STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228158
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67161360?noj=FRM67161360-21DC" width="1" height="1"></div>

Raid Air.swf

This is the info page for
Flash #25650

(Click the ID number above for more basic data on this flash file.)


Text
RAID AIR

PRODUCED BY タカヒロウ

DATA  LOADING....

R

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">Produced By タカヒロウ</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">2003 &nbsp;SKT : &nbsp;WWW.SKT-PRODUCTS.COM</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">TOURNAMENT</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">VS BATTLE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">PRACTICE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">HOW TO PLAY</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">OPTION</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">VS 2PLAYER</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">VS COM</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">BACK</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">FREE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">CHALLENGE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">BACK</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">トーナメントに参戦します。5試合あります。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">2P,COMとの対戦モードです。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">練習モード。操作に慣れるのに便利です。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">操作方法、ルールを説明しています。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">ゲームの各種設定が行えます。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">2P対戦モードです。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">COM対戦モードです。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">トップメニューに戻ります。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">自由に操作して練習するモードです。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">指定した技を練習するモードです。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">トップメニューに戻ります。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">ライド エアー</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">WITH &nbsp;すごい父さん</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS Pゴシック" SIZE="12" COLOR="#FFFFFF">[↑][↓]キーで選択、[スペース]キーで決定</FONT></P>

PLAYER SELECT

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">パワー</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">スピード</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ジャンプ</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">シュート</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">タイプ</FONT></P>

バランス型

パワー型

スピード型

ジャンプ型

シュート型

すごい父さん型

対戦相手を選んで下さい。

PLAYER-1

PLAYER-2

エキビジョンルール

1

2

MODE2

MODE3

MODE1

MODE2

MODE3

MODE1

OPTION

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">GAME LEVEL</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">FOUL PLAY RULE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">GAME SET COUNT</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">SCORE BOARD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">SHOOT % BOARD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">EASY</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">NO POINT</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">3pt</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">VISIBLE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">QUALITY</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">NORMAL</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">HARD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ADD POINT</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">7pt</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">5pt</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">9pt</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">INVISIBLE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">VISIBLE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">INVISIBLE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">BACK</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">HIGH</FONT></P>

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">MIDDLE</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ゲームの難易度設定です。「VS 2P」モードには影響しません。(易しい / 普通 / 難しい)</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ファールをした時、された側に得点が入るかどうかの設定です。(無得点 / 得点)</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ゲームの勝敗を決める得点数を設定できます。初期は5ptです。(3pt / 5pt / 7pt / 9pt)</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">試合中の得点の表示設定です。(常に表示 / 得点加算時のみ表示)</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">シュート成功確率の表示設定です。(表示 / 非表示)</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ゲームの画質を選べます。ご使用のマシンパワーでお選び下さい。(高画質 / 中画質)</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">スペースキーで設定を終了します。(設定内容はスコアランキングにも影響します)</FONT></P>

CONGRATULATION!!

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">YOU GOT THE GRATEST PLAYER&apos;S APPELLATION!!</FONT></P>

YOUR  STATS

何かキーを押して下さい。

Produced  By  タカヒロウ

SKT    http://www.skt-products.com

GAME OVER

GAME OVER

CAPSULE BEE

0 - 0

GET

READY

GET

READY

PLAYER 1  OFFENSE

PLAYER 1  OFFENSE

PLAYER 2  OFFENSE

PLAYER 2  OFFENSE

YOUR  OFFENSE

YOUR  OFFENSE

ENEMY'S  OFFENSE

ENEMY'S  OFFENSE

PRACTICE MODE

PRACTICE MODE

GO!!

GO!!

TRAVELING

-violation-

TRAVELING

-violation-

NICE  CLUTCH!!

NICE  CLUTCH!!

Out  Of  Bounds

Out  Of  Bounds

Game Set

Game Set

WINNER  PLAYER  1

WINNER  PLAYER  1

WINNER  PLAYER  2

WINNER  PLAYER  2

YOU WON!!

YOU WON!!

YOU LOST...

YOU LOST...

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">GO TITLE</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">CONTINUE</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">選手変更</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">リトライ</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">GO TITLE</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">選手変更</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">EXIT MENU</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">GO TITLE</FONT></P>

100%

SEIKANTAI

NO WAR!!

HOW  TO  PLAY

<P ALIGN="CENTER"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">以下のメニューから見たい内容を選んでください。</FONT></P><P ALIGN="CENTER"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">カーソルキーで移動、スペースキーで決定です。</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">RAID AIR 公式ルール</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ドリブル</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">タイトルに戻る</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ディフェンス(守備側)/フリー状態の操作</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">オフェンス(攻撃側)状態の操作</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ボールを持つ</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ジャンプ</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">バックロール</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">RUN</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">シュート体勢</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ジャンプシュート</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">シュート</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">フックシュート</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">フックシュート2</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">レイアップシュート</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ダンクシュート</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">移動</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">ディフェンスポーズ</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">スチール</FONT></P>

RAID AIR 公式ルール

<P ALIGN="CENTER"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RAID AIR 協会発行</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">・ルールは「1on1」を基本とした物で、プレーヤーは攻撃と守備に別れ</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF"> 攻撃が成功するか守備が成功するたびに攻守が入れ替わる。</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">・特定のポイントを先取した方が勝者となる。</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">・シュートボールをどの状況で取ってもファールにならない。</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">・ルーズボールがコートの外に出た場合、いかなる状況でも</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF"> 攻守交替となる。</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">・先取同士がぶつかる事でのオフェンスファウル、ディフェンスファウルは</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF"> いっさい与えられない。</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">次のページ</FONT></P>

操作キー説明

<P ALIGN="CENTER"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RAID AIR 協会発行</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">1プレーヤー</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">2プレーヤー</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">決定/シュートボタン</FONT></P>





スペース

+

Shift

;



*

:



}

]



`

@

``

C

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">決定/シュートボタン</FONT></P>

早分かりコマンド表

<P ALIGN="CENTER"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RAID AIR 協会発行</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">戻る</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">(一部)</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">バックロール</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RUN</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">レイアップ</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ダンク</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">スチール</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ドリブル中に   +</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ドリブル中に   +</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ジャンプ直後に   or   +</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RUNジャンプ(※1)直後に   +</FONT></P>

スペース

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">+</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">※1・・・・特定の位置付近でジャンプした場合に限る</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">コマンドは全て1プレーヤー用です。</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">オフェンスは「ドリブル」状態から始まります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ドリブル中は     で自由に移動できます。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ドリブルをやめてしまうと、一度ボールを手放して</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">再び取るまでドリブルする事はできません。</FONT></P>

ドリブル(状態)

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ドリブル」中に     で「ボールを持つ」状態になります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ボール持ち中は自由に移動ができなくなりますが、</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">敵からボールを取られる心配がありません。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ジャンプ着地後」や「RUN終了後」もこの状態になります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ボール持ちから「ジャンプ」や「シュート」が可能です。</FONT></P>

ボールを持つ(状態)

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ドリブル」「ボール持ち」「RUN」状態の時に</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">       を押すとその方向にジャンプします。(RUNは   のみ)</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ジャンプ着地後」は「ボール持ち」状態になります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ジャンプ中から「シュート」が可能です。</FONT></P>

ジャンプ(状態)

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「バックロール」とは敵をかわすドリブルテクニックの1つです。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ドリブル中に   &nbsp;+     &nbsp;で使用します。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">バックロール中は敵のスチール(ボールを取る動作)を完全に</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">かわす事ができ、ディフェンスポーズ中の敵を抜く事ができます。</FONT></P>

バックロール

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ドリブル」中に   +     で「RUN」状態になります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RUN中に   で「RUNジャンプ」となり、高く飛ぶ事ができます。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RUNはドリブルよりも速く前進でき、敵のスチールを無効にする事が</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">できますが、ディフェンスポーズ中の敵を抜く事はできません。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">また、2歩走ると止まり、「ボール持ち」状態になります。</FONT></P>

RUN(状態)

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ドリブル」中、「ボール持ち」中、「ジャンプ」中に     を押すと</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「シュート体勢」をとります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">     を押し続けている間、この体勢を維持します。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">   を押しながら     を離すと「ボール持ち」状態になります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">        でこの体勢のままジャンプできます。</FONT></P>

シュート体勢(状態)

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「シュート体勢」中に     を離すとシュートとなります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">シュートの成功率はゴールポストに近く、敵との距離がある程</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">高くなります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ゴールポスト前で、敵が背後にいる状態が最も高い確率となります。</FONT></P>

シュート

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ジャンプシュート」も「シュート」と同様の操作で行います。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ジャンプシュート体勢」にするには、「ジャンプ中」から移行する方法と</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「シュート体勢」のままジャンプする方法があります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">後者の方が撃つタイミングを調節しやすいです。</FONT></P>

ジャンプシュート

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ジャンプ」後半(着地する少し手前)の時に     を押すと</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「フックシュート」になります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ボールの軌道は低めで、若干シュート率は落ちます。</FONT></P>

フックシュート

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ゴールポスト付近からの「後ジャンプ」中に   +     で出せます。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">シュート成功率も低く、使用価値もあまり高くないですが</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">敵との距離を離しながら撃てるのが魅力です。</FONT></P>

フェイドアウェイ・フックシュート

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「垂直ジャンプ」、「前ジャンプ」直後に   か   を押しながら</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">     を押すと「レイアップシュート体勢」となります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">そのまま     を離すとシュートします。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ゴールポスト付近でしか使用できません。</FONT></P>

レイアップシュート

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「レイアップシュート体勢」中に   か   を押しながら</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">     を離すとレイアップシュート体勢をキャンセルします。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">その後フックシュートに切り替えることで「ダブルクラッチ」となります。</FONT></P>

ダブルクラッチ

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「RUN」からフリースローラインの少し奥でジャンプして(RUNジャンプ)</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RUNジャンプ直後に   +     で「ダンクシュート」になります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">(ジャンプするタイミングはキャラによって異なります)</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">出れば確実に入りますが、RUNジャンプからしか出せません。</FONT></P>

ダンクシュート

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">     で左右の移動、       でその方向にジャンプします。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「ディフェンス」と、両者共にボールを持っていない「フリー」状態は</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">移動操作が同じです。</FONT></P>

移動(ディフェンス/フリー共通)

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">     を押している間「ディフェンスポーズ」をとります。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ディフェンスポーズ中は、相手はドリブルで通り抜ける事ができず、</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">RUNも手前で止まってしまいます。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ただし、「ジャンプ」や「バックロール」を防ぐ事はできません。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">ディフェンスポーズ中に     で前後の移動ができます。</FONT></P>

ディフェンスポーズ(ディフェンスのみ)

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">   +     で「スチール」をします。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">(相手の背後にいる時は     のみでも使えます)</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">「スチール」はドリブル中の相手のボールを奪うテクニックです。</FONT></P><P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#FFFFFF">成功するとボールは自分と反対方向に飛んでいきます。</FONT></P>

スチール(ディフェンスのみ)

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FF6633">DANK</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_ゴシック" SIZE="12" COLOR="#333333">[Shift]キーで終了します。</FONT></P>

searching...

<P ALIGN="LEFT"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">総アクセス数:</FONT></P>

PRODUCTS

音楽 「DeskTop Rock」   http://www.asahi-net.or.jp/~zd7k-skn/

Special Thanks   MSR  &  KEY

スコアランキングに参加

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">名前を入力して「送信」するとスコアランキングに参加できます。</FONT></P><P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">名前を入力しないと参加できません。ご協力下さい。</FONT></P>

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">この画面のみマウス操作です。</FONT></P>

YOUR  NAME :

SCORE :

タイトルへ戻る

送信

送信

データー送信

<P ALIGN="CENTER"><FONT FACE="MS UI Gothic" SIZE="12" COLOR="#FFFFFF">データーを送信しました。</FONT></P>

ActionScript [AS1/AS2]

Frame 1
function character_ready() { i = 1; while (i <= 2) { switch (_root["character" + i]) { case 1 : _root["walkspeed" + i] = 25; _root["jtime" + i] = 15; _root["jheight" + i] = 170; _root["runspeed" + i] = 1.5; _root["pow" + i] = 40; _root["shoottec" + i] = 0; _root["dankstep" + i] = 900; break; case 2 : _root["walkspeed" + i] = 20; _root["jtime" + i] = 14; _root["jheight" + i] = 165; _root["runspeed" + i] = 1.3; _root["pow" + i] = 60; _root["shoottec" + i] = -3; _root["dankstep" + i] = 1000; break; case 3 : _root["walkspeed" + i] = 35; _root["jtime" + i] = 11; _root["jheight" + i] = 150; _root["runspeed" + i] = 1.2; _root["pow" + i] = 35; _root["shoottec" + i] = 0; _root["dankstep" + i] = 950; break; case 4 : _root["walkspeed" + i] = 23; _root["jtime" + i] = 17; _root["jheight" + i] = 200; _root["runspeed" + i] = 1.2; _root["pow" + i] = 30; _root["shoottec" + i] = -10; _root["dankstep" + i] = 950; break; case 5 : _root["walkspeed" + i] = 24; _root["jtime" + i] = 13; _root["jheight" + i] = 165; _root["runspeed" + i] = 1.4; _root["pow" + i] = 35; _root["shoottec" + i] = 20; _root["dankstep" + i] = 1000; break; case 6 : _root["walkspeed" + i] = 30; _root["jtime" + i] = 15; _root["jheight" + i] = 185; _root["runspeed" + i] = 1.2; _root["pow" + i] = 50; _root["shoottec" + i] = 10; _root["dankstep" + i] = 850; } i++; } } function think_free(pl) { if (_root.atm0 == "shoot") { factor1 = Math.floor(_root.balltime / 4); factor2 = factor1 * 3; if (_root.WposX0 > _root["WposX" + pl]) { _root["moveR" + pl] = true; } else if (((((_root["WposX" + pl] - _root.WposX0) > 150) && ((_root["WposX" + pl] - _root.WposX0) < 300)) && (_root.player0._y > 0)) && (_root.player0._y < 200)) { if ((_root.shoottime <= factor1) || (_root.shoottime >= factor2)) { if (_root["WposX" + pl] > 1300) { _root["moveU" + pl] = true; _root["moveL" + pl] = true; } else { _root["moveU" + pl] = true; } } else { _root["moveR" + pl] = true; } } else if ((((_root["WposX" + pl] - _root.WposX0) < 100) && (_root.player0._y > 0)) && (_root.player0._y < 200)) { if ((_root.shoottime <= factor1) || (_root.shoottime >= factor2)) { if (_root["WposX" + pl] > (_root.postX - 100)) { _root["moveU" + pl] = true; } else { _root["moveU" + pl] = true; _root["moveR" + pl] = true; } } else { _root["moveR" + pl] = true; } } else if (_root["WposX" + pl] > (_root.postX - 100)) { } else { _root["moveR" + pl] = true; } } else if (_root.atm0 == "bound") { factor1 = Math.floor(((_root["walkspeed" + pl] * _root["runspeed" + pl]) * _root["jtime" + pl]) / 2); if (_root.WposX0 < _root["WposX" + pl]) { _root["moveL" + pl] = true; } else if ((Math.abs((_root["WposX" + pl] + factor1) - _root.WposX0) < 20) && (_root.player0._y < 60)) { _root["moveR" + pl] = true; _root["moveU" + pl] = true; } else if (Math.abs(_root["WposX" + pl] - _root.WposX0) < 20) { _root["moveU" + pl] = true; } else { _root["moveR" + pl] = true; } } else if (((_root.atm0 == "free_bound") || (_root.atm0 == "free_bound_set")) || (_root.atm0 == "in_or_out")) { if (_root["WposX" + pl] > _root.WposX0) { _root["moveL" + pl] = true; } else if (_root["WposX" + pl] < _root.WposX0) { _root["MoveR" + pl] = true; } } } function think_dif(pl) { if (pl == 2) { em = 1; } else { em = 2; } if (_root["thinktime" + pl] == 0) { if (_root.keeper == 0) { } else if ((_root["WposX" + pl] - 70) < _root["WposX" + em]) { if (((((_root["WposX" + em] - _root["WposX" + pl]) <= 120) && ((_root["WposX" + em] - _root["WposX" + pl]) >= 70)) && (_root["atm" + em] == "dribble")) && (_root["atm" + pl] == "free")) { _root["act" + pl] = true; } else if ((_root["WposX" + pl] - 20) < _root["WposX" + em]) { _root["moveR" + pl] = true; } else { _root["act" + pl] = true; } } else if ((_root["WposX" + pl] - _root["WposX" + em]) > 300) { _root["moveL" + pl] = true; _root["act" + pl] = false; } else if ((((_root["WposX" + pl] - _root["WposX" + em]) <= 140) && ((_root["WposX" + pl] - _root["WposX" + em]) > 100)) && (_root["atm" + em] == "dribble")) { if (_root["muki" + pl] == "L") { factorG1 = Math.floor(Math.random() * 2) + 1; if (factorG1 == 1) { _root["moveD" + pl] = true; _root["act" + pl] = true; } else { _root["Tcode" + pl] = "wait2"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 2; } } else { _root["moveL" + pl] = true; _root["act" + pl] = false; } } else { _root["act" + pl] = true; if (_root["atm" + em] == "dribble") { if (_root["walk" + em] == 4) { _root["moveL" + pl] = true; } else if (_root["walk" + em] == 6) { _root["moveR" + pl] = true; } } else if (_root["atm" + em] == "run") { } else if ((_root["atm" + em] == "jump") || (_root["atm" + em] == "jumpshoot")) { switch (_root["jumpcode" + em]) { case 7 : _root["act" + pl] = false; break; case 8 : if ((_root["airtime" + em] >= 2) && (_root["jmode" + em] == true)) { _root["moveU" + pl] = true; _root["act" + pl] = false; } break; case 9 : if ((_root["airtime" + em] >= 3) && (_root["jmode" + em] == true)) { _root["moveU" + pl] = true; _root["moveR" + pl] = true; _root["act" + pl] = false; } else { _root["moveR" + pl] = true; _root["act" + pl] = false; } } } else if (_root["atm" + em] == "catch") { if (_root.runcount == 3) { } else if ((_root["WposX" + pl] - _root["WposX" + em]) > 200) { _root["moveL" + pl] = true; _root["act" + pl] = true; } } else if (_root["atm" + em] == "backrole") { if ((_root["WposX" + pl] - _root["WposX" + em]) < 100) { _root["act" + pl] = true; } else { _root["act" + pl] = true; _root["moveR" + pl] = true; } } else if (_root["atm" + em] == "shoot") { if (_root["WposX" + em] <= 800) { if ((_root["WposX" + pl] - _root["WposX" + em]) < 100) { _root["act" + pl] = true; } else if (_root.runcount == 3) { _root["act" + pl] = true; _root["moveL" + pl] = true; } else { _root["moveL" + pl] = true; } } else if ((_root["WposX" + pl] - _root["WposX" + em]) < 150) { _root["act" + pl] = true; } else { _root["act" + pl] = true; _root["moveL" + pl] = true; } } } } if (_root["thinktime" + pl] > 0) { switch (_root["Tcode" + pl]) { case "walkF" : _root["moveR" + pl] = true; break; case "walkB" : _root["moveL" + pl] = true; break; case "wait" : break; case "wait2" : _root["act" + pl] = true; } _root["thinktime" + pl]--; } } function think_attack(pl) { if (pl == 2) { em = 1; } else { em = 2; } if (_root["thinktime" + pl] == 0) { if (_root["atm" + pl] == "dribble") { if (_root["WposX" + pl] > 700) { if ((_root["WposX" + pl] < _root["WposX" + em]) && ((_root["WposX" + em] - _root["WposX" + pl]) < 220)) { switch (_root["atm" + em]) { case "free" : factor1 = Math.floor(Math.random() * (6 + _root.levelwait)) + 1; if (factor1 == 1) { if (_root["WposX" + pl] > 1100) { _root["moveU" + pl] = true; } else { _root["Tcode" + pl] = "walkF"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } } else if (factor1 == 2) { _root["moveU" + pl] = true; } else if (factor1 == 3) { _root["moveR" + pl] = true; _root["moveU" + pl] = true; } else if (factor1 == 4) { _root["moveR" + pl] = true; _root["act" + pl] = true; } else if (factor1 == 5) { _root["act" + pl] = true; } else if (factor1 >= 6) { _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 2; } break; case "guard" : factor1 = Math.floor(Math.random() * (6 + _root.levelwait)) + 1; if (factor1 == 1) { _root["act" + pl] = true; } else if (factor1 == 2) { _root["Tcode" + pl] = "walkB"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 3; } else if (factor1 == 3) { _root["moveL" + pl] = true; _root["act" + pl] = true; } else if (factor1 == 4) { _root["moveU" + pl] = true; } else if (factor1 == 5) { _root["moveR" + pl] = true; _root["moveU" + pl] = true; } else if (factor1 >= 6) { _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 2; } break; case "jump" : factor1 = Math.floor(Math.random() * (3 + _root.levelwait)) + 1; if (factor1 == 1) { if (_root["WposX" + pl] > 1100) { _root["moveU" + pl] = true; } else { _root["moveU" + pl] = true; _root["moveR" + pl] = true; } } else if (factor1 == 2) { _root["act" + pl] = true; } else if (factor1 == 3) { _root["Tcode" + pl] = "walkF"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } else if (factor1 >= 4) { _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 2; } break; case "cutting" : factor1 = Math.floor(Math.random() * (4 + _root.levelwait)) + 1; if (factor1 == 1) { if (_root["WposX" + pl] > 1100) { _root["moveU" + pl] = true; } else { _root["moveU" + pl] = true; _root["moveR" + pl] = true; } } else if (factor1 == 2) { _root["act" + pl] = true; } else if (factor1 == 3) { _root["Tcode" + pl] = "walkB"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } else if (factor1 == 4) { _root["moveL" + pl] = true; _root["act" + pl] = true; } else { if (factor1 < 5) { break; } _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 2; } } } else if ((_root["WposX" + pl] < _root["dankstep" + pl]) && (_root.game_level == "HARD")) { _root["moveR" + pl] = true; _root["act" + pl] = true; } else if (_root["WposX" + pl] > 1100) { _root["moveU" + pl] = true; } else { _root["moveU" + pl] = true; _root["moveR" + pl] = true; } } else if ((_root["WposX" + pl] < _root["WposX" + em]) && ((_root["WposX" + em] - _root["WposX" + pl]) < 220)) { switch (_root["atm" + em]) { case "free" : if (_root["walk" + em] == 4) { factor1 = Math.floor(Math.random() * (4 + _root.levelwait)) + 1; if (factor1 == 1) { _root["Tcode" + pl] = "walkF"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } else if (factor1 == 2) { _root["moveR" + pl] = true; _root["act" + pl] = true; } else if (factor1 == 3) { _root["moveL" + pl] = true; _root["act" + pl] = true; } else if (factor1 >= 4) { _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 2; } } else if (_root["walk" + em] == 6) { factor1 = Math.floor(Math.random() * (2 + _root.levelwait)) + 1; if (factor1 == 1) { _root["Tcode" + pl] = "walkF"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } else if (factor1 >= 2) { _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 2; } } else { factor1 = Math.floor(Math.random() * (6 + _root.levelwait)) + 1; if (factor1 == 1) { _root["Tcode" + pl] = "walkF"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } else if (factor1 == 2) { _root["Tcode" + pl] = "walkB"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 3; } else if (factor1 == 3) { _root["moveR" + pl] = true; _root["moveU" + pl] = true; } else if (factor1 >= 4) { _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 2) + 2; } } break; case "jump" : _root["Tcode" + pl] = "walkF"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; break; case "guard" : factor1 = Math.floor(Math.random() * (4 + _root.levelwait)) + 1; if (factor1 == 1) { _root["Tcode" + pl] = "walkB"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } else if (factor1 == 2) { _root["Tcode" + pl] = "walkF"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } else if (factor1 == 3) { _root["moveL" + pl] = true; _root["act" + pl] = true; } else if (factor1 >= 4) { _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 2; } break; case "cutting" : factor1 = Math.floor(Math.random() * (4 + _root.levelwait)) + 1; if (factor1 == 1) { _root["Tcode" + pl] = "walkB"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 4; } else if (factor1 == 2) { _root["moveL" + pl] = true; _root["act" + pl] = true; } else if (factor1 == 3) { _root["moveR" + pl] = true; _root["act" + pl] = true; } else if (factor1 == 4) { _root["moveR" + pl] = true; _root["moveU" + pl] = true; } else { if (factor1 < 5) { break; } _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 2; } } } else { _root["Tcode" + pl] = "walkF"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 2; } } else if ((_root["atm" + pl] == "catch") || (_root["atm" + pl] == "shoot")) { if (_root["atm" + pl] == "catch") { _root["act" + pl] = false; } else { _root["act" + pl] = true; } factor1 = Math.floor(Math.random() * 3) + 1; if (factor1 == 1) { if (_root["WposX" + pl] > 1100) { _root["moveU" + pl] = true; } else { _root["moveU" + pl] = true; _root["moveR" + pl] = true; } } else if (factor1 == 2) { if (_root["atm" + pl] == "catch") { _root["act" + pl] = true; } else { _root["act" + pl] = false; } } else if (factor1 == 3) { if (_root["atm" + pl] == "catch") { _root["Tcode" + pl] = "wait"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 2; } else { factor1 = Math.floor(Math.random() * 2) + 1; if (factor1 == 1) { _root["Tcode" + pl] = "wait2"; _root["thinktime" + pl] = Math.floor(Math.random() * 3) + 2; } else { root["moveL" + pl] = true; _root["act" + pl] = false; } } } } else if (_root["atm" + pl] == "jump") { factor1 = Math.floor(_root["jtime" + pl] / 4) + 2; factor2 = Math.floor(_root["jtime" + pl] / 2) + 2; factor3 = Math.floor((_root["jtime" + pl] * 3) / 4) + 2; if (((_root["airtime" + pl] == 5) && (Math.abs(_root["dankstep" + pl] - _root["stepin" + pl]) <= 100)) && (_root["hijump" + pl] == true)) { _root["moveD" + pl] = true; _root["act" + pl] = true; } else if (((_root["airtime" + pl] == factor1) || (_root["airtime" + pl] == factor2)) || (_root["airtime" + pl] == factor3)) { if ((_root["WposX" + pl] > _root["WposX" + em]) || (_root["tobi" + pl] > _root["tobi" + em])) { _root["act" + pl] = true; } } else if ((_root.runcount < 3) && (_root["airtime" + pl] >= factor3)) { _root["act" + pl] = true; } } else if (_root["atm" + pl] == "run") { if (_root["WposX" + pl] > 1200) { _root["moveD" + pl] = true; } else if (_root["WposX" + pl] >= _root["dankstep" + pl]) { _root["moveU" + pl] = true; _root["moveR" + pl] = true; } } } if (_root["thinktime" + pl] > 0) { switch (_root["Tcode" + pl]) { case "walkF" : _root["moveR" + pl] = true; break; case "walkB" : _root["moveL" + pl] = true; break; case "wait" : break; case "wait2" : _root["act" + pl] = true; } _root["thinktime" + pl]--; } } function diff(pl) { if (pl == 1) { em = 2; } else if (pl == 2) { em = 1; } switch (_root["atm" + pl]) { case "free" : if (_root.keeper == 0) { _root["style" + pl] = "FREE"; _root["atm" + pl] = "free"; } else if (_root["atm" + em] == "traveling") { _root["atm" + pl] = "traveling"; if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } } else if (_root["atm" + em] == "out_of_bounds") { _root["atm" + pl] = "out_of_bounds"; if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } } else if (_root["walk" + pl] != _root["Mcode" + pl]) { switch (_root["Mcode" + pl]) { case 0 : if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } break; case 4 : if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_turnL"); _root["atm" + pl] = "turn"; } else { _root["player" + pl].gotoAndStop("F_dashL"); } break; case 6 : if (_root["muki" + pl] == "L") { _root["player" + pl].gotoAndStop("F_turnR"); _root["atm" + pl] = "turn"; } else { _root["player" + pl].gotoAndStop("F_dashR"); } break; case 7 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 7; break; case 8 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 8; break; case 9 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 9; } _root["walk" + pl] = _root["Mcode" + pl]; } else { switch (_root["Mcode" + pl]) { case 0 : if ((_root["muki" + pl] == "R") && (_root["player" + pl]._x > _root["player" + em]._x)) { _root["player" + pl].gotoAndStop("F_turnL"); _root["atm" + pl] = "turn"; } else if ((_root["muki" + pl] == "L") && (_root["player" + pl]._x < _root["player" + em]._x)) { _root["player" + pl].gotoAndStop("F_turnR"); _root["atm" + pl] = "turn"; } else if (_root["act" + pl] == true) { if (_root["player" + pl]._x > _root["player" + em]._x) { _root["atm" + pl] = "guard"; _root["player" + pl].gotoAndStop("D_neutral"); } else { _root["atm" + pl] = "cutting"; _root["player" + pl].gotoAndStop("D_cutR"); } } break; case 4 : if ((_root["player" + pl]._currentframe >= 130) && (_root["player" + pl]._currentframe < 150)) { _root["walk" + pl] = 0; } _root["runcode" + pl] = _root["runspeed" + pl]; _root["WposX" + pl] = _root["WposX" + pl] - (_root["walkspeed" + pl] * _root["runspeed" + pl]); if ((_root["act" + pl] == true) && (_root["player" + pl]._x > _root["player" + em]._x)) { _root["atm" + pl] = "guard"; _root["player" + pl].gotoAndStop("D_front"); } break; case 6 : if (((_root["player" + pl]._currentframe >= 130) && (_root["player" + pl]._currentframe < 150)) && (_root["act" + pl] != true)) { _root["walk" + pl] = 0; } _root["runcode" + pl] = _root["runspeed" + pl]; _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] * _root["runspeed" + pl]); if (_root["act" + pl] == true) { if (_root["player" + pl]._x > _root["player" + em]._x) { if (_root["muki" + pl] == "L") { _root["atm" + pl] = "guard"; _root["player" + pl].gotoAndStop("D_back"); } else { _root["player" + pl].gotoAndStop("F_turnL"); _root["atm" + pl] = "turn"; } } else { _root["atm" + pl] = "cutting"; _root["player" + pl].gotoAndStop("D_cutR"); } } break; case 2 : if (_root["act" + pl] != true) { break; } _root["atm" + pl] = "cutting"; if (_root["muki" + pl] == "L") { _root["player" + pl].gotoAndStop("D_cutL"); } else { _root["player" + pl].gotoAndStop("D_cutR"); } } } return; case "turn" : if (_root["player" + pl].obje._currentframe == 4) { _root["atm" + pl] = "free"; if (_root["muki" + pl] == "R") { _root["muki" + pl] = "L"; if (_root["act" + pl] == true) { _root["atm" + pl] = "guard"; if (_root["Mcode" + pl] == 4) { _root["player" + pl].gotoAndStop("D_front"); } else if (_root["Mcode" + pl] == 6) { _root["player" + pl].gotoAndStop("D_back"); } else { _root["player" + pl].gotoAndStop("D_neutral"); } } else if (_root["Mcode" + pl] == 4) { _root["player" + pl].gotoAndStop("F_dashL"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); _root["walk" + pl] = 0; } } else { _root["muki" + pl] = "R"; if (_root["Mcode" + pl] == 6) { _root["player" + pl].gotoAndStop("F_dashR"); } else { _root["player" + pl].gotoAndStop("F_neutralR"); _root["walk" + pl] = 0; } } } else { switch (_root["Mcode" + pl]) { case 6 : _root["WposX" + pl] = _root["WposX" + pl] + _root["walkspeed" + pl]; break; case 4 : _root["WposX" + pl] = _root["WposX" + pl] - _root["walkspeed" + pl]; break; case 9 : _root["WposX" + pl] = _root["WposX" + pl] + _root["walkspeed" + pl]; break; case 7 : _root["WposX" + pl] = _root["WposX" + pl] - _root["walkspeed" + pl]; } } return; case "jump" : if (_root["jmode" + pl] != true) { if (_root["muki" + pl] == "L") { _root["player" + pl].gotoAndStop("F_jumpL"); } else { _root["player" + pl].gotoAndStop("F_jumpR"); } _root["uprad" + pl] = 180 / _root["jtime" + pl]; _root["rad" + pl] = 180; _root["jmode" + pl] = true; } else if ((_root["rad" + pl] + _root["uprad" + pl]) >= 350) { if (_root.keeper == pl) { _root["atm" + pl] = "catch_stop"; _root["player" + pl].gotoAndStop("catch2"); } else if (_root["atm" + em] == "traveling") { _root["atm" + pl] = "traveling"; if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } } else { _root["atm" + pl] = "free"; if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } } _root["walk" + pl] = 0; _root.tobi = 0; _root["jmode" + pl] = false; _root["jumpcode" + pl] = false; _root["hijump" + pl] = false; } _root["rad" + pl] = _root["rad" + pl] + _root["uprad" + pl]; _root["tobi" + pl] = Math.sin((Math.PI * _root["rad" + pl]) / 180) * _root["jheight" + pl]; switch (_root["jumpcode" + pl]) { case 9 : if (_root.hijump == true) { _root["runcode" + pl] = _root["runspeed" + pl]; } _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] * _root["runcode" + pl]); break; case 7 : _root["WposX" + pl] = _root["WposX" + pl] - _root["walkspeed" + pl]; } return; case "guard" : if (_root.atm0 == "post_in") { if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } _root["atm" + pl] = "post_in"; } else if (_root["walk" + pl] != _root["Mcode" + pl]) { switch (_root["Mcode" + pl]) { case 0 : _root["player" + pl].gotoAndStop("D_neutral"); break; case 4 : _root["player" + pl].gotoAndStop("D_front"); break; case 6 : _root["player" + pl].gotoAndStop("D_back"); break; case 7 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 7; break; case 8 : _root["atm" + pl] = "jump"; break; case 9 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 9; } _root["walk" + pl] = _root["Mcode" + pl]; } else { switch (_root["Mcode" + pl]) { case 0 : break; case 4 : _root["WposX" + pl] = _root["WposX" + pl] - (_root["walkspeed" + pl] / 2); break; case 6 : _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] / 2); break; case 2 : if (_root["act" + pl] != true) { break; } _root["atm" + pl] = "cutting"; _root["player" + pl].gotoAndStop("D_cutL"); } if (_root["act" + pl] == false) { _root["atm" + pl] = "free"; _root["player" + pl].gotoAndStop("F_neutralL"); _root["walk" + pl] = 0; } } case "cutting" : if (_root["player" + pl].obje._currentframe != 8) { break; } if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } _root["atm" + pl] = "free"; _root["walk" + pl] = 0; } } function hitmode() { if ((_root.keeper == 0) && (_root.notcatch != true)) { if (_root.player0.atari.hitTest(_root.player1.atari)) { _root.ballcatched1 = true; } if (_root.player0.atari.hitTest(_root.player2.atari)) { _root.ballcatched2 = true; } if ((_root.ballcatched1 == true) || (_root.ballcatched2 == true)) { _root.se1.start(0.2, 1); if ((_root.ballcatched1 == true) && (_root.ballcatched2 == true)) { if (Math.abs(_root.player0._x - _root.player1._x) < Math.abs(_root.player0._x - _root.player2._x)) { _root.ballcatched2 = false; } else { _root.ballcatched1 = false; } } if (_root.ballcatched1 == true) { _root.reb_count++; i = 1; k = 2; } else { k = 1; i = 2; } _root.ballcatched1 = false; _root.ballcatched2 = false; if (_root.player0.atari.hitTest(_root["player" + i].atari)) { _root.keeper = i; if (_root.attack_mode == i) { switch (_root["atm" + i]) { case "free" : if ((_root["WposX" + i] <= -10) || (_root["WposX" + i] >= 1300)) { _root["atm" + i] = "out_of_bounds"; _root["player" + i].gotoAndStop("catch2"); } else { _root["style" + i] = "OFF"; _root["atm" + i] = "dribble"; _root["walk" + i] = 0; _root["Mcode" + i] = 0; _root["player" + i].gotoAndStop("neutral"); } break; case "turn" : _root["style" + i] = "OFF"; _root["atm" + i] = "dribble"; _root["walk" + i] = 0; _root["Mcode" + i] = 0; _root["player" + i].gotoAndStop("neutral"); break; case "jump" : _root.freecatch = true; _root["style" + i] = "OFF"; _root["player" + i].gotoAndStop("jump"); _root["player" + i].obje.upbody.gotoAndStop("catch"); _root["atm" + i] = "jump"; } _root.runcount = 3; _root["style" + k] = "DIF"; if (_root["atm" + k] == "jump") { _root["atm" + k] = "jump"; } else { _root["atm" + k] = "free"; } _root["walk" + k] = 0; _root["Mcode" + k] = 0; } else { _root.top_board.gotoAndStop("waiting"); if (_root["atm" + i] == "jump") { _root["player" + i].obje.gotoAndStop("catch"); } else { _root["player" + i].gotoAndStop("catch2"); _root["atm" + i] = "catch_stop"; } } } } else { _root.ballcatched1 = false; _root.ballcatched2 = false; } } else if (_root.keeper != 0) { i = 1; while (i <= 2) { if (i == 1) { k = 2; } else { k = 1; } if ((_root["atm" + i] == "dribble") && (_root["atm" + k] == "cutting")) { if (_root["player" + k].obje.atari.hitTest(_root["player" + i].obje.atari) || (_root["player" + k].obje.atari.hitTest(_root["player" + i].obje.upbody.atari))) { _root["steel_count" + k]++; _root["walk" + i] = 0; _root.keeper = 0; if (_root["muki" + k] == "L") { _root.BALLdist2 = (Math.floor(Math.random() * 20) + 15) * -1; _root.WposX0 = _root["WposX" + i] - 100; } else { _root.BALLdist2 = Math.floor(Math.random() * 20) + 15; _root.WposX0 = _root["WposX" + i] + 100; } _root.notcatch = true; _root["style" + i] = "FREE"; _root["atm" + i] = "free"; _root["muki" + i] = "R"; _root["player" + i].gotoAndStop("F_neutralR"); _root.wid1 = Math.floor(Math.random() * 70) + 100; _root.balltime = 16; _root.brad1 = Math.floor(180 / _root.balltime); _root.brad = 180 + (_root.brad1 * 8); _root.boundcount = 0; _root.atm0 = "free_bound"; } } i++; } } } function movesys(pl) { if (pl == 1) { em = 2; } else { em = 1; } if (((_root["moveR" + pl] == true) && (_root["moveL" + pl] != true)) && (_root["moveU" + pl] != true)) { if ((_root["player" + pl]._x >= 650) && (_root.keeper == pl)) { _root["Mcode" + pl] = 0; } else if (((_root["atm" + em] == "guard") && (_root["WposX" + pl] < _root["WposX" + em])) && ((_root["WposX" + em] - _root["WposX" + pl]) <= 100)) { _root["Mcode" + pl] = 0; } else { _root["Mcode" + pl] = 6; } } else if (((_root["moveR" + pl] != true) && (_root["moveL" + pl] == true)) && (_root["moveU" + pl] != true)) { if ((_root["player" + pl]._x <= 60) && (_root.keeper == pl)) { _root["Mcode" + pl] = 0; } else { _root["Mcode" + pl] = 4; } } else if (((_root["moveU" + pl] == true) && (_root["moveL" + pl] != true)) && (_root["moveR" + pl] != true)) { _root["Mcode" + pl] = 8; } else if (((_root["moveU" + pl] == true) && (_root["moveR" + pl] == true)) && (_root["moveL" + pl] != true)) { _root["Mcode" + pl] = 9; } else if (((_root["moveU" + pl] == true) && (_root["moveR" + pl] != true)) && (_root["moveL" + pl] == true)) { _root["Mcode" + pl] = 7; } else if (((_root["moveD" + pl] == true) && (_root["moveL" + pl] != true)) && (_root["moveR" + pl] != true)) { _root["Mcode" + pl] = 2; } else { _root["Mcode" + pl] = 0; } } function keysys1() { if (Key.isDown(37)) { _root.moveL1 = true; } if (Key.isDown(39)) { _root.moveR1 = true; } if (Key.isDown(38)) { _root.moveU1 = true; } if (Key.isDown(40)) { _root.moveD1 = true; } if (Key.isDown(32)) { _root.act1 = true; } else { _root.act1 = false; } } function keysys2() { if (_root.KeyPressed[187] == true) { _root.moveL2 = true; } else { _root.moveL2 = false; } if (_root.KeyPressed[186] == true) { _root.moveD2 = true; } else { _root.moveD2 = false; } if (_root.KeyPressed[221] == true) { _root.moveR2 = true; } else { _root.moveR2 = false; } if (_root.KeyPressed[192] == true) { _root.moveU2 = true; } else { _root.moveU2 = false; } if (Key.isDown(16)) { _root.act2 = true; } else { _root.act2 = false; } } function rem(pl) { if (pl > 0) { _root["moveL" + pl] = false; _root["moveR" + pl] = false; _root["moveU" + pl] = false; _root["moveD" + pl] = false; _root["act" + pl] = false; } if (((_root.keeper == pl) && ((_root["WposX" + pl] - _root.Wmap) > 330)) && (_root.Wmap < 600)) { _root.Wmap = _root.Wmap + ((_root["WposX" + pl] - _root.Wmap) - 330); _root["player" + pl]._x = 330; } else if (((_root.keeper == pl) && ((_root["WposX" + pl] - _root.Wmap) <= 300)) && (_root.Wmap > 0)) { if (_root.keeper != 0) { _root.Wmap = _root.Wmap + ((_root["WposX" + pl] - _root.Wmap) - 300); _root["player" + pl]._x = 300; } else if ((_root.keeper == 0) && (_root.atm0 == "free_bound")) { _root.Wmap = _root.Wmap + ((_root["WposX" + pl] - _root.Wmap) - 300); _root["player" + pl]._x = 300; } else { _root["player" + pl]._x = _root["WposX" + pl] - _root.Wmap; } } else { _root["player" + pl]._x = _root["WposX" + pl] - _root.Wmap; } if (pl > 0) { _root["player" + pl]._y = (403 + _root["tobi" + pl]) + _root.Wheight; _root["runcode" + pl] = 1; } if (pl == 2) { _root.player2.obje.huku.gotoAndStop(2); _root.player2.obje.upbody.huku.gotoAndStop(2); _root.player2.objes.upbody.huku.gotoAndStop(2); } _root["player" + pl].obje.kao.gotoAndStop(_root["character" + pl]); _root["player" + pl].obje.upbody.kao.gotoAndStop(_root["character" + pl]); _root["player" + pl].objes.upbody.kao.gotoAndStop(_root["character" + pl]); _root["shadow" + pl]._x = _root["player" + pl]._x; } function objet_set(ob) { i = 1; while (i <= ob) { _root["obje" + i]._x = _root["obX" + i] - (_root.Wmap / _root["obZom" + i]); i++; } _root.post._x = _root.postX - _root.Wmap; } function attack(pl) { if (pl == 1) { em = 2; } else if (pl == 2) { em = 1; } switch (_root["atm" + pl]) { case "dribble" : if (_root["walk" + pl] != _root["Mcode" + pl]) { switch (_root["Mcode" + pl]) { case 0 : if ((_root["walk" + pl] == 4) && (_root["player" + pl].obje._currentframe > 9)) { _root["player" + pl].gotoAndStop("turn"); } else { _root["player" + pl].gotoAndStop("neutral"); } break; case 6 : _root["player" + pl].gotoAndStop("front"); break; case 4 : _root["player" + pl].gotoAndStop("back"); break; case 2 : _root["player" + pl].gotoAndStop("catch"); _root.runcount = _root.runcount - 2; _root["atm" + pl] = "catch"; break; case 8 : _root["player" + pl].gotoAndStop("jump"); _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 8; break; case 9 : _root["player" + pl].gotoAndStop("jump"); _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 9; break; case 7 : _root["player" + pl].gotoAndStop("jump"); _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 7; } _root["walk" + pl] = _root["Mcode" + pl]; } else { switch (_root["walk" + pl]) { case 0 : if (_root["act" + pl] == true) { _root["atm" + pl] = "shoot"; _root.runcount = _root.runcount - 2; _root["player" + pl].gotoAndStop("shootpose"); } break; case 6 : if (_root["act" + pl] == true) { _root["atm" + pl] = "run"; _root["player" + pl].gotoAndStop("run"); _root.runcount = _root.runcount - 3; } _root["WposX" + pl] = _root["WposX" + pl] + _root["walkspeed" + pl]; break; case 4 : if (_root["act" + pl] == true) { _root["atm" + pl] = "backrole"; _root["player" + pl].gotoAndStop("backrole"); } _root["WposX" + pl] = _root["WposX" + pl] - _root["walkspeed" + pl]; } } return; case "jump" : if (_root["jmode" + pl] != true) { _root["uprad" + pl] = 180 / _root["jtime" + pl]; _root["rad" + pl] = 180; _root["airtime" + pl] = 0; _root["jmode" + pl] = true; } else if ((_root["rad" + pl] + _root["uprad" + pl]) >= 350) { if (_root.freecatch == true) { if ((_root["WposX" + pl] <= -10) || (_root["WposX" + pl] >= 1300)) { _root.freecatch = false; _root["atm" + pl] = "out_of_bounds"; if (_root.foul_play_rule == true) { _root["point" + em]++; _root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (point1 + " - ") + point2; } _root["player" + pl].gotoAndStop("catch2"); } else { _root["atm" + pl] = "dribble"; _root.freecatch = false; _root["player" + pl].gotoAndStop("neutral"); } } else if ((_root["WposX" + pl] <= -10) || (_root["WposX" + pl] >= 1300)) { _root["atm" + pl] = "out_of_bounds"; if (_root.foul_play_rule == true) { _root["point" + em]++; _root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (point1 + " - ") + point2; } _root["player" + pl].gotoAndStop("catch2"); } else { _root["atm" + pl] = "catch"; _root["player" + pl].gotoAndStop("catch2"); _root.runcount = _root.runcount - 2; if (_root.runcount < 0) { _root["atm" + pl] = "traveling"; if (_root.foul_play_rule == true) { _root["point" + em]++; _root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (point1 + " - ") + point2; } _root["player" + pl].gotoAndStop("catch2"); } } _root.tobi = 0; _root["jmode" + pl] = false; _root["hijump" + pl] = false; } _root["rad" + pl] = _root["rad" + pl] + _root["uprad" + pl]; _root["airtime" + pl]++; _root["tobi" + pl] = Math.sin((Math.PI * _root["rad" + pl]) / 180); if (_root["hijump" + pl] == true) { if (((_root["character" + pl] != 1) && (_root["character" + pl] != 4)) && (_root["character" + pl] != 6)) { _root["tobi" + pl] = _root["tobi" + pl] * 170; } else { _root["tobi" + pl] = _root["tobi" + pl] * _root["jheight" + pl]; } } else { _root["tobi" + pl] = _root["tobi" + pl] * _root["jheight" + pl]; } switch (_root["jumpcode" + pl]) { case 9 : if (_root["hijump" + pl] == true) { _root["runcode" + pl] = _root["runspeed" + pl]; _root["player" + pl].obje.downbody.gotoAndStop(3); } _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] * _root["runcode" + pl]); break; case 7 : _root["WposX" + pl] = _root["WposX" + pl] - _root["walkspeed" + pl]; } if ((_root["act" + pl] == true) && (_root["jmode" + pl] == true)) { if ((((_root["airtime" + pl] < 7) && (Math.abs(_root["dankstep" + pl] - _root["stepin" + pl]) <= 100)) && (_root["hijump" + pl] == true)) && (_root["Mcode" + pl] == 2)) { _root["dank_count" + pl]++; _root["shoot_kaisu" + pl]++; _root["danktime" + pl] = Math.round((_root.postX - _root["WposX" + pl]) / (_root["walkspeed" + pl] * _root["runspeed" + pl])); _root["dankdist" + pl] = Math.floor(((_root.postX - _root["WposX" + pl]) / _root["danktime" + pl]) * 100) / 100; if (_root["character" + pl] == 2) { _root["player" + pl].gotoAndStop("dank2"); } else if (_root["character" + pl] == 5) { _root["player" + pl].gotoAndStop("dank3"); } else if (_root["character" + pl] == 4) { _root["player" + pl].gotoAndStop("dank4"); } else if (_root["character" + pl] == 3) { _root["player" + pl].gotoAndStop("dank5"); } else if (_root["character" + pl] == 6) { _root["player" + pl].gotoAndStop("dank6"); } else { _root["player" + pl].gotoAndStop("dank1"); } _root["player" + pl].obje.gotoAndPlay((20 - _root["danktime" + pl]) + 1); _root["atm" + pl] = "supershoot"; _root.sunlight.gotoAndPlay("sunflash"); } else if (_root["WposX" + pl] >= 1300) { _root["player" + pl].obje.upbody.gotoAndPlay("backshoot"); _root["atm" + pl] = "jumpshoot"; } else if ((_root["airtime" + pl] > 7) && ((_root.postX - _root["WposX" + pl]) <= 400)) { _root["player" + pl].obje.upbody.gotoAndPlay("fook"); _root["player" + pl].obje.downbody.gotoAndStop(3); _root["atm" + pl] = "jumpshoot"; } else if (((_root["jumpcode" + pl] == 7) && (_root["Mcode" + pl] >= 7)) && ((_root.postX - _root["WposX" + pl]) <= 500)) { _root["player" + pl].obje.upbody.gotoAndPlay("fook2"); _root["player" + pl].obje.downbody.gotoAndStop(3); _root["atm" + pl] = "jumpshoot"; } else if (((_root["airtime" + pl] <= 4) && (_root["Mcode" + pl] >= 8)) && ((_root.postX - _root["WposX" + pl]) <= 350)) { _root["player" + pl].obje.upbody.gotoAndPlay("reyup"); _root["atm" + pl] = "jumpshoot"; } else { _root["atm" + pl] = "jumpshoot"; _root["player" + pl].obje.upbody.gotoAndPlay("jumpshoot"); } } return; case "catch" : if ((_root["WposX" + pl] <= -10) || (_root["WposX" + pl] >= 1300)) { _root["atm" + pl] = "out_of_bounds"; _root["player" + pl].gotoAndStop("catch2"); } switch (_root["Mcode" + pl]) { case 0 : if (_root["act" + pl] == true) { _root["player" + pl].gotoAndStop("shootpose"); _root["atm" + pl] = "shoot"; } break; case 6 : if ((_root["act" + pl] == true) && (_root.runcount >= 3)) { _root["atm" + pl] = "run"; _root["player" + pl].gotoAndStop("run"); _root.runcount = _root.runcount - 3; } break; case 8 : _root["player" + pl].gotoAndStop("jump"); _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 8; break; case 9 : _root["player" + pl].gotoAndStop("jump"); _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 9; break; case 7 : _root["player" + pl].gotoAndStop("jump"); _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 7; } return; case "shoot" : if (_root["act" + pl] == false) { switch (_root["Mcode" + pl]) { case 0 : _root["shoot_kaisu" + pl]++; _root["atm" + pl] = "shooting"; _root["player" + pl].gotoAndStop("shooting"); break; case 4 : _root["player" + pl].obje.play(); _root["atm" + pl] = "catch"; break; case 2 : _root["player" + pl].obje.play(); _root["atm" + pl] = "catch"; } } else { switch (_root["Mcode" + pl]) { case 8 : _root["atm" + pl] = "jumpshoot"; _root["jumpcode" + pl] = 8; _root["player" + pl].gotoAndStop("jump"); _root["player" + pl].obje.upbody.gotoAndPlay("jumpshoot2"); break; case 9 : _root["atm" + pl] = "jumpshoot"; _root["jumpcode" + pl] = 9; _root["player" + pl].gotoAndStop("jump"); _root["player" + pl].obje.upbody.gotoAndPlay("jumpshoot2"); break; case 7 : _root["atm" + pl] = "jumpshoot"; _root["jumpcode" + pl] = 7; _root["player" + pl].gotoAndStop("jump"); _root["player" + pl].obje.upbody.gotoAndPlay("jumpshoot2"); } } return; case "jumpshoot" : if (_root["jmode" + pl] != true) { _root["uprad" + pl] = 180 / _root["jtime" + pl]; _root["rad" + pl] = 180; _root["jmode" + pl] = true; } else if ((_root["rad" + pl] + _root["uprad" + pl]) >= 350) { _root["walk" + pl] = 0; _root["hijump" + pl] = false; _root["jmode" + pl] = false; _root["jumpcode" + pl] = false; if (_root.keeper != pl) { _root["style" + pl] = "FREE"; _root["atm" + pl] = "free"; _root["muki" + pl] = "R"; _root["player" + pl].gotoAndStop("F_neutralR"); } else if ((_root["WposX" + pl] <= -10) || (_root["WposX" + pl] >= 1300)) { _root["atm" + pl] = "out_of_bounds"; if (_root.foul_play_rule == true) { _root["point" + em]++; _root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (point1 + " - ") + point2; } _root["player" + pl].gotoAndStop("catch2"); _root.tobi = 0; _root["jmode" + pl] = false; } else { _root["atm" + pl] = "shoot"; _root["player" + pl].gotoAndStop("shootpose"); _root.tobi = 0; _root["jmode" + pl] = false; _root.runcount = _root.runcount - 2; if ((_root.runcount < 0) && (_root.keeper == pl)) { _root["atm" + pl] = "traveling"; if (_root.foul_play_rule == true) { _root["point" + em]++; _root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (point1 + " - ") + point2; } _root["player" + pl].gotoAndStop("catch2"); } } } _root["rad" + pl] = _root["rad" + pl] + _root["uprad" + pl]; _root["tobi" + pl] = Math.sin((Math.PI * _root["rad" + pl]) / 180); if (_root["hijump" + pl] == true) { if (((_root["character" + pl] != 1) && (_root["character" + pl] != 4)) && (_root["character" + pl] != 6)) { _root["tobi" + pl] = _root["tobi" + pl] * 170; } else { _root["tobi" + pl] = _root["tobi" + pl] * _root["jheight" + pl]; } } else { _root["tobi" + pl] = _root["tobi" + pl] * _root["jheight" + pl]; } switch (_root["jumpcode" + pl]) { case 9 : if (_root["hijump" + pl] == true) { _root["runcode" + pl] = _root["runspeed" + pl]; _root["player" + pl].obje.downbody.gotoAndStop(3); } _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] * _root["runcode" + pl]); break; case 7 : _root["WposX" + pl] = _root["WposX" + pl] - _root["walkspeed" + pl]; } if ((_root["player" + pl].obje.upbody._currentframe == 51) && (_root.keeper == pl)) { _root["shoot_kaisu" + pl]++; _root.keeper = 0; _root.player0._x = _root["player" + pl]._x + 80; _root.player0._y = _root["player" + pl]._y - 90; _root.heighttype = 1; _root.pow = _root["pow" + pl]; _root.hitshoot = 60; _root.atm0 = "build_up"; } else if ((_root["player" + pl].obje.upbody._currentframe == 59) && (_root.keeper == pl)) { _root["shoot_kaisu" + pl]++; _root.keeper = 0; _root.player0._x = _root["player" + pl]._x + 20; _root.player0._y = _root["player" + pl]._y - 120; _root.heighttype = 1; _root.pow = _root["pow" + pl] * 0.6; _root.hitshoot = 55; _root.atm0 = "build_up"; } else if ((_root["player" + pl].obje.upbody._currentframe == 82) && (_root.keeper == pl)) { _root["shoot_kaisu" + pl]++; _root.keeper = 0; _root.player0._x = _root["player" + pl]._x + 5; _root.player0._y = _root["player" + pl]._y - 130; _root.heighttype = 1; _root.pow = _root["pow" + pl] * 0.6; _root.hitshoot = 22; _root.atm0 = "build_up"; } else if (((_root["act" + pl] == false) && (_root.keeper == pl)) && (_root["player" + pl].obje.upbody._currentframe == 7)) { if ((_root["Mcode" + pl] == 2) || (_root["Mcode" + pl] == 4)) { _root["player" + pl].obje.upbody.gotoAndStop(3); _root["atm" + pl] = "jump"; } else if (_root["WposX" + pl] >= 1300) { _root["shoot_kaisu" + pl]++; _root["player" + pl].obje.upbody.gotoAndPlay("backshoot2"); _root.keeper = 0; _root.player0._x = _root["player" + pl]._x + 5; _root.player0._y = _root["player" + pl]._y - 130; _root.heighttype = 1; _root.pow = _root["pow" + pl] * 0.6; _root.hitshoot = 27; _root.atm0 = "build_up"; } else { _root["player" + pl].obje.upbody.gotoAndStop("reyupshoot"); _root["shoot_kaisu" + pl]++; _root.keeper = 0; _root.player0._x = _root["player" + pl]._x + 28; _root.player0._y = _root["player" + pl]._y - 160; _root.heighttype = 3; _root.pow = _root["pow" + pl]; _root.hitshoot = 100; _root.atm0 = "build_up"; } } else if ((_root["act" + pl] == false) && (_root.keeper == pl)) { if ((_root["player" + pl].obje.upbody._currentframe == 23) || (_root["player" + pl].obje.upbody._currentframe == 30)) { if (_root["WposX" + pl] >= 1300) { _root["shoot_kaisu" + pl]++; _root["player" + pl].obje.upbody.gotoAndPlay("backshoot2"); _root.keeper = 0; _root.player0._x = _root["player" + pl]._x + 5; _root.player0._y = _root["player" + pl]._y - 130; _root.heighttype = 1; _root.pow = _root["pow" + pl] * 0.6; _root.hitshoot = 25; _root.atm0 = "build_up"; } else { _root["player" + pl].obje.upbody.gotoAndStop("jumpshooting"); _root["shoot_kaisu" + pl]++; _root.keeper = 0; _root.player0._x = _root["player" + pl]._x + 3; _root.player0._y = _root["player" + pl]._y - 220; _root.heighttype = 2; switch (_root["jumpcode" + pl]) { case 8 : _root.pow = _root["pow" + pl]; _root.hitshoot = 85; break; case 7 : _root.pow = _root["pow" + pl] * 0.8; _root.hitshoot = 50; break; case 9 : _root.pow = _root["pow" + pl] * 1.4; _root.hitshoot = 70; } _root.atm0 = "build_up"; } } } return; case "run" : if (_root["WposX" + pl] >= 1300) { _root["atm" + pl] = "out_of_bounds"; if (_root.foul_play_rule == true) { _root["point" + em]++; _root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (point1 + " - ") + point2; } _root["player" + pl].gotoAndStop("catch2"); } else { _root["runcode" + pl] = _root["runspeed" + pl]; _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] * _root["runspeed" + pl]); if (_root["player" + pl].obje.downbody._currentframe == 13) { _root["player" + pl].gotoAndStop("catch"); _root["atm" + pl] = "catch"; } else if (((_root["atm" + em] == "guard") && (_root["WposX" + pl] < _root["WposX" + em])) && ((_root["WposX" + em] - _root["WposX" + pl]) <= 100)) { _root["player" + pl].gotoAndStop("catch"); _root["atm" + pl] = "catch"; } switch (_root["Mcode" + pl]) { case 4 : _root["player" + pl].gotoAndStop("catch"); _root["atm" + pl] = "catch"; break; case 9 : _root["player" + pl].gotoAndStop("jump"); _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 9; _root["hijump" + pl] = true; _root["stepin" + pl] = _root["WposX" + pl]; } return; } case "backrole" : _root["WposX" + pl] = _root["WposX" + pl] + _root["walkspeed" + pl]; _root["walk" + pl] = 0; if (_root["player" + pl].obje._currentframe == 8) { if ((_root["WposX" + pl] <= -10) || (_root["WposX" + pl] >= 1300)) { _root["atm" + pl] = "out_of_bounds"; if (_root.foul_play_rule == true) { _root["point" + em]++; _root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (point1 + " - ") + point2; } _root["player" + pl].gotoAndStop("catch2"); } else { _root["atm" + pl] = "dribble"; _root["player" + pl].gotoAndStop("neutral"); } } return; case "shooting" : if (_root["player" + pl].obje._currentframe == 4) { _root.keeper = 0; _root.player0._x = _root["player" + pl]._x + 3; _root.player0._y = _root["player" + pl]._y - 220; _root.hitshoot = 90; _root.heighttype = 1; _root.pow = _root["pow" + pl]; _root.atm0 = "build_up"; } else if (_root["player" + pl].obje._currentframe == 12) { _root["style" + pl] = "FREE"; _root["atm" + pl] = "free"; _root["muki" + pl] = "R"; _root["player" + pl].gotoAndStop("F_neutralR"); } return; case "supershoot" : if (((_root.postX - _root["WposX" + pl]) <= 50) || (_root.keeper == 0)) { if ((_root["player" + pl].obje._currentframe == 21) && (_root.keeper == pl)) { _root.se2.start(0.2, 1); if (_root["character" + pl] == 2) { _root["player" + pl].gotoAndStop("dankshoot2"); } else if (_root["character" + pl] == 5) { _root["player" + pl].gotoAndStop("dankshoot3"); } else if (_root["character" + pl] == 4) { _root["player" + pl].gotoAndStop("dankshoot4"); } else if (_root["character" + pl] == 3) { _root["player" + pl].gotoAndStop("dankshoot5"); } else if (_root["character" + pl] == 6) { _root["player" + pl].gotoAndStop("dankshoot6"); } else { _root["player" + pl].gotoAndStop("dankshoot1"); } _root["WposX" + pl] = 1155; _root["tobi" + pl] = 0; _root.keeper = 0; _root["point" + _root.attack_mode]++; _root.WposX0 = 12000; _root.post.gotoAndPlay("in_post2"); _root.atm0 = "post_in"; } } else { _root["rad" + pl] = _root["rad" + pl] + _root["uprad" + pl]; _root["airtime" + pl]++; _root["tobi" + pl] = Math.sin((Math.PI * _root["rad" + pl]) / 180); if (((_root["character" + pl] != 1) && (_root["character" + pl] != 4)) && (_root["character" + pl] != 6)) { _root["tobi" + pl] = _root["tobi" + pl] * 170; } else { _root["tobi" + pl] = _root["tobi" + pl] * _root["jheight" + pl]; } _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] * _root["runspeed" + pl]); } } } function kao_huku() { _root.player2.obje.huku.gotoAndStop(2); _root.player2.obje.upbody.huku.gotoAndStop(2); _root.player2.objes.upbody.huku.gotoAndStop(2); _root.player1.obje.kao.gotoAndStop(_root.character1); _root.player1.obje.upbody.kao.gotoAndStop(_root.character1); _root.player1.objes.upbody.kao.gotoAndStop(_root.character1); _root.player2.obje.kao.gotoAndStop(_root.character2); _root.player2.obje.upbody.kao.gotoAndStop(_root.character2); _root.player2.objes.upbody.kao.gotoAndStop(_root.character2); } keyPressed = {}; this.keyPressed = {}; this.lsn = {}; this.lsn.onKeyDown = function () { if ((((Key.getCode() == 187) || (Key.getCode() == 186)) || (Key.getCode() == 221)) || (Key.getCode() == 192)) { keyPressed[Key.getCode()] = true; } }; this.lsn.onKeyUp = function () { if ((((Key.getCode() == 187) || (Key.getCode() == 186)) || (Key.getCode() == 221)) || (Key.getCode() == 192)) { keyPressed[Key.getCode()] = false; } }; Key.addListener(this.lsn); function balling() { switch (_root.atm0) { case "build_up" : _root.WposX0 = _root.player0._x + _root.Wmap; _root.WposY0 = _root.player0._y + _root.Hmap; switch (_root.heighttype) { case 1 : _root.r = 580; break; case 2 : _root.r = 650; break; case 3 : _root.r = 530; } _root.BALLdist1 = _root.postX - _root.WposX0; _root.balltime = Math.floor(_root.BALLdist1 / _root.pow); if (_root.balltime < 10) { _root.balltime = 10; } _root.BALLdist2 = _root.BALLdist1 / _root.balltime; _root.wid1 = (_root.WposY0 + _root.r) - 550; _root.wid2 = (_root.postY + _root.r) - 550; _root.pat1 = Math.round(_root.balltime * (_root.wid1 / (_root.wid1 + _root.wid2))); _root.pat2 = _root.balltime - _root.pat1; _root.center = _root.WposX0 + ((_root.BALLdist1 / _root.balltime) * _root.pat1); _root.brad1 = Math.floor(90 / (_root.pat1 - 1)); _root.brad2 = Math.floor(90 / (_root.pat2 - 1)); _root.atm0 = "shoot"; _root.brad = _root.brad1; _root.shoottime = 1; radtet = false; _root.hitem = (700 - Math.abs(_root.WposX1 - _root.WposX2)) * 0.05; if (_root.hitem < 0) { _root.hitem = 0; } if (_root["WposX" + _root.attack_mode] > 1300) { _root.hitem = 0; } else if ((_root.attack_mode == 1) && (_root.WposX2 < _root.WposX1)) { _root.hitem = _root.hitem / 3; } else if ((_root.attack_mode == 2) && (_root.WposX1 < _root.WposX2)) { _root.hitem = _root.hitem / 3; } _root.hitave = Math.floor(_root.hitshoot - _root.hitem) + _root["shoottec" + _root.attack_mode]; if (_root["hijump" + _root.attack_mode] == true) { _root.hitave = Math.floor(_root.hitave * 0.6); } if (_root.hitave < 1) { _root.hitave = 1; } if (_root.lookshoot == true) { _root.top_board.gotoAndStop("avedisp"); _root.top_board.avebox = _root.hitave + "%"; } else { _root.top_board.gotoAndStop("waiting"); } return; case "shoot" : if (_root.shoottime <= _root.pat1) { _root.player0._y = (Math.sin((Math.PI * (_root.brad + 180)) / 180) * _root.wid1) + WposY0; _root.WposX0 = _root.WposX0 + _root.BALLdist2; _root.brad = _root.brad + _root.brad1; _root.hitave--; _root.hitave = _root.hitave - Math.floor(Math.abs(_root.postX - _root["WposX" + _root.attack_mode]) / 1000); if (_root.hitave < 1) { _root.hitave = 1; } _root.top_board.avebox = _root.hitave + "%"; } else if ((_root.pat1 + _root.pat2) == (_root.shoottime - 1)) { radtet = false; _root.atm0 = "in_or_out"; } else { if (radtet != true) { _root.brad = 270; radtet = true; } _root.player0._y = (Math.sin((Math.PI * (_root.brad + 0)) / 180) * _root.wid2) + _root.postY; _root.WposX0 = _root.WposX0 + _root.BALLdist2; _root.brad = _root.brad + _root.brad2; _root.hitave--; _root.hitave = _root.hitave - Math.floor(Math.abs(_root.postX - _root["WposX" + _root.attack_mode]) / 1000); if (_root.hitave < 1) { _root.hitave = 1; } _root.top_board.avebox = _root.hitave + "%"; } _root.shoottime++; return; case "in_or_out" : _root.top_board.gotoAndStop("waiting"); hitcheck = Math.floor(Math.random() * 100); if (hitcheck <= _root.hitave) { _root.se1.start(); _root["point" + _root.attack_mode]++; _root.WposX0 = 2000; _root.post.gotoAndPlay("in_post"); _root.atm0 = "post_in"; } else { _root.se2.start(0.2, 1); _root.wid1 = Math.floor(Math.random() * 70) + 10; _root.wid2 = 500 + _root.wid1; _root.BALLdist2 = (Math.floor(Math.random() * 16) + 4) * (-1); _root.pat1 = 4; _root.pat2 = 8; _root.brad1 = Math.floor(90 / (_root.pat1 - 1)); _root.brad2 = Math.floor(90 / (_root.pat2 - 1)); _root.atm0 = "bound"; _root.brad = 0; _root.shoottime = 0; _root.player0._y = Math.sin((Math.PI * (_root.brad + 180)) / 180) * _root.wid1; _root.WposX0 = _root.WposX0 + _root.BALLdist2; _root.brad = _root.brad + _root.brad1; _root.shoottime++; } return; case "bound" : if (_root.shoottime <= _root.pat1) { _root.player0._y = Math.sin((Math.PI * (_root.brad + 180)) / 180) * _root.wid1; _root.WposX0 = _root.WposX0 + _root.BALLdist2; _root.brad = _root.brad + _root.brad1; } else if ((_root.pat1 + _root.pat2) == (_root.shoottime - 1)) { radtet = false; _root.atm0 = "free_bound_set"; } else { if (radtet != true) { _root.brad = 270; radtet = true; } _root.player0._y = (Math.sin((Math.PI * (_root.brad + 0)) / 180) * _root.wid2) + _root.wid2; _root.WposX0 = _root.WposX0 + _root.BALLdist2; _root.brad = _root.brad + _root.brad2; } _root.shoottime++; return; case "free_bound_set" : _root.wid1 = Math.floor(Math.random() * 70) + 100; _root.BALLdist2 = (Math.floor(Math.random() * 20) + 15) * (-1); _root.balltime = 16; _root.brad1 = Math.floor(180 / _root.balltime); _root.brad = 180 + _root.brad1; _root.boundcount = 0; _root.atm0 = "free_bound"; return; case "free_bound" : if ((_root.WposX0 <= -70) || (_root.WposX0 >= 1600)) { _root.atm0 = "out_of_bounds"; } else { _root.player0._y = (Math.sin((Math.PI * _root.brad) / 180) * _root.wid1) + 500; _root.WposX0 = _root.WposX0 + _root.BALLdist2; _root.brad = _root.brad + _root.brad1; if (_root.brad < 355) { break; } _root.se4.start(); _root.notcatch = false; _root.brad = 180 + _root.brad1; if (_root.boundcount > 2) { break; } _root.boundcount++; _root.wid1 = (_root.wid1 * 2) / 3; } } } function free(pl) { switch (_root["atm" + pl]) { case "free" : if (_root.atm0 == "post_in") { if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } _root["atm" + pl] = "post_in"; } else if (((_root.attack_mode != pl) && (_root.keeper == pl)) && (_root.keeper != 0)) { _root["atm" + pl] = "catch_stop"; _root["player" + pl].gotoAndStop("catch2"); } else if (((_root.attack_mode == pl) && (_root.keeper != pl)) && (_root.keeper != 0)) { _root["atm" + pl] = "catch_stop"; if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } } else if (_root.atm0 == "out_of_bounds") { _root["atm" + pl] = "out_of_bounds"; if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } } else if (_root["walk" + pl] != _root["Mcode" + pl]) { switch (_root["Mcode" + pl]) { case 0 : if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } break; case 4 : if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_turnL"); _root["atm" + pl] = "turn"; } else { _root["player" + pl].gotoAndStop("F_dashL"); } break; case 6 : if (_root["muki" + pl] == "L") { _root["player" + pl].gotoAndStop("F_turnR"); _root["atm" + pl] = "turn"; } else { _root["player" + pl].gotoAndStop("F_dashR"); } break; case 7 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 7; break; case 8 : _root["atm" + pl] = "jump"; break; case 9 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 9; } _root["walk" + pl] = _root["Mcode" + pl]; } else { switch (_root["Mcode" + pl]) { case 0 : if ((_root["muki" + pl] == "R") && (_root["player" + pl]._x > _root.player0._x)) { _root["player" + pl].gotoAndStop("F_turnL"); _root["atm" + pl] = "turn"; } else if ((_root["muki" + pl] == "L") && (_root["player" + pl]._x < _root.player0._x)) { _root["player" + pl].gotoAndStop("F_turnR"); _root["atm" + pl] = "turn"; } break; case 4 : if ((_root["player" + pl]._currentframe >= 130) && (_root["player" + pl]._currentframe < 150)) { _root["walk" + pl] = 0; } _root["runcode" + pl] = _root["runspeed" + pl]; _root["WposX" + pl] = _root["WposX" + pl] - (_root["walkspeed" + pl] * _root["runspeed" + pl]); break; case 6 : if ((_root["player" + pl]._currentframe >= 130) && (_root["player" + pl]._currentframe < 150)) { _root["walk" + pl] = 0; } _root["runcode" + pl] = _root["runspeed" + pl]; _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] * _root["runspeed" + pl]); } } return; case "turn" : if (_root["player" + pl].obje._currentframe == 4) { _root["atm" + pl] = "free"; if (_root["muki" + pl] == "R") { _root["muki" + pl] = "L"; if (_root["Mcode" + pl] == 4) { _root["player" + pl].gotoAndStop("F_dashL"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); _root["walk" + pl] = 0; } } else { _root["muki" + pl] = "R"; if (_root["Mcode" + pl] == 6) { _root["player" + pl].gotoAndStop("F_dashR"); } else { _root["player" + pl].gotoAndStop("F_neutralR"); _root["walk" + pl] = 0; } } } else { switch (_root["Mcode" + pl]) { case 6 : _root["WposX" + pl] = _root["WposX" + pl] + _root["walkspeed" + pl]; break; case 4 : _root["WposX" + pl] = _root["WposX" + pl] - _root["walkspeed" + pl]; break; case 7 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 7; break; case 8 : _root["atm" + pl] = "jump"; break; case 9 : _root["atm" + pl] = "jump"; _root["jumpcode" + pl] = 9; } } return; case "jump" : if (_root["jmode" + pl] != true) { if (_root["muki" + pl] == "L") { _root["player" + pl].gotoAndStop("F_jumpL"); } else { _root["player" + pl].gotoAndStop("F_jumpR"); } _root["uprad" + pl] = 180 / _root["jtime" + pl]; _root["rad" + pl] = 180; _root["jmode" + pl] = true; } else if ((_root["rad" + pl] + _root["uprad" + pl]) >= 350) { _root["atm" + pl] = "free"; if (_root["muki" + pl] == "R") { _root["player" + pl].gotoAndStop("F_neutralR"); } else { _root["player" + pl].gotoAndStop("F_neutralL"); } _root.tobi = 0; _root["jmode" + pl] = false; _root["jumpcode" + pl] = false; _root.hijump = false; _root["walk" + pl] = 0; } _root["rad" + pl] = _root["rad" + pl] + _root["uprad" + pl]; _root["tobi" + pl] = Math.sin((Math.PI * _root["rad" + pl]) / 180) * _root["jheight" + pl]; switch (_root["jumpcode" + pl]) { case 9 : if (_root.hijump == true) { _root["runcode" + pl] = _root["runspeed" + pl]; } _root["WposX" + pl] = _root["WposX" + pl] + (_root["walkspeed" + pl] * _root["runcode" + pl]); return; case 7 : _root["WposX" + pl] = _root["WposX" + pl] - _root["walkspeed" + pl]; } } } function change_style(pl) { if (pl == 1) { em = 2; } else if (pl == 2) { em = 1; } else { trace("\u30D0\u30B0\u767A\u751F function change_style"); } _root["atm" + em] = "dribble"; _root["WposX" + em] = 65; _root["style" + em] = "OFF"; _root["muki" + em] = "R"; _root["tobi" + em] = 0; _root["player" + em].gotoAndStop("neutral"); _root["atm" + pl] = "free"; _root["WposX" + pl] = 600; _root["style" + pl] = "DIF"; _root["muki" + pl] = "L"; _root["tobi" + pl] = 0; _root["player" + pl].gotoAndStop("F_neutralL"); _root.walk1 = 0; _root.walk2 = 0; _root.thinktime2 = 0; _root.act2 = false; _root.moveR2 = false; _root.moveL2 = false; _root.moveU2 = false; _root.moveD2 = false; _root.Wmap = 0; _root.jmode1 = false; _root.jmode2 = false; _root.keeper = em; _root.runcount = 3; _root.hijump1 = false; _root.hijump2 = false; _root.attack_mode = em; _root.shoottime = 0; _root.freecatch = false; _root.radtet = 0; _root.boundcount = 0; _root.gamewait = false; _root.atm0 = ""; _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; if (_root.lookscore == false) { _root.score_board.gotoAndStop("invisible"); } else { _root.score_board.gotoAndStop("visible"); } _root.score_board.scorebox = (_root.point1 + " - ") + _root.point2; if (_root.game_mode == "practice") { _root.WposX2 = 4000; } } function remote_sys() { i = 1; while (i <= 2) { if (_root["teki_remote" + i] == false) { } else { if (_root["remoteR" + i] != 0) { if (_root.remote_time > _root[(("remote" + i) + "RG") + _root["remoteR" + i]]) { _root["remoteR" + i]++; } else if ((_root.remote_time >= _root[(("remote" + i) + "RS") + _root["remoteR" + i]]) && (_root.remote_time <= _root[(("remote" + i) + "RG") + _root["remoteR" + i]])) { _root["moveR" + i] = true; } } if (_root["remoteL" + i] != 0) { if (_root.remote_time > _root[(("remote" + i) + "LG") + _root["remoteL" + i]]) { _root["remoteL" + i]++; } else if ((_root.remote_time >= _root[(("remote" + i) + "LS") + _root["remoteL" + i]]) && (_root.remote_time <= _root[(("remote" + i) + "LG") + _root["remoteL" + i]])) { _root["moveL" + i] = true; } } if (_root["remoteU" + i] != 0) { if (_root.remote_time > _root[(("remote" + i) + "UG") + _root["remoteU" + i]]) { _root["remoteU" + i]++; } else if ((_root.remote_time >= _root[(("remote" + i) + "US") + _root["remoteU" + i]]) && (_root.remote_time <= _root[(("remote" + i) + "UG") + _root["remoteU" + i]])) { _root["moveU" + i] = true; } } if (_root["remoteD" + i] != 0) { if (_root.remote_time > _root[(("remote" + i) + "DG") + _root["remoteD" + i]]) { _root["remoteD" + i]++; } else if ((_root.remote_time >= _root[(("remote" + i) + "DS") + _root["remoteD" + i]]) && (_root.remote_time <= _root[(("remote" + i) + "DG") + _root["remoteD" + i]])) { _root["moveD" + i] = true; } } if (_root["remoteS" + i] != 0) { if (_root.remote_time > _root[(("remote" + i) + "SG") + _root["remoteS" + i]]) { _root["remoteS" + i]++; } else if ((_root.remote_time >= _root[(("remote" + i) + "SS") + _root["remoteS" + i]]) && (_root.remote_time <= _root[(("remote" + i) + "SG") + _root["remoteS" + i]])) { _root["act" + i] = true; } } } i++; } } function soft_reset() { if (Key.isDown(16)) { _root.Kshift = true; } if (Key.isDown(17)) { _root.Kcont = true; } if ((_root.Kshift == true) && (_root.Kcont == true)) { _root.Kshift = false; _root.Kcont = false; _root.gotoAndPlay("title"); } else { _root.Kshift = false; _root.Kcont = false; } }
Frame 2
D_total = _root.getBytesTotal(); D_loaded = _root.getBytesLoaded(); D_percent = Math.floor((D_loaded / D_total) * 100); loadgage.gage._x = (D_percent * 2) - 200;
Frame 3
if (_root._framesloaded > 370) { _root.gotoAndPlay("key"); } else { _root.gotoAndPlay(2); }
Frame 4
_root.game_level = "NORMAL"; _root.opt_bonus = 20000; _root.levelwait = 2; _root.foul_play_rule = false; _root.gameset_count = 5; _root.lookscore = true; _root.lookshoot = true; _root.gamecount = 0;
Frame 5
_root.bgm1.stop(); _root.bgm2.stop(); _root.selectmenu = 1; stop();
Frame 10
stop(); i = 1; while (i <= 5) { _root.menu.menubox["menu" + i].gotoAndStop(i * 10); i++; } _root.menu.menubox.gotoAndPlay(_root.selectmenu * 10); if (_root.secret_key == 2) { _root.hukudai.gotoAndStop("otou3"); }
Instance of Symbol 41 MovieClip in Frame 10
onClipEvent (keyDown) { if (Key.isDown(40)) { if ((_root.selectmenu < 6) && (_root.selectmenu > 0)) { if (_root.selectmenu != 5) { _root.selectmenu++; _root.komento.gotoAndStop(_root.selectmenu); } } else if ((_root.selectmenu < 9) && (_root.selectmenu > 5)) { if (_root.selectmenu != 8) { _root.selectmenu++; if (_root.sidemenu == 1) { _root.komento.gotoAndStop(_root.selectmenu); } else { _root.komento.gotoAndStop(_root.selectmenu + 3); } } } } else if (Key.isDown(38)) { if ((_root.selectmenu < 6) && (_root.selectmenu > 0)) { if (_root.selectmenu != 1) { _root.selectmenu--; _root.komento.gotoAndStop(_root.selectmenu); } } else if ((_root.selectmenu < 9) && (_root.selectmenu > 5)) { if (_root.selectmenu != 6) { _root.selectmenu--; if (_root.sidemenu == 1) { _root.komento.gotoAndStop(_root.selectmenu); } else { _root.komento.gotoAndStop(_root.selectmenu + 3); } } } } else if (Key.isDown(32)) { _root.se3.start(0.1, 1); switch (_root.selectmenu) { case 1 : _root.game_mode = "1p"; _root.siai = 1; _root.your_score = 0; _root.shoot_kaisu1 = 0; _root.dank_count1 = 0; _root.steel_count1 = 0; _root.reb_count = 0; _root.continue_count = 0; _root.lost_point = 0; _root.total_shoot_kaisu = 0; _root.total_dank_count = 0; _root.total_steel_count = 0; _root.total_reb_count = 0; _root.total_lost_point = 0; _root.gotoAndPlay("goselect"); break; case 2 : _root.sidemenu = 1; _root.selectmenu = 6; _root.komento.gotoAndStop(_root.selectmenu); _root.menu.menubox.tree.gotoAndStop(1); _root.menu.menubox.menu6.gotoAndStop(60); _root.menu.menubox.menu7.gotoAndStop(70); _root.menu.menubox.menu8.gotoAndStop(80); _root.menu.gotoAndPlay("move1"); break; case 3 : _root.game_mode = "practice"; _root.gotoAndPlay("goselect"); break; case 4 : _root.how_carsol = 15; _root.game_mode = "2p"; _root.gotoAndStop("how_to_play"); break; case 5 : _root.gotoAndStop("option"); break; case 6 : if (_root.sidemenu == 1) { _root.game_mode = "2p"; _root.gotoAndPlay("goselect"); } break; case 7 : if (_root.sidemenu == 1) { _root.game_mode = "vscom"; _root.gotoAndPlay("goselect"); } break; case 8 : if (_root.sidemenu == 1) { _root.selectmenu = 2; _root.komento.gotoAndStop(2); _root.menu.gotoAndPlay("move2"); } else { _root.selectmenu = 3; _root.komento.gotoAndStop(3); _root.menu.gotoAndPlay("move2"); } } } if (String.fromCharCode(Key.getCode()) == "S") { _root.secret_key = 1; } else if ((String.fromCharCode(Key.getCode()) == "T") && (_root.secret_key == 1)) { _root.secret_key = 2; _root.hukudai.gotoAndStop("otou3"); } _root.menu.menubox.gotoAndPlay(_root.selectmenu * 10); }
Frame 23
stop(); switch (_root.game_mode) { case "1p" : _root.gotoAndStop("select1"); break; case "2p" : _root.gotoAndStop("select2"); break; case "vscom" : _root.gotoAndStop("select1"); break; case "practice" : _root.gotoAndStop("select1"); }
Frame 24
_root.bgm1.stop(); _root.bgm2.start(0, 100); _root.selectmenu = 1; _root.character1 = 0; _root.character2 = 0; if (_root.secret_Key == 2) { _root.chara_oto.gotoAndStop("otou3"); } stop();
Instance of Symbol 41 MovieClip in Frame 24
onClipEvent (keyDown) { if ((_root.character1 == 0) || (_root.character2 == 0)) { if (Key.isDown(39)) { switch (_root.selectmenu) { case 1 : _root.selectmenu = 5; _root.chara.gotoAndStop(5); _root.chara.penmark.gotoAndPlay(1); break; case 2 : if (_root.secret_Key == 2) { _root.selectmenu = 6; _root.chara.gotoAndStop(6); _root.chara.penmark.gotoAndPlay(1); } break; case 3 : _root.selectmenu = 4; _root.chara.gotoAndStop(4); _root.chara.penmark.gotoAndPlay(1); break; case 4 : _root.selectmenu = 1; _root.chara.gotoAndStop(1); _root.chara.penmark.gotoAndPlay(1); break; case 5 : _root.selectmenu = 2; _root.chara.gotoAndStop(2); _root.chara.penmark.gotoAndPlay(1); } _root.status.gotoAndStop(_root.selectmenu); } else if (Key.isDown(37)) { switch (_root.selectmenu) { case 1 : _root.selectmenu = 4; _root.chara.gotoAndStop(4); _root.chara.penmark.gotoAndPlay(1); break; case 2 : _root.selectmenu = 5; _root.chara.gotoAndStop(5); _root.chara.penmark.gotoAndPlay(1); break; case 3 : break; case 4 : _root.selectmenu = 3; _root.chara.gotoAndStop(3); _root.chara.penmark.gotoAndPlay(1); break; case 5 : _root.selectmenu = 1; _root.chara.gotoAndStop(1); _root.chara.penmark.gotoAndPlay(1); break; case 6 : _root.selectmenu = 2; _root.chara.gotoAndStop(2); _root.chara.penmark.gotoAndPlay(1); } _root.status.gotoAndStop(_root.selectmenu); } else if (Key.isDown(32)) { _root.se3.start(); if ((_root.character1 == 0) && (_root.character2 == 0)) { _root.character1 = _root.selectmenu; _root.status.gotoAndPlay("kettei"); _root.status.kaoback.gotoAndStop(_root.selectmenu); _root.character2 = 9; if (_root.game_mode == "1p") { mm = 1; while (mm <= 5) { _root["side" + mm] = false; _root["sideB" + mm] = false; _root["stage_side" + mm] = false; _root["stage_sideB" + mm] = false; mm++; } i = 1; while (i < 5) { _root.character2 = Math.floor((Math.random() * 5) + 1); if ((_root["sideB" + _root.character2] == false) && (_root.character2 != _root.character1)) { _root["sideB" + _root.character2] = true; _root["side" + i] = _root.character2; i++; } } i = 1; while (i < 6) { _root.stage = Math.floor((Math.random() * 5) + 1); if (_root["stage_sideB" + _root.stage] == false) { _root["stage_sideB" + _root.stage] = true; _root["stage_side" + i] = _root.stage; i++; } } _root.side5 = _root.character1; _root.stage_side6 = 6; } } else { _root.character2 = _root.selectmenu; _root.status.gotoAndPlay("kettei"); _root.status.kaoback.gotoAndStop(_root.selectmenu); } } } } onClipEvent (enterFrame) { if ((_root.status._currentframe == 20) && (_root.character1 != 0)) { if (_root.game_mode == "1p") { if (_root.side5 != false) { _root.character2 = _root.side1; _root.gotoAndPlay("vs"); } } else if (_root.game_mode == "vscom") { if (_root.character2 == 9) { _root.selectmenu = 1; _root.chara.gotoAndStop(1); _root.chara.penmark.gotoAndPlay(1); _root.status.gotoAndStop(1); _root.character2 = 0; _root.hosoku.gotoAndStop(2); } else { _root.gotoAndPlay("vs"); } } else if (_root.game_mode == "practice") { _root.gotoAndPlay("practice"); } } _root.soft_reset(); }
Frame 31
_root.bgm1.stop(); _root.bgm2.start(0, 100); _root.chara.gotoAndStop("backgp"); _root.selectmenu1 = 1; _root.selectmenu2 = 1; _root.character1 = 0; _root.character2 = 0; _root.act1 = false; if (_root.secret_Key == 2) { _root.aikon.gotoAndStop("otou3"); } stop();
Instance of Symbol 41 MovieClip in Frame 31
onClipEvent (enterFrame) { _root.keysys1(); _root.keysys2(); i = 1; while (i <= 2) { if (_root["character" + i] == 0) { if ((_root["moveR" + i] == true) && (_root["moveL" + i] == false)) { if (((_root.secret_Key != 2) && (_root["selectmenu" + i] < 5)) && (_root["keylockst" + i] == false)) { _root["selectmenu" + i]++; _root["keylockst" + i] = true; } else if (((_root.secret_Key == 2) && (_root["selectmenu" + i] < 6)) && (_root["keylockst" + i] == false)) { _root["selectmenu" + i]++; _root["keylockst" + i] = true; } _root.aikon["penmark" + i].gotoAndStop(_root["selectmenu" + i]); _root["status" + i].gotoAndStop(_root["selectmenu" + i]); } else if ((_root["moveL" + i] == true) && (_root["moveR" + i] == false)) { if ((_root["selectmenu" + i] > 1) && (_root["keylockst" + i] == false)) { _root["selectmenu" + i]--; _root["keylockst" + i] = true; } _root.aikon["penmark" + i].gotoAndStop(_root["selectmenu" + i]); _root["status" + i].gotoAndStop(_root["selectmenu" + i]); } else if (_root["act" + i] == true) { _root.se3.start(); _root["character" + i] = _root["selectmenu" + i]; _root["status" + i].gotoAndPlay("kettei"); _root["status" + i].kaoback.gotoAndStop(_root["character" + i]); } else { _root["keylockst" + i] = false; } } _root["moveR" + i] = false; _root["moveL" + i] = false; i++; } if ((_root.status1._currentframe == 20) && (_root.status2._currentframe == 20)) { _root.gotoAndPlay("vs"); } _root.soft_reset(); }
Frame 38
_root.bgm1.stop(); _root.bgm2.stop(); _root.kaoback1.gotoAndStop(_root.character1); _root.kaoback2.gotoAndStop(_root.character2); _root.gamecount++; switch (_root.game_mode) { case "1p" : _root.vskomento1 = "TOURNAMENT MODE"; _root.vskomento2 = "\u30C8\u30FC\u30CA\u30E1\u30F3\u30C8"; _root.vskomento3 = ("\u7B2C" + _root.siai) + "\u8A66\u5408"; break; case "2p" : _root.vskomento1 = "VS 2P MODE"; _root.vskomento2 = "\u30A8\u30AD\u30D3\u30B8\u30E7\u30F3\u30DE\u30C3\u30C1"; _root.vskomento3 = ("\u7B2C" + _root.gamecount) + "\u8A66\u5408"; break; case "vscom" : _root.vskomento1 = "VS 2P MODE"; _root.vskomento2 = "\u30A8\u30AD\u30D3\u30B8\u30E7\u30F3\u30DE\u30C3\u30C1"; _root.vskomento3 = ("\u7B2C" + _root.gamecount) + "\u8A66\u5408"; }
Frame 62
if (_root.game_mode == "1p") { if (_root["stage_side" + _root.siai] == 1) { _root.gotoAndStop("maingame1"); } else if (_root["stage_side" + _root.siai] == 2) { _root.gotoAndStop("maingame2"); } else if (_root["stage_side" + _root.siai] == 3) { _root.gotoAndStop("maingame3"); } else if (_root["stage_side" + _root.siai] == 4) { _root.gotoAndStop("maingame4"); } else if (_root["stage_side" + _root.siai] == 5) { _root.gotoAndStop("maingame5"); } else if (_root["stage_side" + _root.siai] == 6) { _root.gotoAndStop("maingame6"); } } else { factor5 = Math.floor(Math.random() * 5) + 1; if (factor5 == 1) { _root.gotoAndStop("maingame1"); } else if (factor5 == 2) { _root.gotoAndStop("maingame2"); } else if (factor5 == 3) { _root.gotoAndStop("maingame3"); } else if (factor5 == 4) { _root.gotoAndStop("maingame4"); } else if (factor5 == 5) { _root.gotoAndStop("maingame5"); } }
Frame 63
_root.selectmenu = 1; switch (_root.game_level) { case "NORMAL" : _root.optmenu1.gotoAndStop(2); break; case "HARD" : _root.optmenu1.gotoAndStop(3); break; case "EASY" : _root.optmenu1.gotoAndStop(1); } if (_root.foul_play_rule == true) { _root.optmenu2.gotoAndStop(2); } else { _root.optmenu2.gotoAndStop(1); } _root.optmenu3.gotoAndStop(_root.gameset_count); if (_root.lookscore == true) { _root.optmenu4.gotoAndStop(1); } else { _root.optmenu4.gotoAndStop(2); } if (_root.lookshoot == true) { _root.optmenu5.gotoAndStop(1); } else { _root.optmenu5.gotoAndStop(2); } if (_root.gasitu == true) { _root.optmenu6.gotoAndStop(1); } else { _root.optmenu6.gotoAndStop(2); }
Instance of Symbol 41 MovieClip in Frame 63
onClipEvent (keyDown) { if (Key.isDown(40)) { if (_root.selectmenu != 7) { _root.selectmenu++; _root.optmenuA.gotoAndStop(_root.selectmenu); } } else if (Key.isDown(38)) { if (_root.selectmenu != 1) { _root.selectmenu--; _root.optmenuA.gotoAndStop(_root.selectmenu); } } else if (Key.isDown(39)) { switch (_root.selectmenu) { case 1 : if (_root.game_level == "NORMAL") { _root.game_level = "HARD"; _root.levelwait = 0; _root.optmenu1.gotoAndStop(3); } else if (_root.game_level == "EASY") { _root.game_level = "NORMAL"; _root.levelwait = 2; _root.optmenu1.gotoAndStop(2); } break; case 2 : _root.foul_play_rule = true; _root.optmenu2.gotoAndStop(2); break; case 3 : if (_root.gameset_count != 9) { _root.gameset_count = _root.gameset_count + 2; _root.optmenu3.gotoAndStop(_root.gameset_count); } break; case 4 : _root.lookscore = false; _root.optmenu4.gotoAndStop(2); break; case 5 : _root.lookshoot = false; _root.optmenu5.gotoAndStop(2); break; case 6 : _root.gasitu = false; _root._quality = "MEDIUM"; _root.optmenu6.gotoAndStop(2); } } else if (Key.isDown(37)) { switch (_root.selectmenu) { case 1 : if (_root.game_level == "NORMAL") { _root.game_level = "EASY"; _root.levelwait = 5; _root.optmenu1.gotoAndStop(1); } else if (_root.game_level == "HARD") { _root.game_level = "NORMAL"; _root.levelwait = 0; _root.optmenu1.gotoAndStop(2); } break; case 2 : _root.foul_play_rule = false; _root.optmenu2.gotoAndStop(1); break; case 3 : if (_root.gameset_count != 3) { _root.gameset_count = _root.gameset_count - 2; _root.optmenu3.gotoAndStop(_root.gameset_count); } break; case 4 : _root.lookscore = true; _root.optmenu4.gotoAndStop(1); break; case 5 : _root.lookshoot = true; _root.optmenu5.gotoAndStop(1); break; case 6 : _root.gasitu = true; _root._quality = "HIGH"; _root.optmenu6.gotoAndStop(1); } } else if (Key.isDown(32)) { if (_root.selectmenu == 7) { _root.opt_bonus = 0; if (_root.game_level == "NORMAL") { _root.opt_bonus = 5000; } else if (_root.game_level == "HARD") { _root.opt_bonus = 10000; } if (_root.foul_play_rule == false) { _root.opt_bonus = _root.opt_bonus + 10000; } _root.opt_bonus = _root.opt_bonus + (_root.gameset_count * 1000); _root.gotoAndPlay("title"); } } _root.optionhelp.gotoAndStop(_root.selectmenu); }
Frame 70
_root.bgm1.stop(); _root.bgm2.stop(); _root.objes.kao.gotoAndStop(_root.character1); _root.stats1 = ((("\u30B7\u30E5\u30FC\u30C8\u6210\u529F\u7387 : " + Math.floor(((_root.gameset_count * 100) * (_root.siai - 1)) / _root.total_shoot_kaisu)) + "% ( \u8A08") + _root.total_shoot_kaisu) + "\u672C )"; _root.stats2 = "\u30EA\u30D0\u30A6\u30F3\u30C9\u6570 : " + _root.total_reb_count; _root.stats3 = "\u30C0\u30F3\u30AF\u30B7\u30E5\u30FC\u30C8\u6570 : " + _root.total_dank_count; _root.stats4 = "\u30B9\u30C1\u30FC\u30EB\u6210\u529F\u6570 : " + _root.total_steel_count; _root.stats5 = "\u5931\u70B9 : " + _root.total_lost_point; _root.stats6 = "\u30B3\u30F3\u30C6\u30A3\u30CB\u30E5\u30FC\u56DE\u6570 : " + _root.continue_count; _root.stats7 = ("\u30AA\u30D7\u30B7\u30E7\u30F3\u8A2D\u5B9A : " + _root.opt_bonus) + "pts"; _root.your_score = ((((((Math.floor(((_root.gameset_count * 100) * (_root.siai - 1)) / _root.total_shoot_kaisu) * 100) + (_root.total_reb_count * 200)) + (_root.total_dank_count * 300)) + (_root.total_steel_count * 50)) + _root.opt_bonus) - (_root.total_lost_point * 200)) - (_root.continue_count * 500); _root.stats8 = ("\u30B9\u30B3\u30A2 : " + _root.your_score) + "pts";
Frame 80
stop();
Instance of Symbol 41 MovieClip in Frame 80
onClipEvent (keyDown) { if (_root.your_score > _root.hiscore) { _root.hiscore = _root.your_score; _root.gotoAndStop("ranking"); } else { _root.gotoAndPlay("staff_role"); } }
Frame 161
_root.gotoAndPlay("staff_role2");
Frame 162
_root.bgm1.stop();
Frame 208
_root.gotoAndPlay("title");
Frame 210
point1 = 0; point2 = 0; thinktime1 = 0; thinktime2 = 0; score_board.scorebox = (point1 + " - ") + point2; obX1 = 1307; obX2 = 1342; obX3 = 923; obX4 = 555; obZom1 = 1; obZom2 = 1; obZom3 = 1; obZom4 = 3; ob_count = 4; postX = 1234; postY = 76; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); _root.bgm1.start(0, 100); stop();
Instance of Symbol 41 MovieClip in Frame 210
onClipEvent (enterFrame) { if (_root.gamewait == true) { _root.keysys1(); if (_root.game_mode == "2p") { _root.keysys2(); } else if (_root.style2 == "OFF") { _root.think_attack(2); } else if (_root.style2 == "DIF") { _root.think_dif(2); } else if (_root.style2 == "FREE") { _root.think_free(2); } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); if ((_root.atm1 == "catch_stop") && (_root.atm2 == "catch_stop")) { _root.atm1 = "catch_stop2"; _root.top_board.gotoAndPlay("fade_out"); } else if ((_root.atm1 == "traveling") && (_root.atm2 == "traveling")) { _root.atm1 = "traveling2"; _root.top_board.gotoAndPlay("traveling"); } else if ((_root.atm1 == "post_in") && (_root.atm2 == "post_in")) { if (_root["point" + _root.attack_mode] >= _root.gameset_count) { _root.atm1 = "post_in2"; _root.top_board.gotoAndPlay("game_set"); } else { _root.atm1 = "post_in2"; _root.top_board.gotoAndPlay("post_in"); } } else if ((_root.atm1 == "out_of_bounds") && (_root.atm2 == "out_of_bounds")) { _root.atm1 = "out_of_bounds2"; _root.top_board.gotoAndPlay("out_of_bounds"); } _root.kao_huku(); } else { _root.soft_reset(); } }
Frame 221
point1 = 0; point2 = 0; thinktime1 = 0; thinktime2 = 0; score_board.scorebox = (point1 + " - ") + point2; obX1 = 1307; obX2 = 1448; obX3 = 923; obX4 = 174; obX5 = 93; obX6 = 565; obZom1 = 1; obZom2 = 1; obZom3 = 1; obZom4 = 3; obZom5 = 1; obZom6 = 3; ob_count = 6; postX = 1234; postY = 76; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); _root.bgm1.start(0, 100); stop();
Frame 231
point1 = 0; point2 = 0; thinktime1 = 0; thinktime2 = 0; score_board.scorebox = (point1 + " - ") + point2; obX1 = 1307; obX2 = 1342; obX3 = 923; obX4 = 330; obX5 = 730; obZom1 = 1; obZom2 = 1; obZom3 = 1; obZom4 = 3; obZom5 = 3; ob_count = 5; postX = 1234; postY = 76; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); _root.bgm1.start(0, 100); stop();
Frame 241
point1 = 0; point2 = 0; thinktime1 = 0; thinktime2 = 0; score_board.scorebox = (point1 + " - ") + point2; obX1 = 1307; obX2 = 1342; obX3 = 923; obX4 = 580; obX5 = 273; obX6 = 741; obX7 = 1204; obZom1 = 1; obZom2 = 1; obZom3 = 1; obZom4 = 2; obZom5 = 1.5; obZom6 = 1.5; obZom7 = 1.5; ob_count = 7; postX = 1234; postY = 76; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); _root.bgm1.start(0, 100); stop();
Frame 251
point1 = 0; point2 = 0; thinktime1 = 0; thinktime2 = 0; score_board.scorebox = (point1 + " - ") + point2; obX1 = 1307; obX2 = 1342; obX3 = 923; obX4 = 483; obZom1 = 1; obZom2 = 1; obZom3 = 1; obZom4 = 8; ob_count = 4; postX = 1234; postY = 76; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); _root.bgm1.start(0, 100); stop();
Frame 261
point1 = 0; point2 = 0; thinktime1 = 0; thinktime2 = 0; score_board.scorebox = (point1 + " - ") + point2; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; obZom4 = 3; ob_count = 3; postX = 1234; postY = 76; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); _root.bgm1.start(0, 100); stop();
Frame 272
_root.bgm1.stop(); _root.bgm2.start(0, 400); _root.guide.gotoAndStop(_root.how_carsol); stop();
Instance of Symbol 41 MovieClip in Frame 272
onClipEvent (keyDown) { if (Key.isDown(40)) { _root.how_carsol = _root.how_carsol + 10; } else if (Key.isDown(38)) { _root.how_carsol = _root.how_carsol - 10; } else if (Key.isDown(39)) { _root.how_carsol++; } else if (Key.isDown(37)) { _root.how_carsol--; } else if (Key.isDown(32)) { switch (_root.how_carsol) { case 15 : _root.gotoAndStop("rule"); break; case 21 : _root.gotoAndStop("h21"); break; case 22 : _root.gotoAndStop("h22"); break; case 23 : _root.gotoAndStop("h23"); break; case 31 : _root.gotoAndStop("h31"); break; case 32 : _root.gotoAndStop("h32"); break; case 33 : _root.gotoAndStop("h33"); break; case 41 : _root.gotoAndStop("h41"); break; case 42 : _root.gotoAndStop("h42"); break; case 43 : _root.gotoAndStop("h43"); break; case 51 : _root.gotoAndStop("h51"); break; case 52 : _root.gotoAndStop("h52"); break; case 53 : _root.gotoAndStop("h53"); break; case 61 : _root.gotoAndStop("h61"); break; case 62 : _root.gotoAndStop("h62"); break; case 63 : _root.gotoAndStop("h63"); break; case 75 : _root.gotoAndStop("title"); } } _root.guide.gotoAndStop(_root.how_carsol); }
Instance of Symbol 611 MovieClip in Frame 285
onClipEvent (keyDown) { _root.gotoAndStop("how_to_play"); }
Frame 291
end_remote = 70; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 30; remote1RS2 = 90; remote1RG2 = 90; remote1LS1 = 45; remote1LG1 = 60; remote1LS2 = 90; remote1LG2 = 90; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 291
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 1; _root.remoteU1 = 0; _root.remoteD1 = 0; _root.remoteS1 = 0; } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); }
Instance of Symbol 611 MovieClip in Frame 291
onClipEvent (keyDown) { _root.gotoAndStop("how_to_play"); }
Frame 296
end_remote = 50; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 20; remote1RS2 = 90; remote1RG2 = 90; remote1DS1 = 30; remote1DG1 = 35; remote1DS2 = 90; remote1DG2 = 90; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 296
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 0; _root.remoteU1 = 0; _root.remoteD1 = 1; _root.remoteS1 = 0; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); }
Frame 301
end_remote = 90; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 20; remote1RS2 = 50; remote1RG2 = 55; remote1RS3 = 100; remote1RG3 = 100; remote1US1 = 30; remote1UG1 = 35; remote1US2 = 52; remote1UG2 = 55; remote1US3 = 100; remote1UG3 = 100; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 301
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 0; _root.remoteU1 = 1; _root.remoteD1 = 0; _root.remoteS1 = 0; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); }
Frame 306
end_remote = 140; remote_time = 300; teki_remote2 = true; remote1RS1 = 15; remote1RG1 = 25; remote1RS2 = 40; remote1RG2 = 50; remote1RS3 = 75; remote1RG3 = 85; remote1RS4 = 100; remote1RG4 = 110; remote1RS5 = 200; remote1RG5 = 200; remote1LS1 = 35; remote1LG1 = 40; remote1LS2 = 95; remote1LG2 = 100; remote1LS3 = 200; remote1LG3 = 200; remote1SS1 = 36; remote1SG1 = 40; remote1SS2 = 96; remote1SG2 = 100; remote1SS3 = 200; remote1SG3 = 200; remote2LS1 = 20; remote2LG1 = 25; remote2LS2 = 80; remote2LG2 = 85; remote2LS3 = 200; remote2LG3 = 200; remote2DS1 = 30; remote2DG1 = 40; remote2DS2 = 200; remote2DG2 = 200; remote2SS1 = 37; remote2SG1 = 40; remote2SS2 = 87; remote2SG2 = 120; remote2SS3 = 200; remote2SG3 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 306
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 1; _root.remoteU1 = 0; _root.remoteD1 = 0; _root.remoteS1 = 1; _root.remoteR2 = 0; _root.remoteL2 = 1; _root.remoteU2 = 0; _root.remoteD2 = 1; _root.remoteS2 = 1; _root.change_style(2); } else if (_root.remote_time == 60) { _root.remote_time++; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); }
Frame 311
end_remote = 80; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 30; remote1RS2 = 90; remote1RG2 = 90; remote1SS1 = 25; remote1SG1 = 30; remote1SS2 = 90; remote1SG2 = 90; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 311
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 0; _root.remoteU1 = 0; _root.remoteD1 = 0; _root.remoteS1 = 1; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); }
Frame 316
end_remote = 80; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 20; remote1RS2 = 90; remote1RG2 = 90; remote1LS1 = 40; remote1LG1 = 60; remote1LS2 = 90; remote1LG2 = 90; remote1SS1 = 30; remote1SG1 = 50; remote1SS2 = 90; remote1SG2 = 90; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 316
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 1; _root.remoteU1 = 0; _root.remoteD1 = 0; _root.remoteS1 = 1; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); }
Frame 321
end_remote = 90; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 40; remote1RS2 = 100; remote1RG2 = 100; remote1SS1 = 50; remote1SG1 = 60; remote1SS2 = 100; remote1SG2 = 100; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 321
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 0; _root.remoteU1 = 0; _root.remoteD1 = 0; _root.remoteS1 = 1; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); }
Frame 326
end_remote = 90; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 40; remote1RS2 = 200; remote1RG2 = 200; remote1US1 = 60; remote1UG1 = 65; remote1US2 = 200; remote1UG2 = 200; remote1SS1 = 45; remote1SG1 = 70; remote1SS2 = 200; remote1SG2 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 326
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 0; _root.remoteU1 = 1; _root.remoteD1 = 0; _root.remoteS1 = 1; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); }
Frame 331
end_remote = 75; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 50; remote1RS2 = 200; remote1RG2 = 200; remote1US1 = 45; remote1UG1 = 50; remote1US2 = 200; remote1UG2 = 200; remote1SS1 = 55; remote1SG1 = 57; remote1SS2 = 200; remote1SG2 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Frame 336
end_remote = 100; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 60; remote1RS2 = 200; remote1RG2 = 200; remote1LS1 = 70; remote1LG1 = 80; remote1LS2 = 200; remote1LG2 = 200; remote1US1 = 72; remote1UG1 = 80; remote1US2 = 200; remote1UG2 = 200; remote1SS1 = 77; remote1SG1 = 78; remote1SS2 = 200; remote1SG2 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 336
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 1; _root.remoteU1 = 1; _root.remoteD1 = 0; _root.remoteS1 = 1; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); _root.deba36 = "style1 : " + _root.style1; _root.deba38 = "atm1 : " + _root.atm1; }
Frame 341
end_remote = 75; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 65; remote1RS2 = 200; remote1RG2 = 200; remote1US1 = 55; remote1UG1 = 65; remote1US2 = 200; remote1UG2 = 200; remote1SS1 = 57; remote1SG1 = 60; remote1SS2 = 200; remote1SG2 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 341
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 0; _root.remoteU1 = 1; _root.remoteD1 = 0; _root.remoteS1 = 1; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); _root.deba36 = "style1 : " + _root.style1; _root.deba38 = "atm1 : " + _root.atm1; }
Frame 342
end_remote = 75; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 53; remote1RS2 = 200; remote1RG2 = 200; remote1US1 = 50; remote1UG1 = 53; remote1US2 = 200; remote1UG2 = 200; remote1DS1 = 55; remote1DG1 = 58; remote1DS2 = 200; remote1DG2 = 200; remote1SS1 = 52; remote1SG1 = 55; remote1SS2 = 62; remote1SG2 = 63; remote1SS3 = 200; remote1SG3 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 342
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 0; _root.remoteU1 = 1; _root.remoteD1 = 1; _root.remoteS1 = 1; _root.change_style(2); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); _root.deba36 = "style1 : " + _root.style1; _root.deba38 = "atm1 : " + _root.atm1; }
Instance of Symbol 611 MovieClip in Frame 342
onClipEvent (keyDown) { _root.gotoAndStop("how_to_play"); }
Frame 346
end_remote = 75; remote_time = 120; teki_remote2 = false; remote1RS1 = 15; remote1RG1 = 44; remote1RS2 = 200; remote1RG2 = 200; remote1US1 = 42; remote1UG1 = 44; remote1US2 = 200; remote1UG2 = 200; remote1DS1 = 45; remote1DG1 = 50; remote1DS2 = 200; remote1DG2 = 200; remote1SS1 = 35; remote1SG1 = 37; remote1SS2 = 46; remote1SG2 = 50; remote1SS3 = 200; remote1SG3 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); stop();
Frame 351
end_remote = 120; remote_time = 200; teki_remote2 = false; remote1LS1 = 15; remote1LG1 = 22; remote1LS2 = 84; remote1LG2 = 90; remote1LS3 = 200; remote1LG3 = 200; remote1RS1 = 37; remote1RG1 = 44; remote1RS2 = 200; remote1RG2 = 200; remote1US1 = 60; remote1UG1 = 65; remote1US2 = 85; remote1UG2 = 90; remote1US3 = 200; remote1UG3 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(1); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 351
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 1; _root.remoteU1 = 1; _root.remoteD1 = 0; _root.remoteS1 = 0; _root.change_style(1); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); _root.deba36 = "style1 : " + _root.style1; _root.deba38 = "atm1 : " + _root.atm1; }
Frame 356
end_remote = 95; remote_time = 200; teki_remote2 = false; remote1LS1 = 30; remote1LG1 = 45; remote1LS2 = 200; remote1LG2 = 200; remote1RS1 = 60; remote1RG1 = 75; remote1RS2 = 200; remote1RG2 = 200; remote1SS1 = 15; remote1SG1 = 90; remote1SS2 = 200; remote1SG2 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(1); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 356
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 1; _root.remoteL1 = 1; _root.remoteU1 = 0; _root.remoteD1 = 0; _root.remoteS1 = 1; _root.change_style(1); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); _root.deba36 = "style1 : " + _root.style1; _root.deba38 = "atm1 : " + _root.atm1; }
Frame 361
end_remote = 60; remote_time = 300; teki_remote2 = true; remote2RS1 = 15; remote2RG1 = 35; remote2RS2 = 200; remote2RG2 = 200; remote1LS1 = 20; remote1LG1 = 23; remote1LS2 = 200; remote1LG2 = 200; remote1DS1 = 24; remote1DG1 = 40; remote1DS2 = 200; remote1DG2 = 200; remote1SS1 = 25; remote1SG1 = 30; remote1SS2 = 200; remote1SG2 = 200; obX1 = 1307; obX2 = 1448; obX3 = 923; obZom1 = 1; obZom2 = 1; obZom3 = 1; ob_count = 3; postX = 1234; postY = 76; character1 = 1; character2 = 1; _root.character_ready(); _root.change_style(1); _root.rem(1); _root.rem(2); stop();
Instance of Symbol 41 MovieClip in Frame 361
onClipEvent (enterFrame) { if (_root.remote_time >= _root.end_remote) { _root.remote_time = 0; _root.remoteR1 = 0; _root.remoteL1 = 1; _root.remoteU1 = 0; _root.remoteD1 = 1; _root.remoteS1 = 1; _root.remoteR2 = 1; _root.remoteL2 = 0; _root.remoteU2 = 0; _root.remoteD2 = 0; _root.remoteS2 = 0; _root.change_style(1); } else { _root.remote_sys(); _root.remote_time++; } i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); _root.deba36 = "style1 : " + _root.style1; _root.deba38 = "atm1 : " + _root.atm1; }
Frame 366
point1 = 0; point2 = 0; obX1 = 1307; obX2 = 1342; obX3 = 923; obX4 = 555; obZom1 = 1; obZom2 = 1; obZom3 = 1; obZom4 = 3; obZom5 = 1; ob_count = 5; postX = 1234; postY = 76; _root.character_ready(); _root.change_style(2); _root.rem(1); _root.rem(2); obX5 = _root.dankstep1; stop();
Instance of Symbol 41 MovieClip in Frame 366
onClipEvent (enterFrame) { if (_root.gamewait == true) { _root.keysys1(); i = 1; while (i <= 2) { _root.movesys(i); if (_root["style" + i] == "OFF") { _root.attack(i); } else if (_root["style" + i] == "DIF") { _root.diff(i); } else if (_root["style" + i] == "FREE") { _root.free(i); } _root.rem(i); i++; } if (_root.keeper == 0) { _root.balling(); _root.rem(0); } else { _root.WposX0 = -100; _root.player0._x = -100; _root.shadow0._x = -100; } _root.hitmode(); _root.objet_set(_root.ob_count); if ((_root.atm1 == "catch_stop") && (_root.atm2 == "catch_stop")) { _root.atm1 = "catch_stop2"; _root.top_board.gotoAndPlay("fade_out"); } else if ((_root.atm1 == "traveling") && (_root.atm2 == "traveling")) { _root.atm1 = "traveling2"; _root.top_board.gotoAndPlay("traveling"); } else if ((_root.atm1 == "post_in") && (_root.atm2 == "post_in")) { _root.atm1 = "post_in2"; _root.top_board.gotoAndPlay("post_in"); } else if ((_root.atm1 == "out_of_bounds") && (_root.atm2 == "out_of_bounds")) { _root.atm1 = "out_of_bounds2"; _root.top_board.gotoAndPlay("out_of_bounds"); } } if (Key.isDown(16)) { _root.gotoAndPlay("title"); } }
Frame 376
_root.game_level = "NORMAL"; _root.opt_bonus = 20000; _root.levelwait = 2; _root.foul_play_rule = false; _root.gameset_count = 5; _root.lookscore = true; _root.lookshoot = true; _root.gasitu = true; _root.gamecount = 0; bgm1 = new Sound(); bgm1.attachSound("stage_bgm1"); bgm2 = new Sound(); bgm2.attachSound("stage_bgm2"); se1 = new Sound(); se1.attachSound("seffect1"); se2 = new Sound(); se2.attachSound("seffect2"); se3 = new Sound(); se3.attachSound("seffect3"); se4 = new Sound(); se4.attachSound("seffect4"); bgm1.setVolume(50); System.usecodepage = true; Stage.showMenu = false;
Instance of Symbol 41 MovieClip "sender" in Frame 376
/* no clip actions */
Frame 385
if (_root.skt != 1) { _root.getURL("http://www.skt-products.com", "_blank"); }
Frame 411
_root.gotoAndPlay("title");
Frame 459
_root.gotoAndPlay("title");
Frame 460
sc = _root.hiscore;
Instance of Symbol 41 MovieClip in Frame 460
onClipEvent (enterFrame) { if (_parent.name.length > 1) { _parent.sousin.gotoAndStop("visible"); } else if (_parent.name.length <= 1) { _parent.sousin.gotoAndStop("invisible"); } }
Frame 469
this.sender.score = _root.hiscore; this.sender.name = _root.name; switch (_root.character1) { case 1 : this.sender.dif = "STANDARD"; break; case 2 : this.sender.dif = "POWER"; break; case 3 : this.sender.dif = "SPEED"; break; case 4 : this.sender.dif = "JUMP"; break; case 5 : this.sender.dif = "SHOOT"; break; case 6 : this.sender.dif = "S.T."; } this.sender.cginum = "raid_air"; this.sender.loadVariables("../cgi-bin/account.cgi", "GET");
Frame 483
_root.gotoAndPlay("staff_role");
Symbol 20 MovieClip Frame 20
stop();
Symbol 24 MovieClip Frame 20
stop();
Symbol 28 MovieClip Frame 20
stop();
Symbol 32 MovieClip Frame 20
stop();
Symbol 36 MovieClip Frame 20
_root.gotoAndStop("title2"); stop();
Symbol 44 MovieClip Frame 1
stop();
Symbol 44 MovieClip Frame 2
stop();
Symbol 58 MovieClip Frame 10
stop();
Symbol 58 MovieClip Frame 20
stop();
Symbol 58 MovieClip Frame 30
stop();
Symbol 58 MovieClip Frame 40
stop();
Symbol 58 MovieClip Frame 50
stop();
Symbol 58 MovieClip Frame 60
stop();
Symbol 58 MovieClip Frame 70
stop();
Symbol 58 MovieClip Frame 80
stop();
Symbol 58 MovieClip Frame 90
stop();
Symbol 58 MovieClip Frame 100
stop();
Symbol 58 MovieClip Frame 110
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 10
play();
Symbol 60 MovieClip Frame 13
stop();
Symbol 60 MovieClip Frame 20
play();
Symbol 60 MovieClip Frame 23
stop();
Symbol 60 MovieClip Frame 30
play();
Symbol 60 MovieClip Frame 33
stop();
Symbol 60 MovieClip Frame 40
play();
Symbol 60 MovieClip Frame 43
stop();
Symbol 60 MovieClip Frame 50
play();
Symbol 60 MovieClip Frame 53
stop();
Symbol 60 MovieClip Frame 60
play();
Symbol 60 MovieClip Frame 63
stop();
Symbol 60 MovieClip Frame 70
play();
Symbol 60 MovieClip Frame 73
stop();
Symbol 60 MovieClip Frame 80
play();
Symbol 60 MovieClip Frame 83
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 15
stop();
Symbol 62 MovieClip Frame 25
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 5
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 6
stop();
Symbol 107 MovieClip Frame 6
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 20
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 5
stop();
Symbol 193 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 208 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 18
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 10
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
stop();
Symbol 304 MovieClip Frame 3
_root.se4.start();
Symbol 307 MovieClip Frame 13
this.gotoAndPlay(1);
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 2
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 2
stop();
Symbol 318 MovieClip Frame 3
_root.se4.start();
Symbol 330 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 2
stop();
Symbol 336 MovieClip Frame 2
_root.se4.start();
Symbol 336 MovieClip Frame 10
stop();
Symbol 337 MovieClip Frame 4
_parent.gotoAndStop("neutral");
Symbol 340 MovieClip Frame 3
stop();
Symbol 343 MovieClip Frame 3
stop();
Symbol 343 MovieClip Frame 5
_parent.gotoAndStop("catch2");
Symbol 344 MovieClip Frame 12
stop();
Symbol 345 MovieClip Frame 2
stop();
Symbol 348 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 2
stop();
Symbol 353 MovieClip Frame 3
stop();
Symbol 353 MovieClip Frame 5
this.gotoAndStop(7);
Symbol 353 MovieClip Frame 7
stop();
Symbol 353 MovieClip Frame 10
stop();
Symbol 353 MovieClip Frame 21
this.gotoAndPlay(this._currentframe);
Symbol 353 MovieClip Frame 23
stop();
Symbol 353 MovieClip Frame 30
stop();
Symbol 353 MovieClip Frame 40
stop();
Symbol 353 MovieClip Frame 51
stop();
Symbol 353 MovieClip Frame 59
stop();
Symbol 353 MovieClip Frame 69
stop();
Symbol 353 MovieClip Frame 75
stop();
Symbol 353 MovieClip Frame 82
stop();
Symbol 354 MovieClip Frame 2
stop();
Symbol 356 MovieClip Frame 13
stop();
Symbol 365 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 2
stop();
Symbol 369 MovieClip Frame 8
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 2
stop();
Symbol 376 MovieClip Frame 4
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 2
stop();
Symbol 382 MovieClip Frame 13
this.gotoAndPlay(1);
Symbol 383 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 5
stop();
Symbol 388 MovieClip Frame 8
stop();
Symbol 389 MovieClip Frame 10
_root["WposX" + _root.attack_mode] = _root["WposX" + _root.attack_mode] + 200; _root["style" + _root.attack_mode] = "FREE"; _root["atm" + _root.attack_mode] = "free"; _root["muki" + _root.attack_mode] = "R"; _parent._parent.gotoAndStop("F_neutralR");
Symbol 390 MovieClip Frame 7
upbody.gotoAndPlay(7); stop();
Symbol 391 MovieClip Frame 10
_root["WposX" + _root.attack_mode] = _root["WposX" + _root.attack_mode] + 200; _root["style" + _root.attack_mode] = "FREE"; _root["atm" + _root.attack_mode] = "free"; _root["muki" + _root.attack_mode] = "R"; _parent._parent.gotoAndStop("F_neutralR");
Symbol 392 MovieClip Frame 7
upbody.gotoAndPlay(7); stop();
Symbol 393 MovieClip Frame 10
_root["WposX" + _root.attack_mode] = _root["WposX" + _root.attack_mode] + 180; _root["style" + _root.attack_mode] = "FREE"; _root["atm" + _root.attack_mode] = "free"; _root["muki" + _root.attack_mode] = "L"; _parent._parent.gotoAndStop("F_neutralL");
Symbol 394 MovieClip Frame 7
upbody.gotoAndPlay(7); stop();
Symbol 395 MovieClip Frame 10
_root["WposX" + _root.attack_mode] = _root["WposX" + _root.attack_mode] + 180; _root["style" + _root.attack_mode] = "FREE"; _root["atm" + _root.attack_mode] = "free"; _root["muki" + _root.attack_mode] = "L"; _parent._parent.gotoAndStop("F_neutralL");
Symbol 396 MovieClip Frame 7
upbody.gotoAndPlay(7); stop();
Symbol 397 MovieClip Frame 10
_root["WposX" + _root.attack_mode] = _root["WposX" + _root.attack_mode] + 200; _root["style" + _root.attack_mode] = "FREE"; _root["atm" + _root.attack_mode] = "free"; _root["muki" + _root.attack_mode] = "R"; _parent._parent.gotoAndStop("F_neutralR");
Symbol 398 MovieClip Frame 7
upbody.gotoAndPlay(7); stop();
Symbol 400 MovieClip Frame 7
_root["WposX" + _root.attack_mode] = _root["WposX" + _root.attack_mode] - 260; _root["style" + _root.attack_mode] = "FREE"; _root["atm" + _root.attack_mode] = "free"; _root["muki" + _root.attack_mode] = "L"; stop();
Symbol 405 MovieClip Frame 21
stop();
Symbol 408 MovieClip Frame 21
stop();
Symbol 411 MovieClip Frame 21
stop();
Symbol 415 MovieClip Frame 21
stop();
Symbol 420 MovieClip Frame 21
stop();
Instance of Symbol 41 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent.kao.gotoAndStop(6); this._parent.huku.gotoAndStop(_root.attack_mode); }
Symbol 421 MovieClip Frame 9
this.gotoAndPlay(1);
Symbol 422 MovieClip Frame 21
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 10
stop();
Symbol 423 MovieClip Frame 20
stop();
Symbol 423 MovieClip Frame 30
stop();
Symbol 423 MovieClip Frame 40
stop();
Symbol 423 MovieClip Frame 50
stop();
Symbol 423 MovieClip Frame 60
stop();
Symbol 423 MovieClip Frame 70
stop();
Symbol 423 MovieClip Frame 80
stop();
Symbol 423 MovieClip Frame 90
stop();
Symbol 423 MovieClip Frame 100
stop();
Symbol 423 MovieClip Frame 130
stop();
Symbol 423 MovieClip Frame 140
stop();
Symbol 423 MovieClip Frame 150
stop();
Symbol 423 MovieClip Frame 160
stop();
Symbol 423 MovieClip Frame 170
stop();
Symbol 423 MovieClip Frame 180
stop();
Symbol 423 MovieClip Frame 190
stop();
Symbol 423 MovieClip Frame 200
stop();
Symbol 423 MovieClip Frame 230
stop();
Symbol 423 MovieClip Frame 240
stop();
Symbol 423 MovieClip Frame 250
stop();
Symbol 423 MovieClip Frame 260
stop();
Symbol 423 MovieClip Frame 270
stop();
Symbol 423 MovieClip Frame 295
stop();
Symbol 423 MovieClip Frame 305
stop();
Symbol 423 MovieClip Frame 315
stop();
Symbol 423 MovieClip Frame 325
stop();
Symbol 423 MovieClip Frame 335
stop();
Symbol 423 MovieClip Frame 345
stop();
Symbol 423 MovieClip Frame 355
stop();
Symbol 423 MovieClip Frame 365
stop();
Symbol 423 MovieClip Frame 375
stop();
Symbol 423 MovieClip Frame 384
stop();
Symbol 423 MovieClip Frame 394
stop();
Symbol 423 MovieClip Frame 404
stop();
Symbol 429 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 11
_root.se4.start();
Symbol 429 MovieClip Frame 18
_root.se4.start();
Symbol 429 MovieClip Frame 24
this.gotoAndStop(1);
Symbol 429 MovieClip Frame 29
_root.se4.start();
Symbol 429 MovieClip Frame 35
this.gotoAndStop(1);
Symbol 446 MovieClip Frame 1
switch (_root.game_mode) { case "1p" : if (_root.attack_mode == 1) { this.gotoAndStop("your"); } else { this.gotoAndStop("enemy"); } break; case "2p" : if (_root.attack_mode == 1) { this.gotoAndStop("player1"); } else { this.gotoAndStop("player2"); } break; case "vscom" : if (_root.attack_mode == 1) { this.gotoAndStop("your"); } else { this.gotoAndStop("enemy"); } break; case "practice" : this.gotoAndStop("practice"); } stop();
Symbol 446 MovieClip Frame 2
stop();
Symbol 446 MovieClip Frame 10
stop();
Symbol 446 MovieClip Frame 20
stop();
Symbol 446 MovieClip Frame 30
stop();
Symbol 446 MovieClip Frame 40
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 1
stop();
Instance of Symbol 41 MovieClip in Symbol 489 MovieClip Frame 1
onClipEvent (keyDown) { if (Key.isDown(39)) { _root.selectmenu = 2; _parent.cursol.gotoAndStop(2); } else if (Key.isDown(37)) { _root.selectmenu = 1; _parent.cursol.gotoAndStop(1); } else if (Key.isDown(32)) { _parent._parent.gotoAndPlay("fade_out"); } }
Symbol 489 MovieClip Frame 10
stop();
Instance of Symbol 41 MovieClip in Symbol 489 MovieClip Frame 10
onClipEvent (keyDown) { if (Key.isDown(39)) { if (_root.selectmenu != 3) { _root.selectmenu++; _parent.cursol.gotoAndStop(_root.selectmenu); } } else if (Key.isDown(37)) { if (_root.selectmenu != 1) { _root.selectmenu--; _parent.cursol.gotoAndStop(_root.selectmenu); } } else if (Key.isDown(32)) { _parent._parent.gotoAndPlay("fade_out"); } }
Symbol 489 MovieClip Frame 20
stop();
Symbol 489 MovieClip Frame 30
_root.selectmenu = 3; stop();
Symbol 491 MovieClip Frame 19
_root.gamewait = true;
Symbol 491 MovieClip Frame 27
stop();
Symbol 491 MovieClip Frame 43
if (_root.gamesetAT == true) { _root.gamesetAT = false; _root.lost_point = _root.point2; _root.point1 = 0; _root.point2 = 0; switch (_root.game_mode) { case "1p" : if (_root.selectmenu == 1) { _root.continue_count++; _root.shoot_kaisu1 = 0; _root.dank_count1 = 0; _root.steel_count1 = 0; _root.reb_count = 0; _root.lost_point = 0; _root.attackmode = 2; _root.gotoAndPlay("vs"); } else if (_root.selectmenu == 2) { _root.gotoAndPlay("game_over"); } else if (_root.selectmenu == 3) { _root.siai++; _root.total_shoot_kaisu = _root.total_shoot_kaisu + _root.shoot_kaisu1; _root.total_dank_count = _root.total_dank_count + _root.dank_count1; _root.total_steel_count = _root.total_steel_count + _root.steel_count1; _root.total_reb_count = _root.total_reb_count + _root.reb_count; _root.total_lost_point = _root.total_lost_point + _root.lost_point; _root.shoot_kaisu1 = 0; _root.dank_count1 = 0; _root.steel_count1 = 0; _root.reb_count = 0; _root.lost_point = 0; if (((_root.siai == 6) && (_root.game_level == "HARD")) && (_root.character1 != 6)) { _root.character2 = 6; _root.gotoAndPlay("vs"); } else if (_root.siai >= 6) { _root.gotoAndPlay("game_clear"); } else { _root.character2 = _root["side" + _root.siai]; _root.gotoAndPlay("vs"); } } break; case "2p" : if (_root.selectmenu == 1) { _root.attackmode = 2; _root.gotoAndPlay("vs"); } else if (_root.selectmenu == 2) { _root.attackmode = 2; _root.gotoAndPlay("select2"); } else if (_root.selectmenu == 3) { _root.gotoAndPlay("title"); } break; case "vscom" : if (_root.selectmenu == 1) { _root.attackmode = 2; _root.gotoAndPlay("vs"); } else if (_root.selectmenu == 2) { _root.attackmode = 2; _root.gotoAndPlay("select1"); } else { if (_root.selectmenu != 3) { break; } _root.gotoAndPlay("title"); } } } else { switch (_root.game_mode) { case "1p" : _root.change_style(_root.attack_mode); _root.rem(1); _root.rem(2); _root.objet_set(_root.ob_count); break; case "2p" : _root.change_style(_root.attack_mode); _root.rem(1); _root.rem(2); _root.objet_set(_root.ob_count); break; case "practice" : _root.change_style(2); _root.rem(1); _root.rem(2); _root.objet_set(_root.ob_count); break; case "vscom" : _root.change_style(_root.attack_mode); _root.rem(1); _root.rem(2); _root.objet_set(_root.ob_count); } this.gotoAndPlay(1); }
Symbol 491 MovieClip Frame 64
if ((_root.point1 >= _root.gameset_count) || (_root.point2 >= _root.gameset_count)) { if (_root.game_mode != "practice") { if (_root.attack_mode == 1) { _root.attack_mode = 2; } else { _root.attack_mode = 1; } this.gotoAndPlay("game_set"); } else { this.gotoAndPlay("fade_out"); } } else { this.gotoAndPlay("fade_out"); }
Symbol 491 MovieClip Frame 65
_root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (_root.point1 + " - ") + _root.point2;
Symbol 491 MovieClip Frame 84
this.gotoAndPlay("fade_out");
Symbol 491 MovieClip Frame 104
if ((_root.point1 >= _root.gameset_count) || (_root.point2 >= _root.gameset_count)) { if (_root.game_mode != "practice") { if (_root.attack_mode == 1) { _root.attack_mode = 2; } else { _root.attack_mode = 1; } this.gotoAndPlay("game_set"); } else { this.gotoAndPlay("fade_out"); } } else { this.gotoAndPlay("fade_out"); }
Symbol 491 MovieClip Frame 105
_root.score_board.gotoAndStop("visible"); _root.score_board.scorebox = (_root.point1 + " - ") + _root.point2;
Symbol 491 MovieClip Frame 115
_root.gamesetAT = true; _root.selectmenu = 1; if (_root.game_mode == "2p") { if (_root.attack_mode == 1) { this.winnerkomento.gotoAndStop("1p"); } else { this.winnerkomento.gotoAndStop("2p"); } this.game_set_menu.gotoAndStop("won_lost"); } else if (_root.attack_mode == 1) { this.winnerkomento.gotoAndStop("won"); } else { this.winnerkomento.gotoAndStop("lost"); } if (_root.game_mode == "1p") { if (_root.attack_mode == 1) { this.game_set_menu.gotoAndStop("won"); } else { this.game_set_menu.gotoAndStop("lost"); } } else if (_root.game_mode == "vscom") { this.game_set_menu.gotoAndStop("won_lost"); }
Symbol 491 MovieClip Frame 133
_root.gamesetAT = true; if ((_root.game_mode == "1p") && (_root.attack_mode == 1)) { this.gotoAndPlay("fade_out"); } else { stop(); }
Symbol 491 MovieClip Frame 134
stop();
Instance of Symbol 525 MovieClip in Symbol 526 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.Wmap / 10) + 30; }
Symbol 565 MovieClip Frame 1
_root.how_carsol = 15; this.gotoAndStop(15);
Symbol 565 MovieClip Frame 5
_root.how_carsol = 75; this.gotoAndStop(75);
Symbol 565 MovieClip Frame 10
_root.how_carsol = 75; this.gotoAndStop(75);
Symbol 565 MovieClip Frame 11
_root.how_carsol = 15; this.gotoAndStop(15);
Symbol 565 MovieClip Frame 12
_root.how_carsol = 15; this.gotoAndStop(15);
Symbol 565 MovieClip Frame 13
_root.how_carsol = 15; this.gotoAndStop(15);
Symbol 565 MovieClip Frame 14
_root.how_carsol = 75; this.gotoAndStop(75);
Symbol 565 MovieClip Frame 16
_root.how_carsol = 21; this.gotoAndStop(21);
Symbol 565 MovieClip Frame 20
_root.how_carsol = 11; this.gotoAndStop(11);
Symbol 565 MovieClip Frame 24
_root.how_carsol = 31; this.gotoAndStop(31);
Symbol 565 MovieClip Frame 25
_root.how_carsol = 21; this.gotoAndStop(21);
Symbol 565 MovieClip Frame 30
_root.how_carsol = 23; this.gotoAndStop(23);
Symbol 565 MovieClip Frame 34
_root.how_carsol = 41; this.gotoAndStop(41);
Symbol 565 MovieClip Frame 40
_root.how_carsol = 33; this.gotoAndStop(33);
Symbol 565 MovieClip Frame 44
_root.how_carsol = 51; this.gotoAndStop(51);
Symbol 565 MovieClip Frame 50
_root.how_carsol = 43; this.gotoAndStop(43);
Symbol 565 MovieClip Frame 54
_root.how_carsol = 61; this.gotoAndStop(61);
Symbol 565 MovieClip Frame 60
_root.how_carsol = 53; this.gotoAndStop(53);
Symbol 565 MovieClip Frame 64
_root.how_carsol = 71; this.gotoAndStop(71);
Symbol 565 MovieClip Frame 65
_root.how_carsol = 63; this.gotoAndStop(63);
Symbol 565 MovieClip Frame 70
_root.how_carsol = 63; this.gotoAndStop(63);
Symbol 565 MovieClip Frame 71
_root.how_carsol = 75; this.gotoAndStop(75);
Symbol 565 MovieClip Frame 72
_root.how_carsol = 75; this.gotoAndStop(75);
Symbol 565 MovieClip Frame 73
_root.how_carsol = 75; this.gotoAndStop(75);
Symbol 565 MovieClip Frame 74
_root.how_carsol = 63; this.gotoAndStop(63);
Symbol 565 MovieClip Frame 76
_root.how_carsol = 11; this.gotoAndStop(11);
Symbol 565 MovieClip Frame 81
_root.how_carsol = 11; this.gotoAndStop(11);
Symbol 565 MovieClip Frame 85
_root.how_carsol = 11; this.gotoAndStop(11);
Symbol 578 MovieClip Frame 11
stop();
Instance of Symbol 41 MovieClip in Symbol 578 MovieClip Frame 11
onClipEvent (keyDown) { _root.gotoAndStop(_root._currentframe + 1); }
Symbol 611 MovieClip Frame 11
stop();
Instance of Symbol 41 MovieClip in Symbol 611 MovieClip Frame 11
onClipEvent (keyDown) { this._parent.gotoAndStop("how_to_play"); }
Symbol 680 MovieClip Frame 5
stop();
Symbol 695 Button
on (press) { _root.gotoAndPlay("staff_role"); }
Symbol 699 Button
on (press) { _root.gotoAndPlay("sousin"); }
Symbol 700 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [stage_bgm1]
Symbol 2 Sound [seffect3]
Symbol 3 Sound [seffect4]
Symbol 4 Sound [stage_bgm2]
Symbol 5 Sound [seffect1]
Symbol 6 Sound [seffect2]
Symbol 7 GraphicUsed by:Timeline
Symbol 8 FontUsed by:9 10 11 82 110 111 112 113 114 116 118 120 122 124 126 137 141 142 143 146 150 156 157 158 159 160 161 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 239 240 241 242 243 244 245 246 247 248 249 250 251 253 257 258 262 471 472 473 474 475 476 477 478 481 482 483 484 485 486 487 488 499 544 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 577 610 623 668 671 672 681 683 686 687 688 689 690 692 697 698 701 702 703 704
Symbol 9 TextUses:8Used by:Timeline
Symbol 10 TextUses:8Used by:Timeline
Symbol 11 TextUses:8Used by:Timeline
Symbol 12 GraphicUsed by:13 15 491
Symbol 13 MovieClipUses:12Used by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:12 13 14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:17 19Used by:36
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:21 23Used by:36
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClipUses:25 27Used by:36
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:29 31Used by:36
Symbol 33 GraphicUsed by:36
Symbol 34 FontUsed by:35
Symbol 35 TextUses:34Used by:36
Symbol 36 MovieClipUses:20 24 28 32 33 35Used by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 FontUsed by:39 40 47 48 49 50 51 52 53 54 55 56 57 63 64 65 66 67 68 69 70 71 72 73 75 76 78 282 432 433 434 435 436 437 438 439 440 441 442 443 444 445 452 453 457 458 459 460 462 463 465 466 468 469 490
Symbol 39 EditableTextUses:38Used by:Timeline
Symbol 40 EditableTextUses:38Used by:Timeline
Symbol 41 MovieClipUsed by:421 489 578 611 700  Timeline
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:42 43Used by:60
Symbol 45 GraphicUsed by:58
Symbol 46 GraphicUsed by:58
Symbol 47 EditableTextUses:38Used by:58
Symbol 48 EditableTextUses:38Used by:58
Symbol 49 EditableTextUses:38Used by:58
Symbol 50 EditableTextUses:38Used by:58
Symbol 51 EditableTextUses:38Used by:58
Symbol 52 EditableTextUses:38Used by:58
Symbol 53 EditableTextUses:38Used by:58
Symbol 54 EditableTextUses:38Used by:58
Symbol 55 EditableTextUses:38Used by:58
Symbol 56 EditableTextUses:38Used by:58
Symbol 57 EditableTextUses:38Used by:58
Symbol 58 MovieClipUses:45 46 47 48 49 50 51 52 53 54 55 56 57Used by:60
Symbol 59 GraphicUsed by:60 565
Symbol 60 MovieClipUses:44 58 59Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:60 61Used by:Timeline
Symbol 63 EditableTextUses:38Used by:74
Symbol 64 EditableTextUses:38Used by:74
Symbol 65 EditableTextUses:38Used by:74
Symbol 66 EditableTextUses:38Used by:74
Symbol 67 EditableTextUses:38Used by:74
Symbol 68 EditableTextUses:38Used by:74
Symbol 69 EditableTextUses:38Used by:74
Symbol 70 EditableTextUses:38Used by:74
Symbol 71 EditableTextUses:38Used by:74
Symbol 72 EditableTextUses:38Used by:74
Symbol 73 EditableTextUses:38Used by:74
Symbol 74 MovieClipUses:63 64 65 66 67 68 69 70 71 72 73Used by:Timeline
Symbol 75 EditableTextUses:38Used by:77
Symbol 76 EditableTextUses:38Used by:77
Symbol 77 MovieClipUses:75 76Used by:Timeline
Symbol 78 EditableTextUses:38Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:136  Timeline
Symbol 81 GraphicUsed by:Timeline
Symbol 82 TextUses:8Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:108
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:108
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:108
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:108  Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:108  Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:108 304 318 336 337 340 343 344 353 355 357 369 383 405 408 411 415 420 421 424 429  Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:108
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:108
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:101 102 103 104 105 106Used by:108
Symbol 108 MovieClipUses:86 88 90 92 94 96 98 100 107Used by:Timeline
Symbol 109 GraphicUsed by:136
Symbol 110 EditableTextUses:8Used by:136
Symbol 111 EditableTextUses:8Used by:136
Symbol 112 EditableTextUses:8Used by:136
Symbol 113 EditableTextUses:8Used by:136
Symbol 114 EditableTextUses:8Used by:136
Symbol 115 GraphicUsed by:136
Symbol 116 TextUses:8Used by:136
Symbol 117 GraphicUsed by:136
Symbol 118 TextUses:8Used by:136
Symbol 119 GraphicUsed by:136
Symbol 120 TextUses:8Used by:136
Symbol 121 GraphicUsed by:136
Symbol 122 TextUses:8Used by:136
Symbol 123 GraphicUsed by:136
Symbol 124 TextUses:8Used by:136
Symbol 125 GraphicUsed by:136
Symbol 126 TextUses:8Used by:136
Symbol 127 GraphicUsed by:136
Symbol 128 GraphicUsed by:136
Symbol 129 GraphicUsed by:135
Symbol 130 GraphicUsed by:135
Symbol 131 GraphicUsed by:135
Symbol 132 GraphicUsed by:135
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:129 130 131 132 133 134Used by:136  Timeline
Symbol 136 MovieClipUses:109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 135 80Used by:Timeline
Symbol 137 TextUses:8Used by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 GraphicUsed by:Timeline
Symbol 141 TextUses:8Used by:Timeline
Symbol 142 TextUses:8Used by:Timeline
Symbol 143 TextUses:8Used by:Timeline
Symbol 144 GraphicUsed by:154
Symbol 145 GraphicUsed by:148
Symbol 146 TextUses:8Used by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:145 146 147Used by:154
Symbol 149 GraphicUsed by:152
Symbol 150 TextUses:8Used by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:149 150 151Used by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:144 148 152 153Used by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 EditableTextUses:8Used by:Timeline
Symbol 157 EditableTextUses:8Used by:Timeline
Symbol 158 EditableTextUses:8Used by:Timeline
Symbol 159 EditableTextUses:8Used by:Timeline
Symbol 160 EditableTextUses:8Used by:Timeline
Symbol 161 EditableTextUses:8Used by:Timeline
Symbol 162 GraphicUsed by:Timeline
Symbol 163 TextUses:8Used by:Timeline
Symbol 164 EditableTextUses:8Used by:Timeline
Symbol 165 EditableTextUses:8Used by:Timeline
Symbol 166 EditableTextUses:8Used by:Timeline
Symbol 167 EditableTextUses:8Used by:Timeline
Symbol 168 EditableTextUses:8Used by:Timeline
Symbol 169 EditableTextUses:8Used by:Timeline
Symbol 170 EditableTextUses:8Used by:Timeline
Symbol 171 EditableTextUses:8Used by:Timeline
Symbol 172 EditableTextUses:8Used by:Timeline
Symbol 173 EditableTextUses:8Used by:Timeline
Symbol 174 EditableTextUses:8Used by:Timeline
Symbol 175 EditableTextUses:8Used by:Timeline
Symbol 176 EditableTextUses:8Used by:Timeline
Symbol 177 EditableTextUses:8Used by:Timeline
Symbol 178 EditableTextUses:8Used by:Timeline
Symbol 179 EditableTextUses:8Used by:Timeline
Symbol 180 EditableTextUses:8Used by:Timeline
Symbol 181 EditableTextUses:8Used by:Timeline
Symbol 182 EditableTextUses:8Used by:Timeline
Symbol 183 EditableTextUses:8Used by:Timeline
Symbol 184 EditableTextUses:8Used by:Timeline
Symbol 185 EditableTextUses:8Used by:Timeline
Symbol 186 GraphicUsed by:193
Symbol 187 GraphicUsed by:193
Symbol 188 GraphicUsed by:193
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:186 187 188 189 190 191 192Used by:Timeline
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:194 195 196Used by:489  Timeline
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:198 199Used by:Timeline
Symbol 201 GraphicUsed by:205
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:201 202 203 204Used by:Timeline
Symbol 206 GraphicUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:206 207Used by:489  Timeline
Symbol 209 FontUsed by:210 211 212 213 214 215 216 545 566 567 568 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 612 613 614 615 616 617 618 619 620 621 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 670
Symbol 210 EditableTextUses:209Used by:217
Symbol 211 EditableTextUses:209Used by:217
Symbol 212 EditableTextUses:209Used by:217
Symbol 213 EditableTextUses:209Used by:217
Symbol 214 EditableTextUses:209Used by:217
Symbol 215 EditableTextUses:209Used by:217
Symbol 216 EditableTextUses:209Used by:217
Symbol 217 MovieClipUses:210 211 212 213 214 215 216Used by:Timeline
Symbol 218 GraphicUsed by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:238 304 318 336 337 340 343 344 353 355 357 369 374 376 382 383 384 388 389 391 393 395 397 399 405 408 411 415 420 421
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:221 222Used by:238 353 383 405 408
Symbol 224 GraphicUsed by:231
Symbol 225 GraphicUsed by:231
Symbol 226 GraphicUsed by:231
Symbol 227 GraphicUsed by:231
Symbol 228 GraphicUsed by:231
Symbol 229 GraphicUsed by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:224 225 226 227 228 229 230Used by:238 304 318 336 337 340 343 344 353 355 357 369 374 382 383 384 388 389 391 393 395 397 399 405 408 411 415 420 421
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:238
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:238 304 318 336 337 340 343 344 353 355 357 369 374 376 382 383 384 388 389 391 393 395 397 399 405 408 411 415 420 421
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:238 382
Symbol 238 MovieClipUses:220 223 231 233 235 237Used by:Timeline
Symbol 239 TextUses:8Used by:Timeline
Symbol 240 EditableTextUses:8Used by:Timeline
Symbol 241 TextUses:8Used by:Timeline
Symbol 242 EditableTextUses:8Used by:Timeline
Symbol 243 EditableTextUses:8Used by:Timeline
Symbol 244 EditableTextUses:8Used by:Timeline
Symbol 245 EditableTextUses:8Used by:Timeline
Symbol 246 EditableTextUses:8Used by:Timeline
Symbol 247 EditableTextUses:8Used by:Timeline
Symbol 248 EditableTextUses:8Used by:Timeline
Symbol 249 EditableTextUses:8Used by:Timeline
Symbol 250 TextUses:8Used by:Timeline
Symbol 251 TextUses:8Used by:252
Symbol 252 MovieClipUses:251Used by:Timeline
Symbol 253 TextUses:8Used by:254
Symbol 254 MovieClipUses:253Used by:Timeline
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:429 519  Timeline
Symbol 257 TextUses:8Used by:Timeline
Symbol 258 TextUses:8Used by:Timeline
Symbol 259 GraphicUsed by:260 491
Symbol 260 MovieClipUses:259Used by:Timeline
Symbol 261 GraphicUsed by:265
Symbol 262 TextUses:8Used by:265
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClipUses:261 262 264Used by:Timeline
Symbol 266 GraphicUsed by:271
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:271
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClipUses:266 268 270Used by:493  Timeline
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:Timeline
Symbol 274 GraphicUsed by:Timeline
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:Timeline
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:Timeline
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:Timeline
Symbol 281 GraphicUsed by:283
Symbol 282 EditableTextUses:38Used by:283
Symbol 283 MovieClipUses:281 282Used by:Timeline
Symbol 284 GraphicUsed by:423
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:304 340 344 369 383
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:304 336 337 340 369 370 383 386 387 411 415
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:304 307 336 337 340 343 344 345 355 356 369 370 376 382 383 386 387 389 391 393 395 397 399 405 408 411 415 420
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:304 307 336 337 340 343 344 345 355 356 369 370 376 382 383 386 387 389 391 393 395 397 399 405 408 411 415 420 421
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:304 307 336 337 340 343 344 345 355 356 369 370 376 382 383 386 387 389 391 393 395 397 399 405 408 411 415 420 421
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:304 318 336 337 340 369
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:297 298Used by:304 318 336 337 340 357 369 388 389 391 393 395 397 405 408 411 415 421
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:304 318 336 337 340 344 353 369 383 384 421
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:304 318 388 423 424
Symbol 304 MovieClipUses:286 288 290 292 294 296 220 299 231 235 96 301 303Used by:423
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:307 336 337 340 343 344 345 355 356 369 370 376 382 386 387 389 391 393 395 397 399 405 408 411 415 420 421
Symbol 307 MovieClipUses:306 292 290 294Used by:319 336
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:308 309Used by:318 343 344 369 388
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:318 336 337 340 343 353 355 357 369 383 384 393 397 405 408 411 415 420
Symbol 313 GraphicUsed by:315
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:313 314Used by:318 336 337 340 353 376 411 415 421
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:318 336 337 343 344 353
Symbol 318 MovieClipUses:235 296 220 310 96 312 231 315 301 299 303 317Used by:319 336
Symbol 319 MovieClipUses:307 318Used by:423
Symbol 320 GraphicUsed by:336
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:336 337 345 369 376 411 415
Symbol 323 GraphicUsed by:330
Symbol 324 GraphicUsed by:330
Symbol 325 GraphicUsed by:330
Symbol 326 GraphicUsed by:330
Symbol 327 GraphicUsed by:330
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:323 324 325 326 327 328 329Used by:336 337 369 376 411 415 421
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:336 337 340 343 344 345 355 369 376 411 415
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:333 334Used by:336 337 340 343 355 369 376 397 411 415 420 421
Symbol 336 MovieClipUses:320 296 220 306 288 290 292 294 299 96 301 235 231 317 322 315 312 330 332 335 307 318Used by:423
Symbol 337 MovieClipUses:296 220 306 288 290 292 294 299 96 301 235 231 317 322 315 312 330 332 335Used by:423
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:338Used by:340 343 353 355 369 405 408 411 415 420
Symbol 340 MovieClipUses:286 288 292 290 294 296 220 299 235 96 301 231 306 332 315 312 339 335Used by:423
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:343 344 353 369 374 376 388 389 391 393 395 397 405 408 411 415 420
Symbol 343 MovieClipUses:306 332 235 335 292 290 294 96 312 339 220 231 310 317 342Used by:423
Symbol 344 MovieClipUses:306 332 235 310 292 290 294 317 231 96 342 220 286 301Used by:423
Symbol 345 MovieClipUses:306 332 292 290 294 322Used by:354
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:346 347Used by:353 397 405 408 411 415 420
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:353 369 405 408 411 415 420
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:353 382 383 388 389 391 393 395 397 399 405 408
Symbol 353 MovieClipUses:235 220 315 96 312 339 231 348 301 350 317 342 223 352Used by:354
Symbol 354 MovieClipUses:345 353Used by:423
Symbol 355 MovieClipUses:306 332 235 335 292 290 294 96 312 339 220 231Used by:423
Symbol 356 MovieClipUses:306 292 290 294Used by:357
Symbol 357 MovieClipUses:356 220 299 235 96 312 231Used by:423
Symbol 358 GraphicUsed by:365
Symbol 359 GraphicUsed by:365
Symbol 360 GraphicUsed by:365
Symbol 361 GraphicUsed by:365
Symbol 362 GraphicUsed by:365
Symbol 363 GraphicUsed by:365
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:358 359 360 361 362 363 364Used by:369 421
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:366 367Used by:369 399 421
Symbol 369 MovieClipUses:286 288 290 292 294 296 220 299 231 235 96 301 332 306 322 350 312 335 330 339 310 342 365 368Used by:423
Symbol 370 MovieClipUses:306 288 290 292 294Used by:375 376 385 388
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:371 372Used by:374 384 388
Symbol 374 MovieClipUses:342 373 235 220 231Used by:375 376 388
Symbol 375 MovieClipUses:370 374Used by:423
Symbol 376 MovieClipUses:306 292 290 294 342 220 235 315 330 332 322 335 370 374Used by:423
Symbol 377 GraphicUsed by:379
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:377 378Used by:382
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:382
Symbol 382 MovieClipUses:306 292 290 294 352 220 235 379 381 237 231Used by:423
Symbol 383 MovieClipUses:286 288 290 292 294 235 352 220 223 231 301 96 312Used by:423
Symbol 384 MovieClipUses:301 235 220 373 312 231Used by:385 386 387
Symbol 385 MovieClipUses:370 384Used by:423
Symbol 386 MovieClipUses:306 288 290 292 294 384Used by:423
Symbol 387 MovieClipUses:306 288 290 292 294 384Used by:423
Symbol 388 MovieClipUses:370 374 235 352 220 299 231 342 303 310 373Used by:423
Symbol 389 MovieClipUses:352 220 306 292 290 294 299 231 235 342Used by:390
Symbol 390 MovieClipUses:389Used by:423
Symbol 391 MovieClipUses:306 292 290 294 342 220 235 299 231 352Used by:392
Symbol 392 MovieClipUses:391Used by:423
Symbol 393 MovieClipUses:306 292 290 294 235 342 220 299 231 312 352Used by:394
Symbol 394 MovieClipUses:393Used by:423
Symbol 395 MovieClipUses:306 292 290 294 235 342 220 299 231 352Used by:396
Symbol 396 MovieClipUses:395Used by:423
Symbol 397 MovieClipUses:306 292 290 294 312 220 348 231 235 342 335 352 299Used by:398
Symbol 398 MovieClipUses:397Used by:423
Symbol 399 MovieClipUses:306 292 290 294 235 220 352 368 231Used by:400
Symbol 400 MovieClipUses:399Used by:423
Symbol 401 GraphicUsed by:405
Symbol 402 GraphicUsed by:405 408
Symbol 403 GraphicUsed by:405
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:306 292 290 294 235 348 231 220 96 339 350 312 342 223 401 352 402 299 403 404Used by:423
Symbol 406 GraphicUsed by:408
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:306 292 290 294 235 348 231 220 96 339 350 312 223 299 352 402 342 406 407Used by:423
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:306 292 290 294 235 348 231 220 96 339 350 312 332 288 322 335 330 315 299 342 409 410Used by:423
Symbol 412 GraphicUsed by:415
Symbol 413 GraphicUsed by:415
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:306 292 290 294 235 348 231 220 96 339 350 312 332 288 322 335 330 315 299 342 412 413 414Used by:423
Symbol 416 GraphicUsed by:420
Symbol 417 GraphicUsed by:420
Symbol 418 GraphicUsed by:420
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClipUses:306 292 290 294 235 348 231 220 96 339 350 312 335 416 342 417 418 419Used by:423
Symbol 421 MovieClipUses:306 292 294 235 220 301 335 330 41 96 315 231 299 368 365Used by:422
Symbol 422 MovieClipUses:421Used by:423
Symbol 423 MovieClipUses:284 304 319 336 337 340 343 344 354 355 357 369 375 303 376 382 383 385 386 387 388 390 392 394 396 398 400 405 408 411 415 420 422Used by:Timeline
Symbol 424 MovieClipUses:96 303Used by:Timeline
Symbol 425 GraphicUsed by:429
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClipUses:426Used by:429
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:425 427 428 256 96Used by:Timeline
Symbol 430 GraphicUsed by:491
Symbol 431 GraphicUsed by:491
Symbol 432 TextUses:38Used by:491
Symbol 433 TextUses:38Used by:491
Symbol 434 TextUses:38Used by:491
Symbol 435 TextUses:38Used by:491
Symbol 436 TextUses:38Used by:446
Symbol 437 TextUses:38Used by:446
Symbol 438 TextUses:38Used by:446
Symbol 439 TextUses:38Used by:446
Symbol 440 TextUses:38Used by:446
Symbol 441 TextUses:38Used by:446
Symbol 442 TextUses:38Used by:446
Symbol 443 TextUses:38Used by:446
Symbol 444 TextUses:38Used by:446
Symbol 445 TextUses:38Used by:446
Symbol 446 MovieClipUses:436 437 438 439 440 441 442 443 444 445Used by:491
Symbol 447 GraphicUsed by:491
Symbol 448 GraphicUsed by:491
Symbol 449 GraphicUsed by:491
Symbol 450 GraphicUsed by:491
Symbol 451 GraphicUsed by:491
Symbol 452 TextUses:38Used by:491
Symbol 453 TextUses:38Used by:491
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:454Used by:491
Symbol 456 GraphicUsed by:491
Symbol 457 TextUses:38Used by:461
Symbol 458 TextUses:38Used by:461
Symbol 459 TextUses:38Used by:461
Symbol 460 TextUses:38Used by:461
Symbol 461 MovieClipUses:457 458 459 460Used by:491
Symbol 462 TextUses:38Used by:464
Symbol 463 TextUses:38Used by:464
Symbol 464 MovieClipUses:462 463Used by:491
Symbol 465 TextUses:38Used by:467
Symbol 466 TextUses:38Used by:467
Symbol 467 MovieClipUses:465 466Used by:491
Symbol 468 TextUses:38Used by:470
Symbol 469 TextUses:38Used by:470
Symbol 470 MovieClipUses:468 469Used by:491
Symbol 471 TextUses:8Used by:479
Symbol 472 TextUses:8Used by:479
Symbol 473 TextUses:8Used by:479
Symbol 474 TextUses:8Used by:479
Symbol 475 TextUses:8Used by:479
Symbol 476 TextUses:8Used by:479
Symbol 477 TextUses:8Used by:479
Symbol 478 TextUses:8Used by:479
Symbol 479 MovieClipUses:471 472 473 474 475 476 477 478Used by:491
Symbol 480 GraphicUsed by:489
Symbol 481 EditableTextUses:8Used by:489
Symbol 482 EditableTextUses:8Used by:489
Symbol 483 EditableTextUses:8Used by:489
Symbol 484 EditableTextUses:8Used by:489
Symbol 485 EditableTextUses:8Used by:489
Symbol 486 EditableTextUses:8Used by:489
Symbol 487 EditableTextUses:8Used by:489
Symbol 488 EditableTextUses:8Used by:489
Symbol 489 MovieClipUses:480 481 482 208 41 483 484 485 197 486 487 488Used by:491
Symbol 490 EditableTextUses:38Used by:491
Symbol 491 MovieClipUses:430 431 432 433 434 435 259 446 447 448 449 450 451 452 453 455 456 461 464 467 470 479 489 12 490Used by:Timeline
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClipUses:492 271Used by:Timeline
Symbol 494 FontUsed by:495
Symbol 495 TextUses:494Used by:496
Symbol 496 MovieClipUses:495Used by:Timeline
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClipUses:497Used by:Timeline
Symbol 499 TextUses:8Used by:500
Symbol 500 MovieClipUses:499Used by:Timeline
Symbol 501 GraphicUsed by:Timeline
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:502Used by:Timeline
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:504Used by:Timeline
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:506Used by:Timeline
Symbol 508 GraphicUsed by:511
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:511
Symbol 511 MovieClipUses:508 510Used by:Timeline
Symbol 512 GraphicUsed by:519
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:513Used by:519
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:515Used by:519
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:517Used by:519
Symbol 519 MovieClipUses:256 512 514 516 518Used by:Timeline
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:520Used by:Timeline
Symbol 522 GraphicUsed by:Timeline
Symbol 523 GraphicUsed by:526
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClipUses:524Used by:526
Symbol 526 MovieClipUses:523 525Used by:Timeline
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:Timeline
Symbol 529 GraphicUsed by:Timeline
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClipUses:530Used by:532
Symbol 532 MovieClipUses:531Used by:Timeline
Symbol 533 GraphicUsed by:534
Symbol 534 MovieClipUses:533Used by:535
Symbol 535 MovieClipUses:534Used by:Timeline
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:536Used by:Timeline
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClipUses:538Used by:Timeline
Symbol 540 GraphicUsed by:Timeline
Symbol 541 GraphicUsed by:542
Symbol 542 MovieClipUses:541Used by:Timeline
Symbol 543 GraphicUsed by:Timeline
Symbol 544 TextUses:8Used by:Timeline
Symbol 545 EditableTextUses:209Used by:Timeline
Symbol 546 EditableTextUses:8Used by:Timeline
Symbol 547 EditableTextUses:8Used by:Timeline
Symbol 548 EditableTextUses:8Used by:Timeline
Symbol 549 EditableTextUses:8Used by:Timeline
Symbol 550 EditableTextUses:8Used by:Timeline
Symbol 551 EditableTextUses:8Used by:Timeline
Symbol 552 EditableTextUses:8Used by:Timeline
Symbol 553 EditableTextUses:8Used by:Timeline
Symbol 554 EditableTextUses:8Used by:Timeline
Symbol 555 EditableTextUses:8Used by:Timeline
Symbol 556 EditableTextUses:8Used by:Timeline
Symbol 557 EditableTextUses:8Used by:Timeline
Symbol 558 EditableTextUses:8Used by:Timeline
Symbol 559 EditableTextUses:8Used by:Timeline
Symbol 560 EditableTextUses:8Used by:Timeline
Symbol 561 EditableTextUses:8Used by:Timeline
Symbol 562 EditableTextUses:8Used by:Timeline
Symbol 563 EditableTextUses:8Used by:Timeline
Symbol 564 EditableTextUses:8Used by:Timeline
Symbol 565 MovieClipUses:59Used by:Timeline
Symbol 566 EditableTextUses:209Used by:Timeline
Symbol 567 EditableTextUses:209Used by:Timeline
Symbol 568 EditableTextUses:209Used by:Timeline
Symbol 569 GraphicUsed by:578 611
Symbol 570 GraphicUsed by:578 611
Symbol 571 GraphicUsed by:578 611
Symbol 572 GraphicUsed by:578 611
Symbol 573 GraphicUsed by:578 611
Symbol 574 GraphicUsed by:578 611
Symbol 575 GraphicUsed by:578 611
Symbol 576 GraphicUsed by:578 611
Symbol 577 EditableTextUses:8Used by:578
Symbol 578 MovieClipUses:569 570 571 572 573 574 575 576 577 41Used by:Timeline
Symbol 579 GraphicUsed by:Timeline
Symbol 580 EditableTextUses:209Used by:Timeline
Symbol 581 EditableTextUses:209Used by:Timeline
Symbol 582 EditableTextUses:209Used by:Timeline
Symbol 583 EditableTextUses:209Used by:Timeline
Symbol 584 EditableTextUses:209Used by:Timeline
Symbol 585 EditableTextUses:209Used by:Timeline
Symbol 586 EditableTextUses:209Used by:Timeline
Symbol 587 EditableTextUses:209Used by:Timeline
Symbol 588 EditableTextUses:209Used by:Timeline
Symbol 589 EditableTextUses:209Used by:Timeline
Symbol 590 EditableTextUses:209Used by:Timeline
Symbol 591 EditableTextUses:209Used by:Timeline
Symbol 592 EditableTextUses:209Used by:Timeline
Symbol 593 EditableTextUses:209Used by:Timeline
Symbol 594 EditableTextUses:209Used by:Timeline
Symbol 595 EditableTextUses:209Used by:Timeline
Symbol 596 EditableTextUses:209Used by:Timeline
Symbol 597 EditableTextUses:209Used by:Timeline
Symbol 598 EditableTextUses:209Used by:Timeline
Symbol 599 EditableTextUses:209Used by:Timeline
Symbol 600 EditableTextUses:209Used by:Timeline
Symbol 601 EditableTextUses:209Used by:Timeline
Symbol 602 EditableTextUses:209Used by:Timeline
Symbol 603 EditableTextUses:209Used by:Timeline
Symbol 604 EditableTextUses:209Used by:Timeline
Symbol 605 EditableTextUses:209Used by:Timeline
Symbol 606 EditableTextUses:209Used by:Timeline
Symbol 607 EditableTextUses:209Used by:Timeline
Symbol 608 EditableTextUses:209Used by:Timeline
Symbol 609 EditableTextUses:209Used by:Timeline
Symbol 610 EditableTextUses:8Used by:611
Symbol 611 MovieClipUses:569 570 571 572 573 574 575 576 610 41Used by:Timeline
Symbol 612 EditableTextUses:209Used by:Timeline
Symbol 613 EditableTextUses:209Used by:Timeline
Symbol 614 EditableTextUses:209Used by:Timeline
Symbol 615 EditableTextUses:209Used by:Timeline
Symbol 616 EditableTextUses:209Used by:Timeline
Symbol 617 EditableTextUses:209Used by:Timeline
Symbol 618 EditableTextUses:209Used by:Timeline
Symbol 619 EditableTextUses:209Used by:Timeline
Symbol 620 EditableTextUses:209Used by:Timeline
Symbol 621 EditableTextUses:209Used by:Timeline
Symbol 622 GraphicUsed by:624
Symbol 623 TextUses:8Used by:624
Symbol 624 MovieClipUses:622 623Used by:Timeline
Symbol 625 GraphicUsed by:626
Symbol 626 MovieClipUses:625Used by:Timeline
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:627Used by:Timeline
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClipUses:629Used by:Timeline
Symbol 631 EditableTextUses:209Used by:Timeline
Symbol 632 EditableTextUses:209Used by:Timeline
Symbol 633 EditableTextUses:209Used by:Timeline
Symbol 634 EditableTextUses:209Used by:Timeline
Symbol 635 EditableTextUses:209Used by:Timeline
Symbol 636 EditableTextUses:209Used by:Timeline
Symbol 637 EditableTextUses:209Used by:Timeline
Symbol 638 EditableTextUses:209Used by:Timeline
Symbol 639 EditableTextUses:209Used by:Timeline
Symbol 640 EditableTextUses:209Used by:Timeline
Symbol 641 EditableTextUses:209Used by:Timeline
Symbol 642 EditableTextUses:209Used by:Timeline
Symbol 643 EditableTextUses:209Used by:Timeline
Symbol 644 EditableTextUses:209Used by:Timeline
Symbol 645 EditableTextUses:209Used by:Timeline
Symbol 646 EditableTextUses:209Used by:Timeline
Symbol 647 EditableTextUses:209Used by:Timeline
Symbol 648 EditableTextUses:209Used by:Timeline
Symbol 649 EditableTextUses:209Used by:Timeline
Symbol 650 EditableTextUses:209Used by:Timeline
Symbol 651 EditableTextUses:209Used by:Timeline
Symbol 652 EditableTextUses:209Used by:Timeline
Symbol 653 EditableTextUses:209Used by:Timeline
Symbol 654 EditableTextUses:209Used by:Timeline
Symbol 655 EditableTextUses:209Used by:Timeline
Symbol 656 EditableTextUses:209Used by:Timeline
Symbol 657 EditableTextUses:209Used by:Timeline
Symbol 658 EditableTextUses:209Used by:Timeline
Symbol 659 EditableTextUses:209Used by:Timeline
Symbol 660 EditableTextUses:209Used by:Timeline
Symbol 661 EditableTextUses:209Used by:Timeline
Symbol 662 EditableTextUses:209Used by:Timeline
Symbol 663 EditableTextUses:209Used by:Timeline
Symbol 664 EditableTextUses:209Used by:Timeline
Symbol 665 EditableTextUses:209Used by:Timeline
Symbol 666 GraphicUsed by:Timeline
Symbol 667 GraphicUsed by:669
Symbol 668 EditableTextUses:8Used by:669
Symbol 669 MovieClipUses:667 668Used by:Timeline
Symbol 670 EditableTextUses:209Used by:Timeline
Symbol 671 EditableTextUses:8Used by:Timeline
Symbol 672 EditableTextUses:8Used by:Timeline
Symbol 673 ShapeTweeningUsed by:680
Symbol 674 ShapeTweeningUsed by:680
Symbol 675 ShapeTweeningUsed by:680
Symbol 676 ShapeTweeningUsed by:680
Symbol 677 GraphicUsed by:680
Symbol 678 FontUsed by:679
Symbol 679 TextUses:678Used by:680
Symbol 680 MovieClipUses:673 674 675 676 677 679Used by:Timeline
Symbol 681 TextUses:8Used by:682
Symbol 682 MovieClipUses:681Used by:Timeline
Symbol 683 TextUses:8Used by:684
Symbol 684 MovieClipUses:683Used by:Timeline
Symbol 685 GraphicUsed by:Timeline
Symbol 686 TextUses:8Used by:Timeline
Symbol 687 EditableTextUses:8Used by:Timeline
Symbol 688 EditableTextUses:8Used by:Timeline
Symbol 689 TextUses:8Used by:Timeline
Symbol 690 TextUses:8Used by:Timeline
Symbol 691 GraphicUsed by:695 699
Symbol 692 TextUses:8Used by:695
Symbol 693 GraphicUsed by:695 699
Symbol 694 GraphicUsed by:695 699
Symbol 695 ButtonUses:691 692 693 694Used by:Timeline
Symbol 696 GraphicUsed by:700
Symbol 697 TextUses:8Used by:700
Symbol 698 TextUses:8Used by:699
Symbol 699 ButtonUses:691 698 693 694Used by:700
Symbol 700 MovieClipUses:696 697 699 41Used by:Timeline
Symbol 701 EditableTextUses:8Used by:Timeline
Symbol 702 EditableTextUses:8Used by:Timeline
Symbol 703 TextUses:8Used by:Timeline
Symbol 704 EditableTextUses:8Used by:Timeline

Instance Names

"loadgage"Frame 2Symbol 15 MovieClip
"menu"Frame 10Symbol 62 MovieClip
"komento"Frame 10Symbol 74 MovieClip
"hukudai"Frame 10Symbol 77 MovieClip
"chara_oto"Frame 24Symbol 84 MovieClip
"chara"Frame 24Symbol 108 MovieClip
"status"Frame 24Symbol 136 MovieClip
"hosoku"Frame 24Symbol 138 MovieClip
"chara"Frame 31Symbol 108 MovieClip
"aikon"Frame 31Symbol 154 MovieClip
"status1"Frame 31Symbol 136 MovieClip
"status2"Frame 31Symbol 136 MovieClip
"kaoback2"Frame 38Symbol 135 MovieClip
"kaoback1"Frame 38Symbol 135 MovieClip
"optmenuA"Frame 63Symbol 193 MovieClip
"optmenu1"Frame 63Symbol 197 MovieClip
"optmenu2"Frame 63Symbol 200 MovieClip
"optmenu3"Frame 63Symbol 205 MovieClip
"optmenu4"Frame 63Symbol 208 MovieClip
"optmenu5"Frame 63Symbol 208 MovieClip
"optionhelp"Frame 63Symbol 217 MovieClip
"optmenu6"Frame 63Symbol 208 MovieClip
"objes"Frame 70Symbol 238 MovieClip
"bg"Frame 210Symbol 265 MovieClip
"sunlight"Frame 210Symbol 271 MovieClip
"obje4"Frame 210Symbol 273 MovieClip
"shadow0"Frame 210Symbol 256 MovieClip
"shadow2"Frame 210Symbol 256 MovieClip
"shadow1"Frame 210Symbol 256 MovieClip
"obje2"Frame 210Symbol 276 MovieClip
"obje3"Frame 210Symbol 278 MovieClip
"obje1"Frame 210Symbol 280 MovieClip
"score_board"Frame 210Symbol 283 MovieClip
"player1"Frame 210Symbol 423 MovieClip
"player2"Frame 210Symbol 423 MovieClip
"player0"Frame 210Symbol 424 MovieClip
"post"Frame 210Symbol 429 MovieClip
"top_board"Frame 210Symbol 491 MovieClip
"bg"Frame 221Symbol 493 MovieClip
"obje4"Frame 221Symbol 496 MovieClip
"obje5"Frame 221Symbol 498 MovieClip
"obje6"Frame 221Symbol 500 MovieClip
"obje2"Frame 221Symbol 503 MovieClip
"obje1"Frame 221Symbol 505 MovieClip
"obje3"Frame 221Symbol 507 MovieClip
"obje4"Frame 231Symbol 519 MovieClip
"obje5"Frame 231Symbol 519 MovieClip
"obje3"Frame 231Symbol 521 MovieClip
"obje2"Frame 231Symbol 276 MovieClip
"obje1"Frame 231Symbol 280 MovieClip
"obje4"Frame 241Symbol 526 MovieClip
"obje5"Frame 241Symbol 528 MovieClip
"obje6"Frame 241Symbol 528 MovieClip
"obje7"Frame 241Symbol 528 MovieClip
"obje3"Frame 241Symbol 278 MovieClip
"sunlight"Frame 251Symbol 271 MovieClip
"obje4"Frame 251Symbol 539 MovieClip
"obje3"Frame 261Symbol 507 MovieClip
"obje2"Frame 261Symbol 503 MovieClip
"obje1"Frame 261Symbol 505 MovieClip
"guide"Frame 272Symbol 565 MovieClip
"obje3"Frame 291Symbol 507 MovieClip
"obje2"Frame 291Symbol 503 MovieClip
"obje1"Frame 291Symbol 505 MovieClip
"shadow0"Frame 291Symbol 256 MovieClip
"shadow2"Frame 291Symbol 256 MovieClip
"shadow1"Frame 291Symbol 256 MovieClip
"player1"Frame 291Symbol 423 MovieClip
"player2"Frame 291Symbol 423 MovieClip
"player0"Frame 291Symbol 424 MovieClip
"post"Frame 291Symbol 429 MovieClip
"player1"Frame 301Symbol 423 MovieClip
"player0"Frame 306Symbol 424 MovieClip
"post"Frame 306Symbol 429 MovieClip
"player1"Frame 306Symbol 423 MovieClip
"player2"Frame 311Symbol 423 MovieClip
"player1"Frame 326Symbol 423 MovieClip
"bg"Frame 366Symbol 265 MovieClip
"sunlight"Frame 366Symbol 271 MovieClip
"obje4"Frame 366Symbol 273 MovieClip
"obje3"Frame 366Symbol 278 MovieClip
"obje5"Frame 366Symbol 669 MovieClip
"obje2"Frame 366Symbol 276 MovieClip
"obje1"Frame 366Symbol 280 MovieClip
"player1"Frame 366Symbol 423 MovieClip
"top_board"Frame 366Symbol 491 MovieClip
"sender"Frame 376Symbol 41 MovieClip
"sousin"Frame 460Symbol 700 MovieClip
"sender"Frame 469Symbol 41 MovieClip
"gage"Symbol 15 MovieClip Frame 1Symbol 13 MovieClip
"tree"Symbol 60 MovieClip Frame 1Symbol 44 MovieClip
"menu1"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"menu2"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"menu3"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"menu4"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"menu5"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"menu6"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"menu8"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"menu7"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"menubox"Symbol 62 MovieClip Frame 1Symbol 60 MovieClip
"penmark"Symbol 108 MovieClip Frame 1Symbol 107 MovieClip
"kaoback"Symbol 136 MovieClip Frame 7Symbol 135 MovieClip
"penmark1"Symbol 154 MovieClip Frame 1Symbol 148 MovieClip
"penmark2"Symbol 154 MovieClip Frame 1Symbol 152 MovieClip
"kao"Symbol 238 MovieClip Frame 1Symbol 231 MovieClip
"bgobje1"Symbol 265 MovieClip Frame 1Symbol 264 MovieClip
"huku"Symbol 304 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 304 MovieClip Frame 1Symbol 231 MovieClip
"atari"Symbol 304 MovieClip Frame 2Symbol 303 MovieClip
"atari"Symbol 304 MovieClip Frame 5Symbol 303 MovieClip
"huku"Symbol 318 MovieClip Frame 1Symbol 310 MovieClip
"kao"Symbol 318 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 318 MovieClip Frame 2Symbol 315 MovieClip
"huku"Symbol 318 MovieClip Frame 3Symbol 299 MovieClip
"atari"Symbol 318 MovieClip Frame 3Symbol 303 MovieClip
"atari"Symbol 318 MovieClip Frame 5Symbol 303 MovieClip
"huku"Symbol 318 MovieClip Frame 7Symbol 315 MovieClip
"huku"Symbol 318 MovieClip Frame 8Symbol 310 MovieClip
"upbody"Symbol 319 MovieClip Frame 1Symbol 318 MovieClip
"huku"Symbol 336 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 336 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 336 MovieClip Frame 8Symbol 315 MovieClip
"kao"Symbol 336 MovieClip Frame 8Symbol 330 MovieClip
"huku"Symbol 336 MovieClip Frame 9Symbol 335 MovieClip
"kao"Symbol 336 MovieClip Frame 9Symbol 231 MovieClip
"upbody"Symbol 336 MovieClip Frame 10Symbol 318 MovieClip
"huku"Symbol 337 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 337 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 337 MovieClip Frame 2Symbol 315 MovieClip
"kao"Symbol 337 MovieClip Frame 2Symbol 330 MovieClip
"huku"Symbol 337 MovieClip Frame 3Symbol 335 MovieClip
"kao"Symbol 337 MovieClip Frame 3Symbol 231 MovieClip
"huku"Symbol 340 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 340 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 340 MovieClip Frame 2Symbol 315 MovieClip
"huku"Symbol 340 MovieClip Frame 3Symbol 335 MovieClip
"kao"Symbol 340 MovieClip Frame 3Symbol 231 MovieClip
"huku"Symbol 343 MovieClip Frame 1Symbol 335 MovieClip
"kao"Symbol 343 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 343 MovieClip Frame 2Symbol 310 MovieClip
"kao"Symbol 343 MovieClip Frame 2Symbol 231 MovieClip
"huku"Symbol 344 MovieClip Frame 1Symbol 310 MovieClip
"kao"Symbol 344 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 353 MovieClip Frame 1Symbol 315 MovieClip
"kao"Symbol 353 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 353 MovieClip Frame 2Symbol 348 MovieClip
"kao"Symbol 353 MovieClip Frame 4Symbol 231 MovieClip
"huku"Symbol 353 MovieClip Frame 50Symbol 223 MovieClip
"kao"Symbol 353 MovieClip Frame 50Symbol 231 MovieClip
"huku"Symbol 353 MovieClip Frame 55Symbol 348 MovieClip
"kao"Symbol 353 MovieClip Frame 55Symbol 231 MovieClip
"kao"Symbol 353 MovieClip Frame 75Symbol 231 MovieClip
"kao"Symbol 353 MovieClip Frame 80Symbol 231 MovieClip
"downbody"Symbol 354 MovieClip Frame 1Symbol 345 MovieClip
"upbody"Symbol 354 MovieClip Frame 1Symbol 353 MovieClip
"huku"Symbol 355 MovieClip Frame 1Symbol 335 MovieClip
"kao"Symbol 355 MovieClip Frame 1Symbol 231 MovieClip
"downbody"Symbol 357 MovieClip Frame 1Symbol 356 MovieClip
"huku"Symbol 357 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 357 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 369 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 369 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 369 MovieClip Frame 3Symbol 335 MovieClip
"kao"Symbol 369 MovieClip Frame 3Symbol 330 MovieClip
"huku"Symbol 369 MovieClip Frame 4Symbol 310 MovieClip
"kao"Symbol 369 MovieClip Frame 4Symbol 231 MovieClip
"huku"Symbol 369 MovieClip Frame 5Symbol 299 MovieClip
"kao"Symbol 369 MovieClip Frame 5Symbol 365 MovieClip
"kao"Symbol 369 MovieClip Frame 6Symbol 365 MovieClip
"huku"Symbol 369 MovieClip Frame 6Symbol 368 MovieClip
"huku"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip
"kao"Symbol 374 MovieClip Frame 1Symbol 231 MovieClip
"upbody"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"huku"Symbol 376 MovieClip Frame 1Symbol 315 MovieClip
"kao"Symbol 376 MovieClip Frame 1Symbol 330 MovieClip
"huku"Symbol 376 MovieClip Frame 2Symbol 335 MovieClip
"huku"Symbol 376 MovieClip Frame 3Symbol 315 MovieClip
"upbody"Symbol 376 MovieClip Frame 4Symbol 374 MovieClip
"huku"Symbol 382 MovieClip Frame 1Symbol 379 MovieClip
"kao"Symbol 382 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 383 MovieClip Frame 1Symbol 223 MovieClip
"kao"Symbol 383 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 384 MovieClip Frame 1Symbol 373 MovieClip
"kao"Symbol 384 MovieClip Frame 1Symbol 231 MovieClip
"upbody"Symbol 385 MovieClip Frame 1Symbol 384 MovieClip
"upbody"Symbol 386 MovieClip Frame 1Symbol 384 MovieClip
"upbody"Symbol 387 MovieClip Frame 1Symbol 384 MovieClip
"upbody"Symbol 388 MovieClip Frame 1Symbol 374 MovieClip
"huku"Symbol 388 MovieClip Frame 2Symbol 299 MovieClip
"kao"Symbol 388 MovieClip Frame 2Symbol 231 MovieClip
"atari"Symbol 388 MovieClip Frame 2Symbol 303 MovieClip
"huku"Symbol 388 MovieClip Frame 3Symbol 310 MovieClip
"huku"Symbol 388 MovieClip Frame 6Symbol 299 MovieClip
"huku"Symbol 388 MovieClip Frame 7Symbol 373 MovieClip
"huku"Symbol 389 MovieClip Frame 1Symbol 299 MovieClip
"upbody"Symbol 390 MovieClip Frame 1Symbol 389 MovieClip
"huku"Symbol 391 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 391 MovieClip Frame 1Symbol 231 MovieClip
"upbody"Symbol 392 MovieClip Frame 1Symbol 391 MovieClip
"huku"Symbol 393 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 393 MovieClip Frame 1Symbol 231 MovieClip
"kao"Symbol 393 MovieClip Frame 4Symbol 231 MovieClip
"upbody"Symbol 394 MovieClip Frame 1Symbol 393 MovieClip
"huku"Symbol 395 MovieClip Frame 1Symbol 299 MovieClip
"kao"Symbol 395 MovieClip Frame 1Symbol 231 MovieClip
"kao"Symbol 395 MovieClip Frame 4Symbol 231 MovieClip
"upbody"Symbol 396 MovieClip Frame 1Symbol 395 MovieClip
"huku"Symbol 397 MovieClip Frame 1Symbol 348 MovieClip
"kao"Symbol 397 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 397 MovieClip Frame 3Symbol 335 MovieClip
"huku"Symbol 397 MovieClip Frame 4Symbol 299 MovieClip
"upbody"Symbol 398 MovieClip Frame 1Symbol 397 MovieClip
"huku"Symbol 399 MovieClip Frame 1Symbol 368 MovieClip
"kao"Symbol 399 MovieClip Frame 1Symbol 231 MovieClip
"upbody"Symbol 400 MovieClip Frame 1Symbol 399 MovieClip
"huku"Symbol 405 MovieClip Frame 1Symbol 348 MovieClip
"huku"Symbol 405 MovieClip Frame 17Symbol 223 MovieClip
"huku"Symbol 405 MovieClip Frame 19Symbol 299 MovieClip
"huku"Symbol 408 MovieClip Frame 1Symbol 348 MovieClip
"kao"Symbol 408 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 408 MovieClip Frame 12Symbol 223 MovieClip
"huku"Symbol 408 MovieClip Frame 18Symbol 299 MovieClip
"huku"Symbol 411 MovieClip Frame 1Symbol 348 MovieClip
"kao"Symbol 411 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 411 MovieClip Frame 12Symbol 335 MovieClip
"kao"Symbol 411 MovieClip Frame 12Symbol 330 MovieClip
"huku"Symbol 411 MovieClip Frame 13Symbol 348 MovieClip
"huku"Symbol 411 MovieClip Frame 14Symbol 315 MovieClip
"kao"Symbol 411 MovieClip Frame 14Symbol 231 MovieClip
"huku"Symbol 411 MovieClip Frame 15Symbol 299 MovieClip
"huku"Symbol 415 MovieClip Frame 1Symbol 348 MovieClip
"kao"Symbol 415 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 415 MovieClip Frame 12Symbol 335 MovieClip
"kao"Symbol 415 MovieClip Frame 12Symbol 330 MovieClip
"huku"Symbol 415 MovieClip Frame 13Symbol 348 MovieClip
"huku"Symbol 415 MovieClip Frame 14Symbol 315 MovieClip
"kao"Symbol 415 MovieClip Frame 14Symbol 231 MovieClip
"huku"Symbol 415 MovieClip Frame 15Symbol 299 MovieClip
"huku"Symbol 420 MovieClip Frame 1Symbol 348 MovieClip
"kao"Symbol 420 MovieClip Frame 1Symbol 231 MovieClip
"huku"Symbol 420 MovieClip Frame 13Symbol 335 MovieClip
"huku"Symbol 420 MovieClip Frame 16Symbol 348 MovieClip
"huku"Symbol 421 MovieClip Frame 1Symbol 335 MovieClip
"kao"Symbol 421 MovieClip Frame 1Symbol 330 MovieClip
"huku"Symbol 421 MovieClip Frame 2Symbol 315 MovieClip
"kao"Symbol 421 MovieClip Frame 2Symbol 231 MovieClip
"huku"Symbol 421 MovieClip Frame 3Symbol 299 MovieClip
"huku"Symbol 421 MovieClip Frame 4Symbol 368 MovieClip
"kao"Symbol 421 MovieClip Frame 5Symbol 365 MovieClip
"kao"Symbol 421 MovieClip Frame 6Symbol 231 MovieClip
"huku"Symbol 421 MovieClip Frame 7Symbol 299 MovieClip
"huku"Symbol 421 MovieClip Frame 8Symbol 315 MovieClip
"huku"Symbol 421 MovieClip Frame 9Symbol 335 MovieClip
"kao"Symbol 421 MovieClip Frame 9Symbol 330 MovieClip
"obje"Symbol 423 MovieClip Frame 1Symbol 304 MovieClip
"obje"Symbol 423 MovieClip Frame 10Symbol 319 MovieClip
"obje"Symbol 423 MovieClip Frame 20Symbol 336 MovieClip
"obje"Symbol 423 MovieClip Frame 30Symbol 337 MovieClip
"obje"Symbol 423 MovieClip Frame 40Symbol 340 MovieClip
"obje"Symbol 423 MovieClip Frame 50Symbol 343 MovieClip
"obje"Symbol 423 MovieClip Frame 60Symbol 344 MovieClip
"obje"Symbol 423 MovieClip Frame 70Symbol 354 MovieClip
"obje"Symbol 423 MovieClip Frame 80Symbol 355 MovieClip
"obje"Symbol 423 MovieClip Frame 90Symbol 357 MovieClip
"obje"Symbol 423 MovieClip Frame 100Symbol 369 MovieClip
"obje"Symbol 423 MovieClip Frame 130Symbol 375 MovieClip
"atari"Symbol 423 MovieClip Frame 130Symbol 303 MovieClip
"obje"Symbol 423 MovieClip Frame 140Symbol 376 MovieClip
"obje"Symbol 423 MovieClip Frame 150Symbol 375 MovieClip
"obje"Symbol 423 MovieClip Frame 160Symbol 376 MovieClip
"obje"Symbol 423 MovieClip Frame 170Symbol 382 MovieClip
"obje"Symbol 423 MovieClip Frame 190Symbol 383 MovieClip
"obje"Symbol 423 MovieClip Frame 230Symbol 385 MovieClip
"objes"Symbol 423 MovieClip Frame 240Symbol 386 MovieClip
"objes"Symbol 423 MovieClip Frame 250Symbol 387 MovieClip
"obje"Symbol 423 MovieClip Frame 260Symbol 388 MovieClip
"obje"Symbol 423 MovieClip Frame 295Symbol 390 MovieClip
"obje"Symbol 423 MovieClip Frame 305Symbol 392 MovieClip
"obje"Symbol 423 MovieClip Frame 315Symbol 394 MovieClip
"obje"Symbol 423 MovieClip Frame 325Symbol 396 MovieClip
"obje"Symbol 423 MovieClip Frame 335Symbol 398 MovieClip
"obje"Symbol 423 MovieClip Frame 345Symbol 400 MovieClip
"obje"Symbol 423 MovieClip Frame 355Symbol 405 MovieClip
"obje"Symbol 423 MovieClip Frame 365Symbol 408 MovieClip
"obje"Symbol 423 MovieClip Frame 375Symbol 411 MovieClip
"obje"Symbol 423 MovieClip Frame 384Symbol 415 MovieClip
"obje"Symbol 423 MovieClip Frame 394Symbol 420 MovieClip
"obje"Symbol 423 MovieClip Frame 404Symbol 422 MovieClip
"atari"Symbol 424 MovieClip Frame 1Symbol 303 MovieClip
"cursol"Symbol 489 MovieClip Frame 1Symbol 208 MovieClip
"cursol"Symbol 489 MovieClip Frame 10Symbol 197 MovieClip
"name_board"Symbol 491 MovieClip Frame 1Symbol 446 MovieClip
"winnerkomento"Symbol 491 MovieClip Frame 115Symbol 479 MovieClip
"game_set_menu"Symbol 491 MovieClip Frame 115Symbol 489 MovieClip
"sender"Symbol 700 MovieClip Frame 10Symbol 41 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "stage_bgm1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "seffect3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "seffect4"
ExportAssets (56)Timeline Frame 1Symbol 4 as "stage_bgm2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "seffect1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "seffect2"

Labels

"title"Frame 5
"title2"Frame 10
"goselect"Frame 16
"select1"Frame 24
"select2"Frame 31
"vs"Frame 38
"option"Frame 63
"game_clear"Frame 70
"staff_role"Frame 81
"game_over"Frame 162
"maingame1"Frame 210
"maingame2"Frame 221
"maingame3"Frame 231
"maingame4"Frame 241
"maingame5"Frame 251
"maingame6"Frame 261
"how_to_play"Frame 272
"rule"Frame 283
"h21"Frame 291
"h22"Frame 296
"h23"Frame 301
"h31"Frame 306
"h32"Frame 311
"h33"Frame 316
"h41"Frame 321
"h42"Frame 326
"h43"Frame 331
"h51"Frame 336
"h52"Frame 341
"h53"Frame 346
"h61"Frame 351
"h62"Frame 356
"h63"Frame 361
"practice"Frame 366
"key"Frame 376
"staff_role2"Frame 412
"ranking"Frame 460
"sousin"Frame 469
"move1"Symbol 62 MovieClip Frame 10
"move2"Symbol 62 MovieClip Frame 20
"otou3"Symbol 77 MovieClip Frame 5
"otou3"Symbol 84 MovieClip Frame 6
"backgp"Symbol 108 MovieClip Frame 7
"kettei"Symbol 136 MovieClip Frame 7
"otou3"Symbol 154 MovieClip Frame 5
"sunflash"Symbol 271 MovieClip Frame 10
"visible"Symbol 283 MovieClip Frame 1
"invisible"Symbol 283 MovieClip Frame 10
"reyup"Symbol 353 MovieClip Frame 4
"reyupshoot"Symbol 353 MovieClip Frame 10
"jumpshoot"Symbol 353 MovieClip Frame 20
"jumpshoot2"Symbol 353 MovieClip Frame 30
"jumpshooting"Symbol 353 MovieClip Frame 40
"fook"Symbol 353 MovieClip Frame 50
"fook2"Symbol 353 MovieClip Frame 55
"dank1"Symbol 353 MovieClip Frame 65
"catch"Symbol 353 MovieClip Frame 75
"backshoot"Symbol 353 MovieClip Frame 80
"backshoot2"Symbol 353 MovieClip Frame 82
"catch"Symbol 383 MovieClip Frame 5
"neutral"Symbol 423 MovieClip Frame 1
"front"Symbol 423 MovieClip Frame 10
"back"Symbol 423 MovieClip Frame 20
"turn"Symbol 423 MovieClip Frame 30
"catch"Symbol 423 MovieClip Frame 40
"shootpose"Symbol 423 MovieClip Frame 50
"shooting"Symbol 423 MovieClip Frame 60
"jump"Symbol 423 MovieClip Frame 70
"catch2"Symbol 423 MovieClip Frame 80
"run"Symbol 423 MovieClip Frame 90
"backrole"Symbol 423 MovieClip Frame 100
"F_neutralR"Symbol 423 MovieClip Frame 130
"F_turnL"Symbol 423 MovieClip Frame 140
"F_neutralL"Symbol 423 MovieClip Frame 150
"F_turnR"Symbol 423 MovieClip Frame 160
"F_dashR"Symbol 423 MovieClip Frame 170
"F_dashL"Symbol 423 MovieClip Frame 180
"F_jumpR"Symbol 423 MovieClip Frame 190
"F_jumpL"Symbol 423 MovieClip Frame 200
"D_neutral"Symbol 423 MovieClip Frame 230
"D_front"Symbol 423 MovieClip Frame 240
"D_back"Symbol 423 MovieClip Frame 250
"D_cutL"Symbol 423 MovieClip Frame 260
"D_cutR"Symbol 423 MovieClip Frame 270
"dankshoot1"Symbol 423 MovieClip Frame 295
"dankshoot2"Symbol 423 MovieClip Frame 305
"dankshoot3"Symbol 423 MovieClip Frame 315
"dankshoot4"Symbol 423 MovieClip Frame 325
"dankshoot5"Symbol 423 MovieClip Frame 335
"dankshoot6"Symbol 423 MovieClip Frame 345
"dank1"Symbol 423 MovieClip Frame 355
"dank2"Symbol 423 MovieClip Frame 365
"dank3"Symbol 423 MovieClip Frame 375
"dank4"Symbol 423 MovieClip Frame 384
"dank5"Symbol 423 MovieClip Frame 394
"dank6"Symbol 423 MovieClip Frame 404
"in_post"Symbol 429 MovieClip Frame 5
"in_post2"Symbol 429 MovieClip Frame 25
"player1"Symbol 446 MovieClip Frame 2
"player2"Symbol 446 MovieClip Frame 10
"your"Symbol 446 MovieClip Frame 20
"enemy"Symbol 446 MovieClip Frame 30
"practice"Symbol 446 MovieClip Frame 40
"1p"Symbol 479 MovieClip Frame 1
"2p"Symbol 479 MovieClip Frame 5
"won"Symbol 479 MovieClip Frame 10
"lost"Symbol 479 MovieClip Frame 15
"lost"Symbol 489 MovieClip Frame 1
"won_lost"Symbol 489 MovieClip Frame 10
"practice"Symbol 489 MovieClip Frame 20
"won"Symbol 489 MovieClip Frame 30
"waiting"Symbol 491 MovieClip Frame 27
"fade_out"Symbol 491 MovieClip Frame 35
"traveling"Symbol 491 MovieClip Frame 44
"post_in"Symbol 491 MovieClip Frame 65
"out_of_bounds"Symbol 491 MovieClip Frame 85
"game_set"Symbol 491 MovieClip Frame 105
"avedisp"Symbol 491 MovieClip Frame 134
"invisible"Symbol 700 MovieClip Frame 1
"visible"Symbol 700 MovieClip Frame 10

Dynamic Text Variables

vskomento2Symbol 156 EditableText"MODE2"
vskomento3Symbol 157 EditableText"MODE3"
vskomento1Symbol 158 EditableText"MODE1"
vskomento2Symbol 159 EditableText"MODE2"
vskomento3Symbol 160 EditableText"MODE3"
vskomento1Symbol 161 EditableText"MODE1"
stats1Symbol 242 EditableText""
stats2Symbol 243 EditableText""
stats3Symbol 244 EditableText""
stats4Symbol 245 EditableText""
stats5Symbol 246 EditableText""
stats6Symbol 247 EditableText""
stats7Symbol 248 EditableText""
stats8Symbol 249 EditableText""
scoreboxSymbol 282 EditableText"0 - 0"
aveboxSymbol 490 EditableText"100%"
dispcountSymbol 671 EditableText"searching..."
nameSymbol 701 EditableText""
scSymbol 702 EditableText""




http://swfchan.com/6/25650/info.shtml
Created: 23/5 -2019 11:55:47 Last modified: 23/5 -2019 11:55:47 Server time: 21/05 -2024 21:27:32