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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/10532971?noj=FRM10532971-16DC" width="1" height="1"></div>

Saute Mountons.swf

This is the info page for
Flash #25995

(Click the ID number above for more basic data on this flash file.)


Text
score:

Temps:

:

Vies:

off

on

musique

GAME OVER

Niveau 2

Niveau 3

Niveau 4

Niveau 5

Congratulations

c'etait pas trop mal !

rejouer

<p align="left"></p>

rejouer

rejouer

Meilleurs scores :

PLAY

Appuyer sur la barre espace pour sauter
et ainsi éviter les obstacles au sol.
Le but du jeu est d'attraper
le maximum de bottes de paille.
Les coeurs vous donneront une vie supplémentaire.

Time

Mort

Saut

Actions

Resultats

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
function init() { _root.createEmptyMovieClip("jeu", 1); jeu._x = 350; jeu._y = 200; jeu.attachMovie("decor", "decor1", 1); jeu.attachMovie("decor", "decor2", 2); jeu.attachMovie("nuages", "nuages", 3); jeu.attachMovie("poteaux", "poteaux", 4); jeu.decor1._x = 0; jeu.decor1._y = 0; jeu.decor2._x = jeu.decor1._x + (jeu.decor1._width / 2); jeu.decor2._y = jeu.decor1._y; jeu.attachMovie("score", "score", 9999); jeu.attachMovie("mouton", "mouton", 9997); jeu.mouton._x = -150; jeu.mouton._y = 50; hautSautRap = -100; solMout = 50; hautLoup = 100; sol = solMout + jeu.mouton._height; saut = "non"; vitMoutSaut = 50; coefVol = 0.6; nbpiq = 0; coefChute = 1.5; intervalNiv = 60; vitesseNiv1 = 20; vitesseNiv2 = 30; vitesseNiv3 = 40; vitesseNiv4 = 50; vitesseNiv5 = 60; vitesseNiv = vitesseNiv1; vitesse = vitesseNiv; vitCorbeau = vitesse * 1.5; espaceObst = -350; dernierObst = 5; dernierBonus = 500; espaceBonus = -200; tauxBonus = 0.9; points = 0; valPoints = 100; vies = 3; nbViesMax = 5; jeu.score.attachMovie("vie", "vie1", 1); jeu.score.attachMovie("vie", "vie2", 2); jeu.score.attachMovie("vie", "vie3", 3); jeu.score.attachMovie("vie", "vie4", 4); jeu.score.attachMovie("vie", "vie5", 5); jeu.score.vie1._x = -270; jeu.score.vie1._y = -180; jeu.score.vie2._x = jeu.score.vie1._x + 35; jeu.score.vie2._y = jeu.score.vie1._y; jeu.score.vie3._x = jeu.score.vie2._x + 35; jeu.score.vie3._y = jeu.score.vie1._y; jeu.score.vie4._x = jeu.score.vie3._x + 35; jeu.score.vie4._y = jeu.score.vie1._y; jeu.score.vie5._x = jeu.score.vie4._x + 35; jeu.score.vie5._y = jeu.score.vie1._y; i = 1; while (i <= vies) { jeu.score["vie" + i].gotoAndStop("actif"); i++; } stopAllSounds(); _level0.son_musique = new Sound(); _level0.son_musique.attachSound("music_s"); _level0.son_saut = new Sound(); _level0.son_saut.attachSound("saut_s"); _level0.son_barriere_elec = new Sound(); _level0.son_barriere_elec.attachSound("barriere_elec_s"); _level0.son_beeeh = new Sound(); _level0.son_beeeh.attachSound("beeeh_s"); _level0.son_electrocution = new Sound(); _level0.son_electrocution.attachSound("electrocution_s"); _level0.son_paf = new Sound(); _level0.son_paf.attachSound("paf_s"); _level0.son_rire = new Sound(); _level0.son_rire.attachSound("rire_s"); _level0.son_weeee = new Sound(); _level0.son_weeee.attachSound("weeee_s"); _level0.son_musique.start(0, 9999); } function sotMouton() { if (jeu.mouton._y >= (solMout - 1)) { if (Key.isDown(32)) { _level0.son_saut.start(0, 0); saut_m.gotoAndPlay("saut"); saut = "oui"; _root.vitmout = vitMoutSaut; jeu.mouton.gotoAndPlay("saute"); } } } function bougeDecor() { if (jeu.decor1._x <= 0) { jeu.decor1._x = jeu.decor1._x - vitesse; jeu.poteaux._x = jeu.decor1._x; jeu.decor2._x = jeu.decor1._x + jeu.decor1._width; } if (jeu.decor2._x <= 0) { jeu.decor2._x = jeu.decor2._x - vitesse; jeu.decor1._x = jeu.decor2._x + jeu.decor2._width; jeu.poteaux._x = jeu.decor1._x; } if (jeu.nuages._x > -800) { jeu.nuages._x = jeu.nuages._x - (vitesse / 10); } else { jeu.nuages._x = 800; _level0.son_beeeh.start(0, 0); } } function nouveauObst() { if (((((dernierObst == 5) || (jeu["barriere" + dernierObst]._x < espaceObst)) || (jeu["barriere_elec" + dernierObst]._x < espaceObst)) || (jeu["loup" + dernierObst]._x < espaceObst)) || (jeu["corbeau" + dernierObst]._x < espaceObst)) { a = random(4); if (a == 0) { dernierObst++; jeu[("barriere" + dernierObst) - 2].removeMovieClip(); jeu.attachMovie("barriere", "barriere" + dernierObst, dernierObst); jeu["barriere" + dernierObst]._x = 350; jeu["barriere" + dernierObst]._y = sol; } if (a == 1) { dernierObst++; jeu[("barriere_elec" + dernierObst) - 2].removeMovieClip(); jeu.attachMovie("barriere_elec", "barriere_elec" + dernierObst, dernierObst); jeu["barriere_elec" + dernierObst]._x = 350; jeu["barriere_elec" + dernierObst]._y = sol; _level0.son_barriere_elec.start(0, 0); } if (a == 2) { dernierObst++; jeu[("loup" + dernierObst) - 2].removeMovieClip(); jeu.attachMovie("loup", "loup" + dernierObst, dernierObst); jeu["loup" + dernierObst]._x = 350; jeu["loup" + dernierObst]._y = hautLoup; } if (a == 3) { dernierObst++; jeu[("corbeau" + dernierObst) - 2].removeMovieClip(); jeu.attachMovie("corbeau", "corbeau" + dernierObst, dernierObst); jeu["corbeau" + dernierObst]._x = 350; jeu["corbeau" + dernierObst]._y = hautSautRap; } } } function nouveauBonus() { ha = Math.random(); if (ha <= tauxBonus) { if (((dernierBonus == 500) || (jeu["paille" + dernierBonus]._x < espaceBonus)) || (jeu["coeur" + dernierBonus]._x < espaceBonus)) { dernierBonus++; jeu[("paille" + dernierBonus) - 2].removeMovieClip(); jeu.attachMovie("paille", "paille" + dernierBonus, dernierBonus); jeu["paille" + dernierBonus]._x = 350; b = random(3); if (b == 0) { valy = sol; } if (b == 1) { valy = hautSautRap; } if (b == 2) { valy = (solMout + hautSautRap) / 2; } jeu["paille" + dernierBonus]._y = valy; } } else if (((dernierBonus == 500) || (jeu["coeur" + dernierBonus]._x < espaceBonus)) || (jeu["paille" + dernierBonus]._x < espaceBonus)) { dernierBonus++; jeu[("coeur" + dernierBonus) - 2].removeMovieClip(); jeu.attachMovie("coeur", "coeur" + dernierBonus, dernierBonus); jeu["coeur" + dernierBonus]._x = 350; c = random(3); if (c == 0) { valy = sol; } if (c == 1) { valy = hautSautRap; } if (c == 2) { valy = (solMout + hautSautRap) / 2; } jeu["coeur" + dernierBonus]._y = valy; } } function bougeObst() { i = dernierObst - 2; while (i <= dernierObst) { jeu["barriere" + i]._x = jeu["barriere" + i]._x - vitesse; jeu["barriere_elec" + i]._x = jeu["barriere_elec" + i]._x - vitesse; jeu["loup" + i]._x = jeu["loup" + i]._x - vitesse; jeu["corbeau" + i]._x = (jeu["corbeau" + i]._x - vitesse) - vitCorbeau; if (((jeu.mouton._y + (jeu.mouton._height / 2)) > (jeu["barriere" + i]._y - jeu["barriere" + i]._height)) && (((jeu.mouton._x + (jeu.mouton._width / 2)) > jeu["barriere" + i]._x) && ((jeu.mouton._x - (jeu.mouton._width / 2)) < jeu["barriere" + i]._x))) { vitesse = 0; jeu.mouton.gotoAndPlay("cogner"); mort.gotoAndPlay("mort"); _level0.son_paf.start(0, 0); } if (((jeu.mouton._y + (jeu.mouton._height / 2)) > (jeu["barriere_elec" + i]._y - jeu["barriere_elec" + i]._height)) && (((jeu.mouton._x + (jeu.mouton._width / 2)) > jeu["barriere_elec" + i]._x) && ((jeu.mouton._x - (jeu.mouton._width / 2)) < jeu["barriere_elec" + i]._x))) { vitesse = 0; jeu.mouton.gotoAndPlay("elec"); mort.gotoAndPlay("mort"); _level0.son_electrocution.start(0, 0); } if (((jeu.mouton._y + (jeu.mouton._height / 2)) > (jeu["loup" + i]._y - jeu["loup" + i]._height)) && (((jeu.mouton._x + (jeu.mouton._width / 2)) > jeu["loup" + i]._x) && ((jeu.mouton._x - (jeu.mouton._width / 2)) < jeu["loup" + i]._x))) { vitesse = 0; jeu.mouton.gotoAndPlay("croc"); mort.gotoAndPlay("mort"); _level0.son_paf.start(0, 0); } if ((jeu.mouton._y <= jeu["corbeau" + i]._y) && (((jeu.mouton._x + (jeu.mouton._width / 2)) > jeu["corbeau" + i]._x) && ((jeu.mouton._x - (jeu.mouton._width / 2)) < jeu["corbeau" + i]._x))) { vitesse = 0; vitCorbeau = vitCorbeau / 10; jeu.mouton.gotoAndPlay("pique"); jeu["corbeau" + i].gotoAndPlay("pique"); mort.gotoAndPlay("mort"); _level0.son_paf.start(0, 0); } i++; } } function bougeBonus() { i = dernierBonus - 2; while (i <= dernierBonus) { jeu["paille" + i]._x = jeu["paille" + i]._x - vitesse; jeu["coeur" + i]._x = jeu["coeur" + i]._x - vitesse; if (((((jeu.mouton._y + jeu.mouton._height) > (jeu["paille" + i]._y - jeu["paille" + i]._height)) && (jeu["paille" + i]._y > jeu.mouton._y)) || ((jeu["paille" + i]._y > jeu.mouton._y) && ((jeu["paille" + i]._y - jeu["paille" + i]._height) < (jeu.mouton._y + jeu.mouton._height)))) && (((jeu.mouton._x + (jeu.mouton._width / 2)) > jeu["paille" + i]._x) && ((jeu.mouton._x - (jeu.mouton._width / 2)) < jeu["paille" + i]._x))) { jeu["paille" + i]._x = -500; jeu.mouton.gotoAndPlay("bonus"); points = points + valPoints; _level0.son_weeee.start(0, 0); } if (((((jeu.mouton._y + jeu.mouton._height) > (jeu["coeur" + i]._y - jeu["coeur" + i]._height)) && (jeu["coeur" + i]._y > jeu.mouton._y)) || ((jeu["coeur" + i]._y > jeu.mouton._y) && ((jeu["coeur" + i]._y - jeu["coeur" + i]._height) < (jeu.mouton._y + jeu.mouton._height)))) && (((jeu.mouton._x + (jeu.mouton._width / 2)) > jeu["coeur" + i]._x) && ((jeu.mouton._x - (jeu.mouton._width / 2)) < jeu["coeur" + i]._x))) { jeu["coeur" + i]._x = -500; jeu.mouton.gotoAndPlay("bonus"); ajoutVie(); _level0.son_rire.start(0, 0); } i++; } } function ajoutVie() { if (vies < nbViesMax) { vies++; jeu.score["vie" + vies].gotoAndStop("actif"); } } function enlevVie() { if (vies > 0) { jeu.score["vie" + vies].gotoAndStop("inactif"); vies--; } } function temps() { secDepart = (time.st_min * 60) + time.st_sec; secNow = (time.cur_min * 60) + time.cur_sec; if ((secNow - secDepart) == intervalNiv) { jeu.attachMovie("niveau2", "niveau2", 9998); vitesseNiv = vitesseNiv2; vitesse = vitesseNiv; vitCorbeau = vitesse * 1.4; hautSautRap = -90; vitMoutSaut = 55; coefVol = 0.5; coefChute = 1.6; valPoints = 125; } if ((secNow - secDepart) == (intervalNiv * 2)) { jeu.attachMovie("niveau3", "niveau3", 9998); vitesseNiv = vitesseNiv3; vitesse = vitesseNiv; vitCorbeau = vitesse * 1.3; hautSautRap = -80; vitMoutSaut = 60; coefVol = 0.4; coefChute = 1.7; valPoints = 150; } if ((secNow - secDepart) == (intervalNiv * 3)) { jeu.attachMovie("niveau4", "niveau4", 9998); vitesseNiv = vitesseNiv4; vitesse = vitesseNiv; vitCorbeau = vitesse * 1.2; hautSautRap = -70; vitMoutSaut = 70; coefVol = 0.3; coefChute = 1.8; valPoints = 175; } if ((secNow - secDepart) == (intervalNiv * 4)) { jeu.attachMovie("niveau5", "niveau5", 9998); vitesseNiv = vitesseNiv5; vitesse = vitesseNiv; vitCorbeau = vitesse * 1.1; hautSautRap = -70; vitMoutSaut = 60; coefVol = 0.2; coefChute = 1.8; valPoints = 200; } if ((secNow - secDepart) == (intervalNiv * 5)) { _root.gotoAndPlay("fin"); } } stop();
Instance of Symbol 141 MovieClip "actions" in Frame 2
onClipEvent (load) { _root.init(); } onClipEvent (enterFrame) { _root.temps(); _root.sotMouton(); _root.nouveauObst(); _root.nouveauBonus(); _root.bougeDecor(); _root.bougeObst(); _root.bougeBonus(); }
Frame 3
jeu["barriere" + dernierObst].removeMovieClip(); jeu["barriere_elec" + dernierObst].removeMovieClip(); jeu["loup" + dernierObst].removeMovieClip(); jeu["corbeau" + dernierObst].removeMovieClip(); jeu["paille" + dernierBonus].removeMovieClip(); jeu["coeur" + dernierBonus].removeMovieClip(); jeu[("barriere" + dernierObst) - 1].removeMovieClip(); jeu[("barriere_elec" + dernierObst) - 1].removeMovieClip(); jeu[("loup" + dernierObst) - 1].removeMovieClip(); jeu[("corbeau" + dernierObst) - 1].removeMovieClip(); jeu[("paille" + dernierBonus) - 1].removeMovieClip(); jeu[("coeur" + dernierBonus) - 1].removeMovieClip(); jeu.mouton.removeMovieClip(); if (_root.vies <= 0) { jeu.attachMovie("game_over", "game_over", 999); } else { jeu.attachMovie("congratulations", "congratulations", 999); } stop();
Symbol 15 MovieClip [loup] Frame 1
if (_root.jeu.mouton._x > (this._x - 150)) { gotoAndPlay ("actif"); }
Symbol 15 MovieClip [loup] Frame 7
gotoAndPlay ("inactif");
Symbol 15 MovieClip [loup] Frame 22
stop();
Symbol 28 MovieClip [corbeau] Frame 8
gotoAndPlay ("vol");
Symbol 28 MovieClip [corbeau] Frame 19
_root.nbpiq++; if (_root.nbpiq < 2) { gotoAndPlay ("pique"); } else { _root.vitCorbeau = _root.vitCorbeau * 10; jeu["corbeau" + i].gotoAndPlay("vol"); }
Symbol 39 MovieClip [barriere_elec] Frame 1
gotoAndPlay ("inactif");
Symbol 39 MovieClip [barriere_elec] Frame 7
gotoAndPlay ("actif");
Symbol 39 MovieClip [barriere_elec] Frame 12
stop();
Symbol 41 MovieClip [barriere] Frame 1
stop();
Symbol 43 Button
on (release) { getURL ("http://www.axome.com", "_blank"); }
Symbol 55 Button
on (press) { gotoAndPlay ("off"); }
Symbol 57 Button
on (press) { gotoAndPlay ("on"); }
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 5
_level0.son_musique.stop(); _level0.son_musique.start(0, 9999); stop();
Symbol 60 MovieClip Frame 10
_level0.son_musique.stop(); stop();
Symbol 65 MovieClip [vie] Frame 1
stop();
Symbol 65 MovieClip [vie] Frame 6
stop();
Symbol 68 MovieClip [game_over] Frame 41
_root.jeu.attachMovie("champs", "champs", 9997); stop();
Symbol 70 MovieClip [niveau2] Frame 24
stop();
Symbol 72 MovieClip [niveau3] Frame 24
stop();
Symbol 74 MovieClip [niveau4] Frame 24
stop();
Symbol 76 MovieClip [niveau5] Frame 24
stop();
Symbol 78 MovieClip [congratulations] Frame 42
_root.jeu.attachMovie("champs", "champs", 9997); stop();
Symbol 84 Button
on (press) { stopAllSounds(); _root.gotoAndPlay(1); } on (release) { _root.gotoAndPlay(1); }
Symbol 86 MovieClip [champs] Frame 1
if (Key.isDown(13)) { _root.result.executer(); }
Symbol 94 Button
on (press) { _root.gotoAndPlay(1); } on (release) { _root.gotoAndPlay(1); }
Symbol 112 MovieClip [mouton] Frame 6
gotoAndPlay ("court");
Symbol 112 MovieClip [mouton] Frame 15
gotoAndPlay ("court");
Symbol 112 MovieClip [mouton] Frame 37
gotoAndPlay ("court");
Symbol 112 MovieClip [mouton] Frame 59
gotoAndPlay ("elec");
Symbol 112 MovieClip [mouton] Frame 60
stop();
Symbol 112 MovieClip [mouton] Frame 63
stop();
Symbol 112 MovieClip [mouton] Frame 65
stop();
Symbol 126 Button
on (press) { _level0.load.stop(); gotoAndPlay (2); }
Symbol 134 MovieClip Frame 1
myDate = new Date(); st_sec = myDate.getSeconds(); st_min = mydate.getMinutes(); if (st_min == 59) { recul = "ok"; st_min--; }
Symbol 134 MovieClip Frame 2
current = new Date(); cur_sec = current.getSeconds(); cur_min = current.getMinutes(); if (recul == "ok") { cur_min--; } s = cur_sec - st_sec; m = cur_min - st_min; if (s < 0) { s = s + 60; m--; }
Symbol 134 MovieClip Frame 3
gotoAndPlay (2);
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 5
_root.jeu["barriere" + _root.dernierObst]._x = -500; _root.jeu["barriere_elec" + _root.dernierObst]._x = -500; _root.jeu["corbeau" + _root.dernierObst]._x = -500; _root.jeu["loup" + _root.dernierObst]._x = -500;
Symbol 137 MovieClip Frame 15
_root.enlevVie(); if (_root.vies <= 0) { _root.gotoAndPlay("fin"); } else { _root.jeu.mouton.gotoAndPlay("court"); _root.vitesse = _root.vitesseNiv; _root.vitCorbeau = _root.vitesse * 1.5; }
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
if (_root.saut == "oui") { if (_root.jeu.mouton._y >= _root.hautSautRap) { _root.jeu.mouton._y = _root.jeu.mouton._y - _root.vitmout; } if (_root.jeu.mouton._y < _root.hautSautRap) { _root.vitmout = _root.vitmout * _root.coefVol; _root.jeu.mouton._y = _root.jeu.mouton._y - _root.vitmout; } if (_root.vitmout <= 1) { _root.saut = "non"; } } if (_root.saut == "non") { if (_root.jeu.mouton._y <= _root.solMout) { _root.vitmout = _root.vitmout * _root.coefChute; _root.jeu.mouton._y = _root.jeu.mouton._y + _root.vitmout; if (_root.jeu.mouton._y > _root.solMout) { _root.jeu.mouton._y = _root.solMout; gotoAndPlay (1); } } }
Symbol 139 MovieClip Frame 3
gotoAndPlay ("saut");
Symbol 144 MovieClip Frame 1
function executer() { var _local1 = _root; c.login = _local1.jeu.champs.login; c.email = _local1.jeu.champs.email; c.sendAndLoad("insertscore.php", c, "POST"); _local1.jeu.champs.removeMovieClip(); } function showContent() { var _local1 = this; var _local2 = _root; _local2.jeu.attachMovie("tableau_scores", "tableau_scores", 99999); _local2.jeu.tableau_scores.tableau.htmlText = ""; i = 1; while (i <= _local1.nbscores) { _local2.jeu.tableau_scores.tableau.htmlText = _local2.jeu.tableau_scores.tableau.htmlText + (((((i + ". ") + _local1["login" + i]) + " ") + _local1["score" + i]) + "<br>"); i++; } } var c = new LoadVars(); c.onLoad = showContent; c.score = _root.points; stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [poteaux]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [nuages]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [decor]Uses:5
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [paille]Uses:7 8 9
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [loup]Uses:11 12 13 14
Symbol 16 GraphicUsed by:28
Symbol 17 GraphicUsed by:28
Symbol 18 GraphicUsed by:28
Symbol 19 GraphicUsed by:28
Symbol 20 GraphicUsed by:28
Symbol 21 GraphicUsed by:28
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [corbeau]Uses:16 17 18 19 20 21 22 23 24 25 26 27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [coeur]Uses:29
Symbol 31 ShapeTweeningUsed by:39
Symbol 32 ShapeTweeningUsed by:39
Symbol 33 ShapeTweeningUsed by:39
Symbol 34 GraphicUsed by:39
Symbol 35 ShapeTweeningUsed by:39
Symbol 36 ShapeTweeningUsed by:39
Symbol 37 ShapeTweeningUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [barriere_elec]Uses:31 32 33 34 35 36 37 38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [barriere]Uses:40
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:42Used by:62  Timeline
Symbol 44 FontUsed by:45 46 49 52 53 56 58 80 81
Symbol 45 TextUses:44Used by:62
Symbol 46 TextUses:44Used by:62
Symbol 47 FontUsed by:48 50 51 129
Symbol 48 EditableTextUses:47Used by:62
Symbol 49 TextUses:44Used by:62
Symbol 50 EditableTextUses:47Used by:62
Symbol 51 EditableTextUses:47Used by:62
Symbol 52 TextUses:44Used by:62
Symbol 53 TextUses:44Used by:55
Symbol 54 GraphicUsed by:55 57
Symbol 55 ButtonUses:53 54Used by:60
Symbol 56 TextUses:44Used by:57
Symbol 57 ButtonUses:56 54Used by:60
Symbol 58 TextUses:44Used by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:55 57 58 59Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [score]Uses:43 45 46 48 49 50 51 52 60 61
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [vie]Uses:63 64
Symbol 66 FontUsed by:67 69 71 73 75 77 87 91 93 95 125
Symbol 67 TextUses:66Used by:68
Symbol 68 MovieClip [game_over]Uses:67
Symbol 69 TextUses:66Used by:70
Symbol 70 MovieClip [niveau2]Uses:69
Symbol 71 TextUses:66Used by:72
Symbol 72 MovieClip [niveau3]Uses:71
Symbol 73 TextUses:66Used by:74
Symbol 74 MovieClip [niveau4]Uses:73
Symbol 75 TextUses:66Used by:76
Symbol 76 MovieClip [niveau5]Uses:75
Symbol 77 TextUses:66Used by:78
Symbol 78 MovieClip [congratulations]Uses:77
Symbol 79 GraphicUsed by:86
Symbol 80 TextUses:44Used by:86
Symbol 81 TextUses:44Used by:86
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:82 83Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [champs]Uses:79 80 81 84 85
Symbol 87 EditableTextUses:66Used by:97
Symbol 88 GraphicUsed by:97
Symbol 89 GraphicUsed by:94
Symbol 90 GraphicUsed by:94
Symbol 91 TextUses:66Used by:94
Symbol 92 GraphicUsed by:94
Symbol 93 TextUses:66Used by:94
Symbol 94 ButtonUses:89 90 91 92 93Used by:97
Symbol 95 EditableTextUses:66Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [tableau_scores]Uses:87 88 94 95 96
Symbol 98 GraphicUsed by:112 126
Symbol 99 GraphicUsed by:112
Symbol 100 GraphicUsed by:112
Symbol 101 GraphicUsed by:112
Symbol 102 GraphicUsed by:112
Symbol 103 GraphicUsed by:112
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:112
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [mouton]Uses:98 99 100 101 102 103 104 105 106 107 108 109 110 111Used by:126
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:113 114 115 116Used by:123
Symbol 118 GraphicUsed by:123
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:117 118 119 120 121 122Used by:Timeline
Symbol 124 GraphicUsed by:Timeline
Symbol 125 TextUses:66Used by:126
Symbol 126 ButtonUses:112 125 98Used by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:Timeline
Symbol 129 TextUses:47Used by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 FontUsed by:133
Symbol 133 TextUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 FontUsed by:136 138 140
Symbol 136 EditableTextUses:135Used by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 EditableTextUses:135Used by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 EditableTextUses:135Used by:141
Symbol 141 MovieClipUses:140Used by:Timeline
Symbol 142 FontUsed by:143
Symbol 143 TextUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:Timeline

Instance Names

"time"Frame 2Symbol 134 MovieClip
"mort"Frame 2Symbol 137 MovieClip
"saut_m"Frame 2Symbol 139 MovieClip
"actions"Frame 2Symbol 141 MovieClip
"result"Frame 3Symbol 144 MovieClip
"tableau"Symbol 97 MovieClip [tableau_scores] Frame 1Symbol 87 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "poteaux"
ExportAssets (56)Timeline Frame 1Symbol 4 as "nuages"
ExportAssets (56)Timeline Frame 1Symbol 6 as "decor"
ExportAssets (56)Timeline Frame 1Symbol 10 as "paille"
ExportAssets (56)Timeline Frame 1Symbol 15 as "loup"
ExportAssets (56)Timeline Frame 1Symbol 28 as "corbeau"
ExportAssets (56)Timeline Frame 1Symbol 30 as "coeur"
ExportAssets (56)Timeline Frame 1Symbol 39 as "barriere_elec"
ExportAssets (56)Timeline Frame 1Symbol 41 as "barriere"
ExportAssets (56)Timeline Frame 1Symbol 62 as "score"
ExportAssets (56)Timeline Frame 1Symbol 65 as "vie"
ExportAssets (56)Timeline Frame 1Symbol 68 as "game_over"
ExportAssets (56)Timeline Frame 1Symbol 70 as "niveau2"
ExportAssets (56)Timeline Frame 1Symbol 72 as "niveau3"
ExportAssets (56)Timeline Frame 1Symbol 74 as "niveau4"
ExportAssets (56)Timeline Frame 1Symbol 76 as "niveau5"
ExportAssets (56)Timeline Frame 1Symbol 78 as "congratulations"
ExportAssets (56)Timeline Frame 1Symbol 86 as "champs"
ExportAssets (56)Timeline Frame 1Symbol 97 as "tableau_scores"
ExportAssets (56)Timeline Frame 1Symbol 112 as "mouton"
ExportAssets (56)Timeline Frame 1Symbol 112 as "mouton"

Labels

"fin"Frame 3
"inactif"Symbol 15 MovieClip [loup] Frame 1
"actif"Symbol 15 MovieClip [loup] Frame 15
"vol"Symbol 28 MovieClip [corbeau] Frame 1
"pique"Symbol 28 MovieClip [corbeau] Frame 16
"actif"Symbol 39 MovieClip [barriere_elec] Frame 2
"inactif"Symbol 39 MovieClip [barriere_elec] Frame 12
"on"Symbol 60 MovieClip Frame 5
"off"Symbol 60 MovieClip Frame 10
"inactif"Symbol 65 MovieClip [vie] Frame 1
"actif"Symbol 65 MovieClip [vie] Frame 6
"court"Symbol 112 MovieClip [mouton] Frame 1
"bonus"Symbol 112 MovieClip [mouton] Frame 11
"saute"Symbol 112 MovieClip [mouton] Frame 19
"elec"Symbol 112 MovieClip [mouton] Frame 43
"cogner"Symbol 112 MovieClip [mouton] Frame 60
"pique"Symbol 112 MovieClip [mouton] Frame 63
"croc"Symbol 112 MovieClip [mouton] Frame 65
"mort"Symbol 137 MovieClip Frame 5
"saut"Symbol 139 MovieClip Frame 2

Dynamic Text Variables

_root.time.sSymbol 48 EditableText""
_root.pointsSymbol 50 EditableText""
_root.time.mSymbol 51 EditableText""
tableauSymbol 87 EditableText"<p align="left"></p>"




http://swfchan.com/6/25995/info.shtml
Created: 23/5 -2019 04:24:00 Last modified: 23/5 -2019 04:24:00 Server time: 16/05 -2024 16:26:08