STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228128
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52198239?noj=FRM52198239-14DC" width="1" height="1"></div>

Kiss Me Kiss Me.swf

This is the info page for
Flash #26107

(Click the ID number above for more basic data on this flash file.)


Text
KISS
ME !

DON'T
KISS
ME !

REPLAY

text

Go to Wecheese.com

HIGH SCORES

WWWWWWWWWWWWWWW

999999

1

WWWWWWWWWWWWWWW

2

WWWWWWWWWWWWWWW

3

WWWWWWWWWWWWWWW

4

WWWWWWWWWWWWWWW

5

WWWWWWWWWWWWWWW

6

WWWWWWWWWWWWWWW

7

WWWWWWWWWWWWWWW

8

WWWWWWWWWWWWWWW

9

WWWWWWWWWWWWWWW

10

999999

999999

999999

999999

999999

999999

999999

999999

999999

Please, enter your name:

SUBMIT SCORE

I am...

...a man !
...a woman !

Congratulations you reached the ultimate
stage of the game. One of these two frogs
below will change to The Princess.
Think, Select and Kiss one.

Congratulations, you reached the ultimate
stage of the game. One of these two frogs
below will change to The Prince.
Think, Select and Kiss one.

Nice to meet you, my Princess. You succeeded to find me. You are the One I was waiting for. Kiss me ... kiss me … Kiss me!

Thousands of men and women are
connecting Everyday to wecheese.com to
find love or make new friends.
Wecheese.com has been elected the Best
Social Networking website for 2006-2007.

Around the lake, many… frogs but only One will
change to the Prince or the Princess. Play to know how
lucky you are to find love.

INSTRUCTIONS: TEXT EXPLAINING THE GAME RULES
1 - Use the net to catch the Pink frogs. The more you catch the
bigger your luck.
2 - Avoid the Green frogs: Don’t let them to jump into the net.
3 - Hint: Move forward or backward the net following on the
ground the shadow of the frog you want to catch. The frog’s
shadow should be inside the net.
4 - Wait for the Fate to tell you if you are lucky enough to find
the Prince or the Princess.

Kiss me Kiss me !
How lucky are you to find love?

Credits: wecheese.com

PLAY

Score:

ActionScript [AS1/AS2]

Frame 1
_root.stop(); var gender = 0; _root.siteLink.onRelease = function () { getURL ("http://wecheese.com", "_blank"); }; _root.playButton.gotoAndStop("out"); _root.playButton.onRollOver = function () { this.gotoAndStop("over"); }; _root.playButton.onRollOut = function () { this.gotoAndStop("out"); }; _root.playButton.onRelease = function () { _root.attachMovie("genderWin", "genderWin", _root.getNextHighestDepth(), {_x:_root._width / 2, _y:_root._height / 2}); _root.genderWin.manButton.gotoAndStop("out"); _root.genderWin.womanButton.gotoAndStop("out"); _root.genderWin.manButton.onRollOver = function () { this.gotoAndStop("over"); }; _root.genderWin.manButton.onRollOut = function () { this.gotoAndStop("out"); }; _root.genderWin.womanButton.onRollOver = _root.genderWin.manButton.onRollOver; _root.genderWin.womanButton.onRollOut = _root.genderWin.manButton.onRollOut; _root.genderWin.manButton.onRelease = function () { gender = 1; _root.genderWin.removeMovieClip(); _root.play(); }; _root.genderWin.womanButton.onRelease = function () { gender = 2; _root.genderWin.removeMovieClip(); _root.play(); }; };
Frame 2
function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function playSound(soundID, soundVolume, soundOffset, soundLoops) { var _local2 = new Sound(this); _local2.attachSound(soundID); _local2.setVolume(soundVolume); _local2.start(soundOffset, soundLoops); return(_local2); } function clamp(point) { var _local2 = point[0]; var _local1 = point[1]; if (_local2 < 0) { _local2 = 0; } if (_local2 > 1) { _local2 = 1; } if (_local1 < 0) { _local1 = 0; } if (_local1 > 1) { _local1 = 1; } return([_local2, _local1]); } function pushPointFromCircle(point, center, radius) { var _local2 = point[0] - center[0]; var _local1 = point[1] - center[1]; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 < radius) { _local2 = _local2 * (radius / _local3); _local1 = _local1 * (radius / _local3); return([center[0] + _local2, center[1] + _local1]); } return(point); } function generateRandomAlternative(chances) { var _local4 = Math.random(); var _local2 = 0; var _local1 = 0; while (_local1 < (chances.length - 1)) { _local2 = _local2 + chances[_local1]; if (_local4 <= _local2) { return(_local1); } _local1++; } return(chances.length - 1); } function vecLength(vec) { return(Math.sqrt((vec[0] * vec[0]) + (vec[1] * vec[1]))); } function isPointInCylinder(point, cylinderOrigin, cylinderRadius, cylinderHeight) { if ((point[1] >= cylinderOrigin[1]) && (point[1] <= (cylinderOrigin[1] + cylinderHeight))) { if (vecLength([point[0] - cylinderOrigin[0], point[2] - cylinderOrigin[2]]) <= cylinderRadius) { return(true); } } return(false); } function generateRandomPointOnSegment(startPoint, endPoint) { var _local1 = Math.random(); return([startPoint[0] + (_local1 * (endPoint[0] + startPoint[0])), startPoint[1] + (_local1 * (endPoint[1] + startPoint[1]))]); } function generateRandomPointOnRectangle(rectangle) { var _local3 = Math.random(); var _local2 = Math.random(); return([rectangle[0][0] + (_local3 * (rectangle[1][0] - rectangle[0][0])), rectangle[0][1] + (_local2 * (rectangle[1][1] - rectangle[0][1]))]); } function generateRandomPointOnString(startPoint, endPoint, stringWidth) { var _local2 = stringWidth * (Math.random() - 0.5); var _local1 = [startPoint[1] - endPoint[1], endPoint[0] - startPoint[0]]; var _local3 = vecLength(directionVec); _local1 = [(_local1[0] / _local3) * _local2, (_local1[1] / _local3) * _local2]; point = generateRandomPointOnSegment(startPoint, endPoint); return([point[0] + _local1[0], point[1] + _local1[1]]); } function redrawRing(center, radius, partsCount) { var _local2 = 0; while (_local2 < partsCount) { var _local5 = _local2 / partsCount; var _local3 = [center[0] + (radius * Math.cos((_local5 * Math.PI) * 2)), center[1], center[2] + (radius * Math.sin((_local5 * Math.PI) * 2))]; var _local9 = _local3[0] * Stage.width; var _local4 = EYE_DISTANCE / (EYE_DISTANCE + _local3[2]); var _local8 = (Stage.height - (((_local4 * (_local3[1] - 0.5)) + 0.5) * Stage.height)) - 1; var _local6 = (_local4 + ((1 - _local4) * PERSPECTIVE_TO_ORTO_SIZE_REGULATOR)) * 100; var _local1 = game.clip["SS" + _local2]; _local1._x = _local9; _local1._y = _local8; _local1._xscale = _local6; _local1._yscale = _local6; _local2++; } } function redrawNet() { var _local6 = game.netCoords[0] * Stage.width; var _local4 = EYE_DISTANCE / (EYE_DISTANCE + game.netCoords[2]); var _local2 = (Stage.height - (((_local4 * (game.netCoords[1] - 0.5)) + 0.5) * Stage.height)) - 1; var _local7 = EYE_DISTANCE / ((EYE_DISTANCE + game.netCoords[2]) + NET_RADIUS); var _local3 = (Stage.height - (((_local7 * (game.netCoords[1] - 0.5)) + 0.5) * Stage.height)) - 1; var _local9 = (_local4 + ((1 - _local4) * PERSPECTIVE_TO_ORTO_SIZE_REGULATOR)) * 100; var _local5 = ((0.5 * Stage.height) * (_local4 + 1)) - 1; var _local8 = ((0.5 * Stage.height) * (_local7 + 1)) - 1; sachok._x = _local6; sachok._y = _local2; sachok._yscale = 1.4 * (_local2 - _local3); sachok._xscale = 125; sachokshadow._x = _local6; sachokshadow._y = _local5; sachokshadow._yscale = 1.4 * (_local5 - _local8); sachokshadow._xscale = 125; _root.web._x = sachok._x; _root.web._y = sachok._y; _root.web.top._yscale = 6 * (_local2 - _local3); _root.web.bottom._yscale = 6 * (_local2 - (_local3 - 4)); _root.sachok.line._rotation = 30 - (2 * (_local2 - (_local3 - 10))); } function updateNetData() { game.netCoords = [NET_MIN_X + ((_root._xmouse / Stage.width) * (NET_MAX_X - NET_MIN_X)), NET_Z, NET_MIN_Y + ((1 - (_root._ymouse / Stage.height)) * (NET_MAX_Y - NET_MIN_Y))]; } function isPointInPool(point) { if ((point[0] >= poolRectangle[0][0]) && (point[0] <= poolRectangle[1][0])) { if ((point[1] >= poolRectangle[0][1]) && (point[1] <= poolRectangle[1][1])) { var _local3 = Math.floor(((point[0] - poolRectangle[0][0]) / (poolRectangle[1][0] - poolRectangle[0][0])) * POOL_MAP_SIZE); var _local2 = Math.floor((1 - ((point[1] - poolRectangle[0][1]) / (poolRectangle[1][1] - poolRectangle[0][1]))) * POOL_MAP_SIZE); if (poolMap[_local2][_local3] == 1) { return(true); } } } return(false); } function addPoint(x, y) { square_mc.moveTo(x, y); square_mc.lineTo(x + 1, y); } function addMarker(point) { if (isPointInPool(point)) { var _local2 = point[0] * Stage.width; var _local3 = EYE_DISTANCE / (EYE_DISTANCE + point[1]); var _local1 = ((0.5 * Stage.height) * (_local3 + 1)) - 1; addPoint(_local2, _local1); } } function startGame() { game.clip = _root.frogsContainer; game.shadowClip = _root.shadowsContainer; game.frogs = []; game.shadows = []; game.netCoords = [0, 0, 0]; addBushes(); redrawBushes(); var _local2 = 0; while (_local2 < FROGS_MAX_COUNT) { var _local3 = generateRandomAlternative(newFrogTypeChances) + 1; var _local5 = Math.random() * 0.6; var _local4 = Math.random(); addFrog([_local5, 0, _local4], _local3); _local2++; } redrawTimer(); timer = setInterval(onTimer, 1000); _root.HUD.score.text = "Score: " + game.score; } function restartGame() { if (game.endCode == 2) { newFrogTypeChances = tempNewFrogTypeChances; stateTransitionTable = tempStateTransitionTable; stateTransitionTable = [[[0.2, 0.3, 0.5], [0.2, 0.4, 0.4], [0.2, 0.4, 0.4]], [[0.2, 0.3, 0.5], [0.2, 0.3, 0.5], [0.2, 0.4, 0.4]]]; } game.gameMode = 0; game.endCode = 0; var _local2 = 0; while (_local2 < game.frogsInNet) { _root.HUD["HUD_frog" + _local2].removeMovieClip(); _local2++; } game.frogsInNet = 0; game.frogsType = 0; game.isFrogKissed = false; game.score = 0; game.escapedFrogs = 0; game.loserCatched = false; Mouse.hide(); showNet(true); _local2 = 0; while (_local2 < FROGS_MAX_COUNT) { var _local3 = generateRandomAlternative(newFrogTypeChances) + 1; var _local5 = Math.random() * 0.6; var _local4 = Math.random(); addFrog([_local5, 0, _local4], _local3); _local2++; } game.time = TIME_LIMIT; redrawTimer(); timer = setInterval(onTimer, 1000); _root.HUD.score.text = "Score: " + game.score; _root.hint.gotoAndStop(1); } function showNet(visibility) { _root.sachok._visible = visibility; _root.sachokshadow._visible = visibility; _root.web._visible = visibility; } function showGameOverWin(gameOverMessage) { _root.attachMovie("gameOverWin", "gameOverWin", _root.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 2}); _root.gameOverWin.replayBut.gotoAndStop("out"); _root.gameOverWin.replayBut.onRelease = function () { _root.gameOverWin.removeMovieClip(); _root.restartGame(); }; _root.gameOverWin.replayBut.onRollOver = function () { _root.gameOverWin.replayBut.gotoAndStop("over"); }; _root.gameOverWin.replayBut.onRollOut = function () { _root.gameOverWin.replayBut.gotoAndStop("out"); }; _root.gameOverWin.textArea.message.text = gameOverMessage; } function removeAllFrogs() { var _local1 = 0; var _local4 = 0; while (_local1 != game.frogs.length) { var _local2 = game.frogs[_local1]; var _local3 = game.shadows[_local4]; if (_local2.typeID <= 2) { _local2.clip.removeMovieClip(); game.frogs.splice(_local1, 1); _local3.clip.removeMovieClip(); game.shadows.splice(_local4, 1); } else { _local1++; } } } function gameOver(gameOverCode) { clearInterval(timer); Mouse.show(); showNet(false); switch (gameOverCode) { case 1 : removeAllFrogs(); game.gameMode = 1; game.endCode = 1; showGameOverWin(((game.playerGender == 1) ? "You've let too many lousy girls jumped into your life... Try again." : "You've let too many lousy guys jumped into your life... Try again. (Download for FREE the game to your computer)")); break; case 2 : removeAllFrogs(); game.gameMode = 1; game.endCode = 3; showGameOverWin(("You let too many possible " + ((game.playerGender == 1) ? "princesses" : "princes")) + " fly away. Start again!"); break; case 3 : removeAllFrogs(); game.gameMode = 1; game.endCode = 4; showGameOverWin("Play Time is Over!"); break; case 4 : game.gameMode = 2; break; case 5 : game.gameMode = 3; var _local3 = addFrog([-0.3, 0, 0.8], 2); var _local4 = addFrog([1.3, 0, 0.8], 2); _local3.ID = 1; _local3.clip.onRollOver = function () { this.setTransformRGBA(100, 110, 100, 0, -100, 0, 100, 0); }; _local3.clip.onRollOut = function () { this.setTransformRGBA(100, 0, 100, 0, 100, 0, 100, 0); }; _local3.clip.onRelease = function () { kissFrog(this._x, this._y); }; _local4.ID = 2; _local4.clip.onRollOver = _local3.clip.onRollOver; _local4.clip.onRollOut = _local3.clip.onRollOut; _local4.clip.onRelease = _local3.clip.onRelease; _root.attachMovie("nextModeText", "nextModeText", _root.getNextHighestDepth(), {_x:Stage.width / 2, _y:(Stage.height / 2) - 100}); _root.nextModeText.gotoAndPlay(game.playerGender * 20); break; case 6 : showGameOverWin("Ooops! You kissed the wrong frog. Try again. (Download for FREE the game to your computer)"); } } function redrawTimer() { var _local2 = game.time % 60; _root.HUD.time.text = ((((game.time - _local2) / 60) + " : ") + ((String(_local2).length == 1) ? "0" : "")) + _local2; } function onTimer() { redrawTimer(); game.time--; if (game.time < 0) { gameOver(3); } } function gameCycle() { updateNetData(); frogsBrain(); redrawFrogs(); redrawNet(); if (((game.frogsType == 1) && (game.frogsInNet >= MAX_GREEN_FROGS_COUNT)) && (game.gameMode == 0)) { gameOver(1); } if (((game.frogsType == 2) && (game.frogsInNet >= MAX_RED_FROGS_COUNT)) && (game.gameMode == 0)) { game.gameMode = 1; game.endCode = 2; tempNewFrogTypeChances = newFrogTypeChances; newFrogTypeChances = [0.01, 0.99]; tempStateTransitionTable = stateTransitionTable; stateTransitionTable[0][0] = [0.98, 0.01, 0.01]; stateTransitionTable[0][1] = [0.98, 0.01, 0.01]; stateTransitionTable[0][2] = [0.98, 0.01, 0.01]; } if ((game.escapedFrogs >= MAX_RED_FROGS_ESCAPED_COUNT) && (game.gameMode == 0)) { gameOver(2); } if ((((game.frogsType == 2) && (game.frogsInNet >= (MAX_RED_FROGS_COUNT + 1))) && (game.gameMode == 1)) && (game.endCode == 2)) { gameOver(4); } if (((game.frogs.length - bushesNames.length) == 0) && (game.gameMode == 2)) { gameOver(5); } } function redrawHUD() { if (game.FPSCurrentFrame >= game.FPSMaxFrames) { var _local2 = "FPS: " + (game.FPSMaxFrames / ((getTimer() - game.FPSLastTime) / 1000)); _root.HUD.FPSIndicator.text = _local2; game.FPSCurrentFrame = 0; game.FPSLastTime = getTimer(); } else { game.FPSCurrentFrame++; } } function compareFrogDepthes(a, b) { if (a.coords[2] > b.coords[2]) { return(-1); } if (a.coords[2] == b.coords[2]) { return(0); } return(1); } function redrawFrogs() { var _local10 = 0; game.frogs.sort(compareFrogDepthes); var _local6 = 0; while (_local6 < game.frogs.length) { var _local1 = game.frogs[_local6]; _local1.clip.swapDepths(game.clip.getNextHighestDepth()); if (_local1.typeID <= 2) { var _local2 = game.shadows[_local10]; var _local3 = EYE_DISTANCE / (EYE_DISTANCE + _local1.coords[2]); var _local5 = _local1.coords[0] * Stage.width; var _local9 = (Stage.height - (((_local3 * (_local1.coords[1] - 0.5)) + 0.5) * Stage.height)) - 1; var _local8 = ((0.5 * Stage.height) * (_local3 + 1)) - 1; var _local4 = (_local3 + ((1 - _local3) * PERSPECTIVE_TO_ORTO_SIZE_REGULATOR)) * 100; var _local7 = _local4 * (1 - (_local1.coords[1] * SHADOW_SIZE_DECREASE_IN_JUMP)); _local1.clip._x = _local5; _local1.clip._y = _local9; _local1.clip._xscale = _local4; _local1.clip._yscale = _local4; if (_local1.actionState == 2) { _local1.clip._rotation = ((_local1.jumpHighPointX - _local5) * FROG_JUMP_ROTATION) * _local1.parabola; } _local2.clip._x = _local5; _local2.clip._y = _local8; _local2.clip._xscale = _local7; _local2.clip._yscale = _local7; _local10++; } _local6++; } } function redrawBushes() { game.frogs.sort(compareFrogDepthes); var _local2 = 0; while (_local2 < game.frogs.length) { var _local1 = game.frogs[_local2]; _local1.clip.swapDepths(game.clip.getNextHighestDepth()); if (_local1.typeID == 3) { var _local4 = _local1.coords[0] * Stage.width; var _local5 = EYE_DISTANCE / (EYE_DISTANCE + _local1.coords[2]); var _local3 = ((0.5 * Stage.height) * (_local5 + 1)) - 1; _local1.clip._x = _local4; _local1.clip._y = _local3; } _local2++; } } function addFrog(coords, type) { var _local4 = "frog" + game.frogsCounter; var _local2 = "shadow" + game.frogsCounter; var _local1 = new game["frog" + type](); game.clip.attachMovie("frog" + type, _local4, game.clip.getNextHighestDepth()); _local1.clip = game.clip[_local4]; _local1.clip.gotoAndStop("message"); _local1.inPool = false; _local1.coords = coords; _local1.startXZ = [coords[0], coords[2]]; _local1.finishXZ = [0, 0]; _local1.jumpHeight = 0; _local1.actionState = 1; _local1.frameCounter = 1; _local1.jumpStatus = 0; _local1.jumpHighPointX = 0; _local1.parabola = 0; game.frogs.push(_local1); var _local3 = new game.shadow1(); game.shadowClip.attachMovie("frogShadow", _local2, game.shadowClip.getNextHighestDepth()); _local3.clip = game.shadowClip[_local2]; game.shadows.push(_local3); redrawFrog(game.frogs.length - 1); game.frogsCounter++; return(_local1); } function addBush(coords, name) { var _local1 = name; var _local2 = new game.bush(); game.clip.attachMovie(_local1, _local1, game.clip.getNextHighestDepth()); _local2.clip = game.clip[_local1]; _local2.coords = coords; game.frogs.push(_local2); redrawFrog(game.frogs.length - 1); game.frogsCounter++; } function addBushes() { var _local1 = 0; while (_local1 < bushesNames.length) { addBush(bushesCoords[_local1], bushesNames[_local1]); _local1++; } } function frogsBrain() { var _local11 = 0; while (_local11 < game.frogs.length) { var _local2 = game.frogs[_local11]; if (_local2.typeID <= 2) { _local2.oldCollisionCode = _local2.collisionCode; _local2.collisionCode = 0; var _local5 = 0; if ((_local2.coords[1] >= MIN_CYLINDER_Z) && (_local2.coords[1] <= MAX_CYLINDER_Z)) { var _local10 = _local2.coords[0] - game.netCoords[0]; var _local9 = _local2.coords[2] - game.netCoords[2]; _local5 = (_local10 * _local10) + (_local9 * _local9); if (_local2.coords[1] <= NET_Z) { if (_local5 <= CYLINDER_LOW_RADIUS_SQR) { _local2.collisionCode = 1; } } else if (_local5 <= CYLINDER_HIGH_RADIUS_SQR) { _local2.collisionCode = 2; } } if (_local2.frameCounter == animationLengthTable[_local2.typeID - 1][_local2.actionState]) { _local2.inPool = isPointInPool([_local2.coords[0], _local2.coords[2]]); _local2.frameCounter = 1; _local2.actionState = (_local2.inPool ? 0 : (generateRandomAlternative(stateTransitionTable[_local2.typeID - 1][_local2.actionState]))); if ((_local5 <= ADDITIONAL_JUMP_RADIUS_SQR) && (_local2.typeID == 2)) { var _local15 = generateRandomAlternative([ADDITIONAL_JUMP_CHANCE, 1 - ADDITIONAL_JUMP_CHANCE]); if (_local15 == 0) { _local2.actionState = 2; } } if (_local5 <= STOP_JUMP_RADIUS_SQR) { _local2.actionState = 1; } if ((game.gameMode == 2) || (game.gameMode == 3)) { _local2.actionState = 2; } if (((game.gameMode == 3) && (_local2.coords[0] >= 0.3)) && (_local2.coords[0] <= 0.7)) { _local2.actionState = 1; } if ((((_local2.actionState == 1) && (_local2.coords[2] < FROG_MESSAGE_DISTANCE)) && (SHOW_FROG_MESSAGES)) && (Math.random() < FROG_MESSAGE_CHANCE)) { var _local4 = _local2.clip._name + "_bubble"; var _local12 = Math.random(); if (_local12 <= 0.5) { _local2.clip.attachMovie("bubble", _local4, _local2.clip.getNextHighestDepth(), {_x:-FROG_MESSAGE_X_OFFSET, _y:-FROG_MESSAGE_Y_OFFSET}); _local2.clip[_local4].gotoAndStop(_local2.typeID * 2); } else { _local2.clip.attachMovie("bubble", _local4, _local2.clip.getNextHighestDepth(), {_x:FROG_MESSAGE_X_OFFSET, _y:-FROG_MESSAGE_Y_OFFSET}); _local2.clip[_local4].gotoAndStop((_local2.typeID * 2) + 1); } if (FROG_MESSAGE_ORIGINAL_SIZE) { _local2.clip[_local4]._xscale = _local2.clip[_local4]._xscale * (100 / _local2.clip._xscale); _local2.clip[_local4]._yscale = _local2.clip[_local4]._yscale * (100 / _local2.clip._yscale); } } if (_local2.actionState == 2) { _local2.startXZ = [_local2.coords[0], _local2.coords[2]]; if (_local2.typeID == 1) { var _local7 = generateRandomAlternative(jumpTargetChances); if (_local7 == 0) { var _local14 = generateRandomAlternative(fieldChances[_local2.typeID - 1]); _local2.finishXZ = generateRandomPointOnRectangle(fieldRectangles[_local14]); } if (_local7 == 1) { var _local18 = [[game.netCoords[0] - NEAR_NET_REC_SIZE, game.netCoords[2] - NEAR_NET_REC_SIZE], [game.netCoords[0] + NEAR_NET_REC_SIZE, game.netCoords[2] + NEAR_NET_REC_SIZE]]; _local2.finishXZ = clamp(generateRandomPointOnRectangle(_local18)); } if (_local7 == 2) { _local2.finishXZ = [game.netCoords[0], game.netCoords[2]]; } } if (_local2.typeID == 2) { var _local14 = generateRandomAlternative(fieldChances[_local2.typeID - 1]); _local2.finishXZ = generateRandomPointOnRectangle(fieldRectangles[_local14]); _local2.finishXZ = clamp(pushPointFromCircle(_local2.finishXZ, [game.netCoords[0], game.netCoords[2]], PUSH_RADIUS)); } if (game.gameMode == 2) { _local2.finishXZ = generateRandomPointOnRectangle(invisibleFields[((Math.random() <= 0.5) ? 0 : 1)]); } if ((game.gameMode == 3) && (game.endCode == 2)) { if ((_local2.ID % 2) == 0) { _local2.finishXZ = [0.45, 0.2]; } else { _local2.finishXZ = [0.55, 0.2]; } } _local2.jumpHeight = MIN_JUMP_HEIGHT + (Math.random() * (MAX_JUMP_HEIGHT - MIN_JUMP_HEIGHT)); _local2.jumpStatus = (_local2.frameCounter - 1) / (animationLengthTable[_local2.typeID - 1][2] - 1); _local2.parabola = 1 - ((4 * (_local2.jumpStatus - 0.5)) * (_local2.jumpStatus - 0.5)); _local2.coords = [_local2.startXZ[0] + (_local2.jumpStatus * (_local2.finishXZ[0] - _local2.startXZ[0])), _local2.jumpHeight * _local2.parabola, _local2.startXZ[1] + (_local2.jumpStatus * (_local2.finishXZ[1] - _local2.startXZ[1]))]; _local2.jumpHighPointX = ((_local2.startXZ[0] + _local2.finishXZ[0]) * 0.5) * Stage.width; } _local2.clip.gotoAndStop(stateAnimationsNames[_local2.actionState]); } else { if (_local2.actionState == 2) { _local2.jumpStatus = _local2.frameCounter / (animationLengthTable[_local2.typeID - 1][2] - 1); _local2.parabola = 1 - ((4 * (_local2.jumpStatus - 0.5)) * (_local2.jumpStatus - 0.5)); _local2.coords = [_local2.startXZ[0] + (_local2.jumpStatus * (_local2.finishXZ[0] - _local2.startXZ[0])), _local2.jumpHeight * _local2.parabola, _local2.startXZ[1] + (_local2.jumpStatus * (_local2.finishXZ[1] - _local2.startXZ[1]))]; } _local2.frameCounter++; } } _local11++; } _local11 = 0; var _local6 = 0; while (_local11 != game.frogs.length) { var _local2 = game.frogs[_local11]; var _local8 = game.shadows[_local6]; if (_local2.typeID <= 2) { if (((_local2.collisionCode == 1) && (_local2.oldCollisionCode == 2)) && (((game.gameMode == 0) && (game.endCode == 0)) || ((game.gameMode == 1) && (game.endCode == 2)))) { if (_local2.typeID == game.frogsType) { _root.HUD.attachMovie("HUD_frog", "HUD_frog" + game.frogsInNet, _root.HUD.getNextHighestDepth(), {_x:HUD_FROGS_X + (game.frogsInNet * HUD_FROGS_INTERVAL), _y:HUD_FROGS_Y}); } else { var _local3 = 0; while (_local3 < game.frogsInNet) { _root.HUD["HUD_frog" + _local3].removeMovieClip(); _local3++; } game.frogsInNet = 0; _root.HUD.attachMovie("HUD_frog", "HUD_frog" + game.frogsInNet, _root.HUD.getNextHighestDepth(), {_x:HUD_FROGS_X + (game.frogsInNet * HUD_FROGS_INTERVAL), _y:HUD_FROGS_Y}); game.frogsType = _local2.typeID; } var _local16 = new Color(_root.HUD["HUD_frog" + game.frogsInNet].background); _local16.setRGB(HUDFrogsColors[game.frogsType - 1]); game.frogsInNet++; game.score = game.score + _local2.score; game.time = game.time + _local2.timeBonus; if (game.time < 0) { game.time = 0; } redrawTimer(); _root.HUD.score.text = "Score: " + game.score; _root.hint.gotoAndStop(1); if (_local2.typeID == 1) { if (!game.loserCatched) { _root.hint.message.text = badHints[game.playerGender - 1][0]; game.loserCatched = true; } else { _root.hint.message.text = badHints[game.playerGender - 1][randRange(1, badHints.length - 1)]; } } else { _root.hint.message.text = goodHints[game.playerGender - 1][randRange(0, goodHints[game.playerGender - 1].length - 1)]; } _root.hint.gotoAndPlay(2); _local2.clip.removeMovieClip(); game.frogs.splice(_local11, 1); _local8.clip.removeMovieClip(); game.shadows.splice(_local6, 1); } else if (_local2.inPool) { if (_local2.typeID == 2) { game.escapedFrogs++; } _root.splashesContainer.attachMovie("splash", "splash", _root.splashesContainer.getNextHighestDepth(), {_x:_local2.clip._x, _y:_local2.clip._y, _yscale:0.5 * _local2.clip._yscale}); _local2.clip.removeMovieClip(); game.frogs.splice(_local11, 1); _local8.clip.removeMovieClip(); game.shadows.splice(_local6, 1); } else if ((game.gameMode == 2) && ((_local2.coords[0] <= -0.05) || (_local2.coords[0] >= 1.05))) { _local2.clip.removeMovieClip(); game.frogs.splice(_local11, 1); _local8.clip.removeMovieClip(); game.shadows.splice(_local6, 1); } else { _local11++; _local6++; } } else { _local11++; } } if ((game.gameMode == 0) || ((game.gameMode == 1) && (game.endCode == 2))) { _local11 = 0; while (_local11 < (FROGS_MAX_COUNT - (game.frogs.length - bushesNames.length))) { var _local13 = generateRandomAlternative(newFrogTypeChances) + 1; var _local19 = ((Math.random() < 0.5) ? -0.3 : 1.3); var _local17 = Math.random(); addFrog([_local19, 0, _local17], _local13); _local11++; } } } function kissFrog(frogX, frogY) { if (!game.isFrogKissed) { game.isFrogKissed = true; var _local3 = 0; while (_local3 < game.frogs.length) { var _local2 = game.frogs[_local3]; var _local4 = _local2.clip._name + "_bubble"; if (_local2.typeID <= 2) { _local2.actionState = 0; _local2.clip.gotoAndStop("sit"); _local2.clip[_local4].removeMovieClip(); } _local3++; } _root.nextModeText.removeMovieClip(); var _local5 = playSound("snd_kiss", 100, 0, 1); kissTimer = setInterval(frogKissed, 1100, frogX, frogY); } } function frogKissed(frogX, frogY) { clearInterval(kissTimer); removeAllFrogs(); var _local3 = SharedObject.getLocal("KissMeKissMe"); var _local5 = _local3.data.firstTime != "NO"; if (_local5) { _local3.data.firstTime = "NO"; _local3.flush(); gameOver(6); } else if (Math.random() < 0.5) { gameOver(6); } else { var _local4 = "prince" + ((game.playerGender == 1) ? "ss" : ""); _root.attachMovie(_local4, _local4, _root.getNextHighestDepth(), {_x:frogX, _y:frogY}); if (frogX > 450) { loadAndShowScores(2, 230, game.score); } else { loadAndShowScores(570, 2, game.score); } _root[_local4].onEnterFrame = function () { if ((this._currentframe == this._totalframes) && (!game.helloMessageVisible)) { game.helloMessageVisible = true; _root.attachMovie("helloMessage", "helloMessage", _root.getNextHighestDepth(), {_x:frogX + (((frogX > 450) ? 1 : -1) * 40), _y:frogY - 340, _xscale:((frogX > 450) ? 100 : -100)}); _root.helloMessage.messageBlock.message.text = ((game.playerGender == 1) ? "Nice to meet you, my Prince. You succeeded to find me. You are the One I was waiting for. Kiss me\u2026 kiss me \u2026 Kiss me !" : "Nice to meet you, my Princess. You succeeded to find me. You are the One I was waiting for. Kiss me ... kiss me \u2026 Kiss me!"); _root.helloMessage.messageBlock._xscale = _root.helloMessage._xscale; _root.attachMovie("redirectButton", "redirectButton", _root.getNextHighestDepth(), {_x:((_root.helloMessage.messageBlock._xscale == -100) ? 180 : (Stage.width - 180)), _y:Stage.height - 60}); _root.redirectButton.gotoAndStop("out"); _root.redirectButton.onRollOver = function () { this.gotoAndStop("over"); }; _root.redirectButton.onRollOut = function () { this.gotoAndStop("out"); }; _root.redirectButton.onRelease = function () { getURL ("http://wecheese.com ", "_blank"); }; } }; } } function showStatsWin(winX, winY, winMessage) { var _local2 = _root.attachMovie("statsWin", "statsWin", _root.getNextHighestDepth(), {_x:winX, _y:winY}); _local2.message.text = winMessage; return(_local2); } function compareScores(a, b) { if (a[1] > b[1]) { return(-1); } if (a[1] < b[1]) { return(1); } return(0); } function loadAndShowScores(left, top, playerScore) { var _local10 = new LoadVars(); _local10.onLoad = function (success) { if (success) { game.overallResult = Number(this.SCORE0); incOverallScore(); var _local5 = 1; while (_local5 <= SCORES_NUMBER) { var _local6 = Array(); _local6.push(this["NAME" + _local5]); _local6.push(this["SCORE" + _local5]); game.highScores.push(_local6); _local5++; } game.highScores.sort(compareScores); _root.attachMovie("highScoresWin", "highScoresWin", _root.getNextHighestDepth(), {_x:left, _y:top}); var _local8 = showStatsWin(left, top, ("Congratulations!!! You've joint those " + game.overallResult) + " lucky users who have managed to discover their Prince or Princess!"); _local8._y = ((top > 20) ? ((top - 2) - _local8._height) : (((top + _root.highScoresWin._height) + 59) + 2)); var _local3 = 1; while (_local3 <= SCORES_NUMBER) { _root.highScoresWin.scoreTable["NAME" + _local3] = game.highScores[_local3 - 1][0]; _root.highScoresWin.scoreTable["SCORE" + _local3] = game.highScores[_local3 - 1][1]; _local3++; } var _local7 = game.highScores[0][1]; var _local4 = 1; while (_local4 < game.highScores.length) { if (game.highScores[_local4][1] < _local7) { _local7 = game.highScores[_local4][1]; } _local4++; } if (playerScore >= _local7) { _root.highScoresWin.scoreTable.attachMovie("submitForm", "submitForm", _root.getNextHighestDepth(), {_x:0, _y:248}); _root.highScoresWin.scoreTable.submitForm.submitButton.gotoAndStop("out"); _root.highScoresWin.scoreTable.submitForm.submitButton.onRollOver = function () { this.gotoAndStop("over"); }; _root.highScoresWin.scoreTable.submitForm.submitButton.onRollOut = function () { this.gotoAndStop("out"); }; _root.highScoresWin.scoreTable.submitForm.submitButton.onRelease = function () { if ((_root.highScoresWin.scoreTable.submitForm.playerName != "") && (_root.highScoresWin.scoreTable.submitForm.playerName != undefined)) { postScore(_root.highScoresWin.scoreTable.submitForm.playerName, playerScore); } }; } } else { trace("Connection failed"); } }; var _local8 = new LoadVars(); _local8.filename = SCORES_FILE_PATH; _local8.scoresize = SCORES_NUMBER; _local8.action = "VIEW"; _local8.viewtype = "FLASH"; _local8.sendAndLoad(SCORES_SCRIPT_PATH, _local10, "POST"); } function postScore(winnerName, winnerScore) { _root.highScoresWin.scoreTable.submitForm.removeMovieClip(); var _local5 = new LoadVars(); _local5.onLoad = function (success) { if (success) { var _local3 = Array(); _local3.push(winnerName); _local3.push(winnerScore); game.highScores.push(_local3); game.highScores.sort(compareScores); game.highScores.splice(game.highScores.length - 1, 1); var _local2 = 1; while (_local2 <= SCORES_NUMBER) { _root.highScoresWin.scoreTable["NAME" + _local2] = game.highScores[_local2 - 1][0]; _root.highScoresWin.scoreTable["SCORE" + _local2] = game.highScores[_local2 - 1][1]; _local2++; } } }; var _local3 = new LoadVars(); _local3.filename = SCORES_FILE_PATH; _local3.scoresize = SCORES_NUMBER; _local3.action = "INSERT"; _local3.viewtype = "FLASH"; _local3.winname = winnerName; _local3.winscore = winnerScore; _local3.sendAndLoad(SCORES_SCRIPT_PATH, _local5, "POST"); } function incOverallScore() { var _local2 = new LoadVars(); var _local1 = new LoadVars(); _local1.filename = SCORES_FILE_PATH; _local1.scoresize = SCORES_NUMBER; _local1.action = "INCOVERALL"; _local1.viewtype = "FLASH"; _local1.sendAndLoad(SCORES_SCRIPT_PATH, _local2, "POST"); } FROGS_MAX_COUNT = 10; TIME_LIMIT = 120; MAX_RED_FROGS_COUNT = 4; MAX_GREEN_FROGS_COUNT = 6; MAX_RED_FROGS_ESCAPED_COUNT = 10; RING_PARTS_COUNT = 32; NET_RADIUS = 0.1; NET_MIN_X = 0; NET_MAX_X = 1; NET_MIN_Y = 0; NET_MAX_Y = 1; NET_Z = 0.15; MIN_CYLINDER_Z = 0; MAX_CYLINDER_Z = 0.5; CYLINDER_LOW_RADIUS = NET_RADIUS; CYLINDER_HIGH_RADIUS = NET_RADIUS; CYLINDER_LOW_RADIUS_SQR = CYLINDER_LOW_RADIUS * CYLINDER_LOW_RADIUS; CYLINDER_HIGH_RADIUS_SQR = CYLINDER_HIGH_RADIUS * CYLINDER_HIGH_RADIUS; PUSH_RADIUS = NET_RADIUS * 1.8; NEAR_NET_REC_SIZE = NET_RADIUS * 1.5; STOP_JUMP_RADIUS = NET_RADIUS * 0.4; ADDITIONAL_JUMP_RADIUS = NET_RADIUS * 1.9; STOP_JUMP_RADIUS_SQR = STOP_JUMP_RADIUS * STOP_JUMP_RADIUS; ADDITIONAL_JUMP_RADIUS_SQR = ADDITIONAL_JUMP_RADIUS * ADDITIONAL_JUMP_RADIUS; ADDITIONAL_JUMP_CHANCE = 0.85; EYE_DISTANCE = 1; PERSPECTIVE_TO_ORTO_SIZE_REGULATOR = 0; SHADOW_SIZE_DECREASE_IN_JUMP = 0.7; MIN_JUMP_HEIGHT = 0.4; MAX_JUMP_HEIGHT = 1; FROG_JUMP_ROTATION = 0.2; SHOW_FROG_MESSAGES = true; FROG_MESSAGE_CHANCE = 1; FROG_MESSAGE_ORIGINAL_SIZE = true; FROG_MESSAGE_DISTANCE = 0.3; FROG_MESSAGE_X_OFFSET = 20; FROG_MESSAGE_Y_OFFSET = 50; SCORES_SCRIPT_PATH = "http://wecheese.com/games/kiss-me/scores.php"; SCORES_FILE_PATH = "scores/score.sco"; SCORES_NUMBER = 10; stateTransitionTable = [[[0.2, 0.3, 0.5], [0.2, 0.4, 0.4], [0.2, 0.4, 0.4]], [[0.2, 0.3, 0.5], [0.2, 0.3, 0.5], [0.2, 0.4, 0.4]]]; stateAnimationsNames = ["sit", "message", "jump"]; animationLengthTable = [[20, 60, 30], [20, 60, 30]]; fieldRectangles = [[[0, 0], [0.6, 1]], [[0.6, 0], [1, 1]]]; fieldChances = [[0.5, 0.5], [0.82, 0.18]]; jumpTargetChances = [0.3, 0.4, 0.3]; newFrogTypeChances = [0.5, 0.5]; invisibleFields = [[[-0.5, 0], [-0.2, 1]], [[1.2, 0], [1.5, 1]]]; bushesNames = ["bush3", "bush4", "bush5"]; bushesCoords = [[0.59, 0, 0.38], [0.773, 0, 1.54], [0.908, 0, 1.8]]; HUD_FROGS_X = 50; HUD_FROGS_Y = 35; HUD_FROGS_INTERVAL = 50; HUDFrogsColors = [100666, 15106250]; POOL_MAP_SIZE = 16; poolRectangle = [[0.557, 0], [1, 1]]; poolMap = [[0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; badHints = [["Huh! A lousy girl has jumped into your life...", "Huh! Another lousy girl has jumped into your life...", "Huh! Another lousy girl has jumped into your life...", "Huh! Another lousy girl has jumped into your life..."], ["Huh! A lousy guy has jumped into your life...", "Huh! Another lousy guy has jumped into your life...", "Huh! Another lousy guy has jumped into your life...", "Huh! Another lousy guy has jumped into your life..."]]; goodHints = [["She has a boyfriend, try another frog", "She is getting married in 2 months, try another frog", "She is lesbian, she kisses only women, try another frog", "Serial lover, No serious affair here; try another frog", "What to do with a lazy girl? try another frog", "She is a big liar, amazing! try another frog", "She is a spending-machine, you not rich! Dud, try another frog ", "She is depressive like your ex-girlfriend, try another frog", "She has divorced already 10 times! try another frog"], ["He has already a girlfriend, try another frog", "He is getting married in 2 months, try another frog", "He is gay! He kisses only men, try another frog", "He is a Casanova, nothing serious here, try another frog", "He still lives with his mom, huh! try another frog", "He is a big liar; don't waste time, try another frog", "He is never free on the week-ends, try another frog", "He resembles too much your ex-boyfriend, try another frog", "He has been divorcing for three years, try another frog"]]; var game = {playerGender:gender, score:0, time:TIME_LIMIT, frogsInNet:0, frogsType:0, frogsCounter:0, gameMode:0, endCode:0, escapedFrogs:0, loserCatched:false}; game.highScores = Array(); game.overallResult = 0; game.helloMessageVisible = false; game.isFrogKissed = false; game.netCoords = [0, 0, 0]; game.FPSLastTime = 0; game.FPSCurrentFrame = 0; game.FPSMaxFrames = 30; game.frogs = new Array(); game.shadows = new Array(); game.frog1 = function () { }; game.frog1.prototype.score = 100; game.frog1.prototype.typeID = 1; game.frog1.prototype.timeBonus = 0; game.frog2 = function () { }; game.frog2.prototype.score = 500; game.frog2.prototype.typeID = 2; game.frog2.prototype.timeBonus = 0; game.bush = function () { }; game.bush.prototype.typeID = 3; game.shadow1 = function () { }; var timer; var kissTimer; MovieClip.prototype.setTransformRGBA = function (ra, rb, ga, gb, ba, bb, aa, ab) { if (arguments.length < 8) { return(false); } var _local3 = 0; while (_local3 < arguments.length) { if (isNaN(arguments[_local3++])) { return(false); } } if ((((((((((((((((ra <= 100) && (ga <= 100)) && (ba <= 100)) && (aa <= 100)) && (ra >= -100)) && (ga >= -100)) && (ba >= -100)) && (aa >= -100)) && (rb <= 255)) && (gb <= 255)) && (bb <= 255)) && (ab <= 255)) && (rb >= -255)) && (gb >= -255)) && (bb >= -255)) && (ab >= -255)) { var _local5 = {ra:ra, rb:rb, ga:ga, gb:gb, ba:ba, bb:bb, aa:aa, ab:ab}; var _local4 = new Color(this); _local4.setTransform(_local5); return(true); } return(false); }; MovieClip.prototype.invertRGB = function () { var _local3 = {ra:-100, rb:255, ga:-100, gb:255, ba:-100, bb:255, aa:100, ab:255}; var _local2 = new Color(this); _local2.setTransform(_local3); }; MovieClip.prototype.resetTransformRGBA = function () { var _local3 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:255}; var _local2 = new Color(this); _local2.setTransform(_local3); }; MovieClip.prototype.toggleInvertRGB = function () { var _local3 = new Color(this); var _local2 = _local3.getTransform(); if (((_local2.ra == -100) && (_local2.ga == -100)) && (_local2.ba == -100)) { _local2.ra = 100; _local2.ga = 100; _local2.ba = 100; _local2.rb = 0; _local2.gb = 0; _local2.bb = 0; } else if (((_local2.ra == 100) && (_local2.ga == 100)) && (_local2.ba == 100)) { _local2.ra = -100; _local2.ga = -100; _local2.ba = -100; _local2.rb = 255; _local2.gb = 255; _local2.bb = 255; } _local3.setTransform(_local2); }; _root.createEmptyMovieClip("controller", _root.getNextHighestDepth()); _root.controller.onEnterFrame = function () { _root.gameCycle(); }; Mouse.hide(); startGame(); playSound("snd_background", 100, 0, 999); _root.stop();
Symbol 6 MovieClip Frame 30
this.stop();
Symbol 11 MovieClip Frame 30
this.stop();
Symbol 14 MovieClip [splash] Frame 30
this.removeMovieClip();
Symbol 19 MovieClip Frame 60
_parent.removeMovieClip();
Symbol 21 MovieClip Frame 60
_parent.removeMovieClip();
Symbol 25 MovieClip Frame 60
_parent.removeMovieClip();
Symbol 27 MovieClip Frame 60
_parent.removeMovieClip();
Symbol 28 MovieClip [bubble] Frame 2
this.stop();
Symbol 28 MovieClip [bubble] Frame 3
this.stop();
Symbol 28 MovieClip [bubble] Frame 4
this.stop();
Symbol 28 MovieClip [bubble] Frame 5
this.stop();
Symbol 64 MovieClip [frog1] Frame 1
this.stop();
Symbol 64 MovieClip [frog1] Frame 2
this.stop();
Symbol 64 MovieClip [frog1] Frame 3
this.stop();
Symbol 87 MovieClip [frog2] Frame 1
this.stop();
Symbol 87 MovieClip [frog2] Frame 2
this.stop();
Symbol 87 MovieClip [frog2] Frame 3
this.stop();
Symbol 118 MovieClip [gameOverWin] Frame 13
this.stop();
Symbol 130 MovieClip [princess] Frame 125
this.stop();
Symbol 141 MovieClip [prince] Frame 160
this.stop();
Symbol 178 MovieClip [highScoresWin] Frame 1
this.stop();
Symbol 199 MovieClip [nextModeText] Frame 39
this.stop();
Symbol 199 MovieClip [nextModeText] Frame 60
this.stop();
Symbol 248 MovieClip Frame 1
this.stop();
Symbol 248 MovieClip Frame 2
this.play();

Library Items

Symbol 1 Sound [snd_splash]
Symbol 2 Sound [snd_background]
Symbol 3 Sound [snd_kiss]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:12
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:12
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClip [HUD_frog]Uses:6 8 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [splash]Uses:13
Symbol 15 GraphicUsed by:19
Symbol 16 FontUsed by:17 23
Symbol 17 TextUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:19 21
Symbol 19 MovieClipUses:15 18Used by:28
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20 18Used by:28
Symbol 22 GraphicUsed by:25
Symbol 23 TextUses:16Used by:24
Symbol 24 MovieClipUses:23Used by:25 27
Symbol 25 MovieClipUses:22 24Used by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26 24Used by:28
Symbol 28 MovieClip [bubble]Uses:19 21 25 27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [net]Uses:30 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:48
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:38 48
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37 36Used by:48
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:39 40 41 42 43Used by:48
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClipUses:34 36 38 44 47Used by:55 58 63
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:55 58
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:55 58 62
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55 58 63 81 82 86
Symbol 55 MovieClipUses:48 50 52 54Used by:64
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:48 50 52 54 56 57Used by:64  Timeline
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClipUses:61 52Used by:63
Symbol 63 MovieClipUses:54 48 59 62Used by:64
Symbol 64 MovieClip [frog1]Uses:55 58 63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [frogShadow]Uses:65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:81 82
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:81 82 85
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:71 73Used by:80
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:80
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClipUses:74 76 77 79Used by:81 82 86
Symbol 81 MovieClipUses:68 70 80 54Used by:87
Symbol 82 MovieClipUses:68 70 80 54Used by:87  Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:84 70Used by:86
Symbol 86 MovieClipUses:85 80 54Used by:87
Symbol 87 MovieClip [frog2]Uses:81 82 86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [SmallSphere]Uses:88
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [bush1]Uses:90
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [bush2]Uses:92
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [bush3]Uses:94
Symbol 96 GraphicUsed by:106
Symbol 97 GraphicUsed by:105
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:105
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:105
Symbol 102 ShapeTweeningUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 ShapeTweeningUsed by:105
Symbol 105 MovieClipUses:97 99 101 102 103 104Used by:106
Symbol 106 MovieClip [bush4]Uses:96 105
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [bush5]Uses:107
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:118 191
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:115 120 190 224
Symbol 113 FontUsed by:114 116 119 144 188 189 223 238 239
Symbol 114 TextUses:113Used by:115
Symbol 115 MovieClipUses:112 114Used by:118
Symbol 116 EditableTextUses:113Used by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClip [gameOverWin]Uses:110 115 117
Symbol 119 TextUses:113Used by:120
Symbol 120 MovieClip [redirectButton]Uses:112 119
Symbol 121 ShapeTweeningUsed by:130
Symbol 122 GraphicUsed by:130
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:130
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:130
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:127 128Used by:130
Symbol 130 MovieClip [princess]Uses:121 122 124 126 129
Symbol 131 ShapeTweeningUsed by:141
Symbol 132 GraphicUsed by:141
Symbol 133 GraphicUsed by:141
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:141
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:141
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [prince]Uses:131 132 133 135 137 139 140
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:177
Symbol 144 TextUses:113Used by:177
Symbol 145 FontUsed by:146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 180 181 206 207 247
Symbol 146 EditableTextUses:145Used by:177
Symbol 147 EditableTextUses:145Used by:177
Symbol 148 TextUses:145Used by:177
Symbol 149 GraphicUsed by:177
Symbol 150 EditableTextUses:145Used by:177
Symbol 151 TextUses:145Used by:177
Symbol 152 EditableTextUses:145Used by:177
Symbol 153 TextUses:145Used by:177
Symbol 154 EditableTextUses:145Used by:177
Symbol 155 TextUses:145Used by:177
Symbol 156 EditableTextUses:145Used by:177
Symbol 157 TextUses:145Used by:177
Symbol 158 EditableTextUses:145Used by:177
Symbol 159 TextUses:145Used by:177
Symbol 160 EditableTextUses:145Used by:177
Symbol 161 TextUses:145Used by:177
Symbol 162 EditableTextUses:145Used by:177
Symbol 163 TextUses:145Used by:177
Symbol 164 EditableTextUses:145Used by:177
Symbol 165 TextUses:145Used by:177
Symbol 166 EditableTextUses:145Used by:177
Symbol 167 TextUses:145Used by:177
Symbol 168 EditableTextUses:145Used by:177
Symbol 169 EditableTextUses:145Used by:177
Symbol 170 EditableTextUses:145Used by:177
Symbol 171 EditableTextUses:145Used by:177
Symbol 172 EditableTextUses:145Used by:177
Symbol 173 EditableTextUses:145Used by:177
Symbol 174 EditableTextUses:145Used by:177
Symbol 175 EditableTextUses:145Used by:177
Symbol 176 EditableTextUses:145Used by:177
Symbol 177 MovieClipUses:143 144 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176Used by:178
Symbol 178 MovieClip [highScoresWin]Uses:177
Symbol 179 GraphicUsed by:187
Symbol 180 TextUses:145Used by:187
Symbol 181 EditableTextUses:145Used by:187
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:186
Symbol 184 FontUsed by:185 201
Symbol 185 TextUses:184Used by:186
Symbol 186 MovieClipUses:183 185Used by:187
Symbol 187 MovieClip [submitForm]Uses:179 180 181 186
Symbol 188 TextUses:113Used by:191
Symbol 189 TextUses:113Used by:191
Symbol 190 MovieClipUses:112Used by:191
Symbol 191 MovieClip [genderWin]Uses:110 188 189 190
Symbol 192 GraphicUsed by:195
Symbol 193 FontUsed by:194 197 216 217 219 221
Symbol 194 TextUses:193Used by:195
Symbol 195 MovieClipUses:192 194Used by:199
Symbol 196 GraphicUsed by:198
Symbol 197 TextUses:193Used by:198
Symbol 198 MovieClipUses:196 197Used by:199
Symbol 199 MovieClip [nextModeText]Uses:195 198
Symbol 200 GraphicUsed by:203
Symbol 201 EditableTextUses:184Used by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClip [helloMessage]Uses:200 202
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:208
Symbol 206 TextUses:145Used by:208
Symbol 207 EditableTextUses:145Used by:208
Symbol 208 MovieClip [statsWin]Uses:205 206 207
Symbol 209 GraphicUsed by:212
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClip [sachok]Uses:209 211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip [sachokshadow]Uses:213Used by:Timeline
Symbol 215 GraphicUsed by:Timeline
Symbol 216 TextUses:193Used by:Timeline
Symbol 217 TextUses:193Used by:Timeline
Symbol 218 GraphicUsed by:Timeline
Symbol 219 TextUses:193Used by:Timeline
Symbol 220 GraphicUsed by:222
Symbol 221 TextUses:193Used by:222
Symbol 222 MovieClipUses:220 221Used by:Timeline
Symbol 223 TextUses:113Used by:224
Symbol 224 MovieClipUses:112 223Used by:Timeline
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:Timeline
Symbol 227 GraphicUsed by:233
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:233
Symbol 230 GraphicUsed by:233
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:233  Timeline
Symbol 233 MovieClipUses:227 229 230 232Used by:Timeline
Symbol 234 GraphicUsed by:Timeline
Symbol 235 MovieClipUsed by:Timeline
Symbol 236 GraphicUsed by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 EditableTextUses:113Used by:240
Symbol 239 EditableTextUses:113Used by:240
Symbol 240 MovieClipUses:238 239Used by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:245
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClipUses:242 244Used by:Timeline
Symbol 246 GraphicUsed by:248
Symbol 247 EditableTextUses:145Used by:248
Symbol 248 MovieClipUses:246 247Used by:Timeline

Instance Names

"siteLink"Frame 1Symbol 222 MovieClip
"playButton"Frame 1Symbol 224 MovieClip
"background"Frame 2Symbol 233 MovieClip
"shadowsContainer"Frame 2Symbol 235 MovieClip
"sachokshadow"Frame 2Symbol 214 MovieClip [sachokshadow]
"splashesContainer"Frame 2Symbol 235 MovieClip
"frogsContainer"Frame 2Symbol 235 MovieClip
"messagesContainer"Frame 2Symbol 235 MovieClip
"HUD"Frame 2Symbol 240 MovieClip
"web"Frame 2Symbol 245 MovieClip
"sachok"Frame 2Symbol 212 MovieClip [sachok]
"hint"Frame 2Symbol 248 MovieClip
"border"Symbol 11 MovieClip Frame 1Symbol 10 MovieClip
"background"Symbol 12 MovieClip [HUD_frog] Frame 1Symbol 8 MovieClip
"message"Symbol 117 MovieClip Frame 1Symbol 116 EditableText
"replayBut"Symbol 118 MovieClip [gameOverWin] Frame 1Symbol 115 MovieClip
"textArea"Symbol 118 MovieClip [gameOverWin] Frame 1Symbol 117 MovieClip
"scoreTable"Symbol 178 MovieClip [highScoresWin] Frame 1Symbol 177 MovieClip
"submitButton"Symbol 187 MovieClip [submitForm] Frame 1Symbol 186 MovieClip
"manButton"Symbol 191 MovieClip [genderWin] Frame 1Symbol 190 MovieClip
"womanButton"Symbol 191 MovieClip [genderWin] Frame 1Symbol 190 MovieClip
"message"Symbol 202 MovieClip Frame 1Symbol 201 EditableText
"messageBlock"Symbol 203 MovieClip [helloMessage] Frame 1Symbol 202 MovieClip
"message"Symbol 208 MovieClip [statsWin] Frame 1Symbol 207 EditableText
"line"Symbol 212 MovieClip [sachok] Frame 1Symbol 211 MovieClip
"score"Symbol 240 MovieClip Frame 1Symbol 238 EditableText
"time"Symbol 240 MovieClip Frame 1Symbol 239 EditableText
"top"Symbol 245 MovieClip Frame 1Symbol 242 MovieClip
"bottom"Symbol 245 MovieClip Frame 1Symbol 244 MovieClip
"message"Symbol 248 MovieClip Frame 1Symbol 247 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "snd_splash"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snd_background"
ExportAssets (56)Timeline Frame 1Symbol 3 as "snd_kiss"
ExportAssets (56)Timeline Frame 1Symbol 12 as "HUD_frog"
ExportAssets (56)Timeline Frame 1Symbol 14 as "splash"
ExportAssets (56)Timeline Frame 1Symbol 28 as "bubble"
ExportAssets (56)Timeline Frame 1Symbol 32 as "net"
ExportAssets (56)Timeline Frame 1Symbol 64 as "frog1"
ExportAssets (56)Timeline Frame 1Symbol 66 as "frogShadow"
ExportAssets (56)Timeline Frame 1Symbol 87 as "frog2"
ExportAssets (56)Timeline Frame 1Symbol 89 as "SmallSphere"
ExportAssets (56)Timeline Frame 1Symbol 91 as "bush1"
ExportAssets (56)Timeline Frame 1Symbol 93 as "bush2"
ExportAssets (56)Timeline Frame 1Symbol 95 as "bush3"
ExportAssets (56)Timeline Frame 1Symbol 106 as "bush4"
ExportAssets (56)Timeline Frame 1Symbol 108 as "bush5"
ExportAssets (56)Timeline Frame 1Symbol 118 as "gameOverWin"
ExportAssets (56)Timeline Frame 1Symbol 120 as "redirectButton"
ExportAssets (56)Timeline Frame 1Symbol 130 as "princess"
ExportAssets (56)Timeline Frame 1Symbol 141 as "prince"
ExportAssets (56)Timeline Frame 1Symbol 178 as "highScoresWin"
ExportAssets (56)Timeline Frame 1Symbol 187 as "submitForm"
ExportAssets (56)Timeline Frame 1Symbol 191 as "genderWin"
ExportAssets (56)Timeline Frame 1Symbol 199 as "nextModeText"
ExportAssets (56)Timeline Frame 1Symbol 203 as "helloMessage"
ExportAssets (56)Timeline Frame 1Symbol 208 as "statsWin"
ExportAssets (56)Timeline Frame 1Symbol 212 as "sachok"
ExportAssets (56)Timeline Frame 1Symbol 214 as "sachokshadow"
ExportAssets (56)Timeline Frame 2Symbol 214 as "sachokshadow"
ExportAssets (56)Timeline Frame 2Symbol 212 as "sachok"

Labels

"intro"Frame 1
"main"Frame 2
"sit"Symbol 64 MovieClip [frog1] Frame 1
"message"Symbol 64 MovieClip [frog1] Frame 2
"jump"Symbol 64 MovieClip [frog1] Frame 3
"sit"Symbol 87 MovieClip [frog2] Frame 1
"message"Symbol 87 MovieClip [frog2] Frame 2
"jump"Symbol 87 MovieClip [frog2] Frame 3
"out"Symbol 115 MovieClip Frame 1
"over"Symbol 115 MovieClip Frame 2
"out"Symbol 120 MovieClip [redirectButton] Frame 1
"over"Symbol 120 MovieClip [redirectButton] Frame 2
"out"Symbol 186 MovieClip Frame 1
"over"Symbol 186 MovieClip Frame 2
"out"Symbol 190 MovieClip Frame 1
"over"Symbol 190 MovieClip Frame 2
"out"Symbol 224 MovieClip Frame 1
"over"Symbol 224 MovieClip Frame 2

Dynamic Text Variables

NAME1Symbol 146 EditableText"WWWWWWWWWWWWWWW"
SCORE1Symbol 147 EditableText"999999"
NAME2Symbol 150 EditableText"WWWWWWWWWWWWWWW"
NAME3Symbol 152 EditableText"WWWWWWWWWWWWWWW"
NAME4Symbol 154 EditableText"WWWWWWWWWWWWWWW"
NAME5Symbol 156 EditableText"WWWWWWWWWWWWWWW"
NAME6Symbol 158 EditableText"WWWWWWWWWWWWWWW"
NAME7Symbol 160 EditableText"WWWWWWWWWWWWWWW"
NAME8Symbol 162 EditableText"WWWWWWWWWWWWWWW"
NAME9Symbol 164 EditableText"WWWWWWWWWWWWWWW"
NAME10Symbol 166 EditableText"WWWWWWWWWWWWWWW"
SCORE2Symbol 168 EditableText"999999"
SCORE3Symbol 169 EditableText"999999"
SCORE4Symbol 170 EditableText"999999"
SCORE5Symbol 171 EditableText"999999"
SCORE6Symbol 172 EditableText"999999"
SCORE7Symbol 173 EditableText"999999"
SCORE8Symbol 174 EditableText"999999"
SCORE9Symbol 175 EditableText"999999"
SCORE10Symbol 176 EditableText"999999"
playerNameSymbol 181 EditableText""




http://swfchan.com/6/26107/info.shtml
Created: 23/5 -2019 01:26:04 Last modified: 23/5 -2019 01:26:04 Server time: 14/05 -2024 12:11:23