STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228128
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/96643231?noj=FRM96643231-14DC" width="1" height="1"></div>

Zombie Storm.swf

This is the info page for
Flash #25571

(Click the ID number above for more basic data on this flash file.)


Text
0%

Loading

Developed by

Game design by

Sound

Copyright 2006 ArcadeTown

Copyright 2006 ArcadeTown

Congratulations...

All Zombies Killed!

Level Failed...

You dead

All Civilians Killed!

Back to game

Back to game

exit game

exit game

press "p" to pause game

You have

You have

shotgun

machinegun

grenade

armor

gun

shotgun

machinegun

grenade

armor

gun

Credits

Credits

Producer – Yaroslav Yanovsky

Graphics – Pavel Oliynyk

Programming – Alexander Bychkov

Game Design by Brian Fisher -
ArcadeTown

Sound – Bjorn Lynne

Producer – Yaroslav Yanovsky

Graphics – Pavel Oliynyk

Programming – Alexander Bychkov

Game Design by Brian Fisher -
ArcadeTown

Sound – Bjorn Lynne

Game over

Game over

Enter your name:

Your score:

Enter your name:

Your score:

Congratulations!

Congratulations!

Kill all zombies to beat each level. Protect
your civilians and don't
let the zombies get them otherwise they die
and are turned to zombies. If
all civilians die you must restart the level.
Be careful not
to hurt your civilians with friendly fire!
Collect cash and use it to purchase upgrades
in the upgrade store.

Use the arrow or WASD keys to walk
around each level.

Use the mouse to aim and shoot.

Pistol: Press "1" key to activate. Stock
weapon that inflicts moderate
damage.

Shotgun: Press "2" key to activate, when
available.  Upgraded weapon with a
good spread shot. Does more damage at
close range. Purchase in the upgrade
store to make it available.

Machine Gun: Press "3" key to activate, when
available. Upgraded weapon
with a fast rate of fire. Purchase in the
upgrade store to make it
available.

Grenade: Press "4" key to activate, when
available. Upgraded weapon that you
throw to inflict a wide range of damage. Be
careful as the grenade can also
hurt you and your civilians very easily.

Select your weapon, when available, by pressing
the appropriate number key:
1: Pistol
2: Shotgun
3: Machine gun
4: Grenade

Joe Zombie: Your basic run of the mill slow
zombie who's sole purpose in
death is to make a breakfast with you or with
civilians. For some odd reason
they love to call themselves Joe.

Faster zombie that runs at the first sight of
you. Be careful as
these guys can slip by you really fast to get at
the civilians.

Hulk: Super zombie that takes a lot of
damage.

Spits zombie juice from a distance to hurt you
and infect civilians.

Protect them from being turned into
zombies.

Collect cash to use and purchase upgrades in
the upgrade store.

ActionScript [AS1/AS2]

Frame 1
copyright = "Copyright (c) 2005 by Yaroslav Yanovsky"; var plLoaded = false; var plLoadState = (int((this.getBytesLoaded() / this.getBytesTotal()) * 100) + "%"); fscommand ("showmenu", false); fscommand ("allowscale", false); fscommand ("wmode", "opaque");
Frame 2
if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay ("load"); } else { stop(); preloaderlogos._visible = false; preloader._visible = false; trace(arcadetown); arcadetown.gotoAndPlay("play"); }
Frame 3
function playSound(snd) { if (_root.soundEnabled) { _root.sound.gotoAndPlay(snd); } } function updateMouse() { var _local3 = _root._xmouse; var _local2 = _root._ymouse; var _local4 = (((_local3 > 0) && (_local3 < 480)) && (_local2 > 0)) && (_local2 < 360); if (_local4 != mouseInRect) { if ((mouseInRect = _local4)) { Mouse.hide(); cursor._visible = true; } else { Mouse.show(); cursor._visible = false; } } cursor._x = _local3; cursor._y = _local2; } function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } hero0 = new Object(); hero0.damage = 100; hero0.moneyLevel = 0; hero0.speed = 4; hero0.armorLevel = 1; hero0.armor = [0, 2, 3, 4, 6, 8, 10, 12, 15, 20, 25]; hero0.weaponNumber = 1; hero0.weaponLevel1 = 1; hero0.weaponLevel2 = 0; hero0.weaponLevel3 = 0; hero0.weaponLevel4 = 0; weaponLevelmax1 = 5; weaponLevelmax2 = 5; weaponLevelmax3 = 5; weaponLevelmax4 = 5; armorLevelmax = 10; bullet1power = 10; bullet2power = 10; bullet3power = 10; bullet4power = 200; shop = new Object(); shop.weapon1 = [0, 100, 150, 200, 250, 300]; shop.weapon2 = [0, 200, 300, 400, 500, 600]; shop.weapon3 = [0, 400, 600, 800, 1000, 1200]; shop.weapon4 = [0, 500, 750, 1000, 1250, 1500]; hero0.armor = [0, 2, 3, 4, 5, 6, 7, 8, 10, 15, 20]; shop.armor = [0, 50, 100, 150, 200, 300, 400, 500, 700, 1000, 1500]; numberofLevels = 18; levels = new Array(); i = 0; while (i <= numberofLevels) { levels[i] = new Array(); i++; } levels[0].Xelement = 184; levels[0].Yelement = 184; levels[0].damageofEnemies1 = 30; levels[0].armorofEnemies1 = 1; levels[0].hitpowerofEnemies1 = 1; levels[0].speedofEnemies1 = 2; levels[0].transKofEnemies1 = 0.2; levels[0].maxMoneyofEnemies1 = 20; levels[0].damageofEnemies2 = 30; levels[0].armorofEnemies2 = 1; levels[0].hitpowerofEnemies2 = 1; levels[0].speedofEnemies2 = 2; levels[0].distanceofEnemies2 = 160; levels[0].transKofEnemies2 = 0.2; levels[0].maxMoneyofEnemies2 = 40; levels[0].damageofEnemies3 = 100; levels[0].armorofEnemies3 = 5; levels[0].hitpowerofEnemies3 = 3; levels[0].speedofEnemies3 = 2; levels[0].transKofEnemies3 = 0.3; levels[0].maxMoneyofEnemies3 = 100; levels[0].damageofEnemies4 = 100; levels[0].armorofEnemies4 = 2; levels[0].hitpowerofEnemies4 = 2; levels[0].powerofEnemies4 = 40; levels[0].speedofEnemies4 = 2; levels[0].transKofEnemies4 = 0.4; levels[0].maxMoneyofEnemies4 = 100; levels[0].damageofCitizens1 = 10; levels[0].armorofCitizens1 = 3; levels[0].speedofCitizens1 = 1; levels[0].damageofCitizens2 = 10; levels[0].armorofCitizens2 = 1; levels[0].speedofCitizens2 = 1; levels[0].damageofCitizens3 = 10; levels[0].armorofCitizens3 = 5; levels[0].speedofCitizens3 = 1; levels[0].maxMoneyofTreasures1 = 20; levels[0].bonusforSavedSoules = 30; levels[0].bonusTime = 1; levels[0].bonusforSavedTime = 1; levels[0].bonusforSavedLives = 1; levels[0].numberofXField = 10; levels[0].numberofYField = 10; var k = 0; while (k <= (levels[0].numberofXField - 1)) { levels[0][k] = new Array(); var l = 0; while (l <= (levels[0].numberofYField - 1)) { levels[0][k][l] = new Array(); l++; } k++; } levels[0].bg = new Array(); Line1 = "bbbbbbbbbb "; Line2 = "bchhththcb "; Line3 = "bvbbvbvbvb "; Line4 = "bvbbvbvbvb "; Line5 = "bthhxhxhtb "; Line6 = "bvbbvbvbvb "; Line7 = "bthhxhxhtb "; Line8 = "bvbbvbvbvb "; Line9 = "bchhththcb "; Line10 = "bbbbbbbbbb "; levels[0].bg = ((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10; levels[0][2][1] = [["Treasure1", 3, 5]]; levels[0][1][2] = [["Enemy4", 10], ["Enemy1", 20]]; levels[0][3][8] = [["Treasure1", 1, 50], ["Citizen1", 1]]; levels[0][4][2] = [["Enemy2", 10], ["Enemy3", 10]]; levels[0][4][3] = [["Enemy3", 5], ["Enemy4", 5]]; levels[0][6][5] = [["Treasure1", 1, 10]]; levels[0][6][7] = [["Enemy2", 10], ["Citizen2", 20]]; levels[0][8][5] = [["Citizen1", 20], ["Citizen1", 1]]; levels[0][5][4] = [["hero"]]; for (name in levels[0]) { levels[1][name] = levels[0][name]; } levels[1].numberofXField = 5; levels[1].numberofYField = 4; var k = 0; while (k <= (levels[1].numberofXField - 1)) { levels[1][k] = new Array(); var l = 0; while (l <= (levels[1].numberofYField - 1)) { levels[1][k][l] = new Array(); l++; } k++; } levels[1].bg = new Array(); Line1 = "][]{[ "; Line2 = "{fff] "; Line3 = "]f{][ "; Line4 = "{][{] "; levels[1].bg = ((Line1 + Line2) + Line3) + Line4; levels[1][1][1] = [["hero"]]; levels[1][3][1] = [["Treasure1", 3, 10], ["Enemy1", 2]]; levels[1][1][2] = [["Citizen1", 3]]; for (name in levels[0]) { levels[2][name] = levels[0][name]; } levels[2].numberofXField = 5; levels[2].numberofYField = 4; var k = 0; while (k <= (levels[2].numberofXField - 1)) { levels[2][k] = new Array(); var l = 0; while (l <= (levels[2].numberofYField - 1)) { levels[2][k][l] = new Array(); l++; } k++; } levels[2].bg = new Array(); Line1 = "bbbbb "; Line2 = "bfffb "; Line3 = "bfbfb "; Line4 = "bbbbb "; levels[2].bg = ((Line1 + Line2) + Line3) + Line4; levels[2][1][1] = [["hero"]]; levels[2][1][2] = [["Citizen1", 3]]; levels[2][3][1] = [["Treasure1", 3, 5], ["Enemy1", 5]]; levels[2][3][2] = [["Citizen1", 4]]; for (name in levels[0]) { levels[3][name] = levels[0][name]; } levels[3].numberofXField = 6; levels[3].numberofYField = 6; var k = 0; while (k <= (levels[3].numberofXField - 1)) { levels[3][k] = new Array(); var l = 0; while (l <= (levels[3].numberofYField - 1)) { levels[3][k][l] = new Array(); l++; } k++; } levels[3].bg = new Array(); Line1 = "bbbbbb "; Line2 = "bchhcb "; Line3 = "bvbbvb "; Line4 = "bvbfvb "; Line5 = "bchhcb "; Line6 = "bbbbbb "; levels[3].bg = ((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6; levels[3][1][1] = [["Enemy1", 5], ["Treasure1", 3, 20]]; levels[3][1][2] = [["Enemy2", 1]]; levels[3][1][4] = [["hero"]]; levels[3][2][4] = [["Enemy1", 5]]; levels[3][3][3] = [["Citizen1", 3]]; levels[3][4][1] = [["Citizen1", 3], ["Treasure1", 2, 10]]; levels[3][4][4] = [["Citizen2", 2], ["Treasure1", 2, 10]]; for (name in levels[0]) { levels[4][name] = levels[0][name]; } levels[4].numberofXField = 7; levels[4].numberofYField = 7; var k = 0; while (k <= (levels[4].numberofXField - 1)) { levels[4][k] = new Array(); var l = 0; while (l <= (levels[4].numberofYField - 1)) { levels[4][k][l] = new Array(); l++; } k++; } levels[4].bg = new Array(); Line1 = "bbbbbbb "; Line2 = "bchhhcb "; Line3 = "bvbbbvb "; Line4 = "bvbbbvb "; Line5 = "bvbbbvb "; Line6 = "bchhhcb "; Line7 = "bbbbbbb "; levels[4].bg = (((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7; levels[4][1][1] = [["hero"], ["Citizen2", 3]]; levels[4][1][2] = [["Citizen2", 3]]; levels[4][1][3] = [["Enemy1", 2]]; levels[4][1][4] = [["Enemy2", 2], ["Enemy1", 2], ["Treasure1", 2, 30]]; levels[4][1][5] = [["Enemy1", 2]]; levels[4][3][1] = [["Enemy1", 2]]; levels[4][4][1] = [["Enemy1", 2]]; levels[4][5][1] = [["Enemy2", 2], ["Enemy1", 2], ["Treasure1", 2, 20]]; levels[4][5][4] = [["Citizen1", 3]]; levels[4][5][5] = [["Citizen1", 3]]; for (name in levels[0]) { levels[5][name] = levels[0][name]; } levels[5].numberofXField = 7; levels[5].numberofYField = 7; var k = 0; while (k <= (levels[5].numberofXField - 1)) { levels[5][k] = new Array(); var l = 0; while (l <= (levels[5].numberofYField - 1)) { levels[5][k][l] = new Array(); l++; } k++; } levels[5].bg = new Array(); Line1 = "bbbbbbb "; Line2 = "bchhhcb "; Line3 = "bvbbbvb "; Line4 = "bvbchtb "; Line5 = "bvbvbvb "; Line6 = "bchthcb "; Line7 = "bbbbbbb "; levels[5].bg = (((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7; levels[5][1][1] = [["hero"], ["Citizen2", 3]]; levels[5][1][2] = [["Citizen2", 3]]; levels[5][1][3] = [["Enemy1", 4]]; levels[5][1][5] = [["Enemy2", 2], ["Enemy1", 2], ["Treasure1", 2, 50]]; levels[5][3][1] = [["Enemy1", 4]]; levels[5][3][3] = [["Citizen1", 3], ["Citizen3", 3], ["Treasure1", 4, 50]]; levels[5][5][1] = [["Enemy2", 4], ["Enemy1", 2], ["Treasure1", 2, 20]]; levels[5][5][4] = [["Citizen1", 3]]; levels[5][5][5] = [["Citizen1", 3]]; for (name in levels[0]) { levels[6][name] = levels[0][name]; } levels[6].numberofXField = 7; levels[6].numberofYField = 7; var k = 0; while (k <= (levels[6].numberofXField - 1)) { levels[6][k] = new Array(); var l = 0; while (l <= (levels[6].numberofYField - 1)) { levels[6][k][l] = new Array(); l++; } k++; } levels[6].bg = new Array(); Line1 = "bbbbbbb "; Line2 = "bchhhcb "; Line3 = "bvbfbvb "; Line4 = "bthhhtb "; Line5 = "bvbfbvb "; Line6 = "bchhhcb "; Line7 = "bbbbbbb "; levels[6].bg = (((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7; levels[6][1][1] = [["Enemy3", 2], ["Enemy1", 4], ["Treasure1", 3, 30]]; levels[6][1][3] = [["Citizen2", 2], ["Treasure1", 3, 30]]; levels[6][1][5] = [["Enemy1", 6]]; levels[6][3][3] = [["hero"], ["Citizen1", 1]]; levels[6][5][1] = [["Enemy2", 2], ["Enemy1", 4], ["Treasure1", 2, 50]]; levels[6][5][3] = [["Citizen2", 2], ["Treasure1", 2, 50]]; levels[6][5][5] = [["Enemy2", 6]]; for (name in levels[0]) { levels[7][name] = levels[0][name]; } levels[7].numberofXField = 9; levels[7].numberofYField = 7; var k = 0; while (k <= (levels[7].numberofXField - 1)) { levels[7][k] = new Array(); var l = 0; while (l <= (levels[7].numberofYField - 1)) { levels[7][k][l] = new Array(); l++; } k++; } levels[7].bg = new Array(); Line1 = "bbbbbbbbb "; Line2 = "bchththcb "; Line3 = "bvbvbvbvb "; Line4 = "bthtfthtb "; Line5 = "bvbvbvbvb "; Line6 = "bchcbchcb "; Line7 = "bbbbbbbbb "; levels[7].bg = (((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7; levels[7][1][1] = [["Enemy1", 3]]; levels[7][1][3] = [["Treasure1", 2, 40], ["Treasure1", 1, 80]]; levels[7][1][5] = [["Enemy3", 3]]; levels[7][3][1] = [["Enemy2", 8]]; levels[7][3][3] = [["Citizen2", 3]]; levels[7][3][5] = [["Enemy2", 8]]; levels[7][5][1] = [["Citizen1", 5], ["Citizen2", 3]]; levels[7][5][5] = [["Citizen2", 3], ["Citizen3", 3]]; levels[7][7][1] = [["Treasure1", 2, 40], ["Treasure1", 1, 80]]; levels[7][7][2] = [["Citizen2", 3]]; levels[7][7][3] = [["hero"], ["Citizen1", 5]]; levels[7][7][5] = [["Citizen2", 3]]; levels[7][7][5] = [["Treasure1", 2, 40], ["Treasure1", 1, 80]]; for (name in levels[0]) { levels[8][name] = levels[0][name]; } levels[8].numberofXField = 9; levels[8].numberofYField = 7; var k = 0; while (k <= (levels[8].numberofXField - 1)) { levels[8][k] = new Array(); var l = 0; while (l <= (levels[8].numberofYField - 1)) { levels[8][k][l] = new Array(); l++; } k++; } levels[8].bg = new Array(); Line1 = "bbbbbbbbb "; Line2 = "bchthfffb "; Line3 = "bvbvbfbfb "; Line4 = "bvbvffbfb "; Line5 = "bvbvbfbfb "; Line6 = "bchcbfffb "; Line7 = "bbbbbbbbb "; levels[8].bg = (((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7; levels[8][1][1] = [["Enemy1", 20], ["Enemy3", 10]]; levels[8][1][5] = [["Citizen1", 10], ["Citizen2", 10]]; levels[8][4][3] = [["hero"]]; levels[8][7][1] = [["Treasure1", 2, 40], ["Enemy1", 5]]; levels[8][7][2] = [["Treasure1", 2, 40]]; levels[8][7][3] = [["Treasure1", 2, 40]]; levels[8][7][4] = [["Treasure1", 2, 40]]; levels[8][7][5] = [["Treasure1", 2, 80], ["Citizen2", 10]]; for (name in levels[0]) { levels[9][name] = levels[0][name]; } levels[9].numberofXField = 9; levels[9].numberofYField = 8; var k = 0; while (k <= (levels[9].numberofXField - 1)) { levels[9][k] = new Array(); var l = 0; while (l <= (levels[9].numberofYField - 1)) { levels[9][k][l] = new Array(); l++; } k++; } levels[9].bg = new Array(); Line1 = "bbbbbbbbb "; Line2 = "bbbbbfffb "; Line3 = "bbbbbfffb "; Line4 = "bchhhcffb "; Line5 = "bvbbbvbbb "; Line6 = "bvbbbvbbb "; Line7 = "bchhhcbbb "; Line8 = "bbbbbbbbb "; levels[9].bg = ((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8; levels[9][1][5] = [["Citizen1", 5], ["Citizen2", 5], ["Treasure1", 3, 50]]; levels[9][1][3] = [["Enemy2", 5]]; levels[9][1][4] = [["Citizen3", 5]]; levels[9][1][6] = [["hero"], ["Citizen1", 5]]; levels[9][4][6] = [["Enemy1", 15], ["Enemy2", 10]]; levels[9][6][1] = [["Citizen1", 3], ["Treasure1", 6, 30]]; levels[9][5][1] = [["Citizen2", 3], ["Treasure1", 6, 30]]; levels[9][7][1] = [["Treasure1", 3, 50], ["Treasure1", 1, 80], ["Citizen1", 3]]; levels[9][7][3] = [["Enemy3", 5]]; for (name in levels[0]) { levels[10][name] = levels[0][name]; } levels[10].numberofXField = 9; levels[10].numberofYField = 9; var k = 0; while (k <= (levels[10].numberofXField - 1)) { levels[10][k] = new Array(); var l = 0; while (l <= (levels[10].numberofYField - 1)) { levels[10][k][l] = new Array(); l++; } k++; } levels[10].bg = new Array(); Line1 = "bbbbbbbbb "; Line2 = "bchhhthcb "; Line3 = "bvbbbvbvb "; Line4 = "bvbbbchtb "; Line5 = "bvbbbbbvb "; Line6 = "bthcbbbvb "; Line7 = "bvbvbbbvb "; Line8 = "bchthhhcb "; Line9 = "bbbbbbbbb "; levels[10].bg = (((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9; levels[10][1][1] = [["Enemy3", 3][3]]; levels[10][1][4] = [["Enemy1", 10]]; levels[10][1][6] = [["Enemy2", 5]]; levels[10][1][7] = [["hero"]]; levels[10][2][7] = [["Enemy2", 10]]; levels[10][3][1] = [["Citizen2", 5]]; levels[10][3][5] = [["Citizen2", 5], ["Treasure1", 3, 40]]; levels[10][3][7] = [["Enemy3", 3]]; levels[10][4][1] = [["Citizen1", 5]]; levels[10][5][1] = [["Citizen3", 5]]; levels[10][5][3] = [["Citizen2", 10], ["Treasure1", 3, 40]]; levels[10][7][1] = [["Citizen2", 10], ["Treasure1", 5, 20], ["Treasure1", 1, 100]]; levels[10][7][2] = [["Citizen2", 3], ["Treasure1", 2, 80]]; levels[10][7][3] = [["Citizen2", 3], ["Treasure1", 2, 80]]; levels[10][7][7] = [["Enemy1", 10]]; for (name in levels[0]) { levels[11][name] = levels[0][name]; } levels[11].numberofXField = 9; levels[11].numberofYField = 9; var k = 0; while (k <= (levels[11].numberofXField - 1)) { levels[11][k] = new Array(); var l = 0; while (l <= (levels[11].numberofYField - 1)) { levels[11][k][l] = new Array(); l++; } k++; } levels[11].bg = new Array(); Line1 = "bbbbbbbbb "; Line2 = "bbbchhhcb "; Line3 = "bbbvbbbvb "; Line4 = "bchcffbvb "; Line5 = "bvbfbfbvb "; Line6 = "bvbffchcb "; Line7 = "bvbbbvbbb "; Line8 = "bchhhcbbb "; Line9 = "bbbbbbbbb "; levels[11].bg = (((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9; levels[11][1][3] = [["Citizen3", 3]]; levels[11][1][5] = [["Treasure1", 1, 150], ["Citizen3", 3]]; levels[11][1][7] = [["Enemy3", 10]]; levels[11][3][2] = [["Treasure1", 4, 50]]; levels[11][3][5] = [["Citizen2", 15]]; levels[11][3][7] = [["Citizen1", 3]]; levels[11][5][1] = [["Enemy1", 10], ["Enemy2", 5]]; levels[11][5][3] = [["Citizen1", 15]]; levels[11][5][7] = [["Citizen1", 3]]; levels[11][7][1] = [["hero"]]; levels[11][7][2] = [["Enemy2", 5], ["Treasure1", 4, 50]]; levels[11][7][5] = [["Enemy1", 10], ["Enemy2", 5]]; for (name in levels[0]) { levels[12][name] = levels[0][name]; } levels[12].numberofXField = 10; levels[12].numberofYField = 10; var k = 0; while (k <= (levels[12].numberofXField - 1)) { levels[12][k] = new Array(); var l = 0; while (l <= (levels[12].numberofYField - 1)) { levels[12][k][l] = new Array(); l++; } k++; } levels[12].bg = new Array(); Line1 = "bbbbbbbbbb "; Line2 = "bchhththcb "; Line3 = "bvbbvbvbvb "; Line4 = "bvbbvbvbvb "; Line5 = "bchhcfvfvb "; Line6 = "bbbbfbvbvb "; Line7 = "bchhhhxhtb "; Line8 = "bvbbfbvbvb "; Line9 = "bchhhhthcb "; Line10 = "bbbbbbbbbb "; levels[12].bg = ((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10; levels[12][1][2] = [["Enemy4", 5], ["Enemy1", 20]]; levels[12][1][8] = [["Citizen1", 20], ["Citizen1", 1]]; levels[12][2][1] = [["Treasure1", 3, 150]]; levels[12][3][8] = [["Treasure1", 1, 500], ["Citizen1", 1]]; levels[12][4][2] = [["Enemy2", 10], ["Enemy3", 10]]; levels[12][4][3] = [["Enemy3", 5], ["Enemy4", 5]]; levels[12][6][5] = [["Treasure1", 1, 10]]; levels[12][8][7] = [["Enemy2", 10], ["Citizen2", 10]]; levels[12][5][4] = [["hero"]]; for (name in levels[0]) { levels[13][name] = levels[0][name]; } levels[13].numberofXField = 12; levels[13].numberofYField = 12; var k = 0; while (k <= (levels[13].numberofXField - 1)) { levels[13][k] = new Array(); var l = 0; while (l <= (levels[13].numberofYField - 1)) { levels[13][k][l] = new Array(); l++; } k++; } levels[13].bg = new Array(); Line1 = "bbbbbbbbbbbb "; Line2 = "bchhhhthhhcb "; Line3 = "bvbbbbvbbbvb "; Line4 = "bvbbbbvbbbvb "; Line5 = "bchhthcfffvb "; Line6 = "bbbbvbbbbbvb "; Line7 = "bchhcbchhhtb "; Line8 = "bvbbfbvbbbvb "; Line9 = "bvfffbchthtb "; Line10 = "bvbbbbbbvbvb "; Line11 = "bchhhhhhthcb "; Line12 = "bbbbbbbbbbbb "; levels[13].bg = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; levels[13][1][1] = [["Citizen1", 3]]; levels[13][1][2] = [["Citizen2", 3]]; levels[13][1][3] = [["Citizen3", 3]]; levels[13][1][4] = [["Citizen2", 3]]; levels[13][1][8] = [["Citizen3", 3]]; levels[13][1][9] = [["Citizen2", 3]]; levels[13][1][10] = [["Citizen2", 3]]; levels[13][2][1] = [["Citizen2", 3], ["Treasure1", 1, 100]]; levels[13][2][8] = [["Citizen1", 3]]; levels[13][3][1] = [["Citizen3", 3], ["Treasure1", 1, 100]]; levels[13][3][8] = [["Citizen1", 3]]; levels[13][4][1] = [["Citizen2", 3], ["Treasure1", 1, 100]]; levels[13][4][4] = [["Enemy2", 10], ["Enemy3", 10]]; levels[13][4][8] = [["Citizen1", 3]]; levels[13][6][1] = [["Citizen2", 3], ["Treasure1", 1, 100]]; levels[13][6][2] = [["Citizen1", 10]]; levels[13][6][3] = [["Citizen2", 10]]; levels[13][6][4] = [["hero"]]; levels[13][6][6] = [["Enemy2", 10]]; levels[13][6][8] = [["Enemy2", 5], ["Enemy3", 5]]; levels[13][6][10] = [["Citizen2", 10]]; levels[13][7][1] = [["Citizen1", 3], ["Treasure1", 1, 100]]; levels[13][8][1] = [["Citizen1", 3], ["Treasure1", 1, 100]]; levels[13][8][8] = [["Enemy2", 5], ["Enemy4", 5]]; levels[13][8][10] = [["Enemy1", 10], ["Enemy3", 5]]; levels[13][9][1] = [["Citizen1", 3], ["Treasure1", 1, 100]]; levels[13][10][1] = [["Citizen1", 3], ["Treasure1", 1, 100]]; levels[13][10][2] = [["Citizen2", 3]]; levels[13][10][3] = [["Citizen3", 3]]; levels[13][10][4] = [["Citizen1", 3]]; for (name in levels[0]) { levels[14][name] = levels[0][name]; } levels[14].numberofXField = 10; levels[14].numberofYField = 12; var k = 0; while (k <= (levels[14].numberofXField - 1)) { levels[14][k] = new Array(); var l = 0; while (l <= (levels[14].numberofYField - 1)) { levels[14][k][l] = new Array(); l++; } k++; } levels[14].bg = new Array(); Line1 = "bbbbbbbbbb "; Line2 = "bchhthhhcb "; Line3 = "bvbbvbfbvb "; Line4 = "bvbbvbfbvb "; Line5 = "bthhxhhhtb "; Line6 = "bvbbvbfbvb "; Line7 = "bvffvfffvb "; Line8 = "bvbbvbfbvb "; Line9 = "bvffvfffvb "; Line10 = "bvbbvbfbvb "; Line11 = "bchhthhhcb "; Line12 = "bbbbbbbbbb "; levels[14].bg = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; levels[14][1][2] = [["Citizen1", 5]]; levels[14][1][3] = [["Citizen2", 5]]; levels[14][1][4] = [["Citizen3", 5]]; levels[14][1][5] = [["Citizen1", 5]]; levels[14][1][8] = [["Enemy1", 10]]; levels[14][1][10] = [["Citizen1", 3]]; levels[14][2][1] = [["Treasure1", 3, 100]]; levels[14][2][8] = [["Treasure1", 3, 100], ["Enemy1", 10]]; levels[14][2][10] = [["Citizen2", 3]]; levels[14][3][4] = [["Citizen2", 5]]; levels[14][3][8] = [["Treasure1", 6, 50], ["Enemy1", 10]]; levels[14][3][10] = [["Citizen3", 3]]; levels[14][4][2] = [["Citizen1", 5]]; levels[14][4][3] = [["Citizen2", 5]]; levels[14][4][4] = [["Citizen3", 5]]; levels[14][4][5] = [["Citizen2", 5]]; levels[14][4][10] = [["Citizen3", 3]]; levels[14][5][4] = [["Citizen1", 5]]; levels[14][5][10] = [["Citizen1", 3]]; levels[14][6][3] = [["Treasure1", 5, 30], ["Enemy4", 5]]; levels[14][6][4] = [["hero"]]; levels[14][6][5] = [["Treasure1", 5, 30], ["Enemy3", 10]]; levels[14][6][10] = [["Citizen1", 3]]; levels[14][7][10] = [["Citizen1", 3]]; levels[14][8][4] = [["Citizen1", 5]]; levels[14][8][8] = [["Treasure1", 5, 50], ["Enemy2", 5]]; levels[14][8][9] = [["Citizen1", 5]]; levels[14][8][10] = [["Citizen1", 3]]; for (name in levels[0]) { levels[15][name] = levels[0][name]; } levels[15].numberofXField = 10; levels[15].numberofYField = 14; var k = 0; while (k <= (levels[15].numberofXField - 1)) { levels[15][k] = new Array(); var l = 0; while (l <= (levels[15].numberofYField - 1)) { levels[15][k][l] = new Array(); l++; } k++; } levels[15].bg = new Array(); Line1 = "bbbbbbbbbb "; Line2 = "bchhthhhcb "; Line3 = "bvbbvbfbvb "; Line4 = "bvbbvbfbvb "; Line5 = "bthhxhhhtb "; Line6 = "bvbbvbbbvb "; Line7 = "bchhxhhhtb "; Line8 = "bbbbvbbbvb "; Line9 = "bchhthhhtb "; Line10 = "bvbfffbbvb "; Line11 = "bvbfffbbvb "; Line12 = "bvbbbbbbvb "; Line13 = "bchhhhhhcb "; Line14 = "bbbbbbbbbb "; levels[15].bg = ((((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13) + Line14; levels[15][1][2] = [["Citizen1", 5]]; levels[15][1][3] = [["Citizen2", 5]]; levels[15][1][4] = [["Citizen3", 5]]; levels[15][1][5] = [["Citizen1", 5]]; levels[15][1][10] = [["Citizen1", 3]]; levels[15][1][12] = [["Enemy2", 10]]; levels[15][2][1] = [["Treasure1", 3, 100]]; levels[15][2][8] = [["Treasure1", 3, 100], ["Enemy1", 10]]; levels[15][3][4] = [["Citizen2", 5]]; levels[15][3][8] = [["Citizen3", 3]]; levels[15][3][9] = [["Citizen3", 3]]; levels[15][3][10] = [["Citizen1", 3]]; levels[15][3][12] = [["Enemy1", 10]]; levels[15][4][2] = [["Citizen1", 5]]; levels[15][4][3] = [["Citizen2", 5]]; levels[15][4][4] = [["Citizen3", 5], ["hero"]]; levels[15][4][5] = [["Citizen2", 5]]; levels[15][4][8] = [["Citizen3", 3]]; levels[15][4][9] = [["Citizen1", 3]]; levels[15][4][10] = [["Citizen2", 3]]; levels[15][4][12] = [["Enemy4", 5]]; levels[15][5][4] = [["Enemy2", 5]]; levels[15][5][6] = [["Treasure1", 5, 30], ["Enemy4", 5]]; levels[15][5][8] = [["Citizen1", 3]]; levels[15][5][9] = [["Citizen2", 3]]; levels[15][5][10] = [["Citizen3", 3]]; levels[15][5][12] = [["Enemy1", 10]]; levels[15][6][6] = [["Treasure1", 5, 30], ["Enemy3", 5]]; levels[15][8][3] = [["Citizen1", 5]]; levels[15][8][4] = [["Citizen2", 5]]; levels[15][8][5] = [["Citizen3", 5]]; levels[15][8][6] = [["Citizen1", 5]]; levels[15][8][9] = [["Citizen1", 5]]; levels[15][8][10] = [["Citizen2", 5]]; levels[15][8][12] = [["Enemy1", 5]]; for (name in levels[0]) { levels[16][name] = levels[0][name]; } levels[16].numberofXField = 10; levels[16].numberofYField = 17; var k = 0; while (k <= (levels[16].numberofXField - 1)) { levels[16][k] = new Array(); var l = 0; while (l <= (levels[16].numberofYField - 1)) { levels[16][k][l] = new Array(); l++; } k++; } levels[16].bg = new Array(); Line1 = "bbbbbbbbbb "; Line2 = "bchhthhhcb "; Line3 = "bvbbvbfbvb "; Line4 = "bvbbvbfbvb "; Line5 = "bthhxhhhtb "; Line6 = "bvbbvbbbvb "; Line7 = "bvffvfffvb "; Line8 = "bvbbvbfbvb "; Line9 = "bthhxhhhcb "; Line10 = "bvbbvbfbbb "; Line11 = "bvbbvbfbbb "; Line12 = "bthhxhhhcb "; Line13 = "bvbbvbbbvb "; Line14 = "bvffvfffvb "; Line15 = "bvbbvbfbvb "; Line16 = "bchhthhhcb "; Line17 = "bbbbbbbbbb "; levels[16].bg = (((((((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13) + Line14) + Line15) + Line16) + Line17; levels[16][1][8] = [["Enemy1", 10]]; levels[16][2][1] = [["Treasure1", 3, 100], ["Enemy1", 10]]; levels[16][3][8] = [["Treasure1", 6, 50], ["Enemy1", 10]]; levels[16][8][1] = [["Enemy4", 10]]; levels[16][3][4] = [["Enemy2", 10]]; levels[16][4][2] = [["Enemy2", 10]]; levels[16][4][3] = [["Enemy3", 10]]; levels[16][4][4] = [["Enemy1", 10]]; levels[16][5][4] = [["Enemy1", 10]]; levels[16][6][4] = [["Treasure1", 5, 30], ["Enemy3", 10]]; levels[16][1][15] = [["Citizen1", 5], ["Citizen2", 5]]; levels[16][2][11] = [["Treasure1", 3, 100], ["Citizen3", 5]]; levels[16][1][12] = [["Treasure1", 3, 100], ["Citizen1", 5]]; levels[16][1][13] = [["Treasure1", 3, 100], ["Citizen2", 5]]; levels[16][2][15] = [["Treasure1", 3, 100], ["Citizen1", 5]]; levels[16][3][15] = [["Treasure1", 6, 50], ["Citizen3", 5]]; levels[16][8][11] = [["Citizen2", 5]]; levels[16][8][12] = [["Citizen1", 5]]; levels[16][8][13] = [["Citizen3", 5]]; levels[16][3][13] = [["Citizen2", 5]]; levels[16][4][10] = [["Citizen1", 5]]; levels[16][4][11] = [["Citizen2", 5]]; levels[16][4][12] = [["hero"], ["Citizen1", 5]]; levels[16][5][13] = [["Citizen1", 5]]; levels[16][6][13] = [["Treasure1", 5, 30], ["Citizen3", 5]]; levels[16][8][15] = [["Treasure1", 5, 50], ["Citizen1", 5]]; for (name in levels[0]) { levels[17][name] = levels[0][name]; } levels[17].numberofXField = 12; levels[17].numberofYField = 14; var k = 0; while (k <= (levels[17].numberofXField - 1)) { levels[17][k] = new Array(); var l = 0; while (l <= (levels[17].numberofYField - 1)) { levels[17][k][l] = new Array(); l++; } k++; } levels[17].bg = new Array(); Line1 = "bbbbbbbbbbbb "; Line2 = "bchhhhthhhcb "; Line3 = "bvbffbvbbbvb "; Line4 = "bvbfffvbbbvb "; Line5 = "bvbbbbchhhtb "; Line6 = "bvbbbbbbfbvb "; Line7 = "bchhcbbffbvb "; Line8 = "bbbbvbbffbvb "; Line9 = "bbbbvbbfbbvb "; Line10 = "bchhcfffchtb "; Line11 = "bvbbfffbvbvb "; Line12 = "bvbbbbfbvbvb "; Line13 = "bchhhhhhthcb "; Line14 = "bbbbbbbbbbbb "; levels[17].bg = ((((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13) + Line14; levels[17][1][1] = [["Citizen1", 3]]; levels[17][1][3] = [["Citizen3", 3]]; levels[17][1][5] = [["Citizen3", 3]]; levels[17][1][6] = [["Citizen1", 3]]; levels[17][1][9] = [["Enemy1", 5], ["Enemy3", 5]]; levels[17][1][11] = [["Citizen2", 3]]; levels[17][2][12] = [["Citizen1", 3]]; levels[17][3][3] = [["Enemy3", 10]]; levels[17][3][12] = [["Citizen1", 3], ["Treasure1", 2, 50]]; levels[17][4][2] = [["Enemy1", 10], ["Enemy3", 5]]; levels[17][4][10] = [["Citizen1", 5], ["Treasure1", 2, 100]]; levels[17][4][12] = [["Citizen2", 3], ["Treasure1", 2, 50]]; levels[17][5][3] = [["Enemy4", 5], ["Enemy2", 5]]; levels[17][5][9] = [["Citizen2", 5], ["Treasure1", 2, 100]]; levels[17][5][10] = [["Citizen1", 5], ["Treasure1", 2, 100]]; levels[17][5][12] = [["Citizen3", 3], ["Treasure1", 2, 50]]; levels[17][6][3] = [["hero"]]; levels[17][6][9] = [["Citizen2", 8], ["Treasure1", 2, 100]]; levels[17][6][10] = [["Citizen2", 5], ["Treasure1", 2, 100]]; levels[17][6][12] = [["Citizen3", 3], ["Treasure1", 2, 100]]; levels[17][7][6] = [["Citizen1", 7]]; levels[17][7][7] = [["Citizen2", 7]]; levels[17][7][12] = [["Citizen2", 3]]; levels[17][8][4] = [["Enemy1", 5], ["Enemy3", 5]]; levels[17][8][12] = [["Citizen2", 3], ["Treasure1", 2, 50]]; levels[17][9][12] = [["Citizen1", 3], ["Treasure1", 2, 50]]; levels[17][10][12] = [["Citizen1", 3], ["Treasure1", 2, 50]]; for (name in levels[0]) { levels[18][name] = levels[0][name]; } levels[18].numberofXField = 14; levels[18].numberofYField = 14; var k = 0; while (k <= (levels[18].numberofXField - 1)) { levels[18][k] = new Array(); var l = 0; while (l <= (levels[18].numberofYField - 1)) { levels[18][k][l] = new Array(); l++; } k++; } levels[18].bg = new Array(); Line1 = "bbbbbbbbbbbbbb "; Line2 = "bchhhhththhhcb "; Line3 = "bvbffbvbvbbbvb "; Line4 = "bvbffbchcffbvb "; Line5 = "bvbbbbbbbffbvb "; Line6 = "bvbbfffbbbfbvb "; Line7 = "bthcffffchhhtb "; Line8 = "bvbvbbbbvbbbvb "; Line9 = "bthcbbffchhhtb "; Line10 = "bvbfffffbbfbvb "; Line11 = "bvbffbbbbffbvb "; Line12 = "bvbbbbbbbfbbvb "; Line13 = "bchhhhhhhhhhcb "; Line14 = "bbbbbbbbbbbbbb "; levels[18].bg = ((((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13) + Line14; levels[18][1][1] = [["Enemy4", 5], ["Enemy2", 5]]; levels[18][1][8] = [["Enemy1", 10]]; levels[18][1][10] = [["Enemy2", 5]]; levels[18][1][12] = [["hero"]]; levels[18][3][12] = [["Enemy2", 5]]; levels[18][3][2] = [["Citizen1", 5], ["Treasure1", 2, 150]]; levels[18][3][3] = [["Citizen2", 5], ["Treasure1", 2, 150]]; levels[18][4][2] = [["Citizen3", 5], ["Treasure1", 2, 150]]; levels[18][4][3] = [["Citizen1", 5], ["Treasure1", 2, 150]]; levels[18][4][5] = [["Citizen2", 5], ["Treasure1", 2, 150]]; levels[18][4][6] = [["Citizen3", 5], ["Treasure1", 2, 150]]; levels[18][5][5] = [["Citizen2", 5], ["Treasure1", 2, 150]]; levels[18][5][6] = [["Citizen3", 5], ["Treasure1", 2, 150]]; levels[18][6][5] = [["Citizen2", 5], ["Treasure1", 2, 150]]; levels[18][6][6] = [["Citizen3", 5], ["Treasure1", 2, 150]]; levels[18][3][9] = [["Citizen1", 5], ["Treasure1", 2, 150]]; levels[18][3][10] = [["Citizen2", 5], ["Treasure1", 2, 150]]; levels[18][4][9] = [["Citizen3", 5], ["Treasure1", 2, 150]]; levels[18][4][10] = [["Citizen1", 5], ["Treasure1", 2, 150]]; levels[18][9][3] = [["Enemy4", 5]]; levels[18][9][4] = [["Enemy4", 5]]; levels[18][9][12] = [["Enemy2", 10]]; levels[18][10][3] = [["Enemy4", 5]]; levels[18][10][4] = [["Enemy4", 5]]; levels[18][9][10] = [["Enemy3", 5]]; levels[18][10][10] = [["Enemy4", 5]]; levels[18][12][6] = [["Enemy1", 10]]; levels[19] = new Object(); for (name in levels[0]) { levels[19][name] = levels[0][name]; } levels[19].numberofXField = 15; levels[19].numberofYField = 17; var k = 0; while (k <= (levels[19].numberofXField - 1)) { levels[19][k] = new Array(); var l = 0; while (l <= (levels[19].numberofYField - 1)) { levels[19][k][l] = new Array(); l++; } k++; } levels[19].bg = new Array(); Line1 = "bbbbbbbbbbbbbbb "; Line2 = "bchhhhhthhhhhcb "; Line3 = "bvbbbbbvbbbbbvb "; Line4 = "bvbchthththcbvb "; Line5 = "bvbvfvbbbvfvbvb "; Line6 = "bthtfchhhcfthtb "; Line7 = "bvbvfffbfffvbvb "; Line8 = "bvbchhhthhhcbvb "; Line9 = "bvbbbbbvbbbbbvb "; Line10 = "bvbchhhthhhcbvb "; Line11 = "bvbvfffbfffvbvb "; Line12 = "bthtfchhhcfthtb "; Line13 = "bvbvfvbbbvfvbvb "; Line14 = "bvbchthththcbvb "; Line15 = "bvbbbbbvbbbbbvb "; Line16 = "bchhhhhthhhhhcb "; Line17 = "bbbbbbbbbbbbbbb "; levels[19].bg = (((((((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13) + Line14) + Line15) + Line16) + Line17; levels[19][1][1] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][2] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][3] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][4] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][5] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][6] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][7] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][8] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][9] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][10] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][11] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][12] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][13] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][14] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][1][15] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][4][4] = [["Citizen1", 5]]; levels[19][4][5] = [["Citizen1", 5]]; levels[19][4][6] = [["Citizen1", 5]]; levels[19][4][10] = [["Enemy1", 10]]; levels[19][4][11] = [["Enemy2", 5]]; levels[19][4][12] = [["Enemy3", 5]]; levels[19][7][2] = [["Enemy2", 5]]; levels[19][7][3] = [["Enemy1", 5]]; levels[19][7][13] = [["Enemy2", 5]]; levels[19][7][14] = [["hero"]]; levels[19][7][15] = [["Enemy4", 10]]; levels[19][10][4] = [["Citizen1", 5]]; levels[19][10][5] = [["Citizen1", 5]]; levels[19][10][6] = [["Citizen1", 5]]; levels[19][10][10] = [["Enemy1", 10]]; levels[19][10][11] = [["Enemy2", 5]]; levels[19][10][12] = [["Enemy3", 5]]; levels[19][13][1] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][2] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][3] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][4] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][5] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][6] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][7] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][8] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][9] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][10] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][11] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][12] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][13] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][14] = [["Citizen1", 2], ["Treasure1", 2, 100]]; levels[19][13][15] = [["Citizen1", 2], ["Treasure1", 2, 100]]; aimsrc.duplicateMovieClip("cursor", 15000); cursor.gotoAndStop("arrow"); var musicEnabled = true; var soundEnabled = true; _root.submited = false; playgame = function () { score = 0; oldScore = 0; Hero = new Object(); for (name in hero0) { Hero[name] = hero0[name]; } numberofLevel = 1; changeFrame = true; gotoAndPlay ("game"); }; nextLevel = function (MH) { numberofLevel++; Hero.moneyLevel = MH.moneyLevel; Hero.weaponLevel1 = MH.weaponLevel1; Hero.weaponLevel2 = MH.weaponLevel2; Hero.weaponLevel3 = MH.weaponLevel3; Hero.weaponLevel4 = MH.weaponLevel4; Hero.armorLevel = MH.armorLevel; Hero.speed = MH.speed; Hero.weaponNumber = MH.weaponNumber; HeroLast = new Object(); HeroLast.moneyLevel = MH.moneyLevel; HeroLast.weaponLevel1 = MH.weaponLevel1; HeroLast.weaponLevel2 = MH.weaponLevel2; HeroLast.weaponLevel3 = MH.weaponLevel3; HeroLast.weaponLevel4 = MH.weaponLevel4; HeroLast.armorLevel = MH.armorLevel; HeroLast.speed = MH.speed; HeroLast.weaponNumber = MH.weaponNumber; oldScore = score; changeFrame = true; if (numberofLevel <= numberofLevels) { gotoAndPlay ("shop"); } else { gotoAndPlay ("win"); } }; restartLevel = function () { changeFrame = true; if (numberofLevel > 1) { Hero.moneyLevel = HeroLast.moneyLevel; Hero.weaponLevel1 = HeroLast.weaponLevel1; Hero.weaponLevel2 = HeroLast.weaponLevel2; Hero.weaponLevel3 = HeroLast.weaponLevel3; Hero.weaponLevel4 = HeroLast.weaponLevel4; Hero.armorLevel = HeroLast.armorLevel; Hero.speed = HeroLast.speed; Hero.weaponNumber = HeroLast.weaponNumber; score = oldScore; gotoAndPlay ("shop"); } else { playgame(); } }; gameOver = function () { changeFrame = true; _root.gotoAndPlay("over"); };
Frame 4
changeFrame = false;
Frame 5
play();
Frame 6
updateMouse(); if (!changeFrame) { gotoAndStop ("mainmenuplay"); }
Frame 7
_quality = "LOW"; changeFrame = false; cursor.gotoAndStop("aim"); onEnterFrame = function () { main.begin(); delete onEnterFrame; }; win._visible = false; loose1._visible = false; loose2._visible = false; paused._visible = false; ico.gotoAndStop(Hero.weaponNumber);
Frame 8
updateMouse(); play();
Frame 9
if (!changeFrame) { gotoAndStop ("play"); }
Frame 10
changeFrame = false; _quality = "HIGH"; cursor.gotoAndStop("arrow"); prise = ""; if (Hero.weaponLevel1 == weaponLevelmax1) { bw1.enabled = false; weapon1mc.gotoAndStop(3); } if (Hero.weaponLevel2 == weaponLevelmax2) { bw2.enabled = false; weapon2mc.gotoAndStop(3); } if (Hero.weaponLevel3 == weaponLevelmax3) { bw3.enabled = false; weapon3mc.gotoAndStop(3); } if (Hero.weaponLevel4 == weaponLevelmax4) { bw4.enabled = false; weapon4mc.gotoAndStop(3); } if (Hero.armorLevel == armorLevelmax) { ba.enabled = false; armormc.gotoAndStop(3); }
Instance of Symbol 1669 MovieClip in Frame 10
/* no clip actions */
Frame 11
m = Hero.moneyLevel; updateMouse(); uw1.setLevel(Hero.weaponLevel1, weaponLevelmax1); uw2.setLevel(Hero.weaponLevel2, weaponLevelmax2); uw3.setLevel(Hero.weaponLevel3, weaponLevelmax3); uw4.setLevel(Hero.weaponLevel4, weaponLevelmax4); ua.setLevel(Hero.armorLevel, armorLevelmax); if (Hero.weaponLevel1 < weaponLevelmax1) { prisew1 = shop.weapon1[Hero.weaponLevel1 + 1]; } else { prisew1 = ""; } if (Hero.weaponLevel2 < weaponLevelmax2) { prisew2 = shop.weapon2[Hero.weaponLevel2 + 1]; } else { prisew2 = ""; } if (Hero.weaponLevel3 < weaponLevelmax3) { prisew3 = shop.weapon3[Hero.weaponLevel3 + 1]; } else { prisew3 = ""; } if (Hero.weaponLevel4 < weaponLevelmax4) { prisew4 = shop.weapon4[Hero.weaponLevel4 + 1]; } else { prisew4 = ""; } if (Hero.armorLevel < armorLevelmax) { prisea = shop.armor[Hero.armorLevel + 1]; } else { prisea = ""; } if ((Hero.moneyLevel < shop.weapon1[Hero.weaponLevel1 + 1]) && (Hero.weaponLevel1 < weaponLevelmax1)) { weapon1mc.gotoAndStop(4); bw1.enabled = false; } if ((Hero.moneyLevel < shop.weapon2[Hero.weaponLevel2 + 1]) && (Hero.weaponLevel2 < weaponLevelmax2)) { weapon2mc.gotoAndStop(4); bw2.enabled = false; } if ((Hero.moneyLevel < shop.weapon3[Hero.weaponLevel3 + 1]) && (Hero.weaponLevel3 < weaponLevelmax3)) { weapon3mc.gotoAndStop(4); bw3.enabled = false; } if ((Hero.moneyLevel < shop.weapon4[Hero.weaponLevel4 + 1]) && (Hero.weaponLevel4 < weaponLevelmax4)) { weapon4mc.gotoAndStop(4); bw4.enabled = false; } if ((Hero.moneyLevel < shop.armor[Hero.armorLevel + 1]) && (Hero.armorLevel < armorLevelmax)) { armormc.gotoAndStop(4); ba.enabled = false; } play();
Frame 12
gotoAndStop ("shopping");
Frame 13
changeFrame = false; _quality = "HIGH"; cursor.gotoAndStop("arrow");
Frame 14
updateMouse(); play();
Frame 15
gotoAndStop ("creditsplay");
Frame 16
changeFrame = false; _quality = "HIGH"; cursor.gotoAndStop("arrow"); submit.valScore = score; submit._visible = !submited; submit.sub.enabled = false; Selection.setFocus(submit.playerName);
Frame 17
updateMouse(); play();
Frame 18
gotoAndStop ("overplay");
Frame 19
changeFrame = false; _quality = "HIGH"; cursor.gotoAndStop("arrow"); submit.valScore = score; submit._visible = !submited; submit.sub.enabled = false; Selection.setFocus(submit.playerName);
Frame 20
updateMouse(); play();
Frame 21
gotoAndStop ("winplay");
Frame 22
changeFrame = false; _quality = "HIGH"; backB.enabled = false; i = 1; cursor.gotoAndStop("arrow");
Frame 23
updateMouse(); play();
Frame 24
gotoAndStop ("instructions1");
Frame 25
updateMouse(); backB.enabled = true; play();
Frame 26
gotoAndStop ("instructions2");
Frame 27
updateMouse(); play();
Frame 28
gotoAndStop ("instructions3");
Frame 29
updateMouse(); play();
Frame 30
gotoAndStop ("instructions4");
Frame 31
updateMouse(); play();
Frame 32
gotoAndStop ("instructions5");
Frame 33
updateMouse(); play();
Frame 34
gotoAndStop ("instructions6");
Frame 35
updateMouse(); play();
Frame 36
gotoAndStop ("instructions7");
Frame 37
updateMouse(); nextB.enabled = true; play();
Frame 38
gotoAndStop ("instructions8");
Frame 39
updateMouse(); play();
Frame 40
gotoAndStop ("instructions9");
Frame 41
updateMouse(); nextB.enabled = false; play();
Frame 42
gotoAndStop ("instructions10");
Symbol 1806 MovieClip [__Packages.hero] Frame 0
class hero { var itstarget, parentTarget, damage, moneyLevel, speed, armorLevel, armor, weaponNumber, weaponLevel1, weaponLevel2, weaponLevel3, weaponLevel4, bulletNumber, times, motionStart, dead, idIntervalmg, idIntervalshoot, changed, loadbulletnames, Bullets, ritem, soundFlag, soundCounter, motionLeft, motionRight, motionUp, motionDown, shootenable, myBullet, alpha; function hero (myTarget, myParentTarget, myDamage, myMoneyLevel, mySpeed, myArmorLevel, myArmor, myWeaponNumber, myWeaponLevel1, myWeaponLevel2, myWeaponLevel3, myWeaponLevel4) { itstarget = myTarget; parentTarget = myParentTarget; damage = myDamage; moneyLevel = myMoneyLevel; speed = mySpeed; armorLevel = myArmorLevel; armor = myArmor; weaponNumber = myWeaponNumber; weaponLevel1 = myWeaponLevel1; weaponLevel2 = myWeaponLevel2; weaponLevel3 = myWeaponLevel3; weaponLevel4 = myWeaponLevel4; bulletNumber = 0; var _local3 = 2000 - (weaponLevel4 * 200); var _local2 = 400 - (weaponLevel3 * 50); var _local5 = 1300 - (weaponLevel2 * 150); var _local4 = 1000 - (weaponLevel1 * 100); times = [0, _local4, _local5, _local2, _local3]; motionStart = false; dead = false; idIntervalmg = 0; idIntervalshoot = 0; changed = false; loadbulletnames = [0, "bullet1", "bullet2", "bullet3", "bullet4"]; Bullets = new Array(); ritem = itstarget.radar.setHero(itstarget._x, itstarget._y); soundFlag = false; soundCounter = 0; } function update(flag, dir) { if (soundFlag) { soundCounter++; if (soundCounter == 30) { soundCounter = 0; soundFlag = false; } } } function letItMove(flag, dir) { var thisObj = this; var directionsN = 0; switch (dir) { case "left" : motionLeft = flag; break; case "right" : motionRight = flag; break; case "up" : motionUp = flag; break; case "down" : motionDown = flag; } if ((!motionStart) && (((motionLeft or motionRight) or motionUp) or motionDown)) { motionStart = true; itstarget.motion(true); thisObj.itstarget.onEnterFrame = function () { thisObj.itstarget.legs._rotation = 0; directionsN = 0; if (thisObj.motionLeft) { directionsN++; thisObj.itstarget.legs._rotation = (thisObj.itstarget.legs._rotation - 90) / directionsN; thisObj.motion("left"); } if (thisObj.motionRight) { directionsN++; thisObj.itstarget.legs._rotation = (thisObj.itstarget.legs._rotation + 90) / directionsN; thisObj.motion("right"); } if (thisObj.motionUp) { directionsN++; thisObj.itstarget.legs._rotation = thisObj.itstarget.legs._rotation / directionsN; thisObj.motion("up"); } if (thisObj.motionDown) { directionsN++; thisObj.itstarget.legs._rotation = (thisObj.itstarget.legs._rotation + 180) / directionsN; thisObj.motion("down"); } }; } if (motionStart && ((((!motionLeft) && (!motionRight)) && (!motionUp)) && (!motionDown))) { motionStart = false; itstarget.motion(false); delete thisObj.itstarget.onEnterFrame; } } function motion(dir) { var _local5; var _local4; _local5 = itstarget._x; _local4 = itstarget._y; switch (dir) { case "left" : itstarget._x = itstarget._x - speed; break; case "right" : itstarget._x = itstarget._x + speed; break; case "up" : itstarget._y = itstarget._y - speed; break; case "down" : itstarget._y = itstarget._y + speed; } if (parentTarget.testOnBuilding(itstarget._x, itstarget._y)) { itstarget._x = _local5; itstarget._y = _local4; if (!soundFlag) { var _local3 = Math.round(Math.random() * 2) + 1; _root.playSound("hero_meet_wall_0" + _local3); soundFlag = true; } } ritem.setX(itstarget._x); ritem.setY(itstarget._y); } function stopShoot() { if (shootenable != undefined) { shootenable = false; } } function shoot() { function shootgun(d) { if (thisObj.shootenable) { var X; var Y; _root.playSound("hero_shoot_01"); thisObj.itstarget.man.fire.play(); X = thisObj.parentTarget._xmouse; Y = thisObj.parentTarget._ymouse; thisObj.bulletNumber = thisObj.bulletNumber + 1; thisObj.parentTarget.attachMovie(thisObj.loadbulletnames[thisObj.weaponNumber], "bullet" + thisObj.bulletNumber, thisObj.parentTarget.getNextHighestDepth()); thisObj.alpha = -Math.atan((X - thisObj.itstarget._x) / (Y - thisObj.itstarget._y)); if ((Y - thisObj.itstarget._y) >= 0) { thisObj.alpha = thisObj.alpha + Math.PI; } var s; s = thisObj.parentTarget._name; thisObj.myBullet = eval ((s + "/bullet") + thisObj.bulletNumber); thisObj.myBullet._x = thisObj.itstarget._x - (thisObj.itstarget.man.gun._y * Math.sin((thisObj.itstarget.man._rotation * Math.PI) / 180)); thisObj.myBullet._y = thisObj.itstarget._y + (thisObj.itstarget.man.gun._y * Math.cos((thisObj.itstarget.man._rotation * Math.PI) / 180)); thisObj.myBullet._rotation = thisObj.itstarget.man._rotation + d; } if (!thisObj.shootenable) { clearInterval(thisObj.idIntervalmg); thisObj.idIntervalmg = 0; thisObj.shootenable = true; } } function shotgun() { if (thisObj.shootenable) { shootgun(0); this.Bullets.push(this.myBullet); shootgun(15); this.Bullets.push(this.myBullet); shootgun(-15); this.Bullets.push(this.myBullet); } else { clearInterval(thisObj.idIntervalmg); thisObj.idIntervalmg = 0; thisObj.shootenable = true; } } var thisObj; thisObj = this; if (!idIntervalshoot) { shootenable = true; } var s; s = parentTarget._name; var n; n = thisObj.bulletNumber; myBullet = eval ((s + "/bullet") + n); switch (weaponNumber) { case 1 : if (!idIntervalmg) { shootgun(0); var idInterval = setInterval(shootgun, times[1], 0); idIntervalmg = idInterval; } return; case 2 : if (!idIntervalmg) { shotgun(0); var idInterval = setInterval(shotgun, times[2]); idIntervalmg = idInterval; } return; case 3 : if (!idIntervalmg) { shootgun(0); var idInterval = setInterval(shootgun, times[3], 0); idIntervalmg = idInterval; } return; case 4 : if (idIntervalmg) { break; } shootgun(0); var idInterval = setInterval(shootgun, times[4], 0); idIntervalmg = idInterval; } } function changeBulletNumber(changeNumber) { bulletNumber = bulletNumber + changeNumber; Bullets.splice(Bullets.length - 1, 1); } function changeWeapon(myWeaponNumber) { function shootEnabled() { thisObj.shootenable = true; clearInterval(thisObj.idIntervalshoot); thisObj.idIntervalshoot = 0; } var thisObj = this; var _local2 = weaponNumber; weaponNumber = myWeaponNumber; itstarget.changeWeapon(myWeaponNumber); if (idIntervalmg && (_local2 != weaponNumber)) { clearInterval(idIntervalmg); idIntervalmg = 0; if ((!idIntervalshoot) && (shootenable)) { var _local3 = setInterval(shootEnabled, times[weaponNumber] - 100); } idIntervalshoot = _local3; shootenable = false; shoot(); } } function setRotation(X, Y) { alpha = -Math.atan((X - itstarget._x) / (Y - itstarget._y)); if ((Y - itstarget._y) >= 0) { alpha = alpha + Math.PI; } itstarget.man._rotation = (alpha * 180) / Math.PI; } function setMoneyLevel(changeNumber) { moneyLevel = moneyLevel + changeNumber; } function setSpeed(newSpeed) { speed = newSpeed; } function hit(power) { _root.damage.play(); damage = damage - (power / armor[armorLevel]); if (damage <= 0) { die(); parentTarget.finish(); } if (!soundFlag) { var _local3 = Math.round(Math.random() * 2) + 1; _root.playSound("hero_receive_damage_0" + _local3); soundFlag = true; } } function die() { dead = true; if (idIntervalmg) { clearInterval(idIntervalmg); } itstarget.die(); ritem.die(); } }
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 2
play();
Symbol 40 MovieClip Frame 53
stop(); _parent.play();
Symbol 40 MovieClip Frame 54
stop();
Symbol 50 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); _root.submited = false; playgame(); }
Symbol 53 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); gotoAndPlay ("instructions"); }
Symbol 56 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); getURL ("http://www.arcadetown.com/zombiestorm/view_high_scores.asp", "_blank"); }
Symbol 59 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); gotoAndPlay ("credits"); }
Symbol 64 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=zombiestorm&aid=" + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 2
stop();
Symbol 70 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.soundEnabled = !_root.soundEnabled)) { signsound.gotoAndPlay("on"); } else { signsound.gotoAndPlay("off"); } }
Symbol 76 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); getURL ((("http://www.arcadetown.com/index.asp?gameid=zombiestorm&aid=" + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 81 Button
on (rollOver) { cursor.gotoAndStop("hand"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { getURL ((("http://www.arcadetown.com/index.asp?gameid=zombiestorm&aid=" + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 221 MovieClip Frame 31
gotoAndPlay (1);
Symbol 221 MovieClip Frame 65
_parent.transformation();
Symbol 221 MovieClip Frame 96
stop(); _parent.removeMovieClip();
Symbol 286 MovieClip Frame 33
stop(); this._visible = false;
Symbol 287 MovieClip [enemy1] Frame 1
R0 = 400; Wmax = 45; distance = 10000; distanceOff = 22500; begin = function (transFlag) { i = 0; speed0 = _parent.levelConstruktor.speedofEnemies1; damage = _parent.levelConstruktor.damageofEnemies1; armor = _parent.levelConstruktor.armorofEnemies1; hitpower = _parent.levelConstruktor.hitpowerofEnemies1; TransK = _parent.levelConstruktor.transKofEnemies1; maxMoney = _parent.levelConstruktor.maxMoneyofEnemies1; changeTime = 100; speed = speed0; setRoration(Math.random() * 360); viz = true; X = _x; Y = _y; Mode = "simular"; toHeroOn = false; changeDir(); if (!transFlag) { morph._visible = false; } ritem = _parent.zombieKiller.radar.setEnemy(_x, _y); }; changeDir = function () { dir = Math.random(); if ((dir > 0) && (dir <= 0.5)) { dirS = "Left"; } if ((dir > 0.5) && (dir <= 1)) { dirS = "Right"; } var _local1 = _rotation; switch (dirS) { case "Left" : _local1 = _local1 - (Math.random() * Wmax); break; case "Right" : _local1 = _local1 + (Math.random() * Wmax); } setRotation(_local1); }; hit = function (power) { toHeroOn = true; damage = damage - (power / armor); if ((damage <= 0) && (!dead)) { dead = true; die(); } else if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_receive_damage_0" + _local3); } }; die = function () { dead = true; _root.score = _root.score + maxMoney; ritem.die(); _parent.killEnemie(); temp = Math.random(); i = 0; figure.gotoAndStop(1); onEnterFrame = function () { figure.gotoAndPlay("die"); delete onEnterFrame; }; gotoAndStop (1); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_die_0" + _local3); } }; transformation = function () { if (temp <= TransK) { _parent.numberofTreasures++; _parent.bonus.attachMovie("treasure1", "treasure" + _parent.numberofTreasures, _parent.getNextHighestDepth()); newTreasure = eval ("_parent.bonus.treasure" + _parent.numberofTreasures); money = Math.random() * maxMoney; money = Math.round(money); onEnterFrame = function () { newTreasure.setMoney(money); delete onEnterFrame; }; _parent.Treasures[_parent.numberofTreasures] = newTreasures; newTreasure._x = _x; newTreasure._y = _y; } }; simular = function () { i++; Mode = "simular"; speed = speed0; if (i == changeTime) { i = 0; changeDir(); } }; toCitizen = function (citizens) { var _local6 = distance; clength = citizens.length; if (clength != undefined) { k = 0; while (k <= (clength - 1)) { var _local5 = citizens[k]; var _local2 = _local5._x; var _local1 = _local5._y; var _local4 = ((_local2 - X) * (_local2 - X)) + ((_local1 - Y) * (_local1 - Y)); if (_local4 <= _local6) { _local6 = _local4; var _local3 = -Math.atan((_local2 - X) / (_local1 - Y)); if ((_local1 - Y) >= 0) { _local3 = _local3 + Math.PI; } var _local7 = ((_local3 * 180) / Math.PI) - 180; setRotation(_local7); Mode = "complete"; globalXp = _local2; globalYp = _local1; } speed = speed0; if (_local6 <= R0) { speed = 0; } k++; } } }; toHero = function () { var _local6 = _parent.myHero.itstarget; var _local4 = _local6._x; var _local3 = _local6._y; var _local2 = ((_local4 - X) * (_local4 - X)) + ((_local3 - Y) * (_local3 - Y)); if (((_local2 <= distance) or toHeroOn) && (_local2 <= distanceOff)) { Mode = "complete"; Rmin = _local2; globalXp = _local4; globalYp = _local3; var _local5 = -Math.atan((_local4 - X) / (_local3 - Y)); if ((_local3 - Y) >= 0) { _local5 = _local5 + Math.PI; } var _local7 = ((_local5 * 180) / Math.PI) - 180; setRotation(_local7); } if (_local2 <= R0) { _parent.myHero.hit(hitpower); speed = 0; } else { speed = speed0; } if (_local2 > distanceOff) { toHeroOn = false; } }; setRotation = function (myRot) { Msin = Math.sin((myRot * Math.PI) / 180); Mcos = Math.cos((myRot * Math.PI) / 180); _rotation = myRot; }; updateXY = function (bool) { if (!bool) { if (viz) { viz = false; _visible = false; } X = X - (speed * Msin); Y = Y + (speed * Mcos); if (!soundFlag) { if (Mode != "simular") { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local6 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_attack_0" + _local6); soundFlag = true; } } } else if (Mode == "simular") { soundFlag = false; } var _local7 = Math.random(); if (_local7 < 0.005) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local6 = Math.round(Math.random() * 9) + 1; _root.playSound("zombie_talk_0" + _local6); soundFlag = true; } } if (_parent.testOnBuilding(X, Y)) { var _local4 = X; var _local3 = Y; X = X + (speed * Msin); Y = Y - (speed * Mcos); if (Mode == "simular") { var _local5 = ((1 - Math.random()) * 2) * Wmax; setRotation((_rotation - 180) + _local5); } else { nearWall(_local4, _local3); } } } else { if (!viz) { viz = true; _visible = true; } _x = X; _y = Y; } }; nearWall = function (X1, Y1) { var _local2; if ((_parent.testOnBuilding(X, Y1) and (Y1 < Y)) and ((globalXp - X) < 0)) { _local2 = 90; } if ((_parent.testOnBuilding(X, Y1) and (Y1 < Y)) and ((globalXp - X) >= 0)) { _local2 = -90; } if ((_parent.testOnBuilding(X, Y1) and (Y1 > Y)) and ((globalXp - X) < 0)) { _local2 = 90; } if ((_parent.testOnBuilding(X, Y1) and (Y1 > Y)) and ((globalXp - X) >= 0)) { _local2 = -90; } if ((_parent.testOnBuilding(X1, Y) and (X1 < X)) and ((globalYp - Y) < 0)) { _local2 = 180; } if ((_parent.testOnBuilding(X1, Y) and (X1 < X)) and ((globalYp - Y) >= 0)) { _local2 = 0; } if ((_parent.testOnBuilding(X1, Y) and (X1 > X)) and ((globalYp - Y) < 0)) { _local2 = 180; } if ((_parent.testOnBuilding(X1, Y) and (X1 > X)) and ((globalYp - Y) >= 0)) { _local2 = 0; } setRotation(_local2); };
Symbol 342 MovieClip [blood] Frame 19
this.removeMovieClip();
Symbol 487 MovieClip Frame 31
gotoAndPlay (1);
Symbol 487 MovieClip Frame 80
stop(); _parent.removeMovieClip();
Symbol 488 MovieClip [citizen1] Frame 1
R0 = 2500; Wmax = 45; distance = 22500; begin = function () { speed = _parent.levelConstruktor.speedofCitizens1; damage = _parent.levelConstruktor.damageofCitizens1; armor = _parent.levelConstruktor.armorofCitizens1; setRotation(Math.random() * 360); viz = true; i = 0; Mode = "simular"; itranstimer = 0; thisObj = this; changeTime = 100; transTime = 30; changeDir(); play(); ritem = _parent.zombieKiller.radar.setCitizen(_x, _y); X = _x; Y = _y; }; changeDir = function () { dir = Math.random(); if ((dir > 0) && (dir <= 0.5)) { dirS = "Left"; } if ((dir > 0.5) && (dir <= 1)) { dirS = "Right"; } var _local1 = _rotation; switch (dirS) { case "Left" : _local1 = _local1 - (Math.random() * Wmax); break; case "Right" : _local1 = _local1 + (Math.random() * Wmax); } setRotation(_local1); }; hit = function (power) { damage = damage - (power / armor); if (damage <= 0) { if (!dead) { die(); } } else if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 4) + 1; _root.playSound("civilian_receive_damage_0" + _local3); } }; die = function () { dead = true; ritem.die(); _parent.killCitizen(); i = 0; R0 = 80; onEnterFrame = function () { figure.gotoAndStop(1); figure.gotoAndPlay("die"); delete onEnterFrame; }; if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_die_0" + _local3); } gotoAndStop (1); }; simular = function () { Mode = "simular"; i++; if (i == changeTime) { i = 0; changeDir(); } }; toEnemy = function (zombies) { zlength = zombies.length; Rmin = distance; zombieisnear = false; if (zlength != undefined) { var _local1 = 0; while (_local1 <= (zlength - 1)) { item = zombies[_local1]; Xp = item.X; Yp = item.Y; R12 = ((Xp - X) * (Xp - X)) + ((Yp - Y) * (Yp - Y)); if ((R12 <= R0) && (!item.dead)) { zombieisnear = true; } if (R12 <= Rmin) { i = 0; Rmin = R12; alpha = -Math.atan((Xp - X) / (Yp - Y)); if ((Yp - Y) >= 0) { alpha = alpha + Math.PI; } var _local2 = (alpha * 180) / Math.PI; setRotation(_local2); Mode = "complete"; } _local1++; } } }; setRotation = function (myRot) { Msin = Math.sin((myRot * Math.PI) / 180); Mcos = Math.cos((myRot * Math.PI) / 180); _rotation = myRot; }; transformation = function () { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var nSound = (Math.round(Math.random() * 4) + 1); _root.playSound("civilian_become_zombie_0" + nSound); } _parent.numberofEnemies++; _parent.attachMovie("enemy1", "enemy" + _parent.numberofEnemies, _parent.getNextHighestDepth()); newEnemy = eval ("_parent.enemy" + _parent.numberofEnemies); _parent.Enemies.push(newEnemy); newEnemy._x = X; newEnemy._y = Y; var k = _parent.getK(X); var l = _parent.getL(Y); onEnterFrame = function () { newEnemy.begin(true); _parent.EnemyLocations[k][l].push(newEnemy); delete onEnterFrame; dead = true; ritem.die(); _parent.killCitizen(); this.removeMovieClip(); }; }; updateXY = function (bool) { if (!bool) { if (viz) { viz = false; _visible = false; } X = X - (speed * Msin); Y = Y + (speed * Mcos); if (!soundFlag) { if (Mode != "simular") { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_runaway_0" + _local4); soundFlag = true; } } } else if (Mode == "simular") { soundFlag = false; } var _local5 = Math.random() * Math.random(); if ((_local5 < 0.0005) && (Mode == "simular")) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_talking_0" + _local4); soundFlag = true; } } if (_parent.testOnBuilding(X, Y)) { X = X + (speed * Msin); Y = Y - (speed * Mcos); if (Mode == "simular") { var _local3 = ((1 - Math.random()) * 2) * Wmax; setRotation((_rotation - 180) + _local3); } } } else { if (!viz) { viz = true; _visible = true; } _x = X; _y = Y; } if (!zombieisnear) { itranstimer = 0; } else { itranstimer++; if (itranstimer >= transTime) { if (!dead) { transformation(); itranstimer = 0; } } } }; stop();
Symbol 630 MovieClip Frame 31
gotoAndPlay (1);
Symbol 630 MovieClip Frame 80
stop(); _parent.removeMovieClip();
Symbol 631 MovieClip [citizen2] Frame 1
R0 = 2500; Wmax = 45; distance = 22500; begin = function () { speed = _parent.levelConstruktor.speedofCitizens2; damage = _parent.levelConstruktor.damageofCitizen2; armor = _parent.levelConstruktor.armorofCitizens2; setRotation(Math.random() * 360); viz = true; i = 0; Mode = "simular"; itranstimer = 0; thisObj = this; changeTime = 100; transTime = 30; changeDir(); play(); ritem = _parent.zombieKiller.radar.setCitizen(_x, _y); X = _x; Y = _y; }; changeDir = function () { dir = Math.random(); if ((dir > 0) && (dir <= 0.5)) { dirS = "Left"; } if ((dir > 0.5) && (dir <= 1)) { dirS = "Right"; } var _local1 = _rotation; switch (dirS) { case "Left" : _local1 = _local1 - (Math.random() * Wmax); break; case "Right" : _local1 = _local1 + (Math.random() * Wmax); } setRotation(_local1); }; hit = function (power) { damage = damage - (power / armor); if (damage <= 0) { if (!dead) { die(); } } else if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 4) + 1; _root.playSound("civilian_receive_damage_0" + _local3); } }; die = function () { dead = true; ritem.die(); _parent.killCitizen(); i = 0; R0 = 80; onEnterFrame = function () { figure.gotoAndStop(1); figure.gotoAndPlay("die"); delete onEnterFrame; }; if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_die_0" + _local3); } gotoAndStop (1); }; simular = function () { Mode = "simular"; i++; if (i == changeTime) { i = 0; changeDir(); } }; toEnemy = function (zombies) { zlength = zombies.length; Rmin = distance; zombieisnear = false; if (zlength != undefined) { var _local1 = 0; while (_local1 <= (zlength - 1)) { item = zombies[_local1]; Xp = item.X; Yp = item.Y; R12 = ((Xp - X) * (Xp - X)) + ((Yp - Y) * (Yp - Y)); if ((R12 <= R0) && (!item.dead)) { zombieisnear = true; } if (R12 <= Rmin) { i = 0; Rmin = R12; alpha = -Math.atan((Xp - X) / (Yp - Y)); if ((Yp - Y) >= 0) { alpha = alpha + Math.PI; } var _local2 = (alpha * 180) / Math.PI; setRotation(_local2); Mode = "complete"; } _local1++; } } }; setRotation = function (myRot) { Msin = Math.sin((myRot * Math.PI) / 180); Mcos = Math.cos((myRot * Math.PI) / 180); _rotation = myRot; }; transformation = function () { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var nSound = (Math.round(Math.random() * 4) + 1); _root.playSound("civilian_become_zombie_0" + nSound); } _parent.numberofEnemies++; _parent.attachMovie("enemy1", "enemy" + _parent.numberofEnemies, _parent.getNextHighestDepth()); newEnemy = eval ("_parent.enemy" + _parent.numberofEnemies); _parent.Enemies.push(newEnemy); newEnemy._x = X; newEnemy._y = Y; var k = _parent.getK(X); var l = _parent.getL(Y); onEnterFrame = function () { newEnemy.begin(true); _parent.EnemyLocations[k][l].push(newEnemy); delete onEnterFrame; dead = true; ritem.die(); _parent.killCitizen(); this.removeMovieClip(); }; }; updateXY = function (bool) { if (!bool) { if (viz) { viz = false; _visible = false; } X = X - (speed * Msin); Y = Y + (speed * Mcos); if (!soundFlag) { if (Mode != "simular") { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_runaway_0" + _local4); soundFlag = true; } } } else if (Mode == "simular") { soundFlag = false; } var _local5 = Math.random() * Math.random(); if ((_local5 < 0.0005) && (Mode == "simular")) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_talking_0" + _local4); soundFlag = true; } } if (_parent.testOnBuilding(X, Y)) { X = X + (speed * Msin); Y = Y - (speed * Mcos); if (Mode == "simular") { var _local3 = ((1 - Math.random()) * 2) * Wmax; setRotation((_rotation - 180) + _local3); } } } else { if (!viz) { viz = true; _visible = true; } _x = X; _y = Y; } if (!zombieisnear) { itranstimer = 0; } else { itranstimer++; if (itranstimer >= transTime) { if (!dead) { transformation(); itranstimer = 0; } } } }; stop();
Symbol 775 MovieClip Frame 31
gotoAndPlay (1);
Symbol 775 MovieClip Frame 70
_parent.transformation();
Symbol 775 MovieClip Frame 92
stop(); _parent.removeMovieClip();
Symbol 776 MovieClip [enemy2] Frame 1
R0 = 400; Wmax = 45; begin = function (transFlag) { i = 0; speed0 = _parent.levelConstruktor.speedofEnemies2; damage = _parent.levelConstruktor.damageofEnemies2; distance = _parent.levelConstruktor.distanceofEnemies2; distance = distance * distance; armor = _parent.levelConstruktor.armorofEnemies2; hitpower = _parent.levelConstruktor.hitpowerofEnemies2; TransK = _parent.levelConstruktor.transKofEnemies2; maxMoney = _parent.levelConstruktor.maxMoneyofEnemies2; _rotation = (Math.random() * 360); changeTime = 100; speed = speed0; setRoration(Math.random() * 360); viz = true; X = _x; Y = _y; Mode = "simular"; changeDir(); ritem = _parent.zombieKiller.radar.setEnemy(X, Y); }; changeDir = function () { dir = Math.random(); if ((dir > 0) && (dir <= 0.5)) { dirS = "Left"; } if ((dir > 0.5) && (dir <= 1)) { dirS = "Right"; } var _local1 = _rotation; switch (dirS) { case "Left" : _local1 = _local1 - (Math.random() * Wmax); break; case "Right" : _local1 = _local1 + (Math.random() * Wmax); } setRotation(_local1); }; hit = function (power) { blood.play(); damage = damage - (power / armor); if ((damage <= 0) && (!dead)) { dead = true; die(); } else if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_receive_damage_0" + _local3); } }; die = function () { dead = true; _root.score = _root.score + maxMoney; ritem.die(); _parent.killEnemie(); temp = Math.random(); i = 0; figure.gotoAndStop(1); onEnterFrame = function () { figure.gotoAndPlay("die"); delete onEnterFrame; }; gotoAndStop (1); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_die_0" + _local3); } }; transformation = function () { if (temp <= TransK) { _parent.numberofTreasures++; _parent.bonus.attachMovie("treasure1", "treasure" + _parent.numberofTreasures, _parent.getNextHighestDepth()); newTreasure = eval ("_parent.bonus.treasure" + _parent.numberofTreasures); money = Math.random() * maxMoney; money = Math.round(money); onEnterFrame = function () { newTreasure.setMoney(money); delete onEnterFrame; }; _parent.Treasures[_parent.numberofTreasures] = newTreasures; newTreasure._x = _x; newTreasure._y = _y; } }; simular = function () { i++; Mode = "simular"; speed = speed0; if (i == changeTime) { i = 0; changeDir(); } }; toCitizen = function (citizens) { var _local6 = distance; clength = citizens.length; if (clength != undefined) { k = 0; while (k <= (clength - 1)) { var _local5 = citizens[k]; var _local2 = _local5._x; var _local1 = _local5._y; var _local4 = ((_local2 - X) * (_local2 - X)) + ((_local1 - Y) * (_local1 - Y)); if (_local4 <= _local6) { _local6 = _local4; var _local3 = -Math.atan((_local2 - X) / (_local1 - Y)); if ((_local1 - Y) >= 0) { _local3 = _local3 + Math.PI; } var _local7 = ((_local3 * 180) / Math.PI) - 180; setRotation(_local7); Mode = "complete1"; } speed = speed0; if (_local6 <= R0) { speed = 0; } k++; } } }; toHero = function () { var _local2 = _parent.myHero.itstarget; var _local5 = _local2._x; var _local4 = _local2._y; var _local7 = ((_local5 - X) * (_local5 - X)) + ((_local4 - Y) * (_local4 - Y)); speed = speed0; if (_local7 < distance) { speed = 2 * speed0; var _local6 = -Math.atan((_local5 - X) / (_local4 - Y)); if ((_local4 - Y) >= 0) { _local6 = _local6 + Math.PI; } var _local3 = (_local6 * 180) / Math.PI; Mode = "complete2"; if (_parent.testOnBuilding(X, Y - speed) and ((_local2.X - X) < 0)) { _local3 = -90; } if (_parent.testOnBuilding(X, Y - speed) and ((_local2.X - X) >= 0)) { _local3 = 90; } if (_parent.testOnBuilding(X, Y + speed) and ((_local2.X - X) < 0)) { _local3 = -90; } if (_parent.testOnBuilding(X, Y + speed) and ((_local2.X - X) >= 0)) { _local3 = 90; } if (_parent.testOnBuilding(X - speed, Y) and ((_local2.Y - Y) < 0)) { _local3 = 0; } if (_parent.testOnBuilding(X - speed, Y) and ((_local2.Y - Y) >= 0)) { _local3 = 180; } if (_parent.testOnBuilding(X + speed, Y) and ((_local2.Y - Y) < 0)) { _local3 = 0; } if (_parent.testOnBuilding(X + speed, Y) and ((_local2.Y - Y) >= 0)) { _local3 = 180; } setRotation(_local3); if (_local7 <= R0) { speed = 0; _parent.myHero.hit(hitpower); } } }; setRotation = function (myRot) { Msin = Math.sin((myRot * Math.PI) / 180); Mcos = Math.cos((myRot * Math.PI) / 180); _rotation = myRot; }; updateXY = function (bool) { if (!bool) { if (viz) { viz = false; _visible = false; } X = X - (speed * Msin); Y = Y + (speed * Mcos); if (!soundFlag) { if (Mode == "complete1") { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_attack_0" + _local4); soundFlag = true; } } if (Mode == "complete2") { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 0) + 1; _root.playSound("zombie_runaway_0" + _local4); soundFlag = true; } } } else if (Mode == "simular") { soundFlag = false; } var _local5 = Math.random(); if (_local5 < 0.005) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 9) + 1; _root.playSound("zombie_talk_0" + _local4); soundFlag = true; } } if (_parent.testOnBuilding(X, Y)) { X = X + (speed * Msin); Y = Y - (speed * Mcos); if (Mode == "simular") { var _local3 = ((1 - Math.random()) * 2) * Wmax; setRotation((_rotation - 180) + _local3); } } } else { if (!viz) { viz = true; _visible = true; } _x = X; _y = Y; } }; stop();
Symbol 920 MovieClip Frame 31
gotoAndPlay (1);
Symbol 920 MovieClip Frame 65
_parent.transformation();
Symbol 920 MovieClip Frame 92
stop(); _parent.removeMovieClip();
Symbol 923 MovieClip [enemy4] Frame 1
R0 = 400; Wmax = 45; distance = 10000; distanceOff = 40000; begin = function () { speed0 = _parent.levelConstruktor.speedofEnemies4; damage = _parent.levelConstruktor.damageofEnemies4; armor = _parent.levelConstruktor.armorofEnemies4; hitpower = _parent.levelConstruktor.hitpowerofEnemies4; TransK = _parent.levelConstruktor.transKofEnemies4; maxMoney = _parent.levelConstruktor.maxMoneyofEnemies4; speed = speed0; i = 0; ishoot = 0; loadbulletname = "ebullet1"; changeTime = 50; shootTime = 10; ritem = _parent.zombieKiller.radar.setEnemy(_x, _y); setRoration(Math.random() * 360); viz = true; X = _x; Y = _y; Mode = "simular"; toHeroOn = false; changeDir(); }; changeDir = function () { dir = Math.random(); if ((dir > 0) && (dir <= 0.5)) { dirS = "Left"; } if ((dir > 0.5) && (dir <= 1)) { dirS = "Right"; } var _local1 = _rotation; switch (dirS) { case "Left" : _local1 = _local1 - (Math.random() * Wmax); break; case "Right" : _local1 = _local1 + (Math.random() * Wmax); } setRotation(_local1); }; hit = function (power) { toHeroOn = true; damage = damage - (power / armor); if ((damage <= 0) && (!dead)) { dead = true; die(); } else if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_receive_damage_0" + _local3); } }; tryShoot = function () { dir = Math.random(); if ((dir > 0) && (dir <= 0.5)) { shoot(); } }; shoot = function () { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("hero_shoot_01"); } _parent.ebulletNumber = _parent.ebulletNumber + 1; _parent.attachMovie(loadbulletname, "ebullet" + _parent.ebulletNumber, _parent.getNextHighestDepth()); myBullet = eval ("_parent.ebullet" + _parent.ebulletNumber); myBullet._x = _x - (gun._y * Math.sin((_rotation * Math.PI) / 180)); myBullet._y = _y + (gun._y * Math.cos((_rotation * Math.PI) / 180)); myBullet._rotation = _rotation - 180; }; die = function () { dead = true; _root.score = _root.score + maxMoney; ritem.die(); _parent.killEnemie(); temp = Math.random(); i = 0; figure.gotoAndStop(1); onEnterFrame = function () { figure.gotoAndPlay("die"); delete onEnterFrame; }; gotoAndStop (1); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_die_0" + _local3); } }; transformation = function () { if (temp <= TransK) { _parent.numberofTreasures++; _parent.bonus.attachMovie("treasure1", "treasure" + _parent.numberofTreasures, _parent.getNextHighestDepth()); newTreasure = eval ("_parent.bonus.treasure" + _parent.numberofTreasures); money = Math.random() * maxMoney; money = Math.round(money); onEnterFrame = function () { newTreasure.setMoney(money); delete onEnterFrame; }; _parent.Treasures[_parent.numberofTreasures] = newTreasures; newTreasure._x = _x; newTreasure._y = _y; } }; simular = function () { i++; Mode = "simular"; speed = speed0; if (i == changeTime) { i = 0; changeDir(); } ishoot++; if (ishoot == shootTime) { ishoot = 0; tryShoot(); } }; toCitizen = function (citizens) { var _local6 = distance; var _local8 = citizens.length; if (_local8 != undefined) { k = 0; while (k <= (_local8 - 1)) { var _local5 = citizens[k]; var _local2 = _local5._x; var _local1 = _local5._y; var _local4 = ((_local2 - X) * (_local2 - X)) + ((_local1 - Y) * (_local1 - Y)); if (_local4 <= _local6) { _local6 = _local4; var _local3 = -Math.atan((_local2 - X) / (_local1 - Y)); if ((_local1 - Y) >= 0) { _local3 = _local3 + Math.PI; } var _local7 = ((_local3 * 180) / Math.PI) - 180; setRotation(_local7); Mode = "complete"; } speed = speed0; if (_local6 <= (distance / 2)) { speed = 0; } k++; } } }; toHero = function () { var _local6 = _parent.myHero.itstarget; var _local4 = _local6._x; var _local3 = _local6._y; var _local2 = ((_local4 - X) * (_local4 - X)) + ((_local3 - Y) * (_local3 - Y)); if (((_local2 <= distance) or toHeroOn) && (_local2 <= distanceOff)) { Mode = "complete"; Rmin = _local2; var _local5 = -Math.atan((_local4 - X) / (_local3 - Y)); if ((_local3 - Y) >= 0) { _local5 = _local5 + Math.PI; } var _local7 = ((_local5 * 180) / Math.PI) - 180; setRotation(_local7); } if (_local2 <= (distance / 2)) { speed = 0; if (_local2 <= R0) { _parent.myHero.hit(hitpower); } } else { speed = speed0; } if (_local2 > distanceOff) { toHeroOn = false; } }; setRotation = function (myRot) { Msin = Math.sin((myRot * Math.PI) / 180); Mcos = Math.cos((myRot * Math.PI) / 180); _rotation = myRot; }; updateXY = function (bool) { if (!bool) { if (viz) { viz = false; _visible = false; } X = X - (speed * Msin); Y = Y + (speed * Mcos); if (!soundFlag) { if (Mode != "simular") { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_attack_0" + _local4); soundFlag = true; } } } else if (Mode == "simular") { soundFlag = false; } var _local5 = Math.random(); if (_local5 < 0.005) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 9) + 1; _root.playSound("zombie_talk_0" + _local4); soundFlag = true; } } if (_parent.testOnBuilding(X, Y)) { X = X + (speed * Msin); Y = Y - (speed * Mcos); if (Mode == "simular") { var _local3 = ((1 - Math.random()) * 2) * Wmax; setRotation((_rotation - 180) + _local3); } } } else { if (!viz) { viz = true; _visible = true; } _x = X; _y = Y; } }; stop();
Symbol 1067 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1067 MovieClip Frame 32
Symbol 1067 MovieClip Frame 70
_parent.transformation();
Symbol 1067 MovieClip Frame 92
stop(); _parent.removeMovieClip();
Symbol 1068 MovieClip [enemy3] Frame 1
R0 = 400; Wmax = 45; distance = 10000; distanceOff = 22500; begin = function () { i = 0; speed0 = _parent.levelConstruktor.speedofEnemies3; damage = _parent.levelConstruktor.damageofEnemies3; armor = _parent.levelConstruktor.armorofEnemies3; hitpower = _parent.levelConstruktor.hitpowerofEnemies3; TransK = _parent.levelConstruktor.transKofEnemies3; maxMoney = _parent.levelConstruktor.maxMoneyofEnemies3; setRoration(Math.random() * 360); viz = true; changeTime = 100; speed = speed0; changeDir(); X = _x; Y = _y; Mode = "simular"; toHeroOn = false; ritem = _parent.zombieKiller.radar.setEnemy(_x, _y); }; changeDir = function () { dir = Math.random(); if ((dir > 0) && (dir <= 0.5)) { dirS = "Left"; } if ((dir > 0.5) && (dir <= 1)) { dirS = "Right"; } var _local1 = _rotation; switch (dirS) { case "Left" : _local1 = _local1 - (Math.random() * Wmax); break; case "Right" : _local1 = _local1 + (Math.random() * Wmax); } setRotation(_local1); }; hit = function (power) { toHeroOn = true; blood.play(); damage = damage - (power / armor); if ((damage <= 0) && (!dead)) { dead = true; die(); } else if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_receive_damage_0" + _local3); } }; die = function () { dead = true; _root.score = _root.score + maxMoney; ritem.die(); _parent.killEnemie(); temp = Math.random(); i = 0; figure.gotoAndStop(1); onEnterFrame = function () { figure.gotoAndPlay("die"); delete onEnterFrame; }; gotoAndStop (1); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_die_0" + _local3); } }; transformation = function () { if (temp <= TransK) { _parent.numberofTreasures++; _parent.bonus.attachMovie("treasure1", "treasure" + _parent.numberofTreasures, _parent.getNextHighestDepth()); newTreasure = eval ("_parent.bonus.treasure" + _parent.numberofTreasures); money = Math.random() * maxMoney; money = Math.round(money); onEnterFrame = function () { newTreasure.setMoney(money); delete onEnterFrame; }; _parent.Treasures[_parent.numberofTreasures] = newTreasures; newTreasure._x = _x; newTreasure._y = _y; } }; simular = function () { i++; Mode = "simular"; speed = speed0; if (i == changeTime) { i = 0; changeDir(); } }; toCitizen = function (citizens) { var _local6 = distance; clength = citizens.length; if (clength != undefined) { k = 0; while (k <= (clength - 1)) { var _local5 = citizens[k]; var _local2 = _local5._x; var _local1 = _local5._y; var _local4 = ((_local2 - X) * (_local2 - X)) + ((_local1 - Y) * (_local1 - Y)); if (_local4 <= _local6) { _local6 = _local4; var _local3 = -Math.atan((_local2 - X) / (_local1 - Y)); if ((_local1 - Y) >= 0) { _local3 = _local3 + Math.PI; } var _local7 = ((_local3 * 180) / Math.PI) - 180; setRotation(_local7); Mode = "complete"; globalXp = _local2; globalYp = _local1; } speed = speed0; if (_local6 <= R0) { speed = 0; } k++; } } }; toHero = function () { var _local6 = _parent.myHero.itstarget; var _local4 = _local6._x; var _local3 = _local6._y; var _local2 = ((_local4 - X) * (_local4 - X)) + ((_local3 - Y) * (_local3 - Y)); if (((_local2 <= distance) or toHeroOn) && (_local2 <= distanceOff)) { Mode = "complete"; Rmin = _local2; globalXp = _local4; globalYp = _local3; var _local5 = -Math.atan((_local4 - X) / (_local3 - Y)); if ((_local3 - Y) >= 0) { _local5 = _local5 + Math.PI; } var _local7 = ((_local5 * 180) / Math.PI) - 180; setRotation(_local7); } if (_local2 <= R0) { _parent.myHero.hit(hitpower); speed = 0; } else { speed = speed0; } if (_local2 > distanceOff) { toHeroOn = false; } }; setRotation = function (myRot) { Msin = Math.sin((myRot * Math.PI) / 180); Mcos = Math.cos((myRot * Math.PI) / 180); _rotation = myRot; }; updateXY = function (bool) { if (!bool) { if (viz) { viz = false; _visible = false; } X = X - (speed * Msin); Y = Y + (speed * Mcos); if (!soundFlag) { if (Mode != "simular") { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local6 = Math.round(Math.random() * 3) + 1; _root.playSound("zombie_attack_0" + _local6); soundFlag = true; } } } else if (Mode == "simular") { soundFlag = false; } var _local7 = Math.random(); if (_local7 < 0.005) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local6 = Math.round(Math.random() * 9) + 1; _root.playSound("zombie_talk_0" + _local6); soundFlag = true; } } if (_parent.testOnBuilding(X, Y)) { var _local4 = X; var _local3 = Y; X = X + (speed * Msin); Y = Y - (speed * Mcos); if (Mode == "simular") { var _local5 = ((1 - Math.random()) * 2) * Wmax; setRotation((_rotation - 180) + _local5); } else { nearWall(_local4, _local3); } } } else { if (!viz) { viz = true; _visible = true; } _x = X; _y = Y; } }; nearWall = function (X1, Y1) { var _local2; if ((_parent.testOnBuilding(X, Y1) and (Y1 < Y)) and ((globalXp - X) < 0)) { _local2 = 90; } if ((_parent.testOnBuilding(X, Y1) and (Y1 < Y)) and ((globalXp - X) >= 0)) { _local2 = -90; } if ((_parent.testOnBuilding(X, Y1) and (Y1 > Y)) and ((globalXp - X) < 0)) { _local2 = 90; } if ((_parent.testOnBuilding(X, Y1) and (Y1 > Y)) and ((globalXp - X) >= 0)) { _local2 = -90; } if ((_parent.testOnBuilding(X1, Y) and (X1 < X)) and ((globalYp - Y) < 0)) { _local2 = 180; } if ((_parent.testOnBuilding(X1, Y) and (X1 < X)) and ((globalYp - Y) >= 0)) { _local2 = 0; } if ((_parent.testOnBuilding(X1, Y) and (X1 > X)) and ((globalYp - Y) < 0)) { _local2 = 180; } if ((_parent.testOnBuilding(X1, Y) and (X1 > X)) and ((globalYp - Y) >= 0)) { _local2 = 0; } setRotation(_local2); };
Symbol 1105 MovieClip [gblood] Frame 19
this.removeMovieClip();
Symbol 1249 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1249 MovieClip Frame 85
stop(); _parent.removeMovieClip();
Symbol 1250 MovieClip [citizen3] Frame 1
R0 = 2500; Wmax = 45; distance = 22500; begin = function () { speed = _parent.levelConstruktor.speedofCitizens3; damage = _parent.levelConstruktor.damageofCitizens3; armor = _parent.levelConstruktor.armorofCitizens3; setRotation(Math.random() * 360); viz = true; i = 0; Mode = "simular"; itranstimer = 0; thisObj = this; changeTime = 100; transTime = 30; changeDir(); play(); ritem = _parent.zombieKiller.radar.setCitizen(_x, _y); X = _x; Y = _y; }; changeDir = function () { dir = Math.random(); if ((dir > 0) && (dir <= 0.5)) { dirS = "Left"; } if ((dir > 0.5) && (dir <= 1)) { dirS = "Right"; } var _local1 = _rotation; switch (dirS) { case "Left" : _local1 = _local1 - (Math.random() * Wmax); break; case "Right" : _local1 = _local1 + (Math.random() * Wmax); } setRotation(_local1); }; hit = function (power) { damage = damage - (power / armor); if (damage <= 0) { if (!dead) { die(); } } else if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 4) + 1; _root.playSound("civilian_receive_damage_0" + _local3); } }; die = function () { dead = true; ritem.die(); _parent.killCitizen(); i = 0; R0 = 80; onEnterFrame = function () { figure.gotoAndStop(1); figure.gotoAndPlay("die"); delete onEnterFrame; }; if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local3 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_die_0" + _local3); } gotoAndStop (1); }; simular = function () { Mode = "simular"; i++; if (i == changeTime) { i = 0; changeDir(); } }; toEnemy = function (zombies) { zlength = zombies.length; Rmin = distance; zombieisnear = false; if (zlength != undefined) { var _local1 = 0; while (_local1 <= (zlength - 1)) { item = zombies[_local1]; Xp = item.X; Yp = item.Y; R12 = ((Xp - X) * (Xp - X)) + ((Yp - Y) * (Yp - Y)); if ((R12 <= R0) && (!item.dead)) { zombieisnear = true; } if (R12 <= Rmin) { i = 0; Rmin = R12; alpha = -Math.atan((Xp - X) / (Yp - Y)); if ((Yp - Y) >= 0) { alpha = alpha + Math.PI; } var _local2 = (alpha * 180) / Math.PI; setRotation(_local2); Mode = "complete"; } _local1++; } } }; setRotation = function (myRot) { Msin = Math.sin((myRot * Math.PI) / 180); Mcos = Math.cos((myRot * Math.PI) / 180); _rotation = myRot; }; transformation = function () { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var nSound = (Math.round(Math.random() * 4) + 1); _root.playSound("civilian_become_zombie_0" + nSound); } _parent.numberofEnemies++; _parent.attachMovie("enemy1", "enemy" + _parent.numberofEnemies, _parent.getNextHighestDepth()); newEnemy = eval ("_parent.enemy" + _parent.numberofEnemies); _parent.Enemies.push(newEnemy); newEnemy._x = X; newEnemy._y = Y; var k = _parent.getK(X); var l = _parent.getL(Y); onEnterFrame = function () { newEnemy.begin(true); _parent.EnemyLocations[k][l].push(newEnemy); delete onEnterFrame; dead = true; ritem.die(); _parent.killCitizen(); this.removeMovieClip(); }; }; updateXY = function (bool) { if (!bool) { if (viz) { viz = false; _visible = false; } X = X - (speed * Msin); Y = Y + (speed * Mcos); if (!soundFlag) { if (Mode != "simular") { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_runaway_0" + _local4); soundFlag = true; } } } else if (Mode == "simular") { soundFlag = false; } var _local5 = Math.random() * Math.random(); if ((_local5 < 0.0005) && (Mode == "simular")) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var _local4 = Math.round(Math.random() * 3) + 1; _root.playSound("civilian_talking_0" + _local4); soundFlag = true; } } if (_parent.testOnBuilding(X, Y)) { X = X + (speed * Msin); Y = Y - (speed * Mcos); if (Mode == "simular") { var _local3 = ((1 - Math.random()) * 2) * Wmax; setRotation((_rotation - 180) + _local3); } } } else { if (!viz) { viz = true; _visible = true; } _x = X; _y = Y; } if (!zombieisnear) { itranstimer = 0; } else { itranstimer++; if (itranstimer >= transTime) { if (!dead) { transformation(); itranstimer = 0; } } } }; stop();
Symbol 1253 MovieClip Frame 20
stop();
Symbol 1254 MovieClip [treasure1] Frame 1
R0 = 400; temp = Math.round(Math.random() * _parent._parent.levelConstruktor.maxMoneyofTreasures1); money = temp; begin = function (max) { temp = Math.round(Math.random() * max); setMoney(temp); }; die = function () { _root.playSound("bonus"); _parent._parent.takeTreasure(); removeMovieClip(this); }; setMoney = function (ml) { X = _x; Y = _y; money = ml; };
Symbol 1254 MovieClip [treasure1] Frame 2
item = _parent._parent.myHero.itstarget; Xp = item._x; Yp = item._y; R12 = ((Xp - X) * (Xp - X)) + ((Yp - Y) * (Yp - Y)); if ((R12 <= R0) && (!isNaN(R12))) { _parent._parent.myHero.setMoneyLevel(money); this.die(); }
Symbol 1254 MovieClip [treasure1] Frame 3
gotoAndPlay (2);
Symbol 1264 MovieClip Frame 1
var reload = 60; var reloadupgraded = 30; var respawn = 120; stop();
Symbol 1264 MovieClip Frame 2
stop();
Symbol 1264 MovieClip Frame 3
stop();
Symbol 1264 MovieClip Frame 4
play();
Symbol 1264 MovieClip Frame 63
gotoAndStop ("aim");
Symbol 1264 MovieClip Frame 64
play();
Symbol 1264 MovieClip Frame 183
gotoAndStop ("aim");
Symbol 1264 MovieClip Frame 184
play();
Symbol 1264 MovieClip Frame 216
gotoAndStop ("aim");
Symbol 1264 MovieClip Frame 217
play();
Symbol 1264 MovieClip Frame 306
gotoAndStop ("aim");
Symbol 1264 MovieClip Frame 307
play();
Symbol 1264 MovieClip Frame 366
gotoAndStop ("aim");
Symbol 1264 MovieClip Frame 367
stop();
Symbol 1267 MovieClip [bullet1] Frame 1
speed = 15; R0 = 400; power0 = _parent.bullet1power; level = 1; power = power0 * _parent.myHero.weaponLevel1; i = 0; lifetime = 10; del = false; thisObj = this; X = _x; Y = _y;
Symbol 1267 MovieClip [bullet1] Frame 2
X = X + (speed * Math.sin((_rotation * Math.PI) / 180)); Y = Y - (speed * Math.cos((_rotation * Math.PI) / 180)); changeflag = false; if (_parent.testOnBuilding(X, Y)) { del = true; if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("bullet_hits_wall_0" + nSound); } } else { _x = X; _y = Y; }
Symbol 1267 MovieClip [bullet1] Frame 3
i++; if (i <= lifetime) { gotoAndPlay (2); } else { del = true; } zombieisnear = false; var K = _parent.getK(X); var L = _parent.getL(Y); zombies = _parent.enemyNear(K, L); elength = zombies.length; if (elength == undefined) { elength = 0; } if (elength) { zombieisnear = true; } if (zombieisnear) { k = 0; while (k <= (elength - 1)) { item = zombies[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (!item.dead)) && (!del)) { var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("shot_hits_body_0" + nSound); item.hit(power); n = 0; blength = _parent.Blood.length; if (blength) { var i = 0; while (i <= blength) { if ((_parent.Blood[i] == undefined) && (!n)) { n = i; } i++; } } _parent.attachMovie("gblood", "blood" + n, _parent.getNextHighestDepth()); myitem = eval ("_parent.blood" + n); _parent.Blood[n] = myitem; myitem._x = X; myitem._y = Y; myitem._rotation = this._rotation; del = true; } k++; } } citizens = _parent.citizenNear(K, L); clength = citizens.length; citizennear = false; if (clength == undefined) { clength = 0; } if (clength) { citizennear = true; } if (citizennear) { k = 0; while (k <= (clength - 1)) { item = citizens[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (!del)) && (!isNaN(R12))) { _root.damage.play(); var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("shot_hits_body_0" + nSound); item.hit(power); n = 0; blength = _parent.Blood.length; if (blength) { var i = 0; while (i <= blength) { if ((_parent.Blood[i] == undefined) && (!n)) { n = i; } i++; } } _parent.attachMovie("blood", "blood" + n, _parent.getNextHighestDepth()); myitem = eval ("_parent.blood" + n); _parent.Blood[n] = myitem; myitem._x = X; myitem._y = Y; myitem._rotation = this._rotation; del = true; } k++; } } if (del) { _parent.bulletout(false); _parent.myHero.changeBulletNumber(1); thisObj.removeMovieClip(); }
Symbol 1268 MovieClip [bullet2] Frame 1
speed = 10; R0 = 400; power0 = _parent.bullet2power; power = power0 * _parent.myHero.weaponLevel2; i = 0; lifetime = 20; del = false; thisObj = this; X = _x; Y = _y;
Symbol 1268 MovieClip [bullet2] Frame 2
X = X + (speed * Math.sin((_rotation * Math.PI) / 180)); Y = Y - (speed * Math.cos((_rotation * Math.PI) / 180)); changeflag = false; if (_parent.testOnBuilding(X, Y)) { del = true; if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("bullet_hits_wall_0" + nSound); } } else { _x = X; _y = Y; }
Symbol 1268 MovieClip [bullet2] Frame 3
i++; if (i <= lifetime) { gotoAndPlay (2); } else { del = true; } zombieisnear = false; var K = _parent.getK(X); var L = _parent.getL(Y); zombies = _parent.enemyNear(K, L); elength = zombies.length; if (elength == undefined) { elength = 0; } if (elength) { zombieisnear = true; } if (zombieisnear) { k = 0; while (k <= (elength - 1)) { item = zombies[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (!item.dead)) && (!del)) { var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("shot_hits_body_0" + nSound); item.hit(power); n = 0; blength = _parent.Blood.length; if (blength) { var i = 0; while (i <= blength) { if ((_parent.Blood[i] == undefined) && (!n)) { n = i; } i++; } } _parent.attachMovie("gblood", "blood" + n, _parent.getNextHighestDepth()); myitem = eval ("_parent.blood" + n); _parent.Blood[n] = myitem; myitem._x = X; myitem._y = Y; myitem._rotation = this._rotation; del = true; } k++; } } citizens = _parent.citizenNear(K, L); clength = citizens.length; citizennear = false; if (clength == undefined) { clength = 0; } if (clength) { citizennear = true; } if (citizennear) { k = 0; while (k <= (clength - 1)) { item = citizens[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (!del)) && (!isNaN(R12))) { _root.damage.play(); _root.playSound("hitbullet"); item.hit(power); n = 0; blength = _parent.Blood.length; if (blength) { var i = 0; while (i <= blength) { if ((_parent.Blood[i] == undefined) && (!n)) { n = i; } i++; } } _parent.attachMovie("blood", "blood" + n, _parent.getNextHighestDepth()); myitem = eval ("_parent.blood" + n); _parent.Blood[n] = myitem; myitem._x = X; myitem._y = Y; myitem._rotation = this._rotation; del = true; } k++; } } if (del) { _parent.bulletout(false); _parent.myHero.changeBulletNumber(1); thisObj.removeMovieClip(); }
Symbol 1269 MovieClip [bullet3] Frame 1
speed = 10; R0 = 400; power0 = _parent.bullet3power; power = power0 * _parent.myHero.weaponLevel3; i = 0; lifetime = 20; thisObj = this; X = _x; Y = _y; rot = _rotation; var getK = _parent.getK; var getL = _parent.getL;
Symbol 1269 MovieClip [bullet3] Frame 2
X = X + (speed * _global.Math.sin(rot * (_global.Math.PI / 180))); Y = Y - (speed * _global.Math.cos(rot * (_global.Math.PI / 180))); changeflag = false; if (_parent.testOnBuilding(X, Y)) { del = true; if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var nSound = (_global.Math.round(_global.Math.random() * 2) + 1); _root.playSound("bullet_hits_wall_0" + nSound); } } else { _x = X; _y = Y; }
Symbol 1269 MovieClip [bullet3] Frame 3
i++; if (i <= lifetime) { gotoAndPlay (2); } else { del = true; } zombieisnear = false; var K = getK(X); var L = getL(Y); zombies = _parent.enemyNear(K, L); elength = zombies.length; if (elength == undefined) { elength = 0; } if (elength) { zombieisnear = true; } if (zombieisnear) { k = 0; while (k <= (elength - 1)) { item = zombies[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (!item.dead)) && (!del)) { var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("shot_hits_body_0" + nSound); item.hit(power); n = 0; blength = _parent.Blood.length; if (blength) { var i = 0; while (i <= blength) { if ((_parent.Blood[i] == undefined) && (!n)) { n = i; } i++; } } _parent.attachMovie("gblood", "blood" + n, _parent.getNextHighestDepth()); myitem = eval ("_parent.blood" + n); _parent.Blood[n] = myitem; myitem._x = X; myitem._y = Y; myitem._rotation = this._rotation; del = true; } k++; } } citizens = _parent.citizenNear(K, L); clength = citizens.length; citizennear = false; if (clength == undefined) { clength = 0; } if (clength) { citizennear = true; } if (citizennear) { k = 0; while (k <= (clength - 1)) { item = citizens[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (!del)) && (!isNaN(R12))) { _root.damage.play(); _root.playSound("hitbullet"); item.hit(power); n = 0; blength = _parent.Blood.length; if (blength) { var i = 0; while (i <= blength) { if ((_parent.Blood[i] == undefined) && (!n)) { n = i; } i++; } } _parent.attachMovie("blood", "blood" + n, _parent.getNextHighestDepth()); myitem = eval ("_parent.blood" + n); _parent.Blood[n] = myitem; myitem._x = X; myitem._y = Y; myitem._rotation = this._rotation; del = true; } k++; } } if (del) { delete zombies; delete citizens; _parent.bulletout(false); _parent.myHero.changeBulletNumber(1); thisObj.removeMovieClip(); }
Symbol 1317 MovieClip Frame 1
stop();
Symbol 1317 MovieClip Frame 2
stop();
Symbol 1317 MovieClip Frame 3
stop();
Symbol 1317 MovieClip Frame 4
stop();
Symbol 1317 MovieClip Frame 5
stop();
Symbol 1317 MovieClip Frame 6
stop();
Symbol 1317 MovieClip Frame 7
stop();
Symbol 1317 MovieClip Frame 8
stop();
Symbol 1317 MovieClip Frame 9
stop();
Symbol 1317 MovieClip Frame 10
stop();
Symbol 1317 MovieClip Frame 11
stop();
Symbol 1317 MovieClip Frame 12
stop();
Symbol 1317 MovieClip Frame 13
stop();
Symbol 1317 MovieClip Frame 14
stop();
Symbol 1317 MovieClip Frame 15
stop();
Symbol 1317 MovieClip Frame 16
stop();
Symbol 1317 MovieClip Frame 17
stop();
Symbol 1317 MovieClip Frame 18
stop();
Symbol 1317 MovieClip Frame 19
stop();
Symbol 1317 MovieClip Frame 20
stop();
Symbol 1317 MovieClip Frame 21
stop();
Symbol 1317 MovieClip Frame 38
stop(); _parent.removeMovieClip();
Symbol 1318 MovieClip [bullet4] Frame 1
lifetime = 20; dR = 10; maxdistance = 300; X = _parent._xmouse; Y = _parent._ymouse; distance = Math.sqrt(((X - _x) * (X - _x)) + ((Y - _y) * (Y - _y))); if (distance < maxdistance) { speed = distance / lifetime; } else { speed = maxdistance / lifetime; } power0 = _parent.bullet4power; power = power0 * _parent.myHero.weaponLevel4; R0 = 60 + (dR * _parent.myHero.weaponLevel4); R0 = R0 * R0; i = 1;
Symbol 1318 MovieClip [bullet4] Frame 2
_x = (_x + (speed * Math.sin((_rotation * Math.PI) / 180))); _y = (_y - (speed * Math.cos((_rotation * Math.PI) / 180))); bullet.gotoAndStop(i + 1);
Symbol 1318 MovieClip [bullet4] Frame 3
i++; if (i <= lifetime) { gotoAndPlay (2); } else { gotoAndPlay (4); }
Symbol 1318 MovieClip [bullet4] Frame 4
zombieisnear = false; var K = _parent.getK(X); var L = _parent.getL(Y); zombies = _parent.enemyNear(K, L); elength = zombies.length; if (elength == undefined) { elength = 0; } if (elength) { zombieisnear = true; } if (zombieisnear) { k = 0; while (k <= (elength - 1)) { item = zombies[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (!_parent.Enemies[k].dead)) { item.hit(power); del = true; } k++; } } citizens = _parent.citizenNear(K, L); clength = _parent.Citizens.length; citizennear = false; if (clength == undefined) { clength = 0; } if (clength) { citizennear = true; } if (citizennear) { k = 0; while (k <= (citizens.length - 1)) { item = citizens[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (R12 <= R0) { _root.damage.play(); item.hit(power); del = true; } k++; } } if (_parent.myHero != undefined) { item = _parent.myHero.itstarget; R12 = ((item._x - X) * (item._x - X)) + ((item._y - Y) * (item._y - Y)); if ((R12 <= R0) && (item != undefined)) { _parent.myHero.hit(power); } _parent.myHero.changeBulletNumber(1); _parent.bulletout(false); this._name = "explosed"; _root.playSound("explosionbomb"); bullet.gotoAndPlay("del"); } stop();
Symbol 1321 MovieClip [ebullet1] Frame 1
speed = 10; R0 = 400; power = _parent.ebullet1power; i = 0; lifetime = 20; X = _x; Y = _y;
Symbol 1321 MovieClip [ebullet1] Frame 2
X = X + (speed * Math.sin((_rotation * Math.PI) / 180)); Y = Y - (speed * Math.cos((_rotation * Math.PI) / 180)); changeflag = false; if (_parent.testOnBuilding(X, Y)) { _parent.myHero.changeBulletNumber(1); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("bullet_hits_wall_0" + nSound); } this.removeMovieClip(); } else { _x = X; _y = Y; }
Symbol 1321 MovieClip [ebullet1] Frame 3
i++; if (i <= lifetime) { gotoAndPlay (2); } else { _parent.myHero.changeBulletNumber(1); this.removeMovieClip(); } item = _parent.myHero.itstarget; R12 = ((item._x - X) * (item._x - X)) + ((item._y - Y) * (item._y - Y)); if ((R12 <= R0) && (item != undefined)) { var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("shot_hits_body_0" + nSound); _parent.myHero.hit(power); this.removeMovieClip(); } var K = _parent.getK(X); var L = _parent.getL(Y); citizens = _parent.citizenNear(K, L); clength = citizens.length; citizennear = false; if (clength == undefined) { clength = 0; } if (clength) { citizennear = true; } if (citizennear) { k = 0; while (k <= (clength - 1)) { item = citizens[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (!del)) && (!isNaN(R12))) { _root.damage.play(); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { var nSound = (Math.round(Math.random() * 2) + 1); _root.playSound("shot_hits_body_0" + nSound); } item.hit(power); n = 0; blength = _parent.Blood.length; if (blength) { var i = 0; while (i <= blength) { if ((_parent.Blood[i] == undefined) && (!n)) { n = i; } i++; } } _parent.attachMovie("blood", "blood" + n, _parent.getNextHighestDepth()); myitem = eval ("_parent.blood" + n); _parent.Blood[n] = myitem; myitem._x = X; myitem._y = Y; myitem._rotation = this._rotation; del = true; } k++; } } if (del) { _parent.ebulletNumber = _parent.ebulletNumber - 1; this.removeMovieClip(); }
Symbol 1330 MovieClip [enemyr] Frame 1
stop();
Symbol 1330 MovieClip [enemyr] Frame 2
stop();
Symbol 1332 MovieClip [citizenr] Frame 1
stop();
Symbol 1332 MovieClip [citizenr] Frame 2
stop(); trace("scaled");
Symbol 1333 MovieClip [heror] Frame 1
stop();
Symbol 1333 MovieClip [heror] Frame 2
stop();
Symbol 1419 MovieClip Frame 1
stop();
Symbol 1419 MovieClip Frame 3
play();
Symbol 1419 MovieClip Frame 4
stop();
Symbol 1419 MovieClip Frame 5
play();
Symbol 1419 MovieClip Frame 6
stop();
Symbol 1419 MovieClip Frame 7
play();
Symbol 1419 MovieClip Frame 8
stop();
Symbol 1419 MovieClip Frame 9
play();
Symbol 1419 MovieClip Frame 10
stop();
Symbol 1419 MovieClip Frame 11
play();
Symbol 1419 MovieClip Frame 12
stop();
Symbol 1419 MovieClip Frame 13
play();
Symbol 1419 MovieClip Frame 14
stop();
Symbol 1419 MovieClip Frame 15
play();
Symbol 1419 MovieClip Frame 16
stop();
Symbol 1419 MovieClip Frame 17
play();
Symbol 1419 MovieClip Frame 18
stop();
Symbol 1419 MovieClip Frame 19
play();
Symbol 1419 MovieClip Frame 20
stop();
Symbol 1419 MovieClip Frame 21
play();
Symbol 1419 MovieClip Frame 22
stop();
Symbol 1419 MovieClip Frame 23
play();
Symbol 1419 MovieClip Frame 24
stop();
Symbol 1419 MovieClip Frame 29
play();
Symbol 1419 MovieClip Frame 30
stop();
Symbol 1419 MovieClip Frame 31
play();
Symbol 1419 MovieClip Frame 32
stop();
Symbol 1419 MovieClip Frame 33
play();
Symbol 1419 MovieClip Frame 34
stop();
Symbol 1419 MovieClip Frame 35
play();
Symbol 1419 MovieClip Frame 36
stop();
Symbol 1419 MovieClip Frame 37
play();
Symbol 1419 MovieClip Frame 38
stop();
Symbol 1419 MovieClip Frame 39
play();
Symbol 1419 MovieClip Frame 40
stop();
Symbol 1419 MovieClip Frame 41
play();
Symbol 1419 MovieClip Frame 42
stop();
Symbol 1419 MovieClip Frame 43
play();
Symbol 1419 MovieClip Frame 44
stop();
Symbol 1419 MovieClip Frame 45
play();
Symbol 1419 MovieClip Frame 46
stop();
Symbol 1419 MovieClip Frame 47
play();
Symbol 1419 MovieClip Frame 48
stop();
Symbol 1419 MovieClip Frame 49
play();
Symbol 1419 MovieClip Frame 50
stop();
Symbol 1419 MovieClip Frame 51
play();
Symbol 1419 MovieClip Frame 52
stop();
Symbol 1419 MovieClip Frame 53
play();
Symbol 1419 MovieClip Frame 54
stop();
Symbol 1419 MovieClip Frame 55
play();
Symbol 1419 MovieClip Frame 56
stop();
Symbol 1419 MovieClip Frame 57
play();
Symbol 1419 MovieClip Frame 58
stop();
Symbol 1419 MovieClip Frame 59
play();
Symbol 1419 MovieClip Frame 60
stop();
Symbol 1419 MovieClip Frame 61
play();
Symbol 1419 MovieClip Frame 62
stop();
Symbol 1419 MovieClip Frame 63
play();
Symbol 1419 MovieClip Frame 64
stop();
Symbol 1419 MovieClip Frame 65
play();
Symbol 1419 MovieClip Frame 66
stop();
Symbol 1419 MovieClip Frame 67
play();
Symbol 1419 MovieClip Frame 68
stop();
Symbol 1419 MovieClip Frame 69
play();
Symbol 1419 MovieClip Frame 70
stop();
Symbol 1419 MovieClip Frame 71
play();
Symbol 1419 MovieClip Frame 72
stop();
Symbol 1419 MovieClip Frame 73
play();
Symbol 1419 MovieClip Frame 74
stop();
Symbol 1419 MovieClip Frame 75
play();
Symbol 1419 MovieClip Frame 76
stop();
Symbol 1419 MovieClip Frame 77
play();
Symbol 1419 MovieClip Frame 78
stop();
Symbol 1419 MovieClip Frame 79
play();
Symbol 1419 MovieClip Frame 80
stop();
Symbol 1419 MovieClip Frame 81
play();
Symbol 1419 MovieClip Frame 82
stop();
Symbol 1419 MovieClip Frame 83
play();
Symbol 1419 MovieClip Frame 84
stop();
Symbol 1419 MovieClip Frame 85
play();
Symbol 1419 MovieClip Frame 86
stop();
Symbol 1419 MovieClip Frame 87
play();
Symbol 1419 MovieClip Frame 88
stop();
Symbol 1419 MovieClip Frame 89
play();
Symbol 1419 MovieClip Frame 90
stop();
Symbol 1419 MovieClip Frame 91
play();
Symbol 1419 MovieClip Frame 92
stop();
Symbol 1419 MovieClip Frame 93
play();
Symbol 1419 MovieClip Frame 94
stop();
Symbol 1419 MovieClip Frame 95
play();
Symbol 1419 MovieClip Frame 96
stop();
Symbol 1419 MovieClip Frame 97
play();
Symbol 1419 MovieClip Frame 98
stop();
Symbol 1419 MovieClip Frame 99
play();
Symbol 1419 MovieClip Frame 100
stop();
Symbol 1419 MovieClip Frame 101
play();
Symbol 1419 MovieClip Frame 102
stop();
Symbol 1419 MovieClip Frame 103
play();
Symbol 1419 MovieClip Frame 104
stop();
Symbol 1419 MovieClip Frame 105
play();
Symbol 1419 MovieClip Frame 106
stop();
Symbol 1419 MovieClip Frame 107
play();
Symbol 1419 MovieClip Frame 108
stop();
Symbol 1419 MovieClip Frame 109
play();
Symbol 1419 MovieClip Frame 110
stop();
Symbol 1419 MovieClip Frame 111
play();
Symbol 1419 MovieClip Frame 112
stop();
Symbol 1419 MovieClip Frame 113
play();
Symbol 1419 MovieClip Frame 114
stop();
Symbol 1419 MovieClip Frame 115
play();
Symbol 1419 MovieClip Frame 116
stop();
Symbol 1419 MovieClip Frame 117
play();
Symbol 1419 MovieClip Frame 118
stop();
Symbol 1419 MovieClip Frame 119
play();
Symbol 1419 MovieClip Frame 120
stop();
Symbol 1419 MovieClip Frame 121
play();
Symbol 1419 MovieClip Frame 122
stop();
Symbol 1419 MovieClip Frame 123
play();
Symbol 1419 MovieClip Frame 124
stop();
Symbol 1419 MovieClip Frame 125
play();
Symbol 1419 MovieClip Frame 126
stop();
Symbol 1419 MovieClip Frame 127
play();
Symbol 1419 MovieClip Frame 128
stop();
Symbol 1419 MovieClip Frame 129
play();
Symbol 1419 MovieClip Frame 130
stop();
Symbol 1419 MovieClip Frame 131
play();
Symbol 1419 MovieClip Frame 132
stop();
Symbol 1419 MovieClip Frame 133
play();
Symbol 1419 MovieClip Frame 134
stop();
Symbol 1419 MovieClip Frame 135
play();
Symbol 1419 MovieClip Frame 136
stop();
Symbol 1419 MovieClip Frame 137
play();
Symbol 1419 MovieClip Frame 138
stop();
Symbol 1419 MovieClip Frame 139
play();
Symbol 1419 MovieClip Frame 140
stop();
Symbol 1419 MovieClip Frame 141
play();
Symbol 1419 MovieClip Frame 142
stop();
Symbol 1419 MovieClip Frame 143
play();
Symbol 1419 MovieClip Frame 144
stop();
Symbol 1419 MovieClip Frame 145
play();
Symbol 1419 MovieClip Frame 146
stop();
Symbol 1419 MovieClip Frame 147
play();
Symbol 1419 MovieClip Frame 148
stop();
Symbol 1419 MovieClip Frame 149
play();
Symbol 1419 MovieClip Frame 150
stop();
Symbol 1419 MovieClip Frame 151
play();
Symbol 1419 MovieClip Frame 152
stop();
Symbol 1419 MovieClip Frame 153
play();
Symbol 1419 MovieClip Frame 154
stop();
Symbol 1419 MovieClip Frame 155
play();
Symbol 1419 MovieClip Frame 156
stop();
Symbol 1419 MovieClip Frame 157
play();
Symbol 1419 MovieClip Frame 158
stop();
Symbol 1419 MovieClip Frame 159
play();
Symbol 1419 MovieClip Frame 160
stop();
Symbol 1419 MovieClip Frame 161
play();
Symbol 1419 MovieClip Frame 162
stop();
Symbol 1419 MovieClip Frame 163
play();
Symbol 1419 MovieClip Frame 164
stop();
Symbol 1419 MovieClip Frame 165
play();
Symbol 1419 MovieClip Frame 166
stop();
Symbol 1419 MovieClip Frame 167
play();
Symbol 1419 MovieClip Frame 168
stop();
Symbol 1419 MovieClip Frame 169
play();
Symbol 1419 MovieClip Frame 170
stop();
Symbol 1419 MovieClip Frame 171
play();
Symbol 1419 MovieClip Frame 172
stop();
Symbol 1419 MovieClip Frame 173
play();
Symbol 1419 MovieClip Frame 174
stop();
Symbol 1419 MovieClip Frame 175
play();
Symbol 1419 MovieClip Frame 176
stop();
Symbol 1419 MovieClip Frame 177
play();
Symbol 1419 MovieClip Frame 180
stop();
Symbol 1419 MovieClip Frame 181
play();
Symbol 1419 MovieClip Frame 184
stop();
Symbol 1422 MovieClip Frame 1
numberofEnemies = 0; numberofCitizens = 0; numberofGrounds = 0; scale = false; x0 = 7; y0 = 7; maxforscale1 = 50; maxforscale2 = 80; setKX = function (X0) { KX = x0 / X0; }; setKY = function (Y0) { KY = y0 / Y0; }; setWidth = function (itsWidth) { Width = itsWidth * KX; }; setHeight = function (itsHeight) { Height = itsHeight * KY; }; setEnemy = function (x, y) { numberofEnemies++; attachMovie("enemyr", "enemy" + numberofEnemies, this.getNextHighestDepth()); var myenemy = eval ("enemy" + numberofEnemies); if (scale) { myenemy.gotoAndStop("scale"); } myenemy.setX = function (x) { this._x = ((x * KX) - (Width / 2)) - (2 * x0); }; myenemy.setY = function (y) { this._y = ((y * KY) + (Height / 2)) - (y0 / 2); }; myenemy.die = function () { this.removeMovieClip(); }; myenemy.setX(x); myenemy.setY(y); return(myenemy); }; setCitizen = function (x, y) { numberofCitizens++; attachMovie("citizenr", "citizen" + numberofCitizens, this.getNextHighestDepth()); mycitizen = eval ("citizen" + numberofCitizens); if (scale) { mycitizen.gotoAndStop("scale"); } mycitizen.setX = function (x) { this._x = ((x * KX) - (Width / 2)) - (2 * x0); }; mycitizen.setY = function (y) { this._y = ((y * KY) + (Height / 2)) - (y0 / 2); }; mycitizen.die = function () { this.removeMovieClip(); }; mycitizen.setX(x); mycitizen.setY(y); return(mycitizen); }; setHero = function (x, y) { attachMovie("heror", "item", this.getNextHighestDepth()); if (scale) { item.gotoAndStop("scale"); } item.setX = function (x) { this._x = ((x * KX) - (Width / 2)) - (2 * x0); }; item.setY = function (y) { this._y = ((y * KY) + (Height / 2)) - (y0 / 2); }; item.die = function () { this.removeMovieClip(); }; item.setX(x); item.setY(y); return(item); }; setGround = function (x, y, build) { var level; numberofGrounds++; if (build) { sourceName = "buildr"; if (numberofGrounds == 1) { level = 1; } else { level = this.getNextHighestDepth(); } attachMovie(sourceName, "ground" + numberofGrounds, level); myground = eval ("ground" + numberofGrounds); myground._x = ((x * KX) - (Width / 2)) - (2 * x0); myground._y = ((y * KY) + (Height / 2)) - (y0 / 2); } }; completed = function () { sourceName = "freer"; attachMovie(sourceName, "bg", 0); myground = bg; myground._width = Width - x0; myground._height = Height; myground._x = ((-Width) / 2) - (x0 / 2); myground._y = (Height / 2) + (y0 / 2); if ((Width < maxforscale1) && (Height < maxforscale1)) { _width = (_width * 2); _height = (_height * 2); scale = true; } if ((Width < maxforscale2) && (Height < maxforscale2)) { _width = (_width * 1.5); _height = (_height * 1.5); } };
Symbol 1490 MovieClip Frame 1
stop();
Symbol 1571 MovieClip Frame 1
stop();
Symbol 1571 MovieClip Frame 42
stop();
Symbol 1574 MovieClip Frame 1
stop(); motion = function (flag) { if (flag) { legs.play(); } else { legs.gotoAndStop(1); } }; die = function () { man.gotoAndPlay("die"); };
Symbol 1575 MovieClip Frame 1
distanceX = 240; distanceY = 180;
Symbol 1575 MovieClip Frame 2
del = (_parent.myHero.itstarget._x + _parent._x) - _parent.windowLeftBorder; if (del < distanceX) { _parent._x = (_parent._x + distanceX) - del; } del = ((-_parent.myHero.itstarget._x) - _parent._x) + _parent.windowRightBorder; if (del < distanceX) { _parent._x = (_parent._x - distanceX) + del; } del = (_parent.myHero.itstarget._y + _parent._y) - _parent.windowUpBorder; if (del < distanceY) { _parent._y = (_parent._y + distanceY) - del; } del = ((-_parent.myHero.itstarget._y) - _parent._y) + _parent.windowDownBorder; if (del < distanceY) { _parent._y = (_parent._y - distanceY) + del; } if (_parent.myHero.damage != undefined) { _parent._parent.t = Math.round(_parent.myHero.damage); } else { _parent._parent.t = 0; } _parent._parent.k = _parent.numberofCitizens - _parent.killedCitizensNumber; _parent._parent.e = _parent.numberofEnemies - _parent.killedEnemiesNumber; if (_parent.myHero.moneyLevel != undefined) { _parent._parent.m = _parent.myHero.moneyLevel; } else { _parent._parent.m = 0; }
Symbol 1575 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1576 MovieClip Frame 1
windowLeftBorder = 0; windowRightBorder = 480; windowUpBorder = 0; windowDownBorder = 360; windowWidth = windowRightBorder - windowLeftBorder; windowHeight = windowDownBorder - windowUpBorder; buildingsType = 3; Rtransform = 240; counter = 0; kcounter = 0; paused = 0; finished = false; thisObj = this; translator = function (S) { var _local3 = new Array(); _local3[0] = new Array(); var _local2 = 0; var _local5 = 0; var _local1 = 0; do { s0 = S.substr(_local1, 1); if (s0 == " ") { _local2 = 0; _local5++; _local1++; s0 = S.substr(_local1, 1); } if (_local3[_local2] == undefined) { _local3[_local2] = new Array(); } _local3[_local2][_local5] = s0; _local2++; _local1++; } while (_local1 < S.length); return(_local3); }; begin = function () { levelConstruktor = new Array(); levelConstruktor = _parent.levels[_parent.numberofLevel]; numberofXField = levelConstruktor.numberofXField; numberofYField = levelConstruktor.numberofYField; Xelement = levelConstruktor.Xelement; Yelement = levelConstruktor.Yelement; myWidth = Xelement * numberofXField; myHeight = Yelement * numberofYField; leftBorder = (-(myWidth - windowWidth)) / 2; _x = leftBorder; rightBorder = leftBorder + myWidth; upBorder = (-(myHeight - windowHeight)) / 2; _y = upBorder; downBorder = upBorder + myHeight; zombieKiller.radar.setKX(Xelement); zombieKiller.radar.setKY(Yelement); zombieKiller.radar.setWidth(myWidth); zombieKiller.radar.setHeight(myHeight); numberofBuildings = 0; numberofEnemies = 0; numberofCitizens = 0; numberofTreasures = 0; Buildings = new Array(); Enemies = new Array(); Enemies[0] = 0; Citizens = new Array(); Citizens[0] = 0; Treasures = new Array(); Treasures[0] = 0; TreasuresM = new Array(); TreasuresM[0] = 0; Blood = new Array(); killedEnemiesNumber = 0; killedCitizensNumber = 0; tookTreasuresNumber = 0; ebulletNumber = 0; bgArray = translator(levelConstruktor.bg); numberofBGItems = 0; NumberofItems = 0; shootEnabled = true; EnemyLocations = new Array(); ilocationlength = Math.floor((rightBorder - leftBorder) / Rtransform); jlocationlength = Math.floor((downBorder - upBorder) / Rtransform); var _local4 = 0; while (_local4 <= ilocationlength) { EnemyLocations[_local4] = new Array(); var _local5 = 0; while (_local5 <= jlocationlength) { EnemyLocations[_local4][_local5] = false; _local5++; } _local4++; } CitizenLocations = new Array(); _local4 = 0; while (_local4 <= ilocationlength) { CitizenLocations[_local4] = new Array(); var _local5 = 0; while (_local5 <= jlocationlength) { CitizenLocations[_local4][_local5] = false; _local5++; } _local4++; } var _local6 = 0; while (_local6 <= (numberofXField - 1)) { Buildings[_local6] = new Array(); var _local3 = 0; while (_local3 <= (numberofYField - 1)) { Buildings[_local6][_local3] = false; fillBGWith(_local6, _local3, bgArray[_local6][_local3]); _local3++; } _local6++; } _local6 = 0; while (_local6 <= (numberofXField - 1)) { var _local3 = 0; while (_local3 <= (numberofYField - 1)) { _local4 = 0; while (_local4 <= levelConstruktor[_local6][_local3].length) { setItems(_local6, _local3); switch (levelConstruktor[_local6][_local3][_local4][0]) { case "Enemy1" : setEnemy1(_local6, _local3, levelConstruktor[_local6][_local3][_local4][1]); break; case "Enemy2" : setEnemy2(_local6, _local3, levelConstruktor[_local6][_local3][_local4][1]); break; case "Enemy3" : setEnemy3(_local6, _local3, levelConstruktor[_local6][_local3][_local4][1]); break; case "Enemy4" : setEnemy4(_local6, _local3, levelConstruktor[_local6][_local3][_local4][1]); break; case "Citizen1" : setCitizen1(_local6, _local3, levelConstruktor[_local6][_local3][_local4][1]); break; case "Citizen2" : setCitizen2(_local6, _local3, levelConstruktor[_local6][_local3][_local4][1]); break; case "Citizen3" : setCitizen3(_local6, _local3, levelConstruktor[_local6][_local3][_local4][1]); break; case "Treasure1" : setTreasure1(_local6, _local3, levelConstruktor[_local6][_local3][_local4][1], levelConstruktor[_local6][_local3][_local4][2]); break; case "hero" : setHero(_local6, _local3); } _local4++; } _local3++; } _local6++; } bullet1power = _parent.bullet1power; bullet2power = _parent.bullet2power; bullet3power = _parent.bullet3power; bullet4power = _parent.bullet4power; ebullet1power = levelConstruktor.powerofEnemies4; onEnterFrame = function () { var _local1 = 1; while (_local1 <= numberofEnemies) { Enemies[_local1].begin(false); _local1++; } _local1 = 1; while (_local1 <= numberofCitizens) { Citizens[_local1].begin(); _local1++; } _local1 = 1; while (_local1 <= numberofTreasures) { Treasures[_local1].begin(TreasuresM[_local1]); _local1++; } delete onEnterFrame; }; thisObj.onMouseDown = function () { if (!thisObj.paused) { myHero.shoot(); } }; thisObj.onMouseUp = function () { myHero.stopShoot(); }; thisObj.onMouseMove = function () { if (!thisObj.paused) { myHero.setRotation(_xmouse, _ymouse); } }; my_cm = new ContextMenu(); menuHandler = function (obj, menu) { myHero.shoot(false); _root.mouseInRect = false; }; my_cm.onSelect = menuHandler; _root.menu = my_cm; zombieKiller.radar.completed(); play(); }; testOnBuilding = function (X, Y) { var _local1 = false; if (X <= leftBorder) { _local1 = true; } if (X >= rightBorder) { _local1 = true; } if (Y <= upBorder) { _local1 = true; } if (Y >= downBorder) { _local1 = true; } var _local5 = Math.floor((X - leftBorder) / Xelement); var _local3 = Math.floor((Y - upBorder) / Yelement); if (Buildings[_local5][_local3]) { _local1 = true; } if (_local1) { return(true); } return(false); }; freeCell = function (i, j) { var _local1 = false; if (bgArray[i][j] == "h") { _local1 = true; } if (bgArray[i][j] == "v") { _local1 = true; } if (bgArray[i][j] == "c") { _local1 = true; } if (bgArray[i][j] == "t") { _local1 = true; } if (bgArray[i][j] == "x") { _local1 = true; } return(_local1); }; fillBGWith = function (i, j, item) { var bonus = ""; var Rotation = 0; numberofBGItems++; switch (item) { case "c" : if (freeCell(i + 1, j) && (freeCell(i, j + 1))) { Rotation = 0; } if (freeCell(i - 1, j) && (freeCell(i, j + 1))) { Rotation = 90; } if (freeCell(i - 1, j) && (freeCell(i, j - 1))) { Rotation = 180; } if (freeCell(i + 1, j) && (freeCell(i, j - 1))) { Rotation = 270; } break; case "t" : if ((freeCell(i + 1, j) && (freeCell(i, j + 1))) && (freeCell(i, j - 1))) { Rotation = 0; } if ((freeCell(i - 1, j) && (freeCell(i + 1, j))) && (freeCell(i, j + 1))) { Rotation = 90; } if ((freeCell(i - 1, j) && (freeCell(i, j + 1))) && (freeCell(i, j - 1))) { Rotation = 180; } if ((freeCell(i - 1, j) && (freeCell(i + 1, j))) && (freeCell(i, j - 1))) { Rotation = 270; } break; case "b" : setBuilding(i, j); bonus = Math.round(Math.random() * (buildingsType - 1)) + 1; break; case "[" : setBuilding(i, j); bonus = 1; item = "b"; break; case "]" : setBuilding(i, j); bonus = 2; item = "b"; break; case "{" : setBuilding(i, j); bonus = 3; item = "b"; break; case "}" : setBuilding(i, j); item = "b"; bonus = 4; } bg.attachMovie(("bg" + item) + bonus, "bg" + numberofBGItems, bg.getNextHighestDepth()); var bgItem = eval ("bg.bg" + numberofBGItems); bgItem._x = leftBorder + ((i + 0.5) * Xelement); bgItem._y = upBorder + ((j + 0.5) * Yelement); zombieKiller.radar.setGround(bgItem._x, bgItem._y, Buildings[i][j]); bgItem._rotation = Rotation; }; setBuilding = function (i, j) { zombieKiller.radar.setBuild(i, j); numberofBuildings++; Buildings[i][j] = true; }; setEnemy1 = function (i, j, n) { var k = 1; while (k <= n) { numberofEnemies++; attachMovie("enemy1", "enemy" + numberofEnemies, this.getNextHighestDepth()); myenemy = eval ("enemy" + numberofEnemies); myenemy._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); myenemy._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); Enemies.push(myenemy); k++; } }; setEnemy2 = function (i, j, n) { var k = 1; while (k <= n) { numberofEnemies++; attachMovie("enemy2", "enemy" + numberofEnemies, this.getNextHighestDepth()); myenemy = eval ("enemy" + numberofEnemies); myenemy._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); myenemy._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); Enemies.push(myenemy); k++; } }; setEnemy3 = function (i, j, n) { var k = 1; while (k <= n) { numberofEnemies++; attachMovie("enemy3", "enemy" + numberofEnemies, this.getNextHighestDepth()); myenemy = eval ("enemy" + numberofEnemies); myenemy._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); myenemy._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); Enemies.push(myenemy); k++; } }; setEnemy4 = function (i, j, n) { var k = 1; while (k <= n) { numberofEnemies++; attachMovie("enemy4", "enemy" + numberofEnemies, this.getNextHighestDepth()); myenemy = eval ("enemy" + numberofEnemies); myenemy._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); myenemy._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); Enemies.push(myenemy); k++; } }; setCitizen1 = function (i, j, n) { var k = 1; while (k <= n) { numberofCitizens++; attachMovie("citizen1", "citizen" + numberofCitizens, this.getNextHighestDepth()); mycitizen = eval ("citizen" + numberofCitizens); mycitizen._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); mycitizen._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); Citizens.push(mycitizen); k++; } }; setCitizen2 = function (i, j, n) { var k = 1; while (k <= n) { numberofCitizens++; attachMovie("citizen2", "citizen" + numberofCitizens, this.getNextHighestDepth()); mycitizen = eval ("citizen" + numberofCitizens); mycitizen._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); mycitizen._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); Citizens.push(mycitizen); k++; } }; setCitizen3 = function (i, j, n) { var k = 1; while (k <= n) { numberofCitizens++; attachMovie("citizen3", "citizen" + numberofCitizens, this.getNextHighestDepth()); mycitizen = eval ("citizen" + numberofCitizens); mycitizen._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); mycitizen._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); Citizens.push(mycitizen); k++; } }; setTreasure1 = function (i, j, n, s) { var k = 1; while (k <= n) { numberofTreasures++; bonus.attachMovie("treasure1", "treasure" + numberofTreasures, bonus.getNextHighestDepth()); mytreasure = eval ("bonus.treasure" + numberofTreasures); mytreasure._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); mytreasure._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); mytreasure.money = new Number(); Treasures.push(mytreasure); TreasuresM.push(s); k++; } }; setHero = function (i, j) { zombieKiller._x = (leftBorder + (i * Xelement)) + (Math.random() * Xelement); zombieKiller._y = (upBorder + (j * Yelement)) + (Math.random() * Yelement); myHero = new hero(zombieKiller, this, _parent.Hero.damage, _parent.Hero.moneyLevel, _parent.Hero.speed, _parent.Hero.armorLevel, _parent.Hero.armor, _parent.Hero.weaponNumber, _parent.Hero.weaponLevel1, _parent.Hero.weaponLevel2, _parent.Hero.weaponLevel3, _parent.Hero.weaponLevel4); myHero.itstarget.motion(false); }; setItems = function (i, j) { var item = "firest"; var n = 1; if (!Buildings[i][j]) { var k = 1; while (k <= n) { NumberofItems++; if (Math.random() > 0.85) { bg.attachMovie(item, "item" + NumberofItems, bg.getNextHighestDepth()); myitem = eval ("bg.item" + NumberofItems); myitem._x = (leftBorder + (i * Xelement)) + (Math.random() * (Xelement / 4)); myitem._y = (upBorder + (j * Yelement)) + (Math.random() * (Yelement / 4)); } k++; } } }; killEnemie = function () { killedEnemiesNumber++; var _local1 = 1; while (_local1 <= (Enemies.length - 1)) { if (Enemies[_local1].dead) { Enemies.splice(_local1, 1); } _local1++; } if (killedEnemiesNumber == numberofEnemies) { finish(true); } }; killCitizen = function () { killedCitizensNumber++; var _local1 = 1; while (_local1 <= (Citizens.length - 1)) { if (Citizens[_local1].dead) { Citizens.splice(_local1, 1); } _local1++; } if (killedCitizensNumber == numberofCitizens) { finish(false); } }; tookTreasures = function () { tookTreasuresNumber++; }; UpdateXY = function () { var _local4 = Citizens.length; var _local5 = Enemies.length; var _local2 = Enemies; var _local3 = Citizens; var _local1 = 0; while (_local1 <= (_local4 - 1)) { _local3[_local1].updateXY(false); _local1++; } _local1 = 0; while (_local1 <= (_local5 - 1)) { _local2[_local1].updateXY(false); _local1++; } }; UpdateRadar = function () { var _local1; var _local5 = Citizens.length; var _local6 = Enemies.length; var _local4 = Citizens; var _local3 = Enemies; var _local2 = 0; while (_local2 <= (_local5 - 1)) { _local1 = _local4[_local2]; _local1.ritem.setX(_local1.X); _local1.ritem.setY(_local1.Y); _local2++; } _local2 = 0; while (_local2 <= (_local6 - 1)) { _local1 = _local3[_local2]; _local1.ritem.setX(_local1.X); _local1.ritem.setY(_local1.Y); _local2++; } }; transformation = function () { var _local7 = Array(); var _local5 = Array(); var _local4; var _local3; var _local9; var _local6; var _local10 = EnemyLocations; var _local8 = CitizenLocations; var _local2 = 0; while (_local2 <= ilocationlength) { var _local1 = 0; while (_local1 <= jlocationlength) { _local7 = _local10[_local2][_local1]; _local5 = _local8[_local2][_local1]; _local4 = _local7.length; _local3 = _local5.length; if (((((_local4 != undefined) && (_local4)) && (_local3 != undefined)) && (_local3)) && ((Math.abs(_local2 - HeroK) > 1) or (Math.abs(_local1 - HeroL) > 1))) { _local9 = (Math.random() * Math.random()) / _local4; if (_local9 < 0.02) { _local6 = Math.round(Math.random() * (_local3 - 2)) + 1; _local5[_local6].transformation(); _local8[_local2][_local1].splice(_local6, 1); } } _local1++; } _local2++; } }; setDirections = function (k, l, exact) { if (exact) { var _local2 = enemyNear(k, l); var _local5 = citizenNear(k, l); } else { var _local2 = EnemyLocations[k][l]; var _local5 = CitizenLocations[k][l]; } var _local4 = _local2.length; var _local3 = _local5.length; if (_local3 && (_local3 != undefined)) { var _local1 = 0; while (_local1 <= (_local3 - 1)) { _local5[_local1].simular(); if (_local4 && (_local4 != undefined)) { _local5[_local1].toEnemy(_local2); } _local1++; } } if (_local4 && (_local4 != undefined)) { var _local1 = 0; while (_local1 <= (_local4 - 1)) { _local2[_local1].simular(); if (_local3 && (_local3 != undefined)) { _local2[_local1].toCitizen(_local5); } _local2[_local1].toHero(); _local1++; } } }; toHero = function (k, l) { var _local2 = enemyNear(k, l); var _local5 = _local2.length; if (_local5) { var _local1 = 0; while (_local1 <= (_local5 - 1)) { _local2[_local1].updateXY(true); _local1++; } } var _local3 = citizenNear(k, l); var _local4 = _local3.length; if (_local4) { var _local1 = 0; while (_local1 <= (_local4 - 1)) { _local3[_local1].updateXY(true); _local1++; } } }; formateEnemyLocations = function () { var _local3; var _local8; var _local2; var _local1; var _local4; var _local5 = EnemyLocations; var _local7 = Enemies.length; var _local6 = Enemies; _local2 = 0; while (_local2 <= ilocationlength) { _local1 = 0; while (_local1 <= jlocationlength) { _local5[_local2][_local1] = new Array(); _local1++; } _local2++; } _local3 = 1; while (_local3 <= (_local7 - 1)) { _local4 = _local6[_local3]; _local2 = getK(_local4.X); _local1 = getL(_local4.Y); _local5[_local2][_local1].push(_local4); _local3++; } }; formateCitizenLocations = function () { var _local3; var _local8; var _local2; var _local1; var _local4; var _local5 = CitizenLocations; var _local7 = Citizens.length; var _local6 = Citizens; _local2 = 0; while (_local2 <= ilocationlength) { _local1 = 0; while (_local1 <= jlocationlength) { _local5[_local2][_local1] = new Array(); _local1++; } _local2++; } _local3 = 1; while (_local3 <= (Citizens.length - 1)) { _local4 = _local6[_local3]; _local2 = getK(_local4.X); _local1 = getL(_local4.Y); _local5[_local2][_local1].push(_local4); _local3++; } }; getK = function (x) { return(_global.Math.floor((x - leftBorder) / Rtransform)); }; getL = function (y) { return(_global.Math.floor((y - upBorder) / Rtransform)); }; plusArray = function (array, plus) { var _local2 = array; var _local3 = plus.length; if (_local3 && (_local3 != undefined)) { var _local1 = 0; while (_local1 <= (_local3 - 1)) { _local2[_local2.length] = plus[_local1]; _local1++; } } return(_local2); }; enemyNear = function (k, l) { var _local1 = []; var _local2 = EnemyLocations; var _local3 = plusArray; _local1 = _local3(_local1, _local2[k][l]); _local1 = _local3(_local1, _local2[k - 1][l]); _local1 = _local3(_local1, _local2[k + 1][l]); _local1 = _local3(_local1, _local2[k][l - 1]); _local1 = _local3(_local1, _local2[k][l + 1]); _local1 = _local3(_local1, _local2[k - 1][l - 1]); _local1 = _local3(_local1, _local2[k - 1][l + 1]); _local1 = _local3(_local1, _local2[k + 1][l - 1]); _local1 = _local3(_local1, _local2[k + 1][l + 1]); return(_local1); }; citizenNear = function (k, l) { var _local1 = []; var _local2 = CitizenLocations; var _local3 = plusArray; _local1 = _local3(_local1, _local2[k][l]); _local1 = _local3(_local1, _local2[k - 1][l]); _local1 = _local3(_local1, _local2[k + 1][l]); _local1 = _local3(_local1, _local2[k][l - 1]); _local1 = _local3(_local1, _local2[k][l + 1]); _local1 = _local3(_local1, _local2[k - 1][l - 1]); _local1 = _local3(_local1, _local2[k - 1][l + 1]); _local1 = _local3(_local1, _local2[k + 1][l - 1]); _local1 = _local3(_local1, _local2[k + 1][l + 1]); return(_local1); }; bulletout = function (flag) { shootEnabled = !flag; }; finish = function (rez) { toFinish = function () { clearInterval(myFinishInterval); var _local3 = 1; while (_local3 <= numberofEnemies) { Enemies[_local3].removeMovieClip(); _local3++; } _local3 = 1; while (_local3 <= numberofCitizens) { Citizens[_local3].removeMovieClip(); _local3++; } _local3 = 1; while (_local3 <= numberofTreasures) { Treasures[_local3].removeMovieClip(); _local3++; } if (!rez) { if (myHero != undefined) { myHero.die(); delete myHero; } _parent.gameOver(); } else { myHero.die(); bonus = levelConstruktor.bonusforSavedSoules * (numberofCitizens - killedCitizensNumber); myHero.setMoneyLevel(bonus); _root.score = _root.score + bonus; _parent.nextLevel(myHero); } }; if (!finished) { var myFinishInterval = setInterval(toFinish, 5000); if (!rez) { myHero.itstarget.speed = 0; myHero.itstarget.gotoAndStop(1); if (myHero.dead) { _root.loose2._visible = true; var _local4 = Math.round(Math.random() * 2) + 1; _root.playSound("hero_die_0" + _local4); delete myHero; } else { _root.loose1._visible = true; _root.playSound("level_fail_all_civilians_killed"); } } else { _root.win._visible = true; _root.playSound("win"); } finished = true; } }; mouseOutScreen = function () { myHero.stopShoot(); }; setPause = function () { if (!paused) { _root.cursor.gotoAndStop("arrow"); thisObj.stop(); myHero.letItMove(false, "left"); myHero.letItMove(false, "right"); myHero.letItMove(false, "up"); myHero.letItMove(false, "down"); myHero.stopShoot(); } else { _root.cursor.gotoAndStop("aim"); thisObj.play(); } paused = !paused; _root.paused._visible = paused; _root.paused.dali.enabled = paused; }; stop();
Instance of Symbol 1574 MovieClip "zombieKiller" in Symbol 1576 MovieClip Frame 1
onClipEvent (keyDown) { if (!_parent.paused) { switch (Key.getCode()) { case 37 : _parent.myHero.letItMove(true, "left"); break; case 39 : _parent.myHero.letItMove(true, "right"); break; case 38 : _parent.myHero.letItMove(true, "up"); break; case 40 : _parent.myHero.letItMove(true, "down"); break; case 65 : _parent.myHero.letItMove(true, "left"); break; case 68 : _parent.myHero.letItMove(true, "right"); break; case 87 : _parent.myHero.letItMove(true, "up"); break; case 83 : _parent.myHero.letItMove(true, "down"); break; case 49 : if (_parent.myHero.weaponLevel1) { _parent.myHero.changeWeapon(1); _root.ico.gotoAndStop("gun"); } break; case 50 : if (_parent.myHero.weaponLevel2) { _parent.myHero.changeWeapon(2); _root.ico.gotoAndStop("shotgun"); } break; case 51 : if (_parent.myHero.weaponLevel3) { _parent.myHero.changeWeapon(3); _root.ico.gotoAndStop("machinegun"); } break; case 52 : if (_parent.myHero.weaponLevel4) { _parent.myHero.changeWeapon(4); _root.ico.gotoAndStop("grenade"); } break; case 80 : if (_parent.finished) { break; } _parent.setPause(true); } } } onClipEvent (keyUp) { switch (Key.getCode()) { case 37 : _parent.myHero.letItMove(false, "left"); break; case 39 : _parent.myHero.letItMove(false, "right"); break; case 38 : _parent.myHero.letItMove(false, "up"); break; case 40 : _parent.myHero.letItMove(false, "down"); break; case 65 : _parent.myHero.letItMove(false, "left"); break; case 68 : _parent.myHero.letItMove(false, "right"); break; case 87 : _parent.myHero.letItMove(false, "up"); break; case 83 : _parent.myHero.letItMove(false, "down"); } }
Symbol 1576 MovieClip Frame 2
HeroK = getK(myHero.itstarget._x); HeroL = getL(myHero.itstarget._y); if (counter == ilocationlength) { counter = 0; kcounter++; if (kcounter == jlocationlength) { kcounter = 0; } formateEnemyLocations(); formateCitizenLocations(); setDirections(HeroK, HeroL, true); UpdateRadar(); transformation(); } UpdateXY(); toHero(HeroK, HeroL); myHero.update(); counter++;
Symbol 1576 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1578 MovieClip Frame 1
stop();
Symbol 1607 MovieClip Frame 1
stop();
Symbol 1607 MovieClip Frame 2
stop();
Symbol 1607 MovieClip Frame 3
stop();
Symbol 1607 MovieClip Frame 4
stop();
Symbol 1611 Button
on (rollOver) { _root.cursor.gotoAndStop("hand"); _root.playSound("shop_mouse_over"); } on (rollOut) { _root.cursor.gotoAndStop("arrow"); } on (release) { _root.playSound("shop_simple_click"); _root.main.setPause(); }
Symbol 1615 Button
on (rollOver) { _root.cursor.gotoAndStop("hand"); _root.playSound("shop_mouse_over"); } on (rollOut) { _root.cursor.gotoAndStop("arrow"); } on (release) { _root.playSound("shop_simple_click"); _root.main.myHero.die(); _root.gameOver(); }
Symbol 1631 MovieClip Frame 1
stop();
Symbol 1631 MovieClip Frame 2
play();
Symbol 1632 MovieClip Frame 1
setLevel = function (cl, ml) { mask._width = (cl * mask0._width) / ml; };
Symbol 1644 MovieClip Frame 1
stop();
Symbol 1644 MovieClip Frame 2
stop();
Symbol 1644 MovieClip Frame 3
stop();
Symbol 1644 MovieClip Frame 4
stop();
Symbol 1646 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); weapon2mc.gotoAndStop(2); prise = shop.weapon2[Hero.weaponLevel2 + 1]; } on (rollOut) { cursor.gotoAndStop("arrow"); weapon2mc.gotoAndStop(1); prise = ""; } on (press) { playSound("shop_simple_click"); } on (release) { if (Hero.moneyLevel >= shop.weapon2[Hero.weaponLevel2 + 1]) { Hero.weaponLevel2 = Hero.weaponLevel2 + 1; Hero.moneyLevel = Hero.moneyLevel - shop.weapon2[Hero.weaponLevel2]; prise = shop.weapon2[Hero.weaponLevel2 + 1]; if (Hero.weaponLevel2 == weaponLevelmax2) { bw2.enabled = false; prise = ""; cursor.gotoAndStop("arrow"); weapon2mc.gotoAndStop(3); } uw2.blick.gotoAndStop("play"); _root.playSound("shop_click_buy"); } else { _root.playSound("shop_buy_failed"); } }
Symbol 1655 MovieClip Frame 1
stop();
Symbol 1655 MovieClip Frame 2
stop();
Symbol 1655 MovieClip Frame 3
stop();
Symbol 1655 MovieClip Frame 4
stop();
Symbol 1664 MovieClip Frame 1
stop();
Symbol 1664 MovieClip Frame 2
stop();
Symbol 1664 MovieClip Frame 3
stop();
Symbol 1664 MovieClip Frame 4
stop();
Symbol 1665 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); weapon3mc.gotoAndStop(2); prise = shop.weapon3[Hero.weaponLevel3 + 1]; } on (rollOut) { cursor.gotoAndStop("arrow"); weapon3mc.gotoAndStop(1); prise = ""; } on (press) { playSound("shop_simple_click"); } on (release) { if (Hero.moneyLevel >= shop.weapon3[Hero.weaponLevel3 + 1]) { Hero.weaponLevel3 = Hero.weaponLevel3 + 1; Hero.moneyLevel = Hero.moneyLevel - shop.weapon3[Hero.weaponLevel3]; prise = shop.weapon3[Hero.weaponLevel3 + 1]; if (Hero.weaponLevel3 == weaponLevelmax3) { bw3.enabled = false; prise = ""; cursor.gotoAndStop("arrow"); weapon3mc.gotoAndStop(3); } uw3.blick.gotoAndStop("play"); _root.playSound("shop_click_buy"); } else { _root.playSound("shop_buy_failed"); } }
Symbol 1666 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); weapon4mc.gotoAndStop(2); prise = shop.weapon4[Hero.weaponLevel4 + 1]; } on (rollOut) { cursor.gotoAndStop("arrow"); weapon4mc.gotoAndStop(1); prise = ""; } on (press) { playSound("shop_simple_click"); } on (release) { playSound("mouseclick"); if (Hero.moneyLevel >= shop.weapon4[Hero.weaponLevel4 + 1]) { Hero.weaponLevel4 = Hero.weaponLevel4 + 1; Hero.moneyLevel = Hero.moneyLevel - shop.weapon4[Hero.weaponLevel4]; prise = shop.weapon4[Hero.weaponLevel4 + 1]; if (Hero.weaponLevel4 == weaponLevelmax4) { bw4.enabled = false; prise = ""; cursor.gotoAndStop("arrow"); weapon4mc.gotoAndStop(3); } uw4.blick.gotoAndStop("play"); _root.playSound("shop_click_buy"); } else { _root.playSound("shop_buy_failed"); } }
Symbol 1680 MovieClip Frame 1
stop();
Symbol 1680 MovieClip Frame 2
stop();
Symbol 1681 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); exitmc.gotoAndStop(2); } on (rollOut) { cursor.gotoAndStop("arrow"); exitmc.gotoAndStop(1); prise = ""; } on (release) { playSound("shop_simple_click"); gotoAndPlay ("game"); }
Symbol 1698 MovieClip Frame 1
stop();
Symbol 1698 MovieClip Frame 2
stop();
Symbol 1698 MovieClip Frame 3
stop();
Symbol 1698 MovieClip Frame 4
stop();
Symbol 1701 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); armormc.gotoAndStop(2); prise = shop.armor[Hero.armorLevel + 1]; } on (rollOut) { cursor.gotoAndStop("arrow"); armormc.gotoAndStop(1); prise = ""; } on (press) { playSound("shop_simple_click"); } on (release) { playSound("mouseclick"); if (Hero.moneyLevel >= shop.armor[Hero.armorLevel + 1]) { Hero.armorLevel = Hero.armorLevel + 1; Hero.moneyLevel = Hero.moneyLevel - shop.armor[Hero.armorLevel]; prise = shop.armor[Hero.armorLevel + 1]; if (Hero.armorLevel == armorLevelmax) { ba.enabled = false; prise = ""; cursor.gotoAndStop("arrow"); armormc.gotoAndStop(3); } ua.blick.gotoAndStop("play"); _root.playSound("shop_click_buy"); } else { _root.playSound("shop_buy_failed"); } }
Symbol 1708 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); weapon1mc.gotoAndStop(2); prise = shop.weapon1[Hero.weaponLevel1 + 1]; } on (rollOut) { cursor.gotoAndStop("arrow"); weapon1mc.gotoAndStop(1); prise = ""; } on (press) { playSound("shop_simple_click"); } on (release) { if (Hero.moneyLevel >= shop.weapon1[Hero.weaponLevel1 + 1]) { Hero.weaponLevel1 = Hero.weaponLevel1 + 1; Hero.moneyLevel = Hero.moneyLevel - shop.weapon1[Hero.weaponLevel1]; prise = shop.weapon1[Hero.weaponLevel1 + 1]; if (Hero.weaponLevel1 == weaponLevelmax1) { bw1.enabled = false; prise = ""; cursor.gotoAndStop("arrow"); weapon1mc.gotoAndStop(3); } uw1.blick.gotoAndStop("play"); _root.playSound("shop_click_buy"); } else { _root.playSound("shop_buy_failed"); } }
Symbol 1717 MovieClip Frame 1
stop();
Symbol 1717 MovieClip Frame 2
stop();
Symbol 1717 MovieClip Frame 3
stop();
Symbol 1717 MovieClip Frame 4
stop();
Symbol 1728 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); gotoAndPlay ("mainmenuplay"); }
Symbol 1739 Button
on (rollOver) { cursor.gotoAndPlay("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { getURL ("http://www.enkord.com/", "_blank"); }
Symbol 1746 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); restartLevel(); }
Symbol 1752 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); gotoAndPlay ("mainmenuplay"); }
Symbol 1757 Button
on (rollOver) { _root.cursor.gotoAndStop("hand"); _root.playSound("shop_mouse_over"); } on (rollOut) { _root.cursor.gotoAndStop("arrow"); } on (release) { _root.playSound("shop_simple_click"); var strOut = ((playerName.text + "|") + valScore); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/zombiestorm/hs.asp?" + strOut2, "_blank"); _parent.submit._visible = false; _root.submited = true; }
Symbol 1765 MovieClip Frame 1
if ((!flag) && (playerName.text.length)) { sub.enabled = true; flag = true; }
Symbol 1770 MovieClip Frame 1
if ((!flag) && (playerName.text.length)) { sub.enabled = true; flag = true; }
Symbol 1781 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); i++; gotoAndPlay("instructions" + i); }
Symbol 1783 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("shop_mouse_over"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("shop_simple_click"); i--; gotoAndPlay("instructions" + i); }
Symbol 1805 Button
on (rollOver) { cursor.gotoAndStop("hand"); playSound("mouseover"); } on (rollOut) { cursor.gotoAndStop("arrow"); } on (release) { playSound("mouseclick"); gotoAndPlay ("instructions2"); }

Library Items

Symbol 1 GraphicUsed by:10
Symbol 2 FontUsed by:3 4 1591 1592 1594 1595 1597 1608 1609 1612 1613
Symbol 3 EditableTextUses:2Used by:10
Symbol 4 TextUses:2Used by:10
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:1 3 4 6 7 9Used by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 GraphicUsed by:22
Symbol 13 FontUsed by:14 21 71
Symbol 14 TextUses:13Used by:17
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:14 16Used by:22  Timeline
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20 40
Symbol 20 MovieClipUses:18 19Used by:22  Timeline
Symbol 21 TextUses:13Used by:22
Symbol 22 MovieClipUses:12 17 20 21Used by:Timeline
Symbol 1806 MovieClip [__Packages.hero]
Symbol 23 GraphicUsed by:40
Symbol 24 GraphicUsed by:40
Symbol 25 GraphicUsed by:40
Symbol 26 GraphicUsed by:40
Symbol 27 GraphicUsed by:40
Symbol 28 GraphicUsed by:40
Symbol 29 GraphicUsed by:40
Symbol 30 GraphicUsed by:40
Symbol 31 GraphicUsed by:40
Symbol 32 GraphicUsed by:40
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:40
Symbol 35 GraphicUsed by:40
Symbol 36 ShapeTweeningUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:23 19 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39Used by:Timeline
Symbol 41 BitmapUsed by:43
Symbol 42 BitmapUsed by:43 1619
Symbol 43 GraphicUses:41 42Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:50 53 56 59
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:50
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50 53 56 59
Symbol 50 ButtonUses:45 47 49Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 ButtonUses:45 52 49Used by:Timeline
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 ButtonUses:45 55 49Used by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 ButtonUses:45 58 49Used by:Timeline
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:64
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 ButtonUses:61 63Used by:Timeline
Symbol 65 GraphicUsed by:Timeline
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:66 67Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 ButtonUses:69Used by:Timeline
Symbol 71 TextUses:13Used by:Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:76
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 ButtonUses:73 75Used by:Timeline
Symbol 77 FontUsed by:78 79 1758 1759
Symbol 78 TextUses:77Used by:Timeline
Symbol 79 TextUses:77Used by:Timeline
Symbol 80 GraphicUsed by:81 1324 1419 1421 1739
Symbol 81 ButtonUses:80Used by:Timeline
Symbol 82 BitmapUsed by:83 288
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [bgv]Uses:83Used by:Timeline
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClip [bgc]Uses:86Used by:Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:221
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:221
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:221
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:221
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:221
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:221
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:221
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:221
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:221
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:221
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:221
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:221
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:221
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:221
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:221
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:221
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:221
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:221
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:221
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:221
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:221
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:221
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:221
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:221
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:221
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:221
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:221
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:221
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:221
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:221
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:221
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:221
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:221
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:221
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:221
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:221
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:221
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:221
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:221
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:221
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:221
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:221
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:221
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:221
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:221
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:221
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:221
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:221
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:221
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:221
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:221
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:221
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:221
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:221
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:221
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:221
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:221
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:221
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:221
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:221
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:221
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:221
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:221
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:221
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:221
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:220 221
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClipUses:89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 220Used by:287  Timeline
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:286
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:286
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:286
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:286
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:286
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:286
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:286
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:286
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:286
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:286
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:286
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:286
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:286
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:286
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:286
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:286
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:286
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:286
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:286
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:286
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:286
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:286
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:286
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:286
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:286
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:286
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:286
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:286
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:286
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:286
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:286
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClipUses:223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285Used by:287
Symbol 287 MovieClip [enemy1]Uses:221 286Used by:Timeline
Symbol 288 GraphicUses:82Used by:289
Symbol 289 MovieClip [bgh]Uses:288Used by:Timeline
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292
Symbol 292 MovieClip [bgt]Uses:291Used by:Timeline
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:295
Symbol 295 MovieClip [bgx]Uses:294Used by:Timeline
Symbol 296 BitmapUsed by:298
Symbol 297 BitmapUsed by:298 300 303 306 1420
Symbol 298 GraphicUses:296 297Used by:299
Symbol 299 MovieClip [bgb1]Uses:298Used by:Timeline
Symbol 300 GraphicUses:297Used by:301
Symbol 301 MovieClip [bgf]Uses:300Used by:Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302 297Used by:304
Symbol 304 MovieClip [bgb2]Uses:303Used by:Timeline
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305 297Used by:307
Symbol 307 MovieClip [bgb3]Uses:306Used by:Timeline
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:342
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:342
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:342
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:342
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:342
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:342
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:342
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:342
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:342
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:342
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:342
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:342
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:342
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:342
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:342
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:342
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 MovieClip [blood]Uses:309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341Used by:Timeline
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345
Symbol 345 MovieClip [firest]Uses:344Used by:Timeline
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:487
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:487
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:487
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:487
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:487
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:487
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:487
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:487
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:487
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:487
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:487
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:487
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:487
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:487
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:487
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:487
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:487
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:487
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:487
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:487
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:487
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:487
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:487
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:487
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:487
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:487
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:487
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:487
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:487
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:487
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:487
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:487
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:487
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:487
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:487
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:487
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:487
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:487
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:487
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:487
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:487
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:487
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:487
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:487
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:487
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:487
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:487
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:487
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:487
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:487
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:487
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:487
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:487
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:487
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:487
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:487
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:487
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:487
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:487
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:487
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:487
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:487
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:487
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:487
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:487
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:487
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:487
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:487
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:487
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:486
Symbol 486 MovieClipUses:485Used by:487
Symbol 487 MovieClipUses:347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 391 393 395 397 399 401 403 405 407 409 411 413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473 475 477 479 481 483 486Used by:488  Timeline
Symbol 488 MovieClip [citizen1]Uses:487Used by:Timeline
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:630
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:630
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:630
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:630
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:630
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:630
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:630
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:503Used by:630
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:630
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:630
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:630
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:630
Symbol 513 BitmapUsed by:514
Symbol 514 GraphicUses:513Used by:630
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:630
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:630
Symbol 519 BitmapUsed by:520
Symbol 520 GraphicUses:519Used by:630
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:521Used by:630
Symbol 523 BitmapUsed by:524
Symbol 524 GraphicUses:523Used by:630
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:525Used by:630
Symbol 527 BitmapUsed by:528
Symbol 528 GraphicUses:527Used by:630
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:630
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:630
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:630
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:630
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:630
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:630
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:630
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:630
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:630
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:630
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:630
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:630
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:630
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:630
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:630
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:630
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:630
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:630
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:630
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:630
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:630
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:630
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:630
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:630
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:630
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:630
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:630
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:630
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:630
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:630
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:630
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:630
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:630
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:630
Symbol 597 BitmapUsed by:598
Symbol 598 GraphicUses:597Used by:630
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:630
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:630
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:630
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:630
Symbol 607 BitmapUsed by:608
Symbol 608 GraphicUses:607Used by:630
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:609Used by:630
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:630
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:630
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:630
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:630
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:630
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:630
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:630
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:630
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:629
Symbol 629 MovieClipUses:628Used by:630
Symbol 630 MovieClipUses:490 492 494 496 498 500 502 504 506 508 510 512 514 516 518 520 522 524 526 528 530 532 534 536 538 540 542 544 546 548 550 552 554 556 558 560 562 564 566 568 570 572 574 576 578 580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 629Used by:631  Timeline
Symbol 631 MovieClip [citizen2]Uses:630Used by:Timeline
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:775
Symbol 634 BitmapUsed by:635
Symbol 635 GraphicUses:634Used by:775
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:775
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:775
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:775
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:775
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:775
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:775
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:775
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:775
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:775
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:775
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656Used by:775
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:775
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:775
Symbol 662 BitmapUsed by:663
Symbol 663 GraphicUses:662Used by:775
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:775
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:775
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:775
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:775
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:775
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:775
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:775
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:775
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:775
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:775
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:775
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:775
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:775
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:775
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:775
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:775
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:775
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:775
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:775
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:775
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:775
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:775
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:775
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:775
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:775
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:775
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:775
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:775
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:775
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:775
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:775
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:775
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:775
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:775
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:775
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:775
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:775
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:775
Symbol 740 BitmapUsed by:741
Symbol 741 GraphicUses:740Used by:775
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:775
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:775
Symbol 746 BitmapUsed by:747
Symbol 747 GraphicUses:746Used by:775
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:775
Symbol 750 BitmapUsed by:751
Symbol 751 GraphicUses:750Used by:775
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:775
Symbol 754 BitmapUsed by:755
Symbol 755 GraphicUses:754Used by:775
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:775
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:775
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:775
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:775
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:775
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:775
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:775
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:775
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:774 775
Symbol 774 MovieClipUses:773Used by:775
Symbol 775 MovieClipUses:633 635 637 639 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 691 693 695 697 699 701 703 705 707 709 711 713 715 717 719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 774Used by:776  Timeline
Symbol 776 MovieClip [enemy2]Uses:775Used by:Timeline
Symbol 777 BitmapUsed by:778
Symbol 778 GraphicUses:777Used by:920
Symbol 779 BitmapUsed by:780
Symbol 780 GraphicUses:779Used by:920
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:920
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:920
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:920
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:920
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:920
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:920
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:920
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:920
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:920
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:920
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:920
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:920
Symbol 805 BitmapUsed by:806
Symbol 806 GraphicUses:805Used by:920
Symbol 807 BitmapUsed by:808
Symbol 808 GraphicUses:807Used by:920
Symbol 809 BitmapUsed by:810
Symbol 810 GraphicUses:809Used by:920
Symbol 811 BitmapUsed by:812
Symbol 812 GraphicUses:811Used by:920
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:920
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:920
Symbol 817 BitmapUsed by:818
Symbol 818 GraphicUses:817Used by:920
Symbol 819 BitmapUsed by:820
Symbol 820 GraphicUses:819Used by:920
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:920
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:920
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:920
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:920
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:920
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:920
Symbol 833 BitmapUsed by:834
Symbol 834 GraphicUses:833Used by:920
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:920
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:920
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:920
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:920
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:920
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:920
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:920
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:920
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:920
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:920
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:920
Symbol 857 BitmapUsed by:858
Symbol 858 GraphicUses:857Used by:920
Symbol 859 BitmapUsed by:860
Symbol 860 GraphicUses:859Used by:920
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:920
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:920
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:920
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:920
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:920
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:920
Symbol 873 BitmapUsed by:874
Symbol 874 GraphicUses:873Used by:920
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:920
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:920
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:920
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:920
Symbol 883 BitmapUsed by:884
Symbol 884 GraphicUses:883Used by:920
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:920
Symbol 887 BitmapUsed by:888
Symbol 888 GraphicUses:887Used by:920
Symbol 889 BitmapUsed by:890
Symbol 890 GraphicUses:889Used by:920
Symbol 891 BitmapUsed by:892
Symbol 892 GraphicUses:891Used by:920
Symbol 893 BitmapUsed by:894
Symbol 894 GraphicUses:893Used by:920
Symbol 895 BitmapUsed by:896
Symbol 896 GraphicUses:895Used by:920
Symbol 897 BitmapUsed by:898
Symbol 898 GraphicUses:897Used by:920
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:899Used by:920
Symbol 901 BitmapUsed by:902
Symbol 902 GraphicUses:901Used by:920
Symbol 903 BitmapUsed by:904
Symbol 904 GraphicUses:903Used by:920
Symbol 905 BitmapUsed by:906
Symbol 906 GraphicUses:905Used by:920
Symbol 907 BitmapUsed by:908
Symbol 908 GraphicUses:907Used by:920
Symbol 909 BitmapUsed by:910
Symbol 910 GraphicUses:909Used by:920
Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:920
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:920
Symbol 915 BitmapUsed by:916
Symbol 916 GraphicUses:915Used by:920
Symbol 917 BitmapUsed by:918
Symbol 918 GraphicUses:917Used by:919 920
Symbol 919 MovieClipUses:918Used by:920
Symbol 920 MovieClipUses:778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 916 918 919Used by:923  Timeline
Symbol 921 GraphicUsed by:922
Symbol 922 MovieClipUses:921Used by:923 1571
Symbol 923 MovieClip [enemy4]Uses:920 922Used by:Timeline
Symbol 924 BitmapUsed by:925
Symbol 925 GraphicUses:924Used by:1067
Symbol 926 BitmapUsed by:927
Symbol 927 GraphicUses:926Used by:1067
Symbol 928 BitmapUsed by:929
Symbol 929 GraphicUses:928Used by:1067
Symbol 930 BitmapUsed by:931
Symbol 931 GraphicUses:930Used by:1067
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:1067
Symbol 934 BitmapUsed by:935
Symbol 935 GraphicUses:934Used by:1067
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:1067
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:1067
Symbol 940 BitmapUsed by:941
Symbol 941 GraphicUses:940Used by:1067
Symbol 942 BitmapUsed by:943
Symbol 943 GraphicUses:942Used by:1067
Symbol 944 BitmapUsed by:945
Symbol 945 GraphicUses:944Used by:1067
Symbol 946 BitmapUsed by:947
Symbol 947 GraphicUses:946Used by:1067
Symbol 948 BitmapUsed by:949
Symbol 949 GraphicUses:948Used by:1067
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:950Used by:1067
Symbol 952 BitmapUsed by:953
Symbol 953 GraphicUses:952Used by:1067
Symbol 954 BitmapUsed by:955
Symbol 955 GraphicUses:954Used by:1067
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:1067
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:1067
Symbol 960 BitmapUsed by:961
Symbol 961 GraphicUses:960Used by:1067
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:1067
Symbol 964 BitmapUsed by:965
Symbol 965 GraphicUses:964Used by:1067
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:1067
Symbol 968 BitmapUsed by:969
Symbol 969 GraphicUses:968Used by:1067
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:1067
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:1067
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:1067
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:1067
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:1067
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:1067
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:1067
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:1067
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:986Used by:1067
Symbol 988 BitmapUsed by:989
Symbol 989 GraphicUses:988Used by:1067
Symbol 990 BitmapUsed by:991
Symbol 991 GraphicUses:990Used by:1067
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:1067
Symbol 994 BitmapUsed by:995
Symbol 995 GraphicUses:994Used by:1067
Symbol 996 BitmapUsed by:997
Symbol 997 GraphicUses:996Used by:1067
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:1067
Symbol 1000 BitmapUsed by:1001
Symbol 1001 GraphicUses:1000Used by:1067
Symbol 1002 BitmapUsed by:1003
Symbol 1003 GraphicUses:1002Used by:1067
Symbol 1004 BitmapUsed by:1005
Symbol 1005 GraphicUses:1004Used by:1067
Symbol 1006 BitmapUsed by:1007
Symbol 1007 GraphicUses:1006Used by:1067
Symbol 1008 BitmapUsed by:1009
Symbol 1009 GraphicUses:1008Used by:1067
Symbol 1010 BitmapUsed by:1011
Symbol 1011 GraphicUses:1010Used by:1067
Symbol 1012 BitmapUsed by:1013
Symbol 1013 GraphicUses:1012Used by:1067
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1067
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1067
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1067
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1067
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1067
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1067
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1067
Symbol 1028 BitmapUsed by:1029
Symbol 1029 GraphicUses:1028Used by:1067
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1067
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1067
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1067
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1067
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1067
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1067
Symbol 1042 BitmapUsed by:1043
Symbol 1043 GraphicUses:1042Used by:1067
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:1067
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1067
Symbol 1048 BitmapUsed by:1049
Symbol 1049 GraphicUses:1048Used by:1067
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1067
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:1067
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1067
Symbol 1056 BitmapUsed by:1057
Symbol 1057 GraphicUses:1056Used by:1067
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1067
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1067
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1067
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1066 1067
Symbol 1066 MovieClipUses:1065Used by:1067
Symbol 1067 MovieClipUses:925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 1055 1057 1059 1061 1063 1065 1066Used by:1068  Timeline
Symbol 1068 MovieClip [enemy3]Uses:1067Used by:Timeline
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1105
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1105
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1105
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1105
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1105
Symbol 1079 BitmapUsed by:1080
Symbol 1080 GraphicUses:1079Used by:1105
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1105
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1105
Symbol 1085 BitmapUsed by:1086
Symbol 1086 GraphicUses:1085Used by:1105
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1105
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1105
Symbol 1091 BitmapUsed by:1092
Symbol 1092 GraphicUses:1091Used by:1105
Symbol 1093 BitmapUsed by:1094
Symbol 1094 GraphicUses:1093Used by:1105
Symbol 1095 BitmapUsed by:1096
Symbol 1096 GraphicUses:1095Used by:1105
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097Used by:1105
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099Used by:1105
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1105
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1105
Symbol 1105 MovieClip [gblood]Uses:1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100 1102 1104Used by:Timeline
Symbol 1106 GraphicUsed by:1107
Symbol 1107 MovieClipUses:1106Used by:1250 1254
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1249
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1249
Symbol 1112 BitmapUsed by:1113
Symbol 1113 GraphicUses:1112Used by:1249
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1249
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1249
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1249
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120Used by:1249
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1249
Symbol 1124 BitmapUsed by:1125
Symbol 1125 GraphicUses:1124Used by:1249
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1249
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1249
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1249
Symbol 1132 BitmapUsed by:1133
Symbol 1133 GraphicUses:1132Used by:1249
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1249
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:1136Used by:1249
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1249
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1249
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1249
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1249
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1249
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1249
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1249
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1249
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1249
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1249
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1249
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1249
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1249
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1249
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1249
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1249
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1249
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1249
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1249
Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1249
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1249
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1180Used by:1249
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1249
Symbol 1184 BitmapUsed by:1185
Symbol 1185 GraphicUses:1184Used by:1249
Symbol 1186 BitmapUsed by:1187
Symbol 1187 GraphicUses:1186Used by:1249
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:1249
Symbol 1190 BitmapUsed by:1191
Symbol 1191 GraphicUses:1190Used by:1249
Symbol 1192 BitmapUsed by:1193
Symbol 1193 GraphicUses:1192Used by:1249
Symbol 1194 BitmapUsed by:1195
Symbol 1195 GraphicUses:1194Used by:1249
Symbol 1196 BitmapUsed by:1197
Symbol 1197 GraphicUses:1196Used by:1249
Symbol 1198 BitmapUsed by:1199
Symbol 1199 GraphicUses:1198Used by:1249
Symbol 1200 BitmapUsed by:1201
Symbol 1201 GraphicUses:1200Used by:1249
Symbol 1202 BitmapUsed by:1203
Symbol 1203 GraphicUses:1202Used by:1249
Symbol 1204 BitmapUsed by:1205
Symbol 1205 GraphicUses:1204Used by:1249
Symbol 1206 BitmapUsed by:1207
Symbol 1207 GraphicUses:1206Used by:1249
Symbol 1208 BitmapUsed by:1209
Symbol 1209 GraphicUses:1208Used by:1249
Symbol 1210 BitmapUsed by:1211
Symbol 1211 GraphicUses:1210Used by:1249
Symbol 1212 BitmapUsed by:1213
Symbol 1213 GraphicUses:1212Used by:1249
Symbol 1214 BitmapUsed by:1215
Symbol 1215 GraphicUses:1214Used by:1249
Symbol 1216 BitmapUsed by:1217
Symbol 1217 GraphicUses:1216Used by:1249
Symbol 1218 BitmapUsed by:1219
Symbol 1219 GraphicUses:1218Used by:1249
Symbol 1220 BitmapUsed by:1221
Symbol 1221 GraphicUses:1220Used by:1249
Symbol 1222 BitmapUsed by:1223
Symbol 1223 GraphicUses:1222Used by:1249
Symbol 1224 BitmapUsed by:1225
Symbol 1225 GraphicUses:1224Used by:1249
Symbol 1226 BitmapUsed by:1227
Symbol 1227 GraphicUses:1226Used by:1249
Symbol 1228 BitmapUsed by:1229
Symbol 1229 GraphicUses:1228Used by:1249
Symbol 1230 BitmapUsed by:1231
Symbol 1231 GraphicUses:1230Used by:1249
Symbol 1232 BitmapUsed by:1233
Symbol 1233 GraphicUses:1232Used by:1249
Symbol 1234 BitmapUsed by:1235
Symbol 1235 GraphicUses:1234Used by:1249
Symbol 1236 BitmapUsed by:1237
Symbol 1237 GraphicUses:1236Used by:1249
Symbol 1238 BitmapUsed by:1239
Symbol 1239 GraphicUses:1238Used by:1249
Symbol 1240 BitmapUsed by:1241
Symbol 1241 GraphicUses:1240Used by:1249
Symbol 1242 BitmapUsed by:1243
Symbol 1243 GraphicUses:1242Used by:1249
Symbol 1244 BitmapUsed by:1245
Symbol 1245 GraphicUses:1244Used by:1249
Symbol 1246 BitmapUsed by:1247
Symbol 1247 GraphicUses:1246Used by:1248
Symbol 1248 MovieClipUses:1247Used by:1249
Symbol 1249 MovieClipUses:1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 1193 1195 1197 1199 1201 1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241 1243 1245 1248Used by:1250  Timeline
Symbol 1250 MovieClip [citizen3]Uses:1107 1249Used by:Timeline
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1253  Timeline
Symbol 1253 MovieClipUses:1252Used by:1254
Symbol 1254 MovieClip [treasure1]Uses:1107 1253Used by:Timeline
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1264
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1264
Symbol 1259 BitmapUsed by:1260
Symbol 1260 GraphicUses:1259Used by:1264
Symbol 1261 BitmapUsed by:1262
Symbol 1262 GraphicUses:1261Used by:1264
Symbol 1263 GraphicUsed by:1264
Symbol 1264 MovieClipUses:1256 1258 1260 1262 1263Used by:Timeline
Symbol 1265 BitmapUsed by:1266
Symbol 1266 GraphicUses:1265Used by:1267 1268 1269
Symbol 1267 MovieClip [bullet1]Uses:1266Used by:Timeline
Symbol 1268 MovieClip [bullet2]Uses:1266Used by:Timeline
Symbol 1269 MovieClip [bullet3]Uses:1266Used by:Timeline
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1317
Symbol 1272 BitmapUsed by:1273
Symbol 1273 GraphicUses:1272Used by:1317
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1317
Symbol 1276 BitmapUsed by:1277
Symbol 1277 GraphicUses:1276Used by:1317
Symbol 1278 BitmapUsed by:1279
Symbol 1279 GraphicUses:1278Used by:1317
Symbol 1280 BitmapUsed by:1281
Symbol 1281 GraphicUses:1280Used by:1317
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1317
Symbol 1284 BitmapUsed by:1285
Symbol 1285 GraphicUses:1284Used by:1317
Symbol 1286 BitmapUsed by:1287
Symbol 1287 GraphicUses:1286Used by:1317
Symbol 1288 BitmapUsed by:1289
Symbol 1289 GraphicUses:1288Used by:1317
Symbol 1290 BitmapUsed by:1291
Symbol 1291 GraphicUses:1290Used by:1317
Symbol 1292 BitmapUsed by:1293
Symbol 1293 GraphicUses:1292Used by:1317
Symbol 1294 BitmapUsed by:1295
Symbol 1295 GraphicUses:1294Used by:1317
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1317
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:1317
Symbol 1300 BitmapUsed by:1301
Symbol 1301 GraphicUses:1300Used by:1317
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:1317
Symbol 1304 BitmapUsed by:1305
Symbol 1305 GraphicUses:1304Used by:1317
Symbol 1306 BitmapUsed by:1307
Symbol 1307 GraphicUses:1306Used by:1317
Symbol 1308 BitmapUsed by:1309
Symbol 1309 GraphicUses:1308Used by:1317
Symbol 1310 BitmapUsed by:1311
Symbol 1311 GraphicUses:1310Used by:1317
Symbol 1312 BitmapUsed by:1313
Symbol 1313 GraphicUses:1312Used by:1314
Symbol 1314 MovieClipUses:1313Used by:1317
Symbol 1315 GraphicUsed by:1316
Symbol 1316 MovieClipUses:1315Used by:1317
Symbol 1317 MovieClipUses:1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1314 1316Used by:1318
Symbol 1318 MovieClip [bullet4]Uses:1317Used by:Timeline
Symbol 1319 BitmapUsed by:1320
Symbol 1320 GraphicUses:1319Used by:1321
Symbol 1321 MovieClip [ebullet1]Uses:1320Used by:Timeline
Symbol 1322 GraphicUsed by:1323
Symbol 1323 MovieClip [freer]Uses:1322Used by:Timeline
Symbol 1324 MovieClip [buildr]Uses:80Used by:Timeline
Symbol 1325 GraphicUsed by:1330
Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1328
Symbol 1328 MovieClipUses:1327Used by:1329
Symbol 1329 MovieClipUses:1328Used by:1330 1332 1333
Symbol 1330 MovieClip [enemyr]Uses:1325 1329Used by:Timeline
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClip [citizenr]Uses:1331 1329Used by:Timeline
Symbol 1333 MovieClip [heror]Uses:1329Used by:Timeline
Symbol 1334 SoundUsed by:1419
Symbol 1335 SoundUsed by:1419
Symbol 1336 SoundUsed by:1419
Symbol 1337 SoundUsed by:1419
Symbol 1338 SoundUsed by:1419
Symbol 1339 SoundUsed by:1419
Symbol 1340 SoundUsed by:1419
Symbol 1341 SoundUsed by:1419
Symbol 1342 SoundUsed by:1419
Symbol 1343 SoundUsed by:1419
Symbol 1344 SoundUsed by:1419
Symbol 1345 SoundUsed by:1419
Symbol 1346 SoundUsed by:1419
Symbol 1347 SoundUsed by:1419
Symbol 1348 SoundUsed by:1419
Symbol 1349 SoundUsed by:1419
Symbol 1350 SoundUsed by:1419
Symbol 1351 SoundUsed by:1419
Symbol 1352 SoundUsed by:1419
Symbol 1353 SoundUsed by:1419
Symbol 1354 SoundUsed by:1419
Symbol 1355 SoundUsed by:1419
Symbol 1356 SoundUsed by:1419
Symbol 1357 SoundUsed by:1419
Symbol 1358 SoundUsed by:1419
Symbol 1359 SoundUsed by:1419
Symbol 1360 SoundUsed by:1419
Symbol 1361 SoundUsed by:1419
Symbol 1362 SoundUsed by:1419
Symbol 1363 SoundUsed by:1419
Symbol 1364 SoundUsed by:1419
Symbol 1365 SoundUsed by:1419
Symbol 1366 SoundUsed by:1419
Symbol 1367 SoundUsed by:1419
Symbol 1368 SoundUsed by:1419
Symbol 1369 SoundUsed by:1419
Symbol 1370 SoundUsed by:1419
Symbol 1371 SoundUsed by:1419
Symbol 1372 SoundUsed by:1419
Symbol 1373 SoundUsed by:1419
Symbol 1374 SoundUsed by:1419
Symbol 1375 SoundUsed by:1419
Symbol 1376 SoundUsed by:1419
Symbol 1377 SoundUsed by:1419
Symbol 1378 SoundUsed by:1419
Symbol 1379 SoundUsed by:1419
Symbol 1380 SoundUsed by:1419
Symbol 1381 SoundUsed by:1419
Symbol 1382 SoundUsed by:1419
Symbol 1383 SoundUsed by:1419
Symbol 1384 SoundUsed by:1419
Symbol 1385 SoundUsed by:1419
Symbol 1386 SoundUsed by:1419
Symbol 1387 SoundUsed by:1419
Symbol 1388 SoundUsed by:1419
Symbol 1389 SoundUsed by:1419
Symbol 1390 SoundUsed by:1419
Symbol 1391 SoundUsed by:1419
Symbol 1392 SoundUsed by:1419
Symbol 1393 SoundUsed by:1419
Symbol 1394 SoundUsed by:1419
Symbol 1395 SoundUsed by:1419
Symbol 1396 SoundUsed by:1419
Symbol 1397 SoundUsed by:1419
Symbol 1398 SoundUsed by:1419
Symbol 1399 SoundUsed by:1419
Symbol 1400 SoundUsed by:1419
Symbol 1401 SoundUsed by:1419
Symbol 1402 SoundUsed by:1419
Symbol 1403 SoundUsed by:1419
Symbol 1404 SoundUsed by:1419
Symbol 1405 SoundUsed by:1419
Symbol 1406 SoundUsed by:1419
Symbol 1407 SoundUsed by:1419
Symbol 1408 SoundUsed by:1419
Symbol 1409 SoundUsed by:1419
Symbol 1410 SoundUsed by:1419
Symbol 1411 SoundUsed by:1419
Symbol 1412 SoundUsed by:1419
Symbol 1413 SoundUsed by:1419
Symbol 1414 SoundUsed by:1419
Symbol 1415 SoundUsed by:1419
Symbol 1416 SoundUsed by:1419
Symbol 1417 SoundUsed by:1419
Symbol 1418 SoundUsed by:1419
Symbol 1419 MovieClipUses:80 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418Used by:Timeline
Symbol 1420 GraphicUses:297Used by:1421
Symbol 1421 MovieClipUses:80 1420Used by:Timeline
Symbol 1422 MovieClipUsed by:1574 1576
Symbol 1423 BitmapUsed by:1424
Symbol 1424 GraphicUses:1423Used by:1485
Symbol 1425 BitmapUsed by:1426
Symbol 1426 GraphicUses:1425Used by:1485
Symbol 1427 BitmapUsed by:1428
Symbol 1428 GraphicUses:1427Used by:1485
Symbol 1429 BitmapUsed by:1430
Symbol 1430 GraphicUses:1429Used by:1485
Symbol 1431 BitmapUsed by:1432
Symbol 1432 GraphicUses:1431Used by:1485
Symbol 1433 BitmapUsed by:1434
Symbol 1434 GraphicUses:1433Used by:1485
Symbol 1435 BitmapUsed by:1436
Symbol 1436 GraphicUses:1435Used by:1485
Symbol 1437 BitmapUsed by:1438
Symbol 1438 GraphicUses:1437Used by:1485
Symbol 1439 BitmapUsed by:1440
Symbol 1440 GraphicUses:1439Used by:1485
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1485
Symbol 1443 BitmapUsed by:1444
Symbol 1444 GraphicUses:1443Used by:1485
Symbol 1445 BitmapUsed by:1446
Symbol 1446 GraphicUses:1445Used by:1485
Symbol 1447 BitmapUsed by:1448
Symbol 1448 GraphicUses:1447Used by:1485
Symbol 1449 BitmapUsed by:1450
Symbol 1450 GraphicUses:1449Used by:1485
Symbol 1451 BitmapUsed by:1452
Symbol 1452 GraphicUses:1451Used by:1485
Symbol 1453 BitmapUsed by:1454
Symbol 1454 GraphicUses:1453Used by:1485
Symbol 1455 BitmapUsed by:1456
Symbol 1456 GraphicUses:1455Used by:1485
Symbol 1457 BitmapUsed by:1458
Symbol 1458 GraphicUses:1457Used by:1485
Symbol 1459 BitmapUsed by:1460
Symbol 1460 GraphicUses:1459Used by:1485
Symbol 1461 BitmapUsed by:1462
Symbol 1462 GraphicUses:1461Used by:1485
Symbol 1463 BitmapUsed by:1464
Symbol 1464 GraphicUses:1463Used by:1485
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1485
Symbol 1467 BitmapUsed by:1468
Symbol 1468 GraphicUses:1467Used by:1485
Symbol 1469 BitmapUsed by:1470
Symbol 1470 GraphicUses:1469Used by:1485
Symbol 1471 BitmapUsed by:1472
Symbol 1472 GraphicUses:1471Used by:1485
Symbol 1473 BitmapUsed by:1474
Symbol 1474 GraphicUses:1473Used by:1485
Symbol 1475 BitmapUsed by:1476
Symbol 1476 GraphicUses:1475Used by:1485
Symbol 1477 BitmapUsed by:1478
Symbol 1478 GraphicUses:1477Used by:1485
Symbol 1479 BitmapUsed by:1480
Symbol 1480 GraphicUses:1479Used by:1485
Symbol 1481 BitmapUsed by:1482
Symbol 1482 GraphicUses:1481Used by:1485
Symbol 1483 BitmapUsed by:1484
Symbol 1484 GraphicUses:1483Used by:1485
Symbol 1485 MovieClipUses:1424 1426 1428 1430 1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 1454 1456 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 1482 1484Used by:1574
Symbol 1486 BitmapUsed by:1487
Symbol 1487 GraphicUses:1486Used by:1571
Symbol 1488 BitmapUsed by:1489
Symbol 1489 GraphicUses:1488Used by:1490
Symbol 1490 MovieClipUses:1489Used by:1571
Symbol 1491 BitmapUsed by:1492
Symbol 1492 GraphicUses:1491Used by:1571
Symbol 1493 BitmapUsed by:1494
Symbol 1494 GraphicUses:1493Used by:1571
Symbol 1495 BitmapUsed by:1496
Symbol 1496 GraphicUses:1495Used by:1571
Symbol 1497 BitmapUsed by:1498
Symbol 1498 GraphicUses:1497Used by:1571
Symbol 1499 BitmapUsed by:1500
Symbol 1500 GraphicUses:1499Used by:1571
Symbol 1501 BitmapUsed by:1502
Symbol 1502 GraphicUses:1501Used by:1571
Symbol 1503 BitmapUsed by:1504
Symbol 1504 GraphicUses:1503Used by:1571
Symbol 1505 BitmapUsed by:1506
Symbol 1506 GraphicUses:1505Used by:1571
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1571
Symbol 1509 BitmapUsed by:1510
Symbol 1510 GraphicUses:1509Used by:1571
Symbol 1511 BitmapUsed by:1512
Symbol 1512 GraphicUses:1511Used by:1571
Symbol 1513 BitmapUsed by:1514
Symbol 1514 GraphicUses:1513Used by:1571
Symbol 1515 BitmapUsed by:1516
Symbol 1516 GraphicUses:1515Used by:1571
Symbol 1517 BitmapUsed by:1518
Symbol 1518 GraphicUses:1517Used by:1571
Symbol 1519 BitmapUsed by:1520
Symbol 1520 GraphicUses:1519Used by:1571
Symbol 1521 BitmapUsed by:1522
Symbol 1522 GraphicUses:1521Used by:1571
Symbol 1523 BitmapUsed by:1524
Symbol 1524 GraphicUses:1523Used by:1571
Symbol 1525 BitmapUsed by:1526
Symbol 1526 GraphicUses:1525Used by:1571
Symbol 1527 BitmapUsed by:1528
Symbol 1528 GraphicUses:1527Used by:1571
Symbol 1529 BitmapUsed by:1530
Symbol 1530 GraphicUses:1529Used by:1571
Symbol 1531 BitmapUsed by:1532
Symbol 1532 GraphicUses:1531Used by:1571
Symbol 1533 BitmapUsed by:1534
Symbol 1534 GraphicUses:1533Used by:1571
Symbol 1535 BitmapUsed by:1536
Symbol 1536 GraphicUses:1535Used by:1571
Symbol 1537 BitmapUsed by:1538
Symbol 1538 GraphicUses:1537Used by:1571
Symbol 1539 BitmapUsed by:1540
Symbol 1540 GraphicUses:1539Used by:1571
Symbol 1541 BitmapUsed by:1542
Symbol 1542 GraphicUses:1541Used by:1571
Symbol 1543 BitmapUsed by:1544
Symbol 1544 GraphicUses:1543Used by:1571
Symbol 1545 BitmapUsed by:1546
Symbol 1546 GraphicUses:1545Used by:1571
Symbol 1547 BitmapUsed by:1548
Symbol 1548 GraphicUses:1547Used by:1571
Symbol 1549 BitmapUsed by:1550
Symbol 1550 GraphicUses:1549Used by:1571
Symbol 1551 BitmapUsed by:1552
Symbol 1552 GraphicUses:1551Used by:1571
Symbol 1553 BitmapUsed by:1554
Symbol 1554 GraphicUses:1553Used by:1571
Symbol 1555 BitmapUsed by:1556
Symbol 1556 GraphicUses:1555Used by:1571
Symbol 1557 BitmapUsed by:1558
Symbol 1558 GraphicUses:1557Used by:1571
Symbol 1559 BitmapUsed by:1560
Symbol 1560 GraphicUses:1559Used by:1571
Symbol 1561 BitmapUsed by:1562
Symbol 1562 GraphicUses:1561Used by:1571
Symbol 1563 BitmapUsed by:1564
Symbol 1564 GraphicUses:1563Used by:1571
Symbol 1565 BitmapUsed by:1566
Symbol 1566 GraphicUses:1565Used by:1571
Symbol 1567 BitmapUsed by:1568
Symbol 1568 GraphicUses:1567Used by:1571
Symbol 1569 BitmapUsed by:1570
Symbol 1570 GraphicUses:1569Used by:1571
Symbol 1571 MovieClipUses:1487 1490 922 1492 1494 1496 1498 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570Used by:1574
Symbol 1572 GraphicUsed by:1573
Symbol 1573 MovieClipUses:1572Used by:1574
Symbol 1574 MovieClipUses:1485 1571 1573 1422Used by:1576  Timeline
Symbol 1575 MovieClipUsed by:1576
Symbol 1576 MovieClipUses:1422 1574 1575Used by:Timeline
Symbol 1577 GraphicUsed by:1578
Symbol 1578 MovieClipUses:1577Used by:Timeline
Symbol 1579 GraphicUsed by:Timeline
Symbol 1580 FontUsed by:1581 1582 1583 1584 1633 1634 1635 1671 1673 1675 1682 1683 1684 1685 1686 1687 1688 1689 1700 1702 1719 1720 1722 1723 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1760 1761 1763 1764 1768 1769 1771 1782 1787 1790 1792 1793 1795 1796 1799 1800 1801 1802 1803 1804
Symbol 1581 EditableTextUses:1580Used by:Timeline
Symbol 1582 EditableTextUses:1580Used by:Timeline
Symbol 1583 EditableTextUses:1580Used by:Timeline
Symbol 1584 EditableTextUses:1580Used by:Timeline
Symbol 1585 BitmapUsed by:1589
Symbol 1586 BitmapUsed by:1589
Symbol 1587 BitmapUsed by:1589
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1585 1586 1587 1588Used by:Timeline
Symbol 1590 GraphicUsed by:1593 1596 1598 1616
Symbol 1591 TextUses:2Used by:1593
Symbol 1592 TextUses:2Used by:1593
Symbol 1593 MovieClipUses:1590 1591 1592Used by:Timeline
Symbol 1594 TextUses:2Used by:1596 1598
Symbol 1595 TextUses:2Used by:1596
Symbol 1596 MovieClipUses:1590 1594 1595Used by:Timeline
Symbol 1597 TextUses:2Used by:1598
Symbol 1598 MovieClipUses:1590 1594 1597Used by:Timeline
Symbol 1599 BitmapUsed by:1600 1791
Symbol 1600 GraphicUses:1599Used by:1607
Symbol 1601 BitmapUsed by:1602 1791
Symbol 1602 GraphicUses:1601Used by:1607
Symbol 1603 BitmapUsed by:1604 1794
Symbol 1604 GraphicUses:1603Used by:1607
Symbol 1605 BitmapUsed by:1606 1794
Symbol 1606 GraphicUses:1605Used by:1607
Symbol 1607 MovieClipUses:1600 1602 1604 1606Used by:Timeline
Symbol 1608 TextUses:2Used by:1611
Symbol 1609 TextUses:2Used by:1611
Symbol 1610 GraphicUsed by:1611
Symbol 1611 ButtonUses:1608 1609 1610Used by:1616
Symbol 1612 TextUses:2Used by:1615
Symbol 1613 TextUses:2Used by:1615
Symbol 1614 GraphicUsed by:1615
Symbol 1615 ButtonUses:1612 1613 1614Used by:1616
Symbol 1616 MovieClipUses:1590 1611 1615Used by:Timeline
Symbol 1617 FontUsed by:1618
Symbol 1618 TextUses:1617Used by:Timeline
Symbol 1619 GraphicUses:42Used by:Timeline
Symbol 1620 BitmapUsed by:1623 1762
Symbol 1621 BitmapUsed by:1623
Symbol 1622 BitmapUsed by:1623
Symbol 1623 GraphicUses:1620 1621 1622Used by:Timeline
Symbol 1624 BitmapUsed by:1625
Symbol 1625 GraphicUses:1624Used by:1632
Symbol 1626 GraphicUsed by:1627
Symbol 1627 MovieClipUses:1626Used by:1632
Symbol 1628 BitmapUsed by:1629
Symbol 1629 GraphicUses:1628Used by:1632
Symbol 1630 GraphicUsed by:1631
Symbol 1631 MovieClipUses:1630Used by:1632
Symbol 1632 MovieClipUses:1625 1627 1629 1631Used by:Timeline
Symbol 1633 TextUses:1580Used by:Timeline
Symbol 1634 TextUses:1580Used by:Timeline
Symbol 1635 EditableTextUses:1580Used by:Timeline
Symbol 1636 BitmapUsed by:1637
Symbol 1637 GraphicUses:1636Used by:1644
Symbol 1638 BitmapUsed by:1639
Symbol 1639 GraphicUses:1638Used by:1644
Symbol 1640 BitmapUsed by:1641
Symbol 1641 GraphicUses:1640Used by:1644
Symbol 1642 BitmapUsed by:1643
Symbol 1643 GraphicUses:1642Used by:1644
Symbol 1644 MovieClipUses:1637 1639 1641 1643Used by:Timeline
Symbol 1645 GraphicUsed by:1646 1665 1666 1681 1701 1708
Symbol 1646 ButtonUses:1645Used by:Timeline
Symbol 1647 BitmapUsed by:1648
Symbol 1648 GraphicUses:1647Used by:1655
Symbol 1649 BitmapUsed by:1650
Symbol 1650 GraphicUses:1649Used by:1655
Symbol 1651 BitmapUsed by:1652
Symbol 1652 GraphicUses:1651Used by:1655
Symbol 1653 BitmapUsed by:1654
Symbol 1654 GraphicUses:1653Used by:1655
Symbol 1655 MovieClipUses:1648 1650 1652 1654Used by:Timeline
Symbol 1656 BitmapUsed by:1657
Symbol 1657 GraphicUses:1656Used by:1664
Symbol 1658 BitmapUsed by:1659
Symbol 1659 GraphicUses:1658Used by:1664
Symbol 1660 BitmapUsed by:1661
Symbol 1661 GraphicUses:1660Used by:1664
Symbol 1662 BitmapUsed by:1663
Symbol 1663 GraphicUses:1662Used by:1664
Symbol 1664 MovieClipUses:1657 1659 1661 1663Used by:Timeline
Symbol 1665 ButtonUses:1645Used by:Timeline
Symbol 1666 ButtonUses:1645Used by:Timeline
Symbol 1667 BitmapUsed by:1668
Symbol 1668 GraphicUses:1667Used by:1669
Symbol 1669 MovieClipUses:1668Used by:Timeline
Symbol 1670 GraphicUsed by:Timeline
Symbol 1671 EditableTextUses:1580Used by:Timeline
Symbol 1672 GraphicUsed by:Timeline
Symbol 1673 EditableTextUses:1580Used by:Timeline
Symbol 1674 GraphicUsed by:Timeline
Symbol 1675 EditableTextUses:1580Used by:Timeline
Symbol 1676 BitmapUsed by:1677
Symbol 1677 GraphicUses:1676Used by:1680
Symbol 1678 BitmapUsed by:1679
Symbol 1679 GraphicUses:1678Used by:1680
Symbol 1680 MovieClipUses:1677 1679Used by:Timeline
Symbol 1681 ButtonUses:1645Used by:Timeline
Symbol 1682 TextUses:1580Used by:Timeline
Symbol 1683 TextUses:1580Used by:Timeline
Symbol 1684 TextUses:1580Used by:Timeline
Symbol 1685 TextUses:1580Used by:Timeline
Symbol 1686 TextUses:1580Used by:Timeline
Symbol 1687 TextUses:1580Used by:Timeline
Symbol 1688 TextUses:1580Used by:Timeline
Symbol 1689 TextUses:1580Used by:Timeline
Symbol 1690 BitmapUsed by:1691
Symbol 1691 GraphicUses:1690Used by:1698
Symbol 1692 BitmapUsed by:1693
Symbol 1693 GraphicUses:1692Used by:1698
Symbol 1694 BitmapUsed by:1695
Symbol 1695 GraphicUses:1694Used by:1698
Symbol 1696 BitmapUsed by:1697
Symbol 1697 GraphicUses:1696Used by:1698
Symbol 1698 MovieClipUses:1691 1693 1695 1697Used by:Timeline
Symbol 1699 GraphicUsed by:Timeline
Symbol 1700 EditableTextUses:1580Used by:Timeline
Symbol 1701 ButtonUses:1645Used by:Timeline
Symbol 1702 TextUses:1580Used by:Timeline
Symbol 1703 BitmapUsed by:1707
Symbol 1704 BitmapUsed by:1707
Symbol 1705 BitmapUsed by:1707
Symbol 1706 BitmapUsed by:1707
Symbol 1707 GraphicUses:1703 1704 1705 1706Used by:Timeline
Symbol 1708 ButtonUses:1645Used by:Timeline
Symbol 1709 BitmapUsed by:1710
Symbol 1710 GraphicUses:1709Used by:1717
Symbol 1711 BitmapUsed by:1712
Symbol 1712 GraphicUses:1711Used by:1717
Symbol 1713 BitmapUsed by:1714
Symbol 1714 GraphicUses:1713Used by:1717
Symbol 1715 BitmapUsed by:1716
Symbol 1716 GraphicUses:1715Used by:1717
Symbol 1717 MovieClipUses:1710 1712 1714 1716Used by:Timeline
Symbol 1718 GraphicUsed by:Timeline
Symbol 1719 EditableTextUses:1580Used by:Timeline
Symbol 1720 TextUses:1580Used by:Timeline
Symbol 1721 GraphicUsed by:Timeline
Symbol 1722 TextUses:1580Used by:Timeline
Symbol 1723 TextUses:1580Used by:Timeline
Symbol 1724 BitmapUsed by:1725
Symbol 1725 GraphicUses:1724Used by:1728
Symbol 1726 BitmapUsed by:1727
Symbol 1727 GraphicUses:1726Used by:1728
Symbol 1728 ButtonUses:1725 1727Used by:Timeline
Symbol 1729 TextUses:1580Used by:Timeline
Symbol 1730 TextUses:1580Used by:Timeline
Symbol 1731 TextUses:1580Used by:Timeline
Symbol 1732 TextUses:1580Used by:Timeline
Symbol 1733 TextUses:1580Used by:Timeline
Symbol 1734 TextUses:1580Used by:Timeline
Symbol 1735 TextUses:1580Used by:Timeline
Symbol 1736 TextUses:1580Used by:Timeline
Symbol 1737 TextUses:1580Used by:Timeline
Symbol 1738 TextUses:1580Used by:Timeline
Symbol 1739 ButtonUses:80Used by:Timeline
Symbol 1740 FontUsed by:1741 1747 1766 1767
Symbol 1741 TextUses:1740Used by:Timeline
Symbol 1742 BitmapUsed by:1743
Symbol 1743 GraphicUses:1742Used by:1746
Symbol 1744 BitmapUsed by:1745
Symbol 1745 GraphicUses:1744Used by:1746
Symbol 1746 ButtonUses:1743 1745Used by:Timeline
Symbol 1747 TextUses:1740Used by:Timeline
Symbol 1748 BitmapUsed by:1749
Symbol 1749 GraphicUses:1748Used by:1752
Symbol 1750 BitmapUsed by:1751
Symbol 1751 GraphicUses:1750Used by:1752
Symbol 1752 ButtonUses:1749 1751Used by:Timeline
Symbol 1753 BitmapUsed by:1754
Symbol 1754 GraphicUses:1753Used by:1757
Symbol 1755 BitmapUsed by:1756
Symbol 1756 GraphicUses:1755Used by:1757
Symbol 1757 ButtonUses:1754 1756Used by:1765 1770
Symbol 1758 TextUses:77Used by:1765 1770
Symbol 1759 TextUses:77Used by:1765 1770
Symbol 1760 TextUses:1580Used by:1765 1770
Symbol 1761 TextUses:1580Used by:1765 1770
Symbol 1762 GraphicUses:1620Used by:1765 1770
Symbol 1763 EditableTextUses:1580Used by:1765
Symbol 1764 EditableTextUses:1580Used by:1765
Symbol 1765 MovieClipUses:1757 1758 1759 1760 1761 1762 1763 1764Used by:Timeline
Symbol 1766 TextUses:1740Used by:Timeline
Symbol 1767 TextUses:1740Used by:Timeline
Symbol 1768 EditableTextUses:1580Used by:1770
Symbol 1769 EditableTextUses:1580Used by:1770
Symbol 1770 MovieClipUses:1757 1758 1759 1760 1761 1762 1768 1769Used by:Timeline
Symbol 1771 TextUses:1580Used by:Timeline
Symbol 1772 BitmapUsed by:1773
Symbol 1773 GraphicUses:1772Used by:1776 1783
Symbol 1774 BitmapUsed by:1775
Symbol 1775 GraphicUses:1774Used by:1776 1783
Symbol 1776 ButtonUses:1773 1775Used by:Timeline
Symbol 1777 BitmapUsed by:1778
Symbol 1778 GraphicUses:1777Used by:1781 1805
Symbol 1779 BitmapUsed by:1780
Symbol 1780 GraphicUses:1779Used by:1781 1805
Symbol 1781 ButtonUses:1778 1780Used by:Timeline
Symbol 1782 TextUses:1580Used by:Timeline
Symbol 1783 ButtonUses:1773 1775Used by:Timeline
Symbol 1784 BitmapUsed by:1786
Symbol 1785 BitmapUsed by:1786
Symbol 1786 GraphicUses:1784 1785Used by:Timeline
Symbol 1787 TextUses:1580Used by:Timeline
Symbol 1788 BitmapUsed by:1789
Symbol 1789 GraphicUses:1788Used by:Timeline
Symbol 1790 TextUses:1580Used by:Timeline
Symbol 1791 GraphicUses:1601 1599Used by:Timeline
Symbol 1792 TextUses:1580Used by:Timeline
Symbol 1793 TextUses:1580Used by:Timeline
Symbol 1794 GraphicUses:1605 1603Used by:Timeline
Symbol 1795 TextUses:1580Used by:Timeline
Symbol 1796 TextUses:1580Used by:Timeline
Symbol 1797 BitmapUsed by:1798
Symbol 1798 GraphicUses:1797Used by:Timeline
Symbol 1799 TextUses:1580Used by:Timeline
Symbol 1800 TextUses:1580Used by:Timeline
Symbol 1801 TextUses:1580Used by:Timeline
Symbol 1802 TextUses:1580Used by:Timeline
Symbol 1803 TextUses:1580Used by:Timeline
Symbol 1804 TextUses:1580Used by:Timeline
Symbol 1805 ButtonUses:1778 1780Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 10 MovieClip
"preloaderlogos"Frame 1Symbol 22 MovieClip
"arcadetown"Frame 2Symbol 40 MovieClip
"signsound"Frame 3Symbol 68 MovieClip
"blood"Frame 3Symbol 342 MovieClip [blood]
"aimsrc"Frame 3Symbol 1264 MovieClip
"sound"Frame 3Symbol 1419 MovieClip
"main"Frame 7Symbol 1576 MovieClip
"damage"Frame 7Symbol 1578 MovieClip
"win"Frame 7Symbol 1593 MovieClip
"loose2"Frame 7Symbol 1596 MovieClip
"loose1"Frame 7Symbol 1598 MovieClip
"ico"Frame 7Symbol 1607 MovieClip
"paused"Frame 7Symbol 1616 MovieClip
"uw2"Frame 10Symbol 1632 MovieClip
"uw3"Frame 10Symbol 1632 MovieClip
"uw4"Frame 10Symbol 1632 MovieClip
"weapon2mc"Frame 10Symbol 1644 MovieClip
"bw2"Frame 10Symbol 1646 Button
"weapon3mc"Frame 10Symbol 1655 MovieClip
"weapon4mc"Frame 10Symbol 1664 MovieClip
"bw3"Frame 10Symbol 1665 Button
"bw4"Frame 10Symbol 1666 Button
"exitmc"Frame 10Symbol 1680 MovieClip
"exit"Frame 10Symbol 1681 Button
"ua"Frame 10Symbol 1632 MovieClip
"armormc"Frame 10Symbol 1698 MovieClip
"ba"Frame 10Symbol 1701 Button
"bw1"Frame 10Symbol 1708 Button
"uw1"Frame 10Symbol 1632 MovieClip
"weapon1mc"Frame 10Symbol 1717 MovieClip
"submit"Frame 16Symbol 1765 MovieClip
"submit"Frame 19Symbol 1770 MovieClip
"backB"Frame 22Symbol 1776 Button
"nextB"Frame 22Symbol 1781 Button
"backB"Frame 25Symbol 1783 Button
"nextB"Frame 41Symbol 1805 Button
"figure"Symbol 287 MovieClip [enemy1] Frame 1Symbol 221 MovieClip
"morph"Symbol 287 MovieClip [enemy1] Frame 1Symbol 286 MovieClip
"figure"Symbol 488 MovieClip [citizen1] Frame 1Symbol 487 MovieClip
"figure"Symbol 631 MovieClip [citizen2] Frame 1Symbol 630 MovieClip
"figure"Symbol 776 MovieClip [enemy2] Frame 1Symbol 775 MovieClip
"figure"Symbol 923 MovieClip [enemy4] Frame 1Symbol 920 MovieClip
"gun"Symbol 923 MovieClip [enemy4] Frame 1Symbol 922 MovieClip
"figure"Symbol 1068 MovieClip [enemy3] Frame 1Symbol 1067 MovieClip
"feel"Symbol 1250 MovieClip [citizen3] Frame 1Symbol 1107 MovieClip
"figure"Symbol 1250 MovieClip [citizen3] Frame 1Symbol 1249 MovieClip
"feel"Symbol 1254 MovieClip [treasure1] Frame 1Symbol 1107 MovieClip
"bullet"Symbol 1318 MovieClip [bullet4] Frame 1Symbol 1317 MovieClip
"fire"Symbol 1571 MovieClip Frame 1Symbol 1490 MovieClip
"gun"Symbol 1571 MovieClip Frame 1Symbol 922 MovieClip
"legs"Symbol 1574 MovieClip Frame 1Symbol 1485 MovieClip
"man"Symbol 1574 MovieClip Frame 1Symbol 1571 MovieClip
"feel"Symbol 1574 MovieClip Frame 1Symbol 1573 MovieClip
"radar"Symbol 1574 MovieClip Frame 1Symbol 1422 MovieClip
"bg"Symbol 1576 MovieClip Frame 1Symbol 1422 MovieClip
"zombieKiller"Symbol 1576 MovieClip Frame 1Symbol 1574 MovieClip
"cp"Symbol 1576 MovieClip Frame 1Symbol 1575 MovieClip
"bonus"Symbol 1576 MovieClip Frame 1Symbol 1422 MovieClip
"dali"Symbol 1616 MovieClip Frame 1Symbol 1611 Button
"exit"Symbol 1616 MovieClip Frame 1Symbol 1615 Button
"mask"Symbol 1632 MovieClip Frame 1Symbol 1627 MovieClip
"blick"Symbol 1632 MovieClip Frame 1Symbol 1631 MovieClip
"mask0"Symbol 1632 MovieClip Frame 1Symbol 1627 MovieClip
"sub"Symbol 1765 MovieClip Frame 1Symbol 1757 Button
"playerName"Symbol 1765 MovieClip Frame 1Symbol 1764 EditableText
"sub"Symbol 1770 MovieClip Frame 1Symbol 1757 Button
"playerName"Symbol 1770 MovieClip Frame 1Symbol 1769 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1806 as "__Packages.hero"
ExportAssets (56)Timeline Frame 3Symbol 84 as "bgv"
ExportAssets (56)Timeline Frame 3Symbol 87 as "bgc"
ExportAssets (56)Timeline Frame 3Symbol 287 as "enemy1"
ExportAssets (56)Timeline Frame 3Symbol 289 as "bgh"
ExportAssets (56)Timeline Frame 3Symbol 292 as "bgt"
ExportAssets (56)Timeline Frame 3Symbol 295 as "bgx"
ExportAssets (56)Timeline Frame 3Symbol 299 as "bgb1"
ExportAssets (56)Timeline Frame 3Symbol 301 as "bgf"
ExportAssets (56)Timeline Frame 3Symbol 304 as "bgb2"
ExportAssets (56)Timeline Frame 3Symbol 307 as "bgb3"
ExportAssets (56)Timeline Frame 3Symbol 342 as "blood"
ExportAssets (56)Timeline Frame 3Symbol 345 as "firest"
ExportAssets (56)Timeline Frame 3Symbol 488 as "citizen1"
ExportAssets (56)Timeline Frame 3Symbol 631 as "citizen2"
ExportAssets (56)Timeline Frame 3Symbol 776 as "enemy2"
ExportAssets (56)Timeline Frame 3Symbol 923 as "enemy4"
ExportAssets (56)Timeline Frame 3Symbol 1068 as "enemy3"
ExportAssets (56)Timeline Frame 3Symbol 1105 as "gblood"
ExportAssets (56)Timeline Frame 3Symbol 1250 as "citizen3"
ExportAssets (56)Timeline Frame 3Symbol 1254 as "treasure1"
ExportAssets (56)Timeline Frame 3Symbol 1267 as "bullet1"
ExportAssets (56)Timeline Frame 3Symbol 1268 as "bullet2"
ExportAssets (56)Timeline Frame 3Symbol 1269 as "bullet3"
ExportAssets (56)Timeline Frame 3Symbol 1318 as "bullet4"
ExportAssets (56)Timeline Frame 3Symbol 1321 as "ebullet1"
ExportAssets (56)Timeline Frame 3Symbol 1323 as "freer"
ExportAssets (56)Timeline Frame 3Symbol 1324 as "buildr"
ExportAssets (56)Timeline Frame 3Symbol 1330 as "enemyr"
ExportAssets (56)Timeline Frame 3Symbol 1332 as "citizenr"
ExportAssets (56)Timeline Frame 3Symbol 1333 as "heror"

Labels

"load"Frame 1
"mainmenu"Frame 4
"mainmenuplay"Frame 5
"game"Frame 7
"play"Frame 8
"shop"Frame 10
"shopping"Frame 11
"credits"Frame 13
"creditsplay"Frame 14
"over"Frame 16
"overplay"Frame 17
"win"Frame 19
"winplay"Frame 20
"instructions"Frame 22
"instructions1"Frame 23
"instructions2"Frame 25
"instructions3"Frame 27
"instructions4"Frame 29
"instructions5"Frame 31
"instructions6"Frame 33
"instructions7"Frame 35
"instructions8"Frame 37
"instructions9"Frame 39
"instructions10"Frame 41
"play"Symbol 40 MovieClip Frame 2
"on"Symbol 68 MovieClip Frame 1
"off"Symbol 68 MovieClip Frame 2
"die"Symbol 221 MovieClip Frame 32
"transform"Symbol 286 MovieClip Frame 1
"die"Symbol 487 MovieClip Frame 32
"die"Symbol 630 MovieClip Frame 32
"die"Symbol 775 MovieClip Frame 32
"die"Symbol 920 MovieClip Frame 32
"die"Symbol 1067 MovieClip Frame 32
"die"Symbol 1249 MovieClip Frame 32
"aim"Symbol 1264 MovieClip Frame 1
"arrow"Symbol 1264 MovieClip Frame 2
"hand"Symbol 1264 MovieClip Frame 3
"reload"Symbol 1264 MovieClip Frame 4
"respawn"Symbol 1264 MovieClip Frame 64
"reloadupgraded"Symbol 1264 MovieClip Frame 184
"respawn1"Symbol 1264 MovieClip Frame 217
"respawn2"Symbol 1264 MovieClip Frame 307
"dead"Symbol 1264 MovieClip Frame 367
"del"Symbol 1317 MovieClip Frame 24
"scale"Symbol 1330 MovieClip [enemyr] Frame 2
"scale"Symbol 1332 MovieClip [citizenr] Frame 2
"scale"Symbol 1333 MovieClip [heror] Frame 2
"appear"Symbol 1419 MovieClip Frame 3
"bonus"Symbol 1419 MovieClip Frame 5
"explosionbomb"Symbol 1419 MovieClip Frame 7
"explosionbig"Symbol 1419 MovieClip Frame 9
"hitbullet"Symbol 1419 MovieClip Frame 11
"hitzombie"Symbol 1419 MovieClip Frame 13
"reload"Symbol 1419 MovieClip Frame 15
"shotcannon"Symbol 1419 MovieClip Frame 17
"shotzombie"Symbol 1419 MovieClip Frame 19
"mouseclick"Symbol 1419 MovieClip Frame 21
"mouseover"Symbol 1419 MovieClip Frame 23
"levelup"Symbol 1419 MovieClip Frame 29
"explosionbigshort"Symbol 1419 MovieClip Frame 31
"clipempty"Symbol 1419 MovieClip Frame 33
"bullet_hits_wall_01"Symbol 1419 MovieClip Frame 35
"bullet_hits_wall_02"Symbol 1419 MovieClip Frame 37
"bullet_hits_wall_03"Symbol 1419 MovieClip Frame 39
"civilian_become_zombie_01"Symbol 1419 MovieClip Frame 41
"civilian_become_zombie_02"Symbol 1419 MovieClip Frame 43
"civilian_become_zombie_03"Symbol 1419 MovieClip Frame 45
"civilian_become_zombie_04"Symbol 1419 MovieClip Frame 47
"civilian_become_zombie_05"Symbol 1419 MovieClip Frame 49
"civilian_die_01"Symbol 1419 MovieClip Frame 51
"civilian_die_02"Symbol 1419 MovieClip Frame 53
"civilian_die_03"Symbol 1419 MovieClip Frame 55
"civilian_die_04"Symbol 1419 MovieClip Frame 57
"civilian_receive_damage_01"Symbol 1419 MovieClip Frame 59
"civilian_receive_damage_02"Symbol 1419 MovieClip Frame 61
"civilian_receive_damage_03"Symbol 1419 MovieClip Frame 63
"civilian_receive_damage_04"Symbol 1419 MovieClip Frame 65
"civilian_receive_damage_05"Symbol 1419 MovieClip Frame 67
"civilian_runaway_01"Symbol 1419 MovieClip Frame 69
"civilian_runaway_02"Symbol 1419 MovieClip Frame 71
"civilian_runaway_03"Symbol 1419 MovieClip Frame 73
"civilian_runaway_04"Symbol 1419 MovieClip Frame 75
"civilian_talking_01"Symbol 1419 MovieClip Frame 77
"civilian_talking_02"Symbol 1419 MovieClip Frame 79
"civilian_talking_03"Symbol 1419 MovieClip Frame 81
"civilian_talking_04"Symbol 1419 MovieClip Frame 83
"hero_die_01"Symbol 1419 MovieClip Frame 85
"hero_die_02"Symbol 1419 MovieClip Frame 87
"hero_die_03"Symbol 1419 MovieClip Frame 89
"hero_meet_wall_01"Symbol 1419 MovieClip Frame 91
"hero_meet_wall_02"Symbol 1419 MovieClip Frame 93
"hero_meet_wall_03"Symbol 1419 MovieClip Frame 95
"hero_receive_damage_01"Symbol 1419 MovieClip Frame 97
"hero_receive_damage_02"Symbol 1419 MovieClip Frame 99
"hero_receive_damage_03"Symbol 1419 MovieClip Frame 101
"hero_shoot_01"Symbol 1419 MovieClip Frame 103
"level_fail_all_civilians_killed(alternative 2)"Symbol 1419 MovieClip Frame 105
"level_fail_all_civilians_killed (alternative)"Symbol 1419 MovieClip Frame 107
"level_fail_all_civilians_killed"Symbol 1419 MovieClip Frame 109
"shop_buy_failed"Symbol 1419 MovieClip Frame 111
"shop_click_buy"Symbol 1419 MovieClip Frame 113
"shop_click_buy2"Symbol 1419 MovieClip Frame 115
"shop_mouse_over"Symbol 1419 MovieClip Frame 117
"shop_simple_click"Symbol 1419 MovieClip Frame 119
"shot_hits_body_01"Symbol 1419 MovieClip Frame 121
"shot_hits_body_02"Symbol 1419 MovieClip Frame 123
"shot_hits_body_03"Symbol 1419 MovieClip Frame 125
"win (alternative)"Symbol 1419 MovieClip Frame 127
"win"Symbol 1419 MovieClip Frame 129
"zombie_attack_01"Symbol 1419 MovieClip Frame 131
"zombie_attack_02"Symbol 1419 MovieClip Frame 133
"zombie_attack_03"Symbol 1419 MovieClip Frame 135
"zombie_attack_04"Symbol 1419 MovieClip Frame 137
"zombie_die_01"Symbol 1419 MovieClip Frame 139
"zombie_die_02"Symbol 1419 MovieClip Frame 141
"zombie_die_03"Symbol 1419 MovieClip Frame 143
"zombie_die_04"Symbol 1419 MovieClip Frame 145
"zombie_receive_damage_01"Symbol 1419 MovieClip Frame 147
"zombie_receive_damage_02"Symbol 1419 MovieClip Frame 149
"zombie_receive_damage_03"Symbol 1419 MovieClip Frame 151
"zombie_receive_damage_04"Symbol 1419 MovieClip Frame 153
"zombie_runaway_01"Symbol 1419 MovieClip Frame 155
"zombie_talk_01"Symbol 1419 MovieClip Frame 157
"zombie_talk_02"Symbol 1419 MovieClip Frame 159
"zombie_talk_03"Symbol 1419 MovieClip Frame 161
"zombie_talk_04"Symbol 1419 MovieClip Frame 163
"zombie_talk_05"Symbol 1419 MovieClip Frame 165
"zombie_talk_06"Symbol 1419 MovieClip Frame 167
"zombie_talk_07"Symbol 1419 MovieClip Frame 169
"zombie_talk_08"Symbol 1419 MovieClip Frame 171
"zombie_talk_09"Symbol 1419 MovieClip Frame 173
"zombie_talk_10"Symbol 1419 MovieClip Frame 175
"gamemusic"Symbol 1419 MovieClip Frame 177
"menumusic"Symbol 1419 MovieClip Frame 181
"die"Symbol 1571 MovieClip Frame 2
"gun"Symbol 1607 MovieClip Frame 1
"shotgun"Symbol 1607 MovieClip Frame 2
"machinegun"Symbol 1607 MovieClip Frame 3
"grenade"Symbol 1607 MovieClip Frame 4
"play"Symbol 1631 MovieClip Frame 2

Dynamic Text Variables

_parent.plLoadStateSymbol 3 EditableText"0%"
tSymbol 1581 EditableText""
kSymbol 1582 EditableText""
eSymbol 1583 EditableText""
mSymbol 1584 EditableText""
mSymbol 1635 EditableText""
prisew2Symbol 1671 EditableText""
prisew3Symbol 1673 EditableText""
prisew4Symbol 1675 EditableText""
priseaSymbol 1700 EditableText""
prisew1Symbol 1719 EditableText""
valScoreSymbol 1763 EditableText""
valScoreSymbol 1768 EditableText""




http://swfchan.com/6/25571/info.shtml
Created: 23/5 -2019 14:12:39 Last modified: 23/5 -2019 14:12:39 Server time: 14/05 -2024 19:31:28