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Ninja Busboy.swf

This is the info page for
Flash #25476

(Click the ID number above for more basic data on this flash file.)


Text
<p align="right"><font face="CCSmash" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="left"><font face="CCSmash" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1">000000</font></p>

PLAY

Kitchen

Dining
Room

© 2007 Corus™ Entertainment Inc.
All rights reserved.

© 2007 Corus™ Entertainment Inc.
All rights reserved.

ENTER CODE

BUSBOY

SFX

Type your code here!

Code accepted!

Not a valid code!

I haven't getting much ninja work lately, so I had to get a  job
as a busboy at a restaurant. Problem is, enemy ninjas found
out where I work, and they're trying to get me fired! Help me
carry each stack of plates to the kitchen, then return to the
dining room for another one. Use the LEFT and RIGHT ARROWS
to walk forward and backward, avoiding getting hit by the
ninja stars. But don't move too fast, or I'll drop the plates!

ActionScript [AS1/AS2]

Frame 1
function clearScreen() { removeMovieClip("Player"); removeMovieClip("Interface"); var _local1 = 0; while (_local1 <= starIndexMax) { removeMovieClip("Star" + _local1); _local1++; } } function levelUp() { level++; numOfPlates++; if (balanceAccel > 0.25) { balanceAccel = balanceAccel - 0.05; } if (tipAngle > 30) { tipAngle = tipAngle - 0.5; } if (enemyCounterMax > 10) { enemyCounterMax = enemyCounterMax - 2; } if (starSpeed < 30) { starSpeed = starSpeed + 0.5; } } function enemyThrowStar(theEnemy) { SFX.gotoAndPlay("ThrowStar"); attachMovie("star", "Star" + starIndex, starDepth + starIndex); theStar = _root["Star" + starIndex]; theStar._x = theEnemy._x; theStar._y = theEnemy._y; if (wonkyAim) { theStar.starMoveX = randInt(-starSpeed, starSpeed); } theStar.onEnterFrame = function () { if (this.active) { this._rotation = this._rotation - 30; destY = this._y + starSpeed; if (wonkyAim) { destX = this._x + this.starMoveX; } else { destX = this._x; } if (gameInPlay) { if (Player.hitTest(destX, destY, true) || (Stack.hitTest(destX, destY, true))) { SFX.gotoAndPlay("StarHitPlayer"); this.gotoAndPlay("HitPlayer"); if (carryingStack) { if (destX < Player._x) { Balance._x = 2000; } else { Balance._x = -2000; } } else { Player.gotoAndPlay("Hit"); } } } if ((destX < leftEdge) || (destX > rightEdge)) { removeMovieClip(this); } if (destY <= floorY) { this._x = destX; this._y = destY; } else { SFX.gotoAndPlay("StarHitFloor"); this.gotoAndPlay("HitFloor"); } } }; if (starIndex < starIndexMax) { starIndex++; } else { starIndex = 0; } } function removeStack() { stopAllSounds(); if (playerNum == 2) { SFX.gotoAndPlay("DropOffAlt"); } else { SFX.gotoAndPlay("DropOff"); } score = score + numOfPlates; carryingStack = false; removeMovieClip("Balance"); removeMovieClip("Stack"); } function createStack() { levelUp(); if (playerNum == 2) { SFX.gotoAndPlay("PickUpAlt"); } else { SFX.gotoAndPlay("PickUp"); } if (playerNum == 2) { createEmptyMovieClip("Stack", 1001); } else { createEmptyMovieClip("Stack", 10); } stackColor = new Color(_root.Stack); Stack._x = Player._x + Player.Hand._x; Stack._y = Player._y + Player.Hand._y; var _local2 = 1; while (_local2 <= numOfPlates) { Stack.attachMovie(plateType, "Plate" + _local2, _local2); thePlate = Stack["Plate" + _local2]; thePlate._y = thePlate._y - ((_local2 - 1) * plateHeight); _local2++; } attachMovie("balance", "Balance", 15); Balance._x = Player._x + Player.Hand._x; Balance._y = (Player._y + Player.Hand._y) - Stack._height; carryingStack = true; Balance.onEnterFrame = function () { if (gameInPlay) { if (stackStatus == "tipping") { if (Stack._rotation < 0) { if ((Stack._rotation - 10) > -90) { Stack._rotation = Stack._rotation - 10; } else { Stack._rotation = -90; } } else if (Stack._rotation > 0) { if ((Stack._rotation + 10) < 90) { Stack._rotation = Stack._rotation + 10; } else { Stack._rotation = 90; } } var _local2 = 1; while (_local2 <= numOfPlates) { thePlate = Stack["Plate" + _local2]; thePlate._y = thePlate._y - (_local2 * 0.5); _local2++; } if ((Stack._y + 2) < _root.floorY) { Stack._y = Stack._y + 2; } else { Stack._y = _root.floorY; if (Stack._rotation < 0) { Stack._rotation = -90; } else if (Stack._rotation > 0) { Stack._rotation = 90; } stackStatus = "dropped"; if (playerNum == 2) { SFX.gotoAndPlay("CrashAlt"); } else { SFX.gotoAndPlay("Crash"); } _local2 = 1; while (_local2 <= numOfPlates) { thePlate = Stack["Plate" + _local2]; thePlate._rotation = randInt(1, 360); thePlate._x = thePlate._x + randInt(-25, 25); thePlate.gotoAndPlay("Break" + _root.randInt(1, 3)); _local2++; } gotoAndPlay ("GameOver"); } } else if (stackStatus == "carried") { if (carryingStack) { Stack._x = Player._x + Player.Hand._x; shiftBalance(); } } } }; } function shiftBalance() { var _local3 = (Player._x + Player.Hand._x) - Balance._x; var _local4 = (Player._y + Player.Hand._y) - Balance._y; var _local2 = Math.atan(_local4 / _local3) / (Math.PI/180); if (_local3 < 0) { _local2 = _local2 + 180; } if ((_local3 >= 0) && (_local4 < 0)) { _local2 = _local2 + 360; } Stack._rotation = _local2 - 90; if (!playerBusy) { if ((Stack._rotation < tipAngle) && (Stack._rotation >= (tipAngle * tipWarning))) { SFX.gotoAndPlay("StartTilt"); stackColor.setTint(255, 102, 0, 75); Player.Anim.Head.gotoAndStop("Tilt"); } else if ((Stack._rotation > (-tipAngle)) && (Stack._rotation <= ((-tipAngle) * tipWarning))) { SFX.gotoAndPlay("StartTilt"); stackColor.setTint(255, 102, 0, 75); Player.Anim.Head.gotoAndStop("Tilt"); } else if (Stack._rotation >= tipAngle) { SFX.gotoAndPlay("StopTilt"); stackColor.removeTint(); stackStatus = "tipping"; Player.gotoAndPlay("TipRight"); } else if (Stack._rotation <= (-tipAngle)) { SFX.gotoAndPlay("StopTilt"); stackColor.removeTint(); stackStatus = "tipping"; Player.gotoAndPlay("TipLeft"); } else { Player.Anim.Head.gotoAndStop("Stop"); SFX.gotoAndPlay("StopTilt"); stackColor.removeTint(); } } this.lastDist = this.dist; this.dist = (Player._x + Player.Hand._x) - Balance._x; if (this.dist < 0) { if (balanceMove > (-balanceMoveMax)) { balanceMove = balanceMove - balanceAccel; } } else if (this.dist >= 0) { if (balanceMove < balanceMoveMax) { balanceMove = balanceMove + balanceAccel; } } if ((this.lastDist > 5) && (this.dist < 5)) { if (playerNum == 1) { SFX.gotoAndPlay("Rattle"); } } else if ((this.lastDist < 5) && (this.dist > 5)) { if (playerNum == 1) { SFX.gotoAndPlay("Rattle"); } } balanceMove = balanceMove * balanceDecel; Balance._x = Balance._x + balanceMove; } function randInt(num0, num1) { if (arguments.length == 1) { return(Math.round(Math.random() * num0)); } return(Math.round(Math.random() * Math.abs(num0 - num1)) + num0); } function shuffle(theArray) { i = 0; while (i < (theArray.length - 1)) { var _local2 = Math.round(Math.random() * i); var _local3 = theArray[i]; theArray[i] = theArray[_local2]; theArray[_local2] = _local3; i++; } return(theArray); } stop(); fscommand ("allowscale", false); funcHITBOX = function (arEvent, arAction) { lString = ((("javascript: _hbLink ('/flash/" + arEvent.toLowerCase()) + "/") + arAction.toLowerCase()) + "','left','0,0,0,0')"; getURL (lString); }; Color.prototype.setTint = function (r, g, b, amount) { var _local4 = 100 - amount; var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = _local4)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; this.setTransform(_local2); }; Color.prototype.removeTint = function () { this.setTint(0, 0, 0, 0); };
Frame 10
stop(); var cheatCodes = ["GOLOGBOY", "ELTOMATO", "WONKYAIM"]; var defaultText = ""; var codeInput = defaultText; var activeCode = null; CodeEntry.codeField.restrict = "A-Z 0-9";
Frame 20
stop();
Frame 30
var level = 0; var score = 0; var gameInPlay = false; var carryingStack = false; var playerBusy = false; var numOfPlates = 9; var balanceMoveMax = 10; var balanceMove = 0; var balanceAccel = 0.75; var balanceDecel = 0.9; var tipAngle = 40; var tipWarning = 0.6; var stackStatus = "carried"; var leftEdge = 0; var rightEdge = 550; var topEdge = 100; var bottomEdge = 375; var floorY = 310; var enemyCounter = 0; var enemyCounterMax = 100; var enemyAttackDelay = 30; var enemiesActive = 0; var enemiesActiveMax = 9; var starSpeed = 5; var starIndex = 0; var starIndexMax = 100; var starDepth = 2000; var playerStartX = 0; var playerStartY = 330; var playerAccel = 0.5; var playerDecel = 0.25; var playerMoveMax = 15; var playerMove = 0; var wonkyAim = false; var playerNum = 1; var plateType = "plate"; var plateHeight = 4; if (activeCode != null) { if (activeCode == "GOLOGBOY") { playerNum = 2; plateType = "log"; plateHeight = 10; } else if (activeCode == "ELTOMATO") { playerNum = 3; } else if (activeCode == "WONKYAIM") { wonkyAim = true; } } attachMovie("interface", "Interface", 10000); if (playerNum == 2) { Interface.StackIcon.gotoAndStop(2); Interface.ScoreIcon.gotoAndStop(2); } attachMovie("player" + playerNum, "Player", 1000); Player._x = playerStartX; Player._y = playerStartY; Player.gotoAndStop(1); gotoAndPlay ("Play");
Frame 40
Player.gotoAndPlay("Start"); gameInPlay = true; stop(); Interface.onEnterFrame = function () { if (gameInPlay) { enemyCounter++; if (enemyCounter >= enemyCounterMax) { if (enemiesActive < enemiesActiveMax) { do { match = false; var _local2 = randInt(1, 9); if (_root["Enemy" + _local2].amIBusy == true) { match = true; } } while (match == true); _root["Enemy" + _local2].gotoAndPlay("Attack"); enemiesActive++; } enemyCounter = 0; } } }; Player.onEnterFrame = function () { if (gameInPlay) { if (!playerBusy) { if (Key.isDown(37)) { Player.Anim.gotoAndStop("Run"); if (playerMove > (-playerMoveMax)) { playerMove = playerMove - playerAccel; } if (!carryingStack) { Player._xscale = 100; } } else if (Key.isDown(39)) { Player.Anim.gotoAndStop("Run"); if (playerMove < playerMoveMax) { playerMove = playerMove + playerAccel; } if (!carryingStack) { Player._xscale = -100; } } else if (playerMove != 0) { Player.Anim.gotoAndStop("Run"); if (playerMove < 0) { playerMove = playerMove + playerDecel; } else { playerMove = playerMove - playerDecel; } } else { Player.Anim.gotoAndStop("Stop"); } var _local1 = Player._x + playerMove; if (_local1 <= leftEdge) { _local1 = leftEdge; playerMove = 0; if (!carryingStack) { Player._xscale = 100; Player.gotoAndPlay("PickUp"); } } else if (_local1 >= rightEdge) { _local1 = rightEdge; playerMove = 0; if (carryingStack && (stackStatus != "tipping")) { Player.gotoAndPlay("DropOff"); } } Player._x = _local1; } } };
Frame 50
gameInPlay = false; Interface.gotoAndPlay("GameOver"); stop();
Symbol 7 MovieClip Frame 1
stop();
Symbol 7 MovieClip Frame 10
stop();
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 20
stop();
Symbol 15 MovieClip [player3] Frame 1
stop();
Symbol 15 MovieClip [player3] Frame 5
stop();
Symbol 15 MovieClip [player3] Frame 15
_root.playerBusy = true;
Symbol 15 MovieClip [player3] Frame 31
_root.removeStack();
Symbol 15 MovieClip [player3] Frame 45
_root.playerBusy = false; gotoAndStop ("Left");
Symbol 15 MovieClip [player3] Frame 50
stop();
Symbol 15 MovieClip [player3] Frame 60
_root.playerBusy = true;
Symbol 15 MovieClip [player3] Frame 76
_root.createStack();
Symbol 15 MovieClip [player3] Frame 90
_root.playerBusy = false; gotoAndPlay ("Right");
Symbol 15 MovieClip [player3] Frame 100
_root.playerBusy = true;
Symbol 15 MovieClip [player3] Frame 106
_root.SFX.gotoAndPlay("FallDown");
Symbol 15 MovieClip [player3] Frame 110
stop();
Symbol 15 MovieClip [player3] Frame 120
_root.playerBusy = true;
Symbol 15 MovieClip [player3] Frame 126
_root.SFX.gotoAndPlay("FallDown");
Symbol 15 MovieClip [player3] Frame 130
stop();
Symbol 15 MovieClip [player3] Frame 135
_root.playerBusy = true;
Symbol 15 MovieClip [player3] Frame 141
_root.SFX.gotoAndPlay("FallDown");
Symbol 15 MovieClip [player3] Frame 145
_root.gotoAndPlay("GameOver"); stop();
Symbol 21 MovieClip Frame 1
if (_root.hatCheat) { Tuque._visible = true; Tuque.gotoAndStop(_root.tuqueColour); } else { Tuque._visible = false; }
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 10
stop();
Symbol 24 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 20
stop();
Symbol 25 MovieClip [player2] Frame 1
stop();
Symbol 25 MovieClip [player2] Frame 5
stop();
Symbol 25 MovieClip [player2] Frame 15
_root.playerBusy = true;
Symbol 25 MovieClip [player2] Frame 31
_root.removeStack();
Symbol 25 MovieClip [player2] Frame 45
_root.playerBusy = false; gotoAndStop ("Left");
Symbol 25 MovieClip [player2] Frame 50
stop();
Symbol 25 MovieClip [player2] Frame 60
_root.playerBusy = true;
Symbol 25 MovieClip [player2] Frame 76
_root.createStack();
Symbol 25 MovieClip [player2] Frame 90
_root.playerBusy = false; gotoAndPlay ("Right");
Symbol 25 MovieClip [player2] Frame 100
_root.playerBusy = true;
Symbol 25 MovieClip [player2] Frame 106
_root.SFX.gotoAndPlay("FallDown");
Symbol 25 MovieClip [player2] Frame 110
stop();
Symbol 25 MovieClip [player2] Frame 120
_root.playerBusy = true;
Symbol 25 MovieClip [player2] Frame 126
_root.SFX.gotoAndPlay("FallDown");
Symbol 25 MovieClip [player2] Frame 130
stop();
Symbol 25 MovieClip [player2] Frame 135
_root.playerBusy = true;
Symbol 25 MovieClip [player2] Frame 141
_root.SFX.gotoAndPlay("FallDown");
Symbol 25 MovieClip [player2] Frame 145
_root.gotoAndPlay("GameOver"); stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 10
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 20
stop();
Symbol 38 MovieClip [player1] Frame 1
stop();
Symbol 38 MovieClip [player1] Frame 5
stop();
Symbol 38 MovieClip [player1] Frame 15
_root.playerBusy = true;
Symbol 38 MovieClip [player1] Frame 31
_root.removeStack();
Symbol 38 MovieClip [player1] Frame 45
_root.playerBusy = false; gotoAndStop ("Left");
Symbol 38 MovieClip [player1] Frame 50
stop();
Symbol 38 MovieClip [player1] Frame 60
_root.playerBusy = true;
Symbol 38 MovieClip [player1] Frame 76
_root.createStack();
Symbol 38 MovieClip [player1] Frame 90
_root.playerBusy = false; gotoAndPlay ("Right");
Symbol 38 MovieClip [player1] Frame 100
_root.playerBusy = true;
Symbol 38 MovieClip [player1] Frame 106
_root.SFX.gotoAndPlay("FallDown");
Symbol 38 MovieClip [player1] Frame 110
stop();
Symbol 38 MovieClip [player1] Frame 120
_root.playerBusy = true;
Symbol 38 MovieClip [player1] Frame 126
_root.SFX.gotoAndPlay("FallDown");
Symbol 38 MovieClip [player1] Frame 130
stop();
Symbol 38 MovieClip [player1] Frame 135
_root.playerBusy = true;
Symbol 38 MovieClip [player1] Frame 141
_root.SFX.gotoAndPlay("FallDown");
Symbol 38 MovieClip [player1] Frame 145
_root.gotoAndPlay("GameOver"); stop();
Symbol 47 MovieClip [plate] Frame 1
stop();
Symbol 47 MovieClip [plate] Frame 16
removeMovieClip(this); stop();
Symbol 47 MovieClip [plate] Frame 30
removeMovieClip(this); stop();
Symbol 47 MovieClip [plate] Frame 54
removeMovieClip(this); stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 58 Button
on (press) { stopAllSounds(); _root.SFX.gotoAndPlay("Click"); _root.gotoAndStop("Title"); _root.clearScreen(); }
Symbol 59 MovieClip [interface] Frame 1
stop();
Symbol 59 MovieClip [interface] Frame 60
_root.SFX.gotoAndPlay("GameOver"); stop();
Symbol 61 MovieClip [tomato] Frame 1
stop();
Symbol 61 MovieClip [tomato] Frame 16
removeMovieClip(this); stop();
Symbol 61 MovieClip [tomato] Frame 30
removeMovieClip(this); stop();
Symbol 61 MovieClip [tomato] Frame 54
removeMovieClip(this); stop();
Symbol 62 MovieClip [log] Frame 1
stop();
Symbol 62 MovieClip [log] Frame 16
removeMovieClip(this); stop();
Symbol 62 MovieClip [log] Frame 30
removeMovieClip(this); stop();
Symbol 62 MovieClip [log] Frame 54
removeMovieClip(this); stop();
Symbol 68 MovieClip [star] Frame 1
active = true; stop();
Symbol 68 MovieClip [star] Frame 5
active = false; this._rotation = 0;
Symbol 68 MovieClip [star] Frame 10
removeMovieClip(this);
Symbol 68 MovieClip [star] Frame 15
active = false;
Symbol 68 MovieClip [star] Frame 20
removeMovieClip(this);
Symbol 79 MovieClip Frame 1
amIBusy = false; stop();
Symbol 79 MovieClip Frame 5
amIBusy = true;
Symbol 79 MovieClip Frame 40
_root.enemyThrowStar(this);
Symbol 79 MovieClip Frame 45
_root.enemiesActive--;
Symbol 87 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("instructions", "view_instructions"); gotoAndPlay ("HowTo"); }
Symbol 92 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("misc", "entercode"); gotoAndPlay ("EnterCode"); }
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 6
gotoAndStop (1);
Symbol 113 MovieClip Frame 16
gotoAndStop (1);
Symbol 113 MovieClip Frame 26
gotoAndStop (1);
Symbol 113 MovieClip Frame 36
gotoAndStop (1);
Symbol 113 MovieClip Frame 46
gotoAndStop (1);
Symbol 113 MovieClip Frame 56
gotoAndStop (1);
Symbol 113 MovieClip Frame 66
gotoAndStop (1);
Symbol 113 MovieClip Frame 76
gotoAndStop (1);
Symbol 113 MovieClip Frame 86
gotoAndStop (1);
Symbol 113 MovieClip Frame 96
gotoAndStop (1);
Symbol 113 MovieClip Frame 106
gotoAndStop (1);
Symbol 113 MovieClip Frame 116
gotoAndStop (1);
Symbol 113 MovieClip Frame 126
gotoAndStop (1);
Symbol 113 MovieClip Frame 136
gotoAndStop (1);
Symbol 113 MovieClip Frame 146
gotoAndStop (1);
Symbol 115 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("play_activity", "play_from_cheat"); gotoAndPlay ("Start"); }
Symbol 120 Button
on (press) { _root.SFX.gotoAndPlay("Click"); var match = false; var i = 0; while (i < _root.cheatCodes.length) { var theCode = _root.cheatCodes[i]; if (_root.codeInput == theCode) { match = true; break; } i++; } if (match == true) { _root.funcHITBOX("misc", "valid_cheat_code_" + _root.codeInput); gotoAndPlay ("Valid"); } else { gotoAndPlay ("Invalid"); } }
Symbol 123 MovieClip Frame 1
play();
Symbol 123 MovieClip Frame 2
Selection.setFocus("codeField"); stop();
Symbol 123 MovieClip Frame 10
_root.activeCode = _root.codeInput; stop();
Symbol 123 MovieClip Frame 20
_root.activeCode = null;
Symbol 126 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("play_activity", "play"); gotoAndPlay ("Start"); }

Library Items

Symbol 1 GraphicUsed by:6 7 11 14 15
Symbol 2 GraphicUsed by:6 7
Symbol 3 GraphicUsed by:6 7 11 14
Symbol 4 GraphicUsed by:6 7 11 14
Symbol 5 GraphicUsed by:6 7 11 14
Symbol 6 MovieClipUses:1 2 3 4 5Used by:7
Symbol 7 MovieClipUses:1 2 3 4 5 6Used by:15
Symbol 8 MovieClipUsed by:15 25 38
Symbol 9 GraphicUsed by:11 14 15
Symbol 10 GraphicUsed by:11 14 15
Symbol 11 MovieClipUses:9 1 10 3 4 5Used by:14
Symbol 12 GraphicUsed by:14 15
Symbol 13 GraphicUsed by:14 15
Symbol 14 MovieClipUses:9 1 10 3 4 5 11 12 13Used by:15
Symbol 15 MovieClip [player3]Uses:7 8 14 9 1 10 12 13
Symbol 16 GraphicUsed by:21 22 24 25
Symbol 17 GraphicUsed by:21 22 24 25
Symbol 18 GraphicUsed by:21 22 24 25
Symbol 19 GraphicUsed by:21 22 24 25
Symbol 20 GraphicUsed by:21 22 24 25
Symbol 21 MovieClipUses:16 17 18 19 20Used by:22 24
Symbol 22 MovieClipUses:16 17 18 19 20 21Used by:25
Symbol 23 GraphicUsed by:24 25
Symbol 24 MovieClipUses:16 17 18 19 20 21 23Used by:25
Symbol 25 MovieClip [player2]Uses:22 8 24 16 17 18 19 20 23
Symbol 26 GraphicUsed by:34 37 38 59
Symbol 27 GraphicUsed by:33 34 35 37 38  Timeline
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32  Timeline
Symbol 30 GraphicUsed by:31  Timeline
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:28 29 31Used by:34 37 38
Symbol 33 MovieClipUses:27Used by:34 37
Symbol 34 MovieClipUses:26 27 32 33Used by:38
Symbol 35 MovieClipUses:27Used by:37
Symbol 36 GraphicUsed by:37 38
Symbol 37 MovieClipUses:26 27 32 33 35 36Used by:38
Symbol 38 MovieClip [player1]Uses:34 8 37 26 27 32 36
Symbol 39 FontUsed by:40 41 56 71 72 90 99 117 121 122 127
Symbol 40 EditableTextUses:39Used by:59
Symbol 41 EditableTextUses:39Used by:59
Symbol 42 GraphicUsed by:47  Timeline
Symbol 43 GraphicUsed by:47 61
Symbol 44 GraphicUsed by:47 61
Symbol 45 GraphicUsed by:47 61
Symbol 46 GraphicUsed by:47 61
Symbol 47 MovieClip [plate]Uses:42 43 44 45 46Used by:49
Symbol 48 GraphicUsed by:49 62
Symbol 49 MovieClipUses:47 48Used by:59
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:50 51Used by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:58 87 115 126
Symbol 55 GraphicUsed by:58 87 115 126
Symbol 56 TextUses:39Used by:58 87 115 126
Symbol 57 GraphicUsed by:58 87 115 126
Symbol 58 ButtonUses:54 55 56 57Used by:59
Symbol 59 MovieClip [interface]Uses:26 40 41 49 52 53 58
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [tomato]Uses:60 43 44 45 46
Symbol 62 MovieClip [log]Uses:48
Symbol 63 MovieClip [balance]
Symbol 64 GraphicUsed by:68  Timeline
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [star]Uses:64 65 66 67
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 TextUses:39Used by:73
Symbol 72 TextUses:39Used by:73
Symbol 73 MovieClip [background]Uses:69 70 71 72Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 GraphicUsed by:79  Timeline
Symbol 78 GraphicUsed by:79  Timeline
Symbol 79 MovieClipUses:77 78Used by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 FontUsed by:85 86
Symbol 85 TextUses:84Used by:Timeline
Symbol 86 TextUses:84Used by:Timeline
Symbol 87 ButtonUses:54 55 56 57Used by:Timeline
Symbol 88 GraphicUsed by:92 120
Symbol 89 GraphicUsed by:92 120
Symbol 90 TextUses:39Used by:92 120
Symbol 91 GraphicUsed by:92 120
Symbol 92 ButtonUses:88 89 90 91Used by:Timeline
Symbol 93 GraphicUsed by:97
Symbol 94 FontUsed by:95
Symbol 95 TextUses:94Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:93 95 96Used by:Timeline
Symbol 98 GraphicUsed by:113
Symbol 99 TextUses:39Used by:113
Symbol 100 SoundUsed by:113
Symbol 101 SoundUsed by:113
Symbol 102 SoundUsed by:113
Symbol 103 SoundUsed by:113
Symbol 104 SoundUsed by:113
Symbol 105 SoundUsed by:113
Symbol 106 SoundUsed by:113
Symbol 107 SoundUsed by:113
Symbol 108 SoundUsed by:113
Symbol 109 SoundUsed by:113
Symbol 110 SoundUsed by:113
Symbol 111 SoundUsed by:113
Symbol 112 SoundUsed by:113
Symbol 113 MovieClipUses:98 99 100 101 102 103 104 105 106 107 108 109 110 111 112Used by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 ButtonUses:54 55 56 57Used by:Timeline
Symbol 116 GraphicUsed by:123
Symbol 117 TextUses:39Used by:123
Symbol 118 FontUsed by:119
Symbol 119 EditableTextUses:118Used by:123
Symbol 120 ButtonUses:88 89 90 91Used by:123
Symbol 121 TextUses:39Used by:123
Symbol 122 TextUses:39Used by:123
Symbol 123 MovieClipUses:116 117 119 120 121 122Used by:Timeline
Symbol 124 GraphicUsed by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 ButtonUses:54 55 56 57Used by:Timeline
Symbol 127 TextUses:39Used by:Timeline
Symbol 128 GraphicUsed by:Timeline

Instance Names

"SFX"Frame 1Symbol 113 MovieClip
"CodeEntry"Frame 10Symbol 123 MovieClip
"Enemy5"Frame 30Symbol 79 MovieClip
"Enemy4"Frame 30Symbol 79 MovieClip
"Enemy3"Frame 30Symbol 79 MovieClip
"Enemy2"Frame 30Symbol 79 MovieClip
"Enemy7"Frame 30Symbol 79 MovieClip
"Enemy6"Frame 30Symbol 79 MovieClip
"Enemy8"Frame 30Symbol 79 MovieClip
"Enemy9"Frame 30Symbol 79 MovieClip
"Enemy1"Frame 30Symbol 79 MovieClip
"Anim"Symbol 15 MovieClip [player3] Frame 5Symbol 7 MovieClip
"Hand"Symbol 15 MovieClip [player3] Frame 5Symbol 8 MovieClip
"Anim"Symbol 15 MovieClip [player3] Frame 31Symbol 14 MovieClip
"Anim"Symbol 15 MovieClip [player3] Frame 76Symbol 7 MovieClip
"Anim"Symbol 25 MovieClip [player2] Frame 5Symbol 22 MovieClip
"Hand"Symbol 25 MovieClip [player2] Frame 5Symbol 8 MovieClip
"Anim"Symbol 25 MovieClip [player2] Frame 31Symbol 24 MovieClip
"Anim"Symbol 25 MovieClip [player2] Frame 76Symbol 22 MovieClip
"Head"Symbol 34 MovieClip Frame 1Symbol 32 MovieClip
"Head"Symbol 34 MovieClip Frame 10Symbol 32 MovieClip
"Head"Symbol 37 MovieClip Frame 1Symbol 32 MovieClip
"Anim"Symbol 38 MovieClip [player1] Frame 5Symbol 34 MovieClip
"Hand"Symbol 38 MovieClip [player1] Frame 5Symbol 8 MovieClip
"Anim"Symbol 38 MovieClip [player1] Frame 31Symbol 37 MovieClip
"Anim"Symbol 38 MovieClip [player1] Frame 76Symbol 34 MovieClip
"Head"Symbol 38 MovieClip [player1] Frame 107Symbol 32 MovieClip
"Head"Symbol 38 MovieClip [player1] Frame 127Symbol 32 MovieClip
"Head"Symbol 38 MovieClip [player1] Frame 142Symbol 32 MovieClip
"StackIcon"Symbol 59 MovieClip [interface] Frame 1Symbol 49 MovieClip
"ScoreIcon"Symbol 59 MovieClip [interface] Frame 1Symbol 52 MovieClip
"codeField"Symbol 123 MovieClip Frame 1Symbol 119 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 15 as "player3"
ExportAssets (56)Timeline Frame 1Symbol 25 as "player2"
ExportAssets (56)Timeline Frame 1Symbol 38 as "player1"
ExportAssets (56)Timeline Frame 1Symbol 47 as "plate"
ExportAssets (56)Timeline Frame 1Symbol 59 as "interface"
ExportAssets (56)Timeline Frame 1Symbol 61 as "tomato"
ExportAssets (56)Timeline Frame 1Symbol 62 as "log"
ExportAssets (56)Timeline Frame 1Symbol 63 as "balance"
ExportAssets (56)Timeline Frame 1Symbol 68 as "star"
ExportAssets (56)Timeline Frame 1Symbol 73 as "background"

Labels

"Title"Frame 1
"EnterCode"Frame 10
"HowTo"Frame 20
"Start"Frame 30
"Play"Frame 40
"GameOver"Frame 50
"Stop"Symbol 7 MovieClip Frame 1
"Run"Symbol 7 MovieClip Frame 10
"Stop"Symbol 14 MovieClip Frame 1
"Run"Symbol 14 MovieClip Frame 10
"Fall"Symbol 14 MovieClip Frame 20
"Right"Symbol 15 MovieClip [player3] Frame 5
"DropOff"Symbol 15 MovieClip [player3] Frame 15
"Left"Symbol 15 MovieClip [player3] Frame 50
"PickUp"Symbol 15 MovieClip [player3] Frame 60
"Start"Symbol 15 MovieClip [player3] Frame 76
"TipLeft"Symbol 15 MovieClip [player3] Frame 100
"TipRight"Symbol 15 MovieClip [player3] Frame 120
"Hit"Symbol 15 MovieClip [player3] Frame 135
"Stop"Symbol 22 MovieClip Frame 1
"Run"Symbol 22 MovieClip Frame 10
"Stop"Symbol 24 MovieClip Frame 1
"Run"Symbol 24 MovieClip Frame 10
"Fall"Symbol 24 MovieClip Frame 20
"Right"Symbol 25 MovieClip [player2] Frame 5
"DropOff"Symbol 25 MovieClip [player2] Frame 15
"Left"Symbol 25 MovieClip [player2] Frame 50
"PickUp"Symbol 25 MovieClip [player2] Frame 60
"Start"Symbol 25 MovieClip [player2] Frame 76
"TipLeft"Symbol 25 MovieClip [player2] Frame 100
"TipRight"Symbol 25 MovieClip [player2] Frame 120
"Hit"Symbol 25 MovieClip [player2] Frame 135
"Stop"Symbol 32 MovieClip Frame 1
"Tilt"Symbol 32 MovieClip Frame 5
"Stop"Symbol 34 MovieClip Frame 1
"Run"Symbol 34 MovieClip Frame 10
"Stop"Symbol 37 MovieClip Frame 1
"Run"Symbol 37 MovieClip Frame 10
"Fall"Symbol 37 MovieClip Frame 20
"Right"Symbol 38 MovieClip [player1] Frame 5
"DropOff"Symbol 38 MovieClip [player1] Frame 15
"Left"Symbol 38 MovieClip [player1] Frame 50
"PickUp"Symbol 38 MovieClip [player1] Frame 60
"Start"Symbol 38 MovieClip [player1] Frame 76
"TipLeft"Symbol 38 MovieClip [player1] Frame 100
"TipRight"Symbol 38 MovieClip [player1] Frame 120
"Hit"Symbol 38 MovieClip [player1] Frame 135
"Break1"Symbol 47 MovieClip [plate] Frame 5
"Break2"Symbol 47 MovieClip [plate] Frame 25
"Break3"Symbol 47 MovieClip [plate] Frame 40
"GameOver"Symbol 59 MovieClip [interface] Frame 5
"Break1"Symbol 61 MovieClip [tomato] Frame 5
"Break2"Symbol 61 MovieClip [tomato] Frame 25
"Break3"Symbol 61 MovieClip [tomato] Frame 40
"Break1"Symbol 62 MovieClip [log] Frame 5
"Break2"Symbol 62 MovieClip [log] Frame 25
"Break3"Symbol 62 MovieClip [log] Frame 40
"HitFloor"Symbol 68 MovieClip [star] Frame 5
"HitPlayer"Symbol 68 MovieClip [star] Frame 15
"Attack"Symbol 79 MovieClip Frame 5
"Click"Symbol 113 MovieClip Frame 5
"Rattle"Symbol 113 MovieClip Frame 15
"StartTilt"Symbol 113 MovieClip Frame 25
"StopTilt"Symbol 113 MovieClip Frame 35
"PickUp"Symbol 113 MovieClip Frame 45
"DropOff"Symbol 113 MovieClip Frame 55
"PickUpAlt"Symbol 113 MovieClip Frame 65
"DropOffAlt"Symbol 113 MovieClip Frame 75
"StarHitPlayer"Symbol 113 MovieClip Frame 85
"FallDown"Symbol 113 MovieClip Frame 95
"Crash"Symbol 113 MovieClip Frame 105
"CrashAlt"Symbol 113 MovieClip Frame 115
"ThrowStar"Symbol 113 MovieClip Frame 125
"StarHitFloor"Symbol 113 MovieClip Frame 135
"GameOver"Symbol 113 MovieClip Frame 145
"Valid"Symbol 123 MovieClip Frame 10
"Invalid"Symbol 123 MovieClip Frame 20

Dynamic Text Variables

_root.scoreSymbol 40 EditableText"<p align="right"><font face="CCSmash" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1">000000</font></p>"
_root.numOfPlatesSymbol 41 EditableText"<p align="left"><font face="CCSmash" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1">000000</font></p>"
_root.codeInputSymbol 119 EditableText""




http://swfchan.com/6/25476/info.shtml
Created: 23/5 -2019 16:57:58 Last modified: 23/5 -2019 16:57:58 Server time: 19/05 -2024 06:05:07