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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/46012679?noj=FRM46012679-16DC" width="1" height="1"></div>

The Atonement.swf

This is the info page for
Flash #25425

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">energy:</font></p>

<p align="left"><font face="Tahoma" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">score: 0</font></p>

<p align="left"><font face="Staccato222 BT" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p>

Atonement

the

play

options

credits

play more Halloween games

*

back to menu

high

medium

low

Djordje Ungar

http://artbit.deviantart.com

Marko Bugarski

http://dijabolik.deviantart.com

-prologue-

...salvation through battling evil...

...walking the path of light...

...clear the darkness with thou light...

...thou shalt be the light...

Idea, design and coding by:

Music composed and performed by:

And a special thanks to Nenad Karisic on guitar solo parts

quality:

music:

ActionScript [AS1/AS2]

Frame 2
fscommand ("allowscale", false); fscommand ("showmenu", false); fscommand ("about", "Developed by ArtBit"); _global.settings = new Object(); _global.settings.quality = "HIGH"; _global.settings.music_volume = 80; _global.settings.speed = new Object(); _global.settings.speed.forward = 8; _global.settings.speed.backward = 5; _global.settings.speed.jump = -12; _global.settings.speed.gravity = 1; var rnd_seed = 123; var rn = (new djo.RandomNumber()); rn.SetSeed(rnd_seed); var fps = (new djo.FPS()); fps.Init(this, 10, 25, 100, 100, 0); _global.Timer = new djo.Timer(); _global.rad2deg = 57.29578; _global.deg2rad = (Math.PI/180); _global.screen = new Object(); _global.screen._width = 700; _global.screen._height = 400; _global.dt = 0; var allsounds = new Sound(); Mouse.show(); gotoAndPlay ("loaded");
Frame 4
play();
Frame 8
_root.Music.playMenu(); Mouse.show(); _root.graphic._visible = false; Mouse.show();
Frame 12
Frame 16
stop();
Frame 23
stop();
Frame 27
gotoAndPlay (9);
Frame 33
stop();
Frame 37
gotoAndPlay (9);
Frame 40
Frame 42
_root.createEmptyMovieClip("music", 0); _root.createEmptyMovieClip("sound", 1); _root.createEmptyMovieClip("data", 2); _root.createEmptyMovieClip("script", 3); _root.createEmptyMovieClip("graphic", 4); _root.createEmptyMovieClip("mask", 5); _root.graphic._visible = false; _root.graphic._alpha = 100; Mouse.hide(); _root.graphic.createEmptyMovieClip("sky", 0); _root.graphic.createEmptyMovieClip("bg_scape", 1); _root.graphic.createEmptyMovieClip("bg", 2); _root.graphic.createEmptyMovieClip("ground_back", 3); _root.graphic.attachMovie("Player", "player", 4, {_xscale:110, _yscale:110}); _root.graphic.createEmptyMovieClip("particles", 5); _root.graphic.createEmptyMovieClip("ground", 6); _root.graphic.createEmptyMovieClip("enemies", 7); _root.graphic.createEmptyMovieClip("objects", 8); _root.graphic.createEmptyMovieClip("ground_front", 9); _root.graphic.createEmptyMovieClip("fx", 10); _root.graphic.createEmptyMovieClip("fg", 11); _root.graphic.createEmptyMovieClip("movie", 12); _root.graphic.movie.attachMovie("MovieSequence", "wide_screen", 0); _root.graphic.movie.attachMovie("TextWindow", "text_window", 1, {_x:10, _y:380}); _root.graphic.movie.text_window.Init(-50, -50, "textWindow"); _root.graphic.createEmptyMovieClip("gui", 14); _root.graphic.gui.attachMovie("EnergyBar", "player_energy", 3, {_x:530, _y:380}); _root.graphic.gui.attachMovie("Score", "score", 4, {_x:650, _y:10}); _root.graphic.gui.attachMovie("WeaponsStripe", "weapons", 5, {_x:10, _y:380}); _root.graphic.gui.attachMovie("Cursor", "cursor", 1, {_x:-50, _y:-50}); _root.graphic.gui.attachMovie("Dot", "dot", 2); var bg_col = new Color(_root.graphic.ground_back); bg_col.setRGB(3355443); bg_col = new Color(_root.graphic.ground_front); bg_col.setRGB(0); with (_root.mask) { beginFill(0, 100); moveTo(0, 0); lineTo(screen._width, 0); lineTo(screen._width, screen._height); lineTo(0, screen._height); lineTo(0, 0); endFill(); } _root.graphic.setMask(_root.mask);
Frame 43
_root.sound.play = function (snd_name) { _root.sound[snd_name].start(); };
Frame 44
_root.data.game = new Object(); _root.data.game.pause = false; _root.data.game.stop = false; _root.data.game.score = 0; _root.data.game.addScore = function (amt) { _root.data.game.score = _root.data.game.score + amt; _root.graphic.gui.score.Field.text = "score: " + _root.data.game.score; }; _root.data.game.movie = false; _root.data.game.freeze = false; _root.data.game.over = false; _root.data.game.stats = new Object(); _root.data.game.stats.shots = 0; _root.data.game.stats.hits = 0; _root.data.game.stats.kills = 0; _root.keys = new Object(); _root.keys.is_S_down = false; _root.keys.is_A_down = false; _root.keys.is_D_down = false; _root.keys.is_W_down = false; _root.keys.is_SPACE_down = false; _root.keys.is_1_down = false; _root.keys.is_2_down = false; _root.keys.is_3_down = false; _root.keys.is_4_down = false; _root.keys.is_5_down = false; _root.keys.is_ESC_down = false; _root.data.cursor = new Object(); _root.data.cursor.pos = new djo.Vector2P(_root._xmouse, _root._ymouse, 0, 0); _root.data.cursor.koef = 3; _root.script.findNode = function (arr, x) { return(_root.script.findNodeRec(arr, 0, arr.length, x)); }; _root.script.findNodeRec = function (arr, a, b, x) { var _local2 = Math.floor((a + b) / 2); if ((arr[_local2]._x <= x) && (arr[_local2 + 1]._x >= x)) { return(_local2); } if ((b - 1) == a) { return(_local2); } if (arr[_local2]._x <= x) { return(_root.script.findNodeRec(arr, _local2, b, x)); } return(_root.script.findNodeRec(arr, a, _local2, x)); }; _root.script.getY = function (arr, x) { var _local2 = _root.script.findNode(arr, x); var _local5 = arr[_local2]._y - arr[_local2 + 1]._y; var _local4 = arr[_local2]._x - arr[_local2 + 1]._x; return(arr[_local2]._y + ((_local5 / _local4) * (x - arr[_local2]._x))); };
Frame 45
_root.data.level = new Object(); _root.data.level.length = 50000; _root.data.level.height = 290; _root.data.level.freq = 300; _root.data.level.camera = new Object(); _root.data.level.camera.x = screen._width / 4; _root.data.level.camera.y = (_root.data.level.height = 290); _root.data.level.distance = new Object(); _root.data.level.distance.x = 0; _root.data.level.distance.events = new Object(); _root.data.level.distance.events.arr = new Array(); _root.data.level.distance.events.Add = function (dx, action) { var _local2 = new Object(); _local2.x = dx; _local2.onEvent = action; _root.data.level.distance.events.arr.push(_local2); }; _root.data.level.distance.events.Check = function () { var _local2 = _root.data.level.distance.events.arr[0]; if (_root.data.level.distance.x > _local2.x) { _local2.onEvent(); _root.data.level.distance.events.arr.shift(); } }; _root.data.level.slant = new Object(); _root.data.level.slant.x = 0; _root.data.level.slant.y = -80; _root.data.level.slant.koef = 0; _root.data.level.slant.angle = 0; _root.data.level.slant.start_angle = 0; _root.data.level.slant.dest_angle = 0; _root.data.level.slant.dest_distance = 0; _root.data.level.slant.distance = 0; _root.data.level.slant.setAngle = function (newAngle, distance) { var _local2 = _root.data.level.slant; _local2.start_angle = _local2.angle; _local2.dest_angle = newAngle; _local2.dest_distance = distance; _local2.distance = 0; }; _root.data.level.slant.Update = function (amt) { var _local2 = _root.data.level.slant; _local2.distance = _local2.distance + amt; if (_local2.distance > _local2.dest_distance) { _local2.distance = _local2.dest_distance; } var _local3 = _local2.distance / _local2.dest_distance; if (!isNaN(_local3)) { _local2.angle = _local2.start_angle + ((_local2.dest_angle - _local2.start_angle) * _local3); _local2.koef = Math.tan(_local2.angle * deg2rad); } }; _root.data.level.createLevelObject = function (mc, y_median, y_range, x_range, speed, linkage, linkage_len, xscale, yscale) { if (linkage == undefined) { linkage = "none"; } o = new Object(); o.mc = mc; o.y_median = y_median; o.y_range = y_range; o.x_range = x_range; o.speed = speed; o.linkage = linkage; o.linkage_len = linkage_len; o.arr = new Array(); o._xscale = xscale; o._yscale = yscale; return(o); }; _root.data.level.generateTerrain = function () { _root.data.level.ground = _root.data.level.createLevelObject(_root.graphic.ground, _root.data.level.height, 25, 100, 1); _root.data.level.ground_front = _root.data.level.createLevelObject(_root.graphic.ground_front, _root.data.level.height + 20, 20, 120, 1.3, "Graves", 22, 100, 100); _root.data.level.ground_back = _root.data.level.createLevelObject(_root.graphic.ground_back, _root.data.level.height - 25, 15, 80, 0.8, "Graves", 22, 50, 50); _root.data.level.bg = _root.data.level.createLevelObject(_root.graphic.bg, _root.data.level.height - 50, 10, 0, 0.4); _root.data.level.sky = _root.data.level.createLevelObject(_root.graphic.sky, (_root.data.level.height / 2) - 40, (_root.data.level.height / 2) - 80, 200, 0.05, "Sky", 2, 100, 100); var _local3; var _local5 = 0; while (_local5 < 8) { var _local2 = _root.data.level.ground; var _local4 = _local2.y_range; _local3 = new Object(); _local3._x = (_local5 - 1) * _root.data.level.freq; _local3._y = (_local2.y_median + rn.Random(-_local4, _local4)) + _root.data.level.slant.y; _root.data.level.ground.arr.push(_local3); _local2 = _root.data.level.ground_front; _local4 = _local2.y_range; _local3 = new Object(); _local3._x = ((_local5 * _root.data.level.freq) * _local2.speed) + rn.Random(50); _local3._y = (_local2.y_median + rn.Random(-_local4, _local4)) + _root.data.level.slant.y; _local3.type = Math.floor(rn.Random(_local2.linkage_len)) + 1; var _local6 = _local2.mc.getNextHighestDepth(); _local3.attached = _local2.mc.attachMovie(_local2.linkage, "node" + _local6, _local6, {_xscale:_local2._xscale, _yscale:_local2._yscale}); _local3.attached.gotoAndStop(_local3.type); _local2.arr.push(_local3); _local2 = _root.data.level.ground_back; _local4 = _local2.y_range; _local3 = new Object(); _local3._x = ((_local5 * _root.data.level.freq) * _local2.speed) + rn.Random(50); _local3._y = (_local2.y_median + rn.Random(-_local4, _local4)) + _root.data.level.slant.y; _local3.type = Math.floor(rn.Random(_local2.linkage_len)) + 1; _local6 = _local2.mc.getNextHighestDepth(); _local3.attached = _local2.mc.attachMovie(_local2.linkage, "node" + _local6, _local6, {_xscale:_local2._xscale, _yscale:_local2._yscale}); _local3.attached.gotoAndStop(_local3.type); _local2.arr.push(_local3); _local2 = _root.data.level.bg; _local4 = _local2.y_range; _local3 = new Object(); _local3._x = ((_local5 * _root.data.level.freq) * _local2.speed) + rn.Random(50); _local3._y = (_local2.y_median + rn.Random(-_local4, _local4)) + _root.data.level.slant.y; _local3.type = Math.floor(rn.Random(_local2.linkage_len)) + 1; _local6 = _local2.mc.getNextHighestDepth(); _local3.attached = _local2.mc.attachMovie(_local2.linkage, "node" + _local6, _local6, {_xscale:_local2._xscale, _yscale:_local2._yscale}); _local3.attached.gotoAndStop(_local3.type); _local2.arr.push(_local3); _local5++; } _local5 = 0; while (_local5 < 3) { _local3 = new Object(); var _local2 = _root.data.level.sky; _local3._x = (_local5 * _root.data.level.sky.freq) + rn.Random(50); _local3._y = rn.Random(_root.data.level.height) - rn.Random(-10, 10); _local3.type = Math.floor(rn.Random(_local2.linkage_len)) + 1; var _local6 = _local2.mc.getNextHighestDepth(); _local3.attached = _local2.mc.attachMovie(_local2.linkage, "node" + _local6, _local6); _local3.attached._x = _local3._x; _local3.attached._y = _local3._y; _local3.attached.gotoAndStop(_local3.type); _local2.arr.push(_local3); _local5++; } }; _root.data.level.Reset = function () { _root.data.level.clearObject(_root.data.level.ground); _root.data.level.clearObject(_root.data.level.ground_front); _root.data.level.clearObject(_root.data.level.ground_back); _root.data.level.clearObject(_root.data.level.bg); _root.data.level.clearObject(_root.data.level.sky); _root.data.level.distance.x = 0; var _local2 = _root.data.level.distance.events.arr.length; while (_local2--) { _root.data.level.distance.events.arr.shift(); } _root.data.level.generateTerrain(); }; _root.data.level.clearObject = function (o) { var _local3 = o.arr.length; while (_local3--) { var _local1 = o.arr.shift(); _local1.attached.removeMovieClip(); } };
Frame 46
_root.data.events = new Object(); _root.data.events.arr = new Array(); _root.data.events.Add = function (_watchObj, _hisVariable, _test, _againstValue, _onEvent) { var _local2 = new Object(); _local2.watchObj = _watchObj; _local2.hisVariable = _hisVariable; _local2.test = _test; _local2.againstValue = _againstValue; _local2.onEvent = _onEvent; _root.data.events.arr.push(_local2); }; _root.data.events.Check = function () { var _local3 = _root.data.events.arr; var _local5 = _local3.length; while (_local5--) { var _local2 = _local3[_local5]; var _local7 = _local2.watchObj[_local2.hisVariable]; var _local6 = _local2.againstValue; var _local8 = _local2.test; if (_root.script.logicTest(_local7, _local8, _local6)) { _local2.onEvent(); delete _local3[_local5]; } } _local3.sort(); var _local4 = _local3.length; while ((_local3[_local4 - 1] == undefined) && (_local4 > 0)) { _local3.pop(); _local4 = _local3.length; } }; _root.data.events.Reset = function () { var _local2 = _root.data.events.arr.length; while (_local2--) { _root.data.events.arr.shift(); } };
Frame 47
_root.data.player = new Object(); _root.data.player.max_health = 100; _root.data.player.health = 20; _root.data.player.experience = 0; _root.data.player.accuracy = 50; _root.data.player.magazine = 8; _root.data.player.pos = new djo.Vector2P(150, 300, 0, 0); _root.data.player.jump = 2; _root.data.player.is_busy = false; _root.data.player.can_jump = false; _root.data.player.can_move = false; _root.data.player.can_crouch = false; _root.data.player.can_shoot = false; _root.data.player.can_aim = false; _root.data.player.wall_forward = new djo.Vector2P(); _root.data.player.wall_backward = new djo.Vector2P(); _root.data.player.enableAll = function () { var _local2 = _root.data.player; _local2.can_move = (_local2.can_jump = (_local2.can_crouch = (_local2.can_aim = (_local2.can_shoot = true)))); }; _root.data.player.disableAll = function () { var _local2 = _root.data.player; _local2.can_move = (_local2.can_jump = (_local2.can_crouch = (_local2.can_aim = (_local2.can_shoot = false)))); }; _root.data.player.Hit = function (pos, amt) { _root.data.player.health = _root.data.player.health - amt; if (_root.data.player.health < 0) { _root.script.gameOver(); return(undefined); } _root.graphic.gui.player_energy.bar._xscale = _root.data.player.health; var _local3 = _root.graphic.particles.getNextHighestDepth(); _root.graphic.particles.attachMovie("small_explode", "smx" + _local3, _local3, {_x:pos.x, _y:pos.y, _xscale:50, _yscale:50}); _root.data.particles.Add("blood", pos.x, pos.y, amt * 5, pos.Angle()); if (_root.data.player.health < 0) { _root.script.GameOver(); } }; _root.data.player.Heal = function (amt) { _root.data.player.health = _root.data.player.health + amt; _root.data.player.health = ((_root.data.player.health > 100) ? 100 : (_root.data.player.health)); _root.graphic.gui.player_energy.bar._xscale = _root.data.player.health; }; _root.data.player.updateWalls = function () { var _local2 = _root.data.player; _local2.wall_forward = _root.data.enemies.zombies.closestFromTheRight(); _local2.wall_forward.x = _local2.wall_forward.x - 20; _local2.wall_backward = _root.data.enemies.zombies.closestFromTheLeft(); _local2.wall_backward.x = _local2.wall_backward.x + 20; }; _root.data.player.gun = new Object(); _root.data.player.gun.limit = new Object(); _root.data.player.gun.limit.min = 0; _root.data.player.gun.limit.max = 0; _root.data.player.gun.limit.med = 0; _root.data.player.gun.dir = new djo.Vector2P(); _root.data.player.gun.dir_dot = new djo.Vector2P(); _root.data.player.gun.show_dir = false; _root.data.player.gun.updateDir = function () { var _local2 = _root.data.player.gun.dir; var _local3 = {x:0, y:0}; _root.graphic.player.guns.gun.gunbase.localToGlobal(_local3); _local2.x = _local3.x; _local2.y = _local3.y; var _local5 = {x:0, y:0}; _root.graphic.player.guns.gun.guntip.localToGlobal(_local5); _local2.vx = _local5.x - _local3.x; _local2.vy = _local5.y - _local3.y; _root.graphic.fx.clear(); if (_root.data.player.gun.show_dir) { var _local4 = new djo.Vector2P(); _local4.Copy(_local2); _local4.Move(); _local4.Mul(8); _local4.Plot(_root.graphic.fx, 1, 16724787, 50); } }; _root.data.player.gun.limit.Set = function (nmin, nmax) { if (nmin == undefined) { nmin = _root.data.player.gun.min_ang; } if (nmax == undefined) { nmax = _root.data.player.gun.max_ang; } var _local4 = (nmax + nmin) / 2; if (_local4 < 0) { _local4 = _local4 + 360; } if (nmin < 0) { nmin = nmin + 360; } if (nmax < 0) { nmax = nmax + 360; } _root.data.player.gun.limit.min = nmin; _root.data.player.gun.limit.max = nmax; _root.data.player.gun.limit.med = _local4; }; _root.data.player.gun.limit.Set(165, 65); _root.data.player.gun.limit.Check = function (nrot, mouse_rot) { var _local6 = _root.data.player.gun.limit; var _local3 = _local6.max; var _local2 = _local6.min; var _local8 = _local6.med; var _local5 = nrot; var _local7 = true; if (_local2 > _local3) { var _local9 = _local3; _local3 = _local2; _local2 = _local9; _local7 = false; } if ((_local3 > 270) && (_local2 < 90)) { if (_local7) { if ((mouse_rot < _local2) || (mouse_rot > _local3)) { if (mouse_rot > 270) { mouse_rot = mouse_rot - 360; } _local8 = ((_local3 + _local2) / 2) - 180; _local5 = ((mouse_rot > _local8) ? (_local2) : (_local3)); } } else if ((mouse_rot > _local2) && (mouse_rot < _local3)) { _local8 = (_local3 + _local2) / 2; _local5 = ((mouse_rot > _local8) ? (_local3) : (_local2)); } } else if (_local7) { _local8 = ((_local3 + _local2) / 2) + 180; if ((mouse_rot > _local3) || (mouse_rot < _local2)) { if (mouse_rot < _local8) { _local5 = ((mouse_rot < _local2) ? (_local2) : (_local3)); } else { _local5 = _local2; } } } else if ((mouse_rot > _local2) && (mouse_rot < _local3)) { _local8 = (_local3 + _local2) / 2; _local5 = ((mouse_rot > _local8) ? (_local3) : (_local2)); } return(_local5); }; _root.data.player.gun.type = 0; _root.data.player.gun.label = "knives"; _root.data.player.gun.power = 50; _root.data.player.gun.availableTypes = 1; _root.data.player.gun.energy = 50; _root.data.player.gun.ammo_type = 1; _root.data.player.gun.last_shot = -5000; _root.data.player.gun.delay = 600; _root.data.player.gun.is_shooting = false; _root.data.player.gun.min_ang = 250; _root.data.player.gun.max_ang = 180; _root.data.player.gun.bullets_per_shot = 1; _root.data.player.gun.bullets_linkage = ""; _root.data.player.gun.bullet_speed = 40; _root.data.player.gun.availableWeapons = new Array(true, true, false, false, false); _root.data.player.gun.Set = function (ntype, slabel, npower, nammo_type, nlast_shot, ndelay, nmin_ang, nmax_ang, ncur_koef, nbullets_per_shot, nbullets_linkage, nbullets_speed) { var _local2 = _root.data.player.gun; _local2.type = ntype; _local2.label = slabel; _local2.energy = (_local2.power = npower); _local2.bullets_linkage = nbullets_linkage; _local2.bullet_speed = nbullets_speed; _local2.ammo_type = nammo_type; _local2.last_shot = nlast_shot; _local2.delay = ndelay; _local2.bullets_per_shot = nbullets_per_shot; _root.data.cursor.koef = ncur_koef; _local2.min_ang = nmin_ang; _local2.max_ang = nmax_ang; }; _root.data.player.gun.makeAvailable = function (type) { var _local3 = _root.data.player.gun.availableWeapons; _local3[type] = true; var _local2 = _local3.length; while (_local2-- , _local2) { if (_local3[_local2]) { _root.graphic.gui.weapons.showWeapon(_local2); } else { _root.graphic.gui.weapons.hideWeapon(_local2); } } _root.data.player.gun.last_shot = -10000; _root.data.player.gun.changeWeapon(type); }; _root.data.player.gun.changeWeapon = function (wpn) { var _local2 = _root.data.player.gun; if ((Timer.now - _local2.last_shot) < _local2.delay) { return(undefined); } if (((wpn == undefined) || (!_root.data.player.gun.availableWeapons[wpn])) || (wpn == _local2.type)) { return(undefined); } switch (wpn) { case 1 : _local2.Set(wpn, "knives", 20, 1, 0, 600, 280, 90, 1, 1, "knife", 40); _root.graphic.gui.weapons.chooseWeapon(1); break; case 2 : _local2.Set(wpn, "pistol", 40, 1, 0, 800, 250, 180, 2, 1, "bullet", 80); _root.graphic.gui.weapons.chooseWeapon(2); break; case 3 : _local2.Set(wpn, "dual_pistols", 25, 1, 0, 200, 250, 180, 4, 1, "bullet", 80); _root.graphic.gui.weapons.chooseWeapon(3); break; case 4 : _local2.Set(wpn, "shotgun", 100, 1, 0, 1000, 175, 65, 12, 3, "", 0); _root.graphic.gui.weapons.chooseWeapon(4); } _root.data.player.gun.limit.Set(); _root.graphic.player.guns.gun.weapon = _local2.label; _root.graphic.player.guns.gun.gotoAndStop(_local2.label); }; _root.data.player.Reset = function () { _root.data.player.gun.makeAvailable(1); _root.data.player.max_health = 100; _root.data.player.health = 100; _root.data.player.experience = 0; _root.data.player.accuracy = 50; _root.data.player.magazine = 8; _root.data.player.pos = new djo.Vector2P(); _root.data.player.jump = 2; _root.data.player.enableAll(); var _local2 = _arr.length; while (_local2-- , _local2) { _root.data.player.gun.availableWeapons[_local2] = false; _root.graphic.gui.weapons.hideWeapon(_local2); } _root.data.player.gun.makeAvailable(1); _root.data.player.pos.vx = 0; _root.data.player.pos.vy = 0; _root.data.player.pos.x = 150; _root.data.player.pos.y = _root.script.getY(_root.data.level.ground.arr, _root.data.player.pos.x); _root.graphic.player._x = _root.data.player.pos.x; _root.graphic.player._y = _root.data.player.pos.y; _root.graphic.player._xscale = (_root.graphic.player._yscale = 60); _root.graphic.player.animation = "idle"; _root.graphic.player.gotoAndPlay("idle"); };
Frame 48
_root.data.enemies = new Object(); _root.data.enemies.can_move = false; _root.data.enemies.can_attack = false; _root.data.enemies.bat_swarm = new jager.Swarm(); _root.data.enemies.bat_swarm.Init(_root.graphic.enemies, 400, 100); _root.data.enemies.bat_swarm.setCenter(550, 65); _root.data.enemies.bat_swarm.size = 2; _root.data.enemies.bat_swarm.min_size = 0; _root.data.enemies.bat_swarm.max_size = 10; _root.data.enemies.bat_swarm.bats_to_add = 0; _root.data.enemies.bat_swarm.add_delay = 0; _root.data.enemies.bat_swarm.can_attack = true; _root.data.enemies.bat_swarm.next_swarm_at = 1000; _root.data.enemies.bat_swarm.next_swarm_distance = 5000; _root.data.enemies.bat_swarm.next_bat_after = 4000; _root.data.enemies.bat_swarm.stop_loop_attack = false; _root.data.enemies.bat_swarm.addBats = function (delay) { if (isNaN(delay)) { var _local3 = 3; while (_local3--) { var _local2 = _root.data.enemies.bat_swarm.addObject(screen._width + 50, 100, 20, "Bat"); if (random(150) > 125) { _local2.item = 10; } if (random(150) > 148) { _local2.item = 11; } } return(undefined); } _root.data.enemies.bat_swarm.bats_to_add = _root.data.enemies.bat_swarm.size; _root.data.enemies.bat_swarm.add_delay = delay; _root.data.enemies.bat_swarm.addBatsDelayer(); }; _root.data.enemies.bat_swarm.addBunch = function () { _root.data.enemies.bat_swarm.size = 20; _root.data.enemies.bat_swarm.addBats(100); _root.data.enemies.bat_swarm.size = 2; }; _root.data.enemies.bat_swarm.addBatsDelayer = function () { var _local2 = _root.data.enemies.bat_swarm.addObject(595, -150, 20, "Bat"); if (random(200) > 195) { _local2.item = 10; } if (random(200) > 198) { _local2.item = 11; } if (_root.data.enemies.bat_swarm.bats_to_add > 0) { _root.data.enemies.bat_swarm.bats_to_add--; n = getTimer(); Timer.Add("bat" + n, _root.data.enemies.bat_swarm.add_delay); Timer.timers["bat" + n].onOver = _root.data.enemies.bat_swarm.addBatsDelayer; } }; _root.data.enemies.bat_swarm.addBatsTimedEvent = function () { var _local3 = _root.data.enemies.bat_swarm.count; if (_local3 < 3) { _root.data.enemies.bat_swarm.addObject(595, -150, 20, "Bat"); } var _local2 = "bat" + getTimer(); Timer.Add(_local2, _root.data.enemies.bat_swarm.next_bat_after); Timer.timers[_local2].onOver = _root.data.enemies.bat_swarm.addBatsTimedEvent; }; _root.data.enemies.bat_swarm.addBatsDistanceEvent = function () { var _local2 = _root.data.enemies.bat_swarm.size; if (_local2 < _root.data.enemies.bat_swarm.max_size) { _root.data.enemies.bat_swarm.addBats(300); } _root.data.events.Add(_root.data.level.distance, "x", ">", _root.data.enemies.bat_swarm.next_swarm_at, _root.data.enemies.bat_swarm.addBatsDistanceEvent); _root.data.enemies.bat_swarm.next_swarm_at = _root.data.level.distance.x + _root.data.enemies.bat_swarm.next_swarm_distance; }; _root.data.enemies.bat_swarm.Attack = function (nx, ny, batID) { var _local4 = _root.data.enemies.bat_swarm; var len = 0; if (isNaN(batID)) { len = _local4.arr.length; len = Math.floor(Math.random() * len); } else { len = batID; } var o = _local4.arr[len]; if (o.is_attacking) { return(undefined); } var _local7 = Timer.now - o.last_attack; if (_local7 < 600) { return(undefined); } var start_pos = new Object(); start_pos.x = o.pos.x; start_pos.y = o.pos.y; _local4.removeFromSwarm(len); if (Math.random() > 0.5) { o.last_attack = Timer.now; o.is_attacking = true; o.mc.onEnterFrame = function () { if (!_root.data.enemies.bat_swarm.can_move) { return(undefined); } var _local5 = nx - this._x; var _local4 = ny - this._y; o.pos.x = (this._x = this._x + (_local5 / 10)); var _local3 = 1 - ((this._x - start_pos.x) / (nx - start_pos.x)); _local3 = _local3 * _local3; _local3 = _local3 * _local3; o.pos.y = (this._y = ny - (_local3 * (ny - start_pos.y))); if (Math.abs(_local5) < 1) { o.pos.x = o.pos.x + (2 * (nx - o.pos.x)); nx = start_pos.x; ny = start_pos.y; this.onEnterFrame = function () { if (!_root.data.enemies.bat_swarm.can_move) { return(undefined); } var _local4 = nx - this._x; var _local3 = ny - this._y; o.pos.y = (this._y = this._y + (_local3 / 8)); o.pos.x = (this._x = this._x + (_local4 / 8)); if (Math.abs(_local3) < 1) { delete this.onEnterFrame; o.is_attacking = false; o.in_swarm = true; } }; } }; } else { o.mc.onEnterFrame = function () { if (!_root.data.enemies.bat_swarm.can_move) { return(undefined); } var _local3 = -this._x; o.pos.x = (this._x = this._x + (_local3 / 10)); if (Math.abs(_local3) < 5) { _root.data.enemies.bat_swarm.Attack(_root.data.player.gun.dir.x, _root.data.player.gun.dir.y, len); } }; } }; _root.data.enemies.bat_swarm.loopAttack = function () { var _local2 = "bat_att" + getTimer(); if (_root.data.enemies.bat_swarm.stop_loop_attack) { return(undefined); } Timer.Add(_local2, 2000); Timer.timers[_local2].onOver = _root.data.enemies.bat_swarm.loopAttack; if (_root.data.enemies.bat_swarm.count) { var _local3 = _root.data.player.gun.dir; if (_root.data.enemies.bat_swarm.can_attack) { _root.data.enemies.bat_swarm.Attack(_local3.x, _local3.y); } } }; _root.data.enemies.bat_swarm.startLoopAttack = function () { _root.data.enemies.bat_swarm.stop_loop_attack = false; var _local2 = "bat_att" + getTimer(); Timer.Add(_local2, 2000); Timer.timers[_local2].onOver = _root.data.enemies.bat_swarm.loopAttack; if (_root.data.enemies.bat_swarm.count) { var _local3 = _root.data.player.gun.dir; if (_root.data.enemies.bat_swarm.can_attack) { _root.data.enemies.bat_swarm.Attack(_local3.x, _local3.y); } } }; _root.data.enemies.zombies = new Object(); _root.data.enemies.zombies.arr = new Array(); _root.data.enemies.zombies.next_zombie_after = 10000; _root.data.enemies.zombies.next_zombie_distance = 5000; _root.data.enemies.zombies.max_zombies = 3; _root.data.enemies.zombies.can_attack = false; _root.data.enemies.zombies.speed = 1; _root.data.enemies.zombies.no_spawned = 0; _root.data.enemies.zombies.are_attacking = false; _root.data.enemies.zombies.addZombie = function (nx, ny, type) { var _local7 = _root.data.enemies.zombies.arr.length; if (_local7 > _root.data.enemies.zombies.max_zombies) { return(undefined); } var _local2 = new Object(); _local2.pos = new djo.Vector2P(nx, ny, -_root.data.enemies.zombies.speed, 0); _local2.type = type; _local2.player_dist = (_local2.aim_dist = 1000); _local2.energy = 200; _local2.is_dead = false; _local2.is_moving = true; _local2.is_attacking = false; _local2.id = _root.data.enemies.zombies.no_spawned++; _local2.item = 0; if (random(150) > 125) { _local2.item = 10; } if (random(150) > 148) { _local2.item = 11; } var _local3 = _root.graphic.enemies.getNextHighestDepth(); _local2.mc = _root.graphic.enemies.attachMovie("Zombie", "zombie" + _local3, _local3, {_x:nx, _y:ny, _xscale:57, _yscale:57}); _local2.mc.animation = "walk"; _local2.mc.facing = "left"; _local2.mc.gotoAndPlay(random(8) + 1); _local2.mc.is_busy = false; _root.data.enemies.zombies.randomizeBody(_local2); var _local6 = _root.data.enemies.zombies.arr.push(_local2); return(_root.data.enemies.zombies.arr[_local6 - 1]); }; _root.data.enemies.zombies.randomizeBody = function (z, type) { type = (isNaN(type) ? 0 : (type)); type++; var no_frms = 5; with (z.mc) { larm_up.gotoAndStop(random(no_frms) + 1); larm_down.gotoAndStop(random(no_frms) + 1); rarm_up.gotoAndStop(random(no_frms) + 1); rarm_down.gotoAndStop(random(no_frms) + 1); lleg_up.gotoAndStop(random(no_frms) + 1); lleg_down.gotoAndStop(random(no_frms) + 1); rleg_up.gotoAndStop(random(no_frms) + 1); rleg_down.gotoAndStop(random(no_frms) + 1); body.gotoAndStop(random(no_frms) + 1); var hd = (random(no_frms) + 2); head.gotoAndStop(hd); } }; _root.data.enemies.zombies.setBody = function (z, type) { with (z.mc) { larm_up.gotoAndStop(type); larm_down.gotoAndStop(type); rarm_up.gotoAndStop(type); rarm_down.gotoAndStop(type); lleg_up.gotoAndStop(type); lleg_down.gotoAndStop(type); rleg_up.gotoAndStop(type); rleg_down.gotoAndStop(type); body.gotoAndStop(type); head.gotoAndStop(type); } }; _root.data.enemies.zombies.addZombieTimedEvent = function () { var _local2 = "zomb" + getTimer(); var _local3 = _root.data.level.ground.arr[_root.data.level.ground.arr.length - 1]; var _local4 = random(4) + 1; _root.data.enemies.zombies.addZombie(screen._width + 50, _local3, _local4); Timer.Add(_local2, _root.data.enemies.zombies.next_zombie_after); Timer.timers[_local2].onOver = _root.data.enemies.zombies.addZombieTimedEvent; }; _root.data.enemies.zombies.Turn = function (z) { if (z.mc.is_busy) { return(undefined); } z.mc.is_busy = true; z.is_moving = false; z.mc.gotoAndPlay("turn"); var _local2 = "turn" + z.id; Timer.Add(_local2, 500); Timer.timers[_local2].onOver = function () { z.pos.vx = _root.data.enemies.zombies.speed; if (z.mc._xscale > 0) { z.pos.vx = z.pos.vx * -1; } }; }; _root.data.enemies.zombies.chooseAction = function (zomb) { if (!_root.data.enemies.zombies.can_attack) { return(undefined); } if (zomb.is_dead) { return(undefined); } var _local5 = _root.data.player; var _local3 = zomb.pos.x - _local5.pos.x; var _local4 = zomb.pos.y - _local5.pos.y; if (!zomb.mc.is_busy) { if (zomb.mc.facing == "left") { if (_local3 < 30) { if (_local3 > 10) { if (_local4 < 10) { if (_root.data.enemies.zombies.are_attacking) { zomb.is_moving = false; zomb.animation = "idle"; } else { _root.data.enemies.zombies.grabAttack(zomb); } } } else if (_local3 < -40) { _root.data.enemies.zombies.Turn(zomb); } } else { zomb.is_moving = true; zomb.is_attacking = false; zomb.mc.animation = "walk"; } } else if (_local3 > -50) { if (_local3 < 10) { if (_local4 < 10) { if (_root.data.enemies.zombies.are_attacking) { zomb.is_moving = false; zomb.animation = "idle"; } else { _root.data.enemies.zombies.grabAttack(zomb); } } } else if (_local3 > 40) { _root.data.enemies.zombies.Turn(zomb); } } else { zomb.is_moving = true; zomb.is_attacking = false; zomb.mc.animation = "walk"; } } }; _root.data.enemies.zombies.grabAttack = function (z) { if (z.is_attacking) { return(undefined); } if (_root.data.enemies.zombies.are_attacking) { z.animation = "idle"; z.pos.vx = 0; return(undefined); } z.is_attacking = true; z.is_moving = false; _root.data.enemies.zombies.are_attacking = (z.is_attacking = true); var _local3 = new djo.Vector2P(_root.graphic.player.Head._x, _root.graphic.player.Head._y, 0, 0); _root.data.player.Hit(_local3, 10); _root.graphic.player.animation = "strugle"; _root.graphic.player.gotoAndPlay("strugle"); _root.data.player.is_busy = true; z.is_busy = true; z.mc.animation = "attack_grab"; z.mc.gotoAndPlay(z.mc.animation); var _local2 = "strugle" + getTimer(); Timer.Add(_local2, 5000); Timer.timers[_local2].onOver = function () { _root.graphic.player.animation = "strugle_win"; _root.graphic.player.gotoAndPlay("strugle_win"); _root.data.player.gun.limit.Set(); z.is_moving = false; z.mc.animation = "idle"; z.mc.gotoAndPlay("hit_head"); z.pos.x = z.pos.x + 50; _root.data.enemies.zombies.are_attacking = false; _root.data.enemies.zombies.Wait(z, 1500); }; }; _root.data.enemies.zombies.Wait = function (z, d) { var _local2 = "zombie_wait" + getTimer(); Timer.Add(_local2, d); Timer.timers[_local2].onOver = function () { z.is_busy = false; if (!z.is_dead) { z.is_attacking = false; z.is_moving = true; if (!_root.data.enemies.zombies.are_attacking) { _root.data.enemies.zombies.chooseAction(z); } else { z.mc.animation = "idle"; _root.data.enemies.zombies.Wait(z, 1500); } } }; }; _root.data.enemies.zombies.Move = function () { var _local3 = _root.data.enemies.zombies.arr.length; var _local4 = _root.data.level.camera.vx; while (_local3--) { var _local2 = _root.data.enemies.zombies.arr[_local3]; _local2.pos.x = _local2.pos.x - _local4; if (_local2.is_moving && (!_local2.mc.is_busy)) { _local2.pos.x = _local2.pos.x + _local2.pos.vx; } _local2.pos.y = _root.script.getY(_root.data.level.ground.arr, _local2.pos.x); if ((_local2.mc._x != undefined) && (_local2.pos.x > -150)) { _local2.mc._x = _local2.pos.x; _local2.mc._y = _local2.pos.y; } else { _local2.mc.removeMovieClip(); _root.data.enemies.zombies.deleteZombie(_local3); } } }; _root.data.enemies.zombies.addZombieDistanceEvent = function () { var _local2 = _root.data.enemies.bat_swarm.size; if (_local2 < _root.data.enemies.bat_swarm.max_size) { _root.data.enemies.bat_swarm.addBats(300); } _root.data.events.Add(_root.data.level.distance, "x", ">", _root.data.enemies.bat_swarm.next_swarm_at, _root.data.enemies.bat_swarm.addBatsDistanceEvent); _root.data.enemies.bat_swarm.next_swarm_at = _root.data.level.distance.x + _root.data.enemies.bat_swarm.next_swarm_distance; }; _root.data.enemies.zombies.deleteZombie = function (id) { var _local2 = _root.data.enemies.zombies.arr; var _local3 = _local2[0]; _local2[0] = _local2[id]; _local2[id] = _local3; _root.data.enemies.zombies.count--; _local2.shift(); }; _root.data.enemies.zombies.closestFromTheRight = function () { var _local4 = _root.data.enemies.zombies.arr; var _local3 = new djo.Vector2P(screen._width, _root.script.getY(_root.data.level.ground.arr, screen._width), 0, 200); var _local5 = _local4.length; var _local2 = _local5; while (_local2--) { if (_local4[_local2].player_dist < 0) { _local2++; if (_local2 < _local5) { _local3.Copy(_local4[_local2].pos); if (_local4[_local2].is_dead) { _local3.vy = 20; } else { _local3.vy = 100; } return(_local3); } return(_local3); } } if (_local5 > 0) { _local3.Copy(_local4[0].pos); if (_local4[0].is_dead) { _local3.vy = 20; } else { _local3.vy = 100; } return(_local3); } return(_local3); }; _root.data.enemies.zombies.closestFromTheLeft = function () { var _local4 = _root.data.enemies.zombies.arr; var _local5 = _local4.length; var _local3 = new djo.Vector2P(0, _root.script.getY(_root.data.level.ground.arr, 0), 0, 200); if (_local5 == 0) { return(_local3); } var _local2 = 0; while (_local2 < _local5) { if (_local4[_local2].player_dist >= 0) { _local2--; if (_local2 >= 0) { _local3.Copy(_local4[_local2].pos); if (_local4[_local2].is_dead) { _local3.vy = 20; } else { _local3.vy = 100; } return(_local3); } return(_local3); } _local2++; } _local3.Copy(_local4[_local5 - 1].pos); if (_local4[_local5 - 1].is_dead) { _local3.vy = 20; } else { _local3.vy = 100; } return(_local3); }; _root.data.enemies.Reset = function () { _root.data.enemies.bat_swarm.clearSwarm(); _root.data.enemies.bat_swarm.Init(_root.graphic.enemies, 400, 100); _root.data.enemies.bat_swarm.setCenter(550, 65); _root.data.enemies.bat_swarm.size = 2; _root.data.enemies.bat_swarm.can_attack = true; _root.data.enemies.bat_swarm.can_move = true; _root.data.enemies.zombies.can_attack = true; var _local3 = _root.data.enemies.zombies.arr.length; while (_local3--) { var _local2 = _root.data.enemies.zombies.arr.shift(); _local2.mc.removeMovieClip(); } _root.data.enemies.zombies.no_spawned = 0; _root.data.enemies.zombies.max_zombies = 3; _root.data.enemies.zombies.speed = 1; _root.data.enemies.zombies.no_spawned = 0; _root.data.enemies.zombies.are_attacking = false; _root.data.enemies.can_move = true; };
Frame 49
_root.data.particles = new Object(); _root.data.particles.arr = new Object(); _root.data.particles.Add = function (type, x, y, force, ang) { if ((type == undefined) || (type == "")) { return(undefined); } var _local3; var _local4; var _local5; switch (type) { case "dirt" : _local4 = 1 + Math.round(force / 20); _local5 = 0.174532925199433; _local3 = _root.script.createParticleSet(_root.graphic.particles, x, y, "dirt_particle", _local4, ang, _local5, force, 0.92, 0.7, 1.8, 50, true); _root.data.particles.arr[_local3.ime] = _local3; break; case "zombie_flesh" : _local4 = 6; _local5 = 0.174532925199433; _local3 = _root.script.createParticleSet(_root.graphic.particles, x, y, "dirt_particle", _local4, ang, _local5, force, 0.92, 0.7, 1, 50, true); _root.data.particles.arr[_local3.ime] = _local3; break; case "blood" : _local4 = 10; _local5 = 0.523598775598299; _local3 = _root.script.createParticleSet(_root.graphic.particles, x, y, "blood_particle", _local4, ang, _local5, force / 5, 0.92, 0.7, 0.5, 20, false); _root.data.particles.arr[_local3.ime] = _local3; break; case "small_explosion" : var _local8 = _root.graphic.particles.getNextHighestDepth(); var _local10 = _root.graphic.particles.attachMovie("small_explode", "smx" + _local8, _local8, {_x:x, _y:y, _xscale:80, _yscale:80}); _local10.onEnterFrame = function () { this._x = this._x - _root.data.level.camera.vx; }; break; case "tiny_explosion" : _local8 = _root.graphic.particles.getNextHighestDepth(); _local10 = _root.graphic.particles.attachMovie("small_explode", "smx" + _local8, _local8, {_x:x, _y:y, _xscale:50, _yscale:50}); _local10.onEnterFrame = function () { this._x = this._x - _root.data.level.camera.vx; }; break; case "medium_explosion" : _local8 = _root.graphic.particles.getNextHighestDepth(); _local10 = _root.graphic.particles.attachMovie("small_explode", "smx" + _local8, _local8, {_x:x, _y:y}); _local10.onEnterFrame = function () { this._x = this._x - _root.data.level.camera.vx; }; } }; _root.data.particles.Update = function () { for (var _local2 in _root.data.particles.arr) { _root.data.particles.arr[_local2].Update(_root.data.level.camera.vx); } }; _root.data.particles.Reset = function () { var _local2; do { _local2 = _root.data.particles.arr.shift(); _local2.Reset(); } while (_local2 != undefined); };
Frame 50
_root.data.bullets = new Object(); _root.data.bullets.arr = new Array(); _root.data.bullets.Add = function (linkage) { var _local2 = new Object(); _local2.pos = new djo.Vector2P(); _local2.pos.Copy(_root.data.player.gun.dir); _local2.pos.Move(); _local2.pos.Normalize(); _local2.pos.Mul(_root.data.player.gun.bullet_speed); _local2.pos.plot(_root.graphic.fx); _local2.is_visible = true; var _local3 = _root.graphic.particles.getNextHighestDepth(); _local2.mc = _root.graphic.particles.attachMovie(linkage, "bullet" + _local3, _local3); _local2.mc._rotation = _root.script.vectorAngleDeg(_local2.pos); _root.data.bullets.arr.push(_local2); }; _root.data.bullets.Update = function () { var _local4 = _root.data.bullets.arr; if (!_local4[0].is_visible) { _local4.shift(); } var _local3 = 0; var _local5 = _local4.length; if (!_local5) { return(undefined); } while (_local3 < _local5) { var _local2 = _local4[_local3]; if (_local2.mc != undefined) { _local2.pos.x = _local2.pos.x + _local2.pos.vx; _local2.pos.y = _local2.pos.y + _local2.pos.vy; _local2.mc._x = _local2.pos.x; _local2.mc._y = _local2.pos.y; _local2.is_visible = _root.script.inScreenBoundaries(_local2.pos.x, _local2.pos.y); if (!_local2.is_visible) { _local2.mc.removeMovieClip(); } } _local3++; } }; _root.data.bullets.Reset = function () { var _local3 = _root.data.bullets.arr.length; while (_local3--) { var _local2 = _root.data.bullets.arr.shift(); _local2.mc.removeMovieClip(); } };
Frame 51
_root.data.items = new Object(); _root.data.items.arr = new Array(); _root.data.items.linkage = "Items"; _root.data.items.canvas = _root.graphic.objects; _root.data.items.no_spawned = 0; _root.data.items.collect_dist = 10; _root.data.items.Add = function (nx, ny, itm) { var _local2 = new Object(); _local2.x = nx; _local2.y = ny; _local2.type = itm; _local2.player_dist = 1000; switch (itm) { case 2 : _local2.onCollect = function () { _root.data.player.gun.makeAvailable(2); }; break; case 3 : _local2.onCollect = function () { _root.data.player.gun.makeAvailable(3); }; break; case 4 : _local2.onCollect = function () { _root.data.player.gun.makeAvailable(4); }; break; case 10 : _local2.onCollect = function () { _root.data.player.Heal(10); }; break; case 11 : _local2.onCollect = function () { _root.data.player.Heal(25); }; } var _local3 = _root.data.items.canvas.getNextHighestDepth(); _local2.mc = _root.data.items.canvas.attachMovie(_root.data.items.linkage, "item" + _local3, _local3, {_x:_local2.x, _y:_local2.y}); _local2.mc.gotoAndStop(_local2.type); _root.data.items.no_spawned++; _root.data.items.arr.push(_local2); }; _root.data.items.Update = function () { var _local4 = _root.data.items.arr.length; if (_local4 < 1) { return(undefined); } while (_local4--) { var _local3 = _root.data.items.arr[_local4]; _local3.x = _local3.x - _root.data.level.camera.vx; _local3.y = _local3.y + ((_root.script.getY(_root.data.level.ground.arr, _local3.x) - _local3.y) / 8); _local3.mc._x = _local3.x; _local3.mc._y = _local3.y; var _local6 = Math.abs(_local3.x - _root.data.player.pos.x); var _local5 = Math.abs(_local3.y - _root.data.player.pos.y); if ((_local6 < _root.data.items.collect_dist) && (_local5 < (_root.data.items.collect_dist * 2))) { _local3.onCollect(); _local3.mc.onEnterFrame = function () { this._xscale = (this._yscale = this._yscale * 1.05); this._alpha = this._alpha * 0.9; if (this._alpha < 1) { this.removeMovieClip(); } }; _root.data.items.deleteItem(_local4); } if (_local3.x < -150) { _root.data.items.deleteItem(_local4); } } }; _root.data.items.deleteItem = function (id) { var _local2 = _root.data.items.arr; var _local3 = _local2[0]; _local2[0] = _local2[id]; _local2[id] = _local3; _local2.shift(); }; _root.data.items.Reset = function () { var _local3 = _root.data.items.arr.length; while (_local3--) { var _local2 = _root.data.items.arr.shift(); _local2.mc.removeMovieClip(); } };
Frame 52
_root.graphic._visible = false; _root.graphic._alpha = 100; Mouse.hide(); _root.graphic.gui.dot.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; Timer.Reset(); _root.data.game.over = false; _root.data.game.pause = false; _root.data.game.score = 0; _root.data.game.stats.shots = 0; _root.data.game.stats.hits = 0; _root.data.game.stats.kills = 0; _root.data.level.Reset(); _root.script.loadLevel1(); _root.Music.can_add_enemies = false; _root.data.events.Reset(); _root.data.player.Reset(); _root.data.player.updateWalls(); _root.data.enemies.Reset(); _root.data.particles.Reset(); _root.data.bullets.Reset(); _root.data.items.Reset(); _root.Music.playTutorial(); root.data.cursor.pos.x = -150; root.data.cursor.pos.y = -150; _root.graphic.gui.cursor._x = root.data.cursor.pos.x; _root.graphic.gui.cursor._y = root.data.cursor.pos.y;
Frame 61
_root.data.enemies.bat_swarm.can_attack = false; _root.data.enemies.bat_swarm.can_move = false; _root.data.enemies.zombies.can_attack = false; _root.data.enemies.zombies.can_move = false; _root.data.player.disableAll(); var dlg = ((_root.dlgTutorial = new Array())); var o = new Object(); o.x = 350; o.y = 300; o.msg = "You hear a voice inside your head... \n*click the window to continue"; o.pic = ""; o.style = "holy"; o.onShowAction = function () { }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 300; o.msg = "[Voice]:\nWolfgang... you've finally arrived...\nCan you sense my thoughts?"; o.pic = "1"; o.style = "holy"; o.onShowAction = function () { }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 300; o.msg = "[Voice]:\nAre you alright?\nCan you walk?\n(press [A] [D] [S])\n*click this window to try it out."; o.pic = "1"; o.style = "holy"; o.onShowAction = function () { _root.data.player.can_move = true; _root.data.player.can_crouch = true; }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 100; o.y = 100; o.msg = "*click here to continue..."; o.pic = ""; o.style = "holy"; o.onShowAction = function () { }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 300; o.msg = "[Voice]:\nDo you think you can jump?\n(press [SPACE] once for a normal jump, or twice for double jump)"; o.pic = "1"; o.style = "holy"; o.onShowAction = function () { _root.data.player.can_jump = true; }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 300; o.msg = "[Voice]:\nI'm glad to see you're alright.\nDo you remember how to use your weapons?"; o.pic = "1"; o.style = "holy"; o.onShowAction = function () { }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 300; o.msg = "[Voice]:\n Move your mouse around you.\nNotice that you cannot aim wherever you want.\nGet used to the limitations of your physical body...\n...once again."; o.pic = "1"; o.style = "holy"; o.onShowAction = function () { _root.data.player.can_aim = (_root.data.player.can_shoot = true); }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 300; o.msg = "[Voice]:\n You dropped your gun over there. Go pick it up.\n(move forward ---> )"; o.pic = "1"; o.style = "holy"; o.onShowAction = function () { var _local2 = screen._width + 100; var _local3 = _root.script.getY(_root.data.level.ground.arr, _local2); _root.data.items.Add(_local2, _local3, 2); }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 300; o.msg = "[Voice]:\n Oh look out! BATS! \n I'll use my mental powers to keep them from attacking you."; o.pic = "1"; o.style = "holy"; o.onShowAction = function () { }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 100; o.msg = "[Bats]:\nWarning! Incoming bats."; o.pic = "3|right"; o.style = "unholy"; o.onShowAction = function () { }; o.onWrapAction = function () { _root.data.enemies.can_move = true; _root.data.enemies.bat_swarm.size = 3; _root.data.enemies.bat_swarm.addBats(); _root.data.enemies.bat_swarm.addBatsTimedEvent(); }; dlg.push(o); o = new Object(); o.x = 100; o.y = 100; o.msg = "*click here to continue..."; o.pic = ""; o.style = "holy"; o.onShowAction = function () { }; o.onWrapAction = function () { }; dlg.push(o); o = new Object(); o.x = 350; o.y = 300; o.msg = "[Voice]:\n Ghhhh... \nI cannot hold them no longer!\nYou're too far! Come to me Wolfgang. \nFight your way through the graveyard"; o.pic = "1"; o.style = "holy"; o.onShowAction = function () { }; o.onWrapAction = function () { _root.Music.nextSong("game"); }; dlg.push(o); o = new Object(); o.x = 350; o.y = 100; o.msg = "[Bats]:\nThe spell is broken.\nThe bats will attack you now."; o.pic = "3|right"; o.style = "unholy"; o.onShowAction = function () { }; o.onWrapAction = function () { _root.data.enemies.bat_swarm.can_move = true; _root.data.enemies.bat_swarm.can_attack = true; _root.data.enemies.bat_swarm.startLoopAttack(); _root.data.enemies.zombies.can_attack = true; _root.data.enemies.zombies.can_move = true; _root.data.enemies.can_move = true; _root.data.level.distance.x = 0; _root.script.loadLevel1(); _root.Music.can_add_enemies = true; }; dlg.push(o); _root.script.loadLevel1 = function () { _root.data.level.distance.events.arr = new Array(); var _local2 = 100; var _local3 = _root.data.enemies.zombies.next_zombie_distance; _local3 = 2000; while (_local2-- , _local2) { _root.data.level.distance.events.Add(_local2 * _local3, function () { _root.data.enemies.zombies.addZombie(screen._width + 50, 200, 1); }); } _local3 = 1500; _local2 = 133; while (_local2-- , _local2) { _root.data.level.distance.events.Add(_local2 * _local3, function () { _root.data.enemies.bat_swarm.addBats(300); }); } _root.data.level.distance.events.Add(12456, function () { _root.script.showTimedMessage(5000, 500, 100, "[Wolfgang]:\nHmmmm...\n...a dead policeman?", "", "holy"); var _local2 = _root.data.enemies.zombies.addZombie(screen._width + 50, 200, 1); _root.data.enemies.zombies.setBody(_local2, 10); _local2.item = 3; }); _root.data.level.distance.events.Add(33258, function () { _root.script.showTimedMessage(5000, 500, 100, "[Wolfgang]:\nThat zombie hunter has a shotgun...\n I don't think he's gonna need it any more...", "", "holy"); var _local2 = _root.data.enemies.zombies.addZombie(screen._width + 50, 200, 1); _root.data.enemies.zombies.setBody(_local2, 11); _local2.item = 4; }); _root.data.level.distance.events.Add(33258, function () { _root.script.showTimedMessage(5000, 500, 100, "[Developer]:\nWill be continued by tomorrow...\n I don't think he's gonna need it any more...", "", "holy"); }); _root.data.level.distance.events.arr.sortOn("x", Array.NUMERIC); }; _root.script.addBigSwarm = function () { _root.script.showTimedMessage(5000, 500, 100, "[Warning]:\n Large bat swarm ahead!", "3|right", "unholy", _root.data.enemies.bat_swarm.addBunch); };
Frame 62
_root.script.groundHitTest = function (x, y) { var _local2 = _root.script.findNode(arr, x); y = _root.script.getY(arr, x); }; _root.script.getGroundNormal = function (arr, x) { var _local3 = _root.script.findNode(arr, x); var _local5 = arr[_local3]._y - arr[_local3 + 1]._y; var _local6 = arr[_local3]._x - arr[_local3 + 1]._x; var _local2 = new Object(); _local2.pt = new Object(); _local2.pt._x = x; _local2.pt._y = arr[_local3]._y + ((_local5 / _local6) * (x - arr[_local3]._x)); _local2.v = new Object(); _local2.v._y = -_local6; _local2.v._x = _local5; return(_local2); }; _root.script.getM = function (arr, x) { var _local2 = _root.script.findNode(arr, x); var _local5 = arr[_local2]._y - arr[_local2 + 1]._y; var _local4 = arr[_local2]._x - arr[_local2 + 1]._x; return(_local5 / _local4); }; _root.script.scrollArrItems = function (arr, xamt, yamt) { var _local3 = arr.length; var _local1 = 0; while (_local1 < _local3) { arr[_local1]._x = arr[_local1]._x + xamt; arr[_local1]._y = arr[_local1]._y + yamt; _local1++; } }; _root.script.updateAttachedArrObjects = function (arr) { var _local3 = arr.length; var _local1 = 0; while (_local1 < _local3) { arr[_local1].attached._x = arr[_local1]._x; arr[_local1].attached._y = arr[_local1]._y; _local1++; } }; _root.script.scroll = function (xamt, yamt) { var _local4 = xamt * _root.data.level.ground_front.speed; var _local5 = yamt * _root.data.level.ground_front.speed; var _local6 = xamt * _root.data.level.ground_back.speed; var _local7 = yamt * _root.data.level.ground_back.speed; var _local9 = xamt * _root.data.level.bg.speed; var _local8 = yamt * _root.data.level.bg.speed; _root.script.trimAndCreate(_root.data.level.ground); _root.script.trimAndCreate(_root.data.level.ground_front); _root.script.trimAndCreate(_root.data.level.ground_back); _root.script.trimAndCreate(_root.data.level.bg); _root.script.trimAndCreate(_root.data.level.sky); _root.script.scrollArrItems(_root.data.level.ground.arr, xamt, yamt); _root.script.scrollArrItems(_root.data.level.ground_front.arr, _local4, _local5); _root.script.scrollArrItems(_root.data.level.ground_back.arr, _local6, _local7); _root.script.scrollArrItems(_root.data.level.bg.arr, _local9, _local8); _root.script.scrollArrItems(_root.data.level.sky.arr, xamt / settings.speed.forward, 0); }; _root.script.trimAndCreate = function (o) { if (o.linkage == "none") { if (o.arr[1]._x < 0) { o.arr.shift(); _root.script.trimAndCreate(o); } } else if ((o.arr[1]._x < 0) && (o.arr[0]._x < (-o.arr[0].attached._width))) { o.arr[0].attached.removeMovieClip(); o.arr.shift(); _root.script.trimAndCreate(o); } var _local6 = o.arr.length - 1; if (o.arr[_local6]._x < (screen._width + (_global.settings.speed.forward * 2))) { var _local4 = new Object(); var _local5 = o.x_range; _local4._x = (o.arr[_local6]._x + (_root.data.level.freq * o.speed)) + rn.Random(-_local5, _local5); _local5 = o.y_range; _local4._y = (o.arr[_local6]._y - o.y_median) / 3; _local4._y = ((o.y_median + _local4._y) + ((_root.data.level.slant.koef * (_local4._x - _root.data.level.camera.x)) / 3)) + rn.Random(-_local5, _local5); if (o.linkage != "none") { _local4.type = Math.floor(rn.Random(o.linkage_len)) + 1; var _local7 = o.mc.getNextHighestDepth(); _local4.attached = o.mc.attachMovie(o.linkage, "node" + _local7, _local7, {_xscale:o._xscale, _yscale:o._yscale}); _local4.attached.gotoAndStop(_local4.type); } o.arr.push(_local4); } }; _root.script.rotateWithEaseA = function (srcRot, destRot, ease) { if (ease < 1) { return(0); } var _local2 = srcRot - destRot; if (_local2 > 180) { destRot = destRot + 360; } else if (_local2 < -180) { destRot = destRot - 360; } var _local3 = (destRot - srcRot) / ease; return(_local3); }; _root.script.bounceVector = function (v, w, frict) { var _local3 = v.projectTo(w); var _local2 = v.projectTo(w.rightNormal()); _local2.Mul(-1); v.vx = (_local3.vx + _local2.vx) * frict; v.vy = (_local3.vy + _local2.vy) * frict; return(v); }; _root.script.bounceOffGround = function (v, frict) { var _local5 = _root.data.level.ground.arr; var _local4 = _root.script.findNode(_local5, v.x); if (_local4 == _local5.length) { _local4 = _local4 - 2; } if (_local4 < 0) { _local4 = 0; } var _local6 = _local5[_local4]; var _local11 = _local5[_local4 + 1]; var _local3 = new djo.Vector2P(_local6._x, _local6._y, _local11._x - _local6._x, _local11._y - _local6._y); var _local8 = new djo.Vector2P(_local3.x, _local3.y, v.x - _local3.x, v.y - _local3.y); _local8 = _local8.projectTo(_local3.rightNormal()); var _local9 = v.Magnitude(); var _local7 = ((2 + _local9) - _local8.Magnitude()) / 2; if (_local9 < 0.2) { v = v.Intersection(_local3); } else if (_local7 > 0) { var _local10 = _local3.leftNormal().Unit(); v.x = v.x + (_local10.vx * _local7); v.y = v.y + (_local10.vy * _local7); v = _root.script.bounceVector(v, _local3, frict); } return(v); }; _root.script.createParticleSet = function (mc, x, y, linkage, no_particles, angle, spread, power, damp, friction, g, life, are_bouncable) { var o = new Object(); o.arr = new Array(); o.mc = mc; o.x = x; o.y = y; o.count = no_particles; o.angle = angle; o.spread = spread; o.linkage = linkage; o.death = life; o.life = 0; o.power = power; o.damp = damp; o.friction = friction; o.g = g; o.ime = linkage + getTimer(); o.are_bouncable = are_bouncable; var cnt = 0; while (cnt < no_particles) { var _local7 = new Object(); var _local9 = (angle + ((Math.random() * spread) * 2)) - spread; var _local8 = ((Math.random() * 0.5) * power) + (0.5 * power); _local7.v = new djo.Vector2P(x, y, _local8 * Math.cos(_local9), _local8 * Math.sin(_local9)); _local7.life = 1; var _local6 = mc.getNextHighestDepth(); _local7.mc = mc.attachMovie(linkage, "part" + _local6, _local6); _local7.mc._x = x; _local7.mc._y = y; _local7.mc._xscale = (_local7.mc._yscale = (Math.random() * 50) + 50); o.arr.push(_local7); cnt++; } o.Update = function (amt) { if ((this.life++) > this.death) { return(undefined); } var _local6 = -1; cnt = this.count; while ((_local6++) < cnt) { var _local4 = this.arr[_local6]; var _local5 = _local4.mc; var _local3 = _local4.v; if (_local4 != undefined) { _local3.Mul(this.damp); _local3.vy = _local3.vy + this.g; _local3.x = _local3.x + (_local3.vx - amt); _local3.y = _local3.y + _local3.vy; _local5._x = _local3.x; _local5._y = _local3.y; _local4.life++; _local5._alpha = (1 - (_local4.life / this.death)) * 100; if (this.are_bouncable) { _local3 = _root.script.bounceOffGround(_local3, this.friction); } } } }; o.Reset = function () { var _local2 = o.arr.length; while (_local2--) { var _local1 = o.arr.shift(); _local1.mc.removeMovieClip(); } }; return(o); }; _root.script.Shoot = function () { _root.data.game.stats.shots++; if (_root.data.player.gun.bullets_linkage != "") { var _local2 = _root.data.player.gun.dir.Unit(); _local2.x = (_local2.y = 0); _root.graphic.player.guns.gun.guntip.localToGlobal(_local2); _root.data.bullets.Add(_root.data.player.gun.bullets_linkage); } _root.script.checkShootGround(); _root.script.checkShootSwarm(); _root.script.checkShootZombies(); }; _root.script.checkShootGround = function () { var _local6 = _root.data.level.ground.arr; var _local4 = 0; var _local10 = _local6.length; while (_local4 < (_local10 - 2)) { var _local5 = new djo.Vector2P(); _local5.Copy(_root.data.player.gun.dir); _local5.Mul(12); var _local8 = new djo.Vector2P(_local6[_local4]._x, _local6[_local4]._y, _local6[_local4 + 1]._x - _local6[_local4]._x, _local6[_local4 + 1]._y - _local6[_local4]._y); if (_local5.Intersects(_local8)) { var _local2 = new djo.Vector2P(); _local2.Copy(_local5); _local2.x = _local2.x + _local2.vx; _local2.y = _local2.y + _local2.vy; _local2 = _root.script.bounceOffGround(_local2, 2); var _local7 = _root.data.player.gun.power; var _local3 = _local5.Intersection(_local8); _local3.vx = _local2.vx; _local3.vy = _local2.vy; var _local9 = _local2.Angle(); _local2.Mul(0.02); _local3.Plus(_local2); _root.data.particles.Add("tiny_explosion", _local3.x, _local3.y, _local7, _local9); _root.data.particles.Add("dirt", _local3.x, _local3.y, _local7, _local9); return(undefined); } _local4++; } }; _root.script.checkShootSwarm = function () { var _local3 = _root.data.enemies.bat_swarm.arr; var _local9 = ((_root.data.player.gun.power / 100) * 40) + 10; var _local5 = _root.data.player.gun; var _local4 = new djo.Vector2P(); _local4.Copy(_root.data.player.gun.dir); _local4.Move(); var _local8 = 1; for (var _local10 in _local3) { if (_local3[_local10].aim_dist < _local9) { var _local2 = _local3[_local10]; var _local6 = new djo.Vector2P(_local4.x, _local4.y, _local2.pos.x - _local4.x, _local2.pos.y - _local4.y); var _local7 = _local6.Dot(_local4); if (_local7 > 0) { _root.data.game.stats.hits++; _local2.energy = _local2.energy - _local5.energy; _root.data.particles.Add("small_explosion", _local3[_local10].pos.x, _local3[_local10].pos.y, pwr, ang); if (_local2.energy < 0) { _local5.energy = -_local2.energy; d = _root.graphic.particles.count; var pwr = _local5.power; var ang = _local4.Angle(); _root.data.particles.Add("blood", _local3[_local10].pos.x, _local3[_local10].pos.y, pwr, ang); _root.data.game.addScore(50 * _local8); _local2.mc.gotoAndPlay("die"); if (_local2.item) { _root.data.items.Add(_local2.mc._x, _local2.mc._y, _local2.item); } _root.data.game.stats.kills++; _root.data.enemies.bat_swarm.deleteObject(_local10); if (_local5.energy < 0) { return(undefined); } _local8++; } } } } }; _root.script.shootZombiePart = function (z, part) { if (z.is_dead) { return(undefined); } var _local6 = _root.data.player.gun; if (_local6.energy < 0) { return(undefined); } var _local4 = new djo.Vector2P(); var _local5 = _local6.power; _local4.Copy(_root.data.player.gun.dir); _local4.Move(); var _local3 = new djo.Vector2P(); if (part == "head") { z.mc.ptHead.localToGlobal(_local3); } else if (part == "torso") { z.mc.ptTorso.localToGlobal(_local3); } else if (part == "legs") { z.mc.ptLegs.localToGlobal(_local3); } var _local12 = new djo.Vector2P(_local4.x, _local4.y, _local3.x - _local4.x, _local3.y - _local4.y); var _local13 = _local12.Dot(_local4); if (_local13 > 0) { var _local8 = ((_local4.x > z.pos.x) ? -1 : 1); _local8 = _local8 * ((z.mc.facing == "left") ? 1 : -1); _root.data.game.stats.hits++; var _local9 = 0; if (part == "head") { _local9 = _local4.Distance(_local3) / 330; _local5 = _local5 * (2 + (1 - _local9)); z.energy = z.energy - _local5; if ((z.energy < 0) && (_local6.power > 24)) { z.mc.head.gotoAndPlay(1); _root.data.particles.Add("zombie_flesh", _local3.x, _local3.y, _local5, _local4.Angle()); } _local6.energy = _local6.energy - _local5; z.pos.x = z.pos.x + ((0.05 * _local5) * _local8); } else if (part == "torso") { _local9 = _local4.Distance(_local3) / 330; _local5 = _local5 * (0.7 + (1 - _local9)); z.energy = z.energy - _local5; _local6.energy = _local6.energy - _local5; z.pos.x = z.pos.x + ((0.1 * _local5) * _local8); } else if (part == "legs") { _local9 = _local4.Distance(_local3); z.energy = z.energy - (0.3 * _local6.energy); } var _local11 = _local4.Angle(); _root.data.particles.Add("small_explosion", _local3.x, _local3.y, _local5, _local11); _root.data.particles.Add("blood", _local3.x, _local3.y, _local5, _local11); if ((z.animation == "turn") && (z.mc.is_busy)) { z.is_moving = false; z.mc.is_busy = true; _root.data.enemies.zombies.Wait(z, 500); _root.data.enemies.zombies.Turn(z); } else { z.is_moving = false; z.mc.is_busy = true; _root.data.enemies.zombies.Wait(z, 500); } if (z.energy < 0) { _local6.energy = -z.energy; z.is_dead = true; _root.data.game.addScore(300); var _local10 = random(2) + 1; _local10 = "die" + _local10; _root.data.game.stats.kills++; z.mc.gotoAndPlay(_local10); if (z.item) { _root.data.items.Add(z.mc._x, z.mc._y, z.item); } if (_local6.energy < 0) { return(undefined); } score_multiplier++; } else if (part == "head") { if (_local8 < 0) { z.mc.gotoAndPlay("hit_head_back"); } else { z.mc.gotoAndPlay("hit_head"); } } else if (part == "torso") { if (_local8 < 0) { z.mc.gotoAndPlay("hit_torso_back"); } else { z.mc.gotoAndPlay("hit_torso"); } } else if (part == "legs") { z.mc.gotoAndPlay("hit_legs"); } } }; _root.script.checkShootZombies = function () { var _local4 = _root.data.enemies.zombies.arr; var _local3 = ((_root.data.player.gun.power / 100) * 40) + 10; var _local6 = 1; for (var _local5 in _local4) { var _local2 = _local4[_local5]; if (_local2.aim_head < (_local3 / 2)) { _root.script.shootZombiePart(_local2, "head"); } else if (_local2.aim_torso < (_local3 * 1.5)) { _root.script.shootZombiePart(_local2, "torso"); } else if (_local2.aim_legs < _local3) { _root.script.shootZombiePart(_local2, "legs"); } } }; _root.script.perpendicularDistance = function (o, w) { var _local2 = new djo.Vector2P(w.x, w.y, o.x - w.x, o.y - w.y); var _local1 = w.rightNormal(); var _local5 = _local2.Dot(_local1); var _local4 = _local1.rawMagnitude(); _local2.vx = (_local5 * _local1.vx) / _local4; _local2.vy = (_local5 * _local1.vy) / _local4; var _local6 = _local2.Magnitude(); return(_local6); }; _root.script.updateSwarmDistances = function () { var _local7 = _root.data.enemies.bat_swarm.arr; var _local2 = _root.data.player.gun.dir; var _local8 = _root.data.player; for (var _local9 in _local7) { bat = _local7[_local9]; bat.aim_dist = _root.script.perpendicularDistance(bat.pos, _local2); var _local4 = bat.pos.x - _local8.pos.x; var _local3 = bat.pos.y - _local8.pos.y; bat.player_dist = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local5 = (new djo.Vector2P(_local2.x, _local2.y)).Distance(bat.pos); if (((_local5 < 10) && (bat.is_attacking)) && (_root.data.enemies.bat_swarm.can_attack)) { bat.is_attacking = false; var _local6 = new djo.Vector2P(_local2.x, _local2.y, bat.pos.x - _local2.x, bat.pos.y - _local2.y); _root.data.player.Hit(_local6.Mul(0.002), 10); } } _local7.sortOn(["player_dist", "aim_dist"]); }; _root.script.updateZombieDistances = function () { var _local6 = _root.data.enemies.zombies.arr; var _local4 = _root.data.player.gun.dir; var _local7 = _root.data.player; for (var _local8 in _local6) { var _local2 = _local6[_local8]; var _local3 = new djo.Vector2P(); _local2.mc.ptHead.localToGlobal(_local3); _local2.aim_head = _root.script.perpendicularDistance(_local3, _local4); _local3.x = (_local3.y = 0); _local2.mc.ptTorso.localToGlobal(_local3); _local2.aim_torso = _root.script.perpendicularDistance(_local3, _local4); _local3.x = (_local3.y = 0); _local2.mc.ptLegs.localToGlobal(_local3); _local2.aim_legs = _root.script.perpendicularDistance(_local3, _local4); var _local5 = _local2.pos.x - _local7.pos.x; _local2.player_dist = _local5; if (!_local2.is_busy) { _root.data.enemies.zombies.chooseAction(_local2); } } _local6.sortOn(["player_dist", "aim_dist"]); }; _root.script.inScreenBoundaries = function (x, y) { return((((x < screen._width) && (x > 0)) && (y > 0)) && (y < screen._height)); }; _root.script.logicTest = function (a, test, b) { switch (test) { case "<" : return(a < b); case "<=" : return(a <= b); case "==" : return(a == b); case ">" : return(a > b); case ">=" : return(a >= b); case "!=" : return(a != b); } if (test.charAt(0) == "~") { var _local3 = Number(test.substr(1)); return((a > (b - _local3)) && (a < (b + _local3))); } }; _root.script.playDialog = function (dialogArr) { var TextWindow = _root.graphic.movie.text_window; _root.data.game.movie = true; _root.data.game.freeze = true; Timer.Pause(); _root.graphic.movie.wide_screen.gotoAndPlay("start"); _root.graphic.movie.wide_screen.onStart = function () { TextWindow.setEase(2); TextWindow.setFadeEase(2); TextWindow.showStory(dialogArr); }; TextWindow.onStory = function () { TextWindow.setEase(20); TextWindow.hoverTo(-150, -150); _root.graphic.movie.wide_screen.gotoAndPlay("end"); }; _root.graphic.movie.wide_screen.onEnd = function () { _root.data.game.movie = false; Timer.Play(); }; }; _root.script.fadeOut = function (mc, onFinished) { mc.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 1) { onFinished(); delete this.onEnterFrame; } }; }; _root.script.fadeIn = function (mc, onFinished) { mc.onEnterFrame = function () { this._alpha = this._alpha + 5; if (this._alpha > 99) { onFinished(); delete this.onEnterFrame; } }; }; _root.script.gameOver = function () { _root.Music.Fade("out"); _root.data.level.camera.vx = 0; _root.data.game.over = true; _root.data.enemies.bat_swarm.can_attack = false; _root.data.enemies.bat_swarm.can_move = false; _root.data.enemies.bat_swarm.stop_loop_attack = true; _root.data.enemies.zombies.can_attack = false; _root.data.enemies.zombies.can_move = false; _root.data.player.disableAll(); Timer.clearTimers(); _root.graphic.player.guns.gun.gotoAndStop(_root.data.player.gun.label); _root.graphic.player.guns._rotation = 0; _root.graphic.player.gotoAndPlay("die"); var TextWindow = _root.graphic.movie.text_window; _root.graphic.movie.wide_screen.gotoAndPlay("start"); _root.graphic.movie.wide_screen.onStart = function () { TextWindow.setEase(2); TextWindow.setFadeEase(2); var _local2 = Math.round((_root.data.game.stats.hits / _root.data.game.stats.shots) * 10000) / 100; var _local3 = ((((((((("GAME OVER\n\nShots : " + _root.data.game.stats.shots) + newline) + "Hits : ") + _root.data.game.stats.hits) + newline) + "Kills : ") + _root.data.game.stats.kills) + "\nAccuracy : ") + _local2) + "%\n\n-click here to continue-"; TextWindow.showMessageAt(350, 200, _local3, "", "holy", undefined, function () { _root.script.fadeOut(_root.graphic, function () { _root.Music.nextSong("menu"); _root.gotoAndPlay(1); }); }); }; }; _root.script.Pause = function () { _root.data.game.pause = true; _root.data.enemies.bat_swarm.can_attack = false; _root.data.enemies.bat_swarm.can_move = false; _root.data.enemies.bat_swarm.stop_loop_attack = true; _root.data.enemies.zombies.can_attack = false; _root.data.enemies.can_move = false; _root.data.player.disableAll(); _root.data.level.camera.vx = 0; Timer.Freeze(); var TextWindow = _root.graphic.movie.text_window; _root.graphic.movie.wide_screen.onEnd = function () { _root.Music.Fade("out"); _root.data.game.pause = false; _root.keys.is_P_down = false; _root.data.enemies.bat_swarm.can_move = true; _root.data.enemies.bat_swarm.can_attack = true; _root.data.enemies.bat_swarm.startLoopAttack(); _root.data.enemies.zombies.can_attack = true; _root.data.enemies.can_move = true; _root.data.player.enableAll(); Timer.Unfreeze(); }; _root.graphic.movie.wide_screen.onStart = function () { TextWindow.setEase(2); TextWindow.setFadeEase(2); TextWindow.showMessageAt(350, 200, " PAUSE \n-click here to continue-", "", "holy", undefined, function () { _root.graphic.movie.wide_screen.gotoAndPlay("end"); }); }; _root.graphic.movie.wide_screen.gotoAndPlay("start"); }; _root.script.showTimedMessage = function (time, nx, ny, msg, pic, style, action) { var TextWindow = _root.graphic.movie.text_window; o = new Object(); TextWindow.setEase(2); TextWindow.setFadeEase(2); var _local2 = function () { Timer.Add("shortmsg", 5000); Timer.timers.shortmsg.onOver = function () { TextWindow.fadeOutContent(); action(); }; }; TextWindow.onShown = function () { TextWindow.hoverTo(-150, -150); }; TextWindow.showMessageAt(nx, ny, msg, pic, style, _local2, undefined, false); };
Frame 63
_root.data.events.Add(Timer, "relative", ">", 1000, _root.script.playDialog(_root.dlgTutorial));
Frame 65
_root.script.onEnterFrame = function () { fps.Update(); Timer.Update(); if (_root.data.game.pause) { return(undefined); } _root.data.particles.Update(); if (_root.data.enemies.can_move) { _root.script.moveEnemies(); } _root.data.bullets.Update(); _root.data.events.Check(); _root.data.level.distance.events.Check(); _root.data.items.Update(); if (_root.data.game.over) { return(undefined); } if (_root.keys.is_P_down && (!_root.data.game.pause)) { _root.script.Pause(); } Timer.checkAllTimers(); var _local5 = 0; var _local2 = _root.data.player; if (_local2.can_aim) { _root.script.processMouse(); } _root.script.processKeys(); var _local9 = _root.keys.is_A_down; var _local7 = _root.keys.is_D_down; var _local8 = _root.keys.is_S_down; var _local16 = _root.keys.is_W_down; var _local10 = _root.keys.is_SPACE_down; var _local13 = _root.keys.is_Q_down; var _local15 = _root.graphic.player.animation; var _local3 = ""; if (_local16) { } if (_local13) { } if (!_root.data.player.is_busy) { if (!(((_local9 && (_local7)) && (_local10)) && (_local8))) { _local3 = "idle"; } if (_local9) { var _local6 = settings.speed.backward; if (_local2.pos.x > (_local2.wall_backward.x + _local6)) { _local2.pos.vx = -_local6; } else if (_local2.pos.y < (_local2.wall_backward.y - _local2.wall_backward.vy)) { _local2.pos.vx = -settings.speed.backward; } else { _local2.pos.vx = 0; _local2.pos.x = _local2.wall_backward.x; } _local5 = 0.2 * settings.speed.backward; _local3 = "run_back"; } else if (_local7) { var _local6 = settings.speed.forward; if (_local2.pos.x < (_local2.wall_forward.x - _local6)) { _local2.pos.vx = _local6; } else if (_local2.pos.y < (_local2.wall_forward.y - _local2.wall_forward.vy)) { _local2.pos.vx = _local6; } else { _local2.pos.vx = 0; _local2.pos.x = _local2.wall_forward.x; } var _local12 = 1 - ((_local2.pos.x * 2) / screen._width); _local2.pos.vx = _local2.pos.vx * _local12; _local5 = (_local12 - 1) * _local6; _local3 = "run"; } else if (_local8) { _local3 = "crouch"; } if (_local10 && (_local2.can_double_jump)) { if (_local2.jump == 1) { _local3 = ((_local2.pos.vx >= 0) ? "jump_flip_right" : "jump_flip_left"); _root.graphic.player.gotoAndPlay(_local3); _local2.pos.vy = settings.speed.jump; _local2.can_double_jump = false; _local2.jump = 0; _local2.gun.limit.Set(0, 360); } if (_local2.jump == 2) { _local2.can_double_jump = false; _local3 = ((_local2.pos.vx >= 0) ? "jump_right" : "jump_left"); _root.graphic.player.gotoAndPlay(_local3); _local2.pos.vy = settings.speed.jump; _local2.jump = 1; } } var _local4 = _root.script.getY(_root.data.level.ground.arr, _local2.pos.x); if ((_local4 > _local2.pos.y) || (_local2.pos.vy < 0)) { if (_local2.jump == 1) { if ((_local2.pos.y + _local2.pos.vy) <= _local4) { _root.graphic.player.animation = ((_local2.pos.vx >= 0) ? "jump_right" : "jump_left"); _local2.pos.y = _local2.pos.y + _local2.pos.vy; _local2.pos.vy = _local2.pos.vy + settings.speed.gravity; var _local11 = Math.floor((_local2.pos.vy / settings.speed.jump) * -10) + 64; if (_root.graphic.player.animation == "jump_left") { _local11 = _local11 + 22; } _root.graphic.player.gotoAndStop(_local11); } else { _local2.pos.y = _local4; _local2.jump = 2; _local2.can_double_jump = true; _local2.pos.vy = 0; _local3 = "landed"; _root.graphic.player.play(); } } else if (_local2.jump == 0) { if ((_local2.pos.y + _local2.pos.vy) <= _local4) { _root.graphic.player.animation = ((_local2.pos.vx >= 0) ? "jump_flip_right" : "jump_flip_left"); _local2.pos.vy = _local2.pos.vy + settings.speed.gravity; _local2.pos.y = _local2.pos.y + _local2.pos.vy; var _local11 = Math.floor((_local2.pos.vy / 17) * 25) + 123; if (_root.graphic.player.animation == "jump_flip_left") { _local11 = _local11 + 53; } _root.graphic.player.gotoAndStop(_local11); } else { _local2.pos.y = _local4; _local2.jump = 2; _local2.can_double_jump = true; _local2.pos.vy = 0; _local3 = "landed"; _root.graphic.player.play(); _local2.gun.limit.Set(); } } else { _local2.pos.y = _local4; _local2.jump = 2; _local2.pos.vy = 0; _local2.gun.limit.Set(); _local2.can_double_jump = true; } } else { _local2.pos.y = _local4; _local2.jump = 2; _local2.pos.vy = 0; _local2.can_double_jump = true; } _local2.pos.x = _local2.pos.x + _local2.pos.vx; _root.graphic.player._x = _local2.pos.x; _root.graphic.player._y = _local2.pos.y; if (_local15 != _local3) { if (_local2.jump == 2) { _root.graphic.player.animation = _local3; _root.graphic.player.gotoAndPlay(_local3); } } _local2.pos.vx = 0; } _root.data.level.camera.vx = -_local5; _root.data.level.distance.x = _root.data.level.distance.x - _local5; var _local17 = _root.script.getY(_root.data.level.ground.arr, _root.data.level.camera.x); var _local14 = _local17 - _root.data.level.camera.y; _root.script.scroll(_local5, -_local14); _root.script.drawLevel(); _local2.updateWalls(); }; _root.script.processMouse = function () { if (!_root.data.player.can_aim) { return(undefined); } var _local7 = new djo.Vector2P(_root._xmouse, _root._ymouse, 0, 0); var _local2 = _root.data.cursor.pos; var _local9 = _root.data.cursor.koef; _local2.x = _local2.x + ((_local2.vx = (_local7.x - _local2.x) / _local9)); _local2.y = _local2.y + ((_local2.vy = (_local7.y - _local2.y) / _local9)); _root.data.player.gun.updateDir(); var _local6 = _root.data.player.gun.dir.headTail(_local2); var _local11 = _root.data.player.gun.dir.headTail(_local7); var _local10 = _local11.Magnitude(); var _local3 = _root.graphic.player.guns.gun._rotation; _local3 = _root.script.vectorAngleDeg(_local6); var _local13 = _root.script.vectorAngleDeg(_local11); var _local8 = _root.data.player.gun.limit.Check(_local3, _local13); if (_local8 != _local3) { _local3 = _local8; var _local12 = _local3 * deg2rad; var _local15 = (_local10 * Math.cos(_local12)) + _local6.x; var _local14 = (_local10 * Math.sin(_local12)) + _local6.y; _local2.x = _local15; _local2.y = _local14; } _root.graphic.gui.cursor._x = _local2.x; _root.graphic.gui.cursor._y = _local2.y; _root.graphic.player.guns.gun._rotation = _local3; var _local5 = new djo.Vector2P(0, 0, 0, 0); _root.graphic.player.Head.localToGlobal(_local5); _local5 = _local5.headTail(_local2); var _local4 = _root.script.vectorAngleDeg(_local5); if ((_local4 < 280) && (_local4 > 35)) { if (_local4 > 245) { _root.graphic.player.Head.head._rotation = 390 - ((1 - ((280 - _local4) / 30)) * 120); } else { _root.graphic.player.Head.head._rotation = 35; } } else { _root.graphic.player.Head.head._rotation = _local4; } }; _root.script.processKeys = function () { var _local2 = _root.data.player; if (_local2.can_move) { _root.keys.is_A_down = Key.isDown(65); _root.keys.is_D_down = Key.isDown(68); } if (_local2.can_crouch) { _root.keys.is_S_down = Key.isDown(83); } _root.keys.is_W_down = Key.isDown(87); if (_local2.can_jump) { _root.keys.is_SPACE_down = Key.isDown(32); } _root.keys.is_P_down = Key.isDown(80); _root.keys.is_Q_down = Key.isDown(81); _root.keys.is_5_down = Key.isDown(53); _root.keys.is_4_down = Key.isDown(52); _root.keys.is_3_down = Key.isDown(51); _root.keys.is_2_down = Key.isDown(50); _root.keys.is_1_down = Key.isDown(49); _root.keys.is_ESC_down = Key.isDown(27); if (_root.keys.is_1_down) { _root.data.player.gun.changeWeapon(1); } else if (_root.keys.is_2_down) { _root.data.player.gun.changeWeapon(2); } else if (_root.keys.is_3_down) { _root.data.player.gun.changeWeapon(3); } else if (_root.keys.is_4_down) { _root.data.player.gun.changeWeapon(4); } }; _root.script.onMouseDown = function () { if (_root.data.game.pause) { return(undefined); } if (_root.data.player.can_shoot) { var _local2 = _root.data.player.gun.last_shot; var _local3 = Timer.now; var _local4 = (_root.data.player.gun.is_shooting = (_local3 - _local2) < _root.data.player.gun.delay); if (!_root.data.player.gun.is_shooting) { _root.data.player.gun.energy = _root.data.player.gun.power; _root.graphic.player.guns.gun.play(); _root.data.player.gun.last_shot = Timer.now; } } }; _root.script.drawTerrain = function (o, col) { var _local6 = o.mc; var _local5 = o.arr; _local6.clear(); _local6.beginFill(col, 100); _local6.moveTo(0, _root.script.getY(_local5, 0)); var _local7 = _local5.length - 1; var _local2 = 0; while (_local2 < _local7) { var _local4 = _local5[_local2]._x; var _local3 = _local5[_local2]._y; _local6.lineTo(_local4, _local3); _local2++; } _local6.lineTo(screen._width, _root.script.getY(_local5, screen._width)); _local6.lineTo(screen._width, screen._height); _local6.lineTo(0, screen._height); _local6.endFill(); }; _root.script.drawLevel = function () { _root.script.drawTerrain(_root.data.level.ground_front, 0); _root.script.drawTerrain(_root.data.level.ground, 1579032); _root.script.drawTerrain(_root.data.level.ground_back, 3158064); _root.script.drawTerrain(_root.data.level.bg, 4079166); _root.script.updateAttachedArrObjects(_root.data.level.ground_front.arr); _root.script.updateAttachedArrObjects(_root.data.level.ground_back.arr); _root.script.updateAttachedArrObjects(_root.data.level.sky.arr); }; _root.script.moveEnemies = function () { _root.data.enemies.bat_swarm.processObjects(); _root.script.updateSwarmDistances(); _root.data.enemies.zombies.Move(); _root.script.updateZombieDistances(); }; _root.script.vectorAngleDeg = function (v) { return(((v.Angle() * rad2deg) + 360) % 360); };
Frame 66
_root.graphic._visible = true; stop();
Frame 101
stop();
Symbol 10 MovieClip [SmokeParticle] Frame 1
this.cacheAsBitmap = true; stop();
Symbol 23 MovieClip Frame 40
stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 2
stop();
Symbol 29 MovieClip Frame 3
stop();
Symbol 29 MovieClip Frame 4
stop();
Symbol 33 MovieClip [TextWindow] Frame 1
function easeItOut(startPos, endPos, factor) { return((endPos - startPos) / factor); } function Init(x, y, msg, ease, pictureID, picturePos) { this.pictureID = pictureID; this.PictureBox.setPicture(pictureID, picturePos); this.PictureBox.setPicture(1, picturePos); this.ptCenter = new Object({x:x, y:y}); this.setEase(ease); this.setText(msg); this.updateContent(); } function setCenter(x, y) { this.ptCenter = new Object({x:x, y:y}); } function setEase(ease) { this.easeFactor = ease; } function setFadeEase(ease) { this.fadeEaseFactor = ease; } function setPosition(x, y) { this._x = x; this._y = y; } function hoverTo(x, y) { if (isNaN(x)) { x = this.ptCenter.x; } if (isNaN(y)) { y = this.ptCenter.y; } this.dummy = 0; this.onEnterFrame = function () { this._x = this._x + ((dx = easeItOut(this._x, x, this.easeFactor))); this._y = this._y + ((dy = easeItOut(this._y, y, this.easeFactor))); this.filters = [new flash.filters.BlurFilter(Math.abs(dx), Math.abs(dy), 1)]; this.dummy = this.dummy + easeItOut(this.dummy, 100, this.easeFactor); if (this.dummy > 99.9) { this.dummy = 0; delete this.onEnterFrame; this.filters = []; onHover(); } }; } function updateContent() { var _local7 = TextBox._width; var _local3 = TextBox._height; var _local6 = (PictureBox._width ? 60 : 0); var _local5 = (PictureBox._height ? 80 : 0); var _local2 = 0; if (_local7) { _local2 = _local2 + this.padding; } if (_local6) { _local2 = _local2 + this.padding; } if (_local2) { _local2 = _local2 + this.padding; } this.winWidth = (_local7 + _local6) + _local2; _local2 = 0; if (_local3 || (_local5)) { _local2 = _local2 + this.padding; } if (_local2) { _local2 = _local2 + this.padding; } this.winHeight = ((_local3 > _local5) ? (_local3) : (_local5)) + _local2; var _local4 = this.winWidth / 2; var _local8 = this.winHeight / 2; if (this.pictureID) { if (this.pictureAlign == "left") { PictureBox._x = ((-_local4) + this.padding) + (_local6 / 2); PictureBox._y = ((-_local8) + this.padding) + (_local5 / 2); TextBox._x = ((-_local4) + (2 * this.padding)) + _local6; TextBox._y = (-_local3) / 2; } else if (this.pictureAlign == "right") { TextBox._x = (-_local4) + this.padding; TextBox._y = (-_local3) / 2; PictureBox._x = (((-_local4) + (2 * this.padding)) + _local7) + (_local6 / 2); PictureBox._y = ((-_local8) + this.padding) + (_local5 / 2); } } else { TextBox._x = (-_local7) / 2; TextBox._y = (-_local3) / 2; } this.winTop = -_local8; this.winLeft = -_local4; this.winRight = _local4; this.winBottom = _local8; } function setText(msg) { if ((msg == "") || (msg == undefined)) { TextBox._alpha = (BG._alpha = 0); BG._width = (topRight._width + topLeft._width) + 5; BG._height = (topRight._height + bottomRight._height) + 5; TextBox.Field.autoSize = true; TextBox.Field.text = ""; return(undefined); } TextBox._alpha = 0; TextBox.Field.wordWrap = false; TextBox.Field.autoSize = true; TextBox.Field.text = msg; } function setWindowStyle(style) { if ((style != "") && (style != undefined)) { this.windowStyle = style; this.gotoAndStop(this.windowStyle); } } function setPicture(pic) { var _local3 = pic.split("|"); var _local2 = Number(_local3[0]); var _local4 = _local3[1]; PictureBox._alpha = 0; this.pictureID = (isNaN(_local2) ? 0 : (_local2)); this.pictureAlign = ((_local4 == undefined) ? "left" : (_local4)); PictureBox.gotoAndStop(this.pictureID + 1); } function setContent(msg, picture, style) { this.winWidth = (this.winHeight = 0); setText(msg); setPicture(picture); setWindowStyle(style); updateContent(); } function fadeInContent() { if (TextBox.Field.text == "") { onFadeInContent(); return(undefined); } this.onEnterFrame = function () { TextBox._alpha = TextBox._alpha + ((100 - TextBox._alpha) / fadeEaseFactor); if (this.pictureID) { PictureBox._alpha = PictureBox._alpha + ((100 - PictureBox._alpha) / fadeEaseFactor); } if (TextBox._alpha > 99) { TextBox._alpha = (PictureBox._alpha = 100); delete this.onEnterFrame; onFadeInContent(); } }; } function fadeOutContent() { if (TextBox.Field.text == "") { onFadeOutContent(); return(undefined); } this.onEnterFrame = function () { TextBox._alpha = TextBox._alpha + ((-TextBox._alpha) / fadeEaseFactor); if (this.pictureID) { PictureBox._alpha = PictureBox._alpha + ((-PictureBox._alpha) / fadeEaseFactor); } if (TextBox._alpha <= 0) { TextBox._alpha = (PictureBox._alpha = 0); delete this.onEnterFrame; onFadeOutContent(); } }; } function Unwrap() { if (TextBox.Field.text == "") { onUnwrap(); return(undefined); } this.dummy = 0; BG._alpha = 10; this.onEnterFrame = function () { topLeft._x = topLeft._x + easeItOut(topLeft._x, winLeft, this.easeFactor); topLeft._y = topLeft._y + easeItOut(topRight._y, winTop, this.easeFactor); topRight._x = topRight._x + easeItOut(topRight._x, winRight, this.easeFactor); topRight._y = topRight._y + easeItOut(topRight._y, winTop, this.easeFactor); bottomLeft._x = bottomLeft._x + easeItOut(bottomLeft._x, winLeft, this.easeFactor); bottomLeft._y = bottomLeft._y + easeItOut(bottomRight._y, winBottom, this.easeFactor); bottomRight._x = bottomRight._x + easeItOut(bottomRight._x, winRight, this.easeFactor); bottomRight._y = bottomRight._y + easeItOut(bottomRight._y, winBottom, this.easeFactor); BG._width = BG._width + easeItOut(BG._width, this.winWidth, this.easeFactor); BG._height = BG._height + easeItOut(BG._height, this.winHeight, this.easeFactor); this.dummy = this.dummy + easeItOut(this.dummy, 100, this.easeFactor); if (this.dummy > 99.6) { this.dummy = 0; this.is_wrapped = false; delete this.onEnterFrame; onUnwrap(); } }; } function Wrap() { if (TextBox.Field.text == "") { onWrap(); return(undefined); } this.dummy = 100; this.onEnterFrame = function () { topLeft._x = topLeft._x + easeItOut(topLeft._x, 0, this.easeFactor); topLeft._y = topLeft._y + easeItOut(topRight._y, 0, this.easeFactor); topRight._x = topRight._x + easeItOut(topRight._x, 0, this.easeFactor); topRight._y = topRight._y + easeItOut(topRight._y, 0, this.easeFactor); bottomLeft._x = bottomLeft._x + easeItOut(bottomLeft._x, 0, this.easeFactor); bottomLeft._y = bottomLeft._y + easeItOut(bottomRight._y, 0, this.easeFactor); bottomRight._x = bottomRight._x + easeItOut(bottomRight._x, 0, this.easeFactor); bottomRight._y = bottomRight._y + easeItOut(bottomRight._y, 0, this.easeFactor); BG._width = BG._width + easeItOut(BG._width, 1, this.easeFactor); BG._height = BG._height + easeItOut(BG._height, 1, this.easeFactor); this.dummy = this.dummy + easeItOut(this.dummy, 0, this.easeFactor); if (this.dummy < 0.04) { this.dummy = 0; this.is_wrapped = true; delete this.onEnterFrame; onWrap(); } }; } function showMessageAt(x, y, msg, pic, style, on_show_action, on_wrap_action, _is_clickable) { setContent(msg, pic, style); this.is_clickable = ((_is_clickable == undefined) ? true : (_is_clickable)); onHover = Unwrap; onUnwrap = fadeInContent; onFadeInContent = function () { if (on_show_action != undefined) { on_show_action(); } if (this.is_clickable) { this.onRelease = function () { delete this.onRelease; fadeOutContent(); }; } else { delete this.onRelease; } }; onFadeOutContent = Wrap; onWrap = function () { if (on_wrap_action != undefined) { on_wrap_action(); } onShown(); }; hoverTo(x, y); } function nextMessage() { this.msgID++; if (this.msgID < this.arrMsgs.length) { var _local2 = this.arrMsgs[this.msgID]; this.showMessageAt(_local2.x, _local2.y, _local2.msg, _local2.pic, _local2.style, _local2.onShowAction, _local2.onWrapAction); } else { this.onStory(); } } function showStory(arrMsgs) { this.arrMsgs = arrMsgs; this.msgID = -1; this.onShown = this.nextMessage; this.nextMessage(); } stop(); var ptCenter; var winTop = 0; var winLeft = 0; var winRight = 0; var winBottom = 0; var winWidth = 0; var winHeight = 0; var easeFactor = 5; var fadeEaseFactor = 5; var padding = 10; var is_wrapped = true; var dummy = 0; var msg = ""; var arrMsg; var msgID = 0; var pictureID = 0; var pictureAlign = "left"; var windowStyle = "holy"; var is_clickable = true; onShown = function () { }; onStory = function () { }; onHover = function () { }; onUnwrap = function () { }; onWrap = function () { }; onFadeInContent = function () { }; onFadeOutContent = function () { };
Symbol 37 MovieClip [blood_particle] Frame 100
this.removeMovieClip();
Symbol 38 MovieClip [dirt_particle] Frame 100
this.removeMovieClip();
Symbol 40 MovieClip [Bat] Frame 1
this.animation = "flap";
Symbol 40 MovieClip [Bat] Frame 7
gotoAndPlay(this.animation);
Symbol 40 MovieClip [Bat] Frame 11
var curr_ang = this._rotation; var dest_ang = ((curr_ang + 30) + ((Math.random() * 720) - 360)); var power = _root.data.player.gun.power; var veloc = _root.data.player.gun.dir.Unit(); veloc.Mul((power / 10) + 5); var step = 0; var steps = 50; this.onEnterFrame = function () { this.veloc.vy = this.veloc.vy + 1.3; this._x = this._x + this.veloc.vx; this._y = this._y + this.veloc.vy; this.curr_ang = this.curr_ang + ((this.curr_ang - this.dest_ang) / 20); this._rotation = curr_ang; this._alpha = (1 - (step / steps)) * 100; if ((this.step++) > this.steps) { this.removeMovieClip(); } };
Symbol 40 MovieClip [Bat] Frame 29
stop();
Symbol 68 MovieClip Frame 1
this.weapon = "knives"; gotoAndPlay(this.weapon);
Instance of Symbol 50 MovieClip in Symbol 68 MovieClip Frame 1
onClipEvent (mouseDown) { _root.b.g.arrow.gotoAndPlay(2); }
Symbol 68 MovieClip Frame 2
stop();
Symbol 68 MovieClip Frame 4
_root.script.Shoot();
Instance of Symbol 50 MovieClip in Symbol 68 MovieClip Frame 7
onClipEvent (mouseDown) { _root.b.g.arrow.gotoAndPlay(2); }
Symbol 68 MovieClip Frame 22
gotoAndPlay(this.weapon);
Symbol 68 MovieClip Frame 26
stop();
Symbol 68 MovieClip Frame 29
_root.script.Shoot();
Symbol 68 MovieClip Frame 39
gotoAndPlay(this.weapon);
Symbol 68 MovieClip Frame 42
stop();
Symbol 68 MovieClip Frame 44
_root.script.Shoot();
Symbol 68 MovieClip Frame 48
stop();
Symbol 68 MovieClip Frame 50
_root.script.Shoot();
Symbol 68 MovieClip Frame 54
gotoAndPlay(this.weapon);
Symbol 68 MovieClip Frame 56
stop();
Symbol 68 MovieClip Frame 60
_root.script.Shoot();
Symbol 68 MovieClip Frame 90
gotoAndPlay(this.weapon);
Symbol 70 MovieClip [Player] Frame 1
this.animation = "idle"; gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 21
gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 35
gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 41
if (this.animation == "crouch") { this.prevFrame(); }
Symbol 70 MovieClip [Player] Frame 45
_root.data.player.is_busy = false; gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 51
gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 54
stop();
Symbol 70 MovieClip [Player] Frame 61
_root.data.player.can_double_jump = true;
Symbol 70 MovieClip [Player] Frame 75
this.animation = "idle"; this.gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 76
stop();
Symbol 70 MovieClip [Player] Frame 83
_root.data.player.can_double_jump = true;
Symbol 70 MovieClip [Player] Frame 97
this.animation = "idle"; this.gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 98
Symbol 70 MovieClip [Player] Frame 150
gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 151
Symbol 70 MovieClip [Player] Frame 201
gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 203
_root.data.player.gun.limit.Set(285, 290);
Symbol 70 MovieClip [Player] Frame 209
var rnd = Math.floor(Math.random() * 5);
Symbol 70 MovieClip [Player] Frame 210
if (rnd == 1) { gotoAndPlay(this._currentframe - (rnd * 2)); } _root.data.player.gun.limit.Set(270, 275);
Symbol 70 MovieClip [Player] Frame 211
if (rnd == 2) { gotoAndPlay(this._currentframe - (rnd * 2)); } _root.data.player.gun.limit.Set(280, 290);
Symbol 70 MovieClip [Player] Frame 212
if (rnd == 3) { gotoAndPlay(this._currentframe - (rnd * 2)); } _root.data.player.gun.limit.Set(270, 295);
Symbol 70 MovieClip [Player] Frame 213
if (rnd == 4) { gotoAndPlay(this._currentframe - (rnd * 2)); } _root.data.player.gun.limit.Set(275, 275);
Symbol 70 MovieClip [Player] Frame 214
gotoAndPlay ("strugle"); _root.data.player.gun.limit.Set(290, 295);
Symbol 70 MovieClip [Player] Frame 229
_root.data.player.is_busy = false; this.animation = "idle"; gotoAndPlay(this.animation);
Symbol 70 MovieClip [Player] Frame 264
stop();
Symbol 93 MovieClip [Graves] Frame 1
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 3
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 3
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 2
stop();
Symbol 106 MovieClip Frame 3
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 2
stop();
Symbol 109 MovieClip Frame 3
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 2
stop();
Symbol 113 MovieClip Frame 3
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 2
stop();
Symbol 119 MovieClip Frame 3
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 2
stop();
Symbol 126 MovieClip Frame 3
stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 2
stop();
Symbol 130 MovieClip Frame 3
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 2
stop();
Symbol 133 MovieClip Frame 3
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
stop();
Symbol 141 MovieClip Frame 3
stop();
Symbol 141 MovieClip Frame 4
stop();
Symbol 141 MovieClip Frame 5
stop();
Symbol 141 MovieClip Frame 6
stop();
Symbol 141 MovieClip Frame 7
stop();
Symbol 141 MovieClip Frame 8
stop();
Symbol 141 MovieClip Frame 9
stop();
Symbol 141 MovieClip Frame 10
stop();
Symbol 141 MovieClip Frame 11
stop();
Symbol 142 MovieClip [Zombie] Frame 1
this.animation = "walk"; this.is_busy = false; this.facing = "left";
Symbol 142 MovieClip [Zombie] Frame 58
this.gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 92
this.gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 107
if (random(8) < 5) { gotoAndPlay (100); } var ptPart = (new djo.Vector2P()); _root.graphic.player.Head.localToGlobal(ptPart); var ang = ((4.71238898038469 + Math.random()) - 0.5); _root.data.particles.Add("blood", ptPart.x, ptPart.y, 50, ang);
Symbol 142 MovieClip [Zombie] Frame 115
this.gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 125
this.gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 148
this.is_busy = false; gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 171
this.is_busy = false; gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 184
this.is_busy = false; gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 197
this.is_busy = false; gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 210
this.is_busy = false; gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 211
Symbol 142 MovieClip [Zombie] Frame 221
this._xscale = this._xscale * -1; this.is_busy = false; this.facing = ((this._xscale < 0) ? "right" : "left");
Symbol 142 MovieClip [Zombie] Frame 231
this.is_busy = false; gotoAndPlay(this.animation);
Symbol 142 MovieClip [Zombie] Frame 311
stop(); this.removeMovieClip();
Symbol 142 MovieClip [Zombie] Frame 371
stop(); this.removeMovieClip();
Symbol 147 MovieClip [Sky] Frame 1
stop();
Symbol 149 MovieClip [Cursor] Frame 1
onMouseMove = function () { if ((_root._xmouse - this._x) > 0) { this._rotation = this._rotation + 1; } else { this._rotation = this._rotation - 1; } };
Symbol 151 MovieClip [small_explode] Frame 8
this.removeMovieClip();
Symbol 156 MovieClip [MovieSequence] Frame 1
stop(); this.onStart = function () { }; this.onEnd = function () { };
Symbol 156 MovieClip [MovieSequence] Frame 29
stop(); onStart();
Symbol 156 MovieClip [MovieSequence] Frame 49
stop(); onEnd();
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 10
stop();
Symbol 167 MovieClip Frame 20
stop();
Symbol 168 MovieClip Frame 1
gotoAndStop(_parent.weaponID);
Symbol 171 MovieClip Frame 2
stop();
Symbol 172 MovieClip [WeaponsStripe] Frame 1
function deselectWeapon(wpn) { var _local2 = this["w" + wpn]; _local2.is_selected = false; _local2.BG.gotoAndPlay("deselect"); } function selectWeapon(wpn) { var _local2 = this["w" + wpn]; _local2.is_selected = true; this.selectedWeapon = wpn; _local2.BG.gotoAndPlay("select"); } function chooseWeapon(wpn) { deselectWeapon(this.selectedWeapon); selectWeapon(wpn); } function showWeapon(wpn) { this["w" + wpn].gotoAndStop("visible"); } function hideWeapon(wpn) { this["w" + wpn].gotoAndStop("invisible"); } var selectedWeapon = 1;
Instance of Symbol 171 MovieClip "w1" in Symbol 172 MovieClip [WeaponsStripe] Frame 1
onClipEvent (load) { this.weaponID = 1; this.BG.gotoAndPlay("select"); }
Instance of Symbol 171 MovieClip "w3" in Symbol 172 MovieClip [WeaponsStripe] Frame 1
onClipEvent (load) { this.weaponID = 3; }
Instance of Symbol 171 MovieClip "w2" in Symbol 172 MovieClip [WeaponsStripe] Frame 1
onClipEvent (load) { this.weaponID = 2; }
Instance of Symbol 171 MovieClip "w4" in Symbol 172 MovieClip [WeaponsStripe] Frame 1
onClipEvent (load) { this.weaponID = 4; }
Symbol 179 MovieClip [Items] Frame 1
stop();
Symbol 179 MovieClip [Items] Frame 2
stop();
Symbol 179 MovieClip [Items] Frame 3
stop();
Symbol 179 MovieClip [Items] Frame 4
stop();
Symbol 179 MovieClip [Items] Frame 10
stop();
Symbol 179 MovieClip [Items] Frame 11
stop();
Symbol 190 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 196 Button
on (release) { _root.play(); }
Symbol 197 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 197 MovieClip Frame 2
gotoAndPlay (1);
Symbol 253 MovieClip [__Packages.djo.Vector2P] Frame 0
class djo.Vector2P { var x, y, vx, vy, last_time; function Vector2P (nx, ny, nvx, nvy) { x = (isNaN(nx) ? 0 : (nx)); y = (isNaN(ny) ? 0 : (ny)); vx = (isNaN(nvx) ? 0 : (nvx)); vy = (isNaN(nvy) ? 0 : (nvy)); last_time = 0; } function headTail(v) { return(new djo.Vector2P(x, y, v.x - x, v.y - y)); } function Copy(v) { x = v.x; y = v.y; vx = v.vx; vy = v.vy; } function Set(nx, ny, nvx, nvy) { x = (isNaN(nx) ? 0 : (nx)); y = (isNaN(ny) ? 0 : (ny)); vx = (isNaN(nvx) ? 0 : (nvx)); vy = (isNaN(nvy) ? 0 : (nvy)); } function Reset() { x = 0; y = 0; vx = 0; vy = 0; last_time = 0; } function Dot(v) { return((vx * v.vx) + (vy * v.vy)); } function Cross(v) { return((vx * v.vy) - (vy * v.vx)); } function Length() { return(Math.sqrt((vx * vx) + (vy * vy))); } function Plus(v) { vx = vx + v.vx; vy = vy + v.vy; return(this); } function Minus(v) { vx = vx - v.vx; vy = vy - v.vy; return(this); } function Mul(s) { vx = vx * s; vy = vy * s; return(this); } function Distance(v) { var _local3 = x - v.x; var _local2 = y - v.y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function Unit() { var _local2 = Magnitude(); var _local4 = 0; var _local3 = 0; if (_local2 > 0) { _local4 = vx / _local2; _local3 = vy / _local2; } return(new djo.Vector2P(x, y, _local4, _local3)); } function Normalize() { var _local2 = Magnitude(); var _local4 = 0; var _local3 = 0; if (_local2 > 0) { vx = vx / _local2; vy = vy / _local2; } } function Magnitude() { return(Math.sqrt((vx * vx) + (vy * vy))); } function rawMagnitude() { return((vx * vx) + (vy * vy)); } function projectTo(v) { var _local6 = Dot(v); var _local3 = (v.vx * v.vx) + (v.vy * v.vy); var _local5 = 0; var _local4 = 0; if (_local3 > 0) { _local5 = (_local6 * v.vx) / _local3; _local4 = (_local6 * v.vy) / _local3; } return(new djo.Vector2P(v.x, v.y, _local5, _local4)); } function Angle() { return(Math.atan2(vy, vx)); } function Plot(mc, thick, rgb, alpha) { mc.lineStyle(thick, rgb, alpha); mc.moveTo(x, y); mc.lineTo(x + vx, y + vy); } function rightNormal() { return(new djo.Vector2P(x, y, -vy, vx)); } function leftNormal() { return(new djo.Vector2P(x, y, vy, -vx)); } function Intersection(v) { var _local8 = new djo.Vector2P(0, 0, v.x - x, v.y - y); var _local5 = v.Dot(_local8.rightNormal()); var _local4 = v.Dot(rightNormal()); var _local3 = _local5 / _local4; var _local9 = x + (vx * _local3); var _local7 = y + (vy * _local3); var _local6 = new djo.Vector2P(_local9, _local7, 0, 0); return(_local6); } function Intersects(v) { var _local5 = new djo.Vector2P(0, 0, v.x - x, v.y - y); var _local4 = v.Dot(_local5.rightNormal()); var _local3 = v.Dot(rightNormal()); var _local7 = _local4 / _local3; _local5 = new djo.Vector2P(0, 0, x - v.x, y - v.y); _local4 = Dot(_local5.rightNormal()); _local3 = Dot(v.rightNormal()); var _local6 = _local4 / _local3; return((((_local7 >= 0) && (_local7 <= 1)) && (_local6 >= 0)) && (_local6 <= 1)); } function Move(Void) { x = x + vx; y = y + vy; } function toString() { return(((((((("Vector2P(" + x) + ",") + y) + " | ") + vx) + ",") + vy) + ")"); } }
Symbol 254 MovieClip [__Packages.djo.Timer] Frame 0
class djo.Timer { var timers, now, count, relative, frozen, last, diff; function Timer () { timers = new Object(); now = getTimer(); count = 0; relative = 0; frozen = false; } function Update() { if (frozen) { last = (now = getTimer()); return(undefined); } last = now; now = getTimer(); diff = now - last; relative = relative + diff; } function Pause() { frozen = true; } function Play() { frozen = false; } function Add(timerID, wait) { timers[timerID] = new Object(); timers[timerID].started = new Number(now); timers[timerID].wait = new Number(wait); timers[timerID].onOver = function () { }; count++; } function checkAllTimers() { for (var _local2 in timers) { checkIfElapsed(_local2); } } function checkIfElapsed(timerID) { var _local2 = timers[timerID]; var _local3 = (now - _local2.started) > _local2.wait; if (_local3) { _local2.onOver(); Remove(timerID); } return(_local3); } function getTimer(timerID) { return(timers[timerID]); } function Remove(timerID) { var _local2 = delete timers[timerID]; if (_local2) { count--; } } function Reset() { } function clearTimers() { frozen = true; for (var _local2 in timers) { timers[_local2].onOver(); delete timers[_local2]; } frozen = false; count = 0; } function toString() { var _local2 = "Timer: "; _local2 = ((_local2 + "Number of timers:") + count) + newline; var _local3 = 0; for (var _local4 in timers) { _local3 = now - timers[_local4].started; _local2 = (((_local2 + _local4) + " = [started: ") + timers[_local4].started) + ", "; _local2 = ((_local2 + "wait: ") + timers[_local4].wait) + ", "; _local2 = ((_local2 + "elapsed :") + _local3) + "]\n"; } return(_local2); } }
Symbol 255 MovieClip [__Packages.djo.FPS] Frame 0
class djo.FPS { var _mc, _text, no_frames, start_time; function FPS () { } function Init(mc, x, y, width, height, color) { _mc = mc.createEmptyMovieClip("fps", mc.getNextHighestDepth()); _text = CreateTextField(_mc, x, y, width, height, color); no_frames = 0; start_time = getTimer(); } function Restart() { no_frames = 0; start_time = getTimer(); _text.text = "FPS: 0"; } function GetFPS() { return(((no_frames++) / (getTimer() - start_time)) * 1000); } function Update() { var _local2 = Math.round(((no_frames++) / (getTimer() - start_time)) * 100000) / 100; _text.text = String("FPS: " + _local2); } function CreateTextField(mc, x, y, width, height, color) { mc.createTextField("txt_fps", mc.getNextHighestDepth(), x, y, width, height); var _local1 = mc.txt_fps; _local1.selectable = false; var _local2 = new TextFormat(); _local2.color = color; _local2.bold = true; _local1.setNewTextFormat(_local2); return(_local1); } }
Symbol 256 MovieClip [__Packages.djo.RandomNumber] Frame 0
class djo.RandomNumber { var _rseed; function RandomNumber (s) { if (isNaN(s)) { s = 1; } _rseed = s; } function SetSeed(s) { _rseed = s; } function Randomize(s) { _rseed = getTimer(); } function Rand(Void) { _rseed = (_rseed * 1103515245) + 12345; _rseed = (_rseed & 4294967295) | 1; return(_rseed); } function Random(high, low) { if (low == undefined) { low = 0; } var _local2 = Rand(); if (_local2 < 0) { _local2 = _local2 + 4294967296; } return(((_local2 * ((high - low) + 1)) / 4294967296) + low); } }
Symbol 257 MovieClip [__Packages.jager.Swarm] Frame 0
class jager.Swarm { var count, arr, center, width, height, mc; function Swarm () { count = 0; arr = new Array(); center = new Object({x:0, y:0}); width = (height = 0); } function Init(nmc, nwidth, nheight) { mc = nmc; width = nwidth; height = nheight; } function setCenter(nx, ny) { center.x = nx; center.y = ny; } function addObject(nx, ny, energy, linkage) { if (nx == undefined) { nx = 0; } if (ny == undefined) { ny = 0; } var _local2 = new Object(); _local2.pos = new Object({x:nx, y:ny}); _local2.dir = new Object({x:0, y:0}); _local2.dest = new Object({x:center.x, y:center.y}); _local2.mod = new Object({x:(Math.random() * 10) - 5, y:(Math.random() * 10) - 5}); _local2.is_dead = false; _local2.iterations = random(20) + 10; _local2.iter = 1; _local2.item = 0; _local2.in_swarm = true; _local2.is_attacking = false; _local2.energy = energy; _local2.id = mc.getNextHighestDepth(); _local2.last_attack = getTimer(); _local2.mc = mc.attachMovie(linkage, "swarm" + _local2.id, _local2.id); _local2.mc._x = _local2.pos.x; _local2.mc._y = _local2.pos.y; _local2.mc.gotoAndPlay(random(4) + 1); count = arr.push(_local2); return(arr[count - 1]); } function processObject(o) { if (o.iter > o.iterations) { o.iter = 1; o.dest.x = (center.x + (Math.random() * width)) - (width / 2); o.dest.y = (center.y + (Math.random() * height)) - (height / 2); } else { var _local8 = (o.dest.x - o.dir.x) * a; var _local7 = (o.dest.y - o.dir.y) * a; var _local4 = o.mod.x + _local8; var _local3 = o.mod.y + _local7; var _local6 = _local4 - ((o.dir.x - _local4) * b); var _local5 = _local3 - ((o.dir.y - _local3) * b); o.pos.x = o.pos.x + ((o.dir.x - o.pos.x) / 8); o.pos.y = o.pos.y + ((o.dir.y - o.pos.y) / 8); o.dir = {x:_local4, y:_local3}; o.mod = {x:_local6, y:_local5}; o.iter++; } o.mc._x = o.pos.x; o.mc._y = o.pos.y; } function processObjects() { for (var _local2 in arr) { if (arr[_local2].in_swarm && (!arr[_local2].is_dead)) { processObject(arr[_local2]); } } } function toString() { return(count + " object(s) in swarm."); } function deleteFirst() { var _local2 = arr.shift(); _local2.mc.removeMovieClip(); } function removeFromSwarm(i) { arr[i].in_swarm = false; } function deleteObject(i) { var _local2 = arr[0]; arr[0] = arr[i]; arr[i] = _local2; count--; return(arr.shift()); } function clearSwarm() { var _local3 = arr.length; while (_local3--) { var _local2 = arr.shift(); _local2.mc.removeMovieClip(); } } var a = 0.05; var b = 0.7; }
Symbol 204 MovieClip Frame 1
function Reset() { Volume = (maxVolume = settings.music_volume); var _local1 = -1; } function changeVolume(vol) { Volume = vol; Control.setVolume(vol); } function changePan(pan) { Pan = pan; Control.setPan(pan); } function Fade(type) { var target = 100; if (type == "out") { target = 0; } this.onEnterFrame = function () { Control.setVolume(Volume); var _local2 = (target - Volume) / 8; Volume = Volume + _local2; if (Math.abs(_local2) < 1) { Volume = target; Control.setVolume(Volume); if (Volume == 0) { StopSong(); } delete this.onEnterFrame; } }; } function StartSong() { Volume = (maxVolume = settings.music_volume); changeVolume(Volume); currTrack = -1; playTrack(); } function StopSong() { patterns[currTrack].stop(); } function playTrack() { currTrack = ((currTrack < (song.length - 1)) ? (currTrack + 1) : 0); next_track = song[currTrack]; patterns[next_track].start(); if (can_add_enemies) { if ((next_track == 4) || (next_track == 5)) { var _local2 = screen._width + 150; var _local3 = _root.script.getY(_root.data.level.ground.arr, _local2); _root.data.enemies.zombies.addZombie(_local2, _local3, 2); _root.data.enemies.bat_swarm.addBats(100); } } patterns[next_track].onSoundComplete = playTrack; next_track = -1; } function playMenu() { StopSong(); song = menu; StartSong(); } function playGame() { StopSong(); song = game; StartSong(); } function nextSong(sSong) { switch (sSong) { case "game" : song = game; currTrack = -1; break; case "menu" : song = menu; currTrack = -1; break; case "tutorial" : song = tutorial; currTrack = -1; } } function playTutorial() { StopSong(); song = tutorial; StartSong(); } var Control = new Sound(this); var maxVolume = 100; var Volume = maxVolume; var Pan = 0; var can_add_enemies = false; var patterns = new Array(); var next_track = 0; var song; var game = new Array(2, 2, 1, 1, 3, 4, 1, 2, 2, 1, 5, 1, 1, 2, 2, 1, 1, 2, 3, 5, 1, 1, 1, 1); var tutorial = new Array(2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1); var menu = new Array(0, 0, 0); var currTrack = -1; var o = new Sound(this); o.attachSound("mus00"); patterns.push(o); o = new Sound(this); o.attachSound("mus01"); patterns.push(o); o = new Sound(this); o.attachSound("mus02"); patterns.push(o); o = new Sound(this); o.attachSound("mus03"); patterns.push(o); o = new Sound(this); o.attachSound("mus04"); patterns.push(o); o = new Sound(this); o.attachSound("mus05"); patterns.push(o); stop();
Symbol 209 MovieClip Frame 1
var num_particles = 20; var damp = 0.89; var num_force_fields = 2; var frames = 0; var time_started = 0; var max_life = 250; var arrParticles; genParticles = function (num) { var _local2 = new Array(); var _local3 = num; while (_local3--) { _local2.push(genParticle(this.mcParticles)); } return(_local2); }; genParticle = function (mc) { var _local1 = new Object(); var _local2 = mc.getNextHighestDepth(); _local1.mc = mc.attachMovie("SmokeParticle", "p" + _local2, _local2); _local1.pos = new djo.Vector2P(); _local1.pos.x = (Math.random() * 300) - 150; _local1.pos.y = 50; _local1.pos.vy = (Math.random() * -2) - 0.2; _local1.pos.vx = 0; _local1.mc._xscale = (p.mc._yscale = random(20) + 80); _local1.life = random(max_life); return(_local1); }; onEnterFrame = function () { var _local5 = arrParticles.length; var _local6 = new djo.Vector2P(); while (_local5--) { var _local2 = arrParticles[_local5]; var _local4 = 3; while (_local4--) { var _local3 = this["ff" + _local4]; if (_local4 == 2) { dx = this._xmouse - _local2.pos.x; dy = this._ymouse - _local2.pos.y; } else { dx = _local3._x - _local2.pos.x; dy = _local3._y - _local2.pos.y; } _local2.pos.vx = _local2.pos.vx - ((50 * dx) / ((dx * dx) + (dy * dy))); _local2.pos.vx = ((_local2.pos.vx + (Math.random() * 0.4)) - 0.2) * damp; _local2.pos.Move(); _local2.mc._x = _local2.pos.x; _local2.mc._y = _local2.pos.y; _local2.life++; _local2.mc._alpha = (1 - (_local2.life / max_life)) * 50; if (_local2.life > max_life) { _local2.life = 0; _local2.pos.y = 50; _local2.pos.vy = ((-Math.random()) * 1.5) - 0.5; _local2.pos.vx = 0; _local2.pos.x = (Math.random() * 300) - 150; _local2.mc._xscale = (_local2.mc._yscale = random(20) + 100); } } } }; stop(); arrParticles = genParticles(20); mcSilhouette.attachMovie("g:Silhouette", "Schatten", mcSilhouette.getNextHighestDepth());
Instance of Symbol 208 MovieClip "ff0" in Symbol 209 MovieClip Frame 1
on (press) { startDrag (this); } on (release, releaseOutside) { this.stopDrag(); }
Instance of Symbol 208 MovieClip "ff1" in Symbol 209 MovieClip Frame 1
on (press) { startDrag (this); } on (release, releaseOutside) { this.stopDrag(); }
Symbol 230 MovieClip Frame 1
this.gotoAndStop(_parent.id); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 2
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 3
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 4
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 5
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 6
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 7
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 8
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 9
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 10
stop(); _parent.setHitArea(this._width, this._height);
Symbol 230 MovieClip Frame 11
stop(); _parent.setHitArea(this._width, this._height);
Symbol 233 Button
on (rollOver) { gotoAndPlay ("rollover"); } on (release, releaseOutside) { gotoAndPlay ("press"); } on (rollOut) { gotoAndPlay ("rollout"); }
Symbol 234 MovieClip Frame 1
function setHitArea(w, h) { Hit._width = w; Hit._height = h; }
Symbol 234 MovieClip Frame 4
stop();
Symbol 234 MovieClip Frame 10
stop();
Symbol 234 MovieClip Frame 16
stop();
Symbol 234 MovieClip Frame 21
onClick(); stop();
Symbol 240 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 2
stop();
Symbol 240 MovieClip Frame 3
stop();
Symbol 240 MovieClip Frame 4
stop();
Instance of Symbol 234 MovieClip in Symbol 241 MovieClip Frame 1
onClipEvent (load) { this.id = 1; this.onClick = function () { _root.gotoAndPlay("init"); }; }
Instance of Symbol 234 MovieClip in Symbol 241 MovieClip Frame 1
onClipEvent (load) { this.id = 2; this.onClick = function () { _root.gotoAndPlay("options"); }; }
Instance of Symbol 234 MovieClip in Symbol 241 MovieClip Frame 1
onClipEvent (load) { this.id = 3; this.onClick = function () { _root.gotoAndPlay("credits"); }; }
Instance of Symbol 234 MovieClip in Symbol 241 MovieClip Frame 1
onClipEvent (load) { this.id = 4; this.onClick = function () { getURL ("http://www.newgrounds.com/collection/halloween.html", "_blank"); }; }
Instance of Symbol 234 MovieClip in Symbol 245 MovieClip Frame 1
onClipEvent (load) { this.id = 10; this.onClick = function () { getURL ("http://artbit.deviantart.com", "_blank"); }; }
Instance of Symbol 234 MovieClip in Symbol 245 MovieClip Frame 1
onClipEvent (load) { this.id = 11; this.onClick = function () { getURL ("http://dijabolik.deviantart.com", "_blank"); }; }
Instance of Symbol 234 MovieClip in Symbol 245 MovieClip Frame 1
onClipEvent (load) { this.id = 6; this.onClick = function () { _root.play(); }; }
Symbol 249 MovieClip Frame 1
if (settings.quality == "LOW") { low._xscale = (low._yscale = 120); med._xscale = (med._yscale = (high._xscale = (high._yscale = 80))); } else if (settings.quality == "MEDIUM") { med._xscale = (med._yscale = 120); low._xscale = (low._yscale = (high._xscale = (high._yscale = 80))); } else if (settings.quality == "HIGH") { high._xscale = (high._yscale = 120); low._xscale = (low._yscale = (med._xscale = (med._yscale = 80))); } volume._x = (settings.music_volume * 2) + 50; stop();
Instance of Symbol 234 MovieClip in Symbol 249 MovieClip Frame 1
onClipEvent (load) { this.id = 6; this.onClick = function () { _root.play(); }; }
Instance of Symbol 234 MovieClip "med" in Symbol 249 MovieClip Frame 1
onClipEvent (load) { this.id = 8; this.onClick = function () { settings.quality = "MEDIUM"; _quality = "MEDIUM"; this._xscale = (this._yscale = 120); this._parent.low._xscale = (this._parent.low._yscale = 80); this._parent.high._xscale = (this._parent.high._yscale = 80); }; }
Instance of Symbol 234 MovieClip "low" in Symbol 249 MovieClip Frame 1
onClipEvent (load) { this.id = 9; this.onClick = function () { settings.quality = "LOW"; _quality = "LOW"; this._xscale = (this._yscale = 120); this._parent.med._xscale = (this._parent.med._yscale = 80); this._parent.high._xscale = (this._parent.high._yscale = 80); }; }
Instance of Symbol 234 MovieClip "high" in Symbol 249 MovieClip Frame 1
onClipEvent (load) { this.id = 7; this.onClick = function () { settings.quality = "HIGH"; _quality = "HIGH"; this._xscale = (this._yscale = 120); this._parent.low._xscale = (this._parent.low._yscale = 80); this._parent.med._xscale = (this._parent.med._yscale = 80); }; }
Instance of Symbol 234 MovieClip "volume" in Symbol 249 MovieClip Frame 1
onClipEvent (load) { this.id = 5; this.onClick = function () { }; } onClipEvent (mouseDown) { var vol = ((this._x - 50) / 2); _root.Music.changeVolume(vol); } on (rollOver) { this.gotoAndPlay("rollover"); } on (press) { startDrag (this, true, 50, 130, 250, 130); } on (release, releaseOutside) { var vol = ((this._x - 50) / 2); _root.Music.changeVolume(vol); this.stopDrag(); }

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [g:Silhouette]Uses:6 5 4 3 2 1
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClip [SmokeParticle]Uses:9
Symbol 11 GraphicUsed by:12 180
Symbol 12 MovieClipUses:11Used by:33
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:33
Symbol 15 GraphicUsed by:16 30
Symbol 16 MovieClipUses:15Used by:33
Symbol 17 FontUsed by:18
Symbol 18 EditableTextUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:33
Symbol 20 GraphicUsed by:29
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:29
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29 40
Symbol 27 GraphicUsed by:29 40
Symbol 28 GraphicUsed by:29 40
Symbol 29 MovieClipUses:20 23 24 25 26 27 28Used by:33
Symbol 30 MovieClipUses:15Used by:33
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClip [TextWindow]Uses:12 14 16 19 29 30 32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [Dot]Uses:34
Symbol 36 GraphicUsed by:37 38
Symbol 37 MovieClip [blood_particle]Uses:36
Symbol 38 MovieClip [dirt_particle]Uses:36
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [Bat]Uses:26 27 28 39
Symbol 41 GraphicUsed by:70
Symbol 42 GraphicUsed by:70
Symbol 43 GraphicUsed by:70
Symbol 44 GraphicUsed by:70
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:70
Symbol 48 GraphicUsed by:70
Symbol 49 GraphicUsed by:50 126 168 179
Symbol 50 MovieClipUses:49Used by:68
Symbol 51 MovieClipUsed by:68 142
Symbol 52 GraphicUsed by:68
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:68
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:68
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClipUses:58Used by:68
Symbol 60 SoundUsed by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:68 168 179
Symbol 63 SoundUsed by:68
Symbol 64 GraphicUsed by:68 126 168 179
Symbol 65 SoundUsed by:68
Symbol 66 GraphicUsed by:68 154 168 179
Symbol 67 SoundUsed by:68
Symbol 68 MovieClipUses:50 51 52 54 56 59 60 61 62 63 64 65 66 67Used by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClip [Player]Uses:41 42 43 44 47 48 69
Symbol 71 GraphicUsed by:93
Symbol 72 GraphicUsed by:93
Symbol 73 GraphicUsed by:93
Symbol 74 GraphicUsed by:93
Symbol 75 GraphicUsed by:93
Symbol 76 GraphicUsed by:93
Symbol 77 GraphicUsed by:93
Symbol 78 GraphicUsed by:93
Symbol 79 GraphicUsed by:93
Symbol 80 GraphicUsed by:93
Symbol 81 GraphicUsed by:93
Symbol 82 GraphicUsed by:93
Symbol 83 GraphicUsed by:93
Symbol 84 GraphicUsed by:93
Symbol 85 GraphicUsed by:93
Symbol 86 GraphicUsed by:93
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [Graves]Uses:71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:94 95Used by:142
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:97 98 99 100Used by:142
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:102 103 104 105Used by:142
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:107 108Used by:142
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:110 111 112Used by:142
Symbol 114 GraphicUsed by:119
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:114 115 116 117 118Used by:142
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:120 121 122 123 124 64 125 49Used by:142
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:127 128 129Used by:142
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:131 132Used by:142
Symbol 134 GraphicUsed by:141
Symbol 135 GraphicUsed by:141
Symbol 136 GraphicUsed by:141
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:134 135 136 137 138 139 140Used by:142
Symbol 142 MovieClip [Zombie]Uses:96 101 106 109 113 119 126 130 133 141 51
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:147
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClip [Sky]Uses:144 146
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [Cursor]Uses:148
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [small_explode]Uses:150
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [bullet]Uses:152
Symbol 154 MovieClip [knife]Uses:66
Symbol 155 GraphicUsed by:156 197  Timeline
Symbol 156 MovieClip [MovieSequence]Uses:155
Symbol 157 GraphicUsed by:163
Symbol 158 FontUsed by:159 164
Symbol 159 EditableTextUses:158Used by:163
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [EnergyBar]Uses:157 159 161 162
Symbol 164 EditableTextUses:158Used by:165
Symbol 165 MovieClip [Score]Uses:164
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:171
Symbol 168 MovieClipUses:66 62 64 49Used by:171
Symbol 169 FontUsed by:170
Symbol 170 EditableTextUses:169Used by:171
Symbol 171 MovieClipUses:167 168 170Used by:172
Symbol 172 MovieClip [WeaponsStripe]Uses:171
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:179
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:179
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClip [Items]Uses:174 66 62 64 49 176 178
Symbol 180 MovieClipUses:11Used by:197
Symbol 181 GraphicUsed by:197
Symbol 182 GraphicUsed by:189 190
Symbol 183 GraphicUsed by:189 190
Symbol 184 GraphicUsed by:189 190
Symbol 185 GraphicUsed by:189 190
Symbol 186 GraphicUsed by:189 190
Symbol 187 GraphicUsed by:189 190
Symbol 188 GraphicUsed by:189 190
Symbol 189 MovieClipUses:182 183 184 185 186 187 188Used by:190
Symbol 190 ButtonUses:189 182 183 184 185 186 187 188Used by:197
Symbol 191 GraphicUsed by:197
Symbol 192 GraphicUsed by:196
Symbol 193 GraphicUsed by:196
Symbol 194 GraphicUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 ButtonUses:192 193 194 195Used by:197
Symbol 197 MovieClipUses:155 180 181 190 191 196Used by:Timeline
Symbol 253 MovieClip [__Packages.djo.Vector2P]
Symbol 254 MovieClip [__Packages.djo.Timer]
Symbol 255 MovieClip [__Packages.djo.FPS]
Symbol 256 MovieClip [__Packages.djo.RandomNumber]
Symbol 257 MovieClip [__Packages.jager.Swarm]
Symbol 198 Sound [mus00]Used by:Timeline
Symbol 199 Sound [mus01]Used by:Timeline
Symbol 200 Sound [mus02]Used by:Timeline
Symbol 201 Sound [mus03]Used by:Timeline
Symbol 202 Sound [mus05]Used by:Timeline
Symbol 203 Sound [mus04]Used by:Timeline
Symbol 204 MovieClipUsed by:Timeline
Symbol 205 GraphicUsed by:209
Symbol 206 MovieClipUsed by:209
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:209
Symbol 209 MovieClipUses:205 206 208Used by:215
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:215
Symbol 212 FontUsed by:213 214
Symbol 213 TextUses:212Used by:215
Symbol 214 TextUses:212Used by:215
Symbol 215 MovieClipUses:209 211 213 214Used by:Timeline
Symbol 216 FontUsed by:217 218 219 220 221 222 223 224 225 226 227 228 229 235 236 237 238 239 242 243 244 247 248
Symbol 217 TextUses:216Used by:230
Symbol 218 TextUses:216Used by:230
Symbol 219 TextUses:216Used by:230
Symbol 220 TextUses:216Used by:230
Symbol 221 TextUses:216Used by:230
Symbol 222 TextUses:216Used by:230
Symbol 223 TextUses:216Used by:230
Symbol 224 TextUses:216Used by:230
Symbol 225 TextUses:216Used by:230
Symbol 226 TextUses:216Used by:230
Symbol 227 TextUses:216Used by:230
Symbol 228 TextUses:216Used by:230
Symbol 229 TextUses:216Used by:230
Symbol 230 MovieClipUses:217 218 219 220 221 222 223 224 225 226 227 228 229Used by:234
Symbol 231 GraphicUsed by:233
Symbol 232 GraphicUsed by:233
Symbol 233 ButtonUses:231 232Used by:234
Symbol 234 MovieClipUses:230 233Used by:241 245 249
Symbol 235 TextUses:216Used by:240
Symbol 236 TextUses:216Used by:240
Symbol 237 TextUses:216Used by:240
Symbol 238 TextUses:216Used by:240
Symbol 239 TextUses:216Used by:240
Symbol 240 MovieClipUses:235 236 237 238 239Used by:241
Symbol 241 MovieClipUses:234 240Used by:Timeline
Symbol 242 TextUses:216Used by:245
Symbol 243 TextUses:216Used by:245
Symbol 244 TextUses:216Used by:245
Symbol 245 MovieClipUses:234 242 243 244Used by:Timeline
Symbol 246 GraphicUsed by:249
Symbol 247 TextUses:216Used by:249
Symbol 248 TextUses:216Used by:249
Symbol 249 MovieClipUses:246 247 234 248Used by:Timeline
Symbol 250 GraphicUsed by:Timeline
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:Timeline

Instance Names

"Music"Frame 4Symbol 204 MovieClip
"Field"Symbol 19 MovieClip Frame 1Symbol 18 EditableText
"BG"Symbol 33 MovieClip [TextWindow] Frame 1Symbol 12 MovieClip
"topLeft"Symbol 33 MovieClip [TextWindow] Frame 1Symbol 14 MovieClip
"bottomLeft"Symbol 33 MovieClip [TextWindow] Frame 1Symbol 16 MovieClip
"bottomRight"Symbol 33 MovieClip [TextWindow] Frame 1Symbol 16 MovieClip
"topRight"Symbol 33 MovieClip [TextWindow] Frame 1Symbol 14 MovieClip
"TextBox"Symbol 33 MovieClip [TextWindow] Frame 1Symbol 19 MovieClip
"PictureBox"Symbol 33 MovieClip [TextWindow] Frame 1Symbol 29 MovieClip
"BG"Symbol 33 MovieClip [TextWindow] Frame 5Symbol 12 MovieClip
"BG"Symbol 33 MovieClip [TextWindow] Frame 10Symbol 12 MovieClip
"topLeft"Symbol 33 MovieClip [TextWindow] Frame 10Symbol 30 MovieClip
"bottomLeft"Symbol 33 MovieClip [TextWindow] Frame 10Symbol 30 MovieClip
"bottomRight"Symbol 33 MovieClip [TextWindow] Frame 10Symbol 30 MovieClip
"topRight"Symbol 33 MovieClip [TextWindow] Frame 10Symbol 30 MovieClip
"BG"Symbol 33 MovieClip [TextWindow] Frame 15Symbol 12 MovieClip
"topLeft"Symbol 33 MovieClip [TextWindow] Frame 15Symbol 32 MovieClip
"bottomLeft"Symbol 33 MovieClip [TextWindow] Frame 15Symbol 32 MovieClip
"bottomRight"Symbol 33 MovieClip [TextWindow] Frame 15Symbol 32 MovieClip
"topRight"Symbol 33 MovieClip [TextWindow] Frame 15Symbol 32 MovieClip
"head"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"guntip"Symbol 68 MovieClip Frame 1Symbol 51 MovieClip
"gunbase"Symbol 68 MovieClip Frame 1Symbol 51 MovieClip
"gun"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"Head"Symbol 70 MovieClip [Player] Frame 2Symbol 47 MovieClip
"guns"Symbol 70 MovieClip [Player] Frame 2Symbol 69 MovieClip
"guns"Symbol 70 MovieClip [Player] Frame 231Symbol 69 MovieClip
"rleg_down"Symbol 142 MovieClip [Zombie] Frame 1Symbol 96 MovieClip
"rleg_up"Symbol 142 MovieClip [Zombie] Frame 1Symbol 101 MovieClip
"rarm_down"Symbol 142 MovieClip [Zombie] Frame 1Symbol 106 MovieClip
"rarm_up"Symbol 142 MovieClip [Zombie] Frame 1Symbol 109 MovieClip
"lleg_down"Symbol 142 MovieClip [Zombie] Frame 1Symbol 113 MovieClip
"lleg_up"Symbol 142 MovieClip [Zombie] Frame 1Symbol 119 MovieClip
"body"Symbol 142 MovieClip [Zombie] Frame 1Symbol 126 MovieClip
"larm_down"Symbol 142 MovieClip [Zombie] Frame 1Symbol 130 MovieClip
"larm_up"Symbol 142 MovieClip [Zombie] Frame 1Symbol 133 MovieClip
"head"Symbol 142 MovieClip [Zombie] Frame 1Symbol 141 MovieClip
"ptTorso"Symbol 142 MovieClip [Zombie] Frame 1Symbol 51 MovieClip
"ptHead"Symbol 142 MovieClip [Zombie] Frame 1Symbol 51 MovieClip
"ptLegs"Symbol 142 MovieClip [Zombie] Frame 1Symbol 51 MovieClip
"Field"Symbol 163 MovieClip [EnergyBar] Frame 1Symbol 159 EditableText
"bar"Symbol 163 MovieClip [EnergyBar] Frame 1Symbol 161 MovieClip
"Field"Symbol 165 MovieClip [Score] Frame 1Symbol 164 EditableText
"BG"Symbol 171 MovieClip Frame 1Symbol 167 MovieClip
"Weapon"Symbol 171 MovieClip Frame 1Symbol 168 MovieClip
"w1"Symbol 172 MovieClip [WeaponsStripe] Frame 1Symbol 171 MovieClip
"w3"Symbol 172 MovieClip [WeaponsStripe] Frame 1Symbol 171 MovieClip
"w2"Symbol 172 MovieClip [WeaponsStripe] Frame 1Symbol 171 MovieClip
"w4"Symbol 172 MovieClip [WeaponsStripe] Frame 1Symbol 171 MovieClip
"bar"Symbol 197 MovieClip Frame 1Symbol 180 MovieClip
"mcParticles"Symbol 209 MovieClip Frame 1Symbol 206 MovieClip
"mcSilhouette"Symbol 209 MovieClip Frame 1Symbol 206 MovieClip
"ff0"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"ff1"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"Stripe0"Symbol 215 MovieClip Frame 1Symbol 211 MovieClip
"Stripe1"Symbol 215 MovieClip Frame 1Symbol 211 MovieClip
"Stripe2"Symbol 215 MovieClip Frame 1Symbol 211 MovieClip
"Hit"Symbol 234 MovieClip Frame 1Symbol 233 Button
"med"Symbol 249 MovieClip Frame 1Symbol 234 MovieClip
"low"Symbol 249 MovieClip Frame 1Symbol 234 MovieClip
"high"Symbol 249 MovieClip Frame 1Symbol 234 MovieClip
"volume"Symbol 249 MovieClip Frame 1Symbol 234 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 7 as "g:Silhouette"
ExportAssets (56)Timeline Frame 1Symbol 10 as "SmokeParticle"
ExportAssets (56)Timeline Frame 1Symbol 33 as "TextWindow"
ExportAssets (56)Timeline Frame 1Symbol 35 as "Dot"
ExportAssets (56)Timeline Frame 1Symbol 37 as "blood_particle"
ExportAssets (56)Timeline Frame 1Symbol 38 as "dirt_particle"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Bat"
ExportAssets (56)Timeline Frame 1Symbol 70 as "Player"
ExportAssets (56)Timeline Frame 1Symbol 93 as "Graves"
ExportAssets (56)Timeline Frame 1Symbol 142 as "Zombie"
ExportAssets (56)Timeline Frame 1Symbol 147 as "Sky"
ExportAssets (56)Timeline Frame 1Symbol 149 as "Cursor"
ExportAssets (56)Timeline Frame 1Symbol 151 as "small_explode"
ExportAssets (56)Timeline Frame 1Symbol 153 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 154 as "knife"
ExportAssets (56)Timeline Frame 1Symbol 156 as "MovieSequence"
ExportAssets (56)Timeline Frame 1Symbol 163 as "EnergyBar"
ExportAssets (56)Timeline Frame 1Symbol 165 as "Score"
ExportAssets (56)Timeline Frame 1Symbol 172 as "WeaponsStripe"
ExportAssets (56)Timeline Frame 1Symbol 179 as "Items"
ExportAssets (56)Timeline Frame 1Symbol 253 as "__Packages.djo.Vector2P"
ExportAssets (56)Timeline Frame 1Symbol 254 as "__Packages.djo.Timer"
ExportAssets (56)Timeline Frame 1Symbol 255 as "__Packages.djo.FPS"
ExportAssets (56)Timeline Frame 1Symbol 256 as "__Packages.djo.RandomNumber"
ExportAssets (56)Timeline Frame 1Symbol 257 as "__Packages.jager.Swarm"
ExportAssets (56)Timeline Frame 3Symbol 198 as "mus00"
ExportAssets (56)Timeline Frame 3Symbol 199 as "mus01"
ExportAssets (56)Timeline Frame 3Symbol 200 as "mus02"
ExportAssets (56)Timeline Frame 3Symbol 201 as "mus03"
ExportAssets (56)Timeline Frame 3Symbol 202 as "mus05"
ExportAssets (56)Timeline Frame 3Symbol 203 as "mus04"

Labels

"loaded"Frame 4
"meni"Frame 12
"credits"Frame 17
"options"Frame 28
"init"Frame 40
"items"Frame 51
"start"Frame 52
"cross"Symbol 29 MovieClip Frame 2
"shadow"Symbol 29 MovieClip Frame 3
"bat"Symbol 29 MovieClip Frame 4
"holy"Symbol 33 MovieClip [TextWindow] Frame 5
"unholy"Symbol 33 MovieClip [TextWindow] Frame 10
"zombie"Symbol 33 MovieClip [TextWindow] Frame 15
"flap"Symbol 40 MovieClip [Bat] Frame 2
"die"Symbol 40 MovieClip [Bat] Frame 11
"shotgun"Symbol 68 MovieClip Frame 2
"pistol"Symbol 68 MovieClip Frame 26
"dual_pistols"Symbol 68 MovieClip Frame 42
"knives"Symbol 68 MovieClip Frame 56
"run"Symbol 70 MovieClip [Player] Frame 2
"run_back"Symbol 70 MovieClip [Player] Frame 22
"crouch"Symbol 70 MovieClip [Player] Frame 36
"idle"Symbol 70 MovieClip [Player] Frame 50
"jump_right"Symbol 70 MovieClip [Player] Frame 54
"jump_left"Symbol 70 MovieClip [Player] Frame 76
"jump_flip_right"Symbol 70 MovieClip [Player] Frame 98
"jump_flip_left"Symbol 70 MovieClip [Player] Frame 151
"strugle"Symbol 70 MovieClip [Player] Frame 203
"strugle_win"Symbol 70 MovieClip [Player] Frame 215
"die"Symbol 70 MovieClip [Player] Frame 231
"walk"Symbol 142 MovieClip [Zombie] Frame 2
"attack_hit"Symbol 142 MovieClip [Zombie] Frame 60
"attack_grab"Symbol 142 MovieClip [Zombie] Frame 93
"idle"Symbol 142 MovieClip [Zombie] Frame 121
"hit_torso"Symbol 142 MovieClip [Zombie] Frame 126
"hit_legs"Symbol 142 MovieClip [Zombie] Frame 149
"hit_head"Symbol 142 MovieClip [Zombie] Frame 172
"hit_head_back"Symbol 142 MovieClip [Zombie] Frame 185
"hit_torso_back"Symbol 142 MovieClip [Zombie] Frame 198
"turn"Symbol 142 MovieClip [Zombie] Frame 211
"die1"Symbol 142 MovieClip [Zombie] Frame 232
"die2"Symbol 142 MovieClip [Zombie] Frame 315
"start"Symbol 156 MovieClip [MovieSequence] Frame 10
"end"Symbol 156 MovieClip [MovieSequence] Frame 30
"select"Symbol 167 MovieClip Frame 2
"deselect"Symbol 167 MovieClip Frame 11
"visible"Symbol 171 MovieClip Frame 2
"invisible"Symbol 171 MovieClip Frame 5
"loaded"Symbol 197 MovieClip Frame 3
"rollover"Symbol 234 MovieClip Frame 5
"rollout"Symbol 234 MovieClip Frame 11
"press"Symbol 234 MovieClip Frame 17

Dynamic Text Variables

weaponIDSymbol 170 EditableText"<p align="left"><font face="Staccato222 BT" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p>"




http://swfchan.com/6/25425/info.shtml
Created: 23/5 -2019 17:48:52 Last modified: 23/5 -2019 17:48:52 Server time: 16/05 -2024 03:25:13