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Medieval Madness.swf

This is the info page for
Flash #25352

(Click the ID number above for more basic data on this flash file.)


Text
TNT

Hot Water Mine.....................$20

1

Auto-Fire Turret..................$220

Restore Health.....................$100

Upgrade Maximum Health.....$180

Upgrade Fire Rate...............$100

Upgrade Weapon...................$100

Buy!

Play

Play

Play

NUKE....................................$120

Tips and Hints

Tips and Hints

Tips and Hints

(Opens in new window)

Buy

Buy

Buy

Hot Oil Bomb........................120

Mine...........................................20

Auto-Turret............................220

Health......................................100

Upgrade Max. Health..........180

Increase Fire Rate...................100

Larger Arrows.........................100

Play

Play

Play

Hot Oil

Auto Turrets

Mines

Drag to place your
mines and turrets
now.

Loading...

Games

Flash Movies

Videos

Fun

Actions

More Games

More Games

More Games

Options

Options

Options

How to Play

How to Play

How to Play

High Scores

High Scores

High Scores

About

About

About

Medieval Madness

1

Key actions

Fort Health

Money:

Kills:

Level:

Select Aimer

Quality

Sound

Options

Off

On

How To Play

Controls

Controls

Controls

The Shop

The Shop

The Shop

Your tower is being charged at by menacing enemies.  Your
primary weapon is your crossbow.  With the crossbow,
some enemies take one hit to kill (worth $10), and some
take two hits (worth $20).  With money, you can buy
upgrades.  Upgrades help you stay alive, and kill your
enemies.  The two additional weapons are: hot oil and
mines.  Each kill all the enemies within their zone in one hit.
You will also get money when you kill enemies with a mine
or nuke.
Plan carefuly, and withstand the enemy army's attack!

Controls

Move Cursor: Mouse

Change Cursor: C

Nuke (When Equiped): Space

Shoot: Left Click

Blow up Mines: Assigned Number

Hot Oil.....................................120

Upgrade Weapon....................100

The Shop

Causes a huge explosion
wiping out the enemies
on the battlefield.

Controlled by the player,
mines cause  a small
explosion in their area
killing anything near
them.

These turrets shoot enemies
in their surrounding range,
without having to control
them.

Restores 15 health.

Upgrades your
maximum health 20.

Allows you to
shoot faster.

Makes your arrow
bigger and faster.

About

Graphics: Ryan Oringer

Programmer: David Fox

Testers: Greg Farber
Max Tolkoff
David Rubinstein

Orange fox games

Orange fox games

Orange fox games

Orange fox games

Created by:

Gameover

Enemies killed:

Levels completed:

Submit

Submit

Submit

Username:

Password:

!You must be an OFG member to submit highscores!
Not an OFG member? Sign up now!

Submit high score:

ActionScript [AS1/AS2]

Frame 2
function itemHandler1(obj, item) { getURL ("http://www.orangefoxgames.com", "_blank"); } function itemHandler2(obj, item) { getURL ("http://orangefoxgames.com/forum", "_blank"); } function itemHandler3(obj, item) { _quality = "HIGH"; } function itemHandler4(obj, item) { _quality = "MEDIUM"; } function itemHandler5(obj, item) { _quality = "LOW"; } function random_number(l, h) { var _local1 = Math.round(Math.random() * (h - l)) + l; return(_local1); } function move_snowflakes() { i = 0; var _local2 = snowflake_info.length; while (i < _local2) { _root["snowflake_" + snowflake_info[i].flake_name]._y = _root["snowflake_" + snowflake_info[i].flake_name]._y + snowflake_info[i].flake_speed; if (_root["snowflake_" + snowflake_info[i].flake_name]._y > 400) { removeMovieClip(_root["snowflake_" + snowflake_info[i].flake_name]); create_new_snowflake(random_number(5, 695), random_number(low_speed, high_speed), random_number(0, 360)); snowflake_info.splice(i, 1); } i++; } } function create_new_snowflake(start_x, flake_speed, flake_rotation) { attachMovie("snowflake", "snowflake_" + use_depth, use_depth); _root["snowflake_" + use_depth]._x = start_x; _root["snowflake_" + use_depth]._y = -15; _root["snowflake_" + use_depth]._rotation = flake_rotation; snowflake_info.push({flake_name:use_depth, flake_speed:flake_speed}); use_depth++; } function remove_snowflakes() { i = 0; x = snowflake_info.length; while (i < x) { removeMovieClip(_root["snowflake_" + snowflake_info[i].flake_name]); snowflake_info.splice(i, 1); x--; } } stop(); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Visit the OFG website", itemHandler1); myMenu.customItems.push(item1); item2 = new ContextMenuItem("Visit the OFG forum", itemHandler2); myMenu.customItems.push(item2); item3 = new ContextMenuItem("High quality", itemHandler3); myMenu.customItems.push(item3); item4 = new ContextMenuItem("Medium quality", itemHandler4); myMenu.customItems.push(item4); item5 = new ContextMenuItem("Low quality", itemHandler5); myMenu.customItems.push(item5); myMenu.customItems[2].separatorBefore = true; _root.menu = myMenu; Stage.showMenu = true; var number_of_flakes = 25; var low_speed = 3; var high_speed = 8; var use_depth = 1; snowflake_info = new Array(); var i = 0; i = 0; while (i < number_of_flakes) { create_new_snowflake(random_number(5, 695), random_number(low_speed, high_speed), random_number(0, 360)); i++; } intro.useHandCursor = true;
Instance of Symbol 225 MovieClip "intro" in Frame 2
on (release) { getURL ("http://www.totw.com", "_blank"); }
Frame 3
function set_cursor(cursor_number) { _root.ucursor.gotoAndStop(cursor_number); current_cursor = cursor_number; } stop(); _root.current_cursor = 1; if (add_cursor) { Mouse.hide(); use_depth++; attachMovie("cursor", "ucursor", use_depth); use_depth++; _root.ucursor.swapDepths(50000); add_cursor = false; set_cursor(current_cursor); }
Instance of Symbol 228 MovieClip in Frame 3
onClipEvent (enterFrame) { _root.ucursor._x = _root._xmouse; _root.ucursor._y = _root._ymouse; }
Frame 4
function set_initial_variables() { _root.screen_height = 400; _root.screen_width = 700; _root.enemy_count = 3; _root.enemy_gone_count = 0; _root.enemy_made_count = 0; _root.current_level = 1; _root.num_bad_guy_types = 1; _root.next_depth = 50; _root.total_kills = 0; _root.shot_delay = 1200; _root.game_paused = false; _root.shot_delay_start = 0; _root.current_money = 0; _root.current_health_total = 100; _root.current_health = 100; _root.projectile_make_bigger = 0; _root.projectile_speed = 9; _root.number_nukes = 0; _root.time_next_bad_guy = 2; _root.time_next_bad_guy_started = getTimer(); _root.objects_info = new Array(); _root.objects_info = [[3, 100, 15, 10, false], [5, 100, 10, 10, false], [3, 200, 15, 20, true], [2, 200, 20, 20, true], [4, 200, 25, 20, false]]; _root.bad_guys_info = new Array(); _root.projectiles_info_name = new Array(); _root.hot_water_mines = new Array(); _root.auto_fire_turrets = new Array(); _root.nuke_info = new Array(); } function add_bad_guy(bad_guy_type) { if (enemy_made_count != enemy_count) { attachMovie("bad_guy_" + bad_guy_type, "b_g_" + next_depth, next_depth); _root["b_g_" + next_depth]._x = screen_width + 20; var _local7 = random_number(0, 3); var _local4; var _local5; var _local3; switch (_local7) { case 0 : _root["b_g_" + next_depth]._x = -10; _root["b_g_" + next_depth]._y = random_number(10, screen_height - 10); _local4 = _root.player._x - _root["b_g_" + next_depth]._x; _local5 = _root.player._y - _root["b_g_" + next_depth]._y; _local3 = Math.atan2(_local5, _local4); _root["b_g_" + next_depth]._rotation = int((_local3 * 360) / (Math.PI*2)) + 180; var _local8 = objects_info[bad_guy_type][0]; var _local6 = _local3 * objects_info[bad_guy_type][0]; bad_guys_info.push({guy_name:next_depth, guy_type:bad_guy_type, guy_move_x:_local8, guy_move_y:_local6, guy_locked:false, guy_next_damage:0, guy_hp:objects_info[bad_guy_type][1]}); break; case 1 : _root["b_g_" + next_depth]._x = random_number(10, screen_width - 10); _root["b_g_" + next_depth]._y = -10; _local4 = _root.player._x - _root["b_g_" + next_depth]._x; _local5 = _root.player._y - _root["b_g_" + next_depth]._y; _local3 = Math.atan2(_local4, _local5); _root["b_g_" + next_depth]._rotation = _root["b_g_" + next_depth]._rotation - 90; _root["b_g_" + next_depth]._rotation = _root["b_g_" + next_depth]._rotation - int((_local3 * 360) / (Math.PI*2)); _local8 = _local3 * objects_info[bad_guy_type][0]; _local6 = objects_info[bad_guy_type][0]; bad_guys_info.push({guy_name:next_depth, guy_type:bad_guy_type, guy_move_x:_local8, guy_move_y:_local6, guy_locked:false, guy_next_damage:0, guy_hp:objects_info[bad_guy_type][1]}); break; case 2 : _root["b_g_" + next_depth]._x = screen_width + 10; _root["b_g_" + next_depth]._y = random_number(10, screen_height - 10); _local4 = _root.player._x; _local5 = _root.player._y - _root["b_g_" + next_depth]._y; _local3 = -Math.atan2(_local5, _local4); _root["b_g_" + next_depth]._rotation = int((_local3 * 360) / (Math.PI*2)); _local8 = -objects_info[bad_guy_type][0]; _local6 = (-objects_info[bad_guy_type][0]) * _local3; bad_guys_info.push({guy_name:next_depth, guy_type:bad_guy_type, guy_move_x:_local8, guy_move_y:_local6, guy_locked:false, guy_next_damage:0, guy_hp:objects_info[bad_guy_type][1]}); break; case 3 : _root["b_g_" + next_depth]._x = random_number(10, screen_width - 10); _root["b_g_" + next_depth]._y = screen_height + 10; _local4 = _root.player._x - _root["b_g_" + next_depth]._x; _local5 = _root.player._y; _local3 = Math.atan2(_local4, _local5); _root["b_g_" + next_depth]._rotation = _root["b_g_" + next_depth]._rotation + 90; _root["b_g_" + next_depth]._rotation = _root["b_g_" + next_depth]._rotation + int((_local3 * 360) / (Math.PI*2)); _local8 = _local3 * objects_info[bad_guy_type][0]; _local6 = -objects_info[bad_guy_type][0]; bad_guys_info.push({guy_name:next_depth, guy_type:bad_guy_type, guy_move_x:_local8, guy_move_y:_local6, guy_locked:false, guy_next_damage:0, guy_hp:objects_info[bad_guy_type][1]}); } next_depth++; enemy_made_count++; time_next_bad_guy_started = getTimer(); } } function get_bad_guy_type() { var _local1 = random_number(0, num_bad_guy_types - 1); return(_local1); } function move_world() { var _local10 = bad_guys_info.length; var _local2 = 0; while (_local2 < _local10) { var _local8 = false; var _local11 = "regular"; if (_root["b_g_" + bad_guys_info[_local2].guy_name].guy.hit_point.hitTest(_root.snow_fort)) { if (!objects_info[bad_guys_info[_local2].guy_type][4]) { _local8 = true; current_health = current_health - objects_info[bad_guys_info[_local2].guy_type][2]; update_health_bar(); remove_type = "hit_fort"; } else { if (_root["b_g_" + bad_guys_info[_local2].guy_name].guy._currentframe < 2) { _root["b_g_" + bad_guys_info[_local2].guy_name].guy.gotoAndPlay("do_damage"); } if (bad_guys_info[_local2].guy_next_damage < getTimer()) { current_health = current_health - objects_info[bad_guys_info[_local2].guy_type][2]; update_health_bar(); bad_guys_info[_local2].guy_next_damage = getTimer() + 4000; } } } else { _root["b_g_" + bad_guys_info[_local2].guy_name]._x = _root["b_g_" + bad_guys_info[_local2].guy_name]._x + bad_guys_info[_local2].guy_move_x; _root["b_g_" + bad_guys_info[_local2].guy_name]._y = _root["b_g_" + bad_guys_info[_local2].guy_name]._y + bad_guys_info[_local2].guy_move_y; } if ((((_root["b_g_" + bad_guys_info[_local2].guy_name]._x < -10) || (_root["b_g_" + bad_guys_info[_local2].guy_name]._x > (screen_width + 10))) || (_root["b_g_" + bad_guys_info[_local2].guy_name]._y < -10)) || (_root["b_g_" + bad_guys_info[_local2].guy_name]._y > (screen_height + 10))) { remove_bad_guy("b_g_" + bad_guys_info[_local2].guy_name, _local2, "regular"); _local2--; _local10--; } if (_local8) { remove_bad_guy("b_g_" + bad_guys_info[_local2].guy_name, _local2, remove_type); _local2--; _local10--; } if (nuke_info.length > 0) { var _local4 = 0; var _local7 = nuke_info.length; while (_local4 < _local7) { if (((((_root["nuke_" + nuke_info[_local4]].explosion.hitTest(_root["b_g_" + bad_guys_info[_local2].guy_name]._x, _root["b_g_" + bad_guys_info[_local2].guy_name]._y, true) && (_root["b_g_" + bad_guys_info[_local2].guy_name]._x > 0)) && (_root["b_g_" + bad_guys_info[_local2].guy_name]._x < screen_width)) && (_root["b_g_" + bad_guys_info[_local2].guy_name]._y > 0)) && (_root["b_g_" + bad_guys_info[_local2].guy_name]._y < screen_height)) && (_root["nuke_" + nuke_info[_local4]]._currentframe < 21)) { current_money = current_money + objects_info[bad_guys_info[_local2].guy_type][3]; update_money_text(); remove_bad_guy("b_g_" + bad_guys_info[_local2].guy_name, _local2, "hit_fort"); increment_kills(); _local2--; _local10--; } if (_root["nuke_" + nuke_info[_local4]]._currentframe == 21) { removeMovieClip(_root["nuke_" + nuke_info[_local4]]); nuke_info.splice(_local4, 1); _local4--; _local7--; } _local4++; } } _local2++; } _local10 = projectiles_info_name.length; _local2 = 0; var _local6 = bad_guys_info.length; while (_local2 < _local10) { var _local3 = 0; _root["projectile_" + projectiles_info_name[_local2]]._y = _root["projectile_" + projectiles_info_name[_local2]]._y - (projectile_speed * Math.cos((Math.PI/180) * (_root["projectile_" + projectiles_info_name[_local2]]._rotation + 90))); _root["projectile_" + projectiles_info_name[_local2]]._x = _root["projectile_" + projectiles_info_name[_local2]]._x + (projectile_speed * Math.sin((Math.PI/180) * (_root["projectile_" + projectiles_info_name[_local2]]._rotation + 90))); if ((((_root["projectile_" + projectiles_info_name[_local2]]._x > screen_width) || (_root["projectile_" + projectiles_info_name[_local2]]._x < 0)) || (_root["projectile_" + projectiles_info_name[_local2]]._y < 0)) || (_root["projectile_" + projectiles_info_name[_local2]]._y > screen_height)) { removeMovieClip("projectile_" + projectiles_info_name[_local2]); projectiles_info_name.splice(_local2, 1); _local2--; _local10--; } while (_local3 < _local6) { if (_root["b_g_" + bad_guys_info[_local3].guy_name].guy.hit_point.hitTest(_root["projectile_" + projectiles_info_name[_local2]].hit_point)) { attachMovie("snowball_debris", "snowball_debris_" + next_depth, next_depth); _root["snowball_debris_" + next_depth]._x = _root["projectile_" + projectiles_info_name[_local2]]._x; _root["snowball_debris_" + next_depth]._y = _root["projectile_" + projectiles_info_name[_local2]]._y; _root["snowball_debris_" + next_depth]._xscale = 20; _root["snowball_debris_" + next_depth]._yscale = 20; _root["snowball_debris_" + next_depth]._rotation = _root["projectile_" + projectiles_info_name[_local2]]._rotation; next_depth++; remove_projectile("projectile_" + projectiles_info_name[_local2], _local2); _local2--; _local10--; update_money_text(); bad_guys_info[_local3].guy_hp = bad_guys_info[_local3].guy_hp - 100; if (bad_guys_info[_local3].guy_hp <= 0) { current_money = current_money + objects_info[bad_guys_info[_local3].guy_type][3]; update_money_text(); remove_bad_guy("b_g_" + bad_guys_info[_local3].guy_name, _local3, "regular"); _local3--; _local6--; increment_kills(); } } _local3++; } _local2++; } var _local3 = 0; while (_local3 < hot_water_mines.length) { if (!hot_water_mines[_local3].mine_exploded) { if (_root["hot_water_mine_" + hot_water_mines[_local3].mine_name]._currentframe == 36) { hot_water_mines[_local3].mine_exploded = true; remove_hot_water_mine("hot_water_mine_" + hot_water_mines[_local3].mine_name); } else { _local10 = bad_guys_info.length; _local2 = 0; while (_local2 < _local10) { if (_root["hot_water_mine_" + hot_water_mines[_local3].mine_name].hitTest(_root["b_g_" + bad_guys_info[_local2].guy_name]._x, _root["b_g_" + bad_guys_info[_local2].guy_name]._y, true) && (hot_water_mines[_local3].mine_exploding)) { current_money = current_money + objects_info[bad_guys_info[_local2].guy_type][3]; update_money_text(); remove_bad_guy("b_g_" + bad_guys_info[_local2].guy_name, _local2, "hit_fort"); increment_kills(); } _local2++; } } } _local3++; } _local2 = 0; _local10 = auto_fire_turrets.length; while (_local2 < _local10) { _local3 = 0; _local6 = bad_guys_info.length; while (_local3 < _local6) { found_target = true; if (_root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].hitTest(_root["b_g_" + bad_guys_info[_local3].guy_name])) { var _local5 = 0; if (_root["b_g_" + bad_guys_info[_local3].guy_name]._y > _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name]._y) { _local5 = 1; } else { _local5 = -1; } Xd = (_root["b_g_" + bad_guys_info[_local3].guy_name]._x + 1) - _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name]._x; Yd = _root["b_g_" + bad_guys_info[_local3].guy_name]._y - _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name]._y; radAngle = Math.atan2(Yd, Xd); _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turn._rotation = int((radAngle * 360) / (Math.PI*2)) + (2 * _local5); if (getTimer() > auto_fire_turrets[_local2].turret_next_time) { attachMovie("projectile", "projectile_" + next_depth, next_depth); projectiles_info_name.push(next_depth); _root["projectile_" + next_depth]._rotation = _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turn._rotation; position = {x:0, y:0}; _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turn.gun_top.localToGlobal(position); _root["projectile_" + next_depth]._x = position.x; _root["projectile_" + next_depth]._y = position.y; next_depth++; auto_fire_turrets[_local2].turret_next_time = getTimer() + 12000; } } _local3++; } _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].fireTime.text = Math.ceil((auto_fire_turrets[_local2].turret_next_time - getTimer()) / 1000); _local2++; } if (enemy_gone_count == enemy_count) { game_paused = true; end_level(); } } function update_health_bar() { var _local1 = current_health * 100; _local1 = _local1 / current_health_total; health_bar._xscale = _local1; health_number = (current_health + "/") + current_health_total; if ((_local1 >= 80) && (snow_fort._currentframe != "damage_0")) { snow_fort.gotoAndStop("damage_0"); } if (((_local1 < 80) && (_local1 >= 60)) && (snow_fort._currentframe != "damage_1")) { snow_fort.gotoAndStop("damage_1"); } if (((_local1 < 60) && (_local1 >= 40)) && (snow_fort._currentframe != "damage_2")) { snow_fort.gotoAndStop("damage_2"); } if (((_local1 < 40) && (_local1 >= 20)) && (snow_fort._currentframe != "damage_3")) { snow_fort.gotoAndStop("damage_3"); } if ((_local1 < 20) && (snow_fort._currentframe != "damage_4")) { snow_fort.gotoAndStop("damage_4"); } if (current_health <= 0) { remove_nukes(); remove_all_objects(); onMouseMove = function () { }; onMouseDown = function () { }; gotoAndStop ("gameover"); } } function end_level() { remove_nukes(); reset_mines(); reset_projectiles(); reset_turrets(); set_next_level_variables(); show_upgrade_screen(); } function show_upgrade_screen() { attachMovie("buy_upgrades_window", "buy_upgrades_window_show", next_depth); buy_upgrades_window_show._x = screen_width / 2; buy_upgrades_window_show._y = screen_height / 2; next_depth++; } function update_money_text() { money_number = current_money; } function purchase_upgrade(upgrade_type, upgrade_price) { if (current_money >= upgrade_price) { switch (upgrade_type) { case "upgrade_health" : if ((current_health_total + 20) <= 200) { current_health_total = current_health_total + 20; update_health_bar(); break; } return("You can't upgrade your maximum health anymore."); case "restore_health" : if (current_health != current_health_total) { if ((current_health + 20) > current_health_total) { current_health = current_health + (current_health_total - current_health); } else { current_health = current_health + 15; } update_health_bar(); } else { return("You already have full health."); if (hot_water_mines.length < 9) { add_hot_water_mine(); } else { return("You already have the maximim number of mines."); if (auto_fire_turrets.length <= 3) { add_auto_fire_turret(); } else { return("You can't buy anymore turrets."); if (shot_delay > 700) { shot_delay = shot_delay - 100; } else { return("You can't upgrade your fire rate anymore."); if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } } } } } case "buy_hot_water_mine" : if (hot_water_mines.length < 9) { add_hot_water_mine(); } else { return("You already have the maximim number of mines."); if (auto_fire_turrets.length <= 3) { add_auto_fire_turret(); } else { return("You can't buy anymore turrets."); if (shot_delay > 700) { shot_delay = shot_delay - 100; } else { return("You can't upgrade your fire rate anymore."); if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } } } } case "buy_auto_fire_turret" : if (auto_fire_turrets.length <= 3) { add_auto_fire_turret(); } else { return("You can't buy anymore turrets."); if (shot_delay > 700) { shot_delay = shot_delay - 100; } else { return("You can't upgrade your fire rate anymore."); if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } } } case "upgrade_fire_rate" : if (shot_delay > 700) { shot_delay = shot_delay - 100; } else { return("You can't upgrade your fire rate anymore."); if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } } case "upgrade_weapon" : if ((projectile_make_bigger <= 45) || (projectile_speed <= 18)) { projectile_make_bigger = projectile_make_bigger + 5; projectile_speed++; } else { return("You can't upgrade your weapon any more."); if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } case "buy_nuke" : if (number_nukes < 5) { number_nukes++; } else { return("You can't buy anymore nukes."); } } current_money = current_money - upgrade_price; update_money_text(); return("Upgrade purchased successfully."); } return("You don't have enough for this upgrade"); } function add_hot_water_mine() { hot_water_mines.push({mine_name:next_depth, mine_exploded:false, mine_exploding:false}); duplicateMovieClip ("hot_water_mine", "hot_water_mine_" + next_depth, next_depth); _root["hot_water_mine_" + next_depth]._y = 60; _root["hot_water_mine_" + next_depth]._x = hot_water_mines.length * 45; _root["hot_water_mine_" + next_depth].mine_number = hot_water_mines.length; next_depth++; } function set_next_level_variables() { enemy_count = enemy_count + int(enemy_count * 0.5); if (enemy_count > 22) { enemy_count = 22; } current_level++; update_level_counter(); enemy_gone_count = 0; enemy_made_count = 0; time_next_bad_guy = time_next_bad_guy - 0.06; if (time_next_bad_guy < 1) { time_next_bad_guy = 1; } if ((num_bad_guy_types < objects_info.length) && ((int(current_level) % 3) == 0)) { num_bad_guy_types++; } } function close_upgrades_window() { removeMovieClip("buy_upgrades_window_show"); attachMovie("start_level", "start_level_show", next_depth); start_level_show._x = screen_width / 2; start_level_show._y = screen_height / 2; next_depth++; } function close_start_level() { var _local2 = 0; while (_local2 < auto_fire_turrets.length) { _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turret_zone.gotoAndStop(2); _local2++; } removeMovieClip("start_level_show"); Mouse.hide(); game_paused = false; } function remove_bad_guy(bad_guy_name, bad_guy_number, remove_type) { if (remove_type == "regular") { _root[bad_guy_name].guy.gotoAndPlay("die"); } else { _root[bad_guy_name].guy.gotoAndPlay("hit_fort"); } bad_guys_info.splice(bad_guy_number, 1); } function remove_projectile(projectile_name, projectile_number) { removeMovieClip(projectile_name); projectiles_info_name.splice(projectile_number, 1); } function blow_mine(mine_number) { if (hot_water_mines.length >= (mine_number + 1)) { _root["hot_water_mine_" + hot_water_mines[mine_number].mine_name].play(); hot_water_mines[mine_number].mine_exploding = true; } } function remove_hot_water_mine(mine_name) { removeMovieClip(mine_name); } function reset_mines() { var _local3 = hot_water_mines.length; var _local2 = 0; while (_local2 < _local3) { if (hot_water_mines[_local2].mine_exploded || (hot_water_mines[_local2].mine_exploding)) { remove_hot_water_mine("hot_water_mine_" + hot_water_mines[_local2].mine_name); hot_water_mines.splice(_local2, 1); _local2--; _local3--; } _local2++; } _local3 = hot_water_mines.length; _local2 = 0; while (_local2 < _local3) { _root["hot_water_mine_" + hot_water_mines[_local2].mine_name].mine_number = _local2 + 1; _local2++; } } function reset_projectiles() { var _local2 = projectiles_info_name.length; var _local1 = 0; while (_local1 < _local2) { remove_projectile("projectile_" + projectiles_info_name[_local1], _local1); _local2--; } } function add_auto_fire_turret() { auto_fire_turrets.push({turret_name:next_depth, turret_phase:0, turret_lock_rotation:0, turret_next_time:getTimer() + (shot_delay * 10)}); duplicateMovieClip ("auto_fire_turret", "auto_fire_turret_" + next_depth, next_depth); _root["auto_fire_turret_" + next_depth]._y = 80; _root["auto_fire_turret_" + next_depth]._x = auto_fire_turrets.length * 30; next_depth++; } function guy_in_location(turret, bad_guy) { if ((((turret._x < (screen_width / 2)) && (bad_guy._x < (screen_width / 2))) && (turret._y < (screen_height / 2))) && (bad_guy._y < (screen_height / 2))) { return(true); } if ((((turret._x < (screen_width / 2)) && (bad_guy._x < (screen_width / 2))) && (turret._y > (screen_height / 2))) && (bad_guy._y > (screen_height / 2))) { return(true); } if ((((turret._x > (screen_width / 2)) && (bad_guy._x > (screen_width / 2))) && (turret._y < (screen_height / 2))) && (bad_guy._y < (screen_height / 2))) { return(true); } if ((((turret._x > (screen_width / 2)) && (bad_guy._x > (screen_width / 2))) && (turret._y > (screen_height / 2))) && (bad_guy._y > (screen_height / 2))) { return(true); } return(false); } function increment_kills() { total_kills++; update_kills(); } function update_kills() { show_kills = total_kills; } function update_level_counter() { show_level_counter = current_level; } function add_nuke() { next_depth++; attachMovie("nuke", "nuke_" + next_depth, next_depth); _root["nuke_" + next_depth]._x = (screen_width / 2) - 40; _root["nuke_" + next_depth]._y = (screen_height / 2) - 20; nuke_info.push(next_depth); next_depth++; number_nukes--; } function remove_nukes() { var _local2 = 0; var _local3 = nuke_info.length; while (_local2 < _local3) { removeMovieClip(_root["nuke_" + nuke_info[_local2]]); nuke_info.splice(_local2, 1); _local3--; } } function reset_turrets() { var _local2 = 0; while (_local2 < auto_fire_turrets.length) { _root["auto_fire_turret_" + auto_fire_turrets[_local2].turret_name].turret_zone.gotoAndStop(1); _local2++; } } function remove_all_objects() { var _local1 = 0; while (_local1 < projectiles_info_name.length) { removeMovieClip("projectile_" + projectiles_info_name[_local1]); _local1++; } _local1 = 0; while (_local1 < bad_guys_info.length) { removeMovieClip("b_g_" + bad_guys_info[_local1].guy_name); _local1++; } _local1 = 0; while (_local1 < hot_water_mines.length) { removeMovieClip("hot_water_mine_" + hot_water_mines[_local1].mine_name); _local1++; } _local1 = 0; while (_local1 < auto_fire_turrets.length) { removeMovieClip("auto_fire_turret_" + auto_fire_turrets[_local1].turret_name); _local1++; } stopAllSounds(); } stop(); onMouseMove = function () { with (player) { this.Xd = _root._xmouse - _x; this.Yd = _root._ymouse - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int((radAngle * 360) / (Math.PI*2)); } }; onMouseDown = function () { if (((getTimer() - shot_delay_start) >= shot_delay) && (!game_paused)) { shot_delay_start = getTimer(); attachMovie("projectile", "projectile_" + next_depth, next_depth); projectiles_info_name.push(next_depth); _root["projectile_" + next_depth]._xscale = _root["projectile_" + next_depth]._xscale + projectile_make_bigger; _root["projectile_" + next_depth]._yscale = _root["projectile_" + next_depth]._yscale + projectile_make_bigger; _root["projectile_" + next_depth]._rotation = player._rotation; position = {x:0, y:0}; player.turret.gun_top.localToGlobal(position); _root["projectile_" + next_depth]._x = position.x; _root["projectile_" + next_depth]._y = position.y; next_depth++; player.turret.gotoAndPlay("kick_back"); } }; set_initial_variables(); update_health_bar(); update_money_text(); update_kills(); update_level_counter(); myLoadVars = new LoadVars(); myLoadVars.giveurl = _root._url; myLoadVars.game_id = 15; myLoadVars.sendAndLoad("http://www.orangefoxgames.com/admin/tracker.php?cachebuster=" + new Date().getTime(), myLoadVars, "POST");
Instance of Symbol 228 MovieClip in Frame 4
onClipEvent (enterFrame) { if (!_root.game_paused) { if ((getTimer() - _root.time_next_bad_guy_started) >= (_root.time_next_bad_guy * 1000)) { var bad_guy_type = _root.get_bad_guy_type(); _root.add_bad_guy(bad_guy_type); } _root.move_world(); } _root.ucursor._x = _root._xmouse; _root.ucursor._y = _root._ymouse; }
Instance of Symbol 281 MovieClip "hot_water_mine" in Frame 4
on (press) { if (_root.game_paused) { this.startDrag(true); } } on (release) { if (_root.game_paused) { this.stopDrag(); } }
Instance of Symbol 283 MovieClip in Frame 4
on (keyPress "1") { if (!_root.game_paused) { _root.blow_mine(0); } } on (keyPress "2") { if (!_root.game_paused) { _root.blow_mine(1); } } on (keyPress "3") { if (!_root.game_paused) { _root.blow_mine(2); } } on (keyPress "4") { if (!_root.game_paused) { _root.blow_mine(3); } } on (keyPress "5") { if (!_root.game_paused) { _root.blow_mine(4); } } on (keyPress "6") { if (!_root.game_paused) { _root.blow_mine(5); } } on (keyPress "7") { if (!_root.game_paused) { _root.blow_mine(6); } } on (keyPress "8") { if (!_root.game_paused) { _root.blow_mine(7); } } on (keyPress "9") { if (!_root.game_paused) { _root.blow_mine(8); } } on (keyPress "c") { if (_root.current_cursor == 10) { _root.current_cursor = 0; } _root.set_cursor(_root.current_cursor + 1); } on (keyPress "<Space>") { if ((_root.number_nukes > 0) && (!_root.game_paused)) { _root.add_nuke(); } }
Frame 5
stop();
Instance of Symbol 228 MovieClip in Frame 5
onClipEvent (enterFrame) { _root.ucursor._x = _root._xmouse; _root.ucursor._y = _root._ymouse; }
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop(); _root.clicked_submit = false; enemies_killed = total_kills; levels_completed = current_level - 1;
Symbol 11 MovieClip [cursor] Frame 1
stop();
Symbol 11 MovieClip [cursor] Frame 2
stop();
Symbol 11 MovieClip [cursor] Frame 3
stop();
Symbol 11 MovieClip [cursor] Frame 4
stop();
Symbol 11 MovieClip [cursor] Frame 5
stop();
Symbol 11 MovieClip [cursor] Frame 6
stop();
Symbol 11 MovieClip [cursor] Frame 7
stop();
Symbol 11 MovieClip [cursor] Frame 8
stop();
Symbol 11 MovieClip [cursor] Frame 9
stop();
Symbol 11 MovieClip [cursor] Frame 10
stop();
Symbol 14 MovieClip [bad_guy_0_leave] Frame 45
this.removeMovieClip();
Symbol 38 MovieClip Frame 35
gotoAndPlay (1);
Symbol 38 MovieClip Frame 46
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 38 MovieClip Frame 57
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 39 MovieClip [bad_guy_0] Frame 1
stop();
Symbol 42 MovieClip [projectile] Frame 1
stop();
Symbol 62 Button
on (release) { result_message = _root.purchase_upgrade("buy_hot_water_mine", 20); display_item_info(); }
Symbol 63 Button
on (release) { result_message = _root.purchase_upgrade("buy_auto_fire_turret", 220); display_item_info(); this.swapDepths(_root.getNextHighestDepth()); _root.ucursor.swapDepths(_root.getNextHighestDepth()); _root.next_depth = _root.next_depth + 5; }
Symbol 64 Button
on (release) { result_message = _root.purchase_upgrade("restore_health", 100); }
Symbol 65 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_health", 180); }
Symbol 66 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_fire_rate", 100); }
Symbol 67 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_weapon", 100); }
Symbol 72 Button
on (release) { _root.close_upgrades_window(); }
Symbol 75 Button
on (release) { result_message = _root.purchase_upgrade("buy_nuke", 120); display_item_info(); }
Symbol 79 Button
on (release) { getURL ("http://www.orangefoxgames.com/medieval_madness_tips_and_tricks.php", "_blank"); }
Symbol 91 Button
on (release) { result_message = _root.purchase_upgrade("buy_hot_water_mine", 20); display_item_info(); }
Symbol 92 Button
on (release) { result_message = _root.purchase_upgrade("buy_auto_fire_turret", 220); display_item_info(); this.swapDepths(_root.getNextHighestDepth()); _root.ucursor.swapDepths(_root.getNextHighestDepth()); _root.next_depth = _root.next_depth + 5; }
Symbol 93 Button
on (release) { result_message = _root.purchase_upgrade("restore_health", 100); }
Symbol 94 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_health", 180); }
Symbol 95 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_fire_rate", 100); }
Symbol 96 Button
on (release) { result_message = _root.purchase_upgrade("upgrade_weapon", 100); }
Symbol 97 Button
on (release) { result_message = _root.purchase_upgrade("buy_nuke", 120); display_item_info(); }
Symbol 120 Button
on (release) { _root.close_upgrades_window(); }
Symbol 129 MovieClip [buy_upgrades_window] Frame 1
function display_item_info() { nukes_info = _root.number_nukes + "/5"; mines_info = _root.hot_water_mines.length + "/9"; turrets_info = _root.auto_fire_turrets.length + "/4"; } display_item_info();
Symbol 131 Button
on (release) { _root.close_start_level(); }
Symbol 156 MovieClip Frame 15
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 35
gotoAndPlay (2);
Symbol 157 MovieClip Frame 46
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 158 MovieClip [bad_guy_3] Frame 1
stop();
Symbol 165 MovieClip Frame 20
gotoAndPlay (1);
Symbol 165 MovieClip Frame 30
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 165 MovieClip Frame 39
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 166 MovieClip [bad_guy_1] Frame 1
stop();
Symbol 175 MovieClip Frame 1
stop(); attack.sword.stop();
Symbol 175 MovieClip Frame 61
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 175 MovieClip Frame 81
gotoAndPlay (62);
Symbol 175 MovieClip Frame 97
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 176 MovieClip [bad_guy_2] Frame 1
stop();
Symbol 181 MovieClip Frame 10
gotoAndPlay (1);
Symbol 181 MovieClip Frame 20
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 181 MovieClip Frame 30
stop(); _root.enemy_gone_count++; removeMovieClip(_parent);
Symbol 184 MovieClip Frame 25
stop();
Symbol 185 MovieClip [nuke] Frame 21
stop();
Symbol 197 MovieClip Frame 35
stop(); _parent.removeMovieClip();
Symbol 208 Button
on (release) { _root.play(); }
Symbol 209 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { _root.add_cursor = true; _root.gotoAndStop("intro"); }
Symbol 209 MovieClip Frame 2
gotoAndPlay (1);
Symbol 218 MovieClip Frame 30
stop();
Symbol 220 MovieClip Frame 30
stop();
Symbol 222 MovieClip Frame 30
stop();
Symbol 224 MovieClip Frame 30
stop();
Symbol 225 MovieClip Frame 90
_root.gotoAndStop("main_menu");
Symbol 228 MovieClip Frame 1
stop();
Symbol 230 Button
on (release) { stopAllSounds(); gotoAndStop ("game"); }
Symbol 234 Button
on (release) { getURL ("http://www.totw.com", "_blank"); }
Symbol 238 Button
on (release) { gotoAndStop ("options"); }
Symbol 242 Button
on (release) { gotoAndStop ("how_to_play"); }
Symbol 246 Button
on (release) { getURL ("http://www.orangefoxgames.com/view_scores_medieval_madness.php", "_blank"); }
Symbol 250 Button
on (release) { gotoAndStop ("about"); }
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 2
stop();
Symbol 269 MovieClip Frame 3
stop();
Symbol 269 MovieClip Frame 4
stop();
Symbol 269 MovieClip Frame 5
stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 36
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 286 MovieClip Frame 1
stop();
Symbol 286 MovieClip Frame 2
stop();
Symbol 293 MovieClip Frame 1
stop();
Instance of Symbol 290 MovieClip "turn" in Symbol 293 MovieClip Frame 1
on (press) { if (_root.game_paused) { _parent.startDrag(true); } } on (release) { _parent.stopDrag(); }
Symbol 306 MovieClip Frame 1
stop();
Symbol 320 Button
on (release) { _quality = "HIGH"; }
Symbol 322 Button
on (release) { _quality = "MEDIUM"; }
Symbol 324 Button
on (release) { _quality = "LOW"; }
Symbol 326 Button
on (release) { set_cursor(1); }
Symbol 328 Button
on (release) { set_cursor(8); }
Symbol 330 Button
on (release) { set_cursor(2); }
Symbol 332 Button
on (release) { set_cursor(3); }
Symbol 334 Button
on (release) { set_cursor(10); }
Symbol 336 Button
on (release) { set_cursor(6); }
Symbol 338 Button
on (release) { set_cursor(9); }
Symbol 340 Button
on (release) { set_cursor(7); }
Symbol 342 Button
on (release) { set_cursor(4); }
Symbol 344 Button
on (release) { set_cursor(5); }
Symbol 347 Button
on (release) { gotoAndStop ("main_menu"); }
Symbol 350 Button
on (release) { menu_music = new Sound(this); menu_music.setVolume(0); }
Symbol 352 Button
on (release) { menu_music = new Sound(this); menu_music.setVolume(100); }
Symbol 358 Button
on (release) { gotoAndStop ("controls"); }
Symbol 362 Button
on (release) { gotoAndStop ("the_shop"); }
Symbol 363 Button
on (release) { getURL ("http://www.orangefoxgames.com/medieval_madness_tips_and_tricks.php", "_blank"); }
Symbol 373 Button
on (release) { gotoAndStop ("how_to_play"); }
Symbol 402 Button
on (release) { getURL ("http://www.orangefoxgames.com", "_blank"); }
Symbol 421 Button
on (release) { if (!_root.clicked_submit) { _root.clicked_submit = true; url = "http://www.orangefoxgames.com/high_scores_pwhrdf/submit_high_score_mm.php"; myLoadVars = new LoadVars(); trace(_root.total_kills); myLoadVars.score_score = _root.total_kills; myLoadVars.username = _root.username_input.text; myLoadVars.password = _root.password_input.text; myLoadVars.check_code = "j667igfhjjgfh5"; returnedVars = new LoadVars(); myLoadVars.sendAndLoad(url, returnedVars, "POST"); resultText = "Sending score..."; returnedVars.onLoad = function () { resultText = returnedVars.resultText; if (returnedVars.resultText == "Login information is incorrect.") { clicked_submit = false; } else { getURL ("http://www.orangefoxgames.com/view_scores_medieval_madness.php", "_blank"); } }; } else { resultText = "Score already submitted"; } }
Symbol 429 Button
on (release) { getURL ("http://www.orangefoxgames.com/account_create.php", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:11
Symbol 2 GraphicUsed by:11
Symbol 3 GraphicUsed by:11
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:11
Symbol 6 GraphicUsed by:11
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [cursor]Uses:1 2 3 4 5 6 7 8 9 10
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [bad_guy_0_leave]Uses:12 13
Symbol 15 GraphicUsed by:38
Symbol 16 GraphicUsed by:38
Symbol 17 GraphicUsed by:38
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [gun_top]Uses:18Used by:38 42 157 165 175 181 290 306
Symbol 20 GraphicUsed by:38
Symbol 21 GraphicUsed by:38
Symbol 22 GraphicUsed by:38
Symbol 23 GraphicUsed by:38
Symbol 24 GraphicUsed by:38 82 134
Symbol 25 FontUsed by:26 80 422
Symbol 26 TextUses:25Used by:38
Symbol 27 GraphicUsed by:38 82 134
Symbol 28 GraphicUsed by:38 82 134
Symbol 29 GraphicUsed by:38 82 134
Symbol 30 GraphicUsed by:38
Symbol 31 GraphicUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:35 36Used by:38 165 181
Symbol 38 MovieClipUses:15 16 17 19 20 21 22 23 24 26 27 28 29 30 31 32 33 34 37Used by:39
Symbol 39 MovieClip [bad_guy_0]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClip [projectile]Uses:41 19
Symbol 43 GraphicUsed by:129
Symbol 44 FontUsed by:45 47 48 50 52 54 56 59 69 70 71 73 76 77 78 115 117 119 121 122 123 132 203 231 232 233 235 236 237 239 240 241 243 244 245 247 248 249 314 315 317 318 349 351 354 355 356 357 359 360 361 366 379 390 391 392 393 403 411 415 417 418 419 420
Symbol 45 TextUses:44Used by:129
Symbol 46 GraphicUsed by:129
Symbol 47 TextUses:44Used by:129
Symbol 48 TextUses:44Used by:129
Symbol 49 GraphicUsed by:129
Symbol 50 TextUses:44Used by:129
Symbol 51 GraphicUsed by:129
Symbol 52 TextUses:44Used by:129
Symbol 53 GraphicUsed by:129
Symbol 54 TextUses:44Used by:129
Symbol 55 GraphicUsed by:129
Symbol 56 TextUses:44Used by:129
Symbol 57 GraphicUsed by:129
Symbol 58 GraphicUsed by:62 63 64 65 66 67 75
Symbol 59 TextUses:44Used by:62 63 64 65 66 67 75
Symbol 60 GraphicUsed by:62 63 64 65 66 67 75
Symbol 61 GraphicUsed by:62 63 64 65 66 67 75
Symbol 62 ButtonUses:58 59 60 61Used by:129
Symbol 63 ButtonUses:58 59 60 61Used by:129
Symbol 64 ButtonUses:58 59 60 61Used by:129
Symbol 65 ButtonUses:58 59 60 61Used by:129
Symbol 66 ButtonUses:58 59 60 61Used by:129
Symbol 67 ButtonUses:58 59 60 61Used by:129
Symbol 68 GraphicUsed by:72 79 131 358 362 363 421
Symbol 69 TextUses:44Used by:72 131
Symbol 70 TextUses:44Used by:72 131
Symbol 71 TextUses:44Used by:72 131
Symbol 72 ButtonUses:68 69 70 71Used by:129
Symbol 73 TextUses:44Used by:129
Symbol 74 GraphicUsed by:129
Symbol 75 ButtonUses:58 59 60 61Used by:129
Symbol 76 TextUses:44Used by:79 363
Symbol 77 TextUses:44Used by:79 363
Symbol 78 TextUses:44Used by:79 363
Symbol 79 ButtonUses:68 76 77 78Used by:129
Symbol 80 TextUses:25Used by:129
Symbol 81 GraphicUsed by:82 134
Symbol 82 MovieClipUses:81 24 27 28 29Used by:129
Symbol 83 GraphicUsed by:129
Symbol 84 GraphicUsed by:91 92 93 94 95 96 97
Symbol 85 FontUsed by:86 88 90
Symbol 86 TextUses:85Used by:91 92 93 94 95 96 97
Symbol 87 GraphicUsed by:91 92 93 94 95 96 97
Symbol 88 TextUses:85Used by:91 92 93 94 95 96 97
Symbol 89 GraphicUsed by:91 92 93 94 95 96 97
Symbol 90 TextUses:85Used by:91 92 93 94 95 96 97
Symbol 91 ButtonUses:84 86 87 88 89 90Used by:129  Timeline
Symbol 92 ButtonUses:84 86 87 88 89 90Used by:129  Timeline
Symbol 93 ButtonUses:84 86 87 88 89 90Used by:129  Timeline
Symbol 94 ButtonUses:84 86 87 88 89 90Used by:129  Timeline
Symbol 95 ButtonUses:84 86 87 88 89 90Used by:129  Timeline
Symbol 96 ButtonUses:84 86 87 88 89 90Used by:129  Timeline
Symbol 97 ButtonUses:84 86 87 88 89 90Used by:129  Timeline
Symbol 98 GraphicUsed by:129
Symbol 99 ShapeTweeningUsed by:101
Symbol 100 GraphicUsed by:101 181 406
Symbol 101 MovieClipUses:99 100Used by:129  Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:129  Timeline
Symbol 104 GraphicUsed by:129
Symbol 105 FontUsed by:106 107 108 109 110 111 112 124 125 126 251 308 309 310 311 377 378
Symbol 106 TextUses:105Used by:129
Symbol 107 TextUses:105Used by:129  Timeline
Symbol 108 TextUses:105Used by:129  Timeline
Symbol 109 TextUses:105Used by:129  Timeline
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Symbol 135 GraphicUsed by:158
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Symbol 157 MovieClipUses:136 140 141 142 152 154 19 156Used by:158
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Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [snowflake]Uses:159
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:165
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165 180
Symbol 165 MovieClipUses:162 164 19 37Used by:166
Symbol 166 MovieClip [bad_guy_1]Uses:165
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Symbol 168 GraphicUsed by:169
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Symbol 174 MovieClipUses:155 142 173 143 148 149 150 171Used by:175
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Symbol 176 MovieClip [bad_guy_2]Uses:175
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Symbol 178 GraphicUsed by:179
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Symbol 180 MovieClipUses:164Used by:181
Symbol 181 MovieClipUses:177 179 180 19 100 37Used by:182
Symbol 182 MovieClip [bad_guy_4]Uses:181
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClip [nuke]Uses:184
Symbol 186 GraphicUsed by:197
Symbol 187 GraphicUsed by:197
Symbol 188 SoundUsed by:197
Symbol 189 GraphicUsed by:197
Symbol 190 GraphicUsed by:197
Symbol 191 GraphicUsed by:197
Symbol 192 GraphicUsed by:197
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Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
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Symbol 198 MovieClip [snowball_debris]Uses:197Used by:281
Symbol 199 GraphicUsed by:209
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Symbol 209 MovieClipUses:199 201 202 203 208Used by:Timeline
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Symbol 313 GraphicUsed by:Timeline
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Symbol 332 ButtonUses:331Used by:Timeline
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Symbol 334 ButtonUses:333Used by:Timeline
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Symbol 344 ButtonUses:343Used by:Timeline
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Symbol 346 GraphicUsed by:347 373
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Symbol 406 MovieClipUses:405 100Used by:Timeline
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Symbol 413 FontUsed by:414 416 430
Symbol 414 TextUses:413Used by:Timeline
Symbol 415 EditableTextUses:44Used by:Timeline
Symbol 416 TextUses:413Used by:Timeline
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Symbol 426 EditableTextUses:291Used by:Timeline
Symbol 427 GraphicUsed by:429
Symbol 428 TextUses:291Used by:429
Symbol 429 ButtonUses:427 428Used by:Timeline
Symbol 430 TextUses:413Used by:Timeline

Instance Names

"intro"Frame 2Symbol 225 MovieClip
"snow_fort"Frame 4Symbol 269 MovieClip
"health_bar"Frame 4Symbol 272 MovieClip
"hot_water_mine"Frame 4Symbol 281 MovieClip
"auto_fire_turret"Frame 4Symbol 293 MovieClip
"player"Frame 4Symbol 307 MovieClip
"username_input"Frame 10Symbol 425 EditableText
"password_input"Frame 10Symbol 426 EditableText
"hit_point"Symbol 38 MovieClip Frame 1Symbol 19 MovieClip [gun_top]
"guy"Symbol 39 MovieClip [bad_guy_0] Frame 1Symbol 38 MovieClip
"hit_point"Symbol 42 MovieClip [projectile] Frame 1Symbol 19 MovieClip [gun_top]
"hit_point"Symbol 157 MovieClip Frame 1Symbol 19 MovieClip [gun_top]
"guy"Symbol 158 MovieClip [bad_guy_3] Frame 1Symbol 157 MovieClip
"hit_point"Symbol 165 MovieClip Frame 1Symbol 19 MovieClip [gun_top]
"guy"Symbol 166 MovieClip [bad_guy_1] Frame 1Symbol 165 MovieClip
"sword"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"hit_point"Symbol 175 MovieClip Frame 1Symbol 19 MovieClip [gun_top]
"hit_point"Symbol 175 MovieClip Frame 62Symbol 19 MovieClip [gun_top]
"guy"Symbol 176 MovieClip [bad_guy_2] Frame 1Symbol 175 MovieClip
"hit_point"Symbol 181 MovieClip Frame 1Symbol 19 MovieClip [gun_top]
"guy"Symbol 182 MovieClip [bad_guy_4] Frame 1Symbol 181 MovieClip
"explosion"Symbol 185 MovieClip [nuke] Frame 1Symbol 184 MovieClip
"bar"Symbol 209 MovieClip Frame 1Symbol 201 MovieClip
"gun_top"Symbol 290 MovieClip Frame 1Symbol 19 MovieClip [gun_top]
"turret_zone"Symbol 293 MovieClip Frame 1Symbol 286 MovieClip
"turn"Symbol 293 MovieClip Frame 1Symbol 290 MovieClip
"fireTime"Symbol 293 MovieClip Frame 1Symbol 292 EditableText
"gun_top"Symbol 306 MovieClip Frame 1Symbol 19 MovieClip [gun_top]
"gun_top"Symbol 306 MovieClip Frame 5Symbol 19 MovieClip [gun_top]
"turret"Symbol 307 MovieClip Frame 1Symbol 306 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1195 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$kk$88bD5qfKXlcLT9R7q3dtv/."
ExportAssets (56)Timeline Frame 1Symbol 11 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bad_guy_0_leave"
ExportAssets (56)Timeline Frame 1Symbol 19 as "gun_top"
ExportAssets (56)Timeline Frame 1Symbol 39 as "bad_guy_0"
ExportAssets (56)Timeline Frame 1Symbol 42 as "projectile"
ExportAssets (56)Timeline Frame 1Symbol 129 as "buy_upgrades_window"
ExportAssets (56)Timeline Frame 1Symbol 133 as "start_level"
ExportAssets (56)Timeline Frame 1Symbol 158 as "bad_guy_3"
ExportAssets (56)Timeline Frame 1Symbol 160 as "snowflake"
ExportAssets (56)Timeline Frame 1Symbol 166 as "bad_guy_1"
ExportAssets (56)Timeline Frame 1Symbol 176 as "bad_guy_2"
ExportAssets (56)Timeline Frame 1Symbol 182 as "bad_guy_4"
ExportAssets (56)Timeline Frame 1Symbol 185 as "nuke"
ExportAssets (56)Timeline Frame 1Symbol 198 as "snowball_debris"

Labels

"intro"Frame 2
"main_menu"Frame 3
"game"Frame 4
"options"Frame 5
"how_to_play"Frame 6
"controls"Frame 7
"the_shop"Frame 8
"about"Frame 9
"gameover"Frame 10
"die"Symbol 38 MovieClip Frame 36
"hit_fort"Symbol 38 MovieClip Frame 47
"guy"Symbol 39 MovieClip [bad_guy_0] Frame 1
"do_damage"Symbol 157 MovieClip Frame 2
"die"Symbol 157 MovieClip Frame 36
"hit_fort"Symbol 157 MovieClip Frame 41
"die"Symbol 165 MovieClip Frame 21
"hit_fort"Symbol 165 MovieClip Frame 31
"attack"Symbol 167 MovieClip Frame 2
"die"Symbol 175 MovieClip Frame 46
"do_damage"Symbol 175 MovieClip Frame 62
"hit_fort"Symbol 175 MovieClip Frame 82
"walk"Symbol 181 MovieClip Frame 1
"die"Symbol 181 MovieClip Frame 11
"hit_fort"Symbol 181 MovieClip Frame 21
"loaded"Symbol 209 MovieClip Frame 3
"damage_0"Symbol 269 MovieClip Frame 1
"damage_1"Symbol 269 MovieClip Frame 2
"damage_2"Symbol 269 MovieClip Frame 3
"damage_3"Symbol 269 MovieClip Frame 4
"damage_4"Symbol 269 MovieClip Frame 5
"kick_back"Symbol 306 MovieClip Frame 2

Dynamic Text Variables

nukes_infoSymbol 121 EditableText""
mines_infoSymbol 122 EditableText""
turrets_infoSymbol 123 EditableText""
result_messageSymbol 128 EditableText""
health_numberSymbol 273 EditableText""
money_numberSymbol 274 EditableText""
mine_numberSymbol 276 EditableText"1"
show_killsSymbol 294 EditableText""
show_level_counterSymbol 295 EditableText""
enemies_killedSymbol 415 EditableText""
levels_completedSymbol 417 EditableText""
resultTextSymbol 422 EditableText""




http://swfchan.com/6/25352/info.shtml
Created: 23/5 -2019 18:54:06 Last modified: 23/5 -2019 18:54:06 Server time: 13/05 -2024 23:09:43