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Commando 3.swf

This is the info page for
Flash #26015

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#000000"> </FONT></P>

Airfield

Airfield

Tech Tower

Tech Tower

Factory

Factory

Barracks

Barracks

Back
Click here to go back.

Sniper - $
Fires powerful bullets at long
range. Cannot attack air units.

100

Laser Trooper - $
Fires lasers. Good against helicopters
and units with low armour.

100

Bazooka Trooper - $
Fires rockets, good against
vehicles and air units.

100

Light Infantry - $
Fires bullets. Good against ground
troops, cannot attack air units.

100

Ambulance - $
Heals nearby units. Has high speed,
low armour, and a small turret for
fending off enemy ground troops.

500

Turret Upgrade - $500
Adds strong bullet attack to Heavy
Tanks, can't be used against air units.

Laser Tank - $
Fires lasers, but (unlike the laser trooper)
doesn't have to reload, moves faster, and
has more health. Good against units with
low armour and helicopters.

500

Gattling Tank - $
Fires gattling bullets at a high speed.
Very strong against air units and ground
troops, can crush ground troops.

500

Heavy Tank - $
Heavily armoured, Fires shells. Good
against vehicles, can crush ground
troops, cannot attack air units.

500

Heat-seeking Rockets - $800
Increases accuracy and damage
of rockets and rocket pods

Beam Concentration - $500
Increases damage of lasers

Armor Piercing Bullets - $500
Increases damage of bullets

Helix - $
Drops powerful bombs. Strong
against ground troops and vehicles,
cannot attack other air units.

1000

Comanche - $
Fires strong bullets. Good against
ground troops and air units.

500

Comanche Rocket Pods - $700
Equips your Comanche helicopters
with a rocket attack

Surrender
Forfeits the match, taking you
to the 'Lose' screen.

Sound Options
Takes you to the sound
options panel

Low Quality
Disables all anti-aliasing and smoothing.
This setting speeds up graphic rendering
a lot,  but you'll get a lot of pixellated
edges. Use if you want a high framerate.

Select the graphic rendering quality you want.
Lower quality means smoother gameplay.

High Quality
Use this quality setting if you have a
decent computer or don't care about
things moving fluidly. Anti-aliases
graphics using a 4x4 grid.

Medium Quality
A good balance between fast rendering
and good quality graphics. Anti-aliases
graphics using a 2x2 grid, doesn't
smooth bitmaps (such as the map).

Voice Volume

Sound Effects Volume

Music Volume

Target Nearest Enemy
Makes selected units attack the
nearest enemy.

Reform Line
Makes selected units form up in a line

10

10

/

10

10

Troop Freeze
Freezes all enemy units in a
specified area.

Fire the Ion Cannon
Satellites fire a mouse-controlled
ion beam onto the battlefield.

Launch Nuke
Click here to launch a nuke, which
will kill all units on the battlefield.

100000

100000

100000

100000

100000

100000

100000

100000

100000

100

100

100000

100000

100000

100000

100000

100000

100000

100000

100000

Menu

Menu

100

100

HIGH

Quality changed to:

MEDIUM

LOW

Build a unit to start the battle

$

$

1000

1000

1000

1000

1000

1000

1000

1000

$

1000

1000

1000

1000

1000

1000

1000

1000

Light Infantry
Fires bullets. Good against ground
troops, cannot attack air units.

Bazooka Trooper
Fires rockets, good against
vehicles and air units.

Laser Trooper
Fires lasers. Good against helicopters
and units with low armour.

Sniper
Fires powerful bullets at long
range. Cannot attack air units.

Heavy Tank
Heavily armoured, Fires shells. Good against vehicles,
can crush ground troops, cannot attack air units.

Gattling Tank
Fires gattling bullets at a high speed. Very strong against
air units and ground troops, can crush ground troops.

Laser Tank
Fires lasers, but (unlike the laser trooper) doesn't have to reload, moves faster,
and has more health. Good against units with low armour and helicopters.

Ambulance
Heals nearby units. Has high speed, low armour, and
a small turret for fending off enemy ground troops.

Comanche
Fires strong bullets. Good against
ground troops and air units.

Helix
Drops powerful bombs. Strong against ground
troops and vehicles, cannot attack other air units.

Turret Upgrade
Adds strong bullet attack to Heavy
Tanks, can't be used against air units.

Comanche Rocket Pods
Equips your Comanche helicopters
with a rocket attack

Heat-seeking Rocket
Increases accuracy and damage
of rockets and rocket pods

Armor Piercing Bullets
Increases damage of bullets

Beam Concentration
Increases damage of lasers

Nuclear Missile
Launches a nuke, which will kill all
units on the battlefield.

Ion Beam
Uses a satellite to fire a mouse-
controlled ion beam onto the battlefield.

Troop Freeze
Freezes all enemy units
in a specified area.

Armour Piercing Bullets

Armour Piercing Bullets

Armour Piercing Bullets

Armour Piercing Bullets

Armour Piercing Bullets

Armour Piercing Bullets

Armour Piercing Bullets

Armour Piercing Bullets

x

¯

$

$

5000

5000

5000

5000

5000

5000

5000

5000

5000

Armour Piercing Bullets

Don't vote on the game unless you know how to play!
Read the 'How To Play' section once the game has loaded!

Flash V-Cam

.com

.com

Don't vote on the game unless you know how to play!
Read the 'How To Play' section if you haven't done so already.

CREDITS

CREDITS

CREDITS

HOW TO PLAY

HOW TO PLAY

HOW TO PLAY

SETTINGS

SETTINGS

SETTINGS

RANDOM MATCH

RANDOM MATCH

RANDOM MATCH

Commando 3 was made for:

CAMPAIGN MODE

CAMPAIGN MODE

CAMPAIGN MODE

FREE PLAY

FREE PLAY

FREE PLAY

v 1.5

This game is Copyright 2005-2006, Alex Birch of Birchlabs.co.uk, made for the Armor Gaming Challenge #3 at Armorgames.com.

Continue

Continue

Continue

Continue

YOU WON!

YOU LOST!

Yet again, we have overestimated the enemy's resources. How on Earth did they disable our troops? Perhaps an electromagnetic pulse of some sort, or maybe gas... It produced the same effect as a flashbang grenade, but with darkness. Our scientists are looking into this, but for the moment we should concern ourselves with our new upgrade- comanche rocket pods. These were used to great effect by our comrades a few days ago, and led to the conquering of "+country+". It is our job to destroy any rebels left behind. Hold the line, and let noone get through.

Back To Main Menu

Back To Main Menu

Back To Main Menu

GIVE UP

GIVE UP

Email address to reply to (optional):

Message:

Use this form to send bug
reports or suggestions to
me. If you want a reply,
then enter an email
address for me to talk to
you through. It'll take a
maximum of 10 seconds
to send the message. If it
works, you'll be taken
back to the main menu. If
it doesn't, then don't keep
waiting, nothing's likely to
happen, try again some
other time. If this feature
gets abused (and it
probably will), I'll set up
my mail filters to ignore
messages from it, so don't
be surprised if I never
reply to you.
- Alex Birch, maker of
Commando 3

Subject:

SEND

10

Player 2's population limit

10

Player 1's population limit

$

2500

Player 2's budget

2500

Player 1's budget

Back

Back

Back

Play

Play

Play

Play

Framerate is 30 fps

frames

15

Enemy moves every

times per second

Enemy moves

15

Hard

Easy

Difficulty

Click here to show advanced settings

Click here to show advanced settings

Click here to show advanced settings

Click here to hide advanced settings

Click here to hide advanced settings

Click here to hide advanced settings

f

O

f

O

f

O

O

f

n

n

n

Percent of unit value claimed as bounty:

0%

3

n

/

Cash received for destroying enemy units:

0.

3

HP loss (per frame) when no units are on field

3

HP loss (per frame) when other team is in hill

3

Flag captures required to win match

3

HP loss (per frame) when Power Ball is being held

10

Percentage of unit's HP subtracted from base HP

Deathmatch

Deathmatch

Deathmatch

Deathmatch

Power Ball

Power Ball

Power Ball

Power Ball

Power Ball

Capture the Flag

Capture the Flag

Capture the Flag

Capture the Flag

King of the Hill

King of the Hill

King of the Hill

King of the Hill

Classic

Classic

Classic

Classic

In Capture the Flag, each team will endeavour to take the flag from the middle of the map and place it into their base's flag holder. Each time they do this, it will damage the other team, and after 3 flags have been captured, the enemy will be dead.

Game mode:

Next

Next

Next

Load an existing campaign

Load an existing campaign

Load an existing campaign

Load an existing campaign

Start a new campaign

Start a new campaign

Start a new campaign

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Save Flag and Play

Save Flag and Play

000000

Hexadecimal colour:

0

Design a flag for your country

Place your country on the map, you can't put it in the sea or on top of an existing flag.

You need to choose at least 1 unit to continue

$

1000

Unit Gold Left (get further on Campaign Mode to get more):

Select the units that will be available to you in this battle

Let Me Choose My Squad

Let Me Choose My Squad

Let Me Choose My Squad

Give Me A Random Squad

Give Me A Random Squad

Give Me A Random Squad

You are about to select the units and upgrades available to you in this battle.

1000

Upgrade Gold Left (get further on Campaign Mode to get more):

Select the upgrades and powers that will be available to you in this battle

1000

Select the units that will be available to the enemy in this battle

1000

Select the upgrades and powers that will be available to the enemy in this battle

Let Me Choose The Enemy's Squad

Let Me Choose The Enemy's Squad

Let Me Choose The Enemy's Squad

Make The Enemy Choose The Same Squad As Me

Make The Enemy Choose The Same Squad As Me

Make The Enemy Choose The Same Squad As Me

Make The Enemy Choose A Random Squad

Make The Enemy Choose A Random Squad

Make The Enemy Choose A Random Squad

You are about to select the units and upgrades available to the enemy in this battle.

In-battle graphics quality

Voice Volume

Sound Effects Volume

Music Volume

Settings

Open Settings

Open Settings

The Flash Player was not able to save the required
data to your disk. Commando 3 relies heavily on
saving data, for keeping track of your progress on
Campaign Mode, or saving your volume and
graphics quality settings, or saving your free play
mode preferences. Now, if you want to fix this
problem, you'll have to click the button below to
open up the storage settings panel, and allow this
game to use at least 10 KB of space.

Click the button when
you're done.

Finish

Finish

That doesn't appear to have worked. Click the
button again to have another try, I'm sure you'll get
it working eventually.

Shows currently
selected building

Buildings

Buildings

10

10

1000

1000

100

100

The HUD

Below is a picture of the HUD, where all your battle information is. If you click on one of the
buildings, you'll be able to purchase the units they produce. However, they will be invisible if the
thing they produce is not available to you in that particular battle. You can purchase upgrades in the
Tech Tower.

Introduction To The Game

Commando 3 is a game of strategy. Like in any other RTS (real-time strategy) game, you must lead
your troops well to win the battle. You win the match when the opponent is at 0 HP. The way to
hurt your opponent may differ between matches. In Classic Mode, you hurt the enemy by having
units on the field when he doesn't. Deathmatch is the same, except you also hurt him by destroying
his units. In King Of The Hill, you hurt him by having control of the Hill in the middle of the map. In
Capture The Flag, you hurt him by returning the flag to your side of the field. In Power Ball, you
must hold onto the Power Ball until he dies.

How To Play

Minimap

Menu button

The enemy's Money

The enemy's Health Bar

The enemy's Population limit

Units the enemy has
on the battlefield

Your Population limit

Units you've got
on the battlefield

Your Health Bar

Your Money

More On The HUD

That's not all the HUD's used for, though. It shows useful information about the battle. The top part
of the HUD shows how much money, how much health, and how many units each team has. The
bottom-right of the HUD is a minimap, you can scroll around the battlefield by clicking and dragging
it, or by using the WASD keys or arrow keys. It shows enemies as red dots, your units as green
dots, selected units as white dots, and frozen units as black dots (you can freeze a unit using the
Troop Freeze command, but we'll get to that later). The menu button above the minimap is used for
changing graphics and sound settings, or surrendering the battle. Note also that I wanted to put a
pause button in there, too, but Commando 3's too complex to have a pause feature. It just crashes
the game. : (

The number keys (not the Numpad, that's used for something else) can be used to assign units to
groups. Hold down Space and press a number to assign selected units to the group of that number,
and press the number again at any time without holding space to select that group.
The numpad can be used to select all units of a certain type, if you can memorise the hotkeys:
0 for Light Infantry, 1 for Bazooka Troopers, 2 for Laser Troopers, 3 for Snipers, 4 for Gattling
Tanks, 5 for Heavy Tanks, 6 for Laser Tanks, 7 for Ambulances, 8 for Comanches, and 9 for Helices.

See the aura below some of the units? When it's red, it
means the unit is already selected, when it's blue, it means
the unit is being selected, and when it's not visible, it means
the unit is not selected.
Another way to select a unit is to click on it. If you
double-click on a unit, all the units of its type will be
selected. If you hold down shift whilst selecting units, it
adds them to your selection.
To deselect all units, hold down Ctrl (or     if you're
using a Mac) and click anywhere on the battlefield.

Selecting units

Now, the most important aspect of controlling your army is giving your units orders. To choose
which units you're commanding, you need to select them. There are many ways to do this. The first
method is to click and drag a selection box around them.

Commanding units

After you've selected your units, you can order them to do something. Either click somewhere on
the battlefield to make them walk there, or click on an enemy unit to make them attack it. Also,
when a unit is selected, two buttons will appear in the HUD: Target Nearest Enemy, and Reform
Line. The former tells all selected units to attack the nearest enemy to them, and the latter makes
them line up together.

I think that just about covers it! Enjoy the game!

The Enemy's Commands

Your Commands

Finish

Finish

Finish

Using Commands

Commands have returned! They work the same way they did in Commando 2  - once you've got
one charged up, you click on it to use it. There are three commands available: Nuclear Missile, which
destroys everything, Ion Beam, which fires a guided beam of destruction onto the field, and Troop
Freeze, which freezes all enemy units within a defined area for a short period of time. You can see
how much of the Command has been charged by checking its icon.

Back
Click here to return to the main menu.

Would not have been possible without the following people:
My twin, Jamie - for letting me delegate lots of the workload to him
Ed B - for ideas, bug reports, support, and being a true friend
Smitty - for his relentless stream of suggestions and support
Ben W - because you can't put Smitty in the credits without mentioning Ben
Olly - for being Olly (amongst other things)
Kyran - because he owes me money
Samir - for his secret cameo appearance on the side of a nuclear missile
Blue 2 - for being the only person online while I was having no sleep
Hannah - for trying to be the only person online while I was having no sleep
Inglor and Dan - for holding this contest, and KNOWING EVERYTHING
Namzorg - for teaching me everything I know about ActionScript
My dad - for help on the mathematical side of things, the flag designer, etc.
Everyone at Flash Kit - for solving the problems I couldn't fix on my own
Squize, Tonypa, and UnknownGuy - for promptly responding to my sound topic
The guy at FK who drew the C3 logo - because mine sucked :P
Miss J - because she's cool
Mr. Murphy - because he's also cool
My good friend, caffiene - because it's half past six and I haven't had any sleep yet
Apple - for your excellent XCode software (amongst other things)
Macromedia - for Flash
Adobe - for Macromedia... and Photoshop
Alex Birch of Birchlabs.co.uk - because I MADE the game
Findsounds.com - because that's where I got all the sound effects from
Mr. Anderson and Dan Butt - for the sound effects I was originally going to use
Andy Dennis - for doing the voice acting
Peter Murphy, MaX, and Dillon Barber - for voice clips that didin't make the final game
Mark Rainbow - for making the awesome music
Audacity.sourceforge.net - for sound editing software
Everyone I forgot about - because I'm really, REALLY tired right now
And you.
THANKS FOR PLAYING!!

ActionScript [AS1/AS2]

Frame 1
stop(); fscommand ("allowscale", "false"); fscommand ("showMenu", "false"); Stage.showMenu = false; onEnterFrame = function () { _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded); if (bar._currentframe == 100) { savefile = SharedObject.getLocal("Commando3"); save = savefile.data; saveResult = savefile.flush(); if (saveResult) { gotoAndStop (2); } else if (saveResult == false) { gotoAndStop (21); } else { savefile.onStatus = function (status) { if (status.code == "SharedObject.Flush.Failed") { gotoAndStop (21); } if (status.code == "SharedObject.Flush.Success") { gotoAndStop (2); } }; } onEnterFrame = null; } };
Frame 2
function makeBox(x, y, scale, b, drawGrid, colour) { b.moveTo(x, y); if (drawGrid) { b.lineStyle(1, 0, 100); } b.beginFill(colour, 100); b.lineTo(x + scale, y); b.lineTo(x + scale, y + scale); b.lineTo(x, y + scale); b.lineTo(x, y); b.endFill(); b.col = colour; } function loadFlag() { flagArray = save.flagArray.split(", ", 100000); iteration = 0; j = 0; while (j < ySquares) { var i = 0; while (i < xSquares) { s = squares[(("square_" + i) + "_") + j]; paintColour = parseInt("0x" + flagArray[iteration]); paint(s); iteration++; i++; } j++; } paintColour = colourFeedback.col; } function paint(obj) { if (obj._parent == squares) { obj.clear(); if (flagMode == 1) { makeBox(gridX + (obj.x * globalScale), gridY + (obj.y * globalScale), globalScale, obj, false, paintColour); } else { makeBox(gridX + (obj.x * globalScale), gridY + (obj.y * globalScale), globalScale, obj, true, paintColour); } } else { col = new Color(obj); col.setRGB(paintColour); obj.col = paintColour; } } function p1RandomTeam() { team1Units = [false, false, false, false, false, false, false, false, false, false]; prices = [[250, 0], [300, 1], [650, 2], [550, 3], [600, 4], [400, 5], [700, 6], [500, 7], [1000, 8], [800, 9]]; recursions = 10; campaignGold = 1000 + ((save.level - 1) * 200); antiAir = false; var i = 0; while (i <= recursions) { if (antiAir) { priceVar = random(campaignGold); } else { antiAir = true; tempVar = random(3); if (tempVar == 0) { priceVar = 300; } else if (tempVar == 1) { priceVar = 500; } else { priceVar = 600; } } dist = 10000; unit = null; element = null; for (j in prices) { p = prices[j]; distance = priceVar - p[0]; if (p[0] <= campaignGold) { if (distance >= 0) { if (distance < dist) { dist = distance; unit = p; element = j; } } } } if (unit != null) { team1Units[unit[1]] = true; campaignGold = campaignGold - unit[0]; prices.splice(element, 1); } i++; } c = false; for (var i in team1Units) { if (team1Units[i]) { c = true; break; } } if (c == false) { team1Units = [true, false, true, false, false, false, false, false, false, false]; } team1PossibleUpgrades = [false, false, false, false, false, false, false, false]; prices = [[500, 0], [700, 1], [800, 2], [500, 3], [500, 4], [1000, 5], [1000, 6], [1000, 7]]; if ((!team1Units[5]) && (!team1Units[6])) { prices.splice(4, 1); } if (((((!team1Units[0]) && (!team1Units[3])) && (!team1Units[4])) && (!team1Units[7])) && (!team1Units[2])) { prices.splice(3, 1); } if (!team1Units[1]) { prices.splice(2, 1); } if (!team1Units[4]) { prices.splice(1, 1); } if (!team1Units[2]) { prices.splice(0, 1); } recursions = 20; campaignUpgradeGold = 1000 + ((save.level - 1) * 200); var i = 0; while (i <= recursions) { upgradeChoice = null; upgradeChoice = random(prices.length); if (upgradeChoice != null) { if (prices[upgradeChoice[0]] <= campaignUpgradeGold) { team1PossibleUpgrades[prices[upgradeChoice][1]] = true; campaignUpgradeGold = campaignUpgradeGold - prices[upgradeChoice][0]; if (prices[upgradeChoice][1] == 0) { c = true; for (j in prices) { p = prices[j]; if (p[1] == 3) { c = false; } } if (c) { if (!team1PossibleUpgrades[3]) { prices.push([500, 3]); } } } if (prices[upgradeChoice][1] == 1) { c = true; for (j in prices) { p = prices[j]; if (p[1] == 2) { c = false; } } if (c) { if (!team1PossibleUpgrades[2]) { prices.push([800, 2]); } } } prices.splice(upgradeChoice, 1); for (j in prices) { p = prices[j]; if (p[0] > campaignUpgradeGold) { prices.splice(j, 1); } } } } i++; } c = false; for (var i in team1PossibleUpgrades) { if (team1PossibleUpgrades[i]) { c = true; break; } } if (c == false) { team1PossibleUpgrades = []; } team1CanUpgrade = []; team1CanUpgrade.push(team1PossibleUpgrades[2]); team1CanUpgrade.push(team1PossibleUpgrades[3]); team1CanUpgrade.push(team1PossibleUpgrades[4]); team1CanUpgrade.push(team1PossibleUpgrades[1]); team1CanUpgrade.push(team1PossibleUpgrades[0]); nukesOn = team1PossibleUpgrades[5]; habisLasersOn = team1PossibleUpgrades[6]; troopFreezeOn = team1PossibleUpgrades[7]; team1CanUpgrade.splice(5, 3); } function p2RandomTeam() { team2TempUnits = [false, false, false, false, false, false, false, false, false, false]; prices = [[250, 0], [300, 1], [650, 2], [550, 3], [600, 4], [400, 5], [700, 6], [500, 7], [1000, 8], [800, 9]]; recursions = 20; p2CampaignGold = 1000 + ((save.level - 1) * 200); antiAir = false; var i = 0; while (i <= recursions) { if (antiAir) { priceVar = random(p2campaignGold); } else { antiAir = true; tempVar = random(3); if (tempVar == 0) { priceVar = 300; } else if (tempVar == 1) { priceVar = 500; } else { priceVar = 600; } } dist = 10000; unit = null; element = null; for (j in prices) { p = prices[j]; distance = priceVar - p[0]; if (p[0] <= p2CampaignGold) { if (distance >= 0) { if (distance < dist) { dist = distance; unit = p; element = j; } } } } if (unit != null) { team2TempUnits[unit[1]] = true; p2CampaignGold = p2CampaignGold - unit[0]; prices.splice(element, 1); } i++; } c = false; for (var i in team2TempUnits) { if (team2TempUnits[i]) { c = true; break; } } if (c == false) { team2TempUnits = team1Units; } team2PossibleUpgrades = [false, false, false, false, false, false, false, false]; prices = [[700, 0], [800, 1], [500, 2], [500, 3], [1000, 4], [1000, 5], [1000, 6]]; if ((!team2Units[5]) && (!team2Units[6])) { prices.splice(4, 1); } if (((((!team2Units[0]) && (!team2Units[3])) && (!team2Units[4])) && (!team2Units[7])) && (!team2Units[2])) { prices.splice(3, 1); } if (!team2Units[1]) { prices.splice(2, 1); } if (!team2Units[4]) { prices.splice(1, 1); } if (!team2Units[2]) { prices.splice(0, 1); } recursions = 10; p2campaignUpgradeGold = 1000 + ((save.level - 1) * 200); var i = 0; while (i <= recursions) { upgradeChoice = null; upgradeChoice = random(prices.length); if (upgradeChoice != null) { if (prices[upgradeChoice[0]] <= p2campaignUpgradeGold) { team2PossibleUpgrades[prices[upgradeChoice][1]] = true; p2campaignUpgradeGold = p2campaignUpgradeGold - prices[upgradeChoice][0]; if (prices[upgradeChoice][1] == 0) { c = true; for (j in prices) { p = prices[j]; if (p[1] == 3) { c = false; } } if (c) { if (!team2PossibleUpgrades[3]) { prices.push([500, 3]); } } } if (prices[upgradeChoice][1] == 1) { c = true; for (j in prices) { p = prices[j]; if (p[1] == 2) { c = false; } } if (c) { if (!team2PossibleUpgrades[2]) { prices.push([800, 2]); } } } prices.splice(upgradeChoice, 1); for (j in prices) { p = prices[j]; if (p[0] > p2campaignUpgradeGold) { prices.splice(j, 1); } } } } i++; } c = false; for (var i in team2PossibleUpgrades) { if (team2PossibleUpgrades[i]) { c = true; break; } } if (c == false) { team2PossibleUpgrades = team1CanUpgrade; } team2CanUpgrade = []; team2CanUpgrade.push(team2PossibleUpgrades[2]); team2CanUpgrade.push(team2PossibleUpgrades[3]); team2CanUpgrade.push(team2PossibleUpgrades[4]); team2CanUpgrade.push(team2PossibleUpgrades[1]); team2CanUpgrade.push(team2PossibleUpgrades[0]); p2nukesOn = team2PossibleUpgrades[5]; p2habisLasersOn = team2PossibleUpgrades[6]; p2troopFreezeOn = team2PossibleUpgrades[7]; team2CanUpgrade.splice(5, 3); } if (save.team1Units == undefined) { save.team1Units = "0,0,0,0,0,0,0,0,0,0"; } if (save.team2Units == undefined) { save.team2Units = "0,0,0,0,0,0,0,0,0,0"; } if (save.team1UpgradeChoices == undefined) { save.team1UpgradeChoices = "0,0,0,0,0,0,0,0"; } if (save.team2UpgradeChoices == undefined) { save.team2UpgradeChoices = "0,0,0,0,0,0,0,0"; } if (save.p1poplimit == undefined) { save.p1poplimit = 10; } if (save.p2poplimit == undefined) { save.p2poplimit = 10; } if (save.team1Budget == undefined) { save.team1Budget = 2500; } if (save.team2Budget == undefined) { save.team2Budget = 2500; } if (save.gameMode == undefined) { save.gameMode = "classic"; } if (save.matchVariable == undefined) { save.matchVariable = 3; } if (save.optionsFrame == undefined) { save.optionsFrame = 1; } if (save.cashBounty == undefined) { save.cashBounty = false; } if (save.bountyQuantity == undefined) { save.bountyQuantity = 3; } if (save.level == undefined) { level = 1; save.level = level; savefile.flush(); } else { level = save.level; } if (save.musicVolume == undefined) { save.musicVolume = 50; } if (save.soundFXVolume == undefined) { save.soundFXVolume = 50; } if (save.voiceVolume == undefined) { save.voiceVolume = 50; } if (save.quality == undefined) { save.quality = "HIGH"; }
Frame 3
function attachMouse() { removeMovieClip(cursor); MacUser = System.capabilities.os.indexOf("Mac") == "0"; cursorName = "cursor" + (MacUser ? "1" : "2"); attachMovie(cursorName, cursorName, 1000000, {_x:_xmouse, _y:_ymouse}); Mouse.hide(); } quickMatch = false; z = 0; _quality = "HIGH"; attachMouse(); campaignMode = false; _root[cursorName].onEnterFrame = function () { Mouse.hide(); this._x = _xmouse; this._y = _ymouse; }; playButton.onRollOver = (playButton.onDragOver = (creditsButton.onRollOver = (creditsButton.onDragOver = (howToPlayButton.onRollOver = (howToPlayButton.onDragOver = (settingsButton.onRollOver = (settingsButton.onDragOver = (quickMatchButton.onRollOver = (quickMatchButton.onDragOver = (logoButton.onRollOver = (logoButton.onDragOver = (backButton.onRollOver = (backButton.onDragOver = (bugButton.onRollOver = (bugButton.onDragOver = (campaignModeButton.onRollOver = (campaignModeButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))))))))))))))))); playButton.onRollOut = (playButton.onDragOut = (creditsButton.onRollOut = (creditsButton.onDragOut = (howToPlayButton.onRollOut = (howToPlayButton.onDragOut = (settingsButton.onRollOut = (settingsButton.onDragOut = (quickMatchButton.onRollOut = (quickMatchButton.onDragOut = (logoButton.onRollOut = (logoButton.onDragOut = (backButton.onRollOut = (backButton.onDragOut = (bugButton.onRollOut = (bugButton.onDragOut = (campaignModeButton.onRollOut = (campaignModeButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))))))))))))))))); playButton.onRelease = function () { gotoAndStop (10); }; creditsButton.onRelease = function () { gotoAndStop (28); }; bugButton.onRelease = function () { gotoAndStop (8); }; campaignModeButton.onRelease = function () { gotoAndStop (11); campaignMode = true; }; logoButton.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; howToPlayButton.onRelease = function () { gotoAndStop (23); }; quickmatchButton.onRelease = function () { gM = random(5); if (gM == 1) { gameMode = "deathmatch"; matchVariable = 2 + (random(9) * 2); } else if (gM == 2) { gameMode = "kingofthehill"; matchVariable = 1 + random(5); } else if (gM == 3) { gameMode = "capturetheflag"; matchVariable = 1 + random(5); } else if (gM == 4) { gameMode = "powerball"; matchVariable = 1 + random(5); } else { gameMode = "classic"; matchVariable = 1 + random(5); } quickMatch = true; p1RandomTeam(); cB = random(2); cashBounty = cB == 0; if (cashBounty) { bountyQuantity = 1 + random(5); } enemyChooseMode = 1; playerChooseMode = 2; gotoAndStop (9); }; settingsButton.onRelease = function () { gotoAndStop (20); };
Frame 4
function changeQuality() { if (_quality == "HIGH") { qualityChangeText.gotoAndStop(3); qualityChangeText.timer = 30; qualityChangeText._alpha = 100; _quality = ((save.quality = "MEDIUM")); qualityChangeText.onEnterFrame = function () { this.timer--; if (this.timer <= 0) { this._alpha = this._alpha - 10; if (this._alpha <= 0) { this.gotoAndStop(1); this.onEnterFrame = null; } } }; } else if (_quality == "MEDIUM") { qualityChangeText.gotoAndStop(4); qualityChangeText.timer = 30; qualityChangeText._alpha = 100; _quality = ((save.quality = "LOW")); qualityChangeText.onEnterFrame = function () { this.timer--; if (this.timer <= 0) { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.gotoAndStop(1); this.onEnterFrame = null; } } }; } else if (_quality == "LOW") { qualityChangeText.gotoAndStop(2); qualityChangeText.timer = 30; this._alpha = 100; _quality = ((save.quality = "HIGH")); qualityChangeText.onEnterFrame = function () { this.timer--; if (this.timer <= 0) { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.gotoAndStop(1); this.onEnterFrame = null; } } }; } } function stopAllMovies(instance) { instance.stop(); for (var n in instance) { if (typeof(instance[n]) == "movieclip") { arguments.callee(instance[n]); } } } function startAllMovies(instance) { instance.play(); for (var n in instance) { if (typeof(instance[n]) == "movieclip") { arguments.callee(instance[n]); } } } function selectAll() { for (var i in p1) { p1[i].aura.gotoAndStop(3); } for (var i in p1Vehicles) { p1Vehicles[i].aura.gotoAndStop(3); } for (var i in p1Helis) { p1Helis[i].aura.gotoAndStop(3); } reFocus(); } function noShiftDeselect() { if (!Key.isDown(16)) { for (var j in p1) { p = p1[j]; p.aura.gotoAndStop(1); } for (var j in p1Vehicles) { p = p1Vehicles[j]; p.aura.gotoAndStop(1); } for (var j in p1Helis) { p = p1Helis[j]; p.aura.gotoAndStop(1); } } } function deathmatchHPDeduct(p) { if (gameMode == "deathmatch") { damage = p.maxHP * (matchVariable / 10); if (((p._parent._name == "p2") || (p._parent._name == "p2Vehicles")) || (p._parent._name == "p2Helis")) { p2currentHPUnrounded = p2currentHPUnrounded - damage; } else { currentHPUnrounded = currentHPUnrounded - damage; } } if (cashBounty) { if (((p._parent._name == "p2") || (p._parent._name == "p2Vehicles")) || (p._parent._name == "p2Helis")) { c = cashBounties.attachMovie("cashBountyText", "cashBountyText" + z, z++, {_x:p._x, _y:p._y}); c.bounty = Math.round(p.unitValue * (bountyQuantity / 10)); goldDecimal = goldDecimal - (-c.bounty); c.onEnterFrame = function () { this._y = this._y - 2; this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.onEnterFrame = null; removeMovieClip(this); } }; goldDecimal = Math.min(goldDecimal, startingGold); } else { c = cashBounties.attachMovie("p2cashBountyText", "p2cashBountyText" + z, z++, {_x:p._x, _y:p._y}); c.bounty = Math.round(p.unitValue * (bountyQuantity / 10)); p2GoldDecimal = p2GoldDecimal - (-c.bounty); c.onEnterFrame = function () { this._y = this._y - 2; this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.onEnterFrame = null; removeMovieClip(this); } }; p2GoldDecimal = Math.min(p2GoldDecimal, p2StartingGold); } } } function reFocus(noSound) { b = []; for (var k in p1) { q = p1[k]; if (q.aura._currentframe == 3) { b.push(q); } } for (var k in p1Vehicles) { q = p1Vehicles[k]; if (q.aura._currentframe == 3) { b.push(q); } } for (var k in p1Helis) { q = p1Helis[k]; if (q.aura._currentframe == 3) { b.push(q); } } if (b.length <= 0) { return(undefined); } c = false; for (var i in b) { q = b[i]; if (!c) { minX = q._x; minY = q._y; maxX = q._x; maxY = q._y; c = true; } else { if (q._x < minX) { minX = q._x; } if (q._y < minY) { minY = q._y; } if (q._x > maxX) { maxX = q._x; } if (q._y > maxY) { maxY = q._y; } } } d = 100000 /* 0x0186A0 */; xdist = maxX - minX; ydist = maxY - minY; middle = {x:minX + (xdist / 2), y:minY + (ydist / 2)}; focusedUnit = null; for (var i in p1) { q = p1[i]; if (q.aura._currentframe == 3) { var xdist = (middle.x - q._x); var ydist = (middle.y - q._y); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < d) { d = dist; focusedUnit = q; } } } for (var i in p1Vehicles) { q = p1Vehicles[i]; if (q.aura._currentframe == 3) { var xdist = (middle.x - q._x); var ydist = (middle.y - q._y); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < d) { d = dist; focusedUnit = q; } } } for (var i in p1Helis) { q = p1Helis[i]; if (q.aura._currentframe == 3) { var xdist = (middle.x - q._x); var ydist = (middle.y - q._y); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < d) { d = dist; focusedUnit = q; } } } if (!noSound) { if (focusSound) { if (focusedUnit.unit != undefined) { voices["mySound" + channels] = new Sound(voices); voices["mySound" + channels].attachSound("LInfS" + (random(2) + 1)); voices["mySound" + channels].start(); voices["mySound" + channels].setVolume(save.voiceVolume); channels++; } focusSound = false; } } changeHUDSelectFrame(); } function outOfMoney() { playSoundFX("populationBeep"); HUD.moneyPointer.timer = 30; HUD.moneyPointer.onEnterFrame = function () { this.timer--; if (this.timer <= 0) { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else if (this._alpha == 0) { this.onEnterFrame = null; } } else if (this._alpha < 100) { this._alpha = this._alpha - -10; } }; } function outOfPop() { playSoundFX("populationBeep"); HUD.populationPointer.timer = 30; HUD.populationPointer.onEnterFrame = function () { this.timer--; if (this.timer <= 0) { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else if (this._alpha == 0) { this.onEnterFrame = null; } } else if (this._alpha < 100) { this._alpha = this._alpha - -10; } }; } function screenShake(force) { n = createEmptyMovieClip("shaker" + z, z++); n.i = force; n.j = force; n.onEnterFrame = function () { shakeX = ((-this.i) / 2) + (Math.random() * this.i); shakeY = ((-this.j) / 2) + (Math.random() * this.j); this.j--; this.i--; if (this.i == 0) { shakeX = 0; shakeY = 0; this.onEnterFrame = null; removeMovieClip(this); } }; } function changeHUDSelectFrame() { if (focusedUnit != undefined) { if (focusedUnit.unit == "lInf") { HUD.bIcon.gotoAndStop(9); } else if (focusedUnit.unit == "RPG") { HUD.bIcon.gotoAndStop(10); } else if (focusedUnit.unit == "hTank") { HUD.bIcon.gotoAndStop(11); } else if (focusedUnit.unit == "gTank") { HUD.bIcon.gotoAndStop(12); } else if (focusedUnit.unit == "comanche") { HUD.bIcon.gotoAndStop(13); } else if (focusedUnit.unit == "lTroop") { HUD.bIcon.gotoAndStop(14); } else if (focusedUnit.unit == "lTank") { HUD.bIcon.gotoAndStop(15); } else if (focusedUnit.unit == "sniper") { HUD.bIcon.gotoAndStop(16); } else if (focusedUnit.unit == "helix") { HUD.bIcon.gotoAndStop(17); } else if (focusedUnit.unit == "ambulance") { HUD.bIcon.gotoAndStop(18); } } } function launchNuke(team) { if (team == 1) { nukes.attachMovie("nuke", "nuke" + z, z++, {_x:319, _y:200}); } else { n = nukes.attachMovie("nuke", "nuke" + z, z++, {_xscale:-100, _x:280, _y:200}); n._x = n._x - -45; } } function useTroopFreeze(team) { if (team == 1) { if (troopFreezeOn) { troopFreezeClicked = 1; _root[cursorName].troopFreezeCursor._visible = true; troopFreezeRing._visible = true; troopFreeze.onMouseDown = function () { if (troopFreezePercent >= 1) { if ((!Key.isDown(17)) && (!HUD.hitTest(_xmouse, _ymouse, true))) { troopFreezeClicked = 1; troopFreeze.onMouseUp = function () { _root[cursorName].troopFreezeCursor._visible = false; troopFreezeRing._visible = false; troopFreezePercent = 0; t = freezeCandy.attachMovie("freezeCircle", "freezeCircle" + z, z++, {_x:_xmouse, _y:_ymouse}); t.a = []; for (var i in p2) { p = p2[i]; xdist = p._x - t._x; ydist = p._y - t._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance <= 200) { t.a.push(p); } } for (var i in p2Vehicles) { p = p2Vehicles[i]; xdist = p._x - t._x; ydist = p._y - t._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance <= 200) { t.a.push(p); if (p.unit == "ambulance") { removeMovieClip(p.pulse); } } } for (var i in p2Helis) { p = p2Helis[i]; xdist = p._x - t._x; ydist = p._y - t._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance <= 200) { t.a.push(p); } } t.onEnterFrame = function () { for (var i in this.a) { p = this.a[i]; this.t = {rb:-255, gb:-255, bb:-255}; this.tColor = new Color(p); this.tColor.setTransform(this.t); p.frozen = true; } }; t.onUnload = function () { for (var i in this.a) { p = this.a[i]; this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(p); this.tColor.setTransform(this.t); p.frozen = false; if (p.unit == "ambulance") { c = p1ambulancePulses.attachMovie("ambulancePulse", p._name + "_ambulancePulse", z++, {targ:p, _x:p._x, _y:p._y}); c.onEnterFrame = function () { this._x = this.targ._x; this._y = this.targ._y; if (this.targ.HP < 0) { removeMovieClip(this); } }; p.pulse = c; } } }; troopFreeze.onMouseUp = null; troopFreezeClicked = 0; }; } else { _root[cursorName].troopFreezeCursor._visible = false; troopFreezeRing._visible = false; troopFreezeClicked = 0; } troopFreeze.onMouseDown = null; } }; } } else { b = []; for (var i in p1) { p = p1[i]; if (p.HP > 0) { if (!p.frozen) { b.push(p); } } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.HP > 0) { if (!p.frozen) { b.push(p); } } } for (var i in p1Helis) { p = p1Helis[i]; if (p.HP > 0) { if (!p.frozen) { b.push(p); } } } if (b.length > 0) { choice = b[random(b.length)]; p2troopFreezePercent = 0; rangle = random(360) * degToRad; rdist = 20 + random(180); tempvar1 = Math.sin(rangle); tempvar2 = Math.cos(rangle); t = freezeCandy.attachMovie("freezeCircle", "freezeCircle" + z, z++, {_x:Math.max(0, Math.min(1280, (rdist * tempvar1) + choice._x)), _y:Math.max(0, Math.min(489, (rdist * tempvar2) + choice._y))}); t.a = []; for (var i in p1) { p = p1[i]; xdist = p._x - t._x; ydist = p._y - t._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance <= 200) { t.a.push(p); } } for (var i in p1Vehicles) { p = p1Vehicles[i]; xdist = p._x - t._x; ydist = p._y - t._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance <= 200) { t.a.push(p); if (p.unit == "ambulance") { removeMovieClip(p.pulse); } } } for (var i in p1Helis) { p = p1Helis[i]; xdist = p._x - t._x; ydist = p._y - t._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance <= 200) { t.a.push(p); } } t.onEnterFrame = function () { for (var i in this.a) { p = this.a[i]; this.t = {rb:-255, gb:-255, bb:-255}; this.tColor = new Color(p); this.tColor.setTransform(this.t); p.frozen = true; } }; t.onUnload = function () { for (var i in this.a) { p = this.a[i]; this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(p); this.tColor.setTransform(this.t); p.frozen = false; if (p.unit == "ambulance") { c = p1ambulancePulses.attachMovie("ambulancePulse", p._name + "_ambulancePulse", z++, {targ:p}); c.onEnterFrame = function () { this._x = this.targ._x; this._y = this.targ._y; if (this.targ.HP < 0) { removeMovieClip(this); } }; p.pulse = c; } } }; } } } function fireHabisLaser(team) { if (team == 1) { _root[cursorName].superPowerCursor._visible = true; habisLasers.onMouseDown = function () { if (habisLaserPercent >= 1) { if ((!Key.isDown(17)) && (!HUD.hitTest(_xmouse, _ymouse, true))) { laserClicked = 1; laserCoords = {x:_xmouse, y:_ymouse}; createEmptyMovieClip("laserGuideArrow", z++); laserGuideArrow.lineStyle(4, 16711680, 100); laserGuideArrow.lineTo(0, -40); laserGuideArrow.lineTo(-7, -33); laserGuideArrow.moveTo(0, -40); laserGuideArrow.lineTo(7, -33); laserGuideArrow._x = _xmouse; laserGuideArrow._y = _ymouse; habisLasers.onMouseUp = function () { if (habisLaserPercent >= 1) { habisLasers.onMouseUp = null; habisLaserPercent = 0; laserClicked = 0; habisFlash.alpha = 100; habisFlash.onEnterFrame = function () { this.alpha = this.alpha - 5; this.clear(); if (this.alpha <= 0) { this.onEnterFrame = null; } else { this.beginFill(16777215, this.alpha); this.moveTo(-50, -50); this.lineTo(1380, -50); this.lineTo(1380, 860); this.lineTo(-50, 860); this.lineTo(-50, -50); this.endFill(); } }; laser = habisLasers.createEmptyMovieClip("habisLaser" + z, z++); laser.particlesize = 75; laser.particlesize2 = 150; laser._x = laserCoords.x + (laser.particlesize / 2); laser._y = laserCoords.y + (laser.particlesize / 2); laser.pulse1Temp = 0; laser.pulse2Temp = 45; laser.pulse3Temp = 90; laser.scale = 100; laser.speed = 2; laser.xspeed = Math.sin(laserGuideArrow._rotation * degToRad); laser.yspeed = Math.cos(laserGuideArrow._rotation * degToRad); laser.gap = (laser.gap2 = 20); laser.ticker = 250; laser.onEnterFrame = function () { this.ticker--; if (this.ticker <= 0) { this._alpha = this._alpha - 10; if (this._alpha <= 0) { removeMovieClip(this); } } a = []; for (var i in p1) { a.push(p1[i]); } for (var i in p1Vehicles) { a.push(p1Vehicles[i]); } for (var i in p1Helis) { a.push(p1Helis[i]); } for (var i in p2) { a.push(p2[i]); } for (var i in p2Vehicles) { a.push(p2Vehicles[i]); } for (var i in p2Helis) { a.push(p2Helis[i]); } for (var i in a) { p = a[i]; if (p.HP > 0) { xdist = (laser._x - 39) - p._x; ydist = (laser._y - 39) - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); distanceRequired = (((p._parent._name == "p1") || (p._parent._name == "p2")) ? 42 : 60); if (dist <= distanceRequired) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - 1; p.HP = Math.max(0, p.HP); } } } this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); this.pulse1Temp = this.pulse1Temp + 12; this.pulse2Temp = this.pulse2Temp + 12; this.pulse3Temp = this.pulse3Temp + 12; this.pulse1Sin = Math.sin(this.pulse1Temp * degToRad) * 15; this.pulse2Sin = Math.sin(this.pulse2Temp * degToRad) * 15; this.pulse3Sin = Math.sin(this.pulse3Temp * degToRad) * 10; this.pulse1 = 100 + this.pulse1Sin; this.pulse2 = 180 + this.pulse2Sin; this.pulse3 = 235 + this.pulse3Sin; this.clear(); this.beginGradientFill("radial", [16777215, 16777215, 26367, 26367], [100, 100, 100, 0], [0, this.pulse1, this.pulse2, this.pulse3], {matrixType:"box", x:-this.particlesize, y:-this.particlesize, w:this.particlesize, h:this.particlesize, r:0}); this.curveTo(this.particlesize, 0, this.particlesize, -this.particlesize); this.curveTo(this.particlesize, -this.particlesize2, 0, -this.particlesize2); this.curveTo(-this.particlesize, -this.particlesize2, -this.particlesize, -this.particlesize); this.curveTo(-this.particlesize, this.particlesize, 0, 0); this.endFill(); particle = habisLaserEyeCandy.createEmptyMovieClip("particle" + z, z++); particle.particlesize = 20; particle.particlesize2 = 40; tempvar1 = Math.sin(random(360) * degToRad); tempvar2 = Math.cos(random(360) * degToRad); particle.yspeed = tempvar1 * 5; particle.xspeed = tempvar2 * 5; particle._x = this._x - 25; particle._y = this._y - (25 + (this.yspeed * this.speed)); particle.moveTo(0, 0); particle.beginGradientFill("radial", [16777215, 26367], [100, 0], [0, 255], {matrixType:"box", x:-particle.particlesize, y:-particle.particlesize, w:particle.particlesize, h:particle.particlesize, r:0}); particle.curveTo(particle.particlesize, 0, particle.particlesize, -particle.particlesize); particle.curveTo(particle.particlesize, -particle.particlesize2, 0, -particle.particlesize2); particle.curveTo(-particle.particlesize, -particle.particlesize2, -particle.particlesize, -particle.particlesize); particle.curveTo(-particle.particlesize, particle.particlesize, 0, 0); particle.endFill(); this.gap--; if (this.gap == 0) { this.gap = this.gap2; h = habisLaserEyeCandyLow.createEmptyMovieClip("scorch" + z, z++); h._x = this._x; h._y = this._y; h.beginGradientFill("radial", [0, 0], [100, 0], [0, 255], {matrixType:"box", x:-this.particlesize, y:-this.particlesize, w:this.particlesize, h:this.particlesize, r:0}); h.curveTo(this.particlesize, 0, this.particlesize, -this.particlesize); h.curveTo(this.particlesize, -this.particlesize2, 0, -this.particlesize2); h.curveTo(-this.particlesize, -this.particlesize2, -this.particlesize, -this.particlesize); h.curveTo(-this.particlesize, this.particlesize, 0, 0); h.endFill(); h.onEnterFrame = function () { this._alpha = this._alpha - 0.2; if (this._alpha <= 0) { removeMovieClip(this); } }; } if ((((this._x >= (1280 + this.particlesize)) || (this._y >= (760 + this.particlesize))) || (this._y <= (-this.particlesize))) || (this._x <= (-this.particlesize))) { this.clear(); this.wait = 20; this.onEnterFrame = function () { this.wait--; if (this.wait <= 0) { removeMovieClip(this); } }; } }; laserGuideArrow.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { removeMovieClip(this); } }; } else { habisLasers.onMouseUp = null; } }; habisLasers.onMouseDown = null; _root[cursorName].superPowerCursor._visible = false; } else { _root[cursorName].superPowerCursor._visible = false; habisLasers.onMouseDown = null; habisLasers.onMouseUp = null; } } }; } else { b = []; for (var i in p1) { b.push(p1[i]); } for (var i in p1Vehicles) { b.push(p1Vehicles[i]); } for (var i in p1Helis) { b.push(p1Helis[i]); } if (b.length > 0) { habisFlash.alpha = 100; habisFlash.onEnterFrame = function () { this.alpha = this.alpha - 5; this.clear(); if (this.alpha <= 0) { this.onEnterFrame = null; } else { this.beginFill(16777215, this.alpha); this.lineTo(1280, 0); this.lineTo(1280, 760); this.lineTo(0, 760); this.lineTo(0, 0); this.endFill(); } }; m = b[random(b.length)]; laserCoords = {x:Math.max(70, Math.min((m._x - 100) + (200 * Math.random()), 1210)), y:Math.max(70, Math.min((m._y - 100) + (200 * Math.random()), 710))}; laser = habisLasers.createEmptyMovieClip("habisLaser" + z, z++); laser.particlesize = 75; laser.particlesize2 = 150; laser._x = laserCoords.x + (laser.particlesize / 2); laser._y = laserCoords.y + (laser.particlesize / 2); laser.pulse1Temp = 0; laser.pulse2Temp = 45; laser.pulse3Temp = 90; laser.scale = 100; laser.speed = 2; angle = random(360); if (b.length > 1) { k = random(b.length); r = b[k]; if (r == m) { if (b[k + 1]._alpha == undefined) { r = b[k - 1]; } else { r = b[k + 1]; } } if (r == undefined) { angle = random(360); } else { xdist = laserCoords.x - r._x; ydist = laserCoords.y - r._y; angle = (-Math.atan2(xdist, ydist)) * radToDeg; } } laser.xspeed = Math.sin(angle * degToRad); laser.yspeed = Math.cos(angle * degToRad); laser.gap = (laser.gap2 = 20); laser.ticker = 250; laser.onEnterFrame = function () { this.ticker--; if (this.ticker <= 0) { this._alpha = this._alpha - 10; if (this._alpha <= 0) { removeMovieClip(this); } } a = []; for (var i in p1) { a.push(p1[i]); } for (var i in p1Vehicles) { a.push(p1Vehicles[i]); } for (var i in p1Helis) { a.push(p1Helis[i]); } for (var i in p2) { a.push(p2[i]); } for (var i in p2Vehicles) { a.push(p2Vehicles[i]); } for (var i in p2Helis) { a.push(p2Helis[i]); } for (var i in a) { p = a[i]; if (p.HP > 0) { xdist = (laser._x - 39) - p._x; ydist = (laser._y - 39) - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); distanceRequired = (((p._parent._name == "p1") || (p._parent._name == "p2")) ? 42 : 60); if (dist <= distanceRequired) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - 1; p.HP = Math.max(0, p.HP); } } } this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); this.pulse1Temp = this.pulse1Temp + 12; this.pulse2Temp = this.pulse2Temp + 12; this.pulse3Temp = this.pulse3Temp + 12; this.pulse1Sin = Math.sin(this.pulse1Temp * degToRad) * 15; this.pulse2Sin = Math.sin(this.pulse2Temp * degToRad) * 15; this.pulse3Sin = Math.sin(this.pulse3Temp * degToRad) * 10; this.pulse1 = 100 + this.pulse1Sin; this.pulse2 = 180 + this.pulse2Sin; this.pulse3 = 235 + this.pulse3Sin; this.clear(); this.beginGradientFill("radial", [16777215, 16777215, 26367, 26367], [100, 100, 100, 0], [0, this.pulse1, this.pulse2, this.pulse3], {matrixType:"box", x:-this.particlesize, y:-this.particlesize, w:this.particlesize, h:this.particlesize, r:0}); this.curveTo(this.particlesize, 0, this.particlesize, -this.particlesize); this.curveTo(this.particlesize, -this.particlesize2, 0, -this.particlesize2); this.curveTo(-this.particlesize, -this.particlesize2, -this.particlesize, -this.particlesize); this.curveTo(-this.particlesize, this.particlesize, 0, 0); this.endFill(); particle = habisLaserEyeCandy.createEmptyMovieClip("particle" + z, z++); particle.particlesize = 20; particle.particlesize2 = 40; tempvar1 = Math.sin(random(360) * degToRad); tempvar2 = Math.cos(random(360) * degToRad); particle.yspeed = tempvar1 * 5; particle.xspeed = tempvar2 * 5; particle._x = this._x - 25; particle._y = this._y - (25 + (this.yspeed * this.speed)); particle.moveTo(0, 0); particle.beginGradientFill("radial", [16777215, 26367], [100, 0], [0, 255], {matrixType:"box", x:-particle.particlesize, y:-particle.particlesize, w:particle.particlesize, h:particle.particlesize, r:0}); particle.curveTo(particle.particlesize, 0, particle.particlesize, -particle.particlesize); particle.curveTo(particle.particlesize, -particle.particlesize2, 0, -particle.particlesize2); particle.curveTo(-particle.particlesize, -particle.particlesize2, -particle.particlesize, -particle.particlesize); particle.curveTo(-particle.particlesize, particle.particlesize, 0, 0); particle.endFill(); this.gap--; if (this.gap == 0) { this.gap = this.gap2; h = habisLaserEyeCandyLow.createEmptyMovieClip("scorch" + z, z++); h._x = this._x; h._y = this._y; h.beginGradientFill("radial", [0, 0], [100, 0], [0, 255], {matrixType:"box", x:-this.particlesize, y:-this.particlesize, w:this.particlesize, h:this.particlesize, r:0}); h.curveTo(this.particlesize, 0, this.particlesize, -this.particlesize); h.curveTo(this.particlesize, -this.particlesize2, 0, -this.particlesize2); h.curveTo(-this.particlesize, -this.particlesize2, -this.particlesize, -this.particlesize); h.curveTo(-this.particlesize, this.particlesize, 0, 0); h.endFill(); h.onEnterFrame = function () { this._alpha = this._alpha - 0.2; if (this._alpha <= 0) { removeMovieClip(this); } }; } if (!this.hitTest(theMap)) { this.clear(); this.wait = 20; this.onEnterFrame = function () { this.wait--; if (this.wait <= 0) { removeMovieClip(this); } }; } }; p2HabisLaserPercent = 0; } } } function deselectAll() { for (var i in p1) { p1[i].aura.gotoAndStop(1); } for (var i in p1Vehicles) { p1Vehicles[i].aura.gotoAndStop(1); } for (var i in p1Helis) { p1Helis[i].aura.gotoAndStop(1); } focusedUnit = null; HUD.bIcon.gotoAndStop(previousHUD); } function OnMouseDown() { } function OnMouseUp() { } function playSoundFX(soundID) { soundFX["mySound" + channels] = new Sound(soundFX); soundFX["mySound" + channels].attachSound(soundID); soundFX["mySound" + channels].start(); soundFX["mySound" + channels].setVolume(save.soundFXVolume); channels++; } function OnEnterFrame() { _root[cursorName].shiftCursor._visible = Key.isDown(16); doubleClickTick--; if (Key.isDown(65)) { if (Key.isDown(17)) { selectAll(); } } if (Key.isDown(17)) { if (Key.isDown(65)) { selectAll(); } } if (Key.isDown(39) || (Key.isDown(68))) { if (Key.isDown(38) || (Key.isDown(87))) { xScreenOffset = xScreenOffset - diagonalScrollSpeed; yScreenOffset = yScreenOffset - (-diagonalScrollSpeed); } else if (Key.isDown(40) || (Key.isDown(83))) { xScreenOffset = xScreenOffset - diagonalScrollSpeed; yScreenOffset = yScreenOffset - diagonalScrollSpeed; } else { xScreenOffset = xScreenOffset - scrollSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38) || (Key.isDown(87))) { xScreenOffset = xScreenOffset - (-diagonalScrollSpeed); yScreenOffset = yScreenOffset - (-diagonalScrollSpeed); } else if (Key.isDown(40) || (Key.isDown(83))) { xScreenOffset = xScreenOffset - (-diagonalScrollSpeed); yScreenOffset = yScreenOffset - diagonalScrollSpeed; } else { xScreenOffset = xScreenOffset - (-scrollSpeed); } } else if (!Key.isDown(17)) { if (Key.isDown(65)) { if (Key.isDown(38) || (Key.isDown(87))) { xScreenOffset = xScreenOffset - (-diagonalScrollSpeed); yScreenOffset = yScreenOffset - (-diagonalScrollSpeed); } else if (Key.isDown(40) || (Key.isDown(83))) { xScreenOffset = xScreenOffset - (-diagonalScrollSpeed); yScreenOffset = yScreenOffset - diagonalScrollSpeed; } else { xScreenOffset = xScreenOffset - (-scrollSpeed); } } else if (Key.isDown(38) || (Key.isDown(87))) { yScreenOffset = yScreenOffset - (-scrollSpeed); } else if (Key.isDown(40) || (Key.isDown(83))) { yScreenOffset = yScreenOffset - scrollSpeed; } } s = HUD.minimap.screenHighlight; if (s.dragging) { s._x = Math.max(0, Math.min(50, HUD.minimap._xmouse - 12.5)); s._y = Math.max(0, Math.min(30, HUD.minimap._ymouse - 7.5)); xScreenOffset = s._x * -12.8; yScreenOffset = s._y * -12.8; } xScreenOffset = Math.min(xScreenOffset, 0); xScreenOffset = Math.max(xScreenOffset, -640); yScreenOffset = Math.min(yScreenOffset, 0); yScreenOffset = Math.max(yScreenOffset, -378); _x = (_x - ((-(xScreenOffset - _x)) / 2)); _y = (_y - ((-(yScreenOffset - _y)) / 2)); _x = (_x - (-oldShakeX)); _y = (_y - (-oldShakeY)); _x = (_x - shakeX); _y = (_y - shakeY); if (shakeX == 0) { if (shakeY == 0) { _x = Math.round(_x); _y = Math.round(_y); } } oldShakeX = shakeX; oldShakeY = shakeY; theMap.lighting._x = ((-_x) - shakeX) + oldShakeX; theMap.lighting._y = ((-_y) - shakeY) + oldShakeY; HUD._x = (startBattleText._x = (qualityChangeText._x = theMap.lighting._x)); HUD._y = (startBattleText._y = (qualityChangeText._y = theMap.lighting._y)); startBattleText._x = startBattleText._x - -197; startBattleText._y = startBattleText._y - -10; qualityChangeText._x = qualityChangeText._x - -198; qualityChangeText._y = qualityChangeText._y - -206.5; _root[cursorName]._x = (troopFreezeRing._x = _xmouse); _root[cursorName]._y = (troopFreezeRing._y = _ymouse); s._x = _x / -12.8; s._y = _y / -12.8; pulseSize = 200; healGap--; if (healGap == 0) { healGap = healGapInit; for (var i in p1) { p = p1[i]; p.healing = false; } for (var i in p1Vehicles) { p = p1Vehicles[i]; p.healing = false; } for (var i in p1Helis) { p = p1Helis[i]; p.healing = false; } for (var i in p2) { p = p2[i]; p.healing = false; } for (var i in p2Vehicles) { p = p2Vehicles[i]; p.healing = false; } for (var i in p2Helis) { p = p2Helis[i]; p.healing = false; } for (var i in p1ambulancePulses) { p = p1ambulancePulses[i]; for (j in p1) { k = p1[j]; xdist = k._x - p._x; ydist = k._y - p._y; if (Math.sqrt((xdist * xdist) + (ydist * ydist)) <= pulseSize) { if (k.HP > 0) { k.healing = true; k.HP = k.HP - -0.1; k.HP = Math.min(k.HP, k.maxHP); } } } for (j in p1Vehicles) { k = p1Vehicles[j]; xdist = k._x - p._x; ydist = k._y - p._y; if (Math.sqrt((xdist * xdist) + (ydist * ydist)) <= pulseSize) { if (k.HP > 0) { k.healing = true; k.HP = k.HP - -0.1; k.HP = Math.min(k.HP, k.maxHP); } } } for (j in p1Helis) { k = p1Helis[j]; xdist = k._x - p._x; ydist = k._y - p._y; if (Math.sqrt((xdist * xdist) + (ydist * ydist)) <= pulseSize) { if (k.HP > 0) { k.healing = true; k.HP = k.HP - -0.1; k.HP = Math.min(k.HP, k.maxHP); } } } } for (var i in p2ambulancePulses) { p = p2ambulancePulses[i]; for (var j in p2) { k = p2[j]; xdist = k._x - p._x; ydist = k._y - p._y; if (Math.sqrt((xdist * xdist) + (ydist * ydist)) <= pulseSize) { if (k.HP > 0) { k.healing = true; k.HP = k.HP - -0.1; k.HP = Math.min(k.HP, k.maxHP); } } } for (j in p2Vehicles) { k = p2Vehicles[j]; xdist = k._x - p._x; ydist = k._y - p._y; if (Math.sqrt((xdist * xdist) + (ydist * ydist)) <= pulseSize) { if (k.HP > 0) { k.healing = true; k.HP = k.HP - -0.1; k.HP = Math.min(k.HP, k.maxHP); } } } for (j in p2Helis) { k = p2Helis[j]; xdist = k._x - p._x; ydist = k._y - p._y; if (Math.sqrt((xdist * xdist) + (ydist * ydist)) <= pulseSize) { if (k.HP > 0) { k.healing = true; k.HP = k.HP - -0.1; k.HP = Math.min(k.HP, k.maxHP); } } } } } if (laserGuideArrow._alpha == 100) { xdist = laserGuideArrow._x - _xmouse; ydist = laserGuideArrow._y - _ymouse; laserGuideArrow._rotation = (-Math.atan2(xdist, ydist)) * radToDeg; } for (var i in habisLaserEyeCandy) { p = habisLaserEyeCandy[i]; p._alpha = p._alpha - 5; p._y = p._y - (-p.yspeed); p._x = p._x - (-p.xspeed); if (p._alpha <= 3) { removeMovieClip(p); } } habisLaserShakeGap--; if (habisLaserShakeGap <= 0) { habisLaserShakeGap = habisLaserShakeGapInit; habisShakeForce = 0; for (var i in habisLasers) { if (typeof(habisLasers[i]) == "movieclip") { habisShakeForce = habisShakeForce - -2; } } if (habisShakeForce > 0) { screenShake(habisShakeForce); } } if (enemyCanBuy) { nukePercent = nukePercent - -0.0005; p2NukePercent = p2NukePercent - -0.0005; nukePercent = Math.min(1, nukePercent); p2NukePercent = Math.min(1, p2NukePercent); habisLaserPercent = habisLaserPercent - -0.002; p2habisLaserPercent = p2habisLaserPercent - -0.002; habisLaserPercent = Math.min(1, habisLaserPercent); p2habisLaserPercent = Math.min(1, p2habisLaserPercent); troopFreezePercent = troopFreezePercent - -0.0025; p2troopFreezePercent = p2troopFreezePercent - -0.0025; troopFreezePercent = Math.min(1, troopFreezePercent); p2troopFreezePercent = Math.min(1, p2troopFreezePercent); } healthBarWidth = (currentHP / maxHP) * 185; HUD.healthBar.clear(); HUD.healthBar.lineStyle(1, 65280, 100); HUD.healthBar.beginFill(65280, 100); HUD.healthBar.moveTo(0, -4); HUD.healthBar.lineTo(healthBarWidth, -4); HUD.healthBar.lineTo(healthBarWidth, 4); HUD.healthBar.lineTo(0, 4); HUD.healthBar.lineTo(0, -4); HUD.healthBar.endFill(); healthBarWidth = (p2currentHP / p2maxHP) * 185; HUD.p2healthBar.clear(); HUD.p2healthBar.lineStyle(1, 65280, 100); HUD.p2healthBar.beginFill(65280, 100); HUD.p2healthBar.moveTo(0, -4); HUD.p2healthBar.lineTo(healthBarWidth, -4); HUD.p2healthBar.lineTo(healthBarWidth, 4); HUD.p2healthBar.lineTo(0, 4); HUD.p2healthBar.lineTo(0, -4); HUD.p2healthBar.endFill(); if (enemyCanBuy) { enemyWait--; if (enemyWait == 0) { enemyWait = enemyWaitInit; enemyBrain(); } } selectedUnits = 0; unitsOnField = 0; for (var i in p1) { p = p1[i]; if (typeof(p) == "movieclip") { if (p.HP > 0) { unitsOnField++; } unitBrain(); if (p.aura._currentframe == 3) { selectedUnits++; } } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (typeof(p) == "movieclip") { if (p.HP > 0) { unitsOnField++; } unitBrain(); for (var j in p2) { q = p2[j]; if (p.hitTest(q._x, q._y, true)) { q.HP = 0; } } if (p.order == "attack") { if (p.targ.unit != undefined) { p.targ.unitx = p.targ.unit._x; p.targ.unity = p.targ.unit._y; } } if (p.aura._currentframe == 3) { selectedUnits++; } } } for (var i in p1Helis) { p = p1Helis[i]; if (typeof(p) == "movieclip") { if (p.HP > 0) { unitsOnField++; } unitBrain(); if (p.aura._currentframe == 3) { selectedUnits++; } } } if (selectedUnits == 0) { focusedUnit = null; HUD.bIcon.gotoAndStop(previousHUD); } if (click != null) { clickEnd = {x:Math.max(0.5, Math.min(1279, _xmouse)), y:Math.max(0.5, Math.min(756, _ymouse))}; var xdist = Math.abs(clickEnd.x - click.x); var ydist = Math.abs(clickEnd.y - click.y); cursorLines.clear(); if ((xdist + ydist) > 10) { cursorLines.lineStyle(1, 16777215, 60); cursorLines.beginFill(16777215, 25); cursorLines.moveTo(click.x, click.y); cursorLines.lineTo(clickEnd.x, click.y); cursorLines.lineTo(clickEnd.x, clickEnd.y); cursorLines.lineTo(click.x, clickEnd.y); cursorLines.lineTo(click.x, click.y); cursorLines.endFill(); for (var i in p1) { p = p1[i]; if (cursorLines.hitTest(p._x, p._y, false)) { p.aura.gotoAndStop(2); } else if (!Key.isDown(16)) { p.aura.gotoAndStop(1); } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (cursorLines.hitTest(p._x, p._y, false)) { p.aura.gotoAndStop(2); } else if (!Key.isDown(16)) { p.aura.gotoAndStop(1); } } for (var i in p1Helis) { p = p1Helis[i]; if (cursorLines.hitTest(p._x, p._y, false)) { p.aura.gotoAndStop(2); } else if (!Key.isDown(16)) { p.aura.gotoAndStop(1); } } } } if (!Key.isDown(17)) { if (singleClicking) { if (click != null) { var xdist = Math.abs(_xmouse - click.x); var ydist = Math.abs(_ymouse - click.y); if ((xdist + ydist) <= 10) { middle = {x:_xmouse, y:_ymouse}; if (depressedUnit.HP > 0) { xdist = _xmouse - depressedUnit._x; ydist = _ymouse - depressedUnit._y; d = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (d < ((10 * p.aura._xscale) / 100)) { depressedUnit.aura.gotoAndStop(2); } } } else { singleClicking = false; } } } } p2UnitsOnField = 0; for (var i in p2) { p = p2[i]; unitBrain(); if (p.HP > 0) { p2unitsOnField++; } } for (var i in p2Vehicles) { p = p2Vehicles[i]; unitBrain(); if (p.HP > 0) { p2unitsOnField++; } for (var j in p1) { q = p1[j]; if (p.hitTest(q._x, q._y, true)) { q.HP = 0; } } } for (var i in p2Helis) { p = p2Helis[i]; unitBrain(); if (p.HP > 0) { p2unitsOnField++; } } HUD.minimap.z = 0; for (var i in HUD.minimap.minimapBlips) { m = HUD.minimap.minimapBlips[i]; removeMovieClip(m); } if (gameMode == "kingofthehill") { k = HUD.minimap.minimapBlips.attachMovie("kingRing", "kingRing", z++, {_x:640, _y:378}); k._rotation = kingRing._rotation; } p1units = 0; p2units = 0; for (var i in freezeCandy) { p = freezeCandy[i]; if (typeof(p) == "movieclip") { f = HUD.minimap.minimapBlips.attachMovie("freezeCircle", "freezeCircle" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y}); f.gotoAndStop(p._currentframe); } } for (var i in p1) { p = p1[i]; if (p.HP > 0) { p1units++; if (p.frozen) { HUD.minimap.minimapBlips.attachMovie("blackCrosshair", "blackCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else if (p.aura._currentframe == 3) { HUD.minimap.minimapBlips.attachMovie("whiteCrosshair", "whiteCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else { HUD.minimap.minimapBlips.attachMovie("greenCrosshair", "greenCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.HP > 0) { p1units++; if (p.frozen) { HUD.minimap.minimapBlips.attachMovie("blackCrosshair", "blackCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else if (p.aura._currentframe == 3) { HUD.minimap.minimapBlips.attachMovie("whiteCrosshair", "whiteCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else { HUD.minimap.minimapBlips.attachMovie("greenCrosshair", "greenCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } } } for (var i in p1Helis) { p = p1Helis[i]; if (p.HP > 0) { p1units++; if (p.frozen) { HUD.minimap.minimapBlips.attachMovie("blackCrosshair", "blackCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else if (p.aura._currentframe == 3) { HUD.minimap.minimapBlips.attachMovie("whiteCrosshair", "whiteCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else { HUD.minimap.minimapBlips.attachMovie("greenCrosshair", "greenCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } } } for (var i in p2) { p = p2[i]; if (p.HP > 0) { p2units++; if (p.frozen) { HUD.minimap.minimapBlips.attachMovie("blackCrosshair", "blackCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else { HUD.minimap.minimapBlips.attachMovie("crosshair", "crosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } } } for (var i in p2Vehicles) { p = p2Vehicles[i]; if (p.HP > 0) { p2units++; if (p.frozen) { HUD.minimap.minimapBlips.attachMovie("blackCrosshair", "blackCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else { HUD.minimap.minimapBlips.attachMovie("crosshair", "crosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } } } for (var i in p2Helis) { p = p2Helis[i]; if (p.HP > 0) { p2units++; if (p.frozen) { HUD.minimap.minimapBlips.attachMovie("blackCrosshair", "blackCrosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } else { HUD.minimap.minimapBlips.attachMovie("crosshair", "crosshair" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y, _alpha:(p.HP / p.maxHP) * 100}); } } } for (var i in habisLasers) { p = habisLasers[i]; if (typeof(p) == "movieclip") { HUD.minimap.minimapBlips.attachMovie("habisLaserIcon", "habisLaserIcon" + HUD.minimap.z, HUD.minimap.z++, {_x:p._x, _y:p._y}); } } if (gameMode == "kingofthehill") { kingRing._rotation = kingRing._rotation - 1; p1Ring = false; a = []; for (var i in p1) { a.push(p1[i]); } for (var i in p1Vehicles) { a.push(p1Vehicles[i]); } for (var i in p1Helis) { a.push(p1Helis[i]); } for (var i in a) { p = a[i]; if (p.HP > 0) { xdist = p._x - kingRing._x; ydist = p._y - kingRing._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance < kingRing.radius) { p1Ring = true; break; } } } p2Ring = false; a = []; for (var i in p2) { a.push(p2[i]); } for (var i in p2Vehicles) { a.push(p2Vehicles[i]); } for (var i in p2Helis) { a.push(p2Helis[i]); } for (var i in a) { p = a[i]; if (p.HP > 0) { xdist = p._x - kingRing._x; ydist = p._y - kingRing._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance < kingRing.radius) { p2Ring = true; break; } } } if (p1Ring) { if (p2Ring) { tColor = new Color(kingRing); tColor.setRGB(0); if (gameMode == "kingofthehill") { tColor2 = new Color(HUD.minimap.minimapBlips.kingRing); tColor2.setRGB(0); } } else { p2currentHPUnRounded = p2currentHPUnRounded - (matchVariable / 10); tColor = new Color(kingRing); tColor.setRGB(65280); if (gameMode == "kingofthehill") { tColor2 = new Color(HUD.minimap.minimapBlips.kingRing); tColor2.setRGB(65280); } } } else if (p2Ring) { currentHPUnRounded = currentHPUnRounded - (matchVariable / 10); tColor = new Color(kingRing); tColor.setRGB(16711680); if (gameMode == "kingofthehill") { tColor2 = new Color(HUD.minimap.minimapBlips.kingRing); tColor2.setRGB(16711680); } } else { tColor = new Color(kingRing); tColor.setRGB(16777215); if (gameMode == "kingofthehill") { tColor2 = new Color(HUD.minimap.minimapBlips.kingRing); tColor2.setRGB(16777215); } } } if (gameMode == "capturetheflag") { if (flag.targ.HP > 0) { flag._x = flag.targ._x; flag._y = flag.targ._y; flag._xscale = 100; flag._yscale = 100; if (flag.hitTest(flagArea)) { if (((flag.targ._parent._name == "p1") || (flag.targ._parent._name == "p1Vehicles")) || (flag.targ._parent._name == "p1Helis")) { p2currentHPUnRounded = p2currentHPUnRounded - (Math.ceil(p2maxHP / matchVariable) + 1); flag._x = 640; flag._y = 378; flag.targ = null; flag._xscale = 150; flag._yscale = 150; } } else if (flag.hitTest(flagArea2)) { if (((flag.targ._parent._name == "p2") || (flag.targ._parent._name == "p2Vehicles")) || (flag.targ._parent._name == "p2Helis")) { currentHPUnRounded = currentHPUnRounded - (Math.ceil(maxHP / matchVariable) + 1); flag._x = 640; flag._y = 378; flag.targ = null; flag._xscale = 150; flag._yscale = 150; } } } else { flag._xscale = 150; flag._yscale = 150; a = []; for (var i in p1) { a.push(p1[i]); } for (var i in p1Vehicles) { a.push(p1Vehicles[i]); } for (var i in p1Helis) { a.push(p1Helis[i]); } for (var i in p2) { a.push(p2[i]); } for (var i in p2Vehicles) { a.push(p2Vehicles[i]); } for (var i in p2Helis) { a.push(p2Helis[i]); } bestDist = 10000; for (var i in a) { p = a[i]; if (p.HP > 0) { xdist = p._x - flag._x; ydist = p._y - flag._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance < bestDist) { bestDist = distance; if (bestDist < 50) { flag.targ = p; } } } } } HUD.minimap.minimapBlips.attachMovie("flag", "flag", z++, {_x:flag._x, _y:flag._y, _xscale:640, _yscale:640}); } else if (gameMode == "powerball") { powerBall.coolThing._rotation = powerBall.coolThing._rotation - 2; if (powerBall.targ.HP > 0) { powerBall._x = powerBall.targ._x; powerBall._y = powerBall.targ._y; powerBall._xscale = 100; powerBall._yscale = 100; if (((powerBall.targ._parent._name == "p1") || (powerBall.targ._parent._name == "p1Vehicles")) || (powerBall.targ._parent._name == "p1Helis")) { p2currentHPUnRounded = p2currentHPUnRounded - (matchVariable / 10); } else if (((powerBall.targ._parent._name == "p2") || (powerBall.targ._parent._name == "p2Vehicles")) || (powerBall.targ._parent._name == "p2Helis")) { currentHPUnRounded = currentHPUnRounded - (matchVariable / 10); } } else { powerBall._xscale = 150; powerBall._yscale = 150; a = []; for (var i in p1) { a.push(p1[i]); } for (var i in p1Vehicles) { a.push(p1Vehicles[i]); } for (var i in p1Helis) { a.push(p1Helis[i]); } for (var i in p2) { a.push(p2[i]); } for (var i in p2Vehicles) { a.push(p2Vehicles[i]); } for (var i in p2Helis) { a.push(p2Helis[i]); } bestDist = 10000; for (var i in a) { p = a[i]; if (p.HP > 0) { xdist = p._x - powerBall._x; ydist = p._y - powerBall._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance < bestDist) { bestDist = distance; if (bestDist < 50) { powerBall.targ = p; } } } } } HUD.minimap.minimapBlips.attachMovie("powerBall", "powerBall", z++, {_x:powerBall._x, _y:powerBall._y, _xscale:320, _yscale:320}); HUD.minimap.minimapBlips.powerBall._rotation = powerBall._rotation; } unitsSelected = false; _root[cursorName].unshootableCursor._visible = false; for (var i in p1) { w = p1[i]; if (w.aura._currentframe == 3) { unitsSelected = true; break; } } for (var i in p1Vehicles) { w = p1Vehicles[i]; if (w.aura._currentframe == 3) { unitsSelected = true; break; } } for (var i in p1Helis) { w = p1Helis[i]; if (w.aura._currentframe == 3) { unitsSelected = true; break; } } if (unitsSelected) { if (_root[cursorName]._currentframe == 2) { c = false; heliVar = false; for (var i in p1) { w = p1[i]; if (w.aura._currentframe == 3) { if ((w.unit != "lInf") && (w.unit != "sniper")) { heliVar = true; break; } } } for (var i in p1Vehicles) { w = p1Vehicles[i]; if (w.aura._currentframe == 3) { if ((w.unit != "hTank") && (w.unit != "ambulance")) { heliVar = true; break; } } } for (var i in p1Helis) { w = p1Helis[i]; if (w.aura._currentframe == 3) { if (w.unit != "helix") { heliVar = true; break; } } } nearest = null; distance = 10000; for (j in p2) { e = p2[j]; if (e.HP > 0) { xdist = e._x - _xmouse; ydist = e._y - _ymouse; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } for (j in p2Vehicles) { e = p2Vehicles[j]; if (e.HP > 0) { xdist = e._x - _xmouse; ydist = e._y - _ymouse; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } for (j in p2Helis) { e = p2Helis[j]; if (e.HP > 0) { xdist = e._x - _xmouse; ydist = e._y - _ymouse; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } if (distance <= 30) { if (!heliVar) { if (nearest._parent._name == "p2Helis") { _root[cursorName].unshootableCursor._visible = true; } else { _root[cursorName].unshootableCursor._visible = false; } } c = true; } if (!c) { _root[cursorName].gotoAndStop(1); } } if (_root[cursorName]._currentframe == 1) { c = false; heliVar = false; for (var i in p1) { w = p1[i]; if (w.aura._currentframe == 3) { if ((w.unit != "lInf") || (w.unit != "sniper")) { heliVar = true; break; } } } for (var i in p1Vehicles) { w = p1Vehicles[i]; if (w.aura._currentframe == 3) { if ((w.unit != "hTank") && (w.unit != "ambulance")) { heliVar = true; break; } } } for (var i in p1Helis) { w = p1Helis[i]; if (w.aura._currentframe == 3) { if (w.unit != "helix") { heliVar = true; break; } } } nearest = null; distance = 10000; for (j in p2) { e = p2[j]; if (e.HP > 0) { xdist = e._x - _xmouse; ydist = e._y - _ymouse; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } for (j in p2Vehicles) { e = p2Vehicles[j]; if (e.HP > 0) { xdist = e._x - _xmouse; ydist = e._y - _ymouse; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } for (j in p2Helis) { e = p2Helis[j]; if (e.HP > 0) { xdist = e._x - _xmouse; ydist = e._y - _ymouse; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } if (distance <= 30) { if (!heliVar) { if (nearest._parent._name == "p2Helis") { _root[cursorName].unshootableCursor._visible = true; } else { _root[cursorName].unshootableCursor._visible = false; } } c = true; _root[cursorName].gotoAndStop(2); } } } else { _root[cursorName].gotoAndStop(1); } goldDecimal = goldDecimal - Math.max(-2, -0.5 + ((-unitsOnField) / 2)); gold = Math.round(goldDecimal); p2GoldDecimal = p2GoldDecimal - Math.max(-2, -0.5 + ((-p2UnitsOnField) / 2)); p2Gold = Math.round(p2GoldDecimal); goldDecimal = Math.min(goldDecimal, StartingGold); gold = Math.min(gold, StartingGold); p2GoldDecimal = Math.min(p2GoldDecimal, p2StartingGold); p2Gold = Math.min(p2Gold, p2StartingGold); if (gameMode == "classic") { if (unitsOnField <= 0) { if (p2UnitsOnField >= 1) { currentHPUnRounded = currentHPUnRounded - (matchVariable / 10); } } else if (unitsOnField >= 1) { if (p2UnitsOnField <= 0) { p2currentHPUnRounded = p2currentHPUnRounded - (matchVariable / 10); } } } else if (gameMode == "deathmatch") { if (unitsOnField <= 0) { if (p2UnitsOnField >= 1) { currentHPUnRounded = currentHPUnRounded - 0.3; } } else if (unitsOnField >= 1) { if (p2UnitsOnField <= 0) { p2currentHPUnRounded = p2currentHPUnRounded - 0.3; } } } currentHP = currentHP - ((currentHP - currentHPUnRounded) / 4); p2currentHP = p2currentHP - ((p2currentHP - p2currentHPUnRounded) / 4); currentHPDisplayed = Math.round(currentHP); p2currentHPDisplayed = Math.round(p2currentHP); if (int(currentHP) <= 0) { stopAllSounds(); _root._x = (_root._y = 0); onMouseDown = null; onMouseUp = null; gotoAndStop (6); _quality = "MEDIUM"; onEnterFrame = null; for (var i in _root) { removeMovieClip(_root[i]); } } if (int(p2CurrentHP) <= 0) { stopAllSounds(); _root._x = (_root._y = 0); onMouseDown = null; onMouseUp = null; gotoAndStop (5); _quality = "MEDIUM"; onEnterFrame = null; for (var i in _root) { removeMovieClip(_root[i]); } } else if (p2CurrentHP <= 30) { if (p2NukesOn) { if (p2NukePercent >= 1) { var tempVar = random(30); if (tempVar == 0) { launchNuke(2); p2NukePercent = 0; } } } } if (Key.isDown(96)) { noShiftDeselect(); for (var j in p1) { p = p1[j]; if (p.unit == "lInf") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(97)) { noShiftDeselect(); for (var j in p1) { p = p1[j]; if (p.unit == "RPG") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(98)) { noShiftDeselect(); for (var j in p1) { p = p1[j]; if (p.unit == "lTroop") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(99)) { noShiftDeselect(); for (var j in p1) { p = p1[j]; if (p.unit == "sniper") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(100)) { noShiftDeselect(); for (var j in p1Vehicles) { p = p1Vehicles[j]; if (p.unit == "gTank") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(101)) { noShiftDeselect(); for (var j in p1Vehicles) { p = p1Vehicles[j]; if (p.unit == "hTank") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(102)) { noShiftDeselect(); for (var j in p1Vehicles) { p = p1Vehicles[j]; if (p.unit == "lTank") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(103)) { noShiftDeselect(); for (var j in p1Vehicles) { p = p1Vehicles[j]; if (p.unit == "ambulance") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(104)) { noShiftDeselect(); for (var j in p1Helis) { p = p1Helis[j]; if (p.unit == "comanche") { p.aura.gotoAndStop(3); } } reFocus(); } if (Key.isDown(105)) { noShiftDeselect(); for (var j in p1Helis) { p = p1Helis[j]; if (p.unit == "helix") { p.aura.gotoAndStop(3); } } reFocus(); } } function targetNearest(team) { var a = []; for (var i in _root["p" + team]) { p = _root["p" + team][i]; if (p.aura._currentframe == 3) { a.push(p); } } for (var i in _root[("p" + team) + "Vehicles"]) { p = _root[("p" + team) + "Vehicles"][i]; if (p.aura._currentframe == 3) { a.push(p); } } for (var i in _root[("p" + team) + "Helis"]) { p = _root[("p" + team) + "Helis"][i]; if (p.aura._currentframe == 3) { a.push(p); } } for (var i in a) { p = a[i]; nearest = null; distance = 10000; for (j in _root["p" + ((1 - team) + 2)]) { e = _root["p" + ((1 - team) + 2)][j]; if (e.HP > 0) { xdist = e._x - p._x; ydist = e._y - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } for (j in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { e = _root[("p" + ((1 - team) + 2)) + "Vehicles"][j]; if (e.HP > 0) { xdist = e._x - p._x; ydist = e._y - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } if (((((p.unit != "lInf") && (p.unit != "sniper")) && (p.unit != "helix")) && (p.unit != "hTank")) && (p.unit != "ambulance")) { for (j in _root[("p" + ((1 - team) + 2)) + "Helis"]) { e = _root[("p" + ((1 - team) + 2)) + "Helis"][j]; if (e.HP > 0) { xdist = e._x - p._x; ydist = e._y - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < distance) { distance = dist; nearest = e; } } } } if (nearest != null) { p.order = "attack"; p.targ = {unit:nearest}; } } voices["mySound" + channels] = new Sound(voices); voices["mySound" + channels].attachSound("LInfA" + (random(3) + 1)); voices["mySound" + channels].start(); voices["mySound" + channels].setVolume(save.voiceVolume); channels++; } function reformSelected() { a = []; b = []; for (var k in p1) { q = p1[k]; if (q.aura._currentframe == 3) { b.push(q); a.push(q); } } for (var k in p1Vehicles) { q = p1Vehicles[k]; if (q.aura._currentframe == 3) { b.push(q); a.push(q); } } for (var k in p1Helis) { q = p1Helis[k]; if (q.aura._currentframe == 3) { b.push(q); a.push(q); } } if (b.length <= 0) { return(undefined); } c = false; for (var i in b) { q = b[i]; if (!c) { minX = q._x; minY = q._y; maxX = q._x; maxY = q._y; c = true; } else { if (q._x < minX) { minX = q._x; } if (q._y < minY) { minY = q._y; } if (q._x > maxX) { maxX = q._x; } if (q._y > maxY) { maxY = q._y; } } } xdist = maxX - minX; ydist = maxY - minY; middle = {x:minX + (xdist / 2), y:minY + (ydist / 2)}; offset = 0; b = 7.5; bVehicle = 25; bHeli = 30; distance = 0; for (var i in a) { w = a[i]; if (w._parent._name == "p1") { distance = distance - (-b); } else if (w._parent._name == "p1Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p1Helis") { distance = distance - (-bHeli); } } while ((distance * 2) > 680) { distance = 0; b = b - 0.1; bVehicle = bVehicle - 0.1; bHeli = bHeli - 0.1; for (var i in a) { w = a[i]; if (w._parent._name == "p1") { distance = distance - (-b); } else if (w._parent._name == "p1Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p1Helis") { distance = distance - (-bHeli); } } } while (((middle.y - offset) + distance) > 720) { offset = offset + 5; } while (((middle.y - offset) - distance) < 5) { offset = offset - 0.5; } n = []; var i = 0; while (i < a.length) { p = a[i]; if (i == 0) { if (p._parent._name == "p1Vehicles") { n.push(bVehicle); } else if (p._parent._name == "p1") { n.push(b); } else if (p._parent._name == "p1Helis") { n.push(bHeli); } } else if (p._parent._name == "p1Vehicles") { n.push(n[i - 1] + (bVehicle * 2)); } else if (p._parent._name == "p1") { n.push(n[i - 1] + (b * 2)); } else if (p._parent._name == "p1Helis") { n.push(n[i - 1] + (bHeli * 2)); } i++; } var i = 0; while (i < a.length) { a[i].order = "walk"; a[i].targ = {unit:null, x:middle.x, y:((middle.y - offset) - distance) + n[i]}; a[i].angleFace = 90; i++; } } function shoot(shotType, angle, startX, startY, team, firer, comancheSide) { if (shotType == 1) { playSoundFX("9mm"); var lineLength = 75; var lineSpeed = 75; x = eyeCandy.createEmptyMovieClip("shot" + z, z++); x.xspeed = Math.sin(angle * degToRad); x.yspeed = Math.cos(angle * degToRad); x.angle = angle; x.firer = firer; x._x = startX + (x.xspeed * 15); x._y = startY - (x.yspeed * 15); x.lineStyle(1, 16777215, 100); x.lineTo(x.xspeed * lineLength, x.yspeed * (-lineLength)); x.thingTrue = false; x.onEnterFrame = function () { if (this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 1.2 : 0.8); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.removeNextFrame = true; this.onEnterFrame = null; removeMovieClip(this); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 0.3 : 0.15); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } if (!this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } this.thingTrue = true; if (!this.hitTest(theMap)) { this.onEnterFrame = null; removeMovieClip(this); } }; // unexpected jump } if (shotType == 2) { playSoundFX("rocketSound"); x = eyeCandy.attachMovie("rocket", "rocket" + z, z++); x.firer = firer; x.targ = firer.targ.unit; x.speed = 10; x.xspeed = Math.sin(angle * degToRad); x.yspeed = Math.cos(angle * degToRad); x._x = startX + (Math.sin((angle + 10) * degToRad) * 20); x._y = startY - (Math.cos((angle + 10) * degToRad) * 20); x.team = team; x._rotation = angle; x.c = 3; x.onEnterFrame = function () { this.light.gotoAndStop(_root[("team" + this.team) + "homingMissiles"]); this.c--; if (this.c == 0) { this.c = 3; y = eyeCandy.attachMovie("clearSmoke", "clearSmoke" + z, z++, {_xscale:120, _yscale:120, _x:this._x, _y:this._y, xspeed:-Math.random(), yspeed:-Math.random(), speed:(-this.speed) / 4}); y.onEnterFrame = function () { this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - ((-this.yspeed) * this.speed); this._xscale = this._xscale / 1.2; this.speed = this.speed / 1.2; this._xscale = Math.round(this._xscale); this._yscale = (this._alpha = this._xscale); if (this._alpha <= 10) { this.onEnterFrame = null; removeMovieClip(this); } }; } if (((this.targ.HP != undefined) && (_root[("team" + this.team) + "homingMissiles"])) && (this.targ.HP > 0)) { var ydist = (this._y - this.targ._y); var xdist = (this._x - this.targ._x); var rot = (-Math.atan2(xdist, ydist)); this.targRot = rot * radToDeg; this._rotation = this._rotation - ((-(this.targRot - this._rotation)) / 2); this.xspeed = Math.sin(this._rotation * degToRad); this.yspeed = Math.cos(this._rotation * degToRad); this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); } else if (_root[("team" + this.team) + "homingMissiles"]) { dist = 10000; a = []; var tempVar = _root["p" + ((1 - this.team) + 2)]; for (var w in tempVar) { if (tempVar[w].HP > 0) { a.push(tempVar[w]); } } tempVar = _root[("p" + ((1 - this.team) + 2)) + "Vehicles"]; for (var w in tempVar) { if (tempVar[w].HP > 0) { a.push(tempVar[w]); } } tempVar = _root[("p" + ((1 - this.team) + 2)) + "Helis"]; for (var w in tempVar) { if (tempVar[w].HP > 0) { a.push(tempVar[w]); } } if (a.length == 0) { this.xspeed = Math.sin(this._rotation * degToRad); this.yspeed = Math.cos(this._rotation * degToRad); this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); } else { for (var w in a) { p = a[w]; var ydist = (this._y - p._y); var xdist = (this._x - p._x); distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance < dist) { dist = distance; this.targ = p; } } } } else { this.xspeed = Math.sin(this._rotation * degToRad); this.yspeed = Math.cos(this._rotation * degToRad); this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); } this.speed = this.speed - -0.5; r = false; tehP = null; for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - (_root[("team" + team) + "homingMissiles"] ? 2.2 : 2); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; r = true; } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - (_root[("team" + team) + "homingMissiles"] ? 5 : 4); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; r = true; } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Helis"]) { p = _root[("p" + ((1 - team) + 2)) + "Helis"][i]; if (p.HP > 0) { if (this.hitTest(p.hit)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - (_root[("team" + team) + "homingMissiles"] ? 3 : 2); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; r = true; } } } if (r) { removeMovieClip(this); screenShake(4); eyeCandy.attachMovie("missileBlast", "missileBlast" + z, z++, {_x:tehP._x, _y:tehP._y}); lowEyeCandy.attachMovie("missileHole", "missileHole" + z, z++, {_x:tehP._x, _y:tehP._y}); } if (!this.hitTest(theMap)) { this.onEnterFrame = null; removeMovieClip(this); } }; } else if (shotType == 3) { xspeed = Math.sin(angle * degToRad); yspeed = Math.cos(angle * degToRad); startX = firer._x + (Math.sin((angle + 3) * degToRad) * 100); startY = firer._y - (Math.cos((angle + 3) * degToRad) * 100); y = eyeCandy.attachMovie("shell", "shell" + z, z++, {_rotation:angle, _x:startX, _y:startY, firer:firer, startX:startX, startY:startY, xspeed:xspeed, yspeed:yspeed, speed:70}); if (firer.targ.unit.HP > 0) { y.endX = firer.targ.unit._x; y.endY = firer.targ.unit._y; } else { y.endX = firer.targ.unitx; y.endY = firer.targ.unity; } xdist = y.endX - startX; ydist = y.endY - startY; y.distanceToCover = Math.sqrt((xdist * xdist) + (ydist * ydist)); y.onEnterFrame = function () { this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); this.distanceToCover = this.distanceToCover - this.speed; if (this.distanceToCover <= 0) { this._x = this.endX; this._y = this.endY; screenShake(8); playSoundFX("shellSound"); blast = eyeCandy.attachMovie("missileBlast", "missileBlast" + z, z++, {_x:this.endX, _y:this.endY, _xscale:175, _yscale:175}); blast.firer = this.firer; lowEyeCandy.attachMovie("missileHole", "missileHole" + z, z++, {_x:this.endX, _y:this.endY, _xscale:175, _yscale:175}); shrapnel = shrapnels.createEmptyMovieClip("shrapnel" + z, z++); shrapnel._x = this.endX; shrapnel._y = this.endY; shrapnel.z = 0; shrapnel.c = 60; shrapnel.createShrapnel = createShrapnel; shrapnel.onEnterFrame = function () { if (this.c >= 57) { var j = 0; while (j <= 10) { this.createShrapnel(); j++; } } if (this.c == 0) { removeMovieClip(this); } this.c--; for (var shrap in this) { p = this[shrap]; if (typeof(p) == "movieclip") { p._x = p._x - (p.xspeed * p.xs); p._y = p._y - (p.yspeed * p.xs); p._xscale = p._xscale - (-((p.ys = p.ys - (-gravity)))); p._yscale = p._xscale; if (int(p._xscale) >= 10) { removeMovieClip(p); } } } }; for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (blast.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - 2.5; p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } removeMovieClip(this); } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (blast.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - 6; p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } removeMovieClip(this); } } removeMovieClip(this); } }; } else if (shotType == 4) { playSoundFX("gattlingSound"); var lineLength = 50; var lineSpeed = 50; x = eyeCandy.createEmptyMovieClip("shot" + z, z++); x.firer = firer; x.xspeed = Math.sin(angle * degToRad); x.yspeed = Math.cos(angle * degToRad); x._x = startX + (Math.sin((angle + 10) * degToRad) * 45); x._y = startY - (Math.cos((angle + 10) * degToRad) * 45); x.lineStyle(2, 16777215, 100); x.lineTo(x.xspeed * lineLength, x.yspeed * (-lineLength)); x.thingTrue = false; x.onEnterFrame = function () { if (this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 1.2 : 1); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 1.2 : 1); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } if (!this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } this.thingTrue = true; if (!this.hitTest(theMap)) { this.onEnterFrame = null; removeMovieClip(this); } }; } else if (shotType == 5) { playSoundFX("gattlingSound"); var lineLength = 50; var lineSpeed = 50; x = eyeCandy.createEmptyMovieClip("shot" + z, z++); x.firer = firer; x.xspeed = Math.sin(angle * degToRad); x.yspeed = Math.cos(angle * degToRad); x._x = startX + (Math.sin(angle * degToRad) * 19); x._y = startY - (Math.cos(angle * degToRad) * 19); x.lineStyle(1, 16777215, 100); x.lineTo(x.xspeed * lineLength, x.yspeed * (-lineLength)); x.thingTrue = false; x.onEnterFrame = function () { if (this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 0.7 : 0.5); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 0.75 : 0.35); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Helis"]) { p = _root[("p" + ((1 - team) + 2)) + "Helis"][i]; if (p.HP > 0) { if (this.hitTest(p.hit)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 1 : 0.7); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } if (!this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } this.thingTrue = true; if (!this.hitTest(theMap)) { this.onEnterFrame = null; removeMovieClip(this); } }; } else if (shotType == 6) { playSoundFX("gattlingSound"); var lineLength = 50; var lineSpeed = 50; x = eyeCandy.createEmptyMovieClip("shot" + z, z++); x.firer = firer; x.xspeed = Math.sin(angle * degToRad); x.yspeed = Math.cos(angle * degToRad); x._x = startX + (Math.sin(angle * degToRad) * 47); x._y = startY - (Math.cos(angle * degToRad) * 47); x.lineStyle(2, 16777215, 100); x.lineTo(x.xspeed * lineLength, x.yspeed * (-lineLength)); x.thingTrue = false; x.onEnterFrame = function () { if (this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 1.7 : 1.5); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 0.75 : 0.35); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Helis"]) { p = _root[("p" + ((1 - team) + 2)) + "Helis"][i]; if (p.HP > 0) { if (this.hitTest(p.hit)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 1 : 0.7); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } if (!this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } this.thingTrue = true; if (!this.hitTest(theMap)) { this.onEnterFrame = null; removeMovieClip(this); } }; } else if (shotType == 7) { x = eyeCandy.attachMovie("rocketPod", "rocketPod" + z, z++); playSoundFX("rocketPodSound"); x.targ = firer.targ.unit; x.firer = firer; x.speed = 10; x.xspeed = Math.sin(angle * degToRad); x.yspeed = Math.cos(angle * degToRad); if (comancheSide == 1) { x._x = startX + (Math.sin((angle + 90) * degToRad) * 18); x._y = startY - (Math.cos((angle + 90) * degToRad) * 18); } else { x._x = startX + (Math.sin((angle - 90) * degToRad) * 18); x._y = startY - (Math.cos((angle - 90) * degToRad) * 18); } x.team = team; x._rotation = angle; x.c = 2; x.onEnterFrame = function () { this.light.gotoAndStop(_root[("team" + this.team) + "homingMissiles"]); this.c--; if (this.c == 0) { this.c = 2; y = eyeCandy.attachMovie("clearSmoke", "clearSmoke" + z, z++, {_xscale:70, _yscale:70, _x:this._x, _y:this._y, xspeed:-Math.random(), yspeed:-Math.random(), speed:(-this.speed) / 4}); y.onEnterFrame = function () { this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - ((-this.yspeed) * this.speed); this._xscale = this._xscale / 1.2; this.speed = this.speed / 1.2; this._xscale = Math.round(this._xscale); this._yscale = (this._alpha = this._xscale); if (this._alpha <= 10) { this.onEnterFrame = null; removeMovieClip(this); } }; } if (((this.targ.HP != undefined) && (_root[("team" + this.team) + "homingMissiles"])) && (this.targ.HP > 0)) { var ydist = (this._y - this.targ._y); var xdist = (this._x - this.targ._x); var rot = (-Math.atan2(xdist, ydist)); this.targRot = rot * radToDeg; this._rotation = this._rotation - ((-(this.targRot - this._rotation)) / 3); this.xspeed = Math.sin(this._rotation * degToRad); this.yspeed = Math.cos(this._rotation * degToRad); this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); } else if (_root[("team" + this.team) + "homingMissiles"]) { dist = 10000; a = []; var tempVar = _root["p" + ((1 - this.team) + 2)]; for (var w in tempVar) { if (tempVar[w].HP > 0) { a.push(tempVar[w]); } } tempVar = _root[("p" + ((1 - this.team) + 2)) + "Vehicles"]; for (var w in tempVar) { if (tempVar[w].HP > 0) { a.push(tempVar[w]); } } tempVar = _root[("p" + ((1 - this.team) + 2)) + "Helis"]; for (var w in tempVar) { if (tempVar[w].HP > 0) { a.push(tempVar[w]); } } if (a.length == 0) { this.xspeed = Math.sin(this._rotation * degToRad); this.yspeed = Math.cos(this._rotation * degToRad); this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); } else { for (var w in a) { p = a[w]; var ydist = (this._y - p._y); var xdist = (this._x - p._x); distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance < dist) { dist = distance; this.targ = p; } } } } else { this.xspeed = Math.sin(this._rotation * degToRad); this.yspeed = Math.cos(this._rotation * degToRad); this._x = this._x - ((-this.xspeed) * this.speed); this._y = this._y - (this.yspeed * this.speed); } this.speed = this.speed - -0.5; r = false; tehP = null; for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - (_root[("team" + team) + "homingMissiles"] ? 1.5 : 1); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; r = true; } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - (_root[("team" + team) + "homingMissiles"] ? 1 : 0.5); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; r = true; } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Helis"]) { p = _root[("p" + ((1 - team) + 2)) + "Helis"][i]; if (p.HP > 0) { if (this.hitTest(p.hit)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - (_root[("team" + team) + "homingMissiles"] ? 2 : 1); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; r = true; } } } if (r) { removeMovieClip(this); screenShake(4); eyeCandy.attachMovie("missileBlast", "missileBlast" + z, z++, {_x:tehP._x, _y:tehP._y}); lowEyeCandy.attachMovie("missileHole", "missileHole" + z, z++, {_x:tehP._x, _y:tehP._y}); } if (!this.hitTest(theMap)) { this.onEnterFrame = null; removeMovieClip(this); } }; } else if (shotType == 8) { x = eyeCandy.createEmptyMovieClip("shot" + z, z++); x.team = team; x.firer = firer; x.targ = firer.targ.unit; x.angle = angle; x.fromTank = comancheSide; if (comancheSide) { x.radius = 30; } else { x.radius = 15; } x.x = firer._x + (Math.sin(angle * degToRad) * x.radius); x.y = firer._y - (Math.cos(angle * degToRad) * x.radius); x.moveTo(x.x, x.y); if (_root[("team" + team) + "laserUpgrade"]) { x.lineStyle(1, 26367, 100); } else { x.lineStyle(2, 16711680, 100); } if (firer.targ.unit.HP > 0) { x.endLineX = firer.targ.unit._x; x.endLineY = firer.targ.unit._y; x.lineTo(x.endLineX, x.endLineY); } else { x.firer.order = "stand"; } x.c = 50; x.onEnterFrame = function () { this.clear(); this.x = this.firer._x + (Math.sin(angle * degToRad) * this.radius); this.y = this.firer._y - (Math.cos(angle * degToRad) * this.radius); if ((this.c <= 0) || (this.firer.order != "attack")) { this.onEnterFrame = null; removeMovieClip(this); return(undefined); } if (_root[("team" + this.team) + "laserUpgrade"]) { x.lineStyle(1, 26367, 100); } else { x.lineStyle(2, 16711680, 100); } this.moveTo(this.x, this.y); if (this.targ.HP > 0) { this.endLineX = this.targ._x; this.endLineY = this.targ._y; } this.lineTo(this.endLineX, this.endLineY); if (!this.fromTank) { this.c--; } for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (p == this.firer.targ.unit) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "laserUpgrade"] ? 0.1 : 0.05); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.clear(); if (_root[("team" + this.team) + "laserUpgrade"]) { x.lineStyle(1, 26367, 100); } else { x.lineStyle(2, 16711680, 100); } this.moveTo(this.x, this.y); this.lineTo(p._x, p._y); return(undefined); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (p == this.firer.targ.unit) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "laserUpgrade"] ? 0.1 : 0.05); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.clear(); if (_root[("team" + this.team) + "laserUpgrade"]) { x.lineStyle(1, 26367, 100); } else { x.lineStyle(2, 16711680, 100); } this.moveTo(this.x, this.y); this.lineTo(p._x, p._y); return(undefined); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Helis"]) { p = _root[("p" + ((1 - team) + 2)) + "Helis"][i]; if (p.HP > 0) { if (p == this.firer.targ.unit) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "laserUpgrade"] ? 0.15 : 0.1); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.clear(); if (_root[("team" + this.team) + "laserUpgrade"]) { x.lineStyle(1, 26367, 100); } else { x.lineStyle(2, 16711680, 100); } this.moveTo(this.x, this.y); this.lineTo(p._x, p._y); return(undefined); } } } }; } else if (shotType == 9) { _root.playSoundFX("snipeSound"); x = eyeCandy.createEmptyMovieClip("shot" + z, z++); x.firer = firer; x.targ = firer.targ.unit; x.angle = angle; x.fromTank = false; x.x = firer._x + (Math.sin(angle * degToRad) * 15); x.y = firer._y - (Math.cos(angle * degToRad) * 15); x.moveTo(x.x, x.y); x.lineStyle(1, 16777215, 100); if (firer.targ.unit.HP > 0) { x.endLineX = firer.targ.unit._x; x.endLineY = firer.targ.unit._y; x.lineTo(x.endLineX, x.endLineY); } else { x.endLineX = firer._x + (Math.sin(angle * degToRad) * 640); x.endLineY = firer._y - (Math.cos(angle * degToRad) * 480); x.lineTo(x.endLineX, x.endLineY); } x.c = 1; x.onEnterFrame = function () { if ((this.c <= 0) || (this.firer.order != "attack")) { this.onEnterFrame = null; removeMovieClip(this); return(undefined); } this.clear(); this.lineStyle(1, 16777215, 50); this.moveTo(this.x, this.y); if (this.targ.HP > 0) { this.endLineX = this.targ._x; this.endLineY = this.targ._y; } this.lineTo(this.endLineX, this.endLineY); if (!this.fromTank) { this.c--; } for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (p == this.firer.targ.unit) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 4 : 3); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.clear(); this.lineStyle(1, 16777215, 50); this.moveTo(this.x, this.y); this.lineTo(p._x, p._y); return(undefined); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (p == this.firer.targ.unit) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 3 : 2.5); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.clear(); this.lineStyle(1, 16777215, 50); this.moveTo(this.x, this.y); this.lineTo(p._x, p._y); return(undefined); } } } }; } else if (shotType == 10) { screenShake(10); b = landEyeCandy.attachMovie("missileBlast", "missileBlast" + z, z++, {_x:firer._x, _y:firer._y, _xscale:250, _yscale:250}); lowEyeCandy.attachMovie("missileHole", "missileHole" + z, z++, {_x:firer._x, _y:firer._y, _xscale:250, _yscale:250}); shrapnel = shrapnels.createEmptyMovieClip("shrapnel" + z, z++); shrapnel._xscale = 250; shrapnel._yscale = 250; shrapnel._x = firer._x; shrapnel._y = firer._y; shrapnel.z = 0; shrapnel.c = 62; shrapnel.createShrapnel = createShrapnel; shrapnel.onEnterFrame = function () { if (this.c >= 57) { var j = 0; while (j <= 15) { createShrapnel(); j++; } } if (this.c == 0) { removeMovieClip(this); } this.c--; for (var shrap in this) { p = this[shrap]; if (typeof(p) == "movieclip") { p._x = p._x - (p.xspeed * p.xs); p._y = p._y - (p.yspeed * p.xs); p._xscale = p._xscale - (-((p.ys = p.ys - (-gravity)))); p._yscale = p._xscale; if (int(p._xscale) >= 10) { removeMovieClip(p); } } } }; for (var i in p1) { p = p1[i]; if (p.HP > 0) { if (b.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - 10; p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } } } } for (var i in p2) { p = p2[i]; if (p.HP > 0) { if (b.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - 10; p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } } } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.HP > 0) { if (b.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - 6; p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } } } } for (var i in p2Vehicles) { p = p2Vehicles[i]; if (p.HP > 0) { if (b.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; if (tehP == null) { tehP = p; } p.HP = p.HP - 6; p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } } } } } else if (shotType == 11) { var lineLength = 75; var lineSpeed = 75; x = eyeCandy.createEmptyMovieClip("shot" + z, z++); x.firer = firer; x.xspeed = Math.sin(angle * degToRad); x.yspeed = Math.cos(angle * degToRad); x._x = startX + (Math.sin(angle * degToRad) * 7); x._y = startY - (Math.cos(angle * degToRad) * 7); x.lineStyle(1, 16777215, 100); x.lineTo(x.xspeed * lineLength, x.yspeed * (-lineLength)); x.thingTrue = false; x.onEnterFrame = function () { if (this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } for (var i in _root["p" + ((1 - team) + 2)]) { p = _root["p" + ((1 - team) + 2)][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 1.2 : 0.8); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } for (var i in _root[("p" + ((1 - team) + 2)) + "Vehicles"]) { p = _root[("p" + ((1 - team) + 2)) + "Vehicles"][i]; if (p.HP > 0) { if (this.hitTest(p)) { h = createEmptyMovieClip("flasher" + z, z++); h.p = p; h.c = 0; h.onEnterFrame = function () { if (this.c != 0) { this.t = {rb:0, gb:0, bb:0}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.onEnterFrame = null; removeMovieClip(this); } else { this.t = {rb:255, gb:255, bb:255}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); this.c--; } }; p.HP = p.HP - (_root[("team" + team) + "APBullets"] ? 0.45 : 0.3); p.HP = Math.max(0, p.HP); if (p.order == "stand") { p.order = "attack"; p.targ = {unit:this.firer}; } this.onEnterFrame = null; removeMovieClip(this); } } } if (!this.thingTrue) { this._x = this._x - ((-this.xspeed) * lineSpeed); this._y = this._y - (this.yspeed * lineSpeed); } this.thingTrue = true; if (!this.hitTest(theMap)) { this.onEnterFrame = null; removeMovieClip(this); } }; } } function unitBrain() { if ((p.unit == "lInf") || (p.unit == "RPG")) { if (p.HP <= 0) { p.aura.gotoAndStop(1); if (p == focusedUnit) { reFocus(true); } p.order = "die"; p.h.onEnterFrame = null; removeMovieClip(p.h); } if (p.frozen) { if (p.order != "die") { p.order = "stand"; } } if (p.order == "stand") { p.gotoAndStop(1); p.targRot = p.angleFace; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); } else if (p.order == "walk") { p.gotoAndStop(2); var ydist = (p._y - p.targ.y); var xdist = (p._x - p.targ.x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } else if (p.order == "attack") { if (p.targ.unit.HP <= 0) { p.order = "stand"; p.gotoAndStop(1); } else if (p.unit == "lInf") { if ((p.targ.unit._parent._name == "p1Helis") || (p.targ.unit._parent._name == "p2Helis")) { p.order = "stand"; } else { var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); d = ((p.unit == "lInf") ? 400 : 600); if (distance <= d) { p.gotoAndStop(3); } else { p.gotoAndStop(2); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } } } else { var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); d = ((p.unit == "lInf") ? 400 : 600); if (distance <= d) { p.gotoAndStop(3); } else { p.gotoAndStop(2); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } } } else if (p.order == "die") { p.gotoAndStop(4); } } else if (p.unit == "hTank") { if (p.HP <= 0) { p.aura.gotoAndStop(1); if (p == focusedUnit) { reFocus(true); } p.order = "die"; p.h.onEnterFrame = null; removeMovieClip(p.h); } if (p.frozen) { if (p.order != "die") { p.order = "stand"; } } if (p.order == "stand") { p.turret.gotoAndStop(1); p.turret.gattle.gotoAndStop(1); p.targRot = p.angleFace; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 4); p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); } else if (p.order == "walk") { p.turret.gotoAndStop(1); p.turret.gattle.gotoAndStop(1); var ydist = (p._y - p.targ.y); var xdist = (p._x - p.targ.x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 4); p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); p.speed = 2 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 2); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } else if (p.order == "attack") { if ((p.targ.unit.unit == "comanche") || (p.targ.unit.unit == "helix")) { p.order = "stand"; } else if (p.targ.unit.HP <= 0) { p.order = "stand"; p.gotoAndStop(1); p.turret.gotoAndStop(1); p.turret.gattle.gotoAndStop(1); } else { if (p._parent._name == "p1Vehicles") { if (team1tankGattling) { p.turret.gattle.play(); } } else if (team2tankGattling) { p.turret.gattle.play(); } var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 4); p.speed = 2 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 2); p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); if (distance <= 700) { p.turret.play(); } else { p.turret.gotoAndStop(1); p.turret.gattle.gotoAndStop(1); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 4); p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); p.speed = 2 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 2); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } } } else if (p.order == "die") { p.turret.gattle.gotoAndStop(1); p.turret.gotoAndStop(1); if (p.tankExplosion._currentframe == p.tankExplosion._totalframes) { p.tankExplosion.stop(); p._alpha = p._alpha - 3; if (p._alpha <= 5) { deathmatchHPDeduct(p); removeMovieClip(p); } } else { p.tankExplosion.play(); } } } else if (((p.unit == "gTank") || (p.unit == "lTank")) || (p.unit == "ambulance")) { if (p.HP <= 0) { p.aura.gotoAndStop(1); if (p == focusedUnit) { reFocus(true); } p.order = "die"; p.h.onEnterFrame = null; removeMovieClip(p.h); } if (p.frozen) { if (p.order != "die") { p.order = "stand"; } } if (p.order == "stand") { p.base.treads.stop(); p.turret.gotoAndStop(1); p.targRot = p.angleFace; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 4); if (Math.abs(p.targRot - p.turret._rotation) < 1) { p.turret._rotation = p.targRot; } p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } } else if (p.order == "walk") { p.base.treads.play(); p.turret.gotoAndStop(1); var ydist = (p._y - p.targ.y); var xdist = (p._x - p.targ.x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 4); if (Math.abs(p.targRot - p.turret._rotation) < 1) { p.turret._rotation = p.targRot; } p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } p.speed = 4 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 4); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } else if (p.order == "attack") { p.base.treads.stop(); if (p.unit == "ambulance") { if ((p.targ.unit._parent._name == "p1Helis") || (p.targ.unit._parent._name == "p2Helis")) { p.order = "stand"; } else if (p.targ.unit.HP <= 0) { p.order = "stand"; p.turret.gotoAndStop(1); p.gotoAndStop(1); } else { var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 2); if (p.unit == "gTank") { d = 500; } else if (p.unit == "lTank") { d = 550; } else { d = 400; } if (distance <= d) { p.turret.play(); } else { p.base.treads.play(); p.turret.gotoAndStop(1); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 4); if (Math.abs(p.targRot - p.turret._rotation) < 1) { p.turret._rotation = p.targRot; } p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } p.speed = 4 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 4); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } } } else if (p.targ.unit.HP <= 0) { p.order = "stand"; p.turret.gotoAndStop(1); p.gotoAndStop(1); } else { var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 2); if (p.unit == "gTank") { d = 500; } else if (p.unit == "lTank") { d = 550; } else { d = 400; } if (distance <= d) { p.turret.play(); } else { p.base.treads.play(); p.turret.gotoAndStop(1); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.turret._rotation = p.turret._rotation - ((-(p.targRot - p.turret._rotation)) / 4); if (Math.abs(p.targRot - p.turret._rotation) < 1) { p.turret._rotation = p.targRot; } p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } p.speed = 4 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 4); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } } } else if (p.order == "die") { p.turret.gotoAndStop(1); if (p.tankExplosion._currentframe == p.tankExplosion._totalframes) { p.tankExplosion.stop(); p.base.treads.stop(); p._alpha = p._alpha - 3; if (p._alpha <= 5) { deathmatchHPDeduct(p); removeMovieClip(p); } } else { p.tankExplosion.play(); } } } else if (p.unit == "comanche") { if (p.HP <= 0) { p.aura.gotoAndStop(1); if (p == focusedUnit) { reFocus(true); } p.order = "die"; p.h.onEnterFrame = null; removeMovieClip(p.h); } if (p.frozen) { if (p.order != "die") { p.order = "stand"; } } if (p.order == "stand") { p.base.gattle.gotoAndStop(1); p.base.r1.pod.gotoAndStop(1); p.base.r2.pod.gotoAndStop(1); p.targRot = p.angleFace; p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } } else if (p.order == "walk") { p.base.gattle.gotoAndStop(1); p.base.r1.pod.gotoAndStop(1); p.base.r2.pod.gotoAndStop(1); var ydist = (p._y - p.targ.y); var xdist = (p._x - p.targ.x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } p.speed = 6 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 6); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { if (Math.abs(p.targRot - p.base._rotation) < 90) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } else if (p.order == "attack") { if (p.targ.unit.HP <= 0) { p.order = "stand"; p.gotoAndStop(1); } else { var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 2); if (distance <= 500) { p.base.gattle.play(); p.base.r1.pod.play(); p.base.r2.pod.play(); } else { p.base.gattle.gotoAndStop(1); p.base.r1.pod.gotoAndStop(1); p.base.r2.pod.gotoAndStop(1); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 8); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } p.speed = 6 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 6); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { if (Math.abs(p.targRot - p.base._rotation) < 90) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } } } else if (p.order == "die") { if (p.heliExplosion._currentframe < 26) { p._xscale--; p._yscale--; p.base._rotation = p.base._rotation - (p.base._rotation / 60); p.blades._rotation = p.blades._rotation - -18; } p.swapDepths((-1000 * int(100 - p._xscale)) + p.num); p.blades._rotation = p.blades._rotation - -20; if (p.heliExplosion._currentframe == p.heliExplosion._totalframes) { p.heliExplosion.stop(); p.base.gattle.gotoAndStop(1); p.base.r1.pod.gotoAndStop(1); p.base.r2.pod.gotoAndStop(1); p._alpha = p._alpha - 4; if (p._alpha <= 5) { p.swapDepths(999999); deathmatchHPDeduct(p); removeMovieClip(p); } } else { p.heliExplosion.play(); } } } else if (p.unit == "helix") { if (p.HP <= 0) { p.aura.gotoAndStop(1); if (p == focusedUnit) { reFocus(true); } p.order = "die"; p.h.onEnterFrame = null; removeMovieClip(p.h); } if (p.frozen) { if (p.order != "die") { p.order = "stand"; } } if (p.order == "stand") { p.base.napalmMC.gotoAndStop(1); p.targRot = p.angleFace; p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 12); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } } else if (p.order == "walk") { p.base.napalmMC.gotoAndStop(1); p.base.gattle.gotoAndStop(1); p.base.r1.pod.gotoAndStop(1); p.base.r2.pod.gotoAndStop(1); var ydist = (p._y - p.targ.y); var xdist = (p._x - p.targ.x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 12); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } p.speed = 6 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 6); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { if (Math.abs(p.targRot - p.base._rotation) < 90) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } else if (p.order == "attack") { if ((p.targ.unit.unit == "comanche") || (p.targ.unit.unit == "helix")) { p.order = "stand"; } else if (p.targ.unit.HP <= 0) { p.order = "stand"; p.gotoAndStop(1); } else { var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 2); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p.base._rotation = p.base._rotation - ((-(p.targRot - p.base._rotation)) / 12); if (Math.abs(p.targRot - p.base._rotation) < 1) { p.base._rotation = p.targRot; } p.speed = 6 - ((Math.abs(p.targRot - p.base._rotation) / 180) * 6); if (distance >= p.speed) { if (Math.abs(p.targRot - p.base._rotation) < 90) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } } else { p._y = p.targ.y; p._x = p.targ.x; if ((p.targ._parent._name == "p1") || (p.targ._parent._name == "p2")) { p.base._rotation = p.targ._rotation; } else { p.base._rotation = p.targ.base._rotation; } } if (distance <= 10) { p.base.napalmMC.play(); } else { p.base.napalmMC.gotoAndStop(1); } } } else if (p.order == "die") { p.base.napalmMC.gotoAndStop(1); if (p.heliExplosion._currentframe < 20) { p._xscale--; p._yscale--; p.base._rotation = p.base._rotation - (p.base._rotation / 60); p.blade1._rotation = p.blade1._rotation - 16; p.blade2._rotation = p.blade2._rotation - -16; } p.swapDepths((-1000 * int(100 - p._xscale)) + p.num); p.blade1._rotation = p.blade1._rotation - 18; p.blade2._rotation = p.blade2._rotation - -18; if (p.heliExplosion._currentframe == p.heliExplosion._totalframes) { p.heliExplosion.stop(); p.base.gattle.gotoAndStop(1); p.base.r1.pod.gotoAndStop(1); p.base.r2.pod.gotoAndStop(1); p._alpha = p._alpha - 4; if (p._alpha <= 5) { p.swapDepths(999999); deathmatchHPDeduct(p); removeMovieClip(p); } } else { p.heliExplosion.play(); } } } else if ((p.unit == "lTroop") || (p.unit == "sniper")) { if (p.HP <= 0) { p.aura.gotoAndStop(1); if (p == focusedUnit) { reFocus(true); } p.order = "die"; p.h.onEnterFrame = null; removeMovieClip(p.h); } if (p.frozen) { if (p.order != "die") { p.order = "stand"; } } if (p.order == "stand") { p.gotoAndStop(1); p.targRot = p.angleFace; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); } else if (p.order == "walk") { p.gotoAndStop(2); var ydist = (p._y - p.targ.y); var xdist = (p._x - p.targ.x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } else if (p.order == "attack") { if (p.targ.unit.HP <= 0) { p.order = "stand"; p.gotoAndStop(1); } else if (p.unit == "sniper") { if ((p.targ.unit._parent._name == "p1Helis") || (p.targ.unit._parent._name == "p2Helis")) { p.order = "stand"; } else { var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 2); d = 800; if (distance <= d) { p.gotoAndStop(3); } else { p.gotoAndStop(2); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } } } else { var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var distance = Math.sqrt((ydist * ydist) + (xdist * xdist)); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 2); d = 550; if (distance <= d) { p.gotoAndStop(3); } else { p.gotoAndStop(2); var ydist = (p._y - p.targ.unit._y); var xdist = (p._x - p.targ.unit._x); var rot = (-Math.atan2(xdist, ydist)); p.targRot = rot * radToDeg; p._rotation = p._rotation - ((-(p.targRot - p._rotation)) / 3); if (Math.sqrt((ydist * ydist) + (xdist * xdist)) >= p.speed) { var yspeed = (Math.cos(rot) * p.speed); var xspeed = (Math.sin(rot) * p.speed); p._y = p._y - yspeed; p._x = p._x - (-xspeed); } else { p._y = p.targ.y; p._x = p.targ.x; p.order = "stand"; p.gotoAndStop(1); } } } } else if (p.order == "die") { p.gotoAndStop(4); } } } function buy(unit) { if (p1units < p1poplimit) { if (enemyCanBuy == null) { enemyCanBuy = true; startBattleText.onEnterFrame = function () { this._alpha = this._alpha - 10; if (this._alpha <= 0) { removeMovieClip(this); } }; } if (unit == "lInf") { if (team1Units[0]) { if (goldDecimal >= lInfPrice) { units++; goldDecimal = goldDecimal - lInfPrice; tempY = 100 + random(550); p = p1.attachMovie("lInf1", "lInf" + z, z++, {unitValue:lInfPrice, frozen:false, healing:false, num:units, angleFace:90, HP:5, maxHP:5, speed:3, order:"walk", _x:-25, _y:tempY, _rotation:90, targ:{unit:null, x:25, y:tempY}, unit:"lInf"}); healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "RPG1") { if (team1Units[1]) { if (goldDecimal >= RPGPrice) { units++; goldDecimal = goldDecimal - RPGPrice; tempY = 100 + random(550); p = p1.attachMovie("RPG1", "RPG" + z, z++, {unitValue:RPGPrice, frozen:false, healing:false, num:units, angleFace:90, HP:6, maxHP:6, speed:3, order:"walk", _x:-25, _y:tempY, _rotation:90, targ:{unit:null, x:25, y:tempY}, unit:"RPG"}); healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "hTank") { if (team1Units[2]) { if (goldDecimal >= hTankPrice) { units++; goldDecimal = goldDecimal - hTankPrice; tempY = 100 + random(550); p = p1Vehicles.attachMovie("hTank", "hTank" + z, z++, {unitValue:hTankPrice, frozen:false, healing:false, num:units, angleFace:90, HP:25, maxHP:25, speed:2, order:"walk", _x:-25, _y:tempY, targ:{unit:null, x:25, y:tempY}, unit:"hTank"}); p.turret._rotation = (p.base._rotation = 90); h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "gTank") { if (team1Units[3]) { if (goldDecimal >= gTankPrice) { units++; goldDecimal = goldDecimal - gTankPrice; tempY = 100 + random(550); p = p1Vehicles.attachMovie("gTank", "gTank" + z, z++, {unitValue:gTankPrice, frozen:false, healing:false, num:units, angleFace:90, HP:15, maxHP:15, speed:4, order:"walk", _x:-25, _y:tempY, targ:{unit:null, x:25, y:tempY}, unit:"gTank"}); p.turret._rotation = (p.base._rotation = 90); h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "comanche") { if (team1Units[4]) { if (goldDecimal >= comanchePrice) { units++; goldDecimal = goldDecimal - comanchePrice; tempY = 100 + random(550); p = p1Helis.attachMovie("comanche", "comanche" + z, z++, {unitValue:comanchePrice, frozen:false, healing:false, num:units, angleFace:90, HP:10, maxHP:10, speed:4, order:"walk", _x:-25, _y:tempY, targ:{unit:null, x:75, y:tempY}, unit:"comanche"}); p.base._rotation = 90; h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "lTroop") { if (team1Units[5]) { if (goldDecimal >= lTroopPrice) { units++; goldDecimal = goldDecimal - lTroopPrice; tempY = 100 + random(550); p = p1.attachMovie("lTroop", "lTroop" + z, z++, {unitValue:lTroopPrice, frozen:false, healing:false, num:units, angleFace:90, HP:6, maxHP:6, speed:3, order:"walk", _x:-25, _y:tempY, _rotation:90, targ:{unit:null, x:25, y:tempY}, unit:"lTroop"}); healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "lTank") { if (team1Units[6]) { if (goldDecimal >= lTankPrice) { units++; goldDecimal = goldDecimal - lTankPrice; tempY = 100 + random(550); p = p1Vehicles.attachMovie("lTank", "lTank" + z, z++, {unitValue:lTankPrice, frozen:false, healing:false, num:units, angleFace:90, HP:20, maxHP:20, speed:4, order:"walk", _x:-25, _y:tempY, targ:{unit:null, x:25, y:tempY}, unit:"lTank"}); p.turret._rotation = (p.base._rotation = 90); h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "sniper") { if (team1Units[7]) { if (goldDecimal >= sniperPrice) { units++; goldDecimal = goldDecimal - sniperPrice; tempY = 100 + random(550); p = p1.attachMovie("sniper", "sniper" + z, z++, {unitValue:sniperPrice, frozen:false, healing:false, num:units, angleFace:90, HP:5, maxHP:5, speed:3, order:"walk", _x:-25, _y:tempY, _rotation:90, targ:{unit:null, x:25, y:tempY}, unit:"sniper"}); healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "helix") { if (team1Units[8]) { if (goldDecimal >= helixPrice) { units++; goldDecimal = goldDecimal - helixPrice; tempY = 100 + random(550); p = p1Helis.attachMovie("helix", "helix" + z, z++, {unitValue:helixPrice, frozen:false, healing:false, num:units, angleFace:90, HP:20, maxHP:20, speed:0.5, order:"walk", _x:-50, _y:tempY, targ:{unit:null, x:110, y:tempY}, unit:"helix"}); p.base._rotation = 90; h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "ambulance") { if (team1Units[9]) { if (goldDecimal >= ambulancePrice) { units++; goldDecimal = goldDecimal - ambulancePrice; tempY = 100 + random(550); p = p1Vehicles.attachMovie("ambulance", "ambulance" + z, z++, {unitValue:ambulancePrice, frozen:false, healing:false, num:units, angleFace:90, HP:10, maxHP:10, speed:7, order:"walk", _x:-25, _y:tempY, targ:{unit:null, x:25, y:tempY}, unit:"ambulance"}); a = p1ambulancePulses.attachMovie("ambulancePulse", p._name + "_ambulancePulse", z++, {targ:p, _x:p._x, _y:p._y}); a.onEnterFrame = function () { this._x = this.targ._x; this._y = this.targ._y; if (this.targ.HP <= 0) { removeMovieClip(this); } }; p.pulse = a; p.turret._rotation = (p.base._rotation = 90); h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { outOfMoney(); } } } else if (unit == "homingMissileUpgrade") { if (goldDecimal >= 800) { goldDecimal = goldDecimal - 800; team1HomingMissiles = true; } else { outOfMoney(); } } else if (unit == "rocketPodsUpgrade") { if (goldDecimal >= 700) { goldDecimal = goldDecimal - 700; team1RocketPods = true; for (var i in p1Helis) { p = p1Helis[i]; if (p.unit == "comanche") { p.base.r1.gotoAndStop(2); p.base.r2.gotoAndStop(2); } } } else { outOfMoney(); } } else if (unit == "APBulletsUpgrade") { if (goldDecimal >= 500) { goldDecimal = goldDecimal - 500; team1APBullets = true; } else { outOfMoney(); } } else if (unit == "laserUpgrade") { if (goldDecimal >= 500) { goldDecimal = goldDecimal - 500; team1laserUpgrade = true; } else { outOfMoney(); } } else if (unit == "tankUpgrade") { if (goldDecimal >= 500) { goldDecimal = goldDecimal - 500; team1TankGattling = true; } else { outOfMoney(); } } } else { outOfPop(); } } function buy2(unit) { if (p2units < p2poplimit) { if (enemyQueuedPurchase != null) { unit = enemyQueuedPurchase; } if (unit == 0) { if (p2goldDecimal >= lInfPrice) { units++; p2goldDecimal = p2goldDecimal - lInfPrice; tempY = 100 + random(550); p = p2.attachMovie("lInf2", "lInf" + z, z++, {unitValue:lInfPrice, frozen:false, healing:false, num:units, angleFace:-90, HP:5, maxHP:5, speed:3, selected:false, order:"walk", _x:1305, _y:tempY, _rotation:270, targ:{unit:null, x:1255, y:tempY}, unit:"lInf"}); healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 1) { if (p2goldDecimal >= RPGPrice) { units++; p2goldDecimal = p2goldDecimal - RPGPrice; tempY = 100 + random(550); p = p2.attachMovie("RPG2", "RPG" + z, z++, {unitValue:RPGPrice, frozen:false, healing:false, num:units, angleFace:-90, HP:6, maxHP:6, speed:2, selected:false, order:"walk", _x:1305, _y:tempY, _rotation:270, targ:{unit:null, x:1255, y:tempY}, unit:"RPG"}); healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 2) { if (p2goldDecimal >= hTankPrice) { units++; p2goldDecimal = p2goldDecimal - hTankPrice; tempY = 100 + random(550); p = p2Vehicles.attachMovie("hTank2", "hTank2" + z, z++, {unitValue:hTankPrice, frozen:false, healing:false, num:units, angleFace:-90, HP:25, maxHP:25, speed:3, selected:false, order:"walk", _x:1305, _y:tempY, targ:{unit:null, x:1255, y:tempY}, unit:"hTank"}); p.turret._rotation = (p.base._rotation = -90); h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 3) { if (p2goldDecimal >= gTankPrice) { units++; p2goldDecimal = p2goldDecimal - gTankPrice; tempY = 100 + random(550); p = p2Vehicles.attachMovie("gTank2", "gTank2" + z, z++, {unitValue:gTankPrice, frozen:false, healing:false, num:units, angleFace:-90, HP:15, maxHP:15, speed:4, selected:false, order:"walk", _x:1305, _y:tempY, targ:{unit:null, x:1255, y:tempY}, unit:"gTank"}); p.turret._rotation = (p.base._rotation = -90); h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 4) { if (p2goldDecimal >= comanchePrice) { units++; p2goldDecimal = p2goldDecimal - comanchePrice; tempY = 100 + random(550); p = p2Helis.attachMovie("comanche2", "comanche2" + z, z++, {unitValue:comanchePrice, frozen:false, healing:false, num:units, angleFace:-90, HP:10, maxHP:10, speed:4, selected:false, order:"walk", _x:1305, _y:tempY, targ:{unit:null, x:1255, y:tempY}, unit:"comanche"}); p.base._rotation = -90; h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 5) { if (p2goldDecimal >= lTroopPrice) { units++; p2goldDecimal = p2goldDecimal - lTroopPrice; tempY = 100 + random(550); p = p2.attachMovie("lTroop2", "lTroop" + z, z++, {unitValue:lTroopPrice, frozen:false, healing:false, num:units, angleFace:-90, HP:6, maxHP:6, speed:3, selected:false, order:"walk", _x:1305, _y:tempY, _rotation:270, targ:{unit:null, x:1255, y:tempY}, unit:"lTroop"}); healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 6) { if (p2goldDecimal >= lTankPrice) { units++; p2goldDecimal = p2goldDecimal - lTankPrice; tempY = 100 + random(550); p = p2Vehicles.attachMovie("lTank2", "lTank2" + z, z++, {unitValue:lTankPrice, frozen:false, healing:false, num:units, angleFace:-90, HP:20, maxHP:20, speed:4, selected:false, order:"walk", _x:1305, _y:tempY, targ:{unit:null, x:1255, y:tempY}, unit:"gTank"}); p.turret._rotation = (p.base._rotation = -90); h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 7) { if (p2goldDecimal >= sniperPrice) { units++; p2goldDecimal = p2goldDecimal - sniperPrice; tempY = 100 + random(550); p = p2.attachMovie("sniper2", "sniper" + z, z++, {unitValue:sniperPrice, frozen:false, healing:false, num:units, angleFace:-90, HP:5, maxHP:5, speed:3, selected:false, order:"walk", _x:1305, _y:tempY, _rotation:270, targ:{unit:null, x:1255, y:tempY}, unit:"sniper"}); healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 8) { if (p2goldDecimal >= helixPrice) { units++; p2goldDecimal = p2goldDecimal - helixPrice; tempY = 100 + random(550); p = p2Helis.attachMovie("helix2", "helix2" + z, z++, {unitValue:helixPrice, frozen:false, healing:false, num:units, angleFace:-90, HP:20, maxHP:20, speed:0.5, selected:false, order:"walk", _x:1330, _y:tempY, targ:{unit:null, x:1170, y:tempY}, unit:"helix"}); p.base._rotation = -90; h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 9) { if (p2goldDecimal >= ambulancePrice) { units++; p2goldDecimal = p2goldDecimal - ambulancePrice; tempY = 100 + random(550); p = p2Vehicles.attachMovie("ambulance2", "ambulance2" + z, z++, {unitValue:ambulancePrice, frozen:false, healing:false, num:units, angleFace:-90, HP:15, maxHP:15, speed:7, selected:false, order:"walk", _x:1305, _y:tempY, targ:{unit:null, x:1255, y:tempY}, unit:"ambulance"}); a = p2ambulancePulses.attachMovie("ambulancePulse", p._name + "_ambulancePulse", z++, {targ:p, _x:p._x, _y:p._y}); a.onEnterFrame = function () { this._x = this.targ._x; this._y = this.targ._y; if (this.targ.HP <= 0) { removeMovieClip(this); } }; p.pulse = a; p.turret._rotation = (p.base._rotation = -90); h = p.createEmptyMovieClip("flasher" + z, z++); h.p = p; h.onEnterFrame = function () { if (!this.p.frozen) { var b = (50 - ((this.p.HP / this.p.maxHP) * 50)); this.t = {rb:-b, gb:-b, bb:-b}; this.tColor = new Color(this.p); this.tColor.setTransform(this.t); } }; healthBarFunction(p); } else { enemyQueuedPurchase = unit; } } else if (unit == 10) { if (p2goldDecimal >= 800) { p2goldDecimal = p2goldDecimal - 800; team2HomingMissiles = true; } else { enemyQueuedPurchase = unit; } } else if (unit == 11) { if (p2goldDecimal >= 700) { p2goldDecimal = p2goldDecimal - 700; team2RocketPods = true; for (var i in p2Helis) { p = p2Helis[i]; if (p.unit == "comanche") { p.base.r1.gotoAndStop(2); p.base.r2.gotoAndStop(2); } } } else { enemyQueuedPurchase = unit; } } else if (unit == 12) { if (p2goldDecimal >= 500) { p2goldDecimal = p2goldDecimal - 500; team2APBullets = true; } else { enemyQueuedPurchase = unit; } } else if (unit == 13) { if (p2goldDecimal >= 500) { p2goldDecimal = p2goldDecimal - 500; team2laserUpgrade = true; } else { enemyQueuedPurchase = unit; } } else if (unit == 14) { if (p2goldDecimal >= 500) { p2goldDecimal = p2goldDecimal - 500; team2tankGattling = true; } else { enemyQueuedPurchase = unit; } } } } function healthBarFunction(p) { p.h = healthBars.createEmptyMovieClip(p._name + "_healthBar", z++); redCross = healthBars.attachMovie("redCross", p._name + "_redCross", z++, {_visible:false, targ:p}); p.redCross = redCross; p.h.redCross = redCross; redCross.onEnterFrame = function () { this._visible = this.targ.healing; if (this._visible) { this._x = this.targ._x; this._y = this.targ._y; } }; p.h.targ = p; p.h.HP = p.maxHP; p.h.onEnterFrame = function () { this.clear(); this.moveTo(this.targ._x - 10, this.targ._y - 20); this.lineStyle(2, 65280, 100); if (this.targ.HP == this.targ.maxHP) { this.lineTo(this.targ._x + 10, this.targ._y - 20); } else { targHP = this.targ.HP; tempVar = this.HP / this.targ.maxHP; tempVar2 = (this.targ._x - 10) + (tempVar * 20); this.lineTo(tempVar2, this.targ._y - 20); this.lineStyle(2, 16711680, 100); this.lineTo(tempVar2 + ((1 - tempVar) * 20), this.targ._y - 20); tempVar3 = (this.targ.HP - this.HP) / 4; if (tempVar3 <= 0.3) { Math.round(this.HP); } this.HP = this.HP - (-tempVar3); } }; p.h.onUnload = function () { removeMovieClip(this.redCross); }; } createShrapnel = function () { mc = this.createEmptyMovieClip("shrapnel" + this.z, this.z++); mc.r = random(2) + 4; mc.ex = 0; mc.why = 0; mc.speed = 2; mc.targScale = 10; mc.angle = 75 + (Math.random() * 3); mc.xs = Math.cos(mc.angle * radToDeg) * (-mc.speed); mc.ys = Math.sin(mc.angle * radToDeg) * mc.speed; mc.rot = random(360); mc._xscale = (mc._yscale = -100); mc.xspeed = Math.sin(mc.rot * degToRad); mc.yspeed = Math.cos(mc.rot * degToRad); mc.moveTo(mc.ex + mc.r, mc.why); col = ((("6" + random(10)) + 3) + random(10)) + "00"; mc.beginFill(parseInt("0x" + col), 100); mc.curveTo(mc.r + mc.ex, (tm8 * mc.r) + mc.why, (sm4 * mc.r) + mc.ex, (sm4 * mc.r) + mc.why); mc.curveTo((tm8 * mc.r) + mc.ex, mc.r + mc.why, mc.ex, mc.r + mc.why); mc.curveTo(((-tm8) * mc.r) + mc.ex, mc.r + mc.why, ((-sm4) * mc.r) + mc.ex, (sm4 * mc.r) + mc.why); mc.curveTo((-mc.r) + mc.ex, (tm8 * mc.r) + mc.why, (-mc.r) + mc.ex, mc.why); mc.curveTo((-mc.r) + mc.ex, ((-tm8) * mc.r) + mc.why, ((-sm4) * mc.r) + mc.ex, ((-sm4) * mc.r) + mc.why); mc.curveTo(((-tm8) * mc.r) + mc.ex, (-mc.r) + mc.why, mc.ex, (-mc.r) + mc.why); mc.curveTo((tm8 * mc.r) + mc.ex, (-mc.r) + mc.why, (sm4 * mc.r) + mc.ex, ((-sm4) * mc.r) + mc.why); mc.curveTo(mc.r + mc.ex, ((-tm8) * mc.r) + mc.why, mc.r + mc.ex, mc.why); mc.endFill(); }; gravity = 0.5; m8 = 0.392699081698724; m4 = (Math.PI/4); tm8 = Math.tan(m8); sm4 = Math.sin(m4); _quality = save.quality; doubleClickTick = (doubleClickTickInit = 15); lastDepressed = null; oldLastDepressed = null; singleClicking = false; powerBallTeam = (flagTeam = 0); theFlagHolder = (theBallHolder = null); healGap = (healGapInit = 3); nukePercent = 0; p2nukePercent = 0; habisLaserPercent = 0; p2habisLaserPercent = 0; troopFreezePercent = 0; p2troopFreezePercent = 0; hotKeySelections = [[], [], [], [], [], [], [], [], [], []]; runDown = (runDownInit = 90); firetAtWillPc = 0; units = 0; shakeX = 0; shakeY = 0; oldShakeX = 0; oldShakeY = 0; formation = 1; p2formation = 1; habisLaserShakeGap = (habisLaserShakeGapInit = 3); click = null; radToDeg = 57.2957795130823; degToRad = (Math.PI/180); lInfPrice = 250; RPGPrice = 300; lTroopPrice = 400; hTankPrice = 650; gTankPrice = 550; ambulancePrice = 800; lTankPrice = 700; sniperPrice = 500; comanchePrice = 600; helixPrice = 1000; startingGold = team1Budget; p2StartingGold = team2Budget; gold = startingGold; goldDecimal = startingGold; p2gold = p2StartingGold; p2goldDecimal = p2StartingGold; xscreenOffset = 0; YscreenOffset = 0; pop = 0; maxPop = 10; p2Pop = 0; focusSound = true; currentHP = (currentHPUnrounded = (maxHP = 100)); p2CurrentHP = (p2currentHPUnrounded = (p2MaxHP = 100)); channels = 0; focusedUnit = null; enemyCanBuy = null; previousHUD = 1; enemyQueuedPurchase = null; team2Units = []; particlesize = 75; particlesize2 = particlesize * 2; laserClicked = 0; troopFreezeClicked = 0; scrollSpeed = 40; diagonalScrollSpeed = scrollSpeed / Math.SQRT2; lastX = 0; lastY = 0; depressedUnit = null; if (team2TempUnits[0]) { var i = 0; while (i <= 3) { team2Units.push(0); i++; } } if (team2TempUnits[1]) { var i = 0; while (i <= 2) { team2Units.push(1); i++; } } if (team2TempUnits[2]) { team2Units.push(2); } if (team2TempUnits[3]) { var i = 0; while (i <= 2) { team2Units.push(3); i++; } } if (team2TempUnits[4]) { var i = 0; while (i <= 2) { team2Units.push(4); i++; } } if (team2TempUnits[5]) { var i = 0; while (i <= 2) { team2Units.push(5); i++; } } if (team2TempUnits[6]) { team2Units.push(6); } if (team2TempUnits[7]) { team2Units.push(7); } if (team2TempUnits[8]) { team2Units.push(8); } if (team2TempUnits[9]) { var i = 0; while (i <= 2) { team2Units.push(9); i++; } } theMap.texture.gotoAndStop(random(theMap.texture._totalframes) + 1); createEmptyMovieClip("music", z++); createEmptyMovieClip("soundFX", z++); createEmptyMovieClip("voices", z++); music.gameSound = new Sound(music); music.gameSound.attachSound("battleMusic"); music.gameSound.start(0, 0); music.gameSound.setVolume(save.musicVolume); music.gameSound.onSoundComplete = function () { delete music.gameSound; music.gameSound = new Sound(music); music.gameSound.attachSound("battleMusic"); music.gameSound.start(0, 0); music.gameSound.setVolume(save.musicVolume); }; attachMovie("startBattleText", "startBattleText", z++); createEmptyMovieClip("lowEyeCandy", z++); createEmptyMovieClip("habisLaserEyeCandyLow", z++); if (gameMode == "kingofthehill") { attachMovie("kingRing", "kingRing", z++, {_x:640, _y:378}); kingRing.radius = kingRing._width / 2; } else if (gameMode == "capturetheflag") { attachMovie("flagArea", "flagArea", z++, {_x:0, _y:0}); attachMovie("flagArea2", "flagArea2", z++, {_x:1280, _y:0}); } createEmptyMovieClip("p1", z++); createEmptyMovieClip("p2", z++); createEmptyMovieClip("p1Vehicles", z++); createEmptyMovieClip("p2Vehicles", z++); createEmptyMovieClip("p1ambulancePulses", z++); createEmptyMovieClip("p2ambulancePulses", z++); createEmptyMovieClip("landEyeCandy", z++); createEmptyMovieClip("p1Helis", z++); createEmptyMovieClip("p2Helis", z++); if (gameMode == "capturetheflag") { attachMovie("flag", "flag", z++, {_x:640, _y:378, targ:null}); } else if (gameMode == "powerball") { attachMovie("powerBall", "powerBall", z++, {_x:640, _y:378, targ:null}); } createEmptyMovieClip("troopFreeze", z++); createEmptyMovieClip("eyeCandy", z++); createEmptyMovieClip("shrapnels", z++); createEmptyMovieClip("habisLaserEyeCandy", z++); createEmptyMovieClip("habisLasers", z++); createEmptyMovieClip("freezeCandy", z++); createEmptyMovieClip("healthBars", z++); createEmptyMovieClip("hotkeyHovers", z++); createEmptyMovieClip("cursorLines", z++); createEmptyMovieClip("nukes", z++); createEmptyMovieClip("nukeCandy", z++); nukes._xscale = (nukes._yscale = (nukeCandy._xscale = (nukeCandy._yscale = 200))); attachMovie("troopFreezeRing", "troopFreezeRing", z++, {_visible:false}); createEmptyMovieClip("habisFlash", z++); if (cashBounty) { createEmptyMovieClip("cashBounties", z++); } attachMovie("HUD", "HUD", z++); attachMovie("qualityChangeText", "qualityChangeText", z++); HUD.minimap.gotoAndStop(theMap.texture._currentframe); HUD.minimap.createEmptyMovieClip("minimapBlips", z++); HUD.minimap.createEmptyMovieClip("minimapBlipsMask", z++); _root[cursorName].attachMovie("superPowerCursor", "superPowerCursor", z++, {_visible:false, _x:-5, _y:-5}); _root[cursorName].attachMovie("troopFreezeCursor", "troopFreezeCursor", z++, {_visible:false, _x:-5, _y:-5}); _root[cursorName].attachMovie("unshootableCursor", "unshootableCursor", z++, {_visible:false, _x:-5, _y:-5}); _root[cursorName].attachMovie("shiftCursor", "shiftCursor", z++, {_visible:false, _x:10, _y:9}); _root[cursorName].shiftCursor.gotoAndStop((MacUser ? 2 : 1)); s = HUD.minimap.screenHighlight; s.dragging = false; HUD.minimap.minimapBlips._xscale = 7.8; HUD.minimap.minimapBlips._yscale = 7.8; HUD.minimap.minimapBlipsMask.lineStyle(1, 0, 100); HUD.minimap.minimapBlipsMask.beginFill(0, 100); HUD.minimap.minimapBlipsMask.moveTo(1, 0); HUD.minimap.minimapBlipsMask.lineTo(99, 0); HUD.minimap.minimapBlipsMask.lineTo(99, 58); HUD.minimap.minimapBlipsMask.lineTo(1, 58); HUD.minimap.minimapBlipsMask.lineTo(1, 0); HUD.minimap.minimapBlipsMask.endFill(); HUD.minimap.minimapBlips.setMask(HUD.minimap.minimapBlipsMask); HUD.healthBar.setMask(HUD.healthBarMask1); HUD.p2healthBar.setMask(HUD.healthBarMask2); s.onPress = (s.onDragOver = (s.onDragOut = function () { this.dragging = true; })); s.onRelease = (s.onReleaseOutside = function () { this.dragging = false; }); selectedBuilding = "Buildings"; enemyWait = (enemyWaitInit = difficulty); onMouseMove = function () { Mouse.hide(); }; HUD.b1.onRelease = function () { HUD.bIcon.gotoAndStop(6); }; onMouseDown = function () { if (laserClicked != 1) { if (troopFreezeClicked != 1) { if (!HUD.hitTest(_xmouse, _ymouse, true)) { click = {x:_xmouse, y:_ymouse}; selectedUnits = 0; for (var i in p1) { p = p1[i]; if (p.aura._currentframe == 3) { selectedUnits++; } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.aura._currentframe == 3) { selectedUnits++; } } for (var i in p1Helis) { p = p1Helis[i]; if (p.aura._currentframe == 3) { selectedUnits++; } } if (selectedUnits == 0) { if (!Key.isDown(17)) { singleClicking = true; d = 100000 /* 0x0186A0 */; u = null; for (var i in p1) { p = p1[i]; if (p.HP > 0) { xdist = _xmouse - p._x; ydist = _ymouse - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < ((10 * p.aura._xscale) / 100)) { if (dist < d) { d = dist; u = p; } } } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.HP > 0) { xdist = _xmouse - p._x; ydist = _ymouse - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < ((10 * p.aura._xscale) / 100)) { if (dist < d) { d = dist; u = p; } } } } for (var i in p1Helis) { p = p1Helis[i]; if (p.HP > 0) { xdist = _xmouse - p._x; ydist = _ymouse - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < ((10 * p.aura._xscale) / 100)) { if (dist < d) { d = dist; u = p; } } } } if (u != null) { u.aura.gotoAndStop(2); depressedUnit = u; } } } else if (Key.isDown(16)) { if (!Key.isDown(17)) { singleClicking = true; d = 100000 /* 0x0186A0 */; u = null; for (var i in p1) { p = p1[i]; if (p.HP > 0) { xdist = _xmouse - p._x; ydist = _ymouse - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < ((10 * p.aura._xscale) / 100)) { if (dist < d) { d = dist; u = p; } } } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.HP > 0) { xdist = _xmouse - p._x; ydist = _ymouse - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < ((10 * p.aura._xscale) / 100)) { if (dist < d) { d = dist; u = p; } } } } for (var i in p1Helis) { p = p1Helis[i]; if (p.HP > 0) { xdist = _xmouse - p._x; ydist = _ymouse - p._y; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < ((10 * p.aura._xscale) / 100)) { if (dist < d) { d = dist; u = p; } } } } if (u != null) { u.aura.gotoAndStop(2); depressedUnit = u; } } } } } } }; onMouseUp = function () { if (laserClicked != 1) { if (troopFreezeClicked != 1) { focusSound = true; var xdist = Math.abs(_xmouse - click.x); var ydist = Math.abs(_ymouse - click.y); if ((xdist + ydist) <= 10) { selectedUnits = 0; for (var i in p1) { p = p1[i]; if (p.aura._currentframe == 3) { selectedUnits++; } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.aura._currentframe == 3) { selectedUnits++; } } for (var i in p1Helis) { p = p1Helis[i]; if (p.aura._currentframe == 3) { selectedUnits++; } } if (((!p1.hitTest(_xmouse, _ymouse, true)) && (!p1Vehicles.hitTest(_xmouse, _ymouse, true))) && (!p1Helis.hitTest(_xmouse, _ymouse, true))) { dist = 10000; clickedEnemy = null; a = []; for (var i in p2) { a.push(p2[i]); } for (var i in p2Vehicles) { a.push(p2Vehicles[i]); } for (var i in p2Helis) { a.push(p2Helis[i]); } for (var i in a) { p = a[i]; var xdist2 = (p._x - _xmouse); var ydist2 = (p._y - _ymouse); var distance = Math.sqrt((xdist2 * xdist2) + (ydist2 * ydist2)); if (distance <= 30) { if (distance < dist) { dist = distance; clickedEnemy = p; } } } if (Key.isDown(17)) { HUD.bIcon.gotoAndStop(previousHUD); deselectAll(); } else if (clickedEnemy == null) { if (!Key.isDown(32)) { var a = []; for (var i in p1) { p = p1[i]; if (p.aura._currentframe == 3) { a.push(p); p.order = "walk"; } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.aura._currentframe == 3) { a.push(p); p.order = "walk"; } } for (var i in p1Helis) { p = p1Helis[i]; if (p.aura._currentframe == 3) { a.push(p); p.order = "walk"; } } if (formation == 1) { offset = 0; b = 7.5; bVehicle = 25; bHeli = 30; distance = 0; for (var i in a) { w = a[i]; if (w._parent._name == "p1") { distance = distance - (-b); } else if (w._parent._name == "p1Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p1Helis") { distance = distance - (-bHeli); } } while ((distance * 2) > 680) { distance = 0; b = b - 0.1; bVehicle = bVehicle - 0.1; bHeli = bHeli - 0.1; for (var i in a) { w = a[i]; if (w._parent._name == "p1") { distance = distance - (-b); } else if (w._parent._name == "p1Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p1Helis") { distance = distance - (-bHeli); } } } while (((_ymouse - offset) + distance) > 720) { offset = offset + 5; } while (((_ymouse - offset) - distance) < 5) { offset = offset - 0.5; } n = []; var i = 0; while (i < a.length) { p = a[i]; if (i == 0) { if (p._parent._name == "p1Vehicles") { n.push(bVehicle); } else if (p._parent._name == "p1") { n.push(b); } else if (p._parent._name == "p1Helis") { n.push(bHeli); } } else if (p._parent._name == "p1Vehicles") { n.push(n[i - 1] + (bVehicle * 2)); } else if (p._parent._name == "p1") { n.push(n[i - 1] + (b * 2)); } else if (p._parent._name == "p1Helis") { n.push(n[i - 1] + (bHeli * 2)); } i++; } var i = 0; while (i < a.length) { a[i].targ = {unit:null, x:_xmouse, y:((_ymouse - offset) - distance) + n[i]}; a[i].angleFace = 90; i++; } } else if (formation == 2) { vehicles = 0; var i = 0; while (i < a.length) { k = a[i]; if (k._parent != p1) { vehicles++; } i++; } degreesPerDude = 360 / a.length; b = 4; radius = (4 + (vehicles * 3)) * a.length; var i = 0; while (i < a.length) { tempVar2 = degreesPerDude * i; tempVar = tempVar2 * degToRad; a[i].targ = {unit:null, x:Math.max(20, Math.min(1260, _xmouse + (Math.sin(tempVar) * radius))), y:Math.max(5, Math.min(_ymouse + (Math.cos(tempVar) * radius), 720))}; a[i].angleFace = 180 - tempVar2; i++; } } if (selectedUnits > 0) { voices["mySound" + channels] = new Sound(voices); voices["mySound" + channels].attachSound("LInfW" + (random(3) + 1)); voices["mySound" + channels].start(); voices["mySound" + channels].setVolume(save.voiceVolume); channels++; } } } else { for (var i in p1) { p = p1[i]; if (p.aura._currentframe == 3) { p.order = "attack"; p.targ = {unit:clickedEnemy}; } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (p.aura._currentframe == 3) { p.order = "attack"; p.targ = {unit:clickedEnemy, unitx:clickedEnemy._x, unity:clickedEnemy._y}; } } for (var i in p1Helis) { p = p1Helis[i]; if (p.aura._currentframe == 3) { p.order = "attack"; p.targ = {unit:clickedEnemy}; } } if (selectedUnits > 0) { voices["mySound" + channels] = new Sound(voices); voices["mySound" + channels].attachSound("LInfA" + (random(3) + 1)); voices["mySound" + channels].start(); voices["mySound" + channels].setVolume(save.voiceVolume); channels++; } } } else if (!HUD.hitTest(_xmouse, _ymouse, true)) { if (depressedUnit.HP > 0) { oldLastDepressed = lastDepressed; lastDepressed = depressedUnit; if (lastDepressed == oldLastDepressed) { if (doubleClickTick > 0) { par = depressedUnit._parent; noShiftDeselect(); for (var j in par) { p = par[j]; if (p.unit == depressedUnit.unit) { p.aura.gotoAndStop(3); } } reFocus(); } } else { if (!Key.isDown(16)) { focusedUnit = depressedUnit; changeHUDSelectFrame(); } depressedUnit.aura.gotoAndStop(3); if (selectedUnits > 0) { voices["mySound" + channels] = new Sound(voices); voices["mySound" + channels].attachSound("LInfS" + (random(2) + 1)); voices["mySound" + channels].start(); voices["mySound" + channels].setVolume(save.voiceVolume); channels++; } } } } } else { d = 100000 /* 0x0186A0 */; middle = {x:click.x + (xdist / 2), y:click.y + (ydist / 2)}; focusedUnit = null; for (var i in p1) { p = p1[i]; if (cursorLines.hitTest(p._x, p._y, false)) { p.aura.gotoAndStop(3); var xdist = (middle.x - p._x); var ydist = (middle.y - p._y); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < d) { d = dist; focusedUnit = p; } } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (cursorLines.hitTest(p._x, p._y, false)) { p.aura.gotoAndStop(3); var xdist = (middle.x - p._x); var ydist = (middle.y - p._y); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < d) { d = dist; focusedUnit = p; } } } for (var i in p1Helis) { p = p1Helis[i]; if (cursorLines.hitTest(p._x, p._y, false)) { p.aura.gotoAndStop(3); var xdist = (middle.x - p._x); var ydist = (middle.y - p._y); var dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (dist < d) { d = dist; focusedUnit = p; } } } if (focusedUnit != null) { if (selectedUnits > 0) { voices["mySound" + channels] = new Sound(voices); voices["mySound" + channels].attachSound("LInfS" + (random(2) + 1)); voices["mySound" + channels].start(); voices["mySound" + channels].setVolume(save.voiceVolume); channels++; } } changeHUDSelectFrame(); } cursorLines.clear(); click = null; clickEnd = null; } } singleClicking = false; doubleClickTick = doubleClickTickInit; }; onEnterFrame = OnEnterFrame; enemyBrain = function () { if (gameMode == "classic") { var es = 0; for (var i in p2) { if (p2[i].HP > 0) { es++; } } for (var i in p2Vehicles) { if (p2Vehicles[i].HP > 0) { es++; } } for (var i in p2Helis) { if (p2Helis[i].HP > 0) { es++; } } if (es == 0) { enemyMove = 0; } else { enemyMove = random(7); } if (p2habisLasersOn) { if (p2habisLaserPercent >= 1) { kah = random(100); if (kah == 0) { fireHabisLaser(2); } } } if (p2troopFreezeOn) { if (p2troopFreezePercent >= 1) { kah = random(100); if (kah == 0) { useTroopFreeze(2); } } } if (enemyMove == 0) { if (es >= 6) { b = []; enemyUpgrades = [[team2homingMissiles, 1], [team2RocketPods, 2], [team2APBullets, 3], [team2laserUpgrade, 4], [team2tankGattling, 5]]; var q = 0; while (q < enemyUpgrades.length) { if ((enemyUpgrades[q][0] == false) && (team2CanUpgrade[q])) { b.push(enemyUpgrades[q]); } q++; } if (b.length > 0) { upgradeChoice = b[random(b.length)][1]; buy2(9 + upgradeChoice); } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else if (enemyMove == 1) { a = []; c = 0; for (var i in p2) { k = p2[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } for (var i in p2Helis) { k = p2Helis[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } subMove = 0; if (subMove == 0) { xCoord = 200 + random(960); yCoord = 80 + random(440); distance = 0; offset = 0; b = 7.5; bVehicle = 25; bHeli = 30; for (var i in a) { w = a[i]; if (w._parent._name == "p2") { distance = distance - (-b); } else if (w._parent._name == "p2Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p2Helis") { distance = distance - (-bHeli); } } while ((distance * 2) > 680) { distance = 0; b = b - 0.1; bVehicle = bVehicle - 0.1; for (var i in a) { w = a[i]; if (w._parent._name == "p2") { distance = distance - (-b); } else if (w._parent._name == "p2Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p2Helis") { distance = distance - (-bHeli); } } } while (((yCoord - offset) + distance) > 720) { offset = offset + 5; } while (((yCoord - offset) - distance) < 5) { offset = offset - 0.5; } n = []; var i = 0; while (i < a.length) { p = a[i]; if (i == 0) { if (p._parent._name == "p2Vehicles") { n.push(bVehicle); } else if (p._parent._name == "p2") { n.push(b); } else if (p._parent._name == "p2Helis") { n.push(bHeli); } } else if (p._parent._name == "p2Vehicles") { n.push(n[i - 1] + (bVehicle * 2)); } else if (p._parent._name == "p2") { n.push(n[i - 1] + (b * 2)); } else if (p._parent._name == "p2Helis") { n.push(n[i - 1] + (bHeli * 2)); } i++; } var i = 0; while (i < a.length) { a[i].targ = {unit:null, x:Math.max(20, Math.min(1260, xCoord)), y:Math.max(5, Math.min(((yCoord - offset) - distance) + n[i], 720))}; a[i].angleFace = -90; i++; } } } else if ((enemyMove >= 2) && (enemyMove <= 7)) { a = []; for (var i in p1) { p = p1[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Helis) { p = p1Helis[i]; if (typeof(p) == "movieclip") { a.push(p); } } clickedEnemy = a[random(a.length)]; b = []; for (var i in p2) { k = p2[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Helis) { k = p2Helis[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } c = 0; if (a.length > 0) { for (var i in b) { p = b[i]; if (c != 0) { p.order = "attack"; p.targ = {unit:clickedEnemy, unitx:clickedEnemy._x, unity:clickedEnemy._y}; } c = random(4); } } } } else if (gameMode == "kingofthehill") { var es = 0; for (var i in p2) { if (p2[i].HP > 0) { es++; } } for (var i in p2Vehicles) { if (p2Vehicles[i].HP > 0) { es++; } } for (var i in p2Helis) { if (p2Helis[i].HP > 0) { es++; } } if (es == 0) { enemyMove = 0; } else { enemyMove = random(7); } var ps = 0; for (var i in p1) { if (p1[i].HP > 0) { ps++; } } for (var i in p1Vehicles) { if (p1Vehicles[i].HP > 0) { ps++; } } for (var i in p1Helis) { if (p1Helis[i].HP > 0) { ps++; } } if (ps == 0) { if (es > 0) { enemyMove = 1; } } if (p2habisLasersOn) { if (p2habisLaserPercent >= 1) { kah = random(100); if (kah == 0) { fireHabisLaser(2); } } } if (p2troopFreezeOn) { if (p2troopFreezePercent >= 1) { kah = random(100); if (kah == 0) { useTroopFreeze(2); } } } if (enemyMove == 0) { if (es >= 6) { b = []; enemyUpgrades = [[team2homingMissiles, 1], [team2RocketPods, 2], [team2APBullets, 3], [team2laserUpgrade, 4], [team2tankGattling, 5]]; var q = 0; while (q < enemyUpgrades.length) { if ((enemyUpgrades[q][0] == false) && (team2CanUpgrade[q])) { b.push(enemyUpgrades[q]); } q++; } if (b.length > 0) { upgradeChoice = b[random(b.length)][1]; buy2(9 + upgradeChoice); } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else if (enemyMove == 1) { a = []; c = 0; for (var i in p2) { k = p2[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } for (var i in p2Helis) { k = p2Helis[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } subMove = 0; if (subMove == 0) { rangle = random(360) * degToRad; rdist = random(200); tempvar1 = Math.sin(rangle); tempvar2 = Math.cos(rangle); xCoord = (rdist * tempvar1) + 640; yCoord = (rdist * tempvar2) + 378; distance = 0; offset = 0; b = 7.5; bVehicle = 25; bHeli = 30; for (var i in a) { w = a[i]; if (w._parent._name == "p2") { distance = distance - (-b); } else if (w._parent._name == "p2Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p2Helis") { distance = distance - (-bHeli); } } while ((distance * 2) > 680) { distance = 0; b = b - 0.1; bVehicle = bVehicle - 0.1; for (var i in a) { w = a[i]; if (w._parent._name == "p2") { distance = distance - (-b); } else if (w._parent._name == "p2Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p2Helis") { distance = distance - (-bHeli); } } } while (((yCoord - offset) + distance) > 720) { offset = offset + 5; } while (((yCoord - offset) - distance) < 5) { offset = offset - 0.5; } n = []; var i = 0; while (i < a.length) { p = a[i]; if (p._parent._name == "p2Vehicles") { n.push(n[i - 1] + (bVehicle * 2)); } else if (p._parent._name == "p2") { n.push(n[i - 1] + (b * 2)); } else if (p._parent._name == "p2Helis") { n.push(n[i - 1] + (bHeli * 2)); } i++; } var i = 0; while (i < a.length) { a[i].targ = {unit:null, x:Math.max(20, Math.min(1260, xCoord)), y:Math.max(5, Math.min(((yCoord - offset) - distance) + n[i], 720))}; a[i].angleFace = -90; i++; } } } else if ((enemyMove >= 2) && (enemyMove <= 7)) { a = []; for (var i in p1) { p = p1[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Helis) { p = p1Helis[i]; if (typeof(p) == "movieclip") { a.push(p); } } clickedEnemy = a[random(a.length)]; b = []; for (var i in p2) { k = p2[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Helis) { k = p2Helis[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } c = 0; if (a.length > 0) { for (var i in b) { p = b[i]; if (c != 0) { p.order = "attack"; p.targ = {unit:clickedEnemy, unitx:clickedEnemy._x, unity:clickedEnemy._y}; } c = random(4); } } } } else if (gameMode == "capturetheflag") { var es = 0; if (flag.targ.HP > 0) { theFlagHolder = flag.targ; if (((flag.targ._parent._name == "p1") || (flag.targ._parent._name == "p1Vehicles")) || (flag.targ._parent._name == "p1Helis")) { flagTeam = 1; } else { flagTeam = 2; } } else { theFlagHolder = null; flagTeam = null; } for (var i in p2) { if (p2[i].HP > 0) { es++; } } for (var i in p2Vehicles) { if (p2Vehicles[i].HP > 0) { es++; } } for (var i in p2Helis) { if (p2Helis[i].HP > 0) { es++; } } if (es == 0) { enemyMove = 0; } else { enemyMove = random(7); } if (p2habisLasersOn) { if (p2habisLaserPercent >= 1) { kah = random(100); if (kah == 0) { fireHabisLaser(2); } } } if (p2troopFreezeOn) { if (p2troopFreezePercent >= 1) { kah = random(100); if (kah == 0) { useTroopFreeze(2); } } } if (enemyMove == 0) { if (es >= 6) { b = []; enemyUpgrades = [[team2homingMissiles, 1], [team2RocketPods, 2], [team2APBullets, 3], [team2laserUpgrade, 4], [team2tankGattling, 5]]; var q = 0; while (q < enemyUpgrades.length) { if ((enemyUpgrades[q][0] == false) && (team2CanUpgrade[q])) { b.push(enemyUpgrades[q]); } q++; } if (b.length > 0) { upgradeChoice = b[random(b.length)][1]; buy2(9 + upgradeChoice); } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else if (enemyMove == 1) { a = []; c = 0; for (var i in p2) { k = p2[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } for (var i in p2Helis) { k = p2Helis[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } subMove = 0; if (subMove == 0) { if (flagTeam == 1) { rangle = random(360) * degToRad; rdist = 200 + random(100); tempvar1 = Math.sin(rangle); tempvar2 = Math.cos(rangle); xCoord = (rdist * tempvar1) + flag.targ._x; yCoord = (rdist * tempvar2) + flag.targ._y; } else if (flagTeam == 2) { xCoord = 1230; yCoord = 80 + random(440); } else { xCoord = flag._x; yCoord = flag._y; } distance = 0; offset = 0; b = 7.5; bVehicle = 25; bHeli = 30; for (var i in a) { w = a[i]; if (w._parent._name == "p2") { distance = distance - (-b); } else if (w._parent._name == "p2Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p2Helis") { distance = distance - (-bHeli); } } while ((distance * 2) > 680) { distance = 0; b = b - 0.1; bVehicle = bVehicle - 0.1; for (var i in a) { w = a[i]; if (w._parent._name == "p2") { distance = distance - (-b); } else if (w._parent._name == "p2Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p2Helis") { distance = distance - (-bHeli); } } } while (((yCoord - offset) + distance) > 720) { offset = offset + 5; } while (((yCoord - offset) - distance) < 5) { offset = offset - 0.5; } n = []; var i = 0; while (i < a.length) { p = a[i]; if (p._parent._name == "p2Vehicles") { n.push(n[i - 1] + (bVehicle * 2)); } else if (p._parent._name == "p2") { n.push(n[i - 1] + (b * 2)); } else if (p._parent._name == "p2Helis") { n.push(n[i - 1] + (bHeli * 2)); } i++; } var i = 0; while (i < a.length) { a[i].targ = {unit:null, x:Math.max(20, Math.min(1260, xCoord)), y:Math.max(5, Math.min(((yCoord - offset) - distance) + n[i], 720))}; a[i].angleFace = -90; i++; } } } else if ((enemyMove >= 2) && (enemyMove <= 7)) { a = []; if (flagTeam != 2) { moveh = random(3); } else { moveh = 0; } if (moveh == 0) { for (var i in p1) { p = p1[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Helis) { p = p1Helis[i]; if (typeof(p) == "movieclip") { a.push(p); } } clickedEnemy = a[random(a.length)]; } else { clickedEnemy = theFlagHolder; } b = []; for (var i in p2) { k = p2[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Helis) { k = p2Helis[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } c = 0; if (a.length > 0) { for (var i in b) { p = b[i]; if (c != 0) { p.order = "attack"; p.targ = {unit:clickedEnemy, unitx:clickedEnemy._x, unity:clickedEnemy._y}; } c = random(4); } } } } else if (gameMode == "powerball") { var es = 0; if (powerBall.targ.HP > 0) { theBallHolder = powerBall.targ; if (((powerBall.targ._parent._name == "p1") || (powerBall.targ._parent._name == "p1Vehicles")) || (powerBall.targ._parent._name == "p1Helis")) { powerBallTeam = 1; } else { powerBallTeam = 2; } } else { theBallHolder = null; powerBallTeam = null; } for (var i in p2) { if (p2[i].HP > 0) { es++; } } for (var i in p2Vehicles) { if (p2Vehicles[i].HP > 0) { es++; } } for (var i in p2Helis) { if (p2Helis[i].HP > 0) { es++; } } if (es == 0) { enemyMove = 0; } else { enemyMove = random(7); } if (p2habisLasersOn) { if (p2habisLaserPercent >= 1) { kah = random(100); if (kah == 0) { fireHabisLaser(2); } } } if (p2troopFreezeOn) { if (p2troopFreezePercent >= 1) { kah = random(100); if (kah == 0) { useTroopFreeze(2); } } } if (enemyMove == 0) { if (es >= 6) { b = []; enemyUpgrades = [[team2homingMissiles, 1], [team2RocketPods, 2], [team2APBullets, 3], [team2laserUpgrade, 4], [team2tankGattling, 5]]; var q = 0; while (q < enemyUpgrades.length) { if ((enemyUpgrades[q][0] == false) && (team2CanUpgrade[q])) { b.push(enemyUpgrades[q]); } q++; } if (b.length > 0) { upgradeChoice = b[random(b.length)][1]; buy2(9 + upgradeChoice); } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else if (enemyMove == 1) { a = []; c = 0; for (var i in p2) { k = p2[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } for (var i in p2Helis) { k = p2Helis[i]; if ((k.order != "attack") && (k.order != "walk")) { if (c == 0) { a.push(k); k.order = "walk"; } c = random(2); } } subMove = 0; if (subMove == 0) { if (powerBallTeam == 1) { xCoord = 200 + random(960); yCoord = 80 + random(440); } else if (powerBallTeam == 2) { rangle = random(360) * degToRad; rdist = 200 + random(100); tempvar1 = Math.sin(rangle); tempvar2 = Math.cos(rangle); xCoord = (rdist * tempvar1) + powerBall.targ._x; yCoord = (rdist * tempvar2) + powerBall.targ._y; } else { xCoord = powerBall._x; yCoord = powerBall._y; } distance = 0; offset = 0; b = 7.5; bVehicle = 25; bHeli = 30; for (var i in a) { w = a[i]; if (w._parent._name == "p2") { distance = distance - (-b); } else if (w._parent._name == "p2Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p2Helis") { distance = distance - (-bHeli); } } while ((distance * 2) > 680) { distance = 0; b = b - 0.1; bVehicle = bVehicle - 0.1; for (var i in a) { w = a[i]; if (w._parent._name == "p2") { distance = distance - (-b); } else if (w._parent._name == "p2Vehicles") { distance = distance - (-bVehicle); } else if (w._parent._name == "p2Helis") { distance = distance - (-bHeli); } } } while (((yCoord - offset) + distance) > 720) { offset = offset + 5; } while (((yCoord - offset) - distance) < 5) { offset = offset - 0.5; } n = []; var i = 0; while (i < a.length) { p = a[i]; if (p._parent._name == "p2Vehicles") { n.push(n[i - 1] + (bVehicle * 2)); } else if (p._parent._name == "p2") { n.push(n[i - 1] + (b * 2)); } else if (p._parent._name == "p2Helis") { n.push(n[i - 1] + (bHeli * 2)); } i++; } var i = 0; while (i < a.length) { a[i].targ = {unit:null, x:Math.max(20, Math.min(1260, xCoord)), y:Math.max(5, Math.min(((yCoord - offset) - distance) + n[i], 720))}; a[i].angleFace = -90; i++; } } } else if ((enemyMove >= 2) && (enemyMove <= 7)) { a = []; if (powerBallTeam != 2) { moveh = random(3); } else { moveh = 0; } if (moveh == 0) { for (var i in p1) { p = p1[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Helis) { p = p1Helis[i]; if (typeof(p) == "movieclip") { a.push(p); } } clickedEnemy = a[random(a.length)]; } else { clickedEnemy = theBallHolder; } b = []; for (var i in p2) { k = p2[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Helis) { k = p2Helis[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } c = 0; if (a.length > 0) { for (var i in b) { p = b[i]; if (c != 0) { p.order = "attack"; p.targ = {unit:clickedEnemy, unitx:clickedEnemy._x, unity:clickedEnemy._y}; } c = random(4); } } } } else if (gameMode == "deathmatch") { var es = 0; for (var i in p2) { if (p2[i].HP > 0) { es++; } } for (var i in p2Vehicles) { if (p2Vehicles[i].HP > 0) { es++; } } for (var i in p2Helis) { if (p2Helis[i].HP > 0) { es++; } } if (es == 0) { enemyMove = 0; } else { enemyMove = random(7); } if (p2habisLasersOn) { if (p2habisLaserPercent >= 1) { kah = random(100); if (kah == 0) { fireHabisLaser(2); } } } if (p2troopFreezeOn) { if (p2troopFreezePercent >= 1) { kah = random(100); if (kah == 0) { useTroopFreeze(2); } } } if (enemyMove == 0) { if (es >= 6) { b = []; enemyUpgrades = [[team2homingMissiles, 1], [team2RocketPods, 2], [team2APBullets, 3], [team2laserUpgrade, 4], [team2tankGattling, 5]]; var q = 0; while (q < enemyUpgrades.length) { if ((enemyUpgrades[q][0] == false) && team2CanUpgrade[q]) { b.push(enemyUpgrades[q]); } q++; } if (b.length > 0) { upgradeChoice = b[random(b.length)][1]; buy2(9 + upgradeChoice); } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else { if (enemyQueuedPurchase >= 10) { enemyQueuedPurchase = null; } buy2(team2Units[random(team2Units.length)]); } } else { a = []; for (var i in p1) { p = p1[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Vehicles) { p = p1Vehicles[i]; if (typeof(p) == "movieclip") { a.push(p); } } for (var i in p1Helis) { p = p1Helis[i]; if (typeof(p) == "movieclip") { a.push(p); } } clickedEnemy = a[random(a.length)]; b = []; for (var i in p2) { k = p2[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Vehicles) { k = p2Vehicles[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } for (var i in p2Helis) { k = p2Helis[i]; if (typeof(k) == "movieclip") { if ((k.order != "attack") && (k.order != "walk")) { b.push(k); } } } c = 0; if (a.length > 0) { for (var i in b) { p = b[i]; if (c != 0) { p.order = "attack"; p.targ = {unit:clickedEnemy, unitx:clickedEnemy._x, unity:clickedEnemy._y}; } c = random(4); } } } } }; keyable = true; keyObject = {}; Key.addListener(keyObject); keyObject.onKeyDown = function () { if (Key.isDown(32)) { var i = 0; while (i <= 9) { if (Key.isDown(i + 48)) { hotKeySelections[i] = []; for (var j in hotKeyHovers) { u = hotKeyHovers[j]; if (u.i == i) { removeMovieClip(u); } } for (var j in p1) { p = p1[j]; if (p.aura._currentframe == 3) { if (p.hKey != undefined) { removeMovieClip(p.hKey); } hotKeySelections[i].push(p); k = hotKeyHovers.createEmptyMovieClip("tHolder" + z, z++); p.hKey = k; k.i = i; k.targ = p; k.createTextField("tField", z++, 0, 0, 100, 20); k.tField.html = true; k.tField.htmlText = ("<P><FONT COLOR=\"#FFFFFF\"><B>" + i) + "</B></FONT></P>"; k._x = k.targ._x - 15; k._y = k.targ._y - 15; k.onEnterFrame = function () { if (this.targ.HP <= 0) { removeMovieClip(this); } else { this._x = this.targ._x - 15; this._y = this.targ._y - 15; } }; } } for (var j in p1Vehicles) { p = p1Vehicles[j]; if (p.aura._currentframe == 3) { if (p.hKey != undefined) { removeMovieClip(p.hKey); } hotKeySelections[i].push(p); k = hotKeyHovers.createEmptyMovieClip("tHolder" + z, z++); p.hKey = k; k.i = i; k.targ = p; k.createTextField("tField", z++, 0, 0, 100, 20); k.tField.html = true; k.tField.htmlText = ("<P><FONT COLOR=\"#FFFFFF\"><B>" + i) + "</B></FONT></P>"; k._x = k.targ._x - 15; k._y = k.targ._y - 15; k.onEnterFrame = function () { if (this.targ.HP <= 0) { removeMovieClip(this); } else { this._x = this.targ._x - 15; this._y = this.targ._y - 15; } }; } } for (var j in p1Helis) { p = p1Helis[j]; if (p.aura._currentframe == 3) { if (p.hKey != undefined) { removeMovieClip(p.hKey); } hotKeySelections[i].push(p); k = hotKeyHovers.createEmptyMovieClip("tHolder" + z, z++); p.hKey = k; k.i = i; k.targ = p; k.createTextField("tField", z++, 0, 0, 100, 20); k.tField.html = true; k.tField.htmlText = ("<P><FONT COLOR=\"#FFFFFF\"><B>" + i) + "</B></FONT></P>"; k._x = k.targ._x - 15; k._y = k.targ._y - 15; k.onEnterFrame = function () { if (this.targ.HP <= 0) { removeMovieClip(this); } else { this._x = this.targ._x - 15; this._y = this.targ._y - 15; } }; } } } i++; } } else { var i = 0; while (i <= 9) { if (x == (i + 48)) { noShiftDeselect(); for (var j in hotKeySelections[i]) { p = hotKeySelections[i][j]; p.aura.gotoAndStop(3); } reFocus(); } i++; } } if (keyable) { x = Key.getCode(); if (x == 78) { targetNearest(1); } if (x == 81) { changeQuality(); } if (x == 82) { reformSelected(); } if (x == 77) { if (team1Units[9]) { buy("ambulance"); } } if (x == 71) { if (team1Units[3]) { buy("gTank"); } } if (x == 72) { if (team1Units[2]) { buy("hTank"); } } if (x == 73) { if (team1Units[0]) { buy("lInf"); } } if (x == 66) { if (team1Units[1]) { buy("RPG1"); } } if (x == 67) { if (team1Units[4]) { buy("comanche"); } } if (x == 76) { if (team1Units[5]) { buy("lTroop"); } } if (x == 80) { if (team1Units[7]) { buy("sniper"); } } if (x == 84) { if (team1Units[6]) { buy("lTank"); } } if (x == 69) { if (team1Units[8]) { buy("helix"); } } } keyable = false; }; keyObject.onKeyUp = function () { keyable = true; };
Frame 5
stopAllSounds(); z = 0; attachMovie(cursorName, cursorName, 1000000, {_x:_xmouse, _y:_ymouse}); _root[cursorName].onEnterFrame = function () { Mouse.hide(); this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; playAgain.onRelease = function () { if (campaignMode) { level++; gotoAndStop (7); } else { removeMovieClip(cursorName); gotoAndStop (3); } }; playAgain.onRollOver = (playAgain.onDragOver = function () { _root[cursorName].gotoAndStop(2); }); playAgain.onRollOut = (playAgain.onDragOut = function () { _root[cursorName].gotoAndStop(1); });
Frame 6
stopAllSounds(); z = 0; attachMovie(cursorName, cursorName, 1000000, {_x:_xmouse, _y:_ymouse}); _root[cursorName].onEnterFrame = function () { Mouse.hide(); this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; playAgain.onRelease = function () { if (campaignMode) { gotoAndStop (7); } else { removeMovieClip(cursorName); gotoAndStop (3); } }; playAgain.onRollOver = (playAgain.onDragOver = function () { _root[cursorName].gotoAndStop(2); }); playAgain.onRollOut = (playAgain.onDragOut = function () { _root[cursorName].gotoAndStop(1); });
Frame 7
function viewFlagMode() { flagMode = 1; globalScale = 1; var i = 0; while (i < xSquares) { var j = 0; while (j < ySquares) { s = squares.createEmptyMovieClip((("square_" + i) + "_") + j, z++); s.x = i; s.y = j; makeBox(gridX + (i * globalScale), gridY + (j * globalScale), globalScale, s, false, 16777215); j++; } i++; } if (save.flagArray != undefined) { loadFlag(); } } function recurseFlags(flag) { shortestDistance = 10000; closestFlag = null; element = 0; for (var i in tehFlags) { t = tehFlags[i]; if (typeof(t) == "movieclip") { xdist = t._x - flag._x; ydist = t._y - flag._y; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance < shortestDistance) { shortestDistance = distance; closestFlag = (obj = t); element = i; } } } orderedFlags.push(closestFlag); tehFlags.splice(element, 1); } save.level = level; radToDeg = 57.2957795130823; degToRad = (Math.PI/180); if (flagX == undefined) { flagX = save.flagX; flagY = save.flagY; } gridX = 0; gridY = 0; z = 0; xSquares = 13; ySquares = 9; paintColour = 0; _quality = "HIGH"; createEmptyMovieClip("blips", z++); attachMovie("flagHolder", "flags", z++); createEmptyMovieClip("squares", z++); blips._y = 20; flags._y = 20; squares._y = 20; viewFlagMode(); squares._x = flagX; squares._y = flagY; _root[cursorName].gotoAndStop(1); backButton.onRollOver = (backButton.onDragOver = (flags["flag" + level].flagButton.onRollOver = (flags["flag" + level].flagButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); backButton.onRollOut = (backButton.onDragOut = (flags["flag" + level].flagButton.onRollOut = (flags["flag" + level].flagButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); backButton.onRelease = function () { removeMovieClip(blips); removeMovieClip(flags); removeMovieClip(arrow); removeMovieClip(squares); gotoAndStop (3); }; orderedFlags = []; tehFlags = []; var i = 1; while (i <= 25) { f = flags["flag" + i]; if (typeof(f) == "movieclip") { f._visible = false; tehFlags.push(f); } i++; } obj = squares; while (tehFlags.length > 0) { recurseFlags(obj); } var i = 0; while (i < orderedFlags.length) { o = orderedFlags[i]; o._name = "flag" + (i + 1); i++; } flags["flag" + level].flagButton.onRelease = function () { removeMovieClip(squares); if (level == 1) { p1poplimit = 5; p2poplimit = 5; gameMode = "classic"; matchVariable = 3; team1Units = [true, false, false, false, false, false, false, false, false, false]; team2TempUnits = [true, false, false, false, false, false, false, false, false, false]; team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1000; team2Budget = 1000; difficulty = 20; } else if (level == 2) { p1poplimit = 7; p2poplimit = 3; gameMode = "deathmatch"; matchVariable = 3; team1Units = [true, true, false, false, false, false, false, false, false, false]; team2TempUnits = [false, false, true, false, false, false, false, false, false, false]; team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1000; team2Budget = 1000; difficulty = 5; } else if (level == 3) { p1poplimit = 7; p2poplimit = 7; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, false, false, false, false, false, false, false]; team2TempUnits = [true, true, true, false, false, false, false, false, false, false]; team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1000; team2Budget = 1000; difficulty = 20; } else if (level == 4) { p1poplimit = 5; p2poplimit = 15; gameMode = "kingofthehill"; matchVariable = 3; team1Units = [false, false, false, false, false, false, false, true, false, false]; team2TempUnits = [true, false, false, false, false, false, false, false, false, false]; team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1500; team2Budget = 1500; difficulty = 15; } else if (level == 5) { p1poplimit = 5; p2poplimit = 15; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, false, false, false, true, false, false]; team2TempUnits = [false, false, false, false, true, false, false, false, false, false]; team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1500; team2Budget = 2000; difficulty = 10; } else if (level == 6) { p1poplimit = 10; p2poplimit = 10; gameMode = "capturetheflag"; matchVariable = 3; team1Units = [true, true, true, true, false, false, false, true, false, true]; team2TempUnits = [true, true, true, true, false, false, false, true, false, true]; team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = true; bountyQuantity = 2; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1500; team2Budget = 1500; difficulty = 10; } else if (level == 7) { p1poplimit = 10; p2poplimit = 10; gameMode = "deathmatch"; matchVariable = 3; team1Units = [true, true, true, true, false, false, false, true, false, true]; team2TempUnits = [true, true, true, true, false, false, false, true, false, true]; team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1500; team2Budget = 2000; difficulty = 10; } else if (level == 8) { p1poplimit = 9; p2poplimit = 15; gameMode = "powerball"; matchVariable = 3; team1Units = [true, true, true, true, false, false, false, true, false, true]; team2TempUnits = [true, true, true, true, false, false, false, true, false, true]; team1CanUpgrade = [false, true, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1500; team2Budget = 1500; difficulty = 20; } else if (level == 9) { p1poplimit = 10; p2poplimit = 10; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, false, false, false, true, false, true]; team2TempUnits = [true, true, true, true, true, false, false, true, false, true]; team1CanUpgrade = [false, true, false, false, false]; team2CanUpgrade = [false, true, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 2000; team2Budget = 2000; difficulty = 10; } else if (level == 10) { p1poplimit = 10; p2poplimit = 10; gameMode = "capturetheflag"; matchVariable = 3; team1Units = [true, true, true, true, false, false, false, true, false, true]; team2TempUnits = [true, true, true, true, false, false, false, true, false, true]; team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 2000; team2Budget = 2000; difficulty = 10; } else if (level == 11) { p1poplimit = 10; p2poplimit = 10; gameMode = "deathmatch"; matchVariable = 3; team1Units = [true, true, true, true, true, false, false, true, false, true]; team2TempUnits = [true, true, true, true, true, false, false, true, false, true]; team1CanUpgrade = [false, true, false, false, false]; team2CanUpgrade = [false, true, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 2000; team2Budget = 2000; difficulty = 10; } else if (level == 12) { p1poplimit = 10; p2poplimit = 5; gameMode = "kingofthehill"; matchVariable = 3; team1Units = [true, true, false, false, true, false, false, false, false, true]; team2TempUnits = [false, false, true, false, false, false, false, true, false, false]; team1CanUpgrade = [true, true, false, false, false]; team2CanUpgrade = [false, true, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 1500; team2Budget = 1500; difficulty = 15; } else if (level == 13) { p1poplimit = 10; p2poplimit = 15; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, true, false, false, true, true, true]; team2TempUnits = [true, true, true, true, true, false, false, false, false, false]; team1CanUpgrade = [true, true, false, false, false]; team2CanUpgrade = [false, true, false, false, false]; cashBounty = true; bountyQuantity = 5; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3000; team2Budget = 2500; difficulty = 10; } else if (level == 14) { p1poplimit = 10; p2poplimit = 15; gameMode = "classic"; matchVariable = 3; team1Units = [false, false, false, true, true, false, false, false, true, true]; team2TempUnits = [true, true, true, true, true, true, false, true, false, false]; team1CanUpgrade = [true, true, false, false, true]; team2CanUpgrade = [true, true, true, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3000; team2Budget = 3000; difficulty = 5; } else if (level == 15) { p1poplimit = 10; p2poplimit = 10; gameMode = "powerball"; matchVariable = 3; team1Units = [true, true, true, true, true, false, false, true, true, true]; team2TempUnits = [true, true, true, true, false, false, false, true, false, false]; team1CanUpgrade = [true, true, false, false, true]; team2CanUpgrade = [true, true, false, false, true]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3000; team2Budget = 3000; difficulty = 5; } else if (level == 16) { p1poplimit = 10; p2poplimit = 10; gameMode = "deathmatch"; matchVariable = 3; team1Units = [false, false, false, false, false, true, false, false, false, false]; team2TempUnits = [true, true, false, false, false, false, false, true, false, true]; team1CanUpgrade = [true, true, false, false, true]; team2CanUpgrade = [true, true, false, false, true]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3000; team2Budget = 2000; difficulty = 15; } else if (level == 17) { p1poplimit = 10; p2poplimit = 10; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, true, true, true, true, true, true]; team2TempUnits = [true, true, true, true, true, false, false, true, true, true]; team1CanUpgrade = [true, true, true, false, true]; team2CanUpgrade = [true, true, false, false, true]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = true; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3500; team2Budget = 3000; difficulty = 15; } else if (level == 18) { p1poplimit = 10; p2poplimit = 10; gameMode = "kingofthehill"; matchVariable = 3; team1Units = [true, true, true, true, true, true, true, true, true, true]; team2TempUnits = [true, true, true, true, true, false, false, true, true, true]; team1CanUpgrade = [true, true, true, true, true]; team2CanUpgrade = [true, true, false, false, true]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = true; habisLasersOn = false; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3500; team2Budget = 3500; difficulty = 10; } else if (level == 19) { p1poplimit = 12; p2poplimit = 12; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, true, true, true, true, true, true]; team2TempUnits = [true, true, true, true, true, false, false, true, true, true]; team1CanUpgrade = [true, true, true, true, true]; team2CanUpgrade = [true, true, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = true; p2habisLasersOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3500; team2Budget = 3500; difficulty = 10; } else if (level == 20) { p1poplimit = 7; p2poplimit = 15; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, true, true, true, true, true, true]; team2TempUnits = [false, false, false, false, false, true, true, false, false, false]; team1CanUpgrade = [true, true, true, true, true]; team2CanUpgrade = [false, false, true, false, false]; cashBounty = true; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = false; p2habisLasersOn = true; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = true; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3500; team2Budget = 5000; difficulty = 5; } else if (level == 21) { p1poplimit = 12; p2poplimit = 10; gameMode = "deathmatch"; matchVariable = 3; team1Units = [true, true, true, true, true, true, true, true, true, true]; team2TempUnits = [true, true, true, true, true, true, true, true, true, true]; team1CanUpgrade = [true, true, true, true, true]; team2CanUpgrade = [true, true, false, false, true]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = true; p2habisLasersOn = false; troopFreezeOn = true; p2troopFreezeOn = true; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 3500; team2Budget = 4000; difficulty = 4; } else if (level == 22) { p1poplimit = 10; p2poplimit = 11; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, true, true, true, true, true, true]; team2TempUnits = [true, true, true, true, true, false, false, true, true, true]; team1CanUpgrade = [true, true, true, true, true]; team2CanUpgrade = [true, true, false, false, true]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = true; p2habisLasersOn = false; troopFreezeOn = true; p2troopFreezeOn = true; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 4000; team2Budget = 4000; difficulty = 3; } else if (level == 23) { p1poplimit = 12; p2poplimit = 12; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, true, true, true, true, true, true]; team2TempUnits = [true, true, true, true, true, false, false, true, true, true]; team1CanUpgrade = [true, true, true, true, true]; team2CanUpgrade = [true, true, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = true; p2habisLasersOn = true; troopFreezeOn = true; p2troopFreezeOn = true; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 4000; team2Budget = 4000; difficulty = 2; } else if (level == 24) { p1poplimit = 12; p2poplimit = 12; gameMode = "powerball"; matchVariable = 3; team1Units = [false, false, true, true, false, true, true, false, true, true]; team2TempUnits = [true, true, true, true, true, false, false, true, true, true]; team1CanUpgrade = [true, true, true, true, true]; team2CanUpgrade = [true, true, false, false, false]; cashBounty = false; bountyQuantity = 3; nukesOn = false; p2nukesOn = false; habisLasersOn = true; p2habisLasersOn = true; troopFreezeOn = true; p2troopFreezeOn = true; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 4000; team2Budget = 4500; difficulty = 1; } else if (level == 25) { p1poplimit = 15; p2poplimit = 15; gameMode = "classic"; matchVariable = 3; team1Units = [true, true, true, true, true, true, true, true, true, true]; team2TempUnits = [true, true, true, true, true, true, true, true, true, true]; team1CanUpgrade = [true, true, true, true, true]; team2CanUpgrade = [true, true, false, false, false]; cashBounty = true; bountyQuantity = 5; nukesOn = true; p2nukesOn = true; habisLasersOn = true; p2habisLasersOn = true; troopFreezeOn = true; p2troopFreezeOn = true; techTowerOn = true; team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; team1Budget = 5000; team2Budget = 5000; difficulty = 1; } removeMovieClip(blips); removeMovieClip(flags); removeMovieClip(arrow); gotoAndStop (4); }; var i = 1; while (i <= 25) { f = flags["flag" + i]; if (level < i) { f._visible = false; } else if (level == i) { f.quad = 4; f._visible = false; } else { f._visible = true; f.gotoAndStop(2); } i++; } if (level > 1) { tempLevel = 0; while (tempLevel < (level - 1)) { if (tempLevel == 0) { blipStart = {x:squares._x + (squares._width / 2), y:(-20 + squares._y) + (squares._height / 2)}; } else { blipStart = {x:flags["flag" + tempLevel]._x, y:flags["flag" + tempLevel]._y}; } blipEnd = {x:flags["flag" + (tempLevel + 1)]._x, y:flags["flag" + (tempLevel + 1)]._y}; xdist = blipStart.x - blipEnd.x; ydist = blipStart.y - blipEnd.y; distanceToCover = Math.sqrt((xdist * xdist) + (ydist * ydist)); angle = -Math.atan2(xdist, ydist); xspeed = Math.sin(angle); yspeed = Math.cos(angle); speed = 10; steps = int(distanceToCover / speed); step = 0; while (step < steps) { step++; b = blips.attachMovie("blip", "blip" + z, z++, {_x:blipStart.x + ((step * xspeed) * speed), _y:blipStart.y - ((step * yspeed) * speed), _xscale:90, _yscale:90, quad:-4}); } tempLevel++; } } blipFrames = (blipFramesInit = 10); if (level == 1) { blipStart = {x:squares._x + (squares._width / 2), y:(-20 + squares._y) + (squares._height / 2)}; } else { blipStart = {x:flags["flag" + (level - 1)]._x, y:flags["flag" + (level - 1)]._y}; } blipEnd = {x:flags["flag" + level]._x, y:flags["flag" + level]._y}; xdist = blipStart.x - blipEnd.x; ydist = blipStart.y - blipEnd.y; distanceToCover = Math.sqrt((xdist * xdist) + (ydist * ydist)); angle = -Math.atan2(xdist, ydist); xspeed = Math.sin(angle); yspeed = Math.cos(angle); speed = 10; steps = int(distanceToCover / speed) - 1; step = 0; d = 0; onEnterFrame = function () { if (d == 1) { country = flags["flag" + level].nation; prevCountry = flags["flag" + (level - 1)].nation; prevPrevCountry = flags["flag" + (level - 2)].nation; level1Briefing = ("Commander, we share your vision of uniting all the countries of Earth under one rule, and have gathered the necessary troops to begin your conquest. Our first target is " + country) + " While the more experienced commanders attack on one front, you will support them with an assault in the other, to divide their defenses."; level2Briefing = ((("You did an excellent job attacking " + prevCountry) + "- the other commanders commend your work. As a token of their grattitude, they have gifted you with a squad of bazooka troopers. These are devastating against vehicles, but do not stand up well against bullets. We have received intelligence that ") + country) + " has sent a convoy of tanks to retaliate against our other generals. You must intercept and destroy them, with minimal loss of life."; level3Briefing = ((("Some of our elite troops captured a factory on the border of " + prevCountry) + " for us, meaning that we can now produce tanks! Unfortunately, supplying the factory with raw materials is a long and risky business, so they are expensive. We suggest that you try them out on our new target, ") + country) + "."; level4Briefing = "In light of your recent success, your budget has been increased. You can now save up to $1500 during battles. The other commanders have just returned from a recent conquest, and there have been many riots as a result. They will be joining us soon, but until then, you must hold the ground at the top of the hill to prevent the partisans from uniting. To aid you in this task, we have hired some mercenaries to snipe for us. They have a long range, and are very accurate."; level5Briefing = ((("Congratulations on your interception- you have been thanked. We have now eliminated the majority of " + prevPrevCountry) + "'s forces. As a token of their thanks, the commanders have provided you with blueprints for the gattling tank- a unit much more capable for dealing with riots than snipers. They are highly effective against infantry and air units- which is fortunate, given our latest assignment. ") + country) + " has recently caused us a lot of trouble, and this is a mission for revenge. They don't stand a chance."; level6Briefing = ("You have been advised to take a training course at one of our headquarters in " + country) + ". You must command a unit to pick up the flag in the middle and bring it back to the highlighted area. I suggest that you identify your fastest units for this task. You will receive money for incapacitating enemy soldiers- bear this in mind as well. One more thing- we've decided to test out out new ambulances in the field. Have fun! "; level7Briefing = ("We have been overwhelmed by " + country) + "! The commanders have few troops left, and are in full retreat. You must ensure their safe escape at all costs. It will be a hard fight, but we must persevere! We could take only those who could be ready in time, so keep your men alive."; level8Briefing = ("Phenomenal work, commander! You have just been entrusted with the task of delivering a message to one of our men in " + country) + ". This message is of great importance, and must be protected well. We may be ambushed on the journey, so make sure your men hold on to the note with their lives. As a precaution, we have been given a supply of armour piercing bullets."; level9Briefing = ("It turns out that the message detailed the plans for some sort of heat beam, to be projected from space. This should serve useful in time. Our presence is required in " + country) + ", where we have launched another full-scale attack. Our budget has been upped to $2000, but do not expect an easy victory nonetheless."; level10Briefing = ("You have done well, commander- another country is now under our reign. We are currently holding another Capture the Flag game in " + country) + " to inspire generals with new tactics... Okay, so it's just for fun. Tell your troops it's a morale-boosting event or something. Be warned- our new opponent has more experience than the last one."; level11Briefing = ((("The UN has finally taken serious action against us! While it was naturally anticipated, we must be careful- they have launched an attack to try and recapture our latest prize- " + country) + ". Fortunately, our requests for an airfield have finally been approved, so we now how access to comanches! Our force is limited, so we must be careful with the lives of our troops while reclaiming ") + country) + "."; level12Briefing = ("Many of the troops the UN sent against us were from " + country) + ", so we are taking our revenge. We both have few forces left from our last attack, so try to keep the strategic point illustrated on the map we've provided you with. Also, given our small numbers, we've decided to invest in the technology concerning heat-seeking missiles. Our budget will be lower for this match, but it should pay off."; level13Briefing = ("We have been given an extra $1000 to spend during matches, so we can make more use of air units. We've added Helix helicopters to our arsenal- They can only fight land-based foes, but they pack a punch. The main reason for the payrise is that we have been hired as mercenaries by a neutral country to attack their enemy- " + country) + ". They will also give us money for individual kills, for compensation if we face a larger army. Consider this, and you will do well."; level14Briefing = ("Now we intend to settle an old score. " + country) + " has long plagued us by denying us backup when we've needed it the most. We have installed gattling guns on our heavy tanks to ensure victory, and temporarily taken infantry out of our lineup so we can travel fast and powerfully."; level15Briefing = ((("We did not expect " + prevCountry) + " to be so well equipped! I mean, laser troops... We are currently attempting to find out where the laser weapons are produced, but that may take a while. In the meantime, we have arranged a powerball match in ") + country) + ", which has recently been turned to our cause."; level16Briefing = ("Good news! We have acquired the laser technology, and have begun training laser troops. They have not learnt to focus their weapons on one part of the body yet, so killing is currently a slow business. We're going to train them against a small infantry division in " + country) + ". They are primarily an infantry force, and we need to find out how effective their lasers are against foot soldiers. Be careful with your troops, since they are currently the most experienced laser troops we have."; level17Briefing = "We have further developed the laser technology, and we now have now fitted them into a new vehicle we call the laser tank. Your budget has increased by $500, which should help you train the laser troops to focus their weapons via the new Beam Concentration technique. But now, you must again keep a country's troops at bay while the other commanders return from their conquest."; level18Briefing = ("Yet again, we have overestimated the enemy's resources. How on Earth did they disable our troops? Perhaps an electromagnetic pulse of some sort, or maybe gas... It produced the same effect as a flashbang grenade, but with darkness. Our scientists are looking into this, but for the moment we should concern ourselves with our new upgrade- comanche rocket pods. These were used to great effect by our comrades a few days ago, and led to the conquering of " + country) + ". It is our job to destroy any rebels left behind. Hold the line, and let noone get through."; level19Briefing = ("This is insane. They were using missiles on the battlefield. Do they have no concern for the safety of their soldiers? We will stock up on missiles just in case, but it will still take great preparation to do it without attracting too much attention. But I digress- we have developed an Ion Cannon! The interface is simple- click on the battlefield and drag in the direction you want it to go. You want the arrowhead to point towards the enemy, of course. Our next target is " + country) + "."; level20Briefing = ("As jealously as we have guarded the secret of lasers we obtained, it has gotten out to the enemy. " + country) + " love the technology- their latest platoon exclusively uses lasers. Find a unit which can beat lasers, and we will win. Please note that our Ion Cannon is down for repairs, after damaging itself in its first test."; level21Briefing = ("Our scientists have discovered how to freeze troops! Now we should have enough power to take on " + country) + ". We're sending our entire supply of troops in, but don't waste them, or we won't be able to continue our campaign."; level22Briefing = ("One of our commanders has been killed, following an attack on " + country) + ". We must avenge his death, and destroy all those who oppose us. You have inherited some of his budget, bringing you up to $4000."; level23Briefing = "One of our main advantages- knowledge of Ion Cannons- has been rendered useless. The remaining countries in our path are now capable of constructing them, so we must be more careful from now on. Good luck, commander."; level24Briefing = "You must escort our missiles cargo to the next country for a final attack, even if it means fighting a few nations on your way. Vehicles only, for speed's sake."; level25Briefing = ("The last hurdle. If we give " + country) + " a big enough air strike, people should finally see who's boss. But first you need to take out their defenses. Have fun with your new budget, and feel free to help yourself to a few missiles as well."; briefings = [null, level1Briefing, level2Briefing, level3Briefing, level4Briefing, level5Briefing, level6Briefing, level7Briefing, level8Briefing, level9Briefing, level10Briefing, level11Briefing, level12Briefing, level13Briefing, level14Briefing, level15Briefing, level16Briefing, level17Briefing, level18Briefing, level19Briefing, level20Briefing, level21Briefing, level22Briefing, level23Briefing, level24Briefing, level25Briefing]; missionInstructions = briefings[level]; } d++; blipFrames--; if (blipFrames == 0) { step++; blipFrames = blipFramesInit; b = blips.attachMovie("blip", "blip" + z, z++, {_x:blipStart.x + ((step * xspeed) * speed), _y:blipStart.y - ((step * yspeed) * speed), _xscale:100, _yscale:100, quad:4}); if (step >= (steps + 1)) { f = flags["flag" + level]; f._visible = true; f.onEnterFrame = function () { if (this.quad != -4) { this._xscale = Math.max(60, Math.min(90, 30 + ((this.quad * this.quad) * 10))); this._yscale = this._xscale; this.quad--; } else { a = attachMovie("arrowPointer", "arrow", z++, {_alpha:0, _x:flags["flag" + level]._x, _y:flags["flag" + level]._y + 10}); a.onEnterFrame = function () { this._alpha = this._alpha - -10; if (this._alpha == 100) { this.onEnterFrame = null; } }; this.onEnterFrame = null; } }; onEnterFrame = null; } } }; blips.onEnterFrame = function () { for (var i in blips) { b = blips[i]; if (b.quad != -4) { b._xscale = Math.max(60, Math.min(90, 30 + ((b.quad * b.quad) * 10))); b._yscale = b._xscale; b.quad--; } } }; if (level >= 26) { removeMovieClip(blips); removeMovieClip(flags); removeMovieClip(arrow); removeMovieClip(squares); gotoAndStop (28); }
Frame 8
qwertyuiop = "BACK"; _root[cursorName].gotoAndStop(1); bugbutton.onRollOver = (bugbutton.onDragOver = (backbutton.onRollOver = (backbutton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); bugbutton.onRollOut = (bugbutton.onDragOut = (backbutton.onRollOut = (backbutton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); bugbutton.onRelease = function () { qwertyuiop = "GIVE UP"; loadVariables (((((("C3Suggestions.php?message=" + message) + "&subject=") + subject) + "&email=") + email) + "&securityVar=0001", _root); _root.onData = function () { gotoAndStop (3); }; }; backbutton.onRelease = function () { gotoAndStop (3); };
Instance of Symbol 1036 MovieClip [FScrollBarSymbol] in Frame 8
//component parameters onClipEvent (initialize) { _targetInstanceName = "messageBox"; horizontal = false; }
Frame 9
function sliderCallback() { difficulty = (save.difficulty = mySlider.getValue()); movesPerSecond = Math.round(30 / difficulty); saveFile.flush(); } _root[cursorName].gotoAndStop(1); playButton.onRollOver = (playButton.onDragOver = (backButton.onRollOver = (backButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); playButton.onRollOut = (playButton.onDragOut = (backButton.onRollOut = (backButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); playButton.onRelease = function () { p1poplimit = save.p1poplimit; p2poplimit = save.p2poplimit; if (playerChooseMode == 1) { s = save.team1UpgradeChoices.split(",", 10000); team1CanUpgrade = []; team1CanUpgrade.push(s[2] == "1"); team1CanUpgrade.push(s[3] == "1"); team1CanUpgrade.push(s[4] == "1"); team1CanUpgrade.push(s[1] == "1"); team1CanUpgrade.push(s[0] == "1"); nukesOn = s[5] == "1"; habisLasersOn = s[6] == "1"; troopFreezeOn = s[7] == "1"; tempVar = save.team1Units.split(",", 100); team1Units = []; var i = 0; while (i < tempVar.length) { team1Units.push(tempVar[i] == "1"); i++; } } techTowerOn = (team1CanUpgrade[0] || (team1CanUpgrade[1])) || (team1CanUpgrade[2]); if (enemyChooseMode == 1) { p2RandomTeam(); } else if (enemyChooseMode == 2) { team2TempUnits = team1Units; team2CanUpgrade = team1CanUpgrade; p2nukesOn = nukesOn; p2habisLasersOn = habisLasersOn; p2troopFreezeOn = troopFreezeOn; } else { tempVar = save.team2Units.split(",", 100); team2TempUnits = []; var i = 0; while (i < tempVar.length) { team2TempUnits.push(tempVar[i] == "1"); i++; } s = save.team2UpgradeChoices.split(",", 10000); team2CanUpgrade = []; team2CanUpgrade.push(s[2] == "1"); team2CanUpgrade.push(s[3] == "1"); team2CanUpgrade.push(s[4] == "1"); team2CanUpgrade.push(s[1] == "1"); team2CanUpgrade.push(s[0] == "1"); p2nukesOn = s[5] == "1"; p2habisLasersOn = s[6] == "1"; p2troopFreezeOn = s[7] == "1"; } team1RocketPods = false; team2RocketPods = false; team1HomingMissiles = false; team2HomingMissiles = false; team1laserUpgrade = false; team2laserUpgrade = false; team1APBullets = false; team2APBullets = false; team1tankGattling = false; team2tankGattling = false; gotoAndStop (4); }; backButton.onRelease = function () { if (quickMatch) { quickMatch = false; gotoAndStop (3); } else if (enemyChooseMode == 3) { gotoAndStop (18); } else { gotoAndStop (16); } }; if (save.difficulty == undefined) { difficulty = 15; save.difficulty = difficulty; } else { difficulty = save.difficulty; } mySlider.slide._x = (30 - difficulty) * 3.57; movesPerSecond = Math.round(30 / difficulty); mySlider.setChangeHandler(sliderCallback);
Instance of Symbol 1240 MovieClip [SliderComponent] "mySlider" in Frame 9
//component parameters onClipEvent (initialize) { min = 30; max = 1; col = 51; cchangeHandler = ""; }
Frame 10
classicDescription = "In Classic mode, if you have troops on the battlefield and the enemy doesn't (ie, you have control of the field), the enemy will lose health."; kingOfTheHillDescription = "In King of the Hill, the two teams fight for possession of a ring in the middle of the battlefield. While only one team is inside it, the other team's base will lose health."; captureTheFlagDescription = "In Capture the Flag, each team will endeavour to take the flag from the middle of the map and place it into their base's flag holder. Each time they do this, it will damage the other team, and after 3 flags have been captured, the enemy will be dead."; powerBallDescription = "Whichever team holds the Power Ball saps the HP of the other team. Hold onto it for as long as possible to win the match!"; deathmatchDescription = "Whenever you kill an enemy, it will damage their base as well (the stronger the units was, the more HP the enemy will lose). Your base will lose health when the enemy controls the battlefield, too, like in Classic mode."; gameTypeDescription = "Please choose a game type."; advancedOptions._visible = false; basicOptions._visible = true; cashBounty = save.cashBounty; bountyValue = save.bountyQuantity; advancedOptions.b6.gotoAndStop(2); gameMode = save.gameMode; if (gameMode == "deathmatch") { b5.gotoAndStop(2); gameTypeDescription = deathmatchDescription; } else if (gameMode == "kingofthehill") { b2.gotoAndStop(2); gameTypeDescription = kingOfTheHillDescription; } else if (gameMode == "capturetheflag") { b3.gotoAndStop(2); gameTypeDescription = captureTheFlagDescription; } else if (gameMode == "powerball") { b4.gotoAndStop(2); gameTypeDescription = powerBallDescription; } else { b1.gotoAndStop(2); gameTypeDescription = classicDescription; } if (save.cashBounty) { advancedOptions.b6.gotoAndStop(2); advancedOptions.b7.gotoAndStop(1); } else { advancedOptions.b7.gotoAndStop(2); advancedOptions.b6.gotoAndStop(1); } _root[cursorName].gotoAndStop(1); nextButton.onRollOver = (nextButton.onDragOver = (backButton.onRollOver = (backButton.onDragOver = (advancedOptions.basicSettingsButton.onRollOver = (advancedOptions.basicSettingsButton.onDragOver = (basicOptions.advancedSettingsButton.onRollOver = (basicOptions.advancedSettingsButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))))))); nextButton.onRollOut = (nextButton.onDragOut = (backButton.onRollOut = (backButton.onDragOut = (advancedOptions.basicSettingsButton.onRollOut = (advancedOptions.basicSettingsButton.onDragOut = (basicOptions.advancedSettingsButton.onRollOut = (basicOptions.advancedSettingsButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))))))); nextButton.onRelease = function () { save.gameMode = gameMode; save.matchVariable = matchVariable; save.cashBounty = cashBounty; gotoAndStop (15); }; backButton.onRelease = function () { save.optionsFrame = advancedOptions.matchVariableMC._currentframe; save.matchVariable = matchVariable; save.cashBounty = cashBounty; gotoAndStop (3); }; advancedOptions.matchVariableMC.gotoAndStop(save.optionsFrame); matchVariable = save.matchVariable;
Frame 11
_root[cursorName].gotoAndStop(1); if (save.flagX == undefined) { loadCampaignMC.gotoAndStop(2); } else { loadCampaignMC.gotoAndStop(1); } backButton.onRollOver = (backButton.onDragOver = (newCampaignButton.onRollOver = (newCampaignButton.onDragOver = (loadCampaignMC.loadCampaignButton.onRollOver = (loadCampaignMC.loadCampaignButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))))); backButton.onRollOut = (backButton.onDragOut = (newCampaignButton.onRollOut = (newCampaignButton.onDragOut = (loadCampaignMC.loadCampaignButton.onRollOut = (loadCampaignMC.loadCampaignButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))))); backButton.onRelease = function () { gotoAndStop (3); }; newCampaignButton.onRelease = function () { gotoAndStop (12); }; loadCampaignMC.loadCampaignButton.onRelease = function () { gotoAndStop (7); };
Frame 12
function editFlagMode() { flagMode = 0; globalScale = 20; var i = 0; while (i < xSquares) { var j = 0; while (j < ySquares) { s = squares.createEmptyMovieClip((("square_" + i) + "_") + j, z++); s.col = 16777215 /* 0xFFFFFF */; s.x = i; s.y = j; makeBox(gridX + (i * globalScale), gridY + (j * globalScale), globalScale, s, true, 16777215); j++; } i++; } if (save.flagArray != undefined) { loadFlag(); } else { saveFlag(); } } function findTileCoords(obj) { tempVar = obj._name.split("_", 10); return({x:tempVar[1], y:tempVar[2]}); } function findTile(x, y) { return(squares[(("square_" + x) + "_") + y]); } function recurseSurroundings(x, y) { recurse(x, y + 1); recurse(x + 1, y); recurse(x, y - 1); recurse(x - 1, y); } function recurse(x, y) { r = findTile(x, y); if (r._name != undefined) { tilesDone.push(r); if (r.col != origCol) { return(undefined); } paint(r); recurseSurroundings(x, y); } } function mouseToPixel(xmouse, ymouse, x, y, scale) { tempX = xmouse - x; tempY = ymouse - y; tempX = tempX / scale; tempY = tempY / scale; tempX = int(tempX); tempY = int(tempY); tempX = Math.min(xSquares - 1, tempX); tempY = Math.min(ySquares - 1, tempY); return({x:tempX, y:tempY}); } function decimalToHexadecimal(number) { hexHi = int(number / 16); hexLo = number % 16; hexLookup = "0123456789ABCDEF"; hexHiChar = hexLookup.charAt(hexHi); hexLoChar = hexLookup.charAt(hexLo); return(hexHiChar + hexLoChar); } function saveFlag() { save.flagArray = ""; j = 0; while (j < ySquares) { var i = 0; while (i < xSquares) { s = squares[(("square_" + i) + "_") + j]; bb = decimalToHexadecimal(s.col & 255); gg = decimalToHexadecimal((s.col / 256) & 255); rr = decimalToHexadecimal((s.col / 65536) & 255); save.flagArray = save.flagArray + (((rr + gg) + bb) + ", "); i++; } j++; } dataBox = save.flagArray; } lastTool = 0; backButton.onRollOver = (backButton.onDragOver = (m1.onRollOver = (m1.onDragOver = (m2.onRollOver = (m2.onDragOver = (m3.onRollOver = (m3.onDragOver = (pointer1.onRollOver = (pointer1.onDragOver = (pointer2.onRollOver = (pointer2.onDragOver = (pointer3.onRollOver = (pointer3.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))))))))))))); backButton.onRollOut = (backButton.onDragOut = (m1.onRollOver = (m1.onDragOver = (m2.onRollOver = (m2.onDragOver = (m3.onRollOver = (m3.onDragOver = (pointer1.onRollOver = (pointer1.onDragOver = (pointer2.onRollOver = (pointer2.onDragOver = (pointer3.onRollOver = (pointer3.onDragOver = function () { _root[cursorName].gotoAndStop(1); }))))))))))))); backButton.onRelease = function () { removeMovieClip(squares); removeMovieClip(squareLines); gotoAndStop (11); }; lineClick = false; squareClick = false; penClick = false; gridX = 60; gridY = 60; tool = 0; flagMode = 0; gridOn = true; clicking = false; z = 0; xSquares = 13; ySquares = 9; hexColour = "000000"; paintColour = 0; pointer1.colValue = 0; pointer2.colValue = 0; pointer3.colValue = 0; clickStart = {x:0, y:0}; hexMode = false; createEmptyMovieClip("squares", z++); createEmptyMovieClip("squareLines", z++); Mouse.hide(); _root[cursorName].onEnterFrame = function () { Mouse.hide(); if ((tool == 2) || (tool == 3)) { if (squares.hitTest(_xmouse, _ymouse, false)) { var i = 0; while (i < xSquares) { j = 0; while (j < ySquares) { s = squares[(("square_" + i) + "_") + j]; if (s.hitTest(_xmouse, _ymouse, false)) { this._x = (gridX + (s.x * globalScale)) + (globalScale / 2); this._y = (gridX + (s.y * globalScale)) + (globalScale / 2); break; } j++; } i++; } if (lineClick) { squareLines.clear(); squareLines.lineStyle(1, paintColour, 100); pee1 = {x:Math.max(gridX + (globalScale / 2), Math.min((gridX + (xSquares * globalScale)) - (globalScale / 2), clickStart.x)), y:Math.max(gridY + (globalScale / 2), Math.min((gridY + (ySquares * globalScale)) - (globalScale / 2), clickStart.y))}; pee2 = {x:Math.max(gridX + (globalScale / 2), Math.min((gridX + (xSquares * globalScale)) - (globalScale / 2), _root[cursorName]._x)), y:Math.max(gridY + (globalScale / 2), Math.min((gridY + (ySquares * globalScale)) - (globalScale / 2), _root[cursorName]._y))}; squareLines.moveTo(pee1.x, pee1.y); squareLines.lineTo(pee2.x, pee2.y); } else if (squareClick) { squareLines.clear(); squarelines.beginFill(paintColour, 50); squareLines.lineStyle(1, paintColour, 100); pee1 = {x:Math.max(gridX + (globalScale / 2), Math.min((gridX + (xSquares * globalScale)) - (globalScale / 2), clickStart.x)), y:Math.max(gridY + (globalScale / 2), Math.min((gridY + (ySquares * globalScale)) - (globalScale / 2), clickStart.y))}; pee2 = {x:Math.max(gridX + (globalScale / 2), Math.min((gridX + (xSquares * globalScale)) - (globalScale / 2), _root[cursorName]._x)), y:Math.max(gridY + (globalScale / 2), Math.min((gridY + (ySquares * globalScale)) - (globalScale / 2), _root[cursorName]._y))}; squareLines.moveTo(pee1.x, pee1.y); squareLines.lineTo(pee2.x, pee1.y); squareLines.lineTo(pee2.x, pee2.y); squareLines.lineTo(pee1.x, pee2.y); squareLines.lineTo(pee1.x, pee1.y); squarelines.endFill(); } } else { this._x = _xmouse; this._y = _ymouse; } } else { this._x = _xmouse; this._y = _ymouse; } }; squares.onMouseDown = function () { penClick = false; if (squares.hitTest(_xmouse, _ymouse, false)) { penClick = true; } clicking = false; if (!squares.hitTest(_xmouse, _ymouse, false)) { clicking = true; } clickStart = {x:_root[cursorName]._x, y:_root[cursorName]._y}; if (tool == 1) { if (squares.hitTest(_xmouse, _ymouse, false)) { t = mouseToPixel(_xmouse, _ymouse, gridX, gridY, globalScale); s = squares[(("square_" + t.x) + "_") + t.y]; if (s.col != paintColour) { origCol = s.col; paint(s); recurseSurroundings(t.x, t.y); } } } else if (tool == 2) { if (squares.hitTest(_xmouse, _ymouse, false)) { lineClick = true; } } else if (tool == 3) { if (squares.hitTest(_xmouse, _ymouse, false)) { squareClick = true; } } else if (tool == 4) { if (squares.hitTest(_xmouse, _ymouse, false)) { t = mouseToPixel(_xmouse, _ymouse, gridX, gridY, globalScale); s = squares[(("square_" + t.x) + "_") + t.y]; paintColour = s.col; paint(colourFeedback); bb = decimalToHexadecimal(paintColour & 255); gg = decimalToHexadecimal((paintColour / 256) & 255); rr = decimalToHexadecimal((paintColour / 65536) & 255); hexColour = (("" + rr) + gg) + bb; red = hexColour.charAt(0) + hexColour.charAt(1); green = hexColour.charAt(2) + hexColour.charAt(3); blue = hexColour.charAt(4) + hexColour.charAt(5); pointer1._y = (m1._y + 255) - parseInt("0x" + red); pointer2._y = (m2._y + 255) - parseInt("0x" + green); pointer3._y = (m3._y + 255) - parseInt("0x" + blue); red = Math.round(255 - (pointer1._y - m1._y)); green = Math.round(255 - (pointer2._y - m2._y)); blue = Math.round(255 - (pointer3._y - m3._y)); pointer1.colValue = red; pointer2.colValue = green; pointer3.colValue = blue; tool = lastTool; _root[cursorName].gotoAndStop(3 + tool); flagDesignPointer.gotoAndStop(tool + 1); } } }; squares.onMouseUp = function () { if (lineClick) { squareLines.clear(); xdist = pee2.x - pee1.x; ydist = pee2.y - pee1.y; if (Math.abs(xdist) > Math.abs(ydist)) { if (xdist < 0) { tmp = pee1; pee1 = pee2; pee2 = tmp; xdist = pee2.x - pee1.x; ydist = pee2.y - pee1.y; } } else if (ydist < 0) { tmp = pee1; pee1 = pee2; pee2 = tmp; xdist = pee2.x - pee1.x; ydist = pee2.y - pee1.y; } m = ydist / xdist; c = pee1.y - (m * pee1.x); if (xdist == 0) { i = 0; while (i < (int(ydist / globalScale) + 1)) { y = pee1.y + (globalScale * i); x = pee1.x; t = mouseToPixel(x, y, gridX, gridY, globalScale); paint(findTile(t.x, t.y)); i++; } } else if (ydist == 0) { i = 0; while (i < (int(xdist / globalScale) + 1)) { x = pee1.x + (globalScale * i); y = pee1.y; t = mouseToPixel(x, y, gridX, gridY, globalScale); paint(findTile(t.x, t.y)); i++; } } else if (Math.abs(xdist) > Math.abs(ydist)) { i = 0; while (i < (int(xdist / globalScale) + 1)) { x = pee1.x + (globalScale * i); y = (m * x) + c; t = mouseToPixel(x, y, gridX, gridY, globalScale); paint(findTile(t.x, t.y)); i++; } } else { i = 0; while (i < (int(ydist / globalScale) + 1)) { y = pee1.y + (globalScale * i); x = (y - c) / m; t = mouseToPixel(x, y, gridX, gridY, globalScale); paint(findTile(t.x, t.y)); i++; } } saveFlag(); } else if (squareClick) { for (var i in squares) { s = squares[i]; if (s.hitTest(squareLines)) { paint(s); } } squareLines.clear(); saveFlag(); } else if (penClick) { saveFlag(); } lineClick = false; penClick = false; squareClick = false; clicking = false; }; squares.onEnterFrame = function () { if (penClick) { if (tool == 0) { t = mouseToPixel(_xmouse, _ymouse, gridX, gridY, globalScale); s = squares[(("square_" + t.x) + "_") + t.y]; paint(s); } } }; hexBox.onKillFocus = function () { hexMode = false; }; hexBox.onSetFocus = function () { hexMode = true; }; onEnterFrame = function () { if (clicking) { if (m1.hitTest(clickStart.x, clickStart.y, true) || (pointer1.hitTest(clickStart.x, clickStart.y, true))) { pointer1._y = Math.min((m1._y + m1._height) - 1, Math.max(m1._y, _ymouse)); } if (m2.hitTest(clickStart.x, clickStart.y, true) || (pointer2.hitTest(clickStart.x, clickStart.y, true))) { pointer2._y = Math.min((m2._y + m2._height) - 1, Math.max(m2._y, _ymouse)); } if (m3.hitTest(clickStart.x, clickStart.y, true) || (pointer3.hitTest(clickStart.x, clickStart.y, true))) { pointer3._y = Math.min((m3._y + m3._height) - 1, Math.max(m3._y, _ymouse)); } red = Math.round(255 - (pointer1._y - m1._y)); green = Math.round(255 - (pointer2._y - m2._y)); blue = Math.round(255 - (pointer3._y - m3._y)); pointer1.colValue = red; pointer2.colValue = green; pointer3.colValue = blue; paintColour = ((red << 16) | (green << 8)) | blue; paint(colourFeedback); hexColour = (decimalToHexadecimal(red) + decimalToHexadecimal(green)) + decimalToHexadecimal(blue); } if (hexMode) { paintColour = parseInt("0x" + hexColour); red = hexColour.charAt(0) + hexColour.charAt(1); green = hexColour.charAt(2) + hexColour.charAt(3); blue = hexColour.charAt(4) + hexColour.charAt(5); pointer1._y = (m1._y + 255) - parseInt("0x" + red); pointer2._y = (m2._y + 255) - parseInt("0x" + green); pointer3._y = (m3._y + 255) - parseInt("0x" + blue); red = Math.round(255 - (pointer1._y - m1._y)); green = Math.round(255 - (pointer2._y - m2._y)); blue = Math.round(255 - (pointer3._y - m3._y)); pointer1.colValue = red; pointer2.colValue = green; pointer3.colValue = blue; paint(colourFeedback); } }; _root[cursorName].gotoAndStop(1); pencilButton.onRollOver = (pencilButton.onDragOver = (paintbucketButton.onRollOver = (paintbucketButton.onDragOver = (lineToolButton.onRollOver = (lineToolButton.onDragOver = (squareButton.onRollOver = (squareButton.onDragOver = (saveFlagButton.onRollOver = (saveFlagButton.onDragOver = (loadFlagButton.onRollOver = (loadFlagButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))))))))))); pencilButton.onRollOut = (pencilButton.onDragOut = (paintbucketButton.onRollOut = (paintbucketButton.onDragOut = (lineToolButton.onRollOut = (lineToolButton.onDragOut = (squareButton.onDragOut = (squareButton.onRollOut = (saveFlagButton.onDragOut = (saveFlagButton.onRollOut = (loadFlagButton.onDragOut = (loadFlagButton.onRollOut = function () { _root[cursorName].gotoAndStop(1); }))))))))))); squares.onRollOver = (squares.onDragOver = function () { _root[cursorName].gotoAndStop(3 + tool); }); squares.onRollOut = (squares.onDragOut = function () { _root[cursorName].gotoAndStop(1); }); pencilButton.onRelease = function () { flagDesignPointer.gotoAndStop(1); tool = 0; }; paintbucketButton.onRelease = function () { flagDesignPointer.gotoAndStop(2); tool = 1; }; lineToolButton.onRelease = function () { flagDesignPointer.gotoAndStop(3); tool = 2; }; squareButton.onRelease = function () { flagDesignPointer.gotoAndStop(4); tool = 3; }; eyeDropperToolButton.onRelease = function () { lastTool = tool; flagDesignPointer.gotoAndStop(5); tool = 4; }; saveFlagButton.onRelease = function () { saveFlag(); removeMovieClip(squares); removeMovieClip(squareLines); gotoAndStop (13); }; loadFlagButton.onRelease = function () { loadFlag(); }; editFlagMode(); InstanceName_0.onKillFocus = function () { save.flagArray = dataBox; if (save.flagArray != undefined) { loadFlag(); } }; if (save.flagArray != undefined) { dataBox = save.flagArray; }
Instance of Symbol 1036 MovieClip [FScrollBarSymbol] in Frame 12
//component parameters onClipEvent (initialize) { _targetInstanceName = "InstanceName_0"; horizontal = false; }
Frame 13
function viewFlagMode() { flagMode = 1; globalScale = 1; var i = 0; while (i < xSquares) { var j = 0; while (j < ySquares) { s = squares.createEmptyMovieClip((("square_" + i) + "_") + j, z++); s.x = i; s.y = j; makeBox(gridX + (i * globalScale), gridY + (j * globalScale), globalScale, s, false, 16777215); j++; } i++; } if (save.flagArray != undefined) { loadFlag(); } } gridX = 0; gridY = 0; flagMode = 0; gridOn = true; clickable = false; z = 0; xSquares = 13; ySquares = 9; paintColour = 0; createEmptyMovieClip("squares", z++); viewFlagMode(); squares.onEnterFrame = (sFunc = function () { this._x = _xmouse - Math.ceil(xSquares / 2); this._y = _ymouse - Math.ceil(ySquares / 2); clickable = true; for (var i in flagHolder) { f = flagHolder[i]; if (f.hitTest(this)) { clickable = false; break; } } if (clickable) { if (!map.hitTest(_xmouse, _ymouse, true)) { clickable = false; } } if (clickable) { b = 0; t = {rb:b, gb:b, bb:b}; col = new Color(this); col.setTransform(t); _root[cursorName].gotoAndStop(2); } else { b = -128; t = {rb:b, gb:b, bb:b}; col = new Color(this); col.setTransform(t); _root[cursorName].gotoAndStop(1); } }); squares.onRelease = (squares.onReleaseOutside = (sFunc2 = function () { if (!backNextMC.hitTest(_xmouse, _ymouse, false)) { if (clickable) { this.onEnterFrame = null; _root[cursorName].gotoAndStop(1); backNextMC.gotoAndStop(2); squares.onRollOver = (squares.onDragOver = function () { _root[cursorName].gotoAndStop(2); }); squares.onRollOut = (squares.onDragOut = function () { _root[cursorName].gotoAndStop(1); }); squares.onRelease = (squares.onReleaseOutside = function () { squares.onEnterFrame = sFunc; backNextMC.gotoAndStop(1); squares.onRollOver = (squares.onDragOver = null); squares.onRollOut = (squares.onDragOut = null); squares.onRelease = (squares.onReleaseOutside = sFunc2); }); } } })); _root[cursorName].onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; };
Frame 14
tankGattleTicked = false; rocketPodsTicked = false; _root[cursorName].gotoAndStop(1); nextButton.onRollOver = (nextButton.onDragOver = (backButton.onRollOver = (backButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); nextButton.onRollOut = (nextButton.onDragOut = (backButton.onRollOut = (backButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); backButton.onRelease = function () { save.team1Units = ""; save.team1Units = save.team1Units + ((z1.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z2.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z5.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z6.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z9.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z3.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z7.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z4.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z10.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z8.tickOrCross._currentframe == 1) ? "0" : "1"); gotoAndStop (19); }; nextButton.onRelease = function () { save.team1Units = ""; save.team1Units = save.team1Units + ((z1.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z2.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z5.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z6.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z9.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z3.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z7.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z4.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z10.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1Units = save.team1Units + ((z8.tickOrCross._currentframe == 1) ? "0" : "1"); team1Units = save.team1Units.split(",", 1000); c = false; var i = 1; while (i <= 10) { if (_root["z" + i].tickOrCross._currentframe == 2) { c = true; gotoAndStop (16); break; } i++; } if (!c) { message.play(); } }; if ((save.level == undefined) || (save.level < 1)) { campaignGold = 1000; } else { campaignGold = 1000 + ((save.level - 1) * 200); } team1Units = save.team1Units.split(",", 1000); z1.tickOrCross.gotoAndStop(((team1Units[0] == "0") ? 1 : 2)); z2.tickOrCross.gotoAndStop(((team1Units[1] == "0") ? 1 : 2)); z3.tickOrCross.gotoAndStop(((team1Units[5] == "0") ? 1 : 2)); z4.tickOrCross.gotoAndStop(((team1Units[7] == "0") ? 1 : 2)); z5.tickOrCross.gotoAndStop(((team1Units[2] == "0") ? 1 : 2)); z6.tickOrCross.gotoAndStop(((team1Units[3] == "0") ? 1 : 2)); z7.tickOrCross.gotoAndStop(((team1Units[6] == "0") ? 1 : 2)); z8.tickOrCross.gotoAndStop(((team1Units[9] == "0") ? 1 : 2)); z9.tickOrCross.gotoAndStop(((team1Units[4] == "0") ? 1 : 2)); z10.tickOrCross.gotoAndStop(((team1Units[8] == "0") ? 1 : 2));
Instance of Symbol 933 MovieClip [UnitComponent] "z10" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Helix"; unitFrame = 10; price = 1000; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z9" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Comanche"; unitFrame = 9; price = 600; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z8" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Ambulance"; unitFrame = 8; price = 800; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z7" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Laser Tank"; unitFrame = 7; price = 700; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z6" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Gattling Tank"; unitFrame = 6; price = 500; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z5" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Heavy Tank"; unitFrame = 5; price = 650; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z4" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Sniper"; unitFrame = 4; price = 500; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z3" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Laser Trooper"; unitFrame = 3; price = 400; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z2" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Bazooka Trooper"; unitFrame = 2; price = 300; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z1" in Frame 14
//component parameters onClipEvent (initialize) { unitType = "Light Infantry"; unitFrame = 1; price = 250; team = 1; }
Frame 15
_root[cursorName].gotoAndStop(1); playerChooseMode = 1; backButton.onRollOver = (backButton.onDragOver = (b1.onRollOver = (b1.onDragOver = (b2.onRollOver = (b2.onDragOver = (b3.onRollOver = (b3.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))))))); backButton.onRollOut = (backButton.onDragOut = (b1.onRollOut = (b1.onDragOut = (b2.onRollOut = (b2.onDragOut = (b3.onRollOut = (b3.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))))))); backButton.onRelease = function () { gotoAndStop (10); }; b1.onRelease = function () { playerChooseMode = 1; gotoAndStop (19); }; b2.onRelease = function () { playerChooseMode = 2; gotoAndStop (19); };
Frame 16
tankGattleTicked = false; rocketPodsTicked = false; _root[cursorName].gotoAndStop(1); nextButton.onRollOver = (nextButton.onDragOver = (backButton.onRollOver = (backButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); nextButton.onRollOut = (nextButton.onDragOut = (backButton.onRollOut = (backButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); nextButton.onRelease = function () { save.team1UpgradeChoices = ""; save.team1UpgradeChoices = save.team1UpgradeChoices + ((z1.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z2.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z3.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z4.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z5.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z6.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z7.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z8.tickOrCross._currentframe == 1) ? "0," : "1"); if (enemyChooseMode == 3) { gotoAndStop (17); } else { gotoAndStop (9); } }; backButton.onRelease = function () { save.team1UpgradeChoices = ""; save.team1UpgradeChoices = save.team1UpgradeChoices + ((z1.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z2.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z3.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z4.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z5.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z6.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z7.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team1UpgradeChoices = save.team1UpgradeChoices + ((z8.tickOrCross._currentframe == 1) ? "0," : "1"); gotoAndStop (14); }; if (save.level == undefined) { campaignUpgradeGold = 1000; } else { campaignUpgradeGold = 1000 + ((save.level - 1) * 200); } team1UpgradeChoices = save.team1UpgradeChoices.split(",", 1000); z1.tickOrCross.gotoAndStop(((team1UpgradeChoices[0] == "0") ? 1 : 2)); z2.tickOrCross.gotoAndStop(((team1UpgradeChoices[1] == "0") ? 1 : 2)); z3.tickOrCross.gotoAndStop(((team1UpgradeChoices[2] == "0") ? 1 : 2)); z4.tickOrCross.gotoAndStop(((team1UpgradeChoices[3] == "0") ? 1 : 2)); z5.tickOrCross.gotoAndStop(((team1UpgradeChoices[4] == "0") ? 1 : 2)); z6.tickOrCross.gotoAndStop(((team1UpgradeChoices[5] == "0") ? 1 : 2)); z7.tickOrCross.gotoAndStop(((team1UpgradeChoices[6] == "0") ? 1 : 2)); z8.tickOrCross.gotoAndStop(((team1UpgradeChoices[7] == "0") ? 1 : 2)); if (z1.tickOrCross._currentframe == 2) { tankGattleTicked = true; } if (z2.tickOrCross._currentframe == 2) { rocketPodsTicked = true; }
Instance of Symbol 933 MovieClip [UnitComponent] "z8" in Frame 16
//component parameters onClipEvent (initialize) { unitType = "Troop Freeze Power"; unitFrame = 18; price = 1000; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z7" in Frame 16
//component parameters onClipEvent (initialize) { unitType = "Ion Beam Power"; unitFrame = 17; price = 1000; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z6" in Frame 16
//component parameters onClipEvent (initialize) { unitType = "Nuclear Missile Power"; unitFrame = 16; price = 1000; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z5" in Frame 16
//component parameters onClipEvent (initialize) { unitType = "Beam Concentration"; unitFrame = 15; price = 500; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z4" in Frame 16
//component parameters onClipEvent (initialize) { unitType = "Armour Piercing Bullets"; unitFrame = 14; price = 500; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z3" in Frame 16
//component parameters onClipEvent (initialize) { unitType = "Heat-seeking Rockets"; unitFrame = 13; price = 800; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z2" in Frame 16
//component parameters onClipEvent (initialize) { unitType = "Comanche Rocket Pods"; unitFrame = 12; price = 700; team = 1; }
Instance of Symbol 933 MovieClip [UnitComponent] "z1" in Frame 16
//component parameters onClipEvent (initialize) { unitType = "Turret Upgrade"; unitFrame = 11; price = 500; team = 1; }
Frame 17
tankGattleTicked = false; rocketPodsTicked = false; _root[cursorName].gotoAndStop(1); nextButton.onRollOver = (nextButton.onDragOver = (backButton.onRollOver = (backButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); nextButton.onRollOut = (nextButton.onDragOut = (backButton.onRollOut = (backButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); nextButton.onRelease = function () { save.team2Units = ""; save.team2Units = save.team2Units + ((z1.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z2.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z5.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z6.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z9.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z3.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z7.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z4.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z10.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z8.tickOrCross._currentframe == 1) ? "0" : "1"); team2Units = save.team2Units.split(",", 1000); c = false; var i = 1; while (i <= 10) { if (_root["z" + i].tickOrCross._currentframe == 2) { c = true; gotoAndStop (18); break; } i++; } if (!c) { message.play(); } }; backButton.onRelease = function () { save.team2Units = ""; save.team2Units = save.team2Units + ((z1.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z2.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z5.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z6.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z9.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z3.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z7.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z4.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z10.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2Units = save.team2Units + ((z8.tickOrCross._currentframe == 1) ? "0" : "1"); gotoAndStop (16); }; if ((save.level == undefined) || (save.level < 1)) { p2campaignGold = 1000; } else { p2campaignGold = 1000 + ((save.level - 1) * 200); } team2Units = save.team2Units.split(",", 1000); z1.tickOrCross.gotoAndStop(((team2Units[0] == "0") ? 1 : 2)); z2.tickOrCross.gotoAndStop(((team2Units[1] == "0") ? 1 : 2)); z3.tickOrCross.gotoAndStop(((team2Units[5] == "0") ? 1 : 2)); z4.tickOrCross.gotoAndStop(((team2Units[7] == "0") ? 1 : 2)); z5.tickOrCross.gotoAndStop(((team2Units[2] == "0") ? 1 : 2)); z6.tickOrCross.gotoAndStop(((team2Units[3] == "0") ? 1 : 2)); z7.tickOrCross.gotoAndStop(((team2Units[6] == "0") ? 1 : 2)); z8.tickOrCross.gotoAndStop(((team2Units[9] == "0") ? 1 : 2)); z9.tickOrCross.gotoAndStop(((team2Units[4] == "0") ? 1 : 2)); z10.tickOrCross.gotoAndStop(((team2Units[8] == "0") ? 1 : 2));
Instance of Symbol 933 MovieClip [UnitComponent] "z10" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Helix"; unitFrame = 10; price = 1000; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z9" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Comanche"; unitFrame = 9; price = 600; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z8" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Ambulance"; unitFrame = 8; price = 800; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z7" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Laser Tank"; unitFrame = 7; price = 700; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z6" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Gattling Tank"; unitFrame = 6; price = 500; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z5" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Heavy Tank"; unitFrame = 5; price = 650; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z4" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Sniper"; unitFrame = 4; price = 500; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z3" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Laser Trooper"; unitFrame = 3; price = 400; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z2" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Bazooka Trooper"; unitFrame = 2; price = 300; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z1" in Frame 17
//component parameters onClipEvent (initialize) { unitType = "Light Infantry"; unitFrame = 1; price = 250; team = 2; }
Frame 18
tankGattleTicked = false; rocketPodsTicked = false; _root[cursorName].gotoAndStop(1); nextButton.onRollOver = (nextButton.onDragOver = (backButton.onRollOver = (backButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); nextButton.onRollOut = (nextButton.onDragOut = (backButton.onRollOut = (backButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); nextButton.onRelease = function () { save.team2UpgradeChoices = ""; save.team2UpgradeChoices = save.team2UpgradeChoices + ((z1.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z2.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z3.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z4.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z5.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z6.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z7.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z8.tickOrCross._currentframe == 1) ? "0" : "1"); gotoAndStop (9); }; backButton.onRelease = function () { save.team2UpgradeChoices = ""; save.team2UpgradeChoices = save.team2UpgradeChoices + ((z1.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z2.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z3.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z4.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z5.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z6.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z7.tickOrCross._currentframe == 1) ? "0," : "1,"); save.team2UpgradeChoices = save.team2UpgradeChoices + ((z8.tickOrCross._currentframe == 1) ? "0" : "1"); gotoAndStop (17); }; if (save.level == undefined) { p2campaignUpgradeGold = 1000; } else { p2campaignUpgradeGold = 1000 + ((save.level - 1) * 200); } team2UpgradeChoices = save.team2UpgradeChoices.split(",", 1000); z1.tickOrCross.gotoAndStop(((team2UpgradeChoices[0] == "0") ? 1 : 2)); z2.tickOrCross.gotoAndStop(((team2UpgradeChoices[1] == "0") ? 1 : 2)); z3.tickOrCross.gotoAndStop(((team2UpgradeChoices[2] == "0") ? 1 : 2)); z4.tickOrCross.gotoAndStop(((team2UpgradeChoices[3] == "0") ? 1 : 2)); z5.tickOrCross.gotoAndStop(((team2UpgradeChoices[4] == "0") ? 1 : 2)); z6.tickOrCross.gotoAndStop(((team2UpgradeChoices[5] == "0") ? 1 : 2)); z7.tickOrCross.gotoAndStop(((team2UpgradeChoices[6] == "0") ? 1 : 2)); z8.tickOrCross.gotoAndStop(((team2UpgradeChoices[7] == "0") ? 1 : 2)); if (z1.tickOrCross._currentframe == 2) { tankGattleTicked = true; } if (z2.tickOrCross._currentframe == 2) { rocketPodsTicked = true; }
Instance of Symbol 933 MovieClip [UnitComponent] "z8" in Frame 18
//component parameters onClipEvent (initialize) { unitType = "Troop Freeze Power"; unitFrame = 18; price = 1000; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z7" in Frame 18
//component parameters onClipEvent (initialize) { unitType = "Ion Beam Power"; unitFrame = 17; price = 1000; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z6" in Frame 18
//component parameters onClipEvent (initialize) { unitType = "Nuclear Missile Power"; unitFrame = 16; price = 1000; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z5" in Frame 18
//component parameters onClipEvent (initialize) { unitType = "Beam Concentration"; unitFrame = 15; price = 500; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z4" in Frame 18
//component parameters onClipEvent (initialize) { unitType = "Armour Piercing Bullets"; unitFrame = 14; price = 500; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z3" in Frame 18
//component parameters onClipEvent (initialize) { unitType = "Heat-seeking Rockets"; unitFrame = 13; price = 800; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z2" in Frame 18
//component parameters onClipEvent (initialize) { unitType = "Comanche Rocket Pods"; unitFrame = 12; price = 700; team = 2; }
Instance of Symbol 933 MovieClip [UnitComponent] "z1" in Frame 18
//component parameters onClipEvent (initialize) { unitType = "Turret Upgrade"; unitFrame = 11; price = 500; team = 2; }
Frame 19
team1CanUpgrade = [false, false, false, false, false]; team2CanUpgrade = [false, false, false, false, false]; habisLasersOn = false; p2habisLasersOn = false; nukesOn = false; p2nukesOn = false; troopFreezeOn = false; p2troopFreezeOn = false; techTowerOn = false; mc1.gotoAndStop(2); _root[cursorName].gotoAndStop(1); enemyChooseMode = 1; backButton.onRollOver = (backButton.onDragOver = (b1.onRollOver = (b1.onDragOver = (b2.onRollOver = (b2.onDragOver = (b3.onRollOver = (b3.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))))))); backButton.onRollOut = (backButton.onDragOut = (b1.onRollOut = (b1.onDragOut = (b2.onRollOut = (b2.onDragOut = (b3.onRollOut = (b3.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))))))); backButton.onRelease = function () { gotoAndStop (15); }; if (playerChooseMode == 2) { p1RandomTeam(); } b1.onRelease = function () { enemyChooseMode = 1; if (playerChooseMode == 2) { gotoAndStop (9); } else { gotoAndStop (14); } }; b2.onRelease = function () { enemyChooseMode = 2; if (playerChooseMode == 2) { gotoAndStop (9); } else { gotoAndStop (14); } }; b3.onRelease = function () { enemyChooseMode = 3; if (playerChooseMode == 2) { gotoAndStop (17); } else { gotoAndStop (14); } };
Frame 20
_root[cursorName].gotoAndStop(1); backButton.onRollOver = (backButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }); backButton.onRollOut = (backButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }); backButton.onRelease = function () { gotoAndStop (3); };
Instance of Symbol 410 MovieClip "pointyThingy2" in Frame 20
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop(1); } else if (_quality == "MEDIUM") { this.gotoAndStop(2); } else if (_quality == "LOW") { this.gotoAndStop(3); } }
Frame 23
_root[cursorName].gotoAndStop(1); backButton.onRollOver = (backButton.onDragOver = (nextButton.onRollOver = (nextButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); backButton.onRollOut = (backButton.onDragOut = (nextButton.onRollOut = (nextButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); backButton.onRelease = function () { gotoAndStop (3); }; nextButton.onRelease = function () { nextFrame(); };
Frame 24
_root[cursorName].gotoAndStop(1); backButton.onRollOver = (backButton.onDragOver = (nextButton.onRollOver = (nextButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); backButton.onRollOut = (backButton.onDragOut = (nextButton.onRollOut = (nextButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); backButton.onRelease = function () { prevFrame(); }; nextButton.onRelease = function () { nextFrame(); };
Frame 25
_root[cursorName].gotoAndStop(1); backButton.onRollOver = (backButton.onDragOver = (nextButton.onRollOver = (nextButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); backButton.onRollOut = (backButton.onDragOut = (nextButton.onRollOut = (nextButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); backButton.onRelease = function () { prevFrame(); }; nextButton.onRelease = function () { nextFrame(); }; tehCursor.gotoAndStop((MacUser ? 2 : 1)); tehCursor.cursor.gotoAndStop(1);
Frame 26
_root[cursorName].gotoAndStop(1); backButton.onRollOver = (backButton.onDragOver = (nextButton.onRollOver = (nextButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); backButton.onRollOut = (backButton.onDragOut = (nextButton.onRollOut = (nextButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); backButton.onRelease = function () { prevFrame(); }; nextButton.onRelease = function () { nextFrame(); }; tehCursor.gotoAndStop((MacUser ? 2 : 1)); tehCursor.cursor.gotoAndStop(2);
Frame 27
_root[cursorName].gotoAndStop(1); backButton.onRollOver = (backButton.onDragOver = (nextButton.onRollOver = (nextButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }))); backButton.onRollOut = (backButton.onDragOut = (nextButton.onRollOut = (nextButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }))); backButton.onRelease = function () { prevFrame(); }; finishButton.onRelease = function () { gotoAndStop (3); };
Instance of Symbol 503 MovieClip in Frame 27
onClipEvent (load) { if (_root.p2troopFreezeOn) { _visible = true; } else { _visible = false; } }
Instance of Symbol 503 MovieClip in Frame 27
onClipEvent (load) { if (_root.p2habisLasersOn) { _visible = true; } else { _visible = false; } }
Instance of Symbol 503 MovieClip in Frame 27
onClipEvent (load) { if (_root.p2nukesOn) { _visible = true; } else { _visible = false; } }
Instance of Symbol 503 MovieClip in Frame 27
onClipEvent (load) { _visible = _root.troopFreezeOn; }
Instance of Symbol 503 MovieClip in Frame 27
onClipEvent (load) { _visible = _root.habisLasersOn; }
Instance of Symbol 503 MovieClip in Frame 27
onClipEvent (load) { _visible = _root.nukesOn; }
Frame 28
_root[cursorName].gotoAndStop(1); skipCreditsButton.onRollOver = (skipCreditsButton.onDragOver = function () { _root[cursorName].gotoAndStop(2); }); skipCreditsButton.onRollOut = (skipCreditsButton.onDragOut = function () { _root[cursorName].gotoAndStop(1); }); skipCreditsButton.onRelease = function () { gotoAndStop (3); };
Symbol 5 MovieClip [tile] Frame 1
stop();
Symbol 18 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 28 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 37 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 38 MovieClip [UpArrow] Frame 1
stop();
Symbol 38 MovieClip [UpArrow] Frame 2
stop();
Symbol 38 MovieClip [UpArrow] Frame 3
stop();
Symbol 44 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 51 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 57 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 58 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 66 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 74 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 82 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 83 MovieClip [DownArrow] Frame 1
stop();
Symbol 83 MovieClip [DownArrow] Frame 2
stop();
Symbol 83 MovieClip [DownArrow] Frame 3
stop();
Symbol 87 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(background_mc, "background");
Symbol 94 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 97 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(background_mc, "backgroundDisabled");
Symbol 99 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(background_mc, "backgroundDisabled");
Symbol 102 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(check_mc, "foregroundDisabled");
Symbol 105 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(check_mc, "check");
Symbol 106 MovieClip [fcb_states] Frame 1
stop();
Symbol 106 MovieClip [fcb_states] Frame 2
stop();
Symbol 106 MovieClip [fcb_states] Frame 3
stop();
Symbol 106 MovieClip [fcb_states] Frame 4
stop();
Symbol 106 MovieClip [fcb_states] Frame 5
stop();
Symbol 106 MovieClip [fcb_states] Frame 6
stop();
Symbol 109 MovieClip [FLabelSymbol] Frame 1
#initclip 3 _global.FLabelClass = function () { if (this.hostComponent == undefined) { this.hostComponent = ((this._parent.controller == undefined) ? (this._parent) : (this._parent.controller)); } if (this.customTextStyle == undefined) { if (this.hostComponent.textStyle == undefined) { this.hostComponent.textStyle = new TextFormat(); } this.textStyle = this.hostComponent.textStyle; this.enable = true; } }; FLabelClass.prototype = new MovieClip(); Object.registerClass("FLabelSymbol", FLabelClass); FLabelClass.prototype.setLabel = function (label) { var val = this.hostComponent.styleTable.embedFonts.value; if (val != undefined) { this.labelField.embedFonts = val; } this.labelField.setNewTextFormat(this.textStyle); this.labelField.text = label; this.labelField._height = this.labelField.textHeight + 2; }; FLabelClass.prototype.setSize = function (width) { this.labelField._width = width; }; FLabelClass.prototype.setEnabled = function (enable) { this.enable = enable; var tmpColor = this.hostComponent.styleTable[(enable ? "textColor" : "textDisabled")].value; if (tmpColor == undefined) { tmpColor = (enable ? 0 : 8947848); } this.setColor(tmpColor); }; FLabelClass.prototype.getLabel = function () { return(this.labelField.text); }; FLabelClass.prototype.setColor = function (col) { this.labelField.textColor = col; }; #endinitclip
Symbol 114 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();
Symbol 114 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();
Symbol 115 MovieClip [FCheckBoxSymbol] Frame 1
#initclip 5 function FCheckBoxClass() { this.init(); } FCheckBoxClass.prototype = new FUIComponentClass(); Object.registerClass("FCheckBoxSymbol", FCheckBoxClass); FCheckBoxClass.prototype.init = function () { super.setSize(this._width, this._height); this.boundingBox_mc.unloadMovie(); this.attachMovie("fcb_hitArea", "fcb_hitArea_mc", 1); this.attachMovie("fcb_states", "fcb_states_mc", 2); this.attachMovie("FLabelSymbol", "fLabel_mc", 3); super.init(); this.setChangeHandler(this.changeHandler); this._xscale = 100; this._yscale = 100; this.setSize(this.width, this.height); if (this.initialValue == undefined) { this.setCheckState(false); } else { this.setCheckState(this.initialValue); } if (this.label != undefined) { this.setLabel(this.label); } this.ROLE_SYSTEM_CHECKBUTTON = 44; this.STATE_SYSTEM_CHECKED = 16; this.EVENT_OBJECT_STATECHANGE = 32778; this.EVENT_OBJECT_NAMECHANGE = 32780; this._accImpl.master = this; this._accImpl.stub = false; this._accImpl.get_accRole = this.get_accRole; this._accImpl.get_accName = this.get_accName; this._accImpl.get_accState = this.get_accState; this._accImpl.get_accDefaultAction = this.get_accDefaultAction; this._accImpl.accDoDefaultAction = this.accDoDefaultAction; }; FCheckBoxClass.prototype.setLabelPlacement = function (pos) { this.setLabel(this.getLabel()); this.txtFormat(pos); var halfLabelH = (this.fLabel_mc._height / 2); var halfFrameH = (this.fcb_states_mc._height / 2); var vertCenter = (halfFrameH - halfLabelH); var checkWidth = this.fcb_states_mc._width; var frame = this.fcb_states_mc; var label = this.fLabel_mc; var w = 0; if (frame._width > this.width) { w = 0; } else { w = this.width - frame._width; } this.fLabel_mc.setSize(w); if ((pos == "right") || (pos == undefined)) { this.labelPlacement = "right"; this.fcb_states_mc._x = 0; this.fLabel_mc._x = checkWidth; this.txtFormat("left"); } else if (pos == "left") { this.labelPlacement = "left"; this.fLabel_mc._x = 0; this.fcb_states_mc._x = this.width - checkWidth; this.txtFormat("right"); } this.fLabel_mc._y = vertCenter; this.fcb_hitArea_mc._y = vertCenter; }; FCheckBoxClass.prototype.txtFormat = function (pos) { var txtS = this.textStyle; var sTbl = this.styleTable; txtS.align = ((sTbl.textAlign.value == undefined) ? ((txtS.align = pos)) : undefined); txtS.leftMargin = ((sTbl.textLeftMargin.value == undefined) ? ((txtS.leftMargin = 0)) : undefined); txtS.rightMargin = ((sTbl.textRightMargin.value == undefined) ? ((txtS.rightMargin = 0)) : undefined); if (this.flabel_mc._height > this.height) { super.setSize(this.width, this.flabel_mc._height); } else { super.setSize(this.width, this.height); } this.fLabel_mc.labelField.setTextFormat(this.textStyle); this.setEnabled(this.enable); }; FCheckBoxClass.prototype.setHitArea = function (w, h) { var hit = this.fcb_hitArea_mc; this.hitArea = hit; if (this.fcb_states_mc._width > w) { hit._width = this.fcb_states_mc._width; } else { hit._width = w; } hit._visible = false; if (arguments.length > 1) { hit._height = h; } }; FCheckBoxClass.prototype.setSize = function (w) { this.setLabel(this.getLabel()); this.setLabelPlacement(this.labelPlacement); if (this.fcb_states_mc._height < this.flabel_mc.labelField._height) { super.setSize(w, this.flabel_mc.labelField._height); } this.setHitArea(this.width, this.height); this.setLabelPlacement(this.labelPlacement); }; FCheckBoxClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this._width + 6, this._height - 1); }; FCheckBoxClass.prototype.onPress = function () { this.pressFocus(); _root.focusRect.removeMovieClip(); var states = this.fcb_states_mc; if (this.getValue()) { states.gotoAndStop("checkedPress"); } else { states.gotoAndStop("press"); } }; FCheckBoxClass.prototype.onRelease = function () { this.fcb_states_mc.gotoAndStop("up"); this.setValue(!this.checked); }; FCheckBoxClass.prototype.onReleaseOutside = function () { var states = this.fcb_states_mc; if (this.getValue()) { states.gotoAndStop("checkedEnabled"); } else { states.gotoAndStop("up"); } }; FCheckBoxClass.prototype.onDragOut = function () { var states = this.fcb_states_mc; if (this.getValue()) { states.gotoAndStop("checkedEnabled"); } else { states.gotoAndStop("up"); } }; FCheckBoxClass.prototype.onDragOver = function () { var states = this.fcb_states_mc; if (this.getValue()) { states.gotoAndStop("checkedPress"); } else { states.gotoAndStop("press"); } }; FCheckBoxClass.prototype.setValue = function (checkedValue) { if (checkedValue || (checkedValue == undefined)) { this.setCheckState(checkedValue); } else if (checkedValue == false) { this.setCheckState(checkedValue); } this.executeCallBack(); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true); } }; FCheckBoxClass.prototype.setCheckState = function (checkedValue) { var states = this.fcb_states_mc; if (this.enable) { this.flabel_mc.setEnabled(true); if (checkedValue || (checkedValue == undefined)) { states.gotoAndStop("checkedEnabled"); this.enabled = true; this.checked = true; } else { states.gotoAndStop("up"); this.enabled = true; this.checked = false; } } else { this.flabel_mc.setEnabled(false); if (checkedValue || (checkedValue == undefined)) { states.gotoAndStop("checkedDisabled"); this.enabled = false; this.checked = true; } else { states.gotoAndStop("uncheckedDisabled"); this.enabled = false; this.checked = false; this.focusRect.removeMovieClip(); } } }; FCheckBoxClass.prototype.getValue = function () { return(this.checked); }; FCheckBoxClass.prototype.setEnabled = function (enable) { if ((enable == true) || (enable == undefined)) { this.enable = true; Super.setEnabled(true); } else { this.enable = false; Super.setEnabled(false); } this.setCheckState(this.checked); }; FCheckBoxClass.prototype.getEnabled = function () { return(this.enable); }; FCheckBoxClass.prototype.setLabel = function (label) { this.fLabel_mc.setLabel(label); this.txtFormat(); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_NAMECHANGE); } }; FCheckBoxClass.prototype.getLabel = function () { return(this.fLabel_mc.labelField.text); }; FCheckBoxClass.prototype.setTextColor = function (color) { this.fLabel_mc.labelField.textColor = color; }; FCheckBoxClass.prototype.myOnKeyDown = function () { if (((Key.getCode() == 32) && (this.pressOnce == undefined)) && (this.enabled == true)) { this.setValue(!this.getValue()); this.pressOnce = true; } }; FCheckBoxClass.prototype.myOnKeyUp = function () { if (Key.getCode() == 32) { this.pressOnce = undefined; } }; FCheckBoxClass.prototype.get_accRole = function (childId) { return(this.master.ROLE_SYSTEM_CHECKBUTTON); }; FCheckBoxClass.prototype.get_accName = function (childId) { return(this.master.getLabel()); }; FCheckBoxClass.prototype.get_accState = function (childId) { if (this.master.getValue()) { return(this.master.STATE_SYSTEM_CHECKED); } return(0); }; FCheckBoxClass.prototype.get_accDefaultAction = function (childId) { if (this.master.getValue()) { return("UnCheck"); } return("Check"); }; FCheckBoxClass.prototype.accDoDefaultAction = function (childId) { this.master.setValue(!this.master.getValue()); }; #endinitclip boundingBox_mc._visible = false; deadPreview._visible = false;
Symbol 117 MovieClip [fireParticle] Frame 10
removeMovieClip(this);
Symbol 118 MovieClip Frame 1
radToDeg = 57.2957795130823; degToRad = (Math.PI/180); z = 0; onEnterFrame = function () { if (_parent.particlesOn) { scaleStart = _root.nukeParticleScale; i = 0; while (i <= Math.max(3, scaleStart / 15)) { angle = -65 + (360 - random(40)); xs = Math.sin(angle * degToRad); ys = -Math.cos(angle * degToRad); scale = scaleStart + random(50); attachMovie("fireParticle", "fireParticle" + z, z++, {_x:xs * random(90), _y:ys * random(100), _rotation:angle, _xscale:scale, _yscale:scale}); i++; } } };
Symbol 155 MovieClip [nuke] Frame 1
particlesOn = true; _root.nukeParticleScale = 100; _root.playSoundFX("nukeFly");
Symbol 155 MovieClip [nuke] Frame 9
onEnterFrame = function () { _root.nukeParticleScale = Math.max(10, _root.nukeParticleScale - 20); if (_root.nukeParticleScale <= 10) { onEnterFrame = null; } };
Symbol 155 MovieClip [nuke] Frame 17
particlesOn = false;
Symbol 155 MovieClip [nuke] Frame 19
_root.screenShake(50);
Symbol 155 MovieClip [nuke] Frame 20
_root.playSoundFX("nukeBlast"); onEnterFrame = function () { a = []; for (var i in _root.p1) { a.push(_root.p1[i]); } for (var i in _root.p1Vehicles) { a.push(_root.p1Vehicles[i]); } for (var i in _root.p1Helis) { a.push(_root.p1Helis[i]); } for (var i in _root.p2) { a.push(_root.p2[i]); } for (var i in _root.p2Vehicles) { a.push(_root.p2Vehicles[i]); } for (var i in _root.p2Helis) { a.push(_root.p2Helis[i]); } for (var i in a) { p = a[i]; xdist = p._x - 640; ydist = p._y - 400; distance = Math.sqrt((xdist * xdist) + (ydist * ydist)); if (distance < dome._width) { p.HP = 0; } } b = Math.min(((_currentframe - 20) / 25) * 75, 75); t = {rb:-this.b, gb:-this.b, bb:-this.b}; tColor = new Color(_root.theMap); tColor.setTransform(t); if (b == 75) { onEnterFrame = null; } };
Symbol 155 MovieClip [nuke] Frame 58
c = 0; _root.nukeCandy.attachMovie("fog", "fog" + _root.z, _root.z++, {_alpha:25});
Symbol 155 MovieClip [nuke] Frame 70
_root.createEmptyMovieClip("mapShade", _root.z++); _root.mapShade.c = 75; _root.mapShade.onEnterFrame = function () { this.c = this.c - 0.5; this.b = (this.c / 75) * 75; this.t = {rb:-this.b, gb:-this.b, bb:-this.b}; this.tColor = new Color(_root.theMap); this.tColor.setTransform(this.t); if (this.c <= 0) { this.removeMovieClip(); } };
Symbol 155 MovieClip [nuke] Frame 233
removeMovieClip(this);
Symbol 156 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var funct in this.methodTable) { this[funct](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!global)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var textProp = propName.subString(4, propName.length); this.textStyle[textProp] = value; this.invalidate("setSize"); } else { for (var j in this.styleTable[propName].coloredMCs) { var myColor = new Color(this.styleTable[propName].coloredMCs[j]); if (this.styleTable[propName].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myTObj); } else { myColor.setRGB(value); } } } this.styleTable[propName].useGlobal = global; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var myColor = new Color(skinMCRef); myColor.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var i in arguments[0]) { this[i] = arguments[0][i]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var arg = 0; while (arg < arguments.length) { var mcRef = arguments[arg]; this.listeners[arguments[arg]] = mcRef; for (var i in this) { if (this.isAStyle(i)) { mcRef.updateStyleProperty(this, i.toString()); } } arg++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var prop in this) { if (this.isAStyle(prop)) { if (component.styleTable[prop].useGlobal == this.isGlobal) { component.styleTable[prop].useGlobal = true; var value = (this.isGlobal ? undefined : (globalStyleFormat[prop])); component.setStyleProperty(prop, value, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var count = 0; for (var i in this.listeners) { var component = this.listeners[i]; if (arguments.length > 0) { var j = 0; while (j < arguments.length) { if (this.isAStyle(arguments[j])) { component.updateStyleProperty(this, arguments[j]); } j++; } } else { for (var j in this) { if (this.isAStyle(j)) { component.updateStyleProperty(this, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 2
_root.playSoundFX("comancheSpiral");
Symbol 163 MovieClip Frame 15
_root.playSoundFX("tankDie");
Symbol 163 MovieClip Frame 26
_root.screenShake(12);
Symbol 163 MovieClip Frame 30
for (var i in _root.p1) { p = _root.p1[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p1Vehicles) { p = _root.p1Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 10; } } for (var i in _root.p2) { p = _root.p2[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p2Vehicles) { p = _root.p2Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 10; } }
Symbol 163 MovieClip Frame 33
for (var i in _root.p1) { p = _root.p1[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1; } } for (var i in _root.p1Vehicles) { p = _root.p1Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p2) { p = _root.p2[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1; } } for (var i in _root.p2Vehicles) { p = _root.p2Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } }
Symbol 171 MovieClip Frame 1
stop(); wait = random(5);
Symbol 171 MovieClip Frame 3
if (wait > 0) { wait--; gotoAndPlay (2); } else { _root.shoot(6, _parent._rotation, _parent._parent._x, _parent._parent._y, 2, _parent._parent); }
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 15
_root.shoot(7, _parent._parent._rotation, _parent._parent._parent._x, _parent._parent._parent._y, 2, _parent._parent._parent, ((_parent._name == "r1") ? 1 : 2));
Symbol 178 MovieClip Frame 1
stop(); if (_root.team2RocketPods) { gotoAndStop (2); }
Instance of Symbol 166 MovieClip "blades" in Symbol 182 MovieClip [comanche2] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 20); }
Instance of Symbol 181 MovieClip "hit" in Symbol 182 MovieClip [comanche2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 193 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 28
_root.shoot(10, null, _parent._parent._x, _parent._parent._y, 2, _parent._parent);
Instance of Symbol 186 MovieClip "blade1" in Symbol 199 MovieClip [helix2] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - -18); }
Instance of Symbol 186 MovieClip "blade2" in Symbol 199 MovieClip [helix2] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Instance of Symbol 181 MovieClip "hit" in Symbol 199 MovieClip [helix2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 2
_root.playSoundFX("comancheSpiral");
Symbol 200 MovieClip Frame 15
_root.playSoundFX("tankDie");
Symbol 200 MovieClip Frame 20
_root.screenShake(12);
Symbol 200 MovieClip Frame 24
for (var i in _root.p1) { p = _root.p1[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p1Vehicles) { p = _root.p1Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 10; } } for (var i in _root.p2) { p = _root.p2[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p2Vehicles) { p = _root.p2Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 10; } }
Symbol 200 MovieClip Frame 27
for (var i in _root.p1) { p = _root.p1[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1; } } for (var i in _root.p1Vehicles) { p = _root.p1Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p2) { p = _root.p2[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1; } } for (var i in _root.p2Vehicles) { p = _root.p2Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } }
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 28
_root.shoot(10, null, _parent._parent._x, _parent._parent._y, 1, _parent._parent);
Symbol 208 MovieClip Frame 1
stop();
Instance of Symbol 186 MovieClip "blade1" in Symbol 209 MovieClip [helix] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - -18); }
Instance of Symbol 186 MovieClip "blade2" in Symbol 209 MovieClip [helix] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 18); }
Instance of Symbol 181 MovieClip "hit" in Symbol 209 MovieClip [helix] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 214 MovieClip Frame 1
stop(); wait = random(5);
Symbol 214 MovieClip Frame 3
if (wait > 0) { wait--; gotoAndPlay (2); } else { _root.shoot(6, _parent._rotation, _parent._parent._x, _parent._parent._y, 1, _parent._parent); }
Symbol 217 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 15
_root.shoot(7, _parent._parent._rotation, _parent._parent._parent._x, _parent._parent._parent._y, 1, _parent._parent._parent, ((_parent._name == "r1") ? 1 : 2));
Symbol 218 MovieClip Frame 1
stop(); if (_root.team1RocketPods) { gotoAndStop (2); }
Instance of Symbol 166 MovieClip "blades" in Symbol 220 MovieClip [comanche] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 20); }
Instance of Symbol 181 MovieClip "hit" in Symbol 220 MovieClip [comanche] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 222 MovieClip [arrowPointer] Frame 9
gotoAndPlay (1);
Symbol 233 Button
on (release) { _parent.gotoAndStop(5); }
Symbol 241 Button
on (release) { _parent.gotoAndStop(4); }
Symbol 248 Button
on (release) { _parent.gotoAndStop(3); }
Symbol 256 Button
on (release) { _parent.gotoAndStop(2); }
Symbol 266 Button
on (release, keyPress "k") { gotoAndStop (1); }
Symbol 274 Button
on (release) { _root.buy("sniper"); }
Symbol 282 Button
on (release) { _root.buy("lTroop"); }
Symbol 290 Button
on (release) { _root.buy("RPG1"); }
Symbol 298 Button
on (release) { _root.buy("lInf"); }
Symbol 309 Button
on (release) { _root.buy("ambulance"); }
Symbol 319 Button
on (release) { _root.buy("tankUpgrade"); if (_root.team1TankGattling) { gotoAndStop (1); } }
Symbol 320 MovieClip Frame 1
stop(); if (!_root.team1tankGattling) { if (_root.team1CanUpgrade[4]) { gotoAndStop (2); } }
Symbol 327 Button
on (release) { _root.buy("lTank"); }
Symbol 336 Button
on (release) { _root.buy("gTank"); }
Symbol 346 Button
on (release) { _root.buy("hTank"); }
Symbol 353 Button
on (release) { _root.buy("homingMissileUpgrade"); if (_root.team1HomingMissiles) { gotoAndStop (1); } }
Symbol 354 MovieClip Frame 1
stop(); if (!_root.team1HomingMissiles) { if (_root.team1CanUpgrade[0]) { gotoAndStop (2); } }
Symbol 359 Button
on (release) { _root.buy("laserUpgrade"); if (_root.team1laserUpgrade) { gotoAndStop (1); } }
Symbol 360 MovieClip Frame 1
stop(); if (!_root.team1laserUpgrade) { if (_root.team1CanUpgrade[2]) { gotoAndStop (2); } }
Symbol 364 Button
on (release) { _root.buy("APBulletsUpgrade"); if (_root.team1APBullets) { gotoAndStop (1); } }
Symbol 365 MovieClip Frame 1
stop(); if (!_root.team1APBullets) { if (_root.team1CanUpgrade[1]) { gotoAndStop (2); } }
Symbol 373 Button
on (release) { _root.buy("helix"); }
Instance of Symbol 376 MovieClip in Symbol 378 MovieClip Frame 1
onClipEvent (load) { _visible = _root.team1RocketPods; } onClipEvent (enterFrame) { _visible = _root.team1RocketPods; }
Symbol 383 Button
on (release) { _root.buy("comanche"); }
Symbol 388 Button
on (release) { _root.buy("rocketPodsUpgrade"); if (_root.team1RocketPods) { gotoAndStop (1); } }
Symbol 389 MovieClip Frame 1
stop(); if (!_root.team1RocketPods) { if (_root.team1CanUpgrade[3]) { gotoAndStop (2); } }
Symbol 395 Button
on (release) { _root.currentHPUnRounded = 0; }
Symbol 400 Button
on (release) { gotoAndStop (7); }
Symbol 407 Button
on (release) { _quality = ((_root.save.quality = "LOW")); pointyThingy2.gotoAndStop(3); }
Symbol 410 MovieClip Frame 1
stop();
Symbol 414 Button
on (release) { _quality = ((_root.save.quality = "HIGH")); pointyThingy2.gotoAndStop(1); }
Symbol 418 Button
on (release) { _quality = ((_root.save.quality = "MEDIUM")); pointyThingy2.gotoAndStop(2); }
Symbol 419 Button
on (release, keyPress "k") { gotoAndStop (6); }
Symbol 426 Button
on (press) { _parent.startSlider(true); onEnterFrame = function () { this._x = Math.max(0, Math.min(200, _parent._xmouse)); }; } on (release, releaseOutside) { _parent.startSlider(false); this.onEnterFrame = null; _root[_root.cursorName].gotoAndStop(1); }
Symbol 432 MovieClip Frame 1
function startSlider(active) { if (active) { this.onMouseMove = function () { myVar = Math.max(0, Math.min(100, int(pos._x / 2))); _root.save.voiceVolume = myVar; updateAfterEvent(); }; } else { this.onMouseMove = null; } } myVar = _root.save.voiceVolume; pos._x = myVar * 2; myVar = Math.max(0, Math.min(100, int(pos._x / 2))); _root.save.voiceVolume = myVar;
Instance of Symbol 429 MovieClip "maskeh" in Symbol 432 MovieClip Frame 1
onClipEvent (enterFrame) { _x = _parent.pos._x; }
Symbol 434 MovieClip Frame 1
function startSlider(active) { if (active) { this.onMouseMove = function () { myVar = Math.max(0, Math.min(100, int(pos._x / 2))); _root.save.soundFXVolume = myVar; updateAfterEvent(); }; } else { this.onMouseMove = null; } } myVar = _root.save.soundFXVolume; pos._x = myVar * 2; myVar = Math.max(0, Math.min(100, int(pos._x / 2))); _root.save.soundFXVolume = myVar;
Instance of Symbol 429 MovieClip "maskeh" in Symbol 434 MovieClip Frame 1
onClipEvent (enterFrame) { _x = _parent.pos._x; }
Symbol 436 MovieClip Frame 1
function startSlider(active) { if (active) { this.onMouseMove = function () { myVar = Math.max(0, Math.min(100, int(pos._x / 2))); _root.music.gameSound.setVolume(myVar); _root.save.musicVolume = myVar; updateAfterEvent(); }; } else { this.onMouseMove = null; } } myVar = _root.save.musicVolume; pos._x = myVar * 2; myVar = Math.max(0, Math.min(100, int(pos._x / 2))); _root.music.gameSound.setVolume(myVar);
Instance of Symbol 429 MovieClip "maskeh" in Symbol 436 MovieClip Frame 1
onClipEvent (enterFrame) { _x = _parent.pos._x; }
Symbol 438 Button
on (release, keyPress "a") { if (!Key.isDown(17)) { gotoAndStop (6); } }
Symbol 439 Button
on (release) { _quality = "LOW"; pointyThingy2.gotoAndStop(3); }
Symbol 440 Button
on (release) { _quality = "HIGH"; pointyThingy2.gotoAndStop(1); }
Symbol 441 Button
on (release) { _quality = "MEDIUM"; pointyThingy2.gotoAndStop(2); }
Symbol 449 Button
on (release) { _root.targetNearest(1); }
Symbol 450 Button
on (release, keyPress "k") { gotoAndStop(_root.previousHUD); }
Symbol 456 Button
on (release) { _root.reformSelected(); }
Instance of Symbol 463 MovieClip in Symbol 465 MovieClip Frame 1
onClipEvent (load) { _visible = _root.team1RocketPods; }
Symbol 476 MovieClip Frame 1
stop(); _root.selectedBuilding = "Buildings"; _root.previousHUD = _currentframe;
Instance of Symbol 234 MovieClip in Symbol 476 MovieClip Frame 1
onClipEvent (load) { _visible = (_root.team1Units[4] || (_root.team1Units[8])); }
Instance of Symbol 242 MovieClip in Symbol 476 MovieClip Frame 1
onClipEvent (load) { _visible = _root.techTowerOn; }
Instance of Symbol 249 MovieClip in Symbol 476 MovieClip Frame 1
onClipEvent (load) { _visible = (((_root.team1Units[2] || (_root.team1Units[3])) || (_root.team1Units[6])) || (_root.team1Units[9])); }
Instance of Symbol 257 MovieClip in Symbol 476 MovieClip Frame 1
onClipEvent (load) { _visible = (((_root.team1Units[0] || (_root.team1Units[1])) || (_root.team1Units[5])) || (_root.team1Units[7])); }
Symbol 476 MovieClip Frame 2
_root.selectedBuilding = "Barracks"; _root.previousHUD = _currentframe;
Instance of Symbol 275 MovieClip in Symbol 476 MovieClip Frame 2
onClipEvent (load) { _visible = _root.team1Units[7]; }
Instance of Symbol 283 MovieClip in Symbol 476 MovieClip Frame 2
onClipEvent (load) { _visible = _root.team1Units[5]; }
Instance of Symbol 291 MovieClip in Symbol 476 MovieClip Frame 2
onClipEvent (load) { _visible = _root.team1Units[1]; }
Instance of Symbol 299 MovieClip in Symbol 476 MovieClip Frame 2
onClipEvent (load) { _visible = _root.team1Units[0]; }
Symbol 476 MovieClip Frame 3
_root.selectedBuilding = "Factory"; _root.previousHUD = _currentframe;
Instance of Symbol 310 MovieClip in Symbol 476 MovieClip Frame 3
onClipEvent (load) { _visible = _root.team1Units[9]; }
Instance of Symbol 328 MovieClip in Symbol 476 MovieClip Frame 3
onClipEvent (load) { _visible = _root.team1Units[6]; }
Instance of Symbol 337 MovieClip in Symbol 476 MovieClip Frame 3
onClipEvent (load) { _visible = _root.team1Units[3]; }
Instance of Symbol 347 MovieClip in Symbol 476 MovieClip Frame 3
onClipEvent (load) { _visible = _root.team1Units[2]; }
Symbol 476 MovieClip Frame 4
_root.selectedBuilding = "Tech Tower"; _root.previousHUD = _currentframe;
Symbol 476 MovieClip Frame 5
_root.selectedBuilding = "Airfield"; _root.previousHUD = _currentframe;
Instance of Symbol 374 MovieClip in Symbol 476 MovieClip Frame 5
onClipEvent (load) { _visible = _root.team1Units[8]; }
Instance of Symbol 384 MovieClip in Symbol 476 MovieClip Frame 5
onClipEvent (load) { _visible = _root.team1Units[4]; }
Symbol 476 MovieClip Frame 6
_root.selectedBuilding = "Menu"; _root.previousHUD = _currentframe;
Instance of Symbol 410 MovieClip "pointyThingy2" in Symbol 476 MovieClip Frame 6
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop(1); } else if (_quality == "MEDIUM") { this.gotoAndStop(2); } else if (_quality == "LOW") { this.gotoAndStop(3); } }
Symbol 476 MovieClip Frame 7
_root.selectedBuilding = "Menu"; _root.previousHUD = _currentframe;
Symbol 476 MovieClip Frame 8
_root.selectedBuilding = "Options"; _root.previousHUD = _currentframe;
Instance of Symbol 410 MovieClip "pointyThingy2" in Symbol 476 MovieClip Frame 8
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop(1); } else if (_quality == "MEDIUM") { this.gotoAndStop(2); } else if (_quality == "LOW") { this.gotoAndStop(3); } }
Symbol 476 MovieClip Frame 9
_root.selectedBuilding = "Light Infantry";
Symbol 476 MovieClip Frame 10
_root.selectedBuilding = "Bazooka Trooper";
Symbol 476 MovieClip Frame 11
_root.selectedBuilding = "Heavy Tank";
Symbol 476 MovieClip Frame 12
_root.selectedBuilding = "Gattling Tank";
Symbol 476 MovieClip Frame 13
_root.selectedBuilding = (_root.p1RocketPods ? "Rocket Comanche" : "Comanche");
Symbol 476 MovieClip Frame 14
_root.selectedBuilding = "Laser Trooper";
Symbol 476 MovieClip Frame 15
_root.selectedBuilding = "Laser Tank";
Symbol 476 MovieClip Frame 16
_root.selectedBuilding = "Sniper";
Symbol 476 MovieClip Frame 17
_root.selectedBuilding = "Helix";
Symbol 476 MovieClip Frame 18
_root.selectedBuilding = "Ambulance";
Symbol 486 Button
on (release) { _root.useTroopFreeze(1); }
Symbol 487 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 1
if (_root.p2troopFreezeOn) { radToDeg = 57.2957795130823; degToRad = (Math.PI/180); createEmptyMovieClip("mask", 1); mask._y = 1; mask._x = 1; mask.beginFill(0, 50); mask.lineTo(50, 0); mask.lineTo(50, 50); mask.lineTo(0, 50); mask.lineTo(0, 0); mask.endFill(0, 50); createEmptyMovieClip("API", 2); API._y = 1; API._x = 1; API.setMask(mask); API.angle = 0; API.onEnterFrame = function () { this.angle = Math.round(_root.p2troopFreezePercent * 360); this.clear(); if (this.angle <= 360) { this.beginFill(0, 75); this.moveTo(25, 25); this.lineTo(25 + (Math.sin(this.angle * degToRad) * 50), 25 + (Math.cos(this.angle * degToRad) * -50)); if (this.angle <= 90) { this.lineTo(50, 0); this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); this.endFill(); } else if ((this.angle > 90) && (this.angle <= 180)) { this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else if ((this.angle > 180) && (this.angle <= 270)) { this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else { this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } } }; } else { gotoAndStop (2); } stop();
Symbol 492 Button
on (release) { _root.fireHabisLaser(1); }
Symbol 493 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 1
if (_root.p2habisLasersOn) { radToDeg = 57.2957795130823; degToRad = (Math.PI/180); createEmptyMovieClip("mask", 1); mask._y = 1; mask._x = 1; mask.beginFill(0, 50); mask.lineTo(50, 0); mask.lineTo(50, 50); mask.lineTo(0, 50); mask.lineTo(0, 0); mask.endFill(0, 50); createEmptyMovieClip("API", 2); API._y = 1; API._x = 1; API.setMask(mask); API.angle = 0; API.onEnterFrame = function () { this.angle = Math.round(_root.p2habisLaserPercent * 360); this.clear(); if (this.angle <= 360) { this.beginFill(0, 75); this.moveTo(25, 25); this.lineTo(25 + (Math.sin(this.angle * degToRad) * 50), 25 + (Math.cos(this.angle * degToRad) * -50)); if (this.angle <= 90) { this.lineTo(50, 0); this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); this.endFill(); } else if ((this.angle > 90) && (this.angle <= 180)) { this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else if ((this.angle > 180) && (this.angle <= 270)) { this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else { this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } } }; } else { gotoAndStop (2); } stop();
Symbol 498 Button
on (release) { _root.launchNuke(1); _root.nukePercent = 0; }
Symbol 499 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 1
if (_root.p2nukesOn) { radToDeg = 57.2957795130823; degToRad = (Math.PI/180); createEmptyMovieClip("mask", 1); mask._y = 1; mask._x = 1; mask.beginFill(0, 50); mask.lineTo(50, 0); mask.lineTo(50, 50); mask.lineTo(0, 50); mask.lineTo(0, 0); mask.endFill(0, 50); createEmptyMovieClip("API", 2); API._y = 1; API._x = 1; API.setMask(mask); API.angle = 0; API.onEnterFrame = function () { this.angle = Math.round(_root.p2nukePercent * 360); this.clear(); if (this.angle <= 360) { this.beginFill(0, 75); this.moveTo(25, 25); this.lineTo(25 + (Math.sin(this.angle * degToRad) * 50), 25 + (Math.cos(this.angle * degToRad) * -50)); if (this.angle <= 90) { this.lineTo(50, 0); this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); this.endFill(); } else if ((this.angle > 90) && (this.angle <= 180)) { this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else if ((this.angle > 180) && (this.angle <= 270)) { this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else { this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } } }; } else { gotoAndStop (2); } stop();
Symbol 504 MovieClip Frame 1
if (_root.troopFreezeOn) { radToDeg = 57.2957795130823; degToRad = (Math.PI/180); createEmptyMovieClip("mask", 1); mask._y = 0; mask._x = 1; mask.beginFill(0, 50); mask.lineTo(50, 0); mask.lineTo(50, 50); mask.lineTo(0, 50); mask.lineTo(0, 0); mask.endFill(0, 50); createEmptyMovieClip("API", 2); API._y = 0; API._x = 1; API.setMask(mask); API.angle = 0; API.onEnterFrame = function () { this.angle = Math.round(_root.troopFreezePercent * 360); onOff.gotoAndStop(((this.angle >= 360) ? 2 : 1)); this.clear(); if (this.angle <= 360) { this.beginFill(0, 75); this.moveTo(25, 25); this.lineTo(25 + (Math.sin(this.angle * degToRad) * 50), 25 + (Math.cos(this.angle * degToRad) * -50)); if (this.angle <= 90) { this.lineTo(50, 0); this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); this.endFill(); } else if ((this.angle > 90) && (this.angle <= 180)) { this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else if ((this.angle > 180) && (this.angle <= 270)) { this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else { this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } } }; } else { gotoAndStop (2); } stop();
Symbol 505 MovieClip Frame 1
if (_root.habisLasersOn) { radToDeg = 57.2957795130823; degToRad = (Math.PI/180); createEmptyMovieClip("mask", 1); mask._y = 0; mask._x = 1; mask.beginFill(0, 50); mask.lineTo(50, 0); mask.lineTo(50, 50); mask.lineTo(0, 50); mask.lineTo(0, 0); mask.endFill(0, 50); createEmptyMovieClip("API", 2); API._y = 0; API._x = 1; API.setMask(mask); API.angle = 0; API.onEnterFrame = function () { this.angle = Math.round(_root.habisLaserPercent * 360); onOff.gotoAndStop(((this.angle >= 360) ? 2 : 1)); this.clear(); if (this.angle <= 360) { this.beginFill(0, 75); this.moveTo(25, 25); this.lineTo(25 + (Math.sin(this.angle * degToRad) * 50), 25 + (Math.cos(this.angle * degToRad) * -50)); if (this.angle <= 90) { this.lineTo(50, 0); this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); this.endFill(); } else if ((this.angle > 90) && (this.angle <= 180)) { this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else if ((this.angle > 180) && (this.angle <= 270)) { this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else { this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } } }; } else { gotoAndStop (2); } stop();
Symbol 506 MovieClip Frame 1
if (_root.nukesOn) { radToDeg = 57.2957795130823; degToRad = (Math.PI/180); createEmptyMovieClip("mask", 1); mask._y = 0; mask._x = 0; mask.beginFill(0, 50); mask.lineTo(50, 0); mask.lineTo(50, 50); mask.lineTo(0, 50); mask.lineTo(0, 0); mask.endFill(0, 50); createEmptyMovieClip("API", 2); API._y = 0; API._x = 0; API.setMask(mask); API.angle = 0; API.onEnterFrame = function () { this.angle = Math.round(_root.nukePercent * 360); onOff.gotoAndStop(((this.angle >= 360) ? 2 : 1)); this.clear(); if (this.angle <= 360) { this.beginFill(0, 75); this.moveTo(25, 25); this.lineTo(25 + (Math.sin(this.angle * degToRad) * 50), 25 + (Math.cos(this.angle * degToRad) * -50)); if (this.angle <= 90) { this.lineTo(50, 0); this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); this.endFill(); } else if ((this.angle > 90) && (this.angle <= 180)) { this.lineTo(50, 50); this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else if ((this.angle > 180) && (this.angle <= 270)) { this.lineTo(0, 50); this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } else { this.lineTo(0, 0); this.lineTo(25, 0); this.lineTo(25, 25); } } }; } else { gotoAndStop (2); } stop();
Symbol 543 MovieClip Frame 1
stop();
Instance of Symbol 503 MovieClip in Symbol 553 MovieClip [HUD] Frame 1
onClipEvent (load) { if (_root.p2troopFreezeOn) { _visible = true; } else { _visible = false; } }
Instance of Symbol 503 MovieClip in Symbol 553 MovieClip [HUD] Frame 1
onClipEvent (load) { if (_root.p2habisLasersOn) { _visible = true; } else { _visible = false; } }
Instance of Symbol 503 MovieClip in Symbol 553 MovieClip [HUD] Frame 1
onClipEvent (load) { if (_root.p2nukesOn) { _visible = true; } else { _visible = false; } }
Instance of Symbol 503 MovieClip in Symbol 553 MovieClip [HUD] Frame 1
onClipEvent (load) { _visible = _root.troopFreezeOn; }
Instance of Symbol 503 MovieClip in Symbol 553 MovieClip [HUD] Frame 1
onClipEvent (load) { _visible = _root.habisLasersOn; }
Instance of Symbol 503 MovieClip in Symbol 553 MovieClip [HUD] Frame 1
onClipEvent (load) { _visible = _root.nukesOn; }
Symbol 565 MovieClip Frame 1
wait = random(7); ammo = 4;
Symbol 565 MovieClip Frame 8
if (wait > 0) { wait--; gotoAndPlay (5); }
Symbol 565 MovieClip Frame 9
_root.playSoundFX("9mm"); _root.shoot(1, _parent._rotation, _parent._x, _parent._y, 2, _parent);
Symbol 565 MovieClip Frame 13
ammo--; if (ammo <= 0) { play(); } else { gotoAndPlay (5); }
Symbol 567 MovieClip Frame 20
_root.deathmatchHPDeduct(_parent); removeMovieClip(_parent);
Symbol 568 MovieClip [lInf2] Frame 1
stop();
Symbol 583 MovieClip Frame 1
wait = random(7);
Symbol 583 MovieClip Frame 24
_root.playSoundFX("rocketSound"); if (wait > 0) { wait--; gotoAndPlay (21); } else { _root.shoot(2, _parent._rotation, _parent._x, _parent._y, 2, _parent); }
Symbol 583 MovieClip Frame 54
_parent.gotoAndStop(1); _parent.order = "stand";
Symbol 585 MovieClip Frame 20
_root.deathmatchHPDeduct(_parent); removeMovieClip(_parent);
Symbol 586 MovieClip [RPG2] Frame 1
stop();
Symbol 598 MovieClip Frame 1
wait = random(7);
Symbol 598 MovieClip Frame 24
if (wait > 0) { wait--; gotoAndPlay (21); } else { _root.shoot(2, _parent._rotation, _parent._x, _parent._y, 1, _parent); }
Symbol 598 MovieClip Frame 54
_parent.gotoAndStop(1); _parent.order = "stand";
Symbol 600 MovieClip Frame 20
_root.deathmatchHPDeduct(_parent); removeMovieClip(_parent);
Symbol 601 MovieClip [RPG1] Frame 1
stop();
Symbol 608 MovieClip Frame 1
wait = random(7); ammo = 1;
Symbol 608 MovieClip Frame 8
if (wait > 0) { wait--; gotoAndPlay (5); }
Symbol 608 MovieClip Frame 9
_root.shoot(8, _parent._rotation, _parent._x, _parent._y, 2, _parent);
Symbol 608 MovieClip Frame 10
stop(); blargh = 50; onEnterFrame = function () { blargh--; if (blargh == 0) { play(); } };
Symbol 610 MovieClip Frame 20
_root.deathmatchHPDeduct(_parent); removeMovieClip(_parent);
Symbol 611 MovieClip [lTroop2] Frame 1
stop();
Symbol 617 MovieClip Frame 1
wait = random(7); ammo = 1;
Symbol 617 MovieClip Frame 8
if (wait > 0) { wait--; gotoAndPlay (5); }
Symbol 617 MovieClip Frame 9
_root.shoot(8, _parent._rotation, _parent._x, _parent._y, 1, _parent);
Symbol 617 MovieClip Frame 10
stop(); blargh = 50; onEnterFrame = function () { blargh--; if (blargh == 0) { play(); } };
Symbol 619 MovieClip Frame 20
_root.deathmatchHPDeduct(_parent); removeMovieClip(_parent);
Symbol 620 MovieClip [lTroop] Frame 1
stop();
Symbol 631 MovieClip Frame 1
wait = 15 + random(15); ammo = 1;
Symbol 631 MovieClip Frame 15
if (wait > 0) { wait--; gotoAndPlay (14); }
Symbol 631 MovieClip Frame 16
_root.shoot(9, _parent._rotation, _parent._x, _parent._y, 1, _parent);
Symbol 631 MovieClip Frame 25
ammo--; if (ammo <= 0) { play(); } else { gotoAndPlay (5); }
Symbol 633 MovieClip Frame 20
_root.deathmatchHPDeduct(_parent); removeMovieClip(_parent);
Symbol 634 MovieClip [sniper] Frame 1
stop();
Symbol 642 MovieClip Frame 1
wait = random(7); ammo = 4;
Symbol 642 MovieClip Frame 8
if (wait > 0) { wait--; gotoAndPlay (5); }
Symbol 642 MovieClip Frame 9
_root.shoot(1, _parent._rotation, _parent._x, _parent._y, 1, _parent);
Symbol 642 MovieClip Frame 13
ammo--; if (ammo <= 0) { play(); } else { gotoAndPlay (5); }
Symbol 644 MovieClip Frame 20
_root.deathmatchHPDeduct(_parent); removeMovieClip(_parent);
Symbol 645 MovieClip [lInf1] Frame 1
stop();
Symbol 649 MovieClip Frame 1
stop();
Symbol 653 MovieClip [missileHole] Frame 56
removeMovieClip(this);
Symbol 655 MovieClip [missileBlast] Frame 17
removeMovieClip(this);
Symbol 656 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 2
_root.playSoundFX("tankDie");
Symbol 656 MovieClip Frame 26
_root.screenShake(12);
Symbol 656 MovieClip Frame 33
for (var i in _root.p1) { p = _root.p1[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 2; } } for (var i in _root.p1Vehicles) { p = _root.p1Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 4; } } for (var i in _root.p2) { p = _root.p2[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 2; } } for (var i in _root.p2Vehicles) { p = _root.p2Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 4; } }
Symbol 662 MovieClip Frame 1
stop(); wait = random(5);
Symbol 662 MovieClip Frame 3
if (wait > 0) { wait--; gotoAndPlay (2); } else { _root.shoot(4, _parent._rotation, _parent._parent._x, _parent._parent._y, 2); }
Symbol 667 MovieClip Frame 1
stop(); wait = random(7);
Symbol 667 MovieClip Frame 7
if (wait > 0) { wait--; gotoAndPlay (2); } else { _root.shoot(3, _rotation, _parent._x, _parent._y, 2, _parent); }
Symbol 673 MovieClip Frame 1
stop();
Symbol 673 MovieClip Frame 2
_root.playSoundFX("tankDie");
Symbol 673 MovieClip Frame 26
_root.screenShake(10);
Symbol 673 MovieClip Frame 30
for (var i in _root.p1) { p = _root.p1[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1.5; } } for (var i in _root.p1Vehicles) { p = _root.p1Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p2) { p = _root.p2[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1.5; } } for (var i in _root.p2Vehicles) { p = _root.p2Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } }
Symbol 680 MovieClip Frame 1
stop();
Symbol 680 MovieClip Frame 2
_root.shoot(5, _rotation, _parent._x, _parent._y, 2, _parent); _root.playSoundFX("gattlingSound");
Symbol 686 MovieClip Frame 1
stop();
Symbol 692 MovieClip Frame 1
stop();
Symbol 692 MovieClip Frame 2
_root.playSoundFX("tankDie");
Symbol 692 MovieClip Frame 26
_root.screenShake(10);
Symbol 692 MovieClip Frame 30
for (var i in _root.p1) { p = _root.p1[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1.5; } } for (var i in _root.p1Vehicles) { p = _root.p1Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p2) { p = _root.p2[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1.5; } } for (var i in _root.p2Vehicles) { p = _root.p2Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } }
Symbol 697 MovieClip Frame 1
stop();
Symbol 697 MovieClip Frame 10
_root.shoot(8, _rotation, _parent._x, _parent._y, 2, _parent, true); stop();
Symbol 703 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 10
_root.shoot(8, _rotation, _parent._x, _parent._y, 1, _parent, true); stop();
Symbol 713 MovieClip Frame 19
gotoAndPlay (11);
Symbol 716 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 2
_root.playSoundFX("tankDie");
Symbol 716 MovieClip Frame 26
_root.screenShake(10);
Symbol 716 MovieClip Frame 30
for (var i in _root.p1) { p = _root.p1[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1.5; } } for (var i in _root.p1Vehicles) { p = _root.p1Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } } for (var i in _root.p2) { p = _root.p2[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 1.5; } } for (var i in _root.p2Vehicles) { p = _root.p2Vehicles[i]; if (p.hitTest(_parent)) { p.HP = p.HP - 3; } }
Symbol 721 MovieClip Frame 1
stop();
Symbol 721 MovieClip Frame 6
_root.shoot(11, _rotation, _parent._x, _parent._y, 2, _parent);
Symbol 729 MovieClip Frame 1
stop();
Symbol 735 MovieClip Frame 1
stop();
Symbol 735 MovieClip Frame 6
_root.shoot(11, _rotation, _parent._x, _parent._y, 1, _parent);
Symbol 741 MovieClip Frame 1
stop();
Symbol 741 MovieClip Frame 2
_root.shoot(5, _rotation, _parent._x, _parent._y, 1, _parent); _root.playSoundFX("gattlingSound");
Symbol 750 MovieClip Frame 1
stop(); wait = random(5);
Symbol 750 MovieClip Frame 3
if (wait > 0) { wait--; gotoAndPlay (2); } else { _root.shoot(4, _parent._rotation, _parent._parent._x, _parent._parent._y, 1); }
Symbol 751 MovieClip Frame 1
stop(); wait = random(7);
Symbol 751 MovieClip Frame 7
if (wait > 0) { wait--; gotoAndPlay (2); } else { _root.shoot(3, _rotation, _parent._x, _parent._y, 1, _parent); }
Symbol 763 MovieClip [radiation] Frame 30
stop();
Symbol 765 MovieClip [fog] Frame 120
removeMovieClip(this);
Symbol 772 MovieClip [qualityChangeText] Frame 1
stop();
Symbol 779 MovieClip [shiftCursor] Frame 1
stop();
Symbol 806 MovieClip [freezeCircle] Frame 320
removeMovieClip(this);
Symbol 871 MovieClip [cursor1] Frame 1
stop();
Symbol 875 MovieClip [cursor2] Frame 1
stop();
Symbol 906 MovieClip Frame 1
stop();
Symbol 919 MovieClip Frame 1
stop(); _root.campaignGold = _root.campaignGold - (-_parent.price); _root.campaignUpgradeGold = _root.campaignUpgradeGold - (-_parent.price); _root.p2campaignGold = _root.p2campaignGold - (-_parent.price); _root.p2campaignUpgradeGold = _root.p2campaignUpgradeGold - (-_parent.price);
Symbol 919 MovieClip Frame 2
_root.campaignGold = _root.campaignGold - _parent.price; _root.campaignUpgradeGold = _root.campaignUpgradeGold - _parent.price; _root.p2campaignGold = _root.p2campaignGold - _parent.price; _root.p2campaignUpgradeGold = _root.p2campaignUpgradeGold - _parent.price;
Symbol 932 MovieClip Frame 1
stop();
Symbol 933 MovieClip [UnitComponent] Frame 1
#initclip 2 function Holder() { } Holder.prototype = new MovieClip(); Holder.prototype.onLoad = function () { if (this.unitFrame == 11) { if (this.team == 1) { if (_root.team1Units[2]) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (_root.team2Units[2]) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (this.unitFrame == 12) { if (this.team == 1) { if (_root.team1Units[4]) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (_root.team2Units[4]) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (this.unitFrame == 15) { if (this.team == 1) { if (_root.team1Units[5] || (_root.team1Units[6])) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (_root.team2Units[5] || (_root.team2Units[6])) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (this.unitFrame == 14) { if (this.team == 1) { if (((((_root.team1Units[0] || (_root.team1Units[3])) || (_root.team1Units[4])) || (_root.team1Units[7])) || (_root.team1Units[2])) || (_root.tankGattleTicked)) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (((((_root.team2Units[0] || (_root.team2Units[3])) || (_root.team2Units[4])) || (_root.team2Units[7])) || (_root.team2Units[2])) || (_root.tankGattleTicked)) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (this.unitFrame == 12) { if (this.team == 1) { if (_root.team1Units[1] || (_root.homingRocketTicked)) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } else if (_root.team2Units[1] || (_root.homingRocketTicked)) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(2); this.tickOrCross.gotoAndStop(1); } } _root.campaignGold = _root.campaignGold - this.price; _root.campaignUpgradeGold = _root.campaignUpgradeGold - this.price; _root.p2campaignGold = _root.p2campaignGold - this.price; _root.p2campaignUpgradeGold = _root.p2campaignUpgradeGold - this.price; this.avatar.gotoAndStop(this.unitFrame); this.avatar.onPress = function () { b = -33; t = {rb:b, gb:b, bb:b}; col = new Color(this); col.setTransform(t); }; this.avatar.onRelease = function () { if (_root._currentframe == 14) { if (this._parent.tickOrCross._currentframe == 2) { this._parent.tickOrCross.gotoAndStop(1); if (this._parent.unitFrame == 1) { _root.team1Units[0] = false; } else if (this._parent.unitFrame == 2) { _root.team1Units[1] = false; } else if (this._parent.unitFrame == 3) { _root.team1Units[5] = false; } else if (this._parent.unitFrame == 4) { _root.team1Units[7] = false; } else if (this._parent.unitFrame == 5) { _root.team1Units[2] = false; } else if (this._parent.unitFrame == 6) { _root.team1Units[3] = false; } else if (this._parent.unitFrame == 7) { _root.team1Units[6] = false; } else if (this._parent.unitFrame == 8) { _root.team1Units[9] = false; } else if (this._parent.unitFrame == 9) { _root.team1Units[4] = false; } else if (this._parent.unitFrame == 10) { _root.team1Units[8] = false; } } else if (this._parent.price <= _root.campaignGold) { this._parent.tickOrCross.gotoAndStop(2); if (this._parent.unitFrame == 1) { _root.team1Units[0] = true; } else if (this._parent.unitFrame == 2) { _root.team1Units[1] = true; } else if (this._parent.unitFrame == 3) { _root.team1Units[5] = true; } else if (this._parent.unitFrame == 4) { _root.team1Units[7] = true; } else if (this._parent.unitFrame == 5) { _root.team1Units[2] = true; } else if (this._parent.unitFrame == 6) { _root.team1Units[3] = true; } else if (this._parent.unitFrame == 7) { _root.team1Units[6] = true; } else if (this._parent.unitFrame == 8) { _root.team1Units[9] = true; } else if (this._parent.unitFrame == 9) { _root.team1Units[4] = true; } else if (this._parent.unitFrame == 10) { _root.team1Units[8] = true; } } } else if (_root._currentframe == 16) { if (this._parent.tickOrCross._currentframe == 2) { this._parent.tickOrCross.gotoAndStop(1); if (this._parent.unitFrame == 11) { _root.team1CanUpgrade[4] = false; } else if (this._parent.unitFrame == 12) { _root.team1CanUpgrade[3] = false; } else if (this._parent.unitFrame == 13) { _root.team1CanUpgrade[0] = false; } else if (this._parent.unitFrame == 14) { _root.team1CanUpgrade[1] = false; } else if (this._parent.unitFrame == 15) { _root.team1CanUpgrade[2] = false; } else if (this._parent.unitFrame == 16) { _root.nukesOn = false; } else if (this._parent.unitFrame == 17) { _root.habisLasersOn = false; } else if (this._parent.unitFrame == 18) { _root.troopFreezeOn = false; } } else if (_root.campaignUpgradeGold >= this._parent.price) { this._parent.tickOrCross.gotoAndStop(2); if (this._parent.unitFrame == 11) { _root.team1CanUpgrade[4] = true; } else if (this._parent.unitFrame == 12) { _root.team1CanUpgrade[3] = true; } else if (this._parent.unitFrame == 13) { _root.team1CanUpgrade[0] = true; } else if (this._parent.unitFrame == 14) { _root.team1CanUpgrade[1] = true; } else if (this._parent.unitFrame == 15) { _root.team1CanUpgrade[2] = true; } else if (this._parent.unitFrame == 16) { _root.nukesOn = true; } else if (this._parent.unitFrame == 17) { _root.habisLasersOn = true; } else if (this._parent.unitFrame == 18) { _root.troopFreezeOn = true; } } } else if (_root._currentframe == 17) { if (this._parent.tickOrCross._currentframe == 2) { this._parent.tickOrCross.gotoAndStop(1); if (this._parent.unitFrame == 1) { _root.team2Units[0] = false; } else if (this._parent.unitFrame == 2) { _root.team2Units[1] = false; } else if (this._parent.unitFrame == 3) { _root.team2Units[5] = false; } else if (this._parent.unitFrame == 4) { _root.team2Units[7] = false; } else if (this._parent.unitFrame == 5) { _root.team2Units[2] = false; } else if (this._parent.unitFrame == 6) { _root.team2Units[3] = false; } else if (this._parent.unitFrame == 7) { _root.team2Units[6] = false; } else if (this._parent.unitFrame == 8) { _root.team2Units[9] = false; } else if (this._parent.unitFrame == 9) { _root.team2Units[4] = false; } else if (this._parent.unitFrame == 10) { _root.team2Units[8] = false; } } else if (this._parent.price <= _root.p2campaignGold) { this._parent.tickOrCross.gotoAndStop(2); if (this._parent.unitFrame == 1) { _root.team2Units[0] = true; } else if (this._parent.unitFrame == 2) { _root.team2Units[1] = true; } else if (this._parent.unitFrame == 3) { _root.team2Units[5] = true; } else if (this._parent.unitFrame == 4) { _root.team2Units[7] = true; } else if (this._parent.unitFrame == 5) { _root.team2Units[2] = true; } else if (this._parent.unitFrame == 6) { _root.team2Units[3] = true; } else if (this._parent.unitFrame == 7) { _root.team2Units[6] = true; } else if (this._parent.unitFrame == 8) { _root.team2Units[9] = true; } else if (this._parent.unitFrame == 9) { _root.team2Units[4] = true; } else if (this._parent.unitFrame == 10) { _root.team2Units[8] = true; } } } else if (_root._currentframe == 18) { if (this._parent.tickOrCross._currentframe == 2) { this._parent.tickOrCross.gotoAndStop(1); if (this._parent.unitFrame == 11) { _root.team2CanUpgrade[4] = false; } else if (this._parent.unitFrame == 12) { _root.team2CanUpgrade[3] = false; } else if (this._parent.unitFrame == 13) { _root.team2CanUpgrade[0] = false; } else if (this._parent.unitFrame == 14) { _root.team2CanUpgrade[1] = false; } else if (this._parent.unitFrame == 15) { _root.team2CanUpgrade[2] = false; } else if (this._parent.unitFrame == 16) { _root.p2nukesOn = false; } else if (this._parent.unitFrame == 17) { _root.p2habisLasersOn = false; } else if (this._parent.unitFrame == 18) { _root.p2troopFreezeOn = false; } } else if (this._parent.price <= _root.p2campaignUpgradeGold) { this._parent.tickOrCross.gotoAndStop(2); if (this._parent.unitFrame == 11) { _root.team2CanUpgrade[4] = true; } else if (this._parent.unitFrame == 12) { _root.team2CanUpgrade[3] = true; } else if (this._parent.unitFrame == 13) { _root.team2CanUpgrade[0] = true; } else if (this._parent.unitFrame == 14) { _root.team2CanUpgrade[1] = true; } else if (this._parent.unitFrame == 15) { _root.team2CanUpgrade[2] = true; } else if (this._parent.unitFrame == 16) { _root.p2nukesOn = true; } else if (this._parent.unitFrame == 17) { _root.p2habisLasersOn = true; } else if (this._parent.unitFrame == 18) { _root.p2troopFreezeOn = true; } } } b = 0; t = {rb:b, gb:b, bb:b}; col = new Color(this); col.setTransform(t); }; this.avatar.onRollOver = (this.avatar.onDragOver = function () { _root[cursorName].gotoAndStop(2); b = 33; t = {rb:b, gb:b, bb:b}; col = new Color(this); col.setTransform(t); this._parent.description.gotoAndStop(this._parent.unitFrame + 1); }); this.avatar.onRollOut = (this.avatar.onDragOut = function () { this._parent.description.gotoAndStop(1); _root[cursorName].gotoAndStop(1); b = 0; t = {rb:b, gb:b, bb:b}; col = new Color(this); col.setTransform(t); }); this.onEnterFrame = function () { if (this.unitFrame == 14) { if (this.team == 1) { if ((((_root.team1Units[0] || (_root.team1Units[3])) || (_root.team1Units[4])) || (_root.team1Units[7])) || (_root.tankGattleTicked)) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(1); } } else if ((((_root.team2Units[0] || (_root.team2Units[3])) || (_root.team2Units[4])) || (_root.team2Units[7])) || (_root.tankGattleTicked)) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(1); } } else if (this.unitFrame == 13) { if (this.team == 1) { if (_root.team1Units[1] || (_root.rocketPodsTicked)) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(1); } } else if (_root.team2Units[1] || (_root.rocketPodsTicked)) { this._visible = true; } else { this._visible = false; this.tickOrCross.gotoAndStop(1); } } else if (this.unitFrame == 12) { _root.rocketPodsTicked = this.tickOrCross._currentframe == 2; } else if (this.unitFrame == 11) { _root.tankGattleTicked = this.tickOrCross._currentframe == 2; } if (this.tickOrCross._currentframe == 1) { if (_root._currentframe == 14) { this._alpha = ((this.price > _root.campaignGold) ? 33 : 100); } else if (_root._currentframe == 16) { this._alpha = ((this.price > _root.campaignUpgradeGold) ? 33 : 100); } else if (_root._currentframe == 17) { this._alpha = ((this.price > _root.p2campaignGold) ? 33 : 100); } else if (_root._currentframe == 18) { this._alpha = ((this.price > _root.p2campaignUpgradeGold) ? 33 : 100); } } else { this._alpha = 100; } }; }; Object.registerClass("UnitComponent", Holder); #endinitclip
Symbol 937 MovieClip Frame 1
stop();
Symbol 941 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 1
stop();
Symbol 948 MovieClip Frame 1
stop();
Symbol 952 MovieClip Frame 1
stop();
Symbol 956 MovieClip Frame 1
stop();
Symbol 960 MovieClip Frame 1
stop();
Symbol 964 MovieClip Frame 1
stop();
Symbol 968 MovieClip Frame 1
stop();
Symbol 972 MovieClip Frame 1
stop();
Symbol 976 MovieClip Frame 1
stop();
Symbol 980 MovieClip Frame 1
stop();
Symbol 984 MovieClip Frame 1
stop();
Symbol 988 MovieClip Frame 1
stop();
Symbol 992 MovieClip Frame 1
stop();
Symbol 996 MovieClip Frame 1
stop();
Symbol 1000 MovieClip Frame 1
stop();
Symbol 1004 MovieClip Frame 1
stop();
Symbol 1008 MovieClip Frame 1
stop();
Symbol 1012 MovieClip Frame 1
stop();
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1020 MovieClip Frame 1
stop();
Symbol 1024 MovieClip Frame 1
stop();
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1032 MovieClip Frame 1
stop();
Instance of Symbol 937 MovieClip "flag25" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Mongolia"; }
Instance of Symbol 941 MovieClip "flag24" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Mexico"; }
Instance of Symbol 944 MovieClip "flag23" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Nigeria"; }
Instance of Symbol 948 MovieClip "flag22" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Saudi Arabia"; }
Instance of Symbol 952 MovieClip "flag21" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Sweden"; }
Instance of Symbol 956 MovieClip "flag20" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Central African Republic"; }
Instance of Symbol 960 MovieClip "flag19" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Botswana"; }
Instance of Symbol 964 MovieClip "flag18" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Peru"; }
Instance of Symbol 968 MovieClip "flag17" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Argentina"; }
Instance of Symbol 972 MovieClip "flag16" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Algeria"; }
Instance of Symbol 976 MovieClip "flag15" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Brazil"; }
Instance of Symbol 980 MovieClip "flag14" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Canada"; }
Instance of Symbol 984 MovieClip "flag13" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Malaysia"; }
Instance of Symbol 988 MovieClip "flag12" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Indonesia"; }
Instance of Symbol 992 MovieClip "flag11" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Australia"; }
Instance of Symbol 996 MovieClip "flag1" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Japan"; }
Instance of Symbol 1000 MovieClip "flag2" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "China"; }
Instance of Symbol 1004 MovieClip "flag3" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "India"; }
Instance of Symbol 1008 MovieClip "flag4" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Russia"; }
Instance of Symbol 1012 MovieClip "flag5" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Israel"; }
Instance of Symbol 1016 MovieClip "flag6" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Italy"; }
Instance of Symbol 1020 MovieClip "flag7" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "Germany"; }
Instance of Symbol 1024 MovieClip "flag8" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "France"; }
Instance of Symbol 1028 MovieClip "flag9" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "United Kingdom"; }
Instance of Symbol 1032 MovieClip "flag10" in Symbol 1033 MovieClip [flagHolder] Frame 1
onClipEvent (load) { nation = "United States of America"; }
Symbol 1035 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 1036 MovieClip [FScrollBarSymbol] Frame 1
#initclip 4 FScrollBarClass = function () { if (this._height == 4) { return(undefined); } this.init(); this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0))); this.smallScroll = 1; this.width = (this.horizontal ? (this._width) : (this._height)); this._xscale = (this._yscale = 100); this.setScrollPosition(0); this.tabEnabled = false; if (this._targetInstanceName.length > 0) { this.setScrollTarget(this._parent[this._targetInstanceName]); } this.tabChildren = false; this.setSize(this.width); }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { if (this.horizontal && (!flag)) { this._xscale = 100; this._rotation = 0; } else if (flag && (!this.horizontal)) { this._xscale = -100; this._rotation = -90; } this.horizontal = flag; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { if (!this.enable) { return(undefined); } this.pageSize = pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this.scrollPosition = Math.max(this.minPos, this.scrollPosition); this.scrollPosition = Math.min(this.maxPos, this.scrollPosition); if ((this.maxPos - this.minPos) <= 0) { this.scrollThumb_mc.removeMovieClip(); this.upArrow_mc.gotoAndStop(3); this.downArrow_mc.gotoAndStop(3); this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null)); this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null)); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null); this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null); this.scrollTrack_mc.useHandCursor = false; } else { var tmp = this.getScrollPosition(); this.upArrow_mc.gotoAndStop(1); this.downArrow_mc.gotoAndStop(1); this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller); this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling); this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller); this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller); this.scrollTrack_mc.onRelease = this.stopScrolling; this.scrollTrack_mc.onDragOut = this.stopScrolling; this.scrollTrack_mc.onRollOut = this.stopScrolling; this.scrollTrack_mc.useHandCursor = false; this.attachMovie("ScrollThumb", "scrollThumb_mc", 3); this.scrollThumb_mc._x = 0; this.scrollThumb_mc._y = this.upArrow_mc._height; this.scrollThumb_mc.onPress = this.startDragThumb; this.scrollThumb_mc.controller = this; this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb); this.scrollThumb_mc.useHandCursor = false; this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize; this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid; this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop; this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot; this.thumbHeight = Math.max(this.thumbHeight, 6); this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height; this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height; this.thumbMid_mc._y = this.thumbTop_mc._height; this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight; this.scrollTop = this.scrollThumb_mc._y; this.trackHeight = this.trackSize - this.thumbHeight; this.scrollBot = this.trackHeight + this.scrollTop; tmp = Math.min(tmp, this.maxPos); this.setScrollPosition(Math.max(tmp, this.minPos)); } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { this.scrollPosition = pos; if (this.scrollThumb_mc != undefined) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); } this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop; this.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var wasEnabled = this.enable; if (enabledFlag && (!wasEnabled)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (wasEnabled)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var delt = this.smallScroll; if (inc != "one") { delt = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var newPos = (this.getScrollPosition() + (mode * delt)); if (newPos > this.maxPos) { newPos = this.maxPos; } else if (newPos < this.minPos) { newPos = this.minPos; } this.setScrollPosition(newPos); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var c = this.controller; c.scrollPosition = Math.round(((c.maxPos - c.minPos) * (this._y - c.scrollTop)) / c.trackHeight) + c.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var pos = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(pos, this.textField.maxhscroll)); } else { var pos = this.textField.scroll; var pageSize = (this.textField.bottomScroll - this.textField.scroll); this.setScrollProperties(pageSize, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(pos, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 1053 MovieClip Frame 32
stop();
Symbol 1055 Button
on (release) { _root.gotoAndStop(29); }
Symbol 1060 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var scaleX = (sX / this._width); var scaleY = (sY / this._height); _parent._x = cX - (this._x * scaleX); _parent._y = cY - (this._y * scaleY); _parent._xscale = 100 * scaleX; _parent._yscale = 100 * scaleY; } function resetStage() { var resetTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(resetTrans); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } parentColor.setTransform(camColor.getTransform()); this.frame._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 1099 MovieClip Frame 23
_root.level = (_root.save.level = 25);
Symbol 1099 MovieClip Frame 349
_root.gotoAndStop(29);
Symbol 1160 MovieClip Frame 400
gotoAndPlay (1);
Symbol 1164 MovieClip Frame 400
gotoAndPlay (1);
Symbol 1206 MovieClip Frame 1
stop(); _root.p2poplimit = _root.save.p2poplimit; b1.b1.onRelease = function () { _root.p2poplimit++; _root.save.p2poplimit = _root.p2poplimit; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.p2poplimit--; _root.save.p2poplimit = _root.p2poplimit; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.p2poplimit != 15; }; b2.onEnterFrame = function () { this._visible = _root.p2poplimit != 3; };
Symbol 1209 MovieClip Frame 1
stop(); _root.p1poplimit = _root.save.p1poplimit; b1.b1.onRelease = function () { _root.p1poplimit++; _root.save.p1poplimit = _root.p1poplimit; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.p1poplimit--; _root.save.p1poplimit = _root.p1poplimit; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.p1poplimit != 15; }; b2.onEnterFrame = function () { this._visible = _root.p1poplimit != 3; };
Symbol 1213 MovieClip Frame 1
stop(); _root.team2Budget = _root.save.team2Budget; b1.b1.onRelease = function () { _root.team2Budget = _root.team2Budget - -250; _root.save.team2Budget = _root.team2Budget; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.team2Budget = _root.team2Budget - 250; _root.save.team2Budget = _root.team2Budget; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.team2Budget != 5000; }; b2.onEnterFrame = function () { this._visible = _root.team2Budget != 1000; };
Symbol 1216 MovieClip Frame 1
stop(); _root.team1Budget = _root.save.team1Budget; b1.b1.onRelease = function () { _root.team1Budget = _root.team1Budget - -250; _root.save.team1Budget = _root.team1Budget; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.team1Budget = _root.team1Budget - 250; _root.save.team1Budget = _root.team1Budget; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.team1Budget != 5000; }; b2.onEnterFrame = function () { this._visible = _root.team1Budget != 1000; };
Symbol 1240 MovieClip [SliderComponent] Frame 1
#initclip 6 function Slider() { this.colObj = new Color(this.slide.slideColor); this.colObj.setRGB(this.col); } Slider.prototype = new MovieClip(); Slider.prototype.changeHandler = null; Slider.prototype.onLoad = function () { if (_root._currentframe != 9) { this.swapDepths(9999); removeMovieClip(this); } this.slide.onRollOver = (this.slide.dragOver = function () { _root[cursorName].gotoAndStop(2); }); this.slide.onRollOut = (this.slide.dragOut = function () { _root[cursorName].gotoAndStop(1); }); this.slide.onPress = function () { _root.thing = true; }; this.slide.onMouseMove = function () { if (_root.thing) { var r = this._parent.range._width; this._x = Math.max(0, Math.min(this._parent._xmouse, r)); if (this._parent.changeHandler != null) { this._parent.changeHandler(); } } }; this.slide.onRelease = (this.slide.onReleaseOutside = function () { _root.thing = false; if (this._parent.changeHandler != null) { this._parent.changeHandler(); } }); }; Slider.prototype.getValue = function () { var r = (this.max - this.min); var v = (((this.slide._x / this.range._width) * r) + this.min); return(Math.round(v)); }; Slider.prototype.setMin = function (min) { this.min = min; }; Slider.prototype.setMax = function (max) { this.max = max; }; Slider.prototype.setColor = function (col) { this.colObj.setRGB(col); }; Slider.prototype.setChangeHandler = function (funct) { this.changeHandler = funct; }; Object.registerClass("SliderComponent", Slider); #endinitclip
Symbol 1252 MovieClip Frame 1
advancedSettingsButton.onRelease = function () { _visible = false; _root.advancedOptions._visible = true; };
Symbol 1267 MovieClip Frame 1
stop(); offButton.onRelease = function () { _root.cashBounty = (_root.save.cashBounty = false); gotoAndStop (2); _root.advancedOptions.b6.gotoAndStop(1); _root[_root.cursorName].gotoAndStop(2); }; offButton.onRollOver = (offButton.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); offButton.onRollOut = (offButton.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); });
Symbol 1278 MovieClip Frame 1
stop(); onButton.onRelease = function () { _root.cashBounty = (_root.save.cashBounty = true); gotoAndStop (2); _root.advancedOptions.b7.gotoAndStop(1); _root[_root.cursorName].gotoAndStop(2); }; onButton.onRollOver = (onButton.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); onButton.onRollOut = (onButton.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); });
Symbol 1278 MovieClip Frame 2
_root.bountyQuantity = _root.save.bountyQuantity; b1.b1.onRelease = function () { _root.bountyQuantity++; _root.save.bountyQuantity = _root.bountyQuantity; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.bountyQuantity--; _root.save.bountyQuantity = _root.bountyQuantity; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.bountyQuantity != 5; }; b2.onEnterFrame = function () { this._visible = _root.bountyQuantity != 1; };
Symbol 1292 MovieClip Frame 1
stop(); _root.save.optionsFrame = _currentframe; if (_root.save.gameMode == _root.gameMode) { _root.matchVariable = _root.save.matchVariable; _root.save.gameMode = _root.gameMode; } else { _root.matchVariable = 3; _root.save.matchVariable = _root.matchVariable; _root.save.gameMode = _root.gameMode; } b1.b1.onRelease = function () { _root.matchVariable++; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.matchVariable--; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.matchVariable != 5; }; b2.onEnterFrame = function () { this._visible = _root.matchVariable != 1; };
Symbol 1292 MovieClip Frame 2
_root.save.optionsFrame = _currentframe; if (_root.save.gameMode == _root.gameMode) { _root.matchVariable = _root.save.matchVariable; _root.save.gameMode = _root.gameMode; } else { _root.matchVariable = 3; _root.save.matchVariable = _root.matchVariable; _root.save.gameMode = _root.gameMode; } b1.b1.onRelease = function () { _root.matchVariable++; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.matchVariable--; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.matchVariable != 5; }; b2.onEnterFrame = function () { this._visible = _root.matchVariable != 1; };
Symbol 1292 MovieClip Frame 3
_root.save.optionsFrame = _currentframe; if (_root.save.gameMode == _root.gameMode) { _root.matchVariable = _root.save.matchVariable; _root.save.gameMode = _root.gameMode; } else { _root.matchVariable = 3; _root.save.matchVariable = _root.matchVariable; _root.save.gameMode = _root.gameMode; } _root.save.optionsFrame = _currentframe; b1.b1.onRelease = function () { _root.matchVariable++; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.matchVariable--; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.matchVariable != 5; }; b2.onEnterFrame = function () { this._visible = _root.matchVariable != 1; };
Symbol 1292 MovieClip Frame 4
_root.save.optionsFrame = _currentframe; if (_root.save.gameMode == _root.gameMode) { _root.matchVariable = _root.save.matchVariable; _root.save.gameMode = _root.gameMode; } else { _root.matchVariable = 3; _root.save.matchVariable = _root.matchVariable; _root.save.gameMode = _root.gameMode; } b1.b1.onRelease = function () { _root.matchVariable++; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.matchVariable--; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.matchVariable != 5; }; b2.onEnterFrame = function () { this._visible = _root.matchVariable != 1; };
Symbol 1292 MovieClip Frame 5
_root.save.optionsFrame = _currentframe; if (_root.save.gameMode == _root.gameMode) { _root.matchVariable = _root.save.matchVariable; _root.save.gameMode = _root.gameMode; } else { _root.matchVariable = 10; _root.save.matchVariable = _root.matchVariable; _root.save.gameMode = _root.gameMode; } b1.b1.onRelease = function () { _root.matchVariable = _root.matchVariable - -2; }; b1.b1.onRollOver = (b1.b1.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b1.b1.onRollOut = (b1.b1.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b2.b2.onRelease = function () { _root.matchVariable = _root.matchVariable - 2; }; b2.b2.onRollOver = (b2.b2.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); b2.b2.onRollOut = (b2.b2.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); b1.onEnterFrame = function () { this._visible = _root.matchVariable != 20; }; b2.onEnterFrame = function () { this._visible = _root.matchVariable != 2; };
Symbol 1293 MovieClip Frame 1
basicSettingsButton.onRelease = function () { _visible = false; _root.basicOptions._visible = true; };
Symbol 1300 MovieClip Frame 1
stop(); deathmatchButton.onRelease = function () { _root.gameMode = "deathmatch"; _root.gameTypeDescription = _root.deathmatchDescription; _root.b1.gotoAndStop(1); _root.b2.gotoAndStop(1); _root.b3.gotoAndStop(1); _root.b4.gotoAndStop(1); gotoAndStop (2); _root.advancedOptions.matchVariableMC.gotoAndStop(5); _root[_root.cursorName].gotoAndStop(1); }; deathmatchButton.onRollOver = (deathmatchButton.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); deathmatchButton.onRollOut = (deathmatchButton.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); });
Symbol 1308 MovieClip Frame 1
stop(); powerBallButton.onRelease = function () { _root.gameMode = "powerball"; _root.gameTypeDescription = _root.powerBallDescription; _root.b1.gotoAndStop(1); _root.b2.gotoAndStop(1); _root.b3.gotoAndStop(1); gotoAndStop (2); _root.b5.gotoAndStop(1); _root.advancedOptions.matchVariableMC.gotoAndStop(4); _root[_root.cursorName].gotoAndStop(1); }; powerBallButton.onRollOver = (powerBallButton.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); powerBallButton.onRollOut = (powerBallButton.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); });
Symbol 1315 MovieClip Frame 1
stop(); captureTheFlagButton.onRelease = function () { _root.gameMode = "capturetheflag"; _root.gameTypeDescription = _root.captureTheFlagDescription; _root.b1.gotoAndStop(1); _root.b2.gotoAndStop(1); gotoAndStop (2); _root.b4.gotoAndStop(1); _root.b5.gotoAndStop(1); _root.advancedOptions.matchVariableMC.gotoAndStop(3); _root[_root.cursorName].gotoAndStop(1); }; captureTheFlagButton.onRollOver = (captureTheFlagButton.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); captureTheFlagButton.onRollOut = (captureTheFlagButton.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); });
Symbol 1322 MovieClip Frame 1
stop(); kingOfTheHillButton.onRelease = function () { _root.gameMode = "kingofthehill"; _root.gameTypeDescription = _root.kingOfTheHillDescription; _root.b1.gotoAndStop(1); gotoAndStop (2); _root.b3.gotoAndStop(1); _root.b4.gotoAndStop(1); _root.b5.gotoAndStop(1); _root.advancedOptions.matchVariableMC.gotoAndStop(2); _root[_root.cursorName].gotoAndStop(1); }; kingOfTheHillButton.onRollOver = (kingOfTheHillButton.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); kingOfTheHillButton.onRollOut = (kingOfTheHillButton.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); });
Symbol 1328 MovieClip Frame 1
stop(); classicButton.onRelease = function () { _root.gameMode = "classic"; _root.gameTypeDescription = _root.classicDescription; gotoAndStop (2); _root.b2.gotoAndStop(1); _root.b3.gotoAndStop(1); _root.b4.gotoAndStop(1); _root.b5.gotoAndStop(1); _root.advancedOptions.matchVariableMC.gotoAndStop(1); _root[_root.cursorName].gotoAndStop(1); }; classicButton.onRollOver = (classicButton.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); classicButton.onRollOut = (classicButton.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); });
Symbol 1342 MovieClip Frame 1
stop();
Symbol 1368 MovieClip Frame 1
stop();
Symbol 1387 MovieClip Frame 1
stop();
Symbol 1387 MovieClip Frame 2
nextButton.onRollOver = (nextButton.onDragOver = function () { _root[_root.cursorName].gotoAndStop(2); }); nextButton.onRollOut = (nextButton.onDragOut = function () { _root[_root.cursorName].gotoAndStop(1); }); nextButton.onRelease = function () { _root.save.level = (_root.level = 1); _root.save.flagX = (_root.flagX = _root.squares._x); _root.save.flagY = (_root.flagY = _root.squares._y + 20); _root.gotoAndStop(7); };
Symbol 1392 MovieClip Frame 1
stop();
Symbol 1427 Button
on (release) { save.quality = "LOW"; pointyThingy2.gotoAndStop(3); }
Symbol 1428 Button
on (release) { save.quality = "HIGH"; pointyThingy2.gotoAndStop(1); }
Symbol 1429 Button
on (release) { save.quality = "MEDIUM"; pointyThingy2.gotoAndStop(2); }
Symbol 1437 Button
on (release) { System.showSettings(1); gotoAndStop (11); }
Symbol 1442 Button
on (release) { _root.savefile = SharedObject.getLocal("Commando3"); _root.save = _root.savefile.data; saveResult = _root.savefile.flush(); if (saveResult) { _root.gotoAndStop(2); } else if (saveResult == false) { _root.gotoAndStop(22); } }
Symbol 1443 MovieClip Frame 10
stop();
Symbol 1444 Button
on (release) { System.showSettings(1); gotoAndStop (11); }
Symbol 1446 MovieClip Frame 10
stop();
Symbol 1495 MovieClip Frame 1
stop();
Symbol 1531 MovieClip Frame 2049
stop();
Symbol 1553 MovieClip Frame 1
stopAllSounds();
Symbol 1553 MovieClip Frame 2
stopAllSounds(); _root.gotoAndStop(3);

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [tile]Uses:1 2 3 4
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Symbol 81 MovieClipUses:6Used by:82
Symbol 82 MovieClipUses:76 77 78 79 80 81Used by:83
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Symbol 105 MovieClipUses:104Used by:106
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Symbol 122 GraphicUsed by:155
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Symbol 1503 GraphicUsed by:Timeline
Symbol 1504 GraphicUsed by:Timeline
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Symbol 1532 Sound [tankDie]Used by:1553
Symbol 1533 Sound [snipeSound]Used by:1553
Symbol 1534 Sound [shellSound]Used by:1553
Symbol 1535 Sound [rocketSound]Used by:1553
Symbol 1536 Sound [rocketPodSound]Used by:1553
Symbol 1537 Sound [populationBeep]Used by:1553
Symbol 1538 Sound [nukeFly]Used by:1553
Symbol 1539 Sound [9mm]Used by:1553
Symbol 1540 Sound [nukeBlast]Used by:1553
Symbol 1541 Sound [gattlingSound]Used by:1553
Symbol 1542 Sound [LInfW3]Used by:1553
Symbol 1543 Sound [LInfS2]Used by:1553
Symbol 1544 Sound [LInfS1]Used by:1553
Symbol 1545 Sound [LInfW2]Used by:1553
Symbol 1546 Sound [LInfW1]Used by:1553
Symbol 1547 Sound [LInfA3]Used by:1553
Symbol 1548 Sound [LInfA2]Used by:1553
Symbol 1549 Sound [LInfA1]Used by:1553
Symbol 1550 Sound [battleMusic]Used by:1553
Symbol 1551 Sound [comancheSpiral]Used by:1553
Symbol 1552 SoundUsed by:1553
Symbol 1553 MovieClipUses:1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552Used by:Timeline
Streaming Sound 1Used by:Symbol 1099 MovieClip

Instance Names

"bar"Frame 1Symbol 1051 MovieClip
"creditsButton"Frame 3Symbol 1107 Button
"howToPlayButton"Frame 3Symbol 1111 Button
"settingsButton"Frame 3Symbol 1115 Button
"quickmatchButton"Frame 3Symbol 1119 Button
"logoButton"Frame 3Symbol 1124 Button
"campaignModeButton"Frame 3Symbol 1128 Button
"playButton"Frame 3Symbol 1132 Button
"theMap"Frame 4Symbol 1150 MovieClip
"playAgain"Frame 5Symbol 1156 Button
"backButton"Frame 7Symbol 1171 Button
"backbutton"Frame 8Symbol 1184 Button
"messageBox"Frame 8Symbol 1192 EditableText
"bugbutton"Frame 8Symbol 1196 Button
"p2popLimitMC"Frame 9Symbol 1206 MovieClip
"p1popLimitMC"Frame 9Symbol 1209 MovieClip
"p2goldVariableMC"Frame 9Symbol 1213 MovieClip
"goldVariableMC"Frame 9Symbol 1216 MovieClip
"backButton"Frame 9Symbol 1222 Button
"playButton"Frame 9Symbol 1226 Button
"mySlider"Frame 9Symbol 1240 MovieClip [SliderComponent]
"basicOptions"Frame 10Symbol 1252 MovieClip
"advancedOptions"Frame 10Symbol 1293 MovieClip
"b5"Frame 10Symbol 1300 MovieClip
"b4"Frame 10Symbol 1308 MovieClip
"b3"Frame 10Symbol 1315 MovieClip
"b2"Frame 10Symbol 1322 MovieClip
"b1"Frame 10Symbol 1328 MovieClip
"nextButton"Frame 10Symbol 1334 Button
"loadCampaignMC"Frame 11Symbol 1342 MovieClip
"newCampaignButton"Frame 11Symbol 1347 Button
"eyeDropperToolButton"Frame 12Symbol 1350 Button
"InstanceName_0"Frame 12Symbol 1353 EditableText
"saveFlagButton"Frame 12Symbol 1356 Button
"squareButton"Frame 12Symbol 1361 Button
"lineToolButton"Frame 12Symbol 1366 Button
"flagDesignPointer"Frame 12Symbol 1368 MovieClip
"pencilButton"Frame 12Symbol 1369 Button
"paintBucketButton"Frame 12Symbol 1370 Button
"hexBox"Frame 12Symbol 1371 EditableText
"colourFeedback"Frame 12Symbol 1375 MovieClip
"pointer3"Frame 12Symbol 1378 MovieClip
"pointer2"Frame 12Symbol 1378 MovieClip
"pointer1"Frame 12Symbol 1378 MovieClip
"m3"Frame 12Symbol 1380 MovieClip
"m2"Frame 12Symbol 1382 MovieClip
"m1"Frame 12Symbol 1384 MovieClip
"backNextMC"Frame 13Symbol 1387 MovieClip
"flagHolder"Frame 13Symbol 1033 MovieClip [flagHolder]
"map"Frame 13Symbol 1176 MovieClip
"nextButton"Frame 14Symbol 1334 Button
"backButton"Frame 14Symbol 1390 Button
"message"Frame 14Symbol 1392 MovieClip
"z10"Frame 14Symbol 933 MovieClip [UnitComponent]
"z9"Frame 14Symbol 933 MovieClip [UnitComponent]
"z8"Frame 14Symbol 933 MovieClip [UnitComponent]
"z7"Frame 14Symbol 933 MovieClip [UnitComponent]
"z6"Frame 14Symbol 933 MovieClip [UnitComponent]
"z5"Frame 14Symbol 933 MovieClip [UnitComponent]
"z4"Frame 14Symbol 933 MovieClip [UnitComponent]
"z3"Frame 14Symbol 933 MovieClip [UnitComponent]
"z2"Frame 14Symbol 933 MovieClip [UnitComponent]
"z1"Frame 14Symbol 933 MovieClip [UnitComponent]
"b1"Frame 15Symbol 1400 Button
"b2"Frame 15Symbol 1404 Button
"backButton"Frame 15Symbol 1222 Button
"nextButton"Frame 16Symbol 1334 Button
"z8"Frame 16Symbol 933 MovieClip [UnitComponent]
"z7"Frame 16Symbol 933 MovieClip [UnitComponent]
"z6"Frame 16Symbol 933 MovieClip [UnitComponent]
"z5"Frame 16Symbol 933 MovieClip [UnitComponent]
"z4"Frame 16Symbol 933 MovieClip [UnitComponent]
"z3"Frame 16Symbol 933 MovieClip [UnitComponent]
"z2"Frame 16Symbol 933 MovieClip [UnitComponent]
"z1"Frame 16Symbol 933 MovieClip [UnitComponent]
"message"Frame 17Symbol 1392 MovieClip
"z10"Frame 17Symbol 933 MovieClip [UnitComponent]
"z9"Frame 17Symbol 933 MovieClip [UnitComponent]
"z8"Frame 17Symbol 933 MovieClip [UnitComponent]
"z7"Frame 17Symbol 933 MovieClip [UnitComponent]
"z6"Frame 17Symbol 933 MovieClip [UnitComponent]
"z5"Frame 17Symbol 933 MovieClip [UnitComponent]
"z4"Frame 17Symbol 933 MovieClip [UnitComponent]
"z3"Frame 17Symbol 933 MovieClip [UnitComponent]
"z2"Frame 17Symbol 933 MovieClip [UnitComponent]
"z1"Frame 17Symbol 933 MovieClip [UnitComponent]
"backButton"Frame 17Symbol 1222 Button
"nextButton"Frame 17Symbol 1334 Button
"z8"Frame 18Symbol 933 MovieClip [UnitComponent]
"z7"Frame 18Symbol 933 MovieClip [UnitComponent]
"z6"Frame 18Symbol 933 MovieClip [UnitComponent]
"z5"Frame 18Symbol 933 MovieClip [UnitComponent]
"z4"Frame 18Symbol 933 MovieClip [UnitComponent]
"z3"Frame 18Symbol 933 MovieClip [UnitComponent]
"z2"Frame 18Symbol 933 MovieClip [UnitComponent]
"z1"Frame 18Symbol 933 MovieClip [UnitComponent]
"b3"Frame 19Symbol 1416 Button
"b2"Frame 19Symbol 1420 Button
"b1"Frame 19Symbol 1424 Button
"pointyThingy2"Frame 20Symbol 410 MovieClip
"backButton"Frame 23Symbol 1222 Button
"nextButton"Frame 23Symbol 1334 Button
"minimap"Frame 23Symbol 543 MovieClip
"treads"Frame 25Symbol 686 MovieClip
"tehCursor"Frame 25Symbol 1495 MovieClip
"gattle"Frame 25Symbol 750 MovieClip
"blades"Frame 26Symbol 166 MovieClip
"finishButton"Frame 27Symbol 1522 Button
"skipCreditsButton"Frame 28Symbol 1527 Button
"highlight3D_mc"Symbol 18 MovieClip Frame 1Symbol 7 MovieClip
"darkshadow_mc"Symbol 18 MovieClip Frame 1Symbol 9 MovieClip
"shadow_mc"Symbol 18 MovieClip Frame 1Symbol 11 MovieClip
"highlight_mc"Symbol 18 MovieClip Frame 1Symbol 13 MovieClip
"arrow_mc"Symbol 18 MovieClip Frame 1Symbol 15 MovieClip
"face_mc"Symbol 18 MovieClip Frame 1Symbol 17 MovieClip
"arrow_mc"Symbol 28 MovieClip Frame 1Symbol 20 MovieClip
"face_mc"Symbol 28 MovieClip Frame 1Symbol 21 MovieClip
"shadow_mc"Symbol 28 MovieClip Frame 1Symbol 23 MovieClip
"highlight_mc"Symbol 28 MovieClip Frame 1Symbol 25 MovieClip
"highlight3D_mc"Symbol 28 MovieClip Frame 1Symbol 26 MovieClip
"darkshadow_mc"Symbol 28 MovieClip Frame 1Symbol 27 MovieClip
"arrow_mc"Symbol 37 MovieClip Frame 1Symbol 30 MovieClip
"face_mc"Symbol 37 MovieClip Frame 1Symbol 32 MovieClip
"shadow_mc"Symbol 37 MovieClip Frame 1Symbol 33 MovieClip
"highlight_mc"Symbol 37 MovieClip Frame 1Symbol 34 MovieClip
"darkshadow_mc"Symbol 37 MovieClip Frame 1Symbol 35 MovieClip
"highlight3D_mc"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"up"Symbol 38 MovieClip [UpArrow] Frame 1Symbol 18 MovieClip
"down"Symbol 38 MovieClip [UpArrow] Frame 2Symbol 28 MovieClip
"disabled"Symbol 38 MovieClip [UpArrow] Frame 3Symbol 37 MovieClip
"highlight3D_mc"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"darkshadow_mc"Symbol 44 MovieClip Frame 1Symbol 42 MovieClip
"shadow_mc"Symbol 44 MovieClip Frame 1Symbol 43 MovieClip
"highlight_mc"Symbol 51 MovieClip Frame 1Symbol 45 MovieClip
"face_mc"Symbol 51 MovieClip Frame 1Symbol 46 MovieClip
"shadow_mc"Symbol 51 MovieClip Frame 1Symbol 48 MovieClip
"darkshadow_mc"Symbol 51 MovieClip Frame 1Symbol 49 MovieClip
"highlight3D_mc"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"shadow_mc"Symbol 57 MovieClip Frame 1Symbol 52 MovieClip
"highlight_mc"Symbol 57 MovieClip Frame 1Symbol 53 MovieClip
"darkshadow_mc"Symbol 57 MovieClip Frame 1Symbol 54 MovieClip
"highlight3D_mc"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"mc_sliderBot"Symbol 58 MovieClip [ScrollThumb] Frame 1Symbol 44 MovieClip
"mc_sliderMid"Symbol 58 MovieClip [ScrollThumb] Frame 1Symbol 51 MovieClip
"mc_sliderTop"Symbol 58 MovieClip [ScrollThumb] Frame 1Symbol 57 MovieClip
"highlight3D_mc"Symbol 66 MovieClip Frame 1Symbol 59 MovieClip
"darkshadow_mc"Symbol 66 MovieClip Frame 1Symbol 60 MovieClip
"shadow_mc"Symbol 66 MovieClip Frame 1Symbol 61 MovieClip
"highlight_mc"Symbol 66 MovieClip Frame 1Symbol 62 MovieClip
"arrow_mc"Symbol 66 MovieClip Frame 1Symbol 64 MovieClip
"face_mc"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"arrow_mc"Symbol 74 MovieClip Frame 1Symbol 68 MovieClip
"face_mc"Symbol 74 MovieClip Frame 1Symbol 69 MovieClip
"shadow_mc"Symbol 74 MovieClip Frame 1Symbol 70 MovieClip
"highlight_mc"Symbol 74 MovieClip Frame 1Symbol 71 MovieClip
"highlight3D_mc"Symbol 74 MovieClip Frame 1Symbol 72 MovieClip
"darkshadow_mc"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"arrow_mc"Symbol 82 MovieClip Frame 1Symbol 76 MovieClip
"face_mc"Symbol 82 MovieClip Frame 1Symbol 77 MovieClip
"shadow_mc"Symbol 82 MovieClip Frame 1Symbol 78 MovieClip
"highlight_mc"Symbol 82 MovieClip Frame 1Symbol 79 MovieClip
"darkshadow_mc"Symbol 82 MovieClip Frame 1Symbol 80 MovieClip
"highlight3D_mc"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"up"Symbol 83 MovieClip [DownArrow] Frame 1Symbol 66 MovieClip
"down"Symbol 83 MovieClip [DownArrow] Frame 2Symbol 74 MovieClip
"disabled"Symbol 83 MovieClip [DownArrow] Frame 3Symbol 82 MovieClip
"background_mc"Symbol 87 MovieClip Frame 1Symbol 86 MovieClip
"darkshadow_mc"Symbol 94 MovieClip Frame 1Symbol 88 MovieClip
"shadow_mc"Symbol 94 MovieClip Frame 1Symbol 90 MovieClip
"highlight_mc"Symbol 94 MovieClip Frame 1Symbol 92 MovieClip
"highlight3D_mc"Symbol 94 MovieClip Frame 1Symbol 93 MovieClip
"background_mc"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"background_mc"Symbol 99 MovieClip Frame 1Symbol 98 MovieClip
"check_mc"Symbol 102 MovieClip Frame 1Symbol 101 MovieClip
"check_mc"Symbol 105 MovieClip Frame 1Symbol 104 MovieClip
"frb_frame_mc"Symbol 106 MovieClip [fcb_states] Frame 1Symbol 87 MovieClip
"fcb_frame_mc"Symbol 106 MovieClip [fcb_states] Frame 1Symbol 94 MovieClip
"labelField"Symbol 109 MovieClip [FLabelSymbol] Frame 1Symbol 108 EditableText
"boundingBox"Symbol 114 MovieClip [FBoundingBoxSymbol] Frame 1Symbol 113 MovieClip
"boundingBox2"Symbol 114 MovieClip [FBoundingBoxSymbol] Frame 2Symbol 113 MovieClip
"deadPreview"Symbol 115 MovieClip [FCheckBoxSymbol] Frame 1Symbol 111 MovieClip
"boundingBox_mc"Symbol 115 MovieClip [FCheckBoxSymbol] Frame 1Symbol 114 MovieClip [FBoundingBoxSymbol]
"dome"Symbol 155 MovieClip [nuke] Frame 20Symbol 150 MovieClip
"pod"Symbol 178 MovieClip Frame 2Symbol 177 MovieClip
"gattle"Symbol 179 MovieClip Frame 1Symbol 171 MovieClip
"r2"Symbol 179 MovieClip Frame 1Symbol 178 MovieClip
"r1"Symbol 179 MovieClip Frame 1Symbol 178 MovieClip
"heliExplosion"Symbol 182 MovieClip [comanche2] Frame 1Symbol 163 MovieClip
"blades"Symbol 182 MovieClip [comanche2] Frame 1Symbol 166 MovieClip
"base"Symbol 182 MovieClip [comanche2] Frame 1Symbol 179 MovieClip
"hit"Symbol 182 MovieClip [comanche2] Frame 1Symbol 181 MovieClip
"napalmMC"Symbol 198 MovieClip Frame 1Symbol 193 MovieClip
"heliExplosion"Symbol 199 MovieClip [helix2] Frame 1Symbol 163 MovieClip
"blade1"Symbol 199 MovieClip [helix2] Frame 1Symbol 186 MovieClip
"blade2"Symbol 199 MovieClip [helix2] Frame 1Symbol 186 MovieClip
"base"Symbol 199 MovieClip [helix2] Frame 1Symbol 198 MovieClip
"hit"Symbol 199 MovieClip [helix2] Frame 1Symbol 181 MovieClip
"napalmMC"Symbol 204 MovieClip Frame 1Symbol 202 MovieClip
"heliExplosion"Symbol 209 MovieClip [helix] Frame 1Symbol 200 MovieClip
"blade1"Symbol 209 MovieClip [helix] Frame 1Symbol 186 MovieClip
"blade2"Symbol 209 MovieClip [helix] Frame 1Symbol 186 MovieClip
"base"Symbol 209 MovieClip [helix] Frame 1Symbol 204 MovieClip
"aura"Symbol 209 MovieClip [helix] Frame 1Symbol 208 MovieClip
"hit"Symbol 209 MovieClip [helix] Frame 1Symbol 181 MovieClip
"pod"Symbol 218 MovieClip Frame 2Symbol 217 MovieClip
"gattle"Symbol 219 MovieClip Frame 1Symbol 214 MovieClip
"r2"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip
"r1"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip
"heliExplosion"Symbol 220 MovieClip [comanche] Frame 1Symbol 163 MovieClip
"blades"Symbol 220 MovieClip [comanche] Frame 1Symbol 166 MovieClip
"base"Symbol 220 MovieClip [comanche] Frame 1Symbol 219 MovieClip
"aura"Symbol 220 MovieClip [comanche] Frame 1Symbol 208 MovieClip
"hit"Symbol 220 MovieClip [comanche] Frame 1Symbol 181 MovieClip
"pos"Symbol 432 MovieClip Frame 1Symbol 427 MovieClip
"maskeh"Symbol 432 MovieClip Frame 1Symbol 429 MovieClip
"pos"Symbol 434 MovieClip Frame 1Symbol 427 MovieClip
"maskeh"Symbol 434 MovieClip Frame 1Symbol 429 MovieClip
"pos"Symbol 436 MovieClip Frame 1Symbol 427 MovieClip
"maskeh"Symbol 436 MovieClip Frame 1Symbol 429 MovieClip
"pointyThingy2"Symbol 476 MovieClip Frame 6Symbol 410 MovieClip
"pointyThingy2"Symbol 476 MovieClip Frame 8Symbol 410 MovieClip
"onOff"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
"onOff"Symbol 494 MovieClip Frame 1Symbol 493 MovieClip
"onOff"Symbol 500 MovieClip Frame 1Symbol 499 MovieClip
"onOff"Symbol 504 MovieClip Frame 1Symbol 487 MovieClip
"onOff"Symbol 505 MovieClip Frame 1Symbol 493 MovieClip
"onOff"Symbol 506 MovieClip Frame 1Symbol 499 MovieClip
"screenHighlight"Symbol 543 MovieClip Frame 1Symbol 534 MovieClip
"moneyPointer"Symbol 553 MovieClip [HUD] Frame 1Symbol 222 MovieClip [arrowPointer]
"populationPointer"Symbol 553 MovieClip [HUD] Frame 1Symbol 222 MovieClip [arrowPointer]
"bIcon"Symbol 553 MovieClip [HUD] Frame 1Symbol 476 MovieClip
"healthBarMask2"Symbol 553 MovieClip [HUD] Frame 1Symbol 520 MovieClip
"p2healthBar"Symbol 553 MovieClip [HUD] Frame 1Symbol 522 MovieClip
"minimap"Symbol 553 MovieClip [HUD] Frame 1Symbol 543 MovieClip
"b1"Symbol 553 MovieClip [HUD] Frame 1Symbol 548 Button
"healthBarMask1"Symbol 553 MovieClip [HUD] Frame 1Symbol 520 MovieClip
"healthBar"Symbol 553 MovieClip [HUD] Frame 1Symbol 522 MovieClip
"aura"Symbol 586 MovieClip [RPG2] Frame 1Symbol 208 MovieClip
"aura"Symbol 601 MovieClip [RPG1] Frame 1Symbol 208 MovieClip
"aura"Symbol 620 MovieClip [lTroop] Frame 1Symbol 208 MovieClip
"aura"Symbol 634 MovieClip [sniper] Frame 1Symbol 208 MovieClip
"aura"Symbol 645 MovieClip [lInf1] Frame 1Symbol 208 MovieClip
"light"Symbol 651 MovieClip [rocket] Frame 1Symbol 649 MovieClip
"gattle"Symbol 667 MovieClip Frame 1Symbol 662 MovieClip
"tankExplosion"Symbol 672 MovieClip [hTank2] Frame 1Symbol 656 MovieClip
"turret"Symbol 672 MovieClip [hTank2] Frame 1Symbol 667 MovieClip
"base"Symbol 672 MovieClip [hTank2] Frame 1Symbol 671 MovieClip
"treads"Symbol 690 MovieClip Frame 1Symbol 686 MovieClip
"tankExplosion"Symbol 691 MovieClip [gTank2] Frame 1Symbol 673 MovieClip
"turret"Symbol 691 MovieClip [gTank2] Frame 1Symbol 680 MovieClip
"base"Symbol 691 MovieClip [gTank2] Frame 1Symbol 690 MovieClip
"treads"Symbol 711 MovieClip Frame 1Symbol 703 MovieClip
"tankExplosion"Symbol 712 MovieClip [lTank2] Frame 1Symbol 692 MovieClip
"turret"Symbol 712 MovieClip [lTank2] Frame 1Symbol 697 MovieClip
"base"Symbol 712 MovieClip [lTank2] Frame 1Symbol 711 MovieClip
"aura"Symbol 712 MovieClip [lTank2] Frame 1Symbol 208 MovieClip
"treads"Symbol 714 MovieClip Frame 1Symbol 703 MovieClip
"tankExplosion"Symbol 715 MovieClip [lTank] Frame 1Symbol 692 MovieClip
"turret"Symbol 715 MovieClip [lTank] Frame 1Symbol 713 MovieClip
"base"Symbol 715 MovieClip [lTank] Frame 1Symbol 714 MovieClip
"aura"Symbol 715 MovieClip [lTank] Frame 1Symbol 208 MovieClip
"treads"Symbol 730 MovieClip Frame 1Symbol 729 MovieClip
"tankExplosion"Symbol 731 MovieClip [ambulance2] Frame 1Symbol 716 MovieClip
"turret"Symbol 731 MovieClip [ambulance2] Frame 1Symbol 721 MovieClip
"base"Symbol 731 MovieClip [ambulance2] Frame 1Symbol 730 MovieClip
"treads"Symbol 736 MovieClip Frame 1Symbol 729 MovieClip
"tankExplosion"Symbol 737 MovieClip [ambulance] Frame 1Symbol 716 MovieClip
"turret"Symbol 737 MovieClip [ambulance] Frame 1Symbol 735 MovieClip
"base"Symbol 737 MovieClip [ambulance] Frame 1Symbol 736 MovieClip
"aura"Symbol 737 MovieClip [ambulance] Frame 1Symbol 208 MovieClip
"treads"Symbol 743 MovieClip Frame 1Symbol 686 MovieClip
"tankExplosion"Symbol 744 MovieClip [gTank] Frame 1Symbol 673 MovieClip
"turret"Symbol 744 MovieClip [gTank] Frame 1Symbol 741 MovieClip
"base"Symbol 744 MovieClip [gTank] Frame 1Symbol 743 MovieClip
"aura"Symbol 744 MovieClip [gTank] Frame 1Symbol 208 MovieClip
"gattle"Symbol 751 MovieClip Frame 1Symbol 750 MovieClip
"tankExplosion"Symbol 753 MovieClip [hTank] Frame 1Symbol 656 MovieClip
"turret"Symbol 753 MovieClip [hTank] Frame 1Symbol 751 MovieClip
"base"Symbol 753 MovieClip [hTank] Frame 1Symbol 752 MovieClip
"aura"Symbol 753 MovieClip [hTank] Frame 1Symbol 208 MovieClip
"light"Symbol 759 MovieClip [rocketPod] Frame 1Symbol 649 MovieClip
"coolThing"Symbol 833 MovieClip [powerBall] Frame 1Symbol 829 MovieClip
"description"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 906 MovieClip
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 908 EditableText
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 909 EditableText
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 910 EditableText
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 911 EditableText
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 912 EditableText
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 913 EditableText
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 914 EditableText
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 915 EditableText
"tickOrCross"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 919 MovieClip
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 922 EditableText
"topDesc"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 931 EditableText
"avatar"Symbol 933 MovieClip [UnitComponent] Frame 1Symbol 932 MovieClip
"flagButton"Symbol 937 MovieClip Frame 1Symbol 936 Button
"flagButton"Symbol 941 MovieClip Frame 1Symbol 940 Button
"flagButton"Symbol 944 MovieClip Frame 1Symbol 943 Button
"flagButton"Symbol 948 MovieClip Frame 1Symbol 947 Button
"flagButton"Symbol 952 MovieClip Frame 1Symbol 951 Button
"flagButton"Symbol 956 MovieClip Frame 1Symbol 955 Button
"flagButton"Symbol 960 MovieClip Frame 1Symbol 959 Button
"flagButton"Symbol 964 MovieClip Frame 1Symbol 963 Button
"flagButton"Symbol 968 MovieClip Frame 1Symbol 967 Button
"flagButton"Symbol 972 MovieClip Frame 1Symbol 971 Button
"flagButton"Symbol 976 MovieClip Frame 1Symbol 975 Button
"flagButton"Symbol 980 MovieClip Frame 1Symbol 979 Button
"flagButton"Symbol 984 MovieClip Frame 1Symbol 983 Button
"flagButton"Symbol 988 MovieClip Frame 1Symbol 987 Button
"flagButton"Symbol 992 MovieClip Frame 1Symbol 991 Button
"flagButton"Symbol 996 MovieClip Frame 1Symbol 995 Button
"flagButton"Symbol 1000 MovieClip Frame 1Symbol 999 Button
"flagButton"Symbol 1004 MovieClip Frame 1Symbol 1003 Button
"flagButton"Symbol 1008 MovieClip Frame 1Symbol 1007 Button
"flagButton"Symbol 1012 MovieClip Frame 1Symbol 1011 Button
"flagButton"Symbol 1016 MovieClip Frame 1Symbol 1015 Button
"flagButton"Symbol 1020 MovieClip Frame 1Symbol 1019 Button
"flagButton"Symbol 1024 MovieClip Frame 1Symbol 1023 Button
"flagButton"Symbol 1028 MovieClip Frame 1Symbol 1027 Button
"flagButton"Symbol 1032 MovieClip Frame 1Symbol 1031 Button
"flag25"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 937 MovieClip
"flag24"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 941 MovieClip
"flag23"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 944 MovieClip
"flag22"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 948 MovieClip
"flag21"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 952 MovieClip
"flag20"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 956 MovieClip
"flag19"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 960 MovieClip
"flag18"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 964 MovieClip
"flag17"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 968 MovieClip
"flag16"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 972 MovieClip
"flag15"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 976 MovieClip
"flag14"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 980 MovieClip
"flag13"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 984 MovieClip
"flag12"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 988 MovieClip
"flag11"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 992 MovieClip
"flag1"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 996 MovieClip
"flag2"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1000 MovieClip
"flag3"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1004 MovieClip
"flag4"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1008 MovieClip
"flag5"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1012 MovieClip
"flag6"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1016 MovieClip
"flag7"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1020 MovieClip
"flag8"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1024 MovieClip
"flag9"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1028 MovieClip
"flag10"Symbol 1033 MovieClip [flagHolder] Frame 1Symbol 1032 MovieClip
"track_mc"Symbol 1035 MovieClip Frame 1Symbol 1034 MovieClip
"scrollTrack_mc"Symbol 1036 MovieClip [FScrollBarSymbol] Frame 1Symbol 1035 MovieClip
"frame"Symbol 1060 MovieClip Frame 1Symbol 1059 MovieClip
"lighting"Symbol 1150 MovieClip Frame 1Symbol 1145 MovieClip
"texture"Symbol 1150 MovieClip Frame 1Symbol 1149 MovieClip
"b2"Symbol 1202 MovieClip Frame 1Symbol 1201 Button
"b1"Symbol 1203 MovieClip Frame 1Symbol 1201 Button
"b2"Symbol 1206 MovieClip Frame 1Symbol 1202 MovieClip
"b1"Symbol 1206 MovieClip Frame 1Symbol 1203 MovieClip
"b2"Symbol 1209 MovieClip Frame 1Symbol 1202 MovieClip
"b1"Symbol 1209 MovieClip Frame 1Symbol 1203 MovieClip
"b2"Symbol 1213 MovieClip Frame 1Symbol 1202 MovieClip
"b1"Symbol 1213 MovieClip Frame 1Symbol 1203 MovieClip
"b2"Symbol 1216 MovieClip Frame 1Symbol 1202 MovieClip
"b1"Symbol 1216 MovieClip Frame 1Symbol 1203 MovieClip
"slideColor"Symbol 1237 MovieClip Frame 1Symbol 1236 MovieClip
"slide"Symbol 1240 MovieClip [SliderComponent] Frame 1Symbol 1237 MovieClip
"range"Symbol 1240 MovieClip [SliderComponent] Frame 1Symbol 1239 MovieClip
"advancedSettingsButton"Symbol 1252 MovieClip Frame 1Symbol 1251 Button
"offButton"Symbol 1267 MovieClip Frame 1Symbol 1264 Button
"onButton"Symbol 1278 MovieClip Frame 1Symbol 1272 Button
"b2"Symbol 1278 MovieClip Frame 2Symbol 1202 MovieClip
"b1"Symbol 1278 MovieClip Frame 2Symbol 1203 MovieClip
"b2"Symbol 1292 MovieClip Frame 1Symbol 1202 MovieClip
"b1"Symbol 1292 MovieClip Frame 1Symbol 1203 MovieClip
"basicSettingsButton"Symbol 1293 MovieClip Frame 1Symbol 1256 Button
"b7"Symbol 1293 MovieClip Frame 1Symbol 1267 MovieClip
"b6"Symbol 1293 MovieClip Frame 1Symbol 1278 MovieClip
"matchVariableMC"Symbol 1293 MovieClip Frame 1Symbol 1292 MovieClip
"deathmatchButton"Symbol 1300 MovieClip Frame 1Symbol 1298 Button
"powerBallButton"Symbol 1308 MovieClip Frame 1Symbol 1306 Button
"captureTheFlagButton"Symbol 1315 MovieClip Frame 1Symbol 1313 Button
"kingOfTheHillButton"Symbol 1322 MovieClip Frame 1Symbol 1320 Button
"classicButton"Symbol 1328 MovieClip Frame 1Symbol 1326 Button
"loadCampaignButton"Symbol 1342 MovieClip Frame 1Symbol 1340 Button
"nextButton"Symbol 1387 MovieClip Frame 2Symbol 1334 Button
"saveFlagButton"Symbol 1446 MovieClip Frame 1Symbol 1444 Button
"cursor"Symbol 1495 MovieClip Frame 1Symbol 875 MovieClip [cursor2]
"cursor"Symbol 1495 MovieClip Frame 2Symbol 871 MovieClip [cursor1]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 5 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 38 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 58 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 83 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 84 as "fcb_hitArea"
ExportAssets (56)Timeline Frame 1Symbol 106 as "fcb_states"
ExportAssets (56)Timeline Frame 1Symbol 109 as "FLabelSymbol"
ExportAssets (56)Timeline Frame 1Symbol 114 as "FBoundingBoxSymbol"
ExportAssets (56)Timeline Frame 1Symbol 115 as "FCheckBoxSymbol"
ExportAssets (56)Timeline Frame 1Symbol 117 as "fireParticle"
ExportAssets (56)Timeline Frame 1Symbol 155 as "nuke"
ExportAssets (56)Timeline Frame 1Symbol 156 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 182 as "comanche2"
ExportAssets (56)Timeline Frame 1Symbol 199 as "helix2"
ExportAssets (56)Timeline Frame 1Symbol 209 as "helix"
ExportAssets (56)Timeline Frame 1Symbol 220 as "comanche"
ExportAssets (56)Timeline Frame 1Symbol 222 as "arrowPointer"
ExportAssets (56)Timeline Frame 1Symbol 222 as "arrowPointer"
ExportAssets (56)Timeline Frame 1Symbol 553 as "HUD"
ExportAssets (56)Timeline Frame 1Symbol 568 as "lInf2"
ExportAssets (56)Timeline Frame 1Symbol 586 as "RPG2"
ExportAssets (56)Timeline Frame 1Symbol 601 as "RPG1"
ExportAssets (56)Timeline Frame 1Symbol 611 as "lTroop2"
ExportAssets (56)Timeline Frame 1Symbol 620 as "lTroop"
ExportAssets (56)Timeline Frame 1Symbol 634 as "sniper"
ExportAssets (56)Timeline Frame 1Symbol 645 as "lInf1"
ExportAssets (56)Timeline Frame 1Symbol 647 as "clearSmoke"
ExportAssets (56)Timeline Frame 1Symbol 651 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 653 as "missileHole"
ExportAssets (56)Timeline Frame 1Symbol 655 as "missileBlast"
ExportAssets (56)Timeline Frame 1Symbol 672 as "hTank2"
ExportAssets (56)Timeline Frame 1Symbol 691 as "gTank2"
ExportAssets (56)Timeline Frame 1Symbol 712 as "lTank2"
ExportAssets (56)Timeline Frame 1Symbol 715 as "lTank"
ExportAssets (56)Timeline Frame 1Symbol 731 as "ambulance2"
ExportAssets (56)Timeline Frame 1Symbol 737 as "ambulance"
ExportAssets (56)Timeline Frame 1Symbol 744 as "gTank"
ExportAssets (56)Timeline Frame 1Symbol 753 as "hTank"
ExportAssets (56)Timeline Frame 1Symbol 755 as "shell"
ExportAssets (56)Timeline Frame 1Symbol 757 as "lights"
ExportAssets (56)Timeline Frame 1Symbol 759 as "rocketPod"
ExportAssets (56)Timeline Frame 1Symbol 761 as "blip"
ExportAssets (56)Timeline Frame 1Symbol 222 as "arrowPointer"
ExportAssets (56)Timeline Frame 1Symbol 763 as "radiation"
ExportAssets (56)Timeline Frame 1Symbol 765 as "fog"
ExportAssets (56)Timeline Frame 1Symbol 772 as "qualityChangeText"
ExportAssets (56)Timeline Frame 1Symbol 774 as "startBattleText"
ExportAssets (56)Timeline Frame 1Symbol 776 as "troopFreezeCursor"
ExportAssets (56)Timeline Frame 1Symbol 779 as "shiftCursor"
ExportAssets (56)Timeline Frame 1Symbol 781 as "unshootableCursor"
ExportAssets (56)Timeline Frame 1Symbol 783 as "superPowerCursor"
ExportAssets (56)Timeline Frame 1Symbol 785 as "blackCrosshair"
ExportAssets (56)Timeline Frame 1Symbol 787 as "whiteCrosshair"
ExportAssets (56)Timeline Frame 1Symbol 789 as "greenCrosshair"
ExportAssets (56)Timeline Frame 1Symbol 791 as "crosshair"
ExportAssets (56)Timeline Frame 1Symbol 793 as "napalmPackage"
ExportAssets (56)Timeline Frame 1Symbol 795 as "troopFreezeRing"
ExportAssets (56)Timeline Frame 1Symbol 797 as "redCross"
ExportAssets (56)Timeline Frame 1Symbol 801 as "ambulancePulse"
ExportAssets (56)Timeline Frame 1Symbol 806 as "freezeCircle"
ExportAssets (56)Timeline Frame 1Symbol 813 as "kingRing"
ExportAssets (56)Timeline Frame 1Symbol 819 as "flag"
ExportAssets (56)Timeline Frame 1Symbol 823 as "flagArea2"
ExportAssets (56)Timeline Frame 1Symbol 827 as "flagArea"
ExportAssets (56)Timeline Frame 1Symbol 833 as "powerBall"
ExportAssets (56)Timeline Frame 1Symbol 845 as "p2cashBountyText"
ExportAssets (56)Timeline Frame 1Symbol 855 as "cashBountyText"
ExportAssets (56)Timeline Frame 1Symbol 857 as "habisLaserIcon"
ExportAssets (56)Timeline Frame 1Symbol 858 as "pixel"
ExportAssets (56)Timeline Frame 1Symbol 864 as "pencil"
ExportAssets (56)Timeline Frame 1Symbol 868 as "paintbucket"
ExportAssets (56)Timeline Frame 1Symbol 871 as "cursor1"
ExportAssets (56)Timeline Frame 1Symbol 864 as "pencil"
ExportAssets (56)Timeline Frame 1Symbol 868 as "paintbucket"
ExportAssets (56)Timeline Frame 1Symbol 875 as "cursor2"
ExportAssets (56)Timeline Frame 1Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 1Symbol 1033 as "flagHolder"
ExportAssets (56)Timeline Frame 1Symbol 864 as "pencil"
ExportAssets (56)Timeline Frame 1Symbol 868 as "paintbucket"
ExportAssets (56)Timeline Frame 1Symbol 1036 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 8Symbol 1036 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 9Symbol 1240 as "SliderComponent"
ExportAssets (56)Timeline Frame 12Symbol 1036 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 12Symbol 864 as "pencil"
ExportAssets (56)Timeline Frame 12Symbol 864 as "pencil"
ExportAssets (56)Timeline Frame 12Symbol 864 as "pencil"
ExportAssets (56)Timeline Frame 12Symbol 868 as "paintbucket"
ExportAssets (56)Timeline Frame 12Symbol 868 as "paintbucket"
ExportAssets (56)Timeline Frame 12Symbol 868 as "paintbucket"
ExportAssets (56)Timeline Frame 13Symbol 1033 as "flagHolder"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 14Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 16Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 16Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 16Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 16Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 16Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 16Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 16Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 16Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 17Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 18Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 18Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 18Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 18Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 18Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 18Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 18Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 18Symbol 933 as "UnitComponent"
ExportAssets (56)Timeline Frame 25Symbol 875 as "cursor2"
ExportAssets (56)Timeline Frame 25Symbol 871 as "cursor1"
ExportAssets (56)Timeline Frame 29Symbol 1532 as "tankDie"
ExportAssets (56)Timeline Frame 29Symbol 1533 as "snipeSound"
ExportAssets (56)Timeline Frame 29Symbol 1534 as "shellSound"
ExportAssets (56)Timeline Frame 29Symbol 1535 as "rocketSound"
ExportAssets (56)Timeline Frame 29Symbol 1536 as "rocketPodSound"
ExportAssets (56)Timeline Frame 29Symbol 1537 as "populationBeep"
ExportAssets (56)Timeline Frame 29Symbol 1538 as "nukeFly"
ExportAssets (56)Timeline Frame 29Symbol 1539 as "9mm"
ExportAssets (56)Timeline Frame 29Symbol 1540 as "nukeBlast"
ExportAssets (56)Timeline Frame 29Symbol 1541 as "gattlingSound"
ExportAssets (56)Timeline Frame 29Symbol 1542 as "LInfW3"
ExportAssets (56)Timeline Frame 29Symbol 1543 as "LInfS2"
ExportAssets (56)Timeline Frame 29Symbol 1544 as "LInfS1"
ExportAssets (56)Timeline Frame 29Symbol 1545 as "LInfW2"
ExportAssets (56)Timeline Frame 29Symbol 1546 as "LInfW1"
ExportAssets (56)Timeline Frame 29Symbol 1547 as "LInfA3"
ExportAssets (56)Timeline Frame 29Symbol 1548 as "LInfA2"
ExportAssets (56)Timeline Frame 29Symbol 1549 as "LInfA1"
ExportAssets (56)Timeline Frame 29Symbol 1550 as "battleMusic"
ExportAssets (56)Timeline Frame 29Symbol 1551 as "comancheSpiral"

Labels

"up"Symbol 106 MovieClip [fcb_states] Frame 1
"press"Symbol 106 MovieClip [fcb_states] Frame 2
"uncheckedDisabled"Symbol 106 MovieClip [fcb_states] Frame 3
"checkedDisabled"Symbol 106 MovieClip [fcb_states] Frame 4
"checkedPress"Symbol 106 MovieClip [fcb_states] Frame 5
"checkedEnabled"Symbol 106 MovieClip [fcb_states] Frame 6
"Symbol_32"Symbol 109 MovieClip [FLabelSymbol] Frame 1
"enabled"Symbol 114 MovieClip [FBoundingBoxSymbol] Frame 1
"disabled"Symbol 114 MovieClip [FBoundingBoxSymbol] Frame 2
"Symbol_36"Symbol 156 MovieClip [FUIComponentSymbol] Frame 1

Dynamic Text Variables

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_root.ambulancePriceSymbol 308 EditableText"500"
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_root.gTankPriceSymbol 335 EditableText"500"
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bountySymbol 838 EditableText"1000"
bountySymbol 839 EditableText"1000"
bountySymbol 840 EditableText"1000"
bountySymbol 841 EditableText"1000"
bountySymbol 842 EditableText"1000"
bountySymbol 843 EditableText"1000"
bountySymbol 844 EditableText"1000"
bountySymbol 847 EditableText"1000"
bountySymbol 848 EditableText"1000"
bountySymbol 849 EditableText"1000"
bountySymbol 850 EditableText"1000"
bountySymbol 851 EditableText"1000"
bountySymbol 852 EditableText"1000"
bountySymbol 853 EditableText"1000"
bountySymbol 854 EditableText"1000"
unitTypeSymbol 908 EditableText"Armour Piercing Bullets"
unitTypeSymbol 909 EditableText"Armour Piercing Bullets"
unitTypeSymbol 910 EditableText"Armour Piercing Bullets"
unitTypeSymbol 911 EditableText"Armour Piercing Bullets"
unitTypeSymbol 912 EditableText"Armour Piercing Bullets"
unitTypeSymbol 913 EditableText"Armour Piercing Bullets"
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missionInstructionsSymbol 1165 EditableText"Yet again, we have overestimated the enemy's resources. How on Earth did they disable our troops? Perhaps an electromagnetic pulse of some sort, or maybe gas... It produced the same effect as a flashbang grenade, but with darkness. Our scientists are looking into this, but for the moment we should concern ourselves with our new upgrade- comanche rocket pods. These were used to great effect by our comrades a few days ago, and led to the conquering of "+country+". It is our job to destroy any rebels left behind. Hold the line, and let noone get through."
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emailSymbol 1186 EditableText""
subjectSymbol 1190 EditableText""
messageSymbol 1192 EditableText""
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difficultySymbol 1229 EditableText"15"
movesPerSecondSymbol 1233 EditableText"15"
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gameTypeDescriptionSymbol 1329 EditableText"In Capture the Flag, each team will endeavour to take the flag from the middle of the map and place it into their base's flag holder. Each time they do this, it will damage the other team, and after 3 flags have been captured, the enemy will be dead."
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colValueSymbol 1376 EditableText"0"
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http://swfchan.com/6/26015/info.shtml
Created: 23/5 -2019 04:11:21 Last modified: 23/5 -2019 04:11:21 Server time: 29/04 -2024 13:21:20