay(2); _root.potionList._visible = false; _root.useButton._visible = false; _root.bluePotions--; _root._charmp = _root._charmp + 50; if (_root._charmp > _root._charmaxmp) { _root._charmp = _root._charmaxmp; } } }
Symbol 577 Button
on (release) { if (suicideButton._visible) { suicideButton._visible = false; suicideButton2._visible = false; } else { suicideButton._visible = true; suicideButton2._visible = true; } }
Symbol 580 Button
on (release) { var saveData = SharedObject.getLocal("saveObject"); saveData.data._gameMode = _root._gameMode; saveData.data._slotEffect = _root._slotEffect; saveData.data._chararmor = _root._chararmor; saveData.data._enemy = _root._enemy; saveData.data.gameDifficulty = gameDifficulty; saveData.data._quickenCounter = _quickenCounter; saveData.data._provokeCounter = _provokeCounter; saveData.data.poisoncounter = _root.poisoncounter; saveData.data.zenyBoosterCounter = zenyBoosterCounter; saveData.data.usedPotionThisRound = _root.usedPotionThisRound; saveData.data.redPotions = _root.redPotions; saveData.data.yellowPotions = _root.yellowPotions; saveData.data.whitePotions = _root.whitePotions; saveData.data.bluePotions = _root.bluePotions; saveData.data._charMoney = _root._charMoney; saveData.data._charWeaponDamage = _root._charWeaponDamage; saveData.data._charmaxhp = _root._charmaxhp; saveData.data._charhp = _root._charhp; saveData.data.charhptemp = 0; saveData.data._charmaxmp = _root._charmaxmp; saveData.data._charmp = _root._charmp; saveData.data.charmptemp = 0; saveData.data._charlevel = _root._charlevel; saveData.data._charstr = _root._charstr; saveData.data._charagi = _root._charagi; saveData.data._chardef = _root._chardef; saveData.data._chardex = _root._chardex; saveData.data._charvit = _root._charvit; saveData.data._charint = _root._charint; saveData.data._charluk = _root._charluk; saveData.data._provokelevel = _root._provokelevel; saveData.data._bashlevel = _root._bashlevel; saveData.data._regenlevel = _root._regenlevel; saveData.data._quickenlevel = _root._quickenlevel; saveData.data._defendlevel = _root._defendlevel; saveData.data._swordmasterylevel = _root._swordmasterylevel; saveData.data._counterlevel = _root._counterlevel; saveData.data._heallevel = _root._heallevel; saveData.data._statpoints = _root._statpoints; saveData.data._skillPoints = _root._skillPoints; saveData.data._enemylevel = _root._enemylevel; saveData.data._enemyvit = _root._enemyvit; saveData.data._enemymaxhp = _root._enemymaxhp; saveData.data._enemyhp = _root._enemyhp; saveData.data.enemyhptemp = 0; saveData.data._enemyint = _root._enemyint; saveData.data._enemymaxmp = _root._enemymaxmp; saveData.data._enemymp = _root._enemymp; saveData.data.enemymptemp = 0; saveData.data._enemystr = _root._enemystr; saveData.data._enemydef = _root._enemydef; saveData.data._enemyagi = _root._enemyagi; saveData.data._enemydex = _root._enemydex; saveData.flush(); gotoAndPlay (9); }
Symbol 586 Button
on (release) { if (_root.suicideButton._visible) { _root.suicideButton._visible = false; _root.suicideButton2._visible = false; } else { _root.suicideButton._visible = true; _root.suicideButton2._visible = true; } }
Symbol 593 Button
on (release) { _quitgame = true; if (_enemy == "bapho") { gotoAndPlay (310); } else if (_enemy == "eddga") { gotoAndPlay (668); } else if (_enemy == "turtle") { gotoAndPlay (840); } }
Symbol 596 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 2
stop(); _spikecounter = 50; setProperty(spike, _rotation , random(360)); _random = random(100); setProperty(spike, _xscale , _random); setProperty(spike, _yscale , _random); spike.onEnterFrame = function () { if (_spikecounter > 0) { duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; } };
Symbol 612 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 5
stop();
Symbol 615 MovieClip Frame 5
stop();
Symbol 616 MovieClip Frame 5
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 2
stop(); _spikecounter = 50; spike.onEnterFrame = function () { while (_spikecounter > 0) { duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike2, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike3, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike2, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; duplicateMovieClip (spike, "spike" + _spikecounter, _spikecounter); setProperty("spike" + _spikecounter, _rotation , random(360)); _random = random(100); setProperty("spike" + _spikecounter, _xscale , _random); setProperty("spike" + _spikecounter, _yscale , _random); _spikecounter--; } };
Symbol 620 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 1
stop();
Symbol 648 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 664 MovieClip Frame 3
stop();
Symbol 669 MovieClip Frame 7
stop();
Symbol 670 MovieClip Frame 1
stop();
Symbol 680 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 8
stop();
Symbol 690 MovieClip Frame 16
stop();
Symbol 697 MovieClip Frame 9
stop();
Symbol 706 MovieClip Frame 10
stop();
Symbol 719 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 760 MovieClip Frame 1
stop();
Symbol 767 MovieClip Frame 10
stop();
Symbol 771 MovieClip Frame 5
stop();
Symbol 784 MovieClip Frame 2
stop(); i = 10; wind.onEnterFrame = function () { if (i > 0) { i--; duplicateMovieClip (wind, "wind" + i, i); setProperty("wind" + i, _yscale , random(3) * 30); setProperty("wind" + i, _y , (wind._y + random(10)) - 20); setProperty("wind" + i, _x , (wind._x + random(20)) - 10); } };
Symbol 814 Button
on (release) { stopSlotMachine(); slotButton._visible = false; }
Symbol 820 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 1
if (_root._autoSelect && (_root._autoSelected == false)) { _root._autoSelected = true; slotButton._visible = false; _autoSelectCounter = 24 + random(36); } autoSelectTemp.onEnterFrame = function () { _autoSelectCounter--; if (_autoSelectCounter == 0) { stopSlotMachine(); } }; function stopSlotMachine() { _temp3 = 1; slotMachineFrame.onEnterFrame = function () { if (_temp3 < 23) { play(); _temp3 = _temp3 + 1; } else if (((_root.slotMachine._currentframe - 1) % 4) == 0) { stop(); if (_root._slotEffect == "NONE") { if (((_root.slotMachine._currentframe - 1) / 4) == 0) { _root._slotEffect = "STRIPARMOR"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 8) { _root._slotEffect = "DAMAGE"; _root._charhp = _root._charhp - (_root._charmaxhp / 5); if (_root._charhp < 1) { _root._charhp = 1; } } else if (((_root.slotMachine._currentframe - 1) / 4) == 7) { _root._slotEffect = "RESTORE"; _root._charhp = _root._charmaxhp; _root._charmp = _root._charmaxmp; } else if (((_root.slotMachine._currentframe - 1) / 4) == 6) { _root._slotEffect = "SLOW"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 5) { _root._slotEffect = "MISFORTUNE"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 4) { _root._slotEffect = "MISS"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 3) { _root._slotEffect = "STRIPWEAPON"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 2) { _root._slotEffect = "POISON"; } else if (((_root.slotMachine._currentframe - 1) / 4) == 1) { _root._slotEffect = "ZENY"; _root._charMoney = _root._charMoney + 5000; plus5000zeny.play(); } } _timeCounter = _timeCounter - 0.025; if (_timeCounter < 0) { _root.play(); } } }; } _timeCounter = 1; _root._slotEffect = "NONE";
Symbol 834 Button
on (release, keyPress "<Space>") { if (_root._gameMode == "SLOTMACHINE") { gotoAndStop (533); } else { gotoAndStop (538); } }
Symbol 843 Button
on (release) { if (bgmusic._currentframe == 2) { _allowmusic = false; } else if (bgmusic._currentframe == 3) { _allowsound = false; } else { _allowsound = true; _allowmusic = true; } }
Symbol 848 Button
on (release, keyPress "<Space>") { gotoAndStop (80); }
Symbol 857 Button
on (release) { saveDataFunction(_root._saveName, _root._savePass); nowSaving._visible = true; }
Symbol 861 Button
on (release) { gotoAndStop (80); }
Symbol 882 MovieClip Frame 1
stop();
Symbol 901 MovieClip Frame 1
stop();
Symbol 955 MovieClip Frame 1
stop();
Symbol 1031 Button
on (release) { play(); }
Symbol 1041 Button
on (release) { loadDataFunction(_root._loadName, _root._loadPass); }
Symbol 1049 Button
on (release) { gotoAndStop (9); }

Library Items

Symbol 1120 MovieClip [__Packages.mochi.as2.MochiSync]
Symbol 1121 MovieClip [__Packages.mochi.as2.MochiServices]
Symbol 1122 MovieClip [__Packages.mochi.as2.MochiEventDispatcher]
Symbol 1123 MovieClip [__Packages.mochi.as2.MochiEvents]
Symbol 1124 MovieClip [__Packages.mochi.as2.MochiCoins]
Symbol 1125 MovieClip [__Packages.mochi.as2.MochiAd]
Symbol 1126 MovieClip [__Packages.mochi.as2.MochiScores]
Symbol 1127 MovieClip [__Packages.mochi.as2.MochiDigits]
Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:7  Timeline
Symbol 3 FontUsed by:4 1062 1065 1074 1089 1090 1092 1097 1099 1102 1104 1105 1108 1116 1118
Symbol 4 TextUses:3Used by:7  Timeline
Symbol 5 FontUsed by:6 8 84 102 103 104 105 106 107 108 109 110 111 112 113 114 115 117 118 119 120 121 122 123 124 125 127 128 129 130 132 133 134 135 136 137 138 139 146 147 148 149 150 151 152 153 154 155 157 158 159 160 161 162 163 164 165 166 201 202 203 204 205 206 207 210 211 239 241 242 244 246 247 255 256 257 258 259 270 271 272 273 274 283 295 296 297 298 299 300 301 302 316 317 472 555 556 557 558 559 566 567 568 569 570 571 572 573 575 578 587 594 610 618 621 624 646 649 678 717 749 758 826 856 858 878 971 973 974 975 976 977 978 979 980 981 982 983 985 986 987 988 989 990 991 992 993 995 996 997 998 999 1001 1002 1003 1005 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1026 1027 1028 1029 1043 1044 1050 1052 1054
Symbol 6 TextUses:5Used by:7
Symbol 7 MovieClipUses:2 4 6Used by:Timeline
Symbol 8 TextUses:5Used by:Timeline
Symbol 9 FontUsed by:10 11 12 13 16 17 18 19 21 22 23 24 26 27 28 29 32 33 34 35 37 38 39 40 41 42 45 46 47 48 51 52 53 54 56 57 58 59 60 61 63 64 65 66 67 82 87 88 93 94 96 97 98 101 126 131 212 217 218 238 243 248 269 286 287 288 291 294 314 315 321 322 323 324 365 376 377 378 379 380 381 382 383 384 385 395 396 397 398 399 400 402 403 508 509 510 511 512 527 531 535 538 542 546 550 553 581 582 583 584 589 590 591 592 640 641 642 643 644 652 653 654 655 656 700 701 702 703 704 709 710 711 712 713 720 721 722 723 724 772 773 774 775 776 777 778 779 780 781 792 794 796 798 800 802 804 806 808 815 822 823 824 825 829 830 831 832 844 845 846 847 849 850 851 852 853 854 859 860 865 866 871 872 873 874 875 887 888 889 890 891 894 895 896 897 898 899 920 921 922 923 924 939 940 941 942 943 945 946 947 948 949 965 966 967 968 969 972 994 1000 1004 1006 1032 1034 1035 1036 1037 1038 1039 1040 1045 1046 1047 1048 1058 1084
Symbol 10 TextUses:9Used by:15
Symbol 11 TextUses:9Used by:15
Symbol 12 TextUses:9Used by:15
Symbol 13 TextUses:9Used by:15
Symbol 14 GraphicUsed by:15 20 25 30 36 55 62 68
Symbol 15 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 16 TextUses:9Used by:20
Symbol 17 TextUses:9Used by:20
Symbol 18 TextUses:9Used by:20
Symbol 19 TextUses:9Used by:20
Symbol 20 ButtonUses:16 17 18 19 14Used by:Timeline
Symbol 21 TextUses:9Used by:Timeline
Symbol 22 TextUses:9Used by:25
Symbol 23 TextUses:9Used by:25
Symbol 24 TextUses:9Used by:25
Symbol 25 ButtonUses:22 23 24 14Used by:Timeline
Symbol 26 TextUses:9Used by:30
Symbol 27 TextUses:9Used by:30
Symbol 28 TextUses:9Used by:30
Symbol 29 TextUses:9Used by:30
Symbol 30 ButtonUses:26 27 28 29 14Used by:Timeline
Symbol 31 SoundUsed by:392  Timeline
Symbol 32 TextUses:9Used by:36
Symbol 33 TextUses:9Used by:36
Symbol 34 TextUses:9Used by:36
Symbol 35 TextUses:9Used by:36
Symbol 36 ButtonUses:32 33 34 35 14Used by:Timeline
Symbol 37 TextUses:9Used by:Timeline
Symbol 38 TextUses:9Used by:Timeline
Symbol 39 TextUses:9Used by:44
Symbol 40 TextUses:9Used by:44
Symbol 41 TextUses:9Used by:44
Symbol 42 TextUses:9Used by:44
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:39 40 41 42 43Used by:Timeline
Symbol 45 TextUses:9Used by:50 69
Symbol 46 TextUses:9Used by:50 69
Symbol 47 TextUses:9Used by:50 69
Symbol 48 TextUses:9Used by:50 69
Symbol 49 GraphicUsed by:50 69
Symbol 50 ButtonUses:45 46 47 48 49Used by:Timeline
Symbol 51 TextUses:9Used by:55
Symbol 52 TextUses:9Used by:55
Symbol 53 TextUses:9Used by:55
Symbol 54 TextUses:9Used by:55
Symbol 55 ButtonUses:51 52 53 54 14Used by:Timeline
Symbol 56 TextUses:9Used by:Timeline
Symbol 57 TextUses:9Used by:Timeline
Symbol 58 TextUses:9Used by:62
Symbol 59 TextUses:9Used by:62
Symbol 60 TextUses:9Used by:62
Symbol 61 TextUses:9Used by:62
Symbol 62 ButtonUses:58 59 60 61 14Used by:Timeline
Symbol 63 TextUses:9Used by:68
Symbol 64 TextUses:9Used by:68
Symbol 65 TextUses:9Used by:68
Symbol 66 TextUses:9Used by:68
Symbol 67 TextUses:9Used by:68
Symbol 68 ButtonUses:63 64 65 66 67 14Used by:Timeline
Symbol 69 ButtonUses:45 46 47 48 49Used by:Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:Timeline
Symbol 72 GraphicUsed by:75 76 188 282 834 848
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75 76 188 282 834 848
Symbol 75 MovieClipUses:72 74Used by:76 188 282 392 834 848
Symbol 76 ButtonUses:75 72 74Used by:81
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:79 388 843
Symbol 79 MovieClipUses:78Used by:81 187 326 565 588 821 828 1030  Timeline
Symbol 80 GraphicUsed by:81 187 326 565 588 1030  Timeline
Symbol 81 MovieClipUses:76 77 79 80Used by:Timeline
Symbol 82 EditableTextUses:9Used by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 TextUses:5Used by:90
Symbol 85 GraphicUsed by:90 320 833
Symbol 86 GraphicUsed by:90 320 833
Symbol 87 TextUses:9Used by:90
Symbol 88 TextUses:9Used by:90
Symbol 89 GraphicUsed by:90 95 528 532 536 539 543 548 549 551 552
Symbol 90 ButtonUses:84 85 86 87 88 89Used by:Timeline
Symbol 91 BitmapUsed by:92 475 523 682 689 696 725 726 727 748
Symbol 92 GraphicUses:91Used by:95 491 528 536 603 675 690 697 706 764 771  Timeline
Symbol 93 TextUses:9Used by:95
Symbol 94 TextUses:9Used by:95
Symbol 95 ButtonUses:92 93 94 89Used by:Timeline
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Instance Names

"continueButton"Frame 9Symbol 25 Button
"__temp"Frame 35Symbol 83 MovieClip
"___temp"Frame 35Symbol 83 MovieClip
"dimmer"Frame 35Symbol 79 MovieClip
"shopButton"Frame 35Symbol 90 Button
"fightButton"Frame 35Symbol 95 Button
"fps"Frame 35Symbol 99 MovieClip
"statusScreen"Frame 35Symbol 187 MovieClip
"statusEx"Frame 35Symbol 188 Button
"tacticsClip"Frame 35Symbol 215 MovieClip
"shopWindow"Frame 35Symbol 326 MovieClip
"enemyEnter"Frame 36Symbol 359 MovieClip
"charmpbar"Frame 36Symbol 363 MovieClip
"charhealthbar"Frame 36Symbol 368 MovieClip
"enemympbar"Frame 36Symbol 373 MovieClip
"enemyhealthbar"Frame 36Symbol 375 MovieClip
"charmp"Frame 36Symbol 376 EditableText
"charmaxmp"Frame 36Symbol 378 EditableText
"enemymp"Frame 36Symbol 379 EditableText
"enemymaxmp"Frame 36Symbol 380 EditableText
"charhealth"Frame 36Symbol 381 EditableText
"charmaxhealth"Frame 36Symbol 383 EditableText
"enemyhealth"Frame 36Symbol 384 EditableText
"enemymaxhealth"Frame 36Symbol 385 EditableText
"bgmusic"Frame 36Symbol 392 MovieClip
"qualiToggle"Frame 36Symbol 401 MovieClip
"enemyStand"Frame 65Symbol 469 MovieClip
"sound_drawweapon"Frame 75Symbol 474 MovieClip
"charStand"Frame 76Symbol 492 MovieClip
"potionEffect"Frame 80Symbol 507 MovieClip
"temp2"Frame 80Symbol 526 MovieClip
"attackButton"Frame 80Symbol 528 Button
"defendButton"Frame 80Symbol 532 Button
"bashButton"Frame 80Symbol 536 Button
"healButton"Frame 80Symbol 543 Button
"provokeButton"Frame 80Symbol 548 Button
"quickenButton"Frame 80Symbol 551 Button
"useButton"Frame 80Symbol 554 Button
"potionList"Frame 80Symbol 565 MovieClip
"f_hint"Frame 80Symbol 574 MovieClip
"suicideButton"Frame 80Symbol 588 MovieClip
"suicideButton2"Frame 80Symbol 593 Button
"sound_dash"Frame 81Symbol 596 MovieClip
"basheffect"Frame 91Symbol 609 MovieClip
"sound_bash"Frame 91Symbol 612 MovieClip
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Dynamic Text Variables

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http://swfchan.com/51/251706/info.shtml
Created: 19/4 -2023 06:57:07 Last modified: 19/4 -2023 06:57:07 Server time: 10/05 -2024 09:18:50