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Turret Defense.swf

This is the info page for
Flash #25435

(Click the ID number above for more basic data on this flash file.)


Text
231

231

231

2 powerplants left

The battlefield by mattcalpo

123

1234567890

1234567890

as

1234567890

Cancel

build a blah blah

100

100

<p align="left"><font face="Arial" size="9" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>ad</i></b></font></p>

<p align="left"><font face="Arial" size="9" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>ad</i></b></font></p>

lalala im a text and i look cool in your pants... wtf? well... im only a filling text, so dont be suprised! hahaha you are a fool dude, i lured you! lalala im a text and i look cool in your pants... wtf? well... im only a filling text, so dont be suprised!

Skip

lalala im a text and i look cool in your pants... wtf? well... im only a filling text, so dont be suprised! hahaha you are a fool dude, i lured you! lalala im a text and i look cool in your pants... wtf? well... im only a filling text, so dont be suprised!

Health

Mission Accomplished!

Mission Accomplished!

Mission Accomplished!

Mission Accomplished!

Mission Accomplished!

Mission Accomplished!

3

2

1

PLAY

.com

.com

Louissi and Armorgames
present

Turret Defense

Play game
Instructions

Play more games at

How to play:

Use the buttons on the right bottom corner of the
screen to build buildings. Informations about
buildings will be displayed during the game. Pay
attention to the messages on the left top corner of
the screen. Resources needed to build something
will be displayed on the left bottom corner of the
screen. This game is easy to control.
If the health bar is down, you lose. Simple ;).

q

Victory!

Nice work sargent!

Victory!

Nice work sargent!

Press space to continue

interception point

We detected an ennemy convoy heading to the West. They come from the North-
East and they are in a weak situation. Our contacts said that they lost all their
defense in a previous attack, and now they move unarmored. Your mission is to
establish a base along the road and destroy this convoy. If you fail, our ennemy will be
provided with ammunitions and food, which could make them win this war. We are
limited these times, so the nation won't provide you many ressources and buildings
choices. Do with what you have. Good luck sargent.

Mission 1

Mission 2

Nice job on this one sargent. Our forces are now moving forward, and we need you
to stop the ennemy from getting reinforcement. Their convoy is probably going to be
defended by armed units, so expect some resistance. They will sure fight back.  You
can now build a factory. This building will allow you to uprade your turrets.  Good
luck sargent.

Congratulations! Whit your help, we captured one of the most important control
point. We are about to win the war but we still need to capture one location.  A naval
convoy transporting bombs is heading to our main port in the east. You have to stop
them from reaching their goal. You will have to build a small defence on an Island
named Phuket.

Mission 3

No more defences! It is time to give the final assault. You will now control a
Personnal attack droid (PAD). Your mission is to destroy a power node located in a
small outpost. Using your PAD, you will enter the outpost, destroy any ennemy in
your way and blow away this power node.  If you fail, the ennemy will have enough
energy to launch their high range destruction missiles, wich could lead in a
destruction of our offensive forces.  Shake them harde sagent.

Mission 4

Mission 4
-mech assault-
Start mission
Mission info
Satelite map view
Mech user guide

The quality will automatically be set as
low when you enter the mission. Press Q
to change it.

Mech user guide

Controls:
w,a,s,d to move
left mouse button to shoot
Space bar to fire a missiles
Aim with the mouse
Tips:
Holding the left mouse button shoot the machinegun, but you can
hit it really fast and you will shoot faster.
Try to fight only one ennemy at once.
Back

Mission info

Your mission is to destroy four power generators in a small outpost.
By destroying these generators, our forces will be able to strike the
ennemy without receiving a shitload of missiles on the head. All the
nation is waiting for you, so do not fail!
Back

Map

drop point

Back

The end

A game by louissi

GAME OVER

Because of you, many innocent people died

Press enter tu return to main menu

ActionScript [AS1/AS2]

Frame 1
_root.stop();
Instance of Symbol 499 MovieClip "loading" in Frame 1
onClipEvent (enterFrame) { var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); _root.percent = int((bytes_loaded / bytes) * 100) + "%"; _root.loading._xscale = int((bytes_loaded / bytes) * 100); _root.stop(); if (bytes_loaded == bytes) { _root.gotoAndPlay(3); } }
Frame 2
gotoAndPlay (1);
Frame 20
stop();
Frame 23
stop();
Frame 384
_root._quality = "LOW";
Instance of Symbol 549 MovieClip in Frame 384
//component parameters onClipEvent (construct) { varName = "defaultValue"; }
Frame 728
_root._quality = "HIGH";
Frame 729
stop(); _root._quality = "HIGH"; instructions._visible = false;
Instance of Symbol 421 MovieClip in Frame 729
onClipEvent (load) { this.startDrag(true); } onClipEvent (enterFrame) { Mouse.hide(); }
Frame 730
selected_building = ["", "", "", "", "none"]; buildings_a = [[], [75, 10, "turret", 1, 1, 1, 0, 100], [1000, 100, "factory", 0, 4, 3, 0, 2000], [500, 0, "powerplant", 0, 2, 2, 5, 600], [750, 50, "Nuclear silo", 0, 2, 2, 0, 1000]]; level1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; level1bg = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 36, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 36], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 35, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 2], [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 36, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26]]; level2bg = [[17, 18, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 17, 1, 1, 1, 1, 18], [19, 20, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 17, 1, 1, 1, 1, 18], [21, 21, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 19, 16, 16, 16, 16, 20], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 21, 21, 21, 21, 21, 21], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 2], [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1, 18, 21, 21, 21, 21, 1, 1, 1, 1, 16, 16, 16, 16, 16], [1, 1, 1, 1, 1, 1, 1, 1, 18, 23, 1, 1, 22, 17, 1, 1, 18, 21, 21, 21, 21, 21], [16, 16, 16, 16, 16, 1, 1, 1, 18, 23, 1, 1, 22, 17, 1, 1, 18, 23, 1, 1, 1, 1], [21, 21, 21, 21, 21, 23, 1, 1, 18, 23, 1, 1, 22, 19, 16, 16, 18, 23, 1, 1, 1, 1], [26, 26, 26, 26, 24, 23, 1, 1, 18, 23, 1, 1, 22, 21, 21, 21, 21, 23, 1, 1, 1, 1], [26, 26, 26, 26, 24, 23, 1, 1, 18, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 26, 26, 26, 24, 23, 1, 1, 18, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; level3bg = [[26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26], [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26]]; function building(x, y, lr, hr, id) { bname2 = buildings_a[id][2]; if (bname2 == "turret") { _root.online_turrets++; } bname = "building"; _root.power_rate = _root.power_rate + buildings_a[id][6]; _root.attachMovie(bname2, bname + bi, bi); _root[bname + bi]._x = x; _root[bname + bi]._y = y; _root[bname + bi].id = id; _root[bname + bi].lr = lr; _root[bname + bi].hr = hr; _root[bname + bi].hp = buildings_a[id][7]; _root[bname + bi].damage = buildings_a[id][3]; bi++; xa = x / 25; ya = y / 25; var _local3 = hr - 1; while (_local3 >= 0) { var _local2 = lr - 1; while (_local2 >= 0) { xvar = xa + _local2; yvar = ya + _local3; _root["level" + _root.level][yvar][xvar] = 0; _local2--; } _local3--; } } function remove_building(x, y, lr, hr, id, nom) { bname2 = buildings_a[id][2]; if (bname2 == "turret") { _root.online_turrets--; } _root.power_rate = _root.power_rate - buildings_a[id][6]; removeMovieClip(nom); xa = x / 25; ya = y / 25; var _local3 = hr - 1; while (_local3 >= 0) { var _local2 = lr - 1; while (_local2 >= 0) { xvar = xa + _local2; yvar = ya + _local3; _root["level" + _root.level][yvar][xvar] = 1; _local2--; } _local3--; } } function make_explosion_building(x, y, xscale, yscale) { ((!iz) ? ((iz = 1000)) : (iz++)); ((iz == 1200) ? ((iz = 1000)) : null); _root.attachMovie("explosion1", "explosion" + iz, iz); _root["explosion" + iz]._x = x; _root["explosion" + iz]._y = y; _root["explosion" + iz]._xscale = 100 * xscale; _root["explosion" + iz]._yscale = 100 * yscale; } function make_explosion_car(x, y, xscale, yscale) { ((!iz) ? ((iz = 1000)) : (iz++)); ((iz == 1200) ? ((iz = 1000)) : null); _root.attachMovie("explosion2", "explosion" + iz, iz); _root["explosion" + iz]._x = x; _root["explosion" + iz]._y = y; _root["explosion" + iz]._xscale = 100 * xscale; _root["explosion" + iz]._yscale = 100 * yscale; } function make_background(levelid) { _root.createEmptyMovieClip("lvl_background", 1); _root.lvl_background._x = 0; _root.lvl_background._y = 0; ibg = 1; var _local3 = 15; while (_local3 >= 0) { var _local2 = 21; while (_local2 >= 0) { _root.lvl_background.attachMovie("tile", "tile" + ibg, ibg); _root.lvl_background["tile" + ibg].gotoAndStop(_root[("level" + levelid) + "bg"][_local3][_local2]); _root.lvl_background["tile" + ibg]._x = _local2 * 25; _root.lvl_background["tile" + ibg]._y = _local3 * 25; ibg++; _local2--; } _local3--; } } function make_ennemy(x, y, id) { ((!i) ? ((i = 601)) : (i++)); ((i == 700) ? ((i = 601)) : null); _root.attachMovie("ennemy", "ennemy" + i, i); _root["ennemy" + i]._x = x; _root["ennemy" + i]._y = y; _root["ennemy" + i].gotoAndStop(id); } function comm_message(message, time, songid) { _root.box_message = message; _root.hud.comm.gotoAndStop("up"); _root.hud.comm.life = time; } function accomplished_start() { _root.hud.accomplished_text.play(); } function accomplished_end() { _root.musicplayersound.stop(); _root.cursor._visible = false; removeMovieClip(_root.hud); removeMovieClip(_root.lvl_background); removeMovieClip(_root.ennemy_creator); var _local2 = 400; while (_local2 <= 700) { removeMovieClip(_root["building" + _local2]); removeMovieClip(_root["ennemy" + _local2]); _local2++; } removeMovieClip(_root.ennemy_creator); _root.gotoAndStop("victory"); } function gameOver() { _root.musicplayersound.stop(); _root.cursor.removeMovieClip(); removeMovieClip(_root.hud); removeMovieClip(_root.lvl_background); removeMovieClip(_root.ennemy_creator); var _local2 = 400; while (_local2 <= 700) { removeMovieClip(_root["building" + _local2]); removeMovieClip(_root["ennemy" + _local2]); _local2++; } _root.ennemy_container.removeMovieClip(); _root.back1.removeMovieClip(); _root.mech_hud.removeMovieClip(); _root.mech.removeMovieClip(); _root.mech_mask.removeMovieClip(); removeMovieClip(_root.ennemy_creator); _root.gotoAndStop("game over"); } function gameDone() { _root.musicplayersound.stop(); _root.cursor.removeMovieClip(); removeMovieClip(_root.hud); removeMovieClip(_root.lvl_background); removeMovieClip(_root.ennemy_creator); var _local2 = 400; while (_local2 <= 700) { removeMovieClip(_root["building" + _local2]); removeMovieClip(_root["ennemy" + _local2]); _local2++; } _root.ennemy_container.removeMovieClip(); _root.back1.removeMovieClip(); _root.mech_hud.removeMovieClip(); _root.mech.removeMovieClip(); removeMovieClip(_root.ennemy_creator); _root._x = 0; _root._y = 0; _root.mech_mask.removeMovieClip(); _root.gotoAndPlay("game done"); } function set_new_level() { if (_root.level == 1) { _root.can_factory = 1; _root.available_turrets = 15; _root.online_turrets = 0; _root.bi = 400; _root.money = 775; _root.power_rate = 0; _root.power = 50; _root.power_display = (power + "/+") + power_rate; _root.attachMovie("hud", "hud", 300001); _root.hud._x = 0; _root.hud._y = 0; _root.attachMovie("cursor", "cursor", 300000); _root.hud.cancel._visible = false; _root.build_enabled = false; _root.hud._visible = true; _root.cursor._visible = true; _root.level = 2; _root.building(0, 0, 0, 0, 3); _root.gotoAndStop("game"); } else if (_root.level == 2) { _root.can_factory = 1; _root.available_turrets = 12; _root.online_turrets = 0; _root.bi = 400; _root.money = 875; _root.power_rate = 0; _root.power = 50; _root.power_display = (power + "/+") + power_rate; _root.attachMovie("hud", "hud", 300001); _root.hud._x = 0; _root.hud._y = 0; _root.attachMovie("cursor", "cursor", 300000); _root.hud.cancel._visible = false; _root.build_enabled = false; _root.hud._visible = true; _root.cursor._visible = true; _root.upgrade_turret_enabled = 0; _root.level = 3; _root.gotoAndStop("game"); } } upgrade_turret_enabled = 0; nuclear_build_enabled = 0; available_turrets = 20; online_turrets = 0; can_nuclear = 0; can_factory = 0; _root.level = 1; Machinegun = new Sound(channel1); Machinegun.attachSound("machinegun"); channel1.setVolume(25); Music1 = new Sound(this); Music1.attachSound("music1"); Music1.setVolume(120); _root.attachMovie("hud", "hud", 300001); _root.hud._x = -3; _root.hud._y = 0; _root.attachMovie("cursor", "cursor", 300000); _root.hud._x = 0; _root.hud._y = 0; bi = 400; money = 775; power_rate = 0; power = 50; power_display = (power + "/+") + power_rate; hud.cancel._visible = false; build_enabled = false; _root.life = 1000;
Frame 731
make_background(_root.level); _root.attachMovie("creator" + level, "ennemy_creator", 4000); _root.ennemy_creator._x = -300; stop();
Frame 732
stop();
Instance of Symbol 625 MovieClip in Frame 732
onClipEvent (enterFrame) { if (Key.isDown(32)) { if (_root.level == 1) { _root.gotoAndPlay("brieffing2"); } else if (_root.level == 2) { _root.gotoAndPlay("brieffing3"); } else if (_root.level == 3) { _root.gotoAndPlay("brieffing4"); } } }
Instance of Symbol 421 MovieClip in Frame 732
onClipEvent (load) { this.startDrag(true); } onClipEvent (enterFrame) { Mouse.hide(); }
Frame 733
stop(); speech = new Sound(_root); speech.attachSound("speech1"); speech.start();
Instance of Symbol 625 MovieClip in Frame 733
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer++; if (timer > 20) { if (Key.isDown(32)) { _root.speech.stop(); _root.gotoAndPlay("initialize"); } } }
Frame 734
stop(); speech = new Sound(_root); speech.attachSound("speech2"); speech.start();
Instance of Symbol 625 MovieClip in Frame 734
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer++; if (timer > 20) { if (Key.isDown(32)) { _root.speech.stop(); _root.set_new_level(); } } }
Frame 735
stop(); speech = new Sound(_root); speech.attachSound("speech3"); speech.start();
Frame 736
stop(); speech = new Sound(_root); speech.attachSound("speech4"); speech.start();
Instance of Symbol 625 MovieClip in Frame 736
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { timer++; if (timer > 20) { if (Key.isDown(32)) { _root.speech.stop(); _root.gotoAndPlay("mech menu"); } } }
Frame 737
Mouse.show(); stop();
Instance of Symbol 421 MovieClip in Frame 737
onClipEvent (load) { this.startDrag(true); } onClipEvent (enterFrame) { Mouse.hide(); }
Frame 756
function moveWorld(x, y, instance) { _root._x = _root._x - x; _root._y = _root._y - y; _root.mech_hud._x = _root.mech_hud._x + x; _root.mech_hud._y = _root.mech_hud._y + y; _root.mech_mask._x = _root.mech_mask._x + x; _root.mech_mask._y = _root.mech_mask._y + y; _root[instance]._x = _root[instance]._x + x; _root[instance]._y = _root[instance]._y + y; } function shoot(x, y, rot) { ((!ib) ? ((ib = 10)) : null); ((ib >= 30) ? ((ib = 10)) : null); _root.attachMovie("bullet", "bullet" + ib, ib); _root["bullet" + ib]._x = x; _root["bullet" + ib]._y = y; _root["bullet" + ib]._rotation = rot; ib++; } function shoot2(x, y, rot) { ((!ic) ? ((ic = 31)) : null); ((ic >= 60) ? ((ic = 31)) : null); _root.attachMovie("bullet2", "bullet2" + ic, ic); _root["bullet2" + ic]._x = x; _root["bullet2" + ic]._y = y; _root["bullet2" + ic]._rotation = rot; ic++; } function shoot_missile(x, y, rot) { ((!is) ? ((is = 61)) : null); ((is >= 99) ? ((is = 61)) : null); _root.attachMovie("mech_missile", "missile" + is, is); _root["missile" + is]._x = x; _root["missile" + is]._y = y; _root["missile" + is]._rotation = rot; is++; } function create_level() { _root.attachMovie("mech", "mech", 2); _root.attachMovie("mech_mask", "mech_mask", 5); _root.attachMovie("mech_background", "back1", 1); _root.attachMovie("mech_hud", "mech_hud", 10000); _root.back1.setMask(_root.mech_mask); _root.moveWorld(-275, -200, null); } function createEnnemy(x, y) { if (!_root.ennemy_container) { _root.createEmptyMovieClip("ennemy_container", 6); } ((!ae) ? ((ae = 300)) : (ae++)); ((ae == 400) ? ((ae = 300)) : null); _root.ennemy_container.attachMovie("mech_ennemy", "ennemy" + ae, ae); _root.ennemy_container["ennemy" + ae]._x = x; _root.ennemy_container["ennemy" + ae]._y = y; } function checkSeen(instance, x, y, rot) { ((!ai) ? ((ai = 600)) : (ai++)); ((ae == 700) ? ((ae = 600)) : null); _root.attachMovie("checker", "checker" + ai, ai); _root["checker" + ai]._x = x; _root["checker" + ai]._y = y; _root["checker" + ai]._rotation = rot; _root["checker" + ai].parent = instance; } function CreateAmmoCrate() { } function createParticle(x, y, type) { ((!ism) ? ((ism = 1000)) : (ism++)); ((ism == 1200) ? ((ism = 1000)) : null); _root.attachMovie(type, "particle" + ism, ism); _root["particle" + ism]._x = x; _root["particle" + ism]._y = y; } function createAmmoCrate(x, y) { ((!ac) ? ((ac = 800)) : (ac++)); ((ac == 850) ? ((ac = 800)) : null); _root.attachMovie("mech_ammocrate", "mech_ammocrate" + ac, ac); _root["mech_ammocrate" + ac]._x = x; _root["mech_ammocrate" + ac]._y = y; } function gameOver() { _root.musicplayersound.stop(); _root.cursor.removeMovieClip(); removeMovieClip(_root.hud); removeMovieClip(_root.lvl_background); removeMovieClip(_root.ennemy_creator); var _local2 = 400; while (_local2 <= 700) { removeMovieClip(_root["building" + _local2]); removeMovieClip(_root["ennemy" + _local2]); _local2++; } _root.ennemy_container.removeMovieClip(); _root.back1.removeMovieClip(); _root.mech_hud.removeMovieClip(); _root.mech.removeMovieClip(); removeMovieClip(_root.ennemy_creator); _root._x = 0; _root._y = 0; _root.gotoAndStop("game over"); } _root._quality = "low"; powerPlantsRemaining = 4; mech_health = 500; mech_ammo = 500; mech_missiles = 14; numberOfBreakables = 21; numberOfEnnemies = 30; sound_shoot = new Sound(_root); sound_shoot.attachSound("rifle"); sound_mech_explosion = new Sound(_root); sound_mech_explosion.attachSound("mech_explosion"); sound_mech_explosion2 = new Sound(_root); sound_mech_explosion2.attachSound("mech_explosion2"); sound_mech_missile = new Sound(_root); sound_mech_missile.attachSound("sound_missile"); create_level(); _root.attachMovie("mech_transportship_drop", "transport", 6000); _root.back1.endzoneindicator._visible = false;
Frame 757
stop();
Frame 758
_root._quality = "HIGH";
Instance of Symbol 693 MovieClip in Frame 758
onClipEvent (enterFrame) { _x = (_x + 10); if (_x > 700) { _x = -4000; } }
Frame 1332
_root.gotoAndPlay("game intro");
Frame 1333
stop();
Symbol 10 MovieClip [mech_transportship_comeget] Frame 54
_root.mech.removeMovieClip();
Symbol 10 MovieClip [mech_transportship_comeget] Frame 96
_root.gameDone(); this.removeMovieClip();
Symbol 11 MovieClip [mech_transportship_drop] Frame 85
this.removeMovieClip();
Symbol 54 MovieClip Frame 29
gotoAndPlay (8);
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 2
stop();
Symbol 69 MovieClip Frame 2
rot = this._parent._parent._rotation; rot = rot - 45; px = 18 * Math.cos((Math.PI/180) * rot); py = 18 * Math.sin((Math.PI/180) * rot); _root.shoot2(this._parent._parent._parent._x + px, this._parent._parent._parent._y + py, this._parent._parent._rotation); rot = rot + 90; px = 18 * Math.cos((Math.PI/180) * rot); py = 18 * Math.sin((Math.PI/180) * rot); _root.shoot2(this._parent._parent._parent._x + px, this._parent._parent._parent._y + py, this._parent._parent._rotation); _root.sound_shoot.start();
Instance of Symbol 67 MovieClip in Symbol 69 MovieClip Frame 2
onClipEvent (load) { gotoAndStop(random(3) + 1); }
Instance of Symbol 67 MovieClip in Symbol 69 MovieClip Frame 2
onClipEvent (load) { gotoAndStop(random(3) + 1); }
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 72 MovieClip [mech_ennemy] Frame 1
function sendChecker() { _root.checkSeen(_name, _x, _y, turret._rotation - targettingFactor); } function setSpeeds(rot) { rot = rot - 90; px = speed * Math.cos((Math.PI/180) * rot); py = speed * Math.sin((Math.PI/180) * rot); } function setTurretRotation() { turret._rotation = Math.atan2((_root.mech._y - turret._y) - _y, (_root.mech._x - turret._x) - _x) / (Math.PI/180); turret._rotation = turret._rotation + targettingFactor; } function checkcollision(xside, yside, px, py, x, y) { col_y = false; col_x = false; if (xside == "left") { if (_root.back1.collision.hitTest(x - 20, y, true)) { col_x = true; } else if (_root.back1.collision.hitTest(x - 20, y - 15, true)) { col_x = true; } else if (_root.back1.collision.hitTest(x - 20, y + 15, true)) { col_x = true; } } if (xside == "right") { if (_root.back1.collision.hitTest(x + 20, y, true)) { col_x = true; } else if (_root.back1.collision.hitTest(x + 20, y - 15, true)) { col_x = true; } else if (_root.back1.collision.hitTest(x + 20, y + 15, true)) { col_x = true; } } if (yside == "up") { if (_root.back1.collision.hitTest(x + 15, y - 20, true)) { col_y = true; } else if (_root.back1.collision.hitTest(x, y - 20, true)) { col_y = true; } else if (_root.back1.collision.hitTest(x - 15, y - 20, true)) { col_y = true; } } if (yside == "down") { if (_root.back1.collision.hitTest(x + 15, y + 20, true)) { col_y = true; } else if (_root.back1.collision.hitTest(x, y + 20, true)) { col_y = true; } else if (_root.back1.collision.hitTest(x - 15, y + 20, true)) { col_y = true; } } if (xside == "left") { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hitTest(x - 20, y, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_x = true; } else if (_root.back1.breakables["breakable" + a].hitTest(x - 20, y - 15, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_x = true; } else if (_root.back1.breakables["breakable" + a].hitTest(x - 20, y + 15, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_x = true; } } a--; } } if (xside == "right") { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hitTest(x + 20, y, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_x = true; } else if (_root.back1.breakables["breakable" + a].hitTest(x + 20, y - 15, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_x = true; } else if (_root.back1.breakables["breakable" + a].hitTest(x + 20, y + 15, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_x = true; } } a--; } } if (yside == "up") { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hitTest(x + 15, y - 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_y = true; } else if (_root.back1.breakables["breakable" + a].hitTest(x, y - 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_y = true; } else if (_root.back1.breakables["breakable" + a].hitTest(x - 15, y - 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_y = true; } } a--; } } if (yside == "down") { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hitTest(x + 15, y + 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_y = true; } else if (_root.back1.breakables["breakable" + a].hitTest(x, y + 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_y = true; } else if (_root.back1.breakables["breakable" + a].hitTest(x - 15, y + 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { col_y = true; } } a--; } } } moving = false; speed = 2; hp = 50; seeMech = false; targettingFactorNumber = 0; targettingFactor = 0; _root.mech_hud.radar.attachMovie("radardot", "radardot" + _name, this.getDepth()); _root.mech_hud.radar.attachMovie("radarmask", "radarmask" + _name, this.getDepth() * 2); _root.mech_hud.radar["radardot" + _name].setMask(_root.mech_hud.radar["radarmask" + _name]); _root.mech_hud.radar["radardot" + _name]._x = (_x - _root.mech._x) / 10; _root.mech_hud.radar["radardot" + _name]._y = (_y - _root.mech._y) / 10; checktimer = 10;
Symbol 72 MovieClip [mech_ennemy] Frame 2
checktimer--; targettingFactorNumber++; targettingFactor = Math.sin(targettingFactorNumber / 7) * 18; if (checktimer < 0) { sendChecker(); checktimer = 10; } _root.mech_hud.radar["radardot" + _name]._x = (_x - _root.mech._x) / 10; _root.mech_hud.radar["radardot" + _name]._y = (_y - _root.mech._y) / 10; if (hp > 0) { xdist = Math.round(_root.mech._x - _x); ydist = Math.round(_root.mech._y - _y); distance = Math.round(Math.sqrt((xdist * xdist) + (ydist * ydist))); shootTimer--; if (distance < 300) { if (shootTimer <= 0) { if (seeMech) { turret.anims.gotoAndStop("shoot"); } else { turret.anims.gotoAndStop("idle"); } } else { turret.anims.gotoAndStop("idle"); } } else { turret.anims.gotoAndStop("idle"); shootTimer = 30; } if ((distance < 300) and (distance > 50)) { if ((_root.mech._x + 10) < _x) { xmoving = true; xside = "left"; } else if ((_root.mech._x - 10) > _x) { xmoving = true; xside = "right"; } else { xside = "none"; xmoving = false; } if ((_root.mech._y + 10) < _y) { ymoving = true; yside = "up"; } else if ((_root.mech._y - 10) > _y) { ymoving = true; yside = "down"; } else { yside = "none"; ymoving = false; } if ((xside == "left") and (yside == "none")) { legs._rotation = 270; setSpeeds(legs._rotation); } else if ((xside == "right") and (yside == "none")) { legs._rotation = 90; setSpeeds(legs._rotation); } else if ((xside == "none") and (yside == "up")) { legs._rotation = 0; setSpeeds(legs._rotation); } else if ((xside == "none") and (yside == "down")) { legs._rotation = 180; setSpeeds(legs._rotation); } else if ((xside == "left") and (yside == "up")) { legs._rotation = 315; setSpeeds(legs._rotation); } else if ((xside == "left") and (yside == "down")) { legs._rotation = 225; setSpeeds(legs._rotation); } else if ((xside == "right") and (yside == "down")) { legs._rotation = 135; setSpeeds(legs._rotation); } else if ((xside == "right") and (yside == "up")) { legs._rotation = 45; setSpeeds(legs._rotation); } if (xmoving or ymoving) { checkcollision(xside, yside, px, py, _x, _y); if ((!col_y) or (!col_x)) { if (!col_y) { if (yside == "up") { _y = (_y - speed); } else if (yside == "down") { _y = (_y + speed); } } if (!col_x) { if (xside == "left") { _x = (_x - speed); } else if (xside == "right") { _x = (_x + speed); } } legs.anims.gotoAndStop("walk"); if ((xside == "none") and col_y) { legs.anims.gotoAndStop("idle"); } if ((yside == "none") and col_x) { legs.anims.gotoAndStop("idle"); } } else { legs.anims.gotoAndStop("idle"); } } setTurretRotation(); } else { legs.anims.gotoAndStop("idle"); } } else { _root.mech_hud.radar["radardot" + _name].removeMovieClip(); _root.mech_hud.radar["radarmask" + _name].removeMovieClip(); _root.sound_mech_explosion.start(); _root.createParticle(this._x, this._y, "particle_explosion"); _root.createParticle(this._x, this._y, "particle_flash"); _root.createParticle(this._x + 10, this._y - 10, "particle_smoke"); _root.createParticle(this._x - 10, this._y - 10, "particle_smoke"); _root.createParticle(this._x + 10, this._y + 10, "particle_smoke"); _root.createParticle(this._x - 10, this._y + 10, "particle_smoke"); this.removeMovieClip(); } if (hp < 25) { ((!smoketimer) ? ((smoketimer = 5)) : (smoketimer--)); if (smoketimer == 0) { _root.createParticle(this._x, this._y, "particle_smoke"); smoketimer = 5; } }
Symbol 72 MovieClip [mech_ennemy] Frame 3
gotoAndPlay (2);
Symbol 80 MovieClip Frame 1
if (_root.mech_ammo >= 2) { play(); } else { stop(); }
Symbol 80 MovieClip Frame 2
rot = this._parent._parent._rotation; rot = rot - 45; px = 18 * Math.cos((Math.PI/180) * rot); py = 18 * Math.sin((Math.PI/180) * rot); _root.shoot(this._parent._parent._parent._x + px, this._parent._parent._parent._y + py, this._parent._parent._rotation); rot = rot + 90; px = 18 * Math.cos((Math.PI/180) * rot); py = 18 * Math.sin((Math.PI/180) * rot); _root.shoot(this._parent._parent._parent._x + px, this._parent._parent._parent._y + py, this._parent._parent._rotation); _root.mech_ammo = _root.mech_ammo - 2; _root.sound_shoot.start();
Instance of Symbol 67 MovieClip in Symbol 80 MovieClip Frame 2
onClipEvent (load) { gotoAndStop(random(3) + 1); }
Instance of Symbol 67 MovieClip in Symbol 80 MovieClip Frame 2
onClipEvent (load) { gotoAndStop(random(3) + 1); }
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 2
stop();
Symbol 83 MovieClip [mech] Frame 1
function setSpeeds(rot) { rot = rot - 90; px = speed * Math.cos((Math.PI/180) * rot); py = speed * Math.sin((Math.PI/180) * rot); } function setTurretRotation() { turret._rotation = Math.atan2((_root._ymouse - turret._y) - _y, (_root._xmouse - turret._x) - _x) / (Math.PI/180); } function checkcollision(xside, yside, px, py, x, y) { if (xside == "left") { if (_root.back1.collision.hitTest(x - 20, y, true)) { return(true); } if (_root.back1.collision.hitTest(x - 20, y - 15, true)) { return(true); } if (_root.back1.collision.hitTest(x - 20, y + 15, true)) { return(true); } } if (xside == "right") { if (_root.back1.collision.hitTest(x + 20, y, true)) { return(true); } if (_root.back1.collision.hitTest(x + 20, y - 15, true)) { return(true); } if (_root.back1.collision.hitTest(x + 20, y + 15, true)) { return(true); } } if (yside == "up") { if (_root.back1.collision.hitTest(x + 15, y - 20, true)) { return(true); } if (_root.back1.collision.hitTest(x, y - 20, true)) { return(true); } if (_root.back1.collision.hitTest(x - 15, y - 20, true)) { return(true); } } if (yside == "down") { if (_root.back1.collision.hitTest(x + 15, y + 20, true)) { return(true); } if (_root.back1.collision.hitTest(x, y + 20, true)) { return(true); } if (_root.back1.collision.hitTest(x - 15, y + 20, true)) { return(true); } } if (xside == "left") { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hitTest(x - 20, y, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } if (_root.back1.breakables["breakable" + a].hitTest(x - 20, y - 15, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } if (_root.back1.breakables["breakable" + a].hitTest(x - 20, y + 15, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } } a--; } } if (xside == "right") { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hitTest(x + 20, y, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } if (_root.back1.breakables["breakable" + a].hitTest(x + 20, y - 15, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } if (_root.back1.breakables["breakable" + a].hitTest(x + 20, y + 15, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } } a--; } } if (yside == "up") { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hitTest(x + 15, y - 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } if (_root.back1.breakables["breakable" + a].hitTest(x, y - 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } if (_root.back1.breakables["breakable" + a].hitTest(x - 15, y - 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } } a--; } } if (yside == "down") { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hitTest(x + 15, y + 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } if (_root.back1.breakables["breakable" + a].hitTest(x, y + 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } if (_root.back1.breakables["breakable" + a].hitTest(x - 15, y + 20, true) and (_root.back1.breakables["breakable" + a].hp > 0)) { return(true); } } a--; } } } moving = false; speed = 5; busy = false; movementArray = [""]; bombcount = 0; toggleM = false; _root.onMouseDown = function () { if (_root.mech_ammo >= 2) { turret.anims.gotoAndStop("shoot"); trace("shoot"); } }; _root.onMouseUp = function () { turret.anims.gotoAndStop("idle"); };
Symbol 83 MovieClip [mech] Frame 2
if (!busy) { if (Key.isDown(32)) { if (!toggleM) { if (_root.mech_missiles >= 2) { rot = turret._rotation; rot = rot - 45; px = 18 * Math.cos((Math.PI/180) * rot); py = 18 * Math.sin((Math.PI/180) * rot); _root.shoot_missile(_x + px, _y + py, turret._rotation); rot = rot + 90; px = 18 * Math.cos((Math.PI/180) * rot); py = 18 * Math.sin((Math.PI/180) * rot); _root.shoot_missile(_x + px, _y + py, turret._rotation); _root.sound_mech_missile.start(); toggleM = true; _root.mech_missiles = _root.mech_missiles - 2; } } } else { toggleM = false; } if (Key.isDown(65) and Key.isDown(87)) { moving = true; yside = "up"; xside = "left"; legs._rotation = 315; setSpeeds(legs._rotation); } else if (Key.isDown(65) and Key.isDown(83)) { moving = true; yside = "down"; xside = "left"; legs._rotation = 225; setSpeeds(legs._rotation); } else if (Key.isDown(68) and Key.isDown(83)) { moving = true; yside = "down"; xside = "right"; legs._rotation = 135; setSpeeds(legs._rotation); } else if (Key.isDown(68) and Key.isDown(87)) { moving = true; yside = "up"; xside = "right"; legs._rotation = 45; setSpeeds(legs._rotation); } else if (Key.isDown(65)) { moving = true; yside = "none"; xside = "left"; legs._rotation = 270; setSpeeds(legs._rotation); } else if (Key.isDown(68)) { moving = true; yside = "none"; xside = "right"; legs._rotation = 90; setSpeeds(legs._rotation); } else if (Key.isDown(87)) { moving = true; yside = "up"; xside = "none"; legs._rotation = 0; setSpeeds(legs._rotation); } else if (Key.isDown(83)) { moving = true; yside = "down"; xside = "none"; legs._rotation = 180; setSpeeds(legs._rotation); } else { moving = false; } if (moving and (!checkcollision(xside, yside, px, py, _x, _y))) { legs.anims.gotoAndStop("walk"); _root.moveWorld(px, py, _name); } else { legs.anims.gotoAndStop("idle"); } _root.mech_bomb._rotation = _root.mech_bomb._rotation + 6; setTurretRotation(); if (_root.powerPlantsRemaining == 0) { _root.back1.endzoneindicator._visible = true; if (_root.back1.endzone.hitTest(this)) { _root.attachMovie("mech_transportship_comeget", "transport", 6000); legs.anims.gotoAndStop("idle"); busy = true; } } if (_root.mech_health <= 0) { _root.gameOver(); } }
Symbol 83 MovieClip [mech] Frame 3
gotoAndPlay (2);
Symbol 87 MovieClip Frame 3
_parent.gotoAndStop("idle");
Symbol 90 MovieClip Frame 12
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 1
hp = 20; stop();
Symbol 96 MovieClip Frame 3
_parent.gotoAndStop("idle");
Symbol 101 MovieClip Frame 1
bob = _parent._parent._name; _root.createAmmoCrate(_root.back1.breakables[bob]._x, _root.back1.breakables[bob]._y);
Symbol 101 MovieClip Frame 5
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 1
hp = 6; stop();
Symbol 120 MovieClip Frame 3
_parent.gotoAndStop("idle");
Symbol 152 MovieClip Frame 1
_root.sound_mech_explosion.start(); _root.powerPlantsRemaining--; if (_root.powerPlantsRemaining == 1) { _root.mech_hud.hudMessage(("There is " + _root.powerPlantsRemaining) + " powerplant left"); } else if (_root.powerPlantsRemaining > 0) { _root.mech_hud.hudMessage(("There is " + _root.powerPlantsRemaining) + " powerplants left"); } else { _root.mech_hud.hudMessage("Mission accomplished, now get out of here."); } _root.createParticle(_parent._parent._x, _parent._parent._y, "particle_flash"); _root.createParticle(_parent._parent._x, _parent._parent._y, "particle_explosion");
Symbol 152 MovieClip Frame 31
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
hp = 30; stop();
Symbol 163 MovieClip Frame 1
_root.createEnnemy(_x, _y);
Symbol 163 MovieClip Frame 2
stop(); _visible = false;
Symbol 172 MovieClip [checker] Frame 1
touched = false; rot = _rotation; px = 10 * Math.cos((Math.PI/180) * rot); py = 10 * Math.sin((Math.PI/180) * rot);
Symbol 172 MovieClip [checker] Frame 2
while (!touched) { _x = (_x + px); _y = (_y + py); if (_root.back1.collision.hitTest(_x, _y, true)) { touched = "yep"; _root.ennemy_container["" + parent].seeMech = false; } if ((((_x < (-_root._x)) or (_x > ((-_root._x) + Stage.width))) or (_y < (-_root._y))) or (_y > ((-_root._y) + Stage.height))) { touched = "yep"; _root.ennemy_container["" + parent].seeMech = false; } if (_root.mech) { if (_root.mech_health > 0) { if (_root.mech.hitTest(_x, _y, false)) { _root.ennemy_container["" + parent].seeMech = true; touched = "yep"; } } } } this.removeMovieClip();
Symbol 172 MovieClip [checker] Frame 3
gotoAndPlay (2);
Symbol 180 MovieClip [bullet2] Frame 1
function moveBullet() { while (!touched) { _x = (_x + px); _y = (_y + py); if (_root.back1.collision.hitTest(_x, _y, true)) { touched = true; } if ((((_x < (-_root._x)) or (_x > ((-_root._x) + Stage.width))) or (_y < (-_root._y))) or (_y > ((-_root._y) + Stage.height))) { touched = "nothing"; } if (_root.back1.breakables.hitTest(_x, _y, true)) { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hp > 0) { if (_root.back1.breakables["breakable" + a].hitTest(_x, _y, false)) { _root.back1.breakables["breakable" + a].hp--; _root.back1.breakables["breakable" + a].anims.gotoAndStop("hit"); touched = "breakable"; } } if (_root.back1.breakables["breakable" + a].hp <= 0) { if (_root.back1.breakables["breakable" + a].hitTest(_x, _y, false)) { _root.back1.breakables["breakable" + a].anims.gotoAndStop("break"); _root.back1.breakables["breakable" + a]._name = "breaked" + a; touched = "breakable"; } } } a--; } } if (_root.mech) { if (_root.mech_health > 0) { if (_root.mech.hitTest(_x, _y, false)) { _root.mech_health = _root.mech_health - 2; touched = "breakable"; } } } } } touched = false; rot = _rotation; px = 10 * Math.cos((Math.PI/180) * rot); py = 10 * Math.sin((Math.PI/180) * rot);
Symbol 180 MovieClip [bullet2] Frame 2
moveBullet(); if (touched == true) { this.gotoAndPlay("touched"); } else if (touched == "nothing") { this.gotoAndPlay("nothing"); } else if (touched == "breakable") { this.gotoAndPlay("breakable"); }
Symbol 180 MovieClip [bullet2] Frame 3
gotoAndPlay (2);
Instance of Symbol 178 MovieClip in Symbol 180 MovieClip [bullet2] Frame 4
onClipEvent (load) { gotoAndStop(random(5)); }
Symbol 180 MovieClip [bullet2] Frame 5
this.removeMovieClip();
Instance of Symbol 178 MovieClip in Symbol 180 MovieClip [bullet2] Frame 6
onClipEvent (load) { gotoAndStop(random(5)); }
Symbol 180 MovieClip [bullet2] Frame 8
this.removeMovieClip();
Symbol 181 MovieClip [bullet] Frame 1
function moveBullet() { while (!touched) { _x = (_x + px); _y = (_y + py); if (_root.back1.collision.hitTest(_x, _y, true)) { touched = true; } if ((((_x < (-_root._x)) or (_x > ((-_root._x) + Stage.width))) or (_y < (-_root._y))) or (_y > ((-_root._y) + Stage.height))) { touched = "nothing"; } if (_root.back1.breakables.hitTest(_x, _y, true)) { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hp > 0) { if (_root.back1.breakables["breakable" + a].hitTest(_x, _y, false)) { _root.back1.breakables["breakable" + a].hp--; _root.back1.breakables["breakable" + a].anims.gotoAndStop("hit"); touched = "breakable"; } } if (_root.back1.breakables["breakable" + a].hp <= 0) { if (_root.back1.breakables["breakable" + a].hitTest(_x, _y, false)) { _root.back1.breakables["breakable" + a].anims.gotoAndStop("break"); _root.back1.breakables["breakable" + a]._name = "breaked" + a; touched = "breakable"; } } } a--; } } if (_root.ennemy_container.hitTest(_x, _y, true)) { a = _root.numberOfEnnemies; while (a >= 0) { if (_root.ennemy_container["ennemy" + (a + 300)]) { if (_root.ennemy_container["ennemy" + (a + 300)].hp > 0) { if (_root.ennemy_container["ennemy" + (a + 300)].hitTest(_x, _y, false)) { _root.ennemy_container["ennemy" + (a + 300)].hp = _root.ennemy_container["ennemy" + (a + 300)].hp - 2; touched = "breakable"; } } } a--; } } } } touched = false; rot = _rotation; px = 10 * Math.cos((Math.PI/180) * rot); py = 10 * Math.sin((Math.PI/180) * rot);
Symbol 181 MovieClip [bullet] Frame 2
moveBullet(); if (touched == true) { this.gotoAndPlay("touched"); } else if (touched == "nothing") { this.gotoAndPlay("nothing"); } else if (touched == "breakable") { this.gotoAndPlay("breakable"); }
Symbol 181 MovieClip [bullet] Frame 3
gotoAndPlay (2);
Instance of Symbol 178 MovieClip in Symbol 181 MovieClip [bullet] Frame 4
onClipEvent (load) { gotoAndStop(random(5)); }
Symbol 181 MovieClip [bullet] Frame 5
this.removeMovieClip();
Instance of Symbol 178 MovieClip in Symbol 181 MovieClip [bullet] Frame 6
onClipEvent (load) { gotoAndStop(random(5)); }
Symbol 181 MovieClip [bullet] Frame 8
this.removeMovieClip();
Instance of Symbol 196 MovieClip "fpsbar" in Symbol 199 MovieClip Frame 1
onClipEvent (load) { height = _height; } onClipEvent (enterFrame) { oldtemp = newtemp; newtemp = getTimer(); fps = Math.round(1 / ((newtemp - oldtemp) / 1000)); _height = Math.round((fps / 25) * height); _root.cfps = fps; if (fps < _root.lfps) { _root.lfps = fps; } if (Key.isDown(32)) { _root.lfps = 25; } }
Instance of Symbol 196 MovieClip "fpsbar2" in Symbol 199 MovieClip Frame 1
onClipEvent (load) { height = _height; _height = 0; } onClipEvent (enterFrame) { _height = Math.round((_root.lfps / 25) * height); }
Symbol 212 Button
on (release) { _root.musicplayersound.stop(); _root.musicplayersound = new Sound(this); _root.musicplayersound.attachSound(_root[("song" + _root.song) + "_id"]); _root.musicplayersound.start(0, 99); }
Symbol 217 Button
on (release) { _root.musicplayersound.stop(); }
Symbol 219 Button
on (press) { if (_root.song == 3) { _root.song = 1; } else { _root.song++; } } on (release) { _root.musicplayersound.stop(); _root.musicplayersound = new Sound(this); _root.musicplayersound.attachSound(_root[("song" + _root.song) + "_id"]); _root.musicplayersound.start(0, 99); }
Symbol 220 MovieClip Frame 1
_root.song1_titre = "Battlefield"; _root.song2_titre = "Halo main theme"; _root.song3_titre = "In a land of War and Hatred"; _root.song1_id = "1"; _root.song2_id = "2"; _root.song3_id = "3"; _root.musicplayersound = new Sound(this); _root.musicplayersound.attachSound(_root[("song" + _root.song) + "_id"]); _root.musicplayersound.start(0, 99); _root.song = 1;
Symbol 220 MovieClip Frame 2
display_title = _root[("song" + _root.song) + "_titre"];
Symbol 220 MovieClip Frame 3
gotoAndPlay (2);
Symbol 223 MovieClip [mech_hud] Frame 1
function hudMessage(msg) { messageBox.message.text = msg; messageBox._visible = true; messageBoxInterval = setInterval(closeMessage, 3000); } function closeMessage() { messageBox.message.text = ""; messageBox._visible = false; clearInterval(messageBoxInterval); } messageBox._visible = false;
Instance of Symbol 222 MovieClip in Symbol 223 MovieClip [mech_hud] Frame 1
onClipEvent (load) { this.startDrag(true); } onClipEvent (enterFrame) { Mouse.hide(); }
Symbol 223 MovieClip [mech_hud] Frame 2
hpbar._yscale = (_root.mech_health / 500) * 100;
Symbol 223 MovieClip [mech_hud] Frame 3
gotoAndPlay (2);
Symbol 230 MovieClip [particle_flash] Frame 1
moveFactor = 0; growFactor = 2; alphaFactor = 50; _rotation = random(360);
Symbol 230 MovieClip [particle_flash] Frame 2
_alpha = (_alpha - alphaFactor); if (_alpha <= 0) { this.removeMovieClip(); }
Symbol 230 MovieClip [particle_flash] Frame 3
gotoAndPlay (2);
Symbol 233 MovieClip [particle_explosion] Frame 1
moveFactor = 0; growFactor = 2; alphaFactor = 15;
Symbol 233 MovieClip [particle_explosion] Frame 2
_height = (_height + growFactor); _width = (_width + growFactor); _alpha = (_alpha - alphaFactor); if (_alpha <= 0) { this.removeMovieClip(); }
Symbol 233 MovieClip [particle_explosion] Frame 3
gotoAndPlay (2);
Symbol 236 MovieClip [particle_missilesmoke] Frame 1
growFactor = 2; alphaFactor = 5; rotationFactor = random(30) - random(60);
Symbol 236 MovieClip [particle_missilesmoke] Frame 2
_height = (_height + growFactor); _width = (_width + growFactor); _alpha = (_alpha - alphaFactor); _rotation = (_rotation + rotationFactor); if (_alpha <= 0) { this.removeMovieClip(); }
Symbol 236 MovieClip [particle_missilesmoke] Frame 3
gotoAndPlay (2);
Symbol 238 MovieClip [particle_smoke] Frame 1
moveFactor = 2; growFactor = 3; alphaFactor = 3; rotationFactor = random(15) - random(30);
Symbol 238 MovieClip [particle_smoke] Frame 2
_height = (_height + growFactor); _width = (_width + growFactor); _alpha = (_alpha - alphaFactor); _x = (_x + growFactor); _rotation = (_rotation + rotationFactor); if (_alpha <= 0) { this.removeMovieClip(); }
Symbol 238 MovieClip [particle_smoke] Frame 3
gotoAndPlay (2);
Symbol 241 MovieClip [mech_ammocrate] Frame 1
trace("ammocrate");
Symbol 241 MovieClip [mech_ammocrate] Frame 2
_rotation = (_rotation + 8); if (_root.mech.hitTest(this)) { _root.mech_ammo = _root.mech_ammo + 100; this.removeMovieClip(); }
Symbol 241 MovieClip [mech_ammocrate] Frame 3
gotoAndPlay (2);
Symbol 245 MovieClip [mech_missile] Frame 1
touched = false; rot = _rotation; px = 10 * Math.cos((Math.PI/180) * rot); py = 10 * Math.sin((Math.PI/180) * rot);
Symbol 245 MovieClip [mech_missile] Frame 2
if (!touched) { _x = (_x + px); _y = (_y + py); if (_root.back1.collision.hitTest(_x, _y, true)) { touched = true; } if ((((_x < (-_root._x)) or (_x > ((-_root._x) + Stage.width))) or (_y < (-_root._y))) or (_y > ((-_root._y) + Stage.height))) { touched = "nothing"; } if (_root.back1.breakables.hitTest(_x, _y, true)) { a = _root.numberOfBreakables; while (a >= 0) { if (_root.back1.breakables["breakable" + a]) { if (_root.back1.breakables["breakable" + a].hp > 0) { if (_root.back1.breakables["breakable" + a].hitTest(_x, _y, false)) { _root.back1.breakables["breakable" + a].hp = _root.back1.breakables["breakable" + a].hp - 10; _root.back1.breakables["breakable" + a].anims.gotoAndStop("hit"); touched = "breakable"; } } if (_root.back1.breakables["breakable" + a].hp <= 0) { if (_root.back1.breakables["breakable" + a].hitTest(_x, _y, false)) { _root.back1.breakables["breakable" + a].anims.gotoAndStop("break"); _root.back1.breakables["breakable" + a]._name = "breaked" + a; touched = "breakable"; } } } a--; } } if (_root.ennemy_container.hitTest(_x, _y, true)) { a = _root.numberOfEnnemies; while (a >= 0) { if (_root.ennemy_container["ennemy" + (a + 300)]) { if (_root.ennemy_container["ennemy" + (a + 300)].hp > 0) { if (_root.ennemy_container["ennemy" + (a + 300)].hitTest(_x, _y, false)) { _root.ennemy_container["ennemy" + (a + 300)].hp = _root.ennemy_container["ennemy" + (a + 300)].hp - 20; touched = "breakable"; } } } a--; } } } ((!mt) ? ((mt = 1)) : (mt--)); ((mt == 0) ? ((mt = 1)) : null); if (mt == 1) { _root.createParticle(_x, _y, "particle_missilesmoke"); } if (touched == true) { this.gotoAndPlay("touched"); } else if (touched == "nothing") { this.gotoAndPlay("nothing"); } else if (touched == "breakable") { this.gotoAndPlay("breakable"); }
Symbol 245 MovieClip [mech_missile] Frame 3
gotoAndPlay (2);
Symbol 245 MovieClip [mech_missile] Frame 4
_root.sound_mech_explosion2.setVolume(75); _root.sound_mech_explosion2.start();
Instance of Symbol 178 MovieClip in Symbol 245 MovieClip [mech_missile] Frame 4
onClipEvent (load) { gotoAndStop(random(5)); }
Symbol 245 MovieClip [mech_missile] Frame 5
this.removeMovieClip();
Symbol 245 MovieClip [mech_missile] Frame 6
_root.sound_mech_explosion2.setVolume(75); _root.sound_mech_explosion2.start();
Instance of Symbol 178 MovieClip in Symbol 245 MovieClip [mech_missile] Frame 6
onClipEvent (load) { gotoAndStop(random(5)); }
Symbol 245 MovieClip [mech_missile] Frame 8
this.removeMovieClip();
Symbol 249 MovieClip [cursor] Frame 1
grid = 25; lr = 1; hr = 1; _root.build_id = 1; _root.onMouseDown = function () { if (_root.build_enabled and (_root._ymouse < 350)) { id = _root.build_id; if (((buildable == 1) and (_root.money >= _root.buildings_a[id][0])) and (_root.power >= _root.buildings_a[id][1])) { if ((_root.online_turrets == _root.available_turrets) and (_root.buildings_a[id][2] == "turret")) { _root.alert = "No more turrets available"; alerttimer = 100; _root.build_enabled = false; } else { _root.money = _root.money - _root.buildings_a[id][0]; _root.power = _root.power - _root.buildings_a[id][1]; _root.building(_x, _y, lr, hr, _root.build_id); _root.build_enabled = false; } } else if (buildable == 0) { _root.alert = "You cannot build here"; alerttimer = 100; } else if (buildable == 1) { _root.alert = "You need more ressources"; alerttimer = 100; _root.build_enabled = false; } } }; this.swapDepths(300000);
Symbol 249 MovieClip [cursor] Frame 2
((_root.build_enabled == true) ? ((_root.hud.cancel._visible = true)) : ((_root.hud.cancel._visible = false))); lr = _root.buildings_a[_root.build_id][4]; hr = _root.buildings_a[_root.build_id][5]; _width = (lr * 25); _height = (hr * 25); while (((((_root._xmouse - _x) > grid) or ((_root._xmouse - _x) < 0)) or ((_root._ymouse - _y) > grid)) or ((_root._ymouse - _y) < 0)) { if ((_root._xmouse - _x) > grid) { _x = (_x + grid); } else if ((_root._xmouse - _x) < 0) { _x = (_x - grid); } if ((_root._ymouse - _y) > grid) { _y = (_y + grid); } else if ((_root._ymouse - _y) < 0) { _y = (_y - grid); } } xa = _x / 25; ya = _y / 25; buildable = 1; var ycount = (hr - 1); while (ycount >= 0) { var xcount = (lr - 1); while (xcount >= 0) { xvar = xa + xcount; yvar = ya + ycount; checkit = _root["level" + _root.level][yvar][xvar]; ((checkit == 0) ? ((buildable = 0)) : null); xcount--; } ycount--; } this.anim.gotoAndStop(buildable + 1); alerttimer--; ((alerttimer <= 0) ? ((_root.alert = "")) : null); (_root.build_enabled ? ((this._visible = true)) : ((this._visible = false)));
Symbol 249 MovieClip [cursor] Frame 3
this.gotoAndPlay(2);
Symbol 258 MovieClip Frame 1
stop();
Instance of Symbol 255 MovieClip "head_type" in Symbol 258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.headanim); } onClipEvent (enterFrame) { gotoAndStop(_parent._parent.headanim); }
Symbol 262 MovieClip [turret] Frame 1
selected._visible = false; hpmax = hp; damage_bonus = 0;
Symbol 262 MovieClip [turret] Frame 2
((timer == 0) ? ((timer = 5)) : (timer--)); ((!record) ? ((target = "none")) : null); ((!timer) ? ((timer = 5)) : null); ((!shoot_timer) ? ((shoot_timer = 5)) : null); ((!shoot_timer2) ? ((shoot_timer2 = 1)) : null); if (target == "none") { head._rotation = head._rotation + 2; } else { head._rotation = Math.atan2((_root["ennemy" + target]._y - head._y) - _y, (_root["ennemy" + target]._x - head._x) - _x) / (Math.PI/180); shoot_timer--; if (shoot_timer == 0) { shoot_timer = 5; head.gotoAndPlay("shoot"); shoot_timer2++; _root["ennemy" + target].hp = _root["ennemy" + target].hp - (damage + damage_bonus); if (shoot_timer2 == 4) { shoot_timer2 = 1; } } } if (hp <= 0) { _root.make_explosion_building(_x, _y, lr, hr); _root.remove_building(_x, _y, lr, hr, id, _name); } if (timer == 1) { record = 0; var ec = 700; while (ec >= 600) { if (_root["ennemy" + ec]) { a = _x - _root["ennemy" + ec]._x; b = _y - _root["ennemy" + ec]._y; distance = Math.sqrt((a * a) + (b * b)); distance = Math.round(distance); if (!record) { record = 1000; } if (distance < record) { tmp_name = ec; record = distance; } } ec--; } if (record <= 150) { target = tmp_name; } else { target = "none"; } } this.onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.selected_building[0] = "turret"; _root.selected_building[1] = _name; _root.selected_building[2] = damage + damage_bonus; _root.selected_building[3] = hp; _root.selected_building[4] = "turret"; } }; if (_root.selected_building[1] == _name) { _root.selected_building[2] = damage + damage_bonus; _root.selected_building[3] = hp; selected._visible = true; } else { selected._visible = false; } selected.hpbar._xscale = (hp / hpmax) * 100; headanim = damage + damage_bonus; ((headanim > 10) ? ((headanim = 10)) : null);
Symbol 262 MovieClip [turret] Frame 3
gotoAndPlay (2);
Symbol 267 MovieClip [Nuclear silo] Frame 1
selected._visible = false; hpmax = hp;
Symbol 267 MovieClip [Nuclear silo] Frame 2
this.onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.selected_building[0] = "turret"; _root.selected_building[1] = _name; _root.selected_building[2] = damage; _root.selected_building[3] = hp; _root.selected_building[4] = "Silo"; } }; if (hp <= 0) { _root.make_explosion_building(_x, _y, lr, hr); _root.remove_building(_x, _y, lr, hr, id, _name); } if (_root.selected_building[1] == _name) { _root.selected_building[2] = damage; _root.selected_building[3] = hp; selected._visible = true; } else { selected._visible = false; } selected.hpbar._xscale = (hp / hpmax) * 100;
Symbol 267 MovieClip [Nuclear silo] Frame 3
gotoAndPlay (2);
Symbol 272 MovieClip [factory] Frame 1
selected._visible = false; hpmax = hp; _root.nuclear_build_enabled = 1;
Symbol 272 MovieClip [factory] Frame 2
this.onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.selected_building[0] = "turret"; _root.selected_building[1] = _name; _root.selected_building[2] = damage; _root.selected_building[3] = hp; _root.selected_building[4] = "factory"; } }; if (hp <= 0) { _root.make_explosion_building(_x, _y, lr, hr); _root.remove_building(_x, _y, lr, hr, id, _name); } if (_root.selected_building[1] == _name) { _root.selected_building[2] = damage; _root.selected_building[3] = hp; selected._visible = true; } else { selected._visible = false; } selected.hpbar._xscale = (hp / hpmax) * 100;
Symbol 272 MovieClip [factory] Frame 3
gotoAndPlay (2);
Symbol 364 Button
on (release) { _root.build_id = 1; _root.build_enabled = true; } on (rollOver) { id = 1; display.display_money = _root.buildings_a[id][0]; display.display_power = _root.buildings_a[id][1]; display.display_name = "build a " + _root.buildings_a[id][2]; display._visible = true; } on (rollOut) { display.display_money = ""; display.display_power = ""; display.display_name = ""; display._visible = false; }
Symbol 366 Button
on (release) { _root.build_id = 2; _root.build_enabled = true; } on (rollOver) { id = 2; display.display_money = _root.buildings_a[id][0]; display.display_power = _root.buildings_a[id][1]; display.display_name = "build a " + _root.buildings_a[id][2]; display._visible = true; } on (rollOut) { display.display_money = ""; display.display_power = ""; display.display_name = ""; display._visible = false; }
Symbol 368 Button
on (release) { _root.build_id = 3; _root.build_enabled = true; } on (rollOver) { id = 3; display.display_money = _root.buildings_a[id][0]; display.display_power = _root.buildings_a[id][1]; display.display_name = "build a " + _root.buildings_a[id][2]; display._visible = true; } on (rollOut) { display.display_money = ""; display.display_power = ""; display.display_name = ""; display._visible = false; }
Symbol 374 Button
on (release) { _root.build_enabled = false; }
Symbol 377 Button
on (release) { _root.build_id = 4; _root.build_enabled = true; } on (rollOver) { id = 4; display.display_money = _root.buildings_a[id][0]; display.display_power = _root.buildings_a[id][1]; display.display_name = "build a " + _root.buildings_a[id][2]; display._visible = true; } on (rollOut) { display.display_money = ""; display.display_power = ""; display.display_name = ""; display._visible = false; }
Symbol 381 Button
on (rollOver) { id = 1; display.display_money = 300; display.display_power = 0; display.display_name = "Enable turret upgrades"; display._visible = true; } on (rollOut) { display.display_money = ""; display.display_power = ""; display.display_name = ""; display._visible = false; } on (press) { if (_root.money >= 300) { _root.money = _root.money - 300; _root.upgrade_turret_enabled = 1; } }
Symbol 397 Button
on (rollOver) { id = 1; display.display_money = 60; display.display_power = 7; display.display_name = "upgrade turret damage"; display._visible = true; } on (rollOut) { display.display_money = ""; display.display_power = ""; display.display_name = ""; display._visible = false; } on (press) { if ((_root.money >= 60) and (_root.power >= 7)) { _root.money = _root.money - 60; _root.power = _root.power - 7; _root[_root.selected_building[1]].damage_bonus = _root[_root.selected_building[1]].damage_bonus + 1; trace(_root.selected_building[1]); } }
Symbol 411 Button
on (press) { life = 0; }
Symbol 429 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 35
_root.accomplished_end();
Symbol 429 MovieClip Frame 36
stop();
Symbol 430 MovieClip [hud] Frame 1
function setlife() { if (_root.life < 1000) { _root.life++; } lifebar._xscale = _root.life / 10; } timer = 250 / _root.power_rate; ((timer == Infinity) ? ((timer = 0)) : null); timerb = timer; upgr_dam._visible = false; upgr_enable._visible = false; build_silo._visible = false; build_factory._visible = false; _root.nuclear_timer = 0; _root.nuclear_started = false;
Instance of Symbol 335 MovieClip "fpsbar" in Symbol 430 MovieClip [hud] Frame 1
onClipEvent (load) { height = _height; } onClipEvent (enterFrame) { oldtemp = newtemp; newtemp = getTimer(); fps = Math.round(1 / ((newtemp - oldtemp) / 1000)); _height = Math.round((fps / 25) * height); _root.cfps = fps; if (fps < _root.lfps) { _root.lfps = fps; } if (Key.isDown(32)) { _root.lfps = 25; } }
Instance of Symbol 335 MovieClip "fpsbar2" in Symbol 430 MovieClip [hud] Frame 1
onClipEvent (load) { height = _height; _height = 0; } onClipEvent (enterFrame) { _height = Math.round((_root.lfps / 25) * height); }
Instance of Symbol 387 MovieClip "display" in Symbol 430 MovieClip [hud] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 413 MovieClip "comm" in Symbol 430 MovieClip [hud] Frame 1
onClipEvent (enterFrame) { if ((life < 0) or (!life)) { this.gotoAndStop("down"); } else { this.gotoAndStop("up"); life--; } }
Instance of Symbol 421 MovieClip in Symbol 430 MovieClip [hud] Frame 1
onClipEvent (load) { this.startDrag(true); } onClipEvent (enterFrame) { Mouse.hide(); }
Symbol 430 MovieClip [hud] Frame 2
minidisplay_hp = _root.selected_building[3]; minidisplay_damage = _root.selected_building[2]; hud_buildingpicture.gotoAndStop(_root.selected_building[4]); setlife(); if (_root.power_rate > 0) { timer--; if (timer <= 0) { _root.power++; timer = 250 / _root.power_rate; } } if (_root.life <= 0) { _root.gameOver(); } _root.power_display = (_root.power + "/+") + _root.power_rate; _root.money_display = _root.money; if (_root.upgrade_turret_enabled == 0) { if (_root.selected_building[4] == "factory") { upgr_enable._visible = true; } else { upgr_enable._visible = false; } } else { upgr_enable._visible = false; } if (_root.upgrade_turret_enabled == 1) { if (_root.selected_building[4] == "turret") { upgr_dam._visible = true; } else { upgr_dam._visible = false; } } else { upgr_dam._visible = false; } if (_root.can_nuclear == 1) { if (_root.nuclear_build_enabled == 1) { build_silo._visible = true; } else { build_silo._visible = false; } } if (_root.can_factory == 1) { build_factory._visible = true; } else { build_factory._visible = false; } if (_root.nuclear_timer == 0) { nuclear_show._visible = false; } else { nuclear_show._visible = true; } if (_root.nuclear_started == true) { _root.nuclear_timer++; trace(_root.nuclear_timer); } _root.turret_display = (_root.online_turrets + " / ") + _root.available_turrets;
Symbol 430 MovieClip [hud] Frame 3
gotoAndPlay (2);
Symbol 432 MovieClip [powerplant] Frame 1
selected._visible = false; hpmax = hp;
Symbol 432 MovieClip [powerplant] Frame 2
this.onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse)) { _root.selected_building[0] = "turret"; _root.selected_building[1] = _name; _root.selected_building[2] = damage; _root.selected_building[3] = hp; _root.selected_building[4] = "Powerplant"; } }; if (hp <= 0) { _root.make_explosion_building(_x, _y, lr, hr); _root.remove_building(_x, _y, lr, hr, id, _name); } if (_root.selected_building[1] == _name) { _root.selected_building[2] = damage; _root.selected_building[3] = hp; selected._visible = true; } else { selected._visible = false; } selected.hpbar._xscale = (hp / hpmax) * 100;
Symbol 432 MovieClip [powerplant] Frame 3
gotoAndPlay (2);
Symbol 443 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 1
stop();
Instance of Symbol 436 MovieClip in Symbol 473 MovieClip [ennemy] Frame 1
onClipEvent (load) { speed = 2; _parent.hp = 50; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 300; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 10; _root.make_explosion_car(_parent._x, _parent._y, 2, 2); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 50) * 100; }
Instance of Symbol 438 MovieClip in Symbol 473 MovieClip [ennemy] Frame 2
onClipEvent (load) { speed = 1.2; _parent.hp = 120; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 400; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 20; _root.make_explosion_car(_parent._x, _parent._y, 2.3, 2.3); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 120) * 100; }
Instance of Symbol 440 MovieClip in Symbol 473 MovieClip [ennemy] Frame 3
onClipEvent (load) { speed = 4; _parent.hp = 50; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 300; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 10; _root.make_explosion_car(_parent._x, _parent._y, 1.4, 1.4); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 50) * 100; }
Instance of Symbol 444 MovieClip in Symbol 473 MovieClip [ennemy] Frame 4
onClipEvent (load) { speed = 4; _parent.hp = 50; damage = 1; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 400; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.make_explosion_car(_parent._x, _parent._y, 2.4, 2.4); _root.money = _root.money + 30; removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 50) * 100; ((timer == 0) ? ((timer = 3)) : (timer--)); ((!record) ? ((target = "none")) : null); ((!timer) ? ((timer = 3)) : null); ((!shoot_timer) ? ((shoot_timer = 5)) : null); if (target == "none") { head._rotation = head._rotation + 2; } else { head._rotation = Math.atan2(_root["building" + target]._y - _parent._y, _root["building" + target]._x - _parent._x) / (Math.PI/180); shoot_timer--; if (shoot_timer == 0) { shoot_timer = 5; head.gotoAndPlay("shoot"); _root["building" + target].hp = _root["building" + target].hp - damage; } } if (timer == 1) { record = 0; var ec = 600; while (ec >= 350) { if (_root["building" + ec]) { a = _parent._x - _root["building" + ec]._x; b = _parent._y - _root["building" + ec]._y; distance = Math.sqrt((a * a) + (b * b)); distance = Math.round(distance); if (!record) { record = 1000; } if (distance < record) { tmp_name = ec; record = distance; } } ec--; } if (record <= 150) { target = tmp_name; } else { target = "none"; } } }
Instance of Symbol 452 MovieClip in Symbol 473 MovieClip [ennemy] Frame 5
onClipEvent (load) { speed = 0.5; _parent.hp = 200; damage = 10; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 700; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 50; _root.make_explosion_car(_parent._x, _parent._y, 3, 3); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 200) * 100; ((timer == 0) ? ((timer = 5)) : (timer--)); ((!record) ? ((target = "none")) : null); ((!timer) ? ((timer = 5)) : null); ((!shoot_timer) ? ((shoot_timer = 30)) : null); if (target == "none") { head._rotation = head._rotation + 2; } else { head._rotation = Math.atan2(_root["building" + target]._y - _parent._y, _root["building" + target]._x - _parent._x) / (Math.PI/180); shoot_timer--; if (shoot_timer == 0) { shoot_timer = 60; head.gotoAndPlay("shoot"); _root["building" + target].hp = _root["building" + target].hp - damage; } } if (timer == 1) { record = 0; var ec = 600; while (ec >= 350) { if (_root["building" + ec]) { a = _parent._x - _root["building" + ec]._x; b = _parent._y - _root["building" + ec]._y; distance = Math.sqrt((a * a) + (b * b)); distance = Math.round(distance); if (!record) { record = 1000; } if (distance < record) { tmp_name = ec; record = distance; } } ec--; } if (record <= 150) { target = tmp_name; } else { target = "none"; } } }
Instance of Symbol 462 MovieClip in Symbol 473 MovieClip [ennemy] Frame 6
onClipEvent (load) { speed = 2; _parent.hp = 50; damage = 2; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 300; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 30; _root.make_explosion_car(_parent._x, _parent._y, 1.2, 1.2); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 50) * 100; ((timer == 0) ? ((timer = 5)) : (timer--)); ((!record) ? ((target = "none")) : null); ((!timer) ? ((timer = 5)) : null); ((!shoot_timer) ? ((shoot_timer = 5)) : null); if (target == "none") { head._rotation = head._rotation + 2; } else { head._rotation = Math.atan2(_root["building" + target]._y - _parent._y, _root["building" + target]._x - _parent._x) / (Math.PI/180); shoot_timer--; if (shoot_timer == 0) { shoot_timer = 5; head.gotoAndPlay("shoot"); _root["building" + target].hp = _root["building" + target].hp - damage; } } if (timer == 1) { record = 0; var ec = 600; while (ec >= 350) { if (_root["building" + ec]) { a = _parent._x - _root["building" + ec]._x; b = _parent._y - _root["building" + ec]._y; distance = Math.sqrt((a * a) + (b * b)); distance = Math.round(distance); if (!record) { record = 1000; } if (distance < record) { tmp_name = ec; record = distance; } } ec--; } if (record <= 150) { target = tmp_name; } else { target = "none"; } } }
Instance of Symbol 464 MovieClip in Symbol 473 MovieClip [ennemy] Frame 7
onClipEvent (load) { speed = 3; _parent.hp = 50; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 300; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 40; _root.make_explosion_car(_parent._x, _parent._y, 1.4, 1.4); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 50) * 100; }
Instance of Symbol 466 MovieClip in Symbol 473 MovieClip [ennemy] Frame 8
onClipEvent (load) { speed = 0.4; _parent.hp = 500; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -100) { _root.life = _root.life - 600; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 300; _root.make_explosion_car(_parent._x, _parent._y, 2.5, 2.5); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 500) * 100; }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip [ennemy] Frame 9
onClipEvent (load) { speed = 3; _parent.hp = 90; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 400; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 70; _root.make_explosion_car(_parent._x, _parent._y, 1.4, 1.4); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 90) * 100; }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip [ennemy] Frame 10
onClipEvent (load) { speed = 5; _parent.hp = 25; damage = 2; } onClipEvent (enterFrame) { _parent._x = _parent._x - speed; if (_parent._x <= -50) { _root.life = _root.life - 300; removeMovieClip(_parent); } else if (_parent.hp <= 0) { _root.money = _root.money + 50; _root.make_explosion_car(_parent._x, _parent._y, 1, 1); removeMovieClip(_parent); } hpbar._xscale = (_parent.hp / 25) * 100; ((timer == 0) ? ((timer = 5)) : (timer--)); ((!record) ? ((target = "none")) : null); ((!timer) ? ((timer = 5)) : null); ((!shoot_timer) ? ((shoot_timer = 5)) : null); if (target == "none") { head._rotation = head._rotation + 2; } else { head._rotation = Math.atan2(_root["building" + target]._y - _parent._y, _root["building" + target]._x - _parent._x) / (Math.PI/180); shoot_timer--; if (shoot_timer == 0) { shoot_timer = 5; head.gotoAndPlay("shoot"); _root["building" + target].hp = _root["building" + target].hp - damage; } } if (timer == 1) { record = 0; var ec = 600; while (ec >= 350) { if (_root["building" + ec]) { a = _parent._x - _root["building" + ec]._x; b = _parent._y - _root["building" + ec]._y; distance = Math.sqrt((a * a) + (b * b)); distance = Math.round(distance); if (!record) { record = 1000; } if (distance < record) { tmp_name = ec; record = distance; } } ec--; } if (record <= 150) { target = tmp_name; } else { target = "none"; } } }
Symbol 477 MovieClip [creator3] Frame 1
lvl_timer = 0; decalx = 3; decal = 25;
Symbol 477 MovieClip [creator3] Frame 2
lvl_timer++; if (lvl_timer == 1) { _root.comm_message("Be sure to watch the both sides, up and down.", 50, 0); } if ((lvl_timer >= 200) and (lvl_timer < 1000)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 25 + random(60), 7)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 25 + random(60), 7)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 25 + random(60), 7)) : null); decal = 60; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 1200) { _root.make_ennemy(800, 250, 8); _root.make_ennemy(600, 230, 8); } if ((lvl_timer >= 2500) and (lvl_timer < 3000)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 25 + random(60), 7)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 25 + random(60), 7)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 25 + random(60), 7)) : null); decal = 40; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if ((lvl_timer >= 3000) and (lvl_timer < 3500)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 220 + random(60), 6)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 220 + random(60), 7)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 220 + random(60), 7)) : null); decal = 40; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if ((lvl_timer >= 3500) and (lvl_timer < 4500)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 25 + random(60), 6)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 220 + random(60), 7)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 220 + random(60), 7)) : null); decal = 30; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 4500) { _root.make_ennemy(800, 220 + random(60), 8); _root.make_ennemy(600, 220 + random(60), 8); _root.make_ennemy(800, 25 + random(60), 8); _root.make_ennemy(600, 25 + random(60), 8); } if (lvl_timer == 6100) { _root.comm_message("Scouts are reporting that some eavy armored ships are coming our way. We must stop them at all cost.", 140, 0); } if ((lvl_timer >= 6200) and (lvl_timer < 7000)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 25 + random(60), 9)) : null); ((decalx == 3) ? (_root.make_ennemy(600, 220 + random(60), 9)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 25 + random(60), 9)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 220 + random(60), 9)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 25 + random(60), 9)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 220 + random(60), 9)) : null); decal = 60; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 7300) { _root.accomplished_start(); }
Symbol 477 MovieClip [creator3] Frame 3
gotoAndPlay (2);
Symbol 479 MovieClip [creator2] Frame 1
lvl_timer = 0; decalx = 3; decal = 25;
Symbol 479 MovieClip [creator2] Frame 2
lvl_timer++; if (lvl_timer == 1) { _root.Music1.start(0, 99); } if (lvl_timer == 260) { _root.comm_message("INCOMMING!!!", 50, 0); } if ((lvl_timer >= 260) and (lvl_timer < 1299)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 10)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 10)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 10)) : null); decal = 30; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if ((lvl_timer >= 1300) and (lvl_timer < 2299)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 10)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 4)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 10)) : null); decal = 30; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if ((lvl_timer >= 2300) and (lvl_timer < 3000)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 4)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 10)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 4)) : null); decal = 30; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if ((lvl_timer >= 3001) and (lvl_timer < 3599)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 5)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 10)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 10)) : null); decal = 60; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 3600) { _root.comm_message("If it is not already done, you should consider upgrading your turrets.", 120, 0); } if ((lvl_timer >= 3680) and (lvl_timer < 4600)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 5)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 5)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 5)) : null); decal = 80; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 5000) { _root.accomplished_start(); }
Symbol 479 MovieClip [creator2] Frame 3
gotoAndPlay (2);
Symbol 481 MovieClip [creator1] Frame 1
lvl_timer = 0; decalx = 3; decal = 25;
Symbol 481 MovieClip [creator1] Frame 2
lvl_timer++; if (lvl_timer == 1) { _root.Music1.start(0, 99); _root.comm_message("ok, hurry up to set some defence, you ain't got much time to prepare yourself: use the buttons on the down right corner of your screen to build things", 250, 0); } if (lvl_timer == 260) { _root.comm_message("INCOMMING!!!", 50, 0); } if ((lvl_timer >= 260) and (lvl_timer < 1000)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 1)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 1)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 1)) : null); decal = 60; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 1100) { _root.comm_message("Good job. If you had not already seen it, you get cash every time you kill an ennemy unit, but you dont get power.", 225, 0); } if (lvl_timer == 1350) { _root.comm_message("If you want some power, you will have to build a PowerPlant!", 175, 0); } if (lvl_timer == 1650) { _root.comm_message("This was easy i know, but it was only a small part of the convoy!", 125, 0); } if (lvl_timer == 1800) { _root.comm_message("I detect ennemy vehicules heading to your defense, prepare yourself to destroy them!", 150, 0); } if ((lvl_timer >= 1800) and (lvl_timer < 3000)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 1)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 1)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 1)) : null); decal = 50; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 3100) { _root.comm_message("Scouts are reporting that bigger trucks are incomming, be ready for some hard battle!", 200, 0); } if ((lvl_timer >= 3400) and (lvl_timer < 5500)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 2)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 2)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 2)) : null); decal = 70; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 5800) { _root.comm_message("Watchout, a new wave is coming!", 150, 0); } if ((lvl_timer >= 6000) and (lvl_timer < 7000)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 2)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 3)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 2)) : null); decal = 50; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if ((lvl_timer >= 7500) and (lvl_timer < 7800)) { decal--; if (decal <= 0) { ((decalx == 3) ? (_root.make_ennemy(600, 175, 5)) : null); ((decalx == 2) ? (_root.make_ennemy(600, 150, 4)) : null); ((decalx == 1) ? (_root.make_ennemy(600, 200, 5)) : null); decal = 30; decalx--; ((decalx == 0) ? ((decalx = 3)) : null); } } if (lvl_timer == 9000) { _root.comm_message("Wow you did wonderfull, mission accomplished sergent!", 150, 0); } if (lvl_timer == 9150) { _root.accomplished_start(); }
Symbol 481 MovieClip [creator1] Frame 3
gotoAndPlay (2);
Symbol 489 MovieClip Frame 1
gotoAndStop(random(5) + 1);
Symbol 491 MovieClip [explosion2] Frame 26
this.removeMovieClip();
Symbol 492 MovieClip [explosion1] Frame 26
this.removeMovieClip();
Symbol 496 Button
on (press) { _root.getURL("http://www.armorgames.com", "_blank", "GET"); }
Symbol 502 Button
on (press) { _root.play(); }
Symbol 549 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 550 Button
on (release) { _root.play(); }
Instance of Symbol 549 MovieClip in Symbol 557 MovieClip Frame 1
//component parameters onClipEvent (construct) { varName = "defaultValue"; }
Symbol 557 MovieClip Frame 349
_root.play();
Symbol 561 Button
on (press) { _root.gotoAndStop("menu"); }
Symbol 608 Button
on (release) { _root.instructions._visible = false; }
Symbol 610 Button
on (press, keyPress "<Enter>") { _root.gotoAndPlay("brieffing1"); }
Symbol 611 Button
on (press) { _root.instructions._visible = true; }
Symbol 613 Button
on (keyPress "<Enter>") { _root.accomplished_start(); }
Symbol 615 MovieClip Frame 1
if (Key.isDown(81)) { if (!toggleT) { toggleT = true; if (_root._quality == "HIGH") { _root._quality = "LOW"; } else if (_root._quality == "LOW") { _root._quality = "MEDIUM"; } else if (_root._quality == "MEDIUM") { _root._quality = "HIGH"; } } } else { toggleT = false; }
Symbol 615 MovieClip Frame 2
gotoAndPlay (2);
Symbol 668 Button
on (release) { _root.gotoAndPlay("mech game"); }
Symbol 669 Button
on (release) { _root.gotoAndStop("mission info"); }
Symbol 670 Button
on (release) { _root.gotoAndStop("mission map"); }
Symbol 671 Button
on (release) { _root.gotoAndStop("mech user guide"); }
Symbol 675 Button
on (release) { _root.gotoAndStop("mech menu"); }
Instance of Symbol 686 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - 0.1); if (_x < -2400) { _x = 400; } }
Instance of Symbol 693 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 4); if (_x > 700) { _x = -4000; } }
Instance of Symbol 693 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 4); if (_x < -4000) { _x = 1000; } }
Instance of Symbol 689 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 0.5); if (_x < -1000) { _x = 2000; } }
Instance of Symbol 689 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 0.5); if (_x < -1000) { _x = 2000; } }
Instance of Symbol 692 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 0.5); if (_x < -1000) { _x = 2000; } }
Instance of Symbol 689 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - 0.5); if (_x < -1000) { _x = 2000; } }
Instance of Symbol 693 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 6); if (_x > 700) { _x = -4000; } }
Instance of Symbol 693 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 3); if (_x > 700) { _x = -4000; } }
Symbol 708 Button
on (keyPress "<Enter>") { _root.gotoAndPlay("menu"); }

Library Items

Symbol 1 GraphicUsed by:9
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:2 3 4 5 6Used by:9 697
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [mech_transportship]Uses:1 7 8Used by:10 11
Symbol 10 MovieClip [mech_transportship_comeget]Uses:9
Symbol 11 MovieClip [mech_transportship_drop]Uses:9
Symbol 12 GraphicUsed by:72 83
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:19 54
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19 54
Symbol 19 MovieClipUses:14 15 16 18Used by:55
Symbol 20 ShapeTweeningUsed by:54
Symbol 21 GraphicUsed by:54
Symbol 22 ShapeTweeningUsed by:54
Symbol 23 GraphicUsed by:54
Symbol 24 ShapeTweeningUsed by:54
Symbol 25 GraphicUsed by:54
Symbol 26 ShapeTweeningUsed by:54
Symbol 27 GraphicUsed by:54
Symbol 28 ShapeTweeningUsed by:54
Symbol 29 GraphicUsed by:54
Symbol 30 ShapeTweeningUsed by:54
Symbol 31 ShapeTweeningUsed by:54
Symbol 32 GraphicUsed by:54
Symbol 33 ShapeTweeningUsed by:54
Symbol 34 ShapeTweeningUsed by:54
Symbol 35 GraphicUsed by:54
Symbol 36 ShapeTweeningUsed by:54
Symbol 37 ShapeTweeningUsed by:54
Symbol 38 GraphicUsed by:54
Symbol 39 ShapeTweeningUsed by:54
Symbol 40 ShapeTweeningUsed by:54
Symbol 41 GraphicUsed by:54
Symbol 42 ShapeTweeningUsed by:54
Symbol 43 ShapeTweeningUsed by:54
Symbol 44 GraphicUsed by:54
Symbol 45 ShapeTweeningUsed by:54
Symbol 46 ShapeTweeningUsed by:54
Symbol 47 GraphicUsed by:54
Symbol 48 ShapeTweeningUsed by:54
Symbol 49 ShapeTweeningUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 ShapeTweeningUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:14 20 21 22 23 24 25 26 27 18 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53Used by:55
Symbol 55 MovieClipUses:19 54Used by:56
Symbol 56 MovieClipUses:55Used by:72 83
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60 69
Symbol 60 MovieClipUses:57 59Used by:70
Symbol 61 GraphicUsed by:69
Symbol 62 GraphicUsed by:69
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:63 64 65 66Used by:69 80
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:61 59 62 67 68Used by:70
Symbol 70 MovieClipUses:60 69Used by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClip [mech_ennemy]Uses:12 56 71
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76 80
Symbol 76 MovieClipUses:73 75Used by:81
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:77 75 78 67 79Used by:81
Symbol 81 MovieClipUses:76 80Used by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClip [mech]Uses:12 56 82
Symbol 84 GraphicUsed by:85 87
Symbol 85 MovieClipUses:84Used by:91
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86 84Used by:91
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:88 89Used by:91
Symbol 91 MovieClipUses:85 87 90Used by:92
Symbol 92 MovieClipUses:91Used by:155
Symbol 93 GraphicUsed by:94 96 101
Symbol 94 MovieClipUses:93Used by:102
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95 93Used by:102
Symbol 97 GraphicUsed by:101 180 181
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:93 97 98 99 100Used by:102
Symbol 102 MovieClipUses:94 96 101Used by:103
Symbol 103 MovieClipUses:102Used by:155
Symbol 104 GraphicUsed by:117 152
Symbol 105 GraphicUsed by:117
Symbol 106 GraphicUsed by:117
Symbol 107 GraphicUsed by:117
Symbol 108 GraphicUsed by:117
Symbol 109 GraphicUsed by:117
Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:104 105 106 107 108 109 110 111 112 113 114 115 116Used by:153
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:118 119Used by:153
Symbol 121 GraphicUsed by:152
Symbol 122 GraphicUsed by:152
Symbol 123 GraphicUsed by:152
Symbol 124 GraphicUsed by:152
Symbol 125 GraphicUsed by:152
Symbol 126 GraphicUsed by:152
Symbol 127 GraphicUsed by:152
Symbol 128 GraphicUsed by:152
Symbol 129 GraphicUsed by:152
Symbol 130 GraphicUsed by:152
Symbol 131 GraphicUsed by:152
Symbol 132 GraphicUsed by:152
Symbol 133 GraphicUsed by:152
Symbol 134 GraphicUsed by:152
Symbol 135 GraphicUsed by:152
Symbol 136 GraphicUsed by:152
Symbol 137 GraphicUsed by:152
Symbol 138 GraphicUsed by:152
Symbol 139 GraphicUsed by:152
Symbol 140 GraphicUsed by:152
Symbol 141 GraphicUsed by:152
Symbol 142 GraphicUsed by:152
Symbol 143 GraphicUsed by:152
Symbol 144 GraphicUsed by:152
Symbol 145 GraphicUsed by:152
Symbol 146 GraphicUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:121 104 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151Used by:153
Symbol 153 MovieClipUses:117 120 152Used by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClipUses:92 103 154Used by:170
Symbol 156 BitmapUsed by:161
Symbol 157 BitmapUsed by:161
Symbol 158 BitmapUsed by:161
Symbol 159 BitmapUsed by:161
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:156 157 158 159 160Used by:170
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:170
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:170
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:170
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClip [mech_background]Uses:155 161 163 165 167 169
Symbol 171 GraphicUsed by:172 180 181
Symbol 172 MovieClip [checker]Uses:171
Symbol 173 GraphicUsed by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:173 174 175 176 177Used by:180 181 245
Symbol 179 GraphicUsed by:180 181
Symbol 180 MovieClip [bullet2]Uses:171 178 97 179
Symbol 181 MovieClip [bullet]Uses:171 178 97 179
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [mech_bomb]Uses:182
Symbol 184 GraphicUsed by:223
Symbol 185 FontUsed by:186 187 188
Symbol 186 EditableTextUses:185Used by:223
Symbol 187 EditableTextUses:185Used by:223
Symbol 188 EditableTextUses:185Used by:223
Symbol 189 GraphicUsed by:223
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:223
Symbol 192 GraphicUsed by:223
Symbol 193 FontUsed by:194 197 334 336
Symbol 194 EditableTextUses:193Used by:199
Symbol 195 GraphicUsed by:196 260 265 270 335 434
Symbol 196 MovieClipUses:195Used by:199
Symbol 197 EditableTextUses:193Used by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:194 196 197 198Used by:223
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:223
Symbol 202 FontUsed by:203 674 677
Symbol 203 EditableTextUses:202Used by:204
Symbol 204 MovieClipUses:203Used by:223
Symbol 205 GraphicUsed by:220
Symbol 206 FontUsed by:207
Symbol 207 EditableTextUses:206Used by:220
Symbol 208 GraphicUsed by:212
Symbol 209 GraphicUsed by:212
Symbol 210 GraphicUsed by:212
Symbol 211 GraphicUsed by:212
Symbol 212 ButtonUses:208 209 210 211Used by:220
Symbol 213 GraphicUsed by:217 219
Symbol 214 GraphicUsed by:217 224 225 557
Symbol 215 GraphicUsed by:217 219
Symbol 216 GraphicUsed by:217 219
Symbol 217 ButtonUses:213 214 215 216Used by:220
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:213 218 215 216Used by:220
Symbol 220 MovieClipUses:205 207 212 217 219Used by:223 430
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClip [mech_hud]Uses:184 186 187 188 189 191 192 199 201 204 220 222
Symbol 224 MovieClip [mech_mask]Uses:214
Symbol 225 MovieClip [radardot]Uses:214
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClip [radarmask]Uses:226
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClip [particle_flash]Uses:229
Symbol 231 BitmapUsed by:232 243 244
Symbol 232 GraphicUses:231Used by:233 245
Symbol 233 MovieClip [particle_explosion]Uses:232
Symbol 234 BitmapUsed by:235 237
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClip [particle_missilesmoke]Uses:235
Symbol 237 GraphicUses:234Used by:238
Symbol 238 MovieClip [particle_smoke]Uses:237
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:241
Symbol 241 MovieClip [mech_ammocrate]Uses:240
Symbol 242 GraphicUsed by:245
Symbol 243 GraphicUses:231Used by:245
Symbol 244 GraphicUses:231Used by:245
Symbol 245 MovieClip [mech_missile]Uses:242 178 232 243 244
Symbol 246 GraphicUsed by:248
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:246 247Used by:249
Symbol 249 MovieClip [cursor]Uses:248
Symbol 250 GraphicUsed by:262
Symbol 251 GraphicUsed by:255
Symbol 252 GraphicUsed by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:251 252 253 254Used by:258
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:258 443
Symbol 258 MovieClipUses:255 257Used by:262
Symbol 259 GraphicUsed by:261
Symbol 260 MovieClipUses:195Used by:261
Symbol 261 MovieClipUses:259 260Used by:262
Symbol 262 MovieClip [turret]Uses:250 258 261
Symbol 263 GraphicUsed by:267
Symbol 264 GraphicUsed by:266
Symbol 265 MovieClipUses:195Used by:266
Symbol 266 MovieClipUses:264 265Used by:267 432
Symbol 267 MovieClip [Nuclear silo]Uses:263 266
Symbol 268 GraphicUsed by:272
Symbol 269 GraphicUsed by:271
Symbol 270 MovieClipUses:195Used by:271
Symbol 271 MovieClipUses:269 270Used by:272
Symbol 272 MovieClip [factory]Uses:268 271
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:331
Symbol 275 GraphicUsed by:331
Symbol 276 GraphicUsed by:331
Symbol 277 GraphicUsed by:331
Symbol 278 GraphicUsed by:331
Symbol 279 GraphicUsed by:331
Symbol 280 GraphicUsed by:331
Symbol 281 GraphicUsed by:331
Symbol 282 GraphicUsed by:331
Symbol 283 GraphicUsed by:331
Symbol 284 GraphicUsed by:331
Symbol 285 GraphicUsed by:331
Symbol 286 GraphicUsed by:331
Symbol 287 GraphicUsed by:331
Symbol 288 GraphicUsed by:331
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:331
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:331
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:331
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:331
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:331
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:331
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:331
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:331
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:331
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:331
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:331
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:331
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:331
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:331
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:331
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:331
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:331
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:331
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:331
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:331
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClip [tile]Uses:274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 328 330
Symbol 332 GraphicUsed by:333 502 610 611
Symbol 333 MovieClipUses:332Used by:430 639 645 653 658
Symbol 334 EditableTextUses:193Used by:430
Symbol 335 MovieClipUses:195Used by:430
Symbol 336 EditableTextUses:193Used by:430
Symbol 337 GraphicUsed by:430
Symbol 338 FontUsed by:339 388 389
Symbol 339 EditableTextUses:338Used by:340
Symbol 340 MovieClipUses:339Used by:430
Symbol 341 FontUsed by:342 346 349
Symbol 342 EditableTextUses:341Used by:430
Symbol 343 BitmapUsed by:345 386
Symbol 344 BitmapUsed by:345 386
Symbol 345 GraphicUses:343 344Used by:430
Symbol 346 EditableTextUses:341Used by:430
Symbol 347 FontUsed by:348
Symbol 348 EditableTextUses:347Used by:430
Symbol 349 EditableTextUses:341Used by:430
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:430
Symbol 352 GraphicUsed by:358
Symbol 353 GraphicUsed by:358
Symbol 354 GraphicUsed by:358
Symbol 355 GraphicUsed by:358
Symbol 356 GraphicUsed by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:352 353 354 355 356 357Used by:430
Symbol 359 GraphicUsed by:430
Symbol 360 GraphicUsed by:364 366 368 377
Symbol 361 GraphicUsed by:364
Symbol 362 GraphicUsed by:364 366 368 377
Symbol 363 GraphicUsed by:364 366 368
Symbol 364 ButtonUses:360 361 362 363Used by:430
Symbol 365 GraphicUsed by:366
Symbol 366 ButtonUses:360 365 362 363Used by:430
Symbol 367 GraphicUsed by:368
Symbol 368 ButtonUses:360 367 362 363Used by:430
Symbol 369 GraphicUsed by:374
Symbol 370 FontUsed by:371 383 384 385
Symbol 371 TextUses:370Used by:374
Symbol 372 GraphicUsed by:374
Symbol 373 GraphicUsed by:374
Symbol 374 ButtonUses:369 371 372 373Used by:430
Symbol 375 GraphicUsed by:377
Symbol 376 GraphicUsed by:377
Symbol 377 ButtonUses:360 375 362 376Used by:430
Symbol 378 BitmapUsed by:379 391 392
Symbol 379 GraphicUses:378Used by:380 381
Symbol 380 MovieClipUses:379Used by:381
Symbol 381 ButtonUses:380 379Used by:430
Symbol 382 GraphicUsed by:387
Symbol 383 EditableTextUses:370Used by:387
Symbol 384 EditableTextUses:370Used by:387
Symbol 385 EditableTextUses:370Used by:387
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Symbol 387 MovieClipUses:382 383 384 385 386Used by:430
Symbol 388 EditableTextUses:338Used by:430
Symbol 389 EditableTextUses:338Used by:430
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390 378Used by:430
Symbol 392 GraphicUses:378Used by:396 397
Symbol 393 ShapeTweeningUsed by:396 397
Symbol 394 ShapeTweeningUsed by:396
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:392 393 394 395Used by:397
Symbol 397 ButtonUses:396 392 393Used by:430
Symbol 398 GraphicUsed by:413
Symbol 399 GraphicUsed by:404
Symbol 400 GraphicUsed by:404
Symbol 401 GraphicUsed by:404
Symbol 402 GraphicUsed by:404
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:399 400 401 402 403Used by:413
Symbol 405 FontUsed by:406 412
Symbol 406 EditableTextUses:405Used by:413
Symbol 407 GraphicUsed by:413
Symbol 408 GraphicUsed by:411
Symbol 409 FontUsed by:410
Symbol 410 TextUses:409Used by:411
Symbol 411 ButtonUses:408 410Used by:413
Symbol 412 EditableTextUses:405Used by:413
Symbol 413 MovieClipUses:398 404 406 407 411 412Used by:430
Symbol 414 GraphicUsed by:430
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClipUses:415Used by:430
Symbol 417 GraphicUsed by:430
Symbol 418 FontUsed by:419
Symbol 419 TextUses:418Used by:430
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:430  Timeline
Symbol 422 FontUsed by:423 424 425 426 427 428 618 621 636 638 643 644 651 652 656 657
Symbol 423 TextUses:422Used by:429
Symbol 424 TextUses:422Used by:429
Symbol 425 TextUses:422Used by:429
Symbol 426 TextUses:422Used by:429
Symbol 427 TextUses:422Used by:429
Symbol 428 TextUses:422Used by:429
Symbol 429 MovieClipUses:423 424 425 426 427 428Used by:430
Symbol 430 MovieClip [hud]Uses:333 334 335 336 337 340 342 345 346 348 349 351 358 359 364 366 368 374 377 381 387 388 389 391 397 220 413 414 416 417 419 421 429
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClip [powerplant]Uses:431 266
Symbol 433 GraphicUsed by:436
Symbol 434 MovieClipUses:195Used by:436 438 440 444 452 462 464 466 468 472
Symbol 435 GraphicUsed by:436 472
Symbol 436 MovieClipUses:433 434 435Used by:473
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:434 437Used by:473
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:434 439Used by:473
Symbol 441 GraphicUsed by:444
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:442 257Used by:444
Symbol 444 MovieClipUses:434 441 443Used by:473
Symbol 445 GraphicUsed by:452
Symbol 446 GraphicUsed by:451
Symbol 447 GraphicUsed by:451
Symbol 448 GraphicUsed by:449
Symbol 449 MovieClipUses:448Used by:451 461 471
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:446 447 449 450Used by:452
Symbol 452 MovieClipUses:434 445 451Used by:473
Symbol 453 GraphicUsed by:458
Symbol 454 GraphicUsed by:458
Symbol 455 GraphicUsed by:458
Symbol 456 GraphicUsed by:458
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:453 454 455 456 457Used by:462 464 466 468
Symbol 459 GraphicUsed by:462
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460 449Used by:462
Symbol 462 MovieClipUses:458 434 459 461Used by:473
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:458 434 463Used by:473
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClipUses:458 434 465Used by:473
Symbol 467 GraphicUsed by:468
Symbol 468 MovieClipUses:458 434 467Used by:473
Symbol 469 GraphicUsed by:472
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClipUses:470 449Used by:472
Symbol 472 MovieClipUses:469 471 434 435Used by:473
Symbol 473 MovieClip [ennemy]Uses:436 438 440 444 452 462 464 466 468 472
Symbol 474 GraphicUsed by:477 479 481
Symbol 475 FontUsed by:476 478 480 560 598 599 603 604
Symbol 476 TextUses:475Used by:477
Symbol 477 MovieClip [creator3]Uses:474 476
Symbol 478 TextUses:475Used by:479
Symbol 479 MovieClip [creator2]Uses:474 478
Symbol 480 TextUses:475Used by:481
Symbol 481 MovieClip [creator1]Uses:474 480
Symbol 482 ShapeTweeningUsed by:491
Symbol 483 GraphicUsed by:489
Symbol 484 GraphicUsed by:489
Symbol 485 GraphicUsed by:489
Symbol 486 GraphicUsed by:489
Symbol 487 GraphicUsed by:489
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:483 484 485 486 487 488Used by:491 492
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClip [explosion2]Uses:482 489 490
Symbol 492 MovieClip [explosion1]Uses:489
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:Timeline
Symbol 495 GraphicUsed by:496 550
Symbol 496 ButtonUses:495Used by:Timeline
Symbol 497 GraphicUsed by:Timeline
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:498Used by:Timeline
Symbol 500 FontUsed by:501
Symbol 501 TextUses:500Used by:Timeline
Symbol 502 ButtonUses:332Used by:Timeline
Symbol 503 SoundUsed by:Timeline
Symbol 504 Sound [2]Used by:Timeline
Symbol 505 Sound [1]Used by:Timeline
Symbol 506 Sound [sound_missile]Used by:Timeline
Symbol 507 Sound [speech4]Used by:Timeline
Symbol 508 Sound [3]Used by:Timeline
Symbol 509 Sound [speech3]Used by:Timeline
Symbol 510 Sound [speech2]Used by:Timeline
Symbol 511 Sound [speech1]Used by:Timeline
Symbol 512 Sound [mech_explosion]Used by:Timeline
Symbol 513 Sound [mech_explosion2]Used by:Timeline
Symbol 514 SoundUsed by:Timeline
Symbol 515 Sound [rifle]Used by:Timeline
Symbol 516 GraphicUsed by:557
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:517Used by:557
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:519Used by:557
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:521Used by:557
Symbol 523 GraphicUsed by:524
Symbol 524 MovieClipUses:523Used by:530 544
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:525Used by:530 544
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:530
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:524 526 528 529Used by:557
Symbol 531 GraphicUsed by:544
Symbol 532 ShapeTweeningUsed by:543
Symbol 533 ShapeTweeningUsed by:543
Symbol 534 GraphicUsed by:543
Symbol 535 GraphicUsed by:543
Symbol 536 ShapeTweeningUsed by:543
Symbol 537 ShapeTweeningUsed by:543
Symbol 538 ShapeTweeningUsed by:543
Symbol 539 ShapeTweeningUsed by:543
Symbol 540 ShapeTweeningUsed by:543
Symbol 541 ShapeTweeningUsed by:543
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:532 533 534 535 536 537 538 539 540 541 542Used by:544
Symbol 544 MovieClipUses:531 543 524 526Used by:557
Symbol 545 GraphicUsed by:546
Symbol 546 MovieClipUses:545Used by:557
Symbol 547 GraphicUsed by:557
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:557  Timeline
Symbol 550 ButtonUses:495Used by:557
Symbol 551 GraphicUsed by:557
Symbol 552 GraphicUsed by:556
Symbol 553 FontUsed by:554 555
Symbol 554 TextUses:553Used by:556
Symbol 555 TextUses:553Used by:556
Symbol 556 MovieClipUses:552 554 555Used by:557  Timeline
Symbol 557 MovieClipUses:214 516 518 520 522 530 544 546 547 549 550 551 556 SS2Used by:Timeline
Symbol 558 GraphicUsed by:561  Timeline
Symbol 559 ShapeTweeningUsed by:Timeline
Symbol 560 TextUses:475Used by:Timeline
Symbol 561 ButtonUses:558Used by:Timeline
Symbol 562 ShapeTweeningUsed by:Timeline
Symbol 563 ShapeTweeningUsed by:Timeline
Symbol 564 ShapeTweeningUsed by:Timeline
Symbol 565 GraphicUsed by:Timeline
Symbol 566 GraphicUsed by:Timeline
Symbol 567 ShapeTweeningUsed by:Timeline
Symbol 568 GraphicUsed by:Timeline
Symbol 569 GraphicUsed by:Timeline
Symbol 570 GraphicUsed by:Timeline
Symbol 571 GraphicUsed by:574
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:572Used by:574  Timeline
Symbol 574 MovieClipUses:571 573Used by:Timeline
Symbol 575 GraphicUsed by:Timeline
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:Timeline
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:Timeline
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:580Used by:Timeline
Symbol 582 GraphicUsed by:Timeline
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClipUses:583Used by:Timeline
Symbol 585 GraphicUsed by:Timeline
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClipUses:586Used by:Timeline
Symbol 588 GraphicUsed by:Timeline
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClipUses:589Used by:Timeline
Symbol 591 GraphicUsed by:Timeline
Symbol 592 GraphicUsed by:Timeline
Symbol 593 GraphicUsed by:596
Symbol 594 GraphicUsed by:596
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClipUses:593 594 595Used by:597
Symbol 597 MovieClipUses:596Used by:Timeline
Symbol 598 TextUses:475Used by:Timeline
Symbol 599 TextUses:475Used by:Timeline
Symbol 600 FontUsed by:601 614 664 665 673 674 676 677 679 680 681 698 700 705 706 707
Symbol 601 TextUses:600Used by:Timeline
Symbol 602 GraphicUsed by:609
Symbol 603 TextUses:475Used by:609
Symbol 604 TextUses:475Used by:609
Symbol 605 GraphicUsed by:608
Symbol 606 GraphicUsed by:608
Symbol 607 GraphicUsed by:608
Symbol 608 ButtonUses:605 606 607Used by:609
Symbol 609 MovieClipUses:602 603 604 608Used by:Timeline
Symbol 610 ButtonUses:332Used by:Timeline
Symbol 611 ButtonUses:332Used by:Timeline
Symbol 612 GraphicUsed by:613
Symbol 613 ButtonUses:612Used by:Timeline
Symbol 614 TextUses:600Used by:615
Symbol 615 MovieClipUses:614Used by:Timeline
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:Timeline
Symbol 618 TextUses:422Used by:Timeline
Symbol 619 FontUsed by:620 622
Symbol 620 TextUses:619Used by:Timeline
Symbol 621 TextUses:422Used by:Timeline
Symbol 622 TextUses:619Used by:Timeline
Symbol 623 FontUsed by:624
Symbol 624 TextUses:623Used by:625
Symbol 625 MovieClipUses:624Used by:Timeline
Symbol 626 GraphicUsed by:639
Symbol 627 GraphicUsed by:639
Symbol 628 GraphicUsed by:639
Symbol 629 GraphicUsed by:639 645
Symbol 630 FontUsed by:631
Symbol 631 TextUses:630Used by:639 645 653
Symbol 632 GraphicUsed by:639 645 653 658
Symbol 633 GraphicUsed by:639 645 653 658
Symbol 634 GraphicUsed by:635
Symbol 635 MovieClipUses:634Used by:639 645 653 658
Symbol 636 TextUses:422Used by:639
Symbol 637 GraphicUsed by:639 645 653 658
Symbol 638 TextUses:422Used by:639
Symbol 639 MovieClipUses:626 627 628 629 631 632 633 333 635 636 637 638Used by:Timeline
Symbol 640 GraphicUsed by:645
Symbol 641 GraphicUsed by:645
Symbol 642 GraphicUsed by:645
Symbol 643 TextUses:422Used by:645
Symbol 644 TextUses:422Used by:645
Symbol 645 MovieClipUses:637 640 641 642 629 631 632 633 333 635 643 644Used by:Timeline
Symbol 646 GraphicUsed by:653
Symbol 647 GraphicUsed by:653
Symbol 648 GraphicUsed by:653
Symbol 649 GraphicUsed by:653
Symbol 650 GraphicUsed by:653
Symbol 651 TextUses:422Used by:653
Symbol 652 TextUses:422Used by:653
Symbol 653 MovieClipUses:646 647 648 649 650 631 632 633 333 635 651 637 652Used by:Timeline
Symbol 654 GraphicUsed by:658
Symbol 655 GraphicUsed by:658
Symbol 656 TextUses:422Used by:658
Symbol 657 TextUses:422Used by:658
Symbol 658 MovieClipUses:654 632 633 333 635 655 656 637 657Used by:Timeline
Symbol 659 GraphicUsed by:661
Symbol 660 GraphicUsed by:661
Symbol 661 MovieClipUses:659 660Used by:Timeline
Symbol 662 GraphicUsed by:Timeline
Symbol 663 GraphicUsed by:Timeline
Symbol 664 TextUses:600Used by:Timeline
Symbol 665 TextUses:600Used by:Timeline
Symbol 666 GraphicUsed by:668 669 670 671 675
Symbol 667 GraphicUsed by:668 669 670 671 675
Symbol 668 ButtonUses:666 667Used by:Timeline
Symbol 669 ButtonUses:666 667Used by:Timeline
Symbol 670 ButtonUses:666 667Used by:Timeline
Symbol 671 ButtonUses:666 667Used by:Timeline
Symbol 672 GraphicUsed by:Timeline
Symbol 673 TextUses:600Used by:Timeline
Symbol 674 TextUses:600 202Used by:Timeline
Symbol 675 ButtonUses:666 667Used by:Timeline
Symbol 676 TextUses:600Used by:Timeline
Symbol 677 TextUses:202 600Used by:Timeline
Symbol 678 GraphicUsed by:Timeline
Symbol 679 TextUses:600Used by:Timeline
Symbol 680 TextUses:600Used by:Timeline
Symbol 681 TextUses:600Used by:Timeline
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:Timeline
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:686
Symbol 686 MovieClipUses:685Used by:694
Symbol 687 BitmapUsed by:688
Symbol 688 GraphicUses:687Used by:689
Symbol 689 MovieClipUses:688Used by:693 694
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:692
Symbol 692 MovieClipUses:691Used by:693 694
Symbol 693 MovieClipUses:689 692Used by:694  Timeline
Symbol 694 MovieClipUses:686 693 689 692Used by:Timeline
Symbol 695 GraphicUsed by:697
Symbol 696 GraphicUsed by:697
Symbol 697 MovieClipUses:7 695 696Used by:Timeline
Symbol 698 TextUses:600Used by:699
Symbol 699 MovieClipUses:698Used by:Timeline
Symbol 700 TextUses:600Used by:701
Symbol 701 MovieClipUses:700Used by:Timeline
Symbol 702 ShapeTweeningUsed by:Timeline
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:Timeline
Symbol 705 TextUses:600Used by:Timeline
Symbol 706 TextUses:600Used by:Timeline
Symbol 707 TextUses:600Used by:708
Symbol 708 ButtonUses:707Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 557 MovieClip

Instance Names

"loading"Frame 1Symbol 499 MovieClip
"instructions"Frame 729Symbol 609 MovieClip
"anims"Symbol 56 MovieClip Frame 1Symbol 55 MovieClip
"anims"Symbol 71 MovieClip Frame 1Symbol 70 MovieClip
"legs"Symbol 72 MovieClip [mech_ennemy] Frame 1Symbol 56 MovieClip
"turret"Symbol 72 MovieClip [mech_ennemy] Frame 1Symbol 71 MovieClip
"anims"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"legs"Symbol 83 MovieClip [mech] Frame 1Symbol 56 MovieClip
"turret"Symbol 83 MovieClip [mech] Frame 1Symbol 82 MovieClip
"anims"Symbol 92 MovieClip Frame 1Symbol 91 MovieClip
"anims"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
"anims"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"breakable1"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable2"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable3"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable4"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable5"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable7"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable6"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable8"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable9"Symbol 155 MovieClip Frame 1Symbol 92 MovieClip
"breakable10"Symbol 155 MovieClip Frame 1Symbol 103 MovieClip
"breakable11"Symbol 155 MovieClip Frame 1Symbol 103 MovieClip
"breakable12"Symbol 155 MovieClip Frame 1Symbol 103 MovieClip
"breakable13"Symbol 155 MovieClip Frame 1Symbol 103 MovieClip
"breakable14"Symbol 155 MovieClip Frame 1Symbol 103 MovieClip
"breakable15"Symbol 155 MovieClip Frame 1Symbol 103 MovieClip
"breakable16"Symbol 155 MovieClip Frame 1Symbol 103 MovieClip
"breakable17"Symbol 155 MovieClip Frame 1Symbol 103 MovieClip
"breakable18"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"breakable19"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"breakable20"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"breakable21"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"breakables"Symbol 170 MovieClip [mech_background] Frame 1Symbol 155 MovieClip
"endzone"Symbol 170 MovieClip [mech_background] Frame 1Symbol 165 MovieClip
"endzoneindicator"Symbol 170 MovieClip [mech_background] Frame 1Symbol 167 MovieClip
"collision"Symbol 170 MovieClip [mech_background] Frame 1Symbol 169 MovieClip
"fpsbar"Symbol 199 MovieClip Frame 1Symbol 196 MovieClip
"fpsbar2"Symbol 199 MovieClip Frame 1Symbol 196 MovieClip
"message"Symbol 204 MovieClip Frame 1Symbol 203 EditableText
"hpbar"Symbol 223 MovieClip [mech_hud] Frame 1Symbol 191 MovieClip
"radar"Symbol 223 MovieClip [mech_hud] Frame 1Symbol 201 MovieClip
"messageBox"Symbol 223 MovieClip [mech_hud] Frame 1Symbol 204 MovieClip
"anim"Symbol 249 MovieClip [cursor] Frame 1Symbol 248 MovieClip
"head_type"Symbol 258 MovieClip Frame 1Symbol 255 MovieClip
"hpbar"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip
"head"Symbol 262 MovieClip [turret] Frame 1Symbol 258 MovieClip
"selected"Symbol 262 MovieClip [turret] Frame 1Symbol 261 MovieClip
"hpbar"Symbol 266 MovieClip Frame 1Symbol 265 MovieClip
"selected"Symbol 267 MovieClip [Nuclear silo] Frame 1Symbol 266 MovieClip
"hpbar"Symbol 271 MovieClip Frame 1Symbol 270 MovieClip
"selected"Symbol 272 MovieClip [factory] Frame 1Symbol 271 MovieClip
"bob"Symbol 340 MovieClip Frame 1Symbol 339 EditableText
"fpsbar"Symbol 430 MovieClip [hud] Frame 1Symbol 335 MovieClip
"fpsbar2"Symbol 430 MovieClip [hud] Frame 1Symbol 335 MovieClip
"hud_buildingpicture"Symbol 430 MovieClip [hud] Frame 1Symbol 358 MovieClip
"build_factory"Symbol 430 MovieClip [hud] Frame 1Symbol 366 Button
"cancel"Symbol 430 MovieClip [hud] Frame 1Symbol 374 Button
"build_silo"Symbol 430 MovieClip [hud] Frame 1Symbol 377 Button
"upgr_enable"Symbol 430 MovieClip [hud] Frame 1Symbol 381 Button
"display"Symbol 430 MovieClip [hud] Frame 1Symbol 387 MovieClip
"upgr_dam"Symbol 430 MovieClip [hud] Frame 1Symbol 397 Button
"mp"Symbol 430 MovieClip [hud] Frame 1Symbol 220 MovieClip
"comm"Symbol 430 MovieClip [hud] Frame 1Symbol 413 MovieClip
"lifebar"Symbol 430 MovieClip [hud] Frame 1Symbol 416 MovieClip
"accomplished_text"Symbol 430 MovieClip [hud] Frame 1Symbol 429 MovieClip
"selected"Symbol 432 MovieClip [powerplant] Frame 1Symbol 266 MovieClip
"hpbar"Symbol 436 MovieClip Frame 1Symbol 434 MovieClip
"hpbar"Symbol 438 MovieClip Frame 1Symbol 434 MovieClip
"hpbar"Symbol 440 MovieClip Frame 1Symbol 434 MovieClip
"hpbar"Symbol 444 MovieClip Frame 1Symbol 434 MovieClip
"head"Symbol 444 MovieClip Frame 1Symbol 443 MovieClip
"hpbar"Symbol 452 MovieClip Frame 1Symbol 434 MovieClip
"head"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"hpbar"Symbol 462 MovieClip Frame 1Symbol 434 MovieClip
"head"Symbol 462 MovieClip Frame 1Symbol 461 MovieClip
"hpbar"Symbol 464 MovieClip Frame 1Symbol 434 MovieClip
"hpbar"Symbol 466 MovieClip Frame 1Symbol 434 MovieClip
"hpbar"Symbol 468 MovieClip Frame 1Symbol 434 MovieClip
"head"Symbol 472 MovieClip Frame 1Symbol 471 MovieClip
"hpbar"Symbol 472 MovieClip Frame 1Symbol 434 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 9 as "mech_transportship"
ExportAssets (56)Timeline Frame 1Symbol 10 as "mech_transportship_comeget"
ExportAssets (56)Timeline Frame 1Symbol 11 as "mech_transportship_drop"
ExportAssets (56)Timeline Frame 1Symbol 72 as "mech_ennemy"
ExportAssets (56)Timeline Frame 1Symbol 83 as "mech"
ExportAssets (56)Timeline Frame 1Symbol 170 as "mech_background"
ExportAssets (56)Timeline Frame 1Symbol 172 as "checker"
ExportAssets (56)Timeline Frame 1Symbol 180 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 181 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 183 as "mech_bomb"
ExportAssets (56)Timeline Frame 1Symbol 223 as "mech_hud"
ExportAssets (56)Timeline Frame 1Symbol 224 as "mech_mask"
ExportAssets (56)Timeline Frame 1Symbol 225 as "radardot"
ExportAssets (56)Timeline Frame 1Symbol 227 as "radarmask"
ExportAssets (56)Timeline Frame 1Symbol 230 as "particle_flash"
ExportAssets (56)Timeline Frame 1Symbol 233 as "particle_explosion"
ExportAssets (56)Timeline Frame 1Symbol 236 as "particle_missilesmoke"
ExportAssets (56)Timeline Frame 1Symbol 238 as "particle_smoke"
ExportAssets (56)Timeline Frame 1Symbol 241 as "mech_ammocrate"
ExportAssets (56)Timeline Frame 1Symbol 245 as "mech_missile"
ExportAssets (56)Timeline Frame 1Symbol 249 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 262 as "turret"
ExportAssets (56)Timeline Frame 1Symbol 267 as "Nuclear silo"
ExportAssets (56)Timeline Frame 1Symbol 272 as "factory"
ExportAssets (56)Timeline Frame 1Symbol 331 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 430 as "hud"
ExportAssets (56)Timeline Frame 1Symbol 432 as "powerplant"
ExportAssets (56)Timeline Frame 1Symbol 473 as "ennemy"
ExportAssets (56)Timeline Frame 1Symbol 477 as "creator3"
ExportAssets (56)Timeline Frame 1Symbol 479 as "creator2"
ExportAssets (56)Timeline Frame 1Symbol 481 as "creator1"
ExportAssets (56)Timeline Frame 1Symbol 491 as "explosion2"
ExportAssets (56)Timeline Frame 1Symbol 492 as "explosion1"
ExportAssets (56)Timeline Frame 21Symbol 504 as "2"
ExportAssets (56)Timeline Frame 21Symbol 505 as "1"
ExportAssets (56)Timeline Frame 21Symbol 506 as "sound_missile"
ExportAssets (56)Timeline Frame 21Symbol 507 as "speech4"
ExportAssets (56)Timeline Frame 21Symbol 508 as "3"
ExportAssets (56)Timeline Frame 21Symbol 509 as "speech3"
ExportAssets (56)Timeline Frame 21Symbol 510 as "speech2"
ExportAssets (56)Timeline Frame 21Symbol 511 as "speech1"
ExportAssets (56)Timeline Frame 21Symbol 512 as "mech_explosion"
ExportAssets (56)Timeline Frame 21Symbol 513 as "mech_explosion2"
ExportAssets (56)Timeline Frame 21Symbol 515 as "rifle"

Labels

"game intro"Frame 24
"menu"Frame 729
"initialize"Frame 730
"game"Frame 731
"victory"Frame 732
"brieffing1"Frame 733
"brieffing2"Frame 734
"brieffing3"Frame 735
"brieffing4"Frame 736
"mech menu"Frame 737
"mech user guide"Frame 739
"mission info"Frame 741
"mission map"Frame 743
"mech game"Frame 756
"game done"Frame 758
"game over"Frame 1333
"idle"Symbol 55 MovieClip Frame 1
"walk"Symbol 55 MovieClip Frame 2
"idle"Symbol 70 MovieClip Frame 1
"shoot"Symbol 70 MovieClip Frame 2
"idle"Symbol 81 MovieClip Frame 1
"shoot"Symbol 81 MovieClip Frame 2
"idle"Symbol 91 MovieClip Frame 1
"hit"Symbol 91 MovieClip Frame 2
"break"Symbol 91 MovieClip Frame 3
"idle"Symbol 102 MovieClip Frame 1
"hit"Symbol 102 MovieClip Frame 2
"break"Symbol 102 MovieClip Frame 3
"idle"Symbol 153 MovieClip Frame 1
"hit"Symbol 153 MovieClip Frame 2
"break"Symbol 153 MovieClip Frame 3
"touched"Symbol 180 MovieClip [bullet2] Frame 4
"nothing"Symbol 180 MovieClip [bullet2] Frame 5
"breakable"Symbol 180 MovieClip [bullet2] Frame 6
"touched"Symbol 181 MovieClip [bullet] Frame 4
"nothing"Symbol 181 MovieClip [bullet] Frame 5
"breakable"Symbol 181 MovieClip [bullet] Frame 6
"touched"Symbol 245 MovieClip [mech_missile] Frame 4
"nothing"Symbol 245 MovieClip [mech_missile] Frame 5
"breakable"Symbol 245 MovieClip [mech_missile] Frame 6
"shoot"Symbol 258 MovieClip Frame 2
"selected"Symbol 272 MovieClip [factory] Frame 2
"none"Symbol 358 MovieClip Frame 1
"turret"Symbol 358 MovieClip Frame 2
"powerplant"Symbol 358 MovieClip Frame 3
"factory"Symbol 358 MovieClip Frame 4
"Silo"Symbol 358 MovieClip Frame 5
"down"Symbol 413 MovieClip Frame 1
"up"Symbol 413 MovieClip Frame 2
"selected"Symbol 432 MovieClip [powerplant] Frame 2
"shoot"Symbol 443 MovieClip Frame 2
"shoot"Symbol 451 MovieClip Frame 2
"shoot"Symbol 461 MovieClip Frame 2
"shoot"Symbol 471 MovieClip Frame 3

Dynamic Text Variables

_root.mech_healthSymbol 186 EditableText"231"
_root.mech_ammoSymbol 187 EditableText"231"
_root.mech_missilesSymbol 188 EditableText"231"
_root.cfpsSymbol 194 EditableText""
_root.lfpsSymbol 197 EditableText""
display_titleSymbol 207 EditableText"The battlefield by mattcalpo"
cfpsSymbol 334 EditableText""
lfpsSymbol 336 EditableText""
_root.ennemy_creator.lvl_timerSymbol 339 EditableText"123"
_root.money_displaySymbol 342 EditableText"1234567890"
_root.power_displaySymbol 346 EditableText"1234567890"
_root.alertSymbol 348 EditableText"as"
_root.turret_displaySymbol 349 EditableText"1234567890"
display_nameSymbol 383 EditableText"build a blah blah"
display_moneySymbol 384 EditableText"100"
display_powerSymbol 385 EditableText"100"
minidisplay_hpSymbol 388 EditableText"<p align="left"><font face="Arial" size="9" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>ad</i></b></font></p>"
minidisplay_damageSymbol 389 EditableText"<p align="left"><font face="Arial" size="9" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>ad</i></b></font></p>"
_root.box_messageSymbol 406 EditableText"lalala im a text and i look cool in your pants... wtf? well... im only a filling text, so dont be suprised! hahaha you are a fool dude, i lured you! lalala im a text and i look cool in your pants... wtf? well... im only a filling text, so dont be suprised!"
_root.box_messageSymbol 412 EditableText"lalala im a text and i look cool in your pants... wtf? well... im only a filling text, so dont be suprised! hahaha you are a fool dude, i lured you! lalala im a text and i look cool in your pants... wtf? well... im only a filling text, so dont be suprised!"




http://swfchan.com/6/25435/info.shtml
Created: 23/5 -2019 17:31:45 Last modified: 23/5 -2019 17:31:45 Server time: 15/05 -2024 03:35:07