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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

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King Arthur Legend.swf

This is the info page for
Flash #25348

(Click the ID number above for more basic data on this flash file.)


Text
回合
结束

状态

装备

魔法

异常

LordDarkness * Necromancer

Hp:

Mp:

atk:

def:

mv:

100/100

100/100

99+99

footman 20

tohit:

dodge:

199%-100%

199%-100%

99+99

range:

1-15

mdef:

99+99

DeathKnight

我们
a
b
c
d

状态

装备

魔法

异常

Arkzard's ken of Frost

spc:  weaponCurse

spc:  weaponCurseva
a
a

E

我们
a
b
c
d

异常/技能

我们
a
b
c
d

魔法/特技

我们
a
b
c
d

+10

miss

100

15%

214%

100

214%

100

GameOver

GameOver

TotalTurns:

0

UnitLose:

0

0

EnemyKilled:

SSO Works

2004

victory!!!!

victory!!!!

0

0

0

取消移动

FPS:0

ActionScript [AS1/AS2]

Frame 1
function getSound(linkName) { var _local1 = new Sound(soundMC); _local1.attachSound(linkName); return(_local1); } createEmptyMovieClip("soundMC", 213123); var i = 0; while (i <= 8) { _global[("sys" + i) + "Sound"] = getSound("sys" + i); i++; } var i = 0; while (i <= 0) { _global[("hit" + i) + "Sound"] = getSound("hit" + i); i++; } _global.missSound = getSound("miss"); a.loadMovie("slg.swf"); var shieldBlock = {spcType:"skill", specialName:"\u76FE\u9632", specialPicLabel:4, specialInfo:"\u76FE\u9632\u5FA1\u3002\r\u8BE5\u89D2\u8272\u4F7F\u7528\u76FE\u683C\u6321\u5F13\u7BAD\u3002\r\u56DE\u907F\u8FDC\u7A0B\u7269\u7406+40%", gainSpcInfo:"\u76FE\u9632\u5FA1\u3002\r\u8BE5\u89D2\u8272\u4F7F\u7528\u76FE\u683C\u6321\u5F13\u7BAD\u3002\r\u56DE\u907F\u8FDC\u7A0B\u7269\u7406+40%", effect:{dodgeShoot:40}}; var frostbite = {spcType:"spc", specialName:"\u51BB\u4F24", linkName:"S-\u51BB\u4F24", specialPicLabel:2, specialInfo:"\u51BB\u4F24\u654C\u4EBA\uFF0C\u9020\u6210\u51CF\u901F\u6548\u679C\u3002\r\u79FB\u52A8\u901F\u5EA6-4 /\u4F24\u5BB3-5 \r\u6B66\u5668\u957F\u5EA6\u5148\u5236\u6743-2", gainSpcInfo:"\u4ED6\u6D51\u8EAB\u54C6\u55E6\uFF0C\u663E\u7136\u662F\u88AB\u51BB\u4F24\u4E86\u3002\r\u88AB\u51BB\u4F24\u7684\u5355\u4F4D\u79FB\u52A8\u901F\u5EA6-4 /\u4F24\u5BB3-5 \r\u6B66\u5668\u957F\u5EA6\u5148\u5236\u6743-2", effect:{mv:-4, weaponLength:-2, damage:-5}, timeForHero:2, timeForUnit:6}; var weaponCurse = {spcType:"spc", specialName:"\u6B66\u5668\u8BC5\u5492", linkName:"S-\u6B66\u5668\u8BC5\u5492", specialPicLabel:3, specialInfo:"\u8BC5\u5492\u5BF9\u65B9\u624B\u4E2D\u7684\u6B66\u5668\u3002\r\u4F7F\u5BF9\u65B9\u7684\u6B66\u5668\u547D\u4E2D\u7387-90%\r\u5982\u679C\u5BF9\u65B9\u6CA1\u6709\u6B66\u5668\u5219\u65E0\u6548\u3002", gainSpcInfo:"\u8BE5\u5355\u4F4D\u4E2D\u4E86\u6B66\u5668\u8BC5\u5492\u3002\r\u4E2D\u4E86\u6B66\u5668\u8BC5\u5492\u7684\u4EBA\u4F7F\u7528\u6B66\u5668\u7684\u65F6\u5019\u4F1A\u5384\u8FD0\u8FDE\u8FDE\uFF0C\u5C31\u7B97\u6325\u821E\u7684\u4EBA\u662F\u5251\u5723\uFF0C\u4ED6\u7684\u52A8\u4F5C\u4E5F\u4E0D\u4F1A\u6BD4\u521D\u5B66\u7684\u5C0F\u5B69\u597D\u591A\u5C11\u3002\r\u88AB\u8BC5\u5492\u540E\u6B66\u5668\u547D\u4E2D\u7387-90% \r\u4F46\u662F\u5982\u679C\u6CA1\u6709\u6B66\u5668\u5219\u65E0\u6548\u3002", effect:{weaponTohit:-90}, timeForHero:5, timeForUnit:10}; var kenOfFrost = {weaponName:"Archzard\u7684\u971C\u5251", linkName:"S-KenofFrost_S", headName:"S-KenofFrost", weaponType:"\u5200/\u5251\u7C7B", damageType:"\u7269\u7406\u4F24\u5BB3", attackType:"combat", weaponInfo:"\n \u8FD9\u628A\u971C\u5251\u5BD2\u6C14\u903C\u4EBA\uFF0C\u4EC5\u4EC5\u662F\u9760\u8FD1\u5B83\u90FD\u8BA9\u4EBA\u5168\u8EAB\u98A4\u6296\u3002\u600E\u4E48\u4F1A\u6709\u4EBA\u80FD\u591F\u6325\u821E\u8FD9\u628A\u5251\u5462\uFF1F\u56E0\u4E3A\uFF0C\u4ED6\u7684\u4E3B\u4EBA\u5E76\u4E0D\u662F\u4EBA\u3002\r \u971C\u5251\u62E5\u6709\u51BB\u4F24\u654C\u4EBA\u7684\u80FD\u529B\u3002", atk:15, range:1, weaponLength:4, special:frostbite}; var bansheeCry = {weaponName:"\u54ED\u568E\u4E4B\u6756", linkName:"S-BansheeCry_S", headName:"S-BansheeCry", weaponType:"\u6756\u7C7B", damageType:"\u9B54\u6CD5\u4F24\u5BB3", attackType:"rangeMagic", weaponInfo:"\n \u8FD9\u662F\u4E00\u6839\u505A\u5DE5\u7CBE\u7EC6\u7684\u6756\u5B50\uFF0C\u6756\u5C16\u6709\u4E00\u4E2A\u5973\u5DEB\u7684\u5934\u9AA8\u3002\u5973\u5DEB\u75DB\u82E6\u7684\u7075\u9B42\u88AB\u56DA\u7981\u5728\u8FD9\u91CC\uFF0C\u542C\u89C1\u5979\u54ED\u568E\u7684\u4EBA\u5FC5\u6B7B\u65E0\u7591\u3002\r \u54ED\u568E\u4E4B\u6756\u4F1A\u8BC5\u5492\u654C\u4EBA\u7684\u6B66\u5668\uFF0C\u5C31\u7B97\u6325\u821E\u7684\u4EBA\u662F\u5251\u5723\uFF0C\u4ED6\u7684\u52A8\u4F5C\u4E5F\u4E0D\u4F1A\u6BD4\u521D\u5B66\u7684\u5C0F\u5B69\u597D\u591A\u5C11\u3002", atk:20, range:4, minRange:1, weaponLength:8, special:weaponCurse}; var longsword = {weaponName:"\u957F\u5251", linkName:"S-longSword_S", headName:"S-longSword", weaponType:"\u5200/\u5251\u7C7B", damageType:"\u7269\u7406\u4F24\u5BB3", attackType:"combat", weaponInfo:"\n \u957F\u5251\uFF0C\u6253\u5F97\u4E0D\u9519\uFF0C\u91CD\u91CF\u5341\u8DB3\u800C\u4E14\u76F8\u5F53\u9510\u5229\u2014\u2014\u7136\u800C\u5BF9\u4E8E\u4ED6\u6240\u8981\u5BF9\u6297\u7684\u90AA\u6076\u6765\u8BF4\uFF0C\u8FD9\u628A\u5251\u597D\u6BD4\u73A9\u5177\u4E00\u822C\u53EF\u7B11\u3002", atk:10, range:1, weaponLength:3}; var bow = {weaponName:"\u5F13", linkName:"S-bow_S", headName:"S-bow", weaponType:"\u5F13\u7C7B", damageType:"\u7269\u7406\u4F24\u5BB3", attackType:"shoot", weaponInfo:"\n \u4E00\u822C\u7684\u5F13\u7BAD\u3002\u7528\u786C\u6749\u6728\u5236\u4F5C\uFF0C\u5C04\u7A0B\u4E00\u822C\u3002\r", atk:15, range:4, minRange:2, weaponLength:9}; var frostStaff = {weaponName:"\u971C\u4E4B\u6756", linkName:"S-frostStaff_S", headName:"S-frostStaff", weaponType:"\u6756\u7C7B", damageType:"\u9B54\u6CD5\u4F24\u5BB3", attackType:"rangeMagic", weaponInfo:"\n \u971C\u6CD5\u5E08\u7684\u6756\uFF0C\u653B\u51FB\u5E26\u971C\u51BB\u3002\r \u88AB\u51FB\u4E2D\u8005\u4F1A\u88AB\u9B54\u6CD5\u51BB\u4F24\u3002", atk:10, range:3, minRange:2, weaponLength:8, special:frostbite}; var corseletOfEternality = {armorName:"\u6C38\u6052\u4E4B\u51EF", linkName:"S-CorseletOfEternality_S", headName:"S-CorseletOfEternality", armorType:"\u91CD\u7532", armorInfo:"\n \u8FD9\u5957\u96D5\u523B\u7740\u9F99\u7FFC\u7684\u6DF1\u7D2B\u8272\u94E0\u7532\u5C31\u662F\u8457\u540D\u7684\u6C38\u6052\u4E4B\u94E0\u3002\u4ED6\u6C38\u6052\u4E4B\u540D\u4E0D\u662F\u56E0\u4E3A\u94E0\u7532\u672C\u8EAB\uFF0C\u800C\u662F\u51FA\u81EA\u5B83\u7684\u4E3B\u4EBA\u3002\r \u6C38\u6052\u4E4B\u94E0\u7269\u7406\u9632\u5FA1\u4E00\u822C\uFF0C\u62E5\u6709\u4E0D\u9519\u7684\u9B54\u6CD5\u9632\u5FA1\u529B\u3002", def:8, mdef:10}; var deathKnightBasic = {linkName:"S-deathKnight", headName:"S-Archzard", unitName:"Archzard", jobName:"\u6B7B\u4EA1\u9A91\u58EB", unitType:"hero", unitInfo:" Archzard \u662F\u4E00\u4E2A\u60A0\u95F2\u7684\u5BB6\u4F19\u3002\n \u4ED6\u603B\u662F\u9A91\u5728\u70C8\u7130\u9A6C\u4E0A\uFF0C\u8E0F\u7740\u67AF\u840E\u7684\u6811\u679D\u6E38\u8361\u5230\u5404\u4E2A\u57CE\u5E02\u3002\n \u4EFB\u4F55\u5F71\u54CD\u6DF1\u8FDC\u7684\u4E8B\u4EF6\u7684\u80CC\u540E\u90FD\u6709\u4ED6\u7684\u5F71\u5B50\uFF0C\u4F46\u662F\u8FD9\u5E76\u4E0D\u610F\u5473\u7740\u4ED6\u4F1A\u4E3A\u4EFB\u4F55\u4EBA\uFF0C\u6216\u8005\u4EFB\u4F55\u4E8B\u800C\u52A8\uFF1A\u4ED6\u5E76\u4E0D\u5173\u5FC3\u4EFB\u4F55\u4E1C\u897F\u3002\u4ED6\u53EA\u662F\u597D\u5947\u2014\u2014\u7136\u800C\u8FD9\u597D\u5947\u8DB3\u4EE5\u8981\u4ED6\u7684\u547D\u3002", atk:12, def:8, mdef:5, tohit:140, dodge:20, hp:50, mp:15, mv:7, mvType:"\u9A91\u5175", weapon:kenOfFrost, armor:corseletOfEternality}; var necromancerBasic = {linkName:"S-necromancer", headName:"S-Kelly", unitName:"Arkara", jobName:"\u4EA1\u7075\u6CD5\u5E08", unitType:"hero", unitInfo:" \u867D\u7136\u770B\u4E0A\u53BB\u50CF\u662F\u4E00\u4E2A\u5999\u9F84\u5C11\u5973\uFF0C\u8C08\u5410\u95F4\u4F60\u751A\u81F3\u4F1A\u611F\u5230\u76F8\u89C1\u6068\u665A\uFF0C\u4F46\u662FArkara\u662F\u4E16\u754C\u4E0A\u6700\u4E3A\u53EF\u6015\u7684\u201C\u751F\u7269\u201D\u4E4B\u4E00\u3002\n \u6CA1\u6709\u4EBA\u77E5\u9053\uFF0C\u8FD9\u4E2A\u5DF2\u7ECF\u6709\u4E0A\u5343\u5E74\u5386\u53F2\u8BB0\u5F55\u7684\u6076\u9B54\u5B9E\u9645\u4E0A\u662F\u4EC0\u4E48\u4E1C\u897F\u3002\u4F60\u8D8A\u662F\u4E86\u89E3\u5B83\u5C31\u8D8A\u89C9\u5F97\u5B83\u7684\u53EF\u6015\uFF0C\u4EE5\u81F3\u4E8E\u4EA7\u751F\u618E\u6068\u3002\n \u6709\u8DA3\u7684\u662F\u5F88\u591A\u4EBA\u90FD\u58F0\u79F0\u66FE\u7ECF\u6740\u6B7B\u8FC7\u5B83\u3002", atk:10, def:7, mdef:18, tohit:140, dodge:0, hp:35, mp:25, mv:4, mvType:"\u6CD5\u5E08", weapon:bansheeCry}; var manBeastBasic = {linkName:"S-manBeast", headName:"S-Dulri", unitName:"Dulri", jobName:"\u91CE\u517D", unitType:"hero", unitInfo:" Dulri\u662F\u4E00\u4E2A\u53EF\u6015\u7684\u602A\u7269\uFF0C\u4ED6\u767D\u8272\u7684\u76AE\u6BDB\u5200\u67AA\u4E0D\u5165\u3002\r \u65E0\u8BBA\u654C\u4EBA\u662F\u68EE\u6797\u3001\u5C71\u5DDD\u8FD8\u662F\u57CE\u5821\uFF0C\u5728Dulri\u9762\u524D\u90FD\u662F\u5316\u6E23\u7684\u6599\u963F\uFF01\r \u5DEB\u5E08?\u5DEB\u5E08\u624D\u5E03\u4E01\u5927\uFF0C\u6211\u4E00\u722A\u5B50\u5C31\u62CD\u6B7B\u4E86\uFF0C\u4F46\u662F\u9B54\u6CD5\u73A9\u610F\u513F\u8FD8\u662F\u6709\u4E9B\u9EBB\u70E6\u7684\uFF1B\u4ED6\u4F1A\u8BA9\u4F60\u611F\u89C9\u5F88\u5947\u602A\u2014\u2014Dulri\u6478\u6478\u5934\u561F\u565C\u7740\u3002", atk:40, def:18, mdef:0, tohit:160, dodge:20, hp:60, mp:10, mv:6, mvType:"\u731B\u517D\u4EBA"}; var footManBasic = {linkName:"S-footMan", headName:"S-FootManHead", unitName:"\u4EBA\u7C7B", jobName:"\u6B65\u5175", unitType:"army", unitInfo:"\n \u624B\u6301\u957F\u5251\u7684\u4F63\u5175\u3002\u4FBF\u5B9C\u53C8\u5B9E\u60E0\u7684\u70AE\u7070\u3002\r \u7531\u4E8E\u6709\u94E0\u7532\u548C\u76FE\u724C\uFF0C\u5E26\u76FE\u6B65\u5175\u662F\u5F13\u7BAD\u624B\u7684\u5929\u654C\u3002\u4F46\u662F\u65E0\u8BBA\u591A\u539A\u5B9E\u7684\u94E0\u7532\u4E5F\u662F\u6321\u4E0D\u4F4F\u9B54\u6CD5\u7684\u3002", atk:13, def:10, mdef:0, tohit:140, dodge:40, hp:40, mp:0, mv:5, mvType:"\u6B65\u5175", weapon:longsword, skillList:[shieldBlock]}; var footMan2Basic = {linkName:"S-footMan2", headName:"S-FootManHead", unitName:"\u4EBA\u7C7B", jobName:"\u6B65\u5175", unitType:"army", unitInfo:"\n \u624B\u6301\u957F\u5251\u7684\u4F63\u5175\u3002\u4FBF\u5B9C\u53C8\u5B9E\u60E0\u7684\u70AE\u7070\u3002\r \u7531\u4E8E\u6709\u94E0\u7532\u548C\u76FE\u724C\uFF0C\u5E26\u76FE\u6B65\u5175\u662F\u5F13\u7BAD\u624B\u7684\u5929\u654C\u3002\u4F46\u662F\u65E0\u8BBA\u591A\u539A\u5B9E\u7684\u94E0\u7532\u4E5F\u662F\u6321\u4E0D\u4F4F\u9B54\u6CD5\u7684\u3002", atk:13, def:10, mdef:0, tohit:140, dodge:40, hp:40, mp:0, mv:5, mvType:"\u6B65\u5175", weapon:longsword, skillList:[shieldBlock]}; var archerBasic = {linkName:"S-archer", headName:"S-ArcherHead", unitName:"\u4EBA\u7C7B", jobName:"\u5F13\u624B", unitType:"army", unitInfo:"\n \u64C5\u957F\u4E1B\u6797\u6218\u7684\u5F13\u7BAD\u624B\u3002\n \u957F\u671F\u5438\u53D6\u81EA\u7136\u7CBE\u534E\uFF0C\u5F13\u7BAD\u624B\u7684\u9B54\u6CD5\u6297\u6027\u5F88\u9AD8\u3002\u800C\u4E14\u540C\u6837\u662F\u8FDC\u7A0B\u5355\u4F4D\uFF0C\u5F13\u7BAD\u624B\u5BF9\u5F31\u9632\u5FA1\u7684\u6CD5\u5E08\u7684\u4F24\u5BB3\u5F88\u9AD8\u3002\u53E6\u5916\uFF0C\u5F13\u624B\u53EF\u4EE5\u5728\u57CE\u5899\u4E0A\u653B\u51FB\u654C\u4EBA\u3002", atk:13, def:0, mdef:15, tohit:100, dodge:20, hp:25, mp:0, mv:4, mvType:"\u5F13\u624B", weapon:bow}; var archer2Basic = {linkName:"S-archer2", headName:"S-ArcherHead", unitName:"\u4EBA\u7C7B", jobName:"\u5F13\u624B", unitType:"army", unitInfo:"\n \u64C5\u957F\u4E1B\u6797\u6218\u7684\u5F13\u7BAD\u624B\u3002\n \u957F\u671F\u5438\u53D6\u81EA\u7136\u7CBE\u534E\uFF0C\u5F13\u7BAD\u624B\u7684\u9B54\u6CD5\u6297\u6027\u5F88\u9AD8\u3002\u800C\u4E14\u540C\u6837\u662F\u8FDC\u7A0B\u5355\u4F4D\uFF0C\u5F13\u7BAD\u624B\u5BF9\u5F31\u9632\u5FA1\u7684\u6CD5\u5E08\u7684\u4F24\u5BB3\u5F88\u9AD8\u3002\u53E6\u5916\uFF0C\u5F13\u624B\u53EF\u4EE5\u5728\u57CE\u5899\u4E0A\u653B\u51FB\u654C\u4EBA\u3002", atk:13, def:0, mdef:15, tohit:100, dodge:20, hp:25, mp:0, mv:4, mvType:"\u5F13\u624B", weapon:bow}; var frostMagiBasic = {linkName:"S-forstMagi", headName:"S-FrostMagiHead", unitName:"\u4EBA\u7C7B", jobName:"\u6CD5\u5E08", unitType:"army", unitInfo:"\n \u4F7F\u7528\u51B0\u9B54\u6CD5\u7684\u6CD5\u5E08\u3002\u653B\u51FB\u51BB\u4F24\u654C\u4EBA\u3002\r \u6CD5\u5E08\u76F8\u5BF9\u8106\u5F31\uFF0C\u4F46\u662F\u9B54\u6CD5\u9644\u5E26\u7684\u5F02\u5E38\u72B6\u6001\u53EF\u4EE5\u8BA9\u654C\u4EBA\u4E07\u5206\u5934\u75BC\u3002\r", atk:10, def:6, mdef:12, tohit:140, dodge:0, hp:30, mp:0, mv:4, mvType:"\u6CD5\u5E08", weapon:frostStaff}; var frostMagi2Basic = {linkName:"S-forstMagi2", headName:"S-FrostMagiHead", unitName:"\u4EBA\u7C7B", jobName:"\u6CD5\u5E08", unitType:"army", unitInfo:"\n \u4F7F\u7528\u51B0\u9B54\u6CD5\u7684\u6CD5\u5E08\u3002\u653B\u51FB\u51BB\u4F24\u654C\u4EBA\u3002\r \u6CD5\u5E08\u76F8\u5BF9\u8106\u5F31\uFF0C\u4F46\u662F\u9B54\u6CD5\u9644\u5E26\u7684\u5F02\u5E38\u72B6\u6001\u53EF\u4EE5\u8BA9\u654C\u4EBA\u4E07\u5206\u5934\u75BC\u3002\r", atk:10, def:6, mdef:13, tohit:140, dodge:0, hp:30, mp:0, mv:4, mvType:"\u6CD5\u5E08", weapon:frostStaff}; function create2DArray(width, height, init) { if ((width <= 0) || (height <= 0)) { trace("create2DArray(width, height) \u51FD\u6570\u51FA\u9519\uFF1Awidth\u3001height\u5927\u4E8E0"); } else { var _local3 = new Array(height); if (init == null) { var _local2 = 0; while (_local2 < height) { _local3[_local2] = new Array(width); _local2++; } } else { var _local2 = 0; while (_local2 < height) { _local3[_local2] = new Array(width); var _local1 = 0; while (_local1 < width) { _local3[_local2][_local1] = init; _local1++; } _local2++; } } return(_local3); } return(undefined); } function trace2DArray(Array2D) { var _local3 = Array2D; var _local2 = _local3.length; var width = _local3[0].length; if ((width == null) || (width <= 0)) { trace("\u4E0D\u662F2D\u6570\u7EC4"); } else { trace((width + " x ") + _local2); var _local1 = 0; while (_local1 < _local2) { trace(_local3[_local1]); _local1++; } } } function myWatchFunc(id, oldval, newval, userdata) { var _local1 = userdata; var _local2 = newval; if (_local1.lock == "lock") { return(oldval); } for (var _local3 in _local1.bandData) { _local1.bandData[_local3] = _local2; } return(_local2); } function getColorCX(colorx, alpha) { var _local1 = alpha; var _local2 = colorx; if (_local2 == null) { _local2 = 16777215 /* 0xFFFFFF */; } if (_local1 == null) { _local1 = 100; } alpha_1 = 100 - _local1; _local1 = _local1 / 100; var colorR = int(_local2 / 65536); var _local3 = int(_local2 / 256) % 256; var colorB = int(_local2 % 256); return({ra:alpha_1, rb:colorR * _local1, ga:alpha_1, gb:_local3 * _local1, ba:alpha_1, bb:colorB * _local1, aa:100, ab:0}); } function createTileList(tileList) { var _local2 = tileList; var _local3 = this; _local3.tileList = new Array(); if (_local2 instanceof Array) { var _local1 = 0; while (_local1 < _local2.length) { _local3.tileList[_local1] = {}; for (var j in _local2[_local1]) { _local3.tileList[_local1][j] = _local2[_local1][j]; } _local1++; } } else { var _local1 = 0; while (_local2[_local1] != undefined) { _local3.tileList[_local1] = {}; for (var j in _local2[_local1]) { _local3.tileList[_local1][j] = _local2[_local1][j]; } _local1++; } } } function addtoTileList(newtile) { var _local1 = newtile; if (_local1 == null) { } else { var _local2 = {}; for (var _local3 in _local1) { _local2 = _local1[_local3]; } this.tileList.push(_local2); } } function clearTileList() { this.tileList = new Array(); } function listPorpertyFromTileList(proto) { var _local2 = this; if (_local2.tileList == undefined) { trace("listPorpertyFromTileList () \u51FD\u6570\u51FA\u9519\uFF1AtileMap\u672A\u521D\u59CB\u5316 !"); return(null); } var _local3 = new Array(); var _local1 = 0; while (_local1 < _local2.tileList.length) { _local3.push(_local2.tileList[_local1][proto]); _local1++; } return(_local3); } function getTile(proto) { var _local1 = proto; if (this.tileList[_local1] == null) { trace(("getTile(proto) \u51FD\u6570\u51FA\u9519\uFF1Aproto:" + _local1) + "\u4E0D\u5B58\u5728\u4E8EtileList\u4E2D"); } return(this.tileList[_local1]); } function getTileListLen() { if (this.tileList == null) { return(0); } return(this.tileList.length); } function tileListtoString() { var _local3 = this; if (_local3.tileList == null) { return("tileListNotCreated"); } var str = ("TileList Length: " + _local3.tileList.length); var _local1 = 0; while (_local1 < _local3.tileList.length) { str = str + (newline + _local1); var _local2 = ""; for (var j in _local3.tileList[_local1]) { _local2 = (((" \t" + j) + ":") + _local3.tileList[_local1][j]) + _local2; } str = str + _local2; _local1++; } return(str); } function createTileMap(map2DArray) { var _local2 = this; _local2.mapWidth = 0; _local2.mapHeight = 0; var _local3 = 0; while (map2DArray[_local3] != undefined) { _local2.mapHeight++; var _local1 = 0; while (map2DArray[_local3][_local1] != undefined) { if (_local1 >= _local2.mapWidth) { _local2.mapWidth = _local1 + 1; } _local1++; } _local3++; } if ((_local2.mapHeight == 0) || (_local2.mapWidth == 0)) { trace("new Map( map2DArray ) \u51FD\u6570\u51FA\u9519\uFF1A\u6CE8\u610Fmap2DArray\u662F\u975E\u7A7A2\u7EF4\u6570\u7EC4"); } else { _local2.tileMap = new Array(_local2.mapHeight); _local3 = 0; while (_local3 < _local2.mapHeight) { _local2.tileMap[_local3] = new Array(_local2.mapWidth); var _local1 = 0; while (_local1 < _local2.mapWidth) { _local2.tileMap[_local3][_local1] = {}; _local2.tileMap[_local3][_local1].proto = 0; _local2.tileMap[_local3][_local1].flag = 0; _local2.tileMap[_local3][_local1].pathLength = 0; _local2.tileMap[_local3][_local1].prevTile = null; _local2.tileMap[_local3][_local1].weight = 0; _local2.tileMap[_local3][_local1].unitList = {}; if (map2DArray[_local3][_local1] != null) { _local2.tileMap[_local3][_local1].proto = map2DArray[_local3][_local1]; } _local1++; } _local3++; } } } function setTileMap(x, y, index) { var _local1 = this; var _local2 = y; var _local3 = x; if (((typeof(_local3) != "number") || (typeof(_local2) != "number")) || (index == undefined)) { trace("Map.set( x, y, mapIndex) \u51FD\u6570\u51FA\u9519\uFF1A\u53C2\u6570\u7C7B\u578B\u9519\u8BEF !"); } if (_local1.tileMap == null) { trace("Map.set( x, y, mapIndex ) \u51FD\u6570\u51FA\u9519\uFF1AtileMap\u672A\u521D\u59CB\u5316 !"); } if ((((_local3 < 0) || (_local2 < 0)) || (_local3 >= _local1.mapHeight)) || (_local2 >= _local1.mapWidth)) { trace("Map.set( x, y, mapIndex ) \u51FD\u6570\u51FA\u9519\uFF1Ax , y \u8D8A\u754C!"); } _local1.tileMap[_local3][_local2].proto = index; } function getTileMap(x, y) { return(this.tileMap[y][x].proto); } function getMapWidth() { return(this.mapWidth); } function getMapHeight() { return(this.mapHeight); } function tileMapInfo(proto, tileList, useTab:Boolean) { if (proto == null) { var proto = "proto"; } if (tileList == null) { var mapProperty = true; } else { var mapProperty = false; } if (useTab) { var sepStr = ",\t"; } else { var sepStr = ","; } var _local1 = (("Map: " + this.mapWidth) + " x ") + this.mapHeight; var _local3 = 0; while (_local3 < this.mapHeight) { _local1 = _local1 + newline; var _local2 = 0; while (_local2 < this.mapWidth) { if (mapProperty) { _local1 = _local1 + this.tileMap[_local3][_local2][proto]; } else { _local1 = _local1 + tileList.tileList[this.tileMap[_local3][_local2].proto][proto]; } _local1 = _local1 + sepStr; _local2++; } if (useTab == true) { _local1 = _local1.slice(0, _local1.length - 2); } else { _local1 = _local1.slice(0, _local1.length - 1); } _local3++; } return(_local1); } function getSubMap(proto, tileList) { var _local3 = this; if (proto == null) { var proto = "proto"; } if (tileList == null) { var mapProperty = true; } else { var mapProperty = false; } var subMap = new Array(_local3.mapHeight); var _local2 = 0; while (_local2 < _local3.mapHeight) { subMap[_local2] = []; var _local1 = 0; while (_local1 < _local3.mapWidth) { if (mapProperty) { subMap[_local2][_local1] = _local3.tileMap[_local2][_local1][proto]; } else { subMap[_local2][_local1] = tileList.tileList[_local3.tileMap[_local2][_local1].proto][proto]; } _local1++; } _local2++; } return(subMap); } function setSubMap(proto, proto2D) { var _local1 = this; if ((proto2D == null) || ((proto2D instanceof Array) && ((proto2D.length != _local1.mapHeight) || (proto2D[0].length != _local1.mapWidth)))) { trace("Map.setsub(proto, proto2D) \u51FD\u6570\u51FA\u9519\uFF1Aproto2D\u662F\u5C5E\u6027\u6216\u8005\u4E00\u4E2A\u548CMap\u5927\u5C0F\u76F8\u540C\u76842D\u6570\u7EC4 !"); } else { if (proto == null) { var proto = "proto"; } if (proto2D instanceof Array) { var _local3 = 0; while (_local3 < _local1.mapHeight) { var _local2 = 0; while (_local2 < _local1.mapWidth) { _local1.tileMap[_local3][_local2][proto] = proto2D[_local3][_local2]; _local2++; } _local3++; } } else { var _local3 = 0; while (_local3 < _local1.mapHeight) { var _local2 = 0; while (_local2 < _local1.mapWidth) { _local1.tileMap[_local3][_local2][proto] = proto2D; _local2++; } _local3++; } } } } function setFlag(x, y, flag) { var _local1 = flag; var _local2 = this; var _local3 = y; if ((((x < 0) || (_local3 < 0)) || (x >= _local2.mapWidth)) || (_local3 >= _local2.mapHeight)) { } else { if (_local1 == undefined) { _local1 = 0; } _local2.tileMap[x][_local3].flag = _local1; } } function getFlag(x, y) { return(this.tileMap[x][y].flag); } function setFlagMap(flag) { var _local1 = flag; if (_local1 == undefined) { _local1 = 0; } this.setSubMap("flag", _local1); } function getFlagMap() { return(this.getSubMap("flag")); } function checkMoveRange(posx, posy, speed, moveMentCostList, passFunction) { if ((((posx == null) || (posy == null)) || (this.tileMap[posy][posx] == null)) || (speed < 0)) { return(false); } if ((moveMentCostList == nul) && (passFunction == null)) { trace("Map.checkMoveRange (posx, posy, speed, moveCostList, passFun) \u53C2\u6570\u51FA\u9519\uFF1AmoveCostList\u548CpassFunc\u4E0D\u80FD\u540C\u65F6\u4E3A\u7A7A\u3002"); return(false); } posx = int(posx); posy = int(posy); speed = int(speed); if (speed < 0) { speed = 0; } var map = this.tileMap; var border = {}; var borderIndex = 0; if ((moveMentCostList != null) && (passFunction == null)) { var _local3 = function (x, y) { if (map[y][x].flag == -1) { map[y][x].flag = moveMentCostList[map[y][x].proto]; border[borderIndex++] = {x:x, y:y}; } }; } else if ((passFunction != null) && (moveMentCostList == null)) { var _local3 = function (x, y, prevx, prevy) { if ((map[y][x].flag == -1) && (passFunction(x, y, prevx, prevy))) { map[y][x].flag = 1; border[borderIndex++] = {x:x, y:y}; } }; } else { var _local3 = function (x, y, prevx, prevy) { if ((map[y][x].flag == -1) && (passFunction(x, y, prevx, prevy))) { map[y][x].flag = moveMentCostList[map[y][x].proto]; border[borderIndex++] = {x:x, y:y}; } }; } this.setFlagMap(-1); border[borderIndex++] = {x:posx, y:posy}; map[posy][posx].flag = 1; var i = 0; while (i <= speed) { for (var j in border) { map[border[j].y][border[j].x].flag--; if (map[border[j].y][border[j].x].flag <= 0) { var _local2 = border[j].x; var _local1 = border[j].y; _local3(_local2 - 1, _local1, _local2, _local1); _local3(_local2, _local1 - 1, _local2, _local1); _local3(_local2 + 1, _local1, _local2, _local1); _local3(_local2, _local1 + 1, _local2, _local1); delete border[j]; } } i++; } return(this.getFlagMap()); } function getPath(xstart, ystart, xto, yto, moveMentCostList, passFunc, minCost) { if ((((((xstart == null) || (ystart == null)) || (this.tileMap[ystart][xstart] == null)) || (xto == null)) || (yto == null)) || (this.tileMap[yto][xto] == null)) { return(false); } if ((moveMentCostList == nul) && (passFunction == null)) { trace("Map.checkMoveRange (posx, posy, speed, moveCostList, passFun) \u53C2\u6570\u51FA\u9519\uFF1AmoveCostList\u548CpassFunc\u4E0D\u80FD\u540C\u65F6\u4E3A\u7A7A\u3002"); return(false); } if (avcose == null) { minCost = 1; } var map = this.tileMap; var border = {}; var borderIndex = 0; if (passFunction == null) { passFunction = function () { return(true); }; } var tryPushSeed = function (x, y, prevx, prevy) { if ((map[y][x].flag == -1) && (passFunction(xto, yto, x, y))) { var _local1 = map[y][x]; _local1.flag = 0; _local1.weight = _local1.pathLength + (minCost * (Math.abs(x - xto) + Math.abs(y - yto))); if ((map[y][x - 1].flag == -1) && (map[y][x - 1].pathLength > (map[y][x].pathLength + moveMentCostList[map[y][x - 1].proto]))) { map[y][x - 1].pathLength = map[y][x].pathLength + moveMentCostList[map[y][x - 1].proto]; map[y][x - 1].prevTile = {x:x, y:y}; } if ((map[y][x + 1].flag == -1) && (map[y][x + 1].pathLength > (map[y][x].pathLength + moveMentCostList[map[y][x + 1].proto]))) { map[y][x + 1].pathLength = map[y][x].pathLength + moveMentCostList[map[y][x + 1].proto]; map[y][x + 1].prevTile = {x:x, y:y}; } if ((map[y - 1][x].flag == -1) && (map[y - 1][x].pathLength > (map[y][x].pathLength + moveMentCostList[map[y - 1][x].proto]))) { map[y - 1][x].pathLength = map[y][x].pathLength + moveMentCostList[map[y - 1][x].proto]; map[y - 1][x].prevTile = {x:x, y:y}; } if ((map[y + 1][x].flag == -1) && (map[y + 1][x].pathLength > (map[y][x].pathLength + moveMentCostList[map[y + 1][x].proto]))) { map[y + 1][x].pathLength = map[y][x].pathLength + moveMentCostList[map[y + 1][x].proto]; map[y + 1][x].prevTile = {x:x, y:y}; } border[borderIndex++] = {x:x, y:y}; stackCount++; } }; this.setFlagMap(-1); this.setSubMap("pathLength", Infinity); var _local3 = map[ystart][xstart]; _local3.flag = 0; _local3.pathLength = 0; _local3.weight = minCost * (Math.abs(xstart - xto) + Math.abs(ystart - yto)); _local3.prevTile = null; map[ystart][xstart - 1].pathLength = map[ystart][xstart].pathLength + moveMentCostList[map[ystart][xstart - 1].proto]; map[ystart][xstart - 1].prevTile = {x:xstart, y:ystart}; map[ystart][xstart + 1].pathLength = map[ystart][xstart].pathLength + moveMentCostList[map[ystart][xstart + 1].proto]; map[ystart][xstart + 1].prevTile = {x:xstart, y:ystart}; map[ystart - 1][xstart].pathLength = map[ystart][xstart].pathLength + moveMentCostList[map[ystart - 1][xstart].proto]; map[ystart - 1][xstart].prevTile = {x:xstart, y:ystart}; map[ystart + 1][xstart].pathLength = map[ystart][xstart].pathLength + moveMentCostList[map[ystart + 1][xstart].proto]; map[ystart + 1][xstart].prevTile = {x:xstart, y:ystart}; border[borderIndex++] = {x:xstart, y:ystart}; var stackCount = 1; var success = false; while (stackCount > 0) { var _local2 = Infinity; var _local1 = null; for (var i in border) { if (_local2 > map[border[i].y][border[i].x].weight) { _local2 = map[border[i].y][border[i].x].weight; _local1 = i; } } var x = border[_local1].x; var y = border[_local1].y; if ((x == xto) && (y == yto)) { success = true; break; } tryPushSeed(x - 1, y, x, y); tryPushSeed(x, y - 1, x, y); tryPushSeed(x + 1, y, x, y); tryPushSeed(x, y + 1, x, y); delete border[_local1]; stackCount--; } if (success) { var path = []; _local3 = {x:xto, y:yto}; while (_local3 != null) { path.push(_local3); _local3 = map[_local3.y][_local3.x].prevTile; } path.reverse(); return(path); } return(null); } function createTileScene2D(textureList2D, linkName, scale, depth) { var _local1 = this; if ((textureList2D == null) || (depth == null)) { trace("new TileScene2D(textureList2D ,scale, depth) \u51FD\u6570\u53C2\u6570\u51FA\u9519"); } else { _local1.depth = depth; } if (scale == undefined) { _local1.scale = 50; } else { _local1.scale = scale; } if (typeof(linkName) != "string") { trace("new TileScene2D(textureList2D ,scale, depth) \u51FD\u6570\u53C2\u6570\u51FA\u9519"); } _local1.linkName = linkName; _local1.mapHeight = textureList2D.length; _local1.mapWidth = textureList2D[0].length; if ((_local1.mapHeight == 0) || (_local1.mapWidth == 0)) { trace("new TileScene2D(textureList2D ,scale, depth) \u51FD\u6570\u51FA\u9519\uFF1A\u6CE8\u610FtextureList2D\u662F\u975E\u7A7A2\u7EF4\u6570\u7EC4"); } else { _local1.tileMap = new Array(_local1.mapHeight); var _local3 = 0; while (_local3 < _local1.mapHeight) { _local1.tileMap[_local3] = new Array(_local1.mapWidth); var _local2 = 0; while (_local2 < _local1.mapWidth) { _local1.tileMap[_local3][_local2] = {}; _local1.tileMap[_local3][_local2].linkName = textureList2D[_local3][_local2]; _local1.tileMap[_local3][_local2].texture = null; _local1.tileMap[_local3][_local2].colorxArray = []; _local1.tileMap[_local3][_local2].highLightListId = -1; _local2++; } _local3++; } _root.createEmptyMovieClip("OxSLGEngineSceneMC" + depth, depth); _local1.mainScene = _root["OxSLGEngineSceneMC" + depth]; _local1.mainScene.map = _local1; _local1.mainScene.createEmptyMovieClip("mapScene", 0); _local1.mapScene = _local1.mainScene.mapScene; _local1.mapScene._x = OxSLGEngine.stageWidth / 2; _local1.mapScene._y = OxSLGEngine.stageHeight / 2; _local1.maskScene = null; _local1.depth = 0; _local1.timeCount = 0; _local1.mainScene.onEnterFrame = function () { var _local1 = this.map; _local1.timeCount++; }; _local1.highLightList = {}; _local1.highLightListCount = 0; _local1.stageLeft = 0; _local1.stageTop = 0; _local1.stageRight = OxSLGEngine.stageWidth; _local1.stageBottom = OxSLGEngine.stageHeight; _local1.tileShowx = 0; _local1.tileShowy = 0; _local1.tileShow = false; _local1.tileShowLeft = 0; _local1.tileShowRight = 0; _local1.tileShowTop = 0; _local1.tileShowBottom = 0; _local1.tileShowScale = _local1.scale; _local1.highLightFrequency = 30; _local1.changed = false; _local1.frame = 5; _local1.highLightAlphaMax = 60; _local1.highLightAlphaMin = 30; _local1.highLightper = 45; _local1.hasShadow = false; _local1.shadowColor = 0; _local1.shadowAlpha = 20; _local1.normalColorcx = OxSLGEngine.nocolor; _local1.targetX = null; _local1.targetY = null; _local1.targetScale = null; _local1.targetSpeed = null; _local1.speed = null; } } function setSceneClip(maskflag, left, top, right, bottom) { var _local1 = this; if (typeof(left) == "number") { _local1.stageLeft = left; } if (typeof(top) == "number") { _local1.stageTop = top; } if (typeof(right) == "number") { _local1.stageRight = right; } if (typeof(bottom) == "number") { _local1.stageBottom = bottom; } _local1.mapScene._x = (_local1.stageLeft + _local1.stageRight) / 2; _local1.mapScene._y = (_local1.stageTop + _local1.stageRight) / 2; if (maskflag == true) { _local1.maskScene = _local1.mainScene.createEmptyMovieClip("maskScene", 10); _local1.maskScene.beginFill(0, 100); _local1.maskScene.moveTo(_local1.stageLeft, _local1.stageTop); _local1.maskScene.lineTo(_local1.stageLeft, _local1.stageBottom); _local1.maskScene.lineTo(_local1.stageRight, _local1.stageBottom); _local1.maskScene.lineTo(_local1.stageRight, _local1.stageTop); _local1.maskScene.endFill(); _local1.mapScene.setMask(_local1.maskScene); } else { removeMovieClip(maskflag); } } function randerScene() { var _local1 = this; _local1.autoMove(); _local1.reflushScene(); _local1.randerHighLight(_local1.timeCount); } function autoMove_delete() { var _local1 = this; if ((_local1.targetX != null) || (_local1.targetY != null)) { x = ((_local1.stageLeft + _local1.stageRight) / 2) - ((_local1.targetX + 0.5) * _local1.scale); y = ((_local1.stageTop + _local1.stageBottom) / 2) - ((_local1.targetY + 0.5) * _local1.scale); if (_local1.mapScene._x < x) { _local1.mapScene._x = _local1.mapScene._x + _local1.targetSpeed; if (_local1.mapScene._x >= x) { delete _local1.targetX; } } else if (_local1.mapScene._x > x) { _local1.mapScene._x = _local1.mapScene._x - _local1.targetSpeed; if (_local1.mapScene._x <= x) { delete _local1.targetX; } } else { delete _local1.targetX; } if (_local1.mapScene._y < y) { _local1.mapScene._y = _local1.mapScene._y + _local1.targetSpeed; if (_local1.mapScene._y >= y) { delete _local1.targetY; } } else if (_local1.mapScene._y > y) { _local1.mapScene._y = _local1.mapScene._y - _local1.targetSpeed; if (_local1.mapScene._y <= y) { delete _local1.targetY; } } else { delete _local1.targetY; } } } function reflushScene() { var _local1 = this; var scale = int(_local1.scale); if (((tileShow && (_local1.mapScene._x == _local1.tileShowx)) && (_local1.mapScene._y == _local1.tileShowy)) && (_local1.tileShowScale == scale)) { return(false); } _local1.tileShowx = _local1.mapScene._x; _local1.tileShowy = _local1.mapScene._y; var left = int((_local1.stageLeft - _local1.mapScene._x) / scale); if (left < 0) { left = 0; } var top = int((_local1.stageTop - _local1.mapScene._y) / scale); if (top < 0) { top = 0; } var right = int((_local1.stageRight - _local1.mapScene._x) / scale); if (right >= _local1.mapWidth) { right = _local1.mapWidth - 1; } var bottom = int((_local1.stageBottom - _local1.mapScene._y) / scale); if (bottom >= _local1.mapHeight) { bottom = _local1.mapHeight - 1; } if ((((left >= _local1.mapWidth) || (top >= _local1.mapHeight)) || (right < 0)) || (bottom < 0)) { var tileShow = false; } else { tileShow = true; } if ((tileShow == false) && (_local1.tileShow == false)) { return(false); } if (((((_local1.tileShow && (left == _local1.tileShowLeft)) && (right == _local1.tileShowRight)) && (top == _local1.tileShowTop)) && (bottom == _local1.tileShowBottom)) && (scale == _local1.tileShowScale)) { return(false); } if (_local1.tileShow) { var i = _local1.tileShowTop; while (i <= _local1.tileShowBottom) { var _local2 = _local1.tileShowLeft; while (_local2 <= _local1.tileShowRight) { _local1.tileMap[i][_local2].showNow = false; _local2++; } i++; } } if (tileShow) { var i = top; while (i <= bottom) { var _local2 = left; while (_local2 <= right) { _local1.tileMap[i][_local2].showNow = true; if (_local1.tileMap[i][_local2].texture == null) { _local1.mapScene.attachMovie(_local1.linkName, "tile" + _local1.depth, _local1.depth++); _local1.tileMap[i][_local2].texture = _local1.mapScene["tile" + _local1.depth]; _local1.tileMap[i][_local2].texture.gotoAndStop(_local1.tileMap[i][_local2].linkName); _local1.tileMap[i][_local2].colorObject = new Color(_local1.tileMap[i][_local2].texture); if (_local1.tileMap[i][_local2].colorxArray.length != 0) { _local1.tileMap[i][_local2].colorObject.setTransform(getColorCX(tileNow.colorx, _local1.highLightper)); } else if (_local1.hasShadow) { _local1.tileMap[i][_local2].colorObject.setTransform(_local1.normalColorcx); } } var _local3 = _local1.tileMap[i][_local2].texture; _local3._xscale = (_local3._yscale = scale); _local3._x = (_local2 + 1) * scale; _local3._y = (i + 1) * scale; _local2++; } i++; } } if (_local1.tileShow) { var i = _local1.tileShowTop; while (i <= _local1.tileShowBottom) { var _local2 = _local1.tileShowLeft; while (_local2 <= _local1.tileShowRight) { if (_local1.tileMap[i][_local2].showNow == false) { removeMovieClip(_local1.tileMap[i][_local2].texture); delete _local1.tileMap[i][_local2].texture; } _local2++; } i++; } } _local1.tileShow = tileShow; _local1.tileShowLeft = left; _local1.tileShowTop = top; _local1.tileShowRight = right; _local1.tileShowBottom = bottom; _local1.tileShowScale = _local1.scale; return(true); } function randerHighLight(tcount) { var _local1 = this; if ((!_local1.changed) && ((_local1.highLightFrequency == null) || ((tcount % _local1.frame) != 0))) { } else { if (tcount != null) { _local1.highLightper = (tcount % _local1.highLightFrequency) / (_local1.highLightFrequency - 1); if (_local1.highLightper > 0.5) { _local1.highLightper = 1 - _local1.highLightper; } _local1.highLightper = _local1.highLightper * 2; _local1.highLightper = _local1.highLightAlphaMin + (_local1.highLightper * (_local1.highLightAlphaMax - _local1.highLightAlphaMin)); } else { _local1.highLightper = (_local1.highLightAlphaMax + _local1.highLightAlphaMin) / 2; } for (var _local3 in _local1.highLightList) { var tileNow = _local1.highLightList[_local3]; if (tileNow.texture != null) { tileNow.colorObject.setTransform(getColorCX(tileNow.colorx, _local1.highLightper)); } } if (_local1.tileShow) { var _local3 = _local1.tileShowTop; while (_local3 <= _local1.tileShowBottom) { var _local2 = _local1.tileShowLeft; while (_local2 <= _local1.tileShowRight) { if (_local1.tileMap[_local3][_local2].colorxArray.length == 0) { _local1.tileMap[_local3][_local2].colorObject.setTransform(_local1.normalColorcx); } _local2++; } _local3++; } } _local1.changed = false; } } function setHighLight(frequency, frame, alphaMax, alphaMin) { var _local1 = this; var _local2 = frame; var _local3 = alphaMin; if ((alphaMax >= 0) && (alphaMax <= 100)) { _local1.highLightAlphaMax = alphaMax; } if ((_local3 >= 0) && (_local3 <= 100)) { _local1.highLightAlphaMin = _local3; } if (frequency > 1) { _local1.highLightFrequency = frequency; } if (frequency == 0) { _local1.highLightFrequency = null; _local1.highLightper = (_local1.highLightAlphaMax + _local1.highLightAlphaMin) / 2; } if (_local2 == 0) { _local1.frame = 1; } if (_local2 > 0) { _local1.frame = int(_local2); } } function setShadow(hasShadow, shadowColor, shadowAlpha) { var _local1 = this; _local1.hasShadowPrev = _local1.hasShadow; if (hasShadow == true) { _local1.hasShadow = true; } if (hasShadow == false) { _local1.hasShadow = false; } if (shadowColor != null) { _local1.shadowColor = shadowColor; } if (shadowAlpha != null) { _local1.shadowAlpha = shadowAlpha; } if (_local1.hasShadow != _local1.hasShadowPrev) { if (_local1.hasShadow) { _local1.normalColorcx = getColorCX(_local1.shadowColor, _local1.shadowAlpha); } else { _local1.normalColorcx = OxSLGEngine.nocolor; } var _local3 = _local1.tileShowTop; while (_local3 <= _local1.tileShowBottom) { var _local2 = _local1.tileShowLeft; while (_local2 <= _local1.tileShowRight) { if (_local1.tileMap[_local3][_local2].colorxArray.length == 0) { _local1.tileMap[_local3][_local2].colorObject.setTransform(_local1.normalColorcx); } _local2++; } _local3++; } } } function clearHighLightFlash6() { var _local1 = this; for (var _local2 in _local1.highLightList) { _local1.highLightList[_local2].colorObject.setTransform(_local1.normalColorcx); _local1.highLightList[_local2].colorxArray = []; _local1.highLightList[_local2].highLightListId = -1; } delete _local1.highLightList; _local1.highLightList = {}; _local1.highLightListCount = 0; } function addHighLightMap(flagArray2D, colorx) { var _local3 = this; if (flagArray2D == null) { trace("TileScene2D.showMoveHighLight(flagArray2D, colorx) \u51FD\u6570\u51FA\u9519: flagArray2D\u662F\u4E00\u4E2A2D\u6570\u7EC4"); } else { if (colorx == null) { var colorx = 53055; } var newhighLightList = []; var i = 0; while (i < _local3.mapHeight) { var j = 0; while (j < _local3.mapWidth) { if (flagArray2D[i][j] == 0) { var _local1 = _local3.tileMap[i][j]; _local1.colorxArray.push({colorx:colorx}); var length = _local1.colorxArray.length; colorxNow = 0; var _local2 = 0; while (_local2 < _local1.colorxArray.length) { colorxNow = (colorxNow + (2 * _local1.colorxArray[_local2].colorx)) / 3; _local2++; } _local1.colorx = colorxNow; _local1.colorObject.setTransform(getColorCX(colorxNow, _local3.highLightper)); if (_local1.highLightListId == -1) { _local1.highLightListId = _local3.highLightListCount; _local3.highLightList[_local3.highLightListCount++] = _local1; } newhighLightList.push({tileHandle:_local1, colorxArrayItem:_local1.colorxArray[length - 1]}); } j++; } i++; } if (newhighLightList.length == 0) { return(null); } return(newhighLightList); } return(undefined); } function addHighLight(x, y, colorx) { var _local3 = colorx; if (_local3 == null) { _local3 = 65280; } var _local2 = this.tileMap[y][x]; if (_local2 == null) { return(null); } _local2.colorxArray.push({colorx:_local3}); var length = _local2.colorxArray.length; _local3 = _local2.colorxArray[0].colorx; var _local1 = 1; while (_local1 < _local2.colorxArray.length) { _local3 = (_local3 + (2 * _local2.colorxArray[_local1].colorx)) / 3; _local1++; } _local2.colorx = _local3; _local2.colorObject.setTransform(getColorCX(_local3, this.highLightper)); if (_local2.highLightListId == -1) { _local2.highLightListId = this.highLightListCount; this.highLightList[this.highLightListCount++] = _local2; } return([{tileHandle:_local2, colorxArrayItem:_local2.colorxArray[length - 1]}]); } function deleteHighLight(highLightList) { if ((!highLightList) instanceof Array) { trace("TileScene2D.clearHighLightArray(highLightList) \u51FD\u6570\u51FA\u9519: highLightList \u662F addHighLight()\u6216\u8005 addHighLightMap()\u64CD\u4F5C\u7684\u8FD4\u56DE\u503C"); } else { for (var i in highLightList) { var _local1 = highLightList[i].tileHandle; var success = false; var _local2 = 0; while (_local2 < _local1.colorxArray.length) { if (_local1.colorxArray[_local2] == highLightList[i].colorxArrayItem) { success = true; break; } _local2++; } if (success) { _local1.colorxArray.splice(_local2, 1); } if (_local1.colorxArray.length == 0) { delete this.highLightList[_local1.highLightListId]; _local1.highLightListId = -1; _local1.colorObject.setTransform(this.normalColorcx); } else { var _local3 = 0; var i = 0; while (i < _local1.colorxArray.length) { _local3 = (_local3 + (2 * _local1.colorxArray[i].colorx)) / 3; i++; } _local1.colorx = _local3; _local1.colorObject.setTransform(getColorCX(_local3, this.highLightper)); } } } } function sceneSetTo(x, y, scale) { var _local1 = this; var _local2 = y; var _local3 = x; if (_local3 != null) { if (_local3 > ((_local1.stageRight - _local1.stageLeft) / 4)) { _local3 = (_local1.stageRight - _local1.stageLeft) / 4; } if (_local3 < (((_local1.stageRight - _local1.stageLeft) * 0.75) - (_local1.scale * _local1.mapWidth))) { _local3 = ((_local1.stageRight - _local1.stageLeft) * 0.75) - (_local1.scale * _local1.mapWidth); } if (_local1.mapScene._x != _local3) { _local1.mapScene._x = _local3; } } if (_local2 != null) { if (_local2 > ((_local1.stageBottom - _local1.stageTop) / 4)) { _local2 = (_local1.stageBottom - _local1.stageTop) / 4; } if (_local2 < (((_local1.stageBottom - _local1.stageTop) * 0.75) - (_local1.scale * _local1.mapHeight))) { _local2 = ((_local1.stageBottom - _local1.stageTop) * 0.75) - (_local1.scale * _local1.mapHeight); } if (_local1.mapScene._y != _local2) { _local1.mapScene._y = _local2; } } if (scale != null) { _local1.scale = scale; } } function getSceneX() { return(this.mapScene._x); } function getSceneY() { return(this.mapScene._y); } function getSceneScale() { return(this.scale); } function sceneCenterMoveTo(x, y, scale, speed) { var _local1 = this; var _local2 = x; if (_local2 == false) { _local1.targetX = null; _local1.targetY = null; _local1.targetScale = null; _local1.targetSpeed = null; } if (_local2 != null) { _local1.targetX = int(_local2); } if (y != null) { _local1.targetY = int(y); } if (scale != null) { _local1.targetScale = int(scale); } if (speed != null) { _local1.targetSpeed = int(speed); } } function getTileIndex(screenPosx, screenPosy) { var _local2 = this; var _local1 = {}; _local1.x = (screenPosx - _local2.mapScene._x) / _local2.scale; _local1.y = (screenPosy - _local2.mapScene._y) / _local2.scale; if ((((_local1.x < 0) || (_local1.x > _local2.mapWidth)) || (_local1.y < 0)) || (_local1.y > _local2.mapHeight)) { return(null); } _local1.x = int(_local1.x); _local1.y = int(_local1.y); return(_local1); } function getTileCenter(tileIndexX, tileIndexY) { var _local1 = this; var _local2 = tileIndexX; var _local3 = tileIndexY; _local2 = int(_local2); _local3 = int(_local3); return({x:_local1.mapScene._x + ((_local2 + 0.5) * _local1.scale), y:_local1.mapScene._y + ((_local3 + 0.5) * _local1.scale)}); } function createScrollManager(speed, boundLR, boundUD, left, top, right, bottom) { var _local1 = this; if (speed == null) { trace("new ScrollManager(speed, boundLR, boundUD, left, top, right, bottom) \u51FA\u9519\uFF1A\u9700\u8981\u6307\u5B9A\u4E00\u4E2A\u901F\u5EA6speed"); } else { _local1.speed = speed; if (left == null) { _local1.left = 0; } else { _local1.left = left; } if (top == null) { _local1.top = 0; } else { _local1.top = top; } if (right == null) { _local1.right = OxSLGEngine.stageWidth; } else { _local1.right = right; } if (bottom == null) { _local1.bottom = OxSLGEngine.stageHeight; } else { _local1.bottom = bottom; } if (_local1.boundLR == null) { _local1.boundLR = (_local1.right - _local1.left) / 8; } else { _local1.boundLR = boundLR; } if (_local1.boundUD == null) { _local1.boundUD = (_local1.bottom - _local1.top) / 8; } else { _local1.boundUD = boundUD; } } } function getScroll(x, y) { var _local1 = this; var _local2 = y; var _local3 = x; if ((_local3 == null) || (_local2 == null)) { trace("ScrollManager.getScroll(x, y) \u51FD\u6570\u9519\u8BEF\uFF1A\u53C2\u6570\u4E0D\u80FD\u4E3A\u7A7A"); } else { var xinc = 0; var yinc = 0; if (_local3 < (_local1.left + _local1.boundLR)) { xinc = 0.5 * _local1.speed; } if (_local3 < (_local1.left + (0.5 * _local1.boundLR))) { xinc = 0.75 * _local1.speed; } if (_local3 < (_local1.left + (0.25 * _local1.boundLR))) { xinc = _local1.speed; } if (_local3 > (_local1.right - _local1.boundLR)) { xinc = -0.5 * _local1.speed; } if (_local3 > (_local1.right - (0.5 * _local1.boundLR))) { xinc = -0.75 * _local1.speed; } if (_local3 > (_local1.right - (0.25 * _local1.boundLR))) { xinc = -1 * _local1.speed; } if (_local2 < (_local1.top + _local1.boundUD)) { yinc = 0.5 * _local1.speed; } if (_local2 < (_local1.top + (0.5 * _local1.boundUD))) { yinc = 0.75 * _local1.speed; } if (_local2 < (_local1.top + (0.25 * _local1.boundUD))) { yinc = _local1.speed; } if (_local2 > (_local1.bottom - _local1.boundUD)) { yinc = -0.5 * _local1.speed; } if (_local2 > (_local1.bottom - (0.5 * _local1.boundUD))) { yinc = -0.75 * _local1.speed; } if (_local2 > (_local1.bottom - (0.25 * _local1.boundUD))) { yinc = -1 * _local1.speed; } return({xinc:xinc, yinc:yinc}); } return(undefined); } function moveSceneCenter(xinc, yinc) { var _local2 = OxSLGEngine.sceneCenterx; var _local1 = OxSLGEngine.sceneCentery; _local2 = _local2 + (OxSLGEngine.mapScrollSpeed * xinc); _local1 = _local1 + (OxSLGEngine.mapScrollSpeed * yinc); if (_local2 < 0) { _local2 = 0; } else if (_local2 > (OxSLGEngine.mapWidth * OxSLGEngine.scale)) { _local2 = OxSLGEngine.mapWidth * OxSLGEngine.scale; } if (_local1 < 0) { _local1 = 0; } else if (_local1 > (OxSLGEngine.mapHeight * OxSLGEngine.scale)) { _local1 = OxSLGEngine.mapHeight * OxSLGEngine.scale; } if ((_local2 != OxSLGEngine.sceneCenterx) || (_local1 != OxSLGEngine.sceneCentery)) { OxSLGEngine.sceneCenterx = _local2; OxSLGEngine.sceneCentery = _local1; reflushScene(); } } function TileGrass() { } function TileTree() { } function TileHouse() { } function TileWall() { } function TileGround() { } function onEnterFrame() { checkKeyStatus(); if (statusPrev != statusNow) { statusPrev = statusNow; initStatus = true; endStatus = false; mousePointTo = null; hint.info = ""; hint.statusNow = "noInfo"; hint._visible = false; } this[statusNow + "Func"](); } function startPlayerTurnFunc() { if (initStatus) { initStatus = false; turnNow = "playerTurn"; totalTurns++; for (var _local1 in playerList) { playerList[_local1].colorObject.setTransform(OxSLGEngine.nocolor); playerList[_local1].moved = false; playerList[_local1].attacked = false; } for (var _local1 in enemyList) { enemyList[_local1].colorObject.setTransform(OxSLGEngine.nocolor); enemyList[_local1].counterstroke = 1; } attachMovie("S-PlayerTurn", "\u56DE\u5408\u5207\u6362\u52A8\u753B", 31); for (var _local1 in playerList) { tile = map.getSub(playerList[_local1].x, playerList[_local1].y); hpgain = tileList.getTile(tile).heal / 100; playerList[_local1].hpNow = playerList[_local1].hpNow + int(hpgain * playerList[_local1].hp); if (playerList[_local1].hpNow > playerList[_local1].hp) { playerList[_local1].hpNow = playerList[_local1].hp; } } spcTimeAction(); reflushUnitPic(); } if (endStatus) { statusNow = "mapNormal"; if (mainChar) { setImgPos(mainChar); } img.rander(); reflushUnitPic(); } } function mapNormalFunc() { if (initStatus) { initStatus = false; unitPointTo = null; img.clearHighLight(); img.setShadow(false); } checkAndMoveMap(); var _local1 = mousePointTo; mousePointTo = img.getTileIndex(_xmouse, _ymouse); if ((_local1.x != mousePointTo.x) || (_local1.y != mousePointTo.y)) { img.deleteHighLight(unitPointToHighLight); unitPointTo = unitMap[mousePointTo.y][mousePointTo.x]; if (unitPointTo != null) { if (unitPointTo.side == "enemy") { var _local2 = enemyColorx; } else if (unitPointTo.side == "player") { var _local2 = playerColorx; } unitPointToHighLight = img.addHighLight(unitPointTo.x, unitPointTo.y, _local2); sys0Sound.start(); unitSelectedTo = img.getTileCenter(unitPointTo.x, unitPointTo.y); currentSelectTo._x = unitSelectedTo.x; currentSelectTo._y = unitSelectedTo.y; } else { currentSelectTo._x = 650; } \u5C0F\u72B6\u6001\u680F.reflush(mousePointTo.x, mousePointTo.y); } if (keyStatus[1] == "down") { if (unitPointTo != null) { unitSelected = unitPointTo; if ((unitPointTo.attacked == true) || (unitPointTo.side == "enemy")) { statusNow = "mapShowMoveRange"; } else { statusNow = "mapShowUnitMenu"; } sys2Sound.start(); } else if (mousePointTo != null) { statusNow = "mapShowSystemMenu"; sys2Sound.start(); } } img.rander(); } function mapShowUnitMenuFunc() { if (initStatus) { frameNow = 0; initStatus = false; img.clearHighLight(); img.setShadow(false); img.addHighLight(unitSelected.x, unitSelected.y, playerColorx); attachMovie("S-\u997C\u72B6\u83DC\u5355", "\u997C\u72B6\u83DC\u5355", 20); menuStartPoint = img.getTileIndex(_xmouse, _ymouse); var _local3 = img.getTileCenter(menuStartPoint.x, menuStartPoint.y); \u997C\u72B6\u83DC\u5355._x = _local3.x; \u997C\u72B6\u83DC\u5355._y = _local3.y; mouseDragx = _xmouse - img.getX(); mouseDragy = _ymouse - img.getY(); if (unitSelected.moved) { \u997C\u72B6\u83DC\u5355["\u79FB\u52A8"]._visible = false; \u997C\u72B6\u83DC\u5355["\u72B6\u6001"]._visible = false; \u997C\u72B6\u83DC\u5355["\u6CBB\u7597"]._visible = false; pidArray = ["\u653B\u51FB", "cancel", "cancel", "cancel", "\u7B49\u5F85", "cancel", "cancel"]; } else { \u997C\u72B6\u83DC\u5355["\u7B49\u5F85"]._visible = false; pidArray = ["\u653B\u51FB", "\u79FB\u52A8", "cancel", "cancel", "\u72B6\u6001", "\u6CBB\u7597", "\u72B6\u6001"]; var _local1 = false; if (unitSelected.hp != unitSelected.hpNow) { _local1 = true; } if (!_local1) { for (var _local2 in unitSelected.spcList) { if (unitSelected.spcList[_local2].spcType == "spc") { _local1 = true; break; } } } if (!_local1) { pidArray[5] = "cancel"; \u997C\u72B6\u83DC\u5355["\u6CBB\u7597"]._visible = false; } } maskMenuStatus = "start"; } maskMenuFunc(selectUnitMaskMenu); } function selectUnitMaskMenu() { removeMovieClip(\u997C\u72B6\u83DC\u5355); switch (actionNow) { case "cancel" : if (!unitSelected.moved) { statusNow = "mapNormal"; } else { unitSelected.x = unitPrevx; unitSelected.y = unitPrevy; unitSelected.moved = false; reflushUnitPic(); statusNow = "mapMoveUnit"; } break; case "\u79FB\u52A8" : statusNow = "mapMoveUnit"; break; case "\u653B\u51FB" : statusNow = "mapAttackUnit"; break; case "\u7B49\u5F85" : unitSelected.attacked = true; unitSelected.colorObject.setTransform(OxSLGEngine.darken); unitMap = getUnitMap(); statusNow = "mapNormal"; break; case "\u72B6\u6001" : statusNow = "mapShowStatus"; break; case "\u6CBB\u7597" : statusNow = "mapHeal"; } if (actionNow == "cancel") { sys4Sound.start(); } else { sys3Sound.start(); } } function mapHealFunc() { if (initStatus) { initStatus = false; nowAttack = 0; attachMovie("S-hpGain", "hpGainMC", 31); sys7Sound.start(); var _local2 = int(unitSelected.hp / 3); unitSelected.hpNow = unitSelected.hpNow + _local2; if (unitSelected.hpNow > unitSelected.hp) { _local2 = _local2 - (unitSelected.hpNow - unitSelected.hp); unitSelected.hpNow = unitSelected.hp; } hpGainMC.hpGain.hpGain = "+" + _local2; pos = img.getTileCenter(unitSelected.x, unitSelected.y); hpGainMC._x = pos.x; hpGainMC._y = pos.y; for (var _local1 in unitSelected.spcList) { if (unitSelected.spcList[_local1].pic != null) { removeMovieClip(unitSelected.spcList[_local1].pic); } } unitSelected.spcList = []; } if (nowAttack == 1) { endStatus = true; unitSelected.colorObject.setTransForm(OxSLGEngine.darken); unitSelected.attacked = true; } if (endStatus) { switch (turnNow) { case "playerTurn" : statusNow = "mapNormal"; return; case "enemyTurn" : statusNow = "enemyTurn"; } } } function mapMoveUnitFunc() { if (initStatus) { initStatus = false; unitPrevx = unitSelected.x; unitPrevy = unitSelected.y; showMoveRange(); } checkAndMoveMap(); reflushMousePointTo(); img.deleteHighLight(highLightHandel); if ((unitPointTo == unitSelected) || (moveRangeMap[mousePointTo.y][mousePointTo.x] != 0)) { hint.info = "\u53D6\u6D88"; mouseTo._x = -150; } else if (moveRangeMap[mousePointTo.y][mousePointTo.x] == 0) { highLightHandel = img.addHighLight(mousePointTo.x, mousePointTo.y, moveToColorx); var _local1 = img.getTileCenter(mousePointTo.x, mousePointTo.y); mouseTo._x = _local1.x; mouseTo._y = _local1.y; hint.info = "\u79FB\u52A8"; } if (keyStatus[1] == "down") { mouseTo._x = -150; if ((unitPointTo == unitSelected) || (moveRangeMap[mousePointTo.y][mousePointTo.x] != 0)) { img.setShadow(false); img.clearHighLight(); statusNow = "mapNormal"; unitPointTo = null; sys4Sound.start(); } else if (moveRangeMap[mousePointTo.y][mousePointTo.x] == 0) { unitSelected.moved = true; unitSelected.x = mousePointTo.x; unitSelected.y = mousePointTo.y; reflushUnitPic(); img.clearHighLight(); img.addHighLight(unitSelected.x, unitSelected.y, playerColorx); statusNow = "mapShowUnitMenu"; sys2Sound.start(); } } img.rander(); } function mapShowStatusFunc() { if (initStatus) { initStatus = false; attachMovie("S-\u72B6\u6001", "\u72B6\u6001", 32); _root["\u524D\u666F\u8272"]._visible = true; \u5C0F\u72B6\u6001\u680F.reflush(); img.rander(); } if (keyStatus[1] == "down") { if (!\u72B6\u6001.hit.hitTest(_xmouse, _ymouse)) { endStatus = true; } } if (keyStatus[27] == "down") { endStatus = true; } if (endStatus) { _root["\u524D\u666F\u8272"]._visible = false; endStatus = false; removeMovieClip(\u72B6\u6001); statusNow = "mapNormal"; } } function mapShowMoveRangeFunc() { if (initStatus) { initStatus = false; showMoveRange(); } checkAndMoveMap(); reflushMousePointTo(); if (keyStatus[1] == "down") { if (unitPointTo == unitSelected) { statusNow = "mapShowStatus"; } else if ((unitPointTo.side == "player") && (!unitPointTo.attacked)) { unitSelected = unitPointTo; statusNow = "mapShowUnitMenu"; sys2Sound.start(); } else if (unitPointTo != null) { unitSelected = unitPointTo; initStatus = true; sys2Sound.start(); } else { statusNow = "mapNormal"; sys4Sound.start(); } } img.rander(); } function mapAttackUnitFunc() { if (initStatus) { initStatus = false; img.clearHighLight(); img.setShadow(true); attackRangeMap = getAttackRangeMap(unitSelected); img.addHighLightMap(attackRangeMap, attackColorx); img.addHighLight(unitSelected.x, unitSelected.y, playerColorx); attachMovie("S-\u653B\u51FB\u72B6\u6001\u680F", "\u653B\u51FB\u72B6\u6001\u680F", 32); \u653B\u51FB\u72B6\u6001\u680F._x = 275; \u653B\u51FB\u72B6\u6001\u680F._y = 284.1; \u5C0F\u72B6\u6001\u680F._visible = false; } checkAndMoveMap(); reflushMousePointTo(); if (attackRangeMap[mousePointTo.y][mousePointTo.x] == 0) { if (unitPointTo.side == "enemy") { hint.info = "\u653B\u51FB"; invoidTarget._x = -100; } else if (unitPointTo.side == "player") { hint.info = "\u53CB\u519B"; } else { hint.info = "\u6CA1\u6709\u76EE\u6807"; } } else { hint.info = "\u53D6\u6D88"; } if ((mousePointTo == null) || (attackRangeMap[mousePointTo.y][mousePointTo.x] != 0)) { mouseAttackTo._x = -150; invoidTarget._x = -150; } else if (hint.info == "\u653B\u51FB") { invoidTarget._x = -150; var _local1 = img.getTileCenter(mousePointTo.x, mousePointTo.y); mouseAttackTo._x = _local1.x; mouseAttackTo._y = _local1.y; } else { var _local1 = img.getTileCenter(mousePointTo.x, mousePointTo.y); mouseAttackTo._x = -150; invoidTarget._x = _local1.x; invoidTarget._y = _local1.y; } if (keyStatus[1] == "down") { if ((unitPointTo == unitSelected) || (attackRangeMap[mousePointTo.y][mousePointTo.x] != 0)) { if (!unitSelected.moved) { statusNow = "mapNormal"; endStatus = true; } else { unitSelected.x = unitPrevx; unitSelected.y = unitPrevy; unitSelected.moved = false; reflushUnitPic(); statusNow = "mapMoveUnit"; endStatus = true; } sys4Sound.start(); } else if (attackRangeMap[mousePointTo.y][mousePointTo.x] == 0) { if (unitPointTo.side == "enemy") { targetSelected = unitPointTo; statusNow = "attackMovie"; endStatus = true; } sys2Sound.start(); } } img.rander(); if (endStatus) { invoidTarget._x = -150; mouseAttackTo._x = -150; if (statusNow != "attackMovie") { \u653B\u51FB\u72B6\u6001\u680F.removeMovieClip(); \u5C0F\u72B6\u6001\u680F.visible = true; } } } function mapShowSystemMenuFunc() { if (initStatus) { initStatus = false; maskMenuStatus = "start"; attachMovie("S-\u997C\u72B6\u4E3B\u83DC\u5355", "\u997C\u72B6\u83DC\u5355", 20); menuStartPoint = img.getTileIndex(_xmouse, _ymouse); var _local1 = img.getTileCenter(menuStartPoint.x, menuStartPoint.y); \u997C\u72B6\u83DC\u5355._x = _local1.x; \u997C\u72B6\u83DC\u5355._y = _local1.y; mouseDragx = _xmouse - img.getX(); mouseDragy = _ymouse - img.getY(); pidArray = ["\u53D6\u6863", "\u5B58\u6863", "cancel", "cancel", "\u56DE\u5408\u7ED3\u675F", "cancel"]; } maskMenuFunc(selectSystemMaskMenu); } function selectSystemMaskMenu() { removeMovieClip(\u997C\u72B6\u83DC\u5355); switch (actionNow) { case "\u5B58\u6863" : case "\u53D6\u6863" : case "cancel" : statusNow = "mapNormal"; sys4Sound.start(); return; case "\u56DE\u5408\u7ED3\u675F" : statusNow = "startEnemyTurn"; sys2Sound.start(); } } function startEnemyTurnFunc() { if (initStatus) { img.rander(); checkAndMoveMap(); initStatus = false; for (var _local1 in enemyList) { enemyList[_local1].moved = false; enemyList[_local1].attacked = false; enemyList[_local1].colorObject.setTransform(OxSLGEngine.nocolor); } for (var _local1 in playerList) { playerList[_local1].colorObject.setTransform(OxSLGEngine.nocolor); playerList[_local1].counterstroke = 1; } for (var _local1 in enemyList) { tile = map.getSub(enemyList[_local1].x, enemyList[_local1].y); hpgain = tileList.getTile(tile).heal / 100; enemyList[_local1].hpNow = enemyList[_local1].hpNow + int(hpgain * enemyList[_local1].hp); if (enemyList[_local1].hpNow > enemyList[_local1].hp) { enemyList[_local1].hpNow = enemyList[_local1].hp; } } spcTimeAction(); attachMovie("S-EnemyTurn", "\u56DE\u5408\u5207\u6362\u52A8\u753B", 31); reflushUnitPic(); } if (endStatus) { statusNow = "enemyTurn"; } } function enemyTurnFunc() { if (initStatus) { initStatus = false; if (enemyTurnEnd) { enemyTurnEnd = false; turnNow = "enemyTurn"; enemyStack = []; for (var _local1 in enemyList) { enemyStack.push(enemyList[_local1]); } } subStatus = "next"; nextEnemy = true; } switch (subStatus) { case "next" : unitMap = getUnitMap(); if (nextEnemy) { if (enemyStack.length == 0) { endStatus = true; // unexpected jump } unitSelected = enemyStack.pop(); nextEnemy = false; // unexpected jump } nextEnemy = true; bestTarget = highestDamage(unitSelected); if (bestTarget == null) { var targetSelected = null; var distanceNow = Infinity; for (var _local1 in playerList) { var _local2 = Math.abs(playerList[_local1].x - unitSelected.x) + Math.abs(playerList[_local1].y - unitSelected.y); if (_local2 < distanceNow) { _local2 = distanceNow; targetSelected = playerList[_local1]; } } passFunc = function (xto, yto) { if ((xto == targetSelected.x) && (yto == targetSelected.y)) { return(true); } return(landForcePassFunc(xto, yto)); }; movePathNow = map.getPath(unitSelected.x, unitSelected.y, targetSelected.x, targetSelected.y, moveCostList, passFunc); if (movePathNow == null) { subStatus = "next"; return; } getMoveRangeMap(); var _local3 = movePathNow.length - 1; var _local1 = 0; while (_local1 < movePathNow.length) { if (moveRangeMap[movePathNow[_local1].y][movePathNow[_local1].x] != 0) { _local3 = _local1 - 1; break; } _local1++; } _local1 = _local3; while (_local1 >= 0) { if ((_local1 == 0) || (unitMap[movePathNow[_local1].y][movePathNow[_local1].x] == null)) { _local3 = _local1; break; } _local1--; } bestTarget = {xto:movePathNow[_local3].x, yto:movePathNow[_local3].y}; } subStatus = "move"; // unexpected jump case "move" : unitSelected.x = bestTarget.xto; unitSelected.y = bestTarget.yto; if (bestTarget.targetSelected != null) { subStatus = "attack"; } else { unitSelected.moved = true; unitSelected.colorObject.setTransform(OxSLGEngine.darken); subStatus = "next"; } // unexpected jump case "attack" : unitMap = getUnitMap(); targetSelected = bestTarget.targetSelected; statusNow = "attackMovie"; attachMovie("S-\u653B\u51FB\u72B6\u6001\u680F", "\u653B\u51FB\u72B6\u6001\u680F", 32); \u653B\u51FB\u72B6\u6001\u680F._x = 275; \u653B\u51FB\u72B6\u6001\u680F._y = 284.1; \u5C0F\u72B6\u6001\u680F._visible = false; default : if (endStatus) { statusNow = "startPlayerTurn"; enemyTurnEnd = true; } setImgPos(unitSelected); unitSelectedTo = img.getTileCenter(unitSelected.x, unitSelected.y); currentSelectTo._x = unitSelectedTo.x; currentSelectTo._y = unitSelectedTo.y; reflushUnitPic(); img.rander(); } } function setImgPos(unit) { var _local2 = unit.x * gameScale; var _local1 = unit.y * gameScale; img.setTo(275 - _local2, 200 - _local1); } function attackMovieFunc() { if (initStatus) { initStatus = false; nowAttack = 0; } switch (nowAttack) { case 0 : nowAttack++; attackInit(unitSelected, unitSelected.x, unitSelected.y, targetSelected, targetSelected.x, targetSelected.y); if ((100 * Math.random()) < tohit) { var _local1 = damage; targetSelected.hpNow = targetSelected.hpNow - damage; if (targetSelected.hpNow < 0) { targetSelected.hpNow = 0; } addSpc(targetSelected, special, timeCount); \u653B\u51FB\u72B6\u6001\u680F.reflush(targetSelected.x, targetSelected.y); } else { var _local1 = "miss"; } attachMovie("S-hpLose", "hpLose", 31); hpLose.hpLose.hpLose = _local1; pos = img.getTileCenter(targetSelected.x, targetSelected.y); hpLose._x = pos.x; hpLose._y = pos.y; if (_local1 != "miss") { hit0Sound.start(); } else { missSound.start(); } break; case 2 : unitSelected.attacked = true; unitSelected.colorObject.setTransform(OxSLGEngine.darken); if (targetSelected.hpNow == 0) { removeUnit(targetSelected); } unitMap = getUnitMap(); attackInit(targetSelected, targetSelected.x, targetSelected.y, unitSelected, unitSelected.x, unitSelected.y); if (counterstrokeAble) { targetSelected.counterstroke--; nowAttack++; if ((100 * Math.random()) < tohit) { var _local1 = damage; unitSelected.hpNow = unitSelected.hpNow - damage; if (unitSelected.hpNow < 0) { unitSelected.hpNow = 0; } addSpc(unitSelected, special, timeCount); \u653B\u51FB\u72B6\u6001\u680F.reflushBasic(1, unitSelected.x, unitSelected.y); } else { var _local1 = "miss"; } attachMovie("S-hpLose", "hpLose", 31); hpLose.hpLose.hpLose = _local1; pos = img.getTileCenter(unitSelected.x, unitSelected.y); hpLose._x = pos.x; hpLose._y = pos.y; if (_local1 != "miss") { hit0Sound.start(); } else { missSound.start(); } } else { nowAttack = 4; break; } break; case 4 : if (unitSelected.hpNow == 0) { removeUnit(unitSelected); } if (targetSelected.counterstroke <= 0) { targetSelected.colorObject.setTransform(OxSLGEngine.darken); } endStatus = true; } if (endStatus) { removeMovieClip(\u653B\u51FB\u72B6\u6001\u680F); var _local2 = checkGameResult(); if (_local2 == "win") { statusNow = "mapWin"; } else if (_local2 == "lose") { statusNow = "mapLose"; } else { \u5C0F\u72B6\u6001\u680F._visible = true; switch (turnNow) { case "playerTurn" : statusNow = "mapNormal"; return; case "enemyTurn" : statusNow = "enemyTurn"; } } } } function checkGameResult() { playerNumLeft = 0; enemyNumLeft = 0; for (var _local1 in playerList) { playerNumLeft++; } for (var _local1 in enemyList) { enemyNumLeft++; } if (playerNumLeft == 0) { return("lose"); } if (enemyNumLeft == 0) { return("win"); } return(undefined); } function mapWinFunc() { if (initStatus) { initStatus = false; unitPointTo = null; img.clearHighLight(); img.setShadow(false); attachMovie("S-VictoryMovie", "VictoryMovie", 31); } if (VictoryMovie._currentframe == VictoryMovie._totalframes) { clearAllPic(); } } function mapLoseFunc() { if (initStatus) { initStatus = false; unitPointTo = null; img.clearHighLight(); img.setShadow(false); attachMovie("S-GameOverMovie", "GameOverMovie", 31); } if (GameOverMovie._currentframe == GameOverMovie._totalframes) { clearAllPic(); } } function clearAllPic() { } function addEnemy(info, tileX, tileY) { var _local2 = info; var _local1 = {}; _local1.unitCount = unitCount; _local1.side = "enemy"; for (var _local3 in _local2) { _local1[_local3] = _local2[_local3]; } _local1.pic = unitLayer.attachMovie(_local1.linkName, "enemy" + unitCount, unitCount); _local1.colorObject = new Color(_local1.pic); _local1.x = tileX; _local1.y = tileY; _local1.hpNow = _local1.hp; _local1.mpNow = _local1.mp; _local1.spcList = []; for (var _local3 in _local1.skillList) { addSpc(_local1, _local1.skillList[_local3], Infinity); } enemyList[unitCount] = _local1; unitCount++; enemyNumTotal++; } function addPlayer(info, tileX, tileY) { var _local2 = info; var _local1 = {}; _local1.unitCount = unitCount; _local1.side = "player"; for (var _local3 in _local2) { _local1[_local3] = _local2[_local3]; } _local1.pic = unitLayer.attachMovie(_local1.linkName, "player" + unitCount, unitCount); _local1.colorObject = new Color(_local1.pic); _local1.x = tileX; _local1.y = tileY; _local1.hpNow = _local1.hp; _local1.mpNow = _local1.mp; _local1.weight = null; _local1.spcList = []; for (var _local3 in _local1.skillList) { addSpc(_local1, _local1.skillList[_local3], Infinity); } playerList[unitCount] = _local1; unitCount++; playerNumTotal++; } function removeUnit(handel) { var _local1 = handel; removeMovieClip(_local1.pic); if (_local1.side == "enemy") { delete enemyList[_local1.unitCount]; } else { delete playerList[_local1.unitCount]; } unitMap = getUnitMap(); } function getUnitMap() { var _local1 = createMap(map.getWidth(), map.getHeight()); for (var _local2 in enemyList) { _local1[enemyList[_local2].y][enemyList[_local2].x] = enemyList[_local2]; } for (var _local2 in playerList) { _local1[playerList[_local2].y][playerList[_local2].x] = playerList[_local2]; } return(_local1); } function checkKeyStatus() { for (var _local2 in keyNowArray) { var _local1 = keyNowArray[_local2]; switch (keyStatus[_local1]) { case "unpressed" : if (Key.isDown(_local1)) { keyStatus[_local1] = "down"; } break; case "down" : if (Key.isDown(_local1)) { keyStatus[_local1] = "pressed"; } else if (!Key.isDown(_local1)) { keyStatus[_local1] = "up"; } break; case "pressed" : if (!Key.isDown(_local1)) { keyStatus[_local1] = "up"; } break; case "up" : if (Key.isDown(_local1)) { keyStatus[_local1] = "down"; } else { if (Key.isDown(_local1)) { break; } keyStatus[_local1] = "unpressed"; } } } } function addSpc(unit, spc, timeCount) { var _local1 = unit; var _local2 = spc; if (_local2 == null) { } else if ((_local1 == null) || (timeCount == null)) { trace("addSpc \u51FD\u6570\u51FA\u9519!"); } else { for (var _local3 in _local1.spcList) { if (_local1.spcList[_local3].specialName == _local2.specialName) { if (_local1.spcList[_local3].timeCount < timeCount) { _local1.spcList[_local3].timeCount = timeCount; } return; } } newSpc = {timeCount:timeCount}; for (var _local3 in _local2) { newSpc[_local3] = _local2[_local3]; } _local1.spcList.unshift(newSpc); if (_local2.spcType != "skill") { if (_local1.spcList[3].pic != null) { removeMovieClip(_local1.spcList[1].pic); _local1.spcList[3].pic = null; } if (_local1.spcList[2].pic != null) { _local1.spcList[2].pic.swapDepths(2); _local1.spcList[2].pic._y = 50; } if (_local1.spcList[1].pic != null) { _local1.spcList[1].pic.swapDepths(1); _local1.spcList[1].pic._y = 25; } _local1.pic.attachMovie(_local1.spcList[0].linkName, "pic" + _local1.spcList[0].specialName, 0); _local1.spcList[0].pic = _local1.pic["pic" + _local1.spcList[0].specialName]; } } } function spcTimeAction() { listNow = playerList; finished = false; while (!finished) { for (var _local2 in listNow) { spliceList = []; for (var _local1 in listNow[_local2].spcList) { listNow[_local2].spcList[_local1].timeCount--; if (listNow[_local2].spcList[_local1].timeCount <= 0) { if (listNow[_local2].spcList[_local1].pic != null) { removeMovieClip(listNow[_local2].spcList[_local1].pic); } spliceList.push(_local1); } } for (var _local1 in spliceList) { listNow[_local2].spcList.splice(spliceList[_local1], 1); } showSpcPic(listNow[_local2]); } if (listNow == enemyList) { finished = true; } listNow = enemyList; } } function showSpcPic(unit) { var _local2 = unit; var _local1 = 0; while (_local1 < _local2.spcList.length) { if (_local2.spcList[_local1].pic == null) { _local2.pic.attachMovie(_local2.spcList[_local1].linkName, "pic" + _local2.spcList[_local1].specialName, _local1); _local2.spcList[_local1].pic = _local2.pic["pic" + _local2.spcList[_local1].specialName]; _local2.pic._y = 25 * _local1; } _local1++; } } function maskMenuFunc(maskMenuHandel) { var _local3 = maskMenuHandel; frameNow++; checkAndMoveMap(); \u997C\u72B6\u83DC\u5355[actionNow].gotoAndStop(1); mousePointTo = img.getTileIndex(_xmouse, _ymouse); if ((mousePointTo.x == menuStartPoint.x) && (mousePointTo.y == menuStartPoint.y)) { actionNow = "cancel"; } else { var _local2 = img.getTileCenter(menuStartPoint.x, menuStartPoint.y); var _local1 = Math.atan2(_local2.y - _ymouse, _local2.x - _xmouse); if ((_local1 >= 0) && (_local1 <= 1.0471975511966)) { pid = 0; } if ((_local1 >= 1.0471975511966) && (_local1 <= 2.0943951023932)) { pid = 1; } if ((_local1 >= 2.0943951023932) && (_local1 <= Math.PI)) { pid = 2; } if ((_local1 <= 0) && (_local1 >= -1.0471975511966)) { pid = 3; } if ((_local1 <= -1.0471975511966) && (_local1 >= -2.0943951023932)) { pid = 4; } if ((_local1 <= -2.0943951023932) && (_local1 >= -3.14159265358979)) { pid = 5; } actionNow = pidArray[pid]; } \u997C\u72B6\u83DC\u5355[actionNow].gotoAndStop(2); hint.info = \u997C\u72B6\u83DC\u5355[actionNow].info; mouseDragPic.clear(); mouseDragPic.lineStyle(2, 4194111, 100); mouseDragPic.moveTo(mouseDragx + img.getX(), mouseDragy + img.getY()); if (maskMenuStatus == "start") { if (keyStatus[1] == "up") { maskMenuStatus = "waitForDoubleClick"; } if ((Math.abs((mouseDragx + img.getX()) - _xmouse) > 20) || (Math.abs((mouseDragy + img.getY()) - _ymouse) > 20)) { maskMenuStatus = "waitForUp"; } } else if (maskMenuStatus == "waitForDoubleClick") { if ((Math.abs((mouseDragx + img.getX()) - _xmouse) > 20) || (Math.abs((mouseDragy + img.getY()) - _ymouse) > 20)) { maskMenuStatus = "waitForClick"; } else if (keyStatus[1] == "down") { actionNow = pidArray[6]; mouseDragPic.clear(); _local3(); } else if (frameNow > 15) { maskMenuStatus = "waitForClick"; } } else if ((maskMenuStatus == "waitForClick") && (keyStatus[1] == "down")) { mouseDragPic.clear(); _local3(); } else if ((maskMenuStatus == "waitForUp") && (keyStatus[1] == "up")) { mouseDragPic.clear(); _local3(); } if (unitSelected) { unitSelectedTo = img.getTileCenter(unitSelected.x, unitSelected.y); currentSelectTo._x = unitSelectedTo.x; currentSelectTo._y = unitSelectedTo.y; } img.rander(); } function checkAndMoveMap() { scrollInc = mouseScroll.getScroll(_xmouse, _ymouse); var _local1 = scrollInc.xinc; var _local2 = scrollInc.yinc; if (Key.isDown(16)) { _local1 = _local1 * 2; _local2 = _local2 * 2; } if (((_local1 != 0) || (_local2 != 0)) || (mapRepaint)) { mapRepaint = false; var _local3 = (mapScrollSpeed * 0.06) * img.getScale(); img.setTo(img.getX() + (_local3 * _local1), img.getY() + (_local3 * _local2)); reflushUnitPic(); if (\u997C\u72B6\u83DC\u5355 != null) { var pos = img.getTileCenter(menuStartPoint.x, menuStartPoint.y); \u997C\u72B6\u83DC\u5355._x = pos.x; \u997C\u72B6\u83DC\u5355._y = pos.y; } } } function reflushUnitPic() { var imgxNow = img.getX(); var imgyNow = img.getY(); var _local1 = img.getScale(); for (var _local3 in enemyList) { var _local2 = img.getTileCenter(enemyList[_local3].x, enemyList[_local3].y); enemyList[_local3].pic._x = _local2.x; enemyList[_local3].pic._y = _local2.y; enemyList[_local3].pic._xscale = _local1; enemyList[_local3].pic._yscale = _local1; } for (var _local3 in playerList) { var _local2 = img.getTileCenter(playerList[_local3].x, playerList[_local3].y); playerList[_local3].pic._x = _local2.x; playerList[_local3].pic._y = _local2.y; playerList[_local3].pic._xscale = -1 * _local1; playerList[_local3].pic._yscale = _local1; } } function showMoveRange() { img.clearHighLight(); getMoveRangeMap(); img.addHighLightMap(moveRangeMap, moveColorx); var _local1 = getFullAttackRangeMap(unitSelected); for (var _local3 in moveRangeMap) { for (var _local2 in moveRangeMap[_local3]) { if (moveRangeMap[_local3][_local2] == 0) { _local1[_local3][_local2] = -1; } } } allyList = this[unitSelected.side + "List"]; for (var _local3 in allyList) { _local1[allyList[_local3].y][allyList[_local3].x] = -1; } img.setShadow(true); img.addHighLightMap(_local1, attackColorx); img.addHighLight(unitSelected.x, unitSelected.y, this[unitSelected.side + "Colorx"]); } function landForcePassFunc(x, y) { if ((unitMap[y][x].side == null) || (unitMap[y][x].side == unitSelected.side)) { return(true); } return(false); } function showAttackRange() { } function reflushMousePointTo() { var _local1 = mousePointTo; mousePointTo = img.getTileIndex(_xmouse, _ymouse); if ((_local1.x != mousePointTo.x) || (_local1.y != mousePointTo.y)) { img.deleteHighLight(unitPointToHighLight); unitPointTo = unitMap[mousePointTo.y][mousePointTo.x]; if (unitPointTo != null) { if (unitPointTo.side == "enemy") { var _local2 = enemyColorx; } else if (unitPointTo.side == "player") { var _local2 = playerColorx; } unitPointToHighLight = img.addHighLight(unitPointTo.x, unitPointTo.y, _local2); } if (statusNow == "mapAttackUnit") { \u653B\u51FB\u72B6\u6001\u680F.reflush(mousePointTo.x, mousePointTo.y); } else { \u5C0F\u72B6\u6001\u680F.reflush(mousePointTo.x, mousePointTo.y); } } if (unitSelected) { unitSelectedTo = img.getTileCenter(unitSelected.x, unitSelected.y); currentSelectTo._x = unitSelectedTo.x; currentSelectTo._y = unitSelectedTo.y; } } function getAttackRangeMap(unit) { var x = unit.x; var y = unit.y; if (unit.weapon == undefined) { var attackType = "combat"; var range = 1; var minRange = 1; } else { var attackType = unit.weapon.attackType; var range = unit.weapon.range; var minRange = unit.weapon.minRange; if (minRange == null) { minRange = 1; } } var _local3 = createMap(map.getWidth(), map.getHeight(), -1); var _local2 = minRange; while (_local2 <= range) { var _local1 = 0; while (_local1 < _local2) { _local3[(y - _local2) + _local1][x + _local1] = 0; _local3[y + _local1][(x + _local2) - _local1] = 0; _local3[(y + _local2) - _local1][x - _local1] = 0; _local3[y - _local1][(x - _local2) + _local1] = 0; _local1++; } _local2++; } return(_local3); } function highestDamage(unit) { var attackRangeMap = getFullAttackRangeMap(unit); var maxWeight = (-Infinity); bestTarget = null; for (var i in playerList) { playerList[i].weight = null; if (attackRangeMap[playerList[i].y][playerList[i].x] == 0) { var _local1 = createMap(map.getWidth(), map.getHeight(), -1); var x = playerList[i].x; var _local3 = playerList[i].y; var range = unit.weapon.range; var minRange = unit.weapon.minRange; if (minRange == null) { minRange = 1; } var i2 = minRange; while (i2 <= range) { var j2 = 0; while (j2 < i2) { _local1[(_local3 - i2) + j2][x + j2] = 0; _local1[_local3 + j2][(x + i2) - j2] = 0; _local1[(_local3 + i2) - j2][x - j2] = 0; _local1[_local3 - j2][(x - i2) + j2] = 0; j2++; } i2++; } for (var i2 in moveRangeMap) { for (var j2 in moveRangeMap[i2]) { if ((moveRangeMap[i2][j2] == 0) && (_local1[i2][j2] == 0)) { attackInit(unitSelected, j2, i2, playerList[i], playerList[i].x, playerList[i].y); var _local2 = damage * tohit; if (counterstrokeAble) { attackInit(playerList[i], playerList[i].x, playerList[i].y, unitSelected, j2, i2); _local2 = _local2 - ((damage * tohit) / 2); } if (_local2 > maxWeight) { maxWeight = _local2; bestTarget = {xto:int(j2), yto:int(i2), targetSelected:playerList[i]}; } } } } } } return(bestTarget); } function attackInit(from, fromx, fromy, to, tox, toy) { var _local1 = from; var _local2 = to; damageType = "\u7269\u7406\u4F24\u5BB3"; atk = _local1.atk; def = _local2.def; mdef = _local2.mdef; if (_local1.weapon != null) { damageType = _local1.weapon.damageType; atk = atk + _local1.weapon.atk; } if (_local2.armor != null) { def = def + _local2.armor.def; mdef = mdef + _local2.armor.mdef; } if (damageType == "\u9B54\u6CD5\u4F24\u5BB3") { def = mdef; } landEffect = (100 - defExMap[toy][tox]) / 100; damage = int((atk - def) * landEffect); tohit = _local1.tohit - _local2.dodge; for (var _local3 in _local1.spcList) { if (_local1.spcList[_local3].effect.weaponTohit && (_local1.weapon != null)) { tohit = tohit + _local1.spcList[_local3].effect.weaponTohit; } if (_local1.spcList[_local3].effect.damage) { damage = damage + _local1.spcList[_local3].effect.damage; } } for (var _local3 in _local2.spcList) { if (_local2.spcList[_local3].effect.dodgeShoot && (_local1.weapon.attackType == "shoot")) { tohit = tohit - _local2.spcList[_local3].effect.dodgeShoot; } } if (tohit < 0) { tohit = 0; } if (tohit > 100) { tohit = 100; } if (damage <= 0) { damage = 0; } special = null; if (_local1.weapon.special != null) { special = _local1.weapon.special; if (_local2.unitType == hero) { timeCount = special.timeForHero; } else { timeCount = special.timeForUnit; } } counterstrokeAble = true; if ((_local1.hpNow == 0) || (_local1.counterstroke <= 0)) { counterstrokeAble = false; } var rangeMap = getAttackRangeMap(_local1); if (rangeMap[_local2.y][_local2.x] != 0) { counterstrokeAble = false; } } function getFullAttackRangeMap(unit) { if (unit == null) { } else { getMoveRangeMap(); for (var i in foeList) { moveRangeMap[foeList[i].y][foeList[i].x] = -1; } for (var i in allyList) { moveRangeMap[allyList[i].y][allyList[i].x] = -1; } moveRangeMap[unit.y][unit.x] = 0; var x = unit.x; var _local3 = unit.y; if (unit.weapon == undefined) { var attackType = "combat"; var range = 1; var minRange = 1; } else { var attackType = unit.weapon.attackType; var range = unit.weapon.range; var minRange = unit.weapon.minRange; if (minRange == null) { minRange = 1; } } var attackRangeMap = createMap(map.getWidth(), map.getHeight(), -1); var rangeMap = createMap(map.getWidth(), map.getHeight(), -1); for (var i in moveRangeMap) { for (var j in moveRangeMap[i]) { if (moveRangeMap[i][j] != 0) { continue; } var x = int(j); _local3 = int(i); var _local2 = minRange; while (_local2 <= range) { var _local1 = 0; while (_local1 < _local2) { rangeMap[(_local3 - _local2) + _local1][x + _local1] = 0; rangeMap[_local3 + _local1][(x + _local2) - _local1] = 0; rangeMap[(_local3 + _local2) - _local1][x - _local1] = 0; rangeMap[_local3 - _local1][(x - _local2) + _local1] = 0; _local1++; } _local2++; } } } return(rangeMap); } return(undefined); } function getMoveRangeMap() { moveCostList = tileList.getSub(unitSelected.mvType + "MoveCost"); if (unitSelected.side == "player") { allyList = playerList; foeList = enemyList; } else { allyList = enemyList; foeList = playerList; } passFunc = landForcePassFunc; mv = unitSelected.mv; for (var _local1 in unitSelected.spcList) { if (unitSelected.spcList[_local1].effect.mv != null) { mv = mv + unitSelected.spcList[_local1].effect.mv; } } if (mv < 0) { mv = 0; } moveRangeMap = map.checkMoveRange(unitSelected.x, unitSelected.y, mv, moveCostList, passFunc); } function getBestPoseToAttack(x, y, moveRangeMap) { } create2DArray = create2DArray; createMap = create2DArray; trace2DArray = trace2DArray; traceMap = trace2DArray; getColorCX = getColorCX; TileList = createTileList; TileList.prototype.push = addtoTileList; TileList.prototype.clear = clearTileList; TileList.prototype.getSub = listPorpertyFromTileList; TileList.prototype.getTile = getTile; TileList.prototype.getLength = getTileListLen; TileList.prototype.toString = tileListtoString; Map = createTileMap; Map.prototype.setSub = setTileMap; Map.prototype.getSub = getTileMap; Map.prototype.getWidth = getMapWidth; Map.prototype.getHeight = getMapHeight; Map.prototype.toString = tileMapInfo; Map.prototype.setFlag = setFlag; Map.prototype.getFlag = getFlag; Map.prototype.setFlagMap = setFlagMap; Map.prototype.getFlagMap = getFlagMap; Map.prototype.getSubMap = getSubMap; Map.prototype.setSubMap = setSubMap; Map.prototype.checkMoveRange = checkMoveRange; Map.prototype.getPath = getPath; TileScene2D = createTileScene2D; TileScene2D.prototype.setClip = setSceneClip; TileScene2D.prototype.rander = randerScene; TileScene2D.prototype.setTo = sceneSetTo; TileScene2D.prototype.sceneCenterMoveTo = sceneCenterMoveTo; TileScene2D.prototype.getX = getSceneX; TileScene2D.prototype.getY = getSceneY; TileScene2D.prototype.getScale = getSceneScale; TileScene2D.prototype.getTileIndex = getTileIndex; TileScene2D.prototype.getTileCenter = getTileCenter; TileScene2D.prototype.setHighLight = setHighLight; TileScene2D.prototype.clearHighLight = clearHighLightFlash6; TileScene2D.prototype.addHighLightMap = addHighLightMap; TileScene2D.prototype.addHighLight = addHighLight; TileScene2D.prototype.deleteHighLight = deleteHighLight; TileScene2D.prototype.setShadow = setShadow; ScrollManager = createScrollManager; ScrollManager.prototype.getScroll = getScroll; var OxSLGEngine = {}; OxSLGEngine.unitList = {}; OxSLGEngine.stageWidth = Stage.width; OxSLGEngine.stageHeight = Stage.height; OxSLGEngine.darken = getColorCX(6316128, 60); OxSLGEngine.yellow = {ra:"100", rb:"100", ga:"100", gb:"0", ba:"100", bb:"80", aa:"100", ab:"0"}; OxSLGEngine.blue = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"255", aa:"100", ab:"0"}; OxSLGEngine.red = {ra:"100", rb:"255", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; OxSLGEngine.nocolor = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; TileScene2D.prototype.reflushScene = reflushScene; TileScene2D.prototype.randerHighLight = randerHighLight; TileScene2D.prototype.autoMove = autoMove; var nul = null; _quality = "low"; moveColorx = 13631439 /* 0xCFFFCF */; attackColorx = 16740255 /* 0xFF6F9F */; playerColorx = 65535; enemyColorx = 16711680 /* 0xFF0000 */; moveToColorx = 16777071 /* 0xFFFF6F */; TileGrass.prototype = {name:"\u8349\u5730", image:"S-\u8349\u5730", \u5F13\u624BMoveCost:1, \u731B\u517D\u4EBAMoveCost:1, \u6B65\u5175MoveCost:1, \u9A91\u5175MoveCost:1, \u6CD5\u5E08MoveCost:1, defEx:10}; TileTree.prototype = {name:"\u6811\u6797", image:"S-\u6811\u6797", \u5F13\u624BMoveCost:1, \u731B\u517D\u4EBAMoveCost:1, \u6B65\u5175MoveCost:2, \u9A91\u5175MoveCost:2, \u6CD5\u5E08MoveCost:1, defEx:30}; TileHouse.prototype = {name:"\u623F\u5B50", image:"S-\u623F\u5B50", \u5F13\u624BMoveCost:1, \u731B\u517D\u4EBAMoveCost:4, \u6B65\u5175MoveCost:1, \u9A91\u5175MoveCost:3, \u6CD5\u5E08MoveCost:1, defEx:40, heal:20}; TileWall.prototype = {name:"\u57CE\u5899", image:"S-\u57CE\u5899", \u5F13\u624BMoveCost:4, \u731B\u517D\u4EBAMoveCost:4, \u6B65\u5175MoveCost:Infinity, \u9A91\u5175MoveCost:Infinity, \u6CD5\u5E08MoveCost:Infinity, defEx:60}; TileGround.prototype = {name:"\u5730\u9762", image:"S-\u5730\u9762", \u5F13\u624BMoveCost:1, \u731B\u517D\u4EBAMoveCost:1, \u6B65\u5175MoveCost:1, \u9A91\u5175MoveCost:1, \u6CD5\u5E08MoveCost:1, defEx:10}; var myTileList = []; var i = 1; while (i <= 19) { myTileList[i] = new TileGrass(); i++; } var i = 20; while (i <= 37) { myTileList[i] = new TileTree(); i++; } var i = 38; while (i <= 45) { myTileList[i] = new TileHouse(); i++; } var i = 46; while (i <= 49) { myTileList[i] = new TileGround(); i++; } var i = 50; while (i <= 65) { myTileList[i] = new TileWall(); i++; } var i = 66; while (i <= 81) { myTileList[i] = new TileGround(); i++; } tileList = new TileList(myTileList); var mapTile = [[20, 20, 20, 20, 20, 20, 20, 20, 20, 2, 2, 2, 33, 35, 37, 37, 37, 37, 35, 35, 17, 17, 17, 19, 52, 37, 37, 37, 37, 36, 2, 33], [20, 20, 20, 20, 20, 2, 2, 2, 2, 2, 2, 2, 12, 2, 33, 35, 35, 34, 2, 2, 2, 2, 2, 15, 60, 37, 37, 19, 37, 35, 9, 37], [20, 2, 20, 20, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 16, 20, 38, 2, 2, 5, 9, 11, 11, 19, 60, 37, 37, 37, 16, 2, 2, 33], [2, 20, 2, 2, 7, 53, 55, 55, 55, 56, 2, 2, 4, 2, 2, 2, 2, 5, 8, 20, 2, 15, 17, 19, 60, 35, 37, 16, 2, 7, 11, 37], [2, 2, 2, 2, 15, 60, 67, 73, 70, 60, 11, 8, 2, 2, 2, 7, 10, 2, 2, 2, 2, 14, 2, 13, 58, 38, 12, 2, 2, 33, 37, 37], [2, 2, 20, 20, 33, 59, 56, 76, 53, 62, 18, 2, 2, 38, 2, 13, 19, 10, 2, 2, 52, 18, 2, 2, 2, 4, 2, 2, 7, 37, 37, 37], [2, 20, 2, 2, 33, 37, 58, 74, 58, 17, 17, 9, 10, 2, 2, 2, 13, 19, 51, 55, 63, 54, 8, 2, 2, 2, 7, 29, 37, 37, 17, 37], [20, 20, 2, 20, 31, 35, 19, 17, 16, 38, 2, 2, 14, 2, 2, 2, 2, 15, 17, 35, 17, 16, 2, 2, 5, 11, 37, 19, 37, 16, 2, 33], [20, 20, 20, 20, 20, 2, 14, 20, 2, 2, 20, 2, 13, 11, 28, 2, 2, 12, 20, 20, 2, 2, 24, 2, 2, 31, 17, 17, 16, 2, 20, 33], [20, 20, 20, 20, 20, 2, 13, 9, 8, 2, 2, 2, 2, 15, 19, 9, 8, 20, 2, 20, 2, 2, 14, 2, 4, 2, 2, 2, 2, 2, 5, 35], [28, 20, 20, 25, 53, 56, 20, 20, 2, 4, 2, 2, 7, 42, 18, 2, 2, 20, 20, 25, 29, 29, 18, 2, 2, 2, 20, 2, 20, 2, 20, 2], [37, 29, 27, 37, 59, 63, 55, 55, 54, 2, 2, 5, 37, 51, 55, 54, 20, 20, 20, 31, 37, 19, 16, 2, 2, 2, 2, 2, 38, 2, 2, 20], [37, 34, 20, 31, 35, 35, 17, 19, 16, 2, 2, 2, 13, 17, 34, 20, 20, 20, 2, 2, 15, 18, 2, 2, 2, 2, 2, 2, 2, 2, 20, 20], [34, 20, 20, 20, 2, 2, 20, 14, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 53, 55, 55, 55, 55, 55, 55, 56, 2, 2, 20, 2, 2, 7], [20, 20, 4, 2, 38, 5, 9, 42, 8, 2, 2, 2, 2, 7, 11, 53, 55, 55, 62, 69, 73, 73, 73, 73, 72, 59, 55, 56, 2, 7, 11, 19], [20, 2, 2, 2, 2, 2, 2, 2, 20, 50, 2, 2, 38, 15, 19, 60, 49, 49, 69, 81, 81, 81, 81, 81, 81, 72, 48, 61, 55, 55, 54, 46], [2, 2, 2, 20, 2, 2, 20, 2, 2, 20, 5, 9, 9, 19, 19, 60, 46, 46, 75, 79, 79, 79, 79, 79, 79, 78, 47, 60, 49, 49, 49, 46], [2, 20, 2, 20, 20, 20, 2, 7, 11, 10, 2, 2, 2, 15, 53, 65, 57, 55, 55, 55, 55, 57, 56, 47, 53, 57, 55, 62, 46, 47, 53, 54], [20, 20, 20, 2, 20, 2, 7, 53, 54, 16, 2, 51, 55, 55, 65, 65, 64, 49, 49, 49, 48, 59, 62, 47, 59, 62, 46, 46, 46, 47, 60, 20], [20, 20, 4, 2, 2, 2, 15, 60, 16, 2, 2, 13, 19, 17, 59, 63, 64, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 47, 51, 55, 62, 20], [29, 10, 2, 7, 11, 53, 55, 62, 2, 40, 6, 2, 12, 2, 13, 17, 59, 54, 17, 17, 17, 17, 17, 51, 55, 55, 55, 54, 20, 20, 20, 25], [19, 19, 11, 19, 19, 60, 16, 2, 5, 50, 37, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 20, 20, 25, 37], [51, 55, 55, 55, 55, 62, 2, 2, 20, 2, 30, 2, 20, 53, 54, 40, 6, 2, 2, 2, 20, 2, 2, 2, 4, 2, 2, 20, 20, 25, 37, 37], [37, 19, 16, 2, 4, 2, 20, 7, 11, 10, 2, 2, 7, 58, 44, 29, 37, 10, 20, 20, 20, 20, 2, 20, 2, 7, 11, 11, 11, 37, 37, 37]]; mapLinkName = "S-\u6807\u51C6\u5730\u56FE"; var map = new Map(mapTile); var defExMap = map.getSubMap("defEx", tileList); gameScale = 46; var img = new TileScene2D(mapTile, mapLinkName, gameScale, 10); img.setClip(true); img.setHighLight(30, 4, 90, 20); img.setShadow(false, 159, 60); img.setTo(-200, -200); var unitCount = 0; var unitTypeList = []; var count = 2; unitTypeList[count++] = {race:"player", type:deathKnightBasic}; unitTypeList[count++] = {race:"player", type:necromancerBasic}; unitTypeList[count++] = {race:"player", type:manBeastBasic}; unitTypeList[count++] = {race:"player", type:footManBasic}; unitTypeList[count++] = {race:"player", type:archerBasic}; unitTypeList[count++] = {race:"player", type:frostMagiBasic}; unitTypeList[count++] = {race:"enemy", type:footMan2Basic}; unitTypeList[count++] = {race:"enemy", type:archer2Basic}; unitTypeList[count++] = {race:"enemy", type:frostMagi2Basic}; var unitMap = [[9, nul, 8, nul, nul, 9, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 10, 9, 9], [8, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 8, 9], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, 9, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, 8, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 8, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 8, nul, nul, nul, nul, nul, nul, nul, nul, 8, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, 8, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, 5, nul, 5, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, 6, 4, nul, nul, nul, 6, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 7, 7, 3, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 2, nul, 5, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, 6, 5, 5, nul, nul, nul, nul, nul, 9, 10, 8, nul, 8, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 9, nul, nul, nul, nul, nul, nul, nul, nul, nul, 8, 8, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, 8, 8, nul, nul, 9, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 10, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 10, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 8, nul, nul, nul, nul, nul, 10, nul], [nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, nul, 8, nul, 9, nul, nul, nul, 9, 10, nul, nul]]; var width = unitMap[0].length; var height = unitMap.length; createEmptyMovieClip("unitLayer", 15); var enemyList = {}; var playerList = {}; enemyNumTotal = 0; playerNumTotal = 0; var i = 0; while (i < height) { var unitMapi = unitMap[i]; var j = 0; while (j < width) { var listItemNow = unitTypeList[unitMapi[j]]; if (listItemNow.race == "enemy") { addEnemy(listItemNow.type, j, i); } else if (listItemNow.race == "player") { addPlayer(listItemNow.type, j, i); } j++; } i++; } var mainChar = null; for (var i in playerList) { if (playerList[i].unitType == "hero") { mainChar = playerList[i]; break; } } if (!mainChar) { mainChar = playerList[0]; } if (mainChar) { setImgPos(mainChar); } mapRepaint = true; var keyStatus = {}; var i = 0; while (i < 256) { keyStatus[i] = "unpressed"; i++; } var unitMap = getUnitMap(); var unitSelected = null; var unitPointTo = null; var unitPointToHighLight = null; var unitSelectedHighLight = null; var mousePointTo = {x:0, y:0}; mouseScroll = new ScrollManager(3); var mouseDragx = null; var mouseDragy = null; createEmptyMovieClip("mouseDragPic", 21); var actionNow = null; totalTurns = 0; statusNow = "startPlayerTurn"; statusPrev = null; img.rander(); checkAndMoveMap(); mouseTo.swapDepths(16); invoidTarget.swapDepths(17); mouseAttackTo.swapDepths(18); currentSelectTo.swapDepths(19); enemyTurnEnd = true; keyNowArray = [1, 27]; mapScrollSpeed = 3; keyListener = {}; Key.addListener(keyListener); keyListener.onKeyDown = function () { if (!(Key.getCode() === 16)) { return; } };
Symbol 172 MovieClip [S-标准地图] Frame 1
var i = 1; while (i <= 19) { myTileList[i] = new TileGrass(); i++; } var i = 20; while (i <= 37) { myTileList[i] = new TileTree(); i++; } var i = 38; while (i <= 45) { myTileList[i] = new TileHouse(); i++; } var i = 46; while (i <= 49) { myTileList[i] = new TileGround(); i++; } var i = 50; while (i <= 65) { myTileList[i] = new TileWall(); i++; } var i = 66; while (i <= 81) { myTileList[i] = new TileGround(); i++; }
Symbol 178 MovieClip Frame 1
info = "\u56DE\u5408\u7ED3\u675F"; stop();
Symbol 182 MovieClip Frame 1
info = "\u53D6\u6863"; stop();
Symbol 186 MovieClip Frame 1
info = "\u5B58\u6863"; stop();
Symbol 187 MovieClip [S-饼状主菜单] Frame 1
cancel = {info:"\u53D6\u6D88"};
Symbol 187 MovieClip [S-饼状主菜单] Frame 10
stop();
Symbol 191 MovieClip Frame 1
info = "\u72B6\u6001"; stop();
Symbol 195 MovieClip Frame 1
info = "\u7B49\u5F85"; stop();
Symbol 199 MovieClip Frame 1
info = "\u6CBB\u7597"; stop();
Symbol 203 MovieClip Frame 1
info = "\u653B\u51FB"; stop();
Symbol 207 MovieClip Frame 1
info = "\u79FB\u52A8"; stop();
Symbol 208 MovieClip [S-饼状菜单] Frame 1
cancel = {info:"\u53D6\u6D88"};
Symbol 208 MovieClip [S-饼状菜单] Frame 10
stop();
Symbol 210 MovieClip Frame 1
_visible = false;
Symbol 220 MovieClip Frame 1
swapDepths(50);
Symbol 246 Button
on (release) { gotoAndStop (1); }
Symbol 247 Button
on (release) { gotoAndStop (2); }
Symbol 248 Button
on (release) { gotoAndStop (3); }
Symbol 249 Button
on (release) { gotoAndStop (4); }
Symbol 253 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 2
e.swapDepths(2);
Symbol 279 MovieClip [S-状态] Frame 1
function onEnterFrame() { if (hit2.hitTest(_root._xmouse, _root._ymouse) && (Key.isDown(1))) { unitInfo = unitSelected.unitInfo; } } function selectSpcPic(id) { var _local1 = id; unitInfo = ""; if ((_local1 >= spcMax) && (_local1 >= spcList.length)) { } else { unitInfo = spcList[_local1].gainSpcInfo + "\r"; if (spcList[_local1].timeCount != Infinity) { unitInfo = unitInfo + (("\u5269\u4F59\u6301\u7EED\u65F6\u95F4: " + (spcList[_local1].timeCount / 2)) + "\u56DE\u5408"); } else { unitInfo = unitInfo + "\u6C38\u4E45\u6027\u6280\u80FD/\u72B6\u6001"; } } } stop(); unitSelected = _root.unitSelected; unitName.unitName = (unitSelected.unitName + " * ") + unitSelected.jobName; hp = (unitSelected.hpNow + "/") + unitSelected.hp; mp = (unitSelected.mpNow + "/") + unitSelected.mp; atk = unitSelected.atk; atkChanged = 0; if (unitSelected.weapon != null) { atkChanged = atkChanged + unitSelected.weapon.atk; } for (var i in unitSelected.spcList) { if (unitSelected.spcList[i].effect.damage != null) { atkChanged = atkChanged + unitSelected.spcList[i].effect.damage; } } if (atkChanged) { atk = atk + ("+" + atkChanged); } if (unitSelected.weapon != null) { range = unitSelected.weapon.range; if (unitSelected.weapon.minRange != null) { range = (unitSelected.weapon.minRange + "-") + range; } } else { range = 1; } def = unitSelected.def; if (unitSelected.armor != null) { def = def + ("+" + unitSelected.armor.def); } mdef = unitSelected.mdef; if (unitSelected.armor != null) { mdef = mdef + ("+" + unitSelected.armor.mdef); } tohit = unitSelected.tohit + "%"; var tohitChanged = 0; for (var i in unitSelected.spcList) { if ((unitSelected.spcList[i].effect.weaponTohit != null) && (unitSelected.weapon != null)) { tohitChanged = tohitChanged + unitSelected.spcList[i].effect.weaponTohit; } } if (tohitChanged > 0) { tohit = tohit + (("+" + tohitChanged) + "%"); } else if (tohitChanged < 0) { tohit = tohit + (("" + tohitChanged) + "%"); } dodge = unitSelected.dodge + "%"; mv = unitSelected.mv; var mvChanged = 0; for (var i in unitSelected.spcList) { if (unitSelected.spcList[i].effect.mv != null) { mvChanged = mvChanged + unitSelected.spcList[i].effect.mv; } } if (mvChanged > 0) { mv = mv + (" +" + mvChanged); } else if (mvChanged < 0) { mv = mv + (" " + mvChanged); } mv = mv + (("(" + unitSelected.mvtype) + ")"); attachMovie(unitSelected.headName, "unitHead", 0); jobName = unitSelected.jobName; unitInfo = unitSelected.unitInfo; spcMax = 8; spcList = unitSelected.spcList; var count = 0; var i = (spcList.length - 1); while (i >= 0) { this["spc" + count].id = i; this["spc" + count].gotoAndStop(spcList[i].specialPicLabel); this["spc" + count].onRelease = function () { selectSpcPic(this.id); }; if ((count++) >= spcMax) { break; } i--; }
Symbol 279 MovieClip [S-状态] Frame 2
function reflush() { if ((itemNow.weaponName != null) || (itemNow.armorName != null)) { spcPic.gotoAndStop(1); spcPicInfo = ""; } if (unitSelected.jobName == "\u91CE\u517D") { itemName = ""; unitInfo = "\n\n \u517D\u4EBA\u4E0D\u9700\u8981\u88C5\u5907\u4EFB\u4F55\u7269\u54C1"; info = ""; spcPic.gotoAndStop(1); spcPicInfo = ""; } else { if (itemNow.weaponName != null) { itemName = (itemNow.weaponName + " \t") + itemNow.weaponType; unitInfo = itemNow.weaponInfo; info = ("ATK: \t" + itemNow.atk) + newline; info = info + (("Type: \t" + itemNow.damageType) + newline); range = itemNow.range; if (itemNow.minRange != null) { range = (itemNow.minRange + "-") + range; } info = info + (("range: \t" + range) + newline); info = info + ("length: \t" + itemNow.weaponLength); var _local1 = 0; for (var _local2 in unitSelected.spcList) { if (unitSelected.spcList[_local2].effect.weaponLength != null) { _local1 = _local1 + unitSelected.spcList[_local2].effect.weaponLength; } } if (_local1 > 0) { info = info + (" +" + _local1); } else if (_local1 < 0) { info = info + (" " + _local1); } info = info + newline; if (itemNow.special != null) { info = info + (("SPC: \t" + itemNow.special.specialName) + newline); spcPic.gotoAndStop(itemNow.special.specialPicLabel); spcPicInfo = itemNow.special.specialInfo; } attachMovie(itemNow.headName, "unitHead", 0); } if (itemNow.armorName != null) { itemName = (itemNow.armorName + " \t") + itemNow.armorType; unitInfo = itemNow.armorInfo; info = ("DEF: \t" + itemNow.def) + newline; info = info + (("MDEF: \t" + itemNow.mdef) + newline); attachMovie(itemNow.headName, "unitHead", 0); if (itemNow.special != null) { info = info + (("SPC: \t" + itemNow.special.specialName) + newline); spcPic.gotoAndStop(itemNow.special.specialPicLabel); spcPicInfo = itemNow.special.specialInfo; } } } } itemNow = unitSelected.weapon; if (itemNow.weaponName != null) { s1.attachMovie(unitSelected.weapon.linkName, "item1", 0); item1 = unitSelected.weapon; s1.gotoAndStop(2); } if (unitSelected.armor != null) { s2.attachMovie(unitSelected.armor.linkName, "item2", 0); item2 = unitSelected.armor; s2.gotoAndStop(2); } reflush(); onEnterFrame = function () { var _local2 = this; currentSelection = null; var _local1 = 1; while (_local1 <= 8) { if (_local2["s" + _local1].hit.hitTest(_xmouse, _ymouse)) { currentSelection = _local1; break; } _local1++; } if (_local2["item" + currentSelection] != null) { } else { _root.hint.info = ""; } if (_root.keyStatus[1] == "down") { if (itemNow != _local2["item" + currentSelection]) { itemNow = _local2["item" + currentSelection]; reflush(); } } };
Symbol 279 MovieClip [S-状态] Frame 3
function selectSpcPic(id) { var _local1 = id; unitInfo = ""; if ((_local1 >= spcMax) && (_local1 >= spcList.length)) { } else { unitInfo = spcList[_local1].gainSpcInfo + "\r"; if (spcList[_local1].timeCount != Infinity) { unitInfo = unitInfo + (("\u5269\u4F59\u6301\u7EED\u65F6\u95F4: " + (spcList[_local1].timeCount / 2)) + "\u56DE\u5408"); } else { unitInfo = unitInfo + "\u6C38\u4E45\u6027\u6280\u80FD/\u72B6\u6001"; } } } spcMax = 18; spcList = unitSelected.spcList; var count = 0; var i = (spcList.length - 1); while (i >= 0) { this["spc" + count].id = i; this["spc" + count].gotoAndStop(spcList[i].specialPicLabel); this["spc" + count].onRelease = function () { selectSpcPic(this.id); }; if ((count++) >= spcMax) { break; } i--; } selectSpcPic(0); unitName.unitName = (unitSelected.unitName + " * ") + unitSelected.jobName;
Symbol 284 MovieClip [S-EnemyTurn] Frame 1
_root["\u524D\u666F\u8272"]._visible = true;
Symbol 284 MovieClip [S-EnemyTurn] Frame 40
_root.endStatus = true; _root["\u524D\u666F\u8272"]._visible = false; removeMovieClip(this);
Symbol 285 MovieClip [S-PlayerTurn] Frame 1
_root["\u524D\u666F\u8272"]._visible = true;
Symbol 285 MovieClip [S-PlayerTurn] Frame 40
_root.endStatus = true; _root["\u524D\u666F\u8272"]._visible = false; removeMovieClip(this);
Symbol 304 MovieClip [S-hpGain] Frame 22
_root.nowAttack++; removeMovieClip(this);
Symbol 307 MovieClip [S-hpLose] Frame 22
_root.nowAttack++; removeMovieClip(this);
Symbol 325 MovieClip [S-攻击状态栏] Frame 1
function reflush(tilex, tiley) { var _local1 = _root; var _local2 = tiley; var _local3 = tilex; if (_local1.unitSelected.moved) { reflushBasic(1, _local1.unitPrevx, _local1.unitPrevy); } else { reflushBasic(1, _local1.unitSelected.x, _local1.unitSelected.y); } var isEnemy = (_local1.unitMap[_local2][_local3] && (_local1.unitMap[_local2][_local3].side != _local1.unitSelected.side)); if ((!isEnemy) || ((_local1.unitSelected.side == "player") && (_local1.attackRangeMap[_local2][_local3] != 0))) { broad._visible = false; hp2._visible = false; tileProto2._visible = false; if (unitPic2 != null) { removeMovieClip(unitPic2); } if (tilePic2 != null) { removeMovieClip(tilePic2); } damage1 = "-"; tohit1 = "-"; damage2 = "-"; tohit2 = "-"; \u7BAD\u5934MC._visible = false; } else { broad._visible = true; hp2._visible = true; tileProto2._visible = true; reflushBasic(2, _local3, _local2); _local1.attackInit(_local1.unitSelected, _local1.unitSelected.x, _local1.unitSelected.y, _local1.unitMap[_local2][_local3], _local3, _local2); damage1 = _local1.damage; tohit1 = _local1.tohit + "%"; _local1.attackInit(_local1.unitMap[_local2][_local3], _local3, _local2, _local1.unitSelected, _local1.unitSelected.x, _local1.unitSelected.y); if (_local1.counterstrokeAble) { damage2 = _local1.damage; tohit2 = _local1.tohit + "%"; } else { damage2 = "-"; tohit2 = "-"; } \u7BAD\u5934MC._visible = true; } } function reflushBasic(index, tilex, tiley) { var _local1 = index; var _local2 = this; var _local3 = _root; tile = _local3.map.getSub(tilex, tiley); if (tile != null) { attachMovie(_local3.mapLinkName, "tilePic" + _local1, _local1); _local2["tilePic" + _local1].gotoAndStop(tile); _local2["tilePic" + _local1]._xscale = 50; _local2["tilePic" + _local1]._yscale = 50; if (_local1 == 1) { tilePic1._x = -160; tilePic1._y = 82; } else { tilePic2._x = 210; tilePic2._y = 82; } _local2["tileProto" + _local1].tileProto = _local3.tileList.getTile(tile).defEx + "%"; if (_local3.tileList.getTile(tile).heal != null) { _local2["tileProto" + _local1].tileProto = _local2["tileProto" + _local1].tileProto + (("+" + _local3.tileList.getTile(tile).heal) + "%"); } } unit = _local3.unitMap[tiley][tilex]; if (unit != null) { _local2["hp" + _local1]._visible = true; percentage = (100 * unit.hpNow) / unit.hp; if (percentage < 25) { _local2["colorObject" + _local1].setTransform(_local3.getColorCX(16711680, 70)); } else if (percentage < 50) { _local2["colorObject" + _local1].setTransform(_local3.getColorCX(16752384, 70)); } else { _local2["colorObject" + _local1].setTransform(_local3.OxSLGEngine.nocolor); } _local2["hp" + _local1].hp._xscale = percentage; _local2["hp" + _local1].hpText = unit.hpNow; attachMovie(unit.linkName, "unitPic" + _local1, _local1 + 2); unitPic = _local2["unitPic" + _local1]; unitPic._xscale = 70; unitPic._yscale = 70; if (_local1 == 1) { unitPic._x = -185; } else { unitPic._x = 185; } for (var i in unit.spcList) { unitPic.attachMovie(unit.spcList[i].linkName, "spc" + i, int(i)); unitPic["spc" + i]._y = 25 * int(i); } } else if (_local2["unitPic" + _local1] != null) { removeMovieClip(_local2["unitPic" + _local1]); delete _local2["unitPic" + _local1]; _local2["hp" + _local1]._visible = false; } } swapDepths(23); hp1.swapDepths(10); hp2.swapDepths(11); colorObject1 = new Color(hp1.hp); colorObject2 = new Color(hp2.hp); tileProto1.swapDepths(12); tileProto2.swapDepths(13); reflush(_root.unitSelected.x, _root.unitSelected.y);
Symbol 369 MovieClip [S-冻伤] Frame 9
stop();
Symbol 373 MovieClip [S-武器诅咒] Frame 10
stop();
Symbol 425 MovieClip Frame 66
stop();
Symbol 426 MovieClip [S-GameOverMovie] Frame 1
stopAllSounds();
Symbol 426 MovieClip [S-GameOverMovie] Frame 255
totalTurns = _root.totalTurns; unitLose = _root.playerNumTotal - _root.playerNumLeft; EnemyKilled = _root.enemyNumTotal - _root.enemyNumLeft;
Symbol 426 MovieClip [S-GameOverMovie] Frame 392
stop();
Symbol 450 MovieClip [S-VictoryMovie] Frame 1
stopAllSounds();
Symbol 450 MovieClip [S-VictoryMovie] Frame 87
totalTurns = _root.totalTurns; unitLose = _root.playerNumTotal - _root.playerNumLeft; EnemyKilled = _root.enemyNumTotal - _root.enemyNumLeft;
Symbol 450 MovieClip [S-VictoryMovie] Frame 109
stop();
Symbol 453 MovieClip Frame 1
function reflush(tilex, tiley) { var _local1 = _root; var _local2 = _local1.map.getSub(tilex, tiley); if (_local2 != null) { _visible = true; attachMovie(_local1.mapLinkName, "tilePic", 0); tilePic.gotoAndStop(_local2); tilePic._xscale = 50; tilePic._yscale = 50; tilePic._x = 24; tilePic._y = 85; tileProto.tileProto = _local1.tileList.getTile(_local2).defEx + "%"; if (_local1.tileList.getTile(_local2).heal != null) { tileProto.tileProto = tileProto.tileProto + (("+" + _local1.tileList.getTile(_local2).heal) + "%"); } } else { _visible = false; } unit = _local1.unitMap[tiley][tilex]; if (unit != null) { hp._visible = true; percentage = (100 * unit.hpNow) / unit.hp; if (percentage < 25) { colorObject.setTransform(_local1.getColorCX(16711680, 70)); } else if (percentage < 50) { colorObject.setTransform(_local1.getColorCX(16752384, 70)); } else { colorObject.setTransform(_local1.OxSLGEngine.nocolor); } hp.hp._xscale = percentage; hp.hpText = unit.hpNow; attachMovie(unit.linkName, "unitPic", 1); unitPic._xscale = 70; unitPic._yscale = 70; for (var _local3 in unit.spcList) { unitPic.attachMovie(unit.spcList[_local3].linkName, "spc" + _local3, int(_local3)); unitPic["spc" + _local3]._y = 25 * int(_local3); } } else if (unitPic != null) { removeMovieClip(unitPic); delete unitPic; hp._visible = false; } } _visible = false; swapDepths(22); hp.swapDepths(2); hp._visible = false; colorObject = new Color(hp.hp); tileProto.swapDepths(3);
Symbol 457 MovieClip Frame 1
function onEnterFrame() { var _local1 = _root; if (statusNow == "noInfo") { if ((prevInfo == "") && (info != "")) { statusNow = "noShow"; tcount = 0; } } if (statusNow == "noShow") { tcount++; if ((Math.abs(_x - _local1._xmouse) > 10) || (Math.abs(_y - _local1._ymouse) > 10)) { tcount = 0; } if (tcount > tcountMax) { statusNow = "show"; _visible = true; } if ((info = "")) { statusNow = "noInfo"; } } if (statusNow == "show") { if ((info = "")) { _visible = false; statusNow = "noInfo"; } } prevInfo = info; if ((_x != _local1._xmouse) || (_y != _local1._ymouse)) { _x = _local1._xmouse; _y = _local1._ymouse; } } _visible = false; swapDepths(54); tcount = 0; tcountMax = 20; statusNow = "noInfo";
Symbol 477 MovieClip Frame 1
if (_parent.oxToolsFpsShow == undefined) { _parent.oxToolsFpsShow = this; _y = 0; _x = Stage.width; if (depth == undefined) { depth = 200200 /* 0x030E08 */; } while (_parent.getInstanceAtDepth(depth) != undefined) { depth++; } if (depth != -1) { swapDepths(depth); } frameCount = 0; onEnterFrame = function () { frameCount++; }; Unload = function () { trace("??"); delete _parent.oxToolsFpsShow; }; calc = function () { fps = "FPS:" + frameCount; frameCount = 0; }; setInterval(this, "calc", 1000); } else { swapDepths(200001); removeMovieClip(this); }
Symbol 479 MovieClip [S-边框] Frame 1
swapDepths(500000);
Symbol 481 MovieClip Frame 1
swapDepths(30); _visible = false;

Library Items

Symbol 1 Sound [sys8]
Symbol 2 Sound [sys7]
Symbol 3 Sound [sys6]
Symbol 4 Sound [sys5]
Symbol 5 Sound [sys4]
Symbol 6 Sound [sys3]
Symbol 7 Sound [sys2]
Symbol 8 Sound [sys1]
Symbol 9 Sound [sys0]
Symbol 10 Sound [miss]
Symbol 11 Sound [hit0]
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:172
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:172
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:172
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:172
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:172
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:172
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:172
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:172
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:172
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:172
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:172
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:172
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:172
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:172
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:172
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:172
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:172
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:172
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:172
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:172
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:172
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:172
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:172
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:172
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:172
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:172
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:172
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:172
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:172
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:172
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:172
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:172
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:172
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:172
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:172
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:172
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:172
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:172
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:172
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:172
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:172
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:172
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:172
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:172
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:172
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:172
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:172
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:172
Symbol 108 BitmapUsed by:109 390
Symbol 109 GraphicUses:108Used by:172
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:172
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:172
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:172
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:172
Symbol 118 BitmapUsed by:119 390
Symbol 119 GraphicUses:118Used by:172
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:172
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:172
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:172
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:172
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:172
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:172
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:172
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:172
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:172
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:172
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:172
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:172
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:172
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:172
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:172
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:172
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:172
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:172
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:172
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:172
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:172
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:172
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:172
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:172
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:172
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClip [S-标准地图]Uses:13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171
Symbol 173 GraphicUsed by:178
Symbol 174 FontUsed by:175
Symbol 175 TextUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:178
Symbol 177 GraphicUsed by:178 182 186 191 195 199 203 207
Symbol 178 MovieClipUses:173 176 177Used by:187
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClipUses:179 181 177Used by:187
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClipUses:183 185 177Used by:187
Symbol 187 MovieClip [S-饼状主菜单]Uses:178 182 186
Symbol 188 GraphicUsed by:191
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:188 190 177Used by:208
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:195
Symbol 195 MovieClipUses:192 194 177Used by:208
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClipUses:196 198 177Used by:208
Symbol 200 GraphicUsed by:203
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClipUses:200 202 177Used by:208
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClipUses:204 206 177Used by:208
Symbol 208 MovieClip [S-饼状菜单]Uses:191 195 199 203 207
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:270 279
Symbol 211 GraphicUsed by:279
Symbol 212 FontUsed by:213 214 215 216 273 277
Symbol 213 TextUses:212Used by:279
Symbol 214 TextUses:212Used by:279
Symbol 215 TextUses:212Used by:279
Symbol 216 TextUses:212Used by:279
Symbol 217 GraphicUsed by:220
Symbol 218 FontUsed by:219
Symbol 219 EditableTextUses:218Used by:220
Symbol 220 MovieClipUses:217 219Used by:279
Symbol 221 GraphicUsed by:279
Symbol 222 FontUsed by:223 224 225 226 229 230 231 233 234 235 236 237 238 239 240 241 242 262
Symbol 223 TextUses:222Used by:279
Symbol 224 TextUses:222Used by:279
Symbol 225 TextUses:222Used by:279
Symbol 226 TextUses:222Used by:279
Symbol 227 FontUsed by:228 232
Symbol 228 TextUses:227Used by:279
Symbol 229 EditableTextUses:222Used by:279
Symbol 230 EditableTextUses:222Used by:279
Symbol 231 EditableTextUses:222Used by:279
Symbol 232 EditableTextUses:227Used by:279
Symbol 233 TextUses:222Used by:279
Symbol 234 TextUses:222Used by:279
Symbol 235 EditableTextUses:222Used by:279
Symbol 236 EditableTextUses:222Used by:279
Symbol 237 EditableTextUses:222Used by:279
Symbol 238 TextUses:222Used by:279
Symbol 239 EditableTextUses:222Used by:279
Symbol 240 TextUses:222Used by:279
Symbol 241 EditableTextUses:222Used by:279
Symbol 242 EditableTextUses:222Used by:279
Symbol 243 FontUsed by:244 271 275 278
Symbol 244 EditableTextUses:243Used by:279
Symbol 245 GraphicUsed by:246 247 248 249
Symbol 246 ButtonUses:245Used by:279
Symbol 247 ButtonUses:245Used by:279
Symbol 248 ButtonUses:245Used by:279
Symbol 249 ButtonUses:245Used by:279
Symbol 250 GraphicUsed by:253
Symbol 251 GraphicUsed by:253 373
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:250 251 252Used by:279
Symbol 254 GraphicUsed by:279
Symbol 255 FontUsed by:256 257 258 259
Symbol 256 TextUses:255Used by:279
Symbol 257 TextUses:255Used by:279
Symbol 258 TextUses:255Used by:279
Symbol 259 TextUses:255Used by:279
Symbol 260 FontUsed by:261
Symbol 261 EditableTextUses:260Used by:279
Symbol 262 EditableTextUses:222Used by:279
Symbol 263 FontUsed by:264
Symbol 264 EditableTextUses:263Used by:279
Symbol 265 GraphicUsed by:270
Symbol 266 GraphicUsed by:270
Symbol 267 FontUsed by:268
Symbol 268 EditableTextUses:267Used by:269
Symbol 269 MovieClipUses:268Used by:270
Symbol 270 MovieClipUses:210 265 266 269Used by:279
Symbol 271 EditableTextUses:243Used by:279
Symbol 272 GraphicUsed by:279
Symbol 273 TextUses:212Used by:279
Symbol 274 GraphicUsed by:279
Symbol 275 EditableTextUses:243Used by:279
Symbol 276 GraphicUsed by:279
Symbol 277 TextUses:212Used by:279
Symbol 278 EditableTextUses:243Used by:279
Symbol 279 MovieClip [S-状态]Uses:210 211 213 214 215 216 220 221 223 224 225 226 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 244 246 247 248 249 253 254 256 257 258 259 261 262 264 270 271 272 273 274 275 276 277 278
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:284 285
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:284 285
Symbol 284 MovieClip [S-EnemyTurn]Uses:281 283
Symbol 285 MovieClip [S-PlayerTurn]Uses:283 281
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClip [S-Archzard]Uses:286
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:290
Symbol 290 MovieClip [S-FootManHead]Uses:289
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:293
Symbol 293 MovieClip [S-FrostMagiHead]Uses:292
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:296
Symbol 296 MovieClip [S-ArcherHead]Uses:295
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClip [S-Dulri]Uses:297
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClip [S-Kelly]Uses:299
Symbol 301 FontUsed by:302 305
Symbol 302 EditableTextUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:304
Symbol 304 MovieClip [S-hpGain]Uses:303
Symbol 305 EditableTextUses:301Used by:306
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClip [S-hpLose]Uses:306
Symbol 308 GraphicUsed by:325
Symbol 309 GraphicUsed by:314
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:314
Symbol 312 FontUsed by:313
Symbol 313 EditableTextUses:312Used by:314
Symbol 314 MovieClipUses:309 311 313Used by:325 453
Symbol 315 FontUsed by:316
Symbol 316 EditableTextUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:325 453
Symbol 318 FontUsed by:319 320 321 322
Symbol 319 EditableTextUses:318Used by:325
Symbol 320 EditableTextUses:318Used by:325
Symbol 321 EditableTextUses:318Used by:325
Symbol 322 EditableTextUses:318Used by:325
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:325
Symbol 325 MovieClip [S-攻击状态栏]Uses:308 314 317 319 320 321 322 324
Symbol 326 BitmapUsed by:327 442
Symbol 327 GraphicUses:326Used by:328 377
Symbol 328 MovieClip [S-deathKnight]Uses:327
Symbol 329 BitmapUsed by:330 390
Symbol 330 GraphicUses:329Used by:331 377
Symbol 331 MovieClip [S-footMan2]Uses:330
Symbol 332 BitmapUsed by:333 390
Symbol 333 GraphicUses:332Used by:334 377
Symbol 334 MovieClip [S-archer2]Uses:333
Symbol 335 BitmapUsed by:336 442
Symbol 336 GraphicUses:335Used by:337 377
Symbol 337 MovieClip [S-archer]Uses:336
Symbol 338 BitmapUsed by:339 390 442
Symbol 339 GraphicUses:338Used by:340 377
Symbol 340 MovieClip [S-forstMagi2]Uses:339
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:343 377
Symbol 343 MovieClip [S-forstMagi]Uses:342
Symbol 344 BitmapUsed by:345 442
Symbol 345 GraphicUses:344Used by:346 377
Symbol 346 MovieClip [S-footMan]Uses:345
Symbol 347 BitmapUsed by:348 390 442
Symbol 348 GraphicUses:347Used by:349 377
Symbol 349 MovieClip [S-necromancer]Uses:348
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip [S-BansheeCry]Uses:350
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClip [S-CorseletOfEternality_S]Uses:352
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip [S-CorseletOfEternality]Uses:354
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClip [S-KenofFrost]Uses:356
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [S-KenofFrost_S]Uses:358
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [S-longSword_S]Uses:360
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [S-BansheeCry_S]Uses:362
Symbol 364 GraphicUsed by:369
Symbol 365 GraphicUsed by:369
Symbol 366 GraphicUsed by:369
Symbol 367 GraphicUsed by:369
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClip [S-冻伤]Uses:364 365 366 367 368
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip [S-武器诅咒]Uses:370 371 372 251
Symbol 374 BitmapUsed by:375 442
Symbol 375 GraphicUses:374Used by:376 377
Symbol 376 MovieClip [S-manBeast]Uses:375
Symbol 377 MovieClip [S-角色]Uses:327 348 375 345 336 342 330 333 339
Symbol 378 ShapeTweeningUsed by:426
Symbol 379 SoundUsed by:426
Symbol 380 ShapeTweeningUsed by:426
Symbol 381 FontUsed by:382 383 430 431
Symbol 382 TextUses:381Used by:384
Symbol 383 TextUses:381Used by:384
Symbol 384 MovieClipUses:382 383Used by:426
Symbol 385 GraphicUsed by:426
Symbol 386 ShapeTweeningUsed by:426
Symbol 387 GraphicUsed by:426
Symbol 388 ShapeTweeningUsed by:426
Symbol 389 GraphicUsed by:426
Symbol 390 GraphicUses:329 347 338 118 108 332Used by:426
Symbol 391 FontUsed by:392 393 394 395 396 398 443 444 445
Symbol 392 TextUses:391Used by:426 450
Symbol 393 EditableTextUses:391Used by:426
Symbol 394 TextUses:391Used by:426 450
Symbol 395 EditableTextUses:391Used by:426
Symbol 396 EditableTextUses:391Used by:426
Symbol 397 GraphicUsed by:426
Symbol 398 TextUses:391Used by:426 450
Symbol 399 ShapeTweeningUsed by:426
Symbol 400 ShapeTweeningUsed by:426
Symbol 401 GraphicUsed by:426
Symbol 402 GraphicUsed by:426
Symbol 403 GraphicUsed by:426
Symbol 404 ShapeTweeningUsed by:426
Symbol 405 GraphicUsed by:425
Symbol 406 GraphicUsed by:425
Symbol 407 GraphicUsed by:425
Symbol 408 GraphicUsed by:425
Symbol 409 GraphicUsed by:425
Symbol 410 FontUsed by:411 419
Symbol 411 TextUses:410Used by:425
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClipUses:412Used by:425
Symbol 414 GraphicUsed by:425
Symbol 415 GraphicUsed by:425
Symbol 416 GraphicUsed by:425
Symbol 417 GraphicUsed by:425
Symbol 418 GraphicUsed by:425
Symbol 419 TextUses:410Used by:425
Symbol 420 GraphicUsed by:425
Symbol 421 GraphicUsed by:425
Symbol 422 GraphicUsed by:425
Symbol 423 GraphicUsed by:425
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:405 406 407 408 409 411 413 414 415 416 417 418 419 420 421 422 423 424Used by:426 450
Symbol 426 MovieClip [S-GameOverMovie]Uses:378 379 380 384 385 386 387 388 389 390 392 393 394 395 396 397 398 399 400 401 402 403 404 425
Symbol 427 SoundUsed by:450
Symbol 428 GraphicUsed by:450
Symbol 429 ShapeTweeningUsed by:450
Symbol 430 TextUses:381Used by:432
Symbol 431 TextUses:381Used by:432
Symbol 432 MovieClipUses:430 431Used by:450
Symbol 433 GraphicUsed by:450
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClipUses:434Used by:450
Symbol 436 ShapeTweeningUsed by:450
Symbol 437 GraphicUsed by:450
Symbol 438 ShapeTweeningUsed by:450
Symbol 439 ShapeTweeningUsed by:450
Symbol 440 GraphicUsed by:450
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:344 347 441 338 335 326 374Used by:450
Symbol 443 EditableTextUses:391Used by:450
Symbol 444 EditableTextUses:391Used by:450
Symbol 445 EditableTextUses:391Used by:450
Symbol 446 ShapeTweeningUsed by:450
Symbol 447 GraphicUsed by:450
Symbol 448 GraphicUsed by:450
Symbol 449 GraphicUsed by:450
Symbol 450 MovieClip [S-VictoryMovie]Uses:427 428 429 432 433 435 436 437 438 439 440 442 392 443 394 444 398 445 446 447 448 449 425
Symbol 451 GraphicUsed by:Timeline
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClipUses:452 314 317Used by:Timeline
Symbol 454 GraphicUsed by:457
Symbol 455 FontUsed by:456
Symbol 456 EditableTextUses:455Used by:457
Symbol 457 MovieClipUses:454 456Used by:Timeline
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:467  Timeline
Symbol 460 GraphicUsed by:467
Symbol 461 GraphicUsed by:467
Symbol 462 GraphicUsed by:467
Symbol 463 GraphicUsed by:467
Symbol 464 GraphicUsed by:467
Symbol 465 GraphicUsed by:467
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClipUses:459 460 461 462 463 464 465 466Used by:Timeline
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:468Used by:Timeline
Symbol 470 GraphicUsed by:473
Symbol 471 GraphicUsed by:473
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:470 471 472Used by:Timeline
Symbol 474 GraphicUsed by:477
Symbol 475 FontUsed by:476
Symbol 476 EditableTextUses:475Used by:477
Symbol 477 MovieClipUses:474 476Used by:Timeline
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip [S-边框]Uses:478Used by:Timeline
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:480Used by:Timeline
Symbol 482 SoundUsed by:Timeline

Instance Names

"小状态栏"Frame 1Symbol 453 MovieClip
"hint"Frame 1Symbol 457 MovieClip
"mouseTo"Frame 1Symbol 467 MovieClip
"invoidTarget"Frame 1Symbol 469 MovieClip
"mouseAttackTo"Frame 1Symbol 473 MovieClip
"currentSelectTo"Frame 1Symbol 459 MovieClip
"前景色"Frame 1Symbol 481 MovieClip
"回合结束"Symbol 187 MovieClip [S-饼状主菜单] Frame 1Symbol 178 MovieClip
"取档"Symbol 187 MovieClip [S-饼状主菜单] Frame 1Symbol 182 MovieClip
"存档"Symbol 187 MovieClip [S-饼状主菜单] Frame 1Symbol 186 MovieClip
"状态"Symbol 208 MovieClip [S-饼状菜单] Frame 1Symbol 191 MovieClip
"等待"Symbol 208 MovieClip [S-饼状菜单] Frame 1Symbol 195 MovieClip
"治疗"Symbol 208 MovieClip [S-饼状菜单] Frame 1Symbol 199 MovieClip
"攻击"Symbol 208 MovieClip [S-饼状菜单] Frame 1Symbol 203 MovieClip
"移动"Symbol 208 MovieClip [S-饼状菜单] Frame 1Symbol 207 MovieClip
"hit"Symbol 270 MovieClip Frame 1Symbol 210 MovieClip
"e"Symbol 270 MovieClip Frame 2Symbol 269 MovieClip
"hit"Symbol 279 MovieClip [S-状态] Frame 1Symbol 210 MovieClip
"hit2"Symbol 279 MovieClip [S-状态] Frame 1Symbol 210 MovieClip
"unitName"Symbol 279 MovieClip [S-状态] Frame 1Symbol 220 MovieClip
"spc0"Symbol 279 MovieClip [S-状态] Frame 1Symbol 253 MovieClip
"spc1"Symbol 279 MovieClip [S-状态] Frame 1Symbol 253 MovieClip
"spc2"Symbol 279 MovieClip [S-状态] Frame 1Symbol 253 MovieClip
"spc3"Symbol 279 MovieClip [S-状态] Frame 1Symbol 253 MovieClip
"spc4"Symbol 279 MovieClip [S-状态] Frame 1Symbol 253 MovieClip
"spc5"Symbol 279 MovieClip [S-状态] Frame 1Symbol 253 MovieClip
"spc6"Symbol 279 MovieClip [S-状态] Frame 1Symbol 253 MovieClip
"spc7"Symbol 279 MovieClip [S-状态] Frame 1Symbol 253 MovieClip
"s1"Symbol 279 MovieClip [S-状态] Frame 2Symbol 270 MovieClip
"s2"Symbol 279 MovieClip [S-状态] Frame 2Symbol 270 MovieClip
"s4"Symbol 279 MovieClip [S-状态] Frame 2Symbol 270 MovieClip
"s3"Symbol 279 MovieClip [S-状态] Frame 2Symbol 270 MovieClip
"s5"Symbol 279 MovieClip [S-状态] Frame 2Symbol 270 MovieClip
"s6"Symbol 279 MovieClip [S-状态] Frame 2Symbol 270 MovieClip
"s5"Symbol 279 MovieClip [S-状态] Frame 2Symbol 270 MovieClip
"s6"Symbol 279 MovieClip [S-状态] Frame 2Symbol 270 MovieClip
"spcPic"Symbol 279 MovieClip [S-状态] Frame 2Symbol 253 MovieClip
"spc0"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc1"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc2"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc3"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc4"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc5"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc6"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc7"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc8"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc9"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc10"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc11"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc12"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc13"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc14"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc15"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc16"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"spc17"Symbol 279 MovieClip [S-状态] Frame 3Symbol 253 MovieClip
"hpGain"Symbol 304 MovieClip [S-hpGain] Frame 1Symbol 303 MovieClip
"hpLose"Symbol 307 MovieClip [S-hpLose] Frame 1Symbol 306 MovieClip
"hp"Symbol 314 MovieClip Frame 1Symbol 311 MovieClip
"hp2"Symbol 325 MovieClip [S-攻击状态栏] Frame 1Symbol 314 MovieClip
"tileProto2"Symbol 325 MovieClip [S-攻击状态栏] Frame 1Symbol 317 MovieClip
"hp1"Symbol 325 MovieClip [S-攻击状态栏] Frame 1Symbol 314 MovieClip
"tileProto1"Symbol 325 MovieClip [S-攻击状态栏] Frame 1Symbol 317 MovieClip
"箭头MC"Symbol 325 MovieClip [S-攻击状态栏] Frame 1Symbol 324 MovieClip
"hp"Symbol 453 MovieClip Frame 1Symbol 314 MovieClip
"tileProto"Symbol 453 MovieClip Frame 1Symbol 317 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sys8"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sys7"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sys6"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sys5"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sys4"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sys3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sys2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sys1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sys0"
ExportAssets (56)Timeline Frame 1Symbol 10 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hit0"
ExportAssets (56)Timeline Frame 1Symbol 172 as "S-标准地图"
ExportAssets (56)Timeline Frame 1Symbol 187 as "S-饼状主菜单"
ExportAssets (56)Timeline Frame 1Symbol 208 as "S-饼状菜单"
ExportAssets (56)Timeline Frame 1Symbol 279 as "S-状态"
ExportAssets (56)Timeline Frame 1Symbol 284 as "S-EnemyTurn"
ExportAssets (56)Timeline Frame 1Symbol 285 as "S-PlayerTurn"
ExportAssets (56)Timeline Frame 1Symbol 287 as "S-Archzard"
ExportAssets (56)Timeline Frame 1Symbol 290 as "S-FootManHead"
ExportAssets (56)Timeline Frame 1Symbol 293 as "S-FrostMagiHead"
ExportAssets (56)Timeline Frame 1Symbol 296 as "S-ArcherHead"
ExportAssets (56)Timeline Frame 1Symbol 298 as "S-Dulri"
ExportAssets (56)Timeline Frame 1Symbol 300 as "S-Kelly"
ExportAssets (56)Timeline Frame 1Symbol 304 as "S-hpGain"
ExportAssets (56)Timeline Frame 1Symbol 307 as "S-hpLose"
ExportAssets (56)Timeline Frame 1Symbol 325 as "S-攻击状态栏"
ExportAssets (56)Timeline Frame 1Symbol 328 as "S-deathKnight"
ExportAssets (56)Timeline Frame 1Symbol 331 as "S-footMan2"
ExportAssets (56)Timeline Frame 1Symbol 334 as "S-archer2"
ExportAssets (56)Timeline Frame 1Symbol 337 as "S-archer"
ExportAssets (56)Timeline Frame 1Symbol 340 as "S-forstMagi2"
ExportAssets (56)Timeline Frame 1Symbol 343 as "S-forstMagi"
ExportAssets (56)Timeline Frame 1Symbol 346 as "S-footMan"
ExportAssets (56)Timeline Frame 1Symbol 349 as "S-necromancer"
ExportAssets (56)Timeline Frame 1Symbol 351 as "S-BansheeCry"
ExportAssets (56)Timeline Frame 1Symbol 353 as "S-CorseletOfEternality_S"
ExportAssets (56)Timeline Frame 1Symbol 355 as "S-CorseletOfEternality"
ExportAssets (56)Timeline Frame 1Symbol 357 as "S-KenofFrost"
ExportAssets (56)Timeline Frame 1Symbol 359 as "S-KenofFrost_S"
ExportAssets (56)Timeline Frame 1Symbol 361 as "S-longSword_S"
ExportAssets (56)Timeline Frame 1Symbol 363 as "S-BansheeCry_S"
ExportAssets (56)Timeline Frame 1Symbol 369 as "S-冻伤"
ExportAssets (56)Timeline Frame 1Symbol 373 as "S-武器诅咒"
ExportAssets (56)Timeline Frame 1Symbol 376 as "S-manBeast"
ExportAssets (56)Timeline Frame 1Symbol 377 as "S-角色"
ExportAssets (56)Timeline Frame 1Symbol 426 as "S-GameOverMovie"
ExportAssets (56)Timeline Frame 1Symbol 450 as "S-VictoryMovie"
ExportAssets (56)Timeline Frame 1Symbol 479 as "S-边框"

Labels

"浅草地"Symbol 172 MovieClip [S-标准地图] Frame 2
"深草地"Symbol 172 MovieClip [S-标准地图] Frame 4
"浅草地树1"Symbol 172 MovieClip [S-标准地图] Frame 20
"深草地树林"Symbol 172 MovieClip [S-标准地图] Frame 22
"房子"Symbol 172 MovieClip [S-标准地图] Frame 38
"砖路"Symbol 172 MovieClip [S-标准地图] Frame 46
"城墙"Symbol 172 MovieClip [S-标准地图] Frame 50
"地毯"Symbol 172 MovieClip [S-标准地图] Frame 66

Dynamic Text Variables

unitNameSymbol 219 EditableText"LordDarkness * Necromancer"
hpSymbol 229 EditableText"100/100"
mpSymbol 230 EditableText"100/100"
atkSymbol 231 EditableText"99+99"
mvSymbol 232 EditableText"footman 20"
tohitSymbol 235 EditableText"199%-100%"
dodgeSymbol 236 EditableText"199%-100%"
defSymbol 237 EditableText"99+99"
rangeSymbol 239 EditableText"1-15"
mdefSymbol 241 EditableText"99+99"
jobNameSymbol 242 EditableText"DeathKnight"
unitInfoSymbol 244 EditableText"我们 a b c d"
itemNameSymbol 261 EditableText"Arkzard's ken of Frost"
infoSymbol 262 EditableText"spc:  weaponCurse"
spcPicInfoSymbol 264 EditableText"spc:  weaponCurseva a a"
unitInfoSymbol 271 EditableText"我们 a b c d"
unitInfoSymbol 275 EditableText"我们 a b c d"
unitInfoSymbol 278 EditableText"我们 a b c d"
hpGainSymbol 302 EditableText"+10"
hpLoseSymbol 305 EditableText"miss"
hpTextSymbol 313 EditableText"100"
tileProtoSymbol 316 EditableText"15%"
tohit1Symbol 319 EditableText"214%  "
damage1Symbol 320 EditableText"100"
tohit2Symbol 321 EditableText"214%  "
damage2Symbol 322 EditableText"100"
totalTurnsSymbol 393 EditableText"0"
unitLoseSymbol 395 EditableText"0"
EnemyKilledSymbol 396 EditableText"0"
totalTurnsSymbol 443 EditableText"0"
unitLoseSymbol 444 EditableText"0"
EnemyKilledSymbol 445 EditableText"0"
infoSymbol 456 EditableText"取消移动"
fpsSymbol 476 EditableText"FPS:0"




http://swfchan.com/6/25348/info.shtml
Created: 23/5 -2019 18:55:30 Last modified: 23/5 -2019 18:55:30 Server time: 19/05 -2024 00:19:11