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Cat Bat.swf

This is the info page for
Flash #25720

(Click the ID number above for more basic data on this flash file.)


Text
[GAME PAUSED]

BACK TO EDITOR

CONTINUE GAME

BACK TO EDITOR

CONTINUE GAME

[GET READY]

START GAME!

<P ALIGN="CENTER"><FONT FACE="AlternateGothic2 BT" SIZE="21" COLOR="#FFFFFF">YOU HAVE TO COMPLETE YOUR LEVEL TO SAVE IT...</FONT></P>

[GET READY]

START GAME!

LEVEL:

YOU DIDN'T SELECT ANY LEVELS...

THIS LEVEL IS ALLREADY IN YOUR PLAYLIST...

Start

LEVEL CODE

Level Code:

©2003 Uselab.com - All rights reserved

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFFFFF"><B>000000</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFFFFF"><B>000000</B></FONT></P>

Starting level:

9999

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFCC00"><B>Moving Dr Carter around</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>The first thing you need to know is how to move Dr Carter around.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>Use the arrow keys on your keyboard to move him.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>Simple, isn&apos;t it?</B></FONT></P>

1/6

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFCC00"><B>Removing dirt around Dr Carter</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>Sometimes it&apos;s very useful to remove some dirt without moving Dr Carter.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>To do this, hold down the spacebar and hit an arrow key to remove the dirt.</B></FONT></P>

2/6

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFCC00"><B>Activating the portal</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>Move the artifacts into the portal to activate it.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>When portal is activated, Dr Carter can use it to go to the next level.</B></FONT></P>

3/6

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFCC00"><B>Bad guys and rocks</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>Dr Carter can kill bad guys by throwing rocks at them.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>Killing bad guys also means big explosions!</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>Explosions can sometimes be very useful to blast an entrance into a brick wall.</B></FONT></P>

4/6

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFCC00"><B>The key and the door</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>To open the door get the key.</B></FONT></P>

5/6

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFCC00"><B>Explosives</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>These dangerous bombs explode when they hit the ground.</B></FONT></P>

6/6

LEVEL

SCORE

TIME

ENERGY

LIVES

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#666666"><B>000</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#000000"><B>000000</B></FONT></P>

000    

ActionScript [AS1/AS2]

Frame 1
1(); level1 = "lJXNXIF95W6"; lJXNXIF95W6 = "1"; level2 = "lSW73QMO3ZI"; lSW73QMO3ZI = "2"; level3 = "l7DK74M5XX1"; l7DK74M5XX1 = "3"; level4 = "lMAQWKZHHWV"; lMAQWKZHHWV = "4"; level5 = "l1XFVX3WJI7"; l1XFVX3WJI7 = "5"; level6 = "lSQS4EM1H7P"; lSQS4EM1H7P = "6"; level7 = "l4XQJEMDLC9"; l4XQJEMDLC9 = "7"; stop();
Frame 2
function add_score(amount) { _root.int_score = _root.int_score + amount; int_score_string = String(_root.int_score); add_zeros = 6 - int_score_string.length; zeros_string = ""; loop = 0; while (loop != Number(add_zeros)) { zeros_string = zeros_string add "0"; loop++; } _root.score = ((("<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>" add zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add _root.int_score) add "</FONT></FONT></B>"; } function clear_level_vars() { loop = 1; while (loop != 177) { Set(String(loop), ""); loop++; } eof = false; } function name_object(instance, type) { instance_x = int(getProperty(instance, _x)); instance_y = int(getProperty(instance, _y)); setProperty(instance, _name , (type add instance_x) add instance_y); } function play_sound_error() { error = new Sound(this); error.attachSound("error"); error.start(); } function play_sound_start_level() { start_level = new Sound(this); start_level.attachSound("start_level"); start_level.start(); } function play_sound_type_back() { type_back = new Sound(this); type_back.attachSound("type_back"); type_back.start(); } function play_sound_type() { type = new Sound(this); type.attachSound("type"); type.start(); } function play_sound_schuif() { schuif = new Sound(this); schuif.attachSound("schuif"); schuif.start(); } function play_sound_keydrop() { keydrop = new Sound(this); keydrop.attachSound("keydrop"); keydrop.start(); } function play_sound_fall() { fall = new Sound(this); fall.attachSound("fall"); fall.start(); } function play_sound_walk() { if (walksound != 1) { walk = new Sound(this); walk.attachSound("walk1"); walk.start(); walksound = 1; } else { walk = new Sound(this); walk.attachSound("walk2"); walk.start(); walksound = 2; } } function play_sound_explosion() { explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(); } function play_sound_menu_browse() { this.menu_browse = new Sound(this); this.menu_browse.attachSound("menu_browse"); this.menu_browse.start(); } function play_sound_menu_select() { menu_select = new Sound(this); menu_select.attachSound("menu_select"); menu_select.start(); } function play_sound_menu_back() { menu_back = new Sound(this); menu_back.attachSound("menu_back"); menu_back.start(); } function play_sound_time() { time_count = new Sound(this); time_count.attachSound("time"); time_count.start(0, 999); } function stop_sound_time() { time_count.stop(); } function move_left() { stone = ("stone" add int(player._x - move_speed)) add int(player._y); ground = ("ground" add int(player._x - move_speed)) add int(player._y); wall = ("wall" add int(player._x - move_speed)) add int(player._y); enemy = ("enemy" add int(player._x - move_speed)) add int(player._y); check_ground = ("ground" add int(player._x - (move_speed * 2))) add int(player._y); check_wall = ("wall" add int(player._x - (move_speed * 2))) add int(player._y); check_enemy = ("enemy" add int(player._x - (move_speed * 2))) add int(player._y); check_stone = ("stone" add int(player._x - (move_speed * 2))) add int(player._y); if (Key.isDown(32)) { if (ground_clear != true) { tellTarget (ground) { gotoAndPlay (2); }; } } else if (((((eval (wall add ".present") ne true) and (eval (check_wall add ".present") ne true)) and (eval (stone add ".present") eq true)) and (player.die ne true)) and (eval (stone add ".type") != "key")) { if ((((((eval (check_wall add ".present") ne true) and (eval (check_stone add ".present") ne true)) and (eval (check_ground add ".present") ne true)) and (eval (check_enemy add ".present") ne true)) and (eval (int(player._x - (move_speed * 2)) add int(player._y)) ne "taken")) and (eval (stone add ".fall") ne true)) { player.gotoAndPlay("left"); setProperty(stone, _x , getProperty(stone, _x) - move_speed); tellTarget (stone) { gotoAndPlay ("left"); }; play_sound_schuif(); } } else if (((eval (wall add ".present") ne true) and ((eval (stone add ".present") ne true) or (eval (stone add ".type") == "key"))) and (player.die ne true)) { player.gotoAndPlay("left"); if (eval (enemy add ".present") == true) { explode(player._x, player._y); } play_sound_walk(); } } function move_right() { stone = ("stone" add int(player._x + move_speed)) add int(player._y); ground = ("ground" add int(player._x + move_speed)) add int(player._y); wall = ("wall" add int(player._x + move_speed)) add int(player._y); enemy = ("enemy" add int(player._x + move_speed)) add int(player._y); check_ground = ("ground" add int(player._x + (move_speed * 2))) add int(player._y); check_wall = ("wall" add int(player._x + (move_speed * 2))) add int(player._y); check_enemy = ("enemy" add int(player._x + (move_speed * 2))) add int(player._y); check_stone = ("stone" add int(player._x + (move_speed * 2))) add int(player._y); if (Key.isDown(32)) { if (ground_clear != true) { tellTarget (ground) { gotoAndPlay (2); }; } } else if (((((eval (wall add ".present") ne true) and (eval (check_wall add ".present") ne true)) and (eval (stone add ".present") eq true)) and (player.die ne true)) and (eval (stone add ".type") != "key")) { if ((((((eval (check_wall add ".present") ne true) and (eval (check_stone add ".present") ne true)) and (eval (check_ground add ".present") ne true)) and (eval (check_enemy add ".present") ne true)) and (eval (int(player._x + (move_speed * 2)) add int(player._y)) ne "taken")) and (eval (stone add ".fall") ne true)) { player.gotoAndPlay("right"); setProperty(stone, _x , getProperty(stone, _x) + move_speed); tellTarget (stone) { gotoAndPlay ("right"); }; play_sound_schuif(); } } else if (((eval (wall add ".present") ne true) and ((eval (stone add ".present") ne true) or (eval (stone add ".type") == "key"))) and (player.die ne true)) { player.gotoAndPlay("right"); if (eval (enemy add ".present") == true) { explode(player._x, player._y); } play_sound_walk(); } } function move_up() { ground = ("ground" add int(player._x)) add int(player._y - move_speed); wall = ("wall" add int(player._x)) add int(player._y - move_speed); stone = ("stone" add int(player._x)) add int(player._y - move_speed); enemy = ("enemy" add int(player._x)) add int(player._y - move_speed); if (Key.isDown(32)) { if (ground_clear != true) { tellTarget (ground) { gotoAndPlay (2); }; } } else if (((eval (wall add ".present") ne true) and ((eval (stone add ".present") ne true) || (eval (stone add ".type") == "key"))) and (player.die ne true)) { player.gotoAndPlay("up"); if (eval (enemy add ".present") == true) { explode(player._x, player._y); } play_sound_walk(); } } function move_down() { stone = ("stone" add int(player._x)) add int(player._y + move_speed); ground = ("ground" add int(player._x)) add int(player._y + move_speed); wall = ("wall" add int(player._x)) add int(player._y + move_speed); enemy = ("enemy" add int(player._x)) add int(player._y + move_speed); if (Key.isDown(32)) { if (ground_clear != true) { tellTarget (ground) { gotoAndPlay (2); }; } } else if (((eval (wall add ".present") ne true) and ((eval (stone add ".present") ne true) || (eval (stone add ".type") == "key"))) and (player.die ne true)) { player.gotoAndPlay("down"); if (eval (enemy add ".present") == true) { explode(player._x, player._y); } play_sound_walk(); } } function explode(xpos, ypos) { play_sound_explosion(); explosion1 = xpos add ypos; explosion2 = (xpos + move_speed) add (ypos - move_speed); explosion3 = (xpos - move_speed) add (ypos - move_speed); explosion4 = (xpos + move_speed) add ypos; explosion5 = (xpos - move_speed) add ypos; explosion6 = (xpos + move_speed) add (ypos + move_speed); explosion7 = (xpos - move_speed) add (ypos + move_speed); explosion8 = xpos add (ypos + move_speed); explosion9 = xpos add (ypos - move_speed); _root.attach_level = _root.attach_level + 1; _root.attachMovie("player_die", "player_die" add _root.attach_level, _root.attach_level); setProperty("_root.player_die" add _root.attach_level, _y , ypos); setProperty("_root.player_die" add _root.attach_level, _x , xpos); loop = 1; while (loop != 10) { tp = eval ("explosion" add loop); if (eval (("wall" add tp) add ".type") eq "brick") { removeMovieClip("wall" add tp); } if (eval (("stone" add tp) add ".type") != "bomb") { removeMovieClip("stone" add tp); } if (player.position eq tp) { _root.player.gotoAndPlay("die"); } Set(("stone" add tp) add ".explosion_hit", true); Set(("stone" add tp) add ".present", false); Set(("ground" add tp) add ".present", false); removeMovieClip("ground" add eval ("explosion" add loop)); if (eval (("enemy" add tp) add ".present") eq true) { Set(("enemy" add tp) add ".present", false); Set(("enemy" add tp) add ".explosion_hit", true); } loop++; } } 1(); if (VisibleSet != true) { _level1._visible = 100; VisibleSet = true; } EditorGoBackType = "load"; _root.sound_menu_loop.gotoAndPlay(1); if (custom_level_array != "made") { custom_levels = new Array(); custom_level_array = "made"; } move_speed = 30; load_level_timeout = 600; save_timeout = 600; main_path = _level0.main_path; save_level_url = _level0.save_level_url; load_level_url = _level0.load_level_url; load_arcade_level_url = _level0.load_arcade_level_url; load_level_list_url = _level0.load_level_list_url; load_key_url = _level0.load_key_url; save_score_url = _level0.save_score_url; load_score_url = _level0.load_score_url; level_editor_url = _level0.level_editor_url; enemy_kill_score = 5; SFX_volume = 20; stop();
Frame 13
gotoAndStop (12);
Frame 19
Selection.setFocus("levelcode"); stop();
Instance of Symbol 317 MovieClip "levelcode_status" in Frame 19
onClipEvent (keyDown) { if (Key.isDown(8)) { _root.play_sound_type_back(); } else if ((Key.isDown(13) ne true) and (Key.isDown(27) ne true)) { _root.play_sound_type(); } }
Frame 28
stop();
Instance of Symbol 317 MovieClip "levelcode_status" in Frame 30
onClipEvent (keyDown) { if (Key.isDown(27)) { _root.play_sound_type_back(); _root.gotoAndStop("main_menu"); } }
Frame 40
last_level = false; timeout = 0;
Frame 41
gotoAndStop (45);
Frame 42
gotoAndPlay (41);
Frame 44
_root.stones_collected = 0; _root.total_stones = 0; _root.meter_bar._xscale = 0;
Instance of Symbol 397 MovieClip "meter_bar" in Frame 44
onClipEvent (load) { this._xscale = 0; }
Frame 45
function build_level() { row = 0; count = 0; loop = 1; while (loop != 177) { _root.attach_level = _root.attach_level + 1; count = count + 1; if (count == 17) { count = 1; row = row + 1; } if (eval ((("_root.leveldata.level" add level_nr) add ".p") add loop) == "player") { _root.attachMovie("player", "player", _root.attach_level); setProperty("player", _x , int(start_point._x) + (_root.move_speed * count)); setProperty("player", _y , int(start_point._y) + (_root.move_speed * row)); } else if (eval ((("_root.leveldata.level" add level_nr) add ".p") add loop) eq "key") { _root.attach_level = _root.attach_level + 1; _root.attachMovie(eval ((("_root.leveldata.level" add level_nr) add ".p") add loop), "key", _root.attach_level); setProperty("key", _x , int(start_point._x) + (_root.move_speed * count)); setProperty("key", _y , int(start_point._y) + (_root.move_speed * row)); } else if (eval ((("_root.leveldata.level" add level_nr) add ".p") add loop) eq "door") { _root.attach_level = _root.attach_level + 1; _root.attachMovie(eval ((("_root.leveldata.level" add level_nr) add ".p") add loop), "door", _root.attach_level); setProperty("door", _x , int(start_point._x) + (_root.move_speed * count)); setProperty("door", _y , int(start_point._y) + (_root.move_speed * row)); } else if (eval ((("_root.leveldata.level" add level_nr) add ".p") add loop) eq "energizer") { if (eval ((("wall" add (int(start_point._x) + (_root.move_speed * count))) add (int(start_point._y) + (_root.move_speed * row))) add ".present") ne true) { _root.attachMovie("wall", "wall", _root.attach_level); setProperty("wall", _x , int(start_point._x) + (_root.move_speed * count)); setProperty("wall", _y , int(start_point._y) + (_root.move_speed * row)); } _root.attach_level = _root.attach_level + 1; _root.attachMovie(eval ((("_root.leveldata.level" add level_nr) add ".p") add loop), "energizer", _root.attach_level); setProperty("energizer", _x , int(start_point._x) + (_root.move_speed * count)); setProperty("energizer", _y , int(start_point._y) + (_root.move_speed * row)); } else { _root.attachMovie(eval ((("_root.leveldata.level" add level_nr) add ".p") add loop), "object" add loop, _root.attach_level); setProperty("object" add loop, _x , int(start_point._x) + (_root.move_speed * count)); setProperty("object" add loop, _y , int(start_point._y) + (_root.move_speed * row)); } loop++; } levelcode = eval ("level" add level_nr); _root.pause = true; _root.attach_level = _root.attach_level + 1; int_level_string = String(_root.level_nr); add_zeros = 3 - int_level_string.length; zeros_string = ""; loop = 0; while (loop != Number(add_zeros)) { zeros_string = zeros_string add "0"; loop++; } _root.attachMovie("getready", "getready", _root.attach_level); getready._x = 275; getready._y = 200; _root.time = eval (("_root.leveldata.level" add level_nr) add ".time"); _root.last_level = eval (("_root.leveldata.level" add level_nr) add ".last_level"); } function unbuild_level(gotoTarget) { row = 0; count = 0; _root.player.removeMovieClip(); _root.energizer.removeMovieClip(); _root.port.removeMovieClip(); _root.door.removeMovieClip(); loop = 1; while (loop != 177) { count = count + 1; if (count == 17) { count = 1; row = row + 1; } x_name = int(start_point._x) + (_root.move_speed * count); y_name = int(start_point._y) + (_root.move_speed * (row - 1)); removeMovieClip(("wall" add x_name) add y_name); removeMovieClip(("enemy" add x_name) add y_name); removeMovieClip(("stone" add x_name) add y_name); removeMovieClip(("ground" add x_name) add y_name); loop++; } gotoAndPlay(String(gotoTarget)); } _root.sound_menu_loop.gotoAndPlay("fade"); _root.stones_collected = 0; _root.total_stones = 0; _root.got_key = false; move_speed = 30; _root.move_speed = 30; unbuild_level(); build_level(); stop();
Frame 50
clear_level_vars(); _root.meter_bar._xscale = 0; _root.stones_collected = 0; _root.total_stones = 0; stopAllSounds(); stop();
Frame 73
_root.clear_level_vars(); _root.meter_bar._xscale = 0; _root.stones_collected = 0; _root.total_stones = 0; name = ""; Selection.setFocus("name"); stopAllSounds(); stop();
Frame 74
_root.clear_level_vars(); _root.meter_bar._xscale = 0; _root.stones_collected = 0; _root.total_stones = 0; name = ""; Selection.setFocus("name"); stopAllSounds(); stop();
Symbol 38 MovieClip [level_done] Frame 1
_root.pause = true; _root.timer.stop(); _root.player._y = 3000;
Symbol 38 MovieClip [level_done] Frame 45
if (_root.playmode != "test") { _root.unbuild_level("count_score"); this.removeMovieClip(); } else { _root.unbuild_test_level("save_test_level"); this.removeMovieClip(); }
Symbol 47 Button
on (rollOver) { _root.play_sound_menu_browse(); nextFrame(); }
Symbol 48 Button
on (release) { _root.timer.timecorrect = int(getTimer() / 1000) - (Number(_root.timer.time) - _root.timer.int_timer); _root.play_sound_menu_select(); _root.pause = false; _root.timer.play(); this.removeMovieClip(); } on (keyPress "<Enter>") { _root.timer.timecorrect = int(getTimer() / 1000) - (Number(_root.timer.time) - _root.timer.int_timer); _root.play_sound_menu_select(); _root.pause = false; _root.timer.play(); this.removeMovieClip(); } on (keyPress "<Space>") { _root.timer.timecorrect = int(getTimer() / 1000) - (Number(_root.timer.time) - _root.timer.int_timer); _root.play_sound_menu_select(); _root.pause = false; _root.timer.play(); this.removeMovieClip(); } on (keyPress "<Up>") { _root.play_sound_menu_browse(); nextFrame(); } on (keyPress "<Down>") { _root.play_sound_menu_browse(); nextFrame(); }
Symbol 49 Button
on (release) { _root.play_sound_menu_select(); _root.gotoAndStop("menu"); _root.stones_collected = 0; _root.total_stones = 0; _root.meter_bar._xscale = 0; _root.clear_level_vars(); stopAllSounds(); if (_root.playmode == "arcade") { _root.unbuild_level("main_menu"); } else { _root.unbuild_level("load_custom_level"); } this.removeMovieClip(); } on (keyPress "<Enter>") { _root.play_sound_menu_select(); _root.gotoAndStop("menu"); _root.int_score = 0; _root.score = 0; _root.score_html = ""; _root.stones_collected = 0; _root.total_stones = 0; _root.meter_bar._xscale = 0; _root.clear_level_vars(); stopAllSounds(); if (_root.playmode == "arcade") { _root.unbuild_level("main_menu"); } else { _root.unbuild_level("load_custom_level"); } this.removeMovieClip(); } on (keyPress "<Space>") { _root.play_sound_menu_select(); _root.gotoAndStop("menu"); _root.int_score = 0; _root.score = 0; _root.score_html = ""; _root.stones_collected = 0; _root.total_stones = 0; _root.meter_bar._xscale = 0; _root.clear_level_vars(); stopAllSounds(); if (_root.playmode == "arcade") { _root.unbuild_level("main_menu"); } else { _root.unbuild_level("load_custom_level"); } this.removeMovieClip(); } on (keyPress "<Up>") { _root.play_sound_menu_browse(); prevFrame(); } on (keyPress "<Down>") { _root.play_sound_menu_browse(); prevFrame(); }
Symbol 50 Button
on (rollOver) { _root.play_sound_menu_browse(); prevFrame(); }
Symbol 51 MovieClip [ig_menu] Frame 1
stop();
Symbol 58 MovieClip Frame 1
enemy = ("_root.enemy" add int(_parent._x)) add int(_parent._y); _parent.position = int(_parent._x) add int(_parent._y); if (eval (enemy add ".present") eq true) { _root.explode(int(_parent._x), int(_parent._y)); _parent.gotoAndPlay("die"); }
Symbol 58 MovieClip Frame 2
gotoAndPlay (1);
Symbol 141 MovieClip [player] Frame 1
move = false; _root.playerstart_x = this._x; _root.playerstart_y = this._y;
Symbol 141 MovieClip [player] Frame 2
if (die == true) { gotoAndPlay (63); } if (((Key.isDown(37) and (move eq false)) and (die ne true)) and (_root.pause ne true)) { _root.move_left(); } else if (((Key.isDown(39) and (move eq false)) and (die ne true)) and (_root.pause ne true)) { _root.move_right(); } else if (((Key.isDown(38) and (move eq false)) and (die ne true)) and (_root.pause ne true)) { _root.move_up(); } else if (((Key.isDown(40) and (move eq false)) and (die ne true)) and (_root.pause ne true)) { _root.move_down(); }
Symbol 141 MovieClip [player] Frame 3
gotoAndPlay (2);
Symbol 141 MovieClip [player] Frame 4
move = false; moved = false; gotoAndStop (1);
Symbol 141 MovieClip [player] Frame 5
move = true; this._y = this._y - _root.move_speed; removeMovieClip(("_root.ground" add int(this._x)) add int(this._y)); _root.ground_clear = false;
Symbol 141 MovieClip [player] Frame 7
move = false; moved = false; gotoAndPlay (2);
Symbol 141 MovieClip [player] Frame 9
move = true; move_direction = "down"; this._y = this._y + _root.move_speed; removeMovieClip(("_root.ground" add int(this._x)) add int(this._y)); _root.ground_clear = false;
Symbol 141 MovieClip [player] Frame 11
move = false; moved = false; gotoAndPlay (2);
Symbol 141 MovieClip [player] Frame 25
move = true; this._x = this._x - _root.move_speed; removeMovieClip(("_root.ground" add int(this._x)) add int(this._y)); _root.ground_clear = false;
Symbol 141 MovieClip [player] Frame 27
move = false; moved = false; gotoAndPlay (2);
Symbol 141 MovieClip [player] Frame 43
move = true; this._x = this._x + _root.move_speed; removeMovieClip(("_root.ground" add int(this._x)) add int(this._y)); _root.ground_clear = false;
Symbol 141 MovieClip [player] Frame 45
move = false; moved = false; gotoAndPlay (2);
Symbol 141 MovieClip [player] Frame 63
this._x = this._x + 1; die = true; _root.got_key = false; play();
Symbol 141 MovieClip [player] Frame 100
die = false; stopAllSounds(); if ((_root.lives_left != 0) and (_root.playmode != "test")) { _root.timer.gotoAndStop(1); _root.gotoAndPlay("reset_level"); _root.lives.nextFrame(); } else if ((_root.lives_left != 0) and (_root.playmode == "test")) { _root.timer.gotoAndStop(1); _root.gotoAndPlay("reset_test_level"); _root.lives.nextFrame(); } else if (_root.playmode == "test") { _root.unbuild_test_level("level_editor_gameover"); } else if (_root.playmode == "arcade") { _root.unbuild_level("gameover"); } else { _root.unbuild_level("load_custom_level"); }
Symbol 148 Button
on (release) { _root.EditorGoBackType = "back"; _root.play_sound_menu_select(); _root.gotoAndStop("menu"); _root.stones_collected = 0; _root.total_stones = 0; _root.meter_bar._xscale = 0; _root.clear_level_vars(); _root.unbuild_test_level("level_editor"); stopAllSounds(); this.removeMovieClip(); } on (keyPress "<Enter>") { _root.EditorGoBackType = "back"; _root.play_sound_menu_select(); _root.gotoAndStop("menu"); _root.int_score = 0; _root.score = 0; _root.score_html = ""; _root.stones_collected = 0; _root.total_stones = 0; _root.meter_bar._xscale = 0; _root.clear_level_vars(); _root.unbuild_test_level("level_editor"); stopAllSounds(); this.removeMovieClip(); } on (keyPress "<Space>") { _root.EditorGoBackType = "back"; _root.play_sound_menu_select(); _root.gotoAndStop("menu"); _root.int_score = 0; _root.score = 0; _root.score_html = ""; _root.stones_collected = 0; _root.total_stones = 0; _root.meter_bar._xscale = 0; _root.clear_level_vars(); _root.unbuild_test_level("level_editor"); stopAllSounds(); this.removeMovieClip(); } on (keyPress "<Up>") { _root.play_sound_menu_browse(); prevFrame(); } on (keyPress "<Down>") { _root.play_sound_menu_browse(); prevFrame(); }
Symbol 149 MovieClip [ig_menu_editor] Frame 1
stop();
Symbol 152 Button
on (release) { _root.playmode = "test"; stopAllSounds(); _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; this.removeMovieClip(); } on (release, keyPress "<Space>") { _root.playmode = "test"; stopAllSounds(); _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; this.removeMovieClip(); } on (release, keyPress "<Enter>") { _root.playmode = "test"; stopAllSounds(); _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; this.removeMovieClip(); }
Symbol 154 MovieClip [getready_test] Frame 1
level_name = _root.custom_levels[_root.custom_level_count][1];
Symbol 157 Button
on (release) { _root.playmode = "custom"; stopAllSounds(); _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; this.removeMovieClip(); } on (release, keyPress "<Space>") { _root.playmode = "custom"; stopAllSounds(); _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; this.removeMovieClip(); } on (release, keyPress "<Enter>") { _root.playmode = "custom"; stopAllSounds(); _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; this.removeMovieClip(); }
Symbol 160 MovieClip [getready_custom] Frame 1
level_name = _root.custom_levels[_root.custom_level_count][1];
Symbol 169 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_back(); this.removeMovieClip(); } on (keyPress "<Space>") { _root.play_sound_menu_back(); this.removeMovieClip(); } on (keyPress "<Escape>") { _root.play_sound_menu_back(); this.removeMovieClip(); }
Symbol 179 Button
on (release) { _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; _root.sound_loop1.gotoAndPlay("fade"); this.removeMovieClip(); } on (release, keyPress "<Space>") { _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; _root.sound_loop1.gotoAndPlay("fade"); this.removeMovieClip(); } on (release, keyPress "<Enter>") { _root.play_sound_start_level(); _root.timer.timecorrect = int(getTimer() / 1000); _root.timer.time = _root.time; _root.pause = false; tellTarget ("_root.timer") { gotoAndPlay (2); }; _root.stones_collected = 0; _root.got_key = false; _root.sound_loop1.gotoAndPlay("fade"); this.removeMovieClip(); }
Symbol 184 MovieClip [getready] Frame 1
level_name = "level " add _root.level_nr;
Symbol 189 MovieClip [port] Frame 2
if ((int(_root.player._x) eq int(this._x)) and (int(_root.player._y + _root.move_speed) eq int(this._y))) { _root.attach_level = _root.attach_level + 1; _root.attachMovie("level_done", "level_done", _root.attach_level); _root.level_done._x = _root.player._x; _root.level_done._y = _root.player._y; _root.player.removeMovieClip(); }
Symbol 189 MovieClip [port] Frame 3
gotoAndPlay (2);
Symbol 196 MovieClip Frame 1
gotoAndPlay(random(24));
Symbol 196 MovieClip Frame 25
gotoAndPlay (2);
Symbol 197 MovieClip Frame 1
x = int(getProperty("../", _x)); y = int(getProperty("../", _y)); px = int(getProperty("/player", _x)); py = int(getProperty("/player", _y)); enemy = ("/:enemy" add x) add y; if (eval (enemy add ".present") eq true) { /:explode(x, y); } if (((x eq px) and (y eq py)) and (../:type != "key")) { /:player.die = true; /:player.gotoAndPlay("die"); /:explode(x, x); } else if (((x eq px) and (y eq py)) and (../:type == "key")) { Set("/:got_key", true); _parent.removeMovieClip(); }
Symbol 197 MovieClip Frame 2
gotoAndPlay (1);
Symbol 198 MovieClip [capsule] Frame 1
_root.name_object(this, "stone"); _root.total_stones = _root.total_stones + 1; present = true; type = "capsule"; sound = "played"; if (_root.pause == true) { gotoAndPlay (22); }
Symbol 198 MovieClip [capsule] Frame 9
move = false; fall = false; if (disabled ne true) { x = int(_x); y = int(_y); m = /:move_speed; fall_enabled = ((eval ((("/:ground" add x) add (y + m)) add ".present") != true) and (eval ((("/:wall" add x) add int(y + m)) add ".present") != true)) and (eval ((("/:stone" add x) add int(y + m)) add ".present") != true); playerhit = (int(getProperty("/player", _x)) eq x) and ((int(getProperty("/player", _y)) - m) eq y); if (((fall_enabled == true) and (playerhit eq false)) and (/:pause ne true)) { gotoAndPlay (11); sound = "notplayed"; fall = true; } else if (sound != "played") { if ((eval ((("/:stone" add x) add int(y + m)) add ".present") == true) and (eval ((("/:stone" add x) add int(y + _root.move_speed)) add ".type") == "bomb")) { /:explode(x, y); } else if (fall_enabled != true) { /:play_sound_fall(); sound = "played"; } } }
Symbol 198 MovieClip [capsule] Frame 10
gotoAndPlay (9);
Symbol 198 MovieClip [capsule] Frame 11
move = true; _y = (y + m); /:name_object(this, "stone");
Symbol 198 MovieClip [capsule] Frame 15
px = int(getProperty("/player", _x)); py = int(getProperty("/player", _y) - /:move_speed); x = int(_x); y = int(_y); if ((((px eq x) and (py eq y)) and (/:player.die ne true)) and (/:pause != true)) { /:explode(px, py); tellTarget ("/player") { gotoAndPlay ("die"); }; } if (/:pause != true) { gotoAndPlay (9); } else { gotoAndPlay (14); }
Symbol 198 MovieClip [capsule] Frame 16
/:name_object(this, "stone");
Symbol 198 MovieClip [capsule] Frame 18
gotoAndPlay (9);
Symbol 198 MovieClip [capsule] Frame 19
/:name_object(this, "stone");
Symbol 198 MovieClip [capsule] Frame 21
gotoAndPlay (9);
Symbol 198 MovieClip [capsule] Frame 22
if (/:pause != true) { gotoAndPlay (8); }
Symbol 198 MovieClip [capsule] Frame 23
gotoAndPlay (22);
Symbol 198 MovieClip [capsule] Frame 24
/:name_object(this, "stone");
Symbol 201 MovieClip Frame 1
gotoAndStop(random(2) + 1);
Symbol 201 MovieClip Frame 2
stop();
Symbol 201 MovieClip Frame 3
stop();
Symbol 202 MovieClip [bomb] Frame 1
function explode() { x = int(_x); y = int(_y); /:explode(x, y); } _root.name_object(this, "stone"); present = true; type = "bomb"; sound = "played"; if (_root.pause == true) { gotoAndPlay (22); }
Symbol 202 MovieClip [bomb] Frame 9
if (this.explosion_hit == true) { gotoAndPlay (24); } move = false; fall = false; if (disabled ne true) { x = int(_x); y = int(_y); fall_enabled = ((eval ((("_root.ground" add x) add (y + _root.move_speed)) add ".present") != true) and (eval ((("_root.wall" add x) add (y + _root.move_speed)) add ".present") != true)) and (eval ((("_root.stone" add x) add (y + _root.move_speed)) add ".present") != true); playerhit = (int(getProperty("/player", _x)) eq x) and (int(getProperty("/player", _y) - /:move_speed) eq y); if (((fall_enabled == true) and (playerhit eq false)) and (/:pause ne true)) { gotoAndPlay (11); sound = "notplayed"; fall = true; } else if (sound != "played") { if (fall_enabled != true) { /:explode(x, y); sound = "played"; } } }
Symbol 202 MovieClip [bomb] Frame 10
gotoAndPlay (9);
Symbol 202 MovieClip [bomb] Frame 11
move = true; _y = (_y + /:move_speed); /:name_object(this, "stone"); if (explosion_hit == true) { gotoAndPlay (24); }
Symbol 202 MovieClip [bomb] Frame 12
if (explosion_hit == true) { gotoAndPlay (24); }
Symbol 202 MovieClip [bomb] Frame 13
if (this.explosion_hit == true) { gotoAndPlay (24); }
Symbol 202 MovieClip [bomb] Frame 14
if (explosion_hit == true) { gotoAndPlay (24); }
Symbol 202 MovieClip [bomb] Frame 15
px = int(getProperty("/player", _x)); py = int(getProperty("/player", _y) - /:move_speed); x = int(_x); y = int(_y); if ((((px eq x) and (py eq y)) and (/:player.die ne true)) and (/:pause != true)) { /:explode(px, py); tellTarget ("/player") { gotoAndPlay ("die"); }; } if (/:pause != true) { gotoAndPlay (9); } else { gotoAndPlay (14); }
Symbol 202 MovieClip [bomb] Frame 16
if (explosion_hit == true) { gotoAndPlay (24); } /:name_object(this, "stone");
Symbol 202 MovieClip [bomb] Frame 17
if (explosion_hit == true) { gotoAndPlay (24); }
Symbol 202 MovieClip [bomb] Frame 18
gotoAndPlay (9);
Symbol 202 MovieClip [bomb] Frame 19
if (explosion_hit == true) { gotoAndPlay (24); } /:name_object(this, "stone");
Symbol 202 MovieClip [bomb] Frame 20
if (explosion_hit == true) { gotoAndPlay (24); }
Symbol 202 MovieClip [bomb] Frame 21
gotoAndPlay (9);
Symbol 202 MovieClip [bomb] Frame 22
if (/:pause != true) { gotoAndPlay (8); }
Symbol 202 MovieClip [bomb] Frame 23
gotoAndPlay (22);
Symbol 202 MovieClip [bomb] Frame 24
explode(); present = false; this.removeMovieClip(); stop();
Symbol 204 MovieClip Frame 1
if (((int(_parent._x) eq int(_root.player._x)) and (int(_parent._y) eq int(_root.player._y))) and (_parent.type != "key")) { _root.player.die = true; _root.player.gotoAndPlay("die"); _root.explode(int(_parent._x), int(_parent._y)); } else if (((int(_parent._x) eq int(_root.player._x)) and (int(_parent._y) eq int(_root.player._y))) and (_parent.type == "key")) { _root.got_key = true; _parent.removeMovieClip(); } else if (((int(_parent._x) eq int(_root.player._x)) and (int(_parent._y + _root.move_speed) eq int(_root.player._y))) and (_parent.type == "key")) { _root.got_key = true; _parent.removeMovieClip(); }
Symbol 204 MovieClip Frame 2
gotoAndPlay (1);
Symbol 205 MovieClip [key] Frame 1
_root.name_object(this, "stone"); present = true; type = "key"; sound = "played"; if (_root.pause == true) { gotoAndPlay (17); }
Symbol 205 MovieClip [key] Frame 9
if ((int(this._x) == int(_root.player._x)) and (int(this._y) == int(_root.player._y))) { _root.got_key = true; this.removeMovieClip(); } move = false; fall = false; if (disabled ne true) { fall_enabled = (((eval ((("_root.ground" add int(this._x)) add int(this._y + _root.move_speed)) add ".present") != true) and (eval ((("_root.wall" add int(this._x)) add int(this._y + _root.move_speed)) add ".present") != true)) and (eval ((("_root.stone" add int(this._x)) add int(this._y + _root.move_speed)) add ".present") != true)) and (eval ((("_root.enemy" add int(this._x)) add int(this._y + _root.move_speed)) add ".present") != true); playerhit = (int(_root.player._x) eq int(this._x)) and (int(_root.player._y - _root.move_speed) eq int(this._y)); if ((fall_enabled == true) and (_root.pause ne true)) { gotoAndPlay (12); sound = "notplayed"; fall = true; } else if (sound != "played") { if (fall_enabled != true) { _root.play_sound_keydrop(); sound = "played"; } } }
Symbol 205 MovieClip [key] Frame 10
if ((int(this._x) == int(_root.player._x)) and (int(this._y) == int(_root.player._y))) { _root.got_key = true; this.removeMovieClip(); }
Symbol 205 MovieClip [key] Frame 11
gotoAndPlay (9);
Symbol 205 MovieClip [key] Frame 12
if ((int(this._x) eq int(_root.player._x)) and (int(this._y) eq int(_root.player._y))) { _root.got_key = true; this.removeMovieClip(); } else if ((int(this._x) eq int(_root.player._x)) and (int(this._y + _root.move_speed) eq int(_root.player._y))) { _root.got_key = true; this.removeMovieClip(); } move = true; this._y = this._y + _root.move_speed; _root.name_object(this, "stone");
Symbol 205 MovieClip [key] Frame 16
if (_root.pause != true) { gotoAndPlay (9); } else { gotoAndPlay (14); }
Symbol 205 MovieClip [key] Frame 17
if (_root.pause != true) { gotoAndPlay (8); }
Symbol 205 MovieClip [key] Frame 18
gotoAndPlay (17);
Symbol 205 MovieClip [key] Frame 19
_root.name_object(this, "stone"); present = false; this.removeMovieClip();
Symbol 209 MovieClip Frame 1
gotoAndStop(random(3) + 1);
Symbol 209 MovieClip Frame 2
stop();
Symbol 209 MovieClip Frame 3
stop();
Symbol 209 MovieClip Frame 4
stop();
Symbol 210 MovieClip [rock] Frame 1
_root.name_object(this, "stone"); present = true; type = "rock"; sound = "played"; if (_root.pause == true) { gotoAndPlay (22); }
Symbol 210 MovieClip [rock] Frame 9
move = false; fall = false; if (disabled ne true) { x = int(_x); y = int(_y); m = /:move_speed; fall_enabled = ((eval ((("/:ground" add x) add (y + m)) add ".present") != true) and (eval ((("/:wall" add x) add int(y + m)) add ".present") != true)) and (eval ((("/:stone" add x) add int(y + m)) add ".present") != true); playerhit = (int(getProperty("/player", _x)) eq x) and ((int(getProperty("/player", _y)) - m) eq y); if (((fall_enabled == true) and (playerhit eq false)) and (/:pause ne true)) { gotoAndPlay (11); sound = "notplayed"; fall = true; } else if (sound != "played") { if ((eval ((("/:stone" add x) add int(y + m)) add ".present") == true) and (eval ((("/:stone" add x) add int(y + _root.move_speed)) add ".type") == "bomb")) { /:explode(x, y); } else if (fall_enabled != true) { /:play_sound_fall(); sound = "played"; } } }
Symbol 210 MovieClip [rock] Frame 10
gotoAndPlay (9);
Symbol 210 MovieClip [rock] Frame 11
move = true; _y = (y + m); /:name_object(this, "stone");
Symbol 210 MovieClip [rock] Frame 15
px = int(getProperty("/player", _x)); py = int(getProperty("/player", _y) - /:move_speed); x = int(_x); y = int(_y); if ((((px eq x) and (py eq y)) and (/:player.die ne true)) and (/:pause != true)) { /:explode(px, py); tellTarget ("/player") { gotoAndPlay ("die"); }; } if (/:pause != true) { gotoAndPlay (9); } else { gotoAndPlay (14); }
Symbol 210 MovieClip [rock] Frame 16
/:name_object(this, "stone");
Symbol 210 MovieClip [rock] Frame 18
gotoAndPlay (9);
Symbol 210 MovieClip [rock] Frame 19
/:name_object(this, "stone");
Symbol 210 MovieClip [rock] Frame 21
gotoAndPlay (9);
Symbol 210 MovieClip [rock] Frame 22
if (/:pause != true) { gotoAndPlay (8); }
Symbol 210 MovieClip [rock] Frame 23
gotoAndPlay (22);
Symbol 210 MovieClip [rock] Frame 24
/:name_object(this, "stone"); present = false; this.removeMovieClip();
Symbol 213 MovieClip [energizer] Frame 1
stone = ("_root.stone" add int(this._x)) add int(this._y - _root.move_speed); stone_y = getProperty(stone, _y); if (eval ((("_root.stone" add int(this._x)) add int(this._y - _root.move_speed)) add ".type") != "capsule") { type = "rock"; } else { type = "ball"; } if (((int(this._y - _root.move_speed) eq int(stone_y)) and (type != "rock")) and (_root.pause ne true)) { target = new Sound(); target.attachSound("target"); target.start(); Set(stone add ".present", false); removeMovieClip(stone); _root.stones_collected = _root.stones_collected + 1; _root.meter_bar._xscale = (_root.stones_collected / _root.total_stones) * 100; _root.attach_level = _root.attach_level + 1; _root.attachMovie("capsule_in", "capsule_in", _root.attach_level); _root.capsule_in._x = this._x; _root.capsule_in._y = this._y; } if ((((_root.stones_collected eq _root.total_stones) and (port != "active")) and (_root.pause ne true)) and (_root.player.die != true)) { _root.attach_level = _root.attach_level + 1; _root.attachMovie("port", "port", _root.attach_level); _root.port._x = this._x; _root.port._y = this._y; port = "active"; }
Symbol 213 MovieClip [energizer] Frame 2
gotoAndPlay (1);
Symbol 216 MovieClip [bee] Frame 1
function explode() { /:add_score(_root.enemy_kill_score); /:explode(int(_x), int(_y)); } /:name_object(this, "enemy"); present = true; if (/:pause == true) { gotoAndPlay (11); }
Symbol 216 MovieClip [bee] Frame 2
if (explosion_hit == true) { gotoAndPlay (13); } x = _x; y = _y; m = /:move_speed; Set(("/:" + int(x)) + int(y), "nottaken"); if ((((eval ((("/:stone" + int(x - m)) + int(y)) + ".present") != true) and (eval ((("/:wall" + int(x - m)) + int(y)) + ".present") != true)) and (eval ((("/:enemy" + int(x - m)) + int(y)) + ".present") != true)) and (eval ((("/:ground" + int(x - m)) + int(y)) + ".present") != true)) { Lmove = true; } else { Lmove = false; } if ((((eval ((("/:stone" + int(x + m)) + int(y)) + ".present") != true) and (eval ((("/:wall" + int(x + m)) + int(y)) + ".present") != true)) and (eval ((("/:enemy" + int(x + m)) + int(y)) + ".present") != true)) and (eval ((("/:ground" + int(x + m)) + int(y)) + ".present") != true)) { Rmove = true; } else { Rmove = false; } if ((((eval ((("/:stone" + int(x)) + int(y - m)) + ".present") != true) and (eval ((("/:ground" + int(x)) + int(y - m)) + ".present") != true)) and (eval ((("/:enemy" + int(x)) + int(y - m)) + ".present") != true)) and (eval ((("/:wall" + int(x)) + int(y - m)) + ".present") != true)) { Umove = true; } else { Umove = false; } if ((((eval ((("/:stone" + int(x)) + int(y + m)) + ".present") != true) and (eval ((("/:ground" + int(x)) + int(y + m)) + ".present") != true)) and (eval ((("/:enemy" + int(x)) + int(y + m)) + ".present") != true)) and (eval ((("/:wall" + int(x)) + int(y + m)) + ".present") != true)) { Dmove = true; } else { Dmove = false; } if (check != "done") { if ((Umove == false) and (Lmove == true)) { move = "left"; } else if ((Dmove == false) and (Rmove == true)) { move = "right"; } else if ((Rmove == false) and (Umove == true)) { move = "up"; } else if ((Lmove == false) and (Dmove == true)) { move = "down"; } else if (((Dmove and Umove) and Rmove) and Lmove) { move = "right"; } check = "done"; } if ((move == "left") and (Umove == true)) { move = "up"; } else if ((move == "left") and (Lmove == true)) { move = "left"; } else if ((move == "up") and (Rmove == true)) { move = "right"; } else if ((move == "up") and (Umove == true)) { move = "up"; } else if ((move == "right") and (Dmove == true)) { move = "down"; } else if ((move == "right") and (Rmove == true)) { move = "right"; } else if ((move == "down") and (Lmove == true)) { move = "left"; } else if ((move == "down") and (Dmove == true)) { move = "down"; } else { move = ""; check = "notdone"; gotoAndPlay (3); } if (_root.pause ne true) { if (move == "left") { if (Lmove == true) { _x = (x - m); } } else if (move == "right") { if (Rmove == true) { _x = (x + m); } } else if (move == "up") { if (Umove == true) { _y = (y - m); } } else if (move == "down") { if (Dmove == true) { _y = (y + m); } } } Set(("_root.p" add int(_x)) add int(_y), "taken"); /:name_object(this, "enemy");
Symbol 216 MovieClip [bee] Frame 3
if (explosion_hit == true) { gotoAndPlay (13); }
Symbol 216 MovieClip [bee] Frame 4
if (explosion_hit == true) { gotoAndPlay (13); }
Symbol 216 MovieClip [bee] Frame 5
if (explosion_hit == true) { gotoAndPlay (13); }
Symbol 216 MovieClip [bee] Frame 6
if (explosion_hit == true) { gotoAndPlay (13); }
Symbol 216 MovieClip [bee] Frame 7
if (explosion_hit == true) { gotoAndPlay (13); }
Symbol 216 MovieClip [bee] Frame 8
if (explosion_hit == true) { gotoAndPlay (13); }
Symbol 216 MovieClip [bee] Frame 9
if (explosion_hit == true) { gotoAndPlay (13); }
Symbol 216 MovieClip [bee] Frame 10
Set(("_root.p" add int(_x)) add int(_y), "not_taken"); if (explosion_hit == true) { gotoAndPlay (13); } gotoAndPlay (2);
Symbol 216 MovieClip [bee] Frame 11
if (/:pause != true) { gotoAndPlay (2); }
Symbol 216 MovieClip [bee] Frame 12
gotoAndPlay (11);
Symbol 216 MovieClip [bee] Frame 13
explode(); Set(("_root.p" add int(_x)) add int(_y), "not_taken"); present = false; this.removeMovieClip();
Symbol 219 MovieClip [spider] Frame 1
function explode() { _root.add_score(_root.enemy_kill_score); _root.explode(int(this._x), int(this._y)); } _root.name_object(this, "enemy"); present = true; if (_root.pause == true) { gotoAndPlay (12); }
Symbol 219 MovieClip [spider] Frame 2
if (explosion_hit == true) { gotoAndPlay (11); } x = int(_x); y = int(_y); m = /:move_speed; px = int(getProperty("/player", _x)); py = int(getProperty("/player", _y)); Set(("/:p" add int(x)) add int(y), "nottaken"); if ((((eval ((("/:stone" add int(x - m)) add int(y)) add ".present") ne true) and (eval ((("/:wall" add int(x - m)) add int(y)) add ".present") ne true)) and (eval ((("/:enemy" add int(x - m)) add int(y)) add ".present") ne true)) and (eval ((("/:ground" add int(x - m)) add int(y)) add ".present") ne true)) { Lmove = true; } else { Lmove = false; } if ((((eval ((("/:stone" add int(x + m)) add int(y)) add ".present") ne true) and (eval ((("/:wall" add int(x + m)) add int(y)) add ".present") ne true)) and (eval ((("/:enemy" add int(x + m)) add int(y)) add ".present") ne true)) and (eval ((("/:ground" add int(x + m)) add int(y)) add ".present") ne true)) { Rmove = true; } else { Rmove = false; } if ((((eval ((("/:stone" add int(x)) add int(y - m)) add ".present") ne true) and (eval ((("/:ground" add int(x)) add int(y - m)) add ".present") ne true)) and (eval ((("/:enemy" add int(x)) add int(y - m)) add ".present") ne true)) and (eval ((("/:wall" add int(x)) add int(y - m)) add ".present") ne true)) { Umove = true; } else { Umove = false; } if ((((eval ((("/:stone" add int(x)) add int(y + m)) add ".present") ne true) and (eval ((("/:ground" add int(x)) add int(y + m)) add ".present") ne true)) and (eval ((("/:enemy" add int(x)) add int(y + m)) add ".present") ne true)) and (eval ((("/:wall" add int(x)) add int(y + m)) add ".present") ne true)) { Dmove = true; } else { Dmove = false; } if (_root.pause ne true) { if (setdir != "done") { dir = "x"; setdir = "done"; } if (((dir == "x") and (Rmove == false)) and (Lmove == false)) { dir = "y"; } else if (((dir == "y") and (Umove == false)) and (Dmove == false)) { dir = "x"; } if (dir == "x") { if ((px < x) and (Lmove == true)) { _x = (x - m); } else if ((x < px) and (Rmove == true)) { _x = (x + m); } dir = "y"; } else if (dir == "y") { if ((py < y) and (Umove == true)) { _y = (y - m); } else if ((y < py) and (Dmove == true)) { _y = (y + m); } dir = "x"; } } Set(("_root.p" add x) add y, "taken"); /:name_object(this, "enemy");
Symbol 219 MovieClip [spider] Frame 3
if (explosion_hit == true) { gotoAndPlay (11); }
Symbol 219 MovieClip [spider] Frame 4
if (explosion_hit == true) { gotoAndPlay (11); }
Symbol 219 MovieClip [spider] Frame 5
if (explosion_hit == true) { gotoAndPlay (11); }
Symbol 219 MovieClip [spider] Frame 6
if (explosion_hit == true) { gotoAndPlay (11); }
Symbol 219 MovieClip [spider] Frame 7
if (explosion_hit == true) { gotoAndPlay (11); }
Symbol 219 MovieClip [spider] Frame 8
if (explosion_hit == true) { gotoAndPlay (11); }
Symbol 219 MovieClip [spider] Frame 9
if (explosion_hit == true) { gotoAndPlay (11); }
Symbol 219 MovieClip [spider] Frame 10
Set(("_root.p" add int(_x)) add int(_y), "not_taken"); if (explosion_hit == true) { gotoAndPlay (11); } gotoAndPlay (2);
Symbol 219 MovieClip [spider] Frame 11
explode(); Set(("_root.p" add int(_x)) add int(_y), "not_taken"); present = false; this.removeMovieClip();
Symbol 219 MovieClip [spider] Frame 12
if (/:pause != true) { gotoAndPlay (2); }
Symbol 219 MovieClip [spider] Frame 13
gotoAndPlay (12);
Symbol 223 MovieClip Frame 1
gotoAndPlay(random(3) + 1);
Symbol 223 MovieClip Frame 2
stop();
Symbol 223 MovieClip Frame 3
stop();
Symbol 223 MovieClip Frame 4
stop();
Symbol 224 MovieClip [brick] Frame 1
_root.name_object(this, "wall"); this.present = true; type = "brick"; stop();
Symbol 231 MovieClip Frame 1
gotoAndStop(random(5) + 1);
Symbol 231 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 3
stop();
Symbol 231 MovieClip Frame 4
stop();
Symbol 231 MovieClip Frame 5
stop();
Symbol 231 MovieClip Frame 6
stop();
Symbol 232 MovieClip [ground] Frame 1
_root.name_object(this, "ground"); present = true; stop();
Symbol 232 MovieClip [ground] Frame 2
_root.ground_clear = true;
Symbol 232 MovieClip [ground] Frame 4
this._y = -3000; _root.ground_clear = false; present = false; stop();
Symbol 234 MovieClip [capsule_in] Frame 13
this.removeMovieClip(); stop();
Symbol 236 Button
on (release) { nextFrame(); }
Symbol 238 Button
on (release) { prevFrame(); }
Symbol 239 MovieClip [b_load_level] Frame 1
stop();
Symbol 239 MovieClip [b_load_level] Frame 2
_root.selected_level = int(this._name) + 1; stop();
Symbol 241 MovieClip [door] Frame 1
_root.name_object(this, "wall"); present = true;
Symbol 241 MovieClip [door] Frame 2
if (_root.got_key == true) { gotoAndPlay (4); }
Symbol 241 MovieClip [door] Frame 3
gotoAndPlay (2);
Symbol 241 MovieClip [door] Frame 12
present = false; this.removeMovieClip();
Symbol 245 MovieClip Frame 1
gotoAndPlay(random(40) + 1);
Symbol 245 MovieClip Frame 42
gotoAndPlay (2);
Symbol 246 MovieClip Frame 1
gotoAndPlay(random(65) + 1);
Symbol 246 MovieClip Frame 68
gotoAndPlay (2);
Symbol 252 Button
on (release) { getURL ("http://www.uselab.com/goto.php?ref=miniclip.com&about=cryptraiderdemo", "_blank"); }
Symbol 263 Button
on (release, keyPress "<Space>") { if (skipped != true) { skipped = true; _root.int_score = _root.int_score + time; int_score_string = String(_root.int_score); add_zeros = 6 - int_score_string.length; zeros_string = ""; loop = 0; while (loop != Number(add_zeros)) { zeros_string = zeros_string add "0"; loop++; } score_html = ((("<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>" add zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add _root.int_score) add "</FONT></FONT></B>"; time_html = "<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>000<FONT COLOR=\"#FFFFFF\"></FONT></B>"; _root.score = ((("<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>" add zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add _root.int_score) add "</FONT></FONT></B>"; gotoAndPlay (22); int_time = 0; } }
Symbol 264 Button
on (release, keyPress "<Space>") { if (skipped != true) { skipped = true; _root.int_score = _root.int_score + time; int_score_string = String(_root.int_score); add_zeros = 6 - int_score_string.length; zeros_string = ""; loop = 0; while (loop != Number(add_zeros)) { zeros_string = zeros_string add "0"; loop++; } score_html = ((("<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>" add zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add _root.int_score) add "</FONT></FONT></B>"; time_html = "<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>000<FONT COLOR=\"#FFFFFF\"></FONT></B>"; _root.score = ((("<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>" add zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add _root.int_score) add "</FONT></FONT></B>"; gotoAndPlay (47); int_time = 0; } }
Symbol 265 MovieClip [count_score] Frame 1
stopAllSounds(); time = _root.timer.int_timer; _root.timer.gotoAndStop(1); int_time_string = String(time); time_add_zeros = 3 - int_time_string.length; time_zeros_string = ""; loop = 0; while (loop != Number(time_add_zeros)) { time_zeros_string = time_zeros_string add "0"; loop++; } int_score_string = String(_root.int_score); add_zeros = 6 - int_score_string.length; zeros_string = ""; loop = 0; while (loop != Number(add_zeros)) { zeros_string = zeros_string add "0"; loop++; } score_html = ((("<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>" add zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add _root.int_score) add "</FONT></FONT></B>"; if (time == 0) { time_html = ("<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>" add time_zeros_string) add "<FONT COLOR=\"#666666\">0</FONT></FONT></B>"; } else { time_html = ((("<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>" add time_zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add time) add "</FONT></FONT></B>"; } skipped = false;
Symbol 265 MovieClip [count_score] Frame 19
if (0 < time) { time = int(time - 1); int_time_string = String(time); time_add_zeros = 3 - int_time_string.length; time_zeros_string = ""; loop = 0; while (loop != Number(time_add_zeros)) { time_zeros_string = time_zeros_string add "0"; loop++; } _root.int_score = _root.int_score + 1; int_score_string = String(_root.int_score); add_zeros = 6 - int_score_string.length; zeros_string = ""; loop = 0; while (loop != Number(add_zeros)) { zeros_string = zeros_string add "0"; loop++; } score_html = ((("<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>" add zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add _root.int_score) add "</FONT></FONT></B>"; if (time == 0) { time_html = ("<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>" add time_zeros_string) add "<FONT COLOR=\"#FFFFFF\">0</FONT></FONT></B>"; } else { time_html = ((("<FONT FACE=\"Courier New\" SIZE=\"16\" COLOR=\"#FFFFFF\"><B>" add time_zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add time) add "</FONT></FONT></B>"; } _root.score = ((("<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>" add zeros_string) add "<FONT COLOR=\"#FFFFFF\">") add _root.int_score) add "</FONT></FONT></B>"; } else { gotoAndPlay (21); }
Symbol 265 MovieClip [count_score] Frame 20
gotoAndPlay (19);
Symbol 265 MovieClip [count_score] Frame 21
stop();
Symbol 265 MovieClip [count_score] Frame 48
if (_root.last_level == "true") { _root.gotoAndStop("welldone"); } if ((_root.playmode == "custom") and ((_root.custom_level_count + 1) != _root.custom_levels.length)) { stopAllSounds(); _root.custom_level_count++; _root.selected_level = _root.custom_levels[_root.custom_level_count]; _root.gotoAndPlay("load_level"); this.removeMovieClip(); } else if ((_root.playmode == "custom") and ((_root.custom_level_count + 1) == _root.custom_levels.length)) { _root.gotoAndStop("welldone_custom"); } else if (_root.playmode != "custom") { stopAllSounds(); _root.level_nr = _root.level_nr + 1; _root.level = "level" add _root.level_nr; _root.gotoAndPlay("load_level"); this.removeMovieClip(); }
Symbol 273 MovieClip Frame 1
gotoAndStop(random(7) + 1);
Symbol 273 MovieClip Frame 2
stop();
Symbol 273 MovieClip Frame 3
stop();
Symbol 273 MovieClip Frame 4
stop();
Symbol 273 MovieClip Frame 5
stop();
Symbol 273 MovieClip Frame 6
stop();
Symbol 273 MovieClip Frame 7
stop();
Symbol 273 MovieClip Frame 8
stop();
Symbol 274 MovieClip [wall] Frame 1
_root.name_object(this, "wall"); present = true; stop();
Symbol 280 MovieClip [player_die] Frame 9
this.removeMovieClip(); stop();
Instance of Symbol 282 MovieClip "level1" in Symbol 283 MovieClip Frame 1
onClipEvent (load) { p1 = "none"; p2 = "none"; p3 = "none"; p4 = "none"; p5 = "brick"; p6 = "wall"; p7 = "none"; p8 = "none"; p9 = "none"; p10 = "none"; p11 = "none"; p12 = "none"; p13 = "none"; p14 = "none"; p15 = "none"; p16 = "none"; p17 = "none"; p18 = "none"; p19 = "none"; p20 = "none"; p21 = "brick"; p22 = "wall"; p23 = "none"; p24 = "ground"; p25 = "ground"; p26 = "ground"; p27 = "capsule"; p28 = "ground"; p29 = "ground"; p30 = "ground"; p31 = "ground"; p32 = "none"; p33 = "none"; p34 = "none"; p35 = "none"; p36 = "none"; p37 = "brick"; p38 = "wall"; p39 = "none"; p40 = "ground"; p41 = "ground"; p42 = "ground"; p43 = "ground"; p44 = "ground"; p45 = "ground"; p46 = "ground"; p47 = "ground"; p48 = "none"; p49 = "none"; p50 = "player"; p51 = "none"; p52 = "none"; p53 = "brick"; p54 = "wall"; p55 = "none"; p56 = "none"; p57 = "none"; p58 = "none"; p59 = "none"; p60 = "none"; p61 = "none"; p62 = "none"; p63 = "none"; p64 = "none"; p65 = "brick"; p66 = "brick"; p67 = "brick"; p68 = "none"; p69 = "brick"; p70 = "wall"; p71 = "none"; p72 = "wall"; p73 = "wall"; p74 = "wall"; p75 = "wall"; p76 = "none"; p77 = "wall"; p78 = "wall"; p79 = "wall"; p80 = "none"; p81 = "wall"; p82 = "wall"; p83 = "wall"; p84 = "none"; p85 = "wall"; p86 = "wall"; p87 = "none"; p88 = "none"; p89 = "none"; p90 = "none"; p91 = "wall"; p92 = "energizer"; p93 = "wall"; p94 = "none"; p95 = "none"; p96 = "none"; p97 = "none"; p98 = "none"; p99 = "wall"; p100 = "none"; p101 = "wall"; p102 = "none"; p103 = "none"; p104 = "none"; p105 = "none"; p106 = "none"; p107 = "wall"; p108 = "wall"; p109 = "wall"; p110 = "none"; p111 = "none"; p112 = "none"; p113 = "none"; p114 = "none"; p115 = "none"; p116 = "none"; p117 = "none"; p118 = "none"; p119 = "none"; p120 = "none"; p121 = "none"; p122 = "none"; p123 = "none"; p124 = "none"; p125 = "none"; p126 = "none"; p127 = "none"; p128 = "none"; p129 = "brick"; p130 = "brick"; p131 = "brick"; p132 = "brick"; p133 = "brick"; p134 = "brick"; p135 = "brick"; p136 = "brick"; p137 = "brick"; p138 = "brick"; p139 = "brick"; p140 = "brick"; p141 = "brick"; p142 = "brick"; p143 = "brick"; p144 = "brick"; p145 = "ground"; p146 = "ground"; p147 = "ground"; p148 = "ground"; p149 = "ground"; p150 = "ground"; p151 = "ground"; p152 = "ground"; p153 = "ground"; p154 = "ground"; p155 = "ground"; p156 = "ground"; p157 = "ground"; p158 = "ground"; p159 = "ground"; p160 = "ground"; p161 = "none"; p162 = "none"; p163 = "none"; p164 = "none"; p165 = "none"; p166 = "none"; p167 = "none"; p168 = "none"; p169 = "none"; p170 = "none"; p171 = "none"; p172 = "none"; p173 = "none"; p174 = "none"; p175 = "none"; p176 = "none"; time = 40; }
Instance of Symbol 282 MovieClip "level2" in Symbol 283 MovieClip Frame 1
onClipEvent (load) { p1 = "none"; p2 = "none"; p3 = "none"; p4 = "none"; p5 = "none"; p6 = "none"; p7 = "none"; p8 = "none"; p9 = "none"; p10 = "none"; p11 = "none"; p12 = "none"; p13 = "none"; p14 = "none"; p15 = "none"; p16 = "none"; p17 = "none"; p18 = "none"; p19 = "bomb"; p20 = "none"; p21 = "none"; p22 = "none"; p23 = "none"; p24 = "none"; p25 = "none"; p26 = "none"; p27 = "none"; p28 = "none"; p29 = "player"; p30 = "none"; p31 = "none"; p32 = "none"; p33 = "none"; p34 = "none"; p35 = "wall"; p36 = "wall"; p37 = "brick"; p38 = "brick"; p39 = "brick"; p40 = "brick"; p41 = "brick"; p42 = "brick"; p43 = "brick"; p44 = "brick"; p45 = "brick"; p46 = "brick"; p47 = "brick"; p48 = "brick"; p49 = "none"; p50 = "none"; p51 = "wall"; p52 = "none"; p53 = "none"; p54 = "none"; p55 = "none"; p56 = "none"; p57 = "none"; p58 = "none"; p59 = "none"; p60 = "none"; p61 = "none"; p62 = "none"; p63 = "none"; p64 = "none"; p65 = "none"; p66 = "none"; p67 = "wall"; p68 = "wall"; p69 = "wall"; p70 = "wall"; p71 = "wall"; p72 = "wall"; p73 = "wall"; p74 = "wall"; p75 = "wall"; p76 = "wall"; p77 = "wall"; p78 = "wall"; p79 = "wall"; p80 = "wall"; p81 = "none"; p82 = "none"; p83 = "none"; p84 = "none"; p85 = "none"; p86 = "capsule"; p87 = "none"; p88 = "none"; p89 = "door"; p90 = "none"; p91 = "none"; p92 = "none"; p93 = "none"; p94 = "none"; p95 = "none"; p96 = "none"; p97 = "brick"; p98 = "brick"; p99 = "wall"; p100 = "wall"; p101 = "wall"; p102 = "wall"; p103 = "wall"; p104 = "wall"; p105 = "wall"; p106 = "wall"; p107 = "wall"; p108 = "wall"; p109 = "wall"; p110 = "wall"; p111 = "wall"; p112 = "energizer"; p113 = "none"; p114 = "none"; p115 = "ground"; p116 = "ground"; p117 = "ground"; p118 = "ground"; p119 = "ground"; p120 = "ground"; p121 = "ground"; p122 = "ground"; p123 = "ground"; p124 = "ground"; p125 = "ground"; p126 = "ground"; p127 = "ground"; p128 = "ground"; p129 = "none"; p130 = "none"; p131 = "ground"; p132 = "ground"; p133 = "ground"; p134 = "ground"; p135 = "ground"; p136 = "ground"; p137 = "ground"; p138 = "ground"; p139 = "ground"; p140 = "ground"; p141 = "ground"; p142 = "ground"; p143 = "ground"; p144 = "ground"; p145 = "none"; p146 = "none"; p147 = "ground"; p148 = "ground"; p149 = "ground"; p150 = "ground"; p151 = "ground"; p152 = "ground"; p153 = "ground"; p154 = "ground"; p155 = "ground"; p156 = "ground"; p157 = "key"; p158 = "ground"; p159 = "ground"; p160 = "ground"; p161 = "none"; p162 = "none"; p163 = "none"; p164 = "none"; p165 = "none"; p166 = "none"; p167 = "none"; p168 = "none"; p169 = "none"; p170 = "none"; p171 = "none"; p172 = "none"; p173 = "none"; p174 = "none"; p175 = "none"; p176 = "none"; time = 40; }
Instance of Symbol 282 MovieClip "level4" in Symbol 283 MovieClip Frame 1
onClipEvent (load) { p1 = "none"; p2 = "none"; p3 = "none"; p4 = "none"; p5 = "none"; p6 = "none"; p7 = "none"; p8 = "none"; p9 = "none"; p10 = "none"; p11 = "none"; p12 = "none"; p13 = "none"; p14 = "none"; p15 = "none"; p16 = "none"; p17 = "none"; p18 = "none"; p19 = "none"; p20 = "none"; p21 = "none"; p22 = "none"; p23 = "none"; p24 = "none"; p25 = "capsule"; p26 = "none"; p27 = "capsule"; p28 = "none"; p29 = "none"; p30 = "none"; p31 = "none"; p32 = "none"; p33 = "door"; p34 = "wall"; p35 = "wall"; p36 = "wall"; p37 = "wall"; p38 = "wall"; p39 = "wall"; p40 = "wall"; p41 = "wall"; p42 = "wall"; p43 = "wall"; p44 = "brick"; p45 = "brick"; p46 = "brick"; p47 = "brick"; p48 = "none"; p49 = "none"; p50 = "none"; p51 = "none"; p52 = "none"; p53 = "bomb"; p54 = "ground"; p55 = "ground"; p56 = "ground"; p57 = "ground"; p58 = "ground"; p59 = "wall"; p60 = "none"; p61 = "none"; p62 = "none"; p63 = "none"; p64 = "none"; p65 = "none"; p66 = "none"; p67 = "none"; p68 = "none"; p69 = "ground"; p70 = "ground"; p71 = "ground"; p72 = "ground"; p73 = "ground"; p74 = "ground"; p75 = "wall"; p76 = "none"; p77 = "none"; p78 = "none"; p79 = "none"; p80 = "none"; p81 = "none"; p82 = "none"; p83 = "none"; p84 = "none"; p85 = "bomb"; p86 = "ground"; p87 = "ground"; p88 = "ground"; p89 = "ground"; p90 = "ground"; p91 = "wall"; p92 = "none"; p93 = "none"; p94 = "none"; p95 = "none"; p96 = "none"; p97 = "none"; p98 = "player"; p99 = "none"; p100 = "none"; p101 = "ground"; p102 = "ground"; p103 = "ground"; p104 = "ground"; p105 = "ground"; p106 = "ground"; p107 = "wall"; p108 = "none"; p109 = "none"; p110 = "none"; p111 = "none"; p112 = "none"; p113 = "none"; p114 = "none"; p115 = "none"; p116 = "none"; p117 = "bomb"; p118 = "ground"; p119 = "ground"; p120 = "ground"; p121 = "ground"; p122 = "ground"; p123 = "wall"; p124 = "bee"; p125 = "none"; p126 = "none"; p127 = "none"; p128 = "none"; p129 = "none"; p130 = "none"; p131 = "none"; p132 = "none"; p133 = "ground"; p134 = "ground"; p135 = "ground"; p136 = "ground"; p137 = "ground"; p138 = "ground"; p139 = "wall"; p140 = "wall"; p141 = "wall"; p142 = "wall"; p143 = "none"; p144 = "none"; p145 = "none"; p146 = "none"; p147 = "none"; p148 = "none"; p149 = "bomb"; p150 = "ground"; p151 = "ground"; p152 = "ground"; p153 = "ground"; p154 = "ground"; p155 = "brick"; p156 = "none"; p157 = "key"; p158 = "wall"; p159 = "none"; p160 = "none"; p161 = "none"; p162 = "none"; p163 = "none"; p164 = "none"; p165 = "none"; p166 = "none"; p167 = "none"; p168 = "none"; p169 = "none"; p170 = "none"; p171 = "none"; p172 = "none"; p173 = "none"; p174 = "none"; p175 = "none"; p176 = "energizer"; time = 50; }
Instance of Symbol 282 MovieClip "level3" in Symbol 283 MovieClip Frame 1
onClipEvent (load) { p1 = "none"; p2 = "none"; p3 = "none"; p4 = "none"; p5 = "rock"; p6 = "bee"; p7 = "brick"; p8 = "none"; p9 = "none"; p10 = "none"; p11 = "none"; p12 = "none"; p13 = "none"; p14 = "none"; p15 = "none"; p16 = "none"; p17 = "none"; p18 = "none"; p19 = "none"; p20 = "none"; p21 = "wall"; p22 = "none"; p23 = "brick"; p24 = "none"; p25 = "wall"; p26 = "none"; p27 = "ground"; p28 = "ground"; p29 = "ground"; p30 = "rock"; p31 = "ground"; p32 = "ground"; p33 = "none"; p34 = "none"; p35 = "none"; p36 = "none"; p37 = "wall"; p38 = "none"; p39 = "brick"; p40 = "none"; p41 = "wall"; p42 = "none"; p43 = "ground"; p44 = "ground"; p45 = "ground"; p46 = "ground"; p47 = "ground"; p48 = "ground"; p49 = "none"; p50 = "none"; p51 = "none"; p52 = "none"; p53 = "wall"; p54 = "none"; p55 = "brick"; p56 = "none"; p57 = "wall"; p58 = "none"; p59 = "none"; p60 = "capsule"; p61 = "none"; p62 = "none"; p63 = "none"; p64 = "none"; p65 = "none"; p66 = "none"; p67 = "none"; p68 = "none"; p69 = "wall"; p70 = "none"; p71 = "brick"; p72 = "none"; p73 = "wall"; p74 = "brick"; p75 = "brick"; p76 = "brick"; p77 = "none"; p78 = "brick"; p79 = "brick"; p80 = "energizer"; p81 = "none"; p82 = "none"; p83 = "none"; p84 = "none"; p85 = "wall"; p86 = "none"; p87 = "brick"; p88 = "none"; p89 = "wall"; p90 = "brick"; p91 = "brick"; p92 = "brick"; p93 = "brick"; p94 = "brick"; p95 = "brick"; p96 = "brick"; p97 = "none"; p98 = "none"; p99 = "none"; p100 = "none"; p101 = "wall"; p102 = "none"; p103 = "brick"; p104 = "none"; p105 = "wall"; p106 = "wall"; p107 = "wall"; p108 = "wall"; p109 = "ground"; p110 = "ground"; p111 = "ground"; p112 = "ground"; p113 = "none"; p114 = "none"; p115 = "none"; p116 = "none"; p117 = "wall"; p118 = "none"; p119 = "brick"; p120 = "none"; p121 = "none"; p122 = "none"; p123 = "none"; p124 = "wall"; p125 = "ground"; p126 = "ground"; p127 = "ground"; p128 = "ground"; p129 = "none"; p130 = "none"; p131 = "none"; p132 = "none"; p133 = "wall"; p134 = "none"; p135 = "brick"; p136 = "brick"; p137 = "brick"; p138 = "brick"; p139 = "none"; p140 = "wall"; p141 = "ground"; p142 = "ground"; p143 = "ground"; p144 = "ground"; p145 = "none"; p146 = "player"; p147 = "none"; p148 = "none"; p149 = "wall"; p150 = "none"; p151 = "none"; p152 = "none"; p153 = "none"; p154 = "brick"; p155 = "none"; p156 = "wall"; p157 = "ground"; p158 = "ground"; p159 = "ground"; p160 = "ground"; p161 = "none"; p162 = "none"; p163 = "none"; p164 = "none"; p165 = "none"; p166 = "none"; p167 = "none"; p168 = "none"; p169 = "none"; p170 = "none"; p171 = "none"; p172 = "none"; p173 = "none"; p174 = "none"; p175 = "none"; p176 = "none"; time = 40; }
Instance of Symbol 282 MovieClip "level5" in Symbol 283 MovieClip Frame 1
onClipEvent (load) { p1 = "player"; p2 = "ground"; p3 = "ground"; p4 = "ground"; p5 = "ground"; p6 = "ground"; p7 = "ground"; p8 = "ground"; p9 = "ground"; p10 = "ground"; p11 = "ground"; p12 = "ground"; p13 = "ground"; p14 = "ground"; p15 = "ground"; p16 = "ground"; p17 = "ground"; p18 = "ground"; p19 = "rock"; p20 = "ground"; p21 = "ground"; p22 = "ground"; p23 = "ground"; p24 = "ground"; p25 = "ground"; p26 = "rock"; p27 = "ground"; p28 = "ground"; p29 = "rock"; p30 = "ground"; p31 = "ground"; p32 = "ground"; p33 = "ground"; p34 = "ground"; p35 = "ground"; p36 = "ground"; p37 = "ground"; p38 = "ground"; p39 = "rock"; p40 = "ground"; p41 = "ground"; p42 = "ground"; p43 = "ground"; p44 = "ground"; p45 = "ground"; p46 = "ground"; p47 = "ground"; p48 = "ground"; p49 = "ground"; p50 = "ground"; p51 = "ground"; p52 = "ground"; p53 = "ground"; p54 = "ground"; p55 = "ground"; p56 = "ground"; p57 = "ground"; p58 = "ground"; p59 = "ground"; p60 = "ground"; p61 = "ground"; p62 = "ground"; p63 = "ground"; p64 = "ground"; p65 = "none"; p66 = "capsule"; p67 = "none"; p68 = "none"; p69 = "none"; p70 = "none"; p71 = "none"; p72 = "none"; p73 = "none"; p74 = "none"; p75 = "none"; p76 = "none"; p77 = "none"; p78 = "none"; p79 = "none"; p80 = "none"; p81 = "wall"; p82 = "wall"; p83 = "wall"; p84 = "wall"; p85 = "none"; p86 = "wall"; p87 = "wall"; p88 = "wall"; p89 = "wall"; p90 = "none"; p91 = "wall"; p92 = "wall"; p93 = "wall"; p94 = "none"; p95 = "wall"; p96 = "ground"; p97 = "brick"; p98 = "brick"; p99 = "brick"; p100 = "wall"; p101 = "none"; p102 = "wall"; p103 = "brick"; p104 = "brick"; p105 = "wall"; p106 = "wall"; p107 = "wall"; p108 = "brick"; p109 = "wall"; p110 = "none"; p111 = "wall"; p112 = "bee"; p113 = "brick"; p114 = "brick"; p115 = "brick"; p116 = "wall"; p117 = "none"; p118 = "wall"; p119 = "brick"; p120 = "brick"; p121 = "brick"; p122 = "brick"; p123 = "brick"; p124 = "brick"; p125 = "wall"; p126 = "none"; p127 = "wall"; p128 = "none"; p129 = "wall"; p130 = "wall"; p131 = "wall"; p132 = "wall"; p133 = "wall"; p134 = "wall"; p135 = "wall"; p136 = "wall"; p137 = "wall"; p138 = "wall"; p139 = "wall"; p140 = "wall"; p141 = "wall"; p142 = "none"; p143 = "wall"; p144 = "none"; p145 = "none"; p146 = "none"; p147 = "none"; p148 = "none"; p149 = "none"; p150 = "none"; p151 = "none"; p152 = "none"; p153 = "none"; p154 = "none"; p155 = "none"; p156 = "none"; p157 = "none"; p158 = "none"; p159 = "door"; p160 = "key"; p161 = "energizer"; p162 = "none"; p163 = "none"; p164 = "none"; p165 = "none"; p166 = "none"; p167 = "none"; p168 = "none"; p169 = "none"; p170 = "none"; p171 = "none"; p172 = "none"; p173 = "none"; p174 = "none"; p175 = "none"; p176 = "none"; time = 60; }
Instance of Symbol 282 MovieClip "level6" in Symbol 283 MovieClip Frame 1
onClipEvent (load) { p1 = "none"; p2 = "none"; p3 = "none"; p4 = "none"; p5 = "none"; p6 = "none"; p7 = "rock"; p8 = "none"; p9 = "none"; p10 = "rock"; p11 = "none"; p12 = "none"; p13 = "none"; p14 = "none"; p15 = "none"; p16 = "none"; p17 = "none"; p18 = "wall"; p19 = "wall"; p20 = "wall"; p21 = "wall"; p22 = "none"; p23 = "wall"; p24 = "none"; p25 = "none"; p26 = "wall"; p27 = "none"; p28 = "wall"; p29 = "wall"; p30 = "wall"; p31 = "wall"; p32 = "none"; p33 = "none"; p34 = "wall"; p35 = "none"; p36 = "capsule"; p37 = "wall"; p38 = "none"; p39 = "none"; p40 = "player"; p41 = "none"; p42 = "none"; p43 = "none"; p44 = "wall"; p45 = "capsule"; p46 = "none"; p47 = "wall"; p48 = "none"; p49 = "none"; p50 = "wall"; p51 = "none"; p52 = "ground"; p53 = "wall"; p54 = "none"; p55 = "none"; p56 = "none"; p57 = "none"; p58 = "none"; p59 = "none"; p60 = "wall"; p61 = "ground"; p62 = "none"; p63 = "wall"; p64 = "none"; p65 = "none"; p66 = "wall"; p67 = "none"; p68 = "none"; p69 = "brick"; p70 = "none"; p71 = "none"; p72 = "ground"; p73 = "ground"; p74 = "none"; p75 = "none"; p76 = "brick"; p77 = "none"; p78 = "none"; p79 = "wall"; p80 = "none"; p81 = "none"; p82 = "wall"; p83 = "wall"; p84 = "wall"; p85 = "wall"; p86 = "bee"; p87 = "none"; p88 = "ground"; p89 = "bomb"; p90 = "none"; p91 = "bee"; p92 = "wall"; p93 = "wall"; p94 = "wall"; p95 = "wall"; p96 = "none"; p97 = "none"; p98 = "none"; p99 = "none"; p100 = "none"; p101 = "none"; p102 = "none"; p103 = "none"; p104 = "ground"; p105 = "ground"; p106 = "none"; p107 = "none"; p108 = "none"; p109 = "none"; p110 = "none"; p111 = "none"; p112 = "none"; p113 = "brick"; p114 = "brick"; p115 = "brick"; p116 = "brick"; p117 = "brick"; p118 = "brick"; p119 = "brick"; p120 = "brick"; p121 = "brick"; p122 = "brick"; p123 = "brick"; p124 = "brick"; p125 = "brick"; p126 = "brick"; p127 = "brick"; p128 = "brick"; p129 = "none"; p130 = "none"; p131 = "none"; p132 = "none"; p133 = "none"; p134 = "none"; p135 = "none"; p136 = "none"; p137 = "none"; p138 = "none"; p139 = "none"; p140 = "none"; p141 = "none"; p142 = "none"; p143 = "none"; p144 = "none"; p145 = "none"; p146 = "none"; p147 = "none"; p148 = "none"; p149 = "none"; p150 = "none"; p151 = "none"; p152 = "none"; p153 = "none"; p154 = "none"; p155 = "none"; p156 = "none"; p157 = "none"; p158 = "none"; p159 = "none"; p160 = "none"; p161 = "none"; p162 = "energizer"; p163 = "none"; p164 = "none"; p165 = "none"; p166 = "none"; p167 = "none"; p168 = "none"; p169 = "none"; p170 = "none"; p171 = "none"; p172 = "none"; p173 = "none"; p174 = "none"; p175 = "none"; p176 = "none"; time = 60; }
Instance of Symbol 282 MovieClip "level7" in Symbol 283 MovieClip Frame 1
onClipEvent (load) { p1 = "ground"; p2 = "ground"; p3 = "ground"; p4 = "ground"; p5 = "ground"; p6 = "ground"; p7 = "ground"; p8 = "ground"; p9 = "wall"; p10 = "none"; p11 = "none"; p12 = "none"; p13 = "none"; p14 = "none"; p15 = "none"; p16 = "none"; p17 = "ground"; p18 = "ground"; p19 = "capsule"; p20 = "ground"; p21 = "ground"; p22 = "ground"; p23 = "capsule"; p24 = "ground"; p25 = "wall"; p26 = "none"; p27 = "none"; p28 = "none"; p29 = "none"; p30 = "none"; p31 = "none"; p32 = "none"; p33 = "ground"; p34 = "ground"; p35 = "ground"; p36 = "ground"; p37 = "ground"; p38 = "ground"; p39 = "ground"; p40 = "ground"; p41 = "wall"; p42 = "none"; p43 = "none"; p44 = "none"; p45 = "none"; p46 = "none"; p47 = "none"; p48 = "none"; p49 = "ground"; p50 = "ground"; p51 = "ground"; p52 = "ground"; p53 = "ground"; p54 = "ground"; p55 = "ground"; p56 = "ground"; p57 = "wall"; p58 = "none"; p59 = "none"; p60 = "none"; p61 = "spider"; p62 = "none"; p63 = "key"; p64 = "none"; p65 = "ground"; p66 = "ground"; p67 = "rock"; p68 = "ground"; p69 = "capsule"; p70 = "ground"; p71 = "ground"; p72 = "ground"; p73 = "wall"; p74 = "ground"; p75 = "wall"; p76 = "wall"; p77 = "wall"; p78 = "wall"; p79 = "wall"; p80 = "none"; p81 = "ground"; p82 = "ground"; p83 = "ground"; p84 = "ground"; p85 = "ground"; p86 = "ground"; p87 = "ground"; p88 = "ground"; p89 = "wall"; p90 = "ground"; p91 = "brick"; p92 = "brick"; p93 = "brick"; p94 = "brick"; p95 = "brick"; p96 = "none"; p97 = "none"; p98 = "none"; p99 = "none"; p100 = "none"; p101 = "none"; p102 = "ground"; p103 = "ground"; p104 = "ground"; p105 = "wall"; p106 = "none"; p107 = "none"; p108 = "none"; p109 = "none"; p110 = "none"; p111 = "none"; p112 = "none"; p113 = "none"; p114 = "none"; p115 = "none"; p116 = "none"; p117 = "none"; p118 = "ground"; p119 = "ground"; p120 = "ground"; p121 = "wall"; p122 = "none"; p123 = "none"; p124 = "none"; p125 = "none"; p126 = "none"; p127 = "none"; p128 = "none"; p129 = "player"; p130 = "none"; p131 = "none"; p132 = "none"; p133 = "none"; p134 = "none"; p135 = "none"; p136 = "none"; p137 = "wall"; p138 = "none"; p139 = "none"; p140 = "none"; p141 = "none"; p142 = "none"; p143 = "none"; p144 = "none"; p145 = "none"; p146 = "none"; p147 = "none"; p148 = "none"; p149 = "none"; p150 = "none"; p151 = "bomb"; p152 = "bomb"; p153 = "bomb"; p154 = "bomb"; p155 = "bomb"; p156 = "none"; p157 = "none"; p158 = "door"; p159 = "none"; p160 = "none"; p161 = "none"; p162 = "none"; p163 = "none"; p164 = "none"; p165 = "none"; p166 = "none"; p167 = "none"; p168 = "none"; p169 = "none"; p170 = "none"; p171 = "none"; p172 = "none"; p173 = "none"; p174 = "none"; p175 = "none"; p176 = "energizer"; last_level = "true"; time = 60; }
Symbol 288 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 299 Button
on (rollOver) { _root.play_sound_menu_browse(); gotoAndStop (1); } on (release) { _root.custom_level_count = "NA"; _root.play_sound_menu_select(); _root.eof = false; _root.level_nr = 1; _root.int_score = 0; _root.score = "<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>000000</FONT></B>"; _root.playmode = "arcade"; _root.gotoAndPlay("load_level"); }
Symbol 300 Button
on (rollOver) { _root.play_sound_menu_browse(); gotoAndStop (2); } on (release) { _root.playmode = "arcade"; _root.play_sound_menu_select(); _root.int_score = 0; _root.score = "<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>000000</FONT></B>"; _root.gotoAndPlay("levelcode"); }
Symbol 301 Button
on (rollOver) { gotoAndStop (3); _root.play_sound_menu_browse(); } on (release) { _root.play_sound_menu_select(); _root.gotoAndPlay("instructions"); }
Symbol 302 Button
on (rollOver) { gotoAndStop (4); _root.play_sound_menu_browse(); } on (release) { _root.play_sound_menu_select(); getURL ("http://www.miniclip.com/crypt/cryptraider.htm", "_blank"); }
Symbol 303 Button
on (rollOver) { gotoAndStop (5); _root.play_sound_menu_browse(); } on (release) { _root.play_sound_menu_select(); getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 304 Button
on (keyPress "<Space>") { _root.custom_level_count = "NA"; _root.play_sound_menu_select(); _root.eof = false; _root.level_nr = 1; _root.int_score = 0; _root.score = "<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>000000</FONT></B>"; _root.playmode = "arcade"; _root.gotoAndPlay("load_level"); } on (keyPress "<Enter>") { _root.custom_level_count = "NA"; _root.play_sound_menu_select(); _root.eof = false; _root.level_nr = 1; _root.int_score = 0; _root.score = "<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>000000</FONT></B>"; _root.playmode = "arcade"; _root.gotoAndPlay("load_level"); } on (keyPress "<Up>") { gotoAndStop (5); _root.play_sound_menu_browse(); } on (keyPress "<Down>") { gotoAndStop (2); _root.play_sound_menu_browse(); }
Symbol 305 Button
on (keyPress "<Space>") { _root.playmode = "arcade"; _root.play_sound_menu_select(); _root.int_score = 0; _root.score = "<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>000000</FONT></B>"; _root.gotoAndPlay("levelcode"); } on (keyPress "<Enter>") { _root.playmode = "arcade"; _root.play_sound_menu_select(); _root.int_score = 0; _root.score = "<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>000000</FONT></B>"; _root.gotoAndPlay("levelcode"); } on (keyPress "<Up>") { gotoAndStop (1); _root.play_sound_menu_browse(); } on (keyPress "<Down>") { gotoAndStop (3); _root.play_sound_menu_browse(); }
Symbol 306 Button
on (keyPress "<Space>") { _root.play_sound_menu_select(); _root.gotoAndPlay("instructions"); } on (keyPress "<Enter>") { _root.play_sound_menu_select(); _root.gotoAndPlay("instructions"); } on (keyPress "<Up>") { gotoAndStop (2); _root.play_sound_menu_browse(); } on (keyPress "<Down>") { gotoAndStop (4); _root.play_sound_menu_browse(); }
Symbol 307 Button
on (keyPress "<Space>") { _root.play_sound_menu_select(); getURL ("http://www.miniclip.com/crypt/cryptraider.htm", "_blank"); } on (keyPress "<Enter>") { _root.play_sound_menu_select(); getURL ("http://www.miniclip.com/crypt/cryptraider.htm", "_blank"); } on (keyPress "<Up>") { gotoAndStop (3); _root.play_sound_menu_browse(); } on (keyPress "<Down>") { gotoAndStop (5); _root.play_sound_menu_browse(); }
Symbol 308 Button
on (keyPress "<Space>") { _root.play_sound_menu_select(); getURL ("http://www.miniclip.com/", "_blank"); } on (keyPress "<Enter>") { _root.play_sound_menu_select(); getURL ("http://www.miniclip.com/", "_blank"); } on (keyPress "<Up>") { gotoAndStop (4); _root.play_sound_menu_browse(); } on (keyPress "<Down>") { gotoAndStop (1); _root.play_sound_menu_browse(); }
Symbol 309 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 1
if (status != "playing") { status = "playing"; menu_loop = new Sound(this); menu_loop.attachSound("menu_loop"); menu_loop.start(0, 999999); } stop();
Symbol 311 MovieClip Frame 2
gotoAndStop (1);
Symbol 311 MovieClip Frame 3
menu_loop.stop(); status = "NOTplaying"; stop();
Symbol 311 MovieClip Frame 4
gotoAndPlay (3);
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 37
stop();
Symbol 317 MovieClip Frame 38
_root.level_nr = Number(eval ("_root." add String(_root.levelcode)));
Symbol 317 MovieClip Frame 85
_root.level_name = "level" add eval ("_root." add String(_root.levelcode)); _root.level_nr = Number(eval ("_root." add String(_root.levelcode))); _root.int_score = 0; _root.score = "<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>000000</B></FONT>"; _root.gotoAndPlay("load_level"); stop();
Symbol 320 Button
on (release, keyPress "<Enter>") { if (eval (String(levelcode.toUpperCase())) ne "") { _root.play_sound_menu_select(); levelcode_status.gotoAndPlay("correct"); } else { _root.play_sound_error(); levelcode_status.gotoAndPlay("incorrect"); } }
Symbol 324 Button
on (release, keyPress "<Escape>") { _root.play_sound_menu_back(); gotoAndStop (2); }
Symbol 338 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (30); }
Symbol 341 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_back(); gotoAndStop (2); } on (keyPress "<Escape>") { _root.play_sound_menu_back(); gotoAndStop (2); }
Symbol 347 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (28); }
Symbol 348 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (32); }
Symbol 352 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (30); }
Symbol 353 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (34); }
Symbol 357 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (32); }
Symbol 358 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (36); }
Symbol 363 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (34); }
Symbol 364 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (38); }
Symbol 368 Button
on (release, keyPress "<Enter>") { _root.play_sound_menu_select(); gotoAndStop (36); }
Symbol 371 MovieClip Frame 1
_root.lives_left = 1; stop();
Symbol 371 MovieClip Frame 3
_root.lives_left = 0;
Symbol 371 MovieClip Frame 4
_root.gotoAndStop(1); stop();
Symbol 374 Button
on (release) { gotoAndPlay (40); }
Symbol 376 Button
on (release) { gotoAndStop (2); }
Symbol 389 Button
on (press) { if ((_root.player.die != true) and (_root.pause != true)) { _root.player.gotoAndPlay("die"); } }
Symbol 391 MovieClip Frame 1
stop();
Symbol 391 MovieClip Frame 2
int_timer = int(((time - (getTimer() / 1000)) + timecorrect) + 1); if (0 >= int(((time - (getTimer() / 1000)) + timecorrect) + 1)) { timer_string = "<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>000</B></FONT>"; timer = timer_string; if (_root.player.die ne true) { _root.player.gotoAndPlay("die"); } gotoAndStop (1); } else if (int(((time - (getTimer() / 1000)) + timecorrect) + 1) < 10) { timer_string = ("<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>00<FONT COLOR=\"#FFFFFF\">" add int(((time - (getTimer() / 1000)) + timecorrect) + 1)) add "</FONT></FONT></B>"; timer = timer_string; } else if (int(((time - (getTimer() / 1000)) + timecorrect) + 1) < 100) { timer_string = ("<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#000000\"><B>0<FONT COLOR=\"#FFFFFF\">" add int(((time - (getTimer() / 1000)) + timecorrect) + 1)) add "</FONT></FONT></B>"; timer = timer_string; } else { timer_string = ("<FONT FACE=\"Courier New\" SIZE=\"12\" COLOR=\"#FFFFFF\"><B>" add int(((time - (getTimer() / 1000)) + timecorrect) + 1)) add "</FONT></B>"; timer = timer_string; } if ((10 >= int(((time - (getTimer() / 1000)) + timecorrect) + 1)) and (time_set ne int(((time - (getTimer() / 1000)) + timecorrect) + 1))) { if (int(((time - (getTimer() / 1000)) + timecorrect) + 1) != 0) { if (soundplaying != 1) { soundplaying = 1; _root.play_sound_time(); } time_set = int(((time - (getTimer() / 1000)) + timecorrect) + 1); } else { _root.stop_sound_time(); } }
Symbol 391 MovieClip Frame 3
gotoAndPlay (2);
Symbol 394 Button
on (keyPress "p") { if ((_root.pause ne true) and (_root.player.die != true)) { time = _root.timer.time; _root.pause = true; _root.timer.stop(); _root.play_sound_menu_back(); _root.attach_level = _root.attach_level + 1; _root.attachMovie("ig_menu", "ig_menu", _root.attach_level); _root.ig_menu._x = 280; _root.ig_menu._y = 200; } } on (keyPress "<Escape>") { if ((_root.pause ne true) and (_root.player.die != true)) { time = _root.timer.time; _root.pause = true; _root.timer.stop(); _root.play_sound_menu_back(); _root.attach_level = _root.attach_level + 1; _root.attachMovie("ig_menu", "ig_menu", _root.attach_level); _root.ig_menu._x = 280; _root.ig_menu._y = 200; } }
Symbol 398 MovieClip Frame 1
loop1 = new Sound(_root.sound_loop1); loop1.attachSound("loop1"); loop1.setVolume(100); loop1.start(0, 999999); stop();
Symbol 398 MovieClip Frame 2
loop1.stop(); stop();
Symbol 398 MovieClip Frame 3
gotoAndPlay (2);
Symbol 399 MovieClip Frame 1
loop2 = new Sound(_root.sound_loop2); loop2.attachSound("loop2"); loop2.setVolume(100); loop2.start(0, 999999); stop();
Symbol 399 MovieClip Frame 2
if (0 < Number(int(loop2.getVolume()))) { loop2.setVolume(Number(int(loop2.getVolume() - 3))); } else { stop(); }
Symbol 399 MovieClip Frame 3
gotoAndPlay (2);
Symbol 402 Button
on (release) { getURL ("http://www.miniclip.com/crypt/cryptraider.htm", "_blank"); stopAllSounds(); gotoAndStop (2); }
Symbol 403 Button
on (release) { getURL ("http://www.miniclip.com/crypt/cryptraider.htm", "_blank"); stopAllSounds(); gotoAndStop (2); }
Symbol 406 MovieClip Frame 47
stop();
Symbol 407 Button
on (keyPress "<Space>") { stopAllSounds(); _root.gotoAndPlay("main_menu"); } on (keyPress "<Enter>") { stopAllSounds(); _root.gotoAndPlay("main_menu"); } on (release) { stopAllSounds(); _root.gotoAndPlay("main_menu"); }

Library Items

Symbol 1 Sound [walk]
Symbol 2 Sound [type_back]
Symbol 3 Sound [type]
Symbol 4 Sound [error]
Symbol 5 Sound [count_score]
Symbol 6 Sound [time]
Symbol 7 Sound [start_level]
Symbol 8 Sound [fall]
Symbol 9 Sound [schuif]
Symbol 10 Sound [menu_select]
Symbol 11 Sound [menu_loop]
Symbol 12 Sound [menu_browse]
Symbol 13 Sound [menu_back]
Symbol 14 Sound [loop2]
Symbol 15 Sound [keydrop]
Symbol 16 Sound [loop1]
Symbol 17 Sound [walk2]
Symbol 18 Sound [walk1]
Symbol 19 Sound [explosion]
Symbol 20 Sound [target]
Symbol 21 GraphicUsed by:38
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:38 141 333 345 350 356 362 367 371
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:38 141 333 345 350 356 362 367 371
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:38 141 333 345 350 356 362 367 371
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:38 141 333 345 350 356 362 367 371
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:38 141 333 345 350 356 362 367 371
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:38 141 333 345 350 356 362 367 371
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:34 35Used by:37 234
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClip [level_done]Uses:21 23 25 27 29 31 33 37 SS1
Symbol 39 GraphicUsed by:51 149 154 160 171 173 184
Symbol 40 GraphicUsed by:51
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:51
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:51
Symbol 45 GraphicUsed by:46 47 48 49 50 148 152 157 161 236 238 252 263 264 288 299 300 301 302 303 304 305 306 307 308 320 394 402 403 407
Symbol 46 ButtonUses:45Used by:51 149
Symbol 47 ButtonUses:45Used by:51 149
Symbol 48 ButtonUses:45Used by:51 149
Symbol 49 ButtonUses:45Used by:51
Symbol 50 ButtonUses:45Used by:51 149
Symbol 51 MovieClip [ig_menu]Uses:39 40 42 44 46 47 48 49 50
Symbol 52 GraphicUsed by:141 333 345 350 356 362 367 371
Symbol 53 GraphicUsed by:141 333 345 350 356 362 367 371
Symbol 54 GraphicUsed by:141 333 345 350 356 362 367 371
Symbol 55 GraphicUsed by:141 333 345 350 356 362 367 371
Symbol 56 GraphicUsed by:141 333 345 350 356 362 367 371
Symbol 57 GraphicUsed by:141 333 345 350 356 362 367 371
Symbol 58 MovieClipUsed by:141 333 345 350 356 362 367 371
Symbol 59 GraphicUsed by:141
Symbol 60 GraphicUsed by:141
Symbol 61 GraphicUsed by:141
Symbol 62 GraphicUsed by:141
Symbol 63 GraphicUsed by:141
Symbol 64 GraphicUsed by:141
Symbol 65 GraphicUsed by:141
Symbol 66 GraphicUsed by:141
Symbol 67 GraphicUsed by:141
Symbol 68 GraphicUsed by:141
Symbol 69 GraphicUsed by:141
Symbol 70 GraphicUsed by:141
Symbol 71 GraphicUsed by:141
Symbol 72 GraphicUsed by:141
Symbol 73 GraphicUsed by:141
Symbol 74 GraphicUsed by:141
Symbol 75 GraphicUsed by:141
Symbol 76 GraphicUsed by:141
Symbol 77 GraphicUsed by:141
Symbol 78 GraphicUsed by:141
Symbol 79 GraphicUsed by:141
Symbol 80 GraphicUsed by:141
Symbol 81 GraphicUsed by:141
Symbol 82 GraphicUsed by:141
Symbol 83 GraphicUsed by:141
Symbol 84 GraphicUsed by:141
Symbol 85 GraphicUsed by:141
Symbol 86 GraphicUsed by:141
Symbol 87 GraphicUsed by:141
Symbol 88 GraphicUsed by:141
Symbol 89 GraphicUsed by:141
Symbol 90 GraphicUsed by:141
Symbol 91 GraphicUsed by:141
Symbol 92 GraphicUsed by:141
Symbol 93 GraphicUsed by:141
Symbol 94 GraphicUsed by:141
Symbol 95 GraphicUsed by:141
Symbol 96 GraphicUsed by:141
Symbol 97 GraphicUsed by:141
Symbol 98 GraphicUsed by:141
Symbol 99 GraphicUsed by:141
Symbol 100 GraphicUsed by:141
Symbol 101 GraphicUsed by:141
Symbol 102 GraphicUsed by:141
Symbol 103 GraphicUsed by:141
Symbol 104 GraphicUsed by:141
Symbol 105 GraphicUsed by:141
Symbol 106 GraphicUsed by:141
Symbol 107 GraphicUsed by:141
Symbol 108 GraphicUsed by:141
Symbol 109 GraphicUsed by:141
Symbol 110 GraphicUsed by:141
Symbol 111 GraphicUsed by:141
Symbol 112 GraphicUsed by:141
Symbol 113 GraphicUsed by:141
Symbol 114 GraphicUsed by:141
Symbol 115 GraphicUsed by:141
Symbol 116 GraphicUsed by:141
Symbol 117 GraphicUsed by:141
Symbol 118 GraphicUsed by:141
Symbol 119 GraphicUsed by:141
Symbol 120 GraphicUsed by:141
Symbol 121 GraphicUsed by:141
Symbol 122 GraphicUsed by:141
Symbol 123 GraphicUsed by:141
Symbol 124 GraphicUsed by:141
Symbol 125 GraphicUsed by:141
Symbol 126 GraphicUsed by:141
Symbol 127 GraphicUsed by:141
Symbol 128 GraphicUsed by:141
Symbol 129 GraphicUsed by:141
Symbol 130 GraphicUsed by:141
Symbol 131 GraphicUsed by:141
Symbol 132 GraphicUsed by:141
Symbol 133 GraphicUsed by:141
Symbol 134 ShapeTweeningUsed by:141
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:141
Symbol 137 SoundUsed by:141
Symbol 138 ShapeTweeningUsed by:141
Symbol 139 ShapeTweeningUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [player]Uses:52 25 53 23 54 31 55 27 56 33 57 29 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 136 137 138 139 140Used by:149
Symbol 142 FontUsed by:143 144 145 146 147 150 151 153 155 156 158 159 162 172
Symbol 143 EditableTextUses:142Used by:149
Symbol 144 EditableTextUses:142Used by:149
Symbol 145 EditableTextUses:142Used by:149
Symbol 146 TextUses:142Used by:149
Symbol 147 TextUses:142Used by:149
Symbol 148 ButtonUses:45Used by:149
Symbol 149 MovieClip [ig_menu_editor]Uses:39 141 143 144 145 46 47 48 146 147 148 50
Symbol 150 EditableTextUses:142Used by:154
Symbol 151 EditableTextUses:142Used by:154
Symbol 152 ButtonUses:45Used by:154
Symbol 153 EditableTextUses:142Used by:154
Symbol 154 MovieClip [getready_test]Uses:39 150 151 152 153
Symbol 155 EditableTextUses:142Used by:160
Symbol 156 EditableTextUses:142Used by:160
Symbol 157 ButtonUses:45Used by:160
Symbol 158 EditableTextUses:142Used by:160
Symbol 159 EditableTextUses:142Used by:160
Symbol 160 MovieClip [getready_custom]Uses:39 155 156 157 158 159
Symbol 161 ButtonUses:45Used by:171 173
Symbol 162 EditableTextUses:142Used by:171
Symbol 163 GraphicUsed by:169
Symbol 164 GraphicUsed by:169
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 ButtonUses:163 164 165 166 167 168Used by:171 173
Symbol 170 GraphicUsed by:171 173
Symbol 171 MovieClip [no_pl]Uses:161 39 162 169 170
Symbol 172 EditableTextUses:142Used by:173
Symbol 173 MovieClip [custom_level_aia]Uses:161 39 172 169 170
Symbol 174 FontUsed by:175 180 181 182 255 256 315 316 318 334 339 346 349 351 354 355 359 360 365 366 369 381 382 383 384 385 390 392 393
Symbol 175 EditableTextUses:174Used by:184
Symbol 176 GraphicUsed by:179 374 376
Symbol 177 GraphicUsed by:179 374 376
Symbol 178 GraphicUsed by:179 374 376
Symbol 179 ButtonUses:176 177 178Used by:184
Symbol 180 EditableTextUses:174Used by:184
Symbol 181 EditableTextUses:174Used by:184
Symbol 182 EditableTextUses:174Used by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [getready]Uses:39 175 179 180 181 182 183
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:185 186 187Used by:189 350
Symbol 189 MovieClip [port]Uses:188 SS2
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:196 350
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:196 350
Symbol 194 GraphicUsed by:196 350
Symbol 195 GraphicUsed by:196 350
Symbol 196 MovieClipUses:191 193 194 195Used by:198 234
Symbol 197 MovieClipUsed by:198 202 210
Symbol 198 MovieClip [capsule]Uses:196 197
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:199 200Used by:202 367
Symbol 202 MovieClip [bomb]Uses:201 197
Symbol 203 GraphicUsed by:205 361
Symbol 204 MovieClipUsed by:205
Symbol 205 MovieClip [key]Uses:203 204
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:206 207 208Used by:210 356
Symbol 210 MovieClip [rock]Uses:209 197
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213 350
Symbol 213 MovieClip [energizer]Uses:212
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:216 356
Symbol 216 MovieClip [bee]Uses:215
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClip [spider]Uses:218
Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:220 221 222Used by:224 356 367
Symbol 224 MovieClip [brick]Uses:223
Symbol 225 GraphicUsed by:231
Symbol 226 GraphicUsed by:231
Symbol 227 GraphicUsed by:231
Symbol 228 GraphicUsed by:231
Symbol 229 GraphicUsed by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:225 226 227 228 229 230Used by:232 345 350 356 362 367
Symbol 232 MovieClip [ground]Uses:231
Symbol 233 GraphicUsed by:234 345
Symbol 234 MovieClip [capsule_in]Uses:233 196 36 SS3
Symbol 235 GraphicUsed by:239
Symbol 236 ButtonUses:45Used by:239
Symbol 237 GraphicUsed by:239
Symbol 238 ButtonUses:45Used by:239
Symbol 239 MovieClip [b_load_level]Uses:235 236 237 238
Symbol 240 GraphicUsed by:241 362
Symbol 241 MovieClip [door]Uses:240 SS4
Symbol 242 GraphicUsed by:265
Symbol 243 GraphicUsed by:254
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClipUses:245Used by:247
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 MovieClipUses:247Used by:253
Symbol 249 FontUsed by:250
Symbol 250 TextUses:249Used by:253
Symbol 251 GraphicUsed by:253
Symbol 252 ButtonUses:45Used by:253
Symbol 253 MovieClipUses:248 250 251 252Used by:254 286
Symbol 254 MovieClipUses:243 253Used by:265  Timeline
Symbol 255 EditableTextUses:174Used by:265
Symbol 256 EditableTextUses:174Used by:265
Symbol 257 GraphicUsed by:261
Symbol 258 GraphicUsed by:261 406
Symbol 259 GraphicUsed by:261 406
Symbol 260 GraphicUsed by:261 406
Symbol 261 MovieClipUses:257 258 259 260Used by:265  Timeline
Symbol 262 GraphicUsed by:265
Symbol 263 ButtonUses:45Used by:265
Symbol 264 ButtonUses:45Used by:265
Symbol 265 MovieClip [count_score]Uses:242 254 255 256 261 262 263 264Used by:Timeline
Symbol 266 GraphicUsed by:273
Symbol 267 GraphicUsed by:273
Symbol 268 GraphicUsed by:273
Symbol 269 GraphicUsed by:273
Symbol 270 GraphicUsed by:273
Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:266 267 268 269 270 271 272Used by:274 350 356 362 367
Symbol 274 MovieClip [wall]Uses:273Used by:Timeline
Symbol 275 ShapeTweeningUsed by:279
Symbol 276 ShapeTweeningUsed by:279
Symbol 277 ShapeTweeningUsed by:279
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:275 276 277 278Used by:280
Symbol 280 MovieClip [player_die]Uses:279Used by:356 367
Symbol 281 GraphicUsed by:Timeline
Symbol 282 MovieClipUsed by:283
Symbol 283 MovieClipUses:282Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285 253Used by:Timeline
Symbol 287 GraphicUsed by:Timeline
Symbol 288 ButtonUses:45Used by:Timeline
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:309
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:309
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:309
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:309
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:309
Symbol 299 ButtonUses:45Used by:309
Symbol 300 ButtonUses:45Used by:309
Symbol 301 ButtonUses:45Used by:309
Symbol 302 ButtonUses:45Used by:309
Symbol 303 ButtonUses:45Used by:309
Symbol 304 ButtonUses:45Used by:309
Symbol 305 ButtonUses:45Used by:309
Symbol 306 ButtonUses:45Used by:309
Symbol 307 ButtonUses:45Used by:309
Symbol 308 ButtonUses:45Used by:309
Symbol 309 MovieClipUses:290 292 294 296 298 299 300 301 302 303 304 305 306 307 308Used by:310
Symbol 310 MovieClipUses:309Used by:Timeline
Symbol 311 MovieClipUsed by:Timeline
Symbol 312 GraphicUsed by:Timeline
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:317
Symbol 315 TextUses:174Used by:317
Symbol 316 EditableTextUses:174Used by:317
Symbol 317 MovieClipUses:314 315 316Used by:Timeline
Symbol 318 EditableTextUses:174Used by:Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 ButtonUses:45Used by:Timeline
Symbol 321 GraphicUsed by:324 341 347 352 357 363 368  Timeline
Symbol 322 GraphicUsed by:324 341 347 352 357 363 368
Symbol 323 GraphicUsed by:324 341 347 352 357 363 368
Symbol 324 ButtonUses:321 322 323Used by:Timeline
Symbol 325 GraphicUsed by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:333 345
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:333 345
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:333 345
Symbol 333 MovieClipUses:328 330 52 25 53 23 54 31 55 27 56 33 57 29 58 332Used by:Timeline
Symbol 334 EditableTextUses:174Used by:Timeline
Symbol 335 GraphicUsed by:338 348 353 358 364  Timeline
Symbol 336 GraphicUsed by:338 348 353 358 364
Symbol 337 GraphicUsed by:338 348 353 358 364
Symbol 338 ButtonUses:335 336 337Used by:Timeline
Symbol 339 TextUses:174Used by:Timeline
Symbol 340 GraphicUsed by:Timeline
Symbol 341 ButtonUses:321 322 323Used by:Timeline
Symbol 342 GraphicUsed by:Timeline
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:233 231 328 343 330 52 25 53 23 54 31 55 27 56 33 57 29 58 344 332Used by:Timeline
Symbol 346 EditableTextUses:174Used by:Timeline
Symbol 347 ButtonUses:321 322 323Used by:Timeline
Symbol 348 ButtonUses:335 336 337Used by:Timeline
Symbol 349 TextUses:174Used by:Timeline
Symbol 350 MovieClipUses:231 273 212 191 193 194 195 52 25 53 23 54 31 55 27 56 33 57 29 58 188Used by:Timeline
Symbol 351 EditableTextUses:174Used by:Timeline
Symbol 352 ButtonUses:321 322 323Used by:Timeline
Symbol 353 ButtonUses:335 336 337Used by:Timeline
Symbol 354 TextUses:174Used by:Timeline
Symbol 355 EditableTextUses:174Used by:Timeline
Symbol 356 MovieClipUses:231 223 273 209 52 25 53 23 54 31 55 27 56 33 57 29 58 215 280Used by:Timeline
Symbol 357 ButtonUses:321 322 323Used by:Timeline
Symbol 358 ButtonUses:335 336 337Used by:Timeline
Symbol 359 TextUses:174Used by:Timeline
Symbol 360 EditableTextUses:174Used by:Timeline
Symbol 361 MovieClipUses:203Used by:362
Symbol 362 MovieClipUses:231 273 361 240 52 25 53 23 54 31 55 27 56 33 57 29 58Used by:Timeline
Symbol 363 ButtonUses:321 322 323Used by:Timeline
Symbol 364 ButtonUses:335 336 337Used by:Timeline
Symbol 365 TextUses:174Used by:Timeline
Symbol 366 EditableTextUses:174Used by:Timeline
Symbol 367 MovieClipUses:231 273 223 201 52 25 53 23 54 31 55 27 56 33 57 29 58 280Used by:Timeline
Symbol 368 ButtonUses:321 322 323Used by:Timeline
Symbol 369 TextUses:174Used by:Timeline
Symbol 370 GraphicUsed by:Timeline
Symbol 371 MovieClipUses:52 25 53 23 54 31 55 27 56 33 57 29 58Used by:Timeline
Symbol 372 GraphicUsed by:Timeline
Symbol 373 GraphicUsed by:Timeline
Symbol 374 ButtonUses:176 177 178Used by:Timeline
Symbol 375 GraphicUsed by:Timeline
Symbol 376 ButtonUses:176 177 178Used by:Timeline
Symbol 377 GraphicUsed by:Timeline
Symbol 378 GraphicUsed by:Timeline
Symbol 379 MovieClipUsed by:Timeline
Symbol 380 GraphicUsed by:Timeline
Symbol 381 EditableTextUses:174Used by:Timeline
Symbol 382 EditableTextUses:174Used by:Timeline
Symbol 383 EditableTextUses:174Used by:Timeline
Symbol 384 EditableTextUses:174Used by:Timeline
Symbol 385 EditableTextUses:174Used by:Timeline
Symbol 386 GraphicUsed by:389
Symbol 387 GraphicUsed by:389
Symbol 388 GraphicUsed by:389
Symbol 389 ButtonUses:386 387 388Used by:Timeline
Symbol 390 EditableTextUses:174Used by:391
Symbol 391 MovieClipUses:390Used by:Timeline
Symbol 392 EditableTextUses:174Used by:Timeline
Symbol 393 EditableTextUses:174Used by:Timeline
Symbol 394 ButtonUses:45Used by:Timeline
Symbol 395 GraphicUsed by:Timeline
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:396Used by:Timeline
Symbol 398 MovieClipUsed by:Timeline
Symbol 399 MovieClipUsed by:Timeline
Symbol 400 GraphicUsed by:Timeline
Symbol 401 GraphicUsed by:Timeline
Symbol 402 ButtonUses:45Used by:Timeline
Symbol 403 ButtonUses:45Used by:Timeline
Symbol 404 GraphicUsed by:Timeline
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405 258 259 260Used by:Timeline
Symbol 407 ButtonUses:45Used by:Timeline
Streaming Sound 1Used by:Symbol 38 MovieClip [level_done]
Streaming Sound 2Used by:Symbol 189 MovieClip [port]
Streaming Sound 3Used by:Symbol 234 MovieClip [capsule_in]
Streaming Sound 4Used by:Symbol 241 MovieClip [door]

Instance Names

"leveldata"Frame 1Symbol 283 MovieClip
"sound_menu_loop"Frame 2Symbol 311 MovieClip
"levelcode_status"Frame 19Symbol 317 MovieClip
"levelcode_status"Frame 30Symbol 317 MovieClip
"lives"Frame 40Symbol 371 MovieClip
"start_point"Frame 44Symbol 379 MovieClip
"timer"Frame 44Symbol 391 MovieClip
"meter_bar"Frame 44Symbol 397 MovieClip
"sound_loop1"Frame 45Symbol 398 MovieClip
"sound_loop2"Frame 50Symbol 399 MovieClip
"level1"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip
"level2"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip
"level4"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip
"level3"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip
"level5"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip
"level6"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip
"level7"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "walk"
ExportAssets (56)Timeline Frame 1Symbol 2 as "type_back"
ExportAssets (56)Timeline Frame 1Symbol 3 as "type"
ExportAssets (56)Timeline Frame 1Symbol 4 as "error"
ExportAssets (56)Timeline Frame 1Symbol 5 as "count_score"
ExportAssets (56)Timeline Frame 1Symbol 6 as "time"
ExportAssets (56)Timeline Frame 1Symbol 7 as "start_level"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "schuif"
ExportAssets (56)Timeline Frame 1Symbol 10 as "menu_select"
ExportAssets (56)Timeline Frame 1Symbol 11 as "menu_loop"
ExportAssets (56)Timeline Frame 1Symbol 12 as "menu_browse"
ExportAssets (56)Timeline Frame 1Symbol 13 as "menu_back"
ExportAssets (56)Timeline Frame 1Symbol 14 as "loop2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "keydrop"
ExportAssets (56)Timeline Frame 1Symbol 16 as "loop1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "walk2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "walk1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 20 as "target"
ExportAssets (56)Timeline Frame 1Symbol 38 as "level_done"
ExportAssets (56)Timeline Frame 1Symbol 51 as "ig_menu"
ExportAssets (56)Timeline Frame 1Symbol 141 as "player"
ExportAssets (56)Timeline Frame 1Symbol 141 as "player"
ExportAssets (56)Timeline Frame 1Symbol 149 as "ig_menu_editor"
ExportAssets (56)Timeline Frame 1Symbol 154 as "getready_test"
ExportAssets (56)Timeline Frame 1Symbol 160 as "getready_custom"
ExportAssets (56)Timeline Frame 1Symbol 171 as "no_pl"
ExportAssets (56)Timeline Frame 1Symbol 173 as "custom_level_aia"
ExportAssets (56)Timeline Frame 1Symbol 184 as "getready"
ExportAssets (56)Timeline Frame 1Symbol 189 as "port"
ExportAssets (56)Timeline Frame 1Symbol 198 as "capsule"
ExportAssets (56)Timeline Frame 1Symbol 202 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 205 as "key"
ExportAssets (56)Timeline Frame 1Symbol 210 as "rock"
ExportAssets (56)Timeline Frame 1Symbol 213 as "energizer"
ExportAssets (56)Timeline Frame 1Symbol 216 as "bee"
ExportAssets (56)Timeline Frame 1Symbol 219 as "spider"
ExportAssets (56)Timeline Frame 1Symbol 224 as "brick"
ExportAssets (56)Timeline Frame 1Symbol 232 as "ground"
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ExportAssets (56)Timeline Frame 1Symbol 239 as "b_load_level"
ExportAssets (56)Timeline Frame 1Symbol 241 as "door"
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ExportAssets (56)Timeline Frame 1Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
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ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
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ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
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ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 34Symbol 280 as "player_die"
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ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
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ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
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ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 38Symbol 280 as "player_die"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 44Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 45Symbol 274 as "wall"
ExportAssets (56)Timeline Frame 50Symbol 265 as "count_score"

Labels

"main_menu"Frame 2
"illegalmovie"Frame 12
"levelcode"Frame 19
"instructions"Frame 28
"i2"Frame 30
"i3"Frame 32
"i4"Frame 34
"i5"Frame 36
"i6"Frame 38
"load_level"Frame 40
"loop"Frame 41
"load_level_error"Frame 43
"reset_level"Frame 44
"level"Frame 45
"count_score"Frame 50
"welldone"Frame 60
"save_score_welldone"Frame 73
"gameover"Frame 74
"checks"Symbol 141 MovieClip [player] Frame 2
"up"Symbol 141 MovieClip [player] Frame 5
"down"Symbol 141 MovieClip [player] Frame 9
"left"Symbol 141 MovieClip [player] Frame 25
"right"Symbol 141 MovieClip [player] Frame 43
"die"Symbol 141 MovieClip [player] Frame 63
"loop"Symbol 189 MovieClip [port] Frame 2
"set_vars"Symbol 198 MovieClip [capsule] Frame 1
"checks"Symbol 198 MovieClip [capsule] Frame 9
"down"Symbol 198 MovieClip [capsule] Frame 11
"left"Symbol 198 MovieClip [capsule] Frame 16
"right"Symbol 198 MovieClip [capsule] Frame 19
"pause_loop"Symbol 198 MovieClip [capsule] Frame 22
"die"Symbol 198 MovieClip [capsule] Frame 24
"set_vars"Symbol 202 MovieClip [bomb] Frame 1
"checks"Symbol 202 MovieClip [bomb] Frame 9
"down"Symbol 202 MovieClip [bomb] Frame 11
"left"Symbol 202 MovieClip [bomb] Frame 16
"right"Symbol 202 MovieClip [bomb] Frame 19
"pause_loop"Symbol 202 MovieClip [bomb] Frame 22
"die"Symbol 202 MovieClip [bomb] Frame 24
"set_vars"Symbol 205 MovieClip [key] Frame 1
"checks"Symbol 205 MovieClip [key] Frame 9
"down"Symbol 205 MovieClip [key] Frame 12
"pause_loop"Symbol 205 MovieClip [key] Frame 17
"die"Symbol 205 MovieClip [key] Frame 19
"set_vars"Symbol 210 MovieClip [rock] Frame 1
"checks"Symbol 210 MovieClip [rock] Frame 9
"down"Symbol 210 MovieClip [rock] Frame 11
"left"Symbol 210 MovieClip [rock] Frame 16
"right"Symbol 210 MovieClip [rock] Frame 19
"pause_loop"Symbol 210 MovieClip [rock] Frame 22
"die"Symbol 210 MovieClip [rock] Frame 24
"nomove"Symbol 216 MovieClip [bee] Frame 3
"pause_loop"Symbol 216 MovieClip [bee] Frame 11
"die"Symbol 216 MovieClip [bee] Frame 13
"nomove"Symbol 219 MovieClip [spider] Frame 3
"die"Symbol 219 MovieClip [spider] Frame 11
"pause_loop"Symbol 219 MovieClip [spider] Frame 12
"checks"Symbol 241 MovieClip [door] Frame 2
"open"Symbol 241 MovieClip [door] Frame 4
"loop"Symbol 265 MovieClip [count_score] Frame 19
"wait1"Symbol 265 MovieClip [count_score] Frame 21
"wait"Symbol 265 MovieClip [count_score] Frame 22
"go"Symbol 265 MovieClip [count_score] Frame 47
"newgame"Symbol 309 MovieClip Frame 1
"levelcode"Symbol 309 MovieClip Frame 2
"level_editor"Symbol 309 MovieClip Frame 3
"options"Symbol 309 MovieClip Frame 4
"hiscores"Symbol 309 MovieClip Frame 5
"fade"Symbol 311 MovieClip Frame 3
"incorrect"Symbol 317 MovieClip Frame 2
"correct"Symbol 317 MovieClip Frame 38
"loop"Symbol 391 MovieClip Frame 2
"fade"Symbol 398 MovieClip Frame 2
"fade"Symbol 399 MovieClip Frame 2

Dynamic Text Variables

level_nameSymbol 159 EditableText""
_root.levelcodeSymbol 180 EditableText"LEVEL CODE"
level_nameSymbol 182 EditableText""
time_htmlSymbol 255 EditableText"<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFFFFF"><B>000000</B></FONT></P>"
score_htmlSymbol 256 EditableText"<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFFFFF"><B>000000</B></FONT></P>"
_root.level_nrSymbol 316 EditableText"9999"
levelcodeSymbol 318 EditableText""
#FFCC00Symbol 351 EditableText"<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="16" COLOR="#FFCC00"><B>Activating the portal</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>Move the artifacts into the portal to activate it.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>When portal is activated, Dr Carter can use it to go to the next level.</B></FONT></P>"
timerSymbol 390 EditableText"<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#666666"><B>000</B></FONT></P>"
scoreSymbol 392 EditableText"<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#000000"><B>000000</B></FONT></P>"
_root.level_nrSymbol 393 EditableText"000     "




http://swfchan.com/6/25720/info.shtml
Created: 23/5 -2019 09:53:43 Last modified: 23/5 -2019 09:53:43 Server time: 15/05 -2024 17:11:24