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Major Madness.swf

This is the info page for
Flash #25128

(Click the ID number above for more basic data on this flash file.)


Text
1000

1000

1000

1000

1000

1000

1000

1000

1000

1000

Janne

Janne

Janne

Janne

Janne

Janne

Janne

Janne

Janne

Janne

10.

PLEASE ENTER YOUR NAME

9.

8.

7.

6.

5.

4.

3.

2.

1.

ActionScript [AS1/AS2]

Frame 1
function loader() { var _local3 = Math.round(getBytesTotal()); var _local4 = Math.round(getBytesLoaded()); var _local5 = _local4 / _local3; loaderBar._width = int(Math.round(200 * _local5)); if (_local4 == _local3) { if (loaderTimer < getTimer()) { this.onEnterFrame = undefined; _root.gotoAndPlay("rIntro"); } } } ((undefined <= user2) > "part1,stop ASV!") || (0(false)); user = "part2,stop ASV!"; this.onEnterFrame = loader; fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); var gameQuality = 2; _quality = "high"; var soundOn = true; Mouse.hide(); Stage.showMenu = false; var loaderTimer = (getTimer() + 2000); stop();
Frame 4
stopAllSounds();
Frame 5
function intro() { if (introTimer < getTimer()) { _root.gotoAndPlay("rSetup"); } } var mouseListener = new Object(); mouseListener.onMouseDown = function () { mouseFlag = true; }; Mouse.addListener(mouseListener); mouseListener.onMouseUp = function () { mouseFlag = false; }; Mouse.addListener(mouseListener); var gameOn = false; var mouseCursorFlag = false; var URLhome = "http://www.dragongamez.com/mm.php"; var introTimer = (getTimer() + 3000); var hs = new Highscore(); var hs_data = SharedObject.getLocal("madnessHighscore"); var hsAvail = hs_data.data.tableLoaded; if (hsAvail == "12345") { var i = 0; while (i < 10) { hs.tableScore[i] = hs_data.data.tableScore[i]; hs.tableNames[i] = hs_data.data.tableNames[i]; i++; } } else { hs.init(); } this.onEnterFrame = intro; stop();
Frame 9
var music = new Sound(); music.attachSound("mus_hatsofftobenny"); var snd_ambient = new Sound(); music.setVolume(90); snd_ambient.setVolume(100); var menuOn = false; this.onEnterFrame = undefined; fileXML_level1 = "<leveldata><world>2400,448</world><scene><info>0,0,0,3,12</info><spot>161,171,14</spot><spot>325,224,10</spot><spot>415,303,12</spot><spot>576,404,105</spot><spot>-142,405,5</spot><spot>678,584,104</spot><spot>-197,584,4</spot><spot>400,171,14</spot><spot>535,214,107</spot><spot>221,304,12</spot><spot>-54,214,7</spot><spot>76,250,13</spot></scene><scene><info>1,480,0,4,9</info><spot>172,405,101</spot><spot>642,585,104</spot><spot>-177,585,4</spot><spot>-62,217,7</spot><spot>541,215,107</spot><spot>547,323,106</spot><spot>-88,321,6</spot><spot>152,179,13</spot><swin>258,276,0,11</swin><spot>370,171,14</spot><spot>362,425,8</spot></scene><scene><info>2,960,0,5,15</info><swin>442,157,6,11</swin><swin>261,276,2,11</swin><spot>117,171,14</spot><spot>610,404,105</spot><spot>-105,404,5</spot><spot>554,304,300</spot><spot>-67,304,200</spot><spot>168,250,13</spot><spot>84,250,13</spot><spot>30,223,10</spot></scene><scene><info>3,1440,0,5,15</info><spot>413,265,2</spot><spot>-104,406,5</spot><spot>628,406,105</spot><spot>166,172,14</spot><swin>48,160,8,11</swin><spot>738,586,104</spot><spot>-183,587,4</spot><spot>330,172,14</spot><spot>434,219,10</spot><spot>370,306,12</spot><spot>222,320,9</spot><spot>199,252,13</spot></scene><scene><info>4,1920,0,6,20</info><spot>319,584,0</spot><spot>170,584,100</spot><spot>-100,405,5</spot><spot>605,405,105</spot><spot>293,171,14</spot><spot>-61,214,7</spot><spot>540,214,107</spot><spot>143,170,14</spot><spot>373,250,13</spot><spot>734,313,201</spot><spot>195,280,9</spot></scene><adb><obj>1,5,324,225</obj><obj>1,9,2119,421</obj><obj>1,4,2116,281</obj><obj>1,8,2039,417</obj><obj>1,9,2119,421</obj><obj>4,4,2294,264</obj><obj>1,12,1992,327</obj><obj>1,10,2266,421</obj><obj>4,3,1811,320</obj><obj>4,2,1639,264</obj><obj>1,4,1662,321</obj><obj>1,5,1872,221</obj><obj>1,11,1569,328</obj><obj>1,8,1255,414</obj><obj>1,7,1353,426</obj><obj>1,11,1098,328</obj><obj>1,9,612,423</obj><obj>1,11,890,328</obj><obj>1,8,110,410</obj><obj>4,3,415,319</obj><obj>4,1,221,321</obj><obj>4,2,1128,264</obj><obj>4,2,1043,264</obj><obj>1,5,989,225</obj><obj>3,1,1174,-79</obj><obj>3,2,512,129</obj><obj>1,3,846,426</obj><obj>4,4,75,265</obj></adb></leveldata>"; fileXML_level2 = "<leveldata><world>2400,448</world><scene><info>0,0,0,6,12</info><swin>391,278,0,11</swin><spot>132,214,3</spot><spot>91,171,14</spot><spot>576,404,105</spot><spot>-142,405,5</spot><spot>678,584,104</spot><spot>163,584,100</spot><spot>-54,214,7</spot><spot>80,320,9</spot></scene><scene><info>1,480,0,4,15</info><spot>-225,313,301</spot><spot>410,224,10</spot><spot>112,170,14</spot><spot>241,171,14</spot><spot>404,283,2</spot><spot>576,384,105</spot><spot>-132,385,5</spot><spot>668,584,104</spot><spot>-187,584,4</spot><spot>360,171,14</spot><spot>545,214,107</spot><spot>141,384,101</spot><spot>-54,214,7</spot><spot>79,250,13</spot></scene><scene><info>2,960,0,6,17</info><spot>336,302,9</spot><spot>169,428,8</spot><spot>371,170,14</spot><spot>357,404,1</spot><spot>583,321,300</spot><spot>307,584,0</spot><spot>173,224,10</spot><spot>535,214,107</spot><spot>90,304,12</spot><spot>-54,214,7</spot><spot>250,250,13</spot></scene><scene><info>3,1440,0,6,20</info><spot>59,304,102</spot><spot>568,405,105</spot><swin>352,170,1,11</swin><swin>442,170,4,11</swin><spot>209,170,14</spot><spot>220,251,13</spot><spot>65,224,10</spot><spot>-142,405,5</spot><spot>678,584,104</spot><spot>-197,584,4</spot></scene><scene><info>4,1920,0,7,25</info><spot>-96,321,200</spot><spot>158,404,101</spot><spot>205,584,100</spot><spot>572,321,106</spot><swin>53,288,8,11</swin><spot>365,428,8</spot><swin>413,169,17,11</swin><swin>233,168,12,11</swin><swin>53,168,7,11</swin></scene><adb><obj>1,3,2287,430</obj><obj>1,7,2008,426</obj><obj>1,9,1657,423</obj><obj>4,4,1662,264</obj><obj>1,5,1504,225</obj><obj>1,11,1557,330</obj><obj>3,4,1745,-67</obj><obj>4,2,1365,264</obj><obj>4,1,1050,320</obj><obj>4,4,1210,264</obj><obj>1,5,1132,225</obj><obj>1,4,1295,303</obj><obj>1,3,1132,430</obj><obj>1,8,901,421</obj><obj>1,10,615,421</obj><obj>1,12,815,330</obj><obj>4,4,700,264</obj><obj>1,5,891,225</obj><obj>1,7,246,426</obj><obj>1,4,79,321</obj><obj>4,2,559,264</obj><obj>3,2,163,128</obj></adb></leveldata>"; fileXML_level3 = "<leveldata><world>2400,1344</world><scene><info>0,0,896,5,15</info><spot>-170,584,4</spot><spot>626,404,105</spot><spot>568,321,300</spot><spot>424,170,14</spot><swin>243,299,9,11</swin><swin>157,179,6,11</swin><swin>68,179,4,11</swin><spot>109,304,12</spot><spot>390,250,13</spot><spot>349,170,14</spot></scene><scene><info>1,480,896,6,12</info><spot>365,429,8</spot><spot>212,171,14</spot><spot>-117,304,6</spot><spot>84,252,13</spot><spot>336,171,14</spot><spot>687,313,201</spot><spot>384,250,13</spot><spot>429,214,3</spot><spot>91,171,14</spot><spot>178,404,101</spot><spot>648,584,104</spot><spot>163,584,100</spot><spot>-54,205,7</spot><spot>225,223,10</spot></scene><scene><info>2,960,896,7,12</info><spot>284,179,13</spot><spot>135,171,14</spot><swin>391,278,0,11</swin><spot>126,224,3</spot><spot>41,171,14</spot><spot>-142,405,5</spot><spot>678,584,104</spot><spot>-54,214,7</spot><spot>-74,319,200</spot></scene><scene><info>3,1440,896,5,20</info><spot>274,584,0</spot><spot>70,214,103</spot><spot>338,405,1</spot><spot>171,404,101</spot><spot>360,305,12</spot><spot>296,171,14</spot><spot>432,224,10</spot><spot>171,171,14</spot><spot>140,302,9</spot><spot>200,250,13</spot></scene><scene><info>4,1920,896,5,17</info><spot>748,313,201</spot><swin>60,148,4,11</swin><swin>239,147,15,11</swin><spot>-136,305,200</spot><spot>-68,287,6</spot><spot>316,404,1</spot><spot>-142,405,5</spot><spot>263,584,0</spot><spot>411,319,9</spot></scene><scene><info>5,1920,448,5,20</info><swin>238,355,13,11</swin><swin>329,475,19,11</swin><swin>59,356,2,11</swin><swin>149,477,9,11</swin><swin>327,235,17,11</swin><swin>418,236,23,11</swin><swin>329,357,18,11</swin><swin>151,236,7,11</swin><swin>237,119,11,11</swin><swin>60,117,0,11</swin></scene><scene><info>6,1920,100,8,28</info><swin>419,463,22,11</swin><swin>149,464,6,11</swin><spot>145,254,12</spot><spot>341,237,12</spot><spot>109,113,14</spot><spot>361,115,14</spot><spot>347,336,15</spot><spot>104,336,15</spot><swin>196,209,0,11</swin><spot>104,189,16</spot><spot>291,188,108</spot></scene><adb><obj>1,14,1930,379</obj><obj>1,13,1930,189</obj><obj>1,9,2231,375</obj><obj>1,7,152,1319</obj><obj>4,4,391,1161</obj><obj>4,3,113,1216</obj><obj>1,8,2343,1344</obj><obj>1,7,2038,1315</obj><obj>1,4,2329,1216</obj><obj>3,3,1930,188</obj><obj>1,5,1872,1121</obj><obj>1,4,1579,1200</obj><obj>1,12,1491,1227</obj><obj>1,8,1686,1362</obj><obj>1,10,1587,1334</obj><obj>4,3,1796,1216</obj><obj>4,4,1641,1161</obj><obj>1,7,1196,1316</obj><obj>1,11,1047,1227</obj><obj>3,2,1122,1025</obj><obj>1,5,705,1120</obj><obj>1,8,572,1290</obj><obj>4,4,864,1161</obj><obj>4,2,564,1161</obj><obj>1,3,848,1326</obj><obj>3,5,-70,840</obj><obj>4,1,2262,347</obj><obj>4,3,2065,363</obj><obj>3,6,2065,153</obj><obj>1,16,2069,127</obj><obj>1,16,2375,222</obj><obj>1,16,1957,192</obj><obj>1,15,2372,136</obj><obj>1,15,2288,159</obj><obj>1,15,2211,136</obj><obj>1,15,2022,154</obj><obj>1,15,1966,131</obj></adb></leveldata>";
Frame 10
function menu() { starR = starR + 2; if (starR >= 360) { starR = 0; } mStar._rotation = starR; } if (!menuOn) { if (soundOn) { snd_ambient.stop(); music.start(0, 9999); } menuOn = true; } if (!mouseCursorFlag) { var n = getNextHighestDepth(); _root.attachMovie("Aim", "mouseCursor", n, {_x:_xmouse, _y:_ymouse}); mouseCursorFlag = true; } mouseListener.onMouseMove = function () { if (!gameOn) { if (mouseCursorFlag) { mouseCursor._x = _xmouse; mouseCursor._y = _ymouse; } } }; m_start.onRollOver = function () { m_start.gotoAndStop("fActive"); }; m_start.onRollOut = function () { m_start.gotoAndStop("fStart"); }; m_start.onRelease = function () { _root.gotoAndPlay("rNewGame"); }; m_instructions.onRollOver = function () { m_instructions.gotoAndStop("fActive"); }; m_instructions.onRollOut = function () { m_instructions.gotoAndStop("fStart"); }; m_instructions.onRelease = function () { _root.gotoAndPlay("rInstructions"); }; m_credits.onRollOver = function () { m_credits.gotoAndStop("fActive"); }; m_credits.onRollOut = function () { m_credits.gotoAndStop("fStart"); }; m_credits.onRelease = function () { _root.gotoAndPlay("rCredits"); }; m_playmore.onRollOver = function () { m_playmore.gotoAndStop("fActive"); }; m_playmore.onRollOut = function () { m_playmore.gotoAndStop("fStart"); }; m_playmore.onRelease = function () { _root.createEmptyMovieClip("winDragonGamez", _root.getNextHighestDepth()); winDragonGamez.getURL(URLhome, "_blank"); }; m_dragonLogo.onRollOver = function () { m_dragonLogo.gotoAndStop("fActive"); }; m_dragonLogo.onRollOut = function () { m_dragonLogo.gotoAndStop("fStart"); }; m_dragonLogo.onRelease = function () { _root.createEmptyMovieClip("winDragonGamez", _root.getNextHighestDepth()); winDragonGamez.getURL(URLhome, "_blank"); }; var starR = 0; this.onEnterFrame = menu; stop();
Frame 14
lvlScrFig2.gotoAndPlay("n1"); menuOn = false; var _CTYPE_DEFAULT = 1; var _CTYPE_SOLDIER = 2; var _CTYPE_BUILDING = 3; var _CTYPE_OBSTACLE = 4; var _CTYPE_PICKUP = 5; var _SOFF1 = 0; var _SOFF2 = 1; var _SOFF3 = 2; var _SOFF4 = 3; var _SRUN1 = 4; var _SRUN2 = 5; var _SRUN3 = 6; var _SRUN4 = 7; var _SMAN1 = 8; var _SMAN2 = 9; var _SMAN3 = 10; var _SWIN = 11; var _SHID1 = 12; var _SHID2 = 13; var _SWALL = 14; var _SROOF = 15; var _SROOFOFF = 16; var _SOFF1_L = 100; var _SOFF2_L = 101; var _SOFF3_L = 102; var _SOFF4_L = 103; var _SRUN1_L = 104; var _SRUN2_L = 105; var _SRUN3_L = 106; var _SRUN4_L = 107; var _SROOFOFF_L = 108; var _STAX = 200; var _STANK = 201; var _STAX_L = 300; var _STANK_L = 301; var _DMANH1 = 3; var _DMANH2 = 4; var _DMANH3 = 5; var _DPAVE = 6; var _DWELL = 7; var _DCRACK1 = 8; var _DCRACK2 = 9; var _DCRATER = 10; var _DLAMP1 = 11; var _DLAMP2 = 12; var _DDUMWIN = 100; var _LINE1 = 584; var _LINE2 = 404; var _LINE2_2 = 429; var _LINE3 = 304; var _LINE3_2 = 320; var _LINE3_3 = 335; var _LINE4 = 214; var _LINE4_2 = 224; var _LINE5 = 159; var levelNr = 0; var levelNames = [fileXML_level1, fileXML_level2, fileXML_level3]; var levelMax = levelNames.length; var gameOver = false; var levelComplete = false; var gameComplete = false; scrPly.attachMovie("Aim", "player", 100, {_x:150, _y:150}).init(); scrPly.attachMovie("UIbackgroundwallMC", "ui", 5000, {_x:-10, _y:-10}); scrPly.attachMovie("UIfaceMC", "uiFace", 5020, {_x:510, _y:10}); uiHealth = []; var i = 0; while (i < 3) { uiHealth.push(scrPly.attachMovie("numbers01MC", "uiNumHealth" + i, 10000 + i, {_x:555 + (i * 20), _y:200})); i++; } uiAmmo = []; var i = 0; while (i < 3) { uiAmmo.push(scrPly.attachMovie("numbers01MC", "uiNumAmmo" + i, 10200 + i, {_x:555 + (i * 20), _y:240})); i++; } uiBomb = []; var i = 0; while (i < 3) { uiBomb.push(scrPly.attachMovie("numbers01MC", "uiNumBomb" + i, 10300 + i, {_x:555 + (i * 20), _y:280})); i++; } uiScore = []; var i = 0; while (i < 6) { uiScore.push(scrPly.attachMovie("numbers01MC", "uiNumScore" + i, 10100 + i, {_x:495 + (i * 20), _y:400})); i++; } scrPly.attachMovie("UIpanelsMC", "uiPanel", 20000, {_x:485, _y:160}); ply = scrPly.player; ply._x = _xmouse; ply._y = _ymouse; var layerList = []; var i = 0; while (i < 43) { layerList[i] = i * 5000; i++; } var screenW = 480; var screenH = 448; var screenX = 16; var screenY = 16; music.stop(); music.onLoad = undefined; if (soundOn) { snd_ambient.attachSound("snd_ambient"); snd_ambient.start(0, 999); }
Frame 15
function getReady() { if (tmpTimer < getTimer()) { if (levelLoaded) { _root.scr._x = screenX - int(camX); _root.scrPar._x = _root.scr._x / 6; delete headlineXML; _root.gotoAndPlay("rGame"); } } } function loadXMLData(levelFileName) { headlineXML = new XML(); headlineXML = new XML(); headlineXML.ignoreWhite = true; headlineXML.parseXML(levelFileName); publishXML(headlineXML.firstChild); initGame(); levelLoaded = true; } function publishXML(HeadlineXMLNode) { if (HeadlineXMLNode.nodeName.toUpperCase() != "LEVELDATA") { return(undefined); } tmpSceneNr = 0; sceneSpots = []; content = ""; adb = HeadlineXMLNode.firstChild; while (adb != null) { header = adb.nodeName.toUpperCase(); if (header == "WORLD") { var _local3 = adb.firstChild.nodeValue.split(","); createLevelStatics(_local3[0], _local3[1]); } if (header == "ADB") { cType = 0; cNr = 0; x = 0; y = 0; element = adb.firstChild; while (element != null) { section = element.nodeName.toUpperCase(); if (!(section === "OBJ")) { } else { var _local3 = element.firstChild.nodeValue.split(","); var _local2 = 0; while (_local2 < _local3.length) { switch (_local2) { case 0 : cType = parseInt(_local3[_local2]); break; case 1 : cNr = parseInt(_local3[_local2]); break; case 2 : x = parseInt(_local3[_local2]); break; case 3 : y = parseInt(_local3[_local2]); } _local2++; } switch (cType) { case _CTYPE_BUILDING : createHouse(cNr, x, y); break; default : this.obj.push(createObj(cType, cNr, x, y, this.objId)); } } element = element.nextSibling; } } if (header == "SCENE") { sceneSpots[tmpSceneNr] = []; x = 0; y = 0; win = 0; element = adb.firstChild; while (element != null) { section = element.nodeName.toUpperCase(); switch (section) { case "INFO" : var _local3 = element.firstChild.nodeValue.split(","); var _local2 = 0; var _local4 = 0; while (_local2 < _local3.length) { switch (_local2) { case 0 : nr = parseInt(_local3[_local2]); break; case 1 : x = parseInt(_local3[_local2]); break; case 2 : y = parseInt(_local3[_local2]); break; case 3 : max = parseInt(_local3[_local2]); break; case 4 : _local4 = parseInt(_local3[_local2]); } _local2++; } sceneInfo.push([nr, x, y, max, _local4]); break; case "SPOT" : tmpSoldierList = []; _local3 = element.firstChild.nodeValue.split(","); _local2 = 0; while (_local2 < _local3.length) { switch (_local2) { case 0 : x = parseInt(_local3[_local2]); break; case 1 : y = parseInt(_local3[_local2]); break; default : tmpSoldierList.push(parseInt(_local3[_local2])); } _local2++; } sc = new Scene(); sc.initMe(tmpSceneNr, tmpSoldierList, x, y); sceneSpots[tmpSceneNr].push(sc); break; case "SWIN" : tmpSoldierList = []; _local3 = element.firstChild.nodeValue.split(","); _local2 = 0; while (_local2 < _local3.length) { switch (_local2) { case 0 : x = parseInt(_local3[_local2]); break; case 1 : y = parseInt(_local3[_local2]); break; case 2 : win = parseInt(_local3[_local2]); break; default : tmpSoldierList.push(parseInt(_local3[_local2])); } _local2++; } sc = new Scene(); sc.initWin(tmpSceneNr, tmpSoldierList, x, y, win); sceneSpots[tmpSceneNr].push(sc); } element = element.nextSibling; } tmpSceneNr++; } adb = adb.nextSibling; } sceneNr = tmpSceneNr; } function initGame() { regAreas(); correctSceneSpots(); scene = 0; camX = sceneInfo[scene][1]; camY = sceneInfo[scene][2]; soldierMax = sceneInfo[scene][3]; soldierTotal = sceneInfo[scene][4]; powUpDelay = powUpDelaySave[levelNr]; powUpTimer = 0; powUp = false; } function correctSceneSpots() { var _local4; var _local6 = sceneSpots.length; var _local2 = 0; while (_local2 < _local6) { xOff = sceneInfo[_local2][1]; yOff = sceneInfo[_local2][2]; var _local5 = sceneSpots[_local2].length; var _local3 = 0; while (_local3 < _local5) { sc = sceneSpots[_local2][_local3]; antal = sc.sList.length; nr = 0; nr = 0; while (nr < antal) { _local4 = sc.sList[nr]; switch (_local4) { case _SMAN1 : case _SMAN2 : case _SMAN3 : x = sc.x + xOff; y = sc.y + yOff; jNr = obj.length; var _local1 = 0; for(;;){ if (_local1 >= jNr) { break; } o = obj[_local1]; if (o.classNr == _CTYPE_DEFAULT) { switch (o.type) { case _DMANH1 : case _DMANH2 : case _DMANH3 : if (!bbColl(x, y, 1, 1, o.x - 16, o.y - 16, 32, 32)) { break; } sc.x = o.x - sceneInfo[_local2][1]; sc.y = o.y - sceneInfo[_local2][2]; } } _local1++; }; } nr++; } _local3++; } _local2++; } } function regAreas() { var _local1; aX = int(worldW / screenW); aY = int(worldH / screenH); var _local3 = 0; while (_local3 < aY) { aList[_local3] = []; var _local2 = 0; while (_local2 < aX) { aList[_local3][_local2] = []; _local2++; } _local3++; } _local3 = 0; while (_local3 < aY) { sy = _local3 * screenH; var _local2 = 0; while (_local2 < aX) { sx = _local2 * screenW; for (var _local4 in obj) { _local1 = obj[_local4]; if (bbColl(sx, sy, screenW, screenH, _local1.x, _local1.y, _local1.w, _local1.h)) { aList[_local3][_local2].push(_local1); } } _local2++; } _local3++; } } function createHouse(in_type, in_x, in_y) { var _local5; var _local2; _local2 = createObj(_CTYPE_BUILDING, in_type, in_x, in_y, this.objId); this.obj.push(_local2); if (_local2.canHoldSoldier) { _local5 = sceneSpots.length; var _local3 = 0; while (_local3 < _local5) { xOff = sceneInfo[_local3][1]; yOff = sceneInfo[_local3][2]; var _local6 = sceneSpots[_local3].length; var _local4 = 0; while (_local4 < _local6) { sc = sceneSpots[_local3][_local4]; if (sc.winSpot) { x = sc.x + xOff; y = sc.y + yOff; if (bbColl(x, y, 1, 1, _local2.x, _local2.y, _local2.w, _local2.h)) { sc.building = _local2; } } _local4++; } _local3++; } } if (_local2.haveWindows) { var _local6 = _local2.windowList.length; var x = 0; var y = 0; var _local4 = 0; while (_local4 < _local6) { x = _local2.windowList[_local4][0]; y = _local2.windowList[_local4][1]; if (_local2.windowType[_local4] != -1) { w = createObj(_CTYPE_OBSTACLE, _local2.windowType[_local4], _local2.x + x, _local2.y + y, this.objId); this.obj.push(w); w.building = _local2; w.windowNr = _local4; } else { w = undefined; } _local2.windowObjs.push(w); this.obj.push(createObj(_CTYPE_DEFAULT, _DDUMWIN, _local2.x + x, _local2.y + y, this.objId)); _local4++; } } } function createObj(in_Obj, in_type, in_x, in_y, in_depth) { switch (in_Obj) { case 1 : var _local1 = new Default(); break; case 2 : _local1 = new Soldier(); break; case 3 : _local1 = new Building(); break; case 4 : _local1 = new Obstacle(); break; case 5 : _local1 = new Pickup(); } _local1.initMe(in_type, "o" + objId, in_x, in_y, in_depth); objId = objId + 1; objNr = objNr + 1; return(_local1); } function createLevelStatics(in_worldW, in_worldH) { var _local6; var _local9; worldW = in_worldW; worldH = in_worldH; switch (levelNr) { case 0 : case 1 : _root.scrBkg.attachMovie("bkg_sky", "statBkg", 0, {_x:0, _y:0}); _root.scrBkg.attachMovie("bkg_pavement", "statPav", 1, {_x:0, _y:_LINE3_3}); n = int((worldW / 3) / 200) + 1; var _local3 = 0; while (_local3 < n) { _root.scrPar.attachMovie("bkg_houses", "statBld", _local3, {_x:_local3 * 200, _y:70}); _local3++; } n = int(worldW / 700) + 1; _local3 = 0; while (_local3 < n) { this.obj.push(createObj(1, 1, _local3 * 700, 152, this.objId)); _local3++; } break; case 2 : _root.scrBkg.attachMovie("bkg_sky", "statBkg", 0, {_x:0, _y:0}); _root.scrBkg.attachMovie("bkg_pavement", "statPav", 1, {_x:0, _y:_LINE3_3}); n = int((worldW / 3) / 200) + 1; _local3 = 0; while (_local3 < n) { _root.scrPar.attachMovie("bkg_houses", "statBld", _local3, {_x:_local3 * 200, _y:70}); _local3++; } n = int(worldW / 700) + 1; _local3 = 0; for(;;){ if (_local3 >= n) { break; } this.obj.push(createObj(1, 1, _local3 * 700, 152 + (screenH * 2), this.objId)); _local3++; }; } return(undefined); } function lvlScr_printNumberMC(_score, nr, mcList) { var _local2 = Math.pow(10, nr - 1); var _local1 = 0; while (_local1 < nr) { var _local3 = int(_score / _local2); mcList[_local1].gotoAndPlay("n" + _local3); _score = _score - (_local3 * _local2); _local2 = _local2 / 10; _local1++; } } function bbColl(spr1x, spr1y, spr1w, spr1h, spr2x, spr2y, spr2w, spr2h) { if ((((spr1x > (spr2x + spr2w)) || (spr2x > (spr1x + spr1w))) || (spr1y > (spr2y + spr2h))) || (spr2y > (spr1y + spr1h))) { return(false); } return(true); } lvlScr_printNumberMC(levelNr + 1, 2, [lvlScrFig1, lvlScrFig2]); for (var n in scr) { removeMovieClip(scr[n]); } for (var n in scrBkg) { removeMovieClip(scrBkg[n]); } if (_root.soundOn) { for (var n in scrSound) { removeMovieClip(scrSound[n]); } } for (var n in obj) { if (obj[n].mc != undefined) { removeMovieClip(obj[n]); } delete obj[n]; } for (var n in aScreen) { delete aScreen[n]; } for (var n in aObjs) { delete aObjs[n]; } for (var n in sceneSpots) { delete sceneSpots[n]; } for (var n in sceneInfo) { delete sceneInfo[n]; } var obj = []; var objId = 0; var objNr = 0; var powUp; var powUpTimer; var powUpDelay; var powUpDelaySave = [7000, 6000, 5000]; var aList = []; var areaOldX = 1; var areaOldY = 1; var aScreen = []; var aObjs = []; var worldW = 0; var worldH = 0; var camX = 0; var camY = 0; var camXold = -1; var camYold = -1; var camVx = 0; var camVy = 0; var kLe = 37; var kRi = 39; var kUp = 38; var kDn = 40; var kSpace = 32; var kSpaceFlag = false; var kQuality = 81; var kQualityFlag = false; var kEsc = 27; var kEscFlag = false; var tmpFlag = false; var scrollSpeed = 10; var sceneSpots = []; var scene = 0; var sceneInfo = []; var sceneNr = 0; var soldierMax = 0; var soldierNr = 0; var soldierTotal = 0; var attackTimer = 0; var levelLoaded = false; var tmpTimer = (getTimer() + 3000); this.onEnterFrame = getReady; var y = 0; while (y < aY) { aList[y] = []; var x = 0; while (x < aX) { aList[y][x] = []; x++; } y++; } loadXMLData(levelNames[levelNr]); if (gameOver) { removeMovieClip(scrPly.textGameOver); } if (levelComplete) { removeMovieClip(scrPly.textLevelComplete); } if (gameComplete) { removeMovieClip(scrPly.textGameComplete); } if (levelNr > 0) { ply.regainPowers(); } Mouse.hide(); stop();
Frame 20
function oncePerSecond() { ply.updateMe(); } function getSoundDepth() { sndDepth++; return(sndDepth); } function areaAddOne(o) { var _local4 = int(o.x / screenW); var _local6 = int(o.y / screenH); var _local5 = int(o.x + (o.w / screenW)); var _local7 = int(o.y + (o.h / screenH)); var _local2 = _local6; while (_local2 < (_local7 + 1)) { var _local1 = _local4; while (_local1 < (_local5 + 1)) { aList[_local2][_local1].push(o); o.areas.push([_local1, _local2]); _local1++; } _local2++; } aObjs.push(o); } function areaAddToCurrent(o) { var _local2 = int(camX / screenW); var _local1 = int(camY / screenH); aList[_local1][_local2].push(o); o.areas.push([_local2, _local1]); aObjs.push(o); } function areaDelOne(x, y, o) { var _local5 = aList[y][x].length; var _local1 = 0; while (_local1 < _local5) { if (aList[y][x][_local1] == o) { aList[y][x].splice(_local1, 1); } _local1++; } _local5 = aList[y][x].length; } function removeOne(list, item) { for (var _local3 in list) { if (list[_local3] == item) { list.splice(int(_local3), 1); } } } function explosion(o, x, y) { var _local4 = o.exploSize; var _local3 = o.layer; switch (_local4) { case 1 : x = x - 75; y = y - 75; w = 150; h = 150; break; case 2 : x = x - 100; y = y - 100; w = 200; h = 200; break; case 3 : x = x - 150; y = y - 150; w = 300; h = 300; } var _local7 = aObjs.length; var _local2 = 0; while (_local2 < _local7) { o = aObjs[_local2]; if (o.onScreen) { if (o.layer >= (_local3 - 15)) { if (o.layer <= (_local3 + 15)) { if (o.explodes) { if (bbColl(x, y, w, h, o.x - 40, o.y - 20, 80, 40)) { o.hitMe(1, _local4); } } } } } _local2++; } } function main() { if (gameOn) { attackWave(); doPickups(); } checkComplete(); doCamera(); gameStuff(); drawWorld(); } function gameStuff() { if (!messOn) { if (Key.isDown(kQuality)) { if (!kQualityFlag) { gameQuality++; if (gameQuality == 4) { gameQuality = 0; } messMCList[0] = "uiQuality"; switch (gameQuality) { case 0 : _quality = "low"; messMCList[1] = "uiQuality_0"; break; case 1 : _quality = "medium"; messMCList[1] = "uiQuality_1"; break; case 2 : _quality = "high"; messMCList[1] = "uiQuality_2"; break; case 3 : _quality = "best"; messMCList[1] = "uiQuality_3"; } messTimer = getTimer() + 1400; messOn = true; messPut = false; } kQualityFlag = true; } else { kQualityFlag = false; } if (Key.isDown(kEsc)) { if (!kEscFlag) { gameOn = false; _root.gotoAndPlay("rMenu"); } kEscFlag = true; } else { kEscFlag = false; } } if (messOn) { if (!messPut) { messMCList[0] = scrPly.attachMovie(messMCList[0], "uiMess0", 7000, {_x:20, _y:20}); messMCList[1] = scrPly.attachMovie(messMCList[1], "uiMess1", 7001, {_x:149, _y:20}); messPut = true; } if (messTimer < getTimer()) { removeMovieClip(messMCList[0]); removeMovieClip(messMCList[1]); messOn = false; } } if (gameOver) { switch (gameOverState) { case 0 : gameOn = false; if ((ply.ammo <= 0) && (ply.bomb <= 0)) { scrPly.attachMovie("textgameoverammoMC", "textGameOver", 30000, {_x:((screenW - 281) / 2) + screenX, _y:160}); } else { scrPly.attachMovie("textgameoverMC", "textGameOver", 30000, {_x:((screenW - 252) / 2) + screenX, _y:160}); } gameOverTimer = getTimer() + 4000; gameOverState = 1; break; case 1 : if (gameOverTimer >= getTimer()) { break; } if (hs.qualifyTable(ply.score)) { _root.gotoAndStop("rHighscore"); } else { _root.gotoAndStop("rGameOver"); } } return(undefined); } if (levelComplete) { switch (levelCompleteState) { case 0 : gameOn = false; scrPly.attachMovie("textlevelcompleteMC", "textLevelComplete", 30001, {_x:((screenW - 353) / 2) + screenX, _y:160}); levelCompleteTimer = getTimer() + 3000; levelCompleteState = 1; break; case 1 : if (levelCompleteTimer >= getTimer()) { break; } newLevel(); _root.gotoAndPlay("rLevelscreen"); } return(undefined); } if (gameComplete) { switch (gameCompleteState) { case 0 : gameOn = false; scrPly.attachMovie("textgamecompleteMC", "textGameComplete", 30002, {_x:((screenW - 358) / 2) + screenX, _y:160}); gameCompleteTimer = getTimer() + 5000; gameCompleteState = 1; break; case 1 : if (gameCompleteTimer >= getTimer()) { break; } if (hs.qualifyTable(ply.score)) { _root.gotoAndStop("rHighscore"); } else { _root.gotoAndStop("rGameOver"); } } return(undefined); } } function newLevel() { levelNr++; } function doPickups() { if (!powUp) { if (powUpTimer < getTimer()) { powUpTimer = getTimer() + powUpDelay; powUp = spawnPickup(); } } } function spawnPickup() { switch (levelNr) { case 0 : case 1 : var _local2 = random(100); if (_local2 > 80) { _local2 = 0; } else if (_local2 > 30) { _local2 = 3; } else { _local2 = 6; } break; case 1 : _local2 = random(100); if (_local2 > 65) { _local2 = 0; } else if (_local2 > 15) { _local2 = 3; } else { _local2 = 6; } break; case 2 : _local2 = random(100); if (_local2 > 60) { _local2 = 0; } else if (_local2 > 10) { _local2 = 3; } else { _local2 = 6; } } _local2 = random(3) + _local2; var _local8 = false; var _local9 = false; var _local4 = false; var _local7 = false; var _local6 = false; var _local5 = (camX + 80) + random(300); switch (levelNr) { case 0 : case 1 : if (!(scene === 3)) { } else { _local6 = true; } break; case 2 : switch (scene) { case 4 : _local6 = true; break; case 5 : _local7 = true; break; case 6 : var _local10 = random(2); if (_local10 == 1) { _local5 = (camX + 80) + random(50); } else { _local5 = (camX + 250) + random(130); } break; } break; } if (_local7) { switch (_local2) { case 1 : case 2 : _local2 = 0; break; case 4 : case 5 : _local2 = 3; break; case 7 : case 8 : _local2 = 6; } } if (_local6) { switch (_local2) { case 2 : _local2 = 0; break; case 5 : _local2 = 3; break; case 8 : _local2 = 6; } } o = createObj(_CTYPE_PICKUP, _local2, _local5, camY - 100, this.objId); var _local3 = 0; switch (_local2) { case 0 : case 3 : case 6 : _local3 = _LINE2_2; _local8 = true; break; case 1 : case 4 : case 7 : _local3 = _LINE3_2 + 3; _local9 = true; break; case 2 : case 5 : case 8 : _local3 = _LINE4_2; _local4 = true; } switch (levelNr) { case 2 : switch (scene) { case 5 : o.destY = 500 + camY; break; case 6 : if (_local8 || (_local4)) { o.destY = 500 + camY; } if (_local4) { o.depth = (o.depth - layerList[o.layer]) + layerList[0]; o.layer = 0; } if (_local9) { o.destY = ((_LINE3 - o.h) + camY) - 38; } break; default : o.destY = (_local3 - o.h) + camY; } break; default : o.destY = (_local3 - o.h) + camY; } obj.push(o); areaAddToCurrent(o); return(true); } function checkComplete() { if (gameOver) { return(undefined); } if (levelComplete) { return(undefined); } if (gameComplete) { return(undefined); } if (soldierTotal < soldierMax) { soldierMax = soldierTotal; } if (soldierTotal <= 0) { soldierTotal = 0; soldierMax = 0; if (soldierNr > 0) { soldierTotal = soldierNr; return(undefined); } if (soldierNr <= 0) { soldierNr = 0; if ((scene + 1) >= sceneNr) { if ((levelNr + 1) == levelMax) { gameComplete = true; } else { levelComplete = true; if (soundOn) { jingle.attachSound("jingle_levelcomplete"); jingle.start(0, 1); } } return(undefined); } gameScroll = true; gameOn = false; dx = sceneInfo[scene + 1][1]; dy = sceneInfo[scene + 1][2]; if (camX < dx) { camVx = scrollSpeed; } if (camX > dx) { camVx = -scrollSpeed; } if ((camX + camVx) > (dx - camVx)) { if ((camX + camVx) < (dx + camVx)) { camX = dx; } } if (camY < dy) { camVy = scrollSpeed; } if (camY > dy) { camVy = -scrollSpeed; } if ((camY + camVy) > (dy - camVy)) { if ((camY + camVy) < (dy + camVy)) { camY = dy; } } if ((camX == dx) && (camY == dy)) { scene++; camX = sceneInfo[scene][1]; camY = sceneInfo[scene][2]; camVx = 0; camVy = 0; soldierMax = sceneInfo[scene][3]; soldierTotal = sceneInfo[scene][4]; powUp = false; gameScroll = false; gameOn = true; } } } } function attackWave() { var _local4; var _local6; var _local9; if (soldierMax == 0) { return(undefined); } _local9 = getTimer(); if (attackTimer > _local9) { return(undefined); } attackTimer = (_local9 + 500) + random(1000 - (levelNr * 200)); if (soldierNr >= soldierMax) { return(undefined); } var _local8 = sceneSpots[scene].length; var _local10 = random(_local8); _local4 = sceneSpots[scene][_local10]; if (_local4.busy) { return(undefined); } _local8 = int(random(_local4.sList.length)); var _local7 = _local4.sList[_local8]; if (levelNr == 2) { if (scene == 4) { if (_local7 == 9) { var _local5 = aObjs.length; var _local2 = 0; while (_local2 < _local5) { var _local3 = aObjs[_local2]; if (_local3.type == 201) { if (_local3.onScreen) { return(undefined); } } _local2++; } } } } _local4.busy = true; x = _local4.x + camX; y = _local4.y + camY; _local6 = createObj(2, _local7, x, y, this.objId); _local6.spot = _local4; if (!(_local7 === _SWIN)) { } else { _local6.windowNr = _local4.winNr; _local6.building = _local4.building; } obj.push(_local6); areaAddToCurrent(_local6); soldierNr++; } function doCamera() { var _local5; camX = int(camX + camVx); camY = int(camY + camVy); if (camX != camXold) { camXold = camX; if (camX < 0) { camX = 0; } if (camX > (worldW - screenW)) { camX = worldW - screenW; } _root.scr._x = screenX - int(camX); _root.scrPar._x = _root.scr._x / 6; } if (camY != camYold) { camYold = camY; if (camY < 0) { camY = 0; } if (camY > (worldH - screenH)) { camY = worldH - screenH; } _root.scr._y = screenY - int(camY); if (levelNr == 2) { if (scene >= 5) { if (gameScroll) { if (_root.scrBkg._y < 464) { _root.scrBkg._y = _root.scrBkg._y + (912 - camY); } } } if (scene >= 4) { if (gameScroll) { var _local3 = 796 - int(camY); var _local2 = _local3 / 42; var _local4 = 70 + _local2; _root.scrPar._y = _local4; _root.scrBkg.statPav._y = 1231 - camY; } } } } } function drawWorld() { var _local2; var _local4; var _local17 = [0, 0, 1, 0, 1, 1, 0, 1]; var _local10; var _local9; var _local16 = int(camX); var _local15 = int(camY); var _local12 = int(_local16 / screenW); var _local11 = int(_local15 / screenH); if ((_local12 != areaOldX) || (_local11 != areaOldY)) { if (aObjs.length > 0) { for (var _local18 in aObjs) { _local2 = aObjs[_local18]; _local2.inList = false; if (_local2.onScreen) { removeMovieClip(_local2.mc); _local2.onScreen = false; _local2.mc = undefined; if (_local2.superTile) { var _local14 = _local2.buildListMCs.length; if (_local14 > 0) { var _local5 = 0; while (_local5 < _local14) { removeMovieClip(_local2.buildListMCs[_local14]); _local5++; } _local2.buildListMCs = []; } } } } } aObjs = []; var _local6 = 0; while (_local6 < 4) { _local10 = _local17[_local6 * 2]; _local9 = _local17[(_local6 * 2) + 1]; for (var _local18 in aList[_local11 + _local9][_local12 + _local10]) { _local2 = aList[_local11 + _local9][_local12 + _local10][_local18]; if (!_local2.inList) { aObjs.push(_local2); _local2.inList = true; } } _local6++; } areaOldX = _local12; areaOldY = _local11; } var _local18 = aObjs.length; var _local6 = 0; while (_local6 < _local18) { _local2 = aObjs[_local6]; if (!_local2.onScreen) { if (bbColl(_local16, _local15, screenW, screenH, _local2.x + _local2.offX, _local2.y + _local2.offY, _local2.w, _local2.h)) { if (_local2.superTile) { _local2.mc = _root.scr.createEmptyMovieClip(_local2.id, _local2.depth); var _local13 = _local2.buildList.length; var _local5 = 0; while (_local5 < _local13) { _local4 = _local2.mc.attachMovie(_local2.buildList[_local5][0], (_local2.symName + _local2.id) + _local5, _local5); _local2.buildListMCs.push(_local4); _local4._x = _local2.buildList[_local5][1]; _local4._y = _local2.buildList[_local5][2]; _local4.swapDepths(_local5); _local5++; } _local2.mc._x = _local2.x; _local2.mc._y = _local2.y; _local2.mc.swapDepths(_local2.depth); _local2.mc.parent = _local2; } else { _local2.mc = _root.scr.attachMovie(_local2.symName, _local2.id, _local2.depth); _local2.mc._x = _local2.x; _local2.mc._y = _local2.y; _local2.mc.swapDepths(_local2.depth); _local2.mc.parent = _local2; } if (_local2.flipH) { _local2.mc._xscale = -100; } if (_local2.state != "") { _local2.mc.gotoAndPlay(_local2.state); } _local2.onScreen = true; } } else if (!bbColl(_local16, _local15, screenW, screenH, _local2.x + _local2.offX, _local2.y + _local2.offY, _local2.w, _local2.h)) { removeMovieClip(_local2.mc); _local2.onScreen = false; _local2.mc = undefined; if (_local2.superTile) { var _local14 = _local2.buildListMCs.length; if (_local14 > 0) { var _local5 = 0; while (_local5 < _local14) { removeMovieClip(_local2.buildListMCs[_local14]); _local5++; } _local2.buildListMCs = []; } } } if (_local2.dead) { if (_local2.deadRemove) { if (_local2.doDead) { if (_local2.classNr == 2) { _local2.spot.busy = false; _local2.spot = undefined; } removeMovieClip(_local2.mc); if (_root.soundOn) { if (_local2.hasSound) { scrSound.removeMovieClip(_local2.sndDummyMC); } } _local2.onScreen = false; _local2.mc = undefined; aObjs.splice(int(_local6), 1); _local18--; var _local14 = _local2.areas.length; var _local3 = 0; while (_local3 < _local14) { var _local8 = _local2.areas[_local3][0]; var _local7 = _local2.areas[_local3][1]; areaDelOne(_local8, _local7, _local2); _local3++; } removeOne(obj, _local2); objNr--; } } } else if (_local2.moveable) { var _local19 = _local2.updateMe(); } _local6++; } } drawWorld(); removeMovieClip(mouseCursor); mouseCursorFlag = false; gameOn = true; var gameOver = false; var gameOverState = 0; var gameOverTimer = 0; var levelComplete = false; var levelCompleteState = 0; var levelCompleteTimer = 0; var gameComplete = false; var gameCompleteState = 0; var gameCompleteTimer = 0; var gameScroll = false; var jingle = new Sound(this); var messTimer = 0; var messOn = false; var messMCList = [undefined, undefined]; var messPut = false; this.onEnterFrame = main; var sndDepth = 0; if (oncePerSecondInterval == undefined) { oncePerSecondInterval = setInterval(oncePerSecond, 1); } stop();
Frame 25
stop();
Frame 30
stop();
Frame 35
this.onEnterFrame = undefined; stopAllSounds(); if (!mouseCursorFlag) { var n = getNextHighestDepth(); _root.attachMovie("Aim", "mouseCursor", n, {_x:_xmouse, _y:_ymouse}); mouseCursorFlag = true; } m_playmoreRESTART.onRollOver = function () { m_playmoreRESTART.gotoAndStop("fActive"); }; m_playmoreRESTART.onRollOut = function () { m_playmoreRESTART.gotoAndStop("fStart"); }; m_playmoreRESTART.onRelease = function () { _root.gotoAndPlay("rMenu"); }; m_playmoreGO.onRollOver = function () { m_playmoreGO.gotoAndStop("fActive"); }; m_playmoreGO.onRollOut = function () { m_playmoreGO.gotoAndStop("fStart"); }; m_playmoreGO.onRelease = function () { _root.createEmptyMovieClip("winDragonGamez2", _root.getNextHighestDepth()); winDragonGamez2.getURL(URLhome, "_blank"); }; m_dragonLogoGO.onRollOver = function () { m_dragonLogoGO.gotoAndStop("fActive"); }; m_dragonLogoGO.onRollOut = function () { m_dragonLogoGO.gotoAndStop("fStart"); }; m_dragonLogoGO.onRelease = function () { _root.createEmptyMovieClip("winDragonGamez2", _root.getNextHighestDepth()); winDragonGamez2.getURL(URLhome, "_blank"); }; stop();
Frame 40
function doHighScore() { if (user_name != undefined) { nameList[hs.qPos].text = user_name; } } this.onEnterFrame = doHighScore; stopAllSounds(); user_name = ""; var o; var mcList = []; hs.enterTable(hs.qScore); hs.sortTable(); var i = 0; while (i < 10) { o = _root.attachMovie("hsNamn" + (i + 1), "MCnamn" + (i + 1), 1000 + i, {_x:204, _y:105 + (i * 29.5)}); mcList.push(o); o = _root.attachMovie("hsScore" + (i + 1), "MCscore" + (i + 1), 2000 + i, {_x:278, _y:105 + (i * 29.5)}); mcList.push(o); i++; } if (!mouseCursorFlag) { var n = getNextHighestDepth(); _root.attachMovie("Aim", "mouseCursor", n, {_x:_xmouse, _y:_ymouse}); mouseCursorFlag = true; } nameList = [MCnamn1.hsNamNam1, MCnamn2.hsNamNam2, MCnamn3.hsNamNam3, MCnamn4.hsNamNam4, MCnamn5.hsNamNam5, MCnamn6.hsNamNam6, MCnamn7.hsNamNam7, MCnamn8.hsNamNam8, MCnamn9.hsNamNam9, MCnamn10.hsNamNam10]; scoreList = [MCscore1.hsSkoSko1, MCscore2.hsSkoSko2, MCscore3.hsSkoSko3, MCscore4.hsSkoSko4, MCscore5.hsSkoSko5, MCscore6.hsSkoSko6, MCscore7.hsSkoSko7, MCscore8.hsSkoSko8, MCscore9.hsSkoSko9, MCscore10.hsSkoSko10]; var i = 0; while (i < 10) { if (i == hs.qPos) { nameList[i].text = ""; scoreList[i].text = String(hs.qScore); } else { scoreList[i].text = String(hs.tableScore[i]); nameList[i].text = String(hs.tableNames[i]); } i++; } m_hiButtonOK.onRollOver = function () { m_hiButtonOK.gotoAndStop("fActive"); }; m_hiButtonOK.onRollOut = function () { m_hiButtonOK.gotoAndStop("fStart"); }; m_hiButtonOK.onRelease = function () { hs.tableScore[hs.qPos] = hs.qScore; hs.tableNames[hs.qPos] = user_name; hs_data.data.tableScore = hs.tableScore; hs_data.data.tableNames = hs.tableNames; hs_data.data.tableLoaded = "12345"; hs_data.flush(); var _local2 = 0; while (_local2 < 20) { removeMovieClip(mcList[_local2]); _local2++; } _root.gotoAndStop("rGameOver"); }; user_name.setFocus(); stop();
Symbol 11 MovieClip [textloadingMC] Frame 8
gotoAndPlay (1);
Symbol 18 MovieClip Frame 1
stop();
Symbol 515 MovieClip [__Packages.Player] Frame 0
class Player extends MovieClip { var score, scoreOld, health, healthOld, bomb, bombOld, ammo, ammoOld, rekylX, rekylY, rekylT, shootTimer, fireNr, exploSize, kSpaceFlag, scaleExplo, sndList, sndNr_shots, mFlag, isHit, isHitTimer, layer, _x, _y, screenX, screenY, gotoAndPlay; function Player () { super(); score = 0; scoreOld = -1; health = 100; healthOld = -1; bomb = 5; bombOld = -1; ammo = 250; ammoOld = -1; rekylX = 100; rekylY = 0; rekylT = 0; shootTimer = 0; fireNr = 0; exploSize = 3; kSpaceFlag = false; scaleExplo = 250; } function init() { sndList = []; sndList[0] = new Sound(this); sndList[0].attachSound("player_emptyMag"); sndList[1] = []; sndList[1][0] = new Sound(this); sndList[1][0].attachSound("player_shot01"); sndList[1][1] = new Sound(this); sndList[1][1].attachSound("player_shot02"); sndList[1][2] = new Sound(this); sndList[1][2].attachSound("player_shot03"); sndList[1][3] = new Sound(this); sndList[1][3].attachSound("player_shot04"); sndList[1][4] = new Sound(this); sndList[1][4].attachSound("player_shot05"); sndList[1][5] = new Sound(this); sndList[1][5].attachSound("player_shot06"); sndNr_shots = 6; sndList[2] = new Sound(this); sndList[2].attachSound("snd_powerup"); sndList[3] = new Sound(this); sndList[3].attachSound("player_grenade"); sndList[4] = new Sound(this); sndList[4].attachSound("player_hitten"); mFlag = false; return(this); } function updateMe() { getInput(); updateUI(); } function updateUI() { if (isHit > 0) { if (getTimer() > isHitTimer) { isHit = 0; _root.scrPly.uiFace.gotoAndPlay("fStart"); } } if (score != scoreOld) { printNumberMC(score, 6, _root.uiScore); scoreOld = score; } if (health != healthOld) { printNumberMC(health, 3, _root.uiHealth); healthOld = health; } if (ammo != ammoOld) { printNumberMC(ammo, 3, _root.uiAmmo); ammoOld = ammo; } if (bomb != bombOld) { printNumberMC(bomb, 3, _root.uiBomb); bombOld = bomb; } } function printNumberMC(_score, nr, mcList) { var _local2 = Math.pow(10, nr - 1); var _local1 = 0; while (_local1 < nr) { var _local3 = int(_score / _local2); mcList[_local1].gotoAndPlay("n" + _local3); _score = _score - (_local3 * _local2); _local2 = _local2 / 10; _local1++; } } function regainPowers() { takePowerup(1); takePowerup(2); takePowerup(2); takePowerup(2); takePowerup(1); takePowerup(1); } function takePowerup(in_type) { switch (in_type) { case 1 : health = health + 10; if (health > 100) { health = 100; } break; case 2 : ammo = ammo + 40; if (ammo > 999) { ammo = 999; } break; case 3 : bomb = bomb + 3; if (bomb <= 99) { break; } bomb = 99; } if (_root.gameOn) { if (isHit != 2) { if (_root.soundOn) { sndList[2].start(0, 1); } } isHit = 2; isHitTimer = getTimer() + 750; _root.scrPly.uiFace.gotoAndPlay("fPowerup"); _root.powUp = false; } } function hurtMe(sObj) { var _local6 = true; switch (sObj.type) { case _SRUN3 : case _SRUN3_L : case _SRUN4 : case _SRUN4_L : var _local4 = _root.aObjs; var _local7 = _local4.length; var _local3 = 0; for(;;){ if (_local3 >= _local7) { break; } if (_local4[_local3].classNr == _CTYPE_BUILDING) { if (_root.bbColl(sObj.x, sObj.y, 1, 1, _local4[_local3].x, _local4[_local3].y, _local4[_local3].w, _local4[_local3].h)) { _local6 = false; } } _local3++; }; } if (_local6) { health = health - sObj.damage; sndList[4].start(0, 1); var _local10 = (_root.camX + 50) + random(430); var _local9 = (_root.camY + 50) + random(418); var _local8 = _root.scr.attachMovie("bloodsplatMC", "plyBloodHurt" + random(10), _root.layerList[42] + random(1000), {_x:_local10, _y:_local9}); _local8._xscale = 400; _local8._yscale = 400; _local8._alpha = 50; if (isHit == 0) { isHit = 1; isHitTimer = getTimer() + 750; _root.scrPly.uiFace.gotoAndPlay("fHit"); } } if (health <= 0) { health = 0; ply_gameOver(); } } function ply_gameOver() { if (!_root.gameOver) { if (_root.soundOn) { _root.jingle.attachSound("jingle_gameover"); _root.jingle.start(0, 1); } } _root.gameOver = true; } function launchGrenade() { if (bomb <= 0) { if (ammo <= 0) { health = 0; ply_gameOver(); } } bomb--; if (bomb < 0) { bomb = 0; return(undefined); } var _local6 = _root.ply.screenX; var _local5 = _root.ply.screenY; var _local9 = _local6 - _root.camX; var _local4 = _local5 - _root.camY; var _local3 = 0; if (_local4 > _root._LINE2_2) { _local3 = 40; } else if (_local4 > _root._LINE2) { _local3 = 35; } else if (_local4 > _root._LINE3_3) { _local3 = 30; } else if (_local4 > _root._LINE3_2) { _local3 = 25; } else if (_local4 > _root._LINE3) { _local3 = 20; } else if (_local4 > _root._LINE4_2) { _local3 = 15; } else if (_local4 > _root._LINE4) { _local3 = 10; } else if (_local4 > _root._LINE5) { _local3 = 5; } layer = _local3; var _local8 = _root.layerList[42]; var _local7 = _root.scr.attachMovie("explosion01MC", "exploGrenade" + random(10), _local8, {_x:_local6, _y:_local5}); _local7._xscale = scaleExplo; _local7._yscale = scaleExplo; _root.explosion(this, _local6, _local5); if (_root.soundOn) { sndList[3].start(0, 1); } } function drawMe(in_x, in_y) { _x = in_x + rekylX; _y = in_y + rekylY; } function getInput() { var _local3; screenX = ((_root._xmouse + _root.camX) - 16) + rekylX; screenY = ((_root._ymouse + _root.camY) - 16) + rekylY; _x = (screenX - _root.camX) + 16; _y = (screenY - _root.camY) + 16; if (!_root.gameOn) { return(undefined); } if (Key.isDown(_root.kSpace)) { if (!kSpaceFlag) { launchGrenade(); } kSpaceFlag = true; } else { kSpaceFlag = false; } if (_root.mouseFlag) { if (shootTimer < getTimer()) { if (ammo <= 0) { shootTimer = getTimer() + 500; if (_root.soundOn) { sndList[0].start(0, 1); } return(undefined); } var _local8 = random(sndNr_shots); if (_root.soundOn) { sndList[1][_local8].start(0, 1); } fireNr++; shootTimer = getTimer() + 75; rekylX = random(fireNr * 4); if (rekylX > 100) { rekylX = 100; } rekylX = -(rekylX / 2); rekylY = random(fireNr * 12); if (rekylY > 200) { rekylY = 200; } rekylY = (-rekylY) * 0.75; gotoAndPlay("fAttack"); ammo--; if (ammo <= 0) { if (bomb <= 0) { health = 0; ply_gameOver(); } } var _local4 = false; var _local6 = false; var _local7; var _local5 = 0; for (_local8 in _root.aObjs) { _local3 = _root.aObjs[_local8]; if (_local3.mc.hitTest(_x, _y, true)) { if (_local3.onScreen) { if (_local3.canHit) { if (_local3.depth > _local5) { _local5 = _local3.depth; _local7 = _local3; _local4 = true; } } if (_local3.makeFire) { _local6 = true; } else { _local4 = true; } } } } if (_local4) { _local7.hitMe(); } else { var _local9 = false; if (_root.levelNr != 2) { if (screenY > 200) { _local9 = true; } } else if (screenY > 1096) { _local9 = true; } if (_local9) { var _local10 = 1000; _root.scr.attachMovie("ricochetMC", "fire", _local10, {_x:(_x - 16) + _root.camX, _y:(_y - 16) + _root.camY}); } } } mFlag = true; } else { mFlag = false; fireNr = 0; rekylX = 0; rekylY = 0; } } static var _CTYPE_DEFAULT = 1; static var _CTYPE_SOLDIER = 2; static var _CTYPE_BUILDING = 3; static var _CTYPE_OBSTACLE = 4; static var _SOFF1 = 0; static var _SOFF2 = 1; static var _SOFF3 = 2; static var _SOFF4 = 3; static var _SRUN1 = 4; static var _SRUN2 = 5; static var _SRUN3 = 6; static var _SRUN4 = 7; static var _SMAN1 = 8; static var _SMAN2 = 9; static var _SMAN3 = 10; static var _SWIN = 11; static var _SHID1 = 12; static var _SHID2 = 13; static var _SWALL = 14; static var _SOFF1_L = 100; static var _SOFF2_L = 101; static var _SOFF3_L = 102; static var _SOFF4_L = 103; static var _SRUN1_L = 104; static var _SRUN2_L = 105; static var _SRUN3_L = 106; static var _SRUN4_L = 107; static var _STAX = 200; static var _STAX_L = 300; }
Symbol 516 MovieClip [__Packages.Highscore] Frame 0
class Highscore { var qPos, qScore, tableScore, tableNames; function Highscore () { qPos = -1; qScore = -1; makeTable(); } function init() { var _local2 = ["MAJOR MADNESS", "BARNYARD BENNY", "LETHAL LEMUR", "NORTHMAN", "ACTION ADIS", "LOBO", "BAB", "TOBE", "BALB", "BELI DATA"]; resetTable(_local2, 10000, 1000); } function makeTable() { tableScore = []; tableNames = []; var _local2 = 0; while (_local2 < MAX_SCORES) { tableScore[_local2] = 0; tableNames[_local2] = String(""); _local2++; } } function qualifyTable(in_score) { if (in_score == 0) { return(false); } var _local2 = 0; while (_local2 < MAX_SCORES) { if (in_score > tableScore[_local2]) { qPos = _local2; qScore = in_score; return(true); } _local2++; } return(false); } function sortTable() { var _local2; var _local4; var _local5; var _local3 = 1; while (_local3 < MAX_SCORES) { _local2 = _local3; _local4 = tableScore[_local3]; _local5 = tableNames[_local3]; while ((_local2 != 0) && (_local4 > tableScore[_local2 - 1])) { tableScore[_local2] = tableScore[_local2 - 1]; tableNames[_local2] = tableNames[_local2 - 1]; _local2--; } tableScore[_local2] = _local4; tableNames[_local2] = _local5; _local3++; } } function enterTable(postScore) { var _local3 = 10000000 /* 0x989680 */; var _local4 = -1; var _local2 = 0; while (_local2 < MAX_SCORES) { if (tableScore[_local2] < _local3) { _local4 = _local2; _local3 = tableScore[_local2]; } _local2++; } if (_local4 >= 0) { tableScore[_local4] = postScore; tableNames[_local4] = ""; } } function resetTable(namn, hi, lo) { var _local4 = (hi - lo) / MAX_SCORES; var _local3 = hi; var _local2 = 0; while (_local2 < MAX_SCORES) { tableNames[_local2] = namn[_local2]; tableScore[_local2] = _local3; _local3 = _local3 - _local4; _local2++; } } function loadTable() { } function saveTable() { } static var MAX_SCORES = 10; }
Symbol 517 MovieClip [__Packages.Obstacle] Frame 0
class Obstacle { var onScreen, canHit, makeFire, moveable, inList, areas, deadRemove, state, offX, offY, classNr, exploSize, explodes, fxLayer, fxDepth, scaleExplo, hasSound, type, id, x, y, depth, sndDummyMC, symName, layer, w, h, Snd, dead, mc, windowNr, building; function Obstacle () { onScreen = false; canHit = true; makeFire = false; moveable = false; inList = false; areas = []; deadRemove = false; state = ""; offX = 0; offY = 0; classNr = 4; exploSize = 0; explodes = false; fxLayer = 0; fxDepth = 0; scaleExplo = 100; hasSound = false; } function initMe(in_type, in_id, in_x, in_y, in_depth) { type = in_type; id = in_id; x = in_x; y = in_y; depth = in_depth; if (_root.soundOn) { var _local3 = _root.getSoundDepth(); sndDummyMC = _root.scrSound.attachMovie("soundDummy", "sndDum" + _local3, _local3, {_x:0, _y:0}); } switch (type) { case _OWIN : symName = "windowsmashMC"; layer = 20; w = 40; h = 40; if (_root.soundOn) { Snd = new Sound(sndDummyMC); Snd.attachSound("snd_window"); } explodes = true; hasSound = true; break; case _OBAR1 : symName = "barrels01MC"; layer = 23; w = 120; h = 102; if (_root.soundOn) { Snd = new Sound(sndDummyMC); Snd.attachSound("snd_explosion_1"); } exploSize = 1; explodes = true; scaleExplo = 150; hasSound = true; break; case _OBAR2 : symName = "barrels02MC"; layer = 12; w = 84; h = 60; if (_root.soundOn) { Snd = new Sound(sndDummyMC); Snd.attachSound("snd_explosion_1"); } exploSize = 1; explodes = true; scaleExplo = 125; hasSound = true; break; case _OSAND1 : symName = "sackpile01MC"; layer = 23; w = 200; h = 87; break; case _OSAND2 : symName = "sackpile02MC"; layer = 12; w = 140; h = 60; break; case _OWIN2 : symName = "window01MC"; layer = 20; w = 40; h = 40; if (_root.soundOn) { Snd = new Sound(sndDummyMC); Snd.attachSound("snd_windowScream"); } explodes = true; hasSound = true; break; case _OWIN3 : symName = "window02MC"; layer = 20; w = 40; h = 40; if (_root.soundOn) { Snd = new Sound(sndDummyMC); Snd.attachSound("snd_window"); } explodes = true; hasSound = true; break; case _OWIN4 : symName = "window03MC"; layer = 20; w = 40; h = 40; if (_root.soundOn) { Snd = new Sound(sndDummyMC); Snd.attachSound("snd_window"); } explodes = true; hasSound = true; } fxLayer = layer + 1; depth = _root.layerList[layer] + in_depth; fxDepth = _root.layerList[fxLayer] + in_depth; switch (type) { case _OBAR1 : case _OBAR2 : case _OSAND1 : case _OSAND2 : offX = (-w) / 2; offY = -h; } return(this); } function updateMe() { return(0); } function hitMe() { if (dead) { return(undefined); } switch (type) { case _OWIN2 : case _OWIN3 : case _OWIN4 : _root.scr.removeMovieClip(mc); mc = _root.scr.attachMovie("windowsmashMC", id, depth, {_x:x, _y:y}); building.windowObjs[windowNr] = undefined; building.windowList[windowNr][2] = 0; if (_root.soundOn) { Snd.start(0, 1); } state = "fDead"; mc.gotoAndPlay(state); dead = true; deadRemove = true; break; case _OWIN : if (_root.soundOn) { Snd.start(0, 1); } state = "fDead"; mc.gotoAndPlay(state); dead = true; building.windowObjs[windowNr] = undefined; building.windowList[windowNr][2] = 0; deadRemove = true; break; case _OBAR1 : case _OBAR2 : if (_root.soundOn) { Snd.start(0, 1); } dead = true; state = "fDead"; mc.gotoAndPlay(state); var _local3 = _root.scr.attachMovie("explosion01MC", "explo" + fxDepth, fxDepth, {_x:x, _y:y - (h / 2)}); _local3._xscale = scaleExplo; _local3._yscale = scaleExplo; _local3.gotoAndPlay("fStart"); _root.explosion(this, _root.ply.screenX, _root.ply.screenY); break; case _OSAND1 : case _OSAND2 : } } static var _OWIN = 0; static var _OBAR1 = 1; static var _OBAR2 = 2; static var _OSAND1 = 3; static var _OSAND2 = 4; static var _OWIN2 = 5; static var _OWIN3 = 6; static var _OWIN4 = 7; }
Symbol 518 MovieClip [__Packages.Building] Frame 0
class Building extends MovieClip { var onScreen, canHit, makeFire, moveable, inList, areas, state, offX, offY, windowList, windowObjs, superTile, haveWindows, canHoldSoldier, classNr, explodes, hasSound, type, id, x, y, depth, symName, layer, w, h, windowType, buildList, buildListMCs; function Building () { super(); onScreen = false; canHit = false; makeFire = false; moveable = false; inList = false; areas = []; state = ""; offX = 0; offY = 0; windowList = []; windowObjs = []; superTile = false; haveWindows = false; canHoldSoldier = false; classNr = 3; explodes = false; hasSound = false; } function initMe(in_type, in_id, in_x, in_y, in_depth) { type = in_type; id = in_id; x = in_x; y = in_y; depth = in_depth; switch (type) { case 1 : symName = "bld_house"; layer = 19; w = 365; h = 360; canHit = true; haveWindows = true; windowList = [[25, 25, 1], [25, 145, 1], [25, 265, 1], [115, 25, 1], [115, 145, 1], [205, 25, 1], [205, 145, 1], [295, 25, 1], [295, 145, 1], [295, 265, 1]]; windowType = [-1, _OWIN2, _OWIN, -1, _OWIN4, -1, _OWIN, -1, _OWIN, _OWIN]; canHoldSoldier = true; superTile = true; buildList = []; buildList.push(["houseleftMC", 0, 240]); buildList.push(["housedoorMC", 90, 240]); buildList.push(["houserightMC", 270, 240]); buildList.push(["houseleftMC", 0, 120]); buildList.push(["housemiddleMC", 90, 120]); buildList.push(["housemiddleMC", 180, 120]); buildList.push(["houserightMC", 270, 120]); buildList.push(["houseleftMC", 0, 0]); buildList.push(["housemiddleMC", 90, 0]); buildList.push(["housemiddleMC", 180, 0]); buildList.push(["houserightMC", 270, 0]); buildListMCs = []; break; case 2 : symName = "barrack01MC"; layer = 19; w = 295; h = 175; canHit = true; haveWindows = true; windowList = [[207.5, 55, 1]]; windowType = [_OWIN]; canHoldSoldier = true; break; case 3 : symName = "bld_house2"; layer = 19; w = 455; h = 1040; canHit = true; haveWindows = true; windowList = []; var _local3 = 0; while (_local3 < 6) { windowList.push([25, 285 + (_local3 * 120), 1]); _local3++; } _local3 = 0; while (_local3 < 5) { windowList.push([115, 285 + (_local3 * 120), 1]); _local3++; } _local3 = 0; while (_local3 < 5) { windowList.push([205.5, 285 + (_local3 * 120), 1]); _local3++; } _local3 = 0; while (_local3 < 6) { windowList.push([295.5, 285 + (_local3 * 120), 1]); _local3++; } _local3 = 0; while (_local3 < 6) { windowList.push([385.5, 285 + (_local3 * 120), 1]); _local3++; } windowType = [_OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN, _OWIN]; canHoldSoldier = true; superTile = true; buildList = []; buildList.push(["houseleftMC", 0, 860]); buildList.push(["housedoorMC", 90, 860]); buildList.push(["housemiddleMC", 270, 860]); buildList.push(["houserightMC", 360, 860]); _local3 = 0; while (_local3 < 5) { buildList.push(["houseleftMC", 0, 740 - (_local3 * 120)]); buildList.push(["housemiddleMC", 90, 740 - (_local3 * 120)]); buildList.push(["housemiddleMC", 180, 740 - (_local3 * 120)]); buildList.push(["housemiddleMC", 270, 740 - (_local3 * 120)]); buildList.push(["houserightMC", 360, 740 - (_local3 * 120)]); _local3++; } buildListMCs = []; break; case 4 : symName = "bld_house3"; layer = 19; w = 635; h = 360; canHit = true; haveWindows = true; canHoldSoldier = true; windowList = [[25, 25, 1], [25, 145, 1], [25, 265, 1], [115, 25, 1], [115, 145, 1], [115, 265, 1], [205, 25, 1], [205, 145, 1], [205, 265, 1], [295, 25, 1], [295, 145, 1], [385, 25, 1], [385, 145, 1], [475, 25, 1], [475, 145, 1], [475, 265, 1], [565, 25, 1], [565, 145, 1], [565, 265, 1]]; windowType = [-1, _OWIN, _OWIN, -1, _OWIN, _OWIN3, -1, _OWIN, _OWIN, -1, _OWIN, -1, _OWIN4, -1, _OWIN, _OWIN2, -1, _OWIN, _OWIN]; superTile = true; buildList = []; buildList.push(["houseleftMC", 0, 240]); buildList.push(["housemiddleMC", 90, 240]); buildList.push(["housemiddleMC", 180, 240]); buildList.push(["housedoorMC", 270, 240]); buildList.push(["housemiddleMC", 450, 240]); buildList.push(["houserightMC", 540, 240]); _local3 = 0; while (_local3 < 2) { buildList.push(["houseleftMC", 0, 120 - (_local3 * 120)]); buildList.push(["housemiddleMC", 90, 120 - (_local3 * 120)]); buildList.push(["housemiddleMC", 180, 120 - (_local3 * 120)]); buildList.push(["housemiddleMC", 270, 120 - (_local3 * 120)]); buildList.push(["housemiddleMC", 360, 120 - (_local3 * 120)]); buildList.push(["housemiddleMC", 450, 120 - (_local3 * 120)]); buildList.push(["houserightMC", 540, 120 - (_local3 * 120)]); _local3++; } buildListMCs = []; break; case 5 : symName = "bld_house"; layer = 19; w = 365; h = 360; canHit = true; haveWindows = true; windowList = [[25, 25, 1], [25, 145, 1], [25, 265, 1], [115, 25, 1], [115, 145, 1], [205, 25, 1], [205, 145, 1], [295, 25, 1], [295, 145, 1], [295, 265, 1]]; windowType = [-1, _OWIN, _OWIN, -1, _OWIN, -1, _OWIN, -1, _OWIN, _OWIN]; canHoldSoldier = true; superTile = true; buildList = []; buildList.push(["houseleftMC", 0, 240]); buildList.push(["housedoorMC", 90, 240]); buildList.push(["houserightMC", 270, 240]); buildList.push(["houseleftMC", 0, 120]); buildList.push(["housemiddleMC", 90, 120]); buildList.push(["housemiddleMC", 180, 120]); buildList.push(["houserightMC", 270, 120]); buildList.push(["houseleftMC", 0, 0]); buildList.push(["housemiddleMC", 90, 0]); buildList.push(["housemiddleMC", 180, 0]); buildList.push(["houserightMC", 270, 0]); buildListMCs = []; break; case 6 : symName = "stairshackMC"; layer = 19; w = 110; h = 160; canHit = true; haveWindows = true; windowList = [[35, 66, 1]]; windowType = [_OWIN]; canHoldSoldier = true; } depth = _root.layerList[layer] + in_depth; return(this); } function updateMe() { return(0); } function hitMe() { } static var _OWIN = 0; static var _OBAR1 = 1; static var _OBAR2 = 2; static var _OSAND1 = 3; static var _OSAND2 = 4; static var _OWIN2 = 5; static var _OWIN3 = 6; static var _OWIN4 = 7; }
Symbol 519 MovieClip [__Packages.Pickup] Frame 0
class Pickup { var classNr, onScreen, canHit, makeFire, moveable, inList, areas, doDead, offX, offY, explodes, dead, deadRemove, superTile, destY, vY, aMode, hasSound, type, id, x, y, depth, symName, layer, w, h, pickupType, lastTimer, mc; function Pickup () { classNr = 5; onScreen = false; canHit = true; makeFire = false; moveable = true; inList = false; areas = []; doDead = false; offX = 0; offY = 0; explodes = true; dead = false; deadRemove = true; superTile = false; destY = 0; vY = 0; aMode = 0; hasSound = false; } function initMe(in_type, in_id, in_x, in_y, in_depth) { type = in_type; id = in_id; x = in_x; y = in_y; depth = in_depth; switch (type) { case _PMED1 : symName = "pickuphealth01MC"; layer = 39; w = 85; h = 80; pickupType = 1; vY = 8; break; case _PMED2 : symName = "pickuphealth02MC"; layer = 32; w = 48; h = 45; pickupType = 1; vY = 6; break; case _PMED3 : symName = "pickuphealth03MC"; layer = 9; w = 33; h = 31; pickupType = 1; vY = 4; break; case _PAMMO1 : symName = "pickupbullets01MC"; layer = 39; w = 85; h = 80; pickupType = 2; vY = 8; break; case _PAMMO2 : symName = "pickupbullets02MC"; layer = 32; w = 48; h = 45; pickupType = 2; vY = 6; break; case _PAMMO3 : symName = "pickupbullets03MC"; layer = 9; w = 33; h = 31; pickupType = 2; vY = 4; break; case _PBOMB1 : symName = "pickupgrenades01MC"; layer = 39; w = 85; h = 80; pickupType = 3; vY = 8; break; case _PBOMB2 : symName = "pickupgrenades02MC"; layer = 32; w = 48; h = 45; pickupType = 3; vY = 6; break; case _PBOMB3 : symName = "pickupgrenades03MC"; layer = 9; w = 33; h = 31; pickupType = 3; vY = 4; } depth = _root.layerList[layer] + in_depth; } function updateMe() { switch (aMode) { case 0 : y = y + vY; if (y >= destY) { y = destY; aMode = 1; lastTimer = getTimer() + 3000; } break; case 1 : if (lastTimer >= getTimer()) { break; } dead = true; doDead = true; _root.powUp = false; } mc._x = x; mc._y = y; return(1); } function hitMe() { if (!dead) { dead = true; doDead = true; _root.ply.takePowerup(pickupType); } } static var _PMED1 = 0; static var _PMED2 = 1; static var _PMED3 = 2; static var _PAMMO1 = 3; static var _PAMMO2 = 4; static var _PAMMO3 = 5; static var _PBOMB1 = 6; static var _PBOMB2 = 7; static var _PBOMB3 = 8; }
Symbol 520 MovieClip [__Packages.Default] Frame 0
class Default { var classNr, onScreen, canHit, makeFire, moveable, inList, areas, offX, offY, state, superTile, explodes, hasSound, type, id, x, y, depth, symName, layer, w, h; function Default () { classNr = 1; onScreen = false; canHit = false; makeFire = false; moveable = false; inList = false; areas = []; offX = 0; offY = 0; state = ""; superTile = false; explodes = false; hasSound = false; } function initMe(in_type, in_id, in_x, in_y, in_depth) { type = in_type; id = in_id; x = in_x; y = in_y; depth = in_depth; switch (type) { case 1 : symName = "top_wall"; layer = 3; w = 700; h = 45; break; case 2 : symName = "bkg_houses"; layer = 0; w = 200; h = 100; makeFire = true; break; case _DMANH1 : symName = "manhole01_dummy"; layer = 34; w = 162.5; h = 52; makeFire = false; break; case _DMANH2 : symName = "manhole02_dummy"; layer = 25; w = 100; h = 32; makeFire = false; break; case _DMANH3 : symName = "manhole03_dummy"; layer = 6; w = 50; h = 16; makeFire = false; break; case _DPAVE : symName = "bkg_pavement"; layer = 7; w = 480; h = 15; makeFire = true; break; case _DWELL : symName = "gnd_grate"; layer = 29; w = 120; h = 45; makeFire = false; break; case _DCRACK1 : symName = "crack01MC"; layer = 3; w = 116; h = 33; makeFire = false; break; case _DCRACK2 : symName = "crack02MC"; layer = 3; w = 220; h = 40; makeFire = false; break; case _DCRATER : symName = "crater01MC"; layer = 3; w = 208; h = 34; makeFire = false; break; case _DLAMP1 : symName = "lamppost01MC"; layer = 31; w = 60; h = 295; makeFire = false; break; case _DLAMP2 : symName = "lamppost02MC"; layer = 31; w = 40; h = 136; makeFire = false; break; case 13 : symName = "roofbackMC"; layer = 3; w = 455; h = 190; makeFire = false; break; case 14 : symName = "rooffrontMC"; layer = 30; w = 455; h = 70; makeFire = false; break; case _DSTAR1 : symName = "star"; layer = 1; w = 19; h = 15; makeFire = false; break; case _DSTAR2 : symName = "star2"; layer = 1; w = 12; h = 12; makeFire = false; break; case _DDUMWIN : symName = "blk_window"; layer = 16; w = 40; h = 40; makeFire = false; canHit = true; } depth = _root.layerList[layer] + in_depth; switch (type) { case _DMANH1 : case _DMANH2 : case _DMANH3 : case _DWELL : case _DCRACK1 : case _DCRACK2 : case _DCRATER : offX = (-w) / 2; offY = -h; } return(this); } function updateMe() { return(0); } function hitMe() { } static var _DMANH1 = 3; static var _DMANH2 = 4; static var _DMANH3 = 5; static var _DPAVE = 6; static var _DWELL = 7; static var _DCRACK1 = 8; static var _DCRACK2 = 9; static var _DCRATER = 10; static var _DLAMP1 = 11; static var _DLAMP2 = 12; static var _DSTAR1 = 15; static var _DSTAR2 = 16; static var _DDUMWIN = 100; }
Symbol 521 MovieClip [__Packages.Scene] Frame 0
class Scene { var sceneNr, x, y, busy, sList, winSpot, winNr, building; function Scene () { sceneNr = 0; x = 0; y = 0; busy = false; sList = []; winSpot = false; winNr = -1; building = undefined; } function initMe(_nr, _sList, _inX, _inY) { sceneNr = _nr; sList = _sList; x = _inX; y = _inY; } function initWin(_nr, _sList, _inX, _inY, _winNr) { sceneNr = _nr; sList = _sList; x = _inX; y = _inY; winNr = _winNr; winSpot = true; } }
Symbol 522 MovieClip [__Packages.Soldier] Frame 0
class Soldier { var classNr, canHit, makeFire, onScreen, inList, moveable, dead, deadRemove, areas, state, aMode, atkTimer, spot, doDead, doAttack, vX, vY, flipH, atkNumber, superTile, explodes, fxLayer, fxDepth, scaleBlood, scaleExplo, hasSound, type, id, x, y, xOrg, yOrg, sndDummyMC, symName, w, h, layer, vol, giveScore, damage, Snd, exploSize, Snd3, Snd2, energy, depth, offX, offY, mc, windowNr, building; function Soldier () { classNr = 2; canHit = true; makeFire = false; onScreen = false; inList = false; moveable = false; dead = false; deadRemove = true; areas = []; state = ""; aMode = 0; atkTimer = 0; spot = undefined; doDead = false; doAttack = false; vX = 0; vY = 0; flipH = false; atkNumber = 0; superTile = false; explodes = true; fxLayer = 0; fxDepth = 0; scaleBlood = 100; scaleExplo = 100; hasSound = true; } function initMe(in_type, in_id, in_x, in_y, in_depth) { type = in_type; id = in_id; x = in_x; y = in_y; xOrg = x; yOrg = y; if (_root.soundOn) { var _local4 = _root.getSoundDepth(); sndDummyMC = _root.scrSound.attachMovie("soundDummy", "sndDum" + _local4, _local4, {_x:0, _y:0}); } switch (type) { case _SOFF1_L : flipH = true; case _SOFF1 : symName = "officer01MC"; w = 174; h = 396; layer = 40; moveable = true; vol = 100; atkTimer = getTimer() + 2000; atkNumber = 2 + random(6); giveScore = 1000; damage = 10; scaleBlood = 300; break; case _SOFF2_L : flipH = true; case _SOFF2 : symName = "officer02MC"; w = 150; h = 250; layer = 37; moveable = true; vol = 75; atkTimer = getTimer() + 2000; atkNumber = 2 + random(6); giveScore = 1000; damage = 8; scaleBlood = 250; break; case _SROOFOFF_L : case _SOFF3_L : flipH = true; case _SROOFOFF : case _SOFF3 : if ((type == _SROOFOFF) || (type == _SROOFOFF_L)) { layer = 14; } else { layer = 21; } symName = "officer03MC"; w = 63; h = 143; moveable = true; vol = 50; atkTimer = getTimer() + 2000; atkNumber = 2 + random(6); giveScore = 1000; damage = 7; scaleBlood = 200; break; case _SOFF4_L : flipH = true; case _SOFF4 : symName = "officer04MC"; w = 28; h = 64; layer = 4; moveable = true; vol = 30; atkTimer = getTimer() + 2000; atkNumber = 2 + random(6); giveScore = 1000; damage = 6; scaleBlood = 100; break; case _SRUN1_L : case _SRUN1 : if (type == _SRUN1_L) { flipH = true; vX = -8; } else { vX = 8; } symName = "sObj_4_1"; w = 300; h = 360; layer = 40; moveable = true; vol = 100; giveScore = 10; atkTimer = (getTimer() + 1500) + random(500); damage = 9; scaleBlood = 300; break; case _SRUN2_L : case _SRUN2 : if (type == _SRUN2_L) { flipH = true; vX = -6; } else { vX = 6; } symName = "sObj_4_2"; w = 170; h = 206; layer = 37; moveable = true; vol = 75; giveScore = 10; atkTimer = (getTimer() + 1500) + random(500); damage = 7; scaleBlood = 250; break; case _SRUN3_L : case _SRUN3 : if (type == _SRUN3_L) { flipH = true; vX = -4; } else { vX = 4; } symName = "sObj_4_3"; w = 100; h = 120; layer = 21; moveable = true; vol = 50; giveScore = 10; atkTimer = (getTimer() + 1500) + random(500); damage = 6; scaleBlood = 200; break; case _SRUN4_L : case _SRUN4 : if (type == _SRUN4_L) { flipH = true; vX = -2; } else { vX = 2; } symName = "sObj_4_4"; w = 50; h = 60; layer = 4; moveable = true; vol = 35; giveScore = 10; atkTimer = (getTimer() + 1500) + random(500); damage = 5; scaleBlood = 100; break; case _SMAN1 : symName = "manhole01MC"; w = 163; h = 123; layer = 35; moveable = true; vol = 75; giveScore = 10; atkNumber = 2 + random(2); atkTimer = getTimer() + 500; damage = 8; scaleBlood = 275; break; case _SMAN2 : symName = "manhole02MC"; w = 100; h = 75; layer = 26; moveable = true; vol = 50; giveScore = 10; atkNumber = 2 + random(2); atkTimer = getTimer() + 1000; damage = 7; scaleBlood = 175; break; case _SMAN3 : symName = "manhole03MC"; w = 50; h = 37; layer = 7; moveable = true; vol = 30; giveScore = 10; atkNumber = 2 + random(2); atkTimer = getTimer() + 1500; damage = 6; scaleBlood = 125; break; case _SWIN : symName = "sObj_3"; w = 58; h = 95; layer = 17; moveable = true; vol = 75; atkTimer = getTimer() + 2000; atkNumber = 2 + random(6); giveScore = 1000; damage = 10; scaleBlood = 150; break; case _SROOF : case _SHID1 : if (type == _SROOF) { layer = 28; } else { layer = 21; } symName = "soldiercrouch01MC"; w = 80; h = 130; moveable = true; vol = 75; atkTimer = getTimer() + 2000; atkNumber = 2 + random(6); giveScore = 1000; damage = 6; scaleBlood = 250; break; case _SHID2 : symName = "soldiercrouch02MC"; w = 55; h = 90; layer = 10; moveable = true; vol = 50; atkTimer = getTimer() + 2000; atkNumber = 2 + random(6); giveScore = 1000; damage = 6; scaleBlood = 150; break; case _SWALL : symName = "soldierwallMC"; w = 30; h = 50; layer = 1; moveable = true; vol = 20; atkTimer = getTimer() + 2000; atkNumber = 2 + random(6); giveScore = 1000; damage = 5; scaleBlood = 100; break; case _STAX_L : case _STAX : if (type == _STAX_L) { flipH = true; vX = -8; } else { vX = 8; } symName = "tax01MC"; w = 113; h = 66; layer = 28; moveable = true; if (_root.soundOn) { Snd = new Sound(sndDummyMC); Snd.attachSound("snd_tax_incoming"); Snd.start(0, 1); Snd.attachSound("snd_tax_bomb"); } atkNumber = 0; atkTimer = 0; giveScore = 1000; damage = 15; exploSize = 2; scaleExplo = 100; break; case _STANK_L : case _STANK : if (type == _STANK) { vX = -4; } else { flipH = true; vX = 4; } symName = "tankMC"; w = 271; h = 120; layer = 30; moveable = true; if (_root.soundOn) { Snd = new Sound(sndDummyMC); Snd.attachSound("tank_break"); Snd3 = new Sound(sndDummyMC); Snd3.attachSound("tank_motor"); Snd3.start(0, 999); Snd2 = new Sound(sndDummyMC); Snd2.attachSound("tank_skott"); vol = 100; } atkNumber = 0; atkTimer = getTimer() + 3000; giveScore = 5000; damage = 17; exploSize = 2; explodes = true; energy = 25; scaleExplo = 250; } switch (_root.levelNr) { case 1 : damage = damage + 2; break; case 2 : damage = damage + 3; } if (_root.soundOn) { switch (type) { case _SOFF1 : case _SOFF1_L : case _SOFF2 : case _SOFF2_L : case _SOFF3 : case _SROOFOFF : case _SROOFOFF_L : case _SOFF3_L : case _SOFF4 : case _SOFF4_L : Snd = new Sound(sndDummyMC); var _local3 = ["officer_dead01", "officer_dead02", "officer_dead03", "officer_dead04", "officer_dead05", "officer_dead06"]; var _local5 = random(_local3.length); Snd.attachSound(_local3[_local5]); Snd.setVolume(vol); Snd2 = new Sound(sndDummyMC); _local3 = ["snd_officer_shot"]; _local5 = random(_local3.length); Snd2.attachSound(_local3[_local5]); Snd2.setVolume(vol); break; case _SRUN1 : case _SRUN2 : case _SRUN3 : case _SRUN1_L : case _SRUN2_L : case _SRUN3_L : case _SMAN1 : case _SMAN2 : case _SMAN3 : case _SHID1 : case _SROOF : case _SHID2 : case _SWIN : Snd = new Sound(sndDummyMC); _local3 = ["soldier_dead01", "soldier_dead02", "soldier_dead03", "soldier_dead04", "soldier_dead05", "soldier_dead06", "soldier_dead07", "soldier_dead08"]; _local5 = random(_local3.length); Snd.attachSound(_local3[_local5]); Snd.setVolume(vol); Snd2 = new Sound(sndDummyMC); _local3 = ["snd_soldier_shot1", "snd_soldier_shot2"]; _local5 = random(_local3.length); Snd2.attachSound(_local3[_local5]); Snd2.setVolume(vol); break; case _SRUN4 : case _SRUN4_L : case _SWALL : case _SMAN3 : Snd = new Sound(sndDummyMC); _local3 = ["soldier_dead01", "soldier_dead02", "soldier_dead03", "soldier_dead04", "soldier_dead05", "soldier_dead06", "soldier_dead07", "soldier_dead08"]; _local5 = random(_local3.length); Snd.attachSound(_local3[_local5]); Snd.setVolume(vol); Snd2 = new Sound(sndDummyMC); _local3 = ["snd_soldier_distant"]; _local5 = random(_local3.length); Snd2.attachSound(_local3[_local5]); Snd2.setVolume(vol); } } fxLayer = layer + 1; depth = _root.layerList[layer] + in_depth; fxDepth = _root.layerList[fxLayer] + in_depth; offX = (-w) / 2; offY = -h; return(this); } function updateMe() { if (dead) { return(0); } switch (type) { case _SOFF1 : case _SOFF1_L : case _SOFF2 : case _SOFF2_L : case _SOFF3 : case _SOFF3_L : case _SROOFOFF : case _SROOFOFF_L : case _SOFF4 : case _SOFF4_L : switch (aMode) { case 0 : attack(); break; case 1 : } break; case _SRUN1 : case _SRUN2 : case _SRUN3 : case _SRUN4 : if (!(aMode === 0)) { } else { x = x + vX; attack(); if (x >= ((xOrg + _root.screenW) + w)) { escapeMe(); } } break; case _SRUN1_L : case _SRUN2_L : case _SRUN3_L : case _SRUN4_L : if (!(aMode === 0)) { } else { x = x + vX; attack(); if (x <= (xOrg - (_root.screenW + w))) { escapeMe(); } } break; case _SMAN1 : case _SMAN2 : case _SMAN3 : case _SHID1 : case _SROOF : case _SHID2 : case _SWALL : switch (aMode) { case 0 : attack(); break; case 1 : } break; case _SWIN : switch (aMode) { case 0 : attack(); break; case 1 : } break; case _STAX : switch (aMode) { case 0 : x = x + vX; if (x >= ((xOrg + (_root.screenW / 2)) + 100)) { aMode++; } break; case 1 : attack(); } break; case _STAX_L : switch (aMode) { case 0 : x = x + vX; if (x <= ((xOrg - (_root.screenW / 2)) - 100)) { aMode++; } break; case 1 : attack(); } break; case _STANK : if (!(aMode === 0)) { } else { x = x + vX; attack(); if (x <= (xOrg - (_root.screenW + w))) { escapeMe(); Snd3.stop(); } } break; case _STANK_L : if (!(aMode === 0)) { } else { x = x + vX; attack(); if (x < (xOrg + (_root.screenW + w))) { break; } escapeMe(); Snd3.stop(); } } mc._x = x; mc._y = y; return(1); } function hitMe(htype, hsize) { if (!dead) { if ((type == _STANK) || (type == _STANK_L)) { if (htype == 1) { if (hsize == 3) { energy = energy - 25; } } else { energy--; } if (energy > 0) { return(undefined); } Snd3.stop(); } if (_root.soundOn) { Snd.start(0, 1); } dead = true; doDead = false; state = "fDead"; mc.gotoAndPlay(state); switch (type) { case _STANK_L : case _STANK : if (hsize != 3) { var _local3 = _root.scr.attachMovie("explosion01MC", "explo" + fxDepth, fxDepth, {_x:x, _y:y - (h / 2)}); _local3._xscale = scaleExplo; _local3._yscale = scaleExplo; } break; case _STAX_L : case _STAX : var _local3 = _root.scr.attachMovie("explosion01MC", "explo" + fxDepth, fxDepth, {_x:x, _y:y - (h / 2)}); _root.explosion(this, x, y); _local3._xscale = scaleExplo; _local3._yscale = scaleExplo; break; default : _local3 = _root.scr.attachMovie("bloodsplatMC", "blood" + fxDepth, fxDepth, {_x:_root.ply.screenX, _y:_root.ply.screenY}); _local3._xscale = scaleBlood; _local3._yscale = scaleBlood; } _root.soldierNr--; _root.soldierTotal--; _root.ply.score = _root.ply.score + giveScore; } } function killSelf() { if (!dead) { if (_root.soundOn) { Snd.start(0, 1); } dead = true; doDead = false; state = "fDead"; mc.gotoAndPlay(state); var _local3 = _root.scr.attachMovie("bloodsplatMC", "blood" + fxDepth, fxDepth, {_x:_root.ply.screenX, _y:_root.ply.screenY}); _local3._xscale = scaleBlood; _local3._yscale = scaleBlood; switch (type) { case _STAX_L : case _STAX : _local3 = _root.scr.attachMovie("explosion01MC", "explo" + fxDepth, fxDepth, {_x:x, _y:y}); _local3._xscale = scaleExplo; _local3._yscale = scaleExplo; _root.explosion(this, x, y); } _root.soldierNr--; _root.soldierTotal--; } } function escapeMe() { dead = true; doDead = true; _root.soldierNr--; } function doEscape() { state = "fEscape"; mc.gotoAndPlay(state); } function attack() { if (doAttack) { return(undefined); } switch (type) { case _SOFF1 : case _SOFF1_L : case _SOFF2 : case _SOFF2_L : case _SOFF3 : case _SOFF3_L : case _SROOFOFF : case _SROOFOFF_L : case _SOFF4 : case _SOFF4_L : case _SMAN1 : case _SMAN2 : case _SMAN3 : case _SHID1 : case _SROOF : case _SHID2 : case _SWALL : if (atkTimer > getTimer()) { return(undefined); } atkTimer = getTimer() + 1000; atkNumber--; if (atkNumber < 0) { doEscape(); aMode++; return(undefined); } if (_root.soundOn) { Snd2.start(0, 1); } mc.gotoAndPlay("fAttack"); _root.ply.hurtMe(this); break; case _SWIN : if (atkTimer > getTimer()) { return(undefined); } if (building.windowList[windowNr][2] == 1) { building.windowObjs[windowNr].hitMe(); if (random(2) == 1) { _root.ply.hurtMe(this); } } else { _root.ply.hurtMe(this); } atkTimer = getTimer() + 1000; atkNumber--; if (atkNumber < 0) { doEscape(); aMode++; return(undefined); } if (_root.soundOn) { Snd2.start(0, 1); } mc.gotoAndPlay("fAttack"); break; case _SRUN1 : case _SRUN2 : case _SRUN3 : case _SRUN4 : case _SRUN1_L : case _SRUN2_L : case _SRUN3_L : case _SRUN4_L : if (atkTimer < getTimer()) { atkTimer = (getTimer() + 500) + random(1000); mc.gotoAndPlay("fAttack"); if (_root.soundOn) { Snd2.start(0, 1); } _root.ply.hurtMe(this); } break; case _STAX : case _STAX_L : if (atkTimer < getTimer()) { switch (atkNumber) { case 0 : mc.gotoAndPlay("fAttack"); atkTimer = getTimer() + 2500; atkNumber = 1; break; case 1 : killSelf(); _root.ply.hurtMe(this); aMode++; } } break; case _STANK : case _STANK_L : if (atkTimer >= getTimer()) { break; } atkTimer = getTimer() + 3000; mc.gotoAndPlay("fAttack"); if (_root.soundOn) { Snd2.start(0, 1); } _root.ply.hurtMe(this); } } static var _SOFF1 = 0; static var _SOFF2 = 1; static var _SOFF3 = 2; static var _SOFF4 = 3; static var _SRUN1 = 4; static var _SRUN2 = 5; static var _SRUN3 = 6; static var _SRUN4 = 7; static var _SMAN1 = 8; static var _SMAN2 = 9; static var _SMAN3 = 10; static var _SWIN = 11; static var _SHID1 = 12; static var _SHID2 = 13; static var _SWALL = 14; static var _SROOF = 15; static var _SROOFOFF = 16; static var _SOFF1_L = 100; static var _SOFF2_L = 101; static var _SOFF3_L = 102; static var _SOFF4_L = 103; static var _SRUN1_L = 104; static var _SRUN2_L = 105; static var _SRUN3_L = 106; static var _SRUN4_L = 107; static var _SROOFOFF_L = 108; static var _STAX = 200; static var _STANK = 201; static var _STAX_L = 300; static var _STANK_L = 301; }
Symbol 66 MovieClip [Aim] Frame 1
#initclip 9 Object.registerClass("Aim", Player); #endinitclip stop();
Symbol 66 MovieClip [Aim] Frame 4
this.gotoAndPlay(1);
Symbol 69 MovieClip [pickuphealth03MC] Frame 10
gotoAndPlay (1);
Symbol 71 MovieClip [pickuphealth02MC] Frame 10
gotoAndPlay (1);
Symbol 73 MovieClip [pickuphealth01MC] Frame 10
gotoAndPlay (1);
Symbol 75 MovieClip [pickupgrenades03MC] Frame 9
gotoAndPlay (1);
Symbol 77 MovieClip [pickupgrenades02MC] Frame 9
gotoAndPlay (1);
Symbol 79 MovieClip [pickupgrenades01MC] Frame 9
gotoAndPlay (1);
Symbol 81 MovieClip [pickupbullets03MC] Frame 9
gotoAndPlay (1);
Symbol 83 MovieClip [pickupbullets02MC] Frame 9
gotoAndPlay (1);
Symbol 85 MovieClip [pickupbullets01MC] Frame 9
gotoAndPlay (1);
Symbol 160 MovieClip [windowsmashMC] Frame 1
stop();
Symbol 160 MovieClip [windowsmashMC] Frame 3
this.parent.doDead = false; play();
Symbol 160 MovieClip [windowsmashMC] Frame 13
this.parent.doDead = true; stop();
Symbol 195 MovieClip [textnumbersMC] Frame 2
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 4
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 6
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 8
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 10
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 12
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 14
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 16
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 18
stop();
Symbol 195 MovieClip [textnumbersMC] Frame 20
stop();
Symbol 201 MovieClip [textgetreadyMC] Frame 9
gotoAndPlay (1);
Symbol 218 MovieClip [numbers01MC] Frame 2
stop();
Symbol 218 MovieClip [numbers01MC] Frame 4
stop();
Symbol 218 MovieClip [numbers01MC] Frame 6
stop();
Symbol 218 MovieClip [numbers01MC] Frame 8
stop();
Symbol 218 MovieClip [numbers01MC] Frame 10
stop();
Symbol 218 MovieClip [numbers01MC] Frame 12
stop();
Symbol 218 MovieClip [numbers01MC] Frame 14
stop();
Symbol 218 MovieClip [numbers01MC] Frame 16
stop();
Symbol 218 MovieClip [numbers01MC] Frame 18
stop();
Symbol 218 MovieClip [numbers01MC] Frame 20
stop();
Symbol 227 MovieClip [UIfaceMC] Frame 2
stop();
Symbol 227 MovieClip [UIfaceMC] Frame 4
stop();
Symbol 227 MovieClip [UIfaceMC] Frame 6
stop();
Symbol 240 MovieClip [window01MC] Frame 9
gotoAndPlay (1);
Symbol 251 MovieClip [tax01MC] Frame 1
play();
Symbol 251 MovieClip [tax01MC] Frame 5
if (!this.parent.dead) { this.gotoAndPlay("fStart"); }
Symbol 251 MovieClip [tax01MC] Frame 6
play();
Symbol 251 MovieClip [tax01MC] Frame 10
if (!this.parent.dead) { this.gotoAndPlay("fAttack"); }
Symbol 251 MovieClip [tax01MC] Frame 11
this.parent.doDead = false; play();
Symbol 251 MovieClip [tax01MC] Frame 56
this.parent.doDead = true;
Symbol 272 MovieClip [tankMC] Frame 1
play();
Symbol 272 MovieClip [tankMC] Frame 4
if (!this.parent.dead) { gotoAndPlay ("fStart"); }
Symbol 272 MovieClip [tankMC] Frame 5
this.parent.doAttack = true; play();
Symbol 272 MovieClip [tankMC] Frame 29
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStart"); }
Symbol 272 MovieClip [tankMC] Frame 30
this.parent.doDead = false; play();
Symbol 272 MovieClip [tankMC] Frame 38
this.parent.doDead = true; stop();
Symbol 290 MovieClip [soldierwallMC] Frame 1
play();
Symbol 290 MovieClip [soldierwallMC] Frame 9
stop();
Symbol 290 MovieClip [soldierwallMC] Frame 10
this.parent.doAttack = true; play();
Symbol 290 MovieClip [soldierwallMC] Frame 14
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 290 MovieClip [soldierwallMC] Frame 15
this.parent.doDead = false; play();
Symbol 290 MovieClip [soldierwallMC] Frame 19
this.parent.doDead = true; stop();
Symbol 290 MovieClip [soldierwallMC] Frame 20
play();
Symbol 290 MovieClip [soldierwallMC] Frame 27
this.parent.escapeMe(); stop();
Symbol 300 MovieClip [soldiercrouch02MC] Frame 1
play();
Symbol 300 MovieClip [soldiercrouch02MC] Frame 9
stop();
Symbol 300 MovieClip [soldiercrouch02MC] Frame 10
this.parent.doAttack = true; play();
Symbol 300 MovieClip [soldiercrouch02MC] Frame 14
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 300 MovieClip [soldiercrouch02MC] Frame 15
this.parent.doDead = false; play();
Symbol 300 MovieClip [soldiercrouch02MC] Frame 54
this.parent.doDead = true; stop();
Symbol 300 MovieClip [soldiercrouch02MC] Frame 55
play();
Symbol 300 MovieClip [soldiercrouch02MC] Frame 62
this.parent.escapeMe(); stop();
Symbol 309 MovieClip [soldiercrouch01MC] Frame 1
play();
Symbol 309 MovieClip [soldiercrouch01MC] Frame 9
stop();
Symbol 309 MovieClip [soldiercrouch01MC] Frame 10
this.parent.doAttack = true; play();
Symbol 309 MovieClip [soldiercrouch01MC] Frame 14
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 309 MovieClip [soldiercrouch01MC] Frame 15
this.parent.doDead = false; play();
Symbol 309 MovieClip [soldiercrouch01MC] Frame 54
this.parent.doDead = true; stop();
Symbol 309 MovieClip [soldiercrouch01MC] Frame 55
play();
Symbol 309 MovieClip [soldiercrouch01MC] Frame 62
this.parent.escapeMe(); stop();
Symbol 323 MovieClip [sObj_4_4] Frame 1
play();
Symbol 323 MovieClip [sObj_4_4] Frame 9
if (!this.parent.dead) { gotoAndPlay ("fStart"); }
Symbol 323 MovieClip [sObj_4_4] Frame 10
this.parent.doAttack = true; play();
Symbol 323 MovieClip [sObj_4_4] Frame 18
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStart"); }
Symbol 323 MovieClip [sObj_4_4] Frame 19
this.parent.doDead = false; play();
Symbol 323 MovieClip [sObj_4_4] Frame 58
this.parent.doDead = true; stop();
Symbol 335 MovieClip [sObj_4_3] Frame 1
play();
Symbol 335 MovieClip [sObj_4_3] Frame 9
if (!this.parent.dead) { gotoAndPlay ("fStart"); }
Symbol 335 MovieClip [sObj_4_3] Frame 10
this.parent.doAttack = true; play();
Symbol 335 MovieClip [sObj_4_3] Frame 18
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStart"); }
Symbol 335 MovieClip [sObj_4_3] Frame 19
this.parent.doDead = false; play();
Symbol 335 MovieClip [sObj_4_3] Frame 58
this.parent.doDead = true; stop();
Symbol 347 MovieClip [sObj_4_2] Frame 1
play();
Symbol 347 MovieClip [sObj_4_2] Frame 9
if (!this.parent.dead) { gotoAndPlay ("fStart"); }
Symbol 347 MovieClip [sObj_4_2] Frame 10
this.parent.doAttack = true; play();
Symbol 347 MovieClip [sObj_4_2] Frame 18
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStart"); }
Symbol 347 MovieClip [sObj_4_2] Frame 19
this.parent.doDead = false; play();
Symbol 347 MovieClip [sObj_4_2] Frame 58
this.parent.doDead = true; stop();
Symbol 356 MovieClip [sObj_4_1] Frame 1
play();
Symbol 356 MovieClip [sObj_4_1] Frame 9
if (!this.parent.dead) { gotoAndPlay ("fStart"); }
Symbol 356 MovieClip [sObj_4_1] Frame 10
this.parent.doAttack = true; play();
Symbol 356 MovieClip [sObj_4_1] Frame 18
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStart"); }
Symbol 356 MovieClip [sObj_4_1] Frame 19
this.parent.doDead = false; play();
Symbol 356 MovieClip [sObj_4_1] Frame 58
this.parent.doDead = true; stop();
Symbol 364 MovieClip [sObj_3] Frame 1
play();
Symbol 364 MovieClip [sObj_3] Frame 9
stop();
Symbol 364 MovieClip [sObj_3] Frame 10
this.parent.doAttack = true; play();
Symbol 364 MovieClip [sObj_3] Frame 13
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 364 MovieClip [sObj_3] Frame 14
this.parent.doDead = false; play();
Symbol 364 MovieClip [sObj_3] Frame 18
this.parent.doDead = true; stop();
Symbol 364 MovieClip [sObj_3] Frame 19
play();
Symbol 364 MovieClip [sObj_3] Frame 28
this.parent.escapeMe(); stop();
Symbol 371 MovieClip [ricochetMC] Frame 1
play();
Symbol 371 MovieClip [ricochetMC] Frame 5
removeMovieClip(this);
Symbol 385 MovieClip [officer04MC] Frame 1
play();
Symbol 385 MovieClip [officer04MC] Frame 9
stop();
Symbol 385 MovieClip [officer04MC] Frame 20
this.parent.doAttack = true; play();
Symbol 385 MovieClip [officer04MC] Frame 24
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 385 MovieClip [officer04MC] Frame 25
this.parent.doDead = false; play();
Symbol 385 MovieClip [officer04MC] Frame 78
this.parent.doDead = true; stop();
Symbol 385 MovieClip [officer04MC] Frame 79
play();
Symbol 385 MovieClip [officer04MC] Frame 87
this.parent.escapeMe(); stop();
Symbol 396 MovieClip [officer03MC] Frame 1
play();
Symbol 396 MovieClip [officer03MC] Frame 9
stop();
Symbol 396 MovieClip [officer03MC] Frame 20
this.parent.doAttack = true; play();
Symbol 396 MovieClip [officer03MC] Frame 24
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 396 MovieClip [officer03MC] Frame 25
this.parent.doDead = false; play();
Symbol 396 MovieClip [officer03MC] Frame 78
this.parent.doDead = true; stop();
Symbol 396 MovieClip [officer03MC] Frame 79
play();
Symbol 396 MovieClip [officer03MC] Frame 88
this.parent.escapeMe(); stop();
Symbol 405 MovieClip [officer02MC] Frame 1
play();
Symbol 405 MovieClip [officer02MC] Frame 9
stop();
Symbol 405 MovieClip [officer02MC] Frame 20
this.parent.doAttack = true; play();
Symbol 405 MovieClip [officer02MC] Frame 24
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 405 MovieClip [officer02MC] Frame 25
this.parent.doDead = false; play();
Symbol 405 MovieClip [officer02MC] Frame 78
this.parent.doDead = true; stop();
Symbol 405 MovieClip [officer02MC] Frame 79
play();
Symbol 405 MovieClip [officer02MC] Frame 88
this.parent.escapeMe(); stop();
Symbol 409 MovieClip [officer01MC] Frame 1
play();
Symbol 409 MovieClip [officer01MC] Frame 9
stop();
Symbol 409 MovieClip [officer01MC] Frame 20
this.parent.doAttack = true; play();
Symbol 409 MovieClip [officer01MC] Frame 24
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 409 MovieClip [officer01MC] Frame 25
this.parent.doDead = false; play();
Symbol 409 MovieClip [officer01MC] Frame 78
this.parent.doDead = true;
Symbol 409 MovieClip [officer01MC] Frame 79
play();
Symbol 409 MovieClip [officer01MC] Frame 88
this.parent.escapeMe(); stop();
Symbol 436 MovieClip [manhole03MC] Frame 1
play();
Symbol 436 MovieClip [manhole03MC] Frame 12
stop();
Symbol 436 MovieClip [manhole03MC] Frame 13
this.parent.doAttack = true; play();
Symbol 436 MovieClip [manhole03MC] Frame 17
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 436 MovieClip [manhole03MC] Frame 18
this.parent.doDead = false; play();
Symbol 436 MovieClip [manhole03MC] Frame 62
this.parent.doDead = true; stop();
Symbol 436 MovieClip [manhole03MC] Frame 63
play();
Symbol 436 MovieClip [manhole03MC] Frame 74
this.parent.escapeMe(); stop();
Symbol 442 MovieClip [manhole02MC] Frame 1
play();
Symbol 442 MovieClip [manhole02MC] Frame 12
stop();
Symbol 442 MovieClip [manhole02MC] Frame 13
this.parent.doAttack = true; play();
Symbol 442 MovieClip [manhole02MC] Frame 17
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 442 MovieClip [manhole02MC] Frame 18
this.parent.doDead = false; play();
Symbol 442 MovieClip [manhole02MC] Frame 62
this.parent.doDead = true; stop();
Symbol 442 MovieClip [manhole02MC] Frame 63
play();
Symbol 442 MovieClip [manhole02MC] Frame 74
this.parent.escapeMe(); stop();
Symbol 448 MovieClip [manhole01MC] Frame 1
play();
Symbol 448 MovieClip [manhole01MC] Frame 12
stop();
Symbol 448 MovieClip [manhole01MC] Frame 13
this.parent.doAttack = true; play();
Symbol 448 MovieClip [manhole01MC] Frame 17
this.parent.doAttack = false; if (!this.parent.dead) { this.gotoAndPlay("fStill"); }
Symbol 448 MovieClip [manhole01MC] Frame 18
this.parent.doDead = false; play();
Symbol 448 MovieClip [manhole01MC] Frame 62
this.parent.doDead = true; stop();
Symbol 448 MovieClip [manhole01MC] Frame 63
play();
Symbol 448 MovieClip [manhole01MC] Frame 74
this.parent.escapeMe(); stop();
Symbol 458 MovieClip [explosion01MC] Frame 1
play();
Symbol 458 MovieClip [explosion01MC] Frame 19
stop(); _root.scr.removeMovieClip(this);
Symbol 462 MovieClip [bloodsplatMC] Frame 1
play();
Symbol 462 MovieClip [bloodsplatMC] Frame 7
removeMovieClip(this); stop();
Symbol 468 MovieClip [barrels02MC] Frame 1
stop();
Symbol 468 MovieClip [barrels02MC] Frame 3
play();
Symbol 468 MovieClip [barrels02MC] Frame 10
this.parent.state = "fStill"; stop();
Symbol 469 MovieClip [barrels01MC] Frame 1
stop();
Symbol 469 MovieClip [barrels01MC] Frame 3
play();
Symbol 469 MovieClip [barrels01MC] Frame 10
this.parent.state = "fStill"; stop();
Symbol 482 MovieClip [textstartgameMC] Frame 1
stop();
Symbol 485 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 493 Button
on (press) { gotoAndPlay ("rMenu"); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [soundDummy]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [loaderBar2]Uses:3Used by:Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [loaderBar1]Uses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [textloadingMC]Uses:10Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 GraphicUsed by:15 151 218 493
Symbol 15 MovieClipUses:14Used by:18 482 485 488 491
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:15 16 17Used by:Timeline
Symbol 515 MovieClip [__Packages.Player]
Symbol 516 MovieClip [__Packages.Highscore]
Symbol 517 MovieClip [__Packages.Obstacle]
Symbol 518 MovieClip [__Packages.Building]
Symbol 519 MovieClip [__Packages.Pickup]
Symbol 520 MovieClip [__Packages.Default]
Symbol 521 MovieClip [__Packages.Scene]
Symbol 522 MovieClip [__Packages.Soldier]
Symbol 19 FontUsed by:20 22 24 26 28 30 32 34 36 38 42 44 46 48 50 52 54 56 58 60 503 504 505 506 507 508 509 510 511 512 513 514
Symbol 20 EditableTextUses:19Used by:21
Symbol 21 MovieClip [hsScore10]Uses:20Used by:Timeline
Symbol 22 EditableTextUses:19Used by:23
Symbol 23 MovieClip [hsScore9]Uses:22Used by:Timeline
Symbol 24 EditableTextUses:19Used by:25
Symbol 25 MovieClip [hsScore8]Uses:24Used by:Timeline
Symbol 26 EditableTextUses:19Used by:27
Symbol 27 MovieClip [hsScore7]Uses:26Used by:Timeline
Symbol 28 EditableTextUses:19Used by:29
Symbol 29 MovieClip [hsScore6]Uses:28Used by:Timeline
Symbol 30 EditableTextUses:19Used by:31
Symbol 31 MovieClip [hsScore5]Uses:30Used by:Timeline
Symbol 32 EditableTextUses:19Used by:33
Symbol 33 MovieClip [hsScore4]Uses:32Used by:Timeline
Symbol 34 EditableTextUses:19Used by:35
Symbol 35 MovieClip [hsScore3]Uses:34Used by:Timeline
Symbol 36 EditableTextUses:19Used by:37
Symbol 37 MovieClip [hsScore2]Uses:36Used by:Timeline
Symbol 38 EditableTextUses:19Used by:39
Symbol 39 MovieClip [hsScore1]Uses:38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [hsOKButton]Uses:40Used by:Timeline
Symbol 42 EditableTextUses:19Used by:43
Symbol 43 MovieClip [hsNamn10]Uses:42Used by:Timeline
Symbol 44 EditableTextUses:19Used by:45
Symbol 45 MovieClip [hsNamn9]Uses:44Used by:Timeline
Symbol 46 EditableTextUses:19Used by:47
Symbol 47 MovieClip [hsNamn8]Uses:46Used by:Timeline
Symbol 48 EditableTextUses:19Used by:49
Symbol 49 MovieClip [hsNamn7]Uses:48Used by:Timeline
Symbol 50 EditableTextUses:19Used by:51
Symbol 51 MovieClip [hsNamn6]Uses:50Used by:Timeline
Symbol 52 EditableTextUses:19Used by:53
Symbol 53 MovieClip [hsNamn5]Uses:52Used by:Timeline
Symbol 54 EditableTextUses:19Used by:55
Symbol 55 MovieClip [hsNamn4]Uses:54Used by:Timeline
Symbol 56 EditableTextUses:19Used by:57
Symbol 57 MovieClip [hsNamn3]Uses:56Used by:Timeline
Symbol 58 EditableTextUses:19Used by:59
Symbol 59 MovieClip [hsNamn2]Uses:58Used by:Timeline
Symbol 60 EditableTextUses:19Used by:61
Symbol 61 MovieClip [hsNamn1]Uses:60Used by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [highscoreMess]Uses:62Used by:Timeline
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [Aim]Uses:64 65Used by:Timeline
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69 71 73 75 77 79 81 83 85
Symbol 69 MovieClip [pickuphealth03MC]Uses:67 68Used by:Timeline
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [pickuphealth02MC]Uses:70 68Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [pickuphealth01MC]Uses:72 68Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [pickupgrenades03MC]Uses:74 68Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [pickupgrenades02MC]Uses:76 68Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [pickupgrenades01MC]Uses:78 68Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [pickupbullets03MC]Uses:80 68Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [pickupbullets02MC]Uses:82 68Used by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [pickupbullets01MC]Uses:84 68Used by:Timeline
Symbol 86 Sound [snd_ambient]Used by:Timeline
Symbol 87 Sound [jingle_levelcomplete]Used by:Timeline
Symbol 88 Sound [jingle_gameover]Used by:Timeline
Symbol 89 Sound [tank_skott]Used by:Timeline
Symbol 90 Sound [tank_motor]Used by:Timeline
Symbol 91 Sound [tank_break]Used by:Timeline
Symbol 92 Sound [soldier_dead08]Used by:Timeline
Symbol 93 Sound [soldier_dead07]Used by:Timeline
Symbol 94 Sound [soldier_dead06]Used by:Timeline
Symbol 95 Sound [soldier_dead05]Used by:Timeline
Symbol 96 Sound [soldier_dead04]Used by:Timeline
Symbol 97 Sound [soldier_dead03]Used by:Timeline
Symbol 98 Sound [soldier_dead02]Used by:Timeline
Symbol 99 Sound [soldier_dead01]Used by:Timeline
Symbol 100 Sound [snd_windowScream]Used by:Timeline
Symbol 101 Sound [snd_window]Used by:Timeline
Symbol 102 Sound [snd_tax_incoming]Used by:Timeline
Symbol 103 Sound [snd_tax_bomb]Used by:Timeline
Symbol 104 Sound [snd_soldier_shot2]Used by:Timeline
Symbol 105 Sound [snd_soldier_shot1]Used by:Timeline
Symbol 106 Sound [snd_soldier_distant]Used by:Timeline
Symbol 107 Sound [snd_powerup]Used by:Timeline
Symbol 108 Sound [snd_powerdown]Used by:Timeline
Symbol 109 Sound [snd_officer_shot]Used by:Timeline
Symbol 110 Sound [snd_explosion_1]Used by:Timeline
Symbol 111 Sound [player_shot06]Used by:Timeline
Symbol 112 Sound [player_shot05]Used by:Timeline
Symbol 113 Sound [player_shot04]Used by:Timeline
Symbol 114 Sound [player_shot03]Used by:Timeline
Symbol 115 Sound [player_shot02]Used by:Timeline
Symbol 116 Sound [player_shot01]Used by:Timeline
Symbol 117 Sound [player_hitten]Used by:Timeline
Symbol 118 Sound [player_grenade]Used by:Timeline
Symbol 119 Sound [player_emptyMag]Used by:Timeline
Symbol 120 Sound [officer_dead06]Used by:Timeline
Symbol 121 Sound [officer_dead05]Used by:Timeline
Symbol 122 Sound [officer_dead04]Used by:Timeline
Symbol 123 Sound [officer_dead03]Used by:Timeline
Symbol 124 Sound [officer_dead02]Used by:Timeline
Symbol 125 Sound [officer_dead01]Used by:Timeline
Symbol 126 Sound [mus_hatsofftobenny]Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [menuStar]Uses:127Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [menu_logo]Uses:129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [top_wall]Uses:135Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [rooffrontMC]Uses:137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [roofbackMC]Uses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [lamppost02MC]Uses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [lamppost01MC]Uses:143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [houserightMC]Uses:145Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [housemiddleMC]Uses:147Used by:Timeline
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [houseleftMC]Uses:149Used by:Timeline
Symbol 151 MovieClip [blk_window]Uses:14Used by:161  Timeline
Symbol 152 GraphicUsed by:161
Symbol 153 GraphicUsed by:160
Symbol 154 GraphicUsed by:160
Symbol 155 GraphicUsed by:160
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [windowsmashMC]Uses:153 154 155 156 157 158 159Used by:161  Timeline
Symbol 161 MovieClip [housedoorMC]Uses:151 152 160Used by:Timeline
Symbol 162 MovieClip [gnd_grate]Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [crater01MC]Uses:163Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [crack02MC]Uses:165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [crack01MC]Uses:167Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [bkg_sky]Uses:169Used by:Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [bkg_pavement]Uses:171Used by:Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [bkg_houses]Uses:173Used by:Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [uiQuality_3]Uses:175Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [uiQuality_2]Uses:177Used by:Timeline
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [uiQuality_1]Uses:179Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [uiQuality_0]Uses:181Used by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [uiQuality]Uses:183Used by:Timeline
Symbol 185 GraphicUsed by:195
Symbol 186 GraphicUsed by:195
Symbol 187 GraphicUsed by:195
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:195
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClip [textnumbersMC]Uses:185 186 187 188 189 190 191 192 193 194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [textlevelMC]Uses:196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip [textlevelcompleteMC]Uses:198Used by:Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip [textgetreadyMC]Uses:200Used by:Timeline
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip [textgameoverMC]Uses:202Used by:Timeline
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip [textgameoverammoMC]Uses:204Used by:Timeline
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip [textgamecompleteMC]Uses:206Used by:Timeline
Symbol 208 GraphicUsed by:218
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [numbers01MC]Uses:14 208 209 210 211 212 213 214 215 216 217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [UIbackgroundwallMC]Uses:219Used by:Timeline
Symbol 221 GraphicUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClip [UIfaceMC]Uses:221 222 223 224 225 226Used by:Timeline
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClip [UIpanelsMC]Uses:228Used by:Timeline
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClip [window03MC]Uses:230Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClip [window02MC]Uses:232Used by:Timeline
Symbol 234 GraphicUsed by:240
Symbol 235 GraphicUsed by:240
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClip [window01MC]Uses:234 235 236 237 238 239Used by:Timeline
Symbol 241 GraphicUsed by:251
Symbol 242 GraphicUsed by:251
Symbol 243 GraphicUsed by:251
Symbol 244 GraphicUsed by:251
Symbol 245 GraphicUsed by:251
Symbol 246 GraphicUsed by:251
Symbol 247 GraphicUsed by:251
Symbol 248 GraphicUsed by:251
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [tax01MC]Uses:241 242 243 244 245 246 247 248 249 250Used by:Timeline
Symbol 252 GraphicUsed by:272
Symbol 253 GraphicUsed by:272
Symbol 254 GraphicUsed by:272
Symbol 255 GraphicUsed by:272
Symbol 256 GraphicUsed by:272
Symbol 257 GraphicUsed by:272
Symbol 258 GraphicUsed by:272
Symbol 259 GraphicUsed by:272
Symbol 260 GraphicUsed by:272
Symbol 261 GraphicUsed by:272
Symbol 262 GraphicUsed by:272
Symbol 263 GraphicUsed by:272
Symbol 264 GraphicUsed by:272
Symbol 265 GraphicUsed by:272
Symbol 266 GraphicUsed by:272
Symbol 267 GraphicUsed by:272
Symbol 268 GraphicUsed by:272
Symbol 269 GraphicUsed by:272
Symbol 270 GraphicUsed by:272
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClip [tankMC]Uses:252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271Used by:Timeline
Symbol 273 GraphicUsed by:275
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClip [star2]Uses:273 274Used by:Timeline
Symbol 276 GraphicUsed by:278
Symbol 277 GraphicUsed by:278 458
Symbol 278 MovieClip [star]Uses:276 277Used by:Timeline
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [stairshackMC]Uses:279Used by:Timeline
Symbol 281 GraphicUsed by:290
Symbol 282 GraphicUsed by:290
Symbol 283 GraphicUsed by:290
Symbol 284 GraphicUsed by:290
Symbol 285 GraphicUsed by:290
Symbol 286 GraphicUsed by:290
Symbol 287 GraphicUsed by:290 300 309 364 436 442 448
Symbol 288 GraphicUsed by:290
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip [soldierwallMC]Uses:281 282 283 284 285 286 287 288 289Used by:Timeline
Symbol 291 GraphicUsed by:300
Symbol 292 GraphicUsed by:300
Symbol 293 GraphicUsed by:300
Symbol 294 GraphicUsed by:300
Symbol 295 GraphicUsed by:300
Symbol 296 GraphicUsed by:300
Symbol 297 GraphicUsed by:300
Symbol 298 GraphicUsed by:300
Symbol 299 GraphicUsed by:300 309
Symbol 300 MovieClip [soldiercrouch02MC]Uses:291 292 293 294 295 296 287 297 298 299Used by:Timeline
Symbol 301 GraphicUsed by:309
Symbol 302 GraphicUsed by:309
Symbol 303 GraphicUsed by:309
Symbol 304 GraphicUsed by:309
Symbol 305 GraphicUsed by:309
Symbol 306 GraphicUsed by:309
Symbol 307 GraphicUsed by:309
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip [soldiercrouch01MC]Uses:301 302 303 304 305 306 287 307 308 299Used by:Timeline
Symbol 310 GraphicUsed by:323
Symbol 311 GraphicUsed by:323
Symbol 312 GraphicUsed by:323
Symbol 313 GraphicUsed by:323 335
Symbol 314 GraphicUsed by:323
Symbol 315 GraphicUsed by:323
Symbol 316 GraphicUsed by:323
Symbol 317 GraphicUsed by:323
Symbol 318 GraphicUsed by:323
Symbol 319 GraphicUsed by:323
Symbol 320 GraphicUsed by:323
Symbol 321 GraphicUsed by:323
Symbol 322 GraphicUsed by:323 335 347 356
Symbol 323 MovieClip [sObj_4_4]Uses:310 311 312 313 314 315 316 317 318 319 320 321 322Used by:Timeline
Symbol 324 GraphicUsed by:335
Symbol 325 GraphicUsed by:335
Symbol 326 GraphicUsed by:335
Symbol 327 GraphicUsed by:335
Symbol 328 GraphicUsed by:335
Symbol 329 GraphicUsed by:335
Symbol 330 GraphicUsed by:335
Symbol 331 GraphicUsed by:335
Symbol 332 GraphicUsed by:335
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [sObj_4_3]Uses:324 325 326 313 327 328 329 330 331 332 333 334 322Used by:Timeline
Symbol 336 GraphicUsed by:347 356
Symbol 337 GraphicUsed by:347
Symbol 338 GraphicUsed by:347 356
Symbol 339 GraphicUsed by:347
Symbol 340 GraphicUsed by:347 356
Symbol 341 GraphicUsed by:347
Symbol 342 GraphicUsed by:347
Symbol 343 GraphicUsed by:347
Symbol 344 GraphicUsed by:347
Symbol 345 GraphicUsed by:347
Symbol 346 GraphicUsed by:347 356
Symbol 347 MovieClip [sObj_4_2]Uses:336 337 338 339 340 341 342 343 344 345 346 322Used by:Timeline
Symbol 348 GraphicUsed by:356
Symbol 349 GraphicUsed by:356
Symbol 350 GraphicUsed by:356
Symbol 351 GraphicUsed by:356
Symbol 352 GraphicUsed by:356
Symbol 353 GraphicUsed by:356
Symbol 354 GraphicUsed by:356
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClip [sObj_4_1]Uses:336 348 338 349 340 350 351 352 353 354 355 346 322Used by:Timeline
Symbol 357 GraphicUsed by:364
Symbol 358 GraphicUsed by:364
Symbol 359 GraphicUsed by:364
Symbol 360 GraphicUsed by:364
Symbol 361 GraphicUsed by:364
Symbol 362 GraphicUsed by:364
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClip [sObj_3]Uses:357 358 359 360 361 287 362 363Used by:Timeline
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClip [sackpile02MC]Uses:365Used by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClip [sackpile01MC]Uses:367Used by:Timeline
Symbol 369 GraphicUsed by:371
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClip [ricochetMC]Uses:369 370Used by:Timeline
Symbol 372 GraphicUsed by:385
Symbol 373 GraphicUsed by:385 409
Symbol 374 GraphicUsed by:385 405 409
Symbol 375 GraphicUsed by:385 409
Symbol 376 GraphicUsed by:385 396 405 409
Symbol 377 GraphicUsed by:385
Symbol 378 GraphicUsed by:385 396 405 409
Symbol 379 GraphicUsed by:385 405
Symbol 380 GraphicUsed by:385
Symbol 381 GraphicUsed by:385
Symbol 382 GraphicUsed by:385
Symbol 383 GraphicUsed by:385 409
Symbol 384 GraphicUsed by:385 396 405 409
Symbol 385 MovieClip [officer04MC]Uses:372 373 374 375 376 377 378 379 380 381 382 383 384Used by:Timeline
Symbol 386 GraphicUsed by:396 409
Symbol 387 GraphicUsed by:396
Symbol 388 GraphicUsed by:396
Symbol 389 GraphicUsed by:396
Symbol 390 GraphicUsed by:396
Symbol 391 GraphicUsed by:396
Symbol 392 GraphicUsed by:396 409
Symbol 393 GraphicUsed by:396
Symbol 394 GraphicUsed by:396
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClip [officer03MC]Uses:386 387 388 389 376 390 378 391 392 393 394 395 384Used by:Timeline
Symbol 397 GraphicUsed by:405
Symbol 398 GraphicUsed by:405
Symbol 399 GraphicUsed by:405
Symbol 400 GraphicUsed by:405
Symbol 401 GraphicUsed by:405
Symbol 402 GraphicUsed by:405
Symbol 403 GraphicUsed by:405 409
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClip [officer02MC]Uses:397 398 374 399 376 400 378 379 401 402 403 404 384Used by:Timeline
Symbol 406 GraphicUsed by:409
Symbol 407 GraphicUsed by:409
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip [officer01MC]Uses:386 373 374 375 376 406 378 407 392 408 403 383 384Used by:Timeline
Symbol 410 GraphicUsed by:436 437 442 443 448 449
Symbol 411 GraphicUsed by:436 442 448
Symbol 412 GraphicUsed by:436
Symbol 413 GraphicUsed by:436 442 448
Symbol 414 GraphicUsed by:436 442 448
Symbol 415 GraphicUsed by:436 442 448
Symbol 416 GraphicUsed by:436
Symbol 417 GraphicUsed by:436 442 448
Symbol 418 GraphicUsed by:436 442 448
Symbol 419 GraphicUsed by:436 442 448
Symbol 420 GraphicUsed by:436 442 448
Symbol 421 GraphicUsed by:436
Symbol 422 GraphicUsed by:436 442 448
Symbol 423 GraphicUsed by:436 442 448
Symbol 424 GraphicUsed by:436 442 448
Symbol 425 GraphicUsed by:436 442 448
Symbol 426 GraphicUsed by:436 442 448
Symbol 427 GraphicUsed by:436 442 448
Symbol 428 GraphicUsed by:436 442 448
Symbol 429 GraphicUsed by:436 442 448
Symbol 430 GraphicUsed by:436 442 448
Symbol 431 GraphicUsed by:436 442 448
Symbol 432 GraphicUsed by:436 442 448
Symbol 433 GraphicUsed by:436 442 448
Symbol 434 GraphicUsed by:436 442 448
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClip [manhole03MC]Uses:410 411 412 413 414 415 416 287 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435Used by:Timeline
Symbol 437 MovieClip [manhole03_dummy]Uses:410Used by:Timeline
Symbol 438 GraphicUsed by:442
Symbol 439 GraphicUsed by:442
Symbol 440 GraphicUsed by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClip [manhole02MC]Uses:410 411 438 413 414 415 439 287 417 418 419 420 440 422 423 424 425 426 427 428 429 430 431 432 433 434 441Used by:Timeline
Symbol 443 MovieClip [manhole02_dummy]Uses:410Used by:Timeline
Symbol 444 GraphicUsed by:448
Symbol 445 GraphicUsed by:448
Symbol 446 GraphicUsed by:448
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClip [manhole01MC]Uses:410 411 444 413 414 415 445 287 417 418 419 420 446 422 423 424 425 426 427 428 429 430 431 432 433 434 447Used by:Timeline
Symbol 449 MovieClip [manhole01_dummy]Uses:410Used by:Timeline
Symbol 450 GraphicUsed by:458
Symbol 451 GraphicUsed by:458
Symbol 452 GraphicUsed by:458
Symbol 453 GraphicUsed by:458
Symbol 454 GraphicUsed by:458
Symbol 455 GraphicUsed by:458
Symbol 456 GraphicUsed by:458
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClip [explosion01MC]Uses:277 450 451 452 453 454 455 456 457Used by:Timeline
Symbol 459 GraphicUsed by:462
Symbol 460 GraphicUsed by:462
Symbol 461 GraphicUsed by:462
Symbol 462 MovieClip [bloodsplatMC]Uses:459 460 461Used by:Timeline
Symbol 463 GraphicUsed by:468 469
Symbol 464 GraphicUsed by:468 469
Symbol 465 GraphicUsed by:468 469
Symbol 466 GraphicUsed by:468 469
Symbol 467 GraphicUsed by:468 469
Symbol 468 MovieClip [barrels02MC]Uses:463 464 465 466 467Used by:Timeline
Symbol 469 MovieClip [barrels01MC]Uses:463 464 465 466 467Used by:Timeline
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClip [barrack01MC]Uses:470Used by:Timeline
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClip [hsInputBack]Uses:472Used by:Timeline
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip [logo_hmk]Uses:474Used by:Timeline
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClip [logo_nmb]Uses:476Used by:Timeline
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip [menubgMC]Uses:478Used by:Timeline
Symbol 480 GraphicUsed by:482
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClip [textstartgameMC]Uses:15 480 481Used by:Timeline
Symbol 483 GraphicUsed by:485
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:15 483 484Used by:Timeline
Symbol 486 GraphicUsed by:488
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:15 486 487Used by:Timeline
Symbol 489 GraphicUsed by:491
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClipUses:15 489 490Used by:Timeline
Symbol 492 MovieClipUsed by:Timeline
Symbol 493 ButtonUses:14Used by:Timeline
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:498
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:498
Symbol 498 MovieClipUses:495 497Used by:Timeline
Symbol 499 GraphicUsed by:500
Symbol 500 MovieClipUses:499Used by:Timeline
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:501Used by:Timeline
Symbol 503 EditableTextUses:19Used by:Timeline
Symbol 504 TextUses:19Used by:Timeline
Symbol 505 TextUses:19Used by:Timeline
Symbol 506 TextUses:19Used by:Timeline
Symbol 507 TextUses:19Used by:Timeline
Symbol 508 TextUses:19Used by:Timeline
Symbol 509 TextUses:19Used by:Timeline
Symbol 510 TextUses:19Used by:Timeline
Symbol 511 TextUses:19Used by:Timeline
Symbol 512 TextUses:19Used by:Timeline
Symbol 513 TextUses:19Used by:Timeline
Symbol 514 TextUses:19Used by:Timeline

Instance Names

"loaderBar"Frame 1Symbol 4 MovieClip [loaderBar2]
"mStar"Frame 10Symbol 128 MovieClip [menuStar]
"m_instructions"Frame 10Symbol 485 MovieClip
"m_credits"Frame 10Symbol 488 MovieClip
"m_playmore"Frame 10Symbol 491 MovieClip
"m_start"Frame 10Symbol 482 MovieClip [textstartgameMC]
"m_dragonLogo"Frame 10Symbol 18 MovieClip
"scrBkg"Frame 14Symbol 492 MovieClip
"scrPar"Frame 14Symbol 492 MovieClip
"scr"Frame 14Symbol 492 MovieClip
"scrPly"Frame 14Symbol 492 MovieClip
"lvlScrFig1"Frame 14Symbol 195 MovieClip [textnumbersMC]
"lvlScrFig2"Frame 14Symbol 195 MovieClip [textnumbersMC]
"scrSound"Frame 20Symbol 492 MovieClip
"m_playmoreRESTART"Frame 35Symbol 482 MovieClip [textstartgameMC]
"m_dragonLogoGO"Frame 35Symbol 18 MovieClip
"m_playmoreGO"Frame 35Symbol 491 MovieClip
"m_hiButtonOK"Frame 40Symbol 41 MovieClip [hsOKButton]
"hsSkoSko10"Symbol 21 MovieClip [hsScore10] Frame 1Symbol 20 EditableText
"hsSkoSko9"Symbol 23 MovieClip [hsScore9] Frame 1Symbol 22 EditableText
"hsSkoSko8"Symbol 25 MovieClip [hsScore8] Frame 1Symbol 24 EditableText
"hsSkoSko7"Symbol 27 MovieClip [hsScore7] Frame 1Symbol 26 EditableText
"hsSkoSko6"Symbol 29 MovieClip [hsScore6] Frame 1Symbol 28 EditableText
"hsSkoSko5"Symbol 31 MovieClip [hsScore5] Frame 1Symbol 30 EditableText
"hsSkoSko4"Symbol 33 MovieClip [hsScore4] Frame 1Symbol 32 EditableText
"hsSkoSko3"Symbol 35 MovieClip [hsScore3] Frame 1Symbol 34 EditableText
"hsSkoSko2"Symbol 37 MovieClip [hsScore2] Frame 1Symbol 36 EditableText
"hsSkoSko1"Symbol 39 MovieClip [hsScore1] Frame 1Symbol 38 EditableText
"hsNamNam10"Symbol 43 MovieClip [hsNamn10] Frame 1Symbol 42 EditableText
"hsNamNam9"Symbol 45 MovieClip [hsNamn9] Frame 1Symbol 44 EditableText
"hsNamNam8"Symbol 47 MovieClip [hsNamn8] Frame 1Symbol 46 EditableText
"hsNamNam7"Symbol 49 MovieClip [hsNamn7] Frame 1Symbol 48 EditableText
"hsNamNam6"Symbol 51 MovieClip [hsNamn6] Frame 1Symbol 50 EditableText
"hsNamNam5"Symbol 53 MovieClip [hsNamn5] Frame 1Symbol 52 EditableText
"hsNamNam4"Symbol 55 MovieClip [hsNamn4] Frame 1Symbol 54 EditableText
"hsNamNam3"Symbol 57 MovieClip [hsNamn3] Frame 1Symbol 56 EditableText
"hsNamNam2"Symbol 59 MovieClip [hsNamn2] Frame 1Symbol 58 EditableText
"hsNamNam1"Symbol 61 MovieClip [hsNamn1] Frame 1Symbol 60 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "soundDummy"
ExportAssets (56)Timeline Frame 1Symbol 4 as "loaderBar2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "loaderBar1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "textloadingMC"
ExportAssets (56)Timeline Frame 1Symbol 6 as "loaderBar1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "loaderBar2"
ExportAssets (56)Timeline Frame 1Symbol 515 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 516 as "__Packages.Highscore"
ExportAssets (56)Timeline Frame 1Symbol 517 as "__Packages.Obstacle"
ExportAssets (56)Timeline Frame 1Symbol 518 as "__Packages.Building"
ExportAssets (56)Timeline Frame 1Symbol 519 as "__Packages.Pickup"
ExportAssets (56)Timeline Frame 1Symbol 520 as "__Packages.Default"
ExportAssets (56)Timeline Frame 1Symbol 521 as "__Packages.Scene"
ExportAssets (56)Timeline Frame 1Symbol 522 as "__Packages.Soldier"
ExportAssets (56)Timeline Frame 2Symbol 11 as "textloadingMC"
ExportAssets (56)Timeline Frame 2Symbol 6 as "loaderBar1"
ExportAssets (56)Timeline Frame 2Symbol 4 as "loaderBar2"
ExportAssets (56)Timeline Frame 4Symbol 21 as "hsScore10"
ExportAssets (56)Timeline Frame 4Symbol 23 as "hsScore9"
ExportAssets (56)Timeline Frame 4Symbol 25 as "hsScore8"
ExportAssets (56)Timeline Frame 4Symbol 27 as "hsScore7"
ExportAssets (56)Timeline Frame 4Symbol 29 as "hsScore6"
ExportAssets (56)Timeline Frame 4Symbol 31 as "hsScore5"
ExportAssets (56)Timeline Frame 4Symbol 33 as "hsScore4"
ExportAssets (56)Timeline Frame 4Symbol 35 as "hsScore3"
ExportAssets (56)Timeline Frame 4Symbol 37 as "hsScore2"
ExportAssets (56)Timeline Frame 4Symbol 39 as "hsScore1"
ExportAssets (56)Timeline Frame 4Symbol 41 as "hsOKButton"
ExportAssets (56)Timeline Frame 4Symbol 43 as "hsNamn10"
ExportAssets (56)Timeline Frame 4Symbol 45 as "hsNamn9"
ExportAssets (56)Timeline Frame 4Symbol 47 as "hsNamn8"
ExportAssets (56)Timeline Frame 4Symbol 49 as "hsNamn7"
ExportAssets (56)Timeline Frame 4Symbol 51 as "hsNamn6"
ExportAssets (56)Timeline Frame 4Symbol 53 as "hsNamn5"
ExportAssets (56)Timeline Frame 4Symbol 55 as "hsNamn4"
ExportAssets (56)Timeline Frame 4Symbol 57 as "hsNamn3"
ExportAssets (56)Timeline Frame 4Symbol 59 as "hsNamn2"
ExportAssets (56)Timeline Frame 4Symbol 61 as "hsNamn1"
ExportAssets (56)Timeline Frame 4Symbol 63 as "highscoreMess"
ExportAssets (56)Timeline Frame 4Symbol 66 as "Aim"
ExportAssets (56)Timeline Frame 4Symbol 69 as "pickuphealth03MC"
ExportAssets (56)Timeline Frame 4Symbol 71 as "pickuphealth02MC"
ExportAssets (56)Timeline Frame 4Symbol 73 as "pickuphealth01MC"
ExportAssets (56)Timeline Frame 4Symbol 75 as "pickupgrenades03MC"
ExportAssets (56)Timeline Frame 4Symbol 77 as "pickupgrenades02MC"
ExportAssets (56)Timeline Frame 4Symbol 79 as "pickupgrenades01MC"
ExportAssets (56)Timeline Frame 4Symbol 81 as "pickupbullets03MC"
ExportAssets (56)Timeline Frame 4Symbol 83 as "pickupbullets02MC"
ExportAssets (56)Timeline Frame 4Symbol 85 as "pickupbullets01MC"
ExportAssets (56)Timeline Frame 4Symbol 86 as "snd_ambient"
ExportAssets (56)Timeline Frame 4Symbol 87 as "jingle_levelcomplete"
ExportAssets (56)Timeline Frame 4Symbol 88 as "jingle_gameover"
ExportAssets (56)Timeline Frame 4Symbol 89 as "tank_skott"
ExportAssets (56)Timeline Frame 4Symbol 90 as "tank_motor"
ExportAssets (56)Timeline Frame 4Symbol 91 as "tank_break"
ExportAssets (56)Timeline Frame 4Symbol 92 as "soldier_dead08"
ExportAssets (56)Timeline Frame 4Symbol 93 as "soldier_dead07"
ExportAssets (56)Timeline Frame 4Symbol 94 as "soldier_dead06"
ExportAssets (56)Timeline Frame 4Symbol 95 as "soldier_dead05"
ExportAssets (56)Timeline Frame 4Symbol 96 as "soldier_dead04"
ExportAssets (56)Timeline Frame 4Symbol 97 as "soldier_dead03"
ExportAssets (56)Timeline Frame 4Symbol 98 as "soldier_dead02"
ExportAssets (56)Timeline Frame 4Symbol 99 as "soldier_dead01"
ExportAssets (56)Timeline Frame 4Symbol 100 as "snd_windowScream"
ExportAssets (56)Timeline Frame 4Symbol 101 as "snd_window"
ExportAssets (56)Timeline Frame 4Symbol 102 as "snd_tax_incoming"
ExportAssets (56)Timeline Frame 4Symbol 103 as "snd_tax_bomb"
ExportAssets (56)Timeline Frame 4Symbol 104 as "snd_soldier_shot2"
ExportAssets (56)Timeline Frame 4Symbol 105 as "snd_soldier_shot1"
ExportAssets (56)Timeline Frame 4Symbol 106 as "snd_soldier_distant"
ExportAssets (56)Timeline Frame 4Symbol 107 as "snd_powerup"
ExportAssets (56)Timeline Frame 4Symbol 108 as "snd_powerdown"
ExportAssets (56)Timeline Frame 4Symbol 109 as "snd_officer_shot"
ExportAssets (56)Timeline Frame 4Symbol 110 as "snd_explosion_1"
ExportAssets (56)Timeline Frame 4Symbol 111 as "player_shot06"
ExportAssets (56)Timeline Frame 4Symbol 112 as "player_shot05"
ExportAssets (56)Timeline Frame 4Symbol 113 as "player_shot04"
ExportAssets (56)Timeline Frame 4Symbol 114 as "player_shot03"
ExportAssets (56)Timeline Frame 4Symbol 115 as "player_shot02"
ExportAssets (56)Timeline Frame 4Symbol 116 as "player_shot01"
ExportAssets (56)Timeline Frame 4Symbol 117 as "player_hitten"
ExportAssets (56)Timeline Frame 4Symbol 118 as "player_grenade"
ExportAssets (56)Timeline Frame 4Symbol 119 as "player_emptyMag"
ExportAssets (56)Timeline Frame 4Symbol 120 as "officer_dead06"
ExportAssets (56)Timeline Frame 4Symbol 121 as "officer_dead05"
ExportAssets (56)Timeline Frame 4Symbol 122 as "officer_dead04"
ExportAssets (56)Timeline Frame 4Symbol 123 as "officer_dead03"
ExportAssets (56)Timeline Frame 4Symbol 124 as "officer_dead02"
ExportAssets (56)Timeline Frame 4Symbol 125 as "officer_dead01"
ExportAssets (56)Timeline Frame 4Symbol 126 as "mus_hatsofftobenny"
ExportAssets (56)Timeline Frame 5Symbol 128 as "menuStar"
ExportAssets (56)Timeline Frame 5Symbol 130 as "menu_logo"
ExportAssets (56)Timeline Frame 5Symbol 136 as "top_wall"
ExportAssets (56)Timeline Frame 5Symbol 138 as "rooffrontMC"
ExportAssets (56)Timeline Frame 5Symbol 140 as "roofbackMC"
ExportAssets (56)Timeline Frame 5Symbol 142 as "lamppost02MC"
ExportAssets (56)Timeline Frame 5Symbol 144 as "lamppost01MC"
ExportAssets (56)Timeline Frame 5Symbol 146 as "houserightMC"
ExportAssets (56)Timeline Frame 5Symbol 148 as "housemiddleMC"
ExportAssets (56)Timeline Frame 5Symbol 150 as "houseleftMC"
ExportAssets (56)Timeline Frame 5Symbol 151 as "blk_window"
ExportAssets (56)Timeline Frame 5Symbol 151 as "blk_window"
ExportAssets (56)Timeline Frame 5Symbol 160 as "windowsmashMC"
ExportAssets (56)Timeline Frame 5Symbol 160 as "windowsmashMC"
ExportAssets (56)Timeline Frame 5Symbol 161 as "housedoorMC"
ExportAssets (56)Timeline Frame 5Symbol 162 as "gnd_grate"
ExportAssets (56)Timeline Frame 5Symbol 164 as "crater01MC"
ExportAssets (56)Timeline Frame 5Symbol 166 as "crack02MC"
ExportAssets (56)Timeline Frame 5Symbol 168 as "crack01MC"
ExportAssets (56)Timeline Frame 5Symbol 151 as "blk_window"
ExportAssets (56)Timeline Frame 5Symbol 170 as "bkg_sky"
ExportAssets (56)Timeline Frame 5Symbol 172 as "bkg_pavement"
ExportAssets (56)Timeline Frame 5Symbol 174 as "bkg_houses"
ExportAssets (56)Timeline Frame 5Symbol 176 as "uiQuality_3"
ExportAssets (56)Timeline Frame 5Symbol 178 as "uiQuality_2"
ExportAssets (56)Timeline Frame 5Symbol 180 as "uiQuality_1"
ExportAssets (56)Timeline Frame 5Symbol 182 as "uiQuality_0"
ExportAssets (56)Timeline Frame 5Symbol 184 as "uiQuality"
ExportAssets (56)Timeline Frame 5Symbol 195 as "textnumbersMC"
ExportAssets (56)Timeline Frame 5Symbol 11 as "textloadingMC"
ExportAssets (56)Timeline Frame 5Symbol 197 as "textlevelMC"
ExportAssets (56)Timeline Frame 5Symbol 199 as "textlevelcompleteMC"
ExportAssets (56)Timeline Frame 5Symbol 201 as "textgetreadyMC"
ExportAssets (56)Timeline Frame 5Symbol 203 as "textgameoverMC"
ExportAssets (56)Timeline Frame 5Symbol 205 as "textgameoverammoMC"
ExportAssets (56)Timeline Frame 5Symbol 207 as "textgamecompleteMC"
ExportAssets (56)Timeline Frame 5Symbol 218 as "numbers01MC"
ExportAssets (56)Timeline Frame 5Symbol 220 as "UIbackgroundwallMC"
ExportAssets (56)Timeline Frame 5Symbol 227 as "UIfaceMC"
ExportAssets (56)Timeline Frame 5Symbol 229 as "UIpanelsMC"
ExportAssets (56)Timeline Frame 5Symbol 160 as "windowsmashMC"
ExportAssets (56)Timeline Frame 5Symbol 231 as "window03MC"
ExportAssets (56)Timeline Frame 5Symbol 233 as "window02MC"
ExportAssets (56)Timeline Frame 5Symbol 240 as "window01MC"
ExportAssets (56)Timeline Frame 5Symbol 251 as "tax01MC"
ExportAssets (56)Timeline Frame 5Symbol 272 as "tankMC"
ExportAssets (56)Timeline Frame 5Symbol 275 as "star2"
ExportAssets (56)Timeline Frame 5Symbol 278 as "star"
ExportAssets (56)Timeline Frame 5Symbol 280 as "stairshackMC"
ExportAssets (56)Timeline Frame 5Symbol 290 as "soldierwallMC"
ExportAssets (56)Timeline Frame 5Symbol 300 as "soldiercrouch02MC"
ExportAssets (56)Timeline Frame 5Symbol 309 as "soldiercrouch01MC"
ExportAssets (56)Timeline Frame 5Symbol 323 as "sObj_4_4"
ExportAssets (56)Timeline Frame 5Symbol 335 as "sObj_4_3"
ExportAssets (56)Timeline Frame 5Symbol 347 as "sObj_4_2"
ExportAssets (56)Timeline Frame 5Symbol 356 as "sObj_4_1"
ExportAssets (56)Timeline Frame 5Symbol 364 as "sObj_3"
ExportAssets (56)Timeline Frame 5Symbol 366 as "sackpile02MC"
ExportAssets (56)Timeline Frame 5Symbol 368 as "sackpile01MC"
ExportAssets (56)Timeline Frame 5Symbol 371 as "ricochetMC"
ExportAssets (56)Timeline Frame 5Symbol 385 as "officer04MC"
ExportAssets (56)Timeline Frame 5Symbol 396 as "officer03MC"
ExportAssets (56)Timeline Frame 5Symbol 405 as "officer02MC"
ExportAssets (56)Timeline Frame 5Symbol 409 as "officer01MC"
ExportAssets (56)Timeline Frame 5Symbol 436 as "manhole03MC"
ExportAssets (56)Timeline Frame 5Symbol 437 as "manhole03_dummy"
ExportAssets (56)Timeline Frame 5Symbol 442 as "manhole02MC"
ExportAssets (56)Timeline Frame 5Symbol 443 as "manhole02_dummy"
ExportAssets (56)Timeline Frame 5Symbol 448 as "manhole01MC"
ExportAssets (56)Timeline Frame 5Symbol 449 as "manhole01_dummy"
ExportAssets (56)Timeline Frame 5Symbol 458 as "explosion01MC"
ExportAssets (56)Timeline Frame 5Symbol 462 as "bloodsplatMC"
ExportAssets (56)Timeline Frame 5Symbol 468 as "barrels02MC"
ExportAssets (56)Timeline Frame 5Symbol 469 as "barrels01MC"
ExportAssets (56)Timeline Frame 5Symbol 471 as "barrack01MC"
ExportAssets (56)Timeline Frame 5Symbol 473 as "hsInputBack"
ExportAssets (56)Timeline Frame 5Symbol 475 as "logo_hmk"
ExportAssets (56)Timeline Frame 5Symbol 477 as "logo_nmb"
ExportAssets (56)Timeline Frame 5Symbol 130 as "menu_logo"
ExportAssets (56)Timeline Frame 5Symbol 479 as "menubgMC"
ExportAssets (56)Timeline Frame 5Symbol 128 as "menuStar"
ExportAssets (56)Timeline Frame 5Symbol 482 as "textstartgameMC"
ExportAssets (56)Timeline Frame 10Symbol 479 as "menubgMC"
ExportAssets (56)Timeline Frame 10Symbol 128 as "menuStar"
ExportAssets (56)Timeline Frame 10Symbol 130 as "menu_logo"
ExportAssets (56)Timeline Frame 10Symbol 482 as "textstartgameMC"
ExportAssets (56)Timeline Frame 14Symbol 479 as "menubgMC"
ExportAssets (56)Timeline Frame 14Symbol 201 as "textgetreadyMC"
ExportAssets (56)Timeline Frame 14Symbol 197 as "textlevelMC"
ExportAssets (56)Timeline Frame 14Symbol 195 as "textnumbersMC"
ExportAssets (56)Timeline Frame 14Symbol 195 as "textnumbersMC"
ExportAssets (56)Timeline Frame 15Symbol 479 as "menubgMC"
ExportAssets (56)Timeline Frame 15Symbol 201 as "textgetreadyMC"
ExportAssets (56)Timeline Frame 15Symbol 197 as "textlevelMC"
ExportAssets (56)Timeline Frame 15Symbol 195 as "textnumbersMC"
ExportAssets (56)Timeline Frame 15Symbol 195 as "textnumbersMC"
ExportAssets (56)Timeline Frame 25Symbol 479 as "menubgMC"
ExportAssets (56)Timeline Frame 25Symbol 128 as "menuStar"
ExportAssets (56)Timeline Frame 25Symbol 130 as "menu_logo"
ExportAssets (56)Timeline Frame 30Symbol 479 as "menubgMC"
ExportAssets (56)Timeline Frame 30Symbol 128 as "menuStar"
ExportAssets (56)Timeline Frame 30Symbol 130 as "menu_logo"
ExportAssets (56)Timeline Frame 35Symbol 479 as "menubgMC"
ExportAssets (56)Timeline Frame 35Symbol 203 as "textgameoverMC"
ExportAssets (56)Timeline Frame 35Symbol 482 as "textstartgameMC"
ExportAssets (56)Timeline Frame 35Symbol 475 as "logo_hmk"
ExportAssets (56)Timeline Frame 35Symbol 477 as "logo_nmb"
ExportAssets (56)Timeline Frame 40Symbol 479 as "menubgMC"
ExportAssets (56)Timeline Frame 40Symbol 473 as "hsInputBack"
ExportAssets (56)Timeline Frame 40Symbol 63 as "highscoreMess"
ExportAssets (56)Timeline Frame 40Symbol 41 as "hsOKButton"

Labels

"rLoader"Frame 1
"rIntro"Frame 5
"rSetup"Frame 9
"rMenu"Frame 10
"rNewGame"Frame 14
"rLevelscreen"Frame 15
"rGame"Frame 20
"rInstructions"Frame 25
"rCredits"Frame 30
"rGameOver"Frame 35
"rHighscore"Frame 40
"fStart"Symbol 18 MovieClip Frame 1
"fActive"Symbol 18 MovieClip Frame 2
"fStart"Symbol 66 MovieClip [Aim] Frame 1
"fAttack"Symbol 66 MovieClip [Aim] Frame 2
"fStart"Symbol 77 MovieClip [pickupgrenades02MC] Frame 1
"fStart"Symbol 79 MovieClip [pickupgrenades01MC] Frame 1
"fStart"Symbol 81 MovieClip [pickupbullets03MC] Frame 1
"fStart"Symbol 83 MovieClip [pickupbullets02MC] Frame 1
"fStart"Symbol 85 MovieClip [pickupbullets01MC] Frame 1
"fStart"Symbol 160 MovieClip [windowsmashMC] Frame 1
"fDead"Symbol 160 MovieClip [windowsmashMC] Frame 3
"n0"Symbol 195 MovieClip [textnumbersMC] Frame 1
"n1"Symbol 195 MovieClip [textnumbersMC] Frame 3
"n2"Symbol 195 MovieClip [textnumbersMC] Frame 5
"n3"Symbol 195 MovieClip [textnumbersMC] Frame 7
"n4"Symbol 195 MovieClip [textnumbersMC] Frame 9
"n5"Symbol 195 MovieClip [textnumbersMC] Frame 11
"n6"Symbol 195 MovieClip [textnumbersMC] Frame 13
"n7"Symbol 195 MovieClip [textnumbersMC] Frame 15
"n8"Symbol 195 MovieClip [textnumbersMC] Frame 17
"n9"Symbol 195 MovieClip [textnumbersMC] Frame 19
"n0"Symbol 218 MovieClip [numbers01MC] Frame 1
"n1"Symbol 218 MovieClip [numbers01MC] Frame 3
"n2"Symbol 218 MovieClip [numbers01MC] Frame 5
"n3"Symbol 218 MovieClip [numbers01MC] Frame 7
"n4"Symbol 218 MovieClip [numbers01MC] Frame 9
"n5"Symbol 218 MovieClip [numbers01MC] Frame 11
"n6"Symbol 218 MovieClip [numbers01MC] Frame 13
"n7"Symbol 218 MovieClip [numbers01MC] Frame 15
"n8"Symbol 218 MovieClip [numbers01MC] Frame 17
"n9"Symbol 218 MovieClip [numbers01MC] Frame 19
"fStart"Symbol 227 MovieClip [UIfaceMC] Frame 1
"fPowerup"Symbol 227 MovieClip [UIfaceMC] Frame 3
"fHit"Symbol 227 MovieClip [UIfaceMC] Frame 5
"fStart"Symbol 251 MovieClip [tax01MC] Frame 1
"fAttack"Symbol 251 MovieClip [tax01MC] Frame 6
"fDead"Symbol 251 MovieClip [tax01MC] Frame 11
"fStart"Symbol 272 MovieClip [tankMC] Frame 1
"fAttack"Symbol 272 MovieClip [tankMC] Frame 5
"fDead"Symbol 272 MovieClip [tankMC] Frame 30
"fStart"Symbol 290 MovieClip [soldierwallMC] Frame 1
"fStill"Symbol 290 MovieClip [soldierwallMC] Frame 9
"fAttack"Symbol 290 MovieClip [soldierwallMC] Frame 10
"fDead"Symbol 290 MovieClip [soldierwallMC] Frame 15
"fEscape"Symbol 290 MovieClip [soldierwallMC] Frame 20
"fStart"Symbol 300 MovieClip [soldiercrouch02MC] Frame 1
"fStill"Symbol 300 MovieClip [soldiercrouch02MC] Frame 9
"fAttack"Symbol 300 MovieClip [soldiercrouch02MC] Frame 10
"fDead"Symbol 300 MovieClip [soldiercrouch02MC] Frame 15
"fEscape"Symbol 300 MovieClip [soldiercrouch02MC] Frame 55
"fStart"Symbol 309 MovieClip [soldiercrouch01MC] Frame 1
"fStill"Symbol 309 MovieClip [soldiercrouch01MC] Frame 9
"fAttack"Symbol 309 MovieClip [soldiercrouch01MC] Frame 10
"fDead"Symbol 309 MovieClip [soldiercrouch01MC] Frame 15
"fEscape"Symbol 309 MovieClip [soldiercrouch01MC] Frame 55
"fStart"Symbol 323 MovieClip [sObj_4_4] Frame 1
"fAttack"Symbol 323 MovieClip [sObj_4_4] Frame 10
"fDead"Symbol 323 MovieClip [sObj_4_4] Frame 19
"fStart"Symbol 335 MovieClip [sObj_4_3] Frame 1
"fAttack"Symbol 335 MovieClip [sObj_4_3] Frame 10
"fDead"Symbol 335 MovieClip [sObj_4_3] Frame 19
"fStart"Symbol 347 MovieClip [sObj_4_2] Frame 1
"fAttack"Symbol 347 MovieClip [sObj_4_2] Frame 10
"fDead"Symbol 347 MovieClip [sObj_4_2] Frame 19
"fStart"Symbol 356 MovieClip [sObj_4_1] Frame 1
"fAttack"Symbol 356 MovieClip [sObj_4_1] Frame 10
"fDead"Symbol 356 MovieClip [sObj_4_1] Frame 19
"fStart"Symbol 364 MovieClip [sObj_3] Frame 1
"fStill"Symbol 364 MovieClip [sObj_3] Frame 9
"fAttack"Symbol 364 MovieClip [sObj_3] Frame 10
"fDead"Symbol 364 MovieClip [sObj_3] Frame 14
"fEscape"Symbol 364 MovieClip [sObj_3] Frame 19
"fStart"Symbol 385 MovieClip [officer04MC] Frame 1
"fStill"Symbol 385 MovieClip [officer04MC] Frame 9
"fAttack"Symbol 385 MovieClip [officer04MC] Frame 20
"fDead"Symbol 385 MovieClip [officer04MC] Frame 25
"fEscape"Symbol 385 MovieClip [officer04MC] Frame 79
"fStart"Symbol 396 MovieClip [officer03MC] Frame 1
"fStill"Symbol 396 MovieClip [officer03MC] Frame 9
"fAttack"Symbol 396 MovieClip [officer03MC] Frame 20
"fDead"Symbol 396 MovieClip [officer03MC] Frame 25
"fEscape"Symbol 396 MovieClip [officer03MC] Frame 79
"fStart"Symbol 405 MovieClip [officer02MC] Frame 1
"fStill"Symbol 405 MovieClip [officer02MC] Frame 9
"fAttack"Symbol 405 MovieClip [officer02MC] Frame 20
"fDead"Symbol 405 MovieClip [officer02MC] Frame 25
"fEscape"Symbol 405 MovieClip [officer02MC] Frame 79
"fStart"Symbol 409 MovieClip [officer01MC] Frame 1
"fStill"Symbol 409 MovieClip [officer01MC] Frame 9
"fAttack"Symbol 409 MovieClip [officer01MC] Frame 20
"fDead"Symbol 409 MovieClip [officer01MC] Frame 25
"fEscape"Symbol 409 MovieClip [officer01MC] Frame 79
"fStart"Symbol 436 MovieClip [manhole03MC] Frame 1
"fStill"Symbol 436 MovieClip [manhole03MC] Frame 12
"fAttack"Symbol 436 MovieClip [manhole03MC] Frame 13
"fDead"Symbol 436 MovieClip [manhole03MC] Frame 18
"fEscape"Symbol 436 MovieClip [manhole03MC] Frame 63
"fStart"Symbol 442 MovieClip [manhole02MC] Frame 1
"fStill"Symbol 442 MovieClip [manhole02MC] Frame 12
"fAttack"Symbol 442 MovieClip [manhole02MC] Frame 13
"fDead"Symbol 442 MovieClip [manhole02MC] Frame 18
"fEscape"Symbol 442 MovieClip [manhole02MC] Frame 63
"fStart"Symbol 448 MovieClip [manhole01MC] Frame 1
"fStill"Symbol 448 MovieClip [manhole01MC] Frame 12
"fAttack"Symbol 448 MovieClip [manhole01MC] Frame 13
"fDead"Symbol 448 MovieClip [manhole01MC] Frame 18
"fEscape"Symbol 448 MovieClip [manhole01MC] Frame 63
"fStart"Symbol 458 MovieClip [explosion01MC] Frame 1
"fStart"Symbol 462 MovieClip [bloodsplatMC] Frame 1
"fStart"Symbol 468 MovieClip [barrels02MC] Frame 1
"fDead"Symbol 468 MovieClip [barrels02MC] Frame 3
"fStill"Symbol 468 MovieClip [barrels02MC] Frame 10
"fStart"Symbol 469 MovieClip [barrels01MC] Frame 1
"fDead"Symbol 469 MovieClip [barrels01MC] Frame 3
"fStill"Symbol 469 MovieClip [barrels01MC] Frame 10
"fStart"Symbol 482 MovieClip [textstartgameMC] Frame 1
"fActive"Symbol 482 MovieClip [textstartgameMC] Frame 2
"fStart"Symbol 485 MovieClip Frame 1
"fActive"Symbol 485 MovieClip Frame 2
"fStart"Symbol 488 MovieClip Frame 1
"fActive"Symbol 488 MovieClip Frame 2
"fStart"Symbol 491 MovieClip Frame 1
"fActive"Symbol 491 MovieClip Frame 2

Dynamic Text Variables

user_nameSymbol 503 EditableText""




http://swfchan.com/6/25128/info.shtml
Created: 24/5 -2019 01:47:54 Last modified: 24/5 -2019 01:47:54 Server time: 09/05 -2024 14:18:25