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Mobile Weapon Zero.swf

This is the info page for
Flash #26064

(Click the ID number above for more basic data on this flash file.)


Text
loading

loading.

loading..

loading...

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000

<p align="left"><font face="Arial" size="8" color="#000000"><a href="http://www.tylerprojects.com" target = "_blank">copyright (c) 2006 TYLER Projects Pte Ltd</a></font></p>

music

soundfx

v1.20

music

WARNING

STORY

<p align="left"><font face="Arial Black" size="12" color="#ffffff"><i>visit </i><a href="http://mobileweapon.net" target = "_blank"><i>mobileweapon.net</i></a><i> for more information</i></font></p>

LOAD

CREDITS

START

CONTINUE

<p align="left"><font face="Arial Black" size="14" color="#000066">You are the pilot of a Mobile Adaptive <sbr />Weapon(MaW) in our little world of Sios. The <sbr />world is filled with renegade MAWs and other <sbr />dangerous denizens. Your task is to defeat <sbr />the Maverick MAWs who have been <sbr />terrorising the citizens of Sios and restore <sbr />peace and tranquility back to its occupants.</font></p>

The story so far...

ZERO

ParagonX9 (battle music)
Flashkit.com (sound FX)
and anyone that we've missed out
tell us and we'll add you in
:)

Special Thanks

Chen Daizhong
Leonard Lin
Ng Tiam Yang
Ronnie Neo

2D Digital Art

Ng Tiam Yang

Derek Lee

Storyboard

Leonard Lin

World Design

Sound Engineer

3D Art

Ronnie Neo

Chen Daizhong

Programmers

Battle Effects

Concept Art

Leonard Lin
Ng Tiam Yang
Ronnie Neo

www.mobileweapon.net

CREDITS

PHOTOSENSITIVE SEIZURES
A very small percentage of people may possibly experience a seizure
when exposed to certain light patterns, flashing lights or other visual
images that appear in computer software games. If you, or anyone
in your family, have an epileptic condition, consult your physician
before using the software. Even people who have no history of seizures
or epilepsy may have an undiagnosed condition that can possibly cause
a seizure while viewing a computer software game. Reported seizures
may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, nausea, headaches, jerking or shaking of
arms and legs, disorientation, confusion or any involuntary movement
or convulsion.
If you experience any of these symptoms, IMMEDIATELY STOP
PLAYING AND CONSULT A DOCTOR. Parents or guardians should watch
for or ask their children if they are having any of the  above symptoms -
children and teenagers are reportedly more likely than adults to
experience seizures from viewing computer software games.

Warning: Please read before using the software.

SAFETY WARNING

save

save

save

Please enter your details:

Avenger

MaW's name:

Tyler

Pilot's name:

Hi there!
Welcome to the world of Sios!
I am your personal digital pet (PDP).
Let's start with a brief introduction to Sios!
You can skip this and go straight to the game at anytime.

previous

previous

previous

skip

skip

skip

next

next

next

The world in which you live in is called Sios.
The continents of Sios are controlled by different factions with the help of
Mobile Adaptive Weapons (MaW) controlled by pilots like yourself.

Transportation and trading across continents and factions are done with the help of
gigantic airships.
Recently however, Maverick MaWs have taken control of all the airships and have left the
citizens of Sios stranded on their own continents. (unless they paid the Mavericks)
The Mavericks have also unleashed their minions on Sios in order to quell the
resistance movements.

In order to restore stability to Sios, you have to defeat the Mavericks with the help of your
trusty MaW.
Now, let's move on to the controls!

Let's start with the main control interface of your MaW.
You can check the status of your MaW by clicking on the hologram to the right.
A window will appear, displaying your inventory as well.

Inventory3

Inventory2

Inventory1

Blade

Gun

Suit

0

0

Installed Modules:

Inventory:

equip

x

Base HP:

Total HP:

Status

Under inventory, you can choose items to install on your MaW.
You can only carry a maximum of 3 items at any time.
Your MaW requires a ranged weapon, a melee weapon and an armored suit to be installed
at all times.

The map button allows you to access the world map and check your current location.
Take note that certain locations contain sub-areas and these sub-areas are grouped
together as a single location on the map.

MAP

Oasis

Stormfort

Dragon's Horn

Kryon Isle

Great Desert

Town

Mountain Pass

Wastelands

City

Next, let's talk about movement controls. You control your MaW by using the mouse to
click on the desired location on the ground.
If there is an obstacle blocking your way, you have to go around it.

!

Buildings in most locations can be entered.
Such buildings have an arrow over their door. To enter, simply walk up to the doors.

Combat in the world of Sios can be random or based on events.
If you are travelling through the wilderness, random encounters will bring you face-to-face
with some of the less desirable characters in Sios.

There are 3 options to choose from in combat.
You can either choose to attack with your melee weapon or your ranged weapon.
You can also choose to avoid the combat by escaping.
You can select the options by keys "B,R or E" or clicking with the mouse.

Combat Options

E

Escape

R

Ranged Attack

B

Blade Attack

Well, that's all that I have to tell you.
Explore the world on your own, talk to people and you will gain more information.

TUTORIAL COMPLETED

MaW

Tyler

Enemy Pilot

damage

damage

-58

-58

currHP

enemyHP

Avenger

Enemy MaW

energy

ATTACK

FAILED TO ESCAPE!

Prepare for

BATTLE!

You Win!

OK

OK

You get .. credits!
You augment .. HP.
You gain .. fame.

You Lose!

You lose .. credits!
You lose .. fame.

return to trailer game

As the Maverick Base
crumbles to dust,
you climbed onboard
an airship and continue your
journey to free the other
continents from the iron grip
of the Maverick forces...
Your journey has only
just begun!
Thank you for playing!

Coming Soon:
JULY 2006 - Mobile Weapon Episode 1

<p align="left"><font face="Arial Black" size="12" color="#ffffff"><i>visit </i><a href="http://mobileweapon.net" target = "_blank"><i>mobileweapon.net</i></a><i> for more information</i></font></p>

Congratulations!
You have completed the Mobile
Weapon trailer game!

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

WAITRESS

Hi there!
Mind if you buy us a round of drinks?

PATRONS

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

ADELINE

We sell the best bots weapons here.. Feel free to take a look.

DEALER

Please have a look, we have the best weapons!

NO

NO

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

RONNIE

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

LEONARD

Fighting stronger opponents earns you more credits. Get
better equipments and increase your attack power.
Do not confront more powerful enemies until you are ready,
or you will end up poorer.

MELISSA

Are you sure you are ready to challenge me?

No

No

Yes

Yes

BANE

Nothing of interests....

SEARCH YIELDS..

CU

00000000

Nothing of interests....

00000

00000

Credits in safe

Credits on hand

Personal Safe

You dare tread upon our territory!?

Fight!

Fight!

Yes.

MAVERICK MAWs

....

MIDNIGHT

Booze and websurfing.

SILICON PUB

01.  TALK TO ADELINE

03.  EXIT

02.  TALK TO LEONARD

chit chat place

NITRO CAFE

01.  TALK TO WAITRESS

02.  TALK TO PATRONS

Future Living

NEO HEIGHTS

01.  TALK TO LANDLORD, RONNIE

04.  EXIT

03.  GO TO LEVEL 3

02.  GO TO LEVEL 2

01.  SEARCH THE ROOM

02.  GO TO LEVEL 1

01.  TALK TO MELISSA

03.  GO TO LEVEL 2

Your credits:

CU

0

Your credits:

CU

0

CU

0

-empty-

Affordable Equipments

NUTZ N BOLTS

01.  TALK TO DEALER

03.  SELL EQUIPMENT

02.  BUY EQUIPMENT

0

0

0

-empty-

Cutting edge technology

SIOS TECH

01.  TALK TO DEALER

04.  EXIT

03.  SELL EQUIPMENT

02.  BUY EQUIPMENT

0

0

Upgrades and Powerups

MaW Modder

01.  TALK TO MECHANIC

03.  SELL PARTS

02.  BUY UPGRADES

Dont touch my stuff!!

MY ABODE

01.  DEPOSIT CREDITS

02.  WITHDRAW CREDITS

???????

BANE'S ROOM

01.  TALK TO BANE

02.  EXIT

MAVERICKS
CAMP

01.  ATTACK MAVERICKS!

01.  TALK TO MAVERICK "MIDNIGHT"

Quit the current game?

Confirmation

Overwrite existing save?

quit

quit

quit

Residential area

Rank:

Novice E Class

quality

0000000000

Bank:

MaW:

Pilot:

Tyler

Avenger

0000000000

Fame:

0000000000

Credits:

ActionScript [AS1/AS2]

Frame 1
if (getBytesLoaded() >= getBytesTotal()) { _global.musicSetting = true; gotoAndPlay (3); } else { loaded.text = Math.round((getBytesLoaded() / getBytesTotal()) * 100); }
Frame 2
gotoAndPlay (1);
Frame 3
stop(); var so = SharedObject.getLocal("mobileweapon"); if (so.data.credits == undefined) { load_btn._visible = false; } else { load_btn._visible = true; } function tylerLink() { getURL ("http://www.mobileweapon.net", "_blank"); } MENU.customItems.push(tylerLink); MENU = new ContextMenu(); MENU.hideBuiltInItems(); customMenuItem1 = new ContextMenuItem("Copyright(c)2005-2006. All rights reserved.", tylerLink); customMenuItem2 = new ContextMenuItem("Concept by TYLER Projects| Games Studio", tylerLink); customMenuItem3 = new ContextMenuItem("Visit our website > http://www.mobileweapon.net", tylerLink); MENU.customItems.push(customMenuItem1); MENU.customItems.push(customMenuItem2); MENU.customItems.push(customMenuItem3); _root.menu = MENU; function playSound(s) { _root.soundfx.gotoAndPlay(s); } stopAllSounds(); if (_global.musicSetting) { music.gotoAndStop("intro"); } _global.pilotName = "Tyler"; _global.mawName = "Avenger";
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stopAllSounds(); nextFrame();
Frame 14
if (_global.musicSetting) { music.gotoAndStop("morning"); } nextFrame();
Frame 15
function dialogNext() { dialog.gotoAndStop(step); } stop(); step = 1; prev_btn._visible = false; pilotName.text = _global.pilotName; mawName.text = _global.mawName;
Frame 16
prev_btn._visible = true;
Frame 19
inv1Name = "Blade2"; inv2Name = "Gun2"; inv3Name = "Suit2"; blade = "Blade1"; gun = "Gun1"; suit = "Suit1";
Frame 20
inv1Name = "Blade2"; inv2Name = "Gun2"; inv3Name = "Suit2"; blade = "Blade1"; gun = "Gun1"; suit = "Suit1"; tutWin.equip1.enabled = false; tutWin.equip2.enabled = false; tutWin.equip3.enabled = false;
Frame 25
menuBar.gotoAndStop(2);
Frame 27
isometricAS = function (maxx, maxz) { this.maxx = maxx; this.maxz = maxz; this.theta = 30; this.alpha = 45; this.theta = this.theta * (Math.PI/180); this.alpha = this.alpha * (Math.PI/180); this.sinTheta = Math.sin(this.theta); this.cosTheta = Math.cos(this.theta); this.sinAlpha = Math.sin(this.alpha); this.cosAlpha = Math.cos(this.alpha); }; isometricAS.prototype.mapToScreen = function (xpp, ypp, zpp) { var _local3 = ypp; var _local4 = (xpp * this.cosAlpha) + (zpp * this.sinAlpha); var _local2 = (zpp * this.cosAlpha) - (xpp * this.sinAlpha); var _local6 = _local4; var _local5 = (_local3 * this.cosTheta) - (_local2 * this.sinTheta); var _local8 = (_local2 * this.cosTheta) + (_local3 * this.sinTheta); return([_local6, _local5]); }; isometricAS.prototype.mapToIsoWorld = function (screenX, screenY) { var _local2 = ((screenX / this.cosAlpha) - (screenY / (this.sinAlpha * this.sinTheta))) * (1 / ((this.cosAlpha / this.sinAlpha) + (this.sinAlpha / this.cosAlpha))); var _local3 = (1 / this.cosAlpha) * (screenX - (_local2 * this.sinAlpha)); return([_local3, _local2]); }; isometricAS.prototype.calculateDepth = function (x, y, z) { var _local4 = 5; x = Math.abs(x) * _local4; y = Math.abs(y); z = Math.abs(z) * _local4; var _local2 = this.maxx; var _local5 = this.maxz; var _local7 = (_local2 * (_local5 - 1)) + x; var _local6 = ((_local2 * (z - 1)) + x) + (_local7 * y); return(_local6); }; function map1() { clearWorld("Turf"); _root.area = "Town"; encounterRate = 0; mapLocation = 1; areaLocation = 1; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 9, 5, 2, "Concrete"); largeObject(8, 2, 1, 2, "Object"); makeObject(10, 2, "house1d"); makeObject(10, 1, "house1e"); makeDoor(8, 3, "house1a", 111); makeDoor(9, 3, "House1b", 111); makeDoor(10, 3, "house1c", 111); makeObject(8, 7, "Table"); makeObject(7, 7, "Chair"); makeObject(3, 4, "Lamp"); makeObject(3, 7, "Lamp"); makeObject(2, 9, "Tree"); standardPathway("left", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map21() { clearWorld("Turf"); _root.area = "City (area 1)"; encounterRate = 0; mapLocation = 2; areaLocation = 21; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 1, 4, "Concrete"); makeObject(4, 7, "Lamp"); makeObject(7, 4, "Lamp"); makeObject(4, 4, "Chair"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("left", 24); standardPathway("right", 1); standardPathway("up", 22); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map22() { clearWorld("Turf"); _root.area = "City (area 2)"; encounterRate = 0; mapLocation = 2; areaLocation = 22; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 6, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 7, 4, "Concrete"); changeManyGroundTiles(7, 3, 5, 2, "Concrete"); changeManyGroundTiles(8, 2, 4, 1, "Concrete"); largeObject(7, 3, 1, 2, "Object"); makeObject(7, 3, "condo1a"); makeObject(10, 3, "condo1d"); makeObject(10, 2, "condo1e"); makeObject(10, 1, "condo1f"); makeDoor(8, 3, "condo1b", 114); makeDoor(9, 3, "condo1c", 114); makeObject(4, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("left", 23); standardPathway("down", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map23() { clearWorld("Turf"); _root.area = "City (area 3)"; encounterRate = 0; mapLocation = 2; areaLocation = 23; changeSurroundBlank(1, 1); changeManyGroundTiles(5, 6, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 7, 4, "Concrete"); changeManyGroundTiles(9, 1, 2, 3, "Concrete"); changeManyGroundTiles(8, 1, 2, 1, "Concrete"); largeObject(1, 7, 1, 4, "Blank"); makeObject(7, 4, "cafe1"); makeDoor(7, 3, "cafe2", 231); makeDoor(7, 2, "cafe3", 231); makeObject(7, 1, "cafe4"); makeObject(3, 7, "Table"); makeObject(7, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("right", 22); standardPathway("down", 24); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map24() { clearWorld("Turf"); _root.area = "City (area 4)"; encounterRate = 0; mapLocation = 2; areaLocation = 24; changeSurroundBlank(1, 1); changeManyGroundTiles(5, 2, 1, 10, "Concrete"); changeManyGroundTiles(7, 4, 5, 2, "Concrete"); makeObject(8, 1, "Object"); makeObject(9, 1, "Object"); makeObject(10, 1, "shop1d"); makeDoor(8, 2, "shop1a", 241); makeDoor(9, 2, "shop1b", 241); makeDoor(10, 2, "shop1c", 241); makeObject(4, 4, "Lamp"); makeObject(4, 5, "Chair"); makeObject(4, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 1, "Tree"); standardPathway("down", 31); standardPathway("up", 23); standardPathway("right", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map31() { clearWorld("Grass"); _root.area = "Mountain Pass (area 1)"; encounterRate = 1; mapLocation = 3; areaLocation = 31; changeSurroundBlank(1, 1); setHeight(1, 1, 8); setHeight(2, 1, 5); setHeight(3, 1, 2); largeObject(1, 4, 1, 1, "Boulder"); largeObject(7, 4, 1, 1, "Boulder"); largeObject(10, 1, 2, 8, "Boulder"); largeObject(1, 10, 10, 1, "Boulder"); largeObject(3, 7, 9, 1, "Tree"); makeObject(3, 4, "Boulder"); makeObject(7, 7, "Boulder"); makeObject(9, 6, "Tree"); standardPathway("up", 24); standardPathway("left", 32); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map32() { clearWorld("Grass"); _root.area = "Mountain Pass (area 2)"; encounterRate = 1; mapLocation = 3; areaLocation = 32; changeSurroundBlank(1, 1); largeObject(1, 10, 1, 1, "Boulder"); largeObject(1, 10, 2, 1, "Boulder"); largeObject(1, 10, 10, 1, "Boulder"); setManyHeight(1, 9, 1, 2, 5); setManyHeight(1, 8, 1, 1, 8); setManyHeight(1, 7, 1, 1, 10); changeManyGroundTiles(1, 7, 1, 1, "Ice"); makeObject(1, 4, "Boulder"); makeObject(4, 7, "Boulder"); makeObject(5, 8, "Tree"); standardPathway("right", 31); standardPathway("left", 33); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map33() { clearWorld("Grass"); _root.area = "Mountain Pass (area 3)"; encounterRate = 1; mapLocation = 3; areaLocation = 33; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Soil"); changeManyGroundTiles(2, 1, 2, 8, "Soil"); largeObject(2, 9, 1, 1, "Boulder"); largeObject(2, 9, 10, 1, "Boulder"); setManyHeight(4, 6, 1, 2, 3); setManyHeight(5, 4, 1, 1, 8); makeObject(6, 2, "Boulder"); makeObject(9, 7, "Boulder"); standardPathway("right", 32); standardPathway("left", 41); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map41() { clearWorld("Soil"); _root.area = "Great Desert (area 1)"; encounterRate = 5; mapLocation = 4; areaLocation = 41; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 6, 9, 1, "Railway"); makeObject(7, 3, "Boulder"); makeObject(4, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("right", 33); standardPathway("left", 42); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map42() { clearWorld("Soil"); _root.area = "Great Desert (area 2)"; encounterRate = 5; mapLocation = 4; areaLocation = 42; changeSurroundBlank(1, 1); changeManyGroundTiles(4, 6, 9, 1, "Railway"); makeObject(2, 6, "Boulder"); makeObject(7, 3, "Boulder"); makeObject(6, 7, "Bone"); standardPathway("right", 41); standardPathway("left", 43); standardPathway("up", 44); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map43() { clearWorld("Soil"); _root.area = "Great Desert (area 3)"; encounterRate = 5; mapLocation = 4; areaLocation = 43; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 1, 10, "Soil"); changeManyGroundTiles(1, 1, 2, 3, "Water"); changeManyGroundTiles(1, 1, 7, 4, "Water"); largeObject(1, 1, 2, 3, "Water"); largeObject(1, 1, 7, 4, "Water"); makeObject(7, 3, "Boulder"); makeObject(9, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("right", 42); standardPathway("left", 5); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map44() { clearWorld("Soil"); _root.area = "Great Desert (area 4)"; encounterRate = 5; mapLocation = 4; areaLocation = 44; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 1, 10, "Soil"); makeObject(7, 3, "Boulder"); makeObject(9, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("down", 42); standardPathway("up", 6); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map5() { clearWorld("Turf"); _root.area = "Kryon Isle"; encounterRate = 0; mapLocation = 5; areaLocation = 5; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Water"); changeManyGroundTiles(2, 9, 1, 1, "Water"); changeManyGroundTiles(2, 9, 10, 1, "Water"); changeManyGroundTiles(10, 1, 2, 3, "Water"); changeManyGroundTiles(10, 1, 7, 3, "Water"); largeObject(1, 1, 1, 10, "Water"); largeObject(2, 9, 1, 1, "Water"); largeObject(2, 9, 10, 1, "Water"); largeObject(10, 1, 2, 3, "Water"); largeObject(10, 1, 7, 2, "Water"); largeObject(3, 2, 5, 3, "Object"); makeObject(3, 8, "b1"); makeDoor(4, 8, "b2", 51); makeObject(5, 8, "b3"); makeDoor(5, 7, "b4", 51); makeDoor(5, 6, "b5", 51); makeObject(5, 5, "b6"); makeObject(5, 3, "Tree2"); standardPathway("right", 43); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map6() { clearWorld("Soil"); _root.area = "Oasis"; encounterRate = 0; mapLocation = 6; areaLocation = 6; changeSurroundBlank(1, 1); changeManyGroundTiles(9, 1, 4, 5, "Turf"); changeManyGroundTiles(6, 1, 4, 6, "Turf"); changeManyGroundTiles(7, 3, 4, 1, "Turf"); changeManyGroundTiles(7, 3, 9, 1, "Turf"); changeGroundTile(8, 8, "Turf"); changeGroundTile(5, 6, "Turf"); changeManyGroundTiles(7, 1, 5, 4, "Water"); changeManyGroundTiles(8, 1, 5, 3, "Water"); largeObject(7, 1, 5, 4, "Water"); largeObject(8, 1, 5, 3, "Water"); makeObject(9, 4, "Tree2"); mydate = new Date(); hh = mydate.getHours(); if (hh == 0) { makeNPC(8, 8, "Midnight", 1); } makeObject(9, 4, "Tree2"); standardPathway("down", 44); standardPathway("up", 7); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(5); } function map7() { clearWorld("Ice"); _root.area = "Stormfort"; encounterRate = 0; mapLocation = 7; areaLocation = 7; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 3, 1, 3, "Water"); changeManyGroundTiles(9, 2, 1, 2, "Water"); largeObject(1, 3, 1, 3, "Water"); largeObject(9, 2, 1, 2, "Water"); makeObject(5, 3, "Object"); makeObject(6, 3, "Object"); makeObject(7, 3, "shop1d"); makeDoor(5, 4, "shop1a", 71); makeDoor(6, 4, "shop1b", 71); makeDoor(7, 4, "shop1c", 71); makeObject(10, 4, "Warning"); makeObject(8, 8, "Tree"); standardPathway("down", 6); standardPathway("left", 8); standardPathway("right", 91); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(1); } function map8() { clearWorld("Turf"); _root.area = "Dragon's Horn"; encounterRate = 0; mapLocation = 8; areaLocation = 8; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 3, 1, 3, "Water"); changeManyGroundTiles(1, 2, 7, 4, "Water"); largeObject(1, 3, 1, 3, "Water"); largeObject(1, 2, 7, 4, "Water"); largeObject(3, 2, 7, 2, "Object"); makeObject(3, 9, "house2a"); makeObject(4, 9, "house2b"); makeDoor(5, 7, "house2e", 81); makeDoor(5, 8, "house2d", 81); makeDoor(5, 9, "house2c", 81); makeObject(6, 4, "Tree2"); standardPathway("right", 7); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map91() { clearWorld("Soil"); _root.area = "Wastelands (area 1)"; encounterRate = 2; mapLocation = 9; areaLocation = 91; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Ice"); changeManyGroundTiles(2, 1, 2, 8, "Ice"); changeManyGroundTiles(3, 1, 3, 6, "Ice"); makeObject(10, 4, "Warning"); makeObject(2, 7, "Boulder"); makeObject(5, 3, "Tree"); standardPathway("left", 7); standardPathway("right", 92); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function map92() { clearWorld("Soil"); _root.area = "Wastelands (area 2)"; encounterRate = 2; mapLocation = 9; areaLocation = 92; changeSurroundBlank(1, 1); largeObject(6, 1, 1, 4, "Barricade"); largeObject(6, 1, 7, 4, "Barricade"); makeObject(7, 4, "Bone"); makeObject(7, 7, "Bone"); makeObject(4, 4, "Warning"); makeObject(7, 9, "Boulder"); standardPathway("left", 91); standardPathway("right", 93); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function map93() { clearWorld("Soil"); _root.area = "Wastelands (Mavericks' Camp)"; encounterRate = 2; mapLocation = 9; areaLocation = 93; changeSurroundBlank(1, 1); largeObject(2, 1, 1, 4, "Barricade"); largeObject(2, 1, 7, 4, "Barricade"); largeObject(3, 8, 10, 1, "Bone"); largeObject(3, 8, 1, 1, "Bone"); largeObject(10, 1, 2, 8, "Bone"); largeObject(3, 7, 4, 1, "Wall"); makeDoor(7, 4, "maverickBase", 931); makeObject(3, 7, "Warning"); makeObject(3, 9, "Boulder"); makeObject(8, 3, "Airship"); standardPathway("left", 92); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function Condo() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("condolvl1"); talkMov._visible = true; } } function House1() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("House1"); talkMov._visible = true; } } function House2() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("House2"); talkMov._visible = true; } } function Shop1() { if ((_global.action != "buying") and (_global.action != "selling")) { _global.action = "buying"; talkMov.gotoAndStop("Shop1"); talkMov._visible = true; } } function Shop2() { if ((_global.action != "buying") and (_global.action != "selling")) { _global.action = "buying"; talkMov.gotoAndStop("Shop2"); talkMov._visible = true; } } function Bar() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("Bar"); talkMov._visible = true; } } function Cafe() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("Cafe"); talkMov._visible = true; } } function maverickBase() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("maverickBase"); talkMov._visible = true; } } function npc_Midnight() { if (_global.action != "talking") { trace("midnight"); _global.action = "talking"; talkMov.gotoAndStop("npc_Midnight"); talkMov._visible = true; } } function charAreaPosition(dir) { switch (dir) { case "left" : world.char.tempx = 40; world.char.tempz = -180; break; case "right" : world.char.tempx = 300; world.char.tempz = -180; break; case "up" : world.char.tempx = 180; world.char.tempz = -40; break; case "down" : world.char.tempx = 180; world.char.tempz = -300; } } function standardPathway(dir, destination) { switch (dir) { case "up" : makePathway(5, 0, "Pathway", destination); makePathway(6, 0, "Pathway", destination); break; case "down" : makePathway(5, 11, "Pathway", destination); makePathway(6, 11, "Pathway", destination); break; case "left" : makePathway(0, 5, "Pathway", destination); makePathway(0, 6, "Pathway", destination); break; case "right" : makePathway(11, 5, "Pathway", destination); makePathway(11, 6, "Pathway", destination); } } function buildWorld(floorx, floorz) { world = new Object(); world.maxx = floorx; world.maxz = floorz; world.cellWidth = 29; world.width = floorx * world.cellWidth; world.length = (-floorz) * world.cellWidth; world.path = this.floor; var _local2 = world.path; buildFloor(_local2, floorx, floorz); buildCharacter(_local2); } function buildCharacter(path) { world.char = new Object(); world.char.tempx = 10; world.char.tempy = 0; world.char.tempz = -10; world.char.speed = 4; world.char.feeler = 10; world.char.width = 10; world.char.xmov = 0; world.char.ymov = 0; world.char.zmov = 0; world.char.moving = false; world.char.frame = -1; world.char.clip = path.character; positionCharacter(); } function positionCharacter() { world.char.x = world.char.tempx; world.char.y = world.char.tempy; world.char.z = world.char.tempz; var _local1 = iso.mapToScreen(world.char.x, world.char.y, world.char.z); world.char.clip._x = _local1[0]; world.char.clip._y = _local1[1]; } function buildFloor(path, floorx, floorz) { path.tile._visible = false; world.tiles = []; var _local6 = 0; var _local2 = 1; while (_local2 <= floorx) { var _local1 = 1; while (_local1 <= floorz) { if (_local2 == 1) { world.tiles[_local1] = []; } var _local9 = iso.calculateDepth(_local1, _local6, _local2); var _local3 = (("cell" + _local1) + "_") + _local2; path.attachMovie("tile", _local3, _local9); var _local4 = path[_local3]; world.tiles[_local1][_local2] = {x:_local1, y:_local6, z:_local2, depth:_local9, clip:_local4}; var _local7 = (_local1 - 1) * world.cellWidth; var _local5 = (-(_local2 - 1)) * world.cellWidth; temp = iso.mapToScreen(_local7, _local6, _local5); _local4._x = temp[0]; _local4._y = temp[1]; _local1++; } _local2++; } } function clearWorld(tileSet) { world.char.frame = -1; var _local2 = 1; while (_local2 <= maxx) { var _local1 = 1; while (_local1 <= maxz) { world.tiles[_local2 + 1][_local1 + 1].isObject = false; world.tiles[_local2 + 1][_local1 + 1].clip.objects.gotoAndStop(1); world.tiles[_local2 + 1][_local1 + 1].isPathway = false; world.tiles[_local2 + 1][_local1 + 1].areaLocation = -1; world.tiles[_local2 + 1][_local1 + 1].clip.innerTile.gotoAndStop(tileSet); world.tiles[_local2 + 1][_local1 + 1].clip.innerTile._y = 10.5; world.tiles[_local2 + 1][_local1 + 1].clip.objects._y = -49.4; _local1++; } _local2++; } } function setHeight(x, z, height) { world.tiles[x + 1][z + 1].clip.innerTile._y = 10.5 - (5 * height); world.tiles[x + 1][z + 1].clip.objects._y = -49.4 - (5 * height); } function setManyHeight(x, xnum, z, znum, height) { var _local2 = 1; while (_local2 <= xnum) { var _local1 = 1; while (_local1 <= znum) { world.tiles[x + _local2][z + _local1].clip.innerTile._y = 10.5 - (5 * height); world.tiles[x + _local2][z + _local1].clip.objects._y = -49.4 - (5 * height); world.tiles[x + _local2][z + _local1].isObject = true; _local1++; } _local2++; } } function makeObject(x, z, object) { world.tiles[x + 1][z + 1].isObject = true; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function makeNPC(x, z, object, num) { world.tiles[x + 1][z + 1].isObject = true; world.tiles[x + 1][z + 1].isNPC = true; world.tiles[x + 1][z + 1].NPCnum = num; world.tiles[x + 1][z + 1].objName = object; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function makePathway(x, z, object, destination) { world.tiles[x + 1][z + 1].isObject = false; world.tiles[x + 1][z + 1].isPathway = true; world.tiles[x + 1][z + 1].areaLocation = destination; world.tiles[x + 1][z + 1].clip.innerTile.gotoAndStop(object); } function makeDoor(x, z, object, destination) { world.tiles[x + 1][z + 1].isPathway = true; world.tiles[x + 1][z + 1].isObject = false; world.tiles[x + 1][z + 1].areaLocation = destination; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function changeGroundTile(x, z, object) { world.tiles[x + 1][z + 1].clip.innerTile.gotoAndStop(object); } function changeManyGroundTiles(x, xnum, z, znum, object) { var _local2 = 0; while (_local2 < xnum) { var _local1 = 0; while (_local1 < znum) { world.tiles[(x + _local2) + 1][(z + _local1) + 1].clip.innerTile.gotoAndStop(object); _local1++; } _local2++; } } function largeObject(x, xnum, z, znum, object) { var _local2 = 0; while (_local2 < xnum) { var _local1 = 0; while (_local1 < znum) { world.tiles[(x + _local2) + 1][(z + _local1) + 1].clip.objects.gotoAndStop(object); world.tiles[(x + _local2) + 1][(z + _local1) + 1].isObject = true; _local1++; } _local2++; } } function changeSurroundBlank(x, z) { var _local1 = 1; while (_local1 <= maxx) { var _local3 = 1; while (_local3 <= x) { world.tiles[_local1][_local3].isObject = true; world.tiles[_local1][_local3].clip.innerTile.gotoAndStop("Blank"); world.tiles[_local1][(maxx + 1) - _local3].isObject = true; world.tiles[_local1][(maxx + 1) - _local3].clip.innerTile.gotoAndStop("Blank"); _local3++; } var _local2 = 1; while (_local2 <= z) { world.tiles[_local2][_local1].isObject = true; world.tiles[_local2][_local1].clip.innerTile.gotoAndStop("Blank"); world.tiles[(maxx + 1) - _local2][_local1].isObject = true; world.tiles[(maxx + 1) - _local2][_local1].clip.innerTile.gotoAndStop("Blank"); _local2++; } _local1++; } } function calRank() { if (baseHP < 10) { rank = "Novice E Class"; } else if (baseHP < 20) { rank = "Novice D Class"; } else if (baseHP < 30) { rank = "Novice C Class"; } else if (baseHP < 40) { rank = "Novice B Class"; } else if (baseHP < 50) { rank = "Novice A Class"; } else if (baseHP < 70) { rank = "Advanced E Class"; } else if (baseHP < 90) { rank = "Advanced D Class"; } else if (baseHP < 110) { rank = "Advanced C Class"; } else if (baseHP < 130) { rank = "Advanced B Class"; } else if (baseHP < 150) { rank = "Advanced A Class"; } else if (baseHP < 180) { rank = "Specialist E Class"; } else if (baseHP < 210) { rank = "Specialist D Class"; } else if (baseHP < 240) { rank = "Specialist C Class"; } else if (baseHP < 270) { rank = "Specialist B Class"; } else if (baseHP < 310) { rank = "Specialist A Class"; } else if (baseHP < 400) { rank = "Elite E Class"; } else if (baseHP < 500) { rank = "Elite D Class"; } else if (baseHP < 600) { rank = "Elite C Class"; } else if (baseHP < 700) { rank = "Elite B Class"; } else if (baseHP < 1000) { rank = "Elite A Class"; } else if (baseHP < 2000) { rank = "Ace E Class"; } else if (baseHP < 3000) { rank = "Ace D Class"; } else if (baseHP < 4000) { rank = "Ace C Class"; } else if (baseHP < 5000) { rank = "Ace B Class"; } else if (baseHP < 10000) { rank = "Ace A Class"; } else if (baseHP < 20000) { rank = "Ace S Class"; } else { rank = "Legendary"; } } function worldClicked(xm, ym) { var _local6 = iso.mapToIsoWorld(xm, ym); xm = _local6[0]; var _local2 = _local6[1]; if (_global.action == "walking") { if ((((xm >= 0) && (xm <= world.width)) && (_local2 >= world.length)) && (_local2 <= 0)) { var _local12 = world.char.x; var _local11 = world.char.z; world.char.startx = _local12; world.char.startz = _local11; world.char.endx = xm; world.char.endz = _local2; var _local7 = 45; var _local5 = Math.atan2(_local2 - _local11, xm - _local12); var _local4 = (_local5 * 180) / Math.PI; _local4 = _local4 + (_local7 / 2); if (_local4 < 0) { _local4 = _local4 + 360; } var _local8 = Math.ceil(_local4 / _local7); world.char.clip.gotoAndStop("walk" + _local8); world.char.frame = _local8; world.char.moving = true; var _local10 = Math.cos(_local5); var _local9 = Math.sin(_local5); world.char.xmov = world.char.speed * _local10; world.char.zmov = world.char.speed * _local9; world.char.feelerx = world.char.feeler * _local10; world.char.feelerz = world.char.feeler * _local9; } } } function moveCharacter() { if (world.char.moving) { encounter(encounterRate); world.char.tempx = world.char.x + world.char.xmov; world.char.tempy = world.char.y + world.char.ymov; world.char.tempz = world.char.z + world.char.zmov; var _local4 = world.char.startx; var _local3 = world.char.startz; var _local2 = world.char.endx; var _local1 = world.char.endz; var _local6 = world.char.tempx; var _local5 = world.char.tempz; if ((((_local2 - _local4) / Math.abs(_local2 - _local4)) != ((_local2 - _local6) / Math.abs(_local2 - _local6))) || (((_local1 - _local3) / Math.abs(_local1 - _local3)) != ((_local1 - _local5) / Math.abs(_local1 - _local5)))) { world.char.moving = false; world.char.xmov = 0; world.char.zmov = 0; world.char.tempx = _local2; world.char.tempz = _local1; world.char.clip.gotoAndStop("stand" + world.char.frame); } } } function encounter(encounterRate) { if (encounterRate > 0) { chance--; trace(chance); if (chance <= 0) { _global.action = "talking"; trace(_global.action + "*"); chance = random(300) + 50; _root.enemy = encounterRate; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; world.char.moving = false; world.char.clip.gotoAndStop("stand" + world.char.frame); } } } function detectObjects() { var _local7 = world.char.tempx + world.char.feelerx; var _local6 = Math.abs(world.char.tempz + world.char.feelerz); var _local2 = Math.ceil(_local7 / world.cellWidth); var _local3 = Math.ceil(_local6 / world.cellWidth); if (!world.tiles[_local2][_local3].isObject) { _local7 = world.char.tempx; _local6 = Math.abs(world.char.tempz); _local2 = Math.ceil(_local7 / world.cellWidth); _local3 = Math.ceil(_local6 / world.cellWidth); var _local5 = world.tiles[_local2][_local3].depth + 1; world.char.clip.swapDepths(_local5); if (world.tiles[_local2][_local3].isPathway && (world.char.moving)) { world.char.clip.gotoAndStop("stand" + world.char.frame); world.char.moving = false; switch (world.tiles[_local2][_local3].areaLocation) { case 1 : if (!(areaLocation === 21)) { } else { charAreaPosition("left"); } map1(); break; case 21 : switch (areaLocation) { case 1 : charAreaPosition("right"); break; case 22 : charAreaPosition("up"); break; case 24 : charAreaPosition("left"); } map21(); break; case 22 : switch (areaLocation) { case 21 : charAreaPosition("down"); break; case 23 : charAreaPosition("left"); } map22(); break; case 23 : switch (areaLocation) { case 22 : charAreaPosition("right"); break; case 24 : charAreaPosition("down"); } map23(); break; case 24 : switch (areaLocation) { case 21 : charAreaPosition("right"); break; case 23 : charAreaPosition("up"); break; case 31 : charAreaPosition("down"); } map24(); break; case 31 : switch (areaLocation) { case 24 : charAreaPosition("up"); break; case 32 : charAreaPosition("left"); } map31(); break; case 32 : switch (areaLocation) { case 31 : charAreaPosition("right"); break; case 33 : charAreaPosition("left"); } map32(); break; case 33 : switch (areaLocation) { case 32 : charAreaPosition("right"); break; case 41 : charAreaPosition("left"); } map33(); break; case 41 : switch (areaLocation) { case 33 : charAreaPosition("right"); break; case 42 : charAreaPosition("left"); } map41(); break; case 42 : switch (areaLocation) { case 43 : charAreaPosition("left"); break; case 44 : charAreaPosition("up"); break; case 41 : charAreaPosition("right"); } map42(); break; case 43 : switch (areaLocation) { case 5 : charAreaPosition("left"); break; case 42 : charAreaPosition("right"); } map43(); break; case 44 : switch (areaLocation) { case 42 : charAreaPosition("down"); break; case 6 : charAreaPosition("up"); } map44(); break; case 5 : if (!(areaLocation === 43)) { } else { charAreaPosition("right"); } map5(); break; case 6 : switch (areaLocation) { case 44 : charAreaPosition("down"); break; case 7 : charAreaPosition("up"); } map6(); break; case 7 : switch (areaLocation) { case 6 : charAreaPosition("down"); break; case 8 : charAreaPosition("left"); break; case 91 : charAreaPosition("right"); } map7(); break; case 8 : if (!(areaLocation === 7)) { } else { charAreaPosition("right"); } map8(); break; case 91 : switch (areaLocation) { case 7 : charAreaPosition("left"); break; case 92 : charAreaPosition("right"); } map91(); break; case 92 : switch (areaLocation) { case 91 : charAreaPosition("left"); break; case 93 : charAreaPosition("right"); } map92(); break; case 93 : if (!(areaLocation === 92)) { } else { charAreaPosition("left"); } map93(); break; case 111 : _root.buttonblocker._visible = true; House1(); break; case 114 : _root.buttonblocker._visible = true; Condo(); break; case 231 : _root.buttonblocker._visible = true; Cafe(); break; case 241 : _root.buttonblocker._visible = true; Shop1(); break; case 51 : _root.buttonblocker._visible = true; Bar(); break; case 71 : _root.buttonblocker._visible = true; Shop2(); break; case 81 : _root.buttonblocker._visible = true; House2(); break; case 931 : _root.buttonblocker._visible = true; maverickBase(); } } } else { world.char.tempx = world.char.x; world.char.tempz = world.char.z; world.char.xmov = 0; world.char.ymov = 0; world.char.moving = false; var _local4 = world.char.frame; world.char.clip.gotoAndStop("stand" + _local4); if (world.tiles[_local2][_local3].isNPC) { _root.buttonblocker._visible = true; npc_Midnight(); } } } function captureKeys() { } floor.onRelease = function () { _root.worldClicked(this._xmouse, this._ymouse); }; items = new Object(); items.i0 = new Object(); items.i0.code = 0; items.i0.name = "-empty-"; items.i0.kind = 0; items.i0.cost = 0; items.i0.effect = 0; items.i1 = new Object(); items.i1.code = 1; items.i1.name = "Energy Blade"; items.i1.kind = 1; items.i1.cost = 100; items.i1.effect = 30; items.i2 = new Object(); items.i2.code = 2; items.i2.name = "Sonic Blade"; items.i2.kind = 1; items.i2.cost = 500; items.i2.effect = 50; items.i3 = new Object(); items.i3.code = 3; items.i3.name = "Inferno"; items.i3.kind = 1; items.i3.cost = 1000; items.i3.effect = 80; items.i4 = new Object(); items.i4.code = 4; items.i4.name = "X Slasher"; items.i4.kind = 1; items.i4.cost = 4000; items.i4.effect = 100; items.i15 = new Object(); items.i15.code = 15; items.i15.name = "Phantom Claw"; items.i15.kind = 1; items.i15.cost = 10000; items.i15.effect = 150; items.i5 = new Object(); items.i5.code = 5; items.i5.name = "Chain Gun"; items.i5.kind = 2; items.i5.cost = 200; items.i5.effect = 60; items.i6 = new Object(); items.i6.code = 6; items.i6.name = "Gatling Cannon"; items.i6.kind = 2; items.i6.cost = 1000; items.i6.effect = 90; items.i7 = new Object(); items.i7.code = 7; items.i7.name = "Beam Cannon"; items.i7.kind = 2; items.i7.cost = 3000; items.i7.effect = 130; items.i8 = new Object(); items.i8.code = 8; items.i8.name = "Napalm Scatter"; items.i8.kind = 2; items.i8.cost = 5000; items.i8.effect = 160; items.i9 = new Object(); items.i9.code = 9; items.i9.name = "Meteor Launcher"; items.i9.kind = 2; items.i9.cost = 10000; items.i9.effect = 250; items.i10 = new Object(); items.i10.code = 10; items.i10.name = "Brass Armor"; items.i10.kind = 3; items.i10.cost = 100; items.i10.effect = 200; items.i11 = new Object(); items.i11.code = 11; items.i11.name = "Iron Armor"; items.i11.kind = 3; items.i11.cost = 500; items.i11.effect = 400; items.i12 = new Object(); items.i12.code = 12; items.i12.name = "Steel Protector"; items.i12.kind = 3; items.i12.cost = 1000; items.i12.effect = 800; items.i13 = new Object(); items.i13.code = 13; items.i13.name = "Mithril Suit"; items.i13.kind = 3; items.i13.cost = 4000; items.i13.effect = 1500; items.i14 = new Object(); items.i14.code = 14; items.i14.name = "Celestial Armor"; items.i14.kind = 3; items.i14.cost = 20000; items.i14.effect = 3000; if (_global.option == "load") { var so = SharedObject.getLocal("mobileweapon"); pilotName = so.data.pilotName; mawName = so.data.mawName; credits = so.data.credits; bankCredits = so.data.bankCredits; baseHP = so.data.baseHP; fame = so.data.fame; chance = so.data.chance; inventory = new Object(); inventory.i1 = so.data.i1; inventory.i2 = so.data.i2; inventory.i3 = so.data.i3; inventory.blade = so.data.blade; inventory.gun = so.data.gun; inventory.suit = so.data.suit; mapLocation = so.data.mapLocation; areaLocation = so.data.areaLocation; tx = so.data.tempx; tz = so.data.tempz; quest1 = so.data.quest1; quest2 = so.data.quest2; quest3 = so.data.quest3; } else { pilotName = _global.pilotName; mawName = _global.mawName; credits = 10; bankCredits = 0; baseHP = 0; chance = 100; fame = 0; inventory = new Object(); inventory.i1 = items.i0; inventory.i2 = items.i0; inventory.i3 = items.i0; inventory.blade = items.i1; inventory.gun = items.i5; inventory.suit = items.i10; mapLocation = 1; areaLocation = 1; tx = 300; tz = -180; quest1 = 0; quest2 = 0; quest3 = 0; } calRank(); playingType = -1; inv1Name = inventory.i1.name; inv2Name = inventory.i2.name; inv3Name = inventory.i3.name; blade = inventory.blade.name; gun = inventory.gun.name; suit = inventory.suit.name; AGL = 100; enemy = 1; HP = baseHP + inventory.suit.effect; maxx = 12; maxz = 12; iso = new isometricAS(maxx, maxz); buildWorld(maxx, maxz); switch (areaLocation) { case 1 : map1(); break; case 21 : map21(); break; case 22 : map22(); break; case 23 : map23(); break; case 24 : map24(); break; case 31 : map31(); break; case 32 : map32(); break; case 33 : map33(); break; case 41 : map41(); break; case 42 : map42(); break; case 43 : map43(); break; case 44 : map44(); break; case 5 : map5(); break; case 6 : map6(); break; case 7 : map7(); break; case 8 : map8(); break; case 91 : map91(); break; case 92 : map92(); break; case 93 : map93(); } world.char.tempx = tx; world.char.tempz = tz; _global.action = "walking"; _global.clicked = false; xx = world.char.clip._x; zz = world.char.clip._y; stop(); _root.onEnterFrame = function () { moveCharacter(); detectObjects(); positionCharacter(); captureKeys(); }; function bgSound() { if (playingType != encounterRate) { playingType = encounterRate; stopAllSounds(); trace("Play music: " + playingType); if (_global.musicSetting) { music.gotoAndStop(1); } switch (playingType) { case 0 : mydate = new Date(); h = mydate.getHours(); if ((h > 6) && (h < 14)) { skyColor.gotoAndStop("morning"); if (_global.musicSetting) { music.gotoAndStop("morning"); } } else if ((h >= 14) && (h < 18)) { skyColor.gotoAndStop("afternoon"); if (_global.musicSetting) { music.gotoAndStop("afternoon"); } } else { skyColor.gotoAndStop("night"); if (_global.musicSetting) { music.gotoAndStop("night"); } } break; case 1 : case 2 : case 5 : if (!_global.musicSetting) { break; } music.gotoAndStop("wilderness"); } } } function battleSound() { stopAllSounds(); playingType = 9; if (_global.musicSetting) { music.gotoAndStop("battle"); } } function playSound(s) { _root.soundfx.gotoAndPlay(s); } bgSound(); combatScene._visible = false; talkMov._visible = false; buttonblocker._visible = false; buttonblocker.enabled = false; mapWin._visible = false; inventoryWin._visible = false; function quit() { gotoAndStop (3); } menuDialog._visible = false;
Symbol 9 MovieClip Frame 1
var textspeech = new Array(); textspeech[0] = "Loading"; textspeech[1] = "Getting bored?"; textspeech[2] = "Maybe you would like to get a drink first?"; textspeech[3] = "Your connection is really slow";
Symbol 58 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 1
stop(); soundPlaying = false;
Symbol 68 MovieClip Frame 8
gotoAndStop (1);
Symbol 68 MovieClip Frame 12
gotoAndStop (1);
Symbol 68 MovieClip Frame 18
gotoAndStop (1);
Symbol 68 MovieClip Frame 22
gotoAndStop (1);
Symbol 68 MovieClip Frame 27
gotoAndStop (1);
Symbol 68 MovieClip Frame 34
gotoAndStop (1);
Symbol 68 MovieClip Frame 41
gotoAndStop (1);
Symbol 68 MovieClip Frame 49
gotoAndStop (1);
Symbol 73 Button
on (release) { _global.musicSetting = !_global.musicSetting; if (!_global.musicSetting) { stopAllSounds(); } else { music.gotoAndStop(1); music.gotoAndStop("intro"); } }
Symbol 80 MovieClip Frame 30
stop();
Symbol 83 Button
on (release) { playSound("press"); gotoAndStop (12); }
Symbol 92 MovieClip Frame 30
stop();
Symbol 94 Button
on (release) { _global.option = "load"; playSound("press"); gotoAndStop (27); }
Symbol 101 MovieClip Frame 30
stop();
Symbol 103 Button
on (release) { playSound("press"); gotoAndStop (11); }
Symbol 104 Button
on (release) { playSound("press"); gotoAndStop (10); }
Symbol 106 Button
on (release) { playSound("press"); _global.option = "start"; gotoAndStop (13); }
Symbol 111 MovieClip Frame 20
stop();
Symbol 116 MovieClip Frame 20
stop();
Symbol 118 Button
on (release) { gotoAndStop (3); }
Symbol 144 Button
on (release) { getURL ("http://www.mobileweapon.net", "_blank"); }
Symbol 157 Button
on (release) { _global.pilotName = pilotNameInput.text; _global.mawName = mawNameInput.text; soundfx.gotoAndPlay("ok"); }
Symbol 170 Button
on (release) { _root.prevFrame(); }
Symbol 174 Button
on (release) { gotoAndStop (27); }
Symbol 178 Button
on (release) { nextFrame(); }
Symbol 190 Button
on (release) { playSound("press"); tutWin._visible = !tutWin._visible; }
Symbol 204 Button
on (release) { if (_root.inv3Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i3; switch (_root.inventory.i3.kind) { case 1 : _root.inventory.i3 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i3 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i3 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv3Name = _root.inventory.i3.name; } }
Symbol 205 Button
on (release) { if (_root.inv2Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i2; switch (_root.inventory.i2.kind) { case 1 : _root.inventory.i2 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i2 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i2 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv2Name = _root.inventory.i2.name; } }
Symbol 206 Button
on (release) { if (_root.inv1Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i1; switch (_root.inventory.i1.kind) { case 1 : _root.inventory.i1 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; trace("Blade effect:" + _root.inventory.blade.effect); break; case 2 : _root.inventory.i1 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; trace("Gun effect:" + _root.inventory.gun.effect); break; case 3 : _root.inventory.i1 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv1Name = _root.inventory.i1.name; } }
Symbol 210 Button
on (release) { _parent.playSound("close"); _visible = false; }
Symbol 218 Button
on (press) { this.startDrag(); } on (release) { this.stopDrag(); }
Symbol 222 MovieClip Frame 1
stop(); gun.text = _root.gun; blade.text = _root.blade; suit.text = _root.suit;
Symbol 235 Button
on (release) { mapWin._visible = !mapWin._visible; }
Symbol 309 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 30
if (random(5) == 1) { gotoAndPlay (20); }
Symbol 335 MovieClip Frame 1
stop(); gotoAndStop(random(5) + 1);
Symbol 337 MovieClip Frame 1
stop();
Instance of Symbol 319 MovieClip in Symbol 337 MovieClip Frame 34
onClipEvent (load) { if (random(30) == 0) { _visible = true; } else { _visible = false; } }
Symbol 352 Button
on (release, keyPress "e") { if (random(2) != 0) { _root.playSound("lose"); _parent.escapeFailed.gotoAndPlay(2); _root.combatScene.mainCharNextTurn = "true"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 2; this.gotoAndStop(1); } else { clearInterval(_root.combatInterval); _root.combatScene._visible = false; _root.buttonblocker._visible = false; _global.action = "walking"; _root.bgSound(); _root.combatScene.combatStage.gotoAndStop(1); } }
Symbol 357 Button
on (release, keyPress "r") { _root.combatScene.mainCharNextTurn = "false"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 3; _root.combatScene.mainCharAttack(2); this.gotoAndStop(1); }
Symbol 363 Button
on (release, keyPress "b") { _root.combatScene.mainCharNextTurn = "false"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 7; _root.combatScene.mainCharAttack(1); this.gotoAndStop(1); }
Symbol 365 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 15
_root.combatScene.currMainCharTimer = 0; if (_root.combatScene.enemyDamage != "miss") { _root.combatScene.currEnemyHP = _root.combatScene.currEnemyHP - _root.combatScene.enemyDamage; if (_root.combatScene.currEnemyHP < 0) { _root.combatScene.currEnemyHP = 0; } } _root.combatScene.mainCharNextTurn = "true";
Symbol 378 MovieClip Frame 1
stop();
Symbol 378 MovieClip Frame 15
_root.combatScene.enemyNextTurn = "true"; if (_root.combatScene.mainCharDamage != "miss") { _root.combatScene.currMainCharHP = _root.combatScene.currMainCharHP - _root.combatScene.mainCharDamage; if (_root.combatScene.currMainCharHP < 0) { _root.combatScene.currMainCharHP = 0; } } this.gotoAndStop(1);
Symbol 392 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 2
_root._y = _root._y + (random(5) - random(5));
Symbol 403 MovieClip Frame 6
_root._y = 0;
Symbol 415 MovieClip Frame 12
stop();
Symbol 428 MovieClip Frame 14
stop();
Symbol 433 MovieClip Frame 21
stop();
Symbol 437 MovieClip Frame 15
stop();
Symbol 478 MovieClip Frame 8
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 13
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 14
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 15
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 16
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 17
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 18
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 19
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 20
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 21
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 32
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 33
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 34
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 35
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 36
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 37
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 38
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 39
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 40
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 41
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); _parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 57
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 60
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 70
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 82
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 83
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 85
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 86
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 88
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 89
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 101
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 162
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 163
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 165
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 166
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 167
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 168
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 169
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 170
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 172
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 173
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 182
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 199
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 201
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 212
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 230
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 232
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 242
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 260
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 261
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 262
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 263
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 264
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 265
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 270
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 293
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 294
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 296
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 297
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 298
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 511 MovieClip Frame 320
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 321
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 324
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 325
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 328
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 329
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 511 MovieClip Frame 332
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 511 MovieClip Frame 333
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); _parent.enemyD.play();
Symbol 511 MovieClip Frame 349
gotoAndPlay ("mainChar");
Symbol 532 MovieClip Frame 24
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(255); _root.combatScene.combatStage.border.play(); }
Symbol 532 MovieClip Frame 28
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 532 MovieClip Frame 35
_parent.gotoAndPlay("robot1"); gotoAndStop (1);
Symbol 540 MovieClip Frame 40
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 540 MovieClip Frame 42
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 540 MovieClip Frame 45
_root.combatScene.combatStage.mainCharD.play(); _parent.gotoAndPlay("robot1"); gotoAndStop (1);
Symbol 563 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(255); _root.combatScene.combatStage.border.play(); }
Symbol 563 MovieClip Frame 27
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 563 MovieClip Frame 36
_root.combatScene.combatStage.mainCharD.play();
Symbol 563 MovieClip Frame 41
_parent.gotoAndPlay("robot5"); gotoAndStop (1);
Symbol 581 MovieClip Frame 22
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 581 MovieClip Frame 23
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 581 MovieClip Frame 24
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 581 MovieClip Frame 25
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 581 MovieClip Frame 27
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 581 MovieClip Frame 28
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 581 MovieClip Frame 29
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 581 MovieClip Frame 30
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 581 MovieClip Frame 32
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 581 MovieClip Frame 33
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
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_root.combatScene.combatStage.mainCharD.play();
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_parent.gotoAndPlay("robot5"); gotoAndStop (1);
Symbol 595 MovieClip Frame 13
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(65280); _root.combatScene.combatStage.border.play(); }
Symbol 595 MovieClip Frame 15
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
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_root.combatScene.combatStage.mainCharD.play();
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_parent.gotoAndPlay("robot2"); this.gotoAndStop(1);
Symbol 605 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 605 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 605 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 605 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 605 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 605 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 605 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 605 MovieClip Frame 34
_parent.gotoAndPlay("robot2"); this.gotoAndStop(1);
Symbol 625 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 625 MovieClip Frame 25
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 625 MovieClip Frame 34
_root.combatScene.combatStage.mainCharD.play();
Symbol 625 MovieClip Frame 37
_parent.gotoAndStop("robot3"); this.gotoAndStop(1);
Symbol 627 MovieClip Frame 32
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 627 MovieClip Frame 33
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 627 MovieClip Frame 34
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 627 MovieClip Frame 35
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 627 MovieClip Frame 36
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 627 MovieClip Frame 37
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 627 MovieClip Frame 46
_parent.gotoAndStop("robot3"); this.gotoAndStop(1);
Symbol 630 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 630 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 630 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 630 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 630 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 630 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 630 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 630 MovieClip Frame 44
_parent.gotoAndStop("robot4"); this.gotoAndStop(1);
Symbol 633 MovieClip Frame 8
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 633 MovieClip Frame 9
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 633 MovieClip Frame 10
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 633 MovieClip Frame 11
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 633 MovieClip Frame 12
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 633 MovieClip Frame 13
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 633 MovieClip Frame 19
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 633 MovieClip Frame 20
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 633 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 633 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 633 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 633 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 633 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 633 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 633 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 633 MovieClip Frame 41
_parent.gotoAndStop("robot4"); this.gotoAndStop(1);
Symbol 634 MovieClip Frame 1
stop();
Symbol 634 MovieClip Frame 7
stop();
Symbol 634 MovieClip Frame 17
stop();
Symbol 634 MovieClip Frame 27
stop();
Symbol 634 MovieClip Frame 34
stop();
Symbol 634 MovieClip Frame 44
stop();
Symbol 634 MovieClip Frame 55
stop();
Symbol 634 MovieClip Frame 61
stop();
Symbol 634 MovieClip Frame 71
stop();
Symbol 634 MovieClip Frame 81
stop();
Symbol 634 MovieClip Frame 88
stop();
Symbol 634 MovieClip Frame 98
stop();
Symbol 634 MovieClip Frame 108
stop();
Symbol 634 MovieClip Frame 115
stop();
Symbol 634 MovieClip Frame 125
stop();
Symbol 643 MovieClip Frame 1
stop();
Symbol 650 Button
on (release) { _root.bgSound(); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 655 Button
on (release) { _root.bgSound(); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 660 Button
on (release) { _root.playSound("close"); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 668 MovieClip Frame 2
function onchange(components) { if (components._name == "gun") { _root.combatScene.gunType = components.getValue(); } else { _root.combatScene.bladeType = components.getValue(); } }
Symbol 668 MovieClip Frame 28
stop();
Symbol 668 MovieClip Frame 29
enemyState.gotoAndStop("robot" + _parent.eneType); _root.playSound("die");
Symbol 668 MovieClip Frame 39
stop(); var c = new Color(mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); battlemsg = ("You get " + _parent.robots["r" + _root.enemy].GAINCREDITS) + " credits."; battlemsg = battlemsg + (("\nYou augment your armour by " + _parent.robots["r" + _root.enemy].GAINHP) + " HP from the scraps."); battlemsg = battlemsg + (("\nYou gain " + _parent.robots["r" + _root.enemy].FAME) + " fame."); _root.credits = _root.credits + _parent.robots["r" + _root.enemy].GAINCREDITS; _root.baseHP = _root.baseHP + _parent.robots["r" + _root.enemy].GAINHP; _root.calRank(); _root.fame = _root.fame + _root.combatScene.robots["r" + _root.enemy].FAME; _root.HP = _root.inventory.suit.effect + _root.baseHP; if (_root.enemy == 3) { if (_root.quest2 == 0) { _root.quest2 = 1; } } if (_root.enemy == 4) { gotoAndStop ("end"); }
Symbol 668 MovieClip Frame 40
enemyState.gotoAndStop("robot" + _parent.eneType); _root.playSound("die");
Symbol 668 MovieClip Frame 50
stop(); var c = new Color(enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); battlemsg = ("You lose " + _parent.robots["r" + _root.enemy].LOSECREDITS) + " credits!!"; battlemsg = battlemsg + (("\nYou lose " + _parent.robots["r" + _root.enemy].FAME) + " fame."); _root.fame = _root.fame - _root.combatScene.robots["r" + _root.enemy].FAME; _root.credits = _root.credits - _parent.robots["r" + _root.enemy].LOSECREDITS; if (_root.credits < 0) { _root.credits = 0; }
Symbol 668 MovieClip Frame 51
stop();
Symbol 669 MovieClip Frame 1
function startCombat() { trace("Start Combat"); if (_root.enemy == 4) { stopAllSounds(); _root.playingType = 9; _root.music.gotoAndStop("boss"); } else { _root.battleSound(); } _root.combatInterval = setInterval(combatTimer, 50); combatStage.gotoAndPlay("combatstart"); combatStage.background.gotoAndStop(_root.enemy); currMainCharTimer = -100; timerCharge = 5; mainCharNextTurn = "true"; currMainCharHP = _root.HP; mainCharSPEED = _root.AGL; gunType = _root.inventory.gun.code; bladeType = _root.inventory.blade.code; enemyTimerCharge = 5; currETimer = -100; enemyNextTurn = "true"; eneType = _root.enemy; combatStage.enemyState.gotoAndStop("robot" + eneType); currEnemyHP = robots["r" + eneType].HP + random(robots["r" + eneType].RND); currEnemySTR = robots["r" + eneType].STR; currEnemySPEED = robots["r" + eneType].SPEED; currEnemyFAME = robots["r" + eneType].FAME; enemyMawName = robots["r" + eneType].NAME; enemyPilotName = robots["r" + eneType].PILOT[random(robots["r" + eneType].PILOT.length)]; } function enemyAttack() { attackType = random(2) + 1; if (attackType == 1) { enemyTimerCharge = 5; } else { enemyTimerCharge = 2; } hitChance = mainCharSPEED - currEnemySPEED; if (random(100) > 10) { var _local2 = currEnemySTR; mainCharDamage = parseInt((attackType * _local2) + random(20)); if (mainCharDamage <= 0) { mainCharDamage = 1; } } else { mainCharDamage = "miss"; } combatStage.enemyState.gotoAndPlay((("robot" + eneType) + "Attack") + attackType); combatStage.enemyAttack.attackName.attackText.text = robots["r" + _root.enemy]["A" + attackType]; combatStage.enemyAttack.play(); } function mainCharAttack(attackType) { var _local3 = currEnemySPEED - mainCharSPEED; if (attackType == 1) { trace("BLADE"); combatStage.mainCharAttack.attackName.attackText.text = _root.inventory.blade.name; if (random(100) > 5) { enemyDamage = (_root.inventory.blade.effect - 10) + random(20); if (enemyDamage <= 0) { enemyDamage = 1; } } else { enemyDamage = "miss"; } } else { trace("GUN"); combatStage.mainCharAttack.attackName.attackText.text = _root.inventory.gun.name; if (random(100) > 10) { enemyDamage = _root.inventory.gun.effect + random(10); if (enemyDamage <= 0) { enemyDamage = 1; } } else { enemyDamage = "miss"; } } trace("Damage cal: " + enemyDamage); if (attackType == 2) { switch (gunType) { case 5 : combatStage.mainChar.gotoAndPlay("mainCharShoot1"); break; case 6 : combatStage.mainChar.gotoAndPlay("mainCharShoot2"); break; case 7 : combatStage.mainChar.gotoAndPlay("mainCharShoot3"); break; case 8 : combatStage.mainChar.gotoAndPlay("mainCharShoot4"); break; case 9 : combatStage.mainChar.gotoAndPlay("mainCharShoot5"); } } else { switch (bladeType) { case 1 : combatStage.mainChar.gotoAndPlay("mainCharSlash1"); break; case 2 : combatStage.mainChar.gotoAndPlay("mainCharSlash2"); break; case 3 : combatStage.mainChar.gotoAndPlay("mainCharSlash3"); break; case 4 : combatStage.mainChar.gotoAndPlay("mainCharSlash4"); break; case 15 : combatStage.mainChar.gotoAndPlay("mainCharSlash5"); } } combatStage.mainCharAttack.play(); } function combatTimer() { if (_root.combatScene.enemyNextTurn == "true") { if (currETimer >= currEnemySPEED) { enemyNextTurn = "false"; enemyAttack(); currETimer = 0; } else { currETimer = currETimer + enemyTimerCharge; } } if (_root.combatScene.mainCharNextTurn == "true") { if (_root.combatScene.currMainCharTimer >= _root.combatScene.mainCharSPEED) { _root.combatScene.combatStage.Menu.gotoAndStop(2); } else { currMainCharTimer = currMainCharTimer + timerCharge; combatStage.timebar._xscale = (_root.combatScene.currMainCharTimer / _root.combatScene.mainCharSPEED) * 100; } } if (_root.combatScene.currEnemyHP <= 0) { clearInterval(_root.combatInterval); _root.combatScene.combatStage.gotoAndPlay("EnemyLose"); } if (_root.combatScene.currMainCharHP <= 0) { clearInterval(_root.combatInterval); _root.combatScene.combatStage.gotoAndPlay("mainCharLose"); } } var eneType; var enemyName; var enemyDamage = 0; var mainCharDamage = 0; var robots = new Object(); robots.r1 = new Object(); robots.r1.NAME = "Mystro"; robots.r1.PILOT = Array("Bandit", "Thug", "Outlaw", "Rogue"); robots.r1.HP = 125; robots.r1.RND = 30; robots.r1.STR = 30; robots.r1.SPEED = 125; robots.r1.FAME = 1; robots.r1.GAINCREDITS = 200; robots.r1.LOSECREDITS = 100; robots.r1.GAINHP = 5; robots.r1.A1 = "Frost Arrows"; robots.r1.A2 = "Fire Pyre"; robots.r2 = new Object(); robots.r2.NAME = "ManDrake"; robots.r2.PILOT = Array("Bandit Baron", "Marauder", "Beserker"); robots.r2.HP = 600; robots.r2.RND = 100; robots.r2.STR = 70; robots.r2.SPEED = 105; robots.r2.FAME = 5; robots.r2.GAINCREDITS = 1000; robots.r2.LOSECREDITS = 500; robots.r2.GAINHP = 15; robots.r2.A1 = "Acid Slash"; robots.r2.A2 = "Dragon Fury"; robots.r3 = new Object(); robots.r3.NAME = "Vulcan ARMS"; robots.r3.PILOT = Array("Bane"); robots.r3.HP = 1200; robots.r3.RND = 0; robots.r3.STR = 80; robots.r3.SPEED = 85; robots.r3.FAME = 10; robots.r3.GAINCREDITS = 2000; robots.r3.LOSECREDITS = 1000; robots.r3.GAINHP = 30; robots.r3.A1 = "Twin Cannon"; robots.r3.A2 = "All-Out Attack"; robots.r4 = new Object(); robots.r4.NAME = "Maverick Weapons"; robots.r4.PILOT = Array("Unknown"); robots.r4.HP = 2000; robots.r4.RND = 0; robots.r4.STR = 90; robots.r4.SPEED = 85; robots.r4.FAME = 30; robots.r4.GAINCREDITS = 5000; robots.r4.LOSECREDITS = 5000; robots.r4.GAINHP = 50; robots.r4.A1 = "Shadow Strike"; robots.r4.A2 = "Armageddon"; robots.r5 = new Object(); robots.r5.NAME = "Twin-Mragons"; robots.r5.PILOT = Array("Brigand", "Pirate", "Desperado"); robots.r5.HP = 400; robots.r5.RND = 60; robots.r5.STR = 45; robots.r5.SPEED = 110; robots.r5.FAME = 2; robots.r5.GAINCREDITS = 500; robots.r5.LOSECREDITS = 300; robots.r5.GAINHP = 10; robots.r5.A1 = "Cryo Spheres"; robots.r5.A2 = "Tail Cannon"; var currMainCharHP; var mainCharSTR; var mainCharSPEED; var currMainCharTimer; var gunType; var bladeType; var currEnemyHP; var currEnemySTR; var currEnemySPEED; var currETimer; var enemyNextTurn = "true"; var mainCharNextTurn = "true";
Symbol 690 Button
on (release) { if (_root.credits >= 500) { _root.playSound("cash"); chat.text = "Come, tell us all about your adventures!"; _root.credits = _root.credits - 500; _root.fame = _root.fame + (1 + random(5)); } else { chat.text = "You do not have enough credits."; } ok_btn._visible = false; }
Symbol 709 Button
on (release) { _global.clicked = false; ok._visible = false; no._visible = false; _root.playSound("close"); }
Symbol 710 Button
on (release) { _global.clicked = false; _root.playSound("cash"); if (_global.action == "buying") { _root.credits = _root.credits - item.cost; if (_root.inventory.i1.name == _root.items.i0.name) { _root.inventory.i1 = item; _root.inv1Name = item.name; } else if (_root.inventory.i2.name == _root.items.i0.name) { _root.inventory.i2 = item; _root.inv2Name = item.name; } else if (_root.inventory.i3.name == _root.items.i0.name) { _root.inventory.i3 = item; _root.inv3Name = item.name; } ok._visible = false; no._visible = false; } else { _root.credits = _root.credits + (item.cost / 2); switch (invNo) { case "item1" : _root.inventory.i1 = _root.items.i0; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _root.inv1Name = "-empty-"; break; case "item2" : _root.inventory.i2 = _root.items.i0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _root.inv2Name = "-empty-"; break; case "item3" : _root.inventory.i3 = _root.items.i0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _root.inv3Name = "-empty-"; } ok._visible = false; no._visible = false; } }
Symbol 717 MovieClip Frame 1
stop();
Symbol 724 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 1
stop();
Symbol 741 MovieClip Frame 1
stop();
Symbol 746 Button
on (release) { gotoAndStop ("default"); _root.playSound("close"); }
Symbol 749 Button
on (release) { _root.enemy = 3; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; gotoAndStop ("default"); }
Symbol 755 MovieClip Frame 1
stop();
Symbol 760 Button
on (release) { if (_root.banking == "deposit") { if (bankingInput.text <= 0) { dialogBox.text = "Invalid entry!"; } else if (_root.credits < bankingInput.text) { dialogBox.text = "You do not have that many CU!!"; } else { _root.playSound("cash"); dialogBox.text = bankingInput.text + " CU has been safely deposited into your account."; _root.bankCredits = _root.bankCredits + parseInt(bankingInput.text); _root.credits = _root.credits - parseInt(bankingInput.text); bankingInput.text = _root.credits; } } else if (bankingInput.text <= 0) { dialogBox.text = "Invalid entry!"; } else if (_root.bankCredits < bankingInput.text) { dialogBox.text = "You do not have that many CU!!"; } else { _root.playSound("cash"); dialogBox.text = bankingInput.text + " CU has been withdrawn from your account."; _root.bankCredits = _root.bankCredits - parseInt(bankingInput.text); _root.credits = _root.credits + parseInt(bankingInput.text); bankingInput.text = _root.bankCredits; } }
Symbol 773 Button
on (release) { _root.enemy = 4; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; gotoAndStop ("default"); }
Symbol 779 MovieClip Frame 1
stop();
Symbol 779 MovieClip Frame 10
stop(); switch (random(5)) { case 0 : chat.text = "They say a strange MaW loiters around the Oasis..."; break; case 1 : chat.text = "That's a nice MAW you have."; break; case 2 : chat.text = "Kryon Isle has a pub that is visited by a lot of veteran pilots."; break; case 3 : chat.text = "By defeating enemies, your fame will go up."; break; case 4 : chat.text = "Losing battles reduces your fame."; }
Symbol 779 MovieClip Frame 18
chat.text = "Hi there!\nMind if you buy us a round of drinks?\n(Cost 500 CU. Chance to add up to 5 Fame)";
Symbol 779 MovieClip Frame 25
stop(); switch (_root.quest2) { case 1 : if (_root.inv1Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i1 = _root.items.i9; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i2 = _root.items.i9; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i3 = _root.items.i9; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "You have completed my task, but your inventory is full."; } break; case 2 : chat.text = "By defeating Destro, you have proven yourself as a great pilot."; break; case 0 : chat.text = "If you can defeat the pilot living in Dragon's Horn, I will reward you for it."; break; default : chat.text = "If you can defeat the pilot living in Dragon's Horn, I will reward you for it."; _root.quest2 = 0; }
Symbol 779 MovieClip Frame 32
ok._visible = false; no._visible = false;
Symbol 779 MovieClip Frame 43
switch (_root.quest1) { case 1 : if (_root.fame >= 300) { if (_root.inv1Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i1 = _root.items.i14; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i2 = _root.items.i14; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i3 = _root.items.i14; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "You have completed my task, but your inventory is full."; } } else { chat.text = "Come back to me when your fame is 300 or more. There is something rare that I would like to give to a true warrior."; } break; case 2 : chat.text = "Great warrior, what brings you here today?"; break; case 0 : if (_root.fame >= 30) { _root.quest1 = 1; chat.text = "Well done! Here is 1000 credits."; _root.credits = _root.credits + 1000; } else { chat.text = "Come back to me when your fame is 30 or more. I have something for you."; } break; default : _root.quest1 = 0; }
Symbol 779 MovieClip Frame 53
stop(); switch (random(15)) { case 0 : chat.text = "Store your credits in your house if you do not want to lose them."; break; case 1 : chat.text = "Losing a battle will result in loss of CU."; break; case 2 : chat.text = "With each battle, you get stronger."; break; case 3 : chat.text = "The mavericks are extremely strong, because their program allows them to work as a single entity."; break; case 4 : chat.text = "I heard that an extremely skilled pilot lives in Dragon's Horn."; break; case 5 : chat.text = "Maverick MAWs rule over the wastelands to the North.\nThese MAWs are controlled by rogue Artificial Intelligence."; break; case 6 : chat.text = "A blade attack deals less damage than a projectile-based attack."; break; case 7 : chat.text = "You recover much faster from a blade attack, allowing you to attack more often."; break; case 8 : chat.text = "Selling items reduces their prices by half."; break; case 9 : chat.text = "Some items cannot be found in shops."; break; case 10 : chat.text = "No one has ever reached above the Ace class pilot rank..."; break; case 11 : chat.text = "They say midnight is a special time."; break; case 12 : chat.text = "The mavericks have a special weapon that creates powerful illusions."; break; case 13 : chat.text = "The most powerful blade weapon is in the hands of a maverick."; break; case 14 : chat.text = "The maverick called Midnight is not as evil as the others."; }
Symbol 779 MovieClip Frame 79
var rnd = random(100); trace(rnd); if (rnd < 70) { rndCash = 1 + random(10); condomsg = ("Found " + rndCash) + " CU!!"; _root.playSound("cash"); _root.credits = _root.credits + rndCash; } else if (rnd < 98) { condomsg = "Nothing of interests...."; } else { _root.playSound("win"); condomsg = "Found secret armor!!!"; if (_root.inventory.i1.name == _root.items.i0.name) { _root.inventory.i1 = _root.items.i11; _root.inv1Name = _root.items.i11.name; } else if (_root.inventory.i2.name == _root.items.i0.name) { _root.inventory.i2 = _root.items.i11; _root.inv2Name = _root.items.i11.name; } else if (_root.inventory.i3.name == _root.items.i0.name) { _root.inventory.i3 = _root.items.i11; _root.inv3Name = _root.items.i11.name; } else { condomsg("Your items are full!! Could not commence search."); } } if (rnd == 50) { _root.playSound("lose"); condomsg = "The cops caught you in the act! Fined 1000 CU!!"; _root.credits = _root.credits - 1000; if (_root.credits <= 0) { _root.credits = 0; } }
Symbol 779 MovieClip Frame 89
if (_root.banking == "deposit") { dialogBox.text = "How much do you wish to deposit?"; bankingInput.text = _root.credits; } else { dialogBox.text = "How much do you wish to withdraw?"; bankingInput.text = _root.bankCredits; }
Symbol 779 MovieClip Frame 103
stop(); switch (_root.quest3) { case 0 : if (_root.baseHP < 100) { chat.text = "Get lost. I will only talk to veterans."; } else { chat.text = "Hmm.. I can see that you have been through some battles."; _root.quest3++; } break; case 1 : if (_root.baseHP < 1000) { chat.text = "You are still way too weak..."; } else if (_root.inv1Name == "-empty-") { _root.quest3++; chat.text = "You have my utmost admiration. Take this sword and challenge us in the wastelands."; _root.inventory.i1 = _root.items.i15; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.quest3++; chat.text = "You have my utmost admiration. Take this sword and challenge us in the wastelands."; _root.inventory.i2 = _root.items.i15; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.quest3++; chat.text = "You have my utmost admiration. Take this sword and challenge us in the wastelands."; _root.inventory.i3 = _root.items.i15; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "Your inventory is full..."; } break; case 2 : chat.text = "..."; break; default : _root.quest3 = 0; if (_root.baseHP < 100) { chat.text = "Get lost. I will only talk to veterans."; } else { chat.text = "Hmm.. I can see that you have been through some battles."; _root.quest3++; } }
Symbol 786 Button
on (rollOver) { gotoAndPlay (180); }
Symbol 788 MovieClip Frame 200
gotoAndPlay (35);
Symbol 794 MovieClip Frame 9
stop();
Symbol 806 MovieClip Frame 60
gotoAndPlay (6);
Symbol 808 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 195; _root.world.char.tempz = -215; _global.action = "walking"; }
Symbol 809 Button
on (release) { _parent.masterDialog.gotoAndStop("leonard"); }
Symbol 810 Button
on (release) { _parent.masterDialog.gotoAndStop("adeline"); }
Symbol 811 MovieClip Frame 1
stop();
Symbol 819 MovieClip Frame 9
stop();
Symbol 822 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 250; _root.world.char.tempz = -80; _global.action = "walking"; }
Symbol 824 Button
on (release) { _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("patrons"); _parent.masterDialog.ok_btn._visible = true; }
Symbol 825 Button
on (release) { _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("waitress"); }
Symbol 826 MovieClip Frame 1
stop();
Symbol 832 MovieClip Frame 9
stop();
Symbol 838 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 265; _root.world.char.tempz = -130; _global.action = "walking"; }
Symbol 839 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl3"); }
Symbol 840 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl2"); }
Symbol 841 Button
on (release) { _parent.masterDialog.gotoAndStop("ronnie"); }
Symbol 842 MovieClip Frame 1
stop();
Symbol 848 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl1"); }
Symbol 849 Button
on (release) { _parent.masterDialog.gotoAndStop("condosearch"); }
Symbol 850 MovieClip Frame 1
stop();
Symbol 854 Button
on (release) { _parent.masterDialog.gotoAndStop("melissa"); }
Symbol 855 MovieClip Frame 1
stop();
Symbol 867 Button
on (rollOver) { if (!_global.clicked) { _parent._parent.masterDialog.dialog = this.dialog; } } on (release) { _parent._parent.masterDialog.ok._visible = false; _parent._parent.masterDialog.no._visible = false; if (itemName != "-empty-") { _global.clicked = true; if (_global.action == "buying") { if (((_root.inventory.i1.name == _root.items.i0.name) || (_root.inventory.i2.name == _root.items.i0.name)) || (_root.inventory.i3.name == _root.items.i0.name)) { if (_root.credits < itemCost) { _parent._parent.masterDialog.dialog = ("You do not have enough credits to purchase the " + this.itemName) + "."; } else { _parent._parent.masterDialog.dialog = ((("Do you wish to purchase the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } else { _parent._parent.masterDialog.dialog = "You cannot carry anymore items!"; } } else { _parent._parent.masterDialog.dialog = ((("Do you wish to sell the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } }
Symbol 874 MovieClip Frame 9
stop();
Symbol 876 MovieClip Frame 1
stop();
Symbol 879 MovieClip Frame 1
stop();
Symbol 885 Button
on (release) { _global.clicked = false; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.items._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 280; _root.world.char.tempz = -105; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 886 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.items._visible = true; _parent.masterDialog.gotoAndStop("dealer"); _parent.items.item1.item = _root.inventory.i1; _parent.items.item2.item = _root.inventory.i2; _parent.items.item3.item = _root.inventory.i3; _parent.items.item1.itemName = _root.inventory.i1.name; _parent.items.item1.itemCost = _root.inventory.i1.cost / 2; _parent.items.item2.itemName = _root.inventory.i2.name; _parent.items.item2.itemCost = _root.inventory.i2.cost / 2; _parent.items.item3.itemName = _root.inventory.i3.name; _parent.items.item3.itemCost = _root.inventory.i3.cost / 2; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.items.item1.dialog = ""; _parent.items.item2.dialog = ""; _parent.items.item3.dialog = ""; _parent.items.item4.dialog = ""; _parent.items.item5.dialog = ""; _parent.items.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 887 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.items.i1; _parent.items.item1.itemName = _parent.items.item1.item.name; _parent.items.item1.itemCost = _parent.items.item1.item.cost; _parent.items.item1.dialog = "Standard blade issued with new MAWs."; _parent.items.item2.item = _root.items.i2; _parent.items.item2.itemName = _parent.items.item2.item.name; _parent.items.item2.itemCost = _parent.items.item2.item.cost; _parent.items.item2.dialog = "Enough to cut away most materials..."; _parent.items.item3.item = _root.items.i5; _parent.items.item3.itemName = _parent.items.item3.item.name; _parent.items.item3.itemCost = _parent.items.item3.item.cost; _parent.items.item3.dialog = "Standard issue gun."; _parent.items.item4.item = _root.items.i6; _parent.items.item4.itemName = _parent.items.item4.item.name; _parent.items.item4.itemCost = _parent.items.item4.item.cost; _parent.items.item4.dialog = "A more powerful gun than your basic gun."; _parent.items.item5.item = _root.items.i10; _parent.items.item5.itemName = _parent.items.item5.item.name; _parent.items.item5.itemCost = _parent.items.item5.item.cost; _parent.items.item5.dialog = "Standard protection for your MAW."; _parent.items.item6.item = _root.items.i11; _parent.items.item6.itemName = _parent.items.item6.item.name; _parent.items.item6.itemCost = _parent.items.item6.item.cost; _parent.items.item6.dialog = "You need this if you want to survive the hostile areas."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 888 Button
on (release) { _parent.items._visible = false; _parent.masterDialog.gotoAndStop("dealer"); switch (random(5)) { case 0 : _parent.masterDialog.dialog = "Make sure that you are well equipped."; break; case 1 : _parent.masterDialog.dialog = "The desert is dangerous for beginners."; break; case 2 : _parent.masterDialog.dialog = "Our items are the cheapest around."; break; case 3 : _parent.masterDialog.dialog = "Losing battles makes you poorer."; break; case 4 : _parent.masterDialog.dialog = "Save your progress often."; } }
Symbol 889 MovieClip Frame 1
stop();
Symbol 898 Button
on (rollOver) { if (!_global.clicked) { _parent._parent.masterDialog.dialog = this.dialog; } } on (release) { _parent._parent.masterDialog.ok._visible = false; _parent._parent.masterDialog.no._visible = false; if (itemName != "-empty-") { _global.clicked = true; if (_global.action == "buying") { if (((_root.inventory.i1.name == _root.items.i0.name) || (_root.inventory.i2.name == _root.items.i0.name)) || (_root.inventory.i3.name == _root.items.i0.name)) { if (_root.credits < itemCost) { _parent._parent.masterDialog.dialog = ("You do not have enough credits to purchase the " + this.itemName) + "."; } else { _parent._parent.masterDialog.dialog = ((("Do you wish to purchase the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } else { _parent._parent.masterDialog.dialog = "You cannot carry anymore items!"; } } else { _parent._parent.masterDialog.dialog = ((("Do you wish to sell the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } }
Symbol 905 MovieClip Frame 9
stop();
Symbol 907 MovieClip Frame 1
stop();
Symbol 910 MovieClip Frame 1
stop();
Symbol 916 Button
on (release) { _global.clicked = false; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.items._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 190; _root.world.char.tempz = -170; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 917 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.inventory.i1; _parent.items.item2.item = _root.inventory.i2; _parent.items.item3.item = _root.inventory.i3; _parent.items.item1.itemName = _root.inventory.i1.name; _parent.items.item1.itemCost = _root.inventory.i1.cost / 2; _parent.items.item2.itemName = _root.inventory.i2.name; _parent.items.item2.itemCost = _root.inventory.i2.cost / 2; _parent.items.item3.itemName = _root.inventory.i3.name; _parent.items.item3.itemCost = _root.inventory.i3.cost / 2; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.items.item1.dialog = ""; _parent.items.item2.dialog = ""; _parent.items.item3.dialog = ""; _parent.items.item4.dialog = ""; _parent.items.item5.dialog = ""; _parent.items.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 918 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.items.i3; _parent.items.item1.itemName = _parent.items.item1.item.name; _parent.items.item1.itemCost = _parent.items.item1.item.cost; _parent.items.item1.dialog = "This mean looking blade will cut through anything..."; _parent.items.item2.item = _root.items.i4; _parent.items.item2.itemName = _parent.items.item2.item.name; _parent.items.item2.itemCost = _parent.items.item2.item.cost; _parent.items.item2.dialog = "The most powerful blade you will ever find."; _parent.items.item3.item = _root.items.i7; _parent.items.item3.itemName = _parent.items.item3.item.name; _parent.items.item3.itemCost = _parent.items.item3.item.cost; _parent.items.item3.dialog = "A cannon that fires a focused energy shot."; _parent.items.item4.item = _root.items.i8; _parent.items.item4.itemName = _parent.items.item4.item.name; _parent.items.item4.itemCost = _parent.items.item4.item.cost; _parent.items.item4.dialog = "Burn your enemies away with this cannon."; _parent.items.item5.item = _root.items.i12; _parent.items.item5.itemName = _parent.items.item5.item.name; _parent.items.item5.itemCost = _parent.items.item5.item.cost; _parent.items.item5.dialog = "This armor ensures that all areas are well protected."; _parent.items.item6.item = _root.items.i13; _parent.items.item6.itemName = _parent.items.item6.item.name; _parent.items.item6.itemCost = _parent.items.item6.item.cost; _parent.items.item6.dialog = "Made from the best ore that can be found."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 919 Button
on (release) { _parent.items._visible = false; _parent.masterDialog.gotoAndStop("dealer"); switch (random(5)) { case 0 : _parent.masterDialog.dialog = "Make sure that you are well equipped."; break; case 1 : _parent.masterDialog.dialog = "The desert is dangerous for beginners."; break; case 2 : _parent.masterDialog.dialog = "Our items are the best that you can buy."; break; case 3 : _parent.masterDialog.dialog = "Losing battles makes you poorer."; break; case 4 : _parent.masterDialog.dialog = "Save your progress often."; } }
Symbol 920 MovieClip Frame 1
stop();
Symbol 928 MovieClip Frame 9
stop();
Symbol 933 Button
on (release) { _global.clicked = false; _parent.item1.itemName = "-empty-"; _parent.item1.itemCost = 0; _parent.item2.itemName = "-empty-"; _parent.item2.itemCost = 0; _parent.item3.itemName = "-empty-"; _parent.item3.itemCost = 0; _parent.item4.itemName = "-empty-"; _parent.item4.itemCost = 0; _parent.item5.itemName = "-empty-"; _parent.item5.itemCost = 0; _parent.item6.itemName = "-empty-"; _parent.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 190; _root.world.char.tempz = -170; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 934 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.item1.item = _root.inventory.i1; _parent.item2.item = _root.inventory.i2; _parent.item3.item = _root.inventory.i3; _parent.item1.itemName = _root.inventory.i1.name; _parent.item1.itemCost = _root.inventory.i1.cost / 2; _parent.item2.itemName = _root.inventory.i2.name; _parent.item2.itemCost = _root.inventory.i2.cost / 2; _parent.item3.itemName = _root.inventory.i3.name; _parent.item3.itemCost = _root.inventory.i3.cost / 2; _parent.item4.itemName = "-empty-"; _parent.item4.itemCost = 0; _parent.item5.itemName = "-empty-"; _parent.item5.itemCost = 0; _parent.item6.itemName = "-empty-"; _parent.item6.itemCost = 0; _parent.item1.dialog = ""; _parent.item2.dialog = ""; _parent.item3.dialog = ""; _parent.item4.dialog = ""; _parent.item5.dialog = ""; _parent.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 935 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.item1.item = _root.items.i3; _parent.item1.itemName = _parent.item1.item.name; _parent.item1.itemCost = _parent.item1.item.cost; _parent.item1.dialog = "This mean looking blade will cut through anything..."; _parent.item2.item = _root.items.i4; _parent.item2.itemName = _parent.item2.item.name; _parent.item2.itemCost = _parent.item2.item.cost; _parent.item2.dialog = "The most powerful blade you will ever find."; _parent.item3.item = _root.items.i7; _parent.item3.itemName = _parent.item3.item.name; _parent.item3.itemCost = _parent.item3.item.cost; _parent.item3.dialog = "A cannon that fires a focused energy shot."; _parent.item4.item = _root.items.i8; _parent.item4.itemName = _parent.item4.item.name; _parent.item4.itemCost = _parent.item4.item.cost; _parent.item4.dialog = "Burn your enemies away with this cannon."; _parent.item5.item = _root.items.i12; _parent.item5.itemName = _parent.item5.item.name; _parent.item5.itemCost = _parent.item5.item.cost; _parent.item5.dialog = "This armor ensures that all areas are well protected."; _parent.item6.item = _root.items.i13; _parent.item6.itemName = _parent.item6.item.name; _parent.item6.itemCost = _parent.item6.item.cost; _parent.item6.dialog = "Made from the best ore that can be found."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 936 Button
on (release) { _parent.masterDialog.gotoAndStop("dealer"); }
Symbol 937 MovieClip Frame 1
stop();
Symbol 943 MovieClip Frame 9
stop();
Symbol 946 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 270; _root.world.char.tempz = -125; _global.action = "walking"; }
Symbol 948 Button
on (release) { _root.banking = "withdraw"; _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("myhouse"); }
Symbol 949 Button
on (release) { _root.banking = "deposit"; _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("myhouse"); }
Symbol 950 MovieClip Frame 1
stop();
Symbol 958 MovieClip Frame 9
stop();
Symbol 962 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 195; _root.world.char.tempz = -250; _global.action = "walking"; }
Symbol 963 Button
on (release) { _parent.masterDialog.gotoAndStop("bane"); }
Symbol 964 MovieClip Frame 1
stop();
Symbol 969 MovieClip Frame 9
stop();
Symbol 972 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 220; _root.world.char.tempz = -160; _global.action = "walking"; }
Symbol 973 Button
on (release) { _parent.masterDialog.gotoAndStop("npc1"); }
Symbol 974 MovieClip Frame 1
stop();
Symbol 978 Button
on (release) { _parent.masterDialog.gotoAndStop("npc_Midnight"); }
Symbol 979 MovieClip Frame 1
stop();
Symbol 980 MovieClip Frame 1
stop();
Symbol 980 MovieClip Frame 2
stop();
Symbol 980 MovieClip Frame 39
stop(); items._visible = false;
Symbol 980 MovieClip Frame 46
stop(); items._visible = false;
Symbol 982 Button
on (release) { _parent.playSound("ok"); _parent.quit(); }
Symbol 983 Button
on (release) { _parent.playSound("close"); this._visible = false; }
Symbol 987 Button
on (release) { var so = SharedObject.getLocal("mobileweapon"); so.data.mawName = _parent.mawName; so.data.pilotName = _parent.pilotName; so.data.bankCredits = _parent.bankCredits; so.data.credits = _parent.credits; so.data.baseHP = _parent.baseHP; so.data.chance = _parent.chance; so.data.fame = _parent.fame; so.data.i1 = _parent.inventory.i1; so.data.i2 = _parent.inventory.i2; so.data.i3 = _parent.inventory.i3; so.data.blade = _parent.inventory.blade; so.data.gun = _parent.inventory.gun; so.data.suit = _parent.inventory.suit; so.data.mapLocation = _parent.mapLocation; so.data.areaLocation = _parent.areaLocation; so.data.quest1 = _parent.quest1; so.data.quest2 = _parent.quest2; so.data.quest3 = _parent.quest3; so.data.tempx = _parent.world.char.tempx; so.data.tempz = _parent.world.char.tempz; trace("Writing: " + so.data.credits); trace(so.flush()); _parent.playSound("ok"); this._visible = false; }
Symbol 988 MovieClip Frame 1
stop();
Symbol 988 MovieClip Frame 8
stop();
Symbol 989 Button
on (release, keyPress "s") { playSound("press"); menuDialog._visible = true; menuDialog.gotoAndStop("save"); }
Symbol 993 Button
on (release) { playSound("press"); menuDialog._visible = true; menuDialog.gotoAndStop("quit"); }
Symbol 999 Button
on (release) { if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "MEDIUM"; } }
Symbol 1000 Button
on (release) { _global.musicSetting = !_global.musicSetting; if (!_global.musicSetting) { stopAllSounds(); } else { playingType = -1; bgSound(); } }
Symbol 1011 Button
on (release) { if (_global.action == "walking") { playSound("press"); mapWin._visible = !mapWin._visible; mapWin.mapPosition._x = mapWin["marker" + mapLocation]._x; mapWin.mapPosition._y = mapWin["marker" + mapLocation]._y; } }
Symbol 1012 Button
on (release) { if (_global.action == "walking") { playSound("press"); inventoryWin._visible = !inventoryWin._visible; } }
Symbol 1191 MovieClip Frame 1
stop();
Symbol 1197 MovieClip Frame 1
stop();
Symbol 1197 MovieClip Frame 10
stop();
Symbol 1197 MovieClip Frame 20
stop();

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Symbol 1014 GraphicUses:1013Used by:1021 1191
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Symbol 1016 GraphicUses:1015Used by:1021 1191
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Symbol 1021 MovieClipUses:1014 1016 1018 1020Used by:1191
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Symbol 1024 BitmapUsed by:1025
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Symbol 1026 SoundUsed by:1053 1085 1118 1156 1189
Symbol 1027 BitmapUsed by:1028
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Symbol 1052 GraphicUses:1051Used by:1053
Symbol 1053 MovieClipUses:1023 1025 1026 1028 1030 1032 1034 1036 1038 1040 1042 1044 1046 1048 1050 1052Used by:1191
Symbol 1054 GraphicUses:188Used by:1191
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1085
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1085
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Symbol 1062 GraphicUses:1061Used by:1085
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Symbol 1064 GraphicUses:1063Used by:1085
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Symbol 1068 GraphicUses:1067Used by:1085
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Symbol 1070 GraphicUses:1069Used by:1085
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Symbol 1072 GraphicUses:1071Used by:1085
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Symbol 1074 GraphicUses:1073Used by:1085
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Symbol 1079 BitmapUsed by:1080
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Symbol 1085 MovieClipUses:1056 1058 1026 1060 1062 1064 1066 1068 1070 1072 1074 1076 1078 1080 1082 1084Used by:1191
Symbol 1086 BitmapUsed by:1087 1190
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Symbol 1089 GraphicUses:1088Used by:1118
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Symbol 1091 GraphicUses:1090Used by:1118
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Symbol 1095 GraphicUses:1094Used by:1118
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Symbol 1111 GraphicUses:1110Used by:1118
Symbol 1112 BitmapUsed by:1113
Symbol 1113 GraphicUses:1112Used by:1118
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1118
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Symbol 1117 GraphicUses:1116Used by:1118
Symbol 1118 MovieClipUses:1089 1091 1026 1093 1095 1097 1099 1101 1103 1105 1107 1109 1111 1113 1115 1117Used by:1191
Symbol 1119 BitmapUsed by:1120
Symbol 1120 GraphicUses:1119Used by:1125 1191
Symbol 1121 BitmapUsed by:1122
Symbol 1122 GraphicUses:1121Used by:1125
Symbol 1123 BitmapUsed by:1124
Symbol 1124 GraphicUses:1123Used by:1125
Symbol 1125 MovieClipUses:1120 255 1122 1124Used by:1191
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1156
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1156
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1156
Symbol 1132 BitmapUsed by:1133
Symbol 1133 GraphicUses:1132Used by:1156
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Symbol 1135 GraphicUses:1134Used by:1156
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:1136Used by:1156
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1156
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1156
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Symbol 1143 GraphicUses:1142Used by:1156
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Symbol 1145 GraphicUses:1144Used by:1156
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1156
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Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1156
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1156
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1156
Symbol 1156 MovieClipUses:1127 1129 1026 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155Used by:1191
Symbol 1157 BitmapUsed by:1158
Symbol 1158 GraphicUses:1157Used by:1191
Symbol 1159 BitmapUsed by:1160
Symbol 1160 GraphicUses:1159Used by:1189
Symbol 1161 BitmapUsed by:1162
Symbol 1162 GraphicUses:1161Used by:1189
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1189
Symbol 1165 BitmapUsed by:1166
Symbol 1166 GraphicUses:1165Used by:1189
Symbol 1167 BitmapUsed by:1168
Symbol 1168 GraphicUses:1167Used by:1189
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1189
Symbol 1171 BitmapUsed by:1172
Symbol 1172 GraphicUses:1171Used by:1189
Symbol 1173 BitmapUsed by:1174
Symbol 1174 GraphicUses:1173Used by:1189
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1189
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1189
Symbol 1179 BitmapUsed by:1180
Symbol 1180 GraphicUses:1179Used by:1189
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1189
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1189
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1189
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1189
Symbol 1189 MovieClipUses:1160 1162 1026 1164 1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188Used by:1191
Symbol 1190 GraphicUses:1086Used by:1191
Symbol 1191 MovieClipUses:1021 1053 1054 1085 1014 1016 1087 1118 1125 1156 1158 1189 1120 255 1190Used by:1192
Symbol 1192 MovieClipUses:1191 338Used by:Timeline
Symbol 1193 GraphicUsed by:Timeline
Symbol 1194 GraphicUsed by:1197
Symbol 1195 GraphicUsed by:1197
Symbol 1196 GraphicUsed by:1197
Symbol 1197 MovieClipUses:1194 1195 1196Used by:Timeline

Instance Names

"loaded"Frame 1Symbol 47 EditableText
"music"Frame 3Symbol 58 MovieClip
"soundfx"Frame 3Symbol 68 MovieClip
"load_btn"Frame 3Symbol 94 Button
"music"Frame 13Symbol 58 MovieClip
"soundfx"Frame 13Symbol 68 MovieClip
"mawNameInput"Frame 15Symbol 159 EditableText
"pilotNameInput"Frame 15Symbol 161 EditableText
"prev_btn"Frame 15Symbol 170 Button
"next_btn"Frame 15Symbol 178 Button
"tutWin"Frame 19Symbol 222 MovieClip
"mapWin"Frame 21Symbol 249 MovieClip
"menuBar"Frame 25Symbol 365 MovieClip
"combatScene"Frame 27Symbol 669 MovieClip
"talkMov"Frame 27Symbol 980 MovieClip
"buttonblocker"Frame 27Symbol 221 Button
"mapWin"Frame 27Symbol 249 MovieClip
"inventoryWin"Frame 27Symbol 222 MovieClip
"menuDialog"Frame 27Symbol 988 MovieClip
"save_btn"Frame 27Symbol 989 Button
"music"Frame 27Symbol 58 MovieClip
"soundfx"Frame 27Symbol 68 MovieClip
"floor"Frame 27Symbol 1192 MovieClip
"backgroundScene"Frame 27Symbol 643 MovieClip
"skyColor"Frame 27Symbol 1197 MovieClip
"blade"Symbol 222 MovieClip Frame 1Symbol 195 EditableText
"gun"Symbol 222 MovieClip Frame 1Symbol 196 EditableText
"suit"Symbol 222 MovieClip Frame 1Symbol 197 EditableText
"equip3"Symbol 222 MovieClip Frame 1Symbol 204 Button
"equip2"Symbol 222 MovieClip Frame 1Symbol 205 Button
"equip1"Symbol 222 MovieClip Frame 1Symbol 206 Button
"close"Symbol 222 MovieClip Frame 1Symbol 210 Button
"marker1"Symbol 238 MovieClip Frame 1Symbol 237 MovieClip
"close"Symbol 249 MovieClip Frame 1Symbol 210 Button
"mapPosition"Symbol 249 MovieClip Frame 1Symbol 238 MovieClip
"marker8"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker5"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker6"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker7"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker9"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker4"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker3"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker1"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker2"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"objects"Symbol 338 MovieClip [tile] Frame 1Symbol 309 MovieClip
"innerTile"Symbol 338 MovieClip [tile] Frame 1Symbol 337 MovieClip
"attackText"Symbol 388 MovieClip Frame 1Symbol 387 EditableText
"attackName"Symbol 392 MovieClip Frame 1Symbol 388 MovieClip
"attackText"Symbol 392 MovieClip Frame 40Symbol 387 EditableText
"attackName"Symbol 396 MovieClip Frame 1Symbol 388 MovieClip
"attackText"Symbol 396 MovieClip Frame 40Symbol 387 EditableText
"enemyD"Symbol 668 MovieClip Frame 2Symbol 375 MovieClip
"mainCharD"Symbol 668 MovieClip Frame 2Symbol 378 MovieClip
"timebar"Symbol 668 MovieClip Frame 2Symbol 386 MovieClip
"Menu"Symbol 668 MovieClip Frame 2Symbol 365 MovieClip
"mainCharAttack"Symbol 668 MovieClip Frame 2Symbol 392 MovieClip
"enemyAttack"Symbol 668 MovieClip Frame 2Symbol 396 MovieClip
"escapeFailed"Symbol 668 MovieClip Frame 2Symbol 399 MovieClip
"border"Symbol 668 MovieClip Frame 2Symbol 403 MovieClip
"mainChar"Symbol 668 MovieClip Frame 2Symbol 511 MovieClip
"enemyState"Symbol 668 MovieClip Frame 2Symbol 634 MovieClip
"background"Symbol 668 MovieClip Frame 2Symbol 643 MovieClip
"enemystate"Symbol 668 MovieClip Frame 39Symbol 634 MovieClip
"enemyState"Symbol 668 MovieClip Frame 40Symbol 634 MovieClip
"mainchar"Symbol 668 MovieClip Frame 41Symbol 511 MovieClip
"combatStage"Symbol 669 MovieClip Frame 1Symbol 668 MovieClip
"chat"Symbol 779 MovieClip Frame 10Symbol 671 EditableText
"ok_btn"Symbol 779 MovieClip Frame 18Symbol 690 Button
"chat"Symbol 779 MovieClip Frame 18Symbol 691 EditableText
"chat"Symbol 779 MovieClip Frame 25Symbol 694 EditableText
"no"Symbol 779 MovieClip Frame 32Symbol 709 Button
"ok"Symbol 779 MovieClip Frame 32Symbol 710 Button
"chat"Symbol 779 MovieClip Frame 43Symbol 718 EditableText
"chat"Symbol 779 MovieClip Frame 53Symbol 726 EditableText
"bankingInput"Symbol 779 MovieClip Frame 89Symbol 761 EditableText
"dialogBox"Symbol 779 MovieClip Frame 89Symbol 762 EditableText
"chat"Symbol 779 MovieClip Frame 103Symbol 776 EditableText
"item5"Symbol 877 MovieClip Frame 1Symbol 868 MovieClip
"item6"Symbol 877 MovieClip Frame 1Symbol 868 MovieClip
"item4"Symbol 877 MovieClip Frame 1Symbol 868 MovieClip
"item3"Symbol 877 MovieClip Frame 1Symbol 868 MovieClip
"item2"Symbol 877 MovieClip Frame 1Symbol 868 MovieClip
"item1"Symbol 877 MovieClip Frame 1Symbol 868 MovieClip
"weaponList"Symbol 877 MovieClip Frame 1Symbol 876 MovieClip
"item5"Symbol 908 MovieClip Frame 1Symbol 899 MovieClip
"item6"Symbol 908 MovieClip Frame 1Symbol 899 MovieClip
"item4"Symbol 908 MovieClip Frame 1Symbol 899 MovieClip
"item3"Symbol 908 MovieClip Frame 1Symbol 899 MovieClip
"item2"Symbol 908 MovieClip Frame 1Symbol 899 MovieClip
"item1"Symbol 908 MovieClip Frame 1Symbol 899 MovieClip
"masterDialog"Symbol 980 MovieClip Frame 1Symbol 779 MovieClip
"barTalk"Symbol 980 MovieClip Frame 2Symbol 811 MovieClip
"items"Symbol 980 MovieClip Frame 39Symbol 877 MovieClip
"weaponDisplay"Symbol 980 MovieClip Frame 39Symbol 879 MovieClip
"items"Symbol 980 MovieClip Frame 46Symbol 908 MovieClip
"weaponDisplay"Symbol 980 MovieClip Frame 46Symbol 910 MovieClip
"character"Symbol 1192 MovieClip Frame 1Symbol 1191 MovieClip
"tile"Symbol 1192 MovieClip Frame 1Symbol 338 MovieClip [tile]

Special Tags

ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 338 as "tile"
ExportAssets (56)Timeline Frame 27Symbol 338 as "tile"

Labels

"menu"Frame 3
"morning"Symbol 58 MovieClip Frame 2
"afternoon"Symbol 58 MovieClip Frame 9
"night"Symbol 58 MovieClip Frame 18
"wilderness"Symbol 58 MovieClip Frame 29
"battle"Symbol 58 MovieClip Frame 40
"intro"Symbol 58 MovieClip Frame 51
"boss"Symbol 58 MovieClip Frame 61
"press"Symbol 68 MovieClip Frame 2
"die"Symbol 68 MovieClip Frame 9
"close"Symbol 68 MovieClip Frame 13
"ok"Symbol 68 MovieClip Frame 19
"cash"Symbol 68 MovieClip Frame 23
"equip"Symbol 68 MovieClip Frame 28
"win"Symbol 68 MovieClip Frame 35
"lose"Symbol 68 MovieClip Frame 42
"Object"Symbol 309 MovieClip Frame 5
"Block"Symbol 309 MovieClip Frame 11
"Airship"Symbol 309 MovieClip Frame 16
"Lamp"Symbol 309 MovieClip Frame 23
"Boulder"Symbol 309 MovieClip Frame 28
"Tree"Symbol 309 MovieClip Frame 34
"Tree2"Symbol 309 MovieClip Frame 39
"Bone"Symbol 309 MovieClip Frame 45
"Table"Symbol 309 MovieClip Frame 50
"Warning"Symbol 309 MovieClip Frame 57
"Barricade"Symbol 309 MovieClip Frame 64
"Wall"Symbol 309 MovieClip Frame 71
"Door"Symbol 309 MovieClip Frame 77
"maverickBase"Symbol 309 MovieClip Frame 83
"water"Symbol 309 MovieClip Frame 93
"house1a"Symbol 309 MovieClip Frame 99
"house1b"Symbol 309 MovieClip Frame 106
"house1c"Symbol 309 MovieClip Frame 113
"house1d"Symbol 309 MovieClip Frame 120
"house1e"Symbol 309 MovieClip Frame 127
"condo1a"Symbol 309 MovieClip Frame 137
"condo1b"Symbol 309 MovieClip Frame 147
"condo1c"Symbol 309 MovieClip Frame 157
"condo1d"Symbol 309 MovieClip Frame 167
"condo1e"Symbol 309 MovieClip Frame 177
"condo1f"Symbol 309 MovieClip Frame 187
"shop1a"Symbol 309 MovieClip Frame 197
"shop1b"Symbol 309 MovieClip Frame 207
"shop1c"Symbol 309 MovieClip Frame 217
"shop1d"Symbol 309 MovieClip Frame 227
"house2a"Symbol 309 MovieClip Frame 237
"house2b"Symbol 309 MovieClip Frame 247
"house2c"Symbol 309 MovieClip Frame 257
"house2d"Symbol 309 MovieClip Frame 267
"house2e"Symbol 309 MovieClip Frame 277
"b1"Symbol 309 MovieClip Frame 287
"b2"Symbol 309 MovieClip Frame 291
"b3"Symbol 309 MovieClip Frame 295
"b4"Symbol 309 MovieClip Frame 299
"b5"Symbol 309 MovieClip Frame 303
"b6"Symbol 309 MovieClip Frame 307
"b7"Symbol 309 MovieClip Frame 311
"cafe1"Symbol 309 MovieClip Frame 315
"cafe2"Symbol 309 MovieClip Frame 320
"cafe3"Symbol 309 MovieClip Frame 325
"cafe4"Symbol 309 MovieClip Frame 331
"Midnight"Symbol 309 MovieClip Frame 337
"Chair"Symbol 309 MovieClip Frame 344
"Grass"Symbol 337 MovieClip Frame 1
"Concrete"Symbol 337 MovieClip Frame 7
"Ice"Symbol 337 MovieClip Frame 14
"Boulders"Symbol 337 MovieClip Frame 19
"Railway"Symbol 337 MovieClip Frame 26
"Soil"Symbol 337 MovieClip Frame 34
"Pathway"Symbol 337 MovieClip Frame 39
"Turf"Symbol 337 MovieClip Frame 46
"Water"Symbol 337 MovieClip Frame 51
"Blank"Symbol 337 MovieClip Frame 57
"mainChar"Symbol 511 MovieClip Frame 1
"mainCharShoot1"Symbol 511 MovieClip Frame 2
"mainCharShoot2"Symbol 511 MovieClip Frame 22
"mainCharShoot3"Symbol 511 MovieClip Frame 42
"mainCharShoot4"Symbol 511 MovieClip Frame 71
"mainCharShoot5"Symbol 511 MovieClip Frame 102
"mainCharSlash1"Symbol 511 MovieClip Frame 183
"mainCharSlash2"Symbol 511 MovieClip Frame 213
"mainCharSlash3"Symbol 511 MovieClip Frame 243
"mainCharSlash4"Symbol 511 MovieClip Frame 271
"mainCharSlash5"Symbol 511 MovieClip Frame 299
"robot1"Symbol 634 MovieClip Frame 1
"robot1Attack1"Symbol 634 MovieClip Frame 7
"robot1Attack2"Symbol 634 MovieClip Frame 17
"robot5"Symbol 634 MovieClip Frame 27
"robot5Attack1"Symbol 634 MovieClip Frame 34
"robot5Attack2"Symbol 634 MovieClip Frame 44
"robot2"Symbol 634 MovieClip Frame 55
"robot2Attack1"Symbol 634 MovieClip Frame 61
"robot2Attack2"Symbol 634 MovieClip Frame 71
"robot3"Symbol 634 MovieClip Frame 81
"robot3Attack1"Symbol 634 MovieClip Frame 88
"robot3Attack2"Symbol 634 MovieClip Frame 98
"robot4"Symbol 634 MovieClip Frame 108
"robot4Attack1"Symbol 634 MovieClip Frame 115
"robot4Attack2"Symbol 634 MovieClip Frame 125
"combatstart"Symbol 668 MovieClip Frame 2
"EnemyLose"Symbol 668 MovieClip Frame 29
"mainCharLose"Symbol 668 MovieClip Frame 40
"end"Symbol 668 MovieClip Frame 51
"default"Symbol 779 MovieClip Frame 1
"waitress"Symbol 779 MovieClip Frame 10
"patrons"Symbol 779 MovieClip Frame 18
"adeline"Symbol 779 MovieClip Frame 25
"dealer"Symbol 779 MovieClip Frame 32
"ronnie"Symbol 779 MovieClip Frame 43
"leonard"Symbol 779 MovieClip Frame 53
"melissa"Symbol 779 MovieClip Frame 62
"bane"Symbol 779 MovieClip Frame 71
"condosearch"Symbol 779 MovieClip Frame 79
"myhouse"Symbol 779 MovieClip Frame 89
"npc1"Symbol 779 MovieClip Frame 97
"npc_Midnight"Symbol 779 MovieClip Frame 103
"open"Symbol 806 MovieClip Frame 1
"close"Symbol 806 MovieClip Frame 6
"bar"Symbol 980 MovieClip Frame 2
"cafe"Symbol 980 MovieClip Frame 7
"condolvl1"Symbol 980 MovieClip Frame 13
"condolvl2"Symbol 980 MovieClip Frame 21
"condolvl3"Symbol 980 MovieClip Frame 30
"shop1"Symbol 980 MovieClip Frame 39
"shop2"Symbol 980 MovieClip Frame 46
"Mechanic"Symbol 980 MovieClip Frame 52
"house1"Symbol 980 MovieClip Frame 60
"house2"Symbol 980 MovieClip Frame 67
"maverickBase"Symbol 980 MovieClip Frame 73
"npc_Midnight"Symbol 980 MovieClip Frame 83
"quit"Symbol 988 MovieClip Frame 1
"save"Symbol 988 MovieClip Frame 8
"stand1"Symbol 1191 MovieClip Frame 1
"walk1"Symbol 1191 MovieClip Frame 7
"stand8"Symbol 1191 MovieClip Frame 12
"walk8"Symbol 1191 MovieClip Frame 18
"stand7"Symbol 1191 MovieClip Frame 24
"walk7"Symbol 1191 MovieClip Frame 30
"stand6"Symbol 1191 MovieClip Frame 36
"walk6"Symbol 1191 MovieClip Frame 42
"stand5"Symbol 1191 MovieClip Frame 47
"walk5"Symbol 1191 MovieClip Frame 53
"stand4"Symbol 1191 MovieClip Frame 59
"walk4"Symbol 1191 MovieClip Frame 65
"stand3"Symbol 1191 MovieClip Frame 71
"walk3"Symbol 1191 MovieClip Frame 77
"stand2"Symbol 1191 MovieClip Frame 83
"walk2"Symbol 1191 MovieClip Frame 89
"morning"Symbol 1197 MovieClip Frame 1
"afternoon"Symbol 1197 MovieClip Frame 10
"night"Symbol 1197 MovieClip Frame 20

Dynamic Text Variables

_root.inv3NameSymbol 192 EditableText"Inventory3"
_root.inv2NameSymbol 193 EditableText"Inventory2"
_root.inv1NameSymbol 194 EditableText"Inventory1"
_root.baseHPSymbol 198 EditableText"0"
_root.HPSymbol 199 EditableText"0"
_root.pilotNameSymbol 371 EditableText"Tyler"
_parent.enemyPilotNameSymbol 372 EditableText"Enemy Pilot"
_root.combatScene.enemyDamageSymbol 373 EditableText"damage"
_root.combatScene.enemyDamageSymbol 374 EditableText"damage"
_root.combatScene.mainCharDamageSymbol 376 EditableText"-58"
_root.combatScene.mainCharDamageSymbol 377 EditableText"-58"
_parent.currMainCharHPSymbol 379 EditableText"currHP"
_parent.currEnemyHPSymbol 380 EditableText"enemyHP"
_root.mawNameSymbol 381 EditableText"Avenger"
_parent.enemyMawNameSymbol 382 EditableText"Enemy MaW"
battlemsgSymbol 651 EditableText"You get .. credits! You augment .. HP. You gain .. fame. "
battlemsgSymbol 654 EditableText"You lose .. credits! You lose .. fame."
dialogSymbol 703 EditableText"We sell the best bots weapons here.. Feel free to take a look."
condomsgSymbol 756 EditableText"Nothing of interests...."
_root.bankCreditsSymbol 763 EditableText"00000"
_root.creditsSymbol 764 EditableText"00000"
_root.creditsSymbol 858 EditableText"0"
_root.creditsSymbol 862 EditableText"0"
itemCostSymbol 864 EditableText"0"
itemNameSymbol 866 EditableText"-empty-"
_root.creditsSymbol 891 EditableText"0"
_root.creditsSymbol 895 EditableText"0"
itemCostSymbol 896 EditableText"0"
itemNameSymbol 897 EditableText"-empty-"
_root.creditsSymbol 921 EditableText"0"
_root.creditsSymbol 922 EditableText"0"
areaSymbol 994 EditableText"Residential area"
rankSymbol 997 EditableText"Novice E Class"
bankCreditsSymbol 1001 EditableText"0000000000"
pilotNameSymbol 1005 EditableText"Tyler"
mawNameSymbol 1006 EditableText"Avenger"
fameSymbol 1007 EditableText"0000000000"
creditsSymbol 1009 EditableText"0000000000"




http://swfchan.com/6/26064/info.shtml
Created: 23/5 -2019 02:50:14 Last modified: 23/5 -2019 02:50:14 Server time: 14/05 -2024 04:46:01