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Fighting.swf

This is the info page for
Flash #25976

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Text
Option

<p align="left"><font face="新宋体" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">Use time</font></p><p align="left"></p>

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ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
stop();
Instance of Symbol 334 MovieClip in Frame 3
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Frame 4
function us() { getURL ("http://www.x-vip.cn", "_blank"); } function get_player_position() { if (player._x > 600) { player._x = 600; } if (player._x < 0) { player._x = 0; } if (player._y > 450) { player._y = 450; } if (player._y < 0) { player._y = 0; } } _root.attachMovie("blood_bar", "loading_bar", 190000, {_x:250, _y:223}); loading_bar.onEnterFrame = function () { x = Math.floor((_root._framesloaded / _root._totalframes) * 100); loading_bar._xscale = x; if (x >= 100) { loading_bar.removeMovieClip(); } }; var new_menu = new ContextMenu(); new_menu.hideBuiltInItems(); new_menu.customItems.push(new ContextMenuItem("\u00CE\u04B5\u0138\u00F6\u00C8\u00CB\u00D6\u00F7\u04B3", us, true)); _root.menu = new_menu; onToggle = function () { if (_quality.toLowerCase() != "low") { _quality = "low"; } else { _quality = "best"; } }; stop(); create_map = function () { _root.attachMovie("my_txt_mc", "my_txt_mc", 138890, {_x:2, _y:2}); _root.createEmptyMovieClip("map_Empty", -8888); _root.createEmptyMovieClip("bg_Empty", -100000); _root.createEmptyMovieClip("line_Empty", 138000); _root.line_Empty.attachMovie("game_line", "game_line", 1); _root.bg_Empty.attachMovie("game_bg", "game_bg", 1); map_Array = [90, 180, 270, 360]; new_x = -70; new_y = 65; map_Xstep = 130; map_Ystep = 130; }; Init = function () { create_map(); _root.createEmptyMovieClip("enemys_die", -7777); _root.createEmptyMovieClip("enemys", 10); _root.createEmptyMovieClip("fire_Emty", 7255); _root.createEmptyMovieClip("other_item_type", 6666); e_bb_shot = random(100); if (e_bb_shot < (random(40) + 15)) { e_show_shot = true; } else { e_show_shot = false; } weapen_showed = false; bb_shotted = 0; nice_shot = 0; who_sound = "m_shouqiang"; MouseDown = 0; bb_speed = 4; fire_strong = 0; Item = 100; playerSpeed = 2; weapen_Array = ["shouqiang", "jiqiang1", "chuanjia", "jiqiang2", "laifu1", "laser1", "liudan1", "liudan2", "zhongji", "fireGun", "chuanjia2"]; weapen_length = weapen_Array.length; trace("weapen_length=" + weapen_length); enemy_speed = 3; bb_count2 = 0; bb_max = 1; bb_count = bb_max; shot_step = 350; liang = 6; now_weapen = "shouqiang"; who_weapen = "shouqiang"; reload_t = 700; reload_max = 12; hou_zuo_li = 3; qiangdu = 35; player_life = 500; player_total_life = 500; e_life = 50; enemy_r_life = 20; enemy_pow = random(4) + 2; enemy_Num = 1101; enemy_level = 0; enemy_total = 3; be_continue = false; stage_level = 1; enemy_refresh = 7; e_num_first = 0; e_num_total = enemy_refresh * enemy_total; freeze_all = false; bb_strong = false; bb_clock = false; big_mask(); trace("\u04E6\u00B8\u00C3\u0271\u00CB\u00C0\u00A3\u00BA" + (e_num_total + enemy_refresh)); first_time = getTimer(); boss_e_cont = 0; }; Init2 = function () { create_map(); _root.createEmptyMovieClip("enemys", 14000); _root.createEmptyMovieClip("fire_Emty", 7255); _root.createEmptyMovieClip("other_item_type", 6666); e_bb_shot = random(100); if (e_bb_shot < (random(50) + 30)) { e_show_shot = true; } else { e_show_shot = false; } weapen_showed = false; bb_shotted = 0; nice_shot = 0; if (be_continue == true) { be_continue = false; } else { stage_level++; } who_sound = "m_shouqiang"; MouseDown = 0; bb_speed = 4; fire_strong = 0; Item = 100; playerSpeed = 2; bb_count2 = 0; bb_max = 1; bb_count = bb_max; shot_step = 350; liang = 6; now_weapen = "shouqiang"; who_weapen = "shouqiang"; reload_t = 1000; reload_max = 20; hou_zuo_li = 3; qiangdu = 35; player_life = 500; player_total_life = 500; enemy_Num = 1101; enemy_total++; if (enemy_total >= 15) { enemy_total = 15; } e_num_first = 0; enemy_level = 0; if (e_life > 100) { enemy_r_life = random(30) + 20; e_life = random(30) + 20; } else { enemy_r_life = enemy_r_life + 5; e_life = e_life + 5; } if (enemy_speed > 5) { enemy_speed = random(3) + 1; } else { enemy_speed = enemy_speed + 0.5; } if (enemy_pow > 12) { enemy_pow = random(6) + 8; } else { enemy_pow++; } enemy_refresh = random(stage_level) + 3; if (stage_level > 6) { enemy_refresh = random(5) + 6; } freeze_all = false; bb_clock = false; bb_strong = false; e_num_total = enemy_refresh * enemy_total; big_mask(); trace("\u04E6\u00B8\u00C3\u0271\u00CB\u00C0\u00A3\u00BA" + (e_num_total + enemy_refresh)); first_time = getTimer(); if ((stage_level % 4) == 0) { boss_load(); sounds("m_BOSS_v"); boss_e_cont = 0; boss_e_first = 0; m_BOSS_v.onSoundComplete = function () { sounds("m_BOSS_v"); }; } }; big_mask = function () { _root.attachMovie("screen_mask", "screen_mask", 16000); screen_mask._x = 300; screen_mask._y = 225; screen_mask.swapDepths(16600); }; _global.angle = function (p1, p2) { var _local1 = p1.x - p2.x; var _local2 = p1.y - p2.y; var _local3 = Math.atan2(_local2, _local1); return(radianToAngle(_local3)); }; _global.radianToAngle = function (r) { return(((r * 180) / 3.141593) + 90); }; _global.MoveRotation = function (mc) { var _local3 = {x:_root._xmouse, y:_root._ymouse}; var _local4 = {x:mc._x, y:mc._y}; mc._rotation = angle(_local3, _local4); updateAfterEvent(); }; _global.Move = function (mc) { var _local2 = angleToRadian(mc._rotation); if (mc.moveSpd > mc.moveMaxSpd) { mc.moveSpd = mc.moveMaxSpd; } if (mc.moveSpd < mc.moveMinSpd) { mc.moveSpd = mc.moveMinSpd; } var _local3 = Math.cos(_local2) * mc.moveSpd; var _local4 = Math.sin(_local2) * mc.moveSpd; if (now_weapen == "liudan1") { mc.liang = mc.liang + 0.05; } mc._x = mc._x + (_local3 * mc.liang); mc._y = mc._y + (_local4 * mc.liang); }; _global.angleToRadian = function (a) { return(((a - 90) * 3.141593) / 180); }; var m_jiqiang1 = new Sound(); m_jiqiang1.attachSound("jiqiang1"); var m_shangtang = new Sound(); m_shangtang.attachSound("shangtang"); var m_shouqiang = new Sound(); m_shouqiang.attachSound("shouqiang"); var m_e_die_v = new Sound(); m_e_die_v.attachSound("e_die_v"); var m_enemy_voice1 = new Sound(); m_enemy_voice1.attachSound("enemy_voice1"); var m_jiqiang2 = new Sound(); m_jiqiang2.attachSound("jiqiang2"); var m_player_die_v = new Sound(); m_player_die_v.attachSound("player_die_v"); var m_player_v = new Sound(); m_player_v.attachSound("player_v"); var m_pass_stage_v = new Sound(); m_pass_stage_v.attachSound("pass_stage_v"); var m_zhizhu_v = new Sound(); m_zhizhu_v.attachSound("zhizhu_v"); var m_laifu = new Sound(); m_laifu.attachSound("laifu"); var m_boom_v = new Sound(); m_boom_v.attachSound("boom_v"); var m_got_weapen = new Sound(); m_got_weapen.attachSound("got_weapen"); var m_btn_release_v = new Sound(); m_btn_release_v.attachSound("btn_release_v"); var m_liudan = new Sound(); m_liudan.attachSound("liudan"); var m_liudan2 = new Sound(); m_liudan2.attachSound("liudan2"); var m_shengbo = new Sound(); m_shengbo.attachSound("shengbo"); var m_jiangshi_died_v = new Sound(); m_jiangshi_died_v.attachSound("jiangshi_died_v"); var m_fireGun_v = new Sound(); m_fireGun_v.attachSound("fireGun_v"); var m_bomb_v = new Sound(); m_bomb_v.attachSound("bomb"); var m_BOSS_v = new Sound(); m_BOSS_v.attachSound("BOSS"); sounds = function (sound_type) { switch (sound_type) { case "m_BOSS_v" : m_BOSS_v.setVolume(30); m_BOSS_v.start(); break; case "m_bomb_v" : m_bomb_v.setVolume(40); m_bomb_v.start(); break; case "m_fireGun_v" : m_fireGun_v.setVolume(70); m_fireGun_v.start(); break; case "m_jiangshi_died_v" : m_jiangshi_died_v.setVolume(100); m_jiangshi_died_v.start(); break; case "m_shengbo" : m_shengbo.setVolume(85); m_shengbo.start(); break; case "m_liudan2" : m_liudan2.setVolume(70); m_liudan2.start(); break; case "m_liudan" : m_liudan.setVolume(70); m_liudan.start(); break; case "m_btn_release_v" : m_btn_release_v.setVolume(85); m_btn_release_v.start(); break; case "m_got_weapen" : m_got_weapen.setVolume(70); m_got_weapen.start(); break; case "m_boom_v" : m_boom_v.setVolume(70); m_boom_v.start(); break; case "m_laifu" : m_laifu.setVolume(35); m_laifu.start(); break; case "m_zhizhu_v" : m_zhizhu_v.setVolume(50); m_zhizhu_v.start(); break; case "m_jiqiang1" : m_jiqiang1.setVolume(70); m_jiqiang1.start(); break; case "m_shangtang" : m_shangtang.setVolume(40); m_shangtang.start(); break; case "m_shouqiang" : m_shouqiang.setVolume(30); m_shouqiang.start(); break; case "m_e_die_v" : m_e_die_v.setVolume(35); m_e_die_v.start(); break; case "m_enemy_voice1" : m_enemy_voice1.setVolume(60); m_enemy_voice1.start(); break; case "m_jiqiang2" : m_jiqiang2.setVolume(50); m_jiqiang2.start(); break; case "m_player_die_v" : m_player_die_v.setVolume(70); m_player_die_v.start(); break; case "m_player_v" : m_player_v.setVolume(70); m_player_v.start(); break; case "m_pass_stage_v" : m_pass_stage_v.setVolume(50); m_pass_stage_v.start(); } }; voice = function () { m_player_v_zj = 0; m_player_v.onSoundComplete = function () { m_player_v_zj = 0; }; }; player_load = function () { _root.attachMovie("player", "player", 5808); player._x = 300; player._y = 225; _root.attachMovie("Target_Image", "Target_Image", 16325); player.onMouseDown = function () { MouseDown = 1; }; player.onMouseUp = function () { MouseDown = 0; }; Target_Image.onMouseMove = function () { Target_Image._x = _xmouse; Target_Image._y = _ymouse; updateAfterEvent(); }; player.onEnterFrame = function () { if (player_life <= 0) { died_fun(); } if ((boss_ok >= boss_total) && (boss_e_first <= 0)) { boss_dead = true; } else { boss_dead = false; } if (((e_num_first >= (e_num_total + enemy_refresh)) && (player_life > 0)) && (boss_dead == true)) { trace("\u0271\u00B5\u00D0\u00CA\u00FD\u00C1\u00BF\u00CD\u00EA\u00B3\u0261\u00A3"); deid_enemy_count = (e_num_total + enemy_refresh) + boss_e_cont; e_num_first = 0; last_time = getTimer(); Interval_my_clear = setInterval(my_clear, 2500); } if (Key.isDown(65)) { foot_move = 1; player._x = player._x - playerSpeed; } if (Key.isDown(68)) { foot_move = 1; player._x = player._x + playerSpeed; } if (Key.isDown(83)) { foot_move = 1; player._y = player._y + playerSpeed; } if (Key.isDown(87)) { foot_move = 1; player._y = player._y - playerSpeed; } if (foot_move == 1) { this.gotoAndPlay(2); } get_player_position(); foot_move = 0; if (Key.isDown(81)) { onToggle(); } }; }; player_run = function () { MoveRotation(player); }; died_fun = function () { player_life = 0; blood_bar._xscale = (player_life / player_total_life) * 100; p_die = _root.attachMovie("p_die_Movie", "p_die_Movie", 1); p_die._x = player._x; p_die._y = player._y; p_die._rotation = player._rotation; sound_type = "m_player_die_v"; sounds(sound_type); clearInterval(intervalID); trace("\u0363\u05B9\u02E2\u00B9\u00D6"); clearInterval(interval_shuaguai); clearInterval(bb_recall_time2); clearInterval(bb_recall_time); Target_Image.removeMovieClip(); player.removeMovieClip(); ttxt_mc = _root.attachMovie("txt_show", "txt_show" + random(99), 8401); ttxt_mc._x = 300; ttxt_mc._y = 225; MouseDown = 0; _root.attachMovie("btn_Replay_game", "btn_Replay_game", 9999); btn_Replay_game._x = 300; btn_Replay_game._y = 270; btn_Replay_game.onRelease = function () { sounds("m_btn_release_v"); be_continue = true; my_clear(); }; btn_Replay_game.onRollOver = function () { this.gotoAndStop(2); }; btn_Replay_game.onRollOut = function () { this.gotoAndStop(1); }; }; bb_recall = function () { bb_count = bb_max; clearInterval(bb_recall_time); key_fun(); }; bb_recall2 = function () { bb_count2 = reload_max; bb_fire(); clearInterval(bb_recall_time2); key_fun(); key_fun2(); }; bb_fire = function () { _root.createEmptyMovieClip("bb_Empty", 9799); bb_x = 180; bb_y = 3; i = 1; while (i <= reload_max) { mc = _root.bb_Empty.attachMovie("bb_mc", "bb_mc" + i, i); if (bb_x > 590) { bb_x = 180; bb_y = bb_y + 9; } mc._x = bb_x; mc._y = bb_y; bb_x = bb_x + 6; i++; } }; key_fun = function () { _root.createEmptyMovieClip("key_bb_contral", 2000); key_bb_contral.onEnterFrame = function () { if (MouseDown == 1) { if (bb_count <= 0) { bb_recall_time = setInterval(bb_recall, shot_step); this.removeMovieClip(); } else { sound_type = who_sound; sounds(sound_type); player._x = player._x + (random(3) - 1); player._y = player._y + (random(3) - 1); bb(); } } }; }; key_fun2 = function () { _root.createEmptyMovieClip("key_bb_contral_reload", 2100); key_bb_contral_reload.onEnterFrame = function () { if (bb_count2 <= 0) { key_bb_contral.removeMovieClip(); bb_recall_time2 = setInterval(bb_recall2, reload_t); player.body_mc.gotoAndPlay("shangtang"); sounds("m_shangtang"); this.removeMovieClip(); } my_txt_mc.bb_total.text = "LEVEL:" + stage_level; }; }; bb = function () { if (bb_clock == false) { bb_Empty["bb_mc" + bb_count2]._alpha = 35; bb_count2--; } bb_count--; bb_shotted++; fire_mc = _root.attachMovie("my_fire", "my_fire" + random(9999), _root.getNextHighestDepth()); fire_mc.gotoAndStop(now_weapen); if (bb_strong == false) { fire_mc.bb_power_up._visible = 0; } else { fire_mc.bb_power_up._visible = 1; } fire_mc._x = player._x; fire_mc._y = player._y; _root.attachMovie("huoshe", "huoshe", 1866); huoshe._x = fire_mc._x; huoshe._y = fire_mc._y; pianyi = random(hou_zuo_li) - (hou_zuo_li / 2); fire_mc._rotation = (huoshe._rotation = player._rotation + pianyi); fire_mc.moveSpd = 10; fire_mc.moveMaxSpd = bb_speed; if (now_weapen == "liudan1") { fire_mc.liang = 0.06; } else { fire_mc.liang = 6; } fire_mc.boom_time = 150; fire_mc.onEnterFrame = function () { Move(this); if ((((this._x < 0) || (this._y < 0)) || (this._x > 600)) || (this._y > 450)) { this.removeMovieClip(); } this.boom_time--; if ((this.boom_time <= 0) && (now_weapen != "liudan2")) { this.removeMovieClip(); } if ((this.boom_time <= 0) && (now_weapen == "liudan2")) { mc = _root.fire_Emty.attachMovie("boom_Movie", "boom_Movie" + random(9999), _root.fire_Emty.getNextHighestDepth()); mc._x = this._x; mc._y = this._y; mc._rotation = random(360); mc._xscale = (mc._yscale = 60); sounds("m_boom_v"); mc.onEnterFrame = function () { for (var _local3 in _root.enemys) { if (_root.enemys[_local3].hitTest(this.hit)) { _root.enemys[_local3].life = _root.enemys[_local3].life - 6000; } } if (this.hit.hitTest(player.body_hit)) { if (life_clocked == false) { sounds("m_player_v"); player_life = player_life - 60; blood_bar._xscale = (player_life / player_total_life) * 100; } } }; this.removeMovieClip(); } for (var _local4 in _root.enemys) { if (_root.enemys[_local4].hitTest(this._x, this._y, false)) { if (now_weapen == "liudan1") { sounds("m_bomb_v"); mc = _root.fire_Emty.attachMovie("boom3_mc", "bb_boom" + random(9999), _root.fire_Emty.getNextHighestDepth()); mc._x = _root.enemys[_local4]._x; mc._y = _root.enemys[_local4]._y; mc._rotation = random(360); mc.onEnterFrame = function () { for (var _local3 in _root.enemys) { if (_root.enemys[_local3].hitTest(this.hit)) { _root.enemys[_local3].life = _root.enemys[_local3].life - 60; } } }; } if (now_weapen == "liudan2") { mc = _root.fire_Emty.attachMovie("boom_Movie", "boom_Movie2" + random(9999), _root.fire_Emty.getNextHighestDepth()); mc._x = _root.enemys[_local4]._x; mc._y = _root.enemys[_local4]._y; mc._rotation = random(360); mc._xscale = (mc._yscale = 60); sounds("m_boom_v"); mc.onEnterFrame = function () { for (var _local3 in _root.enemys) { if (_root.enemys[_local3].hitTest(this.hit)) { _root.enemys[_local3].life = _root.enemys[_local3].life - 6000; sounds("m_player_v"); } } if (this.hit.hitTest(player.body_hit)) { if (life_clocked == false) { sounds("m_player_v"); player_life = player_life - 60; blood_bar._xscale = (player_life / player_total_life) * 100; } } }; } sound_type = "m_enemy_voice1"; sounds(sound_type); _root.enemys[_local4].life = _root.enemys[_local4].life - qiangdu; if (fire_strong == 0) { this.removeMovieClip(); } nice_shot++; } } }; }; point_xy = function (r_xy) { switch (r_xy) { case 0 : mc._x = random(80) + 600; mc._y = random(450); break; case 1 : mc._x = random(600); mc._y = random(80) + 450; break; case 2 : mc._x = -random(80); mc._y = random(450); break; case 3 : mc._x = random(600); mc._y = -random(80); } }; enemy_shot = function () { aaa = random(400); if (aaa < 2) { mc8 = _root.other_item_type.attachMovie("enemy_bb", "enemy_bb" + getTimer(), _root.other_item_type.getNextHighestDepth()); mc8.moveSpd = 2; mc8.moveMaxSpd = 2; mc8.liang = 3; mc8._x = this_x; mc8._y = this_y; mc8._rotation = ee; sound_type = "m_shengbo"; sounds(sound_type); mc8.onEnterFrame = function () { Move(this); if ((((this._x < 0) || (this._y < 0)) || (this._x > 600)) || (this._y > 450)) { this.removeMovieClip(); } if (player.body_hit.hitTest(this)) { _root.other_item_type.attachMovie("enemy_bb_plus", "enemy_bb_plus" + getTimer(), _root.other_item_type.getNextHighestDepth(), {_x:player._x, _y:player._y}); if (life_clocked == false) { sound_type = "m_player_v"; sounds(sound_type); player_life = player_life - 20; blood_bar._xscale = (player_life / player_total_life) * 100; } player._x = player._x + (random(9) - 4); player._y = player._y + (random(7) - 3); this.removeMovieClip(); } }; } }; enemy_Array = ["enemy_zhizhu", "enemy", "jiangshi_mc"]; enemy_die_Array = ["zhizhu_die", "enemy_die", "jiangshi_die_mc"]; enemy_die_sounds_Array = ["m_zhizhu_v", "m_e_die_v", "m_jiangshi_died_v"]; enemy_load = function () { enemy_level++; trace(((("\u00B5\u00DA" + enemy_level) + "\u00B2\u00A8\u02E2\u00B9\u00D6") + "\u00A1\u00A3 \u00B5\u00D0\u00C8\u00CB\u00CA\u01F7\u00F1\u00B7\u00A2\u00D7\u04F5\u00AF\u00A3\u00BA") + e_show_shot); i = 0; while (i < enemy_refresh) { enemy_Num++; if (stage_level > 6) { e_n = Math.round(random(2)); ((e_n == 0) ? ((who_enemy_name = 0)) : ((who_enemy_name = 1))); } else { e_n = Math.round(random(2)); ((e_n == 0) ? ((who_enemy_name = 0)) : ((who_enemy_name = 2))); trace("\u00B9\u00D6\u00CE\uF8FA" + who_enemy_name); } e_name = enemy_Array[who_enemy_name]; mc = _root.enemys.attachMovie(e_name, e_name + enemy_Num, enemy_Num); mc._rotation = random(360); if (who_enemy_name == 2) { mc._xscale = (mc._yscale = random(20) + 55); } else { mc._xscale = (mc._yscale = random(30) + 90); } r_xy = random(4); point_xy(r_xy); mc.die_enemy_name = enemy_die_Array[who_enemy_name]; mc.sound_type = enemy_die_sounds_Array[who_enemy_name]; mc.power = enemy_pow; mc.life = random(enemy_r_life) + e_life; if (stage_level == 0) { mc.MAXAngle = 0; } else { mc.MAXAngle = Number(random(enemy_speed) / 2) + 0.5; } mc.onEnterFrame = function () { if (e_show_shot == true) { if ((stage_level % 3) == 0) { ee = this._rotation + pianyi; this_x = this._x; this_y = this._y; enemy_shot(); } } if (freeze_all == false) { var _local7 = player._x - this._x; var _local8 = player._y - this._y; var _local5; var _local4 = e_getAngle(this); var _local6 = refine_Angle(this._rotation - _local4); var _local3 = ((refine_Angle(_local6) >= 180) ? 1 : -1); this._rotation = ((Math.abs(_local6) > this.MAXAngle) ? (this._rotation + (this.MAXAngle * _local3)) : (_local4)); _local3 = ((refine_Angle(this._rotation) > 180) ? -1 : 1); _local5 = Math.tan(((90 - this._rotation) * 3.141593) / 180); this.speedX = (this.MAXAngle / Math.sqrt(1 + Math.pow(_local5, 2))) * _local3; this.speedY = _local5 * this.speedX; this._x = this._x + this.speedX; this._y = this._y - this.speedY; } if (player.body_hit.hitTest(this.hit)) { if (life_clocked == false) { if (m_player_v_zj == 0) { m_player_v_zj = 1; sound_type = "m_player_v"; sounds(sound_type); } player_life = player_life - this.power; blood_bar._xscale = (player_life / player_total_life) * 100; } } if (this.life <= 0) { if (freeze_all == true) { f_mc = _root.attachMovie("freeze_hit", "freeze_hit" + random(9999), _root.getNextHighestDepth()); f_mc._x = this._x; f_mc._y = this._y; f_mc.onEnterFrame = function () { for (prop in _root.freeze_Emty) { if (this.hitTest(_root.freeze_Emty[prop])) { _root.freeze_Emty[prop].gotoAndPlay(2); this.removeMovieClip(); } } }; } if (random(100) < 7) { power_item(random(10)); } sounds(this.sound_type); enemy_die = _root.enemys_die.attachMovie(this.die_enemy_name, "enemy_died_mc" + random(99), _root.enemys_die.getNextHighestDepth()); enemy_die._x = this._x; enemy_die._y = this._y; enemy_die._rotation = this._rotation; enemy_die._xscale = this._xscale; enemy_die._yscale = this._yscale; e_num_first++; trace("\u00D2\u047E\u00AD\u0271\u00CB\u00C0\u00A3\u00BA" + e_num_first); if (now_weapen == "shouqiang") { rrrr = random(Item); trace((("weapen_length:" + weapen_length) + " Item:") + Item); if (rrrr > 40) { Item = 40; who_weapen = weapen_Array[random(weapen_length)]; if ((who_weapen == "liudan2") || (who_weapen == "fireGun")) { if (stage_level < 3) { who_weapen = "jiqiang1"; trace("\u00B9\u063F\u00A8\u00B2\u00BB\u00B9\u00BB\u00A3\u00AC\u00CE\u07B7\u00A8\u00B5\u00F5\u00BD\u00B8\u07FC\u00B6\u00CE\u00E4\u00C6\u00F7"); } } if ((who_weapen == "liudan1") || (who_weapen == "zhongji")) { if (stage_level < 5) { who_weapen = "laser1"; trace("\u00BC\u00B8\u00C2\u02B5\u0363\u00AC\u00CE\u07B7\u00A8\u00B5\u00F5\u00BDliudan1\u00CE\u00E4\u00C6\u00F7"); } } rrr = random(100); if (who_weapen == "chuanjia2") { if (rrr < 15) { who_weapen = "zhongji"; } if (stage_level < 8) { who_weapen = "chuanjia"; trace("\u00BC\u00B8\u00C2\u02B5\u0363\u00AC\u00CE\u07B7\u00A8\u00B5\u00F5\u00BDliudan1\u00CE\u00E4\u00C6\u00F7"); } } if (who_weapen == "shouqiang") { who_weapen = "jiqiang2"; } Item_show(who_weapen); delete rrrr; delete rrr; } } this.removeMovieClip(); } }; i++; } if (enemy_level > enemy_total) { clearInterval(interval_shuaguai); trace("\u0363\u05B9\u02E2\u00B9\u00D6"); } }; boss_load = function () { boss_ok = 0; boss_total = 4; boss_e_dep = enemy_Num + 1622; boss_dep = enemy_Num - 1100; i = 0; while (i < boss_total) { boss_dep++; mc = _root.enemys.attachMovie("l_boss1", "l_boss1" + boss_dep, boss_dep); mc._x = random(500) + 50; mc._y = random(350) + 50; mc.life = 12000; mc.onEnterFrame = function () { if (this.life <= 0) { boss_ok++; other_item_mc = _root.other_item_type.attachMovie("boss_boom", "boss_boom" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = this._x; other_item_mc._y = this._y; other_item_mc._xscale = (other_item_mc._yscale = 60); m_fireGun_v.setVolume(90); m_fireGun_v.start(); this.removeMovieClip(); } if (player.body_hit.hitTest(this)) { if (life_clocked == false) { if (m_player_v_zj == 0) { m_player_v_zj = 1; sound_type = "m_player_v"; sounds(sound_type); } player_life = player_life - 20; blood_bar._xscale = (player_life / player_total_life) * 100; } } if (random(400) < 2) { boss_e_first++; ShuaGuai(this); } }; i++; } }; ShuaGuai = function (target) { boss_e_dep++; who_enemy_name = Math.round(random(3)); e_name = enemy_Array[who_enemy_name]; mc = _root.enemys.attachMovie(e_name, e_name + boss_e_dep, boss_e_dep); mc._rotation = random(360); if (who_enemy_name == 2) { mc._xscale = (mc._yscale = random(20) + 55); } else { mc._xscale = (mc._yscale = random(30) + 90); } mc._x = target._x; mc._y = target._y; mc.die_enemy_name = enemy_die_Array[who_enemy_name]; mc.sound_type = enemy_die_sounds_Array[who_enemy_name]; mc.power = enemy_pow; mc.life = random(enemy_r_life) + e_life; if (stage_level == 0) { mc.MAXAngle = 0; } else { mc.MAXAngle = Number(random(enemy_speed) / 2) + 0.5; } mc.onEnterFrame = function () { if (e_show_shot == true) { if ((stage_level % 3) == 0) { ee = this._rotation + pianyi; this_x = this._x; this_y = this._y; enemy_shot(); } } if (freeze_all == false) { var _local7 = player._x - this._x; var _local8 = player._y - this._y; var _local5; var _local4 = e_getAngle(this); var _local6 = refine_Angle(this._rotation - _local4); var _local3 = ((refine_Angle(_local6) >= 180) ? 1 : -1); this._rotation = ((Math.abs(_local6) > this.MAXAngle) ? (this._rotation + (this.MAXAngle * _local3)) : (_local4)); _local3 = ((refine_Angle(this._rotation) > 180) ? -1 : 1); _local5 = Math.tan(((90 - this._rotation) * 3.141593) / 180); this.speedX = (this.MAXAngle / Math.sqrt(1 + Math.pow(_local5, 2))) * _local3; this.speedY = _local5 * this.speedX; this._x = this._x + this.speedX; this._y = this._y - this.speedY; } if (player.body_hit.hitTest(this.hit)) { if (life_clocked == false) { if (m_player_v_zj == 0) { m_player_v_zj = 1; sound_type = "m_player_v"; sounds(sound_type); } player_life = player_life - this.power; blood_bar._xscale = (player_life / player_total_life) * 100; } } if (this.life <= 0) { if (freeze_all == true) { f_mc = _root.attachMovie("freeze_hit", "freeze_hit" + random(9999), _root.getNextHighestDepth()); f_mc._x = this._x; f_mc._y = this._y; f_mc.onEnterFrame = function () { for (prop in _root.freeze_Emty) { if (this.hitTest(_root.freeze_Emty[prop])) { _root.freeze_Emty[prop].gotoAndPlay(2); this.removeMovieClip(); } } }; } sounds(this.sound_type); enemy_die = _root.enemys_die.attachMovie(this.die_enemy_name, "enemy_died_mc" + random(99), _root.enemys_die.getNextHighestDepth()); enemy_die._x = this._x; enemy_die._y = this._y; enemy_die._rotation = this._rotation; enemy_die._xscale = this._xscale; enemy_die._yscale = this._yscale; boss_e_cont++; boss_e_first--; if (random(100) < 15) { power_item(random(10)); } this.removeMovieClip(); } }; }; e_getAngle = function (mc) { var _local1 = player._x - mc._x; var _local2 = player._y - mc._y; return((((Math.atan2(_local2, _local1) * 180) / 3.141593) + 450) % 360); }; refine_Angle = function (angle) { return((angle + 360) % 360); }; power_item = function (other_item_type) { switch (other_item_type) { case 0 : other_item_mc = _root.other_item_type.attachMovie("boom", "boom" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { boom_item = _root.attachMovie("boom_mc4", "boom_Movie" + random(99), _root.getNextHighestDepth()); boom_item._x = this._x; boom_item._y = this._y; boom_item._rotation = random(360); sounds("m_boom_v"); boom_item.hit.onEnterFrame = function () { for (var _local3 in _root.enemys) { if (this.hitTest(enemys[_local3])) { enemys[_local3].life = enemys[_local3].life - 2000; } } }; boom_item.onEnterFrame = function () { enemys._x = enemys._x + (random(6) - 3); enemys._y = enemys._y + (random(6) - 3); freeze_Emty._x = enemys._x; freeze_Emty._y = enemys._y; other_item_type._x = enemys._x; other_item_type._y = enemys._y; enemys_die._x = enemys._x; enemys_die._y = enemys._y; player._x = player._x + (random(6) - 3); player._y = player._y + (random(6) - 3); map_Empty._x = enemys._x; map_Empty._y = enemys._x; if (this._currentframe >= this._totalframes) { enemys._x = 0; enemys._y = 0; other_item_type._x = 0; other_item_type._y = 0; freeze_Emty._x = 0; freeze_Emty._y = 0; enemys_die._x = 0; enemys_die._y = 0; other_item_type._x = 0; other_item_type._y = 0; map_Empty._x = 0; map_Empty._y = 0; this.removeMovieClip(); } }; this.removeMovieClip(); } }; break; case 1 : other_item_mc = _root.other_item_type.attachMovie("doctor", "doctor" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { sounds("m_got_weapen"); player_life = player_life + 50; if (player_life > player_total_life) { player_life = player_total_life; } blood_bar._xscale = (player_life / player_total_life) * 100; this.removeMovieClip(); } }; break; case 2 : other_item_mc = _root.other_item_type.attachMovie("fast_move", "fast_move" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { sounds("m_got_weapen"); clearInterval(playerSpeed_remove); playerSpeed = 3; playerSpeed_remove = setInterval(remove_playerSpeed_plus, time_over); this.removeMovieClip(); } }; break; case 3 : other_item_mc = _root.other_item_type.attachMovie("fire_strong", "fire_strong" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { sounds("m_got_weapen"); clearInterval(qiangdu_plus); qiangdu = qiangdu + Math.round((45 / qiangdu) * 100); bb_strong = true; fire_strong = 1; _root.attachMovie("miaozhun", "miaozhun", 10999); miaozhun.onEnterFrame = function () { this._x = player._x; this._y = player._y; this._rotation = player._rotation; }; qiangdu_plus = setInterval(qiangdu_remove, time_over); this.removeMovieClip(); } }; break; case 4 : other_item_mc = _root.other_item_type.attachMovie("freeze", "freeze" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { sounds("m_got_weapen"); clearInterval(freeze_plus); freeze_all = true; _root.createEmptyMovieClip("freeze_Emty", 14800); for (prop in _root.enemys) { this_freeze_mc = _root.freeze_Emty.attachMovie("freeze_mc", "freeze_mc" + random(9999), _root.freeze_Emty.getNextHighestDepth()); this_freeze_mc._x = _root.enemys[prop]._x; this_freeze_mc._y = _root.enemys[prop]._y; } freeze_plus = setInterval(freeze_remove, 5500); this.removeMovieClip(); } }; break; case 5 : other_item_mc = _root.other_item_type.attachMovie("clock_life", "clock_life" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { sounds("m_got_weapen"); clearInterval(life_clock_plus); _root.attachMovie("clock_life_mc", "clock_life_mc", 4000); clock_life_mc.onEnterFrame = function () { this._x = player._x; this._y = player._y; }; life_clocked = true; life_clock_plus = setInterval(life_clock_remove, time_over); this.removeMovieClip(); } }; break; case 6 : other_item_mc = _root.other_item_type.attachMovie("clock_fire", "clock_fire" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { sounds("m_got_weapen"); clearInterval(fire_clock_plus); bb_clock = true; my_txt_mc.bb_locked._visible = 1; fire_clock_plus = setInterval(fire_clock_remove, 7000); this.removeMovieClip(); } }; break; case 7 : other_item_mc = _root.other_item_type.attachMovie("boom", "boom" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc.die_boom.gotoAndStop(2); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { sounds("m_player_v"); player_life = player_life - 350; blood_bar._xscale = (player_life / player_total_life) * 100; _root.attachMovie("boom_mc4", "boom_Movie", _root.getNextHighestDepth()); boom_Movie._x = this._x; boom_Movie._y = this._y; sounds("m_boom_v"); boom_Movie.onEnterFrame = function () { trace("life_clocked = " + life_clocked); for (var _local3 in _root.enemys) { if (this.hit.hitTest(enemys[_local3])) { enemys[_local3].life = enemys[_local3].life - 2000; } } enemys._x = enemys._x + (random(6) - 3); enemys._y = enemys._y + (random(6) - 3); freeze_Emty._x = enemys._x; freeze_Emty._y = enemys._y; other_item_type._x = enemys._x; other_item_type._y = enemys._y; enemys_die._x = enemys._x; enemys_die._y = enemys._y; player._x = player._x + (random(6) - 3); player._y = player._y + (random(6) - 3); map_Empty._x = enemys._x; map_Empty._y = enemys._x; if (this._currentframe >= this._totalframes) { enemys._x = 0; enemys._y = 0; other_item_type._x = 0; other_item_type._y = 0; freeze_Emty._x = 0; freeze_Emty._y = 0; enemys_die._x = 0; enemys_die._y = 0; other_item_type._x = 0; other_item_type._y = 0; map_Empty._x = 0; map_Empty._y = 0; this.removeMovieClip(); } }; this.removeMovieClip(); } }; break; case 8 : other_item_mc = _root.other_item_type.attachMovie("gun", "gun" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_shouqiang"; bb_speed = 4; fire_strong = 0; reload_t = 700; bb_max = 1; bb_count = bb_max; shot_step = 350; hou_zuo_li = 3; reload_max = (bb_count2 = 12); qiangdu = 35; who_weapen = "shouqiang"; Item = 100; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case 9 : other_item_mc = _root.other_item_type.attachMovie("LIFEUP", "LIFEUP" + random(9999), _root.other_item_type.getNextHighestDepth()); other_item_mc._x = random(590); other_item_mc._y = random(410) + 20; other_item_mc.onEnterFrame = function () { if (this.hitTest(player.body_hit)) { sounds("m_got_weapen"); player_total_life = player_total_life + 100; player_life = player_total_life; blood_bar._xscale = (player_life / player_total_life) * 100; blood_bar.gotoAndPlay(2); this.removeMovieClip(); } }; } }; time_over = 12000; remove_playerSpeed_plus = function () { playerSpeed = 2; clearInterval(playerSpeed_remove); }; qiangdu_remove = function () { qiangdu = qiangdu - Math.round((40 / qiangdu) * 100); if ((now_weapen == "chuanjia") || (now_weapen == "laser1")) { fire_strong = 1; } else { fire_strong = 0; } miaozhun.removeMovieClip(); bb_strong = false; clearInterval(qiangdu_plus); }; freeze_remove = function () { freeze_Emty.onEnterFrame = function () { this._alpha = this._alpha - 2; if (this._alpha <= 0) { freeze_all = false; freeze_Emty.removeMovieClip(); clearInterval(freeze_plus); } }; }; life_clock_remove = function () { life_clocked = false; clock_life_mc.removeMovieClip(); clearInterval(life_clock_plus); }; fire_clock_remove = function () { bb_clock = false; my_txt_mc.bb_locked._visible = 0; clearInterval(fire_clock_plus); }; remove_allPlus = function () { remove_playerSpeed_plus(); qiangdu_remove(); freeze_remove(); life_clock_remove(); fire_clock_remove(); }; Item_show = function (who_weapen) { _root.attachMovie("show_txt_mc", "show_txt_mc1", 7000); show_txt_mc1._x = 300; show_txt_mc1._y = 225; switch (who_weapen) { case "shouqiang" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_shouqiang"; bb_speed = 4; fire_strong = 0; reload_t = 700; bb_max = 1; bb_count = bb_max; shot_step = 350; hou_zuo_li = 3; reload_max = (bb_count2 = 12); qiangdu = 35; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "jiqiang1" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_jiqiang1"; bb_speed = 4; fire_strong = 0; reload_t = 1800; bb_max = 1; bb_count = bb_max; shot_step = 60; hou_zuo_li = 12; reload_max = (bb_count2 = 30); qiangdu = 75; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "chuanjia" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_jiqiang2"; bb_speed = 3.5; fire_strong = 1; reload_t = 1600; bb_max = 1; bb_count = bb_max; shot_step = 450; hou_zuo_li = 2; reload_max = (bb_count2 = bb_max * 5); qiangdu = 200; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "chuanjia2" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_jiqiang2"; bb_speed = 4; fire_strong = 1; reload_t = 1800; bb_max = 5; bb_count = bb_max; shot_step = 600; hou_zuo_li = 15; reload_max = (bb_count2 = bb_max * 10); qiangdu = 200; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "jiqiang2" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_jiqiang2"; bb_speed = 5; fire_strong = 0; reload_t = 1100; bb_max = 1; bb_count = bb_max; shot_step = 30; hou_zuo_li = 4; reload_max = (bb_count2 = 80); qiangdu = 35; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "laifu1" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_laifu"; bb_speed = 5; fire_strong = 0; reload_t = 2400; bb_max = 5; bb_count = bb_max; shot_step = 220; hou_zuo_li = 40; reload_max = (bb_count2 = bb_max * 11); qiangdu = 55; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "laser1" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_enemy_voice1"; bb_speed = 2; fire_strong = 1; reload_t = 2100; bb_max = 1; bb_count = bb_max; shot_step = 600; hou_zuo_li = 2; reload_max = (bb_count2 = bb_max * 6); qiangdu = 300; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "liudan1" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_liudan"; bb_speed = 6; fire_strong = 0; reload_t = 1000; bb_max = 1; bb_count = bb_max; shot_step = 300; hou_zuo_li = 20; reload_max = (bb_count2 = bb_max * 9); qiangdu = 300; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "liudan2" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_liudan2"; bb_speed = 0; fire_strong = 0; reload_t = 3800; bb_max = 1; bb_count = bb_max; shot_step = 500; hou_zuo_li = 1; reload_max = (bb_count2 = bb_max * 10); qiangdu = 200; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "zhongji" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_jiqiang1"; bb_speed = 5; fire_strong = 0; reload_t = 4000; bb_max = 1; bb_count = bb_max; shot_step = 25; hou_zuo_li = 4; reload_max = (bb_count2 = bb_max * 130); qiangdu = 120; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; break; case "fireGun" : power_mc = _root.attachMovie("all_weapen_mc", "all_weapen_mc" + random(9999), _root.getNextHighestDepth()); power_mc.weapen_Movie.gotoAndStop(who_weapen); power_mc._x = random(580); power_mc._y = random(410) + 20; power_mc.onEnterFrame = function () { if (this.hitTest(player)) { bb_strong = false; miaozhun.removeMovieClip(); clearInterval(qiangdu_plus); sounds("m_got_weapen"); who_sound = "m_fireGun_v"; bb_speed = 0.5; fire_strong = 1; reload_t = 2000; bb_max = 1; bb_count = bb_max; shot_step = 20; hou_zuo_li = 3; reload_max = (bb_count2 = bb_max * 60); qiangdu = 90; now_weapen = who_weapen; bb_fire(); this.removeMovieClip(); } }; } }; my_clear = function () { var _local2 = 0; while (_local2 < _root.getNextHighestDepth()) { _root.getInstanceAtDepth(_local2).removeMovieClip(); _local2++; } stop_all(); }; stop_all = function () { remove_allPlus(); stopAllSounds(); clearInterval(intervalID); clearInterval(bb_recall_time2); clearInterval(bb_recall_time); big_mask(); trace("Wait for the game continue...."); if (be_continue == false) { sounds("m_pass_stage_v"); clearInterval(Interval_my_clear); _root.attachMovie("pass_Stage", "pass_Stage", 10, {_x:300, _y:225}); hit_mingzhong = Math.round((nice_shot / bb_shotted) * 100); if (hit_mingzhong > 100) { hit_mingzhong = 100; } total_time = Math.round((last_time - first_time) / 1000); if (total_time < 60) { time_s = 0; } else { time_s = Math.round(total_time / 60); } time_m = Math.round(total_time % 60); pass_Stage.txt1.text = ((("USE TIME " + time_s) + "'") + time_m) + "''"; pass_Stage.txt2.text = "KILL NUMBER " + deid_enemy_count; pass_Stage.txt3.text = ("SHOOTING " + hit_mingzhong) + " %"; _root.attachMovie("btn_big", "btn_big", 200); btn_big.onRelease = function () { start_all(); }; Interval_start_game = setInterval(start_all, 20000); } else { Interval_start_game = setInterval(start_all, 50); } }; start_all = function () { btn_big.removeMovieClip(); pass_Stage.removeMovieClip(); clearInterval(Interval_start_game); trace("\u00D3\u00CE\u03F7\u00BC\u00CC\u00D0\u00F8\u00A1\u00A3"); Init2(); _root.attachMovie("blood_bar", "blood_bar", 198880, {_x:70, _y:12}); intervalID = setInterval(player_run, 20); player_load(); key_fun(); key_fun2(); interval_shuaguai = setInterval(enemy_load, 6000); trace("be_continue=" + be_continue); }; Replay_game = function () { _quality = "MEDIUM"; remove_allPlus(); stopAllSounds(); var _local2 = 0; while (_local2 < _root.getNextHighestDepth()) { _root.getInstanceAtDepth(_local2).removeMovieClip(); _local2++; } _root.attachMovie("blood_bar", "blood_bar", 198880, {_x:70, _y:12}); Init(); player_load(); intervalID = setInterval(player_run, 20); voice(); key_fun(); key_fun2(); enemy_load(); interval_shuaguai = setInterval(enemy_load, 6000); }; _root.attachMovie("start_demo", "start_demo", 1, {_x:300, _y:225});
Symbol 29 MovieClip [boss_boom] Frame 26
this.removeMovieClip();
Symbol 30 MovieClip Frame 17
stop();
Symbol 33 MovieClip [boom3_mc] Frame 16
this.removeMovieClip();
Symbol 38 Button
on (press, keyPress "o") { onToggle(); }
Symbol 46 MovieClip [bb_boom] Frame 16
this.removeMovieClip();
Symbol 52 MovieClip [freeze_hit] Frame 4
this.removeMovieClip();
Symbol 55 MovieClip [doctor] Frame 250
this.removeMovieClip();
Symbol 56 MovieClip Frame 11
stop();
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 1
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 1
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 1
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 1
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 3
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 6
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 6
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 6
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 8
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 8
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 8
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 16
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Instance of Symbol 56 MovieClip in Symbol 61 MovieClip [boom_Movie] Frame 16
onClipEvent (enterFrame) { this._x = random(10); this._y = random(10); }
Symbol 61 MovieClip [boom_Movie] Frame 28
this.removeMovieClip();
Symbol 64 MovieClip Frame 1
stop();
Symbol 65 MovieClip [boom] Frame 250
this.removeMovieClip();
Symbol 70 MovieClip [zhizhu_die] Frame 91
this.removeMovieClip();
Symbol 92 MovieClip [btn_retrun] Frame 1
stop();
Symbol 93 MovieClip [help_mc] Frame 1
btn_retrun.onRelease = function () { _root.sounds("m_btn_release_v"); _parent.help_mc._visible = 0; _parent.btn_start._visible = 1; _parent.btn_help._visible = 1; }; btn_retrun.onRollOver = function () { this.gotoAndStop(2); }; btn_retrun.onRollOut = function () { this.gotoAndStop(1); };
Symbol 96 MovieClip [btn_help] Frame 1
stop();
Symbol 99 MovieClip [btn_start] Frame 1
stop();
Symbol 105 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 109 Button
on (release) { getURL ("http://www.ArmorBlog.com", "_blank"); }
Symbol 124 MovieClip Frame 1
stop();
Symbol 129 MovieClip [player] Frame 10
gotoAndStop (1);
Instance of Symbol 112 MovieClip in Symbol 130 MovieClip [start_demo] Frame 1
onClipEvent (enterFrame) { this._alpha = random(30); }
Symbol 130 MovieClip [start_demo] Frame 94
this.attachMovie("help_mc", "help_mc", 3, {_x:0, _y:0}); help_mc._visible = 0; this.attachMovie("btn_start", "btn_start", 1, {_x:153, _y:110}); btn_start.onRelease = function () { _root.sounds("m_btn_release_v"); btn_help._visible = 0; this._visible = 0; gotoAndPlay (130); }; btn_start.onRollOver = function () { this.gotoAndStop(2); }; btn_start.onRollOut = function () { this.gotoAndStop(1); }; this.attachMovie("btn_help", "btn_help", 2, {_x:155, _y:157}); btn_help.onRelease = function () { _root.sounds("m_btn_release_v"); help_mc._visible = 1; btn_start._visible = 0; this._visible = 0; }; btn_help.onRollOver = function () { this.gotoAndStop(2); }; btn_help.onRollOut = function () { this.gotoAndStop(1); };
Symbol 130 MovieClip [start_demo] Frame 107
stop();
Symbol 130 MovieClip [start_demo] Frame 150
stop(); _root.Replay_game();
Symbol 141 MovieClip [blood_bar] Frame 1
stop();
Instance of Symbol 149 MovieClip "bb_locked" in Symbol 151 MovieClip [my_txt_mc] Frame 1
onClipEvent (load) { this._visible = 0; }
Symbol 155 MovieClip [back_Image_mc] Frame 1
gotoAndStop(_root.stage_level);
Symbol 163 MovieClip [p_die_Movie] Frame 100
stop();
Symbol 170 MovieClip [enemy_die] Frame 86
this.removeMovieClip();
Symbol 175 MovieClip [btn_Replay_game] Frame 1
stop();
Symbol 178 MovieClip [txt_show] Frame 186
gotoAndPlay (45);
Symbol 181 MovieClip [show_txt_mc] Frame 60
this.removeMovieClip();
Symbol 183 MovieClip [huoshe] Frame 2
this.removeMovieClip();
Symbol 222 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 229 MovieClip [fast_move] Frame 251
this.removeMovieClip();
Symbol 232 MovieClip [fire_strong] Frame 251
this.removeMovieClip();
Symbol 235 MovieClip [freeze] Frame 251
this.removeMovieClip();
Symbol 244 MovieClip [freeze_mc] Frame 1
stop();
Symbol 244 MovieClip [freeze_mc] Frame 17
this.removeMovieClip();
Symbol 247 MovieClip [clock_life] Frame 251
this.removeMovieClip();
Symbol 255 MovieClip [enemy_bb_plus] Frame 8
this.removeMovieClip();
Symbol 278 MovieClip [jiangshi_die_mc] Frame 103
this.removeMovieClip();
Symbol 282 MovieClip Frame 32
stop();
Symbol 287 MovieClip [boom_mc4] Frame 35
this.removeMovieClip();
Symbol 334 MovieClip Frame 126
_root.nextFrame();

Library Items

Symbol 1 Sound [liudan]
Symbol 2 Sound [liudan2]
Symbol 3 Sound [pass_stage_v]
Symbol 4 Sound [player_die_v]
Symbol 5 Sound [player_v]
Symbol 6 Sound [shangtang]
Symbol 7 Sound [shengbo]
Symbol 8 Sound [bomb]
Symbol 9 Sound [boom_v]
Symbol 10 Sound [shouqiang]
Symbol 11 Sound [btn_release_v]
Symbol 12 Sound [e_die_v]
Symbol 13 Sound [enemy_voice1]
Symbol 14 Sound [fireGun_v]
Symbol 15 Sound [got_weapen]
Symbol 16 Sound [jiangshi_died_v]
Symbol 17 Sound [jiqiang1]
Symbol 18 Sound [jiqiang2]
Symbol 19 Sound [laifu]
Symbol 20 Sound [zhizhu_v]
Symbol 21 Sound [BOSS]Used by:130
Symbol 22 GraphicUsed by:29
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [boss_boom]Uses:22 23 24 25 26 27 28Used by:30
Symbol 30 MovieClipUses:29Used by:33
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33 61 287
Symbol 33 MovieClip [boom3_mc]Uses:30 32
Symbol 34 GraphicUsed by:35 194
Symbol 35 MovieClip [gun]Uses:34
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:36 37Used by:41
Symbol 39 FontUsed by:40
Symbol 40 EditableTextUses:39Used by:41
Symbol 41 MovieClip [btn_option]Uses:38 40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:46 56
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46 79 129 201 269
Symbol 46 MovieClip [bb_boom]Uses:43 45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [screen_mask]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [miaozhun]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [freeze_hit]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [doctor]Uses:54
Symbol 56 MovieClipUses:43Used by:61
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:61
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClip [boom_Movie]Uses:56 32 58 60
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:62 63Used by:65
Symbol 65 MovieClip [boom]Uses:64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:70
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClip [zhizhu_die]Uses:67 69
Symbol 71 GraphicUsed by:78
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:72 73 74 75Used by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:71 76 77Used by:79
Symbol 79 MovieClip [enemy_zhizhu]Uses:78 45
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [btn_big]Uses:80
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:88
Symbol 84 FontUsed by:85 86 87 150
Symbol 85 EditableTextUses:84Used by:88
Symbol 86 EditableTextUses:84Used by:88
Symbol 87 EditableTextUses:84Used by:88
Symbol 88 MovieClip [pass_Stage]Uses:83 85 86 87
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:93
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [btn_retrun]Uses:91Used by:93
Symbol 93 MovieClip [help_mc]Uses:90 92
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClip [btn_help]Uses:95
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClip [btn_start]Uses:98
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:110
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104 105
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 ButtonUses:103 104Used by:110 307
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108 109
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 ButtonUses:107 108Used by:110 307
Symbol 110 MovieClipUses:101 105 109Used by:130
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:130
Symbol 113 BitmapUsed by:116 122 123
Symbol 114 BitmapUsed by:116 120
Symbol 115 BitmapUsed by:116 117
Symbol 116 GraphicUses:113 114 115Used by:124
Symbol 117 GraphicUses:115Used by:118
Symbol 118 MovieClipUses:117Used by:124
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUses:114Used by:121
Symbol 121 MovieClipUses:120Used by:124
Symbol 122 GraphicUses:113Used by:124
Symbol 123 GraphicUses:113Used by:124
Symbol 124 MovieClipUses:116 118 119 121 122 123Used by:129
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [player]Uses:124 45 128Used by:130
Symbol 130 MovieClip [start_demo]Uses:110 112 21 129
Symbol 131 GraphicUsed by:141
Symbol 132 GraphicUsed by:141
Symbol 133 GraphicUsed by:141
Symbol 134 GraphicUsed by:141
Symbol 135 GraphicUsed by:141
Symbol 136 GraphicUsed by:141
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [blood_bar]Uses:131 132 133 134 135 136 137 138 139 140
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip [bb_mc]Uses:142
Symbol 144 GraphicUsed by:151
Symbol 145 ShapeTweeningUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 ShapeTweeningUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:145 146 147 148Used by:151
Symbol 150 EditableTextUses:84Used by:151
Symbol 151 MovieClip [my_txt_mc]Uses:144 149 150
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClip [back_Image_mc]Uses:154
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:163
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:163
Symbol 160 ShapeTweeningUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [p_die_Movie]Uses:157 159 160 161 162
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:170
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:170 278
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClip [enemy_die]Uses:165 167 169
Symbol 171 GraphicUsed by:175
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip [btn_Replay_game]Uses:171 173 174
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClip [txt_show]Uses:177
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClip [show_txt_mc]Uses:180
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [huoshe]Uses:182
Symbol 184 GraphicUsed by:194
Symbol 185 GraphicUsed by:194
Symbol 186 GraphicUsed by:194
Symbol 187 GraphicUsed by:194
Symbol 188 GraphicUsed by:194
Symbol 189 GraphicUsed by:194
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:34 184 185 186 187 188 189 190 191 192 193Used by:195
Symbol 195 MovieClip [all_weapen_mc]Uses:194
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:198
Symbol 198 MovieClipUses:197Used by:201
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClip [enemy]Uses:198 200 45
Symbol 202 GraphicUsed by:223
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:223
Symbol 205 ShapeTweeningUsed by:208
Symbol 206 GraphicUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:205 206 207Used by:223
Symbol 209 GraphicUsed by:223
Symbol 210 GraphicUsed by:223
Symbol 211 GraphicUsed by:223
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:223
Symbol 214 GraphicUsed by:223
Symbol 215 GraphicUsed by:217
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:215 216Used by:223
Symbol 218 GraphicUsed by:223
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClipUses:220Used by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClip [my_fire]Uses:202 204 208 209 210 211 213 214 217 218 222
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClip [Target_Image]Uses:225
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:229
Symbol 229 MovieClip [fast_move]Uses:228
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClip [fire_strong]Uses:231
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClip [freeze]Uses:234
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClip [freeze_broken]Uses:236Used by:244
Symbol 238 ShapeTweeningUsed by:243
Symbol 239 GraphicUsed by:243
Symbol 240 ShapeTweeningUsed by:243
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:238 239 240 241 242Used by:244
Symbol 244 MovieClip [freeze_mc]Uses:237 243
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:247
Symbol 247 MovieClip [clock_life]Uses:246
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [clock_life_mc]Uses:248
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [enemy_bb]Uses:250
Symbol 252 ShapeTweeningUsed by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClip [enemy_bb_plus]Uses:252 253 254
Symbol 256 ShapeTweeningUsed by:263
Symbol 257 ShapeTweeningUsed by:263
Symbol 258 GraphicUsed by:263
Symbol 259 ShapeTweeningUsed by:263
Symbol 260 ShapeTweeningUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:256 257 258 259 260 261 262Used by:269
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:268
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:268 278
Symbol 268 MovieClipUses:265 267Used by:269
Symbol 269 MovieClip [jiangshi_mc]Uses:263 268 45
Symbol 270 GraphicUsed by:278
Symbol 271 GraphicUsed by:278
Symbol 272 GraphicUsed by:278
Symbol 273 GraphicUsed by:278
Symbol 274 GraphicUsed by:278
Symbol 275 GraphicUsed by:278
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:278
Symbol 278 MovieClip [jiangshi_die_mc]Uses:270 267 271 272 273 167 274 275 277
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 MovieClipUses:281Used by:287
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:286
Symbol 286 MovieClipUses:285Used by:287
Symbol 287 MovieClip [boom_mc4]Uses:282 286 32
Symbol 288 GraphicUsed by:293
Symbol 289 GraphicUsed by:293
Symbol 290 GraphicUsed by:293
Symbol 291 GraphicUsed by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:288 289 290 291 292Used by:294
Symbol 294 MovieClip [l_boss1]Uses:293
Symbol 295 GraphicUsed by:304
Symbol 296 FontUsed by:297 298 299 300 301 302
Symbol 297 TextUses:296Used by:303
Symbol 298 TextUses:296Used by:303
Symbol 299 TextUses:296Used by:303
Symbol 300 TextUses:296Used by:303
Symbol 301 TextUses:296Used by:303
Symbol 302 TextUses:296Used by:303
Symbol 303 MovieClipUses:297 298 299 300 301 302Used by:304
Symbol 304 MovieClip [LIFEUP]Uses:295 303
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:307
Symbol 307 MovieClip [game_line]Uses:306 105 109
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:310
Symbol 310 MovieClip [game_bg]Uses:309
Symbol 311 GraphicUsed by:326
Symbol 312 GraphicUsed by:316
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:312 314 315Used by:326
Symbol 317 GraphicUsed by:326
Symbol 318 ShapeTweeningUsed by:326
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:326
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:326
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:326
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:311 316 317 318 320 322 324 325Used by:Timeline
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:334
Symbol 329 GraphicUsed by:334
Symbol 330 GraphicUsed by:334
Symbol 331 GraphicUsed by:334
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:334
Symbol 334 MovieClipUses:328 329 330 331 333 SS1Used by:Timeline
Streaming Sound 1Used by:Symbol 334 MovieClip

Instance Names

"bar"Frame 1Symbol 326 MovieClip
"hit"Symbol 33 MovieClip [boom3_mc] Frame 1Symbol 32 MovieClip
"hit"Symbol 46 MovieClip [bb_boom] Frame 1Symbol 45 MovieClip
"hit"Symbol 61 MovieClip [boom_Movie] Frame 1Symbol 32 MovieClip
"die_boom"Symbol 65 MovieClip [boom] Frame 1Symbol 64 MovieClip
"hit"Symbol 79 MovieClip [enemy_zhizhu] Frame 1Symbol 45 MovieClip
"txt1"Symbol 88 MovieClip [pass_Stage] Frame 1Symbol 85 EditableText
"txt2"Symbol 88 MovieClip [pass_Stage] Frame 1Symbol 86 EditableText
"txt3"Symbol 88 MovieClip [pass_Stage] Frame 1Symbol 87 EditableText
"btn_retrun"Symbol 93 MovieClip [help_mc] Frame 1Symbol 92 MovieClip [btn_retrun]
"body_mc"Symbol 129 MovieClip [player] Frame 1Symbol 124 MovieClip
"body_hit"Symbol 129 MovieClip [player] Frame 1Symbol 45 MovieClip
"bb_locked"Symbol 151 MovieClip [my_txt_mc] Frame 1Symbol 149 MovieClip
"bb_total"Symbol 151 MovieClip [my_txt_mc] Frame 1Symbol 150 EditableText
"weapen_Movie"Symbol 195 MovieClip [all_weapen_mc] Frame 1Symbol 194 MovieClip
"hit"Symbol 201 MovieClip [enemy] Frame 1Symbol 45 MovieClip
"bb_power_up"Symbol 223 MovieClip [my_fire] Frame 1Symbol 204 MovieClip
"hit"Symbol 269 MovieClip [jiangshi_mc] Frame 1Symbol 45 MovieClip
"hit"Symbol 287 MovieClip [boom_mc4] Frame 1Symbol 32 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "liudan"
ExportAssets (56)Timeline Frame 1Symbol 2 as "liudan2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pass_stage_v"
ExportAssets (56)Timeline Frame 1Symbol 4 as "player_die_v"
ExportAssets (56)Timeline Frame 1Symbol 5 as "player_v"
ExportAssets (56)Timeline Frame 1Symbol 6 as "shangtang"
ExportAssets (56)Timeline Frame 1Symbol 7 as "shengbo"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 9 as "boom_v"
ExportAssets (56)Timeline Frame 1Symbol 10 as "shouqiang"
ExportAssets (56)Timeline Frame 1Symbol 11 as "btn_release_v"
ExportAssets (56)Timeline Frame 1Symbol 12 as "e_die_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "enemy_voice1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "fireGun_v"
ExportAssets (56)Timeline Frame 1Symbol 15 as "got_weapen"
ExportAssets (56)Timeline Frame 1Symbol 16 as "jiangshi_died_v"
ExportAssets (56)Timeline Frame 1Symbol 17 as "jiqiang1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "jiqiang2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "laifu"
ExportAssets (56)Timeline Frame 1Symbol 20 as "zhizhu_v"
ExportAssets (56)Timeline Frame 1Symbol 21 as "BOSS"
ExportAssets (56)Timeline Frame 1Symbol 29 as "boss_boom"
ExportAssets (56)Timeline Frame 1Symbol 33 as "boom3_mc"
ExportAssets (56)Timeline Frame 1Symbol 35 as "gun"
ExportAssets (56)Timeline Frame 1Symbol 41 as "btn_option"
ExportAssets (56)Timeline Frame 1Symbol 46 as "bb_boom"
ExportAssets (56)Timeline Frame 1Symbol 48 as "screen_mask"
ExportAssets (56)Timeline Frame 1Symbol 50 as "miaozhun"
ExportAssets (56)Timeline Frame 1Symbol 52 as "freeze_hit"
ExportAssets (56)Timeline Frame 1Symbol 55 as "doctor"
ExportAssets (56)Timeline Frame 1Symbol 61 as "boom_Movie"
ExportAssets (56)Timeline Frame 1Symbol 65 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 70 as "zhizhu_die"
ExportAssets (56)Timeline Frame 1Symbol 79 as "enemy_zhizhu"
ExportAssets (56)Timeline Frame 1Symbol 81 as "btn_big"
ExportAssets (56)Timeline Frame 1Symbol 88 as "pass_Stage"
ExportAssets (56)Timeline Frame 1Symbol 92 as "btn_retrun"
ExportAssets (56)Timeline Frame 1Symbol 93 as "help_mc"
ExportAssets (56)Timeline Frame 1Symbol 96 as "btn_help"
ExportAssets (56)Timeline Frame 1Symbol 99 as "btn_start"
ExportAssets (56)Timeline Frame 1Symbol 129 as "player"
ExportAssets (56)Timeline Frame 1Symbol 130 as "start_demo"
ExportAssets (56)Timeline Frame 1Symbol 141 as "blood_bar"
ExportAssets (56)Timeline Frame 1Symbol 143 as "bb_mc"
ExportAssets (56)Timeline Frame 1Symbol 151 as "my_txt_mc"
ExportAssets (56)Timeline Frame 1Symbol 155 as "back_Image_mc"
ExportAssets (56)Timeline Frame 1Symbol 163 as "p_die_Movie"
ExportAssets (56)Timeline Frame 1Symbol 170 as "enemy_die"
ExportAssets (56)Timeline Frame 1Symbol 175 as "btn_Replay_game"
ExportAssets (56)Timeline Frame 1Symbol 178 as "txt_show"
ExportAssets (56)Timeline Frame 1Symbol 181 as "show_txt_mc"
ExportAssets (56)Timeline Frame 1Symbol 183 as "huoshe"
ExportAssets (56)Timeline Frame 1Symbol 195 as "all_weapen_mc"
ExportAssets (56)Timeline Frame 1Symbol 201 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 223 as "my_fire"
ExportAssets (56)Timeline Frame 1Symbol 226 as "Target_Image"
ExportAssets (56)Timeline Frame 1Symbol 229 as "fast_move"
ExportAssets (56)Timeline Frame 1Symbol 232 as "fire_strong"
ExportAssets (56)Timeline Frame 1Symbol 235 as "freeze"
ExportAssets (56)Timeline Frame 1Symbol 237 as "freeze_broken"
ExportAssets (56)Timeline Frame 1Symbol 244 as "freeze_mc"
ExportAssets (56)Timeline Frame 1Symbol 247 as "clock_life"
ExportAssets (56)Timeline Frame 1Symbol 249 as "clock_life_mc"
ExportAssets (56)Timeline Frame 1Symbol 251 as "enemy_bb"
ExportAssets (56)Timeline Frame 1Symbol 255 as "enemy_bb_plus"
ExportAssets (56)Timeline Frame 1Symbol 269 as "jiangshi_mc"
ExportAssets (56)Timeline Frame 1Symbol 278 as "jiangshi_die_mc"
ExportAssets (56)Timeline Frame 1Symbol 287 as "boom_mc4"
ExportAssets (56)Timeline Frame 1Symbol 294 as "l_boss1"
ExportAssets (56)Timeline Frame 1Symbol 304 as "LIFEUP"
ExportAssets (56)Timeline Frame 1Symbol 307 as "game_line"
ExportAssets (56)Timeline Frame 1Symbol 310 as "game_bg"

Labels

"shangtang"Symbol 124 MovieClip Frame 2
"shouqiang"Symbol 194 MovieClip Frame 1
"jiqiang1"Symbol 194 MovieClip Frame 10
"chuanjia"Symbol 194 MovieClip Frame 19
"jiqiang2"Symbol 194 MovieClip Frame 29
"laifu1"Symbol 194 MovieClip Frame 40
"laser1"Symbol 194 MovieClip Frame 50
"liudan1"Symbol 194 MovieClip Frame 60
"liudan2"Symbol 194 MovieClip Frame 70
"zhongji"Symbol 194 MovieClip Frame 80
"fireGun"Symbol 194 MovieClip Frame 90
"chuanjia2"Symbol 194 MovieClip Frame 101
"shouqiang"Symbol 223 MovieClip [my_fire] Frame 1
"jiqiang1"Symbol 223 MovieClip [my_fire] Frame 10
"chuanjia"Symbol 223 MovieClip [my_fire] Frame 19
"jiqiang2"Symbol 223 MovieClip [my_fire] Frame 29
"laifu1"Symbol 223 MovieClip [my_fire] Frame 40
"zhongji"Symbol 223 MovieClip [my_fire] Frame 50
"laser1"Symbol 223 MovieClip [my_fire] Frame 63
"liudan1"Symbol 223 MovieClip [my_fire] Frame 73
"liudan2"Symbol 223 MovieClip [my_fire] Frame 83
"fireGun"Symbol 223 MovieClip [my_fire] Frame 95
"chuanjia2"Symbol 223 MovieClip [my_fire] Frame 105




http://swfchan.com/6/25976/info.shtml
Created: 23/5 -2019 05:32:13 Last modified: 23/5 -2019 05:32:13 Server time: 16/05 -2024 22:48:08