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Scooby Doo Pinball.swf

This is the info page for
Flash #25505

(Click the ID number above for more basic data on this flash file.)


Text
play

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 10 MovieClip "flipperRight" in Frame 1
onClipEvent (load) { angle = 0; ismoving = false; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { if (this._rotation < 90) { ismoving = true; this._rotation = angle; angle = angle + 50; } else { ismoving = false; } } else { ismoving = false; angle = 0; this._rotation = angle; } }
Instance of Symbol 12 MovieClip "flipperLeft" in Frame 1
onClipEvent (load) { angle = 0; ismoving = false; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { if (-90 < this._rotation) { ismoving = true; this._rotation = angle; angle = angle - 50; } else { ismoving = false; } } else { ismoving = false; angle = 360; this._rotation = angle; } }
Frame 45
stop();
Instance of Symbol 38 MovieClip "ball" in Frame 45
onClipEvent (load) { movy = -2; movx = 1; colid = false; (oldy = 0); score = 0; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { startDrag (this); } } onClipEvent (mouseUp) { stopDrag(); } onClipEvent (enterFrame) { _root.text = score; s = new Sound(); s.attachSound("looserwav"); if (384 < this._y) { s.start(); _root.gotoAndPlay(1); } var friction = 0.02; if (Math.abs(movx)) { movx = movx - (movx * friction); } if (Math.abs(movy)) { movy = movy - (movy * friction); } if (!colid) { movy = movy + 0.12; } if (5 < movx) { movx = 5; } else if (movx < -5) { movx = -5; } if (4 < movy) { movy = 4; } else if (movy < -8) { movy = -8; } this._x = this._x + movx; this._y = this._y + movy; obstNum = 11; i = 0; for ( ; i < obstNum ; i++) { var ball = this; var obstacle = _root["obst" + i]; var collisionX = (obstacle._x - ball._x); var collisionY = (obstacle._y - ball._y); var distanceSquared = ((collisionX * collisionX) + (collisionY * collisionY)); var sumRadius = ((ball._height / 2) + (obstacle._height / 2)); var sumRadiusSquared = (sumRadius * sumRadius); if (sumRadiusSquared >= distanceSquared) { score = score + 150; obstacle.play(); var collisionVectorLength = Math.sqrt(distanceSquared); if (collisionVectorLength == 0) { collisionVectorLength = 1; } var collisionNormalX = (collisionX / collisionVectorLength); var collisionNormalY = (collisionY / collisionVectorLength); var Acvx = ((movx * collisionNormalX) + (movy * collisionNormalY)); var Acvy = ((movy * collisionNormalX) - (movx * collisionNormalY)); if (Acvx < 0) { continue; } var Bcvx = 0; var Bcvy = 0; var m1 = 3; var m2 = 100; var mT = (m1 + m2); var Afvx = ((((m1 - m2) * Acvx) + ((m2 + m2) * Bcvx)) / mT); movx = (Afvx * collisionNormalX) - (Acvy * collisionNormalY); movy = (collisionNormalX * Acvy) + (Afvx * collisionNormalY); movx = movx * 5; movy = movy * 5; this.gotoAndStop(2); } else { this.gotoAndStop(1); } } if (this._y < (_root.wallTop._y + (this._height / 2))) { this._y = _root.wallTop._y + (this._height / 2); movy = movy * -1; } else if ((_root.wallBot._y - (this._height / 2)) < this._y) { this._y = _root.wallBot._y - (this._height / 2); movy = movy * -1; } else if ((_root.wallRig._x - (this._height / 2)) < this._x) { this._x = _root.wallRig._x - (this._height / 2); movx = movx * -1; } else if (this._x < (_root.wallLef._x + (this._height / 2))) { this._x = _root.wallLef._x + (this._height / 2); movx = movx * -1; } oldx = this._x; oldy = this._y; if (_root.flipperLeft.hitTest(this._x, this._y, true) || (_root.flipperRight.hitTest(this._x, this._y, true))) { if (_root.flipperRight.hitTest(this._x, this._y, true)) { var flipper = _root.flipperRight; var angle = (45 + _root.flipperRight._rotation); var phiRad = (Math.PI * (angle / 180)); } else if (_root.flipperLeft.hitTest(this._x, this._y, true)) { var flipper = _root.flipperLeft; var angle = (135 + _root.flipperLeft._rotation); var phiRad = (Math.PI * (angle / 180)); } var movxN = ((movx * Math.cos(phiRad)) - (movy * Math.sin(phiRad))); var movyN = ((movx * Math.sin(phiRad)) + (movy * Math.cos(phiRad))); this._x = oldx; this._y = oldy - 2; if ((0 < movy) && (flipper.ismoving)) { movyN = movyN * -4.5; } else if ((0 < movy) && (!flipper.ismoving)) { movyN = movyN * -1; } else if ((movy < 0) && (flipper.ismoving)) { movyN = movyN * 4.5; } else if ((movy < 0) && (!flipper.ismoving)) { movyN = movyN * 1; } movx = (movxN * Math.cos(phiRad)) + (movyN * Math.sin(phiRad)); movy = ((-movxN) * Math.sin(phiRad)) + (movyN * Math.cos(phiRad)); colid = true; } else { colid = false; } }
Symbol 17 MovieClip Frame 1
stop();
Symbol 17 MovieClip Frame 15
gotoAndStop (1);
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 15
gotoAndStop (1);
Symbol 28 Button
on (release) { play(); }

Library Items

Symbol 1 Sound [looserwav]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:17 18
Symbol 15 GraphicUsed by:17 18
Symbol 16 SoundUsed by:17 18
Symbol 17 MovieClipUses:14 15 16Used by:Timeline
Symbol 18 MovieClipUses:14 15 16Used by:Timeline
Symbol 19 GraphicUsed by:21 22  Timeline
Symbol 20 GraphicUsed by:21 22
Symbol 21 MovieClipUses:19 20Used by:Timeline
Symbol 22 MovieClipUses:19 20Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 ButtonUses:27Used by:Timeline
Symbol 29 GraphicUsed by:30 38
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 FontUsed by:37
Symbol 37 EditableTextUses:36Used by:Timeline
Symbol 38 MovieClipUses:29Used by:Timeline

Instance Names

"flipperRight"Frame 1Symbol 10 MovieClip
"flipperLeft"Frame 1Symbol 12 MovieClip
"obst0"Frame 1Symbol 17 MovieClip
"obst1"Frame 1Symbol 17 MovieClip
"obst2"Frame 1Symbol 18 MovieClip
"obst4"Frame 1Symbol 17 MovieClip
"obst5"Frame 1Symbol 17 MovieClip
"obst6"Frame 1Symbol 17 MovieClip
"obst7"Frame 1Symbol 17 MovieClip
"obst8"Frame 1Symbol 17 MovieClip
"obst9"Frame 1Symbol 17 MovieClip
"wallTop"Frame 45Symbol 33 MovieClip
"wallRig"Frame 45Symbol 35 MovieClip
"wallLef"Frame 45Symbol 35 MovieClip
"wallBot"Frame 45Symbol 33 MovieClip
"ball"Frame 45Symbol 38 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "looserwav"

Labels

"game"Frame 45

Dynamic Text Variables

textSymbol 37 EditableText""




http://swfchan.com/6/25505/info.shtml
Created: 23/5 -2019 16:29:34 Last modified: 23/5 -2019 16:29:34 Server time: 14/05 -2024 11:01:25