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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/96643231?noj=FRM96643231-14DC" width="1" height="1"></div>

Collinks.swf

This is the info page for
Flash #26100

(Click the ID number above for more basic data on this flash file.)


Text
0
0
0
0

Time
Best Combo
Total Combos
Block Cleared

Press Space to unpause

Pause

Link
Colors

6

Get Ready

Go!

- Enhanced graphics
- Fullscreen Mode
- Thrilling Music

Get the Collinks Demo for:

- 7 Incredible modes!
- 4 High quality soundtracks
with over 15 minutes of music!
- Hard and Master settings!
- Unlimited levels!
- And much more!

Buy Collinks and also get:

<p align="left"><font face="Arial" size="14" color="#0000ff"><a href="http://www.wildpulsegames.com/downloads/Collinks_demo.exe" target = "_blank">Click here to download</a></font></p>

<p align="left"><font face="Arial" size="14" color="#0000ff"><a href="http://www.wildpulsegames.com/collinks.html" target = "_blank">Click here to purchase</a></font></p>

No

Yes

Exit To Menu?

Retry

0
0
0
0

Game Over

<p align="left"><font face="Arial" size="14" color="#0000ff"><a href="http://www.wildpulsegames.com/downloads/Collinks_demo.exe" target = "_blank">Click here to download</a></font></p>

<p align="left"><font face="Arial" size="14" color="#0000ff"><a href="http://www.wildpulsegames.com/collinks.html" target = "_blank">Click here to purchase</a></font></p>

Try the other
modes!

This Webgame contains only 12 levels for this mode.

2x

Main Menu

0

0

0 of 50

Points

Level

Blocks Cleared

Action

Swap

Slide

Replace

Drop

Drag

Shift

Click here to
Play Collinks!

<p align="left"><font face="Arial" size="14" color="#0000ff"><a href="http://www.wildpulsegames.com/downloads/Collinks_demo.exe" target = "_blank">Click here to download</a></font></p>

<p align="left"><font face="Arial" size="14" color="#0000ff"><a href="http://www.wildpulsegames.com/collinks.html" target = "_blank">Click here to purchase</a></font></p>

Presents

Shift

Swap

Drop

Select Your Mode

>>

>>

Drop Mode

Shift Mode

Swap Mode

points
0
level
1
blocks
0 of 5

clock

Power-Up gauge

Next Block

points
0
level
1
blocks
0 of 5

points
3
level
1
blocks
3 of 5

points
11
level
2
blocks
2 of 10

Game over

points
6
level
1
blocks
1 of 10

(Pause game with space)

Move the mouse to a column and click to drop a
block. Link blocks of the same color to score.

Create longer links for extra points.

Advance to the next level by clearing the required
number of blocks on the current level.

Scoring

Blocks are pushed up from the bottom row each time
the clock's hand points upward. Scoring will stun the
timer.

Losing

The game ends when a block is pushed into a column
with no free space.

The Power-Up gauge is charged every time you
score. Create longer links to charge faster.

Power-Up Gauge

When the gauge is fully charged, you will be awarded
Power-Up Blocks.

Clear multiple sets of blocks in rapid succession to
perform combos.

Combos

Combos charge your Power-Up gauge faster.

Performing at least 6 combos will instantly fully charge
your Power-Up gauge.

Hammers away at the blocks below it.

Power-Up Blocks

Jackhammer

Passes through other blocks until it reach the
bottom or land on a block that match its color.

Ghosts

Paints all blocks that touch any of its four sides.

Paintbrushes

Colors an entire column.

Paint buckets

Removes all blocks on the same row.

Line-Remover

Removes all blocks of the same color.

Color-Remover

Behaves as all colors and can be linked with a
set of similar and different colors.

Wildcard

Drop this on a set of same colored blocks to complete
a link. This can also unify different colors on opposite
ends. A blue and red block on opposite ends of a
wildcard can be thought of as 3 red or blue links.

Pops the bottom block of a column.

Anvil

Shifts the row of the block it lands on. The
arrows indicate shifting direction.

Row Shifter

Click and drag a block left/right or up/down to shift that
row or column. Link blocks of the same color to score.

Advance to the next level by clearing all blocks.

The game ends when you cannot make a complete
link. To avoid this, properly link the right number of
blocks. Example:

If you have 5 red blocks remaining and the minimum
link is 4, link all 5 blocks. If you were to link only 4
blocks, you'll leave 1 red block and the game will end.

Click on any two blocks to swap them. Link blocks of
the same color to score.

When the gauge is fully charged, The last two rows
will be cleared.

Tutorial

1 of 2

Easy

Normal

Difficulty

<p align="left"><font face="Arial" size="14" color="#000000">- Enhanced graphics</font></p><p align="left"><font face="Arial" size="14" color="#000000">- Fullscreen Mode</font></p><p align="left"><font face="Arial" size="14" color="#000000">- Thrilling Music</font></p>

<p align="left"><font face="Arial" size="14" color="#000000">- 7 Incredible modes!</font></p><p align="left"><font face="Arial" size="14" color="#000000">- 4 High quality soundtracks</font></p><p align="left"><font face="Arial" size="14" color="#000000"> &nbsp;with over 15 minutes of music!</font></p><p align="left"><font face="Arial" size="14" color="#000000">- Hard and Master settings!</font></p><p align="left"><font face="Arial" size="14" color="#000000">- Unlimited levels!</font></p><p align="left"><font face="Arial" size="14" color="#000000">- And much more!</font></p>

<p align="left"><font face="Arial" size="14" color="#0000ff"><a href="http://www.wildpulsegames.com/downloads/Collinks_demo.exe" target = "_blank">Click here to download</a></font></p>

<p align="left"><font face="Arial" size="14" color="#0000ff"><a href="http://www.wildpulsegames.com/collinks.html" target = "_blank">Click here to purchase</a></font></p>

PLAYER
PLAYER
PLAYER
PLAYER
PLAYER

100000
000000
000000
000000
000000

00
00
00
00
00

100000
123456
000000
000000
000000

10 / 500
123456
000000
000000
000000

Normal

Name

Points

Level

Blocks
Cleared

Best/Total
Combos

PLAYER
PLAYER
PLAYER
PLAYER
PLAYER

100000
000000
000000
000000
000000

00
00
00
00
00

100000
123456
000000
000000
000000

10 / 500
123456
000000
000000
000000

Easy

Drop

Shift

Swap

ActionScript [AS1/AS2]

Frame 1
stop(); btn_inGameMenu.btn.enabled = false; var buyWebPage = "http://www.wildpulsegames.com/collinks.html";
Instance of Symbol 83 MovieClip "sfx" in Frame 1
onClipEvent (load) { function enable(b) { _root.sfxEnabled = b; } function setVol(v) { if (v < 0) { v = 0; } else if (v > 100) { v = 100; } special.setVolume(v); _root.sfxVol = v; } var slide = new Sound(this); var block_land = new Sound(this); var block_pop = new Sound(this); var block_popH1 = new Sound(this); var block_popH2 = new Sound(this); var block_popH3 = new Sound(this); var block_popH4 = new Sound(this); var combo = new Sound(this); var level_up = new Sound(this); var special = new Sound(this); var loose = new Sound(this); var pauseSnd = new Sound(this); var new_HS = new Sound(this); var btn_rollover = new Sound(this); var game_select = new Sound(this); var tick_warning = new Sound(this); var go = new Sound(this); var loose = new Sound(this); slide.attachSound("sfx_slide"); block_land.attachSound("sfx_block_land"); block_pop.attachSound("sfx_block_pop"); block_popH1.attachSound("sfx_block_popH1"); block_popH2.attachSound("sfx_block_popH2"); block_popH3.attachSound("sfx_block_popH3"); block_popH4.attachSound("sfx_block_popH4"); combo.attachSound("sfx_combo"); level_up.attachSound("sfx_level_up"); special.attachSound("sfx_special"); loose.attachSound("sfx_loose"); pauseSnd.attachSound("sfx_pauseSnd"); new_HS.attachSound("sfx_new_HS"); btn_rollover.attachSound("sfx_btn_rollover"); game_select.attachSound("sfx_game_select"); tick_warning.attachSound("sfx_tick_warning"); go.attachSound("sfx_go"); loose.attachSound("sfx_loose"); _root.sfxEnabled = 1; _root.sfxVol = 100; }
Instance of Symbol 64 MovieClip "btn_inGameMenu" in Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } _root.menuBtn_hit(); }; btn.onRollOver = function () { _parent.inGame_menuState.gotoAndStop(2); }; btn.onDragOut = (btn.onRollOut = function () { _parent.inGame_menuState.gotoAndStop(1); }); }
Instance of Symbol 64 MovieClip "btn_inGameMenu" in Frame 1
onClipEvent (load) { btn.onRelease = function () { _root.play(); }; }
Frame 2
function storeRank(slot, name, points, level, bCleared, bCombo, tCombo, gmode, diff) { var _local7 = _root["highScore_" + gmode]["rank" + slot]; var _local3; var _local4; var _local5 = 5; while (_local5 > slot) { _local4 = _root["highScore_" + gmode]["rank" + _local5]; _local3 = _root["highScore_" + gmode]["rank" + (_local5 - 1)]; _local4["name_" + diff] = _local3["name_" + diff]; _local4["points_" + diff] = _local3["points_" + diff]; _local4["level_" + diff] = _local3["level_" + diff]; _local4["blocksCleared_" + diff] = _local3["blocksCleared_" + diff]; _local4["bestCombo_" + diff] = _local3["bestCombo_" + diff]; _local4["totalCombo_" + diff] = _local3["totalCombo_" + diff]; _local5--; } _local7["name_" + diff] = name; _local7["points_" + diff] = points; _local7["level_" + diff] = level; _local7["blocksCleared_" + diff] = bCleared; _local7["bestCombo_" + diff] = bCombo; _local7["totalCombo_" + diff] = tCombo; } function checkRank(points, gmode, diff) { var _local2 = 1; while (_local2 < 6) { if (points > _root["highScore_" + gmode]["rank" + _local2]["points_" + diff]) { return(_local2); } _local2++; } return(0); } function isAlphaNum(n) { return(((((((n > 96) && (n < 123)) || ((n > 47) && (n < 58))) || ((n > 64) && (n < 91))) || (n == 32)) ? true : false)); } function getLinearHS() { var _local2 = ""; var _local4 = 0; while (_local4 < 3) { var _local3 = 1; while (_local3 < 6) { if (_local4 == 0) { tmp = highScore_drop["rank" + _local3]; } else if (_local4 == 1) { tmp = highScore_swap["rank" + _local3]; } else { tmp = highScore_shift["rank" + _local3]; } var _local1 = 0; while (_local1 < 2) { _local2 = _local2 + (tmp["name_" + _local1] + "~"); _local2 = _local2 + (tmp["points_" + _local1] + "~"); _local2 = _local2 + (tmp["level_" + _local1] + "~"); _local2 = _local2 + (tmp["blocksCleared_" + _local1] + "~"); _local2 = _local2 + (tmp["bestCombo_" + _local1] + "~"); _local2 = _local2 + (tmp["totalCombo_" + _local1] + ((_local1 < 3) ? ";" : "")); _local1++; } _local2 = _local2 + ((_local3 < 5) ? "@" : ""); _local3++; } _local2 = _local2 + ((_local4 < 2) ? "&" : ""); _local4++; } return(_local2); } function restoreSavedHS(theData) { loadData.load("http://www.wildpulsegames.com/games/puzzle/collinks/hs/highscores.txt"); var _local6 = theData.split("&"); if (_local6.length != 3) { return(false); } var _local3 = 0; while (_local3 < 3) { this[("rawSave_mode" + _local3) + "_rank"] = _local6[_local3].split("@"); _local6[_local3] = null; if (this[("rawSave_mode" + _local3) + "_rank"].length != 5) { return(false); } var _local4 = 0; while (_local4 < 5) { this[(("rawSave_mode" + _local3) + "_rank") + _local4] = this[("rawSave_mode" + _local3) + "_rank"][_local4].split(";"); this[("rawSave_mode" + _local3) + "_rank"][_local4] = null; if (this[(("rawSave_mode" + _local3) + "_rank") + _local4].length != 2) { return(false); } var _local5 = 0; while (_local5 < 2) { this[(((("rawSave_mode" + _local3) + "_rank") + _local4) + "_diff") + _local5] = this[(("rawSave_mode" + _local3) + "_rank") + _local4][_local5].split("~"); this[(("rawSave_mode" + _local3) + "_rank") + _local4][_local5] = null; if (this[(((("rawSave_mode" + _local3) + "_rank") + _local4) + "_diff") + _local5].length != 6) { return(false); } _local5++; } _local4++; } _local3++; } var _local4 = 0; while (_local4 < 7) { _local3 = 1; while (_local3 < 6) { if (_local4 == 0) { tmp = highScore_drop["rank" + _local3]; } else if (_local4 == 1) { tmp = highScore_replace["rank" + _local3]; } else if (_local4 == 2) { tmp = highScore_swap["rank" + _local3]; } else if (_local4 == 3) { tmp = highScore_shift["rank" + _local3]; } else if (_local4 == 4) { tmp = highScore_drag["rank" + _local3]; } else if (_local4 == 5) { tmp = highScore_slide["rank" + _local3]; } else { tmp = highScore_action["rank" + _local3]; } var _local2 = 0; while (_local2 < 4) { tmp["name_" + _local2] = this[(((("rawSave_mode" + _local4) + "_rank") + (_local3 - 1)) + "_diff") + _local2][0]; tmp["points_" + _local2] = this[(((("rawSave_mode" + _local4) + "_rank") + (_local3 - 1)) + "_diff") + _local2][1]; tmp["level_" + _local2] = this[(((("rawSave_mode" + _local4) + "_rank") + (_local3 - 1)) + "_diff") + _local2][2]; tmp["blocksCleared_" + _local2] = this[(((("rawSave_mode" + _local4) + "_rank") + (_local3 - 1)) + "_diff") + _local2][3]; tmp["bestCombo_" + _local2] = this[(((("rawSave_mode" + _local4) + "_rank") + (_local3 - 1)) + "_diff") + _local2][4]; tmp["totalCombo_" + _local2] = this[(((("rawSave_mode" + _local4) + "_rank") + (_local3 - 1)) + "_diff") + _local2][5]; this[(((("rawSave_mode" + _local4) + "_rank") + (_local3 - 1)) + "_diff") + _local2] = null; _local2++; } _local3++; } _local4++; } return(true); } stop(); btn_inGameMenu.btn.enabled = false; var highScore_drop = new Object(); highScore_drop.rank1 = new Object(); highScore_drop.rank2 = new Object(); highScore_drop.rank3 = new Object(); highScore_drop.rank4 = new Object(); highScore_drop.rank5 = new Object(); var highScore_shift = new Object(); highScore_shift.rank1 = new Object(); highScore_shift.rank2 = new Object(); highScore_shift.rank3 = new Object(); highScore_shift.rank4 = new Object(); highScore_shift.rank5 = new Object(); var highScore_swap = new Object(); highScore_swap.rank1 = new Object(); highScore_swap.rank2 = new Object(); highScore_swap.rank3 = new Object(); highScore_swap.rank4 = new Object(); highScore_swap.rank5 = new Object(); var tmp; var i2 = 0; while (i2 < 3) { var i = 5; while (i > 0) { if (i2 == 0) { tmp = highScore_drop["rank" + i]; } else if (i2 == 1) { tmp = highScore_swap["rank" + i]; } else { tmp = highScore_shift["rank" + i]; } var z = 0; while (z < 2) { tmp["name_" + z] = "CPU"; tmp["points_" + z] = (6 - i) * 200; tmp["level_" + z] = 15 - i; tmp["blocksCleared_" + z] = 0; tmp["bestCombo_" + z] = 0; tmp["totalCombo_" + z] = 0; z++; } i--; } i2++; }
Frame 3
var pushCnt = 0; var pushDelay; var pushGaps = 0; var stunCnt = 0; var xpBlockZ = 0; var minBlockGoal = 3; var gravity = 4; var maxColors = 5; var loser = false; var transY = -1; var transX = -1; var transDelay = 4; var transCnt = 0; var hintMode = 0; var points = 0; var pts2SpcBlock = 125; var spcAccPts = 0; var maxSpc; var curLevel = 1; var blocksCleared = 0; var blockGoalF; var comboDelay; var comboCnt = 0; var comboNum = 0; var stunN; var maxStun; var curMode = "drop"; var noGamePause = true; var playingTime = 0; var playingTimeCnt = 0; var startGridLvl = 0; var curDiff = 0; var shift_box = new Object(); shift_box.gridX = null; shift_box.gridY = null; var levelSubtract; var levelSubtractV2; var levelSubtractV3; var drag_circVis; var drag_oldX; var drag_oldY; var shift_newLvl; var shift_endGame; var colorCnt = new Array(6); var staticBlock = 34; var slide_clearBlock; var padLvl; var shift_goal; var action_wallLine; var action_wallLvl; var action_fallDelay; var action_maxFallDelay; var action_delAll; var action_nEnm; var lvlStart = 1; var shift_lvlGoal; var playPop_sfx = 0; var playLand_sfx = 0; var old_gaugeRot; var new_gaugeRot; var maxLvl;
Frame 4
function drop_reset() { block_set.light.gridX = 0; pGrid.reset(); block_set.light.gotoAndStop(pGrid.value[0]); } function shift_reset() { shift_box.gridX = null; shift_box.gridY = null; shift_newLvl = false; shift_endGame = false; colorCnt[0] = (colorCnt[1] = (colorCnt[2] = (colorCnt[3] = (colorCnt[4] = (colorCnt[5] = 0))))); } function swap_reset() { block_set.replace_circle.gridX = 0; block_set.replace_circle.gridY = 0; } function resetState() { staticText.panicState.gotoAndStop(1); staticText.panicState2.gotoAndStop(1); playingTime = 0; playingTimeCnt = 0; pushCnt = 0; stunCnt = 0; xpBlockZ = 0; gravity = 4; loser = false; transY = -1; transX = -1; transDelay = 4; transCnt = 0; hintMode = 0; points = 0; points_txt = points; spcAccPts = 0; maxSpc = 24; curLevel = 1; level_txt = curLevel; blocksCleared = 0; blockGoalF = 3; comboDelay = 20; comboCnt = 0; comboNum = 0; stunN = 2; maxStun = 12; noGamePause = true; spc_gauge.box._yscale = 0; genCircle.hand._rotation = 0; block_set.replace_circle._visible = false; block_set.light._visible = false; _root[curMode + "_reset"](); grid.reset(); stat.reset(); color_set.gotoAndStop(1); for (var _local2 in block_set.xplodeBlocks_set) { tmp = block_set.xplodeBlocks_set[_local2]; tmp.removeMovieClip(); } } function setProp(a, b, c, d, e) { pts2SpcBlock = a; maxColors = b; minBlockGoal = c; pushGaps = d; startGridLvl = e; } function setDiff(n) { curDiff = n; switch (curMode) { case "drop" : pushDelay = 288; if (n == 0) { setProp(150, 4, 3, 0, 3); pushDelay = 324; } else if (n == 1) { setProp(150, 5, 3, 0, 4); } else if (n == 2) { setProp(180, 6, 3, 0, 5); } else if (n == 3) { setProp(220, 6, 3, 0, 7); } piece_set._visible = true; spc_gauge._visible = true; genCircle._visible = true; levelSubtract = 18; levelSubtractV2 = 5; levelSubtractV3 = 2; maxPushDelay = 36; maxLvl = 15; break; case "shift" : if (n == 0) { setProp(100, 4, 5, 0, 6); } else if (n == 1) { setProp(100, 5, 5, 0, 8); } else if (n == 2) { setProp(100, 5, 6, 0, 10); } else if (n == 3) { setProp(100, 6, 6, 0, 12); } shift_lvlGoal = 10 * startGridLvl; piece_set._visible = false; spc_gauge._visible = false; genCircle._visible = false; levelSubtract = 0; levelSubtractV2 = 0; levelSubtractV3 = 0; maxPushDelay = 18; pushDelay = 18; maxLvl = 500; break; case "swap" : pushDelay = 144; if (n == 0) { setProp(180, 4, 3, 0, 4); pushDelay = 180; } else if (n == 1) { setProp(200, 5, 3, 0, 6); } else if (n == 2) { setProp(250, 6, 3, 0, 6); } else if (n == 3) { setProp(300, 6, 3, 0, 8); } piece_set._visible = false; spc_gauge._visible = true; genCircle._visible = true; levelSubtract = 6; levelSubtractV2 = 2; levelSubtractV3 = 1; maxPushDelay = 18; maxLvl = 15; } } function newGame(m, d) { curMode = m; setDiff(d); resetState(); grid.lvl(startGridLvl); while (curLevel < lvlStart) { curLevel++; if (curLevel < 10) { pushDelay = pushDelay - levelSubtract; } else if (curLevel < 20) { pushDelay = pushDelay - levelSubtractV2; } else { pushDelay = pushDelay - levelSubtractV3; } } if (pushDelay < maxPushDelay) { pushDelay = maxPushDelay; } blocksCleared_txt = "0 of " + ((curMode == "shift") ? (shift_lvlGoal) : ((curLevel * blockGoalF) + 15)); level_txt = curLevel; _root.block_set.xplodeBlocks_set._visible = true; _root.gotoAndStop("frame_empty"); if (_root.inGamePanel._currentframe != 2) { _root.inGamePanel.gotoAndPlay(2); } else { var _local2 = _root.attachMovie("getreadyPopUp", "getreadyPopUp", 950); _local2._x = 0; _local2._y = 0; } stop(); } function pauseGame() { if (noGamePause) { noGamePause = false; var _local2 = _root.attachMovie("pauseMenu", "pauseMenu", 900); _local2._x = 0; _local2._y = 0; } else { noGamePause = true; if (pauseMenu) { pauseMenu.removeMovieClip(); } } } function menuBtn_hit() { _root.inGame_menuState.gotoAndStop(1); if (_root.getreadyPopUp) { _root.getreadyPopUp.stop(); } else if (_root.noGamePause && (!_root.statPopUp)) { _root.pauseGame(); } _root.enableGameInput(false); var _local2 = _root.attachMovie("confirmPopUp", "confirmPopUp", 1100); _local2._x = 0; _local2._y = 0; btn.enabled = false; _root.block_set.xplodeBlocks_set._visible = false; } function convertSec(t) { var _local4 = 3600; var _local2 = 60; var _local5; var _local3; var _local1; _local5 = 0; _local3 = ((t - (_local5 * _local4)) / _local2) << 0; _local1 = t - ((_local5 * _local4) + (_local3 * _local2)); return(((_local3 + ":") + ((_local1 < 10) ? "0" : "")) + _local1); }
Frame 5
function enableGameInput(b) { if (b) { Mouse.addListener(_root["mouseInput_" + curMode]); Key.addListener(keyInput); } else { Mouse.removeListener(_root["mouseInput_" + curMode]); Key.removeListener(keyInput); } } keyInput = new Object(); keyInput.onKeyUp = function () { if (Key.getCode() == 32) { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.pauseSnd.start(); } pauseGame(); } }; mouseInput_drop = new Object(); mouseInput_drop.onMouseDown = function () { if (!noGamePause) { return(undefined); } if ((block_set.light._visible && (grid.value[block_set.light.gridX][0] == 0)) && (!loser)) { grid.addPiece(block_set.light.gridX, 0, pGrid.value[0]); pGrid.makePiece(); if (_root.sfxEnabled) { _root.sfx.slide.start(); } } }; mouseInput_shift = new Object(); mouseInput_shift.onMouseDown = function () { var _local2 = Math.round((block_set._xmouse - 16) / gridSlice); var _local1 = Math.round((block_set._ymouse - 16) / gridSlice); if ((((((!noGamePause) || (loser)) || (_local2 < 0)) || (_local2 > 9)) || (_local1 < 0)) || (_local1 > 11)) { shift_box.gridX = null; shift_box.gridY = null; } else { shift_box.gridX = _local2; shift_box.gridY = _local1; } }; mouseInput_shift.onMouseUp = function () { shift_box.gridX = null; shift_box.gridY = null; }; mouseInput_swap = new Object(); mouseInput_swap.onMouseDown = function () { if ((!noGamePause) || (loser)) { return(undefined); } var _local3 = Math.round((block_set._xmouse - 16) / gridSlice); var _local2 = Math.round((block_set._ymouse - 16) / gridSlice); var _local4 = grid.value[_local3][_local2]; var _local5 = block_set.replace_circle._currentframe; if ((_local4 > 0) && (_local4 < 7)) { if (block_set.replace_circle._visible) { if (_root.sfxEnabled) { _root.sfx.slide.start(); } block_set.replace_circle._visible = false; grid.value[block_set.replace_circle.gridX][block_set.replace_circle.gridY] = grid.value[_local3][_local2]; grid.addPiece(_local3, _local2, _local5); } else { if (_root.sfxEnabled) { _root.sfx.block_land.start(); } block_set.replace_circle.gotoAndStop(_local4); block_set.replace_circle._visible = true; block_set.replace_circle._x = grid.block_set[_local3][_local2]._x; block_set.replace_circle._y = grid.block_set[_local3][_local2]._y; block_set.replace_circle.gridX = _local3; block_set.replace_circle.gridY = _local2; } } };
Frame 6
function addClearedBlocks(n) { stat.clearedblocks = stat.clearedblocks + n; spc_gauge.box._yscale = Math.round((spcAccPts / pts2SpcBlock) * 100); stunCnt = stunCnt + (stunN * n); stunCnt = ((stunCnt > maxStun) ? (maxStun) : (stunCnt)); if (loser) { return(undefined); } blocksCleared = blocksCleared + n; var _local1 = ((curMode == "shift") ? (shift_lvlGoal) : ((curLevel * blockGoalF) + 15)); if (blocksCleared >= _local1) { if (curMode == "shift") { blocksCleared = 0; shift_newLvl = true; } else { blocksCleared = blocksCleared - _local1; _local1 = ((curLevel + 1) * blockGoalF) + 15; } nextLevel(); } blocksCleared_txt = (blocksCleared + " of ") + _local1; } function nextLevel() { if (_root.sfxEnabled) { _root.sfx.level_up.start(); } curLevel++; if (curLevel >= (maxLvl + 1)) { endGame(); return(undefined); } level_txt = curLevel; if (pushDelay > maxPushDelay) { if (curLevel < 10) { pushDelay = pushDelay - levelSubtract; } else if (curLevel < 20) { pushDelay = pushDelay - levelSubtractV2; } else { pushDelay = pushDelay - levelSubtractV3; } } else if (pushDelay < maxPushDelay) { pushDelay = maxPushDelay; } } function getSpc() { var _local1 = random(10); var _local2; if ((_local1 > 0) && (_local1 < 4)) { _local2 = random(maxColors); return((10 + ((_local1 - 1) * 6)) + _local2); } if (_local1 == 0) { return(9); } return(24 + _local1); } function addLooseBlock(x, y) { var _local1; var _local2; _local2 = grid.value[x][y]; if ((_local2 < 1) || (_local2 > 6)) { return(undefined); } _local1 = block_set.xplodeBlocks_set.attachMovie("block_" + _local2, "b" + xpBlockZ, xpBlockZ); xpBlockZ = (xpBlockZ + 1) % 240; _local1._x = grid.block_set[x][y]._x; _local1._y = grid.block_set[x][y]._y; _local1.xSpd = ((Math.random() < 0.5) ? (random(5) + 1) : (-(random(5) + 1))); _local1.ySpd = -((random(8) + gravity) + 2); if (!loser) { addClearedBlocks(1); } } function addPoints(nBlocks) { if (nBlocks < 0) { points = points + nBlocks; } else { var _local2 = nBlocks * Math.ceil(nBlocks / minBlockGoal); points = points + _local2; spcAccPts = spcAccPts + nBlocks; } points_txt = points; } function endGame() { enableGameInput(false); loser = true; if (Math.random() < 0.5) { transY = grid.height - 1; } else { transX = grid.width - 1; } transCnt = 0; } function removeVLine(x) { playLand_sfx = 1; playPop_sfx = 7; grid.changed = true; var _local1 = 0; while (_local1 < grid.height) { addLooseBlock(x, _local1); grid.value[x][_local1] = 0; _local1++; } } function removeHLine(y) { playLand_sfx = 1; playPop_sfx = 7; grid.changed = true; var _local1 = 0; while (_local1 < grid.width) { addLooseBlock(_local1, y); grid.value[_local1][y] = 0; _local1++; } } function sVFunc33(x, y) { if (y == (grid.height - 1)) { grid.value[x][y] = 0; playLand_sfx = 1; return(undefined); } if (grid.value[x][y + 1]) { addPoints(1); addLooseBlock(x, grid.height - 1); grid.value[x][y] = 0; grid.value[x][grid.height - 1] = 0; playLand_sfx = 1; playPop_sfx = 1; return(true); } } function sVFunc32(x, y) { if (y == (grid.height - 1)) { grid.value[x][y] = 0; playLand_sfx = 1; return(undefined); } if (grid.value[x][y + 1]) { var _local3 = grid.value[0][y + 1]; grid.value[x][y] = 0; var _local1 = 0; while (_local1 < (grid.width - 1)) { grid.value[_local1][y + 1] = grid.value[_local1 + 1][y + 1]; _local1++; } grid.value[grid.width - 1][y + 1] = _local3; playLand_sfx = 1; return(true); } } function sVFunc31(x, y) { if (y == (grid.height - 1)) { grid.value[x][y] = 0; playLand_sfx = 1; return(undefined); } if (grid.value[x][y + 1]) { var _local3 = grid.value[grid.width - 1][y + 1]; grid.value[x][y] = 0; var _local1 = grid.width - 1; while (_local1 > 0) { grid.value[_local1][y + 1] = grid.value[_local1 - 1][y + 1]; _local1--; } grid.value[0][y + 1] = _local3; playLand_sfx = 1; return(true); } } function sVFunc30(x, y) { if ((y == (grid.height - 1)) || (grid.value[x][y + 1] > 6)) { grid.value[x][y] = 0; playLand_sfx = 1; return(undefined); } if (grid.value[x][y + 1] > 0) { var _local3 = grid.value[x][y + 1]; grid.value[x][y] = 0; var _local2 = 0; while (_local2 < grid.width) { var _local1 = 0; while (_local1 < grid.height) { if (grid.value[_local2][_local1] == _local3) { addPoints(1); addLooseBlock(_local2, _local1); grid.value[_local2][_local1] = 8; } _local1++; } _local2++; } playLand_sfx = 1; playPop_sfx = 1; return(true); } } function sVFunc29(x, y) { } function sVFunc28(x, y) { if (y == (grid.height - 1)) { grid.value[x][y] = 0; playLand_sfx = 1; return(undefined); } if (grid.value[x][y + 1]) { grid.value[x][y] = 0; var _local1 = 0; while (_local1 < grid.width) { if (grid.value[_local1][y + 1]) { addPoints(1); addLooseBlock(_local1, y + 1); grid.value[_local1][y + 1] = 8; } _local1++; } playLand_sfx = 1; playPop_sfx = 1; return(true); } } function sVFunc22(x, y) { if (y == (grid.height - 1)) { grid.value[x][y] = 0; playLand_sfx = 1; return(undefined); } var _local5 = grid.value[x][y]; var _local4 = _local5 - 21; if (grid.value[x][y + 1]) { var _local1 = y + 1; while (_local1 < grid.height) { grid.value[x][_local1] = _local4; _local1++; } grid.value[x][y] = 0; playLand_sfx = 1; return(true); } } function sVFunc16(x, y) { var _local5 = grid.value[x][y]; var _local4 = _local5 - 15; var _local3 = false; if ((x > 0) && (grid.value[x - 1][y])) { grid.value[x - 1][y] = _local4; _local3 = true; } if ((x < grid.width) && (grid.value[x + 1][y])) { grid.value[x + 1][y] = _local4; _local3 = true; } if ((y < (grid.height - 1)) && (grid.value[x][y + 1])) { grid.value[x][y + 1] = _local4; _local3 = true; } if (grid.value[x][y + 1] == 0) { grid.value[x][y + 1] = _local5; } if ((y == (grid.height - 1)) || (grid.value[x][y + 1])) { grid.value[x][y] = 0; } if (_local3) { playLand_sfx = 1; } return(_local3); } function sVFunc10(x, y) { var _local3 = grid.value[x][y]; var _local4 = _local3 - 9; if ((y == (grid.height - 1)) || (grid.value[x][y + 1] == _local4)) { grid.value[x][y] = _local4; playLand_sfx = 1; return(undefined); } if ((grid.value[x][y + 1] != _local3) && (grid.value[x][y + 1])) { grid.value[x][y] = grid.value[x][y + 1]; grid.value[x][y + 1] = _local3; playLand_sfx = 1; } } function sVFunc9(x, y) { if (y == (grid.height - 1)) { grid.value[x][y] = 0; playLand_sfx = 1; return(undefined); } var _local3 = grid.value[x][y + 1]; if (((_local3 > 0) && (_local3 < 7)) || (_local3 == wildcard)) { if (y > 1) { grid.value[x][y - 2] = 9; grid.value[x][y] = 0; } playLand_sfx = 1; playPop_sfx = 1; addPoints(1); addLooseBlock(x, y + 1); grid.value[x][y + 1] = 0; return(true); } } block_set.combo_set.gotoAndPlay(block_set.combo_set._totalframes); var stat = new Object(); stat.reset = function () { stat.bestCombo = 0; stat.totalCombos = 0; stat.clearedblocks = 0; stat.points = 0; stat.level = 0; stat.rank = 0; }; stat.reset(); var wildcard = 29; var sVFunc23 = sVFunc22; var sVFunc24 = sVFunc22; var sVFunc25 = sVFunc22; var sVFunc26 = sVFunc22; var sVFunc27 = sVFunc22; var sVFunc17 = sVFunc16; var sVFunc18 = sVFunc16; var sVFunc19 = sVFunc16; var sVFunc20 = sVFunc16; var sVFunc21 = sVFunc16; var sVFunc11 = sVFunc10; var sVFunc12 = sVFunc10; var sVFunc13 = sVFunc10; var sVFunc14 = sVFunc10; var sVFunc15 = sVFunc10;
Frame 7
function removeBlocks() { comboCnt = comboDelay; comboNum++; var _local4 = grid.delBuffer.length; var _local3 = 0; if (comboNum > 1) { playPop_sfx = ((comboNum > 7) ? 7 : (comboNum)); if (comboNum > stat.bestCombo) { stat.bestCombo = comboNum; } stat.totalCombos = stat.totalCombos + comboNum; spcAccPts = spcAccPts + ((comboNum - 1) * 3); block_set.combo_set._y = grid.delBuffer[0]._y; block_set.combo_set._x = grid.delBuffer[0]._x; block_set.combo_set.gotoAndPlay(1); block_set.combo_set.txt = comboNum + "x"; } else { playPop_sfx = 1; } grid.changed = true; stunCnt = stunCnt + (stunN * grid.delBuffer.length); stunCnt = ((stunCnt > maxStun) ? (maxStun) : (stunCnt)); var _local2 = 0; while (_local2 < grid.delBuffer.length) { tmpX = grid.delBuffer[_local2].gridX; tmpY = grid.delBuffer[_local2].gridY; t = grid.block_set[tmpX][tmpY]._currentframe; if (t == 8) { } else { if ((_root.curMode != "action") || ((t != wildcard) && (tmpY < (action_wallLine - 1)))) { _local3++; } else if (tmpY >= action_wallLine) { _local4 = 0; } newBlock = block_set.xplodeBlocks_set.attachMovie("block_" + t, "b" + xpBlockZ, xpBlockZ); xpBlockZ = (xpBlockZ + 1) % 240; newBlock._x = grid.block_set[tmpX][tmpY]._x; newBlock._y = grid.block_set[tmpX][tmpY]._y; newBlock.xSpd = ((Math.random() < 0.5) ? (random(5) + 1) : (-(random(5) + 1))); newBlock.ySpd = -((random(8) + gravity) + 2); grid.block_set[tmpX][tmpY].gotoAndStop(8); } _local2++; } addClearedBlocks(_local3); addPoints(_local4); } var pGrid = new Object(); pGrid.height = 4; pGrid.value = new Array(grid.height); pGrid.piece_set = new Array(grid.height); pGrid.reset = function () { var _local1 = 0; while (_local1 < pGrid.height) { pGrid.value[_local1] = 1 + random(maxColors); pGrid.piece_set[_local1] = piece_set["y" + _local1]; pGrid.piece_set[_local1].hint.gotoAndStop(2); _local1++; } pGrid.updateDisplay(); }; pGrid.updateDisplay = function () { var _local2; var _local1 = 0; while (_local1 < pGrid.height) { _local2 = ((pGrid.value[_local1] == 0) ? 7 : (pGrid.value[_local1])); pGrid.piece_set[_local1].gotoAndStop(_local2); _local1++; } }; pGrid.makePiece = function () { var _local1 = 0; while (_local1 < (pGrid.height - 1)) { pGrid.value[_local1] = pGrid.value[_local1 + 1]; _local1++; } pGrid.value[pGrid.height - 1] = 1 + random(maxColors); block_set.light.gotoAndStop(pGrid.value[0]); pGrid.updateDisplay(); }; pGrid.reset(); var grid = new Object(); grid.width = 10; grid.height = 12; grid.value = new Array(grid.width); grid.block_set = new Array(grid.width); grid.changed = true; grid.delBuffer = new Array(); var hg = new Array(12); var hNg = new Array(12); var v; var vN; var gridSlice = 36; var i = 0; while (i < grid.width) { grid.value[i] = new Array(grid.height); grid.block_set[i] = new Array(grid.height); i++; } grid.reset = function () { grid.changed = true; xpBlockZ = 0; var _local2 = 0; while (_local2 < grid.width) { var _local1 = 0; while (_local1 < grid.height) { grid.value[_local2][_local1] = 0; grid.block_set[_local2][_local1] = block_set[(("x" + _local2) + "y") + _local1]; grid.block_set[_local2][_local1].gridX = _local2; grid.block_set[_local2][_local1].gridY = _local1; _local1++; } _local2++; } for (var _local3 in block_set.xplodeBlocks_set) { block_set.xplodeBlocks_set[_local3].removeMovieClip(); } grid.updateDisplay(); }; grid.pushUp = function (noRepeat) { var _local4; var _local3; grid.changed = true; var _local1 = 0; while (_local1 < grid.width) { if (grid.value[_local1][0]) { endGame(); return(undefined); } _local4 = 0; do { _local4++; _local3 = ((random(100) < pushGaps) ? 0 : (1 + random(maxColors))); } while ((noRepeat == true) && (((_local3 == grid.value[_local1 - 1][grid.height - 1]) || (_local3 == grid.value[_local1][grid.height - 2])) && (_local4 < 6))); var _local2 = 0; while (_local2 < (grid.height - 1)) { if (_local3 != 0) { grid.value[_local1][_local2] = grid.value[_local1][_local2 + 1]; } _local2++; } if (_local3 != 0) { grid.value[_local1][grid.height - 1] = _local3; } _local1++; } }; grid.updateDisplay = function () { var _local2 = 0; while (_local2 < grid.width) { var _local1 = 0; while (_local1 < grid.height) { var _local3 = ((grid.value[_local2][_local1] == 0) ? 7 : (grid.value[_local2][_local1])); if (grid.block_set[_local2][_local1]._currentframe != _local3) { grid.block_set[_local2][_local1].gotoAndStop(_local3); } _local1++; } _local2++; } }; var curBlock; var brBlock; var isWild; var t; var blockMoved; var oldLightX; var newLightX; var numTopSpc; grid.check = function () { oldLightX = null; blockMoved = false; numTopSpc = 0; grid.delBuffer.length = 0; hg[0] = (hg[1] = (hg[2] = (hg[3] = (hg[4] = (hg[5] = (hg[6] = (hg[7] = (hg[8] = (hg[9] = (hg[10] = (hg[11] = 0))))))))))); hNg[0] = (hNg[1] = (hNg[2] = (hNg[3] = (hNg[4] = (hNg[5] = (hNg[6] = (hNg[7] = (hNg[8] = (hNg[9] = (hNg[10] = (hNg[11] = 1))))))))))); var _local3 = 0; while (_local3 < grid.width) { v = 0; vN = 1; var _local2 = grid.height - 1; for ( ; _local2 >= 0 ; _local2--) { curBlock = grid.value[_local3][_local2]; isWild = curBlock == wildcard; brBlock = (curBlock && (curBlock < 7)) || (isWild); if (grid.changed) { t = ((curBlock == 0) ? 7 : (curBlock)); if (grid.block_set[_local3][_local2]._currentframe != t) { grid.block_set[_local3][_local2].gotoAndStop(t); } if (loser) { continue; } if ((v && (((curBlock == v) || (isWild)) || (wildcard == v))) && (brBlock)) { vN++; } else { vN = 1; } if ((curBlock != grid.value[_local3][_local2 - 1]) && (vN >= minBlockGoal)) { var _local4 = (_local2 + vN) - 1; while (_local4 >= _local2) { grid.delBuffer.push(grid.block_set[_local3][_local4]); grid.value[_local3][_local4] = 8; _local4--; } } v = curBlock; if ((_local2 == (grid.height - 1)) || (grid.value[_local3][_local2 + 1])) { if ((hg[_local2] && (((curBlock == hg[_local2]) || (isWild)) || (wildcard == hg[_local2]))) && (brBlock)) { hNg[_local2]++; } else { hNg[_local2] = 1; } if ((curBlock != grid.value[_local3 + 1][_local2]) && (hNg[_local2] >= minBlockGoal)) { var _local4 = (_local3 - hNg[_local2]) + 1; while (_local4 <= _local3) { grid.delBuffer.push(grid.block_set[_local4][_local2]); grid.value[_local4][_local2] = 8; _local4++; } } hg[_local2] = curBlock; } else { hg[_local2] = null; } } if (loser) { } else { if ((curBlock > 8) && (grid.value[_local3][_local2 + 1] != 8)) { if (_root["sVFunc" + curBlock](_local3, _local2) == true) { grid.changed = true; blockMoved = true; v = (hg[0] = (hg[1] = (hg[2] = (hg[3] = (hg[4] = (hg[5] = (hg[6] = (hg[7] = (hg[8] = (hg[9] = (hg[10] = (hg[11] = 0)))))))))))); vN = (hNg[0] = (hNg[1] = (hNg[2] = (hNg[3] = (hNg[4] = (hNg[5] = (hNg[6] = (hNg[7] = (hNg[8] = (hNg[9] = (hNg[10] = (hNg[11] = 1)))))))))))); continue; } curBlock = grid.value[_local3][_local2]; blockMoved = true; } if (curBlock && (grid.value[_local3][_local2 + 1] == 0)) { grid.value[_local3][_local2 + 1] = curBlock; grid.value[_local3][_local2] = 0; if (brBlock && ((_local2 == (grid.height - 2)) || (grid.value[_local3][_local2 + 2] > 0))) { playLand_sfx = -1; } blockMoved = true; } } } numTopSpc = numTopSpc + ((grid.value[_local3][0] && (grid.value[_local3][0] != 8)) ? 0 : 1); if (((((numTopSpc == 0) && (_local3 == (grid.width - 1))) && (!blockMoved)) && (!grid.changed)) && (!loser)) { endGame(); return(undefined); } _local3++; } oldLightX = block_set.light.gridX; newLightX = (block_set.light.gridX = Math.round((block_set._xmouse - 16) / gridSlice)); if ((newLightX > -1) && (newLightX < 10)) { if (!block_set.light._visible) { block_set.light._visible = true; } if (oldLightX != newLightX) { block_set.light._x = grid.block_set[newLightX][0]._x; } } else if (block_set.light._visible) { block_set.light._visible = false; } grid.changed = blockMoved; if (spcAccPts >= pts2SpcBlock) { if (_root.sfxEnabled) { _root.sfx.special.start(); } spcAccPts = 0; var _local5 = 0; while (_local5 < pGrid.height) { pGrid.value[_local5] = getSpc(); _local5++; } pGrid.updateDisplay(); block_set.light.gotoAndStop(pGrid.value[0]); spc_gauge.box._yscale = 0; } if (grid.delBuffer.length) { playLand_sfx = 0; removeBlocks(); } }; var newBlock; var tmpX; var tmpY; grid.addPiece = function (x, y, t) { grid.changed = true; grid.value[x][y] = t; }; grid.lvl = function (n) { while (n > 0) { n--; grid.pushUp(true); } }; grid.pad = function (b, n) { var _local1 = grid.width - n; while (_local1 < grid.width) { var _local2 = 0; while (_local2 < grid.height) { grid.value[_local1][_local2] = b; _local2++; } _local1++; } _local1 = grid.width - 1; while (_local1 > -1) { var _local2 = grid.height - n; while (_local2 < grid.height) { grid.value[_local1][_local2] = b; _local2++; } _local1--; } grid.changed = true; };
Frame 9
function sMode_L(x, y) { if (_root.sfxEnabled) { _root.sfx.slide.start(); } var _local4 = grid.value[0][y]; var _local2 = 0; while (_local2 < (grid.width - 1)) { grid.value[_local2][y] = grid.value[_local2 + 1][y]; _local2++; } grid.value[grid.width - 1][y] = _local4; } function sMode_R(x, y) { if (_root.sfxEnabled) { _root.sfx.slide.start(); } var _local4 = grid.value[grid.width - 1][y]; var _local2 = grid.width - 1; while (_local2 > 0) { grid.value[_local2][y] = grid.value[_local2 - 1][y]; _local2--; } grid.value[0][y] = _local4; } function sMode_U(x, y) { if (_root.sfxEnabled) { _root.sfx.slide.start(); } var _local4 = grid.value[x][0]; var _local2 = 0; while (_local2 < (grid.height - 1)) { grid.value[x][_local2] = grid.value[x][_local2 + 1]; _local2++; } grid.value[x][grid.height - 1] = _local4; } function sMode_D(x, y) { if (_root.sfxEnabled) { _root.sfx.slide.start(); } var _local4 = grid.value[x][grid.height - 1]; var _local2 = grid.height - 1; while (_local2 > 0) { grid.value[x][_local2] = grid.value[x][_local2 - 1]; _local2--; } grid.value[x][0] = _local4; } var curBlock; var brBlock; var isWild; var t; var blockMoved; var newSBoxX; var newSBoxY; var numTopSpc; grid.check_shift = function () { blockMoved = false; numTopSpc = 0; grid.delBuffer.length = 0; hg[0] = (hg[1] = (hg[2] = (hg[3] = (hg[4] = (hg[5] = (hg[6] = (hg[7] = (hg[8] = (hg[9] = (hg[10] = (hg[11] = 0))))))))))); hNg[0] = (hNg[1] = (hNg[2] = (hNg[3] = (hNg[4] = (hNg[5] = (hNg[6] = (hNg[7] = (hNg[8] = (hNg[9] = (hNg[10] = (hNg[11] = 1))))))))))); if (shift_box.gridX != null) { newSBoxX = Math.round((block_set._xmouse - 16) / gridSlice); newSBoxY = Math.round((block_set._ymouse - 16) / gridSlice); if ((((shift_box.gridX > -1) && (shift_box.gridX < 10)) && (shift_box.gridY > -1)) && (shift_box.gridY < 12)) { xm_Offset = Math.abs(newSBoxX - shift_box.gridX); ym_Offset = Math.abs(newSBoxY - shift_box.gridY); if (xm_Offset && (!loser)) { if (newSBoxX > shift_box.gridX) { var _local5 = 0; while (_local5 < xm_Offset) { sMode_R(shift_box.gridX, shift_box.gridY); _local5++; } } else { var _local5 = 0; while (_local5 < xm_Offset) { sMode_L(shift_box.gridX, shift_box.gridY); _local5++; } } shift_box.gridX = newSBoxX; shift_box.gridY = newSBoxY; blockMoved = true; } else if (ym_Offset && (!loser)) { if (newSBoxY > shift_box.gridY) { var _local5 = 0; while (_local5 < ym_Offset) { sMode_D(shift_box.gridX, shift_box.gridY); _local5++; } } else { var _local5 = 0; while (_local5 < ym_Offset) { sMode_U(shift_box.gridX, shift_box.gridY); _local5++; } } shift_box.gridX = newSBoxX; shift_box.gridY = newSBoxY; grid.changed = (blockMoved = true); } } } if (grid.changed) { colorCnt[0] = (colorCnt[1] = (colorCnt[2] = (colorCnt[3] = (colorCnt[4] = (colorCnt[5] = 0))))); } var _local2 = 0; while (_local2 < grid.width) { v = 0; vN = 1; var _local1 = grid.height - 1; for ( ; _local1 >= 0 ; _local1--) { curBlock = grid.value[_local2][_local1]; brBlock = (curBlock && (curBlock < 7)) || (isWild); if (grid.changed) { if (brBlock) { colorCnt[curBlock - 1]++; } t = ((curBlock == 0) ? 7 : (curBlock)); if (grid.block_set[_local2][_local1]._currentframe != t) { grid.block_set[_local2][_local1].gotoAndStop(t); } if (loser) { continue; } if ((v && (curBlock == v)) && (brBlock)) { vN++; } else { vN = 1; } if ((curBlock != grid.value[_local2][_local1 - 1]) && (vN >= minBlockGoal)) { var _local3 = (_local1 + vN) - 1; while (_local3 >= _local1) { grid.delBuffer.push(grid.block_set[_local2][_local3]); grid.value[_local2][_local3] = 8; _local3--; } } v = curBlock; if ((hg[_local1] && (curBlock == hg[_local1])) && (brBlock)) { hNg[_local1]++; } else { hNg[_local1] = 1; } if ((curBlock != grid.value[_local2 + 1][_local1]) && (hNg[_local1] >= minBlockGoal)) { var _local3 = (_local2 - hNg[_local1]) + 1; while (_local3 <= _local2) { grid.delBuffer.push(grid.block_set[_local3][_local1]); grid.value[_local3][_local1] = 8; _local3++; } } hg[_local1] = curBlock; } if (loser) { } } _local2++; } var _local4 = 0; while (_local4 < maxColors) { if ((colorCnt[_local4] < minBlockGoal) && (colorCnt[_local4] != 0)) { shift_endGame = true; } _local4++; } grid.changed = blockMoved; if (grid.delBuffer.length) { removeBlocks(); } };
Frame 10
block_set.replace_circle.gridX = 0; block_set.replace_circle.gridY = 0; block_set.replace_circle.gotoAndStop(0); var curBlock; var brBlock; var isWild; var t; var blockMoved; var oldRCircX; var oldRCircY; var newRCircX; var newRCircY; var numTopSpc; grid.check_swap = function () { oldRCircX = null; oldRCircY = null; blockMoved = false; numTopSpc = 0; grid.delBuffer.length = 0; hg[0] = (hg[1] = (hg[2] = (hg[3] = (hg[4] = (hg[5] = (hg[6] = (hg[7] = (hg[8] = (hg[9] = (hg[10] = (hg[11] = 0))))))))))); hNg[0] = (hNg[1] = (hNg[2] = (hNg[3] = (hNg[4] = (hNg[5] = (hNg[6] = (hNg[7] = (hNg[8] = (hNg[9] = (hNg[10] = (hNg[11] = 1))))))))))); var _local3 = 0; while (_local3 < grid.width) { v = 0; vN = 1; var _local2 = grid.height - 1; for ( ; _local2 >= 0 ; _local2--) { curBlock = grid.value[_local3][_local2]; isWild = curBlock == wildcard; brBlock = (curBlock && (curBlock < 7)) || (isWild); if (grid.changed) { t = ((curBlock == 0) ? 7 : (curBlock)); if (grid.block_set[_local3][_local2]._currentframe != t) { grid.block_set[_local3][_local2].gotoAndStop(t); } if (loser) { continue; } if ((v && (((curBlock == v) || (isWild)) || (wildcard == v))) && (brBlock)) { vN++; } else { vN = 1; } if ((curBlock != grid.value[_local3][_local2 - 1]) && (vN >= minBlockGoal)) { var _local4 = (_local2 + vN) - 1; while (_local4 >= _local2) { grid.delBuffer.push(grid.block_set[_local3][_local4]); grid.value[_local3][_local4] = 8; _local4--; } } v = curBlock; if ((_local2 == (grid.height - 1)) || (grid.value[_local3][_local2 + 1])) { if ((hg[_local2] && (((curBlock == hg[_local2]) || (isWild)) || (wildcard == hg[_local2]))) && (brBlock)) { hNg[_local2]++; } else { hNg[_local2] = 1; } if ((curBlock != grid.value[_local3 + 1][_local2]) && (hNg[_local2] >= minBlockGoal)) { var _local4 = (_local3 - hNg[_local2]) + 1; while (_local4 <= _local3) { grid.delBuffer.push(grid.block_set[_local4][_local2]); grid.value[_local4][_local2] = 8; _local4++; } } hg[_local2] = curBlock; } else { hg[_local2] = null; } } if (loser) { } else if (curBlock && (grid.value[_local3][_local2 + 1] == 0)) { grid.value[_local3][_local2 + 1] = curBlock; grid.value[_local3][_local2] = 0; if (brBlock && ((_local2 == (grid.height - 2)) || (grid.value[_local3][_local2 + 2] > 0))) { playLand_sfx = -1; } blockMoved = true; } } numTopSpc = numTopSpc + ((grid.value[_local3][0] && (grid.value[_local3][0] != 8)) ? 0 : 1); if (((((numTopSpc == 0) && (_local3 == (grid.width - 1))) && (!blockMoved)) && (!grid.changed)) && (!loser)) { endGame(); return(undefined); } _local3++; } if (block_set.replace_circle._visible) { block_set.replace_circle._y = grid.block_set[0][block_set.replace_circle.gridY]._y; } grid.changed = blockMoved; if (spcAccPts >= pts2SpcBlock) { if (_root.sfxEnabled) { _root.sfx.special.start(); } spcAccPts = 0; var _local5 = 0; while (_local5 < grid.width) { grid.delBuffer.push(grid.block_set[_local5][grid.height - 1]); grid.value[_local5][grid.height - 1] = 8; grid.delBuffer.push(grid.block_set[_local5][grid.height - 2]); grid.value[_local5][grid.height - 2] = 8; _local5++; } spc_gauge.box._yscale = 0; } if (grid.delBuffer.length) { playLand_sfx = 0; removeBlocks(); } };
Frame 13
sfx.enable(_root.sfxEnabled); sfx.setVol(_root.sfxVol); music.setVol(_root.musicVol);
Frame 14
if (_root.pauseMenu) { _root.pauseMenu.removeMovieClip(); } if (_root.statPopUp) { _root.statPopUp.removeMovieClip(); } if (_root.confirmPopUp) { _root.confirmPopUp.removeMovieClip(); } if (_root.getreadyPopUp) { _root.getreadyPopUp.removeMovieClip(); } enableGameInput(false); btn_inGameMenu.btn.enabled = false; staticText.btn_Panic.btn.enabled = false; staticText.btn_Panic2.btn.enabled = false; stop();
Frame 15
if (noGamePause) { grid.check(); if (!loser) { if (playingTimeCnt == 18) { playingTimeCnt = 0; playingTime++; } else { playingTimeCnt++; } if (stunCnt == 0) { pushCnt++; if (pushCnt >= pushDelay) { pushCnt = 0; stunCnt = 9; if (_root.sfxEnabled) { _root.sfx.block_land.start(); } grid.pushUp(); } } else if (stunCnt > 0) { stunCnt--; } if (comboCnt > 0) { comboCnt--; } else { comboNum = 0; } if ((pushCnt % (pushDelay / 18)) < 1) { old_gaugeRot = genCircle.hand._rotation; } genCircle.hand._rotation = Math.round(360 * (pushCnt / pushDelay)); if ((pushCnt % (pushDelay / 18)) < 1) { if ((((old_gaugeRot != new_gaugeRot) && (new_gaugeRot < -20)) && (new_gaugeRot > -100)) && (_root.sfxEnabled)) { _root.sfx.tick_warning.start(); } new_gaugeRot = genCircle.hand._rotation; } } else if (transCnt == 0) { transCnt = transDelay; if (transY > -1) { removeHLine(transY); transY--; } else if (transX > -1) { removeVLine(transX); transX--; } } else if (transCnt > 0) { transCnt--; } nXPBlocks = 0; for (var obj in block_set.xplodeBlocks_set) { nXPBlocks++; var tmp = block_set.xplodeBlocks_set[obj]; tmp._x = tmp._x + tmp.xSpd; tmp._y = tmp._y + tmp.ySpd; tmp.ySpd = tmp.ySpd + gravity; if (tmp._y > 480) { tmp.removeMovieClip(); } } } if ((loser && ((transX == -1) && (transY == -1))) && (nXPBlocks == 0)) { tmp = _root.attachMovie("statPopUp", "statPopUp", 1000); tmp._x = 0; tmp._y = 0; stop(); } if (_root.sfxEnabled) { if (playPop_sfx) { switch (playPop_sfx) { case 1 : _root.sfx.block_pop.start(); break; case 2 : _root.sfx.block_popH1.start(); break; case 3 : _root.sfx.block_popH2.start(); break; case 4 : _root.sfx.block_popH3.start(); break; case 5 : _root.sfx.block_popH4.start(); break; case 6 : if (spc_gauge.box._yscale < 100) { spcAccPts = pts2SpcBlock; } else { _root.sfx.block_popH4.start(); } break; case 7 : _root.sfx.block_popH4.start(); } playPop_sfx = 0; } if (playLand_sfx > 0) { playLand_sfx = 0; _root.sfx.block_land.start(); } else if (playLand_sfx == -1) { playLand_sfx = 1; } }
Frame 16
gotoAndPlay(_currentframe - 1);
Frame 18
gotoAndPlay(_currentframe - 1);
Frame 19
if (noGamePause) { grid.check_shift(); if (!loser) { if (playingTimeCnt == 18) { playingTimeCnt = 0; playingTime++; } else { playingTimeCnt++; } if (comboCnt > 0) { comboCnt--; } else { comboNum = 0; } } else if (transCnt == 0) { transCnt = transDelay; if (transY > -1) { removeHLine(transY); transY--; } else if (transX > -1) { removeVLine(transX); transX--; } } else if (transCnt > 0) { transCnt--; } nXPBlocks = 0; for (var obj in block_set.xplodeBlocks_set) { nXPBlocks++; var tmp = block_set.xplodeBlocks_set[obj]; tmp._x = tmp._x + tmp.xSpd; tmp._y = tmp._y + tmp.ySpd; tmp.ySpd = tmp.ySpd + gravity; if (tmp._y > 480) { tmp.removeMovieClip(); } } if ((nXPBlocks == 0) && (!loser)) { if (shift_newLvl) { shift_newLvl = false; grid.reset(); grid.lvl(startGridLvl); } if (shift_endGame) { shift_endGame = false; endGame(); } } } if ((loser && ((transX == -1) && (transY == -1))) && (nXPBlocks == 0)) { tmp = _root.attachMovie("statPopUp", "statPopUp", 1000); tmp._x = 0; tmp._y = 0; stop(); } if (_root.sfxEnabled) { if (playPop_sfx) { switch (playPop_sfx) { case 1 : _root.sfx.block_pop.start(); break; case 2 : _root.sfx.block_popH1.start(); break; case 3 : _root.sfx.block_popH2.start(); break; case 4 : _root.sfx.block_popH3.start(); break; case 5 : _root.sfx.block_popH4.start(); break; case 6 : _root.sfx.block_popH4.start(); break; case 7 : _root.sfx.block_popH4.start(); } playPop_sfx = 0; } if (playLand_sfx > 0) { playLand_sfx = 0; _root.sfx.block_land.start(); } else if (playLand_sfx == -1) { playLand_sfx = 1; } }
Frame 20
gotoAndPlay(_currentframe - 1);
Frame 21
if (noGamePause) { grid.check_swap(); if (!loser) { if (playingTimeCnt == 18) { playingTimeCnt = 0; playingTime++; } else { playingTimeCnt++; } if (stunCnt == 0) { pushCnt++; if (pushCnt >= pushDelay) { pushCnt = 0; stunCnt = 9; if (_root.sfxEnabled) { _root.sfx.block_land.start(); } grid.pushUp(true); if (block_set.replace_circle.gridY > 0) { block_set.replace_circle.gridY--; } } } else if (stunCnt > 0) { stunCnt--; } if (comboCnt > 0) { comboCnt--; } else { comboNum = 0; } if ((pushCnt % (pushDelay / 18)) < 1) { old_gaugeRot = genCircle.hand._rotation; } genCircle.hand._rotation = Math.round(360 * (pushCnt / pushDelay)); if ((pushCnt % (pushDelay / 18)) < 1) { if ((((old_gaugeRot != new_gaugeRot) && (new_gaugeRot < -20)) && (new_gaugeRot > -100)) && (_root.sfxEnabled)) { _root.sfx.tick_warning.start(); } new_gaugeRot = genCircle.hand._rotation; } } else if (transCnt == 0) { transCnt = transDelay; if (transY > -1) { removeHLine(transY); transY--; } else if (transX > -1) { removeVLine(transX); transX--; } } else if (transCnt > 0) { transCnt--; } nXPBlocks = 0; for (var obj in block_set.xplodeBlocks_set) { nXPBlocks++; var tmp = block_set.xplodeBlocks_set[obj]; tmp._x = tmp._x + tmp.xSpd; tmp._y = tmp._y + tmp.ySpd; tmp.ySpd = tmp.ySpd + gravity; if (tmp._y > 480) { tmp.removeMovieClip(); } } } if ((loser && ((transX == -1) && (transY == -1))) && (nXPBlocks == 0)) { tmp = _root.attachMovie("statPopUp", "statPopUp", 1000); tmp._x = 0; tmp._y = 0; stop(); } if (_root.sfxEnabled) { if (playPop_sfx) { switch (playPop_sfx) { case 1 : _root.sfx.block_pop.start(); break; case 2 : _root.sfx.block_popH1.start(); break; case 3 : _root.sfx.block_popH2.start(); break; case 4 : _root.sfx.block_popH3.start(); break; case 5 : _root.sfx.block_popH4.start(); break; case 6 : if (spc_gauge.box._yscale < 100) { spcAccPts = pts2SpcBlock; } else { _root.sfx.block_popH4.start(); } break; case 7 : _root.sfx.block_popH4.start(); } playPop_sfx = 0; } if (playLand_sfx > 0) { playLand_sfx = 0; _root.sfx.block_land.start(); } else if (playLand_sfx == -1) { playLand_sfx = 1; } }
Frame 22
gotoAndPlay(_currentframe - 1);
Frame 24
gotoAndPlay(_currentframe - 1);
Frame 26
gotoAndPlay(_currentframe - 1);
Frame 28
gotoAndPlay(_currentframe - 1);
Symbol 45 MovieClip [pauseMenu] Frame 1
stat_txt = (((((_root.convertSec(_root.playingTime) + newline) + _root.stat.bestCombo) + newline) + _root.stat.totalCombos) + newline) + _root.stat.clearedblocks; if (_root.curSong == 0) { songState.gotoAndStop(7); } else { songState.gotoAndStop(_root.curSong); }
Symbol 54 MovieClip [getreadyPopUp] Frame 1
if (_root.curMode == "action") { _root.staticText.panicState.gotoAndStop(1); linkNum._visible = false; } else { if (!linkNum._visible) { linkNum._visible = true; } linkNum.linkTxt = _root.minBlockGoal; } if ((_root.curMode == "slide") || (_root.curMode == "shift")) { _root.staticText.panicState.gotoAndStop(2); _root.staticText.panicState2.gotoAndStop(2); }
Symbol 54 MovieClip [getreadyPopUp] Frame 2
_root.block_set._visible = false;
Symbol 54 MovieClip [getreadyPopUp] Frame 44
if (_root.sfxEnabled) { _root.sfx.go.start(); }
Symbol 54 MovieClip [getreadyPopUp] Frame 58
_root.gotoAndStop("frame_" + _root.curMode); _root.block_set._visible = true; _root.enableGameInput(true); _root.staticText.btn_Panic.btn.enabled = true; _root.play(); this.removeMovieClip();
Symbol 64 MovieClip Frame 1
Symbol 67 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 71 MovieClip [confirmPopUp] Frame 1
if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } if (_root.statPopUp) { _root.statPopUp.btn_inGameMenu.btn.enabled = false; }
Instance of Symbol 64 MovieClip "btn_inGameMenu" in Symbol 71 MovieClip [confirmPopUp] Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } if (_root.statPopUp) { _root.statPopUp.btn_inGameMenu.btn.enabled = true; } _root.block_set.xplodeBlocks_set._visible = true; _root.btn_inGameMenu.btn.enabled = true; if (!_root.noGamePause) { _root.pauseGame(); } if (_root.pauseMenu) { _root.pauseMenu.removeMovieClip(); } if (_root.getreadyPopUp) { _root.getreadyPopUp.play(); } else if (!_root.statPopUp) { _root.enableGameInput(true); } _parent.removeMovieClip(); }; btn.onRollOver = function () { _parent.no_state.gotoAndStop(2); }; btn.onDragOut = (btn.onRollOut = function () { _parent.no_state.gotoAndStop(1); }); }
Instance of Symbol 64 MovieClip "btn_inGameMenu" in Symbol 71 MovieClip [confirmPopUp] Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } if (_root.statPopUp) { _root.statPopUp.btn_inGameMenu.btn.enabled = true; } _root.block_set._visible = false; _root.piece_set._visible = false; _root.genCircle._visible = false; _root.spc_gauge._visible = false; _root.btn_inGameMenu.btn.enabled = false; _root.inGamePanel.play(); if (_root.pauseMenu) { _root.pauseMenu.removeMovieClip(); } if (_root.statPopUp) { _root.statPopUp.removeMovieClip(); } if (_root.getreadyPopUp) { _root.getreadyPopUp.removeMovieClip(); } _root.gotoAndStop("frame_empty"); _parent.removeMovieClip(); }; btn.onRollOver = function () { _parent.yes_state.gotoAndStop(2); }; btn.onDragOut = (btn.onRollOut = function () { _parent.yes_state.gotoAndStop(1); }); }
Symbol 73 MovieClip Frame 1
stop();
Symbol 82 MovieClip [statPopUp] Frame 1
if (_root.curLevel > _root.maxLvl) { gotoAndStop (2); } else { stat_txt = (((((_root.convertSec(_root.playingTime) + newline) + _root.stat.bestCombo) + newline) + _root.stat.totalCombos) + newline) + _root.stat.clearedblocks; stop(); }
Instance of Symbol 64 MovieClip "btn_inGameMenu" in Symbol 82 MovieClip [statPopUp] Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.confirmPopUp) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _root.newGame(_root.curMode, _root.curDiff); _root.grid.updateDisplay(); _parent.removeMovieClip(); }; btn.onRollOver = function () { _parent.retry_state.gotoAndStop(2); }; btn.onDragOut = (btn.onRollOut = function () { _parent.retry_state.gotoAndStop(1); }); }
Symbol 82 MovieClip [statPopUp] Frame 2
demoTxt = ("This Webgame contains only " + _root.maxLvl) + " levels for this mode.";
Instance of Symbol 64 MovieClip "btn_inGameMenu" in Symbol 82 MovieClip [statPopUp] Frame 2
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue || (_root.confirmPopUp)) { return(undefined); } _root.block_set._visible = false; _root.piece_set._visible = false; _root.inGame_menuState._visible = false; _root.staticText._visible = false; _root.genCircle._visible = false; _root.spc_gauge._visible = false; _root.btn_inGameMenu.btn.enabled = false; _root.points_txt = ""; _root.level_txt = ""; _root.blocksCleared_txt = ""; _root.inGamePanel.play(); if (_root.pauseMenu) { _root.pauseMenu.removeMovieClip(); } if (_root.statPopUp) { _root.statPopUp.removeMovieClip(); } if (_root.getreadyPopUp) { _root.getreadyPopUp.removeMovieClip(); } _root.gotoAndStop("frame_empty"); }; }
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
stop(); var tmp = _root.attachMovie("getreadyPopUp", "getreadyPopUp", 950); tmp._x = 0; tmp._y = 0; var oldBCleared = _root.blocksCleared_txt; var old_pieceVis = _root.piece_set._visible; var old_genCircleVis = _root.genCircle._visible; var old_spcGaugeVis = _root.spc_gauge._visible; _root.block_set._visible = false; _root.piece_set._visible = false; _root.inGame_menuState._visible = false; _root.staticText._visible = false; _root.genCircle._visible = false; _root.spc_gauge._visible = false; _root.btn_inGameMenu.btn.enabled = false; _root.points_txt = ""; _root.level_txt = ""; _root.blocksCleared_txt = ""; _root.piece_set._visible = old_pieceVis; _root.inGame_menuState._visible = true; _root.staticText._visible = true; _root.genCircle._visible = old_genCircleVis; _root.spc_gauge._visible = old_spcGaugeVis; _root.btn_inGameMenu.btn.enabled = true; _root.points_txt = _root.points; _root.level_txt = _root.curLevel; _root.blocksCleared_txt = oldBCleared; _root.btn_inGameMenu.btn.enabled = true;
Symbol 87 MovieClip Frame 3
_root.gotoAndStop("frame_park");
Symbol 87 MovieClip Frame 4
stop();
Symbol 96 MovieClip Frame 9
_root.grid.value[_parent.gridX][_parent.gridY] = 0; _root.grid.changed = true;
Symbol 146 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 20
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 1
stop();
Instance of Symbol 64 MovieClip "btn_Panic" in Symbol 188 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if ((!_root.noGamePause) || (loser)) { return(undefined); } this.enabled = false; _parent.panicState.gotoAndStop(2); if ((_root.curMode == "drop") || (_root.curMode == "replace")) { if (_root.sfxEnabled) { _root.sfx.special.start(); } _root.spcAccPts = 0; var _local5 = 0; while (_local5 < _root.pGrid.height) { _root.pGrid.value[_local5] = ((_local5 < 2) ? 30 : 9); _local5++; } _root.pGrid.updateDisplay(); _root.block_set.light.gotoAndStop(_root.pGrid.value[0]); _root.spc_gauge.box._yscale = 0; } else if ((_root.curMode == "swap") || (_root.curMode == "drag")) { _root.spcAccPts = _root.pts2SpcBlock; } else if (_root.curMode == "action") { var _local5 = 0; while (_local5 < _root.grid.width) { var _local4 = _root.grid.height - 1; while (_local4 > (_root.action_wallLine - 2)) { _root.grid.value[_local5][_local4] = _root.wildcard; _local4--; } _local5++; } } }; }
Symbol 229 MovieClip Frame 1
play();
Symbol 229 MovieClip Frame 45
_root.play();
Instance of Symbol 64 MovieClip in Symbol 234 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _root.mainMenu.tmpMode = "shift"; _parent._parent.tmpFrame = "frame_diff"; _parent._parent.play(); }; btn.onRollOver = function () { _parent.shift_ani.gotoAndPlay(2); }; }
Instance of Symbol 64 MovieClip in Symbol 234 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _root.mainMenu.tmpMode = "swap"; _parent._parent.tmpFrame = "frame_diff"; _parent._parent.play(); }; btn.onRollOver = function () { _parent.swap_ani.gotoAndPlay(2); }; }
Instance of Symbol 64 MovieClip in Symbol 236 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _root.mainMenu.tmpMode = "drop"; _parent._parent.tmpFrame = "frame_diff"; _parent._parent.play(); }; btn.onRollOver = function () { _parent.drop_ani.gotoAndPlay(2); }; }
Symbol 239 MovieClip Frame 1
var tmpFrame = 0; stop();
Symbol 239 MovieClip Frame 2
stop(); if ((((_root.mainMenu.tmpMode != "drop") && (_root.mainMenu.tmpMode != "shift")) && (_root.mainMenu.tmpMode != "swap")) && (tmpFrame != "frame_hs")) { _root.gotoAndStop("frame_badMode"); } else { _root.mainMenu.gotoAndStop(tmpFrame); }
Symbol 244 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 1
stop(); _parent.showAndTell.gotoAndStop("frame_drop");
Symbol 341 MovieClip Frame 2
_parent.showAndTell.gotoAndStop("frame_pushup");
Symbol 341 MovieClip Frame 3
_parent.showAndTell.gotoAndStop("frame_powergauge");
Symbol 341 MovieClip Frame 4
_parent.showAndTell.gotoAndStop("frame_static");
Symbol 341 MovieClip Frame 5
special_info.gotoAndStop(1);
Symbol 341 MovieClip Frame 6
special_info.gotoAndStop(2);
Symbol 341 MovieClip Frame 7
special_info.gotoAndStop(3);
Symbol 341 MovieClip Frame 8
special_info.gotoAndStop(4);
Symbol 341 MovieClip Frame 9
special_info.gotoAndStop(5);
Symbol 346 MovieClip Frame 1
stop(); _parent.showAndTell.gotoAndStop("frame_shift");
Symbol 346 MovieClip Frame 2
_parent.showAndTell.gotoAndStop("frame_static");
Symbol 349 MovieClip Frame 1
stop(); _parent.showAndTell.gotoAndStop("frame_swap");
Symbol 349 MovieClip Frame 2
_parent.showAndTell.gotoAndStop("frame_pushup");
Symbol 349 MovieClip Frame 3
_parent.showAndTell.gotoAndStop("frame_static");
Symbol 349 MovieClip Frame 4
_parent.showAndTell.gotoAndStop("frame_static");
Symbol 353 MovieClip Frame 1
function updateProgress() { progressClip = (tutorClip.lesson._currentframe + " of ") + tutorClip.lesson._totalframes; } modeTxt_state.gotoAndStop(_root.mainMenu.tmpMode); tutorClip.gotoAndStop(("frame_" + _root.mainMenu.tmpMode) + "_lesson"); updateProgress();
Instance of Symbol 64 MovieClip "btnR" in Symbol 353 MovieClip Frame 1
onClipEvent (load) { btn.onRollOver = function () { _parent.next_state.gotoAndStop(2); }; btn.onDragOut = (btn.onRollOut = function () { _parent.next_state.gotoAndStop(1); }); btn.onPress = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _parent.tutorClip.lesson.nextFrame(); _parent.updateProgress(); _parent.next_state.gotoAndStop(3); }; btn.onRelease = function () { _parent.next_state.gotoAndStop(2); }; }
Instance of Symbol 64 MovieClip "btnL" in Symbol 353 MovieClip Frame 1
onClipEvent (load) { btn.onRollOver = function () { _parent.prev_state.gotoAndStop(2); }; btn.onDragOut = (btn.onRollOut = function () { _parent.prev_state.gotoAndStop(1); }); btn.onPress = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _parent.tutorClip.lesson.prevFrame(); _parent.updateProgress(); _parent.prev_state.gotoAndStop(3); }; btn.onRelease = function () { _parent.prev_state.gotoAndStop(2); }; }
Symbol 360 MovieClip Frame 1
stop();
Instance of Symbol 64 MovieClip in Symbol 362 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _root.mainMenu.tmpDiff = 0; _parent._parent.play(); }; btn.onRollOver = function () { _parent.diff_state.gotoAndStop(2); }; btn.onDragOut = (btn.onRollOut = function () { _parent.diff_state.gotoAndStop(1); }); }
Instance of Symbol 64 MovieClip in Symbol 362 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _root.mainMenu.tmpDiff = 1; _parent._parent.play(); }; btn.onRollOver = function () { _parent.diff_state.gotoAndStop(3); }; btn.onDragOut = (btn.onRollOut = function () { _parent.diff_state.gotoAndStop(1); }); }
Instance of Symbol 64 MovieClip in Symbol 362 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _parent._parent.gotoMenu = true; _parent._parent.play(); }; btn.onRollOver = function () { _parent.diff_state.gotoAndStop(6); }; btn.onDragOut = (btn.onRollOut = function () { _parent.diff_state.gotoAndStop(1); }); }
Symbol 367 MovieClip Frame 1
var tmpDiff = 0; var gotoMenu = false; stop();
Symbol 367 MovieClip Frame 2
stop(); if (gotoMenu) { _parent.gotoAndStop("frame_mode"); } else { _root.newGame(_root.mainMenu.tmpMode, _root.mainMenu.tmpDiff); }
Symbol 397 MovieClip Frame 1
stop();
Instance of Symbol 64 MovieClip in Symbol 398 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _parent._parent.populateHS("drop"); _parent._parent.ptr._y = _y + _parent._y; }; btn.onRollOver = function () { _parent.menu_state.gotoAndStop(2); }; btn.onDragOut = (btn.onRollOut = function () { _parent.menu_state.gotoAndStop(1); }); }
Instance of Symbol 64 MovieClip in Symbol 398 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _parent._parent.populateHS("shift"); _parent._parent.ptr._y = _y + _parent._y; }; btn.onRollOver = function () { _parent.menu_state.gotoAndStop(6); }; btn.onDragOut = (btn.onRollOut = function () { _parent.menu_state.gotoAndStop(1); }); }
Instance of Symbol 64 MovieClip in Symbol 398 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } if (_root.sfxEnabled) { _root.sfx.btn_rollover.start(); } _parent._parent.populateHS("swap"); _parent._parent.ptr._y = _y + _parent._y; }; btn.onRollOver = function () { _parent.menu_state.gotoAndStop(7); }; btn.onDragOut = (btn.onRollOut = function () { _parent.menu_state.gotoAndStop(1); }); }
Instance of Symbol 64 MovieClip in Symbol 398 MovieClip Frame 1
onClipEvent (load) { btn.onRelease = function () { if (_root.fsContinue) { return(undefined); } _parent._parent.play(); }; btn.onRollOver = function () { _parent.menu_state.gotoAndStop(9); }; btn.onDragOut = (btn.onRollOut = function () { _parent.menu_state.gotoAndStop(1); }); }
Symbol 401 MovieClip Frame 1
function clearHS() { var _local2; var _local3 = 0; while (_local3 < 4) { _local2 = this["panel" + _local3]; _local2.name_txt = ""; _local2.points_txt = ""; _local2.level_txt = ""; _local2.bCleared_txt = ""; _local2.combos_txt = ""; _local3++; } } function populateHS(gmode) { tmp = _root["highScore_" + gmode]; var _local3; clearHS(); var _local5 = 1; while (_local5 < 6) { var _local4 = 0; while (_local4 < 4) { _local3 = this["panel" + _local4]; _local3.name_txt = _local3.name_txt + tmp["rank" + _local5]["name_" + _local4]; _local3.points_txt = _local3.points_txt + tmp["rank" + _local5]["points_" + _local4]; _local3.level_txt = _local3.level_txt + tmp["rank" + _local5]["level_" + _local4]; _local3.bCleared_txt = _local3.bCleared_txt + tmp["rank" + _local5]["blocksCleared_" + _local4]; _local3.combos_txt = _local3.combos_txt + ((tmp["rank" + _local5]["bestCombo_" + _local4] + " / ") + tmp["rank" + _local5]["totalCombo_" + _local4]); if (_local5 < 10) { _local3.name_txt = _local3.name_txt + newline; _local3.points_txt = _local3.points_txt + newline; _local3.level_txt = _local3.level_txt + newline; _local3.bCleared_txt = _local3.bCleared_txt + newline; _local3.combos_txt = _local3.combos_txt + newline; } _local4++; } _local5++; } } panel0.gotoAndStop(2); panel1.gotoAndStop(2); panel2.gotoAndStop(2); panel3.gotoAndStop(2); ptr._y = -50; clearHS(); stop();
Symbol 401 MovieClip Frame 2
stop(); _root.mainMenu.gotoAndStop("frame_mode");
Symbol 402 MovieClip Frame 1
var tmpMode = 0; var tmpDiff = 0; stop();
Symbol 402 MovieClip Frame 2

Library Items

Symbol 1 Sound [sfx_tick_warning]
Symbol 2 Sound [sfx_special]
Symbol 3 Sound [sfx_slide]
Symbol 4 Sound [sfx_pauseSnd]
Symbol 5 Sound [sfx_btn_rollover]
Symbol 6 Sound [sfx_loose]
Symbol 7 Sound [sfx_level_up]
Symbol 8 Sound [sfx_go]
Symbol 9 Sound [sfx_block_pop]
Symbol 10 Sound [sfx_block_popH4]
Symbol 11 Sound [sfx_block_popH3]
Symbol 12 Sound [sfx_block_popH2]
Symbol 13 Sound [sfx_block_popH1]
Symbol 14 Sound [sfx_block_land]
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17 146
Symbol 17 MovieClip [block_5]Uses:16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20 146
Symbol 20 MovieClip [block_6]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23 146
Symbol 23 MovieClip [block_1]Uses:22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26 146
Symbol 26 MovieClip [block_4]Uses:25
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29 146
Symbol 29 MovieClip [block_3]Uses:28
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32 146
Symbol 32 MovieClip [block_2]Uses:31
Symbol 33 BitmapUsed by:34 221 332
Symbol 34 GraphicUses:33Used by:35 146
Symbol 35 MovieClip [block_29]Uses:34
Symbol 36 GraphicUsed by:37 83 370  Timeline
Symbol 37 MovieClipUses:36Used by:45 71 82
Symbol 38 FontUsed by:39 47 48 51 53 74 163 177 178 179
Symbol 39 EditableTextUses:38Used by:45
Symbol 40 FontUsed by:41 44 57 59 60 61 72 75 76 77 185 186 187 212 213 214 217 218 219 220 224 225 295 313 316 319 322 325 328 331 335 338 344 363 364 365 366
Symbol 41 TextUses:40Used by:45 82
Symbol 42 FontUsed by:43 56 58 60 61 76 77 224 225 296 297 298 301 303 304 306 307 309 310 311 315 318 321 324 327 330 333 334 337 342 343 344 345 347 348 363 364 365 366 374 375 376 377 378 386 387 388 389 390
Symbol 43 TextUses:42Used by:45
Symbol 44 TextUses:40Used by:45
Symbol 45 MovieClip [pauseMenu]Uses:37 39 41 43 44
Symbol 46 GraphicUsed by:49
Symbol 47 TextUses:38Used by:49
Symbol 48 EditableTextUses:38Used by:49
Symbol 49 MovieClipUses:46 47 48Used by:54
Symbol 50 GraphicUsed by:54
Symbol 51 TextUses:38Used by:54
Symbol 52 GraphicUsed by:54
Symbol 53 TextUses:38Used by:54
Symbol 54 MovieClip [getreadyPopUp]Uses:49 50 51 52 53
Symbol 55 GraphicUsed by:71 82 367
Symbol 56 TextUses:42Used by:71 82  Timeline
Symbol 57 TextUses:40Used by:71 82 367  Timeline
Symbol 58 TextUses:42Used by:71 82  Timeline
Symbol 59 TextUses:40Used by:71 82 367  Timeline
Symbol 60 EditableTextUses:40 42Used by:71
Symbol 61 EditableTextUses:40 42Used by:71
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:71 82 188 234 236 353 362 398  Timeline
Symbol 65 FontUsed by:66 68 70 174 232 233 235 238 242 243 245 246 247 351 352 356 358 361 379 381 382 383 384 385 391 394 395 396
Symbol 66 TextUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:71
Symbol 68 TextUses:65Used by:69
Symbol 69 MovieClipUses:68Used by:71
Symbol 70 TextUses:65Used by:71
Symbol 71 MovieClip [confirmPopUp]Uses:37 55 56 57 58 59 60 61 64 67 69 70
Symbol 72 TextUses:40Used by:73
Symbol 73 MovieClipUses:72Used by:82
Symbol 74 EditableTextUses:38Used by:82
Symbol 75 TextUses:40Used by:82
Symbol 76 EditableTextUses:40 42Used by:82
Symbol 77 EditableTextUses:40 42Used by:82
Symbol 78 FontUsed by:79 81 222 228 250 259 260 261 286
Symbol 79 TextUses:78Used by:82
Symbol 80 GraphicUsed by:82
Symbol 81 EditableTextUses:78Used by:82
Symbol 82 MovieClip [statPopUp]Uses:37 64 73 74 41 75 55 56 57 58 59 76 77 79 80 81
Symbol 83 MovieClipUses:36Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 BitmapUsed by:86 237
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:146
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:96
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:93 95Used by:146
Symbol 97 BitmapUsed by:98 221 282 314
Symbol 98 GraphicUses:97Used by:146
Symbol 99 BitmapUsed by:100 221 280 317
Symbol 100 GraphicUses:99Used by:146
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:146
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:146
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:146
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:146
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:146
Symbol 111 BitmapUsed by:112 221 320
Symbol 112 GraphicUses:111Used by:146
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:146
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:146
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:146
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:146
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:146
Symbol 123 BitmapUsed by:124 221 323
Symbol 124 GraphicUses:123Used by:146
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:146
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:146
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:146
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:146
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:146
Symbol 135 BitmapUsed by:136 221 326
Symbol 136 GraphicUses:135Used by:146
Symbol 137 BitmapUsed by:138 221 329
Symbol 138 GraphicUses:137Used by:146
Symbol 139 BitmapUsed by:140 221 339
Symbol 140 GraphicUses:139Used by:146
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:146
Symbol 143 BitmapUsed by:144 221 336
Symbol 144 GraphicUses:143Used by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:22 31 28 25 16 19 91 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 34 138 140 142 144 145Used by:147 173
Symbol 147 MovieClipUses:146Used by:Timeline
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:148 150 151Used by:Timeline
Symbol 153 GraphicUsed by:160
Symbol 154 GraphicUsed by:160
Symbol 155 GraphicUsed by:160
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:153 154 155 156 157 158 159Used by:173
Symbol 161 MovieClipUsed by:173
Symbol 162 GraphicUsed by:164
Symbol 163 EditableTextUses:38Used by:164
Symbol 164 MovieClipUses:162 163Used by:173
Symbol 165 GraphicUsed by:172
Symbol 166 GraphicUsed by:172
Symbol 167 GraphicUsed by:172
Symbol 168 GraphicUsed by:172
Symbol 169 GraphicUsed by:172
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:165 166 167 168 169 170 171Used by:173
Symbol 173 MovieClipUses:160 146 161 164 172Used by:Timeline
Symbol 174 TextUses:65Used by:175
Symbol 175 MovieClipUses:174Used by:176 360 397
Symbol 176 MovieClipUses:175Used by:Timeline
Symbol 177 EditableTextUses:38Used by:Timeline
Symbol 178 EditableTextUses:38Used by:Timeline
Symbol 179 EditableTextUses:38Used by:Timeline
Symbol 180 GraphicUsed by:188
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:181 182Used by:188
Symbol 184 GraphicUsed by:188
Symbol 185 TextUses:40Used by:188
Symbol 186 TextUses:40Used by:188
Symbol 187 TextUses:40Used by:188
Symbol 188 MovieClipUses:180 64 183 184 185 186 187Used by:Timeline
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClipUses:189 191Used by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:234 236 262 275 284 287 293 294  Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:234 236  Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:234 236 262 275 284 287 293 294  Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:234 236 262 275 284 287 293 294  Timeline
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:234 236 262 275 284 287 293 294  Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:234  Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:234 262 287 293  Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 TextUses:40Used by:Timeline
Symbol 213 TextUses:40Used by:Timeline
Symbol 214 TextUses:40Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:Timeline
Symbol 217 TextUses:40Used by:Timeline
Symbol 218 TextUses:40Used by:Timeline
Symbol 219 TextUses:40Used by:Timeline
Symbol 220 TextUses:40Used by:Timeline
Symbol 221 GraphicUses:143 123 111 99 97 139 33 137 135Used by:Timeline
Symbol 222 TextUses:78Used by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 EditableTextUses:40 42Used by:Timeline
Symbol 225 EditableTextUses:40 42Used by:Timeline
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:229
Symbol 228 TextUses:78Used by:229
Symbol 229 MovieClipUses:227 228Used by:Timeline
Symbol 230 GraphicUsed by:402
Symbol 231 GraphicUsed by:234 236
Symbol 232 TextUses:65Used by:234
Symbol 233 TextUses:65Used by:234
Symbol 234 MovieClipUses:64 231 232 198 200 202 204 206 233 208 210Used by:239
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Symbol 237 GraphicUses:85Used by:239
Symbol 238 TextUses:65Used by:239
Symbol 239 MovieClipUses:234 236 237 238Used by:402
Symbol 240 GraphicUsed by:353
Symbol 241 GraphicUsed by:353
Symbol 242 TextUses:65Used by:244
Symbol 243 TextUses:65Used by:244
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Symbol 248 MovieClipUses:245 246 247Used by:353
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Symbol 250 TextUses:78Used by:294
Symbol 251 GraphicUsed by:294
Symbol 252 FontUsed by:253 255 257
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Symbol 254 GraphicUsed by:294
Symbol 255 TextUses:252Used by:294
Symbol 256 GraphicUsed by:294
Symbol 257 TextUses:252Used by:294
Symbol 258 GraphicUsed by:262
Symbol 259 TextUses:78Used by:262 275 287 293
Symbol 260 TextUses:78Used by:262 284 287 293
Symbol 261 TextUses:78Used by:262
Symbol 262 MovieClipUses:258 198 202 206 204 210 259 260 261Used by:294
Symbol 263 GraphicUsed by:275
Symbol 264 GraphicUsed by:275 284
Symbol 265 GraphicUsed by:275
Symbol 266 GraphicUsed by:275
Symbol 267 GraphicUsed by:275
Symbol 268 GraphicUsed by:275
Symbol 269 GraphicUsed by:275
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Symbol 272 FontUsed by:273
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Symbol 278 GraphicUsed by:284
Symbol 279 GraphicUsed by:284
Symbol 280 GraphicUses:99Used by:281
Symbol 281 MovieClipUses:280Used by:284
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Symbol 283 MovieClipUses:282Used by:284
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Symbol 285 GraphicUsed by:287
Symbol 286 TextUses:78Used by:287
Symbol 287 MovieClipUses:285 204 206 202 198 259 210 260 286Used by:294
Symbol 288 GraphicUsed by:293
Symbol 289 GraphicUsed by:293
Symbol 290 GraphicUsed by:293
Symbol 291 GraphicUsed by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:288 198 202 206 204 259 210 289 290 291 292 260Used by:294
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Symbol 295 TextUses:40Used by:350
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Symbol 297 TextUses:42Used by:341 346 349
Symbol 298 TextUses:42Used by:341 349
Symbol 299 FontUsed by:300 302 305 308 312
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Symbol 364 EditableTextUses:40 42Used by:367
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Symbol 367 MovieClipUses:353 354 362 55 363 57 364 59 365 366Used by:402
Symbol 368 GraphicUsed by:401
Symbol 369 GraphicUsed by:380
Symbol 370 MovieClipUses:36Used by:380 392
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:380 392
Symbol 373 GraphicUsed by:380 392
Symbol 374 EditableTextUses:42Used by:380
Symbol 375 EditableTextUses:42Used by:380
Symbol 376 EditableTextUses:42Used by:380
Symbol 377 EditableTextUses:42Used by:380
Symbol 378 EditableTextUses:42Used by:380
Symbol 379 TextUses:65Used by:380
Symbol 380 MovieClipUses:369 370 372 373 374 375 376 377 378 379Used by:401
Symbol 381 TextUses:65Used by:392
Symbol 382 TextUses:65Used by:392
Symbol 383 TextUses:65Used by:392
Symbol 384 TextUses:65Used by:392
Symbol 385 TextUses:65Used by:392
Symbol 386 EditableTextUses:42Used by:392
Symbol 387 EditableTextUses:42Used by:392
Symbol 388 EditableTextUses:42Used by:392
Symbol 389 EditableTextUses:42Used by:392
Symbol 390 EditableTextUses:42Used by:392
Symbol 391 TextUses:65Used by:392
Symbol 392 MovieClipUses:370 372 373 381 382 383 384 385 386 387 388 389 390 391Used by:401
Symbol 393 GraphicUsed by:398
Symbol 394 TextUses:65Used by:397
Symbol 395 TextUses:65Used by:397
Symbol 396 TextUses:65Used by:397
Symbol 397 MovieClipUses:175 394 395 396 355Used by:398
Symbol 398 MovieClipUses:393 64 397Used by:401
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClipUses:399Used by:401
Symbol 401 MovieClipUses:368 380 392 398 400Used by:402
Symbol 402 MovieClipUses:230 239 367 401Used by:Timeline

Instance Names

"sfx"Frame 1Symbol 83 MovieClip
"inGamePanel"Frame 1Symbol 87 MovieClip
"piece_set"Frame 1Symbol 147 MovieClip
"genCircle"Frame 1Symbol 152 MovieClip
"block_set"Frame 1Symbol 173 MovieClip
"btn_inGameMenu"Frame 1Symbol 64 MovieClip
"inGame_menuState"Frame 1Symbol 176 MovieClip
"staticText"Frame 1Symbol 188 MovieClip
"spc_gauge"Frame 1Symbol 192 MovieClip
"btn_inGameMenu"Frame 1Symbol 64 MovieClip
"mainMenu"Frame 14Symbol 402 MovieClip
"linkNum"Symbol 54 MovieClip [getreadyPopUp] Frame 1Symbol 49 MovieClip
"btn"Symbol 64 MovieClip Frame 1Symbol 63 Button
"btn_inGameMenu"Symbol 71 MovieClip [confirmPopUp] Frame 1Symbol 64 MovieClip
"no_state"Symbol 71 MovieClip [confirmPopUp] Frame 1Symbol 67 MovieClip
"btn_inGameMenu"Symbol 71 MovieClip [confirmPopUp] Frame 1Symbol 64 MovieClip
"yes_state"Symbol 71 MovieClip [confirmPopUp] Frame 1Symbol 69 MovieClip
"btn_inGameMenu"Symbol 82 MovieClip [statPopUp] Frame 1Symbol 64 MovieClip
"retry_state"Symbol 82 MovieClip [statPopUp] Frame 1Symbol 73 MovieClip
"btn_inGameMenu"Symbol 82 MovieClip [statPopUp] Frame 2Symbol 64 MovieClip
"y0"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"y1"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"y2"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"y3"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"hand"Symbol 152 MovieClip Frame 1Symbol 150 MovieClip
"light"Symbol 173 MovieClip Frame 1Symbol 160 MovieClip
"x0y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y0"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y1"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y2"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y3"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y4"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y5"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y6"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y7"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y8"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y9"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y10"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x0y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x1y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x2y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x3y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x4y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x5y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x6y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x7y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x8y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"x9y11"Symbol 173 MovieClip Frame 1Symbol 146 MovieClip
"xplodeBlocks_set"Symbol 173 MovieClip Frame 1Symbol 161 MovieClip
"combo_set"Symbol 173 MovieClip Frame 1Symbol 164 MovieClip
"replace_circle"Symbol 173 MovieClip Frame 1Symbol 172 MovieClip
"btn_Panic"Symbol 188 MovieClip Frame 1Symbol 64 MovieClip
"panicState"Symbol 188 MovieClip Frame 1Symbol 183 MovieClip
"box"Symbol 192 MovieClip Frame 1Symbol 191 MovieClip
"special_info"Symbol 341 MovieClip Frame 5Symbol 340 MovieClip
"showAndTell"Symbol 350 MovieClip Frame 1Symbol 294 MovieClip
"lesson"Symbol 350 MovieClip Frame 1Symbol 341 MovieClip
"lesson"Symbol 350 MovieClip Frame 4Symbol 346 MovieClip
"lesson"Symbol 350 MovieClip Frame 6Symbol 349 MovieClip
"btnR"Symbol 353 MovieClip Frame 1Symbol 64 MovieClip
"next_state"Symbol 353 MovieClip Frame 1Symbol 244 MovieClip
"btnL"Symbol 353 MovieClip Frame 1Symbol 64 MovieClip
"prev_state"Symbol 353 MovieClip Frame 1Symbol 244 MovieClip
"modeTxt_state"Symbol 353 MovieClip Frame 1Symbol 248 MovieClip
"tutorClip"Symbol 353 MovieClip Frame 1Symbol 350 MovieClip
"diff_state"Symbol 362 MovieClip Frame 1Symbol 360 MovieClip
"tutorPanel"Symbol 367 MovieClip Frame 1Symbol 353 MovieClip
"diffPanel"Symbol 367 MovieClip Frame 1Symbol 362 MovieClip
"menu_state"Symbol 398 MovieClip Frame 1Symbol 397 MovieClip
"panel1"Symbol 401 MovieClip Frame 1Symbol 380 MovieClip
"panel0"Symbol 401 MovieClip Frame 1Symbol 392 MovieClip
"ptr"Symbol 401 MovieClip Frame 1Symbol 400 MovieClip
"ani"Symbol 402 MovieClip Frame 2Symbol 367 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "sfx_tick_warning"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfx_special"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sfx_slide"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sfx_pauseSnd"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfx_btn_rollover"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sfx_loose"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sfx_level_up"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sfx_go"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sfx_block_pop"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sfx_block_popH4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sfx_block_popH3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sfx_block_popH2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sfx_block_popH1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sfx_block_land"
ExportAssets (56)Timeline Frame 1Symbol 17 as "block_5"
ExportAssets (56)Timeline Frame 1Symbol 20 as "block_6"
ExportAssets (56)Timeline Frame 1Symbol 23 as "block_1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "block_4"
ExportAssets (56)Timeline Frame 1Symbol 29 as "block_3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "block_2"
ExportAssets (56)Timeline Frame 1Symbol 35 as "block_29"
ExportAssets (56)Timeline Frame 1Symbol 45 as "pauseMenu"
ExportAssets (56)Timeline Frame 1Symbol 54 as "getreadyPopUp"
ExportAssets (56)Timeline Frame 1Symbol 71 as "confirmPopUp"
ExportAssets (56)Timeline Frame 1Symbol 82 as "statPopUp"

Labels

"frame_park"Frame 14
"frame_drop"Frame 15
"frame_replace"Frame 17
"frame_shift"Frame 19
"frame_swap"Frame 21
"frame_drag"Frame 23
"frame_slide"Frame 25
"frame_action"Frame 27
"frame_empty"Frame 29
"frame_empty"Symbol 87 MovieClip Frame 4
"frame_logoStart"Symbol 229 MovieClip Frame 1
"drop"Symbol 248 MovieClip Frame 1
"replace"Symbol 248 MovieClip Frame 2
"action"Symbol 248 MovieClip Frame 3
"slide"Symbol 248 MovieClip Frame 4
"shift"Symbol 248 MovieClip Frame 5
"swap"Symbol 248 MovieClip Frame 6
"drag"Symbol 248 MovieClip Frame 7
"frame_static"Symbol 294 MovieClip Frame 1
"frame_drop"Symbol 294 MovieClip Frame 2
"frame_pushup"Symbol 294 MovieClip Frame 3
"frame_powergauge"Symbol 294 MovieClip Frame 4
"frame_replace"Symbol 294 MovieClip Frame 5
"frame_action"Symbol 294 MovieClip Frame 6
"frame_actionloose"Symbol 294 MovieClip Frame 7
"frame_slide"Symbol 294 MovieClip Frame 8
"frame_shift"Symbol 294 MovieClip Frame 9
"frame_swap"Symbol 294 MovieClip Frame 10
"frame_drag"Symbol 294 MovieClip Frame 11
"frame_drop_lesson"Symbol 350 MovieClip Frame 1
"frame_replace_lesson"Symbol 350 MovieClip Frame 2
"frame_action_lesson"Symbol 350 MovieClip Frame 3
"frame_shift_lesson"Symbol 350 MovieClip Frame 4
"frame_slide_lesson"Symbol 350 MovieClip Frame 5
"frame_swap_lesson"Symbol 350 MovieClip Frame 6
"frame_drag_lesson"Symbol 350 MovieClip Frame 7
"frame_mode"Symbol 402 MovieClip Frame 1
"frame_diff"Symbol 402 MovieClip Frame 2
"frame_hs"Symbol 402 MovieClip Frame 3

Dynamic Text Variables

stat_txtSymbol 39 EditableText"0 0 0 0"
linkTxtSymbol 48 EditableText"6"
stat_txtSymbol 74 EditableText"0 0 0 0"
demoTxtSymbol 81 EditableText"This Webgame contains only 12 levels for this mode."
txtSymbol 163 EditableText"2x"
points_txtSymbol 177 EditableText"0"
level_txtSymbol 178 EditableText"0"
blocksCleared_txtSymbol 179 EditableText"0 of 50"
progressClipSymbol 352 EditableText"1 of 2"
name_txtSymbol 374 EditableText"PLAYER PLAYER PLAYER PLAYER PLAYER"
points_txtSymbol 375 EditableText"100000 000000 000000 000000 000000"
level_txtSymbol 376 EditableText"00 00 00 00 00"
bCleared_txtSymbol 377 EditableText"100000 123456 000000 000000 000000"
combos_txtSymbol 378 EditableText"10 / 500 123456 000000 000000 000000"
name_txtSymbol 386 EditableText"PLAYER PLAYER PLAYER PLAYER PLAYER"
points_txtSymbol 387 EditableText"100000 000000 000000 000000 000000"
level_txtSymbol 388 EditableText"00 00 00 00 00"
bCleared_txtSymbol 389 EditableText"100000 123456 000000 000000 000000"
combos_txtSymbol 390 EditableText"10 / 500 123456 000000 000000 000000"




http://swfchan.com/6/26100/info.shtml
Created: 23/5 -2019 01:30:47 Last modified: 23/5 -2019 01:30:47 Server time: 14/05 -2024 19:42:01